commit 7d022bae762e1fbdd3fa72a816fc33810b00e457 Author: Manuel Wagner Date: Mon May 23 20:41:30 2022 +0200 Added Lyra diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 00000000..b128ef93 --- /dev/null +++ b/.gitattributes @@ -0,0 +1,3 @@ +*.uasset filter=lfs diff=lfs merge=lfs -text +*.umap filter=lfs diff=lfs merge=lfs -text +*.png filter=lfs diff=lfs merge=lfs -text diff --git a/.gitignore b/.gitignore new file mode 100644 index 00000000..17f01e01 --- /dev/null +++ b/.gitignore @@ -0,0 +1,10 @@ +# UE4 generated files +Binaries/ +Intermediate/ +Saved/ +DerivedDataCache/ + +# C++ IDE files for Visual Studio and Rider +.vs/ +*.sln +.idea/ diff --git a/Build/Android/project.properties b/Build/Android/project.properties new file mode 100644 index 00000000..d561955b --- /dev/null +++ b/Build/Android/project.properties @@ -0,0 +1,14 @@ +# This file is automatically generated by Android Tools. +# Do not modify this file -- YOUR CHANGES WILL BE ERASED! +# +# This file must be checked in Version Control Systems. +# +# To customize properties used by the Ant build system edit +# "ant.properties", and override values to adapt the script to your +# project structure. +# +# To enable ProGuard to shrink and obfuscate your code, uncomment this (available properties: sdk.dir, user.home): +proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-project.txt + +# Project target. +target=android-19 diff --git a/Build/Android/res/drawable-hdpi/icon.png b/Build/Android/res/drawable-hdpi/icon.png new file mode 100644 index 00000000..f6b7b3b9 --- /dev/null +++ b/Build/Android/res/drawable-hdpi/icon.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:bc7d78707bbce1e638d205570e84cf4e02631bf394b6ccb070b561d5161e2ff0 +size 2132 diff --git a/Build/Android/res/drawable-ldpi/icon.png b/Build/Android/res/drawable-ldpi/icon.png new file mode 100644 index 00000000..41ce85aa --- /dev/null +++ b/Build/Android/res/drawable-ldpi/icon.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3038681e7cacfa01479defbc907c3ef548b81bd4c031da8a05b178a4a51d07ab +size 1105 diff --git a/Build/Android/res/drawable-mdpi/icon.png b/Build/Android/res/drawable-mdpi/icon.png new file mode 100644 index 00000000..380ce224 --- /dev/null +++ b/Build/Android/res/drawable-mdpi/icon.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:9f981a04bfd7f4232bc3f62e3feaf9e7155b2bdca24d3af7286bb81b1d0c4b0e +size 1419 diff --git a/Build/Android/res/drawable-nodpi/vr_icon.png b/Build/Android/res/drawable-nodpi/vr_icon.png new file mode 100644 index 00000000..e8ec6644 --- /dev/null +++ b/Build/Android/res/drawable-nodpi/vr_icon.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:5d6153573774ede0fbfae920408fbc1ca2786923a27d4512ed1888b01327192a +size 1071017 diff --git a/Build/Android/res/drawable-nodpi/vr_icon_background.png b/Build/Android/res/drawable-nodpi/vr_icon_background.png new file mode 100644 index 00000000..54b76d70 --- /dev/null +++ b/Build/Android/res/drawable-nodpi/vr_icon_background.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:7407234ebb8b7338e77b80629a524fbdb7056326264beaf2fe40e19341e3898d +size 1071605 diff --git a/Build/Android/res/drawable-xhdpi/icon.png b/Build/Android/res/drawable-xhdpi/icon.png new file mode 100644 index 00000000..b838e85f --- /dev/null +++ b/Build/Android/res/drawable-xhdpi/icon.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:86554492d38506d347f1eb71c3998dcc556e9f1d0209384bb62d7b9899210367 +size 2926 diff --git a/Build/Android/res/drawable/downloadimageh.png b/Build/Android/res/drawable/downloadimageh.png new file mode 100644 index 00000000..13c57cfd --- /dev/null +++ b/Build/Android/res/drawable/downloadimageh.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b3601ecbecaa03fa4e736212b68993cd01078f05b0bf664f2ba342e28a552679 +size 22639 diff --git a/Build/Android/res/drawable/downloadimagev.png b/Build/Android/res/drawable/downloadimagev.png new file mode 100644 index 00000000..a326e3a2 --- /dev/null +++ b/Build/Android/res/drawable/downloadimagev.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ae947737268b7d25c5111f2ce06cb0b599e1f5719c58f23a154ef183aa3a99d2 +size 22787 diff --git a/Build/Android/res/drawable/icon.png b/Build/Android/res/drawable/icon.png new file mode 100644 index 00000000..380ce224 --- /dev/null +++ b/Build/Android/res/drawable/icon.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:9f981a04bfd7f4232bc3f62e3feaf9e7155b2bdca24d3af7286bb81b1d0c4b0e +size 1419 diff --git a/Build/Android/res/drawable/splashscreen_landscape.png b/Build/Android/res/drawable/splashscreen_landscape.png new file mode 100644 index 00000000..4cb1ab70 --- /dev/null +++ b/Build/Android/res/drawable/splashscreen_landscape.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b3444852dae629c71195714de34d10a7e7088c12fb703d1f0e97cc26853a66a3 +size 5224 diff --git a/Build/Android/res/drawable/splashscreen_portrait.png b/Build/Android/res/drawable/splashscreen_portrait.png new file mode 100644 index 00000000..d9480dac --- /dev/null +++ b/Build/Android/res/drawable/splashscreen_portrait.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a54b31e5c5d0715528aec7f12fe853d9d19fcef4e32d16f1ad0919cbf142257b +size 5294 diff --git a/Build/BatchFiles/RunLocalPackage.bat b/Build/BatchFiles/RunLocalPackage.bat new file mode 100644 index 00000000..0c6569c2 --- /dev/null +++ b/Build/BatchFiles/RunLocalPackage.bat @@ -0,0 +1,4 @@ +pushd "%~dp0..\..\..\..\.." +call .\Engine\Build\BatchFiles\RunUAT.bat BuildCookRun -nop4 -project=./Samples/Games/Lyra/Lyra.uproject -cook -stage -archive -archivedirectory=./Samples/Games/Lyra/PackagedDev -package -compressed -pak -prereqs -targetplatform=Win64 -build -target=LyraGame -clientconfig=Development -utf8output -compile +pause + diff --git a/Build/BatchFiles/RunLocalPackage_EOS.bat b/Build/BatchFiles/RunLocalPackage_EOS.bat new file mode 100644 index 00000000..23729db9 --- /dev/null +++ b/Build/BatchFiles/RunLocalPackage_EOS.bat @@ -0,0 +1,4 @@ +pushd "%~dp0..\..\..\..\.." +call .\Engine\Build\BatchFiles\RunUAT.bat BuildCookRun -nop4 -project=./Samples/Games/Lyra/Lyra.uproject -cook -stage -archive -archivedirectory=./Samples/Games/Lyra/PackagedDevEOS -package -compressed -pak -prereqs -targetplatform=Win64 -build -target=LyraGameEOS -clientconfig=Development -utf8output -compile +pause + diff --git a/Build/BatchFiles/RunLocalTests.bat b/Build/BatchFiles/RunLocalTests.bat new file mode 100644 index 00000000..7b1b555a --- /dev/null +++ b/Build/BatchFiles/RunLocalTests.bat @@ -0,0 +1,4 @@ +pushd "%~dp0..\..\..\..\.." +call .\Engine\Build\BatchFiles\RunUAT.bat BuildGraph -Script=Samples/Games/Lyra/Build/LyraTests.xml -Target="BuildAndTest Lyra" -UseLocalBuildStorage +pause + diff --git a/Build/BatchFiles/RunLocalize.bat b/Build/BatchFiles/RunLocalize.bat new file mode 100644 index 00000000..c2859e13 --- /dev/null +++ b/Build/BatchFiles/RunLocalize.bat @@ -0,0 +1,13 @@ +pushd "%~dp0..\..\..\..\.." +REM Pick one of the localizers that you've configured. + +REM ======================= +REM CrowdIn +REM ======================= +REM call .\Engine\Build\BatchFiles\RunUAT.bat Localize -p4 -UEProjectDirectory="Samples\Games\Lyra" -UEProjectName=Lyra -LocalizationBranch="Main" -LocalizationProjectNames=Game -LocalizationProvider=XLoc_Sample + +REM ======================= +REM LocX +REM ======================= +REM call .\Engine\Build\BatchFiles\RunUAT.bat Localize -p4 -UEProjectDirectory="Samples\Games\Lyra" -UEProjectName=Lyra -LocalizationBranch="Main" -LocalizationProjectNames=Game -LocalizationProvider=Crowdin_Sample +pause diff --git a/Build/LyraBuild.xml b/Build/LyraBuild.xml new file mode 100644 index 00000000..c3d8b8ef --- /dev/null +++ b/Build/LyraBuild.xml @@ -0,0 +1,96 @@ + + + + + diff --git a/Build/LyraTests.xml b/Build/LyraTests.xml new file mode 100644 index 00000000..53b59cdb --- /dev/null +++ b/Build/LyraTests.xml @@ -0,0 +1,216 @@ + + + + + + + + + + + + \ No newline at end of file diff --git a/Build/Scripts/Automation/Localization/CrowdinLocalizationProvider_Sample.cs b/Build/Scripts/Automation/Localization/CrowdinLocalizationProvider_Sample.cs new file mode 100644 index 00000000..6cbdf7c9 --- /dev/null +++ b/Build/Scripts/Automation/Localization/CrowdinLocalizationProvider_Sample.cs @@ -0,0 +1,27 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +using System; +using System.Collections.Generic; +using AutomationTool; +using UnrealBuildTool; +using EpicGames.CrowdinLocalization; + +public class CrowdinLocalizationProvider_Sample : CrowdinLocalizationProvider +{ + public CrowdinLocalizationProvider_Sample(LocalizationProviderArgs InArgs) + : base(InArgs) + { + Config.ProjectId = Command.ParseParamValue("ProjectId"); + Config.AccessToken = Command.ParseParamValue("AccessToken"); + } + + public static string StaticGetLocalizationProviderId() + { + return "Crowdin_Sample"; + } + + public override string GetLocalizationProviderId() + { + return StaticGetLocalizationProviderId(); + } +} diff --git a/Build/Scripts/Automation/Localization/README.md b/Build/Scripts/Automation/Localization/README.md new file mode 100644 index 00000000..47794c26 --- /dev/null +++ b/Build/Scripts/Automation/Localization/README.md @@ -0,0 +1 @@ +Pick one localization provider that suits you best and finish putting in the information it needs to function. \ No newline at end of file diff --git a/Build/Scripts/Automation/Localization/XLocLocalizationProvider_Sample.cs b/Build/Scripts/Automation/Localization/XLocLocalizationProvider_Sample.cs new file mode 100644 index 00000000..8f88c601 --- /dev/null +++ b/Build/Scripts/Automation/Localization/XLocLocalizationProvider_Sample.cs @@ -0,0 +1,29 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +using System; +using System.Collections.Generic; +using AutomationTool; +using UnrealBuildTool; +using EpicGames.XLocLocalization; + +public class XLocLocalizationProvider_Sample : XLocLocalizationProvider +{ + public XLocLocalizationProvider_Sample(LocalizationProviderArgs InArgs) + : base(InArgs) + { + Config.Server = Command.ParseParamValue("Server"); + Config.APIKey = Command.ParseParamValue("APIKey"); + Config.APISecret = Command.ParseParamValue("APISecret"); + Config.LocalizationId = Command.ParseParamValue("LocalizationId"); + } + + public static string StaticGetLocalizationProviderId() + { + return "XLoc_Sample"; + } + + public override string GetLocalizationProviderId() + { + return StaticGetLocalizationProviderId(); + } +} diff --git a/Build/Scripts/Automation/LyraTest.BootTest.cs b/Build/Scripts/Automation/LyraTest.BootTest.cs new file mode 100644 index 00000000..87f2af24 --- /dev/null +++ b/Build/Scripts/Automation/LyraTest.BootTest.cs @@ -0,0 +1,33 @@ +// Copyright Epic Games, Inc.All Rights Reserved. + +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using EpicGame; +using Gauntlet; + +namespace LyraTest +{ + /// + /// Basic Boot Test + /// + public class BootTest : EpicGameTestNode + { + public BootTest(UnrealTestContext InContext) : base (InContext) + { + } + + public override LyraTestConfig GetConfiguration() + { + LyraTestConfig Config = base.GetConfiguration(); + Config.NoMCP = true; + + UnrealTestRole Client = Config.RequireRole(UnrealTargetRole.Client); + Client.Controllers.Add("BootTest"); + + return Config; + } + } +} diff --git a/Build/Scripts/Automation/LyraTest.ContentValidation.cs b/Build/Scripts/Automation/LyraTest.ContentValidation.cs new file mode 100644 index 00000000..5bae8fa2 --- /dev/null +++ b/Build/Scripts/Automation/LyraTest.ContentValidation.cs @@ -0,0 +1,325 @@ +// Copyright Epic Games, Inc.All Rights Reserved. + +using System; +using System.Collections.Generic; +using System.IO; +using System.Linq; +using System.Text; +using System.Threading; +using System.Threading.Tasks; +using AutomationTool; +using EpicGame; +using EpicGames.Core; + +namespace LyraTest +{ + [Help("Commandlet for checking content to know if passes all the existing UEditorValidators.")] + [Help("Branch=", "Branch to use")] + [Help("CL=", "Check file changes in the range LastCL,CL")] + [Help("p4shelved", "If specified, treat CL as a shelved file to check the contents")] + [Help("p4opened", "Check currently opened files instead of using CL ranged")] + [Help("MaxPackagesToLoad=", "Maximum number of recent changes to check")] + [Help("LastGoodContentCLPath=", "A directory location to store the 'last good' CL so we can determine CLs between runs.")] + public class LyraContentValidation : BuildCommand + { + public override void ExecuteBuild() + { + int ThisCLInt = 0; + int PrevCL = 0; + bool CheckOpenedFiles = ParseParam("opened"); + bool CheckShelvedFiles = ParseParam("shelved"); + string CommandletArgs = ""; + bool RunCommandlet = false; + string PrevCLFilePath = ""; + + //@TODO: Should derive these, otherwise it will break as soon as someone clones the projects + string GameProjectDirectory = "Samples/Games/Lyra"; + string GameProject = "Lyra.uproject"; + + string ExtensionTypeListParam = ParseParamValue("ExtTypeList", ".uasset,.umap,.cpp,.c,.h,.inl,.ini,.uproject,.uplugin,.json"); + List ExtensionTypeList = new List(); + if (string.IsNullOrEmpty(ExtensionTypeListParam)) + { + CommandUtils.LogInformation("No extensions were passed in, defaulting to always run. Set -ExtTypeList to the extension typelist for triggering the commandlet"); + RunCommandlet = true; + } + else + { + ExtensionTypeList = ExtensionTypeListParam.Split(',').ToList(); + } + + // if not checking open files, use CL ranges + if (CheckOpenedFiles) + { + // Quickly check if the CL has any files we're interested in. This is significantly faster than firing up the editor to do + // nothing + RunCommandlet = AreFileTypesModifiedInOpenChangelists(ExtensionTypeList); + + // save anyone who forgot to run this without -p4 + if (!P4Enabled) + { + throw new AutomationException("This script must be executed with -p4"); + } + CommandletArgs = "-P4Opened -P4Client=" + P4Env.Client; + } + else + { + string ThisCL = ParseParamValue("CL"); + if (string.IsNullOrEmpty(ThisCL)) + { + throw new AutomationException("-CL= or -opened must be specified."); + } + + if (!int.TryParse(ThisCL, out ThisCLInt)) + { + throw new AutomationException("-CL must be a number."); + } + + if (CheckShelvedFiles) + { + // Quickly check if the CL has any files we're interested in. This is significantly faster than firing up the editor to do + // nothing + RunCommandlet = AreFileTypesModifiedInShelvedChangelist(ThisCL, ExtensionTypeList); + // filter is what's passed to p4 files. If shelved we'll use the syntax that pulls the shelved file list + CommandletArgs = String.Format("-P4Filter=@={0}", ThisCL); + } + else + { + string Branch = ParseParamValue("Branch"); + if (string.IsNullOrEmpty(Branch)) + { + throw new AutomationException("-Branch must be specified to check a CL range when -opened or -shelved are not present"); + } + + string LastGoodContentCLPath = ParseParamValue("LastGoodContentCLPath"); + if (string.IsNullOrEmpty(LastGoodContentCLPath)) + { + // Default to local storage for this file (Legacy behavior) + LastGoodContentCLPath = CombinePaths(CmdEnv.LocalRoot, "Engine", "Saved"); + } + + string PrevCLFileName = "PrevCL_" + Branch.Replace("/", "+") + ".txt"; + PrevCLFilePath = CombinePaths(LastGoodContentCLPath, PrevCLFileName); + PrevCL = ReadPrevCLFile(PrevCLFilePath); + + if (PrevCL <= 0) + { + CommandUtils.LogInformation("Previous CL file didn't exist. Defaulting to none!"); + RunCommandlet = true; + } + else if (PrevCL >= ThisCLInt) + { + CommandUtils.LogInformation("Previous CL file shows a CL equal or newer than the current CL. This content was already checked. Skipping."); + RunCommandlet = false; + } + else + { + // +1 to the previous cl so it won't use content from the previous change + PrevCL++; + CommandletArgs = String.Format("-P4Filter={0}/{1}/...@{2},{3}", Branch, GameProjectDirectory, PrevCL, ThisCL); + CommandUtils.LogInformation("Generated Filter: {0}", CommandletArgs); + + RunCommandlet = WereFileTypesModifiedInChangelistRange(Branch, PrevCL, ThisCL, ExtensionTypeList); + } + + if (!RunCommandlet) + { + CommandUtils.LogInformation("No files in CL Range {0} -> {1} contained any files ending with extensions {2}, or they were already checked in a previous job, skipping commandlet run", PrevCL, ThisCL, ExtensionTypeListParam); + } + } + } + + if (RunCommandlet) + { + string EditorExe = "UnrealEditor.exe"; + EditorExe = AutomationTool.HostPlatform.Current.GetUnrealExePath(EditorExe); + + string PerforceToken = P4.GetAuthenticationToken(); + + CommandletArgs += " -ini:Engine:[Core.System]:AssetLogShowsDiskPath=True -LogCmds=\"LogHttp Error\" "; + + // Do we have a valid perforce token? + //if (!string.IsNullOrEmpty(PerforceToken)) + { + CommandletArgs += String.Format(" -SCCProvider={0} -P4Port={1} -P4User={2} -P4Client={3} -P4Passwd={4}", "Perforce", P4Env.ServerAndPort, P4Env.User, P4Env.Client, PerforceToken); + + // If skip export was specified (e.g. a preflight) don't export anything + } + + string MaxPackagesToLoad = ParseParamValue("MaxPackagesToLoad", "2000"); + CommandletArgs += String.Format(" -MaxPackagesToLoad={0}", MaxPackagesToLoad); + CommandUtils.RunCommandlet(new FileReference(CombinePaths(CmdEnv.LocalRoot, GameProjectDirectory, GameProject)), EditorExe, "ContentValidationCommandlet", CommandletArgs); + } + + // Read the previous CL file one more time before writing to it, in case it changed while we were running + if (ThisCLInt > 0) + { + if (PrevCL < ThisCLInt) + { + PrevCL = ReadPrevCLFile(PrevCLFilePath); + } + + if (PrevCL < ThisCLInt) + { + CommandUtils.LogInformation("Writing PrevCLFile {0}...", PrevCLFilePath); + WritePrevCLFile(PrevCLFilePath, ThisCLInt.ToString()); + } + else + { + CommandUtils.LogInformation("Not writing PrevCLFile {0}. The current CL was not newer", PrevCLFilePath); + } + } + } + + private int ReadPrevCLFile(string PrevCLFilePath) + { + int RetVal = 0; + if (File.Exists(PrevCLFilePath)) + { + string PrevCLString = ""; + int RetryCount = 10; + bool bProceed = false; + do + { + try + { + PrevCLString = File.ReadAllText(PrevCLFilePath); + bProceed = true; + } + catch (Exception Ex) + { + if (RetryCount > 0) + { + CommandUtils.LogInformation("Failed to read PrevCLFilePath {0}. Retrying in a few seconds. Ex:{1}", PrevCLFilePath, Ex.Message); + RetryCount--; + Thread.Sleep(TimeSpan.FromSeconds(5)); + } + else + { + CommandUtils.LogError("Failed to read PrevCLFilePath {0}. All Retries exhausted, skipping. Ex:{1}", PrevCLFilePath, Ex.Message); + bProceed = true; + } + } + } while (!bProceed); + + if (int.TryParse(PrevCLString, out RetVal)) + { + // Read the file successfully, and it was a number + } + else + { + CommandUtils.LogWarning("Couldn't parse out the changelist number from the saved PrevCLFilePath file. " + PrevCLFilePath); + } + } + + return RetVal; + } + + private void WritePrevCLFile(string PrevCLFilePath, string ThisCL) + { + int RetryCount = 10; + bool bProceed = false; + do + { + try + { + Directory.CreateDirectory(Path.GetDirectoryName(PrevCLFilePath)); + File.WriteAllText(PrevCLFilePath, ThisCL); + bProceed = true; + } + catch (Exception Ex) + { + if (RetryCount > 0) + { + CommandUtils.LogInformation("Failed to write PrevCLFilePath {0}. Retrying in a few seconds. Ex:{1}", PrevCLFilePath, Ex.Message); + RetryCount--; + Thread.Sleep(TimeSpan.FromSeconds(5)); + } + else + { + CommandUtils.LogError("Failed to write PrevCLFilePath {0}. All Retries exhausted, skipping. Ex:{1}", PrevCLFilePath, Ex.Message); + bProceed = true; + } + } + } while (!bProceed); + } + + /// + /// Returns true if files with extensions in the provided list were modified in the specified changelist range + /// + /// + /// + /// + /// + /// + private bool WereFileTypesModifiedInChangelistRange(string Branch, int PrevCL, string ThisCL, List ExtensionTypeList) + { + // we don't need to do any of this if there was no extensions typelist passed in + if (ExtensionTypeList.Count != 0) + { + // check all the changes in FN from PrevCL to now + List ChangeRecords; + CommandUtils.P4.Changes(out ChangeRecords, string.Format("{0}/...@{1},{2}", Branch, PrevCL, ThisCL), false); + foreach (P4Connection.ChangeRecord Record in ChangeRecords) + { + P4Connection.DescribeRecord DescribeRecord; + CommandUtils.P4.DescribeChangelist(Record.CL, out DescribeRecord, false); + // check all the files in each cl record + foreach (P4Connection.DescribeRecord.DescribeFile File in DescribeRecord.Files) + { + // if any of them end in extensions in our typelist, we need to build + foreach (string Extension in ExtensionTypeList) + { + if (File.File.EndsWith(Extension)) + { + return true; + } + } + } + } + } + + return false; + } + + /// + /// Returns true if files with extensions in the provided list are in the specified shelved changelist + /// + /// + /// + /// + private bool AreFileTypesModifiedInShelvedChangelist(string ShelvedChangelist, List ExtensionTypeList) + { + // we don't need to do any of this if there was no extensions typelist passed in + if (ExtensionTypeList.Count != 0) + { + // Get all files in this changelist + IEnumerable FileList = CommandUtils.P4.Files("@=" + ShelvedChangelist); + + return FileList.Any(F => ExtensionTypeList.Contains(Path.GetExtension(F), StringComparer.OrdinalIgnoreCase)); + } + + return false; + } + + /// + /// Returns true if files with extensions in the provided list are open locally + /// + /// + /// + /// + private bool AreFileTypesModifiedInOpenChangelists(List ExtensionTypeList) + { + // we don't need to do any of this if there was no extensions typelist passed in + if (ExtensionTypeList.Count != 0) + { + // Get all files in this changelist + IEnumerable FileList = CommandUtils.P4.Opened(""); + + return FileList.Any(F => ExtensionTypeList.Contains(Path.GetExtension(F), StringComparer.OrdinalIgnoreCase)); + } + + return false; + } + } +} \ No newline at end of file diff --git a/Build/Scripts/Automation/LyraTest.TestConfig.cs b/Build/Scripts/Automation/LyraTest.TestConfig.cs new file mode 100644 index 00000000..59c91719 --- /dev/null +++ b/Build/Scripts/Automation/LyraTest.TestConfig.cs @@ -0,0 +1,32 @@ +// Copyright Epic Games, Inc.All Rights Reserved. + +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using EpicGame; +using Gauntlet; + +namespace LyraTest +{ + public class LyraTestConfig : EpicGameTestConfig + { + [AutoParam] + public int TargetNumOfCycledMatches = 2; + + public override void ApplyToConfig(UnrealAppConfig AppConfig, UnrealSessionRole ConfigRole, IEnumerable OtherRoles) + { + base.ApplyToConfig(AppConfig, ConfigRole, OtherRoles); + + if (AppConfig.ProcessType.IsClient()) + { + AppConfig.CommandLine += string.Format(" -TargetNumOfCycledMatches={0}", TargetNumOfCycledMatches); + } + + const float InitTime = 120.0f; + const float MatchTime = 300.0f; + MaxDuration = InitTime + (MatchTime * TargetNumOfCycledMatches); + } + } +} diff --git a/Build/Scripts/Automation/LyraTest.UpdateAuditCollections.cs b/Build/Scripts/Automation/LyraTest.UpdateAuditCollections.cs new file mode 100644 index 00000000..2066fa5a --- /dev/null +++ b/Build/Scripts/Automation/LyraTest.UpdateAuditCollections.cs @@ -0,0 +1,213 @@ +// Copyright Epic Games, Inc.All Rights Reserved. + +using System; +using System.Collections.Generic; +using System.IO; +using System.Linq; +using System.Text; +using System.Threading; +using System.Threading.Tasks; +using AutomationTool; +using EpicGame; +using EpicGames.Core; + +namespace LyraTest +{ + [Help("Updates the Audit_InCook collections.")] + [RequireP4] + public class Lyra_UpdateAuditCollections : BuildCommand + { + public override void ExecuteBuild() + { + LogInformation("************************* UpdateAuditCollections"); + + // Now update what is in the InCook audit collection + string CollectionName = "Audit_InCook"; + string ManifestFilename = "Manifest_UFSFiles_Win64.txt"; + + // Attempt to find the UFS file list. Default to the log folder + string UFSFilename = CommandUtils.CombinePaths(CommandUtils.CmdEnv.LogFolder, ManifestFilename); + if (!CommandUtils.FileExists_NoExceptions(UFSFilename)) + { + UFSFilename = CommandUtils.CombinePaths(CommandUtils.CmdEnv.LogFolder, "..", "..", ManifestFilename); + } + + LogInformation("Attempting to use UFS manifest {0} (exists={1})", UFSFilename, CommandUtils.FileExists_NoExceptions(UFSFilename)); + + UpdateInCookAuditCollection(CollectionName, UFSFilename); + } + + + static string AssetExtension = ".uasset"; + static string MapExtention = ".umap"; + + static string EngineFolderName = "Engine/Content"; + static string EnginePluginFolderName = "Engine/Plugins/"; + + //@TODO: Should derive these, otherwise it will break as soon as someone clones the projects + static string GameFolderName = "Lyra/Content"; + static string GamePluginFolderName = "Lyra/Plugins/"; + static string GameProjectDirectory = "Samples/Games/Lyra"; + + static public void UpdateInCookAuditCollection(string CollectionName, string UFSFilename) + { + if (!CommandUtils.FileExists_NoExceptions(UFSFilename)) + { + LogWarning("Could not update audit collection, missing file: " + UFSFilename); + return; + } + + int WorkingCL = -1; + if (CommandUtils.P4Enabled) + { + WorkingCL = CommandUtils.P4.CreateChange(CommandUtils.P4Env.Client, String.Format("Updated " + CollectionName + " collection using CL {0}", P4Env.Changelist)); + } + + var CollectionFilenameLocal = CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, GameProjectDirectory, "Content", "Collections", CollectionName + ".collection"); + if (!InternalUtils.SafeCreateDirectory(Path.GetDirectoryName(CollectionFilenameLocal))) + { + LogWarning("Could not create directory {0}", Path.GetDirectoryName(CollectionFilenameLocal)); + return; + } + + if (WorkingCL > 0) + { + var CollectionFilenameP4 = CommandUtils.CombinePaths(PathSeparator.Slash, CommandUtils.P4Env.Branch, GameProjectDirectory, "Content", "Collections", CollectionName + ".collection"); + if (!CommandUtils.FileExists_NoExceptions(CollectionFilenameLocal)) + { + CommandUtils.P4.Add(WorkingCL, CollectionFilenameP4); + } + else + { + CommandUtils.P4.Edit(WorkingCL, CollectionFilenameP4); + } + } + + + StreamReader ManifestFile = null; + StreamWriter CollectionFile = null; + try + { + CollectionFile = new StreamWriter(CollectionFilenameLocal); + CollectionFile.WriteLine("FileVersion:1"); + CollectionFile.WriteLine("Type:Static"); + CollectionFile.WriteLine(""); + + string Line = ""; + ManifestFile = new StreamReader(UFSFilename); + while ((Line = ManifestFile.ReadLine()) != null) + { + string[] Tokens = Line.Split('\t'); + if (Tokens.Length > 1) + { + string UFSPath = Tokens[0]; + UFSPath = UFSPath.Trim('\"'); + bool bIsAsset = UFSPath.EndsWith(AssetExtension, StringComparison.InvariantCultureIgnoreCase); + bool bIsMap = !bIsAsset && UFSPath.EndsWith(MapExtention, StringComparison.InvariantCultureIgnoreCase); + if (bIsAsset || bIsMap) + { + bool bIsGame = UFSPath.StartsWith(GameFolderName); + bool bIsEngine = UFSPath.StartsWith(EngineFolderName); + bool bIsGamePlugin = UFSPath.StartsWith(GamePluginFolderName); + bool bIsEnginePlugin = UFSPath.StartsWith(EnginePluginFolderName); + if (bIsGame || bIsEngine || bIsGamePlugin || bIsEnginePlugin) + { + string ObjectPath = UFSPath; + + bool bValidPath = true; + if (bIsGame) + { + ObjectPath = "/Game" + ObjectPath.Substring(GameFolderName.Length); + } + else if (bIsEngine) + { + ObjectPath = "/Engine" + ObjectPath.Substring(EngineFolderName.Length); + } + else if (bIsGamePlugin || bIsEnginePlugin) + { + int ContentIdx = ObjectPath.IndexOf("/Content/"); + if (ContentIdx != -1) + { + int PluginIdx = ObjectPath.LastIndexOf("/", ContentIdx - 1); + if (PluginIdx == -1) + { + PluginIdx = 0; + } + else + { + // Skip the leading "/" + PluginIdx++; + } + + DirectoryReference PluginRoot = new DirectoryReference(ObjectPath.Substring(0, ContentIdx)); + string PluginName = ""; + foreach (FileReference PluginFile in CommandUtils.FindFiles("*.uplugin", false, PluginRoot)) + { + PluginName = PluginFile.GetFileNameWithoutAnyExtensions(); + break; + } + if (string.IsNullOrEmpty(PluginName)) + { + // Fallback to the directory name if the .uplugin file doesn't exist + PluginName = ObjectPath.Substring(PluginIdx, ContentIdx - PluginIdx); + } + if (PluginName.Length > 0) + { + int PathStartIdx = ContentIdx + "/Content/".Length; + ObjectPath = "/" + PluginName + "/" + ObjectPath.Substring(PathStartIdx); + } + else + { + LogWarning("Could not add asset to collection. No plugin name. Path:" + UFSPath); + bValidPath = false; + } + } + else + { + LogWarning("Could not add asset to collection. No content folder. Path:" + UFSPath); + bValidPath = false; + } + } + + if (bValidPath) + { + string ObjectName = Path.GetFileNameWithoutExtension(ObjectPath); + ObjectPath = Path.GetDirectoryName(ObjectPath) + "/" + ObjectName + "." + ObjectName; + + ObjectPath = ObjectPath.Replace('\\', '/'); + + CollectionFile.WriteLine(ObjectPath); + } + } + } + } + } + + } + catch (Exception Ex) + { + CommandUtils.LogInformation("Did not update InCook collection. {0}", Ex.Message); + } + finally + { + if (ManifestFile != null) + { + ManifestFile.Close(); + } + + if (CollectionFile != null) + { + CollectionFile.Close(); + } + } + + if (WorkingCL > 0) + { + // Check in the collection + int SubmittedCL; + CommandUtils.P4.Submit(WorkingCL, out SubmittedCL, true, true); + } + + } + } +} \ No newline at end of file diff --git a/Build/Scripts/Deployment/LyraDeployment.EpicGameStore.cs b/Build/Scripts/Deployment/LyraDeployment.EpicGameStore.cs new file mode 100644 index 00000000..24cd885c --- /dev/null +++ b/Build/Scripts/Deployment/LyraDeployment.EpicGameStore.cs @@ -0,0 +1,230 @@ +// Copyright Epic Games, Inc.All Rights Reserved. + +using System; +using System.Collections.Generic; +using System.Diagnostics; +using System.IO; +using System.Linq; +using System.Net; +using System.Text; +using System.Threading; +using System.Threading.Tasks; +using AutomationTool; +using FileLockInfo; + +namespace LyraDeployment +{ + // Documentation + // https://dev.epicgames.com/docs/services/en-US/EpicGamesStore/TechFeaturesConfig/BPTInstructionsSPT/index.html + + public class DeployToEpicGameStore : BuildCommand + { + static string DownloadBuildPackageTool() + { + // Download build package tool 1.5 + string BuildPackageToolUrl = "https://launcher-public-service-prod.ol.epicgames.com/launcher/api/installer/download/BuildPatchTool.zip"; + + var BuildPathToolDownloadPath = CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, "BuildPatchTool.zip"); + var BuildPathToolInstallPath = CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, "BPT"); + var BuildPathToolPath = CommandUtils.CombinePaths(BuildPathToolInstallPath, "Engine/Binaries/Win64/BuildPatchTool.exe"); + + if (Directory.Exists(BuildPathToolInstallPath)) + { + Directory.Delete(BuildPathToolInstallPath, true); + } + + using (var client = new WebClient()) + { + client.DownloadFile(BuildPackageToolUrl, BuildPathToolDownloadPath); + } + + // Decompress the zip file to the target directory + CommandUtils.LogInformation("Decompressing to {0}...", BuildPathToolInstallPath); + CommandUtils.LegacyUnzipFiles(BuildPathToolDownloadPath, BuildPathToolInstallPath); + CommandUtils.DeleteFile(BuildPathToolDownloadPath); + + // Make sure the file we need exists. + CommandUtils.FileExists(false, BuildPathToolPath); + + return BuildPathToolPath; + } + + public DeployToEpicGameStore() + { + } + + public override void ExecuteBuild() + { + LogInformation("*************************"); + + var LogInstanceId = Guid.NewGuid().ToString("N"); + var LogFileDirectory = CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, "Saved", "Logs", "BuildPatchToolLog"); + + var BuildPathToolPath = DownloadBuildPackageTool(); + + string ArtifactId = ParseParamValue("ArtifactId", null); + string BuildRoot = ParseParamValue("BuildRoot", null); + string CloudDir = ParseParamValue("CloudDir", null); + string BuildVersion = ParseParamValue("BuildVersion", null); + string AppLaunch = ParseParamValue("AppLaunch", null); + string AppArgs = ParseParamValue("AppArgs", null); + string FileAttributeList = ParseParamValue("FileAttributeList", null); + string FileIgnoreList = ParseParamValue("FileIgnoreList", null); + string Platform = ParseParamValue("Platform", null); + string Label = ParseParamValue("Label", null); + string CommandLineFile = ParseParamValue("CommandLineFile", null); + + if (Directory.Exists(CloudDir)) + { + Directory.Delete(CloudDir, true); + } + + // Verify nothing is locked before moving on. + { + CommandUtils.LogInformation("Are Build Files Are Unlocked: Starting"); + + string[] FilesInBuildRoot = Directory.GetFiles(BuildRoot); + + // We need to make sure nothing is locking the build files. + Stopwatch stopwatch = new Stopwatch(); + stopwatch.Start(); + while (stopwatch.Elapsed.TotalSeconds < 30) + { + List LockingProcesses = Win32Processes.GetProcessesLockingFiles(FilesInBuildRoot); + if (LockingProcesses.Count > 0) + { + string LockingProcessesString = string.Join(", ", LockingProcesses.Select(c => c.ProcessName)); + CommandUtils.LogInformation("The following processes are locking files, {0}", LockingProcessesString); + Thread.Sleep(2000); + } + } + stopwatch.Stop(); + + CommandUtils.LogInformation("Are Build Files Are Unlocked: Done"); + } + + CommandUtils.LogInformation("Running BuildPatchTool Patch Generation on {0}", ArtifactId); + { + string Args = ""; + Args += Arg("mode", "PatchGeneration"); + Args += Arg("ArtifactId", ArtifactId); + Args += Arg("BuildRoot", Path.GetFullPath(BuildRoot)); + Args += Arg("CloudDir", Path.GetFullPath(CloudDir)); + Args += Arg("BuildVersion", BuildVersion); + Args += Arg("AppLaunch", AppLaunch); + Args += Arg("AppArgs", AppArgs); + Args += Arg("FileAttributeList", FileAttributeList); + Args += Arg("FileIgnoreList", FileIgnoreList); + + if (!String.IsNullOrEmpty(CommandLineFile)) + { + Args += " " + File.ReadAllText(Path.GetFullPath(CommandLineFile)); + } + + // Add -stdout so that Horde gets logging. + Args += Arg("stdout"); + + //string LogFileName = String.Concat("BuildPatchTool-PatchGeneration-", LogInstanceId); + //string LogFilePath = Path.Combine(LogFileDirectory, String.Concat(LogFileName, ".stdout.log")); + + try + { + CommandUtils.RunAndLog(BuildPathToolPath, Args); + } + catch (AutomationException Ex) + { + CommandUtils.LogError(Ex.ToString()); + + //if (File.Exists(LogFilePath)) + //{ + // CommandUtils.LogInformation(">>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>"); + // CommandUtils.LogInformation(File.ReadAllText(LogFilePath)); + // CommandUtils.LogInformation(">>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>"); + //} + + throw Ex; + } + } + CommandUtils.LogInformation("BuildPatchTool Patch Generation Done!"); + + CommandUtils.LogInformation("Running BuildPatchTool LabelBuild on {0}", ArtifactId); + { + string Args = ""; + Args += Arg("mode", "LabelBuild"); + Args += Arg("ArtifactId", ArtifactId); + Args += Arg("BuildRoot", Path.GetFullPath(BuildRoot)); + Args += Arg("CloudDir", Path.GetFullPath(CloudDir)); + Args += Arg("BuildVersion", BuildVersion); + Args += Arg("Platform", Platform); + Args += Arg("Label", Label); + + if (!String.IsNullOrEmpty(CommandLineFile)) + { + Args += " " + File.ReadAllText(Path.GetFullPath(CommandLineFile)); + } + + // Add -stdout so that Horde gets logging. + Args += Arg("stdout"); + + //string LogFileName = String.Concat("BuildPatchTool-LabelBuild-", LogInstanceId); + //string LogFilePath = Path.Combine(LogFileDirectory, String.Concat(LogFileName, ".stdout.log")); + + try + { + CommandUtils.RunAndLog(BuildPathToolPath, Args/*, LogFilePath*/); + } + catch (AutomationException Ex) + { + CommandUtils.LogError(Ex.ToString()); + + //if (File.Exists(LogFilePath)) + //{ + // CommandUtils.LogInformation(">>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>"); + // CommandUtils.LogInformation(File.ReadAllText(LogFilePath)); + // CommandUtils.LogInformation(">>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>"); + //} + + throw Ex; + } + } + CommandUtils.LogInformation("BuildPatchTool Patch Generation Done!"); + + + LogInformation("*************************"); + } + + private static string Arg(string Key, string Value) + { + return Value == null ? "" : " -" + Key + "=\"" + Value + "\""; + } + private static string Arg(string Key, int Value) + { + return " -" + Key + "=" + Value; + } + private static string Arg(string Key, ulong Value) + { + return " -" + Key + "=" + Value; + } + private static string Arg(string Key) + { + return " -" + Key; + } + + private static string Arg(string Key, IEnumerable Value) + { + return " -" + Key + "=\"" + string.Join(",", Value) + "\""; + } + private static string CustomArgs(string ArgName, List> CustomArgs) + { + var Result = new StringBuilder(); + if (CustomArgs != null) + { + foreach (var CustomArg in CustomArgs) + { + Result.Append(string.Format(" -{0}=\"{1}={2}\"", ArgName, CustomArg.Key, CustomArg.Value.ToString())); + } + } + return Result.ToString(); + } + } +} diff --git a/Build/Scripts/Lyra.Automation.csproj b/Build/Scripts/Lyra.Automation.csproj new file mode 100644 index 00000000..f813a354 --- /dev/null +++ b/Build/Scripts/Lyra.Automation.csproj @@ -0,0 +1,29 @@ + + + netcoreapp3.1 + Library + false + false + Debug;Release;Development + Lyra.Automation + Lyra.Automation + ..\..\..\..\..\Binaries\DotNET\AutomationTool\AutomationScripts\Lyra + true + 612,618 + pdbonly + + + + + + + + + false + + + false + + + + diff --git a/Build/Scripts/obj/Development/Lyra.Automation.AssemblyInfo.cs b/Build/Scripts/obj/Development/Lyra.Automation.AssemblyInfo.cs new file mode 100644 index 00000000..e4dbcf37 --- /dev/null +++ b/Build/Scripts/obj/Development/Lyra.Automation.AssemblyInfo.cs @@ -0,0 +1,22 @@ +//------------------------------------------------------------------------------ +// +// This code was generated by a tool. +// +// Changes to this file may cause incorrect behavior and will be lost if +// the code is regenerated. +// +//------------------------------------------------------------------------------ + +using System; +using System.Reflection; + +[assembly: System.Reflection.AssemblyCompanyAttribute("Lyra.Automation")] +[assembly: System.Reflection.AssemblyConfigurationAttribute("Development")] +[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")] +[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")] +[assembly: System.Reflection.AssemblyProductAttribute("Lyra.Automation")] +[assembly: System.Reflection.AssemblyTitleAttribute("Lyra.Automation")] +[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")] + +// Generated by the MSBuild WriteCodeFragment class. + diff --git a/Build/Scripts/obj/Development/Lyra.Automation.AssemblyInfoInputs.cache b/Build/Scripts/obj/Development/Lyra.Automation.AssemblyInfoInputs.cache new file mode 100644 index 00000000..aaa824b7 --- /dev/null +++ b/Build/Scripts/obj/Development/Lyra.Automation.AssemblyInfoInputs.cache @@ -0,0 +1 @@ +c0c7e848f7002ef5025a064f7033f6babd078c5d diff --git a/Build/Scripts/obj/Development/Lyra.Automation.assets.cache b/Build/Scripts/obj/Development/Lyra.Automation.assets.cache new file mode 100644 index 00000000..dd6bcceb Binary files /dev/null and b/Build/Scripts/obj/Development/Lyra.Automation.assets.cache differ diff --git a/Build/Scripts/obj/Development/Lyra.Automation.csproj.CopyComplete b/Build/Scripts/obj/Development/Lyra.Automation.csproj.CopyComplete new file mode 100644 index 00000000..e69de29b diff --git a/Build/Scripts/obj/Development/Lyra.Automation.csproj.CoreCompileInputs.cache b/Build/Scripts/obj/Development/Lyra.Automation.csproj.CoreCompileInputs.cache new file mode 100644 index 00000000..dc4e80cb --- /dev/null +++ b/Build/Scripts/obj/Development/Lyra.Automation.csproj.CoreCompileInputs.cache @@ -0,0 +1 @@ +a762d8a27d83b4e90ce393e1cfccea1755c68fbe diff --git a/Build/Scripts/obj/Development/Lyra.Automation.csproj.FileListAbsolute.txt b/Build/Scripts/obj/Development/Lyra.Automation.csproj.FileListAbsolute.txt new file mode 100644 index 00000000..dbb86878 --- /dev/null +++ b/Build/Scripts/obj/Development/Lyra.Automation.csproj.FileListAbsolute.txt @@ -0,0 +1,11 @@ +D:\build\++UE5\Sync\Binaries\DotNET\AutomationTool\AutomationScripts\Lyra\UnrealBuildTool.exe +D:\build\++UE5\Sync\Binaries\DotNET\AutomationTool\AutomationScripts\Lyra\Lyra.Automation.deps.json +D:\build\++UE5\Sync\Binaries\DotNET\AutomationTool\AutomationScripts\Lyra\Lyra.Automation.dll +D:\build\++UE5\Sync\Binaries\DotNET\AutomationTool\AutomationScripts\Lyra\Lyra.Automation.pdb +D:\build\++UE5\Sync\Samples\Games\Lyra\Build\Scripts\obj\Development\Lyra.Automation.csprojAssemblyReference.cache +D:\build\++UE5\Sync\Samples\Games\Lyra\Build\Scripts\obj\Development\Lyra.Automation.AssemblyInfoInputs.cache +D:\build\++UE5\Sync\Samples\Games\Lyra\Build\Scripts\obj\Development\Lyra.Automation.AssemblyInfo.cs +D:\build\++UE5\Sync\Samples\Games\Lyra\Build\Scripts\obj\Development\Lyra.Automation.csproj.CoreCompileInputs.cache +D:\build\++UE5\Sync\Samples\Games\Lyra\Build\Scripts\obj\Development\Lyra.Automation.csproj.CopyComplete +D:\build\++UE5\Sync\Samples\Games\Lyra\Build\Scripts\obj\Development\Lyra.Automation.dll +D:\build\++UE5\Sync\Samples\Games\Lyra\Build\Scripts\obj\Development\Lyra.Automation.pdb diff --git a/Build/Scripts/obj/Development/Lyra.Automation.csprojAssemblyReference.cache b/Build/Scripts/obj/Development/Lyra.Automation.csprojAssemblyReference.cache new file mode 100644 index 00000000..754183ff Binary files /dev/null and b/Build/Scripts/obj/Development/Lyra.Automation.csprojAssemblyReference.cache differ diff --git a/Build/Scripts/obj/Development/Lyra.Automation.dll b/Build/Scripts/obj/Development/Lyra.Automation.dll new file mode 100644 index 00000000..8472bc4b Binary files /dev/null and b/Build/Scripts/obj/Development/Lyra.Automation.dll differ diff --git a/Build/Scripts/obj/Development/Lyra.Automation.pdb b/Build/Scripts/obj/Development/Lyra.Automation.pdb new file mode 100644 index 00000000..0b1fdd12 Binary files /dev/null and b/Build/Scripts/obj/Development/Lyra.Automation.pdb differ 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b/Build/UnrealGameSync.ini new file mode 100644 index 00000000..34ee6a32 --- /dev/null +++ b/Build/UnrealGameSync.ini @@ -0,0 +1,6 @@ +[Default] +BuildHealthProject=Lyra + +;[//UE5/Main/Samples/Games/Lyra/Lyra.uproject] +;Message=:alert: You can put a message here, including [hyperlinks to docs](http://example.com) +;StatusPanelColor=#9b49cc diff --git a/Build/Windows/Application.ico b/Build/Windows/Application.ico new file mode 100644 index 00000000..e2d1c122 Binary files /dev/null and b/Build/Windows/Application.ico differ diff --git a/Config/Android/AndroidEngine.ini b/Config/Android/AndroidEngine.ini new file mode 100644 index 00000000..75d1fd0c --- /dev/null +++ b/Config/Android/AndroidEngine.ini @@ -0,0 +1,22 @@ +[ForwardShadingQuality_GLSL_ES3_1_ANDROID ShaderPlatformQualitySettings] +QualityOverrides[0]=(bDiscardQualityDuringCook=False,bEnableOverride=True,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bForceDisablePreintegratedGF=False,bDisableMaterialNormalCalculation=False,MobileShadowQuality=PCF_3x3) +QualityOverrides[1]=(bDiscardQualityDuringCook=False,bEnableOverride=True,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bForceDisablePreintegratedGF=False,bDisableMaterialNormalCalculation=False,MobileShadowQuality=PCF_3x3) +QualityOverrides[2]=(bDiscardQualityDuringCook=False,bEnableOverride=True,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bForceDisablePreintegratedGF=False,bDisableMaterialNormalCalculation=False,MobileShadowQuality=PCF_3x3) +QualityOverrides[3]=(bDiscardQualityDuringCook=False,bEnableOverride=False,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bForceDisablePreintegratedGF=False,bDisableMaterialNormalCalculation=False,MobileShadowQuality=PCF_3x3) + +[ConsoleVariables] +dp.AllowScalabilityGroupsToChangeAtRuntime=1 + +; Audio Mixer Settings for Android: +au.DisableFiltering=0 +au.DisableEnvelopeFollowing=1 +au.DisableSourceEffects=0 +au.BypassAudioPlugins=1 +au.DisableReverbSubmix=1 +au.DisableSubmixEffectEQ=1 +au.DisableStoppingVoices=1 +au.DecompressionThreshold=0.05 +au.DisableBinauralSpatialization=1 +au.RealtimeDecompressZeroDurationSounds=1 +au.ForceSyncAudioDecodes=1 +au.UnderrunTimeoutMSec=5 \ No newline at end of file diff --git a/Config/Android/AndroidGame.ini b/Config/Android/AndroidGame.ini new file mode 100644 index 00000000..e3b8790a --- /dev/null +++ b/Config/Android/AndroidGame.ini @@ -0,0 +1,22 @@ +[CommonInputPlatformSettings_Android CommonInputPlatformSettings] +DefaultInputType=Touch +bSupportsMouseAndKeyboard=False +bSupportsGamepad=True +;@TODO: Android should default to Generic probably: DefaultGamepadName=Generic +DefaultGamepadName=XboxOne +bCanChangeGamepadType=True +bSupportsTouch=True +;@TODO: Android+CommonUI: +;+ControllerData=/Game/UI/Foundation/Input/CommonUI_TouchBrushData.CommonUI_TouchBrushData_C +;+ControllerData=/Game/UI/Foundation/Input/CommonUI_GenericBrushData.CommonUI_GenericBrushData_C ++ControllerData=/Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.CommonInput_Gamepad_XboxOne_C ++ControllerData=/Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.CommonInput_Gamepad_PS4_C + +[/Script/CommonUI.CommonUISettings] ++PlatformTraits=(TagName="Platform.Trait.Input.PrimarlyTouchScreen") ++PlatformTraits=(TagName="Platform.Trait.SingleOnlineUser") + +[LyraPlatformSpecificRenderingSettings_Android LyraPlatformSpecificRenderingSettings] +FramePacingMode=MobileStyle +bSupportsGranularVideoQualitySettings=false +bSupportsAutomaticVideoQualityBenchmark=false diff --git a/Config/Android/AndroidScalability.ini b/Config/Android/AndroidScalability.ini new file mode 100644 index 00000000..e69de29b diff --git a/Config/Custom/EOS/DefaultEngine.ini b/Config/Custom/EOS/DefaultEngine.ini new file mode 100644 index 00000000..c7fc40d4 --- /dev/null +++ b/Config/Custom/EOS/DefaultEngine.ini @@ -0,0 +1,65 @@ +[OnlineSubsystem] +DefaultPlatformService=EOSPlus + +[OnlineSubsystemEOS] +bEnabled=true + +[OnlineSubsystemEOSPlus] +bEnabled=true + +[OnlineServices] +DefaultServices=Epic + +[OnlineServices.EOS] +; Don't use EAS on most platforms. Specific platforms that want it can enable this. +bUseEAS=false + +[/Script/OnlineSubsystemUtils.OnlineEngineInterfaceImpl] +!CompatibleUniqueNetIdTypes=ClearArray ++CompatibleUniqueNetIdTypes=EOS ++CompatibleUniqueNetIdTypes=EOSPlus + +[/Script/OnlineSubsystemEOS.EOSSettings] +CacheDir=CacheDir +DefaultArtifactName=OSSv1EOS +TickBudgetInMilliseconds=0 +bEnableOverlay=True +bEnableSocialOverlay=True +bUseEAS=False +bUseEOSConnect=True +bMirrorStatsToEOS=True +bMirrorAchievementsToEOS=True +bUseEOSSessions=True +bMirrorPresenceToEAS=True +bShouldEnforceBeingLaunchedByEGS=false +!TitleStorageTags=ClearArray ++TitleStorageTags="OSS" ++TitleStorageTags="UI" ++TitleStorageTags="UI+OSS" ++TitleStorageTags="OSS+UI" ++TitleStorageTags="HOTFIX" ++TitleStorageTags="HOTFIX+UI" + +;For OSSv1, fill in the following line with actual details and then uncomment +;+Artifacts=(ArtifactName="OSSv1EOS",ClientId="CLIENTID",ClientSecret="CLIENTSECRET",ProductId="PRODUCTID",SandboxId="SANDBOXID",DeploymentId="DEPLOYTMENTID",EncryptionKey="ENCRYPTIONKEY") + +;For OSSv2, fill in the following lines with actual details and then uncomment +;+[OnlineServices.EOS] +;+ProductId=PRODUCTID +;+SandboxId=SANDBOXID +;+DeploymentId=DEPLOYTMENTID +;+ClientId=CLIENTID +;+ClientSecret=CLIENTSECRET + +[/Script/SocketSubsystemEOS.NetDriverEOSBase] +bIsUsingP2PSockets=true + +[/Script/Engine.Engine] +!NetDriverDefinitions=ClearArray ++NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="SocketSubsystemEOS.NetDriverEOSBase",DriverClassNameFallback="OnlineSubsystemUtils.IpNetDriver") ++NetDriverDefinitions=(DefName="DemoNetDriver",DriverClassName="/Script/Engine.DemoNetDriver",DriverClassNameFallback="/Script/Engine.DemoNetDriver") + +[/Script/Engine.GameEngine] +!NetDriverDefinitions=ClearArray ++NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="SocketSubsystemEOS.NetDriverEOSBase",DriverClassNameFallback="OnlineSubsystemUtils.IpNetDriver") ++NetDriverDefinitions=(DefName="DemoNetDriver",DriverClassName="/Script/Engine.DemoNetDriver",DriverClassNameFallback="/Script/Engine.DemoNetDriver") diff --git a/Config/Custom/EOS/DefaultGame.ini b/Config/Custom/EOS/DefaultGame.ini new file mode 100644 index 00000000..b6f29eb5 --- /dev/null +++ b/Config/Custom/EOS/DefaultGame.ini @@ -0,0 +1,3 @@ +[Staging] +; Example of how you could exclude a config file but only in certain custom configs +;+BlacklistConfigFiles=Lyra/Config/GameplayTags/ExampleTags.ini \ No newline at end of file diff --git a/Config/DefaultDeviceProfiles.ini b/Config/DefaultDeviceProfiles.ini new file mode 100644 index 00000000..ba2f7299 --- /dev/null +++ b/Config/DefaultDeviceProfiles.ini @@ -0,0 +1,415 @@ +[DeviceProfiles] +; Add a new mobile type as a base for IOS and Android and several performance buckets ++DeviceProfileNameAndTypes=Mobile,Mobile ++DeviceProfileNameAndTypes=IOS_Low,IOS ++DeviceProfileNameAndTypes=IOS_Mid,IOS ++DeviceProfileNameAndTypes=IOS_High,IOS ++DeviceProfileNameAndTypes=IOS_Epic,IOS + +[/Script/Engine.TextureLODSettings] +; This section overrides the default texture groups, in this case it defines the UI With Mips category named in DefaultEngine.ini +; Any changes here are inherited by any device profiles that do not override lod groups +; If a platform overrides a group in the engine BasePlatformDeviceProfiles.ini file, they must be also be overridden here in that same profile ++TextureLODGroups=(Group=TEXTUREGROUP_Project01,MinLODSize=32,MaxLODSize=2048,LODBias=0,MipFilter=point,MipGenSettings=TMGS_SimpleAverage) + + +; Default settings for all mobile devices + +[Mobile DeviceProfile] +DeviceType=Mobile +BaseProfileName= ++TextureLODGroups=(Group=TEXTUREGROUP_World,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=1024,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,MaxLODSize_VT=0,OptionalLODBias=0,OptionalMaxLODSize=4096,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) ++TextureLODGroups=(Group=TEXTUREGROUP_WorldNormalMap,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=1024,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,MaxLODSize_VT=0,OptionalLODBias=0,OptionalMaxLODSize=4096,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) ++TextureLODGroups=(Group=TEXTUREGROUP_WorldSpecular,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=1024,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,MaxLODSize_VT=0,OptionalLODBias=0,OptionalMaxLODSize=4096,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) ++TextureLODGroups=(Group=TEXTUREGROUP_Character,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=1024,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,MaxLODSize_VT=0,OptionalLODBias=0,OptionalMaxLODSize=4096,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) ++TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMap,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=1024,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,MaxLODSize_VT=0,OptionalLODBias=0,OptionalMaxLODSize=4096,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) ++TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecular,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=1024,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,MaxLODSize_VT=0,OptionalLODBias=0,OptionalMaxLODSize=4096,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) ++TextureLODGroups=(Group=TEXTUREGROUP_Weapon,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=1024,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,MaxLODSize_VT=0,OptionalLODBias=0,OptionalMaxLODSize=4096,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) ++TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMap,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=1024,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,MaxLODSize_VT=0,OptionalLODBias=0,OptionalMaxLODSize=4096,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) ++TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecular,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=1024,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,MaxLODSize_VT=0,OptionalLODBias=0,OptionalMaxLODSize=4096,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) ++TextureLODGroups=(Group=TEXTUREGROUP_Vehicle,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=1024,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,MaxLODSize_VT=0,OptionalLODBias=0,OptionalMaxLODSize=4096,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) ++TextureLODGroups=(Group=TEXTUREGROUP_VehicleNormalMap,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=1024,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,MaxLODSize_VT=0,OptionalLODBias=0,OptionalMaxLODSize=4096,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) ++TextureLODGroups=(Group=TEXTUREGROUP_VehicleSpecular,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=1024,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,MaxLODSize_VT=0,OptionalLODBias=0,OptionalMaxLODSize=4096,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) ++TextureLODGroups=(Group=TEXTUREGROUP_Project01,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=32,MaxLODSize=1024,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,MaxLODSize_VT=0,OptionalLODBias=0,OptionalMaxLODSize=4096,MinMagFilter="Aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) + +; Default to 4x MSAA ++CVars=r.MSAACount=4 +; All anti aliasing is disabled by default. Could be enabled on a specific devices (3=MSAA or 1=FXAA) ++CVars=r.Mobile.AntiAliasing=0 +; Settings for GPU particles ++CVars=FX.AllowGPUParticles=1 +; Max 256k partices ++CVars=fx.GPUSimulationTextureSizeX=512 ++CVars=fx.GPUSimulationTextureSizeY=512 + +; Scalability Groups ++CVars=sg.ViewDistanceQuality=0 ++CVars=sg.AntiAliasingQuality=0 ++CVars=sg.ShadowQuality=0 ++CVars=sg.PostProcessQuality=0 ++CVars=sg.TextureQuality=0 ++CVars=sg.EffectsQuality=0 ++CVars=sg.FoliageQuality=0 +; Dump shaders for non-active material qualities on load ++CVars=r.DiscardUnusedQuality=1 +; Settings we want disabled globally / not set by scalability ++CVars=r.DetailMode=0 +; Cook out emitters that don't match the device's detail mode ++CVars=fx.PruneEmittersOnCookByDetailMode=1 ++CVars=r.CookOutUnusedDetailModeComponents=1 + +; Default all devices to 30fps vsync ++CVars=r.VSync=1 ++CVars=Lyra.DeviceProfile.Mobile.DefaultFrameRate=30 + +; Animation - Frame Stripping on mobile to save memory ++CVars=a.StripFramesOnCompression=1 ++CVars=a.StripOddFramesWhenFrameStripping=1 ++CVars=r.RenderTargetPoolMin=150 +; Allow time-critical textures to be streamed in quickly on platforms with long streaming update cycle ++CVars=r.Streaming.AllowFastForceResident=1 ++CVars=r.Streaming.PoolSizeForMeshes=25 + + +[IOS DeviceProfile] +DeviceType=IOS +BaseProfileName=Mobile + +; Enable MSAA on all iOS by default ++CVars=r.Mobile.AntiAliasing=3 + +; Dynamic res/temporal upsampling for 30FPS, 900p output res ++CVars=r.DynamicRes.TargetedGPUHeadRoomPercentage=5.0 ++CVars=r.DynamicRes.MinScreenPercentage=50 ++CVars=r.DynamicRes.OperationMode=1 ++CVars=r.SecondaryScreenPercentage.GameViewport=83.33 + +; ------------------------------------------------------------------------------ +; iOS: Scalability buckets for low/med/high +; ------------------------------------------------------------------------------ + +[IOS_Low DeviceProfile] +BaseProfileName=IOS ++CVars=sg.ViewDistanceQuality=0 ++CVars=sg.AntiAliasingQuality=0 ++CVars=sg.ShadowQuality=0 ++CVars=sg.PostProcessQuality=0 ++CVars=sg.TextureQuality=0 ++CVars=sg.EffectsQuality=0 ++CVars=sg.FoliageQuality=0 ++CVars=r.RenderTargetPoolMin=75 ++CVars=r.NumBufferedOcclusionQueries=2 ++CVars=s.PriorityAsyncLoadingExtraTime=15.0 + +[IOS_Mid DeviceProfile] +BaseProfileName=IOS ++CVars=sg.ViewDistanceQuality=1 ++CVars=sg.AntiAliasingQuality=1 ++CVars=sg.ShadowQuality=1 ++CVars=sg.PostProcessQuality=1 ++CVars=sg.TextureQuality=1 ++CVars=sg.EffectsQuality=1 ++CVars=sg.FoliageQuality=1 ++CVars=sg.ShadowQuality.Frontend=0 ++CVars=r.RenderTargetPoolMin=100 + ++CVars=r.MobileContentScaleFactor=1.5 ++CVars=r.Streaming.PoolSize=85 ++CVars=grass.densityScale=0 ++CVars=grass.DiscardDataOnLoad=1 ++CVars=foliage.densityScale=0 ++CVars=foliage.DiscardDataOnLoad=1 ++CVars=Lyra.DeviceProfile.Mobile.MaxFrameRate=60 ++CVars=Lyra.DeviceProfile.Mobile.OverallQualityLimits=60:1 + +; Anim dynamics is enabled, but only on LOD0 ++CVars=p.AnimDynamics=1 ++CVars=p.AnimDynamicsLODThreshold=0 +; Rigid body is actually enabled in IOS_Mid ++CVars=p.RigidBodyLODThreshold=0 + +[IOS_High DeviceProfile] +BaseProfileName=IOS ++CVars=sg.ViewDistanceQuality=2 ++CVars=sg.AntiAliasingQuality=2 ++CVars=sg.ShadowQuality=2 ++CVars=sg.PostProcessQuality=2 ++CVars=sg.TextureQuality=2 ++CVars=sg.EffectsQuality=2 ++CVars=sg.FoliageQuality=2 ++CVars=sg.ShadowQuality.Frontend=0 ++CVars=r.RenderTargetPoolMin=150 ++CVars=Lyra.DeviceProfile.Mobile.MaxFrameRate=60 ++CVars=Lyra.DeviceProfile.Mobile.OverallQualityLimits=60:1 ++CVars=p.RigidBodyNode=1 + +[IOS_Epic DeviceProfile] +BaseProfileName=IOS ++CVars=sg.ViewDistanceQuality=3 ++CVars=sg.AntiAliasingQuality=3 ++CVars=sg.ShadowQuality=3 ++CVars=sg.PostProcessQuality=3 ++CVars=sg.TextureQuality=3 ++CVars=sg.EffectsQuality=3 ++CVars=sg.FoliageQuality=3 ++CVars=sg.ShadowQuality.Frontend=0 ++CVars=r.RenderTargetPoolMin=200 ++CVars=p.RigidBodyNode=1 ++CVars=Lyra.DeviceProfile.Mobile.MaxFrameRate=60 ++CVars=Lyra.DeviceProfile.Mobile.OverallQualityLimits=60:2 + +; ------------------------------------------------------------------------------ +; iOS: Low spec devices +; ------------------------------------------------------------------------------ + +[iPhone6S DeviceProfile] +BaseProfileName=IOS_Low ++CVars=r.MobileContentScaleFactor=1.5 ++CVars=sg.ResolutionQuality=70 + +[iPhone6SPlus DeviceProfile] +BaseProfileName=IOS_Low ++CVars=r.MobileContentScaleFactor=1.28 + +[iPhoneSE DeviceProfile] +BaseProfileName=IOS_Low ++CVars=r.MobileContentScaleFactor=1.5 + +[iPhone6 DeviceProfile] +BaseProfileName=IOS_Low ++CVars=r.MobileContentScaleFactor=1.0 + +[iPhone6Plus DeviceProfile] +BaseProfileName=IOS_Low ++CVars=r.MobileContentScaleFactor=1.0 + +[iPhone5S DeviceProfile] +BaseProfileName=IOS_Low ++CVars=r.MobileContentScaleFactor=1.0 + +[iPad5 DeviceProfile] +BaseProfileName=IOS_Low ++CVars=r.MobileContentScaleFactor=1.0 ++CVars=sg.ResolutionQuality=85 + +[iPadAir2 DeviceProfile] +BaseProfileName=IOS_Low ++CVars=r.MobileContentScaleFactor=1.0 ++CVars=sg.ResolutionQuality=75 + +[iPadAir DeviceProfile] +BaseProfileName=IOS_Low ++CVars=r.MobileContentScaleFactor=1.0 + +[iPadMini4 DeviceProfile] +BaseProfileName=IOS_Low ++CVars=r.MobileContentScaleFactor=1.0 + +[iPadMini2 DeviceProfile] +BaseProfileName=IOS_Low ++CVars=r.MobileContentScaleFactor=1.0 + +[iPadMini3 DeviceProfile] +BaseProfileName=IOS_Low ++CVars=r.MobileContentScaleFactor=1.0 + +[iPodTouch6 DeviceProfile] +BaseProfileName=IOS_Low ++CVars=r.MobileContentScaleFactor=1.0 + +; ------------------------------------------------------------------------------ +; iOS: Mid spec devices +; ------------------------------------------------------------------------------ + +[iPodTouch7 DeviceProfile] +BaseProfileName=IOS_Mid ++CVars=r.MobileContentScaleFactor=1.6 + +[iPhone7 DeviceProfile] +BaseProfileName=IOS_Low ++CVars=r.MobileContentScaleFactor=1.6 + +[iPhone7Plus DeviceProfile] +BaseProfileName=IOS_Low ++CVars=r.MobileContentScaleFactor=1.5 + +[iPadPro129 DeviceProfile] +BaseProfileName=IOS_Mid ++CVars=r.MobileContentScaleFactor=1.0 + +[iPadPro97 DeviceProfile] +BaseProfileName=IOS_Mid ++CVars=r.MobileContentScaleFactor=1.25 + +[iPad6 DeviceProfile] +BaseProfileName=IOS_Low ++CVars=r.MobileContentScaleFactor=1.0 + +; ------------------------------------------------------------------------------ +; iOS: High spec devices +; ------------------------------------------------------------------------------ + +[iPhone8 DeviceProfile] +BaseProfileName=IOS_Low ++CVars=r.MobileContentScaleFactor=1.6 ++CVars=Lyra.DeviceProfile.Mobile.MaxFrameRate=60 ++CVars=Lyra.DeviceProfile.Mobile.OverallQualityLimits=60:0 + +[iPhone8Plus DeviceProfile] +BaseProfileName=IOS_High ++CVars=r.MobileContentScaleFactor=1.956 ++CVars=Lyra.DeviceProfile.Mobile.OverallQualityLimits=60:1 + +[iPadPro2_129 DeviceProfile] +BaseProfileName=IOS_High ++CVars=r.MobileContentScaleFactor=1.23 + +[iPadPro105 DeviceProfile] +BaseProfileName=IOS_High ++CVars=r.MobileContentScaleFactor=1.3 + +[iPhoneX DeviceProfile] +BaseProfileName=IOS_Mid ++CVars=r.MobileContentScaleFactor=1.775 +; non-notch side ++CVars=SafeZone.Landscape.Left=15 ++CVars=SafeZone.Landscape.Top=5 +; notch side ++CVars=SafeZone.Landscape.Right=26 ++CVars=SafeZone.Landscape.Bottom=15 ++CVars=Lyra.DeviceProfile.Mobile.ResolutionQualityLimits=60:75 + +[iPad7 DeviceProfile] +BaseProfileName=IOS_High ++CVars=r.MobileContentScaleFactor=1.23 ++CVars=Lyra.DeviceProfile.Mobile.DefaultFrameRate=60 + +[iPad8 DeviceProfile] +BaseProfileName=IOS_High ++CVars=r.MobileContentScaleFactor=1.23 ++CVars=Lyra.DeviceProfile.Mobile.DefaultFrameRate=60 + +; ------------------------------------------------------------------------------ +; iOS: Epic spec devices +; ------------------------------------------------------------------------------ + +[iPadPro11 DeviceProfile] +BaseProfileName=IOS_Epic ++CVars=r.MobileContentScaleFactor=2.0 ++CVars=Lyra.DeviceProfile.Mobile.MaxFrameRate=120 ++CVars=Lyra.DeviceProfile.Mobile.OverallQualityLimits=120:1 ++CVars=Lyra.DeviceProfile.Mobile.ResolutionQualityLimits=120:50 ++CVars=Lyra.DeviceProfile.Mobile.DefaultFrameRate=60 + +[iPadPro2_11 DeviceProfile] +BaseProfileName=IOS_Epic ++CVars=r.MobileContentScaleFactor=2.0 ++CVars=Lyra.DeviceProfile.Mobile.MaxFrameRate=120 ++CVars=Lyra.DeviceProfile.Mobile.OverallQualityLimits=120:1 ++CVars=Lyra.DeviceProfile.Mobile.ResolutionQualityLimits=120:50 ++CVars=Lyra.DeviceProfile.Mobile.DefaultFrameRate=60 + +[iPadPro3_129 DeviceProfile] +BaseProfileName=IOS_Epic ++CVars=r.MobileContentScaleFactor=1.75 ++CVars=Lyra.DeviceProfile.Mobile.MaxFrameRate=120 ++CVars=Lyra.DeviceProfile.Mobile.OverallQualityLimits=120:1 ++CVars=Lyra.DeviceProfile.Mobile.ResolutionQualityLimits=120:50 ++CVars=Lyra.DeviceProfile.Mobile.DefaultFrameRate=60 + +[iPadPro4_129 DeviceProfile] +BaseProfileName=IOS_Epic ++CVars=r.MobileContentScaleFactor=1.75 ++CVars=Lyra.DeviceProfile.Mobile.MaxFrameRate=120 ++CVars=Lyra.DeviceProfile.Mobile.OverallQualityLimits=120:1 ++CVars=Lyra.DeviceProfile.Mobile.ResolutionQualityLimits=120:50 ++CVars=Lyra.DeviceProfile.Mobile.DefaultFrameRate=60 + +[iPhoneXS DeviceProfile] +BaseProfileName=IOS_High ++CVars=r.MobileContentScaleFactor=1.775 +; non-notch side ++CVars=SafeZone.Landscape.Left=15 ++CVars=SafeZone.Landscape.Top=5 +; notch side ++CVars=SafeZone.Landscape.Right=26 ++CVars=SafeZone.Landscape.Bottom=15 + +[iPhoneXSMax DeviceProfile] +BaseProfileName=IOS_High +; scale to have the same backbuffer resolution as XS. ++CVars=r.MobileContentScaleFactor=1.6 +; non-notch side ++CVars=SafeZone.Landscape.Left=15 ++CVars=SafeZone.Landscape.Top=5 +; notch side ++CVars=SafeZone.Landscape.Right=26 ++CVars=SafeZone.Landscape.Bottom=15 + +[iPhoneXR DeviceProfile] +BaseProfileName=IOS_Mid ++CVars=r.MobileContentScaleFactor=1.775 +; non-notch side ++CVars=SafeZone.Landscape.Left=15 ++CVars=SafeZone.Landscape.Top=5 +; notch side ++CVars=SafeZone.Landscape.Right=26 ++CVars=SafeZone.Landscape.Bottom=15 + +[iPhone11Pro DeviceProfile] +BaseProfileName=IOS_High ++CVars=r.MobileContentScaleFactor=1.775 +; non-notch side ++CVars=SafeZone.Landscape.Left=15 ++CVars=SafeZone.Landscape.Top=5 +; notch side ++CVars=SafeZone.Landscape.Right=26 ++CVars=SafeZone.Landscape.Bottom=15 + +[iPhone11ProMax DeviceProfile] +BaseProfileName=IOS_High +; scale to have the same backbuffer resolution as XS. ++CVars=r.MobileContentScaleFactor=1.6 +; non-notch side ++CVars=SafeZone.Landscape.Left=15 ++CVars=SafeZone.Landscape.Top=5 +; notch side ++CVars=SafeZone.Landscape.Right=26 ++CVars=SafeZone.Landscape.Bottom=15 + +[iPhone11 DeviceProfile] +BaseProfileName=IOS_High ++CVars=r.MobileContentScaleFactor=1.775 +; non-notch side ++CVars=SafeZone.Landscape.Left=15 ++CVars=SafeZone.Landscape.Top=5 +; notch side ++CVars=SafeZone.Landscape.Right=26 ++CVars=SafeZone.Landscape.Bottom=15 + +[iPhoneSE2 DeviceProfile] +BaseProfileName=IOS_High ++CVars=r.MobileContentScaleFactor=1.775 + +[iPadAir3 DeviceProfile] +BaseProfileName=IOS_Mid ++CVars=r.MobileContentScaleFactor=2.0 ++CVars=Lyra.DeviceProfile.Mobile.DefaultFrameRate=60 + +[iPadAir4 DeviceProfile] +BaseProfileName=IOS_Mid ++CVars=r.MobileContentScaleFactor=2.0 ++CVars=Lyra.DeviceProfile.Mobile.DefaultFrameRate=60 + +[iPadMini5 DeviceProfile] +BaseProfileName=IOS_Mid ++CVars=r.MobileContentScaleFactor=2.0 ++CVars=Lyra.DeviceProfile.Mobile.DefaultFrameRate=60 + + +; TODO: Fill in Android device profiles + +[Android DeviceProfile] +DeviceType=Android +BaseProfileName=Mobile + diff --git a/Config/DefaultEditor.ini b/Config/DefaultEditor.ini new file mode 100644 index 00000000..4ac416f4 --- /dev/null +++ b/Config/DefaultEditor.ini @@ -0,0 +1,76 @@ + +; This sets the default classes that appear in the new blueprint dialogue + +[/Script/UnrealEd.UnrealEdOptions] +!NewAssetDefaultClasses=ClearArray ++NewAssetDefaultClasses=(ClassName="/Script/LyraGame.LyraCharacter", AssetClass="/Script/Engine.Blueprint") ++NewAssetDefaultClasses=(ClassName="/Script/LyraGame.LyraGameMode", AssetClass="/Script/Engine.Blueprint") ++NewAssetDefaultClasses=(ClassName="/Script/LyraGame.LyraGameplayAbility", AssetClass="/Script/Engine.Blueprint") ++NewAssetDefaultClasses=(ClassName="/Script/GameplayAbilities.GameplayEffect", AssetClass="/Script/Engine.Blueprint") ++NewAssetDefaultClasses=(ClassName="/Script/GameplayAbilities.GameplayCueNotify_Burst", AssetClass="/Script/Engine.Blueprint") ++NewAssetDefaultClasses=(ClassName="/Script/GameplayAbilities.GameplayCueNotify_BurstLatent", AssetClass="/Script/Engine.Blueprint") ++NewAssetDefaultClasses=(ClassName="/Script/GameplayAbilities.GameplayCueNotify_Looping", AssetClass="/Script/Engine.Blueprint") + +; Clears out the list of UI folders to always cook, which is a backward compatibility feature + +[UI] +!ContentDirectories=ClearArray + +[/Script/CommonUI.CommonUIEditorSettings] +TemplateTextStyle=/Game/UI/Foundation/Text/TextStyle-Regular.TextStyle-Regular_C +TemplateButtonStyle=/Game/UI/Foundation/Buttons/ButtonStyle-Primary-M.ButtonStyle-Primary-M_C + +; These settings hide some of the engine default widgets so the common UI ones are chosen instead + +[/Script/UMGEditor.UMGEditorProjectSettings] +DefaultCompilerOptions=(bAllowBlueprintTick=True,bAllowBlueprintPaint=True,PropertyBindingRule=Prevent,Rules=) +bShowWidgetsFromEngineContent=False +bShowWidgetsFromDeveloperContent=True ++WidgetClassesToHide=/Script/UMG.WidgetSwitcher ++WidgetClassesToHide=/Script/UMG.TextBlock +bUseWidgetTemplateSelector=False +DefaultRootWidget=None ++DebugResolutions=(Width=3840,Height=2160,Description="",Color=(R=0.745404,G=0.904661,B=1.000000,A=1.000000)) ++DebugResolutions=(Width=3440,Height=1440,Description="",Color=(R=0.439657,G=0.783538,B=0.982251,A=1.000000)) ++DebugResolutions=(Width=2560,Height=1440,Description="",Color=(R=0.208637,G=0.644480,B=0.973445,A=1.000000)) ++DebugResolutions=(Width=1440,Height=2560,Description="",Color=(R=0.215861,G=0.651406,B=0.973445,A=1.000000)) ++DebugResolutions=(Width=2560,Height=1080,Description="",Color=(R=0.064803,G=0.539479,B=0.955973,A=1.000000)) ++DebugResolutions=(Width=2048,Height=1536,Description="",Color=(R=0.009134,G=0.462077,B=0.947307,A=1.000000)) ++DebugResolutions=(Width=1536,Height=2048,Description="",Color=(R=0.009134,G=0.462077,B=0.947307,A=1.000000)) ++DebugResolutions=(Width=1920,Height=1080,Description="",Color=(R=0.000000,G=0.386429,B=0.930111,A=1.000000)) ++DebugResolutions=(Width=1080,Height=1920,Description="",Color=(R=0.000000,G=0.386429,B=0.930111,A=1.000000)) ++DebugResolutions=(Width=1280,Height=720,Description="",Color=(R=0.000000,G=0.318547,B=0.806952,A=1.000000)) ++DebugResolutions=(Width=720,Height=1280,Description="",Color=(R=0.000000,G=0.318547,B=0.806952,A=1.000000)) ++DebugResolutions=(Width=1136,Height=640,Description="",Color=(R=0.000000,G=0.238398,B=0.658375,A=1.000000)) ++DebugResolutions=(Width=640,Height=1136,Description="",Color=(R=0.000000,G=0.238398,B=0.658375,A=1.000000)) + +[/Script/UnrealEd.BlueprintEditorProjectSettings] ++BaseClassesToAllowRecompilingDuringPlayInEditor=/Script/GameplayAbilities.GameplayCueNotify_Actor ++BaseClassesToAllowRecompilingDuringPlayInEditor=/Script/GameplayAbilities.GameplayCueNotify_Static + +[/Script/Localization.LocalizationSettings] 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++GameTargetsSettings=(Name="Game",Guid=AE0EA34A45461A25BA65A391026F19F8,TargetDependencies=(33482D004789784C9DA695A682ACCA1B,AC8BFD2A41A2FB2893BB8EA0AF903E6D),AdditionalManifestDependencies=,RequiredModuleNames=,GatherFromTextFiles=(IsEnabled=True,SearchDirectories=((Path="Source"),(Path="Config"),(Path="Plugins"),(PathRoot=Engine,Path="Source/Runtime/InputCore")),ExcludePathWildcards=((Pattern="Config/NoRedist/*"),(Pattern="Source/LyraEditor/*"),(Pattern="Plugins/PlayInEditorWizard/*"),(Pattern="Plugins/LyraExtTool/*")),FileExtensions=((Pattern="h"),(Pattern="cpp"),(Pattern="ini")),ShouldGatherFromEditorOnlyData=False),GatherFromPackages=(IsEnabled=True,IncludePathWildcards=((Pattern="Content/*"),(PathRoot=Project,Pattern="Plugins/GameFeatures/*")),ExcludePathWildcards=((Pattern="Content/Developers/*"),(Pattern="Content/*Test*"),(Pattern="Content/L10N/*"),(Pattern="Content/Tools/*")),FileExtensions=((Pattern="umap"),(Pattern="uasset")),Collections=("Audit_InCook"),ExcludeClasses=,ShouldExcludeDerivedClasses=False,ShouldGatherFromEditorOnlyData=False,SkipGatherCache=False),GatherFromMetaData=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,KeySpecifications=,ShouldGatherFromEditorOnlyData=False),ExportSettings=(CollapseMode=IdenticalTextIdAndSource,POFormat=Unreal,ShouldPersistCommentsOnExport=True,ShouldAddSourceLocationsAsComments=True),CompileSettings=(SkipSourceCheck=False,ValidateFormatPatterns=True,ValidateSafeWhitespace=False),ImportDialogueSettings=(RawAudioPath=(Path=""),ImportedDialogueFolder="ImportedDialogue",bImportNativeAsSource=False),NativeCultureIndex=0,SupportedCulturesStatistics=((CultureName="en"),(CultureName="ar"),(CultureName="fr"),(CultureName="zh-Hans"),(CultureName="de"),(CultureName="it"),(CultureName="ja"),(CultureName="ko"),(CultureName="pt-BR"),(CultureName="pl"),(CultureName="ru"),(CultureName="es-419"),(CultureName="es"),(CultureName="tr"))) ++GameTargetsSettings=(Name="EngineOverrides",Guid=5C65B52E4F69C2CF62360A9D4F62BC6E,TargetDependencies=,AdditionalManifestDependencies=,RequiredModuleNames=,GatherFromTextFiles=(IsEnabled=True,SearchDirectories=((PathRoot=Engine,Path="Source/Runtime/RHI"),(PathRoot=Engine,Path="Source/Runtime/InputCore"),(PathRoot=Engine,Path="Source/Runtime/Online/BuildPatchServices/Private"),(PathRoot=Engine,Path="Source/Runtime/Core/Private/GenericPlatform")),ExcludePathWildcards=,FileExtensions=((Pattern="h"),(Pattern="cpp"),(Pattern="ini")),ShouldGatherFromEditorOnlyData=False),GatherFromPackages=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=((Pattern="Content/L10N/*")),FileExtensions=((Pattern="umap"),(Pattern="uasset")),Collections=,ExcludeClasses=,ShouldExcludeDerivedClasses=False,ShouldGatherFromEditorOnlyData=False,SkipGatherCache=False),GatherFromMetaData=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,KeySpecifications=,ShouldGatherFromEditorOnlyData=False),ExportSettings=(CollapseMode=IdenticalTextIdAndSource,POFormat=Unreal,ShouldPersistCommentsOnExport=False,ShouldAddSourceLocationsAsComments=True),CompileSettings=(SkipSourceCheck=False,ValidateFormatPatterns=True,ValidateSafeWhitespace=False),ImportDialogueSettings=(RawAudioPath=(Path=""),ImportedDialogueFolder="ImportedDialogue",bImportNativeAsSource=False),NativeCultureIndex=0,SupportedCulturesStatistics=((CultureName="en"),(CultureName="ar"),(CultureName="zh-Hans"),(CultureName="fr"),(CultureName="de"),(CultureName="it"),(CultureName="ja"),(CultureName="ko"),(CultureName="pl"),(CultureName="tr"),(CultureName="ru"),(CultureName="es"),(CultureName="es-419"),(CultureName="pt-BR"))) + +[/Script/SourceControl.SourceControlPreferences] ++CollectionChangelistTags=#jira none +SpecificCollectionChangelistTags=(("Audit_InCook", "#robomerge[all] #ignore")) + +[/Script/UnrealEd.EditorProjectAppearanceSettings] +ShowSearchableNames=ShowByDefault + diff --git a/Config/DefaultEditorPerProjectUserSettings.ini b/Config/DefaultEditorPerProjectUserSettings.ini new file mode 100644 index 00000000..5b9d7f1b --- /dev/null +++ b/Config/DefaultEditorPerProjectUserSettings.ini @@ -0,0 +1,7 @@ +; This file is used to specify the default values for editor settings +; These are set for new users but individuals can override that in the editor settings UI + +[/Script/UnrealEd.LevelEditorPlaySettings] +GameGetsMouseControl=True +RouteGamepadToSecondWindow=True +NetworkEmulationSettings=(bIsNetworkEmulationEnabled=True,EmulationTarget=Server,CurrentProfile="Average",OutPackets=(MinLatency=30,MaxLatency=60,PacketLossPercentage=1),InPackets=(MinLatency=30,MaxLatency=60,PacketLossPercentage=1)) diff --git a/Config/DefaultEditorSettings.ini b/Config/DefaultEditorSettings.ini new file mode 100644 index 00000000..c40762d1 --- /dev/null +++ b/Config/DefaultEditorSettings.ini @@ -0,0 +1,3 @@ +[/Script/UnrealEd.ContentBrowserSettings] +DisplayPluginFolders=True +DisplayCppFolders=False diff --git a/Config/DefaultEngine.ini b/Config/DefaultEngine.ini new file mode 100644 index 00000000..ec965bf7 --- /dev/null +++ b/Config/DefaultEngine.ini @@ -0,0 +1,301 @@ +[CoreUObject.UninitializedScriptStructMembersCheck] +EngineModuleReflectedUninitializedPropertyVerbosity=Error +ProjectModuleReflectedUninitializedPropertyVerbosity=Error +ObjectReferenceReflectedUninitializedPropertyVerbosity=Error + +[DistillSettings] ++FilesToAlwaysDistill=Audio/* ++FilesToAlwaysDistill=Effects/* ++FilesToAlwaysDistill=Characters/* ++FilesToAlwaysDistill=Legal/* ++FilesToAlwaysDistill=Tools/* ++FilesToAlwaysDistill=UI/* ++FilesToAlwaysDistill=Weapons/* + +[/Script/Engine.Engine] +DurationOfErrorsAndWarningsOnHUD=3.0 +GameEngine=/Script/LyraGame.LyraGameEngine +UnrealEdEngine=/Script/LyraEditor.LyraEditorEngine +EditorEngine=/Script/LyraEditor.LyraEditorEngine +GameViewportClientClassName=/Script/LyraGame.LyraGameViewportClient +AssetManagerClassName=/Script/LyraGame.LyraAssetManager +WorldSettingsClassName=/Script/LyraGame.LyraWorldSettings +LocalPlayerClassName=/Script/LyraGame.LyraLocalPlayer +GameUserSettingsClassName=/Script/LyraGame.LyraSettingsLocal + +[Kismet] +ScriptStackOnWarnings=true + +[/Script/EngineSettings.GameMapsSettings] +GlobalDefaultGameMode=/Game/B_LyraGameMode.B_LyraGameMode_C +GameInstanceClass=/Game/B_LyraGameInstance.B_LyraGameInstance_C +GameDefaultMap=/Game/System/FrontEnd/Maps/L_LyraFrontEnd.L_LyraFrontEnd +EditorStartupMap=/Game/System/DefaultEditorMap/L_DefaultEditorOverview.L_DefaultEditorOverview + +[/Script/Hotfix.OnlineHotfixManager] +HotfixManagerClassName=/Script/LyraGame.LyraHotfixManager + +[/Script/Engine.GarbageCollectionSettings] +gc.PendingKillEnabled=False + +[Core.Log] +LogHotfixManager=Log + +[/Script/Engine.Player] +ConfiguredInternetSpeed=200000 +ConfiguredLanSpeed=200000 + +[/Script/OnlineSubsystemUtils.IpNetDriver] +MaxClientRate=200000 +MaxInternetClientRate=200000 + +[OnlineServices] +DefaultServices=Null + +[/Script/Engine.AutomationTestSettings] ++MapsToPIETest=/Game/System/DefaultEditorMap/L_DefaultEditorOverview.L_DefaultEditorOverview ++MapsToPIETest=/Game/System/FrontEnd/Maps/L_LyraFrontEnd.L_LyraFrontEnd + +[/Script/Engine.RendererSettings] +r.SkinCache.CompileShaders=False +r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True +r.VirtualTextures=True +r.VirtualTexturedLightmaps=False +r.SupportMaterialLayers=True +r.GPUSkin.Support16BitBoneIndex=True +r.GPUSkin.Support16BitBoneIndex=True +r.CustomDepth=3 +r.GenerateMeshDistanceFields=True +r.AllowStaticLighting=False +r.ClearCoatNormal=True +r.Shadow.Virtual.Enable=1 +r.AntiAliasingMethod=4 +r.DefaultFeature.MotionBlur=True +r.SupportSkyAtmosphereAffectsHeightFog=True +r.ReflectionMethod=1 +r.DynamicGlobalIlluminationMethod=1 +r.NumBufferedOcclusionQueries=2 +r.InstanceCulling.OcclusionCull=0 +r.Lumen.TranslucencyReflections.Enable=1 +r.ReflectionCaptureResolution=256 +r.RayTracing=False +r.Lumen.HardwareRayTracing=False +r.RayTracing.Shadows=False +r.RayTracing.Skylight=False +r.GPUScene.ParallelUpdate=1 +r.GPUSkin.UnlimitedBoneInfluences=True +r.SkinCache.DefaultBehavior=0 +r.Mobile.EnableStaticAndCSMShadowReceivers=False +r.Mobile.FloatPrecisionMode=2 +r.Mobile.AllowDistanceFieldShadows=False +r.Mobile.DisableVertexFog=True +r.Mobile.AmbientOcclusion=False +r.MeshStreaming=True + +[/Script/HardwareTargeting.HardwareTargetingSettings] +TargetedHardwareClass=Desktop +AppliedTargetedHardwareClass=Desktop +DefaultGraphicsPerformance=Maximum +AppliedDefaultGraphicsPerformance=Maximum + +[ConsoleVariables] +net.MaxRPCPerNetUpdate=10 +net.PingExcludeFrameTime=1 +net.AllowAsyncLoading=1 +net.DelayUnmappedRPCs=1 +gpad.DefaultLeftStickInnerDeadZone=0.24 +gpad.DefaultRightStickInnerDeadZone=0.27 + +[/Script/Engine.CollisionProfile] +-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False) +-Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) +-Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) +-Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) +-Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) +-Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False) +-Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False) +-Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False) +-Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False) +-Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False) +-Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False) +-Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False) +-Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False) +-Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False) +-Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False) +-Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False) +-Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False) +-Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) ++Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision") ++Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ") ++Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ") ++Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ") ++Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ") ++Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.") ++Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ") ++Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ") ++Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.") ++Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.") ++Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors") ++Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors") ++Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.") ++Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.") ++Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.") ++Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.") ++Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.") ++Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ") ++Profiles=(Name="WaterBodyCollision",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="",CustomResponses=((Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="Default Water Collision Profile (Created by Water Plugin)") ++Profiles=(Name="LyraPawnMesh",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Lyra_TraceChannel_Weapon_Multi",Response=ECR_Overlap),(Channel="Lyra_TraceChannel_Weapon")),HelpMessage="Collision with a Lyra character mesh") ++Profiles=(Name="LyraPawnCapsule",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="Pawn",CustomResponses=((Channel="Camera",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Lyra_TraceChannel_Weapon_Capsule"),(Channel="Lyra_TraceChannel_Weapon_Multi",Response=ECR_Overlap)),HelpMessage="Collision with a Lyra character capsule") ++Profiles=(Name="Interactable_OverlapDynamic",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Lyra_TraceChannel_Interaction",Response=ECR_Overlap),(Channel="Lyra_TraceChannel_Weapon_Multi",Response=ECR_Ignore)),HelpMessage="") ++Profiles=(Name="Interactable_BlockDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Lyra_TraceChannel_Interaction",Response=ECR_Overlap)),HelpMessage="") ++Profiles=(Name="AimAssist_OverlapDynamic",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Lyra_TraceChannel_AimAssist",Response=ECR_Overlap)),HelpMessage="") ++DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="Lyra_TraceChannel_Interaction") ++DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="Lyra_TraceChannel_Weapon") ++DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="Lyra_TraceChannel_Weapon_Capsule") ++DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="Lyra_TraceChannel_Weapon_Multi") ++DefaultChannelResponses=(Channel=ECC_GameTraceChannel5,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="Lyra_TraceChannel_AimAssist") ++EditProfiles=(Name="BlockAll",CustomResponses=((Channel="Lyra_TraceChannel_Interaction"),(Channel="Lyra_TraceChannel_Weapon"),(Channel="Lyra_TraceChannel_Weapon_Capsule"),(Channel="Lyra_TraceChannel_Weapon_Multi"))) ++EditProfiles=(Name="BlockAllDynamic",CustomResponses=((Channel="Lyra_TraceChannel_Interaction"),(Channel="Lyra_TraceChannel_Weapon"),(Channel="Lyra_TraceChannel_Weapon_Capsule"),(Channel="Lyra_TraceChannel_Weapon_Multi"))) ++EditProfiles=(Name="InvisibleWall",CustomResponses=((Channel="Lyra_TraceChannel_Interaction"),(Channel="Lyra_TraceChannel_Weapon"),(Channel="Lyra_TraceChannel_Weapon_Capsule"),(Channel="Lyra_TraceChannel_Weapon_Multi"))) ++EditProfiles=(Name="InvisibleWallDynamic",CustomResponses=((Channel="Lyra_TraceChannel_Interaction"),(Channel="Lyra_TraceChannel_Weapon"),(Channel="Lyra_TraceChannel_Weapon_Capsule"),(Channel="Lyra_TraceChannel_Weapon_Multi"))) +-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall") +-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn") +-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic") +-ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor") +-ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic") ++ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall") ++ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn") ++ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic") ++ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor") ++ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic") +-CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic") +-CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic") +-CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle") +-CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn") ++CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic") ++CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic") ++CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle") ++CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn") + +[/Script/Engine.UserInterfaceSettings] +RenderFocusRule=Never +HardwareCursors=() +SoftwareCursors=((Default, "/Game/UI/Foundation/SoftwareCursors/W_ArrowCursor.W_ArrowCursor_C"),(TextEditBeam, "/Game/UI/Foundation/SoftwareCursors/W_ArrowCursor.W_ArrowCursor_C"),(ResizeLeftRight, "/Game/UI/Foundation/SoftwareCursors/W_ArrowCursor.W_ArrowCursor_C"),(ResizeUpDown, "/Game/UI/Foundation/SoftwareCursors/W_ArrowCursor.W_ArrowCursor_C"),(ResizeSouthEast, "/Game/UI/Foundation/SoftwareCursors/W_ArrowCursor.W_ArrowCursor_C"),(ResizeSouthWest, "/Game/UI/Foundation/SoftwareCursors/W_ArrowCursor.W_ArrowCursor_C"),(CardinalCross, "/Game/UI/Foundation/SoftwareCursors/W_ArrowCursor.W_ArrowCursor_C"),(Crosshairs, "/Game/UI/Foundation/SoftwareCursors/W_ArrowCursor.W_ArrowCursor_C"),(Hand, "/Game/UI/Foundation/SoftwareCursors/W_ArrowCursor.W_ArrowCursor_C"),(GrabHand, "/Game/UI/Foundation/SoftwareCursors/W_ArrowCursor.W_ArrowCursor_C"),(GrabHandClosed, "/Game/UI/Foundation/SoftwareCursors/W_ArrowCursor.W_ArrowCursor_C"),(SlashedCircle, "/Game/UI/Foundation/SoftwareCursors/W_ArrowCursor.W_ArrowCursor_C"),(EyeDropper, "/Game/UI/Foundation/SoftwareCursors/W_ArrowCursor.W_ArrowCursor_C")) +ApplicationScale=1.000000 +UIScaleRule=ScaleToFit +CustomScalingRuleClass=None +UIScaleCurve=(EditorCurveData=(Keys=((Time=480.000000,Value=0.444000),(Time=720.000000,Value=0.666000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000)),DefaultValue=340282346638528859811704183484516925440.000000,PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant),ExternalCurve=None) +bAllowHighDPIInGameMode=False +DesignScreenSize=(X=1920,Y=1080) +bLoadWidgetsOnDedicatedServer=True + +[/Script/Engine.AudioSettings] +DefaultSoundClassName=/Game/Audio/Classes/Overall.Overall +DefaultMediaSoundClassName=/Game/Audio/Classes/RenderedCinematics.RenderedCinematics +DefaultSoundConcurrencyName=/Game/Audio/Concurrency/SCon_Default.SCon_Default +DefaultBaseSoundMix=None +VoiPSoundClass=/Game/Audio/Classes/VoiceChat.VoiceChat +MasterSubmix=/Game/Audio/Submixes/MainSubmix.MainSubmix +BaseDefaultSubmix=None +ReverbSubmix=/Engine/EngineSounds/Submixes/MasterReverbSubmixDefault.MasterReverbSubmixDefault +EQSubmix=/Engine/EngineSounds/Submixes/MasterEQSubmixDefault.MasterEQSubmixDefault +VoiPSampleRate=Low16000Hz +MaximumConcurrentStreams=2 +GlobalMinPitchScale=0.250000 +GlobalMaxPitchScale=4.000000 ++QualityLevels=(DisplayName=NSLOCTEXT("AudioSettings", "DefaultSettingsName", "Default"),MaxChannels=64) +bAllowPlayWhenSilent=True +bDisableMasterEQ=True +bAllowCenterChannel3DPanning=False +NumStoppingSources=8 +PanningMethod=EqualPower +MonoChannelUpmixMethod=EqualPower +DialogueFilenameFormat="{DialogueGuid}_{ContextId}" + +[/Script/LuminRuntimeSettings.LuminRuntimeSettings] +IconModelPath=(Path="") +IconPortalPath=(Path="") + +[/Script/Engine.TextureEncodingProjectSettings] +bFinalUsesRDO=True + +[EnumRemap] +TEXTUREGROUP_Project01.DisplayName=UI With MIPs + +[/Script/AndroidRuntimeSettings.AndroidRuntimeSettings] +bPackageDataInsideApk=True +bSupportsVulkan=True + +[/Script/Engine.LocalPlayer] +AspectRatioAxisConstraint=AspectRatio_MaintainYFOV + +[/Script/SignificanceManager.SignificanceManager] +SignificanceManagerClassName=/Script/LyraGame.LyraSignificanceManager + +[/Script/WindowsTargetPlatform.WindowsTargetSettings] +AudioCallbackBufferFrameSize=256 +AudioNumBuffersToEnqueue=7 +bUseAudioStreamCaching=True +DefaultGraphicsRHI=DefaultGraphicsRHI_DX12 +SpatializationPlugin=Simple ITD +ReverbPlugin=Built-in Reverb +OcclusionPlugin=Built-in Occlusion +AudioMaxChannels=0 + +[/Script/Engine.PhysicsSettings] +PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000) +DefaultDegreesOfFreedom=Full3D +bSuppressFaceRemapTable=False +bSupportUVFromHitResults=False +bDisableActiveActors=False +bDisableKinematicStaticPairs=False +bDisableKinematicKinematicPairs=False +bDisableCCD=False +bEnableEnhancedDeterminism=False +AnimPhysicsMinDeltaTime=0.000000 +bSimulateAnimPhysicsAfterReset=False +MinPhysicsDeltaTime=0.000000 +MaxPhysicsDeltaTime=0.033333 +bSubstepping=False +bSubsteppingAsync=False +bTickPhysicsAsync=False +AsyncFixedTimeStepSize=0.033333 +MaxSubstepDeltaTime=0.016667 +MaxSubsteps=6 +SyncSceneSmoothingFactor=0.000000 +InitialAverageFrameRate=0.016667 +PhysXTreeRebuildRate=10 ++PhysicalSurfaces=(Type=SurfaceType1,Name="Character") ++PhysicalSurfaces=(Type=SurfaceType2,Name="Concrete") ++PhysicalSurfaces=(Type=SurfaceType3,Name="Glass") +DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,bUseMBPOuterBounds=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPOuterBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPNumSubdivs=2) +MinDeltaVelocityForHitEvents=0.000000 +ChaosSettings=(DefaultThreadingModel=TaskGraph,DedicatedThreadTickMode=VariableCappedWithTarget,DedicatedThreadBufferMode=Double) + +[ForwardShadingQuality_SF_VULKAN_SM5_ANDROID ShaderPlatformQualitySettings] +QualityOverrides[0]=(bDiscardQualityDuringCook=False,bEnableOverride=False,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bForceDisablePreintegratedGF=False,bDisableMaterialNormalCalculation=False,MobileShadowQuality=PCF_3x3) +QualityOverrides[1]=(bDiscardQualityDuringCook=False,bEnableOverride=True,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bForceDisablePreintegratedGF=False,bDisableMaterialNormalCalculation=False,MobileShadowQuality=PCF_3x3) +QualityOverrides[2]=(bDiscardQualityDuringCook=False,bEnableOverride=True,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bForceDisablePreintegratedGF=False,bDisableMaterialNormalCalculation=False,MobileShadowQuality=PCF_3x3) +QualityOverrides[3]=(bDiscardQualityDuringCook=False,bEnableOverride=False,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bForceDisablePreintegratedGF=False,bDisableMaterialNormalCalculation=False,MobileShadowQuality=PCF_3x3) + +[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings] +bEnablePlugin=True +bAllowNetworkConnection=True +SecurityToken=689E30F141439AA3AADD1797C0A5D111 +bIncludeInShipping=False +bAllowExternalStartInShipping=False +bCompileAFSProject=False +bUseCompression=False +bLogFiles=False +bReportStats=False +ConnectionType=USBOnly +bUseManualIPAddress=False +ManualIPAddress= + +[Internationalization] ++LocalizationPaths=%GAMEDIR%Content/Localization/EngineOverrides + +[URL] +GameName=LyraStarterGame + + diff --git a/Config/DefaultGame.ini b/Config/DefaultGame.ini new file mode 100644 index 00000000..948ae0f2 --- /dev/null +++ b/Config/DefaultGame.ini @@ -0,0 +1,220 @@ +[/Script/EngineSettings.GeneralProjectSettings] +ProjectID=48043DA24B6BBE237721098CDFE701C0 +Description=Sample starter game for Unreal Engine 5 +ProjectName=Lyra + +[/Script/LyraGame.LyraPlayerController] +InputYawScale=1.0 +InputPitchScale=1.0 +InputRollScale=1.0 +ForceFeedbackScale=1.0 + +[/Script/GameplayAbilities.AbilitySystemGlobals] +AbilitySystemGlobalsClassName=/Script/LyraGame.LyraAbilitySystemGlobals +GlobalGameplayCueManagerClass=/Script/LyraGame.LyraGameplayCueManager +PredictTargetGameplayEffects=false +bUseDebugTargetFromHud=true +ActivateFailIsDeadName=Ability.ActivateFail.IsDead +ActivateFailCooldownName=Ability.ActivateFail.Cooldown +ActivateFailCostName=Ability.ActivateFail.Cost +ActivateFailTagsBlockedName=Ability.ActivateFail.TagsBlocked +ActivateFailTagsMissingName=Ability.ActivateFail.TagsMissing +ActivateFailNetworkingName=Ability.ActivateFail.Networking ++GameplayCueNotifyPaths=/Game/GameplayCueNotifies ++GameplayCueNotifyPaths=/Game/GameplayCues + +[/Script/Engine.GameNetworkManager] +TotalNetBandwidth=200000 +MaxDynamicBandwidth=40000 +MinDynamicBandwidth=20000 + +[/Script/GameFeatures.GameFeaturesSubsystemSettings] +GameFeaturesManagerClassName=/Script/LyraGame.LyraGameFeaturePolicy + +[/Script/LyraGame.LyraAssetManager] +LyraGameDataPath=/Game/DefaultGameData.DefaultGameData +DefaultPawnData=/Game/Characters/Heroes/EmptyPawnData/DefaultPawnData_EmptyPawn.DefaultPawnData_EmptyPawn + +[/Script/Engine.AssetManagerSettings] +-PrimaryAssetTypesToScan=(PrimaryAssetType="Map",AssetBaseClass=/Script/Engine.World,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game/Maps")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown)) +-PrimaryAssetTypesToScan=(PrimaryAssetType="PrimaryAssetLabel",AssetBaseClass=/Script/Engine.PrimaryAssetLabel,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown)) ++PrimaryAssetTypesToScan=(PrimaryAssetType="Map",AssetBaseClass="/Script/Engine.World",bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/Maps")),SpecificAssets=("/Game/System/FrontEnd/Maps/L_LyraFrontEnd.L_LyraFrontEnd", "/Game/System/DefaultEditorMap/L_DefaultEditorOverview.L_DefaultEditorOverview"),Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=AlwaysCook)) ++PrimaryAssetTypesToScan=(PrimaryAssetType="LyraGameData",AssetBaseClass="/Script/LyraGame.LyraGameData",bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=,SpecificAssets=("/Game/DefaultGameData.DefaultGameData"),Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=AlwaysCook)) ++PrimaryAssetTypesToScan=(PrimaryAssetType="PrimaryAssetLabel",AssetBaseClass="/Script/Engine.PrimaryAssetLabel",bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown)) ++PrimaryAssetTypesToScan=(PrimaryAssetType="GameFeatureData",AssetBaseClass="/Script/GameFeatures.GameFeatureData",bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/Unused")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=AlwaysCook)) ++PrimaryAssetTypesToScan=(PrimaryAssetType="LyraExperienceDefinition",AssetBaseClass="/Script/LyraGame.LyraExperienceDefinition",bHasBlueprintClasses=True,bIsEditorOnly=False,Directories=((Path="/Game/System/Experiences")),SpecificAssets=("/Game/System/FrontEnd/B_LyraFrontEnd_Experience.B_LyraFrontEnd_Experience"),Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=AlwaysCook)) ++PrimaryAssetTypesToScan=(PrimaryAssetType="LyraUserFacingExperienceDefinition",AssetBaseClass="/Script/LyraGame.LyraUserFacingExperienceDefinition",bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/UI/Temp"),(Path="/Game/System/Playlists")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=AlwaysCook)) ++PrimaryAssetTypesToScan=(PrimaryAssetType="LyraLobbyBackground",AssetBaseClass="/Script/LyraGame.LyraLobbyBackground",bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=,SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=AlwaysCook)) ++PrimaryAssetTypesToScan=(PrimaryAssetType="LyraExperienceActionSet",AssetBaseClass="/Script/LyraGame.LyraExperienceActionSet",bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=,SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=AlwaysCook)) +bOnlyCookProductionAssets=False +bShouldManagerDetermineTypeAndName=False +bShouldGuessTypeAndNameInEditor=True +bShouldAcquireMissingChunksOnLoad=False +bShouldWarnAboutInvalidAssets=True +MetaDataTagsForAssetRegistry=() + +[/Script/LyraGame.LyraUIManagerSubsystem] +DefaultUIPolicyClass=/Game/UI/B_LyraUIPolicy.B_LyraUIPolicy_C + +[/Script/LyraGame.LyraUIMessaging] +ConfirmationDialogClass=/Game/UI/Foundation/Dialogs/W_ConfirmationDefault.W_ConfirmationDefault_C +ErrorDialogClass=/Game/UI/Foundation/Dialogs/W_ConfirmationError.W_ConfirmationError_C + +[/Script/CommonLoadingScreen.CommonLoadingScreenSettings] +LoadingScreenWidget=/Game/UI/Foundation/LoadingScreen/W_LoadingScreen_Host.W_LoadingScreen_Host_C + +[/Script/CommonInput.CommonInputSettings] +InputData=/Game/UI/B_CommonInputData.B_CommonInputData_C +bEnableInputMethodThrashingProtection=True +InputMethodThrashingLimit=30 +InputMethodThrashingWindowInSeconds=3.000000 +InputMethodThrashingCooldownInSeconds=1.000000 +bAllowOutOfFocusDeviceInput=True + +[/Script/CommonUI.CommonUISettings] +DefaultThrobberMaterial=/Game/UI/Foundation/Materials/M_UI_Throbber_Base.M_UI_Throbber_Base +DefaultRichTextDataClass=/Game/UI/Foundation/RichTextData/CommonUIRichTextData.CommonUIRichTextData_C + +[/Script/UnrealEd.ProjectPackagingSettings] +Build=IfProjectHasCode +BuildConfiguration=PPBC_Development +BuildTarget=LyraGame +LaunchOnTarget= +StagingDirectory=(Path="") +FullRebuild=False +ForDistribution=False +IncludeDebugFiles=False +BlueprintNativizationMethod=Disabled +bIncludeNativizedAssetsInProjectGeneration=False +bExcludeMonolithicEngineHeadersInNativizedCode=False +UsePakFile=True +bUseIoStore=True +bUseZenStore=False +bMakeBinaryConfig=False +bGenerateChunks=False +bGenerateNoChunks=False +bChunkHardReferencesOnly=False +bForceOneChunkPerFile=False +MaxChunkSize=0 +bBuildHttpChunkInstallData=False +HttpChunkInstallDataDirectory=(Path="") +bCompressed=True +PackageCompressionFormat=Oodle +bForceUseProjectCompressionFormatIgnoreHardwareOverride=False +PackageAdditionalCompressionOptions= +PackageCompressionMethod=Kraken +PackageCompressionLevel_DebugDevelopment=4 +PackageCompressionLevel_TestShipping=5 +PackageCompressionLevel_Distribution=7 +PackageCompressionMinBytesSaved=1024 +PackageCompressionMinPercentSaved=5 +bPackageCompressionEnableDDC=False +PackageCompressionMinSizeToConsiderDDC=0 +HttpChunkInstallDataVersion= +IncludePrerequisites=True +IncludeAppLocalPrerequisites=False +bShareMaterialShaderCode=True +bDeterministicShaderCodeOrder=False +bSharedMaterialNativeLibraries=True +ApplocalPrerequisitesDirectory=(Path="") +IncludeCrashReporter=False +InternationalizationPreset=All +-CulturesToStage=en ++CulturesToStage=en ++CulturesToStage=ar ++CulturesToStage=es ++CulturesToStage=es-419 ++CulturesToStage=fr ++CulturesToStage=it ++CulturesToStage=ja ++CulturesToStage=pl ++CulturesToStage=pt-BR ++CulturesToStage=ru ++CulturesToStage=tr ++CulturesToStage=zh-Hans ++CulturesToStage=ko ++CulturesToStage=de +LocalizationTargetCatchAllChunkId=0 +bCookAll=False +bCookMapsOnly=False +bSkipEditorContent=False +bSkipMovies=False +-IniKeyBlacklist=KeyStorePassword +-IniKeyBlacklist=KeyPassword +-IniKeyBlacklist=rsa.privateexp +-IniKeyBlacklist=rsa.modulus +-IniKeyBlacklist=rsa.publicexp +-IniKeyBlacklist=aes.key +-IniKeyBlacklist=SigningPublicExponent +-IniKeyBlacklist=SigningModulus +-IniKeyBlacklist=SigningPrivateExponent +-IniKeyBlacklist=EncryptionKey +-IniKeyBlacklist=DevCenterUsername +-IniKeyBlacklist=DevCenterPassword +-IniKeyBlacklist=IOSTeamID +-IniKeyBlacklist=SigningCertificate +-IniKeyBlacklist=MobileProvision +-IniKeyBlacklist=IniKeyBlacklist +-IniKeyBlacklist=IniSectionBlacklist ++IniKeyBlacklist=KeyStorePassword ++IniKeyBlacklist=KeyPassword ++IniKeyBlacklist=rsa.privateexp ++IniKeyBlacklist=rsa.modulus ++IniKeyBlacklist=rsa.publicexp ++IniKeyBlacklist=aes.key ++IniKeyBlacklist=SigningPublicExponent ++IniKeyBlacklist=SigningModulus ++IniKeyBlacklist=SigningPrivateExponent ++IniKeyBlacklist=EncryptionKey ++IniKeyBlacklist=DevCenterUsername ++IniKeyBlacklist=DevCenterPassword ++IniKeyBlacklist=IOSTeamID ++IniKeyBlacklist=SigningCertificate ++IniKeyBlacklist=MobileProvision ++IniKeyBlacklist=IniKeyBlacklist ++IniKeyBlacklist=IniSectionBlacklist +-IniSectionBlacklist=HordeStorageServers ++IniSectionBlacklist=HordeStorageServers ++MapsToCook=(FilePath="/Game/System/FrontEnd/Maps/L_LyraFrontEnd") ++DirectoriesToAlwaysStageAsUFS=(Path="../Restricted/NotForLicensees/Config/Custom") ++DirectoriesToAlwaysStageAsNonUFS=(Path="Legal") ++DirectoriesToAlwaysStageAsNonUFS=(Path="UI/Foundation/Fonts/Orbitron/Raw") +PerPlatformBuildConfig=() +PerPlatformTargetFlavorName=() +PerPlatformBuildTarget=() + +[Staging] ++WhitelistDirectories=Lyra/Restricted/NotForLicensees/Config/Custom + +[CheatScript.DebugAsyncLoading] ++Cmd=Log LogAsyncMixin VeryVerbose ++Cmd=Log LogAssetManager VeryVerbose ++Cmd=Log LogStreaming VeryVerbose + +[CheatScript.DebugUI] ++Cmd=Log LogSlate VeryVerbose ++Cmd=Log LogUMG VeryVerbose ++Cmd=Log LogCommonUI VeryVerbose ++Cmd=Log LogCommonInput VeryVerbose ++Cmd=Log LogUIActionRouter VeryVerbose ++Cmd=SlateDebugger.Start + +[/Script/LyraGame.LyraContextEffectsSettings] +SurfaceTypeToContextMap=((SurfaceType3, (TagName="SurfaceType.Glass")),(SurfaceType2, (TagName="SurfaceType.Concrete")),(SurfaceType1, (TagName="SurfaceType.Character")),(SurfaceType_Default, (TagName="SurfaceType.Default"))) + +[/Script/ShooterCoreRuntime.ShooterCoreRuntimeSettings] +AimAssistCollisionChannel=ECC_GameTraceChannel5 + +[/Script/LyraGame.LyraAudioSettings] +DefaultControlBusMix=/Game/Audio/Modulation/ControlBusMixes/CBM_BaseMix.CBM_BaseMix +UserSettingsControlBusMix=/Game/Audio/Modulation/ControlBusMixes/CBM_UserMix.CBM_UserMix +OverallVolumeControlBus=/Game/Audio/Modulation/ControlBuses/CB_Main.CB_Main +MusicVolumeControlBus=/Game/Audio/Modulation/ControlBuses/CB_Music.CB_Music +SoundFXVolumeControlBus=/Game/Audio/Modulation/ControlBuses/CB_SFX.CB_SFX +DialogueVolumeControlBus=/Game/Audio/Modulation/ControlBuses/CB_Dialogue.CB_Dialogue +VoiceChatVolumeControlBus=/Game/Audio/Modulation/ControlBuses/CB_VoiceChat.CB_VoiceChat ++HDRAudioSubmixEffectChain=(Submix="/Game/Audio/Submixes/MainSubmix.MainSubmix",SubmixEffectChain=("/Game/Audio/Effects/SubmixEffects/DYN_MainDynamics.DYN_MainDynamics")) ++LDRAudioSubmixEffectChain=(Submix="/Game/Audio/Submixes/MainSubmix.MainSubmix",SubmixEffectChain=("/Game/Audio/DYN_LowMultibandDynamics.DYN_LowMultibandDynamics","/Game/Audio/Effects/SubmixEffects/DYN_LowDynamics.DYN_LowDynamics")) +LoadingScreenControlBusMix=/Game/Audio/Modulation/ControlBusMixes/CBM_LoadingScreenMix.CBM_LoadingScreenMix + + diff --git a/Config/DefaultGameplayTags.ini b/Config/DefaultGameplayTags.ini new file mode 100644 index 00000000..9ee7b3c4 --- /dev/null +++ b/Config/DefaultGameplayTags.ini @@ -0,0 +1,107 @@ +[/Script/GameplayTags.GameplayTagsSettings] +ImportTagsFromConfig=True +WarnOnInvalidTags=True +ClearInvalidTags=False +FastReplication=True +InvalidTagCharacters="\"\'," ++GameplayTagTableList=/Game/ContextEffects/DT_AnimEffectTags.DT_AnimEffectTags ++GameplayTagTableList=/Game/ContextEffects/DT_SurfaceTypes.DT_SurfaceTypes +NumBitsForContainerSize=6 +NetIndexFirstBitSegment=16 ++GameplayTagList=(Tag="Ability.Dash.Duration.Message",DevComment="Dash Cooldown Duration") ++GameplayTagList=(Tag="Ability.Grenade.Duration.Message",DevComment="Cooldown Grenade") ++GameplayTagList=(Tag="Ability.Interaction.Activate",DevComment="") ++GameplayTagList=(Tag="Ability.Respawn.Completed.Message",DevComment="Message tag broadcast when a respawn process is completed.") ++GameplayTagList=(Tag="Ability.Respawn.Duration.Message",DevComment="") ++GameplayTagList=(Tag="Ability.Type",DevComment="Applied to Gameplay Abilities to indicate a functional category") ++GameplayTagList=(Tag="Ability.Type.Action",DevComment="Action type abilities cause the avatar to perform an action in the game world, possibly involving equipment such as a weapon") ++GameplayTagList=(Tag="Ability.Type.Action.ADS",DevComment="") ++GameplayTagList=(Tag="Ability.Type.Action.Dash",DevComment="") ++GameplayTagList=(Tag="Ability.Type.Action.Drop",DevComment="") ++GameplayTagList=(Tag="Ability.Type.Action.Emote",DevComment="") ++GameplayTagList=(Tag="Ability.Type.Action.Grenade",DevComment="") ++GameplayTagList=(Tag="Ability.Type.Action.Jump",DevComment="") ++GameplayTagList=(Tag="Ability.Type.Action.Melee",DevComment="") ++GameplayTagList=(Tag="Ability.Type.Action.Reload",DevComment="") ++GameplayTagList=(Tag="Ability.Type.Action.WeaponFire",DevComment="") ++GameplayTagList=(Tag="Ability.Type.Info",DevComment="Info abilities are used to summon information for the players, and do not directly affect gameplay") ++GameplayTagList=(Tag="Ability.Type.Info.ShowLeaderboard",DevComment="") ++GameplayTagList=(Tag="Ability.Type.Passive",DevComment="Passive abilities are always active on the owner") ++GameplayTagList=(Tag="Ability.Type.Passive.AutoReload",DevComment="Polls for active weapon to be empty, triggers reload input if enough time has elapsed") ++GameplayTagList=(Tag="Ability.Type.Passive.AutoRespawn",DevComment="Passive ability that listens for a player\'s pawn to die or otherwise be removed from play, and automatically respawns.") ++GameplayTagList=(Tag="Ability.Type.Passive.ChangeQuickbarSlot",DevComment="Handles requests for any type of slot change, whether directly indexed or cycling forward/backward") ++GameplayTagList=(Tag="Ability.Type.StatusChange",DevComment="Abilities of this type are used when a status if imposed on the avatar or owner, such as death or spawning") ++GameplayTagList=(Tag="Ability.Type.StatusChange.Death",DevComment="Covers the transition period when health goes to 0 until the avatar is removed from the world") ++GameplayTagList=(Tag="Ability.Type.StatusChange.Spawning",DevComment="Covers the time when a new hero is created, spawning into the world, and when it\'s actively controllable") ++GameplayTagList=(Tag="Cosmetic",DevComment="") ++GameplayTagList=(Tag="Cosmetic.AnimationStyle.Feminine",DevComment="") ++GameplayTagList=(Tag="Cosmetic.AnimationStyle.Masculine",DevComment="") ++GameplayTagList=(Tag="Cosmetic.BodyStyle.Medium",DevComment="") ++GameplayTagList=(Tag="Gameplay.Zone.WeakSpot",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Character.DamageTaken",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Character.Dash",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Character.Dash.Cooldown",DevComment="Cooldown for character dash") ++GameplayTagList=(Tag="GameplayCue.Character.Death",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Character.Heal",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Character.Melee.Cooldown",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Test.Burst",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Test.BurstLatent",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Test.Looping",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Weapon.Grenade.Cooldown",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Weapon.Grenade.Detonate",DevComment="Grenade Explosion") ++GameplayTagList=(Tag="GameplayCue.Weapon.Melee.Hit",DevComment="hit melee CS, placed on default as the GCN is there -needs to move to Shooter") ++GameplayTagList=(Tag="GameplayCue.Weapon.Pistol.Fire",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Weapon.Rifle.Fire",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Weapon.Rifle.Impact",DevComment="") ++GameplayTagList=(Tag="GameplayCue.Weapon.Shotgun.Fire",DevComment="") ++GameplayTagList=(Tag="GameplayCue.World.Launcher.Activate",DevComment="Fires when Launcher (Up or Forward) activates") ++GameplayTagList=(Tag="GameplayCue.World.Teleporter.Activate",DevComment="Triggered when teleporter is activated") ++GameplayTagList=(Tag="GameplayEffect.DamageTrait.Instant",DevComment="") ++GameplayTagList=(Tag="GameplayEffect.DamageTrait.Periodic",DevComment="") ++GameplayTagList=(Tag="GameplayEffect.DamageType.Basic",DevComment="") ++GameplayTagList=(Tag="GameplayEffect.DamageType.Grenade",DevComment="Damage effect coming from a grenade explosion") ++GameplayTagList=(Tag="GameplayEffect.DamageType.Melee",DevComment="Damage effect coming from a melee strike") ++GameplayTagList=(Tag="GameplayEffect.DamageType.Pistol",DevComment="Damage effect coming from a pistol bullet") ++GameplayTagList=(Tag="GameplayEffect.DamageType.Rifle",DevComment="Damage effect coming from a rifle bullet") ++GameplayTagList=(Tag="GameplayEffect.DamageType.Shotgun",DevComment="Damage effect coming from shotgun pellets") ++GameplayTagList=(Tag="GameplayEffect.Heal.Instant",DevComment="") ++GameplayTagList=(Tag="GameplayEffect.Heal.Periodic",DevComment="") ++GameplayTagList=(Tag="GameplayEvent.MeleeHit",DevComment="") ++GameplayTagList=(Tag="GameSettings.Action.EditSafeZone",DevComment="") ++GameplayTagList=(Tag="HUD.Slot.ExtraEquipment",DevComment="") ++GameplayTagList=(Tag="HUD.Slot.InfrequentAbilities",DevComment="") ++GameplayTagList=(Tag="HUD.Slot.LeftSideTouchInputs",DevComment="") ++GameplayTagList=(Tag="HUD.Slot.LeftSideTouchRegion",DevComment="") ++GameplayTagList=(Tag="HUD.Slot.RightSideTouchInputs",DevComment="") ++GameplayTagList=(Tag="HUD.Slot.RightSideTouchRegion",DevComment="") ++GameplayTagList=(Tag="InputTag.Ability.Dash",DevComment="") ++GameplayTagList=(Tag="InputTag.Ability.Heal",DevComment="") ++GameplayTagList=(Tag="InputTag.Ability.Melee",DevComment="Melee Input") ++GameplayTagList=(Tag="InputTag.Ability.Quickslot.Drop",DevComment="") ++GameplayTagList=(Tag="InputTag.Jump",DevComment="") ++GameplayTagList=(Tag="InputTag.Weapon.ADS",DevComment="") ++GameplayTagList=(Tag="InputTag.Weapon.Fire",DevComment="") ++GameplayTagList=(Tag="InputTag.Weapon.FireAuto",DevComment="") ++GameplayTagList=(Tag="InputTag.Weapon.Grenade",DevComment="") ++GameplayTagList=(Tag="InputTag.Weapon.Reload",DevComment="") ++GameplayTagList=(Tag="Lyra.Damage.Taken.Message",DevComment="") ++GameplayTagList=(Tag="Lyra.HUD.PlayerHUD",DevComment="") ++GameplayTagList=(Tag="Lyra.HUD.TempTopWidgets",DevComment="") ++GameplayTagList=(Tag="Lyra.Player",DevComment="") ++GameplayTagList=(Tag="Platform.Trait.BinauralSettingControlledByOS",DevComment="") ++GameplayTagList=(Tag="Platform.Trait.CanExitApplication",DevComment="Can we show a quit option to exit the application?") ++GameplayTagList=(Tag="Platform.Trait.Input.PrimarlyController",DevComment="") ++GameplayTagList=(Tag="Platform.Trait.Input.PrimarlyTouchScreen",DevComment="") ++GameplayTagList=(Tag="Platform.Trait.Input.SupportsMouseAndKeyboard",DevComment="") ++GameplayTagList=(Tag="Platform.Trait.Input.HardwareCursor",DevComment="Does this platform use a hardware mouse cursor?") ++GameplayTagList=(Tag="Platform.Trait.SupportsBackgroundAudio",DevComment="") ++GameplayTagList=(Tag="Platform.Trait.SupportsChangingAudioOutputDevice",DevComment="") ++GameplayTagList=(Tag="Platform.Trait.SupportsWindowedMode",DevComment="Can we switch between fullscreen and windowed modes?") ++GameplayTagList=(Tag="ShooterGame.GamePhase.MatchBeginCountdown",DevComment="When this tag is used in a gameplay message, an expected duration is included in the payload.") ++GameplayTagList=(Tag="Status.SpawningIn",DevComment="Covers the time when the pawn is created until it is controlled and unlocked for play") ++GameplayTagList=(Tag="UI.Action.Back",DevComment="") ++GameplayTagList=(Tag="UI.Layer.Game",DevComment="") ++GameplayTagList=(Tag="UI.Layer.GameMenu",DevComment="") ++GameplayTagList=(Tag="UI.Layer.Menu",DevComment="") ++GameplayTagList=(Tag="UI.Layer.Modal",DevComment="") + diff --git a/Config/DefaultInput.ini b/Config/DefaultInput.ini new file mode 100644 index 00000000..708d48bf --- /dev/null +++ b/Config/DefaultInput.ini @@ -0,0 +1,41 @@ +[/Script/Engine.PlayerInput] ++DebugExecBindings=(Key=Insert,Command="Cheat Teleport") ++DebugExecBindings=(Key=Delete,Command="CycleDebugCameras") ++DebugExecBindings=(Key=Gamepad_Special_Left,Command="CycleDebugCameras") ++DebugExecBindings=(Key=Home,Command="ShowDebug") ++DebugExecBindings=(Key=End,Command="CycleAbilitySystemDebug") ++DebugExecBindings=(Key=PageDown,Command="PreviousDebugTarget") ++DebugExecBindings=(Key=PageUp,Command="NextDebugTarget") ++DebugExecBindings=(Key=K,Command="DamageSelfDestruct") ++DebugExecBindings=(Key=NumPadFour,Command="CancelActivatedAbilities") + +[/Script/Engine.InputSettings] ++AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +bUseMouseForTouch=False +bCaptureMouseOnLaunch=True +bUseAutocorrect=False +DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown +DefaultViewportMouseLockMode=LockOnCapture +FOVScale=0.011110 +DoubleClickTime=0.200000 +DefaultTouchInterface=None +DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput +DefaultInputComponentClass=/Script/LyraGame.LyraInputComponent + +[/Script/CommonUI.CommonUIInputSettings] +bLinkCursorToGamepadFocus=True +UIActionProcessingPriority=10000 ++InputActions=(ActionTag=UI.Action.Escape,DefaultDisplayName=NSLOCTEXT("[/Script/CommonUI]", "DDDC55F044A6D009AE3FC89634A4FBE3", "Back"),KeyMappings=((Key=Escape),(Key=Gamepad_Special_Right))) +;+InputActions=(ActionTag=UI.Action.Cancel,DefaultDisplayName=NSLOCTEXT("[/Script/CommonUI]", "F1AC4A364A0F262F8DBFFF924078BCD1", "Cancel"),KeyMappings=((Key=ThumbMouseButton2))) +AnalogCursorSettings=(PreprocessorPriority=2,bEnableCursorAcceleration=True,CursorAcceleration=1500.000000,CursorMaxSpeed=2200.000000,CursorDeadZone=0.250000,HoverSlowdownFactor=0.400000,ScrollDeadZone=0.200000,ScrollUpdatePeriod=0.100000,ScrollMultiplier=2.500000) + diff --git a/Config/DefaultRuntimeOptions.ini b/Config/DefaultRuntimeOptions.ini new file mode 100644 index 00000000..22186d41 --- /dev/null +++ b/Config/DefaultRuntimeOptions.ini @@ -0,0 +1,2 @@ +[/Script/LyraGame.LyraRuntimeOptons] +;bDisableSomething=true \ No newline at end of file diff --git a/Config/DefaultScalability.ini b/Config/DefaultScalability.ini new file mode 100644 index 00000000..d8776cab --- /dev/null +++ b/Config/DefaultScalability.ini @@ -0,0 +1,109 @@ +[ScalabilitySettings] +; Change engine defaults so a high end 2018 GPU will end up at a mix of Epic and High settings +; The resolution quality will need to be modified by users with 4k displays with the current autodetection system +PerfIndexThresholds_ResolutionQuality="GPU 18 115 350" +PerfIndexThresholds_ViewDistanceQuality="GPU 18 115 250" +PerfIndexThresholds_AntiAliasingQuality="GPU 18 115 500" +PerfIndexThresholds_ShadowQuality="GPU 18 115 500" +PerfIndexThresholds_GlobalIlluminationQuality="GPU 18 115 500" +PerfIndexThresholds_ReflectionQuality="GPU 18 115 350" +PerfIndexThresholds_PostProcessQuality="GPU 18 115 350" +PerfIndexThresholds_TextureQuality="GPU 18 115 250" +PerfIndexThresholds_EffectsQuality="GPU 18 115 350" +PerfIndexThresholds_FoliageQuality="GPU 18 115 250" +PerfIndexThresholds_ShadingQuality="GPU 18 115 250" + + +; Change some shadow and reflection settings to match the map content +[ShadowQuality@0] +r.DistanceFieldAO=0 +r.Shadow.Virtual.ResolutionLodBiasDirectional=0 +Slate.ForceBackgroundBlurLowQualityOverride=0 + +[ShadowQuality@1] +; Enable DFAO when Lumen is off +r.DistanceFieldAO=1 +r.Shadow.Virtual.ResolutionLodBiasDirectional=0 +Slate.ForceBackgroundBlurLowQualityOverride=0 + +[ShadowQuality@2] +r.DistanceFieldAO=0 +r.Shadow.Virtual.ResolutionLodBiasDirectional=0 +Slate.ForceBackgroundBlurLowQualityOverride=0 + +[ShadowQuality@3] +r.DistanceFieldAO=0 +r.Shadow.Virtual.ResolutionLodBiasDirectional=-1.5 +Slate.ForceBackgroundBlurLowQualityOverride=0 + +[ShadowQuality@Cine] +r.DistanceFieldAO=0 +Slate.ForceBackgroundBlurLowQualityOverride=0 + + +[ReflectionQuality@0] +r.Lumen.Reflections.Allow=0 + +[ReflectionQuality@1] +r.Lumen.Reflections.Allow=0 + +[ReflectionQuality@2] +r.Lumen.Reflections.Allow=1 +r.Lumen.Reflections.DownsampleFactor=2 +r.Lumen.Reflections.RadianceCache=1 + +[ReflectionQuality@3] +r.Lumen.Reflections.Allow=1 +r.Lumen.Reflections.DownsampleFactor=2 +r.Lumen.Reflections.RadianceCache=1 + +[ReflectionQuality@Cine] +r.Lumen.Reflections.Allow=1 +r.Lumen.Reflections.DownsampleFactor=1 +r.Lumen.Reflections.RadianceCache=0 + + +; Engine scalability groups can be reorganized by using game-specific ini override syntax +; These changes disable the FoliageQuality group entirely and moves those settings over to ViewDistanceQuality +[FoliageQuality@0] +-foliage.DensityScale=0 +-grass.DensityScale=0 + +[FoliageQuality@1] +-foliage.DensityScale=0.4 +-grass.DensityScale=0.4 + +[FoliageQuality@2] +-foliage.DensityScale=0.8 +-grass.DensityScale=0.8 + +[FoliageQuality@3] +-foliage.DensityScale=1.0 +-grass.DensityScale=1.0 + +[FoliageQuality@Cine] +-foliage.DensityScale=1.0 +-grass.DensityScale=1.0 + + +[ViewDistanceQuality@0] +foliage.DensityScale=0 +grass.DensityScale=0 + +[ViewDistanceQuality@1] +foliage.DensityScale=0.4 +grass.DensityScale=0.4 + +[ViewDistanceQuality@2] +foliage.DensityScale=1.0 +grass.DensityScale=1.0 + +[ViewDistanceQuality@3] +foliage.DensityScale=1.0 +grass.DensityScale=1.0 + +[ViewDistanceQuality@Cine] +foliage.DensityScale=1.0 +grass.DensityScale=1.0 + + diff --git a/Config/IOS/IOSEngine.ini b/Config/IOS/IOSEngine.ini new file mode 100644 index 00000000..a1e3c730 --- /dev/null +++ b/Config/IOS/IOSEngine.ini @@ -0,0 +1,17 @@ +[ConsoleVariables] +dp.AllowScalabilityGroupsToChangeAtRuntime=1 + + +; Audio Mixer Settings for IOS: +au.DisableFiltering=0 +au.DisableEnvelopeFollowing=1 +au.DisableSourceEffects=0 +au.BypassAudioPlugins=1 +au.DisableReverbSubmix=1 +au.DisableSubmixEffectEQ=1 +au.DisableStoppingVoices=1 +au.DecompressionThreshold=0.05 +au.RealtimeDecompressZeroDurationSounds=1 +au.DisableAudioSuspendOnAudioInterrupt=0 +au.ForceSyncAudioDecodes=1 +au.streamcache.DisableRetaining=1 \ No newline at end of file diff --git a/Config/IOS/IOSGame.ini b/Config/IOS/IOSGame.ini new file mode 100644 index 00000000..26c8c14b --- /dev/null +++ b/Config/IOS/IOSGame.ini @@ -0,0 +1,22 @@ +[CommonInputPlatformSettings_IOS CommonInputPlatformSettings] +DefaultInputType=Touch +bSupportsMouseAndKeyboard=False +bSupportsTouch=True +bSupportsGamepad=True +;@TODO: iOS should default to Generic probably: DefaultGamepadName=Generic +DefaultGamepadName=XboxOne +bCanChangeGamepadType=True +;@TODO: iOS+CommonUI: +;+ControllerData=/Game/UI/Foundation/Input/CommonUI_TouchBrushData.CommonUI_TouchBrushData_C +;+ControllerData=/Game/UI/Foundation/Input/CommonUI_GenericBrushData.CommonUI_GenericBrushData_C ++ControllerData=/Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.CommonInput_Gamepad_XboxOne_C ++ControllerData=/Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.CommonInput_Gamepad_PS4_C + +[/Script/CommonUI.CommonUISettings] ++PlatformTraits=(TagName="Platform.Trait.Input.PrimarlyTouchScreen") ++PlatformTraits=(TagName="Platform.Trait.SingleOnlineUser") + +[LyraPlatformSpecificRenderingSettings_IOS LyraPlatformSpecificRenderingSettings] +FramePacingMode=MobileStyle +bSupportsGranularVideoQualitySettings=false +bSupportsAutomaticVideoQualityBenchmark=false diff --git a/Config/IOS/IOSScalability.ini b/Config/IOS/IOSScalability.ini new file mode 100644 index 00000000..e69de29b diff --git a/Config/Linux/LinuxEngine.ini b/Config/Linux/LinuxEngine.ini new file mode 100644 index 00000000..52986a04 --- /dev/null +++ b/Config/Linux/LinuxEngine.ini @@ -0,0 +1,5 @@ +[ConsoleVariables] +dp.AllowScalabilityGroupsToChangeAtRuntime=1 + +[/Script/LinuxPlatform.LinuxTargetSettings] +AudioMaxChannels=32 \ No newline at end of file diff --git a/Config/Linux/LinuxGame.ini b/Config/Linux/LinuxGame.ini new file mode 100644 index 00000000..6438343d --- /dev/null +++ b/Config/Linux/LinuxGame.ini @@ -0,0 +1,20 @@ +[CommonInputPlatformSettings_Linux CommonInputPlatformSettings] +DefaultInputType=MouseAndKeyboard +bSupportsMouseAndKeyboard=True +bSupportsTouch=False +bSupportsGamepad=True +DefaultGamepadName=XSX +bCanChangeGamepadType=True ++ControllerData=/Game/UI/Foundation/Platform/Input/KeyboardMouse/CommonInput_KeyboardMouse.CommonInput_KeyboardMouse_C ++ControllerData=/Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.CommonInput_Gamepad_XSX_C ++ControllerData=/Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.CommonInput_Gamepad_PS5_C + +[/Script/CommonUI.CommonUISettings] ++PlatformTraits=(TagName="Platform.Trait.SupportsWindowedMode") ++PlatformTraits=(TagName="Platform.Trait.CanExitApplication") ++PlatformTraits=(TagName="Platform.Trait.SupportsChangingAudioOutputDevice") ++PlatformTraits=(TagName="Platform.Trait.SupportsBackgroundAudio") ++PlatformTraits=(TagName="Platform.Trait.Input.SupportsMouseAndKeyboard") ++PlatformTraits=(TagName="Platform.Trait.Input.HardwareCursor") ++PlatformTraits=(TagName="Platform.Trait.SingleOnlineUser") ++PlatformTraits=(TagName="Platform.Trait.NeedsBrightnessAdjustment") \ No newline at end of file diff --git a/Config/Localization/EngineOverrides_Compile.ini b/Config/Localization/EngineOverrides_Compile.ini new file mode 100644 index 00000000..5a524be8 --- /dev/null +++ b/Config/Localization/EngineOverrides_Compile.ini @@ -0,0 +1,30 @@ +; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY! +; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION +[CommonSettings] +SourcePath=Content/Localization/EngineOverrides +DestinationPath=Content/Localization/EngineOverrides +ManifestName=EngineOverrides.manifest +ArchiveName=EngineOverrides.archive +ResourceName=EngineOverrides.locres +bSkipSourceCheck=false +bValidateFormatPatterns=true +bValidateSafeWhitespace=false +NativeCulture=en +CulturesToGenerate=en +CulturesToGenerate=ar +CulturesToGenerate=zh-Hans +CulturesToGenerate=fr +CulturesToGenerate=de +CulturesToGenerate=it +CulturesToGenerate=ja +CulturesToGenerate=ko +CulturesToGenerate=pl +CulturesToGenerate=tr +CulturesToGenerate=ru +CulturesToGenerate=es +CulturesToGenerate=es-419 +CulturesToGenerate=pt-BR + +[GatherTextStep0] +CommandletClass=GenerateTextLocalizationResource + diff --git a/Config/Localization/EngineOverrides_Export.ini b/Config/Localization/EngineOverrides_Export.ini new file mode 100644 index 00000000..de21121a --- /dev/null +++ b/Config/Localization/EngineOverrides_Export.ini @@ -0,0 +1,32 @@ +; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY! +; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION +[CommonSettings] +SourcePath=Content/Localization/EngineOverrides +DestinationPath=Content/Localization/EngineOverrides +NativeCulture=en +CulturesToGenerate=en +CulturesToGenerate=ar +CulturesToGenerate=zh-Hans +CulturesToGenerate=fr +CulturesToGenerate=de +CulturesToGenerate=it +CulturesToGenerate=ja +CulturesToGenerate=ko +CulturesToGenerate=pl +CulturesToGenerate=tr +CulturesToGenerate=ru +CulturesToGenerate=es +CulturesToGenerate=es-419 +CulturesToGenerate=pt-BR +ManifestName=EngineOverrides.manifest +ArchiveName=EngineOverrides.archive +PortableObjectName=EngineOverrides.po + +[GatherTextStep0] +CommandletClass=InternationalizationExport +bExportLoc=true +LocalizedTextCollapseMode=ELocalizedTextCollapseMode::IdenticalTextIdAndSource +POFormat=EPortableObjectFormat::Unreal +ShouldPersistCommentsOnExport=false +ShouldAddSourceLocationsAsComments=true + diff --git a/Config/Localization/EngineOverrides_ExportDialogueScript.ini b/Config/Localization/EngineOverrides_ExportDialogueScript.ini new file mode 100644 index 00000000..09a39ca2 --- /dev/null +++ b/Config/Localization/EngineOverrides_ExportDialogueScript.ini @@ -0,0 +1,27 @@ +; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY! +; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION +[CommonSettings] +SourcePath=Content/Localization/EngineOverrides +DestinationPath=Content/Localization/EngineOverrides +NativeCulture=en +CulturesToGenerate=en +CulturesToGenerate=ar +CulturesToGenerate=zh-Hans +CulturesToGenerate=fr +CulturesToGenerate=de +CulturesToGenerate=it +CulturesToGenerate=ja +CulturesToGenerate=ko +CulturesToGenerate=pl +CulturesToGenerate=tr +CulturesToGenerate=ru +CulturesToGenerate=es +CulturesToGenerate=es-419 +CulturesToGenerate=pt-BR +ManifestName=EngineOverrides.manifest +ArchiveName=EngineOverrides.archive +DialogueScriptName=EngineOverridesDialogue.csv + +[GatherTextStep0] +CommandletClass=ExportDialogueScript + diff --git a/Config/Localization/EngineOverrides_Gather.ini b/Config/Localization/EngineOverrides_Gather.ini new file mode 100644 index 00000000..0e5fb838 --- /dev/null +++ b/Config/Localization/EngineOverrides_Gather.ini @@ -0,0 +1,48 @@ +; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY! +; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION +[CommonSettings] +SourcePath=Content/Localization/EngineOverrides +DestinationPath=Content/Localization/EngineOverrides +ManifestName=EngineOverrides.manifest +ArchiveName=EngineOverrides.archive +NativeCulture=en +CulturesToGenerate=en +CulturesToGenerate=ar +CulturesToGenerate=zh-Hans +CulturesToGenerate=fr +CulturesToGenerate=de +CulturesToGenerate=it +CulturesToGenerate=ja +CulturesToGenerate=ko +CulturesToGenerate=pl +CulturesToGenerate=tr +CulturesToGenerate=ru +CulturesToGenerate=es +CulturesToGenerate=es-419 +CulturesToGenerate=pt-BR + +[GatherTextStep0] +CommandletClass=GatherTextFromSource +SearchDirectoryPaths=%LOCENGINEROOT%Source/Runtime/RHI +SearchDirectoryPaths=%LOCENGINEROOT%Source/Runtime/InputCore +SearchDirectoryPaths=%LOCENGINEROOT%Source/Runtime/Online/BuildPatchServices/Private +SearchDirectoryPaths=%LOCENGINEROOT%Source/Runtime/Core/Private/GenericPlatform +ExcludePathFilters=Config/Localization/* +FileNameFilters=*.h +FileNameFilters=*.cpp +FileNameFilters=*.ini +ShouldGatherFromEditorOnlyData=false + +[GatherTextStep1] +CommandletClass=GenerateGatherManifest + +[GatherTextStep2] +CommandletClass=GenerateGatherArchive + +[GatherTextStep3] +CommandletClass=GenerateTextLocalizationReport +bWordCountReport=true +WordCountReportName=EngineOverrides.csv +bConflictReport=true +ConflictReportName=EngineOverrides_Conflicts.txt + diff --git a/Config/Localization/EngineOverrides_GenerateReports.ini b/Config/Localization/EngineOverrides_GenerateReports.ini new file mode 100644 index 00000000..f8691273 --- /dev/null +++ b/Config/Localization/EngineOverrides_GenerateReports.ini @@ -0,0 +1,27 @@ +; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY! +; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION +[CommonSettings] +SourcePath=Content/Localization/EngineOverrides +DestinationPath=Content/Localization/EngineOverrides +ManifestName=EngineOverrides.manifest +ArchiveName=EngineOverrides.archive +CulturesToGenerate=en +CulturesToGenerate=ar +CulturesToGenerate=zh-Hans +CulturesToGenerate=fr +CulturesToGenerate=de +CulturesToGenerate=it +CulturesToGenerate=ja +CulturesToGenerate=ko +CulturesToGenerate=pl +CulturesToGenerate=tr +CulturesToGenerate=ru +CulturesToGenerate=es +CulturesToGenerate=es-419 +CulturesToGenerate=pt-BR + +[GatherTextStep0] +CommandletClass=GenerateTextLocalizationReport +bWordCountReport=true +WordCountReportName=EngineOverrides.csv + diff --git a/Config/Localization/EngineOverrides_Import.ini b/Config/Localization/EngineOverrides_Import.ini new file mode 100644 index 00000000..f9e63e54 --- /dev/null +++ b/Config/Localization/EngineOverrides_Import.ini @@ -0,0 +1,30 @@ +; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY! +; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION +[CommonSettings] +SourcePath=Content/Localization/EngineOverrides +DestinationPath=Content/Localization/EngineOverrides +NativeCulture=en +CulturesToGenerate=en +CulturesToGenerate=ar +CulturesToGenerate=zh-Hans +CulturesToGenerate=fr +CulturesToGenerate=de +CulturesToGenerate=it +CulturesToGenerate=ja +CulturesToGenerate=ko +CulturesToGenerate=pl +CulturesToGenerate=tr +CulturesToGenerate=ru +CulturesToGenerate=es +CulturesToGenerate=es-419 +CulturesToGenerate=pt-BR +ManifestName=EngineOverrides.manifest +ArchiveName=EngineOverrides.archive +PortableObjectName=EngineOverrides.po + +[GatherTextStep0] +CommandletClass=InternationalizationExport +bImportLoc=true +LocalizedTextCollapseMode=ELocalizedTextCollapseMode::IdenticalTextIdAndSource +POFormat=EPortableObjectFormat::Unreal + diff --git a/Config/Localization/EngineOverrides_ImportDialogue.ini b/Config/Localization/EngineOverrides_ImportDialogue.ini new file mode 100644 index 00000000..5d02d1b3 --- /dev/null +++ b/Config/Localization/EngineOverrides_ImportDialogue.ini @@ -0,0 +1,28 @@ +; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY! +; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION +[CommonSettings] +SourcePath=Content/Localization/EngineOverrides +ManifestName=EngineOverrides.manifest +ArchiveName=EngineOverrides.archive +NativeCulture=en +CulturesToGenerate=en +CulturesToGenerate=ar +CulturesToGenerate=zh-Hans +CulturesToGenerate=fr +CulturesToGenerate=de +CulturesToGenerate=it +CulturesToGenerate=ja +CulturesToGenerate=ko +CulturesToGenerate=pl +CulturesToGenerate=tr +CulturesToGenerate=ru +CulturesToGenerate=es +CulturesToGenerate=es-419 +CulturesToGenerate=pt-BR + +[GatherTextStep0] +CommandletClass=ImportLocalizedDialogue +RawAudioPath= +ImportedDialogueFolder=ImportedDialogue +bImportNativeAsSource=false + diff --git a/Config/Localization/EngineOverrides_ImportDialogueScript.ini b/Config/Localization/EngineOverrides_ImportDialogueScript.ini new file mode 100644 index 00000000..34b4b372 --- /dev/null +++ b/Config/Localization/EngineOverrides_ImportDialogueScript.ini @@ -0,0 +1,27 @@ +; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY! +; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION +[CommonSettings] +SourcePath=Content/Localization/EngineOverrides +DestinationPath=Content/Localization/EngineOverrides +NativeCulture=en +CulturesToGenerate=en +CulturesToGenerate=ar +CulturesToGenerate=zh-Hans +CulturesToGenerate=fr +CulturesToGenerate=de +CulturesToGenerate=it +CulturesToGenerate=ja +CulturesToGenerate=ko +CulturesToGenerate=pl +CulturesToGenerate=tr +CulturesToGenerate=ru +CulturesToGenerate=es +CulturesToGenerate=es-419 +CulturesToGenerate=pt-BR +ManifestName=EngineOverrides.manifest +ArchiveName=EngineOverrides.archive +DialogueScriptName=EngineOverridesDialogue.csv + +[GatherTextStep0] +CommandletClass=ImportDialogueScript + diff --git a/Config/Localization/Game_Compile.ini b/Config/Localization/Game_Compile.ini new file mode 100644 index 00000000..94606b11 --- /dev/null +++ b/Config/Localization/Game_Compile.ini @@ -0,0 +1,30 @@ +; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY! +; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION +[CommonSettings] +SourcePath=Content/Localization/Game +DestinationPath=Content/Localization/Game +ManifestName=Game.manifest +ArchiveName=Game.archive +ResourceName=Game.locres +bSkipSourceCheck=false +bValidateFormatPatterns=true +bValidateSafeWhitespace=false +NativeCulture=en +CulturesToGenerate=en +CulturesToGenerate=ar +CulturesToGenerate=fr +CulturesToGenerate=zh-Hans +CulturesToGenerate=de +CulturesToGenerate=it +CulturesToGenerate=ja +CulturesToGenerate=ko +CulturesToGenerate=pt-BR +CulturesToGenerate=pl +CulturesToGenerate=ru +CulturesToGenerate=es-419 +CulturesToGenerate=es +CulturesToGenerate=tr + +[GatherTextStep0] +CommandletClass=GenerateTextLocalizationResource + diff --git a/Config/Localization/Game_Export.ini b/Config/Localization/Game_Export.ini new file mode 100644 index 00000000..414a2ef2 --- /dev/null +++ b/Config/Localization/Game_Export.ini @@ -0,0 +1,32 @@ +; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY! +; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION +[CommonSettings] +SourcePath=Content/Localization/Game +DestinationPath=Content/Localization/Game +NativeCulture=en +CulturesToGenerate=en +CulturesToGenerate=ar +CulturesToGenerate=fr +CulturesToGenerate=zh-Hans +CulturesToGenerate=de +CulturesToGenerate=it +CulturesToGenerate=ja +CulturesToGenerate=ko +CulturesToGenerate=pt-BR +CulturesToGenerate=pl +CulturesToGenerate=ru +CulturesToGenerate=es-419 +CulturesToGenerate=es +CulturesToGenerate=tr +ManifestName=Game.manifest +ArchiveName=Game.archive +PortableObjectName=Game.po + +[GatherTextStep0] +CommandletClass=InternationalizationExport +bExportLoc=true +LocalizedTextCollapseMode=ELocalizedTextCollapseMode::IdenticalTextIdAndSource +POFormat=EPortableObjectFormat::Unreal +ShouldPersistCommentsOnExport=true +ShouldAddSourceLocationsAsComments=true + diff --git a/Config/Localization/Game_ExportDialogueScript.ini b/Config/Localization/Game_ExportDialogueScript.ini new file mode 100644 index 00000000..d637e19e --- /dev/null +++ b/Config/Localization/Game_ExportDialogueScript.ini @@ -0,0 +1,27 @@ +; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY! +; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION +[CommonSettings] +SourcePath=Content/Localization/Game +DestinationPath=Content/Localization/Game +NativeCulture=en +CulturesToGenerate=en +CulturesToGenerate=ar +CulturesToGenerate=fr +CulturesToGenerate=zh-Hans +CulturesToGenerate=de +CulturesToGenerate=it +CulturesToGenerate=ja +CulturesToGenerate=ko +CulturesToGenerate=pt-BR +CulturesToGenerate=pl +CulturesToGenerate=ru +CulturesToGenerate=es-419 +CulturesToGenerate=es +CulturesToGenerate=tr +ManifestName=Game.manifest +ArchiveName=Game.archive +DialogueScriptName=GameDialogue.csv + +[GatherTextStep0] +CommandletClass=ExportDialogueScript + diff --git a/Config/Localization/Game_Gather.ini b/Config/Localization/Game_Gather.ini new file mode 100644 index 00000000..26107868 --- /dev/null +++ b/Config/Localization/Game_Gather.ini @@ -0,0 +1,70 @@ +; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY! +; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION +[CommonSettings] +ManifestDependencies=../../../Engine/Content/Localization/Engine/Engine.manifest +ManifestDependencies=../../../Engine/Content/Localization/Editor/Editor.manifest +SourcePath=Content/Localization/Game +DestinationPath=Content/Localization/Game +ManifestName=Game.manifest +ArchiveName=Game.archive +NativeCulture=en +CulturesToGenerate=en +CulturesToGenerate=ar +CulturesToGenerate=fr +CulturesToGenerate=zh-Hans +CulturesToGenerate=de +CulturesToGenerate=it +CulturesToGenerate=ja +CulturesToGenerate=ko +CulturesToGenerate=pt-BR +CulturesToGenerate=pl +CulturesToGenerate=ru +CulturesToGenerate=es-419 +CulturesToGenerate=es +CulturesToGenerate=tr + +[GatherTextStep0] +CommandletClass=GatherTextFromSource +SearchDirectoryPaths=Source +SearchDirectoryPaths=Config +SearchDirectoryPaths=Plugins +SearchDirectoryPaths=%LOCENGINEROOT%Source/Runtime/InputCore +ExcludePathFilters=Config/Localization/* +ExcludePathFilters=Config/NoRedist/* +ExcludePathFilters=Source/LyraEditor/* +ExcludePathFilters=Plugins/PlayInEditorWizard/* +ExcludePathFilters=Plugins/LyraExtTool/* +FileNameFilters=*.h +FileNameFilters=*.cpp +FileNameFilters=*.ini +ShouldGatherFromEditorOnlyData=false + +[GatherTextStep1] +CommandletClass=GatherTextFromAssets +IncludePathFilters=Content/* +IncludePathFilters=%LOCPROJECTROOT%Plugins/GameFeatures/* +ExcludePathFilters=Content/Localization/* +ExcludePathFilters=Content/Developers/* +ExcludePathFilters=Content/*Test* +ExcludePathFilters=Content/L10N/* +ExcludePathFilters=Content/Tools/* +PackageFileNameFilters=*.umap +PackageFileNameFilters=*.uasset +CollectionFilters=Audit_InCook +ShouldExcludeDerivedClasses=false +ShouldGatherFromEditorOnlyData=false +SkipGatherCache=false + +[GatherTextStep2] +CommandletClass=GenerateGatherManifest + +[GatherTextStep3] +CommandletClass=GenerateGatherArchive + +[GatherTextStep4] +CommandletClass=GenerateTextLocalizationReport +bWordCountReport=true +WordCountReportName=Game.csv +bConflictReport=true +ConflictReportName=Game_Conflicts.txt + diff --git a/Config/Localization/Game_GenerateReports.ini b/Config/Localization/Game_GenerateReports.ini new file mode 100644 index 00000000..12386c49 --- /dev/null +++ b/Config/Localization/Game_GenerateReports.ini @@ -0,0 +1,27 @@ +; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY! +; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION +[CommonSettings] +SourcePath=Content/Localization/Game +DestinationPath=Content/Localization/Game +ManifestName=Game.manifest +ArchiveName=Game.archive +CulturesToGenerate=en +CulturesToGenerate=ar +CulturesToGenerate=fr +CulturesToGenerate=zh-Hans +CulturesToGenerate=de +CulturesToGenerate=it +CulturesToGenerate=ja +CulturesToGenerate=ko +CulturesToGenerate=pt-BR +CulturesToGenerate=pl +CulturesToGenerate=ru +CulturesToGenerate=es-419 +CulturesToGenerate=es +CulturesToGenerate=tr + +[GatherTextStep0] +CommandletClass=GenerateTextLocalizationReport +bWordCountReport=true +WordCountReportName=Game.csv + diff --git a/Config/Localization/Game_Import.ini b/Config/Localization/Game_Import.ini new file mode 100644 index 00000000..ecf29a79 --- /dev/null +++ b/Config/Localization/Game_Import.ini @@ -0,0 +1,30 @@ +; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY! +; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION +[CommonSettings] +SourcePath=Content/Localization/Game +DestinationPath=Content/Localization/Game +NativeCulture=en +CulturesToGenerate=en +CulturesToGenerate=ar +CulturesToGenerate=fr +CulturesToGenerate=zh-Hans +CulturesToGenerate=de +CulturesToGenerate=it +CulturesToGenerate=ja +CulturesToGenerate=ko +CulturesToGenerate=pt-BR +CulturesToGenerate=pl +CulturesToGenerate=ru +CulturesToGenerate=es-419 +CulturesToGenerate=es +CulturesToGenerate=tr +ManifestName=Game.manifest +ArchiveName=Game.archive +PortableObjectName=Game.po + +[GatherTextStep0] +CommandletClass=InternationalizationExport +bImportLoc=true +LocalizedTextCollapseMode=ELocalizedTextCollapseMode::IdenticalTextIdAndSource +POFormat=EPortableObjectFormat::Unreal + diff --git a/Config/Localization/Game_ImportDialogue.ini b/Config/Localization/Game_ImportDialogue.ini new file mode 100644 index 00000000..37841ec3 --- /dev/null +++ b/Config/Localization/Game_ImportDialogue.ini @@ -0,0 +1,28 @@ +; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY! +; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION +[CommonSettings] +SourcePath=Content/Localization/Game +ManifestName=Game.manifest +ArchiveName=Game.archive +NativeCulture=en +CulturesToGenerate=en +CulturesToGenerate=ar +CulturesToGenerate=fr +CulturesToGenerate=zh-Hans +CulturesToGenerate=de +CulturesToGenerate=it +CulturesToGenerate=ja +CulturesToGenerate=ko +CulturesToGenerate=pt-BR +CulturesToGenerate=pl +CulturesToGenerate=ru +CulturesToGenerate=es-419 +CulturesToGenerate=es +CulturesToGenerate=tr + +[GatherTextStep0] +CommandletClass=ImportLocalizedDialogue +RawAudioPath= +ImportedDialogueFolder=ImportedDialogue +bImportNativeAsSource=false + diff --git a/Config/Localization/Game_ImportDialogueScript.ini b/Config/Localization/Game_ImportDialogueScript.ini new file mode 100644 index 00000000..6b0b120d --- /dev/null +++ b/Config/Localization/Game_ImportDialogueScript.ini @@ -0,0 +1,27 @@ +; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY! +; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION +[CommonSettings] +SourcePath=Content/Localization/Game +DestinationPath=Content/Localization/Game +NativeCulture=en +CulturesToGenerate=en +CulturesToGenerate=ar +CulturesToGenerate=fr +CulturesToGenerate=zh-Hans +CulturesToGenerate=de +CulturesToGenerate=it +CulturesToGenerate=ja +CulturesToGenerate=ko +CulturesToGenerate=pt-BR +CulturesToGenerate=pl +CulturesToGenerate=ru +CulturesToGenerate=es-419 +CulturesToGenerate=es +CulturesToGenerate=tr +ManifestName=Game.manifest +ArchiveName=Game.archive +DialogueScriptName=GameDialogue.csv + +[GatherTextStep0] +CommandletClass=ImportDialogueScript + diff --git a/Config/Mac/MacEngine.ini b/Config/Mac/MacEngine.ini new file mode 100644 index 00000000..b8cdcf22 --- /dev/null +++ b/Config/Mac/MacEngine.ini @@ -0,0 +1,2 @@ +[ConsoleVariables] +dp.AllowScalabilityGroupsToChangeAtRuntime=1 diff --git a/Config/Mac/MacGame.ini b/Config/Mac/MacGame.ini new file mode 100644 index 00000000..c8d0b85f --- /dev/null +++ b/Config/Mac/MacGame.ini @@ -0,0 +1,19 @@ +[CommonInputPlatformSettings_Mac CommonInputPlatformSettings] +DefaultInputType=MouseAndKeyboard +bSupportsMouseAndKeyboard=True +bSupportsTouch=False +bSupportsGamepad=True +DefaultGamepadName=XSX +bCanChangeGamepadType=True ++ControllerData=/Game/UI/Foundation/Platform/Input/KeyboardMouse/CommonInput_KeyboardMouse.CommonInput_KeyboardMouse_C ++ControllerData=/Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.CommonInput_Gamepad_XSX_C ++ControllerData=/Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.CommonInput_Gamepad_PS5_C + +[/Script/CommonUI.CommonUISettings] ++PlatformTraits=(TagName="Platform.Trait.SupportsWindowedMode") ++PlatformTraits=(TagName="Platform.Trait.CanExitApplication") ++PlatformTraits=(TagName="Platform.Trait.SupportsBackgroundAudio") ++PlatformTraits=(TagName="Platform.Trait.Input.SupportsMouseAndKeyboard") ++PlatformTraits=(TagName="Platform.Trait.Input.HardwareCursor") ++PlatformTraits=(TagName="Platform.Trait.SingleOnlineUser") ++PlatformTraits=(TagName="Platform.Trait.NeedsBrightnessAdjustment") \ No newline at end of file diff --git a/Config/Windows/Custom/EOS/WindowsEngine.ini b/Config/Windows/Custom/EOS/WindowsEngine.ini new file mode 100644 index 00000000..3cf43e3c --- /dev/null +++ b/Config/Windows/Custom/EOS/WindowsEngine.ini @@ -0,0 +1,13 @@ +[OnlineSubsystem] +DefaultPlatformService=EOS +;NativePlatformService=Steam + +[OnlineSubsystemEOSPlus] +bEnabled=false + +[/Script/OnlineSubsystemEOS.EOSSettings] +bUseEAS=true + +[OnlineServices.EOS] +; Use EAS on Windows - this is required for logging in with EGS credentials or Dev Auth Tool credentials +bUseEAS=true \ No newline at end of file diff --git a/Config/Windows/WindowsEngine.ini b/Config/Windows/WindowsEngine.ini new file mode 100644 index 00000000..b8cdcf22 --- /dev/null +++ b/Config/Windows/WindowsEngine.ini @@ -0,0 +1,2 @@ +[ConsoleVariables] +dp.AllowScalabilityGroupsToChangeAtRuntime=1 diff --git a/Config/Windows/WindowsGame.ini b/Config/Windows/WindowsGame.ini new file mode 100644 index 00000000..ba9a69bc --- /dev/null +++ b/Config/Windows/WindowsGame.ini @@ -0,0 +1,20 @@ +[CommonInputPlatformSettings_Windows CommonInputPlatformSettings] +DefaultInputType=MouseAndKeyboard +bSupportsMouseAndKeyboard=True +bSupportsTouch=False +bSupportsGamepad=True +DefaultGamepadName=XSX +bCanChangeGamepadType=True ++ControllerData=/Game/UI/Foundation/Platform/Input/KeyboardMouse/CommonInput_KeyboardMouse.CommonInput_KeyboardMouse_C ++ControllerData=/Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.CommonInput_Gamepad_XSX_C ++ControllerData=/Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.CommonInput_Gamepad_PS5_C + +[/Script/CommonUI.CommonUISettings] ++PlatformTraits=(TagName="Platform.Trait.SupportsWindowedMode") ++PlatformTraits=(TagName="Platform.Trait.CanExitApplication") ++PlatformTraits=(TagName="Platform.Trait.SupportsChangingAudioOutputDevice") ++PlatformTraits=(TagName="Platform.Trait.SupportsBackgroundAudio") ++PlatformTraits=(TagName="Platform.Trait.Input.SupportsMouseAndKeyboard") ++PlatformTraits=(TagName="Platform.Trait.Input.HardwareCursor") ++PlatformTraits=(TagName="Platform.Trait.SingleOnlineUser") ++PlatformTraits=(TagName="Platform.Trait.NeedsBrightnessAdjustment") \ No newline at end of file diff --git a/Content/Audio/AttenuationPresets/ATT_Amb_Pad.uasset b/Content/Audio/AttenuationPresets/ATT_Amb_Pad.uasset new file mode 100644 index 00000000..297ce703 --- /dev/null +++ b/Content/Audio/AttenuationPresets/ATT_Amb_Pad.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ddae78067050b61fc3841fa7120e02d185b07cb4f6203818405a4b2fb783333e +size 2367 diff --git a/Content/Audio/AttenuationPresets/ATT_Default.uasset b/Content/Audio/AttenuationPresets/ATT_Default.uasset new file mode 100644 index 00000000..808ee680 --- /dev/null +++ b/Content/Audio/AttenuationPresets/ATT_Default.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:90c8bf162f44a9022c4c5c639f01322ccb825117f5af604c580c2c496aee6e2d +size 1860 diff --git a/Content/Audio/AttenuationPresets/ATT_FX_BulletImpact.uasset b/Content/Audio/AttenuationPresets/ATT_FX_BulletImpact.uasset new file mode 100644 index 00000000..d5fc5d90 --- /dev/null +++ b/Content/Audio/AttenuationPresets/ATT_FX_BulletImpact.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:137a195e8e1efaed334e6cb5a804f9613b930431b00957b1c22f52b4dc0bae54 +size 2223 diff --git a/Content/Audio/AttenuationPresets/ATT_FX_Dash.uasset b/Content/Audio/AttenuationPresets/ATT_FX_Dash.uasset new file mode 100644 index 00000000..48214500 --- /dev/null +++ b/Content/Audio/AttenuationPresets/ATT_FX_Dash.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:98fbaa41ba6b51de3a9448bbe042d7394bfd800ba1584a4422b4c76c91db392c +size 1759 diff --git a/Content/Audio/AttenuationPresets/ATT_FX_GrenadeBounce.uasset b/Content/Audio/AttenuationPresets/ATT_FX_GrenadeBounce.uasset new file mode 100644 index 00000000..e7ba8783 --- /dev/null +++ b/Content/Audio/AttenuationPresets/ATT_FX_GrenadeBounce.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:2ccce986a1287d5a5da118bf83fec9446110a68000df69f3ff6ac5c23d3f2cf3 +size 2046 diff --git a/Content/Audio/AttenuationPresets/ATT_FX_Pad.uasset b/Content/Audio/AttenuationPresets/ATT_FX_Pad.uasset new file mode 100644 index 00000000..d8d36c6a --- /dev/null +++ b/Content/Audio/AttenuationPresets/ATT_FX_Pad.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a2cf374c2d9b16ab8ba0d9bda0db31e502bdd1f413d86b50f30baf1e7b54b389 +size 1803 diff --git a/Content/Audio/AttenuationPresets/ATT_Foley.uasset b/Content/Audio/AttenuationPresets/ATT_Foley.uasset new file mode 100644 index 00000000..6b189c53 --- /dev/null +++ b/Content/Audio/AttenuationPresets/ATT_Foley.uasset @@ -0,0 +1,3 @@ +version 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sha256:7def197e52be4c4f36653635a7a778d896fcf692fdcdd4a4632da269ffccda9b +size 3081 diff --git a/Content/Audio/AttenuationPresets/ATT_Projectile.uasset b/Content/Audio/AttenuationPresets/ATT_Projectile.uasset new file mode 100644 index 00000000..51f98be8 --- /dev/null +++ b/Content/Audio/AttenuationPresets/ATT_Projectile.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:47fcd77fead00cd08b94103f16619c0f01f64581a108e4d644f7baa54bf1b0ac +size 1760 diff --git a/Content/Audio/AttenuationPresets/ATT_Rifle.uasset b/Content/Audio/AttenuationPresets/ATT_Rifle.uasset new file mode 100644 index 00000000..7536268e --- /dev/null +++ b/Content/Audio/AttenuationPresets/ATT_Rifle.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:08454007dfacf7f4f943802f77b175f77342e0391cf21e1c6144534190354098 +size 3077 diff --git a/Content/Audio/AttenuationPresets/ATT_Shotgun.uasset b/Content/Audio/AttenuationPresets/ATT_Shotgun.uasset new file mode 100644 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+version https://git-lfs.github.com/spec/v1 +oid sha256:ff12f5ccb246c114b96e7f02dc73753da8c81acb681c9ccca40b72be73e621af +size 1321 diff --git a/Content/Input/Actions/IA_Look_Stick.uasset b/Content/Input/Actions/IA_Look_Stick.uasset new file mode 100644 index 00000000..1c6846ee --- /dev/null +++ b/Content/Input/Actions/IA_Look_Stick.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:efb54ff35c312ce32deb0c637bbd191a65dffdc1c7689d94377de02982f4cc41 +size 1615 diff --git a/Content/Input/Actions/IA_Move.uasset b/Content/Input/Actions/IA_Move.uasset new file mode 100644 index 00000000..799ea27e --- /dev/null +++ b/Content/Input/Actions/IA_Move.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f555e40028d1a64bf1004df56c05dfbc7c987314c36eacc4ff0fbc62d62d0483 +size 1591 diff --git a/Content/Input/Actions/IA_Weapon_Fire.uasset b/Content/Input/Actions/IA_Weapon_Fire.uasset new file mode 100644 index 00000000..d080b071 --- /dev/null +++ b/Content/Input/Actions/IA_Weapon_Fire.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:9cbbea43f43a3bd6bffec9c6cf71db41cb45c023f9f197bb81109524bacc36dd +size 1506 diff --git a/Content/Input/Actions/IA_Weapon_Fire_Auto.uasset b/Content/Input/Actions/IA_Weapon_Fire_Auto.uasset new file mode 100644 index 00000000..0d34a7af --- /dev/null +++ b/Content/Input/Actions/IA_Weapon_Fire_Auto.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ed589e87dfd1840b095a0a309499feea6443a856f063be3c53dcd7a961529356 +size 1235 diff --git a/Content/Input/Actions/IA_Weapon_Reload.uasset b/Content/Input/Actions/IA_Weapon_Reload.uasset new file mode 100644 index 00000000..e08854d6 --- /dev/null +++ b/Content/Input/Actions/IA_Weapon_Reload.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:4949bf4a0b7b15a43fd6d39abef40da168ab457f12b6ba6394c4caa102ae5d5f +size 1185 diff --git a/Content/Input/Configs/PMI_Default_Gamepad.uasset b/Content/Input/Configs/PMI_Default_Gamepad.uasset new file mode 100644 index 00000000..5f43fe12 --- /dev/null +++ b/Content/Input/Configs/PMI_Default_Gamepad.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:72c8f0ec8fb4f8aa98c3059b29c0f381f70c22409a5a2efaf10df0efacc7a3fa +size 2191 diff --git a/Content/Input/Configs/PMI_Default_KBM.uasset b/Content/Input/Configs/PMI_Default_KBM.uasset new file mode 100644 index 00000000..185d0a52 --- /dev/null +++ b/Content/Input/Configs/PMI_Default_KBM.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6016f673dbf3d81838eca7fdfe6bce4bbcd6319512a398078577a6fbe2147218 +size 2165 diff --git a/Content/Input/InputData_Hero.uasset b/Content/Input/InputData_Hero.uasset new file mode 100644 index 00000000..fb2b6da3 --- /dev/null +++ b/Content/Input/InputData_Hero.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:be3786a8a83bd0409711a90c4ee359b59e1e8e2e89557010c8a30d7b6c706633 +size 5095 diff --git a/Content/Input/InputData_SimplePawn.uasset b/Content/Input/InputData_SimplePawn.uasset new file mode 100644 index 00000000..a103c4be --- /dev/null +++ b/Content/Input/InputData_SimplePawn.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:783346928b2c5fd5b10b26fdeee6893a2e38dff00e5ea9aec5d981418046a201 +size 3563 diff --git a/Content/Input/Mappings/IMC_Default_Gamepad.uasset b/Content/Input/Mappings/IMC_Default_Gamepad.uasset new file mode 100644 index 00000000..1a2d5643 --- /dev/null +++ b/Content/Input/Mappings/IMC_Default_Gamepad.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:64c8bf823bea9f023fec8be8f9b1b92e0251d0aedd4a0c4c908abd01e3566d2f +size 18926 diff --git a/Content/Input/Mappings/IMC_Default_KBM.uasset b/Content/Input/Mappings/IMC_Default_KBM.uasset new file mode 100644 index 00000000..e289e0d9 --- /dev/null +++ b/Content/Input/Mappings/IMC_Default_KBM.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:098d27a2451151912a4ea8b35f02148229c3ce726e0bf5030bc24fdbf5388c8f +size 20682 diff --git a/Content/Input/Settings/GamepadAimSensitivity_Normal.uasset b/Content/Input/Settings/GamepadAimSensitivity_Normal.uasset new file mode 100644 index 00000000..dcd8eaba --- /dev/null +++ b/Content/Input/Settings/GamepadAimSensitivity_Normal.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:444ebcfdcc00c0607d7a99bf780a9a2c2579bf483d56de567d7b1131e97eb3f3 +size 2127 diff --git a/Content/Legal/ThirdParty/Licenses/Orbitron_LICENSE.txt b/Content/Legal/ThirdParty/Licenses/Orbitron_LICENSE.txt new file mode 100644 index 00000000..abf1c993 --- /dev/null +++ b/Content/Legal/ThirdParty/Licenses/Orbitron_LICENSE.txt @@ -0,0 +1,86 @@ +SIL OPEN FONT LICENSE +Version 1.1 - 26 February 2007 + +PREAMBLE +The goals of the Open Font License (OFL) are to stimulate worldwide +development of collaborative font projects, to support the font creation +efforts of academic and linguistic communities, and to provide a free and +open framework in which fonts may be shared and improved in partnership +with others. + +The OFL allows the licensed fonts to be used, studied, modified and +redistributed freely as long as they are not sold by themselves. The +fonts, including any derivative works, can be bundled, embedded, +redistributed and/or sold with any software provided that any reserved +names are not used by derivative works. The fonts and derivatives, +however, cannot be released under any other type of license. The +requirement for fonts to remain under this license does not apply +to any document created using the fonts or their derivatives. + +DEFINITIONS +"Font Software" refers to the set of files released by the Copyright +Holder(s) under this license and clearly marked as such. This may +include source files, build scripts and documentation. + +"Reserved Font Name" refers to any names specified as such after the +copyright statement(s). + +"Original Version" refers to the collection of Font Software components as +distributed by the Copyright Holder(s). + +"Modified Version" refers to any derivative made by adding to, deleting, +or substituting — in part or in whole — any of the components of the +Original Version, by changing formats or by porting the Font Software to a +new environment. + +"Author" refers to any designer, engineer, programmer, technical +writer or other person who contributed to the Font Software. + +PERMISSION & CONDITIONS +Permission is hereby granted, free of charge, to any person obtaining +a copy of the Font Software, to use, study, copy, merge, embed, modify, +redistribute, and sell modified and unmodified copies of the Font +Software, subject to the following conditions: + +1) Neither the Font Software nor any of its individual components, +in Original or Modified Versions, may be sold by itself. + +2) Original or Modified Versions of the Font Software may be bundled, +redistributed and/or sold with any software, provided that each copy +contains the above copyright notice and this license. These can be +included either as stand-alone text files, human-readable headers or +in the appropriate machine-readable metadata fields within text or +binary files as long as those fields can be easily viewed by the user. + +3) No Modified Version of the Font Software may use the Reserved Font +Name(s) unless explicit written permission is granted by the corresponding +Copyright Holder. This restriction only applies to the primary font name as +presented to the users. + +4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font +Software shall not be used to promote, endorse or advertise any +Modified Version, except to acknowledge the contribution(s) of the +Copyright Holder(s) and the Author(s) or with their explicit written +permission. + +5) The Font Software, modified or unmodified, in part or in whole, +must be distributed entirely under this license, and must not be +distributed under any other license. The requirement for fonts to +remain under this license does not apply to any document created +using the Font Software. + +TERMINATION +This license becomes null and void if any of the above conditions are +not met. + +DISCLAIMER +THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT +OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE +COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, +INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL +DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM +OTHER DEALINGS IN THE FONT SOFTWARE. + diff --git a/Content/Localization/EngineOverrides/EngineOverrides.csv b/Content/Localization/EngineOverrides/EngineOverrides.csv new file mode 100644 index 00000000..119af0cc --- /dev/null +++ b/Content/Localization/EngineOverrides/EngineOverrides.csv @@ -0,0 +1,4 @@ +Date/Time,Word Count,ar,de,en,es,es-419,fr,it,ja,ko,pl,pt-BR,ru,tr,zh-Hans +2022.03.11-17.16.10,1775,0,0,1775,0,0,0,0,0,0,0,0,0,0,0 +2022.03.16-16.50.27,1775,1766,1766,1775,1766,1766,1766,1766,1766,1766,1766,1766,1766,1766,1766 +2022.03.21-16.02.12,1775,1774,1774,1775,1774,1774,1774,1774,1774,1774,1774,1774,1774,1774,1774 diff --git a/Content/Localization/EngineOverrides/EngineOverrides.locmeta b/Content/Localization/EngineOverrides/EngineOverrides.locmeta new file mode 100644 index 00000000..bd522ab2 Binary files /dev/null and b/Content/Localization/EngineOverrides/EngineOverrides.locmeta differ diff --git a/Content/Localization/EngineOverrides/EngineOverrides.manifest b/Content/Localization/EngineOverrides/EngineOverrides.manifest new file mode 100644 index 00000000..3394ebb5 Binary files /dev/null and b/Content/Localization/EngineOverrides/EngineOverrides.manifest differ diff --git a/Content/Localization/EngineOverrides/EngineOverrides_Conflicts.txt b/Content/Localization/EngineOverrides/EngineOverrides_Conflicts.txt new file mode 100644 index 00000000..e69de29b diff --git a/Content/Localization/EngineOverrides/ar/EngineOverrides.archive b/Content/Localization/EngineOverrides/ar/EngineOverrides.archive new file mode 100644 index 00000000..da38f9e1 Binary files /dev/null and b/Content/Localization/EngineOverrides/ar/EngineOverrides.archive differ diff --git a/Content/Localization/EngineOverrides/ar/EngineOverrides.locres b/Content/Localization/EngineOverrides/ar/EngineOverrides.locres new file mode 100644 index 00000000..ec48f7b4 Binary files /dev/null and b/Content/Localization/EngineOverrides/ar/EngineOverrides.locres differ diff --git a/Content/Localization/EngineOverrides/ar/EngineOverrides.po b/Content/Localization/EngineOverrides/ar/EngineOverrides.po new file mode 100644 index 00000000..7a048d4b --- /dev/null +++ b/Content/Localization/EngineOverrides/ar/EngineOverrides.po @@ -0,0 +1,2892 @@ +# EngineOverrides Arabic translation. +# Copyright Epic Games, Inc. All Rights Reserved. +# +msgid "" +msgstr "" +"Project-Id-Version: EngineOverrides\n" +"POT-Creation-Date: 2022-03-24 20:59\n" +"PO-Revision-Date: 2022-03-24 20:59\n" +"Language-Team: \n" +"Language: ar\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Plural-Forms: nplurals=6; plural=(n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 && n%100<=10 ? 3 : n%100>=11 && n%100<=99 ? 4 : 5);\n" + +#. Key: RequiredAGX +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Apple/AppleDynamicRHI.cpp:157 +#: ../../../Engine/Source/Runtime/RHI/Private/Apple/AppleDynamicRHI.cpp:157 +msgctxt "AppleDynamicRHI,RequiredAGX" +msgid "The AGX RHI is not supported on your system. Try running without the -agx command line argument." +msgstr " AGX RHI غير مدعوم على النظام الخاص بك. جرب التشغيل دون وسيطة سطر الأوامر -agx." + +#. Key: BuildPatchInstaller_DownloadSpeedFormat +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1897 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1897 +msgctxt "BuildPatchInstaller,BuildPatchInstaller_DownloadSpeedFormat" +msgid "{Current} / {Total} ({Speed}/sec)" +msgstr "{Current} / {Total} ({Speed}/ثانية)" + +#. Key: BuildPatchInstaller_GenericProgress +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1877 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1877 +msgctxt "BuildPatchInstaller,BuildPatchInstaller_GenericProgress" +msgid "Please Wait" +msgstr "يُرجى الانتظار" + +#. Key: BuildPatchInstallShortError_ApplicationClosing +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:19 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:19 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_ApplicationClosing" +msgid "The application is closing." +msgstr "يتم غلق التطبيق." + +#. Key: BuildPatchInstallShortError_ApplicationError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:20 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:20 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_ApplicationError" +msgid "Patching service could not start. Please contact support." +msgstr "تعذر بدء تشغيل خدمة التصحيح. يُرجى الاتصال بالدعم." + +#. Key: BuildPatchInstallShortError_BuildCorrupt +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:18 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:18 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_BuildCorrupt" +msgid "The installation is corrupt. Please contact support." +msgstr "التثبيت غير صالح. يُرجى الاتصال بالدعم." + +#. Key: BuildPatchInstallShortError_DownloadError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:15 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:15 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_DownloadError" +msgid "Could not download patch data. Please check your internet connection, and try again." +msgstr "تعذر تنزيل بيانات ملف التصحيح. يرجى التحقق من اتصالك بالإنترنت وإعادة المحاولة مرة أخرى." + +#. Key: BuildPatchInstallShortError_FileConstructionFail +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:16 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:16 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_FileConstructionFail" +msgid "A file corruption has occurred. Please try again." +msgstr "حدث خطأ في الملف. يرجى إعادة المحاولة." + +#. Key: BuildPatchInstallShortError_InitializationError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:23 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:23 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_InitializationError" +msgid "The installer failed to initialize. Please contact support." +msgstr "فشل المثبت في البدء. يُرجى الاتصال بالدعم." + +#. Key: BuildPatchInstallShortError_InvalidOrMax +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:26 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:26 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_InvalidOrMax" +msgid "An unknown error ocurred. Please contact support." +msgstr "حدث خطأ غير معروف. يُرجى الاتصال بالدعم." + +#. Key: BuildPatchInstallShortError_MoveFileToInstall +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:17 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:17 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_MoveFileToInstall" +msgid "A file access error has occurred. Please check your running processes." +msgstr "حدث خطأ في الوصول إلى الملف. يُرجى مراجعة العمليات الجارية." + +#. Key: BuildPatchInstallShortError_NoError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:14 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:14 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_NoError" +msgid "The operation was successful." +msgstr "تمت العملية بنجاح." + +#. Key: BuildPatchInstallShortError_OutOfDiskSpace +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:25 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:25 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_OutOfDiskSpace" +msgid "Not enough disk space available. Please free up some disk space and try again." +msgstr "لا توجد مساحة قرص كافية. يُرجى تفريغ بعض المساحة على القرص وإعادة المحاولة." + +#. Key: BuildPatchInstallShortError_PathLengthExceeded +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:24 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:24 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_PathLengthExceeded" +msgid "Maximum path length exceeded. Please specify a shorter install location." +msgstr "تم تجاوز طول المسار الأقصى. يُرجى تحديد موقع تثبيت أقصر." + +#. Key: BuildPatchInstallShortError_PrerequisiteError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:22 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:22 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_PrerequisiteError" +msgid "The necessary prerequisites have failed to install. Please contact support." +msgstr "فشل في تثبيت المتطلبات الأساسية. يُرجى الاتصال بالدعم." + +#. Key: BuildPatchInstallShortError_UserCanceled +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:21 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:21 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_UserCanceled" +msgid "User cancelled." +msgstr "قام المستخدم بالإلغاء." + +#. Key: InstallDirectoryDiskSpace +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:49 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:49 +msgctxt "BuildPatchInstallError,InstallDirectoryDiskSpace" +msgid "There is not enough space at {Location}\n{RequiredBytes} is required.\n{AvailableBytes} is available.\nYou need an additional {SpaceAdditional} to perform the installation." +msgstr "لا توجد مساحة كافية على {Location}\n{RequiredBytes} مطلوبة.\n{AvailableBytes} متاحة.\nتحتاج إلى مساحة {SpaceAdditional} إضافية لإجراء هذا التثبيت." + +#. Key: InstallDirectoryDiskSpaceDevice +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:51 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:51 +msgctxt "BuildPatchInstallError,InstallDirectoryDiskSpaceDevice" +msgid "There is not enough space on your device.\n{RequiredBytes} is required.\n{AvailableBytes} is available.\nYou need an additional {SpaceAdditional} to perform the installation." +msgstr "لا توجد مساحة كافية على جهازك\n{RequiredBytes} مطلوبة.\n{AvailableBytes} متاحة.\nتحتاج إلى مساحة {SpaceAdditional} إضافية لإجراء هذا التثبيت." + +#. Key: InvalidInstallTags +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:617 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:617 +msgctxt "BuildPatchInstallError,InvalidInstallTags" +msgid "This installation could not continue due to a configuration issue. Please contact support." +msgstr "تعذر استمرار التثبيت بسبب مشكلة في التكوين. يُرجى الاتصال بالدعم." + +#. Key: MissingInstallDirectory +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:637 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:637 +msgctxt "BuildPatchInstallError,MissingInstallDirectory" +msgid "The installation directory could not be created.\n{0}" +msgstr "تعذر إنشاء الدليل التالي.\n{0}" + +#. Key: MissingPrereqForPrereqOnlyInstall +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:667 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:667 +msgctxt "BuildPatchInstallError,MissingPrereqForPrereqOnlyInstall" +msgid "This installation could not continue due to a prerequisite configuration issue. Please contact support." +msgstr "لم تتم عملية التثبيت نظرًا لوجود مشكلة بإعداد المكونات الأساسية. يُرجى الاتصال بالدعم." + +#. Key: MissingStageDirectory +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:647 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:647 +msgctxt "BuildPatchInstallError,MissingStageDirectory" +msgid "The following directory could not be created.\n{0}" +msgstr "تعذر إنشاء الدليل التالي.\n{0}" + +#. Key: EBuildPatchProgress_BuildVerification +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:64 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:64 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_BuildVerification" +msgid "Verifying" +msgstr "جار التحقق" + +#. Key: EBuildPatchProgress_CleanUp +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:65 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:65 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_CleanUp" +msgid "Cleaning up" +msgstr "جار التنظيف" + +#. Key: EBuildPatchProgress_Complete +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:67 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:67 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Complete" +msgid "Complete" +msgstr "تم" + +#. Key: EBuildPatchProgress_Downloading +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:62 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:62 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Downloading" +msgid "Downloading" +msgstr "جار التنزيل" + +#. Key: EBuildPatchProgress_Initialising +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:60 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:60 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Initialising" +msgid "Initializing" +msgstr "جار التهيئة" + +#. Key: EBuildPatchProgress_Installing +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:63 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:63 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Installing" +msgid "Installing" +msgstr "جار التثبيت" + +#. Key: EBuildPatchProgress_Paused +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:68 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:68 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Paused" +msgid "Paused" +msgstr "تم الإيقاف مؤقتًا" + +#. Key: EBuildPatchProgress_PrerequisitesInstall +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:66 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:66 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_PrerequisitesInstall" +msgid "Prerequisites" +msgstr "المتطلبات الأساسية" + +#. Key: EBuildPatchProgress_Queued +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:59 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:59 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Queued" +msgid "Queued" +msgstr "في قائمة الانتظار" + +#. Key: EBuildPatchProgress_Resuming +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:61 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:61 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Resuming" +msgid "Resuming" +msgstr "جار الاستئناف" + +#. Key: NullDrvFailure +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:64 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:64 +msgctxt "DynamicRHI,NullDrvFailure" +msgid "NullDrv failure?" +msgstr "هل يوجد فشل في NullDrv؟" + +#. Key: FileManagerName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:1592 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:1592 +msgctxt "GenericPlatform,FileManagerName" +msgid "File Manager" +msgstr "مدير الملفات" + +#. Key: GpuProfileVsyncEnabledWarning +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/GPUProfiler.cpp:483 +#: ../../../Engine/Source/Runtime/RHI/Private/GPUProfiler.cpp:483 +msgctxt "GpuProfiler,GpuProfileVsyncEnabledWarning" +msgid "WARNING: This GPU profile was captured with v-sync enabled. V-sync wait time may show up in any bucket, and as a result the data in this profile may be skewed. Please profile with v-sync disabled to obtain the most accurate data." +msgstr "تحذير: تم تسجيل ملف تعريف GPU أثناء تفعيل المزامنة الرأسية. قد تظهر مدة انتظار المزامنة الرأسية في أي مستودع، وكنتيجة لذلك، فقد تتأثر البيانات في هذا الملف التعريفي. يُرجى إعداد ملف التعريف أثناء وقف المزامنة الرأسية بهدف الحصول على بيانات دقيقة." + +#. Key: FailedToCreateHoloLens_RHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/HoloLens/HoloLensDynamicRHI.cpp:118 +#: ../../../Engine/Source/Runtime/RHI/Private/HoloLens/HoloLensDynamicRHI.cpp:118 +msgctxt "HoloLens,FailedToCreateHoloLens_RHI" +msgid "HoloLensRHI failure?" +msgstr "فشل معالج الرسوميات الخاص بـ HoloLens؟" + +#. Key: Acceleration +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:718 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:718 +msgctxt "InputKeys,Acceleration" +msgid "Acceleration" +msgstr "التسارع" + +#. Key: Add +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:611 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:611 +msgctxt "InputKeys,Add" +msgid "Num +" +msgstr "Num +" + +#. Key: Ampersand +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:657 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:657 +msgctxt "InputKeys,Ampersand" +msgid "Ampersand" +msgstr "علامة العطف" + +#. Key: Android_Back +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:770 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:770 +msgctxt "InputKeys,Android_Back" +msgid "Android Back" +msgstr "زر الرجوع في Android" + +#. Key: Android_Menu +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:773 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:773 +msgctxt "InputKeys,Android_Menu" +msgid "Android Menu" +msgstr "قائمة Android" + +#. Key: Android_Volume_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:772 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:772 +msgctxt "InputKeys,Android_Volume_Down" +msgid "Android Volume Down" +msgstr "زر تقليل مستوى الصوت في Android" + +#. Key: Android_Volume_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:771 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:771 +msgctxt "InputKeys,Android_Volume_Up" +msgid "Android Volume Up" +msgstr "زر رفع مستوى الصوت في Android" + +#. Key: AndroidSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:768 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:768 +msgctxt "InputKeys,AndroidSubCateogry" +msgid "Android" +msgstr "Android" + +#. Key: AnyKey +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:519 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:519 +msgctxt "InputKeys,AnyKey" +msgid "Any Key" +msgstr "أي مفتاح" + +#. Key: Apostrophe +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:652 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:652 +msgctxt "InputKeys,Apostrophe" +msgid "Apostrophe" +msgstr "الفاصلة العليا" + +#. Key: Asterix +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:658 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:658 +msgctxt "InputKeys,Asterix" +msgid "Asterisk" +msgstr "علامة نجمية" + +#. Key: Backslash +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:650 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:650 +msgctxt "InputKeys,Backslash" +msgid "Backslash" +msgstr "شرطة مائلة للخلف" + +#. Key: BackSpace +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:557 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:557 +msgctxt "InputKeys,BackSpace" +msgid "Backspace" +msgstr "Backspace" + +#. Key: CapsLock +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +msgctxt "InputKeys,CapsLock" +msgid "Caps Lock" +msgstr "Caps Lock" + +#. Key: CapsLockShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +msgctxt "InputKeys,CapsLockShort" +msgid "Caps" +msgstr "Caps" + +#. Key: Caret +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:659 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:659 +msgctxt "InputKeys,Caret" +msgid "Caret" +msgstr "علامة الإقحام" + +#. Key: Colon +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:662 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:662 +msgctxt "InputKeys,Colon" +msgid "Colon" +msgstr "علامة النقطتين" + +#. Key: Comma +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:643 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:643 +msgctxt "InputKeys,Comma" +msgid "Comma" +msgstr "فاصلة" + +#. Key: Decimal +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:613 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:613 +msgctxt "InputKeys,Decimal" +msgid "Num ." +msgstr "Num ." + +#. Key: Delete +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +msgctxt "InputKeys,Delete" +msgid "Delete" +msgstr "Delete" + +#. Key: DeleteShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +msgctxt "InputKeys,DeleteShort" +msgid "Del" +msgstr "Del" + +#. Key: Divide +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:614 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:614 +msgctxt "InputKeys,Divide" +msgid "Num /" +msgstr "Num /" + +#. Key: Dollar +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:660 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:660 +msgctxt "InputKeys,Dollar" +msgid "Dollar" +msgstr "دولار" + +#. Key: Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:549 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:549 +msgctxt "InputKeys,Down" +msgid "Down" +msgstr "أسفل" + +#. Key: End +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:543 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:543 +msgctxt "InputKeys,End" +msgid "End" +msgstr "End" + +#. Key: Enter +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:535 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:535 +msgctxt "InputKeys,Enter" +msgid "Enter" +msgstr "مفتاح Enter" + +#. Key: Equals +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:642 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:642 +msgctxt "InputKeys,Equals" +msgid "Equals" +msgstr "يساوي" + +#. Key: Escape +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +msgctxt "InputKeys,Escape" +msgid "Escape" +msgstr "Escape" + +#. Key: EscapeShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +msgctxt "InputKeys,EscapeShort" +msgid "Esc" +msgstr "Esc" + +#. Key: Exclamation +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:661 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:661 +msgctxt "InputKeys,Exclamation" +msgid "Exclamation" +msgstr "علامة تعجب" + +#. Key: F1 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:616 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:616 +msgctxt "InputKeys,F1" +msgid "F1" +msgstr "F1" + +#. Key: F10 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:625 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:625 +msgctxt "InputKeys,F10" +msgid "F10" +msgstr "F10" + +#. Key: F11 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:626 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:626 +msgctxt "InputKeys,F11" +msgid "F11" +msgstr "F11" + +#. Key: F12 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:627 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:627 +msgctxt "InputKeys,F12" +msgid "F12" +msgstr "F12" + +#. Key: F2 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:617 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:617 +msgctxt "InputKeys,F2" +msgid "F2" +msgstr "F2" + +#. Key: F3 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:618 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:618 +msgctxt "InputKeys,F3" +msgid "F3" +msgstr "F3" + +#. Key: F4 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:619 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:619 +msgctxt "InputKeys,F4" +msgid "F4" +msgstr "F4" + +#. Key: F5 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:620 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:620 +msgctxt "InputKeys,F5" +msgid "F5" +msgstr "F5" + +#. Key: F6 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:621 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:621 +msgctxt "InputKeys,F6" +msgid "F6" +msgstr "F6" + +#. Key: F7 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:622 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:622 +msgctxt "InputKeys,F7" +msgid "F7" +msgstr "F7" + +#. Key: F8 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:623 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:623 +msgctxt "InputKeys,F8" +msgid "F8" +msgstr "F8" + +#. Key: F9 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:624 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:624 +msgctxt "InputKeys,F9" +msgid "F9" +msgstr "F9" + +#. Key: ForwardDelete +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:555 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:555 +msgctxt "InputKeys,ForwardDelete" +msgid "Fn+Delete" +msgstr "Fn+Delete" + +#. Key: Gamepad_DPad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:680 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:680 +msgctxt "InputKeys,Gamepad_DPad_Down" +msgid "Gamepad D-pad Down" +msgstr "زر اتجاهات لوحة الألعاب لأسفل" + +#. Key: Gamepad_DPad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:682 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:682 +msgctxt "InputKeys,Gamepad_DPad_Left" +msgid "Gamepad D-pad Left" +msgstr "زر اتجاهات لوحة الألعاب لليسار" + +#. Key: Gamepad_DPad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:681 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:681 +msgctxt "InputKeys,Gamepad_DPad_Right" +msgid "Gamepad D-pad Right" +msgstr "زر اتجاهات لوحة الألعاب لليمين" + +#. Key: Gamepad_DPad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:679 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:679 +msgctxt "InputKeys,Gamepad_DPad_Up" +msgid "Gamepad D-pad Up" +msgstr "زر اتجاهات لوحة الألعاب لأعلى" + +#. Key: Gamepad_FaceButton_Bottom +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1172 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1172 +msgctxt "InputKeys,Gamepad_FaceButton_Bottom" +msgid "Gamepad Face Button Bottom" +msgstr "الزر الأمامي لأسفل بلوحة الألعاب" + +#. Key: Gamepad_FaceButton_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1180 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1180 +msgctxt "InputKeys,Gamepad_FaceButton_Left" +msgid "Gamepad Face Button Left" +msgstr "الزر الأمامي لليسار بلوحة الألعاب" + +#. Key: Gamepad_FaceButton_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1176 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1176 +msgctxt "InputKeys,Gamepad_FaceButton_Right" +msgid "Gamepad Face Button Right" +msgstr "الزر الأمامي لليمين بلوحة الألعاب" + +#. Key: Gamepad_FaceButton_Top +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1184 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1184 +msgctxt "InputKeys,Gamepad_FaceButton_Top" +msgid "Gamepad Face Button Top" +msgstr "الزر الأمامي لأعلى بلوحة الألعاب" + +#. Key: Gamepad_Left2D +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:674 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:674 +msgctxt "InputKeys,Gamepad_Left2D" +msgid "Gamepad Left Thumbstick 2D-Axis" +msgstr "المحور ثنائي الأبعاد للعصا اليسرى التي تعمل بالإبهام بلوحة الألعاب" + +#. Key: Gamepad_LeftShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1137 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1137 +msgctxt "InputKeys,Gamepad_LeftShoulder" +msgid "Gamepad Left Shoulder" +msgstr "الزر الجانبي الأيسر بلوحة الألعاب" + +#. Key: Gamepad_LeftStick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:686 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:686 +msgctxt "InputKeys,Gamepad_LeftStick_Down" +msgid "Gamepad Left Thumbstick Down" +msgstr "العصا اليسرى التي تعمل بالإبهام بلوحة الألعاب لأسفل" + +#. Key: Gamepad_LeftStick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:688 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:688 +msgctxt "InputKeys,Gamepad_LeftStick_Left" +msgid "Gamepad Left Thumbstick Left" +msgstr "العصا اليسرى التي تعمل بالإبهام بلوحة الألعاب لليسار" + +#. Key: Gamepad_LeftStick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:687 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:687 +msgctxt "InputKeys,Gamepad_LeftStick_Right" +msgid "Gamepad Left Thumbstick Right" +msgstr "العصا اليسرى التي تعمل بالإبهام بلوحة الألعاب لليمين" + +#. Key: Gamepad_LeftStick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:685 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:685 +msgctxt "InputKeys,Gamepad_LeftStick_Up" +msgid "Gamepad Left Thumbstick Up" +msgstr "العصا اليسرى التي تعمل بالإبهام بلوحة الألعاب لأعلى" + +#. Key: Gamepad_LeftThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1161 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1161 +msgctxt "InputKeys,Gamepad_LeftThumbstick" +msgid "Gamepad Left Thumbstick Button" +msgstr "زر عصا الإبهام اليسرى بلوحة الألعاب" + +#. Key: Gamepad_LeftTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1145 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1145 +msgctxt "InputKeys,Gamepad_LeftTrigger" +msgid "Gamepad Left Trigger" +msgstr "زر التشغيل الأيسر بلوحة الألعاب" + +#. Key: Gamepad_LeftTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1153 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1153 +msgctxt "InputKeys,Gamepad_LeftTriggerAxis" +msgid "Gamepad Left Trigger Axis" +msgstr "محور التشغيل الأيسر بلوحة الألعاب" + +#. Key: Gamepad_LeftX +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:672 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:672 +msgctxt "InputKeys,Gamepad_LeftX" +msgid "Gamepad Left Thumbstick X-Axis" +msgstr "المحور س للعصا اليسرى التي تعمل بالإبهام بلوحة الألعاب" + +#. Key: Gamepad_LeftY +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:673 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:673 +msgctxt "InputKeys,Gamepad_LeftY" +msgid "Gamepad Left Thumbstick Y-Axis" +msgstr "المحور ص للعصا اليسرى التي تعمل بالإبهام بلوحة الألعاب" + +#. Key: Gamepad_Right2D +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:677 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:677 +msgctxt "InputKeys,Gamepad_Right2D" +msgid "Gamepad Right Thumbstick 2D-Axis" +msgstr "المحور ثنائي الأبعاد للعصا اليمنى التي تعمل بالإبهام بلوحة الألعاب" + +#. Key: Gamepad_RightShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1141 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1141 +msgctxt "InputKeys,Gamepad_RightShoulder" +msgid "Gamepad Right Shoulder" +msgstr "الزر الجانبي الأيمن بلوحة الألعاب" + +#. Key: Gamepad_RightStick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:691 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:691 +msgctxt "InputKeys,Gamepad_RightStick_Down" +msgid "Gamepad Right Thumbstick Down" +msgstr "العصا اليمنى التي تعمل بالإبهام بلوحة الألعاب لأسفل" + +#. Key: Gamepad_RightStick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:693 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:693 +msgctxt "InputKeys,Gamepad_RightStick_Left" +msgid "Gamepad Right Thumbstick Left" +msgstr "العصا اليمنى التي تعمل بالإبهام بلوحة الألعاب لليسار" + +#. Key: Gamepad_RightStick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:692 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:692 +msgctxt "InputKeys,Gamepad_RightStick_Right" +msgid "Gamepad Right Thumbstick Right" +msgstr "العصا اليمنى التي تعمل بالإبهام بلوحة الألعاب لليمين" + +#. Key: Gamepad_RightStick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:690 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:690 +msgctxt "InputKeys,Gamepad_RightStick_Up" +msgid "Gamepad Right Thumbstick Up" +msgstr "العصا اليمنى التي تعمل بالإبهام بلوحة الألعاب لأعلى" + +#. Key: Gamepad_RightThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1165 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1165 +msgctxt "InputKeys,Gamepad_RightThumbstick" +msgid "Gamepad Right Thumbstick Button" +msgstr "زر عصا الإبهام اليمنى بلوحة الألعاب" + +#. Key: Gamepad_RightTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1149 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1149 +msgctxt "InputKeys,Gamepad_RightTrigger" +msgid "Gamepad Right Trigger" +msgstr "زر التشغيل الأيمن بلوحة الألعاب" + +#. Key: Gamepad_RightTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1157 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1157 +msgctxt "InputKeys,Gamepad_RightTriggerAxis" +msgid "Gamepad Right Trigger Axis" +msgstr "محور التشغيل الأيمن بلوحة الألعاب" + +#. Key: Gamepad_RightX +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:675 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:675 +msgctxt "InputKeys,Gamepad_RightX" +msgid "Gamepad Right Thumbstick X-Axis" +msgstr "المحور س للعصا اليمنى التي تعمل بالإبهام بلوحة الألعاب" + +#. Key: Gamepad_RightY +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:676 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:676 +msgctxt "InputKeys,Gamepad_RightY" +msgid "Gamepad Right Thumbstick Y-Axis" +msgstr "المحور ص للعصا اليمنى التي تعمل بالإبهام بلوحة الألعاب" + +#. Key: Gamepad_Special_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1188 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1188 +msgctxt "InputKeys,Gamepad_Special_Left" +msgid "Gamepad Special Left" +msgstr "زر اليسار الخاص بلوحة الألعاب" + +#. Key: Gamepad_Special_Left_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:744 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:744 +msgctxt "InputKeys,Gamepad_Special_Left_X" +msgid "Touchpad Button X Axis" +msgstr "زر محور X بلوحة اللمس" + +#. Key: Gamepad_Special_Left_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:745 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:745 +msgctxt "InputKeys,Gamepad_Special_Left_Y" +msgid "Touchpad Button Y Axis" +msgstr "زر محور Y بلوحة اللمس" + +#. Key: Gamepad_Special_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1192 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1192 +msgctxt "InputKeys,Gamepad_Special_Right" +msgid "Gamepad Special Right" +msgstr "زر اليمين الخاص بلوحة الألعاب" + +#. Key: GamepadSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:515 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:515 +msgctxt "InputKeys,GamepadSubCategory" +msgid "Gamepad" +msgstr "يد التحكم" + +#. Key: Gesture_Flick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:736 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:736 +msgctxt "InputKeys,Gesture_Flick" +msgid "Flick" +msgstr "تمرير سريع" + +#. Key: Gesture_Pinch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:735 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:735 +msgctxt "InputKeys,Gesture_Pinch" +msgid "Pinch" +msgstr "تصغير" + +#. Key: Gesture_Rotate +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:737 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:737 +msgctxt "InputKeys,Gesture_Rotate" +msgid "Rotate" +msgstr "تدوير" + +#. Key: GestureSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:733 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:733 +msgctxt "InputKeys,GestureSubCateogry" +msgid "Gesture" +msgstr "إيماءة" + +#. Key: Global_Back +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:765 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:765 +msgctxt "InputKeys,Global_Back" +msgid "Global Back" +msgstr "الرجوع العام" + +#. Key: Global_Menu +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:761 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:761 +msgctxt "InputKeys,Global_Menu" +msgid "Global Menu" +msgstr "القائمة العامة" + +#. Key: Global_Pause +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:763 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:763 +msgctxt "InputKeys,Global_Pause" +msgid "Global Pause" +msgstr "الإيقاف المؤقت العام" + +#. Key: Global_Play +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:764 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:764 +msgctxt "InputKeys,Global_Play" +msgid "Global Play" +msgstr "التشغيل العام" + +#. Key: Global_View +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:762 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:762 +msgctxt "InputKeys,Global_View" +msgid "Global View" +msgstr "العرض العام" + +#. Key: Gravity +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:717 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:717 +msgctxt "InputKeys,Gravity" +msgid "Gravity" +msgstr "الجاذبية" + +#. Key: Home +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:544 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:544 +msgctxt "InputKeys,Home" +msgid "Home" +msgstr "Home" + +#. Key: Hyphen +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:644 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:644 +msgctxt "InputKeys,Hyphen" +msgid "Hyphen" +msgstr "واصلة" + +#. Key: Insert +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +msgctxt "InputKeys,Insert" +msgid "Insert" +msgstr "Insert" + +#. Key: InsertShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +msgctxt "InputKeys,InsertShort" +msgid "Ins" +msgstr "Ins" + +#. Key: KeyboardSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:517 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:517 +msgctxt "InputKeys,KeyboardSubCategory" +msgid "Keyboard" +msgstr "لوحة المفاتيح" + +#. Key: Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:546 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:546 +msgctxt "InputKeys,Left" +msgid "Left" +msgstr "يسار" + +#. Key: LeftAlt +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:636 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:636 +msgctxt "InputKeys,LeftAlt" +msgid "Left Alt" +msgstr "Alt الأيسر" + +#. Key: LeftBracket +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:649 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:649 +msgctxt "InputKeys,LeftBracket" +msgid "Left Bracket" +msgstr "قوس أيسر" + +#. Key: LeftCommand +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:638 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:638 +msgctxt "InputKeys,LeftCommand" +msgid "Left Cmd" +msgstr "Cmd الأيسر" + +#. Key: LeftControl +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:634 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:634 +msgctxt "InputKeys,LeftControl" +msgid "Left Ctrl" +msgstr "Left Ctrl" + +#. Key: LeftMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +msgctxt "InputKeys,LeftMouseButton" +msgid "Left Mouse Button" +msgstr "زر الماوس الأيسر" + +#. Key: LeftMouseButtonShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +msgctxt "InputKeys,LeftMouseButtonShort" +msgid "LMB" +msgstr "LMB" + +#. Key: LeftParantheses +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:655 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:655 +msgctxt "InputKeys,LeftParantheses" +msgid "Left Parantheses" +msgstr "حاصرة يسرى" + +#. Key: LeftShift +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:632 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:632 +msgctxt "InputKeys,LeftShift" +msgid "Left Shift" +msgstr "Left Shift" + +#. Key: MiddleMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:530 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:530 +msgctxt "InputKeys,MiddleMouseButton" +msgid "Middle Mouse Button" +msgstr "زر الماوس الأوسط" + +#. Key: MixedReality_Left_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:809 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:809 +msgctxt "InputKeys,MixedReality_Left_Grip_Click" +msgid "Mixed Reality (L) Grip" +msgstr "Mixed Reality (L) مقبض" + +#. Key: MixedReality_Left_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:808 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:808 +msgctxt "InputKeys,MixedReality_Left_Menu_Click" +msgid "Mixed Reality (L) Menu" +msgstr "Mixed Reality (L) القائمة" + +#. Key: MixedReality_Left_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:814 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:814 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Click" +msgid "Mixed Reality (L) Thumbstick" +msgstr "Mixed Reality (L) عصا التحكم" + +#. Key: MixedReality_Left_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:816 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:816 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Down" +msgid "Mixed Reality (L) Thumbstick Down" +msgstr "Mixed Reality (L) عصا التحكم لأسفل" + +#. Key: MixedReality_Left_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:817 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:817 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Left" +msgid "Mixed Reality (L) Thumbstick Left" +msgstr "Mixed Reality (L) عصا التحكم لليسار" + +#. Key: MixedReality_Left_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:818 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:818 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Right" +msgid "Mixed Reality (L) Thumbstick Right" +msgstr "Mixed Reality (L) عصا التحكم لليمين" + +#. Key: MixedReality_Left_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:815 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:815 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Up" +msgid "Mixed Reality (L) Thumbstick Up" +msgstr "Mixed Reality (L) عصا التحكم لأعلى" + +#. Key: MixedReality_Left_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:812 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:812 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_X" +msgid "Mixed Reality (L) Thumbstick X" +msgstr "Mixed Reality (L) عصا التحكم X" + +#. Key: MixedReality_Left_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:813 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:813 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Y" +msgid "Mixed Reality (L) Thumbstick Y" +msgstr "Mixed Reality (L) عصا التحكم Y" + +#. Key: MixedReality_Left_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:821 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:821 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Click" +msgid "Mixed Reality (L) Trackpad" +msgstr "Mixed Reality (L) لوحة اللمس" + +#. Key: MixedReality_Left_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:824 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:824 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Down" +msgid "Mixed Reality (L) Trackpad Down" +msgstr "Mixed Reality (L) لوحة اللمس لأسفل" + +#. Key: MixedReality_Left_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:825 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:825 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Left" +msgid "Mixed Reality (L) Trackpad Left" +msgstr "Mixed Reality (L) لوحة اللمس لليسار" + +#. Key: MixedReality_Left_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:826 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:826 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Right" +msgid "Mixed Reality (L) Trackpad Right" +msgstr "Mixed Reality (L) لوحة اللمس لليمين" + +#. Key: MixedReality_Left_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:822 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:822 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Touch" +msgid "Mixed Reality (L) Trackpad Touch" +msgstr "Mixed Reality (L) لمسة لوحة اللمس" + +#. Key: MixedReality_Left_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:823 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:823 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Up" +msgid "Mixed Reality (L) Trackpad Up" +msgstr "Mixed Reality (L) لوحة اللمس لأعلى" + +#. Key: MixedReality_Left_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:819 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:819 +msgctxt "InputKeys,MixedReality_Left_Trackpad_X" +msgid "Mixed Reality (L) Trackpad X" +msgstr "Mixed Reality (L) لوحة اللمس X" + +#. Key: MixedReality_Left_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:820 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:820 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Y" +msgid "Mixed Reality (L) Trackpad Y" +msgstr "Mixed Reality (L) لوحة اللمس Y" + +#. Key: MixedReality_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:811 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:811 +msgctxt "InputKeys,MixedReality_Left_Trigger_Axis" +msgid "Mixed Reality (L) Trigger Axis" +msgstr "Mixed Reality (L) محور التشغيل" + +#. Key: MixedReality_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:810 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:810 +msgctxt "InputKeys,MixedReality_Left_Trigger_Click" +msgid "Mixed Reality (L) Trigger" +msgstr "Mixed Reality (L) تشغيل" + +#. Key: MixedReality_Right_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:828 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:828 +msgctxt "InputKeys,MixedReality_Right_Grip_Click" +msgid "Mixed Reality (R) Grip" +msgstr "Mixed Reality (R) مقبض" + +#. Key: MixedReality_Right_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:827 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:827 +msgctxt "InputKeys,MixedReality_Right_Menu_Click" +msgid "Mixed Reality (R) Menu" +msgstr "Mixed Reality (R) القائمة" + +#. Key: MixedReality_Right_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:833 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:833 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Click" +msgid "Mixed Reality (R) Thumbstick" +msgstr "Mixed Reality (R) عصا التحكم" + +#. Key: MixedReality_Right_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:835 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:835 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Down" +msgid "Mixed Reality (R) Thumbstick Down" +msgstr "Mixed Reality (R) عصا التحكم لأسفل" + +#. Key: MixedReality_Right_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:836 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:836 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Left" +msgid "Mixed Reality (R) Thumbstick Left" +msgstr "Mixed Reality (R) عصا التحكم لليسار" + +#. Key: MixedReality_Right_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:837 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:837 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Right" +msgid "Mixed Reality (R) Thumbstick Right" +msgstr "Mixed Reality (R) عصا التحكم لليمين" + +#. Key: MixedReality_Right_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:834 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:834 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Up" +msgid "Mixed Reality (R) Thumbstick Up" +msgstr "Mixed Reality (R) عصا التحكم لأعلى" + +#. Key: MixedReality_Right_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:831 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:831 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_X" +msgid "Mixed Reality (R) Thumbstick X" +msgstr "Mixed Reality (R) عصا التحكم X" + +#. Key: MixedReality_Right_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:832 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:832 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Y" +msgid "Mixed Reality (R) Thumbstick Y" +msgstr "Mixed Reality (R) عصا التحكم Y" + +#. Key: MixedReality_Right_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:840 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:840 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Click" +msgid "Mixed Reality (R) Trackpad" +msgstr "Mixed Reality (R) لوحة اللمس" + +#. Key: MixedReality_Right_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:843 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:843 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Down" +msgid "Mixed Reality (R) Trackpad Down" +msgstr "Mixed Reality (R) لوحة اللمس لأسفل" + +#. Key: MixedReality_Right_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:844 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:844 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Left" +msgid "Mixed Reality (R) Trackpad Left" +msgstr "Mixed Reality (R) لوحة اللمس لليسار" + +#. Key: MixedReality_Right_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:845 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:845 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Right" +msgid "Mixed Reality (R) Trackpad Right" +msgstr "Mixed Reality (R) لوحة اللمس لليمين" + +#. Key: MixedReality_Right_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:841 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:841 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Touch" +msgid "Mixed Reality (R) Trackpad Touch" +msgstr "Mixed Reality (R) لمسة لوحة اللمس" + +#. Key: MixedReality_Right_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:842 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:842 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Up" +msgid "Mixed Reality (R) Trackpad Up" +msgstr "Mixed Reality (R) لوحة اللمس لأعلى" + +#. Key: MixedReality_Right_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:838 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:838 +msgctxt "InputKeys,MixedReality_Right_Trackpad_X" +msgid "Mixed Reality (R) Trackpad X" +msgstr "Mixed Reality (R) لوحة اللمس X" + +#. Key: MixedReality_Right_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:839 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:839 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Y" +msgid "Mixed Reality (R) Trackpad Y" +msgstr "Mixed Reality (R) لوحة اللمس Y" + +#. Key: MixedReality_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:830 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:830 +msgctxt "InputKeys,MixedReality_Right_Trigger_Axis" +msgid "Mixed Reality (R) Trigger Axis" +msgstr "Mixed Reality (R) محور التشغيل" + +#. Key: MixedReality_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:829 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:829 +msgctxt "InputKeys,MixedReality_Right_Trigger_Click" +msgid "Mixed Reality (R) Trigger" +msgstr "Mixed Reality (R) تشغيل" + +#. Key: MixedRealitySubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:806 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:806 +msgctxt "InputKeys,MixedRealitySubCategory" +msgid "Windows Mixed Reality" +msgstr "Windows Mixed Reality" + +#. Key: MotionSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:713 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:713 +msgctxt "InputKeys,MotionSubCateogry" +msgid "Motion" +msgstr "الحركة" + +#. Key: Mouse2D +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:523 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:523 +msgctxt "InputKeys,Mouse2D" +msgid "Mouse XY 2D-Axis" +msgstr "ماوس محور ثنائي الأبعاد XY" + +#. Key: MouseScrollDown +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:526 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:526 +msgctxt "InputKeys,MouseScrollDown" +msgid "Mouse Wheel Down" +msgstr "محور عجلة التمرير لأسفل في الماوس" + +#. Key: MouseScrollUp +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:525 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:525 +msgctxt "InputKeys,MouseScrollUp" +msgid "Mouse Wheel Up" +msgstr "محور عجلة التمرير لأعلى في الماوس" + +#. Key: MouseSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:516 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:516 +msgctxt "InputKeys,MouseSubCategory" +msgid "Mouse" +msgstr "الماوس" + +#. Key: MouseWheelAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:524 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:524 +msgctxt "InputKeys,MouseWheelAxis" +msgid "Mouse Wheel Axis" +msgstr "محور عجلة التمرير في الماوس" + +#. Key: MouseX +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:521 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:521 +msgctxt "InputKeys,MouseX" +msgid "Mouse X" +msgstr "الماوس س" + +#. Key: MouseY +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:522 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:522 +msgctxt "InputKeys,MouseY" +msgid "Mouse Y" +msgstr "الماوس ص" + +#. Key: Multiply +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:610 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:610 +msgctxt "InputKeys,Multiply" +msgid "Num *" +msgstr "Num 9" + +#. Key: NumLock +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:629 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:629 +msgctxt "InputKeys,NumLock" +msgid "Num Lock" +msgstr "Num Lock" + +#. Key: NumPadEight +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:607 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:607 +msgctxt "InputKeys,NumPadEight" +msgid "Num 8" +msgstr "Num 8" + +#. Key: NumPadFive +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:604 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:604 +msgctxt "InputKeys,NumPadFive" +msgid "Num 5" +msgstr "Num 5" + +#. Key: NumPadFour +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:603 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:603 +msgctxt "InputKeys,NumPadFour" +msgid "Num 4" +msgstr "Num 4" + +#. Key: NumPadNine +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:608 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:608 +msgctxt "InputKeys,NumPadNine" +msgid "Num 9" +msgstr "Num 9" + +#. Key: NumPadOne +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:600 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:600 +msgctxt "InputKeys,NumPadOne" +msgid "Num 1" +msgstr "Num 1" + +#. Key: NumPadSeven +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:606 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:606 +msgctxt "InputKeys,NumPadSeven" +msgid "Num 7" +msgstr "Num 7" + +#. Key: NumPadSix +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:605 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:605 +msgctxt "InputKeys,NumPadSix" +msgid "Num 6" +msgstr "Num 6" + +#. Key: NumPadThree +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:602 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:602 +msgctxt "InputKeys,NumPadThree" +msgid "Num 3" +msgstr "Num 3" + +#. Key: NumPadTwo +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:601 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:601 +msgctxt "InputKeys,NumPadTwo" +msgid "Num 2" +msgstr "Num 2" + +#. Key: NumPadZero +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:599 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:599 +msgctxt "InputKeys,NumPadZero" +msgid "Num 0" +msgstr "Num 0" + +#. Key: OculusTouch_Left_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:856 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:856 +msgctxt "InputKeys,OculusTouch_Left_Grip_Axis" +msgid "Oculus Touch (L) Grip Axis" +msgstr "Oculus Touch (L) محور المقبض" + +#. Key: OculusTouch_Left_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:855 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:855 +msgctxt "InputKeys,OculusTouch_Left_Grip_Click" +msgid "Oculus Touch (L) Grip" +msgstr "Oculus Touch (L) المقبض" + +#. Key: OculusTouch_Left_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:854 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:854 +msgctxt "InputKeys,OculusTouch_Left_Menu_Click" +msgid "Oculus Touch (L) Menu" +msgstr "Oculus Touch (L) القائمة" + +#. Key: OculusTouch_Left_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:862 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:862 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Click" +msgid "Oculus Touch (L) Thumbstick" +msgstr "Oculus Touch (L) عصا التحكم" + +#. Key: OculusTouch_Left_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:865 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:865 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Down" +msgid "Oculus Touch (L) Thumbstick Down" +msgstr "Oculus Touch (L) عصا التحكم لأسفل" + +#. Key: OculusTouch_Left_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:866 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:866 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Left" +msgid "Oculus Touch (L) Thumbstick Left" +msgstr "Oculus Touch (L) عصا التحكم لليسار" + +#. Key: OculusTouch_Left_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:867 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:867 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Right" +msgid "Oculus Touch (L) Thumbstick Right" +msgstr "Oculus Touch (L) عصا التحكم لليمين" + +#. Key: OculusTouch_Left_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:863 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:863 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Touch" +msgid "Oculus Touch (L) Thumbstick Touch" +msgstr "Oculus Touch (L) لمسة عصا التحكم" + +#. Key: OculusTouch_Left_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:864 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:864 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Up" +msgid "Oculus Touch (L) Thumbstick Up" +msgstr "Oculus Touch (L) عصا التحكم لأعلى" + +#. Key: OculusTouch_Left_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:860 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:860 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_X" +msgid "Oculus Touch (L) Thumbstick X" +msgstr "Oculus Touch (L) عصا التحكم X" + +#. Key: OculusTouch_Left_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:861 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:861 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Y" +msgid "Oculus Touch (L) Thumbstick Y" +msgstr "Oculus Touch (L) عصا التحكم Y" + +#. Key: OculusTouch_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:858 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:858 +msgctxt "InputKeys,OculusTouch_Left_Trigger_Axis" +msgid "Oculus Touch (L) Trigger Axis" +msgstr "Oculus Touch (L) محور التشغيل" + +#. Key: OculusTouch_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:857 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:857 +msgctxt "InputKeys,OculusTouch_Left_Trigger_Click" +msgid "Oculus Touch (L) Trigger" +msgstr "Oculus Touch (L) تشغيل" + +#. Key: OculusTouch_Left_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:859 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:859 +msgctxt "InputKeys,OculusTouch_Left_Trigger_Touch" +msgid "Oculus Touch (L) Trigger Touch" +msgstr "Oculus Touch (L) لمسة التشغيل" + +#. Key: OculusTouch_Left_X_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:850 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:850 +msgctxt "InputKeys,OculusTouch_Left_X_Click" +msgid "Oculus Touch (L) X Press" +msgstr "Oculus Touch (L) الضغط على X" + +#. Key: OculusTouch_Left_X_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:852 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:852 +msgctxt "InputKeys,OculusTouch_Left_X_Touch" +msgid "Oculus Touch (L) X Touch" +msgstr "Oculus Touch (L) لمس X" + +#. Key: OculusTouch_Left_Y_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:851 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:851 +msgctxt "InputKeys,OculusTouch_Left_Y_Click" +msgid "Oculus Touch (L) Y Press" +msgstr "Oculus Touch (L) الضغط على Y" + +#. Key: OculusTouch_Left_Y_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:853 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:853 +msgctxt "InputKeys,OculusTouch_Left_Y_Touch" +msgid "Oculus Touch (L) Y Touch" +msgstr "Oculus Touch (L) لمس Y" + +#. Key: OculusTouch_Right_A_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:868 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:868 +msgctxt "InputKeys,OculusTouch_Right_A_Click" +msgid "Oculus Touch (R) A Press" +msgstr "Oculus Touch (R) الضغط على A" + +#. Key: OculusTouch_Right_A_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:870 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:870 +msgctxt "InputKeys,OculusTouch_Right_A_Touch" +msgid "Oculus Touch (R) A Touch" +msgstr "Oculus Touch (R) لمس A" + +#. Key: OculusTouch_Right_B_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:869 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:869 +msgctxt "InputKeys,OculusTouch_Right_B_Click" +msgid "Oculus Touch (R) B Press" +msgstr "Oculus Touch (R) الضغط على B" + +#. Key: OculusTouch_Right_B_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:871 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:871 +msgctxt "InputKeys,OculusTouch_Right_B_Touch" +msgid "Oculus Touch (R) B Touch" +msgstr "Oculus Touch (R) لمس B" + +#. Key: OculusTouch_Right_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:874 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:874 +msgctxt "InputKeys,OculusTouch_Right_Grip_Axis" +msgid "Oculus Touch (R) Grip Axis" +msgstr "Oculus Touch (R) محور المقبض" + +#. Key: OculusTouch_Right_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:873 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:873 +msgctxt "InputKeys,OculusTouch_Right_Grip_Click" +msgid "Oculus Touch (R) Grip" +msgstr "Oculus Touch (R) المقبض" + +#. Key: OculusTouch_Right_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:872 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:872 +msgctxt "InputKeys,OculusTouch_Right_System_Click" +msgid "Oculus Touch (R) System" +msgstr "Oculus Touch (R) النظام" + +#. Key: OculusTouch_Right_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:880 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:880 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Click" +msgid "Oculus Touch (R) Thumbstick" +msgstr "Oculus Touch (R) عصا التحكم" + +#. Key: OculusTouch_Right_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:883 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:883 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Down" +msgid "Oculus Touch (R) Thumbstick Down" +msgstr "Oculus Touch (R) عصا التحكم لأسفل" + +#. Key: OculusTouch_Right_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:884 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:884 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Left" +msgid "Oculus Touch (R) Thumbstick Left" +msgstr "Oculus Touch (R) عصا التحكم لليسار" + +#. Key: OculusTouch_Right_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:885 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:885 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Right" +msgid "Oculus Touch (R) Thumbstick Right" +msgstr "Oculus Touch (R) عصا التحكم لليمين" + +#. Key: OculusTouch_Right_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:881 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:881 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Touch" +msgid "Oculus Touch (R) Thumbstick Touch" +msgstr "Oculus Touch (R) لمسة عصا التحكم" + +#. Key: OculusTouch_Right_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:882 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:882 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Up" +msgid "Oculus Touch (R) Thumbstick Up" +msgstr "Oculus Touch (R) عصا التحكم لأعلى" + +#. Key: OculusTouch_Right_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:878 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:878 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_X" +msgid "Oculus Touch (R) Thumbstick X" +msgstr "Oculus Touch (R) عصا التحكم X" + +#. Key: OculusTouch_Right_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:879 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:879 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Y" +msgid "Oculus Touch (R) Thumbstick Y" +msgstr "Oculus Touch (R) عصا التحكم Y" + +#. Key: OculusTouch_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:876 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:876 +msgctxt "InputKeys,OculusTouch_Right_Trigger_Axis" +msgid "Oculus Touch (R) Trigger Axis" +msgstr "Oculus Touch (R) محور التشغيل" + +#. Key: OculusTouch_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:875 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:875 +msgctxt "InputKeys,OculusTouch_Right_Trigger_Click" +msgid "Oculus Touch (R) Trigger" +msgstr "Oculus Touch (R) تشغيل" + +#. Key: OculusTouch_Right_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:877 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:877 +msgctxt "InputKeys,OculusTouch_Right_Trigger_Touch" +msgid "Oculus Touch (R) Trigger Touch" +msgstr "Oculus Touch (R) لمسة التشغيل" + +#. Key: OculusTouchSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:848 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:848 +msgctxt "InputKeys,OculusTouchSubCategory" +msgid "Oculus Touch" +msgstr "Oculus Touch" + +#. Key: PageDown +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +msgctxt "InputKeys,PageDown" +msgid "Page Down" +msgstr "مفتاح Page Down" + +#. Key: PageDownShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +msgctxt "InputKeys,PageDownShort" +msgid "PgDn" +msgstr "PgDn" + +#. Key: PageUp +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +msgctxt "InputKeys,PageUp" +msgid "Page Up" +msgstr "مفتاح Page Up" + +#. Key: PageUpShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +msgctxt "InputKeys,PageUpShort" +msgid "PgUp" +msgstr "PgUp" + +#. Key: Pause +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:536 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:536 +msgctxt "InputKeys,Pause" +msgid "Pause" +msgstr "إيقاف مؤقت" + +#. Key: Period +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:646 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:646 +msgctxt "InputKeys,Period" +msgid "Period" +msgstr "نقطة" + +#. Key: PS4_Gamepad_FaceButton_Bottom +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1054 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1054 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Bottom" +msgid "Gamepad X" +msgstr "زر X بلوحة الألعاب" + +#. Key: PS4_Gamepad_FaceButton_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1062 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1062 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Left" +msgid "Gamepad Square" +msgstr "زر المربع بلوحة الألعاب" + +#. Key: PS4_Gamepad_FaceButton_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1058 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1058 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Right" +msgid "Gamepad Circle" +msgstr "زر الدائرة بلوحة الألعاب" + +#. Key: PS4_Gamepad_FaceButton_Top +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1066 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1066 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Top" +msgid "Gamepad Triangle" +msgstr "زر المثلث بلوحة الألعاب" + +#. Key: PS4_Gamepad_LeftShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1078 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1078 +msgctxt "InputKeys,PS4_Gamepad_LeftShoulder" +msgid "Gamepad L1" +msgstr "زر L1 بلوحة الألعاب" + +#. Key: PS4_Gamepad_LeftThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1102 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1102 +msgctxt "InputKeys,PS4_Gamepad_LeftThumbstick" +msgid "Gamepad L3" +msgstr "زر L3 بلوحة الألعاب" + +#. Key: PS4_Gamepad_LeftTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1086 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1086 +msgctxt "InputKeys,PS4_Gamepad_LeftTrigger" +msgid "Gamepad L2" +msgstr "زر L2 بلوحة الألعاب" + +#. Key: PS4_Gamepad_LeftTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1094 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1094 +msgctxt "InputKeys,PS4_Gamepad_LeftTriggerAxis" +msgid "Gamepad L2 Axis" +msgstr "محور L2 بلوحة الألعاب" + +#. Key: PS4_Gamepad_RightShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1082 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1082 +msgctxt "InputKeys,PS4_Gamepad_RightShoulder" +msgid "Gamepad R1" +msgstr "زر R1 بلوحة الألعاب" + +#. Key: PS4_Gamepad_RightThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1106 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1106 +msgctxt "InputKeys,PS4_Gamepad_RightThumbstick" +msgid "Gamepad R3" +msgstr "زر R3 بلوحة الألعاب" + +#. Key: PS4_Gamepad_RightTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1090 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1090 +msgctxt "InputKeys,PS4_Gamepad_RightTrigger" +msgid "Gamepad R2" +msgstr "زر R2 بلوحة الألعاب" + +#. Key: PS4_Gamepad_RightTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1098 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1098 +msgctxt "InputKeys,PS4_Gamepad_RightTriggerAxis" +msgid "Gamepad R2 Axis" +msgstr "محور R2 بلوحة الألعاب" + +#. Key: PS4_Gamepad_Special_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1070 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1070 +msgctxt "InputKeys,PS4_Gamepad_Special_Left" +msgid "Gamepad Touchpad Button" +msgstr "زر لوحة اللمس بلوحة الألعاب" + +#. Key: PS4_Gamepad_Special_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1074 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1074 +msgctxt "InputKeys,PS4_Gamepad_Special_Right" +msgid "Gamepad Options" +msgstr "خيارات لوحة الألعاب" + +#. Key: PS4_Special +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:742 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:742 +msgctxt "InputKeys,PS4_Special" +msgid "PS4_Special_DEPRECATED" +msgstr "PS4_Special" + +#. Key: Quote +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:653 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:653 +msgctxt "InputKeys,Quote" +msgid "Quote" +msgstr "علامة اقتباس" + +#. Key: Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:548 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:548 +msgctxt "InputKeys,Right" +msgid "Right" +msgstr "يمين" + +#. Key: RightAlt +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:637 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:637 +msgctxt "InputKeys,RightAlt" +msgid "Right Alt" +msgstr "Alt الأيمن" + +#. Key: RightBracket +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:651 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:651 +msgctxt "InputKeys,RightBracket" +msgid "Right Bracket" +msgstr "قوس أيمن" + +#. Key: RightCommand +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:639 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:639 +msgctxt "InputKeys,RightCommand" +msgid "Right Cmd" +msgstr "Cmd الأيمن" + +#. Key: RightControl +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:635 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:635 +msgctxt "InputKeys,RightControl" +msgid "Right Ctrl" +msgstr "Ctrl الأيمن" + +#. Key: RightMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +msgctxt "InputKeys,RightMouseButton" +msgid "Right Mouse Button" +msgstr "زر الماوس الأيمن" + +#. Key: RightMouseButtonShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +msgctxt "InputKeys,RightMouseButtonShort" +msgid "RMB" +msgstr "RMB" + +#. Key: RightParantheses +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:656 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:656 +msgctxt "InputKeys,RightParantheses" +msgid "Right Parantheses" +msgstr "حاصرة يمنى" + +#. Key: RightShift +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:633 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:633 +msgctxt "InputKeys,RightShift" +msgid "Right Shift" +msgstr "Shift الأيمن" + +#. Key: RotationRate +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:716 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:716 +msgctxt "InputKeys,RotationRate" +msgid "Rotation Rate" +msgstr "معدل الاستدارة" + +#. Key: ScrollLock +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:630 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:630 +msgctxt "InputKeys,ScrollLock" +msgid "Scroll Lock" +msgstr "Scroll Lock" + +#. Key: Semicolon +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:641 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:641 +msgctxt "InputKeys,Semicolon" +msgid "Semicolon" +msgstr "فاصلة منقوطة" + +#. Key: Slash +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:647 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:647 +msgctxt "InputKeys,Slash" +msgid "Slash" +msgstr "شرطة مائلة" + +#. Key: SpaceBar +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +msgctxt "InputKeys,SpaceBar" +msgid "Space Bar" +msgstr "مفتاح Space Bar" + +#. Key: SpaceBarShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +msgctxt "InputKeys,SpaceBarShort" +msgid "Space" +msgstr "Space" + +#. Key: SpecialGamepadSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:740 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:740 +msgctxt "InputKeys,SpecialGamepadSubCategory" +msgid "SpecialGamepad" +msgstr "" + +#. Key: Steam_Back_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:755 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:755 +msgctxt "InputKeys,Steam_Back_Left" +msgid "Steam Back Left" +msgstr "الزر الأيسر للخلف في Steam" + +#. Key: Steam_Back_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:756 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:756 +msgctxt "InputKeys,Steam_Back_Right" +msgid "Steam Back Right" +msgstr "الزر الأيمن للخلف في Steam" + +#. Key: Steam_Touch_0 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:751 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:751 +msgctxt "InputKeys,Steam_Touch_0" +msgid "Steam Touch 0" +msgstr "لوحة لمس 0 في Steam" + +#. Key: Steam_Touch_1 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:752 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:752 +msgctxt "InputKeys,Steam_Touch_1" +msgid "Steam Touch 1" +msgstr "لوحة لمس 1 في Steam" + +#. Key: Steam_Touch_2 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:753 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:753 +msgctxt "InputKeys,Steam_Touch_2" +msgid "Steam Touch 2" +msgstr "لوحة لمس 2 في Steam" + +#. Key: Steam_Touch_3 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:754 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:754 +msgctxt "InputKeys,Steam_Touch_3" +msgid "Steam Touch 3" +msgstr "لوحة لمس 3 في Steam" + +#. Key: SteamSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:749 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:749 +msgctxt "InputKeys,SteamSubCateogry" +msgid "Steam" +msgstr "Steam" + +#. Key: Subtract +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:612 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:612 +msgctxt "InputKeys,Subtract" +msgid "Num -" +msgstr "Num -" + +#. Key: Tab +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:534 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:534 +msgctxt "InputKeys,Tab" +msgid "Tab" +msgstr "Tab" + +#. Key: ThumbMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:531 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:531 +msgctxt "InputKeys,ThumbMouseButton" +msgid "Thumb Mouse Button" +msgstr "زر ماوس يعمل بالإبهام" + +#. Key: ThumbMouseButton2 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:532 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:532 +msgctxt "InputKeys,ThumbMouseButton2" +msgid "Thumb Mouse Button 2" +msgstr "زر ماوس يعمل بالإبهام 2" + +#. Key: Tilt +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:715 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:715 +msgctxt "InputKeys,Tilt" +msgid "Tilt" +msgstr "الإمالة" + +#. Key: TouchFormat +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:726 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:726 +msgctxt "InputKeys,TouchFormat" +msgid "Touch {0}" +msgstr "لمسة {0}" + +#. Key: TouchSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:721 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:721 +msgctxt "InputKeys,TouchSubCateogry" +msgid "Touch" +msgstr "لمسة" + +#. Key: Underscore +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:645 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:645 +msgctxt "InputKeys,Underscore" +msgid "Underscore" +msgstr "شرطة سفلية" + +#. Key: Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:547 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:547 +msgctxt "InputKeys,Up" +msgid "Up" +msgstr "أعلى" + +#. Key: ValveIndex_Left_A_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:890 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:890 +msgctxt "InputKeys,ValveIndex_Left_A_Click" +msgid "Valve Index (L) A Press" +msgstr "Valve Index (L) الضغط على A" + +#. Key: ValveIndex_Left_A_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:892 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:892 +msgctxt "InputKeys,ValveIndex_Left_A_Touch" +msgid "Valve Index (L) A Touch" +msgstr "Valve Index (L) لمسة A" + +#. Key: ValveIndex_Left_B_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:891 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:891 +msgctxt "InputKeys,ValveIndex_Left_B_Click" +msgid "Valve Index (L) B Press" +msgstr "Valve Index (L) الضغط على B" + +#. Key: ValveIndex_Left_B_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:893 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:893 +msgctxt "InputKeys,ValveIndex_Left_B_Touch" +msgid "Valve Index (L) B Touch" +msgstr "Valve Index (L) لمسة B" + +#. Key: ValveIndex_Left_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:896 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:896 +msgctxt "InputKeys,ValveIndex_Left_Grip_Axis" +msgid "Valve Index (L) Grip Axis" +msgstr "Valve Index (L) محور المقبض" + +#. Key: ValveIndex_Left_Grip_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:897 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:897 +msgctxt "InputKeys,ValveIndex_Left_Grip_Force" +msgid "Valve Index (L) Grip Force" +msgstr "Valve Index (L) قوة المقبض" + +#. Key: ValveIndex_Left_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:894 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:894 +msgctxt "InputKeys,ValveIndex_Left_System_Click" +msgid "Valve Index (L) System" +msgstr "Valve Index (L) النظام" + +#. Key: ValveIndex_Left_System_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:895 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:895 +msgctxt "InputKeys,ValveIndex_Left_System_Touch" +msgid "Valve Index (L) System Touch" +msgstr "Valve Index (L) لمسة النظام" + +#. Key: ValveIndex_Left_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:903 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:903 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Click" +msgid "Valve Index (L) Thumbstick" +msgstr "Valve Index (L) عصا التحكم" + +#. Key: ValveIndex_Left_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:906 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:906 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Down" +msgid "Valve Index (L) Thumbstick Down" +msgstr "Valve Index (L) عصا التحكم لأسفل" + +#. Key: ValveIndex_Left_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:907 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:907 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Left" +msgid "Valve Index (L) Thumbstick Left" +msgstr "Valve Index (L) عصا التحكم لليسار" + +#. Key: ValveIndex_Left_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:908 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:908 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Right" +msgid "Valve Index (L) Thumbstick Right" +msgstr "Valve Index (L) عصا التحكم لليمين" + +#. Key: ValveIndex_Left_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:904 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:904 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Touch" +msgid "Valve Index (L) Thumbstick Touch" +msgstr "Valve Index (L) لمسة عصا التحكم" + +#. Key: ValveIndex_Left_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:905 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:905 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Up" +msgid "Valve Index (L) Thumbstick Up" +msgstr "Valve Index (L) عصا التحكم لأعلى" + +#. Key: ValveIndex_Left_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:901 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:901 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_X" +msgid "Valve Index (L) Thumbstick X" +msgstr "Valve Index (L) عصا التحكم X" + +#. Key: ValveIndex_Left_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:902 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:902 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Y" +msgid "Valve Index (L) Thumbstick Y" +msgstr "Valve Index (L) عصا التحكم Y" + +#. Key: ValveIndex_Left_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:914 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:914 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Down" +msgid "Valve Index (L) Trackpad Down" +msgstr "Valve Index (L) لوحة اللمس لأسفل" + +#. Key: ValveIndex_Left_Trackpad_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:911 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:911 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Force" +msgid "Valve Index (L) Trackpad Force" +msgstr "Valve Index (L) قوة لوحة اللمس" + +#. Key: ValveIndex_Left_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:915 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:915 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Left" +msgid "Valve Index (L) Trackpad Left" +msgstr "Valve Index (L) لوحة اللمس لليسار" + +#. Key: ValveIndex_Left_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:916 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:916 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Right" +msgid "Valve Index (L) Trackpad Right" +msgstr "Valve Index (L) لوحة اللمس لليمين" + +#. Key: ValveIndex_Left_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:912 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:912 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Touch" +msgid "Valve Index (L) Trackpad Touch" +msgstr "Valve Index (L) لمسة لوحة اللمس" + +#. Key: ValveIndex_Left_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:913 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:913 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Up" +msgid "Valve Index (L) Trackpad Up" +msgstr "Valve Index (L) لوحة اللمس لأعلى" + +#. Key: ValveIndex_Left_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:909 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:909 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_X" +msgid "Valve Index (L) Trackpad X" +msgstr "Valve Index (L) لوحة اللمس X" + +#. Key: ValveIndex_Left_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:910 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:910 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Y" +msgid "Valve Index (L) Trackpad Y" +msgstr "Valve Index (L) لوحة اللمس Y" + +#. Key: ValveIndex_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:899 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:899 +msgctxt "InputKeys,ValveIndex_Left_Trigger_Axis" +msgid "Valve Index (L) Trigger Axis" +msgstr "Valve Index (L) محور التشغيل" + +#. Key: ValveIndex_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:898 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:898 +msgctxt "InputKeys,ValveIndex_Left_Trigger_Click" +msgid "Valve Index (L) Trigger" +msgstr "Valve Index (L) تشغيل" + +#. Key: ValveIndex_Left_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:900 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:900 +msgctxt "InputKeys,ValveIndex_Left_Trigger_Touch" +msgid "Valve Index (L) Trigger Touch" +msgstr "Valve Index (L) لمسة التشغيل" + +#. Key: ValveIndex_Right_A_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:917 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:917 +msgctxt "InputKeys,ValveIndex_Right_A_Click" +msgid "Valve Index (R) A Press" +msgstr "Valve Index (R) الضغط على A" + +#. Key: ValveIndex_Right_A_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:919 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:919 +msgctxt "InputKeys,ValveIndex_Right_A_Touch" +msgid "Valve Index (R) A Touch" +msgstr "Valve Index (R) لمسة A" + +#. Key: ValveIndex_Right_B_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:918 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:918 +msgctxt "InputKeys,ValveIndex_Right_B_Click" +msgid "Valve Index (R) B Press" +msgstr "Valve Index (R) الضغط على B" + +#. Key: ValveIndex_Right_B_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:920 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:920 +msgctxt "InputKeys,ValveIndex_Right_B_Touch" +msgid "Valve Index (R) B Touch" +msgstr "Valve Index (R) لمسة B" + +#. Key: ValveIndex_Right_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:923 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:923 +msgctxt "InputKeys,ValveIndex_Right_Grip_Axis" +msgid "Valve Index (R) Grip Axis" +msgstr "Valve Index (R) محور المقبض" + +#. Key: ValveIndex_Right_Grip_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:924 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:924 +msgctxt "InputKeys,ValveIndex_Right_Grip_Force" +msgid "Valve Index (R) Grip Force" +msgstr "Valve Index (R) قوة المقبض" + +#. Key: ValveIndex_Right_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:921 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:921 +msgctxt "InputKeys,ValveIndex_Right_System_Click" +msgid "Valve Index (R) System" +msgstr "Valve Index (R) النظام" + +#. Key: ValveIndex_Right_System_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:922 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:922 +msgctxt "InputKeys,ValveIndex_Right_System_Touch" +msgid "Valve Index (R) System Touch" +msgstr "Valve Index (R) لمسة النظام" + +#. Key: ValveIndex_Right_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:930 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:930 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Click" +msgid "Valve Index (R) Thumbstick" +msgstr "Valve Index (R) عصا التحكم" + +#. Key: ValveIndex_Right_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:933 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:933 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Down" +msgid "Valve Index (R) Thumbstick Down" +msgstr "Valve Index (R) عصا التحكم لأسفل" + +#. Key: ValveIndex_Right_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:934 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:934 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Left" +msgid "Valve Index (R) Thumbstick Left" +msgstr "Valve Index (R) عصا التحكم لليسار" + +#. Key: ValveIndex_Right_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:935 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:935 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Right" +msgid "Valve Index (R) Thumbstick Right" +msgstr "Valve Index (R) عصا التحكم لليمين" + +#. Key: ValveIndex_Right_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:931 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:931 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Touch" +msgid "Valve Index (R) Thumbstick Touch" +msgstr "Valve Index (R) لمسة عصا التحكم" + +#. Key: ValveIndex_Right_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:932 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:932 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Up" +msgid "Valve Index (R) Thumbstick Up" +msgstr "Valve Index (R) عصا التحكم لأعلى" + +#. Key: ValveIndex_Right_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:928 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:928 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_X" +msgid "Valve Index (R) Thumbstick X" +msgstr "Valve Index (R) عصا التحكم X" + +#. Key: ValveIndex_Right_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:929 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:929 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Y" +msgid "Valve Index (R) Thumbstick Y" +msgstr "Valve Index (R) عصا التحكم Y" + +#. Key: ValveIndex_Right_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:941 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:941 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Down" +msgid "Valve Index (R) Trackpad Down" +msgstr "Valve Index (R) لوحة اللمس لأسفل" + +#. Key: ValveIndex_Right_Trackpad_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:938 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:938 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Force" +msgid "Valve Index (R) Trackpad Force" +msgstr "Valve Index (R) قوة لوحة اللمس" + +#. Key: ValveIndex_Right_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:942 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:942 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Left" +msgid "Valve Index (R) Trackpad Left" +msgstr "Valve Index (R) لوحة اللمس لليسار" + +#. Key: ValveIndex_Right_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:943 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:943 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Right" +msgid "Valve Index (R) Trackpad Right" +msgstr "Valve Index (R) لوحة اللمس لليمين" + +#. Key: ValveIndex_Right_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:939 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:939 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Touch" +msgid "Valve Index (R) Trackpad Touch" +msgstr "Valve Index (R) لمسة لوحة اللمس" + +#. Key: ValveIndex_Right_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:940 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:940 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Up" +msgid "Valve Index (R) Trackpad Up" +msgstr "Valve Index (R) لوحة اللمس لأعلى" + +#. Key: ValveIndex_Right_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:936 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:936 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_X" +msgid "Valve Index (R) Trackpad X" +msgstr "Valve Index (R) لوحة اللمس X" + +#. Key: ValveIndex_Right_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:937 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:937 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Y" +msgid "Valve Index (R) Trackpad Y" +msgstr "Valve Index (R) لوحة اللمس Y" + +#. Key: ValveIndex_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:926 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:926 +msgctxt "InputKeys,ValveIndex_Right_Trigger_Axis" +msgid "Valve Index (R) Trigger Axis" +msgstr "Valve Index (R) محور التشغيل" + +#. Key: ValveIndex_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:925 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:925 +msgctxt "InputKeys,ValveIndex_Right_Trigger_Click" +msgid "Valve Index (R) Trigger" +msgstr "Valve Index (R) تشغيل" + +#. Key: ValveIndex_Right_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:927 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:927 +msgctxt "InputKeys,ValveIndex_Right_Trigger_Touch" +msgid "Valve Index (R) Trigger Touch" +msgstr "Valve Index (R) لمسة التشغيل" + +#. Key: ValveIndexSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:888 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:888 +msgctxt "InputKeys,ValveIndexSubCategory" +msgid "Valve Index" +msgstr "Valve Index" + +#. Key: Vive_Left_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:779 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:779 +msgctxt "InputKeys,Vive_Left_Grip_Click" +msgid "Vive (L) Grip" +msgstr "Vive (L) المقبض" + +#. Key: Vive_Left_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:780 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:780 +msgctxt "InputKeys,Vive_Left_Menu_Click" +msgid "Vive (L) Menu" +msgstr "Vive (L) القائمة" + +#. Key: Vive_Left_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:778 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:778 +msgctxt "InputKeys,Vive_Left_System_Click" +msgid "Vive (L) System" +msgstr "Vive (L) النظام" + +#. Key: Vive_Left_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:785 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:785 +msgctxt "InputKeys,Vive_Left_Trackpad_Click" +msgid "Vive (L) Trackpad" +msgstr "Vive (L) لوحة اللمس" + +#. Key: Vive_Left_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:788 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:788 +msgctxt "InputKeys,Vive_Left_Trackpad_Down" +msgid "Vive (L) Trackpad Down" +msgstr "Vive (L) لوحة اللمس لأسفل" + +#. Key: Vive_Left_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:789 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:789 +msgctxt "InputKeys,Vive_Left_Trackpad_Left" +msgid "Vive (L) Trackpad Left" +msgstr "Vive (L) لوحة اللمس لليسار" + +#. Key: Vive_Left_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:790 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:790 +msgctxt "InputKeys,Vive_Left_Trackpad_Right" +msgid "Vive (L) Trackpad Right" +msgstr "Vive (L) لوحة اللمس لليمين" + +#. Key: Vive_Left_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:786 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:786 +msgctxt "InputKeys,Vive_Left_Trackpad_Touch" +msgid "Vive (L) Trackpad Touch" +msgstr "Vive (L) لمسة لوحة اللمس" + +#. Key: Vive_Left_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:787 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:787 +msgctxt "InputKeys,Vive_Left_Trackpad_Up" +msgid "Vive (L) Trackpad Up" +msgstr "Vive (L) لوحة اللمس لأعلى" + +#. Key: Vive_Left_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:783 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:783 +msgctxt "InputKeys,Vive_Left_Trackpad_X" +msgid "Vive (L) Trackpad X" +msgstr "Vive (L) لوحة اللمس X" + +#. Key: Vive_Left_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:784 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:784 +msgctxt "InputKeys,Vive_Left_Trackpad_Y" +msgid "Vive (L) Trackpad Y" +msgstr "Vive (L) لوحة اللمس Y" + +#. Key: Vive_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:782 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:782 +msgctxt "InputKeys,Vive_Left_Trigger_Axis" +msgid "Vive (L) Trigger Axis" +msgstr "Vive (L) محور التشغيل" + +#. Key: Vive_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:781 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:781 +msgctxt "InputKeys,Vive_Left_Trigger_Click" +msgid "Vive (L) Trigger" +msgstr "Vive (L) تشغيل" + +#. Key: Vive_Right_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:792 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:792 +msgctxt "InputKeys,Vive_Right_Grip_Click" +msgid "Vive (R) Grip" +msgstr "Vive (R) المقبض" + +#. Key: Vive_Right_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:793 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:793 +msgctxt "InputKeys,Vive_Right_Menu_Click" +msgid "Vive (R) Menu" +msgstr "Vive (R) القائمة" + +#. Key: Vive_Right_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:791 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:791 +msgctxt "InputKeys,Vive_Right_System_Click" +msgid "Vive (R) System" +msgstr "Vive (R) النظام" + +#. Key: Vive_Right_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:798 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:798 +msgctxt "InputKeys,Vive_Right_Trackpad_Click" +msgid "Vive (R) Trackpad" +msgstr "Vive (R) لوحة اللمس" + +#. Key: Vive_Right_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:801 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:801 +msgctxt "InputKeys,Vive_Right_Trackpad_Down" +msgid "Vive (R) Trackpad Down" +msgstr "Vive (R) لوحة اللمس لأسفل" + +#. Key: Vive_Right_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:802 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:802 +msgctxt "InputKeys,Vive_Right_Trackpad_Left" +msgid "Vive (R) Trackpad Left" +msgstr "Vive (R) لوحة اللمس لليسار" + +#. Key: Vive_Right_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:803 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:803 +msgctxt "InputKeys,Vive_Right_Trackpad_Right" +msgid "Vive (R) Trackpad Right" +msgstr "Vive (R) لوحة اللمس لليمين" + +#. Key: Vive_Right_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:799 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:799 +msgctxt "InputKeys,Vive_Right_Trackpad_Touch" +msgid "Vive (R) Trackpad Touch" +msgstr "Vive (R) لمسة لوحة اللمس" + +#. Key: Vive_Right_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:800 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:800 +msgctxt "InputKeys,Vive_Right_Trackpad_Up" +msgid "Vive (R) Trackpad Up" +msgstr "Vive (R) لوحة اللمس لأعلى" + +#. Key: Vive_Right_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:796 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:796 +msgctxt "InputKeys,Vive_Right_Trackpad_X" +msgid "Vive (R) Trackpad X" +msgstr "Vive (R) لوحة اللمس X" + +#. Key: Vive_Right_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:797 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:797 +msgctxt "InputKeys,Vive_Right_Trackpad_Y" +msgid "Vive (R) Trackpad Y" +msgstr "Vive (R) لوحة اللمس Y" + +#. Key: Vive_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:795 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:795 +msgctxt "InputKeys,Vive_Right_Trigger_Axis" +msgid "Vive (R) Trigger Axis" +msgstr "Vive (R) محور التشغيل" + +#. Key: Vive_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:794 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:794 +msgctxt "InputKeys,Vive_Right_Trigger_Click" +msgid "Vive (R) Trigger" +msgstr "Vive (R) تشغيل" + +#. Key: ViveSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:776 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:776 +msgctxt "InputKeys,ViveSubCategory" +msgid "HTC Vive" +msgstr "HTC Vive" + +#. Key: XBoxOne_Gamepad_FaceButton_Bottom +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1113 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1113 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Bottom" +msgid "Gamepad A" +msgstr "زر A بلوحة الألعاب" + +#. Key: XBoxOne_Gamepad_FaceButton_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1121 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1121 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Left" +msgid "Gamepad X" +msgstr "زر X بلوحة الألعاب" + +#. Key: XBoxOne_Gamepad_FaceButton_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1117 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1117 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Right" +msgid "Gamepad B" +msgstr "زر B بلوحة الألعاب" + +#. Key: XBoxOne_Gamepad_FaceButton_Top +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1125 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1125 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Top" +msgid "Gamepad Y" +msgstr "زر Y بلوحة الألعاب" + +#. Key: XBoxOne_Gamepad_Special_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1129 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1129 +msgctxt "InputKeys,XBoxOne_Gamepad_Special_Left" +msgid "Gamepad Back" +msgstr "زر الرجوع بلوحة الألعاب" + +#. Key: XBoxOne_Gamepad_Special_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1133 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1133 +msgctxt "InputKeys,XBoxOne_Gamepad_Special_Right" +msgid "Gamepad Start" +msgstr "زر البدء بلوحة الألعاب" + +#. Key: XBoxOneSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:759 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:759 +msgctxt "InputKeys,XBoxOneSubCateogry" +msgid "XBox One" +msgstr "Xbox One" + +#. Key: NoOpenGLDriver +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:133 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:133 +msgctxt "LinuxDynamicRHI,NoOpenGLDriver" +msgid "Failed to load OpenGL Driver which is required to run the engine.\nOpenGL4 has been deprecated and should use Vulkan." +msgstr "فشل تحميل برنامج تشغيل OpenGL المطلوب لتشغيل المحرك.\nتم الحد من استخدام OpenGL4 ويجب استخدام Vulkan." + +#. Key: NoOpenGLTargetedRHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:112 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:112 +msgctxt "LinuxDynamicRHI,NoOpenGLTargetedRHI" +msgid "Trying to force OpenGL RHI but the project does not have it in TargetedRHIs list." +msgstr "جار محاولة فرض OpenGL RHI ولكن المشروع لا يحتوي على قائمة TargetedRHI." + +#. Key: NoTargetedRHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:137 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:137 +msgctxt "LinuxDynamicRHI,NoTargetedRHI" +msgid "The project does not target Vulkan or OpenGL RHIs, check project settings or pass -nullrhi." +msgstr "لا يستهدف هذا المشروع عناصر RHI خاصة بـ Vulkan أو OpenGL، تحقق من إعدادات المشروع أو قم بتمرير -nullrhi." + +#. Key: NoVulkanDriver +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:129 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:129 +msgctxt "LinuxDynamicRHI,NoVulkanDriver" +msgid "Failed to load Vulkan Driver which is required to run the engine.\nThe engine no longer fallbacks to OpenGL4 which has been deprecated." +msgstr "فشل تحميل برنامج تشغيل Vulkan المطلوب لتشغيل المحرك.\nلم يعد المحرك يدعم OpenGL4 الذي تم الحد من استخدامه." + +#. Key: NoVulkanNoGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:123 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:123 +msgctxt "LinuxDynamicRHI,NoVulkanNoGL" +msgid "Vulkan or OpenGL (4.3) support is required to run the engine." +msgstr "مطلوب فتح كل من Vulkan أو OpenGL (4.3) لتشغيل المحرك." + +#. Key: NoVulkanTargetedRHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:97 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:97 +msgctxt "LinuxDynamicRHI,NoVulkanTargetedRHI" +msgid "Trying to force Vulkan RHI but the project does not have it in TargetedRHIs list." +msgstr "جار محاولة فرض Vulkan RHI ولكن المشروع لا يحتوي على قائمة TargetedRHI." + +#. Key: OpenGLRemoved +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:25 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:25 +msgctxt "LinuxDynamicRHI,OpenGLRemoved" +msgid "Warning: OpenGL is no longer supported for desktop platforms. Vulkan will be used instead." +msgstr "تحذير: OpenGL غير مدعومة بعد الآن لتعمل على منصات سطح المكتب. سيتم استخدام Vulkan عوضًا عن ذلك." + +#. Key: RequiredOpenGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:108 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:108 +msgctxt "LinuxDynamicRHI,RequiredOpenGL" +msgid "OpenGL 4.3 is required to run the engine." +msgstr "يلزم OpenGL 4.3 لتشغيل المحرك." + +#. Key: RequiredVulkan +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:93 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:93 +msgctxt "LinuxDynamicRHI,RequiredVulkan" +msgid "Vulkan Driver is required to run the engine." +msgstr "مطلوب برنامج التشغيل Vulkan لتشغيل المحرك." + +#. Key: DriverDownloadLinkAMD +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:168 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:168 +msgctxt "MessageDialog,DriverDownloadLinkAMD" +msgid "https://www.amd.com/en/support" +msgstr "https://www.amd.com/en/support" + +#. Key: DriverDownloadLinkIntel +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:173 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:173 +msgctxt "MessageDialog,DriverDownloadLinkIntel" +msgid "https://downloadcenter.intel.com/product/80939/Graphics" +msgstr "https://downloadcenter.intel.com/product/80939/Graphics" + +#. Key: DriverDownloadLinkNVIDIA +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:163 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:163 +msgctxt "MessageDialog,DriverDownloadLinkNVIDIA" +msgid "https://www.nvidia.com/en-us/geforce/drivers/" +msgstr "https://www.nvidia.com/en-us/geforce/drivers/" + +#. Key: LatestVideoCardDriverIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:195 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:195 +msgctxt "MessageDialog,LatestVideoCardDriverIssueReport" +msgid "The latest version of the {Vendor} graphics driver has known issues.\nPlease install the recommended driver version.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "الإصدار الأحدث من برنامج تشغيل الرسوم {Vendor} به مشكلات معروفة.\nيُرجى التحديث إلى الإصدار الموصى به من برنامج التشغيل.\n\n{Hyperlink}\n\n{AdapterName}\nتم تثبيت: {InstalledVer}\nالموصى به: {RecommendedVer}" + +#. Key: LatestVideoCardDriverRHIIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:191 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:191 +msgctxt "MessageDialog,LatestVideoCardDriverRHIIssueReport" +msgid "The latest version of the {Vendor} graphics driver has known issues in {RHI}.\nPlease install the recommended driver version or switch to a different rendering API.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "الإصدار الأحدث من برنامج تشغيل الرسوم {Vendor} به مشكلات معروفة في {RHI}.\nيُرجى تثبيت الإصدار الموصى به من برنامج التشغيل أو التبديل إلى عرض مختلف لواجهة برمجة التطبيقات.\n\n{Hyperlink}\n\n{AdapterName}\nتم تثبيت: {InstalledVer}\nالموصى به: {RecommendedVer}" + +#. Key: TitleVideoCardDriverIssue +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:210 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:210 +msgctxt "MessageDialog,TitleVideoCardDriverIssue" +msgid "WARNING: Known issues with graphics driver" +msgstr "تحذير: مشكلات معروفة ببرنامج تشغيل الرسوم" + +#. Key: UpdateMacOSX_Body +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:229 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:229 +msgctxt "MessageDialog,UpdateMacOSX_Body" +msgid "Please update to the latest version of macOS for best performance and stability." +msgstr "يرجى التحديث إلى أحدث إصدار من نظام تشغيل macOS للحصول إلى أفضل أداء واستقرار." + +#. Key: UpdateMacOSX_Title +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:230 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:230 +msgctxt "MessageDialog,UpdateMacOSX_Title" +msgid "Update macOS" +msgstr "تحديث macOS" + +#. Key: VideoCardDriverIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:206 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:206 +msgctxt "MessageDialog,VideoCardDriverIssueReport" +msgid "The installed version of the {Vendor} graphics driver has known issues.\nPlease install either the latest or the recommended driver version.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "الإصدار المثبت من برنامج تشغيل الرسوم {Vendor} به مشكلات معروفة.\nيُرجى تثبيت إما الإصدار الأحدث أو الموصى به من برنامج التشغيل.\n\n{Hyperlink}\n\n{AdapterName}\nتم تثبيت: {InstalledVer}\nالموصى به: {RecommendedVer}" + +#. Key: VideoCardDriverRHIIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:202 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:202 +msgctxt "MessageDialog,VideoCardDriverRHIIssueReport" +msgid "The installed version of the {Vendor} graphics driver has known issues in {RHI}.\nPlease install either the latest or the recommended driver version or switch to a different rendering API.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "الإصدار المثبت من برنامج تشغيل الرسوم {Vendor} به مشكلات معروفة في {RHI}.\n يُرجى تثبيت إما الإصدار الأحدث أو الموصى به من برنامج التشغيل أو التبديل إلى عرض مختلف لواجهة برمجة التطبيقات.\n\n{Hyperlink}\n\n{AdapterName}\nتم تثبيت: {InstalledVer}\nالموصى به: {RecommendedVer}" + +#. Key: DebugGameName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:344 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:344 +msgctxt "UnrealBuildConfigurations,DebugGameName" +msgid "DebugGame" +msgstr "DebugGame" + +#. Key: DebugName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:341 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:341 +msgctxt "UnrealBuildConfigurations,DebugName" +msgid "Debug" +msgstr "التصحيح" + +#. Key: DevelopmentName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:347 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:347 +msgctxt "UnrealBuildConfigurations,DevelopmentName" +msgid "Development" +msgstr "التطوير" + +#. Key: ShippingName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:350 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:350 +msgctxt "UnrealBuildConfigurations,ShippingName" +msgid "Shipping" +msgstr "الشحن" + +#. Key: TestName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:353 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:353 +msgctxt "UnrealBuildConfigurations,TestName" +msgid "Test" +msgstr "اختبار" + +#. Key: UnknownName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:356 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:356 +msgctxt "UnrealBuildConfigurations,UnknownName" +msgid "Unknown" +msgstr "غير معروف" + +#. Key: RequiredDX11Feature_11_SM5 +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:406 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:406 +msgctxt "WindowsDynamicRHI,RequiredDX11Feature_11_SM5" +msgid "A D3D11-compatible GPU (Feature Level 11.0, Shader Model 5.0) is required to run the engine." +msgstr "مطلوب GPU متوافق مع D3D11 (مستوى الميزة 11.0، طراز المظلل 5.0) لتشغيل المحرك." + +#. Key: RequiredDX12 +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:368 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:368 +msgctxt "WindowsDynamicRHI,RequiredDX12" +msgid "DX12 is not supported on your system. Try running without the -dx12 or -d3d12 command line argument." +msgstr "DX12 غير مدعوم على النظام الخاص بك. جرب التشغيل دون وسيطة سطر الأوامر -dx12 أو -d3d12." + +#. Key: RequiredOpenGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:338 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:338 +msgctxt "WindowsDynamicRHI,RequiredOpenGL" +msgid "OpenGL 4.3 is required to run the engine." +msgstr "يلزم OpenGL 4.3 لتشغيل المحرك." + +#. Key: RequiredVulkan +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:352 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:352 +msgctxt "WindowsDynamicRHI,RequiredVulkan" +msgid "Vulkan Driver is required to run the engine." +msgstr "مطلوب برنامج التشغيل Vulkan لتشغيل المحرك." + +#. Key: RHIOptionsError +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:230 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:230 +msgctxt "WindowsDynamicRHI,RHIOptionsError" +msgid "-d3d12/dx12, -d3d11/dx11, -vulkan, and -opengl are mutually exclusive options, but more than one was specified on the command-line." +msgstr "-d3d12/dx12، -d3d11/dx11، -vulkan و-opengl هي خيارات حصرية متشاركة ولكن أكثر من واحد محدد على الأوامر." + +#. Key: RHIPerformanceDX12 +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:259 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:259 +msgctxt "WindowsDynamicRHI,RHIPerformanceDX12" +msgid "DirectX 12 is not supported for Performance Mode." +msgstr "DirectX 12 غير مدعوم في وضع الأداء." + +#. Key: RHIPerformanceOpenGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:247 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:247 +msgctxt "WindowsDynamicRHI,RHIPerformanceOpenGL" +msgid "OpenGL is not supported for Performance Mode." +msgstr "OpenGL غير مدعوم في وضع الأداء." + +#. Key: RHIPerformanceVulkan +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:252 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:252 +msgctxt "WindowsDynamicRHI,RHIPerformanceVulkan" +msgid "Vulkan is not supported for Performance Mode." +msgstr "Vulkan غير مدعوم في وضع الأداء." + diff --git a/Content/Localization/EngineOverrides/ar/EngineOverrides_FromXLoc.po b/Content/Localization/EngineOverrides/ar/EngineOverrides_FromXLoc.po new file mode 100644 index 00000000..eb12c6f8 --- /dev/null +++ b/Content/Localization/EngineOverrides/ar/EngineOverrides_FromXLoc.po @@ -0,0 +1,2892 @@ +# EngineOverrides English translation. +# Copyright Epic Games, Inc. All Rights Reserved. +# +msgid "" +msgstr "" +"Project-Id-Version: EngineOverrides\n" +"POT-Creation-Date: 2022-03-15 13:32\n" +"PO-Revision-Date: 2022-03-15 13:32\n" +"Language-Team: \n" +"Language: en\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Plural-Forms: nplurals=2; plural=(n != 1);\n" + +#. Key: RequiredAGX +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Apple/AppleDynamicRHI.cpp:157 +#: ../../../Engine/Source/Runtime/RHI/Private/Apple/AppleDynamicRHI.cpp:157 +msgctxt "AppleDynamicRHI,RequiredAGX" +msgid "The AGX RHI is not supported on your system. Try running without the -agx command line argument." +msgstr " AGX RHI غير مدعوم على النظام الخاص بك. جرب التشغيل دون وسيطة سطر الأوامر -agx." + +#. Key: BuildPatchInstaller_DownloadSpeedFormat +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1897 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1897 +msgctxt "BuildPatchInstaller,BuildPatchInstaller_DownloadSpeedFormat" +msgid "{Current} / {Total} ({Speed}/sec)" +msgstr "{Current} / {Total} ({Speed}/ثانية)" + +#. Key: BuildPatchInstaller_GenericProgress +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1877 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1877 +msgctxt "BuildPatchInstaller,BuildPatchInstaller_GenericProgress" +msgid "Please Wait" +msgstr "يُرجى الانتظار" + +#. Key: BuildPatchInstallShortError_ApplicationClosing +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:19 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:19 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_ApplicationClosing" +msgid "The application is closing." +msgstr "يتم غلق التطبيق." + +#. Key: BuildPatchInstallShortError_ApplicationError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:20 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:20 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_ApplicationError" +msgid "Patching service could not start. Please contact support." +msgstr "تعذر بدء تشغيل خدمة التصحيح. يُرجى الاتصال بالدعم." + +#. Key: BuildPatchInstallShortError_BuildCorrupt +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:18 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:18 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_BuildCorrupt" +msgid "The installation is corrupt. Please contact support." +msgstr "التثبيت غير صالح. يُرجى الاتصال بالدعم." + +#. Key: BuildPatchInstallShortError_DownloadError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:15 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:15 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_DownloadError" +msgid "Could not download patch data. Please check your internet connection, and try again." +msgstr "تعذر تنزيل بيانات ملف التصحيح. يرجى التحقق من اتصالك بالإنترنت وإعادة المحاولة مرة أخرى." + +#. Key: BuildPatchInstallShortError_FileConstructionFail +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:16 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:16 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_FileConstructionFail" +msgid "A file corruption has occurred. Please try again." +msgstr "حدث خطأ في الملف. يرجى إعادة المحاولة." + +#. Key: BuildPatchInstallShortError_InitializationError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:23 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:23 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_InitializationError" +msgid "The installer failed to initialize. Please contact support." +msgstr "فشل المثبت في البدء. يُرجى الاتصال بالدعم." + +#. Key: BuildPatchInstallShortError_InvalidOrMax +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:26 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:26 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_InvalidOrMax" +msgid "An unknown error ocurred. Please contact support." +msgstr "حدث خطأ غير معروف. يُرجى الاتصال بالدعم." + +#. Key: BuildPatchInstallShortError_MoveFileToInstall +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:17 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:17 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_MoveFileToInstall" +msgid "A file access error has occurred. Please check your running processes." +msgstr "حدث خطأ في الوصول إلى الملف. يُرجى مراجعة العمليات الجارية." + +#. Key: BuildPatchInstallShortError_NoError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:14 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:14 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_NoError" +msgid "The operation was successful." +msgstr "تمت العملية بنجاح." + +#. Key: BuildPatchInstallShortError_OutOfDiskSpace +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:25 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:25 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_OutOfDiskSpace" +msgid "Not enough disk space available. Please free up some disk space and try again." +msgstr "لا توجد مساحة قرص كافية. يُرجى تفريغ بعض المساحة على القرص وإعادة المحاولة." + +#. Key: BuildPatchInstallShortError_PathLengthExceeded +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:24 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:24 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_PathLengthExceeded" +msgid "Maximum path length exceeded. Please specify a shorter install location." +msgstr "تم تجاوز طول المسار الأقصى. يُرجى تحديد موقع تثبيت أقصر." + +#. Key: BuildPatchInstallShortError_PrerequisiteError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:22 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:22 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_PrerequisiteError" +msgid "The necessary prerequisites have failed to install. Please contact support." +msgstr "فشل في تثبيت المتطلبات الأساسية. يُرجى الاتصال بالدعم." + +#. Key: BuildPatchInstallShortError_UserCanceled +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:21 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:21 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_UserCanceled" +msgid "User cancelled." +msgstr "قام المستخدم بالإلغاء." + +#. Key: InstallDirectoryDiskSpace +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:49 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:49 +msgctxt "BuildPatchInstallError,InstallDirectoryDiskSpace" +msgid "There is not enough space at {Location}\n{RequiredBytes} is required.\n{AvailableBytes} is available.\nYou need an additional {SpaceAdditional} to perform the installation." +msgstr "لا توجد مساحة كافية على {Location}\n{RequiredBytes} مطلوبة.\n{AvailableBytes} متاحة.\nتحتاج إلى مساحة {SpaceAdditional} إضافية لإجراء هذا التثبيت." + +#. Key: InstallDirectoryDiskSpaceDevice +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:51 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:51 +msgctxt "BuildPatchInstallError,InstallDirectoryDiskSpaceDevice" +msgid "There is not enough space on your device.\n{RequiredBytes} is required.\n{AvailableBytes} is available.\nYou need an additional {SpaceAdditional} to perform the installation." +msgstr "لا توجد مساحة كافية على جهازك\n{RequiredBytes} مطلوبة.\n{AvailableBytes} متاحة.\nتحتاج إلى مساحة {SpaceAdditional} إضافية لإجراء هذا التثبيت." + +#. Key: InvalidInstallTags +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:617 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:617 +msgctxt "BuildPatchInstallError,InvalidInstallTags" +msgid "This installation could not continue due to a configuration issue. Please contact support." +msgstr "تعذر استمرار التثبيت بسبب مشكلة في التكوين. يُرجى الاتصال بالدعم." + +#. Key: MissingInstallDirectory +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:637 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:637 +msgctxt "BuildPatchInstallError,MissingInstallDirectory" +msgid "The installation directory could not be created.\n{0}" +msgstr "تعذر إنشاء الدليل التالي.\n{0}" + +#. Key: MissingPrereqForPrereqOnlyInstall +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:667 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:667 +msgctxt "BuildPatchInstallError,MissingPrereqForPrereqOnlyInstall" +msgid "This installation could not continue due to a prerequisite configuration issue. Please contact support." +msgstr "لم تتم عملية التثبيت نظرًا لوجود مشكلة بإعداد المكونات الأساسية. يُرجى الاتصال بالدعم." + +#. Key: MissingStageDirectory +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:647 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:647 +msgctxt "BuildPatchInstallError,MissingStageDirectory" +msgid "The following directory could not be created.\n{0}" +msgstr "تعذر إنشاء الدليل التالي.\n{0}" + +#. Key: EBuildPatchProgress_BuildVerification +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:64 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:64 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_BuildVerification" +msgid "Verifying" +msgstr "جار التحقق" + +#. Key: EBuildPatchProgress_CleanUp +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:65 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:65 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_CleanUp" +msgid "Cleaning up" +msgstr "جار التنظيف" + +#. Key: EBuildPatchProgress_Complete +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:67 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:67 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Complete" +msgid "Complete" +msgstr "تم" + +#. Key: EBuildPatchProgress_Downloading +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:62 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:62 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Downloading" +msgid "Downloading" +msgstr "جار التنزيل" + +#. Key: EBuildPatchProgress_Initialising +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:60 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:60 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Initialising" +msgid "Initializing" +msgstr "جار التهيئة" + +#. Key: EBuildPatchProgress_Installing +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:63 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:63 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Installing" +msgid "Installing" +msgstr "جار التثبيت" + +#. Key: EBuildPatchProgress_Paused +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:68 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:68 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Paused" +msgid "Paused" +msgstr "تم الإيقاف مؤقتًا" + +#. Key: EBuildPatchProgress_PrerequisitesInstall +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:66 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:66 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_PrerequisitesInstall" +msgid "Prerequisites" +msgstr "المتطلبات الأساسية" + +#. Key: EBuildPatchProgress_Queued +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:59 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:59 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Queued" +msgid "Queued" +msgstr "في قائمة الانتظار" + +#. Key: EBuildPatchProgress_Resuming +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:61 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:61 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Resuming" +msgid "Resuming" +msgstr "جار الاستئناف" + +#. Key: NullDrvFailure +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:64 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:64 +msgctxt "DynamicRHI,NullDrvFailure" +msgid "NullDrv failure?" +msgstr "هل يوجد فشل في NullDrv؟" + +#. Key: FileManagerName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:1592 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:1592 +msgctxt "GenericPlatform,FileManagerName" +msgid "File Manager" +msgstr "مدير الملفات" + +#. Key: GpuProfileVsyncEnabledWarning +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/GPUProfiler.cpp:483 +#: ../../../Engine/Source/Runtime/RHI/Private/GPUProfiler.cpp:483 +msgctxt "GpuProfiler,GpuProfileVsyncEnabledWarning" +msgid "WARNING: This GPU profile was captured with v-sync enabled. V-sync wait time may show up in any bucket, and as a result the data in this profile may be skewed. Please profile with v-sync disabled to obtain the most accurate data." +msgstr "تحذير: تم تسجيل ملف تعريف GPU أثناء تفعيل المزامنة الرأسية. قد تظهر مدة انتظار المزامنة الرأسية في أي مستودع، وكنتيجة لذلك، فقد تتأثر البيانات في هذا الملف التعريفي. يُرجى إعداد ملف التعريف أثناء وقف المزامنة الرأسية بهدف الحصول على بيانات دقيقة." + +#. Key: FailedToCreateHoloLens_RHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/HoloLens/HoloLensDynamicRHI.cpp:118 +#: ../../../Engine/Source/Runtime/RHI/Private/HoloLens/HoloLensDynamicRHI.cpp:118 +msgctxt "HoloLens,FailedToCreateHoloLens_RHI" +msgid "HoloLensRHI failure?" +msgstr "فشل معالج الرسوميات الخاص بـ HoloLens؟" + +#. Key: Acceleration +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:718 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:718 +msgctxt "InputKeys,Acceleration" +msgid "Acceleration" +msgstr "التسارع" + +#. Key: Add +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:611 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:611 +msgctxt "InputKeys,Add" +msgid "Num +" +msgstr "Num +" + +#. Key: Ampersand +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:657 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:657 +msgctxt "InputKeys,Ampersand" +msgid "Ampersand" +msgstr "علامة العطف" + +#. Key: Android_Back +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:770 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:770 +msgctxt "InputKeys,Android_Back" +msgid "Android Back" +msgstr "زر الرجوع في Android" + +#. Key: Android_Menu +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:773 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:773 +msgctxt "InputKeys,Android_Menu" +msgid "Android Menu" +msgstr "قائمة Android" + +#. Key: Android_Volume_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:772 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:772 +msgctxt "InputKeys,Android_Volume_Down" +msgid "Android Volume Down" +msgstr "زر تقليل مستوى الصوت في Android" + +#. Key: Android_Volume_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:771 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:771 +msgctxt "InputKeys,Android_Volume_Up" +msgid "Android Volume Up" +msgstr "زر رفع مستوى الصوت في Android" + +#. Key: AndroidSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:768 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:768 +msgctxt "InputKeys,AndroidSubCateogry" +msgid "Android" +msgstr "Android" + +#. Key: AnyKey +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:519 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:519 +msgctxt "InputKeys,AnyKey" +msgid "Any Key" +msgstr "أي مفتاح" + +#. Key: Apostrophe +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:652 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:652 +msgctxt "InputKeys,Apostrophe" +msgid "Apostrophe" +msgstr "الفاصلة العليا" + +#. Key: Asterix +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:658 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:658 +msgctxt "InputKeys,Asterix" +msgid "Asterisk" +msgstr "علامة نجمية" + +#. Key: Backslash +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:650 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:650 +msgctxt "InputKeys,Backslash" +msgid "Backslash" +msgstr "شرطة مائلة للخلف" + +#. Key: BackSpace +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:557 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:557 +msgctxt "InputKeys,BackSpace" +msgid "Backspace" +msgstr "Backspace" + +#. Key: CapsLock +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +msgctxt "InputKeys,CapsLock" +msgid "Caps Lock" +msgstr "Caps Lock" + +#. Key: CapsLockShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +msgctxt "InputKeys,CapsLockShort" +msgid "Caps" +msgstr "Caps" + +#. Key: Caret +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:659 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:659 +msgctxt "InputKeys,Caret" +msgid "Caret" +msgstr "علامة الإقحام" + +#. Key: Colon +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:662 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:662 +msgctxt "InputKeys,Colon" +msgid "Colon" +msgstr "علامة النقطتين" + +#. Key: Comma +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:643 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:643 +msgctxt "InputKeys,Comma" +msgid "Comma" +msgstr "فاصلة" + +#. Key: Decimal +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:613 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:613 +msgctxt "InputKeys,Decimal" +msgid "Num ." +msgstr "Num ." + +#. Key: Delete +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +msgctxt "InputKeys,Delete" +msgid "Delete" +msgstr "Delete" + +#. Key: DeleteShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +msgctxt "InputKeys,DeleteShort" +msgid "Del" +msgstr "Del" + +#. Key: Divide +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:614 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:614 +msgctxt "InputKeys,Divide" +msgid "Num /" +msgstr "Num /" + +#. Key: Dollar +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:660 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:660 +msgctxt "InputKeys,Dollar" +msgid "Dollar" +msgstr "دولار" + +#. Key: Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:549 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:549 +msgctxt "InputKeys,Down" +msgid "Down" +msgstr "أسفل" + +#. Key: End +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:543 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:543 +msgctxt "InputKeys,End" +msgid "End" +msgstr "End" + +#. Key: Enter +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:535 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:535 +msgctxt "InputKeys,Enter" +msgid "Enter" +msgstr "مفتاح Enter" + +#. Key: Equals +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:642 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:642 +msgctxt "InputKeys,Equals" +msgid "Equals" +msgstr "يساوي" + +#. Key: Escape +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +msgctxt "InputKeys,Escape" +msgid "Escape" +msgstr "Escape" + +#. Key: EscapeShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +msgctxt "InputKeys,EscapeShort" +msgid "Esc" +msgstr "Esc" + +#. Key: Exclamation +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:661 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:661 +msgctxt "InputKeys,Exclamation" +msgid "Exclamation" +msgstr "علامة تعجب" + +#. Key: F1 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:616 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:616 +msgctxt "InputKeys,F1" +msgid "F1" +msgstr "F1" + +#. Key: F10 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:625 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:625 +msgctxt "InputKeys,F10" +msgid "F10" +msgstr "F10" + +#. Key: F11 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:626 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:626 +msgctxt "InputKeys,F11" +msgid "F11" +msgstr "F11" + +#. Key: F12 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:627 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:627 +msgctxt "InputKeys,F12" +msgid "F12" +msgstr "F12" + +#. Key: F2 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:617 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:617 +msgctxt "InputKeys,F2" +msgid "F2" +msgstr "F2" + +#. Key: F3 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:618 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:618 +msgctxt "InputKeys,F3" +msgid "F3" +msgstr "F3" + +#. Key: F4 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:619 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:619 +msgctxt "InputKeys,F4" +msgid "F4" +msgstr "F4" + +#. Key: F5 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:620 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:620 +msgctxt "InputKeys,F5" +msgid "F5" +msgstr "F5" + +#. Key: F6 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:621 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:621 +msgctxt "InputKeys,F6" +msgid "F6" +msgstr "F6" + +#. Key: F7 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:622 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:622 +msgctxt "InputKeys,F7" +msgid "F7" +msgstr "F7" + +#. Key: F8 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:623 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:623 +msgctxt "InputKeys,F8" +msgid "F8" +msgstr "F8" + +#. Key: F9 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:624 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:624 +msgctxt "InputKeys,F9" +msgid "F9" +msgstr "F9" + +#. Key: ForwardDelete +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:555 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:555 +msgctxt "InputKeys,ForwardDelete" +msgid "Fn+Delete" +msgstr "Fn+Delete" + +#. Key: Gamepad_DPad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:680 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:680 +msgctxt "InputKeys,Gamepad_DPad_Down" +msgid "Gamepad D-pad Down" +msgstr "زر اتجاهات لوحة الألعاب لأسفل" + +#. Key: Gamepad_DPad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:682 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:682 +msgctxt "InputKeys,Gamepad_DPad_Left" +msgid "Gamepad D-pad Left" +msgstr "زر اتجاهات لوحة الألعاب لليسار" + +#. Key: Gamepad_DPad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:681 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:681 +msgctxt "InputKeys,Gamepad_DPad_Right" +msgid "Gamepad D-pad Right" +msgstr "زر اتجاهات لوحة الألعاب لليمين" + +#. Key: Gamepad_DPad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:679 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:679 +msgctxt "InputKeys,Gamepad_DPad_Up" +msgid "Gamepad D-pad Up" +msgstr "زر اتجاهات لوحة الألعاب لأعلى" + +#. Key: Gamepad_FaceButton_Bottom +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1172 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1172 +msgctxt "InputKeys,Gamepad_FaceButton_Bottom" +msgid "Gamepad Face Button Bottom" +msgstr "الزر الأمامي لأسفل بلوحة الألعاب" + +#. Key: Gamepad_FaceButton_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1180 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1180 +msgctxt "InputKeys,Gamepad_FaceButton_Left" +msgid "Gamepad Face Button Left" +msgstr "الزر الأمامي لليسار بلوحة الألعاب" + +#. Key: Gamepad_FaceButton_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1176 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1176 +msgctxt "InputKeys,Gamepad_FaceButton_Right" +msgid "Gamepad Face Button Right" +msgstr "الزر الأمامي لليمين بلوحة الألعاب" + +#. Key: Gamepad_FaceButton_Top +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1184 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1184 +msgctxt "InputKeys,Gamepad_FaceButton_Top" +msgid "Gamepad Face Button Top" +msgstr "الزر الأمامي لأعلى بلوحة الألعاب" + +#. Key: Gamepad_Left2D +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:674 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:674 +msgctxt "InputKeys,Gamepad_Left2D" +msgid "Gamepad Left Thumbstick 2D-Axis" +msgstr "المحور ثنائي الأبعاد للعصا اليسرى التي تعمل بالإبهام بلوحة الألعاب" + +#. Key: Gamepad_LeftShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1137 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1137 +msgctxt "InputKeys,Gamepad_LeftShoulder" +msgid "Gamepad Left Shoulder" +msgstr "الزر الجانبي الأيسر بلوحة الألعاب" + +#. Key: Gamepad_LeftStick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:686 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:686 +msgctxt "InputKeys,Gamepad_LeftStick_Down" +msgid "Gamepad Left Thumbstick Down" +msgstr "العصا اليسرى التي تعمل بالإبهام بلوحة الألعاب لأسفل" + +#. Key: Gamepad_LeftStick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:688 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:688 +msgctxt "InputKeys,Gamepad_LeftStick_Left" +msgid "Gamepad Left Thumbstick Left" +msgstr "العصا اليسرى التي تعمل بالإبهام بلوحة الألعاب لليسار" + +#. Key: Gamepad_LeftStick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:687 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:687 +msgctxt "InputKeys,Gamepad_LeftStick_Right" +msgid "Gamepad Left Thumbstick Right" +msgstr "العصا اليسرى التي تعمل بالإبهام بلوحة الألعاب لليمين" + +#. Key: Gamepad_LeftStick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:685 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:685 +msgctxt "InputKeys,Gamepad_LeftStick_Up" +msgid "Gamepad Left Thumbstick Up" +msgstr "العصا اليسرى التي تعمل بالإبهام بلوحة الألعاب لأعلى" + +#. Key: Gamepad_LeftThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1161 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1161 +msgctxt "InputKeys,Gamepad_LeftThumbstick" +msgid "Gamepad Left Thumbstick Button" +msgstr "زر عصا الإبهام اليسرى بلوحة الألعاب" + +#. Key: Gamepad_LeftTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1145 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1145 +msgctxt "InputKeys,Gamepad_LeftTrigger" +msgid "Gamepad Left Trigger" +msgstr "زر التشغيل الأيسر بلوحة الألعاب" + +#. Key: Gamepad_LeftTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1153 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1153 +msgctxt "InputKeys,Gamepad_LeftTriggerAxis" +msgid "Gamepad Left Trigger Axis" +msgstr "محور التشغيل الأيسر بلوحة الألعاب" + +#. Key: Gamepad_LeftX +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:672 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:672 +msgctxt "InputKeys,Gamepad_LeftX" +msgid "Gamepad Left Thumbstick X-Axis" +msgstr "المحور س للعصا اليسرى التي تعمل بالإبهام بلوحة الألعاب" + +#. Key: Gamepad_LeftY +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:673 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:673 +msgctxt "InputKeys,Gamepad_LeftY" +msgid "Gamepad Left Thumbstick Y-Axis" +msgstr "المحور ص للعصا اليسرى التي تعمل بالإبهام بلوحة الألعاب" + +#. Key: Gamepad_Right2D +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:677 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:677 +msgctxt "InputKeys,Gamepad_Right2D" +msgid "Gamepad Right Thumbstick 2D-Axis" +msgstr "المحور ثنائي الأبعاد للعصا اليمنى التي تعمل بالإبهام بلوحة الألعاب" + +#. Key: Gamepad_RightShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1141 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1141 +msgctxt "InputKeys,Gamepad_RightShoulder" +msgid "Gamepad Right Shoulder" +msgstr "الزر الجانبي الأيمن بلوحة الألعاب" + +#. Key: Gamepad_RightStick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:691 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:691 +msgctxt "InputKeys,Gamepad_RightStick_Down" +msgid "Gamepad Right Thumbstick Down" +msgstr "العصا اليمنى التي تعمل بالإبهام بلوحة الألعاب لأسفل" + +#. Key: Gamepad_RightStick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:693 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:693 +msgctxt "InputKeys,Gamepad_RightStick_Left" +msgid "Gamepad Right Thumbstick Left" +msgstr "العصا اليمنى التي تعمل بالإبهام بلوحة الألعاب لليسار" + +#. Key: Gamepad_RightStick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:692 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:692 +msgctxt "InputKeys,Gamepad_RightStick_Right" +msgid "Gamepad Right Thumbstick Right" +msgstr "العصا اليمنى التي تعمل بالإبهام بلوحة الألعاب لليمين" + +#. Key: Gamepad_RightStick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:690 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:690 +msgctxt "InputKeys,Gamepad_RightStick_Up" +msgid "Gamepad Right Thumbstick Up" +msgstr "العصا اليمنى التي تعمل بالإبهام بلوحة الألعاب لأعلى" + +#. Key: Gamepad_RightThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1165 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1165 +msgctxt "InputKeys,Gamepad_RightThumbstick" +msgid "Gamepad Right Thumbstick Button" +msgstr "زر عصا الإبهام اليمنى بلوحة الألعاب" + +#. Key: Gamepad_RightTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1149 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1149 +msgctxt "InputKeys,Gamepad_RightTrigger" +msgid "Gamepad Right Trigger" +msgstr "زر التشغيل الأيمن بلوحة الألعاب" + +#. Key: Gamepad_RightTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1157 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1157 +msgctxt "InputKeys,Gamepad_RightTriggerAxis" +msgid "Gamepad Right Trigger Axis" +msgstr "محور التشغيل الأيمن بلوحة الألعاب" + +#. Key: Gamepad_RightX +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:675 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:675 +msgctxt "InputKeys,Gamepad_RightX" +msgid "Gamepad Right Thumbstick X-Axis" +msgstr "المحور س للعصا اليمنى التي تعمل بالإبهام بلوحة الألعاب" + +#. Key: Gamepad_RightY +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:676 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:676 +msgctxt "InputKeys,Gamepad_RightY" +msgid "Gamepad Right Thumbstick Y-Axis" +msgstr "المحور ص للعصا اليمنى التي تعمل بالإبهام بلوحة الألعاب" + +#. Key: Gamepad_Special_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1188 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1188 +msgctxt "InputKeys,Gamepad_Special_Left" +msgid "Gamepad Special Left" +msgstr "زر اليسار الخاص بلوحة الألعاب" + +#. Key: Gamepad_Special_Left_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:744 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:744 +msgctxt "InputKeys,Gamepad_Special_Left_X" +msgid "Touchpad Button X Axis" +msgstr "زر محور X بلوحة اللمس" + +#. Key: Gamepad_Special_Left_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:745 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:745 +msgctxt "InputKeys,Gamepad_Special_Left_Y" +msgid "Touchpad Button Y Axis" +msgstr "زر محور Y بلوحة اللمس" + +#. Key: Gamepad_Special_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1192 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1192 +msgctxt "InputKeys,Gamepad_Special_Right" +msgid "Gamepad Special Right" +msgstr "زر اليمين الخاص بلوحة الألعاب" + +#. Key: GamepadSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:515 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:515 +msgctxt "InputKeys,GamepadSubCategory" +msgid "Gamepad" +msgstr "يد التحكم" + +#. Key: Gesture_Flick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:736 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:736 +msgctxt "InputKeys,Gesture_Flick" +msgid "Flick" +msgstr "تمرير سريع" + +#. Key: Gesture_Pinch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:735 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:735 +msgctxt "InputKeys,Gesture_Pinch" +msgid "Pinch" +msgstr "تصغير" + +#. Key: Gesture_Rotate +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:737 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:737 +msgctxt "InputKeys,Gesture_Rotate" +msgid "Rotate" +msgstr "تدوير" + +#. Key: GestureSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:733 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:733 +msgctxt "InputKeys,GestureSubCateogry" +msgid "Gesture" +msgstr "إيماءة" + +#. Key: Global_Back +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:765 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:765 +msgctxt "InputKeys,Global_Back" +msgid "Global Back" +msgstr "الرجوع العام" + +#. Key: Global_Menu +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:761 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:761 +msgctxt "InputKeys,Global_Menu" +msgid "Global Menu" +msgstr "القائمة العامة" + +#. Key: Global_Pause +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:763 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:763 +msgctxt "InputKeys,Global_Pause" +msgid "Global Pause" +msgstr "الإيقاف المؤقت العام" + +#. Key: Global_Play +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:764 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:764 +msgctxt "InputKeys,Global_Play" +msgid "Global Play" +msgstr "التشغيل العام" + +#. Key: Global_View +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:762 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:762 +msgctxt "InputKeys,Global_View" +msgid "Global View" +msgstr "العرض العام" + +#. Key: Gravity +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:717 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:717 +msgctxt "InputKeys,Gravity" +msgid "Gravity" +msgstr "الجاذبية" + +#. Key: Home +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:544 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:544 +msgctxt "InputKeys,Home" +msgid "Home" +msgstr "Home" + +#. Key: Hyphen +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:644 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:644 +msgctxt "InputKeys,Hyphen" +msgid "Hyphen" +msgstr "واصلة" + +#. Key: Insert +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +msgctxt "InputKeys,Insert" +msgid "Insert" +msgstr "Insert" + +#. Key: InsertShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +msgctxt "InputKeys,InsertShort" +msgid "Ins" +msgstr "Ins" + +#. Key: KeyboardSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:517 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:517 +msgctxt "InputKeys,KeyboardSubCategory" +msgid "Keyboard" +msgstr "لوحة المفاتيح" + +#. Key: Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:546 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:546 +msgctxt "InputKeys,Left" +msgid "Left" +msgstr "يسار" + +#. Key: LeftAlt +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:636 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:636 +msgctxt "InputKeys,LeftAlt" +msgid "Left Alt" +msgstr "Alt الأيسر" + +#. Key: LeftBracket +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:649 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:649 +msgctxt "InputKeys,LeftBracket" +msgid "Left Bracket" +msgstr "قوس أيسر" + +#. Key: LeftCommand +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:638 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:638 +msgctxt "InputKeys,LeftCommand" +msgid "Left Cmd" +msgstr "Cmd الأيسر" + +#. Key: LeftControl +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:634 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:634 +msgctxt "InputKeys,LeftControl" +msgid "Left Ctrl" +msgstr "Left Ctrl" + +#. Key: LeftMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +msgctxt "InputKeys,LeftMouseButton" +msgid "Left Mouse Button" +msgstr "زر الماوس الأيسر" + +#. Key: LeftMouseButtonShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +msgctxt "InputKeys,LeftMouseButtonShort" +msgid "LMB" +msgstr "LMB" + +#. Key: LeftParantheses +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:655 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:655 +msgctxt "InputKeys,LeftParantheses" +msgid "Left Parantheses" +msgstr "حاصرة يسرى" + +#. Key: LeftShift +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:632 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:632 +msgctxt "InputKeys,LeftShift" +msgid "Left Shift" +msgstr "Left Shift" + +#. Key: MiddleMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:530 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:530 +msgctxt "InputKeys,MiddleMouseButton" +msgid "Middle Mouse Button" +msgstr "زر الماوس الأوسط" + +#. Key: MixedReality_Left_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:809 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:809 +msgctxt "InputKeys,MixedReality_Left_Grip_Click" +msgid "Mixed Reality (L) Grip" +msgstr "Mixed Reality (L) مقبض" + +#. Key: MixedReality_Left_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:808 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:808 +msgctxt "InputKeys,MixedReality_Left_Menu_Click" +msgid "Mixed Reality (L) Menu" +msgstr "Mixed Reality (L) القائمة" + +#. Key: MixedReality_Left_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:814 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:814 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Click" +msgid "Mixed Reality (L) Thumbstick" +msgstr "Mixed Reality (L) عصا التحكم" + +#. Key: MixedReality_Left_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:816 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:816 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Down" +msgid "Mixed Reality (L) Thumbstick Down" +msgstr "Mixed Reality (L) عصا التحكم لأسفل" + +#. Key: MixedReality_Left_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:817 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:817 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Left" +msgid "Mixed Reality (L) Thumbstick Left" +msgstr "Mixed Reality (L) عصا التحكم لليسار" + +#. Key: MixedReality_Left_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:818 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:818 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Right" +msgid "Mixed Reality (L) Thumbstick Right" +msgstr "Mixed Reality (L) عصا التحكم لليمين" + +#. Key: MixedReality_Left_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:815 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:815 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Up" +msgid "Mixed Reality (L) Thumbstick Up" +msgstr "Mixed Reality (L) عصا التحكم لأعلى" + +#. Key: MixedReality_Left_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:812 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:812 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_X" +msgid "Mixed Reality (L) Thumbstick X" +msgstr "Mixed Reality (L) عصا التحكم X" + +#. Key: MixedReality_Left_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:813 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:813 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Y" +msgid "Mixed Reality (L) Thumbstick Y" +msgstr "Mixed Reality (L) عصا التحكم Y" + +#. Key: MixedReality_Left_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:821 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:821 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Click" +msgid "Mixed Reality (L) Trackpad" +msgstr "Mixed Reality (L) لوحة اللمس" + +#. Key: MixedReality_Left_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:824 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:824 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Down" +msgid "Mixed Reality (L) Trackpad Down" +msgstr "Mixed Reality (L) لوحة اللمس لأسفل" + +#. Key: MixedReality_Left_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:825 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:825 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Left" +msgid "Mixed Reality (L) Trackpad Left" +msgstr "Mixed Reality (L) لوحة اللمس لليسار" + +#. Key: MixedReality_Left_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:826 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:826 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Right" +msgid "Mixed Reality (L) Trackpad Right" +msgstr "Mixed Reality (L) لوحة اللمس لليمين" + +#. Key: MixedReality_Left_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:822 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:822 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Touch" +msgid "Mixed Reality (L) Trackpad Touch" +msgstr "Mixed Reality (L) لمسة لوحة اللمس" + +#. Key: MixedReality_Left_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:823 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:823 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Up" +msgid "Mixed Reality (L) Trackpad Up" +msgstr "Mixed Reality (L) لوحة اللمس لأعلى" + +#. Key: MixedReality_Left_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:819 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:819 +msgctxt "InputKeys,MixedReality_Left_Trackpad_X" +msgid "Mixed Reality (L) Trackpad X" +msgstr "Mixed Reality (L) لوحة اللمس X" + +#. Key: MixedReality_Left_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:820 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:820 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Y" +msgid "Mixed Reality (L) Trackpad Y" +msgstr "Mixed Reality (L) لوحة اللمس Y" + +#. Key: MixedReality_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:811 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:811 +msgctxt "InputKeys,MixedReality_Left_Trigger_Axis" +msgid "Mixed Reality (L) Trigger Axis" +msgstr "Mixed Reality (L) محور التشغيل" + +#. Key: MixedReality_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:810 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:810 +msgctxt "InputKeys,MixedReality_Left_Trigger_Click" +msgid "Mixed Reality (L) Trigger" +msgstr "Mixed Reality (L) تشغيل" + +#. Key: MixedReality_Right_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:828 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:828 +msgctxt "InputKeys,MixedReality_Right_Grip_Click" +msgid "Mixed Reality (R) Grip" +msgstr "Mixed Reality (R) مقبض" + +#. Key: MixedReality_Right_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:827 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:827 +msgctxt "InputKeys,MixedReality_Right_Menu_Click" +msgid "Mixed Reality (R) Menu" +msgstr "Mixed Reality (R) القائمة" + +#. Key: MixedReality_Right_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:833 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:833 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Click" +msgid "Mixed Reality (R) Thumbstick" +msgstr "Mixed Reality (R) عصا التحكم" + +#. Key: MixedReality_Right_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:835 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:835 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Down" +msgid "Mixed Reality (R) Thumbstick Down" +msgstr "Mixed Reality (R) عصا التحكم لأسفل" + +#. Key: MixedReality_Right_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:836 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:836 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Left" +msgid "Mixed Reality (R) Thumbstick Left" +msgstr "Mixed Reality (R) عصا التحكم لليسار" + +#. Key: MixedReality_Right_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:837 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:837 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Right" +msgid "Mixed Reality (R) Thumbstick Right" +msgstr "Mixed Reality (R) عصا التحكم لليمين" + +#. Key: MixedReality_Right_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:834 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:834 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Up" +msgid "Mixed Reality (R) Thumbstick Up" +msgstr "Mixed Reality (R) عصا التحكم لأعلى" + +#. Key: MixedReality_Right_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:831 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:831 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_X" +msgid "Mixed Reality (R) Thumbstick X" +msgstr "Mixed Reality (R) عصا التحكم X" + +#. Key: MixedReality_Right_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:832 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:832 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Y" +msgid "Mixed Reality (R) Thumbstick Y" +msgstr "Mixed Reality (R) عصا التحكم Y" + +#. Key: MixedReality_Right_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:840 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:840 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Click" +msgid "Mixed Reality (R) Trackpad" +msgstr "Mixed Reality (R) لوحة اللمس" + +#. Key: MixedReality_Right_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:843 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:843 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Down" +msgid "Mixed Reality (R) Trackpad Down" +msgstr "Mixed Reality (R) لوحة اللمس لأسفل" + +#. Key: MixedReality_Right_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:844 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:844 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Left" +msgid "Mixed Reality (R) Trackpad Left" +msgstr "Mixed Reality (R) لوحة اللمس لليسار" + +#. Key: MixedReality_Right_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:845 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:845 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Right" +msgid "Mixed Reality (R) Trackpad Right" +msgstr "Mixed Reality (R) لوحة اللمس لليمين" + +#. Key: MixedReality_Right_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:841 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:841 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Touch" +msgid "Mixed Reality (R) Trackpad Touch" +msgstr "Mixed Reality (R) لمسة لوحة اللمس" + +#. Key: MixedReality_Right_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:842 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:842 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Up" +msgid "Mixed Reality (R) Trackpad Up" +msgstr "Mixed Reality (R) لوحة اللمس لأعلى" + +#. Key: MixedReality_Right_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:838 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:838 +msgctxt "InputKeys,MixedReality_Right_Trackpad_X" +msgid "Mixed Reality (R) Trackpad X" +msgstr "Mixed Reality (R) لوحة اللمس X" + +#. Key: MixedReality_Right_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:839 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:839 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Y" +msgid "Mixed Reality (R) Trackpad Y" +msgstr "Mixed Reality (R) لوحة اللمس Y" + +#. Key: MixedReality_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:830 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:830 +msgctxt "InputKeys,MixedReality_Right_Trigger_Axis" +msgid "Mixed Reality (R) Trigger Axis" +msgstr "Mixed Reality (R) محور التشغيل" + +#. Key: MixedReality_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:829 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:829 +msgctxt "InputKeys,MixedReality_Right_Trigger_Click" +msgid "Mixed Reality (R) Trigger" +msgstr "Mixed Reality (R) تشغيل" + +#. Key: MixedRealitySubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:806 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:806 +msgctxt "InputKeys,MixedRealitySubCategory" +msgid "Windows Mixed Reality" +msgstr "Windows Mixed Reality" + +#. Key: MotionSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:713 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:713 +msgctxt "InputKeys,MotionSubCateogry" +msgid "Motion" +msgstr "الحركة" + +#. Key: Mouse2D +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:523 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:523 +msgctxt "InputKeys,Mouse2D" +msgid "Mouse XY 2D-Axis" +msgstr "ماوس محور ثنائي الأبعاد XY" + +#. Key: MouseScrollDown +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:526 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:526 +msgctxt "InputKeys,MouseScrollDown" +msgid "Mouse Wheel Down" +msgstr "محور عجلة التمرير لأسفل في الماوس" + +#. Key: MouseScrollUp +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:525 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:525 +msgctxt "InputKeys,MouseScrollUp" +msgid "Mouse Wheel Up" +msgstr "محور عجلة التمرير لأعلى في الماوس" + +#. Key: MouseSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:516 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:516 +msgctxt "InputKeys,MouseSubCategory" +msgid "Mouse" +msgstr "الماوس" + +#. Key: MouseWheelAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:524 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:524 +msgctxt "InputKeys,MouseWheelAxis" +msgid "Mouse Wheel Axis" +msgstr "محور عجلة التمرير في الماوس" + +#. Key: MouseX +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:521 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:521 +msgctxt "InputKeys,MouseX" +msgid "Mouse X" +msgstr "الماوس س" + +#. Key: MouseY +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:522 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:522 +msgctxt "InputKeys,MouseY" +msgid "Mouse Y" +msgstr "الماوس ص" + +#. Key: Multiply +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:610 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:610 +msgctxt "InputKeys,Multiply" +msgid "Num *" +msgstr "Num 9" + +#. Key: NumLock +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:629 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:629 +msgctxt "InputKeys,NumLock" +msgid "Num Lock" +msgstr "Num Lock" + +#. Key: NumPadEight +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:607 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:607 +msgctxt "InputKeys,NumPadEight" +msgid "Num 8" +msgstr "Num 8" + +#. Key: NumPadFive +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:604 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:604 +msgctxt "InputKeys,NumPadFive" +msgid "Num 5" +msgstr "Num 5" + +#. Key: NumPadFour +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:603 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:603 +msgctxt "InputKeys,NumPadFour" +msgid "Num 4" +msgstr "Num 4" + +#. Key: NumPadNine +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:608 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:608 +msgctxt "InputKeys,NumPadNine" +msgid "Num 9" +msgstr "Num 9" + +#. Key: NumPadOne +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:600 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:600 +msgctxt "InputKeys,NumPadOne" +msgid "Num 1" +msgstr "Num 1" + +#. Key: NumPadSeven +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:606 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:606 +msgctxt "InputKeys,NumPadSeven" +msgid "Num 7" +msgstr "Num 7" + +#. Key: NumPadSix +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:605 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:605 +msgctxt "InputKeys,NumPadSix" +msgid "Num 6" +msgstr "Num 6" + +#. Key: NumPadThree +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:602 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:602 +msgctxt "InputKeys,NumPadThree" +msgid "Num 3" +msgstr "Num 3" + +#. Key: NumPadTwo +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:601 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:601 +msgctxt "InputKeys,NumPadTwo" +msgid "Num 2" +msgstr "Num 2" + +#. Key: NumPadZero +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:599 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:599 +msgctxt "InputKeys,NumPadZero" +msgid "Num 0" +msgstr "Num 0" + +#. Key: OculusTouch_Left_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:856 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:856 +msgctxt "InputKeys,OculusTouch_Left_Grip_Axis" +msgid "Oculus Touch (L) Grip Axis" +msgstr "Oculus Touch (L) محور المقبض" + +#. Key: OculusTouch_Left_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:855 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:855 +msgctxt "InputKeys,OculusTouch_Left_Grip_Click" +msgid "Oculus Touch (L) Grip" +msgstr "Oculus Touch (L) المقبض" + +#. Key: OculusTouch_Left_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:854 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:854 +msgctxt "InputKeys,OculusTouch_Left_Menu_Click" +msgid "Oculus Touch (L) Menu" +msgstr "Oculus Touch (L) القائمة" + +#. Key: OculusTouch_Left_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:862 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:862 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Click" +msgid "Oculus Touch (L) Thumbstick" +msgstr "Oculus Touch (L) عصا التحكم" + +#. Key: OculusTouch_Left_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:865 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:865 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Down" +msgid "Oculus Touch (L) Thumbstick Down" +msgstr "Oculus Touch (L) عصا التحكم لأسفل" + +#. Key: OculusTouch_Left_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:866 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:866 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Left" +msgid "Oculus Touch (L) Thumbstick Left" +msgstr "Oculus Touch (L) عصا التحكم لليسار" + +#. Key: OculusTouch_Left_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:867 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:867 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Right" +msgid "Oculus Touch (L) Thumbstick Right" +msgstr "Oculus Touch (L) عصا التحكم لليمين" + +#. Key: OculusTouch_Left_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:863 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:863 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Touch" +msgid "Oculus Touch (L) Thumbstick Touch" +msgstr "Oculus Touch (L) لمسة عصا التحكم" + +#. Key: OculusTouch_Left_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:864 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:864 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Up" +msgid "Oculus Touch (L) Thumbstick Up" +msgstr "Oculus Touch (L) عصا التحكم لأعلى" + +#. Key: OculusTouch_Left_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:860 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:860 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_X" +msgid "Oculus Touch (L) Thumbstick X" +msgstr "Oculus Touch (L) عصا التحكم X" + +#. Key: OculusTouch_Left_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:861 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:861 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Y" +msgid "Oculus Touch (L) Thumbstick Y" +msgstr "Oculus Touch (L) عصا التحكم Y" + +#. Key: OculusTouch_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:858 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:858 +msgctxt "InputKeys,OculusTouch_Left_Trigger_Axis" +msgid "Oculus Touch (L) Trigger Axis" +msgstr "Oculus Touch (L) محور التشغيل" + +#. Key: OculusTouch_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:857 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:857 +msgctxt "InputKeys,OculusTouch_Left_Trigger_Click" +msgid "Oculus Touch (L) Trigger" +msgstr "Oculus Touch (L) تشغيل" + +#. Key: OculusTouch_Left_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:859 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:859 +msgctxt "InputKeys,OculusTouch_Left_Trigger_Touch" +msgid "Oculus Touch (L) Trigger Touch" +msgstr "Oculus Touch (L) لمسة التشغيل" + +#. Key: OculusTouch_Left_X_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:850 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:850 +msgctxt "InputKeys,OculusTouch_Left_X_Click" +msgid "Oculus Touch (L) X Press" +msgstr "Oculus Touch (L) الضغط على X" + +#. Key: OculusTouch_Left_X_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:852 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:852 +msgctxt "InputKeys,OculusTouch_Left_X_Touch" +msgid "Oculus Touch (L) X Touch" +msgstr "Oculus Touch (L) لمس X" + +#. Key: OculusTouch_Left_Y_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:851 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:851 +msgctxt "InputKeys,OculusTouch_Left_Y_Click" +msgid "Oculus Touch (L) Y Press" +msgstr "Oculus Touch (L) الضغط على Y" + +#. Key: OculusTouch_Left_Y_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:853 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:853 +msgctxt "InputKeys,OculusTouch_Left_Y_Touch" +msgid "Oculus Touch (L) Y Touch" +msgstr "Oculus Touch (L) لمس Y" + +#. Key: OculusTouch_Right_A_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:868 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:868 +msgctxt "InputKeys,OculusTouch_Right_A_Click" +msgid "Oculus Touch (R) A Press" +msgstr "Oculus Touch (R) الضغط على A" + +#. Key: OculusTouch_Right_A_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:870 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:870 +msgctxt "InputKeys,OculusTouch_Right_A_Touch" +msgid "Oculus Touch (R) A Touch" +msgstr "Oculus Touch (R) لمس A" + +#. Key: OculusTouch_Right_B_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:869 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:869 +msgctxt "InputKeys,OculusTouch_Right_B_Click" +msgid "Oculus Touch (R) B Press" +msgstr "Oculus Touch (R) الضغط على B" + +#. Key: OculusTouch_Right_B_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:871 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:871 +msgctxt "InputKeys,OculusTouch_Right_B_Touch" +msgid "Oculus Touch (R) B Touch" +msgstr "Oculus Touch (R) لمس B" + +#. Key: OculusTouch_Right_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:874 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:874 +msgctxt "InputKeys,OculusTouch_Right_Grip_Axis" +msgid "Oculus Touch (R) Grip Axis" +msgstr "Oculus Touch (R) محور المقبض" + +#. Key: OculusTouch_Right_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:873 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:873 +msgctxt "InputKeys,OculusTouch_Right_Grip_Click" +msgid "Oculus Touch (R) Grip" +msgstr "Oculus Touch (R) المقبض" + +#. Key: OculusTouch_Right_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:872 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:872 +msgctxt "InputKeys,OculusTouch_Right_System_Click" +msgid "Oculus Touch (R) System" +msgstr "Oculus Touch (R) النظام" + +#. Key: OculusTouch_Right_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:880 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:880 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Click" +msgid "Oculus Touch (R) Thumbstick" +msgstr "Oculus Touch (R) عصا التحكم" + +#. Key: OculusTouch_Right_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:883 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:883 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Down" +msgid "Oculus Touch (R) Thumbstick Down" +msgstr "Oculus Touch (R) عصا التحكم لأسفل" + +#. Key: OculusTouch_Right_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:884 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:884 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Left" +msgid "Oculus Touch (R) Thumbstick Left" +msgstr "Oculus Touch (R) عصا التحكم لليسار" + +#. Key: OculusTouch_Right_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:885 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:885 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Right" +msgid "Oculus Touch (R) Thumbstick Right" +msgstr "Oculus Touch (R) عصا التحكم لليمين" + +#. Key: OculusTouch_Right_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:881 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:881 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Touch" +msgid "Oculus Touch (R) Thumbstick Touch" +msgstr "Oculus Touch (R) لمسة عصا التحكم" + +#. Key: OculusTouch_Right_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:882 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:882 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Up" +msgid "Oculus Touch (R) Thumbstick Up" +msgstr "Oculus Touch (R) عصا التحكم لأعلى" + +#. Key: OculusTouch_Right_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:878 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:878 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_X" +msgid "Oculus Touch (R) Thumbstick X" +msgstr "Oculus Touch (R) عصا التحكم X" + +#. Key: OculusTouch_Right_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:879 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:879 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Y" +msgid "Oculus Touch (R) Thumbstick Y" +msgstr "Oculus Touch (R) عصا التحكم Y" + +#. Key: OculusTouch_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:876 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:876 +msgctxt "InputKeys,OculusTouch_Right_Trigger_Axis" +msgid "Oculus Touch (R) Trigger Axis" +msgstr "Oculus Touch (R) محور التشغيل" + +#. Key: OculusTouch_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:875 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:875 +msgctxt "InputKeys,OculusTouch_Right_Trigger_Click" +msgid "Oculus Touch (R) Trigger" +msgstr "Oculus Touch (R) تشغيل" + +#. Key: OculusTouch_Right_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:877 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:877 +msgctxt "InputKeys,OculusTouch_Right_Trigger_Touch" +msgid "Oculus Touch (R) Trigger Touch" +msgstr "Oculus Touch (R) لمسة التشغيل" + +#. Key: OculusTouchSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:848 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:848 +msgctxt "InputKeys,OculusTouchSubCategory" +msgid "Oculus Touch" +msgstr "Oculus Touch" + +#. Key: PageDown +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +msgctxt "InputKeys,PageDown" +msgid "Page Down" +msgstr "مفتاح Page Down" + +#. Key: PageDownShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +msgctxt "InputKeys,PageDownShort" +msgid "PgDn" +msgstr "PgDn" + +#. Key: PageUp +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +msgctxt "InputKeys,PageUp" +msgid "Page Up" +msgstr "مفتاح Page Up" + +#. Key: PageUpShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +msgctxt "InputKeys,PageUpShort" +msgid "PgUp" +msgstr "PgUp" + +#. Key: Pause +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:536 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:536 +msgctxt "InputKeys,Pause" +msgid "Pause" +msgstr "إيقاف مؤقت" + +#. Key: Period +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:646 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:646 +msgctxt "InputKeys,Period" +msgid "Period" +msgstr "نقطة" + +#. Key: PS4_Gamepad_FaceButton_Bottom +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1054 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1054 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Bottom" +msgid "Gamepad X" +msgstr "زر X بلوحة الألعاب" + +#. Key: PS4_Gamepad_FaceButton_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1062 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1062 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Left" +msgid "Gamepad Square" +msgstr "زر المربع بلوحة الألعاب" + +#. Key: PS4_Gamepad_FaceButton_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1058 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1058 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Right" +msgid "Gamepad Circle" +msgstr "زر الدائرة بلوحة الألعاب" + +#. Key: PS4_Gamepad_FaceButton_Top +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1066 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1066 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Top" +msgid "Gamepad Triangle" +msgstr "زر المثلث بلوحة الألعاب" + +#. Key: PS4_Gamepad_LeftShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1078 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1078 +msgctxt "InputKeys,PS4_Gamepad_LeftShoulder" +msgid "Gamepad L1" +msgstr "زر L1 بلوحة الألعاب" + +#. Key: PS4_Gamepad_LeftThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1102 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1102 +msgctxt "InputKeys,PS4_Gamepad_LeftThumbstick" +msgid "Gamepad L3" +msgstr "زر L3 بلوحة الألعاب" + +#. Key: PS4_Gamepad_LeftTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1086 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1086 +msgctxt "InputKeys,PS4_Gamepad_LeftTrigger" +msgid "Gamepad L2" +msgstr "زر L2 بلوحة الألعاب" + +#. Key: PS4_Gamepad_LeftTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1094 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1094 +msgctxt "InputKeys,PS4_Gamepad_LeftTriggerAxis" +msgid "Gamepad L2 Axis" +msgstr "محور L2 بلوحة الألعاب" + +#. Key: PS4_Gamepad_RightShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1082 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1082 +msgctxt "InputKeys,PS4_Gamepad_RightShoulder" +msgid "Gamepad R1" +msgstr "زر R1 بلوحة الألعاب" + +#. Key: PS4_Gamepad_RightThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1106 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1106 +msgctxt "InputKeys,PS4_Gamepad_RightThumbstick" +msgid "Gamepad R3" +msgstr "زر R3 بلوحة الألعاب" + +#. Key: PS4_Gamepad_RightTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1090 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1090 +msgctxt "InputKeys,PS4_Gamepad_RightTrigger" +msgid "Gamepad R2" +msgstr "زر R2 بلوحة الألعاب" + +#. Key: PS4_Gamepad_RightTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1098 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1098 +msgctxt "InputKeys,PS4_Gamepad_RightTriggerAxis" +msgid "Gamepad R2 Axis" +msgstr "محور R2 بلوحة الألعاب" + +#. Key: PS4_Gamepad_Special_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1070 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1070 +msgctxt "InputKeys,PS4_Gamepad_Special_Left" +msgid "Gamepad Touchpad Button" +msgstr "زر لوحة اللمس بلوحة الألعاب" + +#. Key: PS4_Gamepad_Special_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1074 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1074 +msgctxt "InputKeys,PS4_Gamepad_Special_Right" +msgid "Gamepad Options" +msgstr "خيارات لوحة الألعاب" + +#. Key: PS4_Special +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:742 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:742 +msgctxt "InputKeys,PS4_Special" +msgid "PS4_Special_DEPRECATED" +msgstr "PS4_Special" + +#. Key: Quote +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:653 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:653 +msgctxt "InputKeys,Quote" +msgid "Quote" +msgstr "علامة اقتباس" + +#. Key: Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:548 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:548 +msgctxt "InputKeys,Right" +msgid "Right" +msgstr "يمين" + +#. Key: RightAlt +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:637 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:637 +msgctxt "InputKeys,RightAlt" +msgid "Right Alt" +msgstr "Alt الأيمن" + +#. Key: RightBracket +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:651 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:651 +msgctxt "InputKeys,RightBracket" +msgid "Right Bracket" +msgstr "قوس أيمن" + +#. Key: RightCommand +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:639 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:639 +msgctxt "InputKeys,RightCommand" +msgid "Right Cmd" +msgstr "Cmd الأيمن" + +#. Key: RightControl +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:635 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:635 +msgctxt "InputKeys,RightControl" +msgid "Right Ctrl" +msgstr "Ctrl الأيمن" + +#. Key: RightMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +msgctxt "InputKeys,RightMouseButton" +msgid "Right Mouse Button" +msgstr "زر الماوس الأيمن" + +#. Key: RightMouseButtonShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +msgctxt "InputKeys,RightMouseButtonShort" +msgid "RMB" +msgstr "RMB" + +#. Key: RightParantheses +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:656 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:656 +msgctxt "InputKeys,RightParantheses" +msgid "Right Parantheses" +msgstr "حاصرة يمنى" + +#. Key: RightShift +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:633 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:633 +msgctxt "InputKeys,RightShift" +msgid "Right Shift" +msgstr "Shift الأيمن" + +#. Key: RotationRate +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:716 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:716 +msgctxt "InputKeys,RotationRate" +msgid "Rotation Rate" +msgstr "معدل الاستدارة" + +#. Key: ScrollLock +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:630 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:630 +msgctxt "InputKeys,ScrollLock" +msgid "Scroll Lock" +msgstr "Scroll Lock" + +#. Key: Semicolon +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:641 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:641 +msgctxt "InputKeys,Semicolon" +msgid "Semicolon" +msgstr "فاصلة منقوطة" + +#. Key: Slash +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:647 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:647 +msgctxt "InputKeys,Slash" +msgid "Slash" +msgstr "شرطة مائلة" + +#. Key: SpaceBar +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +msgctxt "InputKeys,SpaceBar" +msgid "Space Bar" +msgstr "مفتاح Space Bar" + +#. Key: SpaceBarShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +msgctxt "InputKeys,SpaceBarShort" +msgid "Space" +msgstr "Space" + +#. Key: SpecialGamepadSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:740 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:740 +msgctxt "InputKeys,SpecialGamepadSubCategory" +msgid "SpecialGamepad" +msgstr "" + +#. Key: Steam_Back_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:755 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:755 +msgctxt "InputKeys,Steam_Back_Left" +msgid "Steam Back Left" +msgstr "الزر الأيسر للخلف في Steam" + +#. Key: Steam_Back_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:756 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:756 +msgctxt "InputKeys,Steam_Back_Right" +msgid "Steam Back Right" +msgstr "الزر الأيمن للخلف في Steam" + +#. Key: Steam_Touch_0 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:751 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:751 +msgctxt "InputKeys,Steam_Touch_0" +msgid "Steam Touch 0" +msgstr "لوحة لمس 0 في Steam" + +#. Key: Steam_Touch_1 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:752 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:752 +msgctxt "InputKeys,Steam_Touch_1" +msgid "Steam Touch 1" +msgstr "لوحة لمس 1 في Steam" + +#. Key: Steam_Touch_2 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:753 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:753 +msgctxt "InputKeys,Steam_Touch_2" +msgid "Steam Touch 2" +msgstr "لوحة لمس 2 في Steam" + +#. Key: Steam_Touch_3 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:754 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:754 +msgctxt "InputKeys,Steam_Touch_3" +msgid "Steam Touch 3" +msgstr "لوحة لمس 3 في Steam" + +#. Key: SteamSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:749 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:749 +msgctxt "InputKeys,SteamSubCateogry" +msgid "Steam" +msgstr "Steam" + +#. Key: Subtract +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:612 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:612 +msgctxt "InputKeys,Subtract" +msgid "Num -" +msgstr "Num -" + +#. Key: Tab +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:534 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:534 +msgctxt "InputKeys,Tab" +msgid "Tab" +msgstr "Tab" + +#. Key: ThumbMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:531 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:531 +msgctxt "InputKeys,ThumbMouseButton" +msgid "Thumb Mouse Button" +msgstr "زر ماوس يعمل بالإبهام" + +#. Key: ThumbMouseButton2 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:532 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:532 +msgctxt "InputKeys,ThumbMouseButton2" +msgid "Thumb Mouse Button 2" +msgstr "زر ماوس يعمل بالإبهام 2" + +#. Key: Tilt +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:715 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:715 +msgctxt "InputKeys,Tilt" +msgid "Tilt" +msgstr "الإمالة" + +#. Key: TouchFormat +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:726 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:726 +msgctxt "InputKeys,TouchFormat" +msgid "Touch {0}" +msgstr "لمسة {0}" + +#. Key: TouchSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:721 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:721 +msgctxt "InputKeys,TouchSubCateogry" +msgid "Touch" +msgstr "لمسة" + +#. Key: Underscore +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:645 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:645 +msgctxt "InputKeys,Underscore" +msgid "Underscore" +msgstr "شرطة سفلية" + +#. Key: Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:547 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:547 +msgctxt "InputKeys,Up" +msgid "Up" +msgstr "أعلى" + +#. Key: ValveIndex_Left_A_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:890 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:890 +msgctxt "InputKeys,ValveIndex_Left_A_Click" +msgid "Valve Index (L) A Press" +msgstr "Valve Index (L) الضغط على A" + +#. Key: ValveIndex_Left_A_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:892 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:892 +msgctxt "InputKeys,ValveIndex_Left_A_Touch" +msgid "Valve Index (L) A Touch" +msgstr "Valve Index (L) لمسة A" + +#. Key: ValveIndex_Left_B_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:891 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:891 +msgctxt "InputKeys,ValveIndex_Left_B_Click" +msgid "Valve Index (L) B Press" +msgstr "Valve Index (L) الضغط على B" + +#. Key: ValveIndex_Left_B_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:893 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:893 +msgctxt "InputKeys,ValveIndex_Left_B_Touch" +msgid "Valve Index (L) B Touch" +msgstr "Valve Index (L) لمسة B" + +#. Key: ValveIndex_Left_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:896 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:896 +msgctxt "InputKeys,ValveIndex_Left_Grip_Axis" +msgid "Valve Index (L) Grip Axis" +msgstr "Valve Index (L) محور المقبض" + +#. Key: ValveIndex_Left_Grip_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:897 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:897 +msgctxt "InputKeys,ValveIndex_Left_Grip_Force" +msgid "Valve Index (L) Grip Force" +msgstr "Valve Index (L) قوة المقبض" + +#. Key: ValveIndex_Left_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:894 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:894 +msgctxt "InputKeys,ValveIndex_Left_System_Click" +msgid "Valve Index (L) System" +msgstr "Valve Index (L) النظام" + +#. Key: ValveIndex_Left_System_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:895 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:895 +msgctxt "InputKeys,ValveIndex_Left_System_Touch" +msgid "Valve Index (L) System Touch" +msgstr "Valve Index (L) لمسة النظام" + +#. Key: ValveIndex_Left_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:903 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:903 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Click" +msgid "Valve Index (L) Thumbstick" +msgstr "Valve Index (L) عصا التحكم" + +#. Key: ValveIndex_Left_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:906 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:906 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Down" +msgid "Valve Index (L) Thumbstick Down" +msgstr "Valve Index (L) عصا التحكم لأسفل" + +#. Key: ValveIndex_Left_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:907 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:907 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Left" +msgid "Valve Index (L) Thumbstick Left" +msgstr "Valve Index (L) عصا التحكم لليسار" + +#. Key: ValveIndex_Left_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:908 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:908 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Right" +msgid "Valve Index (L) Thumbstick Right" +msgstr "Valve Index (L) عصا التحكم لليمين" + +#. Key: ValveIndex_Left_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:904 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:904 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Touch" +msgid "Valve Index (L) Thumbstick Touch" +msgstr "Valve Index (L) لمسة عصا التحكم" + +#. Key: ValveIndex_Left_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:905 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:905 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Up" +msgid "Valve Index (L) Thumbstick Up" +msgstr "Valve Index (L) عصا التحكم لأعلى" + +#. Key: ValveIndex_Left_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:901 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:901 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_X" +msgid "Valve Index (L) Thumbstick X" +msgstr "Valve Index (L) عصا التحكم X" + +#. Key: ValveIndex_Left_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:902 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:902 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Y" +msgid "Valve Index (L) Thumbstick Y" +msgstr "Valve Index (L) عصا التحكم Y" + +#. Key: ValveIndex_Left_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:914 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:914 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Down" +msgid "Valve Index (L) Trackpad Down" +msgstr "Valve Index (L) لوحة اللمس لأسفل" + +#. Key: ValveIndex_Left_Trackpad_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:911 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:911 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Force" +msgid "Valve Index (L) Trackpad Force" +msgstr "Valve Index (L) قوة لوحة اللمس" + +#. Key: ValveIndex_Left_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:915 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:915 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Left" +msgid "Valve Index (L) Trackpad Left" +msgstr "Valve Index (L) لوحة اللمس لليسار" + +#. Key: ValveIndex_Left_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:916 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:916 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Right" +msgid "Valve Index (L) Trackpad Right" +msgstr "Valve Index (L) لوحة اللمس لليمين" + +#. Key: ValveIndex_Left_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:912 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:912 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Touch" +msgid "Valve Index (L) Trackpad Touch" +msgstr "Valve Index (L) لمسة لوحة اللمس" + +#. Key: ValveIndex_Left_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:913 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:913 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Up" +msgid "Valve Index (L) Trackpad Up" +msgstr "Valve Index (L) لوحة اللمس لأعلى" + +#. Key: ValveIndex_Left_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:909 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:909 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_X" +msgid "Valve Index (L) Trackpad X" +msgstr "Valve Index (L) لوحة اللمس X" + +#. Key: ValveIndex_Left_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:910 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:910 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Y" +msgid "Valve Index (L) Trackpad Y" +msgstr "Valve Index (L) لوحة اللمس Y" + +#. Key: ValveIndex_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:899 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:899 +msgctxt "InputKeys,ValveIndex_Left_Trigger_Axis" +msgid "Valve Index (L) Trigger Axis" +msgstr "Valve Index (L) محور التشغيل" + +#. Key: ValveIndex_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:898 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:898 +msgctxt "InputKeys,ValveIndex_Left_Trigger_Click" +msgid "Valve Index (L) Trigger" +msgstr "Valve Index (L) تشغيل" + +#. Key: ValveIndex_Left_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:900 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:900 +msgctxt "InputKeys,ValveIndex_Left_Trigger_Touch" +msgid "Valve Index (L) Trigger Touch" +msgstr "Valve Index (L) لمسة التشغيل" + +#. Key: ValveIndex_Right_A_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:917 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:917 +msgctxt "InputKeys,ValveIndex_Right_A_Click" +msgid "Valve Index (R) A Press" +msgstr "Valve Index (R) الضغط على A" + +#. Key: ValveIndex_Right_A_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:919 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:919 +msgctxt "InputKeys,ValveIndex_Right_A_Touch" +msgid "Valve Index (R) A Touch" +msgstr "Valve Index (R) لمسة A" + +#. Key: ValveIndex_Right_B_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:918 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:918 +msgctxt "InputKeys,ValveIndex_Right_B_Click" +msgid "Valve Index (R) B Press" +msgstr "Valve Index (R) الضغط على B" + +#. Key: ValveIndex_Right_B_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:920 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:920 +msgctxt "InputKeys,ValveIndex_Right_B_Touch" +msgid "Valve Index (R) B Touch" +msgstr "Valve Index (R) لمسة B" + +#. Key: ValveIndex_Right_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:923 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:923 +msgctxt "InputKeys,ValveIndex_Right_Grip_Axis" +msgid "Valve Index (R) Grip Axis" +msgstr "Valve Index (R) محور المقبض" + +#. Key: ValveIndex_Right_Grip_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:924 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:924 +msgctxt "InputKeys,ValveIndex_Right_Grip_Force" +msgid "Valve Index (R) Grip Force" +msgstr "Valve Index (R) قوة المقبض" + +#. Key: ValveIndex_Right_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:921 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:921 +msgctxt "InputKeys,ValveIndex_Right_System_Click" +msgid "Valve Index (R) System" +msgstr "Valve Index (R) النظام" + +#. Key: ValveIndex_Right_System_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:922 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:922 +msgctxt "InputKeys,ValveIndex_Right_System_Touch" +msgid "Valve Index (R) System Touch" +msgstr "Valve Index (R) لمسة النظام" + +#. Key: ValveIndex_Right_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:930 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:930 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Click" +msgid "Valve Index (R) Thumbstick" +msgstr "Valve Index (R) عصا التحكم" + +#. Key: ValveIndex_Right_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:933 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:933 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Down" +msgid "Valve Index (R) Thumbstick Down" +msgstr "Valve Index (R) عصا التحكم لأسفل" + +#. Key: ValveIndex_Right_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:934 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:934 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Left" +msgid "Valve Index (R) Thumbstick Left" +msgstr "Valve Index (R) عصا التحكم لليسار" + +#. Key: ValveIndex_Right_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:935 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:935 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Right" +msgid "Valve Index (R) Thumbstick Right" +msgstr "Valve Index (R) عصا التحكم لليمين" + +#. Key: ValveIndex_Right_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:931 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:931 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Touch" +msgid "Valve Index (R) Thumbstick Touch" +msgstr "Valve Index (R) لمسة عصا التحكم" + +#. Key: ValveIndex_Right_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:932 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:932 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Up" +msgid "Valve Index (R) Thumbstick Up" +msgstr "Valve Index (R) عصا التحكم لأعلى" + +#. Key: ValveIndex_Right_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:928 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:928 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_X" +msgid "Valve Index (R) Thumbstick X" +msgstr "Valve Index (R) عصا التحكم X" + +#. Key: ValveIndex_Right_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:929 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:929 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Y" +msgid "Valve Index (R) Thumbstick Y" +msgstr "Valve Index (R) عصا التحكم Y" + +#. Key: ValveIndex_Right_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:941 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:941 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Down" +msgid "Valve Index (R) Trackpad Down" +msgstr "Valve Index (R) لوحة اللمس لأسفل" + +#. Key: ValveIndex_Right_Trackpad_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:938 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:938 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Force" +msgid "Valve Index (R) Trackpad Force" +msgstr "Valve Index (R) قوة لوحة اللمس" + +#. Key: ValveIndex_Right_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:942 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:942 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Left" +msgid "Valve Index (R) Trackpad Left" +msgstr "Valve Index (R) لوحة اللمس لليسار" + +#. Key: ValveIndex_Right_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:943 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:943 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Right" +msgid "Valve Index (R) Trackpad Right" +msgstr "Valve Index (R) لوحة اللمس لليمين" + +#. Key: ValveIndex_Right_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:939 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:939 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Touch" +msgid "Valve Index (R) Trackpad Touch" +msgstr "Valve Index (R) لمسة لوحة اللمس" + +#. Key: ValveIndex_Right_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:940 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:940 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Up" +msgid "Valve Index (R) Trackpad Up" +msgstr "Valve Index (R) لوحة اللمس لأعلى" + +#. Key: ValveIndex_Right_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:936 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:936 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_X" +msgid "Valve Index (R) Trackpad X" +msgstr "Valve Index (R) لوحة اللمس X" + +#. Key: ValveIndex_Right_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:937 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:937 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Y" +msgid "Valve Index (R) Trackpad Y" +msgstr "Valve Index (R) لوحة اللمس Y" + +#. Key: ValveIndex_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:926 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:926 +msgctxt "InputKeys,ValveIndex_Right_Trigger_Axis" +msgid "Valve Index (R) Trigger Axis" +msgstr "Valve Index (R) محور التشغيل" + +#. Key: ValveIndex_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:925 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:925 +msgctxt "InputKeys,ValveIndex_Right_Trigger_Click" +msgid "Valve Index (R) Trigger" +msgstr "Valve Index (R) تشغيل" + +#. Key: ValveIndex_Right_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:927 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:927 +msgctxt "InputKeys,ValveIndex_Right_Trigger_Touch" +msgid "Valve Index (R) Trigger Touch" +msgstr "Valve Index (R) لمسة التشغيل" + +#. Key: ValveIndexSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:888 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:888 +msgctxt "InputKeys,ValveIndexSubCategory" +msgid "Valve Index" +msgstr "Valve Index" + +#. Key: Vive_Left_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:779 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:779 +msgctxt "InputKeys,Vive_Left_Grip_Click" +msgid "Vive (L) Grip" +msgstr "Vive (L) المقبض" + +#. Key: Vive_Left_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:780 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:780 +msgctxt "InputKeys,Vive_Left_Menu_Click" +msgid "Vive (L) Menu" +msgstr "Vive (L) القائمة" + +#. Key: Vive_Left_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:778 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:778 +msgctxt "InputKeys,Vive_Left_System_Click" +msgid "Vive (L) System" +msgstr "Vive (L) النظام" + +#. Key: Vive_Left_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:785 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:785 +msgctxt "InputKeys,Vive_Left_Trackpad_Click" +msgid "Vive (L) Trackpad" +msgstr "Vive (L) لوحة اللمس" + +#. Key: Vive_Left_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:788 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:788 +msgctxt "InputKeys,Vive_Left_Trackpad_Down" +msgid "Vive (L) Trackpad Down" +msgstr "Vive (L) لوحة اللمس لأسفل" + +#. Key: Vive_Left_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:789 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:789 +msgctxt "InputKeys,Vive_Left_Trackpad_Left" +msgid "Vive (L) Trackpad Left" +msgstr "Vive (L) لوحة اللمس لليسار" + +#. Key: Vive_Left_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:790 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:790 +msgctxt "InputKeys,Vive_Left_Trackpad_Right" +msgid "Vive (L) Trackpad Right" +msgstr "Vive (L) لوحة اللمس لليمين" + +#. Key: Vive_Left_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:786 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:786 +msgctxt "InputKeys,Vive_Left_Trackpad_Touch" +msgid "Vive (L) Trackpad Touch" +msgstr "Vive (L) لمسة لوحة اللمس" + +#. Key: Vive_Left_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:787 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:787 +msgctxt "InputKeys,Vive_Left_Trackpad_Up" +msgid "Vive (L) Trackpad Up" +msgstr "Vive (L) لوحة اللمس لأعلى" + +#. Key: Vive_Left_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:783 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:783 +msgctxt "InputKeys,Vive_Left_Trackpad_X" +msgid "Vive (L) Trackpad X" +msgstr "Vive (L) لوحة اللمس X" + +#. Key: Vive_Left_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:784 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:784 +msgctxt "InputKeys,Vive_Left_Trackpad_Y" +msgid "Vive (L) Trackpad Y" +msgstr "Vive (L) لوحة اللمس Y" + +#. Key: Vive_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:782 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:782 +msgctxt "InputKeys,Vive_Left_Trigger_Axis" +msgid "Vive (L) Trigger Axis" +msgstr "Vive (L) محور التشغيل" + +#. Key: Vive_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:781 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:781 +msgctxt "InputKeys,Vive_Left_Trigger_Click" +msgid "Vive (L) Trigger" +msgstr "Vive (L) تشغيل" + +#. Key: Vive_Right_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:792 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:792 +msgctxt "InputKeys,Vive_Right_Grip_Click" +msgid "Vive (R) Grip" +msgstr "Vive (R) المقبض" + +#. Key: Vive_Right_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:793 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:793 +msgctxt "InputKeys,Vive_Right_Menu_Click" +msgid "Vive (R) Menu" +msgstr "Vive (R) القائمة" + +#. Key: Vive_Right_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:791 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:791 +msgctxt "InputKeys,Vive_Right_System_Click" +msgid "Vive (R) System" +msgstr "Vive (R) النظام" + +#. Key: Vive_Right_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:798 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:798 +msgctxt "InputKeys,Vive_Right_Trackpad_Click" +msgid "Vive (R) Trackpad" +msgstr "Vive (R) لوحة اللمس" + +#. Key: Vive_Right_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:801 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:801 +msgctxt "InputKeys,Vive_Right_Trackpad_Down" +msgid "Vive (R) Trackpad Down" +msgstr "Vive (R) لوحة اللمس لأسفل" + +#. Key: Vive_Right_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:802 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:802 +msgctxt "InputKeys,Vive_Right_Trackpad_Left" +msgid "Vive (R) Trackpad Left" +msgstr "Vive (R) لوحة اللمس لليسار" + +#. Key: Vive_Right_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:803 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:803 +msgctxt "InputKeys,Vive_Right_Trackpad_Right" +msgid "Vive (R) Trackpad Right" +msgstr "Vive (R) لوحة اللمس لليمين" + +#. Key: Vive_Right_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:799 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:799 +msgctxt "InputKeys,Vive_Right_Trackpad_Touch" +msgid "Vive (R) Trackpad Touch" +msgstr "Vive (R) لمسة لوحة اللمس" + +#. Key: Vive_Right_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:800 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:800 +msgctxt "InputKeys,Vive_Right_Trackpad_Up" +msgid "Vive (R) Trackpad Up" +msgstr "Vive (R) لوحة اللمس لأعلى" + +#. Key: Vive_Right_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:796 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:796 +msgctxt "InputKeys,Vive_Right_Trackpad_X" +msgid "Vive (R) Trackpad X" +msgstr "Vive (R) لوحة اللمس X" + +#. Key: Vive_Right_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:797 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:797 +msgctxt "InputKeys,Vive_Right_Trackpad_Y" +msgid "Vive (R) Trackpad Y" +msgstr "Vive (R) لوحة اللمس Y" + +#. Key: Vive_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:795 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:795 +msgctxt "InputKeys,Vive_Right_Trigger_Axis" +msgid "Vive (R) Trigger Axis" +msgstr "Vive (R) محور التشغيل" + +#. Key: Vive_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:794 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:794 +msgctxt "InputKeys,Vive_Right_Trigger_Click" +msgid "Vive (R) Trigger" +msgstr "Vive (R) تشغيل" + +#. Key: ViveSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:776 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:776 +msgctxt "InputKeys,ViveSubCategory" +msgid "HTC Vive" +msgstr "HTC Vive" + +#. Key: XBoxOne_Gamepad_FaceButton_Bottom +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1113 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1113 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Bottom" +msgid "Gamepad A" +msgstr "زر A بلوحة الألعاب" + +#. Key: XBoxOne_Gamepad_FaceButton_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1121 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1121 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Left" +msgid "Gamepad X" +msgstr "زر X بلوحة الألعاب" + +#. Key: XBoxOne_Gamepad_FaceButton_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1117 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1117 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Right" +msgid "Gamepad B" +msgstr "زر B بلوحة الألعاب" + +#. Key: XBoxOne_Gamepad_FaceButton_Top +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1125 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1125 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Top" +msgid "Gamepad Y" +msgstr "زر Y بلوحة الألعاب" + +#. Key: XBoxOne_Gamepad_Special_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1129 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1129 +msgctxt "InputKeys,XBoxOne_Gamepad_Special_Left" +msgid "Gamepad Back" +msgstr "زر الرجوع بلوحة الألعاب" + +#. Key: XBoxOne_Gamepad_Special_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1133 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1133 +msgctxt "InputKeys,XBoxOne_Gamepad_Special_Right" +msgid "Gamepad Start" +msgstr "زر البدء بلوحة الألعاب" + +#. Key: XBoxOneSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:759 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:759 +msgctxt "InputKeys,XBoxOneSubCateogry" +msgid "XBox One" +msgstr "Xbox One" + +#. Key: NoOpenGLDriver +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:133 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:133 +msgctxt "LinuxDynamicRHI,NoOpenGLDriver" +msgid "Failed to load OpenGL Driver which is required to run the engine.\nOpenGL4 has been deprecated and should use Vulkan." +msgstr "فشل تحميل برنامج تشغيل OpenGL المطلوب لتشغيل المحرك.\nتم الحد من استخدام OpenGL4 ويجب استخدام Vulkan." + +#. Key: NoOpenGLTargetedRHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:112 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:112 +msgctxt "LinuxDynamicRHI,NoOpenGLTargetedRHI" +msgid "Trying to force OpenGL RHI but the project does not have it in TargetedRHIs list." +msgstr "جار محاولة فرض OpenGL RHI ولكن المشروع لا يحتوي على قائمة TargetedRHI." + +#. Key: NoTargetedRHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:137 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:137 +msgctxt "LinuxDynamicRHI,NoTargetedRHI" +msgid "The project does not target Vulkan or OpenGL RHIs, check project settings or pass -nullrhi." +msgstr "لا يستهدف هذا المشروع عناصر RHI خاصة بـ Vulkan أو OpenGL، تحقق من إعدادات المشروع أو قم بتمرير -nullrhi." + +#. Key: NoVulkanDriver +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:129 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:129 +msgctxt "LinuxDynamicRHI,NoVulkanDriver" +msgid "Failed to load Vulkan Driver which is required to run the engine.\nThe engine no longer fallbacks to OpenGL4 which has been deprecated." +msgstr "فشل تحميل برنامج تشغيل Vulkan المطلوب لتشغيل المحرك.\nلم يعد المحرك يدعم OpenGL4 الذي تم الحد من استخدامه." + +#. Key: NoVulkanNoGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:123 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:123 +msgctxt "LinuxDynamicRHI,NoVulkanNoGL" +msgid "Vulkan or OpenGL (4.3) support is required to run the engine." +msgstr "مطلوب فتح كل من Vulkan أو OpenGL (4.3) لتشغيل المحرك." + +#. Key: NoVulkanTargetedRHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:97 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:97 +msgctxt "LinuxDynamicRHI,NoVulkanTargetedRHI" +msgid "Trying to force Vulkan RHI but the project does not have it in TargetedRHIs list." +msgstr "جار محاولة فرض Vulkan RHI ولكن المشروع لا يحتوي على قائمة TargetedRHI." + +#. Key: OpenGLRemoved +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:25 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:25 +msgctxt "LinuxDynamicRHI,OpenGLRemoved" +msgid "Warning: OpenGL is no longer supported for desktop platforms. Vulkan will be used instead." +msgstr "تحذير: OpenGL غير مدعومة بعد الآن لتعمل على منصات سطح المكتب. سيتم استخدام Vulkan عوضًا عن ذلك." + +#. Key: RequiredOpenGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:108 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:108 +msgctxt "LinuxDynamicRHI,RequiredOpenGL" +msgid "OpenGL 4.3 is required to run the engine." +msgstr "يلزم OpenGL 4.3 لتشغيل المحرك." + +#. Key: RequiredVulkan +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:93 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:93 +msgctxt "LinuxDynamicRHI,RequiredVulkan" +msgid "Vulkan Driver is required to run the engine." +msgstr "مطلوب برنامج التشغيل Vulkan لتشغيل المحرك." + +#. Key: DriverDownloadLinkAMD +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:168 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:168 +msgctxt "MessageDialog,DriverDownloadLinkAMD" +msgid "https://www.amd.com/en/support" +msgstr "https://www.amd.com/en/support" + +#. Key: DriverDownloadLinkIntel +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:173 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:173 +msgctxt "MessageDialog,DriverDownloadLinkIntel" +msgid "https://downloadcenter.intel.com/product/80939/Graphics" +msgstr "https://downloadcenter.intel.com/product/80939/Graphics" + +#. Key: DriverDownloadLinkNVIDIA +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:163 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:163 +msgctxt "MessageDialog,DriverDownloadLinkNVIDIA" +msgid "https://www.nvidia.com/en-us/geforce/drivers/" +msgstr "https://www.nvidia.com/en-us/geforce/drivers/" + +#. Key: LatestVideoCardDriverIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:195 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:195 +msgctxt "MessageDialog,LatestVideoCardDriverIssueReport" +msgid "The latest version of the {Vendor} graphics driver has known issues.\nPlease install the recommended driver version.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "الإصدار الأحدث من برنامج تشغيل الرسوم {Vendor} به مشكلات معروفة.\nيُرجى التحديث إلى الإصدار الموصى به من برنامج التشغيل.\n\n{Hyperlink}\n\n{AdapterName}\nتم تثبيت: {InstalledVer}\nالموصى به: {RecommendedVer}" + +#. Key: LatestVideoCardDriverRHIIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:191 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:191 +msgctxt "MessageDialog,LatestVideoCardDriverRHIIssueReport" +msgid "The latest version of the {Vendor} graphics driver has known issues in {RHI}.\nPlease install the recommended driver version or switch to a different rendering API.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "الإصدار الأحدث من برنامج تشغيل الرسوم {Vendor} به مشكلات معروفة في {RHI}.\nيُرجى تثبيت الإصدار الموصى به من برنامج التشغيل أو التبديل إلى عرض مختلف لواجهة برمجة التطبيقات.\n\n{Hyperlink}\n\n{AdapterName}\nتم تثبيت: {InstalledVer}\nالموصى به: {RecommendedVer}" + +#. Key: TitleVideoCardDriverIssue +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:210 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:210 +msgctxt "MessageDialog,TitleVideoCardDriverIssue" +msgid "WARNING: Known issues with graphics driver" +msgstr "تحذير: مشكلات معروفة ببرنامج تشغيل الرسوم" + +#. Key: UpdateMacOSX_Body +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:229 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:229 +msgctxt "MessageDialog,UpdateMacOSX_Body" +msgid "Please update to the latest version of macOS for best performance and stability." +msgstr "يرجى التحديث إلى أحدث إصدار من نظام تشغيل macOS للحصول إلى أفضل أداء واستقرار." + +#. Key: UpdateMacOSX_Title +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:230 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:230 +msgctxt "MessageDialog,UpdateMacOSX_Title" +msgid "Update macOS" +msgstr "تحديث macOS" + +#. Key: VideoCardDriverIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:206 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:206 +msgctxt "MessageDialog,VideoCardDriverIssueReport" +msgid "The installed version of the {Vendor} graphics driver has known issues.\nPlease install either the latest or the recommended driver version.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "الإصدار المثبت من برنامج تشغيل الرسوم {Vendor} به مشكلات معروفة.\nيُرجى تثبيت إما الإصدار الأحدث أو الموصى به من برنامج التشغيل.\n\n{Hyperlink}\n\n{AdapterName}\nتم تثبيت: {InstalledVer}\nالموصى به: {RecommendedVer}" + +#. Key: VideoCardDriverRHIIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:202 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:202 +msgctxt "MessageDialog,VideoCardDriverRHIIssueReport" +msgid "The installed version of the {Vendor} graphics driver has known issues in {RHI}.\nPlease install either the latest or the recommended driver version or switch to a different rendering API.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "الإصدار المثبت من برنامج تشغيل الرسوم {Vendor} به مشكلات معروفة في {RHI}.\n يُرجى تثبيت إما الإصدار الأحدث أو الموصى به من برنامج التشغيل أو التبديل إلى عرض مختلف لواجهة برمجة التطبيقات.\n\n{Hyperlink}\n\n{AdapterName}\nتم تثبيت: {InstalledVer}\nالموصى به: {RecommendedVer}" + +#. Key: DebugGameName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:344 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:344 +msgctxt "UnrealBuildConfigurations,DebugGameName" +msgid "DebugGame" +msgstr "DebugGame" + +#. Key: DebugName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:341 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:341 +msgctxt "UnrealBuildConfigurations,DebugName" +msgid "Debug" +msgstr "التصحيح" + +#. Key: DevelopmentName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:347 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:347 +msgctxt "UnrealBuildConfigurations,DevelopmentName" +msgid "Development" +msgstr "التطوير" + +#. Key: ShippingName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:350 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:350 +msgctxt "UnrealBuildConfigurations,ShippingName" +msgid "Shipping" +msgstr "الشحن" + +#. Key: TestName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:353 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:353 +msgctxt "UnrealBuildConfigurations,TestName" +msgid "Test" +msgstr "اختبار" + +#. Key: UnknownName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:356 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:356 +msgctxt "UnrealBuildConfigurations,UnknownName" +msgid "Unknown" +msgstr "غير معروف" + +#. Key: RequiredDX11Feature_11_SM5 +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:406 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:406 +msgctxt "WindowsDynamicRHI,RequiredDX11Feature_11_SM5" +msgid "A D3D11-compatible GPU (Feature Level 11.0, Shader Model 5.0) is required to run the engine." +msgstr "مطلوب GPU متوافق مع D3D11 (مستوى الميزة 11.0، طراز المظلل 5.0) لتشغيل المحرك." + +#. Key: RequiredDX12 +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:368 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:368 +msgctxt "WindowsDynamicRHI,RequiredDX12" +msgid "DX12 is not supported on your system. Try running without the -dx12 or -d3d12 command line argument." +msgstr "DX12 غير مدعوم على النظام الخاص بك. جرب التشغيل دون وسيطة سطر الأوامر -dx12 أو -d3d12." + +#. Key: RequiredOpenGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:338 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:338 +msgctxt "WindowsDynamicRHI,RequiredOpenGL" +msgid "OpenGL 4.3 is required to run the engine." +msgstr "يلزم OpenGL 4.3 لتشغيل المحرك." + +#. Key: RequiredVulkan +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:352 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:352 +msgctxt "WindowsDynamicRHI,RequiredVulkan" +msgid "Vulkan Driver is required to run the engine." +msgstr "مطلوب برنامج التشغيل Vulkan لتشغيل المحرك." + +#. Key: RHIOptionsError +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:230 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:230 +msgctxt "WindowsDynamicRHI,RHIOptionsError" +msgid "-d3d12/dx12, -d3d11/dx11, -vulkan, and -opengl are mutually exclusive options, but more than one was specified on the command-line." +msgstr "-d3d12/dx12، -d3d11/dx11، -vulkan و-opengl هي خيارات حصرية متشاركة ولكن أكثر من واحد محدد على الأوامر." + +#. Key: RHIPerformanceDX12 +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:259 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:259 +msgctxt "WindowsDynamicRHI,RHIPerformanceDX12" +msgid "DirectX 12 is not supported for Performance Mode." +msgstr "DirectX 12 غير مدعوم في وضع الأداء." + +#. Key: RHIPerformanceOpenGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:247 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:247 +msgctxt "WindowsDynamicRHI,RHIPerformanceOpenGL" +msgid "OpenGL is not supported for Performance Mode." +msgstr "OpenGL غير مدعوم في وضع الأداء." + +#. Key: RHIPerformanceVulkan +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:252 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:252 +msgctxt "WindowsDynamicRHI,RHIPerformanceVulkan" +msgid "Vulkan is not supported for Performance Mode." +msgstr "Vulkan غير مدعوم في وضع الأداء." + diff --git a/Content/Localization/EngineOverrides/de/EngineOverrides.archive b/Content/Localization/EngineOverrides/de/EngineOverrides.archive new file mode 100644 index 00000000..c85294b7 Binary files /dev/null and b/Content/Localization/EngineOverrides/de/EngineOverrides.archive differ diff --git a/Content/Localization/EngineOverrides/de/EngineOverrides.locres b/Content/Localization/EngineOverrides/de/EngineOverrides.locres new file mode 100644 index 00000000..7271ab14 Binary files /dev/null and b/Content/Localization/EngineOverrides/de/EngineOverrides.locres differ diff --git a/Content/Localization/EngineOverrides/de/EngineOverrides.po b/Content/Localization/EngineOverrides/de/EngineOverrides.po new file mode 100644 index 00000000..ae86259e --- /dev/null +++ b/Content/Localization/EngineOverrides/de/EngineOverrides.po @@ -0,0 +1,2892 @@ +# EngineOverrides German translation. +# Copyright Epic Games, Inc. All Rights Reserved. +# +msgid "" +msgstr "" +"Project-Id-Version: EngineOverrides\n" +"POT-Creation-Date: 2022-03-21 16:02\n" +"PO-Revision-Date: 2022-03-21 16:02\n" +"Language-Team: \n" +"Language: de\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Plural-Forms: nplurals=2; plural=(n != 1);\n" + +#. Key: RequiredAGX +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Apple/AppleDynamicRHI.cpp:157 +#: ../../../Engine/Source/Runtime/RHI/Private/Apple/AppleDynamicRHI.cpp:157 +msgctxt "AppleDynamicRHI,RequiredAGX" +msgid "The AGX RHI is not supported on your system. Try running without the -agx command line argument." +msgstr "Das AGX RHI wird von deinem System nicht unterstützt. Probiere, das Programm ohne die Kommandozeilenoption -agx zu starten." + +#. Key: BuildPatchInstaller_DownloadSpeedFormat +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1897 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1897 +msgctxt "BuildPatchInstaller,BuildPatchInstaller_DownloadSpeedFormat" +msgid "{Current} / {Total} ({Speed}/sec)" +msgstr "{Current} / {Total} ({Speed}/Sek.)" + +#. Key: BuildPatchInstaller_GenericProgress +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1877 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1877 +msgctxt "BuildPatchInstaller,BuildPatchInstaller_GenericProgress" +msgid "Please Wait" +msgstr "Bitte warten" + +#. Key: BuildPatchInstallShortError_ApplicationClosing +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:19 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:19 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_ApplicationClosing" +msgid "The application is closing." +msgstr "Die Anwendung wird geschlossen." + +#. Key: BuildPatchInstallShortError_ApplicationError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:20 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:20 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_ApplicationError" +msgid "Patching service could not start. Please contact support." +msgstr "Der Update-Dienst konnte nicht gestartet werden. Wende dich bitte an den Support." + +#. Key: BuildPatchInstallShortError_BuildCorrupt +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:18 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:18 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_BuildCorrupt" +msgid "The installation is corrupt. Please contact support." +msgstr "Die Installation ist beschädigt. Wende dich bitte an den Support." + +#. Key: BuildPatchInstallShortError_DownloadError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:15 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:15 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_DownloadError" +msgid "Could not download patch data. Please check your internet connection, and try again." +msgstr "Die Update-Daten konnten nicht heruntergeladen werden. Überprüfe deine Internetverbindung und versuche es erneut." + +#. Key: BuildPatchInstallShortError_FileConstructionFail +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:16 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:16 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_FileConstructionFail" +msgid "A file corruption has occurred. Please try again." +msgstr "Dateien wurden beschädigt. Versuche es bitte erneut." + +#. Key: BuildPatchInstallShortError_InitializationError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:23 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:23 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_InitializationError" +msgid "The installer failed to initialize. Please contact support." +msgstr "Der Installer konnte nicht gestartet werden. Wende dich bitte an den Support." + +#. Key: BuildPatchInstallShortError_InvalidOrMax +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:26 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:26 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_InvalidOrMax" +msgid "An unknown error ocurred. Please contact support." +msgstr "Ein unbekannter Fehler ist aufgetreten. Wende dich bitte an den Support." + +#. Key: BuildPatchInstallShortError_MoveFileToInstall +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:17 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:17 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_MoveFileToInstall" +msgid "A file access error has occurred. Please check your running processes." +msgstr "Ein Fehler beim Dateizugriff ist aufgetreten. Überprüfe bitte die laufenden Prozesse." + +#. Key: BuildPatchInstallShortError_NoError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:14 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:14 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_NoError" +msgid "The operation was successful." +msgstr "Der Vorgang war erfolgreich." + +#. Key: BuildPatchInstallShortError_OutOfDiskSpace +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:25 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:25 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_OutOfDiskSpace" +msgid "Not enough disk space available. Please free up some disk space and try again." +msgstr "Es ist nicht genug Speicherplatz verfügbar. Schaffe bitte etwas Platz und versuche es erneut." + +#. Key: BuildPatchInstallShortError_PathLengthExceeded +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:24 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:24 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_PathLengthExceeded" +msgid "Maximum path length exceeded. Please specify a shorter install location." +msgstr "Die maximale Pfadlänge ist überschritten. Gib bitte einen kürzeren Installationspfad an." + +#. Key: BuildPatchInstallShortError_PrerequisiteError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:22 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:22 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_PrerequisiteError" +msgid "The necessary prerequisites have failed to install. Please contact support." +msgstr "Die erforderlichen Komponenten konnten nicht installiert werden. Wende dich bitte an den Support." + +#. Key: BuildPatchInstallShortError_UserCanceled +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:21 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:21 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_UserCanceled" +msgid "User cancelled." +msgstr "Abbruch durch den Benutzer." + +#. Key: InstallDirectoryDiskSpace +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:49 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:49 +msgctxt "BuildPatchInstallError,InstallDirectoryDiskSpace" +msgid "There is not enough space at {Location}\n{RequiredBytes} is required.\n{AvailableBytes} is available.\nYou need an additional {SpaceAdditional} to perform the installation." +msgstr "Auf {Location} ist nicht genug Speicherplatz vorhanden.\nErforderlich: {RequiredBytes}\nVerfügbar: {AvailableBytes}\nDir fehlen noch {SpaceAdditional}, um die Installation durchzuführen." + +#. Key: InstallDirectoryDiskSpaceDevice +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:51 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:51 +msgctxt "BuildPatchInstallError,InstallDirectoryDiskSpaceDevice" +msgid "There is not enough space on your device.\n{RequiredBytes} is required.\n{AvailableBytes} is available.\nYou need an additional {SpaceAdditional} to perform the installation." +msgstr "Auf deinem Gerät ist nicht genug Speicherplatz vorhanden.\nErforderlich: {RequiredBytes}\nVerfügbar: {AvailableBytes}\nDir fehlen noch {SpaceAdditional}, um die Installation durchzuführen." + +#. Key: InvalidInstallTags +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:617 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:617 +msgctxt "BuildPatchInstallError,InvalidInstallTags" +msgid "This installation could not continue due to a configuration issue. Please contact support." +msgstr "Die Installation konnte aufgrund eines Konfigurationsproblems nicht fortgesetzt werden. Wende dich bitte an den Support." + +#. Key: MissingInstallDirectory +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:637 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:637 +msgctxt "BuildPatchInstallError,MissingInstallDirectory" +msgid "The installation directory could not be created.\n{0}" +msgstr "Das Installationsverzeichnis konnte nicht erstellt werden.\n{0}" + +#. Key: MissingPrereqForPrereqOnlyInstall +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:667 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:667 +msgctxt "BuildPatchInstallError,MissingPrereqForPrereqOnlyInstall" +msgid "This installation could not continue due to a prerequisite configuration issue. Please contact support." +msgstr "Die Installation konnte nicht fortgesetzt werden, da eine vorausgesetzte Konfiguration fehlt. Wende dich bitte an den Support." + +#. Key: MissingStageDirectory +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:647 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:647 +msgctxt "BuildPatchInstallError,MissingStageDirectory" +msgid "The following directory could not be created.\n{0}" +msgstr "Das folgende Verzeichnis konnte nicht erstellt werden.\n{0}" + +#. Key: EBuildPatchProgress_BuildVerification +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:64 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:64 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_BuildVerification" +msgid "Verifying" +msgstr "Verifiziert" + +#. Key: EBuildPatchProgress_CleanUp +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:65 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:65 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_CleanUp" +msgid "Cleaning up" +msgstr "Räumt auf" + +#. Key: EBuildPatchProgress_Complete +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:67 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:67 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Complete" +msgid "Complete" +msgstr "Abgeschlossen" + +#. Key: EBuildPatchProgress_Downloading +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:62 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:62 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Downloading" +msgid "Downloading" +msgstr "Lädt herunter" + +#. Key: EBuildPatchProgress_Initialising +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:60 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:60 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Initialising" +msgid "Initializing" +msgstr "Initialisiert" + +#. Key: EBuildPatchProgress_Installing +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:63 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:63 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Installing" +msgid "Installing" +msgstr "Installiert" + +#. Key: EBuildPatchProgress_Paused +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:68 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:68 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Paused" +msgid "Paused" +msgstr "Pausiert" + +#. Key: EBuildPatchProgress_PrerequisitesInstall +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:66 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:66 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_PrerequisitesInstall" +msgid "Prerequisites" +msgstr "Voraussetzungen" + +#. Key: EBuildPatchProgress_Queued +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:59 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:59 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Queued" +msgid "Queued" +msgstr "In der Warteschlange" + +#. Key: EBuildPatchProgress_Resuming +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:61 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:61 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Resuming" +msgid "Resuming" +msgstr "Setzt fort" + +#. Key: NullDrvFailure +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:64 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:64 +msgctxt "DynamicRHI,NullDrvFailure" +msgid "NullDrv failure?" +msgstr "NullDrv-Fehler?" + +#. Key: FileManagerName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:1592 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:1592 +msgctxt "GenericPlatform,FileManagerName" +msgid "File Manager" +msgstr "Dateimanager" + +#. Key: GpuProfileVsyncEnabledWarning +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/GPUProfiler.cpp:483 +#: ../../../Engine/Source/Runtime/RHI/Private/GPUProfiler.cpp:483 +msgctxt "GpuProfiler,GpuProfileVsyncEnabledWarning" +msgid "WARNING: This GPU profile was captured with v-sync enabled. V-sync wait time may show up in any bucket, and as a result the data in this profile may be skewed. Please profile with v-sync disabled to obtain the most accurate data." +msgstr "ACHTUNG: Dieses Grafikkartenprofil wurde mit aktivierter VSync erfasst. Die VSync-Wartezeit könnte in die Daten dieses Profils miteinbezogen werden und sie dadurch verfälschen. Bitte deaktiviere VSync, um möglichst genaue Daten für dieses Profil ermitteln zu können." + +#. Key: FailedToCreateHoloLens_RHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/HoloLens/HoloLensDynamicRHI.cpp:118 +#: ../../../Engine/Source/Runtime/RHI/Private/HoloLens/HoloLensDynamicRHI.cpp:118 +msgctxt "HoloLens,FailedToCreateHoloLens_RHI" +msgid "HoloLensRHI failure?" +msgstr "HoloLensRHI-Fehler?" + +#. Key: Acceleration +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:718 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:718 +msgctxt "InputKeys,Acceleration" +msgid "Acceleration" +msgstr "Beschleunigung" + +#. Key: Add +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:611 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:611 +msgctxt "InputKeys,Add" +msgid "Num +" +msgstr "Num +" + +#. Key: Ampersand +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:657 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:657 +msgctxt "InputKeys,Ampersand" +msgid "Ampersand" +msgstr "Kaufmanns-Und" + +#. Key: Android_Back +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:770 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:770 +msgctxt "InputKeys,Android_Back" +msgid "Android Back" +msgstr "Android – zurück" + +#. Key: Android_Menu +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:773 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:773 +msgctxt "InputKeys,Android_Menu" +msgid "Android Menu" +msgstr "Android – Menü" + +#. Key: Android_Volume_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:772 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:772 +msgctxt "InputKeys,Android_Volume_Down" +msgid "Android Volume Down" +msgstr "Android – Lautstärke -" + +#. Key: Android_Volume_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:771 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:771 +msgctxt "InputKeys,Android_Volume_Up" +msgid "Android Volume Up" +msgstr "Android – Lautstärke +" + +#. Key: AndroidSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:768 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:768 +msgctxt "InputKeys,AndroidSubCateogry" +msgid "Android" +msgstr "Android" + +#. Key: AnyKey +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:519 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:519 +msgctxt "InputKeys,AnyKey" +msgid "Any Key" +msgstr "Beliebige Taste" + +#. Key: Apostrophe +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:652 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:652 +msgctxt "InputKeys,Apostrophe" +msgid "Apostrophe" +msgstr "Apostroph" + +#. Key: Asterix +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:658 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:658 +msgctxt "InputKeys,Asterix" +msgid "Asterisk" +msgstr "Sternchen" + +#. Key: Backslash +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:650 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:650 +msgctxt "InputKeys,Backslash" +msgid "Backslash" +msgstr "Rückwärtsschrägstrich" + +#. Key: BackSpace +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:557 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:557 +msgctxt "InputKeys,BackSpace" +msgid "Backspace" +msgstr "Rück-Taste" + +#. Key: CapsLock +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +msgctxt "InputKeys,CapsLock" +msgid "Caps Lock" +msgstr "Feststelltaste" + +#. Key: CapsLockShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +msgctxt "InputKeys,CapsLockShort" +msgid "Caps" +msgstr "Feststelltaste" + +#. Key: Caret +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:659 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:659 +msgctxt "InputKeys,Caret" +msgid "Caret" +msgstr "Zirkumflex" + +#. Key: Colon +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:662 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:662 +msgctxt "InputKeys,Colon" +msgid "Colon" +msgstr "Doppelpunkt" + +#. Key: Comma +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:643 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:643 +msgctxt "InputKeys,Comma" +msgid "Comma" +msgstr "Komma" + +#. Key: Decimal +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:613 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:613 +msgctxt "InputKeys,Decimal" +msgid "Num ." +msgstr "Num ," + +#. Key: Delete +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +msgctxt "InputKeys,Delete" +msgid "Delete" +msgstr "Löschen" + +#. Key: DeleteShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +msgctxt "InputKeys,DeleteShort" +msgid "Del" +msgstr "Entf" + +#. Key: Divide +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:614 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:614 +msgctxt "InputKeys,Divide" +msgid "Num /" +msgstr "Num /" + +#. Key: Dollar +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:660 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:660 +msgctxt "InputKeys,Dollar" +msgid "Dollar" +msgstr "Dollarzeichen" + +#. Key: Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:549 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:549 +msgctxt "InputKeys,Down" +msgid "Down" +msgstr "Unten" + +#. Key: End +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:543 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:543 +msgctxt "InputKeys,End" +msgid "End" +msgstr "Ende" + +#. Key: Enter +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:535 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:535 +msgctxt "InputKeys,Enter" +msgid "Enter" +msgstr "Eingabe" + +#. Key: Equals +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:642 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:642 +msgctxt "InputKeys,Equals" +msgid "Equals" +msgstr "Istgleichzeichen" + +#. Key: Escape +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +msgctxt "InputKeys,Escape" +msgid "Escape" +msgstr "Escape-Taste" + +#. Key: EscapeShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +msgctxt "InputKeys,EscapeShort" +msgid "Esc" +msgstr "Esc" + +#. Key: Exclamation +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:661 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:661 +msgctxt "InputKeys,Exclamation" +msgid "Exclamation" +msgstr "Ausrufezeichen" + +#. Key: F1 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:616 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:616 +msgctxt "InputKeys,F1" +msgid "F1" +msgstr "F1" + +#. Key: F10 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:625 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:625 +msgctxt "InputKeys,F10" +msgid "F10" +msgstr "F10" + +#. Key: F11 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:626 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:626 +msgctxt "InputKeys,F11" +msgid "F11" +msgstr "F11" + +#. Key: F12 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:627 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:627 +msgctxt "InputKeys,F12" +msgid "F12" +msgstr "F12" + +#. Key: F2 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:617 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:617 +msgctxt "InputKeys,F2" +msgid "F2" +msgstr "F2" + +#. Key: F3 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:618 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:618 +msgctxt "InputKeys,F3" +msgid "F3" +msgstr "F3" + +#. Key: F4 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:619 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:619 +msgctxt "InputKeys,F4" +msgid "F4" +msgstr "F4" + +#. Key: F5 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:620 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:620 +msgctxt "InputKeys,F5" +msgid "F5" +msgstr "F5" + +#. Key: F6 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:621 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:621 +msgctxt "InputKeys,F6" +msgid "F6" +msgstr "F6" + +#. Key: F7 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:622 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:622 +msgctxt "InputKeys,F7" +msgid "F7" +msgstr "F7" + +#. Key: F8 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:623 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:623 +msgctxt "InputKeys,F8" +msgid "F8" +msgstr "F8" + +#. Key: F9 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:624 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:624 +msgctxt "InputKeys,F9" +msgid "F9" +msgstr "F9" + +#. Key: ForwardDelete +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:555 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:555 +msgctxt "InputKeys,ForwardDelete" +msgid "Fn+Delete" +msgstr "Fn + Entfernen" + +#. Key: Gamepad_DPad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:680 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:680 +msgctxt "InputKeys,Gamepad_DPad_Down" +msgid "Gamepad D-pad Down" +msgstr "Controller Steuerkreuz Unten" + +#. Key: Gamepad_DPad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:682 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:682 +msgctxt "InputKeys,Gamepad_DPad_Left" +msgid "Gamepad D-pad Left" +msgstr "Controller Steuerkreuz Links" + +#. Key: Gamepad_DPad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:681 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:681 +msgctxt "InputKeys,Gamepad_DPad_Right" +msgid "Gamepad D-pad Right" +msgstr "Controller Steuerkreuz Rechts" + +#. Key: Gamepad_DPad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:679 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:679 +msgctxt "InputKeys,Gamepad_DPad_Up" +msgid "Gamepad D-pad Up" +msgstr "Controller Steuerkreuz Oben" + +#. Key: Gamepad_FaceButton_Bottom +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1172 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1172 +msgctxt "InputKeys,Gamepad_FaceButton_Bottom" +msgid "Gamepad Face Button Bottom" +msgstr "Controller Front-Taste Unten" + +#. Key: Gamepad_FaceButton_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1180 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1180 +msgctxt "InputKeys,Gamepad_FaceButton_Left" +msgid "Gamepad Face Button Left" +msgstr "Controller Front-Taste Links" + +#. Key: Gamepad_FaceButton_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1176 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1176 +msgctxt "InputKeys,Gamepad_FaceButton_Right" +msgid "Gamepad Face Button Right" +msgstr "Controller Front-Taste Rechts" + +#. Key: Gamepad_FaceButton_Top +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1184 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1184 +msgctxt "InputKeys,Gamepad_FaceButton_Top" +msgid "Gamepad Face Button Top" +msgstr "Controller Front-Taste Oben" + +#. Key: Gamepad_Left2D +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:674 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:674 +msgctxt "InputKeys,Gamepad_Left2D" +msgid "Gamepad Left Thumbstick 2D-Axis" +msgstr "Controller linker Stick 2D-Achse" + +#. Key: Gamepad_LeftShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1137 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1137 +msgctxt "InputKeys,Gamepad_LeftShoulder" +msgid "Gamepad Left Shoulder" +msgstr "Controller linke Schultertaste" + +#. Key: Gamepad_LeftStick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:686 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:686 +msgctxt "InputKeys,Gamepad_LeftStick_Down" +msgid "Gamepad Left Thumbstick Down" +msgstr "Controller linker Stick Unten" + +#. Key: Gamepad_LeftStick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:688 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:688 +msgctxt "InputKeys,Gamepad_LeftStick_Left" +msgid "Gamepad Left Thumbstick Left" +msgstr "Controller linker Stick Links" + +#. Key: Gamepad_LeftStick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:687 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:687 +msgctxt "InputKeys,Gamepad_LeftStick_Right" +msgid "Gamepad Left Thumbstick Right" +msgstr "Controller linker Stick Rechts" + +#. Key: Gamepad_LeftStick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:685 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:685 +msgctxt "InputKeys,Gamepad_LeftStick_Up" +msgid "Gamepad Left Thumbstick Up" +msgstr "Controller linker Stick Oben" + +#. Key: Gamepad_LeftThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1161 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1161 +msgctxt "InputKeys,Gamepad_LeftThumbstick" +msgid "Gamepad Left Thumbstick Button" +msgstr "Controller linker Stick Taste" + +#. Key: Gamepad_LeftTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1145 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1145 +msgctxt "InputKeys,Gamepad_LeftTrigger" +msgid "Gamepad Left Trigger" +msgstr "Controller linker Trigger" + +#. Key: Gamepad_LeftTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1153 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1153 +msgctxt "InputKeys,Gamepad_LeftTriggerAxis" +msgid "Gamepad Left Trigger Axis" +msgstr "Controller linke Trigger-Achse" + +#. Key: Gamepad_LeftX +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:672 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:672 +msgctxt "InputKeys,Gamepad_LeftX" +msgid "Gamepad Left Thumbstick X-Axis" +msgstr "Controller linker Stick X-Achse" + +#. Key: Gamepad_LeftY +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:673 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:673 +msgctxt "InputKeys,Gamepad_LeftY" +msgid "Gamepad Left Thumbstick Y-Axis" +msgstr "Controller linker Stick Y-Achse" + +#. Key: Gamepad_Right2D +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:677 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:677 +msgctxt "InputKeys,Gamepad_Right2D" +msgid "Gamepad Right Thumbstick 2D-Axis" +msgstr "Controller rechter Stick 2D-Achse" + +#. Key: Gamepad_RightShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1141 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1141 +msgctxt "InputKeys,Gamepad_RightShoulder" +msgid "Gamepad Right Shoulder" +msgstr "Controller rechte Schultertaste" + +#. Key: Gamepad_RightStick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:691 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:691 +msgctxt "InputKeys,Gamepad_RightStick_Down" +msgid "Gamepad Right Thumbstick Down" +msgstr "Controller rechter Stick Unten" + +#. Key: Gamepad_RightStick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:693 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:693 +msgctxt "InputKeys,Gamepad_RightStick_Left" +msgid "Gamepad Right Thumbstick Left" +msgstr "Controller rechter Stick Links" + +#. Key: Gamepad_RightStick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:692 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:692 +msgctxt "InputKeys,Gamepad_RightStick_Right" +msgid "Gamepad Right Thumbstick Right" +msgstr "Controller rechter Stick Rechts" + +#. Key: Gamepad_RightStick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:690 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:690 +msgctxt "InputKeys,Gamepad_RightStick_Up" +msgid "Gamepad Right Thumbstick Up" +msgstr "Controller rechter Stick Oben" + +#. Key: Gamepad_RightThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1165 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1165 +msgctxt "InputKeys,Gamepad_RightThumbstick" +msgid "Gamepad Right Thumbstick Button" +msgstr "Controller rechter Stick Taste" + +#. Key: Gamepad_RightTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1149 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1149 +msgctxt "InputKeys,Gamepad_RightTrigger" +msgid "Gamepad Right Trigger" +msgstr "Controller rechter Trigger" + +#. Key: Gamepad_RightTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1157 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1157 +msgctxt "InputKeys,Gamepad_RightTriggerAxis" +msgid "Gamepad Right Trigger Axis" +msgstr "Controller rechte Trigger-Achse" + +#. Key: Gamepad_RightX +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:675 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:675 +msgctxt "InputKeys,Gamepad_RightX" +msgid "Gamepad Right Thumbstick X-Axis" +msgstr "Controller rechter Stick X-Achse" + +#. Key: Gamepad_RightY +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:676 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:676 +msgctxt "InputKeys,Gamepad_RightY" +msgid "Gamepad Right Thumbstick Y-Axis" +msgstr "Controller rechter Stick Y-Achse" + +#. Key: Gamepad_Special_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1188 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1188 +msgctxt "InputKeys,Gamepad_Special_Left" +msgid "Gamepad Special Left" +msgstr "Controller linke Spezialtaste" + +#. Key: Gamepad_Special_Left_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:744 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:744 +msgctxt "InputKeys,Gamepad_Special_Left_X" +msgid "Touchpad Button X Axis" +msgstr "Touchpad-Taste X-Achse" + +#. Key: Gamepad_Special_Left_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:745 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:745 +msgctxt "InputKeys,Gamepad_Special_Left_Y" +msgid "Touchpad Button Y Axis" +msgstr "Touchpad-Taste Y-Achse" + +#. Key: Gamepad_Special_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1192 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1192 +msgctxt "InputKeys,Gamepad_Special_Right" +msgid "Gamepad Special Right" +msgstr "Controller rechte Spezialtaste" + +#. Key: GamepadSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:515 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:515 +msgctxt "InputKeys,GamepadSubCategory" +msgid "Gamepad" +msgstr "Controller" + +#. Key: Gesture_Flick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:736 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:736 +msgctxt "InputKeys,Gesture_Flick" +msgid "Flick" +msgstr "Streichen" + +#. Key: Gesture_Pinch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:735 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:735 +msgctxt "InputKeys,Gesture_Pinch" +msgid "Pinch" +msgstr "Zusammen-/auseinanderziehen" + +#. Key: Gesture_Rotate +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:737 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:737 +msgctxt "InputKeys,Gesture_Rotate" +msgid "Rotate" +msgstr "Drehen" + +#. Key: GestureSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:733 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:733 +msgctxt "InputKeys,GestureSubCateogry" +msgid "Gesture" +msgstr "Geste" + +#. Key: Global_Back +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:765 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:765 +msgctxt "InputKeys,Global_Back" +msgid "Global Back" +msgstr "Global – Zurück" + +#. Key: Global_Menu +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:761 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:761 +msgctxt "InputKeys,Global_Menu" +msgid "Global Menu" +msgstr "Global – Menü" + +#. Key: Global_Pause +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:763 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:763 +msgctxt "InputKeys,Global_Pause" +msgid "Global Pause" +msgstr "Global – Pause" + +#. Key: Global_Play +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:764 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:764 +msgctxt "InputKeys,Global_Play" +msgid "Global Play" +msgstr "Global – Spielen" + +#. Key: Global_View +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:762 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:762 +msgctxt "InputKeys,Global_View" +msgid "Global View" +msgstr "Global – Ansicht" + +#. Key: Gravity +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:717 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:717 +msgctxt "InputKeys,Gravity" +msgid "Gravity" +msgstr "Schwerkraft" + +#. Key: Home +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:544 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:544 +msgctxt "InputKeys,Home" +msgid "Home" +msgstr "Pos1" + +#. Key: Hyphen +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:644 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:644 +msgctxt "InputKeys,Hyphen" +msgid "Hyphen" +msgstr "Bindestrich" + +#. Key: Insert +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +msgctxt "InputKeys,Insert" +msgid "Insert" +msgstr "Einfügen" + +#. Key: InsertShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +msgctxt "InputKeys,InsertShort" +msgid "Ins" +msgstr "Einfg" + +#. Key: KeyboardSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:517 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:517 +msgctxt "InputKeys,KeyboardSubCategory" +msgid "Keyboard" +msgstr "Tastatur" + +#. Key: Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:546 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:546 +msgctxt "InputKeys,Left" +msgid "Left" +msgstr "Links" + +#. Key: LeftAlt +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:636 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:636 +msgctxt "InputKeys,LeftAlt" +msgid "Left Alt" +msgstr "Linke Alt-Taste" + +#. Key: LeftBracket +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:649 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:649 +msgctxt "InputKeys,LeftBracket" +msgid "Left Bracket" +msgstr "Linke eckige Klammer" + +#. Key: LeftCommand +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:638 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:638 +msgctxt "InputKeys,LeftCommand" +msgid "Left Cmd" +msgstr "Linke Cmd-Taste" + +#. Key: LeftControl +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:634 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:634 +msgctxt "InputKeys,LeftControl" +msgid "Left Ctrl" +msgstr "Linke Strg" + +#. Key: LeftMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +msgctxt "InputKeys,LeftMouseButton" +msgid "Left Mouse Button" +msgstr "Linke Maustaste" + +#. Key: LeftMouseButtonShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +msgctxt "InputKeys,LeftMouseButtonShort" +msgid "LMB" +msgstr "LMT" + +#. Key: LeftParantheses +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:655 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:655 +msgctxt "InputKeys,LeftParantheses" +msgid "Left Parantheses" +msgstr "Linke Klammer" + +#. Key: LeftShift +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:632 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:632 +msgctxt "InputKeys,LeftShift" +msgid "Left Shift" +msgstr "Linke Umschalttaste" + +#. Key: MiddleMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:530 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:530 +msgctxt "InputKeys,MiddleMouseButton" +msgid "Middle Mouse Button" +msgstr "Mittlere Maustaste" + +#. Key: MixedReality_Left_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:809 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:809 +msgctxt "InputKeys,MixedReality_Left_Grip_Click" +msgid "Mixed Reality (L) Grip" +msgstr "Mixed Reality (L) Griff" + +#. Key: MixedReality_Left_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:808 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:808 +msgctxt "InputKeys,MixedReality_Left_Menu_Click" +msgid "Mixed Reality (L) Menu" +msgstr "Mixed Reality (L) Menü" + +#. Key: MixedReality_Left_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:814 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:814 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Click" +msgid "Mixed Reality (L) Thumbstick" +msgstr "Mixed Reality (L) Stick" + +#. Key: MixedReality_Left_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:816 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:816 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Down" +msgid "Mixed Reality (L) Thumbstick Down" +msgstr "Mixed Reality (L) Stick nach unten" + +#. Key: MixedReality_Left_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:817 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:817 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Left" +msgid "Mixed Reality (L) Thumbstick Left" +msgstr "Mixed Reality (L) Stick nach links" + +#. Key: MixedReality_Left_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:818 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:818 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Right" +msgid "Mixed Reality (L) Thumbstick Right" +msgstr "Mixed Reality (L) Stick nach rechts" + +#. Key: MixedReality_Left_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:815 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:815 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Up" +msgid "Mixed Reality (L) Thumbstick Up" +msgstr "Mixed Reality (L) Stick nach oben" + +#. Key: MixedReality_Left_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:812 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:812 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_X" +msgid "Mixed Reality (L) Thumbstick X" +msgstr "Mixed Reality (L) Stick X" + +#. Key: MixedReality_Left_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:813 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:813 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Y" +msgid "Mixed Reality (L) Thumbstick Y" +msgstr "Mixed Reality (L) Stick Y" + +#. Key: MixedReality_Left_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:821 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:821 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Click" +msgid "Mixed Reality (L) Trackpad" +msgstr "Mixed Reality (L) Trackpad" + +#. Key: MixedReality_Left_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:824 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:824 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Down" +msgid "Mixed Reality (L) Trackpad Down" +msgstr "Mixed Reality (L) Trackpad nach unten" + +#. Key: MixedReality_Left_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:825 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:825 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Left" +msgid "Mixed Reality (L) Trackpad Left" +msgstr "Mixed Reality (L) Trackpad nach links" + +#. Key: MixedReality_Left_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:826 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:826 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Right" +msgid "Mixed Reality (L) Trackpad Right" +msgstr "Mixed Reality (L) Trackpad nach rechts" + +#. Key: MixedReality_Left_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:822 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:822 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Touch" +msgid "Mixed Reality (L) Trackpad Touch" +msgstr "Mixed Reality (L) Trackpad (berühren)" + +#. Key: MixedReality_Left_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:823 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:823 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Up" +msgid "Mixed Reality (L) Trackpad Up" +msgstr "Mixed Reality (L) Trackpad nach oben" + +#. Key: MixedReality_Left_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:819 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:819 +msgctxt "InputKeys,MixedReality_Left_Trackpad_X" +msgid "Mixed Reality (L) Trackpad X" +msgstr "Mixed Reality (L) Trackpad X" + +#. Key: MixedReality_Left_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:820 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:820 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Y" +msgid "Mixed Reality (L) Trackpad Y" +msgstr "Mixed Reality (L) Trackpad Y" + +#. Key: MixedReality_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:811 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:811 +msgctxt "InputKeys,MixedReality_Left_Trigger_Axis" +msgid "Mixed Reality (L) Trigger Axis" +msgstr "Mixed Reality (L) Triggerachse" + +#. Key: MixedReality_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:810 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:810 +msgctxt "InputKeys,MixedReality_Left_Trigger_Click" +msgid "Mixed Reality (L) Trigger" +msgstr "Mixed Reality (L) Trigger" + +#. Key: MixedReality_Right_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:828 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:828 +msgctxt "InputKeys,MixedReality_Right_Grip_Click" +msgid "Mixed Reality (R) Grip" +msgstr "Mixed Reality (R) Griff" + +#. Key: MixedReality_Right_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:827 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:827 +msgctxt "InputKeys,MixedReality_Right_Menu_Click" +msgid "Mixed Reality (R) Menu" +msgstr "Mixed Reality (R) Menü" + +#. Key: MixedReality_Right_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:833 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:833 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Click" +msgid "Mixed Reality (R) Thumbstick" +msgstr "Mixed Reality (R) Stick" + +#. Key: MixedReality_Right_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:835 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:835 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Down" +msgid "Mixed Reality (R) Thumbstick Down" +msgstr "Mixed Reality (R) Stick nach unten" + +#. Key: MixedReality_Right_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:836 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:836 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Left" +msgid "Mixed Reality (R) Thumbstick Left" +msgstr "Mixed Reality (R) Stick nach links" + +#. Key: MixedReality_Right_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:837 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:837 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Right" +msgid "Mixed Reality (R) Thumbstick Right" +msgstr "Mixed Reality (R) Stick nach rechts" + +#. Key: MixedReality_Right_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:834 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:834 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Up" +msgid "Mixed Reality (R) Thumbstick Up" +msgstr "Mixed Reality (R) Stick nach oben" + +#. Key: MixedReality_Right_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:831 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:831 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_X" +msgid "Mixed Reality (R) Thumbstick X" +msgstr "Mixed Reality (R) Stick X" + +#. Key: MixedReality_Right_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:832 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:832 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Y" +msgid "Mixed Reality (R) Thumbstick Y" +msgstr "Mixed Reality (R) Stick Y" + +#. Key: MixedReality_Right_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:840 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:840 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Click" +msgid "Mixed Reality (R) Trackpad" +msgstr "Mixed Reality (R) Trackpad" + +#. Key: MixedReality_Right_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:843 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:843 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Down" +msgid "Mixed Reality (R) Trackpad Down" +msgstr "Mixed Reality (R) Trackpad nach unten" + +#. Key: MixedReality_Right_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:844 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:844 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Left" +msgid "Mixed Reality (R) Trackpad Left" +msgstr "Mixed Reality (R) Trackpad nach links" + +#. Key: MixedReality_Right_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:845 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:845 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Right" +msgid "Mixed Reality (R) Trackpad Right" +msgstr "Mixed Reality (R) Trackpad nach rechts" + +#. Key: MixedReality_Right_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:841 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:841 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Touch" +msgid "Mixed Reality (R) Trackpad Touch" +msgstr "Mixed Reality (R) Trackpad (berühren)" + +#. Key: MixedReality_Right_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:842 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:842 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Up" +msgid "Mixed Reality (R) Trackpad Up" +msgstr "Mixed Reality (R) Trackpad nach oben" + +#. Key: MixedReality_Right_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:838 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:838 +msgctxt "InputKeys,MixedReality_Right_Trackpad_X" +msgid "Mixed Reality (R) Trackpad X" +msgstr "Mixed Reality (R) Trackpad X" + +#. Key: MixedReality_Right_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:839 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:839 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Y" +msgid "Mixed Reality (R) Trackpad Y" +msgstr "Mixed Reality (R) Trackpad Y" + +#. Key: MixedReality_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:830 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:830 +msgctxt "InputKeys,MixedReality_Right_Trigger_Axis" +msgid "Mixed Reality (R) Trigger Axis" +msgstr "Mixed Reality (R) Triggerachse" + +#. Key: MixedReality_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:829 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:829 +msgctxt "InputKeys,MixedReality_Right_Trigger_Click" +msgid "Mixed Reality (R) Trigger" +msgstr "Mixed Reality (R) Trigger" + +#. Key: MixedRealitySubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:806 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:806 +msgctxt "InputKeys,MixedRealitySubCategory" +msgid "Windows Mixed Reality" +msgstr "Windows Mixed Reality" + +#. Key: MotionSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:713 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:713 +msgctxt "InputKeys,MotionSubCateogry" +msgid "Motion" +msgstr "Motion" + +#. Key: Mouse2D +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:523 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:523 +msgctxt "InputKeys,Mouse2D" +msgid "Mouse XY 2D-Axis" +msgstr "Maus 2D-Achse (X/Y)" + +#. Key: MouseScrollDown +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:526 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:526 +msgctxt "InputKeys,MouseScrollDown" +msgid "Mouse Wheel Down" +msgstr "Mausrad Runter" + +#. Key: MouseScrollUp +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:525 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:525 +msgctxt "InputKeys,MouseScrollUp" +msgid "Mouse Wheel Up" +msgstr "Mausrad Hoch" + +#. Key: MouseSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:516 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:516 +msgctxt "InputKeys,MouseSubCategory" +msgid "Mouse" +msgstr "Maus" + +#. Key: MouseWheelAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:524 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:524 +msgctxt "InputKeys,MouseWheelAxis" +msgid "Mouse Wheel Axis" +msgstr "Mausrad Radachse" + +#. Key: MouseX +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:521 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:521 +msgctxt "InputKeys,MouseX" +msgid "Mouse X" +msgstr "Maus X" + +#. Key: MouseY +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:522 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:522 +msgctxt "InputKeys,MouseY" +msgid "Mouse Y" +msgstr "Maus Y" + +#. Key: Multiply +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:610 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:610 +msgctxt "InputKeys,Multiply" +msgid "Num *" +msgstr "Num *" + +#. Key: NumLock +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:629 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:629 +msgctxt "InputKeys,NumLock" +msgid "Num Lock" +msgstr "Num Lock" + +#. Key: NumPadEight +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:607 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:607 +msgctxt "InputKeys,NumPadEight" +msgid "Num 8" +msgstr "Num 8" + +#. Key: NumPadFive +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:604 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:604 +msgctxt "InputKeys,NumPadFive" +msgid "Num 5" +msgstr "Num 5" + +#. Key: NumPadFour +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:603 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:603 +msgctxt "InputKeys,NumPadFour" +msgid "Num 4" +msgstr "Num 4" + +#. Key: NumPadNine +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:608 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:608 +msgctxt "InputKeys,NumPadNine" +msgid "Num 9" +msgstr "Num 9" + +#. Key: NumPadOne +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:600 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:600 +msgctxt "InputKeys,NumPadOne" +msgid "Num 1" +msgstr "Num 1" + +#. Key: NumPadSeven +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:606 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:606 +msgctxt "InputKeys,NumPadSeven" +msgid "Num 7" +msgstr "Num 7" + +#. Key: NumPadSix +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:605 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:605 +msgctxt "InputKeys,NumPadSix" +msgid "Num 6" +msgstr "Num 6" + +#. Key: NumPadThree +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:602 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:602 +msgctxt "InputKeys,NumPadThree" +msgid "Num 3" +msgstr "Num 3" + +#. Key: NumPadTwo +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:601 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:601 +msgctxt "InputKeys,NumPadTwo" +msgid "Num 2" +msgstr "Num 2" + +#. Key: NumPadZero +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:599 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:599 +msgctxt "InputKeys,NumPadZero" +msgid "Num 0" +msgstr "Num 0" + +#. Key: OculusTouch_Left_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:856 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:856 +msgctxt "InputKeys,OculusTouch_Left_Grip_Axis" +msgid "Oculus Touch (L) Grip Axis" +msgstr "Oculus Touch (L) Griffachse" + +#. Key: OculusTouch_Left_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:855 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:855 +msgctxt "InputKeys,OculusTouch_Left_Grip_Click" +msgid "Oculus Touch (L) Grip" +msgstr "Oculus Touch (L) Griff" + +#. Key: OculusTouch_Left_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:854 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:854 +msgctxt "InputKeys,OculusTouch_Left_Menu_Click" +msgid "Oculus Touch (L) Menu" +msgstr "Oculus Touch (L) Menü" + +#. Key: OculusTouch_Left_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:862 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:862 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Click" +msgid "Oculus Touch (L) Thumbstick" +msgstr "Oculus Touch (L) Stick" + +#. Key: OculusTouch_Left_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:865 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:865 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Down" +msgid "Oculus Touch (L) Thumbstick Down" +msgstr "Oculus Touch (L) Stick nach unten" + +#. Key: OculusTouch_Left_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:866 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:866 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Left" +msgid "Oculus Touch (L) Thumbstick Left" +msgstr "Oculus Touch (L) Stick nach links" + +#. Key: OculusTouch_Left_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:867 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:867 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Right" +msgid "Oculus Touch (L) Thumbstick Right" +msgstr "Oculus Touch (L) Stick nach rechts" + +#. Key: OculusTouch_Left_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:863 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:863 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Touch" +msgid "Oculus Touch (L) Thumbstick Touch" +msgstr "Oculus Touch (L) Stick (berühren)" + +#. Key: OculusTouch_Left_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:864 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:864 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Up" +msgid "Oculus Touch (L) Thumbstick Up" +msgstr "Oculus Touch (L) Stick nach oben" + +#. Key: OculusTouch_Left_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:860 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:860 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_X" +msgid "Oculus Touch (L) Thumbstick X" +msgstr "Oculus Touch (L) Stick X" + +#. Key: OculusTouch_Left_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:861 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:861 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Y" +msgid "Oculus Touch (L) Thumbstick Y" +msgstr "Oculus Touch (L) Stick Y" + +#. Key: OculusTouch_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:858 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:858 +msgctxt "InputKeys,OculusTouch_Left_Trigger_Axis" +msgid "Oculus Touch (L) Trigger Axis" +msgstr "Oculus Touch (L) Triggerachse" + +#. Key: OculusTouch_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:857 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:857 +msgctxt "InputKeys,OculusTouch_Left_Trigger_Click" +msgid "Oculus Touch (L) Trigger" +msgstr "Oculus Touch (L) Trigger" + +#. Key: OculusTouch_Left_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:859 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:859 +msgctxt "InputKeys,OculusTouch_Left_Trigger_Touch" +msgid "Oculus Touch (L) Trigger Touch" +msgstr "Oculus Touch (L) Trigger (berühren)" + +#. Key: OculusTouch_Left_X_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:850 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:850 +msgctxt "InputKeys,OculusTouch_Left_X_Click" +msgid "Oculus Touch (L) X Press" +msgstr "Oculus Touch (L) X (drücken)" + +#. Key: OculusTouch_Left_X_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:852 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:852 +msgctxt "InputKeys,OculusTouch_Left_X_Touch" +msgid "Oculus Touch (L) X Touch" +msgstr "Oculus Touch (L) X (berühren)" + +#. Key: OculusTouch_Left_Y_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:851 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:851 +msgctxt "InputKeys,OculusTouch_Left_Y_Click" +msgid "Oculus Touch (L) Y Press" +msgstr "Oculus Touch (L) Y (drücken)" + +#. Key: OculusTouch_Left_Y_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:853 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:853 +msgctxt "InputKeys,OculusTouch_Left_Y_Touch" +msgid "Oculus Touch (L) Y Touch" +msgstr "Oculus Touch (L) Y (berühren)" + +#. Key: OculusTouch_Right_A_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:868 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:868 +msgctxt "InputKeys,OculusTouch_Right_A_Click" +msgid "Oculus Touch (R) A Press" +msgstr "Oculus Touch (R) A (drücken)" + +#. Key: OculusTouch_Right_A_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:870 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:870 +msgctxt "InputKeys,OculusTouch_Right_A_Touch" +msgid "Oculus Touch (R) A Touch" +msgstr "Oculus Touch (R) A (berühren)" + +#. Key: OculusTouch_Right_B_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:869 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:869 +msgctxt "InputKeys,OculusTouch_Right_B_Click" +msgid "Oculus Touch (R) B Press" +msgstr "Oculus Touch (R) B (drücken)" + +#. Key: OculusTouch_Right_B_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:871 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:871 +msgctxt "InputKeys,OculusTouch_Right_B_Touch" +msgid "Oculus Touch (R) B Touch" +msgstr "Oculus Touch (R) B (berühren)" + +#. Key: OculusTouch_Right_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:874 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:874 +msgctxt "InputKeys,OculusTouch_Right_Grip_Axis" +msgid "Oculus Touch (R) Grip Axis" +msgstr "Oculus Touch (R) Griffachse" + +#. Key: OculusTouch_Right_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:873 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:873 +msgctxt "InputKeys,OculusTouch_Right_Grip_Click" +msgid "Oculus Touch (R) Grip" +msgstr "Oculus Touch (R) Griff" + +#. Key: OculusTouch_Right_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:872 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:872 +msgctxt "InputKeys,OculusTouch_Right_System_Click" +msgid "Oculus Touch (R) System" +msgstr "Oculus Touch (R) System" + +#. Key: OculusTouch_Right_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:880 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:880 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Click" +msgid "Oculus Touch (R) Thumbstick" +msgstr "Oculus Touch (R) Stick" + +#. Key: OculusTouch_Right_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:883 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:883 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Down" +msgid "Oculus Touch (R) Thumbstick Down" +msgstr "Oculus Touch (R) Stick nach unten" + +#. Key: OculusTouch_Right_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:884 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:884 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Left" +msgid "Oculus Touch (R) Thumbstick Left" +msgstr "Oculus Touch (R) Stick nach links" + +#. Key: OculusTouch_Right_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:885 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:885 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Right" +msgid "Oculus Touch (R) Thumbstick Right" +msgstr "Oculus Touch (R) Stick nach rechts" + +#. Key: OculusTouch_Right_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:881 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:881 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Touch" +msgid "Oculus Touch (R) Thumbstick Touch" +msgstr "Oculus Touch (R) Stick (berühren)" + +#. Key: OculusTouch_Right_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:882 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:882 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Up" +msgid "Oculus Touch (R) Thumbstick Up" +msgstr "Oculus Touch (R) Stick nach oben" + +#. Key: OculusTouch_Right_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:878 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:878 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_X" +msgid "Oculus Touch (R) Thumbstick X" +msgstr "Oculus Touch (R) Stick X" + +#. Key: OculusTouch_Right_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:879 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:879 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Y" +msgid "Oculus Touch (R) Thumbstick Y" +msgstr "Oculus Touch (R) Stick Y" + +#. Key: OculusTouch_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:876 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:876 +msgctxt "InputKeys,OculusTouch_Right_Trigger_Axis" +msgid "Oculus Touch (R) Trigger Axis" +msgstr "Oculus Touch (R) Triggerachse" + +#. Key: OculusTouch_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:875 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:875 +msgctxt "InputKeys,OculusTouch_Right_Trigger_Click" +msgid "Oculus Touch (R) Trigger" +msgstr "Oculus Touch (R) Trigger" + +#. Key: OculusTouch_Right_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:877 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:877 +msgctxt "InputKeys,OculusTouch_Right_Trigger_Touch" +msgid "Oculus Touch (R) Trigger Touch" +msgstr "Oculus Touch (R) Trigger (berühren)" + +#. Key: OculusTouchSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:848 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:848 +msgctxt "InputKeys,OculusTouchSubCategory" +msgid "Oculus Touch" +msgstr "Oculus Touch" + +#. Key: PageDown +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +msgctxt "InputKeys,PageDown" +msgid "Page Down" +msgstr "Bild runter" + +#. Key: PageDownShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +msgctxt "InputKeys,PageDownShort" +msgid "PgDn" +msgstr "BildAb" + +#. Key: PageUp +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +msgctxt "InputKeys,PageUp" +msgid "Page Up" +msgstr "Bild hoch" + +#. Key: PageUpShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +msgctxt "InputKeys,PageUpShort" +msgid "PgUp" +msgstr "BildAuf" + +#. Key: Pause +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:536 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:536 +msgctxt "InputKeys,Pause" +msgid "Pause" +msgstr "Pause" + +#. Key: Period +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:646 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:646 +msgctxt "InputKeys,Period" +msgid "Period" +msgstr "Punkt" + +#. Key: PS4_Gamepad_FaceButton_Bottom +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1054 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1054 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Bottom" +msgid "Gamepad X" +msgstr "Controller Kreuz-Taste" + +#. Key: PS4_Gamepad_FaceButton_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1062 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1062 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Left" +msgid "Gamepad Square" +msgstr "Controller Quadrat-Tase" + +#. Key: PS4_Gamepad_FaceButton_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1058 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1058 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Right" +msgid "Gamepad Circle" +msgstr "Controller Kreis-Taste" + +#. Key: PS4_Gamepad_FaceButton_Top +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1066 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1066 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Top" +msgid "Gamepad Triangle" +msgstr "Controller Dreieck-Taste" + +#. Key: PS4_Gamepad_LeftShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1078 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1078 +msgctxt "InputKeys,PS4_Gamepad_LeftShoulder" +msgid "Gamepad L1" +msgstr "Controller L1" + +#. Key: PS4_Gamepad_LeftThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1102 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1102 +msgctxt "InputKeys,PS4_Gamepad_LeftThumbstick" +msgid "Gamepad L3" +msgstr "Controller L3" + +#. Key: PS4_Gamepad_LeftTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1086 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1086 +msgctxt "InputKeys,PS4_Gamepad_LeftTrigger" +msgid "Gamepad L2" +msgstr "Controller L2" + +#. Key: PS4_Gamepad_LeftTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1094 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1094 +msgctxt "InputKeys,PS4_Gamepad_LeftTriggerAxis" +msgid "Gamepad L2 Axis" +msgstr "Controller L2 Achse" + +#. Key: PS4_Gamepad_RightShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1082 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1082 +msgctxt "InputKeys,PS4_Gamepad_RightShoulder" +msgid "Gamepad R1" +msgstr "Controller R1" + +#. Key: PS4_Gamepad_RightThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1106 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1106 +msgctxt "InputKeys,PS4_Gamepad_RightThumbstick" +msgid "Gamepad R3" +msgstr "Controller R3" + +#. Key: PS4_Gamepad_RightTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1090 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1090 +msgctxt "InputKeys,PS4_Gamepad_RightTrigger" +msgid "Gamepad R2" +msgstr "Controller R2" + +#. Key: PS4_Gamepad_RightTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1098 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1098 +msgctxt "InputKeys,PS4_Gamepad_RightTriggerAxis" +msgid "Gamepad R2 Axis" +msgstr "Controller R2 Achse" + +#. Key: PS4_Gamepad_Special_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1070 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1070 +msgctxt "InputKeys,PS4_Gamepad_Special_Left" +msgid "Gamepad Touchpad Button" +msgstr "Controller Touchpad-Taste" + +#. Key: PS4_Gamepad_Special_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1074 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1074 +msgctxt "InputKeys,PS4_Gamepad_Special_Right" +msgid "Gamepad Options" +msgstr "Controller-Optionen" + +#. Key: PS4_Special +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:742 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:742 +msgctxt "InputKeys,PS4_Special" +msgid "PS4_Special_DEPRECATED" +msgstr "PS4_Special" + +#. Key: Quote +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:653 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:653 +msgctxt "InputKeys,Quote" +msgid "Quote" +msgstr "Anführungszeichen" + +#. Key: Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:548 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:548 +msgctxt "InputKeys,Right" +msgid "Right" +msgstr "Rechts" + +#. Key: RightAlt +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:637 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:637 +msgctxt "InputKeys,RightAlt" +msgid "Right Alt" +msgstr "Rechte Alt-Taste" + +#. Key: RightBracket +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:651 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:651 +msgctxt "InputKeys,RightBracket" +msgid "Right Bracket" +msgstr "Rechte eckige Klammer" + +#. Key: RightCommand +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:639 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:639 +msgctxt "InputKeys,RightCommand" +msgid "Right Cmd" +msgstr "Rechte Cmd-Taste" + +#. Key: RightControl +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:635 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:635 +msgctxt "InputKeys,RightControl" +msgid "Right Ctrl" +msgstr "Rechte Strg-Taste" + +#. Key: RightMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +msgctxt "InputKeys,RightMouseButton" +msgid "Right Mouse Button" +msgstr "Rechte Maustaste" + +#. Key: RightMouseButtonShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +msgctxt "InputKeys,RightMouseButtonShort" +msgid "RMB" +msgstr "RMT" + +#. Key: RightParantheses +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:656 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:656 +msgctxt "InputKeys,RightParantheses" +msgid "Right Parantheses" +msgstr "Rechte Klammer" + +#. Key: RightShift +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:633 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:633 +msgctxt "InputKeys,RightShift" +msgid "Right Shift" +msgstr "Rechte Umschalttaste" + +#. Key: RotationRate +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:716 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:716 +msgctxt "InputKeys,RotationRate" +msgid "Rotation Rate" +msgstr "Rotationsrate" + +#. Key: ScrollLock +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:630 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:630 +msgctxt "InputKeys,ScrollLock" +msgid "Scroll Lock" +msgstr "Rollen-Taste" + +#. Key: Semicolon +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:641 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:641 +msgctxt "InputKeys,Semicolon" +msgid "Semicolon" +msgstr "Semikolon" + +#. Key: Slash +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:647 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:647 +msgctxt "InputKeys,Slash" +msgid "Slash" +msgstr "Schrägstrich" + +#. Key: SpaceBar +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +msgctxt "InputKeys,SpaceBar" +msgid "Space Bar" +msgstr "Leertaste" + +#. Key: SpaceBarShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +msgctxt "InputKeys,SpaceBarShort" +msgid "Space" +msgstr "Leertaste" + +#. Key: SpecialGamepadSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:740 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:740 +msgctxt "InputKeys,SpecialGamepadSubCategory" +msgid "SpecialGamepad" +msgstr "" + +#. Key: Steam_Back_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:755 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:755 +msgctxt "InputKeys,Steam_Back_Left" +msgid "Steam Back Left" +msgstr "Steam – Zurück links" + +#. Key: Steam_Back_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:756 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:756 +msgctxt "InputKeys,Steam_Back_Right" +msgid "Steam Back Right" +msgstr "Steam – Zurück rechts" + +#. Key: Steam_Touch_0 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:751 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:751 +msgctxt "InputKeys,Steam_Touch_0" +msgid "Steam Touch 0" +msgstr "Steam Touch 0" + +#. Key: Steam_Touch_1 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:752 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:752 +msgctxt "InputKeys,Steam_Touch_1" +msgid "Steam Touch 1" +msgstr "Steam Touch 1" + +#. Key: Steam_Touch_2 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:753 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:753 +msgctxt "InputKeys,Steam_Touch_2" +msgid "Steam Touch 2" +msgstr "Steam Touch 2" + +#. Key: Steam_Touch_3 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:754 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:754 +msgctxt "InputKeys,Steam_Touch_3" +msgid "Steam Touch 3" +msgstr "Steam Touch 3" + +#. Key: SteamSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:749 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:749 +msgctxt "InputKeys,SteamSubCateogry" +msgid "Steam" +msgstr "Steam" + +#. Key: Subtract +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:612 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:612 +msgctxt "InputKeys,Subtract" +msgid "Num -" +msgstr "Num -" + +#. Key: Tab +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:534 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:534 +msgctxt "InputKeys,Tab" +msgid "Tab" +msgstr "Tab" + +#. Key: ThumbMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:531 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:531 +msgctxt "InputKeys,ThumbMouseButton" +msgid "Thumb Mouse Button" +msgstr "Maus-Daumentaste" + +#. Key: ThumbMouseButton2 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:532 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:532 +msgctxt "InputKeys,ThumbMouseButton2" +msgid "Thumb Mouse Button 2" +msgstr "Maus-Daumentaste 2" + +#. Key: Tilt +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:715 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:715 +msgctxt "InputKeys,Tilt" +msgid "Tilt" +msgstr "Tilt" + +#. Key: TouchFormat +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:726 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:726 +msgctxt "InputKeys,TouchFormat" +msgid "Touch {0}" +msgstr "Touch {0}" + +#. Key: TouchSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:721 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:721 +msgctxt "InputKeys,TouchSubCateogry" +msgid "Touch" +msgstr "Touch" + +#. Key: Underscore +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:645 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:645 +msgctxt "InputKeys,Underscore" +msgid "Underscore" +msgstr "Unterstrich" + +#. Key: Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:547 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:547 +msgctxt "InputKeys,Up" +msgid "Up" +msgstr "Oben" + +#. Key: ValveIndex_Left_A_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:890 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:890 +msgctxt "InputKeys,ValveIndex_Left_A_Click" +msgid "Valve Index (L) A Press" +msgstr "Valve Index (L) A (drücken)" + +#. Key: ValveIndex_Left_A_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:892 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:892 +msgctxt "InputKeys,ValveIndex_Left_A_Touch" +msgid "Valve Index (L) A Touch" +msgstr "Valve Index (L) A (berühren)" + +#. Key: ValveIndex_Left_B_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:891 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:891 +msgctxt "InputKeys,ValveIndex_Left_B_Click" +msgid "Valve Index (L) B Press" +msgstr "Valve Index (L) B (drücken)" + +#. Key: ValveIndex_Left_B_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:893 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:893 +msgctxt "InputKeys,ValveIndex_Left_B_Touch" +msgid "Valve Index (L) B Touch" +msgstr "Valve Index (L) B (berühren)" + +#. Key: ValveIndex_Left_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:896 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:896 +msgctxt "InputKeys,ValveIndex_Left_Grip_Axis" +msgid "Valve Index (L) Grip Axis" +msgstr "Valve Index (L) Griffachse" + +#. Key: ValveIndex_Left_Grip_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:897 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:897 +msgctxt "InputKeys,ValveIndex_Left_Grip_Force" +msgid "Valve Index (L) Grip Force" +msgstr "Valve Index (L) Griffstärke" + +#. Key: ValveIndex_Left_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:894 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:894 +msgctxt "InputKeys,ValveIndex_Left_System_Click" +msgid "Valve Index (L) System" +msgstr "Valve Index (L) System" + +#. Key: ValveIndex_Left_System_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:895 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:895 +msgctxt "InputKeys,ValveIndex_Left_System_Touch" +msgid "Valve Index (L) System Touch" +msgstr "Valve Index (L) System (berühren)" + +#. Key: ValveIndex_Left_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:903 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:903 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Click" +msgid "Valve Index (L) Thumbstick" +msgstr "Valve Index (L) Stick" + +#. Key: ValveIndex_Left_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:906 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:906 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Down" +msgid "Valve Index (L) Thumbstick Down" +msgstr "Valve Index (L) Stick nach unten" + +#. Key: ValveIndex_Left_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:907 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:907 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Left" +msgid "Valve Index (L) Thumbstick Left" +msgstr "Valve Index (L) Stick nach links" + +#. Key: ValveIndex_Left_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:908 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:908 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Right" +msgid "Valve Index (L) Thumbstick Right" +msgstr "Valve Index (L) Stick nach rechts" + +#. Key: ValveIndex_Left_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:904 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:904 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Touch" +msgid "Valve Index (L) Thumbstick Touch" +msgstr "Valve Index (L) Stick (berühren)" + +#. Key: ValveIndex_Left_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:905 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:905 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Up" +msgid "Valve Index (L) Thumbstick Up" +msgstr "Valve Index (L) Stick nach oben" + +#. Key: ValveIndex_Left_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:901 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:901 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_X" +msgid "Valve Index (L) Thumbstick X" +msgstr "Valve Index (L) Stick X" + +#. Key: ValveIndex_Left_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:902 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:902 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Y" +msgid "Valve Index (L) Thumbstick Y" +msgstr "Valve Index (L) Stick Y" + +#. Key: ValveIndex_Left_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:914 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:914 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Down" +msgid "Valve Index (L) Trackpad Down" +msgstr "Valve Index (L) Trackpad nach unten" + +#. Key: ValveIndex_Left_Trackpad_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:911 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:911 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Force" +msgid "Valve Index (L) Trackpad Force" +msgstr "Valve Index (L) Trackpadstärke" + +#. Key: ValveIndex_Left_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:915 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:915 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Left" +msgid "Valve Index (L) Trackpad Left" +msgstr "Valve Index (L) Trackpad nach links" + +#. Key: ValveIndex_Left_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:916 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:916 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Right" +msgid "Valve Index (L) Trackpad Right" +msgstr "Valve Index (L) Trackpad nach rechts" + +#. Key: ValveIndex_Left_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:912 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:912 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Touch" +msgid "Valve Index (L) Trackpad Touch" +msgstr "Valve Index (L) Trackpad (berühren)" + +#. Key: ValveIndex_Left_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:913 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:913 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Up" +msgid "Valve Index (L) Trackpad Up" +msgstr "Valve Index (L) Trackpad nach oben" + +#. Key: ValveIndex_Left_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:909 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:909 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_X" +msgid "Valve Index (L) Trackpad X" +msgstr "Valve Index (L) Trackpad X" + +#. Key: ValveIndex_Left_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:910 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:910 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Y" +msgid "Valve Index (L) Trackpad Y" +msgstr "Valve Index (L) Trackpad Y" + +#. Key: ValveIndex_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:899 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:899 +msgctxt "InputKeys,ValveIndex_Left_Trigger_Axis" +msgid "Valve Index (L) Trigger Axis" +msgstr "Valve Index (L) Triggerachse" + +#. Key: ValveIndex_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:898 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:898 +msgctxt "InputKeys,ValveIndex_Left_Trigger_Click" +msgid "Valve Index (L) Trigger" +msgstr "Valve Index (L) Trigger" + +#. Key: ValveIndex_Left_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:900 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:900 +msgctxt "InputKeys,ValveIndex_Left_Trigger_Touch" +msgid "Valve Index (L) Trigger Touch" +msgstr "Valve Index (L) Trigger (berühren)" + +#. Key: ValveIndex_Right_A_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:917 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:917 +msgctxt "InputKeys,ValveIndex_Right_A_Click" +msgid "Valve Index (R) A Press" +msgstr "Valve Index (R) A (drücken)" + +#. Key: ValveIndex_Right_A_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:919 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:919 +msgctxt "InputKeys,ValveIndex_Right_A_Touch" +msgid "Valve Index (R) A Touch" +msgstr "Valve Index (R) A (berühren)" + +#. Key: ValveIndex_Right_B_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:918 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:918 +msgctxt "InputKeys,ValveIndex_Right_B_Click" +msgid "Valve Index (R) B Press" +msgstr "Valve Index (R) B (drücken)" + +#. Key: ValveIndex_Right_B_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:920 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:920 +msgctxt "InputKeys,ValveIndex_Right_B_Touch" +msgid "Valve Index (R) B Touch" +msgstr "Valve Index (R) B (berühren)" + +#. Key: ValveIndex_Right_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:923 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:923 +msgctxt "InputKeys,ValveIndex_Right_Grip_Axis" +msgid "Valve Index (R) Grip Axis" +msgstr "Valve Index (R) Griffachse" + +#. Key: ValveIndex_Right_Grip_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:924 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:924 +msgctxt "InputKeys,ValveIndex_Right_Grip_Force" +msgid "Valve Index (R) Grip Force" +msgstr "Valve Index (R) Griffstärke" + +#. Key: ValveIndex_Right_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:921 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:921 +msgctxt "InputKeys,ValveIndex_Right_System_Click" +msgid "Valve Index (R) System" +msgstr "Valve Index (R) System" + +#. Key: ValveIndex_Right_System_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:922 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:922 +msgctxt "InputKeys,ValveIndex_Right_System_Touch" +msgid "Valve Index (R) System Touch" +msgstr "Valve Index (R) System (berühren)" + +#. Key: ValveIndex_Right_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:930 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:930 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Click" +msgid "Valve Index (R) Thumbstick" +msgstr "Valve Index (R) Stick" + +#. Key: ValveIndex_Right_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:933 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:933 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Down" +msgid "Valve Index (R) Thumbstick Down" +msgstr "Valve Index (R) Stick nach unten" + +#. Key: ValveIndex_Right_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:934 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:934 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Left" +msgid "Valve Index (R) Thumbstick Left" +msgstr "Valve Index (R) Stick nach links" + +#. Key: ValveIndex_Right_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:935 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:935 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Right" +msgid "Valve Index (R) Thumbstick Right" +msgstr "Valve Index (R) Stick nach rechts" + +#. Key: ValveIndex_Right_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:931 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:931 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Touch" +msgid "Valve Index (R) Thumbstick Touch" +msgstr "Valve Index (R) Stick (berühren)" + +#. Key: ValveIndex_Right_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:932 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:932 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Up" +msgid "Valve Index (R) Thumbstick Up" +msgstr "Valve Index (R) Stick nach oben" + +#. Key: ValveIndex_Right_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:928 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:928 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_X" +msgid "Valve Index (R) Thumbstick X" +msgstr "Valve Index (R) Stick X" + +#. Key: ValveIndex_Right_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:929 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:929 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Y" +msgid "Valve Index (R) Thumbstick Y" +msgstr "Valve Index (R) Stick Y" + +#. Key: ValveIndex_Right_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:941 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:941 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Down" +msgid "Valve Index (R) Trackpad Down" +msgstr "Valve Index (R) Trackpad nach unten" + +#. Key: ValveIndex_Right_Trackpad_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:938 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:938 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Force" +msgid "Valve Index (R) Trackpad Force" +msgstr "Valve Index (R) Trackpadstärke" + +#. Key: ValveIndex_Right_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:942 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:942 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Left" +msgid "Valve Index (R) Trackpad Left" +msgstr "Valve Index (R) Trackpad nach links" + +#. Key: ValveIndex_Right_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:943 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:943 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Right" +msgid "Valve Index (R) Trackpad Right" +msgstr "Valve Index (R) Trackpad nach rechts" + +#. Key: ValveIndex_Right_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:939 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:939 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Touch" +msgid "Valve Index (R) Trackpad Touch" +msgstr "Valve Index (R) Trackpad (berühren)" + +#. Key: ValveIndex_Right_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:940 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:940 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Up" +msgid "Valve Index (R) Trackpad Up" +msgstr "Valve Index (R) Trackpad nach oben" + +#. Key: ValveIndex_Right_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:936 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:936 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_X" +msgid "Valve Index (R) Trackpad X" +msgstr "Valve Index (R) Trackpad X" + +#. Key: ValveIndex_Right_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:937 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:937 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Y" +msgid "Valve Index (R) Trackpad Y" +msgstr "Valve Index (R) Trackpad Y" + +#. Key: ValveIndex_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:926 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:926 +msgctxt "InputKeys,ValveIndex_Right_Trigger_Axis" +msgid "Valve Index (R) Trigger Axis" +msgstr "Valve Index (R) Triggerachse" + +#. Key: ValveIndex_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:925 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:925 +msgctxt "InputKeys,ValveIndex_Right_Trigger_Click" +msgid "Valve Index (R) Trigger" +msgstr "Valve Index (R) Trigger" + +#. Key: ValveIndex_Right_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:927 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:927 +msgctxt "InputKeys,ValveIndex_Right_Trigger_Touch" +msgid "Valve Index (R) Trigger Touch" +msgstr "Valve Index (R) Trigger (berühren)" + +#. Key: ValveIndexSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:888 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:888 +msgctxt "InputKeys,ValveIndexSubCategory" +msgid "Valve Index" +msgstr "Valve Index" + +#. Key: Vive_Left_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:779 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:779 +msgctxt "InputKeys,Vive_Left_Grip_Click" +msgid "Vive (L) Grip" +msgstr "Vive (L) Griff" + +#. Key: Vive_Left_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:780 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:780 +msgctxt "InputKeys,Vive_Left_Menu_Click" +msgid "Vive (L) Menu" +msgstr "Vive (L) Menü" + +#. Key: Vive_Left_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:778 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:778 +msgctxt "InputKeys,Vive_Left_System_Click" +msgid "Vive (L) System" +msgstr "Vive (L) System" + +#. Key: Vive_Left_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:785 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:785 +msgctxt "InputKeys,Vive_Left_Trackpad_Click" +msgid "Vive (L) Trackpad" +msgstr "Vive (L) Trackpad" + +#. Key: Vive_Left_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:788 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:788 +msgctxt "InputKeys,Vive_Left_Trackpad_Down" +msgid "Vive (L) Trackpad Down" +msgstr "Vive (L) Trackpad nach unten" + +#. Key: Vive_Left_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:789 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:789 +msgctxt "InputKeys,Vive_Left_Trackpad_Left" +msgid "Vive (L) Trackpad Left" +msgstr "Vive (L) Trackpad nach links" + +#. Key: Vive_Left_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:790 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:790 +msgctxt "InputKeys,Vive_Left_Trackpad_Right" +msgid "Vive (L) Trackpad Right" +msgstr "Vive (L) Trackpad nach rechts" + +#. Key: Vive_Left_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:786 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:786 +msgctxt "InputKeys,Vive_Left_Trackpad_Touch" +msgid "Vive (L) Trackpad Touch" +msgstr "Vive (L) Trackpad (berühren)" + +#. Key: Vive_Left_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:787 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:787 +msgctxt "InputKeys,Vive_Left_Trackpad_Up" +msgid "Vive (L) Trackpad Up" +msgstr "Vive (L) Trackpad nach oben" + +#. Key: Vive_Left_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:783 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:783 +msgctxt "InputKeys,Vive_Left_Trackpad_X" +msgid "Vive (L) Trackpad X" +msgstr "Vive (L) Trackpad X" + +#. Key: Vive_Left_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:784 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:784 +msgctxt "InputKeys,Vive_Left_Trackpad_Y" +msgid "Vive (L) Trackpad Y" +msgstr "Vive (L) Trackpad Y" + +#. Key: Vive_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:782 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:782 +msgctxt "InputKeys,Vive_Left_Trigger_Axis" +msgid "Vive (L) Trigger Axis" +msgstr "Vive (L) Triggerachse" + +#. Key: Vive_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:781 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:781 +msgctxt "InputKeys,Vive_Left_Trigger_Click" +msgid "Vive (L) Trigger" +msgstr "Vive (L) Trigger" + +#. Key: Vive_Right_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:792 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:792 +msgctxt "InputKeys,Vive_Right_Grip_Click" +msgid "Vive (R) Grip" +msgstr "Vive (R) Griff" + +#. Key: Vive_Right_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:793 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:793 +msgctxt "InputKeys,Vive_Right_Menu_Click" +msgid "Vive (R) Menu" +msgstr "Vive (R) Menü" + +#. Key: Vive_Right_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:791 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:791 +msgctxt "InputKeys,Vive_Right_System_Click" +msgid "Vive (R) System" +msgstr "Vive (R) System" + +#. Key: Vive_Right_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:798 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:798 +msgctxt "InputKeys,Vive_Right_Trackpad_Click" +msgid "Vive (R) Trackpad" +msgstr "Vive (R) Trackpad" + +#. Key: Vive_Right_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:801 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:801 +msgctxt "InputKeys,Vive_Right_Trackpad_Down" +msgid "Vive (R) Trackpad Down" +msgstr "Vive (R) Trackpad nach unten" + +#. Key: Vive_Right_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:802 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:802 +msgctxt "InputKeys,Vive_Right_Trackpad_Left" +msgid "Vive (R) Trackpad Left" +msgstr "Vive (R) Trackpad nach links" + +#. Key: Vive_Right_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:803 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:803 +msgctxt "InputKeys,Vive_Right_Trackpad_Right" +msgid "Vive (R) Trackpad Right" +msgstr "Vive (R) Trackpad nach rechts" + +#. Key: Vive_Right_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:799 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:799 +msgctxt "InputKeys,Vive_Right_Trackpad_Touch" +msgid "Vive (R) Trackpad Touch" +msgstr "Vive (R) Trackpad (berühren)" + +#. Key: Vive_Right_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:800 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:800 +msgctxt "InputKeys,Vive_Right_Trackpad_Up" +msgid "Vive (R) Trackpad Up" +msgstr "Vive (R) Trackpad nach oben" + +#. Key: Vive_Right_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:796 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:796 +msgctxt "InputKeys,Vive_Right_Trackpad_X" +msgid "Vive (R) Trackpad X" +msgstr "Vive (R) Trackpad X" + +#. Key: Vive_Right_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:797 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:797 +msgctxt "InputKeys,Vive_Right_Trackpad_Y" +msgid "Vive (R) Trackpad Y" +msgstr "Vive (R) Trackpad Y" + +#. Key: Vive_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:795 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:795 +msgctxt "InputKeys,Vive_Right_Trigger_Axis" +msgid "Vive (R) Trigger Axis" +msgstr "Vive (R) Triggerachse" + +#. Key: Vive_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:794 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:794 +msgctxt "InputKeys,Vive_Right_Trigger_Click" +msgid "Vive (R) Trigger" +msgstr "Vive (R) Trigger" + +#. Key: ViveSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:776 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:776 +msgctxt "InputKeys,ViveSubCategory" +msgid "HTC Vive" +msgstr "HTC Vive" + +#. Key: XBoxOne_Gamepad_FaceButton_Bottom +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1113 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1113 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Bottom" +msgid "Gamepad A" +msgstr "Controller A" + +#. Key: XBoxOne_Gamepad_FaceButton_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1121 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1121 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Left" +msgid "Gamepad X" +msgstr "Controller X" + +#. Key: XBoxOne_Gamepad_FaceButton_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1117 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1117 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Right" +msgid "Gamepad B" +msgstr "Controller B" + +#. Key: XBoxOne_Gamepad_FaceButton_Top +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1125 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1125 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Top" +msgid "Gamepad Y" +msgstr "Controller Y" + +#. Key: XBoxOne_Gamepad_Special_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1129 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1129 +msgctxt "InputKeys,XBoxOne_Gamepad_Special_Left" +msgid "Gamepad Back" +msgstr "Controller Back" + +#. Key: XBoxOne_Gamepad_Special_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1133 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1133 +msgctxt "InputKeys,XBoxOne_Gamepad_Special_Right" +msgid "Gamepad Start" +msgstr "Controller Start" + +#. Key: XBoxOneSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:759 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:759 +msgctxt "InputKeys,XBoxOneSubCateogry" +msgid "XBox One" +msgstr "Xbox One" + +#. Key: NoOpenGLDriver +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:133 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:133 +msgctxt "LinuxDynamicRHI,NoOpenGLDriver" +msgid "Failed to load OpenGL Driver which is required to run the engine.\nOpenGL4 has been deprecated and should use Vulkan." +msgstr "Der OpenGL-Treiber konnte nicht geladen werden, wird aber für die Engine benötigt.\nOpenGL4 ist veraltet und sollte Vulkan nutzen." + +#. Key: NoOpenGLTargetedRHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:112 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:112 +msgctxt "LinuxDynamicRHI,NoOpenGLTargetedRHI" +msgid "Trying to force OpenGL RHI but the project does not have it in TargetedRHIs list." +msgstr "Es wurde versucht, OpenGL RHI zu erzwingen, doch das Projekt besitzt keinen entsprechenden Eintrag in der TargetedRHI-Liste." + +#. Key: NoTargetedRHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:137 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:137 +msgctxt "LinuxDynamicRHI,NoTargetedRHI" +msgid "The project does not target Vulkan or OpenGL RHIs, check project settings or pass -nullrhi." +msgstr "Das Projekt verweist nicht auf Vulkan oder OpenGL RHIs. Prüfe die Projekteinstellungen oder nutze -nullrhi." + +#. Key: NoVulkanDriver +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:129 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:129 +msgctxt "LinuxDynamicRHI,NoVulkanDriver" +msgid "Failed to load Vulkan Driver which is required to run the engine.\nThe engine no longer fallbacks to OpenGL4 which has been deprecated." +msgstr "Der Vulkan-Treiber konnte nicht geladen werden, wird aber für die Engine benötigt.\nDie Engine kann nicht mehr auf OpenGL4 zurückgreifen, da dies veraltet ist." + +#. Key: NoVulkanNoGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:123 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:123 +msgctxt "LinuxDynamicRHI,NoVulkanNoGL" +msgid "Vulkan or OpenGL (4.3) support is required to run the engine." +msgstr "Zur Ausführung der Engine ist Vulkan oder OpenGL (4.3) erforderlich." + +#. Key: NoVulkanTargetedRHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:97 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:97 +msgctxt "LinuxDynamicRHI,NoVulkanTargetedRHI" +msgid "Trying to force Vulkan RHI but the project does not have it in TargetedRHIs list." +msgstr "Es wurde versucht, Vulkan RHI zu erzwingen, doch das Projekt besitzt keinen entsprechenden Eintrag in der TargetedRHI-Liste." + +#. Key: OpenGLRemoved +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:25 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:25 +msgctxt "LinuxDynamicRHI,OpenGLRemoved" +msgid "Warning: OpenGL is no longer supported for desktop platforms. Vulkan will be used instead." +msgstr "Achtung: OpenGL wird bei Desktop-Plattformen nicht mehr unterstützt. Vulkan wird stattdessen verwendet." + +#. Key: RequiredOpenGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:108 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:108 +msgctxt "LinuxDynamicRHI,RequiredOpenGL" +msgid "OpenGL 4.3 is required to run the engine." +msgstr "Zum Start der Engine wird OpenGL 4.3 benötigt." + +#. Key: RequiredVulkan +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:93 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:93 +msgctxt "LinuxDynamicRHI,RequiredVulkan" +msgid "Vulkan Driver is required to run the engine." +msgstr "Zur Ausführung der Engine ist der Vulkan-Treiber erforderlich." + +#. Key: DriverDownloadLinkAMD +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:168 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:168 +msgctxt "MessageDialog,DriverDownloadLinkAMD" +msgid "https://www.amd.com/en/support" +msgstr "https://www.amd.com/de/support" + +#. Key: DriverDownloadLinkIntel +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:173 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:173 +msgctxt "MessageDialog,DriverDownloadLinkIntel" +msgid "https://downloadcenter.intel.com/product/80939/Graphics" +msgstr "https://downloadcenter.intel.com/de/product/80939/Graphics" + +#. Key: DriverDownloadLinkNVIDIA +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:163 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:163 +msgctxt "MessageDialog,DriverDownloadLinkNVIDIA" +msgid "https://www.nvidia.com/en-us/geforce/drivers/" +msgstr "https://www.nvidia.com/de-de/geforce/drivers/" + +#. Key: LatestVideoCardDriverIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:195 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:195 +msgctxt "MessageDialog,LatestVideoCardDriverIssueReport" +msgid "The latest version of the {Vendor} graphics driver has known issues.\nPlease install the recommended driver version.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "Die neuste Version des {Vendor}-Grafiktreibers weist einige bekannte Probleme auf.\nBitte installiere die empfohlene Treiberversion.\n\n{Hyperlink}\n\n{AdapterName}\nInstalliert: {InstalledVer}\nEmpfohlen: {RecommendedVer}" + +#. Key: LatestVideoCardDriverRHIIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:191 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:191 +msgctxt "MessageDialog,LatestVideoCardDriverRHIIssueReport" +msgid "The latest version of the {Vendor} graphics driver has known issues in {RHI}.\nPlease install the recommended driver version or switch to a different rendering API.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "Die neuste Version des {Vendor}-Grafiktreibers weist einige bekannte Probleme bei {RHI} auf.\nBitte installiere die empfohlene Treiberversion oder ändere die Rendering-API.\n\n{Hyperlink}\n\n{AdapterName}\nInstalliert: {InstalledVer}\nEmpfohlen: {RecommendedVer}" + +#. Key: TitleVideoCardDriverIssue +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:210 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:210 +msgctxt "MessageDialog,TitleVideoCardDriverIssue" +msgid "WARNING: Known issues with graphics driver" +msgstr "ACHTUNG: Bekannte Probleme mit Grafikkartentreiber" + +#. Key: UpdateMacOSX_Body +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:229 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:229 +msgctxt "MessageDialog,UpdateMacOSX_Body" +msgid "Please update to the latest version of macOS for best performance and stability." +msgstr "Aktualisiere bitte auf die neuste macOS-Version, um die bestmögliche Performance und Stabilität für das Spiel zu erreichen." + +#. Key: UpdateMacOSX_Title +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:230 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:230 +msgctxt "MessageDialog,UpdateMacOSX_Title" +msgid "Update macOS" +msgstr "macOS aktualisieren" + +#. Key: VideoCardDriverIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:206 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:206 +msgctxt "MessageDialog,VideoCardDriverIssueReport" +msgid "The installed version of the {Vendor} graphics driver has known issues.\nPlease install either the latest or the recommended driver version.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "Die installierte Version des {Vendor}-Grafiktreibers weist einige bekannte Probleme auf.\nBitte installiere entweder die neueste oder die empfohlene Treiberversion.\n\n{Hyperlink}\n\n{AdapterName}\nInstalliert: {InstalledVer}\nEmpfohlen: {RecommendedVer}" + +#. Key: VideoCardDriverRHIIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:202 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:202 +msgctxt "MessageDialog,VideoCardDriverRHIIssueReport" +msgid "The installed version of the {Vendor} graphics driver has known issues in {RHI}.\nPlease install either the latest or the recommended driver version or switch to a different rendering API.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "Die installierte Version des {Vendor}-Grafiktreibers weist einige bekannte Probleme bei {RHI} auf.\nBitte installiere entweder die neueste oder die empfohlene Treiberversion oder ändere die Rendering-API.\n\n{Hyperlink}\n\n{AdapterName}\nInstalliert: {InstalledVer}\nEmpfohlen: {RecommendedVer}" + +#. Key: DebugGameName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:344 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:344 +msgctxt "UnrealBuildConfigurations,DebugGameName" +msgid "DebugGame" +msgstr "Spiel debuggen" + +#. Key: DebugName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:341 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:341 +msgctxt "UnrealBuildConfigurations,DebugName" +msgid "Debug" +msgstr "Debuggen" + +#. Key: DevelopmentName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:347 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:347 +msgctxt "UnrealBuildConfigurations,DevelopmentName" +msgid "Development" +msgstr "Entwicklung" + +#. Key: ShippingName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:350 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:350 +msgctxt "UnrealBuildConfigurations,ShippingName" +msgid "Shipping" +msgstr "Versand" + +#. Key: TestName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:353 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:353 +msgctxt "UnrealBuildConfigurations,TestName" +msgid "Test" +msgstr "Test" + +#. Key: UnknownName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:356 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:356 +msgctxt "UnrealBuildConfigurations,UnknownName" +msgid "Unknown" +msgstr "Unbekannt" + +#. Key: RequiredDX11Feature_11_SM5 +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:406 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:406 +msgctxt "WindowsDynamicRHI,RequiredDX11Feature_11_SM5" +msgid "A D3D11-compatible GPU (Feature Level 11.0, Shader Model 5.0) is required to run the engine." +msgstr "Zum Ausführen der Engine wird ein D3D11-kompatibler Grafikprozessor (Feature Level 11.0, Shader Model 5.0) benötigt." + +#. Key: RequiredDX12 +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:368 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:368 +msgctxt "WindowsDynamicRHI,RequiredDX12" +msgid "DX12 is not supported on your system. Try running without the -dx12 or -d3d12 command line argument." +msgstr "DX12 wird von deinem System nicht unterstützt. Probiere, das Programm ohne die Kommandozeilenoptionen -dx12 oder -d3d12 zu starten." + +#. Key: RequiredOpenGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:338 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:338 +msgctxt "WindowsDynamicRHI,RequiredOpenGL" +msgid "OpenGL 4.3 is required to run the engine." +msgstr "Zum Start der Engine wird OpenGL 4.3 benötigt." + +#. Key: RequiredVulkan +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:352 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:352 +msgctxt "WindowsDynamicRHI,RequiredVulkan" +msgid "Vulkan Driver is required to run the engine." +msgstr "Zum Start der Engine wird der Vulkan-Treiber benötigt." + +#. Key: RHIOptionsError +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:230 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:230 +msgctxt "WindowsDynamicRHI,RHIOptionsError" +msgid "-d3d12/dx12, -d3d11/dx11, -vulkan, and -opengl are mutually exclusive options, but more than one was specified on the command-line." +msgstr "Die Optionen -d3d12/dx12, -d3d11/dx11, -vulkan und -opengl schließen sich gegenseitig aus, jedoch wurden mehr als eine dieser Optionen in der Kommandozeile angegeben." + +#. Key: RHIPerformanceDX12 +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:259 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:259 +msgctxt "WindowsDynamicRHI,RHIPerformanceDX12" +msgid "DirectX 12 is not supported for Performance Mode." +msgstr "DirectX 12 wird im Performance-Modus nicht unterstützt." + +#. Key: RHIPerformanceOpenGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:247 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:247 +msgctxt "WindowsDynamicRHI,RHIPerformanceOpenGL" +msgid "OpenGL is not supported for Performance Mode." +msgstr "OpenGL wird im Performance-Modus nicht unterstützt." + +#. Key: RHIPerformanceVulkan +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:252 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:252 +msgctxt "WindowsDynamicRHI,RHIPerformanceVulkan" +msgid "Vulkan is not supported for Performance Mode." +msgstr "Vulkan wird im Performance-Modus nicht unterstützt." + diff --git a/Content/Localization/EngineOverrides/de/EngineOverrides_FromXLoc.po b/Content/Localization/EngineOverrides/de/EngineOverrides_FromXLoc.po new file mode 100644 index 00000000..65d9fc7d --- /dev/null +++ b/Content/Localization/EngineOverrides/de/EngineOverrides_FromXLoc.po @@ -0,0 +1,2892 @@ +# EngineOverrides English translation. +# Copyright Epic Games, Inc. All Rights Reserved. +# +msgid "" +msgstr "" +"Project-Id-Version: EngineOverrides\n" +"POT-Creation-Date: 2022-03-15 13:32\n" +"PO-Revision-Date: 2022-03-15 13:32\n" +"Language-Team: \n" +"Language: en\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Plural-Forms: nplurals=2; plural=(n != 1);\n" + +#. Key: RequiredAGX +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Apple/AppleDynamicRHI.cpp:157 +#: ../../../Engine/Source/Runtime/RHI/Private/Apple/AppleDynamicRHI.cpp:157 +msgctxt "AppleDynamicRHI,RequiredAGX" +msgid "The AGX RHI is not supported on your system. Try running without the -agx command line argument." +msgstr "Das AGX RHI wird von deinem System nicht unterstützt. Probiere, das Programm ohne die Kommandozeilenoption -agx zu starten." + +#. Key: BuildPatchInstaller_DownloadSpeedFormat +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1897 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1897 +msgctxt "BuildPatchInstaller,BuildPatchInstaller_DownloadSpeedFormat" +msgid "{Current} / {Total} ({Speed}/sec)" +msgstr "{Current} / {Total} ({Speed}/Sek.)" + +#. Key: BuildPatchInstaller_GenericProgress +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1877 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1877 +msgctxt "BuildPatchInstaller,BuildPatchInstaller_GenericProgress" +msgid "Please Wait" +msgstr "Bitte warten" + +#. Key: BuildPatchInstallShortError_ApplicationClosing +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:19 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:19 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_ApplicationClosing" +msgid "The application is closing." +msgstr "Die Anwendung wird geschlossen." + +#. Key: BuildPatchInstallShortError_ApplicationError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:20 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:20 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_ApplicationError" +msgid "Patching service could not start. Please contact support." +msgstr "Der Update-Dienst konnte nicht gestartet werden. Wende dich bitte an den Support." + +#. Key: BuildPatchInstallShortError_BuildCorrupt +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:18 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:18 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_BuildCorrupt" +msgid "The installation is corrupt. Please contact support." +msgstr "Die Installation ist beschädigt. Wende dich bitte an den Support." + +#. Key: BuildPatchInstallShortError_DownloadError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:15 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:15 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_DownloadError" +msgid "Could not download patch data. Please check your internet connection, and try again." +msgstr "Die Update-Daten konnten nicht heruntergeladen werden. Überprüfe deine Internetverbindung und versuche es erneut." + +#. Key: BuildPatchInstallShortError_FileConstructionFail +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:16 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:16 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_FileConstructionFail" +msgid "A file corruption has occurred. Please try again." +msgstr "Dateien wurden beschädigt. Versuche es bitte erneut." + +#. Key: BuildPatchInstallShortError_InitializationError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:23 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:23 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_InitializationError" +msgid "The installer failed to initialize. Please contact support." +msgstr "Der Installer konnte nicht gestartet werden. Wende dich bitte an den Support." + +#. Key: BuildPatchInstallShortError_InvalidOrMax +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:26 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:26 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_InvalidOrMax" +msgid "An unknown error ocurred. Please contact support." +msgstr "Ein unbekannter Fehler ist aufgetreten. Wende dich bitte an den Support." + +#. Key: BuildPatchInstallShortError_MoveFileToInstall +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:17 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:17 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_MoveFileToInstall" +msgid "A file access error has occurred. Please check your running processes." +msgstr "Ein Fehler beim Dateizugriff ist aufgetreten. Überprüfe bitte die laufenden Prozesse." + +#. Key: BuildPatchInstallShortError_NoError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:14 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:14 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_NoError" +msgid "The operation was successful." +msgstr "Der Vorgang war erfolgreich." + +#. Key: BuildPatchInstallShortError_OutOfDiskSpace +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:25 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:25 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_OutOfDiskSpace" +msgid "Not enough disk space available. Please free up some disk space and try again." +msgstr "Es ist nicht genug Speicherplatz verfügbar. Schaffe bitte etwas Platz und versuche es erneut." + +#. Key: BuildPatchInstallShortError_PathLengthExceeded +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:24 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:24 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_PathLengthExceeded" +msgid "Maximum path length exceeded. Please specify a shorter install location." +msgstr "Die maximale Pfadlänge ist überschritten. Gib bitte einen kürzeren Installationspfad an." + +#. Key: BuildPatchInstallShortError_PrerequisiteError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:22 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:22 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_PrerequisiteError" +msgid "The necessary prerequisites have failed to install. Please contact support." +msgstr "Die erforderlichen Komponenten konnten nicht installiert werden. Wende dich bitte an den Support." + +#. Key: BuildPatchInstallShortError_UserCanceled +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:21 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:21 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_UserCanceled" +msgid "User cancelled." +msgstr "Abbruch durch den Benutzer." + +#. Key: InstallDirectoryDiskSpace +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:49 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:49 +msgctxt "BuildPatchInstallError,InstallDirectoryDiskSpace" +msgid "There is not enough space at {Location}\n{RequiredBytes} is required.\n{AvailableBytes} is available.\nYou need an additional {SpaceAdditional} to perform the installation." +msgstr "Auf {Location} ist nicht genug Speicherplatz vorhanden.\nErforderlich: {RequiredBytes}\nVerfügbar: {AvailableBytes}\nDir fehlen noch {SpaceAdditional}, um die Installation durchzuführen." + +#. Key: InstallDirectoryDiskSpaceDevice +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:51 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:51 +msgctxt "BuildPatchInstallError,InstallDirectoryDiskSpaceDevice" +msgid "There is not enough space on your device.\n{RequiredBytes} is required.\n{AvailableBytes} is available.\nYou need an additional {SpaceAdditional} to perform the installation." +msgstr "Auf deinem Gerät ist nicht genug Speicherplatz vorhanden.\nErforderlich: {RequiredBytes}\nVerfügbar: {AvailableBytes}\nDir fehlen noch {SpaceAdditional}, um die Installation durchzuführen." + +#. Key: InvalidInstallTags +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:617 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:617 +msgctxt "BuildPatchInstallError,InvalidInstallTags" +msgid "This installation could not continue due to a configuration issue. Please contact support." +msgstr "Die Installation konnte aufgrund eines Konfigurationsproblems nicht fortgesetzt werden. Wende dich bitte an den Support." + +#. Key: MissingInstallDirectory +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:637 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:637 +msgctxt "BuildPatchInstallError,MissingInstallDirectory" +msgid "The installation directory could not be created.\n{0}" +msgstr "Das Installationsverzeichnis konnte nicht erstellt werden.\n{0}" + +#. Key: MissingPrereqForPrereqOnlyInstall +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:667 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:667 +msgctxt "BuildPatchInstallError,MissingPrereqForPrereqOnlyInstall" +msgid "This installation could not continue due to a prerequisite configuration issue. Please contact support." +msgstr "Die Installation konnte nicht fortgesetzt werden, da eine vorausgesetzte Konfiguration fehlt. Wende dich bitte an den Support." + +#. Key: MissingStageDirectory +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:647 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:647 +msgctxt "BuildPatchInstallError,MissingStageDirectory" +msgid "The following directory could not be created.\n{0}" +msgstr "Das folgende Verzeichnis konnte nicht erstellt werden.\n{0}" + +#. Key: EBuildPatchProgress_BuildVerification +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:64 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:64 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_BuildVerification" +msgid "Verifying" +msgstr "Verifiziert" + +#. Key: EBuildPatchProgress_CleanUp +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:65 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:65 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_CleanUp" +msgid "Cleaning up" +msgstr "Räumt auf" + +#. Key: EBuildPatchProgress_Complete +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:67 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:67 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Complete" +msgid "Complete" +msgstr "Abgeschlossen" + +#. Key: EBuildPatchProgress_Downloading +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:62 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:62 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Downloading" +msgid "Downloading" +msgstr "Lädt herunter" + +#. Key: EBuildPatchProgress_Initialising +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:60 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:60 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Initialising" +msgid "Initializing" +msgstr "Initialisiert" + +#. Key: EBuildPatchProgress_Installing +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:63 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:63 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Installing" +msgid "Installing" +msgstr "Installiert" + +#. Key: EBuildPatchProgress_Paused +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:68 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:68 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Paused" +msgid "Paused" +msgstr "Pausiert" + +#. Key: EBuildPatchProgress_PrerequisitesInstall +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:66 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:66 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_PrerequisitesInstall" +msgid "Prerequisites" +msgstr "Voraussetzungen" + +#. Key: EBuildPatchProgress_Queued +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:59 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:59 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Queued" +msgid "Queued" +msgstr "In der Warteschlange" + +#. Key: EBuildPatchProgress_Resuming +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:61 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:61 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Resuming" +msgid "Resuming" +msgstr "Setzt fort" + +#. Key: NullDrvFailure +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:64 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:64 +msgctxt "DynamicRHI,NullDrvFailure" +msgid "NullDrv failure?" +msgstr "NullDrv-Fehler?" + +#. Key: FileManagerName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:1592 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:1592 +msgctxt "GenericPlatform,FileManagerName" +msgid "File Manager" +msgstr "Dateimanager" + +#. Key: GpuProfileVsyncEnabledWarning +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/GPUProfiler.cpp:483 +#: ../../../Engine/Source/Runtime/RHI/Private/GPUProfiler.cpp:483 +msgctxt "GpuProfiler,GpuProfileVsyncEnabledWarning" +msgid "WARNING: This GPU profile was captured with v-sync enabled. V-sync wait time may show up in any bucket, and as a result the data in this profile may be skewed. Please profile with v-sync disabled to obtain the most accurate data." +msgstr "ACHTUNG: Dieses Grafikkartenprofil wurde mit aktivierter VSync erfasst. Die VSync-Wartezeit könnte in die Daten dieses Profils miteinbezogen werden und sie dadurch verfälschen. Bitte deaktiviere VSync, um möglichst genaue Daten für dieses Profil ermitteln zu können." + +#. Key: FailedToCreateHoloLens_RHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/HoloLens/HoloLensDynamicRHI.cpp:118 +#: ../../../Engine/Source/Runtime/RHI/Private/HoloLens/HoloLensDynamicRHI.cpp:118 +msgctxt "HoloLens,FailedToCreateHoloLens_RHI" +msgid "HoloLensRHI failure?" +msgstr "HoloLensRHI-Fehler?" + +#. Key: Acceleration +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:718 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:718 +msgctxt "InputKeys,Acceleration" +msgid "Acceleration" +msgstr "Beschleunigung" + +#. Key: Add +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:611 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:611 +msgctxt "InputKeys,Add" +msgid "Num +" +msgstr "Num +" + +#. Key: Ampersand +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:657 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:657 +msgctxt "InputKeys,Ampersand" +msgid "Ampersand" +msgstr "Kaufmanns-Und" + +#. Key: Android_Back +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:770 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:770 +msgctxt "InputKeys,Android_Back" +msgid "Android Back" +msgstr "Android – zurück" + +#. Key: Android_Menu +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:773 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:773 +msgctxt "InputKeys,Android_Menu" +msgid "Android Menu" +msgstr "Android – Menü" + +#. Key: Android_Volume_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:772 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:772 +msgctxt "InputKeys,Android_Volume_Down" +msgid "Android Volume Down" +msgstr "Android – Lautstärke -" + +#. Key: Android_Volume_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:771 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:771 +msgctxt "InputKeys,Android_Volume_Up" +msgid "Android Volume Up" +msgstr "Android – Lautstärke +" + +#. Key: AndroidSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:768 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:768 +msgctxt "InputKeys,AndroidSubCateogry" +msgid "Android" +msgstr "Android" + +#. Key: AnyKey +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:519 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:519 +msgctxt "InputKeys,AnyKey" +msgid "Any Key" +msgstr "Beliebige Taste" + +#. Key: Apostrophe +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:652 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:652 +msgctxt "InputKeys,Apostrophe" +msgid "Apostrophe" +msgstr "Apostroph" + +#. Key: Asterix +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:658 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:658 +msgctxt "InputKeys,Asterix" +msgid "Asterisk" +msgstr "Sternchen" + +#. Key: Backslash +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:650 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:650 +msgctxt "InputKeys,Backslash" +msgid "Backslash" +msgstr "Rückwärtsschrägstrich" + +#. Key: BackSpace +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:557 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:557 +msgctxt "InputKeys,BackSpace" +msgid "Backspace" +msgstr "Rück-Taste" + +#. Key: CapsLock +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +msgctxt "InputKeys,CapsLock" +msgid "Caps Lock" +msgstr "Feststelltaste" + +#. Key: CapsLockShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +msgctxt "InputKeys,CapsLockShort" +msgid "Caps" +msgstr "Feststelltaste" + +#. Key: Caret +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:659 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:659 +msgctxt "InputKeys,Caret" +msgid "Caret" +msgstr "Zirkumflex" + +#. Key: Colon +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:662 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:662 +msgctxt "InputKeys,Colon" +msgid "Colon" +msgstr "Doppelpunkt" + +#. Key: Comma +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:643 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:643 +msgctxt "InputKeys,Comma" +msgid "Comma" +msgstr "Komma" + +#. Key: Decimal +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:613 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:613 +msgctxt "InputKeys,Decimal" +msgid "Num ." +msgstr "Num ," + +#. Key: Delete +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +msgctxt "InputKeys,Delete" +msgid "Delete" +msgstr "Löschen" + +#. Key: DeleteShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +msgctxt "InputKeys,DeleteShort" +msgid "Del" +msgstr "Entf" + +#. Key: Divide +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:614 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:614 +msgctxt "InputKeys,Divide" +msgid "Num /" +msgstr "Num /" + +#. Key: Dollar +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:660 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:660 +msgctxt "InputKeys,Dollar" +msgid "Dollar" +msgstr "Dollarzeichen" + +#. Key: Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:549 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:549 +msgctxt "InputKeys,Down" +msgid "Down" +msgstr "Unten" + +#. Key: End +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:543 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:543 +msgctxt "InputKeys,End" +msgid "End" +msgstr "Ende" + +#. Key: Enter +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:535 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:535 +msgctxt "InputKeys,Enter" +msgid "Enter" +msgstr "Eingabe" + +#. Key: Equals +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:642 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:642 +msgctxt "InputKeys,Equals" +msgid "Equals" +msgstr "Istgleichzeichen" + +#. Key: Escape +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +msgctxt "InputKeys,Escape" +msgid "Escape" +msgstr "Escape-Taste" + +#. Key: EscapeShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +msgctxt "InputKeys,EscapeShort" +msgid "Esc" +msgstr "Esc" + +#. Key: Exclamation +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:661 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:661 +msgctxt "InputKeys,Exclamation" +msgid "Exclamation" +msgstr "Ausrufezeichen" + +#. Key: F1 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:616 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:616 +msgctxt "InputKeys,F1" +msgid "F1" +msgstr "F1" + +#. Key: F10 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:625 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:625 +msgctxt "InputKeys,F10" +msgid "F10" +msgstr "F10" + +#. Key: F11 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:626 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:626 +msgctxt "InputKeys,F11" +msgid "F11" +msgstr "F11" + +#. Key: F12 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:627 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:627 +msgctxt "InputKeys,F12" +msgid "F12" +msgstr "F12" + +#. Key: F2 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:617 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:617 +msgctxt "InputKeys,F2" +msgid "F2" +msgstr "F2" + +#. Key: F3 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:618 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:618 +msgctxt "InputKeys,F3" +msgid "F3" +msgstr "F3" + +#. Key: F4 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:619 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:619 +msgctxt "InputKeys,F4" +msgid "F4" +msgstr "F4" + +#. Key: F5 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:620 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:620 +msgctxt "InputKeys,F5" +msgid "F5" +msgstr "F5" + +#. Key: F6 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:621 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:621 +msgctxt "InputKeys,F6" +msgid "F6" +msgstr "F6" + +#. Key: F7 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:622 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:622 +msgctxt "InputKeys,F7" +msgid "F7" +msgstr "F7" + +#. Key: F8 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:623 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:623 +msgctxt "InputKeys,F8" +msgid "F8" +msgstr "F8" + +#. Key: F9 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:624 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:624 +msgctxt "InputKeys,F9" +msgid "F9" +msgstr "F9" + +#. Key: ForwardDelete +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:555 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:555 +msgctxt "InputKeys,ForwardDelete" +msgid "Fn+Delete" +msgstr "Fn + Entfernen" + +#. Key: Gamepad_DPad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:680 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:680 +msgctxt "InputKeys,Gamepad_DPad_Down" +msgid "Gamepad D-pad Down" +msgstr "Controller Steuerkreuz Unten" + +#. Key: Gamepad_DPad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:682 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:682 +msgctxt "InputKeys,Gamepad_DPad_Left" +msgid "Gamepad D-pad Left" +msgstr "Controller Steuerkreuz Links" + +#. Key: Gamepad_DPad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:681 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:681 +msgctxt "InputKeys,Gamepad_DPad_Right" +msgid "Gamepad D-pad Right" +msgstr "Controller Steuerkreuz Rechts" + +#. Key: Gamepad_DPad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:679 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:679 +msgctxt "InputKeys,Gamepad_DPad_Up" +msgid "Gamepad D-pad Up" +msgstr "Controller Steuerkreuz Oben" + +#. Key: Gamepad_FaceButton_Bottom +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1172 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1172 +msgctxt "InputKeys,Gamepad_FaceButton_Bottom" +msgid "Gamepad Face Button Bottom" +msgstr "Controller Front-Taste Unten" + +#. Key: Gamepad_FaceButton_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1180 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1180 +msgctxt "InputKeys,Gamepad_FaceButton_Left" +msgid "Gamepad Face Button Left" +msgstr "Controller Front-Taste Links" + +#. Key: Gamepad_FaceButton_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1176 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1176 +msgctxt "InputKeys,Gamepad_FaceButton_Right" +msgid "Gamepad Face Button Right" +msgstr "Controller Front-Taste Rechts" + +#. Key: Gamepad_FaceButton_Top +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1184 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1184 +msgctxt "InputKeys,Gamepad_FaceButton_Top" +msgid "Gamepad Face Button Top" +msgstr "Controller Front-Taste Oben" + +#. Key: Gamepad_Left2D +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:674 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:674 +msgctxt "InputKeys,Gamepad_Left2D" +msgid "Gamepad Left Thumbstick 2D-Axis" +msgstr "Controller linker Stick 2D-Achse" + +#. Key: Gamepad_LeftShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1137 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1137 +msgctxt "InputKeys,Gamepad_LeftShoulder" +msgid "Gamepad Left Shoulder" +msgstr "Controller linke Schultertaste" + +#. Key: Gamepad_LeftStick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:686 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:686 +msgctxt "InputKeys,Gamepad_LeftStick_Down" +msgid "Gamepad Left Thumbstick Down" +msgstr "Controller linker Stick Unten" + +#. Key: Gamepad_LeftStick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:688 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:688 +msgctxt "InputKeys,Gamepad_LeftStick_Left" +msgid "Gamepad Left Thumbstick Left" +msgstr "Controller linker Stick Links" + +#. Key: Gamepad_LeftStick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:687 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:687 +msgctxt "InputKeys,Gamepad_LeftStick_Right" +msgid "Gamepad Left Thumbstick Right" +msgstr "Controller linker Stick Rechts" + +#. Key: Gamepad_LeftStick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:685 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:685 +msgctxt "InputKeys,Gamepad_LeftStick_Up" +msgid "Gamepad Left Thumbstick Up" +msgstr "Controller linker Stick Oben" + +#. Key: Gamepad_LeftThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1161 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1161 +msgctxt "InputKeys,Gamepad_LeftThumbstick" +msgid "Gamepad Left Thumbstick Button" +msgstr "Controller linker Stick Taste" + +#. Key: Gamepad_LeftTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1145 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1145 +msgctxt "InputKeys,Gamepad_LeftTrigger" +msgid "Gamepad Left Trigger" +msgstr "Controller linker Trigger" + +#. Key: Gamepad_LeftTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1153 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1153 +msgctxt "InputKeys,Gamepad_LeftTriggerAxis" +msgid "Gamepad Left Trigger Axis" +msgstr "Controller linke Trigger-Achse" + +#. Key: Gamepad_LeftX +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:672 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:672 +msgctxt "InputKeys,Gamepad_LeftX" +msgid "Gamepad Left Thumbstick X-Axis" +msgstr "Controller linker Stick X-Achse" + +#. Key: Gamepad_LeftY +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:673 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:673 +msgctxt "InputKeys,Gamepad_LeftY" +msgid "Gamepad Left Thumbstick Y-Axis" +msgstr "Controller linker Stick Y-Achse" + +#. Key: Gamepad_Right2D +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:677 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:677 +msgctxt "InputKeys,Gamepad_Right2D" +msgid "Gamepad Right Thumbstick 2D-Axis" +msgstr "Controller rechter Stick 2D-Achse" + +#. Key: Gamepad_RightShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1141 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1141 +msgctxt "InputKeys,Gamepad_RightShoulder" +msgid "Gamepad Right Shoulder" +msgstr "Controller rechte Schultertaste" + +#. Key: Gamepad_RightStick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:691 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:691 +msgctxt "InputKeys,Gamepad_RightStick_Down" +msgid "Gamepad Right Thumbstick Down" +msgstr "Controller rechter Stick Unten" + +#. Key: Gamepad_RightStick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:693 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:693 +msgctxt "InputKeys,Gamepad_RightStick_Left" +msgid "Gamepad Right Thumbstick Left" +msgstr "Controller rechter Stick Links" + +#. Key: Gamepad_RightStick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:692 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:692 +msgctxt "InputKeys,Gamepad_RightStick_Right" +msgid "Gamepad Right Thumbstick Right" +msgstr "Controller rechter Stick Rechts" + +#. Key: Gamepad_RightStick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:690 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:690 +msgctxt "InputKeys,Gamepad_RightStick_Up" +msgid "Gamepad Right Thumbstick Up" +msgstr "Controller rechter Stick Oben" + +#. Key: Gamepad_RightThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1165 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1165 +msgctxt "InputKeys,Gamepad_RightThumbstick" +msgid "Gamepad Right Thumbstick Button" +msgstr "Controller rechter Stick Taste" + +#. Key: Gamepad_RightTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1149 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1149 +msgctxt "InputKeys,Gamepad_RightTrigger" +msgid "Gamepad Right Trigger" +msgstr "Controller rechter Trigger" + +#. Key: Gamepad_RightTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1157 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1157 +msgctxt "InputKeys,Gamepad_RightTriggerAxis" +msgid "Gamepad Right Trigger Axis" +msgstr "Controller rechte Trigger-Achse" + +#. Key: Gamepad_RightX +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:675 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:675 +msgctxt "InputKeys,Gamepad_RightX" +msgid "Gamepad Right Thumbstick X-Axis" +msgstr "Controller rechter Stick X-Achse" + +#. Key: Gamepad_RightY +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:676 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:676 +msgctxt "InputKeys,Gamepad_RightY" +msgid "Gamepad Right Thumbstick Y-Axis" +msgstr "Controller rechter Stick Y-Achse" + +#. Key: Gamepad_Special_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1188 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1188 +msgctxt "InputKeys,Gamepad_Special_Left" +msgid "Gamepad Special Left" +msgstr "Controller linke Spezialtaste" + +#. Key: Gamepad_Special_Left_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:744 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:744 +msgctxt "InputKeys,Gamepad_Special_Left_X" +msgid "Touchpad Button X Axis" +msgstr "Touchpad-Taste X-Achse" + +#. Key: Gamepad_Special_Left_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:745 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:745 +msgctxt "InputKeys,Gamepad_Special_Left_Y" +msgid "Touchpad Button Y Axis" +msgstr "Touchpad-Taste Y-Achse" + +#. Key: Gamepad_Special_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1192 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1192 +msgctxt "InputKeys,Gamepad_Special_Right" +msgid "Gamepad Special Right" +msgstr "Controller rechte Spezialtaste" + +#. Key: GamepadSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:515 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:515 +msgctxt "InputKeys,GamepadSubCategory" +msgid "Gamepad" +msgstr "Controller" + +#. Key: Gesture_Flick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:736 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:736 +msgctxt "InputKeys,Gesture_Flick" +msgid "Flick" +msgstr "Streichen" + +#. Key: Gesture_Pinch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:735 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:735 +msgctxt "InputKeys,Gesture_Pinch" +msgid "Pinch" +msgstr "Zusammen-/auseinanderziehen" + +#. Key: Gesture_Rotate +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:737 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:737 +msgctxt "InputKeys,Gesture_Rotate" +msgid "Rotate" +msgstr "Drehen" + +#. Key: GestureSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:733 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:733 +msgctxt "InputKeys,GestureSubCateogry" +msgid "Gesture" +msgstr "Geste" + +#. Key: Global_Back +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:765 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:765 +msgctxt "InputKeys,Global_Back" +msgid "Global Back" +msgstr "Global – Zurück" + +#. Key: Global_Menu +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:761 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:761 +msgctxt "InputKeys,Global_Menu" +msgid "Global Menu" +msgstr "Global – Menü" + +#. Key: Global_Pause +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:763 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:763 +msgctxt "InputKeys,Global_Pause" +msgid "Global Pause" +msgstr "Global – Pause" + +#. Key: Global_Play +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:764 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:764 +msgctxt "InputKeys,Global_Play" +msgid "Global Play" +msgstr "Global – Spielen" + +#. Key: Global_View +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:762 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:762 +msgctxt "InputKeys,Global_View" +msgid "Global View" +msgstr "Global – Ansicht" + +#. Key: Gravity +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:717 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:717 +msgctxt "InputKeys,Gravity" +msgid "Gravity" +msgstr "Schwerkraft" + +#. Key: Home +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:544 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:544 +msgctxt "InputKeys,Home" +msgid "Home" +msgstr "Pos1" + +#. Key: Hyphen +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:644 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:644 +msgctxt "InputKeys,Hyphen" +msgid "Hyphen" +msgstr "Bindestrich" + +#. Key: Insert +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +msgctxt "InputKeys,Insert" +msgid "Insert" +msgstr "Einfügen" + +#. Key: InsertShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +msgctxt "InputKeys,InsertShort" +msgid "Ins" +msgstr "Einfg" + +#. Key: KeyboardSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:517 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:517 +msgctxt "InputKeys,KeyboardSubCategory" +msgid "Keyboard" +msgstr "Tastatur" + +#. Key: Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:546 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:546 +msgctxt "InputKeys,Left" +msgid "Left" +msgstr "Links" + +#. Key: LeftAlt +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:636 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:636 +msgctxt "InputKeys,LeftAlt" +msgid "Left Alt" +msgstr "Linke Alt-Taste" + +#. Key: LeftBracket +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:649 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:649 +msgctxt "InputKeys,LeftBracket" +msgid "Left Bracket" +msgstr "Linke eckige Klammer" + +#. Key: LeftCommand +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:638 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:638 +msgctxt "InputKeys,LeftCommand" +msgid "Left Cmd" +msgstr "Linke Cmd-Taste" + +#. Key: LeftControl +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:634 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:634 +msgctxt "InputKeys,LeftControl" +msgid "Left Ctrl" +msgstr "Linke Strg" + +#. Key: LeftMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +msgctxt "InputKeys,LeftMouseButton" +msgid "Left Mouse Button" +msgstr "Linke Maustaste" + +#. Key: LeftMouseButtonShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +msgctxt "InputKeys,LeftMouseButtonShort" +msgid "LMB" +msgstr "LMT" + +#. Key: LeftParantheses +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:655 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:655 +msgctxt "InputKeys,LeftParantheses" +msgid "Left Parantheses" +msgstr "Linke Klammer" + +#. Key: LeftShift +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:632 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:632 +msgctxt "InputKeys,LeftShift" +msgid "Left Shift" +msgstr "Linke Umschalttaste" + +#. Key: MiddleMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:530 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:530 +msgctxt "InputKeys,MiddleMouseButton" +msgid "Middle Mouse Button" +msgstr "Mittlere Maustaste" + +#. Key: MixedReality_Left_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:809 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:809 +msgctxt "InputKeys,MixedReality_Left_Grip_Click" +msgid "Mixed Reality (L) Grip" +msgstr "Mixed Reality (L) Griff" + +#. Key: MixedReality_Left_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:808 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:808 +msgctxt "InputKeys,MixedReality_Left_Menu_Click" +msgid "Mixed Reality (L) Menu" +msgstr "Mixed Reality (L) Menü" + +#. Key: MixedReality_Left_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:814 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:814 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Click" +msgid "Mixed Reality (L) Thumbstick" +msgstr "Mixed Reality (L) Stick" + +#. Key: MixedReality_Left_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:816 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:816 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Down" +msgid "Mixed Reality (L) Thumbstick Down" +msgstr "Mixed Reality (L) Stick nach unten" + +#. Key: MixedReality_Left_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:817 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:817 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Left" +msgid "Mixed Reality (L) Thumbstick Left" +msgstr "Mixed Reality (L) Stick nach links" + +#. Key: MixedReality_Left_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:818 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:818 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Right" +msgid "Mixed Reality (L) Thumbstick Right" +msgstr "Mixed Reality (L) Stick nach rechts" + +#. Key: MixedReality_Left_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:815 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:815 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Up" +msgid "Mixed Reality (L) Thumbstick Up" +msgstr "Mixed Reality (L) Stick nach oben" + +#. Key: MixedReality_Left_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:812 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:812 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_X" +msgid "Mixed Reality (L) Thumbstick X" +msgstr "Mixed Reality (L) Stick X" + +#. Key: MixedReality_Left_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:813 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:813 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Y" +msgid "Mixed Reality (L) Thumbstick Y" +msgstr "Mixed Reality (L) Stick Y" + +#. Key: MixedReality_Left_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:821 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:821 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Click" +msgid "Mixed Reality (L) Trackpad" +msgstr "Mixed Reality (L) Trackpad" + +#. Key: MixedReality_Left_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:824 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:824 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Down" +msgid "Mixed Reality (L) Trackpad Down" +msgstr "Mixed Reality (L) Trackpad nach unten" + +#. Key: MixedReality_Left_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:825 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:825 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Left" +msgid "Mixed Reality (L) Trackpad Left" +msgstr "Mixed Reality (L) Trackpad nach links" + +#. Key: MixedReality_Left_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:826 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:826 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Right" +msgid "Mixed Reality (L) Trackpad Right" +msgstr "Mixed Reality (L) Trackpad nach rechts" + +#. Key: MixedReality_Left_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:822 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:822 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Touch" +msgid "Mixed Reality (L) Trackpad Touch" +msgstr "Mixed Reality (L) Trackpad (berühren)" + +#. Key: MixedReality_Left_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:823 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:823 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Up" +msgid "Mixed Reality (L) Trackpad Up" +msgstr "Mixed Reality (L) Trackpad nach oben" + +#. Key: MixedReality_Left_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:819 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:819 +msgctxt "InputKeys,MixedReality_Left_Trackpad_X" +msgid "Mixed Reality (L) Trackpad X" +msgstr "Mixed Reality (L) Trackpad X" + +#. Key: MixedReality_Left_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:820 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:820 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Y" +msgid "Mixed Reality (L) Trackpad Y" +msgstr "Mixed Reality (L) Trackpad Y" + +#. Key: MixedReality_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:811 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:811 +msgctxt "InputKeys,MixedReality_Left_Trigger_Axis" +msgid "Mixed Reality (L) Trigger Axis" +msgstr "Mixed Reality (L) Triggerachse" + +#. Key: MixedReality_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:810 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:810 +msgctxt "InputKeys,MixedReality_Left_Trigger_Click" +msgid "Mixed Reality (L) Trigger" +msgstr "Mixed Reality (L) Trigger" + +#. Key: MixedReality_Right_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:828 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:828 +msgctxt "InputKeys,MixedReality_Right_Grip_Click" +msgid "Mixed Reality (R) Grip" +msgstr "Mixed Reality (R) Griff" + +#. Key: MixedReality_Right_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:827 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:827 +msgctxt "InputKeys,MixedReality_Right_Menu_Click" +msgid "Mixed Reality (R) Menu" +msgstr "Mixed Reality (R) Menü" + +#. Key: MixedReality_Right_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:833 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:833 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Click" +msgid "Mixed Reality (R) Thumbstick" +msgstr "Mixed Reality (R) Stick" + +#. Key: MixedReality_Right_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:835 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:835 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Down" +msgid "Mixed Reality (R) Thumbstick Down" +msgstr "Mixed Reality (R) Stick nach unten" + +#. Key: MixedReality_Right_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:836 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:836 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Left" +msgid "Mixed Reality (R) Thumbstick Left" +msgstr "Mixed Reality (R) Stick nach links" + +#. Key: MixedReality_Right_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:837 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:837 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Right" +msgid "Mixed Reality (R) Thumbstick Right" +msgstr "Mixed Reality (R) Stick nach rechts" + +#. Key: MixedReality_Right_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:834 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:834 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Up" +msgid "Mixed Reality (R) Thumbstick Up" +msgstr "Mixed Reality (R) Stick nach oben" + +#. Key: MixedReality_Right_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:831 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:831 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_X" +msgid "Mixed Reality (R) Thumbstick X" +msgstr "Mixed Reality (R) Stick X" + +#. Key: MixedReality_Right_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:832 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:832 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Y" +msgid "Mixed Reality (R) Thumbstick Y" +msgstr "Mixed Reality (R) Stick Y" + +#. Key: MixedReality_Right_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:840 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:840 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Click" +msgid "Mixed Reality (R) Trackpad" +msgstr "Mixed Reality (R) Trackpad" + +#. Key: MixedReality_Right_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:843 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:843 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Down" +msgid "Mixed Reality (R) Trackpad Down" +msgstr "Mixed Reality (R) Trackpad nach unten" + +#. Key: MixedReality_Right_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:844 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:844 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Left" +msgid "Mixed Reality (R) Trackpad Left" +msgstr "Mixed Reality (R) Trackpad nach links" + +#. Key: MixedReality_Right_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:845 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:845 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Right" +msgid "Mixed Reality (R) Trackpad Right" +msgstr "Mixed Reality (R) Trackpad nach rechts" + +#. Key: MixedReality_Right_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:841 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:841 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Touch" +msgid "Mixed Reality (R) Trackpad Touch" +msgstr "Mixed Reality (R) Trackpad (berühren)" + +#. Key: MixedReality_Right_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:842 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:842 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Up" +msgid "Mixed Reality (R) Trackpad Up" +msgstr "Mixed Reality (R) Trackpad nach oben" + +#. Key: MixedReality_Right_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:838 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:838 +msgctxt "InputKeys,MixedReality_Right_Trackpad_X" +msgid "Mixed Reality (R) Trackpad X" +msgstr "Mixed Reality (R) Trackpad X" + +#. Key: MixedReality_Right_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:839 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:839 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Y" +msgid "Mixed Reality (R) Trackpad Y" +msgstr "Mixed Reality (R) Trackpad Y" + +#. Key: MixedReality_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:830 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:830 +msgctxt "InputKeys,MixedReality_Right_Trigger_Axis" +msgid "Mixed Reality (R) Trigger Axis" +msgstr "Mixed Reality (R) Triggerachse" + +#. Key: MixedReality_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:829 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:829 +msgctxt "InputKeys,MixedReality_Right_Trigger_Click" +msgid "Mixed Reality (R) Trigger" +msgstr "Mixed Reality (R) Trigger" + +#. Key: MixedRealitySubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:806 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:806 +msgctxt "InputKeys,MixedRealitySubCategory" +msgid "Windows Mixed Reality" +msgstr "Windows Mixed Reality" + +#. Key: MotionSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:713 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:713 +msgctxt "InputKeys,MotionSubCateogry" +msgid "Motion" +msgstr "Motion" + +#. Key: Mouse2D +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:523 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:523 +msgctxt "InputKeys,Mouse2D" +msgid "Mouse XY 2D-Axis" +msgstr "Maus 2D-Achse (X/Y)" + +#. Key: MouseScrollDown +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:526 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:526 +msgctxt "InputKeys,MouseScrollDown" +msgid "Mouse Wheel Down" +msgstr "Mausrad Runter" + +#. Key: MouseScrollUp +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:525 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:525 +msgctxt "InputKeys,MouseScrollUp" +msgid "Mouse Wheel Up" +msgstr "Mausrad Hoch" + +#. Key: MouseSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:516 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:516 +msgctxt "InputKeys,MouseSubCategory" +msgid "Mouse" +msgstr "Maus" + +#. Key: MouseWheelAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:524 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:524 +msgctxt "InputKeys,MouseWheelAxis" +msgid "Mouse Wheel Axis" +msgstr "Mausrad Radachse" + +#. Key: MouseX +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:521 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:521 +msgctxt "InputKeys,MouseX" +msgid "Mouse X" +msgstr "Maus X" + +#. Key: MouseY +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:522 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:522 +msgctxt "InputKeys,MouseY" +msgid "Mouse Y" +msgstr "Maus Y" + +#. Key: Multiply +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:610 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:610 +msgctxt "InputKeys,Multiply" +msgid "Num *" +msgstr "Num *" + +#. Key: NumLock +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:629 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:629 +msgctxt "InputKeys,NumLock" +msgid "Num Lock" +msgstr "Num Lock" + +#. Key: NumPadEight +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:607 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:607 +msgctxt "InputKeys,NumPadEight" +msgid "Num 8" +msgstr "Num 8" + +#. Key: NumPadFive +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:604 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:604 +msgctxt "InputKeys,NumPadFive" +msgid "Num 5" +msgstr "Num 5" + +#. Key: NumPadFour +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:603 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:603 +msgctxt "InputKeys,NumPadFour" +msgid "Num 4" +msgstr "Num 4" + +#. Key: NumPadNine +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:608 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:608 +msgctxt "InputKeys,NumPadNine" +msgid "Num 9" +msgstr "Num 9" + +#. Key: NumPadOne +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:600 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:600 +msgctxt "InputKeys,NumPadOne" +msgid "Num 1" +msgstr "Num 1" + +#. Key: NumPadSeven +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:606 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:606 +msgctxt "InputKeys,NumPadSeven" +msgid "Num 7" +msgstr "Num 7" + +#. Key: NumPadSix +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:605 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:605 +msgctxt "InputKeys,NumPadSix" +msgid "Num 6" +msgstr "Num 6" + +#. Key: NumPadThree +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:602 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:602 +msgctxt "InputKeys,NumPadThree" +msgid "Num 3" +msgstr "Num 3" + +#. Key: NumPadTwo +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:601 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:601 +msgctxt "InputKeys,NumPadTwo" +msgid "Num 2" +msgstr "Num 2" + +#. Key: NumPadZero +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:599 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:599 +msgctxt "InputKeys,NumPadZero" +msgid "Num 0" +msgstr "Num 0" + +#. Key: OculusTouch_Left_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:856 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:856 +msgctxt "InputKeys,OculusTouch_Left_Grip_Axis" +msgid "Oculus Touch (L) Grip Axis" +msgstr "Oculus Touch (L) Griffachse" + +#. Key: OculusTouch_Left_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:855 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:855 +msgctxt "InputKeys,OculusTouch_Left_Grip_Click" +msgid "Oculus Touch (L) Grip" +msgstr "Oculus Touch (L) Griff" + +#. Key: OculusTouch_Left_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:854 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:854 +msgctxt "InputKeys,OculusTouch_Left_Menu_Click" +msgid "Oculus Touch (L) Menu" +msgstr "Oculus Touch (L) Menü" + +#. Key: OculusTouch_Left_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:862 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:862 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Click" +msgid "Oculus Touch (L) Thumbstick" +msgstr "Oculus Touch (L) Stick" + +#. Key: OculusTouch_Left_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:865 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:865 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Down" +msgid "Oculus Touch (L) Thumbstick Down" +msgstr "Oculus Touch (L) Stick nach unten" + +#. Key: OculusTouch_Left_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:866 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:866 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Left" +msgid "Oculus Touch (L) Thumbstick Left" +msgstr "Oculus Touch (L) Stick nach links" + +#. Key: OculusTouch_Left_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:867 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:867 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Right" +msgid "Oculus Touch (L) Thumbstick Right" +msgstr "Oculus Touch (L) Stick nach rechts" + +#. Key: OculusTouch_Left_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:863 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:863 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Touch" +msgid "Oculus Touch (L) Thumbstick Touch" +msgstr "Oculus Touch (L) Stick (berühren)" + +#. Key: OculusTouch_Left_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:864 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:864 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Up" +msgid "Oculus Touch (L) Thumbstick Up" +msgstr "Oculus Touch (L) Stick nach oben" + +#. Key: OculusTouch_Left_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:860 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:860 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_X" +msgid "Oculus Touch (L) Thumbstick X" +msgstr "Oculus Touch (L) Stick X" + +#. Key: OculusTouch_Left_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:861 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:861 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Y" +msgid "Oculus Touch (L) Thumbstick Y" +msgstr "Oculus Touch (L) Stick Y" + +#. Key: OculusTouch_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:858 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:858 +msgctxt "InputKeys,OculusTouch_Left_Trigger_Axis" +msgid "Oculus Touch (L) Trigger Axis" +msgstr "Oculus Touch (L) Triggerachse" + +#. Key: OculusTouch_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:857 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:857 +msgctxt "InputKeys,OculusTouch_Left_Trigger_Click" +msgid "Oculus Touch (L) Trigger" +msgstr "Oculus Touch (L) Trigger" + +#. Key: OculusTouch_Left_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:859 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:859 +msgctxt "InputKeys,OculusTouch_Left_Trigger_Touch" +msgid "Oculus Touch (L) Trigger Touch" +msgstr "Oculus Touch (L) Trigger (berühren)" + +#. Key: OculusTouch_Left_X_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:850 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:850 +msgctxt "InputKeys,OculusTouch_Left_X_Click" +msgid "Oculus Touch (L) X Press" +msgstr "Oculus Touch (L) X (drücken)" + +#. Key: OculusTouch_Left_X_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:852 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:852 +msgctxt "InputKeys,OculusTouch_Left_X_Touch" +msgid "Oculus Touch (L) X Touch" +msgstr "Oculus Touch (L) X (berühren)" + +#. Key: OculusTouch_Left_Y_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:851 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:851 +msgctxt "InputKeys,OculusTouch_Left_Y_Click" +msgid "Oculus Touch (L) Y Press" +msgstr "Oculus Touch (L) Y (drücken)" + +#. Key: OculusTouch_Left_Y_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:853 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:853 +msgctxt "InputKeys,OculusTouch_Left_Y_Touch" +msgid "Oculus Touch (L) Y Touch" +msgstr "Oculus Touch (L) Y (berühren)" + +#. Key: OculusTouch_Right_A_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:868 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:868 +msgctxt "InputKeys,OculusTouch_Right_A_Click" +msgid "Oculus Touch (R) A Press" +msgstr "Oculus Touch (R) A (drücken)" + +#. Key: OculusTouch_Right_A_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:870 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:870 +msgctxt "InputKeys,OculusTouch_Right_A_Touch" +msgid "Oculus Touch (R) A Touch" +msgstr "Oculus Touch (R) A (berühren)" + +#. Key: OculusTouch_Right_B_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:869 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:869 +msgctxt "InputKeys,OculusTouch_Right_B_Click" +msgid "Oculus Touch (R) B Press" +msgstr "Oculus Touch (R) B (drücken)" + +#. Key: OculusTouch_Right_B_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:871 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:871 +msgctxt "InputKeys,OculusTouch_Right_B_Touch" +msgid "Oculus Touch (R) B Touch" +msgstr "Oculus Touch (R) B (berühren)" + +#. Key: OculusTouch_Right_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:874 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:874 +msgctxt "InputKeys,OculusTouch_Right_Grip_Axis" +msgid "Oculus Touch (R) Grip Axis" +msgstr "Oculus Touch (R) Griffachse" + +#. Key: OculusTouch_Right_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:873 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:873 +msgctxt "InputKeys,OculusTouch_Right_Grip_Click" +msgid "Oculus Touch (R) Grip" +msgstr "Oculus Touch (R) Griff" + +#. Key: OculusTouch_Right_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:872 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:872 +msgctxt "InputKeys,OculusTouch_Right_System_Click" +msgid "Oculus Touch (R) System" +msgstr "Oculus Touch (R) System" + +#. Key: OculusTouch_Right_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:880 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:880 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Click" +msgid "Oculus Touch (R) Thumbstick" +msgstr "Oculus Touch (R) Stick" + +#. Key: OculusTouch_Right_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:883 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:883 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Down" +msgid "Oculus Touch (R) Thumbstick Down" +msgstr "Oculus Touch (R) Stick nach unten" + +#. Key: OculusTouch_Right_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:884 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:884 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Left" +msgid "Oculus Touch (R) Thumbstick Left" +msgstr "Oculus Touch (R) Stick nach links" + +#. Key: OculusTouch_Right_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:885 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:885 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Right" +msgid "Oculus Touch (R) Thumbstick Right" +msgstr "Oculus Touch (R) Stick nach rechts" + +#. Key: OculusTouch_Right_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:881 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:881 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Touch" +msgid "Oculus Touch (R) Thumbstick Touch" +msgstr "Oculus Touch (R) Stick (berühren)" + +#. Key: OculusTouch_Right_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:882 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:882 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Up" +msgid "Oculus Touch (R) Thumbstick Up" +msgstr "Oculus Touch (R) Stick nach oben" + +#. Key: OculusTouch_Right_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:878 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:878 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_X" +msgid "Oculus Touch (R) Thumbstick X" +msgstr "Oculus Touch (R) Stick X" + +#. Key: OculusTouch_Right_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:879 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:879 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Y" +msgid "Oculus Touch (R) Thumbstick Y" +msgstr "Oculus Touch (R) Stick Y" + +#. Key: OculusTouch_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:876 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:876 +msgctxt "InputKeys,OculusTouch_Right_Trigger_Axis" +msgid "Oculus Touch (R) Trigger Axis" +msgstr "Oculus Touch (R) Triggerachse" + +#. Key: OculusTouch_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:875 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:875 +msgctxt "InputKeys,OculusTouch_Right_Trigger_Click" +msgid "Oculus Touch (R) Trigger" +msgstr "Oculus Touch (R) Trigger" + +#. Key: OculusTouch_Right_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:877 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:877 +msgctxt "InputKeys,OculusTouch_Right_Trigger_Touch" +msgid "Oculus Touch (R) Trigger Touch" +msgstr "Oculus Touch (R) Trigger (berühren)" + +#. Key: OculusTouchSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:848 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:848 +msgctxt "InputKeys,OculusTouchSubCategory" +msgid "Oculus Touch" +msgstr "Oculus Touch" + +#. Key: PageDown +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +msgctxt "InputKeys,PageDown" +msgid "Page Down" +msgstr "Bild runter" + +#. Key: PageDownShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +msgctxt "InputKeys,PageDownShort" +msgid "PgDn" +msgstr "BildAb" + +#. Key: PageUp +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +msgctxt "InputKeys,PageUp" +msgid "Page Up" +msgstr "Bild hoch" + +#. Key: PageUpShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +msgctxt "InputKeys,PageUpShort" +msgid "PgUp" +msgstr "BildAuf" + +#. Key: Pause +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:536 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:536 +msgctxt "InputKeys,Pause" +msgid "Pause" +msgstr "Pause" + +#. Key: Period +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:646 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:646 +msgctxt "InputKeys,Period" +msgid "Period" +msgstr "Punkt" + +#. Key: PS4_Gamepad_FaceButton_Bottom +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1054 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1054 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Bottom" +msgid "Gamepad X" +msgstr "Controller Kreuz-Taste" + +#. Key: PS4_Gamepad_FaceButton_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1062 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1062 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Left" +msgid "Gamepad Square" +msgstr "Controller Quadrat-Tase" + +#. Key: PS4_Gamepad_FaceButton_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1058 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1058 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Right" +msgid "Gamepad Circle" +msgstr "Controller Kreis-Taste" + +#. Key: PS4_Gamepad_FaceButton_Top +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1066 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1066 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Top" +msgid "Gamepad Triangle" +msgstr "Controller Dreieck-Taste" + +#. Key: PS4_Gamepad_LeftShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1078 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1078 +msgctxt "InputKeys,PS4_Gamepad_LeftShoulder" +msgid "Gamepad L1" +msgstr "Controller L1" + +#. Key: PS4_Gamepad_LeftThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1102 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1102 +msgctxt "InputKeys,PS4_Gamepad_LeftThumbstick" +msgid "Gamepad L3" +msgstr "Controller L3" + +#. Key: PS4_Gamepad_LeftTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1086 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1086 +msgctxt "InputKeys,PS4_Gamepad_LeftTrigger" +msgid "Gamepad L2" +msgstr "Controller L2" + +#. Key: PS4_Gamepad_LeftTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1094 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1094 +msgctxt "InputKeys,PS4_Gamepad_LeftTriggerAxis" +msgid "Gamepad L2 Axis" +msgstr "Controller L2 Achse" + +#. Key: PS4_Gamepad_RightShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1082 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1082 +msgctxt "InputKeys,PS4_Gamepad_RightShoulder" +msgid "Gamepad R1" +msgstr "Controller R1" + +#. Key: PS4_Gamepad_RightThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1106 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1106 +msgctxt "InputKeys,PS4_Gamepad_RightThumbstick" +msgid "Gamepad R3" +msgstr "Controller R3" + +#. Key: PS4_Gamepad_RightTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1090 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1090 +msgctxt "InputKeys,PS4_Gamepad_RightTrigger" +msgid "Gamepad R2" +msgstr "Controller R2" + +#. Key: PS4_Gamepad_RightTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1098 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1098 +msgctxt "InputKeys,PS4_Gamepad_RightTriggerAxis" +msgid "Gamepad R2 Axis" +msgstr "Controller R2 Achse" + +#. Key: PS4_Gamepad_Special_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1070 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1070 +msgctxt "InputKeys,PS4_Gamepad_Special_Left" +msgid "Gamepad Touchpad Button" +msgstr "Controller Touchpad-Taste" + +#. Key: PS4_Gamepad_Special_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1074 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1074 +msgctxt "InputKeys,PS4_Gamepad_Special_Right" +msgid "Gamepad Options" +msgstr "Controller-Optionen" + +#. Key: PS4_Special +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:742 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:742 +msgctxt "InputKeys,PS4_Special" +msgid "PS4_Special_DEPRECATED" +msgstr "PS4_Special" + +#. Key: Quote +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:653 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:653 +msgctxt "InputKeys,Quote" +msgid "Quote" +msgstr "Anführungszeichen" + +#. Key: Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:548 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:548 +msgctxt "InputKeys,Right" +msgid "Right" +msgstr "Rechts" + +#. Key: RightAlt +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:637 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:637 +msgctxt "InputKeys,RightAlt" +msgid "Right Alt" +msgstr "Rechte Alt-Taste" + +#. Key: RightBracket +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:651 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:651 +msgctxt "InputKeys,RightBracket" +msgid "Right Bracket" +msgstr "Rechte eckige Klammer" + +#. Key: RightCommand +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:639 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:639 +msgctxt "InputKeys,RightCommand" +msgid "Right Cmd" +msgstr "Rechte Cmd-Taste" + +#. Key: RightControl +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:635 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:635 +msgctxt "InputKeys,RightControl" +msgid "Right Ctrl" +msgstr "Rechte Strg-Taste" + +#. Key: RightMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +msgctxt "InputKeys,RightMouseButton" +msgid "Right Mouse Button" +msgstr "Rechte Maustaste" + +#. Key: RightMouseButtonShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +msgctxt "InputKeys,RightMouseButtonShort" +msgid "RMB" +msgstr "RMT" + +#. Key: RightParantheses +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:656 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:656 +msgctxt "InputKeys,RightParantheses" +msgid "Right Parantheses" +msgstr "Rechte Klammer" + +#. Key: RightShift +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:633 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:633 +msgctxt "InputKeys,RightShift" +msgid "Right Shift" +msgstr "Rechte Umschalttaste" + +#. Key: RotationRate +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:716 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:716 +msgctxt "InputKeys,RotationRate" +msgid "Rotation Rate" +msgstr "Rotationsrate" + +#. Key: ScrollLock +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:630 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:630 +msgctxt "InputKeys,ScrollLock" +msgid "Scroll Lock" +msgstr "Rollen-Taste" + +#. Key: Semicolon +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:641 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:641 +msgctxt "InputKeys,Semicolon" +msgid "Semicolon" +msgstr "Semikolon" + +#. Key: Slash +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:647 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:647 +msgctxt "InputKeys,Slash" +msgid "Slash" +msgstr "Schrägstrich" + +#. Key: SpaceBar +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +msgctxt "InputKeys,SpaceBar" +msgid "Space Bar" +msgstr "Leertaste" + +#. Key: SpaceBarShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +msgctxt "InputKeys,SpaceBarShort" +msgid "Space" +msgstr "Leertaste" + +#. Key: SpecialGamepadSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:740 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:740 +msgctxt "InputKeys,SpecialGamepadSubCategory" +msgid "SpecialGamepad" +msgstr "" + +#. Key: Steam_Back_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:755 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:755 +msgctxt "InputKeys,Steam_Back_Left" +msgid "Steam Back Left" +msgstr "Steam – Zurück links" + +#. Key: Steam_Back_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:756 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:756 +msgctxt "InputKeys,Steam_Back_Right" +msgid "Steam Back Right" +msgstr "Steam – Zurück rechts" + +#. Key: Steam_Touch_0 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:751 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:751 +msgctxt "InputKeys,Steam_Touch_0" +msgid "Steam Touch 0" +msgstr "Steam Touch 0" + +#. Key: Steam_Touch_1 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:752 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:752 +msgctxt "InputKeys,Steam_Touch_1" +msgid "Steam Touch 1" +msgstr "Steam Touch 1" + +#. Key: Steam_Touch_2 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:753 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:753 +msgctxt "InputKeys,Steam_Touch_2" +msgid "Steam Touch 2" +msgstr "Steam Touch 2" + +#. Key: Steam_Touch_3 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:754 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:754 +msgctxt "InputKeys,Steam_Touch_3" +msgid "Steam Touch 3" +msgstr "Steam Touch 3" + +#. Key: SteamSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:749 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:749 +msgctxt "InputKeys,SteamSubCateogry" +msgid "Steam" +msgstr "Steam" + +#. Key: Subtract +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:612 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:612 +msgctxt "InputKeys,Subtract" +msgid "Num -" +msgstr "Num -" + +#. Key: Tab +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:534 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:534 +msgctxt "InputKeys,Tab" +msgid "Tab" +msgstr "Tab" + +#. Key: ThumbMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:531 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:531 +msgctxt "InputKeys,ThumbMouseButton" +msgid "Thumb Mouse Button" +msgstr "Maus-Daumentaste" + +#. Key: ThumbMouseButton2 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:532 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:532 +msgctxt "InputKeys,ThumbMouseButton2" +msgid "Thumb Mouse Button 2" +msgstr "Maus-Daumentaste 2" + +#. Key: Tilt +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:715 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:715 +msgctxt "InputKeys,Tilt" +msgid "Tilt" +msgstr "Tilt" + +#. Key: TouchFormat +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:726 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:726 +msgctxt "InputKeys,TouchFormat" +msgid "Touch {0}" +msgstr "Touch {0}" + +#. Key: TouchSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:721 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:721 +msgctxt "InputKeys,TouchSubCateogry" +msgid "Touch" +msgstr "Touch" + +#. Key: Underscore +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:645 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:645 +msgctxt "InputKeys,Underscore" +msgid "Underscore" +msgstr "Unterstrich" + +#. Key: Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:547 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:547 +msgctxt "InputKeys,Up" +msgid "Up" +msgstr "Oben" + +#. Key: ValveIndex_Left_A_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:890 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:890 +msgctxt "InputKeys,ValveIndex_Left_A_Click" +msgid "Valve Index (L) A Press" +msgstr "Valve Index (L) A (drücken)" + +#. Key: ValveIndex_Left_A_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:892 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:892 +msgctxt "InputKeys,ValveIndex_Left_A_Touch" +msgid "Valve Index (L) A Touch" +msgstr "Valve Index (L) A (berühren)" + +#. Key: ValveIndex_Left_B_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:891 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:891 +msgctxt "InputKeys,ValveIndex_Left_B_Click" +msgid "Valve Index (L) B Press" +msgstr "Valve Index (L) B (drücken)" + +#. Key: ValveIndex_Left_B_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:893 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:893 +msgctxt "InputKeys,ValveIndex_Left_B_Touch" +msgid "Valve Index (L) B Touch" +msgstr "Valve Index (L) B (berühren)" + +#. Key: ValveIndex_Left_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:896 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:896 +msgctxt "InputKeys,ValveIndex_Left_Grip_Axis" +msgid "Valve Index (L) Grip Axis" +msgstr "Valve Index (L) Griffachse" + +#. Key: ValveIndex_Left_Grip_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:897 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:897 +msgctxt "InputKeys,ValveIndex_Left_Grip_Force" +msgid "Valve Index (L) Grip Force" +msgstr "Valve Index (L) Griffstärke" + +#. Key: ValveIndex_Left_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:894 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:894 +msgctxt "InputKeys,ValveIndex_Left_System_Click" +msgid "Valve Index (L) System" +msgstr "Valve Index (L) System" + +#. Key: ValveIndex_Left_System_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:895 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:895 +msgctxt "InputKeys,ValveIndex_Left_System_Touch" +msgid "Valve Index (L) System Touch" +msgstr "Valve Index (L) System (berühren)" + +#. Key: ValveIndex_Left_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:903 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:903 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Click" +msgid "Valve Index (L) Thumbstick" +msgstr "Valve Index (L) Stick" + +#. Key: ValveIndex_Left_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:906 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:906 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Down" +msgid "Valve Index (L) Thumbstick Down" +msgstr "Valve Index (L) Stick nach unten" + +#. Key: ValveIndex_Left_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:907 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:907 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Left" +msgid "Valve Index (L) Thumbstick Left" +msgstr "Valve Index (L) Stick nach links" + +#. Key: ValveIndex_Left_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:908 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:908 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Right" +msgid "Valve Index (L) Thumbstick Right" +msgstr "Valve Index (L) Stick nach rechts" + +#. Key: ValveIndex_Left_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:904 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:904 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Touch" +msgid "Valve Index (L) Thumbstick Touch" +msgstr "Valve Index (L) Stick (berühren)" + +#. Key: ValveIndex_Left_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:905 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:905 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Up" +msgid "Valve Index (L) Thumbstick Up" +msgstr "Valve Index (L) Stick nach oben" + +#. Key: ValveIndex_Left_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:901 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:901 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_X" +msgid "Valve Index (L) Thumbstick X" +msgstr "Valve Index (L) Stick X" + +#. Key: ValveIndex_Left_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:902 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:902 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Y" +msgid "Valve Index (L) Thumbstick Y" +msgstr "Valve Index (L) Stick Y" + +#. Key: ValveIndex_Left_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:914 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:914 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Down" +msgid "Valve Index (L) Trackpad Down" +msgstr "Valve Index (L) Trackpad nach unten" + +#. Key: ValveIndex_Left_Trackpad_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:911 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:911 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Force" +msgid "Valve Index (L) Trackpad Force" +msgstr "Valve Index (L) Trackpadstärke" + +#. Key: ValveIndex_Left_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:915 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:915 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Left" +msgid "Valve Index (L) Trackpad Left" +msgstr "Valve Index (L) Trackpad nach links" + +#. Key: ValveIndex_Left_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:916 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:916 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Right" +msgid "Valve Index (L) Trackpad Right" +msgstr "Valve Index (L) Trackpad nach rechts" + +#. Key: ValveIndex_Left_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:912 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:912 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Touch" +msgid "Valve Index (L) Trackpad Touch" +msgstr "Valve Index (L) Trackpad (berühren)" + +#. Key: ValveIndex_Left_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:913 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:913 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Up" +msgid "Valve Index (L) Trackpad Up" +msgstr "Valve Index (L) Trackpad nach oben" + +#. Key: ValveIndex_Left_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:909 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:909 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_X" +msgid "Valve Index (L) Trackpad X" +msgstr "Valve Index (L) Trackpad X" + +#. Key: ValveIndex_Left_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:910 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:910 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Y" +msgid "Valve Index (L) Trackpad Y" +msgstr "Valve Index (L) Trackpad Y" + +#. Key: ValveIndex_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:899 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:899 +msgctxt "InputKeys,ValveIndex_Left_Trigger_Axis" +msgid "Valve Index (L) Trigger Axis" +msgstr "Valve Index (L) Triggerachse" + +#. Key: ValveIndex_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:898 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:898 +msgctxt "InputKeys,ValveIndex_Left_Trigger_Click" +msgid "Valve Index (L) Trigger" +msgstr "Valve Index (L) Trigger" + +#. Key: ValveIndex_Left_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:900 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:900 +msgctxt "InputKeys,ValveIndex_Left_Trigger_Touch" +msgid "Valve Index (L) Trigger Touch" +msgstr "Valve Index (L) Trigger (berühren)" + +#. Key: ValveIndex_Right_A_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:917 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:917 +msgctxt "InputKeys,ValveIndex_Right_A_Click" +msgid "Valve Index (R) A Press" +msgstr "Valve Index (R) A (drücken)" + +#. Key: ValveIndex_Right_A_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:919 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:919 +msgctxt "InputKeys,ValveIndex_Right_A_Touch" +msgid "Valve Index (R) A Touch" +msgstr "Valve Index (R) A (berühren)" + +#. Key: ValveIndex_Right_B_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:918 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:918 +msgctxt "InputKeys,ValveIndex_Right_B_Click" +msgid "Valve Index (R) B Press" +msgstr "Valve Index (R) B (drücken)" + +#. Key: ValveIndex_Right_B_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:920 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:920 +msgctxt "InputKeys,ValveIndex_Right_B_Touch" +msgid "Valve Index (R) B Touch" +msgstr "Valve Index (R) B (berühren)" + +#. Key: ValveIndex_Right_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:923 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:923 +msgctxt "InputKeys,ValveIndex_Right_Grip_Axis" +msgid "Valve Index (R) Grip Axis" +msgstr "Valve Index (R) Griffachse" + +#. Key: ValveIndex_Right_Grip_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:924 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:924 +msgctxt "InputKeys,ValveIndex_Right_Grip_Force" +msgid "Valve Index (R) Grip Force" +msgstr "Valve Index (R) Griffstärke" + +#. Key: ValveIndex_Right_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:921 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:921 +msgctxt "InputKeys,ValveIndex_Right_System_Click" +msgid "Valve Index (R) System" +msgstr "Valve Index (R) System" + +#. Key: ValveIndex_Right_System_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:922 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:922 +msgctxt "InputKeys,ValveIndex_Right_System_Touch" +msgid "Valve Index (R) System Touch" +msgstr "Valve Index (R) System (berühren)" + +#. Key: ValveIndex_Right_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:930 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:930 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Click" +msgid "Valve Index (R) Thumbstick" +msgstr "Valve Index (R) Stick" + +#. Key: ValveIndex_Right_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:933 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:933 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Down" +msgid "Valve Index (R) Thumbstick Down" +msgstr "Valve Index (R) Stick nach unten" + +#. Key: ValveIndex_Right_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:934 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:934 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Left" +msgid "Valve Index (R) Thumbstick Left" +msgstr "Valve Index (R) Stick nach links" + +#. Key: ValveIndex_Right_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:935 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:935 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Right" +msgid "Valve Index (R) Thumbstick Right" +msgstr "Valve Index (R) Stick nach rechts" + +#. Key: ValveIndex_Right_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:931 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:931 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Touch" +msgid "Valve Index (R) Thumbstick Touch" +msgstr "Valve Index (R) Stick (berühren)" + +#. Key: ValveIndex_Right_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:932 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:932 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Up" +msgid "Valve Index (R) Thumbstick Up" +msgstr "Valve Index (R) Stick nach oben" + +#. Key: ValveIndex_Right_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:928 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:928 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_X" +msgid "Valve Index (R) Thumbstick X" +msgstr "Valve Index (R) Stick X" + +#. Key: ValveIndex_Right_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:929 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:929 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Y" +msgid "Valve Index (R) Thumbstick Y" +msgstr "Valve Index (R) Stick Y" + +#. Key: ValveIndex_Right_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:941 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:941 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Down" +msgid "Valve Index (R) Trackpad Down" +msgstr "Valve Index (R) Trackpad nach unten" + +#. Key: ValveIndex_Right_Trackpad_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:938 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:938 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Force" +msgid "Valve Index (R) Trackpad Force" +msgstr "Valve Index (R) Trackpadstärke" + +#. Key: ValveIndex_Right_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:942 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:942 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Left" +msgid "Valve Index (R) Trackpad Left" +msgstr "Valve Index (R) Trackpad nach links" + +#. Key: ValveIndex_Right_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:943 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:943 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Right" +msgid "Valve Index (R) Trackpad Right" +msgstr "Valve Index (R) Trackpad nach rechts" + +#. Key: ValveIndex_Right_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:939 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:939 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Touch" +msgid "Valve Index (R) Trackpad Touch" +msgstr "Valve Index (R) Trackpad (berühren)" + +#. Key: ValveIndex_Right_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:940 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:940 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Up" +msgid "Valve Index (R) Trackpad Up" +msgstr "Valve Index (R) Trackpad nach oben" + +#. Key: ValveIndex_Right_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:936 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:936 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_X" +msgid "Valve Index (R) Trackpad X" +msgstr "Valve Index (R) Trackpad X" + +#. Key: ValveIndex_Right_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:937 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:937 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Y" +msgid "Valve Index (R) Trackpad Y" +msgstr "Valve Index (R) Trackpad Y" + +#. Key: ValveIndex_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:926 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:926 +msgctxt "InputKeys,ValveIndex_Right_Trigger_Axis" +msgid "Valve Index (R) Trigger Axis" +msgstr "Valve Index (R) Triggerachse" + +#. Key: ValveIndex_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:925 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:925 +msgctxt "InputKeys,ValveIndex_Right_Trigger_Click" +msgid "Valve Index (R) Trigger" +msgstr "Valve Index (R) Trigger" + +#. Key: ValveIndex_Right_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:927 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:927 +msgctxt "InputKeys,ValveIndex_Right_Trigger_Touch" +msgid "Valve Index (R) Trigger Touch" +msgstr "Valve Index (R) Trigger (berühren)" + +#. Key: ValveIndexSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:888 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:888 +msgctxt "InputKeys,ValveIndexSubCategory" +msgid "Valve Index" +msgstr "Valve Index" + +#. Key: Vive_Left_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:779 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:779 +msgctxt "InputKeys,Vive_Left_Grip_Click" +msgid "Vive (L) Grip" +msgstr "Vive (L) Griff" + +#. Key: Vive_Left_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:780 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:780 +msgctxt "InputKeys,Vive_Left_Menu_Click" +msgid "Vive (L) Menu" +msgstr "Vive (L) Menü" + +#. Key: Vive_Left_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:778 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:778 +msgctxt "InputKeys,Vive_Left_System_Click" +msgid "Vive (L) System" +msgstr "Vive (L) System" + +#. Key: Vive_Left_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:785 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:785 +msgctxt "InputKeys,Vive_Left_Trackpad_Click" +msgid "Vive (L) Trackpad" +msgstr "Vive (L) Trackpad" + +#. Key: Vive_Left_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:788 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:788 +msgctxt "InputKeys,Vive_Left_Trackpad_Down" +msgid "Vive (L) Trackpad Down" +msgstr "Vive (L) Trackpad nach unten" + +#. Key: Vive_Left_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:789 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:789 +msgctxt "InputKeys,Vive_Left_Trackpad_Left" +msgid "Vive (L) Trackpad Left" +msgstr "Vive (L) Trackpad nach links" + +#. Key: Vive_Left_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:790 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:790 +msgctxt "InputKeys,Vive_Left_Trackpad_Right" +msgid "Vive (L) Trackpad Right" +msgstr "Vive (L) Trackpad nach rechts" + +#. Key: Vive_Left_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:786 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:786 +msgctxt "InputKeys,Vive_Left_Trackpad_Touch" +msgid "Vive (L) Trackpad Touch" +msgstr "Vive (L) Trackpad (berühren)" + +#. Key: Vive_Left_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:787 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:787 +msgctxt "InputKeys,Vive_Left_Trackpad_Up" +msgid "Vive (L) Trackpad Up" +msgstr "Vive (L) Trackpad nach oben" + +#. Key: Vive_Left_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:783 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:783 +msgctxt "InputKeys,Vive_Left_Trackpad_X" +msgid "Vive (L) Trackpad X" +msgstr "Vive (L) Trackpad X" + +#. Key: Vive_Left_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:784 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:784 +msgctxt "InputKeys,Vive_Left_Trackpad_Y" +msgid "Vive (L) Trackpad Y" +msgstr "Vive (L) Trackpad Y" + +#. Key: Vive_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:782 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:782 +msgctxt "InputKeys,Vive_Left_Trigger_Axis" +msgid "Vive (L) Trigger Axis" +msgstr "Vive (L) Triggerachse" + +#. Key: Vive_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:781 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:781 +msgctxt "InputKeys,Vive_Left_Trigger_Click" +msgid "Vive (L) Trigger" +msgstr "Vive (L) Trigger" + +#. Key: Vive_Right_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:792 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:792 +msgctxt "InputKeys,Vive_Right_Grip_Click" +msgid "Vive (R) Grip" +msgstr "Vive (R) Griff" + +#. Key: Vive_Right_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:793 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:793 +msgctxt "InputKeys,Vive_Right_Menu_Click" +msgid "Vive (R) Menu" +msgstr "Vive (R) Menü" + +#. Key: Vive_Right_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:791 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:791 +msgctxt "InputKeys,Vive_Right_System_Click" +msgid "Vive (R) System" +msgstr "Vive (R) System" + +#. Key: Vive_Right_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:798 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:798 +msgctxt "InputKeys,Vive_Right_Trackpad_Click" +msgid "Vive (R) Trackpad" +msgstr "Vive (R) Trackpad" + +#. Key: Vive_Right_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:801 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:801 +msgctxt "InputKeys,Vive_Right_Trackpad_Down" +msgid "Vive (R) Trackpad Down" +msgstr "Vive (R) Trackpad nach unten" + +#. Key: Vive_Right_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:802 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:802 +msgctxt "InputKeys,Vive_Right_Trackpad_Left" +msgid "Vive (R) Trackpad Left" +msgstr "Vive (R) Trackpad nach links" + +#. Key: Vive_Right_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:803 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:803 +msgctxt "InputKeys,Vive_Right_Trackpad_Right" +msgid "Vive (R) Trackpad Right" +msgstr "Vive (R) Trackpad nach rechts" + +#. Key: Vive_Right_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:799 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:799 +msgctxt "InputKeys,Vive_Right_Trackpad_Touch" +msgid "Vive (R) Trackpad Touch" +msgstr "Vive (R) Trackpad (berühren)" + +#. Key: Vive_Right_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:800 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:800 +msgctxt "InputKeys,Vive_Right_Trackpad_Up" +msgid "Vive (R) Trackpad Up" +msgstr "Vive (R) Trackpad nach oben" + +#. Key: Vive_Right_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:796 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:796 +msgctxt "InputKeys,Vive_Right_Trackpad_X" +msgid "Vive (R) Trackpad X" +msgstr "Vive (R) Trackpad X" + +#. Key: Vive_Right_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:797 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:797 +msgctxt "InputKeys,Vive_Right_Trackpad_Y" +msgid "Vive (R) Trackpad Y" +msgstr "Vive (R) Trackpad Y" + +#. Key: Vive_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:795 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:795 +msgctxt "InputKeys,Vive_Right_Trigger_Axis" +msgid "Vive (R) Trigger Axis" +msgstr "Vive (R) Triggerachse" + +#. Key: Vive_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:794 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:794 +msgctxt "InputKeys,Vive_Right_Trigger_Click" +msgid "Vive (R) Trigger" +msgstr "Vive (R) Trigger" + +#. Key: ViveSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:776 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:776 +msgctxt "InputKeys,ViveSubCategory" +msgid "HTC Vive" +msgstr "HTC Vive" + +#. Key: XBoxOne_Gamepad_FaceButton_Bottom +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1113 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1113 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Bottom" +msgid "Gamepad A" +msgstr "Controller A" + +#. Key: XBoxOne_Gamepad_FaceButton_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1121 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1121 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Left" +msgid "Gamepad X" +msgstr "Controller X" + +#. Key: XBoxOne_Gamepad_FaceButton_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1117 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1117 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Right" +msgid "Gamepad B" +msgstr "Controller B" + +#. Key: XBoxOne_Gamepad_FaceButton_Top +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1125 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1125 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Top" +msgid "Gamepad Y" +msgstr "Controller Y" + +#. Key: XBoxOne_Gamepad_Special_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1129 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1129 +msgctxt "InputKeys,XBoxOne_Gamepad_Special_Left" +msgid "Gamepad Back" +msgstr "Controller Back" + +#. Key: XBoxOne_Gamepad_Special_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1133 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1133 +msgctxt "InputKeys,XBoxOne_Gamepad_Special_Right" +msgid "Gamepad Start" +msgstr "Controller Start" + +#. Key: XBoxOneSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:759 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:759 +msgctxt "InputKeys,XBoxOneSubCateogry" +msgid "XBox One" +msgstr "Xbox One" + +#. Key: NoOpenGLDriver +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:133 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:133 +msgctxt "LinuxDynamicRHI,NoOpenGLDriver" +msgid "Failed to load OpenGL Driver which is required to run the engine.\nOpenGL4 has been deprecated and should use Vulkan." +msgstr "Der OpenGL-Treiber konnte nicht geladen werden, wird aber für die Engine benötigt.\nOpenGL4 ist veraltet und sollte Vulkan nutzen." + +#. Key: NoOpenGLTargetedRHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:112 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:112 +msgctxt "LinuxDynamicRHI,NoOpenGLTargetedRHI" +msgid "Trying to force OpenGL RHI but the project does not have it in TargetedRHIs list." +msgstr "Es wurde versucht, OpenGL RHI zu erzwingen, doch das Projekt besitzt keinen entsprechenden Eintrag in der TargetedRHI-Liste." + +#. Key: NoTargetedRHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:137 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:137 +msgctxt "LinuxDynamicRHI,NoTargetedRHI" +msgid "The project does not target Vulkan or OpenGL RHIs, check project settings or pass -nullrhi." +msgstr "Das Projekt verweist nicht auf Vulkan oder OpenGL RHIs. Prüfe die Projekteinstellungen oder nutze -nullrhi." + +#. Key: NoVulkanDriver +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:129 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:129 +msgctxt "LinuxDynamicRHI,NoVulkanDriver" +msgid "Failed to load Vulkan Driver which is required to run the engine.\nThe engine no longer fallbacks to OpenGL4 which has been deprecated." +msgstr "Der Vulkan-Treiber konnte nicht geladen werden, wird aber für die Engine benötigt.\nDie Engine kann nicht mehr auf OpenGL4 zurückgreifen, da dies veraltet ist." + +#. Key: NoVulkanNoGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:123 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:123 +msgctxt "LinuxDynamicRHI,NoVulkanNoGL" +msgid "Vulkan or OpenGL (4.3) support is required to run the engine." +msgstr "Zur Ausführung der Engine ist Vulkan oder OpenGL (4.3) erforderlich." + +#. Key: NoVulkanTargetedRHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:97 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:97 +msgctxt "LinuxDynamicRHI,NoVulkanTargetedRHI" +msgid "Trying to force Vulkan RHI but the project does not have it in TargetedRHIs list." +msgstr "Es wurde versucht, Vulkan RHI zu erzwingen, doch das Projekt besitzt keinen entsprechenden Eintrag in der TargetedRHI-Liste." + +#. Key: OpenGLRemoved +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:25 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:25 +msgctxt "LinuxDynamicRHI,OpenGLRemoved" +msgid "Warning: OpenGL is no longer supported for desktop platforms. Vulkan will be used instead." +msgstr "Achtung: OpenGL wird bei Desktop-Plattformen nicht mehr unterstützt. Vulkan wird stattdessen verwendet." + +#. Key: RequiredOpenGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:108 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:108 +msgctxt "LinuxDynamicRHI,RequiredOpenGL" +msgid "OpenGL 4.3 is required to run the engine." +msgstr "Zum Start der Engine wird OpenGL 4.3 benötigt." + +#. Key: RequiredVulkan +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:93 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:93 +msgctxt "LinuxDynamicRHI,RequiredVulkan" +msgid "Vulkan Driver is required to run the engine." +msgstr "Zur Ausführung der Engine ist der Vulkan-Treiber erforderlich." + +#. Key: DriverDownloadLinkAMD +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:168 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:168 +msgctxt "MessageDialog,DriverDownloadLinkAMD" +msgid "https://www.amd.com/en/support" +msgstr "https://www.amd.com/de/support" + +#. Key: DriverDownloadLinkIntel +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:173 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:173 +msgctxt "MessageDialog,DriverDownloadLinkIntel" +msgid "https://downloadcenter.intel.com/product/80939/Graphics" +msgstr "https://downloadcenter.intel.com/de/product/80939/Graphics" + +#. Key: DriverDownloadLinkNVIDIA +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:163 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:163 +msgctxt "MessageDialog,DriverDownloadLinkNVIDIA" +msgid "https://www.nvidia.com/en-us/geforce/drivers/" +msgstr "https://www.nvidia.com/de-de/geforce/drivers/" + +#. Key: LatestVideoCardDriverIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:195 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:195 +msgctxt "MessageDialog,LatestVideoCardDriverIssueReport" +msgid "The latest version of the {Vendor} graphics driver has known issues.\nPlease install the recommended driver version.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "Die neuste Version des {Vendor}-Grafiktreibers weist einige bekannte Probleme auf.\nBitte installiere die empfohlene Treiberversion.\n\n{Hyperlink}\n\n{AdapterName}\nInstalliert: {InstalledVer}\nEmpfohlen: {RecommendedVer}" + +#. Key: LatestVideoCardDriverRHIIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:191 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:191 +msgctxt "MessageDialog,LatestVideoCardDriverRHIIssueReport" +msgid "The latest version of the {Vendor} graphics driver has known issues in {RHI}.\nPlease install the recommended driver version or switch to a different rendering API.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "Die neuste Version des {Vendor}-Grafiktreibers weist einige bekannte Probleme bei {RHI} auf.\nBitte installiere die empfohlene Treiberversion oder ändere die Rendering-API.\n\n{Hyperlink}\n\n{AdapterName}\nInstalliert: {InstalledVer}\nEmpfohlen: {RecommendedVer}" + +#. Key: TitleVideoCardDriverIssue +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:210 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:210 +msgctxt "MessageDialog,TitleVideoCardDriverIssue" +msgid "WARNING: Known issues with graphics driver" +msgstr "ACHTUNG: Bekannte Probleme mit Grafikkartentreiber" + +#. Key: UpdateMacOSX_Body +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:229 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:229 +msgctxt "MessageDialog,UpdateMacOSX_Body" +msgid "Please update to the latest version of macOS for best performance and stability." +msgstr "Aktualisiere bitte auf die neuste macOS-Version, um die bestmögliche Performance und Stabilität für das Spiel zu erreichen." + +#. Key: UpdateMacOSX_Title +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:230 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:230 +msgctxt "MessageDialog,UpdateMacOSX_Title" +msgid "Update macOS" +msgstr "macOS aktualisieren" + +#. Key: VideoCardDriverIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:206 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:206 +msgctxt "MessageDialog,VideoCardDriverIssueReport" +msgid "The installed version of the {Vendor} graphics driver has known issues.\nPlease install either the latest or the recommended driver version.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "Die installierte Version des {Vendor}-Grafiktreibers weist einige bekannte Probleme auf.\nBitte installiere entweder die neueste oder die empfohlene Treiberversion.\n\n{Hyperlink}\n\n{AdapterName}\nInstalliert: {InstalledVer}\nEmpfohlen: {RecommendedVer}" + +#. Key: VideoCardDriverRHIIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:202 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:202 +msgctxt "MessageDialog,VideoCardDriverRHIIssueReport" +msgid "The installed version of the {Vendor} graphics driver has known issues in {RHI}.\nPlease install either the latest or the recommended driver version or switch to a different rendering API.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "Die installierte Version des {Vendor}-Grafiktreibers weist einige bekannte Probleme bei {RHI} auf.\nBitte installiere entweder die neueste oder die empfohlene Treiberversion oder ändere die Rendering-API.\n\n{Hyperlink}\n\n{AdapterName}\nInstalliert: {InstalledVer}\nEmpfohlen: {RecommendedVer}" + +#. Key: DebugGameName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:344 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:344 +msgctxt "UnrealBuildConfigurations,DebugGameName" +msgid "DebugGame" +msgstr "Spiel debuggen" + +#. Key: DebugName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:341 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:341 +msgctxt "UnrealBuildConfigurations,DebugName" +msgid "Debug" +msgstr "Debuggen" + +#. Key: DevelopmentName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:347 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:347 +msgctxt "UnrealBuildConfigurations,DevelopmentName" +msgid "Development" +msgstr "Entwicklung" + +#. Key: ShippingName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:350 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:350 +msgctxt "UnrealBuildConfigurations,ShippingName" +msgid "Shipping" +msgstr "Versand" + +#. Key: TestName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:353 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:353 +msgctxt "UnrealBuildConfigurations,TestName" +msgid "Test" +msgstr "Test" + +#. Key: UnknownName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:356 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:356 +msgctxt "UnrealBuildConfigurations,UnknownName" +msgid "Unknown" +msgstr "Unbekannt" + +#. Key: RequiredDX11Feature_11_SM5 +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:406 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:406 +msgctxt "WindowsDynamicRHI,RequiredDX11Feature_11_SM5" +msgid "A D3D11-compatible GPU (Feature Level 11.0, Shader Model 5.0) is required to run the engine." +msgstr "Zum Ausführen der Engine wird ein D3D11-kompatibler Grafikprozessor (Feature Level 11.0, Shader Model 5.0) benötigt." + +#. Key: RequiredDX12 +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:368 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:368 +msgctxt "WindowsDynamicRHI,RequiredDX12" +msgid "DX12 is not supported on your system. Try running without the -dx12 or -d3d12 command line argument." +msgstr "DX12 wird von deinem System nicht unterstützt. Probiere, das Programm ohne die Kommandozeilenoptionen -dx12 oder -d3d12 zu starten." + +#. Key: RequiredOpenGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:338 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:338 +msgctxt "WindowsDynamicRHI,RequiredOpenGL" +msgid "OpenGL 4.3 is required to run the engine." +msgstr "Zum Start der Engine wird OpenGL 4.3 benötigt." + +#. Key: RequiredVulkan +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:352 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:352 +msgctxt "WindowsDynamicRHI,RequiredVulkan" +msgid "Vulkan Driver is required to run the engine." +msgstr "Zum Start der Engine wird der Vulkan-Treiber benötigt." + +#. Key: RHIOptionsError +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:230 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:230 +msgctxt "WindowsDynamicRHI,RHIOptionsError" +msgid "-d3d12/dx12, -d3d11/dx11, -vulkan, and -opengl are mutually exclusive options, but more than one was specified on the command-line." +msgstr "Die Optionen -d3d12/dx12, -d3d11/dx11, -vulkan und -opengl schließen sich gegenseitig aus, jedoch wurden mehr als eine dieser Optionen in der Kommandozeile angegeben." + +#. Key: RHIPerformanceDX12 +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:259 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:259 +msgctxt "WindowsDynamicRHI,RHIPerformanceDX12" +msgid "DirectX 12 is not supported for Performance Mode." +msgstr "DirectX 12 wird im Performance-Modus nicht unterstützt." + +#. Key: RHIPerformanceOpenGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:247 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:247 +msgctxt "WindowsDynamicRHI,RHIPerformanceOpenGL" +msgid "OpenGL is not supported for Performance Mode." +msgstr "OpenGL wird im Performance-Modus nicht unterstützt." + +#. Key: RHIPerformanceVulkan +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:252 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:252 +msgctxt "WindowsDynamicRHI,RHIPerformanceVulkan" +msgid "Vulkan is not supported for Performance Mode." +msgstr "Vulkan wird im Performance-Modus nicht unterstützt." + diff --git a/Content/Localization/EngineOverrides/en/EngineOverrides.archive b/Content/Localization/EngineOverrides/en/EngineOverrides.archive new file mode 100644 index 00000000..4d390232 Binary files /dev/null and b/Content/Localization/EngineOverrides/en/EngineOverrides.archive differ diff --git a/Content/Localization/EngineOverrides/en/EngineOverrides.locres b/Content/Localization/EngineOverrides/en/EngineOverrides.locres new file mode 100644 index 00000000..e6892399 Binary files /dev/null and b/Content/Localization/EngineOverrides/en/EngineOverrides.locres differ diff --git a/Content/Localization/EngineOverrides/en/EngineOverrides.po b/Content/Localization/EngineOverrides/en/EngineOverrides.po new file mode 100644 index 00000000..19fbf9a0 --- /dev/null +++ b/Content/Localization/EngineOverrides/en/EngineOverrides.po @@ -0,0 +1,2892 @@ +# EngineOverrides English translation. +# Copyright Epic Games, Inc. All Rights Reserved. +# +msgid "" +msgstr "" +"Project-Id-Version: EngineOverrides\n" +"POT-Creation-Date: 2022-03-11 17:16\n" +"PO-Revision-Date: 2022-03-11 17:16\n" +"Language-Team: \n" +"Language: en\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Plural-Forms: nplurals=2; plural=(n != 1);\n" + +#. Key: RequiredAGX +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Apple/AppleDynamicRHI.cpp:157 +#: ../../../Engine/Source/Runtime/RHI/Private/Apple/AppleDynamicRHI.cpp:157 +msgctxt "AppleDynamicRHI,RequiredAGX" +msgid "The AGX RHI is not supported on your system. Try running without the -agx command line argument." +msgstr "The AGX RHI is not supported on your system. Try running without the -agx command line argument." + +#. Key: BuildPatchInstaller_DownloadSpeedFormat +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1897 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1897 +msgctxt "BuildPatchInstaller,BuildPatchInstaller_DownloadSpeedFormat" +msgid "{Current} / {Total} ({Speed}/sec)" +msgstr "{Current} / {Total} ({Speed}/sec)" + +#. Key: BuildPatchInstaller_GenericProgress +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1877 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1877 +msgctxt "BuildPatchInstaller,BuildPatchInstaller_GenericProgress" +msgid "Please Wait" +msgstr "Please Wait" + +#. Key: BuildPatchInstallShortError_ApplicationClosing +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:19 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:19 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_ApplicationClosing" +msgid "The application is closing." +msgstr "The application is closing." + +#. Key: BuildPatchInstallShortError_ApplicationError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:20 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:20 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_ApplicationError" +msgid "Patching service could not start. Please contact support." +msgstr "Patching service could not start. Please contact support." + +#. Key: BuildPatchInstallShortError_BuildCorrupt +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:18 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:18 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_BuildCorrupt" +msgid "The installation is corrupt. Please contact support." +msgstr "The installation is corrupt. Please contact support." + +#. Key: BuildPatchInstallShortError_DownloadError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:15 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:15 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_DownloadError" +msgid "Could not download patch data. Please check your internet connection, and try again." +msgstr "Could not download patch data. Please check your internet connection, and try again." + +#. Key: BuildPatchInstallShortError_FileConstructionFail +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:16 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:16 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_FileConstructionFail" +msgid "A file corruption has occurred. Please try again." +msgstr "A file corruption has occurred. Please try again." + +#. Key: BuildPatchInstallShortError_InitializationError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:23 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:23 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_InitializationError" +msgid "The installer failed to initialize. Please contact support." +msgstr "The installer failed to initialize. Please contact support." + +#. Key: BuildPatchInstallShortError_InvalidOrMax +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:26 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:26 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_InvalidOrMax" +msgid "An unknown error ocurred. Please contact support." +msgstr "An unknown error ocurred. Please contact support." + +#. Key: BuildPatchInstallShortError_MoveFileToInstall +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:17 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:17 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_MoveFileToInstall" +msgid "A file access error has occurred. Please check your running processes." +msgstr "A file access error has occurred. Please check your running processes." + +#. Key: BuildPatchInstallShortError_NoError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:14 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:14 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_NoError" +msgid "The operation was successful." +msgstr "The operation was successful." + +#. Key: BuildPatchInstallShortError_OutOfDiskSpace +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:25 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:25 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_OutOfDiskSpace" +msgid "Not enough disk space available. Please free up some disk space and try again." +msgstr "Not enough disk space available. Please free up some disk space and try again." + +#. Key: BuildPatchInstallShortError_PathLengthExceeded +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:24 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:24 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_PathLengthExceeded" +msgid "Maximum path length exceeded. Please specify a shorter install location." +msgstr "Maximum path length exceeded. Please specify a shorter install location." + +#. Key: BuildPatchInstallShortError_PrerequisiteError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:22 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:22 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_PrerequisiteError" +msgid "The necessary prerequisites have failed to install. Please contact support." +msgstr "The necessary prerequisites have failed to install. Please contact support." + +#. Key: BuildPatchInstallShortError_UserCanceled +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:21 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:21 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_UserCanceled" +msgid "User cancelled." +msgstr "User cancelled." + +#. Key: InstallDirectoryDiskSpace +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:49 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:49 +msgctxt "BuildPatchInstallError,InstallDirectoryDiskSpace" +msgid "There is not enough space at {Location}\n{RequiredBytes} is required.\n{AvailableBytes} is available.\nYou need an additional {SpaceAdditional} to perform the installation." +msgstr "There is not enough space at {Location}\n{RequiredBytes} is required.\n{AvailableBytes} is available.\nYou need an additional {SpaceAdditional} to perform the installation." + +#. Key: InstallDirectoryDiskSpaceDevice +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:51 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:51 +msgctxt "BuildPatchInstallError,InstallDirectoryDiskSpaceDevice" +msgid "There is not enough space on your device.\n{RequiredBytes} is required.\n{AvailableBytes} is available.\nYou need an additional {SpaceAdditional} to perform the installation." +msgstr "There is not enough space on your device.\n{RequiredBytes} is required.\n{AvailableBytes} is available.\nYou need an additional {SpaceAdditional} to perform the installation." + +#. Key: InvalidInstallTags +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:617 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:617 +msgctxt "BuildPatchInstallError,InvalidInstallTags" +msgid "This installation could not continue due to a configuration issue. Please contact support." +msgstr "This installation could not continue due to a configuration issue. Please contact support." + +#. Key: MissingInstallDirectory +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:637 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:637 +msgctxt "BuildPatchInstallError,MissingInstallDirectory" +msgid "The installation directory could not be created.\n{0}" +msgstr "The installation directory could not be created.\n{0}" + +#. Key: MissingPrereqForPrereqOnlyInstall +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:667 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:667 +msgctxt "BuildPatchInstallError,MissingPrereqForPrereqOnlyInstall" +msgid "This installation could not continue due to a prerequisite configuration issue. Please contact support." +msgstr "This installation could not continue due to a prerequisite configuration issue. Please contact support." + +#. Key: MissingStageDirectory +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:647 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:647 +msgctxt "BuildPatchInstallError,MissingStageDirectory" +msgid "The following directory could not be created.\n{0}" +msgstr "The following directory could not be created.\n{0}" + +#. Key: EBuildPatchProgress_BuildVerification +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:64 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:64 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_BuildVerification" +msgid "Verifying" +msgstr "Verifying" + +#. Key: EBuildPatchProgress_CleanUp +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:65 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:65 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_CleanUp" +msgid "Cleaning up" +msgstr "Cleaning up" + +#. Key: EBuildPatchProgress_Complete +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:67 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:67 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Complete" +msgid "Complete" +msgstr "Complete" + +#. Key: EBuildPatchProgress_Downloading +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:62 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:62 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Downloading" +msgid "Downloading" +msgstr "Downloading" + +#. Key: EBuildPatchProgress_Initialising +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:60 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:60 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Initialising" +msgid "Initializing" +msgstr "Initializing" + +#. Key: EBuildPatchProgress_Installing +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:63 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:63 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Installing" +msgid "Installing" +msgstr "Installing" + +#. Key: EBuildPatchProgress_Paused +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:68 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:68 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Paused" +msgid "Paused" +msgstr "Paused" + +#. Key: EBuildPatchProgress_PrerequisitesInstall +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:66 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:66 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_PrerequisitesInstall" +msgid "Prerequisites" +msgstr "Prerequisites" + +#. Key: EBuildPatchProgress_Queued +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:59 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:59 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Queued" +msgid "Queued" +msgstr "Queued" + +#. Key: EBuildPatchProgress_Resuming +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:61 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:61 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Resuming" +msgid "Resuming" +msgstr "Resuming" + +#. Key: NullDrvFailure +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:64 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:64 +msgctxt "DynamicRHI,NullDrvFailure" +msgid "NullDrv failure?" +msgstr "NullDrv failure?" + +#. Key: FileManagerName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:1592 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:1592 +msgctxt "GenericPlatform,FileManagerName" +msgid "File Manager" +msgstr "File Manager" + +#. Key: GpuProfileVsyncEnabledWarning +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/GPUProfiler.cpp:483 +#: ../../../Engine/Source/Runtime/RHI/Private/GPUProfiler.cpp:483 +msgctxt "GpuProfiler,GpuProfileVsyncEnabledWarning" +msgid "WARNING: This GPU profile was captured with v-sync enabled. V-sync wait time may show up in any bucket, and as a result the data in this profile may be skewed. Please profile with v-sync disabled to obtain the most accurate data." +msgstr "WARNING: This GPU profile was captured with v-sync enabled. V-sync wait time may show up in any bucket, and as a result the data in this profile may be skewed. Please profile with v-sync disabled to obtain the most accurate data." + +#. Key: FailedToCreateHoloLens_RHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/HoloLens/HoloLensDynamicRHI.cpp:118 +#: ../../../Engine/Source/Runtime/RHI/Private/HoloLens/HoloLensDynamicRHI.cpp:118 +msgctxt "HoloLens,FailedToCreateHoloLens_RHI" +msgid "HoloLensRHI failure?" +msgstr "HoloLensRHI failure?" + +#. Key: Acceleration +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:718 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:718 +msgctxt "InputKeys,Acceleration" +msgid "Acceleration" +msgstr "Acceleration" + +#. Key: Add +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:611 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:611 +msgctxt "InputKeys,Add" +msgid "Num +" +msgstr "Num +" + +#. Key: Ampersand +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:657 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:657 +msgctxt "InputKeys,Ampersand" +msgid "Ampersand" +msgstr "Ampersand" + +#. Key: Android_Back +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:770 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:770 +msgctxt "InputKeys,Android_Back" +msgid "Android Back" +msgstr "Android Back" + +#. Key: Android_Menu +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:773 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:773 +msgctxt "InputKeys,Android_Menu" +msgid "Android Menu" +msgstr "Android Menu" + +#. Key: Android_Volume_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:772 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:772 +msgctxt "InputKeys,Android_Volume_Down" +msgid "Android Volume Down" +msgstr "Android Volume Down" + +#. Key: Android_Volume_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:771 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:771 +msgctxt "InputKeys,Android_Volume_Up" +msgid "Android Volume Up" +msgstr "Android Volume Up" + +#. Key: AndroidSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:768 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:768 +msgctxt "InputKeys,AndroidSubCateogry" +msgid "Android" +msgstr "Android" + +#. Key: AnyKey +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:519 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:519 +msgctxt "InputKeys,AnyKey" +msgid "Any Key" +msgstr "Any Key" + +#. Key: Apostrophe +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:652 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:652 +msgctxt "InputKeys,Apostrophe" +msgid "Apostrophe" +msgstr "Apostrophe" + +#. Key: Asterix +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:658 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:658 +msgctxt "InputKeys,Asterix" +msgid "Asterisk" +msgstr "Asterisk" + +#. Key: Backslash +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:650 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:650 +msgctxt "InputKeys,Backslash" +msgid "Backslash" +msgstr "Backslash" + +#. Key: BackSpace +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:557 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:557 +msgctxt "InputKeys,BackSpace" +msgid "Backspace" +msgstr "Backspace" + +#. Key: CapsLock +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +msgctxt "InputKeys,CapsLock" +msgid "Caps Lock" +msgstr "Caps Lock" + +#. Key: CapsLockShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +msgctxt "InputKeys,CapsLockShort" +msgid "Caps" +msgstr "Caps" + +#. Key: Caret +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:659 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:659 +msgctxt "InputKeys,Caret" +msgid "Caret" +msgstr "Caret" + +#. Key: Colon +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:662 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:662 +msgctxt "InputKeys,Colon" +msgid "Colon" +msgstr "Colon" + +#. Key: Comma +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:643 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:643 +msgctxt "InputKeys,Comma" +msgid "Comma" +msgstr "Comma" + +#. Key: Decimal +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:613 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:613 +msgctxt "InputKeys,Decimal" +msgid "Num ." +msgstr "Num ." + +#. Key: Delete +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +msgctxt "InputKeys,Delete" +msgid "Delete" +msgstr "Delete" + +#. Key: DeleteShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +msgctxt "InputKeys,DeleteShort" +msgid "Del" +msgstr "Del" + +#. Key: Divide +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:614 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:614 +msgctxt "InputKeys,Divide" +msgid "Num /" +msgstr "Num /" + +#. Key: Dollar +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:660 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:660 +msgctxt "InputKeys,Dollar" +msgid "Dollar" +msgstr "Dollar" + +#. Key: Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:549 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:549 +msgctxt "InputKeys,Down" +msgid "Down" +msgstr "Down" + +#. Key: End +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:543 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:543 +msgctxt "InputKeys,End" +msgid "End" +msgstr "End" + +#. Key: Enter +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:535 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:535 +msgctxt "InputKeys,Enter" +msgid "Enter" +msgstr "Enter" + +#. Key: Equals +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:642 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:642 +msgctxt "InputKeys,Equals" +msgid "Equals" +msgstr "Equals" + +#. Key: Escape +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +msgctxt "InputKeys,Escape" +msgid "Escape" +msgstr "Escape" + +#. Key: EscapeShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +msgctxt "InputKeys,EscapeShort" +msgid "Esc" +msgstr "Esc" + +#. Key: Exclamation +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:661 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:661 +msgctxt "InputKeys,Exclamation" +msgid "Exclamation" +msgstr "Exclamation" + +#. Key: F1 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:616 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:616 +msgctxt "InputKeys,F1" +msgid "F1" +msgstr "F1" + +#. Key: F10 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:625 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:625 +msgctxt "InputKeys,F10" +msgid "F10" +msgstr "F10" + +#. Key: F11 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:626 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:626 +msgctxt "InputKeys,F11" +msgid "F11" +msgstr "F11" + +#. Key: F12 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:627 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:627 +msgctxt "InputKeys,F12" +msgid "F12" +msgstr "F12" + +#. Key: F2 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:617 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:617 +msgctxt "InputKeys,F2" +msgid "F2" +msgstr "F2" + +#. Key: F3 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:618 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:618 +msgctxt "InputKeys,F3" +msgid "F3" +msgstr "F3" + +#. Key: F4 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:619 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:619 +msgctxt "InputKeys,F4" +msgid "F4" +msgstr "F4" + +#. Key: F5 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:620 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:620 +msgctxt "InputKeys,F5" +msgid "F5" +msgstr "F5" + +#. Key: F6 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:621 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:621 +msgctxt "InputKeys,F6" +msgid "F6" +msgstr "F6" + +#. Key: F7 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:622 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:622 +msgctxt "InputKeys,F7" +msgid "F7" +msgstr "F7" + +#. Key: F8 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:623 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:623 +msgctxt "InputKeys,F8" +msgid "F8" +msgstr "F8" + +#. Key: F9 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:624 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:624 +msgctxt "InputKeys,F9" +msgid "F9" +msgstr "F9" + +#. Key: ForwardDelete +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:555 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:555 +msgctxt "InputKeys,ForwardDelete" +msgid "Fn+Delete" +msgstr "Fn+Delete" + +#. Key: Gamepad_DPad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:680 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:680 +msgctxt "InputKeys,Gamepad_DPad_Down" +msgid "Gamepad D-pad Down" +msgstr "Gamepad D-pad Down" + +#. Key: Gamepad_DPad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:682 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:682 +msgctxt "InputKeys,Gamepad_DPad_Left" +msgid "Gamepad D-pad Left" +msgstr "Gamepad D-pad Left" + +#. Key: Gamepad_DPad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:681 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:681 +msgctxt "InputKeys,Gamepad_DPad_Right" +msgid "Gamepad D-pad Right" +msgstr "Gamepad D-pad Right" + +#. Key: Gamepad_DPad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:679 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:679 +msgctxt "InputKeys,Gamepad_DPad_Up" +msgid "Gamepad D-pad Up" +msgstr "Gamepad D-pad Up" + +#. Key: Gamepad_FaceButton_Bottom +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1172 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1172 +msgctxt "InputKeys,Gamepad_FaceButton_Bottom" +msgid "Gamepad Face Button Bottom" +msgstr "Gamepad Face Button Bottom" + +#. Key: Gamepad_FaceButton_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1180 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1180 +msgctxt "InputKeys,Gamepad_FaceButton_Left" +msgid "Gamepad Face Button Left" +msgstr "Gamepad Face Button Left" + +#. Key: Gamepad_FaceButton_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1176 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1176 +msgctxt "InputKeys,Gamepad_FaceButton_Right" +msgid "Gamepad Face Button Right" +msgstr "Gamepad Face Button Right" + +#. Key: Gamepad_FaceButton_Top +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1184 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1184 +msgctxt "InputKeys,Gamepad_FaceButton_Top" +msgid "Gamepad Face Button Top" +msgstr "Gamepad Face Button Top" + +#. Key: Gamepad_Left2D +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:674 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:674 +msgctxt "InputKeys,Gamepad_Left2D" +msgid "Gamepad Left Thumbstick 2D-Axis" +msgstr "Gamepad Left Thumbstick 2D-Axis" + +#. Key: Gamepad_LeftShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1137 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1137 +msgctxt "InputKeys,Gamepad_LeftShoulder" +msgid "Gamepad Left Shoulder" +msgstr "Gamepad Left Shoulder" + +#. Key: Gamepad_LeftStick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:686 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:686 +msgctxt "InputKeys,Gamepad_LeftStick_Down" +msgid "Gamepad Left Thumbstick Down" +msgstr "Gamepad Left Thumbstick Down" + +#. Key: Gamepad_LeftStick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:688 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:688 +msgctxt "InputKeys,Gamepad_LeftStick_Left" +msgid "Gamepad Left Thumbstick Left" +msgstr "Gamepad Left Thumbstick Left" + +#. Key: Gamepad_LeftStick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:687 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:687 +msgctxt "InputKeys,Gamepad_LeftStick_Right" +msgid "Gamepad Left Thumbstick Right" +msgstr "Gamepad Left Thumbstick Right" + +#. Key: Gamepad_LeftStick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:685 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:685 +msgctxt "InputKeys,Gamepad_LeftStick_Up" +msgid "Gamepad Left Thumbstick Up" +msgstr "Gamepad Left Thumbstick Up" + +#. Key: Gamepad_LeftThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1161 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1161 +msgctxt "InputKeys,Gamepad_LeftThumbstick" +msgid "Gamepad Left Thumbstick Button" +msgstr "Gamepad Left Thumbstick Button" + +#. Key: Gamepad_LeftTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1145 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1145 +msgctxt "InputKeys,Gamepad_LeftTrigger" +msgid "Gamepad Left Trigger" +msgstr "Gamepad Left Trigger" + +#. Key: Gamepad_LeftTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1153 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1153 +msgctxt "InputKeys,Gamepad_LeftTriggerAxis" +msgid "Gamepad Left Trigger Axis" +msgstr "Gamepad Left Trigger Axis" + +#. Key: Gamepad_LeftX +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:672 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:672 +msgctxt "InputKeys,Gamepad_LeftX" +msgid "Gamepad Left Thumbstick X-Axis" +msgstr "Gamepad Left Thumbstick X-Axis" + +#. Key: Gamepad_LeftY +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:673 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:673 +msgctxt "InputKeys,Gamepad_LeftY" +msgid "Gamepad Left Thumbstick Y-Axis" +msgstr "Gamepad Left Thumbstick Y-Axis" + +#. Key: Gamepad_Right2D +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:677 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:677 +msgctxt "InputKeys,Gamepad_Right2D" +msgid "Gamepad Right Thumbstick 2D-Axis" +msgstr "Gamepad Right Thumbstick 2D-Axis" + +#. Key: Gamepad_RightShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1141 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1141 +msgctxt "InputKeys,Gamepad_RightShoulder" +msgid "Gamepad Right Shoulder" +msgstr "Gamepad Right Shoulder" + +#. Key: Gamepad_RightStick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:691 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:691 +msgctxt "InputKeys,Gamepad_RightStick_Down" +msgid "Gamepad Right Thumbstick Down" +msgstr "Gamepad Right Thumbstick Down" + +#. Key: Gamepad_RightStick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:693 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:693 +msgctxt "InputKeys,Gamepad_RightStick_Left" +msgid "Gamepad Right Thumbstick Left" +msgstr "Gamepad Right Thumbstick Left" + +#. Key: Gamepad_RightStick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:692 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:692 +msgctxt "InputKeys,Gamepad_RightStick_Right" +msgid "Gamepad Right Thumbstick Right" +msgstr "Gamepad Right Thumbstick Right" + +#. Key: Gamepad_RightStick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:690 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:690 +msgctxt "InputKeys,Gamepad_RightStick_Up" +msgid "Gamepad Right Thumbstick Up" +msgstr "Gamepad Right Thumbstick Up" + +#. Key: Gamepad_RightThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1165 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1165 +msgctxt "InputKeys,Gamepad_RightThumbstick" +msgid "Gamepad Right Thumbstick Button" +msgstr "Gamepad Right Thumbstick Button" + +#. Key: Gamepad_RightTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1149 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1149 +msgctxt "InputKeys,Gamepad_RightTrigger" +msgid "Gamepad Right Trigger" +msgstr "Gamepad Right Trigger" + +#. Key: Gamepad_RightTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1157 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1157 +msgctxt "InputKeys,Gamepad_RightTriggerAxis" +msgid "Gamepad Right Trigger Axis" +msgstr "Gamepad Right Trigger Axis" + +#. Key: Gamepad_RightX +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:675 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:675 +msgctxt "InputKeys,Gamepad_RightX" +msgid "Gamepad Right Thumbstick X-Axis" +msgstr "Gamepad Right Thumbstick X-Axis" + +#. Key: Gamepad_RightY +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:676 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:676 +msgctxt "InputKeys,Gamepad_RightY" +msgid "Gamepad Right Thumbstick Y-Axis" +msgstr "Gamepad Right Thumbstick Y-Axis" + +#. Key: Gamepad_Special_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1188 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1188 +msgctxt "InputKeys,Gamepad_Special_Left" +msgid "Gamepad Special Left" +msgstr "Gamepad Special Left" + +#. Key: Gamepad_Special_Left_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:744 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:744 +msgctxt "InputKeys,Gamepad_Special_Left_X" +msgid "Touchpad Button X Axis" +msgstr "Touchpad Button X Axis" + +#. Key: Gamepad_Special_Left_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:745 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:745 +msgctxt "InputKeys,Gamepad_Special_Left_Y" +msgid "Touchpad Button Y Axis" +msgstr "Touchpad Button Y Axis" + +#. Key: Gamepad_Special_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1192 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1192 +msgctxt "InputKeys,Gamepad_Special_Right" +msgid "Gamepad Special Right" +msgstr "Gamepad Special Right" + +#. Key: GamepadSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:515 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:515 +msgctxt "InputKeys,GamepadSubCategory" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: Gesture_Flick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:736 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:736 +msgctxt "InputKeys,Gesture_Flick" +msgid "Flick" +msgstr "Flick" + +#. Key: Gesture_Pinch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:735 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:735 +msgctxt "InputKeys,Gesture_Pinch" +msgid "Pinch" +msgstr "Pinch" + +#. Key: Gesture_Rotate +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:737 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:737 +msgctxt "InputKeys,Gesture_Rotate" +msgid "Rotate" +msgstr "Rotate" + +#. Key: GestureSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:733 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:733 +msgctxt "InputKeys,GestureSubCateogry" +msgid "Gesture" +msgstr "Gesture" + +#. Key: Global_Back +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:765 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:765 +msgctxt "InputKeys,Global_Back" +msgid "Global Back" +msgstr "Global Back" + +#. Key: Global_Menu +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:761 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:761 +msgctxt "InputKeys,Global_Menu" +msgid "Global Menu" +msgstr "Global Menu" + +#. Key: Global_Pause +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:763 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:763 +msgctxt "InputKeys,Global_Pause" +msgid "Global Pause" +msgstr "Global Pause" + +#. Key: Global_Play +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:764 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:764 +msgctxt "InputKeys,Global_Play" +msgid "Global Play" +msgstr "Global Play" + +#. Key: Global_View +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:762 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:762 +msgctxt "InputKeys,Global_View" +msgid "Global View" +msgstr "Global View" + +#. Key: Gravity +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:717 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:717 +msgctxt "InputKeys,Gravity" +msgid "Gravity" +msgstr "Gravity" + +#. Key: Home +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:544 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:544 +msgctxt "InputKeys,Home" +msgid "Home" +msgstr "Home" + +#. Key: Hyphen +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:644 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:644 +msgctxt "InputKeys,Hyphen" +msgid "Hyphen" +msgstr "Hyphen" + +#. Key: Insert +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +msgctxt "InputKeys,Insert" +msgid "Insert" +msgstr "Insert" + +#. Key: InsertShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +msgctxt "InputKeys,InsertShort" +msgid "Ins" +msgstr "Ins" + +#. Key: KeyboardSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:517 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:517 +msgctxt "InputKeys,KeyboardSubCategory" +msgid "Keyboard" +msgstr "Keyboard" + +#. Key: Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:546 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:546 +msgctxt "InputKeys,Left" +msgid "Left" +msgstr "Left" + +#. Key: LeftAlt +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:636 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:636 +msgctxt "InputKeys,LeftAlt" +msgid "Left Alt" +msgstr "Left Alt" + +#. Key: LeftBracket +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:649 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:649 +msgctxt "InputKeys,LeftBracket" +msgid "Left Bracket" +msgstr "Left Bracket" + +#. Key: LeftCommand +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:638 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:638 +msgctxt "InputKeys,LeftCommand" +msgid "Left Cmd" +msgstr "Left Cmd" + +#. Key: LeftControl +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:634 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:634 +msgctxt "InputKeys,LeftControl" +msgid "Left Ctrl" +msgstr "Left Ctrl" + +#. Key: LeftMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +msgctxt "InputKeys,LeftMouseButton" +msgid "Left Mouse Button" +msgstr "Left Mouse Button" + +#. Key: LeftMouseButtonShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +msgctxt "InputKeys,LeftMouseButtonShort" +msgid "LMB" +msgstr "LMB" + +#. Key: LeftParantheses +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:655 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:655 +msgctxt "InputKeys,LeftParantheses" +msgid "Left Parantheses" +msgstr "Left Parantheses" + +#. Key: LeftShift +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:632 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:632 +msgctxt "InputKeys,LeftShift" +msgid "Left Shift" +msgstr "Left Shift" + +#. Key: MiddleMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:530 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:530 +msgctxt "InputKeys,MiddleMouseButton" +msgid "Middle Mouse Button" +msgstr "Middle Mouse Button" + +#. Key: MixedReality_Left_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:809 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:809 +msgctxt "InputKeys,MixedReality_Left_Grip_Click" +msgid "Mixed Reality (L) Grip" +msgstr "Mixed Reality (L) Grip" + +#. Key: MixedReality_Left_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:808 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:808 +msgctxt "InputKeys,MixedReality_Left_Menu_Click" +msgid "Mixed Reality (L) Menu" +msgstr "Mixed Reality (L) Menu" + +#. Key: MixedReality_Left_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:814 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:814 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Click" +msgid "Mixed Reality (L) Thumbstick" +msgstr "Mixed Reality (L) Thumbstick" + +#. Key: MixedReality_Left_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:816 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:816 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Down" +msgid "Mixed Reality (L) Thumbstick Down" +msgstr "Mixed Reality (L) Thumbstick Down" + +#. Key: MixedReality_Left_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:817 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:817 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Left" +msgid "Mixed Reality (L) Thumbstick Left" +msgstr "Mixed Reality (L) Thumbstick Left" + +#. Key: MixedReality_Left_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:818 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:818 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Right" +msgid "Mixed Reality (L) Thumbstick Right" +msgstr "Mixed Reality (L) Thumbstick Right" + +#. Key: MixedReality_Left_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:815 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:815 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Up" +msgid "Mixed Reality (L) Thumbstick Up" +msgstr "Mixed Reality (L) Thumbstick Up" + +#. Key: MixedReality_Left_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:812 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:812 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_X" +msgid "Mixed Reality (L) Thumbstick X" +msgstr "Mixed Reality (L) Thumbstick X" + +#. Key: MixedReality_Left_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:813 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:813 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Y" +msgid "Mixed Reality (L) Thumbstick Y" +msgstr "Mixed Reality (L) Thumbstick Y" + +#. Key: MixedReality_Left_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:821 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:821 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Click" +msgid "Mixed Reality (L) Trackpad" +msgstr "Mixed Reality (L) Trackpad" + +#. Key: MixedReality_Left_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:824 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:824 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Down" +msgid "Mixed Reality (L) Trackpad Down" +msgstr "Mixed Reality (L) Trackpad Down" + +#. Key: MixedReality_Left_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:825 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:825 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Left" +msgid "Mixed Reality (L) Trackpad Left" +msgstr "Mixed Reality (L) Trackpad Left" + +#. Key: MixedReality_Left_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:826 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:826 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Right" +msgid "Mixed Reality (L) Trackpad Right" +msgstr "Mixed Reality (L) Trackpad Right" + +#. Key: MixedReality_Left_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:822 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:822 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Touch" +msgid "Mixed Reality (L) Trackpad Touch" +msgstr "Mixed Reality (L) Trackpad Touch" + +#. Key: MixedReality_Left_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:823 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:823 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Up" +msgid "Mixed Reality (L) Trackpad Up" +msgstr "Mixed Reality (L) Trackpad Up" + +#. Key: MixedReality_Left_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:819 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:819 +msgctxt "InputKeys,MixedReality_Left_Trackpad_X" +msgid "Mixed Reality (L) Trackpad X" +msgstr "Mixed Reality (L) Trackpad X" + +#. Key: MixedReality_Left_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:820 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:820 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Y" +msgid "Mixed Reality (L) Trackpad Y" +msgstr "Mixed Reality (L) Trackpad Y" + +#. Key: MixedReality_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:811 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:811 +msgctxt "InputKeys,MixedReality_Left_Trigger_Axis" +msgid "Mixed Reality (L) Trigger Axis" +msgstr "Mixed Reality (L) Trigger Axis" + +#. Key: MixedReality_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:810 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:810 +msgctxt "InputKeys,MixedReality_Left_Trigger_Click" +msgid "Mixed Reality (L) Trigger" +msgstr "Mixed Reality (L) Trigger" + +#. Key: MixedReality_Right_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:828 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:828 +msgctxt "InputKeys,MixedReality_Right_Grip_Click" +msgid "Mixed Reality (R) Grip" +msgstr "Mixed Reality (R) Grip" + +#. Key: MixedReality_Right_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:827 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:827 +msgctxt "InputKeys,MixedReality_Right_Menu_Click" +msgid "Mixed Reality (R) Menu" +msgstr "Mixed Reality (R) Menu" + +#. Key: MixedReality_Right_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:833 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:833 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Click" +msgid "Mixed Reality (R) Thumbstick" +msgstr "Mixed Reality (R) Thumbstick" + +#. Key: MixedReality_Right_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:835 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:835 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Down" +msgid "Mixed Reality (R) Thumbstick Down" +msgstr "Mixed Reality (R) Thumbstick Down" + +#. Key: MixedReality_Right_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:836 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:836 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Left" +msgid "Mixed Reality (R) Thumbstick Left" +msgstr "Mixed Reality (R) Thumbstick Left" + +#. Key: MixedReality_Right_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:837 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:837 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Right" +msgid "Mixed Reality (R) Thumbstick Right" +msgstr "Mixed Reality (R) Thumbstick Right" + +#. Key: MixedReality_Right_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:834 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:834 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Up" +msgid "Mixed Reality (R) Thumbstick Up" +msgstr "Mixed Reality (R) Thumbstick Up" + +#. Key: MixedReality_Right_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:831 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:831 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_X" +msgid "Mixed Reality (R) Thumbstick X" +msgstr "Mixed Reality (R) Thumbstick X" + +#. Key: MixedReality_Right_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:832 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:832 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Y" +msgid "Mixed Reality (R) Thumbstick Y" +msgstr "Mixed Reality (R) Thumbstick Y" + +#. Key: MixedReality_Right_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:840 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:840 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Click" +msgid "Mixed Reality (R) Trackpad" +msgstr "Mixed Reality (R) Trackpad" + +#. Key: MixedReality_Right_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:843 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:843 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Down" +msgid "Mixed Reality (R) Trackpad Down" +msgstr "Mixed Reality (R) Trackpad Down" + +#. Key: MixedReality_Right_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:844 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:844 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Left" +msgid "Mixed Reality (R) Trackpad Left" +msgstr "Mixed Reality (R) Trackpad Left" + +#. Key: MixedReality_Right_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:845 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:845 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Right" +msgid "Mixed Reality (R) Trackpad Right" +msgstr "Mixed Reality (R) Trackpad Right" + +#. Key: MixedReality_Right_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:841 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:841 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Touch" +msgid "Mixed Reality (R) Trackpad Touch" +msgstr "Mixed Reality (R) Trackpad Touch" + +#. Key: MixedReality_Right_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:842 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:842 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Up" +msgid "Mixed Reality (R) Trackpad Up" +msgstr "Mixed Reality (R) Trackpad Up" + +#. Key: MixedReality_Right_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:838 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:838 +msgctxt "InputKeys,MixedReality_Right_Trackpad_X" +msgid "Mixed Reality (R) Trackpad X" +msgstr "Mixed Reality (R) Trackpad X" + +#. Key: MixedReality_Right_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:839 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:839 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Y" +msgid "Mixed Reality (R) Trackpad Y" +msgstr "Mixed Reality (R) Trackpad Y" + +#. Key: MixedReality_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:830 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:830 +msgctxt "InputKeys,MixedReality_Right_Trigger_Axis" +msgid "Mixed Reality (R) Trigger Axis" +msgstr "Mixed Reality (R) Trigger Axis" + +#. Key: MixedReality_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:829 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:829 +msgctxt "InputKeys,MixedReality_Right_Trigger_Click" +msgid "Mixed Reality (R) Trigger" +msgstr "Mixed Reality (R) Trigger" + +#. Key: MixedRealitySubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:806 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:806 +msgctxt "InputKeys,MixedRealitySubCategory" +msgid "Windows Mixed Reality" +msgstr "Windows Mixed Reality" + +#. Key: MotionSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:713 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:713 +msgctxt "InputKeys,MotionSubCateogry" +msgid "Motion" +msgstr "Motion" + +#. Key: Mouse2D +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:523 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:523 +msgctxt "InputKeys,Mouse2D" +msgid "Mouse XY 2D-Axis" +msgstr "Mouse XY 2D-Axis" + +#. Key: MouseScrollDown +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:526 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:526 +msgctxt "InputKeys,MouseScrollDown" +msgid "Mouse Wheel Down" +msgstr "Mouse Wheel Down" + +#. Key: MouseScrollUp +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:525 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:525 +msgctxt "InputKeys,MouseScrollUp" +msgid "Mouse Wheel Up" +msgstr "Mouse Wheel Up" + +#. Key: MouseSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:516 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:516 +msgctxt "InputKeys,MouseSubCategory" +msgid "Mouse" +msgstr "Mouse" + +#. Key: MouseWheelAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:524 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:524 +msgctxt "InputKeys,MouseWheelAxis" +msgid "Mouse Wheel Axis" +msgstr "Mouse Wheel Axis" + +#. Key: MouseX +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:521 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:521 +msgctxt "InputKeys,MouseX" +msgid "Mouse X" +msgstr "Mouse X" + +#. Key: MouseY +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:522 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:522 +msgctxt "InputKeys,MouseY" +msgid "Mouse Y" +msgstr "Mouse Y" + +#. Key: Multiply +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:610 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:610 +msgctxt "InputKeys,Multiply" +msgid "Num *" +msgstr "Num *" + +#. Key: NumLock +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:629 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:629 +msgctxt "InputKeys,NumLock" +msgid "Num Lock" +msgstr "Num Lock" + +#. Key: NumPadEight +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:607 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:607 +msgctxt "InputKeys,NumPadEight" +msgid "Num 8" +msgstr "Num 8" + +#. Key: NumPadFive +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:604 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:604 +msgctxt "InputKeys,NumPadFive" +msgid "Num 5" +msgstr "Num 5" + +#. Key: NumPadFour +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:603 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:603 +msgctxt "InputKeys,NumPadFour" +msgid "Num 4" +msgstr "Num 4" + +#. Key: NumPadNine +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:608 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:608 +msgctxt "InputKeys,NumPadNine" +msgid "Num 9" +msgstr "Num 9" + +#. Key: NumPadOne +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:600 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:600 +msgctxt "InputKeys,NumPadOne" +msgid "Num 1" +msgstr "Num 1" + +#. Key: NumPadSeven +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:606 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:606 +msgctxt "InputKeys,NumPadSeven" +msgid "Num 7" +msgstr "Num 7" + +#. Key: NumPadSix +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:605 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:605 +msgctxt "InputKeys,NumPadSix" +msgid "Num 6" +msgstr "Num 6" + +#. Key: NumPadThree +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:602 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:602 +msgctxt "InputKeys,NumPadThree" +msgid "Num 3" +msgstr "Num 3" + +#. Key: NumPadTwo +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:601 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:601 +msgctxt "InputKeys,NumPadTwo" +msgid "Num 2" +msgstr "Num 2" + +#. Key: NumPadZero +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:599 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:599 +msgctxt "InputKeys,NumPadZero" +msgid "Num 0" +msgstr "Num 0" + +#. Key: OculusTouch_Left_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:856 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:856 +msgctxt "InputKeys,OculusTouch_Left_Grip_Axis" +msgid "Oculus Touch (L) Grip Axis" +msgstr "Oculus Touch (L) Grip Axis" + +#. Key: OculusTouch_Left_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:855 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:855 +msgctxt "InputKeys,OculusTouch_Left_Grip_Click" +msgid "Oculus Touch (L) Grip" +msgstr "Oculus Touch (L) Grip" + +#. Key: OculusTouch_Left_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:854 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:854 +msgctxt "InputKeys,OculusTouch_Left_Menu_Click" +msgid "Oculus Touch (L) Menu" +msgstr "Oculus Touch (L) Menu" + +#. Key: OculusTouch_Left_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:862 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:862 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Click" +msgid "Oculus Touch (L) Thumbstick" +msgstr "Oculus Touch (L) Thumbstick" + +#. Key: OculusTouch_Left_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:865 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:865 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Down" +msgid "Oculus Touch (L) Thumbstick Down" +msgstr "Oculus Touch (L) Thumbstick Down" + +#. Key: OculusTouch_Left_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:866 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:866 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Left" +msgid "Oculus Touch (L) Thumbstick Left" +msgstr "Oculus Touch (L) Thumbstick Left" + +#. Key: OculusTouch_Left_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:867 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:867 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Right" +msgid "Oculus Touch (L) Thumbstick Right" +msgstr "Oculus Touch (L) Thumbstick Right" + +#. Key: OculusTouch_Left_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:863 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:863 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Touch" +msgid "Oculus Touch (L) Thumbstick Touch" +msgstr "Oculus Touch (L) Thumbstick Touch" + +#. Key: OculusTouch_Left_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:864 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:864 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Up" +msgid "Oculus Touch (L) Thumbstick Up" +msgstr "Oculus Touch (L) Thumbstick Up" + +#. Key: OculusTouch_Left_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:860 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:860 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_X" +msgid "Oculus Touch (L) Thumbstick X" +msgstr "Oculus Touch (L) Thumbstick X" + +#. Key: OculusTouch_Left_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:861 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:861 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Y" +msgid "Oculus Touch (L) Thumbstick Y" +msgstr "Oculus Touch (L) Thumbstick Y" + +#. Key: OculusTouch_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:858 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:858 +msgctxt "InputKeys,OculusTouch_Left_Trigger_Axis" +msgid "Oculus Touch (L) Trigger Axis" +msgstr "Oculus Touch (L) Trigger Axis" + +#. Key: OculusTouch_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:857 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:857 +msgctxt "InputKeys,OculusTouch_Left_Trigger_Click" +msgid "Oculus Touch (L) Trigger" +msgstr "Oculus Touch (L) Trigger" + +#. Key: OculusTouch_Left_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:859 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:859 +msgctxt "InputKeys,OculusTouch_Left_Trigger_Touch" +msgid "Oculus Touch (L) Trigger Touch" +msgstr "Oculus Touch (L) Trigger Touch" + +#. Key: OculusTouch_Left_X_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:850 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:850 +msgctxt "InputKeys,OculusTouch_Left_X_Click" +msgid "Oculus Touch (L) X Press" +msgstr "Oculus Touch (L) X Press" + +#. Key: OculusTouch_Left_X_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:852 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:852 +msgctxt "InputKeys,OculusTouch_Left_X_Touch" +msgid "Oculus Touch (L) X Touch" +msgstr "Oculus Touch (L) X Touch" + +#. Key: OculusTouch_Left_Y_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:851 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:851 +msgctxt "InputKeys,OculusTouch_Left_Y_Click" +msgid "Oculus Touch (L) Y Press" +msgstr "Oculus Touch (L) Y Press" + +#. Key: OculusTouch_Left_Y_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:853 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:853 +msgctxt "InputKeys,OculusTouch_Left_Y_Touch" +msgid "Oculus Touch (L) Y Touch" +msgstr "Oculus Touch (L) Y Touch" + +#. Key: OculusTouch_Right_A_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:868 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:868 +msgctxt "InputKeys,OculusTouch_Right_A_Click" +msgid "Oculus Touch (R) A Press" +msgstr "Oculus Touch (R) A Press" + +#. Key: OculusTouch_Right_A_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:870 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:870 +msgctxt "InputKeys,OculusTouch_Right_A_Touch" +msgid "Oculus Touch (R) A Touch" +msgstr "Oculus Touch (R) A Touch" + +#. Key: OculusTouch_Right_B_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:869 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:869 +msgctxt "InputKeys,OculusTouch_Right_B_Click" +msgid "Oculus Touch (R) B Press" +msgstr "Oculus Touch (R) B Press" + +#. Key: OculusTouch_Right_B_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:871 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:871 +msgctxt "InputKeys,OculusTouch_Right_B_Touch" +msgid "Oculus Touch (R) B Touch" +msgstr "Oculus Touch (R) B Touch" + +#. Key: OculusTouch_Right_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:874 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:874 +msgctxt "InputKeys,OculusTouch_Right_Grip_Axis" +msgid "Oculus Touch (R) Grip Axis" +msgstr "Oculus Touch (R) Grip Axis" + +#. Key: OculusTouch_Right_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:873 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:873 +msgctxt "InputKeys,OculusTouch_Right_Grip_Click" +msgid "Oculus Touch (R) Grip" +msgstr "Oculus Touch (R) Grip" + +#. Key: OculusTouch_Right_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:872 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:872 +msgctxt "InputKeys,OculusTouch_Right_System_Click" +msgid "Oculus Touch (R) System" +msgstr "Oculus Touch (R) System" + +#. Key: OculusTouch_Right_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:880 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:880 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Click" +msgid "Oculus Touch (R) Thumbstick" +msgstr "Oculus Touch (R) Thumbstick" + +#. Key: OculusTouch_Right_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:883 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:883 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Down" +msgid "Oculus Touch (R) Thumbstick Down" +msgstr "Oculus Touch (R) Thumbstick Down" + +#. Key: OculusTouch_Right_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:884 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:884 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Left" +msgid "Oculus Touch (R) Thumbstick Left" +msgstr "Oculus Touch (R) Thumbstick Left" + +#. Key: OculusTouch_Right_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:885 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:885 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Right" +msgid "Oculus Touch (R) Thumbstick Right" +msgstr "Oculus Touch (R) Thumbstick Right" + +#. Key: OculusTouch_Right_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:881 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:881 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Touch" +msgid "Oculus Touch (R) Thumbstick Touch" +msgstr "Oculus Touch (R) Thumbstick Touch" + +#. Key: OculusTouch_Right_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:882 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:882 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Up" +msgid "Oculus Touch (R) Thumbstick Up" +msgstr "Oculus Touch (R) Thumbstick Up" + +#. Key: OculusTouch_Right_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:878 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:878 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_X" +msgid "Oculus Touch (R) Thumbstick X" +msgstr "Oculus Touch (R) Thumbstick X" + +#. Key: OculusTouch_Right_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:879 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:879 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Y" +msgid "Oculus Touch (R) Thumbstick Y" +msgstr "Oculus Touch (R) Thumbstick Y" + +#. Key: OculusTouch_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:876 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:876 +msgctxt "InputKeys,OculusTouch_Right_Trigger_Axis" +msgid "Oculus Touch (R) Trigger Axis" +msgstr "Oculus Touch (R) Trigger Axis" + +#. Key: OculusTouch_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:875 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:875 +msgctxt "InputKeys,OculusTouch_Right_Trigger_Click" +msgid "Oculus Touch (R) Trigger" +msgstr "Oculus Touch (R) Trigger" + +#. Key: OculusTouch_Right_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:877 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:877 +msgctxt "InputKeys,OculusTouch_Right_Trigger_Touch" +msgid "Oculus Touch (R) Trigger Touch" +msgstr "Oculus Touch (R) Trigger Touch" + +#. Key: OculusTouchSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:848 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:848 +msgctxt "InputKeys,OculusTouchSubCategory" +msgid "Oculus Touch" +msgstr "Oculus Touch" + +#. Key: PageDown +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +msgctxt "InputKeys,PageDown" +msgid "Page Down" +msgstr "Page Down" + +#. Key: PageDownShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +msgctxt "InputKeys,PageDownShort" +msgid "PgDn" +msgstr "PgDn" + +#. Key: PageUp +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +msgctxt "InputKeys,PageUp" +msgid "Page Up" +msgstr "Page Up" + +#. Key: PageUpShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +msgctxt "InputKeys,PageUpShort" +msgid "PgUp" +msgstr "PgUp" + +#. Key: Pause +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:536 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:536 +msgctxt "InputKeys,Pause" +msgid "Pause" +msgstr "Pause" + +#. Key: Period +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:646 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:646 +msgctxt "InputKeys,Period" +msgid "Period" +msgstr "Period" + +#. Key: PS4_Gamepad_FaceButton_Bottom +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1054 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1054 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Bottom" +msgid "Gamepad X" +msgstr "Gamepad X" + +#. Key: PS4_Gamepad_FaceButton_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1062 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1062 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Left" +msgid "Gamepad Square" +msgstr "Gamepad Square" + +#. Key: PS4_Gamepad_FaceButton_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1058 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1058 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Right" +msgid "Gamepad Circle" +msgstr "Gamepad Circle" + +#. Key: PS4_Gamepad_FaceButton_Top +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1066 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1066 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Top" +msgid "Gamepad Triangle" +msgstr "Gamepad Triangle" + +#. Key: PS4_Gamepad_LeftShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1078 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1078 +msgctxt "InputKeys,PS4_Gamepad_LeftShoulder" +msgid "Gamepad L1" +msgstr "Gamepad L1" + +#. Key: PS4_Gamepad_LeftThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1102 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1102 +msgctxt "InputKeys,PS4_Gamepad_LeftThumbstick" +msgid "Gamepad L3" +msgstr "Gamepad L3" + +#. Key: PS4_Gamepad_LeftTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1086 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1086 +msgctxt "InputKeys,PS4_Gamepad_LeftTrigger" +msgid "Gamepad L2" +msgstr "Gamepad L2" + +#. Key: PS4_Gamepad_LeftTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1094 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1094 +msgctxt "InputKeys,PS4_Gamepad_LeftTriggerAxis" +msgid "Gamepad L2 Axis" +msgstr "Gamepad L2 Axis" + +#. Key: PS4_Gamepad_RightShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1082 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1082 +msgctxt "InputKeys,PS4_Gamepad_RightShoulder" +msgid "Gamepad R1" +msgstr "Gamepad R1" + +#. Key: PS4_Gamepad_RightThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1106 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1106 +msgctxt "InputKeys,PS4_Gamepad_RightThumbstick" +msgid "Gamepad R3" +msgstr "Gamepad R3" + +#. Key: PS4_Gamepad_RightTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1090 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1090 +msgctxt "InputKeys,PS4_Gamepad_RightTrigger" +msgid "Gamepad R2" +msgstr "Gamepad R2" + +#. Key: PS4_Gamepad_RightTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1098 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1098 +msgctxt "InputKeys,PS4_Gamepad_RightTriggerAxis" +msgid "Gamepad R2 Axis" +msgstr "Gamepad R2 Axis" + +#. Key: PS4_Gamepad_Special_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1070 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1070 +msgctxt "InputKeys,PS4_Gamepad_Special_Left" +msgid "Gamepad Touchpad Button" +msgstr "Gamepad Touchpad Button" + +#. Key: PS4_Gamepad_Special_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1074 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1074 +msgctxt "InputKeys,PS4_Gamepad_Special_Right" +msgid "Gamepad Options" +msgstr "Gamepad Options" + +#. Key: PS4_Special +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:742 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:742 +msgctxt "InputKeys,PS4_Special" +msgid "PS4_Special_DEPRECATED" +msgstr "PS4_Special_DEPRECATED" + +#. Key: Quote +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:653 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:653 +msgctxt "InputKeys,Quote" +msgid "Quote" +msgstr "Quote" + +#. Key: Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:548 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:548 +msgctxt "InputKeys,Right" +msgid "Right" +msgstr "Right" + +#. Key: RightAlt +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:637 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:637 +msgctxt "InputKeys,RightAlt" +msgid "Right Alt" +msgstr "Right Alt" + +#. Key: RightBracket +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:651 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:651 +msgctxt "InputKeys,RightBracket" +msgid "Right Bracket" +msgstr "Right Bracket" + +#. Key: RightCommand +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:639 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:639 +msgctxt "InputKeys,RightCommand" +msgid "Right Cmd" +msgstr "Right Cmd" + +#. Key: RightControl +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:635 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:635 +msgctxt "InputKeys,RightControl" +msgid "Right Ctrl" +msgstr "Right Ctrl" + +#. Key: RightMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +msgctxt "InputKeys,RightMouseButton" +msgid "Right Mouse Button" +msgstr "Right Mouse Button" + +#. Key: RightMouseButtonShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +msgctxt "InputKeys,RightMouseButtonShort" +msgid "RMB" +msgstr "RMB" + +#. Key: RightParantheses +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:656 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:656 +msgctxt "InputKeys,RightParantheses" +msgid "Right Parantheses" +msgstr "Right Parantheses" + +#. Key: RightShift +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:633 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:633 +msgctxt "InputKeys,RightShift" +msgid "Right Shift" +msgstr "Right Shift" + +#. Key: RotationRate +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:716 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:716 +msgctxt "InputKeys,RotationRate" +msgid "Rotation Rate" +msgstr "Rotation Rate" + +#. Key: ScrollLock +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:630 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:630 +msgctxt "InputKeys,ScrollLock" +msgid "Scroll Lock" +msgstr "Scroll Lock" + +#. Key: Semicolon +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:641 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:641 +msgctxt "InputKeys,Semicolon" +msgid "Semicolon" +msgstr "Semicolon" + +#. Key: Slash +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:647 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:647 +msgctxt "InputKeys,Slash" +msgid "Slash" +msgstr "Slash" + +#. Key: SpaceBar +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +msgctxt "InputKeys,SpaceBar" +msgid "Space Bar" +msgstr "Space Bar" + +#. Key: SpaceBarShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +msgctxt "InputKeys,SpaceBarShort" +msgid "Space" +msgstr "Space" + +#. Key: SpecialGamepadSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:740 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:740 +msgctxt "InputKeys,SpecialGamepadSubCategory" +msgid "SpecialGamepad" +msgstr "SpecialGamepad" + +#. Key: Steam_Back_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:755 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:755 +msgctxt "InputKeys,Steam_Back_Left" +msgid "Steam Back Left" +msgstr "Steam Back Left" + +#. Key: Steam_Back_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:756 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:756 +msgctxt "InputKeys,Steam_Back_Right" +msgid "Steam Back Right" +msgstr "Steam Back Right" + +#. Key: Steam_Touch_0 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:751 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:751 +msgctxt "InputKeys,Steam_Touch_0" +msgid "Steam Touch 0" +msgstr "Steam Touch 0" + +#. Key: Steam_Touch_1 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:752 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:752 +msgctxt "InputKeys,Steam_Touch_1" +msgid "Steam Touch 1" +msgstr "Steam Touch 1" + +#. Key: Steam_Touch_2 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:753 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:753 +msgctxt "InputKeys,Steam_Touch_2" +msgid "Steam Touch 2" +msgstr "Steam Touch 2" + +#. Key: Steam_Touch_3 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:754 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:754 +msgctxt "InputKeys,Steam_Touch_3" +msgid "Steam Touch 3" +msgstr "Steam Touch 3" + +#. Key: SteamSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:749 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:749 +msgctxt "InputKeys,SteamSubCateogry" +msgid "Steam" +msgstr "Steam" + +#. Key: Subtract +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:612 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:612 +msgctxt "InputKeys,Subtract" +msgid "Num -" +msgstr "Num -" + +#. Key: Tab +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:534 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:534 +msgctxt "InputKeys,Tab" +msgid "Tab" +msgstr "Tab" + +#. Key: ThumbMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:531 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:531 +msgctxt "InputKeys,ThumbMouseButton" +msgid "Thumb Mouse Button" +msgstr "Thumb Mouse Button" + +#. Key: ThumbMouseButton2 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:532 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:532 +msgctxt "InputKeys,ThumbMouseButton2" +msgid "Thumb Mouse Button 2" +msgstr "Thumb Mouse Button 2" + +#. Key: Tilt +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:715 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:715 +msgctxt "InputKeys,Tilt" +msgid "Tilt" +msgstr "Tilt" + +#. Key: TouchFormat +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:726 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:726 +msgctxt "InputKeys,TouchFormat" +msgid "Touch {0}" +msgstr "Touch {0}" + +#. Key: TouchSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:721 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:721 +msgctxt "InputKeys,TouchSubCateogry" +msgid "Touch" +msgstr "Touch" + +#. Key: Underscore +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:645 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:645 +msgctxt "InputKeys,Underscore" +msgid "Underscore" +msgstr "Underscore" + +#. Key: Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:547 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:547 +msgctxt "InputKeys,Up" +msgid "Up" +msgstr "Up" + +#. Key: ValveIndex_Left_A_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:890 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:890 +msgctxt "InputKeys,ValveIndex_Left_A_Click" +msgid "Valve Index (L) A Press" +msgstr "Valve Index (L) A Press" + +#. Key: ValveIndex_Left_A_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:892 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:892 +msgctxt "InputKeys,ValveIndex_Left_A_Touch" +msgid "Valve Index (L) A Touch" +msgstr "Valve Index (L) A Touch" + +#. Key: ValveIndex_Left_B_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:891 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:891 +msgctxt "InputKeys,ValveIndex_Left_B_Click" +msgid "Valve Index (L) B Press" +msgstr "Valve Index (L) B Press" + +#. Key: ValveIndex_Left_B_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:893 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:893 +msgctxt "InputKeys,ValveIndex_Left_B_Touch" +msgid "Valve Index (L) B Touch" +msgstr "Valve Index (L) B Touch" + +#. Key: ValveIndex_Left_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:896 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:896 +msgctxt "InputKeys,ValveIndex_Left_Grip_Axis" +msgid "Valve Index (L) Grip Axis" +msgstr "Valve Index (L) Grip Axis" + +#. Key: ValveIndex_Left_Grip_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:897 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:897 +msgctxt "InputKeys,ValveIndex_Left_Grip_Force" +msgid "Valve Index (L) Grip Force" +msgstr "Valve Index (L) Grip Force" + +#. Key: ValveIndex_Left_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:894 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:894 +msgctxt "InputKeys,ValveIndex_Left_System_Click" +msgid "Valve Index (L) System" +msgstr "Valve Index (L) System" + +#. Key: ValveIndex_Left_System_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:895 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:895 +msgctxt "InputKeys,ValveIndex_Left_System_Touch" +msgid "Valve Index (L) System Touch" +msgstr "Valve Index (L) System Touch" + +#. Key: ValveIndex_Left_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:903 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:903 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Click" +msgid "Valve Index (L) Thumbstick" +msgstr "Valve Index (L) Thumbstick" + +#. Key: ValveIndex_Left_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:906 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:906 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Down" +msgid "Valve Index (L) Thumbstick Down" +msgstr "Valve Index (L) Thumbstick Down" + +#. Key: ValveIndex_Left_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:907 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:907 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Left" +msgid "Valve Index (L) Thumbstick Left" +msgstr "Valve Index (L) Thumbstick Left" + +#. Key: ValveIndex_Left_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:908 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:908 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Right" +msgid "Valve Index (L) Thumbstick Right" +msgstr "Valve Index (L) Thumbstick Right" + +#. Key: ValveIndex_Left_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:904 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:904 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Touch" +msgid "Valve Index (L) Thumbstick Touch" +msgstr "Valve Index (L) Thumbstick Touch" + +#. Key: ValveIndex_Left_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:905 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:905 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Up" +msgid "Valve Index (L) Thumbstick Up" +msgstr "Valve Index (L) Thumbstick Up" + +#. Key: ValveIndex_Left_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:901 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:901 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_X" +msgid "Valve Index (L) Thumbstick X" +msgstr "Valve Index (L) Thumbstick X" + +#. Key: ValveIndex_Left_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:902 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:902 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Y" +msgid "Valve Index (L) Thumbstick Y" +msgstr "Valve Index (L) Thumbstick Y" + +#. Key: ValveIndex_Left_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:914 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:914 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Down" +msgid "Valve Index (L) Trackpad Down" +msgstr "Valve Index (L) Trackpad Down" + +#. Key: ValveIndex_Left_Trackpad_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:911 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:911 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Force" +msgid "Valve Index (L) Trackpad Force" +msgstr "Valve Index (L) Trackpad Force" + +#. Key: ValveIndex_Left_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:915 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:915 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Left" +msgid "Valve Index (L) Trackpad Left" +msgstr "Valve Index (L) Trackpad Left" + +#. Key: ValveIndex_Left_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:916 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:916 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Right" +msgid "Valve Index (L) Trackpad Right" +msgstr "Valve Index (L) Trackpad Right" + +#. Key: ValveIndex_Left_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:912 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:912 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Touch" +msgid "Valve Index (L) Trackpad Touch" +msgstr "Valve Index (L) Trackpad Touch" + +#. Key: ValveIndex_Left_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:913 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:913 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Up" +msgid "Valve Index (L) Trackpad Up" +msgstr "Valve Index (L) Trackpad Up" + +#. Key: ValveIndex_Left_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:909 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:909 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_X" +msgid "Valve Index (L) Trackpad X" +msgstr "Valve Index (L) Trackpad X" + +#. Key: ValveIndex_Left_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:910 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:910 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Y" +msgid "Valve Index (L) Trackpad Y" +msgstr "Valve Index (L) Trackpad Y" + +#. Key: ValveIndex_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:899 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:899 +msgctxt "InputKeys,ValveIndex_Left_Trigger_Axis" +msgid "Valve Index (L) Trigger Axis" +msgstr "Valve Index (L) Trigger Axis" + +#. Key: ValveIndex_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:898 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:898 +msgctxt "InputKeys,ValveIndex_Left_Trigger_Click" +msgid "Valve Index (L) Trigger" +msgstr "Valve Index (L) Trigger" + +#. Key: ValveIndex_Left_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:900 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:900 +msgctxt "InputKeys,ValveIndex_Left_Trigger_Touch" +msgid "Valve Index (L) Trigger Touch" +msgstr "Valve Index (L) Trigger Touch" + +#. Key: ValveIndex_Right_A_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:917 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:917 +msgctxt "InputKeys,ValveIndex_Right_A_Click" +msgid "Valve Index (R) A Press" +msgstr "Valve Index (R) A Press" + +#. Key: ValveIndex_Right_A_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:919 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:919 +msgctxt "InputKeys,ValveIndex_Right_A_Touch" +msgid "Valve Index (R) A Touch" +msgstr "Valve Index (R) A Touch" + +#. Key: ValveIndex_Right_B_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:918 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:918 +msgctxt "InputKeys,ValveIndex_Right_B_Click" +msgid "Valve Index (R) B Press" +msgstr "Valve Index (R) B Press" + +#. Key: ValveIndex_Right_B_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:920 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:920 +msgctxt "InputKeys,ValveIndex_Right_B_Touch" +msgid "Valve Index (R) B Touch" +msgstr "Valve Index (R) B Touch" + +#. Key: ValveIndex_Right_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:923 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:923 +msgctxt "InputKeys,ValveIndex_Right_Grip_Axis" +msgid "Valve Index (R) Grip Axis" +msgstr "Valve Index (R) Grip Axis" + +#. Key: ValveIndex_Right_Grip_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:924 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:924 +msgctxt "InputKeys,ValveIndex_Right_Grip_Force" +msgid "Valve Index (R) Grip Force" +msgstr "Valve Index (R) Grip Force" + +#. Key: ValveIndex_Right_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:921 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:921 +msgctxt "InputKeys,ValveIndex_Right_System_Click" +msgid "Valve Index (R) System" +msgstr "Valve Index (R) System" + +#. Key: ValveIndex_Right_System_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:922 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:922 +msgctxt "InputKeys,ValveIndex_Right_System_Touch" +msgid "Valve Index (R) System Touch" +msgstr "Valve Index (R) System Touch" + +#. Key: ValveIndex_Right_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:930 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:930 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Click" +msgid "Valve Index (R) Thumbstick" +msgstr "Valve Index (R) Thumbstick" + +#. Key: ValveIndex_Right_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:933 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:933 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Down" +msgid "Valve Index (R) Thumbstick Down" +msgstr "Valve Index (R) Thumbstick Down" + +#. Key: ValveIndex_Right_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:934 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:934 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Left" +msgid "Valve Index (R) Thumbstick Left" +msgstr "Valve Index (R) Thumbstick Left" + +#. Key: ValveIndex_Right_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:935 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:935 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Right" +msgid "Valve Index (R) Thumbstick Right" +msgstr "Valve Index (R) Thumbstick Right" + +#. Key: ValveIndex_Right_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:931 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:931 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Touch" +msgid "Valve Index (R) Thumbstick Touch" +msgstr "Valve Index (R) Thumbstick Touch" + +#. Key: ValveIndex_Right_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:932 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:932 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Up" +msgid "Valve Index (R) Thumbstick Up" +msgstr "Valve Index (R) Thumbstick Up" + +#. Key: ValveIndex_Right_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:928 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:928 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_X" +msgid "Valve Index (R) Thumbstick X" +msgstr "Valve Index (R) Thumbstick X" + +#. Key: ValveIndex_Right_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:929 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:929 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Y" +msgid "Valve Index (R) Thumbstick Y" +msgstr "Valve Index (R) Thumbstick Y" + +#. Key: ValveIndex_Right_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:941 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:941 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Down" +msgid "Valve Index (R) Trackpad Down" +msgstr "Valve Index (R) Trackpad Down" + +#. Key: ValveIndex_Right_Trackpad_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:938 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:938 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Force" +msgid "Valve Index (R) Trackpad Force" +msgstr "Valve Index (R) Trackpad Force" + +#. Key: ValveIndex_Right_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:942 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:942 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Left" +msgid "Valve Index (R) Trackpad Left" +msgstr "Valve Index (R) Trackpad Left" + +#. Key: ValveIndex_Right_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:943 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:943 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Right" +msgid "Valve Index (R) Trackpad Right" +msgstr "Valve Index (R) Trackpad Right" + +#. Key: ValveIndex_Right_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:939 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:939 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Touch" +msgid "Valve Index (R) Trackpad Touch" +msgstr "Valve Index (R) Trackpad Touch" + +#. Key: ValveIndex_Right_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:940 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:940 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Up" +msgid "Valve Index (R) Trackpad Up" +msgstr "Valve Index (R) Trackpad Up" + +#. Key: ValveIndex_Right_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:936 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:936 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_X" +msgid "Valve Index (R) Trackpad X" +msgstr "Valve Index (R) Trackpad X" + +#. Key: ValveIndex_Right_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:937 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:937 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Y" +msgid "Valve Index (R) Trackpad Y" +msgstr "Valve Index (R) Trackpad Y" + +#. Key: ValveIndex_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:926 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:926 +msgctxt "InputKeys,ValveIndex_Right_Trigger_Axis" +msgid "Valve Index (R) Trigger Axis" +msgstr "Valve Index (R) Trigger Axis" + +#. Key: ValveIndex_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:925 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:925 +msgctxt "InputKeys,ValveIndex_Right_Trigger_Click" +msgid "Valve Index (R) Trigger" +msgstr "Valve Index (R) Trigger" + +#. Key: ValveIndex_Right_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:927 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:927 +msgctxt "InputKeys,ValveIndex_Right_Trigger_Touch" +msgid "Valve Index (R) Trigger Touch" +msgstr "Valve Index (R) Trigger Touch" + +#. Key: ValveIndexSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:888 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:888 +msgctxt "InputKeys,ValveIndexSubCategory" +msgid "Valve Index" +msgstr "Valve Index" + +#. Key: Vive_Left_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:779 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:779 +msgctxt "InputKeys,Vive_Left_Grip_Click" +msgid "Vive (L) Grip" +msgstr "Vive (L) Grip" + +#. Key: Vive_Left_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:780 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:780 +msgctxt "InputKeys,Vive_Left_Menu_Click" +msgid "Vive (L) Menu" +msgstr "Vive (L) Menu" + +#. Key: Vive_Left_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:778 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:778 +msgctxt "InputKeys,Vive_Left_System_Click" +msgid "Vive (L) System" +msgstr "Vive (L) System" + +#. Key: Vive_Left_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:785 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:785 +msgctxt "InputKeys,Vive_Left_Trackpad_Click" +msgid "Vive (L) Trackpad" +msgstr "Vive (L) Trackpad" + +#. Key: Vive_Left_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:788 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:788 +msgctxt "InputKeys,Vive_Left_Trackpad_Down" +msgid "Vive (L) Trackpad Down" +msgstr "Vive (L) Trackpad Down" + +#. Key: Vive_Left_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:789 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:789 +msgctxt "InputKeys,Vive_Left_Trackpad_Left" +msgid "Vive (L) Trackpad Left" +msgstr "Vive (L) Trackpad Left" + +#. Key: Vive_Left_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:790 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:790 +msgctxt "InputKeys,Vive_Left_Trackpad_Right" +msgid "Vive (L) Trackpad Right" +msgstr "Vive (L) Trackpad Right" + +#. Key: Vive_Left_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:786 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:786 +msgctxt "InputKeys,Vive_Left_Trackpad_Touch" +msgid "Vive (L) Trackpad Touch" +msgstr "Vive (L) Trackpad Touch" + +#. Key: Vive_Left_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:787 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:787 +msgctxt "InputKeys,Vive_Left_Trackpad_Up" +msgid "Vive (L) Trackpad Up" +msgstr "Vive (L) Trackpad Up" + +#. Key: Vive_Left_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:783 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:783 +msgctxt "InputKeys,Vive_Left_Trackpad_X" +msgid "Vive (L) Trackpad X" +msgstr "Vive (L) Trackpad X" + +#. Key: Vive_Left_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:784 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:784 +msgctxt "InputKeys,Vive_Left_Trackpad_Y" +msgid "Vive (L) Trackpad Y" +msgstr "Vive (L) Trackpad Y" + +#. Key: Vive_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:782 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:782 +msgctxt "InputKeys,Vive_Left_Trigger_Axis" +msgid "Vive (L) Trigger Axis" +msgstr "Vive (L) Trigger Axis" + +#. Key: Vive_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:781 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:781 +msgctxt "InputKeys,Vive_Left_Trigger_Click" +msgid "Vive (L) Trigger" +msgstr "Vive (L) Trigger" + +#. Key: Vive_Right_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:792 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:792 +msgctxt "InputKeys,Vive_Right_Grip_Click" +msgid "Vive (R) Grip" +msgstr "Vive (R) Grip" + +#. Key: Vive_Right_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:793 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:793 +msgctxt "InputKeys,Vive_Right_Menu_Click" +msgid "Vive (R) Menu" +msgstr "Vive (R) Menu" + +#. Key: Vive_Right_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:791 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:791 +msgctxt "InputKeys,Vive_Right_System_Click" +msgid "Vive (R) System" +msgstr "Vive (R) System" + +#. Key: Vive_Right_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:798 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:798 +msgctxt "InputKeys,Vive_Right_Trackpad_Click" +msgid "Vive (R) Trackpad" +msgstr "Vive (R) Trackpad" + +#. Key: Vive_Right_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:801 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:801 +msgctxt "InputKeys,Vive_Right_Trackpad_Down" +msgid "Vive (R) Trackpad Down" +msgstr "Vive (R) Trackpad Down" + +#. Key: Vive_Right_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:802 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:802 +msgctxt "InputKeys,Vive_Right_Trackpad_Left" +msgid "Vive (R) Trackpad Left" +msgstr "Vive (R) Trackpad Left" + +#. Key: Vive_Right_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:803 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:803 +msgctxt "InputKeys,Vive_Right_Trackpad_Right" +msgid "Vive (R) Trackpad Right" +msgstr "Vive (R) Trackpad Right" + +#. Key: Vive_Right_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:799 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:799 +msgctxt "InputKeys,Vive_Right_Trackpad_Touch" +msgid "Vive (R) Trackpad Touch" +msgstr "Vive (R) Trackpad Touch" + +#. Key: Vive_Right_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:800 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:800 +msgctxt "InputKeys,Vive_Right_Trackpad_Up" +msgid "Vive (R) Trackpad Up" +msgstr "Vive (R) Trackpad Up" + +#. Key: Vive_Right_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:796 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:796 +msgctxt "InputKeys,Vive_Right_Trackpad_X" +msgid "Vive (R) Trackpad X" +msgstr "Vive (R) Trackpad X" + +#. Key: Vive_Right_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:797 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:797 +msgctxt "InputKeys,Vive_Right_Trackpad_Y" +msgid "Vive (R) Trackpad Y" +msgstr "Vive (R) Trackpad Y" + +#. Key: Vive_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:795 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:795 +msgctxt "InputKeys,Vive_Right_Trigger_Axis" +msgid "Vive (R) Trigger Axis" +msgstr "Vive (R) Trigger Axis" + +#. Key: Vive_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:794 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:794 +msgctxt "InputKeys,Vive_Right_Trigger_Click" +msgid "Vive (R) Trigger" +msgstr "Vive (R) Trigger" + +#. Key: ViveSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:776 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:776 +msgctxt "InputKeys,ViveSubCategory" +msgid "HTC Vive" +msgstr "HTC Vive" + +#. Key: XBoxOne_Gamepad_FaceButton_Bottom +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1113 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1113 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Bottom" +msgid "Gamepad A" +msgstr "Gamepad A" + +#. Key: XBoxOne_Gamepad_FaceButton_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1121 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1121 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Left" +msgid "Gamepad X" +msgstr "Gamepad X" + +#. Key: XBoxOne_Gamepad_FaceButton_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1117 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1117 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Right" +msgid "Gamepad B" +msgstr "Gamepad B" + +#. Key: XBoxOne_Gamepad_FaceButton_Top +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1125 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1125 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Top" +msgid "Gamepad Y" +msgstr "Gamepad Y" + +#. Key: XBoxOne_Gamepad_Special_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1129 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1129 +msgctxt "InputKeys,XBoxOne_Gamepad_Special_Left" +msgid "Gamepad Back" +msgstr "Gamepad Back" + +#. Key: XBoxOne_Gamepad_Special_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1133 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1133 +msgctxt "InputKeys,XBoxOne_Gamepad_Special_Right" +msgid "Gamepad Start" +msgstr "Gamepad Start" + +#. Key: XBoxOneSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:759 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:759 +msgctxt "InputKeys,XBoxOneSubCateogry" +msgid "XBox One" +msgstr "XBox One" + +#. Key: NoOpenGLDriver +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:133 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:133 +msgctxt "LinuxDynamicRHI,NoOpenGLDriver" +msgid "Failed to load OpenGL Driver which is required to run the engine.\nOpenGL4 has been deprecated and should use Vulkan." +msgstr "Failed to load OpenGL Driver which is required to run the engine.\nOpenGL4 has been deprecated and should use Vulkan." + +#. Key: NoOpenGLTargetedRHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:112 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:112 +msgctxt "LinuxDynamicRHI,NoOpenGLTargetedRHI" +msgid "Trying to force OpenGL RHI but the project does not have it in TargetedRHIs list." +msgstr "Trying to force OpenGL RHI but the project does not have it in TargetedRHIs list." + +#. Key: NoTargetedRHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:137 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:137 +msgctxt "LinuxDynamicRHI,NoTargetedRHI" +msgid "The project does not target Vulkan or OpenGL RHIs, check project settings or pass -nullrhi." +msgstr "The project does not target Vulkan or OpenGL RHIs, check project settings or pass -nullrhi." + +#. Key: NoVulkanDriver +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:129 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:129 +msgctxt "LinuxDynamicRHI,NoVulkanDriver" +msgid "Failed to load Vulkan Driver which is required to run the engine.\nThe engine no longer fallbacks to OpenGL4 which has been deprecated." +msgstr "Failed to load Vulkan Driver which is required to run the engine.\nThe engine no longer fallbacks to OpenGL4 which has been deprecated." + +#. Key: NoVulkanNoGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:123 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:123 +msgctxt "LinuxDynamicRHI,NoVulkanNoGL" +msgid "Vulkan or OpenGL (4.3) support is required to run the engine." +msgstr "Vulkan or OpenGL (4.3) support is required to run the engine." + +#. Key: NoVulkanTargetedRHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:97 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:97 +msgctxt "LinuxDynamicRHI,NoVulkanTargetedRHI" +msgid "Trying to force Vulkan RHI but the project does not have it in TargetedRHIs list." +msgstr "Trying to force Vulkan RHI but the project does not have it in TargetedRHIs list." + +#. Key: OpenGLRemoved +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:25 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:25 +msgctxt "LinuxDynamicRHI,OpenGLRemoved" +msgid "Warning: OpenGL is no longer supported for desktop platforms. Vulkan will be used instead." +msgstr "Warning: OpenGL is no longer supported for desktop platforms. Vulkan will be used instead." + +#. Key: RequiredOpenGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:108 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:108 +msgctxt "LinuxDynamicRHI,RequiredOpenGL" +msgid "OpenGL 4.3 is required to run the engine." +msgstr "OpenGL 4.3 is required to run the engine." + +#. Key: RequiredVulkan +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:93 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:93 +msgctxt "LinuxDynamicRHI,RequiredVulkan" +msgid "Vulkan Driver is required to run the engine." +msgstr "Vulkan Driver is required to run the engine." + +#. Key: DriverDownloadLinkAMD +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:168 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:168 +msgctxt "MessageDialog,DriverDownloadLinkAMD" +msgid "https://www.amd.com/en/support" +msgstr "https://www.amd.com/en/support" + +#. Key: DriverDownloadLinkIntel +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:173 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:173 +msgctxt "MessageDialog,DriverDownloadLinkIntel" +msgid "https://downloadcenter.intel.com/product/80939/Graphics" +msgstr "https://downloadcenter.intel.com/product/80939/Graphics" + +#. Key: DriverDownloadLinkNVIDIA +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:163 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:163 +msgctxt "MessageDialog,DriverDownloadLinkNVIDIA" +msgid "https://www.nvidia.com/en-us/geforce/drivers/" +msgstr "https://www.nvidia.com/en-us/geforce/drivers/" + +#. Key: LatestVideoCardDriverIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:195 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:195 +msgctxt "MessageDialog,LatestVideoCardDriverIssueReport" +msgid "The latest version of the {Vendor} graphics driver has known issues.\nPlease install the recommended driver version.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "The latest version of the {Vendor} graphics driver has known issues.\nPlease install the recommended driver version.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" + +#. Key: LatestVideoCardDriverRHIIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:191 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:191 +msgctxt "MessageDialog,LatestVideoCardDriverRHIIssueReport" +msgid "The latest version of the {Vendor} graphics driver has known issues in {RHI}.\nPlease install the recommended driver version or switch to a different rendering API.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "The latest version of the {Vendor} graphics driver has known issues in {RHI}.\nPlease install the recommended driver version or switch to a different rendering API.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" + +#. Key: TitleVideoCardDriverIssue +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:210 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:210 +msgctxt "MessageDialog,TitleVideoCardDriverIssue" +msgid "WARNING: Known issues with graphics driver" +msgstr "WARNING: Known issues with graphics driver" + +#. Key: UpdateMacOSX_Body +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:229 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:229 +msgctxt "MessageDialog,UpdateMacOSX_Body" +msgid "Please update to the latest version of macOS for best performance and stability." +msgstr "Please update to the latest version of macOS for best performance and stability." + +#. Key: UpdateMacOSX_Title +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:230 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:230 +msgctxt "MessageDialog,UpdateMacOSX_Title" +msgid "Update macOS" +msgstr "Update macOS" + +#. Key: VideoCardDriverIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:206 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:206 +msgctxt "MessageDialog,VideoCardDriverIssueReport" +msgid "The installed version of the {Vendor} graphics driver has known issues.\nPlease install either the latest or the recommended driver version.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "The installed version of the {Vendor} graphics driver has known issues.\nPlease install either the latest or the recommended driver version.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" + +#. Key: VideoCardDriverRHIIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:202 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:202 +msgctxt "MessageDialog,VideoCardDriverRHIIssueReport" +msgid "The installed version of the {Vendor} graphics driver has known issues in {RHI}.\nPlease install either the latest or the recommended driver version or switch to a different rendering API.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "The installed version of the {Vendor} graphics driver has known issues in {RHI}.\nPlease install either the latest or the recommended driver version or switch to a different rendering API.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" + +#. Key: DebugGameName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:344 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:344 +msgctxt "UnrealBuildConfigurations,DebugGameName" +msgid "DebugGame" +msgstr "DebugGame" + +#. Key: DebugName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:341 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:341 +msgctxt "UnrealBuildConfigurations,DebugName" +msgid "Debug" +msgstr "Debug" + +#. Key: DevelopmentName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:347 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:347 +msgctxt "UnrealBuildConfigurations,DevelopmentName" +msgid "Development" +msgstr "Development" + +#. Key: ShippingName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:350 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:350 +msgctxt "UnrealBuildConfigurations,ShippingName" +msgid "Shipping" +msgstr "Shipping" + +#. Key: TestName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:353 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:353 +msgctxt "UnrealBuildConfigurations,TestName" +msgid "Test" +msgstr "Test" + +#. Key: UnknownName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:356 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:356 +msgctxt "UnrealBuildConfigurations,UnknownName" +msgid "Unknown" +msgstr "Unknown" + +#. Key: RequiredDX11Feature_11_SM5 +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:406 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:406 +msgctxt "WindowsDynamicRHI,RequiredDX11Feature_11_SM5" +msgid "A D3D11-compatible GPU (Feature Level 11.0, Shader Model 5.0) is required to run the engine." +msgstr "A D3D11-compatible GPU (Feature Level 11.0, Shader Model 5.0) is required to run the engine." + +#. Key: RequiredDX12 +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:368 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:368 +msgctxt "WindowsDynamicRHI,RequiredDX12" +msgid "DX12 is not supported on your system. Try running without the -dx12 or -d3d12 command line argument." +msgstr "DX12 is not supported on your system. Try running without the -dx12 or -d3d12 command line argument." + +#. Key: RequiredOpenGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:338 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:338 +msgctxt "WindowsDynamicRHI,RequiredOpenGL" +msgid "OpenGL 4.3 is required to run the engine." +msgstr "OpenGL 4.3 is required to run the engine." + +#. Key: RequiredVulkan +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:352 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:352 +msgctxt "WindowsDynamicRHI,RequiredVulkan" +msgid "Vulkan Driver is required to run the engine." +msgstr "Vulkan Driver is required to run the engine." + +#. Key: RHIOptionsError +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:230 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:230 +msgctxt "WindowsDynamicRHI,RHIOptionsError" +msgid "-d3d12/dx12, -d3d11/dx11, -vulkan, and -opengl are mutually exclusive options, but more than one was specified on the command-line." +msgstr "-d3d12/dx12, -d3d11/dx11, -vulkan, and -opengl are mutually exclusive options, but more than one was specified on the command-line." + +#. Key: RHIPerformanceDX12 +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:259 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:259 +msgctxt "WindowsDynamicRHI,RHIPerformanceDX12" +msgid "DirectX 12 is not supported for Performance Mode." +msgstr "DirectX 12 is not supported for Performance Mode." + +#. Key: RHIPerformanceOpenGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:247 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:247 +msgctxt "WindowsDynamicRHI,RHIPerformanceOpenGL" +msgid "OpenGL is not supported for Performance Mode." +msgstr "OpenGL is not supported for Performance Mode." + +#. Key: RHIPerformanceVulkan +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:252 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:252 +msgctxt "WindowsDynamicRHI,RHIPerformanceVulkan" +msgid "Vulkan is not supported for Performance Mode." +msgstr "Vulkan is not supported for Performance Mode." + diff --git a/Content/Localization/EngineOverrides/es-419/EngineOverrides.archive b/Content/Localization/EngineOverrides/es-419/EngineOverrides.archive new file mode 100644 index 00000000..6ac9d7ee Binary files /dev/null and b/Content/Localization/EngineOverrides/es-419/EngineOverrides.archive differ diff --git a/Content/Localization/EngineOverrides/es-419/EngineOverrides.locres b/Content/Localization/EngineOverrides/es-419/EngineOverrides.locres new file mode 100644 index 00000000..38101798 Binary files /dev/null and b/Content/Localization/EngineOverrides/es-419/EngineOverrides.locres differ diff --git a/Content/Localization/EngineOverrides/es-419/EngineOverrides.po b/Content/Localization/EngineOverrides/es-419/EngineOverrides.po new file mode 100644 index 00000000..e4b866b3 --- /dev/null +++ b/Content/Localization/EngineOverrides/es-419/EngineOverrides.po @@ -0,0 +1,2892 @@ +# EngineOverrides Spanish (Latin America) translation. +# Copyright Epic Games, Inc. All Rights Reserved. +# +msgid "" +msgstr "" +"Project-Id-Version: EngineOverrides\n" +"POT-Creation-Date: 2022-03-21 16:02\n" +"PO-Revision-Date: 2022-03-21 16:02\n" +"Language-Team: \n" +"Language: es-419\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Plural-Forms: nplurals=2; plural=(n != 1);\n" + +#. Key: RequiredAGX +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Apple/AppleDynamicRHI.cpp:157 +#: ../../../Engine/Source/Runtime/RHI/Private/Apple/AppleDynamicRHI.cpp:157 +msgctxt "AppleDynamicRHI,RequiredAGX" +msgid "The AGX RHI is not supported on your system. Try running without the -agx command line argument." +msgstr "El sistema no es compatible con AGX RHI. Intenta ejecutarlo sin el argumento de la línea de comando -agx." + +#. Key: BuildPatchInstaller_DownloadSpeedFormat +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1897 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1897 +msgctxt "BuildPatchInstaller,BuildPatchInstaller_DownloadSpeedFormat" +msgid "{Current} / {Total} ({Speed}/sec)" +msgstr "{Current} / {Total} ({Speed}/s)" + +#. Key: BuildPatchInstaller_GenericProgress +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1877 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1877 +msgctxt "BuildPatchInstaller,BuildPatchInstaller_GenericProgress" +msgid "Please Wait" +msgstr "Por favor, espera" + +#. Key: BuildPatchInstallShortError_ApplicationClosing +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:19 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:19 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_ApplicationClosing" +msgid "The application is closing." +msgstr "La aplicación se está cerrando." + +#. Key: BuildPatchInstallShortError_ApplicationError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:20 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:20 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_ApplicationError" +msgid "Patching service could not start. Please contact support." +msgstr "No se pudo iniciar el servicio de parcheo. Ponte en contacto con asistencia al cliente." + +#. Key: BuildPatchInstallShortError_BuildCorrupt +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:18 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:18 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_BuildCorrupt" +msgid "The installation is corrupt. Please contact support." +msgstr "La instalación está dañada. Ponte en contacto con asistencia al cliente." + +#. Key: BuildPatchInstallShortError_DownloadError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:15 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:15 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_DownloadError" +msgid "Could not download patch data. Please check your internet connection, and try again." +msgstr "No se pudieron descargar los datos del parche. Revisa tu conexión a Internet y vuelve a intentarlo." + +#. Key: BuildPatchInstallShortError_FileConstructionFail +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:16 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:16 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_FileConstructionFail" +msgid "A file corruption has occurred. Please try again." +msgstr "Hay un archivo dañado. Vuelve a intentarlo." + +#. Key: BuildPatchInstallShortError_InitializationError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:23 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:23 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_InitializationError" +msgid "The installer failed to initialize. Please contact support." +msgstr "El instalador no pudo iniciar. Ponte en contacto con asistencia al cliente." + +#. Key: BuildPatchInstallShortError_InvalidOrMax +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:26 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:26 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_InvalidOrMax" +msgid "An unknown error ocurred. Please contact support." +msgstr "Ocurrió un error desconocido. Ponte en contacto con asistencia al cliente." + +#. Key: BuildPatchInstallShortError_MoveFileToInstall +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:17 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:17 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_MoveFileToInstall" +msgid "A file access error has occurred. Please check your running processes." +msgstr "Ocurrió un error de acceso de archivo. Comprueba tus procesos en curso." + +#. Key: BuildPatchInstallShortError_NoError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:14 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:14 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_NoError" +msgid "The operation was successful." +msgstr "La operación tuvo éxito." + +#. Key: BuildPatchInstallShortError_OutOfDiskSpace +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:25 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:25 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_OutOfDiskSpace" +msgid "Not enough disk space available. Please free up some disk space and try again." +msgstr "No hay suficiente espacio en el disco. Libera algo de espacio e inténtalo de nuevo." + +#. Key: BuildPatchInstallShortError_PathLengthExceeded +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:24 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:24 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_PathLengthExceeded" +msgid "Maximum path length exceeded. Please specify a shorter install location." +msgstr "Se sobrepasó la longitud máxima de ruta. Especifica una ubicación de instalación más corta." + +#. Key: BuildPatchInstallShortError_PrerequisiteError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:22 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:22 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_PrerequisiteError" +msgid "The necessary prerequisites have failed to install. Please contact support." +msgstr "No se pudieron instalar los prerrequisitos necesarios. Ponte en contacto con asistencia al cliente." + +#. Key: BuildPatchInstallShortError_UserCanceled +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:21 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:21 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_UserCanceled" +msgid "User cancelled." +msgstr "Cancelado por el usuario." + +#. Key: InstallDirectoryDiskSpace +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:49 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:49 +msgctxt "BuildPatchInstallError,InstallDirectoryDiskSpace" +msgid "There is not enough space at {Location}\n{RequiredBytes} is required.\n{AvailableBytes} is available.\nYou need an additional {SpaceAdditional} to perform the installation." +msgstr "No hay suficiente espacio en {Location}\nSon necesarios {RequiredBytes}.\nHay {AvailableBytes} disponibles.\nNecesitas {SpaceAdditional} adicionales para poder realizar la instalación." + +#. Key: InstallDirectoryDiskSpaceDevice +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:51 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:51 +msgctxt "BuildPatchInstallError,InstallDirectoryDiskSpaceDevice" +msgid "There is not enough space on your device.\n{RequiredBytes} is required.\n{AvailableBytes} is available.\nYou need an additional {SpaceAdditional} to perform the installation." +msgstr "No hay suficiente espacio en tu dispositivo.\nSon necesarios {RequiredBytes}.\nHay {AvailableBytes} disponibles.\nNecesitas {SpaceAdditional} adicionales para poder realizar la instalación." + +#. Key: InvalidInstallTags +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:617 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:617 +msgctxt "BuildPatchInstallError,InvalidInstallTags" +msgid "This installation could not continue due to a configuration issue. Please contact support." +msgstr "La instalación no pudo continuar debido a un problema de configuración. Ponte en contacto con asistencia al cliente." + +#. Key: MissingInstallDirectory +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:637 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:637 +msgctxt "BuildPatchInstallError,MissingInstallDirectory" +msgid "The installation directory could not be created.\n{0}" +msgstr "No se pudo crear el directorio de instalación.\n{0}" + +#. Key: MissingPrereqForPrereqOnlyInstall +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:667 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:667 +msgctxt "BuildPatchInstallError,MissingPrereqForPrereqOnlyInstall" +msgid "This installation could not continue due to a prerequisite configuration issue. Please contact support." +msgstr "La instalación no pudo continuar debido a un problema de configuración de un prerrequisito. Ponte en contacto con asistencia al cliente." + +#. Key: MissingStageDirectory +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:647 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:647 +msgctxt "BuildPatchInstallError,MissingStageDirectory" +msgid "The following directory could not be created.\n{0}" +msgstr "No se pudo crear el siguiente directorio.\n{0}" + +#. Key: EBuildPatchProgress_BuildVerification +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:64 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:64 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_BuildVerification" +msgid "Verifying" +msgstr "Verificando" + +#. Key: EBuildPatchProgress_CleanUp +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:65 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:65 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_CleanUp" +msgid "Cleaning up" +msgstr "Limpiando" + +#. Key: EBuildPatchProgress_Complete +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:67 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:67 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Complete" +msgid "Complete" +msgstr "Completado" + +#. Key: EBuildPatchProgress_Downloading +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:62 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:62 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Downloading" +msgid "Downloading" +msgstr "Descargando" + +#. Key: EBuildPatchProgress_Initialising +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:60 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:60 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Initialising" +msgid "Initializing" +msgstr "Iniciando" + +#. Key: EBuildPatchProgress_Installing +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:63 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:63 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Installing" +msgid "Installing" +msgstr "Instalando" + +#. Key: EBuildPatchProgress_Paused +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:68 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:68 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Paused" +msgid "Paused" +msgstr "En pausa" + +#. Key: EBuildPatchProgress_PrerequisitesInstall +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:66 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:66 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_PrerequisitesInstall" +msgid "Prerequisites" +msgstr "Prerrequisitos" + +#. Key: EBuildPatchProgress_Queued +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:59 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:59 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Queued" +msgid "Queued" +msgstr "En cola" + +#. Key: EBuildPatchProgress_Resuming +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:61 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:61 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Resuming" +msgid "Resuming" +msgstr "Reanudando" + +#. Key: NullDrvFailure +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:64 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:64 +msgctxt "DynamicRHI,NullDrvFailure" +msgid "NullDrv failure?" +msgstr "NullDrv failure?" + +#. Key: FileManagerName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:1592 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:1592 +msgctxt "GenericPlatform,FileManagerName" +msgid "File Manager" +msgstr "Administrador de archivos" + +#. Key: GpuProfileVsyncEnabledWarning +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/GPUProfiler.cpp:483 +#: ../../../Engine/Source/Runtime/RHI/Private/GPUProfiler.cpp:483 +msgctxt "GpuProfiler,GpuProfileVsyncEnabledWarning" +msgid "WARNING: This GPU profile was captured with v-sync enabled. V-sync wait time may show up in any bucket, and as a result the data in this profile may be skewed. Please profile with v-sync disabled to obtain the most accurate data." +msgstr "ADVERTENCIA: este perfil de GPU se capturó con la sincronización vertical habilitada. El tiempo de espera de la sincronización vertical puede aparecer en cualquier depósito y, por esta razón, los datos de este perfil pueden estar sesgados. Captura el perfil con la sincronización vertical deshabilitada para obtener los datos más precisos." + +#. Key: FailedToCreateHoloLens_RHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/HoloLens/HoloLensDynamicRHI.cpp:118 +#: ../../../Engine/Source/Runtime/RHI/Private/HoloLens/HoloLensDynamicRHI.cpp:118 +msgctxt "HoloLens,FailedToCreateHoloLens_RHI" +msgid "HoloLensRHI failure?" +msgstr "HoloLensRHI failure?" + +#. Key: Acceleration +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:718 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:718 +msgctxt "InputKeys,Acceleration" +msgid "Acceleration" +msgstr "Aceleración" + +#. Key: Add +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:611 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:611 +msgctxt "InputKeys,Add" +msgid "Num +" +msgstr "Núm. +" + +#. Key: Ampersand +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:657 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:657 +msgctxt "InputKeys,Ampersand" +msgid "Ampersand" +msgstr "Ampersand" + +#. Key: Android_Back +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:770 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:770 +msgctxt "InputKeys,Android_Back" +msgid "Android Back" +msgstr "Android Atrás" + +#. Key: Android_Menu +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:773 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:773 +msgctxt "InputKeys,Android_Menu" +msgid "Android Menu" +msgstr "Android Menú" + +#. Key: Android_Volume_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:772 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:772 +msgctxt "InputKeys,Android_Volume_Down" +msgid "Android Volume Down" +msgstr "Android Bajar Volumen" + +#. Key: Android_Volume_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:771 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:771 +msgctxt "InputKeys,Android_Volume_Up" +msgid "Android Volume Up" +msgstr "Android Subir Volumen" + +#. Key: AndroidSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:768 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:768 +msgctxt "InputKeys,AndroidSubCateogry" +msgid "Android" +msgstr "Android" + +#. Key: AnyKey +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:519 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:519 +msgctxt "InputKeys,AnyKey" +msgid "Any Key" +msgstr "Cualquier tecla" + +#. Key: Apostrophe +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:652 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:652 +msgctxt "InputKeys,Apostrophe" +msgid "Apostrophe" +msgstr "Apóstrofe" + +#. Key: Asterix +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:658 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:658 +msgctxt "InputKeys,Asterix" +msgid "Asterisk" +msgstr "Asterisco" + +#. Key: Backslash +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:650 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:650 +msgctxt "InputKeys,Backslash" +msgid "Backslash" +msgstr "Barra invertida" + +#. Key: BackSpace +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:557 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:557 +msgctxt "InputKeys,BackSpace" +msgid "Backspace" +msgstr "Retroceder" + +#. Key: CapsLock +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +msgctxt "InputKeys,CapsLock" +msgid "Caps Lock" +msgstr "Bloq Mayús" + +#. Key: CapsLockShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +msgctxt "InputKeys,CapsLockShort" +msgid "Caps" +msgstr "Mayúscula" + +#. Key: Caret +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:659 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:659 +msgctxt "InputKeys,Caret" +msgid "Caret" +msgstr "Signo de intercalación" + +#. Key: Colon +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:662 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:662 +msgctxt "InputKeys,Colon" +msgid "Colon" +msgstr "Dos puntos" + +#. Key: Comma +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:643 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:643 +msgctxt "InputKeys,Comma" +msgid "Comma" +msgstr "Coma" + +#. Key: Decimal +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:613 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:613 +msgctxt "InputKeys,Decimal" +msgid "Num ." +msgstr "Núm." + +#. Key: Delete +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +msgctxt "InputKeys,Delete" +msgid "Delete" +msgstr "Eliminar" + +#. Key: DeleteShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +msgctxt "InputKeys,DeleteShort" +msgid "Del" +msgstr "Supr" + +#. Key: Divide +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:614 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:614 +msgctxt "InputKeys,Divide" +msgid "Num /" +msgstr "Núm /" + +#. Key: Dollar +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:660 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:660 +msgctxt "InputKeys,Dollar" +msgid "Dollar" +msgstr "Dólar" + +#. Key: Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:549 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:549 +msgctxt "InputKeys,Down" +msgid "Down" +msgstr "Abajo" + +#. Key: End +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:543 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:543 +msgctxt "InputKeys,End" +msgid "End" +msgstr "Fin" + +#. Key: Enter +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:535 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:535 +msgctxt "InputKeys,Enter" +msgid "Enter" +msgstr "Introducir" + +#. Key: Equals +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:642 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:642 +msgctxt "InputKeys,Equals" +msgid "Equals" +msgstr "Igual" + +#. Key: Escape +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +msgctxt "InputKeys,Escape" +msgid "Escape" +msgstr "Escape" + +#. Key: EscapeShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +msgctxt "InputKeys,EscapeShort" +msgid "Esc" +msgstr "Esc" + +#. Key: Exclamation +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:661 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:661 +msgctxt "InputKeys,Exclamation" +msgid "Exclamation" +msgstr "Exclamación" + +#. Key: F1 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:616 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:616 +msgctxt "InputKeys,F1" +msgid "F1" +msgstr "F1" + +#. Key: F10 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:625 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:625 +msgctxt "InputKeys,F10" +msgid "F10" +msgstr "F10" + +#. Key: F11 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:626 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:626 +msgctxt "InputKeys,F11" +msgid "F11" +msgstr "F11" + +#. Key: F12 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:627 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:627 +msgctxt "InputKeys,F12" +msgid "F12" +msgstr "F12" + +#. Key: F2 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:617 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:617 +msgctxt "InputKeys,F2" +msgid "F2" +msgstr "F2" + +#. Key: F3 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:618 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:618 +msgctxt "InputKeys,F3" +msgid "F3" +msgstr "F3" + +#. Key: F4 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:619 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:619 +msgctxt "InputKeys,F4" +msgid "F4" +msgstr "F4" + +#. Key: F5 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:620 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:620 +msgctxt "InputKeys,F5" +msgid "F5" +msgstr "F5" + +#. Key: F6 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:621 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:621 +msgctxt "InputKeys,F6" +msgid "F6" +msgstr "F6" + +#. Key: F7 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:622 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:622 +msgctxt "InputKeys,F7" +msgid "F7" +msgstr "F7" + +#. Key: F8 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:623 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:623 +msgctxt "InputKeys,F8" +msgid "F8" +msgstr "F8" + +#. Key: F9 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:624 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:624 +msgctxt "InputKeys,F9" +msgid "F9" +msgstr "F9" + +#. Key: ForwardDelete +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:555 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:555 +msgctxt "InputKeys,ForwardDelete" +msgid "Fn+Delete" +msgstr "Fn + Eliminar" + +#. Key: Gamepad_DPad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:680 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:680 +msgctxt "InputKeys,Gamepad_DPad_Down" +msgid "Gamepad D-pad Down" +msgstr "Pad direccional del gamepad abajo" + +#. Key: Gamepad_DPad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:682 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:682 +msgctxt "InputKeys,Gamepad_DPad_Left" +msgid "Gamepad D-pad Left" +msgstr "Pad direccional del gamepad izquierda" + +#. Key: Gamepad_DPad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:681 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:681 +msgctxt "InputKeys,Gamepad_DPad_Right" +msgid "Gamepad D-pad Right" +msgstr "Pad direccional del gamepad derecha" + +#. Key: Gamepad_DPad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:679 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:679 +msgctxt "InputKeys,Gamepad_DPad_Up" +msgid "Gamepad D-pad Up" +msgstr "Pad direccional del gamepad arriba" + +#. Key: Gamepad_FaceButton_Bottom +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1172 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1172 +msgctxt "InputKeys,Gamepad_FaceButton_Bottom" +msgid "Gamepad Face Button Bottom" +msgstr "Botón de acción del gamepad inferior" + +#. Key: Gamepad_FaceButton_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1180 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1180 +msgctxt "InputKeys,Gamepad_FaceButton_Left" +msgid "Gamepad Face Button Left" +msgstr "Botón de acción del gamepad izquierda" + +#. Key: Gamepad_FaceButton_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1176 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1176 +msgctxt "InputKeys,Gamepad_FaceButton_Right" +msgid "Gamepad Face Button Right" +msgstr "Botón de acción del gamepad derecha" + +#. Key: Gamepad_FaceButton_Top +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1184 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1184 +msgctxt "InputKeys,Gamepad_FaceButton_Top" +msgid "Gamepad Face Button Top" +msgstr "Botón de acción del gamepad superior" + +#. Key: Gamepad_Left2D +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:674 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:674 +msgctxt "InputKeys,Gamepad_Left2D" +msgid "Gamepad Left Thumbstick 2D-Axis" +msgstr "Eje 2D del joystick izquierdo del control" + +#. Key: Gamepad_LeftShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1137 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1137 +msgctxt "InputKeys,Gamepad_LeftShoulder" +msgid "Gamepad Left Shoulder" +msgstr "Bumper izquierdo del gamepad" + +#. Key: Gamepad_LeftStick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:686 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:686 +msgctxt "InputKeys,Gamepad_LeftStick_Down" +msgid "Gamepad Left Thumbstick Down" +msgstr "Joystick izquierdo del gamepad abajo" + +#. Key: Gamepad_LeftStick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:688 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:688 +msgctxt "InputKeys,Gamepad_LeftStick_Left" +msgid "Gamepad Left Thumbstick Left" +msgstr "Joystick izquierdo del gamepad izquierda" + +#. Key: Gamepad_LeftStick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:687 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:687 +msgctxt "InputKeys,Gamepad_LeftStick_Right" +msgid "Gamepad Left Thumbstick Right" +msgstr "Joystick izquierdo del gamepad derecha" + +#. Key: Gamepad_LeftStick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:685 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:685 +msgctxt "InputKeys,Gamepad_LeftStick_Up" +msgid "Gamepad Left Thumbstick Up" +msgstr "Joystick izquierdo del gamepad arriba" + +#. Key: Gamepad_LeftThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1161 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1161 +msgctxt "InputKeys,Gamepad_LeftThumbstick" +msgid "Gamepad Left Thumbstick Button" +msgstr "Botón del joystick izquierdo del gamepad" + +#. Key: Gamepad_LeftTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1145 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1145 +msgctxt "InputKeys,Gamepad_LeftTrigger" +msgid "Gamepad Left Trigger" +msgstr "Gatillo izquierdo del gamepad" + +#. Key: Gamepad_LeftTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1153 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1153 +msgctxt "InputKeys,Gamepad_LeftTriggerAxis" +msgid "Gamepad Left Trigger Axis" +msgstr "Eje del gatillo izquierdo del gamepad" + +#. Key: Gamepad_LeftX +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:672 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:672 +msgctxt "InputKeys,Gamepad_LeftX" +msgid "Gamepad Left Thumbstick X-Axis" +msgstr "Eje-X del joystick izquierdo del gamepad" + +#. Key: Gamepad_LeftY +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:673 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:673 +msgctxt "InputKeys,Gamepad_LeftY" +msgid "Gamepad Left Thumbstick Y-Axis" +msgstr "Eje-Y del joystick izquierdo del gamepad" + +#. Key: Gamepad_Right2D +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:677 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:677 +msgctxt "InputKeys,Gamepad_Right2D" +msgid "Gamepad Right Thumbstick 2D-Axis" +msgstr "Eje 2D del joystick derecho del control" + +#. Key: Gamepad_RightShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1141 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1141 +msgctxt "InputKeys,Gamepad_RightShoulder" +msgid "Gamepad Right Shoulder" +msgstr "Bumper derecho del gamepad" + +#. Key: Gamepad_RightStick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:691 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:691 +msgctxt "InputKeys,Gamepad_RightStick_Down" +msgid "Gamepad Right Thumbstick Down" +msgstr "Joystick derecho del gamepad abajo" + +#. Key: Gamepad_RightStick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:693 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:693 +msgctxt "InputKeys,Gamepad_RightStick_Left" +msgid "Gamepad Right Thumbstick Left" +msgstr "Joystick derecho del gamepad izquierda" + +#. Key: Gamepad_RightStick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:692 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:692 +msgctxt "InputKeys,Gamepad_RightStick_Right" +msgid "Gamepad Right Thumbstick Right" +msgstr "Joystick derecho del gamepad derecha" + +#. Key: Gamepad_RightStick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:690 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:690 +msgctxt "InputKeys,Gamepad_RightStick_Up" +msgid "Gamepad Right Thumbstick Up" +msgstr "Joystick derecho del gamepad arriba" + +#. Key: Gamepad_RightThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1165 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1165 +msgctxt "InputKeys,Gamepad_RightThumbstick" +msgid "Gamepad Right Thumbstick Button" +msgstr "Botón del joystick derecho del gamepad" + +#. Key: Gamepad_RightTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1149 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1149 +msgctxt "InputKeys,Gamepad_RightTrigger" +msgid "Gamepad Right Trigger" +msgstr "Gatillo derecho del gamepad" + +#. Key: Gamepad_RightTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1157 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1157 +msgctxt "InputKeys,Gamepad_RightTriggerAxis" +msgid "Gamepad Right Trigger Axis" +msgstr "Eje del gatillo derecho del gamepad" + +#. Key: Gamepad_RightX +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:675 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:675 +msgctxt "InputKeys,Gamepad_RightX" +msgid "Gamepad Right Thumbstick X-Axis" +msgstr "Eje-X del joystick derecho del gamepad" + +#. Key: Gamepad_RightY +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:676 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:676 +msgctxt "InputKeys,Gamepad_RightY" +msgid "Gamepad Right Thumbstick Y-Axis" +msgstr "Eje-Y del joystick derecho del gamepad" + +#. Key: Gamepad_Special_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1188 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1188 +msgctxt "InputKeys,Gamepad_Special_Left" +msgid "Gamepad Special Left" +msgstr "Izquierda especial del gamepad" + +#. Key: Gamepad_Special_Left_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:744 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:744 +msgctxt "InputKeys,Gamepad_Special_Left_X" +msgid "Touchpad Button X Axis" +msgstr "Eje horizontal del botón del panel táctil" + +#. Key: Gamepad_Special_Left_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:745 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:745 +msgctxt "InputKeys,Gamepad_Special_Left_Y" +msgid "Touchpad Button Y Axis" +msgstr "Eje vertical del botón del panel táctil" + +#. Key: Gamepad_Special_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1192 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1192 +msgctxt "InputKeys,Gamepad_Special_Right" +msgid "Gamepad Special Right" +msgstr "Derecha especial del gamepad" + +#. Key: GamepadSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:515 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:515 +msgctxt "InputKeys,GamepadSubCategory" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: Gesture_Flick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:736 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:736 +msgctxt "InputKeys,Gesture_Flick" +msgid "Flick" +msgstr "Giro rápido" + +#. Key: Gesture_Pinch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:735 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:735 +msgctxt "InputKeys,Gesture_Pinch" +msgid "Pinch" +msgstr "Pellizcar" + +#. Key: Gesture_Rotate +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:737 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:737 +msgctxt "InputKeys,Gesture_Rotate" +msgid "Rotate" +msgstr "Rotar" + +#. Key: GestureSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:733 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:733 +msgctxt "InputKeys,GestureSubCateogry" +msgid "Gesture" +msgstr "Gesto" + +#. Key: Global_Back +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:765 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:765 +msgctxt "InputKeys,Global_Back" +msgid "Global Back" +msgstr "Atrás global" + +#. Key: Global_Menu +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:761 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:761 +msgctxt "InputKeys,Global_Menu" +msgid "Global Menu" +msgstr "Menú global" + +#. Key: Global_Pause +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:763 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:763 +msgctxt "InputKeys,Global_Pause" +msgid "Global Pause" +msgstr "Pausa global" + +#. Key: Global_Play +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:764 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:764 +msgctxt "InputKeys,Global_Play" +msgid "Global Play" +msgstr "Jugar global" + +#. Key: Global_View +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:762 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:762 +msgctxt "InputKeys,Global_View" +msgid "Global View" +msgstr "Visión global" + +#. Key: Gravity +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:717 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:717 +msgctxt "InputKeys,Gravity" +msgid "Gravity" +msgstr "Gravedad" + +#. Key: Home +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:544 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:544 +msgctxt "InputKeys,Home" +msgid "Home" +msgstr "Inicio" + +#. Key: Hyphen +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:644 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:644 +msgctxt "InputKeys,Hyphen" +msgid "Hyphen" +msgstr "Guión" + +#. Key: Insert +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +msgctxt "InputKeys,Insert" +msgid "Insert" +msgstr "Insertar" + +#. Key: InsertShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +msgctxt "InputKeys,InsertShort" +msgid "Ins" +msgstr "Insert" + +#. Key: KeyboardSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:517 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:517 +msgctxt "InputKeys,KeyboardSubCategory" +msgid "Keyboard" +msgstr "Teclado" + +#. Key: Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:546 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:546 +msgctxt "InputKeys,Left" +msgid "Left" +msgstr "Izquierda" + +#. Key: LeftAlt +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:636 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:636 +msgctxt "InputKeys,LeftAlt" +msgid "Left Alt" +msgstr "Alt izquierda" + +#. Key: LeftBracket +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:649 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:649 +msgctxt "InputKeys,LeftBracket" +msgid "Left Bracket" +msgstr "Corchete izquierdo" + +#. Key: LeftCommand +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:638 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:638 +msgctxt "InputKeys,LeftCommand" +msgid "Left Cmd" +msgstr "Cmd izquierda" + +#. Key: LeftControl +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:634 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:634 +msgctxt "InputKeys,LeftControl" +msgid "Left Ctrl" +msgstr "Ctrl izquierda" + +#. Key: LeftMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +msgctxt "InputKeys,LeftMouseButton" +msgid "Left Mouse Button" +msgstr "Botón izquierdo de mouse" + +#. Key: LeftMouseButtonShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +msgctxt "InputKeys,LeftMouseButtonShort" +msgid "LMB" +msgstr "Clic izquierdo" + +#. Key: LeftParantheses +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:655 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:655 +msgctxt "InputKeys,LeftParantheses" +msgid "Left Parantheses" +msgstr "Paréntesis izquierdo" + +#. Key: LeftShift +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:632 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:632 +msgctxt "InputKeys,LeftShift" +msgid "Left Shift" +msgstr "Mayús. izquierda" + +#. Key: MiddleMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:530 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:530 +msgctxt "InputKeys,MiddleMouseButton" +msgid "Middle Mouse Button" +msgstr "Botón central de mouse" + +#. Key: MixedReality_Left_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:809 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:809 +msgctxt "InputKeys,MixedReality_Left_Grip_Click" +msgid "Mixed Reality (L) Grip" +msgstr "Empuñadura (I) de Mixed Reality" + +#. Key: MixedReality_Left_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:808 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:808 +msgctxt "InputKeys,MixedReality_Left_Menu_Click" +msgid "Mixed Reality (L) Menu" +msgstr "Menú (I) de Mixed Reality" + +#. Key: MixedReality_Left_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:814 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:814 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Click" +msgid "Mixed Reality (L) Thumbstick" +msgstr "Joystick (I) de Mixed Reality" + +#. Key: MixedReality_Left_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:816 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:816 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Down" +msgid "Mixed Reality (L) Thumbstick Down" +msgstr "Joystick hacia abajo (I) de Mixed Reality" + +#. Key: MixedReality_Left_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:817 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:817 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Left" +msgid "Mixed Reality (L) Thumbstick Left" +msgstr "Joystick hacia la izquierda (I) de Mixed Reality" + +#. Key: MixedReality_Left_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:818 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:818 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Right" +msgid "Mixed Reality (L) Thumbstick Right" +msgstr "Joystick hacia la derecha (I) de Mixed Reality" + +#. Key: MixedReality_Left_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:815 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:815 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Up" +msgid "Mixed Reality (L) Thumbstick Up" +msgstr "Joystick hacia arriba (I) de Mixed Reality" + +#. Key: MixedReality_Left_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:812 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:812 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_X" +msgid "Mixed Reality (L) Thumbstick X" +msgstr "Joystick X (I) de Mixed Reality" + +#. Key: MixedReality_Left_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:813 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:813 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Y" +msgid "Mixed Reality (L) Thumbstick Y" +msgstr "Joystick Y (I) de Mixed Reality" + +#. Key: MixedReality_Left_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:821 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:821 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Click" +msgid "Mixed Reality (L) Trackpad" +msgstr "Trackpad (I) de Mixed Reality" + +#. Key: MixedReality_Left_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:824 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:824 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Down" +msgid "Mixed Reality (L) Trackpad Down" +msgstr "Trackpad hacia abajo (I) de Mixed Reality" + +#. Key: MixedReality_Left_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:825 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:825 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Left" +msgid "Mixed Reality (L) Trackpad Left" +msgstr "Trackpad hacia la izquierda (I) de Mixed Reality" + +#. Key: MixedReality_Left_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:826 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:826 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Right" +msgid "Mixed Reality (L) Trackpad Right" +msgstr "Trackpad hacia la derecha (I) de Mixed Reality" + +#. Key: MixedReality_Left_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:822 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:822 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Touch" +msgid "Mixed Reality (L) Trackpad Touch" +msgstr "Tocar el trackpad (I) de Mixed Reality" + +#. Key: MixedReality_Left_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:823 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:823 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Up" +msgid "Mixed Reality (L) Trackpad Up" +msgstr "Trackpad hacia arriba (I) de Mixed Reality" + +#. Key: MixedReality_Left_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:819 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:819 +msgctxt "InputKeys,MixedReality_Left_Trackpad_X" +msgid "Mixed Reality (L) Trackpad X" +msgstr "Trackpad X (I) de Mixed Reality" + +#. Key: MixedReality_Left_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:820 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:820 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Y" +msgid "Mixed Reality (L) Trackpad Y" +msgstr "Trackpad Y (I) de Mixed Reality" + +#. Key: MixedReality_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:811 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:811 +msgctxt "InputKeys,MixedReality_Left_Trigger_Axis" +msgid "Mixed Reality (L) Trigger Axis" +msgstr "Eje del gatillo (I) de Mixed Reality" + +#. Key: MixedReality_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:810 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:810 +msgctxt "InputKeys,MixedReality_Left_Trigger_Click" +msgid "Mixed Reality (L) Trigger" +msgstr "Gatillo (I) de Mixed Reality" + +#. Key: MixedReality_Right_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:828 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:828 +msgctxt "InputKeys,MixedReality_Right_Grip_Click" +msgid "Mixed Reality (R) Grip" +msgstr "Empuñadura (D) de Mixed Reality" + +#. Key: MixedReality_Right_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:827 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:827 +msgctxt "InputKeys,MixedReality_Right_Menu_Click" +msgid "Mixed Reality (R) Menu" +msgstr "Menú (D) de Mixed Reality" + +#. Key: MixedReality_Right_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:833 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:833 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Click" +msgid "Mixed Reality (R) Thumbstick" +msgstr "Joystick (D) de Mixed Reality" + +#. Key: MixedReality_Right_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:835 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:835 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Down" +msgid "Mixed Reality (R) Thumbstick Down" +msgstr "Joystick hacia abajo (D) de Mixed Reality" + +#. Key: MixedReality_Right_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:836 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:836 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Left" +msgid "Mixed Reality (R) Thumbstick Left" +msgstr "Joystick hacia la izquierda (D) de Mixed Reality" + +#. Key: MixedReality_Right_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:837 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:837 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Right" +msgid "Mixed Reality (R) Thumbstick Right" +msgstr "Joystick hacia la derecha (D) de Mixed Reality" + +#. Key: MixedReality_Right_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:834 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:834 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Up" +msgid "Mixed Reality (R) Thumbstick Up" +msgstr "Joystick hacia arriba (D) de Mixed Reality" + +#. Key: MixedReality_Right_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:831 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:831 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_X" +msgid "Mixed Reality (R) Thumbstick X" +msgstr "Joystick X (D) de Mixed Reality" + +#. Key: MixedReality_Right_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:832 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:832 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Y" +msgid "Mixed Reality (R) Thumbstick Y" +msgstr "Joystick Y (D) de Mixed Reality" + +#. Key: MixedReality_Right_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:840 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:840 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Click" +msgid "Mixed Reality (R) Trackpad" +msgstr "Trackpad (D) de Mixed Reality" + +#. Key: MixedReality_Right_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:843 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:843 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Down" +msgid "Mixed Reality (R) Trackpad Down" +msgstr "Trackpad hacia abajo (D) de Mixed Reality" + +#. Key: MixedReality_Right_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:844 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:844 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Left" +msgid "Mixed Reality (R) Trackpad Left" +msgstr "Trackpad hacia la izquierda (D) de Mixed Reality" + +#. Key: MixedReality_Right_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:845 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:845 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Right" +msgid "Mixed Reality (R) Trackpad Right" +msgstr "Trackpad hacia la derecha (D) de Mixed Reality" + +#. Key: MixedReality_Right_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:841 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:841 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Touch" +msgid "Mixed Reality (R) Trackpad Touch" +msgstr "Tocar el trackpad (D) de Mixed Reality" + +#. Key: MixedReality_Right_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:842 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:842 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Up" +msgid "Mixed Reality (R) Trackpad Up" +msgstr "Trackpad hacia arriba (D) de Mixed Reality" + +#. Key: MixedReality_Right_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:838 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:838 +msgctxt "InputKeys,MixedReality_Right_Trackpad_X" +msgid "Mixed Reality (R) Trackpad X" +msgstr "Trackpad X (D) de Mixed Reality" + +#. Key: MixedReality_Right_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:839 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:839 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Y" +msgid "Mixed Reality (R) Trackpad Y" +msgstr "Trackpad Y (D) de Mixed Reality" + +#. Key: MixedReality_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:830 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:830 +msgctxt "InputKeys,MixedReality_Right_Trigger_Axis" +msgid "Mixed Reality (R) Trigger Axis" +msgstr "Eje del gatillo (D) de Mixed Reality" + +#. Key: MixedReality_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:829 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:829 +msgctxt "InputKeys,MixedReality_Right_Trigger_Click" +msgid "Mixed Reality (R) Trigger" +msgstr "Gatillo (D) de Mixed Reality" + +#. Key: MixedRealitySubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:806 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:806 +msgctxt "InputKeys,MixedRealitySubCategory" +msgid "Windows Mixed Reality" +msgstr "Windows Mixed Reality" + +#. Key: MotionSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:713 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:713 +msgctxt "InputKeys,MotionSubCateogry" +msgid "Motion" +msgstr "Movimiento" + +#. Key: Mouse2D +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:523 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:523 +msgctxt "InputKeys,Mouse2D" +msgid "Mouse XY 2D-Axis" +msgstr "Eje 2D XY del mouse" + +#. Key: MouseScrollDown +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:526 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:526 +msgctxt "InputKeys,MouseScrollDown" +msgid "Mouse Wheel Down" +msgstr "Rueda de mouse abajo" + +#. Key: MouseScrollUp +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:525 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:525 +msgctxt "InputKeys,MouseScrollUp" +msgid "Mouse Wheel Up" +msgstr "Rueda de mouse arriba" + +#. Key: MouseSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:516 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:516 +msgctxt "InputKeys,MouseSubCategory" +msgid "Mouse" +msgstr "Mouse" + +#. Key: MouseWheelAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:524 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:524 +msgctxt "InputKeys,MouseWheelAxis" +msgid "Mouse Wheel Axis" +msgstr "Eje de rueda de mouse" + +#. Key: MouseX +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:521 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:521 +msgctxt "InputKeys,MouseX" +msgid "Mouse X" +msgstr "Mouse X" + +#. Key: MouseY +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:522 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:522 +msgctxt "InputKeys,MouseY" +msgid "Mouse Y" +msgstr "Mouse Y" + +#. Key: Multiply +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:610 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:610 +msgctxt "InputKeys,Multiply" +msgid "Num *" +msgstr "Núm *" + +#. Key: NumLock +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:629 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:629 +msgctxt "InputKeys,NumLock" +msgid "Num Lock" +msgstr "Bloq Num" + +#. Key: NumPadEight +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:607 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:607 +msgctxt "InputKeys,NumPadEight" +msgid "Num 8" +msgstr "Núm 8" + +#. Key: NumPadFive +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:604 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:604 +msgctxt "InputKeys,NumPadFive" +msgid "Num 5" +msgstr "Núm 5" + +#. Key: NumPadFour +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:603 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:603 +msgctxt "InputKeys,NumPadFour" +msgid "Num 4" +msgstr "Núm 4" + +#. Key: NumPadNine +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:608 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:608 +msgctxt "InputKeys,NumPadNine" +msgid "Num 9" +msgstr "Núm 9" + +#. Key: NumPadOne +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:600 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:600 +msgctxt "InputKeys,NumPadOne" +msgid "Num 1" +msgstr "Núm 1" + +#. Key: NumPadSeven +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:606 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:606 +msgctxt "InputKeys,NumPadSeven" +msgid "Num 7" +msgstr "Núm 7" + +#. Key: NumPadSix +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:605 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:605 +msgctxt "InputKeys,NumPadSix" +msgid "Num 6" +msgstr "Núm 6" + +#. Key: NumPadThree +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:602 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:602 +msgctxt "InputKeys,NumPadThree" +msgid "Num 3" +msgstr "Núm 3" + +#. Key: NumPadTwo +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:601 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:601 +msgctxt "InputKeys,NumPadTwo" +msgid "Num 2" +msgstr "Núm 2" + +#. Key: NumPadZero +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:599 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:599 +msgctxt "InputKeys,NumPadZero" +msgid "Num 0" +msgstr "Núm 0" + +#. Key: OculusTouch_Left_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:856 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:856 +msgctxt "InputKeys,OculusTouch_Left_Grip_Axis" +msgid "Oculus Touch (L) Grip Axis" +msgstr "Eje de la empuñadura (I) de Oculus Touch" + +#. Key: OculusTouch_Left_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:855 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:855 +msgctxt "InputKeys,OculusTouch_Left_Grip_Click" +msgid "Oculus Touch (L) Grip" +msgstr "Empuñadura (I) de Oculus Touch" + +#. Key: OculusTouch_Left_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:854 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:854 +msgctxt "InputKeys,OculusTouch_Left_Menu_Click" +msgid "Oculus Touch (L) Menu" +msgstr "Menú (I) de Oculus Touch" + +#. Key: OculusTouch_Left_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:862 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:862 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Click" +msgid "Oculus Touch (L) Thumbstick" +msgstr "Joystick (I) de Oculus Touch" + +#. Key: OculusTouch_Left_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:865 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:865 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Down" +msgid "Oculus Touch (L) Thumbstick Down" +msgstr "Joystick hacia abajo (I) de Oculus Touch" + +#. Key: OculusTouch_Left_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:866 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:866 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Left" +msgid "Oculus Touch (L) Thumbstick Left" +msgstr "Joystick hacia la izquierda (I) de Oculus Touch" + +#. Key: OculusTouch_Left_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:867 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:867 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Right" +msgid "Oculus Touch (L) Thumbstick Right" +msgstr "Joystick hacia la derecha (I) de Oculus Touch" + +#. Key: OculusTouch_Left_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:863 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:863 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Touch" +msgid "Oculus Touch (L) Thumbstick Touch" +msgstr "Tocar el joystick (I) de Oculus Touch" + +#. Key: OculusTouch_Left_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:864 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:864 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Up" +msgid "Oculus Touch (L) Thumbstick Up" +msgstr "Joystick hacia arriba (I) de Oculus Touch" + +#. Key: OculusTouch_Left_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:860 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:860 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_X" +msgid "Oculus Touch (L) Thumbstick X" +msgstr "Joystick X (I) de Oculus Touch" + +#. Key: OculusTouch_Left_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:861 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:861 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Y" +msgid "Oculus Touch (L) Thumbstick Y" +msgstr "Joystick Y (I) de Oculus Touch" + +#. Key: OculusTouch_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:858 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:858 +msgctxt "InputKeys,OculusTouch_Left_Trigger_Axis" +msgid "Oculus Touch (L) Trigger Axis" +msgstr "Eje del gatillo (I) de Oculus Touch" + +#. Key: OculusTouch_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:857 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:857 +msgctxt "InputKeys,OculusTouch_Left_Trigger_Click" +msgid "Oculus Touch (L) Trigger" +msgstr "Gatillo (I) de Oculus Touch" + +#. Key: OculusTouch_Left_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:859 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:859 +msgctxt "InputKeys,OculusTouch_Left_Trigger_Touch" +msgid "Oculus Touch (L) Trigger Touch" +msgstr "Tocar el gatillo (I) de Oculus Touch" + +#. Key: OculusTouch_Left_X_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:850 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:850 +msgctxt "InputKeys,OculusTouch_Left_X_Click" +msgid "Oculus Touch (L) X Press" +msgstr "Oprimir X (L) en Oculus Touch" + +#. Key: OculusTouch_Left_X_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:852 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:852 +msgctxt "InputKeys,OculusTouch_Left_X_Touch" +msgid "Oculus Touch (L) X Touch" +msgstr "Tocar X (I) en Oculus Touch" + +#. Key: OculusTouch_Left_Y_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:851 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:851 +msgctxt "InputKeys,OculusTouch_Left_Y_Click" +msgid "Oculus Touch (L) Y Press" +msgstr "Oprimir Y (I) en Oculus Touch" + +#. Key: OculusTouch_Left_Y_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:853 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:853 +msgctxt "InputKeys,OculusTouch_Left_Y_Touch" +msgid "Oculus Touch (L) Y Touch" +msgstr "Tocar Y (I) en Oculus Touch" + +#. Key: OculusTouch_Right_A_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:868 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:868 +msgctxt "InputKeys,OculusTouch_Right_A_Click" +msgid "Oculus Touch (R) A Press" +msgstr "Oprimir A (D) en Oculus Touch" + +#. Key: OculusTouch_Right_A_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:870 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:870 +msgctxt "InputKeys,OculusTouch_Right_A_Touch" +msgid "Oculus Touch (R) A Touch" +msgstr "Tocar A (D) en Oculus Touch" + +#. Key: OculusTouch_Right_B_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:869 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:869 +msgctxt "InputKeys,OculusTouch_Right_B_Click" +msgid "Oculus Touch (R) B Press" +msgstr "Oprimir B (D) en Oculus Touch" + +#. Key: OculusTouch_Right_B_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:871 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:871 +msgctxt "InputKeys,OculusTouch_Right_B_Touch" +msgid "Oculus Touch (R) B Touch" +msgstr "Tocar B (D) en Oculus Touch" + +#. Key: OculusTouch_Right_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:874 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:874 +msgctxt "InputKeys,OculusTouch_Right_Grip_Axis" +msgid "Oculus Touch (R) Grip Axis" +msgstr "Eje de la empuñadura (D) de Oculus Touch" + +#. Key: OculusTouch_Right_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:873 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:873 +msgctxt "InputKeys,OculusTouch_Right_Grip_Click" +msgid "Oculus Touch (R) Grip" +msgstr "Empuñadura (D) de Oculus Touch" + +#. Key: OculusTouch_Right_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:872 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:872 +msgctxt "InputKeys,OculusTouch_Right_System_Click" +msgid "Oculus Touch (R) System" +msgstr "Sistema (D) de Oculus Touch" + +#. Key: OculusTouch_Right_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:880 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:880 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Click" +msgid "Oculus Touch (R) Thumbstick" +msgstr "Joystick (D) de Oculus Touch" + +#. Key: OculusTouch_Right_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:883 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:883 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Down" +msgid "Oculus Touch (R) Thumbstick Down" +msgstr "Joystick hacia abajo (D) de Oculus Touch" + +#. Key: OculusTouch_Right_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:884 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:884 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Left" +msgid "Oculus Touch (R) Thumbstick Left" +msgstr "Joystick hacia la izquierda (D) de Oculus Touch" + +#. Key: OculusTouch_Right_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:885 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:885 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Right" +msgid "Oculus Touch (R) Thumbstick Right" +msgstr "Joystick hacia la derecha (D) de Oculus Touch" + +#. Key: OculusTouch_Right_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:881 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:881 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Touch" +msgid "Oculus Touch (R) Thumbstick Touch" +msgstr "Tocar el joystick (D) de Oculus Touch" + +#. Key: OculusTouch_Right_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:882 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:882 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Up" +msgid "Oculus Touch (R) Thumbstick Up" +msgstr "Joystick hacia arriba (D) de Oculus Touch" + +#. Key: OculusTouch_Right_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:878 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:878 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_X" +msgid "Oculus Touch (R) Thumbstick X" +msgstr "Joystick X (D) de Oculus Touch" + +#. Key: OculusTouch_Right_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:879 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:879 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Y" +msgid "Oculus Touch (R) Thumbstick Y" +msgstr "Joystick Y (D) de Oculus Touch" + +#. Key: OculusTouch_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:876 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:876 +msgctxt "InputKeys,OculusTouch_Right_Trigger_Axis" +msgid "Oculus Touch (R) Trigger Axis" +msgstr "Eje del gatillo (D) de Oculus Touch" + +#. Key: OculusTouch_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:875 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:875 +msgctxt "InputKeys,OculusTouch_Right_Trigger_Click" +msgid "Oculus Touch (R) Trigger" +msgstr "Gatillo (D) de Oculus Touch" + +#. Key: OculusTouch_Right_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:877 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:877 +msgctxt "InputKeys,OculusTouch_Right_Trigger_Touch" +msgid "Oculus Touch (R) Trigger Touch" +msgstr "Tocar el gatillo (D) de Oculus Touch" + +#. Key: OculusTouchSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:848 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:848 +msgctxt "InputKeys,OculusTouchSubCategory" +msgid "Oculus Touch" +msgstr "Oculus Touch" + +#. Key: PageDown +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +msgctxt "InputKeys,PageDown" +msgid "Page Down" +msgstr "Av Pág" + +#. Key: PageDownShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +msgctxt "InputKeys,PageDownShort" +msgid "PgDn" +msgstr "Re. Pág." + +#. Key: PageUp +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +msgctxt "InputKeys,PageUp" +msgid "Page Up" +msgstr "Re Pág" + +#. Key: PageUpShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +msgctxt "InputKeys,PageUpShort" +msgid "PgUp" +msgstr "Av. Pág." + +#. Key: Pause +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:536 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:536 +msgctxt "InputKeys,Pause" +msgid "Pause" +msgstr "Pausa" + +#. Key: Period +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:646 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:646 +msgctxt "InputKeys,Period" +msgid "Period" +msgstr "Punto" + +#. Key: PS4_Gamepad_FaceButton_Bottom +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1054 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1054 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Bottom" +msgid "Gamepad X" +msgstr "Gamepad X" + +#. Key: PS4_Gamepad_FaceButton_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1062 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1062 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Left" +msgid "Gamepad Square" +msgstr "Gamepad cuadrado" + +#. Key: PS4_Gamepad_FaceButton_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1058 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1058 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Right" +msgid "Gamepad Circle" +msgstr "Gamepad círculo" + +#. Key: PS4_Gamepad_FaceButton_Top +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1066 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1066 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Top" +msgid "Gamepad Triangle" +msgstr "Gamepad triángulo" + +#. Key: PS4_Gamepad_LeftShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1078 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1078 +msgctxt "InputKeys,PS4_Gamepad_LeftShoulder" +msgid "Gamepad L1" +msgstr "Gamepad L1" + +#. Key: PS4_Gamepad_LeftThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1102 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1102 +msgctxt "InputKeys,PS4_Gamepad_LeftThumbstick" +msgid "Gamepad L3" +msgstr "Gamepad L3" + +#. Key: PS4_Gamepad_LeftTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1086 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1086 +msgctxt "InputKeys,PS4_Gamepad_LeftTrigger" +msgid "Gamepad L2" +msgstr "Gamepad L2" + +#. Key: PS4_Gamepad_LeftTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1094 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1094 +msgctxt "InputKeys,PS4_Gamepad_LeftTriggerAxis" +msgid "Gamepad L2 Axis" +msgstr "Gamepad L2 eje" + +#. Key: PS4_Gamepad_RightShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1082 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1082 +msgctxt "InputKeys,PS4_Gamepad_RightShoulder" +msgid "Gamepad R1" +msgstr "Gamepad R1" + +#. Key: PS4_Gamepad_RightThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1106 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1106 +msgctxt "InputKeys,PS4_Gamepad_RightThumbstick" +msgid "Gamepad R3" +msgstr "Gamepad R3" + +#. Key: PS4_Gamepad_RightTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1090 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1090 +msgctxt "InputKeys,PS4_Gamepad_RightTrigger" +msgid "Gamepad R2" +msgstr "Gamepad R2" + +#. Key: PS4_Gamepad_RightTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1098 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1098 +msgctxt "InputKeys,PS4_Gamepad_RightTriggerAxis" +msgid "Gamepad R2 Axis" +msgstr "Gamepad R2 eje" + +#. Key: PS4_Gamepad_Special_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1070 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1070 +msgctxt "InputKeys,PS4_Gamepad_Special_Left" +msgid "Gamepad Touchpad Button" +msgstr "Gamepad botón de touch pad" + +#. Key: PS4_Gamepad_Special_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1074 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1074 +msgctxt "InputKeys,PS4_Gamepad_Special_Right" +msgid "Gamepad Options" +msgstr "Opciones de control" + +#. Key: PS4_Special +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:742 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:742 +msgctxt "InputKeys,PS4_Special" +msgid "PS4_Special_DEPRECATED" +msgstr "PS4_Special" + +#. Key: Quote +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:653 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:653 +msgctxt "InputKeys,Quote" +msgid "Quote" +msgstr "Comilla" + +#. Key: Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:548 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:548 +msgctxt "InputKeys,Right" +msgid "Right" +msgstr "Derecha" + +#. Key: RightAlt +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:637 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:637 +msgctxt "InputKeys,RightAlt" +msgid "Right Alt" +msgstr "Alt derecha" + +#. Key: RightBracket +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:651 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:651 +msgctxt "InputKeys,RightBracket" +msgid "Right Bracket" +msgstr "Corchete derecho" + +#. Key: RightCommand +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:639 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:639 +msgctxt "InputKeys,RightCommand" +msgid "Right Cmd" +msgstr "Cmd derecha" + +#. Key: RightControl +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:635 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:635 +msgctxt "InputKeys,RightControl" +msgid "Right Ctrl" +msgstr "Ctrl derecha" + +#. Key: RightMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +msgctxt "InputKeys,RightMouseButton" +msgid "Right Mouse Button" +msgstr "Botón derecho de mouse" + +#. Key: RightMouseButtonShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +msgctxt "InputKeys,RightMouseButtonShort" +msgid "RMB" +msgstr "Clic derecho" + +#. Key: RightParantheses +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:656 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:656 +msgctxt "InputKeys,RightParantheses" +msgid "Right Parantheses" +msgstr "Paréntesis derecho" + +#. Key: RightShift +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:633 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:633 +msgctxt "InputKeys,RightShift" +msgid "Right Shift" +msgstr "Mayús derecha" + +#. Key: RotationRate +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:716 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:716 +msgctxt "InputKeys,RotationRate" +msgid "Rotation Rate" +msgstr "Índice de rotación" + +#. Key: ScrollLock +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:630 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:630 +msgctxt "InputKeys,ScrollLock" +msgid "Scroll Lock" +msgstr "Bloq Despl" + +#. Key: Semicolon +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:641 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:641 +msgctxt "InputKeys,Semicolon" +msgid "Semicolon" +msgstr "Punto y coma" + +#. Key: Slash +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:647 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:647 +msgctxt "InputKeys,Slash" +msgid "Slash" +msgstr "Barra" + +#. Key: SpaceBar +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +msgctxt "InputKeys,SpaceBar" +msgid "Space Bar" +msgstr "Barra espaciadora" + +#. Key: SpaceBarShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +msgctxt "InputKeys,SpaceBarShort" +msgid "Space" +msgstr "Espacio" + +#. Key: SpecialGamepadSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:740 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:740 +msgctxt "InputKeys,SpecialGamepadSubCategory" +msgid "SpecialGamepad" +msgstr "" + +#. Key: Steam_Back_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:755 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:755 +msgctxt "InputKeys,Steam_Back_Left" +msgid "Steam Back Left" +msgstr "Steam atrás izquierdo" + +#. Key: Steam_Back_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:756 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:756 +msgctxt "InputKeys,Steam_Back_Right" +msgid "Steam Back Right" +msgstr "Steam atrás derecho" + +#. Key: Steam_Touch_0 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:751 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:751 +msgctxt "InputKeys,Steam_Touch_0" +msgid "Steam Touch 0" +msgstr "Steam Touch 0" + +#. Key: Steam_Touch_1 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:752 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:752 +msgctxt "InputKeys,Steam_Touch_1" +msgid "Steam Touch 1" +msgstr "Steam Touch 1" + +#. Key: Steam_Touch_2 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:753 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:753 +msgctxt "InputKeys,Steam_Touch_2" +msgid "Steam Touch 2" +msgstr "Steam Touch 2" + +#. Key: Steam_Touch_3 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:754 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:754 +msgctxt "InputKeys,Steam_Touch_3" +msgid "Steam Touch 3" +msgstr "Steam Touch 3" + +#. Key: SteamSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:749 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:749 +msgctxt "InputKeys,SteamSubCateogry" +msgid "Steam" +msgstr "Steam" + +#. Key: Subtract +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:612 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:612 +msgctxt "InputKeys,Subtract" +msgid "Num -" +msgstr "Núm -" + +#. Key: Tab +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:534 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:534 +msgctxt "InputKeys,Tab" +msgid "Tab" +msgstr "Tab" + +#. Key: ThumbMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:531 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:531 +msgctxt "InputKeys,ThumbMouseButton" +msgid "Thumb Mouse Button" +msgstr "Botón de mouse de pulgar" + +#. Key: ThumbMouseButton2 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:532 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:532 +msgctxt "InputKeys,ThumbMouseButton2" +msgid "Thumb Mouse Button 2" +msgstr "Botón de mouse de pulgar 2" + +#. Key: Tilt +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:715 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:715 +msgctxt "InputKeys,Tilt" +msgid "Tilt" +msgstr "Inclinar" + +#. Key: TouchFormat +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:726 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:726 +msgctxt "InputKeys,TouchFormat" +msgid "Touch {0}" +msgstr "Tocar {0}" + +#. Key: TouchSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:721 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:721 +msgctxt "InputKeys,TouchSubCateogry" +msgid "Touch" +msgstr "Touch" + +#. Key: Underscore +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:645 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:645 +msgctxt "InputKeys,Underscore" +msgid "Underscore" +msgstr "Subrayado" + +#. Key: Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:547 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:547 +msgctxt "InputKeys,Up" +msgid "Up" +msgstr "Arriba" + +#. Key: ValveIndex_Left_A_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:890 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:890 +msgctxt "InputKeys,ValveIndex_Left_A_Click" +msgid "Valve Index (L) A Press" +msgstr "Oprimir A (I) en Valve Index" + +#. Key: ValveIndex_Left_A_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:892 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:892 +msgctxt "InputKeys,ValveIndex_Left_A_Touch" +msgid "Valve Index (L) A Touch" +msgstr "Tocar A (I) en Valve Index" + +#. Key: ValveIndex_Left_B_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:891 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:891 +msgctxt "InputKeys,ValveIndex_Left_B_Click" +msgid "Valve Index (L) B Press" +msgstr "Oprimir B (I) en Valve Index" + +#. Key: ValveIndex_Left_B_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:893 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:893 +msgctxt "InputKeys,ValveIndex_Left_B_Touch" +msgid "Valve Index (L) B Touch" +msgstr "Tocar B (I) en Valve Index" + +#. Key: ValveIndex_Left_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:896 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:896 +msgctxt "InputKeys,ValveIndex_Left_Grip_Axis" +msgid "Valve Index (L) Grip Axis" +msgstr "Eje de la empuñadura (I) de Valve Index" + +#. Key: ValveIndex_Left_Grip_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:897 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:897 +msgctxt "InputKeys,ValveIndex_Left_Grip_Force" +msgid "Valve Index (L) Grip Force" +msgstr "Fuerza sobre la empuñadura (I) de Valve Index" + +#. Key: ValveIndex_Left_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:894 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:894 +msgctxt "InputKeys,ValveIndex_Left_System_Click" +msgid "Valve Index (L) System" +msgstr "Sistema (I) de Valve Index" + +#. Key: ValveIndex_Left_System_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:895 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:895 +msgctxt "InputKeys,ValveIndex_Left_System_Touch" +msgid "Valve Index (L) System Touch" +msgstr "Tocar sistema (I) en Valve Index" + +#. Key: ValveIndex_Left_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:903 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:903 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Click" +msgid "Valve Index (L) Thumbstick" +msgstr "Joystick (I) de Valve Index" + +#. Key: ValveIndex_Left_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:906 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:906 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Down" +msgid "Valve Index (L) Thumbstick Down" +msgstr "Joystick hacia abajo (I) de Valve Index" + +#. Key: ValveIndex_Left_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:907 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:907 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Left" +msgid "Valve Index (L) Thumbstick Left" +msgstr "Joystick hacia la izquierda (I) de Valve Index" + +#. Key: ValveIndex_Left_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:908 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:908 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Right" +msgid "Valve Index (L) Thumbstick Right" +msgstr "Joystick hacia la derecha (I) de Valve Index" + +#. Key: ValveIndex_Left_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:904 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:904 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Touch" +msgid "Valve Index (L) Thumbstick Touch" +msgstr "Tocar el joystick (I) de Valve Index" + +#. Key: ValveIndex_Left_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:905 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:905 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Up" +msgid "Valve Index (L) Thumbstick Up" +msgstr "Joystick hacia arriba (I) de Valve Index" + +#. Key: ValveIndex_Left_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:901 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:901 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_X" +msgid "Valve Index (L) Thumbstick X" +msgstr "Joystick X (I) de Valve Index" + +#. Key: ValveIndex_Left_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:902 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:902 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Y" +msgid "Valve Index (L) Thumbstick Y" +msgstr "Joystick Y (I) de Valve Index" + +#. Key: ValveIndex_Left_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:914 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:914 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Down" +msgid "Valve Index (L) Trackpad Down" +msgstr "Trackpad hacia abajo (I) de Valve Index" + +#. Key: ValveIndex_Left_Trackpad_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:911 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:911 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Force" +msgid "Valve Index (L) Trackpad Force" +msgstr "Fuerza sobre el trackpad (I) de Valve Index" + +#. Key: ValveIndex_Left_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:915 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:915 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Left" +msgid "Valve Index (L) Trackpad Left" +msgstr "Trackpad hacia la izquierda (I) de Valve Index" + +#. Key: ValveIndex_Left_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:916 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:916 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Right" +msgid "Valve Index (L) Trackpad Right" +msgstr "Trackpad hacia la derecha (I) de Valve Index" + +#. Key: ValveIndex_Left_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:912 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:912 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Touch" +msgid "Valve Index (L) Trackpad Touch" +msgstr "Tocar el trackpad (I) de Valve Index" + +#. Key: ValveIndex_Left_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:913 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:913 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Up" +msgid "Valve Index (L) Trackpad Up" +msgstr "Trackpad hacia arriba (I) de Valve Index" + +#. Key: ValveIndex_Left_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:909 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:909 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_X" +msgid "Valve Index (L) Trackpad X" +msgstr "Trackpad X (I) de Valve Index" + +#. Key: ValveIndex_Left_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:910 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:910 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Y" +msgid "Valve Index (L) Trackpad Y" +msgstr "Trackpad Y (I) de Valve Index" + +#. Key: ValveIndex_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:899 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:899 +msgctxt "InputKeys,ValveIndex_Left_Trigger_Axis" +msgid "Valve Index (L) Trigger Axis" +msgstr "Eje del gatillo (I) de Valve Index" + +#. Key: ValveIndex_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:898 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:898 +msgctxt "InputKeys,ValveIndex_Left_Trigger_Click" +msgid "Valve Index (L) Trigger" +msgstr "Gatillo (I) de Valve Index" + +#. Key: ValveIndex_Left_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:900 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:900 +msgctxt "InputKeys,ValveIndex_Left_Trigger_Touch" +msgid "Valve Index (L) Trigger Touch" +msgstr "Tocar el gatillo (I) de Valve Index" + +#. Key: ValveIndex_Right_A_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:917 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:917 +msgctxt "InputKeys,ValveIndex_Right_A_Click" +msgid "Valve Index (R) A Press" +msgstr "Oprimir A (D) en Valve Index" + +#. Key: ValveIndex_Right_A_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:919 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:919 +msgctxt "InputKeys,ValveIndex_Right_A_Touch" +msgid "Valve Index (R) A Touch" +msgstr "Tocar A (D) en Valve Index" + +#. Key: ValveIndex_Right_B_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:918 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:918 +msgctxt "InputKeys,ValveIndex_Right_B_Click" +msgid "Valve Index (R) B Press" +msgstr "Oprimir B (D) en Valve Index" + +#. Key: ValveIndex_Right_B_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:920 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:920 +msgctxt "InputKeys,ValveIndex_Right_B_Touch" +msgid "Valve Index (R) B Touch" +msgstr "Tocar B (D) en Valve Index" + +#. Key: ValveIndex_Right_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:923 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:923 +msgctxt "InputKeys,ValveIndex_Right_Grip_Axis" +msgid "Valve Index (R) Grip Axis" +msgstr "Eje de la empuñadura (D) de Valve Index" + +#. Key: ValveIndex_Right_Grip_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:924 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:924 +msgctxt "InputKeys,ValveIndex_Right_Grip_Force" +msgid "Valve Index (R) Grip Force" +msgstr "Fuerza sobre la empuñadura (D) de Valve Index" + +#. Key: ValveIndex_Right_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:921 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:921 +msgctxt "InputKeys,ValveIndex_Right_System_Click" +msgid "Valve Index (R) System" +msgstr "Sistema (D) de Valve Index" + +#. Key: ValveIndex_Right_System_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:922 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:922 +msgctxt "InputKeys,ValveIndex_Right_System_Touch" +msgid "Valve Index (R) System Touch" +msgstr "Tocar sistema (D) en Valve Index" + +#. Key: ValveIndex_Right_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:930 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:930 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Click" +msgid "Valve Index (R) Thumbstick" +msgstr "Joystick (D) de Valve Index" + +#. Key: ValveIndex_Right_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:933 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:933 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Down" +msgid "Valve Index (R) Thumbstick Down" +msgstr "Joystick hacia abajo (D) de Valve Index" + +#. Key: ValveIndex_Right_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:934 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:934 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Left" +msgid "Valve Index (R) Thumbstick Left" +msgstr "Joystick hacia la izquierda (D) de Valve Index" + +#. Key: ValveIndex_Right_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:935 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:935 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Right" +msgid "Valve Index (R) Thumbstick Right" +msgstr "Joystick hacia la derecha (D) de Valve Index" + +#. Key: ValveIndex_Right_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:931 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:931 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Touch" +msgid "Valve Index (R) Thumbstick Touch" +msgstr "Tocar el joystick (D) de Valve Index" + +#. Key: ValveIndex_Right_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:932 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:932 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Up" +msgid "Valve Index (R) Thumbstick Up" +msgstr "Joystick hacia arriba (D) de Valve Index" + +#. Key: ValveIndex_Right_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:928 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:928 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_X" +msgid "Valve Index (R) Thumbstick X" +msgstr "Joystick X (D) de Valve Index" + +#. Key: ValveIndex_Right_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:929 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:929 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Y" +msgid "Valve Index (R) Thumbstick Y" +msgstr "Joystick Y (D) de Valve Index" + +#. Key: ValveIndex_Right_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:941 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:941 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Down" +msgid "Valve Index (R) Trackpad Down" +msgstr "Trackpad hacia abajo (D) de Valve Index" + +#. Key: ValveIndex_Right_Trackpad_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:938 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:938 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Force" +msgid "Valve Index (R) Trackpad Force" +msgstr "Fuerza sobre el trackpad (D) de Valve Index" + +#. Key: ValveIndex_Right_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:942 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:942 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Left" +msgid "Valve Index (R) Trackpad Left" +msgstr "Trackpad hacia la izquierda (D) de Valve Index" + +#. Key: ValveIndex_Right_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:943 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:943 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Right" +msgid "Valve Index (R) Trackpad Right" +msgstr "Trackpad hacia la derecha (D) de Valve Index" + +#. Key: ValveIndex_Right_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:939 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:939 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Touch" +msgid "Valve Index (R) Trackpad Touch" +msgstr "Tocar el trackpad (D) de Valve Index" + +#. Key: ValveIndex_Right_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:940 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:940 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Up" +msgid "Valve Index (R) Trackpad Up" +msgstr "Trackpad hacia arriba (D) de Valve Index" + +#. Key: ValveIndex_Right_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:936 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:936 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_X" +msgid "Valve Index (R) Trackpad X" +msgstr "Trackpad X (D) de Valve Index" + +#. Key: ValveIndex_Right_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:937 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:937 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Y" +msgid "Valve Index (R) Trackpad Y" +msgstr "Trackpad Y (D) de Valve Index" + +#. Key: ValveIndex_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:926 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:926 +msgctxt "InputKeys,ValveIndex_Right_Trigger_Axis" +msgid "Valve Index (R) Trigger Axis" +msgstr "Eje del gatillo (D) de Valve Index" + +#. Key: ValveIndex_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:925 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:925 +msgctxt "InputKeys,ValveIndex_Right_Trigger_Click" +msgid "Valve Index (R) Trigger" +msgstr "Gatillo (D) de Valve Index" + +#. Key: ValveIndex_Right_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:927 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:927 +msgctxt "InputKeys,ValveIndex_Right_Trigger_Touch" +msgid "Valve Index (R) Trigger Touch" +msgstr "Tocar el gatillo (D) de Valve Index" + +#. Key: ValveIndexSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:888 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:888 +msgctxt "InputKeys,ValveIndexSubCategory" +msgid "Valve Index" +msgstr "Valve Index" + +#. Key: Vive_Left_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:779 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:779 +msgctxt "InputKeys,Vive_Left_Grip_Click" +msgid "Vive (L) Grip" +msgstr "Empuñadura (I) de Vive" + +#. Key: Vive_Left_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:780 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:780 +msgctxt "InputKeys,Vive_Left_Menu_Click" +msgid "Vive (L) Menu" +msgstr "Menú (I) de Vive" + +#. Key: Vive_Left_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:778 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:778 +msgctxt "InputKeys,Vive_Left_System_Click" +msgid "Vive (L) System" +msgstr "Sistema (I) de Vive" + +#. Key: Vive_Left_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:785 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:785 +msgctxt "InputKeys,Vive_Left_Trackpad_Click" +msgid "Vive (L) Trackpad" +msgstr "Trackpad (I) de Vive" + +#. Key: Vive_Left_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:788 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:788 +msgctxt "InputKeys,Vive_Left_Trackpad_Down" +msgid "Vive (L) Trackpad Down" +msgstr "Trackpad hacia abajo (I) de Vive" + +#. Key: Vive_Left_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:789 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:789 +msgctxt "InputKeys,Vive_Left_Trackpad_Left" +msgid "Vive (L) Trackpad Left" +msgstr "Trackpad hacia la izquierda (I) de Vive" + +#. Key: Vive_Left_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:790 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:790 +msgctxt "InputKeys,Vive_Left_Trackpad_Right" +msgid "Vive (L) Trackpad Right" +msgstr "Trackpad hacia la derecha (I) de Vive" + +#. Key: Vive_Left_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:786 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:786 +msgctxt "InputKeys,Vive_Left_Trackpad_Touch" +msgid "Vive (L) Trackpad Touch" +msgstr "Tocar el trackpad (I) de Vive" + +#. Key: Vive_Left_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:787 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:787 +msgctxt "InputKeys,Vive_Left_Trackpad_Up" +msgid "Vive (L) Trackpad Up" +msgstr "Trackpad hacia arriba (I) de Vive" + +#. Key: Vive_Left_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:783 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:783 +msgctxt "InputKeys,Vive_Left_Trackpad_X" +msgid "Vive (L) Trackpad X" +msgstr "Trackpad X (I) de Vive" + +#. Key: Vive_Left_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:784 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:784 +msgctxt "InputKeys,Vive_Left_Trackpad_Y" +msgid "Vive (L) Trackpad Y" +msgstr "Trackpad Y (I) de Vive" + +#. Key: Vive_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:782 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:782 +msgctxt "InputKeys,Vive_Left_Trigger_Axis" +msgid "Vive (L) Trigger Axis" +msgstr "Eje del gatillo (I) de Vive" + +#. Key: Vive_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:781 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:781 +msgctxt "InputKeys,Vive_Left_Trigger_Click" +msgid "Vive (L) Trigger" +msgstr "Gatillo (I) de Vive" + +#. Key: Vive_Right_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:792 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:792 +msgctxt "InputKeys,Vive_Right_Grip_Click" +msgid "Vive (R) Grip" +msgstr "Empuñadura (D) de Vive" + +#. Key: Vive_Right_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:793 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:793 +msgctxt "InputKeys,Vive_Right_Menu_Click" +msgid "Vive (R) Menu" +msgstr "Menú (D) de Vive" + +#. Key: Vive_Right_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:791 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:791 +msgctxt "InputKeys,Vive_Right_System_Click" +msgid "Vive (R) System" +msgstr "Sistema (D) de Vive" + +#. Key: Vive_Right_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:798 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:798 +msgctxt "InputKeys,Vive_Right_Trackpad_Click" +msgid "Vive (R) Trackpad" +msgstr "Trackpad (D) de Vive" + +#. Key: Vive_Right_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:801 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:801 +msgctxt "InputKeys,Vive_Right_Trackpad_Down" +msgid "Vive (R) Trackpad Down" +msgstr "Trackpad hacia abajo (D) de Vive" + +#. Key: Vive_Right_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:802 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:802 +msgctxt "InputKeys,Vive_Right_Trackpad_Left" +msgid "Vive (R) Trackpad Left" +msgstr "Trackpad hacia la izquierda (D) de Vive" + +#. Key: Vive_Right_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:803 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:803 +msgctxt "InputKeys,Vive_Right_Trackpad_Right" +msgid "Vive (R) Trackpad Right" +msgstr "Trackpad hacia la derecha (D) de Vive" + +#. Key: Vive_Right_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:799 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:799 +msgctxt "InputKeys,Vive_Right_Trackpad_Touch" +msgid "Vive (R) Trackpad Touch" +msgstr "Tocar el trackpad (D) de Vive" + +#. Key: Vive_Right_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:800 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:800 +msgctxt "InputKeys,Vive_Right_Trackpad_Up" +msgid "Vive (R) Trackpad Up" +msgstr "Trackpad hacia arriba (D) de Vive" + +#. Key: Vive_Right_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:796 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:796 +msgctxt "InputKeys,Vive_Right_Trackpad_X" +msgid "Vive (R) Trackpad X" +msgstr "Trackpad X (D) de Vive" + +#. Key: Vive_Right_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:797 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:797 +msgctxt "InputKeys,Vive_Right_Trackpad_Y" +msgid "Vive (R) Trackpad Y" +msgstr "Trackpad Y (D) de Vive" + +#. Key: Vive_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:795 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:795 +msgctxt "InputKeys,Vive_Right_Trigger_Axis" +msgid "Vive (R) Trigger Axis" +msgstr "Eje del gatillo (D) de Vive" + +#. Key: Vive_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:794 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:794 +msgctxt "InputKeys,Vive_Right_Trigger_Click" +msgid "Vive (R) Trigger" +msgstr "Gatillo (D) de Vive" + +#. Key: ViveSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:776 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:776 +msgctxt "InputKeys,ViveSubCategory" +msgid "HTC Vive" +msgstr "HTC Vive" + +#. Key: XBoxOne_Gamepad_FaceButton_Bottom +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1113 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1113 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Bottom" +msgid "Gamepad A" +msgstr "Gamepad A" + +#. Key: XBoxOne_Gamepad_FaceButton_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1121 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1121 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Left" +msgid "Gamepad X" +msgstr "Gamepad X" + +#. Key: XBoxOne_Gamepad_FaceButton_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1117 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1117 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Right" +msgid "Gamepad B" +msgstr "Gamepad B" + +#. Key: XBoxOne_Gamepad_FaceButton_Top +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1125 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1125 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Top" +msgid "Gamepad Y" +msgstr "Gamepad Y" + +#. Key: XBoxOne_Gamepad_Special_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1129 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1129 +msgctxt "InputKeys,XBoxOne_Gamepad_Special_Left" +msgid "Gamepad Back" +msgstr "Gamepad atrás" + +#. Key: XBoxOne_Gamepad_Special_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1133 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1133 +msgctxt "InputKeys,XBoxOne_Gamepad_Special_Right" +msgid "Gamepad Start" +msgstr "Gamepad inicio" + +#. Key: XBoxOneSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:759 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:759 +msgctxt "InputKeys,XBoxOneSubCateogry" +msgid "XBox One" +msgstr "XBox One" + +#. Key: NoOpenGLDriver +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:133 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:133 +msgctxt "LinuxDynamicRHI,NoOpenGLDriver" +msgid "Failed to load OpenGL Driver which is required to run the engine.\nOpenGL4 has been deprecated and should use Vulkan." +msgstr "No se pudo cargar el controlador OpenGL necesario para ejecutar el motor.\nOpenGL4 está obsoleto y se debe usar Vulkan." + +#. Key: NoOpenGLTargetedRHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:112 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:112 +msgctxt "LinuxDynamicRHI,NoOpenGLTargetedRHI" +msgid "Trying to force OpenGL RHI but the project does not have it in TargetedRHIs list." +msgstr "Intentando forzar la RHI de OpenGL, pero el proyecto no lo incluye en la lista de TargetedRHIs." + +#. Key: NoTargetedRHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:137 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:137 +msgctxt "LinuxDynamicRHI,NoTargetedRHI" +msgid "The project does not target Vulkan or OpenGL RHIs, check project settings or pass -nullrhi." +msgstr "El proyecto no contempla Vulkan ni OpenGL RHIs, comprueba los ajustes del proyecto o pasa -nullrhi." + +#. Key: NoVulkanDriver +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:129 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:129 +msgctxt "LinuxDynamicRHI,NoVulkanDriver" +msgid "Failed to load Vulkan Driver which is required to run the engine.\nThe engine no longer fallbacks to OpenGL4 which has been deprecated." +msgstr "No se pudo cargar el controlador Vulkan necesario para ejecutar el motor.\nEl motor ya no se vuelve a OpenGL4 porque está obsoleto." + +#. Key: NoVulkanNoGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:123 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:123 +msgctxt "LinuxDynamicRHI,NoVulkanNoGL" +msgid "Vulkan or OpenGL (4.3) support is required to run the engine." +msgstr "Se requiere compatibilidad con Vulkan u OpenGL (4.3) para ejecutar el procesador." + +#. Key: NoVulkanTargetedRHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:97 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:97 +msgctxt "LinuxDynamicRHI,NoVulkanTargetedRHI" +msgid "Trying to force Vulkan RHI but the project does not have it in TargetedRHIs list." +msgstr "Intentando forzar la RHI de Vulkan, pero el proyecto no lo incluye en la lista de TargetedRHIs." + +#. Key: OpenGLRemoved +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:25 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:25 +msgctxt "LinuxDynamicRHI,OpenGLRemoved" +msgid "Warning: OpenGL is no longer supported for desktop platforms. Vulkan will be used instead." +msgstr "Advertencia: OpenGL ya no es compatible con las plataformas de escritorio. Se usará Vulkan en su lugar." + +#. Key: RequiredOpenGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:108 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:108 +msgctxt "LinuxDynamicRHI,RequiredOpenGL" +msgid "OpenGL 4.3 is required to run the engine." +msgstr "Se requiere OpenGL 4.3 para ejecutar el procesador." + +#. Key: RequiredVulkan +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:93 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:93 +msgctxt "LinuxDynamicRHI,RequiredVulkan" +msgid "Vulkan Driver is required to run the engine." +msgstr "Se requiere Vulkan Driver para ejecutar el procesador." + +#. Key: DriverDownloadLinkAMD +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:168 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:168 +msgctxt "MessageDialog,DriverDownloadLinkAMD" +msgid "https://www.amd.com/en/support" +msgstr "https://www.amd.com/es/support" + +#. Key: DriverDownloadLinkIntel +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:173 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:173 +msgctxt "MessageDialog,DriverDownloadLinkIntel" +msgid "https://downloadcenter.intel.com/product/80939/Graphics" +msgstr "https://downloadcenter.intel.com/es/product/80939/Graphics" + +#. Key: DriverDownloadLinkNVIDIA +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:163 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:163 +msgctxt "MessageDialog,DriverDownloadLinkNVIDIA" +msgid "https://www.nvidia.com/en-us/geforce/drivers/" +msgstr "https://www.nvidia.com/es-es/geforce/drivers/" + +#. Key: LatestVideoCardDriverIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:195 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:195 +msgctxt "MessageDialog,LatestVideoCardDriverIssueReport" +msgid "The latest version of the {Vendor} graphics driver has known issues.\nPlease install the recommended driver version.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "La versión más reciente del controlador de tarjetas gráficas {Vendor} tiene problemas conocidos.\nInstala la versión recomendada del controlador.\n\n{Hyperlink}\n\n{AdapterName}\nVersión instalada:{InstalledVer}\nVersión recomendada:{RecommendedVer}" + +#. Key: LatestVideoCardDriverRHIIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:191 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:191 +msgctxt "MessageDialog,LatestVideoCardDriverRHIIssueReport" +msgid "The latest version of the {Vendor} graphics driver has known issues in {RHI}.\nPlease install the recommended driver version or switch to a different rendering API.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "La versión más reciente del controlador de tarjetas gráficas {Vendor} tiene problemas conocidos en{RHI}.\nInstala la versión recomendada del controlador o cambia a una API de renderización diferente.\n\n{Hyperlink}\n\n{AdapterName}\nVersión instalada:{InstalledVer}\nVersión recomendada:{RecommendedVer}" + +#. Key: TitleVideoCardDriverIssue +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:210 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:210 +msgctxt "MessageDialog,TitleVideoCardDriverIssue" +msgid "WARNING: Known issues with graphics driver" +msgstr "ATENCIÓN: Problemas conocidos con los controladores gráficos" + +#. Key: UpdateMacOSX_Body +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:229 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:229 +msgctxt "MessageDialog,UpdateMacOSX_Body" +msgid "Please update to the latest version of macOS for best performance and stability." +msgstr "Actualiza a la última versión de macOS para tener mejor rendimiento y estabilidad." + +#. Key: UpdateMacOSX_Title +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:230 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:230 +msgctxt "MessageDialog,UpdateMacOSX_Title" +msgid "Update macOS" +msgstr "Actualizar macOS" + +#. Key: VideoCardDriverIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:206 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:206 +msgctxt "MessageDialog,VideoCardDriverIssueReport" +msgid "The installed version of the {Vendor} graphics driver has known issues.\nPlease install either the latest or the recommended driver version.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "La versión instalada del controlador de tarjetas gráficas {Vendor} tiene problemas conocidos.\nInstala la última versión o la versión recomendada del controlador.\n\n{Hyperlink}\n\n{AdapterName}\nVersión instalada:{InstalledVer}\nVersión recomendada:{RecommendedVer}" + +#. Key: VideoCardDriverRHIIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:202 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:202 +msgctxt "MessageDialog,VideoCardDriverRHIIssueReport" +msgid "The installed version of the {Vendor} graphics driver has known issues in {RHI}.\nPlease install either the latest or the recommended driver version or switch to a different rendering API.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "La versión instalada del controlador de tarjetas gráficas {Vendor} tiene problemas conocidos en{RHI}.\nInstala la última versión o la versión recomendada del controlador o cambia a una API de renderización diferente.\n\n{Hyperlink}\n\n{AdapterName}\nVersión instalada:{InstalledVer}\nVersión recomendada:{RecommendedVer}" + +#. Key: DebugGameName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:344 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:344 +msgctxt "UnrealBuildConfigurations,DebugGameName" +msgid "DebugGame" +msgstr "Depurar juego" + +#. Key: DebugName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:341 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:341 +msgctxt "UnrealBuildConfigurations,DebugName" +msgid "Debug" +msgstr "Depuración" + +#. Key: DevelopmentName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:347 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:347 +msgctxt "UnrealBuildConfigurations,DevelopmentName" +msgid "Development" +msgstr "Desarrollo" + +#. Key: ShippingName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:350 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:350 +msgctxt "UnrealBuildConfigurations,ShippingName" +msgid "Shipping" +msgstr "Envío" + +#. Key: TestName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:353 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:353 +msgctxt "UnrealBuildConfigurations,TestName" +msgid "Test" +msgstr "Probar" + +#. Key: UnknownName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:356 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:356 +msgctxt "UnrealBuildConfigurations,UnknownName" +msgid "Unknown" +msgstr "Desconocido" + +#. Key: RequiredDX11Feature_11_SM5 +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:406 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:406 +msgctxt "WindowsDynamicRHI,RequiredDX11Feature_11_SM5" +msgid "A D3D11-compatible GPU (Feature Level 11.0, Shader Model 5.0) is required to run the engine." +msgstr "Se requiere una GPU compatible con D3D11 (nivel 11.0, Shader Model 5.0) para ejecutar el procesador." + +#. Key: RequiredDX12 +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:368 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:368 +msgctxt "WindowsDynamicRHI,RequiredDX12" +msgid "DX12 is not supported on your system. Try running without the -dx12 or -d3d12 command line argument." +msgstr "El sistema no es compatible con DX12. Intenta ejecutarlo sin el argumento de la línea de comando -dx12 o -d3d12." + +#. Key: RequiredOpenGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:338 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:338 +msgctxt "WindowsDynamicRHI,RequiredOpenGL" +msgid "OpenGL 4.3 is required to run the engine." +msgstr "Se requiere OpenGL 4.3 para ejecutar el procesador." + +#. Key: RequiredVulkan +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:352 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:352 +msgctxt "WindowsDynamicRHI,RequiredVulkan" +msgid "Vulkan Driver is required to run the engine." +msgstr "Se requiere el controlador Vulkan para ejecutar el motor." + +#. Key: RHIOptionsError +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:230 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:230 +msgctxt "WindowsDynamicRHI,RHIOptionsError" +msgid "-d3d12/dx12, -d3d11/dx11, -vulkan, and -opengl are mutually exclusive options, but more than one was specified on the command-line." +msgstr "-d3d12/dx12, -d3d11/dx11, -vulkan y -opengl son opciones mutuamente excluyentes, pero se especificó más de una en la línea de comandos." + +#. Key: RHIPerformanceDX12 +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:259 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:259 +msgctxt "WindowsDynamicRHI,RHIPerformanceDX12" +msgid "DirectX 12 is not supported for Performance Mode." +msgstr "DirectX 12 no es compatible con el modo de rendimiento." + +#. Key: RHIPerformanceOpenGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:247 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:247 +msgctxt "WindowsDynamicRHI,RHIPerformanceOpenGL" +msgid "OpenGL is not supported for Performance Mode." +msgstr "OpenGL no es compatible con el modo de rendimiento." + +#. Key: RHIPerformanceVulkan +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:252 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:252 +msgctxt "WindowsDynamicRHI,RHIPerformanceVulkan" +msgid "Vulkan is not supported for Performance Mode." +msgstr "Vulkan no es compatible con el modo de rendimiento." + diff --git a/Content/Localization/EngineOverrides/es-419/EngineOverrides_FromXLoc.po b/Content/Localization/EngineOverrides/es-419/EngineOverrides_FromXLoc.po new file mode 100644 index 00000000..8eb46375 --- /dev/null +++ b/Content/Localization/EngineOverrides/es-419/EngineOverrides_FromXLoc.po @@ -0,0 +1,2892 @@ +# EngineOverrides English translation. +# Copyright Epic Games, Inc. All Rights Reserved. +# +msgid "" +msgstr "" +"Project-Id-Version: EngineOverrides\n" +"POT-Creation-Date: 2022-03-15 13:32\n" +"PO-Revision-Date: 2022-03-15 13:32\n" +"Language-Team: \n" +"Language: en\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Plural-Forms: nplurals=2; plural=(n != 1);\n" + +#. Key: RequiredAGX +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Apple/AppleDynamicRHI.cpp:157 +#: ../../../Engine/Source/Runtime/RHI/Private/Apple/AppleDynamicRHI.cpp:157 +msgctxt "AppleDynamicRHI,RequiredAGX" +msgid "The AGX RHI is not supported on your system. Try running without the -agx command line argument." +msgstr "El sistema no es compatible con AGX RHI. Intenta ejecutarlo sin el argumento de la línea de comando -agx." + +#. Key: BuildPatchInstaller_DownloadSpeedFormat +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1897 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1897 +msgctxt "BuildPatchInstaller,BuildPatchInstaller_DownloadSpeedFormat" +msgid "{Current} / {Total} ({Speed}/sec)" +msgstr "{Current} / {Total} ({Speed}/s)" + +#. Key: BuildPatchInstaller_GenericProgress +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1877 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1877 +msgctxt "BuildPatchInstaller,BuildPatchInstaller_GenericProgress" +msgid "Please Wait" +msgstr "Por favor, espera" + +#. Key: BuildPatchInstallShortError_ApplicationClosing +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:19 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:19 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_ApplicationClosing" +msgid "The application is closing." +msgstr "La aplicación se está cerrando." + +#. Key: BuildPatchInstallShortError_ApplicationError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:20 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:20 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_ApplicationError" +msgid "Patching service could not start. Please contact support." +msgstr "No se pudo iniciar el servicio de parcheo. Ponte en contacto con asistencia al cliente." + +#. Key: BuildPatchInstallShortError_BuildCorrupt +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:18 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:18 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_BuildCorrupt" +msgid "The installation is corrupt. Please contact support." +msgstr "La instalación está dañada. Ponte en contacto con asistencia al cliente." + +#. Key: BuildPatchInstallShortError_DownloadError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:15 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:15 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_DownloadError" +msgid "Could not download patch data. Please check your internet connection, and try again." +msgstr "No se pudieron descargar los datos del parche. Revisa tu conexión a Internet y vuelve a intentarlo." + +#. Key: BuildPatchInstallShortError_FileConstructionFail +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:16 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:16 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_FileConstructionFail" +msgid "A file corruption has occurred. Please try again." +msgstr "Hay un archivo dañado. Vuelve a intentarlo." + +#. Key: BuildPatchInstallShortError_InitializationError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:23 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:23 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_InitializationError" +msgid "The installer failed to initialize. Please contact support." +msgstr "El instalador no pudo iniciar. Ponte en contacto con asistencia al cliente." + +#. Key: BuildPatchInstallShortError_InvalidOrMax +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:26 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:26 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_InvalidOrMax" +msgid "An unknown error ocurred. Please contact support." +msgstr "Ocurrió un error desconocido. Ponte en contacto con asistencia al cliente." + +#. Key: BuildPatchInstallShortError_MoveFileToInstall +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:17 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:17 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_MoveFileToInstall" +msgid "A file access error has occurred. Please check your running processes." +msgstr "Ocurrió un error de acceso de archivo. Comprueba tus procesos en curso." + +#. Key: BuildPatchInstallShortError_NoError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:14 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:14 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_NoError" +msgid "The operation was successful." +msgstr "La operación tuvo éxito." + +#. Key: BuildPatchInstallShortError_OutOfDiskSpace +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:25 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:25 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_OutOfDiskSpace" +msgid "Not enough disk space available. Please free up some disk space and try again." +msgstr "No hay suficiente espacio en el disco. Libera algo de espacio e inténtalo de nuevo." + +#. Key: BuildPatchInstallShortError_PathLengthExceeded +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:24 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:24 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_PathLengthExceeded" +msgid "Maximum path length exceeded. Please specify a shorter install location." +msgstr "Se sobrepasó la longitud máxima de ruta. Especifica una ubicación de instalación más corta." + +#. Key: BuildPatchInstallShortError_PrerequisiteError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:22 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:22 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_PrerequisiteError" +msgid "The necessary prerequisites have failed to install. Please contact support." +msgstr "No se pudieron instalar los prerrequisitos necesarios. Ponte en contacto con asistencia al cliente." + +#. Key: BuildPatchInstallShortError_UserCanceled +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:21 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:21 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_UserCanceled" +msgid "User cancelled." +msgstr "Cancelado por el usuario." + +#. Key: InstallDirectoryDiskSpace +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:49 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:49 +msgctxt "BuildPatchInstallError,InstallDirectoryDiskSpace" +msgid "There is not enough space at {Location}\n{RequiredBytes} is required.\n{AvailableBytes} is available.\nYou need an additional {SpaceAdditional} to perform the installation." +msgstr "No hay suficiente espacio en {Location}\nSon necesarios {RequiredBytes}.\nHay {AvailableBytes} disponibles.\nNecesitas {SpaceAdditional} adicionales para poder realizar la instalación." + +#. Key: InstallDirectoryDiskSpaceDevice +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:51 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:51 +msgctxt "BuildPatchInstallError,InstallDirectoryDiskSpaceDevice" +msgid "There is not enough space on your device.\n{RequiredBytes} is required.\n{AvailableBytes} is available.\nYou need an additional {SpaceAdditional} to perform the installation." +msgstr "No hay suficiente espacio en tu dispositivo.\nSon necesarios {RequiredBytes}.\nHay {AvailableBytes} disponibles.\nNecesitas {SpaceAdditional} adicionales para poder realizar la instalación." + +#. Key: InvalidInstallTags +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:617 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:617 +msgctxt "BuildPatchInstallError,InvalidInstallTags" +msgid "This installation could not continue due to a configuration issue. Please contact support." +msgstr "La instalación no pudo continuar debido a un problema de configuración. Ponte en contacto con asistencia al cliente." + +#. Key: MissingInstallDirectory +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:637 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:637 +msgctxt "BuildPatchInstallError,MissingInstallDirectory" +msgid "The installation directory could not be created.\n{0}" +msgstr "No se pudo crear el directorio de instalación.\n{0}" + +#. Key: MissingPrereqForPrereqOnlyInstall +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:667 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:667 +msgctxt "BuildPatchInstallError,MissingPrereqForPrereqOnlyInstall" +msgid "This installation could not continue due to a prerequisite configuration issue. Please contact support." +msgstr "La instalación no pudo continuar debido a un problema de configuración de un prerrequisito. Ponte en contacto con asistencia al cliente." + +#. Key: MissingStageDirectory +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:647 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:647 +msgctxt "BuildPatchInstallError,MissingStageDirectory" +msgid "The following directory could not be created.\n{0}" +msgstr "No se pudo crear el siguiente directorio.\n{0}" + +#. Key: EBuildPatchProgress_BuildVerification +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:64 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:64 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_BuildVerification" +msgid "Verifying" +msgstr "Verificando" + +#. Key: EBuildPatchProgress_CleanUp +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:65 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:65 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_CleanUp" +msgid "Cleaning up" +msgstr "Limpiando" + +#. Key: EBuildPatchProgress_Complete +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:67 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:67 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Complete" +msgid "Complete" +msgstr "Completado" + +#. Key: EBuildPatchProgress_Downloading +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:62 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:62 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Downloading" +msgid "Downloading" +msgstr "Descargando" + +#. Key: EBuildPatchProgress_Initialising +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:60 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:60 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Initialising" +msgid "Initializing" +msgstr "Iniciando" + +#. Key: EBuildPatchProgress_Installing +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:63 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:63 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Installing" +msgid "Installing" +msgstr "Instalando" + +#. Key: EBuildPatchProgress_Paused +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:68 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:68 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Paused" +msgid "Paused" +msgstr "En pausa" + +#. Key: EBuildPatchProgress_PrerequisitesInstall +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:66 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:66 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_PrerequisitesInstall" +msgid "Prerequisites" +msgstr "Prerrequisitos" + +#. Key: EBuildPatchProgress_Queued +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:59 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:59 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Queued" +msgid "Queued" +msgstr "En cola" + +#. Key: EBuildPatchProgress_Resuming +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:61 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:61 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Resuming" +msgid "Resuming" +msgstr "Reanudando" + +#. Key: NullDrvFailure +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:64 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:64 +msgctxt "DynamicRHI,NullDrvFailure" +msgid "NullDrv failure?" +msgstr "NullDrv failure?" + +#. Key: FileManagerName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:1592 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:1592 +msgctxt "GenericPlatform,FileManagerName" +msgid "File Manager" +msgstr "Administrador de archivos" + +#. Key: GpuProfileVsyncEnabledWarning +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/GPUProfiler.cpp:483 +#: ../../../Engine/Source/Runtime/RHI/Private/GPUProfiler.cpp:483 +msgctxt "GpuProfiler,GpuProfileVsyncEnabledWarning" +msgid "WARNING: This GPU profile was captured with v-sync enabled. V-sync wait time may show up in any bucket, and as a result the data in this profile may be skewed. Please profile with v-sync disabled to obtain the most accurate data." +msgstr "ADVERTENCIA: este perfil de GPU se capturó con la sincronización vertical habilitada. El tiempo de espera de la sincronización vertical puede aparecer en cualquier depósito y, por esta razón, los datos de este perfil pueden estar sesgados. Captura el perfil con la sincronización vertical deshabilitada para obtener los datos más precisos." + +#. Key: FailedToCreateHoloLens_RHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/HoloLens/HoloLensDynamicRHI.cpp:118 +#: ../../../Engine/Source/Runtime/RHI/Private/HoloLens/HoloLensDynamicRHI.cpp:118 +msgctxt "HoloLens,FailedToCreateHoloLens_RHI" +msgid "HoloLensRHI failure?" +msgstr "HoloLensRHI failure?" + +#. Key: Acceleration +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:718 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:718 +msgctxt "InputKeys,Acceleration" +msgid "Acceleration" +msgstr "Aceleración" + +#. Key: Add +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:611 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:611 +msgctxt "InputKeys,Add" +msgid "Num +" +msgstr "Núm. +" + +#. Key: Ampersand +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:657 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:657 +msgctxt "InputKeys,Ampersand" +msgid "Ampersand" +msgstr "Ampersand" + +#. Key: Android_Back +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:770 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:770 +msgctxt "InputKeys,Android_Back" +msgid "Android Back" +msgstr "Android Atrás" + +#. Key: Android_Menu +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:773 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:773 +msgctxt "InputKeys,Android_Menu" +msgid "Android Menu" +msgstr "Android Menú" + +#. Key: Android_Volume_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:772 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:772 +msgctxt "InputKeys,Android_Volume_Down" +msgid "Android Volume Down" +msgstr "Android Bajar Volumen" + +#. Key: Android_Volume_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:771 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:771 +msgctxt "InputKeys,Android_Volume_Up" +msgid "Android Volume Up" +msgstr "Android Subir Volumen" + +#. Key: AndroidSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:768 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:768 +msgctxt "InputKeys,AndroidSubCateogry" +msgid "Android" +msgstr "Android" + +#. Key: AnyKey +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:519 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:519 +msgctxt "InputKeys,AnyKey" +msgid "Any Key" +msgstr "Cualquier tecla" + +#. Key: Apostrophe +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:652 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:652 +msgctxt "InputKeys,Apostrophe" +msgid "Apostrophe" +msgstr "Apóstrofe" + +#. Key: Asterix +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:658 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:658 +msgctxt "InputKeys,Asterix" +msgid "Asterisk" +msgstr "Asterisco" + +#. Key: Backslash +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:650 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:650 +msgctxt "InputKeys,Backslash" +msgid "Backslash" +msgstr "Barra invertida" + +#. Key: BackSpace +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:557 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:557 +msgctxt "InputKeys,BackSpace" +msgid "Backspace" +msgstr "Retroceder" + +#. Key: CapsLock +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +msgctxt "InputKeys,CapsLock" +msgid "Caps Lock" +msgstr "Bloq Mayús" + +#. Key: CapsLockShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +msgctxt "InputKeys,CapsLockShort" +msgid "Caps" +msgstr "Mayúscula" + +#. Key: Caret +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:659 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:659 +msgctxt "InputKeys,Caret" +msgid "Caret" +msgstr "Signo de intercalación" + +#. Key: Colon +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:662 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:662 +msgctxt "InputKeys,Colon" +msgid "Colon" +msgstr "Dos puntos" + +#. Key: Comma +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:643 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:643 +msgctxt "InputKeys,Comma" +msgid "Comma" +msgstr "Coma" + +#. Key: Decimal +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:613 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:613 +msgctxt "InputKeys,Decimal" +msgid "Num ." +msgstr "Núm." + +#. Key: Delete +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +msgctxt "InputKeys,Delete" +msgid "Delete" +msgstr "Eliminar" + +#. Key: DeleteShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +msgctxt "InputKeys,DeleteShort" +msgid "Del" +msgstr "Supr" + +#. Key: Divide +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:614 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:614 +msgctxt "InputKeys,Divide" +msgid "Num /" +msgstr "Núm /" + +#. Key: Dollar +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:660 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:660 +msgctxt "InputKeys,Dollar" +msgid "Dollar" +msgstr "Dólar" + +#. Key: Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:549 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:549 +msgctxt "InputKeys,Down" +msgid "Down" +msgstr "Abajo" + +#. Key: End +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:543 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:543 +msgctxt "InputKeys,End" +msgid "End" +msgstr "Fin" + +#. Key: Enter +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:535 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:535 +msgctxt "InputKeys,Enter" +msgid "Enter" +msgstr "Introducir" + +#. Key: Equals +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:642 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:642 +msgctxt "InputKeys,Equals" +msgid "Equals" +msgstr "Igual" + +#. Key: Escape +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +msgctxt "InputKeys,Escape" +msgid "Escape" +msgstr "Escape" + +#. Key: EscapeShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +msgctxt "InputKeys,EscapeShort" +msgid "Esc" +msgstr "Esc" + +#. Key: Exclamation +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:661 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:661 +msgctxt "InputKeys,Exclamation" +msgid "Exclamation" +msgstr "Exclamación" + +#. Key: F1 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:616 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:616 +msgctxt "InputKeys,F1" +msgid "F1" +msgstr "F1" + +#. Key: F10 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:625 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:625 +msgctxt "InputKeys,F10" +msgid "F10" +msgstr "F10" + +#. Key: F11 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:626 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:626 +msgctxt "InputKeys,F11" +msgid "F11" +msgstr "F11" + +#. Key: F12 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:627 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:627 +msgctxt "InputKeys,F12" +msgid "F12" +msgstr "F12" + +#. Key: F2 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:617 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:617 +msgctxt "InputKeys,F2" +msgid "F2" +msgstr "F2" + +#. Key: F3 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:618 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:618 +msgctxt "InputKeys,F3" +msgid "F3" +msgstr "F3" + +#. Key: F4 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:619 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:619 +msgctxt "InputKeys,F4" +msgid "F4" +msgstr "F4" + +#. Key: F5 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:620 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:620 +msgctxt "InputKeys,F5" +msgid "F5" +msgstr "F5" + +#. Key: F6 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:621 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:621 +msgctxt "InputKeys,F6" +msgid "F6" +msgstr "F6" + +#. Key: F7 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:622 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:622 +msgctxt "InputKeys,F7" +msgid "F7" +msgstr "F7" + +#. Key: F8 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:623 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:623 +msgctxt "InputKeys,F8" +msgid "F8" +msgstr "F8" + +#. Key: F9 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:624 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:624 +msgctxt "InputKeys,F9" +msgid "F9" +msgstr "F9" + +#. Key: ForwardDelete +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:555 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:555 +msgctxt "InputKeys,ForwardDelete" +msgid "Fn+Delete" +msgstr "Fn + Eliminar" + +#. Key: Gamepad_DPad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:680 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:680 +msgctxt "InputKeys,Gamepad_DPad_Down" +msgid "Gamepad D-pad Down" +msgstr "Pad direccional del gamepad abajo" + +#. Key: Gamepad_DPad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:682 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:682 +msgctxt "InputKeys,Gamepad_DPad_Left" +msgid "Gamepad D-pad Left" +msgstr "Pad direccional del gamepad izquierda" + +#. Key: Gamepad_DPad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:681 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:681 +msgctxt "InputKeys,Gamepad_DPad_Right" +msgid "Gamepad D-pad Right" +msgstr "Pad direccional del gamepad derecha" + +#. Key: Gamepad_DPad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:679 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:679 +msgctxt "InputKeys,Gamepad_DPad_Up" +msgid "Gamepad D-pad Up" +msgstr "Pad direccional del gamepad arriba" + +#. Key: Gamepad_FaceButton_Bottom +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1172 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1172 +msgctxt "InputKeys,Gamepad_FaceButton_Bottom" +msgid "Gamepad Face Button Bottom" +msgstr "Botón de acción del gamepad inferior" + +#. Key: Gamepad_FaceButton_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1180 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1180 +msgctxt "InputKeys,Gamepad_FaceButton_Left" +msgid "Gamepad Face Button Left" +msgstr "Botón de acción del gamepad izquierda" + +#. Key: Gamepad_FaceButton_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1176 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1176 +msgctxt "InputKeys,Gamepad_FaceButton_Right" +msgid "Gamepad Face Button Right" +msgstr "Botón de acción del gamepad derecha" + +#. Key: Gamepad_FaceButton_Top +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1184 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1184 +msgctxt "InputKeys,Gamepad_FaceButton_Top" +msgid "Gamepad Face Button Top" +msgstr "Botón de acción del gamepad superior" + +#. Key: Gamepad_Left2D +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:674 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:674 +msgctxt "InputKeys,Gamepad_Left2D" +msgid "Gamepad Left Thumbstick 2D-Axis" +msgstr "Eje 2D del joystick izquierdo del control" + +#. Key: Gamepad_LeftShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1137 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1137 +msgctxt "InputKeys,Gamepad_LeftShoulder" +msgid "Gamepad Left Shoulder" +msgstr "Bumper izquierdo del gamepad" + +#. Key: Gamepad_LeftStick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:686 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:686 +msgctxt "InputKeys,Gamepad_LeftStick_Down" +msgid "Gamepad Left Thumbstick Down" +msgstr "Joystick izquierdo del gamepad abajo" + +#. Key: Gamepad_LeftStick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:688 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:688 +msgctxt "InputKeys,Gamepad_LeftStick_Left" +msgid "Gamepad Left Thumbstick Left" +msgstr "Joystick izquierdo del gamepad izquierda" + +#. Key: Gamepad_LeftStick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:687 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:687 +msgctxt "InputKeys,Gamepad_LeftStick_Right" +msgid "Gamepad Left Thumbstick Right" +msgstr "Joystick izquierdo del gamepad derecha" + +#. Key: Gamepad_LeftStick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:685 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:685 +msgctxt "InputKeys,Gamepad_LeftStick_Up" +msgid "Gamepad Left Thumbstick Up" +msgstr "Joystick izquierdo del gamepad arriba" + +#. Key: Gamepad_LeftThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1161 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1161 +msgctxt "InputKeys,Gamepad_LeftThumbstick" +msgid "Gamepad Left Thumbstick Button" +msgstr "Botón del joystick izquierdo del gamepad" + +#. Key: Gamepad_LeftTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1145 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1145 +msgctxt "InputKeys,Gamepad_LeftTrigger" +msgid "Gamepad Left Trigger" +msgstr "Gatillo izquierdo del gamepad" + +#. Key: Gamepad_LeftTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1153 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1153 +msgctxt "InputKeys,Gamepad_LeftTriggerAxis" +msgid "Gamepad Left Trigger Axis" +msgstr "Eje del gatillo izquierdo del gamepad" + +#. Key: Gamepad_LeftX +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:672 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:672 +msgctxt "InputKeys,Gamepad_LeftX" +msgid "Gamepad Left Thumbstick X-Axis" +msgstr "Eje-X del joystick izquierdo del gamepad" + +#. Key: Gamepad_LeftY +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:673 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:673 +msgctxt "InputKeys,Gamepad_LeftY" +msgid "Gamepad Left Thumbstick Y-Axis" +msgstr "Eje-Y del joystick izquierdo del gamepad" + +#. Key: Gamepad_Right2D +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:677 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:677 +msgctxt "InputKeys,Gamepad_Right2D" +msgid "Gamepad Right Thumbstick 2D-Axis" +msgstr "Eje 2D del joystick derecho del control" + +#. Key: Gamepad_RightShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1141 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1141 +msgctxt "InputKeys,Gamepad_RightShoulder" +msgid "Gamepad Right Shoulder" +msgstr "Bumper derecho del gamepad" + +#. Key: Gamepad_RightStick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:691 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:691 +msgctxt "InputKeys,Gamepad_RightStick_Down" +msgid "Gamepad Right Thumbstick Down" +msgstr "Joystick derecho del gamepad abajo" + +#. Key: Gamepad_RightStick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:693 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:693 +msgctxt "InputKeys,Gamepad_RightStick_Left" +msgid "Gamepad Right Thumbstick Left" +msgstr "Joystick derecho del gamepad izquierda" + +#. Key: Gamepad_RightStick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:692 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:692 +msgctxt "InputKeys,Gamepad_RightStick_Right" +msgid "Gamepad Right Thumbstick Right" +msgstr "Joystick derecho del gamepad derecha" + +#. Key: Gamepad_RightStick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:690 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:690 +msgctxt "InputKeys,Gamepad_RightStick_Up" +msgid "Gamepad Right Thumbstick Up" +msgstr "Joystick derecho del gamepad arriba" + +#. Key: Gamepad_RightThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1165 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1165 +msgctxt "InputKeys,Gamepad_RightThumbstick" +msgid "Gamepad Right Thumbstick Button" +msgstr "Botón del joystick derecho del gamepad" + +#. Key: Gamepad_RightTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1149 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1149 +msgctxt "InputKeys,Gamepad_RightTrigger" +msgid "Gamepad Right Trigger" +msgstr "Gatillo derecho del gamepad" + +#. Key: Gamepad_RightTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1157 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1157 +msgctxt "InputKeys,Gamepad_RightTriggerAxis" +msgid "Gamepad Right Trigger Axis" +msgstr "Eje del gatillo derecho del gamepad" + +#. Key: Gamepad_RightX +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:675 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:675 +msgctxt "InputKeys,Gamepad_RightX" +msgid "Gamepad Right Thumbstick X-Axis" +msgstr "Eje-X del joystick derecho del gamepad" + +#. Key: Gamepad_RightY +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:676 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:676 +msgctxt "InputKeys,Gamepad_RightY" +msgid "Gamepad Right Thumbstick Y-Axis" +msgstr "Eje-Y del joystick derecho del gamepad" + +#. Key: Gamepad_Special_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1188 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1188 +msgctxt "InputKeys,Gamepad_Special_Left" +msgid "Gamepad Special Left" +msgstr "Izquierda especial del gamepad" + +#. Key: Gamepad_Special_Left_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:744 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:744 +msgctxt "InputKeys,Gamepad_Special_Left_X" +msgid "Touchpad Button X Axis" +msgstr "Eje horizontal del botón del panel táctil" + +#. Key: Gamepad_Special_Left_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:745 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:745 +msgctxt "InputKeys,Gamepad_Special_Left_Y" +msgid "Touchpad Button Y Axis" +msgstr "Eje vertical del botón del panel táctil" + +#. Key: Gamepad_Special_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1192 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1192 +msgctxt "InputKeys,Gamepad_Special_Right" +msgid "Gamepad Special Right" +msgstr "Derecha especial del gamepad" + +#. Key: GamepadSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:515 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:515 +msgctxt "InputKeys,GamepadSubCategory" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: Gesture_Flick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:736 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:736 +msgctxt "InputKeys,Gesture_Flick" +msgid "Flick" +msgstr "Giro rápido" + +#. Key: Gesture_Pinch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:735 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:735 +msgctxt "InputKeys,Gesture_Pinch" +msgid "Pinch" +msgstr "Pellizcar" + +#. Key: Gesture_Rotate +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:737 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:737 +msgctxt "InputKeys,Gesture_Rotate" +msgid "Rotate" +msgstr "Rotar" + +#. Key: GestureSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:733 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:733 +msgctxt "InputKeys,GestureSubCateogry" +msgid "Gesture" +msgstr "Gesto" + +#. Key: Global_Back +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:765 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:765 +msgctxt "InputKeys,Global_Back" +msgid "Global Back" +msgstr "Atrás global" + +#. Key: Global_Menu +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:761 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:761 +msgctxt "InputKeys,Global_Menu" +msgid "Global Menu" +msgstr "Menú global" + +#. Key: Global_Pause +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:763 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:763 +msgctxt "InputKeys,Global_Pause" +msgid "Global Pause" +msgstr "Pausa global" + +#. Key: Global_Play +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:764 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:764 +msgctxt "InputKeys,Global_Play" +msgid "Global Play" +msgstr "Jugar global" + +#. Key: Global_View +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:762 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:762 +msgctxt "InputKeys,Global_View" +msgid "Global View" +msgstr "Visión global" + +#. Key: Gravity +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:717 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:717 +msgctxt "InputKeys,Gravity" +msgid "Gravity" +msgstr "Gravedad" + +#. Key: Home +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:544 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:544 +msgctxt "InputKeys,Home" +msgid "Home" +msgstr "Inicio" + +#. Key: Hyphen +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:644 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:644 +msgctxt "InputKeys,Hyphen" +msgid "Hyphen" +msgstr "Guión" + +#. Key: Insert +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +msgctxt "InputKeys,Insert" +msgid "Insert" +msgstr "Insertar" + +#. Key: InsertShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +msgctxt "InputKeys,InsertShort" +msgid "Ins" +msgstr "Insert" + +#. Key: KeyboardSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:517 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:517 +msgctxt "InputKeys,KeyboardSubCategory" +msgid "Keyboard" +msgstr "Teclado" + +#. Key: Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:546 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:546 +msgctxt "InputKeys,Left" +msgid "Left" +msgstr "Izquierda" + +#. Key: LeftAlt +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:636 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:636 +msgctxt "InputKeys,LeftAlt" +msgid "Left Alt" +msgstr "Alt izquierda" + +#. Key: LeftBracket +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:649 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:649 +msgctxt "InputKeys,LeftBracket" +msgid "Left Bracket" +msgstr "Corchete izquierdo" + +#. Key: LeftCommand +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:638 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:638 +msgctxt "InputKeys,LeftCommand" +msgid "Left Cmd" +msgstr "Cmd izquierda" + +#. Key: LeftControl +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:634 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:634 +msgctxt "InputKeys,LeftControl" +msgid "Left Ctrl" +msgstr "Ctrl izquierda" + +#. Key: LeftMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +msgctxt "InputKeys,LeftMouseButton" +msgid "Left Mouse Button" +msgstr "Botón izquierdo de mouse" + +#. Key: LeftMouseButtonShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +msgctxt "InputKeys,LeftMouseButtonShort" +msgid "LMB" +msgstr "Clic izquierdo" + +#. Key: LeftParantheses +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:655 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:655 +msgctxt "InputKeys,LeftParantheses" +msgid "Left Parantheses" +msgstr "Paréntesis izquierdo" + +#. Key: LeftShift +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:632 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:632 +msgctxt "InputKeys,LeftShift" +msgid "Left Shift" +msgstr "Mayús. izquierda" + +#. Key: MiddleMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:530 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:530 +msgctxt "InputKeys,MiddleMouseButton" +msgid "Middle Mouse Button" +msgstr "Botón central de mouse" + +#. Key: MixedReality_Left_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:809 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:809 +msgctxt "InputKeys,MixedReality_Left_Grip_Click" +msgid "Mixed Reality (L) Grip" +msgstr "Empuñadura (I) de Mixed Reality" + +#. Key: MixedReality_Left_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:808 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:808 +msgctxt "InputKeys,MixedReality_Left_Menu_Click" +msgid "Mixed Reality (L) Menu" +msgstr "Menú (I) de Mixed Reality" + +#. Key: MixedReality_Left_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:814 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:814 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Click" +msgid "Mixed Reality (L) Thumbstick" +msgstr "Joystick (I) de Mixed Reality" + +#. Key: MixedReality_Left_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:816 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:816 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Down" +msgid "Mixed Reality (L) Thumbstick Down" +msgstr "Joystick hacia abajo (I) de Mixed Reality" + +#. Key: MixedReality_Left_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:817 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:817 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Left" +msgid "Mixed Reality (L) Thumbstick Left" +msgstr "Joystick hacia la izquierda (I) de Mixed Reality" + +#. Key: MixedReality_Left_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:818 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:818 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Right" +msgid "Mixed Reality (L) Thumbstick Right" +msgstr "Joystick hacia la derecha (I) de Mixed Reality" + +#. Key: MixedReality_Left_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:815 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:815 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Up" +msgid "Mixed Reality (L) Thumbstick Up" +msgstr "Joystick hacia arriba (I) de Mixed Reality" + +#. Key: MixedReality_Left_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:812 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:812 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_X" +msgid "Mixed Reality (L) Thumbstick X" +msgstr "Joystick X (I) de Mixed Reality" + +#. Key: MixedReality_Left_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:813 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:813 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Y" +msgid "Mixed Reality (L) Thumbstick Y" +msgstr "Joystick Y (I) de Mixed Reality" + +#. Key: MixedReality_Left_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:821 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:821 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Click" +msgid "Mixed Reality (L) Trackpad" +msgstr "Trackpad (I) de Mixed Reality" + +#. Key: MixedReality_Left_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:824 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:824 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Down" +msgid "Mixed Reality (L) Trackpad Down" +msgstr "Trackpad hacia abajo (I) de Mixed Reality" + +#. Key: MixedReality_Left_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:825 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:825 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Left" +msgid "Mixed Reality (L) Trackpad Left" +msgstr "Trackpad hacia la izquierda (I) de Mixed Reality" + +#. Key: MixedReality_Left_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:826 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:826 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Right" +msgid "Mixed Reality (L) Trackpad Right" +msgstr "Trackpad hacia la derecha (I) de Mixed Reality" + +#. Key: MixedReality_Left_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:822 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:822 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Touch" +msgid "Mixed Reality (L) Trackpad Touch" +msgstr "Tocar el trackpad (I) de Mixed Reality" + +#. Key: MixedReality_Left_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:823 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:823 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Up" +msgid "Mixed Reality (L) Trackpad Up" +msgstr "Trackpad hacia arriba (I) de Mixed Reality" + +#. Key: MixedReality_Left_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:819 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:819 +msgctxt "InputKeys,MixedReality_Left_Trackpad_X" +msgid "Mixed Reality (L) Trackpad X" +msgstr "Trackpad X (I) de Mixed Reality" + +#. Key: MixedReality_Left_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:820 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:820 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Y" +msgid "Mixed Reality (L) Trackpad Y" +msgstr "Trackpad Y (I) de Mixed Reality" + +#. Key: MixedReality_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:811 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:811 +msgctxt "InputKeys,MixedReality_Left_Trigger_Axis" +msgid "Mixed Reality (L) Trigger Axis" +msgstr "Eje del gatillo (I) de Mixed Reality" + +#. Key: MixedReality_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:810 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:810 +msgctxt "InputKeys,MixedReality_Left_Trigger_Click" +msgid "Mixed Reality (L) Trigger" +msgstr "Gatillo (I) de Mixed Reality" + +#. Key: MixedReality_Right_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:828 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:828 +msgctxt "InputKeys,MixedReality_Right_Grip_Click" +msgid "Mixed Reality (R) Grip" +msgstr "Empuñadura (D) de Mixed Reality" + +#. Key: MixedReality_Right_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:827 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:827 +msgctxt "InputKeys,MixedReality_Right_Menu_Click" +msgid "Mixed Reality (R) Menu" +msgstr "Menú (D) de Mixed Reality" + +#. Key: MixedReality_Right_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:833 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:833 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Click" +msgid "Mixed Reality (R) Thumbstick" +msgstr "Joystick (D) de Mixed Reality" + +#. Key: MixedReality_Right_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:835 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:835 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Down" +msgid "Mixed Reality (R) Thumbstick Down" +msgstr "Joystick hacia abajo (D) de Mixed Reality" + +#. Key: MixedReality_Right_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:836 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:836 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Left" +msgid "Mixed Reality (R) Thumbstick Left" +msgstr "Joystick hacia la izquierda (D) de Mixed Reality" + +#. Key: MixedReality_Right_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:837 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:837 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Right" +msgid "Mixed Reality (R) Thumbstick Right" +msgstr "Joystick hacia la derecha (D) de Mixed Reality" + +#. Key: MixedReality_Right_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:834 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:834 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Up" +msgid "Mixed Reality (R) Thumbstick Up" +msgstr "Joystick hacia arriba (D) de Mixed Reality" + +#. Key: MixedReality_Right_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:831 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:831 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_X" +msgid "Mixed Reality (R) Thumbstick X" +msgstr "Joystick X (D) de Mixed Reality" + +#. Key: MixedReality_Right_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:832 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:832 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Y" +msgid "Mixed Reality (R) Thumbstick Y" +msgstr "Joystick Y (D) de Mixed Reality" + +#. Key: MixedReality_Right_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:840 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:840 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Click" +msgid "Mixed Reality (R) Trackpad" +msgstr "Trackpad (D) de Mixed Reality" + +#. Key: MixedReality_Right_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:843 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:843 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Down" +msgid "Mixed Reality (R) Trackpad Down" +msgstr "Trackpad hacia abajo (D) de Mixed Reality" + +#. Key: MixedReality_Right_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:844 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:844 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Left" +msgid "Mixed Reality (R) Trackpad Left" +msgstr "Trackpad hacia la izquierda (D) de Mixed Reality" + +#. Key: MixedReality_Right_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:845 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:845 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Right" +msgid "Mixed Reality (R) Trackpad Right" +msgstr "Trackpad hacia la derecha (D) de Mixed Reality" + +#. Key: MixedReality_Right_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:841 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:841 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Touch" +msgid "Mixed Reality (R) Trackpad Touch" +msgstr "Tocar el trackpad (D) de Mixed Reality" + +#. Key: MixedReality_Right_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:842 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:842 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Up" +msgid "Mixed Reality (R) Trackpad Up" +msgstr "Trackpad hacia arriba (D) de Mixed Reality" + +#. Key: MixedReality_Right_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:838 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:838 +msgctxt "InputKeys,MixedReality_Right_Trackpad_X" +msgid "Mixed Reality (R) Trackpad X" +msgstr "Trackpad X (D) de Mixed Reality" + +#. Key: MixedReality_Right_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:839 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:839 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Y" +msgid "Mixed Reality (R) Trackpad Y" +msgstr "Trackpad Y (D) de Mixed Reality" + +#. Key: MixedReality_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:830 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:830 +msgctxt "InputKeys,MixedReality_Right_Trigger_Axis" +msgid "Mixed Reality (R) Trigger Axis" +msgstr "Eje del gatillo (D) de Mixed Reality" + +#. Key: MixedReality_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:829 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:829 +msgctxt "InputKeys,MixedReality_Right_Trigger_Click" +msgid "Mixed Reality (R) Trigger" +msgstr "Gatillo (D) de Mixed Reality" + +#. Key: MixedRealitySubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:806 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:806 +msgctxt "InputKeys,MixedRealitySubCategory" +msgid "Windows Mixed Reality" +msgstr "Windows Mixed Reality" + +#. Key: MotionSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:713 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:713 +msgctxt "InputKeys,MotionSubCateogry" +msgid "Motion" +msgstr "Movimiento" + +#. Key: Mouse2D +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:523 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:523 +msgctxt "InputKeys,Mouse2D" +msgid "Mouse XY 2D-Axis" +msgstr "Eje 2D XY del mouse" + +#. Key: MouseScrollDown +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:526 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:526 +msgctxt "InputKeys,MouseScrollDown" +msgid "Mouse Wheel Down" +msgstr "Rueda de mouse abajo" + +#. Key: MouseScrollUp +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:525 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:525 +msgctxt "InputKeys,MouseScrollUp" +msgid "Mouse Wheel Up" +msgstr "Rueda de mouse arriba" + +#. Key: MouseSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:516 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:516 +msgctxt "InputKeys,MouseSubCategory" +msgid "Mouse" +msgstr "Mouse" + +#. Key: MouseWheelAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:524 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:524 +msgctxt "InputKeys,MouseWheelAxis" +msgid "Mouse Wheel Axis" +msgstr "Eje de rueda de mouse" + +#. Key: MouseX +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:521 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:521 +msgctxt "InputKeys,MouseX" +msgid "Mouse X" +msgstr "Mouse X" + +#. Key: MouseY +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:522 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:522 +msgctxt "InputKeys,MouseY" +msgid "Mouse Y" +msgstr "Mouse Y" + +#. Key: Multiply +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:610 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:610 +msgctxt "InputKeys,Multiply" +msgid "Num *" +msgstr "Núm *" + +#. Key: NumLock +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:629 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:629 +msgctxt "InputKeys,NumLock" +msgid "Num Lock" +msgstr "Bloq Num" + +#. Key: NumPadEight +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:607 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:607 +msgctxt "InputKeys,NumPadEight" +msgid "Num 8" +msgstr "Núm 8" + +#. Key: NumPadFive +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:604 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:604 +msgctxt "InputKeys,NumPadFive" +msgid "Num 5" +msgstr "Núm 5" + +#. Key: NumPadFour +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:603 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:603 +msgctxt "InputKeys,NumPadFour" +msgid "Num 4" +msgstr "Núm 4" + +#. Key: NumPadNine +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:608 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:608 +msgctxt "InputKeys,NumPadNine" +msgid "Num 9" +msgstr "Núm 9" + +#. Key: NumPadOne +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:600 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:600 +msgctxt "InputKeys,NumPadOne" +msgid "Num 1" +msgstr "Núm 1" + +#. Key: NumPadSeven +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:606 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:606 +msgctxt "InputKeys,NumPadSeven" +msgid "Num 7" +msgstr "Núm 7" + +#. Key: NumPadSix +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:605 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:605 +msgctxt "InputKeys,NumPadSix" +msgid "Num 6" +msgstr "Núm 6" + +#. Key: NumPadThree +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:602 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:602 +msgctxt "InputKeys,NumPadThree" +msgid "Num 3" +msgstr "Núm 3" + +#. Key: NumPadTwo +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:601 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:601 +msgctxt "InputKeys,NumPadTwo" +msgid "Num 2" +msgstr "Núm 2" + +#. Key: NumPadZero +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:599 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:599 +msgctxt "InputKeys,NumPadZero" +msgid "Num 0" +msgstr "Núm 0" + +#. Key: OculusTouch_Left_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:856 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:856 +msgctxt "InputKeys,OculusTouch_Left_Grip_Axis" +msgid "Oculus Touch (L) Grip Axis" +msgstr "Eje de la empuñadura (I) de Oculus Touch" + +#. Key: OculusTouch_Left_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:855 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:855 +msgctxt "InputKeys,OculusTouch_Left_Grip_Click" +msgid "Oculus Touch (L) Grip" +msgstr "Empuñadura (I) de Oculus Touch" + +#. Key: OculusTouch_Left_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:854 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:854 +msgctxt "InputKeys,OculusTouch_Left_Menu_Click" +msgid "Oculus Touch (L) Menu" +msgstr "Menú (I) de Oculus Touch" + +#. Key: OculusTouch_Left_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:862 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:862 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Click" +msgid "Oculus Touch (L) Thumbstick" +msgstr "Joystick (I) de Oculus Touch" + +#. Key: OculusTouch_Left_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:865 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:865 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Down" +msgid "Oculus Touch (L) Thumbstick Down" +msgstr "Joystick hacia abajo (I) de Oculus Touch" + +#. Key: OculusTouch_Left_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:866 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:866 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Left" +msgid "Oculus Touch (L) Thumbstick Left" +msgstr "Joystick hacia la izquierda (I) de Oculus Touch" + +#. Key: OculusTouch_Left_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:867 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:867 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Right" +msgid "Oculus Touch (L) Thumbstick Right" +msgstr "Joystick hacia la derecha (I) de Oculus Touch" + +#. Key: OculusTouch_Left_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:863 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:863 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Touch" +msgid "Oculus Touch (L) Thumbstick Touch" +msgstr "Tocar el joystick (I) de Oculus Touch" + +#. Key: OculusTouch_Left_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:864 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:864 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Up" +msgid "Oculus Touch (L) Thumbstick Up" +msgstr "Joystick hacia arriba (I) de Oculus Touch" + +#. Key: OculusTouch_Left_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:860 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:860 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_X" +msgid "Oculus Touch (L) Thumbstick X" +msgstr "Joystick X (I) de Oculus Touch" + +#. Key: OculusTouch_Left_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:861 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:861 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Y" +msgid "Oculus Touch (L) Thumbstick Y" +msgstr "Joystick Y (I) de Oculus Touch" + +#. Key: OculusTouch_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:858 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:858 +msgctxt "InputKeys,OculusTouch_Left_Trigger_Axis" +msgid "Oculus Touch (L) Trigger Axis" +msgstr "Eje del gatillo (I) de Oculus Touch" + +#. Key: OculusTouch_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:857 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:857 +msgctxt "InputKeys,OculusTouch_Left_Trigger_Click" +msgid "Oculus Touch (L) Trigger" +msgstr "Gatillo (I) de Oculus Touch" + +#. Key: OculusTouch_Left_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:859 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:859 +msgctxt "InputKeys,OculusTouch_Left_Trigger_Touch" +msgid "Oculus Touch (L) Trigger Touch" +msgstr "Tocar el gatillo (I) de Oculus Touch" + +#. Key: OculusTouch_Left_X_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:850 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:850 +msgctxt "InputKeys,OculusTouch_Left_X_Click" +msgid "Oculus Touch (L) X Press" +msgstr "Oprimir X (L) en Oculus Touch" + +#. Key: OculusTouch_Left_X_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:852 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:852 +msgctxt "InputKeys,OculusTouch_Left_X_Touch" +msgid "Oculus Touch (L) X Touch" +msgstr "Tocar X (I) en Oculus Touch" + +#. Key: OculusTouch_Left_Y_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:851 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:851 +msgctxt "InputKeys,OculusTouch_Left_Y_Click" +msgid "Oculus Touch (L) Y Press" +msgstr "Oprimir Y (I) en Oculus Touch" + +#. Key: OculusTouch_Left_Y_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:853 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:853 +msgctxt "InputKeys,OculusTouch_Left_Y_Touch" +msgid "Oculus Touch (L) Y Touch" +msgstr "Tocar Y (I) en Oculus Touch" + +#. Key: OculusTouch_Right_A_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:868 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:868 +msgctxt "InputKeys,OculusTouch_Right_A_Click" +msgid "Oculus Touch (R) A Press" +msgstr "Oprimir A (D) en Oculus Touch" + +#. Key: OculusTouch_Right_A_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:870 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:870 +msgctxt "InputKeys,OculusTouch_Right_A_Touch" +msgid "Oculus Touch (R) A Touch" +msgstr "Tocar A (D) en Oculus Touch" + +#. Key: OculusTouch_Right_B_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:869 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:869 +msgctxt "InputKeys,OculusTouch_Right_B_Click" +msgid "Oculus Touch (R) B Press" +msgstr "Oprimir B (D) en Oculus Touch" + +#. Key: OculusTouch_Right_B_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:871 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:871 +msgctxt "InputKeys,OculusTouch_Right_B_Touch" +msgid "Oculus Touch (R) B Touch" +msgstr "Tocar B (D) en Oculus Touch" + +#. Key: OculusTouch_Right_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:874 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:874 +msgctxt "InputKeys,OculusTouch_Right_Grip_Axis" +msgid "Oculus Touch (R) Grip Axis" +msgstr "Eje de la empuñadura (D) de Oculus Touch" + +#. Key: OculusTouch_Right_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:873 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:873 +msgctxt "InputKeys,OculusTouch_Right_Grip_Click" +msgid "Oculus Touch (R) Grip" +msgstr "Empuñadura (D) de Oculus Touch" + +#. Key: OculusTouch_Right_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:872 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:872 +msgctxt "InputKeys,OculusTouch_Right_System_Click" +msgid "Oculus Touch (R) System" +msgstr "Sistema (D) de Oculus Touch" + +#. Key: OculusTouch_Right_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:880 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:880 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Click" +msgid "Oculus Touch (R) Thumbstick" +msgstr "Joystick (D) de Oculus Touch" + +#. Key: OculusTouch_Right_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:883 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:883 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Down" +msgid "Oculus Touch (R) Thumbstick Down" +msgstr "Joystick hacia abajo (D) de Oculus Touch" + +#. Key: OculusTouch_Right_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:884 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:884 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Left" +msgid "Oculus Touch (R) Thumbstick Left" +msgstr "Joystick hacia la izquierda (D) de Oculus Touch" + +#. Key: OculusTouch_Right_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:885 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:885 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Right" +msgid "Oculus Touch (R) Thumbstick Right" +msgstr "Joystick hacia la derecha (D) de Oculus Touch" + +#. Key: OculusTouch_Right_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:881 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:881 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Touch" +msgid "Oculus Touch (R) Thumbstick Touch" +msgstr "Tocar el joystick (D) de Oculus Touch" + +#. Key: OculusTouch_Right_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:882 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:882 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Up" +msgid "Oculus Touch (R) Thumbstick Up" +msgstr "Joystick hacia arriba (D) de Oculus Touch" + +#. Key: OculusTouch_Right_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:878 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:878 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_X" +msgid "Oculus Touch (R) Thumbstick X" +msgstr "Joystick X (D) de Oculus Touch" + +#. Key: OculusTouch_Right_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:879 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:879 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Y" +msgid "Oculus Touch (R) Thumbstick Y" +msgstr "Joystick Y (D) de Oculus Touch" + +#. Key: OculusTouch_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:876 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:876 +msgctxt "InputKeys,OculusTouch_Right_Trigger_Axis" +msgid "Oculus Touch (R) Trigger Axis" +msgstr "Eje del gatillo (D) de Oculus Touch" + +#. Key: OculusTouch_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:875 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:875 +msgctxt "InputKeys,OculusTouch_Right_Trigger_Click" +msgid "Oculus Touch (R) Trigger" +msgstr "Gatillo (D) de Oculus Touch" + +#. Key: OculusTouch_Right_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:877 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:877 +msgctxt "InputKeys,OculusTouch_Right_Trigger_Touch" +msgid "Oculus Touch (R) Trigger Touch" +msgstr "Tocar el gatillo (D) de Oculus Touch" + +#. Key: OculusTouchSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:848 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:848 +msgctxt "InputKeys,OculusTouchSubCategory" +msgid "Oculus Touch" +msgstr "Oculus Touch" + +#. Key: PageDown +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +msgctxt "InputKeys,PageDown" +msgid "Page Down" +msgstr "Av Pág" + +#. Key: PageDownShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +msgctxt "InputKeys,PageDownShort" +msgid "PgDn" +msgstr "Re. Pág." + +#. Key: PageUp +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +msgctxt "InputKeys,PageUp" +msgid "Page Up" +msgstr "Re Pág" + +#. Key: PageUpShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +msgctxt "InputKeys,PageUpShort" +msgid "PgUp" +msgstr "Av. Pág." + +#. Key: Pause +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:536 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:536 +msgctxt "InputKeys,Pause" +msgid "Pause" +msgstr "Pausa" + +#. Key: Period +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:646 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:646 +msgctxt "InputKeys,Period" +msgid "Period" +msgstr "Punto" + +#. Key: PS4_Gamepad_FaceButton_Bottom +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1054 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1054 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Bottom" +msgid "Gamepad X" +msgstr "Gamepad X" + +#. Key: PS4_Gamepad_FaceButton_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1062 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1062 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Left" +msgid "Gamepad Square" +msgstr "Gamepad cuadrado" + +#. Key: PS4_Gamepad_FaceButton_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1058 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1058 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Right" +msgid "Gamepad Circle" +msgstr "Gamepad círculo" + +#. Key: PS4_Gamepad_FaceButton_Top +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1066 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1066 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Top" +msgid "Gamepad Triangle" +msgstr "Gamepad triángulo" + +#. Key: PS4_Gamepad_LeftShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1078 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1078 +msgctxt "InputKeys,PS4_Gamepad_LeftShoulder" +msgid "Gamepad L1" +msgstr "Gamepad L1" + +#. Key: PS4_Gamepad_LeftThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1102 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1102 +msgctxt "InputKeys,PS4_Gamepad_LeftThumbstick" +msgid "Gamepad L3" +msgstr "Gamepad L3" + +#. Key: PS4_Gamepad_LeftTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1086 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1086 +msgctxt "InputKeys,PS4_Gamepad_LeftTrigger" +msgid "Gamepad L2" +msgstr "Gamepad L2" + +#. Key: PS4_Gamepad_LeftTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1094 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1094 +msgctxt "InputKeys,PS4_Gamepad_LeftTriggerAxis" +msgid "Gamepad L2 Axis" +msgstr "Gamepad L2 eje" + +#. Key: PS4_Gamepad_RightShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1082 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1082 +msgctxt "InputKeys,PS4_Gamepad_RightShoulder" +msgid "Gamepad R1" +msgstr "Gamepad R1" + +#. Key: PS4_Gamepad_RightThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1106 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1106 +msgctxt "InputKeys,PS4_Gamepad_RightThumbstick" +msgid "Gamepad R3" +msgstr "Gamepad R3" + +#. Key: PS4_Gamepad_RightTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1090 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1090 +msgctxt "InputKeys,PS4_Gamepad_RightTrigger" +msgid "Gamepad R2" +msgstr "Gamepad R2" + +#. Key: PS4_Gamepad_RightTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1098 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1098 +msgctxt "InputKeys,PS4_Gamepad_RightTriggerAxis" +msgid "Gamepad R2 Axis" +msgstr "Gamepad R2 eje" + +#. Key: PS4_Gamepad_Special_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1070 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1070 +msgctxt "InputKeys,PS4_Gamepad_Special_Left" +msgid "Gamepad Touchpad Button" +msgstr "Gamepad botón de touch pad" + +#. Key: PS4_Gamepad_Special_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1074 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1074 +msgctxt "InputKeys,PS4_Gamepad_Special_Right" +msgid "Gamepad Options" +msgstr "Opciones de control" + +#. Key: PS4_Special +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:742 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:742 +msgctxt "InputKeys,PS4_Special" +msgid "PS4_Special_DEPRECATED" +msgstr "PS4_Special" + +#. Key: Quote +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:653 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:653 +msgctxt "InputKeys,Quote" +msgid "Quote" +msgstr "Comilla" + +#. Key: Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:548 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:548 +msgctxt "InputKeys,Right" +msgid "Right" +msgstr "Derecha" + +#. Key: RightAlt +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:637 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:637 +msgctxt "InputKeys,RightAlt" +msgid "Right Alt" +msgstr "Alt derecha" + +#. Key: RightBracket +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:651 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:651 +msgctxt "InputKeys,RightBracket" +msgid "Right Bracket" +msgstr "Corchete derecho" + +#. Key: RightCommand +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:639 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:639 +msgctxt "InputKeys,RightCommand" +msgid "Right Cmd" +msgstr "Cmd derecha" + +#. Key: RightControl +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:635 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:635 +msgctxt "InputKeys,RightControl" +msgid "Right Ctrl" +msgstr "Ctrl derecha" + +#. Key: RightMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +msgctxt "InputKeys,RightMouseButton" +msgid "Right Mouse Button" +msgstr "Botón derecho de mouse" + +#. Key: RightMouseButtonShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +msgctxt "InputKeys,RightMouseButtonShort" +msgid "RMB" +msgstr "Clic derecho" + +#. Key: RightParantheses +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:656 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:656 +msgctxt "InputKeys,RightParantheses" +msgid "Right Parantheses" +msgstr "Paréntesis derecho" + +#. Key: RightShift +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:633 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:633 +msgctxt "InputKeys,RightShift" +msgid "Right Shift" +msgstr "Mayús derecha" + +#. Key: RotationRate +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:716 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:716 +msgctxt "InputKeys,RotationRate" +msgid "Rotation Rate" +msgstr "Índice de rotación" + +#. Key: ScrollLock +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:630 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:630 +msgctxt "InputKeys,ScrollLock" +msgid "Scroll Lock" +msgstr "Bloq Despl" + +#. Key: Semicolon +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:641 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:641 +msgctxt "InputKeys,Semicolon" +msgid "Semicolon" +msgstr "Punto y coma" + +#. Key: Slash +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:647 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:647 +msgctxt "InputKeys,Slash" +msgid "Slash" +msgstr "Barra" + +#. Key: SpaceBar +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +msgctxt "InputKeys,SpaceBar" +msgid "Space Bar" +msgstr "Barra espaciadora" + +#. Key: SpaceBarShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +msgctxt "InputKeys,SpaceBarShort" +msgid "Space" +msgstr "Espacio" + +#. Key: SpecialGamepadSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:740 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:740 +msgctxt "InputKeys,SpecialGamepadSubCategory" +msgid "SpecialGamepad" +msgstr "" + +#. Key: Steam_Back_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:755 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:755 +msgctxt "InputKeys,Steam_Back_Left" +msgid "Steam Back Left" +msgstr "Steam atrás izquierdo" + +#. Key: Steam_Back_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:756 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:756 +msgctxt "InputKeys,Steam_Back_Right" +msgid "Steam Back Right" +msgstr "Steam atrás derecho" + +#. Key: Steam_Touch_0 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:751 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:751 +msgctxt "InputKeys,Steam_Touch_0" +msgid "Steam Touch 0" +msgstr "Steam Touch 0" + +#. Key: Steam_Touch_1 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:752 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:752 +msgctxt "InputKeys,Steam_Touch_1" +msgid "Steam Touch 1" +msgstr "Steam Touch 1" + +#. Key: Steam_Touch_2 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:753 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:753 +msgctxt "InputKeys,Steam_Touch_2" +msgid "Steam Touch 2" +msgstr "Steam Touch 2" + +#. Key: Steam_Touch_3 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:754 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:754 +msgctxt "InputKeys,Steam_Touch_3" +msgid "Steam Touch 3" +msgstr "Steam Touch 3" + +#. Key: SteamSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:749 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:749 +msgctxt "InputKeys,SteamSubCateogry" +msgid "Steam" +msgstr "Steam" + +#. Key: Subtract +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:612 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:612 +msgctxt "InputKeys,Subtract" +msgid "Num -" +msgstr "Núm -" + +#. Key: Tab +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:534 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:534 +msgctxt "InputKeys,Tab" +msgid "Tab" +msgstr "Tab" + +#. Key: ThumbMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:531 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:531 +msgctxt "InputKeys,ThumbMouseButton" +msgid "Thumb Mouse Button" +msgstr "Botón de mouse de pulgar" + +#. Key: ThumbMouseButton2 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:532 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:532 +msgctxt "InputKeys,ThumbMouseButton2" +msgid "Thumb Mouse Button 2" +msgstr "Botón de mouse de pulgar 2" + +#. Key: Tilt +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:715 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:715 +msgctxt "InputKeys,Tilt" +msgid "Tilt" +msgstr "Inclinar" + +#. Key: TouchFormat +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:726 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:726 +msgctxt "InputKeys,TouchFormat" +msgid "Touch {0}" +msgstr "Tocar {0}" + +#. Key: TouchSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:721 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:721 +msgctxt "InputKeys,TouchSubCateogry" +msgid "Touch" +msgstr "Touch" + +#. Key: Underscore +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:645 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:645 +msgctxt "InputKeys,Underscore" +msgid "Underscore" +msgstr "Subrayado" + +#. Key: Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:547 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:547 +msgctxt "InputKeys,Up" +msgid "Up" +msgstr "Arriba" + +#. Key: ValveIndex_Left_A_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:890 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:890 +msgctxt "InputKeys,ValveIndex_Left_A_Click" +msgid "Valve Index (L) A Press" +msgstr "Oprimir A (I) en Valve Index" + +#. Key: ValveIndex_Left_A_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:892 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:892 +msgctxt "InputKeys,ValveIndex_Left_A_Touch" +msgid "Valve Index (L) A Touch" +msgstr "Tocar A (I) en Valve Index" + +#. Key: ValveIndex_Left_B_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:891 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:891 +msgctxt "InputKeys,ValveIndex_Left_B_Click" +msgid "Valve Index (L) B Press" +msgstr "Oprimir B (I) en Valve Index" + +#. Key: ValveIndex_Left_B_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:893 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:893 +msgctxt "InputKeys,ValveIndex_Left_B_Touch" +msgid "Valve Index (L) B Touch" +msgstr "Tocar B (I) en Valve Index" + +#. Key: ValveIndex_Left_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:896 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:896 +msgctxt "InputKeys,ValveIndex_Left_Grip_Axis" +msgid "Valve Index (L) Grip Axis" +msgstr "Eje de la empuñadura (I) de Valve Index" + +#. Key: ValveIndex_Left_Grip_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:897 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:897 +msgctxt "InputKeys,ValveIndex_Left_Grip_Force" +msgid "Valve Index (L) Grip Force" +msgstr "Fuerza sobre la empuñadura (I) de Valve Index" + +#. Key: ValveIndex_Left_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:894 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:894 +msgctxt "InputKeys,ValveIndex_Left_System_Click" +msgid "Valve Index (L) System" +msgstr "Sistema (I) de Valve Index" + +#. Key: ValveIndex_Left_System_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:895 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:895 +msgctxt "InputKeys,ValveIndex_Left_System_Touch" +msgid "Valve Index (L) System Touch" +msgstr "Tocar sistema (I) en Valve Index" + +#. Key: ValveIndex_Left_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:903 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:903 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Click" +msgid "Valve Index (L) Thumbstick" +msgstr "Joystick (I) de Valve Index" + +#. Key: ValveIndex_Left_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:906 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:906 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Down" +msgid "Valve Index (L) Thumbstick Down" +msgstr "Joystick hacia abajo (I) de Valve Index" + +#. Key: ValveIndex_Left_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:907 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:907 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Left" +msgid "Valve Index (L) Thumbstick Left" +msgstr "Joystick hacia la izquierda (I) de Valve Index" + +#. Key: ValveIndex_Left_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:908 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:908 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Right" +msgid "Valve Index (L) Thumbstick Right" +msgstr "Joystick hacia la derecha (I) de Valve Index" + +#. Key: ValveIndex_Left_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:904 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:904 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Touch" +msgid "Valve Index (L) Thumbstick Touch" +msgstr "Tocar el joystick (I) de Valve Index" + +#. Key: ValveIndex_Left_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:905 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:905 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Up" +msgid "Valve Index (L) Thumbstick Up" +msgstr "Joystick hacia arriba (I) de Valve Index" + +#. Key: ValveIndex_Left_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:901 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:901 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_X" +msgid "Valve Index (L) Thumbstick X" +msgstr "Joystick X (I) de Valve Index" + +#. Key: ValveIndex_Left_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:902 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:902 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Y" +msgid "Valve Index (L) Thumbstick Y" +msgstr "Joystick Y (I) de Valve Index" + +#. Key: ValveIndex_Left_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:914 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:914 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Down" +msgid "Valve Index (L) Trackpad Down" +msgstr "Trackpad hacia abajo (I) de Valve Index" + +#. Key: ValveIndex_Left_Trackpad_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:911 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:911 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Force" +msgid "Valve Index (L) Trackpad Force" +msgstr "Fuerza sobre el trackpad (I) de Valve Index" + +#. Key: ValveIndex_Left_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:915 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:915 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Left" +msgid "Valve Index (L) Trackpad Left" +msgstr "Trackpad hacia la izquierda (I) de Valve Index" + +#. Key: ValveIndex_Left_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:916 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:916 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Right" +msgid "Valve Index (L) Trackpad Right" +msgstr "Trackpad hacia la derecha (I) de Valve Index" + +#. Key: ValveIndex_Left_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:912 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:912 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Touch" +msgid "Valve Index (L) Trackpad Touch" +msgstr "Tocar el trackpad (I) de Valve Index" + +#. Key: ValveIndex_Left_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:913 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:913 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Up" +msgid "Valve Index (L) Trackpad Up" +msgstr "Trackpad hacia arriba (I) de Valve Index" + +#. Key: ValveIndex_Left_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:909 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:909 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_X" +msgid "Valve Index (L) Trackpad X" +msgstr "Trackpad X (I) de Valve Index" + +#. Key: ValveIndex_Left_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:910 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:910 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Y" +msgid "Valve Index (L) Trackpad Y" +msgstr "Trackpad Y (I) de Valve Index" + +#. Key: ValveIndex_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:899 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:899 +msgctxt "InputKeys,ValveIndex_Left_Trigger_Axis" +msgid "Valve Index (L) Trigger Axis" +msgstr "Eje del gatillo (I) de Valve Index" + +#. Key: ValveIndex_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:898 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:898 +msgctxt "InputKeys,ValveIndex_Left_Trigger_Click" +msgid "Valve Index (L) Trigger" +msgstr "Gatillo (I) de Valve Index" + +#. Key: ValveIndex_Left_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:900 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:900 +msgctxt "InputKeys,ValveIndex_Left_Trigger_Touch" +msgid "Valve Index (L) Trigger Touch" +msgstr "Tocar el gatillo (I) de Valve Index" + +#. Key: ValveIndex_Right_A_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:917 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:917 +msgctxt "InputKeys,ValveIndex_Right_A_Click" +msgid "Valve Index (R) A Press" +msgstr "Oprimir A (D) en Valve Index" + +#. Key: ValveIndex_Right_A_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:919 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:919 +msgctxt "InputKeys,ValveIndex_Right_A_Touch" +msgid "Valve Index (R) A Touch" +msgstr "Tocar A (D) en Valve Index" + +#. Key: ValveIndex_Right_B_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:918 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:918 +msgctxt "InputKeys,ValveIndex_Right_B_Click" +msgid "Valve Index (R) B Press" +msgstr "Oprimir B (D) en Valve Index" + +#. Key: ValveIndex_Right_B_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:920 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:920 +msgctxt "InputKeys,ValveIndex_Right_B_Touch" +msgid "Valve Index (R) B Touch" +msgstr "Tocar B (D) en Valve Index" + +#. Key: ValveIndex_Right_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:923 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:923 +msgctxt "InputKeys,ValveIndex_Right_Grip_Axis" +msgid "Valve Index (R) Grip Axis" +msgstr "Eje de la empuñadura (D) de Valve Index" + +#. Key: ValveIndex_Right_Grip_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:924 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:924 +msgctxt "InputKeys,ValveIndex_Right_Grip_Force" +msgid "Valve Index (R) Grip Force" +msgstr "Fuerza sobre la empuñadura (D) de Valve Index" + +#. Key: ValveIndex_Right_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:921 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:921 +msgctxt "InputKeys,ValveIndex_Right_System_Click" +msgid "Valve Index (R) System" +msgstr "Sistema (D) de Valve Index" + +#. Key: ValveIndex_Right_System_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:922 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:922 +msgctxt "InputKeys,ValveIndex_Right_System_Touch" +msgid "Valve Index (R) System Touch" +msgstr "Tocar sistema (D) en Valve Index" + +#. Key: ValveIndex_Right_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:930 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:930 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Click" +msgid "Valve Index (R) Thumbstick" +msgstr "Joystick (D) de Valve Index" + +#. Key: ValveIndex_Right_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:933 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:933 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Down" +msgid "Valve Index (R) Thumbstick Down" +msgstr "Joystick hacia abajo (D) de Valve Index" + +#. Key: ValveIndex_Right_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:934 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:934 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Left" +msgid "Valve Index (R) Thumbstick Left" +msgstr "Joystick hacia la izquierda (D) de Valve Index" + +#. Key: ValveIndex_Right_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:935 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:935 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Right" +msgid "Valve Index (R) Thumbstick Right" +msgstr "Joystick hacia la derecha (D) de Valve Index" + +#. Key: ValveIndex_Right_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:931 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:931 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Touch" +msgid "Valve Index (R) Thumbstick Touch" +msgstr "Tocar el joystick (D) de Valve Index" + +#. Key: ValveIndex_Right_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:932 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:932 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Up" +msgid "Valve Index (R) Thumbstick Up" +msgstr "Joystick hacia arriba (D) de Valve Index" + +#. Key: ValveIndex_Right_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:928 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:928 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_X" +msgid "Valve Index (R) Thumbstick X" +msgstr "Joystick X (D) de Valve Index" + +#. Key: ValveIndex_Right_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:929 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:929 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Y" +msgid "Valve Index (R) Thumbstick Y" +msgstr "Joystick Y (D) de Valve Index" + +#. Key: ValveIndex_Right_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:941 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:941 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Down" +msgid "Valve Index (R) Trackpad Down" +msgstr "Trackpad hacia abajo (D) de Valve Index" + +#. Key: ValveIndex_Right_Trackpad_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:938 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:938 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Force" +msgid "Valve Index (R) Trackpad Force" +msgstr "Fuerza sobre el trackpad (D) de Valve Index" + +#. Key: ValveIndex_Right_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:942 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:942 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Left" +msgid "Valve Index (R) Trackpad Left" +msgstr "Trackpad hacia la izquierda (D) de Valve Index" + +#. Key: ValveIndex_Right_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:943 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:943 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Right" +msgid "Valve Index (R) Trackpad Right" +msgstr "Trackpad hacia la derecha (D) de Valve Index" + +#. Key: ValveIndex_Right_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:939 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:939 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Touch" +msgid "Valve Index (R) Trackpad Touch" +msgstr "Tocar el trackpad (D) de Valve Index" + +#. Key: ValveIndex_Right_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:940 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:940 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Up" +msgid "Valve Index (R) Trackpad Up" +msgstr "Trackpad hacia arriba (D) de Valve Index" + +#. Key: ValveIndex_Right_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:936 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:936 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_X" +msgid "Valve Index (R) Trackpad X" +msgstr "Trackpad X (D) de Valve Index" + +#. Key: ValveIndex_Right_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:937 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:937 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Y" +msgid "Valve Index (R) Trackpad Y" +msgstr "Trackpad Y (D) de Valve Index" + +#. Key: ValveIndex_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:926 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:926 +msgctxt "InputKeys,ValveIndex_Right_Trigger_Axis" +msgid "Valve Index (R) Trigger Axis" +msgstr "Eje del gatillo (D) de Valve Index" + +#. Key: ValveIndex_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:925 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:925 +msgctxt "InputKeys,ValveIndex_Right_Trigger_Click" +msgid "Valve Index (R) Trigger" +msgstr "Gatillo (D) de Valve Index" + +#. Key: ValveIndex_Right_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:927 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:927 +msgctxt "InputKeys,ValveIndex_Right_Trigger_Touch" +msgid "Valve Index (R) Trigger Touch" +msgstr "Tocar el gatillo (D) de Valve Index" + +#. Key: ValveIndexSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:888 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:888 +msgctxt "InputKeys,ValveIndexSubCategory" +msgid "Valve Index" +msgstr "Valve Index" + +#. Key: Vive_Left_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:779 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:779 +msgctxt "InputKeys,Vive_Left_Grip_Click" +msgid "Vive (L) Grip" +msgstr "Empuñadura (I) de Vive" + +#. Key: Vive_Left_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:780 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:780 +msgctxt "InputKeys,Vive_Left_Menu_Click" +msgid "Vive (L) Menu" +msgstr "Menú (I) de Vive" + +#. Key: Vive_Left_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:778 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:778 +msgctxt "InputKeys,Vive_Left_System_Click" +msgid "Vive (L) System" +msgstr "Sistema (I) de Vive" + +#. Key: Vive_Left_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:785 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:785 +msgctxt "InputKeys,Vive_Left_Trackpad_Click" +msgid "Vive (L) Trackpad" +msgstr "Trackpad (I) de Vive" + +#. Key: Vive_Left_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:788 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:788 +msgctxt "InputKeys,Vive_Left_Trackpad_Down" +msgid "Vive (L) Trackpad Down" +msgstr "Trackpad hacia abajo (I) de Vive" + +#. Key: Vive_Left_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:789 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:789 +msgctxt "InputKeys,Vive_Left_Trackpad_Left" +msgid "Vive (L) Trackpad Left" +msgstr "Trackpad hacia la izquierda (I) de Vive" + +#. Key: Vive_Left_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:790 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:790 +msgctxt "InputKeys,Vive_Left_Trackpad_Right" +msgid "Vive (L) Trackpad Right" +msgstr "Trackpad hacia la derecha (I) de Vive" + +#. Key: Vive_Left_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:786 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:786 +msgctxt "InputKeys,Vive_Left_Trackpad_Touch" +msgid "Vive (L) Trackpad Touch" +msgstr "Tocar el trackpad (I) de Vive" + +#. Key: Vive_Left_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:787 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:787 +msgctxt "InputKeys,Vive_Left_Trackpad_Up" +msgid "Vive (L) Trackpad Up" +msgstr "Trackpad hacia arriba (I) de Vive" + +#. Key: Vive_Left_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:783 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:783 +msgctxt "InputKeys,Vive_Left_Trackpad_X" +msgid "Vive (L) Trackpad X" +msgstr "Trackpad X (I) de Vive" + +#. Key: Vive_Left_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:784 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:784 +msgctxt "InputKeys,Vive_Left_Trackpad_Y" +msgid "Vive (L) Trackpad Y" +msgstr "Trackpad Y (I) de Vive" + +#. Key: Vive_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:782 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:782 +msgctxt "InputKeys,Vive_Left_Trigger_Axis" +msgid "Vive (L) Trigger Axis" +msgstr "Eje del gatillo (I) de Vive" + +#. Key: Vive_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:781 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:781 +msgctxt "InputKeys,Vive_Left_Trigger_Click" +msgid "Vive (L) Trigger" +msgstr "Gatillo (I) de Vive" + +#. Key: Vive_Right_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:792 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:792 +msgctxt "InputKeys,Vive_Right_Grip_Click" +msgid "Vive (R) Grip" +msgstr "Empuñadura (D) de Vive" + +#. Key: Vive_Right_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:793 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:793 +msgctxt "InputKeys,Vive_Right_Menu_Click" +msgid "Vive (R) Menu" +msgstr "Menú (D) de Vive" + +#. Key: Vive_Right_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:791 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:791 +msgctxt "InputKeys,Vive_Right_System_Click" +msgid "Vive (R) System" +msgstr "Sistema (D) de Vive" + +#. Key: Vive_Right_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:798 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:798 +msgctxt "InputKeys,Vive_Right_Trackpad_Click" +msgid "Vive (R) Trackpad" +msgstr "Trackpad (D) de Vive" + +#. Key: Vive_Right_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:801 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:801 +msgctxt "InputKeys,Vive_Right_Trackpad_Down" +msgid "Vive (R) Trackpad Down" +msgstr "Trackpad hacia abajo (D) de Vive" + +#. Key: Vive_Right_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:802 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:802 +msgctxt "InputKeys,Vive_Right_Trackpad_Left" +msgid "Vive (R) Trackpad Left" +msgstr "Trackpad hacia la izquierda (D) de Vive" + +#. Key: Vive_Right_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:803 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:803 +msgctxt "InputKeys,Vive_Right_Trackpad_Right" +msgid "Vive (R) Trackpad Right" +msgstr "Trackpad hacia la derecha (D) de Vive" + +#. Key: Vive_Right_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:799 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:799 +msgctxt "InputKeys,Vive_Right_Trackpad_Touch" +msgid "Vive (R) Trackpad Touch" +msgstr "Tocar el trackpad (D) de Vive" + +#. Key: Vive_Right_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:800 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:800 +msgctxt "InputKeys,Vive_Right_Trackpad_Up" +msgid "Vive (R) Trackpad Up" +msgstr "Trackpad hacia arriba (D) de Vive" + +#. Key: Vive_Right_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:796 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:796 +msgctxt "InputKeys,Vive_Right_Trackpad_X" +msgid "Vive (R) Trackpad X" +msgstr "Trackpad X (D) de Vive" + +#. Key: Vive_Right_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:797 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:797 +msgctxt "InputKeys,Vive_Right_Trackpad_Y" +msgid "Vive (R) Trackpad Y" +msgstr "Trackpad Y (D) de Vive" + +#. Key: Vive_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:795 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:795 +msgctxt "InputKeys,Vive_Right_Trigger_Axis" +msgid "Vive (R) Trigger Axis" +msgstr "Eje del gatillo (D) de Vive" + +#. Key: Vive_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:794 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:794 +msgctxt "InputKeys,Vive_Right_Trigger_Click" +msgid "Vive (R) Trigger" +msgstr "Gatillo (D) de Vive" + +#. Key: ViveSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:776 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:776 +msgctxt "InputKeys,ViveSubCategory" +msgid "HTC Vive" +msgstr "HTC Vive" + +#. Key: XBoxOne_Gamepad_FaceButton_Bottom +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1113 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1113 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Bottom" +msgid "Gamepad A" +msgstr "Gamepad A" + +#. Key: XBoxOne_Gamepad_FaceButton_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1121 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1121 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Left" +msgid "Gamepad X" +msgstr "Gamepad X" + +#. Key: XBoxOne_Gamepad_FaceButton_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1117 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1117 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Right" +msgid "Gamepad B" +msgstr "Gamepad B" + +#. Key: XBoxOne_Gamepad_FaceButton_Top +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1125 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1125 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Top" +msgid "Gamepad Y" +msgstr "Gamepad Y" + +#. Key: XBoxOne_Gamepad_Special_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1129 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1129 +msgctxt "InputKeys,XBoxOne_Gamepad_Special_Left" +msgid "Gamepad Back" +msgstr "Gamepad atrás" + +#. Key: XBoxOne_Gamepad_Special_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1133 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1133 +msgctxt "InputKeys,XBoxOne_Gamepad_Special_Right" +msgid "Gamepad Start" +msgstr "Gamepad inicio" + +#. Key: XBoxOneSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:759 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:759 +msgctxt "InputKeys,XBoxOneSubCateogry" +msgid "XBox One" +msgstr "XBox One" + +#. Key: NoOpenGLDriver +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:133 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:133 +msgctxt "LinuxDynamicRHI,NoOpenGLDriver" +msgid "Failed to load OpenGL Driver which is required to run the engine.\nOpenGL4 has been deprecated and should use Vulkan." +msgstr "No se pudo cargar el controlador OpenGL necesario para ejecutar el motor.\nOpenGL4 está obsoleto y se debe usar Vulkan." + +#. Key: NoOpenGLTargetedRHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:112 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:112 +msgctxt "LinuxDynamicRHI,NoOpenGLTargetedRHI" +msgid "Trying to force OpenGL RHI but the project does not have it in TargetedRHIs list." +msgstr "Intentando forzar la RHI de OpenGL, pero el proyecto no lo incluye en la lista de TargetedRHIs." + +#. Key: NoTargetedRHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:137 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:137 +msgctxt "LinuxDynamicRHI,NoTargetedRHI" +msgid "The project does not target Vulkan or OpenGL RHIs, check project settings or pass -nullrhi." +msgstr "El proyecto no contempla Vulkan ni OpenGL RHIs, comprueba los ajustes del proyecto o pasa -nullrhi." + +#. Key: NoVulkanDriver +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:129 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:129 +msgctxt "LinuxDynamicRHI,NoVulkanDriver" +msgid "Failed to load Vulkan Driver which is required to run the engine.\nThe engine no longer fallbacks to OpenGL4 which has been deprecated." +msgstr "No se pudo cargar el controlador Vulkan necesario para ejecutar el motor.\nEl motor ya no se vuelve a OpenGL4 porque está obsoleto." + +#. Key: NoVulkanNoGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:123 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:123 +msgctxt "LinuxDynamicRHI,NoVulkanNoGL" +msgid "Vulkan or OpenGL (4.3) support is required to run the engine." +msgstr "Se requiere compatibilidad con Vulkan u OpenGL (4.3) para ejecutar el procesador." + +#. Key: NoVulkanTargetedRHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:97 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:97 +msgctxt "LinuxDynamicRHI,NoVulkanTargetedRHI" +msgid "Trying to force Vulkan RHI but the project does not have it in TargetedRHIs list." +msgstr "Intentando forzar la RHI de Vulkan, pero el proyecto no lo incluye en la lista de TargetedRHIs." + +#. Key: OpenGLRemoved +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:25 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:25 +msgctxt "LinuxDynamicRHI,OpenGLRemoved" +msgid "Warning: OpenGL is no longer supported for desktop platforms. Vulkan will be used instead." +msgstr "Advertencia: OpenGL ya no es compatible con las plataformas de escritorio. Se usará Vulkan en su lugar." + +#. Key: RequiredOpenGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:108 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:108 +msgctxt "LinuxDynamicRHI,RequiredOpenGL" +msgid "OpenGL 4.3 is required to run the engine." +msgstr "Se requiere OpenGL 4.3 para ejecutar el procesador." + +#. Key: RequiredVulkan +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:93 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:93 +msgctxt "LinuxDynamicRHI,RequiredVulkan" +msgid "Vulkan Driver is required to run the engine." +msgstr "Se requiere Vulkan Driver para ejecutar el procesador." + +#. Key: DriverDownloadLinkAMD +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:168 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:168 +msgctxt "MessageDialog,DriverDownloadLinkAMD" +msgid "https://www.amd.com/en/support" +msgstr "https://www.amd.com/es/support" + +#. Key: DriverDownloadLinkIntel +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:173 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:173 +msgctxt "MessageDialog,DriverDownloadLinkIntel" +msgid "https://downloadcenter.intel.com/product/80939/Graphics" +msgstr "https://downloadcenter.intel.com/es/product/80939/Graphics" + +#. Key: DriverDownloadLinkNVIDIA +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:163 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:163 +msgctxt "MessageDialog,DriverDownloadLinkNVIDIA" +msgid "https://www.nvidia.com/en-us/geforce/drivers/" +msgstr "https://www.nvidia.com/es-es/geforce/drivers/" + +#. Key: LatestVideoCardDriverIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:195 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:195 +msgctxt "MessageDialog,LatestVideoCardDriverIssueReport" +msgid "The latest version of the {Vendor} graphics driver has known issues.\nPlease install the recommended driver version.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "La versión más reciente del controlador de tarjetas gráficas {Vendor} tiene problemas conocidos.\nInstala la versión recomendada del controlador.\n\n{Hyperlink}\n\n{AdapterName}\nVersión instalada:{InstalledVer}\nVersión recomendada:{RecommendedVer}" + +#. Key: LatestVideoCardDriverRHIIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:191 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:191 +msgctxt "MessageDialog,LatestVideoCardDriverRHIIssueReport" +msgid "The latest version of the {Vendor} graphics driver has known issues in {RHI}.\nPlease install the recommended driver version or switch to a different rendering API.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "La versión más reciente del controlador de tarjetas gráficas {Vendor} tiene problemas conocidos en{RHI}.\nInstala la versión recomendada del controlador o cambia a una API de renderización diferente.\n\n{Hyperlink}\n\n{AdapterName}\nVersión instalada:{InstalledVer}\nVersión recomendada:{RecommendedVer}" + +#. Key: TitleVideoCardDriverIssue +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:210 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:210 +msgctxt "MessageDialog,TitleVideoCardDriverIssue" +msgid "WARNING: Known issues with graphics driver" +msgstr "ATENCIÓN: Problemas conocidos con los controladores gráficos" + +#. Key: UpdateMacOSX_Body +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:229 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:229 +msgctxt "MessageDialog,UpdateMacOSX_Body" +msgid "Please update to the latest version of macOS for best performance and stability." +msgstr "Actualiza a la última versión de macOS para tener mejor rendimiento y estabilidad." + +#. Key: UpdateMacOSX_Title +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:230 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:230 +msgctxt "MessageDialog,UpdateMacOSX_Title" +msgid "Update macOS" +msgstr "Actualizar macOS" + +#. Key: VideoCardDriverIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:206 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:206 +msgctxt "MessageDialog,VideoCardDriverIssueReport" +msgid "The installed version of the {Vendor} graphics driver has known issues.\nPlease install either the latest or the recommended driver version.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "La versión instalada del controlador de tarjetas gráficas {Vendor} tiene problemas conocidos.\nInstala la última versión o la versión recomendada del controlador.\n\n{Hyperlink}\n\n{AdapterName}\nVersión instalada:{InstalledVer}\nVersión recomendada:{RecommendedVer}" + +#. Key: VideoCardDriverRHIIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:202 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:202 +msgctxt "MessageDialog,VideoCardDriverRHIIssueReport" +msgid "The installed version of the {Vendor} graphics driver has known issues in {RHI}.\nPlease install either the latest or the recommended driver version or switch to a different rendering API.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "La versión instalada del controlador de tarjetas gráficas {Vendor} tiene problemas conocidos en{RHI}.\nInstala la última versión o la versión recomendada del controlador o cambia a una API de renderización diferente.\n\n{Hyperlink}\n\n{AdapterName}\nVersión instalada:{InstalledVer}\nVersión recomendada:{RecommendedVer}" + +#. Key: DebugGameName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:344 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:344 +msgctxt "UnrealBuildConfigurations,DebugGameName" +msgid "DebugGame" +msgstr "Depurar juego" + +#. Key: DebugName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:341 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:341 +msgctxt "UnrealBuildConfigurations,DebugName" +msgid "Debug" +msgstr "Depuración" + +#. Key: DevelopmentName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:347 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:347 +msgctxt "UnrealBuildConfigurations,DevelopmentName" +msgid "Development" +msgstr "Desarrollo" + +#. Key: ShippingName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:350 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:350 +msgctxt "UnrealBuildConfigurations,ShippingName" +msgid "Shipping" +msgstr "Envío" + +#. Key: TestName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:353 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:353 +msgctxt "UnrealBuildConfigurations,TestName" +msgid "Test" +msgstr "Probar" + +#. Key: UnknownName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:356 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:356 +msgctxt "UnrealBuildConfigurations,UnknownName" +msgid "Unknown" +msgstr "Desconocido" + +#. Key: RequiredDX11Feature_11_SM5 +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:406 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:406 +msgctxt "WindowsDynamicRHI,RequiredDX11Feature_11_SM5" +msgid "A D3D11-compatible GPU (Feature Level 11.0, Shader Model 5.0) is required to run the engine." +msgstr "Se requiere una GPU compatible con D3D11 (nivel 11.0, Shader Model 5.0) para ejecutar el procesador." + +#. Key: RequiredDX12 +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:368 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:368 +msgctxt "WindowsDynamicRHI,RequiredDX12" +msgid "DX12 is not supported on your system. Try running without the -dx12 or -d3d12 command line argument." +msgstr "El sistema no es compatible con DX12. Intenta ejecutarlo sin el argumento de la línea de comando -dx12 o -d3d12." + +#. Key: RequiredOpenGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:338 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:338 +msgctxt "WindowsDynamicRHI,RequiredOpenGL" +msgid "OpenGL 4.3 is required to run the engine." +msgstr "Se requiere OpenGL 4.3 para ejecutar el procesador." + +#. Key: RequiredVulkan +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:352 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:352 +msgctxt "WindowsDynamicRHI,RequiredVulkan" +msgid "Vulkan Driver is required to run the engine." +msgstr "Se requiere el controlador Vulkan para ejecutar el motor." + +#. Key: RHIOptionsError +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:230 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:230 +msgctxt "WindowsDynamicRHI,RHIOptionsError" +msgid "-d3d12/dx12, -d3d11/dx11, -vulkan, and -opengl are mutually exclusive options, but more than one was specified on the command-line." +msgstr "-d3d12/dx12, -d3d11/dx11, -vulkan y -opengl son opciones mutuamente excluyentes, pero se especificó más de una en la línea de comandos." + +#. Key: RHIPerformanceDX12 +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:259 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:259 +msgctxt "WindowsDynamicRHI,RHIPerformanceDX12" +msgid "DirectX 12 is not supported for Performance Mode." +msgstr "DirectX 12 no es compatible con el modo de rendimiento." + +#. Key: RHIPerformanceOpenGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:247 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:247 +msgctxt "WindowsDynamicRHI,RHIPerformanceOpenGL" +msgid "OpenGL is not supported for Performance Mode." +msgstr "OpenGL no es compatible con el modo de rendimiento." + +#. Key: RHIPerformanceVulkan +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:252 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:252 +msgctxt "WindowsDynamicRHI,RHIPerformanceVulkan" +msgid "Vulkan is not supported for Performance Mode." +msgstr "Vulkan no es compatible con el modo de rendimiento." + diff --git a/Content/Localization/EngineOverrides/es/EngineOverrides.archive b/Content/Localization/EngineOverrides/es/EngineOverrides.archive new file mode 100644 index 00000000..7e6d4153 Binary files /dev/null and b/Content/Localization/EngineOverrides/es/EngineOverrides.archive differ diff --git a/Content/Localization/EngineOverrides/es/EngineOverrides.locres b/Content/Localization/EngineOverrides/es/EngineOverrides.locres new file mode 100644 index 00000000..5d04c9c5 Binary files /dev/null and b/Content/Localization/EngineOverrides/es/EngineOverrides.locres differ diff --git a/Content/Localization/EngineOverrides/es/EngineOverrides.po b/Content/Localization/EngineOverrides/es/EngineOverrides.po new file mode 100644 index 00000000..f1586a7a --- /dev/null +++ b/Content/Localization/EngineOverrides/es/EngineOverrides.po @@ -0,0 +1,2892 @@ +# EngineOverrides Spanish translation. +# Copyright Epic Games, Inc. All Rights Reserved. +# +msgid "" +msgstr "" +"Project-Id-Version: EngineOverrides\n" +"POT-Creation-Date: 2022-03-24 20:59\n" +"PO-Revision-Date: 2022-03-24 20:59\n" +"Language-Team: \n" +"Language: es\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Plural-Forms: nplurals=2; plural=(n != 1);\n" + +#. Key: RequiredAGX +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Apple/AppleDynamicRHI.cpp:157 +#: ../../../Engine/Source/Runtime/RHI/Private/Apple/AppleDynamicRHI.cpp:157 +msgctxt "AppleDynamicRHI,RequiredAGX" +msgid "The AGX RHI is not supported on your system. Try running without the -agx command line argument." +msgstr "Tu sistema no es compatible con AGX RHI. Intenta ejecutarlo sin la línea de comando -agx." + +#. Key: BuildPatchInstaller_DownloadSpeedFormat +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1897 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1897 +msgctxt "BuildPatchInstaller,BuildPatchInstaller_DownloadSpeedFormat" +msgid "{Current} / {Total} ({Speed}/sec)" +msgstr "{Current}/{Total} ({Speed}/s)" + +#. Key: BuildPatchInstaller_GenericProgress +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1877 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1877 +msgctxt "BuildPatchInstaller,BuildPatchInstaller_GenericProgress" +msgid "Please Wait" +msgstr "Espera" + +#. Key: BuildPatchInstallShortError_ApplicationClosing +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:19 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:19 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_ApplicationClosing" +msgid "The application is closing." +msgstr "La aplicación se está cerrando." + +#. Key: BuildPatchInstallShortError_ApplicationError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:20 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:20 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_ApplicationError" +msgid "Patching service could not start. Please contact support." +msgstr "No se ha podido iniciar el instalador del parche. Ponte en contacto con asistencia al jugador." + +#. Key: BuildPatchInstallShortError_BuildCorrupt +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:18 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:18 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_BuildCorrupt" +msgid "The installation is corrupt. Please contact support." +msgstr "La instalación está corrupta. Ponte en contacto con asistencia al jugador." + +#. Key: BuildPatchInstallShortError_DownloadError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:15 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:15 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_DownloadError" +msgid "Could not download patch data. Please check your internet connection, and try again." +msgstr "No se han podido descargar los datos del parche. Comprueba la conexión a internet e inténtalo de nuevo." + +#. Key: BuildPatchInstallShortError_FileConstructionFail +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:16 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:16 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_FileConstructionFail" +msgid "A file corruption has occurred. Please try again." +msgstr "Se ha corrompido el archivo. Inténtalo de nuevo." + +#. Key: BuildPatchInstallShortError_InitializationError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:23 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:23 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_InitializationError" +msgid "The installer failed to initialize. Please contact support." +msgstr "No se ha podido iniciar el instalador. Ponte en contacto con asistencia al jugador." + +#. Key: BuildPatchInstallShortError_InvalidOrMax +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:26 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:26 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_InvalidOrMax" +msgid "An unknown error ocurred. Please contact support." +msgstr "Se ha producido un error desconocido. Ponte en contacto con asistencia al jugador." + +#. Key: BuildPatchInstallShortError_MoveFileToInstall +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:17 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:17 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_MoveFileToInstall" +msgid "A file access error has occurred. Please check your running processes." +msgstr "Se ha producido un error al acceder al archivo. Comprueba los procesos en ejecución." + +#. Key: BuildPatchInstallShortError_NoError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:14 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:14 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_NoError" +msgid "The operation was successful." +msgstr "Se ha completado la operación con éxito." + +#. Key: BuildPatchInstallShortError_OutOfDiskSpace +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:25 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:25 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_OutOfDiskSpace" +msgid "Not enough disk space available. Please free up some disk space and try again." +msgstr "No hay suficiente espacio disponible en el disco. Libera espacio en el disco e inténtalo de nuevo." + +#. Key: BuildPatchInstallShortError_PathLengthExceeded +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:24 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:24 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_PathLengthExceeded" +msgid "Maximum path length exceeded. Please specify a shorter install location." +msgstr "Se ha superado la longitud máxima de la ruta. Indica una ubicación más corta para la instalación." + +#. Key: BuildPatchInstallShortError_PrerequisiteError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:22 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:22 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_PrerequisiteError" +msgid "The necessary prerequisites have failed to install. Please contact support." +msgstr "No se han podido instalar los prerrequisitos necesarios. Ponte en contacto con asistencia al jugador." + +#. Key: BuildPatchInstallShortError_UserCanceled +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:21 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:21 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_UserCanceled" +msgid "User cancelled." +msgstr "Usuario cancelado." + +#. Key: InstallDirectoryDiskSpace +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:49 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:49 +msgctxt "BuildPatchInstallError,InstallDirectoryDiskSpace" +msgid "There is not enough space at {Location}\n{RequiredBytes} is required.\n{AvailableBytes} is available.\nYou need an additional {SpaceAdditional} to perform the installation." +msgstr "No hay suficiente espacio en {Location}\nSe necesitan {RequiredBytes}.\nDisponible: {AvailableBytes}.\nNecesitas {SpaceAdditional} más para realizar la instalación." + +#. Key: InstallDirectoryDiskSpaceDevice +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:51 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:51 +msgctxt "BuildPatchInstallError,InstallDirectoryDiskSpaceDevice" +msgid "There is not enough space on your device.\n{RequiredBytes} is required.\n{AvailableBytes} is available.\nYou need an additional {SpaceAdditional} to perform the installation." +msgstr "No hay suficiente espacio en tu dispositivo.\nSe necesitan {RequiredBytes}.\nDisponible: {AvailableBytes}.\nNecesitas {SpaceAdditional} más para realizar la instalación." + +#. Key: InvalidInstallTags +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:617 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:617 +msgctxt "BuildPatchInstallError,InvalidInstallTags" +msgid "This installation could not continue due to a configuration issue. Please contact support." +msgstr "No se ha podido continuar con el proceso de instalación debido a un problema de configuración. Ponte en contacto con asistencia al jugador." + +#. Key: MissingInstallDirectory +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:637 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:637 +msgctxt "BuildPatchInstallError,MissingInstallDirectory" +msgid "The installation directory could not be created.\n{0}" +msgstr "No se ha podido crear el directorio de instalación.\n{0}" + +#. Key: MissingPrereqForPrereqOnlyInstall +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:667 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:667 +msgctxt "BuildPatchInstallError,MissingPrereqForPrereqOnlyInstall" +msgid "This installation could not continue due to a prerequisite configuration issue. Please contact support." +msgstr "No se ha podido continuar con el proceso de instalación debido al problema de configuración de un prerrequisito. Ponte en contacto con asistencia al jugador." + +#. Key: MissingStageDirectory +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:647 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:647 +msgctxt "BuildPatchInstallError,MissingStageDirectory" +msgid "The following directory could not be created.\n{0}" +msgstr "No se ha podido crear el siguiente directorio.\n{0}" + +#. Key: EBuildPatchProgress_BuildVerification +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:64 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:64 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_BuildVerification" +msgid "Verifying" +msgstr "Verificando" + +#. Key: EBuildPatchProgress_CleanUp +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:65 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:65 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_CleanUp" +msgid "Cleaning up" +msgstr "Limpiando" + +#. Key: EBuildPatchProgress_Complete +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:67 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:67 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Complete" +msgid "Complete" +msgstr "Completado" + +#. Key: EBuildPatchProgress_Downloading +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:62 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:62 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Downloading" +msgid "Downloading" +msgstr "Descargando" + +#. Key: EBuildPatchProgress_Initialising +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:60 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:60 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Initialising" +msgid "Initializing" +msgstr "Iniciando" + +#. Key: EBuildPatchProgress_Installing +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:63 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:63 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Installing" +msgid "Installing" +msgstr "Instalando" + +#. Key: EBuildPatchProgress_Paused +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:68 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:68 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Paused" +msgid "Paused" +msgstr "Pausado" + +#. Key: EBuildPatchProgress_PrerequisitesInstall +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:66 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:66 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_PrerequisitesInstall" +msgid "Prerequisites" +msgstr "Prerrequisitos" + +#. Key: EBuildPatchProgress_Queued +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:59 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:59 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Queued" +msgid "Queued" +msgstr "En cola" + +#. Key: EBuildPatchProgress_Resuming +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:61 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:61 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Resuming" +msgid "Resuming" +msgstr "Reanudando" + +#. Key: NullDrvFailure +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:64 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:64 +msgctxt "DynamicRHI,NullDrvFailure" +msgid "NullDrv failure?" +msgstr "¿Error NullDrv?" + +#. Key: FileManagerName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:1592 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:1592 +msgctxt "GenericPlatform,FileManagerName" +msgid "File Manager" +msgstr "Administrador de archivos" + +#. Key: GpuProfileVsyncEnabledWarning +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/GPUProfiler.cpp:483 +#: ../../../Engine/Source/Runtime/RHI/Private/GPUProfiler.cpp:483 +msgctxt "GpuProfiler,GpuProfileVsyncEnabledWarning" +msgid "WARNING: This GPU profile was captured with v-sync enabled. V-sync wait time may show up in any bucket, and as a result the data in this profile may be skewed. Please profile with v-sync disabled to obtain the most accurate data." +msgstr "AVISO: Este perfil de la GPU se capturó con la función V-Sync activada. El tiempo de espera de V-Sync puede aparecer en cualquier depósito y, por este motivo, los datos de este perfil pueden estar sesgados. Captura el perfil con V-Sync desactivado para obtener los datos más precisos." + +#. Key: FailedToCreateHoloLens_RHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/HoloLens/HoloLensDynamicRHI.cpp:118 +#: ../../../Engine/Source/Runtime/RHI/Private/HoloLens/HoloLensDynamicRHI.cpp:118 +msgctxt "HoloLens,FailedToCreateHoloLens_RHI" +msgid "HoloLensRHI failure?" +msgstr "¿Error de HoloLensRHI?" + +#. Key: Acceleration +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:718 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:718 +msgctxt "InputKeys,Acceleration" +msgid "Acceleration" +msgstr "Aceleración" + +#. Key: Add +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:611 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:611 +msgctxt "InputKeys,Add" +msgid "Num +" +msgstr "Núm +" + +#. Key: Ampersand +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:657 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:657 +msgctxt "InputKeys,Ampersand" +msgid "Ampersand" +msgstr "&" + +#. Key: Android_Back +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:770 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:770 +msgctxt "InputKeys,Android_Back" +msgid "Android Back" +msgstr "Android: Atrás" + +#. Key: Android_Menu +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:773 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:773 +msgctxt "InputKeys,Android_Menu" +msgid "Android Menu" +msgstr "Android: Menú" + +#. Key: Android_Volume_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:772 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:772 +msgctxt "InputKeys,Android_Volume_Down" +msgid "Android Volume Down" +msgstr "Android: Bajar volumen" + +#. Key: Android_Volume_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:771 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:771 +msgctxt "InputKeys,Android_Volume_Up" +msgid "Android Volume Up" +msgstr "Android: Subir volumen" + +#. Key: AndroidSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:768 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:768 +msgctxt "InputKeys,AndroidSubCateogry" +msgid "Android" +msgstr "Android" + +#. Key: AnyKey +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:519 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:519 +msgctxt "InputKeys,AnyKey" +msgid "Any Key" +msgstr "Cualquier tecla" + +#. Key: Apostrophe +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:652 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:652 +msgctxt "InputKeys,Apostrophe" +msgid "Apostrophe" +msgstr "Apóstrofe" + +#. Key: Asterix +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:658 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:658 +msgctxt "InputKeys,Asterix" +msgid "Asterisk" +msgstr "Asterisco" + +#. Key: Backslash +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:650 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:650 +msgctxt "InputKeys,Backslash" +msgid "Backslash" +msgstr "Barra diagonal inversa" + +#. Key: BackSpace +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:557 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:557 +msgctxt "InputKeys,BackSpace" +msgid "Backspace" +msgstr "Retroceso" + +#. Key: CapsLock +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +msgctxt "InputKeys,CapsLock" +msgid "Caps Lock" +msgstr "Bloq Mayús" + +#. Key: CapsLockShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +msgctxt "InputKeys,CapsLockShort" +msgid "Caps" +msgstr "Mayús" + +#. Key: Caret +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:659 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:659 +msgctxt "InputKeys,Caret" +msgid "Caret" +msgstr "Símbolo de intercalación" + +#. Key: Colon +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:662 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:662 +msgctxt "InputKeys,Colon" +msgid "Colon" +msgstr "Dos puntos" + +#. Key: Comma +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:643 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:643 +msgctxt "InputKeys,Comma" +msgid "Comma" +msgstr "Coma" + +#. Key: Decimal +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:613 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:613 +msgctxt "InputKeys,Decimal" +msgid "Num ." +msgstr "Núm ." + +#. Key: Delete +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +msgctxt "InputKeys,Delete" +msgid "Delete" +msgstr "Suprimir" + +#. Key: DeleteShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +msgctxt "InputKeys,DeleteShort" +msgid "Del" +msgstr "Supr" + +#. Key: Divide +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:614 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:614 +msgctxt "InputKeys,Divide" +msgid "Num /" +msgstr "Num /" + +#. Key: Dollar +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:660 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:660 +msgctxt "InputKeys,Dollar" +msgid "Dollar" +msgstr "Dólar" + +#. Key: Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:549 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:549 +msgctxt "InputKeys,Down" +msgid "Down" +msgstr "Abajo" + +#. Key: End +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:543 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:543 +msgctxt "InputKeys,End" +msgid "End" +msgstr "Fin" + +#. Key: Enter +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:535 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:535 +msgctxt "InputKeys,Enter" +msgid "Enter" +msgstr "Intro" + +#. Key: Equals +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:642 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:642 +msgctxt "InputKeys,Equals" +msgid "Equals" +msgstr "=" + +#. Key: Escape +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +msgctxt "InputKeys,Escape" +msgid "Escape" +msgstr "Escape" + +#. Key: EscapeShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +msgctxt "InputKeys,EscapeShort" +msgid "Esc" +msgstr "Esc" + +#. Key: Exclamation +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:661 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:661 +msgctxt "InputKeys,Exclamation" +msgid "Exclamation" +msgstr "Exclamación" + +#. Key: F1 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:616 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:616 +msgctxt "InputKeys,F1" +msgid "F1" +msgstr "F1" + +#. Key: F10 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:625 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:625 +msgctxt "InputKeys,F10" +msgid "F10" +msgstr "F10" + +#. Key: F11 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:626 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:626 +msgctxt "InputKeys,F11" +msgid "F11" +msgstr "F11" + +#. Key: F12 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:627 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:627 +msgctxt "InputKeys,F12" +msgid "F12" +msgstr "F12" + +#. Key: F2 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:617 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:617 +msgctxt "InputKeys,F2" +msgid "F2" +msgstr "F2" + +#. Key: F3 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:618 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:618 +msgctxt "InputKeys,F3" +msgid "F3" +msgstr "F3" + +#. Key: F4 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:619 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:619 +msgctxt "InputKeys,F4" +msgid "F4" +msgstr "F4" + +#. Key: F5 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:620 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:620 +msgctxt "InputKeys,F5" +msgid "F5" +msgstr "F5" + +#. Key: F6 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:621 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:621 +msgctxt "InputKeys,F6" +msgid "F6" +msgstr "F6" + +#. Key: F7 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:622 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:622 +msgctxt "InputKeys,F7" +msgid "F7" +msgstr "F7" + +#. Key: F8 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:623 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:623 +msgctxt "InputKeys,F8" +msgid "F8" +msgstr "F8" + +#. Key: F9 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:624 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:624 +msgctxt "InputKeys,F9" +msgid "F9" +msgstr "F9" + +#. Key: ForwardDelete +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:555 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:555 +msgctxt "InputKeys,ForwardDelete" +msgid "Fn+Delete" +msgstr "Fn+Suprimir" + +#. Key: Gamepad_DPad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:680 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:680 +msgctxt "InputKeys,Gamepad_DPad_Down" +msgid "Gamepad D-pad Down" +msgstr "Mando: Cruceta abajo" + +#. Key: Gamepad_DPad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:682 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:682 +msgctxt "InputKeys,Gamepad_DPad_Left" +msgid "Gamepad D-pad Left" +msgstr "Mando: Cruceta izquierda" + +#. Key: Gamepad_DPad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:681 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:681 +msgctxt "InputKeys,Gamepad_DPad_Right" +msgid "Gamepad D-pad Right" +msgstr "Mando: Cruceta derecha" + +#. Key: Gamepad_DPad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:679 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:679 +msgctxt "InputKeys,Gamepad_DPad_Up" +msgid "Gamepad D-pad Up" +msgstr "Mando: Cruceta arriba" + +#. Key: Gamepad_FaceButton_Bottom +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1172 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1172 +msgctxt "InputKeys,Gamepad_FaceButton_Bottom" +msgid "Gamepad Face Button Bottom" +msgstr "Mando: Botón frontal abajo" + +#. Key: Gamepad_FaceButton_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1180 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1180 +msgctxt "InputKeys,Gamepad_FaceButton_Left" +msgid "Gamepad Face Button Left" +msgstr "Mando: Botón frontal izquierda" + +#. Key: Gamepad_FaceButton_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1176 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1176 +msgctxt "InputKeys,Gamepad_FaceButton_Right" +msgid "Gamepad Face Button Right" +msgstr "Mando: Botón frontal derecha" + +#. Key: Gamepad_FaceButton_Top +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1184 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1184 +msgctxt "InputKeys,Gamepad_FaceButton_Top" +msgid "Gamepad Face Button Top" +msgstr "Mando: Botón frontal arriba" + +#. Key: Gamepad_Left2D +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:674 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:674 +msgctxt "InputKeys,Gamepad_Left2D" +msgid "Gamepad Left Thumbstick 2D-Axis" +msgstr "Mando: Eje 2D del stick izquierdo" + +#. Key: Gamepad_LeftShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1137 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1137 +msgctxt "InputKeys,Gamepad_LeftShoulder" +msgid "Gamepad Left Shoulder" +msgstr "Mando: Botón superior izquierdo" + +#. Key: Gamepad_LeftStick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:686 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:686 +msgctxt "InputKeys,Gamepad_LeftStick_Down" +msgid "Gamepad Left Thumbstick Down" +msgstr "Mando: Stick izquierdo abajo" + +#. Key: Gamepad_LeftStick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:688 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:688 +msgctxt "InputKeys,Gamepad_LeftStick_Left" +msgid "Gamepad Left Thumbstick Left" +msgstr "Mando: Stick izquierdo izquierda" + +#. Key: Gamepad_LeftStick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:687 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:687 +msgctxt "InputKeys,Gamepad_LeftStick_Right" +msgid "Gamepad Left Thumbstick Right" +msgstr "Mando: Stick izquierdo derecha" + +#. Key: Gamepad_LeftStick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:685 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:685 +msgctxt "InputKeys,Gamepad_LeftStick_Up" +msgid "Gamepad Left Thumbstick Up" +msgstr "Mando: Stick izquierdo arriba" + +#. Key: Gamepad_LeftThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1161 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1161 +msgctxt "InputKeys,Gamepad_LeftThumbstick" +msgid "Gamepad Left Thumbstick Button" +msgstr "Mando: Botón del stick izquierdo" + +#. Key: Gamepad_LeftTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1145 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1145 +msgctxt "InputKeys,Gamepad_LeftTrigger" +msgid "Gamepad Left Trigger" +msgstr "Mando: Gatillo izquierdo" + +#. Key: Gamepad_LeftTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1153 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1153 +msgctxt "InputKeys,Gamepad_LeftTriggerAxis" +msgid "Gamepad Left Trigger Axis" +msgstr "Mando: Eje del gatillo izquierdo" + +#. Key: Gamepad_LeftX +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:672 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:672 +msgctxt "InputKeys,Gamepad_LeftX" +msgid "Gamepad Left Thumbstick X-Axis" +msgstr "Mando: Eje X del stick izquierdo" + +#. Key: Gamepad_LeftY +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:673 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:673 +msgctxt "InputKeys,Gamepad_LeftY" +msgid "Gamepad Left Thumbstick Y-Axis" +msgstr "Mando: Eje Y del stick izquierdo" + +#. Key: Gamepad_Right2D +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:677 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:677 +msgctxt "InputKeys,Gamepad_Right2D" +msgid "Gamepad Right Thumbstick 2D-Axis" +msgstr "Mando: Eje 2D del stick derecho" + +#. Key: Gamepad_RightShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1141 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1141 +msgctxt "InputKeys,Gamepad_RightShoulder" +msgid "Gamepad Right Shoulder" +msgstr "Mando: Botón superior derecho" + +#. Key: Gamepad_RightStick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:691 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:691 +msgctxt "InputKeys,Gamepad_RightStick_Down" +msgid "Gamepad Right Thumbstick Down" +msgstr "Mando: Stick derecho abajo" + +#. Key: Gamepad_RightStick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:693 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:693 +msgctxt "InputKeys,Gamepad_RightStick_Left" +msgid "Gamepad Right Thumbstick Left" +msgstr "Mando: Stick derecho izquierda" + +#. Key: Gamepad_RightStick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:692 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:692 +msgctxt "InputKeys,Gamepad_RightStick_Right" +msgid "Gamepad Right Thumbstick Right" +msgstr "Mando: Stick derecho derecha" + +#. Key: Gamepad_RightStick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:690 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:690 +msgctxt "InputKeys,Gamepad_RightStick_Up" +msgid "Gamepad Right Thumbstick Up" +msgstr "Mando: Stick derecho arriba" + +#. Key: Gamepad_RightThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1165 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1165 +msgctxt "InputKeys,Gamepad_RightThumbstick" +msgid "Gamepad Right Thumbstick Button" +msgstr "Mando: Botón del stick derecho" + +#. Key: Gamepad_RightTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1149 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1149 +msgctxt "InputKeys,Gamepad_RightTrigger" +msgid "Gamepad Right Trigger" +msgstr "Mando: Gatillo derecho" + +#. Key: Gamepad_RightTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1157 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1157 +msgctxt "InputKeys,Gamepad_RightTriggerAxis" +msgid "Gamepad Right Trigger Axis" +msgstr "Mando: Eje del gatillo derecho" + +#. Key: Gamepad_RightX +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:675 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:675 +msgctxt "InputKeys,Gamepad_RightX" +msgid "Gamepad Right Thumbstick X-Axis" +msgstr "Mando: Eje X del stick derecho" + +#. Key: Gamepad_RightY +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:676 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:676 +msgctxt "InputKeys,Gamepad_RightY" +msgid "Gamepad Right Thumbstick Y-Axis" +msgstr "Mando: Eje Y del stick derecho" + +#. Key: Gamepad_Special_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1188 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1188 +msgctxt "InputKeys,Gamepad_Special_Left" +msgid "Gamepad Special Left" +msgstr "Mando: Especial izquierda" + +#. Key: Gamepad_Special_Left_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:744 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:744 +msgctxt "InputKeys,Gamepad_Special_Left_X" +msgid "Touchpad Button X Axis" +msgstr "Panel táctil: Eje horizontal del botón" + +#. Key: Gamepad_Special_Left_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:745 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:745 +msgctxt "InputKeys,Gamepad_Special_Left_Y" +msgid "Touchpad Button Y Axis" +msgstr "Panel táctil: Eje vertical del botón" + +#. Key: Gamepad_Special_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1192 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1192 +msgctxt "InputKeys,Gamepad_Special_Right" +msgid "Gamepad Special Right" +msgstr "Mando: Especial derecha" + +#. Key: GamepadSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:515 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:515 +msgctxt "InputKeys,GamepadSubCategory" +msgid "Gamepad" +msgstr "Mando" + +#. Key: Gesture_Flick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:736 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:736 +msgctxt "InputKeys,Gesture_Flick" +msgid "Flick" +msgstr "Deslizar" + +#. Key: Gesture_Pinch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:735 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:735 +msgctxt "InputKeys,Gesture_Pinch" +msgid "Pinch" +msgstr "Pellizcar" + +#. Key: Gesture_Rotate +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:737 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:737 +msgctxt "InputKeys,Gesture_Rotate" +msgid "Rotate" +msgstr "Rotar" + +#. Key: GestureSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:733 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:733 +msgctxt "InputKeys,GestureSubCateogry" +msgid "Gesture" +msgstr "Gesto" + +#. Key: Global_Back +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:765 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:765 +msgctxt "InputKeys,Global_Back" +msgid "Global Back" +msgstr "Global: Atrás" + +#. Key: Global_Menu +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:761 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:761 +msgctxt "InputKeys,Global_Menu" +msgid "Global Menu" +msgstr "Global: Menú" + +#. Key: Global_Pause +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:763 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:763 +msgctxt "InputKeys,Global_Pause" +msgid "Global Pause" +msgstr "Global: Pausa" + +#. Key: Global_Play +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:764 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:764 +msgctxt "InputKeys,Global_Play" +msgid "Global Play" +msgstr "Global: Jugar" + +#. Key: Global_View +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:762 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:762 +msgctxt "InputKeys,Global_View" +msgid "Global View" +msgstr "Global: Ver" + +#. Key: Gravity +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:717 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:717 +msgctxt "InputKeys,Gravity" +msgid "Gravity" +msgstr "Gravedad" + +#. Key: Home +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:544 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:544 +msgctxt "InputKeys,Home" +msgid "Home" +msgstr "Base" + +#. Key: Hyphen +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:644 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:644 +msgctxt "InputKeys,Hyphen" +msgid "Hyphen" +msgstr "Guion" + +#. Key: Insert +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +msgctxt "InputKeys,Insert" +msgid "Insert" +msgstr "Insertar" + +#. Key: InsertShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +msgctxt "InputKeys,InsertShort" +msgid "Ins" +msgstr "Ins" + +#. Key: KeyboardSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:517 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:517 +msgctxt "InputKeys,KeyboardSubCategory" +msgid "Keyboard" +msgstr "Teclado" + +#. Key: Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:546 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:546 +msgctxt "InputKeys,Left" +msgid "Left" +msgstr "Izquierda" + +#. Key: LeftAlt +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:636 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:636 +msgctxt "InputKeys,LeftAlt" +msgid "Left Alt" +msgstr "Alt izquierdo" + +#. Key: LeftBracket +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:649 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:649 +msgctxt "InputKeys,LeftBracket" +msgid "Left Bracket" +msgstr "Abrir corchete" + +#. Key: LeftCommand +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:638 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:638 +msgctxt "InputKeys,LeftCommand" +msgid "Left Cmd" +msgstr "Cmd izquierdo" + +#. Key: LeftControl +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:634 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:634 +msgctxt "InputKeys,LeftControl" +msgid "Left Ctrl" +msgstr "Ctrl izquierdo" + +#. Key: LeftMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +msgctxt "InputKeys,LeftMouseButton" +msgid "Left Mouse Button" +msgstr "Botón izquierdo del ratón" + +#. Key: LeftMouseButtonShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +msgctxt "InputKeys,LeftMouseButtonShort" +msgid "LMB" +msgstr "Clic izquierdo" + +#. Key: LeftParantheses +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:655 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:655 +msgctxt "InputKeys,LeftParantheses" +msgid "Left Parantheses" +msgstr "Abrir paréntesis" + +#. Key: LeftShift +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:632 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:632 +msgctxt "InputKeys,LeftShift" +msgid "Left Shift" +msgstr "Mayús izquierdo" + +#. Key: MiddleMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:530 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:530 +msgctxt "InputKeys,MiddleMouseButton" +msgid "Middle Mouse Button" +msgstr "Botón central del ratón" + +#. Key: MixedReality_Left_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:809 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:809 +msgctxt "InputKeys,MixedReality_Left_Grip_Click" +msgid "Mixed Reality (L) Grip" +msgstr "Empuñadura (I) de Mixed Reality" + +#. Key: MixedReality_Left_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:808 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:808 +msgctxt "InputKeys,MixedReality_Left_Menu_Click" +msgid "Mixed Reality (L) Menu" +msgstr "Menú (I) de Mixed Reality" + +#. Key: MixedReality_Left_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:814 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:814 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Click" +msgid "Mixed Reality (L) Thumbstick" +msgstr "Stick (I) de Mixed Reality" + +#. Key: MixedReality_Left_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:816 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:816 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Down" +msgid "Mixed Reality (L) Thumbstick Down" +msgstr "Stick hacia abajo (I) de Mixed Reality" + +#. Key: MixedReality_Left_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:817 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:817 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Left" +msgid "Mixed Reality (L) Thumbstick Left" +msgstr "Stick hacia la izquierda (I) de Mixed Reality" + +#. Key: MixedReality_Left_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:818 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:818 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Right" +msgid "Mixed Reality (L) Thumbstick Right" +msgstr "Stick hacia la derecha (I) de Mixed Reality" + +#. Key: MixedReality_Left_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:815 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:815 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Up" +msgid "Mixed Reality (L) Thumbstick Up" +msgstr "Stick hacia arriba (I) de Mixed Reality" + +#. Key: MixedReality_Left_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:812 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:812 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_X" +msgid "Mixed Reality (L) Thumbstick X" +msgstr "Stick X (I) de Mixed Reality" + +#. Key: MixedReality_Left_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:813 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:813 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Y" +msgid "Mixed Reality (L) Thumbstick Y" +msgstr "Stick Y (I) de Mixed Reality" + +#. Key: MixedReality_Left_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:821 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:821 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Click" +msgid "Mixed Reality (L) Trackpad" +msgstr "Trackpad (I) de Mixed Reality" + +#. Key: MixedReality_Left_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:824 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:824 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Down" +msgid "Mixed Reality (L) Trackpad Down" +msgstr "Trackpad hacia abajo (I) de Mixed Reality" + +#. Key: MixedReality_Left_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:825 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:825 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Left" +msgid "Mixed Reality (L) Trackpad Left" +msgstr "Trackpad hacia la izquierda (I) de Mixed Reality" + +#. Key: MixedReality_Left_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:826 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:826 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Right" +msgid "Mixed Reality (L) Trackpad Right" +msgstr "Trackpad hacia la derecha (I) de Mixed Reality" + +#. Key: MixedReality_Left_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:822 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:822 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Touch" +msgid "Mixed Reality (L) Trackpad Touch" +msgstr "Pulsar trackpad (I) de Mixed Reality" + +#. Key: MixedReality_Left_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:823 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:823 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Up" +msgid "Mixed Reality (L) Trackpad Up" +msgstr "Trackpad hacia arriba (I) de Mixed Reality" + +#. Key: MixedReality_Left_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:819 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:819 +msgctxt "InputKeys,MixedReality_Left_Trackpad_X" +msgid "Mixed Reality (L) Trackpad X" +msgstr "Trackpad X (I) de Mixed Reality" + +#. Key: MixedReality_Left_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:820 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:820 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Y" +msgid "Mixed Reality (L) Trackpad Y" +msgstr "Trackpad Y (I) de Mixed Reality" + +#. Key: MixedReality_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:811 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:811 +msgctxt "InputKeys,MixedReality_Left_Trigger_Axis" +msgid "Mixed Reality (L) Trigger Axis" +msgstr "Eje del gatillo (I) de Mixed Reality" + +#. Key: MixedReality_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:810 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:810 +msgctxt "InputKeys,MixedReality_Left_Trigger_Click" +msgid "Mixed Reality (L) Trigger" +msgstr "Gatillo (I) de Mixed Reality" + +#. Key: MixedReality_Right_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:828 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:828 +msgctxt "InputKeys,MixedReality_Right_Grip_Click" +msgid "Mixed Reality (R) Grip" +msgstr "Empuñadura (D) de Mixed Reality" + +#. Key: MixedReality_Right_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:827 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:827 +msgctxt "InputKeys,MixedReality_Right_Menu_Click" +msgid "Mixed Reality (R) Menu" +msgstr "Botón menú (D) de Mixed Reality" + +#. Key: MixedReality_Right_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:833 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:833 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Click" +msgid "Mixed Reality (R) Thumbstick" +msgstr "Stick (D) de Mixed Reality" + +#. Key: MixedReality_Right_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:835 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:835 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Down" +msgid "Mixed Reality (R) Thumbstick Down" +msgstr "Stick hacia abajo (D) de Mixed Reality" + +#. Key: MixedReality_Right_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:836 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:836 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Left" +msgid "Mixed Reality (R) Thumbstick Left" +msgstr "Stick hacia la izquierda (D) de Mixed Reality" + +#. Key: MixedReality_Right_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:837 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:837 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Right" +msgid "Mixed Reality (R) Thumbstick Right" +msgstr "Stick hacia la derecha (D) de Mixed Reality" + +#. Key: MixedReality_Right_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:834 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:834 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Up" +msgid "Mixed Reality (R) Thumbstick Up" +msgstr "Stick hacia arriba (D) de Mixed Reality" + +#. Key: MixedReality_Right_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:831 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:831 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_X" +msgid "Mixed Reality (R) Thumbstick X" +msgstr "Stick X (D) de Mixed Reality" + +#. Key: MixedReality_Right_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:832 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:832 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Y" +msgid "Mixed Reality (R) Thumbstick Y" +msgstr "Stick Y (D) de Mixed Reality" + +#. Key: MixedReality_Right_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:840 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:840 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Click" +msgid "Mixed Reality (R) Trackpad" +msgstr "Trackpad (D) de Mixed Reality" + +#. Key: MixedReality_Right_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:843 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:843 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Down" +msgid "Mixed Reality (R) Trackpad Down" +msgstr "Trackpad hacia abajo (D) de Mixed Reality" + +#. Key: MixedReality_Right_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:844 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:844 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Left" +msgid "Mixed Reality (R) Trackpad Left" +msgstr "Trackpad hacia la izquierda (D) de Mixed Reality" + +#. Key: MixedReality_Right_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:845 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:845 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Right" +msgid "Mixed Reality (R) Trackpad Right" +msgstr "Trackpad hacia la derecha (D) de Mixed Reality" + +#. Key: MixedReality_Right_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:841 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:841 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Touch" +msgid "Mixed Reality (R) Trackpad Touch" +msgstr "Pulsar trackpad (D) de Mixed Reality" + +#. Key: MixedReality_Right_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:842 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:842 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Up" +msgid "Mixed Reality (R) Trackpad Up" +msgstr "Trackpad hacia arriba (D) de Mixed Reality" + +#. Key: MixedReality_Right_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:838 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:838 +msgctxt "InputKeys,MixedReality_Right_Trackpad_X" +msgid "Mixed Reality (R) Trackpad X" +msgstr "Trackpad X (D) de Mixed Reality" + +#. Key: MixedReality_Right_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:839 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:839 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Y" +msgid "Mixed Reality (R) Trackpad Y" +msgstr "Trackpad Y (D) de Mixed Reality" + +#. Key: MixedReality_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:830 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:830 +msgctxt "InputKeys,MixedReality_Right_Trigger_Axis" +msgid "Mixed Reality (R) Trigger Axis" +msgstr "Eje del gatillo (D) de Mixed Reality" + +#. Key: MixedReality_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:829 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:829 +msgctxt "InputKeys,MixedReality_Right_Trigger_Click" +msgid "Mixed Reality (R) Trigger" +msgstr "Gatillo (D) de Mixed Reality" + +#. Key: MixedRealitySubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:806 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:806 +msgctxt "InputKeys,MixedRealitySubCategory" +msgid "Windows Mixed Reality" +msgstr "Windows Mixed Reality" + +#. Key: MotionSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:713 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:713 +msgctxt "InputKeys,MotionSubCateogry" +msgid "Motion" +msgstr "Movimiento" + +#. Key: Mouse2D +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:523 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:523 +msgctxt "InputKeys,Mouse2D" +msgid "Mouse XY 2D-Axis" +msgstr "Eje 2D XY del ratón" + +#. Key: MouseScrollDown +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:526 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:526 +msgctxt "InputKeys,MouseScrollDown" +msgid "Mouse Wheel Down" +msgstr "Rueda del ratón abajo" + +#. Key: MouseScrollUp +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:525 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:525 +msgctxt "InputKeys,MouseScrollUp" +msgid "Mouse Wheel Up" +msgstr "Rueda del ratón arriba" + +#. Key: MouseSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:516 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:516 +msgctxt "InputKeys,MouseSubCategory" +msgid "Mouse" +msgstr "Ratón" + +#. Key: MouseWheelAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:524 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:524 +msgctxt "InputKeys,MouseWheelAxis" +msgid "Mouse Wheel Axis" +msgstr "Eje de la rueda del ratón" + +#. Key: MouseX +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:521 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:521 +msgctxt "InputKeys,MouseX" +msgid "Mouse X" +msgstr "Ratón X" + +#. Key: MouseY +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:522 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:522 +msgctxt "InputKeys,MouseY" +msgid "Mouse Y" +msgstr "Ratón Y" + +#. Key: Multiply +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:610 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:610 +msgctxt "InputKeys,Multiply" +msgid "Num *" +msgstr "Núm *" + +#. Key: NumLock +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:629 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:629 +msgctxt "InputKeys,NumLock" +msgid "Num Lock" +msgstr "Bloq Núm" + +#. Key: NumPadEight +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:607 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:607 +msgctxt "InputKeys,NumPadEight" +msgid "Num 8" +msgstr "Núm 8" + +#. Key: NumPadFive +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:604 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:604 +msgctxt "InputKeys,NumPadFive" +msgid "Num 5" +msgstr "Num 5" + +#. Key: NumPadFour +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:603 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:603 +msgctxt "InputKeys,NumPadFour" +msgid "Num 4" +msgstr "Num 4" + +#. Key: NumPadNine +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:608 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:608 +msgctxt "InputKeys,NumPadNine" +msgid "Num 9" +msgstr "Num 9" + +#. Key: NumPadOne +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:600 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:600 +msgctxt "InputKeys,NumPadOne" +msgid "Num 1" +msgstr "Núm 1" + +#. Key: NumPadSeven +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:606 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:606 +msgctxt "InputKeys,NumPadSeven" +msgid "Num 7" +msgstr "Num 7" + +#. Key: NumPadSix +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:605 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:605 +msgctxt "InputKeys,NumPadSix" +msgid "Num 6" +msgstr "Núm 6" + +#. Key: NumPadThree +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:602 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:602 +msgctxt "InputKeys,NumPadThree" +msgid "Num 3" +msgstr "Num 3" + +#. Key: NumPadTwo +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:601 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:601 +msgctxt "InputKeys,NumPadTwo" +msgid "Num 2" +msgstr "Núm 2" + +#. Key: NumPadZero +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:599 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:599 +msgctxt "InputKeys,NumPadZero" +msgid "Num 0" +msgstr "Núm 0" + +#. Key: OculusTouch_Left_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:856 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:856 +msgctxt "InputKeys,OculusTouch_Left_Grip_Axis" +msgid "Oculus Touch (L) Grip Axis" +msgstr "Eje de la empuñadura (I) de Oculus Touch" + +#. Key: OculusTouch_Left_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:855 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:855 +msgctxt "InputKeys,OculusTouch_Left_Grip_Click" +msgid "Oculus Touch (L) Grip" +msgstr "Empuñadura (I) de Oculus Touch" + +#. Key: OculusTouch_Left_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:854 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:854 +msgctxt "InputKeys,OculusTouch_Left_Menu_Click" +msgid "Oculus Touch (L) Menu" +msgstr "Menú (I) de Oculus Touch" + +#. Key: OculusTouch_Left_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:862 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:862 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Click" +msgid "Oculus Touch (L) Thumbstick" +msgstr "Stick (I) de Oculus Touch" + +#. Key: OculusTouch_Left_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:865 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:865 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Down" +msgid "Oculus Touch (L) Thumbstick Down" +msgstr "Stick hacia abajo (I) de Oculus Touch" + +#. Key: OculusTouch_Left_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:866 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:866 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Left" +msgid "Oculus Touch (L) Thumbstick Left" +msgstr "Stick hacia la izquierda (I) de Oculus Touch" + +#. Key: OculusTouch_Left_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:867 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:867 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Right" +msgid "Oculus Touch (L) Thumbstick Right" +msgstr "Stick hacia la derecha (I) de Oculus Touch" + +#. Key: OculusTouch_Left_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:863 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:863 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Touch" +msgid "Oculus Touch (L) Thumbstick Touch" +msgstr "Pulsar stick (I) de Oculus Touch" + +#. Key: OculusTouch_Left_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:864 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:864 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Up" +msgid "Oculus Touch (L) Thumbstick Up" +msgstr "Stick hacia arriba (I) de Oculus Touch" + +#. Key: OculusTouch_Left_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:860 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:860 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_X" +msgid "Oculus Touch (L) Thumbstick X" +msgstr "Stick X (I) de Oculus Touch" + +#. Key: OculusTouch_Left_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:861 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:861 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Y" +msgid "Oculus Touch (L) Thumbstick Y" +msgstr "Stick Y (I) de Oculus Touch" + +#. Key: OculusTouch_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:858 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:858 +msgctxt "InputKeys,OculusTouch_Left_Trigger_Axis" +msgid "Oculus Touch (L) Trigger Axis" +msgstr "Eje del gatillo (I) de Oculus Touch" + +#. Key: OculusTouch_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:857 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:857 +msgctxt "InputKeys,OculusTouch_Left_Trigger_Click" +msgid "Oculus Touch (L) Trigger" +msgstr "Gatillo (I) de Oculus Touch" + +#. Key: OculusTouch_Left_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:859 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:859 +msgctxt "InputKeys,OculusTouch_Left_Trigger_Touch" +msgid "Oculus Touch (L) Trigger Touch" +msgstr "Tocar gatillo (I) de Oculus Touch" + +#. Key: OculusTouch_Left_X_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:850 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:850 +msgctxt "InputKeys,OculusTouch_Left_X_Click" +msgid "Oculus Touch (L) X Press" +msgstr "Pulsar X (I) de Oculus Touch" + +#. Key: OculusTouch_Left_X_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:852 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:852 +msgctxt "InputKeys,OculusTouch_Left_X_Touch" +msgid "Oculus Touch (L) X Touch" +msgstr "Tocar X (I) de Oculus Touch" + +#. Key: OculusTouch_Left_Y_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:851 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:851 +msgctxt "InputKeys,OculusTouch_Left_Y_Click" +msgid "Oculus Touch (L) Y Press" +msgstr "Pulsar Y (I) de Oculus Touch" + +#. Key: OculusTouch_Left_Y_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:853 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:853 +msgctxt "InputKeys,OculusTouch_Left_Y_Touch" +msgid "Oculus Touch (L) Y Touch" +msgstr "Tocar Y (I) de Oculus Touch" + +#. Key: OculusTouch_Right_A_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:868 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:868 +msgctxt "InputKeys,OculusTouch_Right_A_Click" +msgid "Oculus Touch (R) A Press" +msgstr "Pulsar botón A (D) de Oculus Touch" + +#. Key: OculusTouch_Right_A_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:870 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:870 +msgctxt "InputKeys,OculusTouch_Right_A_Touch" +msgid "Oculus Touch (R) A Touch" +msgstr "Tocar botón A (D) de Oculus Touch" + +#. Key: OculusTouch_Right_B_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:869 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:869 +msgctxt "InputKeys,OculusTouch_Right_B_Click" +msgid "Oculus Touch (R) B Press" +msgstr "Pulsar botón B (D) de Oculus Touch" + +#. Key: OculusTouch_Right_B_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:871 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:871 +msgctxt "InputKeys,OculusTouch_Right_B_Touch" +msgid "Oculus Touch (R) B Touch" +msgstr "Tocar botón B (D) de Oculus Touch" + +#. Key: OculusTouch_Right_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:874 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:874 +msgctxt "InputKeys,OculusTouch_Right_Grip_Axis" +msgid "Oculus Touch (R) Grip Axis" +msgstr "Eje botón lateral (D) de Oculus Touch" + +#. Key: OculusTouch_Right_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:873 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:873 +msgctxt "InputKeys,OculusTouch_Right_Grip_Click" +msgid "Oculus Touch (R) Grip" +msgstr "Botón lateral (D) de Oculus Touch" + +#. Key: OculusTouch_Right_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:872 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:872 +msgctxt "InputKeys,OculusTouch_Right_System_Click" +msgid "Oculus Touch (R) System" +msgstr "Botón Oculus (D) de Oculus Touch" + +#. Key: OculusTouch_Right_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:880 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:880 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Click" +msgid "Oculus Touch (R) Thumbstick" +msgstr "Stick (D) de Oculus Touch" + +#. Key: OculusTouch_Right_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:883 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:883 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Down" +msgid "Oculus Touch (R) Thumbstick Down" +msgstr "Stick hacia abajo (D) de Oculus Touch" + +#. Key: OculusTouch_Right_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:884 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:884 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Left" +msgid "Oculus Touch (R) Thumbstick Left" +msgstr "Stick hacia la izquierda (D) de Oculus Touch" + +#. Key: OculusTouch_Right_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:885 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:885 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Right" +msgid "Oculus Touch (R) Thumbstick Right" +msgstr "Stick hacia la derecha (D) de Oculus Touch" + +#. Key: OculusTouch_Right_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:881 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:881 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Touch" +msgid "Oculus Touch (R) Thumbstick Touch" +msgstr "Pulsar stick (D) de Oculus Touch" + +#. Key: OculusTouch_Right_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:882 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:882 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Up" +msgid "Oculus Touch (R) Thumbstick Up" +msgstr "Stick hacia arriba (D) de Oculus Touch" + +#. Key: OculusTouch_Right_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:878 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:878 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_X" +msgid "Oculus Touch (R) Thumbstick X" +msgstr "Stick X (D) de Oculus Touch" + +#. Key: OculusTouch_Right_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:879 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:879 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Y" +msgid "Oculus Touch (R) Thumbstick Y" +msgstr "Stick Y (D) de Oculus Touch" + +#. Key: OculusTouch_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:876 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:876 +msgctxt "InputKeys,OculusTouch_Right_Trigger_Axis" +msgid "Oculus Touch (R) Trigger Axis" +msgstr "Eje del gatillo (D) de Oculus Touch" + +#. Key: OculusTouch_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:875 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:875 +msgctxt "InputKeys,OculusTouch_Right_Trigger_Click" +msgid "Oculus Touch (R) Trigger" +msgstr "Gatillo (D) de Oculus Touch" + +#. Key: OculusTouch_Right_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:877 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:877 +msgctxt "InputKeys,OculusTouch_Right_Trigger_Touch" +msgid "Oculus Touch (R) Trigger Touch" +msgstr "Tocar gatillo (D) de Oculus Touch" + +#. Key: OculusTouchSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:848 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:848 +msgctxt "InputKeys,OculusTouchSubCategory" +msgid "Oculus Touch" +msgstr "Oculus Touch" + +#. Key: PageDown +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +msgctxt "InputKeys,PageDown" +msgid "Page Down" +msgstr "Avanzar página" + +#. Key: PageDownShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +msgctxt "InputKeys,PageDownShort" +msgid "PgDn" +msgstr "Av Pág" + +#. Key: PageUp +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +msgctxt "InputKeys,PageUp" +msgid "Page Up" +msgstr "Retroceder página" + +#. Key: PageUpShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +msgctxt "InputKeys,PageUpShort" +msgid "PgUp" +msgstr "Re Pág" + +#. Key: Pause +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:536 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:536 +msgctxt "InputKeys,Pause" +msgid "Pause" +msgstr "Pausa" + +#. Key: Period +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:646 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:646 +msgctxt "InputKeys,Period" +msgid "Period" +msgstr "Punto" + +#. Key: PS4_Gamepad_FaceButton_Bottom +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1054 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1054 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Bottom" +msgid "Gamepad X" +msgstr "Mando: X" + +#. Key: PS4_Gamepad_FaceButton_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1062 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1062 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Left" +msgid "Gamepad Square" +msgstr "Mando: Cuadrado" + +#. Key: PS4_Gamepad_FaceButton_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1058 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1058 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Right" +msgid "Gamepad Circle" +msgstr "Mando: Círculo" + +#. Key: PS4_Gamepad_FaceButton_Top +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1066 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1066 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Top" +msgid "Gamepad Triangle" +msgstr "Mando: Triángulo" + +#. Key: PS4_Gamepad_LeftShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1078 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1078 +msgctxt "InputKeys,PS4_Gamepad_LeftShoulder" +msgid "Gamepad L1" +msgstr "Mando: L1" + +#. Key: PS4_Gamepad_LeftThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1102 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1102 +msgctxt "InputKeys,PS4_Gamepad_LeftThumbstick" +msgid "Gamepad L3" +msgstr "Mando: L3" + +#. Key: PS4_Gamepad_LeftTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1086 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1086 +msgctxt "InputKeys,PS4_Gamepad_LeftTrigger" +msgid "Gamepad L2" +msgstr "Mando: L2" + +#. Key: PS4_Gamepad_LeftTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1094 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1094 +msgctxt "InputKeys,PS4_Gamepad_LeftTriggerAxis" +msgid "Gamepad L2 Axis" +msgstr "Mando: Eje de L2" + +#. Key: PS4_Gamepad_RightShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1082 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1082 +msgctxt "InputKeys,PS4_Gamepad_RightShoulder" +msgid "Gamepad R1" +msgstr "Mando: R1" + +#. Key: PS4_Gamepad_RightThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1106 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1106 +msgctxt "InputKeys,PS4_Gamepad_RightThumbstick" +msgid "Gamepad R3" +msgstr "Mando: R3" + +#. Key: PS4_Gamepad_RightTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1090 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1090 +msgctxt "InputKeys,PS4_Gamepad_RightTrigger" +msgid "Gamepad R2" +msgstr "Mando: R2" + +#. Key: PS4_Gamepad_RightTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1098 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1098 +msgctxt "InputKeys,PS4_Gamepad_RightTriggerAxis" +msgid "Gamepad R2 Axis" +msgstr "Mando: Eje de R2" + +#. Key: PS4_Gamepad_Special_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1070 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1070 +msgctxt "InputKeys,PS4_Gamepad_Special_Left" +msgid "Gamepad Touchpad Button" +msgstr "Mando: Botón del panel táctil" + +#. Key: PS4_Gamepad_Special_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1074 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1074 +msgctxt "InputKeys,PS4_Gamepad_Special_Right" +msgid "Gamepad Options" +msgstr "Mando: Opciones" + +#. Key: PS4_Special +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:742 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:742 +msgctxt "InputKeys,PS4_Special" +msgid "PS4_Special_DEPRECATED" +msgstr "PS4_Special" + +#. Key: Quote +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:653 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:653 +msgctxt "InputKeys,Quote" +msgid "Quote" +msgstr "Comilla" + +#. Key: Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:548 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:548 +msgctxt "InputKeys,Right" +msgid "Right" +msgstr "Derecha" + +#. Key: RightAlt +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:637 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:637 +msgctxt "InputKeys,RightAlt" +msgid "Right Alt" +msgstr "Alt derecho" + +#. Key: RightBracket +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:651 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:651 +msgctxt "InputKeys,RightBracket" +msgid "Right Bracket" +msgstr "Cerrar corchete" + +#. Key: RightCommand +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:639 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:639 +msgctxt "InputKeys,RightCommand" +msgid "Right Cmd" +msgstr "Cmd derecho" + +#. Key: RightControl +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:635 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:635 +msgctxt "InputKeys,RightControl" +msgid "Right Ctrl" +msgstr "Ctrl derecho" + +#. Key: RightMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +msgctxt "InputKeys,RightMouseButton" +msgid "Right Mouse Button" +msgstr "Botón secundario del ratón" + +#. Key: RightMouseButtonShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +msgctxt "InputKeys,RightMouseButtonShort" +msgid "RMB" +msgstr "Clic derecho" + +#. Key: RightParantheses +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:656 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:656 +msgctxt "InputKeys,RightParantheses" +msgid "Right Parantheses" +msgstr "Cerrar paréntesis" + +#. Key: RightShift +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:633 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:633 +msgctxt "InputKeys,RightShift" +msgid "Right Shift" +msgstr "Mayús derecho" + +#. Key: RotationRate +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:716 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:716 +msgctxt "InputKeys,RotationRate" +msgid "Rotation Rate" +msgstr "Tasa de rotación" + +#. Key: ScrollLock +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:630 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:630 +msgctxt "InputKeys,ScrollLock" +msgid "Scroll Lock" +msgstr "Bloqueo desplazamiento" + +#. Key: Semicolon +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:641 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:641 +msgctxt "InputKeys,Semicolon" +msgid "Semicolon" +msgstr "Punto y coma" + +#. Key: Slash +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:647 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:647 +msgctxt "InputKeys,Slash" +msgid "Slash" +msgstr "Arañazos" + +#. Key: SpaceBar +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +msgctxt "InputKeys,SpaceBar" +msgid "Space Bar" +msgstr "Barra espaciadora" + +#. Key: SpaceBarShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +msgctxt "InputKeys,SpaceBarShort" +msgid "Space" +msgstr "Espacio" + +#. Key: SpecialGamepadSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:740 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:740 +msgctxt "InputKeys,SpecialGamepadSubCategory" +msgid "SpecialGamepad" +msgstr "" + +#. Key: Steam_Back_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:755 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:755 +msgctxt "InputKeys,Steam_Back_Left" +msgid "Steam Back Left" +msgstr "Steam: Atrás izquierda" + +#. Key: Steam_Back_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:756 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:756 +msgctxt "InputKeys,Steam_Back_Right" +msgid "Steam Back Right" +msgstr "Steam: Atrás derecha" + +#. Key: Steam_Touch_0 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:751 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:751 +msgctxt "InputKeys,Steam_Touch_0" +msgid "Steam Touch 0" +msgstr "Steam: Táctil 0" + +#. Key: Steam_Touch_1 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:752 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:752 +msgctxt "InputKeys,Steam_Touch_1" +msgid "Steam Touch 1" +msgstr "Steam: Táctil 1" + +#. Key: Steam_Touch_2 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:753 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:753 +msgctxt "InputKeys,Steam_Touch_2" +msgid "Steam Touch 2" +msgstr "Steam: Táctil 2" + +#. Key: Steam_Touch_3 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:754 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:754 +msgctxt "InputKeys,Steam_Touch_3" +msgid "Steam Touch 3" +msgstr "Steam: Táctil 3" + +#. Key: SteamSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:749 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:749 +msgctxt "InputKeys,SteamSubCateogry" +msgid "Steam" +msgstr "Steam" + +#. Key: Subtract +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:612 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:612 +msgctxt "InputKeys,Subtract" +msgid "Num -" +msgstr "Num -" + +#. Key: Tab +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:534 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:534 +msgctxt "InputKeys,Tab" +msgid "Tab" +msgstr "Tabulador" + +#. Key: ThumbMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:531 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:531 +msgctxt "InputKeys,ThumbMouseButton" +msgid "Thumb Mouse Button" +msgstr "Botón del pulgar del ratón" + +#. Key: ThumbMouseButton2 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:532 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:532 +msgctxt "InputKeys,ThumbMouseButton2" +msgid "Thumb Mouse Button 2" +msgstr "Botón del pulgar del ratón 2" + +#. Key: Tilt +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:715 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:715 +msgctxt "InputKeys,Tilt" +msgid "Tilt" +msgstr "Inclinación" + +#. Key: TouchFormat +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:726 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:726 +msgctxt "InputKeys,TouchFormat" +msgid "Touch {0}" +msgstr "Tocar {0}" + +#. Key: TouchSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:721 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:721 +msgctxt "InputKeys,TouchSubCateogry" +msgid "Touch" +msgstr "Táctil" + +#. Key: Underscore +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:645 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:645 +msgctxt "InputKeys,Underscore" +msgid "Underscore" +msgstr "Barra baja" + +#. Key: Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:547 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:547 +msgctxt "InputKeys,Up" +msgid "Up" +msgstr "Arriba" + +#. Key: ValveIndex_Left_A_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:890 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:890 +msgctxt "InputKeys,ValveIndex_Left_A_Click" +msgid "Valve Index (L) A Press" +msgstr "Pulsar A (I) de Valve Index" + +#. Key: ValveIndex_Left_A_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:892 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:892 +msgctxt "InputKeys,ValveIndex_Left_A_Touch" +msgid "Valve Index (L) A Touch" +msgstr "Tocar A (I) de Valve Index" + +#. Key: ValveIndex_Left_B_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:891 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:891 +msgctxt "InputKeys,ValveIndex_Left_B_Click" +msgid "Valve Index (L) B Press" +msgstr "Pulsar (B) I de Valve Index" + +#. Key: ValveIndex_Left_B_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:893 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:893 +msgctxt "InputKeys,ValveIndex_Left_B_Touch" +msgid "Valve Index (L) B Touch" +msgstr "Tocar (B) I de Valve Index" + +#. Key: ValveIndex_Left_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:896 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:896 +msgctxt "InputKeys,ValveIndex_Left_Grip_Axis" +msgid "Valve Index (L) Grip Axis" +msgstr "Eje empuñadura (I) de Valve Index" + +#. Key: ValveIndex_Left_Grip_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:897 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:897 +msgctxt "InputKeys,ValveIndex_Left_Grip_Force" +msgid "Valve Index (L) Grip Force" +msgstr "Aplicar fuerza en la empuñadura (I) de Valve Index" + +#. Key: ValveIndex_Left_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:894 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:894 +msgctxt "InputKeys,ValveIndex_Left_System_Click" +msgid "Valve Index (L) System" +msgstr "Botón System (I) de Valve Index" + +#. Key: ValveIndex_Left_System_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:895 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:895 +msgctxt "InputKeys,ValveIndex_Left_System_Touch" +msgid "Valve Index (L) System Touch" +msgstr "Tocar botón System (I) de Valve Index" + +#. Key: ValveIndex_Left_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:903 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:903 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Click" +msgid "Valve Index (L) Thumbstick" +msgstr "Stick (I) de Valve Index" + +#. Key: ValveIndex_Left_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:906 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:906 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Down" +msgid "Valve Index (L) Thumbstick Down" +msgstr "Stick hacia abajo (I) de Valve Index" + +#. Key: ValveIndex_Left_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:907 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:907 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Left" +msgid "Valve Index (L) Thumbstick Left" +msgstr "Stick hacia la izquierda (I) de Valve Index" + +#. Key: ValveIndex_Left_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:908 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:908 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Right" +msgid "Valve Index (L) Thumbstick Right" +msgstr "Stick hacia la derecha (I) de Valve Index" + +#. Key: ValveIndex_Left_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:904 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:904 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Touch" +msgid "Valve Index (L) Thumbstick Touch" +msgstr "Pulsar stick (I) de Valve Index" + +#. Key: ValveIndex_Left_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:905 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:905 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Up" +msgid "Valve Index (L) Thumbstick Up" +msgstr "Stick hacia arriba (I) de Valve Index" + +#. Key: ValveIndex_Left_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:901 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:901 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_X" +msgid "Valve Index (L) Thumbstick X" +msgstr "Stick X (I) de Valve Index" + +#. Key: ValveIndex_Left_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:902 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:902 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Y" +msgid "Valve Index (L) Thumbstick Y" +msgstr "Stick Y (I) de Valve Index" + +#. Key: ValveIndex_Left_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:914 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:914 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Down" +msgid "Valve Index (L) Trackpad Down" +msgstr "Trackpad hacia abajo (I) de Valve Index" + +#. Key: ValveIndex_Left_Trackpad_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:911 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:911 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Force" +msgid "Valve Index (L) Trackpad Force" +msgstr "Aplicar fuerza en el trackpad (I) de Valve Index" + +#. Key: ValveIndex_Left_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:915 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:915 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Left" +msgid "Valve Index (L) Trackpad Left" +msgstr "Trackpad hacia la izquierda (I) de Valve Index" + +#. Key: ValveIndex_Left_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:916 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:916 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Right" +msgid "Valve Index (L) Trackpad Right" +msgstr "Trackpad hacia la derecha (I) de Valve Index" + +#. Key: ValveIndex_Left_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:912 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:912 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Touch" +msgid "Valve Index (L) Trackpad Touch" +msgstr "Tocar trackpad (I) de Valve Index" + +#. Key: ValveIndex_Left_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:913 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:913 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Up" +msgid "Valve Index (L) Trackpad Up" +msgstr "Trackpad hacia arriba (I) de Valve Index" + +#. Key: ValveIndex_Left_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:909 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:909 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_X" +msgid "Valve Index (L) Trackpad X" +msgstr "Trackpad X (I) de Valve Index" + +#. Key: ValveIndex_Left_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:910 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:910 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Y" +msgid "Valve Index (L) Trackpad Y" +msgstr "Trackpad Y (I) de Valve Index" + +#. Key: ValveIndex_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:899 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:899 +msgctxt "InputKeys,ValveIndex_Left_Trigger_Axis" +msgid "Valve Index (L) Trigger Axis" +msgstr "Eje del gatillo (I) de Valve Index" + +#. Key: ValveIndex_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:898 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:898 +msgctxt "InputKeys,ValveIndex_Left_Trigger_Click" +msgid "Valve Index (L) Trigger" +msgstr "Gatillo (I) de Valve Index" + +#. Key: ValveIndex_Left_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:900 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:900 +msgctxt "InputKeys,ValveIndex_Left_Trigger_Touch" +msgid "Valve Index (L) Trigger Touch" +msgstr "Tocar gatillo (I) de Valve Index" + +#. Key: ValveIndex_Right_A_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:917 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:917 +msgctxt "InputKeys,ValveIndex_Right_A_Click" +msgid "Valve Index (R) A Press" +msgstr "Pulsar A (D) de Valve Index" + +#. Key: ValveIndex_Right_A_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:919 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:919 +msgctxt "InputKeys,ValveIndex_Right_A_Touch" +msgid "Valve Index (R) A Touch" +msgstr "Tocar A (D) de Valve Index" + +#. Key: ValveIndex_Right_B_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:918 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:918 +msgctxt "InputKeys,ValveIndex_Right_B_Click" +msgid "Valve Index (R) B Press" +msgstr "Pulsar B (D) de Valve Index" + +#. Key: ValveIndex_Right_B_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:920 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:920 +msgctxt "InputKeys,ValveIndex_Right_B_Touch" +msgid "Valve Index (R) B Touch" +msgstr "Tocar B (D) de Valve Index" + +#. Key: ValveIndex_Right_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:923 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:923 +msgctxt "InputKeys,ValveIndex_Right_Grip_Axis" +msgid "Valve Index (R) Grip Axis" +msgstr "Eje de la empuñadura (D) de Valve Index" + +#. Key: ValveIndex_Right_Grip_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:924 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:924 +msgctxt "InputKeys,ValveIndex_Right_Grip_Force" +msgid "Valve Index (R) Grip Force" +msgstr "Aplicar fuerza en la empuñadura (D) de Valve Index" + +#. Key: ValveIndex_Right_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:921 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:921 +msgctxt "InputKeys,ValveIndex_Right_System_Click" +msgid "Valve Index (R) System" +msgstr "Sistema (D) de Valve Index" + +#. Key: ValveIndex_Right_System_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:922 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:922 +msgctxt "InputKeys,ValveIndex_Right_System_Touch" +msgid "Valve Index (R) System Touch" +msgstr "Tocar sistema (D) de Valve Index" + +#. Key: ValveIndex_Right_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:930 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:930 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Click" +msgid "Valve Index (R) Thumbstick" +msgstr "Stick (D) de Valve Index" + +#. Key: ValveIndex_Right_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:933 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:933 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Down" +msgid "Valve Index (R) Thumbstick Down" +msgstr "Stick hacia abajo (D) de Valve Index" + +#. Key: ValveIndex_Right_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:934 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:934 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Left" +msgid "Valve Index (R) Thumbstick Left" +msgstr "Stick hacia la izquierda (D) de Valve Index" + +#. Key: ValveIndex_Right_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:935 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:935 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Right" +msgid "Valve Index (R) Thumbstick Right" +msgstr "Stick hacia la derecha (D) de Valve Index" + +#. Key: ValveIndex_Right_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:931 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:931 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Touch" +msgid "Valve Index (R) Thumbstick Touch" +msgstr "Pulsar stick (D) de Valve Index" + +#. Key: ValveIndex_Right_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:932 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:932 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Up" +msgid "Valve Index (R) Thumbstick Up" +msgstr "Stick hacia arriba (D) de Valve Index" + +#. Key: ValveIndex_Right_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:928 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:928 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_X" +msgid "Valve Index (R) Thumbstick X" +msgstr "Stick X (D) de Valve Index" + +#. Key: ValveIndex_Right_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:929 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:929 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Y" +msgid "Valve Index (R) Thumbstick Y" +msgstr "Stick Y (D) de Valve Index" + +#. Key: ValveIndex_Right_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:941 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:941 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Down" +msgid "Valve Index (R) Trackpad Down" +msgstr "Trackpad hacia abajo (D) de Valve Index" + +#. Key: ValveIndex_Right_Trackpad_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:938 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:938 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Force" +msgid "Valve Index (R) Trackpad Force" +msgstr "Aplicar fuerza en el trackpad (D) de Valve Index" + +#. Key: ValveIndex_Right_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:942 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:942 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Left" +msgid "Valve Index (R) Trackpad Left" +msgstr "Trackpad hacia la izquierda (D) de Valve Index" + +#. Key: ValveIndex_Right_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:943 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:943 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Right" +msgid "Valve Index (R) Trackpad Right" +msgstr "Trackpad hacia la derecha (D) de Valve Index" + +#. Key: ValveIndex_Right_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:939 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:939 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Touch" +msgid "Valve Index (R) Trackpad Touch" +msgstr "Tocar trackpad (D) de Valve Index" + +#. Key: ValveIndex_Right_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:940 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:940 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Up" +msgid "Valve Index (R) Trackpad Up" +msgstr "Trackpad hacia arriba (D) de Valve Index" + +#. Key: ValveIndex_Right_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:936 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:936 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_X" +msgid "Valve Index (R) Trackpad X" +msgstr "Trackpad X (D) de Valve Index" + +#. Key: ValveIndex_Right_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:937 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:937 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Y" +msgid "Valve Index (R) Trackpad Y" +msgstr "Trackpad Y (D) de Valve Index" + +#. Key: ValveIndex_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:926 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:926 +msgctxt "InputKeys,ValveIndex_Right_Trigger_Axis" +msgid "Valve Index (R) Trigger Axis" +msgstr "Eje del gatillo (D) de Valve Index" + +#. Key: ValveIndex_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:925 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:925 +msgctxt "InputKeys,ValveIndex_Right_Trigger_Click" +msgid "Valve Index (R) Trigger" +msgstr "Gatillo (D) de Valve Index" + +#. Key: ValveIndex_Right_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:927 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:927 +msgctxt "InputKeys,ValveIndex_Right_Trigger_Touch" +msgid "Valve Index (R) Trigger Touch" +msgstr "Tocar gatillo (D) de Valve Index" + +#. Key: ValveIndexSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:888 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:888 +msgctxt "InputKeys,ValveIndexSubCategory" +msgid "Valve Index" +msgstr "Valve Index" + +#. Key: Vive_Left_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:779 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:779 +msgctxt "InputKeys,Vive_Left_Grip_Click" +msgid "Vive (L) Grip" +msgstr "Empuñadura (I) de Vive" + +#. Key: Vive_Left_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:780 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:780 +msgctxt "InputKeys,Vive_Left_Menu_Click" +msgid "Vive (L) Menu" +msgstr "Menú (I) de Vive" + +#. Key: Vive_Left_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:778 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:778 +msgctxt "InputKeys,Vive_Left_System_Click" +msgid "Vive (L) System" +msgstr "Sistema (I) de Vive" + +#. Key: Vive_Left_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:785 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:785 +msgctxt "InputKeys,Vive_Left_Trackpad_Click" +msgid "Vive (L) Trackpad" +msgstr "Trackpad (I) de Vive" + +#. Key: Vive_Left_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:788 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:788 +msgctxt "InputKeys,Vive_Left_Trackpad_Down" +msgid "Vive (L) Trackpad Down" +msgstr "Trackpad hacia abajo (I) de Vive" + +#. Key: Vive_Left_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:789 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:789 +msgctxt "InputKeys,Vive_Left_Trackpad_Left" +msgid "Vive (L) Trackpad Left" +msgstr "Trackpad hacia la izquierda (I) de Vive" + +#. Key: Vive_Left_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:790 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:790 +msgctxt "InputKeys,Vive_Left_Trackpad_Right" +msgid "Vive (L) Trackpad Right" +msgstr "Trackpad hacia la derecha (I) de Vive" + +#. Key: Vive_Left_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:786 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:786 +msgctxt "InputKeys,Vive_Left_Trackpad_Touch" +msgid "Vive (L) Trackpad Touch" +msgstr "Tocar trackpad (I) de Vive" + +#. Key: Vive_Left_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:787 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:787 +msgctxt "InputKeys,Vive_Left_Trackpad_Up" +msgid "Vive (L) Trackpad Up" +msgstr "Trackpad hacia arriba (I) de Vive" + +#. Key: Vive_Left_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:783 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:783 +msgctxt "InputKeys,Vive_Left_Trackpad_X" +msgid "Vive (L) Trackpad X" +msgstr "Trackpad X (I) de Vive" + +#. Key: Vive_Left_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:784 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:784 +msgctxt "InputKeys,Vive_Left_Trackpad_Y" +msgid "Vive (L) Trackpad Y" +msgstr "Trackpad Y (I) de Vive" + +#. Key: Vive_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:782 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:782 +msgctxt "InputKeys,Vive_Left_Trigger_Axis" +msgid "Vive (L) Trigger Axis" +msgstr "Eje del gatillo (I) de Vive" + +#. Key: Vive_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:781 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:781 +msgctxt "InputKeys,Vive_Left_Trigger_Click" +msgid "Vive (L) Trigger" +msgstr "Gatillo (I) de Vive" + +#. Key: Vive_Right_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:792 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:792 +msgctxt "InputKeys,Vive_Right_Grip_Click" +msgid "Vive (R) Grip" +msgstr "Botón de agarre (D) de Vive" + +#. Key: Vive_Right_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:793 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:793 +msgctxt "InputKeys,Vive_Right_Menu_Click" +msgid "Vive (R) Menu" +msgstr "Botón Menú (D) de Vive" + +#. Key: Vive_Right_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:791 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:791 +msgctxt "InputKeys,Vive_Right_System_Click" +msgid "Vive (R) System" +msgstr "Botón Sistema (D) de Vive" + +#. Key: Vive_Right_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:798 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:798 +msgctxt "InputKeys,Vive_Right_Trackpad_Click" +msgid "Vive (R) Trackpad" +msgstr "Trackpad (D) de Vive" + +#. Key: Vive_Right_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:801 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:801 +msgctxt "InputKeys,Vive_Right_Trackpad_Down" +msgid "Vive (R) Trackpad Down" +msgstr "Trackpad hacia abajo (D) de Vive" + +#. Key: Vive_Right_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:802 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:802 +msgctxt "InputKeys,Vive_Right_Trackpad_Left" +msgid "Vive (R) Trackpad Left" +msgstr "Trackpad hacia la izquierda (D) de Vive" + +#. Key: Vive_Right_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:803 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:803 +msgctxt "InputKeys,Vive_Right_Trackpad_Right" +msgid "Vive (R) Trackpad Right" +msgstr "Trackpad hacia la derecha (D) de Vive" + +#. Key: Vive_Right_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:799 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:799 +msgctxt "InputKeys,Vive_Right_Trackpad_Touch" +msgid "Vive (R) Trackpad Touch" +msgstr "Tocar trackpad (D) de Vive" + +#. Key: Vive_Right_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:800 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:800 +msgctxt "InputKeys,Vive_Right_Trackpad_Up" +msgid "Vive (R) Trackpad Up" +msgstr "Trackpad hacia arriba (D) de Vive" + +#. Key: Vive_Right_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:796 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:796 +msgctxt "InputKeys,Vive_Right_Trackpad_X" +msgid "Vive (R) Trackpad X" +msgstr "Trackpad X (D) de Vive" + +#. Key: Vive_Right_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:797 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:797 +msgctxt "InputKeys,Vive_Right_Trackpad_Y" +msgid "Vive (R) Trackpad Y" +msgstr "Trackpad Y (D) de Vive" + +#. Key: Vive_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:795 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:795 +msgctxt "InputKeys,Vive_Right_Trigger_Axis" +msgid "Vive (R) Trigger Axis" +msgstr "Eje del gatillo (D) de Vive" + +#. Key: Vive_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:794 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:794 +msgctxt "InputKeys,Vive_Right_Trigger_Click" +msgid "Vive (R) Trigger" +msgstr "Gatillo (D) de Vive" + +#. Key: ViveSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:776 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:776 +msgctxt "InputKeys,ViveSubCategory" +msgid "HTC Vive" +msgstr "HTC Vive" + +#. Key: XBoxOne_Gamepad_FaceButton_Bottom +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1113 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1113 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Bottom" +msgid "Gamepad A" +msgstr "Mando: A" + +#. Key: XBoxOne_Gamepad_FaceButton_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1121 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1121 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Left" +msgid "Gamepad X" +msgstr "Mando: X" + +#. Key: XBoxOne_Gamepad_FaceButton_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1117 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1117 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Right" +msgid "Gamepad B" +msgstr "Mando: B" + +#. Key: XBoxOne_Gamepad_FaceButton_Top +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1125 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1125 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Top" +msgid "Gamepad Y" +msgstr "Mando: Y" + +#. Key: XBoxOne_Gamepad_Special_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1129 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1129 +msgctxt "InputKeys,XBoxOne_Gamepad_Special_Left" +msgid "Gamepad Back" +msgstr "Mando: Atrás" + +#. Key: XBoxOne_Gamepad_Special_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1133 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1133 +msgctxt "InputKeys,XBoxOne_Gamepad_Special_Right" +msgid "Gamepad Start" +msgstr "Mando: Start" + +#. Key: XBoxOneSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:759 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:759 +msgctxt "InputKeys,XBoxOneSubCateogry" +msgid "XBox One" +msgstr "Xbox One" + +#. Key: NoOpenGLDriver +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:133 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:133 +msgctxt "LinuxDynamicRHI,NoOpenGLDriver" +msgid "Failed to load OpenGL Driver which is required to run the engine.\nOpenGL4 has been deprecated and should use Vulkan." +msgstr "No se ha podido cargar el driver OpenGL, necesario para poder ejecutar el motor.\nOpenGL4 está obsoleto y en su lugar debe usarse Vulkan." + +#. Key: NoOpenGLTargetedRHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:112 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:112 +msgctxt "LinuxDynamicRHI,NoOpenGLTargetedRHI" +msgid "Trying to force OpenGL RHI but the project does not have it in TargetedRHIs list." +msgstr "Intentando forzar la RHI de OpenGL, pero el proyecto no la incluye en la lista TargetedRHIs." + +#. Key: NoTargetedRHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:137 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:137 +msgctxt "LinuxDynamicRHI,NoTargetedRHI" +msgid "The project does not target Vulkan or OpenGL RHIs, check project settings or pass -nullrhi." +msgstr "El proyecto no contempla las RHI de Vulkan ni OpenGL, comprueba los ajustes del proyecto o pasa -nullrhi." + +#. Key: NoVulkanDriver +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:129 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:129 +msgctxt "LinuxDynamicRHI,NoVulkanDriver" +msgid "Failed to load Vulkan Driver which is required to run the engine.\nThe engine no longer fallbacks to OpenGL4 which has been deprecated." +msgstr "No se ha podido cargar el driver Vulkan, necesario para poder ejecutar el motor.\nEste motor ya no se ejecuta como alternativa a OpenGL4, que se ha quedado obsoleto." + +#. Key: NoVulkanNoGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:123 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:123 +msgctxt "LinuxDynamicRHI,NoVulkanNoGL" +msgid "Vulkan or OpenGL (4.3) support is required to run the engine." +msgstr "Se necesita compatibilidad con Vulkan u OpenGL (4.3) para ejecutar el motor." + +#. Key: NoVulkanTargetedRHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:97 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:97 +msgctxt "LinuxDynamicRHI,NoVulkanTargetedRHI" +msgid "Trying to force Vulkan RHI but the project does not have it in TargetedRHIs list." +msgstr "Intentando forzar la RHI de Vulkan, pero el proyecto no la incluye en la lista TargetedRHIs." + +#. Key: OpenGLRemoved +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:25 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:25 +msgctxt "LinuxDynamicRHI,OpenGLRemoved" +msgid "Warning: OpenGL is no longer supported for desktop platforms. Vulkan will be used instead." +msgstr "Aviso: OpenGL ya no es compatible con las plataformas de escritorio. En su lugar, se utilizará Vulkan." + +#. Key: RequiredOpenGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:108 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:108 +msgctxt "LinuxDynamicRHI,RequiredOpenGL" +msgid "OpenGL 4.3 is required to run the engine." +msgstr "Se necesita OpenGL 4.3 para ejecutar el motor." + +#. Key: RequiredVulkan +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:93 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:93 +msgctxt "LinuxDynamicRHI,RequiredVulkan" +msgid "Vulkan Driver is required to run the engine." +msgstr "Se necesita el controlador Vulkan para ejecutar el motor gráfico." + +#. Key: DriverDownloadLinkAMD +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:168 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:168 +msgctxt "MessageDialog,DriverDownloadLinkAMD" +msgid "https://www.amd.com/en/support" +msgstr "https://www.amd.com/en/support" + +#. Key: DriverDownloadLinkIntel +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:173 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:173 +msgctxt "MessageDialog,DriverDownloadLinkIntel" +msgid "https://downloadcenter.intel.com/product/80939/Graphics" +msgstr "https://downloadcenter.intel.com/product/80939/Graphics" + +#. Key: DriverDownloadLinkNVIDIA +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:163 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:163 +msgctxt "MessageDialog,DriverDownloadLinkNVIDIA" +msgid "https://www.nvidia.com/en-us/geforce/drivers/" +msgstr "https://www.nvidia.com/es-es/geforce/drivers/" + +#. Key: LatestVideoCardDriverIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:195 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:195 +msgctxt "MessageDialog,LatestVideoCardDriverIssueReport" +msgid "The latest version of the {Vendor} graphics driver has known issues.\nPlease install the recommended driver version.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "La última versión del controlador de gráficos de {Vendor} ha experimentado algunos problemas.\nInstala la versión recomendada.\n\n{Hyperlink}\n\n{AdapterName}\nInstalada: {InstalledVer}\nRecomendada: {RecommendedVer}" + +#. Key: LatestVideoCardDriverRHIIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:191 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:191 +msgctxt "MessageDialog,LatestVideoCardDriverRHIIssueReport" +msgid "The latest version of the {Vendor} graphics driver has known issues in {RHI}.\nPlease install the recommended driver version or switch to a different rendering API.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "La última versión del controlador de gráficos de {Vendor} ha experimentado algunos problemas en {RHI}.\nInstala la versión recomendada o usa una API de renderizado diferente.\n\n{Hyperlink}\n\n{AdapterName}\nInstalada: {InstalledVer}\nRecomendada: {RecommendedVer}" + +#. Key: TitleVideoCardDriverIssue +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:210 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:210 +msgctxt "MessageDialog,TitleVideoCardDriverIssue" +msgid "WARNING: Known issues with graphics driver" +msgstr "ATENCIÓN: Existen problemas conocidos con el controlador gráfico." + +#. Key: UpdateMacOSX_Body +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:229 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:229 +msgctxt "MessageDialog,UpdateMacOSX_Body" +msgid "Please update to the latest version of macOS for best performance and stability." +msgstr "Actualiza a la última versión de macOS para obtener el mejor rendimiento y estabilidad." + +#. Key: UpdateMacOSX_Title +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:230 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:230 +msgctxt "MessageDialog,UpdateMacOSX_Title" +msgid "Update macOS" +msgstr "Actualiza macOS" + +#. Key: VideoCardDriverIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:206 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:206 +msgctxt "MessageDialog,VideoCardDriverIssueReport" +msgid "The installed version of the {Vendor} graphics driver has known issues.\nPlease install either the latest or the recommended driver version.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "La versión instalada del controlador de gráficos de {Vendor} ha experimentado algunos problemas.\nInstala la última versión o la versión recomendada.\n\n{Hyperlink}\n\n{AdapterName}\nInstalada: {InstalledVer}\nRecomendada: {RecommendedVer}" + +#. Key: VideoCardDriverRHIIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:202 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:202 +msgctxt "MessageDialog,VideoCardDriverRHIIssueReport" +msgid "The installed version of the {Vendor} graphics driver has known issues in {RHI}.\nPlease install either the latest or the recommended driver version or switch to a different rendering API.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "La versión instalada del controlador de gráficos de {Vendor} ha experimentado algunos problemas en {RHI}.\nInstala la última versión o la versión recomendada o usa una API de renderizado diferente.\n\n{Hyperlink}\n\n{AdapterName}\nInstalada: {InstalledVer}\nRecomendada: {RecommendedVer}" + +#. Key: DebugGameName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:344 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:344 +msgctxt "UnrealBuildConfigurations,DebugGameName" +msgid "DebugGame" +msgstr "Depurar juego" + +#. Key: DebugName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:341 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:341 +msgctxt "UnrealBuildConfigurations,DebugName" +msgid "Debug" +msgstr "Depuración" + +#. Key: DevelopmentName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:347 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:347 +msgctxt "UnrealBuildConfigurations,DevelopmentName" +msgid "Development" +msgstr "Desarrollo" + +#. Key: ShippingName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:350 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:350 +msgctxt "UnrealBuildConfigurations,ShippingName" +msgid "Shipping" +msgstr "Envío" + +#. Key: TestName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:353 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:353 +msgctxt "UnrealBuildConfigurations,TestName" +msgid "Test" +msgstr "Prueba" + +#. Key: UnknownName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:356 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:356 +msgctxt "UnrealBuildConfigurations,UnknownName" +msgid "Unknown" +msgstr "Desconocido" + +#. Key: RequiredDX11Feature_11_SM5 +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:406 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:406 +msgctxt "WindowsDynamicRHI,RequiredDX11Feature_11_SM5" +msgid "A D3D11-compatible GPU (Feature Level 11.0, Shader Model 5.0) is required to run the engine." +msgstr "Se necesita una tarjeta gráfica compatible con D3D11 (función de nivel 11.0, Shader Model 5.0) para ejecutar el motor." + +#. Key: RequiredDX12 +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:368 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:368 +msgctxt "WindowsDynamicRHI,RequiredDX12" +msgid "DX12 is not supported on your system. Try running without the -dx12 or -d3d12 command line argument." +msgstr "Tu sistema no es compatible con DX12. Intenta ejecutarlo sin las líneas de comando -dx12 o -d3d12." + +#. Key: RequiredOpenGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:338 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:338 +msgctxt "WindowsDynamicRHI,RequiredOpenGL" +msgid "OpenGL 4.3 is required to run the engine." +msgstr "Se necesita OpenGL 4.3 para ejecutar el motor." + +#. Key: RequiredVulkan +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:352 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:352 +msgctxt "WindowsDynamicRHI,RequiredVulkan" +msgid "Vulkan Driver is required to run the engine." +msgstr "Se necesita el controlador Vulkan para ejecutar el motor gráfico." + +#. Key: RHIOptionsError +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:230 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:230 +msgctxt "WindowsDynamicRHI,RHIOptionsError" +msgid "-d3d12/dx12, -d3d11/dx11, -vulkan, and -opengl are mutually exclusive options, but more than one was specified on the command-line." +msgstr "-d3d12/dx12, -d3d11/dx11, -vulkan y -opengl son opciones que se excluyen mutuamente, pero se especificó más de una en la línea de comandos." + +#. Key: RHIPerformanceDX12 +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:259 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:259 +msgctxt "WindowsDynamicRHI,RHIPerformanceDX12" +msgid "DirectX 12 is not supported for Performance Mode." +msgstr "El modo de rendimiento no admite DirectX 12." + +#. Key: RHIPerformanceOpenGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:247 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:247 +msgctxt "WindowsDynamicRHI,RHIPerformanceOpenGL" +msgid "OpenGL is not supported for Performance Mode." +msgstr "El modo de rendimiento no admite OpenGL." + +#. Key: RHIPerformanceVulkan +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:252 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:252 +msgctxt "WindowsDynamicRHI,RHIPerformanceVulkan" +msgid "Vulkan is not supported for Performance Mode." +msgstr "El modo de rendimiento no admite Vulkan." + diff --git a/Content/Localization/EngineOverrides/es/EngineOverrides_FromXLoc.po b/Content/Localization/EngineOverrides/es/EngineOverrides_FromXLoc.po new file mode 100644 index 00000000..fcb6bf47 --- /dev/null +++ b/Content/Localization/EngineOverrides/es/EngineOverrides_FromXLoc.po @@ -0,0 +1,2892 @@ +# EngineOverrides English translation. +# Copyright Epic Games, Inc. All Rights Reserved. +# +msgid "" +msgstr "" +"Project-Id-Version: EngineOverrides\n" +"POT-Creation-Date: 2022-03-15 13:32\n" +"PO-Revision-Date: 2022-03-15 13:32\n" +"Language-Team: \n" +"Language: en\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Plural-Forms: nplurals=2; plural=(n != 1);\n" + +#. Key: RequiredAGX +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Apple/AppleDynamicRHI.cpp:157 +#: ../../../Engine/Source/Runtime/RHI/Private/Apple/AppleDynamicRHI.cpp:157 +msgctxt "AppleDynamicRHI,RequiredAGX" +msgid "The AGX RHI is not supported on your system. Try running without the -agx command line argument." +msgstr "Tu sistema no es compatible con AGX RHI. Intenta ejecutarlo sin la línea de comando -agx." + +#. Key: BuildPatchInstaller_DownloadSpeedFormat +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1897 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1897 +msgctxt "BuildPatchInstaller,BuildPatchInstaller_DownloadSpeedFormat" +msgid "{Current} / {Total} ({Speed}/sec)" +msgstr "{Current}/{Total} ({Speed}/s)" + +#. Key: BuildPatchInstaller_GenericProgress +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1877 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1877 +msgctxt "BuildPatchInstaller,BuildPatchInstaller_GenericProgress" +msgid "Please Wait" +msgstr "Espera" + +#. Key: BuildPatchInstallShortError_ApplicationClosing +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:19 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:19 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_ApplicationClosing" +msgid "The application is closing." +msgstr "La aplicación se está cerrando." + +#. Key: BuildPatchInstallShortError_ApplicationError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:20 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:20 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_ApplicationError" +msgid "Patching service could not start. Please contact support." +msgstr "No se ha podido iniciar el instalador del parche. Ponte en contacto con asistencia al jugador." + +#. Key: BuildPatchInstallShortError_BuildCorrupt +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:18 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:18 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_BuildCorrupt" +msgid "The installation is corrupt. Please contact support." +msgstr "La instalación está corrupta. Ponte en contacto con asistencia al jugador." + +#. Key: BuildPatchInstallShortError_DownloadError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:15 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:15 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_DownloadError" +msgid "Could not download patch data. Please check your internet connection, and try again." +msgstr "No se han podido descargar los datos del parche. Comprueba la conexión a internet e inténtalo de nuevo." + +#. Key: BuildPatchInstallShortError_FileConstructionFail +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:16 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:16 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_FileConstructionFail" +msgid "A file corruption has occurred. Please try again." +msgstr "Se ha corrompido el archivo. Inténtalo de nuevo." + +#. Key: BuildPatchInstallShortError_InitializationError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:23 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:23 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_InitializationError" +msgid "The installer failed to initialize. Please contact support." +msgstr "No se ha podido iniciar el instalador. Ponte en contacto con asistencia al jugador." + +#. Key: BuildPatchInstallShortError_InvalidOrMax +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:26 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:26 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_InvalidOrMax" +msgid "An unknown error ocurred. Please contact support." +msgstr "Se ha producido un error desconocido. Ponte en contacto con asistencia al jugador." + +#. Key: BuildPatchInstallShortError_MoveFileToInstall +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:17 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:17 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_MoveFileToInstall" +msgid "A file access error has occurred. Please check your running processes." +msgstr "Se ha producido un error al acceder al archivo. Comprueba los procesos en ejecución." + +#. Key: BuildPatchInstallShortError_NoError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:14 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:14 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_NoError" +msgid "The operation was successful." +msgstr "Se ha completado la operación con éxito." + +#. Key: BuildPatchInstallShortError_OutOfDiskSpace +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:25 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:25 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_OutOfDiskSpace" +msgid "Not enough disk space available. Please free up some disk space and try again." +msgstr "No hay suficiente espacio disponible en el disco. Libera espacio en el disco e inténtalo de nuevo." + +#. Key: BuildPatchInstallShortError_PathLengthExceeded +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:24 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:24 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_PathLengthExceeded" +msgid "Maximum path length exceeded. Please specify a shorter install location." +msgstr "Se ha superado la longitud máxima de la ruta. Indica una ubicación más corta para la instalación." + +#. Key: BuildPatchInstallShortError_PrerequisiteError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:22 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:22 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_PrerequisiteError" +msgid "The necessary prerequisites have failed to install. Please contact support." +msgstr "No se han podido instalar los prerrequisitos necesarios. Ponte en contacto con asistencia al jugador." + +#. Key: BuildPatchInstallShortError_UserCanceled +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:21 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:21 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_UserCanceled" +msgid "User cancelled." +msgstr "Usuario cancelado." + +#. Key: InstallDirectoryDiskSpace +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:49 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:49 +msgctxt "BuildPatchInstallError,InstallDirectoryDiskSpace" +msgid "There is not enough space at {Location}\n{RequiredBytes} is required.\n{AvailableBytes} is available.\nYou need an additional {SpaceAdditional} to perform the installation." +msgstr "No hay suficiente espacio en {Location}\nSe necesitan {RequiredBytes}.\nDisponible: {AvailableBytes}.\nNecesitas {SpaceAdditional} más para realizar la instalación." + +#. Key: InstallDirectoryDiskSpaceDevice +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:51 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:51 +msgctxt "BuildPatchInstallError,InstallDirectoryDiskSpaceDevice" +msgid "There is not enough space on your device.\n{RequiredBytes} is required.\n{AvailableBytes} is available.\nYou need an additional {SpaceAdditional} to perform the installation." +msgstr "No hay suficiente espacio en tu dispositivo.\nSe necesitan {RequiredBytes}.\nDisponible: {AvailableBytes}.\nNecesitas {SpaceAdditional} más para realizar la instalación." + +#. Key: InvalidInstallTags +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:617 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:617 +msgctxt "BuildPatchInstallError,InvalidInstallTags" +msgid "This installation could not continue due to a configuration issue. Please contact support." +msgstr "No se ha podido continuar con el proceso de instalación debido a un problema de configuración. Ponte en contacto con asistencia al jugador." + +#. Key: MissingInstallDirectory +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:637 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:637 +msgctxt "BuildPatchInstallError,MissingInstallDirectory" +msgid "The installation directory could not be created.\n{0}" +msgstr "No se ha podido crear el directorio de instalación.\n{0}" + +#. Key: MissingPrereqForPrereqOnlyInstall +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:667 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:667 +msgctxt "BuildPatchInstallError,MissingPrereqForPrereqOnlyInstall" +msgid "This installation could not continue due to a prerequisite configuration issue. Please contact support." +msgstr "No se ha podido continuar con el proceso de instalación debido al problema de configuración de un prerrequisito. Ponte en contacto con asistencia al jugador." + +#. Key: MissingStageDirectory +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:647 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:647 +msgctxt "BuildPatchInstallError,MissingStageDirectory" +msgid "The following directory could not be created.\n{0}" +msgstr "No se ha podido crear el siguiente directorio.\n{0}" + +#. Key: EBuildPatchProgress_BuildVerification +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:64 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:64 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_BuildVerification" +msgid "Verifying" +msgstr "Verificando" + +#. Key: EBuildPatchProgress_CleanUp +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:65 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:65 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_CleanUp" +msgid "Cleaning up" +msgstr "Limpiando" + +#. Key: EBuildPatchProgress_Complete +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:67 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:67 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Complete" +msgid "Complete" +msgstr "Completado" + +#. Key: EBuildPatchProgress_Downloading +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:62 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:62 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Downloading" +msgid "Downloading" +msgstr "Descargando" + +#. Key: EBuildPatchProgress_Initialising +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:60 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:60 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Initialising" +msgid "Initializing" +msgstr "Iniciando" + +#. Key: EBuildPatchProgress_Installing +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:63 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:63 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Installing" +msgid "Installing" +msgstr "Instalando" + +#. Key: EBuildPatchProgress_Paused +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:68 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:68 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Paused" +msgid "Paused" +msgstr "Pausado" + +#. Key: EBuildPatchProgress_PrerequisitesInstall +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:66 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:66 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_PrerequisitesInstall" +msgid "Prerequisites" +msgstr "Prerrequisitos" + +#. Key: EBuildPatchProgress_Queued +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:59 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:59 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Queued" +msgid "Queued" +msgstr "En cola" + +#. Key: EBuildPatchProgress_Resuming +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:61 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:61 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Resuming" +msgid "Resuming" +msgstr "Reanudando" + +#. Key: NullDrvFailure +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:64 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:64 +msgctxt "DynamicRHI,NullDrvFailure" +msgid "NullDrv failure?" +msgstr "¿Error NullDrv?" + +#. Key: FileManagerName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:1592 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:1592 +msgctxt "GenericPlatform,FileManagerName" +msgid "File Manager" +msgstr "Administrador de archivos" + +#. Key: GpuProfileVsyncEnabledWarning +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/GPUProfiler.cpp:483 +#: ../../../Engine/Source/Runtime/RHI/Private/GPUProfiler.cpp:483 +msgctxt "GpuProfiler,GpuProfileVsyncEnabledWarning" +msgid "WARNING: This GPU profile was captured with v-sync enabled. V-sync wait time may show up in any bucket, and as a result the data in this profile may be skewed. Please profile with v-sync disabled to obtain the most accurate data." +msgstr "AVISO: Este perfil de la GPU se capturó con la función V-Sync activada. El tiempo de espera de V-Sync puede aparecer en cualquier depósito y, por este motivo, los datos de este perfil pueden estar sesgados. Captura el perfil con V-Sync desactivado para obtener los datos más precisos." + +#. Key: FailedToCreateHoloLens_RHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/HoloLens/HoloLensDynamicRHI.cpp:118 +#: ../../../Engine/Source/Runtime/RHI/Private/HoloLens/HoloLensDynamicRHI.cpp:118 +msgctxt "HoloLens,FailedToCreateHoloLens_RHI" +msgid "HoloLensRHI failure?" +msgstr "¿Error de HoloLensRHI?" + +#. Key: Acceleration +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:718 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:718 +msgctxt "InputKeys,Acceleration" +msgid "Acceleration" +msgstr "Aceleración" + +#. Key: Add +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:611 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:611 +msgctxt "InputKeys,Add" +msgid "Num +" +msgstr "Núm +" + +#. Key: Ampersand +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:657 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:657 +msgctxt "InputKeys,Ampersand" +msgid "Ampersand" +msgstr "&" + +#. Key: Android_Back +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:770 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:770 +msgctxt "InputKeys,Android_Back" +msgid "Android Back" +msgstr "Android: Atrás" + +#. Key: Android_Menu +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:773 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:773 +msgctxt "InputKeys,Android_Menu" +msgid "Android Menu" +msgstr "Android: Menú" + +#. Key: Android_Volume_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:772 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:772 +msgctxt "InputKeys,Android_Volume_Down" +msgid "Android Volume Down" +msgstr "Android: Bajar volumen" + +#. Key: Android_Volume_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:771 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:771 +msgctxt "InputKeys,Android_Volume_Up" +msgid "Android Volume Up" +msgstr "Android: Subir volumen" + +#. Key: AndroidSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:768 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:768 +msgctxt "InputKeys,AndroidSubCateogry" +msgid "Android" +msgstr "Android" + +#. Key: AnyKey +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:519 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:519 +msgctxt "InputKeys,AnyKey" +msgid "Any Key" +msgstr "Cualquier tecla" + +#. Key: Apostrophe +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:652 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:652 +msgctxt "InputKeys,Apostrophe" +msgid "Apostrophe" +msgstr "Apóstrofe" + +#. Key: Asterix +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:658 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:658 +msgctxt "InputKeys,Asterix" +msgid "Asterisk" +msgstr "Asterisco" + +#. Key: Backslash +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:650 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:650 +msgctxt "InputKeys,Backslash" +msgid "Backslash" +msgstr "Barra diagonal inversa" + +#. Key: BackSpace +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:557 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:557 +msgctxt "InputKeys,BackSpace" +msgid "Backspace" +msgstr "Retroceso" + +#. Key: CapsLock +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +msgctxt "InputKeys,CapsLock" +msgid "Caps Lock" +msgstr "Bloq Mayús" + +#. Key: CapsLockShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +msgctxt "InputKeys,CapsLockShort" +msgid "Caps" +msgstr "Mayús" + +#. Key: Caret +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:659 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:659 +msgctxt "InputKeys,Caret" +msgid "Caret" +msgstr "Símbolo de intercalación" + +#. Key: Colon +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:662 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:662 +msgctxt "InputKeys,Colon" +msgid "Colon" +msgstr "Dos puntos" + +#. Key: Comma +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:643 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:643 +msgctxt "InputKeys,Comma" +msgid "Comma" +msgstr "Coma" + +#. Key: Decimal +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:613 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:613 +msgctxt "InputKeys,Decimal" +msgid "Num ." +msgstr "Núm ." + +#. Key: Delete +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +msgctxt "InputKeys,Delete" +msgid "Delete" +msgstr "Suprimir" + +#. Key: DeleteShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +msgctxt "InputKeys,DeleteShort" +msgid "Del" +msgstr "Supr" + +#. Key: Divide +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:614 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:614 +msgctxt "InputKeys,Divide" +msgid "Num /" +msgstr "Num /" + +#. Key: Dollar +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:660 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:660 +msgctxt "InputKeys,Dollar" +msgid "Dollar" +msgstr "Dólar" + +#. Key: Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:549 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:549 +msgctxt "InputKeys,Down" +msgid "Down" +msgstr "Abajo" + +#. Key: End +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:543 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:543 +msgctxt "InputKeys,End" +msgid "End" +msgstr "Fin" + +#. Key: Enter +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:535 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:535 +msgctxt "InputKeys,Enter" +msgid "Enter" +msgstr "Intro" + +#. Key: Equals +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:642 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:642 +msgctxt "InputKeys,Equals" +msgid "Equals" +msgstr "=" + +#. Key: Escape +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +msgctxt "InputKeys,Escape" +msgid "Escape" +msgstr "Escape" + +#. Key: EscapeShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +msgctxt "InputKeys,EscapeShort" +msgid "Esc" +msgstr "Esc" + +#. Key: Exclamation +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:661 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:661 +msgctxt "InputKeys,Exclamation" +msgid "Exclamation" +msgstr "Exclamación" + +#. Key: F1 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:616 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:616 +msgctxt "InputKeys,F1" +msgid "F1" +msgstr "F1" + +#. Key: F10 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:625 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:625 +msgctxt "InputKeys,F10" +msgid "F10" +msgstr "F10" + +#. Key: F11 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:626 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:626 +msgctxt "InputKeys,F11" +msgid "F11" +msgstr "F11" + +#. Key: F12 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:627 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:627 +msgctxt "InputKeys,F12" +msgid "F12" +msgstr "F12" + +#. Key: F2 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:617 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:617 +msgctxt "InputKeys,F2" +msgid "F2" +msgstr "F2" + +#. Key: F3 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:618 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:618 +msgctxt "InputKeys,F3" +msgid "F3" +msgstr "F3" + +#. Key: F4 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:619 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:619 +msgctxt "InputKeys,F4" +msgid "F4" +msgstr "F4" + +#. Key: F5 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:620 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:620 +msgctxt "InputKeys,F5" +msgid "F5" +msgstr "F5" + +#. Key: F6 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:621 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:621 +msgctxt "InputKeys,F6" +msgid "F6" +msgstr "F6" + +#. Key: F7 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:622 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:622 +msgctxt "InputKeys,F7" +msgid "F7" +msgstr "F7" + +#. Key: F8 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:623 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:623 +msgctxt "InputKeys,F8" +msgid "F8" +msgstr "F8" + +#. Key: F9 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:624 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:624 +msgctxt "InputKeys,F9" +msgid "F9" +msgstr "F9" + +#. Key: ForwardDelete +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:555 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:555 +msgctxt "InputKeys,ForwardDelete" +msgid "Fn+Delete" +msgstr "Fn+Suprimir" + +#. Key: Gamepad_DPad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:680 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:680 +msgctxt "InputKeys,Gamepad_DPad_Down" +msgid "Gamepad D-pad Down" +msgstr "Mando: Cruceta abajo" + +#. Key: Gamepad_DPad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:682 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:682 +msgctxt "InputKeys,Gamepad_DPad_Left" +msgid "Gamepad D-pad Left" +msgstr "Mando: Cruceta izquierda" + +#. Key: Gamepad_DPad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:681 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:681 +msgctxt "InputKeys,Gamepad_DPad_Right" +msgid "Gamepad D-pad Right" +msgstr "Mando: Cruceta derecha" + +#. Key: Gamepad_DPad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:679 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:679 +msgctxt "InputKeys,Gamepad_DPad_Up" +msgid "Gamepad D-pad Up" +msgstr "Mando: Cruceta arriba" + +#. Key: Gamepad_FaceButton_Bottom +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1172 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1172 +msgctxt "InputKeys,Gamepad_FaceButton_Bottom" +msgid "Gamepad Face Button Bottom" +msgstr "Mando: Botón frontal abajo" + +#. Key: Gamepad_FaceButton_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1180 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1180 +msgctxt "InputKeys,Gamepad_FaceButton_Left" +msgid "Gamepad Face Button Left" +msgstr "Mando: Botón frontal izquierda" + +#. Key: Gamepad_FaceButton_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1176 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1176 +msgctxt "InputKeys,Gamepad_FaceButton_Right" +msgid "Gamepad Face Button Right" +msgstr "Mando: Botón frontal derecha" + +#. Key: Gamepad_FaceButton_Top +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1184 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1184 +msgctxt "InputKeys,Gamepad_FaceButton_Top" +msgid "Gamepad Face Button Top" +msgstr "Mando: Botón frontal arriba" + +#. Key: Gamepad_Left2D +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:674 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:674 +msgctxt "InputKeys,Gamepad_Left2D" +msgid "Gamepad Left Thumbstick 2D-Axis" +msgstr "Mando: Eje 2D del stick izquierdo" + +#. Key: Gamepad_LeftShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1137 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1137 +msgctxt "InputKeys,Gamepad_LeftShoulder" +msgid "Gamepad Left Shoulder" +msgstr "Mando: Botón superior izquierdo" + +#. Key: Gamepad_LeftStick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:686 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:686 +msgctxt "InputKeys,Gamepad_LeftStick_Down" +msgid "Gamepad Left Thumbstick Down" +msgstr "Mando: Stick izquierdo abajo" + +#. Key: Gamepad_LeftStick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:688 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:688 +msgctxt "InputKeys,Gamepad_LeftStick_Left" +msgid "Gamepad Left Thumbstick Left" +msgstr "Mando: Stick izquierdo izquierda" + +#. Key: Gamepad_LeftStick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:687 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:687 +msgctxt "InputKeys,Gamepad_LeftStick_Right" +msgid "Gamepad Left Thumbstick Right" +msgstr "Mando: Stick izquierdo derecha" + +#. Key: Gamepad_LeftStick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:685 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:685 +msgctxt "InputKeys,Gamepad_LeftStick_Up" +msgid "Gamepad Left Thumbstick Up" +msgstr "Mando: Stick izquierdo arriba" + +#. Key: Gamepad_LeftThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1161 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1161 +msgctxt "InputKeys,Gamepad_LeftThumbstick" +msgid "Gamepad Left Thumbstick Button" +msgstr "Mando: Botón del stick izquierdo" + +#. Key: Gamepad_LeftTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1145 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1145 +msgctxt "InputKeys,Gamepad_LeftTrigger" +msgid "Gamepad Left Trigger" +msgstr "Mando: Gatillo izquierdo" + +#. Key: Gamepad_LeftTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1153 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1153 +msgctxt "InputKeys,Gamepad_LeftTriggerAxis" +msgid "Gamepad Left Trigger Axis" +msgstr "Mando: Eje del gatillo izquierdo" + +#. Key: Gamepad_LeftX +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:672 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:672 +msgctxt "InputKeys,Gamepad_LeftX" +msgid "Gamepad Left Thumbstick X-Axis" +msgstr "Mando: Eje X del stick izquierdo" + +#. Key: Gamepad_LeftY +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:673 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:673 +msgctxt "InputKeys,Gamepad_LeftY" +msgid "Gamepad Left Thumbstick Y-Axis" +msgstr "Mando: Eje Y del stick izquierdo" + +#. Key: Gamepad_Right2D +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:677 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:677 +msgctxt "InputKeys,Gamepad_Right2D" +msgid "Gamepad Right Thumbstick 2D-Axis" +msgstr "Mando: Eje 2D del stick derecho" + +#. Key: Gamepad_RightShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1141 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1141 +msgctxt "InputKeys,Gamepad_RightShoulder" +msgid "Gamepad Right Shoulder" +msgstr "Mando: Botón superior derecho" + +#. Key: Gamepad_RightStick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:691 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:691 +msgctxt "InputKeys,Gamepad_RightStick_Down" +msgid "Gamepad Right Thumbstick Down" +msgstr "Mando: Stick derecho abajo" + +#. Key: Gamepad_RightStick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:693 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:693 +msgctxt "InputKeys,Gamepad_RightStick_Left" +msgid "Gamepad Right Thumbstick Left" +msgstr "Mando: Stick derecho izquierda" + +#. Key: Gamepad_RightStick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:692 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:692 +msgctxt "InputKeys,Gamepad_RightStick_Right" +msgid "Gamepad Right Thumbstick Right" +msgstr "Mando: Stick derecho derecha" + +#. Key: Gamepad_RightStick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:690 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:690 +msgctxt "InputKeys,Gamepad_RightStick_Up" +msgid "Gamepad Right Thumbstick Up" +msgstr "Mando: Stick derecho arriba" + +#. Key: Gamepad_RightThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1165 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1165 +msgctxt "InputKeys,Gamepad_RightThumbstick" +msgid "Gamepad Right Thumbstick Button" +msgstr "Mando: Botón del stick derecho" + +#. Key: Gamepad_RightTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1149 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1149 +msgctxt "InputKeys,Gamepad_RightTrigger" +msgid "Gamepad Right Trigger" +msgstr "Mando: Gatillo derecho" + +#. Key: Gamepad_RightTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1157 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1157 +msgctxt "InputKeys,Gamepad_RightTriggerAxis" +msgid "Gamepad Right Trigger Axis" +msgstr "Mando: Eje del gatillo derecho" + +#. Key: Gamepad_RightX +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:675 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:675 +msgctxt "InputKeys,Gamepad_RightX" +msgid "Gamepad Right Thumbstick X-Axis" +msgstr "Mando: Eje X del stick derecho" + +#. Key: Gamepad_RightY +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:676 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:676 +msgctxt "InputKeys,Gamepad_RightY" +msgid "Gamepad Right Thumbstick Y-Axis" +msgstr "Mando: Eje Y del stick derecho" + +#. Key: Gamepad_Special_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1188 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1188 +msgctxt "InputKeys,Gamepad_Special_Left" +msgid "Gamepad Special Left" +msgstr "Mando: Especial izquierda" + +#. Key: Gamepad_Special_Left_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:744 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:744 +msgctxt "InputKeys,Gamepad_Special_Left_X" +msgid "Touchpad Button X Axis" +msgstr "Panel táctil: Eje horizontal del botón" + +#. Key: Gamepad_Special_Left_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:745 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:745 +msgctxt "InputKeys,Gamepad_Special_Left_Y" +msgid "Touchpad Button Y Axis" +msgstr "Panel táctil: Eje vertical del botón" + +#. Key: Gamepad_Special_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1192 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1192 +msgctxt "InputKeys,Gamepad_Special_Right" +msgid "Gamepad Special Right" +msgstr "Mando: Especial derecha" + +#. Key: GamepadSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:515 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:515 +msgctxt "InputKeys,GamepadSubCategory" +msgid "Gamepad" +msgstr "Mando" + +#. Key: Gesture_Flick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:736 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:736 +msgctxt "InputKeys,Gesture_Flick" +msgid "Flick" +msgstr "Deslizar" + +#. Key: Gesture_Pinch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:735 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:735 +msgctxt "InputKeys,Gesture_Pinch" +msgid "Pinch" +msgstr "Pellizcar" + +#. Key: Gesture_Rotate +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:737 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:737 +msgctxt "InputKeys,Gesture_Rotate" +msgid "Rotate" +msgstr "Rotar" + +#. Key: GestureSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:733 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:733 +msgctxt "InputKeys,GestureSubCateogry" +msgid "Gesture" +msgstr "Gesto" + +#. Key: Global_Back +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:765 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:765 +msgctxt "InputKeys,Global_Back" +msgid "Global Back" +msgstr "Global: Atrás" + +#. Key: Global_Menu +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:761 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:761 +msgctxt "InputKeys,Global_Menu" +msgid "Global Menu" +msgstr "Global: Menú" + +#. Key: Global_Pause +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:763 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:763 +msgctxt "InputKeys,Global_Pause" +msgid "Global Pause" +msgstr "Global: Pausa" + +#. Key: Global_Play +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:764 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:764 +msgctxt "InputKeys,Global_Play" +msgid "Global Play" +msgstr "Global: Jugar" + +#. Key: Global_View +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:762 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:762 +msgctxt "InputKeys,Global_View" +msgid "Global View" +msgstr "Global: Ver" + +#. Key: Gravity +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:717 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:717 +msgctxt "InputKeys,Gravity" +msgid "Gravity" +msgstr "Gravedad" + +#. Key: Home +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:544 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:544 +msgctxt "InputKeys,Home" +msgid "Home" +msgstr "Base" + +#. Key: Hyphen +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:644 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:644 +msgctxt "InputKeys,Hyphen" +msgid "Hyphen" +msgstr "Guion" + +#. Key: Insert +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +msgctxt "InputKeys,Insert" +msgid "Insert" +msgstr "Insertar" + +#. Key: InsertShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +msgctxt "InputKeys,InsertShort" +msgid "Ins" +msgstr "Ins" + +#. Key: KeyboardSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:517 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:517 +msgctxt "InputKeys,KeyboardSubCategory" +msgid "Keyboard" +msgstr "Teclado" + +#. Key: Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:546 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:546 +msgctxt "InputKeys,Left" +msgid "Left" +msgstr "Izquierda" + +#. Key: LeftAlt +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:636 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:636 +msgctxt "InputKeys,LeftAlt" +msgid "Left Alt" +msgstr "Alt izquierdo" + +#. Key: LeftBracket +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:649 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:649 +msgctxt "InputKeys,LeftBracket" +msgid "Left Bracket" +msgstr "Abrir corchete" + +#. Key: LeftCommand +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:638 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:638 +msgctxt "InputKeys,LeftCommand" +msgid "Left Cmd" +msgstr "Cmd izquierdo" + +#. Key: LeftControl +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:634 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:634 +msgctxt "InputKeys,LeftControl" +msgid "Left Ctrl" +msgstr "Ctrl izquierdo" + +#. Key: LeftMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +msgctxt "InputKeys,LeftMouseButton" +msgid "Left Mouse Button" +msgstr "Botón izquierdo del ratón" + +#. Key: LeftMouseButtonShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +msgctxt "InputKeys,LeftMouseButtonShort" +msgid "LMB" +msgstr "Clic izquierdo" + +#. Key: LeftParantheses +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:655 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:655 +msgctxt "InputKeys,LeftParantheses" +msgid "Left Parantheses" +msgstr "Abrir paréntesis" + +#. Key: LeftShift +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:632 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:632 +msgctxt "InputKeys,LeftShift" +msgid "Left Shift" +msgstr "Mayús izquierdo" + +#. Key: MiddleMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:530 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:530 +msgctxt "InputKeys,MiddleMouseButton" +msgid "Middle Mouse Button" +msgstr "Botón central del ratón" + +#. Key: MixedReality_Left_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:809 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:809 +msgctxt "InputKeys,MixedReality_Left_Grip_Click" +msgid "Mixed Reality (L) Grip" +msgstr "Empuñadura (I) de Mixed Reality" + +#. Key: MixedReality_Left_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:808 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:808 +msgctxt "InputKeys,MixedReality_Left_Menu_Click" +msgid "Mixed Reality (L) Menu" +msgstr "Menú (I) de Mixed Reality" + +#. Key: MixedReality_Left_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:814 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:814 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Click" +msgid "Mixed Reality (L) Thumbstick" +msgstr "Stick (I) de Mixed Reality" + +#. Key: MixedReality_Left_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:816 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:816 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Down" +msgid "Mixed Reality (L) Thumbstick Down" +msgstr "Stick hacia abajo (I) de Mixed Reality" + +#. Key: MixedReality_Left_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:817 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:817 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Left" +msgid "Mixed Reality (L) Thumbstick Left" +msgstr "Stick hacia la izquierda (I) de Mixed Reality" + +#. Key: MixedReality_Left_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:818 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:818 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Right" +msgid "Mixed Reality (L) Thumbstick Right" +msgstr "Stick hacia la derecha (I) de Mixed Reality" + +#. Key: MixedReality_Left_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:815 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:815 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Up" +msgid "Mixed Reality (L) Thumbstick Up" +msgstr "Stick hacia arriba (I) de Mixed Reality" + +#. Key: MixedReality_Left_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:812 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:812 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_X" +msgid "Mixed Reality (L) Thumbstick X" +msgstr "Stick X (I) de Mixed Reality" + +#. Key: MixedReality_Left_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:813 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:813 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Y" +msgid "Mixed Reality (L) Thumbstick Y" +msgstr "Stick Y (I) de Mixed Reality" + +#. Key: MixedReality_Left_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:821 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:821 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Click" +msgid "Mixed Reality (L) Trackpad" +msgstr "Trackpad (I) de Mixed Reality" + +#. Key: MixedReality_Left_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:824 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:824 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Down" +msgid "Mixed Reality (L) Trackpad Down" +msgstr "Trackpad hacia abajo (I) de Mixed Reality" + +#. Key: MixedReality_Left_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:825 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:825 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Left" +msgid "Mixed Reality (L) Trackpad Left" +msgstr "Trackpad hacia la izquierda (I) de Mixed Reality" + +#. Key: MixedReality_Left_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:826 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:826 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Right" +msgid "Mixed Reality (L) Trackpad Right" +msgstr "Trackpad hacia la derecha (I) de Mixed Reality" + +#. Key: MixedReality_Left_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:822 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:822 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Touch" +msgid "Mixed Reality (L) Trackpad Touch" +msgstr "Pulsar trackpad (I) de Mixed Reality" + +#. Key: MixedReality_Left_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:823 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:823 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Up" +msgid "Mixed Reality (L) Trackpad Up" +msgstr "Trackpad hacia arriba (I) de Mixed Reality" + +#. Key: MixedReality_Left_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:819 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:819 +msgctxt "InputKeys,MixedReality_Left_Trackpad_X" +msgid "Mixed Reality (L) Trackpad X" +msgstr "Trackpad X (I) de Mixed Reality" + +#. Key: MixedReality_Left_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:820 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:820 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Y" +msgid "Mixed Reality (L) Trackpad Y" +msgstr "Trackpad Y (I) de Mixed Reality" + +#. Key: MixedReality_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:811 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:811 +msgctxt "InputKeys,MixedReality_Left_Trigger_Axis" +msgid "Mixed Reality (L) Trigger Axis" +msgstr "Eje del gatillo (I) de Mixed Reality" + +#. Key: MixedReality_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:810 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:810 +msgctxt "InputKeys,MixedReality_Left_Trigger_Click" +msgid "Mixed Reality (L) Trigger" +msgstr "Gatillo (I) de Mixed Reality" + +#. Key: MixedReality_Right_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:828 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:828 +msgctxt "InputKeys,MixedReality_Right_Grip_Click" +msgid "Mixed Reality (R) Grip" +msgstr "Empuñadura (D) de Mixed Reality" + +#. Key: MixedReality_Right_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:827 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:827 +msgctxt "InputKeys,MixedReality_Right_Menu_Click" +msgid "Mixed Reality (R) Menu" +msgstr "Botón menú (D) de Mixed Reality" + +#. Key: MixedReality_Right_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:833 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:833 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Click" +msgid "Mixed Reality (R) Thumbstick" +msgstr "Stick (D) de Mixed Reality" + +#. Key: MixedReality_Right_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:835 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:835 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Down" +msgid "Mixed Reality (R) Thumbstick Down" +msgstr "Stick hacia abajo (D) de Mixed Reality" + +#. Key: MixedReality_Right_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:836 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:836 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Left" +msgid "Mixed Reality (R) Thumbstick Left" +msgstr "Stick hacia la izquierda (D) de Mixed Reality" + +#. Key: MixedReality_Right_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:837 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:837 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Right" +msgid "Mixed Reality (R) Thumbstick Right" +msgstr "Stick hacia la derecha (D) de Mixed Reality" + +#. Key: MixedReality_Right_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:834 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:834 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Up" +msgid "Mixed Reality (R) Thumbstick Up" +msgstr "Stick hacia arriba (D) de Mixed Reality" + +#. Key: MixedReality_Right_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:831 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:831 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_X" +msgid "Mixed Reality (R) Thumbstick X" +msgstr "Stick X (D) de Mixed Reality" + +#. Key: MixedReality_Right_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:832 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:832 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Y" +msgid "Mixed Reality (R) Thumbstick Y" +msgstr "Stick Y (D) de Mixed Reality" + +#. Key: MixedReality_Right_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:840 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:840 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Click" +msgid "Mixed Reality (R) Trackpad" +msgstr "Trackpad (D) de Mixed Reality" + +#. Key: MixedReality_Right_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:843 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:843 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Down" +msgid "Mixed Reality (R) Trackpad Down" +msgstr "Trackpad hacia abajo (D) de Mixed Reality" + +#. Key: MixedReality_Right_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:844 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:844 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Left" +msgid "Mixed Reality (R) Trackpad Left" +msgstr "Trackpad hacia la izquierda (D) de Mixed Reality" + +#. Key: MixedReality_Right_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:845 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:845 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Right" +msgid "Mixed Reality (R) Trackpad Right" +msgstr "Trackpad hacia la derecha (D) de Mixed Reality" + +#. Key: MixedReality_Right_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:841 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:841 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Touch" +msgid "Mixed Reality (R) Trackpad Touch" +msgstr "Pulsar trackpad (D) de Mixed Reality" + +#. Key: MixedReality_Right_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:842 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:842 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Up" +msgid "Mixed Reality (R) Trackpad Up" +msgstr "Trackpad hacia arriba (D) de Mixed Reality" + +#. Key: MixedReality_Right_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:838 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:838 +msgctxt "InputKeys,MixedReality_Right_Trackpad_X" +msgid "Mixed Reality (R) Trackpad X" +msgstr "Trackpad X (D) de Mixed Reality" + +#. Key: MixedReality_Right_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:839 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:839 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Y" +msgid "Mixed Reality (R) Trackpad Y" +msgstr "Trackpad Y (D) de Mixed Reality" + +#. Key: MixedReality_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:830 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:830 +msgctxt "InputKeys,MixedReality_Right_Trigger_Axis" +msgid "Mixed Reality (R) Trigger Axis" +msgstr "Eje del gatillo (D) de Mixed Reality" + +#. Key: MixedReality_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:829 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:829 +msgctxt "InputKeys,MixedReality_Right_Trigger_Click" +msgid "Mixed Reality (R) Trigger" +msgstr "Gatillo (D) de Mixed Reality" + +#. Key: MixedRealitySubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:806 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:806 +msgctxt "InputKeys,MixedRealitySubCategory" +msgid "Windows Mixed Reality" +msgstr "Windows Mixed Reality" + +#. Key: MotionSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:713 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:713 +msgctxt "InputKeys,MotionSubCateogry" +msgid "Motion" +msgstr "Movimiento" + +#. Key: Mouse2D +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:523 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:523 +msgctxt "InputKeys,Mouse2D" +msgid "Mouse XY 2D-Axis" +msgstr "Eje 2D XY del ratón" + +#. Key: MouseScrollDown +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:526 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:526 +msgctxt "InputKeys,MouseScrollDown" +msgid "Mouse Wheel Down" +msgstr "Rueda del ratón abajo" + +#. Key: MouseScrollUp +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:525 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:525 +msgctxt "InputKeys,MouseScrollUp" +msgid "Mouse Wheel Up" +msgstr "Rueda del ratón arriba" + +#. Key: MouseSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:516 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:516 +msgctxt "InputKeys,MouseSubCategory" +msgid "Mouse" +msgstr "Ratón" + +#. Key: MouseWheelAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:524 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:524 +msgctxt "InputKeys,MouseWheelAxis" +msgid "Mouse Wheel Axis" +msgstr "Eje de la rueda del ratón" + +#. Key: MouseX +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:521 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:521 +msgctxt "InputKeys,MouseX" +msgid "Mouse X" +msgstr "Ratón X" + +#. Key: MouseY +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:522 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:522 +msgctxt "InputKeys,MouseY" +msgid "Mouse Y" +msgstr "Ratón Y" + +#. Key: Multiply +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:610 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:610 +msgctxt "InputKeys,Multiply" +msgid "Num *" +msgstr "Núm *" + +#. Key: NumLock +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:629 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:629 +msgctxt "InputKeys,NumLock" +msgid "Num Lock" +msgstr "Bloq Núm" + +#. Key: NumPadEight +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:607 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:607 +msgctxt "InputKeys,NumPadEight" +msgid "Num 8" +msgstr "Núm 8" + +#. Key: NumPadFive +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:604 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:604 +msgctxt "InputKeys,NumPadFive" +msgid "Num 5" +msgstr "Num 5" + +#. Key: NumPadFour +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:603 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:603 +msgctxt "InputKeys,NumPadFour" +msgid "Num 4" +msgstr "Num 4" + +#. Key: NumPadNine +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:608 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:608 +msgctxt "InputKeys,NumPadNine" +msgid "Num 9" +msgstr "Num 9" + +#. Key: NumPadOne +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:600 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:600 +msgctxt "InputKeys,NumPadOne" +msgid "Num 1" +msgstr "Núm 1" + +#. Key: NumPadSeven +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:606 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:606 +msgctxt "InputKeys,NumPadSeven" +msgid "Num 7" +msgstr "Num 7" + +#. Key: NumPadSix +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:605 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:605 +msgctxt "InputKeys,NumPadSix" +msgid "Num 6" +msgstr "Núm 6" + +#. Key: NumPadThree +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:602 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:602 +msgctxt "InputKeys,NumPadThree" +msgid "Num 3" +msgstr "Num 3" + +#. Key: NumPadTwo +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:601 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:601 +msgctxt "InputKeys,NumPadTwo" +msgid "Num 2" +msgstr "Núm 2" + +#. Key: NumPadZero +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:599 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:599 +msgctxt "InputKeys,NumPadZero" +msgid "Num 0" +msgstr "Núm 0" + +#. Key: OculusTouch_Left_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:856 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:856 +msgctxt "InputKeys,OculusTouch_Left_Grip_Axis" +msgid "Oculus Touch (L) Grip Axis" +msgstr "Eje de la empuñadura (I) de Oculus Touch" + +#. Key: OculusTouch_Left_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:855 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:855 +msgctxt "InputKeys,OculusTouch_Left_Grip_Click" +msgid "Oculus Touch (L) Grip" +msgstr "Empuñadura (I) de Oculus Touch" + +#. Key: OculusTouch_Left_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:854 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:854 +msgctxt "InputKeys,OculusTouch_Left_Menu_Click" +msgid "Oculus Touch (L) Menu" +msgstr "Menú (I) de Oculus Touch" + +#. Key: OculusTouch_Left_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:862 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:862 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Click" +msgid "Oculus Touch (L) Thumbstick" +msgstr "Stick (I) de Oculus Touch" + +#. Key: OculusTouch_Left_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:865 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:865 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Down" +msgid "Oculus Touch (L) Thumbstick Down" +msgstr "Stick hacia abajo (I) de Oculus Touch" + +#. Key: OculusTouch_Left_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:866 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:866 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Left" +msgid "Oculus Touch (L) Thumbstick Left" +msgstr "Stick hacia la izquierda (I) de Oculus Touch" + +#. Key: OculusTouch_Left_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:867 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:867 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Right" +msgid "Oculus Touch (L) Thumbstick Right" +msgstr "Stick hacia la derecha (I) de Oculus Touch" + +#. Key: OculusTouch_Left_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:863 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:863 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Touch" +msgid "Oculus Touch (L) Thumbstick Touch" +msgstr "Pulsar stick (I) de Oculus Touch" + +#. Key: OculusTouch_Left_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:864 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:864 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Up" +msgid "Oculus Touch (L) Thumbstick Up" +msgstr "Stick hacia arriba (I) de Oculus Touch" + +#. Key: OculusTouch_Left_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:860 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:860 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_X" +msgid "Oculus Touch (L) Thumbstick X" +msgstr "Stick X (I) de Oculus Touch" + +#. Key: OculusTouch_Left_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:861 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:861 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Y" +msgid "Oculus Touch (L) Thumbstick Y" +msgstr "Stick Y (I) de Oculus Touch" + +#. Key: OculusTouch_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:858 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:858 +msgctxt "InputKeys,OculusTouch_Left_Trigger_Axis" +msgid "Oculus Touch (L) Trigger Axis" +msgstr "Eje del gatillo (I) de Oculus Touch" + +#. Key: OculusTouch_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:857 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:857 +msgctxt "InputKeys,OculusTouch_Left_Trigger_Click" +msgid "Oculus Touch (L) Trigger" +msgstr "Gatillo (I) de Oculus Touch" + +#. Key: OculusTouch_Left_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:859 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:859 +msgctxt "InputKeys,OculusTouch_Left_Trigger_Touch" +msgid "Oculus Touch (L) Trigger Touch" +msgstr "Tocar gatillo (I) de Oculus Touch" + +#. Key: OculusTouch_Left_X_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:850 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:850 +msgctxt "InputKeys,OculusTouch_Left_X_Click" +msgid "Oculus Touch (L) X Press" +msgstr "Pulsar X (I) de Oculus Touch" + +#. Key: OculusTouch_Left_X_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:852 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:852 +msgctxt "InputKeys,OculusTouch_Left_X_Touch" +msgid "Oculus Touch (L) X Touch" +msgstr "Tocar X (I) de Oculus Touch" + +#. Key: OculusTouch_Left_Y_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:851 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:851 +msgctxt "InputKeys,OculusTouch_Left_Y_Click" +msgid "Oculus Touch (L) Y Press" +msgstr "Pulsar Y (I) de Oculus Touch" + +#. Key: OculusTouch_Left_Y_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:853 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:853 +msgctxt "InputKeys,OculusTouch_Left_Y_Touch" +msgid "Oculus Touch (L) Y Touch" +msgstr "Tocar Y (I) de Oculus Touch" + +#. Key: OculusTouch_Right_A_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:868 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:868 +msgctxt "InputKeys,OculusTouch_Right_A_Click" +msgid "Oculus Touch (R) A Press" +msgstr "Pulsar botón A (D) de Oculus Touch" + +#. Key: OculusTouch_Right_A_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:870 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:870 +msgctxt "InputKeys,OculusTouch_Right_A_Touch" +msgid "Oculus Touch (R) A Touch" +msgstr "Tocar botón A (D) de Oculus Touch" + +#. Key: OculusTouch_Right_B_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:869 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:869 +msgctxt "InputKeys,OculusTouch_Right_B_Click" +msgid "Oculus Touch (R) B Press" +msgstr "Pulsar botón B (D) de Oculus Touch" + +#. Key: OculusTouch_Right_B_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:871 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:871 +msgctxt "InputKeys,OculusTouch_Right_B_Touch" +msgid "Oculus Touch (R) B Touch" +msgstr "Tocar botón B (D) de Oculus Touch" + +#. Key: OculusTouch_Right_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:874 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:874 +msgctxt "InputKeys,OculusTouch_Right_Grip_Axis" +msgid "Oculus Touch (R) Grip Axis" +msgstr "Eje botón lateral (D) de Oculus Touch" + +#. Key: OculusTouch_Right_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:873 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:873 +msgctxt "InputKeys,OculusTouch_Right_Grip_Click" +msgid "Oculus Touch (R) Grip" +msgstr "Botón lateral (D) de Oculus Touch" + +#. Key: OculusTouch_Right_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:872 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:872 +msgctxt "InputKeys,OculusTouch_Right_System_Click" +msgid "Oculus Touch (R) System" +msgstr "Botón Oculus (D) de Oculus Touch" + +#. Key: OculusTouch_Right_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:880 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:880 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Click" +msgid "Oculus Touch (R) Thumbstick" +msgstr "Stick (D) de Oculus Touch" + +#. Key: OculusTouch_Right_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:883 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:883 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Down" +msgid "Oculus Touch (R) Thumbstick Down" +msgstr "Stick hacia abajo (D) de Oculus Touch" + +#. Key: OculusTouch_Right_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:884 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:884 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Left" +msgid "Oculus Touch (R) Thumbstick Left" +msgstr "Stick hacia la izquierda (D) de Oculus Touch" + +#. Key: OculusTouch_Right_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:885 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:885 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Right" +msgid "Oculus Touch (R) Thumbstick Right" +msgstr "Stick hacia la derecha (D) de Oculus Touch" + +#. Key: OculusTouch_Right_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:881 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:881 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Touch" +msgid "Oculus Touch (R) Thumbstick Touch" +msgstr "Pulsar stick (D) de Oculus Touch" + +#. Key: OculusTouch_Right_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:882 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:882 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Up" +msgid "Oculus Touch (R) Thumbstick Up" +msgstr "Stick hacia arriba (D) de Oculus Touch" + +#. Key: OculusTouch_Right_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:878 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:878 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_X" +msgid "Oculus Touch (R) Thumbstick X" +msgstr "Stick X (D) de Oculus Touch" + +#. Key: OculusTouch_Right_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:879 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:879 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Y" +msgid "Oculus Touch (R) Thumbstick Y" +msgstr "Stick Y (D) de Oculus Touch" + +#. Key: OculusTouch_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:876 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:876 +msgctxt "InputKeys,OculusTouch_Right_Trigger_Axis" +msgid "Oculus Touch (R) Trigger Axis" +msgstr "Eje del gatillo (D) de Oculus Touch" + +#. Key: OculusTouch_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:875 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:875 +msgctxt "InputKeys,OculusTouch_Right_Trigger_Click" +msgid "Oculus Touch (R) Trigger" +msgstr "Gatillo (D) de Oculus Touch" + +#. Key: OculusTouch_Right_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:877 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:877 +msgctxt "InputKeys,OculusTouch_Right_Trigger_Touch" +msgid "Oculus Touch (R) Trigger Touch" +msgstr "Tocar gatillo (D) de Oculus Touch" + +#. Key: OculusTouchSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:848 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:848 +msgctxt "InputKeys,OculusTouchSubCategory" +msgid "Oculus Touch" +msgstr "Oculus Touch" + +#. Key: PageDown +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +msgctxt "InputKeys,PageDown" +msgid "Page Down" +msgstr "Avanzar página" + +#. Key: PageDownShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +msgctxt "InputKeys,PageDownShort" +msgid "PgDn" +msgstr "Av Pág" + +#. Key: PageUp +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +msgctxt "InputKeys,PageUp" +msgid "Page Up" +msgstr "Retroceder página" + +#. Key: PageUpShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +msgctxt "InputKeys,PageUpShort" +msgid "PgUp" +msgstr "Re Pág" + +#. Key: Pause +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:536 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:536 +msgctxt "InputKeys,Pause" +msgid "Pause" +msgstr "Pausa" + +#. Key: Period +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:646 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:646 +msgctxt "InputKeys,Period" +msgid "Period" +msgstr "Punto" + +#. Key: PS4_Gamepad_FaceButton_Bottom +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1054 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1054 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Bottom" +msgid "Gamepad X" +msgstr "Mando: X" + +#. Key: PS4_Gamepad_FaceButton_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1062 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1062 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Left" +msgid "Gamepad Square" +msgstr "Mando: Cuadrado" + +#. Key: PS4_Gamepad_FaceButton_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1058 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1058 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Right" +msgid "Gamepad Circle" +msgstr "Mando: Círculo" + +#. Key: PS4_Gamepad_FaceButton_Top +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1066 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1066 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Top" +msgid "Gamepad Triangle" +msgstr "Mando: Triángulo" + +#. Key: PS4_Gamepad_LeftShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1078 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1078 +msgctxt "InputKeys,PS4_Gamepad_LeftShoulder" +msgid "Gamepad L1" +msgstr "Mando: L1" + +#. Key: PS4_Gamepad_LeftThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1102 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1102 +msgctxt "InputKeys,PS4_Gamepad_LeftThumbstick" +msgid "Gamepad L3" +msgstr "Mando: L3" + +#. Key: PS4_Gamepad_LeftTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1086 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1086 +msgctxt "InputKeys,PS4_Gamepad_LeftTrigger" +msgid "Gamepad L2" +msgstr "Mando: L2" + +#. Key: PS4_Gamepad_LeftTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1094 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1094 +msgctxt "InputKeys,PS4_Gamepad_LeftTriggerAxis" +msgid "Gamepad L2 Axis" +msgstr "Mando: Eje de L2" + +#. Key: PS4_Gamepad_RightShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1082 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1082 +msgctxt "InputKeys,PS4_Gamepad_RightShoulder" +msgid "Gamepad R1" +msgstr "Mando: R1" + +#. Key: PS4_Gamepad_RightThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1106 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1106 +msgctxt "InputKeys,PS4_Gamepad_RightThumbstick" +msgid "Gamepad R3" +msgstr "Mando: R3" + +#. Key: PS4_Gamepad_RightTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1090 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1090 +msgctxt "InputKeys,PS4_Gamepad_RightTrigger" +msgid "Gamepad R2" +msgstr "Mando: R2" + +#. Key: PS4_Gamepad_RightTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1098 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1098 +msgctxt "InputKeys,PS4_Gamepad_RightTriggerAxis" +msgid "Gamepad R2 Axis" +msgstr "Mando: Eje de R2" + +#. Key: PS4_Gamepad_Special_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1070 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1070 +msgctxt "InputKeys,PS4_Gamepad_Special_Left" +msgid "Gamepad Touchpad Button" +msgstr "Mando: Botón del panel táctil" + +#. Key: PS4_Gamepad_Special_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1074 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1074 +msgctxt "InputKeys,PS4_Gamepad_Special_Right" +msgid "Gamepad Options" +msgstr "Mando: Opciones" + +#. Key: PS4_Special +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:742 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:742 +msgctxt "InputKeys,PS4_Special" +msgid "PS4_Special_DEPRECATED" +msgstr "PS4_Special" + +#. Key: Quote +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:653 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:653 +msgctxt "InputKeys,Quote" +msgid "Quote" +msgstr "Comilla" + +#. Key: Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:548 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:548 +msgctxt "InputKeys,Right" +msgid "Right" +msgstr "Derecha" + +#. Key: RightAlt +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:637 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:637 +msgctxt "InputKeys,RightAlt" +msgid "Right Alt" +msgstr "Alt derecho" + +#. Key: RightBracket +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:651 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:651 +msgctxt "InputKeys,RightBracket" +msgid "Right Bracket" +msgstr "Cerrar corchete" + +#. Key: RightCommand +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:639 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:639 +msgctxt "InputKeys,RightCommand" +msgid "Right Cmd" +msgstr "Cmd derecho" + +#. Key: RightControl +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:635 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:635 +msgctxt "InputKeys,RightControl" +msgid "Right Ctrl" +msgstr "Ctrl derecho" + +#. Key: RightMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +msgctxt "InputKeys,RightMouseButton" +msgid "Right Mouse Button" +msgstr "Botón secundario del ratón" + +#. Key: RightMouseButtonShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +msgctxt "InputKeys,RightMouseButtonShort" +msgid "RMB" +msgstr "Clic derecho" + +#. Key: RightParantheses +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:656 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:656 +msgctxt "InputKeys,RightParantheses" +msgid "Right Parantheses" +msgstr "Cerrar paréntesis" + +#. Key: RightShift +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:633 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:633 +msgctxt "InputKeys,RightShift" +msgid "Right Shift" +msgstr "Mayús derecho" + +#. Key: RotationRate +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:716 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:716 +msgctxt "InputKeys,RotationRate" +msgid "Rotation Rate" +msgstr "Tasa de rotación" + +#. Key: ScrollLock +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:630 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:630 +msgctxt "InputKeys,ScrollLock" +msgid "Scroll Lock" +msgstr "Bloqueo desplazamiento" + +#. Key: Semicolon +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:641 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:641 +msgctxt "InputKeys,Semicolon" +msgid "Semicolon" +msgstr "Punto y coma" + +#. Key: Slash +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:647 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:647 +msgctxt "InputKeys,Slash" +msgid "Slash" +msgstr "Arañazos" + +#. Key: SpaceBar +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +msgctxt "InputKeys,SpaceBar" +msgid "Space Bar" +msgstr "Barra espaciadora" + +#. Key: SpaceBarShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +msgctxt "InputKeys,SpaceBarShort" +msgid "Space" +msgstr "Espacio" + +#. Key: SpecialGamepadSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:740 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:740 +msgctxt "InputKeys,SpecialGamepadSubCategory" +msgid "SpecialGamepad" +msgstr "" + +#. Key: Steam_Back_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:755 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:755 +msgctxt "InputKeys,Steam_Back_Left" +msgid "Steam Back Left" +msgstr "Steam: Atrás izquierda" + +#. Key: Steam_Back_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:756 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:756 +msgctxt "InputKeys,Steam_Back_Right" +msgid "Steam Back Right" +msgstr "Steam: Atrás derecha" + +#. Key: Steam_Touch_0 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:751 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:751 +msgctxt "InputKeys,Steam_Touch_0" +msgid "Steam Touch 0" +msgstr "Steam: Táctil 0" + +#. Key: Steam_Touch_1 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:752 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:752 +msgctxt "InputKeys,Steam_Touch_1" +msgid "Steam Touch 1" +msgstr "Steam: Táctil 1" + +#. Key: Steam_Touch_2 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:753 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:753 +msgctxt "InputKeys,Steam_Touch_2" +msgid "Steam Touch 2" +msgstr "Steam: Táctil 2" + +#. Key: Steam_Touch_3 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:754 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:754 +msgctxt "InputKeys,Steam_Touch_3" +msgid "Steam Touch 3" +msgstr "Steam: Táctil 3" + +#. Key: SteamSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:749 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:749 +msgctxt "InputKeys,SteamSubCateogry" +msgid "Steam" +msgstr "Steam" + +#. Key: Subtract +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:612 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:612 +msgctxt "InputKeys,Subtract" +msgid "Num -" +msgstr "Num -" + +#. Key: Tab +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:534 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:534 +msgctxt "InputKeys,Tab" +msgid "Tab" +msgstr "Tabulador" + +#. Key: ThumbMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:531 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:531 +msgctxt "InputKeys,ThumbMouseButton" +msgid "Thumb Mouse Button" +msgstr "Botón del pulgar del ratón" + +#. Key: ThumbMouseButton2 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:532 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:532 +msgctxt "InputKeys,ThumbMouseButton2" +msgid "Thumb Mouse Button 2" +msgstr "Botón del pulgar del ratón 2" + +#. Key: Tilt +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:715 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:715 +msgctxt "InputKeys,Tilt" +msgid "Tilt" +msgstr "Inclinación" + +#. Key: TouchFormat +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:726 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:726 +msgctxt "InputKeys,TouchFormat" +msgid "Touch {0}" +msgstr "Tocar {0}" + +#. Key: TouchSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:721 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:721 +msgctxt "InputKeys,TouchSubCateogry" +msgid "Touch" +msgstr "Táctil" + +#. Key: Underscore +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:645 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:645 +msgctxt "InputKeys,Underscore" +msgid "Underscore" +msgstr "Barra baja" + +#. Key: Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:547 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:547 +msgctxt "InputKeys,Up" +msgid "Up" +msgstr "Arriba" + +#. Key: ValveIndex_Left_A_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:890 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:890 +msgctxt "InputKeys,ValveIndex_Left_A_Click" +msgid "Valve Index (L) A Press" +msgstr "Pulsar A (I) de Valve Index" + +#. Key: ValveIndex_Left_A_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:892 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:892 +msgctxt "InputKeys,ValveIndex_Left_A_Touch" +msgid "Valve Index (L) A Touch" +msgstr "Tocar A (I) de Valve Index" + +#. Key: ValveIndex_Left_B_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:891 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:891 +msgctxt "InputKeys,ValveIndex_Left_B_Click" +msgid "Valve Index (L) B Press" +msgstr "Pulsar (B) I de Valve Index" + +#. Key: ValveIndex_Left_B_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:893 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:893 +msgctxt "InputKeys,ValveIndex_Left_B_Touch" +msgid "Valve Index (L) B Touch" +msgstr "Tocar (B) I de Valve Index" + +#. Key: ValveIndex_Left_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:896 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:896 +msgctxt "InputKeys,ValveIndex_Left_Grip_Axis" +msgid "Valve Index (L) Grip Axis" +msgstr "Eje empuñadura (I) de Valve Index" + +#. Key: ValveIndex_Left_Grip_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:897 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:897 +msgctxt "InputKeys,ValveIndex_Left_Grip_Force" +msgid "Valve Index (L) Grip Force" +msgstr "Aplicar fuerza en la empuñadura (I) de Valve Index" + +#. Key: ValveIndex_Left_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:894 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:894 +msgctxt "InputKeys,ValveIndex_Left_System_Click" +msgid "Valve Index (L) System" +msgstr "Botón System (I) de Valve Index" + +#. Key: ValveIndex_Left_System_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:895 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:895 +msgctxt "InputKeys,ValveIndex_Left_System_Touch" +msgid "Valve Index (L) System Touch" +msgstr "Tocar botón System (I) de Valve Index" + +#. Key: ValveIndex_Left_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:903 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:903 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Click" +msgid "Valve Index (L) Thumbstick" +msgstr "Stick (I) de Valve Index" + +#. Key: ValveIndex_Left_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:906 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:906 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Down" +msgid "Valve Index (L) Thumbstick Down" +msgstr "Stick hacia abajo (I) de Valve Index" + +#. Key: ValveIndex_Left_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:907 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:907 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Left" +msgid "Valve Index (L) Thumbstick Left" +msgstr "Stick hacia la izquierda (I) de Valve Index" + +#. Key: ValveIndex_Left_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:908 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:908 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Right" +msgid "Valve Index (L) Thumbstick Right" +msgstr "Stick hacia la derecha (I) de Valve Index" + +#. Key: ValveIndex_Left_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:904 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:904 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Touch" +msgid "Valve Index (L) Thumbstick Touch" +msgstr "Pulsar stick (I) de Valve Index" + +#. Key: ValveIndex_Left_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:905 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:905 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Up" +msgid "Valve Index (L) Thumbstick Up" +msgstr "Stick hacia arriba (I) de Valve Index" + +#. Key: ValveIndex_Left_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:901 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:901 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_X" +msgid "Valve Index (L) Thumbstick X" +msgstr "Stick X (I) de Valve Index" + +#. Key: ValveIndex_Left_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:902 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:902 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Y" +msgid "Valve Index (L) Thumbstick Y" +msgstr "Stick Y (I) de Valve Index" + +#. Key: ValveIndex_Left_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:914 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:914 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Down" +msgid "Valve Index (L) Trackpad Down" +msgstr "Trackpad hacia abajo (I) de Valve Index" + +#. Key: ValveIndex_Left_Trackpad_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:911 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:911 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Force" +msgid "Valve Index (L) Trackpad Force" +msgstr "Aplicar fuerza en el trackpad (I) de Valve Index" + +#. Key: ValveIndex_Left_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:915 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:915 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Left" +msgid "Valve Index (L) Trackpad Left" +msgstr "Trackpad hacia la izquierda (I) de Valve Index" + +#. Key: ValveIndex_Left_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:916 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:916 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Right" +msgid "Valve Index (L) Trackpad Right" +msgstr "Trackpad hacia la derecha (I) de Valve Index" + +#. Key: ValveIndex_Left_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:912 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:912 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Touch" +msgid "Valve Index (L) Trackpad Touch" +msgstr "Tocar trackpad (I) de Valve Index" + +#. Key: ValveIndex_Left_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:913 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:913 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Up" +msgid "Valve Index (L) Trackpad Up" +msgstr "Trackpad hacia arriba (I) de Valve Index" + +#. Key: ValveIndex_Left_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:909 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:909 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_X" +msgid "Valve Index (L) Trackpad X" +msgstr "Trackpad X (I) de Valve Index" + +#. Key: ValveIndex_Left_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:910 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:910 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Y" +msgid "Valve Index (L) Trackpad Y" +msgstr "Trackpad Y (I) de Valve Index" + +#. Key: ValveIndex_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:899 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:899 +msgctxt "InputKeys,ValveIndex_Left_Trigger_Axis" +msgid "Valve Index (L) Trigger Axis" +msgstr "Eje del gatillo (I) de Valve Index" + +#. Key: ValveIndex_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:898 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:898 +msgctxt "InputKeys,ValveIndex_Left_Trigger_Click" +msgid "Valve Index (L) Trigger" +msgstr "Gatillo (I) de Valve Index" + +#. Key: ValveIndex_Left_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:900 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:900 +msgctxt "InputKeys,ValveIndex_Left_Trigger_Touch" +msgid "Valve Index (L) Trigger Touch" +msgstr "Tocar gatillo (I) de Valve Index" + +#. Key: ValveIndex_Right_A_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:917 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:917 +msgctxt "InputKeys,ValveIndex_Right_A_Click" +msgid "Valve Index (R) A Press" +msgstr "Pulsar A (D) de Valve Index" + +#. Key: ValveIndex_Right_A_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:919 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:919 +msgctxt "InputKeys,ValveIndex_Right_A_Touch" +msgid "Valve Index (R) A Touch" +msgstr "Tocar A (D) de Valve Index" + +#. Key: ValveIndex_Right_B_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:918 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:918 +msgctxt "InputKeys,ValveIndex_Right_B_Click" +msgid "Valve Index (R) B Press" +msgstr "Pulsar B (D) de Valve Index" + +#. Key: ValveIndex_Right_B_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:920 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:920 +msgctxt "InputKeys,ValveIndex_Right_B_Touch" +msgid "Valve Index (R) B Touch" +msgstr "Tocar B (D) de Valve Index" + +#. Key: ValveIndex_Right_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:923 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:923 +msgctxt "InputKeys,ValveIndex_Right_Grip_Axis" +msgid "Valve Index (R) Grip Axis" +msgstr "Eje de la empuñadura (D) de Valve Index" + +#. Key: ValveIndex_Right_Grip_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:924 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:924 +msgctxt "InputKeys,ValveIndex_Right_Grip_Force" +msgid "Valve Index (R) Grip Force" +msgstr "Aplicar fuerza en la empuñadura (D) de Valve Index" + +#. Key: ValveIndex_Right_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:921 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:921 +msgctxt "InputKeys,ValveIndex_Right_System_Click" +msgid "Valve Index (R) System" +msgstr "Sistema (D) de Valve Index" + +#. Key: ValveIndex_Right_System_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:922 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:922 +msgctxt "InputKeys,ValveIndex_Right_System_Touch" +msgid "Valve Index (R) System Touch" +msgstr "Tocar sistema (D) de Valve Index" + +#. Key: ValveIndex_Right_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:930 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:930 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Click" +msgid "Valve Index (R) Thumbstick" +msgstr "Stick (D) de Valve Index" + +#. Key: ValveIndex_Right_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:933 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:933 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Down" +msgid "Valve Index (R) Thumbstick Down" +msgstr "Stick hacia abajo (D) de Valve Index" + +#. Key: ValveIndex_Right_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:934 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:934 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Left" +msgid "Valve Index (R) Thumbstick Left" +msgstr "Stick hacia la izquierda (D) de Valve Index" + +#. Key: ValveIndex_Right_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:935 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:935 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Right" +msgid "Valve Index (R) Thumbstick Right" +msgstr "Stick hacia la derecha (D) de Valve Index" + +#. Key: ValveIndex_Right_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:931 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:931 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Touch" +msgid "Valve Index (R) Thumbstick Touch" +msgstr "Pulsar stick (D) de Valve Index" + +#. Key: ValveIndex_Right_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:932 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:932 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Up" +msgid "Valve Index (R) Thumbstick Up" +msgstr "Stick hacia arriba (D) de Valve Index" + +#. Key: ValveIndex_Right_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:928 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:928 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_X" +msgid "Valve Index (R) Thumbstick X" +msgstr "Stick X (D) de Valve Index" + +#. Key: ValveIndex_Right_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:929 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:929 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Y" +msgid "Valve Index (R) Thumbstick Y" +msgstr "Stick Y (D) de Valve Index" + +#. Key: ValveIndex_Right_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:941 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:941 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Down" +msgid "Valve Index (R) Trackpad Down" +msgstr "Trackpad hacia abajo (D) de Valve Index" + +#. Key: ValveIndex_Right_Trackpad_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:938 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:938 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Force" +msgid "Valve Index (R) Trackpad Force" +msgstr "Aplicar fuerza en el trackpad (D) de Valve Index" + +#. Key: ValveIndex_Right_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:942 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:942 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Left" +msgid "Valve Index (R) Trackpad Left" +msgstr "Trackpad hacia la izquierda (D) de Valve Index" + +#. Key: ValveIndex_Right_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:943 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:943 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Right" +msgid "Valve Index (R) Trackpad Right" +msgstr "Trackpad hacia la derecha (D) de Valve Index" + +#. Key: ValveIndex_Right_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:939 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:939 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Touch" +msgid "Valve Index (R) Trackpad Touch" +msgstr "Tocar trackpad (D) de Valve Index" + +#. Key: ValveIndex_Right_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:940 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:940 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Up" +msgid "Valve Index (R) Trackpad Up" +msgstr "Trackpad hacia arriba (D) de Valve Index" + +#. Key: ValveIndex_Right_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:936 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:936 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_X" +msgid "Valve Index (R) Trackpad X" +msgstr "Trackpad X (D) de Valve Index" + +#. Key: ValveIndex_Right_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:937 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:937 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Y" +msgid "Valve Index (R) Trackpad Y" +msgstr "Trackpad Y (D) de Valve Index" + +#. Key: ValveIndex_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:926 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:926 +msgctxt "InputKeys,ValveIndex_Right_Trigger_Axis" +msgid "Valve Index (R) Trigger Axis" +msgstr "Eje del gatillo (D) de Valve Index" + +#. Key: ValveIndex_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:925 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:925 +msgctxt "InputKeys,ValveIndex_Right_Trigger_Click" +msgid "Valve Index (R) Trigger" +msgstr "Gatillo (D) de Valve Index" + +#. Key: ValveIndex_Right_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:927 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:927 +msgctxt "InputKeys,ValveIndex_Right_Trigger_Touch" +msgid "Valve Index (R) Trigger Touch" +msgstr "Tocar gatillo (D) de Valve Index" + +#. Key: ValveIndexSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:888 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:888 +msgctxt "InputKeys,ValveIndexSubCategory" +msgid "Valve Index" +msgstr "Valve Index" + +#. Key: Vive_Left_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:779 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:779 +msgctxt "InputKeys,Vive_Left_Grip_Click" +msgid "Vive (L) Grip" +msgstr "Empuñadura (I) de Vive" + +#. Key: Vive_Left_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:780 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:780 +msgctxt "InputKeys,Vive_Left_Menu_Click" +msgid "Vive (L) Menu" +msgstr "Menú (I) de Vive" + +#. Key: Vive_Left_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:778 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:778 +msgctxt "InputKeys,Vive_Left_System_Click" +msgid "Vive (L) System" +msgstr "Sistema (I) de Vive" + +#. Key: Vive_Left_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:785 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:785 +msgctxt "InputKeys,Vive_Left_Trackpad_Click" +msgid "Vive (L) Trackpad" +msgstr "Trackpad (I) de Vive" + +#. Key: Vive_Left_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:788 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:788 +msgctxt "InputKeys,Vive_Left_Trackpad_Down" +msgid "Vive (L) Trackpad Down" +msgstr "Trackpad hacia abajo (I) de Vive" + +#. Key: Vive_Left_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:789 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:789 +msgctxt "InputKeys,Vive_Left_Trackpad_Left" +msgid "Vive (L) Trackpad Left" +msgstr "Trackpad hacia la izquierda (I) de Vive" + +#. Key: Vive_Left_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:790 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:790 +msgctxt "InputKeys,Vive_Left_Trackpad_Right" +msgid "Vive (L) Trackpad Right" +msgstr "Trackpad hacia la derecha (I) de Vive" + +#. Key: Vive_Left_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:786 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:786 +msgctxt "InputKeys,Vive_Left_Trackpad_Touch" +msgid "Vive (L) Trackpad Touch" +msgstr "Tocar trackpad (I) de Vive" + +#. Key: Vive_Left_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:787 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:787 +msgctxt "InputKeys,Vive_Left_Trackpad_Up" +msgid "Vive (L) Trackpad Up" +msgstr "Trackpad hacia arriba (I) de Vive" + +#. Key: Vive_Left_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:783 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:783 +msgctxt "InputKeys,Vive_Left_Trackpad_X" +msgid "Vive (L) Trackpad X" +msgstr "Trackpad X (I) de Vive" + +#. Key: Vive_Left_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:784 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:784 +msgctxt "InputKeys,Vive_Left_Trackpad_Y" +msgid "Vive (L) Trackpad Y" +msgstr "Trackpad Y (I) de Vive" + +#. Key: Vive_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:782 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:782 +msgctxt "InputKeys,Vive_Left_Trigger_Axis" +msgid "Vive (L) Trigger Axis" +msgstr "Eje del gatillo (I) de Vive" + +#. Key: Vive_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:781 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:781 +msgctxt "InputKeys,Vive_Left_Trigger_Click" +msgid "Vive (L) Trigger" +msgstr "Gatillo (I) de Vive" + +#. Key: Vive_Right_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:792 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:792 +msgctxt "InputKeys,Vive_Right_Grip_Click" +msgid "Vive (R) Grip" +msgstr "Botón de agarre (D) de Vive" + +#. Key: Vive_Right_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:793 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:793 +msgctxt "InputKeys,Vive_Right_Menu_Click" +msgid "Vive (R) Menu" +msgstr "Botón Menú (D) de Vive" + +#. Key: Vive_Right_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:791 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:791 +msgctxt "InputKeys,Vive_Right_System_Click" +msgid "Vive (R) System" +msgstr "Botón Sistema (D) de Vive" + +#. Key: Vive_Right_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:798 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:798 +msgctxt "InputKeys,Vive_Right_Trackpad_Click" +msgid "Vive (R) Trackpad" +msgstr "Trackpad (D) de Vive" + +#. Key: Vive_Right_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:801 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:801 +msgctxt "InputKeys,Vive_Right_Trackpad_Down" +msgid "Vive (R) Trackpad Down" +msgstr "Trackpad hacia abajo (D) de Vive" + +#. Key: Vive_Right_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:802 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:802 +msgctxt "InputKeys,Vive_Right_Trackpad_Left" +msgid "Vive (R) Trackpad Left" +msgstr "Trackpad hacia la izquierda (D) de Vive" + +#. Key: Vive_Right_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:803 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:803 +msgctxt "InputKeys,Vive_Right_Trackpad_Right" +msgid "Vive (R) Trackpad Right" +msgstr "Trackpad hacia la derecha (D) de Vive" + +#. Key: Vive_Right_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:799 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:799 +msgctxt "InputKeys,Vive_Right_Trackpad_Touch" +msgid "Vive (R) Trackpad Touch" +msgstr "Tocar trackpad (D) de Vive" + +#. Key: Vive_Right_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:800 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:800 +msgctxt "InputKeys,Vive_Right_Trackpad_Up" +msgid "Vive (R) Trackpad Up" +msgstr "Trackpad hacia arriba (D) de Vive" + +#. Key: Vive_Right_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:796 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:796 +msgctxt "InputKeys,Vive_Right_Trackpad_X" +msgid "Vive (R) Trackpad X" +msgstr "Trackpad X (D) de Vive" + +#. Key: Vive_Right_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:797 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:797 +msgctxt "InputKeys,Vive_Right_Trackpad_Y" +msgid "Vive (R) Trackpad Y" +msgstr "Trackpad Y (D) de Vive" + +#. Key: Vive_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:795 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:795 +msgctxt "InputKeys,Vive_Right_Trigger_Axis" +msgid "Vive (R) Trigger Axis" +msgstr "Eje del gatillo (D) de Vive" + +#. Key: Vive_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:794 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:794 +msgctxt "InputKeys,Vive_Right_Trigger_Click" +msgid "Vive (R) Trigger" +msgstr "Gatillo (D) de Vive" + +#. Key: ViveSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:776 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:776 +msgctxt "InputKeys,ViveSubCategory" +msgid "HTC Vive" +msgstr "HTC Vive" + +#. Key: XBoxOne_Gamepad_FaceButton_Bottom +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1113 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1113 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Bottom" +msgid "Gamepad A" +msgstr "Mando: A" + +#. Key: XBoxOne_Gamepad_FaceButton_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1121 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1121 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Left" +msgid "Gamepad X" +msgstr "Mando: X" + +#. Key: XBoxOne_Gamepad_FaceButton_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1117 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1117 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Right" +msgid "Gamepad B" +msgstr "Mando: B" + +#. Key: XBoxOne_Gamepad_FaceButton_Top +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1125 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1125 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Top" +msgid "Gamepad Y" +msgstr "Mando: Y" + +#. Key: XBoxOne_Gamepad_Special_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1129 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1129 +msgctxt "InputKeys,XBoxOne_Gamepad_Special_Left" +msgid "Gamepad Back" +msgstr "Mando: Atrás" + +#. Key: XBoxOne_Gamepad_Special_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1133 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1133 +msgctxt "InputKeys,XBoxOne_Gamepad_Special_Right" +msgid "Gamepad Start" +msgstr "Mando: Start" + +#. Key: XBoxOneSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:759 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:759 +msgctxt "InputKeys,XBoxOneSubCateogry" +msgid "XBox One" +msgstr "Xbox One" + +#. Key: NoOpenGLDriver +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:133 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:133 +msgctxt "LinuxDynamicRHI,NoOpenGLDriver" +msgid "Failed to load OpenGL Driver which is required to run the engine.\nOpenGL4 has been deprecated and should use Vulkan." +msgstr "No se ha podido cargar el driver OpenGL, necesario para poder ejecutar el motor.\nOpenGL4 está obsoleto y en su lugar debe usarse Vulkan." + +#. Key: NoOpenGLTargetedRHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:112 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:112 +msgctxt "LinuxDynamicRHI,NoOpenGLTargetedRHI" +msgid "Trying to force OpenGL RHI but the project does not have it in TargetedRHIs list." +msgstr "Intentando forzar la RHI de OpenGL, pero el proyecto no la incluye en la lista TargetedRHIs." + +#. Key: NoTargetedRHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:137 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:137 +msgctxt "LinuxDynamicRHI,NoTargetedRHI" +msgid "The project does not target Vulkan or OpenGL RHIs, check project settings or pass -nullrhi." +msgstr "El proyecto no contempla las RHI de Vulkan ni OpenGL, comprueba los ajustes del proyecto o pasa -nullrhi." + +#. Key: NoVulkanDriver +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:129 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:129 +msgctxt "LinuxDynamicRHI,NoVulkanDriver" +msgid "Failed to load Vulkan Driver which is required to run the engine.\nThe engine no longer fallbacks to OpenGL4 which has been deprecated." +msgstr "No se ha podido cargar el driver Vulkan, necesario para poder ejecutar el motor.\nEste motor ya no se ejecuta como alternativa a OpenGL4, que se ha quedado obsoleto." + +#. Key: NoVulkanNoGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:123 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:123 +msgctxt "LinuxDynamicRHI,NoVulkanNoGL" +msgid "Vulkan or OpenGL (4.3) support is required to run the engine." +msgstr "Se necesita compatibilidad con Vulkan u OpenGL (4.3) para ejecutar el motor." + +#. Key: NoVulkanTargetedRHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:97 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:97 +msgctxt "LinuxDynamicRHI,NoVulkanTargetedRHI" +msgid "Trying to force Vulkan RHI but the project does not have it in TargetedRHIs list." +msgstr "Intentando forzar la RHI de Vulkan, pero el proyecto no la incluye en la lista TargetedRHIs." + +#. Key: OpenGLRemoved +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:25 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:25 +msgctxt "LinuxDynamicRHI,OpenGLRemoved" +msgid "Warning: OpenGL is no longer supported for desktop platforms. Vulkan will be used instead." +msgstr "Aviso: OpenGL ya no es compatible con las plataformas de escritorio. En su lugar, se utilizará Vulkan." + +#. Key: RequiredOpenGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:108 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:108 +msgctxt "LinuxDynamicRHI,RequiredOpenGL" +msgid "OpenGL 4.3 is required to run the engine." +msgstr "Se necesita OpenGL 4.3 para ejecutar el motor." + +#. Key: RequiredVulkan +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:93 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:93 +msgctxt "LinuxDynamicRHI,RequiredVulkan" +msgid "Vulkan Driver is required to run the engine." +msgstr "Se necesita el controlador Vulkan para ejecutar el motor gráfico." + +#. Key: DriverDownloadLinkAMD +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:168 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:168 +msgctxt "MessageDialog,DriverDownloadLinkAMD" +msgid "https://www.amd.com/en/support" +msgstr "https://www.amd.com/en/support" + +#. Key: DriverDownloadLinkIntel +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:173 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:173 +msgctxt "MessageDialog,DriverDownloadLinkIntel" +msgid "https://downloadcenter.intel.com/product/80939/Graphics" +msgstr "https://downloadcenter.intel.com/product/80939/Graphics" + +#. Key: DriverDownloadLinkNVIDIA +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:163 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:163 +msgctxt "MessageDialog,DriverDownloadLinkNVIDIA" +msgid "https://www.nvidia.com/en-us/geforce/drivers/" +msgstr "https://www.nvidia.com/es-es/geforce/drivers/" + +#. Key: LatestVideoCardDriverIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:195 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:195 +msgctxt "MessageDialog,LatestVideoCardDriverIssueReport" +msgid "The latest version of the {Vendor} graphics driver has known issues.\nPlease install the recommended driver version.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "La última versión del controlador de gráficos de {Vendor} ha experimentado algunos problemas.\nInstala la versión recomendada.\n\n{Hyperlink}\n\n{AdapterName}\nInstalada: {InstalledVer}\nRecomendada: {RecommendedVer}" + +#. Key: LatestVideoCardDriverRHIIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:191 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:191 +msgctxt "MessageDialog,LatestVideoCardDriverRHIIssueReport" +msgid "The latest version of the {Vendor} graphics driver has known issues in {RHI}.\nPlease install the recommended driver version or switch to a different rendering API.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "La última versión del controlador de gráficos de {Vendor} ha experimentado algunos problemas en {RHI}.\nInstala la versión recomendada o usa una API de renderizado diferente.\n\n{Hyperlink}\n\n{AdapterName}\nInstalada: {InstalledVer}\nRecomendada: {RecommendedVer}" + +#. Key: TitleVideoCardDriverIssue +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:210 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:210 +msgctxt "MessageDialog,TitleVideoCardDriverIssue" +msgid "WARNING: Known issues with graphics driver" +msgstr "ATENCIÓN: Existen problemas conocidos con el controlador gráfico." + +#. Key: UpdateMacOSX_Body +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:229 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:229 +msgctxt "MessageDialog,UpdateMacOSX_Body" +msgid "Please update to the latest version of macOS for best performance and stability." +msgstr "Actualiza a la última versión de macOS para obtener el mejor rendimiento y estabilidad." + +#. Key: UpdateMacOSX_Title +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:230 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:230 +msgctxt "MessageDialog,UpdateMacOSX_Title" +msgid "Update macOS" +msgstr "Actualiza macOS" + +#. Key: VideoCardDriverIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:206 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:206 +msgctxt "MessageDialog,VideoCardDriverIssueReport" +msgid "The installed version of the {Vendor} graphics driver has known issues.\nPlease install either the latest or the recommended driver version.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "La versión instalada del controlador de gráficos de {Vendor} ha experimentado algunos problemas.\nInstala la última versión o la versión recomendada.\n\n{Hyperlink}\n\n{AdapterName}\nInstalada: {InstalledVer}\nRecomendada: {RecommendedVer}" + +#. Key: VideoCardDriverRHIIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:202 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:202 +msgctxt "MessageDialog,VideoCardDriverRHIIssueReport" +msgid "The installed version of the {Vendor} graphics driver has known issues in {RHI}.\nPlease install either the latest or the recommended driver version or switch to a different rendering API.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "La versión instalada del controlador de gráficos de {Vendor} ha experimentado algunos problemas en {RHI}.\nInstala la última versión o la versión recomendada o usa una API de renderizado diferente.\n\n{Hyperlink}\n\n{AdapterName}\nInstalada: {InstalledVer}\nRecomendada: {RecommendedVer}" + +#. Key: DebugGameName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:344 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:344 +msgctxt "UnrealBuildConfigurations,DebugGameName" +msgid "DebugGame" +msgstr "Depurar juego" + +#. Key: DebugName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:341 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:341 +msgctxt "UnrealBuildConfigurations,DebugName" +msgid "Debug" +msgstr "Depuración" + +#. Key: DevelopmentName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:347 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:347 +msgctxt "UnrealBuildConfigurations,DevelopmentName" +msgid "Development" +msgstr "Desarrollo" + +#. Key: ShippingName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:350 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:350 +msgctxt "UnrealBuildConfigurations,ShippingName" +msgid "Shipping" +msgstr "Envío" + +#. Key: TestName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:353 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:353 +msgctxt "UnrealBuildConfigurations,TestName" +msgid "Test" +msgstr "Prueba" + +#. Key: UnknownName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:356 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:356 +msgctxt "UnrealBuildConfigurations,UnknownName" +msgid "Unknown" +msgstr "Desconocido" + +#. Key: RequiredDX11Feature_11_SM5 +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:406 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:406 +msgctxt "WindowsDynamicRHI,RequiredDX11Feature_11_SM5" +msgid "A D3D11-compatible GPU (Feature Level 11.0, Shader Model 5.0) is required to run the engine." +msgstr "Se necesita una tarjeta gráfica compatible con D3D11 (función de nivel 11.0, Shader Model 5.0) para ejecutar el motor." + +#. Key: RequiredDX12 +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:368 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:368 +msgctxt "WindowsDynamicRHI,RequiredDX12" +msgid "DX12 is not supported on your system. Try running without the -dx12 or -d3d12 command line argument." +msgstr "Tu sistema no es compatible con DX12. Intenta ejecutarlo sin las líneas de comando -dx12 o -d3d12." + +#. Key: RequiredOpenGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:338 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:338 +msgctxt "WindowsDynamicRHI,RequiredOpenGL" +msgid "OpenGL 4.3 is required to run the engine." +msgstr "Se necesita OpenGL 4.3 para ejecutar el motor." + +#. Key: RequiredVulkan +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:352 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:352 +msgctxt "WindowsDynamicRHI,RequiredVulkan" +msgid "Vulkan Driver is required to run the engine." +msgstr "Se necesita el controlador Vulkan para ejecutar el motor gráfico." + +#. Key: RHIOptionsError +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:230 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:230 +msgctxt "WindowsDynamicRHI,RHIOptionsError" +msgid "-d3d12/dx12, -d3d11/dx11, -vulkan, and -opengl are mutually exclusive options, but more than one was specified on the command-line." +msgstr "-d3d12/dx12, -d3d11/dx11, -vulkan y -opengl son opciones que se excluyen mutuamente, pero se especificó más de una en la línea de comandos." + +#. Key: RHIPerformanceDX12 +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:259 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:259 +msgctxt "WindowsDynamicRHI,RHIPerformanceDX12" +msgid "DirectX 12 is not supported for Performance Mode." +msgstr "El modo de rendimiento no admite DirectX 12." + +#. Key: RHIPerformanceOpenGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:247 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:247 +msgctxt "WindowsDynamicRHI,RHIPerformanceOpenGL" +msgid "OpenGL is not supported for Performance Mode." +msgstr "El modo de rendimiento no admite OpenGL." + +#. Key: RHIPerformanceVulkan +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:252 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:252 +msgctxt "WindowsDynamicRHI,RHIPerformanceVulkan" +msgid "Vulkan is not supported for Performance Mode." +msgstr "El modo de rendimiento no admite Vulkan." + diff --git a/Content/Localization/EngineOverrides/fr/EngineOverrides.archive b/Content/Localization/EngineOverrides/fr/EngineOverrides.archive new file mode 100644 index 00000000..71a21051 Binary files /dev/null and b/Content/Localization/EngineOverrides/fr/EngineOverrides.archive differ diff --git a/Content/Localization/EngineOverrides/fr/EngineOverrides.locres b/Content/Localization/EngineOverrides/fr/EngineOverrides.locres new file mode 100644 index 00000000..94b51efa Binary files /dev/null and b/Content/Localization/EngineOverrides/fr/EngineOverrides.locres differ diff --git a/Content/Localization/EngineOverrides/fr/EngineOverrides.po b/Content/Localization/EngineOverrides/fr/EngineOverrides.po new file mode 100644 index 00000000..14ce3d50 --- /dev/null +++ b/Content/Localization/EngineOverrides/fr/EngineOverrides.po @@ -0,0 +1,2892 @@ +# EngineOverrides French translation. +# Copyright Epic Games, Inc. All Rights Reserved. +# +msgid "" +msgstr "" +"Project-Id-Version: EngineOverrides\n" +"POT-Creation-Date: 2022-03-21 16:02\n" +"PO-Revision-Date: 2022-03-21 16:02\n" +"Language-Team: \n" +"Language: fr\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Plural-Forms: nplurals=2; plural=(n > 1);\n" + +#. Key: RequiredAGX +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Apple/AppleDynamicRHI.cpp:157 +#: ../../../Engine/Source/Runtime/RHI/Private/Apple/AppleDynamicRHI.cpp:157 +msgctxt "AppleDynamicRHI,RequiredAGX" +msgid "The AGX RHI is not supported on your system. Try running without the -agx command line argument." +msgstr "AGX RHI n'est pas pris en charge sur votre système. Essayez d'exécuter sans l'argument de ligne de commande -agx." + +#. Key: BuildPatchInstaller_DownloadSpeedFormat +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1897 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1897 +msgctxt "BuildPatchInstaller,BuildPatchInstaller_DownloadSpeedFormat" +msgid "{Current} / {Total} ({Speed}/sec)" +msgstr "{Current} / {Total} ({Speed}/sec)" + +#. Key: BuildPatchInstaller_GenericProgress +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1877 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1877 +msgctxt "BuildPatchInstaller,BuildPatchInstaller_GenericProgress" +msgid "Please Wait" +msgstr "Veuillez patienter" + +#. Key: BuildPatchInstallShortError_ApplicationClosing +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:19 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:19 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_ApplicationClosing" +msgid "The application is closing." +msgstr "L'application va être fermée." + +#. Key: BuildPatchInstallShortError_ApplicationError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:20 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:20 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_ApplicationError" +msgid "Patching service could not start. Please contact support." +msgstr "Le service de mise à jour n'a pas pu démarrer. Veuillez contacter l'assistance." + +#. Key: BuildPatchInstallShortError_BuildCorrupt +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:18 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:18 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_BuildCorrupt" +msgid "The installation is corrupt. Please contact support." +msgstr "L'installation est corrompue. Veuillez contacter l'assistance." + +#. Key: BuildPatchInstallShortError_DownloadError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:15 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:15 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_DownloadError" +msgid "Could not download patch data. Please check your internet connection, and try again." +msgstr "Impossible de télécharger les données de mise à jour. Veuillez vérifier votre connexion à Internet et réessayer." + +#. Key: BuildPatchInstallShortError_FileConstructionFail +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:16 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:16 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_FileConstructionFail" +msgid "A file corruption has occurred. Please try again." +msgstr "Des fichiers ont été corrompus. Veuillez réessayer." + +#. Key: BuildPatchInstallShortError_InitializationError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:23 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:23 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_InitializationError" +msgid "The installer failed to initialize. Please contact support." +msgstr "Échec du lancement de l'installeur. Veuillez contacter l'assistance." + +#. Key: BuildPatchInstallShortError_InvalidOrMax +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:26 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:26 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_InvalidOrMax" +msgid "An unknown error ocurred. Please contact support." +msgstr "Une erreur inconnue est survenue. Veuillez contacter l'assistance." + +#. Key: BuildPatchInstallShortError_MoveFileToInstall +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:17 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:17 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_MoveFileToInstall" +msgid "A file access error has occurred. Please check your running processes." +msgstr "Une erreur a empêché l'accès aux fichiers. Veuillez vérifier vos processus en cours." + +#. Key: BuildPatchInstallShortError_NoError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:14 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:14 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_NoError" +msgid "The operation was successful." +msgstr "L'opération a réussi." + +#. Key: BuildPatchInstallShortError_OutOfDiskSpace +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:25 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:25 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_OutOfDiskSpace" +msgid "Not enough disk space available. Please free up some disk space and try again." +msgstr "Espace disque insuffisant. Veuillez faire de la place sur votre disque dur et réessayer." + +#. Key: BuildPatchInstallShortError_PathLengthExceeded +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:24 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:24 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_PathLengthExceeded" +msgid "Maximum path length exceeded. Please specify a shorter install location." +msgstr "Longueur max du chemin d'accès atteinte. Veuillez choisir un dossier d'installation avec un nom plus court." + +#. Key: BuildPatchInstallShortError_PrerequisiteError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:22 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:22 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_PrerequisiteError" +msgid "The necessary prerequisites have failed to install. Please contact support." +msgstr "Les prérequis n'ont pas pu être installés. Veuillez contacter l'assistance." + +#. Key: BuildPatchInstallShortError_UserCanceled +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:21 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:21 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_UserCanceled" +msgid "User cancelled." +msgstr "Utilisateur annulé." + +#. Key: InstallDirectoryDiskSpace +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:49 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:49 +msgctxt "BuildPatchInstallError,InstallDirectoryDiskSpace" +msgid "There is not enough space at {Location}\n{RequiredBytes} is required.\n{AvailableBytes} is available.\nYou need an additional {SpaceAdditional} to perform the installation." +msgstr "Espace insuffisant dans {Location}.\nRequis : {RequiredBytes}\nDisponible : {AvailableBytes}.\nL'installation nécessite {SpaceAdditional} de plus." + +#. Key: InstallDirectoryDiskSpaceDevice +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:51 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:51 +msgctxt "BuildPatchInstallError,InstallDirectoryDiskSpaceDevice" +msgid "There is not enough space on your device.\n{RequiredBytes} is required.\n{AvailableBytes} is available.\nYou need an additional {SpaceAdditional} to perform the installation." +msgstr "Espace insuffisant sur votre appareil.\nRequis : {RequiredBytes}\nDisponible : {AvailableBytes}.\nL'installation nécessite {SpaceAdditional} de plus." + +#. Key: InvalidInstallTags +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:617 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:617 +msgctxt "BuildPatchInstallError,InvalidInstallTags" +msgid "This installation could not continue due to a configuration issue. Please contact support." +msgstr "Un problème de configuration a interrompu l'installation. Veuillez contacter l'assistance." + +#. Key: MissingInstallDirectory +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:637 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:637 +msgctxt "BuildPatchInstallError,MissingInstallDirectory" +msgid "The installation directory could not be created.\n{0}" +msgstr "Le répertoire d'installation n'a pas pu être créé.\n{0}" + +#. Key: MissingPrereqForPrereqOnlyInstall +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:667 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:667 +msgctxt "BuildPatchInstallError,MissingPrereqForPrereqOnlyInstall" +msgid "This installation could not continue due to a prerequisite configuration issue. Please contact support." +msgstr "Un problème de configuration requise a interrompu l'installation. Veuillez contacter l'assistance." + +#. Key: MissingStageDirectory +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:647 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:647 +msgctxt "BuildPatchInstallError,MissingStageDirectory" +msgid "The following directory could not be created.\n{0}" +msgstr "Le répertoire suivant n'a pas pu être créé.\n{0}" + +#. Key: EBuildPatchProgress_BuildVerification +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:64 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:64 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_BuildVerification" +msgid "Verifying" +msgstr "Vérification" + +#. Key: EBuildPatchProgress_CleanUp +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:65 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:65 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_CleanUp" +msgid "Cleaning up" +msgstr "Nettoyage" + +#. Key: EBuildPatchProgress_Complete +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:67 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:67 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Complete" +msgid "Complete" +msgstr "Terminé" + +#. Key: EBuildPatchProgress_Downloading +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:62 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:62 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Downloading" +msgid "Downloading" +msgstr "Téléchargement" + +#. Key: EBuildPatchProgress_Initialising +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:60 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:60 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Initialising" +msgid "Initializing" +msgstr "Initialisation" + +#. Key: EBuildPatchProgress_Installing +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:63 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:63 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Installing" +msgid "Installing" +msgstr "Installation" + +#. Key: EBuildPatchProgress_Paused +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:68 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:68 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Paused" +msgid "Paused" +msgstr "Pause" + +#. Key: EBuildPatchProgress_PrerequisitesInstall +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:66 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:66 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_PrerequisitesInstall" +msgid "Prerequisites" +msgstr "Conditions" + +#. Key: EBuildPatchProgress_Queued +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:59 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:59 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Queued" +msgid "Queued" +msgstr "Dans la file" + +#. Key: EBuildPatchProgress_Resuming +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:61 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:61 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Resuming" +msgid "Resuming" +msgstr "Reprise" + +#. Key: NullDrvFailure +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:64 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:64 +msgctxt "DynamicRHI,NullDrvFailure" +msgid "NullDrv failure?" +msgstr "Échec du NullDrv ?" + +#. Key: FileManagerName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:1592 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:1592 +msgctxt "GenericPlatform,FileManagerName" +msgid "File Manager" +msgstr "Gestionnaire de fichiers" + +#. Key: GpuProfileVsyncEnabledWarning +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/GPUProfiler.cpp:483 +#: ../../../Engine/Source/Runtime/RHI/Private/GPUProfiler.cpp:483 +msgctxt "GpuProfiler,GpuProfileVsyncEnabledWarning" +msgid "WARNING: This GPU profile was captured with v-sync enabled. V-sync wait time may show up in any bucket, and as a result the data in this profile may be skewed. Please profile with v-sync disabled to obtain the most accurate data." +msgstr "AVERTISSEMENT : ce profil de carte graphique a été capturé avec la synchronisation verticale activée. Le délai d'attente de la synchronisation verticale peut fausser les données de ce profil. Veuillez capturer un profil en désactivant la synchronisation verticale pour obtenir les données les plus précises." + +#. Key: FailedToCreateHoloLens_RHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/HoloLens/HoloLensDynamicRHI.cpp:118 +#: ../../../Engine/Source/Runtime/RHI/Private/HoloLens/HoloLensDynamicRHI.cpp:118 +msgctxt "HoloLens,FailedToCreateHoloLens_RHI" +msgid "HoloLensRHI failure?" +msgstr "Erreur HoloLensRHI ?" + +#. Key: Acceleration +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:718 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:718 +msgctxt "InputKeys,Acceleration" +msgid "Acceleration" +msgstr "Accélération" + +#. Key: Add +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:611 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:611 +msgctxt "InputKeys,Add" +msgid "Num +" +msgstr "Num +" + +#. Key: Ampersand +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:657 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:657 +msgctxt "InputKeys,Ampersand" +msgid "Ampersand" +msgstr "Esperluette" + +#. Key: Android_Back +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:770 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:770 +msgctxt "InputKeys,Android_Back" +msgid "Android Back" +msgstr "Android Retour" + +#. Key: Android_Menu +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:773 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:773 +msgctxt "InputKeys,Android_Menu" +msgid "Android Menu" +msgstr "Android Menu" + +#. Key: Android_Volume_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:772 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:772 +msgctxt "InputKeys,Android_Volume_Down" +msgid "Android Volume Down" +msgstr "Android Volume -" + +#. Key: Android_Volume_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:771 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:771 +msgctxt "InputKeys,Android_Volume_Up" +msgid "Android Volume Up" +msgstr "Android Volume +" + +#. Key: AndroidSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:768 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:768 +msgctxt "InputKeys,AndroidSubCateogry" +msgid "Android" +msgstr "Android" + +#. Key: AnyKey +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:519 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:519 +msgctxt "InputKeys,AnyKey" +msgid "Any Key" +msgstr "Une touche" + +#. Key: Apostrophe +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:652 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:652 +msgctxt "InputKeys,Apostrophe" +msgid "Apostrophe" +msgstr "Apostrophe" + +#. Key: Asterix +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:658 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:658 +msgctxt "InputKeys,Asterix" +msgid "Asterisk" +msgstr "Astérisque" + +#. Key: Backslash +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:650 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:650 +msgctxt "InputKeys,Backslash" +msgid "Backslash" +msgstr "Barre oblique inversée" + +#. Key: BackSpace +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:557 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:557 +msgctxt "InputKeys,BackSpace" +msgid "Backspace" +msgstr "Retour arrière" + +#. Key: CapsLock +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +msgctxt "InputKeys,CapsLock" +msgid "Caps Lock" +msgstr "Ver. Maj." + +#. Key: CapsLockShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +msgctxt "InputKeys,CapsLockShort" +msgid "Caps" +msgstr "Maj" + +#. Key: Caret +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:659 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:659 +msgctxt "InputKeys,Caret" +msgid "Caret" +msgstr "Caret" + +#. Key: Colon +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:662 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:662 +msgctxt "InputKeys,Colon" +msgid "Colon" +msgstr "Deux-points" + +#. Key: Comma +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:643 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:643 +msgctxt "InputKeys,Comma" +msgid "Comma" +msgstr "Virgule" + +#. Key: Decimal +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:613 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:613 +msgctxt "InputKeys,Decimal" +msgid "Num ." +msgstr "Num ." + +#. Key: Delete +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +msgctxt "InputKeys,Delete" +msgid "Delete" +msgstr "Supprimer" + +#. Key: DeleteShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +msgctxt "InputKeys,DeleteShort" +msgid "Del" +msgstr "Suppr" + +#. Key: Divide +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:614 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:614 +msgctxt "InputKeys,Divide" +msgid "Num /" +msgstr "Num /" + +#. Key: Dollar +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:660 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:660 +msgctxt "InputKeys,Dollar" +msgid "Dollar" +msgstr "Dollar" + +#. Key: Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:549 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:549 +msgctxt "InputKeys,Down" +msgid "Down" +msgstr "Bas de page" + +#. Key: End +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:543 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:543 +msgctxt "InputKeys,End" +msgid "End" +msgstr "Fin" + +#. Key: Enter +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:535 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:535 +msgctxt "InputKeys,Enter" +msgid "Enter" +msgstr "Entrée" + +#. Key: Equals +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:642 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:642 +msgctxt "InputKeys,Equals" +msgid "Equals" +msgstr "Égal" + +#. Key: Escape +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +msgctxt "InputKeys,Escape" +msgid "Escape" +msgstr "Echap" + +#. Key: EscapeShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +msgctxt "InputKeys,EscapeShort" +msgid "Esc" +msgstr "Échap" + +#. Key: Exclamation +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:661 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:661 +msgctxt "InputKeys,Exclamation" +msgid "Exclamation" +msgstr "Exclamation" + +#. Key: F1 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:616 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:616 +msgctxt "InputKeys,F1" +msgid "F1" +msgstr "F1" + +#. Key: F10 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:625 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:625 +msgctxt "InputKeys,F10" +msgid "F10" +msgstr "F10" + +#. Key: F11 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:626 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:626 +msgctxt "InputKeys,F11" +msgid "F11" +msgstr "F11" + +#. Key: F12 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:627 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:627 +msgctxt "InputKeys,F12" +msgid "F12" +msgstr "F12" + +#. Key: F2 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:617 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:617 +msgctxt "InputKeys,F2" +msgid "F2" +msgstr "F2" + +#. Key: F3 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:618 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:618 +msgctxt "InputKeys,F3" +msgid "F3" +msgstr "F3" + +#. Key: F4 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:619 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:619 +msgctxt "InputKeys,F4" +msgid "F4" +msgstr "F4" + +#. Key: F5 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:620 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:620 +msgctxt "InputKeys,F5" +msgid "F5" +msgstr "F5" + +#. Key: F6 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:621 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:621 +msgctxt "InputKeys,F6" +msgid "F6" +msgstr "F6" + +#. Key: F7 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:622 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:622 +msgctxt "InputKeys,F7" +msgid "F7" +msgstr "F7" + +#. Key: F8 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:623 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:623 +msgctxt "InputKeys,F8" +msgid "F8" +msgstr "F8" + +#. Key: F9 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:624 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:624 +msgctxt "InputKeys,F9" +msgid "F9" +msgstr "F9" + +#. Key: ForwardDelete +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:555 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:555 +msgctxt "InputKeys,ForwardDelete" +msgid "Fn+Delete" +msgstr "Fn + Suppr" + +#. Key: Gamepad_DPad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:680 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:680 +msgctxt "InputKeys,Gamepad_DPad_Down" +msgid "Gamepad D-pad Down" +msgstr "Manette : BMD bas" + +#. Key: Gamepad_DPad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:682 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:682 +msgctxt "InputKeys,Gamepad_DPad_Left" +msgid "Gamepad D-pad Left" +msgstr "Manette : BMD gauche" + +#. Key: Gamepad_DPad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:681 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:681 +msgctxt "InputKeys,Gamepad_DPad_Right" +msgid "Gamepad D-pad Right" +msgstr "Manette : BMD droite" + +#. Key: Gamepad_DPad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:679 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:679 +msgctxt "InputKeys,Gamepad_DPad_Up" +msgid "Gamepad D-pad Up" +msgstr "Manette : BMD haut" + +#. Key: Gamepad_FaceButton_Bottom +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1172 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1172 +msgctxt "InputKeys,Gamepad_FaceButton_Bottom" +msgid "Gamepad Face Button Bottom" +msgstr "Manette : Touche façade bas" + +#. Key: Gamepad_FaceButton_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1180 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1180 +msgctxt "InputKeys,Gamepad_FaceButton_Left" +msgid "Gamepad Face Button Left" +msgstr "Manette : Touche façade gauche" + +#. Key: Gamepad_FaceButton_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1176 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1176 +msgctxt "InputKeys,Gamepad_FaceButton_Right" +msgid "Gamepad Face Button Right" +msgstr "Manette : Touche façade droite" + +#. Key: Gamepad_FaceButton_Top +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1184 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1184 +msgctxt "InputKeys,Gamepad_FaceButton_Top" +msgid "Gamepad Face Button Top" +msgstr "Manette : Touche façade haut" + +#. Key: Gamepad_Left2D +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:674 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:674 +msgctxt "InputKeys,Gamepad_Left2D" +msgid "Gamepad Left Thumbstick 2D-Axis" +msgstr "Manette : Stick analogique gauche - Axe 2D" + +#. Key: Gamepad_LeftShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1137 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1137 +msgctxt "InputKeys,Gamepad_LeftShoulder" +msgid "Gamepad Left Shoulder" +msgstr "Manette : Gâchette haute gauche" + +#. Key: Gamepad_LeftStick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:686 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:686 +msgctxt "InputKeys,Gamepad_LeftStick_Down" +msgid "Gamepad Left Thumbstick Down" +msgstr "Manette : Stick analogique gauche - Bas" + +#. Key: Gamepad_LeftStick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:688 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:688 +msgctxt "InputKeys,Gamepad_LeftStick_Left" +msgid "Gamepad Left Thumbstick Left" +msgstr "Manette : Stick analogique gauche - Gauche" + +#. Key: Gamepad_LeftStick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:687 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:687 +msgctxt "InputKeys,Gamepad_LeftStick_Right" +msgid "Gamepad Left Thumbstick Right" +msgstr "Manette : Stick analogique gauche - Droite" + +#. Key: Gamepad_LeftStick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:685 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:685 +msgctxt "InputKeys,Gamepad_LeftStick_Up" +msgid "Gamepad Left Thumbstick Up" +msgstr "Manette : Stick analogique gauche - Haut" + +#. Key: Gamepad_LeftThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1161 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1161 +msgctxt "InputKeys,Gamepad_LeftThumbstick" +msgid "Gamepad Left Thumbstick Button" +msgstr "Manette : Stick analogique gauche - Appuyer" + +#. Key: Gamepad_LeftTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1145 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1145 +msgctxt "InputKeys,Gamepad_LeftTrigger" +msgid "Gamepad Left Trigger" +msgstr "Manette : Gâchette gauche" + +#. Key: Gamepad_LeftTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1153 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1153 +msgctxt "InputKeys,Gamepad_LeftTriggerAxis" +msgid "Gamepad Left Trigger Axis" +msgstr "Manette : Axe de gâchette gauche" + +#. Key: Gamepad_LeftX +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:672 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:672 +msgctxt "InputKeys,Gamepad_LeftX" +msgid "Gamepad Left Thumbstick X-Axis" +msgstr "Manette : Stick analogique gauche - Axe des X" + +#. Key: Gamepad_LeftY +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:673 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:673 +msgctxt "InputKeys,Gamepad_LeftY" +msgid "Gamepad Left Thumbstick Y-Axis" +msgstr "Manette : Stick analogique gauche - Axe des Y" + +#. Key: Gamepad_Right2D +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:677 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:677 +msgctxt "InputKeys,Gamepad_Right2D" +msgid "Gamepad Right Thumbstick 2D-Axis" +msgstr "Manette : Stick analogique droite - Axe 2D" + +#. Key: Gamepad_RightShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1141 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1141 +msgctxt "InputKeys,Gamepad_RightShoulder" +msgid "Gamepad Right Shoulder" +msgstr "Manette : Gâchette haute droite" + +#. Key: Gamepad_RightStick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:691 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:691 +msgctxt "InputKeys,Gamepad_RightStick_Down" +msgid "Gamepad Right Thumbstick Down" +msgstr "Manette : Stick analogique droite - Bas" + +#. Key: Gamepad_RightStick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:693 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:693 +msgctxt "InputKeys,Gamepad_RightStick_Left" +msgid "Gamepad Right Thumbstick Left" +msgstr "Manette : Stick analogique droite - Gauche" + +#. Key: Gamepad_RightStick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:692 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:692 +msgctxt "InputKeys,Gamepad_RightStick_Right" +msgid "Gamepad Right Thumbstick Right" +msgstr "Manette : Stick analogique droite - Droite" + +#. Key: Gamepad_RightStick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:690 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:690 +msgctxt "InputKeys,Gamepad_RightStick_Up" +msgid "Gamepad Right Thumbstick Up" +msgstr "Manette : Stick analogique droite - Haut" + +#. Key: Gamepad_RightThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1165 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1165 +msgctxt "InputKeys,Gamepad_RightThumbstick" +msgid "Gamepad Right Thumbstick Button" +msgstr "Manette : Stick analogique droite - Appuyer" + +#. Key: Gamepad_RightTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1149 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1149 +msgctxt "InputKeys,Gamepad_RightTrigger" +msgid "Gamepad Right Trigger" +msgstr "Manette : Gâchette droite" + +#. Key: Gamepad_RightTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1157 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1157 +msgctxt "InputKeys,Gamepad_RightTriggerAxis" +msgid "Gamepad Right Trigger Axis" +msgstr "Manette : Axe de gâchette droite" + +#. Key: Gamepad_RightX +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:675 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:675 +msgctxt "InputKeys,Gamepad_RightX" +msgid "Gamepad Right Thumbstick X-Axis" +msgstr "Manette : Stick analogique droite - Axe des X" + +#. Key: Gamepad_RightY +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:676 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:676 +msgctxt "InputKeys,Gamepad_RightY" +msgid "Gamepad Right Thumbstick Y-Axis" +msgstr "Manette : Stick analogique droite - Axe des Y" + +#. Key: Gamepad_Special_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1188 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1188 +msgctxt "InputKeys,Gamepad_Special_Left" +msgid "Gamepad Special Left" +msgstr "Manette : Touche spéciale gauche" + +#. Key: Gamepad_Special_Left_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:744 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:744 +msgctxt "InputKeys,Gamepad_Special_Left_X" +msgid "Touchpad Button X Axis" +msgstr "Axe horizontal de la touche du pavé tactile" + +#. Key: Gamepad_Special_Left_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:745 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:745 +msgctxt "InputKeys,Gamepad_Special_Left_Y" +msgid "Touchpad Button Y Axis" +msgstr "Axe vertical de la touche du pavé tactile" + +#. Key: Gamepad_Special_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1192 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1192 +msgctxt "InputKeys,Gamepad_Special_Right" +msgid "Gamepad Special Right" +msgstr "Manette : Touche spéciale droite" + +#. Key: GamepadSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:515 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:515 +msgctxt "InputKeys,GamepadSubCategory" +msgid "Gamepad" +msgstr "Manette" + +#. Key: Gesture_Flick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:736 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:736 +msgctxt "InputKeys,Gesture_Flick" +msgid "Flick" +msgstr "Feuilleter" + +#. Key: Gesture_Pinch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:735 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:735 +msgctxt "InputKeys,Gesture_Pinch" +msgid "Pinch" +msgstr "Pincer" + +#. Key: Gesture_Rotate +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:737 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:737 +msgctxt "InputKeys,Gesture_Rotate" +msgid "Rotate" +msgstr "Faire pivoter" + +#. Key: GestureSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:733 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:733 +msgctxt "InputKeys,GestureSubCateogry" +msgid "Gesture" +msgstr "Geste" + +#. Key: Global_Back +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:765 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:765 +msgctxt "InputKeys,Global_Back" +msgid "Global Back" +msgstr "Général : Retour" + +#. Key: Global_Menu +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:761 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:761 +msgctxt "InputKeys,Global_Menu" +msgid "Global Menu" +msgstr "Général : Menu" + +#. Key: Global_Pause +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:763 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:763 +msgctxt "InputKeys,Global_Pause" +msgid "Global Pause" +msgstr "Général : Pause" + +#. Key: Global_Play +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:764 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:764 +msgctxt "InputKeys,Global_Play" +msgid "Global Play" +msgstr "Général : Jouer" + +#. Key: Global_View +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:762 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:762 +msgctxt "InputKeys,Global_View" +msgid "Global View" +msgstr "Général : Voir" + +#. Key: Gravity +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:717 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:717 +msgctxt "InputKeys,Gravity" +msgid "Gravity" +msgstr "Gravité" + +#. Key: Home +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:544 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:544 +msgctxt "InputKeys,Home" +msgid "Home" +msgstr "Accueil" + +#. Key: Hyphen +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:644 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:644 +msgctxt "InputKeys,Hyphen" +msgid "Hyphen" +msgstr "Trait d'union" + +#. Key: Insert +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +msgctxt "InputKeys,Insert" +msgid "Insert" +msgstr "Insertion" + +#. Key: InsertShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +msgctxt "InputKeys,InsertShort" +msgid "Ins" +msgstr "Inser" + +#. Key: KeyboardSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:517 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:517 +msgctxt "InputKeys,KeyboardSubCategory" +msgid "Keyboard" +msgstr "Clavier" + +#. Key: Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:546 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:546 +msgctxt "InputKeys,Left" +msgid "Left" +msgstr "Gauche" + +#. Key: LeftAlt +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:636 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:636 +msgctxt "InputKeys,LeftAlt" +msgid "Left Alt" +msgstr "Alt gauche" + +#. Key: LeftBracket +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:649 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:649 +msgctxt "InputKeys,LeftBracket" +msgid "Left Bracket" +msgstr "Crochet gauche" + +#. Key: LeftCommand +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:638 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:638 +msgctxt "InputKeys,LeftCommand" +msgid "Left Cmd" +msgstr "Cmd gauche" + +#. Key: LeftControl +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:634 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:634 +msgctxt "InputKeys,LeftControl" +msgid "Left Ctrl" +msgstr "Ctrl gauche" + +#. Key: LeftMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +msgctxt "InputKeys,LeftMouseButton" +msgid "Left Mouse Button" +msgstr "Bouton gauche de la souris" + +#. Key: LeftMouseButtonShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +msgctxt "InputKeys,LeftMouseButtonShort" +msgid "LMB" +msgstr "Souris - Bouton gauche" + +#. Key: LeftParantheses +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:655 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:655 +msgctxt "InputKeys,LeftParantheses" +msgid "Left Parantheses" +msgstr "Parenthèse gauche" + +#. Key: LeftShift +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:632 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:632 +msgctxt "InputKeys,LeftShift" +msgid "Left Shift" +msgstr "Maj gauche" + +#. Key: MiddleMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:530 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:530 +msgctxt "InputKeys,MiddleMouseButton" +msgid "Middle Mouse Button" +msgstr "Bouton du milieu de la souris" + +#. Key: MixedReality_Left_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:809 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:809 +msgctxt "InputKeys,MixedReality_Left_Grip_Click" +msgid "Mixed Reality (L) Grip" +msgstr "Mixed Reality (G) : Poignée" + +#. Key: MixedReality_Left_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:808 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:808 +msgctxt "InputKeys,MixedReality_Left_Menu_Click" +msgid "Mixed Reality (L) Menu" +msgstr "Mixed Reality (G) : Menu" + +#. Key: MixedReality_Left_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:814 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:814 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Click" +msgid "Mixed Reality (L) Thumbstick" +msgstr "Mixed Reality (G) : Joystick" + +#. Key: MixedReality_Left_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:816 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:816 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Down" +msgid "Mixed Reality (L) Thumbstick Down" +msgstr "Mixed Reality (G) : Joystick - Bas" + +#. Key: MixedReality_Left_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:817 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:817 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Left" +msgid "Mixed Reality (L) Thumbstick Left" +msgstr "Mixed Reality (G) : Joystick - Gauche" + +#. Key: MixedReality_Left_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:818 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:818 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Right" +msgid "Mixed Reality (L) Thumbstick Right" +msgstr "Mixed Reality (G) : Joystick - Droite" + +#. Key: MixedReality_Left_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:815 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:815 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Up" +msgid "Mixed Reality (L) Thumbstick Up" +msgstr "Mixed Reality (G) : Joystick - Haut" + +#. Key: MixedReality_Left_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:812 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:812 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_X" +msgid "Mixed Reality (L) Thumbstick X" +msgstr "Mixed Reality (G) : Joystick - X" + +#. Key: MixedReality_Left_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:813 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:813 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Y" +msgid "Mixed Reality (L) Thumbstick Y" +msgstr "Mixed Reality (G) : Joystick - Y" + +#. Key: MixedReality_Left_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:821 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:821 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Click" +msgid "Mixed Reality (L) Trackpad" +msgstr "Mixed Reality (G) : Pavé tactile" + +#. Key: MixedReality_Left_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:824 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:824 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Down" +msgid "Mixed Reality (L) Trackpad Down" +msgstr "Mixed Reality (G) : Pavé tactile - Bas" + +#. Key: MixedReality_Left_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:825 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:825 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Left" +msgid "Mixed Reality (L) Trackpad Left" +msgstr "Mixed Reality (G) : Pavé tactile - Gauche" + +#. Key: MixedReality_Left_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:826 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:826 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Right" +msgid "Mixed Reality (L) Trackpad Right" +msgstr "Mixed Reality (G) : Pavé tactile - Droite" + +#. Key: MixedReality_Left_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:822 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:822 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Touch" +msgid "Mixed Reality (L) Trackpad Touch" +msgstr "Mixed Reality (G) : Pavé tactile - Toucher" + +#. Key: MixedReality_Left_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:823 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:823 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Up" +msgid "Mixed Reality (L) Trackpad Up" +msgstr "Mixed Reality (G) : Pavé tactile - Haut" + +#. Key: MixedReality_Left_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:819 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:819 +msgctxt "InputKeys,MixedReality_Left_Trackpad_X" +msgid "Mixed Reality (L) Trackpad X" +msgstr "Mixed Reality (G) : Pavé tactile - X" + +#. Key: MixedReality_Left_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:820 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:820 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Y" +msgid "Mixed Reality (L) Trackpad Y" +msgstr "Mixed Reality (G) : Pavé tactile - Y" + +#. Key: MixedReality_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:811 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:811 +msgctxt "InputKeys,MixedReality_Left_Trigger_Axis" +msgid "Mixed Reality (L) Trigger Axis" +msgstr "Mixed Reality (G) : Gâchette - Axe" + +#. Key: MixedReality_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:810 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:810 +msgctxt "InputKeys,MixedReality_Left_Trigger_Click" +msgid "Mixed Reality (L) Trigger" +msgstr "Mixed Reality (G) : Gâchette" + +#. Key: MixedReality_Right_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:828 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:828 +msgctxt "InputKeys,MixedReality_Right_Grip_Click" +msgid "Mixed Reality (R) Grip" +msgstr "Mixed Reality (D) : Poignée" + +#. Key: MixedReality_Right_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:827 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:827 +msgctxt "InputKeys,MixedReality_Right_Menu_Click" +msgid "Mixed Reality (R) Menu" +msgstr "Mixed Reality (D) : Menu" + +#. Key: MixedReality_Right_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:833 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:833 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Click" +msgid "Mixed Reality (R) Thumbstick" +msgstr "Mixed Reality (D) : Joystick" + +#. Key: MixedReality_Right_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:835 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:835 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Down" +msgid "Mixed Reality (R) Thumbstick Down" +msgstr "Mixed Reality (D) : Joystick - Bas" + +#. Key: MixedReality_Right_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:836 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:836 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Left" +msgid "Mixed Reality (R) Thumbstick Left" +msgstr "Mixed Reality (D) : Joystick - Gauche" + +#. Key: MixedReality_Right_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:837 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:837 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Right" +msgid "Mixed Reality (R) Thumbstick Right" +msgstr "Mixed Reality (D) : Joystick - Droite" + +#. Key: MixedReality_Right_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:834 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:834 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Up" +msgid "Mixed Reality (R) Thumbstick Up" +msgstr "Mixed Reality (D) : Joystick - Haut" + +#. Key: MixedReality_Right_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:831 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:831 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_X" +msgid "Mixed Reality (R) Thumbstick X" +msgstr "Mixed Reality (D) : Joystick - X" + +#. Key: MixedReality_Right_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:832 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:832 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Y" +msgid "Mixed Reality (R) Thumbstick Y" +msgstr "Mixed Reality (D) : Joystick - Y" + +#. Key: MixedReality_Right_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:840 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:840 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Click" +msgid "Mixed Reality (R) Trackpad" +msgstr "Mixed Reality (D) : Pavé tactile" + +#. Key: MixedReality_Right_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:843 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:843 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Down" +msgid "Mixed Reality (R) Trackpad Down" +msgstr "Mixed Reality (D) : Pavé tactile - Bas" + +#. Key: MixedReality_Right_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:844 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:844 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Left" +msgid "Mixed Reality (R) Trackpad Left" +msgstr "Mixed Reality (D) : Pavé tactile - Gauche" + +#. Key: MixedReality_Right_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:845 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:845 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Right" +msgid "Mixed Reality (R) Trackpad Right" +msgstr "Mixed Reality (D) : Pavé tactile - Droite" + +#. Key: MixedReality_Right_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:841 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:841 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Touch" +msgid "Mixed Reality (R) Trackpad Touch" +msgstr "Mixed Reality (D) : Pavé tactile - Toucher" + +#. Key: MixedReality_Right_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:842 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:842 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Up" +msgid "Mixed Reality (R) Trackpad Up" +msgstr "Mixed Reality (D) : Pavé tactile - Haut" + +#. Key: MixedReality_Right_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:838 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:838 +msgctxt "InputKeys,MixedReality_Right_Trackpad_X" +msgid "Mixed Reality (R) Trackpad X" +msgstr "Mixed Reality (D) : Pavé tactile - X" + +#. Key: MixedReality_Right_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:839 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:839 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Y" +msgid "Mixed Reality (R) Trackpad Y" +msgstr "Mixed Reality (D) : Pavé tactile - Y" + +#. Key: MixedReality_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:830 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:830 +msgctxt "InputKeys,MixedReality_Right_Trigger_Axis" +msgid "Mixed Reality (R) Trigger Axis" +msgstr "Mixed Reality (D) : Gâchette - Axe" + +#. Key: MixedReality_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:829 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:829 +msgctxt "InputKeys,MixedReality_Right_Trigger_Click" +msgid "Mixed Reality (R) Trigger" +msgstr "Mixed Reality (D) : Gâchette" + +#. Key: MixedRealitySubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:806 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:806 +msgctxt "InputKeys,MixedRealitySubCategory" +msgid "Windows Mixed Reality" +msgstr "Windows Mixed Reality" + +#. Key: MotionSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:713 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:713 +msgctxt "InputKeys,MotionSubCateogry" +msgid "Motion" +msgstr "Mouvement" + +#. Key: Mouse2D +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:523 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:523 +msgctxt "InputKeys,Mouse2D" +msgid "Mouse XY 2D-Axis" +msgstr "Souris X/Y - Axe 2D " + +#. Key: MouseScrollDown +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:526 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:526 +msgctxt "InputKeys,MouseScrollDown" +msgid "Mouse Wheel Down" +msgstr "Molette de la souris - Bas" + +#. Key: MouseScrollUp +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:525 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:525 +msgctxt "InputKeys,MouseScrollUp" +msgid "Mouse Wheel Up" +msgstr "Molette de la souris - Haut" + +#. Key: MouseSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:516 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:516 +msgctxt "InputKeys,MouseSubCategory" +msgid "Mouse" +msgstr "Souris" + +#. Key: MouseWheelAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:524 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:524 +msgctxt "InputKeys,MouseWheelAxis" +msgid "Mouse Wheel Axis" +msgstr "Axe Molette de la souris" + +#. Key: MouseX +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:521 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:521 +msgctxt "InputKeys,MouseX" +msgid "Mouse X" +msgstr "Souris X" + +#. Key: MouseY +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:522 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:522 +msgctxt "InputKeys,MouseY" +msgid "Mouse Y" +msgstr "Souris Y" + +#. Key: Multiply +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:610 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:610 +msgctxt "InputKeys,Multiply" +msgid "Num *" +msgstr "Num *" + +#. Key: NumLock +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:629 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:629 +msgctxt "InputKeys,NumLock" +msgid "Num Lock" +msgstr "Verr Num" + +#. Key: NumPadEight +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:607 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:607 +msgctxt "InputKeys,NumPadEight" +msgid "Num 8" +msgstr "Num 8" + +#. Key: NumPadFive +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:604 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:604 +msgctxt "InputKeys,NumPadFive" +msgid "Num 5" +msgstr "Num 5" + +#. Key: NumPadFour +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:603 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:603 +msgctxt "InputKeys,NumPadFour" +msgid "Num 4" +msgstr "Num 4" + +#. Key: NumPadNine +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:608 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:608 +msgctxt "InputKeys,NumPadNine" +msgid "Num 9" +msgstr "Num 9" + +#. Key: NumPadOne +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:600 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:600 +msgctxt "InputKeys,NumPadOne" +msgid "Num 1" +msgstr "Num 1" + +#. Key: NumPadSeven +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:606 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:606 +msgctxt "InputKeys,NumPadSeven" +msgid "Num 7" +msgstr "Num 7" + +#. Key: NumPadSix +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:605 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:605 +msgctxt "InputKeys,NumPadSix" +msgid "Num 6" +msgstr "Num 6" + +#. Key: NumPadThree +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:602 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:602 +msgctxt "InputKeys,NumPadThree" +msgid "Num 3" +msgstr "Num 3" + +#. Key: NumPadTwo +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:601 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:601 +msgctxt "InputKeys,NumPadTwo" +msgid "Num 2" +msgstr "Num 2" + +#. Key: NumPadZero +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:599 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:599 +msgctxt "InputKeys,NumPadZero" +msgid "Num 0" +msgstr "Num 0" + +#. Key: OculusTouch_Left_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:856 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:856 +msgctxt "InputKeys,OculusTouch_Left_Grip_Axis" +msgid "Oculus Touch (L) Grip Axis" +msgstr "Oculus Touch (G) : Grip - Axe" + +#. Key: OculusTouch_Left_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:855 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:855 +msgctxt "InputKeys,OculusTouch_Left_Grip_Click" +msgid "Oculus Touch (L) Grip" +msgstr "Oculus Touch (G) : Grip" + +#. Key: OculusTouch_Left_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:854 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:854 +msgctxt "InputKeys,OculusTouch_Left_Menu_Click" +msgid "Oculus Touch (L) Menu" +msgstr "Oculus Touch (G) : Menu" + +#. Key: OculusTouch_Left_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:862 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:862 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Click" +msgid "Oculus Touch (L) Thumbstick" +msgstr "Oculus Touch (G) : Stick analogique" + +#. Key: OculusTouch_Left_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:865 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:865 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Down" +msgid "Oculus Touch (L) Thumbstick Down" +msgstr "Oculus Touch (G) : Stick analogique - Bas" + +#. Key: OculusTouch_Left_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:866 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:866 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Left" +msgid "Oculus Touch (L) Thumbstick Left" +msgstr "Oculus Touch (G) : Stick analogique - Gauche" + +#. Key: OculusTouch_Left_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:867 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:867 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Right" +msgid "Oculus Touch (L) Thumbstick Right" +msgstr "Oculus Touch (G) : Stick analogique - Droite" + +#. Key: OculusTouch_Left_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:863 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:863 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Touch" +msgid "Oculus Touch (L) Thumbstick Touch" +msgstr "Oculus Touch (G) : Stick analogique - Toucher" + +#. Key: OculusTouch_Left_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:864 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:864 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Up" +msgid "Oculus Touch (L) Thumbstick Up" +msgstr "Oculus Touch (G) : Stick analogique - Haut" + +#. Key: OculusTouch_Left_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:860 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:860 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_X" +msgid "Oculus Touch (L) Thumbstick X" +msgstr "Oculus Touch (G) : Stick analogique - X" + +#. Key: OculusTouch_Left_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:861 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:861 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Y" +msgid "Oculus Touch (L) Thumbstick Y" +msgstr "Oculus Touch (G) : Stick analogique - Y" + +#. Key: OculusTouch_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:858 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:858 +msgctxt "InputKeys,OculusTouch_Left_Trigger_Axis" +msgid "Oculus Touch (L) Trigger Axis" +msgstr "Oculus Touch (G) : Gâchette - Axe" + +#. Key: OculusTouch_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:857 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:857 +msgctxt "InputKeys,OculusTouch_Left_Trigger_Click" +msgid "Oculus Touch (L) Trigger" +msgstr "Oculus Touch (G) : Gâchette" + +#. Key: OculusTouch_Left_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:859 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:859 +msgctxt "InputKeys,OculusTouch_Left_Trigger_Touch" +msgid "Oculus Touch (L) Trigger Touch" +msgstr "Oculus Touch (G) : Gâchette - Toucher" + +#. Key: OculusTouch_Left_X_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:850 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:850 +msgctxt "InputKeys,OculusTouch_Left_X_Click" +msgid "Oculus Touch (L) X Press" +msgstr "Oculus Touch (G) : Bouton X - Appuyer" + +#. Key: OculusTouch_Left_X_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:852 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:852 +msgctxt "InputKeys,OculusTouch_Left_X_Touch" +msgid "Oculus Touch (L) X Touch" +msgstr "Oculus Touch (G) : Bouton X - Toucher" + +#. Key: OculusTouch_Left_Y_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:851 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:851 +msgctxt "InputKeys,OculusTouch_Left_Y_Click" +msgid "Oculus Touch (L) Y Press" +msgstr "Oculus Touch (G) : Bouton Y - Appuyer" + +#. Key: OculusTouch_Left_Y_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:853 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:853 +msgctxt "InputKeys,OculusTouch_Left_Y_Touch" +msgid "Oculus Touch (L) Y Touch" +msgstr "Oculus Touch (G) : Bouton Y - Toucher" + +#. Key: OculusTouch_Right_A_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:868 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:868 +msgctxt "InputKeys,OculusTouch_Right_A_Click" +msgid "Oculus Touch (R) A Press" +msgstr "Oculus Touch (D) : Bouton A - Appuyer" + +#. Key: OculusTouch_Right_A_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:870 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:870 +msgctxt "InputKeys,OculusTouch_Right_A_Touch" +msgid "Oculus Touch (R) A Touch" +msgstr "Oculus Touch (D) : Bouton A - Toucher" + +#. Key: OculusTouch_Right_B_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:869 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:869 +msgctxt "InputKeys,OculusTouch_Right_B_Click" +msgid "Oculus Touch (R) B Press" +msgstr "Oculus Touch (D) : Bouton B - Appuyer" + +#. Key: OculusTouch_Right_B_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:871 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:871 +msgctxt "InputKeys,OculusTouch_Right_B_Touch" +msgid "Oculus Touch (R) B Touch" +msgstr "Oculus Touch (D) : Bouton B - Toucher" + +#. Key: OculusTouch_Right_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:874 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:874 +msgctxt "InputKeys,OculusTouch_Right_Grip_Axis" +msgid "Oculus Touch (R) Grip Axis" +msgstr "Oculus Touch (D) : Grip - Axe" + +#. Key: OculusTouch_Right_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:873 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:873 +msgctxt "InputKeys,OculusTouch_Right_Grip_Click" +msgid "Oculus Touch (R) Grip" +msgstr "Oculus Touch (D) : Grip" + +#. Key: OculusTouch_Right_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:872 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:872 +msgctxt "InputKeys,OculusTouch_Right_System_Click" +msgid "Oculus Touch (R) System" +msgstr "Oculus Touch (D) : Système" + +#. Key: OculusTouch_Right_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:880 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:880 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Click" +msgid "Oculus Touch (R) Thumbstick" +msgstr "Oculus Touch (D) : Stick analogique" + +#. Key: OculusTouch_Right_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:883 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:883 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Down" +msgid "Oculus Touch (R) Thumbstick Down" +msgstr "Oculus Touch (D) : Stick analogique - Bas" + +#. Key: OculusTouch_Right_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:884 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:884 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Left" +msgid "Oculus Touch (R) Thumbstick Left" +msgstr "Oculus Touch (D) : Stick analogique - Gauche" + +#. Key: OculusTouch_Right_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:885 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:885 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Right" +msgid "Oculus Touch (R) Thumbstick Right" +msgstr "Oculus Touch (D) : Stick analogique - Droite" + +#. Key: OculusTouch_Right_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:881 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:881 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Touch" +msgid "Oculus Touch (R) Thumbstick Touch" +msgstr "Oculus Touch (D) : Stick analogique - Toucher" + +#. Key: OculusTouch_Right_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:882 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:882 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Up" +msgid "Oculus Touch (R) Thumbstick Up" +msgstr "Oculus Touch (D) : Stick analogique - Haut" + +#. Key: OculusTouch_Right_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:878 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:878 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_X" +msgid "Oculus Touch (R) Thumbstick X" +msgstr "Oculus Touch (D) : Stick analogique - X" + +#. Key: OculusTouch_Right_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:879 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:879 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Y" +msgid "Oculus Touch (R) Thumbstick Y" +msgstr "Oculus Touch (D) : Stick analogique - Y" + +#. Key: OculusTouch_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:876 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:876 +msgctxt "InputKeys,OculusTouch_Right_Trigger_Axis" +msgid "Oculus Touch (R) Trigger Axis" +msgstr "Oculus Touch (D) : Gâchette - Axe" + +#. Key: OculusTouch_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:875 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:875 +msgctxt "InputKeys,OculusTouch_Right_Trigger_Click" +msgid "Oculus Touch (R) Trigger" +msgstr "Oculus Touch (D) : Gâchette" + +#. Key: OculusTouch_Right_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:877 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:877 +msgctxt "InputKeys,OculusTouch_Right_Trigger_Touch" +msgid "Oculus Touch (R) Trigger Touch" +msgstr "Oculus Touch (D) : Gâchette - Toucher" + +#. Key: OculusTouchSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:848 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:848 +msgctxt "InputKeys,OculusTouchSubCategory" +msgid "Oculus Touch" +msgstr "Oculus Touch" + +#. Key: PageDown +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +msgctxt "InputKeys,PageDown" +msgid "Page Down" +msgstr "Bas de page" + +#. Key: PageDownShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +msgctxt "InputKeys,PageDownShort" +msgid "PgDn" +msgstr "Pg suiv" + +#. Key: PageUp +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +msgctxt "InputKeys,PageUp" +msgid "Page Up" +msgstr "Haut de page" + +#. Key: PageUpShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +msgctxt "InputKeys,PageUpShort" +msgid "PgUp" +msgstr "Pg préc" + +#. Key: Pause +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:536 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:536 +msgctxt "InputKeys,Pause" +msgid "Pause" +msgstr "Pause" + +#. Key: Period +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:646 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:646 +msgctxt "InputKeys,Period" +msgid "Period" +msgstr "Point" + +#. Key: PS4_Gamepad_FaceButton_Bottom +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1054 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1054 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Bottom" +msgid "Gamepad X" +msgstr "Manette : X" + +#. Key: PS4_Gamepad_FaceButton_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1062 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1062 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Left" +msgid "Gamepad Square" +msgstr "Manette : Carré" + +#. Key: PS4_Gamepad_FaceButton_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1058 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1058 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Right" +msgid "Gamepad Circle" +msgstr "Manette : Cercle" + +#. Key: PS4_Gamepad_FaceButton_Top +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1066 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1066 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Top" +msgid "Gamepad Triangle" +msgstr "Manette : Triangle" + +#. Key: PS4_Gamepad_LeftShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1078 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1078 +msgctxt "InputKeys,PS4_Gamepad_LeftShoulder" +msgid "Gamepad L1" +msgstr "Manette : L1" + +#. Key: PS4_Gamepad_LeftThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1102 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1102 +msgctxt "InputKeys,PS4_Gamepad_LeftThumbstick" +msgid "Gamepad L3" +msgstr "Manette : L3" + +#. Key: PS4_Gamepad_LeftTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1086 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1086 +msgctxt "InputKeys,PS4_Gamepad_LeftTrigger" +msgid "Gamepad L2" +msgstr "Manette : L2" + +#. Key: PS4_Gamepad_LeftTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1094 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1094 +msgctxt "InputKeys,PS4_Gamepad_LeftTriggerAxis" +msgid "Gamepad L2 Axis" +msgstr "Manette : Axe L2" + +#. Key: PS4_Gamepad_RightShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1082 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1082 +msgctxt "InputKeys,PS4_Gamepad_RightShoulder" +msgid "Gamepad R1" +msgstr "Manette : R1" + +#. Key: PS4_Gamepad_RightThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1106 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1106 +msgctxt "InputKeys,PS4_Gamepad_RightThumbstick" +msgid "Gamepad R3" +msgstr "Manette : R3" + +#. Key: PS4_Gamepad_RightTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1090 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1090 +msgctxt "InputKeys,PS4_Gamepad_RightTrigger" +msgid "Gamepad R2" +msgstr "Manette : R2" + +#. Key: PS4_Gamepad_RightTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1098 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1098 +msgctxt "InputKeys,PS4_Gamepad_RightTriggerAxis" +msgid "Gamepad R2 Axis" +msgstr "Manette : Axe R2" + +#. Key: PS4_Gamepad_Special_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1070 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1070 +msgctxt "InputKeys,PS4_Gamepad_Special_Left" +msgid "Gamepad Touchpad Button" +msgstr "Manette : Touche pavé tactile" + +#. Key: PS4_Gamepad_Special_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1074 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1074 +msgctxt "InputKeys,PS4_Gamepad_Special_Right" +msgid "Gamepad Options" +msgstr "Manette : Touche OPTIONS" + +#. Key: PS4_Special +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:742 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:742 +msgctxt "InputKeys,PS4_Special" +msgid "PS4_Special_DEPRECATED" +msgstr "PS4_Special" + +#. Key: Quote +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:653 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:653 +msgctxt "InputKeys,Quote" +msgid "Quote" +msgstr "Guillemet" + +#. Key: Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:548 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:548 +msgctxt "InputKeys,Right" +msgid "Right" +msgstr "Droite" + +#. Key: RightAlt +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:637 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:637 +msgctxt "InputKeys,RightAlt" +msgid "Right Alt" +msgstr "Alt droite" + +#. Key: RightBracket +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:651 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:651 +msgctxt "InputKeys,RightBracket" +msgid "Right Bracket" +msgstr "Crochet droit" + +#. Key: RightCommand +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:639 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:639 +msgctxt "InputKeys,RightCommand" +msgid "Right Cmd" +msgstr "Cmd droite" + +#. Key: RightControl +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:635 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:635 +msgctxt "InputKeys,RightControl" +msgid "Right Ctrl" +msgstr "Ctrl droite" + +#. Key: RightMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +msgctxt "InputKeys,RightMouseButton" +msgid "Right Mouse Button" +msgstr "Bouton droit de la souris" + +#. Key: RightMouseButtonShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +msgctxt "InputKeys,RightMouseButtonShort" +msgid "RMB" +msgstr "Souris - Bouton droit" + +#. Key: RightParantheses +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:656 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:656 +msgctxt "InputKeys,RightParantheses" +msgid "Right Parantheses" +msgstr "Parenthèse droite" + +#. Key: RightShift +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:633 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:633 +msgctxt "InputKeys,RightShift" +msgid "Right Shift" +msgstr "Maj droite" + +#. Key: RotationRate +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:716 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:716 +msgctxt "InputKeys,RotationRate" +msgid "Rotation Rate" +msgstr "Vitesse de rotation" + +#. Key: ScrollLock +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:630 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:630 +msgctxt "InputKeys,ScrollLock" +msgid "Scroll Lock" +msgstr "Arrêt défil." + +#. Key: Semicolon +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:641 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:641 +msgctxt "InputKeys,Semicolon" +msgid "Semicolon" +msgstr "Point-virgule" + +#. Key: Slash +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:647 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:647 +msgctxt "InputKeys,Slash" +msgid "Slash" +msgstr "Barre oblique" + +#. Key: SpaceBar +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +msgctxt "InputKeys,SpaceBar" +msgid "Space Bar" +msgstr "Espace" + +#. Key: SpaceBarShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +msgctxt "InputKeys,SpaceBarShort" +msgid "Space" +msgstr "Espace" + +#. Key: SpecialGamepadSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:740 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:740 +msgctxt "InputKeys,SpecialGamepadSubCategory" +msgid "SpecialGamepad" +msgstr "" + +#. Key: Steam_Back_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:755 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:755 +msgctxt "InputKeys,Steam_Back_Left" +msgid "Steam Back Left" +msgstr "Steam : Retour gauche" + +#. Key: Steam_Back_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:756 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:756 +msgctxt "InputKeys,Steam_Back_Right" +msgid "Steam Back Right" +msgstr "Steam : Retour droite" + +#. Key: Steam_Touch_0 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:751 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:751 +msgctxt "InputKeys,Steam_Touch_0" +msgid "Steam Touch 0" +msgstr "Steam : Tactile 0" + +#. Key: Steam_Touch_1 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:752 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:752 +msgctxt "InputKeys,Steam_Touch_1" +msgid "Steam Touch 1" +msgstr "Steam : Tactile 1" + +#. Key: Steam_Touch_2 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:753 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:753 +msgctxt "InputKeys,Steam_Touch_2" +msgid "Steam Touch 2" +msgstr "Steam : Tactile 2" + +#. Key: Steam_Touch_3 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:754 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:754 +msgctxt "InputKeys,Steam_Touch_3" +msgid "Steam Touch 3" +msgstr "Steam : Tactile 3" + +#. Key: SteamSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:749 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:749 +msgctxt "InputKeys,SteamSubCateogry" +msgid "Steam" +msgstr "Steam" + +#. Key: Subtract +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:612 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:612 +msgctxt "InputKeys,Subtract" +msgid "Num -" +msgstr "Num -" + +#. Key: Tab +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:534 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:534 +msgctxt "InputKeys,Tab" +msgid "Tab" +msgstr "Tab" + +#. Key: ThumbMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:531 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:531 +msgctxt "InputKeys,ThumbMouseButton" +msgid "Thumb Mouse Button" +msgstr "Bouton de la souris Pouce" + +#. Key: ThumbMouseButton2 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:532 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:532 +msgctxt "InputKeys,ThumbMouseButton2" +msgid "Thumb Mouse Button 2" +msgstr "Bouton de la souris Pouce 2" + +#. Key: Tilt +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:715 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:715 +msgctxt "InputKeys,Tilt" +msgid "Tilt" +msgstr "Inclinaison" + +#. Key: TouchFormat +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:726 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:726 +msgctxt "InputKeys,TouchFormat" +msgid "Touch {0}" +msgstr "Touchez {0}" + +#. Key: TouchSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:721 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:721 +msgctxt "InputKeys,TouchSubCateogry" +msgid "Touch" +msgstr "Tactile" + +#. Key: Underscore +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:645 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:645 +msgctxt "InputKeys,Underscore" +msgid "Underscore" +msgstr "Tiret bas" + +#. Key: Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:547 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:547 +msgctxt "InputKeys,Up" +msgid "Up" +msgstr "Haut" + +#. Key: ValveIndex_Left_A_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:890 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:890 +msgctxt "InputKeys,ValveIndex_Left_A_Click" +msgid "Valve Index (L) A Press" +msgstr "Valve Index (G) : Bouton A - Appuyer" + +#. Key: ValveIndex_Left_A_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:892 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:892 +msgctxt "InputKeys,ValveIndex_Left_A_Touch" +msgid "Valve Index (L) A Touch" +msgstr "Valve Index (G) : Bouton A - Toucher" + +#. Key: ValveIndex_Left_B_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:891 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:891 +msgctxt "InputKeys,ValveIndex_Left_B_Click" +msgid "Valve Index (L) B Press" +msgstr "Valve Index (G) : Bouton B - Appuyer" + +#. Key: ValveIndex_Left_B_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:893 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:893 +msgctxt "InputKeys,ValveIndex_Left_B_Touch" +msgid "Valve Index (L) B Touch" +msgstr "Valve Index (G) : Bouton B - Toucher" + +#. Key: ValveIndex_Left_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:896 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:896 +msgctxt "InputKeys,ValveIndex_Left_Grip_Axis" +msgid "Valve Index (L) Grip Axis" +msgstr "Valve Index (G) : Poignée - Axe" + +#. Key: ValveIndex_Left_Grip_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:897 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:897 +msgctxt "InputKeys,ValveIndex_Left_Grip_Force" +msgid "Valve Index (L) Grip Force" +msgstr "Valve Index (G) : Poignée - Force" + +#. Key: ValveIndex_Left_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:894 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:894 +msgctxt "InputKeys,ValveIndex_Left_System_Click" +msgid "Valve Index (L) System" +msgstr "Valve Index (G) : Système" + +#. Key: ValveIndex_Left_System_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:895 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:895 +msgctxt "InputKeys,ValveIndex_Left_System_Touch" +msgid "Valve Index (L) System Touch" +msgstr "Valve Index (G) : Système - Toucher" + +#. Key: ValveIndex_Left_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:903 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:903 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Click" +msgid "Valve Index (L) Thumbstick" +msgstr "Valve Index (G) : Stick analogique" + +#. Key: ValveIndex_Left_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:906 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:906 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Down" +msgid "Valve Index (L) Thumbstick Down" +msgstr "Valve Index (G) : Stick analogique - Bas" + +#. Key: ValveIndex_Left_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:907 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:907 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Left" +msgid "Valve Index (L) Thumbstick Left" +msgstr "Valve Index (G) : Stick analogique - Gauche" + +#. Key: ValveIndex_Left_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:908 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:908 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Right" +msgid "Valve Index (L) Thumbstick Right" +msgstr "Valve Index (G) : Stick analogique - Droite" + +#. Key: ValveIndex_Left_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:904 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:904 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Touch" +msgid "Valve Index (L) Thumbstick Touch" +msgstr "Valve Index (G) : Stick analogique - Toucher" + +#. Key: ValveIndex_Left_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:905 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:905 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Up" +msgid "Valve Index (L) Thumbstick Up" +msgstr "Valve Index (G) : Stick analogique - Haut" + +#. Key: ValveIndex_Left_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:901 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:901 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_X" +msgid "Valve Index (L) Thumbstick X" +msgstr "Valve Index (G) : Stick analogique - X" + +#. Key: ValveIndex_Left_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:902 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:902 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Y" +msgid "Valve Index (L) Thumbstick Y" +msgstr "Valve Index (G) : Stick analogique - Y" + +#. Key: ValveIndex_Left_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:914 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:914 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Down" +msgid "Valve Index (L) Trackpad Down" +msgstr "Valve Index (G) : Bouton de suivi - Bas" + +#. Key: ValveIndex_Left_Trackpad_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:911 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:911 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Force" +msgid "Valve Index (L) Trackpad Force" +msgstr "Valve Index (G) : Bouton de suivi - Force" + +#. Key: ValveIndex_Left_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:915 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:915 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Left" +msgid "Valve Index (L) Trackpad Left" +msgstr "Valve Index (G) : Bouton de suivi - Gauche" + +#. Key: ValveIndex_Left_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:916 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:916 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Right" +msgid "Valve Index (L) Trackpad Right" +msgstr "Valve Index (G) : Bouton de suivi - Droite" + +#. Key: ValveIndex_Left_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:912 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:912 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Touch" +msgid "Valve Index (L) Trackpad Touch" +msgstr "Valve Index (G) : Bouton de suivi - Toucher" + +#. Key: ValveIndex_Left_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:913 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:913 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Up" +msgid "Valve Index (L) Trackpad Up" +msgstr "Valve Index (G) : Bouton de suivi - Haut" + +#. Key: ValveIndex_Left_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:909 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:909 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_X" +msgid "Valve Index (L) Trackpad X" +msgstr "Valve Index (G) : Bouton de suivi - X" + +#. Key: ValveIndex_Left_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:910 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:910 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Y" +msgid "Valve Index (L) Trackpad Y" +msgstr "Valve Index (G) : Bouton de suivi - Y" + +#. Key: ValveIndex_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:899 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:899 +msgctxt "InputKeys,ValveIndex_Left_Trigger_Axis" +msgid "Valve Index (L) Trigger Axis" +msgstr "Valve Index (G) : Gâchette - Axe" + +#. Key: ValveIndex_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:898 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:898 +msgctxt "InputKeys,ValveIndex_Left_Trigger_Click" +msgid "Valve Index (L) Trigger" +msgstr "Valve Index (G) : Gâchette" + +#. Key: ValveIndex_Left_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:900 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:900 +msgctxt "InputKeys,ValveIndex_Left_Trigger_Touch" +msgid "Valve Index (L) Trigger Touch" +msgstr "Valve Index (G) : Gâchette - Toucher" + +#. Key: ValveIndex_Right_A_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:917 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:917 +msgctxt "InputKeys,ValveIndex_Right_A_Click" +msgid "Valve Index (R) A Press" +msgstr "Valve Index (D) : Bouton A - Appuyer" + +#. Key: ValveIndex_Right_A_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:919 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:919 +msgctxt "InputKeys,ValveIndex_Right_A_Touch" +msgid "Valve Index (R) A Touch" +msgstr "Valve Index (D) : Bouton A - Toucher" + +#. Key: ValveIndex_Right_B_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:918 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:918 +msgctxt "InputKeys,ValveIndex_Right_B_Click" +msgid "Valve Index (R) B Press" +msgstr "Valve Index (D) : Bouton B - Appuyer" + +#. Key: ValveIndex_Right_B_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:920 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:920 +msgctxt "InputKeys,ValveIndex_Right_B_Touch" +msgid "Valve Index (R) B Touch" +msgstr "Valve Index (D) : Bouton B - Toucher" + +#. Key: ValveIndex_Right_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:923 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:923 +msgctxt "InputKeys,ValveIndex_Right_Grip_Axis" +msgid "Valve Index (R) Grip Axis" +msgstr "Valve Index (D) : Poignée - Axe" + +#. Key: ValveIndex_Right_Grip_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:924 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:924 +msgctxt "InputKeys,ValveIndex_Right_Grip_Force" +msgid "Valve Index (R) Grip Force" +msgstr "Valve Index (D) : Poignée - Force" + +#. Key: ValveIndex_Right_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:921 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:921 +msgctxt "InputKeys,ValveIndex_Right_System_Click" +msgid "Valve Index (R) System" +msgstr "Valve Index (D) : Système" + +#. Key: ValveIndex_Right_System_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:922 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:922 +msgctxt "InputKeys,ValveIndex_Right_System_Touch" +msgid "Valve Index (R) System Touch" +msgstr "Valve Index (D) : Système - Toucher" + +#. Key: ValveIndex_Right_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:930 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:930 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Click" +msgid "Valve Index (R) Thumbstick" +msgstr "Valve Index (D) : Stick analogique" + +#. Key: ValveIndex_Right_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:933 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:933 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Down" +msgid "Valve Index (R) Thumbstick Down" +msgstr "Valve Index (D) : Stick analogique - Bas" + +#. Key: ValveIndex_Right_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:934 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:934 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Left" +msgid "Valve Index (R) Thumbstick Left" +msgstr "Valve Index (D) : Stick analogique - Gauche" + +#. Key: ValveIndex_Right_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:935 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:935 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Right" +msgid "Valve Index (R) Thumbstick Right" +msgstr "Valve Index (D) : Stick analogique - Droite" + +#. Key: ValveIndex_Right_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:931 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:931 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Touch" +msgid "Valve Index (R) Thumbstick Touch" +msgstr "Valve Index (D) : Stick analogique - Toucher" + +#. Key: ValveIndex_Right_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:932 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:932 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Up" +msgid "Valve Index (R) Thumbstick Up" +msgstr "Valve Index (D) : Stick analogique - Haut" + +#. Key: ValveIndex_Right_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:928 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:928 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_X" +msgid "Valve Index (R) Thumbstick X" +msgstr "Valve Index (D) : Stick analogique - X" + +#. Key: ValveIndex_Right_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:929 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:929 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Y" +msgid "Valve Index (R) Thumbstick Y" +msgstr "Valve Index (D) : Stick analogique - Y" + +#. Key: ValveIndex_Right_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:941 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:941 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Down" +msgid "Valve Index (R) Trackpad Down" +msgstr "Valve Index (D) : Bouton de suivi - Bas" + +#. Key: ValveIndex_Right_Trackpad_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:938 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:938 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Force" +msgid "Valve Index (R) Trackpad Force" +msgstr "Valve Index (D) : Bouton de suivi - Force" + +#. Key: ValveIndex_Right_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:942 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:942 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Left" +msgid "Valve Index (R) Trackpad Left" +msgstr "Valve Index (D) : Bouton de suivi - Gauche" + +#. Key: ValveIndex_Right_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:943 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:943 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Right" +msgid "Valve Index (R) Trackpad Right" +msgstr "Valve Index (D) : Bouton de suivi - Droite" + +#. Key: ValveIndex_Right_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:939 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:939 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Touch" +msgid "Valve Index (R) Trackpad Touch" +msgstr "Valve Index (D) : Bouton de suivi - Toucher" + +#. Key: ValveIndex_Right_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:940 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:940 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Up" +msgid "Valve Index (R) Trackpad Up" +msgstr "Valve Index (D) : Bouton de suivi - Haut" + +#. Key: ValveIndex_Right_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:936 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:936 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_X" +msgid "Valve Index (R) Trackpad X" +msgstr "Valve Index (D) : Bouton de suivi - X" + +#. Key: ValveIndex_Right_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:937 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:937 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Y" +msgid "Valve Index (R) Trackpad Y" +msgstr "Valve Index (D) : Bouton de suivi - Y" + +#. Key: ValveIndex_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:926 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:926 +msgctxt "InputKeys,ValveIndex_Right_Trigger_Axis" +msgid "Valve Index (R) Trigger Axis" +msgstr "Valve Index (D) : Gâchette - Axe" + +#. Key: ValveIndex_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:925 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:925 +msgctxt "InputKeys,ValveIndex_Right_Trigger_Click" +msgid "Valve Index (R) Trigger" +msgstr "Valve Index (D) : Gâchette" + +#. Key: ValveIndex_Right_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:927 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:927 +msgctxt "InputKeys,ValveIndex_Right_Trigger_Touch" +msgid "Valve Index (R) Trigger Touch" +msgstr "Valve Index (D) : Gâchette - Toucher" + +#. Key: ValveIndexSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:888 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:888 +msgctxt "InputKeys,ValveIndexSubCategory" +msgid "Valve Index" +msgstr "Valve Index" + +#. Key: Vive_Left_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:779 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:779 +msgctxt "InputKeys,Vive_Left_Grip_Click" +msgid "Vive (L) Grip" +msgstr "Vive (G) : Saisie" + +#. Key: Vive_Left_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:780 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:780 +msgctxt "InputKeys,Vive_Left_Menu_Click" +msgid "Vive (L) Menu" +msgstr "Vive (G) : Menu" + +#. Key: Vive_Left_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:778 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:778 +msgctxt "InputKeys,Vive_Left_System_Click" +msgid "Vive (L) System" +msgstr "Vive (G) : Système" + +#. Key: Vive_Left_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:785 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:785 +msgctxt "InputKeys,Vive_Left_Trackpad_Click" +msgid "Vive (L) Trackpad" +msgstr "Vive (G) : Pavé tactile" + +#. Key: Vive_Left_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:788 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:788 +msgctxt "InputKeys,Vive_Left_Trackpad_Down" +msgid "Vive (L) Trackpad Down" +msgstr "Vive (G) : Pavé tactile - Bas" + +#. Key: Vive_Left_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:789 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:789 +msgctxt "InputKeys,Vive_Left_Trackpad_Left" +msgid "Vive (L) Trackpad Left" +msgstr "Vive (G) : Pavé tactile - Gauche" + +#. Key: Vive_Left_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:790 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:790 +msgctxt "InputKeys,Vive_Left_Trackpad_Right" +msgid "Vive (L) Trackpad Right" +msgstr "Vive (G) : Pavé tactile - Droite" + +#. Key: Vive_Left_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:786 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:786 +msgctxt "InputKeys,Vive_Left_Trackpad_Touch" +msgid "Vive (L) Trackpad Touch" +msgstr "Vive (G) : Pavé tactile - Toucher" + +#. Key: Vive_Left_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:787 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:787 +msgctxt "InputKeys,Vive_Left_Trackpad_Up" +msgid "Vive (L) Trackpad Up" +msgstr "Vive (G) : Pavé tactile - Haut" + +#. Key: Vive_Left_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:783 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:783 +msgctxt "InputKeys,Vive_Left_Trackpad_X" +msgid "Vive (L) Trackpad X" +msgstr "Vive (G) : Pavé tactile - X" + +#. Key: Vive_Left_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:784 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:784 +msgctxt "InputKeys,Vive_Left_Trackpad_Y" +msgid "Vive (L) Trackpad Y" +msgstr "Vive (G) : Pavé tactile - Y" + +#. Key: Vive_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:782 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:782 +msgctxt "InputKeys,Vive_Left_Trigger_Axis" +msgid "Vive (L) Trigger Axis" +msgstr "Vive (G) : Gâchette - Axe" + +#. Key: Vive_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:781 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:781 +msgctxt "InputKeys,Vive_Left_Trigger_Click" +msgid "Vive (L) Trigger" +msgstr "Vive (G) : Gâchette" + +#. Key: Vive_Right_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:792 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:792 +msgctxt "InputKeys,Vive_Right_Grip_Click" +msgid "Vive (R) Grip" +msgstr "Vive (D) : Saisie" + +#. Key: Vive_Right_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:793 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:793 +msgctxt "InputKeys,Vive_Right_Menu_Click" +msgid "Vive (R) Menu" +msgstr "Vive (D) : Menu" + +#. Key: Vive_Right_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:791 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:791 +msgctxt "InputKeys,Vive_Right_System_Click" +msgid "Vive (R) System" +msgstr "Vive (D) : Système" + +#. Key: Vive_Right_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:798 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:798 +msgctxt "InputKeys,Vive_Right_Trackpad_Click" +msgid "Vive (R) Trackpad" +msgstr "Vive (D) : Pavé tactile" + +#. Key: Vive_Right_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:801 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:801 +msgctxt "InputKeys,Vive_Right_Trackpad_Down" +msgid "Vive (R) Trackpad Down" +msgstr "Vive (D) : Pavé tactile - Bas" + +#. Key: Vive_Right_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:802 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:802 +msgctxt "InputKeys,Vive_Right_Trackpad_Left" +msgid "Vive (R) Trackpad Left" +msgstr "Vive (D) : Pavé tactile - Gauche" + +#. Key: Vive_Right_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:803 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:803 +msgctxt "InputKeys,Vive_Right_Trackpad_Right" +msgid "Vive (R) Trackpad Right" +msgstr "Vive (D) : Pavé tactile - Droite" + +#. Key: Vive_Right_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:799 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:799 +msgctxt "InputKeys,Vive_Right_Trackpad_Touch" +msgid "Vive (R) Trackpad Touch" +msgstr "Vive (D) : Pavé tactile - Toucher" + +#. Key: Vive_Right_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:800 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:800 +msgctxt "InputKeys,Vive_Right_Trackpad_Up" +msgid "Vive (R) Trackpad Up" +msgstr "Vive (D) : Pavé tactile - Haut" + +#. Key: Vive_Right_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:796 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:796 +msgctxt "InputKeys,Vive_Right_Trackpad_X" +msgid "Vive (R) Trackpad X" +msgstr "Vive (D) : Pavé tactile - X" + +#. Key: Vive_Right_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:797 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:797 +msgctxt "InputKeys,Vive_Right_Trackpad_Y" +msgid "Vive (R) Trackpad Y" +msgstr "Vive (D) : Pavé tactile - Y" + +#. Key: Vive_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:795 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:795 +msgctxt "InputKeys,Vive_Right_Trigger_Axis" +msgid "Vive (R) Trigger Axis" +msgstr "Vive (D) : Gâchette - Axe" + +#. Key: Vive_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:794 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:794 +msgctxt "InputKeys,Vive_Right_Trigger_Click" +msgid "Vive (R) Trigger" +msgstr "Vive (D) : Gâchette" + +#. Key: ViveSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:776 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:776 +msgctxt "InputKeys,ViveSubCategory" +msgid "HTC Vive" +msgstr "HTC Vive" + +#. Key: XBoxOne_Gamepad_FaceButton_Bottom +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1113 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1113 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Bottom" +msgid "Gamepad A" +msgstr "Manette : A" + +#. Key: XBoxOne_Gamepad_FaceButton_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1121 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1121 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Left" +msgid "Gamepad X" +msgstr "Manette : X" + +#. Key: XBoxOne_Gamepad_FaceButton_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1117 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1117 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Right" +msgid "Gamepad B" +msgstr "Manette : B" + +#. Key: XBoxOne_Gamepad_FaceButton_Top +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1125 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1125 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Top" +msgid "Gamepad Y" +msgstr "Manette : Y" + +#. Key: XBoxOne_Gamepad_Special_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1129 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1129 +msgctxt "InputKeys,XBoxOne_Gamepad_Special_Left" +msgid "Gamepad Back" +msgstr "Manette : Retour" + +#. Key: XBoxOne_Gamepad_Special_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1133 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1133 +msgctxt "InputKeys,XBoxOne_Gamepad_Special_Right" +msgid "Gamepad Start" +msgstr "Manette : Touche START" + +#. Key: XBoxOneSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:759 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:759 +msgctxt "InputKeys,XBoxOneSubCateogry" +msgid "XBox One" +msgstr "Xbox One" + +#. Key: NoOpenGLDriver +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:133 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:133 +msgctxt "LinuxDynamicRHI,NoOpenGLDriver" +msgid "Failed to load OpenGL Driver which is required to run the engine.\nOpenGL4 has been deprecated and should use Vulkan." +msgstr "Échec du chargement du pilote OpenGL, qui est requis pour lancer le moteur.\nOpenGL4 est obsolète. Vulkan doit être utilisé." + +#. Key: NoOpenGLTargetedRHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:112 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:112 +msgctxt "LinuxDynamicRHI,NoOpenGLTargetedRHI" +msgid "Trying to force OpenGL RHI but the project does not have it in TargetedRHIs list." +msgstr "Tentative de forçage de OpenGL RHI mais le projet ne l'a pas dans la liste TargetedRHIs." + +#. Key: NoTargetedRHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:137 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:137 +msgctxt "LinuxDynamicRHI,NoTargetedRHI" +msgid "The project does not target Vulkan or OpenGL RHIs, check project settings or pass -nullrhi." +msgstr "Le projet ne cible pas les RHIs Vulkan ou OpenGL. Vérifiez les paramètres du projet ou passez -nullrhi." + +#. Key: NoVulkanDriver +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:129 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:129 +msgctxt "LinuxDynamicRHI,NoVulkanDriver" +msgid "Failed to load Vulkan Driver which is required to run the engine.\nThe engine no longer fallbacks to OpenGL4 which has been deprecated." +msgstr "Échec du chargement du pilote Vulkan, qui est requis pour lancer le moteur.\nLe moteur ne retournera pas à OpenGL4, car cette version est obsolète." + +#. Key: NoVulkanNoGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:123 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:123 +msgctxt "LinuxDynamicRHI,NoVulkanNoGL" +msgid "Vulkan or OpenGL (4.3) support is required to run the engine." +msgstr "Compatibilité avec Vulkan ou OpenGL (4.3) requise pour lancer le moteur." + +#. Key: NoVulkanTargetedRHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:97 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:97 +msgctxt "LinuxDynamicRHI,NoVulkanTargetedRHI" +msgid "Trying to force Vulkan RHI but the project does not have it in TargetedRHIs list." +msgstr "Tentative de forçage de Vulkan RHI mais le projet ne l'a pas dans la liste TargetedRHIs." + +#. Key: OpenGLRemoved +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:25 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:25 +msgctxt "LinuxDynamicRHI,OpenGLRemoved" +msgid "Warning: OpenGL is no longer supported for desktop platforms. Vulkan will be used instead." +msgstr "Avertissement : OpenGL n'est plus accepté pour les plateformes de bureau. Vulkan sera utilisé en remplacement." + +#. Key: RequiredOpenGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:108 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:108 +msgctxt "LinuxDynamicRHI,RequiredOpenGL" +msgid "OpenGL 4.3 is required to run the engine." +msgstr "OpenGL 4.3 est requis pour exécuter le moteur du jeu." + +#. Key: RequiredVulkan +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:93 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:93 +msgctxt "LinuxDynamicRHI,RequiredVulkan" +msgid "Vulkan Driver is required to run the engine." +msgstr "Le pilote Vulkan est requis pour faire fonctionner le moteur." + +#. Key: DriverDownloadLinkAMD +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:168 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:168 +msgctxt "MessageDialog,DriverDownloadLinkAMD" +msgid "https://www.amd.com/en/support" +msgstr "https://www.amd.com/fr/support" + +#. Key: DriverDownloadLinkIntel +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:173 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:173 +msgctxt "MessageDialog,DriverDownloadLinkIntel" +msgid "https://downloadcenter.intel.com/product/80939/Graphics" +msgstr "https://downloadcenter.intel.com/product/80939/Graphics" + +#. Key: DriverDownloadLinkNVIDIA +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:163 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:163 +msgctxt "MessageDialog,DriverDownloadLinkNVIDIA" +msgid "https://www.nvidia.com/en-us/geforce/drivers/" +msgstr "https://www.nvidia.com/fr-fr/geforce/drivers/" + +#. Key: LatestVideoCardDriverIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:195 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:195 +msgctxt "MessageDialog,LatestVideoCardDriverIssueReport" +msgid "The latest version of the {Vendor} graphics driver has known issues.\nPlease install the recommended driver version.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "La dernière version en date du pilote graphique {Vendor} a des problèmes connus.\n\nMerci d'installer la dernière version sans problème.\n\n{Hyperlink}\n\n{AdapterName}\n{RecommendedVer} est recommandé\n{InstalledVer} a été installé" + +#. Key: LatestVideoCardDriverRHIIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:191 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:191 +msgctxt "MessageDialog,LatestVideoCardDriverRHIIssueReport" +msgid "The latest version of the {Vendor} graphics driver has known issues in {RHI}.\nPlease install the recommended driver version or switch to a different rendering API.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "La dernière version du pilote graphique de {Vendor} a des problèmes connus dans {RHI}.\nVeuillez installer la version recommandée du pilote ou passer à un API de rendu différent.\n\n{Hyperlink}\n\n{AdapterName}\nInstallé : {InstalledVer}\nRecommandé : {RecommendedVer}" + +#. Key: TitleVideoCardDriverIssue +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:210 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:210 +msgctxt "MessageDialog,TitleVideoCardDriverIssue" +msgid "WARNING: Known issues with graphics driver" +msgstr "ATTENTION : problèmes connus avec le pilote graphique" + +#. Key: UpdateMacOSX_Body +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:229 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:229 +msgctxt "MessageDialog,UpdateMacOSX_Body" +msgid "Please update to the latest version of macOS for best performance and stability." +msgstr "Veuillez mettre à jour macOS à la dernière version afin d'améliorer les performances et la stabilité." + +#. Key: UpdateMacOSX_Title +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:230 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:230 +msgctxt "MessageDialog,UpdateMacOSX_Title" +msgid "Update macOS" +msgstr "Mettre à jour macOS" + +#. Key: VideoCardDriverIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:206 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:206 +msgctxt "MessageDialog,VideoCardDriverIssueReport" +msgid "The installed version of the {Vendor} graphics driver has known issues.\nPlease install either the latest or the recommended driver version.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "La version installée du pilote graphique {Vendor} a des problèmes connus.\n\nMerci d'installer soit la dernière version du pilote, soit la version recommandée.\n\n{Hyperlink}\n\n{AdapterName}\nInstallé : {InstalledVer}\nRecommandé : {RecommendedVer}" + +#. Key: VideoCardDriverRHIIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:202 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:202 +msgctxt "MessageDialog,VideoCardDriverRHIIssueReport" +msgid "The installed version of the {Vendor} graphics driver has known issues in {RHI}.\nPlease install either the latest or the recommended driver version or switch to a different rendering API.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "La version installée du pilote graphique {Vendor} a des problèmes connus dans {RHI}.\n\nMerci d'installer la dernière version du pilote (ou la version recommandée) ou de passer à un API de rendu différent.\n\n{Hyperlink}\n\n{AdapterName}\nInstallé : {InstalledVer}\nRecommandé : {RecommendedVer}" + +#. Key: DebugGameName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:344 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:344 +msgctxt "UnrealBuildConfigurations,DebugGameName" +msgid "DebugGame" +msgstr "Jeu debug" + +#. Key: DebugName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:341 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:341 +msgctxt "UnrealBuildConfigurations,DebugName" +msgid "Debug" +msgstr "Debug" + +#. Key: DevelopmentName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:347 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:347 +msgctxt "UnrealBuildConfigurations,DevelopmentName" +msgid "Development" +msgstr "Développement" + +#. Key: ShippingName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:350 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:350 +msgctxt "UnrealBuildConfigurations,ShippingName" +msgid "Shipping" +msgstr "Commercial" + +#. Key: TestName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:353 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:353 +msgctxt "UnrealBuildConfigurations,TestName" +msgid "Test" +msgstr "test" + +#. Key: UnknownName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:356 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:356 +msgctxt "UnrealBuildConfigurations,UnknownName" +msgid "Unknown" +msgstr "Inconnu" + +#. Key: RequiredDX11Feature_11_SM5 +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:406 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:406 +msgctxt "WindowsDynamicRHI,RequiredDX11Feature_11_SM5" +msgid "A D3D11-compatible GPU (Feature Level 11.0, Shader Model 5.0) is required to run the engine." +msgstr "Une carte graphique compatible avec D3D11 (version 11.0, modèle de shader 5.0) est requise pour exécuter le moteur." + +#. Key: RequiredDX12 +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:368 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:368 +msgctxt "WindowsDynamicRHI,RequiredDX12" +msgid "DX12 is not supported on your system. Try running without the -dx12 or -d3d12 command line argument." +msgstr "DX12 n'est pas pris en charge sur votre système. Essayez d'exécuter sans l'argument de ligne de commande -dx12 ou -d3d12." + +#. Key: RequiredOpenGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:338 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:338 +msgctxt "WindowsDynamicRHI,RequiredOpenGL" +msgid "OpenGL 4.3 is required to run the engine." +msgstr "OpenGL 4.3 est requis pour exécuter le moteur du jeu." + +#. Key: RequiredVulkan +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:352 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:352 +msgctxt "WindowsDynamicRHI,RequiredVulkan" +msgid "Vulkan Driver is required to run the engine." +msgstr "Le pilote Vulkan est requis pour exécuter le moteur du jeu." + +#. Key: RHIOptionsError +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:230 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:230 +msgctxt "WindowsDynamicRHI,RHIOptionsError" +msgid "-d3d12/dx12, -d3d11/dx11, -vulkan, and -opengl are mutually exclusive options, but more than one was specified on the command-line." +msgstr "-d3d12/dx12, -d3d11/dx11, -vulkan et -opengl sont des options mutuellement exclusives et plusieurs ont été spécifiées dans la ligne de commande." + +#. Key: RHIPerformanceDX12 +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:259 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:259 +msgctxt "WindowsDynamicRHI,RHIPerformanceDX12" +msgid "DirectX 12 is not supported for Performance Mode." +msgstr "DirectX 12 n'est pas compatible avec le mode performance." + +#. Key: RHIPerformanceOpenGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:247 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:247 +msgctxt "WindowsDynamicRHI,RHIPerformanceOpenGL" +msgid "OpenGL is not supported for Performance Mode." +msgstr "OpenGL n'est pas compatible avec le mode performance." + +#. Key: RHIPerformanceVulkan +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:252 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:252 +msgctxt "WindowsDynamicRHI,RHIPerformanceVulkan" +msgid "Vulkan is not supported for Performance Mode." +msgstr "Vulkan n'est pas compatible avec le mode performance." + diff --git a/Content/Localization/EngineOverrides/fr/EngineOverrides_FromXLoc.po b/Content/Localization/EngineOverrides/fr/EngineOverrides_FromXLoc.po new file mode 100644 index 00000000..90a069e1 --- /dev/null +++ b/Content/Localization/EngineOverrides/fr/EngineOverrides_FromXLoc.po @@ -0,0 +1,2892 @@ +# EngineOverrides English translation. +# Copyright Epic Games, Inc. All Rights Reserved. +# +msgid "" +msgstr "" +"Project-Id-Version: EngineOverrides\n" +"POT-Creation-Date: 2022-03-15 13:32\n" +"PO-Revision-Date: 2022-03-15 13:32\n" +"Language-Team: \n" +"Language: en\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Plural-Forms: nplurals=2; plural=(n != 1);\n" + +#. Key: RequiredAGX +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Apple/AppleDynamicRHI.cpp:157 +#: ../../../Engine/Source/Runtime/RHI/Private/Apple/AppleDynamicRHI.cpp:157 +msgctxt "AppleDynamicRHI,RequiredAGX" +msgid "The AGX RHI is not supported on your system. Try running without the -agx command line argument." +msgstr "AGX RHI n'est pas pris en charge sur votre système. Essayez d'exécuter sans l'argument de ligne de commande -agx." + +#. Key: BuildPatchInstaller_DownloadSpeedFormat +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1897 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1897 +msgctxt "BuildPatchInstaller,BuildPatchInstaller_DownloadSpeedFormat" +msgid "{Current} / {Total} ({Speed}/sec)" +msgstr "{Current} / {Total} ({Speed}/sec)" + +#. Key: BuildPatchInstaller_GenericProgress +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1877 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1877 +msgctxt "BuildPatchInstaller,BuildPatchInstaller_GenericProgress" +msgid "Please Wait" +msgstr "Veuillez patienter" + +#. Key: BuildPatchInstallShortError_ApplicationClosing +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:19 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:19 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_ApplicationClosing" +msgid "The application is closing." +msgstr "L'application va être fermée." + +#. Key: BuildPatchInstallShortError_ApplicationError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:20 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:20 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_ApplicationError" +msgid "Patching service could not start. Please contact support." +msgstr "Le service de mise à jour n'a pas pu démarrer. Veuillez contacter l'assistance." + +#. Key: BuildPatchInstallShortError_BuildCorrupt +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:18 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:18 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_BuildCorrupt" +msgid "The installation is corrupt. Please contact support." +msgstr "L'installation est corrompue. Veuillez contacter l'assistance." + +#. Key: BuildPatchInstallShortError_DownloadError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:15 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:15 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_DownloadError" +msgid "Could not download patch data. Please check your internet connection, and try again." +msgstr "Impossible de télécharger les données de mise à jour. Veuillez vérifier votre connexion à Internet et réessayer." + +#. Key: BuildPatchInstallShortError_FileConstructionFail +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:16 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:16 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_FileConstructionFail" +msgid "A file corruption has occurred. Please try again." +msgstr "Des fichiers ont été corrompus. Veuillez réessayer." + +#. Key: BuildPatchInstallShortError_InitializationError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:23 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:23 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_InitializationError" +msgid "The installer failed to initialize. Please contact support." +msgstr "Échec du lancement de l'installeur. Veuillez contacter l'assistance." + +#. Key: BuildPatchInstallShortError_InvalidOrMax +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:26 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:26 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_InvalidOrMax" +msgid "An unknown error ocurred. Please contact support." +msgstr "Une erreur inconnue est survenue. Veuillez contacter l'assistance." + +#. Key: BuildPatchInstallShortError_MoveFileToInstall +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:17 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:17 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_MoveFileToInstall" +msgid "A file access error has occurred. Please check your running processes." +msgstr "Une erreur a empêché l'accès aux fichiers. Veuillez vérifier vos processus en cours." + +#. Key: BuildPatchInstallShortError_NoError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:14 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:14 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_NoError" +msgid "The operation was successful." +msgstr "L'opération a réussi." + +#. Key: BuildPatchInstallShortError_OutOfDiskSpace +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:25 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:25 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_OutOfDiskSpace" +msgid "Not enough disk space available. Please free up some disk space and try again." +msgstr "Espace disque insuffisant. Veuillez faire de la place sur votre disque dur et réessayer." + +#. Key: BuildPatchInstallShortError_PathLengthExceeded +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:24 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:24 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_PathLengthExceeded" +msgid "Maximum path length exceeded. Please specify a shorter install location." +msgstr "Longueur max du chemin d'accès atteinte. Veuillez choisir un dossier d'installation avec un nom plus court." + +#. Key: BuildPatchInstallShortError_PrerequisiteError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:22 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:22 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_PrerequisiteError" +msgid "The necessary prerequisites have failed to install. Please contact support." +msgstr "Les prérequis n'ont pas pu être installés. Veuillez contacter l'assistance." + +#. Key: BuildPatchInstallShortError_UserCanceled +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:21 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:21 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_UserCanceled" +msgid "User cancelled." +msgstr "Utilisateur annulé." + +#. Key: InstallDirectoryDiskSpace +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:49 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:49 +msgctxt "BuildPatchInstallError,InstallDirectoryDiskSpace" +msgid "There is not enough space at {Location}\n{RequiredBytes} is required.\n{AvailableBytes} is available.\nYou need an additional {SpaceAdditional} to perform the installation." +msgstr "Espace insuffisant dans {Location}.\nRequis : {RequiredBytes}\nDisponible : {AvailableBytes}.\nL'installation nécessite {SpaceAdditional} de plus." + +#. Key: InstallDirectoryDiskSpaceDevice +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:51 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:51 +msgctxt "BuildPatchInstallError,InstallDirectoryDiskSpaceDevice" +msgid "There is not enough space on your device.\n{RequiredBytes} is required.\n{AvailableBytes} is available.\nYou need an additional {SpaceAdditional} to perform the installation." +msgstr "Espace insuffisant sur votre appareil.\nRequis : {RequiredBytes}\nDisponible : {AvailableBytes}.\nL'installation nécessite {SpaceAdditional} de plus." + +#. Key: InvalidInstallTags +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:617 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:617 +msgctxt "BuildPatchInstallError,InvalidInstallTags" +msgid "This installation could not continue due to a configuration issue. Please contact support." +msgstr "Un problème de configuration a interrompu l'installation. Veuillez contacter l'assistance." + +#. Key: MissingInstallDirectory +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:637 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:637 +msgctxt "BuildPatchInstallError,MissingInstallDirectory" +msgid "The installation directory could not be created.\n{0}" +msgstr "Le répertoire d'installation n'a pas pu être créé.\n{0}" + +#. Key: MissingPrereqForPrereqOnlyInstall +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:667 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:667 +msgctxt "BuildPatchInstallError,MissingPrereqForPrereqOnlyInstall" +msgid "This installation could not continue due to a prerequisite configuration issue. Please contact support." +msgstr "Un problème de configuration requise a interrompu l'installation. Veuillez contacter l'assistance." + +#. Key: MissingStageDirectory +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:647 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:647 +msgctxt "BuildPatchInstallError,MissingStageDirectory" +msgid "The following directory could not be created.\n{0}" +msgstr "Le répertoire suivant n'a pas pu être créé.\n{0}" + +#. Key: EBuildPatchProgress_BuildVerification +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:64 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:64 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_BuildVerification" +msgid "Verifying" +msgstr "Vérification" + +#. Key: EBuildPatchProgress_CleanUp +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:65 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:65 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_CleanUp" +msgid "Cleaning up" +msgstr "Nettoyage" + +#. Key: EBuildPatchProgress_Complete +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:67 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:67 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Complete" +msgid "Complete" +msgstr "Terminé" + +#. Key: EBuildPatchProgress_Downloading +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:62 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:62 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Downloading" +msgid "Downloading" +msgstr "Téléchargement" + +#. Key: EBuildPatchProgress_Initialising +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:60 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:60 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Initialising" +msgid "Initializing" +msgstr "Initialisation" + +#. Key: EBuildPatchProgress_Installing +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:63 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:63 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Installing" +msgid "Installing" +msgstr "Installation" + +#. Key: EBuildPatchProgress_Paused +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:68 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:68 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Paused" +msgid "Paused" +msgstr "Pause" + +#. Key: EBuildPatchProgress_PrerequisitesInstall +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:66 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:66 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_PrerequisitesInstall" +msgid "Prerequisites" +msgstr "Conditions" + +#. Key: EBuildPatchProgress_Queued +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:59 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:59 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Queued" +msgid "Queued" +msgstr "Dans la file" + +#. Key: EBuildPatchProgress_Resuming +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:61 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:61 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Resuming" +msgid "Resuming" +msgstr "Reprise" + +#. Key: NullDrvFailure +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:64 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:64 +msgctxt "DynamicRHI,NullDrvFailure" +msgid "NullDrv failure?" +msgstr "Échec du NullDrv ?" + +#. Key: FileManagerName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:1592 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:1592 +msgctxt "GenericPlatform,FileManagerName" +msgid "File Manager" +msgstr "Gestionnaire de fichiers" + +#. Key: GpuProfileVsyncEnabledWarning +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/GPUProfiler.cpp:483 +#: ../../../Engine/Source/Runtime/RHI/Private/GPUProfiler.cpp:483 +msgctxt "GpuProfiler,GpuProfileVsyncEnabledWarning" +msgid "WARNING: This GPU profile was captured with v-sync enabled. V-sync wait time may show up in any bucket, and as a result the data in this profile may be skewed. Please profile with v-sync disabled to obtain the most accurate data." +msgstr "AVERTISSEMENT : ce profil de carte graphique a été capturé avec la synchronisation verticale activée. Le délai d'attente de la synchronisation verticale peut fausser les données de ce profil. Veuillez capturer un profil en désactivant la synchronisation verticale pour obtenir les données les plus précises." + +#. Key: FailedToCreateHoloLens_RHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/HoloLens/HoloLensDynamicRHI.cpp:118 +#: ../../../Engine/Source/Runtime/RHI/Private/HoloLens/HoloLensDynamicRHI.cpp:118 +msgctxt "HoloLens,FailedToCreateHoloLens_RHI" +msgid "HoloLensRHI failure?" +msgstr "Erreur HoloLensRHI ?" + +#. Key: Acceleration +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:718 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:718 +msgctxt "InputKeys,Acceleration" +msgid "Acceleration" +msgstr "Accélération" + +#. Key: Add +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:611 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:611 +msgctxt "InputKeys,Add" +msgid "Num +" +msgstr "Num +" + +#. Key: Ampersand +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:657 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:657 +msgctxt "InputKeys,Ampersand" +msgid "Ampersand" +msgstr "Esperluette" + +#. Key: Android_Back +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:770 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:770 +msgctxt "InputKeys,Android_Back" +msgid "Android Back" +msgstr "Android Retour" + +#. Key: Android_Menu +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:773 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:773 +msgctxt "InputKeys,Android_Menu" +msgid "Android Menu" +msgstr "Android Menu" + +#. Key: Android_Volume_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:772 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:772 +msgctxt "InputKeys,Android_Volume_Down" +msgid "Android Volume Down" +msgstr "Android Volume -" + +#. Key: Android_Volume_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:771 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:771 +msgctxt "InputKeys,Android_Volume_Up" +msgid "Android Volume Up" +msgstr "Android Volume +" + +#. Key: AndroidSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:768 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:768 +msgctxt "InputKeys,AndroidSubCateogry" +msgid "Android" +msgstr "Android" + +#. Key: AnyKey +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:519 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:519 +msgctxt "InputKeys,AnyKey" +msgid "Any Key" +msgstr "Une touche" + +#. Key: Apostrophe +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:652 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:652 +msgctxt "InputKeys,Apostrophe" +msgid "Apostrophe" +msgstr "Apostrophe" + +#. Key: Asterix +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:658 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:658 +msgctxt "InputKeys,Asterix" +msgid "Asterisk" +msgstr "Astérisque" + +#. Key: Backslash +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:650 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:650 +msgctxt "InputKeys,Backslash" +msgid "Backslash" +msgstr "Barre oblique inversée" + +#. Key: BackSpace +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:557 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:557 +msgctxt "InputKeys,BackSpace" +msgid "Backspace" +msgstr "Retour arrière" + +#. Key: CapsLock +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +msgctxt "InputKeys,CapsLock" +msgid "Caps Lock" +msgstr "Ver. Maj." + +#. Key: CapsLockShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +msgctxt "InputKeys,CapsLockShort" +msgid "Caps" +msgstr "Maj" + +#. Key: Caret +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:659 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:659 +msgctxt "InputKeys,Caret" +msgid "Caret" +msgstr "Caret" + +#. Key: Colon +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:662 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:662 +msgctxt "InputKeys,Colon" +msgid "Colon" +msgstr "Deux-points" + +#. Key: Comma +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:643 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:643 +msgctxt "InputKeys,Comma" +msgid "Comma" +msgstr "Virgule" + +#. Key: Decimal +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:613 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:613 +msgctxt "InputKeys,Decimal" +msgid "Num ." +msgstr "Num ." + +#. Key: Delete +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +msgctxt "InputKeys,Delete" +msgid "Delete" +msgstr "Supprimer" + +#. Key: DeleteShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +msgctxt "InputKeys,DeleteShort" +msgid "Del" +msgstr "Suppr" + +#. Key: Divide +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:614 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:614 +msgctxt "InputKeys,Divide" +msgid "Num /" +msgstr "Num /" + +#. Key: Dollar +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:660 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:660 +msgctxt "InputKeys,Dollar" +msgid "Dollar" +msgstr "Dollar" + +#. Key: Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:549 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:549 +msgctxt "InputKeys,Down" +msgid "Down" +msgstr "Bas de page" + +#. Key: End +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:543 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:543 +msgctxt "InputKeys,End" +msgid "End" +msgstr "Fin" + +#. Key: Enter +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:535 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:535 +msgctxt "InputKeys,Enter" +msgid "Enter" +msgstr "Entrée" + +#. Key: Equals +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:642 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:642 +msgctxt "InputKeys,Equals" +msgid "Equals" +msgstr "Égal" + +#. Key: Escape +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +msgctxt "InputKeys,Escape" +msgid "Escape" +msgstr "Echap" + +#. Key: EscapeShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +msgctxt "InputKeys,EscapeShort" +msgid "Esc" +msgstr "Échap" + +#. Key: Exclamation +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:661 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:661 +msgctxt "InputKeys,Exclamation" +msgid "Exclamation" +msgstr "Exclamation" + +#. Key: F1 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:616 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:616 +msgctxt "InputKeys,F1" +msgid "F1" +msgstr "F1" + +#. Key: F10 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:625 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:625 +msgctxt "InputKeys,F10" +msgid "F10" +msgstr "F10" + +#. Key: F11 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:626 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:626 +msgctxt "InputKeys,F11" +msgid "F11" +msgstr "F11" + +#. Key: F12 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:627 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:627 +msgctxt "InputKeys,F12" +msgid "F12" +msgstr "F12" + +#. Key: F2 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:617 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:617 +msgctxt "InputKeys,F2" +msgid "F2" +msgstr "F2" + +#. Key: F3 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:618 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:618 +msgctxt "InputKeys,F3" +msgid "F3" +msgstr "F3" + +#. Key: F4 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:619 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:619 +msgctxt "InputKeys,F4" +msgid "F4" +msgstr "F4" + +#. Key: F5 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:620 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:620 +msgctxt "InputKeys,F5" +msgid "F5" +msgstr "F5" + +#. Key: F6 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:621 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:621 +msgctxt "InputKeys,F6" +msgid "F6" +msgstr "F6" + +#. Key: F7 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:622 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:622 +msgctxt "InputKeys,F7" +msgid "F7" +msgstr "F7" + +#. Key: F8 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:623 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:623 +msgctxt "InputKeys,F8" +msgid "F8" +msgstr "F8" + +#. Key: F9 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:624 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:624 +msgctxt "InputKeys,F9" +msgid "F9" +msgstr "F9" + +#. Key: ForwardDelete +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:555 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:555 +msgctxt "InputKeys,ForwardDelete" +msgid "Fn+Delete" +msgstr "Fn + Suppr" + +#. Key: Gamepad_DPad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:680 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:680 +msgctxt "InputKeys,Gamepad_DPad_Down" +msgid "Gamepad D-pad Down" +msgstr "Manette : BMD bas" + +#. Key: Gamepad_DPad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:682 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:682 +msgctxt "InputKeys,Gamepad_DPad_Left" +msgid "Gamepad D-pad Left" +msgstr "Manette : BMD gauche" + +#. Key: Gamepad_DPad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:681 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:681 +msgctxt "InputKeys,Gamepad_DPad_Right" +msgid "Gamepad D-pad Right" +msgstr "Manette : BMD droite" + +#. Key: Gamepad_DPad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:679 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:679 +msgctxt "InputKeys,Gamepad_DPad_Up" +msgid "Gamepad D-pad Up" +msgstr "Manette : BMD haut" + +#. Key: Gamepad_FaceButton_Bottom +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1172 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1172 +msgctxt "InputKeys,Gamepad_FaceButton_Bottom" +msgid "Gamepad Face Button Bottom" +msgstr "Manette : Touche façade bas" + +#. Key: Gamepad_FaceButton_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1180 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1180 +msgctxt "InputKeys,Gamepad_FaceButton_Left" +msgid "Gamepad Face Button Left" +msgstr "Manette : Touche façade gauche" + +#. Key: Gamepad_FaceButton_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1176 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1176 +msgctxt "InputKeys,Gamepad_FaceButton_Right" +msgid "Gamepad Face Button Right" +msgstr "Manette : Touche façade droite" + +#. Key: Gamepad_FaceButton_Top +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1184 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1184 +msgctxt "InputKeys,Gamepad_FaceButton_Top" +msgid "Gamepad Face Button Top" +msgstr "Manette : Touche façade haut" + +#. Key: Gamepad_Left2D +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:674 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:674 +msgctxt "InputKeys,Gamepad_Left2D" +msgid "Gamepad Left Thumbstick 2D-Axis" +msgstr "Manette : Stick analogique gauche - Axe 2D" + +#. Key: Gamepad_LeftShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1137 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1137 +msgctxt "InputKeys,Gamepad_LeftShoulder" +msgid "Gamepad Left Shoulder" +msgstr "Manette : Gâchette haute gauche" + +#. Key: Gamepad_LeftStick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:686 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:686 +msgctxt "InputKeys,Gamepad_LeftStick_Down" +msgid "Gamepad Left Thumbstick Down" +msgstr "Manette : Stick analogique gauche - Bas" + +#. Key: Gamepad_LeftStick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:688 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:688 +msgctxt "InputKeys,Gamepad_LeftStick_Left" +msgid "Gamepad Left Thumbstick Left" +msgstr "Manette : Stick analogique gauche - Gauche" + +#. Key: Gamepad_LeftStick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:687 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:687 +msgctxt "InputKeys,Gamepad_LeftStick_Right" +msgid "Gamepad Left Thumbstick Right" +msgstr "Manette : Stick analogique gauche - Droite" + +#. Key: Gamepad_LeftStick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:685 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:685 +msgctxt "InputKeys,Gamepad_LeftStick_Up" +msgid "Gamepad Left Thumbstick Up" +msgstr "Manette : Stick analogique gauche - Haut" + +#. Key: Gamepad_LeftThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1161 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1161 +msgctxt "InputKeys,Gamepad_LeftThumbstick" +msgid "Gamepad Left Thumbstick Button" +msgstr "Manette : Stick analogique gauche - Appuyer" + +#. Key: Gamepad_LeftTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1145 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1145 +msgctxt "InputKeys,Gamepad_LeftTrigger" +msgid "Gamepad Left Trigger" +msgstr "Manette : Gâchette gauche" + +#. Key: Gamepad_LeftTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1153 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1153 +msgctxt "InputKeys,Gamepad_LeftTriggerAxis" +msgid "Gamepad Left Trigger Axis" +msgstr "Manette : Axe de gâchette gauche" + +#. Key: Gamepad_LeftX +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:672 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:672 +msgctxt "InputKeys,Gamepad_LeftX" +msgid "Gamepad Left Thumbstick X-Axis" +msgstr "Manette : Stick analogique gauche - Axe des X" + +#. Key: Gamepad_LeftY +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:673 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:673 +msgctxt "InputKeys,Gamepad_LeftY" +msgid "Gamepad Left Thumbstick Y-Axis" +msgstr "Manette : Stick analogique gauche - Axe des Y" + +#. Key: Gamepad_Right2D +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:677 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:677 +msgctxt "InputKeys,Gamepad_Right2D" +msgid "Gamepad Right Thumbstick 2D-Axis" +msgstr "Manette : Stick analogique droite - Axe 2D" + +#. Key: Gamepad_RightShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1141 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1141 +msgctxt "InputKeys,Gamepad_RightShoulder" +msgid "Gamepad Right Shoulder" +msgstr "Manette : Gâchette haute droite" + +#. Key: Gamepad_RightStick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:691 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:691 +msgctxt "InputKeys,Gamepad_RightStick_Down" +msgid "Gamepad Right Thumbstick Down" +msgstr "Manette : Stick analogique droite - Bas" + +#. Key: Gamepad_RightStick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:693 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:693 +msgctxt "InputKeys,Gamepad_RightStick_Left" +msgid "Gamepad Right Thumbstick Left" +msgstr "Manette : Stick analogique droite - Gauche" + +#. Key: Gamepad_RightStick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:692 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:692 +msgctxt "InputKeys,Gamepad_RightStick_Right" +msgid "Gamepad Right Thumbstick Right" +msgstr "Manette : Stick analogique droite - Droite" + +#. Key: Gamepad_RightStick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:690 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:690 +msgctxt "InputKeys,Gamepad_RightStick_Up" +msgid "Gamepad Right Thumbstick Up" +msgstr "Manette : Stick analogique droite - Haut" + +#. Key: Gamepad_RightThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1165 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1165 +msgctxt "InputKeys,Gamepad_RightThumbstick" +msgid "Gamepad Right Thumbstick Button" +msgstr "Manette : Stick analogique droite - Appuyer" + +#. Key: Gamepad_RightTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1149 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1149 +msgctxt "InputKeys,Gamepad_RightTrigger" +msgid "Gamepad Right Trigger" +msgstr "Manette : Gâchette droite" + +#. Key: Gamepad_RightTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1157 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1157 +msgctxt "InputKeys,Gamepad_RightTriggerAxis" +msgid "Gamepad Right Trigger Axis" +msgstr "Manette : Axe de gâchette droite" + +#. Key: Gamepad_RightX +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:675 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:675 +msgctxt "InputKeys,Gamepad_RightX" +msgid "Gamepad Right Thumbstick X-Axis" +msgstr "Manette : Stick analogique droite - Axe des X" + +#. Key: Gamepad_RightY +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:676 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:676 +msgctxt "InputKeys,Gamepad_RightY" +msgid "Gamepad Right Thumbstick Y-Axis" +msgstr "Manette : Stick analogique droite - Axe des Y" + +#. Key: Gamepad_Special_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1188 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1188 +msgctxt "InputKeys,Gamepad_Special_Left" +msgid "Gamepad Special Left" +msgstr "Manette : Touche spéciale gauche" + +#. Key: Gamepad_Special_Left_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:744 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:744 +msgctxt "InputKeys,Gamepad_Special_Left_X" +msgid "Touchpad Button X Axis" +msgstr "Axe horizontal de la touche du pavé tactile" + +#. Key: Gamepad_Special_Left_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:745 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:745 +msgctxt "InputKeys,Gamepad_Special_Left_Y" +msgid "Touchpad Button Y Axis" +msgstr "Axe vertical de la touche du pavé tactile" + +#. Key: Gamepad_Special_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1192 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1192 +msgctxt "InputKeys,Gamepad_Special_Right" +msgid "Gamepad Special Right" +msgstr "Manette : Touche spéciale droite" + +#. Key: GamepadSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:515 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:515 +msgctxt "InputKeys,GamepadSubCategory" +msgid "Gamepad" +msgstr "Manette" + +#. Key: Gesture_Flick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:736 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:736 +msgctxt "InputKeys,Gesture_Flick" +msgid "Flick" +msgstr "Feuilleter" + +#. Key: Gesture_Pinch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:735 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:735 +msgctxt "InputKeys,Gesture_Pinch" +msgid "Pinch" +msgstr "Pincer" + +#. Key: Gesture_Rotate +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:737 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:737 +msgctxt "InputKeys,Gesture_Rotate" +msgid "Rotate" +msgstr "Faire pivoter" + +#. Key: GestureSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:733 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:733 +msgctxt "InputKeys,GestureSubCateogry" +msgid "Gesture" +msgstr "Geste" + +#. Key: Global_Back +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:765 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:765 +msgctxt "InputKeys,Global_Back" +msgid "Global Back" +msgstr "Général : Retour" + +#. Key: Global_Menu +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:761 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:761 +msgctxt "InputKeys,Global_Menu" +msgid "Global Menu" +msgstr "Général : Menu" + +#. Key: Global_Pause +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:763 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:763 +msgctxt "InputKeys,Global_Pause" +msgid "Global Pause" +msgstr "Général : Pause" + +#. Key: Global_Play +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:764 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:764 +msgctxt "InputKeys,Global_Play" +msgid "Global Play" +msgstr "Général : Jouer" + +#. Key: Global_View +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:762 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:762 +msgctxt "InputKeys,Global_View" +msgid "Global View" +msgstr "Général : Voir" + +#. Key: Gravity +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:717 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:717 +msgctxt "InputKeys,Gravity" +msgid "Gravity" +msgstr "Gravité" + +#. Key: Home +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:544 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:544 +msgctxt "InputKeys,Home" +msgid "Home" +msgstr "Accueil" + +#. Key: Hyphen +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:644 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:644 +msgctxt "InputKeys,Hyphen" +msgid "Hyphen" +msgstr "Trait d'union" + +#. Key: Insert +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +msgctxt "InputKeys,Insert" +msgid "Insert" +msgstr "Insertion" + +#. Key: InsertShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +msgctxt "InputKeys,InsertShort" +msgid "Ins" +msgstr "Inser" + +#. Key: KeyboardSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:517 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:517 +msgctxt "InputKeys,KeyboardSubCategory" +msgid "Keyboard" +msgstr "Clavier" + +#. Key: Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:546 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:546 +msgctxt "InputKeys,Left" +msgid "Left" +msgstr "Gauche" + +#. Key: LeftAlt +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:636 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:636 +msgctxt "InputKeys,LeftAlt" +msgid "Left Alt" +msgstr "Alt gauche" + +#. Key: LeftBracket +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:649 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:649 +msgctxt "InputKeys,LeftBracket" +msgid "Left Bracket" +msgstr "Crochet gauche" + +#. Key: LeftCommand +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:638 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:638 +msgctxt "InputKeys,LeftCommand" +msgid "Left Cmd" +msgstr "Cmd gauche" + +#. Key: LeftControl +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:634 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:634 +msgctxt "InputKeys,LeftControl" +msgid "Left Ctrl" +msgstr "Ctrl gauche" + +#. Key: LeftMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +msgctxt "InputKeys,LeftMouseButton" +msgid "Left Mouse Button" +msgstr "Bouton gauche de la souris" + +#. Key: LeftMouseButtonShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +msgctxt "InputKeys,LeftMouseButtonShort" +msgid "LMB" +msgstr "Souris - Bouton gauche" + +#. Key: LeftParantheses +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:655 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:655 +msgctxt "InputKeys,LeftParantheses" +msgid "Left Parantheses" +msgstr "Parenthèse gauche" + +#. Key: LeftShift +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:632 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:632 +msgctxt "InputKeys,LeftShift" +msgid "Left Shift" +msgstr "Maj gauche" + +#. Key: MiddleMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:530 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:530 +msgctxt "InputKeys,MiddleMouseButton" +msgid "Middle Mouse Button" +msgstr "Bouton du milieu de la souris" + +#. Key: MixedReality_Left_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:809 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:809 +msgctxt "InputKeys,MixedReality_Left_Grip_Click" +msgid "Mixed Reality (L) Grip" +msgstr "Mixed Reality (G) : Poignée" + +#. Key: MixedReality_Left_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:808 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:808 +msgctxt "InputKeys,MixedReality_Left_Menu_Click" +msgid "Mixed Reality (L) Menu" +msgstr "Mixed Reality (G) : Menu" + +#. Key: MixedReality_Left_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:814 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:814 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Click" +msgid "Mixed Reality (L) Thumbstick" +msgstr "Mixed Reality (G) : Joystick" + +#. Key: MixedReality_Left_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:816 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:816 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Down" +msgid "Mixed Reality (L) Thumbstick Down" +msgstr "Mixed Reality (G) : Joystick - Bas" + +#. Key: MixedReality_Left_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:817 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:817 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Left" +msgid "Mixed Reality (L) Thumbstick Left" +msgstr "Mixed Reality (G) : Joystick - Gauche" + +#. Key: MixedReality_Left_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:818 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:818 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Right" +msgid "Mixed Reality (L) Thumbstick Right" +msgstr "Mixed Reality (G) : Joystick - Droite" + +#. Key: MixedReality_Left_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:815 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:815 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Up" +msgid "Mixed Reality (L) Thumbstick Up" +msgstr "Mixed Reality (G) : Joystick - Haut" + +#. Key: MixedReality_Left_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:812 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:812 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_X" +msgid "Mixed Reality (L) Thumbstick X" +msgstr "Mixed Reality (G) : Joystick - X" + +#. Key: MixedReality_Left_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:813 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:813 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Y" +msgid "Mixed Reality (L) Thumbstick Y" +msgstr "Mixed Reality (G) : Joystick - Y" + +#. Key: MixedReality_Left_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:821 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:821 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Click" +msgid "Mixed Reality (L) Trackpad" +msgstr "Mixed Reality (G) : Pavé tactile" + +#. Key: MixedReality_Left_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:824 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:824 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Down" +msgid "Mixed Reality (L) Trackpad Down" +msgstr "Mixed Reality (G) : Pavé tactile - Bas" + +#. Key: MixedReality_Left_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:825 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:825 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Left" +msgid "Mixed Reality (L) Trackpad Left" +msgstr "Mixed Reality (G) : Pavé tactile - Gauche" + +#. Key: MixedReality_Left_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:826 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:826 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Right" +msgid "Mixed Reality (L) Trackpad Right" +msgstr "Mixed Reality (G) : Pavé tactile - Droite" + +#. Key: MixedReality_Left_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:822 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:822 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Touch" +msgid "Mixed Reality (L) Trackpad Touch" +msgstr "Mixed Reality (G) : Pavé tactile - Toucher" + +#. Key: MixedReality_Left_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:823 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:823 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Up" +msgid "Mixed Reality (L) Trackpad Up" +msgstr "Mixed Reality (G) : Pavé tactile - Haut" + +#. Key: MixedReality_Left_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:819 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:819 +msgctxt "InputKeys,MixedReality_Left_Trackpad_X" +msgid "Mixed Reality (L) Trackpad X" +msgstr "Mixed Reality (G) : Pavé tactile - X" + +#. Key: MixedReality_Left_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:820 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:820 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Y" +msgid "Mixed Reality (L) Trackpad Y" +msgstr "Mixed Reality (G) : Pavé tactile - Y" + +#. Key: MixedReality_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:811 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:811 +msgctxt "InputKeys,MixedReality_Left_Trigger_Axis" +msgid "Mixed Reality (L) Trigger Axis" +msgstr "Mixed Reality (G) : Gâchette - Axe" + +#. Key: MixedReality_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:810 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:810 +msgctxt "InputKeys,MixedReality_Left_Trigger_Click" +msgid "Mixed Reality (L) Trigger" +msgstr "Mixed Reality (G) : Gâchette" + +#. Key: MixedReality_Right_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:828 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:828 +msgctxt "InputKeys,MixedReality_Right_Grip_Click" +msgid "Mixed Reality (R) Grip" +msgstr "Mixed Reality (D) : Poignée" + +#. Key: MixedReality_Right_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:827 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:827 +msgctxt "InputKeys,MixedReality_Right_Menu_Click" +msgid "Mixed Reality (R) Menu" +msgstr "Mixed Reality (D) : Menu" + +#. Key: MixedReality_Right_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:833 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:833 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Click" +msgid "Mixed Reality (R) Thumbstick" +msgstr "Mixed Reality (D) : Joystick" + +#. Key: MixedReality_Right_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:835 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:835 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Down" +msgid "Mixed Reality (R) Thumbstick Down" +msgstr "Mixed Reality (D) : Joystick - Bas" + +#. Key: MixedReality_Right_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:836 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:836 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Left" +msgid "Mixed Reality (R) Thumbstick Left" +msgstr "Mixed Reality (D) : Joystick - Gauche" + +#. Key: MixedReality_Right_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:837 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:837 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Right" +msgid "Mixed Reality (R) Thumbstick Right" +msgstr "Mixed Reality (D) : Joystick - Droite" + +#. Key: MixedReality_Right_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:834 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:834 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Up" +msgid "Mixed Reality (R) Thumbstick Up" +msgstr "Mixed Reality (D) : Joystick - Haut" + +#. Key: MixedReality_Right_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:831 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:831 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_X" +msgid "Mixed Reality (R) Thumbstick X" +msgstr "Mixed Reality (D) : Joystick - X" + +#. Key: MixedReality_Right_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:832 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:832 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Y" +msgid "Mixed Reality (R) Thumbstick Y" +msgstr "Mixed Reality (D) : Joystick - Y" + +#. Key: MixedReality_Right_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:840 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:840 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Click" +msgid "Mixed Reality (R) Trackpad" +msgstr "Mixed Reality (D) : Pavé tactile" + +#. Key: MixedReality_Right_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:843 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:843 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Down" +msgid "Mixed Reality (R) Trackpad Down" +msgstr "Mixed Reality (D) : Pavé tactile - Bas" + +#. Key: MixedReality_Right_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:844 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:844 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Left" +msgid "Mixed Reality (R) Trackpad Left" +msgstr "Mixed Reality (D) : Pavé tactile - Gauche" + +#. Key: MixedReality_Right_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:845 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:845 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Right" +msgid "Mixed Reality (R) Trackpad Right" +msgstr "Mixed Reality (D) : Pavé tactile - Droite" + +#. Key: MixedReality_Right_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:841 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:841 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Touch" +msgid "Mixed Reality (R) Trackpad Touch" +msgstr "Mixed Reality (D) : Pavé tactile - Toucher" + +#. Key: MixedReality_Right_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:842 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:842 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Up" +msgid "Mixed Reality (R) Trackpad Up" +msgstr "Mixed Reality (D) : Pavé tactile - Haut" + +#. Key: MixedReality_Right_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:838 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:838 +msgctxt "InputKeys,MixedReality_Right_Trackpad_X" +msgid "Mixed Reality (R) Trackpad X" +msgstr "Mixed Reality (D) : Pavé tactile - X" + +#. Key: MixedReality_Right_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:839 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:839 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Y" +msgid "Mixed Reality (R) Trackpad Y" +msgstr "Mixed Reality (D) : Pavé tactile - Y" + +#. Key: MixedReality_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:830 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:830 +msgctxt "InputKeys,MixedReality_Right_Trigger_Axis" +msgid "Mixed Reality (R) Trigger Axis" +msgstr "Mixed Reality (D) : Gâchette - Axe" + +#. Key: MixedReality_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:829 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:829 +msgctxt "InputKeys,MixedReality_Right_Trigger_Click" +msgid "Mixed Reality (R) Trigger" +msgstr "Mixed Reality (D) : Gâchette" + +#. Key: MixedRealitySubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:806 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:806 +msgctxt "InputKeys,MixedRealitySubCategory" +msgid "Windows Mixed Reality" +msgstr "Windows Mixed Reality" + +#. Key: MotionSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:713 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:713 +msgctxt "InputKeys,MotionSubCateogry" +msgid "Motion" +msgstr "Mouvement" + +#. Key: Mouse2D +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:523 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:523 +msgctxt "InputKeys,Mouse2D" +msgid "Mouse XY 2D-Axis" +msgstr "Souris X/Y - Axe 2D " + +#. Key: MouseScrollDown +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:526 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:526 +msgctxt "InputKeys,MouseScrollDown" +msgid "Mouse Wheel Down" +msgstr "Molette de la souris - Bas" + +#. Key: MouseScrollUp +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:525 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:525 +msgctxt "InputKeys,MouseScrollUp" +msgid "Mouse Wheel Up" +msgstr "Molette de la souris - Haut" + +#. Key: MouseSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:516 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:516 +msgctxt "InputKeys,MouseSubCategory" +msgid "Mouse" +msgstr "Souris" + +#. Key: MouseWheelAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:524 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:524 +msgctxt "InputKeys,MouseWheelAxis" +msgid "Mouse Wheel Axis" +msgstr "Axe Molette de la souris" + +#. Key: MouseX +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:521 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:521 +msgctxt "InputKeys,MouseX" +msgid "Mouse X" +msgstr "Souris X" + +#. Key: MouseY +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:522 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:522 +msgctxt "InputKeys,MouseY" +msgid "Mouse Y" +msgstr "Souris Y" + +#. Key: Multiply +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:610 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:610 +msgctxt "InputKeys,Multiply" +msgid "Num *" +msgstr "Num *" + +#. Key: NumLock +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:629 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:629 +msgctxt "InputKeys,NumLock" +msgid "Num Lock" +msgstr "Verr Num" + +#. Key: NumPadEight +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:607 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:607 +msgctxt "InputKeys,NumPadEight" +msgid "Num 8" +msgstr "Num 8" + +#. Key: NumPadFive +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:604 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:604 +msgctxt "InputKeys,NumPadFive" +msgid "Num 5" +msgstr "Num 5" + +#. Key: NumPadFour +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:603 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:603 +msgctxt "InputKeys,NumPadFour" +msgid "Num 4" +msgstr "Num 4" + +#. Key: NumPadNine +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:608 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:608 +msgctxt "InputKeys,NumPadNine" +msgid "Num 9" +msgstr "Num 9" + +#. Key: NumPadOne +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:600 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:600 +msgctxt "InputKeys,NumPadOne" +msgid "Num 1" +msgstr "Num 1" + +#. Key: NumPadSeven +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:606 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:606 +msgctxt "InputKeys,NumPadSeven" +msgid "Num 7" +msgstr "Num 7" + +#. Key: NumPadSix +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:605 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:605 +msgctxt "InputKeys,NumPadSix" +msgid "Num 6" +msgstr "Num 6" + +#. Key: NumPadThree +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:602 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:602 +msgctxt "InputKeys,NumPadThree" +msgid "Num 3" +msgstr "Num 3" + +#. Key: NumPadTwo +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:601 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:601 +msgctxt "InputKeys,NumPadTwo" +msgid "Num 2" +msgstr "Num 2" + +#. Key: NumPadZero +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:599 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:599 +msgctxt "InputKeys,NumPadZero" +msgid "Num 0" +msgstr "Num 0" + +#. Key: OculusTouch_Left_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:856 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:856 +msgctxt "InputKeys,OculusTouch_Left_Grip_Axis" +msgid "Oculus Touch (L) Grip Axis" +msgstr "Oculus Touch (G) : Grip - Axe" + +#. Key: OculusTouch_Left_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:855 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:855 +msgctxt "InputKeys,OculusTouch_Left_Grip_Click" +msgid "Oculus Touch (L) Grip" +msgstr "Oculus Touch (G) : Grip" + +#. Key: OculusTouch_Left_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:854 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:854 +msgctxt "InputKeys,OculusTouch_Left_Menu_Click" +msgid "Oculus Touch (L) Menu" +msgstr "Oculus Touch (G) : Menu" + +#. Key: OculusTouch_Left_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:862 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:862 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Click" +msgid "Oculus Touch (L) Thumbstick" +msgstr "Oculus Touch (G) : Stick analogique" + +#. Key: OculusTouch_Left_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:865 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:865 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Down" +msgid "Oculus Touch (L) Thumbstick Down" +msgstr "Oculus Touch (G) : Stick analogique - Bas" + +#. Key: OculusTouch_Left_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:866 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:866 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Left" +msgid "Oculus Touch (L) Thumbstick Left" +msgstr "Oculus Touch (G) : Stick analogique - Gauche" + +#. Key: OculusTouch_Left_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:867 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:867 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Right" +msgid "Oculus Touch (L) Thumbstick Right" +msgstr "Oculus Touch (G) : Stick analogique - Droite" + +#. Key: OculusTouch_Left_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:863 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:863 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Touch" +msgid "Oculus Touch (L) Thumbstick Touch" +msgstr "Oculus Touch (G) : Stick analogique - Toucher" + +#. Key: OculusTouch_Left_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:864 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:864 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Up" +msgid "Oculus Touch (L) Thumbstick Up" +msgstr "Oculus Touch (G) : Stick analogique - Haut" + +#. Key: OculusTouch_Left_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:860 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:860 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_X" +msgid "Oculus Touch (L) Thumbstick X" +msgstr "Oculus Touch (G) : Stick analogique - X" + +#. Key: OculusTouch_Left_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:861 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:861 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Y" +msgid "Oculus Touch (L) Thumbstick Y" +msgstr "Oculus Touch (G) : Stick analogique - Y" + +#. Key: OculusTouch_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:858 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:858 +msgctxt "InputKeys,OculusTouch_Left_Trigger_Axis" +msgid "Oculus Touch (L) Trigger Axis" +msgstr "Oculus Touch (G) : Gâchette - Axe" + +#. Key: OculusTouch_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:857 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:857 +msgctxt "InputKeys,OculusTouch_Left_Trigger_Click" +msgid "Oculus Touch (L) Trigger" +msgstr "Oculus Touch (G) : Gâchette" + +#. Key: OculusTouch_Left_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:859 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:859 +msgctxt "InputKeys,OculusTouch_Left_Trigger_Touch" +msgid "Oculus Touch (L) Trigger Touch" +msgstr "Oculus Touch (G) : Gâchette - Toucher" + +#. Key: OculusTouch_Left_X_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:850 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:850 +msgctxt "InputKeys,OculusTouch_Left_X_Click" +msgid "Oculus Touch (L) X Press" +msgstr "Oculus Touch (G) : Bouton X - Appuyer" + +#. Key: OculusTouch_Left_X_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:852 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:852 +msgctxt "InputKeys,OculusTouch_Left_X_Touch" +msgid "Oculus Touch (L) X Touch" +msgstr "Oculus Touch (G) : Bouton X - Toucher" + +#. Key: OculusTouch_Left_Y_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:851 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:851 +msgctxt "InputKeys,OculusTouch_Left_Y_Click" +msgid "Oculus Touch (L) Y Press" +msgstr "Oculus Touch (G) : Bouton Y - Appuyer" + +#. Key: OculusTouch_Left_Y_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:853 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:853 +msgctxt "InputKeys,OculusTouch_Left_Y_Touch" +msgid "Oculus Touch (L) Y Touch" +msgstr "Oculus Touch (G) : Bouton Y - Toucher" + +#. Key: OculusTouch_Right_A_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:868 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:868 +msgctxt "InputKeys,OculusTouch_Right_A_Click" +msgid "Oculus Touch (R) A Press" +msgstr "Oculus Touch (D) : Bouton A - Appuyer" + +#. Key: OculusTouch_Right_A_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:870 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:870 +msgctxt "InputKeys,OculusTouch_Right_A_Touch" +msgid "Oculus Touch (R) A Touch" +msgstr "Oculus Touch (D) : Bouton A - Toucher" + +#. Key: OculusTouch_Right_B_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:869 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:869 +msgctxt "InputKeys,OculusTouch_Right_B_Click" +msgid "Oculus Touch (R) B Press" +msgstr "Oculus Touch (D) : Bouton B - Appuyer" + +#. Key: OculusTouch_Right_B_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:871 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:871 +msgctxt "InputKeys,OculusTouch_Right_B_Touch" +msgid "Oculus Touch (R) B Touch" +msgstr "Oculus Touch (D) : Bouton B - Toucher" + +#. Key: OculusTouch_Right_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:874 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:874 +msgctxt "InputKeys,OculusTouch_Right_Grip_Axis" +msgid "Oculus Touch (R) Grip Axis" +msgstr "Oculus Touch (D) : Grip - Axe" + +#. Key: OculusTouch_Right_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:873 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:873 +msgctxt "InputKeys,OculusTouch_Right_Grip_Click" +msgid "Oculus Touch (R) Grip" +msgstr "Oculus Touch (D) : Grip" + +#. Key: OculusTouch_Right_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:872 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:872 +msgctxt "InputKeys,OculusTouch_Right_System_Click" +msgid "Oculus Touch (R) System" +msgstr "Oculus Touch (D) : Système" + +#. Key: OculusTouch_Right_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:880 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:880 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Click" +msgid "Oculus Touch (R) Thumbstick" +msgstr "Oculus Touch (D) : Stick analogique" + +#. Key: OculusTouch_Right_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:883 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:883 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Down" +msgid "Oculus Touch (R) Thumbstick Down" +msgstr "Oculus Touch (D) : Stick analogique - Bas" + +#. Key: OculusTouch_Right_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:884 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:884 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Left" +msgid "Oculus Touch (R) Thumbstick Left" +msgstr "Oculus Touch (D) : Stick analogique - Gauche" + +#. Key: OculusTouch_Right_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:885 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:885 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Right" +msgid "Oculus Touch (R) Thumbstick Right" +msgstr "Oculus Touch (D) : Stick analogique - Droite" + +#. Key: OculusTouch_Right_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:881 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:881 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Touch" +msgid "Oculus Touch (R) Thumbstick Touch" +msgstr "Oculus Touch (D) : Stick analogique - Toucher" + +#. Key: OculusTouch_Right_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:882 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:882 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Up" +msgid "Oculus Touch (R) Thumbstick Up" +msgstr "Oculus Touch (D) : Stick analogique - Haut" + +#. Key: OculusTouch_Right_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:878 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:878 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_X" +msgid "Oculus Touch (R) Thumbstick X" +msgstr "Oculus Touch (D) : Stick analogique - X" + +#. Key: OculusTouch_Right_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:879 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:879 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Y" +msgid "Oculus Touch (R) Thumbstick Y" +msgstr "Oculus Touch (D) : Stick analogique - Y" + +#. Key: OculusTouch_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:876 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:876 +msgctxt "InputKeys,OculusTouch_Right_Trigger_Axis" +msgid "Oculus Touch (R) Trigger Axis" +msgstr "Oculus Touch (D) : Gâchette - Axe" + +#. Key: OculusTouch_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:875 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:875 +msgctxt "InputKeys,OculusTouch_Right_Trigger_Click" +msgid "Oculus Touch (R) Trigger" +msgstr "Oculus Touch (D) : Gâchette" + +#. Key: OculusTouch_Right_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:877 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:877 +msgctxt "InputKeys,OculusTouch_Right_Trigger_Touch" +msgid "Oculus Touch (R) Trigger Touch" +msgstr "Oculus Touch (D) : Gâchette - Toucher" + +#. Key: OculusTouchSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:848 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:848 +msgctxt "InputKeys,OculusTouchSubCategory" +msgid "Oculus Touch" +msgstr "Oculus Touch" + +#. Key: PageDown +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +msgctxt "InputKeys,PageDown" +msgid "Page Down" +msgstr "Bas de page" + +#. Key: PageDownShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +msgctxt "InputKeys,PageDownShort" +msgid "PgDn" +msgstr "Pg suiv" + +#. Key: PageUp +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +msgctxt "InputKeys,PageUp" +msgid "Page Up" +msgstr "Haut de page" + +#. Key: PageUpShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +msgctxt "InputKeys,PageUpShort" +msgid "PgUp" +msgstr "Pg préc" + +#. Key: Pause +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:536 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:536 +msgctxt "InputKeys,Pause" +msgid "Pause" +msgstr "Pause" + +#. Key: Period +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:646 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:646 +msgctxt "InputKeys,Period" +msgid "Period" +msgstr "Point" + +#. Key: PS4_Gamepad_FaceButton_Bottom +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1054 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1054 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Bottom" +msgid "Gamepad X" +msgstr "Manette : X" + +#. Key: PS4_Gamepad_FaceButton_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1062 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1062 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Left" +msgid "Gamepad Square" +msgstr "Manette : Carré" + +#. Key: PS4_Gamepad_FaceButton_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1058 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1058 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Right" +msgid "Gamepad Circle" +msgstr "Manette : Cercle" + +#. Key: PS4_Gamepad_FaceButton_Top +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1066 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1066 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Top" +msgid "Gamepad Triangle" +msgstr "Manette : Triangle" + +#. Key: PS4_Gamepad_LeftShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1078 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1078 +msgctxt "InputKeys,PS4_Gamepad_LeftShoulder" +msgid "Gamepad L1" +msgstr "Manette : L1" + +#. Key: PS4_Gamepad_LeftThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1102 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1102 +msgctxt "InputKeys,PS4_Gamepad_LeftThumbstick" +msgid "Gamepad L3" +msgstr "Manette : L3" + +#. Key: PS4_Gamepad_LeftTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1086 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1086 +msgctxt "InputKeys,PS4_Gamepad_LeftTrigger" +msgid "Gamepad L2" +msgstr "Manette : L2" + +#. Key: PS4_Gamepad_LeftTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1094 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1094 +msgctxt "InputKeys,PS4_Gamepad_LeftTriggerAxis" +msgid "Gamepad L2 Axis" +msgstr "Manette : Axe L2" + +#. Key: PS4_Gamepad_RightShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1082 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1082 +msgctxt "InputKeys,PS4_Gamepad_RightShoulder" +msgid "Gamepad R1" +msgstr "Manette : R1" + +#. Key: PS4_Gamepad_RightThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1106 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1106 +msgctxt "InputKeys,PS4_Gamepad_RightThumbstick" +msgid "Gamepad R3" +msgstr "Manette : R3" + +#. Key: PS4_Gamepad_RightTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1090 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1090 +msgctxt "InputKeys,PS4_Gamepad_RightTrigger" +msgid "Gamepad R2" +msgstr "Manette : R2" + +#. Key: PS4_Gamepad_RightTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1098 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1098 +msgctxt "InputKeys,PS4_Gamepad_RightTriggerAxis" +msgid "Gamepad R2 Axis" +msgstr "Manette : Axe R2" + +#. Key: PS4_Gamepad_Special_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1070 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1070 +msgctxt "InputKeys,PS4_Gamepad_Special_Left" +msgid "Gamepad Touchpad Button" +msgstr "Manette : Touche pavé tactile" + +#. Key: PS4_Gamepad_Special_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1074 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1074 +msgctxt "InputKeys,PS4_Gamepad_Special_Right" +msgid "Gamepad Options" +msgstr "Manette : Touche OPTIONS" + +#. Key: PS4_Special +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:742 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:742 +msgctxt "InputKeys,PS4_Special" +msgid "PS4_Special_DEPRECATED" +msgstr "PS4_Special" + +#. Key: Quote +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:653 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:653 +msgctxt "InputKeys,Quote" +msgid "Quote" +msgstr "Guillemet" + +#. Key: Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:548 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:548 +msgctxt "InputKeys,Right" +msgid "Right" +msgstr "Droite" + +#. Key: RightAlt +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:637 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:637 +msgctxt "InputKeys,RightAlt" +msgid "Right Alt" +msgstr "Alt droite" + +#. Key: RightBracket +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:651 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:651 +msgctxt "InputKeys,RightBracket" +msgid "Right Bracket" +msgstr "Crochet droit" + +#. Key: RightCommand +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:639 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:639 +msgctxt "InputKeys,RightCommand" +msgid "Right Cmd" +msgstr "Cmd droite" + +#. Key: RightControl +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:635 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:635 +msgctxt "InputKeys,RightControl" +msgid "Right Ctrl" +msgstr "Ctrl droite" + +#. Key: RightMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +msgctxt "InputKeys,RightMouseButton" +msgid "Right Mouse Button" +msgstr "Bouton droit de la souris" + +#. Key: RightMouseButtonShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +msgctxt "InputKeys,RightMouseButtonShort" +msgid "RMB" +msgstr "Souris - Bouton droit" + +#. Key: RightParantheses +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:656 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:656 +msgctxt "InputKeys,RightParantheses" +msgid "Right Parantheses" +msgstr "Parenthèse droite" + +#. Key: RightShift +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:633 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:633 +msgctxt "InputKeys,RightShift" +msgid "Right Shift" +msgstr "Maj droite" + +#. Key: RotationRate +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:716 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:716 +msgctxt "InputKeys,RotationRate" +msgid "Rotation Rate" +msgstr "Vitesse de rotation" + +#. Key: ScrollLock +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:630 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:630 +msgctxt "InputKeys,ScrollLock" +msgid "Scroll Lock" +msgstr "Arrêt défil." + +#. Key: Semicolon +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:641 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:641 +msgctxt "InputKeys,Semicolon" +msgid "Semicolon" +msgstr "Point-virgule" + +#. Key: Slash +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:647 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:647 +msgctxt "InputKeys,Slash" +msgid "Slash" +msgstr "Barre oblique" + +#. Key: SpaceBar +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +msgctxt "InputKeys,SpaceBar" +msgid "Space Bar" +msgstr "Espace" + +#. Key: SpaceBarShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +msgctxt "InputKeys,SpaceBarShort" +msgid "Space" +msgstr "Espace" + +#. Key: SpecialGamepadSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:740 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:740 +msgctxt "InputKeys,SpecialGamepadSubCategory" +msgid "SpecialGamepad" +msgstr "" + +#. Key: Steam_Back_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:755 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:755 +msgctxt "InputKeys,Steam_Back_Left" +msgid "Steam Back Left" +msgstr "Steam : Retour gauche" + +#. Key: Steam_Back_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:756 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:756 +msgctxt "InputKeys,Steam_Back_Right" +msgid "Steam Back Right" +msgstr "Steam : Retour droite" + +#. Key: Steam_Touch_0 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:751 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:751 +msgctxt "InputKeys,Steam_Touch_0" +msgid "Steam Touch 0" +msgstr "Steam : Tactile 0" + +#. Key: Steam_Touch_1 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:752 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:752 +msgctxt "InputKeys,Steam_Touch_1" +msgid "Steam Touch 1" +msgstr "Steam : Tactile 1" + +#. Key: Steam_Touch_2 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:753 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:753 +msgctxt "InputKeys,Steam_Touch_2" +msgid "Steam Touch 2" +msgstr "Steam : Tactile 2" + +#. Key: Steam_Touch_3 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:754 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:754 +msgctxt "InputKeys,Steam_Touch_3" +msgid "Steam Touch 3" +msgstr "Steam : Tactile 3" + +#. Key: SteamSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:749 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:749 +msgctxt "InputKeys,SteamSubCateogry" +msgid "Steam" +msgstr "Steam" + +#. Key: Subtract +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:612 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:612 +msgctxt "InputKeys,Subtract" +msgid "Num -" +msgstr "Num -" + +#. Key: Tab +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:534 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:534 +msgctxt "InputKeys,Tab" +msgid "Tab" +msgstr "Tab" + +#. Key: ThumbMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:531 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:531 +msgctxt "InputKeys,ThumbMouseButton" +msgid "Thumb Mouse Button" +msgstr "Bouton de la souris Pouce" + +#. Key: ThumbMouseButton2 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:532 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:532 +msgctxt "InputKeys,ThumbMouseButton2" +msgid "Thumb Mouse Button 2" +msgstr "Bouton de la souris Pouce 2" + +#. Key: Tilt +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:715 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:715 +msgctxt "InputKeys,Tilt" +msgid "Tilt" +msgstr "Inclinaison" + +#. Key: TouchFormat +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:726 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:726 +msgctxt "InputKeys,TouchFormat" +msgid "Touch {0}" +msgstr "Touchez {0}" + +#. Key: TouchSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:721 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:721 +msgctxt "InputKeys,TouchSubCateogry" +msgid "Touch" +msgstr "Tactile" + +#. Key: Underscore +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:645 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:645 +msgctxt "InputKeys,Underscore" +msgid "Underscore" +msgstr "Tiret bas" + +#. Key: Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:547 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:547 +msgctxt "InputKeys,Up" +msgid "Up" +msgstr "Haut" + +#. Key: ValveIndex_Left_A_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:890 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:890 +msgctxt "InputKeys,ValveIndex_Left_A_Click" +msgid "Valve Index (L) A Press" +msgstr "Valve Index (G) : Bouton A - Appuyer" + +#. Key: ValveIndex_Left_A_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:892 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:892 +msgctxt "InputKeys,ValveIndex_Left_A_Touch" +msgid "Valve Index (L) A Touch" +msgstr "Valve Index (G) : Bouton A - Toucher" + +#. Key: ValveIndex_Left_B_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:891 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:891 +msgctxt "InputKeys,ValveIndex_Left_B_Click" +msgid "Valve Index (L) B Press" +msgstr "Valve Index (G) : Bouton B - Appuyer" + +#. Key: ValveIndex_Left_B_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:893 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:893 +msgctxt "InputKeys,ValveIndex_Left_B_Touch" +msgid "Valve Index (L) B Touch" +msgstr "Valve Index (G) : Bouton B - Toucher" + +#. Key: ValveIndex_Left_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:896 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:896 +msgctxt "InputKeys,ValveIndex_Left_Grip_Axis" +msgid "Valve Index (L) Grip Axis" +msgstr "Valve Index (G) : Poignée - Axe" + +#. Key: ValveIndex_Left_Grip_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:897 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:897 +msgctxt "InputKeys,ValveIndex_Left_Grip_Force" +msgid "Valve Index (L) Grip Force" +msgstr "Valve Index (G) : Poignée - Force" + +#. Key: ValveIndex_Left_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:894 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:894 +msgctxt "InputKeys,ValveIndex_Left_System_Click" +msgid "Valve Index (L) System" +msgstr "Valve Index (G) : Système" + +#. Key: ValveIndex_Left_System_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:895 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:895 +msgctxt "InputKeys,ValveIndex_Left_System_Touch" +msgid "Valve Index (L) System Touch" +msgstr "Valve Index (G) : Système - Toucher" + +#. Key: ValveIndex_Left_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:903 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:903 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Click" +msgid "Valve Index (L) Thumbstick" +msgstr "Valve Index (G) : Stick analogique" + +#. Key: ValveIndex_Left_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:906 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:906 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Down" +msgid "Valve Index (L) Thumbstick Down" +msgstr "Valve Index (G) : Stick analogique - Bas" + +#. Key: ValveIndex_Left_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:907 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:907 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Left" +msgid "Valve Index (L) Thumbstick Left" +msgstr "Valve Index (G) : Stick analogique - Gauche" + +#. Key: ValveIndex_Left_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:908 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:908 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Right" +msgid "Valve Index (L) Thumbstick Right" +msgstr "Valve Index (G) : Stick analogique - Droite" + +#. Key: ValveIndex_Left_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:904 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:904 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Touch" +msgid "Valve Index (L) Thumbstick Touch" +msgstr "Valve Index (G) : Stick analogique - Toucher" + +#. Key: ValveIndex_Left_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:905 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:905 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Up" +msgid "Valve Index (L) Thumbstick Up" +msgstr "Valve Index (G) : Stick analogique - Haut" + +#. Key: ValveIndex_Left_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:901 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:901 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_X" +msgid "Valve Index (L) Thumbstick X" +msgstr "Valve Index (G) : Stick analogique - X" + +#. Key: ValveIndex_Left_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:902 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:902 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Y" +msgid "Valve Index (L) Thumbstick Y" +msgstr "Valve Index (G) : Stick analogique - Y" + +#. Key: ValveIndex_Left_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:914 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:914 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Down" +msgid "Valve Index (L) Trackpad Down" +msgstr "Valve Index (G) : Bouton de suivi - Bas" + +#. Key: ValveIndex_Left_Trackpad_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:911 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:911 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Force" +msgid "Valve Index (L) Trackpad Force" +msgstr "Valve Index (G) : Bouton de suivi - Force" + +#. Key: ValveIndex_Left_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:915 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:915 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Left" +msgid "Valve Index (L) Trackpad Left" +msgstr "Valve Index (G) : Bouton de suivi - Gauche" + +#. Key: ValveIndex_Left_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:916 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:916 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Right" +msgid "Valve Index (L) Trackpad Right" +msgstr "Valve Index (G) : Bouton de suivi - Droite" + +#. Key: ValveIndex_Left_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:912 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:912 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Touch" +msgid "Valve Index (L) Trackpad Touch" +msgstr "Valve Index (G) : Bouton de suivi - Toucher" + +#. Key: ValveIndex_Left_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:913 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:913 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Up" +msgid "Valve Index (L) Trackpad Up" +msgstr "Valve Index (G) : Bouton de suivi - Haut" + +#. Key: ValveIndex_Left_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:909 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:909 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_X" +msgid "Valve Index (L) Trackpad X" +msgstr "Valve Index (G) : Bouton de suivi - X" + +#. Key: ValveIndex_Left_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:910 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:910 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Y" +msgid "Valve Index (L) Trackpad Y" +msgstr "Valve Index (G) : Bouton de suivi - Y" + +#. Key: ValveIndex_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:899 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:899 +msgctxt "InputKeys,ValveIndex_Left_Trigger_Axis" +msgid "Valve Index (L) Trigger Axis" +msgstr "Valve Index (G) : Gâchette - Axe" + +#. Key: ValveIndex_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:898 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:898 +msgctxt "InputKeys,ValveIndex_Left_Trigger_Click" +msgid "Valve Index (L) Trigger" +msgstr "Valve Index (G) : Gâchette" + +#. Key: ValveIndex_Left_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:900 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:900 +msgctxt "InputKeys,ValveIndex_Left_Trigger_Touch" +msgid "Valve Index (L) Trigger Touch" +msgstr "Valve Index (G) : Gâchette - Toucher" + +#. Key: ValveIndex_Right_A_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:917 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:917 +msgctxt "InputKeys,ValveIndex_Right_A_Click" +msgid "Valve Index (R) A Press" +msgstr "Valve Index (D) : Bouton A - Appuyer" + +#. Key: ValveIndex_Right_A_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:919 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:919 +msgctxt "InputKeys,ValveIndex_Right_A_Touch" +msgid "Valve Index (R) A Touch" +msgstr "Valve Index (D) : Bouton A - Toucher" + +#. Key: ValveIndex_Right_B_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:918 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:918 +msgctxt "InputKeys,ValveIndex_Right_B_Click" +msgid "Valve Index (R) B Press" +msgstr "Valve Index (D) : Bouton B - Appuyer" + +#. Key: ValveIndex_Right_B_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:920 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:920 +msgctxt "InputKeys,ValveIndex_Right_B_Touch" +msgid "Valve Index (R) B Touch" +msgstr "Valve Index (D) : Bouton B - Toucher" + +#. Key: ValveIndex_Right_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:923 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:923 +msgctxt "InputKeys,ValveIndex_Right_Grip_Axis" +msgid "Valve Index (R) Grip Axis" +msgstr "Valve Index (D) : Poignée - Axe" + +#. Key: ValveIndex_Right_Grip_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:924 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:924 +msgctxt "InputKeys,ValveIndex_Right_Grip_Force" +msgid "Valve Index (R) Grip Force" +msgstr "Valve Index (D) : Poignée - Force" + +#. Key: ValveIndex_Right_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:921 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:921 +msgctxt "InputKeys,ValveIndex_Right_System_Click" +msgid "Valve Index (R) System" +msgstr "Valve Index (D) : Système" + +#. Key: ValveIndex_Right_System_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:922 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:922 +msgctxt "InputKeys,ValveIndex_Right_System_Touch" +msgid "Valve Index (R) System Touch" +msgstr "Valve Index (D) : Système - Toucher" + +#. Key: ValveIndex_Right_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:930 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:930 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Click" +msgid "Valve Index (R) Thumbstick" +msgstr "Valve Index (D) : Stick analogique" + +#. Key: ValveIndex_Right_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:933 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:933 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Down" +msgid "Valve Index (R) Thumbstick Down" +msgstr "Valve Index (D) : Stick analogique - Bas" + +#. Key: ValveIndex_Right_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:934 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:934 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Left" +msgid "Valve Index (R) Thumbstick Left" +msgstr "Valve Index (D) : Stick analogique - Gauche" + +#. Key: ValveIndex_Right_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:935 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:935 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Right" +msgid "Valve Index (R) Thumbstick Right" +msgstr "Valve Index (D) : Stick analogique - Droite" + +#. Key: ValveIndex_Right_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:931 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:931 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Touch" +msgid "Valve Index (R) Thumbstick Touch" +msgstr "Valve Index (D) : Stick analogique - Toucher" + +#. Key: ValveIndex_Right_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:932 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:932 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Up" +msgid "Valve Index (R) Thumbstick Up" +msgstr "Valve Index (D) : Stick analogique - Haut" + +#. Key: ValveIndex_Right_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:928 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:928 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_X" +msgid "Valve Index (R) Thumbstick X" +msgstr "Valve Index (D) : Stick analogique - X" + +#. Key: ValveIndex_Right_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:929 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:929 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Y" +msgid "Valve Index (R) Thumbstick Y" +msgstr "Valve Index (D) : Stick analogique - Y" + +#. Key: ValveIndex_Right_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:941 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:941 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Down" +msgid "Valve Index (R) Trackpad Down" +msgstr "Valve Index (D) : Bouton de suivi - Bas" + +#. Key: ValveIndex_Right_Trackpad_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:938 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:938 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Force" +msgid "Valve Index (R) Trackpad Force" +msgstr "Valve Index (D) : Bouton de suivi - Force" + +#. Key: ValveIndex_Right_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:942 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:942 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Left" +msgid "Valve Index (R) Trackpad Left" +msgstr "Valve Index (D) : Bouton de suivi - Gauche" + +#. Key: ValveIndex_Right_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:943 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:943 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Right" +msgid "Valve Index (R) Trackpad Right" +msgstr "Valve Index (D) : Bouton de suivi - Droite" + +#. Key: ValveIndex_Right_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:939 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:939 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Touch" +msgid "Valve Index (R) Trackpad Touch" +msgstr "Valve Index (D) : Bouton de suivi - Toucher" + +#. Key: ValveIndex_Right_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:940 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:940 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Up" +msgid "Valve Index (R) Trackpad Up" +msgstr "Valve Index (D) : Bouton de suivi - Haut" + +#. Key: ValveIndex_Right_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:936 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:936 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_X" +msgid "Valve Index (R) Trackpad X" +msgstr "Valve Index (D) : Bouton de suivi - X" + +#. Key: ValveIndex_Right_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:937 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:937 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Y" +msgid "Valve Index (R) Trackpad Y" +msgstr "Valve Index (D) : Bouton de suivi - Y" + +#. Key: ValveIndex_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:926 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:926 +msgctxt "InputKeys,ValveIndex_Right_Trigger_Axis" +msgid "Valve Index (R) Trigger Axis" +msgstr "Valve Index (D) : Gâchette - Axe" + +#. Key: ValveIndex_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:925 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:925 +msgctxt "InputKeys,ValveIndex_Right_Trigger_Click" +msgid "Valve Index (R) Trigger" +msgstr "Valve Index (D) : Gâchette" + +#. Key: ValveIndex_Right_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:927 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:927 +msgctxt "InputKeys,ValveIndex_Right_Trigger_Touch" +msgid "Valve Index (R) Trigger Touch" +msgstr "Valve Index (D) : Gâchette - Toucher" + +#. Key: ValveIndexSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:888 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:888 +msgctxt "InputKeys,ValveIndexSubCategory" +msgid "Valve Index" +msgstr "Valve Index" + +#. Key: Vive_Left_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:779 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:779 +msgctxt "InputKeys,Vive_Left_Grip_Click" +msgid "Vive (L) Grip" +msgstr "Vive (G) : Saisie" + +#. Key: Vive_Left_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:780 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:780 +msgctxt "InputKeys,Vive_Left_Menu_Click" +msgid "Vive (L) Menu" +msgstr "Vive (G) : Menu" + +#. Key: Vive_Left_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:778 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:778 +msgctxt "InputKeys,Vive_Left_System_Click" +msgid "Vive (L) System" +msgstr "Vive (G) : Système" + +#. Key: Vive_Left_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:785 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:785 +msgctxt "InputKeys,Vive_Left_Trackpad_Click" +msgid "Vive (L) Trackpad" +msgstr "Vive (G) : Pavé tactile" + +#. Key: Vive_Left_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:788 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:788 +msgctxt "InputKeys,Vive_Left_Trackpad_Down" +msgid "Vive (L) Trackpad Down" +msgstr "Vive (G) : Pavé tactile - Bas" + +#. Key: Vive_Left_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:789 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:789 +msgctxt "InputKeys,Vive_Left_Trackpad_Left" +msgid "Vive (L) Trackpad Left" +msgstr "Vive (G) : Pavé tactile - Gauche" + +#. Key: Vive_Left_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:790 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:790 +msgctxt "InputKeys,Vive_Left_Trackpad_Right" +msgid "Vive (L) Trackpad Right" +msgstr "Vive (G) : Pavé tactile - Droite" + +#. Key: Vive_Left_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:786 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:786 +msgctxt "InputKeys,Vive_Left_Trackpad_Touch" +msgid "Vive (L) Trackpad Touch" +msgstr "Vive (G) : Pavé tactile - Toucher" + +#. Key: Vive_Left_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:787 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:787 +msgctxt "InputKeys,Vive_Left_Trackpad_Up" +msgid "Vive (L) Trackpad Up" +msgstr "Vive (G) : Pavé tactile - Haut" + +#. Key: Vive_Left_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:783 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:783 +msgctxt "InputKeys,Vive_Left_Trackpad_X" +msgid "Vive (L) Trackpad X" +msgstr "Vive (G) : Pavé tactile - X" + +#. Key: Vive_Left_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:784 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:784 +msgctxt "InputKeys,Vive_Left_Trackpad_Y" +msgid "Vive (L) Trackpad Y" +msgstr "Vive (G) : Pavé tactile - Y" + +#. Key: Vive_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:782 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:782 +msgctxt "InputKeys,Vive_Left_Trigger_Axis" +msgid "Vive (L) Trigger Axis" +msgstr "Vive (G) : Gâchette - Axe" + +#. Key: Vive_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:781 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:781 +msgctxt "InputKeys,Vive_Left_Trigger_Click" +msgid "Vive (L) Trigger" +msgstr "Vive (G) : Gâchette" + +#. Key: Vive_Right_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:792 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:792 +msgctxt "InputKeys,Vive_Right_Grip_Click" +msgid "Vive (R) Grip" +msgstr "Vive (D) : Saisie" + +#. Key: Vive_Right_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:793 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:793 +msgctxt "InputKeys,Vive_Right_Menu_Click" +msgid "Vive (R) Menu" +msgstr "Vive (D) : Menu" + +#. Key: Vive_Right_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:791 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:791 +msgctxt "InputKeys,Vive_Right_System_Click" +msgid "Vive (R) System" +msgstr "Vive (D) : Système" + +#. Key: Vive_Right_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:798 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:798 +msgctxt "InputKeys,Vive_Right_Trackpad_Click" +msgid "Vive (R) Trackpad" +msgstr "Vive (D) : Pavé tactile" + +#. Key: Vive_Right_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:801 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:801 +msgctxt "InputKeys,Vive_Right_Trackpad_Down" +msgid "Vive (R) Trackpad Down" +msgstr "Vive (D) : Pavé tactile - Bas" + +#. Key: Vive_Right_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:802 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:802 +msgctxt "InputKeys,Vive_Right_Trackpad_Left" +msgid "Vive (R) Trackpad Left" +msgstr "Vive (D) : Pavé tactile - Gauche" + +#. Key: Vive_Right_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:803 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:803 +msgctxt "InputKeys,Vive_Right_Trackpad_Right" +msgid "Vive (R) Trackpad Right" +msgstr "Vive (D) : Pavé tactile - Droite" + +#. Key: Vive_Right_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:799 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:799 +msgctxt "InputKeys,Vive_Right_Trackpad_Touch" +msgid "Vive (R) Trackpad Touch" +msgstr "Vive (D) : Pavé tactile - Toucher" + +#. Key: Vive_Right_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:800 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:800 +msgctxt "InputKeys,Vive_Right_Trackpad_Up" +msgid "Vive (R) Trackpad Up" +msgstr "Vive (D) : Pavé tactile - Haut" + +#. Key: Vive_Right_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:796 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:796 +msgctxt "InputKeys,Vive_Right_Trackpad_X" +msgid "Vive (R) Trackpad X" +msgstr "Vive (D) : Pavé tactile - X" + +#. Key: Vive_Right_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:797 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:797 +msgctxt "InputKeys,Vive_Right_Trackpad_Y" +msgid "Vive (R) Trackpad Y" +msgstr "Vive (D) : Pavé tactile - Y" + +#. Key: Vive_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:795 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:795 +msgctxt "InputKeys,Vive_Right_Trigger_Axis" +msgid "Vive (R) Trigger Axis" +msgstr "Vive (D) : Gâchette - Axe" + +#. Key: Vive_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:794 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:794 +msgctxt "InputKeys,Vive_Right_Trigger_Click" +msgid "Vive (R) Trigger" +msgstr "Vive (D) : Gâchette" + +#. Key: ViveSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:776 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:776 +msgctxt "InputKeys,ViveSubCategory" +msgid "HTC Vive" +msgstr "HTC Vive" + +#. Key: XBoxOne_Gamepad_FaceButton_Bottom +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1113 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1113 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Bottom" +msgid "Gamepad A" +msgstr "Manette : A" + +#. Key: XBoxOne_Gamepad_FaceButton_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1121 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1121 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Left" +msgid "Gamepad X" +msgstr "Manette : X" + +#. Key: XBoxOne_Gamepad_FaceButton_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1117 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1117 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Right" +msgid "Gamepad B" +msgstr "Manette : B" + +#. Key: XBoxOne_Gamepad_FaceButton_Top +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1125 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1125 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Top" +msgid "Gamepad Y" +msgstr "Manette : Y" + +#. Key: XBoxOne_Gamepad_Special_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1129 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1129 +msgctxt "InputKeys,XBoxOne_Gamepad_Special_Left" +msgid "Gamepad Back" +msgstr "Manette : Retour" + +#. Key: XBoxOne_Gamepad_Special_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1133 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1133 +msgctxt "InputKeys,XBoxOne_Gamepad_Special_Right" +msgid "Gamepad Start" +msgstr "Manette : Touche START" + +#. Key: XBoxOneSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:759 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:759 +msgctxt "InputKeys,XBoxOneSubCateogry" +msgid "XBox One" +msgstr "Xbox One" + +#. Key: NoOpenGLDriver +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:133 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:133 +msgctxt "LinuxDynamicRHI,NoOpenGLDriver" +msgid "Failed to load OpenGL Driver which is required to run the engine.\nOpenGL4 has been deprecated and should use Vulkan." +msgstr "Échec du chargement du pilote OpenGL, qui est requis pour lancer le moteur.\nOpenGL4 est obsolète. Vulkan doit être utilisé." + +#. Key: NoOpenGLTargetedRHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:112 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:112 +msgctxt "LinuxDynamicRHI,NoOpenGLTargetedRHI" +msgid "Trying to force OpenGL RHI but the project does not have it in TargetedRHIs list." +msgstr "Tentative de forçage de OpenGL RHI mais le projet ne l'a pas dans la liste TargetedRHIs." + +#. Key: NoTargetedRHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:137 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:137 +msgctxt "LinuxDynamicRHI,NoTargetedRHI" +msgid "The project does not target Vulkan or OpenGL RHIs, check project settings or pass -nullrhi." +msgstr "Le projet ne cible pas les RHIs Vulkan ou OpenGL. Vérifiez les paramètres du projet ou passez -nullrhi." + +#. Key: NoVulkanDriver +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:129 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:129 +msgctxt "LinuxDynamicRHI,NoVulkanDriver" +msgid "Failed to load Vulkan Driver which is required to run the engine.\nThe engine no longer fallbacks to OpenGL4 which has been deprecated." +msgstr "Échec du chargement du pilote Vulkan, qui est requis pour lancer le moteur.\nLe moteur ne retournera pas à OpenGL4, car cette version est obsolète." + +#. Key: NoVulkanNoGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:123 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:123 +msgctxt "LinuxDynamicRHI,NoVulkanNoGL" +msgid "Vulkan or OpenGL (4.3) support is required to run the engine." +msgstr "Compatibilité avec Vulkan ou OpenGL (4.3) requise pour lancer le moteur." + +#. Key: NoVulkanTargetedRHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:97 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:97 +msgctxt "LinuxDynamicRHI,NoVulkanTargetedRHI" +msgid "Trying to force Vulkan RHI but the project does not have it in TargetedRHIs list." +msgstr "Tentative de forçage de Vulkan RHI mais le projet ne l'a pas dans la liste TargetedRHIs." + +#. Key: OpenGLRemoved +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:25 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:25 +msgctxt "LinuxDynamicRHI,OpenGLRemoved" +msgid "Warning: OpenGL is no longer supported for desktop platforms. Vulkan will be used instead." +msgstr "Avertissement : OpenGL n'est plus accepté pour les plateformes de bureau. Vulkan sera utilisé en remplacement." + +#. Key: RequiredOpenGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:108 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:108 +msgctxt "LinuxDynamicRHI,RequiredOpenGL" +msgid "OpenGL 4.3 is required to run the engine." +msgstr "OpenGL 4.3 est requis pour exécuter le moteur du jeu." + +#. Key: RequiredVulkan +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:93 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:93 +msgctxt "LinuxDynamicRHI,RequiredVulkan" +msgid "Vulkan Driver is required to run the engine." +msgstr "Le pilote Vulkan est requis pour faire fonctionner le moteur." + +#. Key: DriverDownloadLinkAMD +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:168 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:168 +msgctxt "MessageDialog,DriverDownloadLinkAMD" +msgid "https://www.amd.com/en/support" +msgstr "https://www.amd.com/fr/support" + +#. Key: DriverDownloadLinkIntel +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:173 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:173 +msgctxt "MessageDialog,DriverDownloadLinkIntel" +msgid "https://downloadcenter.intel.com/product/80939/Graphics" +msgstr "https://downloadcenter.intel.com/product/80939/Graphics" + +#. Key: DriverDownloadLinkNVIDIA +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:163 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:163 +msgctxt "MessageDialog,DriverDownloadLinkNVIDIA" +msgid "https://www.nvidia.com/en-us/geforce/drivers/" +msgstr "https://www.nvidia.com/fr-fr/geforce/drivers/" + +#. Key: LatestVideoCardDriverIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:195 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:195 +msgctxt "MessageDialog,LatestVideoCardDriverIssueReport" +msgid "The latest version of the {Vendor} graphics driver has known issues.\nPlease install the recommended driver version.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "La dernière version en date du pilote graphique {Vendor} a des problèmes connus.\n\nMerci d'installer la dernière version sans problème.\n\n{Hyperlink}\n\n{AdapterName}\n{RecommendedVer} est recommandé\n{InstalledVer} a été installé" + +#. Key: LatestVideoCardDriverRHIIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:191 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:191 +msgctxt "MessageDialog,LatestVideoCardDriverRHIIssueReport" +msgid "The latest version of the {Vendor} graphics driver has known issues in {RHI}.\nPlease install the recommended driver version or switch to a different rendering API.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "La dernière version du pilote graphique de {Vendor} a des problèmes connus dans {RHI}.\nVeuillez installer la version recommandée du pilote ou passer à un API de rendu différent.\n\n{Hyperlink}\n\n{AdapterName}\nInstallé : {InstalledVer}\nRecommandé : {RecommendedVer}" + +#. Key: TitleVideoCardDriverIssue +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:210 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:210 +msgctxt "MessageDialog,TitleVideoCardDriverIssue" +msgid "WARNING: Known issues with graphics driver" +msgstr "ATTENTION : problèmes connus avec le pilote graphique" + +#. Key: UpdateMacOSX_Body +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:229 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:229 +msgctxt "MessageDialog,UpdateMacOSX_Body" +msgid "Please update to the latest version of macOS for best performance and stability." +msgstr "Veuillez mettre à jour macOS à la dernière version afin d'améliorer les performances et la stabilité." + +#. Key: UpdateMacOSX_Title +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:230 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:230 +msgctxt "MessageDialog,UpdateMacOSX_Title" +msgid "Update macOS" +msgstr "Mettre à jour macOS" + +#. Key: VideoCardDriverIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:206 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:206 +msgctxt "MessageDialog,VideoCardDriverIssueReport" +msgid "The installed version of the {Vendor} graphics driver has known issues.\nPlease install either the latest or the recommended driver version.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "La version installée du pilote graphique {Vendor} a des problèmes connus.\n\nMerci d'installer soit la dernière version du pilote, soit la version recommandée.\n\n{Hyperlink}\n\n{AdapterName}\nInstallé : {InstalledVer}\nRecommandé : {RecommendedVer}" + +#. Key: VideoCardDriverRHIIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:202 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:202 +msgctxt "MessageDialog,VideoCardDriverRHIIssueReport" +msgid "The installed version of the {Vendor} graphics driver has known issues in {RHI}.\nPlease install either the latest or the recommended driver version or switch to a different rendering API.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "La version installée du pilote graphique {Vendor} a des problèmes connus dans {RHI}.\n\nMerci d'installer la dernière version du pilote (ou la version recommandée) ou de passer à un API de rendu différent.\n\n{Hyperlink}\n\n{AdapterName}\nInstallé : {InstalledVer}\nRecommandé : {RecommendedVer}" + +#. Key: DebugGameName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:344 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:344 +msgctxt "UnrealBuildConfigurations,DebugGameName" +msgid "DebugGame" +msgstr "Jeu debug" + +#. Key: DebugName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:341 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:341 +msgctxt "UnrealBuildConfigurations,DebugName" +msgid "Debug" +msgstr "Debug" + +#. Key: DevelopmentName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:347 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:347 +msgctxt "UnrealBuildConfigurations,DevelopmentName" +msgid "Development" +msgstr "Développement" + +#. Key: ShippingName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:350 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:350 +msgctxt "UnrealBuildConfigurations,ShippingName" +msgid "Shipping" +msgstr "Commercial" + +#. Key: TestName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:353 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:353 +msgctxt "UnrealBuildConfigurations,TestName" +msgid "Test" +msgstr "test" + +#. Key: UnknownName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:356 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:356 +msgctxt "UnrealBuildConfigurations,UnknownName" +msgid "Unknown" +msgstr "Inconnu" + +#. Key: RequiredDX11Feature_11_SM5 +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:406 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:406 +msgctxt "WindowsDynamicRHI,RequiredDX11Feature_11_SM5" +msgid "A D3D11-compatible GPU (Feature Level 11.0, Shader Model 5.0) is required to run the engine." +msgstr "Une carte graphique compatible avec D3D11 (version 11.0, modèle de shader 5.0) est requise pour exécuter le moteur." + +#. Key: RequiredDX12 +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:368 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:368 +msgctxt "WindowsDynamicRHI,RequiredDX12" +msgid "DX12 is not supported on your system. Try running without the -dx12 or -d3d12 command line argument." +msgstr "DX12 n'est pas pris en charge sur votre système. Essayez d'exécuter sans l'argument de ligne de commande -dx12 ou -d3d12." + +#. Key: RequiredOpenGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:338 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:338 +msgctxt "WindowsDynamicRHI,RequiredOpenGL" +msgid "OpenGL 4.3 is required to run the engine." +msgstr "OpenGL 4.3 est requis pour exécuter le moteur du jeu." + +#. Key: RequiredVulkan +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:352 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:352 +msgctxt "WindowsDynamicRHI,RequiredVulkan" +msgid "Vulkan Driver is required to run the engine." +msgstr "Le pilote Vulkan est requis pour exécuter le moteur du jeu." + +#. Key: RHIOptionsError +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:230 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:230 +msgctxt "WindowsDynamicRHI,RHIOptionsError" +msgid "-d3d12/dx12, -d3d11/dx11, -vulkan, and -opengl are mutually exclusive options, but more than one was specified on the command-line." +msgstr "-d3d12/dx12, -d3d11/dx11, -vulkan et -opengl sont des options mutuellement exclusives et plusieurs ont été spécifiées dans la ligne de commande." + +#. Key: RHIPerformanceDX12 +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:259 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:259 +msgctxt "WindowsDynamicRHI,RHIPerformanceDX12" +msgid "DirectX 12 is not supported for Performance Mode." +msgstr "DirectX 12 n'est pas compatible avec le mode performance." + +#. Key: RHIPerformanceOpenGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:247 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:247 +msgctxt "WindowsDynamicRHI,RHIPerformanceOpenGL" +msgid "OpenGL is not supported for Performance Mode." +msgstr "OpenGL n'est pas compatible avec le mode performance." + +#. Key: RHIPerformanceVulkan +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:252 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:252 +msgctxt "WindowsDynamicRHI,RHIPerformanceVulkan" +msgid "Vulkan is not supported for Performance Mode." +msgstr "Vulkan n'est pas compatible avec le mode performance." + diff --git a/Content/Localization/EngineOverrides/it/EngineOverrides.archive b/Content/Localization/EngineOverrides/it/EngineOverrides.archive new file mode 100644 index 00000000..9eabd422 Binary files /dev/null and b/Content/Localization/EngineOverrides/it/EngineOverrides.archive differ diff --git a/Content/Localization/EngineOverrides/it/EngineOverrides.locres b/Content/Localization/EngineOverrides/it/EngineOverrides.locres new file mode 100644 index 00000000..65b86b72 Binary files /dev/null and b/Content/Localization/EngineOverrides/it/EngineOverrides.locres differ diff --git a/Content/Localization/EngineOverrides/it/EngineOverrides.po b/Content/Localization/EngineOverrides/it/EngineOverrides.po new file mode 100644 index 00000000..5a7ea2ce --- /dev/null +++ b/Content/Localization/EngineOverrides/it/EngineOverrides.po @@ -0,0 +1,2892 @@ +# EngineOverrides Italian translation. +# Copyright Epic Games, Inc. All Rights Reserved. +# +msgid "" +msgstr "" +"Project-Id-Version: EngineOverrides\n" +"POT-Creation-Date: 2022-03-21 16:02\n" +"PO-Revision-Date: 2022-03-21 16:02\n" +"Language-Team: \n" +"Language: it\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Plural-Forms: nplurals=2; plural=(n != 1);\n" + +#. Key: RequiredAGX +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Apple/AppleDynamicRHI.cpp:157 +#: ../../../Engine/Source/Runtime/RHI/Private/Apple/AppleDynamicRHI.cpp:157 +msgctxt "AppleDynamicRHI,RequiredAGX" +msgid "The AGX RHI is not supported on your system. Try running without the -agx command line argument." +msgstr "AGX RHI non è supportato sul tuo sistema. Prova a eseguire il programma senza l'argomento di riga di comando -agx." + +#. Key: BuildPatchInstaller_DownloadSpeedFormat +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1897 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1897 +msgctxt "BuildPatchInstaller,BuildPatchInstaller_DownloadSpeedFormat" +msgid "{Current} / {Total} ({Speed}/sec)" +msgstr "{Current} / {Total} ({Speed}/sec)" + +#. Key: BuildPatchInstaller_GenericProgress +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1877 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1877 +msgctxt "BuildPatchInstaller,BuildPatchInstaller_GenericProgress" +msgid "Please Wait" +msgstr "Attendi..." + +#. Key: BuildPatchInstallShortError_ApplicationClosing +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:19 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:19 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_ApplicationClosing" +msgid "The application is closing." +msgstr "L'applicazione si sta chiudendo." + +#. Key: BuildPatchInstallShortError_ApplicationError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:20 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:20 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_ApplicationError" +msgid "Patching service could not start. Please contact support." +msgstr "Il servizio di patch non può essere avviato. Contattare l'assistenza." + +#. Key: BuildPatchInstallShortError_BuildCorrupt +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:18 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:18 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_BuildCorrupt" +msgid "The installation is corrupt. Please contact support." +msgstr "Si è verificato un problema durante l'installazione. Contattare l'assistenza." + +#. Key: BuildPatchInstallShortError_DownloadError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:15 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:15 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_DownloadError" +msgid "Could not download patch data. Please check your internet connection, and try again." +msgstr "Impossibile scaricare i dati della patch. Controlla la connessione a Internet e prova di nuovo." + +#. Key: BuildPatchInstallShortError_FileConstructionFail +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:16 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:16 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_FileConstructionFail" +msgid "A file corruption has occurred. Please try again." +msgstr "Alcuni file si sono corrotti. Riprova." + +#. Key: BuildPatchInstallShortError_InitializationError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:23 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:23 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_InitializationError" +msgid "The installer failed to initialize. Please contact support." +msgstr "Il programma di installazione non si è avviato. Contattare l'assistenza." + +#. Key: BuildPatchInstallShortError_InvalidOrMax +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:26 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:26 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_InvalidOrMax" +msgid "An unknown error ocurred. Please contact support." +msgstr "Si è verificato un errore sconosciuto. Contattare l'assistenza." + +#. Key: BuildPatchInstallShortError_MoveFileToInstall +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:17 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:17 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_MoveFileToInstall" +msgid "A file access error has occurred. Please check your running processes." +msgstr "Si è verificato un errore durante l'accesso ai file. Verificare i processi in esecuzione." + +#. Key: BuildPatchInstallShortError_NoError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:14 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:14 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_NoError" +msgid "The operation was successful." +msgstr "L'operazione è andata a buon fine." + +#. Key: BuildPatchInstallShortError_OutOfDiskSpace +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:25 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:25 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_OutOfDiskSpace" +msgid "Not enough disk space available. Please free up some disk space and try again." +msgstr "Spazio su disco insufficiente. Liberare spazio su disco e riprovare." + +#. Key: BuildPatchInstallShortError_PathLengthExceeded +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:24 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:24 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_PathLengthExceeded" +msgid "Maximum path length exceeded. Please specify a shorter install location." +msgstr "Lunghezza massima del percorso superata. Selezionare un percorso di installazione più breve." + +#. Key: BuildPatchInstallShortError_PrerequisiteError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:22 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:22 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_PrerequisiteError" +msgid "The necessary prerequisites have failed to install. Please contact support." +msgstr "L'installazione dei prerequisiti non è andata a buon fine. Contattare l'assistenza." + +#. Key: BuildPatchInstallShortError_UserCanceled +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:21 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:21 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_UserCanceled" +msgid "User cancelled." +msgstr "Utente annullato." + +#. Key: InstallDirectoryDiskSpace +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:49 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:49 +msgctxt "BuildPatchInstallError,InstallDirectoryDiskSpace" +msgid "There is not enough space at {Location}\n{RequiredBytes} is required.\n{AvailableBytes} is available.\nYou need an additional {SpaceAdditional} to perform the installation." +msgstr "È necessario uno spazio su disco in {Location}\npari a {RequiredBytes}.\nSono disponibili {AvailableBytes}.\nHai bisogno di altri {SpaceAdditional} per eseguire l'installazione." + +#. Key: InstallDirectoryDiskSpaceDevice +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:51 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:51 +msgctxt "BuildPatchInstallError,InstallDirectoryDiskSpaceDevice" +msgid "There is not enough space on your device.\n{RequiredBytes} is required.\n{AvailableBytes} is available.\nYou need an additional {SpaceAdditional} to perform the installation." +msgstr "È necessario uno spazio sul tuo dispositivo\npari a {RequiredBytes}.\nSono disponibili {AvailableBytes}.\nHai bisogno di altri {SpaceAdditional} per eseguire l'installazione." + +#. Key: InvalidInstallTags +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:617 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:617 +msgctxt "BuildPatchInstallError,InvalidInstallTags" +msgid "This installation could not continue due to a configuration issue. Please contact support." +msgstr "L'installazione non può procedere a causa di un problema di configurazione. Contattare l'assistenza." + +#. Key: MissingInstallDirectory +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:637 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:637 +msgctxt "BuildPatchInstallError,MissingInstallDirectory" +msgid "The installation directory could not be created.\n{0}" +msgstr "La cartella di installazione non può essere creata.\n{0}" + +#. Key: MissingPrereqForPrereqOnlyInstall +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:667 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:667 +msgctxt "BuildPatchInstallError,MissingPrereqForPrereqOnlyInstall" +msgid "This installation could not continue due to a prerequisite configuration issue. Please contact support." +msgstr "L'installazione non può procedere a causa di un problema di configurazione prerequisito. Contattare l'assistenza." + +#. Key: MissingStageDirectory +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:647 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:647 +msgctxt "BuildPatchInstallError,MissingStageDirectory" +msgid "The following directory could not be created.\n{0}" +msgstr "La seguente cartella non può essere creata.\n{0}" + +#. Key: EBuildPatchProgress_BuildVerification +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:64 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:64 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_BuildVerification" +msgid "Verifying" +msgstr "Verifica in corso" + +#. Key: EBuildPatchProgress_CleanUp +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:65 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:65 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_CleanUp" +msgid "Cleaning up" +msgstr "Pulizia in corso" + +#. Key: EBuildPatchProgress_Complete +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:67 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:67 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Complete" +msgid "Complete" +msgstr "Completo" + +#. Key: EBuildPatchProgress_Downloading +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:62 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:62 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Downloading" +msgid "Downloading" +msgstr "Download in corso" + +#. Key: EBuildPatchProgress_Initialising +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:60 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:60 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Initialising" +msgid "Initializing" +msgstr "Inizializzazione in corso" + +#. Key: EBuildPatchProgress_Installing +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:63 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:63 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Installing" +msgid "Installing" +msgstr "Installazione in corso" + +#. Key: EBuildPatchProgress_Paused +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:68 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:68 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Paused" +msgid "Paused" +msgstr "In pausa" + +#. Key: EBuildPatchProgress_PrerequisitesInstall +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:66 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:66 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_PrerequisitesInstall" +msgid "Prerequisites" +msgstr "Prerequisiti" + +#. Key: EBuildPatchProgress_Queued +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:59 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:59 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Queued" +msgid "Queued" +msgstr "In coda" + +#. Key: EBuildPatchProgress_Resuming +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:61 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:61 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Resuming" +msgid "Resuming" +msgstr "Ripresa in corso" + +#. Key: NullDrvFailure +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:64 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:64 +msgctxt "DynamicRHI,NullDrvFailure" +msgid "NullDrv failure?" +msgstr "Errore NullDrv?" + +#. Key: FileManagerName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:1592 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:1592 +msgctxt "GenericPlatform,FileManagerName" +msgid "File Manager" +msgstr "File Manager" + +#. Key: GpuProfileVsyncEnabledWarning +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/GPUProfiler.cpp:483 +#: ../../../Engine/Source/Runtime/RHI/Private/GPUProfiler.cpp:483 +msgctxt "GpuProfiler,GpuProfileVsyncEnabledWarning" +msgid "WARNING: This GPU profile was captured with v-sync enabled. V-sync wait time may show up in any bucket, and as a result the data in this profile may be skewed. Please profile with v-sync disabled to obtain the most accurate data." +msgstr "ATTENZIONE: Questo profilo è stato registrato con V-synch attivo. Il tempo di attesa di V-sync può apparire in qualsiasi bucket. Di conseguenza i dati in questo profilo possono essere distorti. Profila con V-sync disattivato per avere dati più accurati." + +#. Key: FailedToCreateHoloLens_RHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/HoloLens/HoloLensDynamicRHI.cpp:118 +#: ../../../Engine/Source/Runtime/RHI/Private/HoloLens/HoloLensDynamicRHI.cpp:118 +msgctxt "HoloLens,FailedToCreateHoloLens_RHI" +msgid "HoloLensRHI failure?" +msgstr "Errore HoloLensRHI?" + +#. Key: Acceleration +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:718 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:718 +msgctxt "InputKeys,Acceleration" +msgid "Acceleration" +msgstr "Accelerazione" + +#. Key: Add +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:611 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:611 +msgctxt "InputKeys,Add" +msgid "Num +" +msgstr "Num +" + +#. Key: Ampersand +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:657 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:657 +msgctxt "InputKeys,Ampersand" +msgid "Ampersand" +msgstr "E commerciale" + +#. Key: Android_Back +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:770 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:770 +msgctxt "InputKeys,Android_Back" +msgid "Android Back" +msgstr "Indietro Android" + +#. Key: Android_Menu +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:773 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:773 +msgctxt "InputKeys,Android_Menu" +msgid "Android Menu" +msgstr "Menu Android" + +#. Key: Android_Volume_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:772 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:772 +msgctxt "InputKeys,Android_Volume_Down" +msgid "Android Volume Down" +msgstr "Volume - Android" + +#. Key: Android_Volume_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:771 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:771 +msgctxt "InputKeys,Android_Volume_Up" +msgid "Android Volume Up" +msgstr "Volume + Android" + +#. Key: AndroidSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:768 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:768 +msgctxt "InputKeys,AndroidSubCateogry" +msgid "Android" +msgstr "Android" + +#. Key: AnyKey +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:519 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:519 +msgctxt "InputKeys,AnyKey" +msgid "Any Key" +msgstr "Qualsiasi tasto" + +#. Key: Apostrophe +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:652 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:652 +msgctxt "InputKeys,Apostrophe" +msgid "Apostrophe" +msgstr "Apostrofo" + +#. Key: Asterix +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:658 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:658 +msgctxt "InputKeys,Asterix" +msgid "Asterisk" +msgstr "Asterisco" + +#. Key: Backslash +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:650 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:650 +msgctxt "InputKeys,Backslash" +msgid "Backslash" +msgstr "Barra rovesciata" + +#. Key: BackSpace +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:557 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:557 +msgctxt "InputKeys,BackSpace" +msgid "Backspace" +msgstr "Backspace" + +#. Key: CapsLock +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +msgctxt "InputKeys,CapsLock" +msgid "Caps Lock" +msgstr "Bloc Maiusc" + +#. Key: CapsLockShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +msgctxt "InputKeys,CapsLockShort" +msgid "Caps" +msgstr "Bloc maiusc" + +#. Key: Caret +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:659 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:659 +msgctxt "InputKeys,Caret" +msgid "Caret" +msgstr "Accento circonflesso" + +#. Key: Colon +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:662 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:662 +msgctxt "InputKeys,Colon" +msgid "Colon" +msgstr "Due punti" + +#. Key: Comma +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:643 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:643 +msgctxt "InputKeys,Comma" +msgid "Comma" +msgstr "Virgola" + +#. Key: Decimal +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:613 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:613 +msgctxt "InputKeys,Decimal" +msgid "Num ." +msgstr "Num ." + +#. Key: Delete +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +msgctxt "InputKeys,Delete" +msgid "Delete" +msgstr "Elimina" + +#. Key: DeleteShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +msgctxt "InputKeys,DeleteShort" +msgid "Del" +msgstr "Canc" + +#. Key: Divide +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:614 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:614 +msgctxt "InputKeys,Divide" +msgid "Num /" +msgstr "Num /" + +#. Key: Dollar +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:660 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:660 +msgctxt "InputKeys,Dollar" +msgid "Dollar" +msgstr "Dollaro" + +#. Key: Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:549 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:549 +msgctxt "InputKeys,Down" +msgid "Down" +msgstr "Giù" + +#. Key: End +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:543 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:543 +msgctxt "InputKeys,End" +msgid "End" +msgstr "Fine" + +#. Key: Enter +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:535 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:535 +msgctxt "InputKeys,Enter" +msgid "Enter" +msgstr "Invio" + +#. Key: Equals +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:642 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:642 +msgctxt "InputKeys,Equals" +msgid "Equals" +msgstr "Uguale" + +#. Key: Escape +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +msgctxt "InputKeys,Escape" +msgid "Escape" +msgstr "Esc" + +#. Key: EscapeShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +msgctxt "InputKeys,EscapeShort" +msgid "Esc" +msgstr "Esc" + +#. Key: Exclamation +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:661 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:661 +msgctxt "InputKeys,Exclamation" +msgid "Exclamation" +msgstr "Esclamazione" + +#. Key: F1 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:616 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:616 +msgctxt "InputKeys,F1" +msgid "F1" +msgstr "F1" + +#. Key: F10 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:625 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:625 +msgctxt "InputKeys,F10" +msgid "F10" +msgstr "F10" + +#. Key: F11 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:626 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:626 +msgctxt "InputKeys,F11" +msgid "F11" +msgstr "F11" + +#. Key: F12 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:627 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:627 +msgctxt "InputKeys,F12" +msgid "F12" +msgstr "F12" + +#. Key: F2 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:617 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:617 +msgctxt "InputKeys,F2" +msgid "F2" +msgstr "F2" + +#. Key: F3 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:618 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:618 +msgctxt "InputKeys,F3" +msgid "F3" +msgstr "F3" + +#. Key: F4 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:619 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:619 +msgctxt "InputKeys,F4" +msgid "F4" +msgstr "F4" + +#. Key: F5 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:620 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:620 +msgctxt "InputKeys,F5" +msgid "F5" +msgstr "F5" + +#. Key: F6 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:621 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:621 +msgctxt "InputKeys,F6" +msgid "F6" +msgstr "F6" + +#. Key: F7 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:622 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:622 +msgctxt "InputKeys,F7" +msgid "F7" +msgstr "F7" + +#. Key: F8 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:623 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:623 +msgctxt "InputKeys,F8" +msgid "F8" +msgstr "F8" + +#. Key: F9 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:624 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:624 +msgctxt "InputKeys,F9" +msgid "F9" +msgstr "F9" + +#. Key: ForwardDelete +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:555 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:555 +msgctxt "InputKeys,ForwardDelete" +msgid "Fn+Delete" +msgstr "Fn+Canc" + +#. Key: Gamepad_DPad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:680 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:680 +msgctxt "InputKeys,Gamepad_DPad_Down" +msgid "Gamepad D-pad Down" +msgstr "Direzionale gamepad giù" + +#. Key: Gamepad_DPad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:682 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:682 +msgctxt "InputKeys,Gamepad_DPad_Left" +msgid "Gamepad D-pad Left" +msgstr "Direzionale gamepad sinistra" + +#. Key: Gamepad_DPad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:681 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:681 +msgctxt "InputKeys,Gamepad_DPad_Right" +msgid "Gamepad D-pad Right" +msgstr "Direzionale gamepad destra" + +#. Key: Gamepad_DPad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:679 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:679 +msgctxt "InputKeys,Gamepad_DPad_Up" +msgid "Gamepad D-pad Up" +msgstr "Direzionale gamepad su" + +#. Key: Gamepad_FaceButton_Bottom +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1172 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1172 +msgctxt "InputKeys,Gamepad_FaceButton_Bottom" +msgid "Gamepad Face Button Bottom" +msgstr "Pulsante frontale inferiore gamepad" + +#. Key: Gamepad_FaceButton_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1180 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1180 +msgctxt "InputKeys,Gamepad_FaceButton_Left" +msgid "Gamepad Face Button Left" +msgstr "Pulsante frontale sinistro gamepad" + +#. Key: Gamepad_FaceButton_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1176 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1176 +msgctxt "InputKeys,Gamepad_FaceButton_Right" +msgid "Gamepad Face Button Right" +msgstr "Pulsante frontale destro gamepad" + +#. Key: Gamepad_FaceButton_Top +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1184 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1184 +msgctxt "InputKeys,Gamepad_FaceButton_Top" +msgid "Gamepad Face Button Top" +msgstr "Pulsante frontale superiore gamepad" + +#. Key: Gamepad_Left2D +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:674 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:674 +msgctxt "InputKeys,Gamepad_Left2D" +msgid "Gamepad Left Thumbstick 2D-Axis" +msgstr "2D-Asse X levetta sinistra gamepad" + +#. Key: Gamepad_LeftShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1137 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1137 +msgctxt "InputKeys,Gamepad_LeftShoulder" +msgid "Gamepad Left Shoulder" +msgstr "Dorsale sinistro gamepad" + +#. Key: Gamepad_LeftStick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:686 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:686 +msgctxt "InputKeys,Gamepad_LeftStick_Down" +msgid "Gamepad Left Thumbstick Down" +msgstr "Levetta sinistra gamepad giù" + +#. Key: Gamepad_LeftStick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:688 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:688 +msgctxt "InputKeys,Gamepad_LeftStick_Left" +msgid "Gamepad Left Thumbstick Left" +msgstr "Levetta sinistra gamepad sinistra" + +#. Key: Gamepad_LeftStick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:687 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:687 +msgctxt "InputKeys,Gamepad_LeftStick_Right" +msgid "Gamepad Left Thumbstick Right" +msgstr "Levetta sinistra gamepad destra" + +#. Key: Gamepad_LeftStick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:685 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:685 +msgctxt "InputKeys,Gamepad_LeftStick_Up" +msgid "Gamepad Left Thumbstick Up" +msgstr "Levetta sinistra gamepad su" + +#. Key: Gamepad_LeftThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1161 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1161 +msgctxt "InputKeys,Gamepad_LeftThumbstick" +msgid "Gamepad Left Thumbstick Button" +msgstr "Pulsante levetta sinistra gamepad" + +#. Key: Gamepad_LeftTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1145 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1145 +msgctxt "InputKeys,Gamepad_LeftTrigger" +msgid "Gamepad Left Trigger" +msgstr "Grilletto sinistro gamepad" + +#. Key: Gamepad_LeftTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1153 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1153 +msgctxt "InputKeys,Gamepad_LeftTriggerAxis" +msgid "Gamepad Left Trigger Axis" +msgstr "Asse grilletto sinistro gamepad" + +#. Key: Gamepad_LeftX +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:672 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:672 +msgctxt "InputKeys,Gamepad_LeftX" +msgid "Gamepad Left Thumbstick X-Axis" +msgstr "Asse X levetta sinistra gamepad" + +#. Key: Gamepad_LeftY +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:673 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:673 +msgctxt "InputKeys,Gamepad_LeftY" +msgid "Gamepad Left Thumbstick Y-Axis" +msgstr "Asse Y levetta sinistra gamepad" + +#. Key: Gamepad_Right2D +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:677 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:677 +msgctxt "InputKeys,Gamepad_Right2D" +msgid "Gamepad Right Thumbstick 2D-Axis" +msgstr "2D-Asse X levetta destra gamepad" + +#. Key: Gamepad_RightShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1141 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1141 +msgctxt "InputKeys,Gamepad_RightShoulder" +msgid "Gamepad Right Shoulder" +msgstr "Dorsale destro gamepad" + +#. Key: Gamepad_RightStick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:691 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:691 +msgctxt "InputKeys,Gamepad_RightStick_Down" +msgid "Gamepad Right Thumbstick Down" +msgstr "Levetta destra gamepad giù" + +#. Key: Gamepad_RightStick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:693 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:693 +msgctxt "InputKeys,Gamepad_RightStick_Left" +msgid "Gamepad Right Thumbstick Left" +msgstr "Levetta destra gamepad sinistra" + +#. Key: Gamepad_RightStick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:692 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:692 +msgctxt "InputKeys,Gamepad_RightStick_Right" +msgid "Gamepad Right Thumbstick Right" +msgstr "Levetta destra gamepad destra" + +#. Key: Gamepad_RightStick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:690 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:690 +msgctxt "InputKeys,Gamepad_RightStick_Up" +msgid "Gamepad Right Thumbstick Up" +msgstr "Levetta destra gamepad su" + +#. Key: Gamepad_RightThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1165 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1165 +msgctxt "InputKeys,Gamepad_RightThumbstick" +msgid "Gamepad Right Thumbstick Button" +msgstr "Pulsante levetta destra gamepad" + +#. Key: Gamepad_RightTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1149 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1149 +msgctxt "InputKeys,Gamepad_RightTrigger" +msgid "Gamepad Right Trigger" +msgstr "Grilletto destro gamepad" + +#. Key: Gamepad_RightTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1157 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1157 +msgctxt "InputKeys,Gamepad_RightTriggerAxis" +msgid "Gamepad Right Trigger Axis" +msgstr "Asse grilletto destro gamepad" + +#. Key: Gamepad_RightX +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:675 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:675 +msgctxt "InputKeys,Gamepad_RightX" +msgid "Gamepad Right Thumbstick X-Axis" +msgstr "Asse X levetta destra gamepad" + +#. Key: Gamepad_RightY +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:676 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:676 +msgctxt "InputKeys,Gamepad_RightY" +msgid "Gamepad Right Thumbstick Y-Axis" +msgstr "Asse Y levetta destra gamepad" + +#. Key: Gamepad_Special_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1188 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1188 +msgctxt "InputKeys,Gamepad_Special_Left" +msgid "Gamepad Special Left" +msgstr "Speciale sinistro gamepad" + +#. Key: Gamepad_Special_Left_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:744 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:744 +msgctxt "InputKeys,Gamepad_Special_Left_X" +msgid "Touchpad Button X Axis" +msgstr "Pulsante sull'asse orizzontale (X) del touchpad" + +#. Key: Gamepad_Special_Left_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:745 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:745 +msgctxt "InputKeys,Gamepad_Special_Left_Y" +msgid "Touchpad Button Y Axis" +msgstr "Pulsante sull'asse verticale (Y) del touchpad" + +#. Key: Gamepad_Special_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1192 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1192 +msgctxt "InputKeys,Gamepad_Special_Right" +msgid "Gamepad Special Right" +msgstr "Speciale destro gamepad" + +#. Key: GamepadSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:515 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:515 +msgctxt "InputKeys,GamepadSubCategory" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: Gesture_Flick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:736 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:736 +msgctxt "InputKeys,Gesture_Flick" +msgid "Flick" +msgstr "Colpetto" + +#. Key: Gesture_Pinch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:735 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:735 +msgctxt "InputKeys,Gesture_Pinch" +msgid "Pinch" +msgstr "Pizzica" + +#. Key: Gesture_Rotate +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:737 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:737 +msgctxt "InputKeys,Gesture_Rotate" +msgid "Rotate" +msgstr "Ruota" + +#. Key: GestureSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:733 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:733 +msgctxt "InputKeys,GestureSubCateogry" +msgid "Gesture" +msgstr "Gesto" + +#. Key: Global_Back +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:765 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:765 +msgctxt "InputKeys,Global_Back" +msgid "Global Back" +msgstr "Indietro globale" + +#. Key: Global_Menu +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:761 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:761 +msgctxt "InputKeys,Global_Menu" +msgid "Global Menu" +msgstr "Menu globale" + +#. Key: Global_Pause +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:763 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:763 +msgctxt "InputKeys,Global_Pause" +msgid "Global Pause" +msgstr "Pausa globale" + +#. Key: Global_Play +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:764 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:764 +msgctxt "InputKeys,Global_Play" +msgid "Global Play" +msgstr "Play globale" + +#. Key: Global_View +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:762 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:762 +msgctxt "InputKeys,Global_View" +msgid "Global View" +msgstr "Visualizza globale" + +#. Key: Gravity +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:717 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:717 +msgctxt "InputKeys,Gravity" +msgid "Gravity" +msgstr "Gravità" + +#. Key: Home +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:544 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:544 +msgctxt "InputKeys,Home" +msgid "Home" +msgstr "Home" + +#. Key: Hyphen +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:644 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:644 +msgctxt "InputKeys,Hyphen" +msgid "Hyphen" +msgstr "Trattino" + +#. Key: Insert +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +msgctxt "InputKeys,Insert" +msgid "Insert" +msgstr "Ins" + +#. Key: InsertShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +msgctxt "InputKeys,InsertShort" +msgid "Ins" +msgstr "Ins" + +#. Key: KeyboardSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:517 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:517 +msgctxt "InputKeys,KeyboardSubCategory" +msgid "Keyboard" +msgstr "Tastiera" + +#. Key: Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:546 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:546 +msgctxt "InputKeys,Left" +msgid "Left" +msgstr "Sinistra" + +#. Key: LeftAlt +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:636 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:636 +msgctxt "InputKeys,LeftAlt" +msgid "Left Alt" +msgstr "Alt di sinistra" + +#. Key: LeftBracket +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:649 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:649 +msgctxt "InputKeys,LeftBracket" +msgid "Left Bracket" +msgstr "Parentesi quadra aperta" + +#. Key: LeftCommand +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:638 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:638 +msgctxt "InputKeys,LeftCommand" +msgid "Left Cmd" +msgstr "Cmd di sinistra" + +#. Key: LeftControl +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:634 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:634 +msgctxt "InputKeys,LeftControl" +msgid "Left Ctrl" +msgstr "Ctrl di sinistra" + +#. Key: LeftMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +msgctxt "InputKeys,LeftMouseButton" +msgid "Left Mouse Button" +msgstr "Pulsante sinistro del mouse" + +#. Key: LeftMouseButtonShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +msgctxt "InputKeys,LeftMouseButtonShort" +msgid "LMB" +msgstr "Pulsante sinistro del mouse" + +#. Key: LeftParantheses +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:655 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:655 +msgctxt "InputKeys,LeftParantheses" +msgid "Left Parantheses" +msgstr "Parentesi aperta" + +#. Key: LeftShift +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:632 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:632 +msgctxt "InputKeys,LeftShift" +msgid "Left Shift" +msgstr "Maiusc sinistro" + +#. Key: MiddleMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:530 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:530 +msgctxt "InputKeys,MiddleMouseButton" +msgid "Middle Mouse Button" +msgstr "Pulsante centrale del mouse" + +#. Key: MixedReality_Left_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:809 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:809 +msgctxt "InputKeys,MixedReality_Left_Grip_Click" +msgid "Mixed Reality (L) Grip" +msgstr "Mixed Reality (L) Impugnatura " + +#. Key: MixedReality_Left_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:808 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:808 +msgctxt "InputKeys,MixedReality_Left_Menu_Click" +msgid "Mixed Reality (L) Menu" +msgstr "Mixed Reality (L) Menu " + +#. Key: MixedReality_Left_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:814 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:814 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Click" +msgid "Mixed Reality (L) Thumbstick" +msgstr "Mixed Reality (L) Levetta" + +#. Key: MixedReality_Left_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:816 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:816 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Down" +msgid "Mixed Reality (L) Thumbstick Down" +msgstr "Mixed Reality (L) Levetta giù" + +#. Key: MixedReality_Left_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:817 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:817 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Left" +msgid "Mixed Reality (L) Thumbstick Left" +msgstr "Mixed Reality (L) Levetta sinistra" + +#. Key: MixedReality_Left_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:818 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:818 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Right" +msgid "Mixed Reality (L) Thumbstick Right" +msgstr "Mixed Reality (L) Levetta destra" + +#. Key: MixedReality_Left_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:815 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:815 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Up" +msgid "Mixed Reality (L) Thumbstick Up" +msgstr "Mixed Reality (L) Levetta su" + +#. Key: MixedReality_Left_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:812 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:812 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_X" +msgid "Mixed Reality (L) Thumbstick X" +msgstr "Mixed Reality (L) Levetta X" + +#. Key: MixedReality_Left_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:813 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:813 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Y" +msgid "Mixed Reality (L) Thumbstick Y" +msgstr "Mixed Reality (L) Levetta Y" + +#. Key: MixedReality_Left_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:821 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:821 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Click" +msgid "Mixed Reality (L) Trackpad" +msgstr "Mixed Reality (L) Trackpad " + +#. Key: MixedReality_Left_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:824 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:824 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Down" +msgid "Mixed Reality (L) Trackpad Down" +msgstr "Mixed Reality (L) Trackpad giù" + +#. Key: MixedReality_Left_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:825 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:825 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Left" +msgid "Mixed Reality (L) Trackpad Left" +msgstr "Mixed Reality (L) Trackpad sinistra" + +#. Key: MixedReality_Left_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:826 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:826 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Right" +msgid "Mixed Reality (L) Trackpad Right" +msgstr "Mixed Reality (L) Trackpad destra" + +#. Key: MixedReality_Left_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:822 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:822 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Touch" +msgid "Mixed Reality (L) Trackpad Touch" +msgstr "Mixed Reality (L) Tocco trackpad" + +#. Key: MixedReality_Left_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:823 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:823 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Up" +msgid "Mixed Reality (L) Trackpad Up" +msgstr "Mixed Reality (L) Trackpad su" + +#. Key: MixedReality_Left_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:819 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:819 +msgctxt "InputKeys,MixedReality_Left_Trackpad_X" +msgid "Mixed Reality (L) Trackpad X" +msgstr "Mixed Reality (L) Trackpad X" + +#. Key: MixedReality_Left_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:820 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:820 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Y" +msgid "Mixed Reality (L) Trackpad Y" +msgstr "Mixed Reality (L) Trackpad Y" + +#. Key: MixedReality_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:811 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:811 +msgctxt "InputKeys,MixedReality_Left_Trigger_Axis" +msgid "Mixed Reality (L) Trigger Axis" +msgstr "Mixed Reality (L) Attivatore asse" + +#. Key: MixedReality_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:810 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:810 +msgctxt "InputKeys,MixedReality_Left_Trigger_Click" +msgid "Mixed Reality (L) Trigger" +msgstr "Mixed Reality (L) Attivatore" + +#. Key: MixedReality_Right_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:828 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:828 +msgctxt "InputKeys,MixedReality_Right_Grip_Click" +msgid "Mixed Reality (R) Grip" +msgstr "Mixed Reality (R) Impugnatura" + +#. Key: MixedReality_Right_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:827 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:827 +msgctxt "InputKeys,MixedReality_Right_Menu_Click" +msgid "Mixed Reality (R) Menu" +msgstr "Mixed Reality (R) Menu" + +#. Key: MixedReality_Right_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:833 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:833 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Click" +msgid "Mixed Reality (R) Thumbstick" +msgstr "Mixed Reality (R) Levetta" + +#. Key: MixedReality_Right_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:835 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:835 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Down" +msgid "Mixed Reality (R) Thumbstick Down" +msgstr "Mixed Reality (R) Levetta giù" + +#. Key: MixedReality_Right_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:836 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:836 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Left" +msgid "Mixed Reality (R) Thumbstick Left" +msgstr "Mixed Reality (R) Levetta sinistra" + +#. Key: MixedReality_Right_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:837 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:837 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Right" +msgid "Mixed Reality (R) Thumbstick Right" +msgstr "Mixed Reality (R) Levetta destra" + +#. Key: MixedReality_Right_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:834 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:834 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Up" +msgid "Mixed Reality (R) Thumbstick Up" +msgstr "Mixed Reality (R) Levetta su" + +#. Key: MixedReality_Right_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:831 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:831 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_X" +msgid "Mixed Reality (R) Thumbstick X" +msgstr "Mixed Reality (R) Levetta X" + +#. Key: MixedReality_Right_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:832 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:832 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Y" +msgid "Mixed Reality (R) Thumbstick Y" +msgstr "Mixed Reality (R) Levetta Y" + +#. Key: MixedReality_Right_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:840 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:840 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Click" +msgid "Mixed Reality (R) Trackpad" +msgstr "Mixed Reality (R) Trackpad " + +#. Key: MixedReality_Right_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:843 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:843 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Down" +msgid "Mixed Reality (R) Trackpad Down" +msgstr "Mixed Reality (R) Trackpad giù" + +#. Key: MixedReality_Right_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:844 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:844 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Left" +msgid "Mixed Reality (R) Trackpad Left" +msgstr "Mixed Reality (R) Trackpad sinistra" + +#. Key: MixedReality_Right_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:845 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:845 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Right" +msgid "Mixed Reality (R) Trackpad Right" +msgstr "Mixed Reality (R) Trackpad destra" + +#. Key: MixedReality_Right_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:841 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:841 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Touch" +msgid "Mixed Reality (R) Trackpad Touch" +msgstr "Mixed Reality (R) Tocco trackpad" + +#. Key: MixedReality_Right_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:842 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:842 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Up" +msgid "Mixed Reality (R) Trackpad Up" +msgstr "Mixed Reality (R) Trackpad su" + +#. Key: MixedReality_Right_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:838 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:838 +msgctxt "InputKeys,MixedReality_Right_Trackpad_X" +msgid "Mixed Reality (R) Trackpad X" +msgstr "Mixed Reality (R) Trackpad X" + +#. Key: MixedReality_Right_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:839 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:839 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Y" +msgid "Mixed Reality (R) Trackpad Y" +msgstr "Mixed Reality (R) Trackpad Y" + +#. Key: MixedReality_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:830 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:830 +msgctxt "InputKeys,MixedReality_Right_Trigger_Axis" +msgid "Mixed Reality (R) Trigger Axis" +msgstr "Mixed Reality (R) Attivatore asse" + +#. Key: MixedReality_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:829 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:829 +msgctxt "InputKeys,MixedReality_Right_Trigger_Click" +msgid "Mixed Reality (R) Trigger" +msgstr "Mixed Reality (R) Attivatore" + +#. Key: MixedRealitySubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:806 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:806 +msgctxt "InputKeys,MixedRealitySubCategory" +msgid "Windows Mixed Reality" +msgstr "Windows Mixed Reality" + +#. Key: MotionSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:713 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:713 +msgctxt "InputKeys,MotionSubCateogry" +msgid "Motion" +msgstr "Movimento" + +#. Key: Mouse2D +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:523 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:523 +msgctxt "InputKeys,Mouse2D" +msgid "Mouse XY 2D-Axis" +msgstr "2D-Asse mouse YX" + +#. Key: MouseScrollDown +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:526 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:526 +msgctxt "InputKeys,MouseScrollDown" +msgid "Mouse Wheel Down" +msgstr "Rotella mouse giù" + +#. Key: MouseScrollUp +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:525 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:525 +msgctxt "InputKeys,MouseScrollUp" +msgid "Mouse Wheel Up" +msgstr "Rotella mouse su" + +#. Key: MouseSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:516 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:516 +msgctxt "InputKeys,MouseSubCategory" +msgid "Mouse" +msgstr "Mouse" + +#. Key: MouseWheelAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:524 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:524 +msgctxt "InputKeys,MouseWheelAxis" +msgid "Mouse Wheel Axis" +msgstr "Asse rotella mouse" + +#. Key: MouseX +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:521 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:521 +msgctxt "InputKeys,MouseX" +msgid "Mouse X" +msgstr "Mouse X" + +#. Key: MouseY +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:522 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:522 +msgctxt "InputKeys,MouseY" +msgid "Mouse Y" +msgstr "Mouse Y" + +#. Key: Multiply +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:610 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:610 +msgctxt "InputKeys,Multiply" +msgid "Num *" +msgstr "Num *" + +#. Key: NumLock +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:629 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:629 +msgctxt "InputKeys,NumLock" +msgid "Num Lock" +msgstr "Bloc Num" + +#. Key: NumPadEight +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:607 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:607 +msgctxt "InputKeys,NumPadEight" +msgid "Num 8" +msgstr "Num 8" + +#. Key: NumPadFive +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:604 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:604 +msgctxt "InputKeys,NumPadFive" +msgid "Num 5" +msgstr "Num 5" + +#. Key: NumPadFour +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:603 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:603 +msgctxt "InputKeys,NumPadFour" +msgid "Num 4" +msgstr "Num 4" + +#. Key: NumPadNine +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:608 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:608 +msgctxt "InputKeys,NumPadNine" +msgid "Num 9" +msgstr "Num 9" + +#. Key: NumPadOne +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:600 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:600 +msgctxt "InputKeys,NumPadOne" +msgid "Num 1" +msgstr "Num 1" + +#. Key: NumPadSeven +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:606 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:606 +msgctxt "InputKeys,NumPadSeven" +msgid "Num 7" +msgstr "Num 7" + +#. Key: NumPadSix +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:605 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:605 +msgctxt "InputKeys,NumPadSix" +msgid "Num 6" +msgstr "Num 6" + +#. Key: NumPadThree +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:602 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:602 +msgctxt "InputKeys,NumPadThree" +msgid "Num 3" +msgstr "Num 3" + +#. Key: NumPadTwo +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:601 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:601 +msgctxt "InputKeys,NumPadTwo" +msgid "Num 2" +msgstr "Num 2" + +#. Key: NumPadZero +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:599 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:599 +msgctxt "InputKeys,NumPadZero" +msgid "Num 0" +msgstr "Num 0" + +#. Key: OculusTouch_Left_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:856 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:856 +msgctxt "InputKeys,OculusTouch_Left_Grip_Axis" +msgid "Oculus Touch (L) Grip Axis" +msgstr "Oculus Touch (L) Impugnatura asse" + +#. Key: OculusTouch_Left_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:855 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:855 +msgctxt "InputKeys,OculusTouch_Left_Grip_Click" +msgid "Oculus Touch (L) Grip" +msgstr "Oculus Touch (L) Impugnatura" + +#. Key: OculusTouch_Left_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:854 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:854 +msgctxt "InputKeys,OculusTouch_Left_Menu_Click" +msgid "Oculus Touch (L) Menu" +msgstr "Oculus Touch (L) Menu" + +#. Key: OculusTouch_Left_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:862 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:862 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Click" +msgid "Oculus Touch (L) Thumbstick" +msgstr "Oculus Touch (L) Levetta" + +#. Key: OculusTouch_Left_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:865 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:865 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Down" +msgid "Oculus Touch (L) Thumbstick Down" +msgstr "Oculus Touch (L) Levetta giù" + +#. Key: OculusTouch_Left_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:866 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:866 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Left" +msgid "Oculus Touch (L) Thumbstick Left" +msgstr "Oculus Touch (L) Levetta sinistra" + +#. Key: OculusTouch_Left_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:867 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:867 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Right" +msgid "Oculus Touch (L) Thumbstick Right" +msgstr "Oculus Touch (L) Levetta destra" + +#. Key: OculusTouch_Left_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:863 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:863 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Touch" +msgid "Oculus Touch (L) Thumbstick Touch" +msgstr "Oculus Touch (L) Tocco levetta" + +#. Key: OculusTouch_Left_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:864 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:864 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Up" +msgid "Oculus Touch (L) Thumbstick Up" +msgstr "Oculus Touch (L) Levetta su" + +#. Key: OculusTouch_Left_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:860 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:860 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_X" +msgid "Oculus Touch (L) Thumbstick X" +msgstr "Oculus Touch (L) Levetta X" + +#. Key: OculusTouch_Left_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:861 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:861 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Y" +msgid "Oculus Touch (L) Thumbstick Y" +msgstr "Oculus Touch (L) Levetta Y" + +#. Key: OculusTouch_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:858 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:858 +msgctxt "InputKeys,OculusTouch_Left_Trigger_Axis" +msgid "Oculus Touch (L) Trigger Axis" +msgstr "Oculus Touch (L) Asse attivatore" + +#. Key: OculusTouch_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:857 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:857 +msgctxt "InputKeys,OculusTouch_Left_Trigger_Click" +msgid "Oculus Touch (L) Trigger" +msgstr "Oculus Touch (L) Attivatore" + +#. Key: OculusTouch_Left_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:859 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:859 +msgctxt "InputKeys,OculusTouch_Left_Trigger_Touch" +msgid "Oculus Touch (L) Trigger Touch" +msgstr "Oculus Touch (L) Tocco attivatore" + +#. Key: OculusTouch_Left_X_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:850 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:850 +msgctxt "InputKeys,OculusTouch_Left_X_Click" +msgid "Oculus Touch (L) X Press" +msgstr "Oculus Touch (L) Pressione X" + +#. Key: OculusTouch_Left_X_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:852 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:852 +msgctxt "InputKeys,OculusTouch_Left_X_Touch" +msgid "Oculus Touch (L) X Touch" +msgstr "Oculus Touch (L) Tocco X" + +#. Key: OculusTouch_Left_Y_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:851 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:851 +msgctxt "InputKeys,OculusTouch_Left_Y_Click" +msgid "Oculus Touch (L) Y Press" +msgstr "Oculus Touch (L) Pressione Y" + +#. Key: OculusTouch_Left_Y_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:853 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:853 +msgctxt "InputKeys,OculusTouch_Left_Y_Touch" +msgid "Oculus Touch (L) Y Touch" +msgstr "Oculus Touch (L) Tocco Y" + +#. Key: OculusTouch_Right_A_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:868 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:868 +msgctxt "InputKeys,OculusTouch_Right_A_Click" +msgid "Oculus Touch (R) A Press" +msgstr "Oculus Touch (R) Pressione A" + +#. Key: OculusTouch_Right_A_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:870 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:870 +msgctxt "InputKeys,OculusTouch_Right_A_Touch" +msgid "Oculus Touch (R) A Touch" +msgstr "Oculus Touch (R) Tocco A" + +#. Key: OculusTouch_Right_B_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:869 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:869 +msgctxt "InputKeys,OculusTouch_Right_B_Click" +msgid "Oculus Touch (R) B Press" +msgstr "Oculus Touch (R) Pressione B" + +#. Key: OculusTouch_Right_B_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:871 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:871 +msgctxt "InputKeys,OculusTouch_Right_B_Touch" +msgid "Oculus Touch (R) B Touch" +msgstr "Oculus Touch (R) Tocco B" + +#. Key: OculusTouch_Right_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:874 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:874 +msgctxt "InputKeys,OculusTouch_Right_Grip_Axis" +msgid "Oculus Touch (R) Grip Axis" +msgstr "Oculus Touch (R) Impugnatura asse" + +#. Key: OculusTouch_Right_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:873 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:873 +msgctxt "InputKeys,OculusTouch_Right_Grip_Click" +msgid "Oculus Touch (R) Grip" +msgstr "Oculus Touch (R) Impugnatura" + +#. Key: OculusTouch_Right_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:872 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:872 +msgctxt "InputKeys,OculusTouch_Right_System_Click" +msgid "Oculus Touch (R) System" +msgstr "Oculus Touch (R) Sistema" + +#. Key: OculusTouch_Right_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:880 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:880 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Click" +msgid "Oculus Touch (R) Thumbstick" +msgstr "Oculus Touch (R) Levetta" + +#. Key: OculusTouch_Right_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:883 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:883 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Down" +msgid "Oculus Touch (R) Thumbstick Down" +msgstr "Oculus Touch (R) Levetta giù" + +#. Key: OculusTouch_Right_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:884 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:884 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Left" +msgid "Oculus Touch (R) Thumbstick Left" +msgstr "Oculus Touch (R) Levetta sinistra" + +#. Key: OculusTouch_Right_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:885 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:885 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Right" +msgid "Oculus Touch (R) Thumbstick Right" +msgstr "Oculus Touch (R) Levetta destra" + +#. Key: OculusTouch_Right_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:881 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:881 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Touch" +msgid "Oculus Touch (R) Thumbstick Touch" +msgstr "Oculus Touch (R) Tocco levetta" + +#. Key: OculusTouch_Right_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:882 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:882 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Up" +msgid "Oculus Touch (R) Thumbstick Up" +msgstr "Oculus Touch (R) Levetta su" + +#. Key: OculusTouch_Right_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:878 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:878 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_X" +msgid "Oculus Touch (R) Thumbstick X" +msgstr "Oculus Touch (R) Levetta X" + +#. Key: OculusTouch_Right_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:879 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:879 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Y" +msgid "Oculus Touch (R) Thumbstick Y" +msgstr "Oculus Touch (R) Levetta Y" + +#. Key: OculusTouch_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:876 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:876 +msgctxt "InputKeys,OculusTouch_Right_Trigger_Axis" +msgid "Oculus Touch (R) Trigger Axis" +msgstr "Oculus Touch (R) Asse attivatore" + +#. Key: OculusTouch_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:875 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:875 +msgctxt "InputKeys,OculusTouch_Right_Trigger_Click" +msgid "Oculus Touch (R) Trigger" +msgstr "Oculus Touch (R) Attivatore" + +#. Key: OculusTouch_Right_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:877 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:877 +msgctxt "InputKeys,OculusTouch_Right_Trigger_Touch" +msgid "Oculus Touch (R) Trigger Touch" +msgstr "Oculus Touch (R) Tocco attivatore" + +#. Key: OculusTouchSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:848 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:848 +msgctxt "InputKeys,OculusTouchSubCategory" +msgid "Oculus Touch" +msgstr "Oculus Touch" + +#. Key: PageDown +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +msgctxt "InputKeys,PageDown" +msgid "Page Down" +msgstr "PgGiù" + +#. Key: PageDownShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +msgctxt "InputKeys,PageDownShort" +msgid "PgDn" +msgstr "PgGiù" + +#. Key: PageUp +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +msgctxt "InputKeys,PageUp" +msgid "Page Up" +msgstr "PgSu" + +#. Key: PageUpShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +msgctxt "InputKeys,PageUpShort" +msgid "PgUp" +msgstr "PgSu" + +#. Key: Pause +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:536 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:536 +msgctxt "InputKeys,Pause" +msgid "Pause" +msgstr "Pausa" + +#. Key: Period +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:646 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:646 +msgctxt "InputKeys,Period" +msgid "Period" +msgstr "Punto" + +#. Key: PS4_Gamepad_FaceButton_Bottom +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1054 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1054 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Bottom" +msgid "Gamepad X" +msgstr "X gamepad" + +#. Key: PS4_Gamepad_FaceButton_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1062 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1062 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Left" +msgid "Gamepad Square" +msgstr "Quadrato gamepad" + +#. Key: PS4_Gamepad_FaceButton_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1058 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1058 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Right" +msgid "Gamepad Circle" +msgstr "Cerchio gamepad" + +#. Key: PS4_Gamepad_FaceButton_Top +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1066 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1066 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Top" +msgid "Gamepad Triangle" +msgstr "Triangolo gamepad" + +#. Key: PS4_Gamepad_LeftShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1078 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1078 +msgctxt "InputKeys,PS4_Gamepad_LeftShoulder" +msgid "Gamepad L1" +msgstr "L1 gamepad" + +#. Key: PS4_Gamepad_LeftThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1102 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1102 +msgctxt "InputKeys,PS4_Gamepad_LeftThumbstick" +msgid "Gamepad L3" +msgstr "L3 gamepad" + +#. Key: PS4_Gamepad_LeftTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1086 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1086 +msgctxt "InputKeys,PS4_Gamepad_LeftTrigger" +msgid "Gamepad L2" +msgstr "L2 gamepad" + +#. Key: PS4_Gamepad_LeftTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1094 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1094 +msgctxt "InputKeys,PS4_Gamepad_LeftTriggerAxis" +msgid "Gamepad L2 Axis" +msgstr "Asse L2 gamepad" + +#. Key: PS4_Gamepad_RightShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1082 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1082 +msgctxt "InputKeys,PS4_Gamepad_RightShoulder" +msgid "Gamepad R1" +msgstr "R1 gamepad" + +#. Key: PS4_Gamepad_RightThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1106 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1106 +msgctxt "InputKeys,PS4_Gamepad_RightThumbstick" +msgid "Gamepad R3" +msgstr "R3 gamepad" + +#. Key: PS4_Gamepad_RightTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1090 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1090 +msgctxt "InputKeys,PS4_Gamepad_RightTrigger" +msgid "Gamepad R2" +msgstr "R2 gamepad" + +#. Key: PS4_Gamepad_RightTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1098 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1098 +msgctxt "InputKeys,PS4_Gamepad_RightTriggerAxis" +msgid "Gamepad R2 Axis" +msgstr "Asse R2 gamepad" + +#. Key: PS4_Gamepad_Special_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1070 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1070 +msgctxt "InputKeys,PS4_Gamepad_Special_Left" +msgid "Gamepad Touchpad Button" +msgstr "Pulsante touch pad gamepad" + +#. Key: PS4_Gamepad_Special_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1074 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1074 +msgctxt "InputKeys,PS4_Gamepad_Special_Right" +msgid "Gamepad Options" +msgstr "Opzioni gamepad" + +#. Key: PS4_Special +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:742 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:742 +msgctxt "InputKeys,PS4_Special" +msgid "PS4_Special_DEPRECATED" +msgstr "PS4_Special" + +#. Key: Quote +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:653 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:653 +msgctxt "InputKeys,Quote" +msgid "Quote" +msgstr "Virgoletta" + +#. Key: Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:548 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:548 +msgctxt "InputKeys,Right" +msgid "Right" +msgstr "Destra" + +#. Key: RightAlt +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:637 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:637 +msgctxt "InputKeys,RightAlt" +msgid "Right Alt" +msgstr "Alt di destra" + +#. Key: RightBracket +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:651 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:651 +msgctxt "InputKeys,RightBracket" +msgid "Right Bracket" +msgstr "Parentesi quadra chiusa" + +#. Key: RightCommand +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:639 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:639 +msgctxt "InputKeys,RightCommand" +msgid "Right Cmd" +msgstr "Cmd di destra" + +#. Key: RightControl +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:635 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:635 +msgctxt "InputKeys,RightControl" +msgid "Right Ctrl" +msgstr "Ctrl di destra" + +#. Key: RightMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +msgctxt "InputKeys,RightMouseButton" +msgid "Right Mouse Button" +msgstr "Pulsante destro del mouse" + +#. Key: RightMouseButtonShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +msgctxt "InputKeys,RightMouseButtonShort" +msgid "RMB" +msgstr "Pulsante destro del mouse" + +#. Key: RightParantheses +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:656 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:656 +msgctxt "InputKeys,RightParantheses" +msgid "Right Parantheses" +msgstr "Parentesi chiusa" + +#. Key: RightShift +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:633 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:633 +msgctxt "InputKeys,RightShift" +msgid "Right Shift" +msgstr "Maiusc di destra" + +#. Key: RotationRate +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:716 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:716 +msgctxt "InputKeys,RotationRate" +msgid "Rotation Rate" +msgstr "Velocità di rotazione" + +#. Key: ScrollLock +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:630 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:630 +msgctxt "InputKeys,ScrollLock" +msgid "Scroll Lock" +msgstr "Bloc Scor" + +#. Key: Semicolon +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:641 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:641 +msgctxt "InputKeys,Semicolon" +msgid "Semicolon" +msgstr "Punto e virgola" + +#. Key: Slash +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:647 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:647 +msgctxt "InputKeys,Slash" +msgid "Slash" +msgstr "Barra" + +#. Key: SpaceBar +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +msgctxt "InputKeys,SpaceBar" +msgid "Space Bar" +msgstr "Spazio" + +#. Key: SpaceBarShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +msgctxt "InputKeys,SpaceBarShort" +msgid "Space" +msgstr "Spazio" + +#. Key: SpecialGamepadSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:740 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:740 +msgctxt "InputKeys,SpecialGamepadSubCategory" +msgid "SpecialGamepad" +msgstr "" + +#. Key: Steam_Back_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:755 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:755 +msgctxt "InputKeys,Steam_Back_Left" +msgid "Steam Back Left" +msgstr "Posteriore sinistro steam" + +#. Key: Steam_Back_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:756 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:756 +msgctxt "InputKeys,Steam_Back_Right" +msgid "Steam Back Right" +msgstr "Posteriore destro steam" + +#. Key: Steam_Touch_0 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:751 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:751 +msgctxt "InputKeys,Steam_Touch_0" +msgid "Steam Touch 0" +msgstr "Touch 0 Steam" + +#. Key: Steam_Touch_1 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:752 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:752 +msgctxt "InputKeys,Steam_Touch_1" +msgid "Steam Touch 1" +msgstr "Touch 1 Steam" + +#. Key: Steam_Touch_2 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:753 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:753 +msgctxt "InputKeys,Steam_Touch_2" +msgid "Steam Touch 2" +msgstr "Touch 2 Steam" + +#. Key: Steam_Touch_3 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:754 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:754 +msgctxt "InputKeys,Steam_Touch_3" +msgid "Steam Touch 3" +msgstr "Touch 3 Steam" + +#. Key: SteamSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:749 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:749 +msgctxt "InputKeys,SteamSubCateogry" +msgid "Steam" +msgstr "Steam" + +#. Key: Subtract +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:612 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:612 +msgctxt "InputKeys,Subtract" +msgid "Num -" +msgstr "Num -" + +#. Key: Tab +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:534 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:534 +msgctxt "InputKeys,Tab" +msgid "Tab" +msgstr "Tab" + +#. Key: ThumbMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:531 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:531 +msgctxt "InputKeys,ThumbMouseButton" +msgid "Thumb Mouse Button" +msgstr "Pulsante pollice mouse" + +#. Key: ThumbMouseButton2 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:532 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:532 +msgctxt "InputKeys,ThumbMouseButton2" +msgid "Thumb Mouse Button 2" +msgstr "Pulsante pollice 2 mouse" + +#. Key: Tilt +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:715 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:715 +msgctxt "InputKeys,Tilt" +msgid "Tilt" +msgstr "Inclinazione" + +#. Key: TouchFormat +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:726 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:726 +msgctxt "InputKeys,TouchFormat" +msgid "Touch {0}" +msgstr "Tocca {0}" + +#. Key: TouchSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:721 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:721 +msgctxt "InputKeys,TouchSubCateogry" +msgid "Touch" +msgstr "Touch" + +#. Key: Underscore +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:645 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:645 +msgctxt "InputKeys,Underscore" +msgid "Underscore" +msgstr "Trattino basso" + +#. Key: Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:547 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:547 +msgctxt "InputKeys,Up" +msgid "Up" +msgstr "Su" + +#. Key: ValveIndex_Left_A_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:890 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:890 +msgctxt "InputKeys,ValveIndex_Left_A_Click" +msgid "Valve Index (L) A Press" +msgstr "Valve Index (L) Pressione A" + +#. Key: ValveIndex_Left_A_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:892 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:892 +msgctxt "InputKeys,ValveIndex_Left_A_Touch" +msgid "Valve Index (L) A Touch" +msgstr "Valve Index (L) Tocco A" + +#. Key: ValveIndex_Left_B_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:891 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:891 +msgctxt "InputKeys,ValveIndex_Left_B_Click" +msgid "Valve Index (L) B Press" +msgstr "Valve Index (L) Pressione B" + +#. Key: ValveIndex_Left_B_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:893 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:893 +msgctxt "InputKeys,ValveIndex_Left_B_Touch" +msgid "Valve Index (L) B Touch" +msgstr "Valve Index (L) Tocco B" + +#. Key: ValveIndex_Left_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:896 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:896 +msgctxt "InputKeys,ValveIndex_Left_Grip_Axis" +msgid "Valve Index (L) Grip Axis" +msgstr "Valve Index (L) Asse impugnatura" + +#. Key: ValveIndex_Left_Grip_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:897 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:897 +msgctxt "InputKeys,ValveIndex_Left_Grip_Force" +msgid "Valve Index (L) Grip Force" +msgstr "Valve Index (L) Forza impugnatura " + +#. Key: ValveIndex_Left_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:894 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:894 +msgctxt "InputKeys,ValveIndex_Left_System_Click" +msgid "Valve Index (L) System" +msgstr "Valve Index (L) Sistema" + +#. Key: ValveIndex_Left_System_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:895 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:895 +msgctxt "InputKeys,ValveIndex_Left_System_Touch" +msgid "Valve Index (L) System Touch" +msgstr "Valve Index (L) Tocco sistema" + +#. Key: ValveIndex_Left_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:903 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:903 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Click" +msgid "Valve Index (L) Thumbstick" +msgstr "Valve Index (L) Levetta" + +#. Key: ValveIndex_Left_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:906 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:906 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Down" +msgid "Valve Index (L) Thumbstick Down" +msgstr "Valve Index (L) Levetta giù" + +#. Key: ValveIndex_Left_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:907 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:907 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Left" +msgid "Valve Index (L) Thumbstick Left" +msgstr "Valve Index (L) Levetta sinistra" + +#. Key: ValveIndex_Left_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:908 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:908 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Right" +msgid "Valve Index (L) Thumbstick Right" +msgstr "Valve Index (L) Levetta destra" + +#. Key: ValveIndex_Left_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:904 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:904 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Touch" +msgid "Valve Index (L) Thumbstick Touch" +msgstr "Valve Index (L) Tocco levetta" + +#. Key: ValveIndex_Left_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:905 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:905 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Up" +msgid "Valve Index (L) Thumbstick Up" +msgstr "Valve Index (L) Levetta su" + +#. Key: ValveIndex_Left_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:901 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:901 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_X" +msgid "Valve Index (L) Thumbstick X" +msgstr "Valve Index (L) Levetta X" + +#. Key: ValveIndex_Left_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:902 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:902 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Y" +msgid "Valve Index (L) Thumbstick Y" +msgstr "Valve Index (L) Levetta Y" + +#. Key: ValveIndex_Left_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:914 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:914 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Down" +msgid "Valve Index (L) Trackpad Down" +msgstr "Valve Index (L) Trackpad giù" + +#. Key: ValveIndex_Left_Trackpad_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:911 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:911 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Force" +msgid "Valve Index (L) Trackpad Force" +msgstr "Valve Index (L) Torza trackpad" + +#. Key: ValveIndex_Left_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:915 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:915 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Left" +msgid "Valve Index (L) Trackpad Left" +msgstr "Valve Index (L) Trackpad sinistra" + +#. Key: ValveIndex_Left_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:916 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:916 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Right" +msgid "Valve Index (L) Trackpad Right" +msgstr "Valve Index (L) Trackpad destra" + +#. Key: ValveIndex_Left_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:912 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:912 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Touch" +msgid "Valve Index (L) Trackpad Touch" +msgstr "Valve Index (L) Tocco trackpad" + +#. Key: ValveIndex_Left_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:913 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:913 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Up" +msgid "Valve Index (L) Trackpad Up" +msgstr "Valve Index (L) Trackpad su" + +#. Key: ValveIndex_Left_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:909 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:909 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_X" +msgid "Valve Index (L) Trackpad X" +msgstr "Valve Index (L) Trackpad X" + +#. Key: ValveIndex_Left_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:910 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:910 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Y" +msgid "Valve Index (L) Trackpad Y" +msgstr "Valve Index (L) Trackpad Y" + +#. Key: ValveIndex_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:899 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:899 +msgctxt "InputKeys,ValveIndex_Left_Trigger_Axis" +msgid "Valve Index (L) Trigger Axis" +msgstr "Valve Index (L) Asse attivatore" + +#. Key: ValveIndex_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:898 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:898 +msgctxt "InputKeys,ValveIndex_Left_Trigger_Click" +msgid "Valve Index (L) Trigger" +msgstr "Valve Index (L) Attivatore" + +#. Key: ValveIndex_Left_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:900 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:900 +msgctxt "InputKeys,ValveIndex_Left_Trigger_Touch" +msgid "Valve Index (L) Trigger Touch" +msgstr "Valve Index (L) Tocco attivatore" + +#. Key: ValveIndex_Right_A_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:917 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:917 +msgctxt "InputKeys,ValveIndex_Right_A_Click" +msgid "Valve Index (R) A Press" +msgstr "Valve Index (R) Pressione A" + +#. Key: ValveIndex_Right_A_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:919 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:919 +msgctxt "InputKeys,ValveIndex_Right_A_Touch" +msgid "Valve Index (R) A Touch" +msgstr "Valve Index (R) Tocco A" + +#. Key: ValveIndex_Right_B_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:918 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:918 +msgctxt "InputKeys,ValveIndex_Right_B_Click" +msgid "Valve Index (R) B Press" +msgstr "Valve Index (R) Pressione B" + +#. Key: ValveIndex_Right_B_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:920 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:920 +msgctxt "InputKeys,ValveIndex_Right_B_Touch" +msgid "Valve Index (R) B Touch" +msgstr "Valve Index (R) Tocco B" + +#. Key: ValveIndex_Right_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:923 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:923 +msgctxt "InputKeys,ValveIndex_Right_Grip_Axis" +msgid "Valve Index (R) Grip Axis" +msgstr "Valve Index (R) Asse impugnatura" + +#. Key: ValveIndex_Right_Grip_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:924 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:924 +msgctxt "InputKeys,ValveIndex_Right_Grip_Force" +msgid "Valve Index (R) Grip Force" +msgstr "Valve Index (R) Forza impugnatura" + +#. Key: ValveIndex_Right_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:921 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:921 +msgctxt "InputKeys,ValveIndex_Right_System_Click" +msgid "Valve Index (R) System" +msgstr "Valve Index (R) Sistema" + +#. Key: ValveIndex_Right_System_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:922 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:922 +msgctxt "InputKeys,ValveIndex_Right_System_Touch" +msgid "Valve Index (R) System Touch" +msgstr "Valve Index (R) Tocco sistema" + +#. Key: ValveIndex_Right_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:930 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:930 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Click" +msgid "Valve Index (R) Thumbstick" +msgstr "Valve Index (R) Levetta" + +#. Key: ValveIndex_Right_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:933 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:933 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Down" +msgid "Valve Index (R) Thumbstick Down" +msgstr "Valve Index (R) Levetta giù" + +#. Key: ValveIndex_Right_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:934 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:934 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Left" +msgid "Valve Index (R) Thumbstick Left" +msgstr "Valve Index (R) Levetta sinistra" + +#. Key: ValveIndex_Right_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:935 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:935 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Right" +msgid "Valve Index (R) Thumbstick Right" +msgstr "Valve Index (R) Levetta destra" + +#. Key: ValveIndex_Right_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:931 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:931 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Touch" +msgid "Valve Index (R) Thumbstick Touch" +msgstr "Valve Index (R) Tocco levetta" + +#. Key: ValveIndex_Right_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:932 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:932 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Up" +msgid "Valve Index (R) Thumbstick Up" +msgstr "Valve Index (R) Levetta su" + +#. Key: ValveIndex_Right_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:928 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:928 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_X" +msgid "Valve Index (R) Thumbstick X" +msgstr "Valve Index (R) Levetta X" + +#. Key: ValveIndex_Right_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:929 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:929 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Y" +msgid "Valve Index (R) Thumbstick Y" +msgstr "Valve Index (R) Levetta Y" + +#. Key: ValveIndex_Right_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:941 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:941 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Down" +msgid "Valve Index (R) Trackpad Down" +msgstr "Valve Index (R) Trackpad giù" + +#. Key: ValveIndex_Right_Trackpad_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:938 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:938 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Force" +msgid "Valve Index (R) Trackpad Force" +msgstr "Valve Index (R) Forza trackpad" + +#. Key: ValveIndex_Right_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:942 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:942 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Left" +msgid "Valve Index (R) Trackpad Left" +msgstr "Valve Index (R) Trackpad sinistra" + +#. Key: ValveIndex_Right_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:943 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:943 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Right" +msgid "Valve Index (R) Trackpad Right" +msgstr "Valve Index (R) Trackpad destra" + +#. Key: ValveIndex_Right_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:939 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:939 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Touch" +msgid "Valve Index (R) Trackpad Touch" +msgstr "Valve Index (R) Tocco trackpad" + +#. Key: ValveIndex_Right_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:940 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:940 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Up" +msgid "Valve Index (R) Trackpad Up" +msgstr "Valve Index (R) Trackpad su" + +#. Key: ValveIndex_Right_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:936 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:936 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_X" +msgid "Valve Index (R) Trackpad X" +msgstr "Valve Index (R) Trackpad X" + +#. Key: ValveIndex_Right_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:937 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:937 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Y" +msgid "Valve Index (R) Trackpad Y" +msgstr "Valve Index (R) Trackpad Y" + +#. Key: ValveIndex_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:926 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:926 +msgctxt "InputKeys,ValveIndex_Right_Trigger_Axis" +msgid "Valve Index (R) Trigger Axis" +msgstr "Valve Index (R) Asse attivatore" + +#. Key: ValveIndex_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:925 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:925 +msgctxt "InputKeys,ValveIndex_Right_Trigger_Click" +msgid "Valve Index (R) Trigger" +msgstr "Valve Index (R) Attivatore" + +#. Key: ValveIndex_Right_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:927 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:927 +msgctxt "InputKeys,ValveIndex_Right_Trigger_Touch" +msgid "Valve Index (R) Trigger Touch" +msgstr "Valve Index (R) Tocco attivatore" + +#. Key: ValveIndexSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:888 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:888 +msgctxt "InputKeys,ValveIndexSubCategory" +msgid "Valve Index" +msgstr "Valve Index" + +#. Key: Vive_Left_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:779 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:779 +msgctxt "InputKeys,Vive_Left_Grip_Click" +msgid "Vive (L) Grip" +msgstr "Vive (L) Impugnatura " + +#. Key: Vive_Left_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:780 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:780 +msgctxt "InputKeys,Vive_Left_Menu_Click" +msgid "Vive (L) Menu" +msgstr "Vive (L) Menu" + +#. Key: Vive_Left_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:778 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:778 +msgctxt "InputKeys,Vive_Left_System_Click" +msgid "Vive (L) System" +msgstr "Vive (L) Sistema " + +#. Key: Vive_Left_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:785 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:785 +msgctxt "InputKeys,Vive_Left_Trackpad_Click" +msgid "Vive (L) Trackpad" +msgstr "Vive (L) Trackpad" + +#. Key: Vive_Left_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:788 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:788 +msgctxt "InputKeys,Vive_Left_Trackpad_Down" +msgid "Vive (L) Trackpad Down" +msgstr "Vive (L) Trackpad giù" + +#. Key: Vive_Left_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:789 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:789 +msgctxt "InputKeys,Vive_Left_Trackpad_Left" +msgid "Vive (L) Trackpad Left" +msgstr "Vive (L) Trackpad sinistra" + +#. Key: Vive_Left_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:790 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:790 +msgctxt "InputKeys,Vive_Left_Trackpad_Right" +msgid "Vive (L) Trackpad Right" +msgstr "Vive (L) Trackpad destra" + +#. Key: Vive_Left_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:786 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:786 +msgctxt "InputKeys,Vive_Left_Trackpad_Touch" +msgid "Vive (L) Trackpad Touch" +msgstr "Vive (L) Tocco trackpad" + +#. Key: Vive_Left_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:787 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:787 +msgctxt "InputKeys,Vive_Left_Trackpad_Up" +msgid "Vive (L) Trackpad Up" +msgstr "Vive (L) Trackpad su" + +#. Key: Vive_Left_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:783 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:783 +msgctxt "InputKeys,Vive_Left_Trackpad_X" +msgid "Vive (L) Trackpad X" +msgstr "Vive (L) Trackpad X" + +#. Key: Vive_Left_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:784 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:784 +msgctxt "InputKeys,Vive_Left_Trackpad_Y" +msgid "Vive (L) Trackpad Y" +msgstr "Vive (L) Trackpad Y" + +#. Key: Vive_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:782 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:782 +msgctxt "InputKeys,Vive_Left_Trigger_Axis" +msgid "Vive (L) Trigger Axis" +msgstr "Vive (L) Attivatore asse" + +#. Key: Vive_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:781 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:781 +msgctxt "InputKeys,Vive_Left_Trigger_Click" +msgid "Vive (L) Trigger" +msgstr "Vive (L) Attivatore" + +#. Key: Vive_Right_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:792 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:792 +msgctxt "InputKeys,Vive_Right_Grip_Click" +msgid "Vive (R) Grip" +msgstr "Vive (R) Impugnatura" + +#. Key: Vive_Right_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:793 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:793 +msgctxt "InputKeys,Vive_Right_Menu_Click" +msgid "Vive (R) Menu" +msgstr "Vive (R) Menu" + +#. Key: Vive_Right_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:791 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:791 +msgctxt "InputKeys,Vive_Right_System_Click" +msgid "Vive (R) System" +msgstr "Vive (R) Sistema" + +#. Key: Vive_Right_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:798 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:798 +msgctxt "InputKeys,Vive_Right_Trackpad_Click" +msgid "Vive (R) Trackpad" +msgstr "Vive (R) Trackpad" + +#. Key: Vive_Right_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:801 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:801 +msgctxt "InputKeys,Vive_Right_Trackpad_Down" +msgid "Vive (R) Trackpad Down" +msgstr "Vive (R) Trackpad giù" + +#. Key: Vive_Right_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:802 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:802 +msgctxt "InputKeys,Vive_Right_Trackpad_Left" +msgid "Vive (R) Trackpad Left" +msgstr "Vive (R) Trackpad sinistra" + +#. Key: Vive_Right_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:803 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:803 +msgctxt "InputKeys,Vive_Right_Trackpad_Right" +msgid "Vive (R) Trackpad Right" +msgstr "Vive (R) Trackpad destra" + +#. Key: Vive_Right_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:799 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:799 +msgctxt "InputKeys,Vive_Right_Trackpad_Touch" +msgid "Vive (R) Trackpad Touch" +msgstr "Vive (R) Tocco trackpad" + +#. Key: Vive_Right_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:800 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:800 +msgctxt "InputKeys,Vive_Right_Trackpad_Up" +msgid "Vive (R) Trackpad Up" +msgstr "Vive (R) Trackpad su" + +#. Key: Vive_Right_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:796 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:796 +msgctxt "InputKeys,Vive_Right_Trackpad_X" +msgid "Vive (R) Trackpad X" +msgstr "Vive (R) Trackpad X" + +#. Key: Vive_Right_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:797 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:797 +msgctxt "InputKeys,Vive_Right_Trackpad_Y" +msgid "Vive (R) Trackpad Y" +msgstr "Vive (R) Trackpad Y" + +#. Key: Vive_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:795 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:795 +msgctxt "InputKeys,Vive_Right_Trigger_Axis" +msgid "Vive (R) Trigger Axis" +msgstr "Vive (R) Attivatore asse" + +#. Key: Vive_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:794 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:794 +msgctxt "InputKeys,Vive_Right_Trigger_Click" +msgid "Vive (R) Trigger" +msgstr "Vive (R) Attivatore" + +#. Key: ViveSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:776 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:776 +msgctxt "InputKeys,ViveSubCategory" +msgid "HTC Vive" +msgstr "HTC Vive" + +#. Key: XBoxOne_Gamepad_FaceButton_Bottom +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1113 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1113 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Bottom" +msgid "Gamepad A" +msgstr "A gamepad" + +#. Key: XBoxOne_Gamepad_FaceButton_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1121 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1121 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Left" +msgid "Gamepad X" +msgstr "X gamepad" + +#. Key: XBoxOne_Gamepad_FaceButton_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1117 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1117 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Right" +msgid "Gamepad B" +msgstr "B gamepad" + +#. Key: XBoxOne_Gamepad_FaceButton_Top +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1125 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1125 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Top" +msgid "Gamepad Y" +msgstr "Y gamepad" + +#. Key: XBoxOne_Gamepad_Special_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1129 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1129 +msgctxt "InputKeys,XBoxOne_Gamepad_Special_Left" +msgid "Gamepad Back" +msgstr "Back gamepad" + +#. Key: XBoxOne_Gamepad_Special_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1133 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1133 +msgctxt "InputKeys,XBoxOne_Gamepad_Special_Right" +msgid "Gamepad Start" +msgstr "Start gamepad" + +#. Key: XBoxOneSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:759 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:759 +msgctxt "InputKeys,XBoxOneSubCateogry" +msgid "XBox One" +msgstr "XBox One" + +#. Key: NoOpenGLDriver +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:133 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:133 +msgctxt "LinuxDynamicRHI,NoOpenGLDriver" +msgid "Failed to load OpenGL Driver which is required to run the engine.\nOpenGL4 has been deprecated and should use Vulkan." +msgstr "Impossibile completare il caricamento di OpenGL, richiesto per eseguire il motore di gioco.\nOpen GL è obsoleto, dovresti utilizzare Vulkan." + +#. Key: NoOpenGLTargetedRHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:112 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:112 +msgctxt "LinuxDynamicRHI,NoOpenGLTargetedRHI" +msgid "Trying to force OpenGL RHI but the project does not have it in TargetedRHIs list." +msgstr "Impossibile forzare RHI OpenGL, in quanto non presente nell’elenco TargetedRHI del progetto." + +#. Key: NoTargetedRHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:137 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:137 +msgctxt "LinuxDynamicRHI,NoTargetedRHI" +msgid "The project does not target Vulkan or OpenGL RHIs, check project settings or pass -nullrhi." +msgstr "Impossibile rilevare RHI Vulkan o OpenGL, verificare le impostazioni o usare -nullrhi." + +#. Key: NoVulkanDriver +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:129 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:129 +msgctxt "LinuxDynamicRHI,NoVulkanDriver" +msgid "Failed to load Vulkan Driver which is required to run the engine.\nThe engine no longer fallbacks to OpenGL4 which has been deprecated." +msgstr "Non è stato possibile caricare di Vulkan, richiesto per eseguire il motore di gioco.\nIl motore di gioco non esegue più il fallback su OpenGL4, che è obsoleto." + +#. Key: NoVulkanNoGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:123 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:123 +msgctxt "LinuxDynamicRHI,NoVulkanNoGL" +msgid "Vulkan or OpenGL (4.3) support is required to run the engine." +msgstr "Per eseguire il motore grafico è necessario il supporto a Vulkan o OpenGL (4.3)." + +#. Key: NoVulkanTargetedRHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:97 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:97 +msgctxt "LinuxDynamicRHI,NoVulkanTargetedRHI" +msgid "Trying to force Vulkan RHI but the project does not have it in TargetedRHIs list." +msgstr "Impossibile forzare RHI Vulkan, in quanto non presente nell’elenco TargetedRHI del progetto." + +#. Key: OpenGLRemoved +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:25 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:25 +msgctxt "LinuxDynamicRHI,OpenGLRemoved" +msgid "Warning: OpenGL is no longer supported for desktop platforms. Vulkan will be used instead." +msgstr "Avviso: OpenGL non è più supportato per piattaforme desktop. Al suo posto verrà installato Vulkan." + +#. Key: RequiredOpenGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:108 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:108 +msgctxt "LinuxDynamicRHI,RequiredOpenGL" +msgid "OpenGL 4.3 is required to run the engine." +msgstr "È necessaria la libreria OpenGL 4.3 per eseguire il motore grafico." + +#. Key: RequiredVulkan +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:93 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:93 +msgctxt "LinuxDynamicRHI,RequiredVulkan" +msgid "Vulkan Driver is required to run the engine." +msgstr "È necessario il driver Vulkan per eseguire il motore grafico." + +#. Key: DriverDownloadLinkAMD +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:168 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:168 +msgctxt "MessageDialog,DriverDownloadLinkAMD" +msgid "https://www.amd.com/en/support" +msgstr "https://www.amd.com/en/support" + +#. Key: DriverDownloadLinkIntel +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:173 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:173 +msgctxt "MessageDialog,DriverDownloadLinkIntel" +msgid "https://downloadcenter.intel.com/product/80939/Graphics" +msgstr "https://downloadcenter.intel.com/product/80939/Graphics" + +#. Key: DriverDownloadLinkNVIDIA +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:163 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:163 +msgctxt "MessageDialog,DriverDownloadLinkNVIDIA" +msgid "https://www.nvidia.com/en-us/geforce/drivers/" +msgstr "https://www.nvidia.com/it-it/geforce/drivers/" + +#. Key: LatestVideoCardDriverIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:195 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:195 +msgctxt "MessageDialog,LatestVideoCardDriverIssueReport" +msgid "The latest version of the {Vendor} graphics driver has known issues.\nPlease install the recommended driver version.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "La versione più recente del driver grafico {Vendor} ha problemi noti.\nInstalla la versione consigliata del driver.\n\n{Hyperlink}\n\n{AdapterName}\nVersione installata: {InstalledVer}\nVersione consigliata: {RecommendedVer}" + +#. Key: LatestVideoCardDriverRHIIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:191 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:191 +msgctxt "MessageDialog,LatestVideoCardDriverRHIIssueReport" +msgid "The latest version of the {Vendor} graphics driver has known issues in {RHI}.\nPlease install the recommended driver version or switch to a different rendering API.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "La versione più recente dei driver grafici {Vendor} ha problemi noti in {RHI}.\nInstalla la versione consigliata dei driver o passa a un altro render API.\n\n{Hyperlink}\n\n{AdapterName}\nInstallato:{InstalledVer}\nConsigliato: {RecommendedVer}" + +#. Key: TitleVideoCardDriverIssue +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:210 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:210 +msgctxt "MessageDialog,TitleVideoCardDriverIssue" +msgid "WARNING: Known issues with graphics driver" +msgstr "AVVERTENZA: Ci sono problemi noti con il driver grafico" + +#. Key: UpdateMacOSX_Body +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:229 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:229 +msgctxt "MessageDialog,UpdateMacOSX_Body" +msgid "Please update to the latest version of macOS for best performance and stability." +msgstr "Aggiorna all'ultima versione di macOS per ottenere le migliori prestazioni e la massima stabilità." + +#. Key: UpdateMacOSX_Title +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:230 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:230 +msgctxt "MessageDialog,UpdateMacOSX_Title" +msgid "Update macOS" +msgstr "Aggiorna macOS" + +#. Key: VideoCardDriverIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:206 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:206 +msgctxt "MessageDialog,VideoCardDriverIssueReport" +msgid "The installed version of the {Vendor} graphics driver has known issues.\nPlease install either the latest or the recommended driver version.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "La versione installata dei driver grafici {Vendor} ha problemi noti.\nInstalla la versione più aggiornata o la versione consigliata dei driver.\n\n{Hyperlink}\n\n{AdapterName}\nVersione installata: {InstalledVer}\nVersione consigliata: {RecommendedVer}" + +#. Key: VideoCardDriverRHIIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:202 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:202 +msgctxt "MessageDialog,VideoCardDriverRHIIssueReport" +msgid "The installed version of the {Vendor} graphics driver has known issues in {RHI}.\nPlease install either the latest or the recommended driver version or switch to a different rendering API.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "La versione installata dei driver grafici {Vendor} ha problemi noti in {RHI}.\nInstalla la versione più aggiornata o la versione consigliata dei driver o passa a un altro render API.\n\n{Hyperlink}\n\n{AdapterName}\nVersione installata: {InstalledVer}\nVersione consigliata: {RecommendedVer}" + +#. Key: DebugGameName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:344 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:344 +msgctxt "UnrealBuildConfigurations,DebugGameName" +msgid "DebugGame" +msgstr "DebugGame" + +#. Key: DebugName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:341 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:341 +msgctxt "UnrealBuildConfigurations,DebugName" +msgid "Debug" +msgstr "Debug" + +#. Key: DevelopmentName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:347 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:347 +msgctxt "UnrealBuildConfigurations,DevelopmentName" +msgid "Development" +msgstr "Sviluppo" + +#. Key: ShippingName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:350 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:350 +msgctxt "UnrealBuildConfigurations,ShippingName" +msgid "Shipping" +msgstr "Spedizione" + +#. Key: TestName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:353 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:353 +msgctxt "UnrealBuildConfigurations,TestName" +msgid "Test" +msgstr "Prova" + +#. Key: UnknownName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:356 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:356 +msgctxt "UnrealBuildConfigurations,UnknownName" +msgid "Unknown" +msgstr "Sconosciuto" + +#. Key: RequiredDX11Feature_11_SM5 +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:406 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:406 +msgctxt "WindowsDynamicRHI,RequiredDX11Feature_11_SM5" +msgid "A D3D11-compatible GPU (Feature Level 11.0, Shader Model 5.0) is required to run the engine." +msgstr "È necessaria una GPU compatibile con D3D11 (livello di funzionalità 11.0, Shader Model 5.0) per eseguire il motore di gioco." + +#. Key: RequiredDX12 +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:368 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:368 +msgctxt "WindowsDynamicRHI,RequiredDX12" +msgid "DX12 is not supported on your system. Try running without the -dx12 or -d3d12 command line argument." +msgstr "DX12 non è supportato sul tuo sistema. Prova a eseguire il programma senza l'argomento di riga di comando -dx12 o -d3d12." + +#. Key: RequiredOpenGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:338 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:338 +msgctxt "WindowsDynamicRHI,RequiredOpenGL" +msgid "OpenGL 4.3 is required to run the engine." +msgstr "È necessaria la libreria OpenGL 4.3 per eseguire il motore grafico." + +#. Key: RequiredVulkan +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:352 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:352 +msgctxt "WindowsDynamicRHI,RequiredVulkan" +msgid "Vulkan Driver is required to run the engine." +msgstr "È necessario il driver Vulkan per eseguire il motore grafico." + +#. Key: RHIOptionsError +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:230 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:230 +msgctxt "WindowsDynamicRHI,RHIOptionsError" +msgid "-d3d12/dx12, -d3d11/dx11, -vulkan, and -opengl are mutually exclusive options, but more than one was specified on the command-line." +msgstr "-d3d12/dx12, -d3d11/dx11, -vulkan, e -opengl sono opzioni mutualmente esclusive, ma più di una è stata specificata sulla riga di comando." + +#. Key: RHIPerformanceDX12 +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:259 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:259 +msgctxt "WindowsDynamicRHI,RHIPerformanceDX12" +msgid "DirectX 12 is not supported for Performance Mode." +msgstr "DirectX 12 non è supportata per la modalità Prestazioni." + +#. Key: RHIPerformanceOpenGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:247 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:247 +msgctxt "WindowsDynamicRHI,RHIPerformanceOpenGL" +msgid "OpenGL is not supported for Performance Mode." +msgstr "OpenGL non è supportata per la modalità Prestazioni." + +#. Key: RHIPerformanceVulkan +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:252 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:252 +msgctxt "WindowsDynamicRHI,RHIPerformanceVulkan" +msgid "Vulkan is not supported for Performance Mode." +msgstr "Vulkan non è supportata per la modalità Prestazioni." + diff --git a/Content/Localization/EngineOverrides/it/EngineOverrides_FromXLoc.po b/Content/Localization/EngineOverrides/it/EngineOverrides_FromXLoc.po new file mode 100644 index 00000000..ed761208 --- /dev/null +++ b/Content/Localization/EngineOverrides/it/EngineOverrides_FromXLoc.po @@ -0,0 +1,2892 @@ +# EngineOverrides English translation. +# Copyright Epic Games, Inc. All Rights Reserved. +# +msgid "" +msgstr "" +"Project-Id-Version: EngineOverrides\n" +"POT-Creation-Date: 2022-03-15 13:32\n" +"PO-Revision-Date: 2022-03-15 13:32\n" +"Language-Team: \n" +"Language: en\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Plural-Forms: nplurals=2; plural=(n != 1);\n" + +#. Key: RequiredAGX +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Apple/AppleDynamicRHI.cpp:157 +#: ../../../Engine/Source/Runtime/RHI/Private/Apple/AppleDynamicRHI.cpp:157 +msgctxt "AppleDynamicRHI,RequiredAGX" +msgid "The AGX RHI is not supported on your system. Try running without the -agx command line argument." +msgstr "AGX RHI non è supportato sul tuo sistema. Prova a eseguire il programma senza l'argomento di riga di comando -agx." + +#. Key: BuildPatchInstaller_DownloadSpeedFormat +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1897 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1897 +msgctxt "BuildPatchInstaller,BuildPatchInstaller_DownloadSpeedFormat" +msgid "{Current} / {Total} ({Speed}/sec)" +msgstr "{Current} / {Total} ({Speed}/sec)" + +#. Key: BuildPatchInstaller_GenericProgress +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1877 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1877 +msgctxt "BuildPatchInstaller,BuildPatchInstaller_GenericProgress" +msgid "Please Wait" +msgstr "Attendi..." + +#. Key: BuildPatchInstallShortError_ApplicationClosing +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:19 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:19 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_ApplicationClosing" +msgid "The application is closing." +msgstr "L'applicazione si sta chiudendo." + +#. Key: BuildPatchInstallShortError_ApplicationError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:20 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:20 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_ApplicationError" +msgid "Patching service could not start. Please contact support." +msgstr "Il servizio di patch non può essere avviato. Contattare l'assistenza." + +#. Key: BuildPatchInstallShortError_BuildCorrupt +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:18 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:18 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_BuildCorrupt" +msgid "The installation is corrupt. Please contact support." +msgstr "Si è verificato un problema durante l'installazione. Contattare l'assistenza." + +#. Key: BuildPatchInstallShortError_DownloadError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:15 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:15 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_DownloadError" +msgid "Could not download patch data. Please check your internet connection, and try again." +msgstr "Impossibile scaricare i dati della patch. Controlla la connessione a Internet e prova di nuovo." + +#. Key: BuildPatchInstallShortError_FileConstructionFail +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:16 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:16 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_FileConstructionFail" +msgid "A file corruption has occurred. Please try again." +msgstr "Alcuni file si sono corrotti. Riprova." + +#. Key: BuildPatchInstallShortError_InitializationError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:23 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:23 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_InitializationError" +msgid "The installer failed to initialize. Please contact support." +msgstr "Il programma di installazione non si è avviato. Contattare l'assistenza." + +#. Key: BuildPatchInstallShortError_InvalidOrMax +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:26 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:26 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_InvalidOrMax" +msgid "An unknown error ocurred. Please contact support." +msgstr "Si è verificato un errore sconosciuto. Contattare l'assistenza." + +#. Key: BuildPatchInstallShortError_MoveFileToInstall +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:17 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:17 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_MoveFileToInstall" +msgid "A file access error has occurred. Please check your running processes." +msgstr "Si è verificato un errore durante l'accesso ai file. Verificare i processi in esecuzione." + +#. Key: BuildPatchInstallShortError_NoError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:14 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:14 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_NoError" +msgid "The operation was successful." +msgstr "L'operazione è andata a buon fine." + +#. Key: BuildPatchInstallShortError_OutOfDiskSpace +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:25 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:25 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_OutOfDiskSpace" +msgid "Not enough disk space available. Please free up some disk space and try again." +msgstr "Spazio su disco insufficiente. Liberare spazio su disco e riprovare." + +#. Key: BuildPatchInstallShortError_PathLengthExceeded +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:24 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:24 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_PathLengthExceeded" +msgid "Maximum path length exceeded. Please specify a shorter install location." +msgstr "Lunghezza massima del percorso superata. Selezionare un percorso di installazione più breve." + +#. Key: BuildPatchInstallShortError_PrerequisiteError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:22 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:22 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_PrerequisiteError" +msgid "The necessary prerequisites have failed to install. Please contact support." +msgstr "L'installazione dei prerequisiti non è andata a buon fine. Contattare l'assistenza." + +#. Key: BuildPatchInstallShortError_UserCanceled +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:21 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:21 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_UserCanceled" +msgid "User cancelled." +msgstr "Utente annullato." + +#. Key: InstallDirectoryDiskSpace +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:49 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:49 +msgctxt "BuildPatchInstallError,InstallDirectoryDiskSpace" +msgid "There is not enough space at {Location}\n{RequiredBytes} is required.\n{AvailableBytes} is available.\nYou need an additional {SpaceAdditional} to perform the installation." +msgstr "È necessario uno spazio su disco in {Location}\npari a {RequiredBytes}.\nSono disponibili {AvailableBytes}.\nHai bisogno di altri {SpaceAdditional} per eseguire l'installazione." + +#. Key: InstallDirectoryDiskSpaceDevice +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:51 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:51 +msgctxt "BuildPatchInstallError,InstallDirectoryDiskSpaceDevice" +msgid "There is not enough space on your device.\n{RequiredBytes} is required.\n{AvailableBytes} is available.\nYou need an additional {SpaceAdditional} to perform the installation." +msgstr "È necessario uno spazio sul tuo dispositivo\npari a {RequiredBytes}.\nSono disponibili {AvailableBytes}.\nHai bisogno di altri {SpaceAdditional} per eseguire l'installazione." + +#. Key: InvalidInstallTags +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:617 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:617 +msgctxt "BuildPatchInstallError,InvalidInstallTags" +msgid "This installation could not continue due to a configuration issue. Please contact support." +msgstr "L'installazione non può procedere a causa di un problema di configurazione. Contattare l'assistenza." + +#. Key: MissingInstallDirectory +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:637 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:637 +msgctxt "BuildPatchInstallError,MissingInstallDirectory" +msgid "The installation directory could not be created.\n{0}" +msgstr "La cartella di installazione non può essere creata.\n{0}" + +#. Key: MissingPrereqForPrereqOnlyInstall +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:667 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:667 +msgctxt "BuildPatchInstallError,MissingPrereqForPrereqOnlyInstall" +msgid "This installation could not continue due to a prerequisite configuration issue. Please contact support." +msgstr "L'installazione non può procedere a causa di un problema di configurazione prerequisito. Contattare l'assistenza." + +#. Key: MissingStageDirectory +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:647 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:647 +msgctxt "BuildPatchInstallError,MissingStageDirectory" +msgid "The following directory could not be created.\n{0}" +msgstr "La seguente cartella non può essere creata.\n{0}" + +#. Key: EBuildPatchProgress_BuildVerification +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:64 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:64 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_BuildVerification" +msgid "Verifying" +msgstr "Verifica in corso" + +#. Key: EBuildPatchProgress_CleanUp +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:65 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:65 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_CleanUp" +msgid "Cleaning up" +msgstr "Pulizia in corso" + +#. Key: EBuildPatchProgress_Complete +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:67 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:67 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Complete" +msgid "Complete" +msgstr "Completo" + +#. Key: EBuildPatchProgress_Downloading +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:62 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:62 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Downloading" +msgid "Downloading" +msgstr "Download in corso" + +#. Key: EBuildPatchProgress_Initialising +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:60 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:60 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Initialising" +msgid "Initializing" +msgstr "Inizializzazione in corso" + +#. Key: EBuildPatchProgress_Installing +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:63 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:63 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Installing" +msgid "Installing" +msgstr "Installazione in corso" + +#. Key: EBuildPatchProgress_Paused +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:68 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:68 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Paused" +msgid "Paused" +msgstr "In pausa" + +#. Key: EBuildPatchProgress_PrerequisitesInstall +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:66 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:66 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_PrerequisitesInstall" +msgid "Prerequisites" +msgstr "Prerequisiti" + +#. Key: EBuildPatchProgress_Queued +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:59 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:59 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Queued" +msgid "Queued" +msgstr "In coda" + +#. Key: EBuildPatchProgress_Resuming +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:61 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:61 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Resuming" +msgid "Resuming" +msgstr "Ripresa in corso" + +#. Key: NullDrvFailure +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:64 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:64 +msgctxt "DynamicRHI,NullDrvFailure" +msgid "NullDrv failure?" +msgstr "Errore NullDrv?" + +#. Key: FileManagerName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:1592 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:1592 +msgctxt "GenericPlatform,FileManagerName" +msgid "File Manager" +msgstr "File Manager" + +#. Key: GpuProfileVsyncEnabledWarning +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/GPUProfiler.cpp:483 +#: ../../../Engine/Source/Runtime/RHI/Private/GPUProfiler.cpp:483 +msgctxt "GpuProfiler,GpuProfileVsyncEnabledWarning" +msgid "WARNING: This GPU profile was captured with v-sync enabled. V-sync wait time may show up in any bucket, and as a result the data in this profile may be skewed. Please profile with v-sync disabled to obtain the most accurate data." +msgstr "ATTENZIONE: Questo profilo è stato registrato con V-synch attivo. Il tempo di attesa di V-sync può apparire in qualsiasi bucket. Di conseguenza i dati in questo profilo possono essere distorti. Profila con V-sync disattivato per avere dati più accurati." + +#. Key: FailedToCreateHoloLens_RHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/HoloLens/HoloLensDynamicRHI.cpp:118 +#: ../../../Engine/Source/Runtime/RHI/Private/HoloLens/HoloLensDynamicRHI.cpp:118 +msgctxt "HoloLens,FailedToCreateHoloLens_RHI" +msgid "HoloLensRHI failure?" +msgstr "Errore HoloLensRHI?" + +#. Key: Acceleration +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:718 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:718 +msgctxt "InputKeys,Acceleration" +msgid "Acceleration" +msgstr "Accelerazione" + +#. Key: Add +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:611 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:611 +msgctxt "InputKeys,Add" +msgid "Num +" +msgstr "Num +" + +#. Key: Ampersand +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:657 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:657 +msgctxt "InputKeys,Ampersand" +msgid "Ampersand" +msgstr "E commerciale" + +#. Key: Android_Back +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:770 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:770 +msgctxt "InputKeys,Android_Back" +msgid "Android Back" +msgstr "Indietro Android" + +#. Key: Android_Menu +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:773 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:773 +msgctxt "InputKeys,Android_Menu" +msgid "Android Menu" +msgstr "Menu Android" + +#. Key: Android_Volume_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:772 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:772 +msgctxt "InputKeys,Android_Volume_Down" +msgid "Android Volume Down" +msgstr "Volume - Android" + +#. Key: Android_Volume_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:771 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:771 +msgctxt "InputKeys,Android_Volume_Up" +msgid "Android Volume Up" +msgstr "Volume + Android" + +#. Key: AndroidSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:768 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:768 +msgctxt "InputKeys,AndroidSubCateogry" +msgid "Android" +msgstr "Android" + +#. Key: AnyKey +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:519 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:519 +msgctxt "InputKeys,AnyKey" +msgid "Any Key" +msgstr "Qualsiasi tasto" + +#. Key: Apostrophe +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:652 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:652 +msgctxt "InputKeys,Apostrophe" +msgid "Apostrophe" +msgstr "Apostrofo" + +#. Key: Asterix +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:658 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:658 +msgctxt "InputKeys,Asterix" +msgid "Asterisk" +msgstr "Asterisco" + +#. Key: Backslash +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:650 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:650 +msgctxt "InputKeys,Backslash" +msgid "Backslash" +msgstr "Barra rovesciata" + +#. Key: BackSpace +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:557 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:557 +msgctxt "InputKeys,BackSpace" +msgid "Backspace" +msgstr "Backspace" + +#. Key: CapsLock +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +msgctxt "InputKeys,CapsLock" +msgid "Caps Lock" +msgstr "Bloc Maiusc" + +#. Key: CapsLockShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +msgctxt "InputKeys,CapsLockShort" +msgid "Caps" +msgstr "Bloc maiusc" + +#. Key: Caret +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:659 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:659 +msgctxt "InputKeys,Caret" +msgid "Caret" +msgstr "Accento circonflesso" + +#. Key: Colon +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:662 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:662 +msgctxt "InputKeys,Colon" +msgid "Colon" +msgstr "Due punti" + +#. Key: Comma +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:643 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:643 +msgctxt "InputKeys,Comma" +msgid "Comma" +msgstr "Virgola" + +#. Key: Decimal +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:613 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:613 +msgctxt "InputKeys,Decimal" +msgid "Num ." +msgstr "Num ." + +#. Key: Delete +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +msgctxt "InputKeys,Delete" +msgid "Delete" +msgstr "Elimina" + +#. Key: DeleteShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +msgctxt "InputKeys,DeleteShort" +msgid "Del" +msgstr "Canc" + +#. Key: Divide +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:614 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:614 +msgctxt "InputKeys,Divide" +msgid "Num /" +msgstr "Num /" + +#. Key: Dollar +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:660 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:660 +msgctxt "InputKeys,Dollar" +msgid "Dollar" +msgstr "Dollaro" + +#. Key: Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:549 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:549 +msgctxt "InputKeys,Down" +msgid "Down" +msgstr "Giù" + +#. Key: End +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:543 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:543 +msgctxt "InputKeys,End" +msgid "End" +msgstr "Fine" + +#. Key: Enter +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:535 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:535 +msgctxt "InputKeys,Enter" +msgid "Enter" +msgstr "Invio" + +#. Key: Equals +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:642 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:642 +msgctxt "InputKeys,Equals" +msgid "Equals" +msgstr "Uguale" + +#. Key: Escape +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +msgctxt "InputKeys,Escape" +msgid "Escape" +msgstr "Esc" + +#. Key: EscapeShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +msgctxt "InputKeys,EscapeShort" +msgid "Esc" +msgstr "Esc" + +#. Key: Exclamation +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:661 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:661 +msgctxt "InputKeys,Exclamation" +msgid "Exclamation" +msgstr "Esclamazione" + +#. Key: F1 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:616 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:616 +msgctxt "InputKeys,F1" +msgid "F1" +msgstr "F1" + +#. Key: F10 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:625 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:625 +msgctxt "InputKeys,F10" +msgid "F10" +msgstr "F10" + +#. Key: F11 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:626 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:626 +msgctxt "InputKeys,F11" +msgid "F11" +msgstr "F11" + +#. Key: F12 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:627 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:627 +msgctxt "InputKeys,F12" +msgid "F12" +msgstr "F12" + +#. Key: F2 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:617 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:617 +msgctxt "InputKeys,F2" +msgid "F2" +msgstr "F2" + +#. Key: F3 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:618 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:618 +msgctxt "InputKeys,F3" +msgid "F3" +msgstr "F3" + +#. Key: F4 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:619 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:619 +msgctxt "InputKeys,F4" +msgid "F4" +msgstr "F4" + +#. Key: F5 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:620 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:620 +msgctxt "InputKeys,F5" +msgid "F5" +msgstr "F5" + +#. Key: F6 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:621 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:621 +msgctxt "InputKeys,F6" +msgid "F6" +msgstr "F6" + +#. Key: F7 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:622 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:622 +msgctxt "InputKeys,F7" +msgid "F7" +msgstr "F7" + +#. Key: F8 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:623 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:623 +msgctxt "InputKeys,F8" +msgid "F8" +msgstr "F8" + +#. Key: F9 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:624 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:624 +msgctxt "InputKeys,F9" +msgid "F9" +msgstr "F9" + +#. Key: ForwardDelete +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:555 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:555 +msgctxt "InputKeys,ForwardDelete" +msgid "Fn+Delete" +msgstr "Fn+Canc" + +#. Key: Gamepad_DPad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:680 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:680 +msgctxt "InputKeys,Gamepad_DPad_Down" +msgid "Gamepad D-pad Down" +msgstr "Direzionale gamepad giù" + +#. Key: Gamepad_DPad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:682 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:682 +msgctxt "InputKeys,Gamepad_DPad_Left" +msgid "Gamepad D-pad Left" +msgstr "Direzionale gamepad sinistra" + +#. Key: Gamepad_DPad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:681 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:681 +msgctxt "InputKeys,Gamepad_DPad_Right" +msgid "Gamepad D-pad Right" +msgstr "Direzionale gamepad destra" + +#. Key: Gamepad_DPad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:679 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:679 +msgctxt "InputKeys,Gamepad_DPad_Up" +msgid "Gamepad D-pad Up" +msgstr "Direzionale gamepad su" + +#. Key: Gamepad_FaceButton_Bottom +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1172 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1172 +msgctxt "InputKeys,Gamepad_FaceButton_Bottom" +msgid "Gamepad Face Button Bottom" +msgstr "Pulsante frontale inferiore gamepad" + +#. Key: Gamepad_FaceButton_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1180 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1180 +msgctxt "InputKeys,Gamepad_FaceButton_Left" +msgid "Gamepad Face Button Left" +msgstr "Pulsante frontale sinistro gamepad" + +#. Key: Gamepad_FaceButton_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1176 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1176 +msgctxt "InputKeys,Gamepad_FaceButton_Right" +msgid "Gamepad Face Button Right" +msgstr "Pulsante frontale destro gamepad" + +#. Key: Gamepad_FaceButton_Top +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1184 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1184 +msgctxt "InputKeys,Gamepad_FaceButton_Top" +msgid "Gamepad Face Button Top" +msgstr "Pulsante frontale superiore gamepad" + +#. Key: Gamepad_Left2D +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:674 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:674 +msgctxt "InputKeys,Gamepad_Left2D" +msgid "Gamepad Left Thumbstick 2D-Axis" +msgstr "2D-Asse X levetta sinistra gamepad" + +#. Key: Gamepad_LeftShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1137 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1137 +msgctxt "InputKeys,Gamepad_LeftShoulder" +msgid "Gamepad Left Shoulder" +msgstr "Dorsale sinistro gamepad" + +#. Key: Gamepad_LeftStick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:686 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:686 +msgctxt "InputKeys,Gamepad_LeftStick_Down" +msgid "Gamepad Left Thumbstick Down" +msgstr "Levetta sinistra gamepad giù" + +#. Key: Gamepad_LeftStick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:688 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:688 +msgctxt "InputKeys,Gamepad_LeftStick_Left" +msgid "Gamepad Left Thumbstick Left" +msgstr "Levetta sinistra gamepad sinistra" + +#. Key: Gamepad_LeftStick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:687 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:687 +msgctxt "InputKeys,Gamepad_LeftStick_Right" +msgid "Gamepad Left Thumbstick Right" +msgstr "Levetta sinistra gamepad destra" + +#. Key: Gamepad_LeftStick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:685 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:685 +msgctxt "InputKeys,Gamepad_LeftStick_Up" +msgid "Gamepad Left Thumbstick Up" +msgstr "Levetta sinistra gamepad su" + +#. Key: Gamepad_LeftThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1161 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1161 +msgctxt "InputKeys,Gamepad_LeftThumbstick" +msgid "Gamepad Left Thumbstick Button" +msgstr "Pulsante levetta sinistra gamepad" + +#. Key: Gamepad_LeftTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1145 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1145 +msgctxt "InputKeys,Gamepad_LeftTrigger" +msgid "Gamepad Left Trigger" +msgstr "Grilletto sinistro gamepad" + +#. Key: Gamepad_LeftTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1153 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1153 +msgctxt "InputKeys,Gamepad_LeftTriggerAxis" +msgid "Gamepad Left Trigger Axis" +msgstr "Asse grilletto sinistro gamepad" + +#. Key: Gamepad_LeftX +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:672 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:672 +msgctxt "InputKeys,Gamepad_LeftX" +msgid "Gamepad Left Thumbstick X-Axis" +msgstr "Asse X levetta sinistra gamepad" + +#. Key: Gamepad_LeftY +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:673 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:673 +msgctxt "InputKeys,Gamepad_LeftY" +msgid "Gamepad Left Thumbstick Y-Axis" +msgstr "Asse Y levetta sinistra gamepad" + +#. Key: Gamepad_Right2D +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:677 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:677 +msgctxt "InputKeys,Gamepad_Right2D" +msgid "Gamepad Right Thumbstick 2D-Axis" +msgstr "2D-Asse X levetta destra gamepad" + +#. Key: Gamepad_RightShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1141 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1141 +msgctxt "InputKeys,Gamepad_RightShoulder" +msgid "Gamepad Right Shoulder" +msgstr "Dorsale destro gamepad" + +#. Key: Gamepad_RightStick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:691 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:691 +msgctxt "InputKeys,Gamepad_RightStick_Down" +msgid "Gamepad Right Thumbstick Down" +msgstr "Levetta destra gamepad giù" + +#. Key: Gamepad_RightStick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:693 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:693 +msgctxt "InputKeys,Gamepad_RightStick_Left" +msgid "Gamepad Right Thumbstick Left" +msgstr "Levetta destra gamepad sinistra" + +#. Key: Gamepad_RightStick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:692 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:692 +msgctxt "InputKeys,Gamepad_RightStick_Right" +msgid "Gamepad Right Thumbstick Right" +msgstr "Levetta destra gamepad destra" + +#. Key: Gamepad_RightStick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:690 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:690 +msgctxt "InputKeys,Gamepad_RightStick_Up" +msgid "Gamepad Right Thumbstick Up" +msgstr "Levetta destra gamepad su" + +#. Key: Gamepad_RightThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1165 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1165 +msgctxt "InputKeys,Gamepad_RightThumbstick" +msgid "Gamepad Right Thumbstick Button" +msgstr "Pulsante levetta destra gamepad" + +#. Key: Gamepad_RightTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1149 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1149 +msgctxt "InputKeys,Gamepad_RightTrigger" +msgid "Gamepad Right Trigger" +msgstr "Grilletto destro gamepad" + +#. Key: Gamepad_RightTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1157 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1157 +msgctxt "InputKeys,Gamepad_RightTriggerAxis" +msgid "Gamepad Right Trigger Axis" +msgstr "Asse grilletto destro gamepad" + +#. Key: Gamepad_RightX +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:675 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:675 +msgctxt "InputKeys,Gamepad_RightX" +msgid "Gamepad Right Thumbstick X-Axis" +msgstr "Asse X levetta destra gamepad" + +#. Key: Gamepad_RightY +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:676 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:676 +msgctxt "InputKeys,Gamepad_RightY" +msgid "Gamepad Right Thumbstick Y-Axis" +msgstr "Asse Y levetta destra gamepad" + +#. Key: Gamepad_Special_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1188 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1188 +msgctxt "InputKeys,Gamepad_Special_Left" +msgid "Gamepad Special Left" +msgstr "Speciale sinistro gamepad" + +#. Key: Gamepad_Special_Left_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:744 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:744 +msgctxt "InputKeys,Gamepad_Special_Left_X" +msgid "Touchpad Button X Axis" +msgstr "Pulsante sull'asse orizzontale (X) del touchpad" + +#. Key: Gamepad_Special_Left_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:745 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:745 +msgctxt "InputKeys,Gamepad_Special_Left_Y" +msgid "Touchpad Button Y Axis" +msgstr "Pulsante sull'asse verticale (Y) del touchpad" + +#. Key: Gamepad_Special_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1192 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1192 +msgctxt "InputKeys,Gamepad_Special_Right" +msgid "Gamepad Special Right" +msgstr "Speciale destro gamepad" + +#. Key: GamepadSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:515 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:515 +msgctxt "InputKeys,GamepadSubCategory" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: Gesture_Flick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:736 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:736 +msgctxt "InputKeys,Gesture_Flick" +msgid "Flick" +msgstr "Colpetto" + +#. Key: Gesture_Pinch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:735 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:735 +msgctxt "InputKeys,Gesture_Pinch" +msgid "Pinch" +msgstr "Pizzica" + +#. Key: Gesture_Rotate +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:737 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:737 +msgctxt "InputKeys,Gesture_Rotate" +msgid "Rotate" +msgstr "Ruota" + +#. Key: GestureSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:733 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:733 +msgctxt "InputKeys,GestureSubCateogry" +msgid "Gesture" +msgstr "Gesto" + +#. Key: Global_Back +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:765 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:765 +msgctxt "InputKeys,Global_Back" +msgid "Global Back" +msgstr "Indietro globale" + +#. Key: Global_Menu +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:761 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:761 +msgctxt "InputKeys,Global_Menu" +msgid "Global Menu" +msgstr "Menu globale" + +#. Key: Global_Pause +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:763 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:763 +msgctxt "InputKeys,Global_Pause" +msgid "Global Pause" +msgstr "Pausa globale" + +#. Key: Global_Play +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:764 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:764 +msgctxt "InputKeys,Global_Play" +msgid "Global Play" +msgstr "Play globale" + +#. Key: Global_View +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:762 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:762 +msgctxt "InputKeys,Global_View" +msgid "Global View" +msgstr "Visualizza globale" + +#. Key: Gravity +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:717 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:717 +msgctxt "InputKeys,Gravity" +msgid "Gravity" +msgstr "Gravità" + +#. Key: Home +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:544 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:544 +msgctxt "InputKeys,Home" +msgid "Home" +msgstr "Home" + +#. Key: Hyphen +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:644 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:644 +msgctxt "InputKeys,Hyphen" +msgid "Hyphen" +msgstr "Trattino" + +#. Key: Insert +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +msgctxt "InputKeys,Insert" +msgid "Insert" +msgstr "Ins" + +#. Key: InsertShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +msgctxt "InputKeys,InsertShort" +msgid "Ins" +msgstr "Ins" + +#. Key: KeyboardSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:517 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:517 +msgctxt "InputKeys,KeyboardSubCategory" +msgid "Keyboard" +msgstr "Tastiera" + +#. Key: Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:546 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:546 +msgctxt "InputKeys,Left" +msgid "Left" +msgstr "Sinistra" + +#. Key: LeftAlt +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:636 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:636 +msgctxt "InputKeys,LeftAlt" +msgid "Left Alt" +msgstr "Alt di sinistra" + +#. Key: LeftBracket +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:649 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:649 +msgctxt "InputKeys,LeftBracket" +msgid "Left Bracket" +msgstr "Parentesi quadra aperta" + +#. Key: LeftCommand +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:638 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:638 +msgctxt "InputKeys,LeftCommand" +msgid "Left Cmd" +msgstr "Cmd di sinistra" + +#. Key: LeftControl +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:634 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:634 +msgctxt "InputKeys,LeftControl" +msgid "Left Ctrl" +msgstr "Ctrl di sinistra" + +#. Key: LeftMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +msgctxt "InputKeys,LeftMouseButton" +msgid "Left Mouse Button" +msgstr "Pulsante sinistro del mouse" + +#. Key: LeftMouseButtonShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +msgctxt "InputKeys,LeftMouseButtonShort" +msgid "LMB" +msgstr "Pulsante sinistro del mouse" + +#. Key: LeftParantheses +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:655 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:655 +msgctxt "InputKeys,LeftParantheses" +msgid "Left Parantheses" +msgstr "Parentesi aperta" + +#. Key: LeftShift +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:632 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:632 +msgctxt "InputKeys,LeftShift" +msgid "Left Shift" +msgstr "Maiusc sinistro" + +#. Key: MiddleMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:530 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:530 +msgctxt "InputKeys,MiddleMouseButton" +msgid "Middle Mouse Button" +msgstr "Pulsante centrale del mouse" + +#. Key: MixedReality_Left_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:809 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:809 +msgctxt "InputKeys,MixedReality_Left_Grip_Click" +msgid "Mixed Reality (L) Grip" +msgstr "Mixed Reality (L) Impugnatura " + +#. Key: MixedReality_Left_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:808 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:808 +msgctxt "InputKeys,MixedReality_Left_Menu_Click" +msgid "Mixed Reality (L) Menu" +msgstr "Mixed Reality (L) Menu " + +#. Key: MixedReality_Left_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:814 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:814 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Click" +msgid "Mixed Reality (L) Thumbstick" +msgstr "Mixed Reality (L) Levetta" + +#. Key: MixedReality_Left_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:816 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:816 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Down" +msgid "Mixed Reality (L) Thumbstick Down" +msgstr "Mixed Reality (L) Levetta giù" + +#. Key: MixedReality_Left_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:817 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:817 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Left" +msgid "Mixed Reality (L) Thumbstick Left" +msgstr "Mixed Reality (L) Levetta sinistra" + +#. Key: MixedReality_Left_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:818 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:818 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Right" +msgid "Mixed Reality (L) Thumbstick Right" +msgstr "Mixed Reality (L) Levetta destra" + +#. Key: MixedReality_Left_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:815 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:815 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Up" +msgid "Mixed Reality (L) Thumbstick Up" +msgstr "Mixed Reality (L) Levetta su" + +#. Key: MixedReality_Left_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:812 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:812 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_X" +msgid "Mixed Reality (L) Thumbstick X" +msgstr "Mixed Reality (L) Levetta X" + +#. Key: MixedReality_Left_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:813 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:813 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Y" +msgid "Mixed Reality (L) Thumbstick Y" +msgstr "Mixed Reality (L) Levetta Y" + +#. Key: MixedReality_Left_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:821 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:821 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Click" +msgid "Mixed Reality (L) Trackpad" +msgstr "Mixed Reality (L) Trackpad " + +#. Key: MixedReality_Left_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:824 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:824 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Down" +msgid "Mixed Reality (L) Trackpad Down" +msgstr "Mixed Reality (L) Trackpad giù" + +#. Key: MixedReality_Left_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:825 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:825 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Left" +msgid "Mixed Reality (L) Trackpad Left" +msgstr "Mixed Reality (L) Trackpad sinistra" + +#. Key: MixedReality_Left_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:826 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:826 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Right" +msgid "Mixed Reality (L) Trackpad Right" +msgstr "Mixed Reality (L) Trackpad destra" + +#. Key: MixedReality_Left_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:822 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:822 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Touch" +msgid "Mixed Reality (L) Trackpad Touch" +msgstr "Mixed Reality (L) Tocco trackpad" + +#. Key: MixedReality_Left_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:823 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:823 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Up" +msgid "Mixed Reality (L) Trackpad Up" +msgstr "Mixed Reality (L) Trackpad su" + +#. Key: MixedReality_Left_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:819 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:819 +msgctxt "InputKeys,MixedReality_Left_Trackpad_X" +msgid "Mixed Reality (L) Trackpad X" +msgstr "Mixed Reality (L) Trackpad X" + +#. Key: MixedReality_Left_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:820 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:820 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Y" +msgid "Mixed Reality (L) Trackpad Y" +msgstr "Mixed Reality (L) Trackpad Y" + +#. Key: MixedReality_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:811 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:811 +msgctxt "InputKeys,MixedReality_Left_Trigger_Axis" +msgid "Mixed Reality (L) Trigger Axis" +msgstr "Mixed Reality (L) Attivatore asse" + +#. Key: MixedReality_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:810 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:810 +msgctxt "InputKeys,MixedReality_Left_Trigger_Click" +msgid "Mixed Reality (L) Trigger" +msgstr "Mixed Reality (L) Attivatore" + +#. Key: MixedReality_Right_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:828 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:828 +msgctxt "InputKeys,MixedReality_Right_Grip_Click" +msgid "Mixed Reality (R) Grip" +msgstr "Mixed Reality (R) Impugnatura" + +#. Key: MixedReality_Right_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:827 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:827 +msgctxt "InputKeys,MixedReality_Right_Menu_Click" +msgid "Mixed Reality (R) Menu" +msgstr "Mixed Reality (R) Menu" + +#. Key: MixedReality_Right_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:833 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:833 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Click" +msgid "Mixed Reality (R) Thumbstick" +msgstr "Mixed Reality (R) Levetta" + +#. Key: MixedReality_Right_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:835 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:835 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Down" +msgid "Mixed Reality (R) Thumbstick Down" +msgstr "Mixed Reality (R) Levetta giù" + +#. Key: MixedReality_Right_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:836 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:836 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Left" +msgid "Mixed Reality (R) Thumbstick Left" +msgstr "Mixed Reality (R) Levetta sinistra" + +#. Key: MixedReality_Right_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:837 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:837 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Right" +msgid "Mixed Reality (R) Thumbstick Right" +msgstr "Mixed Reality (R) Levetta destra" + +#. Key: MixedReality_Right_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:834 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:834 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Up" +msgid "Mixed Reality (R) Thumbstick Up" +msgstr "Mixed Reality (R) Levetta su" + +#. Key: MixedReality_Right_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:831 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:831 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_X" +msgid "Mixed Reality (R) Thumbstick X" +msgstr "Mixed Reality (R) Levetta X" + +#. Key: MixedReality_Right_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:832 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:832 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Y" +msgid "Mixed Reality (R) Thumbstick Y" +msgstr "Mixed Reality (R) Levetta Y" + +#. Key: MixedReality_Right_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:840 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:840 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Click" +msgid "Mixed Reality (R) Trackpad" +msgstr "Mixed Reality (R) Trackpad " + +#. Key: MixedReality_Right_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:843 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:843 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Down" +msgid "Mixed Reality (R) Trackpad Down" +msgstr "Mixed Reality (R) Trackpad giù" + +#. Key: MixedReality_Right_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:844 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:844 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Left" +msgid "Mixed Reality (R) Trackpad Left" +msgstr "Mixed Reality (R) Trackpad sinistra" + +#. Key: MixedReality_Right_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:845 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:845 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Right" +msgid "Mixed Reality (R) Trackpad Right" +msgstr "Mixed Reality (R) Trackpad destra" + +#. Key: MixedReality_Right_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:841 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:841 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Touch" +msgid "Mixed Reality (R) Trackpad Touch" +msgstr "Mixed Reality (R) Tocco trackpad" + +#. Key: MixedReality_Right_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:842 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:842 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Up" +msgid "Mixed Reality (R) Trackpad Up" +msgstr "Mixed Reality (R) Trackpad su" + +#. Key: MixedReality_Right_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:838 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:838 +msgctxt "InputKeys,MixedReality_Right_Trackpad_X" +msgid "Mixed Reality (R) Trackpad X" +msgstr "Mixed Reality (R) Trackpad X" + +#. Key: MixedReality_Right_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:839 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:839 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Y" +msgid "Mixed Reality (R) Trackpad Y" +msgstr "Mixed Reality (R) Trackpad Y" + +#. Key: MixedReality_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:830 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:830 +msgctxt "InputKeys,MixedReality_Right_Trigger_Axis" +msgid "Mixed Reality (R) Trigger Axis" +msgstr "Mixed Reality (R) Attivatore asse" + +#. Key: MixedReality_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:829 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:829 +msgctxt "InputKeys,MixedReality_Right_Trigger_Click" +msgid "Mixed Reality (R) Trigger" +msgstr "Mixed Reality (R) Attivatore" + +#. Key: MixedRealitySubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:806 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:806 +msgctxt "InputKeys,MixedRealitySubCategory" +msgid "Windows Mixed Reality" +msgstr "Windows Mixed Reality" + +#. Key: MotionSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:713 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:713 +msgctxt "InputKeys,MotionSubCateogry" +msgid "Motion" +msgstr "Movimento" + +#. Key: Mouse2D +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:523 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:523 +msgctxt "InputKeys,Mouse2D" +msgid "Mouse XY 2D-Axis" +msgstr "2D-Asse mouse YX" + +#. Key: MouseScrollDown +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:526 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:526 +msgctxt "InputKeys,MouseScrollDown" +msgid "Mouse Wheel Down" +msgstr "Rotella mouse giù" + +#. Key: MouseScrollUp +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:525 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:525 +msgctxt "InputKeys,MouseScrollUp" +msgid "Mouse Wheel Up" +msgstr "Rotella mouse su" + +#. Key: MouseSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:516 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:516 +msgctxt "InputKeys,MouseSubCategory" +msgid "Mouse" +msgstr "Mouse" + +#. Key: MouseWheelAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:524 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:524 +msgctxt "InputKeys,MouseWheelAxis" +msgid "Mouse Wheel Axis" +msgstr "Asse rotella mouse" + +#. Key: MouseX +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:521 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:521 +msgctxt "InputKeys,MouseX" +msgid "Mouse X" +msgstr "Mouse X" + +#. Key: MouseY +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:522 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:522 +msgctxt "InputKeys,MouseY" +msgid "Mouse Y" +msgstr "Mouse Y" + +#. Key: Multiply +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:610 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:610 +msgctxt "InputKeys,Multiply" +msgid "Num *" +msgstr "Num *" + +#. Key: NumLock +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:629 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:629 +msgctxt "InputKeys,NumLock" +msgid "Num Lock" +msgstr "Bloc Num" + +#. Key: NumPadEight +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:607 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:607 +msgctxt "InputKeys,NumPadEight" +msgid "Num 8" +msgstr "Num 8" + +#. Key: NumPadFive +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:604 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:604 +msgctxt "InputKeys,NumPadFive" +msgid "Num 5" +msgstr "Num 5" + +#. Key: NumPadFour +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:603 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:603 +msgctxt "InputKeys,NumPadFour" +msgid "Num 4" +msgstr "Num 4" + +#. Key: NumPadNine +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:608 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:608 +msgctxt "InputKeys,NumPadNine" +msgid "Num 9" +msgstr "Num 9" + +#. Key: NumPadOne +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:600 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:600 +msgctxt "InputKeys,NumPadOne" +msgid "Num 1" +msgstr "Num 1" + +#. Key: NumPadSeven +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:606 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:606 +msgctxt "InputKeys,NumPadSeven" +msgid "Num 7" +msgstr "Num 7" + +#. Key: NumPadSix +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:605 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:605 +msgctxt "InputKeys,NumPadSix" +msgid "Num 6" +msgstr "Num 6" + +#. Key: NumPadThree +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:602 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:602 +msgctxt "InputKeys,NumPadThree" +msgid "Num 3" +msgstr "Num 3" + +#. Key: NumPadTwo +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:601 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:601 +msgctxt "InputKeys,NumPadTwo" +msgid "Num 2" +msgstr "Num 2" + +#. Key: NumPadZero +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:599 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:599 +msgctxt "InputKeys,NumPadZero" +msgid "Num 0" +msgstr "Num 0" + +#. Key: OculusTouch_Left_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:856 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:856 +msgctxt "InputKeys,OculusTouch_Left_Grip_Axis" +msgid "Oculus Touch (L) Grip Axis" +msgstr "Oculus Touch (L) Impugnatura asse" + +#. Key: OculusTouch_Left_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:855 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:855 +msgctxt "InputKeys,OculusTouch_Left_Grip_Click" +msgid "Oculus Touch (L) Grip" +msgstr "Oculus Touch (L) Impugnatura" + +#. Key: OculusTouch_Left_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:854 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:854 +msgctxt "InputKeys,OculusTouch_Left_Menu_Click" +msgid "Oculus Touch (L) Menu" +msgstr "Oculus Touch (L) Menu" + +#. Key: OculusTouch_Left_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:862 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:862 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Click" +msgid "Oculus Touch (L) Thumbstick" +msgstr "Oculus Touch (L) Levetta" + +#. Key: OculusTouch_Left_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:865 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:865 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Down" +msgid "Oculus Touch (L) Thumbstick Down" +msgstr "Oculus Touch (L) Levetta giù" + +#. Key: OculusTouch_Left_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:866 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:866 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Left" +msgid "Oculus Touch (L) Thumbstick Left" +msgstr "Oculus Touch (L) Levetta sinistra" + +#. Key: OculusTouch_Left_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:867 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:867 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Right" +msgid "Oculus Touch (L) Thumbstick Right" +msgstr "Oculus Touch (L) Levetta destra" + +#. Key: OculusTouch_Left_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:863 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:863 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Touch" +msgid "Oculus Touch (L) Thumbstick Touch" +msgstr "Oculus Touch (L) Tocco levetta" + +#. Key: OculusTouch_Left_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:864 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:864 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Up" +msgid "Oculus Touch (L) Thumbstick Up" +msgstr "Oculus Touch (L) Levetta su" + +#. Key: OculusTouch_Left_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:860 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:860 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_X" +msgid "Oculus Touch (L) Thumbstick X" +msgstr "Oculus Touch (L) Levetta X" + +#. Key: OculusTouch_Left_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:861 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:861 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Y" +msgid "Oculus Touch (L) Thumbstick Y" +msgstr "Oculus Touch (L) Levetta Y" + +#. Key: OculusTouch_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:858 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:858 +msgctxt "InputKeys,OculusTouch_Left_Trigger_Axis" +msgid "Oculus Touch (L) Trigger Axis" +msgstr "Oculus Touch (L) Asse attivatore" + +#. Key: OculusTouch_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:857 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:857 +msgctxt "InputKeys,OculusTouch_Left_Trigger_Click" +msgid "Oculus Touch (L) Trigger" +msgstr "Oculus Touch (L) Attivatore" + +#. Key: OculusTouch_Left_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:859 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:859 +msgctxt "InputKeys,OculusTouch_Left_Trigger_Touch" +msgid "Oculus Touch (L) Trigger Touch" +msgstr "Oculus Touch (L) Tocco attivatore" + +#. Key: OculusTouch_Left_X_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:850 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:850 +msgctxt "InputKeys,OculusTouch_Left_X_Click" +msgid "Oculus Touch (L) X Press" +msgstr "Oculus Touch (L) Pressione X" + +#. Key: OculusTouch_Left_X_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:852 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:852 +msgctxt "InputKeys,OculusTouch_Left_X_Touch" +msgid "Oculus Touch (L) X Touch" +msgstr "Oculus Touch (L) Tocco X" + +#. Key: OculusTouch_Left_Y_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:851 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:851 +msgctxt "InputKeys,OculusTouch_Left_Y_Click" +msgid "Oculus Touch (L) Y Press" +msgstr "Oculus Touch (L) Pressione Y" + +#. Key: OculusTouch_Left_Y_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:853 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:853 +msgctxt "InputKeys,OculusTouch_Left_Y_Touch" +msgid "Oculus Touch (L) Y Touch" +msgstr "Oculus Touch (L) Tocco Y" + +#. Key: OculusTouch_Right_A_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:868 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:868 +msgctxt "InputKeys,OculusTouch_Right_A_Click" +msgid "Oculus Touch (R) A Press" +msgstr "Oculus Touch (R) Pressione A" + +#. Key: OculusTouch_Right_A_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:870 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:870 +msgctxt "InputKeys,OculusTouch_Right_A_Touch" +msgid "Oculus Touch (R) A Touch" +msgstr "Oculus Touch (R) Tocco A" + +#. Key: OculusTouch_Right_B_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:869 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:869 +msgctxt "InputKeys,OculusTouch_Right_B_Click" +msgid "Oculus Touch (R) B Press" +msgstr "Oculus Touch (R) Pressione B" + +#. Key: OculusTouch_Right_B_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:871 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:871 +msgctxt "InputKeys,OculusTouch_Right_B_Touch" +msgid "Oculus Touch (R) B Touch" +msgstr "Oculus Touch (R) Tocco B" + +#. Key: OculusTouch_Right_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:874 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:874 +msgctxt "InputKeys,OculusTouch_Right_Grip_Axis" +msgid "Oculus Touch (R) Grip Axis" +msgstr "Oculus Touch (R) Impugnatura asse" + +#. Key: OculusTouch_Right_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:873 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:873 +msgctxt "InputKeys,OculusTouch_Right_Grip_Click" +msgid "Oculus Touch (R) Grip" +msgstr "Oculus Touch (R) Impugnatura" + +#. Key: OculusTouch_Right_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:872 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:872 +msgctxt "InputKeys,OculusTouch_Right_System_Click" +msgid "Oculus Touch (R) System" +msgstr "Oculus Touch (R) Sistema" + +#. Key: OculusTouch_Right_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:880 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:880 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Click" +msgid "Oculus Touch (R) Thumbstick" +msgstr "Oculus Touch (R) Levetta" + +#. Key: OculusTouch_Right_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:883 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:883 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Down" +msgid "Oculus Touch (R) Thumbstick Down" +msgstr "Oculus Touch (R) Levetta giù" + +#. Key: OculusTouch_Right_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:884 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:884 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Left" +msgid "Oculus Touch (R) Thumbstick Left" +msgstr "Oculus Touch (R) Levetta sinistra" + +#. Key: OculusTouch_Right_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:885 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:885 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Right" +msgid "Oculus Touch (R) Thumbstick Right" +msgstr "Oculus Touch (R) Levetta destra" + +#. Key: OculusTouch_Right_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:881 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:881 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Touch" +msgid "Oculus Touch (R) Thumbstick Touch" +msgstr "Oculus Touch (R) Tocco levetta" + +#. Key: OculusTouch_Right_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:882 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:882 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Up" +msgid "Oculus Touch (R) Thumbstick Up" +msgstr "Oculus Touch (R) Levetta su" + +#. Key: OculusTouch_Right_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:878 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:878 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_X" +msgid "Oculus Touch (R) Thumbstick X" +msgstr "Oculus Touch (R) Levetta X" + +#. Key: OculusTouch_Right_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:879 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:879 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Y" +msgid "Oculus Touch (R) Thumbstick Y" +msgstr "Oculus Touch (R) Levetta Y" + +#. Key: OculusTouch_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:876 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:876 +msgctxt "InputKeys,OculusTouch_Right_Trigger_Axis" +msgid "Oculus Touch (R) Trigger Axis" +msgstr "Oculus Touch (R) Asse attivatore" + +#. Key: OculusTouch_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:875 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:875 +msgctxt "InputKeys,OculusTouch_Right_Trigger_Click" +msgid "Oculus Touch (R) Trigger" +msgstr "Oculus Touch (R) Attivatore" + +#. Key: OculusTouch_Right_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:877 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:877 +msgctxt "InputKeys,OculusTouch_Right_Trigger_Touch" +msgid "Oculus Touch (R) Trigger Touch" +msgstr "Oculus Touch (R) Tocco attivatore" + +#. Key: OculusTouchSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:848 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:848 +msgctxt "InputKeys,OculusTouchSubCategory" +msgid "Oculus Touch" +msgstr "Oculus Touch" + +#. Key: PageDown +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +msgctxt "InputKeys,PageDown" +msgid "Page Down" +msgstr "PgGiù" + +#. Key: PageDownShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +msgctxt "InputKeys,PageDownShort" +msgid "PgDn" +msgstr "PgGiù" + +#. Key: PageUp +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +msgctxt "InputKeys,PageUp" +msgid "Page Up" +msgstr "PgSu" + +#. Key: PageUpShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +msgctxt "InputKeys,PageUpShort" +msgid "PgUp" +msgstr "PgSu" + +#. Key: Pause +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:536 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:536 +msgctxt "InputKeys,Pause" +msgid "Pause" +msgstr "Pausa" + +#. Key: Period +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:646 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:646 +msgctxt "InputKeys,Period" +msgid "Period" +msgstr "Punto" + +#. Key: PS4_Gamepad_FaceButton_Bottom +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1054 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1054 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Bottom" +msgid "Gamepad X" +msgstr "X gamepad" + +#. Key: PS4_Gamepad_FaceButton_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1062 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1062 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Left" +msgid "Gamepad Square" +msgstr "Quadrato gamepad" + +#. Key: PS4_Gamepad_FaceButton_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1058 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1058 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Right" +msgid "Gamepad Circle" +msgstr "Cerchio gamepad" + +#. Key: PS4_Gamepad_FaceButton_Top +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1066 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1066 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Top" +msgid "Gamepad Triangle" +msgstr "Triangolo gamepad" + +#. Key: PS4_Gamepad_LeftShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1078 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1078 +msgctxt "InputKeys,PS4_Gamepad_LeftShoulder" +msgid "Gamepad L1" +msgstr "L1 gamepad" + +#. Key: PS4_Gamepad_LeftThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1102 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1102 +msgctxt "InputKeys,PS4_Gamepad_LeftThumbstick" +msgid "Gamepad L3" +msgstr "L3 gamepad" + +#. Key: PS4_Gamepad_LeftTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1086 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1086 +msgctxt "InputKeys,PS4_Gamepad_LeftTrigger" +msgid "Gamepad L2" +msgstr "L2 gamepad" + +#. Key: PS4_Gamepad_LeftTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1094 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1094 +msgctxt "InputKeys,PS4_Gamepad_LeftTriggerAxis" +msgid "Gamepad L2 Axis" +msgstr "Asse L2 gamepad" + +#. Key: PS4_Gamepad_RightShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1082 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1082 +msgctxt "InputKeys,PS4_Gamepad_RightShoulder" +msgid "Gamepad R1" +msgstr "R1 gamepad" + +#. Key: PS4_Gamepad_RightThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1106 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1106 +msgctxt "InputKeys,PS4_Gamepad_RightThumbstick" +msgid "Gamepad R3" +msgstr "R3 gamepad" + +#. Key: PS4_Gamepad_RightTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1090 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1090 +msgctxt "InputKeys,PS4_Gamepad_RightTrigger" +msgid "Gamepad R2" +msgstr "R2 gamepad" + +#. Key: PS4_Gamepad_RightTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1098 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1098 +msgctxt "InputKeys,PS4_Gamepad_RightTriggerAxis" +msgid "Gamepad R2 Axis" +msgstr "Asse R2 gamepad" + +#. Key: PS4_Gamepad_Special_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1070 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1070 +msgctxt "InputKeys,PS4_Gamepad_Special_Left" +msgid "Gamepad Touchpad Button" +msgstr "Pulsante touch pad gamepad" + +#. Key: PS4_Gamepad_Special_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1074 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1074 +msgctxt "InputKeys,PS4_Gamepad_Special_Right" +msgid "Gamepad Options" +msgstr "Opzioni gamepad" + +#. Key: PS4_Special +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:742 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:742 +msgctxt "InputKeys,PS4_Special" +msgid "PS4_Special_DEPRECATED" +msgstr "PS4_Special" + +#. Key: Quote +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:653 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:653 +msgctxt "InputKeys,Quote" +msgid "Quote" +msgstr "Virgoletta" + +#. Key: Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:548 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:548 +msgctxt "InputKeys,Right" +msgid "Right" +msgstr "Destra" + +#. Key: RightAlt +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:637 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:637 +msgctxt "InputKeys,RightAlt" +msgid "Right Alt" +msgstr "Alt di destra" + +#. Key: RightBracket +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:651 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:651 +msgctxt "InputKeys,RightBracket" +msgid "Right Bracket" +msgstr "Parentesi quadra chiusa" + +#. Key: RightCommand +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:639 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:639 +msgctxt "InputKeys,RightCommand" +msgid "Right Cmd" +msgstr "Cmd di destra" + +#. Key: RightControl +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:635 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:635 +msgctxt "InputKeys,RightControl" +msgid "Right Ctrl" +msgstr "Ctrl di destra" + +#. Key: RightMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +msgctxt "InputKeys,RightMouseButton" +msgid "Right Mouse Button" +msgstr "Pulsante destro del mouse" + +#. Key: RightMouseButtonShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +msgctxt "InputKeys,RightMouseButtonShort" +msgid "RMB" +msgstr "Pulsante destro del mouse" + +#. Key: RightParantheses +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:656 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:656 +msgctxt "InputKeys,RightParantheses" +msgid "Right Parantheses" +msgstr "Parentesi chiusa" + +#. Key: RightShift +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:633 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:633 +msgctxt "InputKeys,RightShift" +msgid "Right Shift" +msgstr "Maiusc di destra" + +#. Key: RotationRate +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:716 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:716 +msgctxt "InputKeys,RotationRate" +msgid "Rotation Rate" +msgstr "Velocità di rotazione" + +#. Key: ScrollLock +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:630 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:630 +msgctxt "InputKeys,ScrollLock" +msgid "Scroll Lock" +msgstr "Bloc Scor" + +#. Key: Semicolon +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:641 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:641 +msgctxt "InputKeys,Semicolon" +msgid "Semicolon" +msgstr "Punto e virgola" + +#. Key: Slash +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:647 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:647 +msgctxt "InputKeys,Slash" +msgid "Slash" +msgstr "Barra" + +#. Key: SpaceBar +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +msgctxt "InputKeys,SpaceBar" +msgid "Space Bar" +msgstr "Spazio" + +#. Key: SpaceBarShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +msgctxt "InputKeys,SpaceBarShort" +msgid "Space" +msgstr "Spazio" + +#. Key: SpecialGamepadSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:740 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:740 +msgctxt "InputKeys,SpecialGamepadSubCategory" +msgid "SpecialGamepad" +msgstr "" + +#. Key: Steam_Back_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:755 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:755 +msgctxt "InputKeys,Steam_Back_Left" +msgid "Steam Back Left" +msgstr "Posteriore sinistro steam" + +#. Key: Steam_Back_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:756 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:756 +msgctxt "InputKeys,Steam_Back_Right" +msgid "Steam Back Right" +msgstr "Posteriore destro steam" + +#. Key: Steam_Touch_0 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:751 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:751 +msgctxt "InputKeys,Steam_Touch_0" +msgid "Steam Touch 0" +msgstr "Touch 0 Steam" + +#. Key: Steam_Touch_1 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:752 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:752 +msgctxt "InputKeys,Steam_Touch_1" +msgid "Steam Touch 1" +msgstr "Touch 1 Steam" + +#. Key: Steam_Touch_2 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:753 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:753 +msgctxt "InputKeys,Steam_Touch_2" +msgid "Steam Touch 2" +msgstr "Touch 2 Steam" + +#. Key: Steam_Touch_3 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:754 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:754 +msgctxt "InputKeys,Steam_Touch_3" +msgid "Steam Touch 3" +msgstr "Touch 3 Steam" + +#. Key: SteamSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:749 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:749 +msgctxt "InputKeys,SteamSubCateogry" +msgid "Steam" +msgstr "Steam" + +#. Key: Subtract +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:612 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:612 +msgctxt "InputKeys,Subtract" +msgid "Num -" +msgstr "Num -" + +#. Key: Tab +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:534 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:534 +msgctxt "InputKeys,Tab" +msgid "Tab" +msgstr "Tab" + +#. Key: ThumbMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:531 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:531 +msgctxt "InputKeys,ThumbMouseButton" +msgid "Thumb Mouse Button" +msgstr "Pulsante pollice mouse" + +#. Key: ThumbMouseButton2 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:532 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:532 +msgctxt "InputKeys,ThumbMouseButton2" +msgid "Thumb Mouse Button 2" +msgstr "Pulsante pollice 2 mouse" + +#. Key: Tilt +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:715 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:715 +msgctxt "InputKeys,Tilt" +msgid "Tilt" +msgstr "Inclinazione" + +#. Key: TouchFormat +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:726 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:726 +msgctxt "InputKeys,TouchFormat" +msgid "Touch {0}" +msgstr "Tocca {0}" + +#. Key: TouchSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:721 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:721 +msgctxt "InputKeys,TouchSubCateogry" +msgid "Touch" +msgstr "Touch" + +#. Key: Underscore +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:645 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:645 +msgctxt "InputKeys,Underscore" +msgid "Underscore" +msgstr "Trattino basso" + +#. Key: Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:547 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:547 +msgctxt "InputKeys,Up" +msgid "Up" +msgstr "Su" + +#. Key: ValveIndex_Left_A_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:890 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:890 +msgctxt "InputKeys,ValveIndex_Left_A_Click" +msgid "Valve Index (L) A Press" +msgstr "Valve Index (L) Pressione A" + +#. Key: ValveIndex_Left_A_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:892 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:892 +msgctxt "InputKeys,ValveIndex_Left_A_Touch" +msgid "Valve Index (L) A Touch" +msgstr "Valve Index (L) Tocco A" + +#. Key: ValveIndex_Left_B_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:891 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:891 +msgctxt "InputKeys,ValveIndex_Left_B_Click" +msgid "Valve Index (L) B Press" +msgstr "Valve Index (L) Pressione B" + +#. Key: ValveIndex_Left_B_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:893 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:893 +msgctxt "InputKeys,ValveIndex_Left_B_Touch" +msgid "Valve Index (L) B Touch" +msgstr "Valve Index (L) Tocco B" + +#. Key: ValveIndex_Left_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:896 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:896 +msgctxt "InputKeys,ValveIndex_Left_Grip_Axis" +msgid "Valve Index (L) Grip Axis" +msgstr "Valve Index (L) Asse impugnatura" + +#. Key: ValveIndex_Left_Grip_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:897 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:897 +msgctxt "InputKeys,ValveIndex_Left_Grip_Force" +msgid "Valve Index (L) Grip Force" +msgstr "Valve Index (L) Forza impugnatura " + +#. Key: ValveIndex_Left_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:894 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:894 +msgctxt "InputKeys,ValveIndex_Left_System_Click" +msgid "Valve Index (L) System" +msgstr "Valve Index (L) Sistema" + +#. Key: ValveIndex_Left_System_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:895 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:895 +msgctxt "InputKeys,ValveIndex_Left_System_Touch" +msgid "Valve Index (L) System Touch" +msgstr "Valve Index (L) Tocco sistema" + +#. Key: ValveIndex_Left_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:903 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:903 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Click" +msgid "Valve Index (L) Thumbstick" +msgstr "Valve Index (L) Levetta" + +#. Key: ValveIndex_Left_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:906 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:906 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Down" +msgid "Valve Index (L) Thumbstick Down" +msgstr "Valve Index (L) Levetta giù" + +#. Key: ValveIndex_Left_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:907 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:907 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Left" +msgid "Valve Index (L) Thumbstick Left" +msgstr "Valve Index (L) Levetta sinistra" + +#. Key: ValveIndex_Left_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:908 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:908 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Right" +msgid "Valve Index (L) Thumbstick Right" +msgstr "Valve Index (L) Levetta destra" + +#. Key: ValveIndex_Left_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:904 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:904 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Touch" +msgid "Valve Index (L) Thumbstick Touch" +msgstr "Valve Index (L) Tocco levetta" + +#. Key: ValveIndex_Left_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:905 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:905 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Up" +msgid "Valve Index (L) Thumbstick Up" +msgstr "Valve Index (L) Levetta su" + +#. Key: ValveIndex_Left_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:901 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:901 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_X" +msgid "Valve Index (L) Thumbstick X" +msgstr "Valve Index (L) Levetta X" + +#. Key: ValveIndex_Left_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:902 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:902 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Y" +msgid "Valve Index (L) Thumbstick Y" +msgstr "Valve Index (L) Levetta Y" + +#. Key: ValveIndex_Left_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:914 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:914 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Down" +msgid "Valve Index (L) Trackpad Down" +msgstr "Valve Index (L) Trackpad giù" + +#. Key: ValveIndex_Left_Trackpad_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:911 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:911 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Force" +msgid "Valve Index (L) Trackpad Force" +msgstr "Valve Index (L) Torza trackpad" + +#. Key: ValveIndex_Left_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:915 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:915 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Left" +msgid "Valve Index (L) Trackpad Left" +msgstr "Valve Index (L) Trackpad sinistra" + +#. Key: ValveIndex_Left_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:916 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:916 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Right" +msgid "Valve Index (L) Trackpad Right" +msgstr "Valve Index (L) Trackpad destra" + +#. Key: ValveIndex_Left_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:912 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:912 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Touch" +msgid "Valve Index (L) Trackpad Touch" +msgstr "Valve Index (L) Tocco trackpad" + +#. Key: ValveIndex_Left_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:913 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:913 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Up" +msgid "Valve Index (L) Trackpad Up" +msgstr "Valve Index (L) Trackpad su" + +#. Key: ValveIndex_Left_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:909 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:909 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_X" +msgid "Valve Index (L) Trackpad X" +msgstr "Valve Index (L) Trackpad X" + +#. Key: ValveIndex_Left_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:910 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:910 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Y" +msgid "Valve Index (L) Trackpad Y" +msgstr "Valve Index (L) Trackpad Y" + +#. Key: ValveIndex_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:899 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:899 +msgctxt "InputKeys,ValveIndex_Left_Trigger_Axis" +msgid "Valve Index (L) Trigger Axis" +msgstr "Valve Index (L) Asse attivatore" + +#. Key: ValveIndex_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:898 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:898 +msgctxt "InputKeys,ValveIndex_Left_Trigger_Click" +msgid "Valve Index (L) Trigger" +msgstr "Valve Index (L) Attivatore" + +#. Key: ValveIndex_Left_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:900 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:900 +msgctxt "InputKeys,ValveIndex_Left_Trigger_Touch" +msgid "Valve Index (L) Trigger Touch" +msgstr "Valve Index (L) Tocco attivatore" + +#. Key: ValveIndex_Right_A_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:917 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:917 +msgctxt "InputKeys,ValveIndex_Right_A_Click" +msgid "Valve Index (R) A Press" +msgstr "Valve Index (R) Pressione A" + +#. Key: ValveIndex_Right_A_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:919 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:919 +msgctxt "InputKeys,ValveIndex_Right_A_Touch" +msgid "Valve Index (R) A Touch" +msgstr "Valve Index (R) Tocco A" + +#. Key: ValveIndex_Right_B_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:918 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:918 +msgctxt "InputKeys,ValveIndex_Right_B_Click" +msgid "Valve Index (R) B Press" +msgstr "Valve Index (R) Pressione B" + +#. Key: ValveIndex_Right_B_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:920 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:920 +msgctxt "InputKeys,ValveIndex_Right_B_Touch" +msgid "Valve Index (R) B Touch" +msgstr "Valve Index (R) Tocco B" + +#. Key: ValveIndex_Right_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:923 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:923 +msgctxt "InputKeys,ValveIndex_Right_Grip_Axis" +msgid "Valve Index (R) Grip Axis" +msgstr "Valve Index (R) Asse impugnatura" + +#. Key: ValveIndex_Right_Grip_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:924 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:924 +msgctxt "InputKeys,ValveIndex_Right_Grip_Force" +msgid "Valve Index (R) Grip Force" +msgstr "Valve Index (R) Forza impugnatura" + +#. Key: ValveIndex_Right_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:921 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:921 +msgctxt "InputKeys,ValveIndex_Right_System_Click" +msgid "Valve Index (R) System" +msgstr "Valve Index (R) Sistema" + +#. Key: ValveIndex_Right_System_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:922 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:922 +msgctxt "InputKeys,ValveIndex_Right_System_Touch" +msgid "Valve Index (R) System Touch" +msgstr "Valve Index (R) Tocco sistema" + +#. Key: ValveIndex_Right_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:930 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:930 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Click" +msgid "Valve Index (R) Thumbstick" +msgstr "Valve Index (R) Levetta" + +#. Key: ValveIndex_Right_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:933 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:933 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Down" +msgid "Valve Index (R) Thumbstick Down" +msgstr "Valve Index (R) Levetta giù" + +#. Key: ValveIndex_Right_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:934 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:934 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Left" +msgid "Valve Index (R) Thumbstick Left" +msgstr "Valve Index (R) Levetta sinistra" + +#. Key: ValveIndex_Right_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:935 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:935 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Right" +msgid "Valve Index (R) Thumbstick Right" +msgstr "Valve Index (R) Levetta destra" + +#. Key: ValveIndex_Right_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:931 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:931 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Touch" +msgid "Valve Index (R) Thumbstick Touch" +msgstr "Valve Index (R) Tocco levetta" + +#. Key: ValveIndex_Right_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:932 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:932 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Up" +msgid "Valve Index (R) Thumbstick Up" +msgstr "Valve Index (R) Levetta su" + +#. Key: ValveIndex_Right_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:928 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:928 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_X" +msgid "Valve Index (R) Thumbstick X" +msgstr "Valve Index (R) Levetta X" + +#. Key: ValveIndex_Right_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:929 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:929 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Y" +msgid "Valve Index (R) Thumbstick Y" +msgstr "Valve Index (R) Levetta Y" + +#. Key: ValveIndex_Right_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:941 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:941 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Down" +msgid "Valve Index (R) Trackpad Down" +msgstr "Valve Index (R) Trackpad giù" + +#. Key: ValveIndex_Right_Trackpad_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:938 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:938 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Force" +msgid "Valve Index (R) Trackpad Force" +msgstr "Valve Index (R) Forza trackpad" + +#. Key: ValveIndex_Right_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:942 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:942 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Left" +msgid "Valve Index (R) Trackpad Left" +msgstr "Valve Index (R) Trackpad sinistra" + +#. Key: ValveIndex_Right_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:943 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:943 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Right" +msgid "Valve Index (R) Trackpad Right" +msgstr "Valve Index (R) Trackpad destra" + +#. Key: ValveIndex_Right_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:939 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:939 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Touch" +msgid "Valve Index (R) Trackpad Touch" +msgstr "Valve Index (R) Tocco trackpad" + +#. Key: ValveIndex_Right_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:940 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:940 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Up" +msgid "Valve Index (R) Trackpad Up" +msgstr "Valve Index (R) Trackpad su" + +#. Key: ValveIndex_Right_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:936 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:936 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_X" +msgid "Valve Index (R) Trackpad X" +msgstr "Valve Index (R) Trackpad X" + +#. Key: ValveIndex_Right_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:937 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:937 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Y" +msgid "Valve Index (R) Trackpad Y" +msgstr "Valve Index (R) Trackpad Y" + +#. Key: ValveIndex_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:926 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:926 +msgctxt "InputKeys,ValveIndex_Right_Trigger_Axis" +msgid "Valve Index (R) Trigger Axis" +msgstr "Valve Index (R) Asse attivatore" + +#. Key: ValveIndex_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:925 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:925 +msgctxt "InputKeys,ValveIndex_Right_Trigger_Click" +msgid "Valve Index (R) Trigger" +msgstr "Valve Index (R) Attivatore" + +#. Key: ValveIndex_Right_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:927 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:927 +msgctxt "InputKeys,ValveIndex_Right_Trigger_Touch" +msgid "Valve Index (R) Trigger Touch" +msgstr "Valve Index (R) Tocco attivatore" + +#. Key: ValveIndexSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:888 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:888 +msgctxt "InputKeys,ValveIndexSubCategory" +msgid "Valve Index" +msgstr "Valve Index" + +#. Key: Vive_Left_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:779 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:779 +msgctxt "InputKeys,Vive_Left_Grip_Click" +msgid "Vive (L) Grip" +msgstr "Vive (L) Impugnatura " + +#. Key: Vive_Left_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:780 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:780 +msgctxt "InputKeys,Vive_Left_Menu_Click" +msgid "Vive (L) Menu" +msgstr "Vive (L) Menu" + +#. Key: Vive_Left_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:778 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:778 +msgctxt "InputKeys,Vive_Left_System_Click" +msgid "Vive (L) System" +msgstr "Vive (L) Sistema " + +#. Key: Vive_Left_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:785 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:785 +msgctxt "InputKeys,Vive_Left_Trackpad_Click" +msgid "Vive (L) Trackpad" +msgstr "Vive (L) Trackpad" + +#. Key: Vive_Left_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:788 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:788 +msgctxt "InputKeys,Vive_Left_Trackpad_Down" +msgid "Vive (L) Trackpad Down" +msgstr "Vive (L) Trackpad giù" + +#. Key: Vive_Left_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:789 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:789 +msgctxt "InputKeys,Vive_Left_Trackpad_Left" +msgid "Vive (L) Trackpad Left" +msgstr "Vive (L) Trackpad sinistra" + +#. Key: Vive_Left_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:790 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:790 +msgctxt "InputKeys,Vive_Left_Trackpad_Right" +msgid "Vive (L) Trackpad Right" +msgstr "Vive (L) Trackpad destra" + +#. Key: Vive_Left_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:786 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:786 +msgctxt "InputKeys,Vive_Left_Trackpad_Touch" +msgid "Vive (L) Trackpad Touch" +msgstr "Vive (L) Tocco trackpad" + +#. Key: Vive_Left_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:787 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:787 +msgctxt "InputKeys,Vive_Left_Trackpad_Up" +msgid "Vive (L) Trackpad Up" +msgstr "Vive (L) Trackpad su" + +#. Key: Vive_Left_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:783 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:783 +msgctxt "InputKeys,Vive_Left_Trackpad_X" +msgid "Vive (L) Trackpad X" +msgstr "Vive (L) Trackpad X" + +#. Key: Vive_Left_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:784 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:784 +msgctxt "InputKeys,Vive_Left_Trackpad_Y" +msgid "Vive (L) Trackpad Y" +msgstr "Vive (L) Trackpad Y" + +#. Key: Vive_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:782 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:782 +msgctxt "InputKeys,Vive_Left_Trigger_Axis" +msgid "Vive (L) Trigger Axis" +msgstr "Vive (L) Attivatore asse" + +#. Key: Vive_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:781 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:781 +msgctxt "InputKeys,Vive_Left_Trigger_Click" +msgid "Vive (L) Trigger" +msgstr "Vive (L) Attivatore" + +#. Key: Vive_Right_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:792 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:792 +msgctxt "InputKeys,Vive_Right_Grip_Click" +msgid "Vive (R) Grip" +msgstr "Vive (R) Impugnatura" + +#. Key: Vive_Right_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:793 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:793 +msgctxt "InputKeys,Vive_Right_Menu_Click" +msgid "Vive (R) Menu" +msgstr "Vive (R) Menu" + +#. Key: Vive_Right_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:791 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:791 +msgctxt "InputKeys,Vive_Right_System_Click" +msgid "Vive (R) System" +msgstr "Vive (R) Sistema" + +#. Key: Vive_Right_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:798 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:798 +msgctxt "InputKeys,Vive_Right_Trackpad_Click" +msgid "Vive (R) Trackpad" +msgstr "Vive (R) Trackpad" + +#. Key: Vive_Right_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:801 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:801 +msgctxt "InputKeys,Vive_Right_Trackpad_Down" +msgid "Vive (R) Trackpad Down" +msgstr "Vive (R) Trackpad giù" + +#. Key: Vive_Right_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:802 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:802 +msgctxt "InputKeys,Vive_Right_Trackpad_Left" +msgid "Vive (R) Trackpad Left" +msgstr "Vive (R) Trackpad sinistra" + +#. Key: Vive_Right_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:803 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:803 +msgctxt "InputKeys,Vive_Right_Trackpad_Right" +msgid "Vive (R) Trackpad Right" +msgstr "Vive (R) Trackpad destra" + +#. Key: Vive_Right_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:799 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:799 +msgctxt "InputKeys,Vive_Right_Trackpad_Touch" +msgid "Vive (R) Trackpad Touch" +msgstr "Vive (R) Tocco trackpad" + +#. Key: Vive_Right_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:800 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:800 +msgctxt "InputKeys,Vive_Right_Trackpad_Up" +msgid "Vive (R) Trackpad Up" +msgstr "Vive (R) Trackpad su" + +#. Key: Vive_Right_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:796 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:796 +msgctxt "InputKeys,Vive_Right_Trackpad_X" +msgid "Vive (R) Trackpad X" +msgstr "Vive (R) Trackpad X" + +#. Key: Vive_Right_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:797 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:797 +msgctxt "InputKeys,Vive_Right_Trackpad_Y" +msgid "Vive (R) Trackpad Y" +msgstr "Vive (R) Trackpad Y" + +#. Key: Vive_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:795 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:795 +msgctxt "InputKeys,Vive_Right_Trigger_Axis" +msgid "Vive (R) Trigger Axis" +msgstr "Vive (R) Attivatore asse" + +#. Key: Vive_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:794 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:794 +msgctxt "InputKeys,Vive_Right_Trigger_Click" +msgid "Vive (R) Trigger" +msgstr "Vive (R) Attivatore" + +#. Key: ViveSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:776 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:776 +msgctxt "InputKeys,ViveSubCategory" +msgid "HTC Vive" +msgstr "HTC Vive" + +#. Key: XBoxOne_Gamepad_FaceButton_Bottom +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1113 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1113 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Bottom" +msgid "Gamepad A" +msgstr "A gamepad" + +#. Key: XBoxOne_Gamepad_FaceButton_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1121 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1121 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Left" +msgid "Gamepad X" +msgstr "X gamepad" + +#. Key: XBoxOne_Gamepad_FaceButton_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1117 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1117 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Right" +msgid "Gamepad B" +msgstr "B gamepad" + +#. Key: XBoxOne_Gamepad_FaceButton_Top +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1125 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1125 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Top" +msgid "Gamepad Y" +msgstr "Y gamepad" + +#. Key: XBoxOne_Gamepad_Special_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1129 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1129 +msgctxt "InputKeys,XBoxOne_Gamepad_Special_Left" +msgid "Gamepad Back" +msgstr "Back gamepad" + +#. Key: XBoxOne_Gamepad_Special_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1133 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1133 +msgctxt "InputKeys,XBoxOne_Gamepad_Special_Right" +msgid "Gamepad Start" +msgstr "Start gamepad" + +#. Key: XBoxOneSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:759 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:759 +msgctxt "InputKeys,XBoxOneSubCateogry" +msgid "XBox One" +msgstr "XBox One" + +#. Key: NoOpenGLDriver +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:133 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:133 +msgctxt "LinuxDynamicRHI,NoOpenGLDriver" +msgid "Failed to load OpenGL Driver which is required to run the engine.\nOpenGL4 has been deprecated and should use Vulkan." +msgstr "Impossibile completare il caricamento di OpenGL, richiesto per eseguire il motore di gioco.\nOpen GL è obsoleto, dovresti utilizzare Vulkan." + +#. Key: NoOpenGLTargetedRHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:112 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:112 +msgctxt "LinuxDynamicRHI,NoOpenGLTargetedRHI" +msgid "Trying to force OpenGL RHI but the project does not have it in TargetedRHIs list." +msgstr "Impossibile forzare RHI OpenGL, in quanto non presente nell’elenco TargetedRHI del progetto." + +#. Key: NoTargetedRHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:137 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:137 +msgctxt "LinuxDynamicRHI,NoTargetedRHI" +msgid "The project does not target Vulkan or OpenGL RHIs, check project settings or pass -nullrhi." +msgstr "Impossibile rilevare RHI Vulkan o OpenGL, verificare le impostazioni o usare -nullrhi." + +#. Key: NoVulkanDriver +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:129 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:129 +msgctxt "LinuxDynamicRHI,NoVulkanDriver" +msgid "Failed to load Vulkan Driver which is required to run the engine.\nThe engine no longer fallbacks to OpenGL4 which has been deprecated." +msgstr "Non è stato possibile caricare di Vulkan, richiesto per eseguire il motore di gioco.\nIl motore di gioco non esegue più il fallback su OpenGL4, che è obsoleto." + +#. Key: NoVulkanNoGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:123 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:123 +msgctxt "LinuxDynamicRHI,NoVulkanNoGL" +msgid "Vulkan or OpenGL (4.3) support is required to run the engine." +msgstr "Per eseguire il motore grafico è necessario il supporto a Vulkan o OpenGL (4.3)." + +#. Key: NoVulkanTargetedRHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:97 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:97 +msgctxt "LinuxDynamicRHI,NoVulkanTargetedRHI" +msgid "Trying to force Vulkan RHI but the project does not have it in TargetedRHIs list." +msgstr "Impossibile forzare RHI Vulkan, in quanto non presente nell’elenco TargetedRHI del progetto." + +#. Key: OpenGLRemoved +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:25 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:25 +msgctxt "LinuxDynamicRHI,OpenGLRemoved" +msgid "Warning: OpenGL is no longer supported for desktop platforms. Vulkan will be used instead." +msgstr "Avviso: OpenGL non è più supportato per piattaforme desktop. Al suo posto verrà installato Vulkan." + +#. Key: RequiredOpenGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:108 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:108 +msgctxt "LinuxDynamicRHI,RequiredOpenGL" +msgid "OpenGL 4.3 is required to run the engine." +msgstr "È necessaria la libreria OpenGL 4.3 per eseguire il motore grafico." + +#. Key: RequiredVulkan +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:93 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:93 +msgctxt "LinuxDynamicRHI,RequiredVulkan" +msgid "Vulkan Driver is required to run the engine." +msgstr "È necessario il driver Vulkan per eseguire il motore grafico." + +#. Key: DriverDownloadLinkAMD +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:168 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:168 +msgctxt "MessageDialog,DriverDownloadLinkAMD" +msgid "https://www.amd.com/en/support" +msgstr "https://www.amd.com/en/support" + +#. Key: DriverDownloadLinkIntel +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:173 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:173 +msgctxt "MessageDialog,DriverDownloadLinkIntel" +msgid "https://downloadcenter.intel.com/product/80939/Graphics" +msgstr "https://downloadcenter.intel.com/product/80939/Graphics" + +#. Key: DriverDownloadLinkNVIDIA +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:163 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:163 +msgctxt "MessageDialog,DriverDownloadLinkNVIDIA" +msgid "https://www.nvidia.com/en-us/geforce/drivers/" +msgstr "https://www.nvidia.com/it-it/geforce/drivers/" + +#. Key: LatestVideoCardDriverIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:195 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:195 +msgctxt "MessageDialog,LatestVideoCardDriverIssueReport" +msgid "The latest version of the {Vendor} graphics driver has known issues.\nPlease install the recommended driver version.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "La versione più recente del driver grafico {Vendor} ha problemi noti.\nInstalla la versione consigliata del driver.\n\n{Hyperlink}\n\n{AdapterName}\nVersione installata: {InstalledVer}\nVersione consigliata: {RecommendedVer}" + +#. Key: LatestVideoCardDriverRHIIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:191 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:191 +msgctxt "MessageDialog,LatestVideoCardDriverRHIIssueReport" +msgid "The latest version of the {Vendor} graphics driver has known issues in {RHI}.\nPlease install the recommended driver version or switch to a different rendering API.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "La versione più recente dei driver grafici {Vendor} ha problemi noti in {RHI}.\nInstalla la versione consigliata dei driver o passa a un altro render API.\n\n{Hyperlink}\n\n{AdapterName}\nInstallato:{InstalledVer}\nConsigliato: {RecommendedVer}" + +#. Key: TitleVideoCardDriverIssue +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:210 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:210 +msgctxt "MessageDialog,TitleVideoCardDriverIssue" +msgid "WARNING: Known issues with graphics driver" +msgstr "AVVERTENZA: Ci sono problemi noti con il driver grafico" + +#. Key: UpdateMacOSX_Body +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:229 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:229 +msgctxt "MessageDialog,UpdateMacOSX_Body" +msgid "Please update to the latest version of macOS for best performance and stability." +msgstr "Aggiorna all'ultima versione di macOS per ottenere le migliori prestazioni e la massima stabilità." + +#. Key: UpdateMacOSX_Title +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:230 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:230 +msgctxt "MessageDialog,UpdateMacOSX_Title" +msgid "Update macOS" +msgstr "Aggiorna macOS" + +#. Key: VideoCardDriverIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:206 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:206 +msgctxt "MessageDialog,VideoCardDriverIssueReport" +msgid "The installed version of the {Vendor} graphics driver has known issues.\nPlease install either the latest or the recommended driver version.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "La versione installata dei driver grafici {Vendor} ha problemi noti.\nInstalla la versione più aggiornata o la versione consigliata dei driver.\n\n{Hyperlink}\n\n{AdapterName}\nVersione installata: {InstalledVer}\nVersione consigliata: {RecommendedVer}" + +#. Key: VideoCardDriverRHIIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:202 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:202 +msgctxt "MessageDialog,VideoCardDriverRHIIssueReport" +msgid "The installed version of the {Vendor} graphics driver has known issues in {RHI}.\nPlease install either the latest or the recommended driver version or switch to a different rendering API.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "La versione installata dei driver grafici {Vendor} ha problemi noti in {RHI}.\nInstalla la versione più aggiornata o la versione consigliata dei driver o passa a un altro render API.\n\n{Hyperlink}\n\n{AdapterName}\nVersione installata: {InstalledVer}\nVersione consigliata: {RecommendedVer}" + +#. Key: DebugGameName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:344 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:344 +msgctxt "UnrealBuildConfigurations,DebugGameName" +msgid "DebugGame" +msgstr "DebugGame" + +#. Key: DebugName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:341 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:341 +msgctxt "UnrealBuildConfigurations,DebugName" +msgid "Debug" +msgstr "Debug" + +#. Key: DevelopmentName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:347 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:347 +msgctxt "UnrealBuildConfigurations,DevelopmentName" +msgid "Development" +msgstr "Sviluppo" + +#. Key: ShippingName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:350 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:350 +msgctxt "UnrealBuildConfigurations,ShippingName" +msgid "Shipping" +msgstr "Spedizione" + +#. Key: TestName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:353 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:353 +msgctxt "UnrealBuildConfigurations,TestName" +msgid "Test" +msgstr "Prova" + +#. Key: UnknownName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:356 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:356 +msgctxt "UnrealBuildConfigurations,UnknownName" +msgid "Unknown" +msgstr "Sconosciuto" + +#. Key: RequiredDX11Feature_11_SM5 +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:406 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:406 +msgctxt "WindowsDynamicRHI,RequiredDX11Feature_11_SM5" +msgid "A D3D11-compatible GPU (Feature Level 11.0, Shader Model 5.0) is required to run the engine." +msgstr "È necessaria una GPU compatibile con D3D11 (livello di funzionalità 11.0, Shader Model 5.0) per eseguire il motore di gioco." + +#. Key: RequiredDX12 +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:368 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:368 +msgctxt "WindowsDynamicRHI,RequiredDX12" +msgid "DX12 is not supported on your system. Try running without the -dx12 or -d3d12 command line argument." +msgstr "DX12 non è supportato sul tuo sistema. Prova a eseguire il programma senza l'argomento di riga di comando -dx12 o -d3d12." + +#. Key: RequiredOpenGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:338 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:338 +msgctxt "WindowsDynamicRHI,RequiredOpenGL" +msgid "OpenGL 4.3 is required to run the engine." +msgstr "È necessaria la libreria OpenGL 4.3 per eseguire il motore grafico." + +#. Key: RequiredVulkan +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:352 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:352 +msgctxt "WindowsDynamicRHI,RequiredVulkan" +msgid "Vulkan Driver is required to run the engine." +msgstr "È necessario il driver Vulkan per eseguire il motore grafico." + +#. Key: RHIOptionsError +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:230 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:230 +msgctxt "WindowsDynamicRHI,RHIOptionsError" +msgid "-d3d12/dx12, -d3d11/dx11, -vulkan, and -opengl are mutually exclusive options, but more than one was specified on the command-line." +msgstr "-d3d12/dx12, -d3d11/dx11, -vulkan, e -opengl sono opzioni mutualmente esclusive, ma più di una è stata specificata sulla riga di comando." + +#. Key: RHIPerformanceDX12 +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:259 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:259 +msgctxt "WindowsDynamicRHI,RHIPerformanceDX12" +msgid "DirectX 12 is not supported for Performance Mode." +msgstr "DirectX 12 non è supportata per la modalità Prestazioni." + +#. Key: RHIPerformanceOpenGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:247 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:247 +msgctxt "WindowsDynamicRHI,RHIPerformanceOpenGL" +msgid "OpenGL is not supported for Performance Mode." +msgstr "OpenGL non è supportata per la modalità Prestazioni." + +#. Key: RHIPerformanceVulkan +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:252 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:252 +msgctxt "WindowsDynamicRHI,RHIPerformanceVulkan" +msgid "Vulkan is not supported for Performance Mode." +msgstr "Vulkan non è supportata per la modalità Prestazioni." + diff --git a/Content/Localization/EngineOverrides/ja/EngineOverrides.archive b/Content/Localization/EngineOverrides/ja/EngineOverrides.archive new file mode 100644 index 00000000..45bd091d Binary files /dev/null and b/Content/Localization/EngineOverrides/ja/EngineOverrides.archive differ diff --git a/Content/Localization/EngineOverrides/ja/EngineOverrides.locres b/Content/Localization/EngineOverrides/ja/EngineOverrides.locres new file mode 100644 index 00000000..6680be40 Binary files /dev/null and b/Content/Localization/EngineOverrides/ja/EngineOverrides.locres differ diff --git a/Content/Localization/EngineOverrides/ja/EngineOverrides.po b/Content/Localization/EngineOverrides/ja/EngineOverrides.po new file mode 100644 index 00000000..22573bf1 --- /dev/null +++ b/Content/Localization/EngineOverrides/ja/EngineOverrides.po @@ -0,0 +1,2892 @@ +# EngineOverrides Japanese translation. +# Copyright Epic Games, Inc. All Rights Reserved. +# +msgid "" +msgstr "" +"Project-Id-Version: EngineOverrides\n" +"POT-Creation-Date: 2022-03-21 16:02\n" +"PO-Revision-Date: 2022-03-21 16:02\n" +"Language-Team: \n" +"Language: ja\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Plural-Forms: nplurals=1; plural=0;\n" + +#. Key: RequiredAGX +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Apple/AppleDynamicRHI.cpp:157 +#: ../../../Engine/Source/Runtime/RHI/Private/Apple/AppleDynamicRHI.cpp:157 +msgctxt "AppleDynamicRHI,RequiredAGX" +msgid "The AGX RHI is not supported on your system. Try running without the -agx command line argument." +msgstr "AGX RHIはご使用のシステムでサポートされていません。 -agxコマンドライン引数なしでの実行をお試しください。" + +#. Key: BuildPatchInstaller_DownloadSpeedFormat +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1897 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1897 +msgctxt "BuildPatchInstaller,BuildPatchInstaller_DownloadSpeedFormat" +msgid "{Current} / {Total} ({Speed}/sec)" +msgstr "{Current} / {Total} ({Speed}/秒)" + +#. Key: BuildPatchInstaller_GenericProgress +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1877 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1877 +msgctxt "BuildPatchInstaller,BuildPatchInstaller_GenericProgress" +msgid "Please Wait" +msgstr "お待ちください" + +#. Key: BuildPatchInstallShortError_ApplicationClosing +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:19 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:19 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_ApplicationClosing" +msgid "The application is closing." +msgstr "アプリが終了中です。" + +#. Key: BuildPatchInstallShortError_ApplicationError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:20 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:20 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_ApplicationError" +msgid "Patching service could not start. Please contact support." +msgstr "パッチサービスが開始できませんでした。サポートまでご連絡ください。" + +#. Key: BuildPatchInstallShortError_BuildCorrupt +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:18 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:18 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_BuildCorrupt" +msgid "The installation is corrupt. Please contact support." +msgstr "インストールデータが破損しています。サポートまでご連絡ください。" + +#. Key: BuildPatchInstallShortError_DownloadError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:15 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:15 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_DownloadError" +msgid "Could not download patch data. Please check your internet connection, and try again." +msgstr "パッチデータをダウンロードできませんでした。インターネット接続をご確認のうえ、後でもう一度お試しください。" + +#. Key: BuildPatchInstallShortError_FileConstructionFail +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:16 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:16 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_FileConstructionFail" +msgid "A file corruption has occurred. Please try again." +msgstr "ファイルが破損しました。もう一度お試しください。" + +#. Key: BuildPatchInstallShortError_InitializationError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:23 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:23 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_InitializationError" +msgid "The installer failed to initialize. Please contact support." +msgstr "インストーラーが初期化に失敗しました。サポートまでご連絡ください。" + +#. Key: BuildPatchInstallShortError_InvalidOrMax +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:26 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:26 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_InvalidOrMax" +msgid "An unknown error ocurred. Please contact support." +msgstr "予期せぬエラーが発生しました。サポートまでご連絡ください。" + +#. Key: BuildPatchInstallShortError_MoveFileToInstall +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:17 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:17 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_MoveFileToInstall" +msgid "A file access error has occurred. Please check your running processes." +msgstr "ファイルのアクセスエラーが発生しました。起動プロセスをご確認ください。" + +#. Key: BuildPatchInstallShortError_NoError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:14 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:14 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_NoError" +msgid "The operation was successful." +msgstr "正常に実行できました。" + +#. Key: BuildPatchInstallShortError_OutOfDiskSpace +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:25 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:25 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_OutOfDiskSpace" +msgid "Not enough disk space available. Please free up some disk space and try again." +msgstr "必要なディスク空き容量が不足しています。十分なディスク空き容量を確保した上でもう一度お試しください。" + +#. Key: BuildPatchInstallShortError_PathLengthExceeded +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:24 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:24 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_PathLengthExceeded" +msgid "Maximum path length exceeded. Please specify a shorter install location." +msgstr "パスの長さが上限を超えています。パスの短いインストール場所をご指定ください。" + +#. Key: BuildPatchInstallShortError_PrerequisiteError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:22 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:22 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_PrerequisiteError" +msgid "The necessary prerequisites have failed to install. Please contact support." +msgstr "必須条件のインストールに失敗しました。サポートまでご連絡ください。" + +#. Key: BuildPatchInstallShortError_UserCanceled +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:21 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:21 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_UserCanceled" +msgid "User cancelled." +msgstr "ユーザーによるキャンセル。" + +#. Key: InstallDirectoryDiskSpace +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:49 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:49 +msgctxt "BuildPatchInstallError,InstallDirectoryDiskSpace" +msgid "There is not enough space at {Location}\n{RequiredBytes} is required.\n{AvailableBytes} is available.\nYou need an additional {SpaceAdditional} to perform the installation." +msgstr "{Location}に十分な空き容量がありません。\n{RequiredBytes}が必要です。\n{AvailableBytes}利用できます。\nインストールを実行するにはあと{SpaceAdditional}必要です。" + +#. Key: InstallDirectoryDiskSpaceDevice +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:51 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:51 +msgctxt "BuildPatchInstallError,InstallDirectoryDiskSpaceDevice" +msgid "There is not enough space on your device.\n{RequiredBytes} is required.\n{AvailableBytes} is available.\nYou need an additional {SpaceAdditional} to perform the installation." +msgstr "デバイスに十分な空き容量がありません。\n{RequiredBytes}が必要です。\n{AvailableBytes}利用できます。\nインストールを実行するにはあと{SpaceAdditional}必要です。" + +#. Key: InvalidInstallTags +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:617 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:617 +msgctxt "BuildPatchInstallError,InvalidInstallTags" +msgid "This installation could not continue due to a configuration issue. Please contact support." +msgstr "設定の問題によりインストールを続行できませんでした。サポートまでご連絡ください。" + +#. Key: MissingInstallDirectory +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:637 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:637 +msgctxt "BuildPatchInstallError,MissingInstallDirectory" +msgid "The installation directory could not be created.\n{0}" +msgstr "インストールディレクトリが作成できませんでした。\n{0}" + +#. Key: MissingPrereqForPrereqOnlyInstall +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:667 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:667 +msgctxt "BuildPatchInstallError,MissingPrereqForPrereqOnlyInstall" +msgid "This installation could not continue due to a prerequisite configuration issue. Please contact support." +msgstr "必要な設定に問題が生じたためインストールを続行できませんでした。サポートまでご連絡ください。" + +#. Key: MissingStageDirectory +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:647 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:647 +msgctxt "BuildPatchInstallError,MissingStageDirectory" +msgid "The following directory could not be created.\n{0}" +msgstr "以下のディレクトリが作成できませんでした。\n{0}" + +#. Key: EBuildPatchProgress_BuildVerification +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:64 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:64 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_BuildVerification" +msgid "Verifying" +msgstr "認証中" + +#. Key: EBuildPatchProgress_CleanUp +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:65 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:65 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_CleanUp" +msgid "Cleaning up" +msgstr "クリーンアップ中" + +#. Key: EBuildPatchProgress_Complete +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:67 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:67 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Complete" +msgid "Complete" +msgstr "完了" + +#. Key: EBuildPatchProgress_Downloading +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:62 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:62 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Downloading" +msgid "Downloading" +msgstr "ダウンロード中" + +#. Key: EBuildPatchProgress_Initialising +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:60 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:60 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Initialising" +msgid "Initializing" +msgstr "初期化中" + +#. Key: EBuildPatchProgress_Installing +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:63 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:63 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Installing" +msgid "Installing" +msgstr "インストール中" + +#. Key: EBuildPatchProgress_Paused +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:68 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:68 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Paused" +msgid "Paused" +msgstr "停止" + +#. Key: EBuildPatchProgress_PrerequisitesInstall +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:66 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:66 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_PrerequisitesInstall" +msgid "Prerequisites" +msgstr "必須条件" + +#. Key: EBuildPatchProgress_Queued +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:59 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:59 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Queued" +msgid "Queued" +msgstr "待機列に加わりました" + +#. Key: EBuildPatchProgress_Resuming +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:61 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:61 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Resuming" +msgid "Resuming" +msgstr "再開中" + +#. Key: NullDrvFailure +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:64 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:64 +msgctxt "DynamicRHI,NullDrvFailure" +msgid "NullDrv failure?" +msgstr "NullDrvのエラーの可能性があります" + +#. Key: FileManagerName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:1592 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:1592 +msgctxt "GenericPlatform,FileManagerName" +msgid "File Manager" +msgstr "ファイルマネージャー" + +#. Key: GpuProfileVsyncEnabledWarning +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/GPUProfiler.cpp:483 +#: ../../../Engine/Source/Runtime/RHI/Private/GPUProfiler.cpp:483 +msgctxt "GpuProfiler,GpuProfileVsyncEnabledWarning" +msgid "WARNING: This GPU profile was captured with v-sync enabled. V-sync wait time may show up in any bucket, and as a result the data in this profile may be skewed. Please profile with v-sync disabled to obtain the most accurate data." +msgstr "警告: このGPUのプロフィールはV-Syncが有効な状態で取得されました。V-Syncの待ち時間はあらゆるバケットに適用されるので、このプロフィールのデータが正確でない場合があります。最も正確なデータを取得するには、V-Syncを無効にしてください。" + +#. Key: FailedToCreateHoloLens_RHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/HoloLens/HoloLensDynamicRHI.cpp:118 +#: ../../../Engine/Source/Runtime/RHI/Private/HoloLens/HoloLensDynamicRHI.cpp:118 +msgctxt "HoloLens,FailedToCreateHoloLens_RHI" +msgid "HoloLensRHI failure?" +msgstr "XboxOneRHIのエラーの可能性があります" + +#. Key: Acceleration +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:718 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:718 +msgctxt "InputKeys,Acceleration" +msgid "Acceleration" +msgstr "加速度" + +#. Key: Add +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:611 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:611 +msgctxt "InputKeys,Add" +msgid "Num +" +msgstr "Num +" + +#. Key: Ampersand +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:657 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:657 +msgctxt "InputKeys,Ampersand" +msgid "Ampersand" +msgstr "アンド" + +#. Key: Android_Back +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:770 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:770 +msgctxt "InputKeys,Android_Back" +msgid "Android Back" +msgstr "Android Back" + +#. Key: Android_Menu +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:773 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:773 +msgctxt "InputKeys,Android_Menu" +msgid "Android Menu" +msgstr "Androidメニュー" + +#. Key: Android_Volume_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:772 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:772 +msgctxt "InputKeys,Android_Volume_Down" +msgid "Android Volume Down" +msgstr "Androidのボリュームダウン" + +#. Key: Android_Volume_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:771 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:771 +msgctxt "InputKeys,Android_Volume_Up" +msgid "Android Volume Up" +msgstr "Androidのボリュームアップ" + +#. Key: AndroidSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:768 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:768 +msgctxt "InputKeys,AndroidSubCateogry" +msgid "Android" +msgstr "Android" + +#. Key: AnyKey +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:519 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:519 +msgctxt "InputKeys,AnyKey" +msgid "Any Key" +msgstr "いずれかのキー" + +#. Key: Apostrophe +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:652 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:652 +msgctxt "InputKeys,Apostrophe" +msgid "Apostrophe" +msgstr "'" + +#. Key: Asterix +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:658 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:658 +msgctxt "InputKeys,Asterix" +msgid "Asterisk" +msgstr "*" + +#. Key: Backslash +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:650 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:650 +msgctxt "InputKeys,Backslash" +msgid "Backslash" +msgstr "バックスラッシュ" + +#. Key: BackSpace +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:557 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:557 +msgctxt "InputKeys,BackSpace" +msgid "Backspace" +msgstr "Backspace" + +#. Key: CapsLock +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +msgctxt "InputKeys,CapsLock" +msgid "Caps Lock" +msgstr "Caps Lock" + +#. Key: CapsLockShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +msgctxt "InputKeys,CapsLockShort" +msgid "Caps" +msgstr "Caps" + +#. Key: Caret +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:659 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:659 +msgctxt "InputKeys,Caret" +msgid "Caret" +msgstr "キャレット" + +#. Key: Colon +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:662 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:662 +msgctxt "InputKeys,Colon" +msgid "Colon" +msgstr ":" + +#. Key: Comma +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:643 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:643 +msgctxt "InputKeys,Comma" +msgid "Comma" +msgstr "," + +#. Key: Decimal +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:613 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:613 +msgctxt "InputKeys,Decimal" +msgid "Num ." +msgstr "Num ." + +#. Key: Delete +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +msgctxt "InputKeys,Delete" +msgid "Delete" +msgstr "削除" + +#. Key: DeleteShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +msgctxt "InputKeys,DeleteShort" +msgid "Del" +msgstr "Del" + +#. Key: Divide +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:614 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:614 +msgctxt "InputKeys,Divide" +msgid "Num /" +msgstr "Num /" + +#. Key: Dollar +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:660 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:660 +msgctxt "InputKeys,Dollar" +msgid "Dollar" +msgstr "ドルマーク" + +#. Key: Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:549 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:549 +msgctxt "InputKeys,Down" +msgid "Down" +msgstr "下" + +#. Key: End +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:543 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:543 +msgctxt "InputKeys,End" +msgid "End" +msgstr "End" + +#. Key: Enter +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:535 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:535 +msgctxt "InputKeys,Enter" +msgid "Enter" +msgstr "入力" + +#. Key: Equals +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:642 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:642 +msgctxt "InputKeys,Equals" +msgid "Equals" +msgstr "イコール" + +#. Key: Escape +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +msgctxt "InputKeys,Escape" +msgid "Escape" +msgstr "Escape" + +#. Key: EscapeShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +msgctxt "InputKeys,EscapeShort" +msgid "Esc" +msgstr "Esc" + +#. Key: Exclamation +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:661 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:661 +msgctxt "InputKeys,Exclamation" +msgid "Exclamation" +msgstr "ビックリ" + +#. Key: F1 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:616 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:616 +msgctxt "InputKeys,F1" +msgid "F1" +msgstr "F1" + +#. Key: F10 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:625 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:625 +msgctxt "InputKeys,F10" +msgid "F10" +msgstr "F10" + +#. Key: F11 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:626 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:626 +msgctxt "InputKeys,F11" +msgid "F11" +msgstr "F11" + +#. Key: F12 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:627 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:627 +msgctxt "InputKeys,F12" +msgid "F12" +msgstr "F12" + +#. Key: F2 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:617 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:617 +msgctxt "InputKeys,F2" +msgid "F2" +msgstr "F2" + +#. Key: F3 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:618 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:618 +msgctxt "InputKeys,F3" +msgid "F3" +msgstr "F3" + +#. Key: F4 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:619 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:619 +msgctxt "InputKeys,F4" +msgid "F4" +msgstr "F4" + +#. Key: F5 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:620 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:620 +msgctxt "InputKeys,F5" +msgid "F5" +msgstr "F5" + +#. Key: F6 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:621 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:621 +msgctxt "InputKeys,F6" +msgid "F6" +msgstr "F6" + +#. Key: F7 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:622 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:622 +msgctxt "InputKeys,F7" +msgid "F7" +msgstr "F7" + +#. Key: F8 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:623 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:623 +msgctxt "InputKeys,F8" +msgid "F8" +msgstr "F8" + +#. Key: F9 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:624 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:624 +msgctxt "InputKeys,F9" +msgid "F9" +msgstr "F9" + +#. Key: ForwardDelete +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:555 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:555 +msgctxt "InputKeys,ForwardDelete" +msgid "Fn+Delete" +msgstr "Fn + Delete" + +#. Key: Gamepad_DPad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:680 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:680 +msgctxt "InputKeys,Gamepad_DPad_Down" +msgid "Gamepad D-pad Down" +msgstr "方向パッド 下" + +#. Key: Gamepad_DPad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:682 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:682 +msgctxt "InputKeys,Gamepad_DPad_Left" +msgid "Gamepad D-pad Left" +msgstr "方向パッド 左" + +#. Key: Gamepad_DPad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:681 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:681 +msgctxt "InputKeys,Gamepad_DPad_Right" +msgid "Gamepad D-pad Right" +msgstr "方向パッド 右" + +#. Key: Gamepad_DPad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:679 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:679 +msgctxt "InputKeys,Gamepad_DPad_Up" +msgid "Gamepad D-pad Up" +msgstr "方向パッド 上" + +#. Key: Gamepad_FaceButton_Bottom +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1172 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1172 +msgctxt "InputKeys,Gamepad_FaceButton_Bottom" +msgid "Gamepad Face Button Bottom" +msgstr "フェイスボタン 下" + +#. Key: Gamepad_FaceButton_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1180 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1180 +msgctxt "InputKeys,Gamepad_FaceButton_Left" +msgid "Gamepad Face Button Left" +msgstr "フェイスボタン 左" + +#. Key: Gamepad_FaceButton_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1176 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1176 +msgctxt "InputKeys,Gamepad_FaceButton_Right" +msgid "Gamepad Face Button Right" +msgstr "フェイスボタン 右" + +#. Key: Gamepad_FaceButton_Top +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1184 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1184 +msgctxt "InputKeys,Gamepad_FaceButton_Top" +msgid "Gamepad Face Button Top" +msgstr "フェイスボタン 上" + +#. Key: Gamepad_Left2D +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:674 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:674 +msgctxt "InputKeys,Gamepad_Left2D" +msgid "Gamepad Left Thumbstick 2D-Axis" +msgstr "ゲームパッド左スティック 2D軸" + +#. Key: Gamepad_LeftShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1137 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1137 +msgctxt "InputKeys,Gamepad_LeftShoulder" +msgid "Gamepad Left Shoulder" +msgstr "LB" + +#. Key: Gamepad_LeftStick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:686 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:686 +msgctxt "InputKeys,Gamepad_LeftStick_Down" +msgid "Gamepad Left Thumbstick Down" +msgstr "左スティック 下" + +#. Key: Gamepad_LeftStick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:688 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:688 +msgctxt "InputKeys,Gamepad_LeftStick_Left" +msgid "Gamepad Left Thumbstick Left" +msgstr "左スティック 左" + +#. Key: Gamepad_LeftStick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:687 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:687 +msgctxt "InputKeys,Gamepad_LeftStick_Right" +msgid "Gamepad Left Thumbstick Right" +msgstr "左スティック 右" + +#. Key: Gamepad_LeftStick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:685 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:685 +msgctxt "InputKeys,Gamepad_LeftStick_Up" +msgid "Gamepad Left Thumbstick Up" +msgstr "左スティック 上" + +#. Key: Gamepad_LeftThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1161 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1161 +msgctxt "InputKeys,Gamepad_LeftThumbstick" +msgid "Gamepad Left Thumbstick Button" +msgstr "左スティック ボタン" + +#. Key: Gamepad_LeftTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1145 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1145 +msgctxt "InputKeys,Gamepad_LeftTrigger" +msgid "Gamepad Left Trigger" +msgstr "左トリガー" + +#. Key: Gamepad_LeftTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1153 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1153 +msgctxt "InputKeys,Gamepad_LeftTriggerAxis" +msgid "Gamepad Left Trigger Axis" +msgstr "左トリガー軸" + +#. Key: Gamepad_LeftX +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:672 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:672 +msgctxt "InputKeys,Gamepad_LeftX" +msgid "Gamepad Left Thumbstick X-Axis" +msgstr "左スティック X軸" + +#. Key: Gamepad_LeftY +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:673 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:673 +msgctxt "InputKeys,Gamepad_LeftY" +msgid "Gamepad Left Thumbstick Y-Axis" +msgstr "左スティック Y軸" + +#. Key: Gamepad_Right2D +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:677 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:677 +msgctxt "InputKeys,Gamepad_Right2D" +msgid "Gamepad Right Thumbstick 2D-Axis" +msgstr "ゲームパッド右スティック 2D軸" + +#. Key: Gamepad_RightShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1141 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1141 +msgctxt "InputKeys,Gamepad_RightShoulder" +msgid "Gamepad Right Shoulder" +msgstr "RB" + +#. Key: Gamepad_RightStick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:691 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:691 +msgctxt "InputKeys,Gamepad_RightStick_Down" +msgid "Gamepad Right Thumbstick Down" +msgstr "右スティック 下" + +#. Key: Gamepad_RightStick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:693 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:693 +msgctxt "InputKeys,Gamepad_RightStick_Left" +msgid "Gamepad Right Thumbstick Left" +msgstr "右スティック 左" + +#. Key: Gamepad_RightStick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:692 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:692 +msgctxt "InputKeys,Gamepad_RightStick_Right" +msgid "Gamepad Right Thumbstick Right" +msgstr "右スティック 右" + +#. Key: Gamepad_RightStick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:690 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:690 +msgctxt "InputKeys,Gamepad_RightStick_Up" +msgid "Gamepad Right Thumbstick Up" +msgstr "右スティック 上" + +#. Key: Gamepad_RightThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1165 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1165 +msgctxt "InputKeys,Gamepad_RightThumbstick" +msgid "Gamepad Right Thumbstick Button" +msgstr "右スティック ボタン" + +#. Key: Gamepad_RightTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1149 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1149 +msgctxt "InputKeys,Gamepad_RightTrigger" +msgid "Gamepad Right Trigger" +msgstr "右トリガー" + +#. Key: Gamepad_RightTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1157 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1157 +msgctxt "InputKeys,Gamepad_RightTriggerAxis" +msgid "Gamepad Right Trigger Axis" +msgstr "右トリガー軸" + +#. Key: Gamepad_RightX +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:675 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:675 +msgctxt "InputKeys,Gamepad_RightX" +msgid "Gamepad Right Thumbstick X-Axis" +msgstr "右スティック X軸" + +#. Key: Gamepad_RightY +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:676 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:676 +msgctxt "InputKeys,Gamepad_RightY" +msgid "Gamepad Right Thumbstick Y-Axis" +msgstr "右スティック Y軸" + +#. Key: Gamepad_Special_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1188 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1188 +msgctxt "InputKeys,Gamepad_Special_Left" +msgid "Gamepad Special Left" +msgstr "スペシャル 左" + +#. Key: Gamepad_Special_Left_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:744 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:744 +msgctxt "InputKeys,Gamepad_Special_Left_X" +msgid "Touchpad Button X Axis" +msgstr "タッチパッドボタンX軸" + +#. Key: Gamepad_Special_Left_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:745 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:745 +msgctxt "InputKeys,Gamepad_Special_Left_Y" +msgid "Touchpad Button Y Axis" +msgstr "タッチパッドボタンY軸" + +#. Key: Gamepad_Special_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1192 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1192 +msgctxt "InputKeys,Gamepad_Special_Right" +msgid "Gamepad Special Right" +msgstr "スペシャル 右" + +#. Key: GamepadSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:515 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:515 +msgctxt "InputKeys,GamepadSubCategory" +msgid "Gamepad" +msgstr "ゲームパッド" + +#. Key: Gesture_Flick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:736 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:736 +msgctxt "InputKeys,Gesture_Flick" +msgid "Flick" +msgstr "フリック" + +#. Key: Gesture_Pinch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:735 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:735 +msgctxt "InputKeys,Gesture_Pinch" +msgid "Pinch" +msgstr "ピンチ" + +#. Key: Gesture_Rotate +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:737 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:737 +msgctxt "InputKeys,Gesture_Rotate" +msgid "Rotate" +msgstr "回転" + +#. Key: GestureSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:733 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:733 +msgctxt "InputKeys,GestureSubCateogry" +msgid "Gesture" +msgstr "ジェスチャー" + +#. Key: Global_Back +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:765 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:765 +msgctxt "InputKeys,Global_Back" +msgid "Global Back" +msgstr "戻る(グローバル)" + +#. Key: Global_Menu +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:761 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:761 +msgctxt "InputKeys,Global_Menu" +msgid "Global Menu" +msgstr "メニュー(グローバル)" + +#. Key: Global_Pause +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:763 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:763 +msgctxt "InputKeys,Global_Pause" +msgid "Global Pause" +msgstr "ポーズ(グローバル)" + +#. Key: Global_Play +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:764 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:764 +msgctxt "InputKeys,Global_Play" +msgid "Global Play" +msgstr "プレイ(グローバル)" + +#. Key: Global_View +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:762 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:762 +msgctxt "InputKeys,Global_View" +msgid "Global View" +msgstr "表示(グローバル)" + +#. Key: Gravity +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:717 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:717 +msgctxt "InputKeys,Gravity" +msgid "Gravity" +msgstr "重力" + +#. Key: Home +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:544 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:544 +msgctxt "InputKeys,Home" +msgid "Home" +msgstr "Home" + +#. Key: Hyphen +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:644 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:644 +msgctxt "InputKeys,Hyphen" +msgid "Hyphen" +msgstr "-" + +#. Key: Insert +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +msgctxt "InputKeys,Insert" +msgid "Insert" +msgstr "Insert" + +#. Key: InsertShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +msgctxt "InputKeys,InsertShort" +msgid "Ins" +msgstr "Ins" + +#. Key: KeyboardSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:517 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:517 +msgctxt "InputKeys,KeyboardSubCategory" +msgid "Keyboard" +msgstr "キーボード" + +#. Key: Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:546 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:546 +msgctxt "InputKeys,Left" +msgid "Left" +msgstr "左" + +#. Key: LeftAlt +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:636 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:636 +msgctxt "InputKeys,LeftAlt" +msgid "Left Alt" +msgstr "左Alt" + +#. Key: LeftBracket +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:649 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:649 +msgctxt "InputKeys,LeftBracket" +msgid "Left Bracket" +msgstr "左かっこ" + +#. Key: LeftCommand +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:638 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:638 +msgctxt "InputKeys,LeftCommand" +msgid "Left Cmd" +msgstr "左Cmd" + +#. Key: LeftControl +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:634 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:634 +msgctxt "InputKeys,LeftControl" +msgid "Left Ctrl" +msgstr "左Ctrl" + +#. Key: LeftMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +msgctxt "InputKeys,LeftMouseButton" +msgid "Left Mouse Button" +msgstr "左マウスボタン" + +#. Key: LeftMouseButtonShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +msgctxt "InputKeys,LeftMouseButtonShort" +msgid "LMB" +msgstr "マウス左クリック" + +#. Key: LeftParantheses +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:655 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:655 +msgctxt "InputKeys,LeftParantheses" +msgid "Left Parantheses" +msgstr "左丸かっこ" + +#. Key: LeftShift +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:632 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:632 +msgctxt "InputKeys,LeftShift" +msgid "Left Shift" +msgstr "左Shift" + +#. Key: MiddleMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:530 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:530 +msgctxt "InputKeys,MiddleMouseButton" +msgid "Middle Mouse Button" +msgstr "マウス中央ボタン" + +#. Key: MixedReality_Left_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:809 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:809 +msgctxt "InputKeys,MixedReality_Left_Grip_Click" +msgid "Mixed Reality (L) Grip" +msgstr "Mixed Reality(L) グリップ" + +#. Key: MixedReality_Left_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:808 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:808 +msgctxt "InputKeys,MixedReality_Left_Menu_Click" +msgid "Mixed Reality (L) Menu" +msgstr "Mixed Reality(L) メニュー" + +#. Key: MixedReality_Left_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:814 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:814 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Click" +msgid "Mixed Reality (L) Thumbstick" +msgstr "Mixed Reality(L) サムスティック" + +#. Key: MixedReality_Left_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:816 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:816 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Down" +msgid "Mixed Reality (L) Thumbstick Down" +msgstr "Mixed Reality(L) サムスティック 下" + +#. Key: MixedReality_Left_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:817 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:817 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Left" +msgid "Mixed Reality (L) Thumbstick Left" +msgstr "Mixed Reality(L) サムスティック 左" + +#. Key: MixedReality_Left_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:818 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:818 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Right" +msgid "Mixed Reality (L) Thumbstick Right" +msgstr "Mixed Reality(L) サムスティック 右" + +#. Key: MixedReality_Left_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:815 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:815 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Up" +msgid "Mixed Reality (L) Thumbstick Up" +msgstr "Mixed Reality(L) サムスティック 上" + +#. Key: MixedReality_Left_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:812 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:812 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_X" +msgid "Mixed Reality (L) Thumbstick X" +msgstr "Mixed Reality(L) サムスティック X" + +#. Key: MixedReality_Left_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:813 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:813 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Y" +msgid "Mixed Reality (L) Thumbstick Y" +msgstr "Mixed Reality(L) サムスティック Y" + +#. Key: MixedReality_Left_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:821 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:821 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Click" +msgid "Mixed Reality (L) Trackpad" +msgstr "Mixed Reality(L) タッチパッド" + +#. Key: MixedReality_Left_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:824 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:824 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Down" +msgid "Mixed Reality (L) Trackpad Down" +msgstr "Mixed Reality(L) タッチパッド 下" + +#. Key: MixedReality_Left_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:825 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:825 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Left" +msgid "Mixed Reality (L) Trackpad Left" +msgstr "Mixed Reality(L) タッチパッド 左" + +#. Key: MixedReality_Left_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:826 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:826 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Right" +msgid "Mixed Reality (L) Trackpad Right" +msgstr "Mixed Reality(L) タッチパッド 右" + +#. Key: MixedReality_Left_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:822 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:822 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Touch" +msgid "Mixed Reality (L) Trackpad Touch" +msgstr "Mixed Reality(L) タッチパッド タッチ" + +#. Key: MixedReality_Left_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:823 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:823 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Up" +msgid "Mixed Reality (L) Trackpad Up" +msgstr "Mixed Reality(L) タッチパッド 上" + +#. Key: MixedReality_Left_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:819 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:819 +msgctxt "InputKeys,MixedReality_Left_Trackpad_X" +msgid "Mixed Reality (L) Trackpad X" +msgstr "Mixed Reality(L) タッチパッド X" + +#. Key: MixedReality_Left_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:820 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:820 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Y" +msgid "Mixed Reality (L) Trackpad Y" +msgstr "Mixed Reality(L) タッチパッド Y" + +#. Key: MixedReality_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:811 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:811 +msgctxt "InputKeys,MixedReality_Left_Trigger_Axis" +msgid "Mixed Reality (L) Trigger Axis" +msgstr "Mixed Reality(L) トリガー軸" + +#. Key: MixedReality_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:810 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:810 +msgctxt "InputKeys,MixedReality_Left_Trigger_Click" +msgid "Mixed Reality (L) Trigger" +msgstr "Mixed Reality(L) トリガー" + +#. Key: MixedReality_Right_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:828 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:828 +msgctxt "InputKeys,MixedReality_Right_Grip_Click" +msgid "Mixed Reality (R) Grip" +msgstr "Mixed Reality(R) グリップ" + +#. Key: MixedReality_Right_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:827 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:827 +msgctxt "InputKeys,MixedReality_Right_Menu_Click" +msgid "Mixed Reality (R) Menu" +msgstr "Mixed Reality(R) メニュー" + +#. Key: MixedReality_Right_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:833 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:833 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Click" +msgid "Mixed Reality (R) Thumbstick" +msgstr "Mixed Reality(R) サムスティック" + +#. Key: MixedReality_Right_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:835 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:835 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Down" +msgid "Mixed Reality (R) Thumbstick Down" +msgstr "Mixed Reality(R) サムスティック 下" + +#. Key: MixedReality_Right_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:836 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:836 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Left" +msgid "Mixed Reality (R) Thumbstick Left" +msgstr "Mixed Reality(R) サムスティック 左" + +#. Key: MixedReality_Right_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:837 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:837 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Right" +msgid "Mixed Reality (R) Thumbstick Right" +msgstr "Mixed Reality(R) サムスティック 右" + +#. Key: MixedReality_Right_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:834 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:834 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Up" +msgid "Mixed Reality (R) Thumbstick Up" +msgstr "Mixed Reality(R) サムスティック 上" + +#. Key: MixedReality_Right_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:831 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:831 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_X" +msgid "Mixed Reality (R) Thumbstick X" +msgstr "Mixed Reality(R) サムスティック X" + +#. Key: MixedReality_Right_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:832 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:832 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Y" +msgid "Mixed Reality (R) Thumbstick Y" +msgstr "Mixed Reality(R) サムスティック Y" + +#. Key: MixedReality_Right_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:840 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:840 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Click" +msgid "Mixed Reality (R) Trackpad" +msgstr "Mixed Reality(R) タッチパッド" + +#. Key: MixedReality_Right_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:843 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:843 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Down" +msgid "Mixed Reality (R) Trackpad Down" +msgstr "Mixed Reality(R) タッチパッド 下" + +#. Key: MixedReality_Right_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:844 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:844 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Left" +msgid "Mixed Reality (R) Trackpad Left" +msgstr "Mixed Reality(R) タッチパッド 左" + +#. Key: MixedReality_Right_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:845 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:845 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Right" +msgid "Mixed Reality (R) Trackpad Right" +msgstr "Mixed Reality(R) タッチパッド 右" + +#. Key: MixedReality_Right_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:841 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:841 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Touch" +msgid "Mixed Reality (R) Trackpad Touch" +msgstr "Mixed Reality(R) タッチパッド タッチ" + +#. Key: MixedReality_Right_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:842 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:842 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Up" +msgid "Mixed Reality (R) Trackpad Up" +msgstr "Mixed Reality(R) タッチパッド 上" + +#. Key: MixedReality_Right_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:838 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:838 +msgctxt "InputKeys,MixedReality_Right_Trackpad_X" +msgid "Mixed Reality (R) Trackpad X" +msgstr "Mixed Reality(R) タッチパッド X" + +#. Key: MixedReality_Right_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:839 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:839 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Y" +msgid "Mixed Reality (R) Trackpad Y" +msgstr "Mixed Reality(R) タッチパッド Y" + +#. Key: MixedReality_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:830 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:830 +msgctxt "InputKeys,MixedReality_Right_Trigger_Axis" +msgid "Mixed Reality (R) Trigger Axis" +msgstr "Mixed Reality(R) トリガー軸" + +#. Key: MixedReality_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:829 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:829 +msgctxt "InputKeys,MixedReality_Right_Trigger_Click" +msgid "Mixed Reality (R) Trigger" +msgstr "Mixed Reality(R) トリガー" + +#. Key: MixedRealitySubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:806 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:806 +msgctxt "InputKeys,MixedRealitySubCategory" +msgid "Windows Mixed Reality" +msgstr "Windows Mixed Reality" + +#. Key: MotionSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:713 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:713 +msgctxt "InputKeys,MotionSubCateogry" +msgid "Motion" +msgstr "モーション" + +#. Key: Mouse2D +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:523 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:523 +msgctxt "InputKeys,Mouse2D" +msgid "Mouse XY 2D-Axis" +msgstr "マウスXY 2D軸" + +#. Key: MouseScrollDown +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:526 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:526 +msgctxt "InputKeys,MouseScrollDown" +msgid "Mouse Wheel Down" +msgstr "マウスホイール 下" + +#. Key: MouseScrollUp +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:525 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:525 +msgctxt "InputKeys,MouseScrollUp" +msgid "Mouse Wheel Up" +msgstr "マウスホイール 上" + +#. Key: MouseSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:516 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:516 +msgctxt "InputKeys,MouseSubCategory" +msgid "Mouse" +msgstr "マウス" + +#. Key: MouseWheelAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:524 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:524 +msgctxt "InputKeys,MouseWheelAxis" +msgid "Mouse Wheel Axis" +msgstr "マウスホイール軸" + +#. Key: MouseX +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:521 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:521 +msgctxt "InputKeys,MouseX" +msgid "Mouse X" +msgstr "マウスX" + +#. Key: MouseY +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:522 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:522 +msgctxt "InputKeys,MouseY" +msgid "Mouse Y" +msgstr "マウスY" + +#. Key: Multiply +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:610 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:610 +msgctxt "InputKeys,Multiply" +msgid "Num *" +msgstr "Num *" + +#. Key: NumLock +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:629 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:629 +msgctxt "InputKeys,NumLock" +msgid "Num Lock" +msgstr "Num Lock" + +#. Key: NumPadEight +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:607 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:607 +msgctxt "InputKeys,NumPadEight" +msgid "Num 8" +msgstr "Num 8" + +#. Key: NumPadFive +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:604 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:604 +msgctxt "InputKeys,NumPadFive" +msgid "Num 5" +msgstr "Num 5" + +#. Key: NumPadFour +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:603 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:603 +msgctxt "InputKeys,NumPadFour" +msgid "Num 4" +msgstr "Num 4" + +#. Key: NumPadNine +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:608 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:608 +msgctxt "InputKeys,NumPadNine" +msgid "Num 9" +msgstr "Num 9" + +#. Key: NumPadOne +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:600 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:600 +msgctxt "InputKeys,NumPadOne" +msgid "Num 1" +msgstr "Num 1" + +#. Key: NumPadSeven +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:606 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:606 +msgctxt "InputKeys,NumPadSeven" +msgid "Num 7" +msgstr "Num 7" + +#. Key: NumPadSix +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:605 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:605 +msgctxt "InputKeys,NumPadSix" +msgid "Num 6" +msgstr "Num 6" + +#. Key: NumPadThree +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:602 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:602 +msgctxt "InputKeys,NumPadThree" +msgid "Num 3" +msgstr "Num 3" + +#. Key: NumPadTwo +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:601 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:601 +msgctxt "InputKeys,NumPadTwo" +msgid "Num 2" +msgstr "Num 2" + +#. Key: NumPadZero +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:599 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:599 +msgctxt "InputKeys,NumPadZero" +msgid "Num 0" +msgstr "Num 0" + +#. Key: OculusTouch_Left_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:856 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:856 +msgctxt "InputKeys,OculusTouch_Left_Grip_Axis" +msgid "Oculus Touch (L) Grip Axis" +msgstr "Oculus Touch(L) グリップ軸" + +#. Key: OculusTouch_Left_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:855 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:855 +msgctxt "InputKeys,OculusTouch_Left_Grip_Click" +msgid "Oculus Touch (L) Grip" +msgstr "Oculus Touch(L) グリップ" + +#. Key: OculusTouch_Left_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:854 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:854 +msgctxt "InputKeys,OculusTouch_Left_Menu_Click" +msgid "Oculus Touch (L) Menu" +msgstr "Oculus Touch(L) メニュー" + +#. Key: OculusTouch_Left_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:862 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:862 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Click" +msgid "Oculus Touch (L) Thumbstick" +msgstr "Oculus Touch(L) サムスティック" + +#. Key: OculusTouch_Left_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:865 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:865 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Down" +msgid "Oculus Touch (L) Thumbstick Down" +msgstr "Oculus Touch(L) サムスティック 下" + +#. Key: OculusTouch_Left_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:866 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:866 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Left" +msgid "Oculus Touch (L) Thumbstick Left" +msgstr "Oculus Touch(L) サムスティック 左" + +#. Key: OculusTouch_Left_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:867 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:867 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Right" +msgid "Oculus Touch (L) Thumbstick Right" +msgstr "Oculus Touch(L) サムスティック 右" + +#. Key: OculusTouch_Left_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:863 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:863 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Touch" +msgid "Oculus Touch (L) Thumbstick Touch" +msgstr "Oculus Touch(L) サムスティック タッチ" + +#. Key: OculusTouch_Left_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:864 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:864 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Up" +msgid "Oculus Touch (L) Thumbstick Up" +msgstr "Oculus Touch(L) サムスティック 上" + +#. Key: OculusTouch_Left_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:860 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:860 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_X" +msgid "Oculus Touch (L) Thumbstick X" +msgstr "Oculus Touch(L) サムスティック X" + +#. Key: OculusTouch_Left_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:861 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:861 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Y" +msgid "Oculus Touch (L) Thumbstick Y" +msgstr "Oculus Touch(L) サムスティック Y" + +#. Key: OculusTouch_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:858 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:858 +msgctxt "InputKeys,OculusTouch_Left_Trigger_Axis" +msgid "Oculus Touch (L) Trigger Axis" +msgstr "Oculus Touch(L) トリガー軸" + +#. Key: OculusTouch_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:857 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:857 +msgctxt "InputKeys,OculusTouch_Left_Trigger_Click" +msgid "Oculus Touch (L) Trigger" +msgstr "Oculus Touch(L) トリガー" + +#. Key: OculusTouch_Left_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:859 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:859 +msgctxt "InputKeys,OculusTouch_Left_Trigger_Touch" +msgid "Oculus Touch (L) Trigger Touch" +msgstr "Oculus Touch(L) トリガー タッチ" + +#. Key: OculusTouch_Left_X_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:850 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:850 +msgctxt "InputKeys,OculusTouch_Left_X_Click" +msgid "Oculus Touch (L) X Press" +msgstr "Oculus Touch(L) トリガー X(押す)" + +#. Key: OculusTouch_Left_X_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:852 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:852 +msgctxt "InputKeys,OculusTouch_Left_X_Touch" +msgid "Oculus Touch (L) X Touch" +msgstr "Oculus Touch(L) トリガー X(タッチ)" + +#. Key: OculusTouch_Left_Y_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:851 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:851 +msgctxt "InputKeys,OculusTouch_Left_Y_Click" +msgid "Oculus Touch (L) Y Press" +msgstr "Oculus Touch(L) トリガー Y(押す)" + +#. Key: OculusTouch_Left_Y_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:853 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:853 +msgctxt "InputKeys,OculusTouch_Left_Y_Touch" +msgid "Oculus Touch (L) Y Touch" +msgstr "Oculus Touch(L) トリガー Y(タッチ)" + +#. Key: OculusTouch_Right_A_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:868 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:868 +msgctxt "InputKeys,OculusTouch_Right_A_Click" +msgid "Oculus Touch (R) A Press" +msgstr "Oculus Touch(R) A(押す)" + +#. Key: OculusTouch_Right_A_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:870 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:870 +msgctxt "InputKeys,OculusTouch_Right_A_Touch" +msgid "Oculus Touch (R) A Touch" +msgstr "Oculus Touch(R) A(タッチ)" + +#. Key: OculusTouch_Right_B_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:869 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:869 +msgctxt "InputKeys,OculusTouch_Right_B_Click" +msgid "Oculus Touch (R) B Press" +msgstr "Oculus Touch(R) B(押す)" + +#. Key: OculusTouch_Right_B_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:871 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:871 +msgctxt "InputKeys,OculusTouch_Right_B_Touch" +msgid "Oculus Touch (R) B Touch" +msgstr "Oculus Touch(R) B(タッチ)" + +#. Key: OculusTouch_Right_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:874 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:874 +msgctxt "InputKeys,OculusTouch_Right_Grip_Axis" +msgid "Oculus Touch (R) Grip Axis" +msgstr "Oculus Touch(R) グリップ軸" + +#. Key: OculusTouch_Right_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:873 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:873 +msgctxt "InputKeys,OculusTouch_Right_Grip_Click" +msgid "Oculus Touch (R) Grip" +msgstr "Oculus Touch(R) グリップ" + +#. Key: OculusTouch_Right_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:872 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:872 +msgctxt "InputKeys,OculusTouch_Right_System_Click" +msgid "Oculus Touch (R) System" +msgstr "Oculus Touch(R) システム" + +#. Key: OculusTouch_Right_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:880 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:880 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Click" +msgid "Oculus Touch (R) Thumbstick" +msgstr "Oculus Touch(R) サムスティック" + +#. Key: OculusTouch_Right_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:883 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:883 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Down" +msgid "Oculus Touch (R) Thumbstick Down" +msgstr "Oculus Touch(R) サムスティック 下" + +#. Key: OculusTouch_Right_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:884 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:884 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Left" +msgid "Oculus Touch (R) Thumbstick Left" +msgstr "Oculus Touch(R) サムスティック 左" + +#. Key: OculusTouch_Right_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:885 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:885 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Right" +msgid "Oculus Touch (R) Thumbstick Right" +msgstr "Oculus Touch(R) サムスティック 右" + +#. Key: OculusTouch_Right_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:881 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:881 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Touch" +msgid "Oculus Touch (R) Thumbstick Touch" +msgstr "Oculus Touch(R) サムスティック タッチ" + +#. Key: OculusTouch_Right_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:882 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:882 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Up" +msgid "Oculus Touch (R) Thumbstick Up" +msgstr "Oculus Touch(R) サムスティック 上" + +#. Key: OculusTouch_Right_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:878 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:878 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_X" +msgid "Oculus Touch (R) Thumbstick X" +msgstr "Oculus Touch(R) サムスティック X" + +#. Key: OculusTouch_Right_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:879 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:879 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Y" +msgid "Oculus Touch (R) Thumbstick Y" +msgstr "Oculus Touch(R) サムスティック Y" + +#. Key: OculusTouch_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:876 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:876 +msgctxt "InputKeys,OculusTouch_Right_Trigger_Axis" +msgid "Oculus Touch (R) Trigger Axis" +msgstr "Oculus Touch(R) トリガー軸" + +#. Key: OculusTouch_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:875 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:875 +msgctxt "InputKeys,OculusTouch_Right_Trigger_Click" +msgid "Oculus Touch (R) Trigger" +msgstr "Oculus Touch(R) トリガー" + +#. Key: OculusTouch_Right_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:877 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:877 +msgctxt "InputKeys,OculusTouch_Right_Trigger_Touch" +msgid "Oculus Touch (R) Trigger Touch" +msgstr "Oculus Touch(R) トリガー タッチ" + +#. Key: OculusTouchSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:848 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:848 +msgctxt "InputKeys,OculusTouchSubCategory" +msgid "Oculus Touch" +msgstr "Oculus Touch" + +#. Key: PageDown +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +msgctxt "InputKeys,PageDown" +msgid "Page Down" +msgstr "Page Down" + +#. Key: PageDownShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +msgctxt "InputKeys,PageDownShort" +msgid "PgDn" +msgstr "PgDn" + +#. Key: PageUp +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +msgctxt "InputKeys,PageUp" +msgid "Page Up" +msgstr "Page Up" + +#. Key: PageUpShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +msgctxt "InputKeys,PageUpShort" +msgid "PgUp" +msgstr "PgUp" + +#. Key: Pause +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:536 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:536 +msgctxt "InputKeys,Pause" +msgid "Pause" +msgstr "Pause" + +#. Key: Period +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:646 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:646 +msgctxt "InputKeys,Period" +msgid "Period" +msgstr "." + +#. Key: PS4_Gamepad_FaceButton_Bottom +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1054 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1054 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Bottom" +msgid "Gamepad X" +msgstr "×ボタン" + +#. Key: PS4_Gamepad_FaceButton_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1062 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1062 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Left" +msgid "Gamepad Square" +msgstr "□ボタン" + +#. Key: PS4_Gamepad_FaceButton_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1058 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1058 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Right" +msgid "Gamepad Circle" +msgstr "○ボタン" + +#. Key: PS4_Gamepad_FaceButton_Top +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1066 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1066 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Top" +msgid "Gamepad Triangle" +msgstr "△ボタン" + +#. Key: PS4_Gamepad_LeftShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1078 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1078 +msgctxt "InputKeys,PS4_Gamepad_LeftShoulder" +msgid "Gamepad L1" +msgstr "L1ボタン" + +#. Key: PS4_Gamepad_LeftThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1102 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1102 +msgctxt "InputKeys,PS4_Gamepad_LeftThumbstick" +msgid "Gamepad L3" +msgstr "L3ボタン" + +#. Key: PS4_Gamepad_LeftTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1086 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1086 +msgctxt "InputKeys,PS4_Gamepad_LeftTrigger" +msgid "Gamepad L2" +msgstr "L2ボタン" + +#. Key: PS4_Gamepad_LeftTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1094 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1094 +msgctxt "InputKeys,PS4_Gamepad_LeftTriggerAxis" +msgid "Gamepad L2 Axis" +msgstr "L2ボタン軸" + +#. Key: PS4_Gamepad_RightShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1082 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1082 +msgctxt "InputKeys,PS4_Gamepad_RightShoulder" +msgid "Gamepad R1" +msgstr "R1ボタン" + +#. Key: PS4_Gamepad_RightThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1106 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1106 +msgctxt "InputKeys,PS4_Gamepad_RightThumbstick" +msgid "Gamepad R3" +msgstr "R3ボタン" + +#. Key: PS4_Gamepad_RightTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1090 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1090 +msgctxt "InputKeys,PS4_Gamepad_RightTrigger" +msgid "Gamepad R2" +msgstr "R2ボタン" + +#. Key: PS4_Gamepad_RightTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1098 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1098 +msgctxt "InputKeys,PS4_Gamepad_RightTriggerAxis" +msgid "Gamepad R2 Axis" +msgstr "R2ボタン軸" + +#. Key: PS4_Gamepad_Special_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1070 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1070 +msgctxt "InputKeys,PS4_Gamepad_Special_Left" +msgid "Gamepad Touchpad Button" +msgstr "タッチパッドボタン" + +#. Key: PS4_Gamepad_Special_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1074 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1074 +msgctxt "InputKeys,PS4_Gamepad_Special_Right" +msgid "Gamepad Options" +msgstr "ゲームパッドオプション" + +#. Key: PS4_Special +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:742 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:742 +msgctxt "InputKeys,PS4_Special" +msgid "PS4_Special_DEPRECATED" +msgstr "PS4_Special" + +#. Key: Quote +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:653 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:653 +msgctxt "InputKeys,Quote" +msgid "Quote" +msgstr "クォート" + +#. Key: Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:548 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:548 +msgctxt "InputKeys,Right" +msgid "Right" +msgstr "右" + +#. Key: RightAlt +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:637 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:637 +msgctxt "InputKeys,RightAlt" +msgid "Right Alt" +msgstr "右Alt" + +#. Key: RightBracket +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:651 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:651 +msgctxt "InputKeys,RightBracket" +msgid "Right Bracket" +msgstr "右かっこ" + +#. Key: RightCommand +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:639 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:639 +msgctxt "InputKeys,RightCommand" +msgid "Right Cmd" +msgstr "右Cmd" + +#. Key: RightControl +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:635 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:635 +msgctxt "InputKeys,RightControl" +msgid "Right Ctrl" +msgstr "右Ctrl" + +#. Key: RightMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +msgctxt "InputKeys,RightMouseButton" +msgid "Right Mouse Button" +msgstr "右マウスボタン" + +#. Key: RightMouseButtonShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +msgctxt "InputKeys,RightMouseButtonShort" +msgid "RMB" +msgstr "マウス右クリック" + +#. Key: RightParantheses +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:656 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:656 +msgctxt "InputKeys,RightParantheses" +msgid "Right Parantheses" +msgstr "右丸かっこ" + +#. Key: RightShift +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:633 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:633 +msgctxt "InputKeys,RightShift" +msgid "Right Shift" +msgstr "右Shift" + +#. Key: RotationRate +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:716 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:716 +msgctxt "InputKeys,RotationRate" +msgid "Rotation Rate" +msgstr "回転率" + +#. Key: ScrollLock +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:630 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:630 +msgctxt "InputKeys,ScrollLock" +msgid "Scroll Lock" +msgstr "Scroll Lock" + +#. Key: Semicolon +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:641 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:641 +msgctxt "InputKeys,Semicolon" +msgid "Semicolon" +msgstr ";" + +#. Key: Slash +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:647 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:647 +msgctxt "InputKeys,Slash" +msgid "Slash" +msgstr "スラッシュ" + +#. Key: SpaceBar +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +msgctxt "InputKeys,SpaceBar" +msgid "Space Bar" +msgstr "スペースキー" + +#. Key: SpaceBarShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +msgctxt "InputKeys,SpaceBarShort" +msgid "Space" +msgstr "スペース" + +#. Key: SpecialGamepadSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:740 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:740 +msgctxt "InputKeys,SpecialGamepadSubCategory" +msgid "SpecialGamepad" +msgstr "" + +#. Key: Steam_Back_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:755 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:755 +msgctxt "InputKeys,Steam_Back_Left" +msgid "Steam Back Left" +msgstr "Back 左(Steam)" + +#. Key: Steam_Back_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:756 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:756 +msgctxt "InputKeys,Steam_Back_Right" +msgid "Steam Back Right" +msgstr "Back 右(Steam)" + +#. Key: Steam_Touch_0 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:751 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:751 +msgctxt "InputKeys,Steam_Touch_0" +msgid "Steam Touch 0" +msgstr "タッチ0(Steam)" + +#. Key: Steam_Touch_1 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:752 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:752 +msgctxt "InputKeys,Steam_Touch_1" +msgid "Steam Touch 1" +msgstr "タッチ1(Steam)" + +#. Key: Steam_Touch_2 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:753 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:753 +msgctxt "InputKeys,Steam_Touch_2" +msgid "Steam Touch 2" +msgstr "タッチ2(Steam)" + +#. Key: Steam_Touch_3 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:754 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:754 +msgctxt "InputKeys,Steam_Touch_3" +msgid "Steam Touch 3" +msgstr "タッチ3(Steam)" + +#. Key: SteamSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:749 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:749 +msgctxt "InputKeys,SteamSubCateogry" +msgid "Steam" +msgstr "Steam" + +#. Key: Subtract +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:612 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:612 +msgctxt "InputKeys,Subtract" +msgid "Num -" +msgstr "Num -" + +#. Key: Tab +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:534 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:534 +msgctxt "InputKeys,Tab" +msgid "Tab" +msgstr "タブ" + +#. Key: ThumbMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:531 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:531 +msgctxt "InputKeys,ThumbMouseButton" +msgid "Thumb Mouse Button" +msgstr "マウスサイドボタン" + +#. Key: ThumbMouseButton2 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:532 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:532 +msgctxt "InputKeys,ThumbMouseButton2" +msgid "Thumb Mouse Button 2" +msgstr "マウスサイドボタン2" + +#. Key: Tilt +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:715 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:715 +msgctxt "InputKeys,Tilt" +msgid "Tilt" +msgstr "ティルト" + +#. Key: TouchFormat +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:726 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:726 +msgctxt "InputKeys,TouchFormat" +msgid "Touch {0}" +msgstr "タッチ{0}" + +#. Key: TouchSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:721 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:721 +msgctxt "InputKeys,TouchSubCateogry" +msgid "Touch" +msgstr "タッチ" + +#. Key: Underscore +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:645 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:645 +msgctxt "InputKeys,Underscore" +msgid "Underscore" +msgstr "アンダースコア" + +#. Key: Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:547 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:547 +msgctxt "InputKeys,Up" +msgid "Up" +msgstr "上" + +#. Key: ValveIndex_Left_A_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:890 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:890 +msgctxt "InputKeys,ValveIndex_Left_A_Click" +msgid "Valve Index (L) A Press" +msgstr "Valve Index(L) A(押す)" + +#. Key: ValveIndex_Left_A_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:892 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:892 +msgctxt "InputKeys,ValveIndex_Left_A_Touch" +msgid "Valve Index (L) A Touch" +msgstr "Valve Index(L) A(タッチ)" + +#. Key: ValveIndex_Left_B_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:891 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:891 +msgctxt "InputKeys,ValveIndex_Left_B_Click" +msgid "Valve Index (L) B Press" +msgstr "Valve Index(L) B(押す)" + +#. Key: ValveIndex_Left_B_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:893 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:893 +msgctxt "InputKeys,ValveIndex_Left_B_Touch" +msgid "Valve Index (L) B Touch" +msgstr "Valve Index(L) B(タッチ)" + +#. Key: ValveIndex_Left_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:896 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:896 +msgctxt "InputKeys,ValveIndex_Left_Grip_Axis" +msgid "Valve Index (L) Grip Axis" +msgstr "Valve Index(L) グリップ軸" + +#. Key: ValveIndex_Left_Grip_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:897 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:897 +msgctxt "InputKeys,ValveIndex_Left_Grip_Force" +msgid "Valve Index (L) Grip Force" +msgstr "Valve Index(L) グリップ 強度" + +#. Key: ValveIndex_Left_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:894 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:894 +msgctxt "InputKeys,ValveIndex_Left_System_Click" +msgid "Valve Index (L) System" +msgstr "Valve Index(L) システム" + +#. Key: ValveIndex_Left_System_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:895 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:895 +msgctxt "InputKeys,ValveIndex_Left_System_Touch" +msgid "Valve Index (L) System Touch" +msgstr "Valve Index(L) システム タッチ" + +#. Key: ValveIndex_Left_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:903 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:903 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Click" +msgid "Valve Index (L) Thumbstick" +msgstr "Valve Index(L) サムスティック" + +#. Key: ValveIndex_Left_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:906 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:906 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Down" +msgid "Valve Index (L) Thumbstick Down" +msgstr "Valve Index(L) サムスティック 下" + +#. Key: ValveIndex_Left_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:907 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:907 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Left" +msgid "Valve Index (L) Thumbstick Left" +msgstr "Valve Index(L) サムスティック 左" + +#. Key: ValveIndex_Left_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:908 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:908 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Right" +msgid "Valve Index (L) Thumbstick Right" +msgstr "Valve Index(L) サムスティック 右" + +#. Key: ValveIndex_Left_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:904 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:904 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Touch" +msgid "Valve Index (L) Thumbstick Touch" +msgstr "Valve Index(L) サムスティック タッチ" + +#. Key: ValveIndex_Left_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:905 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:905 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Up" +msgid "Valve Index (L) Thumbstick Up" +msgstr "Valve Index(L) サムスティック 上" + +#. Key: ValveIndex_Left_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:901 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:901 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_X" +msgid "Valve Index (L) Thumbstick X" +msgstr "Valve Index(L) サムスティック X" + +#. Key: ValveIndex_Left_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:902 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:902 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Y" +msgid "Valve Index (L) Thumbstick Y" +msgstr "Valve Index(L) サムスティック Y" + +#. Key: ValveIndex_Left_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:914 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:914 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Down" +msgid "Valve Index (L) Trackpad Down" +msgstr "Valve Index(L) トラックボタン 下" + +#. Key: ValveIndex_Left_Trackpad_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:911 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:911 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Force" +msgid "Valve Index (L) Trackpad Force" +msgstr "Valve Index(L) トラックボタン 強度" + +#. Key: ValveIndex_Left_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:915 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:915 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Left" +msgid "Valve Index (L) Trackpad Left" +msgstr "Valve Index(L) トラックボタン 左" + +#. Key: ValveIndex_Left_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:916 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:916 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Right" +msgid "Valve Index (L) Trackpad Right" +msgstr "Valve Index(L) トラックボタン 右" + +#. Key: ValveIndex_Left_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:912 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:912 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Touch" +msgid "Valve Index (L) Trackpad Touch" +msgstr "Valve Index(L) トラックボタン タッチ" + +#. Key: ValveIndex_Left_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:913 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:913 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Up" +msgid "Valve Index (L) Trackpad Up" +msgstr "Valve Index(L) トラックボタン 上" + +#. Key: ValveIndex_Left_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:909 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:909 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_X" +msgid "Valve Index (L) Trackpad X" +msgstr "Valve Index(L) トラックボタン X" + +#. Key: ValveIndex_Left_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:910 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:910 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Y" +msgid "Valve Index (L) Trackpad Y" +msgstr "Valve Index(L) トラックボタン Y" + +#. Key: ValveIndex_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:899 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:899 +msgctxt "InputKeys,ValveIndex_Left_Trigger_Axis" +msgid "Valve Index (L) Trigger Axis" +msgstr "Valve Index(L) トリガー軸" + +#. Key: ValveIndex_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:898 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:898 +msgctxt "InputKeys,ValveIndex_Left_Trigger_Click" +msgid "Valve Index (L) Trigger" +msgstr "Valve Index(L) トリガー" + +#. Key: ValveIndex_Left_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:900 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:900 +msgctxt "InputKeys,ValveIndex_Left_Trigger_Touch" +msgid "Valve Index (L) Trigger Touch" +msgstr "Valve Index(L) トリガー タッチ" + +#. Key: ValveIndex_Right_A_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:917 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:917 +msgctxt "InputKeys,ValveIndex_Right_A_Click" +msgid "Valve Index (R) A Press" +msgstr "Valve Index(R) A(押す)" + +#. Key: ValveIndex_Right_A_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:919 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:919 +msgctxt "InputKeys,ValveIndex_Right_A_Touch" +msgid "Valve Index (R) A Touch" +msgstr "Valve Index(R) A(タッチ)" + +#. Key: ValveIndex_Right_B_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:918 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:918 +msgctxt "InputKeys,ValveIndex_Right_B_Click" +msgid "Valve Index (R) B Press" +msgstr "Valve Index(R) B(押す)" + +#. Key: ValveIndex_Right_B_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:920 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:920 +msgctxt "InputKeys,ValveIndex_Right_B_Touch" +msgid "Valve Index (R) B Touch" +msgstr "Valve Index(R) B(タッチ)" + +#. Key: ValveIndex_Right_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:923 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:923 +msgctxt "InputKeys,ValveIndex_Right_Grip_Axis" +msgid "Valve Index (R) Grip Axis" +msgstr "Valve Index(R) グリップ軸" + +#. Key: ValveIndex_Right_Grip_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:924 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:924 +msgctxt "InputKeys,ValveIndex_Right_Grip_Force" +msgid "Valve Index (R) Grip Force" +msgstr "Valve Index(R) グリップ 強度" + +#. Key: ValveIndex_Right_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:921 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:921 +msgctxt "InputKeys,ValveIndex_Right_System_Click" +msgid "Valve Index (R) System" +msgstr "Valve Index(R) システム" + +#. Key: ValveIndex_Right_System_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:922 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:922 +msgctxt "InputKeys,ValveIndex_Right_System_Touch" +msgid "Valve Index (R) System Touch" +msgstr "Valve Index(R) システム タッチ" + +#. Key: ValveIndex_Right_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:930 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:930 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Click" +msgid "Valve Index (R) Thumbstick" +msgstr "Valve Index(R) サムスティック" + +#. Key: ValveIndex_Right_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:933 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:933 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Down" +msgid "Valve Index (R) Thumbstick Down" +msgstr "Valve Index(R) サムスティック 下" + +#. Key: ValveIndex_Right_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:934 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:934 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Left" +msgid "Valve Index (R) Thumbstick Left" +msgstr "Valve Index(R) サムスティック 左" + +#. Key: ValveIndex_Right_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:935 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:935 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Right" +msgid "Valve Index (R) Thumbstick Right" +msgstr "Valve Index(R) サムスティック 右" + +#. Key: ValveIndex_Right_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:931 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:931 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Touch" +msgid "Valve Index (R) Thumbstick Touch" +msgstr "Valve Index(R) サムスティック タッチ" + +#. Key: ValveIndex_Right_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:932 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:932 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Up" +msgid "Valve Index (R) Thumbstick Up" +msgstr "Valve Index(R) サムスティック 上" + +#. Key: ValveIndex_Right_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:928 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:928 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_X" +msgid "Valve Index (R) Thumbstick X" +msgstr "Valve Index(R) サムスティック X" + +#. Key: ValveIndex_Right_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:929 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:929 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Y" +msgid "Valve Index (R) Thumbstick Y" +msgstr "Valve Index(R) サムスティック Y" + +#. Key: ValveIndex_Right_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:941 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:941 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Down" +msgid "Valve Index (R) Trackpad Down" +msgstr "Valve Index(R) トラックパッド 下" + +#. Key: ValveIndex_Right_Trackpad_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:938 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:938 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Force" +msgid "Valve Index (R) Trackpad Force" +msgstr "Valve Index(R) トラックパッド 強度" + +#. Key: ValveIndex_Right_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:942 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:942 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Left" +msgid "Valve Index (R) Trackpad Left" +msgstr "Valve Index(R) トラックパッド 左" + +#. Key: ValveIndex_Right_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:943 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:943 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Right" +msgid "Valve Index (R) Trackpad Right" +msgstr "Valve Index(R) トラックパッド 右" + +#. Key: ValveIndex_Right_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:939 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:939 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Touch" +msgid "Valve Index (R) Trackpad Touch" +msgstr "Valve Index(R) トラックパッド タッチ" + +#. Key: ValveIndex_Right_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:940 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:940 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Up" +msgid "Valve Index (R) Trackpad Up" +msgstr "Valve Index(R) トラックパッド 上" + +#. Key: ValveIndex_Right_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:936 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:936 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_X" +msgid "Valve Index (R) Trackpad X" +msgstr "Valve Index(R) トラックパッド X" + +#. Key: ValveIndex_Right_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:937 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:937 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Y" +msgid "Valve Index (R) Trackpad Y" +msgstr "Valve Index(R) トラックパッド Y" + +#. Key: ValveIndex_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:926 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:926 +msgctxt "InputKeys,ValveIndex_Right_Trigger_Axis" +msgid "Valve Index (R) Trigger Axis" +msgstr "Valve Index(R) トリガー軸" + +#. Key: ValveIndex_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:925 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:925 +msgctxt "InputKeys,ValveIndex_Right_Trigger_Click" +msgid "Valve Index (R) Trigger" +msgstr "Valve Index(R) トリガー" + +#. Key: ValveIndex_Right_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:927 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:927 +msgctxt "InputKeys,ValveIndex_Right_Trigger_Touch" +msgid "Valve Index (R) Trigger Touch" +msgstr "Valve Index(R) トリガー タッチ" + +#. Key: ValveIndexSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:888 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:888 +msgctxt "InputKeys,ValveIndexSubCategory" +msgid "Valve Index" +msgstr "Valve Index" + +#. Key: Vive_Left_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:779 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:779 +msgctxt "InputKeys,Vive_Left_Grip_Click" +msgid "Vive (L) Grip" +msgstr "Vive(L) グリップ" + +#. Key: Vive_Left_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:780 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:780 +msgctxt "InputKeys,Vive_Left_Menu_Click" +msgid "Vive (L) Menu" +msgstr "Vive(L) メニュー" + +#. Key: Vive_Left_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:778 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:778 +msgctxt "InputKeys,Vive_Left_System_Click" +msgid "Vive (L) System" +msgstr "Vive(L) システム" + +#. Key: Vive_Left_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:785 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:785 +msgctxt "InputKeys,Vive_Left_Trackpad_Click" +msgid "Vive (L) Trackpad" +msgstr "Vive(L) トラックパッド" + +#. Key: Vive_Left_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:788 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:788 +msgctxt "InputKeys,Vive_Left_Trackpad_Down" +msgid "Vive (L) Trackpad Down" +msgstr "Vive(L) トラックパッド 下" + +#. Key: Vive_Left_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:789 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:789 +msgctxt "InputKeys,Vive_Left_Trackpad_Left" +msgid "Vive (L) Trackpad Left" +msgstr "Vive(L) トラックパッド 左" + +#. Key: Vive_Left_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:790 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:790 +msgctxt "InputKeys,Vive_Left_Trackpad_Right" +msgid "Vive (L) Trackpad Right" +msgstr "Vive(L) トラックパッド 右" + +#. Key: Vive_Left_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:786 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:786 +msgctxt "InputKeys,Vive_Left_Trackpad_Touch" +msgid "Vive (L) Trackpad Touch" +msgstr "Vive(L) トラックパッド タッチ" + +#. Key: Vive_Left_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:787 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:787 +msgctxt "InputKeys,Vive_Left_Trackpad_Up" +msgid "Vive (L) Trackpad Up" +msgstr "Vive(L) トラックパッド 上" + +#. Key: Vive_Left_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:783 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:783 +msgctxt "InputKeys,Vive_Left_Trackpad_X" +msgid "Vive (L) Trackpad X" +msgstr "Vive(L) トラックパッド X" + +#. Key: Vive_Left_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:784 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:784 +msgctxt "InputKeys,Vive_Left_Trackpad_Y" +msgid "Vive (L) Trackpad Y" +msgstr "Vive(L) トラックパッド Y" + +#. Key: Vive_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:782 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:782 +msgctxt "InputKeys,Vive_Left_Trigger_Axis" +msgid "Vive (L) Trigger Axis" +msgstr "Vive(L) トリガー軸" + +#. Key: Vive_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:781 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:781 +msgctxt "InputKeys,Vive_Left_Trigger_Click" +msgid "Vive (L) Trigger" +msgstr "Vive(L) トリガー" + +#. Key: Vive_Right_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:792 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:792 +msgctxt "InputKeys,Vive_Right_Grip_Click" +msgid "Vive (R) Grip" +msgstr "Vive(R) グリップ" + +#. Key: Vive_Right_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:793 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:793 +msgctxt "InputKeys,Vive_Right_Menu_Click" +msgid "Vive (R) Menu" +msgstr "Vive(R) メニュー" + +#. Key: Vive_Right_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:791 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:791 +msgctxt "InputKeys,Vive_Right_System_Click" +msgid "Vive (R) System" +msgstr "Vive(R) システム" + +#. Key: Vive_Right_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:798 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:798 +msgctxt "InputKeys,Vive_Right_Trackpad_Click" +msgid "Vive (R) Trackpad" +msgstr "Vive(R) トラックパッド" + +#. Key: Vive_Right_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:801 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:801 +msgctxt "InputKeys,Vive_Right_Trackpad_Down" +msgid "Vive (R) Trackpad Down" +msgstr "Vive(R) トラックパッド 下" + +#. Key: Vive_Right_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:802 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:802 +msgctxt "InputKeys,Vive_Right_Trackpad_Left" +msgid "Vive (R) Trackpad Left" +msgstr "Vive(R) トラックパッド 左" + +#. Key: Vive_Right_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:803 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:803 +msgctxt "InputKeys,Vive_Right_Trackpad_Right" +msgid "Vive (R) Trackpad Right" +msgstr "Vive(R) トラックパッド 右" + +#. Key: Vive_Right_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:799 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:799 +msgctxt "InputKeys,Vive_Right_Trackpad_Touch" +msgid "Vive (R) Trackpad Touch" +msgstr "Vive(R) トラックパッド タッチ" + +#. Key: Vive_Right_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:800 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:800 +msgctxt "InputKeys,Vive_Right_Trackpad_Up" +msgid "Vive (R) Trackpad Up" +msgstr "Vive(R) トラックパッド 上" + +#. Key: Vive_Right_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:796 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:796 +msgctxt "InputKeys,Vive_Right_Trackpad_X" +msgid "Vive (R) Trackpad X" +msgstr "Vive(R) トラックパッド X" + +#. Key: Vive_Right_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:797 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:797 +msgctxt "InputKeys,Vive_Right_Trackpad_Y" +msgid "Vive (R) Trackpad Y" +msgstr "Vive(R) トラックパッド Y" + +#. Key: Vive_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:795 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:795 +msgctxt "InputKeys,Vive_Right_Trigger_Axis" +msgid "Vive (R) Trigger Axis" +msgstr "Vive(R) トリガー軸" + +#. Key: Vive_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:794 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:794 +msgctxt "InputKeys,Vive_Right_Trigger_Click" +msgid "Vive (R) Trigger" +msgstr "Vive(R) トリガー" + +#. Key: ViveSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:776 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:776 +msgctxt "InputKeys,ViveSubCategory" +msgid "HTC Vive" +msgstr "HTC Vive" + +#. Key: XBoxOne_Gamepad_FaceButton_Bottom +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1113 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1113 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Bottom" +msgid "Gamepad A" +msgstr "A ボタン" + +#. Key: XBoxOne_Gamepad_FaceButton_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1121 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1121 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Left" +msgid "Gamepad X" +msgstr "×ボタン" + +#. Key: XBoxOne_Gamepad_FaceButton_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1117 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1117 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Right" +msgid "Gamepad B" +msgstr "B ボタン" + +#. Key: XBoxOne_Gamepad_FaceButton_Top +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1125 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1125 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Top" +msgid "Gamepad Y" +msgstr "Y ボタン" + +#. Key: XBoxOne_Gamepad_Special_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1129 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1129 +msgctxt "InputKeys,XBoxOne_Gamepad_Special_Left" +msgid "Gamepad Back" +msgstr "BACK ボタン" + +#. Key: XBoxOne_Gamepad_Special_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1133 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1133 +msgctxt "InputKeys,XBoxOne_Gamepad_Special_Right" +msgid "Gamepad Start" +msgstr "START ボタン" + +#. Key: XBoxOneSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:759 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:759 +msgctxt "InputKeys,XBoxOneSubCateogry" +msgid "XBox One" +msgstr "Xbox One" + +#. Key: NoOpenGLDriver +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:133 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:133 +msgctxt "LinuxDynamicRHI,NoOpenGLDriver" +msgid "Failed to load OpenGL Driver which is required to run the engine.\nOpenGL4 has been deprecated and should use Vulkan." +msgstr "エンジンの実行に必要なOpenGLドライバーの読み込みに失敗しました。\nOpenGL4は廃止予定ですので、Vulkanを使用してください。" + +#. Key: NoOpenGLTargetedRHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:112 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:112 +msgctxt "LinuxDynamicRHI,NoOpenGLTargetedRHI" +msgid "Trying to force OpenGL RHI but the project does not have it in TargetedRHIs list." +msgstr "強制的にOpenGL RHIを使用しようとしていますが、ターゲットRHIリスト内のプロジェクト対象ではありません。" + +#. Key: NoTargetedRHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:137 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:137 +msgctxt "LinuxDynamicRHI,NoTargetedRHI" +msgid "The project does not target Vulkan or OpenGL RHIs, check project settings or pass -nullrhi." +msgstr "VulkanまたはOpenGL RHIはプロジェクトの対象ではありません。プロジェクト設定を確認するか、-NullRHIをパスしてください。" + +#. Key: NoVulkanDriver +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:129 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:129 +msgctxt "LinuxDynamicRHI,NoVulkanDriver" +msgid "Failed to load Vulkan Driver which is required to run the engine.\nThe engine no longer fallbacks to OpenGL4 which has been deprecated." +msgstr "エンジンの実行に必要なVulkanドライバーの読み込みに失敗しました。\nエンジンは廃止予定のOpenGL4に後退することはありません。" + +#. Key: NoVulkanNoGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:123 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:123 +msgctxt "LinuxDynamicRHI,NoVulkanNoGL" +msgid "Vulkan or OpenGL (4.3) support is required to run the engine." +msgstr "このエンジンを実行するには、VulkanまたはOpenGL (4.3)がサポートされている必要があります。" + +#. Key: NoVulkanTargetedRHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:97 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:97 +msgctxt "LinuxDynamicRHI,NoVulkanTargetedRHI" +msgid "Trying to force Vulkan RHI but the project does not have it in TargetedRHIs list." +msgstr "Vulkan RHIを強制的に使用しようとしていますが、ターゲットRHIリスト内のプロジェクト対象ではありません。" + +#. Key: OpenGLRemoved +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:25 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:25 +msgctxt "LinuxDynamicRHI,OpenGLRemoved" +msgid "Warning: OpenGL is no longer supported for desktop platforms. Vulkan will be used instead." +msgstr "警告: OpenGLはデスクトッププラットフォームではサポートされなくなりました。代わりにVulkanが使用されます。" + +#. Key: RequiredOpenGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:108 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:108 +msgctxt "LinuxDynamicRHI,RequiredOpenGL" +msgid "OpenGL 4.3 is required to run the engine." +msgstr "このエンジンを実行するには、OpenGL 4.3が必要です。" + +#. Key: RequiredVulkan +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:93 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:93 +msgctxt "LinuxDynamicRHI,RequiredVulkan" +msgid "Vulkan Driver is required to run the engine." +msgstr "このエンジンを実行するには、Vulkan Driverが必要です。" + +#. Key: DriverDownloadLinkAMD +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:168 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:168 +msgctxt "MessageDialog,DriverDownloadLinkAMD" +msgid "https://www.amd.com/en/support" +msgstr "https://www.amd.com/en/support" + +#. Key: DriverDownloadLinkIntel +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:173 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:173 +msgctxt "MessageDialog,DriverDownloadLinkIntel" +msgid "https://downloadcenter.intel.com/product/80939/Graphics" +msgstr "https://downloadcenter.intel.com/product/80939/Graphics" + +#. Key: DriverDownloadLinkNVIDIA +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:163 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:163 +msgctxt "MessageDialog,DriverDownloadLinkNVIDIA" +msgid "https://www.nvidia.com/en-us/geforce/drivers/" +msgstr "https://www.nvidia.com/en-us/geforce/drivers/" + +#. Key: LatestVideoCardDriverIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:195 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:195 +msgctxt "MessageDialog,LatestVideoCardDriverIssueReport" +msgid "The latest version of the {Vendor} graphics driver has known issues.\nPlease install the recommended driver version.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "{Vendor}グラフィックドライバの最新バージョンに既知の問題があります\n推奨のドライババージョンをインストールしてください\n\n{Hyperlink}\n\n{AdapterName}\nインストール済み: {InstalledVer}\n推奨: {RecommendedVer}" + +#. Key: LatestVideoCardDriverRHIIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:191 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:191 +msgctxt "MessageDialog,LatestVideoCardDriverRHIIssueReport" +msgid "The latest version of the {Vendor} graphics driver has known issues in {RHI}.\nPlease install the recommended driver version or switch to a different rendering API.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "{Vendor}のグラフィックドライバの最新バージョンには{RHI}の既知の問題があります\n推奨のドライババージョンをインストールするか、他のレンダリングAPIに変更してください。\n\n{Hyperlink}\n\n{AdapterName}\nインストール済み: {InstalledVer}\n推奨: {RecommendedVer}" + +#. Key: TitleVideoCardDriverIssue +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:210 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:210 +msgctxt "MessageDialog,TitleVideoCardDriverIssue" +msgid "WARNING: Known issues with graphics driver" +msgstr "警告: グラフィックドライバの既知の問題" + +#. Key: UpdateMacOSX_Body +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:229 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:229 +msgctxt "MessageDialog,UpdateMacOSX_Body" +msgid "Please update to the latest version of macOS for best performance and stability." +msgstr "最適なパフォーマンスと安定性を得るにはmacOSの最新バージョンにアップデートしてください。" + +#. Key: UpdateMacOSX_Title +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:230 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:230 +msgctxt "MessageDialog,UpdateMacOSX_Title" +msgid "Update macOS" +msgstr "macOSをアップデート" + +#. Key: VideoCardDriverIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:206 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:206 +msgctxt "MessageDialog,VideoCardDriverIssueReport" +msgid "The installed version of the {Vendor} graphics driver has known issues.\nPlease install either the latest or the recommended driver version.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "インストールされている{Vendor}グラフィックドライバのバージョンには、既知の問題があります。\n最新または推奨のドライババージョンをインストールしてください。\n\n{Hyperlink}\n\n{AdapterName}\nインストール済み: {InstalledVer}\n推奨: {RecommendedVer}" + +#. Key: VideoCardDriverRHIIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:202 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:202 +msgctxt "MessageDialog,VideoCardDriverRHIIssueReport" +msgid "The installed version of the {Vendor} graphics driver has known issues in {RHI}.\nPlease install either the latest or the recommended driver version or switch to a different rendering API.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "インストールされている{Vendor}のグラフィックドライバのバージョンには{RHI}の既知の問題があります。\n最新または推奨のドライババージョンをインストールするか、他のレンダリングAPIに変更してください。\n\n{Hyperlink}\n\n{AdapterName}\nインストール済み: {InstalledVer}\n推奨: {RecommendedVer}" + +#. Key: DebugGameName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:344 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:344 +msgctxt "UnrealBuildConfigurations,DebugGameName" +msgid "DebugGame" +msgstr "デバッグゲーム" + +#. Key: DebugName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:341 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:341 +msgctxt "UnrealBuildConfigurations,DebugName" +msgid "Debug" +msgstr "デバッグ" + +#. Key: DevelopmentName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:347 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:347 +msgctxt "UnrealBuildConfigurations,DevelopmentName" +msgid "Development" +msgstr "開発" + +#. Key: ShippingName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:350 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:350 +msgctxt "UnrealBuildConfigurations,ShippingName" +msgid "Shipping" +msgstr "シッピング" + +#. Key: TestName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:353 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:353 +msgctxt "UnrealBuildConfigurations,TestName" +msgid "Test" +msgstr "テスト" + +#. Key: UnknownName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:356 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:356 +msgctxt "UnrealBuildConfigurations,UnknownName" +msgid "Unknown" +msgstr "不明" + +#. Key: RequiredDX11Feature_11_SM5 +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:406 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:406 +msgctxt "WindowsDynamicRHI,RequiredDX11Feature_11_SM5" +msgid "A D3D11-compatible GPU (Feature Level 11.0, Shader Model 5.0) is required to run the engine." +msgstr "エンジンを使用するにはD3D11互換のGPU(機能レベル11.0、シェーダーモデル5.0)が必要です。" + +#. Key: RequiredDX12 +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:368 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:368 +msgctxt "WindowsDynamicRHI,RequiredDX12" +msgid "DX12 is not supported on your system. Try running without the -dx12 or -d3d12 command line argument." +msgstr "DX12はご使用のシステムでサポートされていません。 -dx12または-d3d12コマンドライン引数なしで実行してください。" + +#. Key: RequiredOpenGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:338 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:338 +msgctxt "WindowsDynamicRHI,RequiredOpenGL" +msgid "OpenGL 4.3 is required to run the engine." +msgstr "このエンジンを実行するには、OpenGL 4.3が必要です。" + +#. Key: RequiredVulkan +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:352 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:352 +msgctxt "WindowsDynamicRHI,RequiredVulkan" +msgid "Vulkan Driver is required to run the engine." +msgstr "このエンジンを実行するには、Vulkan Driverが必要です。" + +#. Key: RHIOptionsError +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:230 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:230 +msgctxt "WindowsDynamicRHI,RHIOptionsError" +msgid "-d3d12/dx12, -d3d11/dx11, -vulkan, and -opengl are mutually exclusive options, but more than one was specified on the command-line." +msgstr "-d3d12/dx12、-d3d11/dx11、-vulkan、-openglは相互排他的なオプションですが、コマンドラインで2つ以上が指定されました。" + +#. Key: RHIPerformanceDX12 +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:259 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:259 +msgctxt "WindowsDynamicRHI,RHIPerformanceDX12" +msgid "DirectX 12 is not supported for Performance Mode." +msgstr "Direct 12はパフォーマンスモードではサポートされていません。" + +#. Key: RHIPerformanceOpenGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:247 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:247 +msgctxt "WindowsDynamicRHI,RHIPerformanceOpenGL" +msgid "OpenGL is not supported for Performance Mode." +msgstr "OpenGLはパフォーマンスモードではサポートされていません。" + +#. Key: RHIPerformanceVulkan +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:252 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:252 +msgctxt "WindowsDynamicRHI,RHIPerformanceVulkan" +msgid "Vulkan is not supported for Performance Mode." +msgstr "Vulkanはパフォーマンスモードではサポートされていません。" + diff --git a/Content/Localization/EngineOverrides/ja/EngineOverrides_FromXLoc.po b/Content/Localization/EngineOverrides/ja/EngineOverrides_FromXLoc.po new file mode 100644 index 00000000..99395fc5 --- /dev/null +++ b/Content/Localization/EngineOverrides/ja/EngineOverrides_FromXLoc.po @@ -0,0 +1,2892 @@ +# EngineOverrides English translation. +# Copyright Epic Games, Inc. All Rights Reserved. +# +msgid "" +msgstr "" +"Project-Id-Version: EngineOverrides\n" +"POT-Creation-Date: 2022-03-15 13:32\n" +"PO-Revision-Date: 2022-03-15 13:32\n" +"Language-Team: \n" +"Language: en\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Plural-Forms: nplurals=2; plural=(n != 1);\n" + +#. Key: RequiredAGX +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Apple/AppleDynamicRHI.cpp:157 +#: ../../../Engine/Source/Runtime/RHI/Private/Apple/AppleDynamicRHI.cpp:157 +msgctxt "AppleDynamicRHI,RequiredAGX" +msgid "The AGX RHI is not supported on your system. Try running without the -agx command line argument." +msgstr "AGX RHIはご使用のシステムでサポートされていません。 -agxコマンドライン引数なしでの実行をお試しください。" + +#. Key: BuildPatchInstaller_DownloadSpeedFormat +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1897 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1897 +msgctxt "BuildPatchInstaller,BuildPatchInstaller_DownloadSpeedFormat" +msgid "{Current} / {Total} ({Speed}/sec)" +msgstr "{Current} / {Total} ({Speed}/秒)" + +#. Key: BuildPatchInstaller_GenericProgress +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1877 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1877 +msgctxt "BuildPatchInstaller,BuildPatchInstaller_GenericProgress" +msgid "Please Wait" +msgstr "お待ちください" + +#. Key: BuildPatchInstallShortError_ApplicationClosing +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:19 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:19 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_ApplicationClosing" +msgid "The application is closing." +msgstr "アプリが終了中です。" + +#. Key: BuildPatchInstallShortError_ApplicationError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:20 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:20 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_ApplicationError" +msgid "Patching service could not start. Please contact support." +msgstr "パッチサービスが開始できませんでした。サポートまでご連絡ください。" + +#. Key: BuildPatchInstallShortError_BuildCorrupt +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:18 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:18 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_BuildCorrupt" +msgid "The installation is corrupt. Please contact support." +msgstr "インストールデータが破損しています。サポートまでご連絡ください。" + +#. Key: BuildPatchInstallShortError_DownloadError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:15 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:15 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_DownloadError" +msgid "Could not download patch data. Please check your internet connection, and try again." +msgstr "パッチデータをダウンロードできませんでした。インターネット接続をご確認のうえ、後でもう一度お試しください。" + +#. Key: BuildPatchInstallShortError_FileConstructionFail +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:16 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:16 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_FileConstructionFail" +msgid "A file corruption has occurred. Please try again." +msgstr "ファイルが破損しました。もう一度お試しください。" + +#. Key: BuildPatchInstallShortError_InitializationError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:23 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:23 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_InitializationError" +msgid "The installer failed to initialize. Please contact support." +msgstr "インストーラーが初期化に失敗しました。サポートまでご連絡ください。" + +#. Key: BuildPatchInstallShortError_InvalidOrMax +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:26 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:26 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_InvalidOrMax" +msgid "An unknown error ocurred. Please contact support." +msgstr "予期せぬエラーが発生しました。サポートまでご連絡ください。" + +#. Key: BuildPatchInstallShortError_MoveFileToInstall +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:17 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:17 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_MoveFileToInstall" +msgid "A file access error has occurred. Please check your running processes." +msgstr "ファイルのアクセスエラーが発生しました。起動プロセスをご確認ください。" + +#. Key: BuildPatchInstallShortError_NoError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:14 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:14 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_NoError" +msgid "The operation was successful." +msgstr "正常に実行できました。" + +#. Key: BuildPatchInstallShortError_OutOfDiskSpace +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:25 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:25 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_OutOfDiskSpace" +msgid "Not enough disk space available. Please free up some disk space and try again." +msgstr "必要なディスク空き容量が不足しています。十分なディスク空き容量を確保した上でもう一度お試しください。" + +#. Key: BuildPatchInstallShortError_PathLengthExceeded +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:24 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:24 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_PathLengthExceeded" +msgid "Maximum path length exceeded. Please specify a shorter install location." +msgstr "パスの長さが上限を超えています。パスの短いインストール場所をご指定ください。" + +#. Key: BuildPatchInstallShortError_PrerequisiteError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:22 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:22 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_PrerequisiteError" +msgid "The necessary prerequisites have failed to install. Please contact support." +msgstr "必須条件のインストールに失敗しました。サポートまでご連絡ください。" + +#. Key: BuildPatchInstallShortError_UserCanceled +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:21 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:21 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_UserCanceled" +msgid "User cancelled." +msgstr "ユーザーによるキャンセル。" + +#. Key: InstallDirectoryDiskSpace +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:49 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:49 +msgctxt "BuildPatchInstallError,InstallDirectoryDiskSpace" +msgid "There is not enough space at {Location}\n{RequiredBytes} is required.\n{AvailableBytes} is available.\nYou need an additional {SpaceAdditional} to perform the installation." +msgstr "{Location}に十分な空き容量がありません。\n{RequiredBytes}が必要です。\n{AvailableBytes}利用できます。\nインストールを実行するにはあと{SpaceAdditional}必要です。" + +#. Key: InstallDirectoryDiskSpaceDevice +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:51 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:51 +msgctxt "BuildPatchInstallError,InstallDirectoryDiskSpaceDevice" +msgid "There is not enough space on your device.\n{RequiredBytes} is required.\n{AvailableBytes} is available.\nYou need an additional {SpaceAdditional} to perform the installation." +msgstr "デバイスに十分な空き容量がありません。\n{RequiredBytes}が必要です。\n{AvailableBytes}利用できます。\nインストールを実行するにはあと{SpaceAdditional}必要です。" + +#. Key: InvalidInstallTags +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:617 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:617 +msgctxt "BuildPatchInstallError,InvalidInstallTags" +msgid "This installation could not continue due to a configuration issue. Please contact support." +msgstr "設定の問題によりインストールを続行できませんでした。サポートまでご連絡ください。" + +#. Key: MissingInstallDirectory +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:637 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:637 +msgctxt "BuildPatchInstallError,MissingInstallDirectory" +msgid "The installation directory could not be created.\n{0}" +msgstr "インストールディレクトリが作成できませんでした。\n{0}" + +#. Key: MissingPrereqForPrereqOnlyInstall +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:667 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:667 +msgctxt "BuildPatchInstallError,MissingPrereqForPrereqOnlyInstall" +msgid "This installation could not continue due to a prerequisite configuration issue. Please contact support." +msgstr "必要な設定に問題が生じたためインストールを続行できませんでした。サポートまでご連絡ください。" + +#. Key: MissingStageDirectory +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:647 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:647 +msgctxt "BuildPatchInstallError,MissingStageDirectory" +msgid "The following directory could not be created.\n{0}" +msgstr "以下のディレクトリが作成できませんでした。\n{0}" + +#. Key: EBuildPatchProgress_BuildVerification +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:64 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:64 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_BuildVerification" +msgid "Verifying" +msgstr "認証中" + +#. Key: EBuildPatchProgress_CleanUp +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:65 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:65 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_CleanUp" +msgid "Cleaning up" +msgstr "クリーンアップ中" + +#. Key: EBuildPatchProgress_Complete +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:67 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:67 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Complete" +msgid "Complete" +msgstr "完了" + +#. Key: EBuildPatchProgress_Downloading +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:62 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:62 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Downloading" +msgid "Downloading" +msgstr "ダウンロード中" + +#. Key: EBuildPatchProgress_Initialising +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:60 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:60 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Initialising" +msgid "Initializing" +msgstr "初期化中" + +#. Key: EBuildPatchProgress_Installing +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:63 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:63 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Installing" +msgid "Installing" +msgstr "インストール中" + +#. Key: EBuildPatchProgress_Paused +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:68 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:68 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Paused" +msgid "Paused" +msgstr "停止" + +#. Key: EBuildPatchProgress_PrerequisitesInstall +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:66 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:66 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_PrerequisitesInstall" +msgid "Prerequisites" +msgstr "必須条件" + +#. Key: EBuildPatchProgress_Queued +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:59 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:59 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Queued" +msgid "Queued" +msgstr "待機列に加わりました" + +#. Key: EBuildPatchProgress_Resuming +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:61 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:61 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Resuming" +msgid "Resuming" +msgstr "再開中" + +#. Key: NullDrvFailure +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:64 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:64 +msgctxt "DynamicRHI,NullDrvFailure" +msgid "NullDrv failure?" +msgstr "NullDrvのエラーの可能性があります" + +#. Key: FileManagerName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:1592 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:1592 +msgctxt "GenericPlatform,FileManagerName" +msgid "File Manager" +msgstr "ファイルマネージャー" + +#. Key: GpuProfileVsyncEnabledWarning +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/GPUProfiler.cpp:483 +#: ../../../Engine/Source/Runtime/RHI/Private/GPUProfiler.cpp:483 +msgctxt "GpuProfiler,GpuProfileVsyncEnabledWarning" +msgid "WARNING: This GPU profile was captured with v-sync enabled. V-sync wait time may show up in any bucket, and as a result the data in this profile may be skewed. Please profile with v-sync disabled to obtain the most accurate data." +msgstr "警告: このGPUのプロフィールはV-Syncが有効な状態で取得されました。V-Syncの待ち時間はあらゆるバケットに適用されるので、このプロフィールのデータが正確でない場合があります。最も正確なデータを取得するには、V-Syncを無効にしてください。" + +#. Key: FailedToCreateHoloLens_RHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/HoloLens/HoloLensDynamicRHI.cpp:118 +#: ../../../Engine/Source/Runtime/RHI/Private/HoloLens/HoloLensDynamicRHI.cpp:118 +msgctxt "HoloLens,FailedToCreateHoloLens_RHI" +msgid "HoloLensRHI failure?" +msgstr "XboxOneRHIのエラーの可能性があります" + +#. Key: Acceleration +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:718 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:718 +msgctxt "InputKeys,Acceleration" +msgid "Acceleration" +msgstr "加速度" + +#. Key: Add +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:611 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:611 +msgctxt "InputKeys,Add" +msgid "Num +" +msgstr "Num +" + +#. Key: Ampersand +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:657 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:657 +msgctxt "InputKeys,Ampersand" +msgid "Ampersand" +msgstr "アンド" + +#. Key: Android_Back +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:770 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:770 +msgctxt "InputKeys,Android_Back" +msgid "Android Back" +msgstr "Android Back" + +#. Key: Android_Menu +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:773 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:773 +msgctxt "InputKeys,Android_Menu" +msgid "Android Menu" +msgstr "Androidメニュー" + +#. Key: Android_Volume_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:772 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:772 +msgctxt "InputKeys,Android_Volume_Down" +msgid "Android Volume Down" +msgstr "Androidのボリュームダウン" + +#. Key: Android_Volume_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:771 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:771 +msgctxt "InputKeys,Android_Volume_Up" +msgid "Android Volume Up" +msgstr "Androidのボリュームアップ" + +#. Key: AndroidSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:768 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:768 +msgctxt "InputKeys,AndroidSubCateogry" +msgid "Android" +msgstr "Android" + +#. Key: AnyKey +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:519 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:519 +msgctxt "InputKeys,AnyKey" +msgid "Any Key" +msgstr "いずれかのキー" + +#. Key: Apostrophe +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:652 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:652 +msgctxt "InputKeys,Apostrophe" +msgid "Apostrophe" +msgstr "'" + +#. Key: Asterix +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:658 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:658 +msgctxt "InputKeys,Asterix" +msgid "Asterisk" +msgstr "*" + +#. Key: Backslash +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:650 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:650 +msgctxt "InputKeys,Backslash" +msgid "Backslash" +msgstr "バックスラッシュ" + +#. Key: BackSpace +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:557 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:557 +msgctxt "InputKeys,BackSpace" +msgid "Backspace" +msgstr "Backspace" + +#. Key: CapsLock +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +msgctxt "InputKeys,CapsLock" +msgid "Caps Lock" +msgstr "Caps Lock" + +#. Key: CapsLockShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +msgctxt "InputKeys,CapsLockShort" +msgid "Caps" +msgstr "Caps" + +#. Key: Caret +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:659 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:659 +msgctxt "InputKeys,Caret" +msgid "Caret" +msgstr "キャレット" + +#. Key: Colon +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:662 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:662 +msgctxt "InputKeys,Colon" +msgid "Colon" +msgstr ":" + +#. Key: Comma +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:643 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:643 +msgctxt "InputKeys,Comma" +msgid "Comma" +msgstr "," + +#. Key: Decimal +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:613 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:613 +msgctxt "InputKeys,Decimal" +msgid "Num ." +msgstr "Num ." + +#. Key: Delete +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +msgctxt "InputKeys,Delete" +msgid "Delete" +msgstr "削除" + +#. Key: DeleteShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +msgctxt "InputKeys,DeleteShort" +msgid "Del" +msgstr "Del" + +#. Key: Divide +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:614 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:614 +msgctxt "InputKeys,Divide" +msgid "Num /" +msgstr "Num /" + +#. Key: Dollar +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:660 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:660 +msgctxt "InputKeys,Dollar" +msgid "Dollar" +msgstr "ドルマーク" + +#. Key: Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:549 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:549 +msgctxt "InputKeys,Down" +msgid "Down" +msgstr "下" + +#. Key: End +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:543 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:543 +msgctxt "InputKeys,End" +msgid "End" +msgstr "End" + +#. Key: Enter +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:535 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:535 +msgctxt "InputKeys,Enter" +msgid "Enter" +msgstr "入力" + +#. Key: Equals +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:642 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:642 +msgctxt "InputKeys,Equals" +msgid "Equals" +msgstr "イコール" + +#. Key: Escape +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +msgctxt "InputKeys,Escape" +msgid "Escape" +msgstr "Escape" + +#. Key: EscapeShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +msgctxt "InputKeys,EscapeShort" +msgid "Esc" +msgstr "Esc" + +#. Key: Exclamation +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:661 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:661 +msgctxt "InputKeys,Exclamation" +msgid "Exclamation" +msgstr "ビックリ" + +#. Key: F1 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:616 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:616 +msgctxt "InputKeys,F1" +msgid "F1" +msgstr "F1" + +#. Key: F10 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:625 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:625 +msgctxt "InputKeys,F10" +msgid "F10" +msgstr "F10" + +#. Key: F11 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:626 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:626 +msgctxt "InputKeys,F11" +msgid "F11" +msgstr "F11" + +#. Key: F12 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:627 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:627 +msgctxt "InputKeys,F12" +msgid "F12" +msgstr "F12" + +#. Key: F2 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:617 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:617 +msgctxt "InputKeys,F2" +msgid "F2" +msgstr "F2" + +#. Key: F3 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:618 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:618 +msgctxt "InputKeys,F3" +msgid "F3" +msgstr "F3" + +#. Key: F4 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:619 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:619 +msgctxt "InputKeys,F4" +msgid "F4" +msgstr "F4" + +#. Key: F5 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:620 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:620 +msgctxt "InputKeys,F5" +msgid "F5" +msgstr "F5" + +#. Key: F6 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:621 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:621 +msgctxt "InputKeys,F6" +msgid "F6" +msgstr "F6" + +#. Key: F7 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:622 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:622 +msgctxt "InputKeys,F7" +msgid "F7" +msgstr "F7" + +#. Key: F8 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:623 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:623 +msgctxt "InputKeys,F8" +msgid "F8" +msgstr "F8" + +#. Key: F9 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:624 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:624 +msgctxt "InputKeys,F9" +msgid "F9" +msgstr "F9" + +#. Key: ForwardDelete +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:555 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:555 +msgctxt "InputKeys,ForwardDelete" +msgid "Fn+Delete" +msgstr "Fn + Delete" + +#. Key: Gamepad_DPad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:680 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:680 +msgctxt "InputKeys,Gamepad_DPad_Down" +msgid "Gamepad D-pad Down" +msgstr "方向パッド 下" + +#. Key: Gamepad_DPad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:682 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:682 +msgctxt "InputKeys,Gamepad_DPad_Left" +msgid "Gamepad D-pad Left" +msgstr "方向パッド 左" + +#. Key: Gamepad_DPad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:681 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:681 +msgctxt "InputKeys,Gamepad_DPad_Right" +msgid "Gamepad D-pad Right" +msgstr "方向パッド 右" + +#. Key: Gamepad_DPad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:679 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:679 +msgctxt "InputKeys,Gamepad_DPad_Up" +msgid "Gamepad D-pad Up" +msgstr "方向パッド 上" + +#. Key: Gamepad_FaceButton_Bottom +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1172 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1172 +msgctxt "InputKeys,Gamepad_FaceButton_Bottom" +msgid "Gamepad Face Button Bottom" +msgstr "フェイスボタン 下" + +#. Key: Gamepad_FaceButton_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1180 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1180 +msgctxt "InputKeys,Gamepad_FaceButton_Left" +msgid "Gamepad Face Button Left" +msgstr "フェイスボタン 左" + +#. Key: Gamepad_FaceButton_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1176 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1176 +msgctxt "InputKeys,Gamepad_FaceButton_Right" +msgid "Gamepad Face Button Right" +msgstr "フェイスボタン 右" + +#. Key: Gamepad_FaceButton_Top +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1184 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1184 +msgctxt "InputKeys,Gamepad_FaceButton_Top" +msgid "Gamepad Face Button Top" +msgstr "フェイスボタン 上" + +#. Key: Gamepad_Left2D +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:674 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:674 +msgctxt "InputKeys,Gamepad_Left2D" +msgid "Gamepad Left Thumbstick 2D-Axis" +msgstr "ゲームパッド左スティック 2D軸" + +#. Key: Gamepad_LeftShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1137 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1137 +msgctxt "InputKeys,Gamepad_LeftShoulder" +msgid "Gamepad Left Shoulder" +msgstr "LB" + +#. Key: Gamepad_LeftStick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:686 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:686 +msgctxt "InputKeys,Gamepad_LeftStick_Down" +msgid "Gamepad Left Thumbstick Down" +msgstr "左スティック 下" + +#. Key: Gamepad_LeftStick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:688 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:688 +msgctxt "InputKeys,Gamepad_LeftStick_Left" +msgid "Gamepad Left Thumbstick Left" +msgstr "左スティック 左" + +#. Key: Gamepad_LeftStick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:687 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:687 +msgctxt "InputKeys,Gamepad_LeftStick_Right" +msgid "Gamepad Left Thumbstick Right" +msgstr "左スティック 右" + +#. Key: Gamepad_LeftStick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:685 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:685 +msgctxt "InputKeys,Gamepad_LeftStick_Up" +msgid "Gamepad Left Thumbstick Up" +msgstr "左スティック 上" + +#. Key: Gamepad_LeftThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1161 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1161 +msgctxt "InputKeys,Gamepad_LeftThumbstick" +msgid "Gamepad Left Thumbstick Button" +msgstr "左スティック ボタン" + +#. Key: Gamepad_LeftTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1145 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1145 +msgctxt "InputKeys,Gamepad_LeftTrigger" +msgid "Gamepad Left Trigger" +msgstr "左トリガー" + +#. Key: Gamepad_LeftTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1153 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1153 +msgctxt "InputKeys,Gamepad_LeftTriggerAxis" +msgid "Gamepad Left Trigger Axis" +msgstr "左トリガー軸" + +#. Key: Gamepad_LeftX +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:672 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:672 +msgctxt "InputKeys,Gamepad_LeftX" +msgid "Gamepad Left Thumbstick X-Axis" +msgstr "左スティック X軸" + +#. Key: Gamepad_LeftY +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:673 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:673 +msgctxt "InputKeys,Gamepad_LeftY" +msgid "Gamepad Left Thumbstick Y-Axis" +msgstr "左スティック Y軸" + +#. Key: Gamepad_Right2D +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:677 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:677 +msgctxt "InputKeys,Gamepad_Right2D" +msgid "Gamepad Right Thumbstick 2D-Axis" +msgstr "ゲームパッド右スティック 2D軸" + +#. Key: Gamepad_RightShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1141 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1141 +msgctxt "InputKeys,Gamepad_RightShoulder" +msgid "Gamepad Right Shoulder" +msgstr "RB" + +#. Key: Gamepad_RightStick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:691 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:691 +msgctxt "InputKeys,Gamepad_RightStick_Down" +msgid "Gamepad Right Thumbstick Down" +msgstr "右スティック 下" + +#. Key: Gamepad_RightStick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:693 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:693 +msgctxt "InputKeys,Gamepad_RightStick_Left" +msgid "Gamepad Right Thumbstick Left" +msgstr "右スティック 左" + +#. Key: Gamepad_RightStick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:692 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:692 +msgctxt "InputKeys,Gamepad_RightStick_Right" +msgid "Gamepad Right Thumbstick Right" +msgstr "右スティック 右" + +#. Key: Gamepad_RightStick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:690 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:690 +msgctxt "InputKeys,Gamepad_RightStick_Up" +msgid "Gamepad Right Thumbstick Up" +msgstr "右スティック 上" + +#. Key: Gamepad_RightThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1165 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1165 +msgctxt "InputKeys,Gamepad_RightThumbstick" +msgid "Gamepad Right Thumbstick Button" +msgstr "右スティック ボタン" + +#. Key: Gamepad_RightTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1149 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1149 +msgctxt "InputKeys,Gamepad_RightTrigger" +msgid "Gamepad Right Trigger" +msgstr "右トリガー" + +#. Key: Gamepad_RightTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1157 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1157 +msgctxt "InputKeys,Gamepad_RightTriggerAxis" +msgid "Gamepad Right Trigger Axis" +msgstr "右トリガー軸" + +#. Key: Gamepad_RightX +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:675 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:675 +msgctxt "InputKeys,Gamepad_RightX" +msgid "Gamepad Right Thumbstick X-Axis" +msgstr "右スティック X軸" + +#. Key: Gamepad_RightY +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:676 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:676 +msgctxt "InputKeys,Gamepad_RightY" +msgid "Gamepad Right Thumbstick Y-Axis" +msgstr "右スティック Y軸" + +#. Key: Gamepad_Special_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1188 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1188 +msgctxt "InputKeys,Gamepad_Special_Left" +msgid "Gamepad Special Left" +msgstr "スペシャル 左" + +#. Key: Gamepad_Special_Left_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:744 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:744 +msgctxt "InputKeys,Gamepad_Special_Left_X" +msgid "Touchpad Button X Axis" +msgstr "タッチパッドボタンX軸" + +#. Key: Gamepad_Special_Left_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:745 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:745 +msgctxt "InputKeys,Gamepad_Special_Left_Y" +msgid "Touchpad Button Y Axis" +msgstr "タッチパッドボタンY軸" + +#. Key: Gamepad_Special_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1192 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1192 +msgctxt "InputKeys,Gamepad_Special_Right" +msgid "Gamepad Special Right" +msgstr "スペシャル 右" + +#. Key: GamepadSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:515 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:515 +msgctxt "InputKeys,GamepadSubCategory" +msgid "Gamepad" +msgstr "ゲームパッド" + +#. Key: Gesture_Flick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:736 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:736 +msgctxt "InputKeys,Gesture_Flick" +msgid "Flick" +msgstr "フリック" + +#. Key: Gesture_Pinch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:735 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:735 +msgctxt "InputKeys,Gesture_Pinch" +msgid "Pinch" +msgstr "ピンチ" + +#. Key: Gesture_Rotate +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:737 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:737 +msgctxt "InputKeys,Gesture_Rotate" +msgid "Rotate" +msgstr "回転" + +#. Key: GestureSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:733 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:733 +msgctxt "InputKeys,GestureSubCateogry" +msgid "Gesture" +msgstr "ジェスチャー" + +#. Key: Global_Back +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:765 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:765 +msgctxt "InputKeys,Global_Back" +msgid "Global Back" +msgstr "戻る(グローバル)" + +#. Key: Global_Menu +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:761 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:761 +msgctxt "InputKeys,Global_Menu" +msgid "Global Menu" +msgstr "メニュー(グローバル)" + +#. Key: Global_Pause +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:763 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:763 +msgctxt "InputKeys,Global_Pause" +msgid "Global Pause" +msgstr "ポーズ(グローバル)" + +#. Key: Global_Play +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:764 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:764 +msgctxt "InputKeys,Global_Play" +msgid "Global Play" +msgstr "プレイ(グローバル)" + +#. Key: Global_View +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:762 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:762 +msgctxt "InputKeys,Global_View" +msgid "Global View" +msgstr "表示(グローバル)" + +#. Key: Gravity +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:717 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:717 +msgctxt "InputKeys,Gravity" +msgid "Gravity" +msgstr "重力" + +#. Key: Home +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:544 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:544 +msgctxt "InputKeys,Home" +msgid "Home" +msgstr "Home" + +#. Key: Hyphen +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:644 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:644 +msgctxt "InputKeys,Hyphen" +msgid "Hyphen" +msgstr "-" + +#. Key: Insert +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +msgctxt "InputKeys,Insert" +msgid "Insert" +msgstr "Insert" + +#. Key: InsertShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +msgctxt "InputKeys,InsertShort" +msgid "Ins" +msgstr "Ins" + +#. Key: KeyboardSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:517 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:517 +msgctxt "InputKeys,KeyboardSubCategory" +msgid "Keyboard" +msgstr "キーボード" + +#. Key: Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:546 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:546 +msgctxt "InputKeys,Left" +msgid "Left" +msgstr "左" + +#. Key: LeftAlt +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:636 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:636 +msgctxt "InputKeys,LeftAlt" +msgid "Left Alt" +msgstr "左Alt" + +#. Key: LeftBracket +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:649 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:649 +msgctxt "InputKeys,LeftBracket" +msgid "Left Bracket" +msgstr "左かっこ" + +#. Key: LeftCommand +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:638 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:638 +msgctxt "InputKeys,LeftCommand" +msgid "Left Cmd" +msgstr "左Cmd" + +#. Key: LeftControl +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:634 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:634 +msgctxt "InputKeys,LeftControl" +msgid "Left Ctrl" +msgstr "左Ctrl" + +#. Key: LeftMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +msgctxt "InputKeys,LeftMouseButton" +msgid "Left Mouse Button" +msgstr "左マウスボタン" + +#. Key: LeftMouseButtonShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +msgctxt "InputKeys,LeftMouseButtonShort" +msgid "LMB" +msgstr "マウス左クリック" + +#. Key: LeftParantheses +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:655 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:655 +msgctxt "InputKeys,LeftParantheses" +msgid "Left Parantheses" +msgstr "左丸かっこ" + +#. Key: LeftShift +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:632 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:632 +msgctxt "InputKeys,LeftShift" +msgid "Left Shift" +msgstr "左Shift" + +#. Key: MiddleMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:530 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:530 +msgctxt "InputKeys,MiddleMouseButton" +msgid "Middle Mouse Button" +msgstr "マウス中央ボタン" + +#. Key: MixedReality_Left_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:809 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:809 +msgctxt "InputKeys,MixedReality_Left_Grip_Click" +msgid "Mixed Reality (L) Grip" +msgstr "Mixed Reality(L) グリップ" + +#. Key: MixedReality_Left_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:808 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:808 +msgctxt "InputKeys,MixedReality_Left_Menu_Click" +msgid "Mixed Reality (L) Menu" +msgstr "Mixed Reality(L) メニュー" + +#. Key: MixedReality_Left_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:814 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:814 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Click" +msgid "Mixed Reality (L) Thumbstick" +msgstr "Mixed Reality(L) サムスティック" + +#. Key: MixedReality_Left_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:816 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:816 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Down" +msgid "Mixed Reality (L) Thumbstick Down" +msgstr "Mixed Reality(L) サムスティック 下" + +#. Key: MixedReality_Left_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:817 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:817 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Left" +msgid "Mixed Reality (L) Thumbstick Left" +msgstr "Mixed Reality(L) サムスティック 左" + +#. Key: MixedReality_Left_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:818 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:818 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Right" +msgid "Mixed Reality (L) Thumbstick Right" +msgstr "Mixed Reality(L) サムスティック 右" + +#. Key: MixedReality_Left_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:815 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:815 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Up" +msgid "Mixed Reality (L) Thumbstick Up" +msgstr "Mixed Reality(L) サムスティック 上" + +#. Key: MixedReality_Left_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:812 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:812 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_X" +msgid "Mixed Reality (L) Thumbstick X" +msgstr "Mixed Reality(L) サムスティック X" + +#. Key: MixedReality_Left_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:813 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:813 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Y" +msgid "Mixed Reality (L) Thumbstick Y" +msgstr "Mixed Reality(L) サムスティック Y" + +#. Key: MixedReality_Left_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:821 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:821 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Click" +msgid "Mixed Reality (L) Trackpad" +msgstr "Mixed Reality(L) タッチパッド" + +#. Key: MixedReality_Left_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:824 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:824 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Down" +msgid "Mixed Reality (L) Trackpad Down" +msgstr "Mixed Reality(L) タッチパッド 下" + +#. Key: MixedReality_Left_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:825 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:825 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Left" +msgid "Mixed Reality (L) Trackpad Left" +msgstr "Mixed Reality(L) タッチパッド 左" + +#. Key: MixedReality_Left_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:826 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:826 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Right" +msgid "Mixed Reality (L) Trackpad Right" +msgstr "Mixed Reality(L) タッチパッド 右" + +#. Key: MixedReality_Left_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:822 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:822 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Touch" +msgid "Mixed Reality (L) Trackpad Touch" +msgstr "Mixed Reality(L) タッチパッド タッチ" + +#. Key: MixedReality_Left_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:823 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:823 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Up" +msgid "Mixed Reality (L) Trackpad Up" +msgstr "Mixed Reality(L) タッチパッド 上" + +#. Key: MixedReality_Left_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:819 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:819 +msgctxt "InputKeys,MixedReality_Left_Trackpad_X" +msgid "Mixed Reality (L) Trackpad X" +msgstr "Mixed Reality(L) タッチパッド X" + +#. Key: MixedReality_Left_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:820 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:820 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Y" +msgid "Mixed Reality (L) Trackpad Y" +msgstr "Mixed Reality(L) タッチパッド Y" + +#. Key: MixedReality_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:811 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:811 +msgctxt "InputKeys,MixedReality_Left_Trigger_Axis" +msgid "Mixed Reality (L) Trigger Axis" +msgstr "Mixed Reality(L) トリガー軸" + +#. Key: MixedReality_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:810 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:810 +msgctxt "InputKeys,MixedReality_Left_Trigger_Click" +msgid "Mixed Reality (L) Trigger" +msgstr "Mixed Reality(L) トリガー" + +#. Key: MixedReality_Right_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:828 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:828 +msgctxt "InputKeys,MixedReality_Right_Grip_Click" +msgid "Mixed Reality (R) Grip" +msgstr "Mixed Reality(R) グリップ" + +#. Key: MixedReality_Right_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:827 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:827 +msgctxt "InputKeys,MixedReality_Right_Menu_Click" +msgid "Mixed Reality (R) Menu" +msgstr "Mixed Reality(R) メニュー" + +#. Key: MixedReality_Right_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:833 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:833 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Click" +msgid "Mixed Reality (R) Thumbstick" +msgstr "Mixed Reality(R) サムスティック" + +#. Key: MixedReality_Right_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:835 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:835 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Down" +msgid "Mixed Reality (R) Thumbstick Down" +msgstr "Mixed Reality(R) サムスティック 下" + +#. Key: MixedReality_Right_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:836 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:836 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Left" +msgid "Mixed Reality (R) Thumbstick Left" +msgstr "Mixed Reality(R) サムスティック 左" + +#. Key: MixedReality_Right_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:837 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:837 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Right" +msgid "Mixed Reality (R) Thumbstick Right" +msgstr "Mixed Reality(R) サムスティック 右" + +#. Key: MixedReality_Right_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:834 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:834 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Up" +msgid "Mixed Reality (R) Thumbstick Up" +msgstr "Mixed Reality(R) サムスティック 上" + +#. Key: MixedReality_Right_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:831 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:831 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_X" +msgid "Mixed Reality (R) Thumbstick X" +msgstr "Mixed Reality(R) サムスティック X" + +#. Key: MixedReality_Right_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:832 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:832 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Y" +msgid "Mixed Reality (R) Thumbstick Y" +msgstr "Mixed Reality(R) サムスティック Y" + +#. Key: MixedReality_Right_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:840 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:840 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Click" +msgid "Mixed Reality (R) Trackpad" +msgstr "Mixed Reality(R) タッチパッド" + +#. Key: MixedReality_Right_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:843 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:843 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Down" +msgid "Mixed Reality (R) Trackpad Down" +msgstr "Mixed Reality(R) タッチパッド 下" + +#. Key: MixedReality_Right_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:844 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:844 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Left" +msgid "Mixed Reality (R) Trackpad Left" +msgstr "Mixed Reality(R) タッチパッド 左" + +#. Key: MixedReality_Right_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:845 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:845 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Right" +msgid "Mixed Reality (R) Trackpad Right" +msgstr "Mixed Reality(R) タッチパッド 右" + +#. Key: MixedReality_Right_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:841 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:841 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Touch" +msgid "Mixed Reality (R) Trackpad Touch" +msgstr "Mixed Reality(R) タッチパッド タッチ" + +#. Key: MixedReality_Right_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:842 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:842 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Up" +msgid "Mixed Reality (R) Trackpad Up" +msgstr "Mixed Reality(R) タッチパッド 上" + +#. Key: MixedReality_Right_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:838 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:838 +msgctxt "InputKeys,MixedReality_Right_Trackpad_X" +msgid "Mixed Reality (R) Trackpad X" +msgstr "Mixed Reality(R) タッチパッド X" + +#. Key: MixedReality_Right_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:839 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:839 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Y" +msgid "Mixed Reality (R) Trackpad Y" +msgstr "Mixed Reality(R) タッチパッド Y" + +#. Key: MixedReality_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:830 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:830 +msgctxt "InputKeys,MixedReality_Right_Trigger_Axis" +msgid "Mixed Reality (R) Trigger Axis" +msgstr "Mixed Reality(R) トリガー軸" + +#. Key: MixedReality_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:829 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:829 +msgctxt "InputKeys,MixedReality_Right_Trigger_Click" +msgid "Mixed Reality (R) Trigger" +msgstr "Mixed Reality(R) トリガー" + +#. Key: MixedRealitySubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:806 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:806 +msgctxt "InputKeys,MixedRealitySubCategory" +msgid "Windows Mixed Reality" +msgstr "Windows Mixed Reality" + +#. Key: MotionSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:713 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:713 +msgctxt "InputKeys,MotionSubCateogry" +msgid "Motion" +msgstr "モーション" + +#. Key: Mouse2D +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:523 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:523 +msgctxt "InputKeys,Mouse2D" +msgid "Mouse XY 2D-Axis" +msgstr "マウスXY 2D軸" + +#. Key: MouseScrollDown +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:526 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:526 +msgctxt "InputKeys,MouseScrollDown" +msgid "Mouse Wheel Down" +msgstr "マウスホイール 下" + +#. Key: MouseScrollUp +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:525 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:525 +msgctxt "InputKeys,MouseScrollUp" +msgid "Mouse Wheel Up" +msgstr "マウスホイール 上" + +#. Key: MouseSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:516 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:516 +msgctxt "InputKeys,MouseSubCategory" +msgid "Mouse" +msgstr "マウス" + +#. Key: MouseWheelAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:524 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:524 +msgctxt "InputKeys,MouseWheelAxis" +msgid "Mouse Wheel Axis" +msgstr "マウスホイール軸" + +#. Key: MouseX +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:521 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:521 +msgctxt "InputKeys,MouseX" +msgid "Mouse X" +msgstr "マウスX" + +#. Key: MouseY +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:522 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:522 +msgctxt "InputKeys,MouseY" +msgid "Mouse Y" +msgstr "マウスY" + +#. Key: Multiply +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:610 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:610 +msgctxt "InputKeys,Multiply" +msgid "Num *" +msgstr "Num *" + +#. Key: NumLock +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:629 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:629 +msgctxt "InputKeys,NumLock" +msgid "Num Lock" +msgstr "Num Lock" + +#. Key: NumPadEight +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:607 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:607 +msgctxt "InputKeys,NumPadEight" +msgid "Num 8" +msgstr "Num 8" + +#. Key: NumPadFive +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:604 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:604 +msgctxt "InputKeys,NumPadFive" +msgid "Num 5" +msgstr "Num 5" + +#. Key: NumPadFour +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:603 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:603 +msgctxt "InputKeys,NumPadFour" +msgid "Num 4" +msgstr "Num 4" + +#. Key: NumPadNine +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:608 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:608 +msgctxt "InputKeys,NumPadNine" +msgid "Num 9" +msgstr "Num 9" + +#. Key: NumPadOne +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:600 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:600 +msgctxt "InputKeys,NumPadOne" +msgid "Num 1" +msgstr "Num 1" + +#. Key: NumPadSeven +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:606 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:606 +msgctxt "InputKeys,NumPadSeven" +msgid "Num 7" +msgstr "Num 7" + +#. Key: NumPadSix +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:605 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:605 +msgctxt "InputKeys,NumPadSix" +msgid "Num 6" +msgstr "Num 6" + +#. Key: NumPadThree +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:602 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:602 +msgctxt "InputKeys,NumPadThree" +msgid "Num 3" +msgstr "Num 3" + +#. Key: NumPadTwo +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:601 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:601 +msgctxt "InputKeys,NumPadTwo" +msgid "Num 2" +msgstr "Num 2" + +#. Key: NumPadZero +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:599 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:599 +msgctxt "InputKeys,NumPadZero" +msgid "Num 0" +msgstr "Num 0" + +#. Key: OculusTouch_Left_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:856 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:856 +msgctxt "InputKeys,OculusTouch_Left_Grip_Axis" +msgid "Oculus Touch (L) Grip Axis" +msgstr "Oculus Touch(L) グリップ軸" + +#. Key: OculusTouch_Left_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:855 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:855 +msgctxt "InputKeys,OculusTouch_Left_Grip_Click" +msgid "Oculus Touch (L) Grip" +msgstr "Oculus Touch(L) グリップ" + +#. Key: OculusTouch_Left_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:854 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:854 +msgctxt "InputKeys,OculusTouch_Left_Menu_Click" +msgid "Oculus Touch (L) Menu" +msgstr "Oculus Touch(L) メニュー" + +#. Key: OculusTouch_Left_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:862 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:862 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Click" +msgid "Oculus Touch (L) Thumbstick" +msgstr "Oculus Touch(L) サムスティック" + +#. Key: OculusTouch_Left_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:865 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:865 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Down" +msgid "Oculus Touch (L) Thumbstick Down" +msgstr "Oculus Touch(L) サムスティック 下" + +#. Key: OculusTouch_Left_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:866 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:866 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Left" +msgid "Oculus Touch (L) Thumbstick Left" +msgstr "Oculus Touch(L) サムスティック 左" + +#. Key: OculusTouch_Left_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:867 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:867 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Right" +msgid "Oculus Touch (L) Thumbstick Right" +msgstr "Oculus Touch(L) サムスティック 右" + +#. Key: OculusTouch_Left_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:863 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:863 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Touch" +msgid "Oculus Touch (L) Thumbstick Touch" +msgstr "Oculus Touch(L) サムスティック タッチ" + +#. Key: OculusTouch_Left_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:864 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:864 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Up" +msgid "Oculus Touch (L) Thumbstick Up" +msgstr "Oculus Touch(L) サムスティック 上" + +#. Key: OculusTouch_Left_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:860 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:860 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_X" +msgid "Oculus Touch (L) Thumbstick X" +msgstr "Oculus Touch(L) サムスティック X" + +#. Key: OculusTouch_Left_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:861 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:861 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Y" +msgid "Oculus Touch (L) Thumbstick Y" +msgstr "Oculus Touch(L) サムスティック Y" + +#. Key: OculusTouch_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:858 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:858 +msgctxt "InputKeys,OculusTouch_Left_Trigger_Axis" +msgid "Oculus Touch (L) Trigger Axis" +msgstr "Oculus Touch(L) トリガー軸" + +#. Key: OculusTouch_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:857 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:857 +msgctxt "InputKeys,OculusTouch_Left_Trigger_Click" +msgid "Oculus Touch (L) Trigger" +msgstr "Oculus Touch(L) トリガー" + +#. Key: OculusTouch_Left_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:859 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:859 +msgctxt "InputKeys,OculusTouch_Left_Trigger_Touch" +msgid "Oculus Touch (L) Trigger Touch" +msgstr "Oculus Touch(L) トリガー タッチ" + +#. Key: OculusTouch_Left_X_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:850 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:850 +msgctxt "InputKeys,OculusTouch_Left_X_Click" +msgid "Oculus Touch (L) X Press" +msgstr "Oculus Touch(L) トリガー X(押す)" + +#. Key: OculusTouch_Left_X_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:852 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:852 +msgctxt "InputKeys,OculusTouch_Left_X_Touch" +msgid "Oculus Touch (L) X Touch" +msgstr "Oculus Touch(L) トリガー X(タッチ)" + +#. Key: OculusTouch_Left_Y_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:851 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:851 +msgctxt "InputKeys,OculusTouch_Left_Y_Click" +msgid "Oculus Touch (L) Y Press" +msgstr "Oculus Touch(L) トリガー Y(押す)" + +#. Key: OculusTouch_Left_Y_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:853 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:853 +msgctxt "InputKeys,OculusTouch_Left_Y_Touch" +msgid "Oculus Touch (L) Y Touch" +msgstr "Oculus Touch(L) トリガー Y(タッチ)" + +#. Key: OculusTouch_Right_A_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:868 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:868 +msgctxt "InputKeys,OculusTouch_Right_A_Click" +msgid "Oculus Touch (R) A Press" +msgstr "Oculus Touch(R) A(押す)" + +#. Key: OculusTouch_Right_A_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:870 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:870 +msgctxt "InputKeys,OculusTouch_Right_A_Touch" +msgid "Oculus Touch (R) A Touch" +msgstr "Oculus Touch(R) A(タッチ)" + +#. Key: OculusTouch_Right_B_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:869 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:869 +msgctxt "InputKeys,OculusTouch_Right_B_Click" +msgid "Oculus Touch (R) B Press" +msgstr "Oculus Touch(R) B(押す)" + +#. Key: OculusTouch_Right_B_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:871 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:871 +msgctxt "InputKeys,OculusTouch_Right_B_Touch" +msgid "Oculus Touch (R) B Touch" +msgstr "Oculus Touch(R) B(タッチ)" + +#. Key: OculusTouch_Right_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:874 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:874 +msgctxt "InputKeys,OculusTouch_Right_Grip_Axis" +msgid "Oculus Touch (R) Grip Axis" +msgstr "Oculus Touch(R) グリップ軸" + +#. Key: OculusTouch_Right_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:873 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:873 +msgctxt "InputKeys,OculusTouch_Right_Grip_Click" +msgid "Oculus Touch (R) Grip" +msgstr "Oculus Touch(R) グリップ" + +#. Key: OculusTouch_Right_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:872 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:872 +msgctxt "InputKeys,OculusTouch_Right_System_Click" +msgid "Oculus Touch (R) System" +msgstr "Oculus Touch(R) システム" + +#. Key: OculusTouch_Right_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:880 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:880 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Click" +msgid "Oculus Touch (R) Thumbstick" +msgstr "Oculus Touch(R) サムスティック" + +#. Key: OculusTouch_Right_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:883 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:883 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Down" +msgid "Oculus Touch (R) Thumbstick Down" +msgstr "Oculus Touch(R) サムスティック 下" + +#. Key: OculusTouch_Right_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:884 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:884 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Left" +msgid "Oculus Touch (R) Thumbstick Left" +msgstr "Oculus Touch(R) サムスティック 左" + +#. Key: OculusTouch_Right_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:885 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:885 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Right" +msgid "Oculus Touch (R) Thumbstick Right" +msgstr "Oculus Touch(R) サムスティック 右" + +#. Key: OculusTouch_Right_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:881 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:881 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Touch" +msgid "Oculus Touch (R) Thumbstick Touch" +msgstr "Oculus Touch(R) サムスティック タッチ" + +#. Key: OculusTouch_Right_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:882 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:882 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Up" +msgid "Oculus Touch (R) Thumbstick Up" +msgstr "Oculus Touch(R) サムスティック 上" + +#. Key: OculusTouch_Right_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:878 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:878 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_X" +msgid "Oculus Touch (R) Thumbstick X" +msgstr "Oculus Touch(R) サムスティック X" + +#. Key: OculusTouch_Right_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:879 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:879 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Y" +msgid "Oculus Touch (R) Thumbstick Y" +msgstr "Oculus Touch(R) サムスティック Y" + +#. Key: OculusTouch_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:876 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:876 +msgctxt "InputKeys,OculusTouch_Right_Trigger_Axis" +msgid "Oculus Touch (R) Trigger Axis" +msgstr "Oculus Touch(R) トリガー軸" + +#. Key: OculusTouch_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:875 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:875 +msgctxt "InputKeys,OculusTouch_Right_Trigger_Click" +msgid "Oculus Touch (R) Trigger" +msgstr "Oculus Touch(R) トリガー" + +#. Key: OculusTouch_Right_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:877 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:877 +msgctxt "InputKeys,OculusTouch_Right_Trigger_Touch" +msgid "Oculus Touch (R) Trigger Touch" +msgstr "Oculus Touch(R) トリガー タッチ" + +#. Key: OculusTouchSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:848 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:848 +msgctxt "InputKeys,OculusTouchSubCategory" +msgid "Oculus Touch" +msgstr "Oculus Touch" + +#. Key: PageDown +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +msgctxt "InputKeys,PageDown" +msgid "Page Down" +msgstr "Page Down" + +#. Key: PageDownShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +msgctxt "InputKeys,PageDownShort" +msgid "PgDn" +msgstr "PgDn" + +#. Key: PageUp +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +msgctxt "InputKeys,PageUp" +msgid "Page Up" +msgstr "Page Up" + +#. Key: PageUpShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +msgctxt "InputKeys,PageUpShort" +msgid "PgUp" +msgstr "PgUp" + +#. Key: Pause +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:536 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:536 +msgctxt "InputKeys,Pause" +msgid "Pause" +msgstr "Pause" + +#. Key: Period +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:646 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:646 +msgctxt "InputKeys,Period" +msgid "Period" +msgstr "." + +#. Key: PS4_Gamepad_FaceButton_Bottom +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1054 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1054 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Bottom" +msgid "Gamepad X" +msgstr "×ボタン" + +#. Key: PS4_Gamepad_FaceButton_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1062 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1062 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Left" +msgid "Gamepad Square" +msgstr "□ボタン" + +#. Key: PS4_Gamepad_FaceButton_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1058 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1058 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Right" +msgid "Gamepad Circle" +msgstr "○ボタン" + +#. Key: PS4_Gamepad_FaceButton_Top +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1066 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1066 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Top" +msgid "Gamepad Triangle" +msgstr "△ボタン" + +#. Key: PS4_Gamepad_LeftShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1078 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1078 +msgctxt "InputKeys,PS4_Gamepad_LeftShoulder" +msgid "Gamepad L1" +msgstr "L1ボタン" + +#. Key: PS4_Gamepad_LeftThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1102 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1102 +msgctxt "InputKeys,PS4_Gamepad_LeftThumbstick" +msgid "Gamepad L3" +msgstr "L3ボタン" + +#. Key: PS4_Gamepad_LeftTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1086 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1086 +msgctxt "InputKeys,PS4_Gamepad_LeftTrigger" +msgid "Gamepad L2" +msgstr "L2ボタン" + +#. Key: PS4_Gamepad_LeftTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1094 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1094 +msgctxt "InputKeys,PS4_Gamepad_LeftTriggerAxis" +msgid "Gamepad L2 Axis" +msgstr "L2ボタン軸" + +#. Key: PS4_Gamepad_RightShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1082 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1082 +msgctxt "InputKeys,PS4_Gamepad_RightShoulder" +msgid "Gamepad R1" +msgstr "R1ボタン" + +#. Key: PS4_Gamepad_RightThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1106 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1106 +msgctxt "InputKeys,PS4_Gamepad_RightThumbstick" +msgid "Gamepad R3" +msgstr "R3ボタン" + +#. Key: PS4_Gamepad_RightTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1090 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1090 +msgctxt "InputKeys,PS4_Gamepad_RightTrigger" +msgid "Gamepad R2" +msgstr "R2ボタン" + +#. Key: PS4_Gamepad_RightTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1098 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1098 +msgctxt "InputKeys,PS4_Gamepad_RightTriggerAxis" +msgid "Gamepad R2 Axis" +msgstr "R2ボタン軸" + +#. Key: PS4_Gamepad_Special_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1070 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1070 +msgctxt "InputKeys,PS4_Gamepad_Special_Left" +msgid "Gamepad Touchpad Button" +msgstr "タッチパッドボタン" + +#. Key: PS4_Gamepad_Special_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1074 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1074 +msgctxt "InputKeys,PS4_Gamepad_Special_Right" +msgid "Gamepad Options" +msgstr "ゲームパッドオプション" + +#. Key: PS4_Special +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:742 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:742 +msgctxt "InputKeys,PS4_Special" +msgid "PS4_Special_DEPRECATED" +msgstr "PS4_Special" + +#. Key: Quote +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:653 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:653 +msgctxt "InputKeys,Quote" +msgid "Quote" +msgstr "クォート" + +#. Key: Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:548 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:548 +msgctxt "InputKeys,Right" +msgid "Right" +msgstr "右" + +#. Key: RightAlt +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:637 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:637 +msgctxt "InputKeys,RightAlt" +msgid "Right Alt" +msgstr "右Alt" + +#. Key: RightBracket +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:651 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:651 +msgctxt "InputKeys,RightBracket" +msgid "Right Bracket" +msgstr "右かっこ" + +#. Key: RightCommand +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:639 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:639 +msgctxt "InputKeys,RightCommand" +msgid "Right Cmd" +msgstr "右Cmd" + +#. Key: RightControl +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:635 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:635 +msgctxt "InputKeys,RightControl" +msgid "Right Ctrl" +msgstr "右Ctrl" + +#. Key: RightMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +msgctxt "InputKeys,RightMouseButton" +msgid "Right Mouse Button" +msgstr "右マウスボタン" + +#. Key: RightMouseButtonShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +msgctxt "InputKeys,RightMouseButtonShort" +msgid "RMB" +msgstr "マウス右クリック" + +#. Key: RightParantheses +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:656 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:656 +msgctxt "InputKeys,RightParantheses" +msgid "Right Parantheses" +msgstr "右丸かっこ" + +#. Key: RightShift +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:633 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:633 +msgctxt "InputKeys,RightShift" +msgid "Right Shift" +msgstr "右Shift" + +#. Key: RotationRate +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:716 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:716 +msgctxt "InputKeys,RotationRate" +msgid "Rotation Rate" +msgstr "回転率" + +#. Key: ScrollLock +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:630 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:630 +msgctxt "InputKeys,ScrollLock" +msgid "Scroll Lock" +msgstr "Scroll Lock" + +#. Key: Semicolon +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:641 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:641 +msgctxt "InputKeys,Semicolon" +msgid "Semicolon" +msgstr ";" + +#. Key: Slash +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:647 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:647 +msgctxt "InputKeys,Slash" +msgid "Slash" +msgstr "スラッシュ" + +#. Key: SpaceBar +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +msgctxt "InputKeys,SpaceBar" +msgid "Space Bar" +msgstr "スペースキー" + +#. Key: SpaceBarShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +msgctxt "InputKeys,SpaceBarShort" +msgid "Space" +msgstr "スペース" + +#. Key: SpecialGamepadSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:740 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:740 +msgctxt "InputKeys,SpecialGamepadSubCategory" +msgid "SpecialGamepad" +msgstr "" + +#. Key: Steam_Back_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:755 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:755 +msgctxt "InputKeys,Steam_Back_Left" +msgid "Steam Back Left" +msgstr "Back 左(Steam)" + +#. Key: Steam_Back_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:756 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:756 +msgctxt "InputKeys,Steam_Back_Right" +msgid "Steam Back Right" +msgstr "Back 右(Steam)" + +#. Key: Steam_Touch_0 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:751 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:751 +msgctxt "InputKeys,Steam_Touch_0" +msgid "Steam Touch 0" +msgstr "タッチ0(Steam)" + +#. Key: Steam_Touch_1 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:752 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:752 +msgctxt "InputKeys,Steam_Touch_1" +msgid "Steam Touch 1" +msgstr "タッチ1(Steam)" + +#. Key: Steam_Touch_2 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:753 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:753 +msgctxt "InputKeys,Steam_Touch_2" +msgid "Steam Touch 2" +msgstr "タッチ2(Steam)" + +#. Key: Steam_Touch_3 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:754 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:754 +msgctxt "InputKeys,Steam_Touch_3" +msgid "Steam Touch 3" +msgstr "タッチ3(Steam)" + +#. Key: SteamSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:749 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:749 +msgctxt "InputKeys,SteamSubCateogry" +msgid "Steam" +msgstr "Steam" + +#. Key: Subtract +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:612 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:612 +msgctxt "InputKeys,Subtract" +msgid "Num -" +msgstr "Num -" + +#. Key: Tab +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:534 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:534 +msgctxt "InputKeys,Tab" +msgid "Tab" +msgstr "タブ" + +#. Key: ThumbMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:531 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:531 +msgctxt "InputKeys,ThumbMouseButton" +msgid "Thumb Mouse Button" +msgstr "マウスサイドボタン" + +#. Key: ThumbMouseButton2 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:532 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:532 +msgctxt "InputKeys,ThumbMouseButton2" +msgid "Thumb Mouse Button 2" +msgstr "マウスサイドボタン2" + +#. Key: Tilt +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:715 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:715 +msgctxt "InputKeys,Tilt" +msgid "Tilt" +msgstr "ティルト" + +#. Key: TouchFormat +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:726 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:726 +msgctxt "InputKeys,TouchFormat" +msgid "Touch {0}" +msgstr "タッチ{0}" + +#. Key: TouchSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:721 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:721 +msgctxt "InputKeys,TouchSubCateogry" +msgid "Touch" +msgstr "タッチ" + +#. Key: Underscore +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:645 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:645 +msgctxt "InputKeys,Underscore" +msgid "Underscore" +msgstr "アンダースコア" + +#. Key: Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:547 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:547 +msgctxt "InputKeys,Up" +msgid "Up" +msgstr "上" + +#. Key: ValveIndex_Left_A_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:890 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:890 +msgctxt "InputKeys,ValveIndex_Left_A_Click" +msgid "Valve Index (L) A Press" +msgstr "Valve Index(L) A(押す)" + +#. Key: ValveIndex_Left_A_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:892 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:892 +msgctxt "InputKeys,ValveIndex_Left_A_Touch" +msgid "Valve Index (L) A Touch" +msgstr "Valve Index(L) A(タッチ)" + +#. Key: ValveIndex_Left_B_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:891 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:891 +msgctxt "InputKeys,ValveIndex_Left_B_Click" +msgid "Valve Index (L) B Press" +msgstr "Valve Index(L) B(押す)" + +#. Key: ValveIndex_Left_B_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:893 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:893 +msgctxt "InputKeys,ValveIndex_Left_B_Touch" +msgid "Valve Index (L) B Touch" +msgstr "Valve Index(L) B(タッチ)" + +#. Key: ValveIndex_Left_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:896 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:896 +msgctxt "InputKeys,ValveIndex_Left_Grip_Axis" +msgid "Valve Index (L) Grip Axis" +msgstr "Valve Index(L) グリップ軸" + +#. Key: ValveIndex_Left_Grip_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:897 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:897 +msgctxt "InputKeys,ValveIndex_Left_Grip_Force" +msgid "Valve Index (L) Grip Force" +msgstr "Valve Index(L) グリップ 強度" + +#. Key: ValveIndex_Left_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:894 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:894 +msgctxt "InputKeys,ValveIndex_Left_System_Click" +msgid "Valve Index (L) System" +msgstr "Valve Index(L) システム" + +#. Key: ValveIndex_Left_System_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:895 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:895 +msgctxt "InputKeys,ValveIndex_Left_System_Touch" +msgid "Valve Index (L) System Touch" +msgstr "Valve Index(L) システム タッチ" + +#. Key: ValveIndex_Left_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:903 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:903 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Click" +msgid "Valve Index (L) Thumbstick" +msgstr "Valve Index(L) サムスティック" + +#. Key: ValveIndex_Left_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:906 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:906 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Down" +msgid "Valve Index (L) Thumbstick Down" +msgstr "Valve Index(L) サムスティック 下" + +#. Key: ValveIndex_Left_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:907 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:907 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Left" +msgid "Valve Index (L) Thumbstick Left" +msgstr "Valve Index(L) サムスティック 左" + +#. Key: ValveIndex_Left_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:908 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:908 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Right" +msgid "Valve Index (L) Thumbstick Right" +msgstr "Valve Index(L) サムスティック 右" + +#. Key: ValveIndex_Left_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:904 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:904 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Touch" +msgid "Valve Index (L) Thumbstick Touch" +msgstr "Valve Index(L) サムスティック タッチ" + +#. Key: ValveIndex_Left_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:905 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:905 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Up" +msgid "Valve Index (L) Thumbstick Up" +msgstr "Valve Index(L) サムスティック 上" + +#. Key: ValveIndex_Left_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:901 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:901 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_X" +msgid "Valve Index (L) Thumbstick X" +msgstr "Valve Index(L) サムスティック X" + +#. Key: ValveIndex_Left_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:902 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:902 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Y" +msgid "Valve Index (L) Thumbstick Y" +msgstr "Valve Index(L) サムスティック Y" + +#. Key: ValveIndex_Left_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:914 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:914 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Down" +msgid "Valve Index (L) Trackpad Down" +msgstr "Valve Index(L) トラックボタン 下" + +#. Key: ValveIndex_Left_Trackpad_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:911 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:911 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Force" +msgid "Valve Index (L) Trackpad Force" +msgstr "Valve Index(L) トラックボタン 強度" + +#. Key: ValveIndex_Left_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:915 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:915 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Left" +msgid "Valve Index (L) Trackpad Left" +msgstr "Valve Index(L) トラックボタン 左" + +#. Key: ValveIndex_Left_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:916 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:916 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Right" +msgid "Valve Index (L) Trackpad Right" +msgstr "Valve Index(L) トラックボタン 右" + +#. Key: ValveIndex_Left_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:912 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:912 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Touch" +msgid "Valve Index (L) Trackpad Touch" +msgstr "Valve Index(L) トラックボタン タッチ" + +#. Key: ValveIndex_Left_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:913 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:913 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Up" +msgid "Valve Index (L) Trackpad Up" +msgstr "Valve Index(L) トラックボタン 上" + +#. Key: ValveIndex_Left_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:909 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:909 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_X" +msgid "Valve Index (L) Trackpad X" +msgstr "Valve Index(L) トラックボタン X" + +#. Key: ValveIndex_Left_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:910 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:910 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Y" +msgid "Valve Index (L) Trackpad Y" +msgstr "Valve Index(L) トラックボタン Y" + +#. Key: ValveIndex_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:899 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:899 +msgctxt "InputKeys,ValveIndex_Left_Trigger_Axis" +msgid "Valve Index (L) Trigger Axis" +msgstr "Valve Index(L) トリガー軸" + +#. Key: ValveIndex_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:898 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:898 +msgctxt "InputKeys,ValveIndex_Left_Trigger_Click" +msgid "Valve Index (L) Trigger" +msgstr "Valve Index(L) トリガー" + +#. Key: ValveIndex_Left_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:900 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:900 +msgctxt "InputKeys,ValveIndex_Left_Trigger_Touch" +msgid "Valve Index (L) Trigger Touch" +msgstr "Valve Index(L) トリガー タッチ" + +#. Key: ValveIndex_Right_A_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:917 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:917 +msgctxt "InputKeys,ValveIndex_Right_A_Click" +msgid "Valve Index (R) A Press" +msgstr "Valve Index(R) A(押す)" + +#. Key: ValveIndex_Right_A_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:919 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:919 +msgctxt "InputKeys,ValveIndex_Right_A_Touch" +msgid "Valve Index (R) A Touch" +msgstr "Valve Index(R) A(タッチ)" + +#. Key: ValveIndex_Right_B_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:918 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:918 +msgctxt "InputKeys,ValveIndex_Right_B_Click" +msgid "Valve Index (R) B Press" +msgstr "Valve Index(R) B(押す)" + +#. Key: ValveIndex_Right_B_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:920 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:920 +msgctxt "InputKeys,ValveIndex_Right_B_Touch" +msgid "Valve Index (R) B Touch" +msgstr "Valve Index(R) B(タッチ)" + +#. Key: ValveIndex_Right_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:923 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:923 +msgctxt "InputKeys,ValveIndex_Right_Grip_Axis" +msgid "Valve Index (R) Grip Axis" +msgstr "Valve Index(R) グリップ軸" + +#. Key: ValveIndex_Right_Grip_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:924 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:924 +msgctxt "InputKeys,ValveIndex_Right_Grip_Force" +msgid "Valve Index (R) Grip Force" +msgstr "Valve Index(R) グリップ 強度" + +#. Key: ValveIndex_Right_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:921 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:921 +msgctxt "InputKeys,ValveIndex_Right_System_Click" +msgid "Valve Index (R) System" +msgstr "Valve Index(R) システム" + +#. Key: ValveIndex_Right_System_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:922 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:922 +msgctxt "InputKeys,ValveIndex_Right_System_Touch" +msgid "Valve Index (R) System Touch" +msgstr "Valve Index(R) システム タッチ" + +#. Key: ValveIndex_Right_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:930 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:930 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Click" +msgid "Valve Index (R) Thumbstick" +msgstr "Valve Index(R) サムスティック" + +#. Key: ValveIndex_Right_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:933 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:933 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Down" +msgid "Valve Index (R) Thumbstick Down" +msgstr "Valve Index(R) サムスティック 下" + +#. Key: ValveIndex_Right_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:934 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:934 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Left" +msgid "Valve Index (R) Thumbstick Left" +msgstr "Valve Index(R) サムスティック 左" + +#. Key: ValveIndex_Right_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:935 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:935 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Right" +msgid "Valve Index (R) Thumbstick Right" +msgstr "Valve Index(R) サムスティック 右" + +#. Key: ValveIndex_Right_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:931 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:931 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Touch" +msgid "Valve Index (R) Thumbstick Touch" +msgstr "Valve Index(R) サムスティック タッチ" + +#. Key: ValveIndex_Right_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:932 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:932 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Up" +msgid "Valve Index (R) Thumbstick Up" +msgstr "Valve Index(R) サムスティック 上" + +#. Key: ValveIndex_Right_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:928 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:928 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_X" +msgid "Valve Index (R) Thumbstick X" +msgstr "Valve Index(R) サムスティック X" + +#. Key: ValveIndex_Right_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:929 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:929 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Y" +msgid "Valve Index (R) Thumbstick Y" +msgstr "Valve Index(R) サムスティック Y" + +#. Key: ValveIndex_Right_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:941 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:941 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Down" +msgid "Valve Index (R) Trackpad Down" +msgstr "Valve Index(R) トラックパッド 下" + +#. Key: ValveIndex_Right_Trackpad_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:938 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:938 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Force" +msgid "Valve Index (R) Trackpad Force" +msgstr "Valve Index(R) トラックパッド 強度" + +#. Key: ValveIndex_Right_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:942 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:942 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Left" +msgid "Valve Index (R) Trackpad Left" +msgstr "Valve Index(R) トラックパッド 左" + +#. Key: ValveIndex_Right_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:943 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:943 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Right" +msgid "Valve Index (R) Trackpad Right" +msgstr "Valve Index(R) トラックパッド 右" + +#. Key: ValveIndex_Right_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:939 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:939 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Touch" +msgid "Valve Index (R) Trackpad Touch" +msgstr "Valve Index(R) トラックパッド タッチ" + +#. Key: ValveIndex_Right_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:940 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:940 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Up" +msgid "Valve Index (R) Trackpad Up" +msgstr "Valve Index(R) トラックパッド 上" + +#. Key: ValveIndex_Right_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:936 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:936 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_X" +msgid "Valve Index (R) Trackpad X" +msgstr "Valve Index(R) トラックパッド X" + +#. Key: ValveIndex_Right_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:937 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:937 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Y" +msgid "Valve Index (R) Trackpad Y" +msgstr "Valve Index(R) トラックパッド Y" + +#. Key: ValveIndex_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:926 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:926 +msgctxt "InputKeys,ValveIndex_Right_Trigger_Axis" +msgid "Valve Index (R) Trigger Axis" +msgstr "Valve Index(R) トリガー軸" + +#. Key: ValveIndex_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:925 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:925 +msgctxt "InputKeys,ValveIndex_Right_Trigger_Click" +msgid "Valve Index (R) Trigger" +msgstr "Valve Index(R) トリガー" + +#. Key: ValveIndex_Right_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:927 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:927 +msgctxt "InputKeys,ValveIndex_Right_Trigger_Touch" +msgid "Valve Index (R) Trigger Touch" +msgstr "Valve Index(R) トリガー タッチ" + +#. Key: ValveIndexSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:888 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:888 +msgctxt "InputKeys,ValveIndexSubCategory" +msgid "Valve Index" +msgstr "Valve Index" + +#. Key: Vive_Left_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:779 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:779 +msgctxt "InputKeys,Vive_Left_Grip_Click" +msgid "Vive (L) Grip" +msgstr "Vive(L) グリップ" + +#. Key: Vive_Left_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:780 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:780 +msgctxt "InputKeys,Vive_Left_Menu_Click" +msgid "Vive (L) Menu" +msgstr "Vive(L) メニュー" + +#. Key: Vive_Left_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:778 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:778 +msgctxt "InputKeys,Vive_Left_System_Click" +msgid "Vive (L) System" +msgstr "Vive(L) システム" + +#. Key: Vive_Left_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:785 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:785 +msgctxt "InputKeys,Vive_Left_Trackpad_Click" +msgid "Vive (L) Trackpad" +msgstr "Vive(L) トラックパッド" + +#. Key: Vive_Left_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:788 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:788 +msgctxt "InputKeys,Vive_Left_Trackpad_Down" +msgid "Vive (L) Trackpad Down" +msgstr "Vive(L) トラックパッド 下" + +#. Key: Vive_Left_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:789 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:789 +msgctxt "InputKeys,Vive_Left_Trackpad_Left" +msgid "Vive (L) Trackpad Left" +msgstr "Vive(L) トラックパッド 左" + +#. Key: Vive_Left_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:790 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:790 +msgctxt "InputKeys,Vive_Left_Trackpad_Right" +msgid "Vive (L) Trackpad Right" +msgstr "Vive(L) トラックパッド 右" + +#. Key: Vive_Left_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:786 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:786 +msgctxt "InputKeys,Vive_Left_Trackpad_Touch" +msgid "Vive (L) Trackpad Touch" +msgstr "Vive(L) トラックパッド タッチ" + +#. Key: Vive_Left_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:787 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:787 +msgctxt "InputKeys,Vive_Left_Trackpad_Up" +msgid "Vive (L) Trackpad Up" +msgstr "Vive(L) トラックパッド 上" + +#. Key: Vive_Left_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:783 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:783 +msgctxt "InputKeys,Vive_Left_Trackpad_X" +msgid "Vive (L) Trackpad X" +msgstr "Vive(L) トラックパッド X" + +#. Key: Vive_Left_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:784 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:784 +msgctxt "InputKeys,Vive_Left_Trackpad_Y" +msgid "Vive (L) Trackpad Y" +msgstr "Vive(L) トラックパッド Y" + +#. Key: Vive_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:782 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:782 +msgctxt "InputKeys,Vive_Left_Trigger_Axis" +msgid "Vive (L) Trigger Axis" +msgstr "Vive(L) トリガー軸" + +#. Key: Vive_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:781 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:781 +msgctxt "InputKeys,Vive_Left_Trigger_Click" +msgid "Vive (L) Trigger" +msgstr "Vive(L) トリガー" + +#. Key: Vive_Right_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:792 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:792 +msgctxt "InputKeys,Vive_Right_Grip_Click" +msgid "Vive (R) Grip" +msgstr "Vive(R) グリップ" + +#. Key: Vive_Right_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:793 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:793 +msgctxt "InputKeys,Vive_Right_Menu_Click" +msgid "Vive (R) Menu" +msgstr "Vive(R) メニュー" + +#. Key: Vive_Right_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:791 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:791 +msgctxt "InputKeys,Vive_Right_System_Click" +msgid "Vive (R) System" +msgstr "Vive(R) システム" + +#. Key: Vive_Right_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:798 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:798 +msgctxt "InputKeys,Vive_Right_Trackpad_Click" +msgid "Vive (R) Trackpad" +msgstr "Vive(R) トラックパッド" + +#. Key: Vive_Right_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:801 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:801 +msgctxt "InputKeys,Vive_Right_Trackpad_Down" +msgid "Vive (R) Trackpad Down" +msgstr "Vive(R) トラックパッド 下" + +#. Key: Vive_Right_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:802 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:802 +msgctxt "InputKeys,Vive_Right_Trackpad_Left" +msgid "Vive (R) Trackpad Left" +msgstr "Vive(R) トラックパッド 左" + +#. Key: Vive_Right_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:803 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:803 +msgctxt "InputKeys,Vive_Right_Trackpad_Right" +msgid "Vive (R) Trackpad Right" +msgstr "Vive(R) トラックパッド 右" + +#. Key: Vive_Right_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:799 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:799 +msgctxt "InputKeys,Vive_Right_Trackpad_Touch" +msgid "Vive (R) Trackpad Touch" +msgstr "Vive(R) トラックパッド タッチ" + +#. Key: Vive_Right_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:800 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:800 +msgctxt "InputKeys,Vive_Right_Trackpad_Up" +msgid "Vive (R) Trackpad Up" +msgstr "Vive(R) トラックパッド 上" + +#. Key: Vive_Right_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:796 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:796 +msgctxt "InputKeys,Vive_Right_Trackpad_X" +msgid "Vive (R) Trackpad X" +msgstr "Vive(R) トラックパッド X" + +#. Key: Vive_Right_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:797 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:797 +msgctxt "InputKeys,Vive_Right_Trackpad_Y" +msgid "Vive (R) Trackpad Y" +msgstr "Vive(R) トラックパッド Y" + +#. Key: Vive_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:795 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:795 +msgctxt "InputKeys,Vive_Right_Trigger_Axis" +msgid "Vive (R) Trigger Axis" +msgstr "Vive(R) トリガー軸" + +#. Key: Vive_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:794 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:794 +msgctxt "InputKeys,Vive_Right_Trigger_Click" +msgid "Vive (R) Trigger" +msgstr "Vive(R) トリガー" + +#. Key: ViveSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:776 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:776 +msgctxt "InputKeys,ViveSubCategory" +msgid "HTC Vive" +msgstr "HTC Vive" + +#. Key: XBoxOne_Gamepad_FaceButton_Bottom +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1113 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1113 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Bottom" +msgid "Gamepad A" +msgstr "A ボタン" + +#. Key: XBoxOne_Gamepad_FaceButton_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1121 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1121 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Left" +msgid "Gamepad X" +msgstr "×ボタン" + +#. Key: XBoxOne_Gamepad_FaceButton_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1117 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1117 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Right" +msgid "Gamepad B" +msgstr "B ボタン" + +#. Key: XBoxOne_Gamepad_FaceButton_Top +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1125 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1125 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Top" +msgid "Gamepad Y" +msgstr "Y ボタン" + +#. Key: XBoxOne_Gamepad_Special_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1129 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1129 +msgctxt "InputKeys,XBoxOne_Gamepad_Special_Left" +msgid "Gamepad Back" +msgstr "BACK ボタン" + +#. Key: XBoxOne_Gamepad_Special_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1133 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1133 +msgctxt "InputKeys,XBoxOne_Gamepad_Special_Right" +msgid "Gamepad Start" +msgstr "START ボタン" + +#. Key: XBoxOneSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:759 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:759 +msgctxt "InputKeys,XBoxOneSubCateogry" +msgid "XBox One" +msgstr "Xbox One" + +#. Key: NoOpenGLDriver +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:133 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:133 +msgctxt "LinuxDynamicRHI,NoOpenGLDriver" +msgid "Failed to load OpenGL Driver which is required to run the engine.\nOpenGL4 has been deprecated and should use Vulkan." +msgstr "エンジンの実行に必要なOpenGLドライバーの読み込みに失敗しました。\nOpenGL4は廃止予定ですので、Vulkanを使用してください。" + +#. Key: NoOpenGLTargetedRHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:112 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:112 +msgctxt "LinuxDynamicRHI,NoOpenGLTargetedRHI" +msgid "Trying to force OpenGL RHI but the project does not have it in TargetedRHIs list." +msgstr "強制的にOpenGL RHIを使用しようとしていますが、ターゲットRHIリスト内のプロジェクト対象ではありません。" + +#. Key: NoTargetedRHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:137 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:137 +msgctxt "LinuxDynamicRHI,NoTargetedRHI" +msgid "The project does not target Vulkan or OpenGL RHIs, check project settings or pass -nullrhi." +msgstr "VulkanまたはOpenGL RHIはプロジェクトの対象ではありません。プロジェクト設定を確認するか、-NullRHIをパスしてください。" + +#. Key: NoVulkanDriver +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:129 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:129 +msgctxt "LinuxDynamicRHI,NoVulkanDriver" +msgid "Failed to load Vulkan Driver which is required to run the engine.\nThe engine no longer fallbacks to OpenGL4 which has been deprecated." +msgstr "エンジンの実行に必要なVulkanドライバーの読み込みに失敗しました。\nエンジンは廃止予定のOpenGL4に後退することはありません。" + +#. Key: NoVulkanNoGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:123 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:123 +msgctxt "LinuxDynamicRHI,NoVulkanNoGL" +msgid "Vulkan or OpenGL (4.3) support is required to run the engine." +msgstr "このエンジンを実行するには、VulkanまたはOpenGL (4.3)がサポートされている必要があります。" + +#. Key: NoVulkanTargetedRHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:97 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:97 +msgctxt "LinuxDynamicRHI,NoVulkanTargetedRHI" +msgid "Trying to force Vulkan RHI but the project does not have it in TargetedRHIs list." +msgstr "Vulkan RHIを強制的に使用しようとしていますが、ターゲットRHIリスト内のプロジェクト対象ではありません。" + +#. Key: OpenGLRemoved +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:25 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:25 +msgctxt "LinuxDynamicRHI,OpenGLRemoved" +msgid "Warning: OpenGL is no longer supported for desktop platforms. Vulkan will be used instead." +msgstr "警告: OpenGLはデスクトッププラットフォームではサポートされなくなりました。代わりにVulkanが使用されます。" + +#. Key: RequiredOpenGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:108 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:108 +msgctxt "LinuxDynamicRHI,RequiredOpenGL" +msgid "OpenGL 4.3 is required to run the engine." +msgstr "このエンジンを実行するには、OpenGL 4.3が必要です。" + +#. Key: RequiredVulkan +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:93 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:93 +msgctxt "LinuxDynamicRHI,RequiredVulkan" +msgid "Vulkan Driver is required to run the engine." +msgstr "このエンジンを実行するには、Vulkan Driverが必要です。" + +#. Key: DriverDownloadLinkAMD +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:168 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:168 +msgctxt "MessageDialog,DriverDownloadLinkAMD" +msgid "https://www.amd.com/en/support" +msgstr "https://www.amd.com/en/support" + +#. Key: DriverDownloadLinkIntel +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:173 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:173 +msgctxt "MessageDialog,DriverDownloadLinkIntel" +msgid "https://downloadcenter.intel.com/product/80939/Graphics" +msgstr "https://downloadcenter.intel.com/product/80939/Graphics" + +#. Key: DriverDownloadLinkNVIDIA +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:163 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:163 +msgctxt "MessageDialog,DriverDownloadLinkNVIDIA" +msgid "https://www.nvidia.com/en-us/geforce/drivers/" +msgstr "https://www.nvidia.com/en-us/geforce/drivers/" + +#. Key: LatestVideoCardDriverIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:195 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:195 +msgctxt "MessageDialog,LatestVideoCardDriverIssueReport" +msgid "The latest version of the {Vendor} graphics driver has known issues.\nPlease install the recommended driver version.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "{Vendor}グラフィックドライバの最新バージョンに既知の問題があります\n推奨のドライババージョンをインストールしてください\n\n{Hyperlink}\n\n{AdapterName}\nインストール済み: {InstalledVer}\n推奨: {RecommendedVer}" + +#. Key: LatestVideoCardDriverRHIIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:191 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:191 +msgctxt "MessageDialog,LatestVideoCardDriverRHIIssueReport" +msgid "The latest version of the {Vendor} graphics driver has known issues in {RHI}.\nPlease install the recommended driver version or switch to a different rendering API.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "{Vendor}のグラフィックドライバの最新バージョンには{RHI}の既知の問題があります\n推奨のドライババージョンをインストールするか、他のレンダリングAPIに変更してください。\n\n{Hyperlink}\n\n{AdapterName}\nインストール済み: {InstalledVer}\n推奨: {RecommendedVer}" + +#. Key: TitleVideoCardDriverIssue +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:210 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:210 +msgctxt "MessageDialog,TitleVideoCardDriverIssue" +msgid "WARNING: Known issues with graphics driver" +msgstr "警告: グラフィックドライバの既知の問題" + +#. Key: UpdateMacOSX_Body +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:229 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:229 +msgctxt "MessageDialog,UpdateMacOSX_Body" +msgid "Please update to the latest version of macOS for best performance and stability." +msgstr "最適なパフォーマンスと安定性を得るにはmacOSの最新バージョンにアップデートしてください。" + +#. Key: UpdateMacOSX_Title +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:230 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:230 +msgctxt "MessageDialog,UpdateMacOSX_Title" +msgid "Update macOS" +msgstr "macOSをアップデート" + +#. Key: VideoCardDriverIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:206 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:206 +msgctxt "MessageDialog,VideoCardDriverIssueReport" +msgid "The installed version of the {Vendor} graphics driver has known issues.\nPlease install either the latest or the recommended driver version.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "インストールされている{Vendor}グラフィックドライバのバージョンには、既知の問題があります。\n最新または推奨のドライババージョンをインストールしてください。\n\n{Hyperlink}\n\n{AdapterName}\nインストール済み: {InstalledVer}\n推奨: {RecommendedVer}" + +#. Key: VideoCardDriverRHIIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:202 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:202 +msgctxt "MessageDialog,VideoCardDriverRHIIssueReport" +msgid "The installed version of the {Vendor} graphics driver has known issues in {RHI}.\nPlease install either the latest or the recommended driver version or switch to a different rendering API.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "インストールされている{Vendor}のグラフィックドライバのバージョンには{RHI}の既知の問題があります。\n最新または推奨のドライババージョンをインストールするか、他のレンダリングAPIに変更してください。\n\n{Hyperlink}\n\n{AdapterName}\nインストール済み: {InstalledVer}\n推奨: {RecommendedVer}" + +#. Key: DebugGameName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:344 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:344 +msgctxt "UnrealBuildConfigurations,DebugGameName" +msgid "DebugGame" +msgstr "デバッグゲーム" + +#. Key: DebugName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:341 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:341 +msgctxt "UnrealBuildConfigurations,DebugName" +msgid "Debug" +msgstr "デバッグ" + +#. Key: DevelopmentName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:347 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:347 +msgctxt "UnrealBuildConfigurations,DevelopmentName" +msgid "Development" +msgstr "開発" + +#. Key: ShippingName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:350 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:350 +msgctxt "UnrealBuildConfigurations,ShippingName" +msgid "Shipping" +msgstr "シッピング" + +#. Key: TestName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:353 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:353 +msgctxt "UnrealBuildConfigurations,TestName" +msgid "Test" +msgstr "テスト" + +#. Key: UnknownName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:356 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:356 +msgctxt "UnrealBuildConfigurations,UnknownName" +msgid "Unknown" +msgstr "不明" + +#. Key: RequiredDX11Feature_11_SM5 +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:406 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:406 +msgctxt "WindowsDynamicRHI,RequiredDX11Feature_11_SM5" +msgid "A D3D11-compatible GPU (Feature Level 11.0, Shader Model 5.0) is required to run the engine." +msgstr "エンジンを使用するにはD3D11互換のGPU(機能レベル11.0、シェーダーモデル5.0)が必要です。" + +#. Key: RequiredDX12 +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:368 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:368 +msgctxt "WindowsDynamicRHI,RequiredDX12" +msgid "DX12 is not supported on your system. Try running without the -dx12 or -d3d12 command line argument." +msgstr "DX12はご使用のシステムでサポートされていません。 -dx12または-d3d12コマンドライン引数なしで実行してください。" + +#. Key: RequiredOpenGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:338 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:338 +msgctxt "WindowsDynamicRHI,RequiredOpenGL" +msgid "OpenGL 4.3 is required to run the engine." +msgstr "このエンジンを実行するには、OpenGL 4.3が必要です。" + +#. Key: RequiredVulkan +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:352 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:352 +msgctxt "WindowsDynamicRHI,RequiredVulkan" +msgid "Vulkan Driver is required to run the engine." +msgstr "このエンジンを実行するには、Vulkan Driverが必要です。" + +#. Key: RHIOptionsError +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:230 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:230 +msgctxt "WindowsDynamicRHI,RHIOptionsError" +msgid "-d3d12/dx12, -d3d11/dx11, -vulkan, and -opengl are mutually exclusive options, but more than one was specified on the command-line." +msgstr "-d3d12/dx12、-d3d11/dx11、-vulkan、-openglは相互排他的なオプションですが、コマンドラインで2つ以上が指定されました。" + +#. Key: RHIPerformanceDX12 +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:259 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:259 +msgctxt "WindowsDynamicRHI,RHIPerformanceDX12" +msgid "DirectX 12 is not supported for Performance Mode." +msgstr "Direct 12はパフォーマンスモードではサポートされていません。" + +#. Key: RHIPerformanceOpenGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:247 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:247 +msgctxt "WindowsDynamicRHI,RHIPerformanceOpenGL" +msgid "OpenGL is not supported for Performance Mode." +msgstr "OpenGLはパフォーマンスモードではサポートされていません。" + +#. Key: RHIPerformanceVulkan +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:252 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:252 +msgctxt "WindowsDynamicRHI,RHIPerformanceVulkan" +msgid "Vulkan is not supported for Performance Mode." +msgstr "Vulkanはパフォーマンスモードではサポートされていません。" + diff --git a/Content/Localization/EngineOverrides/ko/EngineOverrides.archive b/Content/Localization/EngineOverrides/ko/EngineOverrides.archive new file mode 100644 index 00000000..6f0c9bcf Binary files /dev/null and b/Content/Localization/EngineOverrides/ko/EngineOverrides.archive differ diff --git a/Content/Localization/EngineOverrides/ko/EngineOverrides.locres b/Content/Localization/EngineOverrides/ko/EngineOverrides.locres new file mode 100644 index 00000000..05c6b3ac Binary files /dev/null and b/Content/Localization/EngineOverrides/ko/EngineOverrides.locres differ diff --git a/Content/Localization/EngineOverrides/ko/EngineOverrides.po b/Content/Localization/EngineOverrides/ko/EngineOverrides.po new file mode 100644 index 00000000..86afe498 --- /dev/null +++ b/Content/Localization/EngineOverrides/ko/EngineOverrides.po @@ -0,0 +1,2892 @@ +# EngineOverrides Korean translation. +# Copyright Epic Games, Inc. All Rights Reserved. +# +msgid "" +msgstr "" +"Project-Id-Version: EngineOverrides\n" +"POT-Creation-Date: 2022-03-21 16:02\n" +"PO-Revision-Date: 2022-03-21 16:02\n" +"Language-Team: \n" +"Language: ko\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Plural-Forms: nplurals=1; plural=0;\n" + +#. Key: RequiredAGX +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Apple/AppleDynamicRHI.cpp:157 +#: ../../../Engine/Source/Runtime/RHI/Private/Apple/AppleDynamicRHI.cpp:157 +msgctxt "AppleDynamicRHI,RequiredAGX" +msgid "The AGX RHI is not supported on your system. Try running without the -agx command line argument." +msgstr "해당 시스템은 AGX RHI를 지원하지 않습니다. 커맨드 라인에서 -agx 설정 없이 실행해주세요." + +#. Key: BuildPatchInstaller_DownloadSpeedFormat +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1897 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1897 +msgctxt "BuildPatchInstaller,BuildPatchInstaller_DownloadSpeedFormat" +msgid "{Current} / {Total} ({Speed}/sec)" +msgstr "{Current}/{Total} ({Speed}/s)" + +#. Key: BuildPatchInstaller_GenericProgress +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1877 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1877 +msgctxt "BuildPatchInstaller,BuildPatchInstaller_GenericProgress" +msgid "Please Wait" +msgstr "잠시만 기다려주세요" + +#. Key: BuildPatchInstallShortError_ApplicationClosing +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:19 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:19 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_ApplicationClosing" +msgid "The application is closing." +msgstr "앱을 종료합니다." + +#. Key: BuildPatchInstallShortError_ApplicationError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:20 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:20 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_ApplicationError" +msgid "Patching service could not start. Please contact support." +msgstr "패치 서비스를 시작할 수 없습니다. 지원센터에 문의하시기 바랍니다." + +#. Key: BuildPatchInstallShortError_BuildCorrupt +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:18 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:18 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_BuildCorrupt" +msgid "The installation is corrupt. Please contact support." +msgstr "설치 파일이 손상되었습니다. 지원센터에 문의하시기 바랍니다." + +#. Key: BuildPatchInstallShortError_DownloadError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:15 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:15 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_DownloadError" +msgid "Could not download patch data. Please check your internet connection, and try again." +msgstr "패치 데이터를 다운로드할 수 없습니다. 인터넷 연결을 확인한 다음 다시 시도해보세요." + +#. Key: BuildPatchInstallShortError_FileConstructionFail +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:16 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:16 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_FileConstructionFail" +msgid "A file corruption has occurred. Please try again." +msgstr "파일 손상이 발생했습니다. 나중에 다시 시도해보세요." + +#. Key: BuildPatchInstallShortError_InitializationError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:23 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:23 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_InitializationError" +msgid "The installer failed to initialize. Please contact support." +msgstr "설치 관리자가 초기화하는 데 실패했습니다. 지원센터에 문의하시기 바랍니다." + +#. Key: BuildPatchInstallShortError_InvalidOrMax +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:26 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:26 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_InvalidOrMax" +msgid "An unknown error ocurred. Please contact support." +msgstr "알 수 없는 오류가 발생했습니다. 지원센터에 문의하시기 바랍니다." + +#. Key: BuildPatchInstallShortError_MoveFileToInstall +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:17 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:17 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_MoveFileToInstall" +msgid "A file access error has occurred. Please check your running processes." +msgstr "파일 액세스 오류가 발생했습니다. 실행 중인 프로세스를 확인해보세요." + +#. Key: BuildPatchInstallShortError_NoError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:14 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:14 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_NoError" +msgid "The operation was successful." +msgstr "작업이 성공적으로 완료되었습니다." + +#. Key: BuildPatchInstallShortError_OutOfDiskSpace +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:25 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:25 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_OutOfDiskSpace" +msgid "Not enough disk space available. Please free up some disk space and try again." +msgstr "사용할 수 있는 디스크 공간이 부족합니다. 디스크 공간을 확보한 다음 다시 시도해보세요." + +#. Key: BuildPatchInstallShortError_PathLengthExceeded +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:24 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:24 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_PathLengthExceeded" +msgid "Maximum path length exceeded. Please specify a shorter install location." +msgstr "최대 경로 길이를 초과했습니다. 더 짧은 설치 위치를 지정해주세요." + +#. Key: BuildPatchInstallShortError_PrerequisiteError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:22 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:22 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_PrerequisiteError" +msgid "The necessary prerequisites have failed to install. Please contact support." +msgstr "필수 구성 요소를 설치하는 데 실패했습니다. 지원센터에 문의하시기 바랍니다." + +#. Key: BuildPatchInstallShortError_UserCanceled +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:21 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:21 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_UserCanceled" +msgid "User cancelled." +msgstr "사용자가 취소했습니다." + +#. Key: InstallDirectoryDiskSpace +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:49 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:49 +msgctxt "BuildPatchInstallError,InstallDirectoryDiskSpace" +msgid "There is not enough space at {Location}\n{RequiredBytes} is required.\n{AvailableBytes} is available.\nYou need an additional {SpaceAdditional} to perform the installation." +msgstr "{Location}에 공간이 부족합니다.\n{RequiredBytes}의 여유 공간이 필요합니다.\n{AvailableBytes}의 공간이 현재 남아있습니다.\n설치를 진행하려면 {SpaceAdditional}의 공간을 추가로 확보해야 합니다." + +#. Key: InstallDirectoryDiskSpaceDevice +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:51 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:51 +msgctxt "BuildPatchInstallError,InstallDirectoryDiskSpaceDevice" +msgid "There is not enough space on your device.\n{RequiredBytes} is required.\n{AvailableBytes} is available.\nYou need an additional {SpaceAdditional} to perform the installation." +msgstr "기기에 공간이 부족합니다.\n{RequiredBytes}의 여유 공간이 필요합니다.\n{AvailableBytes}의 공간이 현재 남아있습니다.\n설치를 진행하려면 {SpaceAdditional}의 공간을 추가로 확보해야 합니다." + +#. Key: InvalidInstallTags +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:617 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:617 +msgctxt "BuildPatchInstallError,InvalidInstallTags" +msgid "This installation could not continue due to a configuration issue. Please contact support." +msgstr "구성 문제 때문에 설치를 계속할 수 없습니다. 지원센터에 문의하시기 바랍니다." + +#. Key: MissingInstallDirectory +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:637 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:637 +msgctxt "BuildPatchInstallError,MissingInstallDirectory" +msgid "The installation directory could not be created.\n{0}" +msgstr "설치 디렉터리를 생성할 수 없습니다.\n{0}" + +#. Key: MissingPrereqForPrereqOnlyInstall +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:667 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:667 +msgctxt "BuildPatchInstallError,MissingPrereqForPrereqOnlyInstall" +msgid "This installation could not continue due to a prerequisite configuration issue. Please contact support." +msgstr "필수 구성 문제 때문에 설치를 계속할 수 없습니다. 지원센터에 문의하시기 바랍니다." + +#. Key: MissingStageDirectory +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:647 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:647 +msgctxt "BuildPatchInstallError,MissingStageDirectory" +msgid "The following directory could not be created.\n{0}" +msgstr "다음 디렉터리를 생성할 수 없습니다.\n{0}" + +#. Key: EBuildPatchProgress_BuildVerification +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:64 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:64 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_BuildVerification" +msgid "Verifying" +msgstr "확인 중" + +#. Key: EBuildPatchProgress_CleanUp +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:65 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:65 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_CleanUp" +msgid "Cleaning up" +msgstr "정리 중" + +#. Key: EBuildPatchProgress_Complete +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:67 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:67 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Complete" +msgid "Complete" +msgstr "완료" + +#. Key: EBuildPatchProgress_Downloading +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:62 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:62 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Downloading" +msgid "Downloading" +msgstr "다운로드 중" + +#. Key: EBuildPatchProgress_Initialising +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:60 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:60 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Initialising" +msgid "Initializing" +msgstr "초기화 중" + +#. Key: EBuildPatchProgress_Installing +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:63 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:63 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Installing" +msgid "Installing" +msgstr "설치 중" + +#. Key: EBuildPatchProgress_Paused +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:68 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:68 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Paused" +msgid "Paused" +msgstr "일시 정지됨" + +#. Key: EBuildPatchProgress_PrerequisitesInstall +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:66 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:66 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_PrerequisitesInstall" +msgid "Prerequisites" +msgstr "필수 구성 요소" + +#. Key: EBuildPatchProgress_Queued +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:59 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:59 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Queued" +msgid "Queued" +msgstr "대기 중" + +#. Key: EBuildPatchProgress_Resuming +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:61 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:61 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Resuming" +msgid "Resuming" +msgstr "재개 중" + +#. Key: NullDrvFailure +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:64 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:64 +msgctxt "DynamicRHI,NullDrvFailure" +msgid "NullDrv failure?" +msgstr "NullDrv 장애?" + +#. Key: FileManagerName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:1592 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:1592 +msgctxt "GenericPlatform,FileManagerName" +msgid "File Manager" +msgstr "파일 관리자" + +#. Key: GpuProfileVsyncEnabledWarning +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/GPUProfiler.cpp:483 +#: ../../../Engine/Source/Runtime/RHI/Private/GPUProfiler.cpp:483 +msgctxt "GpuProfiler,GpuProfileVsyncEnabledWarning" +msgid "WARNING: This GPU profile was captured with v-sync enabled. V-sync wait time may show up in any bucket, and as a result the data in this profile may be skewed. Please profile with v-sync disabled to obtain the most accurate data." +msgstr "경고: 이 GPU 프로필은 수직 동기화 활성화 상태에서 캡처되었습니다. 수직 동기화 대기 시간은 어느 버킷에서도 나타날 수 있으며, 그 결과로 이 프로필의 데이터가 왜곡될 수 있습니다. 가장 정확한 데이터를 얻으려면 수직 동기화 비활성화 상태로 프로필을 캡처해 주십시오." + +#. Key: FailedToCreateHoloLens_RHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/HoloLens/HoloLensDynamicRHI.cpp:118 +#: ../../../Engine/Source/Runtime/RHI/Private/HoloLens/HoloLensDynamicRHI.cpp:118 +msgctxt "HoloLens,FailedToCreateHoloLens_RHI" +msgid "HoloLensRHI failure?" +msgstr "HoloLensRHI 오류?" + +#. Key: Acceleration +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:718 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:718 +msgctxt "InputKeys,Acceleration" +msgid "Acceleration" +msgstr "가속" + +#. Key: Add +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:611 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:611 +msgctxt "InputKeys,Add" +msgid "Num +" +msgstr "숫자패드 +" + +#. Key: Ampersand +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:657 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:657 +msgctxt "InputKeys,Ampersand" +msgid "Ampersand" +msgstr "앰퍼샌드" + +#. Key: Android_Back +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:770 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:770 +msgctxt "InputKeys,Android_Back" +msgid "Android Back" +msgstr "안드로이드 뒤로" + +#. Key: Android_Menu +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:773 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:773 +msgctxt "InputKeys,Android_Menu" +msgid "Android Menu" +msgstr "안드로이드 메뉴" + +#. Key: Android_Volume_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:772 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:772 +msgctxt "InputKeys,Android_Volume_Down" +msgid "Android Volume Down" +msgstr "안드로이드 볼륨다운" + +#. Key: Android_Volume_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:771 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:771 +msgctxt "InputKeys,Android_Volume_Up" +msgid "Android Volume Up" +msgstr "안드로이드 볼륨업" + +#. Key: AndroidSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:768 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:768 +msgctxt "InputKeys,AndroidSubCateogry" +msgid "Android" +msgstr "안드로이드" + +#. Key: AnyKey +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:519 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:519 +msgctxt "InputKeys,AnyKey" +msgid "Any Key" +msgstr "아무 키" + +#. Key: Apostrophe +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:652 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:652 +msgctxt "InputKeys,Apostrophe" +msgid "Apostrophe" +msgstr "'" + +#. Key: Asterix +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:658 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:658 +msgctxt "InputKeys,Asterix" +msgid "Asterisk" +msgstr "*" + +#. Key: Backslash +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:650 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:650 +msgctxt "InputKeys,Backslash" +msgid "Backslash" +msgstr "백슬래시" + +#. Key: BackSpace +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:557 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:557 +msgctxt "InputKeys,BackSpace" +msgid "Backspace" +msgstr "Backspace" + +#. Key: CapsLock +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +msgctxt "InputKeys,CapsLock" +msgid "Caps Lock" +msgstr "Caps Lock" + +#. Key: CapsLockShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +msgctxt "InputKeys,CapsLockShort" +msgid "Caps" +msgstr "Caps" + +#. Key: Caret +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:659 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:659 +msgctxt "InputKeys,Caret" +msgid "Caret" +msgstr "캐럿" + +#. Key: Colon +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:662 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:662 +msgctxt "InputKeys,Colon" +msgid "Colon" +msgstr ":" + +#. Key: Comma +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:643 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:643 +msgctxt "InputKeys,Comma" +msgid "Comma" +msgstr "," + +#. Key: Decimal +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:613 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:613 +msgctxt "InputKeys,Decimal" +msgid "Num ." +msgstr "숫자패드 ." + +#. Key: Delete +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +msgctxt "InputKeys,Delete" +msgid "Delete" +msgstr "Delete" + +#. Key: DeleteShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +msgctxt "InputKeys,DeleteShort" +msgid "Del" +msgstr "Del" + +#. Key: Divide +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:614 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:614 +msgctxt "InputKeys,Divide" +msgid "Num /" +msgstr "숫자패드 /" + +#. Key: Dollar +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:660 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:660 +msgctxt "InputKeys,Dollar" +msgid "Dollar" +msgstr "달러" + +#. Key: Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:549 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:549 +msgctxt "InputKeys,Down" +msgid "Down" +msgstr "아래쪽 화살표" + +#. Key: End +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:543 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:543 +msgctxt "InputKeys,End" +msgid "End" +msgstr "End" + +#. Key: Enter +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:535 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:535 +msgctxt "InputKeys,Enter" +msgid "Enter" +msgstr "Enter" + +#. Key: Equals +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:642 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:642 +msgctxt "InputKeys,Equals" +msgid "Equals" +msgstr "등호" + +#. Key: Escape +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +msgctxt "InputKeys,Escape" +msgid "Escape" +msgstr "Escape" + +#. Key: EscapeShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +msgctxt "InputKeys,EscapeShort" +msgid "Esc" +msgstr "Esc" + +#. Key: Exclamation +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:661 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:661 +msgctxt "InputKeys,Exclamation" +msgid "Exclamation" +msgstr "느낌표" + +#. Key: F1 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:616 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:616 +msgctxt "InputKeys,F1" +msgid "F1" +msgstr "F1" + +#. Key: F10 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:625 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:625 +msgctxt "InputKeys,F10" +msgid "F10" +msgstr "F10" + +#. Key: F11 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:626 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:626 +msgctxt "InputKeys,F11" +msgid "F11" +msgstr "F11" + +#. Key: F12 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:627 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:627 +msgctxt "InputKeys,F12" +msgid "F12" +msgstr "F12" + +#. Key: F2 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:617 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:617 +msgctxt "InputKeys,F2" +msgid "F2" +msgstr "F2" + +#. Key: F3 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:618 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:618 +msgctxt "InputKeys,F3" +msgid "F3" +msgstr "F3" + +#. Key: F4 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:619 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:619 +msgctxt "InputKeys,F4" +msgid "F4" +msgstr "F4" + +#. Key: F5 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:620 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:620 +msgctxt "InputKeys,F5" +msgid "F5" +msgstr "F5" + +#. Key: F6 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:621 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:621 +msgctxt "InputKeys,F6" +msgid "F6" +msgstr "F6" + +#. Key: F7 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:622 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:622 +msgctxt "InputKeys,F7" +msgid "F7" +msgstr "F7" + +#. Key: F8 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:623 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:623 +msgctxt "InputKeys,F8" +msgid "F8" +msgstr "F8" + +#. Key: F9 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:624 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:624 +msgctxt "InputKeys,F9" +msgid "F9" +msgstr "F9" + +#. Key: ForwardDelete +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:555 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:555 +msgctxt "InputKeys,ForwardDelete" +msgid "Fn+Delete" +msgstr "Fn+Delete" + +#. Key: Gamepad_DPad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:680 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:680 +msgctxt "InputKeys,Gamepad_DPad_Down" +msgid "Gamepad D-pad Down" +msgstr "게임패드 방향키 아래" + +#. Key: Gamepad_DPad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:682 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:682 +msgctxt "InputKeys,Gamepad_DPad_Left" +msgid "Gamepad D-pad Left" +msgstr "게임패드 방향키 왼쪽" + +#. Key: Gamepad_DPad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:681 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:681 +msgctxt "InputKeys,Gamepad_DPad_Right" +msgid "Gamepad D-pad Right" +msgstr "게임패드 방향키 오른쪽" + +#. Key: Gamepad_DPad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:679 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:679 +msgctxt "InputKeys,Gamepad_DPad_Up" +msgid "Gamepad D-pad Up" +msgstr "게임패드 방향키 위" + +#. Key: Gamepad_FaceButton_Bottom +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1172 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1172 +msgctxt "InputKeys,Gamepad_FaceButton_Bottom" +msgid "Gamepad Face Button Bottom" +msgstr "게임패드 전면 버튼 아래" + +#. Key: Gamepad_FaceButton_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1180 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1180 +msgctxt "InputKeys,Gamepad_FaceButton_Left" +msgid "Gamepad Face Button Left" +msgstr "게임패드 전면 버튼 왼쪽" + +#. Key: Gamepad_FaceButton_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1176 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1176 +msgctxt "InputKeys,Gamepad_FaceButton_Right" +msgid "Gamepad Face Button Right" +msgstr "게임패드 전면 버튼 오른쪽" + +#. Key: Gamepad_FaceButton_Top +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1184 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1184 +msgctxt "InputKeys,Gamepad_FaceButton_Top" +msgid "Gamepad Face Button Top" +msgstr "게임패드 전면 버튼 위" + +#. Key: Gamepad_Left2D +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:674 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:674 +msgctxt "InputKeys,Gamepad_Left2D" +msgid "Gamepad Left Thumbstick 2D-Axis" +msgstr "게임패드 좌측 썸스틱 2D축" + +#. Key: Gamepad_LeftShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1137 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1137 +msgctxt "InputKeys,Gamepad_LeftShoulder" +msgid "Gamepad Left Shoulder" +msgstr "게임패드 왼쪽 숄더" + +#. Key: Gamepad_LeftStick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:686 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:686 +msgctxt "InputKeys,Gamepad_LeftStick_Down" +msgid "Gamepad Left Thumbstick Down" +msgstr "게임패드 왼쪽 스틱 아래" + +#. Key: Gamepad_LeftStick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:688 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:688 +msgctxt "InputKeys,Gamepad_LeftStick_Left" +msgid "Gamepad Left Thumbstick Left" +msgstr "게임패드 왼쪽 스틱 왼쪽" + +#. Key: Gamepad_LeftStick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:687 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:687 +msgctxt "InputKeys,Gamepad_LeftStick_Right" +msgid "Gamepad Left Thumbstick Right" +msgstr "게임패드 왼쪽 스틱 오른쪽" + +#. Key: Gamepad_LeftStick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:685 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:685 +msgctxt "InputKeys,Gamepad_LeftStick_Up" +msgid "Gamepad Left Thumbstick Up" +msgstr "게임패드 왼쪽 스틱 위" + +#. Key: Gamepad_LeftThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1161 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1161 +msgctxt "InputKeys,Gamepad_LeftThumbstick" +msgid "Gamepad Left Thumbstick Button" +msgstr "게임패드 왼쪽 스틱 버튼" + +#. Key: Gamepad_LeftTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1145 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1145 +msgctxt "InputKeys,Gamepad_LeftTrigger" +msgid "Gamepad Left Trigger" +msgstr "게임패드 왼쪽 트리거" + +#. Key: Gamepad_LeftTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1153 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1153 +msgctxt "InputKeys,Gamepad_LeftTriggerAxis" +msgid "Gamepad Left Trigger Axis" +msgstr "게임패드 왼쪽 트리거 축" + +#. Key: Gamepad_LeftX +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:672 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:672 +msgctxt "InputKeys,Gamepad_LeftX" +msgid "Gamepad Left Thumbstick X-Axis" +msgstr "게임패드 왼쪽 스틱 X-축" + +#. Key: Gamepad_LeftY +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:673 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:673 +msgctxt "InputKeys,Gamepad_LeftY" +msgid "Gamepad Left Thumbstick Y-Axis" +msgstr "게임패드 왼쪽 스틱 Y-축" + +#. Key: Gamepad_Right2D +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:677 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:677 +msgctxt "InputKeys,Gamepad_Right2D" +msgid "Gamepad Right Thumbstick 2D-Axis" +msgstr "게임패드 우측 썸스틱 2D축" + +#. Key: Gamepad_RightShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1141 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1141 +msgctxt "InputKeys,Gamepad_RightShoulder" +msgid "Gamepad Right Shoulder" +msgstr "게임패드 오른쪽 숄더" + +#. Key: Gamepad_RightStick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:691 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:691 +msgctxt "InputKeys,Gamepad_RightStick_Down" +msgid "Gamepad Right Thumbstick Down" +msgstr "게임패드 오른쪽 스틱 아래" + +#. Key: Gamepad_RightStick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:693 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:693 +msgctxt "InputKeys,Gamepad_RightStick_Left" +msgid "Gamepad Right Thumbstick Left" +msgstr "게임패드 오른쪽 스틱 왼쪽" + +#. Key: Gamepad_RightStick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:692 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:692 +msgctxt "InputKeys,Gamepad_RightStick_Right" +msgid "Gamepad Right Thumbstick Right" +msgstr "게임패드 오른쪽 스틱 오른쪽" + +#. Key: Gamepad_RightStick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:690 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:690 +msgctxt "InputKeys,Gamepad_RightStick_Up" +msgid "Gamepad Right Thumbstick Up" +msgstr "게임패드 오른쪽 스틱 위" + +#. Key: Gamepad_RightThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1165 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1165 +msgctxt "InputKeys,Gamepad_RightThumbstick" +msgid "Gamepad Right Thumbstick Button" +msgstr "게임패드 오른쪽 스틱 버튼" + +#. Key: Gamepad_RightTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1149 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1149 +msgctxt "InputKeys,Gamepad_RightTrigger" +msgid "Gamepad Right Trigger" +msgstr "게임패드 오른쪽 트리거" + +#. Key: Gamepad_RightTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1157 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1157 +msgctxt "InputKeys,Gamepad_RightTriggerAxis" +msgid "Gamepad Right Trigger Axis" +msgstr "게임패드 오른쪽 트리거 축" + +#. Key: Gamepad_RightX +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:675 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:675 +msgctxt "InputKeys,Gamepad_RightX" +msgid "Gamepad Right Thumbstick X-Axis" +msgstr "게임패드 오른쪽 스틱 X-축" + +#. Key: Gamepad_RightY +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:676 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:676 +msgctxt "InputKeys,Gamepad_RightY" +msgid "Gamepad Right Thumbstick Y-Axis" +msgstr "게임패드 왼쪽 스틱 Y-축" + +#. Key: Gamepad_Special_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1188 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1188 +msgctxt "InputKeys,Gamepad_Special_Left" +msgid "Gamepad Special Left" +msgstr "게임패드 스페셜 왼쪽" + +#. Key: Gamepad_Special_Left_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:744 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:744 +msgctxt "InputKeys,Gamepad_Special_Left_X" +msgid "Touchpad Button X Axis" +msgstr "터치패드 버튼 X축" + +#. Key: Gamepad_Special_Left_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:745 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:745 +msgctxt "InputKeys,Gamepad_Special_Left_Y" +msgid "Touchpad Button Y Axis" +msgstr "터치패드 버튼 Y축" + +#. Key: Gamepad_Special_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1192 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1192 +msgctxt "InputKeys,Gamepad_Special_Right" +msgid "Gamepad Special Right" +msgstr "게임패드 스페셜 오른쪽" + +#. Key: GamepadSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:515 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:515 +msgctxt "InputKeys,GamepadSubCategory" +msgid "Gamepad" +msgstr "게임패드" + +#. Key: Gesture_Flick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:736 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:736 +msgctxt "InputKeys,Gesture_Flick" +msgid "Flick" +msgstr "플릭" + +#. Key: Gesture_Pinch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:735 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:735 +msgctxt "InputKeys,Gesture_Pinch" +msgid "Pinch" +msgstr "핀치" + +#. Key: Gesture_Rotate +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:737 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:737 +msgctxt "InputKeys,Gesture_Rotate" +msgid "Rotate" +msgstr "회전" + +#. Key: GestureSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:733 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:733 +msgctxt "InputKeys,GestureSubCateogry" +msgid "Gesture" +msgstr "제스쳐" + +#. Key: Global_Back +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:765 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:765 +msgctxt "InputKeys,Global_Back" +msgid "Global Back" +msgstr "글로벌 뒤로" + +#. Key: Global_Menu +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:761 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:761 +msgctxt "InputKeys,Global_Menu" +msgid "Global Menu" +msgstr "글로벌 메뉴" + +#. Key: Global_Pause +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:763 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:763 +msgctxt "InputKeys,Global_Pause" +msgid "Global Pause" +msgstr "글로벌 일시정지" + +#. Key: Global_Play +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:764 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:764 +msgctxt "InputKeys,Global_Play" +msgid "Global Play" +msgstr "글로벌 플레이" + +#. Key: Global_View +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:762 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:762 +msgctxt "InputKeys,Global_View" +msgid "Global View" +msgstr "글로벌 보기" + +#. Key: Gravity +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:717 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:717 +msgctxt "InputKeys,Gravity" +msgid "Gravity" +msgstr "중력" + +#. Key: Home +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:544 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:544 +msgctxt "InputKeys,Home" +msgid "Home" +msgstr "Home" + +#. Key: Hyphen +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:644 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:644 +msgctxt "InputKeys,Hyphen" +msgid "Hyphen" +msgstr "-" + +#. Key: Insert +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +msgctxt "InputKeys,Insert" +msgid "Insert" +msgstr "Insert" + +#. Key: InsertShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +msgctxt "InputKeys,InsertShort" +msgid "Ins" +msgstr "Ins" + +#. Key: KeyboardSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:517 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:517 +msgctxt "InputKeys,KeyboardSubCategory" +msgid "Keyboard" +msgstr "키보드" + +#. Key: Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:546 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:546 +msgctxt "InputKeys,Left" +msgid "Left" +msgstr "왼쪽 화살표" + +#. Key: LeftAlt +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:636 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:636 +msgctxt "InputKeys,LeftAlt" +msgid "Left Alt" +msgstr "왼쪽 Alt" + +#. Key: LeftBracket +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:649 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:649 +msgctxt "InputKeys,LeftBracket" +msgid "Left Bracket" +msgstr "왼쪽 대괄호" + +#. Key: LeftCommand +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:638 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:638 +msgctxt "InputKeys,LeftCommand" +msgid "Left Cmd" +msgstr "왼쪽 Cmd" + +#. Key: LeftControl +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:634 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:634 +msgctxt "InputKeys,LeftControl" +msgid "Left Ctrl" +msgstr "왼쪽 Ctrl" + +#. Key: LeftMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +msgctxt "InputKeys,LeftMouseButton" +msgid "Left Mouse Button" +msgstr "왼쪽 마우스 버튼" + +#. Key: LeftMouseButtonShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +msgctxt "InputKeys,LeftMouseButtonShort" +msgid "LMB" +msgstr "마우스 왼쪽 버튼" + +#. Key: LeftParantheses +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:655 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:655 +msgctxt "InputKeys,LeftParantheses" +msgid "Left Parantheses" +msgstr "왼쪽 괄호" + +#. Key: LeftShift +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:632 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:632 +msgctxt "InputKeys,LeftShift" +msgid "Left Shift" +msgstr "왼쪽 Shift" + +#. Key: MiddleMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:530 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:530 +msgctxt "InputKeys,MiddleMouseButton" +msgid "Middle Mouse Button" +msgstr "가운데 마우스 버튼" + +#. Key: MixedReality_Left_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:809 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:809 +msgctxt "InputKeys,MixedReality_Left_Grip_Click" +msgid "Mixed Reality (L) Grip" +msgstr "혼합 현실 (좌) 그립" + +#. Key: MixedReality_Left_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:808 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:808 +msgctxt "InputKeys,MixedReality_Left_Menu_Click" +msgid "Mixed Reality (L) Menu" +msgstr "혼합 현실 (좌) 메뉴" + +#. Key: MixedReality_Left_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:814 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:814 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Click" +msgid "Mixed Reality (L) Thumbstick" +msgstr "혼합 현실 (좌) 스틱" + +#. Key: MixedReality_Left_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:816 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:816 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Down" +msgid "Mixed Reality (L) Thumbstick Down" +msgstr "혼합 현실 (좌) 스틱 아래" + +#. Key: MixedReality_Left_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:817 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:817 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Left" +msgid "Mixed Reality (L) Thumbstick Left" +msgstr "혼합 현실 (좌) 스틱 왼쪽" + +#. Key: MixedReality_Left_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:818 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:818 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Right" +msgid "Mixed Reality (L) Thumbstick Right" +msgstr "혼합 현실 (좌) 스틱 오른쪽" + +#. Key: MixedReality_Left_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:815 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:815 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Up" +msgid "Mixed Reality (L) Thumbstick Up" +msgstr "혼합 현실 (좌) 스틱 위" + +#. Key: MixedReality_Left_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:812 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:812 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_X" +msgid "Mixed Reality (L) Thumbstick X" +msgstr "혼합 현실 (좌) 스틱 X" + +#. Key: MixedReality_Left_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:813 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:813 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Y" +msgid "Mixed Reality (L) Thumbstick Y" +msgstr "혼합 현실 (좌) 스틱 Y" + +#. Key: MixedReality_Left_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:821 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:821 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Click" +msgid "Mixed Reality (L) Trackpad" +msgstr "혼합 현실 (좌) 트랙패드" + +#. Key: MixedReality_Left_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:824 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:824 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Down" +msgid "Mixed Reality (L) Trackpad Down" +msgstr "혼합 현실 (좌) 트랙패드 아래" + +#. Key: MixedReality_Left_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:825 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:825 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Left" +msgid "Mixed Reality (L) Trackpad Left" +msgstr "혼합 현실 (좌) 트랙패드 왼쪽" + +#. Key: MixedReality_Left_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:826 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:826 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Right" +msgid "Mixed Reality (L) Trackpad Right" +msgstr "혼합 현실 (좌) 트랙패드 오른쪽" + +#. Key: MixedReality_Left_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:822 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:822 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Touch" +msgid "Mixed Reality (L) Trackpad Touch" +msgstr "혼합 현실 (좌) 트랙패드 터치" + +#. Key: MixedReality_Left_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:823 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:823 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Up" +msgid "Mixed Reality (L) Trackpad Up" +msgstr "혼합 현실 (좌) 트랙패드 위" + +#. Key: MixedReality_Left_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:819 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:819 +msgctxt "InputKeys,MixedReality_Left_Trackpad_X" +msgid "Mixed Reality (L) Trackpad X" +msgstr "혼합 현실 (좌) 트랙패드 X" + +#. Key: MixedReality_Left_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:820 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:820 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Y" +msgid "Mixed Reality (L) Trackpad Y" +msgstr "혼합 현실 (좌) 트랙패드 Y" + +#. Key: MixedReality_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:811 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:811 +msgctxt "InputKeys,MixedReality_Left_Trigger_Axis" +msgid "Mixed Reality (L) Trigger Axis" +msgstr "혼합 현실 (좌) 트리거 축" + +#. Key: MixedReality_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:810 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:810 +msgctxt "InputKeys,MixedReality_Left_Trigger_Click" +msgid "Mixed Reality (L) Trigger" +msgstr "혼합 현실 (좌) 트리거" + +#. Key: MixedReality_Right_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:828 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:828 +msgctxt "InputKeys,MixedReality_Right_Grip_Click" +msgid "Mixed Reality (R) Grip" +msgstr "혼합 현실 (우) 그립" + +#. Key: MixedReality_Right_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:827 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:827 +msgctxt "InputKeys,MixedReality_Right_Menu_Click" +msgid "Mixed Reality (R) Menu" +msgstr "혼합 현실 (우) 메뉴" + +#. Key: MixedReality_Right_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:833 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:833 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Click" +msgid "Mixed Reality (R) Thumbstick" +msgstr "혼합 현실 (우) 스틱" + +#. Key: MixedReality_Right_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:835 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:835 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Down" +msgid "Mixed Reality (R) Thumbstick Down" +msgstr "혼합 현실 (우) 스틱 아래" + +#. Key: MixedReality_Right_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:836 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:836 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Left" +msgid "Mixed Reality (R) Thumbstick Left" +msgstr "혼합 현실 (우) 스틱 왼쪽" + +#. Key: MixedReality_Right_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:837 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:837 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Right" +msgid "Mixed Reality (R) Thumbstick Right" +msgstr "혼합 현실 (우) 스틱 오른쪽" + +#. Key: MixedReality_Right_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:834 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:834 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Up" +msgid "Mixed Reality (R) Thumbstick Up" +msgstr "혼합 현실 (우) 스틱 위" + +#. Key: MixedReality_Right_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:831 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:831 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_X" +msgid "Mixed Reality (R) Thumbstick X" +msgstr "혼합 현실 (우) 스틱 X" + +#. Key: MixedReality_Right_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:832 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:832 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Y" +msgid "Mixed Reality (R) Thumbstick Y" +msgstr "혼합 현실 (우) 스틱 Y" + +#. Key: MixedReality_Right_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:840 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:840 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Click" +msgid "Mixed Reality (R) Trackpad" +msgstr "혼합 현실 (우) 트랙패드" + +#. Key: MixedReality_Right_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:843 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:843 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Down" +msgid "Mixed Reality (R) Trackpad Down" +msgstr "혼합 현실 (우) 트랙패드 아래" + +#. Key: MixedReality_Right_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:844 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:844 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Left" +msgid "Mixed Reality (R) Trackpad Left" +msgstr "혼합 현실 (우) 트랙패드 왼쪽" + +#. Key: MixedReality_Right_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:845 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:845 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Right" +msgid "Mixed Reality (R) Trackpad Right" +msgstr "혼합 현실 (우) 트랙패드 오른쪽" + +#. Key: MixedReality_Right_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:841 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:841 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Touch" +msgid "Mixed Reality (R) Trackpad Touch" +msgstr "혼합 현실 (우) 트랙패드 터치" + +#. Key: MixedReality_Right_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:842 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:842 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Up" +msgid "Mixed Reality (R) Trackpad Up" +msgstr "혼합 현실 (우) 트랙패드 위" + +#. Key: MixedReality_Right_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:838 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:838 +msgctxt "InputKeys,MixedReality_Right_Trackpad_X" +msgid "Mixed Reality (R) Trackpad X" +msgstr "혼합 현실 (우) 트랙패드 X" + +#. Key: MixedReality_Right_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:839 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:839 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Y" +msgid "Mixed Reality (R) Trackpad Y" +msgstr "혼합 현실 (우) 트랙패드 Y" + +#. Key: MixedReality_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:830 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:830 +msgctxt "InputKeys,MixedReality_Right_Trigger_Axis" +msgid "Mixed Reality (R) Trigger Axis" +msgstr "혼합 현실 (우) 트리거 축" + +#. Key: MixedReality_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:829 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:829 +msgctxt "InputKeys,MixedReality_Right_Trigger_Click" +msgid "Mixed Reality (R) Trigger" +msgstr "혼합 현실 (우) 트리거" + +#. Key: MixedRealitySubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:806 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:806 +msgctxt "InputKeys,MixedRealitySubCategory" +msgid "Windows Mixed Reality" +msgstr "Windows 혼합 현실" + +#. Key: MotionSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:713 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:713 +msgctxt "InputKeys,MotionSubCateogry" +msgid "Motion" +msgstr "모션" + +#. Key: Mouse2D +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:523 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:523 +msgctxt "InputKeys,Mouse2D" +msgid "Mouse XY 2D-Axis" +msgstr "마우스 XY 2D축" + +#. Key: MouseScrollDown +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:526 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:526 +msgctxt "InputKeys,MouseScrollDown" +msgid "Mouse Wheel Down" +msgstr "마우스 휠 아래로" + +#. Key: MouseScrollUp +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:525 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:525 +msgctxt "InputKeys,MouseScrollUp" +msgid "Mouse Wheel Up" +msgstr "마우스 휠 위로" + +#. Key: MouseSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:516 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:516 +msgctxt "InputKeys,MouseSubCategory" +msgid "Mouse" +msgstr "마우스" + +#. Key: MouseWheelAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:524 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:524 +msgctxt "InputKeys,MouseWheelAxis" +msgid "Mouse Wheel Axis" +msgstr "마우스 휠 축" + +#. Key: MouseX +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:521 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:521 +msgctxt "InputKeys,MouseX" +msgid "Mouse X" +msgstr "마우스 X" + +#. Key: MouseY +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:522 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:522 +msgctxt "InputKeys,MouseY" +msgid "Mouse Y" +msgstr "마우스 Y" + +#. Key: Multiply +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:610 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:610 +msgctxt "InputKeys,Multiply" +msgid "Num *" +msgstr "숫자패드 *" + +#. Key: NumLock +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:629 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:629 +msgctxt "InputKeys,NumLock" +msgid "Num Lock" +msgstr "Num Lock" + +#. Key: NumPadEight +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:607 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:607 +msgctxt "InputKeys,NumPadEight" +msgid "Num 8" +msgstr "숫자패드 8" + +#. Key: NumPadFive +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:604 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:604 +msgctxt "InputKeys,NumPadFive" +msgid "Num 5" +msgstr "숫자패드 5" + +#. Key: NumPadFour +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:603 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:603 +msgctxt "InputKeys,NumPadFour" +msgid "Num 4" +msgstr "숫자패드 4" + +#. Key: NumPadNine +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:608 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:608 +msgctxt "InputKeys,NumPadNine" +msgid "Num 9" +msgstr "숫자패드 9" + +#. Key: NumPadOne +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:600 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:600 +msgctxt "InputKeys,NumPadOne" +msgid "Num 1" +msgstr "숫자패드 1" + +#. Key: NumPadSeven +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:606 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:606 +msgctxt "InputKeys,NumPadSeven" +msgid "Num 7" +msgstr "숫자패드 7" + +#. Key: NumPadSix +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:605 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:605 +msgctxt "InputKeys,NumPadSix" +msgid "Num 6" +msgstr "숫자패드 6" + +#. Key: NumPadThree +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:602 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:602 +msgctxt "InputKeys,NumPadThree" +msgid "Num 3" +msgstr "숫자패드 3" + +#. Key: NumPadTwo +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:601 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:601 +msgctxt "InputKeys,NumPadTwo" +msgid "Num 2" +msgstr "숫자패드 2" + +#. Key: NumPadZero +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:599 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:599 +msgctxt "InputKeys,NumPadZero" +msgid "Num 0" +msgstr "숫자패드 0" + +#. Key: OculusTouch_Left_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:856 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:856 +msgctxt "InputKeys,OculusTouch_Left_Grip_Axis" +msgid "Oculus Touch (L) Grip Axis" +msgstr "Oculus Touch (좌) 그립 축" + +#. Key: OculusTouch_Left_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:855 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:855 +msgctxt "InputKeys,OculusTouch_Left_Grip_Click" +msgid "Oculus Touch (L) Grip" +msgstr "Oculus Touch (좌) 그립" + +#. Key: OculusTouch_Left_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:854 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:854 +msgctxt "InputKeys,OculusTouch_Left_Menu_Click" +msgid "Oculus Touch (L) Menu" +msgstr "Oculus Touch (좌) 메뉴" + +#. Key: OculusTouch_Left_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:862 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:862 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Click" +msgid "Oculus Touch (L) Thumbstick" +msgstr "Oculus Touch (좌) 스틱" + +#. Key: OculusTouch_Left_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:865 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:865 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Down" +msgid "Oculus Touch (L) Thumbstick Down" +msgstr "Oculus Touch (좌) 스틱 아래" + +#. Key: OculusTouch_Left_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:866 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:866 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Left" +msgid "Oculus Touch (L) Thumbstick Left" +msgstr "Oculus Touch (좌) 스틱 왼쪽" + +#. Key: OculusTouch_Left_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:867 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:867 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Right" +msgid "Oculus Touch (L) Thumbstick Right" +msgstr "Oculus Touch (좌) 스틱 오른쪽" + +#. Key: OculusTouch_Left_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:863 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:863 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Touch" +msgid "Oculus Touch (L) Thumbstick Touch" +msgstr "Oculus Touch (좌) 스틱 터치" + +#. Key: OculusTouch_Left_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:864 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:864 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Up" +msgid "Oculus Touch (L) Thumbstick Up" +msgstr "Oculus Touch (좌) 스틱 위" + +#. Key: OculusTouch_Left_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:860 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:860 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_X" +msgid "Oculus Touch (L) Thumbstick X" +msgstr "Oculus Touch (좌) 스틱 X" + +#. Key: OculusTouch_Left_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:861 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:861 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Y" +msgid "Oculus Touch (L) Thumbstick Y" +msgstr "Oculus Touch (좌) 스틱 Y" + +#. Key: OculusTouch_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:858 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:858 +msgctxt "InputKeys,OculusTouch_Left_Trigger_Axis" +msgid "Oculus Touch (L) Trigger Axis" +msgstr "Oculus Touch (좌) 트리거 축" + +#. Key: OculusTouch_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:857 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:857 +msgctxt "InputKeys,OculusTouch_Left_Trigger_Click" +msgid "Oculus Touch (L) Trigger" +msgstr "Oculus Touch (좌) 트리거" + +#. Key: OculusTouch_Left_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:859 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:859 +msgctxt "InputKeys,OculusTouch_Left_Trigger_Touch" +msgid "Oculus Touch (L) Trigger Touch" +msgstr "Oculus Touch (좌) 트리거 터치" + +#. Key: OculusTouch_Left_X_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:850 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:850 +msgctxt "InputKeys,OculusTouch_Left_X_Click" +msgid "Oculus Touch (L) X Press" +msgstr "Oculus Touch (좌) X 누르기" + +#. Key: OculusTouch_Left_X_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:852 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:852 +msgctxt "InputKeys,OculusTouch_Left_X_Touch" +msgid "Oculus Touch (L) X Touch" +msgstr "Oculus Touch (좌) X 터치" + +#. Key: OculusTouch_Left_Y_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:851 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:851 +msgctxt "InputKeys,OculusTouch_Left_Y_Click" +msgid "Oculus Touch (L) Y Press" +msgstr "Oculus Touch (좌) Y 누르기" + +#. Key: OculusTouch_Left_Y_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:853 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:853 +msgctxt "InputKeys,OculusTouch_Left_Y_Touch" +msgid "Oculus Touch (L) Y Touch" +msgstr "Oculus Touch (좌) Y 터치" + +#. Key: OculusTouch_Right_A_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:868 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:868 +msgctxt "InputKeys,OculusTouch_Right_A_Click" +msgid "Oculus Touch (R) A Press" +msgstr "Oculus Touch (우) A 누르기" + +#. Key: OculusTouch_Right_A_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:870 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:870 +msgctxt "InputKeys,OculusTouch_Right_A_Touch" +msgid "Oculus Touch (R) A Touch" +msgstr "Oculus Touch (우) A 터치" + +#. Key: OculusTouch_Right_B_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:869 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:869 +msgctxt "InputKeys,OculusTouch_Right_B_Click" +msgid "Oculus Touch (R) B Press" +msgstr "Oculus Touch (우) B 누르기" + +#. Key: OculusTouch_Right_B_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:871 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:871 +msgctxt "InputKeys,OculusTouch_Right_B_Touch" +msgid "Oculus Touch (R) B Touch" +msgstr "Oculus Touch (우) B 터치" + +#. Key: OculusTouch_Right_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:874 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:874 +msgctxt "InputKeys,OculusTouch_Right_Grip_Axis" +msgid "Oculus Touch (R) Grip Axis" +msgstr "Oculus Touch (우) 그립 축" + +#. Key: OculusTouch_Right_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:873 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:873 +msgctxt "InputKeys,OculusTouch_Right_Grip_Click" +msgid "Oculus Touch (R) Grip" +msgstr "Oculus Touch (우) 그립" + +#. Key: OculusTouch_Right_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:872 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:872 +msgctxt "InputKeys,OculusTouch_Right_System_Click" +msgid "Oculus Touch (R) System" +msgstr "Oculus Touch (우) 시스템" + +#. Key: OculusTouch_Right_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:880 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:880 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Click" +msgid "Oculus Touch (R) Thumbstick" +msgstr "Oculus Touch (우) 스틱" + +#. Key: OculusTouch_Right_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:883 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:883 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Down" +msgid "Oculus Touch (R) Thumbstick Down" +msgstr "Oculus Touch (우) 스틱 아래" + +#. Key: OculusTouch_Right_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:884 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:884 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Left" +msgid "Oculus Touch (R) Thumbstick Left" +msgstr "Oculus Touch (우) 스틱 왼쪽" + +#. Key: OculusTouch_Right_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:885 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:885 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Right" +msgid "Oculus Touch (R) Thumbstick Right" +msgstr "Oculus Touch (우) 스틱 오른쪽" + +#. Key: OculusTouch_Right_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:881 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:881 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Touch" +msgid "Oculus Touch (R) Thumbstick Touch" +msgstr "Oculus Touch (우) 스틱 터치" + +#. Key: OculusTouch_Right_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:882 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:882 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Up" +msgid "Oculus Touch (R) Thumbstick Up" +msgstr "Oculus Touch (우) 스틱 위" + +#. Key: OculusTouch_Right_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:878 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:878 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_X" +msgid "Oculus Touch (R) Thumbstick X" +msgstr "Oculus Touch (우) 스틱 X" + +#. Key: OculusTouch_Right_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:879 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:879 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Y" +msgid "Oculus Touch (R) Thumbstick Y" +msgstr "Oculus Touch (우) 스틱 Y" + +#. Key: OculusTouch_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:876 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:876 +msgctxt "InputKeys,OculusTouch_Right_Trigger_Axis" +msgid "Oculus Touch (R) Trigger Axis" +msgstr "Oculus Touch (우) 트리거 축" + +#. Key: OculusTouch_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:875 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:875 +msgctxt "InputKeys,OculusTouch_Right_Trigger_Click" +msgid "Oculus Touch (R) Trigger" +msgstr "Oculus Touch (우) 트리거" + +#. Key: OculusTouch_Right_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:877 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:877 +msgctxt "InputKeys,OculusTouch_Right_Trigger_Touch" +msgid "Oculus Touch (R) Trigger Touch" +msgstr "Oculus Touch (우) 트리거 터치" + +#. Key: OculusTouchSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:848 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:848 +msgctxt "InputKeys,OculusTouchSubCategory" +msgid "Oculus Touch" +msgstr "Oculus Touch" + +#. Key: PageDown +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +msgctxt "InputKeys,PageDown" +msgid "Page Down" +msgstr "Page Down" + +#. Key: PageDownShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +msgctxt "InputKeys,PageDownShort" +msgid "PgDn" +msgstr "PgDn" + +#. Key: PageUp +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +msgctxt "InputKeys,PageUp" +msgid "Page Up" +msgstr "Page Up" + +#. Key: PageUpShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +msgctxt "InputKeys,PageUpShort" +msgid "PgUp" +msgstr "PgUp" + +#. Key: Pause +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:536 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:536 +msgctxt "InputKeys,Pause" +msgid "Pause" +msgstr "Pause" + +#. Key: Period +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:646 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:646 +msgctxt "InputKeys,Period" +msgid "Period" +msgstr "." + +#. Key: PS4_Gamepad_FaceButton_Bottom +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1054 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1054 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Bottom" +msgid "Gamepad X" +msgstr "게임패드 X" + +#. Key: PS4_Gamepad_FaceButton_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1062 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1062 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Left" +msgid "Gamepad Square" +msgstr "게임패드 사각형" + +#. Key: PS4_Gamepad_FaceButton_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1058 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1058 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Right" +msgid "Gamepad Circle" +msgstr "게임패드 원" + +#. Key: PS4_Gamepad_FaceButton_Top +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1066 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1066 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Top" +msgid "Gamepad Triangle" +msgstr "게임패드 삼각형" + +#. Key: PS4_Gamepad_LeftShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1078 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1078 +msgctxt "InputKeys,PS4_Gamepad_LeftShoulder" +msgid "Gamepad L1" +msgstr "게임패드 L1" + +#. Key: PS4_Gamepad_LeftThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1102 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1102 +msgctxt "InputKeys,PS4_Gamepad_LeftThumbstick" +msgid "Gamepad L3" +msgstr "게임패드 L3" + +#. Key: PS4_Gamepad_LeftTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1086 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1086 +msgctxt "InputKeys,PS4_Gamepad_LeftTrigger" +msgid "Gamepad L2" +msgstr "게임패드 L2" + +#. Key: PS4_Gamepad_LeftTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1094 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1094 +msgctxt "InputKeys,PS4_Gamepad_LeftTriggerAxis" +msgid "Gamepad L2 Axis" +msgstr "게임패드 L2 축" + +#. Key: PS4_Gamepad_RightShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1082 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1082 +msgctxt "InputKeys,PS4_Gamepad_RightShoulder" +msgid "Gamepad R1" +msgstr "게임패드 R1" + +#. Key: PS4_Gamepad_RightThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1106 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1106 +msgctxt "InputKeys,PS4_Gamepad_RightThumbstick" +msgid "Gamepad R3" +msgstr "게임패드 R3" + +#. Key: PS4_Gamepad_RightTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1090 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1090 +msgctxt "InputKeys,PS4_Gamepad_RightTrigger" +msgid "Gamepad R2" +msgstr "게임패드 R2" + +#. Key: PS4_Gamepad_RightTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1098 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1098 +msgctxt "InputKeys,PS4_Gamepad_RightTriggerAxis" +msgid "Gamepad R2 Axis" +msgstr "게임패드 R2 축" + +#. Key: PS4_Gamepad_Special_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1070 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1070 +msgctxt "InputKeys,PS4_Gamepad_Special_Left" +msgid "Gamepad Touchpad Button" +msgstr "게임패드 터치패드 버튼" + +#. Key: PS4_Gamepad_Special_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1074 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1074 +msgctxt "InputKeys,PS4_Gamepad_Special_Right" +msgid "Gamepad Options" +msgstr "게임패드 설정" + +#. Key: PS4_Special +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:742 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:742 +msgctxt "InputKeys,PS4_Special" +msgid "PS4_Special_DEPRECATED" +msgstr "PS4_Special" + +#. Key: Quote +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:653 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:653 +msgctxt "InputKeys,Quote" +msgid "Quote" +msgstr "따옴표" + +#. Key: Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:548 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:548 +msgctxt "InputKeys,Right" +msgid "Right" +msgstr "오른쪽 화살표" + +#. Key: RightAlt +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:637 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:637 +msgctxt "InputKeys,RightAlt" +msgid "Right Alt" +msgstr "오른쪽 Alt" + +#. Key: RightBracket +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:651 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:651 +msgctxt "InputKeys,RightBracket" +msgid "Right Bracket" +msgstr "오른쪽 대괄호" + +#. Key: RightCommand +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:639 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:639 +msgctxt "InputKeys,RightCommand" +msgid "Right Cmd" +msgstr "오른쪽 Cmd" + +#. Key: RightControl +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:635 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:635 +msgctxt "InputKeys,RightControl" +msgid "Right Ctrl" +msgstr "오른쪽 Ctrl" + +#. Key: RightMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +msgctxt "InputKeys,RightMouseButton" +msgid "Right Mouse Button" +msgstr "오른쪽 마우스 버튼" + +#. Key: RightMouseButtonShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +msgctxt "InputKeys,RightMouseButtonShort" +msgid "RMB" +msgstr "마우스 오른쪽 버튼" + +#. Key: RightParantheses +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:656 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:656 +msgctxt "InputKeys,RightParantheses" +msgid "Right Parantheses" +msgstr "오른쪽 괄호" + +#. Key: RightShift +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:633 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:633 +msgctxt "InputKeys,RightShift" +msgid "Right Shift" +msgstr "오른쪽 Shift" + +#. Key: RotationRate +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:716 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:716 +msgctxt "InputKeys,RotationRate" +msgid "Rotation Rate" +msgstr "Rotation Rate" + +#. Key: ScrollLock +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:630 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:630 +msgctxt "InputKeys,ScrollLock" +msgid "Scroll Lock" +msgstr "Scroll Lock" + +#. Key: Semicolon +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:641 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:641 +msgctxt "InputKeys,Semicolon" +msgid "Semicolon" +msgstr ";" + +#. Key: Slash +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:647 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:647 +msgctxt "InputKeys,Slash" +msgid "Slash" +msgstr "슬래시" + +#. Key: SpaceBar +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +msgctxt "InputKeys,SpaceBar" +msgid "Space Bar" +msgstr "Space" + +#. Key: SpaceBarShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +msgctxt "InputKeys,SpaceBarShort" +msgid "Space" +msgstr "Space" + +#. Key: SpecialGamepadSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:740 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:740 +msgctxt "InputKeys,SpecialGamepadSubCategory" +msgid "SpecialGamepad" +msgstr "" + +#. Key: Steam_Back_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:755 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:755 +msgctxt "InputKeys,Steam_Back_Left" +msgid "Steam Back Left" +msgstr "Steam 뒤 왼쪽" + +#. Key: Steam_Back_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:756 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:756 +msgctxt "InputKeys,Steam_Back_Right" +msgid "Steam Back Right" +msgstr "Steam 뒤 오른쪽" + +#. Key: Steam_Touch_0 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:751 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:751 +msgctxt "InputKeys,Steam_Touch_0" +msgid "Steam Touch 0" +msgstr "Steam Touch 0" + +#. Key: Steam_Touch_1 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:752 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:752 +msgctxt "InputKeys,Steam_Touch_1" +msgid "Steam Touch 1" +msgstr "Steam Touch 1" + +#. Key: Steam_Touch_2 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:753 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:753 +msgctxt "InputKeys,Steam_Touch_2" +msgid "Steam Touch 2" +msgstr "Steam Touch 2" + +#. Key: Steam_Touch_3 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:754 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:754 +msgctxt "InputKeys,Steam_Touch_3" +msgid "Steam Touch 3" +msgstr "Steam Touch 3" + +#. Key: SteamSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:749 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:749 +msgctxt "InputKeys,SteamSubCateogry" +msgid "Steam" +msgstr "Steam" + +#. Key: Subtract +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:612 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:612 +msgctxt "InputKeys,Subtract" +msgid "Num -" +msgstr "숫자패드 -" + +#. Key: Tab +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:534 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:534 +msgctxt "InputKeys,Tab" +msgid "Tab" +msgstr "Tab" + +#. Key: ThumbMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:531 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:531 +msgctxt "InputKeys,ThumbMouseButton" +msgid "Thumb Mouse Button" +msgstr "엄지 마우스 버튼" + +#. Key: ThumbMouseButton2 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:532 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:532 +msgctxt "InputKeys,ThumbMouseButton2" +msgid "Thumb Mouse Button 2" +msgstr "엄지 마우스 버튼 2" + +#. Key: Tilt +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:715 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:715 +msgctxt "InputKeys,Tilt" +msgid "Tilt" +msgstr "기울기" + +#. Key: TouchFormat +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:726 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:726 +msgctxt "InputKeys,TouchFormat" +msgid "Touch {0}" +msgstr "{0} 터치" + +#. Key: TouchSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:721 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:721 +msgctxt "InputKeys,TouchSubCateogry" +msgid "Touch" +msgstr "터치" + +#. Key: Underscore +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:645 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:645 +msgctxt "InputKeys,Underscore" +msgid "Underscore" +msgstr "_" + +#. Key: Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:547 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:547 +msgctxt "InputKeys,Up" +msgid "Up" +msgstr "위쪽 화살표" + +#. Key: ValveIndex_Left_A_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:890 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:890 +msgctxt "InputKeys,ValveIndex_Left_A_Click" +msgid "Valve Index (L) A Press" +msgstr "Valve Index (좌) A 누르기" + +#. Key: ValveIndex_Left_A_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:892 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:892 +msgctxt "InputKeys,ValveIndex_Left_A_Touch" +msgid "Valve Index (L) A Touch" +msgstr "Valve Index (좌) A 터치" + +#. Key: ValveIndex_Left_B_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:891 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:891 +msgctxt "InputKeys,ValveIndex_Left_B_Click" +msgid "Valve Index (L) B Press" +msgstr "Valve Index (좌) B 누르기" + +#. Key: ValveIndex_Left_B_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:893 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:893 +msgctxt "InputKeys,ValveIndex_Left_B_Touch" +msgid "Valve Index (L) B Touch" +msgstr "Valve Index (좌) B 터치" + +#. Key: ValveIndex_Left_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:896 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:896 +msgctxt "InputKeys,ValveIndex_Left_Grip_Axis" +msgid "Valve Index (L) Grip Axis" +msgstr "Valve Index (좌) 그립 축" + +#. Key: ValveIndex_Left_Grip_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:897 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:897 +msgctxt "InputKeys,ValveIndex_Left_Grip_Force" +msgid "Valve Index (L) Grip Force" +msgstr "Valve Index (좌) 그립 포스" + +#. Key: ValveIndex_Left_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:894 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:894 +msgctxt "InputKeys,ValveIndex_Left_System_Click" +msgid "Valve Index (L) System" +msgstr "Valve Index (좌) 시스템" + +#. Key: ValveIndex_Left_System_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:895 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:895 +msgctxt "InputKeys,ValveIndex_Left_System_Touch" +msgid "Valve Index (L) System Touch" +msgstr "Valve Index (좌) 시스템 터치" + +#. Key: ValveIndex_Left_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:903 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:903 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Click" +msgid "Valve Index (L) Thumbstick" +msgstr "Valve Index (좌) 스틱" + +#. Key: ValveIndex_Left_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:906 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:906 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Down" +msgid "Valve Index (L) Thumbstick Down" +msgstr "Valve Index (좌) 스틱 아래" + +#. Key: ValveIndex_Left_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:907 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:907 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Left" +msgid "Valve Index (L) Thumbstick Left" +msgstr "Valve Index (좌) 스틱 왼쪽" + +#. Key: ValveIndex_Left_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:908 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:908 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Right" +msgid "Valve Index (L) Thumbstick Right" +msgstr "Valve Index (좌) 스틱 오른쪽" + +#. Key: ValveIndex_Left_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:904 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:904 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Touch" +msgid "Valve Index (L) Thumbstick Touch" +msgstr "Valve Index (좌) 스틱 터치" + +#. Key: ValveIndex_Left_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:905 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:905 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Up" +msgid "Valve Index (L) Thumbstick Up" +msgstr "Valve Index (좌) 스틱 위" + +#. Key: ValveIndex_Left_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:901 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:901 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_X" +msgid "Valve Index (L) Thumbstick X" +msgstr "Valve Index (좌) 스틱 X" + +#. Key: ValveIndex_Left_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:902 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:902 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Y" +msgid "Valve Index (L) Thumbstick Y" +msgstr "Valve Index (좌) 스틱 Y" + +#. Key: ValveIndex_Left_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:914 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:914 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Down" +msgid "Valve Index (L) Trackpad Down" +msgstr "Valve Index (좌) 트랙패드 아래" + +#. Key: ValveIndex_Left_Trackpad_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:911 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:911 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Force" +msgid "Valve Index (L) Trackpad Force" +msgstr "Valve Index (좌) 트랙패드 포스" + +#. Key: ValveIndex_Left_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:915 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:915 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Left" +msgid "Valve Index (L) Trackpad Left" +msgstr "Valve Index (좌) 트랙패드 왼쪽" + +#. Key: ValveIndex_Left_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:916 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:916 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Right" +msgid "Valve Index (L) Trackpad Right" +msgstr "Valve Index (좌) 트랙패드 오른쪽" + +#. Key: ValveIndex_Left_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:912 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:912 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Touch" +msgid "Valve Index (L) Trackpad Touch" +msgstr "Valve Index (좌) 트랙패드 터치" + +#. Key: ValveIndex_Left_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:913 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:913 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Up" +msgid "Valve Index (L) Trackpad Up" +msgstr "Valve Index (좌) 트랙패드 위" + +#. Key: ValveIndex_Left_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:909 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:909 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_X" +msgid "Valve Index (L) Trackpad X" +msgstr "Valve Index (좌) 트랙패드 X" + +#. Key: ValveIndex_Left_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:910 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:910 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Y" +msgid "Valve Index (L) Trackpad Y" +msgstr "Valve Index (좌) 트랙패드 Y" + +#. Key: ValveIndex_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:899 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:899 +msgctxt "InputKeys,ValveIndex_Left_Trigger_Axis" +msgid "Valve Index (L) Trigger Axis" +msgstr "Valve Index (좌) 트리거 축" + +#. Key: ValveIndex_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:898 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:898 +msgctxt "InputKeys,ValveIndex_Left_Trigger_Click" +msgid "Valve Index (L) Trigger" +msgstr "Valve Index (좌) 트리거" + +#. Key: ValveIndex_Left_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:900 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:900 +msgctxt "InputKeys,ValveIndex_Left_Trigger_Touch" +msgid "Valve Index (L) Trigger Touch" +msgstr "Valve Index (좌) 트리거 터치" + +#. Key: ValveIndex_Right_A_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:917 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:917 +msgctxt "InputKeys,ValveIndex_Right_A_Click" +msgid "Valve Index (R) A Press" +msgstr "Valve Index (우) A 누르기" + +#. Key: ValveIndex_Right_A_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:919 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:919 +msgctxt "InputKeys,ValveIndex_Right_A_Touch" +msgid "Valve Index (R) A Touch" +msgstr "Valve Index (우) A 터치" + +#. Key: ValveIndex_Right_B_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:918 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:918 +msgctxt "InputKeys,ValveIndex_Right_B_Click" +msgid "Valve Index (R) B Press" +msgstr "Valve Index (우) B 누르기" + +#. Key: ValveIndex_Right_B_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:920 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:920 +msgctxt "InputKeys,ValveIndex_Right_B_Touch" +msgid "Valve Index (R) B Touch" +msgstr "Valve Index (우) B 터치" + +#. Key: ValveIndex_Right_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:923 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:923 +msgctxt "InputKeys,ValveIndex_Right_Grip_Axis" +msgid "Valve Index (R) Grip Axis" +msgstr "Valve Index (우) 그립 축" + +#. Key: ValveIndex_Right_Grip_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:924 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:924 +msgctxt "InputKeys,ValveIndex_Right_Grip_Force" +msgid "Valve Index (R) Grip Force" +msgstr "Valve Index (우) 그립 포스" + +#. Key: ValveIndex_Right_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:921 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:921 +msgctxt "InputKeys,ValveIndex_Right_System_Click" +msgid "Valve Index (R) System" +msgstr "Valve Index (우) 시스템" + +#. Key: ValveIndex_Right_System_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:922 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:922 +msgctxt "InputKeys,ValveIndex_Right_System_Touch" +msgid "Valve Index (R) System Touch" +msgstr "Valve Index (우) 시스템 터치" + +#. Key: ValveIndex_Right_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:930 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:930 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Click" +msgid "Valve Index (R) Thumbstick" +msgstr "Valve Index (우) 스틱" + +#. Key: ValveIndex_Right_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:933 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:933 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Down" +msgid "Valve Index (R) Thumbstick Down" +msgstr "Valve Index (우) 스틱 아래" + +#. Key: ValveIndex_Right_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:934 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:934 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Left" +msgid "Valve Index (R) Thumbstick Left" +msgstr "Valve Index (우) 스틱 왼쪽" + +#. Key: ValveIndex_Right_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:935 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:935 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Right" +msgid "Valve Index (R) Thumbstick Right" +msgstr "Valve Index (우) 스틱 오른쪽" + +#. Key: ValveIndex_Right_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:931 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:931 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Touch" +msgid "Valve Index (R) Thumbstick Touch" +msgstr "Valve Index (우) 스틱 터치" + +#. Key: ValveIndex_Right_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:932 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:932 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Up" +msgid "Valve Index (R) Thumbstick Up" +msgstr "Valve Index (우) 스틱 위" + +#. Key: ValveIndex_Right_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:928 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:928 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_X" +msgid "Valve Index (R) Thumbstick X" +msgstr "Valve Index (우) 스틱 X" + +#. Key: ValveIndex_Right_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:929 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:929 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Y" +msgid "Valve Index (R) Thumbstick Y" +msgstr "Valve Index (우) 스틱 Y" + +#. Key: ValveIndex_Right_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:941 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:941 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Down" +msgid "Valve Index (R) Trackpad Down" +msgstr "Valve Index (우) 트랙패드 아래" + +#. Key: ValveIndex_Right_Trackpad_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:938 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:938 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Force" +msgid "Valve Index (R) Trackpad Force" +msgstr "Valve Index (우) 트랙패드 포스" + +#. Key: ValveIndex_Right_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:942 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:942 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Left" +msgid "Valve Index (R) Trackpad Left" +msgstr "Valve Index (우) 트랙패드 왼쪽" + +#. Key: ValveIndex_Right_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:943 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:943 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Right" +msgid "Valve Index (R) Trackpad Right" +msgstr "Valve Index (우) 트랙패드 오른쪽" + +#. Key: ValveIndex_Right_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:939 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:939 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Touch" +msgid "Valve Index (R) Trackpad Touch" +msgstr "Valve Index (우) 트랙패드 터치" + +#. Key: ValveIndex_Right_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:940 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:940 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Up" +msgid "Valve Index (R) Trackpad Up" +msgstr "Valve Index (우) 트랙패드 위" + +#. Key: ValveIndex_Right_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:936 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:936 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_X" +msgid "Valve Index (R) Trackpad X" +msgstr "Valve Index (우) 트랙패드 X" + +#. Key: ValveIndex_Right_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:937 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:937 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Y" +msgid "Valve Index (R) Trackpad Y" +msgstr "Valve Index (우) 트랙패드 Y" + +#. Key: ValveIndex_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:926 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:926 +msgctxt "InputKeys,ValveIndex_Right_Trigger_Axis" +msgid "Valve Index (R) Trigger Axis" +msgstr "Valve Index (우) 트리거 축" + +#. Key: ValveIndex_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:925 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:925 +msgctxt "InputKeys,ValveIndex_Right_Trigger_Click" +msgid "Valve Index (R) Trigger" +msgstr "Valve Index (우) 트리거" + +#. Key: ValveIndex_Right_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:927 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:927 +msgctxt "InputKeys,ValveIndex_Right_Trigger_Touch" +msgid "Valve Index (R) Trigger Touch" +msgstr "Valve Index (우) 트리거 터치" + +#. Key: ValveIndexSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:888 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:888 +msgctxt "InputKeys,ValveIndexSubCategory" +msgid "Valve Index" +msgstr "Valve Index" + +#. Key: Vive_Left_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:779 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:779 +msgctxt "InputKeys,Vive_Left_Grip_Click" +msgid "Vive (L) Grip" +msgstr "Vive (좌) 그립" + +#. Key: Vive_Left_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:780 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:780 +msgctxt "InputKeys,Vive_Left_Menu_Click" +msgid "Vive (L) Menu" +msgstr "Vive (좌) 메뉴" + +#. Key: Vive_Left_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:778 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:778 +msgctxt "InputKeys,Vive_Left_System_Click" +msgid "Vive (L) System" +msgstr "Vive (좌) 시스템" + +#. Key: Vive_Left_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:785 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:785 +msgctxt "InputKeys,Vive_Left_Trackpad_Click" +msgid "Vive (L) Trackpad" +msgstr "Vive (좌) 트랙패드" + +#. Key: Vive_Left_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:788 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:788 +msgctxt "InputKeys,Vive_Left_Trackpad_Down" +msgid "Vive (L) Trackpad Down" +msgstr "Vive (좌) 트랙패드 아래" + +#. Key: Vive_Left_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:789 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:789 +msgctxt "InputKeys,Vive_Left_Trackpad_Left" +msgid "Vive (L) Trackpad Left" +msgstr "Vive (좌) 트랙패드 왼쪽" + +#. Key: Vive_Left_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:790 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:790 +msgctxt "InputKeys,Vive_Left_Trackpad_Right" +msgid "Vive (L) Trackpad Right" +msgstr "Vive (좌) 트랙패드 오른쪽" + +#. Key: Vive_Left_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:786 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:786 +msgctxt "InputKeys,Vive_Left_Trackpad_Touch" +msgid "Vive (L) Trackpad Touch" +msgstr "Vive (좌) 트랙패드 터치" + +#. Key: Vive_Left_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:787 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:787 +msgctxt "InputKeys,Vive_Left_Trackpad_Up" +msgid "Vive (L) Trackpad Up" +msgstr "Vive (좌) 트랙패드 Up" + +#. Key: Vive_Left_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:783 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:783 +msgctxt "InputKeys,Vive_Left_Trackpad_X" +msgid "Vive (L) Trackpad X" +msgstr "Vive (좌) 트랙패드 X" + +#. Key: Vive_Left_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:784 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:784 +msgctxt "InputKeys,Vive_Left_Trackpad_Y" +msgid "Vive (L) Trackpad Y" +msgstr "Vive (좌) 트랙패드 Y" + +#. Key: Vive_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:782 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:782 +msgctxt "InputKeys,Vive_Left_Trigger_Axis" +msgid "Vive (L) Trigger Axis" +msgstr "Vive (좌) 트리거 축" + +#. Key: Vive_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:781 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:781 +msgctxt "InputKeys,Vive_Left_Trigger_Click" +msgid "Vive (L) Trigger" +msgstr "Vive (좌) 트리거" + +#. Key: Vive_Right_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:792 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:792 +msgctxt "InputKeys,Vive_Right_Grip_Click" +msgid "Vive (R) Grip" +msgstr "Vive (우) 그립" + +#. Key: Vive_Right_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:793 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:793 +msgctxt "InputKeys,Vive_Right_Menu_Click" +msgid "Vive (R) Menu" +msgstr "Vive (우) 메뉴" + +#. Key: Vive_Right_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:791 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:791 +msgctxt "InputKeys,Vive_Right_System_Click" +msgid "Vive (R) System" +msgstr "Vive (우) 시스템" + +#. Key: Vive_Right_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:798 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:798 +msgctxt "InputKeys,Vive_Right_Trackpad_Click" +msgid "Vive (R) Trackpad" +msgstr "Vive (우) 트랙패드" + +#. Key: Vive_Right_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:801 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:801 +msgctxt "InputKeys,Vive_Right_Trackpad_Down" +msgid "Vive (R) Trackpad Down" +msgstr "Vive (우) 트랙패드 아래" + +#. Key: Vive_Right_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:802 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:802 +msgctxt "InputKeys,Vive_Right_Trackpad_Left" +msgid "Vive (R) Trackpad Left" +msgstr "Vive (우) 트랙패드 왼쪽" + +#. Key: Vive_Right_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:803 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:803 +msgctxt "InputKeys,Vive_Right_Trackpad_Right" +msgid "Vive (R) Trackpad Right" +msgstr "Vive (우) 트랙패드 오른쪽" + +#. Key: Vive_Right_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:799 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:799 +msgctxt "InputKeys,Vive_Right_Trackpad_Touch" +msgid "Vive (R) Trackpad Touch" +msgstr "Vive (우) 트랙패드 터치" + +#. Key: Vive_Right_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:800 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:800 +msgctxt "InputKeys,Vive_Right_Trackpad_Up" +msgid "Vive (R) Trackpad Up" +msgstr "Vive (우) 트랙패드 위" + +#. Key: Vive_Right_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:796 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:796 +msgctxt "InputKeys,Vive_Right_Trackpad_X" +msgid "Vive (R) Trackpad X" +msgstr "Vive (우) 트랙패드 X" + +#. Key: Vive_Right_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:797 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:797 +msgctxt "InputKeys,Vive_Right_Trackpad_Y" +msgid "Vive (R) Trackpad Y" +msgstr "Vive (우) 트랙패드 Y" + +#. Key: Vive_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:795 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:795 +msgctxt "InputKeys,Vive_Right_Trigger_Axis" +msgid "Vive (R) Trigger Axis" +msgstr "Vive (우) 트리거 축" + +#. Key: Vive_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:794 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:794 +msgctxt "InputKeys,Vive_Right_Trigger_Click" +msgid "Vive (R) Trigger" +msgstr "Vive (우) 트리거" + +#. Key: ViveSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:776 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:776 +msgctxt "InputKeys,ViveSubCategory" +msgid "HTC Vive" +msgstr "HTC Vive" + +#. Key: XBoxOne_Gamepad_FaceButton_Bottom +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1113 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1113 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Bottom" +msgid "Gamepad A" +msgstr "게임패드 A" + +#. Key: XBoxOne_Gamepad_FaceButton_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1121 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1121 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Left" +msgid "Gamepad X" +msgstr "게임패드 X" + +#. Key: XBoxOne_Gamepad_FaceButton_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1117 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1117 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Right" +msgid "Gamepad B" +msgstr "게임패드 B" + +#. Key: XBoxOne_Gamepad_FaceButton_Top +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1125 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1125 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Top" +msgid "Gamepad Y" +msgstr "게임패드 Y" + +#. Key: XBoxOne_Gamepad_Special_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1129 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1129 +msgctxt "InputKeys,XBoxOne_Gamepad_Special_Left" +msgid "Gamepad Back" +msgstr "게임패드 뒤로" + +#. Key: XBoxOne_Gamepad_Special_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1133 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1133 +msgctxt "InputKeys,XBoxOne_Gamepad_Special_Right" +msgid "Gamepad Start" +msgstr "게임패드 시작" + +#. Key: XBoxOneSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:759 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:759 +msgctxt "InputKeys,XBoxOneSubCateogry" +msgid "XBox One" +msgstr "XBox One" + +#. Key: NoOpenGLDriver +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:133 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:133 +msgctxt "LinuxDynamicRHI,NoOpenGLDriver" +msgid "Failed to load OpenGL Driver which is required to run the engine.\nOpenGL4 has been deprecated and should use Vulkan." +msgstr "엔진을 구동하는 데 필요한 OpenGL 드라이버를 불러오지 못했습니다.\nOpenGL4는 지원이 중단되었습니다. Vulkan을 사용해야 합니다." + +#. Key: NoOpenGLTargetedRHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:112 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:112 +msgctxt "LinuxDynamicRHI,NoOpenGLTargetedRHI" +msgid "Trying to force OpenGL RHI but the project does not have it in TargetedRHIs list." +msgstr "OpenGL RHI를 강제하려고 시도했지만, 프로젝트 TargetedRHI 목록에 OpenGL RHI가 없습니다." + +#. Key: NoTargetedRHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:137 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:137 +msgctxt "LinuxDynamicRHI,NoTargetedRHI" +msgid "The project does not target Vulkan or OpenGL RHIs, check project settings or pass -nullrhi." +msgstr "이 프로젝트는 Vulkan 또는 OpenGL RHI를 대상으로 하지 않습니다. 프로젝트 설정을 확인하거나 -nullrhi를 전달해야 합니다." + +#. Key: NoVulkanDriver +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:129 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:129 +msgctxt "LinuxDynamicRHI,NoVulkanDriver" +msgid "Failed to load Vulkan Driver which is required to run the engine.\nThe engine no longer fallbacks to OpenGL4 which has been deprecated." +msgstr "엔진을 구동하는 데 필요한 Vulkan 드라이버를 불러오지 못했습니다.\nOpenGL4 지원이 중단되었기 때문에 더 이상 엔진이 대체되지 않습니다." + +#. Key: NoVulkanNoGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:123 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:123 +msgctxt "LinuxDynamicRHI,NoVulkanNoGL" +msgid "Vulkan or OpenGL (4.3) support is required to run the engine." +msgstr "엔진을 구동하기 위해서는 Vulkan 또는 OpenGL (4.3) 지원이 필요합니다." + +#. Key: NoVulkanTargetedRHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:97 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:97 +msgctxt "LinuxDynamicRHI,NoVulkanTargetedRHI" +msgid "Trying to force Vulkan RHI but the project does not have it in TargetedRHIs list." +msgstr " Vulkan RHI를 강제하려고 시도했지만, 프로젝트 TargetedRHI 목록에 Vulkan RHI가 없습니다." + +#. Key: OpenGLRemoved +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:25 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:25 +msgctxt "LinuxDynamicRHI,OpenGLRemoved" +msgid "Warning: OpenGL is no longer supported for desktop platforms. Vulkan will be used instead." +msgstr "경고: OpenGL은 더 이상 데스크톱 플랫폼에서 지원되지 않습니다. Vulkan이 대신 사용됩니다." + +#. Key: RequiredOpenGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:108 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:108 +msgctxt "LinuxDynamicRHI,RequiredOpenGL" +msgid "OpenGL 4.3 is required to run the engine." +msgstr "엔진을 구동하기 위해서는 OpenGL 4.3이 필요합니다." + +#. Key: RequiredVulkan +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:93 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:93 +msgctxt "LinuxDynamicRHI,RequiredVulkan" +msgid "Vulkan Driver is required to run the engine." +msgstr "엔진을 구동하기 위해서는 Vulkan 드라이버가 필요합니다." + +#. Key: DriverDownloadLinkAMD +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:168 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:168 +msgctxt "MessageDialog,DriverDownloadLinkAMD" +msgid "https://www.amd.com/en/support" +msgstr "https://www.amd.com/en/support" + +#. Key: DriverDownloadLinkIntel +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:173 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:173 +msgctxt "MessageDialog,DriverDownloadLinkIntel" +msgid "https://downloadcenter.intel.com/product/80939/Graphics" +msgstr "https://downloadcenter.intel.com/product/80939/Graphics" + +#. Key: DriverDownloadLinkNVIDIA +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:163 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:163 +msgctxt "MessageDialog,DriverDownloadLinkNVIDIA" +msgid "https://www.nvidia.com/en-us/geforce/drivers/" +msgstr "https://www.nvidia.com/en-us/geforce/drivers/" + +#. Key: LatestVideoCardDriverIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:195 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:195 +msgctxt "MessageDialog,LatestVideoCardDriverIssueReport" +msgid "The latest version of the {Vendor} graphics driver has known issues.\nPlease install the recommended driver version.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "{Vendor} 그래픽 드라이버의 최신 버전에 문제가 보고되었습니다.\n권장 드라이버 버전을 설치해 주세요.\n\n{Hyperlink}\n\n{AdapterName}\n설치: {InstalledVer}\n권장: {RecommendedVer}" + +#. Key: LatestVideoCardDriverRHIIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:191 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:191 +msgctxt "MessageDialog,LatestVideoCardDriverRHIIssueReport" +msgid "The latest version of the {Vendor} graphics driver has known issues in {RHI}.\nPlease install the recommended driver version or switch to a different rendering API.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "{Vendor} 그래픽 드라이버의 최신 버전에 {RHI} 문제가 보고되었습니다.\n권장하는 드라이버 버전을 설치하거나 다른 렌더링 API로 전환해 주세요.\n\n{Hyperlink}\n\n{AdapterName}\n설치: {InstalledVer}\n권장: {RecommendedVer}" + +#. Key: TitleVideoCardDriverIssue +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:210 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:210 +msgctxt "MessageDialog,TitleVideoCardDriverIssue" +msgid "WARNING: Known issues with graphics driver" +msgstr "경고: 그래픽 드라이버 문제" + +#. Key: UpdateMacOSX_Body +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:229 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:229 +msgctxt "MessageDialog,UpdateMacOSX_Body" +msgid "Please update to the latest version of macOS for best performance and stability." +msgstr "최고의 성능과 안정성을 위해 macOS 최신 버전으로 업데이트하세요." + +#. Key: UpdateMacOSX_Title +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:230 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:230 +msgctxt "MessageDialog,UpdateMacOSX_Title" +msgid "Update macOS" +msgstr "macOS 업데이트" + +#. Key: VideoCardDriverIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:206 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:206 +msgctxt "MessageDialog,VideoCardDriverIssueReport" +msgid "The installed version of the {Vendor} graphics driver has known issues.\nPlease install either the latest or the recommended driver version.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "{Vendor} 그래픽 드라이버의 설치 버전에 문제가 보고되었습니다.\n최신 드라이버 버전으로 업데이트하거나 권장 드라이버 버전을 설치해 주세요.\n\n{Hyperlink}\n\n{AdapterName}\n설치: {InstalledVer}\n권장: {RecommendedVer}" + +#. Key: VideoCardDriverRHIIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:202 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:202 +msgctxt "MessageDialog,VideoCardDriverRHIIssueReport" +msgid "The installed version of the {Vendor} graphics driver has known issues in {RHI}.\nPlease install either the latest or the recommended driver version or switch to a different rendering API.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "{Vendor} 그래픽 드라이버의 설치 버전에 {RHI} 문제가 보고되었습니다.\n최신 드라이버 버전 또는 권장 드라이버 버전을 설치하거나 다른 렌더링 API로 교체해 주세요.\n\n{Hyperlink}\n\n{AdapterName}\n설치: {InstalledVer}\n권장: {RecommendedVer}" + +#. Key: DebugGameName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:344 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:344 +msgctxt "UnrealBuildConfigurations,DebugGameName" +msgid "DebugGame" +msgstr "디버그게임" + +#. Key: DebugName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:341 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:341 +msgctxt "UnrealBuildConfigurations,DebugName" +msgid "Debug" +msgstr "디버그" + +#. Key: DevelopmentName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:347 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:347 +msgctxt "UnrealBuildConfigurations,DevelopmentName" +msgid "Development" +msgstr "개발" + +#. Key: ShippingName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:350 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:350 +msgctxt "UnrealBuildConfigurations,ShippingName" +msgid "Shipping" +msgstr "배포" + +#. Key: TestName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:353 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:353 +msgctxt "UnrealBuildConfigurations,TestName" +msgid "Test" +msgstr "테스트" + +#. Key: UnknownName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:356 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:356 +msgctxt "UnrealBuildConfigurations,UnknownName" +msgid "Unknown" +msgstr "알 수 없음" + +#. Key: RequiredDX11Feature_11_SM5 +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:406 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:406 +msgctxt "WindowsDynamicRHI,RequiredDX11Feature_11_SM5" +msgid "A D3D11-compatible GPU (Feature Level 11.0, Shader Model 5.0) is required to run the engine." +msgstr "엔진을 구동하기 위해서는 D3D11 호환 GPU(기능 수준 11.0, 셰이더 모델 5.0)가 필요합니다." + +#. Key: RequiredDX12 +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:368 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:368 +msgctxt "WindowsDynamicRHI,RequiredDX12" +msgid "DX12 is not supported on your system. Try running without the -dx12 or -d3d12 command line argument." +msgstr "해당 시스템에서 DX12는 지원하지 않습니다. 커맨드 라인에서 -dx12 혹은 -d3d12 설정 없이 실행해주세요." + +#. Key: RequiredOpenGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:338 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:338 +msgctxt "WindowsDynamicRHI,RequiredOpenGL" +msgid "OpenGL 4.3 is required to run the engine." +msgstr "엔진을 구동하기 위해서는 OpenGL 4.3이 필요합니다." + +#. Key: RequiredVulkan +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:352 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:352 +msgctxt "WindowsDynamicRHI,RequiredVulkan" +msgid "Vulkan Driver is required to run the engine." +msgstr "엔진을 구동하기 위해서는 Vulkan 드라이버가 필요합니다." + +#. Key: RHIOptionsError +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:230 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:230 +msgctxt "WindowsDynamicRHI,RHIOptionsError" +msgid "-d3d12/dx12, -d3d11/dx11, -vulkan, and -opengl are mutually exclusive options, but more than one was specified on the command-line." +msgstr "명령줄에 -d3d12/dx12, -d3d11/dx11, -vulkan, -opengl 중 2개 이상이 지정되었습니다. 해당 옵션은 서로 배타적이기 때문에 1개만 사용할 수 있습니다." + +#. Key: RHIPerformanceDX12 +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:259 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:259 +msgctxt "WindowsDynamicRHI,RHIPerformanceDX12" +msgid "DirectX 12 is not supported for Performance Mode." +msgstr "퍼포먼스 모드에서는 DirectX 12가 지원되지 않습니다." + +#. Key: RHIPerformanceOpenGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:247 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:247 +msgctxt "WindowsDynamicRHI,RHIPerformanceOpenGL" +msgid "OpenGL is not supported for Performance Mode." +msgstr "퍼포먼스 모드에서는 OpenGL이 지원되지 않습니다." + +#. Key: RHIPerformanceVulkan +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:252 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:252 +msgctxt "WindowsDynamicRHI,RHIPerformanceVulkan" +msgid "Vulkan is not supported for Performance Mode." +msgstr "퍼포먼스 모드에서는 Vulkan이 지원되지 않습니다." + diff --git a/Content/Localization/EngineOverrides/ko/EngineOverrides_FromXLoc.po b/Content/Localization/EngineOverrides/ko/EngineOverrides_FromXLoc.po new file mode 100644 index 00000000..8a5885a9 --- /dev/null +++ b/Content/Localization/EngineOverrides/ko/EngineOverrides_FromXLoc.po @@ -0,0 +1,2892 @@ +# EngineOverrides English translation. +# Copyright Epic Games, Inc. All Rights Reserved. +# +msgid "" +msgstr "" +"Project-Id-Version: EngineOverrides\n" +"POT-Creation-Date: 2022-03-15 13:32\n" +"PO-Revision-Date: 2022-03-15 13:32\n" +"Language-Team: \n" +"Language: en\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Plural-Forms: nplurals=2; plural=(n != 1);\n" + +#. Key: RequiredAGX +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Apple/AppleDynamicRHI.cpp:157 +#: ../../../Engine/Source/Runtime/RHI/Private/Apple/AppleDynamicRHI.cpp:157 +msgctxt "AppleDynamicRHI,RequiredAGX" +msgid "The AGX RHI is not supported on your system. Try running without the -agx command line argument." +msgstr "해당 시스템은 AGX RHI를 지원하지 않습니다. 커맨드 라인에서 -agx 설정 없이 실행해주세요." + +#. Key: BuildPatchInstaller_DownloadSpeedFormat +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1897 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1897 +msgctxt "BuildPatchInstaller,BuildPatchInstaller_DownloadSpeedFormat" +msgid "{Current} / {Total} ({Speed}/sec)" +msgstr "{Current}/{Total} ({Speed}/s)" + +#. Key: BuildPatchInstaller_GenericProgress +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1877 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1877 +msgctxt "BuildPatchInstaller,BuildPatchInstaller_GenericProgress" +msgid "Please Wait" +msgstr "잠시만 기다려주세요" + +#. Key: BuildPatchInstallShortError_ApplicationClosing +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:19 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:19 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_ApplicationClosing" +msgid "The application is closing." +msgstr "앱을 종료합니다." + +#. Key: BuildPatchInstallShortError_ApplicationError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:20 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:20 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_ApplicationError" +msgid "Patching service could not start. Please contact support." +msgstr "패치 서비스를 시작할 수 없습니다. 지원센터에 문의하시기 바랍니다." + +#. Key: BuildPatchInstallShortError_BuildCorrupt +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:18 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:18 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_BuildCorrupt" +msgid "The installation is corrupt. Please contact support." +msgstr "설치 파일이 손상되었습니다. 지원센터에 문의하시기 바랍니다." + +#. Key: BuildPatchInstallShortError_DownloadError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:15 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:15 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_DownloadError" +msgid "Could not download patch data. Please check your internet connection, and try again." +msgstr "패치 데이터를 다운로드할 수 없습니다. 인터넷 연결을 확인한 다음 다시 시도해보세요." + +#. Key: BuildPatchInstallShortError_FileConstructionFail +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:16 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:16 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_FileConstructionFail" +msgid "A file corruption has occurred. Please try again." +msgstr "파일 손상이 발생했습니다. 나중에 다시 시도해보세요." + +#. Key: BuildPatchInstallShortError_InitializationError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:23 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:23 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_InitializationError" +msgid "The installer failed to initialize. Please contact support." +msgstr "설치 관리자가 초기화하는 데 실패했습니다. 지원센터에 문의하시기 바랍니다." + +#. Key: BuildPatchInstallShortError_InvalidOrMax +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:26 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:26 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_InvalidOrMax" +msgid "An unknown error ocurred. Please contact support." +msgstr "알 수 없는 오류가 발생했습니다. 지원센터에 문의하시기 바랍니다." + +#. Key: BuildPatchInstallShortError_MoveFileToInstall +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:17 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:17 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_MoveFileToInstall" +msgid "A file access error has occurred. Please check your running processes." +msgstr "파일 액세스 오류가 발생했습니다. 실행 중인 프로세스를 확인해보세요." + +#. Key: BuildPatchInstallShortError_NoError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:14 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:14 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_NoError" +msgid "The operation was successful." +msgstr "작업이 성공적으로 완료되었습니다." + +#. Key: BuildPatchInstallShortError_OutOfDiskSpace +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:25 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:25 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_OutOfDiskSpace" +msgid "Not enough disk space available. Please free up some disk space and try again." +msgstr "사용할 수 있는 디스크 공간이 부족합니다. 디스크 공간을 확보한 다음 다시 시도해보세요." + +#. Key: BuildPatchInstallShortError_PathLengthExceeded +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:24 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:24 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_PathLengthExceeded" +msgid "Maximum path length exceeded. Please specify a shorter install location." +msgstr "최대 경로 길이를 초과했습니다. 더 짧은 설치 위치를 지정해주세요." + +#. Key: BuildPatchInstallShortError_PrerequisiteError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:22 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:22 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_PrerequisiteError" +msgid "The necessary prerequisites have failed to install. Please contact support." +msgstr "필수 구성 요소를 설치하는 데 실패했습니다. 지원센터에 문의하시기 바랍니다." + +#. Key: BuildPatchInstallShortError_UserCanceled +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:21 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:21 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_UserCanceled" +msgid "User cancelled." +msgstr "사용자가 취소했습니다." + +#. Key: InstallDirectoryDiskSpace +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:49 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:49 +msgctxt "BuildPatchInstallError,InstallDirectoryDiskSpace" +msgid "There is not enough space at {Location}\n{RequiredBytes} is required.\n{AvailableBytes} is available.\nYou need an additional {SpaceAdditional} to perform the installation." +msgstr "{Location}에 공간이 부족합니다.\n{RequiredBytes}의 여유 공간이 필요합니다.\n{AvailableBytes}의 공간이 현재 남아있습니다.\n설치를 진행하려면 {SpaceAdditional}의 공간을 추가로 확보해야 합니다." + +#. Key: InstallDirectoryDiskSpaceDevice +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:51 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:51 +msgctxt "BuildPatchInstallError,InstallDirectoryDiskSpaceDevice" +msgid "There is not enough space on your device.\n{RequiredBytes} is required.\n{AvailableBytes} is available.\nYou need an additional {SpaceAdditional} to perform the installation." +msgstr "기기에 공간이 부족합니다.\n{RequiredBytes}의 여유 공간이 필요합니다.\n{AvailableBytes}의 공간이 현재 남아있습니다.\n설치를 진행하려면 {SpaceAdditional}의 공간을 추가로 확보해야 합니다." + +#. Key: InvalidInstallTags +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:617 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:617 +msgctxt "BuildPatchInstallError,InvalidInstallTags" +msgid "This installation could not continue due to a configuration issue. Please contact support." +msgstr "구성 문제 때문에 설치를 계속할 수 없습니다. 지원센터에 문의하시기 바랍니다." + +#. Key: MissingInstallDirectory +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:637 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:637 +msgctxt "BuildPatchInstallError,MissingInstallDirectory" +msgid "The installation directory could not be created.\n{0}" +msgstr "설치 디렉터리를 생성할 수 없습니다.\n{0}" + +#. Key: MissingPrereqForPrereqOnlyInstall +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:667 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:667 +msgctxt "BuildPatchInstallError,MissingPrereqForPrereqOnlyInstall" +msgid "This installation could not continue due to a prerequisite configuration issue. Please contact support." +msgstr "필수 구성 문제 때문에 설치를 계속할 수 없습니다. 지원센터에 문의하시기 바랍니다." + +#. Key: MissingStageDirectory +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:647 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:647 +msgctxt "BuildPatchInstallError,MissingStageDirectory" +msgid "The following directory could not be created.\n{0}" +msgstr "다음 디렉터리를 생성할 수 없습니다.\n{0}" + +#. Key: EBuildPatchProgress_BuildVerification +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:64 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:64 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_BuildVerification" +msgid "Verifying" +msgstr "확인 중" + +#. Key: EBuildPatchProgress_CleanUp +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:65 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:65 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_CleanUp" +msgid "Cleaning up" +msgstr "정리 중" + +#. Key: EBuildPatchProgress_Complete +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:67 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:67 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Complete" +msgid "Complete" +msgstr "완료" + +#. Key: EBuildPatchProgress_Downloading +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:62 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:62 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Downloading" +msgid "Downloading" +msgstr "다운로드 중" + +#. Key: EBuildPatchProgress_Initialising +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:60 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:60 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Initialising" +msgid "Initializing" +msgstr "초기화 중" + +#. Key: EBuildPatchProgress_Installing +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:63 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:63 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Installing" +msgid "Installing" +msgstr "설치 중" + +#. Key: EBuildPatchProgress_Paused +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:68 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:68 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Paused" +msgid "Paused" +msgstr "일시 정지됨" + +#. Key: EBuildPatchProgress_PrerequisitesInstall +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:66 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:66 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_PrerequisitesInstall" +msgid "Prerequisites" +msgstr "필수 구성 요소" + +#. Key: EBuildPatchProgress_Queued +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:59 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:59 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Queued" +msgid "Queued" +msgstr "대기 중" + +#. Key: EBuildPatchProgress_Resuming +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:61 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:61 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Resuming" +msgid "Resuming" +msgstr "재개 중" + +#. Key: NullDrvFailure +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:64 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:64 +msgctxt "DynamicRHI,NullDrvFailure" +msgid "NullDrv failure?" +msgstr "NullDrv 장애?" + +#. Key: FileManagerName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:1592 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:1592 +msgctxt "GenericPlatform,FileManagerName" +msgid "File Manager" +msgstr "파일 관리자" + +#. Key: GpuProfileVsyncEnabledWarning +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/GPUProfiler.cpp:483 +#: ../../../Engine/Source/Runtime/RHI/Private/GPUProfiler.cpp:483 +msgctxt "GpuProfiler,GpuProfileVsyncEnabledWarning" +msgid "WARNING: This GPU profile was captured with v-sync enabled. V-sync wait time may show up in any bucket, and as a result the data in this profile may be skewed. Please profile with v-sync disabled to obtain the most accurate data." +msgstr "경고: 이 GPU 프로필은 수직 동기화 활성화 상태에서 캡처되었습니다. 수직 동기화 대기 시간은 어느 버킷에서도 나타날 수 있으며, 그 결과로 이 프로필의 데이터가 왜곡될 수 있습니다. 가장 정확한 데이터를 얻으려면 수직 동기화 비활성화 상태로 프로필을 캡처해 주십시오." + +#. Key: FailedToCreateHoloLens_RHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/HoloLens/HoloLensDynamicRHI.cpp:118 +#: ../../../Engine/Source/Runtime/RHI/Private/HoloLens/HoloLensDynamicRHI.cpp:118 +msgctxt "HoloLens,FailedToCreateHoloLens_RHI" +msgid "HoloLensRHI failure?" +msgstr "HoloLensRHI 오류?" + +#. Key: Acceleration +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:718 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:718 +msgctxt "InputKeys,Acceleration" +msgid "Acceleration" +msgstr "가속" + +#. Key: Add +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:611 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:611 +msgctxt "InputKeys,Add" +msgid "Num +" +msgstr "숫자패드 +" + +#. Key: Ampersand +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:657 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:657 +msgctxt "InputKeys,Ampersand" +msgid "Ampersand" +msgstr "앰퍼샌드" + +#. Key: Android_Back +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:770 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:770 +msgctxt "InputKeys,Android_Back" +msgid "Android Back" +msgstr "안드로이드 뒤로" + +#. Key: Android_Menu +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:773 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:773 +msgctxt "InputKeys,Android_Menu" +msgid "Android Menu" +msgstr "안드로이드 메뉴" + +#. Key: Android_Volume_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:772 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:772 +msgctxt "InputKeys,Android_Volume_Down" +msgid "Android Volume Down" +msgstr "안드로이드 볼륨다운" + +#. Key: Android_Volume_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:771 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:771 +msgctxt "InputKeys,Android_Volume_Up" +msgid "Android Volume Up" +msgstr "안드로이드 볼륨업" + +#. Key: AndroidSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:768 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:768 +msgctxt "InputKeys,AndroidSubCateogry" +msgid "Android" +msgstr "안드로이드" + +#. Key: AnyKey +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:519 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:519 +msgctxt "InputKeys,AnyKey" +msgid "Any Key" +msgstr "아무 키" + +#. Key: Apostrophe +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:652 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:652 +msgctxt "InputKeys,Apostrophe" +msgid "Apostrophe" +msgstr "'" + +#. Key: Asterix +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:658 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:658 +msgctxt "InputKeys,Asterix" +msgid "Asterisk" +msgstr "*" + +#. Key: Backslash +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:650 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:650 +msgctxt "InputKeys,Backslash" +msgid "Backslash" +msgstr "백슬래시" + +#. Key: BackSpace +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:557 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:557 +msgctxt "InputKeys,BackSpace" +msgid "Backspace" +msgstr "Backspace" + +#. Key: CapsLock +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +msgctxt "InputKeys,CapsLock" +msgid "Caps Lock" +msgstr "Caps Lock" + +#. Key: CapsLockShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +msgctxt "InputKeys,CapsLockShort" +msgid "Caps" +msgstr "Caps" + +#. Key: Caret +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:659 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:659 +msgctxt "InputKeys,Caret" +msgid "Caret" +msgstr "캐럿" + +#. Key: Colon +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:662 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:662 +msgctxt "InputKeys,Colon" +msgid "Colon" +msgstr ":" + +#. Key: Comma +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:643 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:643 +msgctxt "InputKeys,Comma" +msgid "Comma" +msgstr "," + +#. Key: Decimal +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:613 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:613 +msgctxt "InputKeys,Decimal" +msgid "Num ." +msgstr "숫자패드 ." + +#. Key: Delete +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +msgctxt "InputKeys,Delete" +msgid "Delete" +msgstr "Delete" + +#. Key: DeleteShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +msgctxt "InputKeys,DeleteShort" +msgid "Del" +msgstr "Del" + +#. Key: Divide +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:614 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:614 +msgctxt "InputKeys,Divide" +msgid "Num /" +msgstr "숫자패드 /" + +#. Key: Dollar +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:660 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:660 +msgctxt "InputKeys,Dollar" +msgid "Dollar" +msgstr "달러" + +#. Key: Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:549 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:549 +msgctxt "InputKeys,Down" +msgid "Down" +msgstr "아래쪽 화살표" + +#. Key: End +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:543 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:543 +msgctxt "InputKeys,End" +msgid "End" +msgstr "End" + +#. Key: Enter +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:535 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:535 +msgctxt "InputKeys,Enter" +msgid "Enter" +msgstr "Enter" + +#. Key: Equals +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:642 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:642 +msgctxt "InputKeys,Equals" +msgid "Equals" +msgstr "등호" + +#. Key: Escape +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +msgctxt "InputKeys,Escape" +msgid "Escape" +msgstr "Escape" + +#. Key: EscapeShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +msgctxt "InputKeys,EscapeShort" +msgid "Esc" +msgstr "Esc" + +#. Key: Exclamation +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:661 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:661 +msgctxt "InputKeys,Exclamation" +msgid "Exclamation" +msgstr "느낌표" + +#. Key: F1 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:616 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:616 +msgctxt "InputKeys,F1" +msgid "F1" +msgstr "F1" + +#. Key: F10 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:625 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:625 +msgctxt "InputKeys,F10" +msgid "F10" +msgstr "F10" + +#. Key: F11 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:626 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:626 +msgctxt "InputKeys,F11" +msgid "F11" +msgstr "F11" + +#. Key: F12 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:627 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:627 +msgctxt "InputKeys,F12" +msgid "F12" +msgstr "F12" + +#. Key: F2 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:617 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:617 +msgctxt "InputKeys,F2" +msgid "F2" +msgstr "F2" + +#. Key: F3 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:618 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:618 +msgctxt "InputKeys,F3" +msgid "F3" +msgstr "F3" + +#. Key: F4 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:619 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:619 +msgctxt "InputKeys,F4" +msgid "F4" +msgstr "F4" + +#. Key: F5 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:620 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:620 +msgctxt "InputKeys,F5" +msgid "F5" +msgstr "F5" + +#. Key: F6 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:621 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:621 +msgctxt "InputKeys,F6" +msgid "F6" +msgstr "F6" + +#. Key: F7 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:622 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:622 +msgctxt "InputKeys,F7" +msgid "F7" +msgstr "F7" + +#. Key: F8 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:623 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:623 +msgctxt "InputKeys,F8" +msgid "F8" +msgstr "F8" + +#. Key: F9 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:624 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:624 +msgctxt "InputKeys,F9" +msgid "F9" +msgstr "F9" + +#. Key: ForwardDelete +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:555 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:555 +msgctxt "InputKeys,ForwardDelete" +msgid "Fn+Delete" +msgstr "Fn+Delete" + +#. Key: Gamepad_DPad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:680 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:680 +msgctxt "InputKeys,Gamepad_DPad_Down" +msgid "Gamepad D-pad Down" +msgstr "게임패드 방향키 아래" + +#. Key: Gamepad_DPad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:682 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:682 +msgctxt "InputKeys,Gamepad_DPad_Left" +msgid "Gamepad D-pad Left" +msgstr "게임패드 방향키 왼쪽" + +#. Key: Gamepad_DPad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:681 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:681 +msgctxt "InputKeys,Gamepad_DPad_Right" +msgid "Gamepad D-pad Right" +msgstr "게임패드 방향키 오른쪽" + +#. Key: Gamepad_DPad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:679 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:679 +msgctxt "InputKeys,Gamepad_DPad_Up" +msgid "Gamepad D-pad Up" +msgstr "게임패드 방향키 위" + +#. Key: Gamepad_FaceButton_Bottom +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1172 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1172 +msgctxt "InputKeys,Gamepad_FaceButton_Bottom" +msgid "Gamepad Face Button Bottom" +msgstr "게임패드 전면 버튼 아래" + +#. Key: Gamepad_FaceButton_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1180 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1180 +msgctxt "InputKeys,Gamepad_FaceButton_Left" +msgid "Gamepad Face Button Left" +msgstr "게임패드 전면 버튼 왼쪽" + +#. Key: Gamepad_FaceButton_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1176 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1176 +msgctxt "InputKeys,Gamepad_FaceButton_Right" +msgid "Gamepad Face Button Right" +msgstr "게임패드 전면 버튼 오른쪽" + +#. Key: Gamepad_FaceButton_Top +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1184 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1184 +msgctxt "InputKeys,Gamepad_FaceButton_Top" +msgid "Gamepad Face Button Top" +msgstr "게임패드 전면 버튼 위" + +#. Key: Gamepad_Left2D +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:674 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:674 +msgctxt "InputKeys,Gamepad_Left2D" +msgid "Gamepad Left Thumbstick 2D-Axis" +msgstr "게임패드 좌측 썸스틱 2D축" + +#. Key: Gamepad_LeftShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1137 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1137 +msgctxt "InputKeys,Gamepad_LeftShoulder" +msgid "Gamepad Left Shoulder" +msgstr "게임패드 왼쪽 숄더" + +#. Key: Gamepad_LeftStick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:686 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:686 +msgctxt "InputKeys,Gamepad_LeftStick_Down" +msgid "Gamepad Left Thumbstick Down" +msgstr "게임패드 왼쪽 스틱 아래" + +#. Key: Gamepad_LeftStick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:688 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:688 +msgctxt "InputKeys,Gamepad_LeftStick_Left" +msgid "Gamepad Left Thumbstick Left" +msgstr "게임패드 왼쪽 스틱 왼쪽" + +#. Key: Gamepad_LeftStick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:687 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:687 +msgctxt "InputKeys,Gamepad_LeftStick_Right" +msgid "Gamepad Left Thumbstick Right" +msgstr "게임패드 왼쪽 스틱 오른쪽" + +#. Key: Gamepad_LeftStick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:685 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:685 +msgctxt "InputKeys,Gamepad_LeftStick_Up" +msgid "Gamepad Left Thumbstick Up" +msgstr "게임패드 왼쪽 스틱 위" + +#. Key: Gamepad_LeftThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1161 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1161 +msgctxt "InputKeys,Gamepad_LeftThumbstick" +msgid "Gamepad Left Thumbstick Button" +msgstr "게임패드 왼쪽 스틱 버튼" + +#. Key: Gamepad_LeftTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1145 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1145 +msgctxt "InputKeys,Gamepad_LeftTrigger" +msgid "Gamepad Left Trigger" +msgstr "게임패드 왼쪽 트리거" + +#. Key: Gamepad_LeftTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1153 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1153 +msgctxt "InputKeys,Gamepad_LeftTriggerAxis" +msgid "Gamepad Left Trigger Axis" +msgstr "게임패드 왼쪽 트리거 축" + +#. Key: Gamepad_LeftX +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:672 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:672 +msgctxt "InputKeys,Gamepad_LeftX" +msgid "Gamepad Left Thumbstick X-Axis" +msgstr "게임패드 왼쪽 스틱 X-축" + +#. Key: Gamepad_LeftY +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:673 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:673 +msgctxt "InputKeys,Gamepad_LeftY" +msgid "Gamepad Left Thumbstick Y-Axis" +msgstr "게임패드 왼쪽 스틱 Y-축" + +#. Key: Gamepad_Right2D +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:677 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:677 +msgctxt "InputKeys,Gamepad_Right2D" +msgid "Gamepad Right Thumbstick 2D-Axis" +msgstr "게임패드 우측 썸스틱 2D축" + +#. Key: Gamepad_RightShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1141 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1141 +msgctxt "InputKeys,Gamepad_RightShoulder" +msgid "Gamepad Right Shoulder" +msgstr "게임패드 오른쪽 숄더" + +#. Key: Gamepad_RightStick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:691 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:691 +msgctxt "InputKeys,Gamepad_RightStick_Down" +msgid "Gamepad Right Thumbstick Down" +msgstr "게임패드 오른쪽 스틱 아래" + +#. Key: Gamepad_RightStick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:693 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:693 +msgctxt "InputKeys,Gamepad_RightStick_Left" +msgid "Gamepad Right Thumbstick Left" +msgstr "게임패드 오른쪽 스틱 왼쪽" + +#. Key: Gamepad_RightStick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:692 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:692 +msgctxt "InputKeys,Gamepad_RightStick_Right" +msgid "Gamepad Right Thumbstick Right" +msgstr "게임패드 오른쪽 스틱 오른쪽" + +#. Key: Gamepad_RightStick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:690 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:690 +msgctxt "InputKeys,Gamepad_RightStick_Up" +msgid "Gamepad Right Thumbstick Up" +msgstr "게임패드 오른쪽 스틱 위" + +#. Key: Gamepad_RightThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1165 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1165 +msgctxt "InputKeys,Gamepad_RightThumbstick" +msgid "Gamepad Right Thumbstick Button" +msgstr "게임패드 오른쪽 스틱 버튼" + +#. Key: Gamepad_RightTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1149 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1149 +msgctxt "InputKeys,Gamepad_RightTrigger" +msgid "Gamepad Right Trigger" +msgstr "게임패드 오른쪽 트리거" + +#. Key: Gamepad_RightTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1157 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1157 +msgctxt "InputKeys,Gamepad_RightTriggerAxis" +msgid "Gamepad Right Trigger Axis" +msgstr "게임패드 오른쪽 트리거 축" + +#. Key: Gamepad_RightX +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:675 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:675 +msgctxt "InputKeys,Gamepad_RightX" +msgid "Gamepad Right Thumbstick X-Axis" +msgstr "게임패드 오른쪽 스틱 X-축" + +#. Key: Gamepad_RightY +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:676 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:676 +msgctxt "InputKeys,Gamepad_RightY" +msgid "Gamepad Right Thumbstick Y-Axis" +msgstr "게임패드 왼쪽 스틱 Y-축" + +#. Key: Gamepad_Special_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1188 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1188 +msgctxt "InputKeys,Gamepad_Special_Left" +msgid "Gamepad Special Left" +msgstr "게임패드 스페셜 왼쪽" + +#. Key: Gamepad_Special_Left_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:744 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:744 +msgctxt "InputKeys,Gamepad_Special_Left_X" +msgid "Touchpad Button X Axis" +msgstr "터치패드 버튼 X축" + +#. Key: Gamepad_Special_Left_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:745 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:745 +msgctxt "InputKeys,Gamepad_Special_Left_Y" +msgid "Touchpad Button Y Axis" +msgstr "터치패드 버튼 Y축" + +#. Key: Gamepad_Special_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1192 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1192 +msgctxt "InputKeys,Gamepad_Special_Right" +msgid "Gamepad Special Right" +msgstr "게임패드 스페셜 오른쪽" + +#. Key: GamepadSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:515 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:515 +msgctxt "InputKeys,GamepadSubCategory" +msgid "Gamepad" +msgstr "게임패드" + +#. Key: Gesture_Flick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:736 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:736 +msgctxt "InputKeys,Gesture_Flick" +msgid "Flick" +msgstr "플릭" + +#. Key: Gesture_Pinch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:735 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:735 +msgctxt "InputKeys,Gesture_Pinch" +msgid "Pinch" +msgstr "핀치" + +#. Key: Gesture_Rotate +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:737 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:737 +msgctxt "InputKeys,Gesture_Rotate" +msgid "Rotate" +msgstr "회전" + +#. Key: GestureSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:733 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:733 +msgctxt "InputKeys,GestureSubCateogry" +msgid "Gesture" +msgstr "제스쳐" + +#. Key: Global_Back +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:765 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:765 +msgctxt "InputKeys,Global_Back" +msgid "Global Back" +msgstr "글로벌 뒤로" + +#. Key: Global_Menu +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:761 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:761 +msgctxt "InputKeys,Global_Menu" +msgid "Global Menu" +msgstr "글로벌 메뉴" + +#. Key: Global_Pause +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:763 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:763 +msgctxt "InputKeys,Global_Pause" +msgid "Global Pause" +msgstr "글로벌 일시정지" + +#. Key: Global_Play +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:764 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:764 +msgctxt "InputKeys,Global_Play" +msgid "Global Play" +msgstr "글로벌 플레이" + +#. Key: Global_View +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:762 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:762 +msgctxt "InputKeys,Global_View" +msgid "Global View" +msgstr "글로벌 보기" + +#. Key: Gravity +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:717 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:717 +msgctxt "InputKeys,Gravity" +msgid "Gravity" +msgstr "중력" + +#. Key: Home +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:544 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:544 +msgctxt "InputKeys,Home" +msgid "Home" +msgstr "Home" + +#. Key: Hyphen +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:644 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:644 +msgctxt "InputKeys,Hyphen" +msgid "Hyphen" +msgstr "-" + +#. Key: Insert +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +msgctxt "InputKeys,Insert" +msgid "Insert" +msgstr "Insert" + +#. Key: InsertShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +msgctxt "InputKeys,InsertShort" +msgid "Ins" +msgstr "Ins" + +#. Key: KeyboardSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:517 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:517 +msgctxt "InputKeys,KeyboardSubCategory" +msgid "Keyboard" +msgstr "키보드" + +#. Key: Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:546 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:546 +msgctxt "InputKeys,Left" +msgid "Left" +msgstr "왼쪽 화살표" + +#. Key: LeftAlt +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:636 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:636 +msgctxt "InputKeys,LeftAlt" +msgid "Left Alt" +msgstr "왼쪽 Alt" + +#. Key: LeftBracket +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:649 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:649 +msgctxt "InputKeys,LeftBracket" +msgid "Left Bracket" +msgstr "왼쪽 대괄호" + +#. Key: LeftCommand +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:638 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:638 +msgctxt "InputKeys,LeftCommand" +msgid "Left Cmd" +msgstr "왼쪽 Cmd" + +#. Key: LeftControl +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:634 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:634 +msgctxt "InputKeys,LeftControl" +msgid "Left Ctrl" +msgstr "왼쪽 Ctrl" + +#. Key: LeftMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +msgctxt "InputKeys,LeftMouseButton" +msgid "Left Mouse Button" +msgstr "왼쪽 마우스 버튼" + +#. Key: LeftMouseButtonShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +msgctxt "InputKeys,LeftMouseButtonShort" +msgid "LMB" +msgstr "마우스 왼쪽 버튼" + +#. Key: LeftParantheses +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:655 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:655 +msgctxt "InputKeys,LeftParantheses" +msgid "Left Parantheses" +msgstr "왼쪽 괄호" + +#. Key: LeftShift +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:632 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:632 +msgctxt "InputKeys,LeftShift" +msgid "Left Shift" +msgstr "왼쪽 Shift" + +#. Key: MiddleMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:530 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:530 +msgctxt "InputKeys,MiddleMouseButton" +msgid "Middle Mouse Button" +msgstr "가운데 마우스 버튼" + +#. Key: MixedReality_Left_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:809 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:809 +msgctxt "InputKeys,MixedReality_Left_Grip_Click" +msgid "Mixed Reality (L) Grip" +msgstr "혼합 현실 (좌) 그립" + +#. Key: MixedReality_Left_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:808 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:808 +msgctxt "InputKeys,MixedReality_Left_Menu_Click" +msgid "Mixed Reality (L) Menu" +msgstr "혼합 현실 (좌) 메뉴" + +#. Key: MixedReality_Left_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:814 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:814 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Click" +msgid "Mixed Reality (L) Thumbstick" +msgstr "혼합 현실 (좌) 스틱" + +#. Key: MixedReality_Left_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:816 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:816 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Down" +msgid "Mixed Reality (L) Thumbstick Down" +msgstr "혼합 현실 (좌) 스틱 아래" + +#. Key: MixedReality_Left_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:817 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:817 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Left" +msgid "Mixed Reality (L) Thumbstick Left" +msgstr "혼합 현실 (좌) 스틱 왼쪽" + +#. Key: MixedReality_Left_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:818 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:818 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Right" +msgid "Mixed Reality (L) Thumbstick Right" +msgstr "혼합 현실 (좌) 스틱 오른쪽" + +#. Key: MixedReality_Left_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:815 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:815 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Up" +msgid "Mixed Reality (L) Thumbstick Up" +msgstr "혼합 현실 (좌) 스틱 위" + +#. Key: MixedReality_Left_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:812 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:812 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_X" +msgid "Mixed Reality (L) Thumbstick X" +msgstr "혼합 현실 (좌) 스틱 X" + +#. Key: MixedReality_Left_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:813 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:813 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Y" +msgid "Mixed Reality (L) Thumbstick Y" +msgstr "혼합 현실 (좌) 스틱 Y" + +#. Key: MixedReality_Left_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:821 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:821 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Click" +msgid "Mixed Reality (L) Trackpad" +msgstr "혼합 현실 (좌) 트랙패드" + +#. Key: MixedReality_Left_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:824 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:824 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Down" +msgid "Mixed Reality (L) Trackpad Down" +msgstr "혼합 현실 (좌) 트랙패드 아래" + +#. Key: MixedReality_Left_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:825 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:825 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Left" +msgid "Mixed Reality (L) Trackpad Left" +msgstr "혼합 현실 (좌) 트랙패드 왼쪽" + +#. Key: MixedReality_Left_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:826 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:826 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Right" +msgid "Mixed Reality (L) Trackpad Right" +msgstr "혼합 현실 (좌) 트랙패드 오른쪽" + +#. Key: MixedReality_Left_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:822 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:822 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Touch" +msgid "Mixed Reality (L) Trackpad Touch" +msgstr "혼합 현실 (좌) 트랙패드 터치" + +#. Key: MixedReality_Left_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:823 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:823 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Up" +msgid "Mixed Reality (L) Trackpad Up" +msgstr "혼합 현실 (좌) 트랙패드 위" + +#. Key: MixedReality_Left_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:819 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:819 +msgctxt "InputKeys,MixedReality_Left_Trackpad_X" +msgid "Mixed Reality (L) Trackpad X" +msgstr "혼합 현실 (좌) 트랙패드 X" + +#. Key: MixedReality_Left_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:820 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:820 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Y" +msgid "Mixed Reality (L) Trackpad Y" +msgstr "혼합 현실 (좌) 트랙패드 Y" + +#. Key: MixedReality_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:811 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:811 +msgctxt "InputKeys,MixedReality_Left_Trigger_Axis" +msgid "Mixed Reality (L) Trigger Axis" +msgstr "혼합 현실 (좌) 트리거 축" + +#. Key: MixedReality_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:810 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:810 +msgctxt "InputKeys,MixedReality_Left_Trigger_Click" +msgid "Mixed Reality (L) Trigger" +msgstr "혼합 현실 (좌) 트리거" + +#. Key: MixedReality_Right_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:828 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:828 +msgctxt "InputKeys,MixedReality_Right_Grip_Click" +msgid "Mixed Reality (R) Grip" +msgstr "혼합 현실 (우) 그립" + +#. Key: MixedReality_Right_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:827 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:827 +msgctxt "InputKeys,MixedReality_Right_Menu_Click" +msgid "Mixed Reality (R) Menu" +msgstr "혼합 현실 (우) 메뉴" + +#. Key: MixedReality_Right_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:833 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:833 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Click" +msgid "Mixed Reality (R) Thumbstick" +msgstr "혼합 현실 (우) 스틱" + +#. Key: MixedReality_Right_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:835 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:835 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Down" +msgid "Mixed Reality (R) Thumbstick Down" +msgstr "혼합 현실 (우) 스틱 아래" + +#. Key: MixedReality_Right_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:836 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:836 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Left" +msgid "Mixed Reality (R) Thumbstick Left" +msgstr "혼합 현실 (우) 스틱 왼쪽" + +#. Key: MixedReality_Right_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:837 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:837 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Right" +msgid "Mixed Reality (R) Thumbstick Right" +msgstr "혼합 현실 (우) 스틱 오른쪽" + +#. Key: MixedReality_Right_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:834 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:834 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Up" +msgid "Mixed Reality (R) Thumbstick Up" +msgstr "혼합 현실 (우) 스틱 위" + +#. Key: MixedReality_Right_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:831 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:831 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_X" +msgid "Mixed Reality (R) Thumbstick X" +msgstr "혼합 현실 (우) 스틱 X" + +#. Key: MixedReality_Right_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:832 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:832 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Y" +msgid "Mixed Reality (R) Thumbstick Y" +msgstr "혼합 현실 (우) 스틱 Y" + +#. Key: MixedReality_Right_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:840 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:840 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Click" +msgid "Mixed Reality (R) Trackpad" +msgstr "혼합 현실 (우) 트랙패드" + +#. Key: MixedReality_Right_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:843 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:843 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Down" +msgid "Mixed Reality (R) Trackpad Down" +msgstr "혼합 현실 (우) 트랙패드 아래" + +#. Key: MixedReality_Right_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:844 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:844 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Left" +msgid "Mixed Reality (R) Trackpad Left" +msgstr "혼합 현실 (우) 트랙패드 왼쪽" + +#. Key: MixedReality_Right_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:845 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:845 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Right" +msgid "Mixed Reality (R) Trackpad Right" +msgstr "혼합 현실 (우) 트랙패드 오른쪽" + +#. Key: MixedReality_Right_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:841 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:841 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Touch" +msgid "Mixed Reality (R) Trackpad Touch" +msgstr "혼합 현실 (우) 트랙패드 터치" + +#. Key: MixedReality_Right_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:842 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:842 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Up" +msgid "Mixed Reality (R) Trackpad Up" +msgstr "혼합 현실 (우) 트랙패드 위" + +#. Key: MixedReality_Right_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:838 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:838 +msgctxt "InputKeys,MixedReality_Right_Trackpad_X" +msgid "Mixed Reality (R) Trackpad X" +msgstr "혼합 현실 (우) 트랙패드 X" + +#. Key: MixedReality_Right_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:839 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:839 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Y" +msgid "Mixed Reality (R) Trackpad Y" +msgstr "혼합 현실 (우) 트랙패드 Y" + +#. Key: MixedReality_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:830 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:830 +msgctxt "InputKeys,MixedReality_Right_Trigger_Axis" +msgid "Mixed Reality (R) Trigger Axis" +msgstr "혼합 현실 (우) 트리거 축" + +#. Key: MixedReality_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:829 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:829 +msgctxt "InputKeys,MixedReality_Right_Trigger_Click" +msgid "Mixed Reality (R) Trigger" +msgstr "혼합 현실 (우) 트리거" + +#. Key: MixedRealitySubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:806 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:806 +msgctxt "InputKeys,MixedRealitySubCategory" +msgid "Windows Mixed Reality" +msgstr "Windows 혼합 현실" + +#. Key: MotionSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:713 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:713 +msgctxt "InputKeys,MotionSubCateogry" +msgid "Motion" +msgstr "모션" + +#. Key: Mouse2D +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:523 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:523 +msgctxt "InputKeys,Mouse2D" +msgid "Mouse XY 2D-Axis" +msgstr "마우스 XY 2D축" + +#. Key: MouseScrollDown +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:526 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:526 +msgctxt "InputKeys,MouseScrollDown" +msgid "Mouse Wheel Down" +msgstr "마우스 휠 아래로" + +#. Key: MouseScrollUp +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:525 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:525 +msgctxt "InputKeys,MouseScrollUp" +msgid "Mouse Wheel Up" +msgstr "마우스 휠 위로" + +#. Key: MouseSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:516 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:516 +msgctxt "InputKeys,MouseSubCategory" +msgid "Mouse" +msgstr "마우스" + +#. Key: MouseWheelAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:524 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:524 +msgctxt "InputKeys,MouseWheelAxis" +msgid "Mouse Wheel Axis" +msgstr "마우스 휠 축" + +#. Key: MouseX +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:521 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:521 +msgctxt "InputKeys,MouseX" +msgid "Mouse X" +msgstr "마우스 X" + +#. Key: MouseY +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:522 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:522 +msgctxt "InputKeys,MouseY" +msgid "Mouse Y" +msgstr "마우스 Y" + +#. Key: Multiply +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:610 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:610 +msgctxt "InputKeys,Multiply" +msgid "Num *" +msgstr "숫자패드 *" + +#. Key: NumLock +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:629 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:629 +msgctxt "InputKeys,NumLock" +msgid "Num Lock" +msgstr "Num Lock" + +#. Key: NumPadEight +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:607 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:607 +msgctxt "InputKeys,NumPadEight" +msgid "Num 8" +msgstr "숫자패드 8" + +#. Key: NumPadFive +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:604 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:604 +msgctxt "InputKeys,NumPadFive" +msgid "Num 5" +msgstr "숫자패드 5" + +#. Key: NumPadFour +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:603 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:603 +msgctxt "InputKeys,NumPadFour" +msgid "Num 4" +msgstr "숫자패드 4" + +#. Key: NumPadNine +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:608 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:608 +msgctxt "InputKeys,NumPadNine" +msgid "Num 9" +msgstr "숫자패드 9" + +#. Key: NumPadOne +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:600 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:600 +msgctxt "InputKeys,NumPadOne" +msgid "Num 1" +msgstr "숫자패드 1" + +#. Key: NumPadSeven +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:606 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:606 +msgctxt "InputKeys,NumPadSeven" +msgid "Num 7" +msgstr "숫자패드 7" + +#. Key: NumPadSix +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:605 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:605 +msgctxt "InputKeys,NumPadSix" +msgid "Num 6" +msgstr "숫자패드 6" + +#. Key: NumPadThree +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:602 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:602 +msgctxt "InputKeys,NumPadThree" +msgid "Num 3" +msgstr "숫자패드 3" + +#. Key: NumPadTwo +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:601 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:601 +msgctxt "InputKeys,NumPadTwo" +msgid "Num 2" +msgstr "숫자패드 2" + +#. Key: NumPadZero +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:599 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:599 +msgctxt "InputKeys,NumPadZero" +msgid "Num 0" +msgstr "숫자패드 0" + +#. Key: OculusTouch_Left_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:856 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:856 +msgctxt "InputKeys,OculusTouch_Left_Grip_Axis" +msgid "Oculus Touch (L) Grip Axis" +msgstr "Oculus Touch (좌) 그립 축" + +#. Key: OculusTouch_Left_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:855 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:855 +msgctxt "InputKeys,OculusTouch_Left_Grip_Click" +msgid "Oculus Touch (L) Grip" +msgstr "Oculus Touch (좌) 그립" + +#. Key: OculusTouch_Left_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:854 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:854 +msgctxt "InputKeys,OculusTouch_Left_Menu_Click" +msgid "Oculus Touch (L) Menu" +msgstr "Oculus Touch (좌) 메뉴" + +#. Key: OculusTouch_Left_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:862 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:862 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Click" +msgid "Oculus Touch (L) Thumbstick" +msgstr "Oculus Touch (좌) 스틱" + +#. Key: OculusTouch_Left_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:865 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:865 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Down" +msgid "Oculus Touch (L) Thumbstick Down" +msgstr "Oculus Touch (좌) 스틱 아래" + +#. Key: OculusTouch_Left_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:866 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:866 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Left" +msgid "Oculus Touch (L) Thumbstick Left" +msgstr "Oculus Touch (좌) 스틱 왼쪽" + +#. Key: OculusTouch_Left_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:867 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:867 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Right" +msgid "Oculus Touch (L) Thumbstick Right" +msgstr "Oculus Touch (좌) 스틱 오른쪽" + +#. Key: OculusTouch_Left_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:863 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:863 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Touch" +msgid "Oculus Touch (L) Thumbstick Touch" +msgstr "Oculus Touch (좌) 스틱 터치" + +#. Key: OculusTouch_Left_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:864 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:864 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Up" +msgid "Oculus Touch (L) Thumbstick Up" +msgstr "Oculus Touch (좌) 스틱 위" + +#. Key: OculusTouch_Left_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:860 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:860 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_X" +msgid "Oculus Touch (L) Thumbstick X" +msgstr "Oculus Touch (좌) 스틱 X" + +#. Key: OculusTouch_Left_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:861 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:861 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Y" +msgid "Oculus Touch (L) Thumbstick Y" +msgstr "Oculus Touch (좌) 스틱 Y" + +#. Key: OculusTouch_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:858 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:858 +msgctxt "InputKeys,OculusTouch_Left_Trigger_Axis" +msgid "Oculus Touch (L) Trigger Axis" +msgstr "Oculus Touch (좌) 트리거 축" + +#. Key: OculusTouch_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:857 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:857 +msgctxt "InputKeys,OculusTouch_Left_Trigger_Click" +msgid "Oculus Touch (L) Trigger" +msgstr "Oculus Touch (좌) 트리거" + +#. Key: OculusTouch_Left_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:859 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:859 +msgctxt "InputKeys,OculusTouch_Left_Trigger_Touch" +msgid "Oculus Touch (L) Trigger Touch" +msgstr "Oculus Touch (좌) 트리거 터치" + +#. Key: OculusTouch_Left_X_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:850 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:850 +msgctxt "InputKeys,OculusTouch_Left_X_Click" +msgid "Oculus Touch (L) X Press" +msgstr "Oculus Touch (좌) X 누르기" + +#. Key: OculusTouch_Left_X_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:852 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:852 +msgctxt "InputKeys,OculusTouch_Left_X_Touch" +msgid "Oculus Touch (L) X Touch" +msgstr "Oculus Touch (좌) X 터치" + +#. Key: OculusTouch_Left_Y_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:851 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:851 +msgctxt "InputKeys,OculusTouch_Left_Y_Click" +msgid "Oculus Touch (L) Y Press" +msgstr "Oculus Touch (좌) Y 누르기" + +#. Key: OculusTouch_Left_Y_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:853 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:853 +msgctxt "InputKeys,OculusTouch_Left_Y_Touch" +msgid "Oculus Touch (L) Y Touch" +msgstr "Oculus Touch (좌) Y 터치" + +#. Key: OculusTouch_Right_A_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:868 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:868 +msgctxt "InputKeys,OculusTouch_Right_A_Click" +msgid "Oculus Touch (R) A Press" +msgstr "Oculus Touch (우) A 누르기" + +#. Key: OculusTouch_Right_A_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:870 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:870 +msgctxt "InputKeys,OculusTouch_Right_A_Touch" +msgid "Oculus Touch (R) A Touch" +msgstr "Oculus Touch (우) A 터치" + +#. Key: OculusTouch_Right_B_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:869 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:869 +msgctxt "InputKeys,OculusTouch_Right_B_Click" +msgid "Oculus Touch (R) B Press" +msgstr "Oculus Touch (우) B 누르기" + +#. Key: OculusTouch_Right_B_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:871 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:871 +msgctxt "InputKeys,OculusTouch_Right_B_Touch" +msgid "Oculus Touch (R) B Touch" +msgstr "Oculus Touch (우) B 터치" + +#. Key: OculusTouch_Right_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:874 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:874 +msgctxt "InputKeys,OculusTouch_Right_Grip_Axis" +msgid "Oculus Touch (R) Grip Axis" +msgstr "Oculus Touch (우) 그립 축" + +#. Key: OculusTouch_Right_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:873 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:873 +msgctxt "InputKeys,OculusTouch_Right_Grip_Click" +msgid "Oculus Touch (R) Grip" +msgstr "Oculus Touch (우) 그립" + +#. Key: OculusTouch_Right_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:872 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:872 +msgctxt "InputKeys,OculusTouch_Right_System_Click" +msgid "Oculus Touch (R) System" +msgstr "Oculus Touch (우) 시스템" + +#. Key: OculusTouch_Right_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:880 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:880 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Click" +msgid "Oculus Touch (R) Thumbstick" +msgstr "Oculus Touch (우) 스틱" + +#. Key: OculusTouch_Right_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:883 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:883 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Down" +msgid "Oculus Touch (R) Thumbstick Down" +msgstr "Oculus Touch (우) 스틱 아래" + +#. Key: OculusTouch_Right_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:884 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:884 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Left" +msgid "Oculus Touch (R) Thumbstick Left" +msgstr "Oculus Touch (우) 스틱 왼쪽" + +#. Key: OculusTouch_Right_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:885 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:885 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Right" +msgid "Oculus Touch (R) Thumbstick Right" +msgstr "Oculus Touch (우) 스틱 오른쪽" + +#. Key: OculusTouch_Right_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:881 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:881 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Touch" +msgid "Oculus Touch (R) Thumbstick Touch" +msgstr "Oculus Touch (우) 스틱 터치" + +#. Key: OculusTouch_Right_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:882 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:882 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Up" +msgid "Oculus Touch (R) Thumbstick Up" +msgstr "Oculus Touch (우) 스틱 위" + +#. Key: OculusTouch_Right_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:878 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:878 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_X" +msgid "Oculus Touch (R) Thumbstick X" +msgstr "Oculus Touch (우) 스틱 X" + +#. Key: OculusTouch_Right_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:879 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:879 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Y" +msgid "Oculus Touch (R) Thumbstick Y" +msgstr "Oculus Touch (우) 스틱 Y" + +#. Key: OculusTouch_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:876 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:876 +msgctxt "InputKeys,OculusTouch_Right_Trigger_Axis" +msgid "Oculus Touch (R) Trigger Axis" +msgstr "Oculus Touch (우) 트리거 축" + +#. Key: OculusTouch_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:875 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:875 +msgctxt "InputKeys,OculusTouch_Right_Trigger_Click" +msgid "Oculus Touch (R) Trigger" +msgstr "Oculus Touch (우) 트리거" + +#. Key: OculusTouch_Right_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:877 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:877 +msgctxt "InputKeys,OculusTouch_Right_Trigger_Touch" +msgid "Oculus Touch (R) Trigger Touch" +msgstr "Oculus Touch (우) 트리거 터치" + +#. Key: OculusTouchSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:848 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:848 +msgctxt "InputKeys,OculusTouchSubCategory" +msgid "Oculus Touch" +msgstr "Oculus Touch" + +#. Key: PageDown +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +msgctxt "InputKeys,PageDown" +msgid "Page Down" +msgstr "Page Down" + +#. Key: PageDownShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +msgctxt "InputKeys,PageDownShort" +msgid "PgDn" +msgstr "PgDn" + +#. Key: PageUp +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +msgctxt "InputKeys,PageUp" +msgid "Page Up" +msgstr "Page Up" + +#. Key: PageUpShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +msgctxt "InputKeys,PageUpShort" +msgid "PgUp" +msgstr "PgUp" + +#. Key: Pause +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:536 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:536 +msgctxt "InputKeys,Pause" +msgid "Pause" +msgstr "Pause" + +#. Key: Period +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:646 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:646 +msgctxt "InputKeys,Period" +msgid "Period" +msgstr "." + +#. Key: PS4_Gamepad_FaceButton_Bottom +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1054 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1054 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Bottom" +msgid "Gamepad X" +msgstr "게임패드 X" + +#. Key: PS4_Gamepad_FaceButton_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1062 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1062 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Left" +msgid "Gamepad Square" +msgstr "게임패드 사각형" + +#. Key: PS4_Gamepad_FaceButton_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1058 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1058 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Right" +msgid "Gamepad Circle" +msgstr "게임패드 원" + +#. Key: PS4_Gamepad_FaceButton_Top +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1066 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1066 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Top" +msgid "Gamepad Triangle" +msgstr "게임패드 삼각형" + +#. Key: PS4_Gamepad_LeftShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1078 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1078 +msgctxt "InputKeys,PS4_Gamepad_LeftShoulder" +msgid "Gamepad L1" +msgstr "게임패드 L1" + +#. Key: PS4_Gamepad_LeftThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1102 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1102 +msgctxt "InputKeys,PS4_Gamepad_LeftThumbstick" +msgid "Gamepad L3" +msgstr "게임패드 L3" + +#. Key: PS4_Gamepad_LeftTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1086 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1086 +msgctxt "InputKeys,PS4_Gamepad_LeftTrigger" +msgid "Gamepad L2" +msgstr "게임패드 L2" + +#. Key: PS4_Gamepad_LeftTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1094 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1094 +msgctxt "InputKeys,PS4_Gamepad_LeftTriggerAxis" +msgid "Gamepad L2 Axis" +msgstr "게임패드 L2 축" + +#. Key: PS4_Gamepad_RightShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1082 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1082 +msgctxt "InputKeys,PS4_Gamepad_RightShoulder" +msgid "Gamepad R1" +msgstr "게임패드 R1" + +#. Key: PS4_Gamepad_RightThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1106 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1106 +msgctxt "InputKeys,PS4_Gamepad_RightThumbstick" +msgid "Gamepad R3" +msgstr "게임패드 R3" + +#. Key: PS4_Gamepad_RightTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1090 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1090 +msgctxt "InputKeys,PS4_Gamepad_RightTrigger" +msgid "Gamepad R2" +msgstr "게임패드 R2" + +#. Key: PS4_Gamepad_RightTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1098 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1098 +msgctxt "InputKeys,PS4_Gamepad_RightTriggerAxis" +msgid "Gamepad R2 Axis" +msgstr "게임패드 R2 축" + +#. Key: PS4_Gamepad_Special_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1070 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1070 +msgctxt "InputKeys,PS4_Gamepad_Special_Left" +msgid "Gamepad Touchpad Button" +msgstr "게임패드 터치패드 버튼" + +#. Key: PS4_Gamepad_Special_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1074 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1074 +msgctxt "InputKeys,PS4_Gamepad_Special_Right" +msgid "Gamepad Options" +msgstr "게임패드 설정" + +#. Key: PS4_Special +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:742 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:742 +msgctxt "InputKeys,PS4_Special" +msgid "PS4_Special_DEPRECATED" +msgstr "PS4_Special" + +#. Key: Quote +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:653 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:653 +msgctxt "InputKeys,Quote" +msgid "Quote" +msgstr "따옴표" + +#. Key: Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:548 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:548 +msgctxt "InputKeys,Right" +msgid "Right" +msgstr "오른쪽 화살표" + +#. Key: RightAlt +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:637 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:637 +msgctxt "InputKeys,RightAlt" +msgid "Right Alt" +msgstr "오른쪽 Alt" + +#. Key: RightBracket +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:651 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:651 +msgctxt "InputKeys,RightBracket" +msgid "Right Bracket" +msgstr "오른쪽 대괄호" + +#. Key: RightCommand +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:639 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:639 +msgctxt "InputKeys,RightCommand" +msgid "Right Cmd" +msgstr "오른쪽 Cmd" + +#. Key: RightControl +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:635 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:635 +msgctxt "InputKeys,RightControl" +msgid "Right Ctrl" +msgstr "오른쪽 Ctrl" + +#. Key: RightMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +msgctxt "InputKeys,RightMouseButton" +msgid "Right Mouse Button" +msgstr "오른쪽 마우스 버튼" + +#. Key: RightMouseButtonShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +msgctxt "InputKeys,RightMouseButtonShort" +msgid "RMB" +msgstr "마우스 오른쪽 버튼" + +#. Key: RightParantheses +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:656 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:656 +msgctxt "InputKeys,RightParantheses" +msgid "Right Parantheses" +msgstr "오른쪽 괄호" + +#. Key: RightShift +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:633 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:633 +msgctxt "InputKeys,RightShift" +msgid "Right Shift" +msgstr "오른쪽 Shift" + +#. Key: RotationRate +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:716 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:716 +msgctxt "InputKeys,RotationRate" +msgid "Rotation Rate" +msgstr "Rotation Rate" + +#. Key: ScrollLock +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:630 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:630 +msgctxt "InputKeys,ScrollLock" +msgid "Scroll Lock" +msgstr "Scroll Lock" + +#. Key: Semicolon +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:641 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:641 +msgctxt "InputKeys,Semicolon" +msgid "Semicolon" +msgstr ";" + +#. Key: Slash +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:647 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:647 +msgctxt "InputKeys,Slash" +msgid "Slash" +msgstr "슬래시" + +#. Key: SpaceBar +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +msgctxt "InputKeys,SpaceBar" +msgid "Space Bar" +msgstr "Space" + +#. Key: SpaceBarShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +msgctxt "InputKeys,SpaceBarShort" +msgid "Space" +msgstr "Space" + +#. Key: SpecialGamepadSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:740 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:740 +msgctxt "InputKeys,SpecialGamepadSubCategory" +msgid "SpecialGamepad" +msgstr "" + +#. Key: Steam_Back_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:755 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:755 +msgctxt "InputKeys,Steam_Back_Left" +msgid "Steam Back Left" +msgstr "Steam 뒤 왼쪽" + +#. Key: Steam_Back_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:756 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:756 +msgctxt "InputKeys,Steam_Back_Right" +msgid "Steam Back Right" +msgstr "Steam 뒤 오른쪽" + +#. Key: Steam_Touch_0 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:751 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:751 +msgctxt "InputKeys,Steam_Touch_0" +msgid "Steam Touch 0" +msgstr "Steam Touch 0" + +#. Key: Steam_Touch_1 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:752 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:752 +msgctxt "InputKeys,Steam_Touch_1" +msgid "Steam Touch 1" +msgstr "Steam Touch 1" + +#. Key: Steam_Touch_2 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:753 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:753 +msgctxt "InputKeys,Steam_Touch_2" +msgid "Steam Touch 2" +msgstr "Steam Touch 2" + +#. Key: Steam_Touch_3 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:754 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:754 +msgctxt "InputKeys,Steam_Touch_3" +msgid "Steam Touch 3" +msgstr "Steam Touch 3" + +#. Key: SteamSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:749 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:749 +msgctxt "InputKeys,SteamSubCateogry" +msgid "Steam" +msgstr "Steam" + +#. Key: Subtract +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:612 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:612 +msgctxt "InputKeys,Subtract" +msgid "Num -" +msgstr "숫자패드 -" + +#. Key: Tab +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:534 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:534 +msgctxt "InputKeys,Tab" +msgid "Tab" +msgstr "Tab" + +#. Key: ThumbMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:531 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:531 +msgctxt "InputKeys,ThumbMouseButton" +msgid "Thumb Mouse Button" +msgstr "엄지 마우스 버튼" + +#. Key: ThumbMouseButton2 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:532 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:532 +msgctxt "InputKeys,ThumbMouseButton2" +msgid "Thumb Mouse Button 2" +msgstr "엄지 마우스 버튼 2" + +#. Key: Tilt +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:715 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:715 +msgctxt "InputKeys,Tilt" +msgid "Tilt" +msgstr "기울기" + +#. Key: TouchFormat +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:726 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:726 +msgctxt "InputKeys,TouchFormat" +msgid "Touch {0}" +msgstr "{0} 터치" + +#. Key: TouchSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:721 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:721 +msgctxt "InputKeys,TouchSubCateogry" +msgid "Touch" +msgstr "터치" + +#. Key: Underscore +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:645 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:645 +msgctxt "InputKeys,Underscore" +msgid "Underscore" +msgstr "_" + +#. Key: Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:547 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:547 +msgctxt "InputKeys,Up" +msgid "Up" +msgstr "위쪽 화살표" + +#. Key: ValveIndex_Left_A_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:890 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:890 +msgctxt "InputKeys,ValveIndex_Left_A_Click" +msgid "Valve Index (L) A Press" +msgstr "Valve Index (좌) A 누르기" + +#. Key: ValveIndex_Left_A_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:892 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:892 +msgctxt "InputKeys,ValveIndex_Left_A_Touch" +msgid "Valve Index (L) A Touch" +msgstr "Valve Index (좌) A 터치" + +#. Key: ValveIndex_Left_B_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:891 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:891 +msgctxt "InputKeys,ValveIndex_Left_B_Click" +msgid "Valve Index (L) B Press" +msgstr "Valve Index (좌) B 누르기" + +#. Key: ValveIndex_Left_B_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:893 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:893 +msgctxt "InputKeys,ValveIndex_Left_B_Touch" +msgid "Valve Index (L) B Touch" +msgstr "Valve Index (좌) B 터치" + +#. Key: ValveIndex_Left_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:896 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:896 +msgctxt "InputKeys,ValveIndex_Left_Grip_Axis" +msgid "Valve Index (L) Grip Axis" +msgstr "Valve Index (좌) 그립 축" + +#. Key: ValveIndex_Left_Grip_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:897 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:897 +msgctxt "InputKeys,ValveIndex_Left_Grip_Force" +msgid "Valve Index (L) Grip Force" +msgstr "Valve Index (좌) 그립 포스" + +#. Key: ValveIndex_Left_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:894 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:894 +msgctxt "InputKeys,ValveIndex_Left_System_Click" +msgid "Valve Index (L) System" +msgstr "Valve Index (좌) 시스템" + +#. Key: ValveIndex_Left_System_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:895 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:895 +msgctxt "InputKeys,ValveIndex_Left_System_Touch" +msgid "Valve Index (L) System Touch" +msgstr "Valve Index (좌) 시스템 터치" + +#. Key: ValveIndex_Left_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:903 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:903 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Click" +msgid "Valve Index (L) Thumbstick" +msgstr "Valve Index (좌) 스틱" + +#. Key: ValveIndex_Left_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:906 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:906 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Down" +msgid "Valve Index (L) Thumbstick Down" +msgstr "Valve Index (좌) 스틱 아래" + +#. Key: ValveIndex_Left_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:907 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:907 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Left" +msgid "Valve Index (L) Thumbstick Left" +msgstr "Valve Index (좌) 스틱 왼쪽" + +#. Key: ValveIndex_Left_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:908 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:908 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Right" +msgid "Valve Index (L) Thumbstick Right" +msgstr "Valve Index (좌) 스틱 오른쪽" + +#. Key: ValveIndex_Left_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:904 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:904 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Touch" +msgid "Valve Index (L) Thumbstick Touch" +msgstr "Valve Index (좌) 스틱 터치" + +#. Key: ValveIndex_Left_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:905 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:905 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Up" +msgid "Valve Index (L) Thumbstick Up" +msgstr "Valve Index (좌) 스틱 위" + +#. Key: ValveIndex_Left_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:901 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:901 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_X" +msgid "Valve Index (L) Thumbstick X" +msgstr "Valve Index (좌) 스틱 X" + +#. Key: ValveIndex_Left_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:902 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:902 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Y" +msgid "Valve Index (L) Thumbstick Y" +msgstr "Valve Index (좌) 스틱 Y" + +#. Key: ValveIndex_Left_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:914 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:914 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Down" +msgid "Valve Index (L) Trackpad Down" +msgstr "Valve Index (좌) 트랙패드 아래" + +#. Key: ValveIndex_Left_Trackpad_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:911 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:911 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Force" +msgid "Valve Index (L) Trackpad Force" +msgstr "Valve Index (좌) 트랙패드 포스" + +#. Key: ValveIndex_Left_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:915 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:915 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Left" +msgid "Valve Index (L) Trackpad Left" +msgstr "Valve Index (좌) 트랙패드 왼쪽" + +#. Key: ValveIndex_Left_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:916 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:916 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Right" +msgid "Valve Index (L) Trackpad Right" +msgstr "Valve Index (좌) 트랙패드 오른쪽" + +#. Key: ValveIndex_Left_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:912 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:912 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Touch" +msgid "Valve Index (L) Trackpad Touch" +msgstr "Valve Index (좌) 트랙패드 터치" + +#. Key: ValveIndex_Left_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:913 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:913 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Up" +msgid "Valve Index (L) Trackpad Up" +msgstr "Valve Index (좌) 트랙패드 위" + +#. Key: ValveIndex_Left_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:909 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:909 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_X" +msgid "Valve Index (L) Trackpad X" +msgstr "Valve Index (좌) 트랙패드 X" + +#. Key: ValveIndex_Left_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:910 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:910 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Y" +msgid "Valve Index (L) Trackpad Y" +msgstr "Valve Index (좌) 트랙패드 Y" + +#. Key: ValveIndex_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:899 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:899 +msgctxt "InputKeys,ValveIndex_Left_Trigger_Axis" +msgid "Valve Index (L) Trigger Axis" +msgstr "Valve Index (좌) 트리거 축" + +#. Key: ValveIndex_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:898 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:898 +msgctxt "InputKeys,ValveIndex_Left_Trigger_Click" +msgid "Valve Index (L) Trigger" +msgstr "Valve Index (좌) 트리거" + +#. Key: ValveIndex_Left_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:900 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:900 +msgctxt "InputKeys,ValveIndex_Left_Trigger_Touch" +msgid "Valve Index (L) Trigger Touch" +msgstr "Valve Index (좌) 트리거 터치" + +#. Key: ValveIndex_Right_A_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:917 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:917 +msgctxt "InputKeys,ValveIndex_Right_A_Click" +msgid "Valve Index (R) A Press" +msgstr "Valve Index (우) A 누르기" + +#. Key: ValveIndex_Right_A_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:919 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:919 +msgctxt "InputKeys,ValveIndex_Right_A_Touch" +msgid "Valve Index (R) A Touch" +msgstr "Valve Index (우) A 터치" + +#. Key: ValveIndex_Right_B_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:918 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:918 +msgctxt "InputKeys,ValveIndex_Right_B_Click" +msgid "Valve Index (R) B Press" +msgstr "Valve Index (우) B 누르기" + +#. Key: ValveIndex_Right_B_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:920 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:920 +msgctxt "InputKeys,ValveIndex_Right_B_Touch" +msgid "Valve Index (R) B Touch" +msgstr "Valve Index (우) B 터치" + +#. Key: ValveIndex_Right_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:923 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:923 +msgctxt "InputKeys,ValveIndex_Right_Grip_Axis" +msgid "Valve Index (R) Grip Axis" +msgstr "Valve Index (우) 그립 축" + +#. Key: ValveIndex_Right_Grip_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:924 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:924 +msgctxt "InputKeys,ValveIndex_Right_Grip_Force" +msgid "Valve Index (R) Grip Force" +msgstr "Valve Index (우) 그립 포스" + +#. Key: ValveIndex_Right_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:921 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:921 +msgctxt "InputKeys,ValveIndex_Right_System_Click" +msgid "Valve Index (R) System" +msgstr "Valve Index (우) 시스템" + +#. Key: ValveIndex_Right_System_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:922 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:922 +msgctxt "InputKeys,ValveIndex_Right_System_Touch" +msgid "Valve Index (R) System Touch" +msgstr "Valve Index (우) 시스템 터치" + +#. Key: ValveIndex_Right_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:930 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:930 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Click" +msgid "Valve Index (R) Thumbstick" +msgstr "Valve Index (우) 스틱" + +#. Key: ValveIndex_Right_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:933 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:933 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Down" +msgid "Valve Index (R) Thumbstick Down" +msgstr "Valve Index (우) 스틱 아래" + +#. Key: ValveIndex_Right_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:934 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:934 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Left" +msgid "Valve Index (R) Thumbstick Left" +msgstr "Valve Index (우) 스틱 왼쪽" + +#. Key: ValveIndex_Right_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:935 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:935 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Right" +msgid "Valve Index (R) Thumbstick Right" +msgstr "Valve Index (우) 스틱 오른쪽" + +#. Key: ValveIndex_Right_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:931 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:931 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Touch" +msgid "Valve Index (R) Thumbstick Touch" +msgstr "Valve Index (우) 스틱 터치" + +#. Key: ValveIndex_Right_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:932 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:932 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Up" +msgid "Valve Index (R) Thumbstick Up" +msgstr "Valve Index (우) 스틱 위" + +#. Key: ValveIndex_Right_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:928 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:928 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_X" +msgid "Valve Index (R) Thumbstick X" +msgstr "Valve Index (우) 스틱 X" + +#. Key: ValveIndex_Right_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:929 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:929 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Y" +msgid "Valve Index (R) Thumbstick Y" +msgstr "Valve Index (우) 스틱 Y" + +#. Key: ValveIndex_Right_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:941 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:941 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Down" +msgid "Valve Index (R) Trackpad Down" +msgstr "Valve Index (우) 트랙패드 아래" + +#. Key: ValveIndex_Right_Trackpad_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:938 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:938 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Force" +msgid "Valve Index (R) Trackpad Force" +msgstr "Valve Index (우) 트랙패드 포스" + +#. Key: ValveIndex_Right_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:942 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:942 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Left" +msgid "Valve Index (R) Trackpad Left" +msgstr "Valve Index (우) 트랙패드 왼쪽" + +#. Key: ValveIndex_Right_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:943 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:943 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Right" +msgid "Valve Index (R) Trackpad Right" +msgstr "Valve Index (우) 트랙패드 오른쪽" + +#. Key: ValveIndex_Right_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:939 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:939 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Touch" +msgid "Valve Index (R) Trackpad Touch" +msgstr "Valve Index (우) 트랙패드 터치" + +#. Key: ValveIndex_Right_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:940 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:940 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Up" +msgid "Valve Index (R) Trackpad Up" +msgstr "Valve Index (우) 트랙패드 위" + +#. Key: ValveIndex_Right_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:936 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:936 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_X" +msgid "Valve Index (R) Trackpad X" +msgstr "Valve Index (우) 트랙패드 X" + +#. Key: ValveIndex_Right_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:937 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:937 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Y" +msgid "Valve Index (R) Trackpad Y" +msgstr "Valve Index (우) 트랙패드 Y" + +#. Key: ValveIndex_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:926 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:926 +msgctxt "InputKeys,ValveIndex_Right_Trigger_Axis" +msgid "Valve Index (R) Trigger Axis" +msgstr "Valve Index (우) 트리거 축" + +#. Key: ValveIndex_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:925 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:925 +msgctxt "InputKeys,ValveIndex_Right_Trigger_Click" +msgid "Valve Index (R) Trigger" +msgstr "Valve Index (우) 트리거" + +#. Key: ValveIndex_Right_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:927 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:927 +msgctxt "InputKeys,ValveIndex_Right_Trigger_Touch" +msgid "Valve Index (R) Trigger Touch" +msgstr "Valve Index (우) 트리거 터치" + +#. Key: ValveIndexSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:888 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:888 +msgctxt "InputKeys,ValveIndexSubCategory" +msgid "Valve Index" +msgstr "Valve Index" + +#. Key: Vive_Left_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:779 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:779 +msgctxt "InputKeys,Vive_Left_Grip_Click" +msgid "Vive (L) Grip" +msgstr "Vive (좌) 그립" + +#. Key: Vive_Left_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:780 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:780 +msgctxt "InputKeys,Vive_Left_Menu_Click" +msgid "Vive (L) Menu" +msgstr "Vive (좌) 메뉴" + +#. Key: Vive_Left_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:778 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:778 +msgctxt "InputKeys,Vive_Left_System_Click" +msgid "Vive (L) System" +msgstr "Vive (좌) 시스템" + +#. Key: Vive_Left_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:785 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:785 +msgctxt "InputKeys,Vive_Left_Trackpad_Click" +msgid "Vive (L) Trackpad" +msgstr "Vive (좌) 트랙패드" + +#. Key: Vive_Left_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:788 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:788 +msgctxt "InputKeys,Vive_Left_Trackpad_Down" +msgid "Vive (L) Trackpad Down" +msgstr "Vive (좌) 트랙패드 아래" + +#. Key: Vive_Left_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:789 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:789 +msgctxt "InputKeys,Vive_Left_Trackpad_Left" +msgid "Vive (L) Trackpad Left" +msgstr "Vive (좌) 트랙패드 왼쪽" + +#. Key: Vive_Left_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:790 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:790 +msgctxt "InputKeys,Vive_Left_Trackpad_Right" +msgid "Vive (L) Trackpad Right" +msgstr "Vive (좌) 트랙패드 오른쪽" + +#. Key: Vive_Left_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:786 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:786 +msgctxt "InputKeys,Vive_Left_Trackpad_Touch" +msgid "Vive (L) Trackpad Touch" +msgstr "Vive (좌) 트랙패드 터치" + +#. Key: Vive_Left_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:787 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:787 +msgctxt "InputKeys,Vive_Left_Trackpad_Up" +msgid "Vive (L) Trackpad Up" +msgstr "Vive (좌) 트랙패드 Up" + +#. Key: Vive_Left_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:783 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:783 +msgctxt "InputKeys,Vive_Left_Trackpad_X" +msgid "Vive (L) Trackpad X" +msgstr "Vive (좌) 트랙패드 X" + +#. Key: Vive_Left_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:784 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:784 +msgctxt "InputKeys,Vive_Left_Trackpad_Y" +msgid "Vive (L) Trackpad Y" +msgstr "Vive (좌) 트랙패드 Y" + +#. Key: Vive_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:782 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:782 +msgctxt "InputKeys,Vive_Left_Trigger_Axis" +msgid "Vive (L) Trigger Axis" +msgstr "Vive (좌) 트리거 축" + +#. Key: Vive_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:781 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:781 +msgctxt "InputKeys,Vive_Left_Trigger_Click" +msgid "Vive (L) Trigger" +msgstr "Vive (좌) 트리거" + +#. Key: Vive_Right_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:792 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:792 +msgctxt "InputKeys,Vive_Right_Grip_Click" +msgid "Vive (R) Grip" +msgstr "Vive (우) 그립" + +#. Key: Vive_Right_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:793 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:793 +msgctxt "InputKeys,Vive_Right_Menu_Click" +msgid "Vive (R) Menu" +msgstr "Vive (우) 메뉴" + +#. Key: Vive_Right_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:791 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:791 +msgctxt "InputKeys,Vive_Right_System_Click" +msgid "Vive (R) System" +msgstr "Vive (우) 시스템" + +#. Key: Vive_Right_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:798 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:798 +msgctxt "InputKeys,Vive_Right_Trackpad_Click" +msgid "Vive (R) Trackpad" +msgstr "Vive (우) 트랙패드" + +#. Key: Vive_Right_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:801 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:801 +msgctxt "InputKeys,Vive_Right_Trackpad_Down" +msgid "Vive (R) Trackpad Down" +msgstr "Vive (우) 트랙패드 아래" + +#. Key: Vive_Right_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:802 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:802 +msgctxt "InputKeys,Vive_Right_Trackpad_Left" +msgid "Vive (R) Trackpad Left" +msgstr "Vive (우) 트랙패드 왼쪽" + +#. Key: Vive_Right_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:803 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:803 +msgctxt "InputKeys,Vive_Right_Trackpad_Right" +msgid "Vive (R) Trackpad Right" +msgstr "Vive (우) 트랙패드 오른쪽" + +#. Key: Vive_Right_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:799 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:799 +msgctxt "InputKeys,Vive_Right_Trackpad_Touch" +msgid "Vive (R) Trackpad Touch" +msgstr "Vive (우) 트랙패드 터치" + +#. Key: Vive_Right_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:800 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:800 +msgctxt "InputKeys,Vive_Right_Trackpad_Up" +msgid "Vive (R) Trackpad Up" +msgstr "Vive (우) 트랙패드 위" + +#. Key: Vive_Right_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:796 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:796 +msgctxt "InputKeys,Vive_Right_Trackpad_X" +msgid "Vive (R) Trackpad X" +msgstr "Vive (우) 트랙패드 X" + +#. Key: Vive_Right_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:797 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:797 +msgctxt "InputKeys,Vive_Right_Trackpad_Y" +msgid "Vive (R) Trackpad Y" +msgstr "Vive (우) 트랙패드 Y" + +#. Key: Vive_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:795 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:795 +msgctxt "InputKeys,Vive_Right_Trigger_Axis" +msgid "Vive (R) Trigger Axis" +msgstr "Vive (우) 트리거 축" + +#. Key: Vive_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:794 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:794 +msgctxt "InputKeys,Vive_Right_Trigger_Click" +msgid "Vive (R) Trigger" +msgstr "Vive (우) 트리거" + +#. Key: ViveSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:776 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:776 +msgctxt "InputKeys,ViveSubCategory" +msgid "HTC Vive" +msgstr "HTC Vive" + +#. Key: XBoxOne_Gamepad_FaceButton_Bottom +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1113 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1113 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Bottom" +msgid "Gamepad A" +msgstr "게임패드 A" + +#. Key: XBoxOne_Gamepad_FaceButton_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1121 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1121 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Left" +msgid "Gamepad X" +msgstr "게임패드 X" + +#. Key: XBoxOne_Gamepad_FaceButton_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1117 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1117 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Right" +msgid "Gamepad B" +msgstr "게임패드 B" + +#. Key: XBoxOne_Gamepad_FaceButton_Top +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1125 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1125 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Top" +msgid "Gamepad Y" +msgstr "게임패드 Y" + +#. Key: XBoxOne_Gamepad_Special_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1129 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1129 +msgctxt "InputKeys,XBoxOne_Gamepad_Special_Left" +msgid "Gamepad Back" +msgstr "게임패드 뒤로" + +#. Key: XBoxOne_Gamepad_Special_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1133 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1133 +msgctxt "InputKeys,XBoxOne_Gamepad_Special_Right" +msgid "Gamepad Start" +msgstr "게임패드 시작" + +#. Key: XBoxOneSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:759 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:759 +msgctxt "InputKeys,XBoxOneSubCateogry" +msgid "XBox One" +msgstr "XBox One" + +#. Key: NoOpenGLDriver +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:133 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:133 +msgctxt "LinuxDynamicRHI,NoOpenGLDriver" +msgid "Failed to load OpenGL Driver which is required to run the engine.\nOpenGL4 has been deprecated and should use Vulkan." +msgstr "엔진을 구동하는 데 필요한 OpenGL 드라이버를 불러오지 못했습니다.\nOpenGL4는 지원이 중단되었습니다. Vulkan을 사용해야 합니다." + +#. Key: NoOpenGLTargetedRHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:112 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:112 +msgctxt "LinuxDynamicRHI,NoOpenGLTargetedRHI" +msgid "Trying to force OpenGL RHI but the project does not have it in TargetedRHIs list." +msgstr "OpenGL RHI를 강제하려고 시도했지만, 프로젝트 TargetedRHI 목록에 OpenGL RHI가 없습니다." + +#. Key: NoTargetedRHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:137 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:137 +msgctxt "LinuxDynamicRHI,NoTargetedRHI" +msgid "The project does not target Vulkan or OpenGL RHIs, check project settings or pass -nullrhi." +msgstr "이 프로젝트는 Vulkan 또는 OpenGL RHI를 대상으로 하지 않습니다. 프로젝트 설정을 확인하거나 -nullrhi를 전달해야 합니다." + +#. Key: NoVulkanDriver +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:129 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:129 +msgctxt "LinuxDynamicRHI,NoVulkanDriver" +msgid "Failed to load Vulkan Driver which is required to run the engine.\nThe engine no longer fallbacks to OpenGL4 which has been deprecated." +msgstr "엔진을 구동하는 데 필요한 Vulkan 드라이버를 불러오지 못했습니다.\nOpenGL4 지원이 중단되었기 때문에 더 이상 엔진이 대체되지 않습니다." + +#. Key: NoVulkanNoGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:123 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:123 +msgctxt "LinuxDynamicRHI,NoVulkanNoGL" +msgid "Vulkan or OpenGL (4.3) support is required to run the engine." +msgstr "엔진을 구동하기 위해서는 Vulkan 또는 OpenGL (4.3) 지원이 필요합니다." + +#. Key: NoVulkanTargetedRHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:97 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:97 +msgctxt "LinuxDynamicRHI,NoVulkanTargetedRHI" +msgid "Trying to force Vulkan RHI but the project does not have it in TargetedRHIs list." +msgstr " Vulkan RHI를 강제하려고 시도했지만, 프로젝트 TargetedRHI 목록에 Vulkan RHI가 없습니다." + +#. Key: OpenGLRemoved +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:25 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:25 +msgctxt "LinuxDynamicRHI,OpenGLRemoved" +msgid "Warning: OpenGL is no longer supported for desktop platforms. Vulkan will be used instead." +msgstr "경고: OpenGL은 더 이상 데스크톱 플랫폼에서 지원되지 않습니다. Vulkan이 대신 사용됩니다." + +#. Key: RequiredOpenGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:108 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:108 +msgctxt "LinuxDynamicRHI,RequiredOpenGL" +msgid "OpenGL 4.3 is required to run the engine." +msgstr "엔진을 구동하기 위해서는 OpenGL 4.3이 필요합니다." + +#. Key: RequiredVulkan +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:93 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:93 +msgctxt "LinuxDynamicRHI,RequiredVulkan" +msgid "Vulkan Driver is required to run the engine." +msgstr "엔진을 구동하기 위해서는 Vulkan 드라이버가 필요합니다." + +#. Key: DriverDownloadLinkAMD +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:168 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:168 +msgctxt "MessageDialog,DriverDownloadLinkAMD" +msgid "https://www.amd.com/en/support" +msgstr "https://www.amd.com/en/support" + +#. Key: DriverDownloadLinkIntel +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:173 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:173 +msgctxt "MessageDialog,DriverDownloadLinkIntel" +msgid "https://downloadcenter.intel.com/product/80939/Graphics" +msgstr "https://downloadcenter.intel.com/product/80939/Graphics" + +#. Key: DriverDownloadLinkNVIDIA +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:163 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:163 +msgctxt "MessageDialog,DriverDownloadLinkNVIDIA" +msgid "https://www.nvidia.com/en-us/geforce/drivers/" +msgstr "https://www.nvidia.com/en-us/geforce/drivers/" + +#. Key: LatestVideoCardDriverIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:195 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:195 +msgctxt "MessageDialog,LatestVideoCardDriverIssueReport" +msgid "The latest version of the {Vendor} graphics driver has known issues.\nPlease install the recommended driver version.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "{Vendor} 그래픽 드라이버의 최신 버전에 문제가 보고되었습니다.\n권장 드라이버 버전을 설치해 주세요.\n\n{Hyperlink}\n\n{AdapterName}\n설치: {InstalledVer}\n권장: {RecommendedVer}" + +#. Key: LatestVideoCardDriverRHIIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:191 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:191 +msgctxt "MessageDialog,LatestVideoCardDriverRHIIssueReport" +msgid "The latest version of the {Vendor} graphics driver has known issues in {RHI}.\nPlease install the recommended driver version or switch to a different rendering API.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "{Vendor} 그래픽 드라이버의 최신 버전에 {RHI} 문제가 보고되었습니다.\n권장하는 드라이버 버전을 설치하거나 다른 렌더링 API로 전환해 주세요.\n\n{Hyperlink}\n\n{AdapterName}\n설치: {InstalledVer}\n권장: {RecommendedVer}" + +#. Key: TitleVideoCardDriverIssue +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:210 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:210 +msgctxt "MessageDialog,TitleVideoCardDriverIssue" +msgid "WARNING: Known issues with graphics driver" +msgstr "경고: 그래픽 드라이버 문제" + +#. Key: UpdateMacOSX_Body +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:229 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:229 +msgctxt "MessageDialog,UpdateMacOSX_Body" +msgid "Please update to the latest version of macOS for best performance and stability." +msgstr "최고의 성능과 안정성을 위해 macOS 최신 버전으로 업데이트하세요." + +#. Key: UpdateMacOSX_Title +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:230 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:230 +msgctxt "MessageDialog,UpdateMacOSX_Title" +msgid "Update macOS" +msgstr "macOS 업데이트" + +#. Key: VideoCardDriverIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:206 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:206 +msgctxt "MessageDialog,VideoCardDriverIssueReport" +msgid "The installed version of the {Vendor} graphics driver has known issues.\nPlease install either the latest or the recommended driver version.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "{Vendor} 그래픽 드라이버의 설치 버전에 문제가 보고되었습니다.\n최신 드라이버 버전으로 업데이트하거나 권장 드라이버 버전을 설치해 주세요.\n\n{Hyperlink}\n\n{AdapterName}\n설치: {InstalledVer}\n권장: {RecommendedVer}" + +#. Key: VideoCardDriverRHIIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:202 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:202 +msgctxt "MessageDialog,VideoCardDriverRHIIssueReport" +msgid "The installed version of the {Vendor} graphics driver has known issues in {RHI}.\nPlease install either the latest or the recommended driver version or switch to a different rendering API.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "{Vendor} 그래픽 드라이버의 설치 버전에 {RHI} 문제가 보고되었습니다.\n최신 드라이버 버전 또는 권장 드라이버 버전을 설치하거나 다른 렌더링 API로 교체해 주세요.\n\n{Hyperlink}\n\n{AdapterName}\n설치: {InstalledVer}\n권장: {RecommendedVer}" + +#. Key: DebugGameName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:344 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:344 +msgctxt "UnrealBuildConfigurations,DebugGameName" +msgid "DebugGame" +msgstr "디버그게임" + +#. Key: DebugName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:341 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:341 +msgctxt "UnrealBuildConfigurations,DebugName" +msgid "Debug" +msgstr "디버그" + +#. Key: DevelopmentName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:347 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:347 +msgctxt "UnrealBuildConfigurations,DevelopmentName" +msgid "Development" +msgstr "개발" + +#. Key: ShippingName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:350 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:350 +msgctxt "UnrealBuildConfigurations,ShippingName" +msgid "Shipping" +msgstr "배포" + +#. Key: TestName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:353 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:353 +msgctxt "UnrealBuildConfigurations,TestName" +msgid "Test" +msgstr "테스트" + +#. Key: UnknownName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:356 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:356 +msgctxt "UnrealBuildConfigurations,UnknownName" +msgid "Unknown" +msgstr "알 수 없음" + +#. Key: RequiredDX11Feature_11_SM5 +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:406 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:406 +msgctxt "WindowsDynamicRHI,RequiredDX11Feature_11_SM5" +msgid "A D3D11-compatible GPU (Feature Level 11.0, Shader Model 5.0) is required to run the engine." +msgstr "엔진을 구동하기 위해서는 D3D11 호환 GPU(기능 수준 11.0, 셰이더 모델 5.0)가 필요합니다." + +#. Key: RequiredDX12 +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:368 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:368 +msgctxt "WindowsDynamicRHI,RequiredDX12" +msgid "DX12 is not supported on your system. Try running without the -dx12 or -d3d12 command line argument." +msgstr "해당 시스템에서 DX12는 지원하지 않습니다. 커맨드 라인에서 -dx12 혹은 -d3d12 설정 없이 실행해주세요." + +#. Key: RequiredOpenGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:338 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:338 +msgctxt "WindowsDynamicRHI,RequiredOpenGL" +msgid "OpenGL 4.3 is required to run the engine." +msgstr "엔진을 구동하기 위해서는 OpenGL 4.3이 필요합니다." + +#. Key: RequiredVulkan +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:352 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:352 +msgctxt "WindowsDynamicRHI,RequiredVulkan" +msgid "Vulkan Driver is required to run the engine." +msgstr "엔진을 구동하기 위해서는 Vulkan 드라이버가 필요합니다." + +#. Key: RHIOptionsError +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:230 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:230 +msgctxt "WindowsDynamicRHI,RHIOptionsError" +msgid "-d3d12/dx12, -d3d11/dx11, -vulkan, and -opengl are mutually exclusive options, but more than one was specified on the command-line." +msgstr "명령줄에 -d3d12/dx12, -d3d11/dx11, -vulkan, -opengl 중 2개 이상이 지정되었습니다. 해당 옵션은 서로 배타적이기 때문에 1개만 사용할 수 있습니다." + +#. Key: RHIPerformanceDX12 +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:259 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:259 +msgctxt "WindowsDynamicRHI,RHIPerformanceDX12" +msgid "DirectX 12 is not supported for Performance Mode." +msgstr "퍼포먼스 모드에서는 DirectX 12가 지원되지 않습니다." + +#. Key: RHIPerformanceOpenGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:247 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:247 +msgctxt "WindowsDynamicRHI,RHIPerformanceOpenGL" +msgid "OpenGL is not supported for Performance Mode." +msgstr "퍼포먼스 모드에서는 OpenGL이 지원되지 않습니다." + +#. Key: RHIPerformanceVulkan +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:252 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:252 +msgctxt "WindowsDynamicRHI,RHIPerformanceVulkan" +msgid "Vulkan is not supported for Performance Mode." +msgstr "퍼포먼스 모드에서는 Vulkan이 지원되지 않습니다." + diff --git a/Content/Localization/EngineOverrides/pl/EngineOverrides.archive b/Content/Localization/EngineOverrides/pl/EngineOverrides.archive new file mode 100644 index 00000000..1cd7f206 Binary files /dev/null and b/Content/Localization/EngineOverrides/pl/EngineOverrides.archive differ diff --git a/Content/Localization/EngineOverrides/pl/EngineOverrides.locres b/Content/Localization/EngineOverrides/pl/EngineOverrides.locres new file mode 100644 index 00000000..fa2cb6b7 Binary files /dev/null and b/Content/Localization/EngineOverrides/pl/EngineOverrides.locres differ diff --git a/Content/Localization/EngineOverrides/pl/EngineOverrides.po b/Content/Localization/EngineOverrides/pl/EngineOverrides.po new file mode 100644 index 00000000..6ff97d17 --- /dev/null +++ b/Content/Localization/EngineOverrides/pl/EngineOverrides.po @@ -0,0 +1,2892 @@ +# EngineOverrides Polish translation. +# Copyright Epic Games, Inc. All Rights Reserved. +# +msgid "" +msgstr "" +"Project-Id-Version: EngineOverrides\n" +"POT-Creation-Date: 2022-03-21 16:02\n" +"PO-Revision-Date: 2022-03-21 16:02\n" +"Language-Team: \n" +"Language: pl\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Plural-Forms: nplurals=3; plural=(n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2);\n" + +#. Key: RequiredAGX +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Apple/AppleDynamicRHI.cpp:157 +#: ../../../Engine/Source/Runtime/RHI/Private/Apple/AppleDynamicRHI.cpp:157 +msgctxt "AppleDynamicRHI,RequiredAGX" +msgid "The AGX RHI is not supported on your system. Try running without the -agx command line argument." +msgstr "Komponent RHI AGX nie jest obsługiwany przez system. Spróbuj uruchomić grę bez argumentu -agx w wierszu polecenia." + +#. Key: BuildPatchInstaller_DownloadSpeedFormat +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1897 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1897 +msgctxt "BuildPatchInstaller,BuildPatchInstaller_DownloadSpeedFormat" +msgid "{Current} / {Total} ({Speed}/sec)" +msgstr "{Current} / {Total} ({Speed}/sek.)" + +#. Key: BuildPatchInstaller_GenericProgress +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1877 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1877 +msgctxt "BuildPatchInstaller,BuildPatchInstaller_GenericProgress" +msgid "Please Wait" +msgstr "Proszę czekać" + +#. Key: BuildPatchInstallShortError_ApplicationClosing +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:19 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:19 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_ApplicationClosing" +msgid "The application is closing." +msgstr "Aplikacja zostanie zamknięta." + +#. Key: BuildPatchInstallShortError_ApplicationError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:20 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:20 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_ApplicationError" +msgid "Patching service could not start. Please contact support." +msgstr "Nie udało się uruchomić usługi aktualizacji. Skontaktuj się z działem pomocy." + +#. Key: BuildPatchInstallShortError_BuildCorrupt +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:18 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:18 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_BuildCorrupt" +msgid "The installation is corrupt. Please contact support." +msgstr "Instalacja jest uszkodzona. Skontaktuj się z działem pomocy." + +#. Key: BuildPatchInstallShortError_DownloadError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:15 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:15 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_DownloadError" +msgid "Could not download patch data. Please check your internet connection, and try again." +msgstr "Nie można pobrać aktualizacji. Sprawdź połączenie internetowe i spróbuj ponownie." + +#. Key: BuildPatchInstallShortError_FileConstructionFail +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:16 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:16 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_FileConstructionFail" +msgid "A file corruption has occurred. Please try again." +msgstr "Doszło do uszkodzenia pliku. Spróbuj ponownie później." + +#. Key: BuildPatchInstallShortError_InitializationError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:23 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:23 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_InitializationError" +msgid "The installer failed to initialize. Please contact support." +msgstr "Instalator nie mógł rozpocząć pracy. Skontaktuj się z działem pomocy." + +#. Key: BuildPatchInstallShortError_InvalidOrMax +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:26 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:26 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_InvalidOrMax" +msgid "An unknown error ocurred. Please contact support." +msgstr "Wystąpił nieznany błąd. Skontaktuj się z działem pomocy." + +#. Key: BuildPatchInstallShortError_MoveFileToInstall +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:17 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:17 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_MoveFileToInstall" +msgid "A file access error has occurred. Please check your running processes." +msgstr "W trakcie próby uzyskania dostępu do pliku wystąpił błąd. Sprawdź procesy działające w tle." + +#. Key: BuildPatchInstallShortError_NoError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:14 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:14 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_NoError" +msgid "The operation was successful." +msgstr "Operacja zakończona sukcesem." + +#. Key: BuildPatchInstallShortError_OutOfDiskSpace +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:25 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:25 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_OutOfDiskSpace" +msgid "Not enough disk space available. Please free up some disk space and try again." +msgstr "Na dysku brakuje miejsca. Zwolnij trochę miejsca i spróbuj ponownie." + +#. Key: BuildPatchInstallShortError_PathLengthExceeded +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:24 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:24 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_PathLengthExceeded" +msgid "Maximum path length exceeded. Please specify a shorter install location." +msgstr "Przekroczono maksymalną długość ścieżki. Wybierz miejsce instalacji o krótszej ścieżce dostępu." + +#. Key: BuildPatchInstallShortError_PrerequisiteError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:22 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:22 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_PrerequisiteError" +msgid "The necessary prerequisites have failed to install. Please contact support." +msgstr "Nie udało się dokonać wstępnej instalacji. Skontaktuj się z działem pomocy." + +#. Key: BuildPatchInstallShortError_UserCanceled +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:21 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:21 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_UserCanceled" +msgid "User cancelled." +msgstr "Anulowane przez użytkownika." + +#. Key: InstallDirectoryDiskSpace +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:49 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:49 +msgctxt "BuildPatchInstallError,InstallDirectoryDiskSpace" +msgid "There is not enough space at {Location}\n{RequiredBytes} is required.\n{AvailableBytes} is available.\nYou need an additional {SpaceAdditional} to perform the installation." +msgstr "{Location} nie ma wystarczającej ilości miejsca\nPotrzeba: {RequiredBytes}.\nDostępne wolne miejsce: {AvailableBytes}.\nAby przeprowadzić instalację, potrzeba dodatkowo: {SpaceAdditional}." + +#. Key: InstallDirectoryDiskSpaceDevice +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:51 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:51 +msgctxt "BuildPatchInstallError,InstallDirectoryDiskSpaceDevice" +msgid "There is not enough space on your device.\n{RequiredBytes} is required.\n{AvailableBytes} is available.\nYou need an additional {SpaceAdditional} to perform the installation." +msgstr "Na twoim urządzeniu nie ma wystarczającej ilości miejsca.\nPotrzeba: {RequiredBytes}.\nDostępne wolne miejsce: {AvailableBytes}.\nAby przeprowadzić instalację, potrzeba dodatkowo: {SpaceAdditional}." + +#. Key: InvalidInstallTags +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:617 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:617 +msgctxt "BuildPatchInstallError,InvalidInstallTags" +msgid "This installation could not continue due to a configuration issue. Please contact support." +msgstr "Z powodu problemu z konfiguracją nie można kontynuować procesu instalacji. Skontaktuj się z działem pomocy." + +#. Key: MissingInstallDirectory +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:637 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:637 +msgctxt "BuildPatchInstallError,MissingInstallDirectory" +msgid "The installation directory could not be created.\n{0}" +msgstr "Nie można było utworzyć katalogu instalacji:\n{0}" + +#. Key: MissingPrereqForPrereqOnlyInstall +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:667 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:667 +msgctxt "BuildPatchInstallError,MissingPrereqForPrereqOnlyInstall" +msgid "This installation could not continue due to a prerequisite configuration issue. Please contact support." +msgstr "Z powodu problemu z konfiguracją nie można kontynuować procesu instalacji. Skontaktuj się z działem pomocy." + +#. Key: MissingStageDirectory +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:647 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:647 +msgctxt "BuildPatchInstallError,MissingStageDirectory" +msgid "The following directory could not be created.\n{0}" +msgstr "Nie można było utworzyć następującego katalogu:\n{0}" + +#. Key: EBuildPatchProgress_BuildVerification +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:64 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:64 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_BuildVerification" +msgid "Verifying" +msgstr "Weryfikowanie" + +#. Key: EBuildPatchProgress_CleanUp +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:65 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:65 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_CleanUp" +msgid "Cleaning up" +msgstr "Porządkowanie" + +#. Key: EBuildPatchProgress_Complete +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:67 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:67 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Complete" +msgid "Complete" +msgstr "Ukończono" + +#. Key: EBuildPatchProgress_Downloading +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:62 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:62 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Downloading" +msgid "Downloading" +msgstr "Pobieranie" + +#. Key: EBuildPatchProgress_Initialising +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:60 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:60 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Initialising" +msgid "Initializing" +msgstr "Rozpoczynanie" + +#. Key: EBuildPatchProgress_Installing +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:63 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:63 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Installing" +msgid "Installing" +msgstr "Instalowanie" + +#. Key: EBuildPatchProgress_Paused +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:68 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:68 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Paused" +msgid "Paused" +msgstr "Pauza" + +#. Key: EBuildPatchProgress_PrerequisitesInstall +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:66 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:66 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_PrerequisitesInstall" +msgid "Prerequisites" +msgstr "Instalacja wstępna" + +#. Key: EBuildPatchProgress_Queued +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:59 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:59 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Queued" +msgid "Queued" +msgstr "W kolejce" + +#. Key: EBuildPatchProgress_Resuming +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:61 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:61 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Resuming" +msgid "Resuming" +msgstr "Wznawianie" + +#. Key: NullDrvFailure +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:64 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:64 +msgctxt "DynamicRHI,NullDrvFailure" +msgid "NullDrv failure?" +msgstr "Awaria sterownika NullDrv?" + +#. Key: FileManagerName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:1592 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:1592 +msgctxt "GenericPlatform,FileManagerName" +msgid "File Manager" +msgstr "Menedżer plików" + +#. Key: GpuProfileVsyncEnabledWarning +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/GPUProfiler.cpp:483 +#: ../../../Engine/Source/Runtime/RHI/Private/GPUProfiler.cpp:483 +msgctxt "GpuProfiler,GpuProfileVsyncEnabledWarning" +msgid "WARNING: This GPU profile was captured with v-sync enabled. V-sync wait time may show up in any bucket, and as a result the data in this profile may be skewed. Please profile with v-sync disabled to obtain the most accurate data." +msgstr "UWAGA: Profil karty graficznej został sporządzony przy włączonej synchronizacji pionowej. Czas oczekiwania na synchronizację będzie wliczany do każdego zestawu i w związku z tym dane mogą być niepoprawne. Aby uzyskać jak najdokładniejsze dane, sporządź profil po wyłączeniu synchronizacji pionowej." + +#. Key: FailedToCreateHoloLens_RHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/HoloLens/HoloLensDynamicRHI.cpp:118 +#: ../../../Engine/Source/Runtime/RHI/Private/HoloLens/HoloLensDynamicRHI.cpp:118 +msgctxt "HoloLens,FailedToCreateHoloLens_RHI" +msgid "HoloLensRHI failure?" +msgstr "Awaria komponentu HoloLensRHI?" + +#. Key: Acceleration +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:718 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:718 +msgctxt "InputKeys,Acceleration" +msgid "Acceleration" +msgstr "Przyspieszenie" + +#. Key: Add +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:611 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:611 +msgctxt "InputKeys,Add" +msgid "Num +" +msgstr "Num +" + +#. Key: Ampersand +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:657 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:657 +msgctxt "InputKeys,Ampersand" +msgid "Ampersand" +msgstr "Symbol et" + +#. Key: Android_Back +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:770 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:770 +msgctxt "InputKeys,Android_Back" +msgid "Android Back" +msgstr "Android: wstecz" + +#. Key: Android_Menu +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:773 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:773 +msgctxt "InputKeys,Android_Menu" +msgid "Android Menu" +msgstr "Android: menu" + +#. Key: Android_Volume_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:772 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:772 +msgctxt "InputKeys,Android_Volume_Down" +msgid "Android Volume Down" +msgstr "Android: ciszej" + +#. Key: Android_Volume_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:771 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:771 +msgctxt "InputKeys,Android_Volume_Up" +msgid "Android Volume Up" +msgstr "Android: głośniej" + +#. Key: AndroidSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:768 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:768 +msgctxt "InputKeys,AndroidSubCateogry" +msgid "Android" +msgstr "Android" + +#. Key: AnyKey +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:519 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:519 +msgctxt "InputKeys,AnyKey" +msgid "Any Key" +msgstr "Dowolny klawisz" + +#. Key: Apostrophe +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:652 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:652 +msgctxt "InputKeys,Apostrophe" +msgid "Apostrophe" +msgstr "Apostrof" + +#. Key: Asterix +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:658 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:658 +msgctxt "InputKeys,Asterix" +msgid "Asterisk" +msgstr "Gwiazdka" + +#. Key: Backslash +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:650 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:650 +msgctxt "InputKeys,Backslash" +msgid "Backslash" +msgstr "Lewy ukośnik" + +#. Key: BackSpace +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:557 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:557 +msgctxt "InputKeys,BackSpace" +msgid "Backspace" +msgstr "Backspace" + +#. Key: CapsLock +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +msgctxt "InputKeys,CapsLock" +msgid "Caps Lock" +msgstr "Caps Lock" + +#. Key: CapsLockShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +msgctxt "InputKeys,CapsLockShort" +msgid "Caps" +msgstr "Caps" + +#. Key: Caret +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:659 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:659 +msgctxt "InputKeys,Caret" +msgid "Caret" +msgstr "Daszek" + +#. Key: Colon +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:662 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:662 +msgctxt "InputKeys,Colon" +msgid "Colon" +msgstr "Dwukropek" + +#. Key: Comma +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:643 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:643 +msgctxt "InputKeys,Comma" +msgid "Comma" +msgstr "Przecinek" + +#. Key: Decimal +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:613 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:613 +msgctxt "InputKeys,Decimal" +msgid "Num ." +msgstr "Num ." + +#. Key: Delete +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +msgctxt "InputKeys,Delete" +msgid "Delete" +msgstr "Delete" + +#. Key: DeleteShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +msgctxt "InputKeys,DeleteShort" +msgid "Del" +msgstr "Del" + +#. Key: Divide +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:614 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:614 +msgctxt "InputKeys,Divide" +msgid "Num /" +msgstr "Num /" + +#. Key: Dollar +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:660 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:660 +msgctxt "InputKeys,Dollar" +msgid "Dollar" +msgstr "Symbol dolara" + +#. Key: Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:549 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:549 +msgctxt "InputKeys,Down" +msgid "Down" +msgstr "W dół" + +#. Key: End +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:543 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:543 +msgctxt "InputKeys,End" +msgid "End" +msgstr "End" + +#. Key: Enter +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:535 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:535 +msgctxt "InputKeys,Enter" +msgid "Enter" +msgstr "Enter" + +#. Key: Equals +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:642 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:642 +msgctxt "InputKeys,Equals" +msgid "Equals" +msgstr "Znak równości" + +#. Key: Escape +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +msgctxt "InputKeys,Escape" +msgid "Escape" +msgstr "Escape" + +#. Key: EscapeShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +msgctxt "InputKeys,EscapeShort" +msgid "Esc" +msgstr "Esc" + +#. Key: Exclamation +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:661 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:661 +msgctxt "InputKeys,Exclamation" +msgid "Exclamation" +msgstr "Wykrzyknik" + +#. Key: F1 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:616 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:616 +msgctxt "InputKeys,F1" +msgid "F1" +msgstr "F1" + +#. Key: F10 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:625 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:625 +msgctxt "InputKeys,F10" +msgid "F10" +msgstr "F10" + +#. Key: F11 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:626 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:626 +msgctxt "InputKeys,F11" +msgid "F11" +msgstr "F11" + +#. Key: F12 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:627 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:627 +msgctxt "InputKeys,F12" +msgid "F12" +msgstr "F12" + +#. Key: F2 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:617 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:617 +msgctxt "InputKeys,F2" +msgid "F2" +msgstr "F2" + +#. Key: F3 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:618 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:618 +msgctxt "InputKeys,F3" +msgid "F3" +msgstr "F3" + +#. Key: F4 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:619 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:619 +msgctxt "InputKeys,F4" +msgid "F4" +msgstr "F4" + +#. Key: F5 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:620 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:620 +msgctxt "InputKeys,F5" +msgid "F5" +msgstr "F5" + +#. Key: F6 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:621 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:621 +msgctxt "InputKeys,F6" +msgid "F6" +msgstr "F6" + +#. Key: F7 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:622 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:622 +msgctxt "InputKeys,F7" +msgid "F7" +msgstr "F7" + +#. Key: F8 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:623 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:623 +msgctxt "InputKeys,F8" +msgid "F8" +msgstr "F8" + +#. Key: F9 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:624 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:624 +msgctxt "InputKeys,F9" +msgid "F9" +msgstr "F9" + +#. Key: ForwardDelete +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:555 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:555 +msgctxt "InputKeys,ForwardDelete" +msgid "Fn+Delete" +msgstr "Fn+Delete" + +#. Key: Gamepad_DPad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:680 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:680 +msgctxt "InputKeys,Gamepad_DPad_Down" +msgid "Gamepad D-pad Down" +msgstr "Kontroler: przycisk kierunku „w dół”" + +#. Key: Gamepad_DPad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:682 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:682 +msgctxt "InputKeys,Gamepad_DPad_Left" +msgid "Gamepad D-pad Left" +msgstr "Kontroler: przycisk kierunku „w lewo”" + +#. Key: Gamepad_DPad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:681 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:681 +msgctxt "InputKeys,Gamepad_DPad_Right" +msgid "Gamepad D-pad Right" +msgstr "Kontroler: przycisk kierunku „w prawo”" + +#. Key: Gamepad_DPad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:679 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:679 +msgctxt "InputKeys,Gamepad_DPad_Up" +msgid "Gamepad D-pad Up" +msgstr "Kontroler: przycisk kierunku „w górę”" + +#. Key: Gamepad_FaceButton_Bottom +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1172 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1172 +msgctxt "InputKeys,Gamepad_FaceButton_Bottom" +msgid "Gamepad Face Button Bottom" +msgstr "Kontroler: przycisk przedni na dole" + +#. Key: Gamepad_FaceButton_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1180 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1180 +msgctxt "InputKeys,Gamepad_FaceButton_Left" +msgid "Gamepad Face Button Left" +msgstr "Kontroler: przycisk przedni z lewej" + +#. Key: Gamepad_FaceButton_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1176 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1176 +msgctxt "InputKeys,Gamepad_FaceButton_Right" +msgid "Gamepad Face Button Right" +msgstr "Kontroler: przycisk przedni z prawej" + +#. Key: Gamepad_FaceButton_Top +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1184 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1184 +msgctxt "InputKeys,Gamepad_FaceButton_Top" +msgid "Gamepad Face Button Top" +msgstr "Kontroler: przycisk przedni na górze" + +#. Key: Gamepad_Left2D +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:674 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:674 +msgctxt "InputKeys,Gamepad_Left2D" +msgid "Gamepad Left Thumbstick 2D-Axis" +msgstr "Kontroler: oś 2D lewego drążka" + +#. Key: Gamepad_LeftShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1137 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1137 +msgctxt "InputKeys,Gamepad_LeftShoulder" +msgid "Gamepad Left Shoulder" +msgstr "Kontroler: lewy przycisk górny" + +#. Key: Gamepad_LeftStick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:686 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:686 +msgctxt "InputKeys,Gamepad_LeftStick_Down" +msgid "Gamepad Left Thumbstick Down" +msgstr "Kontroler: lewy drążek „w dół”" + +#. Key: Gamepad_LeftStick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:688 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:688 +msgctxt "InputKeys,Gamepad_LeftStick_Left" +msgid "Gamepad Left Thumbstick Left" +msgstr "Kontroler: lewy drążek „w lewo”" + +#. Key: Gamepad_LeftStick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:687 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:687 +msgctxt "InputKeys,Gamepad_LeftStick_Right" +msgid "Gamepad Left Thumbstick Right" +msgstr "Kontroler: lewy drążek „w prawo”" + +#. Key: Gamepad_LeftStick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:685 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:685 +msgctxt "InputKeys,Gamepad_LeftStick_Up" +msgid "Gamepad Left Thumbstick Up" +msgstr "Kontroler: lewy drążek „w górę”" + +#. Key: Gamepad_LeftThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1161 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1161 +msgctxt "InputKeys,Gamepad_LeftThumbstick" +msgid "Gamepad Left Thumbstick Button" +msgstr "Kontroler: naciśnięcie lewego drążka" + +#. Key: Gamepad_LeftTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1145 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1145 +msgctxt "InputKeys,Gamepad_LeftTrigger" +msgid "Gamepad Left Trigger" +msgstr "Kontroler: lewy spust" + +#. Key: Gamepad_LeftTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1153 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1153 +msgctxt "InputKeys,Gamepad_LeftTriggerAxis" +msgid "Gamepad Left Trigger Axis" +msgstr "Kontroler: oś lewego spustu" + +#. Key: Gamepad_LeftX +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:672 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:672 +msgctxt "InputKeys,Gamepad_LeftX" +msgid "Gamepad Left Thumbstick X-Axis" +msgstr "Kontroler: oś X lewego drążka" + +#. Key: Gamepad_LeftY +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:673 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:673 +msgctxt "InputKeys,Gamepad_LeftY" +msgid "Gamepad Left Thumbstick Y-Axis" +msgstr "Kontroler: oś Y lewego drążka" + +#. Key: Gamepad_Right2D +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:677 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:677 +msgctxt "InputKeys,Gamepad_Right2D" +msgid "Gamepad Right Thumbstick 2D-Axis" +msgstr "Kontroler: oś 2D prawego drążka" + +#. Key: Gamepad_RightShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1141 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1141 +msgctxt "InputKeys,Gamepad_RightShoulder" +msgid "Gamepad Right Shoulder" +msgstr "Kontroler: prawy przycisk górny" + +#. Key: Gamepad_RightStick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:691 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:691 +msgctxt "InputKeys,Gamepad_RightStick_Down" +msgid "Gamepad Right Thumbstick Down" +msgstr "Kontroler: prawy drążek „w dół”" + +#. Key: Gamepad_RightStick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:693 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:693 +msgctxt "InputKeys,Gamepad_RightStick_Left" +msgid "Gamepad Right Thumbstick Left" +msgstr "Kontroler: prawy drążek „w lewo”" + +#. Key: Gamepad_RightStick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:692 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:692 +msgctxt "InputKeys,Gamepad_RightStick_Right" +msgid "Gamepad Right Thumbstick Right" +msgstr "Kontroler: prawy drążek „w prawo”" + +#. Key: Gamepad_RightStick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:690 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:690 +msgctxt "InputKeys,Gamepad_RightStick_Up" +msgid "Gamepad Right Thumbstick Up" +msgstr "Kontroler: prawy drążek „w górę”" + +#. Key: Gamepad_RightThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1165 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1165 +msgctxt "InputKeys,Gamepad_RightThumbstick" +msgid "Gamepad Right Thumbstick Button" +msgstr "Kontroler: naciśnięcie prawego drążka" + +#. Key: Gamepad_RightTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1149 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1149 +msgctxt "InputKeys,Gamepad_RightTrigger" +msgid "Gamepad Right Trigger" +msgstr "Kontroler: prawy spust" + +#. Key: Gamepad_RightTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1157 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1157 +msgctxt "InputKeys,Gamepad_RightTriggerAxis" +msgid "Gamepad Right Trigger Axis" +msgstr "Kontroler: oś prawego spustu" + +#. Key: Gamepad_RightX +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:675 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:675 +msgctxt "InputKeys,Gamepad_RightX" +msgid "Gamepad Right Thumbstick X-Axis" +msgstr "Kontroler: oś X prawego drążka" + +#. Key: Gamepad_RightY +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:676 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:676 +msgctxt "InputKeys,Gamepad_RightY" +msgid "Gamepad Right Thumbstick Y-Axis" +msgstr "Kontroler: oś Y prawego drążka" + +#. Key: Gamepad_Special_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1188 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1188 +msgctxt "InputKeys,Gamepad_Special_Left" +msgid "Gamepad Special Left" +msgstr "Kontroler: lewy przycisk specjalny" + +#. Key: Gamepad_Special_Left_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:744 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:744 +msgctxt "InputKeys,Gamepad_Special_Left_X" +msgid "Touchpad Button X Axis" +msgstr "Przycisk panelu dotykowego – oś X" + +#. Key: Gamepad_Special_Left_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:745 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:745 +msgctxt "InputKeys,Gamepad_Special_Left_Y" +msgid "Touchpad Button Y Axis" +msgstr "Przycisk panelu dotykowego – oś Y" + +#. Key: Gamepad_Special_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1192 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1192 +msgctxt "InputKeys,Gamepad_Special_Right" +msgid "Gamepad Special Right" +msgstr "Kontroler: prawy przycisk specjalny" + +#. Key: GamepadSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:515 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:515 +msgctxt "InputKeys,GamepadSubCategory" +msgid "Gamepad" +msgstr "Kontroler" + +#. Key: Gesture_Flick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:736 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:736 +msgctxt "InputKeys,Gesture_Flick" +msgid "Flick" +msgstr "Pstryknięcie" + +#. Key: Gesture_Pinch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:735 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:735 +msgctxt "InputKeys,Gesture_Pinch" +msgid "Pinch" +msgstr "Uszczypnięcie" + +#. Key: Gesture_Rotate +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:737 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:737 +msgctxt "InputKeys,Gesture_Rotate" +msgid "Rotate" +msgstr "Obrót" + +#. Key: GestureSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:733 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:733 +msgctxt "InputKeys,GestureSubCateogry" +msgid "Gesture" +msgstr "Gest" + +#. Key: Global_Back +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:765 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:765 +msgctxt "InputKeys,Global_Back" +msgid "Global Back" +msgstr "Globalny: wstecz" + +#. Key: Global_Menu +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:761 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:761 +msgctxt "InputKeys,Global_Menu" +msgid "Global Menu" +msgstr "Globalny: menu" + +#. Key: Global_Pause +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:763 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:763 +msgctxt "InputKeys,Global_Pause" +msgid "Global Pause" +msgstr "Globalny: wstrzymaj" + +#. Key: Global_Play +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:764 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:764 +msgctxt "InputKeys,Global_Play" +msgid "Global Play" +msgstr "Globalny: odtwórz" + +#. Key: Global_View +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:762 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:762 +msgctxt "InputKeys,Global_View" +msgid "Global View" +msgstr "Globalny: wyświetl" + +#. Key: Gravity +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:717 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:717 +msgctxt "InputKeys,Gravity" +msgid "Gravity" +msgstr "Grawitacja" + +#. Key: Home +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:544 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:544 +msgctxt "InputKeys,Home" +msgid "Home" +msgstr "Home" + +#. Key: Hyphen +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:644 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:644 +msgctxt "InputKeys,Hyphen" +msgid "Hyphen" +msgstr "Kreska" + +#. Key: Insert +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +msgctxt "InputKeys,Insert" +msgid "Insert" +msgstr "Insert" + +#. Key: InsertShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +msgctxt "InputKeys,InsertShort" +msgid "Ins" +msgstr "Ins" + +#. Key: KeyboardSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:517 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:517 +msgctxt "InputKeys,KeyboardSubCategory" +msgid "Keyboard" +msgstr "Klawiatura" + +#. Key: Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:546 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:546 +msgctxt "InputKeys,Left" +msgid "Left" +msgstr "W lewo" + +#. Key: LeftAlt +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:636 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:636 +msgctxt "InputKeys,LeftAlt" +msgid "Left Alt" +msgstr "Lewy Alt" + +#. Key: LeftBracket +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:649 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:649 +msgctxt "InputKeys,LeftBracket" +msgid "Left Bracket" +msgstr "Lewy nawias kwadratowy" + +#. Key: LeftCommand +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:638 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:638 +msgctxt "InputKeys,LeftCommand" +msgid "Left Cmd" +msgstr "Lewy Cmd" + +#. Key: LeftControl +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:634 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:634 +msgctxt "InputKeys,LeftControl" +msgid "Left Ctrl" +msgstr "Lewy Ctrl" + +#. Key: LeftMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +msgctxt "InputKeys,LeftMouseButton" +msgid "Left Mouse Button" +msgstr "Mysz: LPM" + +#. Key: LeftMouseButtonShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +msgctxt "InputKeys,LeftMouseButtonShort" +msgid "LMB" +msgstr "LPM" + +#. Key: LeftParantheses +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:655 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:655 +msgctxt "InputKeys,LeftParantheses" +msgid "Left Parantheses" +msgstr "Lewy nawias" + +#. Key: LeftShift +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:632 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:632 +msgctxt "InputKeys,LeftShift" +msgid "Left Shift" +msgstr "Lewy Shift" + +#. Key: MiddleMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:530 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:530 +msgctxt "InputKeys,MiddleMouseButton" +msgid "Middle Mouse Button" +msgstr "Mysz: Środkowy" + +#. Key: MixedReality_Left_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:809 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:809 +msgctxt "InputKeys,MixedReality_Left_Grip_Click" +msgid "Mixed Reality (L) Grip" +msgstr "Mixed Reality (L): przycisk uchwytu" + +#. Key: MixedReality_Left_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:808 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:808 +msgctxt "InputKeys,MixedReality_Left_Menu_Click" +msgid "Mixed Reality (L) Menu" +msgstr "Mixed Reality (L): przycisk Menu" + +#. Key: MixedReality_Left_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:814 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:814 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Click" +msgid "Mixed Reality (L) Thumbstick" +msgstr "Mixed Reality (L): drążek" + +#. Key: MixedReality_Left_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:816 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:816 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Down" +msgid "Mixed Reality (L) Thumbstick Down" +msgstr "Mixed Reality (L): drążek – w dół" + +#. Key: MixedReality_Left_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:817 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:817 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Left" +msgid "Mixed Reality (L) Thumbstick Left" +msgstr "Mixed Reality (L): drążek – w lewo" + +#. Key: MixedReality_Left_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:818 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:818 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Right" +msgid "Mixed Reality (L) Thumbstick Right" +msgstr "Mixed Reality (L): drążek – w prawo" + +#. Key: MixedReality_Left_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:815 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:815 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Up" +msgid "Mixed Reality (L) Thumbstick Up" +msgstr "Mixed Reality (L): drążek – w górę" + +#. Key: MixedReality_Left_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:812 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:812 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_X" +msgid "Mixed Reality (L) Thumbstick X" +msgstr "Mixed Reality (L): oś X drążka" + +#. Key: MixedReality_Left_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:813 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:813 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Y" +msgid "Mixed Reality (L) Thumbstick Y" +msgstr "Mixed Reality (L): oś Y drążka" + +#. Key: MixedReality_Left_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:821 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:821 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Click" +msgid "Mixed Reality (L) Trackpad" +msgstr "Mixed Reality (L): panel dotykowy" + +#. Key: MixedReality_Left_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:824 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:824 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Down" +msgid "Mixed Reality (L) Trackpad Down" +msgstr "Mixed Reality (L): panel dotykowy – w dół" + +#. Key: MixedReality_Left_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:825 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:825 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Left" +msgid "Mixed Reality (L) Trackpad Left" +msgstr "Mixed Reality (L): panel dotykowy – w lewo" + +#. Key: MixedReality_Left_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:826 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:826 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Right" +msgid "Mixed Reality (L) Trackpad Right" +msgstr "Mixed Reality (L): panel dotykowy – w prawo" + +#. Key: MixedReality_Left_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:822 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:822 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Touch" +msgid "Mixed Reality (L) Trackpad Touch" +msgstr "Mixed Reality (L): panel dotykowy – dotyk" + +#. Key: MixedReality_Left_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:823 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:823 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Up" +msgid "Mixed Reality (L) Trackpad Up" +msgstr "Mixed Reality (L): panel dotykowy – w górę" + +#. Key: MixedReality_Left_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:819 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:819 +msgctxt "InputKeys,MixedReality_Left_Trackpad_X" +msgid "Mixed Reality (L) Trackpad X" +msgstr "Mixed Reality (L): oś X panelu dotykowego" + +#. Key: MixedReality_Left_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:820 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:820 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Y" +msgid "Mixed Reality (L) Trackpad Y" +msgstr "Mixed Reality (L): oś Y panelu dotykowego" + +#. Key: MixedReality_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:811 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:811 +msgctxt "InputKeys,MixedReality_Left_Trigger_Axis" +msgid "Mixed Reality (L) Trigger Axis" +msgstr "Mixed Reality (L): oś spustu" + +#. Key: MixedReality_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:810 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:810 +msgctxt "InputKeys,MixedReality_Left_Trigger_Click" +msgid "Mixed Reality (L) Trigger" +msgstr "Mixed Reality (L): spust" + +#. Key: MixedReality_Right_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:828 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:828 +msgctxt "InputKeys,MixedReality_Right_Grip_Click" +msgid "Mixed Reality (R) Grip" +msgstr "Mixed Reality (P): przycisk uchwytu" + +#. Key: MixedReality_Right_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:827 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:827 +msgctxt "InputKeys,MixedReality_Right_Menu_Click" +msgid "Mixed Reality (R) Menu" +msgstr "Mixed Reality (P): przycisk Menu" + +#. Key: MixedReality_Right_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:833 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:833 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Click" +msgid "Mixed Reality (R) Thumbstick" +msgstr "Mixed Reality (P): drążek" + +#. Key: MixedReality_Right_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:835 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:835 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Down" +msgid "Mixed Reality (R) Thumbstick Down" +msgstr "Mixed Reality (P): drążek – w dół" + +#. Key: MixedReality_Right_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:836 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:836 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Left" +msgid "Mixed Reality (R) Thumbstick Left" +msgstr "Mixed Reality (P): drążek – w lewo" + +#. Key: MixedReality_Right_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:837 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:837 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Right" +msgid "Mixed Reality (R) Thumbstick Right" +msgstr "Mixed Reality (P): drążek – w prawo" + +#. Key: MixedReality_Right_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:834 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:834 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Up" +msgid "Mixed Reality (R) Thumbstick Up" +msgstr "Mixed Reality (P): drążek – w górę" + +#. Key: MixedReality_Right_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:831 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:831 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_X" +msgid "Mixed Reality (R) Thumbstick X" +msgstr "Mixed Reality (P): oś X drążka" + +#. Key: MixedReality_Right_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:832 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:832 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Y" +msgid "Mixed Reality (R) Thumbstick Y" +msgstr "Mixed Reality (P): oś Y drążka" + +#. Key: MixedReality_Right_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:840 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:840 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Click" +msgid "Mixed Reality (R) Trackpad" +msgstr "Mixed Reality (P): panel dotykowy" + +#. Key: MixedReality_Right_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:843 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:843 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Down" +msgid "Mixed Reality (R) Trackpad Down" +msgstr "Mixed Reality (P): panel dotykowy – w dół" + +#. Key: MixedReality_Right_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:844 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:844 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Left" +msgid "Mixed Reality (R) Trackpad Left" +msgstr "Mixed Reality (P): panel dotykowy – w lewo" + +#. Key: MixedReality_Right_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:845 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:845 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Right" +msgid "Mixed Reality (R) Trackpad Right" +msgstr "Mixed Reality (P): panel dotykowy – w prawo" + +#. Key: MixedReality_Right_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:841 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:841 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Touch" +msgid "Mixed Reality (R) Trackpad Touch" +msgstr "Mixed Reality (P): panel dotykowy – dotyk" + +#. Key: MixedReality_Right_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:842 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:842 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Up" +msgid "Mixed Reality (R) Trackpad Up" +msgstr "Mixed Reality (P): panel dotykowy – w górę" + +#. Key: MixedReality_Right_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:838 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:838 +msgctxt "InputKeys,MixedReality_Right_Trackpad_X" +msgid "Mixed Reality (R) Trackpad X" +msgstr "Mixed Reality (P): oś X panelu dotykowego" + +#. Key: MixedReality_Right_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:839 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:839 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Y" +msgid "Mixed Reality (R) Trackpad Y" +msgstr "Mixed Reality (P): oś Y panelu dotykowego" + +#. Key: MixedReality_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:830 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:830 +msgctxt "InputKeys,MixedReality_Right_Trigger_Axis" +msgid "Mixed Reality (R) Trigger Axis" +msgstr "Mixed Reality (P): oś spustu" + +#. Key: MixedReality_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:829 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:829 +msgctxt "InputKeys,MixedReality_Right_Trigger_Click" +msgid "Mixed Reality (R) Trigger" +msgstr "Mixed Reality (P): spust" + +#. Key: MixedRealitySubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:806 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:806 +msgctxt "InputKeys,MixedRealitySubCategory" +msgid "Windows Mixed Reality" +msgstr "Windows Mixed Reality" + +#. Key: MotionSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:713 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:713 +msgctxt "InputKeys,MotionSubCateogry" +msgid "Motion" +msgstr "Ruch" + +#. Key: Mouse2D +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:523 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:523 +msgctxt "InputKeys,Mouse2D" +msgid "Mouse XY 2D-Axis" +msgstr "Mysz: oś 2D XY" + +#. Key: MouseScrollDown +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:526 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:526 +msgctxt "InputKeys,MouseScrollDown" +msgid "Mouse Wheel Down" +msgstr "Mysz: rolka (dół)" + +#. Key: MouseScrollUp +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:525 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:525 +msgctxt "InputKeys,MouseScrollUp" +msgid "Mouse Wheel Up" +msgstr "Mysz: rolka (góra)" + +#. Key: MouseSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:516 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:516 +msgctxt "InputKeys,MouseSubCategory" +msgid "Mouse" +msgstr "Mysz" + +#. Key: MouseWheelAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:524 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:524 +msgctxt "InputKeys,MouseWheelAxis" +msgid "Mouse Wheel Axis" +msgstr "Oś rolki myszy" + +#. Key: MouseX +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:521 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:521 +msgctxt "InputKeys,MouseX" +msgid "Mouse X" +msgstr "Oś X myszy" + +#. Key: MouseY +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:522 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:522 +msgctxt "InputKeys,MouseY" +msgid "Mouse Y" +msgstr "Oś Y myszy" + +#. Key: Multiply +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:610 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:610 +msgctxt "InputKeys,Multiply" +msgid "Num *" +msgstr "Num *" + +#. Key: NumLock +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:629 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:629 +msgctxt "InputKeys,NumLock" +msgid "Num Lock" +msgstr "Num Lock" + +#. Key: NumPadEight +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:607 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:607 +msgctxt "InputKeys,NumPadEight" +msgid "Num 8" +msgstr "Num 8" + +#. Key: NumPadFive +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:604 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:604 +msgctxt "InputKeys,NumPadFive" +msgid "Num 5" +msgstr "Num 5" + +#. Key: NumPadFour +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:603 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:603 +msgctxt "InputKeys,NumPadFour" +msgid "Num 4" +msgstr "Num 4" + +#. Key: NumPadNine +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:608 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:608 +msgctxt "InputKeys,NumPadNine" +msgid "Num 9" +msgstr "Num 9" + +#. Key: NumPadOne +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:600 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:600 +msgctxt "InputKeys,NumPadOne" +msgid "Num 1" +msgstr "Num 1" + +#. Key: NumPadSeven +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:606 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:606 +msgctxt "InputKeys,NumPadSeven" +msgid "Num 7" +msgstr "Num 7" + +#. Key: NumPadSix +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:605 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:605 +msgctxt "InputKeys,NumPadSix" +msgid "Num 6" +msgstr "Num 6" + +#. Key: NumPadThree +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:602 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:602 +msgctxt "InputKeys,NumPadThree" +msgid "Num 3" +msgstr "Num 3" + +#. Key: NumPadTwo +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:601 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:601 +msgctxt "InputKeys,NumPadTwo" +msgid "Num 2" +msgstr "Num 2" + +#. Key: NumPadZero +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:599 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:599 +msgctxt "InputKeys,NumPadZero" +msgid "Num 0" +msgstr "Num 0" + +#. Key: OculusTouch_Left_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:856 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:856 +msgctxt "InputKeys,OculusTouch_Left_Grip_Axis" +msgid "Oculus Touch (L) Grip Axis" +msgstr "Oculus Touch (L): oś uchwytu" + +#. Key: OculusTouch_Left_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:855 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:855 +msgctxt "InputKeys,OculusTouch_Left_Grip_Click" +msgid "Oculus Touch (L) Grip" +msgstr "Oculus Touch (L): uchwyt" + +#. Key: OculusTouch_Left_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:854 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:854 +msgctxt "InputKeys,OculusTouch_Left_Menu_Click" +msgid "Oculus Touch (L) Menu" +msgstr "Oculus Touch (L): przycisk Menu" + +#. Key: OculusTouch_Left_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:862 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:862 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Click" +msgid "Oculus Touch (L) Thumbstick" +msgstr "Oculus Touch (L): drążek" + +#. Key: OculusTouch_Left_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:865 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:865 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Down" +msgid "Oculus Touch (L) Thumbstick Down" +msgstr "Oculus Touch (P): drążek – w dół" + +#. Key: OculusTouch_Left_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:866 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:866 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Left" +msgid "Oculus Touch (L) Thumbstick Left" +msgstr "Oculus Touch (P): drążek – w lewo" + +#. Key: OculusTouch_Left_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:867 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:867 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Right" +msgid "Oculus Touch (L) Thumbstick Right" +msgstr "Oculus Touch (P): drążek – w prawo" + +#. Key: OculusTouch_Left_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:863 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:863 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Touch" +msgid "Oculus Touch (L) Thumbstick Touch" +msgstr "Oculus Touch (P): drążek – dotyk" + +#. Key: OculusTouch_Left_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:864 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:864 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Up" +msgid "Oculus Touch (L) Thumbstick Up" +msgstr "Oculus Touch (P): drążek – w górę" + +#. Key: OculusTouch_Left_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:860 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:860 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_X" +msgid "Oculus Touch (L) Thumbstick X" +msgstr "Oculus Touch (L): oś X drążka" + +#. Key: OculusTouch_Left_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:861 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:861 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Y" +msgid "Oculus Touch (L) Thumbstick Y" +msgstr "Oculus Touch (L): oś Y drążka" + +#. Key: OculusTouch_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:858 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:858 +msgctxt "InputKeys,OculusTouch_Left_Trigger_Axis" +msgid "Oculus Touch (L) Trigger Axis" +msgstr "Oculus Touch (L): oś spustu" + +#. Key: OculusTouch_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:857 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:857 +msgctxt "InputKeys,OculusTouch_Left_Trigger_Click" +msgid "Oculus Touch (L) Trigger" +msgstr "Oculus Touch (L): spust" + +#. Key: OculusTouch_Left_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:859 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:859 +msgctxt "InputKeys,OculusTouch_Left_Trigger_Touch" +msgid "Oculus Touch (L) Trigger Touch" +msgstr "Oculus Touch (L): dotknięcie spustu" + +#. Key: OculusTouch_Left_X_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:850 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:850 +msgctxt "InputKeys,OculusTouch_Left_X_Click" +msgid "Oculus Touch (L) X Press" +msgstr "Oculus Touch (L): przycisk X – naciśnięcie" + +#. Key: OculusTouch_Left_X_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:852 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:852 +msgctxt "InputKeys,OculusTouch_Left_X_Touch" +msgid "Oculus Touch (L) X Touch" +msgstr "Oculus Touch (L): przycisk X – dotyk" + +#. Key: OculusTouch_Left_Y_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:851 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:851 +msgctxt "InputKeys,OculusTouch_Left_Y_Click" +msgid "Oculus Touch (L) Y Press" +msgstr "Oculus Touch (L): przycisk Y – naciśnięcie" + +#. Key: OculusTouch_Left_Y_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:853 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:853 +msgctxt "InputKeys,OculusTouch_Left_Y_Touch" +msgid "Oculus Touch (L) Y Touch" +msgstr "Oculus Touch (L): przycisk Y – dotyk" + +#. Key: OculusTouch_Right_A_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:868 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:868 +msgctxt "InputKeys,OculusTouch_Right_A_Click" +msgid "Oculus Touch (R) A Press" +msgstr "Oculus Touch (P): naciśnięcie A" + +#. Key: OculusTouch_Right_A_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:870 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:870 +msgctxt "InputKeys,OculusTouch_Right_A_Touch" +msgid "Oculus Touch (R) A Touch" +msgstr "Oculus Touch (P): dotknięcie A" + +#. Key: OculusTouch_Right_B_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:869 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:869 +msgctxt "InputKeys,OculusTouch_Right_B_Click" +msgid "Oculus Touch (R) B Press" +msgstr "Oculus Touch (P): naciśnięcie B" + +#. Key: OculusTouch_Right_B_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:871 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:871 +msgctxt "InputKeys,OculusTouch_Right_B_Touch" +msgid "Oculus Touch (R) B Touch" +msgstr "Oculus Touch (P): dotknięcie B" + +#. Key: OculusTouch_Right_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:874 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:874 +msgctxt "InputKeys,OculusTouch_Right_Grip_Axis" +msgid "Oculus Touch (R) Grip Axis" +msgstr "Oculus Touch (P): oś uchwytu" + +#. Key: OculusTouch_Right_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:873 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:873 +msgctxt "InputKeys,OculusTouch_Right_Grip_Click" +msgid "Oculus Touch (R) Grip" +msgstr "Oculus Touch (P): przycisk uchwytu" + +#. Key: OculusTouch_Right_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:872 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:872 +msgctxt "InputKeys,OculusTouch_Right_System_Click" +msgid "Oculus Touch (R) System" +msgstr "Oculus Touch (P): przycisk System" + +#. Key: OculusTouch_Right_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:880 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:880 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Click" +msgid "Oculus Touch (R) Thumbstick" +msgstr "Oculus Touch (P): drążek" + +#. Key: OculusTouch_Right_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:883 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:883 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Down" +msgid "Oculus Touch (R) Thumbstick Down" +msgstr "Oculus Touch (P): drążek – w dół" + +#. Key: OculusTouch_Right_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:884 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:884 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Left" +msgid "Oculus Touch (R) Thumbstick Left" +msgstr "Oculus Touch (P): drążek – w lewo" + +#. Key: OculusTouch_Right_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:885 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:885 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Right" +msgid "Oculus Touch (R) Thumbstick Right" +msgstr "Oculus Touch (P): drążek – w prawo" + +#. Key: OculusTouch_Right_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:881 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:881 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Touch" +msgid "Oculus Touch (R) Thumbstick Touch" +msgstr "Oculus Touch (P): drążek – dotyk" + +#. Key: OculusTouch_Right_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:882 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:882 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Up" +msgid "Oculus Touch (R) Thumbstick Up" +msgstr "Oculus Touch (P): drążek – w górę" + +#. Key: OculusTouch_Right_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:878 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:878 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_X" +msgid "Oculus Touch (R) Thumbstick X" +msgstr "Oculus Touch (P): oś X drążka" + +#. Key: OculusTouch_Right_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:879 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:879 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Y" +msgid "Oculus Touch (R) Thumbstick Y" +msgstr "Oculus Touch (P): oś Y drążka" + +#. Key: OculusTouch_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:876 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:876 +msgctxt "InputKeys,OculusTouch_Right_Trigger_Axis" +msgid "Oculus Touch (R) Trigger Axis" +msgstr "Oculus Touch (P): oś spustu" + +#. Key: OculusTouch_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:875 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:875 +msgctxt "InputKeys,OculusTouch_Right_Trigger_Click" +msgid "Oculus Touch (R) Trigger" +msgstr "Oculus Touch (P): spust" + +#. Key: OculusTouch_Right_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:877 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:877 +msgctxt "InputKeys,OculusTouch_Right_Trigger_Touch" +msgid "Oculus Touch (R) Trigger Touch" +msgstr "Oculus Touch (P): dotyk spustu" + +#. Key: OculusTouchSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:848 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:848 +msgctxt "InputKeys,OculusTouchSubCategory" +msgid "Oculus Touch" +msgstr "Oculus Touch" + +#. Key: PageDown +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +msgctxt "InputKeys,PageDown" +msgid "Page Down" +msgstr "Page Down" + +#. Key: PageDownShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +msgctxt "InputKeys,PageDownShort" +msgid "PgDn" +msgstr "PgDn" + +#. Key: PageUp +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +msgctxt "InputKeys,PageUp" +msgid "Page Up" +msgstr "Page Up" + +#. Key: PageUpShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +msgctxt "InputKeys,PageUpShort" +msgid "PgUp" +msgstr "PgUp" + +#. Key: Pause +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:536 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:536 +msgctxt "InputKeys,Pause" +msgid "Pause" +msgstr "Pause" + +#. Key: Period +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:646 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:646 +msgctxt "InputKeys,Period" +msgid "Period" +msgstr "Kropka" + +#. Key: PS4_Gamepad_FaceButton_Bottom +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1054 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1054 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Bottom" +msgid "Gamepad X" +msgstr "Kontroler: X" + +#. Key: PS4_Gamepad_FaceButton_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1062 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1062 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Left" +msgid "Gamepad Square" +msgstr "Kontroler: kwadrat" + +#. Key: PS4_Gamepad_FaceButton_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1058 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1058 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Right" +msgid "Gamepad Circle" +msgstr "Kontroler: kółko" + +#. Key: PS4_Gamepad_FaceButton_Top +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1066 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1066 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Top" +msgid "Gamepad Triangle" +msgstr "Kontroler: trójkąt" + +#. Key: PS4_Gamepad_LeftShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1078 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1078 +msgctxt "InputKeys,PS4_Gamepad_LeftShoulder" +msgid "Gamepad L1" +msgstr "Kontroler: L1" + +#. Key: PS4_Gamepad_LeftThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1102 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1102 +msgctxt "InputKeys,PS4_Gamepad_LeftThumbstick" +msgid "Gamepad L3" +msgstr "Kontroler: L3" + +#. Key: PS4_Gamepad_LeftTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1086 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1086 +msgctxt "InputKeys,PS4_Gamepad_LeftTrigger" +msgid "Gamepad L2" +msgstr "Kontroler: L2" + +#. Key: PS4_Gamepad_LeftTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1094 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1094 +msgctxt "InputKeys,PS4_Gamepad_LeftTriggerAxis" +msgid "Gamepad L2 Axis" +msgstr "Kontroler: oś L2" + +#. Key: PS4_Gamepad_RightShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1082 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1082 +msgctxt "InputKeys,PS4_Gamepad_RightShoulder" +msgid "Gamepad R1" +msgstr "Kontroler: R1" + +#. Key: PS4_Gamepad_RightThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1106 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1106 +msgctxt "InputKeys,PS4_Gamepad_RightThumbstick" +msgid "Gamepad R3" +msgstr "Kontroler: R3" + +#. Key: PS4_Gamepad_RightTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1090 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1090 +msgctxt "InputKeys,PS4_Gamepad_RightTrigger" +msgid "Gamepad R2" +msgstr "Kontroler: R2" + +#. Key: PS4_Gamepad_RightTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1098 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1098 +msgctxt "InputKeys,PS4_Gamepad_RightTriggerAxis" +msgid "Gamepad R2 Axis" +msgstr "Kontroler: oś R2" + +#. Key: PS4_Gamepad_Special_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1070 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1070 +msgctxt "InputKeys,PS4_Gamepad_Special_Left" +msgid "Gamepad Touchpad Button" +msgstr "Kontroler: przycisk panelu dotykowego" + +#. Key: PS4_Gamepad_Special_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1074 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1074 +msgctxt "InputKeys,PS4_Gamepad_Special_Right" +msgid "Gamepad Options" +msgstr "Opcje kontrolera" + +#. Key: PS4_Special +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:742 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:742 +msgctxt "InputKeys,PS4_Special" +msgid "PS4_Special_DEPRECATED" +msgstr "PS4_Special" + +#. Key: Quote +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:653 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:653 +msgctxt "InputKeys,Quote" +msgid "Quote" +msgstr "Cudzysłów" + +#. Key: Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:548 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:548 +msgctxt "InputKeys,Right" +msgid "Right" +msgstr "W prawo" + +#. Key: RightAlt +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:637 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:637 +msgctxt "InputKeys,RightAlt" +msgid "Right Alt" +msgstr "Prawy Alt" + +#. Key: RightBracket +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:651 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:651 +msgctxt "InputKeys,RightBracket" +msgid "Right Bracket" +msgstr "Prawy nawias kwadratowy" + +#. Key: RightCommand +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:639 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:639 +msgctxt "InputKeys,RightCommand" +msgid "Right Cmd" +msgstr "Prawy Cmd" + +#. Key: RightControl +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:635 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:635 +msgctxt "InputKeys,RightControl" +msgid "Right Ctrl" +msgstr "Prawy Ctrl" + +#. Key: RightMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +msgctxt "InputKeys,RightMouseButton" +msgid "Right Mouse Button" +msgstr "Mysz: PPM" + +#. Key: RightMouseButtonShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +msgctxt "InputKeys,RightMouseButtonShort" +msgid "RMB" +msgstr "PPM" + +#. Key: RightParantheses +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:656 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:656 +msgctxt "InputKeys,RightParantheses" +msgid "Right Parantheses" +msgstr "Prawy nawias" + +#. Key: RightShift +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:633 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:633 +msgctxt "InputKeys,RightShift" +msgid "Right Shift" +msgstr "Prawy Shift" + +#. Key: RotationRate +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:716 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:716 +msgctxt "InputKeys,RotationRate" +msgid "Rotation Rate" +msgstr "Tempo obrotu" + +#. Key: ScrollLock +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:630 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:630 +msgctxt "InputKeys,ScrollLock" +msgid "Scroll Lock" +msgstr "Scroll Lock" + +#. Key: Semicolon +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:641 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:641 +msgctxt "InputKeys,Semicolon" +msgid "Semicolon" +msgstr "Średnik" + +#. Key: Slash +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:647 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:647 +msgctxt "InputKeys,Slash" +msgid "Slash" +msgstr "Ukośnik" + +#. Key: SpaceBar +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +msgctxt "InputKeys,SpaceBar" +msgid "Space Bar" +msgstr "Spacja" + +#. Key: SpaceBarShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +msgctxt "InputKeys,SpaceBarShort" +msgid "Space" +msgstr "Spacja" + +#. Key: SpecialGamepadSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:740 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:740 +msgctxt "InputKeys,SpecialGamepadSubCategory" +msgid "SpecialGamepad" +msgstr "" + +#. Key: Steam_Back_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:755 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:755 +msgctxt "InputKeys,Steam_Back_Left" +msgid "Steam Back Left" +msgstr "Steam: lewy tylny przycisk" + +#. Key: Steam_Back_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:756 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:756 +msgctxt "InputKeys,Steam_Back_Right" +msgid "Steam Back Right" +msgstr "Steam: prawy tylny przycisk" + +#. Key: Steam_Touch_0 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:751 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:751 +msgctxt "InputKeys,Steam_Touch_0" +msgid "Steam Touch 0" +msgstr "Steam: dotykowy 0" + +#. Key: Steam_Touch_1 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:752 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:752 +msgctxt "InputKeys,Steam_Touch_1" +msgid "Steam Touch 1" +msgstr "Steam: dotykowy 1" + +#. Key: Steam_Touch_2 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:753 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:753 +msgctxt "InputKeys,Steam_Touch_2" +msgid "Steam Touch 2" +msgstr "Steam: dotykowy 2" + +#. Key: Steam_Touch_3 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:754 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:754 +msgctxt "InputKeys,Steam_Touch_3" +msgid "Steam Touch 3" +msgstr "Steam: dotykowy 3" + +#. Key: SteamSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:749 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:749 +msgctxt "InputKeys,SteamSubCateogry" +msgid "Steam" +msgstr "Steam" + +#. Key: Subtract +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:612 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:612 +msgctxt "InputKeys,Subtract" +msgid "Num -" +msgstr "Num -" + +#. Key: Tab +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:534 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:534 +msgctxt "InputKeys,Tab" +msgid "Tab" +msgstr "Tab" + +#. Key: ThumbMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:531 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:531 +msgctxt "InputKeys,ThumbMouseButton" +msgid "Thumb Mouse Button" +msgstr "Mysz: Boczny" + +#. Key: ThumbMouseButton2 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:532 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:532 +msgctxt "InputKeys,ThumbMouseButton2" +msgid "Thumb Mouse Button 2" +msgstr "Mysz: Boczny 2" + +#. Key: Tilt +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:715 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:715 +msgctxt "InputKeys,Tilt" +msgid "Tilt" +msgstr "Przechylenie" + +#. Key: TouchFormat +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:726 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:726 +msgctxt "InputKeys,TouchFormat" +msgid "Touch {0}" +msgstr "Touch {0}" + +#. Key: TouchSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:721 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:721 +msgctxt "InputKeys,TouchSubCateogry" +msgid "Touch" +msgstr "Dotyk" + +#. Key: Underscore +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:645 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:645 +msgctxt "InputKeys,Underscore" +msgid "Underscore" +msgstr "Podkreślnik" + +#. Key: Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:547 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:547 +msgctxt "InputKeys,Up" +msgid "Up" +msgstr "W górę" + +#. Key: ValveIndex_Left_A_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:890 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:890 +msgctxt "InputKeys,ValveIndex_Left_A_Click" +msgid "Valve Index (L) A Press" +msgstr "Valve Index (L): przycisk A – naciśnięcie" + +#. Key: ValveIndex_Left_A_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:892 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:892 +msgctxt "InputKeys,ValveIndex_Left_A_Touch" +msgid "Valve Index (L) A Touch" +msgstr "Valve Index (L): przycisk A – dotyk" + +#. Key: ValveIndex_Left_B_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:891 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:891 +msgctxt "InputKeys,ValveIndex_Left_B_Click" +msgid "Valve Index (L) B Press" +msgstr "Valve Index (L): przycisk B – naciśnięcie" + +#. Key: ValveIndex_Left_B_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:893 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:893 +msgctxt "InputKeys,ValveIndex_Left_B_Touch" +msgid "Valve Index (L) B Touch" +msgstr "Valve Index (L): przycisk B – dotyk" + +#. Key: ValveIndex_Left_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:896 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:896 +msgctxt "InputKeys,ValveIndex_Left_Grip_Axis" +msgid "Valve Index (L) Grip Axis" +msgstr "Valve Index (L): oś uchwytu" + +#. Key: ValveIndex_Left_Grip_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:897 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:897 +msgctxt "InputKeys,ValveIndex_Left_Grip_Force" +msgid "Valve Index (L) Grip Force" +msgstr "Valve Index (L): siła uchwytu" + +#. Key: ValveIndex_Left_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:894 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:894 +msgctxt "InputKeys,ValveIndex_Left_System_Click" +msgid "Valve Index (L) System" +msgstr "Valve Index (L): przycisk System" + +#. Key: ValveIndex_Left_System_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:895 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:895 +msgctxt "InputKeys,ValveIndex_Left_System_Touch" +msgid "Valve Index (L) System Touch" +msgstr "Valve Index (L): przycisk System – dotyk" + +#. Key: ValveIndex_Left_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:903 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:903 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Click" +msgid "Valve Index (L) Thumbstick" +msgstr "Valve Index (L): drążek" + +#. Key: ValveIndex_Left_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:906 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:906 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Down" +msgid "Valve Index (L) Thumbstick Down" +msgstr "Valve Index (L): drążek – w dół" + +#. Key: ValveIndex_Left_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:907 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:907 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Left" +msgid "Valve Index (L) Thumbstick Left" +msgstr "Valve Index (L): drążek – w lewo" + +#. Key: ValveIndex_Left_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:908 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:908 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Right" +msgid "Valve Index (L) Thumbstick Right" +msgstr "Valve Index (L): drążek – w prawo" + +#. Key: ValveIndex_Left_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:904 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:904 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Touch" +msgid "Valve Index (L) Thumbstick Touch" +msgstr "Valve Index (L): drążek – dotyk" + +#. Key: ValveIndex_Left_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:905 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:905 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Up" +msgid "Valve Index (L) Thumbstick Up" +msgstr "Valve Index (L): drążek – w górę" + +#. Key: ValveIndex_Left_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:901 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:901 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_X" +msgid "Valve Index (L) Thumbstick X" +msgstr "Valve Index (L): oś X drążka" + +#. Key: ValveIndex_Left_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:902 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:902 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Y" +msgid "Valve Index (L) Thumbstick Y" +msgstr "Valve Index (L): oś Y drążka" + +#. Key: ValveIndex_Left_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:914 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:914 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Down" +msgid "Valve Index (L) Trackpad Down" +msgstr "Valve Index (L): panel dotykowy – w dół" + +#. Key: ValveIndex_Left_Trackpad_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:911 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:911 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Force" +msgid "Valve Index (L) Trackpad Force" +msgstr "Valve Index (L): panel dotykowy – siła" + +#. Key: ValveIndex_Left_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:915 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:915 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Left" +msgid "Valve Index (L) Trackpad Left" +msgstr "Valve Index (L): panel dotykowy – w lewo" + +#. Key: ValveIndex_Left_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:916 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:916 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Right" +msgid "Valve Index (L) Trackpad Right" +msgstr "Valve Index (L): panel dotykowy – w prawo" + +#. Key: ValveIndex_Left_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:912 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:912 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Touch" +msgid "Valve Index (L) Trackpad Touch" +msgstr "Valve Index (L): panel dotykowy – dotyk" + +#. Key: ValveIndex_Left_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:913 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:913 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Up" +msgid "Valve Index (L) Trackpad Up" +msgstr "Valve Index (L): panel dotykowy – w górę" + +#. Key: ValveIndex_Left_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:909 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:909 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_X" +msgid "Valve Index (L) Trackpad X" +msgstr "Valve Index (L): oś X panelu dotykowego" + +#. Key: ValveIndex_Left_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:910 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:910 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Y" +msgid "Valve Index (L) Trackpad Y" +msgstr "Valve Index (L): oś Y panelu dotykowego" + +#. Key: ValveIndex_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:899 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:899 +msgctxt "InputKeys,ValveIndex_Left_Trigger_Axis" +msgid "Valve Index (L) Trigger Axis" +msgstr "Valve Index (L): oś spustu" + +#. Key: ValveIndex_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:898 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:898 +msgctxt "InputKeys,ValveIndex_Left_Trigger_Click" +msgid "Valve Index (L) Trigger" +msgstr "Valve Index (L): spust" + +#. Key: ValveIndex_Left_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:900 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:900 +msgctxt "InputKeys,ValveIndex_Left_Trigger_Touch" +msgid "Valve Index (L) Trigger Touch" +msgstr "Valve Index (L): dotyk spustu" + +#. Key: ValveIndex_Right_A_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:917 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:917 +msgctxt "InputKeys,ValveIndex_Right_A_Click" +msgid "Valve Index (R) A Press" +msgstr "Valve Index (P): przycisk A – naciśnięcie" + +#. Key: ValveIndex_Right_A_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:919 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:919 +msgctxt "InputKeys,ValveIndex_Right_A_Touch" +msgid "Valve Index (R) A Touch" +msgstr "Valve Index (P): przycisk A – dotyk" + +#. Key: ValveIndex_Right_B_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:918 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:918 +msgctxt "InputKeys,ValveIndex_Right_B_Click" +msgid "Valve Index (R) B Press" +msgstr "Valve Index (P): przycisk B – naciśnięcie" + +#. Key: ValveIndex_Right_B_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:920 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:920 +msgctxt "InputKeys,ValveIndex_Right_B_Touch" +msgid "Valve Index (R) B Touch" +msgstr "Valve Index (P): przycisk B – dotyk" + +#. Key: ValveIndex_Right_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:923 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:923 +msgctxt "InputKeys,ValveIndex_Right_Grip_Axis" +msgid "Valve Index (R) Grip Axis" +msgstr "Valve Index (P): oś uchwytu" + +#. Key: ValveIndex_Right_Grip_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:924 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:924 +msgctxt "InputKeys,ValveIndex_Right_Grip_Force" +msgid "Valve Index (R) Grip Force" +msgstr "Valve Index (P): siła uchwytu" + +#. Key: ValveIndex_Right_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:921 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:921 +msgctxt "InputKeys,ValveIndex_Right_System_Click" +msgid "Valve Index (R) System" +msgstr "Valve Index (P): przycisk System" + +#. Key: ValveIndex_Right_System_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:922 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:922 +msgctxt "InputKeys,ValveIndex_Right_System_Touch" +msgid "Valve Index (R) System Touch" +msgstr "Valve Index (P): przycisk System – dotyk" + +#. Key: ValveIndex_Right_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:930 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:930 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Click" +msgid "Valve Index (R) Thumbstick" +msgstr "Valve Index (P): drążek" + +#. Key: ValveIndex_Right_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:933 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:933 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Down" +msgid "Valve Index (R) Thumbstick Down" +msgstr "Valve Index (P): drążek – w dół" + +#. Key: ValveIndex_Right_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:934 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:934 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Left" +msgid "Valve Index (R) Thumbstick Left" +msgstr "Valve Index (P): drążek – w lewo" + +#. Key: ValveIndex_Right_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:935 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:935 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Right" +msgid "Valve Index (R) Thumbstick Right" +msgstr "Valve Index (P): drążek – w prawo" + +#. Key: ValveIndex_Right_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:931 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:931 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Touch" +msgid "Valve Index (R) Thumbstick Touch" +msgstr "Valve Index (P): drążek – dotyk" + +#. Key: ValveIndex_Right_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:932 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:932 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Up" +msgid "Valve Index (R) Thumbstick Up" +msgstr "Valve Index (P): drążek – w górę" + +#. Key: ValveIndex_Right_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:928 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:928 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_X" +msgid "Valve Index (R) Thumbstick X" +msgstr "Valve Index (P): oś X drążka" + +#. Key: ValveIndex_Right_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:929 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:929 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Y" +msgid "Valve Index (R) Thumbstick Y" +msgstr "Valve Index (P): oś Y drążka" + +#. Key: ValveIndex_Right_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:941 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:941 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Down" +msgid "Valve Index (R) Trackpad Down" +msgstr "Valve Index (P): panel dotykowy – w dół" + +#. Key: ValveIndex_Right_Trackpad_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:938 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:938 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Force" +msgid "Valve Index (R) Trackpad Force" +msgstr "Valve Index (P): panel dotykowy – siła" + +#. Key: ValveIndex_Right_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:942 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:942 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Left" +msgid "Valve Index (R) Trackpad Left" +msgstr "Valve Index (P): panel dotykowy – w lewo" + +#. Key: ValveIndex_Right_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:943 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:943 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Right" +msgid "Valve Index (R) Trackpad Right" +msgstr "Valve Index (P): panel dotykowy – w prawo" + +#. Key: ValveIndex_Right_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:939 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:939 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Touch" +msgid "Valve Index (R) Trackpad Touch" +msgstr "Valve Index (P): panel dotykowy – dotyk" + +#. Key: ValveIndex_Right_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:940 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:940 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Up" +msgid "Valve Index (R) Trackpad Up" +msgstr "Valve Index (P): panel dotykowy – w górę" + +#. Key: ValveIndex_Right_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:936 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:936 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_X" +msgid "Valve Index (R) Trackpad X" +msgstr "Valve Index (P): oś X panelu dotykowego" + +#. Key: ValveIndex_Right_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:937 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:937 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Y" +msgid "Valve Index (R) Trackpad Y" +msgstr "Valve Index (P): oś Y panelu dotykowego" + +#. Key: ValveIndex_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:926 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:926 +msgctxt "InputKeys,ValveIndex_Right_Trigger_Axis" +msgid "Valve Index (R) Trigger Axis" +msgstr "Valve Index (P): oś spustu" + +#. Key: ValveIndex_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:925 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:925 +msgctxt "InputKeys,ValveIndex_Right_Trigger_Click" +msgid "Valve Index (R) Trigger" +msgstr "Valve Index (P): spust" + +#. Key: ValveIndex_Right_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:927 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:927 +msgctxt "InputKeys,ValveIndex_Right_Trigger_Touch" +msgid "Valve Index (R) Trigger Touch" +msgstr "Valve Index (P): dotyk spustu" + +#. Key: ValveIndexSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:888 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:888 +msgctxt "InputKeys,ValveIndexSubCategory" +msgid "Valve Index" +msgstr "Valve Index" + +#. Key: Vive_Left_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:779 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:779 +msgctxt "InputKeys,Vive_Left_Grip_Click" +msgid "Vive (L) Grip" +msgstr "Vive (L): przycisk uchwytu" + +#. Key: Vive_Left_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:780 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:780 +msgctxt "InputKeys,Vive_Left_Menu_Click" +msgid "Vive (L) Menu" +msgstr "Vive (L): przycisk Menu" + +#. Key: Vive_Left_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:778 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:778 +msgctxt "InputKeys,Vive_Left_System_Click" +msgid "Vive (L) System" +msgstr "Vive (L): przycisk System" + +#. Key: Vive_Left_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:785 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:785 +msgctxt "InputKeys,Vive_Left_Trackpad_Click" +msgid "Vive (L) Trackpad" +msgstr "Vive (L): panel dotykowy" + +#. Key: Vive_Left_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:788 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:788 +msgctxt "InputKeys,Vive_Left_Trackpad_Down" +msgid "Vive (L) Trackpad Down" +msgstr "Vive (L): panel dotykowy – w dół" + +#. Key: Vive_Left_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:789 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:789 +msgctxt "InputKeys,Vive_Left_Trackpad_Left" +msgid "Vive (L) Trackpad Left" +msgstr "Vive (L): panel dotykowy – w lewo" + +#. Key: Vive_Left_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:790 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:790 +msgctxt "InputKeys,Vive_Left_Trackpad_Right" +msgid "Vive (L) Trackpad Right" +msgstr "Vive (L): panel dotykowy – w prawo" + +#. Key: Vive_Left_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:786 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:786 +msgctxt "InputKeys,Vive_Left_Trackpad_Touch" +msgid "Vive (L) Trackpad Touch" +msgstr "Vive (L): panel dotykowy – dotyk" + +#. Key: Vive_Left_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:787 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:787 +msgctxt "InputKeys,Vive_Left_Trackpad_Up" +msgid "Vive (L) Trackpad Up" +msgstr "Vive (L): panel dotykowy – w górę" + +#. Key: Vive_Left_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:783 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:783 +msgctxt "InputKeys,Vive_Left_Trackpad_X" +msgid "Vive (L) Trackpad X" +msgstr "Vive (L): oś X panelu dotykowego" + +#. Key: Vive_Left_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:784 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:784 +msgctxt "InputKeys,Vive_Left_Trackpad_Y" +msgid "Vive (L) Trackpad Y" +msgstr "Vive (L): oś Y panelu dotykowego" + +#. Key: Vive_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:782 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:782 +msgctxt "InputKeys,Vive_Left_Trigger_Axis" +msgid "Vive (L) Trigger Axis" +msgstr "Vive (L): oś spustu" + +#. Key: Vive_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:781 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:781 +msgctxt "InputKeys,Vive_Left_Trigger_Click" +msgid "Vive (L) Trigger" +msgstr "Vive (L): spust" + +#. Key: Vive_Right_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:792 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:792 +msgctxt "InputKeys,Vive_Right_Grip_Click" +msgid "Vive (R) Grip" +msgstr "Vive (P): przycisk uchwytu" + +#. Key: Vive_Right_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:793 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:793 +msgctxt "InputKeys,Vive_Right_Menu_Click" +msgid "Vive (R) Menu" +msgstr "Vive (P): przycisk Menu" + +#. Key: Vive_Right_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:791 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:791 +msgctxt "InputKeys,Vive_Right_System_Click" +msgid "Vive (R) System" +msgstr "Vive (P): przycisk System" + +#. Key: Vive_Right_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:798 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:798 +msgctxt "InputKeys,Vive_Right_Trackpad_Click" +msgid "Vive (R) Trackpad" +msgstr "Vive (P): panel dotykowy" + +#. Key: Vive_Right_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:801 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:801 +msgctxt "InputKeys,Vive_Right_Trackpad_Down" +msgid "Vive (R) Trackpad Down" +msgstr "Vive (P): panel dotykowy – w dół" + +#. Key: Vive_Right_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:802 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:802 +msgctxt "InputKeys,Vive_Right_Trackpad_Left" +msgid "Vive (R) Trackpad Left" +msgstr "Vive (P): panel dotykowy – w lewo" + +#. Key: Vive_Right_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:803 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:803 +msgctxt "InputKeys,Vive_Right_Trackpad_Right" +msgid "Vive (R) Trackpad Right" +msgstr "Vive (P): panel dotykowy – w prawo" + +#. Key: Vive_Right_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:799 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:799 +msgctxt "InputKeys,Vive_Right_Trackpad_Touch" +msgid "Vive (R) Trackpad Touch" +msgstr "Vive (P): panel dotykowy – dotyk" + +#. Key: Vive_Right_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:800 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:800 +msgctxt "InputKeys,Vive_Right_Trackpad_Up" +msgid "Vive (R) Trackpad Up" +msgstr "Vive (P): panel dotykowy – w górę" + +#. Key: Vive_Right_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:796 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:796 +msgctxt "InputKeys,Vive_Right_Trackpad_X" +msgid "Vive (R) Trackpad X" +msgstr "Vive (P): oś X panelu dotykowego" + +#. Key: Vive_Right_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:797 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:797 +msgctxt "InputKeys,Vive_Right_Trackpad_Y" +msgid "Vive (R) Trackpad Y" +msgstr "Vive (P): oś Y panelu dotykowego" + +#. Key: Vive_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:795 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:795 +msgctxt "InputKeys,Vive_Right_Trigger_Axis" +msgid "Vive (R) Trigger Axis" +msgstr "Vive (P): oś spustu" + +#. Key: Vive_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:794 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:794 +msgctxt "InputKeys,Vive_Right_Trigger_Click" +msgid "Vive (R) Trigger" +msgstr "Vive (P): spust" + +#. Key: ViveSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:776 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:776 +msgctxt "InputKeys,ViveSubCategory" +msgid "HTC Vive" +msgstr "HTC Vive" + +#. Key: XBoxOne_Gamepad_FaceButton_Bottom +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1113 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1113 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Bottom" +msgid "Gamepad A" +msgstr "Kontroler: A" + +#. Key: XBoxOne_Gamepad_FaceButton_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1121 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1121 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Left" +msgid "Gamepad X" +msgstr "Kontroler: X" + +#. Key: XBoxOne_Gamepad_FaceButton_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1117 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1117 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Right" +msgid "Gamepad B" +msgstr "Kontroler: B" + +#. Key: XBoxOne_Gamepad_FaceButton_Top +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1125 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1125 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Top" +msgid "Gamepad Y" +msgstr "Kontroler: Y" + +#. Key: XBoxOne_Gamepad_Special_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1129 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1129 +msgctxt "InputKeys,XBoxOne_Gamepad_Special_Left" +msgid "Gamepad Back" +msgstr "Kontroler: wstecz" + +#. Key: XBoxOne_Gamepad_Special_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1133 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1133 +msgctxt "InputKeys,XBoxOne_Gamepad_Special_Right" +msgid "Gamepad Start" +msgstr "Kontroler: start" + +#. Key: XBoxOneSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:759 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:759 +msgctxt "InputKeys,XBoxOneSubCateogry" +msgid "XBox One" +msgstr "XBox One" + +#. Key: NoOpenGLDriver +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:133 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:133 +msgctxt "LinuxDynamicRHI,NoOpenGLDriver" +msgid "Failed to load OpenGL Driver which is required to run the engine.\nOpenGL4 has been deprecated and should use Vulkan." +msgstr "Nie można wczytać sterownika OpenGL, wymaganego do uruchomienia silnika gry.\nOpenGL4 jest przestarzały, należy użyć sterownika Vulkan." + +#. Key: NoOpenGLTargetedRHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:112 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:112 +msgctxt "LinuxDynamicRHI,NoOpenGLTargetedRHI" +msgid "Trying to force OpenGL RHI but the project does not have it in TargetedRHIs list." +msgstr "Próbowano wymusić użycie RHI Vulkan, lecz projekt nie ma go na liście TargetedRHI." + +#. Key: NoTargetedRHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:137 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:137 +msgctxt "LinuxDynamicRHI,NoTargetedRHI" +msgid "The project does not target Vulkan or OpenGL RHIs, check project settings or pass -nullrhi." +msgstr "Projekt nie korzysta z RHI Vulkan ani OpenGL; sprawdź ustawienia projektu lub użyj parametru -nullrhi." + +#. Key: NoVulkanDriver +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:129 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:129 +msgctxt "LinuxDynamicRHI,NoVulkanDriver" +msgid "Failed to load Vulkan Driver which is required to run the engine.\nThe engine no longer fallbacks to OpenGL4 which has been deprecated." +msgstr "Nie można wczytać sterownika Vulkan, wymaganego do uruchomienia silnika gry.\nSilnik gry nie stosuje już sterownika OpenGL4 jako zapasowej opcji, gdyż został on uznany za przestarzały." + +#. Key: NoVulkanNoGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:123 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:123 +msgctxt "LinuxDynamicRHI,NoVulkanNoGL" +msgid "Vulkan or OpenGL (4.3) support is required to run the engine." +msgstr "Do uruchomienia silnika wymagana jest obsługa sterownika Vulkan lub biblioteki OpenGL (4.3)." + +#. Key: NoVulkanTargetedRHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:97 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:97 +msgctxt "LinuxDynamicRHI,NoVulkanTargetedRHI" +msgid "Trying to force Vulkan RHI but the project does not have it in TargetedRHIs list." +msgstr "Próbowano wymusić użycie RHI Vulkan, lecz projekt nie ma go na liście TargetedRHI." + +#. Key: OpenGLRemoved +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:25 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:25 +msgctxt "LinuxDynamicRHI,OpenGLRemoved" +msgid "Warning: OpenGL is no longer supported for desktop platforms. Vulkan will be used instead." +msgstr "Uwaga: Biblioteka OpenGL nie jest już obsługiwana na platformach stacjonarnych. Zamiast niej zostanie wykorzystany sterownik Vulkan." + +#. Key: RequiredOpenGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:108 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:108 +msgctxt "LinuxDynamicRHI,RequiredOpenGL" +msgid "OpenGL 4.3 is required to run the engine." +msgstr "Do uruchomienia silnika wymagana jest obsługa biblioteki OpenGL 4.3." + +#. Key: RequiredVulkan +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:93 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:93 +msgctxt "LinuxDynamicRHI,RequiredVulkan" +msgid "Vulkan Driver is required to run the engine." +msgstr "Do uruchomienia silnika wymagany jest sterownik Vulkan." + +#. Key: DriverDownloadLinkAMD +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:168 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:168 +msgctxt "MessageDialog,DriverDownloadLinkAMD" +msgid "https://www.amd.com/en/support" +msgstr "https://www.amd.com/en/support" + +#. Key: DriverDownloadLinkIntel +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:173 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:173 +msgctxt "MessageDialog,DriverDownloadLinkIntel" +msgid "https://downloadcenter.intel.com/product/80939/Graphics" +msgstr "https://downloadcenter.intel.com/product/80939/Graphics" + +#. Key: DriverDownloadLinkNVIDIA +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:163 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:163 +msgctxt "MessageDialog,DriverDownloadLinkNVIDIA" +msgid "https://www.nvidia.com/en-us/geforce/drivers/" +msgstr "https://www.nvidia.com/en-us/geforce/drivers/" + +#. Key: LatestVideoCardDriverIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:195 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:195 +msgctxt "MessageDialog,LatestVideoCardDriverIssueReport" +msgid "The latest version of the {Vendor} graphics driver has known issues.\nPlease install the recommended driver version.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "W najnowszej wersji sterownika {Vendor} występuje znany problem.\nZainstaluj zalecaną wersję sterownika.\n\n{Hyperlink}\n\n{AdapterName}\nWersja zainstalowana: {InstalledVer}\nWersja zalecana: {RecommendedVer}" + +#. Key: LatestVideoCardDriverRHIIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:191 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:191 +msgctxt "MessageDialog,LatestVideoCardDriverRHIIssueReport" +msgid "The latest version of the {Vendor} graphics driver has known issues in {RHI}.\nPlease install the recommended driver version or switch to a different rendering API.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "W najnowszej wersji sterownika {Vendor} występuje znany problem z {RHI}.\nZainstaluj zalecaną wersję sterownika lub włącz inne API renderowania.\n\n{Hyperlink}\n\n{AdapterName}\nWersja zainstalowana: {InstalledVer}\nWersja zalecana: {RecommendedVer}" + +#. Key: TitleVideoCardDriverIssue +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:210 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:210 +msgctxt "MessageDialog,TitleVideoCardDriverIssue" +msgid "WARNING: Known issues with graphics driver" +msgstr "OSTRZEŻENIE: Znane problemy dotyczące sterownika graficznego" + +#. Key: UpdateMacOSX_Body +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:229 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:229 +msgctxt "MessageDialog,UpdateMacOSX_Body" +msgid "Please update to the latest version of macOS for best performance and stability." +msgstr "Zaktualizuj macOS do najnowszej wersji, by poprawić wydajność i stabilność." + +#. Key: UpdateMacOSX_Title +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:230 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:230 +msgctxt "MessageDialog,UpdateMacOSX_Title" +msgid "Update macOS" +msgstr "Zaktualizuj macOS" + +#. Key: VideoCardDriverIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:206 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:206 +msgctxt "MessageDialog,VideoCardDriverIssueReport" +msgid "The installed version of the {Vendor} graphics driver has known issues.\nPlease install either the latest or the recommended driver version.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "W zainstalowanej wersji sterownika {Vendor} występuje znany problem.\nZainstaluj najnowszą lub zalecaną wersję sterownika.\n\n{Hyperlink}\n\n{AdapterName}\nWersja zainstalowana: {InstalledVer}\nWersja zalecana: {RecommendedVer}" + +#. Key: VideoCardDriverRHIIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:202 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:202 +msgctxt "MessageDialog,VideoCardDriverRHIIssueReport" +msgid "The installed version of the {Vendor} graphics driver has known issues in {RHI}.\nPlease install either the latest or the recommended driver version or switch to a different rendering API.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "W zainstalowanej wersji sterownika {Vendor} występuje znany problem z {RHI}.\nZainstaluj najnowszą lub zalecaną wersję sterownika lub włącz inne API renderowania.\n\n{Hyperlink}\n\n{AdapterName}\nWersja zainstalowana: {InstalledVer}\nWersja zalecana: {RecommendedVer}" + +#. Key: DebugGameName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:344 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:344 +msgctxt "UnrealBuildConfigurations,DebugGameName" +msgid "DebugGame" +msgstr "DebugGame" + +#. Key: DebugName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:341 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:341 +msgctxt "UnrealBuildConfigurations,DebugName" +msgid "Debug" +msgstr "Usuwanie błędów" + +#. Key: DevelopmentName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:347 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:347 +msgctxt "UnrealBuildConfigurations,DevelopmentName" +msgid "Development" +msgstr "Stan prac" + +#. Key: ShippingName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:350 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:350 +msgctxt "UnrealBuildConfigurations,ShippingName" +msgid "Shipping" +msgstr "Data wydania" + +#. Key: TestName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:353 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:353 +msgctxt "UnrealBuildConfigurations,TestName" +msgid "Test" +msgstr "Test" + +#. Key: UnknownName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:356 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:356 +msgctxt "UnrealBuildConfigurations,UnknownName" +msgid "Unknown" +msgstr "Nieznane" + +#. Key: RequiredDX11Feature_11_SM5 +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:406 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:406 +msgctxt "WindowsDynamicRHI,RequiredDX11Feature_11_SM5" +msgid "A D3D11-compatible GPU (Feature Level 11.0, Shader Model 5.0) is required to run the engine." +msgstr "Do uruchomienia silnika wymagana jest karta graficzna obsługująca bibliotekę D3D11 (wersja 11.0, model shadera 5.0)." + +#. Key: RequiredDX12 +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:368 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:368 +msgctxt "WindowsDynamicRHI,RequiredDX12" +msgid "DX12 is not supported on your system. Try running without the -dx12 or -d3d12 command line argument." +msgstr "Biblioteka DX12 nie jest obsługiwana przez system. Spróbuj uruchomić grę bez argumentów -dx12 i -d3d12 w wierszu polecenia." + +#. Key: RequiredOpenGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:338 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:338 +msgctxt "WindowsDynamicRHI,RequiredOpenGL" +msgid "OpenGL 4.3 is required to run the engine." +msgstr "Do uruchomienia silnika wymagana jest obsługa biblioteki OpenGL 4.3." + +#. Key: RequiredVulkan +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:352 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:352 +msgctxt "WindowsDynamicRHI,RequiredVulkan" +msgid "Vulkan Driver is required to run the engine." +msgstr "Do uruchomienia silnika wymagana jest sterownik Vulkan." + +#. Key: RHIOptionsError +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:230 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:230 +msgctxt "WindowsDynamicRHI,RHIOptionsError" +msgid "-d3d12/dx12, -d3d11/dx11, -vulkan, and -opengl are mutually exclusive options, but more than one was specified on the command-line." +msgstr "-d3d12/dx12, -d3d11/dx11, -vulkan i -opengl wykluczają się wzajemnie, a wskazano więcej niż jedną opcję w linii poleceń." + +#. Key: RHIPerformanceDX12 +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:259 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:259 +msgctxt "WindowsDynamicRHI,RHIPerformanceDX12" +msgid "DirectX 12 is not supported for Performance Mode." +msgstr "DirectX 12 nie jest dostępny w trybie wydajności." + +#. Key: RHIPerformanceOpenGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:247 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:247 +msgctxt "WindowsDynamicRHI,RHIPerformanceOpenGL" +msgid "OpenGL is not supported for Performance Mode." +msgstr "OpenGL nie jest dostępny w trybie wydajności." + +#. Key: RHIPerformanceVulkan +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:252 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:252 +msgctxt "WindowsDynamicRHI,RHIPerformanceVulkan" +msgid "Vulkan is not supported for Performance Mode." +msgstr "Vulkan nie jest dostępny w trybie wydajności." + diff --git a/Content/Localization/EngineOverrides/pl/EngineOverrides_FromXLoc.po b/Content/Localization/EngineOverrides/pl/EngineOverrides_FromXLoc.po new file mode 100644 index 00000000..04328386 --- /dev/null +++ b/Content/Localization/EngineOverrides/pl/EngineOverrides_FromXLoc.po @@ -0,0 +1,2892 @@ +# EngineOverrides English translation. +# Copyright Epic Games, Inc. All Rights Reserved. +# +msgid "" +msgstr "" +"Project-Id-Version: EngineOverrides\n" +"POT-Creation-Date: 2022-03-15 13:32\n" +"PO-Revision-Date: 2022-03-15 13:32\n" +"Language-Team: \n" +"Language: en\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Plural-Forms: nplurals=2; plural=(n != 1);\n" + +#. Key: RequiredAGX +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Apple/AppleDynamicRHI.cpp:157 +#: ../../../Engine/Source/Runtime/RHI/Private/Apple/AppleDynamicRHI.cpp:157 +msgctxt "AppleDynamicRHI,RequiredAGX" +msgid "The AGX RHI is not supported on your system. Try running without the -agx command line argument." +msgstr "Komponent RHI AGX nie jest obsługiwany przez system. Spróbuj uruchomić grę bez argumentu -agx w wierszu polecenia." + +#. Key: BuildPatchInstaller_DownloadSpeedFormat +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1897 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1897 +msgctxt "BuildPatchInstaller,BuildPatchInstaller_DownloadSpeedFormat" +msgid "{Current} / {Total} ({Speed}/sec)" +msgstr "{Current} / {Total} ({Speed}/sek.)" + +#. Key: BuildPatchInstaller_GenericProgress +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1877 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1877 +msgctxt "BuildPatchInstaller,BuildPatchInstaller_GenericProgress" +msgid "Please Wait" +msgstr "Proszę czekać" + +#. Key: BuildPatchInstallShortError_ApplicationClosing +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:19 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:19 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_ApplicationClosing" +msgid "The application is closing." +msgstr "Aplikacja zostanie zamknięta." + +#. Key: BuildPatchInstallShortError_ApplicationError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:20 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:20 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_ApplicationError" +msgid "Patching service could not start. Please contact support." +msgstr "Nie udało się uruchomić usługi aktualizacji. Skontaktuj się z działem pomocy." + +#. Key: BuildPatchInstallShortError_BuildCorrupt +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:18 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:18 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_BuildCorrupt" +msgid "The installation is corrupt. Please contact support." +msgstr "Instalacja jest uszkodzona. Skontaktuj się z działem pomocy." + +#. Key: BuildPatchInstallShortError_DownloadError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:15 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:15 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_DownloadError" +msgid "Could not download patch data. Please check your internet connection, and try again." +msgstr "Nie można pobrać aktualizacji. Sprawdź połączenie internetowe i spróbuj ponownie." + +#. Key: BuildPatchInstallShortError_FileConstructionFail +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:16 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:16 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_FileConstructionFail" +msgid "A file corruption has occurred. Please try again." +msgstr "Doszło do uszkodzenia pliku. Spróbuj ponownie później." + +#. Key: BuildPatchInstallShortError_InitializationError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:23 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:23 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_InitializationError" +msgid "The installer failed to initialize. Please contact support." +msgstr "Instalator nie mógł rozpocząć pracy. Skontaktuj się z działem pomocy." + +#. Key: BuildPatchInstallShortError_InvalidOrMax +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:26 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:26 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_InvalidOrMax" +msgid "An unknown error ocurred. Please contact support." +msgstr "Wystąpił nieznany błąd. Skontaktuj się z działem pomocy." + +#. Key: BuildPatchInstallShortError_MoveFileToInstall +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:17 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:17 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_MoveFileToInstall" +msgid "A file access error has occurred. Please check your running processes." +msgstr "W trakcie próby uzyskania dostępu do pliku wystąpił błąd. Sprawdź procesy działające w tle." + +#. Key: BuildPatchInstallShortError_NoError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:14 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:14 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_NoError" +msgid "The operation was successful." +msgstr "Operacja zakończona sukcesem." + +#. Key: BuildPatchInstallShortError_OutOfDiskSpace +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:25 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:25 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_OutOfDiskSpace" +msgid "Not enough disk space available. Please free up some disk space and try again." +msgstr "Na dysku brakuje miejsca. Zwolnij trochę miejsca i spróbuj ponownie." + +#. Key: BuildPatchInstallShortError_PathLengthExceeded +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:24 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:24 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_PathLengthExceeded" +msgid "Maximum path length exceeded. Please specify a shorter install location." +msgstr "Przekroczono maksymalną długość ścieżki. Wybierz miejsce instalacji o krótszej ścieżce dostępu." + +#. Key: BuildPatchInstallShortError_PrerequisiteError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:22 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:22 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_PrerequisiteError" +msgid "The necessary prerequisites have failed to install. Please contact support." +msgstr "Nie udało się dokonać wstępnej instalacji. Skontaktuj się z działem pomocy." + +#. Key: BuildPatchInstallShortError_UserCanceled +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:21 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:21 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_UserCanceled" +msgid "User cancelled." +msgstr "Anulowane przez użytkownika." + +#. Key: InstallDirectoryDiskSpace +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:49 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:49 +msgctxt "BuildPatchInstallError,InstallDirectoryDiskSpace" +msgid "There is not enough space at {Location}\n{RequiredBytes} is required.\n{AvailableBytes} is available.\nYou need an additional {SpaceAdditional} to perform the installation." +msgstr "{Location} nie ma wystarczającej ilości miejsca\nPotrzeba: {RequiredBytes}.\nDostępne wolne miejsce: {AvailableBytes}.\nAby przeprowadzić instalację, potrzeba dodatkowo: {SpaceAdditional}." + +#. Key: InstallDirectoryDiskSpaceDevice +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:51 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:51 +msgctxt "BuildPatchInstallError,InstallDirectoryDiskSpaceDevice" +msgid "There is not enough space on your device.\n{RequiredBytes} is required.\n{AvailableBytes} is available.\nYou need an additional {SpaceAdditional} to perform the installation." +msgstr "Na twoim urządzeniu nie ma wystarczającej ilości miejsca.\nPotrzeba: {RequiredBytes}.\nDostępne wolne miejsce: {AvailableBytes}.\nAby przeprowadzić instalację, potrzeba dodatkowo: {SpaceAdditional}." + +#. Key: InvalidInstallTags +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:617 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:617 +msgctxt "BuildPatchInstallError,InvalidInstallTags" +msgid "This installation could not continue due to a configuration issue. Please contact support." +msgstr "Z powodu problemu z konfiguracją nie można kontynuować procesu instalacji. Skontaktuj się z działem pomocy." + +#. Key: MissingInstallDirectory +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:637 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:637 +msgctxt "BuildPatchInstallError,MissingInstallDirectory" +msgid "The installation directory could not be created.\n{0}" +msgstr "Nie można było utworzyć katalogu instalacji:\n{0}" + +#. Key: MissingPrereqForPrereqOnlyInstall +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:667 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:667 +msgctxt "BuildPatchInstallError,MissingPrereqForPrereqOnlyInstall" +msgid "This installation could not continue due to a prerequisite configuration issue. Please contact support." +msgstr "Z powodu problemu z konfiguracją nie można kontynuować procesu instalacji. Skontaktuj się z działem pomocy." + +#. Key: MissingStageDirectory +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:647 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:647 +msgctxt "BuildPatchInstallError,MissingStageDirectory" +msgid "The following directory could not be created.\n{0}" +msgstr "Nie można było utworzyć następującego katalogu:\n{0}" + +#. Key: EBuildPatchProgress_BuildVerification +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:64 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:64 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_BuildVerification" +msgid "Verifying" +msgstr "Weryfikowanie" + +#. Key: EBuildPatchProgress_CleanUp +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:65 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:65 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_CleanUp" +msgid "Cleaning up" +msgstr "Porządkowanie" + +#. Key: EBuildPatchProgress_Complete +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:67 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:67 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Complete" +msgid "Complete" +msgstr "Ukończono" + +#. Key: EBuildPatchProgress_Downloading +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:62 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:62 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Downloading" +msgid "Downloading" +msgstr "Pobieranie" + +#. Key: EBuildPatchProgress_Initialising +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:60 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:60 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Initialising" +msgid "Initializing" +msgstr "Rozpoczynanie" + +#. Key: EBuildPatchProgress_Installing +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:63 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:63 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Installing" +msgid "Installing" +msgstr "Instalowanie" + +#. Key: EBuildPatchProgress_Paused +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:68 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:68 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Paused" +msgid "Paused" +msgstr "Pauza" + +#. Key: EBuildPatchProgress_PrerequisitesInstall +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:66 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:66 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_PrerequisitesInstall" +msgid "Prerequisites" +msgstr "Instalacja wstępna" + +#. Key: EBuildPatchProgress_Queued +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:59 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:59 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Queued" +msgid "Queued" +msgstr "W kolejce" + +#. Key: EBuildPatchProgress_Resuming +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:61 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:61 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Resuming" +msgid "Resuming" +msgstr "Wznawianie" + +#. Key: NullDrvFailure +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:64 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:64 +msgctxt "DynamicRHI,NullDrvFailure" +msgid "NullDrv failure?" +msgstr "Awaria sterownika NullDrv?" + +#. Key: FileManagerName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:1592 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:1592 +msgctxt "GenericPlatform,FileManagerName" +msgid "File Manager" +msgstr "Menedżer plików" + +#. Key: GpuProfileVsyncEnabledWarning +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/GPUProfiler.cpp:483 +#: ../../../Engine/Source/Runtime/RHI/Private/GPUProfiler.cpp:483 +msgctxt "GpuProfiler,GpuProfileVsyncEnabledWarning" +msgid "WARNING: This GPU profile was captured with v-sync enabled. V-sync wait time may show up in any bucket, and as a result the data in this profile may be skewed. Please profile with v-sync disabled to obtain the most accurate data." +msgstr "UWAGA: Profil karty graficznej został sporządzony przy włączonej synchronizacji pionowej. Czas oczekiwania na synchronizację będzie wliczany do każdego zestawu i w związku z tym dane mogą być niepoprawne. Aby uzyskać jak najdokładniejsze dane, sporządź profil po wyłączeniu synchronizacji pionowej." + +#. Key: FailedToCreateHoloLens_RHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/HoloLens/HoloLensDynamicRHI.cpp:118 +#: ../../../Engine/Source/Runtime/RHI/Private/HoloLens/HoloLensDynamicRHI.cpp:118 +msgctxt "HoloLens,FailedToCreateHoloLens_RHI" +msgid "HoloLensRHI failure?" +msgstr "Awaria komponentu HoloLensRHI?" + +#. Key: Acceleration +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:718 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:718 +msgctxt "InputKeys,Acceleration" +msgid "Acceleration" +msgstr "Przyspieszenie" + +#. Key: Add +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:611 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:611 +msgctxt "InputKeys,Add" +msgid "Num +" +msgstr "Num +" + +#. Key: Ampersand +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:657 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:657 +msgctxt "InputKeys,Ampersand" +msgid "Ampersand" +msgstr "Symbol et" + +#. Key: Android_Back +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:770 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:770 +msgctxt "InputKeys,Android_Back" +msgid "Android Back" +msgstr "Android: wstecz" + +#. Key: Android_Menu +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:773 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:773 +msgctxt "InputKeys,Android_Menu" +msgid "Android Menu" +msgstr "Android: menu" + +#. Key: Android_Volume_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:772 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:772 +msgctxt "InputKeys,Android_Volume_Down" +msgid "Android Volume Down" +msgstr "Android: ciszej" + +#. Key: Android_Volume_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:771 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:771 +msgctxt "InputKeys,Android_Volume_Up" +msgid "Android Volume Up" +msgstr "Android: głośniej" + +#. Key: AndroidSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:768 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:768 +msgctxt "InputKeys,AndroidSubCateogry" +msgid "Android" +msgstr "Android" + +#. Key: AnyKey +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:519 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:519 +msgctxt "InputKeys,AnyKey" +msgid "Any Key" +msgstr "Dowolny klawisz" + +#. Key: Apostrophe +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:652 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:652 +msgctxt "InputKeys,Apostrophe" +msgid "Apostrophe" +msgstr "Apostrof" + +#. Key: Asterix +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:658 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:658 +msgctxt "InputKeys,Asterix" +msgid "Asterisk" +msgstr "Gwiazdka" + +#. Key: Backslash +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:650 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:650 +msgctxt "InputKeys,Backslash" +msgid "Backslash" +msgstr "Lewy ukośnik" + +#. Key: BackSpace +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:557 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:557 +msgctxt "InputKeys,BackSpace" +msgid "Backspace" +msgstr "Backspace" + +#. Key: CapsLock +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +msgctxt "InputKeys,CapsLock" +msgid "Caps Lock" +msgstr "Caps Lock" + +#. Key: CapsLockShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +msgctxt "InputKeys,CapsLockShort" +msgid "Caps" +msgstr "Caps" + +#. Key: Caret +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:659 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:659 +msgctxt "InputKeys,Caret" +msgid "Caret" +msgstr "Daszek" + +#. Key: Colon +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:662 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:662 +msgctxt "InputKeys,Colon" +msgid "Colon" +msgstr "Dwukropek" + +#. Key: Comma +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:643 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:643 +msgctxt "InputKeys,Comma" +msgid "Comma" +msgstr "Przecinek" + +#. Key: Decimal +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:613 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:613 +msgctxt "InputKeys,Decimal" +msgid "Num ." +msgstr "Num ." + +#. Key: Delete +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +msgctxt "InputKeys,Delete" +msgid "Delete" +msgstr "Delete" + +#. Key: DeleteShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +msgctxt "InputKeys,DeleteShort" +msgid "Del" +msgstr "Del" + +#. Key: Divide +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:614 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:614 +msgctxt "InputKeys,Divide" +msgid "Num /" +msgstr "Num /" + +#. Key: Dollar +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:660 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:660 +msgctxt "InputKeys,Dollar" +msgid "Dollar" +msgstr "Symbol dolara" + +#. Key: Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:549 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:549 +msgctxt "InputKeys,Down" +msgid "Down" +msgstr "W dół" + +#. Key: End +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:543 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:543 +msgctxt "InputKeys,End" +msgid "End" +msgstr "End" + +#. Key: Enter +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:535 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:535 +msgctxt "InputKeys,Enter" +msgid "Enter" +msgstr "Enter" + +#. Key: Equals +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:642 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:642 +msgctxt "InputKeys,Equals" +msgid "Equals" +msgstr "Znak równości" + +#. Key: Escape +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +msgctxt "InputKeys,Escape" +msgid "Escape" +msgstr "Escape" + +#. Key: EscapeShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +msgctxt "InputKeys,EscapeShort" +msgid "Esc" +msgstr "Esc" + +#. Key: Exclamation +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:661 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:661 +msgctxt "InputKeys,Exclamation" +msgid "Exclamation" +msgstr "Wykrzyknik" + +#. Key: F1 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:616 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:616 +msgctxt "InputKeys,F1" +msgid "F1" +msgstr "F1" + +#. Key: F10 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:625 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:625 +msgctxt "InputKeys,F10" +msgid "F10" +msgstr "F10" + +#. Key: F11 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:626 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:626 +msgctxt "InputKeys,F11" +msgid "F11" +msgstr "F11" + +#. Key: F12 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:627 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:627 +msgctxt "InputKeys,F12" +msgid "F12" +msgstr "F12" + +#. Key: F2 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:617 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:617 +msgctxt "InputKeys,F2" +msgid "F2" +msgstr "F2" + +#. Key: F3 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:618 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:618 +msgctxt "InputKeys,F3" +msgid "F3" +msgstr "F3" + +#. Key: F4 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:619 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:619 +msgctxt "InputKeys,F4" +msgid "F4" +msgstr "F4" + +#. Key: F5 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:620 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:620 +msgctxt "InputKeys,F5" +msgid "F5" +msgstr "F5" + +#. Key: F6 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:621 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:621 +msgctxt "InputKeys,F6" +msgid "F6" +msgstr "F6" + +#. Key: F7 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:622 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:622 +msgctxt "InputKeys,F7" +msgid "F7" +msgstr "F7" + +#. Key: F8 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:623 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:623 +msgctxt "InputKeys,F8" +msgid "F8" +msgstr "F8" + +#. Key: F9 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:624 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:624 +msgctxt "InputKeys,F9" +msgid "F9" +msgstr "F9" + +#. Key: ForwardDelete +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:555 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:555 +msgctxt "InputKeys,ForwardDelete" +msgid "Fn+Delete" +msgstr "Fn+Delete" + +#. Key: Gamepad_DPad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:680 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:680 +msgctxt "InputKeys,Gamepad_DPad_Down" +msgid "Gamepad D-pad Down" +msgstr "Kontroler: przycisk kierunku „w dół”" + +#. Key: Gamepad_DPad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:682 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:682 +msgctxt "InputKeys,Gamepad_DPad_Left" +msgid "Gamepad D-pad Left" +msgstr "Kontroler: przycisk kierunku „w lewo”" + +#. Key: Gamepad_DPad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:681 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:681 +msgctxt "InputKeys,Gamepad_DPad_Right" +msgid "Gamepad D-pad Right" +msgstr "Kontroler: przycisk kierunku „w prawo”" + +#. Key: Gamepad_DPad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:679 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:679 +msgctxt "InputKeys,Gamepad_DPad_Up" +msgid "Gamepad D-pad Up" +msgstr "Kontroler: przycisk kierunku „w górę”" + +#. Key: Gamepad_FaceButton_Bottom +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1172 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1172 +msgctxt "InputKeys,Gamepad_FaceButton_Bottom" +msgid "Gamepad Face Button Bottom" +msgstr "Kontroler: przycisk przedni na dole" + +#. Key: Gamepad_FaceButton_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1180 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1180 +msgctxt "InputKeys,Gamepad_FaceButton_Left" +msgid "Gamepad Face Button Left" +msgstr "Kontroler: przycisk przedni z lewej" + +#. Key: Gamepad_FaceButton_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1176 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1176 +msgctxt "InputKeys,Gamepad_FaceButton_Right" +msgid "Gamepad Face Button Right" +msgstr "Kontroler: przycisk przedni z prawej" + +#. Key: Gamepad_FaceButton_Top +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1184 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1184 +msgctxt "InputKeys,Gamepad_FaceButton_Top" +msgid "Gamepad Face Button Top" +msgstr "Kontroler: przycisk przedni na górze" + +#. Key: Gamepad_Left2D +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:674 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:674 +msgctxt "InputKeys,Gamepad_Left2D" +msgid "Gamepad Left Thumbstick 2D-Axis" +msgstr "Kontroler: oś 2D lewego drążka" + +#. Key: Gamepad_LeftShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1137 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1137 +msgctxt "InputKeys,Gamepad_LeftShoulder" +msgid "Gamepad Left Shoulder" +msgstr "Kontroler: lewy przycisk górny" + +#. Key: Gamepad_LeftStick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:686 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:686 +msgctxt "InputKeys,Gamepad_LeftStick_Down" +msgid "Gamepad Left Thumbstick Down" +msgstr "Kontroler: lewy drążek „w dół”" + +#. Key: Gamepad_LeftStick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:688 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:688 +msgctxt "InputKeys,Gamepad_LeftStick_Left" +msgid "Gamepad Left Thumbstick Left" +msgstr "Kontroler: lewy drążek „w lewo”" + +#. Key: Gamepad_LeftStick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:687 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:687 +msgctxt "InputKeys,Gamepad_LeftStick_Right" +msgid "Gamepad Left Thumbstick Right" +msgstr "Kontroler: lewy drążek „w prawo”" + +#. Key: Gamepad_LeftStick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:685 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:685 +msgctxt "InputKeys,Gamepad_LeftStick_Up" +msgid "Gamepad Left Thumbstick Up" +msgstr "Kontroler: lewy drążek „w górę”" + +#. Key: Gamepad_LeftThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1161 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1161 +msgctxt "InputKeys,Gamepad_LeftThumbstick" +msgid "Gamepad Left Thumbstick Button" +msgstr "Kontroler: naciśnięcie lewego drążka" + +#. Key: Gamepad_LeftTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1145 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1145 +msgctxt "InputKeys,Gamepad_LeftTrigger" +msgid "Gamepad Left Trigger" +msgstr "Kontroler: lewy spust" + +#. Key: Gamepad_LeftTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1153 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1153 +msgctxt "InputKeys,Gamepad_LeftTriggerAxis" +msgid "Gamepad Left Trigger Axis" +msgstr "Kontroler: oś lewego spustu" + +#. Key: Gamepad_LeftX +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:672 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:672 +msgctxt "InputKeys,Gamepad_LeftX" +msgid "Gamepad Left Thumbstick X-Axis" +msgstr "Kontroler: oś X lewego drążka" + +#. Key: Gamepad_LeftY +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:673 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:673 +msgctxt "InputKeys,Gamepad_LeftY" +msgid "Gamepad Left Thumbstick Y-Axis" +msgstr "Kontroler: oś Y lewego drążka" + +#. Key: Gamepad_Right2D +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:677 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:677 +msgctxt "InputKeys,Gamepad_Right2D" +msgid "Gamepad Right Thumbstick 2D-Axis" +msgstr "Kontroler: oś 2D prawego drążka" + +#. Key: Gamepad_RightShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1141 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1141 +msgctxt "InputKeys,Gamepad_RightShoulder" +msgid "Gamepad Right Shoulder" +msgstr "Kontroler: prawy przycisk górny" + +#. Key: Gamepad_RightStick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:691 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:691 +msgctxt "InputKeys,Gamepad_RightStick_Down" +msgid "Gamepad Right Thumbstick Down" +msgstr "Kontroler: prawy drążek „w dół”" + +#. Key: Gamepad_RightStick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:693 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:693 +msgctxt "InputKeys,Gamepad_RightStick_Left" +msgid "Gamepad Right Thumbstick Left" +msgstr "Kontroler: prawy drążek „w lewo”" + +#. Key: Gamepad_RightStick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:692 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:692 +msgctxt "InputKeys,Gamepad_RightStick_Right" +msgid "Gamepad Right Thumbstick Right" +msgstr "Kontroler: prawy drążek „w prawo”" + +#. Key: Gamepad_RightStick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:690 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:690 +msgctxt "InputKeys,Gamepad_RightStick_Up" +msgid "Gamepad Right Thumbstick Up" +msgstr "Kontroler: prawy drążek „w górę”" + +#. Key: Gamepad_RightThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1165 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1165 +msgctxt "InputKeys,Gamepad_RightThumbstick" +msgid "Gamepad Right Thumbstick Button" +msgstr "Kontroler: naciśnięcie prawego drążka" + +#. Key: Gamepad_RightTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1149 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1149 +msgctxt "InputKeys,Gamepad_RightTrigger" +msgid "Gamepad Right Trigger" +msgstr "Kontroler: prawy spust" + +#. Key: Gamepad_RightTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1157 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1157 +msgctxt "InputKeys,Gamepad_RightTriggerAxis" +msgid "Gamepad Right Trigger Axis" +msgstr "Kontroler: oś prawego spustu" + +#. Key: Gamepad_RightX +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:675 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:675 +msgctxt "InputKeys,Gamepad_RightX" +msgid "Gamepad Right Thumbstick X-Axis" +msgstr "Kontroler: oś X prawego drążka" + +#. Key: Gamepad_RightY +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:676 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:676 +msgctxt "InputKeys,Gamepad_RightY" +msgid "Gamepad Right Thumbstick Y-Axis" +msgstr "Kontroler: oś Y prawego drążka" + +#. Key: Gamepad_Special_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1188 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1188 +msgctxt "InputKeys,Gamepad_Special_Left" +msgid "Gamepad Special Left" +msgstr "Kontroler: lewy przycisk specjalny" + +#. Key: Gamepad_Special_Left_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:744 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:744 +msgctxt "InputKeys,Gamepad_Special_Left_X" +msgid "Touchpad Button X Axis" +msgstr "Przycisk panelu dotykowego – oś X" + +#. Key: Gamepad_Special_Left_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:745 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:745 +msgctxt "InputKeys,Gamepad_Special_Left_Y" +msgid "Touchpad Button Y Axis" +msgstr "Przycisk panelu dotykowego – oś Y" + +#. Key: Gamepad_Special_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1192 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1192 +msgctxt "InputKeys,Gamepad_Special_Right" +msgid "Gamepad Special Right" +msgstr "Kontroler: prawy przycisk specjalny" + +#. Key: GamepadSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:515 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:515 +msgctxt "InputKeys,GamepadSubCategory" +msgid "Gamepad" +msgstr "Kontroler" + +#. Key: Gesture_Flick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:736 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:736 +msgctxt "InputKeys,Gesture_Flick" +msgid "Flick" +msgstr "Pstryknięcie" + +#. Key: Gesture_Pinch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:735 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:735 +msgctxt "InputKeys,Gesture_Pinch" +msgid "Pinch" +msgstr "Uszczypnięcie" + +#. Key: Gesture_Rotate +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:737 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:737 +msgctxt "InputKeys,Gesture_Rotate" +msgid "Rotate" +msgstr "Obrót" + +#. Key: GestureSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:733 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:733 +msgctxt "InputKeys,GestureSubCateogry" +msgid "Gesture" +msgstr "Gest" + +#. Key: Global_Back +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:765 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:765 +msgctxt "InputKeys,Global_Back" +msgid "Global Back" +msgstr "Globalny: wstecz" + +#. Key: Global_Menu +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:761 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:761 +msgctxt "InputKeys,Global_Menu" +msgid "Global Menu" +msgstr "Globalny: menu" + +#. Key: Global_Pause +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:763 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:763 +msgctxt "InputKeys,Global_Pause" +msgid "Global Pause" +msgstr "Globalny: wstrzymaj" + +#. Key: Global_Play +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:764 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:764 +msgctxt "InputKeys,Global_Play" +msgid "Global Play" +msgstr "Globalny: odtwórz" + +#. Key: Global_View +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:762 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:762 +msgctxt "InputKeys,Global_View" +msgid "Global View" +msgstr "Globalny: wyświetl" + +#. Key: Gravity +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:717 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:717 +msgctxt "InputKeys,Gravity" +msgid "Gravity" +msgstr "Grawitacja" + +#. Key: Home +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:544 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:544 +msgctxt "InputKeys,Home" +msgid "Home" +msgstr "Home" + +#. Key: Hyphen +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:644 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:644 +msgctxt "InputKeys,Hyphen" +msgid "Hyphen" +msgstr "Kreska" + +#. Key: Insert +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +msgctxt "InputKeys,Insert" +msgid "Insert" +msgstr "Insert" + +#. Key: InsertShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +msgctxt "InputKeys,InsertShort" +msgid "Ins" +msgstr "Ins" + +#. Key: KeyboardSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:517 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:517 +msgctxt "InputKeys,KeyboardSubCategory" +msgid "Keyboard" +msgstr "Klawiatura" + +#. Key: Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:546 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:546 +msgctxt "InputKeys,Left" +msgid "Left" +msgstr "W lewo" + +#. Key: LeftAlt +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:636 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:636 +msgctxt "InputKeys,LeftAlt" +msgid "Left Alt" +msgstr "Lewy Alt" + +#. Key: LeftBracket +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:649 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:649 +msgctxt "InputKeys,LeftBracket" +msgid "Left Bracket" +msgstr "Lewy nawias kwadratowy" + +#. Key: LeftCommand +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:638 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:638 +msgctxt "InputKeys,LeftCommand" +msgid "Left Cmd" +msgstr "Lewy Cmd" + +#. Key: LeftControl +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:634 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:634 +msgctxt "InputKeys,LeftControl" +msgid "Left Ctrl" +msgstr "Lewy Ctrl" + +#. Key: LeftMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +msgctxt "InputKeys,LeftMouseButton" +msgid "Left Mouse Button" +msgstr "Mysz: LPM" + +#. Key: LeftMouseButtonShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +msgctxt "InputKeys,LeftMouseButtonShort" +msgid "LMB" +msgstr "LPM" + +#. Key: LeftParantheses +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:655 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:655 +msgctxt "InputKeys,LeftParantheses" +msgid "Left Parantheses" +msgstr "Lewy nawias" + +#. Key: LeftShift +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:632 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:632 +msgctxt "InputKeys,LeftShift" +msgid "Left Shift" +msgstr "Lewy Shift" + +#. Key: MiddleMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:530 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:530 +msgctxt "InputKeys,MiddleMouseButton" +msgid "Middle Mouse Button" +msgstr "Mysz: Środkowy" + +#. Key: MixedReality_Left_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:809 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:809 +msgctxt "InputKeys,MixedReality_Left_Grip_Click" +msgid "Mixed Reality (L) Grip" +msgstr "Mixed Reality (L): przycisk uchwytu" + +#. Key: MixedReality_Left_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:808 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:808 +msgctxt "InputKeys,MixedReality_Left_Menu_Click" +msgid "Mixed Reality (L) Menu" +msgstr "Mixed Reality (L): przycisk Menu" + +#. Key: MixedReality_Left_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:814 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:814 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Click" +msgid "Mixed Reality (L) Thumbstick" +msgstr "Mixed Reality (L): drążek" + +#. Key: MixedReality_Left_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:816 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:816 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Down" +msgid "Mixed Reality (L) Thumbstick Down" +msgstr "Mixed Reality (L): drążek – w dół" + +#. Key: MixedReality_Left_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:817 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:817 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Left" +msgid "Mixed Reality (L) Thumbstick Left" +msgstr "Mixed Reality (L): drążek – w lewo" + +#. Key: MixedReality_Left_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:818 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:818 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Right" +msgid "Mixed Reality (L) Thumbstick Right" +msgstr "Mixed Reality (L): drążek – w prawo" + +#. Key: MixedReality_Left_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:815 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:815 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Up" +msgid "Mixed Reality (L) Thumbstick Up" +msgstr "Mixed Reality (L): drążek – w górę" + +#. Key: MixedReality_Left_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:812 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:812 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_X" +msgid "Mixed Reality (L) Thumbstick X" +msgstr "Mixed Reality (L): oś X drążka" + +#. Key: MixedReality_Left_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:813 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:813 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Y" +msgid "Mixed Reality (L) Thumbstick Y" +msgstr "Mixed Reality (L): oś Y drążka" + +#. Key: MixedReality_Left_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:821 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:821 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Click" +msgid "Mixed Reality (L) Trackpad" +msgstr "Mixed Reality (L): panel dotykowy" + +#. Key: MixedReality_Left_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:824 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:824 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Down" +msgid "Mixed Reality (L) Trackpad Down" +msgstr "Mixed Reality (L): panel dotykowy – w dół" + +#. Key: MixedReality_Left_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:825 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:825 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Left" +msgid "Mixed Reality (L) Trackpad Left" +msgstr "Mixed Reality (L): panel dotykowy – w lewo" + +#. Key: MixedReality_Left_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:826 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:826 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Right" +msgid "Mixed Reality (L) Trackpad Right" +msgstr "Mixed Reality (L): panel dotykowy – w prawo" + +#. Key: MixedReality_Left_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:822 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:822 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Touch" +msgid "Mixed Reality (L) Trackpad Touch" +msgstr "Mixed Reality (L): panel dotykowy – dotyk" + +#. Key: MixedReality_Left_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:823 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:823 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Up" +msgid "Mixed Reality (L) Trackpad Up" +msgstr "Mixed Reality (L): panel dotykowy – w górę" + +#. Key: MixedReality_Left_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:819 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:819 +msgctxt "InputKeys,MixedReality_Left_Trackpad_X" +msgid "Mixed Reality (L) Trackpad X" +msgstr "Mixed Reality (L): oś X panelu dotykowego" + +#. Key: MixedReality_Left_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:820 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:820 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Y" +msgid "Mixed Reality (L) Trackpad Y" +msgstr "Mixed Reality (L): oś Y panelu dotykowego" + +#. Key: MixedReality_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:811 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:811 +msgctxt "InputKeys,MixedReality_Left_Trigger_Axis" +msgid "Mixed Reality (L) Trigger Axis" +msgstr "Mixed Reality (L): oś spustu" + +#. Key: MixedReality_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:810 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:810 +msgctxt "InputKeys,MixedReality_Left_Trigger_Click" +msgid "Mixed Reality (L) Trigger" +msgstr "Mixed Reality (L): spust" + +#. Key: MixedReality_Right_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:828 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:828 +msgctxt "InputKeys,MixedReality_Right_Grip_Click" +msgid "Mixed Reality (R) Grip" +msgstr "Mixed Reality (P): przycisk uchwytu" + +#. Key: MixedReality_Right_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:827 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:827 +msgctxt "InputKeys,MixedReality_Right_Menu_Click" +msgid "Mixed Reality (R) Menu" +msgstr "Mixed Reality (P): przycisk Menu" + +#. Key: MixedReality_Right_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:833 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:833 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Click" +msgid "Mixed Reality (R) Thumbstick" +msgstr "Mixed Reality (P): drążek" + +#. Key: MixedReality_Right_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:835 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:835 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Down" +msgid "Mixed Reality (R) Thumbstick Down" +msgstr "Mixed Reality (P): drążek – w dół" + +#. Key: MixedReality_Right_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:836 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:836 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Left" +msgid "Mixed Reality (R) Thumbstick Left" +msgstr "Mixed Reality (P): drążek – w lewo" + +#. Key: MixedReality_Right_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:837 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:837 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Right" +msgid "Mixed Reality (R) Thumbstick Right" +msgstr "Mixed Reality (P): drążek – w prawo" + +#. Key: MixedReality_Right_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:834 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:834 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Up" +msgid "Mixed Reality (R) Thumbstick Up" +msgstr "Mixed Reality (P): drążek – w górę" + +#. Key: MixedReality_Right_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:831 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:831 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_X" +msgid "Mixed Reality (R) Thumbstick X" +msgstr "Mixed Reality (P): oś X drążka" + +#. Key: MixedReality_Right_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:832 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:832 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Y" +msgid "Mixed Reality (R) Thumbstick Y" +msgstr "Mixed Reality (P): oś Y drążka" + +#. Key: MixedReality_Right_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:840 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:840 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Click" +msgid "Mixed Reality (R) Trackpad" +msgstr "Mixed Reality (P): panel dotykowy" + +#. Key: MixedReality_Right_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:843 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:843 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Down" +msgid "Mixed Reality (R) Trackpad Down" +msgstr "Mixed Reality (P): panel dotykowy – w dół" + +#. Key: MixedReality_Right_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:844 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:844 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Left" +msgid "Mixed Reality (R) Trackpad Left" +msgstr "Mixed Reality (P): panel dotykowy – w lewo" + +#. Key: MixedReality_Right_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:845 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:845 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Right" +msgid "Mixed Reality (R) Trackpad Right" +msgstr "Mixed Reality (P): panel dotykowy – w prawo" + +#. Key: MixedReality_Right_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:841 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:841 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Touch" +msgid "Mixed Reality (R) Trackpad Touch" +msgstr "Mixed Reality (P): panel dotykowy – dotyk" + +#. Key: MixedReality_Right_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:842 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:842 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Up" +msgid "Mixed Reality (R) Trackpad Up" +msgstr "Mixed Reality (P): panel dotykowy – w górę" + +#. Key: MixedReality_Right_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:838 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:838 +msgctxt "InputKeys,MixedReality_Right_Trackpad_X" +msgid "Mixed Reality (R) Trackpad X" +msgstr "Mixed Reality (P): oś X panelu dotykowego" + +#. Key: MixedReality_Right_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:839 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:839 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Y" +msgid "Mixed Reality (R) Trackpad Y" +msgstr "Mixed Reality (P): oś Y panelu dotykowego" + +#. Key: MixedReality_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:830 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:830 +msgctxt "InputKeys,MixedReality_Right_Trigger_Axis" +msgid "Mixed Reality (R) Trigger Axis" +msgstr "Mixed Reality (P): oś spustu" + +#. Key: MixedReality_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:829 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:829 +msgctxt "InputKeys,MixedReality_Right_Trigger_Click" +msgid "Mixed Reality (R) Trigger" +msgstr "Mixed Reality (P): spust" + +#. Key: MixedRealitySubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:806 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:806 +msgctxt "InputKeys,MixedRealitySubCategory" +msgid "Windows Mixed Reality" +msgstr "Windows Mixed Reality" + +#. Key: MotionSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:713 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:713 +msgctxt "InputKeys,MotionSubCateogry" +msgid "Motion" +msgstr "Ruch" + +#. Key: Mouse2D +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:523 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:523 +msgctxt "InputKeys,Mouse2D" +msgid "Mouse XY 2D-Axis" +msgstr "Mysz: oś 2D XY" + +#. Key: MouseScrollDown +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:526 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:526 +msgctxt "InputKeys,MouseScrollDown" +msgid "Mouse Wheel Down" +msgstr "Mysz: rolka (dół)" + +#. Key: MouseScrollUp +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:525 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:525 +msgctxt "InputKeys,MouseScrollUp" +msgid "Mouse Wheel Up" +msgstr "Mysz: rolka (góra)" + +#. Key: MouseSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:516 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:516 +msgctxt "InputKeys,MouseSubCategory" +msgid "Mouse" +msgstr "Mysz" + +#. Key: MouseWheelAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:524 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:524 +msgctxt "InputKeys,MouseWheelAxis" +msgid "Mouse Wheel Axis" +msgstr "Oś rolki myszy" + +#. Key: MouseX +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:521 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:521 +msgctxt "InputKeys,MouseX" +msgid "Mouse X" +msgstr "Oś X myszy" + +#. Key: MouseY +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:522 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:522 +msgctxt "InputKeys,MouseY" +msgid "Mouse Y" +msgstr "Oś Y myszy" + +#. Key: Multiply +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:610 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:610 +msgctxt "InputKeys,Multiply" +msgid "Num *" +msgstr "Num *" + +#. Key: NumLock +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:629 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:629 +msgctxt "InputKeys,NumLock" +msgid "Num Lock" +msgstr "Num Lock" + +#. Key: NumPadEight +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:607 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:607 +msgctxt "InputKeys,NumPadEight" +msgid "Num 8" +msgstr "Num 8" + +#. Key: NumPadFive +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:604 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:604 +msgctxt "InputKeys,NumPadFive" +msgid "Num 5" +msgstr "Num 5" + +#. Key: NumPadFour +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:603 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:603 +msgctxt "InputKeys,NumPadFour" +msgid "Num 4" +msgstr "Num 4" + +#. Key: NumPadNine +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:608 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:608 +msgctxt "InputKeys,NumPadNine" +msgid "Num 9" +msgstr "Num 9" + +#. Key: NumPadOne +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:600 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:600 +msgctxt "InputKeys,NumPadOne" +msgid "Num 1" +msgstr "Num 1" + +#. Key: NumPadSeven +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:606 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:606 +msgctxt "InputKeys,NumPadSeven" +msgid "Num 7" +msgstr "Num 7" + +#. Key: NumPadSix +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:605 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:605 +msgctxt "InputKeys,NumPadSix" +msgid "Num 6" +msgstr "Num 6" + +#. Key: NumPadThree +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:602 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:602 +msgctxt "InputKeys,NumPadThree" +msgid "Num 3" +msgstr "Num 3" + +#. Key: NumPadTwo +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:601 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:601 +msgctxt "InputKeys,NumPadTwo" +msgid "Num 2" +msgstr "Num 2" + +#. Key: NumPadZero +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:599 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:599 +msgctxt "InputKeys,NumPadZero" +msgid "Num 0" +msgstr "Num 0" + +#. Key: OculusTouch_Left_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:856 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:856 +msgctxt "InputKeys,OculusTouch_Left_Grip_Axis" +msgid "Oculus Touch (L) Grip Axis" +msgstr "Oculus Touch (L): oś uchwytu" + +#. Key: OculusTouch_Left_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:855 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:855 +msgctxt "InputKeys,OculusTouch_Left_Grip_Click" +msgid "Oculus Touch (L) Grip" +msgstr "Oculus Touch (L): uchwyt" + +#. Key: OculusTouch_Left_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:854 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:854 +msgctxt "InputKeys,OculusTouch_Left_Menu_Click" +msgid "Oculus Touch (L) Menu" +msgstr "Oculus Touch (L): przycisk Menu" + +#. Key: OculusTouch_Left_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:862 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:862 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Click" +msgid "Oculus Touch (L) Thumbstick" +msgstr "Oculus Touch (L): drążek" + +#. Key: OculusTouch_Left_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:865 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:865 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Down" +msgid "Oculus Touch (L) Thumbstick Down" +msgstr "Oculus Touch (P): drążek – w dół" + +#. Key: OculusTouch_Left_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:866 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:866 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Left" +msgid "Oculus Touch (L) Thumbstick Left" +msgstr "Oculus Touch (P): drążek – w lewo" + +#. Key: OculusTouch_Left_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:867 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:867 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Right" +msgid "Oculus Touch (L) Thumbstick Right" +msgstr "Oculus Touch (P): drążek – w prawo" + +#. Key: OculusTouch_Left_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:863 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:863 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Touch" +msgid "Oculus Touch (L) Thumbstick Touch" +msgstr "Oculus Touch (P): drążek – dotyk" + +#. Key: OculusTouch_Left_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:864 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:864 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Up" +msgid "Oculus Touch (L) Thumbstick Up" +msgstr "Oculus Touch (P): drążek – w górę" + +#. Key: OculusTouch_Left_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:860 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:860 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_X" +msgid "Oculus Touch (L) Thumbstick X" +msgstr "Oculus Touch (L): oś X drążka" + +#. Key: OculusTouch_Left_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:861 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:861 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Y" +msgid "Oculus Touch (L) Thumbstick Y" +msgstr "Oculus Touch (L): oś Y drążka" + +#. Key: OculusTouch_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:858 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:858 +msgctxt "InputKeys,OculusTouch_Left_Trigger_Axis" +msgid "Oculus Touch (L) Trigger Axis" +msgstr "Oculus Touch (L): oś spustu" + +#. Key: OculusTouch_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:857 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:857 +msgctxt "InputKeys,OculusTouch_Left_Trigger_Click" +msgid "Oculus Touch (L) Trigger" +msgstr "Oculus Touch (L): spust" + +#. Key: OculusTouch_Left_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:859 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:859 +msgctxt "InputKeys,OculusTouch_Left_Trigger_Touch" +msgid "Oculus Touch (L) Trigger Touch" +msgstr "Oculus Touch (L): dotknięcie spustu" + +#. Key: OculusTouch_Left_X_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:850 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:850 +msgctxt "InputKeys,OculusTouch_Left_X_Click" +msgid "Oculus Touch (L) X Press" +msgstr "Oculus Touch (L): przycisk X – naciśnięcie" + +#. Key: OculusTouch_Left_X_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:852 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:852 +msgctxt "InputKeys,OculusTouch_Left_X_Touch" +msgid "Oculus Touch (L) X Touch" +msgstr "Oculus Touch (L): przycisk X – dotyk" + +#. Key: OculusTouch_Left_Y_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:851 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:851 +msgctxt "InputKeys,OculusTouch_Left_Y_Click" +msgid "Oculus Touch (L) Y Press" +msgstr "Oculus Touch (L): przycisk Y – naciśnięcie" + +#. Key: OculusTouch_Left_Y_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:853 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:853 +msgctxt "InputKeys,OculusTouch_Left_Y_Touch" +msgid "Oculus Touch (L) Y Touch" +msgstr "Oculus Touch (L): przycisk Y – dotyk" + +#. Key: OculusTouch_Right_A_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:868 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:868 +msgctxt "InputKeys,OculusTouch_Right_A_Click" +msgid "Oculus Touch (R) A Press" +msgstr "Oculus Touch (P): naciśnięcie A" + +#. Key: OculusTouch_Right_A_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:870 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:870 +msgctxt "InputKeys,OculusTouch_Right_A_Touch" +msgid "Oculus Touch (R) A Touch" +msgstr "Oculus Touch (P): dotknięcie A" + +#. Key: OculusTouch_Right_B_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:869 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:869 +msgctxt "InputKeys,OculusTouch_Right_B_Click" +msgid "Oculus Touch (R) B Press" +msgstr "Oculus Touch (P): naciśnięcie B" + +#. Key: OculusTouch_Right_B_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:871 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:871 +msgctxt "InputKeys,OculusTouch_Right_B_Touch" +msgid "Oculus Touch (R) B Touch" +msgstr "Oculus Touch (P): dotknięcie B" + +#. Key: OculusTouch_Right_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:874 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:874 +msgctxt "InputKeys,OculusTouch_Right_Grip_Axis" +msgid "Oculus Touch (R) Grip Axis" +msgstr "Oculus Touch (P): oś uchwytu" + +#. Key: OculusTouch_Right_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:873 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:873 +msgctxt "InputKeys,OculusTouch_Right_Grip_Click" +msgid "Oculus Touch (R) Grip" +msgstr "Oculus Touch (P): przycisk uchwytu" + +#. Key: OculusTouch_Right_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:872 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:872 +msgctxt "InputKeys,OculusTouch_Right_System_Click" +msgid "Oculus Touch (R) System" +msgstr "Oculus Touch (P): przycisk System" + +#. Key: OculusTouch_Right_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:880 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:880 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Click" +msgid "Oculus Touch (R) Thumbstick" +msgstr "Oculus Touch (P): drążek" + +#. Key: OculusTouch_Right_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:883 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:883 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Down" +msgid "Oculus Touch (R) Thumbstick Down" +msgstr "Oculus Touch (P): drążek – w dół" + +#. Key: OculusTouch_Right_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:884 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:884 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Left" +msgid "Oculus Touch (R) Thumbstick Left" +msgstr "Oculus Touch (P): drążek – w lewo" + +#. Key: OculusTouch_Right_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:885 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:885 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Right" +msgid "Oculus Touch (R) Thumbstick Right" +msgstr "Oculus Touch (P): drążek – w prawo" + +#. Key: OculusTouch_Right_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:881 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:881 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Touch" +msgid "Oculus Touch (R) Thumbstick Touch" +msgstr "Oculus Touch (P): drążek – dotyk" + +#. Key: OculusTouch_Right_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:882 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:882 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Up" +msgid "Oculus Touch (R) Thumbstick Up" +msgstr "Oculus Touch (P): drążek – w górę" + +#. Key: OculusTouch_Right_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:878 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:878 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_X" +msgid "Oculus Touch (R) Thumbstick X" +msgstr "Oculus Touch (P): oś X drążka" + +#. Key: OculusTouch_Right_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:879 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:879 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Y" +msgid "Oculus Touch (R) Thumbstick Y" +msgstr "Oculus Touch (P): oś Y drążka" + +#. Key: OculusTouch_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:876 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:876 +msgctxt "InputKeys,OculusTouch_Right_Trigger_Axis" +msgid "Oculus Touch (R) Trigger Axis" +msgstr "Oculus Touch (P): oś spustu" + +#. Key: OculusTouch_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:875 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:875 +msgctxt "InputKeys,OculusTouch_Right_Trigger_Click" +msgid "Oculus Touch (R) Trigger" +msgstr "Oculus Touch (P): spust" + +#. Key: OculusTouch_Right_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:877 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:877 +msgctxt "InputKeys,OculusTouch_Right_Trigger_Touch" +msgid "Oculus Touch (R) Trigger Touch" +msgstr "Oculus Touch (P): dotyk spustu" + +#. Key: OculusTouchSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:848 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:848 +msgctxt "InputKeys,OculusTouchSubCategory" +msgid "Oculus Touch" +msgstr "Oculus Touch" + +#. Key: PageDown +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +msgctxt "InputKeys,PageDown" +msgid "Page Down" +msgstr "Page Down" + +#. Key: PageDownShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +msgctxt "InputKeys,PageDownShort" +msgid "PgDn" +msgstr "PgDn" + +#. Key: PageUp +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +msgctxt "InputKeys,PageUp" +msgid "Page Up" +msgstr "Page Up" + +#. Key: PageUpShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +msgctxt "InputKeys,PageUpShort" +msgid "PgUp" +msgstr "PgUp" + +#. Key: Pause +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:536 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:536 +msgctxt "InputKeys,Pause" +msgid "Pause" +msgstr "Pause" + +#. Key: Period +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:646 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:646 +msgctxt "InputKeys,Period" +msgid "Period" +msgstr "Kropka" + +#. Key: PS4_Gamepad_FaceButton_Bottom +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1054 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1054 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Bottom" +msgid "Gamepad X" +msgstr "Kontroler: X" + +#. Key: PS4_Gamepad_FaceButton_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1062 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1062 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Left" +msgid "Gamepad Square" +msgstr "Kontroler: kwadrat" + +#. Key: PS4_Gamepad_FaceButton_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1058 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1058 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Right" +msgid "Gamepad Circle" +msgstr "Kontroler: kółko" + +#. Key: PS4_Gamepad_FaceButton_Top +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1066 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1066 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Top" +msgid "Gamepad Triangle" +msgstr "Kontroler: trójkąt" + +#. Key: PS4_Gamepad_LeftShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1078 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1078 +msgctxt "InputKeys,PS4_Gamepad_LeftShoulder" +msgid "Gamepad L1" +msgstr "Kontroler: L1" + +#. Key: PS4_Gamepad_LeftThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1102 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1102 +msgctxt "InputKeys,PS4_Gamepad_LeftThumbstick" +msgid "Gamepad L3" +msgstr "Kontroler: L3" + +#. Key: PS4_Gamepad_LeftTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1086 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1086 +msgctxt "InputKeys,PS4_Gamepad_LeftTrigger" +msgid "Gamepad L2" +msgstr "Kontroler: L2" + +#. Key: PS4_Gamepad_LeftTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1094 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1094 +msgctxt "InputKeys,PS4_Gamepad_LeftTriggerAxis" +msgid "Gamepad L2 Axis" +msgstr "Kontroler: oś L2" + +#. Key: PS4_Gamepad_RightShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1082 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1082 +msgctxt "InputKeys,PS4_Gamepad_RightShoulder" +msgid "Gamepad R1" +msgstr "Kontroler: R1" + +#. Key: PS4_Gamepad_RightThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1106 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1106 +msgctxt "InputKeys,PS4_Gamepad_RightThumbstick" +msgid "Gamepad R3" +msgstr "Kontroler: R3" + +#. Key: PS4_Gamepad_RightTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1090 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1090 +msgctxt "InputKeys,PS4_Gamepad_RightTrigger" +msgid "Gamepad R2" +msgstr "Kontroler: R2" + +#. Key: PS4_Gamepad_RightTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1098 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1098 +msgctxt "InputKeys,PS4_Gamepad_RightTriggerAxis" +msgid "Gamepad R2 Axis" +msgstr "Kontroler: oś R2" + +#. Key: PS4_Gamepad_Special_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1070 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1070 +msgctxt "InputKeys,PS4_Gamepad_Special_Left" +msgid "Gamepad Touchpad Button" +msgstr "Kontroler: przycisk panelu dotykowego" + +#. Key: PS4_Gamepad_Special_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1074 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1074 +msgctxt "InputKeys,PS4_Gamepad_Special_Right" +msgid "Gamepad Options" +msgstr "Opcje kontrolera" + +#. Key: PS4_Special +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:742 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:742 +msgctxt "InputKeys,PS4_Special" +msgid "PS4_Special_DEPRECATED" +msgstr "PS4_Special" + +#. Key: Quote +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:653 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:653 +msgctxt "InputKeys,Quote" +msgid "Quote" +msgstr "Cudzysłów" + +#. Key: Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:548 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:548 +msgctxt "InputKeys,Right" +msgid "Right" +msgstr "W prawo" + +#. Key: RightAlt +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:637 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:637 +msgctxt "InputKeys,RightAlt" +msgid "Right Alt" +msgstr "Prawy Alt" + +#. Key: RightBracket +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:651 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:651 +msgctxt "InputKeys,RightBracket" +msgid "Right Bracket" +msgstr "Prawy nawias kwadratowy" + +#. Key: RightCommand +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:639 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:639 +msgctxt "InputKeys,RightCommand" +msgid "Right Cmd" +msgstr "Prawy Cmd" + +#. Key: RightControl +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:635 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:635 +msgctxt "InputKeys,RightControl" +msgid "Right Ctrl" +msgstr "Prawy Ctrl" + +#. Key: RightMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +msgctxt "InputKeys,RightMouseButton" +msgid "Right Mouse Button" +msgstr "Mysz: PPM" + +#. Key: RightMouseButtonShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +msgctxt "InputKeys,RightMouseButtonShort" +msgid "RMB" +msgstr "PPM" + +#. Key: RightParantheses +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:656 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:656 +msgctxt "InputKeys,RightParantheses" +msgid "Right Parantheses" +msgstr "Prawy nawias" + +#. Key: RightShift +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:633 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:633 +msgctxt "InputKeys,RightShift" +msgid "Right Shift" +msgstr "Prawy Shift" + +#. Key: RotationRate +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:716 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:716 +msgctxt "InputKeys,RotationRate" +msgid "Rotation Rate" +msgstr "Tempo obrotu" + +#. Key: ScrollLock +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:630 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:630 +msgctxt "InputKeys,ScrollLock" +msgid "Scroll Lock" +msgstr "Scroll Lock" + +#. Key: Semicolon +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:641 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:641 +msgctxt "InputKeys,Semicolon" +msgid "Semicolon" +msgstr "Średnik" + +#. Key: Slash +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:647 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:647 +msgctxt "InputKeys,Slash" +msgid "Slash" +msgstr "Ukośnik" + +#. Key: SpaceBar +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +msgctxt "InputKeys,SpaceBar" +msgid "Space Bar" +msgstr "Spacja" + +#. Key: SpaceBarShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +msgctxt "InputKeys,SpaceBarShort" +msgid "Space" +msgstr "Spacja" + +#. Key: SpecialGamepadSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:740 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:740 +msgctxt "InputKeys,SpecialGamepadSubCategory" +msgid "SpecialGamepad" +msgstr "" + +#. Key: Steam_Back_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:755 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:755 +msgctxt "InputKeys,Steam_Back_Left" +msgid "Steam Back Left" +msgstr "Steam: lewy tylny przycisk" + +#. Key: Steam_Back_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:756 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:756 +msgctxt "InputKeys,Steam_Back_Right" +msgid "Steam Back Right" +msgstr "Steam: prawy tylny przycisk" + +#. Key: Steam_Touch_0 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:751 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:751 +msgctxt "InputKeys,Steam_Touch_0" +msgid "Steam Touch 0" +msgstr "Steam: dotykowy 0" + +#. Key: Steam_Touch_1 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:752 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:752 +msgctxt "InputKeys,Steam_Touch_1" +msgid "Steam Touch 1" +msgstr "Steam: dotykowy 1" + +#. Key: Steam_Touch_2 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:753 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:753 +msgctxt "InputKeys,Steam_Touch_2" +msgid "Steam Touch 2" +msgstr "Steam: dotykowy 2" + +#. Key: Steam_Touch_3 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:754 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:754 +msgctxt "InputKeys,Steam_Touch_3" +msgid "Steam Touch 3" +msgstr "Steam: dotykowy 3" + +#. Key: SteamSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:749 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:749 +msgctxt "InputKeys,SteamSubCateogry" +msgid "Steam" +msgstr "Steam" + +#. Key: Subtract +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:612 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:612 +msgctxt "InputKeys,Subtract" +msgid "Num -" +msgstr "Num -" + +#. Key: Tab +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:534 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:534 +msgctxt "InputKeys,Tab" +msgid "Tab" +msgstr "Tab" + +#. Key: ThumbMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:531 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:531 +msgctxt "InputKeys,ThumbMouseButton" +msgid "Thumb Mouse Button" +msgstr "Mysz: Boczny" + +#. Key: ThumbMouseButton2 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:532 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:532 +msgctxt "InputKeys,ThumbMouseButton2" +msgid "Thumb Mouse Button 2" +msgstr "Mysz: Boczny 2" + +#. Key: Tilt +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:715 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:715 +msgctxt "InputKeys,Tilt" +msgid "Tilt" +msgstr "Przechylenie" + +#. Key: TouchFormat +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:726 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:726 +msgctxt "InputKeys,TouchFormat" +msgid "Touch {0}" +msgstr "Touch {0}" + +#. Key: TouchSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:721 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:721 +msgctxt "InputKeys,TouchSubCateogry" +msgid "Touch" +msgstr "Dotyk" + +#. Key: Underscore +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:645 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:645 +msgctxt "InputKeys,Underscore" +msgid "Underscore" +msgstr "Podkreślnik" + +#. Key: Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:547 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:547 +msgctxt "InputKeys,Up" +msgid "Up" +msgstr "W górę" + +#. Key: ValveIndex_Left_A_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:890 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:890 +msgctxt "InputKeys,ValveIndex_Left_A_Click" +msgid "Valve Index (L) A Press" +msgstr "Valve Index (L): przycisk A – naciśnięcie" + +#. Key: ValveIndex_Left_A_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:892 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:892 +msgctxt "InputKeys,ValveIndex_Left_A_Touch" +msgid "Valve Index (L) A Touch" +msgstr "Valve Index (L): przycisk A – dotyk" + +#. Key: ValveIndex_Left_B_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:891 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:891 +msgctxt "InputKeys,ValveIndex_Left_B_Click" +msgid "Valve Index (L) B Press" +msgstr "Valve Index (L): przycisk B – naciśnięcie" + +#. Key: ValveIndex_Left_B_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:893 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:893 +msgctxt "InputKeys,ValveIndex_Left_B_Touch" +msgid "Valve Index (L) B Touch" +msgstr "Valve Index (L): przycisk B – dotyk" + +#. Key: ValveIndex_Left_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:896 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:896 +msgctxt "InputKeys,ValveIndex_Left_Grip_Axis" +msgid "Valve Index (L) Grip Axis" +msgstr "Valve Index (L): oś uchwytu" + +#. Key: ValveIndex_Left_Grip_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:897 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:897 +msgctxt "InputKeys,ValveIndex_Left_Grip_Force" +msgid "Valve Index (L) Grip Force" +msgstr "Valve Index (L): siła uchwytu" + +#. Key: ValveIndex_Left_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:894 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:894 +msgctxt "InputKeys,ValveIndex_Left_System_Click" +msgid "Valve Index (L) System" +msgstr "Valve Index (L): przycisk System" + +#. Key: ValveIndex_Left_System_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:895 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:895 +msgctxt "InputKeys,ValveIndex_Left_System_Touch" +msgid "Valve Index (L) System Touch" +msgstr "Valve Index (L): przycisk System – dotyk" + +#. Key: ValveIndex_Left_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:903 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:903 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Click" +msgid "Valve Index (L) Thumbstick" +msgstr "Valve Index (L): drążek" + +#. Key: ValveIndex_Left_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:906 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:906 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Down" +msgid "Valve Index (L) Thumbstick Down" +msgstr "Valve Index (L): drążek – w dół" + +#. Key: ValveIndex_Left_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:907 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:907 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Left" +msgid "Valve Index (L) Thumbstick Left" +msgstr "Valve Index (L): drążek – w lewo" + +#. Key: ValveIndex_Left_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:908 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:908 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Right" +msgid "Valve Index (L) Thumbstick Right" +msgstr "Valve Index (L): drążek – w prawo" + +#. Key: ValveIndex_Left_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:904 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:904 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Touch" +msgid "Valve Index (L) Thumbstick Touch" +msgstr "Valve Index (L): drążek – dotyk" + +#. Key: ValveIndex_Left_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:905 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:905 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Up" +msgid "Valve Index (L) Thumbstick Up" +msgstr "Valve Index (L): drążek – w górę" + +#. Key: ValveIndex_Left_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:901 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:901 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_X" +msgid "Valve Index (L) Thumbstick X" +msgstr "Valve Index (L): oś X drążka" + +#. Key: ValveIndex_Left_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:902 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:902 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Y" +msgid "Valve Index (L) Thumbstick Y" +msgstr "Valve Index (L): oś Y drążka" + +#. Key: ValveIndex_Left_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:914 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:914 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Down" +msgid "Valve Index (L) Trackpad Down" +msgstr "Valve Index (L): panel dotykowy – w dół" + +#. Key: ValveIndex_Left_Trackpad_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:911 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:911 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Force" +msgid "Valve Index (L) Trackpad Force" +msgstr "Valve Index (L): panel dotykowy – siła" + +#. Key: ValveIndex_Left_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:915 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:915 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Left" +msgid "Valve Index (L) Trackpad Left" +msgstr "Valve Index (L): panel dotykowy – w lewo" + +#. Key: ValveIndex_Left_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:916 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:916 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Right" +msgid "Valve Index (L) Trackpad Right" +msgstr "Valve Index (L): panel dotykowy – w prawo" + +#. Key: ValveIndex_Left_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:912 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:912 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Touch" +msgid "Valve Index (L) Trackpad Touch" +msgstr "Valve Index (L): panel dotykowy – dotyk" + +#. Key: ValveIndex_Left_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:913 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:913 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Up" +msgid "Valve Index (L) Trackpad Up" +msgstr "Valve Index (L): panel dotykowy – w górę" + +#. Key: ValveIndex_Left_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:909 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:909 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_X" +msgid "Valve Index (L) Trackpad X" +msgstr "Valve Index (L): oś X panelu dotykowego" + +#. Key: ValveIndex_Left_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:910 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:910 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Y" +msgid "Valve Index (L) Trackpad Y" +msgstr "Valve Index (L): oś Y panelu dotykowego" + +#. Key: ValveIndex_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:899 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:899 +msgctxt "InputKeys,ValveIndex_Left_Trigger_Axis" +msgid "Valve Index (L) Trigger Axis" +msgstr "Valve Index (L): oś spustu" + +#. Key: ValveIndex_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:898 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:898 +msgctxt "InputKeys,ValveIndex_Left_Trigger_Click" +msgid "Valve Index (L) Trigger" +msgstr "Valve Index (L): spust" + +#. Key: ValveIndex_Left_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:900 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:900 +msgctxt "InputKeys,ValveIndex_Left_Trigger_Touch" +msgid "Valve Index (L) Trigger Touch" +msgstr "Valve Index (L): dotyk spustu" + +#. Key: ValveIndex_Right_A_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:917 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:917 +msgctxt "InputKeys,ValveIndex_Right_A_Click" +msgid "Valve Index (R) A Press" +msgstr "Valve Index (P): przycisk A – naciśnięcie" + +#. Key: ValveIndex_Right_A_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:919 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:919 +msgctxt "InputKeys,ValveIndex_Right_A_Touch" +msgid "Valve Index (R) A Touch" +msgstr "Valve Index (P): przycisk A – dotyk" + +#. Key: ValveIndex_Right_B_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:918 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:918 +msgctxt "InputKeys,ValveIndex_Right_B_Click" +msgid "Valve Index (R) B Press" +msgstr "Valve Index (P): przycisk B – naciśnięcie" + +#. Key: ValveIndex_Right_B_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:920 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:920 +msgctxt "InputKeys,ValveIndex_Right_B_Touch" +msgid "Valve Index (R) B Touch" +msgstr "Valve Index (P): przycisk B – dotyk" + +#. Key: ValveIndex_Right_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:923 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:923 +msgctxt "InputKeys,ValveIndex_Right_Grip_Axis" +msgid "Valve Index (R) Grip Axis" +msgstr "Valve Index (P): oś uchwytu" + +#. Key: ValveIndex_Right_Grip_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:924 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:924 +msgctxt "InputKeys,ValveIndex_Right_Grip_Force" +msgid "Valve Index (R) Grip Force" +msgstr "Valve Index (P): siła uchwytu" + +#. Key: ValveIndex_Right_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:921 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:921 +msgctxt "InputKeys,ValveIndex_Right_System_Click" +msgid "Valve Index (R) System" +msgstr "Valve Index (P): przycisk System" + +#. Key: ValveIndex_Right_System_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:922 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:922 +msgctxt "InputKeys,ValveIndex_Right_System_Touch" +msgid "Valve Index (R) System Touch" +msgstr "Valve Index (P): przycisk System – dotyk" + +#. Key: ValveIndex_Right_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:930 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:930 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Click" +msgid "Valve Index (R) Thumbstick" +msgstr "Valve Index (P): drążek" + +#. Key: ValveIndex_Right_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:933 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:933 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Down" +msgid "Valve Index (R) Thumbstick Down" +msgstr "Valve Index (P): drążek – w dół" + +#. Key: ValveIndex_Right_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:934 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:934 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Left" +msgid "Valve Index (R) Thumbstick Left" +msgstr "Valve Index (P): drążek – w lewo" + +#. Key: ValveIndex_Right_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:935 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:935 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Right" +msgid "Valve Index (R) Thumbstick Right" +msgstr "Valve Index (P): drążek – w prawo" + +#. Key: ValveIndex_Right_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:931 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:931 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Touch" +msgid "Valve Index (R) Thumbstick Touch" +msgstr "Valve Index (P): drążek – dotyk" + +#. Key: ValveIndex_Right_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:932 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:932 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Up" +msgid "Valve Index (R) Thumbstick Up" +msgstr "Valve Index (P): drążek – w górę" + +#. Key: ValveIndex_Right_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:928 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:928 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_X" +msgid "Valve Index (R) Thumbstick X" +msgstr "Valve Index (P): oś X drążka" + +#. Key: ValveIndex_Right_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:929 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:929 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Y" +msgid "Valve Index (R) Thumbstick Y" +msgstr "Valve Index (P): oś Y drążka" + +#. Key: ValveIndex_Right_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:941 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:941 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Down" +msgid "Valve Index (R) Trackpad Down" +msgstr "Valve Index (P): panel dotykowy – w dół" + +#. Key: ValveIndex_Right_Trackpad_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:938 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:938 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Force" +msgid "Valve Index (R) Trackpad Force" +msgstr "Valve Index (P): panel dotykowy – siła" + +#. Key: ValveIndex_Right_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:942 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:942 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Left" +msgid "Valve Index (R) Trackpad Left" +msgstr "Valve Index (P): panel dotykowy – w lewo" + +#. Key: ValveIndex_Right_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:943 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:943 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Right" +msgid "Valve Index (R) Trackpad Right" +msgstr "Valve Index (P): panel dotykowy – w prawo" + +#. Key: ValveIndex_Right_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:939 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:939 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Touch" +msgid "Valve Index (R) Trackpad Touch" +msgstr "Valve Index (P): panel dotykowy – dotyk" + +#. Key: ValveIndex_Right_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:940 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:940 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Up" +msgid "Valve Index (R) Trackpad Up" +msgstr "Valve Index (P): panel dotykowy – w górę" + +#. Key: ValveIndex_Right_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:936 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:936 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_X" +msgid "Valve Index (R) Trackpad X" +msgstr "Valve Index (P): oś X panelu dotykowego" + +#. Key: ValveIndex_Right_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:937 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:937 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Y" +msgid "Valve Index (R) Trackpad Y" +msgstr "Valve Index (P): oś Y panelu dotykowego" + +#. Key: ValveIndex_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:926 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:926 +msgctxt "InputKeys,ValveIndex_Right_Trigger_Axis" +msgid "Valve Index (R) Trigger Axis" +msgstr "Valve Index (P): oś spustu" + +#. Key: ValveIndex_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:925 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:925 +msgctxt "InputKeys,ValveIndex_Right_Trigger_Click" +msgid "Valve Index (R) Trigger" +msgstr "Valve Index (P): spust" + +#. Key: ValveIndex_Right_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:927 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:927 +msgctxt "InputKeys,ValveIndex_Right_Trigger_Touch" +msgid "Valve Index (R) Trigger Touch" +msgstr "Valve Index (P): dotyk spustu" + +#. Key: ValveIndexSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:888 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:888 +msgctxt "InputKeys,ValveIndexSubCategory" +msgid "Valve Index" +msgstr "Valve Index" + +#. Key: Vive_Left_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:779 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:779 +msgctxt "InputKeys,Vive_Left_Grip_Click" +msgid "Vive (L) Grip" +msgstr "Vive (L): przycisk uchwytu" + +#. Key: Vive_Left_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:780 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:780 +msgctxt "InputKeys,Vive_Left_Menu_Click" +msgid "Vive (L) Menu" +msgstr "Vive (L): przycisk Menu" + +#. Key: Vive_Left_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:778 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:778 +msgctxt "InputKeys,Vive_Left_System_Click" +msgid "Vive (L) System" +msgstr "Vive (L): przycisk System" + +#. Key: Vive_Left_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:785 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:785 +msgctxt "InputKeys,Vive_Left_Trackpad_Click" +msgid "Vive (L) Trackpad" +msgstr "Vive (L): panel dotykowy" + +#. Key: Vive_Left_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:788 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:788 +msgctxt "InputKeys,Vive_Left_Trackpad_Down" +msgid "Vive (L) Trackpad Down" +msgstr "Vive (L): panel dotykowy – w dół" + +#. Key: Vive_Left_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:789 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:789 +msgctxt "InputKeys,Vive_Left_Trackpad_Left" +msgid "Vive (L) Trackpad Left" +msgstr "Vive (L): panel dotykowy – w lewo" + +#. Key: Vive_Left_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:790 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:790 +msgctxt "InputKeys,Vive_Left_Trackpad_Right" +msgid "Vive (L) Trackpad Right" +msgstr "Vive (L): panel dotykowy – w prawo" + +#. Key: Vive_Left_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:786 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:786 +msgctxt "InputKeys,Vive_Left_Trackpad_Touch" +msgid "Vive (L) Trackpad Touch" +msgstr "Vive (L): panel dotykowy – dotyk" + +#. Key: Vive_Left_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:787 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:787 +msgctxt "InputKeys,Vive_Left_Trackpad_Up" +msgid "Vive (L) Trackpad Up" +msgstr "Vive (L): panel dotykowy – w górę" + +#. Key: Vive_Left_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:783 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:783 +msgctxt "InputKeys,Vive_Left_Trackpad_X" +msgid "Vive (L) Trackpad X" +msgstr "Vive (L): oś X panelu dotykowego" + +#. Key: Vive_Left_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:784 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:784 +msgctxt "InputKeys,Vive_Left_Trackpad_Y" +msgid "Vive (L) Trackpad Y" +msgstr "Vive (L): oś Y panelu dotykowego" + +#. Key: Vive_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:782 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:782 +msgctxt "InputKeys,Vive_Left_Trigger_Axis" +msgid "Vive (L) Trigger Axis" +msgstr "Vive (L): oś spustu" + +#. Key: Vive_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:781 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:781 +msgctxt "InputKeys,Vive_Left_Trigger_Click" +msgid "Vive (L) Trigger" +msgstr "Vive (L): spust" + +#. Key: Vive_Right_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:792 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:792 +msgctxt "InputKeys,Vive_Right_Grip_Click" +msgid "Vive (R) Grip" +msgstr "Vive (P): przycisk uchwytu" + +#. Key: Vive_Right_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:793 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:793 +msgctxt "InputKeys,Vive_Right_Menu_Click" +msgid "Vive (R) Menu" +msgstr "Vive (P): przycisk Menu" + +#. Key: Vive_Right_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:791 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:791 +msgctxt "InputKeys,Vive_Right_System_Click" +msgid "Vive (R) System" +msgstr "Vive (P): przycisk System" + +#. Key: Vive_Right_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:798 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:798 +msgctxt "InputKeys,Vive_Right_Trackpad_Click" +msgid "Vive (R) Trackpad" +msgstr "Vive (P): panel dotykowy" + +#. Key: Vive_Right_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:801 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:801 +msgctxt "InputKeys,Vive_Right_Trackpad_Down" +msgid "Vive (R) Trackpad Down" +msgstr "Vive (P): panel dotykowy – w dół" + +#. Key: Vive_Right_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:802 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:802 +msgctxt "InputKeys,Vive_Right_Trackpad_Left" +msgid "Vive (R) Trackpad Left" +msgstr "Vive (P): panel dotykowy – w lewo" + +#. Key: Vive_Right_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:803 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:803 +msgctxt "InputKeys,Vive_Right_Trackpad_Right" +msgid "Vive (R) Trackpad Right" +msgstr "Vive (P): panel dotykowy – w prawo" + +#. Key: Vive_Right_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:799 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:799 +msgctxt "InputKeys,Vive_Right_Trackpad_Touch" +msgid "Vive (R) Trackpad Touch" +msgstr "Vive (P): panel dotykowy – dotyk" + +#. Key: Vive_Right_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:800 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:800 +msgctxt "InputKeys,Vive_Right_Trackpad_Up" +msgid "Vive (R) Trackpad Up" +msgstr "Vive (P): panel dotykowy – w górę" + +#. Key: Vive_Right_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:796 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:796 +msgctxt "InputKeys,Vive_Right_Trackpad_X" +msgid "Vive (R) Trackpad X" +msgstr "Vive (P): oś X panelu dotykowego" + +#. Key: Vive_Right_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:797 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:797 +msgctxt "InputKeys,Vive_Right_Trackpad_Y" +msgid "Vive (R) Trackpad Y" +msgstr "Vive (P): oś Y panelu dotykowego" + +#. Key: Vive_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:795 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:795 +msgctxt "InputKeys,Vive_Right_Trigger_Axis" +msgid "Vive (R) Trigger Axis" +msgstr "Vive (P): oś spustu" + +#. Key: Vive_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:794 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:794 +msgctxt "InputKeys,Vive_Right_Trigger_Click" +msgid "Vive (R) Trigger" +msgstr "Vive (P): spust" + +#. Key: ViveSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:776 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:776 +msgctxt "InputKeys,ViveSubCategory" +msgid "HTC Vive" +msgstr "HTC Vive" + +#. Key: XBoxOne_Gamepad_FaceButton_Bottom +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1113 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1113 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Bottom" +msgid "Gamepad A" +msgstr "Kontroler: A" + +#. Key: XBoxOne_Gamepad_FaceButton_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1121 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1121 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Left" +msgid "Gamepad X" +msgstr "Kontroler: X" + +#. Key: XBoxOne_Gamepad_FaceButton_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1117 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1117 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Right" +msgid "Gamepad B" +msgstr "Kontroler: B" + +#. Key: XBoxOne_Gamepad_FaceButton_Top +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1125 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1125 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Top" +msgid "Gamepad Y" +msgstr "Kontroler: Y" + +#. Key: XBoxOne_Gamepad_Special_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1129 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1129 +msgctxt "InputKeys,XBoxOne_Gamepad_Special_Left" +msgid "Gamepad Back" +msgstr "Kontroler: wstecz" + +#. Key: XBoxOne_Gamepad_Special_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1133 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1133 +msgctxt "InputKeys,XBoxOne_Gamepad_Special_Right" +msgid "Gamepad Start" +msgstr "Kontroler: start" + +#. Key: XBoxOneSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:759 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:759 +msgctxt "InputKeys,XBoxOneSubCateogry" +msgid "XBox One" +msgstr "XBox One" + +#. Key: NoOpenGLDriver +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:133 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:133 +msgctxt "LinuxDynamicRHI,NoOpenGLDriver" +msgid "Failed to load OpenGL Driver which is required to run the engine.\nOpenGL4 has been deprecated and should use Vulkan." +msgstr "Nie można wczytać sterownika OpenGL, wymaganego do uruchomienia silnika gry.\nOpenGL4 jest przestarzały, należy użyć sterownika Vulkan." + +#. Key: NoOpenGLTargetedRHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:112 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:112 +msgctxt "LinuxDynamicRHI,NoOpenGLTargetedRHI" +msgid "Trying to force OpenGL RHI but the project does not have it in TargetedRHIs list." +msgstr "Próbowano wymusić użycie RHI Vulkan, lecz projekt nie ma go na liście TargetedRHI." + +#. Key: NoTargetedRHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:137 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:137 +msgctxt "LinuxDynamicRHI,NoTargetedRHI" +msgid "The project does not target Vulkan or OpenGL RHIs, check project settings or pass -nullrhi." +msgstr "Projekt nie korzysta z RHI Vulkan ani OpenGL; sprawdź ustawienia projektu lub użyj parametru -nullrhi." + +#. Key: NoVulkanDriver +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:129 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:129 +msgctxt "LinuxDynamicRHI,NoVulkanDriver" +msgid "Failed to load Vulkan Driver which is required to run the engine.\nThe engine no longer fallbacks to OpenGL4 which has been deprecated." +msgstr "Nie można wczytać sterownika Vulkan, wymaganego do uruchomienia silnika gry.\nSilnik gry nie stosuje już sterownika OpenGL4 jako zapasowej opcji, gdyż został on uznany za przestarzały." + +#. Key: NoVulkanNoGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:123 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:123 +msgctxt "LinuxDynamicRHI,NoVulkanNoGL" +msgid "Vulkan or OpenGL (4.3) support is required to run the engine." +msgstr "Do uruchomienia silnika wymagana jest obsługa sterownika Vulkan lub biblioteki OpenGL (4.3)." + +#. Key: NoVulkanTargetedRHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:97 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:97 +msgctxt "LinuxDynamicRHI,NoVulkanTargetedRHI" +msgid "Trying to force Vulkan RHI but the project does not have it in TargetedRHIs list." +msgstr "Próbowano wymusić użycie RHI Vulkan, lecz projekt nie ma go na liście TargetedRHI." + +#. Key: OpenGLRemoved +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:25 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:25 +msgctxt "LinuxDynamicRHI,OpenGLRemoved" +msgid "Warning: OpenGL is no longer supported for desktop platforms. Vulkan will be used instead." +msgstr "Uwaga: Biblioteka OpenGL nie jest już obsługiwana na platformach stacjonarnych. Zamiast niej zostanie wykorzystany sterownik Vulkan." + +#. Key: RequiredOpenGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:108 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:108 +msgctxt "LinuxDynamicRHI,RequiredOpenGL" +msgid "OpenGL 4.3 is required to run the engine." +msgstr "Do uruchomienia silnika wymagana jest obsługa biblioteki OpenGL 4.3." + +#. Key: RequiredVulkan +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:93 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:93 +msgctxt "LinuxDynamicRHI,RequiredVulkan" +msgid "Vulkan Driver is required to run the engine." +msgstr "Do uruchomienia silnika wymagany jest sterownik Vulkan." + +#. Key: DriverDownloadLinkAMD +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:168 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:168 +msgctxt "MessageDialog,DriverDownloadLinkAMD" +msgid "https://www.amd.com/en/support" +msgstr "https://www.amd.com/en/support" + +#. Key: DriverDownloadLinkIntel +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:173 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:173 +msgctxt "MessageDialog,DriverDownloadLinkIntel" +msgid "https://downloadcenter.intel.com/product/80939/Graphics" +msgstr "https://downloadcenter.intel.com/product/80939/Graphics" + +#. Key: DriverDownloadLinkNVIDIA +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:163 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:163 +msgctxt "MessageDialog,DriverDownloadLinkNVIDIA" +msgid "https://www.nvidia.com/en-us/geforce/drivers/" +msgstr "https://www.nvidia.com/en-us/geforce/drivers/" + +#. Key: LatestVideoCardDriverIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:195 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:195 +msgctxt "MessageDialog,LatestVideoCardDriverIssueReport" +msgid "The latest version of the {Vendor} graphics driver has known issues.\nPlease install the recommended driver version.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "W najnowszej wersji sterownika {Vendor} występuje znany problem.\nZainstaluj zalecaną wersję sterownika.\n\n{Hyperlink}\n\n{AdapterName}\nWersja zainstalowana: {InstalledVer}\nWersja zalecana: {RecommendedVer}" + +#. Key: LatestVideoCardDriverRHIIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:191 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:191 +msgctxt "MessageDialog,LatestVideoCardDriverRHIIssueReport" +msgid "The latest version of the {Vendor} graphics driver has known issues in {RHI}.\nPlease install the recommended driver version or switch to a different rendering API.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "W najnowszej wersji sterownika {Vendor} występuje znany problem z {RHI}.\nZainstaluj zalecaną wersję sterownika lub włącz inne API renderowania.\n\n{Hyperlink}\n\n{AdapterName}\nWersja zainstalowana: {InstalledVer}\nWersja zalecana: {RecommendedVer}" + +#. Key: TitleVideoCardDriverIssue +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:210 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:210 +msgctxt "MessageDialog,TitleVideoCardDriverIssue" +msgid "WARNING: Known issues with graphics driver" +msgstr "OSTRZEŻENIE: Znane problemy dotyczące sterownika graficznego" + +#. Key: UpdateMacOSX_Body +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:229 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:229 +msgctxt "MessageDialog,UpdateMacOSX_Body" +msgid "Please update to the latest version of macOS for best performance and stability." +msgstr "Zaktualizuj macOS do najnowszej wersji, by poprawić wydajność i stabilność." + +#. Key: UpdateMacOSX_Title +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:230 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:230 +msgctxt "MessageDialog,UpdateMacOSX_Title" +msgid "Update macOS" +msgstr "Zaktualizuj macOS" + +#. Key: VideoCardDriverIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:206 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:206 +msgctxt "MessageDialog,VideoCardDriverIssueReport" +msgid "The installed version of the {Vendor} graphics driver has known issues.\nPlease install either the latest or the recommended driver version.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "W zainstalowanej wersji sterownika {Vendor} występuje znany problem.\nZainstaluj najnowszą lub zalecaną wersję sterownika.\n\n{Hyperlink}\n\n{AdapterName}\nWersja zainstalowana: {InstalledVer}\nWersja zalecana: {RecommendedVer}" + +#. Key: VideoCardDriverRHIIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:202 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:202 +msgctxt "MessageDialog,VideoCardDriverRHIIssueReport" +msgid "The installed version of the {Vendor} graphics driver has known issues in {RHI}.\nPlease install either the latest or the recommended driver version or switch to a different rendering API.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "W zainstalowanej wersji sterownika {Vendor} występuje znany problem z {RHI}.\nZainstaluj najnowszą lub zalecaną wersję sterownika lub włącz inne API renderowania.\n\n{Hyperlink}\n\n{AdapterName}\nWersja zainstalowana: {InstalledVer}\nWersja zalecana: {RecommendedVer}" + +#. Key: DebugGameName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:344 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:344 +msgctxt "UnrealBuildConfigurations,DebugGameName" +msgid "DebugGame" +msgstr "DebugGame" + +#. Key: DebugName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:341 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:341 +msgctxt "UnrealBuildConfigurations,DebugName" +msgid "Debug" +msgstr "Usuwanie błędów" + +#. Key: DevelopmentName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:347 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:347 +msgctxt "UnrealBuildConfigurations,DevelopmentName" +msgid "Development" +msgstr "Stan prac" + +#. Key: ShippingName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:350 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:350 +msgctxt "UnrealBuildConfigurations,ShippingName" +msgid "Shipping" +msgstr "Data wydania" + +#. Key: TestName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:353 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:353 +msgctxt "UnrealBuildConfigurations,TestName" +msgid "Test" +msgstr "Test" + +#. Key: UnknownName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:356 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:356 +msgctxt "UnrealBuildConfigurations,UnknownName" +msgid "Unknown" +msgstr "Nieznane" + +#. Key: RequiredDX11Feature_11_SM5 +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:406 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:406 +msgctxt "WindowsDynamicRHI,RequiredDX11Feature_11_SM5" +msgid "A D3D11-compatible GPU (Feature Level 11.0, Shader Model 5.0) is required to run the engine." +msgstr "Do uruchomienia silnika wymagana jest karta graficzna obsługująca bibliotekę D3D11 (wersja 11.0, model shadera 5.0)." + +#. Key: RequiredDX12 +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:368 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:368 +msgctxt "WindowsDynamicRHI,RequiredDX12" +msgid "DX12 is not supported on your system. Try running without the -dx12 or -d3d12 command line argument." +msgstr "Biblioteka DX12 nie jest obsługiwana przez system. Spróbuj uruchomić grę bez argumentów -dx12 i -d3d12 w wierszu polecenia." + +#. Key: RequiredOpenGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:338 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:338 +msgctxt "WindowsDynamicRHI,RequiredOpenGL" +msgid "OpenGL 4.3 is required to run the engine." +msgstr "Do uruchomienia silnika wymagana jest obsługa biblioteki OpenGL 4.3." + +#. Key: RequiredVulkan +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:352 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:352 +msgctxt "WindowsDynamicRHI,RequiredVulkan" +msgid "Vulkan Driver is required to run the engine." +msgstr "Do uruchomienia silnika wymagana jest sterownik Vulkan." + +#. Key: RHIOptionsError +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:230 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:230 +msgctxt "WindowsDynamicRHI,RHIOptionsError" +msgid "-d3d12/dx12, -d3d11/dx11, -vulkan, and -opengl are mutually exclusive options, but more than one was specified on the command-line." +msgstr "-d3d12/dx12, -d3d11/dx11, -vulkan i -opengl wykluczają się wzajemnie, a wskazano więcej niż jedną opcję w linii poleceń." + +#. Key: RHIPerformanceDX12 +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:259 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:259 +msgctxt "WindowsDynamicRHI,RHIPerformanceDX12" +msgid "DirectX 12 is not supported for Performance Mode." +msgstr "DirectX 12 nie jest dostępny w trybie wydajności." + +#. Key: RHIPerformanceOpenGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:247 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:247 +msgctxt "WindowsDynamicRHI,RHIPerformanceOpenGL" +msgid "OpenGL is not supported for Performance Mode." +msgstr "OpenGL nie jest dostępny w trybie wydajności." + +#. Key: RHIPerformanceVulkan +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:252 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:252 +msgctxt "WindowsDynamicRHI,RHIPerformanceVulkan" +msgid "Vulkan is not supported for Performance Mode." +msgstr "Vulkan nie jest dostępny w trybie wydajności." + diff --git a/Content/Localization/EngineOverrides/pt-BR/EngineOverrides.archive b/Content/Localization/EngineOverrides/pt-BR/EngineOverrides.archive new file mode 100644 index 00000000..e772893f Binary files /dev/null and b/Content/Localization/EngineOverrides/pt-BR/EngineOverrides.archive differ diff --git a/Content/Localization/EngineOverrides/pt-BR/EngineOverrides.locres b/Content/Localization/EngineOverrides/pt-BR/EngineOverrides.locres new file mode 100644 index 00000000..6201672e Binary files /dev/null and b/Content/Localization/EngineOverrides/pt-BR/EngineOverrides.locres differ diff --git a/Content/Localization/EngineOverrides/pt-BR/EngineOverrides.po b/Content/Localization/EngineOverrides/pt-BR/EngineOverrides.po new file mode 100644 index 00000000..c35a0caa --- /dev/null +++ b/Content/Localization/EngineOverrides/pt-BR/EngineOverrides.po @@ -0,0 +1,2892 @@ +# EngineOverrides Portuguese (Brazil) translation. +# Copyright Epic Games, Inc. All Rights Reserved. +# +msgid "" +msgstr "" +"Project-Id-Version: EngineOverrides\n" +"POT-Creation-Date: 2022-03-21 16:02\n" +"PO-Revision-Date: 2022-03-21 16:02\n" +"Language-Team: \n" +"Language: pt-BR\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Plural-Forms: nplurals=2; plural=(n > 1);\n" + +#. Key: RequiredAGX +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Apple/AppleDynamicRHI.cpp:157 +#: ../../../Engine/Source/Runtime/RHI/Private/Apple/AppleDynamicRHI.cpp:157 +msgctxt "AppleDynamicRHI,RequiredAGX" +msgid "The AGX RHI is not supported on your system. Try running without the -agx command line argument." +msgstr "Seu sistema não suporta o AGX RHI. Tente executar sem o argumento -agx na linha de comando." + +#. Key: BuildPatchInstaller_DownloadSpeedFormat +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1897 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1897 +msgctxt "BuildPatchInstaller,BuildPatchInstaller_DownloadSpeedFormat" +msgid "{Current} / {Total} ({Speed}/sec)" +msgstr "{Current}/{Total} ({Speed}/s)" + +#. Key: BuildPatchInstaller_GenericProgress +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1877 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1877 +msgctxt "BuildPatchInstaller,BuildPatchInstaller_GenericProgress" +msgid "Please Wait" +msgstr "Aguarde" + +#. Key: BuildPatchInstallShortError_ApplicationClosing +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:19 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:19 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_ApplicationClosing" +msgid "The application is closing." +msgstr "O aplicativo está sendo fechado." + +#. Key: BuildPatchInstallShortError_ApplicationError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:20 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:20 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_ApplicationError" +msgid "Patching service could not start. Please contact support." +msgstr "Não foi possível iniciar o serviço de aplicação do patch. Entre em contato com o suporte." + +#. Key: BuildPatchInstallShortError_BuildCorrupt +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:18 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:18 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_BuildCorrupt" +msgid "The installation is corrupt. Please contact support." +msgstr "A instalação está corrompida. Entre em contato com o suporte." + +#. Key: BuildPatchInstallShortError_DownloadError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:15 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:15 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_DownloadError" +msgid "Could not download patch data. Please check your internet connection, and try again." +msgstr "Não foi possível baixar os arquivos do patch. Verifique sua conexão com a internet e tente novamente." + +#. Key: BuildPatchInstallShortError_FileConstructionFail +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:16 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:16 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_FileConstructionFail" +msgid "A file corruption has occurred. Please try again." +msgstr "Um arquivo foi corrompido. Tente novamente." + +#. Key: BuildPatchInstallShortError_InitializationError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:23 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:23 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_InitializationError" +msgid "The installer failed to initialize. Please contact support." +msgstr "Ocorreu uma falha na inicialização do instalador. Entre em contato com o suporte." + +#. Key: BuildPatchInstallShortError_InvalidOrMax +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:26 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:26 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_InvalidOrMax" +msgid "An unknown error ocurred. Please contact support." +msgstr "Ocorreu um erro desconhecido. Entre em contato com o suporte." + +#. Key: BuildPatchInstallShortError_MoveFileToInstall +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:17 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:17 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_MoveFileToInstall" +msgid "A file access error has occurred. Please check your running processes." +msgstr "Ocorreu um erro ao acessar um arquivo. Verifique seus processos ativos." + +#. Key: BuildPatchInstallShortError_NoError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:14 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:14 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_NoError" +msgid "The operation was successful." +msgstr "A operação foi um sucesso." + +#. Key: BuildPatchInstallShortError_OutOfDiskSpace +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:25 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:25 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_OutOfDiskSpace" +msgid "Not enough disk space available. Please free up some disk space and try again." +msgstr "Espaço insuficiente no disco. Libere espaço no disco e tente novamente." + +#. Key: BuildPatchInstallShortError_PathLengthExceeded +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:24 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:24 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_PathLengthExceeded" +msgid "Maximum path length exceeded. Please specify a shorter install location." +msgstr "Tamanho máximo do caminho excedido. Especifique um local de instalação mais curto." + +#. Key: BuildPatchInstallShortError_PrerequisiteError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:22 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:22 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_PrerequisiteError" +msgid "The necessary prerequisites have failed to install. Please contact support." +msgstr "Falha ao instalar os pré-requisitos necessários. Entre em contato com o suporte." + +#. Key: BuildPatchInstallShortError_UserCanceled +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:21 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:21 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_UserCanceled" +msgid "User cancelled." +msgstr "Cancelado pelo usuário." + +#. Key: InstallDirectoryDiskSpace +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:49 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:49 +msgctxt "BuildPatchInstallError,InstallDirectoryDiskSpace" +msgid "There is not enough space at {Location}\n{RequiredBytes} is required.\n{AvailableBytes} is available.\nYou need an additional {SpaceAdditional} to perform the installation." +msgstr "Espaço insuficiente em {Location}\nNecessário: {RequiredBytes}.\nDisponível: {AvailableBytes}.\nVocê precisa de {SpaceAdditional} a mais para a instalação." + +#. Key: InstallDirectoryDiskSpaceDevice +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:51 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:51 +msgctxt "BuildPatchInstallError,InstallDirectoryDiskSpaceDevice" +msgid "There is not enough space on your device.\n{RequiredBytes} is required.\n{AvailableBytes} is available.\nYou need an additional {SpaceAdditional} to perform the installation." +msgstr "Espaço insuficiente no dispositivo.\nNecessário: {RequiredBytes}.\nDisponível: {AvailableBytes}.\nVocê precisa de {SpaceAdditional} a mais para a instalação." + +#. Key: InvalidInstallTags +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:617 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:617 +msgctxt "BuildPatchInstallError,InvalidInstallTags" +msgid "This installation could not continue due to a configuration issue. Please contact support." +msgstr "A instalação foi interrompida devido a um problema de configuração. Entre em contato com o suporte." + +#. Key: MissingInstallDirectory +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:637 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:637 +msgctxt "BuildPatchInstallError,MissingInstallDirectory" +msgid "The installation directory could not be created.\n{0}" +msgstr "Não foi possível criar diretório de instalação.\n{0}" + +#. Key: MissingPrereqForPrereqOnlyInstall +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:667 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:667 +msgctxt "BuildPatchInstallError,MissingPrereqForPrereqOnlyInstall" +msgid "This installation could not continue due to a prerequisite configuration issue. Please contact support." +msgstr "A instalação foi interrompida devido a um problema de configuração de pré-requisito. Entre em contato com o suporte." + +#. Key: MissingStageDirectory +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:647 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:647 +msgctxt "BuildPatchInstallError,MissingStageDirectory" +msgid "The following directory could not be created.\n{0}" +msgstr "Não foi possível criar o seguinte diretório.\n{0}" + +#. Key: EBuildPatchProgress_BuildVerification +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:64 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:64 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_BuildVerification" +msgid "Verifying" +msgstr "Verificando" + +#. Key: EBuildPatchProgress_CleanUp +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:65 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:65 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_CleanUp" +msgid "Cleaning up" +msgstr "Limpando" + +#. Key: EBuildPatchProgress_Complete +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:67 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:67 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Complete" +msgid "Complete" +msgstr "Concluir" + +#. Key: EBuildPatchProgress_Downloading +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:62 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:62 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Downloading" +msgid "Downloading" +msgstr "Baixando" + +#. Key: EBuildPatchProgress_Initialising +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:60 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:60 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Initialising" +msgid "Initializing" +msgstr "Inicializando" + +#. Key: EBuildPatchProgress_Installing +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:63 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:63 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Installing" +msgid "Installing" +msgstr "Instalando" + +#. Key: EBuildPatchProgress_Paused +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:68 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:68 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Paused" +msgid "Paused" +msgstr "Pausado" + +#. Key: EBuildPatchProgress_PrerequisitesInstall +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:66 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:66 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_PrerequisitesInstall" +msgid "Prerequisites" +msgstr "Pré-requisitos" + +#. Key: EBuildPatchProgress_Queued +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:59 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:59 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Queued" +msgid "Queued" +msgstr "Na Fila" + +#. Key: EBuildPatchProgress_Resuming +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:61 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:61 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Resuming" +msgid "Resuming" +msgstr "Retomando" + +#. Key: NullDrvFailure +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:64 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:64 +msgctxt "DynamicRHI,NullDrvFailure" +msgid "NullDrv failure?" +msgstr "Falha no NullDrv?" + +#. Key: FileManagerName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:1592 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:1592 +msgctxt "GenericPlatform,FileManagerName" +msgid "File Manager" +msgstr "Gerenciador de Arquivos" + +#. Key: GpuProfileVsyncEnabledWarning +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/GPUProfiler.cpp:483 +#: ../../../Engine/Source/Runtime/RHI/Private/GPUProfiler.cpp:483 +msgctxt "GpuProfiler,GpuProfileVsyncEnabledWarning" +msgid "WARNING: This GPU profile was captured with v-sync enabled. V-sync wait time may show up in any bucket, and as a result the data in this profile may be skewed. Please profile with v-sync disabled to obtain the most accurate data." +msgstr "AVISO: este perfil de GPU foi encontrado com o V-sync habilitado. O tempo de espera do V-sync pode aparecer em qualquer intervalo e, como resultado, os dados do perfil podem ser danificados. Desabilite o V-sync para obter dados mais precisos." + +#. Key: FailedToCreateHoloLens_RHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/HoloLens/HoloLensDynamicRHI.cpp:118 +#: ../../../Engine/Source/Runtime/RHI/Private/HoloLens/HoloLensDynamicRHI.cpp:118 +msgctxt "HoloLens,FailedToCreateHoloLens_RHI" +msgid "HoloLensRHI failure?" +msgstr "Falha no HoloLensRHI?" + +#. Key: Acceleration +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:718 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:718 +msgctxt "InputKeys,Acceleration" +msgid "Acceleration" +msgstr "Aceleração" + +#. Key: Add +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:611 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:611 +msgctxt "InputKeys,Add" +msgid "Num +" +msgstr "Num +" + +#. Key: Ampersand +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:657 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:657 +msgctxt "InputKeys,Ampersand" +msgid "Ampersand" +msgstr "E Comercial" + +#. Key: Android_Back +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:770 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:770 +msgctxt "InputKeys,Android_Back" +msgid "Android Back" +msgstr "Android — Voltar" + +#. Key: Android_Menu +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:773 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:773 +msgctxt "InputKeys,Android_Menu" +msgid "Android Menu" +msgstr "Android — Menu" + +#. Key: Android_Volume_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:772 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:772 +msgctxt "InputKeys,Android_Volume_Down" +msgid "Android Volume Down" +msgstr "Android — Abaixar o volume" + +#. Key: Android_Volume_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:771 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:771 +msgctxt "InputKeys,Android_Volume_Up" +msgid "Android Volume Up" +msgstr "Android — Aumentar o volume" + +#. Key: AndroidSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:768 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:768 +msgctxt "InputKeys,AndroidSubCateogry" +msgid "Android" +msgstr "Android" + +#. Key: AnyKey +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:519 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:519 +msgctxt "InputKeys,AnyKey" +msgid "Any Key" +msgstr "Qualquer tecla" + +#. Key: Apostrophe +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:652 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:652 +msgctxt "InputKeys,Apostrophe" +msgid "Apostrophe" +msgstr "Apóstrofo" + +#. Key: Asterix +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:658 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:658 +msgctxt "InputKeys,Asterix" +msgid "Asterisk" +msgstr "Asterisco" + +#. Key: Backslash +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:650 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:650 +msgctxt "InputKeys,Backslash" +msgid "Backslash" +msgstr "Barra Invertida" + +#. Key: BackSpace +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:557 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:557 +msgctxt "InputKeys,BackSpace" +msgid "Backspace" +msgstr "Backspace" + +#. Key: CapsLock +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +msgctxt "InputKeys,CapsLock" +msgid "Caps Lock" +msgstr "Caps Lock" + +#. Key: CapsLockShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +msgctxt "InputKeys,CapsLockShort" +msgid "Caps" +msgstr "CapsLock" + +#. Key: Caret +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:659 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:659 +msgctxt "InputKeys,Caret" +msgid "Caret" +msgstr "Acento Circunflexo" + +#. Key: Colon +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:662 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:662 +msgctxt "InputKeys,Colon" +msgid "Colon" +msgstr "Dois pontos" + +#. Key: Comma +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:643 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:643 +msgctxt "InputKeys,Comma" +msgid "Comma" +msgstr "Vírgula" + +#. Key: Decimal +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:613 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:613 +msgctxt "InputKeys,Decimal" +msgid "Num ." +msgstr "Num ." + +#. Key: Delete +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +msgctxt "InputKeys,Delete" +msgid "Delete" +msgstr "Delete" + +#. Key: DeleteShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +msgctxt "InputKeys,DeleteShort" +msgid "Del" +msgstr "Delete" + +#. Key: Divide +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:614 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:614 +msgctxt "InputKeys,Divide" +msgid "Num /" +msgstr "Num/" + +#. Key: Dollar +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:660 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:660 +msgctxt "InputKeys,Dollar" +msgid "Dollar" +msgstr "Cifrão" + +#. Key: Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:549 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:549 +msgctxt "InputKeys,Down" +msgid "Down" +msgstr "Para Baixo" + +#. Key: End +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:543 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:543 +msgctxt "InputKeys,End" +msgid "End" +msgstr "End" + +#. Key: Enter +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:535 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:535 +msgctxt "InputKeys,Enter" +msgid "Enter" +msgstr "Enter" + +#. Key: Equals +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:642 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:642 +msgctxt "InputKeys,Equals" +msgid "Equals" +msgstr "Igual" + +#. Key: Escape +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +msgctxt "InputKeys,Escape" +msgid "Escape" +msgstr "Esc" + +#. Key: EscapeShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +msgctxt "InputKeys,EscapeShort" +msgid "Esc" +msgstr "Esc" + +#. Key: Exclamation +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:661 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:661 +msgctxt "InputKeys,Exclamation" +msgid "Exclamation" +msgstr "Exclamação" + +#. Key: F1 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:616 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:616 +msgctxt "InputKeys,F1" +msgid "F1" +msgstr "F1" + +#. Key: F10 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:625 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:625 +msgctxt "InputKeys,F10" +msgid "F10" +msgstr "F10" + +#. Key: F11 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:626 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:626 +msgctxt "InputKeys,F11" +msgid "F11" +msgstr "F11" + +#. Key: F12 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:627 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:627 +msgctxt "InputKeys,F12" +msgid "F12" +msgstr "F12" + +#. Key: F2 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:617 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:617 +msgctxt "InputKeys,F2" +msgid "F2" +msgstr "F2" + +#. Key: F3 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:618 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:618 +msgctxt "InputKeys,F3" +msgid "F3" +msgstr "F3" + +#. Key: F4 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:619 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:619 +msgctxt "InputKeys,F4" +msgid "F4" +msgstr "F4" + +#. Key: F5 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:620 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:620 +msgctxt "InputKeys,F5" +msgid "F5" +msgstr "F5" + +#. Key: F6 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:621 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:621 +msgctxt "InputKeys,F6" +msgid "F6" +msgstr "F6" + +#. Key: F7 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:622 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:622 +msgctxt "InputKeys,F7" +msgid "F7" +msgstr "F7" + +#. Key: F8 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:623 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:623 +msgctxt "InputKeys,F8" +msgid "F8" +msgstr "F8" + +#. Key: F9 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:624 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:624 +msgctxt "InputKeys,F9" +msgid "F9" +msgstr "F9" + +#. Key: ForwardDelete +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:555 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:555 +msgctxt "InputKeys,ForwardDelete" +msgid "Fn+Delete" +msgstr "Fn+Delete" + +#. Key: Gamepad_DPad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:680 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:680 +msgctxt "InputKeys,Gamepad_DPad_Down" +msgid "Gamepad D-pad Down" +msgstr "Controle — Direcional para Baixo" + +#. Key: Gamepad_DPad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:682 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:682 +msgctxt "InputKeys,Gamepad_DPad_Left" +msgid "Gamepad D-pad Left" +msgstr "Controle — Direcional para a Esquerda" + +#. Key: Gamepad_DPad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:681 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:681 +msgctxt "InputKeys,Gamepad_DPad_Right" +msgid "Gamepad D-pad Right" +msgstr "Controle — Direcional para a Direita" + +#. Key: Gamepad_DPad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:679 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:679 +msgctxt "InputKeys,Gamepad_DPad_Up" +msgid "Gamepad D-pad Up" +msgstr "Controle — Direcional para Cima" + +#. Key: Gamepad_FaceButton_Bottom +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1172 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1172 +msgctxt "InputKeys,Gamepad_FaceButton_Bottom" +msgid "Gamepad Face Button Bottom" +msgstr "Controle — Botão frontal de baixo" + +#. Key: Gamepad_FaceButton_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1180 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1180 +msgctxt "InputKeys,Gamepad_FaceButton_Left" +msgid "Gamepad Face Button Left" +msgstr "Controle —Botão frontal esquerdo" + +#. Key: Gamepad_FaceButton_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1176 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1176 +msgctxt "InputKeys,Gamepad_FaceButton_Right" +msgid "Gamepad Face Button Right" +msgstr "Controle — Botão frontal direito" + +#. Key: Gamepad_FaceButton_Top +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1184 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1184 +msgctxt "InputKeys,Gamepad_FaceButton_Top" +msgid "Gamepad Face Button Top" +msgstr "Controle — Botão frontal de cima" + +#. Key: Gamepad_Left2D +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:674 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:674 +msgctxt "InputKeys,Gamepad_Left2D" +msgid "Gamepad Left Thumbstick 2D-Axis" +msgstr "Controle — Direcional Analógico Esquerdo no Eixo 2D" + +#. Key: Gamepad_LeftShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1137 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1137 +msgctxt "InputKeys,Gamepad_LeftShoulder" +msgid "Gamepad Left Shoulder" +msgstr "Controle — Botão superior esquerdo" + +#. Key: Gamepad_LeftStick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:686 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:686 +msgctxt "InputKeys,Gamepad_LeftStick_Down" +msgid "Gamepad Left Thumbstick Down" +msgstr "Controle — Direcional Analógico Esquerdo para Baixo" + +#. Key: Gamepad_LeftStick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:688 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:688 +msgctxt "InputKeys,Gamepad_LeftStick_Left" +msgid "Gamepad Left Thumbstick Left" +msgstr "Controle — Direcional Analógico Esquerdo para a Esquerda" + +#. Key: Gamepad_LeftStick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:687 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:687 +msgctxt "InputKeys,Gamepad_LeftStick_Right" +msgid "Gamepad Left Thumbstick Right" +msgstr "Controle — Direcional Analógico Esquerdo para a Direita" + +#. Key: Gamepad_LeftStick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:685 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:685 +msgctxt "InputKeys,Gamepad_LeftStick_Up" +msgid "Gamepad Left Thumbstick Up" +msgstr "Controle — Direcional Analógico Esquerdo para Cima" + +#. Key: Gamepad_LeftThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1161 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1161 +msgctxt "InputKeys,Gamepad_LeftThumbstick" +msgid "Gamepad Left Thumbstick Button" +msgstr "Controle — Botão do Direcional Analógico Esquerdo" + +#. Key: Gamepad_LeftTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1145 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1145 +msgctxt "InputKeys,Gamepad_LeftTrigger" +msgid "Gamepad Left Trigger" +msgstr "Controle — Gatilho esquerdo" + +#. Key: Gamepad_LeftTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1153 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1153 +msgctxt "InputKeys,Gamepad_LeftTriggerAxis" +msgid "Gamepad Left Trigger Axis" +msgstr "Controle — Eixo do gatilho esquerdo" + +#. Key: Gamepad_LeftX +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:672 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:672 +msgctxt "InputKeys,Gamepad_LeftX" +msgid "Gamepad Left Thumbstick X-Axis" +msgstr "Controle — Direcional Analógico Esquerdo no Eixo X" + +#. Key: Gamepad_LeftY +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:673 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:673 +msgctxt "InputKeys,Gamepad_LeftY" +msgid "Gamepad Left Thumbstick Y-Axis" +msgstr "Controle — Direcional Analógico Esquerdo no Eixo Y" + +#. Key: Gamepad_Right2D +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:677 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:677 +msgctxt "InputKeys,Gamepad_Right2D" +msgid "Gamepad Right Thumbstick 2D-Axis" +msgstr "Controle — Direcional Analógico Direito no Eixo 2D" + +#. Key: Gamepad_RightShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1141 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1141 +msgctxt "InputKeys,Gamepad_RightShoulder" +msgid "Gamepad Right Shoulder" +msgstr "Controle — Botão superior direito" + +#. Key: Gamepad_RightStick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:691 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:691 +msgctxt "InputKeys,Gamepad_RightStick_Down" +msgid "Gamepad Right Thumbstick Down" +msgstr "Controle — Direcional Analógico Direito para Baixo" + +#. Key: Gamepad_RightStick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:693 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:693 +msgctxt "InputKeys,Gamepad_RightStick_Left" +msgid "Gamepad Right Thumbstick Left" +msgstr "Controle — Direcional Analógico Direito para a Esquerda" + +#. Key: Gamepad_RightStick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:692 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:692 +msgctxt "InputKeys,Gamepad_RightStick_Right" +msgid "Gamepad Right Thumbstick Right" +msgstr "Controle — Direcional Analógico Direito para a Direita" + +#. Key: Gamepad_RightStick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:690 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:690 +msgctxt "InputKeys,Gamepad_RightStick_Up" +msgid "Gamepad Right Thumbstick Up" +msgstr "Controle — Direcional Analógico Direito para Cima" + +#. Key: Gamepad_RightThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1165 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1165 +msgctxt "InputKeys,Gamepad_RightThumbstick" +msgid "Gamepad Right Thumbstick Button" +msgstr "Controle — Botão do Direcional Analógico Direito" + +#. Key: Gamepad_RightTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1149 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1149 +msgctxt "InputKeys,Gamepad_RightTrigger" +msgid "Gamepad Right Trigger" +msgstr "Controle — Gatilho direito" + +#. Key: Gamepad_RightTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1157 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1157 +msgctxt "InputKeys,Gamepad_RightTriggerAxis" +msgid "Gamepad Right Trigger Axis" +msgstr "Controle — Eixo do gatilho direito" + +#. Key: Gamepad_RightX +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:675 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:675 +msgctxt "InputKeys,Gamepad_RightX" +msgid "Gamepad Right Thumbstick X-Axis" +msgstr "Controle — Direcional Analógico Direito no Eixo X" + +#. Key: Gamepad_RightY +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:676 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:676 +msgctxt "InputKeys,Gamepad_RightY" +msgid "Gamepad Right Thumbstick Y-Axis" +msgstr "Controle — Direcional Analógico Direito no Eixo Y" + +#. Key: Gamepad_Special_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1188 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1188 +msgctxt "InputKeys,Gamepad_Special_Left" +msgid "Gamepad Special Left" +msgstr "Controle — Botão especial esquerdo" + +#. Key: Gamepad_Special_Left_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:744 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:744 +msgctxt "InputKeys,Gamepad_Special_Left_X" +msgid "Touchpad Button X Axis" +msgstr "Botão do painel tátil para o eixo X" + +#. Key: Gamepad_Special_Left_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:745 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:745 +msgctxt "InputKeys,Gamepad_Special_Left_Y" +msgid "Touchpad Button Y Axis" +msgstr "Botão do painel tátil para o eixo Y" + +#. Key: Gamepad_Special_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1192 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1192 +msgctxt "InputKeys,Gamepad_Special_Right" +msgid "Gamepad Special Right" +msgstr "Controle — Botão especial direito" + +#. Key: GamepadSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:515 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:515 +msgctxt "InputKeys,GamepadSubCategory" +msgid "Gamepad" +msgstr "Controle" + +#. Key: Gesture_Flick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:736 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:736 +msgctxt "InputKeys,Gesture_Flick" +msgid "Flick" +msgstr "Deslizar" + +#. Key: Gesture_Pinch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:735 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:735 +msgctxt "InputKeys,Gesture_Pinch" +msgid "Pinch" +msgstr "Juntar os Dedos" + +#. Key: Gesture_Rotate +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:737 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:737 +msgctxt "InputKeys,Gesture_Rotate" +msgid "Rotate" +msgstr "Girar" + +#. Key: GestureSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:733 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:733 +msgctxt "InputKeys,GestureSubCateogry" +msgid "Gesture" +msgstr "Gesto" + +#. Key: Global_Back +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:765 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:765 +msgctxt "InputKeys,Global_Back" +msgid "Global Back" +msgstr "Global — Voltar" + +#. Key: Global_Menu +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:761 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:761 +msgctxt "InputKeys,Global_Menu" +msgid "Global Menu" +msgstr "Global — Menu" + +#. Key: Global_Pause +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:763 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:763 +msgctxt "InputKeys,Global_Pause" +msgid "Global Pause" +msgstr "Global — Pausar" + +#. Key: Global_Play +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:764 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:764 +msgctxt "InputKeys,Global_Play" +msgid "Global Play" +msgstr "Global — Executar" + +#. Key: Global_View +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:762 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:762 +msgctxt "InputKeys,Global_View" +msgid "Global View" +msgstr "Global — Visualizar" + +#. Key: Gravity +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:717 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:717 +msgctxt "InputKeys,Gravity" +msgid "Gravity" +msgstr "Gravidade" + +#. Key: Home +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:544 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:544 +msgctxt "InputKeys,Home" +msgid "Home" +msgstr "Home" + +#. Key: Hyphen +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:644 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:644 +msgctxt "InputKeys,Hyphen" +msgid "Hyphen" +msgstr "Hífen" + +#. Key: Insert +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +msgctxt "InputKeys,Insert" +msgid "Insert" +msgstr "Insert" + +#. Key: InsertShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +msgctxt "InputKeys,InsertShort" +msgid "Ins" +msgstr "Insert" + +#. Key: KeyboardSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:517 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:517 +msgctxt "InputKeys,KeyboardSubCategory" +msgid "Keyboard" +msgstr "Teclado" + +#. Key: Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:546 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:546 +msgctxt "InputKeys,Left" +msgid "Left" +msgstr "Para Esquerda" + +#. Key: LeftAlt +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:636 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:636 +msgctxt "InputKeys,LeftAlt" +msgid "Left Alt" +msgstr "Alt Esquerdo" + +#. Key: LeftBracket +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:649 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:649 +msgctxt "InputKeys,LeftBracket" +msgid "Left Bracket" +msgstr "Colchete Esquerdo" + +#. Key: LeftCommand +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:638 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:638 +msgctxt "InputKeys,LeftCommand" +msgid "Left Cmd" +msgstr "Cmd Esquerdo" + +#. Key: LeftControl +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:634 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:634 +msgctxt "InputKeys,LeftControl" +msgid "Left Ctrl" +msgstr "Ctrl Esquerdo" + +#. Key: LeftMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +msgctxt "InputKeys,LeftMouseButton" +msgid "Left Mouse Button" +msgstr "Botão esquerdo do mouse" + +#. Key: LeftMouseButtonShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +msgctxt "InputKeys,LeftMouseButtonShort" +msgid "LMB" +msgstr "LMB" + +#. Key: LeftParantheses +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:655 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:655 +msgctxt "InputKeys,LeftParantheses" +msgid "Left Parantheses" +msgstr "Parêntese Esquerdo" + +#. Key: LeftShift +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:632 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:632 +msgctxt "InputKeys,LeftShift" +msgid "Left Shift" +msgstr "Shift Esquerdo" + +#. Key: MiddleMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:530 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:530 +msgctxt "InputKeys,MiddleMouseButton" +msgid "Middle Mouse Button" +msgstr "Botão do Meio do Mouse" + +#. Key: MixedReality_Left_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:809 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:809 +msgctxt "InputKeys,MixedReality_Left_Grip_Click" +msgid "Mixed Reality (L) Grip" +msgstr "Mixed Reality (E) Controle" + +#. Key: MixedReality_Left_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:808 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:808 +msgctxt "InputKeys,MixedReality_Left_Menu_Click" +msgid "Mixed Reality (L) Menu" +msgstr "Mixed Reality (E) Menu" + +#. Key: MixedReality_Left_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:814 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:814 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Click" +msgid "Mixed Reality (L) Thumbstick" +msgstr "Mixed Reality (E) Analógico" + +#. Key: MixedReality_Left_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:816 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:816 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Down" +msgid "Mixed Reality (L) Thumbstick Down" +msgstr "Mixed Reality (E) Analógico para Baixo" + +#. Key: MixedReality_Left_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:817 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:817 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Left" +msgid "Mixed Reality (L) Thumbstick Left" +msgstr "Mixed Reality (E) Analógico para a Esquerda" + +#. Key: MixedReality_Left_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:818 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:818 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Right" +msgid "Mixed Reality (L) Thumbstick Right" +msgstr "Mixed Reality (E) Analógico para a Direita" + +#. Key: MixedReality_Left_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:815 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:815 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Up" +msgid "Mixed Reality (L) Thumbstick Up" +msgstr "Mixed Reality (E) Analógico para Cima" + +#. Key: MixedReality_Left_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:812 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:812 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_X" +msgid "Mixed Reality (L) Thumbstick X" +msgstr "Mixed Reality (E) Analógico (X)" + +#. Key: MixedReality_Left_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:813 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:813 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Y" +msgid "Mixed Reality (L) Thumbstick Y" +msgstr "Mixed Reality (E) Analógico (Y)" + +#. Key: MixedReality_Left_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:821 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:821 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Click" +msgid "Mixed Reality (L) Trackpad" +msgstr "Mixed Reality (E) Trackpad" + +#. Key: MixedReality_Left_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:824 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:824 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Down" +msgid "Mixed Reality (L) Trackpad Down" +msgstr "Mixed Reality (E) Trackpad para Baixo" + +#. Key: MixedReality_Left_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:825 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:825 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Left" +msgid "Mixed Reality (L) Trackpad Left" +msgstr "Mixed Reality (E) Trackpad para a Esquerda" + +#. Key: MixedReality_Left_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:826 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:826 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Right" +msgid "Mixed Reality (L) Trackpad Right" +msgstr "Mixed Reality (E) Trackpad para a Direita" + +#. Key: MixedReality_Left_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:822 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:822 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Touch" +msgid "Mixed Reality (L) Trackpad Touch" +msgstr "Mixed Reality (E) Trackpad (Toque)" + +#. Key: MixedReality_Left_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:823 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:823 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Up" +msgid "Mixed Reality (L) Trackpad Up" +msgstr "Mixed Reality (E) Trackpad para Cima" + +#. Key: MixedReality_Left_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:819 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:819 +msgctxt "InputKeys,MixedReality_Left_Trackpad_X" +msgid "Mixed Reality (L) Trackpad X" +msgstr "Mixed Reality (E) Trackpad (X)" + +#. Key: MixedReality_Left_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:820 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:820 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Y" +msgid "Mixed Reality (L) Trackpad Y" +msgstr "Mixed Reality (E) Trackpad (Y)" + +#. Key: MixedReality_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:811 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:811 +msgctxt "InputKeys,MixedReality_Left_Trigger_Axis" +msgid "Mixed Reality (L) Trigger Axis" +msgstr "Mixed Reality (E) Eixo do Gatilho" + +#. Key: MixedReality_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:810 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:810 +msgctxt "InputKeys,MixedReality_Left_Trigger_Click" +msgid "Mixed Reality (L) Trigger" +msgstr "Mixed Reality (E) Gatilho" + +#. Key: MixedReality_Right_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:828 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:828 +msgctxt "InputKeys,MixedReality_Right_Grip_Click" +msgid "Mixed Reality (R) Grip" +msgstr "Mixed Reality (D) Controle" + +#. Key: MixedReality_Right_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:827 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:827 +msgctxt "InputKeys,MixedReality_Right_Menu_Click" +msgid "Mixed Reality (R) Menu" +msgstr "Mixed Reality (D) Menu" + +#. Key: MixedReality_Right_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:833 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:833 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Click" +msgid "Mixed Reality (R) Thumbstick" +msgstr "Mixed Reality (D) Analógico" + +#. Key: MixedReality_Right_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:835 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:835 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Down" +msgid "Mixed Reality (R) Thumbstick Down" +msgstr "Mixed Reality (D) Analógico para Baixo" + +#. Key: MixedReality_Right_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:836 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:836 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Left" +msgid "Mixed Reality (R) Thumbstick Left" +msgstr "Mixed Reality (D) Analógico para a Esquerda" + +#. Key: MixedReality_Right_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:837 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:837 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Right" +msgid "Mixed Reality (R) Thumbstick Right" +msgstr "Mixed Reality (D) Analógico para a Direita" + +#. Key: MixedReality_Right_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:834 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:834 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Up" +msgid "Mixed Reality (R) Thumbstick Up" +msgstr "Mixed Reality (D) Analógico para Cima" + +#. Key: MixedReality_Right_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:831 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:831 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_X" +msgid "Mixed Reality (R) Thumbstick X" +msgstr "Mixed Reality (D) Analógico (X)" + +#. Key: MixedReality_Right_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:832 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:832 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Y" +msgid "Mixed Reality (R) Thumbstick Y" +msgstr "Mixed Reality (D) Analógico (Y)" + +#. Key: MixedReality_Right_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:840 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:840 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Click" +msgid "Mixed Reality (R) Trackpad" +msgstr "Mixed Reality (D) Trackpad" + +#. Key: MixedReality_Right_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:843 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:843 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Down" +msgid "Mixed Reality (R) Trackpad Down" +msgstr "Mixed Reality (D) Trackpad para Baixo" + +#. Key: MixedReality_Right_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:844 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:844 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Left" +msgid "Mixed Reality (R) Trackpad Left" +msgstr "Mixed Reality (D) Trackpad para a Esquerda" + +#. Key: MixedReality_Right_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:845 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:845 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Right" +msgid "Mixed Reality (R) Trackpad Right" +msgstr "Mixed Reality (D) Trackpad para a Direita" + +#. Key: MixedReality_Right_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:841 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:841 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Touch" +msgid "Mixed Reality (R) Trackpad Touch" +msgstr "Mixed Reality (D) Trackpad (Toque)" + +#. Key: MixedReality_Right_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:842 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:842 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Up" +msgid "Mixed Reality (R) Trackpad Up" +msgstr "Mixed Reality (D) Trackpad para Cima" + +#. Key: MixedReality_Right_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:838 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:838 +msgctxt "InputKeys,MixedReality_Right_Trackpad_X" +msgid "Mixed Reality (R) Trackpad X" +msgstr "Mixed Reality (D) Trackpad (X)" + +#. Key: MixedReality_Right_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:839 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:839 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Y" +msgid "Mixed Reality (R) Trackpad Y" +msgstr "Mixed Reality (D) Trackpad (Y)" + +#. Key: MixedReality_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:830 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:830 +msgctxt "InputKeys,MixedReality_Right_Trigger_Axis" +msgid "Mixed Reality (R) Trigger Axis" +msgstr "Mixed Reality (D) Eixo do Gatilho" + +#. Key: MixedReality_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:829 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:829 +msgctxt "InputKeys,MixedReality_Right_Trigger_Click" +msgid "Mixed Reality (R) Trigger" +msgstr "Mixed Reality (D) Gatilho" + +#. Key: MixedRealitySubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:806 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:806 +msgctxt "InputKeys,MixedRealitySubCategory" +msgid "Windows Mixed Reality" +msgstr "Windows Mixed Reality" + +#. Key: MotionSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:713 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:713 +msgctxt "InputKeys,MotionSubCateogry" +msgid "Motion" +msgstr "Movimento" + +#. Key: Mouse2D +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:523 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:523 +msgctxt "InputKeys,Mouse2D" +msgid "Mouse XY 2D-Axis" +msgstr "Mouse XY — Eixo 2D" + +#. Key: MouseScrollDown +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:526 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:526 +msgctxt "InputKeys,MouseScrollDown" +msgid "Mouse Wheel Down" +msgstr "Scroll do Mouse para Baixo" + +#. Key: MouseScrollUp +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:525 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:525 +msgctxt "InputKeys,MouseScrollUp" +msgid "Mouse Wheel Up" +msgstr "Scroll do Mouse para Cima" + +#. Key: MouseSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:516 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:516 +msgctxt "InputKeys,MouseSubCategory" +msgid "Mouse" +msgstr "Mouse" + +#. Key: MouseWheelAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:524 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:524 +msgctxt "InputKeys,MouseWheelAxis" +msgid "Mouse Wheel Axis" +msgstr "Eixo do Scroll do Mouse" + +#. Key: MouseX +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:521 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:521 +msgctxt "InputKeys,MouseX" +msgid "Mouse X" +msgstr "Mouse X" + +#. Key: MouseY +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:522 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:522 +msgctxt "InputKeys,MouseY" +msgid "Mouse Y" +msgstr "Mouse Y" + +#. Key: Multiply +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:610 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:610 +msgctxt "InputKeys,Multiply" +msgid "Num *" +msgstr "Num *" + +#. Key: NumLock +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:629 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:629 +msgctxt "InputKeys,NumLock" +msgid "Num Lock" +msgstr "Num Lock" + +#. Key: NumPadEight +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:607 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:607 +msgctxt "InputKeys,NumPadEight" +msgid "Num 8" +msgstr "Num 8" + +#. Key: NumPadFive +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:604 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:604 +msgctxt "InputKeys,NumPadFive" +msgid "Num 5" +msgstr "Num 5" + +#. Key: NumPadFour +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:603 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:603 +msgctxt "InputKeys,NumPadFour" +msgid "Num 4" +msgstr "Num 4" + +#. Key: NumPadNine +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:608 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:608 +msgctxt "InputKeys,NumPadNine" +msgid "Num 9" +msgstr "Num 9" + +#. Key: NumPadOne +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:600 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:600 +msgctxt "InputKeys,NumPadOne" +msgid "Num 1" +msgstr "Num 1" + +#. Key: NumPadSeven +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:606 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:606 +msgctxt "InputKeys,NumPadSeven" +msgid "Num 7" +msgstr "Num 7" + +#. Key: NumPadSix +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:605 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:605 +msgctxt "InputKeys,NumPadSix" +msgid "Num 6" +msgstr "Num 6" + +#. Key: NumPadThree +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:602 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:602 +msgctxt "InputKeys,NumPadThree" +msgid "Num 3" +msgstr "Num 3" + +#. Key: NumPadTwo +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:601 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:601 +msgctxt "InputKeys,NumPadTwo" +msgid "Num 2" +msgstr "Num 2" + +#. Key: NumPadZero +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:599 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:599 +msgctxt "InputKeys,NumPadZero" +msgid "Num 0" +msgstr "Num 0" + +#. Key: OculusTouch_Left_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:856 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:856 +msgctxt "InputKeys,OculusTouch_Left_Grip_Axis" +msgid "Oculus Touch (L) Grip Axis" +msgstr "Oculus Touch (E) Eixo do Controle" + +#. Key: OculusTouch_Left_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:855 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:855 +msgctxt "InputKeys,OculusTouch_Left_Grip_Click" +msgid "Oculus Touch (L) Grip" +msgstr "Oculus Touch (E) Controle" + +#. Key: OculusTouch_Left_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:854 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:854 +msgctxt "InputKeys,OculusTouch_Left_Menu_Click" +msgid "Oculus Touch (L) Menu" +msgstr "Oculus Touch (E) Menu" + +#. Key: OculusTouch_Left_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:862 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:862 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Click" +msgid "Oculus Touch (L) Thumbstick" +msgstr "Oculus Touch (E) Analógico" + +#. Key: OculusTouch_Left_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:865 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:865 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Down" +msgid "Oculus Touch (L) Thumbstick Down" +msgstr "Oculus Touch (E) Analógico para Baixo" + +#. Key: OculusTouch_Left_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:866 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:866 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Left" +msgid "Oculus Touch (L) Thumbstick Left" +msgstr "Oculus Touch (E) Analógico para a Esquerda" + +#. Key: OculusTouch_Left_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:867 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:867 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Right" +msgid "Oculus Touch (L) Thumbstick Right" +msgstr "Oculus Touch (E) Analógico para a Direita" + +#. Key: OculusTouch_Left_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:863 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:863 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Touch" +msgid "Oculus Touch (L) Thumbstick Touch" +msgstr "Oculus Touch (E) Analógico (Toque)" + +#. Key: OculusTouch_Left_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:864 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:864 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Up" +msgid "Oculus Touch (L) Thumbstick Up" +msgstr "Oculus Touch (E) Analógico para Cima" + +#. Key: OculusTouch_Left_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:860 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:860 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_X" +msgid "Oculus Touch (L) Thumbstick X" +msgstr "Oculus Touch (E) Analógico (X)" + +#. Key: OculusTouch_Left_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:861 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:861 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Y" +msgid "Oculus Touch (L) Thumbstick Y" +msgstr "Oculus Touch (E) Analógico Y" + +#. Key: OculusTouch_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:858 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:858 +msgctxt "InputKeys,OculusTouch_Left_Trigger_Axis" +msgid "Oculus Touch (L) Trigger Axis" +msgstr "Oculus Touch (E) Eixo do Gatilho" + +#. Key: OculusTouch_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:857 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:857 +msgctxt "InputKeys,OculusTouch_Left_Trigger_Click" +msgid "Oculus Touch (L) Trigger" +msgstr "Oculus Touch (E) Gatilho" + +#. Key: OculusTouch_Left_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:859 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:859 +msgctxt "InputKeys,OculusTouch_Left_Trigger_Touch" +msgid "Oculus Touch (L) Trigger Touch" +msgstr "Oculus Touch (E) Gatilho (Toque)" + +#. Key: OculusTouch_Left_X_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:850 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:850 +msgctxt "InputKeys,OculusTouch_Left_X_Click" +msgid "Oculus Touch (L) X Press" +msgstr "Oculus Touch (E) Botão X" + +#. Key: OculusTouch_Left_X_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:852 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:852 +msgctxt "InputKeys,OculusTouch_Left_X_Touch" +msgid "Oculus Touch (L) X Touch" +msgstr "Oculus Touch (E) Toque X" + +#. Key: OculusTouch_Left_Y_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:851 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:851 +msgctxt "InputKeys,OculusTouch_Left_Y_Click" +msgid "Oculus Touch (L) Y Press" +msgstr "Oculus Touch (E) Botão Y" + +#. Key: OculusTouch_Left_Y_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:853 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:853 +msgctxt "InputKeys,OculusTouch_Left_Y_Touch" +msgid "Oculus Touch (L) Y Touch" +msgstr "Oculus Touch (E) Toque Y" + +#. Key: OculusTouch_Right_A_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:868 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:868 +msgctxt "InputKeys,OculusTouch_Right_A_Click" +msgid "Oculus Touch (R) A Press" +msgstr "Oculus Touch (D) Botão A" + +#. Key: OculusTouch_Right_A_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:870 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:870 +msgctxt "InputKeys,OculusTouch_Right_A_Touch" +msgid "Oculus Touch (R) A Touch" +msgstr "Oculus Touch (D) Toque A" + +#. Key: OculusTouch_Right_B_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:869 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:869 +msgctxt "InputKeys,OculusTouch_Right_B_Click" +msgid "Oculus Touch (R) B Press" +msgstr "Oculus Touch (D) Botão B" + +#. Key: OculusTouch_Right_B_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:871 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:871 +msgctxt "InputKeys,OculusTouch_Right_B_Touch" +msgid "Oculus Touch (R) B Touch" +msgstr "Oculus Touch (D) Toque B" + +#. Key: OculusTouch_Right_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:874 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:874 +msgctxt "InputKeys,OculusTouch_Right_Grip_Axis" +msgid "Oculus Touch (R) Grip Axis" +msgstr "Oculus Touch (D) Eixo do Controle" + +#. Key: OculusTouch_Right_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:873 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:873 +msgctxt "InputKeys,OculusTouch_Right_Grip_Click" +msgid "Oculus Touch (R) Grip" +msgstr "Oculus Touch (D) Controle" + +#. Key: OculusTouch_Right_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:872 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:872 +msgctxt "InputKeys,OculusTouch_Right_System_Click" +msgid "Oculus Touch (R) System" +msgstr "Oculus Touch (D) Sistema" + +#. Key: OculusTouch_Right_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:880 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:880 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Click" +msgid "Oculus Touch (R) Thumbstick" +msgstr "Oculus Touch (D) Analógico" + +#. Key: OculusTouch_Right_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:883 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:883 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Down" +msgid "Oculus Touch (R) Thumbstick Down" +msgstr "Oculus Touch (D) Analógico para Baixo" + +#. Key: OculusTouch_Right_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:884 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:884 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Left" +msgid "Oculus Touch (R) Thumbstick Left" +msgstr "Oculus Touch (D) Analógico para a Esquerda" + +#. Key: OculusTouch_Right_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:885 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:885 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Right" +msgid "Oculus Touch (R) Thumbstick Right" +msgstr "Oculus Touch (D) Analógico para a Direita" + +#. Key: OculusTouch_Right_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:881 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:881 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Touch" +msgid "Oculus Touch (R) Thumbstick Touch" +msgstr "Oculus Touch (D) Analógico (Toque)" + +#. Key: OculusTouch_Right_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:882 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:882 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Up" +msgid "Oculus Touch (R) Thumbstick Up" +msgstr "Oculus Touch (D) Analógico para Cima" + +#. Key: OculusTouch_Right_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:878 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:878 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_X" +msgid "Oculus Touch (R) Thumbstick X" +msgstr "Oculus Touch (D) Analógico (X)" + +#. Key: OculusTouch_Right_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:879 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:879 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Y" +msgid "Oculus Touch (R) Thumbstick Y" +msgstr "Oculus Touch (D) Analógico (Y)" + +#. Key: OculusTouch_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:876 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:876 +msgctxt "InputKeys,OculusTouch_Right_Trigger_Axis" +msgid "Oculus Touch (R) Trigger Axis" +msgstr "Oculus Touch (D) Eixo do Gatilho" + +#. Key: OculusTouch_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:875 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:875 +msgctxt "InputKeys,OculusTouch_Right_Trigger_Click" +msgid "Oculus Touch (R) Trigger" +msgstr "Oculus Touch (D) Gatilho" + +#. Key: OculusTouch_Right_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:877 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:877 +msgctxt "InputKeys,OculusTouch_Right_Trigger_Touch" +msgid "Oculus Touch (R) Trigger Touch" +msgstr "Oculus Touch (D) Gatilho (Toque)" + +#. Key: OculusTouchSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:848 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:848 +msgctxt "InputKeys,OculusTouchSubCategory" +msgid "Oculus Touch" +msgstr "Oculus Touch" + +#. Key: PageDown +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +msgctxt "InputKeys,PageDown" +msgid "Page Down" +msgstr "Page Down" + +#. Key: PageDownShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +msgctxt "InputKeys,PageDownShort" +msgid "PgDn" +msgstr "Page Down" + +#. Key: PageUp +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +msgctxt "InputKeys,PageUp" +msgid "Page Up" +msgstr "Page Up" + +#. Key: PageUpShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +msgctxt "InputKeys,PageUpShort" +msgid "PgUp" +msgstr "Page Up" + +#. Key: Pause +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:536 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:536 +msgctxt "InputKeys,Pause" +msgid "Pause" +msgstr "Pause" + +#. Key: Period +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:646 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:646 +msgctxt "InputKeys,Period" +msgid "Period" +msgstr "Ponto" + +#. Key: PS4_Gamepad_FaceButton_Bottom +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1054 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1054 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Bottom" +msgid "Gamepad X" +msgstr "Controle X" + +#. Key: PS4_Gamepad_FaceButton_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1062 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1062 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Left" +msgid "Gamepad Square" +msgstr "Controle — Quadrado" + +#. Key: PS4_Gamepad_FaceButton_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1058 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1058 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Right" +msgid "Gamepad Circle" +msgstr "Controle — Círculo" + +#. Key: PS4_Gamepad_FaceButton_Top +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1066 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1066 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Top" +msgid "Gamepad Triangle" +msgstr "Controle — Triângulo" + +#. Key: PS4_Gamepad_LeftShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1078 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1078 +msgctxt "InputKeys,PS4_Gamepad_LeftShoulder" +msgid "Gamepad L1" +msgstr "Controle — L1" + +#. Key: PS4_Gamepad_LeftThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1102 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1102 +msgctxt "InputKeys,PS4_Gamepad_LeftThumbstick" +msgid "Gamepad L3" +msgstr "Controle — L3" + +#. Key: PS4_Gamepad_LeftTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1086 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1086 +msgctxt "InputKeys,PS4_Gamepad_LeftTrigger" +msgid "Gamepad L2" +msgstr "Controle — L2" + +#. Key: PS4_Gamepad_LeftTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1094 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1094 +msgctxt "InputKeys,PS4_Gamepad_LeftTriggerAxis" +msgid "Gamepad L2 Axis" +msgstr "Controle — Eixo L2" + +#. Key: PS4_Gamepad_RightShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1082 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1082 +msgctxt "InputKeys,PS4_Gamepad_RightShoulder" +msgid "Gamepad R1" +msgstr "Controle — R1" + +#. Key: PS4_Gamepad_RightThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1106 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1106 +msgctxt "InputKeys,PS4_Gamepad_RightThumbstick" +msgid "Gamepad R3" +msgstr "Controle — R3" + +#. Key: PS4_Gamepad_RightTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1090 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1090 +msgctxt "InputKeys,PS4_Gamepad_RightTrigger" +msgid "Gamepad R2" +msgstr "Controle — R2" + +#. Key: PS4_Gamepad_RightTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1098 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1098 +msgctxt "InputKeys,PS4_Gamepad_RightTriggerAxis" +msgid "Gamepad R2 Axis" +msgstr "Controle — Eixo R2" + +#. Key: PS4_Gamepad_Special_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1070 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1070 +msgctxt "InputKeys,PS4_Gamepad_Special_Left" +msgid "Gamepad Touchpad Button" +msgstr "Controle — Botão do Touch Pad" + +#. Key: PS4_Gamepad_Special_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1074 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1074 +msgctxt "InputKeys,PS4_Gamepad_Special_Right" +msgid "Gamepad Options" +msgstr "Controle — Opções" + +#. Key: PS4_Special +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:742 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:742 +msgctxt "InputKeys,PS4_Special" +msgid "PS4_Special_DEPRECATED" +msgstr "PS4_Special" + +#. Key: Quote +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:653 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:653 +msgctxt "InputKeys,Quote" +msgid "Quote" +msgstr "Aspas" + +#. Key: Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:548 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:548 +msgctxt "InputKeys,Right" +msgid "Right" +msgstr "Para Direita" + +#. Key: RightAlt +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:637 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:637 +msgctxt "InputKeys,RightAlt" +msgid "Right Alt" +msgstr "Alt Direito" + +#. Key: RightBracket +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:651 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:651 +msgctxt "InputKeys,RightBracket" +msgid "Right Bracket" +msgstr "Colchete Direito" + +#. Key: RightCommand +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:639 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:639 +msgctxt "InputKeys,RightCommand" +msgid "Right Cmd" +msgstr "Cmd Direito" + +#. Key: RightControl +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:635 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:635 +msgctxt "InputKeys,RightControl" +msgid "Right Ctrl" +msgstr "Ctrl Direito" + +#. Key: RightMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +msgctxt "InputKeys,RightMouseButton" +msgid "Right Mouse Button" +msgstr "Botão Direito do Mouse" + +#. Key: RightMouseButtonShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +msgctxt "InputKeys,RightMouseButtonShort" +msgid "RMB" +msgstr "RMB" + +#. Key: RightParantheses +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:656 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:656 +msgctxt "InputKeys,RightParantheses" +msgid "Right Parantheses" +msgstr "Parêntese Direito" + +#. Key: RightShift +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:633 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:633 +msgctxt "InputKeys,RightShift" +msgid "Right Shift" +msgstr "Shift Direito" + +#. Key: RotationRate +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:716 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:716 +msgctxt "InputKeys,RotationRate" +msgid "Rotation Rate" +msgstr "Taxa de Rotação" + +#. Key: ScrollLock +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:630 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:630 +msgctxt "InputKeys,ScrollLock" +msgid "Scroll Lock" +msgstr "Scroll Lock" + +#. Key: Semicolon +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:641 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:641 +msgctxt "InputKeys,Semicolon" +msgid "Semicolon" +msgstr "Ponto e Vírgula" + +#. Key: Slash +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:647 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:647 +msgctxt "InputKeys,Slash" +msgid "Slash" +msgstr "Barra" + +#. Key: SpaceBar +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +msgctxt "InputKeys,SpaceBar" +msgid "Space Bar" +msgstr "Espaço" + +#. Key: SpaceBarShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +msgctxt "InputKeys,SpaceBarShort" +msgid "Space" +msgstr "Espaço" + +#. Key: SpecialGamepadSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:740 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:740 +msgctxt "InputKeys,SpecialGamepadSubCategory" +msgid "SpecialGamepad" +msgstr "" + +#. Key: Steam_Back_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:755 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:755 +msgctxt "InputKeys,Steam_Back_Left" +msgid "Steam Back Left" +msgstr "Steam — Botão Traseiro Esquerdo" + +#. Key: Steam_Back_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:756 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:756 +msgctxt "InputKeys,Steam_Back_Right" +msgid "Steam Back Right" +msgstr "Steam — Botão Traseiro Direito" + +#. Key: Steam_Touch_0 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:751 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:751 +msgctxt "InputKeys,Steam_Touch_0" +msgid "Steam Touch 0" +msgstr "Steam — Toque 0" + +#. Key: Steam_Touch_1 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:752 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:752 +msgctxt "InputKeys,Steam_Touch_1" +msgid "Steam Touch 1" +msgstr "Steam — Toque 1" + +#. Key: Steam_Touch_2 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:753 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:753 +msgctxt "InputKeys,Steam_Touch_2" +msgid "Steam Touch 2" +msgstr "Steam — Toque 2" + +#. Key: Steam_Touch_3 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:754 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:754 +msgctxt "InputKeys,Steam_Touch_3" +msgid "Steam Touch 3" +msgstr "Steam — Toque 3" + +#. Key: SteamSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:749 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:749 +msgctxt "InputKeys,SteamSubCateogry" +msgid "Steam" +msgstr "Steam" + +#. Key: Subtract +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:612 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:612 +msgctxt "InputKeys,Subtract" +msgid "Num -" +msgstr "Num -" + +#. Key: Tab +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:534 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:534 +msgctxt "InputKeys,Tab" +msgid "Tab" +msgstr "Tab" + +#. Key: ThumbMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:531 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:531 +msgctxt "InputKeys,ThumbMouseButton" +msgid "Thumb Mouse Button" +msgstr "Botão Lateral do Mouse" + +#. Key: ThumbMouseButton2 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:532 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:532 +msgctxt "InputKeys,ThumbMouseButton2" +msgid "Thumb Mouse Button 2" +msgstr "Botão Lateral do Mouse 2" + +#. Key: Tilt +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:715 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:715 +msgctxt "InputKeys,Tilt" +msgid "Tilt" +msgstr "Tilt" + +#. Key: TouchFormat +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:726 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:726 +msgctxt "InputKeys,TouchFormat" +msgid "Touch {0}" +msgstr "Tocar {0}" + +#. Key: TouchSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:721 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:721 +msgctxt "InputKeys,TouchSubCateogry" +msgid "Touch" +msgstr "Toque" + +#. Key: Underscore +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:645 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:645 +msgctxt "InputKeys,Underscore" +msgid "Underscore" +msgstr "Underline" + +#. Key: Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:547 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:547 +msgctxt "InputKeys,Up" +msgid "Up" +msgstr "Para Cima" + +#. Key: ValveIndex_Left_A_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:890 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:890 +msgctxt "InputKeys,ValveIndex_Left_A_Click" +msgid "Valve Index (L) A Press" +msgstr "Valve Index (E) Botão A" + +#. Key: ValveIndex_Left_A_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:892 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:892 +msgctxt "InputKeys,ValveIndex_Left_A_Touch" +msgid "Valve Index (L) A Touch" +msgstr "Valve Index (E) Toque A" + +#. Key: ValveIndex_Left_B_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:891 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:891 +msgctxt "InputKeys,ValveIndex_Left_B_Click" +msgid "Valve Index (L) B Press" +msgstr "Valve Index (E) Botão B" + +#. Key: ValveIndex_Left_B_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:893 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:893 +msgctxt "InputKeys,ValveIndex_Left_B_Touch" +msgid "Valve Index (L) B Touch" +msgstr "Valve Index (E) Toque B" + +#. Key: ValveIndex_Left_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:896 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:896 +msgctxt "InputKeys,ValveIndex_Left_Grip_Axis" +msgid "Valve Index (L) Grip Axis" +msgstr "Valve Index (E) Eixo do Controle" + +#. Key: ValveIndex_Left_Grip_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:897 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:897 +msgctxt "InputKeys,ValveIndex_Left_Grip_Force" +msgid "Valve Index (L) Grip Force" +msgstr "Valve Index (E) Potência do Controle" + +#. Key: ValveIndex_Left_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:894 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:894 +msgctxt "InputKeys,ValveIndex_Left_System_Click" +msgid "Valve Index (L) System" +msgstr "Valve Index (E) Sistema" + +#. Key: ValveIndex_Left_System_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:895 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:895 +msgctxt "InputKeys,ValveIndex_Left_System_Touch" +msgid "Valve Index (L) System Touch" +msgstr "Valve Index (E) Sistema (Toque)" + +#. Key: ValveIndex_Left_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:903 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:903 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Click" +msgid "Valve Index (L) Thumbstick" +msgstr "Valve Index (E) Analógico" + +#. Key: ValveIndex_Left_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:906 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:906 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Down" +msgid "Valve Index (L) Thumbstick Down" +msgstr "Valve Index (E) Analógico para Baixo" + +#. Key: ValveIndex_Left_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:907 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:907 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Left" +msgid "Valve Index (L) Thumbstick Left" +msgstr "Valve Index (E) Analógico para a Esquerda" + +#. Key: ValveIndex_Left_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:908 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:908 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Right" +msgid "Valve Index (L) Thumbstick Right" +msgstr "Valve Index (E) Analógico para a Direita" + +#. Key: ValveIndex_Left_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:904 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:904 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Touch" +msgid "Valve Index (L) Thumbstick Touch" +msgstr "Valve Index (E) Analógico (Toque)" + +#. Key: ValveIndex_Left_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:905 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:905 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Up" +msgid "Valve Index (L) Thumbstick Up" +msgstr "Valve Index (E) Analógico para Cima" + +#. Key: ValveIndex_Left_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:901 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:901 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_X" +msgid "Valve Index (L) Thumbstick X" +msgstr "Valve Index (E) Analógico (X)" + +#. Key: ValveIndex_Left_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:902 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:902 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Y" +msgid "Valve Index (L) Thumbstick Y" +msgstr "Valve Index (E) Analógico (Y)" + +#. Key: ValveIndex_Left_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:914 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:914 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Down" +msgid "Valve Index (L) Trackpad Down" +msgstr "Valve Index (E) Trackpad para Baixo" + +#. Key: ValveIndex_Left_Trackpad_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:911 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:911 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Force" +msgid "Valve Index (L) Trackpad Force" +msgstr "Valve Index (E) Trackpad (Potência)" + +#. Key: ValveIndex_Left_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:915 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:915 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Left" +msgid "Valve Index (L) Trackpad Left" +msgstr "Valve Index (E) Trackpad para a Esquerda" + +#. Key: ValveIndex_Left_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:916 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:916 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Right" +msgid "Valve Index (L) Trackpad Right" +msgstr "Valve Index (E) Trackpad para a Direita" + +#. Key: ValveIndex_Left_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:912 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:912 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Touch" +msgid "Valve Index (L) Trackpad Touch" +msgstr "Valve Index (E) Trackpad (Toque)" + +#. Key: ValveIndex_Left_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:913 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:913 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Up" +msgid "Valve Index (L) Trackpad Up" +msgstr "Valve Index (E) Trackpad para Cima" + +#. Key: ValveIndex_Left_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:909 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:909 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_X" +msgid "Valve Index (L) Trackpad X" +msgstr "Valve Index (E) Trackpad (X)" + +#. Key: ValveIndex_Left_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:910 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:910 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Y" +msgid "Valve Index (L) Trackpad Y" +msgstr "Valve Index (E) Trackpad (Y)" + +#. Key: ValveIndex_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:899 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:899 +msgctxt "InputKeys,ValveIndex_Left_Trigger_Axis" +msgid "Valve Index (L) Trigger Axis" +msgstr "Valve Index (E) Eixo do Gatilho" + +#. Key: ValveIndex_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:898 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:898 +msgctxt "InputKeys,ValveIndex_Left_Trigger_Click" +msgid "Valve Index (L) Trigger" +msgstr "Valve Index (E) Gatilho" + +#. Key: ValveIndex_Left_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:900 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:900 +msgctxt "InputKeys,ValveIndex_Left_Trigger_Touch" +msgid "Valve Index (L) Trigger Touch" +msgstr "Valve Index (E) Gatilho (Toque)" + +#. Key: ValveIndex_Right_A_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:917 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:917 +msgctxt "InputKeys,ValveIndex_Right_A_Click" +msgid "Valve Index (R) A Press" +msgstr "Valve Index (D) Botão A" + +#. Key: ValveIndex_Right_A_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:919 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:919 +msgctxt "InputKeys,ValveIndex_Right_A_Touch" +msgid "Valve Index (R) A Touch" +msgstr "Valve Index (D) Toque A" + +#. Key: ValveIndex_Right_B_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:918 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:918 +msgctxt "InputKeys,ValveIndex_Right_B_Click" +msgid "Valve Index (R) B Press" +msgstr "Valve Index (D) Botão B" + +#. Key: ValveIndex_Right_B_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:920 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:920 +msgctxt "InputKeys,ValveIndex_Right_B_Touch" +msgid "Valve Index (R) B Touch" +msgstr "Valve Index (D) Toque B" + +#. Key: ValveIndex_Right_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:923 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:923 +msgctxt "InputKeys,ValveIndex_Right_Grip_Axis" +msgid "Valve Index (R) Grip Axis" +msgstr "Valve Index (D) Eixo do Controle" + +#. Key: ValveIndex_Right_Grip_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:924 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:924 +msgctxt "InputKeys,ValveIndex_Right_Grip_Force" +msgid "Valve Index (R) Grip Force" +msgstr "Valve Index (D) Potência do Controle" + +#. Key: ValveIndex_Right_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:921 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:921 +msgctxt "InputKeys,ValveIndex_Right_System_Click" +msgid "Valve Index (R) System" +msgstr "Valve Index (D) Sistema" + +#. Key: ValveIndex_Right_System_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:922 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:922 +msgctxt "InputKeys,ValveIndex_Right_System_Touch" +msgid "Valve Index (R) System Touch" +msgstr "Valve Index (D) Sistema (Toque)" + +#. Key: ValveIndex_Right_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:930 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:930 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Click" +msgid "Valve Index (R) Thumbstick" +msgstr "Valve Index (D) Analógico" + +#. Key: ValveIndex_Right_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:933 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:933 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Down" +msgid "Valve Index (R) Thumbstick Down" +msgstr "Valve Index (D) Analógico para Baixo" + +#. Key: ValveIndex_Right_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:934 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:934 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Left" +msgid "Valve Index (R) Thumbstick Left" +msgstr "Valve Index (D) Analógico para a Esquerda" + +#. Key: ValveIndex_Right_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:935 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:935 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Right" +msgid "Valve Index (R) Thumbstick Right" +msgstr "Valve Index (D) Analógico para a Direita" + +#. Key: ValveIndex_Right_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:931 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:931 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Touch" +msgid "Valve Index (R) Thumbstick Touch" +msgstr "Valve Index (D) Analógico (Toque)" + +#. Key: ValveIndex_Right_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:932 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:932 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Up" +msgid "Valve Index (R) Thumbstick Up" +msgstr "Valve Index (D) Analógico para Cima" + +#. Key: ValveIndex_Right_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:928 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:928 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_X" +msgid "Valve Index (R) Thumbstick X" +msgstr "Valve Index (D) Analógico (X)" + +#. Key: ValveIndex_Right_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:929 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:929 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Y" +msgid "Valve Index (R) Thumbstick Y" +msgstr "Valve Index (D) Analógico (Y)" + +#. Key: ValveIndex_Right_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:941 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:941 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Down" +msgid "Valve Index (R) Trackpad Down" +msgstr "Valve Index (D) Trackpad para Baixo" + +#. Key: ValveIndex_Right_Trackpad_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:938 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:938 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Force" +msgid "Valve Index (R) Trackpad Force" +msgstr "Valve Index (D) Trackpad (Potência)" + +#. Key: ValveIndex_Right_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:942 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:942 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Left" +msgid "Valve Index (R) Trackpad Left" +msgstr "Valve Index (D) Trackpad para a Esquerda" + +#. Key: ValveIndex_Right_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:943 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:943 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Right" +msgid "Valve Index (R) Trackpad Right" +msgstr "Valve Index (D) Trackpad para a Direita" + +#. Key: ValveIndex_Right_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:939 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:939 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Touch" +msgid "Valve Index (R) Trackpad Touch" +msgstr "Valve Index (D) Trackpad (Toque)" + +#. Key: ValveIndex_Right_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:940 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:940 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Up" +msgid "Valve Index (R) Trackpad Up" +msgstr "Valve Index (D) Trackpad para Cima" + +#. Key: ValveIndex_Right_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:936 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:936 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_X" +msgid "Valve Index (R) Trackpad X" +msgstr "Valve Index (D) Trackpad (X)" + +#. Key: ValveIndex_Right_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:937 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:937 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Y" +msgid "Valve Index (R) Trackpad Y" +msgstr "Valve Index (D) Trackpad (Y)" + +#. Key: ValveIndex_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:926 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:926 +msgctxt "InputKeys,ValveIndex_Right_Trigger_Axis" +msgid "Valve Index (R) Trigger Axis" +msgstr "Valve Index (D) Eixo do Gatilho" + +#. Key: ValveIndex_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:925 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:925 +msgctxt "InputKeys,ValveIndex_Right_Trigger_Click" +msgid "Valve Index (R) Trigger" +msgstr "Valve Index (D) Gatilho" + +#. Key: ValveIndex_Right_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:927 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:927 +msgctxt "InputKeys,ValveIndex_Right_Trigger_Touch" +msgid "Valve Index (R) Trigger Touch" +msgstr "Valve Index (D) Gatilho (Toque)" + +#. Key: ValveIndexSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:888 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:888 +msgctxt "InputKeys,ValveIndexSubCategory" +msgid "Valve Index" +msgstr "Valve Index" + +#. Key: Vive_Left_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:779 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:779 +msgctxt "InputKeys,Vive_Left_Grip_Click" +msgid "Vive (L) Grip" +msgstr "Vive (E) Controle" + +#. Key: Vive_Left_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:780 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:780 +msgctxt "InputKeys,Vive_Left_Menu_Click" +msgid "Vive (L) Menu" +msgstr "Vive (E) Menu" + +#. Key: Vive_Left_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:778 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:778 +msgctxt "InputKeys,Vive_Left_System_Click" +msgid "Vive (L) System" +msgstr "Vive (E) Sistema" + +#. Key: Vive_Left_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:785 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:785 +msgctxt "InputKeys,Vive_Left_Trackpad_Click" +msgid "Vive (L) Trackpad" +msgstr "Vive (E) Trackpad" + +#. Key: Vive_Left_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:788 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:788 +msgctxt "InputKeys,Vive_Left_Trackpad_Down" +msgid "Vive (L) Trackpad Down" +msgstr "Vive (E) Trackpad para Baixo" + +#. Key: Vive_Left_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:789 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:789 +msgctxt "InputKeys,Vive_Left_Trackpad_Left" +msgid "Vive (L) Trackpad Left" +msgstr "Vive (E) Trackpad para a Esquerda" + +#. Key: Vive_Left_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:790 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:790 +msgctxt "InputKeys,Vive_Left_Trackpad_Right" +msgid "Vive (L) Trackpad Right" +msgstr "Vive (E) Trackpad para a Direita" + +#. Key: Vive_Left_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:786 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:786 +msgctxt "InputKeys,Vive_Left_Trackpad_Touch" +msgid "Vive (L) Trackpad Touch" +msgstr "Vive (E) Trackpad (Toque)" + +#. Key: Vive_Left_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:787 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:787 +msgctxt "InputKeys,Vive_Left_Trackpad_Up" +msgid "Vive (L) Trackpad Up" +msgstr "Vive (E) Trackpad para Cima" + +#. Key: Vive_Left_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:783 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:783 +msgctxt "InputKeys,Vive_Left_Trackpad_X" +msgid "Vive (L) Trackpad X" +msgstr "Vive (E) Trackpad (X)" + +#. Key: Vive_Left_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:784 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:784 +msgctxt "InputKeys,Vive_Left_Trackpad_Y" +msgid "Vive (L) Trackpad Y" +msgstr "Vive (E) Trackpad (Y)" + +#. Key: Vive_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:782 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:782 +msgctxt "InputKeys,Vive_Left_Trigger_Axis" +msgid "Vive (L) Trigger Axis" +msgstr "Vive (E) Eixo do Gatilho" + +#. Key: Vive_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:781 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:781 +msgctxt "InputKeys,Vive_Left_Trigger_Click" +msgid "Vive (L) Trigger" +msgstr "Vive (E) Gatilho" + +#. Key: Vive_Right_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:792 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:792 +msgctxt "InputKeys,Vive_Right_Grip_Click" +msgid "Vive (R) Grip" +msgstr "Vive (D) Controle" + +#. Key: Vive_Right_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:793 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:793 +msgctxt "InputKeys,Vive_Right_Menu_Click" +msgid "Vive (R) Menu" +msgstr "Vive (D) Menu" + +#. Key: Vive_Right_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:791 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:791 +msgctxt "InputKeys,Vive_Right_System_Click" +msgid "Vive (R) System" +msgstr "Vive (D) Sistema" + +#. Key: Vive_Right_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:798 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:798 +msgctxt "InputKeys,Vive_Right_Trackpad_Click" +msgid "Vive (R) Trackpad" +msgstr "Vive (D) Trackpad" + +#. Key: Vive_Right_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:801 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:801 +msgctxt "InputKeys,Vive_Right_Trackpad_Down" +msgid "Vive (R) Trackpad Down" +msgstr "Vive (D) Trackpad para Baixo" + +#. Key: Vive_Right_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:802 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:802 +msgctxt "InputKeys,Vive_Right_Trackpad_Left" +msgid "Vive (R) Trackpad Left" +msgstr "Vive (D) Trackpad para a Esquerda" + +#. Key: Vive_Right_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:803 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:803 +msgctxt "InputKeys,Vive_Right_Trackpad_Right" +msgid "Vive (R) Trackpad Right" +msgstr "Vive (D) Trackpad para a Direita" + +#. Key: Vive_Right_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:799 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:799 +msgctxt "InputKeys,Vive_Right_Trackpad_Touch" +msgid "Vive (R) Trackpad Touch" +msgstr "Vive (D) Trackpad (Toque)" + +#. Key: Vive_Right_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:800 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:800 +msgctxt "InputKeys,Vive_Right_Trackpad_Up" +msgid "Vive (R) Trackpad Up" +msgstr "Vive (D) Trackpad para Cima" + +#. Key: Vive_Right_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:796 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:796 +msgctxt "InputKeys,Vive_Right_Trackpad_X" +msgid "Vive (R) Trackpad X" +msgstr "Vive (D) Trackpad (X)" + +#. Key: Vive_Right_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:797 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:797 +msgctxt "InputKeys,Vive_Right_Trackpad_Y" +msgid "Vive (R) Trackpad Y" +msgstr "Vive (D) Trackpad (Y)" + +#. Key: Vive_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:795 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:795 +msgctxt "InputKeys,Vive_Right_Trigger_Axis" +msgid "Vive (R) Trigger Axis" +msgstr "Vive (D) Eixo do Gatilho" + +#. Key: Vive_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:794 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:794 +msgctxt "InputKeys,Vive_Right_Trigger_Click" +msgid "Vive (R) Trigger" +msgstr "Vive (D) Gatilho" + +#. Key: ViveSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:776 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:776 +msgctxt "InputKeys,ViveSubCategory" +msgid "HTC Vive" +msgstr "HTC Vive" + +#. Key: XBoxOne_Gamepad_FaceButton_Bottom +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1113 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1113 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Bottom" +msgid "Gamepad A" +msgstr "Controle A" + +#. Key: XBoxOne_Gamepad_FaceButton_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1121 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1121 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Left" +msgid "Gamepad X" +msgstr "Controle X" + +#. Key: XBoxOne_Gamepad_FaceButton_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1117 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1117 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Right" +msgid "Gamepad B" +msgstr "Controle B" + +#. Key: XBoxOne_Gamepad_FaceButton_Top +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1125 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1125 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Top" +msgid "Gamepad Y" +msgstr "Controle Y" + +#. Key: XBoxOne_Gamepad_Special_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1129 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1129 +msgctxt "InputKeys,XBoxOne_Gamepad_Special_Left" +msgid "Gamepad Back" +msgstr "Controle — Back" + +#. Key: XBoxOne_Gamepad_Special_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1133 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1133 +msgctxt "InputKeys,XBoxOne_Gamepad_Special_Right" +msgid "Gamepad Start" +msgstr "Controle — Start" + +#. Key: XBoxOneSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:759 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:759 +msgctxt "InputKeys,XBoxOneSubCateogry" +msgid "XBox One" +msgstr "Xbox One" + +#. Key: NoOpenGLDriver +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:133 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:133 +msgctxt "LinuxDynamicRHI,NoOpenGLDriver" +msgid "Failed to load OpenGL Driver which is required to run the engine.\nOpenGL4 has been deprecated and should use Vulkan." +msgstr "Falha ao carregar Driver OpenGL necessário para executar o engine.\nOpenGL4 foi descontinuado e é preciso usar o Vulkan." + +#. Key: NoOpenGLTargetedRHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:112 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:112 +msgctxt "LinuxDynamicRHI,NoOpenGLTargetedRHI" +msgid "Trying to force OpenGL RHI but the project does not have it in TargetedRHIs list." +msgstr "Tentando abrir à força RHI OpenGL, mas o projeto não o tem na lista TargetedRHIs." + +#. Key: NoTargetedRHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:137 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:137 +msgctxt "LinuxDynamicRHI,NoTargetedRHI" +msgid "The project does not target Vulkan or OpenGL RHIs, check project settings or pass -nullrhi." +msgstr "O projeto não se concentra em RHIs Vulkan ou OpenGL. Verifique as configurações do projeto ou passe -nullrhi." + +#. Key: NoVulkanDriver +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:129 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:129 +msgctxt "LinuxDynamicRHI,NoVulkanDriver" +msgid "Failed to load Vulkan Driver which is required to run the engine.\nThe engine no longer fallbacks to OpenGL4 which has been deprecated." +msgstr "Falha ao carregar Driver Vulkan necessário para executar o engine.\nO engine não reincide mais para o OpenGL4 pois foi descontinuado." + +#. Key: NoVulkanNoGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:123 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:123 +msgctxt "LinuxDynamicRHI,NoVulkanNoGL" +msgid "Vulkan or OpenGL (4.3) support is required to run the engine." +msgstr "Requer suporte a Vulkan ou OpenGL (4.3) para executar a tecnologia." + +#. Key: NoVulkanTargetedRHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:97 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:97 +msgctxt "LinuxDynamicRHI,NoVulkanTargetedRHI" +msgid "Trying to force Vulkan RHI but the project does not have it in TargetedRHIs list." +msgstr "Tentando abrir à força RHI Vulkan, mas o projeto não o tem na lista TargetedRHIs." + +#. Key: OpenGLRemoved +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:25 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:25 +msgctxt "LinuxDynamicRHI,OpenGLRemoved" +msgid "Warning: OpenGL is no longer supported for desktop platforms. Vulkan will be used instead." +msgstr "Aviso: OpenGL não é mais compatível com plataformas de desktop. Em vez disso, Vulkan será utilizado." + +#. Key: RequiredOpenGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:108 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:108 +msgctxt "LinuxDynamicRHI,RequiredOpenGL" +msgid "OpenGL 4.3 is required to run the engine." +msgstr "Requer OpenGL 4.3 para executar a tecnologia." + +#. Key: RequiredVulkan +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:93 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:93 +msgctxt "LinuxDynamicRHI,RequiredVulkan" +msgid "Vulkan Driver is required to run the engine." +msgstr "Requer driver Vulkan para executar a tecnologia." + +#. Key: DriverDownloadLinkAMD +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:168 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:168 +msgctxt "MessageDialog,DriverDownloadLinkAMD" +msgid "https://www.amd.com/en/support" +msgstr "https://www.amd.com/pt/support" + +#. Key: DriverDownloadLinkIntel +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:173 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:173 +msgctxt "MessageDialog,DriverDownloadLinkIntel" +msgid "https://downloadcenter.intel.com/product/80939/Graphics" +msgstr "https://downloadcenter.intel.com/pt-br/product/80939/Graphics" + +#. Key: DriverDownloadLinkNVIDIA +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:163 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:163 +msgctxt "MessageDialog,DriverDownloadLinkNVIDIA" +msgid "https://www.nvidia.com/en-us/geforce/drivers/" +msgstr "https://www.nvidia.com/pt-br/geforce/drivers/" + +#. Key: LatestVideoCardDriverIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:195 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:195 +msgctxt "MessageDialog,LatestVideoCardDriverIssueReport" +msgid "The latest version of the {Vendor} graphics driver has known issues.\nPlease install the recommended driver version.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "A última versão do driver de vídeo {Vendor} tem problemas conhecidos.\nInstale a versão recomendada do driver.\n\n{Hyperlink}\n\n{AdapterName}\nVersão instalada: {InstalledVer}\nRecomendada: {RecommendedVer}" + +#. Key: LatestVideoCardDriverRHIIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:191 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:191 +msgctxt "MessageDialog,LatestVideoCardDriverRHIIssueReport" +msgid "The latest version of the {Vendor} graphics driver has known issues in {RHI}.\nPlease install the recommended driver version or switch to a different rendering API.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "A última versão do driver de vídeo {Vendor} tem problemas conhecidos em {RHI}.\nInstale a versão recomendada do driver ou use uma API de Renderização diferente.\n\n{Hyperlink}\n\n{AdapterName}\nVersão instalada: {InstalledVer}\nRecomendada: {RecommendedVer}" + +#. Key: TitleVideoCardDriverIssue +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:210 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:210 +msgctxt "MessageDialog,TitleVideoCardDriverIssue" +msgid "WARNING: Known issues with graphics driver" +msgstr "ALERTA: Problemas conhecidos com o driver de vídeo " + +#. Key: UpdateMacOSX_Body +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:229 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:229 +msgctxt "MessageDialog,UpdateMacOSX_Body" +msgid "Please update to the latest version of macOS for best performance and stability." +msgstr "Atualize para a versão mais recente do macOS para melhor desempenho e estabilidade." + +#. Key: UpdateMacOSX_Title +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:230 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:230 +msgctxt "MessageDialog,UpdateMacOSX_Title" +msgid "Update macOS" +msgstr "Atualizar macOS" + +#. Key: VideoCardDriverIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:206 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:206 +msgctxt "MessageDialog,VideoCardDriverIssueReport" +msgid "The installed version of the {Vendor} graphics driver has known issues.\nPlease install either the latest or the recommended driver version.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "A versão instalada do driver de vídeo {Vendor} tem problemas conhecidos.\nInstale a versão recomendada ou a versão mais atual do driver.\n\n{Hyperlink}\n\n{AdapterName}\nVersão instalada: {InstalledVer}\nRecomendada: {RecommendedVer}" + +#. Key: VideoCardDriverRHIIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:202 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:202 +msgctxt "MessageDialog,VideoCardDriverRHIIssueReport" +msgid "The installed version of the {Vendor} graphics driver has known issues in {RHI}.\nPlease install either the latest or the recommended driver version or switch to a different rendering API.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "A versão instalada do driver de vídeo {Vendor} tem problemas conhecidos em {RHI}.\nInstale a versão recomendada ou a versão mais atual do driver ou use uma API de Renderização diferente.\n\n{Hyperlink}\n\n{AdapterName}\nVersão instalada: {InstalledVer}\nRecomendada: {RecommendedVer}" + +#. Key: DebugGameName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:344 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:344 +msgctxt "UnrealBuildConfigurations,DebugGameName" +msgid "DebugGame" +msgstr "Depurar Jogo" + +#. Key: DebugName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:341 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:341 +msgctxt "UnrealBuildConfigurations,DebugName" +msgid "Debug" +msgstr "Depuração" + +#. Key: DevelopmentName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:347 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:347 +msgctxt "UnrealBuildConfigurations,DevelopmentName" +msgid "Development" +msgstr "Desenvolvimento" + +#. Key: ShippingName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:350 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:350 +msgctxt "UnrealBuildConfigurations,ShippingName" +msgid "Shipping" +msgstr "Envio" + +#. Key: TestName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:353 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:353 +msgctxt "UnrealBuildConfigurations,TestName" +msgid "Test" +msgstr "Testar" + +#. Key: UnknownName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:356 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:356 +msgctxt "UnrealBuildConfigurations,UnknownName" +msgid "Unknown" +msgstr "Desconhecido" + +#. Key: RequiredDX11Feature_11_SM5 +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:406 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:406 +msgctxt "WindowsDynamicRHI,RequiredDX11Feature_11_SM5" +msgid "A D3D11-compatible GPU (Feature Level 11.0, Shader Model 5.0) is required to run the engine." +msgstr "Requer um GPU compatível com D3D11 (Nível de Recurso 11.0, Shader Model 5.0) para executar o engine." + +#. Key: RequiredDX12 +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:368 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:368 +msgctxt "WindowsDynamicRHI,RequiredDX12" +msgid "DX12 is not supported on your system. Try running without the -dx12 or -d3d12 command line argument." +msgstr "Seu sistema não suporta o DX12. Tente executar sem o argumento -dx12 ou -d3d12 na linha de comando." + +#. Key: RequiredOpenGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:338 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:338 +msgctxt "WindowsDynamicRHI,RequiredOpenGL" +msgid "OpenGL 4.3 is required to run the engine." +msgstr "Requer OpenGL 4.3 para executar a tecnologia." + +#. Key: RequiredVulkan +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:352 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:352 +msgctxt "WindowsDynamicRHI,RequiredVulkan" +msgid "Vulkan Driver is required to run the engine." +msgstr "Requer driver Vulkan para executar a tecnologia." + +#. Key: RHIOptionsError +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:230 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:230 +msgctxt "WindowsDynamicRHI,RHIOptionsError" +msgid "-d3d12/dx12, -d3d11/dx11, -vulkan, and -opengl are mutually exclusive options, but more than one was specified on the command-line." +msgstr "-d3d12/dx12, -d3d11/dx11, -vulkan, e -opengl são opções mutuamente exclusivas, mas mais de uma foi especificada na linha de comando." + +#. Key: RHIPerformanceDX12 +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:259 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:259 +msgctxt "WindowsDynamicRHI,RHIPerformanceDX12" +msgid "DirectX 12 is not supported for Performance Mode." +msgstr "DirectX 12 não é suportado no Modo Desempenho." + +#. Key: RHIPerformanceOpenGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:247 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:247 +msgctxt "WindowsDynamicRHI,RHIPerformanceOpenGL" +msgid "OpenGL is not supported for Performance Mode." +msgstr "OpenGL não é suportado no Modo Desempenho." + +#. Key: RHIPerformanceVulkan +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:252 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:252 +msgctxt "WindowsDynamicRHI,RHIPerformanceVulkan" +msgid "Vulkan is not supported for Performance Mode." +msgstr "Vulkan não é suportado no Modo Desempenho." + diff --git a/Content/Localization/EngineOverrides/pt-BR/EngineOverrides_FromXLoc.po b/Content/Localization/EngineOverrides/pt-BR/EngineOverrides_FromXLoc.po new file mode 100644 index 00000000..c3da2a2c --- /dev/null +++ b/Content/Localization/EngineOverrides/pt-BR/EngineOverrides_FromXLoc.po @@ -0,0 +1,2892 @@ +# EngineOverrides English translation. +# Copyright Epic Games, Inc. All Rights Reserved. +# +msgid "" +msgstr "" +"Project-Id-Version: EngineOverrides\n" +"POT-Creation-Date: 2022-03-15 13:32\n" +"PO-Revision-Date: 2022-03-15 13:32\n" +"Language-Team: \n" +"Language: en\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Plural-Forms: nplurals=2; plural=(n != 1);\n" + +#. Key: RequiredAGX +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Apple/AppleDynamicRHI.cpp:157 +#: ../../../Engine/Source/Runtime/RHI/Private/Apple/AppleDynamicRHI.cpp:157 +msgctxt "AppleDynamicRHI,RequiredAGX" +msgid "The AGX RHI is not supported on your system. Try running without the -agx command line argument." +msgstr "Seu sistema não suporta o AGX RHI. Tente executar sem o argumento -agx na linha de comando." + +#. Key: BuildPatchInstaller_DownloadSpeedFormat +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1897 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1897 +msgctxt "BuildPatchInstaller,BuildPatchInstaller_DownloadSpeedFormat" +msgid "{Current} / {Total} ({Speed}/sec)" +msgstr "{Current}/{Total} ({Speed}/s)" + +#. Key: BuildPatchInstaller_GenericProgress +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1877 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1877 +msgctxt "BuildPatchInstaller,BuildPatchInstaller_GenericProgress" +msgid "Please Wait" +msgstr "Aguarde" + +#. Key: BuildPatchInstallShortError_ApplicationClosing +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:19 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:19 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_ApplicationClosing" +msgid "The application is closing." +msgstr "O aplicativo está sendo fechado." + +#. Key: BuildPatchInstallShortError_ApplicationError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:20 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:20 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_ApplicationError" +msgid "Patching service could not start. Please contact support." +msgstr "Não foi possível iniciar o serviço de aplicação do patch. Entre em contato com o suporte." + +#. Key: BuildPatchInstallShortError_BuildCorrupt +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:18 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:18 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_BuildCorrupt" +msgid "The installation is corrupt. Please contact support." +msgstr "A instalação está corrompida. Entre em contato com o suporte." + +#. Key: BuildPatchInstallShortError_DownloadError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:15 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:15 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_DownloadError" +msgid "Could not download patch data. Please check your internet connection, and try again." +msgstr "Não foi possível baixar os arquivos do patch. Verifique sua conexão com a internet e tente novamente." + +#. Key: BuildPatchInstallShortError_FileConstructionFail +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:16 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:16 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_FileConstructionFail" +msgid "A file corruption has occurred. Please try again." +msgstr "Um arquivo foi corrompido. Tente novamente." + +#. Key: BuildPatchInstallShortError_InitializationError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:23 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:23 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_InitializationError" +msgid "The installer failed to initialize. Please contact support." +msgstr "Ocorreu uma falha na inicialização do instalador. Entre em contato com o suporte." + +#. Key: BuildPatchInstallShortError_InvalidOrMax +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:26 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:26 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_InvalidOrMax" +msgid "An unknown error ocurred. Please contact support." +msgstr "Ocorreu um erro desconhecido. Entre em contato com o suporte." + +#. Key: BuildPatchInstallShortError_MoveFileToInstall +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:17 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:17 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_MoveFileToInstall" +msgid "A file access error has occurred. Please check your running processes." +msgstr "Ocorreu um erro ao acessar um arquivo. Verifique seus processos ativos." + +#. Key: BuildPatchInstallShortError_NoError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:14 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:14 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_NoError" +msgid "The operation was successful." +msgstr "A operação foi um sucesso." + +#. Key: BuildPatchInstallShortError_OutOfDiskSpace +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:25 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:25 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_OutOfDiskSpace" +msgid "Not enough disk space available. Please free up some disk space and try again." +msgstr "Espaço insuficiente no disco. Libere espaço no disco e tente novamente." + +#. Key: BuildPatchInstallShortError_PathLengthExceeded +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:24 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:24 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_PathLengthExceeded" +msgid "Maximum path length exceeded. Please specify a shorter install location." +msgstr "Tamanho máximo do caminho excedido. Especifique um local de instalação mais curto." + +#. Key: BuildPatchInstallShortError_PrerequisiteError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:22 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:22 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_PrerequisiteError" +msgid "The necessary prerequisites have failed to install. Please contact support." +msgstr "Falha ao instalar os pré-requisitos necessários. Entre em contato com o suporte." + +#. Key: BuildPatchInstallShortError_UserCanceled +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:21 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:21 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_UserCanceled" +msgid "User cancelled." +msgstr "Cancelado pelo usuário." + +#. Key: InstallDirectoryDiskSpace +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:49 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:49 +msgctxt "BuildPatchInstallError,InstallDirectoryDiskSpace" +msgid "There is not enough space at {Location}\n{RequiredBytes} is required.\n{AvailableBytes} is available.\nYou need an additional {SpaceAdditional} to perform the installation." +msgstr "Espaço insuficiente em {Location}\nNecessário: {RequiredBytes}.\nDisponível: {AvailableBytes}.\nVocê precisa de {SpaceAdditional} a mais para a instalação." + +#. Key: InstallDirectoryDiskSpaceDevice +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:51 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:51 +msgctxt "BuildPatchInstallError,InstallDirectoryDiskSpaceDevice" +msgid "There is not enough space on your device.\n{RequiredBytes} is required.\n{AvailableBytes} is available.\nYou need an additional {SpaceAdditional} to perform the installation." +msgstr "Espaço insuficiente no dispositivo.\nNecessário: {RequiredBytes}.\nDisponível: {AvailableBytes}.\nVocê precisa de {SpaceAdditional} a mais para a instalação." + +#. Key: InvalidInstallTags +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:617 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:617 +msgctxt "BuildPatchInstallError,InvalidInstallTags" +msgid "This installation could not continue due to a configuration issue. Please contact support." +msgstr "A instalação foi interrompida devido a um problema de configuração. Entre em contato com o suporte." + +#. Key: MissingInstallDirectory +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:637 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:637 +msgctxt "BuildPatchInstallError,MissingInstallDirectory" +msgid "The installation directory could not be created.\n{0}" +msgstr "Não foi possível criar diretório de instalação.\n{0}" + +#. Key: MissingPrereqForPrereqOnlyInstall +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:667 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:667 +msgctxt "BuildPatchInstallError,MissingPrereqForPrereqOnlyInstall" +msgid "This installation could not continue due to a prerequisite configuration issue. Please contact support." +msgstr "A instalação foi interrompida devido a um problema de configuração de pré-requisito. Entre em contato com o suporte." + +#. Key: MissingStageDirectory +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:647 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:647 +msgctxt "BuildPatchInstallError,MissingStageDirectory" +msgid "The following directory could not be created.\n{0}" +msgstr "Não foi possível criar o seguinte diretório.\n{0}" + +#. Key: EBuildPatchProgress_BuildVerification +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:64 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:64 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_BuildVerification" +msgid "Verifying" +msgstr "Verificando" + +#. Key: EBuildPatchProgress_CleanUp +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:65 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:65 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_CleanUp" +msgid "Cleaning up" +msgstr "Limpando" + +#. Key: EBuildPatchProgress_Complete +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:67 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:67 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Complete" +msgid "Complete" +msgstr "Concluir" + +#. Key: EBuildPatchProgress_Downloading +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:62 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:62 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Downloading" +msgid "Downloading" +msgstr "Baixando" + +#. Key: EBuildPatchProgress_Initialising +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:60 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:60 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Initialising" +msgid "Initializing" +msgstr "Inicializando" + +#. Key: EBuildPatchProgress_Installing +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:63 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:63 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Installing" +msgid "Installing" +msgstr "Instalando" + +#. Key: EBuildPatchProgress_Paused +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:68 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:68 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Paused" +msgid "Paused" +msgstr "Pausado" + +#. Key: EBuildPatchProgress_PrerequisitesInstall +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:66 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:66 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_PrerequisitesInstall" +msgid "Prerequisites" +msgstr "Pré-requisitos" + +#. Key: EBuildPatchProgress_Queued +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:59 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:59 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Queued" +msgid "Queued" +msgstr "Na Fila" + +#. Key: EBuildPatchProgress_Resuming +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:61 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:61 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Resuming" +msgid "Resuming" +msgstr "Retomando" + +#. Key: NullDrvFailure +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:64 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:64 +msgctxt "DynamicRHI,NullDrvFailure" +msgid "NullDrv failure?" +msgstr "Falha no NullDrv?" + +#. Key: FileManagerName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:1592 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:1592 +msgctxt "GenericPlatform,FileManagerName" +msgid "File Manager" +msgstr "Gerenciador de Arquivos" + +#. Key: GpuProfileVsyncEnabledWarning +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/GPUProfiler.cpp:483 +#: ../../../Engine/Source/Runtime/RHI/Private/GPUProfiler.cpp:483 +msgctxt "GpuProfiler,GpuProfileVsyncEnabledWarning" +msgid "WARNING: This GPU profile was captured with v-sync enabled. V-sync wait time may show up in any bucket, and as a result the data in this profile may be skewed. Please profile with v-sync disabled to obtain the most accurate data." +msgstr "AVISO: este perfil de GPU foi encontrado com o V-sync habilitado. O tempo de espera do V-sync pode aparecer em qualquer intervalo e, como resultado, os dados do perfil podem ser danificados. Desabilite o V-sync para obter dados mais precisos." + +#. Key: FailedToCreateHoloLens_RHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/HoloLens/HoloLensDynamicRHI.cpp:118 +#: ../../../Engine/Source/Runtime/RHI/Private/HoloLens/HoloLensDynamicRHI.cpp:118 +msgctxt "HoloLens,FailedToCreateHoloLens_RHI" +msgid "HoloLensRHI failure?" +msgstr "Falha no HoloLensRHI?" + +#. Key: Acceleration +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:718 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:718 +msgctxt "InputKeys,Acceleration" +msgid "Acceleration" +msgstr "Aceleração" + +#. Key: Add +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:611 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:611 +msgctxt "InputKeys,Add" +msgid "Num +" +msgstr "Num +" + +#. Key: Ampersand +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:657 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:657 +msgctxt "InputKeys,Ampersand" +msgid "Ampersand" +msgstr "E Comercial" + +#. Key: Android_Back +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:770 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:770 +msgctxt "InputKeys,Android_Back" +msgid "Android Back" +msgstr "Android — Voltar" + +#. Key: Android_Menu +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:773 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:773 +msgctxt "InputKeys,Android_Menu" +msgid "Android Menu" +msgstr "Android — Menu" + +#. Key: Android_Volume_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:772 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:772 +msgctxt "InputKeys,Android_Volume_Down" +msgid "Android Volume Down" +msgstr "Android — Abaixar o volume" + +#. Key: Android_Volume_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:771 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:771 +msgctxt "InputKeys,Android_Volume_Up" +msgid "Android Volume Up" +msgstr "Android — Aumentar o volume" + +#. Key: AndroidSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:768 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:768 +msgctxt "InputKeys,AndroidSubCateogry" +msgid "Android" +msgstr "Android" + +#. Key: AnyKey +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:519 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:519 +msgctxt "InputKeys,AnyKey" +msgid "Any Key" +msgstr "Qualquer tecla" + +#. Key: Apostrophe +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:652 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:652 +msgctxt "InputKeys,Apostrophe" +msgid "Apostrophe" +msgstr "Apóstrofo" + +#. Key: Asterix +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:658 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:658 +msgctxt "InputKeys,Asterix" +msgid "Asterisk" +msgstr "Asterisco" + +#. Key: Backslash +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:650 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:650 +msgctxt "InputKeys,Backslash" +msgid "Backslash" +msgstr "Barra Invertida" + +#. Key: BackSpace +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:557 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:557 +msgctxt "InputKeys,BackSpace" +msgid "Backspace" +msgstr "Backspace" + +#. Key: CapsLock +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +msgctxt "InputKeys,CapsLock" +msgid "Caps Lock" +msgstr "Caps Lock" + +#. Key: CapsLockShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +msgctxt "InputKeys,CapsLockShort" +msgid "Caps" +msgstr "CapsLock" + +#. Key: Caret +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:659 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:659 +msgctxt "InputKeys,Caret" +msgid "Caret" +msgstr "Acento Circunflexo" + +#. Key: Colon +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:662 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:662 +msgctxt "InputKeys,Colon" +msgid "Colon" +msgstr "Dois pontos" + +#. Key: Comma +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:643 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:643 +msgctxt "InputKeys,Comma" +msgid "Comma" +msgstr "Vírgula" + +#. Key: Decimal +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:613 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:613 +msgctxt "InputKeys,Decimal" +msgid "Num ." +msgstr "Num ." + +#. Key: Delete +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +msgctxt "InputKeys,Delete" +msgid "Delete" +msgstr "Delete" + +#. Key: DeleteShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +msgctxt "InputKeys,DeleteShort" +msgid "Del" +msgstr "Delete" + +#. Key: Divide +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:614 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:614 +msgctxt "InputKeys,Divide" +msgid "Num /" +msgstr "Num/" + +#. Key: Dollar +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:660 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:660 +msgctxt "InputKeys,Dollar" +msgid "Dollar" +msgstr "Cifrão" + +#. Key: Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:549 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:549 +msgctxt "InputKeys,Down" +msgid "Down" +msgstr "Para Baixo" + +#. Key: End +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:543 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:543 +msgctxt "InputKeys,End" +msgid "End" +msgstr "End" + +#. Key: Enter +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:535 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:535 +msgctxt "InputKeys,Enter" +msgid "Enter" +msgstr "Enter" + +#. Key: Equals +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:642 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:642 +msgctxt "InputKeys,Equals" +msgid "Equals" +msgstr "Igual" + +#. Key: Escape +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +msgctxt "InputKeys,Escape" +msgid "Escape" +msgstr "Esc" + +#. Key: EscapeShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +msgctxt "InputKeys,EscapeShort" +msgid "Esc" +msgstr "Esc" + +#. Key: Exclamation +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:661 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:661 +msgctxt "InputKeys,Exclamation" +msgid "Exclamation" +msgstr "Exclamação" + +#. Key: F1 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:616 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:616 +msgctxt "InputKeys,F1" +msgid "F1" +msgstr "F1" + +#. Key: F10 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:625 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:625 +msgctxt "InputKeys,F10" +msgid "F10" +msgstr "F10" + +#. Key: F11 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:626 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:626 +msgctxt "InputKeys,F11" +msgid "F11" +msgstr "F11" + +#. Key: F12 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:627 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:627 +msgctxt "InputKeys,F12" +msgid "F12" +msgstr "F12" + +#. Key: F2 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:617 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:617 +msgctxt "InputKeys,F2" +msgid "F2" +msgstr "F2" + +#. Key: F3 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:618 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:618 +msgctxt "InputKeys,F3" +msgid "F3" +msgstr "F3" + +#. Key: F4 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:619 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:619 +msgctxt "InputKeys,F4" +msgid "F4" +msgstr "F4" + +#. Key: F5 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:620 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:620 +msgctxt "InputKeys,F5" +msgid "F5" +msgstr "F5" + +#. Key: F6 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:621 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:621 +msgctxt "InputKeys,F6" +msgid "F6" +msgstr "F6" + +#. Key: F7 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:622 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:622 +msgctxt "InputKeys,F7" +msgid "F7" +msgstr "F7" + +#. Key: F8 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:623 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:623 +msgctxt "InputKeys,F8" +msgid "F8" +msgstr "F8" + +#. Key: F9 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:624 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:624 +msgctxt "InputKeys,F9" +msgid "F9" +msgstr "F9" + +#. Key: ForwardDelete +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:555 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:555 +msgctxt "InputKeys,ForwardDelete" +msgid "Fn+Delete" +msgstr "Fn+Delete" + +#. Key: Gamepad_DPad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:680 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:680 +msgctxt "InputKeys,Gamepad_DPad_Down" +msgid "Gamepad D-pad Down" +msgstr "Controle — Direcional para Baixo" + +#. Key: Gamepad_DPad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:682 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:682 +msgctxt "InputKeys,Gamepad_DPad_Left" +msgid "Gamepad D-pad Left" +msgstr "Controle — Direcional para a Esquerda" + +#. Key: Gamepad_DPad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:681 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:681 +msgctxt "InputKeys,Gamepad_DPad_Right" +msgid "Gamepad D-pad Right" +msgstr "Controle — Direcional para a Direita" + +#. Key: Gamepad_DPad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:679 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:679 +msgctxt "InputKeys,Gamepad_DPad_Up" +msgid "Gamepad D-pad Up" +msgstr "Controle — Direcional para Cima" + +#. Key: Gamepad_FaceButton_Bottom +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1172 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1172 +msgctxt "InputKeys,Gamepad_FaceButton_Bottom" +msgid "Gamepad Face Button Bottom" +msgstr "Controle — Botão frontal de baixo" + +#. Key: Gamepad_FaceButton_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1180 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1180 +msgctxt "InputKeys,Gamepad_FaceButton_Left" +msgid "Gamepad Face Button Left" +msgstr "Controle —Botão frontal esquerdo" + +#. Key: Gamepad_FaceButton_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1176 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1176 +msgctxt "InputKeys,Gamepad_FaceButton_Right" +msgid "Gamepad Face Button Right" +msgstr "Controle — Botão frontal direito" + +#. Key: Gamepad_FaceButton_Top +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1184 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1184 +msgctxt "InputKeys,Gamepad_FaceButton_Top" +msgid "Gamepad Face Button Top" +msgstr "Controle — Botão frontal de cima" + +#. Key: Gamepad_Left2D +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:674 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:674 +msgctxt "InputKeys,Gamepad_Left2D" +msgid "Gamepad Left Thumbstick 2D-Axis" +msgstr "Controle — Direcional Analógico Esquerdo no Eixo 2D" + +#. Key: Gamepad_LeftShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1137 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1137 +msgctxt "InputKeys,Gamepad_LeftShoulder" +msgid "Gamepad Left Shoulder" +msgstr "Controle — Botão superior esquerdo" + +#. Key: Gamepad_LeftStick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:686 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:686 +msgctxt "InputKeys,Gamepad_LeftStick_Down" +msgid "Gamepad Left Thumbstick Down" +msgstr "Controle — Direcional Analógico Esquerdo para Baixo" + +#. Key: Gamepad_LeftStick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:688 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:688 +msgctxt "InputKeys,Gamepad_LeftStick_Left" +msgid "Gamepad Left Thumbstick Left" +msgstr "Controle — Direcional Analógico Esquerdo para a Esquerda" + +#. Key: Gamepad_LeftStick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:687 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:687 +msgctxt "InputKeys,Gamepad_LeftStick_Right" +msgid "Gamepad Left Thumbstick Right" +msgstr "Controle — Direcional Analógico Esquerdo para a Direita" + +#. Key: Gamepad_LeftStick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:685 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:685 +msgctxt "InputKeys,Gamepad_LeftStick_Up" +msgid "Gamepad Left Thumbstick Up" +msgstr "Controle — Direcional Analógico Esquerdo para Cima" + +#. Key: Gamepad_LeftThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1161 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1161 +msgctxt "InputKeys,Gamepad_LeftThumbstick" +msgid "Gamepad Left Thumbstick Button" +msgstr "Controle — Botão do Direcional Analógico Esquerdo" + +#. Key: Gamepad_LeftTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1145 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1145 +msgctxt "InputKeys,Gamepad_LeftTrigger" +msgid "Gamepad Left Trigger" +msgstr "Controle — Gatilho esquerdo" + +#. Key: Gamepad_LeftTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1153 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1153 +msgctxt "InputKeys,Gamepad_LeftTriggerAxis" +msgid "Gamepad Left Trigger Axis" +msgstr "Controle — Eixo do gatilho esquerdo" + +#. Key: Gamepad_LeftX +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:672 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:672 +msgctxt "InputKeys,Gamepad_LeftX" +msgid "Gamepad Left Thumbstick X-Axis" +msgstr "Controle — Direcional Analógico Esquerdo no Eixo X" + +#. Key: Gamepad_LeftY +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:673 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:673 +msgctxt "InputKeys,Gamepad_LeftY" +msgid "Gamepad Left Thumbstick Y-Axis" +msgstr "Controle — Direcional Analógico Esquerdo no Eixo Y" + +#. Key: Gamepad_Right2D +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:677 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:677 +msgctxt "InputKeys,Gamepad_Right2D" +msgid "Gamepad Right Thumbstick 2D-Axis" +msgstr "Controle — Direcional Analógico Direito no Eixo 2D" + +#. Key: Gamepad_RightShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1141 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1141 +msgctxt "InputKeys,Gamepad_RightShoulder" +msgid "Gamepad Right Shoulder" +msgstr "Controle — Botão superior direito" + +#. Key: Gamepad_RightStick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:691 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:691 +msgctxt "InputKeys,Gamepad_RightStick_Down" +msgid "Gamepad Right Thumbstick Down" +msgstr "Controle — Direcional Analógico Direito para Baixo" + +#. Key: Gamepad_RightStick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:693 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:693 +msgctxt "InputKeys,Gamepad_RightStick_Left" +msgid "Gamepad Right Thumbstick Left" +msgstr "Controle — Direcional Analógico Direito para a Esquerda" + +#. Key: Gamepad_RightStick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:692 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:692 +msgctxt "InputKeys,Gamepad_RightStick_Right" +msgid "Gamepad Right Thumbstick Right" +msgstr "Controle — Direcional Analógico Direito para a Direita" + +#. Key: Gamepad_RightStick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:690 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:690 +msgctxt "InputKeys,Gamepad_RightStick_Up" +msgid "Gamepad Right Thumbstick Up" +msgstr "Controle — Direcional Analógico Direito para Cima" + +#. Key: Gamepad_RightThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1165 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1165 +msgctxt "InputKeys,Gamepad_RightThumbstick" +msgid "Gamepad Right Thumbstick Button" +msgstr "Controle — Botão do Direcional Analógico Direito" + +#. Key: Gamepad_RightTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1149 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1149 +msgctxt "InputKeys,Gamepad_RightTrigger" +msgid "Gamepad Right Trigger" +msgstr "Controle — Gatilho direito" + +#. Key: Gamepad_RightTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1157 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1157 +msgctxt "InputKeys,Gamepad_RightTriggerAxis" +msgid "Gamepad Right Trigger Axis" +msgstr "Controle — Eixo do gatilho direito" + +#. Key: Gamepad_RightX +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:675 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:675 +msgctxt "InputKeys,Gamepad_RightX" +msgid "Gamepad Right Thumbstick X-Axis" +msgstr "Controle — Direcional Analógico Direito no Eixo X" + +#. Key: Gamepad_RightY +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:676 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:676 +msgctxt "InputKeys,Gamepad_RightY" +msgid "Gamepad Right Thumbstick Y-Axis" +msgstr "Controle — Direcional Analógico Direito no Eixo Y" + +#. Key: Gamepad_Special_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1188 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1188 +msgctxt "InputKeys,Gamepad_Special_Left" +msgid "Gamepad Special Left" +msgstr "Controle — Botão especial esquerdo" + +#. Key: Gamepad_Special_Left_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:744 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:744 +msgctxt "InputKeys,Gamepad_Special_Left_X" +msgid "Touchpad Button X Axis" +msgstr "Botão do painel tátil para o eixo X" + +#. Key: Gamepad_Special_Left_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:745 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:745 +msgctxt "InputKeys,Gamepad_Special_Left_Y" +msgid "Touchpad Button Y Axis" +msgstr "Botão do painel tátil para o eixo Y" + +#. Key: Gamepad_Special_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1192 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1192 +msgctxt "InputKeys,Gamepad_Special_Right" +msgid "Gamepad Special Right" +msgstr "Controle — Botão especial direito" + +#. Key: GamepadSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:515 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:515 +msgctxt "InputKeys,GamepadSubCategory" +msgid "Gamepad" +msgstr "Controle" + +#. Key: Gesture_Flick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:736 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:736 +msgctxt "InputKeys,Gesture_Flick" +msgid "Flick" +msgstr "Deslizar" + +#. Key: Gesture_Pinch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:735 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:735 +msgctxt "InputKeys,Gesture_Pinch" +msgid "Pinch" +msgstr "Juntar os Dedos" + +#. Key: Gesture_Rotate +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:737 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:737 +msgctxt "InputKeys,Gesture_Rotate" +msgid "Rotate" +msgstr "Girar" + +#. Key: GestureSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:733 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:733 +msgctxt "InputKeys,GestureSubCateogry" +msgid "Gesture" +msgstr "Gesto" + +#. Key: Global_Back +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:765 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:765 +msgctxt "InputKeys,Global_Back" +msgid "Global Back" +msgstr "Global — Voltar" + +#. Key: Global_Menu +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:761 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:761 +msgctxt "InputKeys,Global_Menu" +msgid "Global Menu" +msgstr "Global — Menu" + +#. Key: Global_Pause +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:763 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:763 +msgctxt "InputKeys,Global_Pause" +msgid "Global Pause" +msgstr "Global — Pausar" + +#. Key: Global_Play +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:764 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:764 +msgctxt "InputKeys,Global_Play" +msgid "Global Play" +msgstr "Global — Executar" + +#. Key: Global_View +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:762 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:762 +msgctxt "InputKeys,Global_View" +msgid "Global View" +msgstr "Global — Visualizar" + +#. Key: Gravity +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:717 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:717 +msgctxt "InputKeys,Gravity" +msgid "Gravity" +msgstr "Gravidade" + +#. Key: Home +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:544 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:544 +msgctxt "InputKeys,Home" +msgid "Home" +msgstr "Home" + +#. Key: Hyphen +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:644 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:644 +msgctxt "InputKeys,Hyphen" +msgid "Hyphen" +msgstr "Hífen" + +#. Key: Insert +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +msgctxt "InputKeys,Insert" +msgid "Insert" +msgstr "Insert" + +#. Key: InsertShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +msgctxt "InputKeys,InsertShort" +msgid "Ins" +msgstr "Insert" + +#. Key: KeyboardSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:517 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:517 +msgctxt "InputKeys,KeyboardSubCategory" +msgid "Keyboard" +msgstr "Teclado" + +#. Key: Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:546 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:546 +msgctxt "InputKeys,Left" +msgid "Left" +msgstr "Para Esquerda" + +#. Key: LeftAlt +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:636 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:636 +msgctxt "InputKeys,LeftAlt" +msgid "Left Alt" +msgstr "Alt Esquerdo" + +#. Key: LeftBracket +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:649 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:649 +msgctxt "InputKeys,LeftBracket" +msgid "Left Bracket" +msgstr "Colchete Esquerdo" + +#. Key: LeftCommand +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:638 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:638 +msgctxt "InputKeys,LeftCommand" +msgid "Left Cmd" +msgstr "Cmd Esquerdo" + +#. Key: LeftControl +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:634 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:634 +msgctxt "InputKeys,LeftControl" +msgid "Left Ctrl" +msgstr "Ctrl Esquerdo" + +#. Key: LeftMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +msgctxt "InputKeys,LeftMouseButton" +msgid "Left Mouse Button" +msgstr "Botão esquerdo do mouse" + +#. Key: LeftMouseButtonShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +msgctxt "InputKeys,LeftMouseButtonShort" +msgid "LMB" +msgstr "LMB" + +#. Key: LeftParantheses +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:655 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:655 +msgctxt "InputKeys,LeftParantheses" +msgid "Left Parantheses" +msgstr "Parêntese Esquerdo" + +#. Key: LeftShift +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:632 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:632 +msgctxt "InputKeys,LeftShift" +msgid "Left Shift" +msgstr "Shift Esquerdo" + +#. Key: MiddleMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:530 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:530 +msgctxt "InputKeys,MiddleMouseButton" +msgid "Middle Mouse Button" +msgstr "Botão do Meio do Mouse" + +#. Key: MixedReality_Left_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:809 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:809 +msgctxt "InputKeys,MixedReality_Left_Grip_Click" +msgid "Mixed Reality (L) Grip" +msgstr "Mixed Reality (E) Controle" + +#. Key: MixedReality_Left_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:808 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:808 +msgctxt "InputKeys,MixedReality_Left_Menu_Click" +msgid "Mixed Reality (L) Menu" +msgstr "Mixed Reality (E) Menu" + +#. Key: MixedReality_Left_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:814 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:814 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Click" +msgid "Mixed Reality (L) Thumbstick" +msgstr "Mixed Reality (E) Analógico" + +#. Key: MixedReality_Left_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:816 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:816 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Down" +msgid "Mixed Reality (L) Thumbstick Down" +msgstr "Mixed Reality (E) Analógico para Baixo" + +#. Key: MixedReality_Left_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:817 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:817 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Left" +msgid "Mixed Reality (L) Thumbstick Left" +msgstr "Mixed Reality (E) Analógico para a Esquerda" + +#. Key: MixedReality_Left_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:818 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:818 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Right" +msgid "Mixed Reality (L) Thumbstick Right" +msgstr "Mixed Reality (E) Analógico para a Direita" + +#. Key: MixedReality_Left_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:815 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:815 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Up" +msgid "Mixed Reality (L) Thumbstick Up" +msgstr "Mixed Reality (E) Analógico para Cima" + +#. Key: MixedReality_Left_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:812 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:812 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_X" +msgid "Mixed Reality (L) Thumbstick X" +msgstr "Mixed Reality (E) Analógico (X)" + +#. Key: MixedReality_Left_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:813 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:813 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Y" +msgid "Mixed Reality (L) Thumbstick Y" +msgstr "Mixed Reality (E) Analógico (Y)" + +#. Key: MixedReality_Left_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:821 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:821 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Click" +msgid "Mixed Reality (L) Trackpad" +msgstr "Mixed Reality (E) Trackpad" + +#. Key: MixedReality_Left_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:824 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:824 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Down" +msgid "Mixed Reality (L) Trackpad Down" +msgstr "Mixed Reality (E) Trackpad para Baixo" + +#. Key: MixedReality_Left_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:825 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:825 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Left" +msgid "Mixed Reality (L) Trackpad Left" +msgstr "Mixed Reality (E) Trackpad para a Esquerda" + +#. Key: MixedReality_Left_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:826 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:826 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Right" +msgid "Mixed Reality (L) Trackpad Right" +msgstr "Mixed Reality (E) Trackpad para a Direita" + +#. Key: MixedReality_Left_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:822 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:822 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Touch" +msgid "Mixed Reality (L) Trackpad Touch" +msgstr "Mixed Reality (E) Trackpad (Toque)" + +#. Key: MixedReality_Left_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:823 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:823 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Up" +msgid "Mixed Reality (L) Trackpad Up" +msgstr "Mixed Reality (E) Trackpad para Cima" + +#. Key: MixedReality_Left_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:819 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:819 +msgctxt "InputKeys,MixedReality_Left_Trackpad_X" +msgid "Mixed Reality (L) Trackpad X" +msgstr "Mixed Reality (E) Trackpad (X)" + +#. Key: MixedReality_Left_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:820 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:820 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Y" +msgid "Mixed Reality (L) Trackpad Y" +msgstr "Mixed Reality (E) Trackpad (Y)" + +#. Key: MixedReality_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:811 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:811 +msgctxt "InputKeys,MixedReality_Left_Trigger_Axis" +msgid "Mixed Reality (L) Trigger Axis" +msgstr "Mixed Reality (E) Eixo do Gatilho" + +#. Key: MixedReality_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:810 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:810 +msgctxt "InputKeys,MixedReality_Left_Trigger_Click" +msgid "Mixed Reality (L) Trigger" +msgstr "Mixed Reality (E) Gatilho" + +#. Key: MixedReality_Right_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:828 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:828 +msgctxt "InputKeys,MixedReality_Right_Grip_Click" +msgid "Mixed Reality (R) Grip" +msgstr "Mixed Reality (D) Controle" + +#. Key: MixedReality_Right_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:827 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:827 +msgctxt "InputKeys,MixedReality_Right_Menu_Click" +msgid "Mixed Reality (R) Menu" +msgstr "Mixed Reality (D) Menu" + +#. Key: MixedReality_Right_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:833 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:833 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Click" +msgid "Mixed Reality (R) Thumbstick" +msgstr "Mixed Reality (D) Analógico" + +#. Key: MixedReality_Right_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:835 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:835 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Down" +msgid "Mixed Reality (R) Thumbstick Down" +msgstr "Mixed Reality (D) Analógico para Baixo" + +#. Key: MixedReality_Right_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:836 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:836 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Left" +msgid "Mixed Reality (R) Thumbstick Left" +msgstr "Mixed Reality (D) Analógico para a Esquerda" + +#. Key: MixedReality_Right_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:837 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:837 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Right" +msgid "Mixed Reality (R) Thumbstick Right" +msgstr "Mixed Reality (D) Analógico para a Direita" + +#. Key: MixedReality_Right_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:834 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:834 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Up" +msgid "Mixed Reality (R) Thumbstick Up" +msgstr "Mixed Reality (D) Analógico para Cima" + +#. Key: MixedReality_Right_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:831 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:831 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_X" +msgid "Mixed Reality (R) Thumbstick X" +msgstr "Mixed Reality (D) Analógico (X)" + +#. Key: MixedReality_Right_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:832 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:832 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Y" +msgid "Mixed Reality (R) Thumbstick Y" +msgstr "Mixed Reality (D) Analógico (Y)" + +#. Key: MixedReality_Right_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:840 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:840 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Click" +msgid "Mixed Reality (R) Trackpad" +msgstr "Mixed Reality (D) Trackpad" + +#. Key: MixedReality_Right_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:843 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:843 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Down" +msgid "Mixed Reality (R) Trackpad Down" +msgstr "Mixed Reality (D) Trackpad para Baixo" + +#. Key: MixedReality_Right_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:844 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:844 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Left" +msgid "Mixed Reality (R) Trackpad Left" +msgstr "Mixed Reality (D) Trackpad para a Esquerda" + +#. Key: MixedReality_Right_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:845 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:845 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Right" +msgid "Mixed Reality (R) Trackpad Right" +msgstr "Mixed Reality (D) Trackpad para a Direita" + +#. Key: MixedReality_Right_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:841 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:841 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Touch" +msgid "Mixed Reality (R) Trackpad Touch" +msgstr "Mixed Reality (D) Trackpad (Toque)" + +#. Key: MixedReality_Right_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:842 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:842 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Up" +msgid "Mixed Reality (R) Trackpad Up" +msgstr "Mixed Reality (D) Trackpad para Cima" + +#. Key: MixedReality_Right_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:838 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:838 +msgctxt "InputKeys,MixedReality_Right_Trackpad_X" +msgid "Mixed Reality (R) Trackpad X" +msgstr "Mixed Reality (D) Trackpad (X)" + +#. Key: MixedReality_Right_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:839 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:839 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Y" +msgid "Mixed Reality (R) Trackpad Y" +msgstr "Mixed Reality (D) Trackpad (Y)" + +#. Key: MixedReality_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:830 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:830 +msgctxt "InputKeys,MixedReality_Right_Trigger_Axis" +msgid "Mixed Reality (R) Trigger Axis" +msgstr "Mixed Reality (D) Eixo do Gatilho" + +#. Key: MixedReality_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:829 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:829 +msgctxt "InputKeys,MixedReality_Right_Trigger_Click" +msgid "Mixed Reality (R) Trigger" +msgstr "Mixed Reality (D) Gatilho" + +#. Key: MixedRealitySubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:806 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:806 +msgctxt "InputKeys,MixedRealitySubCategory" +msgid "Windows Mixed Reality" +msgstr "Windows Mixed Reality" + +#. Key: MotionSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:713 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:713 +msgctxt "InputKeys,MotionSubCateogry" +msgid "Motion" +msgstr "Movimento" + +#. Key: Mouse2D +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:523 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:523 +msgctxt "InputKeys,Mouse2D" +msgid "Mouse XY 2D-Axis" +msgstr "Mouse XY — Eixo 2D" + +#. Key: MouseScrollDown +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:526 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:526 +msgctxt "InputKeys,MouseScrollDown" +msgid "Mouse Wheel Down" +msgstr "Scroll do Mouse para Baixo" + +#. Key: MouseScrollUp +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:525 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:525 +msgctxt "InputKeys,MouseScrollUp" +msgid "Mouse Wheel Up" +msgstr "Scroll do Mouse para Cima" + +#. Key: MouseSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:516 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:516 +msgctxt "InputKeys,MouseSubCategory" +msgid "Mouse" +msgstr "Mouse" + +#. Key: MouseWheelAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:524 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:524 +msgctxt "InputKeys,MouseWheelAxis" +msgid "Mouse Wheel Axis" +msgstr "Eixo do Scroll do Mouse" + +#. Key: MouseX +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:521 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:521 +msgctxt "InputKeys,MouseX" +msgid "Mouse X" +msgstr "Mouse X" + +#. Key: MouseY +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:522 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:522 +msgctxt "InputKeys,MouseY" +msgid "Mouse Y" +msgstr "Mouse Y" + +#. Key: Multiply +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:610 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:610 +msgctxt "InputKeys,Multiply" +msgid "Num *" +msgstr "Num *" + +#. Key: NumLock +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:629 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:629 +msgctxt "InputKeys,NumLock" +msgid "Num Lock" +msgstr "Num Lock" + +#. Key: NumPadEight +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:607 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:607 +msgctxt "InputKeys,NumPadEight" +msgid "Num 8" +msgstr "Num 8" + +#. Key: NumPadFive +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:604 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:604 +msgctxt "InputKeys,NumPadFive" +msgid "Num 5" +msgstr "Num 5" + +#. Key: NumPadFour +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:603 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:603 +msgctxt "InputKeys,NumPadFour" +msgid "Num 4" +msgstr "Num 4" + +#. Key: NumPadNine +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:608 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:608 +msgctxt "InputKeys,NumPadNine" +msgid "Num 9" +msgstr "Num 9" + +#. Key: NumPadOne +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:600 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:600 +msgctxt "InputKeys,NumPadOne" +msgid "Num 1" +msgstr "Num 1" + +#. Key: NumPadSeven +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:606 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:606 +msgctxt "InputKeys,NumPadSeven" +msgid "Num 7" +msgstr "Num 7" + +#. Key: NumPadSix +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:605 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:605 +msgctxt "InputKeys,NumPadSix" +msgid "Num 6" +msgstr "Num 6" + +#. Key: NumPadThree +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:602 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:602 +msgctxt "InputKeys,NumPadThree" +msgid "Num 3" +msgstr "Num 3" + +#. Key: NumPadTwo +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:601 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:601 +msgctxt "InputKeys,NumPadTwo" +msgid "Num 2" +msgstr "Num 2" + +#. Key: NumPadZero +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:599 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:599 +msgctxt "InputKeys,NumPadZero" +msgid "Num 0" +msgstr "Num 0" + +#. Key: OculusTouch_Left_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:856 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:856 +msgctxt "InputKeys,OculusTouch_Left_Grip_Axis" +msgid "Oculus Touch (L) Grip Axis" +msgstr "Oculus Touch (E) Eixo do Controle" + +#. Key: OculusTouch_Left_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:855 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:855 +msgctxt "InputKeys,OculusTouch_Left_Grip_Click" +msgid "Oculus Touch (L) Grip" +msgstr "Oculus Touch (E) Controle" + +#. Key: OculusTouch_Left_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:854 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:854 +msgctxt "InputKeys,OculusTouch_Left_Menu_Click" +msgid "Oculus Touch (L) Menu" +msgstr "Oculus Touch (E) Menu" + +#. Key: OculusTouch_Left_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:862 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:862 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Click" +msgid "Oculus Touch (L) Thumbstick" +msgstr "Oculus Touch (E) Analógico" + +#. Key: OculusTouch_Left_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:865 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:865 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Down" +msgid "Oculus Touch (L) Thumbstick Down" +msgstr "Oculus Touch (E) Analógico para Baixo" + +#. Key: OculusTouch_Left_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:866 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:866 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Left" +msgid "Oculus Touch (L) Thumbstick Left" +msgstr "Oculus Touch (E) Analógico para a Esquerda" + +#. Key: OculusTouch_Left_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:867 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:867 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Right" +msgid "Oculus Touch (L) Thumbstick Right" +msgstr "Oculus Touch (E) Analógico para a Direita" + +#. Key: OculusTouch_Left_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:863 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:863 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Touch" +msgid "Oculus Touch (L) Thumbstick Touch" +msgstr "Oculus Touch (E) Analógico (Toque)" + +#. Key: OculusTouch_Left_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:864 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:864 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Up" +msgid "Oculus Touch (L) Thumbstick Up" +msgstr "Oculus Touch (E) Analógico para Cima" + +#. Key: OculusTouch_Left_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:860 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:860 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_X" +msgid "Oculus Touch (L) Thumbstick X" +msgstr "Oculus Touch (E) Analógico (X)" + +#. Key: OculusTouch_Left_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:861 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:861 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Y" +msgid "Oculus Touch (L) Thumbstick Y" +msgstr "Oculus Touch (E) Analógico Y" + +#. Key: OculusTouch_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:858 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:858 +msgctxt "InputKeys,OculusTouch_Left_Trigger_Axis" +msgid "Oculus Touch (L) Trigger Axis" +msgstr "Oculus Touch (E) Eixo do Gatilho" + +#. Key: OculusTouch_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:857 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:857 +msgctxt "InputKeys,OculusTouch_Left_Trigger_Click" +msgid "Oculus Touch (L) Trigger" +msgstr "Oculus Touch (E) Gatilho" + +#. Key: OculusTouch_Left_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:859 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:859 +msgctxt "InputKeys,OculusTouch_Left_Trigger_Touch" +msgid "Oculus Touch (L) Trigger Touch" +msgstr "Oculus Touch (E) Gatilho (Toque)" + +#. Key: OculusTouch_Left_X_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:850 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:850 +msgctxt "InputKeys,OculusTouch_Left_X_Click" +msgid "Oculus Touch (L) X Press" +msgstr "Oculus Touch (E) Botão X" + +#. Key: OculusTouch_Left_X_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:852 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:852 +msgctxt "InputKeys,OculusTouch_Left_X_Touch" +msgid "Oculus Touch (L) X Touch" +msgstr "Oculus Touch (E) Toque X" + +#. Key: OculusTouch_Left_Y_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:851 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:851 +msgctxt "InputKeys,OculusTouch_Left_Y_Click" +msgid "Oculus Touch (L) Y Press" +msgstr "Oculus Touch (E) Botão Y" + +#. Key: OculusTouch_Left_Y_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:853 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:853 +msgctxt "InputKeys,OculusTouch_Left_Y_Touch" +msgid "Oculus Touch (L) Y Touch" +msgstr "Oculus Touch (E) Toque Y" + +#. Key: OculusTouch_Right_A_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:868 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:868 +msgctxt "InputKeys,OculusTouch_Right_A_Click" +msgid "Oculus Touch (R) A Press" +msgstr "Oculus Touch (D) Botão A" + +#. Key: OculusTouch_Right_A_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:870 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:870 +msgctxt "InputKeys,OculusTouch_Right_A_Touch" +msgid "Oculus Touch (R) A Touch" +msgstr "Oculus Touch (D) Toque A" + +#. Key: OculusTouch_Right_B_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:869 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:869 +msgctxt "InputKeys,OculusTouch_Right_B_Click" +msgid "Oculus Touch (R) B Press" +msgstr "Oculus Touch (D) Botão B" + +#. Key: OculusTouch_Right_B_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:871 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:871 +msgctxt "InputKeys,OculusTouch_Right_B_Touch" +msgid "Oculus Touch (R) B Touch" +msgstr "Oculus Touch (D) Toque B" + +#. Key: OculusTouch_Right_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:874 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:874 +msgctxt "InputKeys,OculusTouch_Right_Grip_Axis" +msgid "Oculus Touch (R) Grip Axis" +msgstr "Oculus Touch (D) Eixo do Controle" + +#. Key: OculusTouch_Right_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:873 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:873 +msgctxt "InputKeys,OculusTouch_Right_Grip_Click" +msgid "Oculus Touch (R) Grip" +msgstr "Oculus Touch (D) Controle" + +#. Key: OculusTouch_Right_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:872 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:872 +msgctxt "InputKeys,OculusTouch_Right_System_Click" +msgid "Oculus Touch (R) System" +msgstr "Oculus Touch (D) Sistema" + +#. Key: OculusTouch_Right_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:880 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:880 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Click" +msgid "Oculus Touch (R) Thumbstick" +msgstr "Oculus Touch (D) Analógico" + +#. Key: OculusTouch_Right_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:883 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:883 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Down" +msgid "Oculus Touch (R) Thumbstick Down" +msgstr "Oculus Touch (D) Analógico para Baixo" + +#. Key: OculusTouch_Right_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:884 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:884 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Left" +msgid "Oculus Touch (R) Thumbstick Left" +msgstr "Oculus Touch (D) Analógico para a Esquerda" + +#. Key: OculusTouch_Right_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:885 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:885 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Right" +msgid "Oculus Touch (R) Thumbstick Right" +msgstr "Oculus Touch (D) Analógico para a Direita" + +#. Key: OculusTouch_Right_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:881 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:881 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Touch" +msgid "Oculus Touch (R) Thumbstick Touch" +msgstr "Oculus Touch (D) Analógico (Toque)" + +#. Key: OculusTouch_Right_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:882 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:882 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Up" +msgid "Oculus Touch (R) Thumbstick Up" +msgstr "Oculus Touch (D) Analógico para Cima" + +#. Key: OculusTouch_Right_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:878 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:878 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_X" +msgid "Oculus Touch (R) Thumbstick X" +msgstr "Oculus Touch (D) Analógico (X)" + +#. Key: OculusTouch_Right_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:879 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:879 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Y" +msgid "Oculus Touch (R) Thumbstick Y" +msgstr "Oculus Touch (D) Analógico (Y)" + +#. Key: OculusTouch_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:876 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:876 +msgctxt "InputKeys,OculusTouch_Right_Trigger_Axis" +msgid "Oculus Touch (R) Trigger Axis" +msgstr "Oculus Touch (D) Eixo do Gatilho" + +#. Key: OculusTouch_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:875 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:875 +msgctxt "InputKeys,OculusTouch_Right_Trigger_Click" +msgid "Oculus Touch (R) Trigger" +msgstr "Oculus Touch (D) Gatilho" + +#. Key: OculusTouch_Right_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:877 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:877 +msgctxt "InputKeys,OculusTouch_Right_Trigger_Touch" +msgid "Oculus Touch (R) Trigger Touch" +msgstr "Oculus Touch (D) Gatilho (Toque)" + +#. Key: OculusTouchSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:848 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:848 +msgctxt "InputKeys,OculusTouchSubCategory" +msgid "Oculus Touch" +msgstr "Oculus Touch" + +#. Key: PageDown +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +msgctxt "InputKeys,PageDown" +msgid "Page Down" +msgstr "Page Down" + +#. Key: PageDownShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +msgctxt "InputKeys,PageDownShort" +msgid "PgDn" +msgstr "Page Down" + +#. Key: PageUp +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +msgctxt "InputKeys,PageUp" +msgid "Page Up" +msgstr "Page Up" + +#. Key: PageUpShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +msgctxt "InputKeys,PageUpShort" +msgid "PgUp" +msgstr "Page Up" + +#. Key: Pause +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:536 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:536 +msgctxt "InputKeys,Pause" +msgid "Pause" +msgstr "Pause" + +#. Key: Period +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:646 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:646 +msgctxt "InputKeys,Period" +msgid "Period" +msgstr "Ponto" + +#. Key: PS4_Gamepad_FaceButton_Bottom +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1054 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1054 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Bottom" +msgid "Gamepad X" +msgstr "Controle X" + +#. Key: PS4_Gamepad_FaceButton_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1062 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1062 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Left" +msgid "Gamepad Square" +msgstr "Controle — Quadrado" + +#. Key: PS4_Gamepad_FaceButton_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1058 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1058 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Right" +msgid "Gamepad Circle" +msgstr "Controle — Círculo" + +#. Key: PS4_Gamepad_FaceButton_Top +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1066 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1066 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Top" +msgid "Gamepad Triangle" +msgstr "Controle — Triângulo" + +#. Key: PS4_Gamepad_LeftShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1078 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1078 +msgctxt "InputKeys,PS4_Gamepad_LeftShoulder" +msgid "Gamepad L1" +msgstr "Controle — L1" + +#. Key: PS4_Gamepad_LeftThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1102 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1102 +msgctxt "InputKeys,PS4_Gamepad_LeftThumbstick" +msgid "Gamepad L3" +msgstr "Controle — L3" + +#. Key: PS4_Gamepad_LeftTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1086 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1086 +msgctxt "InputKeys,PS4_Gamepad_LeftTrigger" +msgid "Gamepad L2" +msgstr "Controle — L2" + +#. Key: PS4_Gamepad_LeftTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1094 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1094 +msgctxt "InputKeys,PS4_Gamepad_LeftTriggerAxis" +msgid "Gamepad L2 Axis" +msgstr "Controle — Eixo L2" + +#. Key: PS4_Gamepad_RightShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1082 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1082 +msgctxt "InputKeys,PS4_Gamepad_RightShoulder" +msgid "Gamepad R1" +msgstr "Controle — R1" + +#. Key: PS4_Gamepad_RightThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1106 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1106 +msgctxt "InputKeys,PS4_Gamepad_RightThumbstick" +msgid "Gamepad R3" +msgstr "Controle — R3" + +#. Key: PS4_Gamepad_RightTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1090 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1090 +msgctxt "InputKeys,PS4_Gamepad_RightTrigger" +msgid "Gamepad R2" +msgstr "Controle — R2" + +#. Key: PS4_Gamepad_RightTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1098 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1098 +msgctxt "InputKeys,PS4_Gamepad_RightTriggerAxis" +msgid "Gamepad R2 Axis" +msgstr "Controle — Eixo R2" + +#. Key: PS4_Gamepad_Special_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1070 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1070 +msgctxt "InputKeys,PS4_Gamepad_Special_Left" +msgid "Gamepad Touchpad Button" +msgstr "Controle — Botão do Touch Pad" + +#. Key: PS4_Gamepad_Special_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1074 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1074 +msgctxt "InputKeys,PS4_Gamepad_Special_Right" +msgid "Gamepad Options" +msgstr "Controle — Opções" + +#. Key: PS4_Special +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:742 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:742 +msgctxt "InputKeys,PS4_Special" +msgid "PS4_Special_DEPRECATED" +msgstr "PS4_Special" + +#. Key: Quote +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:653 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:653 +msgctxt "InputKeys,Quote" +msgid "Quote" +msgstr "Aspas" + +#. Key: Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:548 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:548 +msgctxt "InputKeys,Right" +msgid "Right" +msgstr "Para Direita" + +#. Key: RightAlt +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:637 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:637 +msgctxt "InputKeys,RightAlt" +msgid "Right Alt" +msgstr "Alt Direito" + +#. Key: RightBracket +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:651 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:651 +msgctxt "InputKeys,RightBracket" +msgid "Right Bracket" +msgstr "Colchete Direito" + +#. Key: RightCommand +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:639 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:639 +msgctxt "InputKeys,RightCommand" +msgid "Right Cmd" +msgstr "Cmd Direito" + +#. Key: RightControl +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:635 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:635 +msgctxt "InputKeys,RightControl" +msgid "Right Ctrl" +msgstr "Ctrl Direito" + +#. Key: RightMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +msgctxt "InputKeys,RightMouseButton" +msgid "Right Mouse Button" +msgstr "Botão Direito do Mouse" + +#. Key: RightMouseButtonShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +msgctxt "InputKeys,RightMouseButtonShort" +msgid "RMB" +msgstr "RMB" + +#. Key: RightParantheses +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:656 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:656 +msgctxt "InputKeys,RightParantheses" +msgid "Right Parantheses" +msgstr "Parêntese Direito" + +#. Key: RightShift +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:633 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:633 +msgctxt "InputKeys,RightShift" +msgid "Right Shift" +msgstr "Shift Direito" + +#. Key: RotationRate +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:716 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:716 +msgctxt "InputKeys,RotationRate" +msgid "Rotation Rate" +msgstr "Taxa de Rotação" + +#. Key: ScrollLock +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:630 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:630 +msgctxt "InputKeys,ScrollLock" +msgid "Scroll Lock" +msgstr "Scroll Lock" + +#. Key: Semicolon +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:641 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:641 +msgctxt "InputKeys,Semicolon" +msgid "Semicolon" +msgstr "Ponto e Vírgula" + +#. Key: Slash +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:647 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:647 +msgctxt "InputKeys,Slash" +msgid "Slash" +msgstr "Barra" + +#. Key: SpaceBar +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +msgctxt "InputKeys,SpaceBar" +msgid "Space Bar" +msgstr "Espaço" + +#. Key: SpaceBarShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +msgctxt "InputKeys,SpaceBarShort" +msgid "Space" +msgstr "Espaço" + +#. Key: SpecialGamepadSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:740 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:740 +msgctxt "InputKeys,SpecialGamepadSubCategory" +msgid "SpecialGamepad" +msgstr "" + +#. Key: Steam_Back_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:755 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:755 +msgctxt "InputKeys,Steam_Back_Left" +msgid "Steam Back Left" +msgstr "Steam — Botão Traseiro Esquerdo" + +#. Key: Steam_Back_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:756 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:756 +msgctxt "InputKeys,Steam_Back_Right" +msgid "Steam Back Right" +msgstr "Steam — Botão Traseiro Direito" + +#. Key: Steam_Touch_0 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:751 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:751 +msgctxt "InputKeys,Steam_Touch_0" +msgid "Steam Touch 0" +msgstr "Steam — Toque 0" + +#. Key: Steam_Touch_1 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:752 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:752 +msgctxt "InputKeys,Steam_Touch_1" +msgid "Steam Touch 1" +msgstr "Steam — Toque 1" + +#. Key: Steam_Touch_2 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:753 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:753 +msgctxt "InputKeys,Steam_Touch_2" +msgid "Steam Touch 2" +msgstr "Steam — Toque 2" + +#. Key: Steam_Touch_3 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:754 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:754 +msgctxt "InputKeys,Steam_Touch_3" +msgid "Steam Touch 3" +msgstr "Steam — Toque 3" + +#. Key: SteamSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:749 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:749 +msgctxt "InputKeys,SteamSubCateogry" +msgid "Steam" +msgstr "Steam" + +#. Key: Subtract +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:612 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:612 +msgctxt "InputKeys,Subtract" +msgid "Num -" +msgstr "Num -" + +#. Key: Tab +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:534 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:534 +msgctxt "InputKeys,Tab" +msgid "Tab" +msgstr "Tab" + +#. Key: ThumbMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:531 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:531 +msgctxt "InputKeys,ThumbMouseButton" +msgid "Thumb Mouse Button" +msgstr "Botão Lateral do Mouse" + +#. Key: ThumbMouseButton2 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:532 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:532 +msgctxt "InputKeys,ThumbMouseButton2" +msgid "Thumb Mouse Button 2" +msgstr "Botão Lateral do Mouse 2" + +#. Key: Tilt +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:715 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:715 +msgctxt "InputKeys,Tilt" +msgid "Tilt" +msgstr "Tilt" + +#. Key: TouchFormat +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:726 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:726 +msgctxt "InputKeys,TouchFormat" +msgid "Touch {0}" +msgstr "Tocar {0}" + +#. Key: TouchSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:721 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:721 +msgctxt "InputKeys,TouchSubCateogry" +msgid "Touch" +msgstr "Toque" + +#. Key: Underscore +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:645 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:645 +msgctxt "InputKeys,Underscore" +msgid "Underscore" +msgstr "Underline" + +#. Key: Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:547 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:547 +msgctxt "InputKeys,Up" +msgid "Up" +msgstr "Para Cima" + +#. Key: ValveIndex_Left_A_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:890 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:890 +msgctxt "InputKeys,ValveIndex_Left_A_Click" +msgid "Valve Index (L) A Press" +msgstr "Valve Index (E) Botão A" + +#. Key: ValveIndex_Left_A_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:892 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:892 +msgctxt "InputKeys,ValveIndex_Left_A_Touch" +msgid "Valve Index (L) A Touch" +msgstr "Valve Index (E) Toque A" + +#. Key: ValveIndex_Left_B_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:891 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:891 +msgctxt "InputKeys,ValveIndex_Left_B_Click" +msgid "Valve Index (L) B Press" +msgstr "Valve Index (E) Botão B" + +#. Key: ValveIndex_Left_B_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:893 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:893 +msgctxt "InputKeys,ValveIndex_Left_B_Touch" +msgid "Valve Index (L) B Touch" +msgstr "Valve Index (E) Toque B" + +#. Key: ValveIndex_Left_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:896 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:896 +msgctxt "InputKeys,ValveIndex_Left_Grip_Axis" +msgid "Valve Index (L) Grip Axis" +msgstr "Valve Index (E) Eixo do Controle" + +#. Key: ValveIndex_Left_Grip_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:897 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:897 +msgctxt "InputKeys,ValveIndex_Left_Grip_Force" +msgid "Valve Index (L) Grip Force" +msgstr "Valve Index (E) Potência do Controle" + +#. Key: ValveIndex_Left_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:894 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:894 +msgctxt "InputKeys,ValveIndex_Left_System_Click" +msgid "Valve Index (L) System" +msgstr "Valve Index (E) Sistema" + +#. Key: ValveIndex_Left_System_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:895 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:895 +msgctxt "InputKeys,ValveIndex_Left_System_Touch" +msgid "Valve Index (L) System Touch" +msgstr "Valve Index (E) Sistema (Toque)" + +#. Key: ValveIndex_Left_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:903 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:903 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Click" +msgid "Valve Index (L) Thumbstick" +msgstr "Valve Index (E) Analógico" + +#. Key: ValveIndex_Left_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:906 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:906 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Down" +msgid "Valve Index (L) Thumbstick Down" +msgstr "Valve Index (E) Analógico para Baixo" + +#. Key: ValveIndex_Left_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:907 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:907 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Left" +msgid "Valve Index (L) Thumbstick Left" +msgstr "Valve Index (E) Analógico para a Esquerda" + +#. Key: ValveIndex_Left_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:908 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:908 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Right" +msgid "Valve Index (L) Thumbstick Right" +msgstr "Valve Index (E) Analógico para a Direita" + +#. Key: ValveIndex_Left_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:904 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:904 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Touch" +msgid "Valve Index (L) Thumbstick Touch" +msgstr "Valve Index (E) Analógico (Toque)" + +#. Key: ValveIndex_Left_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:905 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:905 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Up" +msgid "Valve Index (L) Thumbstick Up" +msgstr "Valve Index (E) Analógico para Cima" + +#. Key: ValveIndex_Left_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:901 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:901 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_X" +msgid "Valve Index (L) Thumbstick X" +msgstr "Valve Index (E) Analógico (X)" + +#. Key: ValveIndex_Left_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:902 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:902 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Y" +msgid "Valve Index (L) Thumbstick Y" +msgstr "Valve Index (E) Analógico (Y)" + +#. Key: ValveIndex_Left_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:914 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:914 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Down" +msgid "Valve Index (L) Trackpad Down" +msgstr "Valve Index (E) Trackpad para Baixo" + +#. Key: ValveIndex_Left_Trackpad_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:911 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:911 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Force" +msgid "Valve Index (L) Trackpad Force" +msgstr "Valve Index (E) Trackpad (Potência)" + +#. Key: ValveIndex_Left_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:915 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:915 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Left" +msgid "Valve Index (L) Trackpad Left" +msgstr "Valve Index (E) Trackpad para a Esquerda" + +#. Key: ValveIndex_Left_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:916 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:916 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Right" +msgid "Valve Index (L) Trackpad Right" +msgstr "Valve Index (E) Trackpad para a Direita" + +#. Key: ValveIndex_Left_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:912 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:912 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Touch" +msgid "Valve Index (L) Trackpad Touch" +msgstr "Valve Index (E) Trackpad (Toque)" + +#. Key: ValveIndex_Left_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:913 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:913 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Up" +msgid "Valve Index (L) Trackpad Up" +msgstr "Valve Index (E) Trackpad para Cima" + +#. Key: ValveIndex_Left_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:909 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:909 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_X" +msgid "Valve Index (L) Trackpad X" +msgstr "Valve Index (E) Trackpad (X)" + +#. Key: ValveIndex_Left_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:910 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:910 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Y" +msgid "Valve Index (L) Trackpad Y" +msgstr "Valve Index (E) Trackpad (Y)" + +#. Key: ValveIndex_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:899 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:899 +msgctxt "InputKeys,ValveIndex_Left_Trigger_Axis" +msgid "Valve Index (L) Trigger Axis" +msgstr "Valve Index (E) Eixo do Gatilho" + +#. Key: ValveIndex_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:898 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:898 +msgctxt "InputKeys,ValveIndex_Left_Trigger_Click" +msgid "Valve Index (L) Trigger" +msgstr "Valve Index (E) Gatilho" + +#. Key: ValveIndex_Left_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:900 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:900 +msgctxt "InputKeys,ValveIndex_Left_Trigger_Touch" +msgid "Valve Index (L) Trigger Touch" +msgstr "Valve Index (E) Gatilho (Toque)" + +#. Key: ValveIndex_Right_A_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:917 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:917 +msgctxt "InputKeys,ValveIndex_Right_A_Click" +msgid "Valve Index (R) A Press" +msgstr "Valve Index (D) Botão A" + +#. Key: ValveIndex_Right_A_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:919 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:919 +msgctxt "InputKeys,ValveIndex_Right_A_Touch" +msgid "Valve Index (R) A Touch" +msgstr "Valve Index (D) Toque A" + +#. Key: ValveIndex_Right_B_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:918 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:918 +msgctxt "InputKeys,ValveIndex_Right_B_Click" +msgid "Valve Index (R) B Press" +msgstr "Valve Index (D) Botão B" + +#. Key: ValveIndex_Right_B_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:920 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:920 +msgctxt "InputKeys,ValveIndex_Right_B_Touch" +msgid "Valve Index (R) B Touch" +msgstr "Valve Index (D) Toque B" + +#. Key: ValveIndex_Right_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:923 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:923 +msgctxt "InputKeys,ValveIndex_Right_Grip_Axis" +msgid "Valve Index (R) Grip Axis" +msgstr "Valve Index (D) Eixo do Controle" + +#. Key: ValveIndex_Right_Grip_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:924 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:924 +msgctxt "InputKeys,ValveIndex_Right_Grip_Force" +msgid "Valve Index (R) Grip Force" +msgstr "Valve Index (D) Potência do Controle" + +#. Key: ValveIndex_Right_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:921 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:921 +msgctxt "InputKeys,ValveIndex_Right_System_Click" +msgid "Valve Index (R) System" +msgstr "Valve Index (D) Sistema" + +#. Key: ValveIndex_Right_System_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:922 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:922 +msgctxt "InputKeys,ValveIndex_Right_System_Touch" +msgid "Valve Index (R) System Touch" +msgstr "Valve Index (D) Sistema (Toque)" + +#. Key: ValveIndex_Right_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:930 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:930 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Click" +msgid "Valve Index (R) Thumbstick" +msgstr "Valve Index (D) Analógico" + +#. Key: ValveIndex_Right_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:933 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:933 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Down" +msgid "Valve Index (R) Thumbstick Down" +msgstr "Valve Index (D) Analógico para Baixo" + +#. Key: ValveIndex_Right_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:934 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:934 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Left" +msgid "Valve Index (R) Thumbstick Left" +msgstr "Valve Index (D) Analógico para a Esquerda" + +#. Key: ValveIndex_Right_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:935 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:935 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Right" +msgid "Valve Index (R) Thumbstick Right" +msgstr "Valve Index (D) Analógico para a Direita" + +#. Key: ValveIndex_Right_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:931 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:931 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Touch" +msgid "Valve Index (R) Thumbstick Touch" +msgstr "Valve Index (D) Analógico (Toque)" + +#. Key: ValveIndex_Right_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:932 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:932 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Up" +msgid "Valve Index (R) Thumbstick Up" +msgstr "Valve Index (D) Analógico para Cima" + +#. Key: ValveIndex_Right_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:928 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:928 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_X" +msgid "Valve Index (R) Thumbstick X" +msgstr "Valve Index (D) Analógico (X)" + +#. Key: ValveIndex_Right_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:929 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:929 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Y" +msgid "Valve Index (R) Thumbstick Y" +msgstr "Valve Index (D) Analógico (Y)" + +#. Key: ValveIndex_Right_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:941 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:941 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Down" +msgid "Valve Index (R) Trackpad Down" +msgstr "Valve Index (D) Trackpad para Baixo" + +#. Key: ValveIndex_Right_Trackpad_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:938 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:938 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Force" +msgid "Valve Index (R) Trackpad Force" +msgstr "Valve Index (D) Trackpad (Potência)" + +#. Key: ValveIndex_Right_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:942 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:942 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Left" +msgid "Valve Index (R) Trackpad Left" +msgstr "Valve Index (D) Trackpad para a Esquerda" + +#. Key: ValveIndex_Right_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:943 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:943 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Right" +msgid "Valve Index (R) Trackpad Right" +msgstr "Valve Index (D) Trackpad para a Direita" + +#. Key: ValveIndex_Right_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:939 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:939 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Touch" +msgid "Valve Index (R) Trackpad Touch" +msgstr "Valve Index (D) Trackpad (Toque)" + +#. Key: ValveIndex_Right_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:940 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:940 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Up" +msgid "Valve Index (R) Trackpad Up" +msgstr "Valve Index (D) Trackpad para Cima" + +#. Key: ValveIndex_Right_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:936 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:936 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_X" +msgid "Valve Index (R) Trackpad X" +msgstr "Valve Index (D) Trackpad (X)" + +#. Key: ValveIndex_Right_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:937 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:937 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Y" +msgid "Valve Index (R) Trackpad Y" +msgstr "Valve Index (D) Trackpad (Y)" + +#. Key: ValveIndex_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:926 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:926 +msgctxt "InputKeys,ValveIndex_Right_Trigger_Axis" +msgid "Valve Index (R) Trigger Axis" +msgstr "Valve Index (D) Eixo do Gatilho" + +#. Key: ValveIndex_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:925 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:925 +msgctxt "InputKeys,ValveIndex_Right_Trigger_Click" +msgid "Valve Index (R) Trigger" +msgstr "Valve Index (D) Gatilho" + +#. Key: ValveIndex_Right_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:927 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:927 +msgctxt "InputKeys,ValveIndex_Right_Trigger_Touch" +msgid "Valve Index (R) Trigger Touch" +msgstr "Valve Index (D) Gatilho (Toque)" + +#. Key: ValveIndexSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:888 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:888 +msgctxt "InputKeys,ValveIndexSubCategory" +msgid "Valve Index" +msgstr "Valve Index" + +#. Key: Vive_Left_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:779 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:779 +msgctxt "InputKeys,Vive_Left_Grip_Click" +msgid "Vive (L) Grip" +msgstr "Vive (E) Controle" + +#. Key: Vive_Left_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:780 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:780 +msgctxt "InputKeys,Vive_Left_Menu_Click" +msgid "Vive (L) Menu" +msgstr "Vive (E) Menu" + +#. Key: Vive_Left_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:778 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:778 +msgctxt "InputKeys,Vive_Left_System_Click" +msgid "Vive (L) System" +msgstr "Vive (E) Sistema" + +#. Key: Vive_Left_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:785 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:785 +msgctxt "InputKeys,Vive_Left_Trackpad_Click" +msgid "Vive (L) Trackpad" +msgstr "Vive (E) Trackpad" + +#. Key: Vive_Left_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:788 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:788 +msgctxt "InputKeys,Vive_Left_Trackpad_Down" +msgid "Vive (L) Trackpad Down" +msgstr "Vive (E) Trackpad para Baixo" + +#. Key: Vive_Left_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:789 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:789 +msgctxt "InputKeys,Vive_Left_Trackpad_Left" +msgid "Vive (L) Trackpad Left" +msgstr "Vive (E) Trackpad para a Esquerda" + +#. Key: Vive_Left_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:790 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:790 +msgctxt "InputKeys,Vive_Left_Trackpad_Right" +msgid "Vive (L) Trackpad Right" +msgstr "Vive (E) Trackpad para a Direita" + +#. Key: Vive_Left_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:786 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:786 +msgctxt "InputKeys,Vive_Left_Trackpad_Touch" +msgid "Vive (L) Trackpad Touch" +msgstr "Vive (E) Trackpad (Toque)" + +#. Key: Vive_Left_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:787 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:787 +msgctxt "InputKeys,Vive_Left_Trackpad_Up" +msgid "Vive (L) Trackpad Up" +msgstr "Vive (E) Trackpad para Cima" + +#. Key: Vive_Left_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:783 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:783 +msgctxt "InputKeys,Vive_Left_Trackpad_X" +msgid "Vive (L) Trackpad X" +msgstr "Vive (E) Trackpad (X)" + +#. Key: Vive_Left_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:784 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:784 +msgctxt "InputKeys,Vive_Left_Trackpad_Y" +msgid "Vive (L) Trackpad Y" +msgstr "Vive (E) Trackpad (Y)" + +#. Key: Vive_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:782 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:782 +msgctxt "InputKeys,Vive_Left_Trigger_Axis" +msgid "Vive (L) Trigger Axis" +msgstr "Vive (E) Eixo do Gatilho" + +#. Key: Vive_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:781 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:781 +msgctxt "InputKeys,Vive_Left_Trigger_Click" +msgid "Vive (L) Trigger" +msgstr "Vive (E) Gatilho" + +#. Key: Vive_Right_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:792 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:792 +msgctxt "InputKeys,Vive_Right_Grip_Click" +msgid "Vive (R) Grip" +msgstr "Vive (D) Controle" + +#. Key: Vive_Right_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:793 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:793 +msgctxt "InputKeys,Vive_Right_Menu_Click" +msgid "Vive (R) Menu" +msgstr "Vive (D) Menu" + +#. Key: Vive_Right_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:791 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:791 +msgctxt "InputKeys,Vive_Right_System_Click" +msgid "Vive (R) System" +msgstr "Vive (D) Sistema" + +#. Key: Vive_Right_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:798 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:798 +msgctxt "InputKeys,Vive_Right_Trackpad_Click" +msgid "Vive (R) Trackpad" +msgstr "Vive (D) Trackpad" + +#. Key: Vive_Right_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:801 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:801 +msgctxt "InputKeys,Vive_Right_Trackpad_Down" +msgid "Vive (R) Trackpad Down" +msgstr "Vive (D) Trackpad para Baixo" + +#. Key: Vive_Right_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:802 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:802 +msgctxt "InputKeys,Vive_Right_Trackpad_Left" +msgid "Vive (R) Trackpad Left" +msgstr "Vive (D) Trackpad para a Esquerda" + +#. Key: Vive_Right_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:803 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:803 +msgctxt "InputKeys,Vive_Right_Trackpad_Right" +msgid "Vive (R) Trackpad Right" +msgstr "Vive (D) Trackpad para a Direita" + +#. Key: Vive_Right_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:799 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:799 +msgctxt "InputKeys,Vive_Right_Trackpad_Touch" +msgid "Vive (R) Trackpad Touch" +msgstr "Vive (D) Trackpad (Toque)" + +#. Key: Vive_Right_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:800 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:800 +msgctxt "InputKeys,Vive_Right_Trackpad_Up" +msgid "Vive (R) Trackpad Up" +msgstr "Vive (D) Trackpad para Cima" + +#. Key: Vive_Right_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:796 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:796 +msgctxt "InputKeys,Vive_Right_Trackpad_X" +msgid "Vive (R) Trackpad X" +msgstr "Vive (D) Trackpad (X)" + +#. Key: Vive_Right_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:797 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:797 +msgctxt "InputKeys,Vive_Right_Trackpad_Y" +msgid "Vive (R) Trackpad Y" +msgstr "Vive (D) Trackpad (Y)" + +#. Key: Vive_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:795 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:795 +msgctxt "InputKeys,Vive_Right_Trigger_Axis" +msgid "Vive (R) Trigger Axis" +msgstr "Vive (D) Eixo do Gatilho" + +#. Key: Vive_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:794 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:794 +msgctxt "InputKeys,Vive_Right_Trigger_Click" +msgid "Vive (R) Trigger" +msgstr "Vive (D) Gatilho" + +#. Key: ViveSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:776 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:776 +msgctxt "InputKeys,ViveSubCategory" +msgid "HTC Vive" +msgstr "HTC Vive" + +#. Key: XBoxOne_Gamepad_FaceButton_Bottom +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1113 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1113 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Bottom" +msgid "Gamepad A" +msgstr "Controle A" + +#. Key: XBoxOne_Gamepad_FaceButton_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1121 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1121 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Left" +msgid "Gamepad X" +msgstr "Controle X" + +#. Key: XBoxOne_Gamepad_FaceButton_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1117 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1117 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Right" +msgid "Gamepad B" +msgstr "Controle B" + +#. Key: XBoxOne_Gamepad_FaceButton_Top +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1125 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1125 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Top" +msgid "Gamepad Y" +msgstr "Controle Y" + +#. Key: XBoxOne_Gamepad_Special_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1129 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1129 +msgctxt "InputKeys,XBoxOne_Gamepad_Special_Left" +msgid "Gamepad Back" +msgstr "Controle — Back" + +#. Key: XBoxOne_Gamepad_Special_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1133 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1133 +msgctxt "InputKeys,XBoxOne_Gamepad_Special_Right" +msgid "Gamepad Start" +msgstr "Controle — Start" + +#. Key: XBoxOneSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:759 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:759 +msgctxt "InputKeys,XBoxOneSubCateogry" +msgid "XBox One" +msgstr "Xbox One" + +#. Key: NoOpenGLDriver +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:133 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:133 +msgctxt "LinuxDynamicRHI,NoOpenGLDriver" +msgid "Failed to load OpenGL Driver which is required to run the engine.\nOpenGL4 has been deprecated and should use Vulkan." +msgstr "Falha ao carregar Driver OpenGL necessário para executar o engine.\nOpenGL4 foi descontinuado e é preciso usar o Vulkan." + +#. Key: NoOpenGLTargetedRHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:112 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:112 +msgctxt "LinuxDynamicRHI,NoOpenGLTargetedRHI" +msgid "Trying to force OpenGL RHI but the project does not have it in TargetedRHIs list." +msgstr "Tentando abrir à força RHI OpenGL, mas o projeto não o tem na lista TargetedRHIs." + +#. Key: NoTargetedRHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:137 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:137 +msgctxt "LinuxDynamicRHI,NoTargetedRHI" +msgid "The project does not target Vulkan or OpenGL RHIs, check project settings or pass -nullrhi." +msgstr "O projeto não se concentra em RHIs Vulkan ou OpenGL. Verifique as configurações do projeto ou passe -nullrhi." + +#. Key: NoVulkanDriver +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:129 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:129 +msgctxt "LinuxDynamicRHI,NoVulkanDriver" +msgid "Failed to load Vulkan Driver which is required to run the engine.\nThe engine no longer fallbacks to OpenGL4 which has been deprecated." +msgstr "Falha ao carregar Driver Vulkan necessário para executar o engine.\nO engine não reincide mais para o OpenGL4 pois foi descontinuado." + +#. Key: NoVulkanNoGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:123 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:123 +msgctxt "LinuxDynamicRHI,NoVulkanNoGL" +msgid "Vulkan or OpenGL (4.3) support is required to run the engine." +msgstr "Requer suporte a Vulkan ou OpenGL (4.3) para executar a tecnologia." + +#. Key: NoVulkanTargetedRHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:97 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:97 +msgctxt "LinuxDynamicRHI,NoVulkanTargetedRHI" +msgid "Trying to force Vulkan RHI but the project does not have it in TargetedRHIs list." +msgstr "Tentando abrir à força RHI Vulkan, mas o projeto não o tem na lista TargetedRHIs." + +#. Key: OpenGLRemoved +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:25 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:25 +msgctxt "LinuxDynamicRHI,OpenGLRemoved" +msgid "Warning: OpenGL is no longer supported for desktop platforms. Vulkan will be used instead." +msgstr "Aviso: OpenGL não é mais compatível com plataformas de desktop. Em vez disso, Vulkan será utilizado." + +#. Key: RequiredOpenGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:108 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:108 +msgctxt "LinuxDynamicRHI,RequiredOpenGL" +msgid "OpenGL 4.3 is required to run the engine." +msgstr "Requer OpenGL 4.3 para executar a tecnologia." + +#. Key: RequiredVulkan +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:93 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:93 +msgctxt "LinuxDynamicRHI,RequiredVulkan" +msgid "Vulkan Driver is required to run the engine." +msgstr "Requer driver Vulkan para executar a tecnologia." + +#. Key: DriverDownloadLinkAMD +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:168 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:168 +msgctxt "MessageDialog,DriverDownloadLinkAMD" +msgid "https://www.amd.com/en/support" +msgstr "https://www.amd.com/pt/support" + +#. Key: DriverDownloadLinkIntel +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:173 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:173 +msgctxt "MessageDialog,DriverDownloadLinkIntel" +msgid "https://downloadcenter.intel.com/product/80939/Graphics" +msgstr "https://downloadcenter.intel.com/pt-br/product/80939/Graphics" + +#. Key: DriverDownloadLinkNVIDIA +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:163 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:163 +msgctxt "MessageDialog,DriverDownloadLinkNVIDIA" +msgid "https://www.nvidia.com/en-us/geforce/drivers/" +msgstr "https://www.nvidia.com/pt-br/geforce/drivers/" + +#. Key: LatestVideoCardDriverIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:195 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:195 +msgctxt "MessageDialog,LatestVideoCardDriverIssueReport" +msgid "The latest version of the {Vendor} graphics driver has known issues.\nPlease install the recommended driver version.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "A última versão do driver de vídeo {Vendor} tem problemas conhecidos.\nInstale a versão recomendada do driver.\n\n{Hyperlink}\n\n{AdapterName}\nVersão instalada: {InstalledVer}\nRecomendada: {RecommendedVer}" + +#. Key: LatestVideoCardDriverRHIIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:191 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:191 +msgctxt "MessageDialog,LatestVideoCardDriverRHIIssueReport" +msgid "The latest version of the {Vendor} graphics driver has known issues in {RHI}.\nPlease install the recommended driver version or switch to a different rendering API.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "A última versão do driver de vídeo {Vendor} tem problemas conhecidos em {RHI}.\nInstale a versão recomendada do driver ou use uma API de Renderização diferente.\n\n{Hyperlink}\n\n{AdapterName}\nVersão instalada: {InstalledVer}\nRecomendada: {RecommendedVer}" + +#. Key: TitleVideoCardDriverIssue +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:210 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:210 +msgctxt "MessageDialog,TitleVideoCardDriverIssue" +msgid "WARNING: Known issues with graphics driver" +msgstr "ALERTA: Problemas conhecidos com o driver de vídeo " + +#. Key: UpdateMacOSX_Body +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:229 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:229 +msgctxt "MessageDialog,UpdateMacOSX_Body" +msgid "Please update to the latest version of macOS for best performance and stability." +msgstr "Atualize para a versão mais recente do macOS para melhor desempenho e estabilidade." + +#. Key: UpdateMacOSX_Title +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:230 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:230 +msgctxt "MessageDialog,UpdateMacOSX_Title" +msgid "Update macOS" +msgstr "Atualizar macOS" + +#. Key: VideoCardDriverIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:206 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:206 +msgctxt "MessageDialog,VideoCardDriverIssueReport" +msgid "The installed version of the {Vendor} graphics driver has known issues.\nPlease install either the latest or the recommended driver version.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "A versão instalada do driver de vídeo {Vendor} tem problemas conhecidos.\nInstale a versão recomendada ou a versão mais atual do driver.\n\n{Hyperlink}\n\n{AdapterName}\nVersão instalada: {InstalledVer}\nRecomendada: {RecommendedVer}" + +#. Key: VideoCardDriverRHIIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:202 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:202 +msgctxt "MessageDialog,VideoCardDriverRHIIssueReport" +msgid "The installed version of the {Vendor} graphics driver has known issues in {RHI}.\nPlease install either the latest or the recommended driver version or switch to a different rendering API.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "A versão instalada do driver de vídeo {Vendor} tem problemas conhecidos em {RHI}.\nInstale a versão recomendada ou a versão mais atual do driver ou use uma API de Renderização diferente.\n\n{Hyperlink}\n\n{AdapterName}\nVersão instalada: {InstalledVer}\nRecomendada: {RecommendedVer}" + +#. Key: DebugGameName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:344 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:344 +msgctxt "UnrealBuildConfigurations,DebugGameName" +msgid "DebugGame" +msgstr "Depurar Jogo" + +#. Key: DebugName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:341 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:341 +msgctxt "UnrealBuildConfigurations,DebugName" +msgid "Debug" +msgstr "Depuração" + +#. Key: DevelopmentName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:347 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:347 +msgctxt "UnrealBuildConfigurations,DevelopmentName" +msgid "Development" +msgstr "Desenvolvimento" + +#. Key: ShippingName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:350 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:350 +msgctxt "UnrealBuildConfigurations,ShippingName" +msgid "Shipping" +msgstr "Envio" + +#. Key: TestName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:353 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:353 +msgctxt "UnrealBuildConfigurations,TestName" +msgid "Test" +msgstr "Testar" + +#. Key: UnknownName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:356 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:356 +msgctxt "UnrealBuildConfigurations,UnknownName" +msgid "Unknown" +msgstr "Desconhecido" + +#. Key: RequiredDX11Feature_11_SM5 +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:406 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:406 +msgctxt "WindowsDynamicRHI,RequiredDX11Feature_11_SM5" +msgid "A D3D11-compatible GPU (Feature Level 11.0, Shader Model 5.0) is required to run the engine." +msgstr "Requer um GPU compatível com D3D11 (Nível de Recurso 11.0, Shader Model 5.0) para executar o engine." + +#. Key: RequiredDX12 +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:368 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:368 +msgctxt "WindowsDynamicRHI,RequiredDX12" +msgid "DX12 is not supported on your system. Try running without the -dx12 or -d3d12 command line argument." +msgstr "Seu sistema não suporta o DX12. Tente executar sem o argumento -dx12 ou -d3d12 na linha de comando." + +#. Key: RequiredOpenGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:338 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:338 +msgctxt "WindowsDynamicRHI,RequiredOpenGL" +msgid "OpenGL 4.3 is required to run the engine." +msgstr "Requer OpenGL 4.3 para executar a tecnologia." + +#. Key: RequiredVulkan +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:352 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:352 +msgctxt "WindowsDynamicRHI,RequiredVulkan" +msgid "Vulkan Driver is required to run the engine." +msgstr "Requer driver Vulkan para executar a tecnologia." + +#. Key: RHIOptionsError +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:230 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:230 +msgctxt "WindowsDynamicRHI,RHIOptionsError" +msgid "-d3d12/dx12, -d3d11/dx11, -vulkan, and -opengl are mutually exclusive options, but more than one was specified on the command-line." +msgstr "-d3d12/dx12, -d3d11/dx11, -vulkan, e -opengl são opções mutuamente exclusivas, mas mais de uma foi especificada na linha de comando." + +#. Key: RHIPerformanceDX12 +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:259 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:259 +msgctxt "WindowsDynamicRHI,RHIPerformanceDX12" +msgid "DirectX 12 is not supported for Performance Mode." +msgstr "DirectX 12 não é suportado no Modo Desempenho." + +#. Key: RHIPerformanceOpenGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:247 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:247 +msgctxt "WindowsDynamicRHI,RHIPerformanceOpenGL" +msgid "OpenGL is not supported for Performance Mode." +msgstr "OpenGL não é suportado no Modo Desempenho." + +#. Key: RHIPerformanceVulkan +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:252 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:252 +msgctxt "WindowsDynamicRHI,RHIPerformanceVulkan" +msgid "Vulkan is not supported for Performance Mode." +msgstr "Vulkan não é suportado no Modo Desempenho." + diff --git a/Content/Localization/EngineOverrides/ru/EngineOverrides.archive b/Content/Localization/EngineOverrides/ru/EngineOverrides.archive new file mode 100644 index 00000000..6df6734b Binary files /dev/null and b/Content/Localization/EngineOverrides/ru/EngineOverrides.archive differ diff --git a/Content/Localization/EngineOverrides/ru/EngineOverrides.locres b/Content/Localization/EngineOverrides/ru/EngineOverrides.locres new file mode 100644 index 00000000..b6c6cd22 Binary files /dev/null and b/Content/Localization/EngineOverrides/ru/EngineOverrides.locres differ diff --git a/Content/Localization/EngineOverrides/ru/EngineOverrides.po b/Content/Localization/EngineOverrides/ru/EngineOverrides.po new file mode 100644 index 00000000..c1a9530a --- /dev/null +++ b/Content/Localization/EngineOverrides/ru/EngineOverrides.po @@ -0,0 +1,2892 @@ +# EngineOverrides Russian translation. +# Copyright Epic Games, Inc. All Rights Reserved. +# +msgid "" +msgstr "" +"Project-Id-Version: EngineOverrides\n" +"POT-Creation-Date: 2022-03-21 16:02\n" +"PO-Revision-Date: 2022-03-21 16:02\n" +"Language-Team: \n" +"Language: ru\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2);\n" + +#. Key: RequiredAGX +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Apple/AppleDynamicRHI.cpp:157 +#: ../../../Engine/Source/Runtime/RHI/Private/Apple/AppleDynamicRHI.cpp:157 +msgctxt "AppleDynamicRHI,RequiredAGX" +msgid "The AGX RHI is not supported on your system. Try running without the -agx command line argument." +msgstr "AGX RHI не поддерживается вашей системой. Попробуйте запустить игру без параметров -agx в командной строке." + +#. Key: BuildPatchInstaller_DownloadSpeedFormat +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1897 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1897 +msgctxt "BuildPatchInstaller,BuildPatchInstaller_DownloadSpeedFormat" +msgid "{Current} / {Total} ({Speed}/sec)" +msgstr "{Current} из {Total} ({Speed}/сек.)" + +#. Key: BuildPatchInstaller_GenericProgress +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1877 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1877 +msgctxt "BuildPatchInstaller,BuildPatchInstaller_GenericProgress" +msgid "Please Wait" +msgstr "Подождите..." + +#. Key: BuildPatchInstallShortError_ApplicationClosing +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:19 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:19 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_ApplicationClosing" +msgid "The application is closing." +msgstr "Приложение будет закрыто." + +#. Key: BuildPatchInstallShortError_ApplicationError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:20 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:20 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_ApplicationError" +msgid "Patching service could not start. Please contact support." +msgstr "Невозможно начать установку обновления. Обратитесь в службу поддержки." + +#. Key: BuildPatchInstallShortError_BuildCorrupt +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:18 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:18 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_BuildCorrupt" +msgid "The installation is corrupt. Please contact support." +msgstr "Ошибка установки. Обратитесь в службу поддержки." + +#. Key: BuildPatchInstallShortError_DownloadError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:15 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:15 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_DownloadError" +msgid "Could not download patch data. Please check your internet connection, and try again." +msgstr "Не удалось загрузить пакет обновления. Проверьте соединение с интернетом и повторите попытку позже." + +#. Key: BuildPatchInstallShortError_FileConstructionFail +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:16 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:16 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_FileConstructionFail" +msgid "A file corruption has occurred. Please try again." +msgstr "Файл был повреждён. Повторите попытку позже." + +#. Key: BuildPatchInstallShortError_InitializationError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:23 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:23 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_InitializationError" +msgid "The installer failed to initialize. Please contact support." +msgstr "Ошибка запуска программы установки. Обратитесь в службу поддержки." + +#. Key: BuildPatchInstallShortError_InvalidOrMax +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:26 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:26 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_InvalidOrMax" +msgid "An unknown error ocurred. Please contact support." +msgstr "Произошла неизвестная ошибка. Обратитесь в службу поддержки." + +#. Key: BuildPatchInstallShortError_MoveFileToInstall +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:17 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:17 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_MoveFileToInstall" +msgid "A file access error has occurred. Please check your running processes." +msgstr "Ошибка доступа к файлу. Проверьте запущенные процессы." + +#. Key: BuildPatchInstallShortError_NoError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:14 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:14 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_NoError" +msgid "The operation was successful." +msgstr "Операция выполнена успешно." + +#. Key: BuildPatchInstallShortError_OutOfDiskSpace +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:25 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:25 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_OutOfDiskSpace" +msgid "Not enough disk space available. Please free up some disk space and try again." +msgstr "Недостаточно свободного места. Освободите место и попробуйте заново." + +#. Key: BuildPatchInstallShortError_PathLengthExceeded +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:24 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:24 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_PathLengthExceeded" +msgid "Maximum path length exceeded. Please specify a shorter install location." +msgstr "Превышена максимально допустимая длина пути установки. Укажите более короткий путь установки." + +#. Key: BuildPatchInstallShortError_PrerequisiteError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:22 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:22 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_PrerequisiteError" +msgid "The necessary prerequisites have failed to install. Please contact support." +msgstr "Ошибка установки необходимых компонентов. Обратитесь в службу поддержки." + +#. Key: BuildPatchInstallShortError_UserCanceled +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:21 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:21 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_UserCanceled" +msgid "User cancelled." +msgstr "Отменено пользователем." + +#. Key: InstallDirectoryDiskSpace +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:49 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:49 +msgctxt "BuildPatchInstallError,InstallDirectoryDiskSpace" +msgid "There is not enough space at {Location}\n{RequiredBytes} is required.\n{AvailableBytes} is available.\nYou need an additional {SpaceAdditional} to perform the installation." +msgstr "{Location}: недостаточно свободного места.\nТребуется {RequiredBytes}.\nДоступно {AvailableBytes}.\nНеобходимо ещё {SpaceAdditional} для завершения установки." + +#. Key: InstallDirectoryDiskSpaceDevice +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:51 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:51 +msgctxt "BuildPatchInstallError,InstallDirectoryDiskSpaceDevice" +msgid "There is not enough space on your device.\n{RequiredBytes} is required.\n{AvailableBytes} is available.\nYou need an additional {SpaceAdditional} to perform the installation." +msgstr "Недостаточно свободного места на устройстве.\nТребуется {RequiredBytes}.\nДоступно {AvailableBytes}.\nНеобходимо ещё {SpaceAdditional} для завершения установки." + +#. Key: InvalidInstallTags +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:617 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:617 +msgctxt "BuildPatchInstallError,InvalidInstallTags" +msgid "This installation could not continue due to a configuration issue. Please contact support." +msgstr "Установка была прервана из-за ошибки конфигурации. Обратитесь в службу поддержки." + +#. Key: MissingInstallDirectory +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:637 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:637 +msgctxt "BuildPatchInstallError,MissingInstallDirectory" +msgid "The installation directory could not be created.\n{0}" +msgstr "Невозможно создать папку установки.\n{0}" + +#. Key: MissingPrereqForPrereqOnlyInstall +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:667 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:667 +msgctxt "BuildPatchInstallError,MissingPrereqForPrereqOnlyInstall" +msgid "This installation could not continue due to a prerequisite configuration issue. Please contact support." +msgstr "Установка была прервана из-за ошибки предварительной конфигурации. Обратитесь в службу поддержки." + +#. Key: MissingStageDirectory +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:647 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:647 +msgctxt "BuildPatchInstallError,MissingStageDirectory" +msgid "The following directory could not be created.\n{0}" +msgstr "Невозможно создать указанную папку.\n{0}" + +#. Key: EBuildPatchProgress_BuildVerification +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:64 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:64 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_BuildVerification" +msgid "Verifying" +msgstr "Проверка" + +#. Key: EBuildPatchProgress_CleanUp +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:65 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:65 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_CleanUp" +msgid "Cleaning up" +msgstr "Очистка" + +#. Key: EBuildPatchProgress_Complete +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:67 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:67 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Complete" +msgid "Complete" +msgstr "Выполнено" + +#. Key: EBuildPatchProgress_Downloading +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:62 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:62 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Downloading" +msgid "Downloading" +msgstr "Загрузка" + +#. Key: EBuildPatchProgress_Initialising +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:60 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:60 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Initialising" +msgid "Initializing" +msgstr "Инициализация" + +#. Key: EBuildPatchProgress_Installing +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:63 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:63 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Installing" +msgid "Installing" +msgstr "Установка" + +#. Key: EBuildPatchProgress_Paused +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:68 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:68 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Paused" +msgid "Paused" +msgstr "Пауза" + +#. Key: EBuildPatchProgress_PrerequisitesInstall +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:66 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:66 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_PrerequisitesInstall" +msgid "Prerequisites" +msgstr "Требования" + +#. Key: EBuildPatchProgress_Queued +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:59 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:59 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Queued" +msgid "Queued" +msgstr "В очереди" + +#. Key: EBuildPatchProgress_Resuming +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:61 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:61 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Resuming" +msgid "Resuming" +msgstr "Возобновление" + +#. Key: NullDrvFailure +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:64 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:64 +msgctxt "DynamicRHI,NullDrvFailure" +msgid "NullDrv failure?" +msgstr "Ошибка NullDrv?" + +#. Key: FileManagerName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:1592 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:1592 +msgctxt "GenericPlatform,FileManagerName" +msgid "File Manager" +msgstr "Диспетчер файлов" + +#. Key: GpuProfileVsyncEnabledWarning +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/GPUProfiler.cpp:483 +#: ../../../Engine/Source/Runtime/RHI/Private/GPUProfiler.cpp:483 +msgctxt "GpuProfiler,GpuProfileVsyncEnabledWarning" +msgid "WARNING: This GPU profile was captured with v-sync enabled. V-sync wait time may show up in any bucket, and as a result the data in this profile may be skewed. Please profile with v-sync disabled to obtain the most accurate data." +msgstr "ВНИМАНИЕ: данные этого профиля графического процессора были получены при включённой вертикальной синхронизации. Время ожидания вертикальной синхронизации может отображаться в любом сегменте, в результате чего данные этого профиля могут быть искажены. Отключите вертикальную синхронизацию, чтобы получить наиболее точные данные." + +#. Key: FailedToCreateHoloLens_RHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/HoloLens/HoloLensDynamicRHI.cpp:118 +#: ../../../Engine/Source/Runtime/RHI/Private/HoloLens/HoloLensDynamicRHI.cpp:118 +msgctxt "HoloLens,FailedToCreateHoloLens_RHI" +msgid "HoloLensRHI failure?" +msgstr "Ошибка HoloLensRHI?" + +#. Key: Acceleration +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:718 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:718 +msgctxt "InputKeys,Acceleration" +msgid "Acceleration" +msgstr "Ускорение" + +#. Key: Add +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:611 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:611 +msgctxt "InputKeys,Add" +msgid "Num +" +msgstr "+ (цифр. кл.)" + +#. Key: Ampersand +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:657 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:657 +msgctxt "InputKeys,Ampersand" +msgid "Ampersand" +msgstr "&" + +#. Key: Android_Back +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:770 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:770 +msgctxt "InputKeys,Android_Back" +msgid "Android Back" +msgstr "Android: назад" + +#. Key: Android_Menu +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:773 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:773 +msgctxt "InputKeys,Android_Menu" +msgid "Android Menu" +msgstr "Android: меню" + +#. Key: Android_Volume_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:772 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:772 +msgctxt "InputKeys,Android_Volume_Down" +msgid "Android Volume Down" +msgstr "Android: уменьшение громкости" + +#. Key: Android_Volume_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:771 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:771 +msgctxt "InputKeys,Android_Volume_Up" +msgid "Android Volume Up" +msgstr "Android: увеличение громкости" + +#. Key: AndroidSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:768 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:768 +msgctxt "InputKeys,AndroidSubCateogry" +msgid "Android" +msgstr "Android" + +#. Key: AnyKey +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:519 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:519 +msgctxt "InputKeys,AnyKey" +msgid "Any Key" +msgstr "Любая клавиша" + +#. Key: Apostrophe +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:652 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:652 +msgctxt "InputKeys,Apostrophe" +msgid "Apostrophe" +msgstr "Апостроф" + +#. Key: Asterix +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:658 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:658 +msgctxt "InputKeys,Asterix" +msgid "Asterisk" +msgstr "Звёздочка" + +#. Key: Backslash +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:650 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:650 +msgctxt "InputKeys,Backslash" +msgid "Backslash" +msgstr "\\" + +#. Key: BackSpace +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:557 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:557 +msgctxt "InputKeys,BackSpace" +msgid "Backspace" +msgstr "Backspace" + +#. Key: CapsLock +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +msgctxt "InputKeys,CapsLock" +msgid "Caps Lock" +msgstr "Caps Lock" + +#. Key: CapsLockShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +msgctxt "InputKeys,CapsLockShort" +msgid "Caps" +msgstr "Caps" + +#. Key: Caret +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:659 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:659 +msgctxt "InputKeys,Caret" +msgid "Caret" +msgstr "^" + +#. Key: Colon +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:662 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:662 +msgctxt "InputKeys,Colon" +msgid "Colon" +msgstr "Двоеточие" + +#. Key: Comma +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:643 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:643 +msgctxt "InputKeys,Comma" +msgid "Comma" +msgstr "Запятая" + +#. Key: Decimal +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:613 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:613 +msgctxt "InputKeys,Decimal" +msgid "Num ." +msgstr ". (цифр. кл.)" + +#. Key: Delete +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +msgctxt "InputKeys,Delete" +msgid "Delete" +msgstr "Delete" + +#. Key: DeleteShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +msgctxt "InputKeys,DeleteShort" +msgid "Del" +msgstr "Del" + +#. Key: Divide +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:614 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:614 +msgctxt "InputKeys,Divide" +msgid "Num /" +msgstr "/ (цифр. кл.)" + +#. Key: Dollar +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:660 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:660 +msgctxt "InputKeys,Dollar" +msgid "Dollar" +msgstr "$" + +#. Key: Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:549 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:549 +msgctxt "InputKeys,Down" +msgid "Down" +msgstr "Вниз" + +#. Key: End +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:543 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:543 +msgctxt "InputKeys,End" +msgid "End" +msgstr "End" + +#. Key: Enter +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:535 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:535 +msgctxt "InputKeys,Enter" +msgid "Enter" +msgstr "Enter" + +#. Key: Equals +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:642 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:642 +msgctxt "InputKeys,Equals" +msgid "Equals" +msgstr "=" + +#. Key: Escape +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +msgctxt "InputKeys,Escape" +msgid "Escape" +msgstr "Escape" + +#. Key: EscapeShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +msgctxt "InputKeys,EscapeShort" +msgid "Esc" +msgstr "Esc" + +#. Key: Exclamation +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:661 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:661 +msgctxt "InputKeys,Exclamation" +msgid "Exclamation" +msgstr "!" + +#. Key: F1 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:616 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:616 +msgctxt "InputKeys,F1" +msgid "F1" +msgstr "F1" + +#. Key: F10 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:625 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:625 +msgctxt "InputKeys,F10" +msgid "F10" +msgstr "F10" + +#. Key: F11 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:626 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:626 +msgctxt "InputKeys,F11" +msgid "F11" +msgstr "F11" + +#. Key: F12 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:627 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:627 +msgctxt "InputKeys,F12" +msgid "F12" +msgstr "F12" + +#. Key: F2 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:617 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:617 +msgctxt "InputKeys,F2" +msgid "F2" +msgstr "F2" + +#. Key: F3 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:618 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:618 +msgctxt "InputKeys,F3" +msgid "F3" +msgstr "F3" + +#. Key: F4 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:619 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:619 +msgctxt "InputKeys,F4" +msgid "F4" +msgstr "F4" + +#. Key: F5 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:620 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:620 +msgctxt "InputKeys,F5" +msgid "F5" +msgstr "F5" + +#. Key: F6 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:621 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:621 +msgctxt "InputKeys,F6" +msgid "F6" +msgstr "F6" + +#. Key: F7 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:622 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:622 +msgctxt "InputKeys,F7" +msgid "F7" +msgstr "F7" + +#. Key: F8 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:623 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:623 +msgctxt "InputKeys,F8" +msgid "F8" +msgstr "F8" + +#. Key: F9 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:624 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:624 +msgctxt "InputKeys,F9" +msgid "F9" +msgstr "F9" + +#. Key: ForwardDelete +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:555 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:555 +msgctxt "InputKeys,ForwardDelete" +msgid "Fn+Delete" +msgstr "Fn+Delete" + +#. Key: Gamepad_DPad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:680 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:680 +msgctxt "InputKeys,Gamepad_DPad_Down" +msgid "Gamepad D-pad Down" +msgstr "Геймпад: крестовина вниз" + +#. Key: Gamepad_DPad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:682 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:682 +msgctxt "InputKeys,Gamepad_DPad_Left" +msgid "Gamepad D-pad Left" +msgstr "Геймпад: крестовина влево" + +#. Key: Gamepad_DPad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:681 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:681 +msgctxt "InputKeys,Gamepad_DPad_Right" +msgid "Gamepad D-pad Right" +msgstr "Геймпад: крестовина вправо" + +#. Key: Gamepad_DPad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:679 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:679 +msgctxt "InputKeys,Gamepad_DPad_Up" +msgid "Gamepad D-pad Up" +msgstr "Геймпад: крестовина вверх" + +#. Key: Gamepad_FaceButton_Bottom +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1172 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1172 +msgctxt "InputKeys,Gamepad_FaceButton_Bottom" +msgid "Gamepad Face Button Bottom" +msgstr "Геймпад: нижняя лицевая кнопка" + +#. Key: Gamepad_FaceButton_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1180 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1180 +msgctxt "InputKeys,Gamepad_FaceButton_Left" +msgid "Gamepad Face Button Left" +msgstr "Геймпад: левая лицевая кнопка" + +#. Key: Gamepad_FaceButton_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1176 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1176 +msgctxt "InputKeys,Gamepad_FaceButton_Right" +msgid "Gamepad Face Button Right" +msgstr "Геймпад: правая лицевая кнопка" + +#. Key: Gamepad_FaceButton_Top +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1184 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1184 +msgctxt "InputKeys,Gamepad_FaceButton_Top" +msgid "Gamepad Face Button Top" +msgstr "Геймпад: верхняя лицевая кнопка" + +#. Key: Gamepad_Left2D +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:674 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:674 +msgctxt "InputKeys,Gamepad_Left2D" +msgid "Gamepad Left Thumbstick 2D-Axis" +msgstr "Геймпад: двухмерная ось левого мини-джойстика" + +#. Key: Gamepad_LeftShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1137 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1137 +msgctxt "InputKeys,Gamepad_LeftShoulder" +msgid "Gamepad Left Shoulder" +msgstr "Геймпад: левый бампер" + +#. Key: Gamepad_LeftStick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:686 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:686 +msgctxt "InputKeys,Gamepad_LeftStick_Down" +msgid "Gamepad Left Thumbstick Down" +msgstr "Геймпад: левый мини-джойстик вниз" + +#. Key: Gamepad_LeftStick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:688 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:688 +msgctxt "InputKeys,Gamepad_LeftStick_Left" +msgid "Gamepad Left Thumbstick Left" +msgstr "Геймпад: левый мини-джойстик влево" + +#. Key: Gamepad_LeftStick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:687 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:687 +msgctxt "InputKeys,Gamepad_LeftStick_Right" +msgid "Gamepad Left Thumbstick Right" +msgstr "Геймпад: левый мини-джойстик вправо" + +#. Key: Gamepad_LeftStick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:685 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:685 +msgctxt "InputKeys,Gamepad_LeftStick_Up" +msgid "Gamepad Left Thumbstick Up" +msgstr "Геймпад: левый мини-джойстик вверх" + +#. Key: Gamepad_LeftThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1161 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1161 +msgctxt "InputKeys,Gamepad_LeftThumbstick" +msgid "Gamepad Left Thumbstick Button" +msgstr "Геймпад: левый мини-джойстик — нажатие" + +#. Key: Gamepad_LeftTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1145 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1145 +msgctxt "InputKeys,Gamepad_LeftTrigger" +msgid "Gamepad Left Trigger" +msgstr "Геймпад: левый триггер" + +#. Key: Gamepad_LeftTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1153 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1153 +msgctxt "InputKeys,Gamepad_LeftTriggerAxis" +msgid "Gamepad Left Trigger Axis" +msgstr "Геймпад: ось левого триггера" + +#. Key: Gamepad_LeftX +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:672 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:672 +msgctxt "InputKeys,Gamepad_LeftX" +msgid "Gamepad Left Thumbstick X-Axis" +msgstr "Геймпад: ось X левого мини-джойстика" + +#. Key: Gamepad_LeftY +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:673 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:673 +msgctxt "InputKeys,Gamepad_LeftY" +msgid "Gamepad Left Thumbstick Y-Axis" +msgstr "Геймпад: ось Y левого мини-джойстика" + +#. Key: Gamepad_Right2D +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:677 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:677 +msgctxt "InputKeys,Gamepad_Right2D" +msgid "Gamepad Right Thumbstick 2D-Axis" +msgstr "Геймпад: двухмерная ось правого мини-джойстика" + +#. Key: Gamepad_RightShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1141 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1141 +msgctxt "InputKeys,Gamepad_RightShoulder" +msgid "Gamepad Right Shoulder" +msgstr "Геймпад: правый бампер" + +#. Key: Gamepad_RightStick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:691 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:691 +msgctxt "InputKeys,Gamepad_RightStick_Down" +msgid "Gamepad Right Thumbstick Down" +msgstr "Геймпад: правый мини-джойстик вниз" + +#. Key: Gamepad_RightStick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:693 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:693 +msgctxt "InputKeys,Gamepad_RightStick_Left" +msgid "Gamepad Right Thumbstick Left" +msgstr "Геймпад: правый мини-джойстик влево" + +#. Key: Gamepad_RightStick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:692 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:692 +msgctxt "InputKeys,Gamepad_RightStick_Right" +msgid "Gamepad Right Thumbstick Right" +msgstr "Геймпад: правый мини-джойстик вправо" + +#. Key: Gamepad_RightStick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:690 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:690 +msgctxt "InputKeys,Gamepad_RightStick_Up" +msgid "Gamepad Right Thumbstick Up" +msgstr "Геймпад: правый мини-джойстик вверх" + +#. Key: Gamepad_RightThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1165 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1165 +msgctxt "InputKeys,Gamepad_RightThumbstick" +msgid "Gamepad Right Thumbstick Button" +msgstr "Геймпад: правый мини-джойстик — нажатие" + +#. Key: Gamepad_RightTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1149 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1149 +msgctxt "InputKeys,Gamepad_RightTrigger" +msgid "Gamepad Right Trigger" +msgstr "Геймпад: правый триггер" + +#. Key: Gamepad_RightTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1157 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1157 +msgctxt "InputKeys,Gamepad_RightTriggerAxis" +msgid "Gamepad Right Trigger Axis" +msgstr "Геймпад: ось правого триггера" + +#. Key: Gamepad_RightX +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:675 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:675 +msgctxt "InputKeys,Gamepad_RightX" +msgid "Gamepad Right Thumbstick X-Axis" +msgstr "Геймпад: ось X правого мини-джойстика" + +#. Key: Gamepad_RightY +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:676 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:676 +msgctxt "InputKeys,Gamepad_RightY" +msgid "Gamepad Right Thumbstick Y-Axis" +msgstr "Геймпад: ось Y правого мини-джойстика" + +#. Key: Gamepad_Special_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1188 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1188 +msgctxt "InputKeys,Gamepad_Special_Left" +msgid "Gamepad Special Left" +msgstr "Геймпад: специальная левая кнопка" + +#. Key: Gamepad_Special_Left_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:744 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:744 +msgctxt "InputKeys,Gamepad_Special_Left_X" +msgid "Touchpad Button X Axis" +msgstr "Ось X кнопки сенсорной панели" + +#. Key: Gamepad_Special_Left_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:745 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:745 +msgctxt "InputKeys,Gamepad_Special_Left_Y" +msgid "Touchpad Button Y Axis" +msgstr "Ось Y кнопки сенсорной панели" + +#. Key: Gamepad_Special_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1192 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1192 +msgctxt "InputKeys,Gamepad_Special_Right" +msgid "Gamepad Special Right" +msgstr "Геймпад: специальная правая кнопка" + +#. Key: GamepadSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:515 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:515 +msgctxt "InputKeys,GamepadSubCategory" +msgid "Gamepad" +msgstr "Геймпад" + +#. Key: Gesture_Flick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:736 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:736 +msgctxt "InputKeys,Gesture_Flick" +msgid "Flick" +msgstr "Быстрое отклонение" + +#. Key: Gesture_Pinch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:735 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:735 +msgctxt "InputKeys,Gesture_Pinch" +msgid "Pinch" +msgstr "Сведение/разведение пальцев" + +#. Key: Gesture_Rotate +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:737 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:737 +msgctxt "InputKeys,Gesture_Rotate" +msgid "Rotate" +msgstr "Поворот" + +#. Key: GestureSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:733 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:733 +msgctxt "InputKeys,GestureSubCateogry" +msgid "Gesture" +msgstr "Жест" + +#. Key: Global_Back +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:765 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:765 +msgctxt "InputKeys,Global_Back" +msgid "Global Back" +msgstr "Общее: назад" + +#. Key: Global_Menu +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:761 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:761 +msgctxt "InputKeys,Global_Menu" +msgid "Global Menu" +msgstr "Общее: меню" + +#. Key: Global_Pause +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:763 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:763 +msgctxt "InputKeys,Global_Pause" +msgid "Global Pause" +msgstr "Общее: пауза" + +#. Key: Global_Play +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:764 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:764 +msgctxt "InputKeys,Global_Play" +msgid "Global Play" +msgstr "Общее: воспроизведение" + +#. Key: Global_View +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:762 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:762 +msgctxt "InputKeys,Global_View" +msgid "Global View" +msgstr "Общее: просмотр" + +#. Key: Gravity +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:717 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:717 +msgctxt "InputKeys,Gravity" +msgid "Gravity" +msgstr "Гравитация" + +#. Key: Home +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:544 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:544 +msgctxt "InputKeys,Home" +msgid "Home" +msgstr "Home" + +#. Key: Hyphen +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:644 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:644 +msgctxt "InputKeys,Hyphen" +msgid "Hyphen" +msgstr "Дефис" + +#. Key: Insert +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +msgctxt "InputKeys,Insert" +msgid "Insert" +msgstr "Insert" + +#. Key: InsertShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +msgctxt "InputKeys,InsertShort" +msgid "Ins" +msgstr "Ins" + +#. Key: KeyboardSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:517 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:517 +msgctxt "InputKeys,KeyboardSubCategory" +msgid "Keyboard" +msgstr "Клавиатура" + +#. Key: Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:546 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:546 +msgctxt "InputKeys,Left" +msgid "Left" +msgstr "Влево" + +#. Key: LeftAlt +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:636 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:636 +msgctxt "InputKeys,LeftAlt" +msgid "Left Alt" +msgstr "Левый Alt" + +#. Key: LeftBracket +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:649 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:649 +msgctxt "InputKeys,LeftBracket" +msgid "Left Bracket" +msgstr "[" + +#. Key: LeftCommand +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:638 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:638 +msgctxt "InputKeys,LeftCommand" +msgid "Left Cmd" +msgstr "Левая Cmd" + +#. Key: LeftControl +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:634 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:634 +msgctxt "InputKeys,LeftControl" +msgid "Left Ctrl" +msgstr "Левый Ctrl" + +#. Key: LeftMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +msgctxt "InputKeys,LeftMouseButton" +msgid "Left Mouse Button" +msgstr "ЛКМ" + +#. Key: LeftMouseButtonShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +msgctxt "InputKeys,LeftMouseButtonShort" +msgid "LMB" +msgstr "ЛКМ" + +#. Key: LeftParantheses +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:655 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:655 +msgctxt "InputKeys,LeftParantheses" +msgid "Left Parantheses" +msgstr "(" + +#. Key: LeftShift +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:632 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:632 +msgctxt "InputKeys,LeftShift" +msgid "Left Shift" +msgstr "Левый Shift" + +#. Key: MiddleMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:530 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:530 +msgctxt "InputKeys,MiddleMouseButton" +msgid "Middle Mouse Button" +msgstr "СКМ" + +#. Key: MixedReality_Left_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:809 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:809 +msgctxt "InputKeys,MixedReality_Left_Grip_Click" +msgid "Mixed Reality (L) Grip" +msgstr "Mixed Reality (Л): рукоятка" + +#. Key: MixedReality_Left_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:808 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:808 +msgctxt "InputKeys,MixedReality_Left_Menu_Click" +msgid "Mixed Reality (L) Menu" +msgstr "Mixed Reality (Л): кнопка «Меню»" + +#. Key: MixedReality_Left_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:814 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:814 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Click" +msgid "Mixed Reality (L) Thumbstick" +msgstr "Mixed Reality (Л): мини-джойстик" + +#. Key: MixedReality_Left_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:816 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:816 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Down" +msgid "Mixed Reality (L) Thumbstick Down" +msgstr "Mixed Reality (Л): мини-джойстик вниз" + +#. Key: MixedReality_Left_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:817 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:817 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Left" +msgid "Mixed Reality (L) Thumbstick Left" +msgstr "Mixed Reality (Л): мини-джойстик влево" + +#. Key: MixedReality_Left_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:818 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:818 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Right" +msgid "Mixed Reality (L) Thumbstick Right" +msgstr "Mixed Reality (Л): мини-джойстик вправо" + +#. Key: MixedReality_Left_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:815 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:815 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Up" +msgid "Mixed Reality (L) Thumbstick Up" +msgstr "Mixed Reality (Л): мини-джойстик вверх" + +#. Key: MixedReality_Left_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:812 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:812 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_X" +msgid "Mixed Reality (L) Thumbstick X" +msgstr "Mixed Reality (Л): ось X мини-джойстика" + +#. Key: MixedReality_Left_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:813 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:813 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Y" +msgid "Mixed Reality (L) Thumbstick Y" +msgstr "Mixed Reality (Л): ось Y мини-джойстика" + +#. Key: MixedReality_Left_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:821 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:821 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Click" +msgid "Mixed Reality (L) Trackpad" +msgstr "Mixed Reality (Л): сенсорная панель" + +#. Key: MixedReality_Left_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:824 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:824 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Down" +msgid "Mixed Reality (L) Trackpad Down" +msgstr "Mixed Reality (Л): сенсорная панель, нажатие вниз" + +#. Key: MixedReality_Left_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:825 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:825 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Left" +msgid "Mixed Reality (L) Trackpad Left" +msgstr "Mixed Reality (Л): сенсорная панель, нажатие влево" + +#. Key: MixedReality_Left_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:826 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:826 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Right" +msgid "Mixed Reality (L) Trackpad Right" +msgstr "Mixed Reality (Л): сенсорная панель, нажатие вправо" + +#. Key: MixedReality_Left_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:822 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:822 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Touch" +msgid "Mixed Reality (L) Trackpad Touch" +msgstr "Mixed Reality (Л): касание сенсорной панели" + +#. Key: MixedReality_Left_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:823 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:823 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Up" +msgid "Mixed Reality (L) Trackpad Up" +msgstr "Mixed Reality (Л): сенсорная панель, нажатие вверх" + +#. Key: MixedReality_Left_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:819 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:819 +msgctxt "InputKeys,MixedReality_Left_Trackpad_X" +msgid "Mixed Reality (L) Trackpad X" +msgstr "Mixed Reality (Л): ось X сенсорной панели" + +#. Key: MixedReality_Left_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:820 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:820 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Y" +msgid "Mixed Reality (L) Trackpad Y" +msgstr "Mixed Reality (Л): ось Y сенсорной панели" + +#. Key: MixedReality_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:811 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:811 +msgctxt "InputKeys,MixedReality_Left_Trigger_Axis" +msgid "Mixed Reality (L) Trigger Axis" +msgstr "Mixed Reality (Л): ось триггера" + +#. Key: MixedReality_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:810 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:810 +msgctxt "InputKeys,MixedReality_Left_Trigger_Click" +msgid "Mixed Reality (L) Trigger" +msgstr "Mixed Reality (Л): триггер" + +#. Key: MixedReality_Right_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:828 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:828 +msgctxt "InputKeys,MixedReality_Right_Grip_Click" +msgid "Mixed Reality (R) Grip" +msgstr "Mixed Reality (П): рукоятка" + +#. Key: MixedReality_Right_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:827 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:827 +msgctxt "InputKeys,MixedReality_Right_Menu_Click" +msgid "Mixed Reality (R) Menu" +msgstr "Mixed Reality (П): кнопка «Меню»" + +#. Key: MixedReality_Right_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:833 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:833 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Click" +msgid "Mixed Reality (R) Thumbstick" +msgstr "Mixed Reality (П): мини-джойстик" + +#. Key: MixedReality_Right_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:835 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:835 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Down" +msgid "Mixed Reality (R) Thumbstick Down" +msgstr "Mixed Reality (П): мини-джойстик вниз" + +#. Key: MixedReality_Right_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:836 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:836 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Left" +msgid "Mixed Reality (R) Thumbstick Left" +msgstr "Mixed Reality (П): мини-джойстик влево" + +#. Key: MixedReality_Right_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:837 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:837 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Right" +msgid "Mixed Reality (R) Thumbstick Right" +msgstr "Mixed Reality (П): мини-джойстик вправо" + +#. Key: MixedReality_Right_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:834 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:834 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Up" +msgid "Mixed Reality (R) Thumbstick Up" +msgstr "Mixed Reality (П): мини-джойстик вверх" + +#. Key: MixedReality_Right_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:831 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:831 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_X" +msgid "Mixed Reality (R) Thumbstick X" +msgstr "Mixed Reality (П): ось X мини-джойстика" + +#. Key: MixedReality_Right_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:832 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:832 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Y" +msgid "Mixed Reality (R) Thumbstick Y" +msgstr "Mixed Reality (П): ось Y мини-джойстика" + +#. Key: MixedReality_Right_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:840 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:840 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Click" +msgid "Mixed Reality (R) Trackpad" +msgstr "Mixed Reality (П): сенсорная панель" + +#. Key: MixedReality_Right_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:843 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:843 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Down" +msgid "Mixed Reality (R) Trackpad Down" +msgstr "Mixed Reality (П): сенсорная панель, нажатие вниз" + +#. Key: MixedReality_Right_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:844 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:844 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Left" +msgid "Mixed Reality (R) Trackpad Left" +msgstr "Mixed Reality (П): сенсорная панель, нажатие влево" + +#. Key: MixedReality_Right_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:845 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:845 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Right" +msgid "Mixed Reality (R) Trackpad Right" +msgstr "Mixed Reality (П): сенсорная панель, нажатие вправо" + +#. Key: MixedReality_Right_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:841 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:841 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Touch" +msgid "Mixed Reality (R) Trackpad Touch" +msgstr "Mixed Reality (П): касание сенсорной панели" + +#. Key: MixedReality_Right_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:842 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:842 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Up" +msgid "Mixed Reality (R) Trackpad Up" +msgstr "Mixed Reality (П): сенсорная панель, нажатие вверх" + +#. Key: MixedReality_Right_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:838 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:838 +msgctxt "InputKeys,MixedReality_Right_Trackpad_X" +msgid "Mixed Reality (R) Trackpad X" +msgstr "Mixed Reality (П): ось X сенсорной панели" + +#. Key: MixedReality_Right_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:839 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:839 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Y" +msgid "Mixed Reality (R) Trackpad Y" +msgstr "Mixed Reality (П): ось Y сенсорной панели" + +#. Key: MixedReality_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:830 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:830 +msgctxt "InputKeys,MixedReality_Right_Trigger_Axis" +msgid "Mixed Reality (R) Trigger Axis" +msgstr "Mixed Reality (П): ось триггера" + +#. Key: MixedReality_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:829 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:829 +msgctxt "InputKeys,MixedReality_Right_Trigger_Click" +msgid "Mixed Reality (R) Trigger" +msgstr "Mixed Reality (П): триггер" + +#. Key: MixedRealitySubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:806 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:806 +msgctxt "InputKeys,MixedRealitySubCategory" +msgid "Windows Mixed Reality" +msgstr "Windows Mixed Reality" + +#. Key: MotionSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:713 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:713 +msgctxt "InputKeys,MotionSubCateogry" +msgid "Motion" +msgstr "Движение" + +#. Key: Mouse2D +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:523 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:523 +msgctxt "InputKeys,Mouse2D" +msgid "Mouse XY 2D-Axis" +msgstr "Мышь: двухмерная ось XY" + +#. Key: MouseScrollDown +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:526 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:526 +msgctxt "InputKeys,MouseScrollDown" +msgid "Mouse Wheel Down" +msgstr "Кол. мыши вниз" + +#. Key: MouseScrollUp +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:525 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:525 +msgctxt "InputKeys,MouseScrollUp" +msgid "Mouse Wheel Up" +msgstr "Кол. мыши вверх" + +#. Key: MouseSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:516 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:516 +msgctxt "InputKeys,MouseSubCategory" +msgid "Mouse" +msgstr "Мышь" + +#. Key: MouseWheelAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:524 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:524 +msgctxt "InputKeys,MouseWheelAxis" +msgid "Mouse Wheel Axis" +msgstr "Ось колеса мыши" + +#. Key: MouseX +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:521 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:521 +msgctxt "InputKeys,MouseX" +msgid "Mouse X" +msgstr "Движение мыши по оси X" + +#. Key: MouseY +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:522 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:522 +msgctxt "InputKeys,MouseY" +msgid "Mouse Y" +msgstr "Движение мыши по оси Y" + +#. Key: Multiply +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:610 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:610 +msgctxt "InputKeys,Multiply" +msgid "Num *" +msgstr "* (цифр. кл.)" + +#. Key: NumLock +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:629 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:629 +msgctxt "InputKeys,NumLock" +msgid "Num Lock" +msgstr "Num Lock" + +#. Key: NumPadEight +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:607 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:607 +msgctxt "InputKeys,NumPadEight" +msgid "Num 8" +msgstr "8 (цифр. кл.)" + +#. Key: NumPadFive +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:604 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:604 +msgctxt "InputKeys,NumPadFive" +msgid "Num 5" +msgstr "5 (цифр. кл.)" + +#. Key: NumPadFour +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:603 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:603 +msgctxt "InputKeys,NumPadFour" +msgid "Num 4" +msgstr "4 (цифр. кл.)" + +#. Key: NumPadNine +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:608 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:608 +msgctxt "InputKeys,NumPadNine" +msgid "Num 9" +msgstr "9 (цифр. кл.)" + +#. Key: NumPadOne +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:600 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:600 +msgctxt "InputKeys,NumPadOne" +msgid "Num 1" +msgstr "1 (цифр. кл.)" + +#. Key: NumPadSeven +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:606 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:606 +msgctxt "InputKeys,NumPadSeven" +msgid "Num 7" +msgstr "7 (цифр. кл.)" + +#. Key: NumPadSix +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:605 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:605 +msgctxt "InputKeys,NumPadSix" +msgid "Num 6" +msgstr "6 (цифр. кл.)" + +#. Key: NumPadThree +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:602 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:602 +msgctxt "InputKeys,NumPadThree" +msgid "Num 3" +msgstr "3 (цифр. кл.)" + +#. Key: NumPadTwo +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:601 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:601 +msgctxt "InputKeys,NumPadTwo" +msgid "Num 2" +msgstr "2 (цифр. кл.)" + +#. Key: NumPadZero +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:599 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:599 +msgctxt "InputKeys,NumPadZero" +msgid "Num 0" +msgstr "0 (цифр. кл.)" + +#. Key: OculusTouch_Left_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:856 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:856 +msgctxt "InputKeys,OculusTouch_Left_Grip_Axis" +msgid "Oculus Touch (L) Grip Axis" +msgstr "Oculus Touch (Л): ось рукоятки" + +#. Key: OculusTouch_Left_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:855 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:855 +msgctxt "InputKeys,OculusTouch_Left_Grip_Click" +msgid "Oculus Touch (L) Grip" +msgstr "Oculus Touch (Л): рукоятка" + +#. Key: OculusTouch_Left_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:854 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:854 +msgctxt "InputKeys,OculusTouch_Left_Menu_Click" +msgid "Oculus Touch (L) Menu" +msgstr "Oculus Touch (Л): кнопка «Меню»" + +#. Key: OculusTouch_Left_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:862 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:862 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Click" +msgid "Oculus Touch (L) Thumbstick" +msgstr "Oculus Touch (Л): мини-джойстик" + +#. Key: OculusTouch_Left_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:865 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:865 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Down" +msgid "Oculus Touch (L) Thumbstick Down" +msgstr "Oculus Touch (Л): мини-джойстик вниз" + +#. Key: OculusTouch_Left_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:866 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:866 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Left" +msgid "Oculus Touch (L) Thumbstick Left" +msgstr "Oculus Touch (Л): мини-джойстик влево" + +#. Key: OculusTouch_Left_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:867 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:867 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Right" +msgid "Oculus Touch (L) Thumbstick Right" +msgstr "Oculus Touch (Л): мини-джойстик вправо" + +#. Key: OculusTouch_Left_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:863 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:863 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Touch" +msgid "Oculus Touch (L) Thumbstick Touch" +msgstr "Oculus Touch (Л): касание мини-джойстика" + +#. Key: OculusTouch_Left_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:864 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:864 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Up" +msgid "Oculus Touch (L) Thumbstick Up" +msgstr "Oculus Touch (Л): мини-джойстик вверх" + +#. Key: OculusTouch_Left_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:860 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:860 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_X" +msgid "Oculus Touch (L) Thumbstick X" +msgstr "Oculus Touch (Л): ось X мини-джойстика" + +#. Key: OculusTouch_Left_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:861 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:861 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Y" +msgid "Oculus Touch (L) Thumbstick Y" +msgstr "Oculus Touch (Л): ось Y мини-джойстика" + +#. Key: OculusTouch_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:858 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:858 +msgctxt "InputKeys,OculusTouch_Left_Trigger_Axis" +msgid "Oculus Touch (L) Trigger Axis" +msgstr "Oculus Touch (Л): ось триггера" + +#. Key: OculusTouch_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:857 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:857 +msgctxt "InputKeys,OculusTouch_Left_Trigger_Click" +msgid "Oculus Touch (L) Trigger" +msgstr "Oculus Touch (Л): триггер" + +#. Key: OculusTouch_Left_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:859 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:859 +msgctxt "InputKeys,OculusTouch_Left_Trigger_Touch" +msgid "Oculus Touch (L) Trigger Touch" +msgstr "Oculus Touch (Л): касание триггера" + +#. Key: OculusTouch_Left_X_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:850 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:850 +msgctxt "InputKeys,OculusTouch_Left_X_Click" +msgid "Oculus Touch (L) X Press" +msgstr "Oculus Touch (Л): нажатие кнопки X" + +#. Key: OculusTouch_Left_X_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:852 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:852 +msgctxt "InputKeys,OculusTouch_Left_X_Touch" +msgid "Oculus Touch (L) X Touch" +msgstr "Oculus Touch (Л): касание кнопки X" + +#. Key: OculusTouch_Left_Y_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:851 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:851 +msgctxt "InputKeys,OculusTouch_Left_Y_Click" +msgid "Oculus Touch (L) Y Press" +msgstr "Oculus Touch (Л): нажатие кнопки Y" + +#. Key: OculusTouch_Left_Y_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:853 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:853 +msgctxt "InputKeys,OculusTouch_Left_Y_Touch" +msgid "Oculus Touch (L) Y Touch" +msgstr "Oculus Touch (Л): касание кнопки Y" + +#. Key: OculusTouch_Right_A_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:868 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:868 +msgctxt "InputKeys,OculusTouch_Right_A_Click" +msgid "Oculus Touch (R) A Press" +msgstr "Oculus Touch (П): нажатие кнопки A" + +#. Key: OculusTouch_Right_A_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:870 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:870 +msgctxt "InputKeys,OculusTouch_Right_A_Touch" +msgid "Oculus Touch (R) A Touch" +msgstr "Oculus Touch (П): касание кнопки A" + +#. Key: OculusTouch_Right_B_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:869 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:869 +msgctxt "InputKeys,OculusTouch_Right_B_Click" +msgid "Oculus Touch (R) B Press" +msgstr "Oculus Touch (П): нажатие кнопки B" + +#. Key: OculusTouch_Right_B_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:871 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:871 +msgctxt "InputKeys,OculusTouch_Right_B_Touch" +msgid "Oculus Touch (R) B Touch" +msgstr "Oculus Touch (П): касание кнопки B" + +#. Key: OculusTouch_Right_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:874 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:874 +msgctxt "InputKeys,OculusTouch_Right_Grip_Axis" +msgid "Oculus Touch (R) Grip Axis" +msgstr "Oculus Touch (П): ось рукоятки" + +#. Key: OculusTouch_Right_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:873 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:873 +msgctxt "InputKeys,OculusTouch_Right_Grip_Click" +msgid "Oculus Touch (R) Grip" +msgstr "Oculus Touch (П): рукоятка" + +#. Key: OculusTouch_Right_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:872 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:872 +msgctxt "InputKeys,OculusTouch_Right_System_Click" +msgid "Oculus Touch (R) System" +msgstr "Oculus Touch (П): кнопка «Система»" + +#. Key: OculusTouch_Right_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:880 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:880 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Click" +msgid "Oculus Touch (R) Thumbstick" +msgstr "Oculus Touch (П): мини-джойстик" + +#. Key: OculusTouch_Right_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:883 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:883 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Down" +msgid "Oculus Touch (R) Thumbstick Down" +msgstr "Oculus Touch (П): мини-джойстик вниз" + +#. Key: OculusTouch_Right_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:884 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:884 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Left" +msgid "Oculus Touch (R) Thumbstick Left" +msgstr "Oculus Touch (П): мини-джойстик влево" + +#. Key: OculusTouch_Right_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:885 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:885 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Right" +msgid "Oculus Touch (R) Thumbstick Right" +msgstr "Oculus Touch (П): мини-джойстик вправо" + +#. Key: OculusTouch_Right_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:881 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:881 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Touch" +msgid "Oculus Touch (R) Thumbstick Touch" +msgstr "Oculus Touch (П): касание мини-джойстика" + +#. Key: OculusTouch_Right_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:882 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:882 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Up" +msgid "Oculus Touch (R) Thumbstick Up" +msgstr "Oculus Touch (П): мини-джойстик вверх" + +#. Key: OculusTouch_Right_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:878 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:878 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_X" +msgid "Oculus Touch (R) Thumbstick X" +msgstr "Oculus Touch (П): ось X мини-джойстика" + +#. Key: OculusTouch_Right_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:879 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:879 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Y" +msgid "Oculus Touch (R) Thumbstick Y" +msgstr "Oculus Touch (П): ось Y мини-джойстика" + +#. Key: OculusTouch_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:876 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:876 +msgctxt "InputKeys,OculusTouch_Right_Trigger_Axis" +msgid "Oculus Touch (R) Trigger Axis" +msgstr "Oculus Touch (П): ось триггера" + +#. Key: OculusTouch_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:875 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:875 +msgctxt "InputKeys,OculusTouch_Right_Trigger_Click" +msgid "Oculus Touch (R) Trigger" +msgstr "Oculus Touch (П): триггер" + +#. Key: OculusTouch_Right_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:877 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:877 +msgctxt "InputKeys,OculusTouch_Right_Trigger_Touch" +msgid "Oculus Touch (R) Trigger Touch" +msgstr "Oculus Touch (П): касание триггера" + +#. Key: OculusTouchSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:848 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:848 +msgctxt "InputKeys,OculusTouchSubCategory" +msgid "Oculus Touch" +msgstr "Oculus Touch" + +#. Key: PageDown +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +msgctxt "InputKeys,PageDown" +msgid "Page Down" +msgstr "Page Down" + +#. Key: PageDownShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +msgctxt "InputKeys,PageDownShort" +msgid "PgDn" +msgstr "PgDn" + +#. Key: PageUp +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +msgctxt "InputKeys,PageUp" +msgid "Page Up" +msgstr "Page Up" + +#. Key: PageUpShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +msgctxt "InputKeys,PageUpShort" +msgid "PgUp" +msgstr "PgUp" + +#. Key: Pause +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:536 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:536 +msgctxt "InputKeys,Pause" +msgid "Pause" +msgstr "Pause" + +#. Key: Period +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:646 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:646 +msgctxt "InputKeys,Period" +msgid "Period" +msgstr "Точка" + +#. Key: PS4_Gamepad_FaceButton_Bottom +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1054 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1054 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Bottom" +msgid "Gamepad X" +msgstr "Контроллер: кнопка «крест»" + +#. Key: PS4_Gamepad_FaceButton_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1062 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1062 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Left" +msgid "Gamepad Square" +msgstr "Контроллер: кнопка «квадрат»" + +#. Key: PS4_Gamepad_FaceButton_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1058 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1058 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Right" +msgid "Gamepad Circle" +msgstr "Контроллер: кнопка «круг»" + +#. Key: PS4_Gamepad_FaceButton_Top +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1066 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1066 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Top" +msgid "Gamepad Triangle" +msgstr "Контроллер: кнопка «треугольник»" + +#. Key: PS4_Gamepad_LeftShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1078 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1078 +msgctxt "InputKeys,PS4_Gamepad_LeftShoulder" +msgid "Gamepad L1" +msgstr "Контроллер: кнопка L1" + +#. Key: PS4_Gamepad_LeftThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1102 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1102 +msgctxt "InputKeys,PS4_Gamepad_LeftThumbstick" +msgid "Gamepad L3" +msgstr "Контроллер: кнопка L3" + +#. Key: PS4_Gamepad_LeftTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1086 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1086 +msgctxt "InputKeys,PS4_Gamepad_LeftTrigger" +msgid "Gamepad L2" +msgstr "Контроллер: кнопка L2" + +#. Key: PS4_Gamepad_LeftTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1094 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1094 +msgctxt "InputKeys,PS4_Gamepad_LeftTriggerAxis" +msgid "Gamepad L2 Axis" +msgstr "Контроллер: ось L2" + +#. Key: PS4_Gamepad_RightShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1082 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1082 +msgctxt "InputKeys,PS4_Gamepad_RightShoulder" +msgid "Gamepad R1" +msgstr "Контроллер: кнопка R1" + +#. Key: PS4_Gamepad_RightThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1106 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1106 +msgctxt "InputKeys,PS4_Gamepad_RightThumbstick" +msgid "Gamepad R3" +msgstr "Контроллер: кнопка R3" + +#. Key: PS4_Gamepad_RightTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1090 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1090 +msgctxt "InputKeys,PS4_Gamepad_RightTrigger" +msgid "Gamepad R2" +msgstr "Контроллер: кнопка R2" + +#. Key: PS4_Gamepad_RightTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1098 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1098 +msgctxt "InputKeys,PS4_Gamepad_RightTriggerAxis" +msgid "Gamepad R2 Axis" +msgstr "Контроллер: ось R2" + +#. Key: PS4_Gamepad_Special_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1070 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1070 +msgctxt "InputKeys,PS4_Gamepad_Special_Left" +msgid "Gamepad Touchpad Button" +msgstr "Контроллер: кнопка сенсорной панели" + +#. Key: PS4_Gamepad_Special_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1074 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1074 +msgctxt "InputKeys,PS4_Gamepad_Special_Right" +msgid "Gamepad Options" +msgstr "Параметры контроллера" + +#. Key: PS4_Special +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:742 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:742 +msgctxt "InputKeys,PS4_Special" +msgid "PS4_Special_DEPRECATED" +msgstr "PS4_Special" + +#. Key: Quote +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:653 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:653 +msgctxt "InputKeys,Quote" +msgid "Quote" +msgstr "Кавычки" + +#. Key: Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:548 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:548 +msgctxt "InputKeys,Right" +msgid "Right" +msgstr "Вправо" + +#. Key: RightAlt +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:637 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:637 +msgctxt "InputKeys,RightAlt" +msgid "Right Alt" +msgstr "Правый Alt" + +#. Key: RightBracket +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:651 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:651 +msgctxt "InputKeys,RightBracket" +msgid "Right Bracket" +msgstr "]" + +#. Key: RightCommand +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:639 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:639 +msgctxt "InputKeys,RightCommand" +msgid "Right Cmd" +msgstr "Правая Cmd" + +#. Key: RightControl +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:635 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:635 +msgctxt "InputKeys,RightControl" +msgid "Right Ctrl" +msgstr "Правый Ctrl" + +#. Key: RightMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +msgctxt "InputKeys,RightMouseButton" +msgid "Right Mouse Button" +msgstr "ПКМ" + +#. Key: RightMouseButtonShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +msgctxt "InputKeys,RightMouseButtonShort" +msgid "RMB" +msgstr "ПКМ" + +#. Key: RightParantheses +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:656 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:656 +msgctxt "InputKeys,RightParantheses" +msgid "Right Parantheses" +msgstr ")" + +#. Key: RightShift +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:633 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:633 +msgctxt "InputKeys,RightShift" +msgid "Right Shift" +msgstr "Правый Shift" + +#. Key: RotationRate +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:716 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:716 +msgctxt "InputKeys,RotationRate" +msgid "Rotation Rate" +msgstr "Скорость поворота" + +#. Key: ScrollLock +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:630 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:630 +msgctxt "InputKeys,ScrollLock" +msgid "Scroll Lock" +msgstr "Scroll Lock" + +#. Key: Semicolon +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:641 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:641 +msgctxt "InputKeys,Semicolon" +msgid "Semicolon" +msgstr "Точка с запятой" + +#. Key: Slash +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:647 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:647 +msgctxt "InputKeys,Slash" +msgid "Slash" +msgstr "/" + +#. Key: SpaceBar +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +msgctxt "InputKeys,SpaceBar" +msgid "Space Bar" +msgstr "Пробел" + +#. Key: SpaceBarShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +msgctxt "InputKeys,SpaceBarShort" +msgid "Space" +msgstr "Пробел" + +#. Key: SpecialGamepadSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:740 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:740 +msgctxt "InputKeys,SpecialGamepadSubCategory" +msgid "SpecialGamepad" +msgstr "" + +#. Key: Steam_Back_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:755 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:755 +msgctxt "InputKeys,Steam_Back_Left" +msgid "Steam Back Left" +msgstr "Steam Controller: задняя левая кнопка" + +#. Key: Steam_Back_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:756 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:756 +msgctxt "InputKeys,Steam_Back_Right" +msgid "Steam Back Right" +msgstr "Steam Controller: задняя правая кнопка" + +#. Key: Steam_Touch_0 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:751 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:751 +msgctxt "InputKeys,Steam_Touch_0" +msgid "Steam Touch 0" +msgstr "Steam Controller: сенсорная кнопка 0" + +#. Key: Steam_Touch_1 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:752 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:752 +msgctxt "InputKeys,Steam_Touch_1" +msgid "Steam Touch 1" +msgstr "Steam Controller: сенсорная кнопка 1" + +#. Key: Steam_Touch_2 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:753 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:753 +msgctxt "InputKeys,Steam_Touch_2" +msgid "Steam Touch 2" +msgstr "Steam Controller: сенсорная кнопка 2" + +#. Key: Steam_Touch_3 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:754 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:754 +msgctxt "InputKeys,Steam_Touch_3" +msgid "Steam Touch 3" +msgstr "Steam Controller: сенсорная кнопка 3" + +#. Key: SteamSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:749 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:749 +msgctxt "InputKeys,SteamSubCateogry" +msgid "Steam" +msgstr "Steam" + +#. Key: Subtract +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:612 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:612 +msgctxt "InputKeys,Subtract" +msgid "Num -" +msgstr "- (цифр. кл.)" + +#. Key: Tab +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:534 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:534 +msgctxt "InputKeys,Tab" +msgid "Tab" +msgstr "Tab" + +#. Key: ThumbMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:531 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:531 +msgctxt "InputKeys,ThumbMouseButton" +msgid "Thumb Mouse Button" +msgstr "Бок. кнопка мыши" + +#. Key: ThumbMouseButton2 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:532 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:532 +msgctxt "InputKeys,ThumbMouseButton2" +msgid "Thumb Mouse Button 2" +msgstr "Бок. кн. мыши 2" + +#. Key: Tilt +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:715 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:715 +msgctxt "InputKeys,Tilt" +msgid "Tilt" +msgstr "Наклон" + +#. Key: TouchFormat +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:726 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:726 +msgctxt "InputKeys,TouchFormat" +msgid "Touch {0}" +msgstr "Касание {0}" + +#. Key: TouchSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:721 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:721 +msgctxt "InputKeys,TouchSubCateogry" +msgid "Touch" +msgstr "Касание" + +#. Key: Underscore +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:645 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:645 +msgctxt "InputKeys,Underscore" +msgid "Underscore" +msgstr "Подчёркивание" + +#. Key: Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:547 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:547 +msgctxt "InputKeys,Up" +msgid "Up" +msgstr "Вверх" + +#. Key: ValveIndex_Left_A_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:890 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:890 +msgctxt "InputKeys,ValveIndex_Left_A_Click" +msgid "Valve Index (L) A Press" +msgstr "Valve Index (Л): нажатие кнопки A" + +#. Key: ValveIndex_Left_A_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:892 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:892 +msgctxt "InputKeys,ValveIndex_Left_A_Touch" +msgid "Valve Index (L) A Touch" +msgstr "Valve Index (Л): касание кнопки A" + +#. Key: ValveIndex_Left_B_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:891 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:891 +msgctxt "InputKeys,ValveIndex_Left_B_Click" +msgid "Valve Index (L) B Press" +msgstr "Valve Index (Л): нажатие кнопки B" + +#. Key: ValveIndex_Left_B_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:893 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:893 +msgctxt "InputKeys,ValveIndex_Left_B_Touch" +msgid "Valve Index (L) B Touch" +msgstr "Valve Index (Л): касание кнопки B" + +#. Key: ValveIndex_Left_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:896 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:896 +msgctxt "InputKeys,ValveIndex_Left_Grip_Axis" +msgid "Valve Index (L) Grip Axis" +msgstr "Valve Index (Л): ось рукоятки" + +#. Key: ValveIndex_Left_Grip_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:897 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:897 +msgctxt "InputKeys,ValveIndex_Left_Grip_Force" +msgid "Valve Index (L) Grip Force" +msgstr "Valve Index (Л): сжатие рукоятки" + +#. Key: ValveIndex_Left_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:894 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:894 +msgctxt "InputKeys,ValveIndex_Left_System_Click" +msgid "Valve Index (L) System" +msgstr "Valve Index (Л): кнопка «Система»" + +#. Key: ValveIndex_Left_System_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:895 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:895 +msgctxt "InputKeys,ValveIndex_Left_System_Touch" +msgid "Valve Index (L) System Touch" +msgstr "Valve Index (Л): касание кнопки «Система»" + +#. Key: ValveIndex_Left_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:903 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:903 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Click" +msgid "Valve Index (L) Thumbstick" +msgstr "Valve Index (Л): мини-джойстик" + +#. Key: ValveIndex_Left_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:906 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:906 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Down" +msgid "Valve Index (L) Thumbstick Down" +msgstr "Valve Index (Л): мини-джойстик вниз" + +#. Key: ValveIndex_Left_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:907 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:907 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Left" +msgid "Valve Index (L) Thumbstick Left" +msgstr "Valve Index (Л): мини-джойстик влево" + +#. Key: ValveIndex_Left_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:908 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:908 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Right" +msgid "Valve Index (L) Thumbstick Right" +msgstr "Valve Index (Л): мини-джойстик вправо" + +#. Key: ValveIndex_Left_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:904 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:904 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Touch" +msgid "Valve Index (L) Thumbstick Touch" +msgstr "Valve Index (Л): касание мини-джойстика" + +#. Key: ValveIndex_Left_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:905 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:905 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Up" +msgid "Valve Index (L) Thumbstick Up" +msgstr "Valve Index (Л): мини-джойстик вверх" + +#. Key: ValveIndex_Left_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:901 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:901 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_X" +msgid "Valve Index (L) Thumbstick X" +msgstr "Valve Index (Л): ось X мини-джойстика" + +#. Key: ValveIndex_Left_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:902 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:902 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Y" +msgid "Valve Index (L) Thumbstick Y" +msgstr "Valve Index (Л): ось Y мини-джойстика" + +#. Key: ValveIndex_Left_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:914 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:914 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Down" +msgid "Valve Index (L) Trackpad Down" +msgstr "Valve Index (Л): сенсорная панель, нажатие вниз" + +#. Key: ValveIndex_Left_Trackpad_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:911 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:911 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Force" +msgid "Valve Index (L) Trackpad Force" +msgstr "Valve Index (Л): нажатие на сенсорную панель" + +#. Key: ValveIndex_Left_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:915 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:915 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Left" +msgid "Valve Index (L) Trackpad Left" +msgstr "Valve Index (Л): сенсорная панель, нажатие влево" + +#. Key: ValveIndex_Left_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:916 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:916 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Right" +msgid "Valve Index (L) Trackpad Right" +msgstr "Valve Index (Л): сенсорная панель, нажатие вправо" + +#. Key: ValveIndex_Left_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:912 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:912 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Touch" +msgid "Valve Index (L) Trackpad Touch" +msgstr "Valve Index (Л): касание сенсорной панели" + +#. Key: ValveIndex_Left_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:913 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:913 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Up" +msgid "Valve Index (L) Trackpad Up" +msgstr "Valve Index (Л): сенсорная панель, нажатие вверх" + +#. Key: ValveIndex_Left_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:909 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:909 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_X" +msgid "Valve Index (L) Trackpad X" +msgstr "Valve Index (Л): ось X сенсорной панели" + +#. Key: ValveIndex_Left_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:910 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:910 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Y" +msgid "Valve Index (L) Trackpad Y" +msgstr "Valve Index (Л): ось Y сенсорной панели" + +#. Key: ValveIndex_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:899 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:899 +msgctxt "InputKeys,ValveIndex_Left_Trigger_Axis" +msgid "Valve Index (L) Trigger Axis" +msgstr "Valve Index (Л): ось триггера" + +#. Key: ValveIndex_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:898 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:898 +msgctxt "InputKeys,ValveIndex_Left_Trigger_Click" +msgid "Valve Index (L) Trigger" +msgstr "Valve Index (Л): триггер" + +#. Key: ValveIndex_Left_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:900 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:900 +msgctxt "InputKeys,ValveIndex_Left_Trigger_Touch" +msgid "Valve Index (L) Trigger Touch" +msgstr "Valve Index (Л): касание триггера" + +#. Key: ValveIndex_Right_A_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:917 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:917 +msgctxt "InputKeys,ValveIndex_Right_A_Click" +msgid "Valve Index (R) A Press" +msgstr "Valve Index (П): нажатие кнопки A" + +#. Key: ValveIndex_Right_A_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:919 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:919 +msgctxt "InputKeys,ValveIndex_Right_A_Touch" +msgid "Valve Index (R) A Touch" +msgstr "Valve Index (П): касание кнопки A" + +#. Key: ValveIndex_Right_B_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:918 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:918 +msgctxt "InputKeys,ValveIndex_Right_B_Click" +msgid "Valve Index (R) B Press" +msgstr "Valve Index (П): нажатие кнопки B" + +#. Key: ValveIndex_Right_B_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:920 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:920 +msgctxt "InputKeys,ValveIndex_Right_B_Touch" +msgid "Valve Index (R) B Touch" +msgstr "Valve Index (П): касание кнопки B" + +#. Key: ValveIndex_Right_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:923 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:923 +msgctxt "InputKeys,ValveIndex_Right_Grip_Axis" +msgid "Valve Index (R) Grip Axis" +msgstr "Valve Index (П): ось рукоятки" + +#. Key: ValveIndex_Right_Grip_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:924 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:924 +msgctxt "InputKeys,ValveIndex_Right_Grip_Force" +msgid "Valve Index (R) Grip Force" +msgstr "Valve Index (П): сжатие рукоятки" + +#. Key: ValveIndex_Right_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:921 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:921 +msgctxt "InputKeys,ValveIndex_Right_System_Click" +msgid "Valve Index (R) System" +msgstr "Valve Index (П): кнопка «Система»" + +#. Key: ValveIndex_Right_System_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:922 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:922 +msgctxt "InputKeys,ValveIndex_Right_System_Touch" +msgid "Valve Index (R) System Touch" +msgstr "Valve Index (П): касание кнопки «Система»" + +#. Key: ValveIndex_Right_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:930 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:930 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Click" +msgid "Valve Index (R) Thumbstick" +msgstr "Valve Index (П): мини-джойстик" + +#. Key: ValveIndex_Right_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:933 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:933 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Down" +msgid "Valve Index (R) Thumbstick Down" +msgstr "Valve Index (П): мини-джойстик вниз" + +#. Key: ValveIndex_Right_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:934 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:934 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Left" +msgid "Valve Index (R) Thumbstick Left" +msgstr "Valve Index (П): мини-джойстик влево" + +#. Key: ValveIndex_Right_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:935 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:935 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Right" +msgid "Valve Index (R) Thumbstick Right" +msgstr "Valve Index (П): мини-джойстик вправо" + +#. Key: ValveIndex_Right_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:931 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:931 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Touch" +msgid "Valve Index (R) Thumbstick Touch" +msgstr "Valve Index (П): касание мини-джойстика" + +#. Key: ValveIndex_Right_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:932 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:932 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Up" +msgid "Valve Index (R) Thumbstick Up" +msgstr "Valve Index (П): мини-джойстик вверх" + +#. Key: ValveIndex_Right_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:928 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:928 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_X" +msgid "Valve Index (R) Thumbstick X" +msgstr "Valve Index (П): ось X мини-джойстика" + +#. Key: ValveIndex_Right_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:929 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:929 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Y" +msgid "Valve Index (R) Thumbstick Y" +msgstr "Valve Index (П): ось Y мини-джойстика" + +#. Key: ValveIndex_Right_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:941 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:941 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Down" +msgid "Valve Index (R) Trackpad Down" +msgstr "Valve Index (П): сенсорная панель, нажатие вниз" + +#. Key: ValveIndex_Right_Trackpad_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:938 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:938 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Force" +msgid "Valve Index (R) Trackpad Force" +msgstr "Valve Index (П): нажатие на сенсорную панель" + +#. Key: ValveIndex_Right_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:942 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:942 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Left" +msgid "Valve Index (R) Trackpad Left" +msgstr "Valve Index (П): сенсорная панель, нажатие влево" + +#. Key: ValveIndex_Right_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:943 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:943 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Right" +msgid "Valve Index (R) Trackpad Right" +msgstr "Valve Index (П): сенсорная панель, нажатие вправо" + +#. Key: ValveIndex_Right_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:939 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:939 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Touch" +msgid "Valve Index (R) Trackpad Touch" +msgstr "Valve Index (П): касание сенсорной панели" + +#. Key: ValveIndex_Right_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:940 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:940 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Up" +msgid "Valve Index (R) Trackpad Up" +msgstr "Valve Index (П): сенсорная панель, нажатие вверх" + +#. Key: ValveIndex_Right_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:936 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:936 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_X" +msgid "Valve Index (R) Trackpad X" +msgstr "Valve Index (П): ось X сенсорной панели" + +#. Key: ValveIndex_Right_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:937 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:937 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Y" +msgid "Valve Index (R) Trackpad Y" +msgstr "Valve Index (П): ось Y сенсорной панели" + +#. Key: ValveIndex_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:926 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:926 +msgctxt "InputKeys,ValveIndex_Right_Trigger_Axis" +msgid "Valve Index (R) Trigger Axis" +msgstr "Valve Index (П): ось триггера" + +#. Key: ValveIndex_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:925 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:925 +msgctxt "InputKeys,ValveIndex_Right_Trigger_Click" +msgid "Valve Index (R) Trigger" +msgstr "Valve Index (П): триггер" + +#. Key: ValveIndex_Right_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:927 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:927 +msgctxt "InputKeys,ValveIndex_Right_Trigger_Touch" +msgid "Valve Index (R) Trigger Touch" +msgstr "Valve Index (П): касание триггера" + +#. Key: ValveIndexSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:888 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:888 +msgctxt "InputKeys,ValveIndexSubCategory" +msgid "Valve Index" +msgstr "Valve Index" + +#. Key: Vive_Left_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:779 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:779 +msgctxt "InputKeys,Vive_Left_Grip_Click" +msgid "Vive (L) Grip" +msgstr "Vive (Л): рукоятка" + +#. Key: Vive_Left_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:780 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:780 +msgctxt "InputKeys,Vive_Left_Menu_Click" +msgid "Vive (L) Menu" +msgstr "Vive (Л): кнопка «Меню»" + +#. Key: Vive_Left_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:778 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:778 +msgctxt "InputKeys,Vive_Left_System_Click" +msgid "Vive (L) System" +msgstr "Vive (Л): кнопка «Система»" + +#. Key: Vive_Left_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:785 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:785 +msgctxt "InputKeys,Vive_Left_Trackpad_Click" +msgid "Vive (L) Trackpad" +msgstr "Vive (Л): сенсорная панель" + +#. Key: Vive_Left_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:788 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:788 +msgctxt "InputKeys,Vive_Left_Trackpad_Down" +msgid "Vive (L) Trackpad Down" +msgstr "Vive (Л): сенсорная панель, нажатие вниз" + +#. Key: Vive_Left_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:789 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:789 +msgctxt "InputKeys,Vive_Left_Trackpad_Left" +msgid "Vive (L) Trackpad Left" +msgstr "Vive (Л): сенсорная панель, нажатие влево" + +#. Key: Vive_Left_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:790 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:790 +msgctxt "InputKeys,Vive_Left_Trackpad_Right" +msgid "Vive (L) Trackpad Right" +msgstr "Vive (Л): сенсорная панель, нажатие вправо" + +#. Key: Vive_Left_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:786 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:786 +msgctxt "InputKeys,Vive_Left_Trackpad_Touch" +msgid "Vive (L) Trackpad Touch" +msgstr "Vive (Л): касание сенсорной панели" + +#. Key: Vive_Left_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:787 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:787 +msgctxt "InputKeys,Vive_Left_Trackpad_Up" +msgid "Vive (L) Trackpad Up" +msgstr "Vive (Л): сенсорная панель, нажатие вверх" + +#. Key: Vive_Left_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:783 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:783 +msgctxt "InputKeys,Vive_Left_Trackpad_X" +msgid "Vive (L) Trackpad X" +msgstr "Vive (Л): ось X сенсорной панели" + +#. Key: Vive_Left_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:784 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:784 +msgctxt "InputKeys,Vive_Left_Trackpad_Y" +msgid "Vive (L) Trackpad Y" +msgstr "Vive (Л): ось Y сенсорной панели" + +#. Key: Vive_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:782 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:782 +msgctxt "InputKeys,Vive_Left_Trigger_Axis" +msgid "Vive (L) Trigger Axis" +msgstr "Vive (Л): ось триггера" + +#. Key: Vive_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:781 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:781 +msgctxt "InputKeys,Vive_Left_Trigger_Click" +msgid "Vive (L) Trigger" +msgstr "Vive (Л): триггер" + +#. Key: Vive_Right_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:792 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:792 +msgctxt "InputKeys,Vive_Right_Grip_Click" +msgid "Vive (R) Grip" +msgstr "Vive (П): рукоятка" + +#. Key: Vive_Right_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:793 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:793 +msgctxt "InputKeys,Vive_Right_Menu_Click" +msgid "Vive (R) Menu" +msgstr "Vive (П): кнопка «Меню»" + +#. Key: Vive_Right_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:791 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:791 +msgctxt "InputKeys,Vive_Right_System_Click" +msgid "Vive (R) System" +msgstr "Vive (П): кнопка «Система»" + +#. Key: Vive_Right_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:798 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:798 +msgctxt "InputKeys,Vive_Right_Trackpad_Click" +msgid "Vive (R) Trackpad" +msgstr "Vive (П): сенсорная панель" + +#. Key: Vive_Right_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:801 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:801 +msgctxt "InputKeys,Vive_Right_Trackpad_Down" +msgid "Vive (R) Trackpad Down" +msgstr "Vive (П): сенсорная панель, нажатие вниз" + +#. Key: Vive_Right_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:802 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:802 +msgctxt "InputKeys,Vive_Right_Trackpad_Left" +msgid "Vive (R) Trackpad Left" +msgstr "Vive (П): сенсорная панель, нажатие влево" + +#. Key: Vive_Right_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:803 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:803 +msgctxt "InputKeys,Vive_Right_Trackpad_Right" +msgid "Vive (R) Trackpad Right" +msgstr "Vive (П): сенсорная панель, нажатие вправо" + +#. Key: Vive_Right_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:799 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:799 +msgctxt "InputKeys,Vive_Right_Trackpad_Touch" +msgid "Vive (R) Trackpad Touch" +msgstr "Vive (П): касание сенсорной панели" + +#. Key: Vive_Right_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:800 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:800 +msgctxt "InputKeys,Vive_Right_Trackpad_Up" +msgid "Vive (R) Trackpad Up" +msgstr "Vive (П): сенсорная панель, нажатие вверх" + +#. Key: Vive_Right_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:796 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:796 +msgctxt "InputKeys,Vive_Right_Trackpad_X" +msgid "Vive (R) Trackpad X" +msgstr "Vive (П): ось X сенсорной панели" + +#. Key: Vive_Right_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:797 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:797 +msgctxt "InputKeys,Vive_Right_Trackpad_Y" +msgid "Vive (R) Trackpad Y" +msgstr "Vive (П): ось Y сенсорной панели" + +#. Key: Vive_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:795 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:795 +msgctxt "InputKeys,Vive_Right_Trigger_Axis" +msgid "Vive (R) Trigger Axis" +msgstr "Vive (П): ось триггера" + +#. Key: Vive_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:794 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:794 +msgctxt "InputKeys,Vive_Right_Trigger_Click" +msgid "Vive (R) Trigger" +msgstr "Vive (П): триггер" + +#. Key: ViveSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:776 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:776 +msgctxt "InputKeys,ViveSubCategory" +msgid "HTC Vive" +msgstr "HTC Vive" + +#. Key: XBoxOne_Gamepad_FaceButton_Bottom +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1113 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1113 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Bottom" +msgid "Gamepad A" +msgstr "Геймпад: кнопка A" + +#. Key: XBoxOne_Gamepad_FaceButton_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1121 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1121 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Left" +msgid "Gamepad X" +msgstr "Геймпад: кнопка X" + +#. Key: XBoxOne_Gamepad_FaceButton_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1117 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1117 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Right" +msgid "Gamepad B" +msgstr "Геймпад: кнопка B" + +#. Key: XBoxOne_Gamepad_FaceButton_Top +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1125 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1125 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Top" +msgid "Gamepad Y" +msgstr "Геймпад: кнопка Y" + +#. Key: XBoxOne_Gamepad_Special_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1129 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1129 +msgctxt "InputKeys,XBoxOne_Gamepad_Special_Left" +msgid "Gamepad Back" +msgstr "Геймпад: кнопка «Просмотр»" + +#. Key: XBoxOne_Gamepad_Special_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1133 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1133 +msgctxt "InputKeys,XBoxOne_Gamepad_Special_Right" +msgid "Gamepad Start" +msgstr "Геймпад: кнопка «Меню»" + +#. Key: XBoxOneSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:759 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:759 +msgctxt "InputKeys,XBoxOneSubCateogry" +msgid "XBox One" +msgstr "Xbox One" + +#. Key: NoOpenGLDriver +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:133 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:133 +msgctxt "LinuxDynamicRHI,NoOpenGLDriver" +msgid "Failed to load OpenGL Driver which is required to run the engine.\nOpenGL4 has been deprecated and should use Vulkan." +msgstr "Не удалось загрузить драйвер OpenGL, который требуется для работы движка.\nВместо OpenGL4 теперь используется Vulkan." + +#. Key: NoOpenGLTargetedRHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:112 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:112 +msgctxt "LinuxDynamicRHI,NoOpenGLTargetedRHI" +msgid "Trying to force OpenGL RHI but the project does not have it in TargetedRHIs list." +msgstr "Не удалось использовать RHI для OpenGL: его нет в списке обнаруженных RHI выбранного проекта." + +#. Key: NoTargetedRHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:137 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:137 +msgctxt "LinuxDynamicRHI,NoTargetedRHI" +msgid "The project does not target Vulkan or OpenGL RHIs, check project settings or pass -nullrhi." +msgstr "Проект не содержит RHI для Vulkan или OpenGL, проверьте настройки проекта или воспользуйтесь командой -nullrhi." + +#. Key: NoVulkanDriver +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:129 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:129 +msgctxt "LinuxDynamicRHI,NoVulkanDriver" +msgid "Failed to load Vulkan Driver which is required to run the engine.\nThe engine no longer fallbacks to OpenGL4 which has been deprecated." +msgstr "Не удалось загрузить драйвер Vulkan, который требуется для работы движка.\nOpenGL4 больше не поддерживается движком." + +#. Key: NoVulkanNoGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:123 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:123 +msgctxt "LinuxDynamicRHI,NoVulkanNoGL" +msgid "Vulkan or OpenGL (4.3) support is required to run the engine." +msgstr "Для работы движка игры требуется Vulkan или OpenGL версии 4.3." + +#. Key: NoVulkanTargetedRHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:97 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:97 +msgctxt "LinuxDynamicRHI,NoVulkanTargetedRHI" +msgid "Trying to force Vulkan RHI but the project does not have it in TargetedRHIs list." +msgstr "Не удалось использовать RHI для Vulkan: его нет в списке обнаруженных RHI выбранного проекта." + +#. Key: OpenGLRemoved +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:25 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:25 +msgctxt "LinuxDynamicRHI,OpenGLRemoved" +msgid "Warning: OpenGL is no longer supported for desktop platforms. Vulkan will be used instead." +msgstr "Внимание: OpenGL больше не поддерживается на компьютерах. Вместо него будет использоваться Vulkan." + +#. Key: RequiredOpenGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:108 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:108 +msgctxt "LinuxDynamicRHI,RequiredOpenGL" +msgid "OpenGL 4.3 is required to run the engine." +msgstr "Для работы движка игры требуется OpenGL версии 4.3." + +#. Key: RequiredVulkan +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:93 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:93 +msgctxt "LinuxDynamicRHI,RequiredVulkan" +msgid "Vulkan Driver is required to run the engine." +msgstr "Для работы движка игры требуется драйвер Vulkan." + +#. Key: DriverDownloadLinkAMD +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:168 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:168 +msgctxt "MessageDialog,DriverDownloadLinkAMD" +msgid "https://www.amd.com/en/support" +msgstr "https://www.amd.com/ru/support" + +#. Key: DriverDownloadLinkIntel +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:173 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:173 +msgctxt "MessageDialog,DriverDownloadLinkIntel" +msgid "https://downloadcenter.intel.com/product/80939/Graphics" +msgstr "https://downloadcenter.intel.com/ru/product/80939/Graphics" + +#. Key: DriverDownloadLinkNVIDIA +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:163 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:163 +msgctxt "MessageDialog,DriverDownloadLinkNVIDIA" +msgid "https://www.nvidia.com/en-us/geforce/drivers/" +msgstr "https://www.nvidia.com/ru-ru/geforce/drivers/" + +#. Key: LatestVideoCardDriverIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:195 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:195 +msgctxt "MessageDialog,LatestVideoCardDriverIssueReport" +msgid "The latest version of the {Vendor} graphics driver has known issues.\nPlease install the recommended driver version.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "В последней версии драйвера {Vendor} замечен ряд проблем.\nУстановите рекомендуемую версию драйвера.\n\n{Hyperlink}\n\n{AdapterName}\nУстановлена: {InstalledVer}\nРекомендуется: {RecommendedVer}" + +#. Key: LatestVideoCardDriverRHIIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:191 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:191 +msgctxt "MessageDialog,LatestVideoCardDriverRHIIssueReport" +msgid "The latest version of the {Vendor} graphics driver has known issues in {RHI}.\nPlease install the recommended driver version or switch to a different rendering API.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "В последней версии драйвера {Vendor} замечен ряд проблем ({RHI}).\nУстановите рекомендуемую версию драйвера или выберите другой графический API.\n\n{Hyperlink}\n\n{AdapterName}\nУстановлено: {InstalledVer}\nРекомендуется: {RecommendedVer}" + +#. Key: TitleVideoCardDriverIssue +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:210 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:210 +msgctxt "MessageDialog,TitleVideoCardDriverIssue" +msgid "WARNING: Known issues with graphics driver" +msgstr "ВНИМАНИЕ: данный драйвер видеоадаптера может вызывать проблемы." + +#. Key: UpdateMacOSX_Body +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:229 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:229 +msgctxt "MessageDialog,UpdateMacOSX_Body" +msgid "Please update to the latest version of macOS for best performance and stability." +msgstr "Обновите macOS до последней версии для наилучшей производительности и стабильности." + +#. Key: UpdateMacOSX_Title +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:230 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:230 +msgctxt "MessageDialog,UpdateMacOSX_Title" +msgid "Update macOS" +msgstr "Обновить macOS" + +#. Key: VideoCardDriverIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:206 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:206 +msgctxt "MessageDialog,VideoCardDriverIssueReport" +msgid "The installed version of the {Vendor} graphics driver has known issues.\nPlease install either the latest or the recommended driver version.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "В установленной версии драйвера {Vendor} замечен ряд проблем.\nУстановите последнюю или рекомендуемую версию драйвера.\n\n{Hyperlink}\n\n{AdapterName}\nУстановлена: {InstalledVer}\nРекомендуется: {RecommendedVer}" + +#. Key: VideoCardDriverRHIIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:202 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:202 +msgctxt "MessageDialog,VideoCardDriverRHIIssueReport" +msgid "The installed version of the {Vendor} graphics driver has known issues in {RHI}.\nPlease install either the latest or the recommended driver version or switch to a different rendering API.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "В установленной версии драйвера {Vendor} замечен ряд проблем ({RHI}).\nУстановите последнюю или рекомендуемую версию драйвера или выберите другой графический API.\n\n{Hyperlink}\n\n{AdapterName}\nУстановлено: {InstalledVer}\nРекомендуется: {RecommendedVer}" + +#. Key: DebugGameName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:344 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:344 +msgctxt "UnrealBuildConfigurations,DebugGameName" +msgid "DebugGame" +msgstr "Отладка игры" + +#. Key: DebugName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:341 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:341 +msgctxt "UnrealBuildConfigurations,DebugName" +msgid "Debug" +msgstr "Отладка" + +#. Key: DevelopmentName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:347 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:347 +msgctxt "UnrealBuildConfigurations,DevelopmentName" +msgid "Development" +msgstr "Разработка" + +#. Key: ShippingName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:350 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:350 +msgctxt "UnrealBuildConfigurations,ShippingName" +msgid "Shipping" +msgstr "Версия" + +#. Key: TestName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:353 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:353 +msgctxt "UnrealBuildConfigurations,TestName" +msgid "Test" +msgstr "Тест" + +#. Key: UnknownName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:356 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:356 +msgctxt "UnrealBuildConfigurations,UnknownName" +msgid "Unknown" +msgstr "Неизвестно" + +#. Key: RequiredDX11Feature_11_SM5 +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:406 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:406 +msgctxt "WindowsDynamicRHI,RequiredDX11Feature_11_SM5" +msgid "A D3D11-compatible GPU (Feature Level 11.0, Shader Model 5.0) is required to run the engine." +msgstr "Для работы движка игры требуется графический процессор с поддержкой D3D11 (уровень функций 11.0, шейдерная модель 5.0)." + +#. Key: RequiredDX12 +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:368 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:368 +msgctxt "WindowsDynamicRHI,RequiredDX12" +msgid "DX12 is not supported on your system. Try running without the -dx12 or -d3d12 command line argument." +msgstr "Ваша система не поддерживает DX12. Попробуйте запустить игру без параметров -dx12 или -d3d12 в командной строке." + +#. Key: RequiredOpenGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:338 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:338 +msgctxt "WindowsDynamicRHI,RequiredOpenGL" +msgid "OpenGL 4.3 is required to run the engine." +msgstr "Для работы движка игры требуется OpenGL версии 4.3." + +#. Key: RequiredVulkan +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:352 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:352 +msgctxt "WindowsDynamicRHI,RequiredVulkan" +msgid "Vulkan Driver is required to run the engine." +msgstr "Для работы движка игры требуется драйвер Vulkan." + +#. Key: RHIOptionsError +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:230 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:230 +msgctxt "WindowsDynamicRHI,RHIOptionsError" +msgid "-d3d12/dx12, -d3d11/dx11, -vulkan, and -opengl are mutually exclusive options, but more than one was specified on the command-line." +msgstr "Параметры -d3d12/dx12, -d3d11/dx11, -vulkan и -opengl несовместимы друг с другом, при этом в командной строке указано более одного параметра." + +#. Key: RHIPerformanceDX12 +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:259 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:259 +msgctxt "WindowsDynamicRHI,RHIPerformanceDX12" +msgid "DirectX 12 is not supported for Performance Mode." +msgstr "DirectX 12 не поддерживается режимом «производительность»." + +#. Key: RHIPerformanceOpenGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:247 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:247 +msgctxt "WindowsDynamicRHI,RHIPerformanceOpenGL" +msgid "OpenGL is not supported for Performance Mode." +msgstr "OpenGL не поддерживается режимом «производительность»." + +#. Key: RHIPerformanceVulkan +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:252 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:252 +msgctxt "WindowsDynamicRHI,RHIPerformanceVulkan" +msgid "Vulkan is not supported for Performance Mode." +msgstr "Vulkan не поддерживается режимом «производительность»." + diff --git a/Content/Localization/EngineOverrides/ru/EngineOverrides_FromXLoc.po b/Content/Localization/EngineOverrides/ru/EngineOverrides_FromXLoc.po new file mode 100644 index 00000000..454d597a --- /dev/null +++ b/Content/Localization/EngineOverrides/ru/EngineOverrides_FromXLoc.po @@ -0,0 +1,2892 @@ +# EngineOverrides English translation. +# Copyright Epic Games, Inc. All Rights Reserved. +# +msgid "" +msgstr "" +"Project-Id-Version: EngineOverrides\n" +"POT-Creation-Date: 2022-03-15 13:32\n" +"PO-Revision-Date: 2022-03-15 13:32\n" +"Language-Team: \n" +"Language: en\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Plural-Forms: nplurals=2; plural=(n != 1);\n" + +#. Key: RequiredAGX +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Apple/AppleDynamicRHI.cpp:157 +#: ../../../Engine/Source/Runtime/RHI/Private/Apple/AppleDynamicRHI.cpp:157 +msgctxt "AppleDynamicRHI,RequiredAGX" +msgid "The AGX RHI is not supported on your system. Try running without the -agx command line argument." +msgstr "AGX RHI не поддерживается вашей системой. Попробуйте запустить игру без параметров -agx в командной строке." + +#. Key: BuildPatchInstaller_DownloadSpeedFormat +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1897 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1897 +msgctxt "BuildPatchInstaller,BuildPatchInstaller_DownloadSpeedFormat" +msgid "{Current} / {Total} ({Speed}/sec)" +msgstr "{Current} из {Total} ({Speed}/сек.)" + +#. Key: BuildPatchInstaller_GenericProgress +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1877 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1877 +msgctxt "BuildPatchInstaller,BuildPatchInstaller_GenericProgress" +msgid "Please Wait" +msgstr "Подождите..." + +#. Key: BuildPatchInstallShortError_ApplicationClosing +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:19 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:19 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_ApplicationClosing" +msgid "The application is closing." +msgstr "Приложение будет закрыто." + +#. Key: BuildPatchInstallShortError_ApplicationError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:20 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:20 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_ApplicationError" +msgid "Patching service could not start. Please contact support." +msgstr "Невозможно начать установку обновления. Обратитесь в службу поддержки." + +#. Key: BuildPatchInstallShortError_BuildCorrupt +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:18 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:18 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_BuildCorrupt" +msgid "The installation is corrupt. Please contact support." +msgstr "Ошибка установки. Обратитесь в службу поддержки." + +#. Key: BuildPatchInstallShortError_DownloadError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:15 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:15 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_DownloadError" +msgid "Could not download patch data. Please check your internet connection, and try again." +msgstr "Не удалось загрузить пакет обновления. Проверьте соединение с интернетом и повторите попытку позже." + +#. Key: BuildPatchInstallShortError_FileConstructionFail +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:16 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:16 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_FileConstructionFail" +msgid "A file corruption has occurred. Please try again." +msgstr "Файл был повреждён. Повторите попытку позже." + +#. Key: BuildPatchInstallShortError_InitializationError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:23 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:23 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_InitializationError" +msgid "The installer failed to initialize. Please contact support." +msgstr "Ошибка запуска программы установки. Обратитесь в службу поддержки." + +#. Key: BuildPatchInstallShortError_InvalidOrMax +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:26 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:26 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_InvalidOrMax" +msgid "An unknown error ocurred. Please contact support." +msgstr "Произошла неизвестная ошибка. Обратитесь в службу поддержки." + +#. Key: BuildPatchInstallShortError_MoveFileToInstall +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:17 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:17 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_MoveFileToInstall" +msgid "A file access error has occurred. Please check your running processes." +msgstr "Ошибка доступа к файлу. Проверьте запущенные процессы." + +#. Key: BuildPatchInstallShortError_NoError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:14 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:14 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_NoError" +msgid "The operation was successful." +msgstr "Операция выполнена успешно." + +#. Key: BuildPatchInstallShortError_OutOfDiskSpace +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:25 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:25 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_OutOfDiskSpace" +msgid "Not enough disk space available. Please free up some disk space and try again." +msgstr "Недостаточно свободного места. Освободите место и попробуйте заново." + +#. Key: BuildPatchInstallShortError_PathLengthExceeded +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:24 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:24 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_PathLengthExceeded" +msgid "Maximum path length exceeded. Please specify a shorter install location." +msgstr "Превышена максимально допустимая длина пути установки. Укажите более короткий путь установки." + +#. Key: BuildPatchInstallShortError_PrerequisiteError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:22 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:22 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_PrerequisiteError" +msgid "The necessary prerequisites have failed to install. Please contact support." +msgstr "Ошибка установки необходимых компонентов. Обратитесь в службу поддержки." + +#. Key: BuildPatchInstallShortError_UserCanceled +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:21 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:21 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_UserCanceled" +msgid "User cancelled." +msgstr "Отменено пользователем." + +#. Key: InstallDirectoryDiskSpace +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:49 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:49 +msgctxt "BuildPatchInstallError,InstallDirectoryDiskSpace" +msgid "There is not enough space at {Location}\n{RequiredBytes} is required.\n{AvailableBytes} is available.\nYou need an additional {SpaceAdditional} to perform the installation." +msgstr "{Location}: недостаточно свободного места.\nТребуется {RequiredBytes}.\nДоступно {AvailableBytes}.\nНеобходимо ещё {SpaceAdditional} для завершения установки." + +#. Key: InstallDirectoryDiskSpaceDevice +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:51 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:51 +msgctxt "BuildPatchInstallError,InstallDirectoryDiskSpaceDevice" +msgid "There is not enough space on your device.\n{RequiredBytes} is required.\n{AvailableBytes} is available.\nYou need an additional {SpaceAdditional} to perform the installation." +msgstr "Недостаточно свободного места на устройстве.\nТребуется {RequiredBytes}.\nДоступно {AvailableBytes}.\nНеобходимо ещё {SpaceAdditional} для завершения установки." + +#. Key: InvalidInstallTags +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:617 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:617 +msgctxt "BuildPatchInstallError,InvalidInstallTags" +msgid "This installation could not continue due to a configuration issue. Please contact support." +msgstr "Установка была прервана из-за ошибки конфигурации. Обратитесь в службу поддержки." + +#. Key: MissingInstallDirectory +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:637 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:637 +msgctxt "BuildPatchInstallError,MissingInstallDirectory" +msgid "The installation directory could not be created.\n{0}" +msgstr "Невозможно создать папку установки.\n{0}" + +#. Key: MissingPrereqForPrereqOnlyInstall +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:667 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:667 +msgctxt "BuildPatchInstallError,MissingPrereqForPrereqOnlyInstall" +msgid "This installation could not continue due to a prerequisite configuration issue. Please contact support." +msgstr "Установка была прервана из-за ошибки предварительной конфигурации. Обратитесь в службу поддержки." + +#. Key: MissingStageDirectory +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:647 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:647 +msgctxt "BuildPatchInstallError,MissingStageDirectory" +msgid "The following directory could not be created.\n{0}" +msgstr "Невозможно создать указанную папку.\n{0}" + +#. Key: EBuildPatchProgress_BuildVerification +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:64 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:64 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_BuildVerification" +msgid "Verifying" +msgstr "Проверка" + +#. Key: EBuildPatchProgress_CleanUp +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:65 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:65 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_CleanUp" +msgid "Cleaning up" +msgstr "Очистка" + +#. Key: EBuildPatchProgress_Complete +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:67 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:67 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Complete" +msgid "Complete" +msgstr "Выполнено" + +#. Key: EBuildPatchProgress_Downloading +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:62 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:62 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Downloading" +msgid "Downloading" +msgstr "Загрузка" + +#. Key: EBuildPatchProgress_Initialising +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:60 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:60 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Initialising" +msgid "Initializing" +msgstr "Инициализация" + +#. Key: EBuildPatchProgress_Installing +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:63 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:63 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Installing" +msgid "Installing" +msgstr "Установка" + +#. Key: EBuildPatchProgress_Paused +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:68 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:68 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Paused" +msgid "Paused" +msgstr "Пауза" + +#. Key: EBuildPatchProgress_PrerequisitesInstall +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:66 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:66 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_PrerequisitesInstall" +msgid "Prerequisites" +msgstr "Требования" + +#. Key: EBuildPatchProgress_Queued +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:59 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:59 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Queued" +msgid "Queued" +msgstr "В очереди" + +#. Key: EBuildPatchProgress_Resuming +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:61 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:61 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Resuming" +msgid "Resuming" +msgstr "Возобновление" + +#. Key: NullDrvFailure +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:64 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:64 +msgctxt "DynamicRHI,NullDrvFailure" +msgid "NullDrv failure?" +msgstr "Ошибка NullDrv?" + +#. Key: FileManagerName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:1592 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:1592 +msgctxt "GenericPlatform,FileManagerName" +msgid "File Manager" +msgstr "Диспетчер файлов" + +#. Key: GpuProfileVsyncEnabledWarning +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/GPUProfiler.cpp:483 +#: ../../../Engine/Source/Runtime/RHI/Private/GPUProfiler.cpp:483 +msgctxt "GpuProfiler,GpuProfileVsyncEnabledWarning" +msgid "WARNING: This GPU profile was captured with v-sync enabled. V-sync wait time may show up in any bucket, and as a result the data in this profile may be skewed. Please profile with v-sync disabled to obtain the most accurate data." +msgstr "ВНИМАНИЕ: данные этого профиля графического процессора были получены при включённой вертикальной синхронизации. Время ожидания вертикальной синхронизации может отображаться в любом сегменте, в результате чего данные этого профиля могут быть искажены. Отключите вертикальную синхронизацию, чтобы получить наиболее точные данные." + +#. Key: FailedToCreateHoloLens_RHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/HoloLens/HoloLensDynamicRHI.cpp:118 +#: ../../../Engine/Source/Runtime/RHI/Private/HoloLens/HoloLensDynamicRHI.cpp:118 +msgctxt "HoloLens,FailedToCreateHoloLens_RHI" +msgid "HoloLensRHI failure?" +msgstr "Ошибка HoloLensRHI?" + +#. Key: Acceleration +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:718 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:718 +msgctxt "InputKeys,Acceleration" +msgid "Acceleration" +msgstr "Ускорение" + +#. Key: Add +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:611 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:611 +msgctxt "InputKeys,Add" +msgid "Num +" +msgstr "+ (цифр. кл.)" + +#. Key: Ampersand +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:657 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:657 +msgctxt "InputKeys,Ampersand" +msgid "Ampersand" +msgstr "&" + +#. Key: Android_Back +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:770 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:770 +msgctxt "InputKeys,Android_Back" +msgid "Android Back" +msgstr "Android: назад" + +#. Key: Android_Menu +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:773 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:773 +msgctxt "InputKeys,Android_Menu" +msgid "Android Menu" +msgstr "Android: меню" + +#. Key: Android_Volume_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:772 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:772 +msgctxt "InputKeys,Android_Volume_Down" +msgid "Android Volume Down" +msgstr "Android: уменьшение громкости" + +#. Key: Android_Volume_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:771 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:771 +msgctxt "InputKeys,Android_Volume_Up" +msgid "Android Volume Up" +msgstr "Android: увеличение громкости" + +#. Key: AndroidSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:768 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:768 +msgctxt "InputKeys,AndroidSubCateogry" +msgid "Android" +msgstr "Android" + +#. Key: AnyKey +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:519 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:519 +msgctxt "InputKeys,AnyKey" +msgid "Any Key" +msgstr "Любая клавиша" + +#. Key: Apostrophe +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:652 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:652 +msgctxt "InputKeys,Apostrophe" +msgid "Apostrophe" +msgstr "Апостроф" + +#. Key: Asterix +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:658 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:658 +msgctxt "InputKeys,Asterix" +msgid "Asterisk" +msgstr "Звёздочка" + +#. Key: Backslash +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:650 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:650 +msgctxt "InputKeys,Backslash" +msgid "Backslash" +msgstr "\" + +#. Key: BackSpace +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:557 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:557 +msgctxt "InputKeys,BackSpace" +msgid "Backspace" +msgstr "Backspace" + +#. Key: CapsLock +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +msgctxt "InputKeys,CapsLock" +msgid "Caps Lock" +msgstr "Caps Lock" + +#. Key: CapsLockShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +msgctxt "InputKeys,CapsLockShort" +msgid "Caps" +msgstr "Caps" + +#. Key: Caret +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:659 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:659 +msgctxt "InputKeys,Caret" +msgid "Caret" +msgstr "^" + +#. Key: Colon +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:662 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:662 +msgctxt "InputKeys,Colon" +msgid "Colon" +msgstr "Двоеточие" + +#. Key: Comma +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:643 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:643 +msgctxt "InputKeys,Comma" +msgid "Comma" +msgstr "Запятая" + +#. Key: Decimal +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:613 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:613 +msgctxt "InputKeys,Decimal" +msgid "Num ." +msgstr ". (цифр. кл.)" + +#. Key: Delete +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +msgctxt "InputKeys,Delete" +msgid "Delete" +msgstr "Delete" + +#. Key: DeleteShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +msgctxt "InputKeys,DeleteShort" +msgid "Del" +msgstr "Del" + +#. Key: Divide +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:614 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:614 +msgctxt "InputKeys,Divide" +msgid "Num /" +msgstr "/ (цифр. кл.)" + +#. Key: Dollar +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:660 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:660 +msgctxt "InputKeys,Dollar" +msgid "Dollar" +msgstr "$" + +#. Key: Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:549 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:549 +msgctxt "InputKeys,Down" +msgid "Down" +msgstr "Вниз" + +#. Key: End +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:543 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:543 +msgctxt "InputKeys,End" +msgid "End" +msgstr "End" + +#. Key: Enter +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:535 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:535 +msgctxt "InputKeys,Enter" +msgid "Enter" +msgstr "Enter" + +#. Key: Equals +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:642 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:642 +msgctxt "InputKeys,Equals" +msgid "Equals" +msgstr "=" + +#. Key: Escape +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +msgctxt "InputKeys,Escape" +msgid "Escape" +msgstr "Escape" + +#. Key: EscapeShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +msgctxt "InputKeys,EscapeShort" +msgid "Esc" +msgstr "Esc" + +#. Key: Exclamation +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:661 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:661 +msgctxt "InputKeys,Exclamation" +msgid "Exclamation" +msgstr "!" + +#. Key: F1 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:616 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:616 +msgctxt "InputKeys,F1" +msgid "F1" +msgstr "F1" + +#. Key: F10 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:625 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:625 +msgctxt "InputKeys,F10" +msgid "F10" +msgstr "F10" + +#. Key: F11 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:626 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:626 +msgctxt "InputKeys,F11" +msgid "F11" +msgstr "F11" + +#. Key: F12 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:627 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:627 +msgctxt "InputKeys,F12" +msgid "F12" +msgstr "F12" + +#. Key: F2 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:617 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:617 +msgctxt "InputKeys,F2" +msgid "F2" +msgstr "F2" + +#. Key: F3 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:618 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:618 +msgctxt "InputKeys,F3" +msgid "F3" +msgstr "F3" + +#. Key: F4 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:619 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:619 +msgctxt "InputKeys,F4" +msgid "F4" +msgstr "F4" + +#. Key: F5 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:620 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:620 +msgctxt "InputKeys,F5" +msgid "F5" +msgstr "F5" + +#. Key: F6 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:621 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:621 +msgctxt "InputKeys,F6" +msgid "F6" +msgstr "F6" + +#. Key: F7 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:622 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:622 +msgctxt "InputKeys,F7" +msgid "F7" +msgstr "F7" + +#. Key: F8 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:623 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:623 +msgctxt "InputKeys,F8" +msgid "F8" +msgstr "F8" + +#. Key: F9 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:624 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:624 +msgctxt "InputKeys,F9" +msgid "F9" +msgstr "F9" + +#. Key: ForwardDelete +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:555 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:555 +msgctxt "InputKeys,ForwardDelete" +msgid "Fn+Delete" +msgstr "Fn+Delete" + +#. Key: Gamepad_DPad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:680 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:680 +msgctxt "InputKeys,Gamepad_DPad_Down" +msgid "Gamepad D-pad Down" +msgstr "Геймпад: крестовина вниз" + +#. Key: Gamepad_DPad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:682 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:682 +msgctxt "InputKeys,Gamepad_DPad_Left" +msgid "Gamepad D-pad Left" +msgstr "Геймпад: крестовина влево" + +#. Key: Gamepad_DPad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:681 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:681 +msgctxt "InputKeys,Gamepad_DPad_Right" +msgid "Gamepad D-pad Right" +msgstr "Геймпад: крестовина вправо" + +#. Key: Gamepad_DPad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:679 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:679 +msgctxt "InputKeys,Gamepad_DPad_Up" +msgid "Gamepad D-pad Up" +msgstr "Геймпад: крестовина вверх" + +#. Key: Gamepad_FaceButton_Bottom +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1172 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1172 +msgctxt "InputKeys,Gamepad_FaceButton_Bottom" +msgid "Gamepad Face Button Bottom" +msgstr "Геймпад: нижняя лицевая кнопка" + +#. Key: Gamepad_FaceButton_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1180 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1180 +msgctxt "InputKeys,Gamepad_FaceButton_Left" +msgid "Gamepad Face Button Left" +msgstr "Геймпад: левая лицевая кнопка" + +#. Key: Gamepad_FaceButton_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1176 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1176 +msgctxt "InputKeys,Gamepad_FaceButton_Right" +msgid "Gamepad Face Button Right" +msgstr "Геймпад: правая лицевая кнопка" + +#. Key: Gamepad_FaceButton_Top +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1184 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1184 +msgctxt "InputKeys,Gamepad_FaceButton_Top" +msgid "Gamepad Face Button Top" +msgstr "Геймпад: верхняя лицевая кнопка" + +#. Key: Gamepad_Left2D +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:674 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:674 +msgctxt "InputKeys,Gamepad_Left2D" +msgid "Gamepad Left Thumbstick 2D-Axis" +msgstr "Геймпад: двухмерная ось левого мини-джойстика" + +#. Key: Gamepad_LeftShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1137 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1137 +msgctxt "InputKeys,Gamepad_LeftShoulder" +msgid "Gamepad Left Shoulder" +msgstr "Геймпад: левый бампер" + +#. Key: Gamepad_LeftStick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:686 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:686 +msgctxt "InputKeys,Gamepad_LeftStick_Down" +msgid "Gamepad Left Thumbstick Down" +msgstr "Геймпад: левый мини-джойстик вниз" + +#. Key: Gamepad_LeftStick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:688 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:688 +msgctxt "InputKeys,Gamepad_LeftStick_Left" +msgid "Gamepad Left Thumbstick Left" +msgstr "Геймпад: левый мини-джойстик влево" + +#. Key: Gamepad_LeftStick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:687 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:687 +msgctxt "InputKeys,Gamepad_LeftStick_Right" +msgid "Gamepad Left Thumbstick Right" +msgstr "Геймпад: левый мини-джойстик вправо" + +#. Key: Gamepad_LeftStick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:685 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:685 +msgctxt "InputKeys,Gamepad_LeftStick_Up" +msgid "Gamepad Left Thumbstick Up" +msgstr "Геймпад: левый мини-джойстик вверх" + +#. Key: Gamepad_LeftThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1161 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1161 +msgctxt "InputKeys,Gamepad_LeftThumbstick" +msgid "Gamepad Left Thumbstick Button" +msgstr "Геймпад: левый мини-джойстик — нажатие" + +#. Key: Gamepad_LeftTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1145 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1145 +msgctxt "InputKeys,Gamepad_LeftTrigger" +msgid "Gamepad Left Trigger" +msgstr "Геймпад: левый триггер" + +#. Key: Gamepad_LeftTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1153 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1153 +msgctxt "InputKeys,Gamepad_LeftTriggerAxis" +msgid "Gamepad Left Trigger Axis" +msgstr "Геймпад: ось левого триггера" + +#. Key: Gamepad_LeftX +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:672 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:672 +msgctxt "InputKeys,Gamepad_LeftX" +msgid "Gamepad Left Thumbstick X-Axis" +msgstr "Геймпад: ось X левого мини-джойстика" + +#. Key: Gamepad_LeftY +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:673 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:673 +msgctxt "InputKeys,Gamepad_LeftY" +msgid "Gamepad Left Thumbstick Y-Axis" +msgstr "Геймпад: ось Y левого мини-джойстика" + +#. Key: Gamepad_Right2D +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:677 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:677 +msgctxt "InputKeys,Gamepad_Right2D" +msgid "Gamepad Right Thumbstick 2D-Axis" +msgstr "Геймпад: двухмерная ось правого мини-джойстика" + +#. Key: Gamepad_RightShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1141 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1141 +msgctxt "InputKeys,Gamepad_RightShoulder" +msgid "Gamepad Right Shoulder" +msgstr "Геймпад: правый бампер" + +#. Key: Gamepad_RightStick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:691 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:691 +msgctxt "InputKeys,Gamepad_RightStick_Down" +msgid "Gamepad Right Thumbstick Down" +msgstr "Геймпад: правый мини-джойстик вниз" + +#. Key: Gamepad_RightStick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:693 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:693 +msgctxt "InputKeys,Gamepad_RightStick_Left" +msgid "Gamepad Right Thumbstick Left" +msgstr "Геймпад: правый мини-джойстик влево" + +#. Key: Gamepad_RightStick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:692 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:692 +msgctxt "InputKeys,Gamepad_RightStick_Right" +msgid "Gamepad Right Thumbstick Right" +msgstr "Геймпад: правый мини-джойстик вправо" + +#. Key: Gamepad_RightStick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:690 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:690 +msgctxt "InputKeys,Gamepad_RightStick_Up" +msgid "Gamepad Right Thumbstick Up" +msgstr "Геймпад: правый мини-джойстик вверх" + +#. Key: Gamepad_RightThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1165 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1165 +msgctxt "InputKeys,Gamepad_RightThumbstick" +msgid "Gamepad Right Thumbstick Button" +msgstr "Геймпад: правый мини-джойстик — нажатие" + +#. Key: Gamepad_RightTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1149 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1149 +msgctxt "InputKeys,Gamepad_RightTrigger" +msgid "Gamepad Right Trigger" +msgstr "Геймпад: правый триггер" + +#. Key: Gamepad_RightTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1157 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1157 +msgctxt "InputKeys,Gamepad_RightTriggerAxis" +msgid "Gamepad Right Trigger Axis" +msgstr "Геймпад: ось правого триггера" + +#. Key: Gamepad_RightX +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:675 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:675 +msgctxt "InputKeys,Gamepad_RightX" +msgid "Gamepad Right Thumbstick X-Axis" +msgstr "Геймпад: ось X правого мини-джойстика" + +#. Key: Gamepad_RightY +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:676 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:676 +msgctxt "InputKeys,Gamepad_RightY" +msgid "Gamepad Right Thumbstick Y-Axis" +msgstr "Геймпад: ось Y правого мини-джойстика" + +#. Key: Gamepad_Special_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1188 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1188 +msgctxt "InputKeys,Gamepad_Special_Left" +msgid "Gamepad Special Left" +msgstr "Геймпад: специальная левая кнопка" + +#. Key: Gamepad_Special_Left_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:744 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:744 +msgctxt "InputKeys,Gamepad_Special_Left_X" +msgid "Touchpad Button X Axis" +msgstr "Ось X кнопки сенсорной панели" + +#. Key: Gamepad_Special_Left_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:745 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:745 +msgctxt "InputKeys,Gamepad_Special_Left_Y" +msgid "Touchpad Button Y Axis" +msgstr "Ось Y кнопки сенсорной панели" + +#. Key: Gamepad_Special_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1192 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1192 +msgctxt "InputKeys,Gamepad_Special_Right" +msgid "Gamepad Special Right" +msgstr "Геймпад: специальная правая кнопка" + +#. Key: GamepadSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:515 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:515 +msgctxt "InputKeys,GamepadSubCategory" +msgid "Gamepad" +msgstr "Геймпад" + +#. Key: Gesture_Flick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:736 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:736 +msgctxt "InputKeys,Gesture_Flick" +msgid "Flick" +msgstr "Быстрое отклонение" + +#. Key: Gesture_Pinch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:735 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:735 +msgctxt "InputKeys,Gesture_Pinch" +msgid "Pinch" +msgstr "Сведение/разведение пальцев" + +#. Key: Gesture_Rotate +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:737 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:737 +msgctxt "InputKeys,Gesture_Rotate" +msgid "Rotate" +msgstr "Поворот" + +#. Key: GestureSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:733 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:733 +msgctxt "InputKeys,GestureSubCateogry" +msgid "Gesture" +msgstr "Жест" + +#. Key: Global_Back +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:765 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:765 +msgctxt "InputKeys,Global_Back" +msgid "Global Back" +msgstr "Общее: назад" + +#. Key: Global_Menu +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:761 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:761 +msgctxt "InputKeys,Global_Menu" +msgid "Global Menu" +msgstr "Общее: меню" + +#. Key: Global_Pause +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:763 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:763 +msgctxt "InputKeys,Global_Pause" +msgid "Global Pause" +msgstr "Общее: пауза" + +#. Key: Global_Play +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:764 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:764 +msgctxt "InputKeys,Global_Play" +msgid "Global Play" +msgstr "Общее: воспроизведение" + +#. Key: Global_View +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:762 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:762 +msgctxt "InputKeys,Global_View" +msgid "Global View" +msgstr "Общее: просмотр" + +#. Key: Gravity +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:717 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:717 +msgctxt "InputKeys,Gravity" +msgid "Gravity" +msgstr "Гравитация" + +#. Key: Home +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:544 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:544 +msgctxt "InputKeys,Home" +msgid "Home" +msgstr "Home" + +#. Key: Hyphen +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:644 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:644 +msgctxt "InputKeys,Hyphen" +msgid "Hyphen" +msgstr "Дефис" + +#. Key: Insert +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +msgctxt "InputKeys,Insert" +msgid "Insert" +msgstr "Insert" + +#. Key: InsertShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +msgctxt "InputKeys,InsertShort" +msgid "Ins" +msgstr "Ins" + +#. Key: KeyboardSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:517 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:517 +msgctxt "InputKeys,KeyboardSubCategory" +msgid "Keyboard" +msgstr "Клавиатура" + +#. Key: Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:546 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:546 +msgctxt "InputKeys,Left" +msgid "Left" +msgstr "Влево" + +#. Key: LeftAlt +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:636 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:636 +msgctxt "InputKeys,LeftAlt" +msgid "Left Alt" +msgstr "Левый Alt" + +#. Key: LeftBracket +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:649 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:649 +msgctxt "InputKeys,LeftBracket" +msgid "Left Bracket" +msgstr "[" + +#. Key: LeftCommand +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:638 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:638 +msgctxt "InputKeys,LeftCommand" +msgid "Left Cmd" +msgstr "Левая Cmd" + +#. Key: LeftControl +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:634 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:634 +msgctxt "InputKeys,LeftControl" +msgid "Left Ctrl" +msgstr "Левый Ctrl" + +#. Key: LeftMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +msgctxt "InputKeys,LeftMouseButton" +msgid "Left Mouse Button" +msgstr "ЛКМ" + +#. Key: LeftMouseButtonShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +msgctxt "InputKeys,LeftMouseButtonShort" +msgid "LMB" +msgstr "ЛКМ" + +#. Key: LeftParantheses +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:655 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:655 +msgctxt "InputKeys,LeftParantheses" +msgid "Left Parantheses" +msgstr "(" + +#. Key: LeftShift +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:632 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:632 +msgctxt "InputKeys,LeftShift" +msgid "Left Shift" +msgstr "Левый Shift" + +#. Key: MiddleMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:530 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:530 +msgctxt "InputKeys,MiddleMouseButton" +msgid "Middle Mouse Button" +msgstr "СКМ" + +#. Key: MixedReality_Left_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:809 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:809 +msgctxt "InputKeys,MixedReality_Left_Grip_Click" +msgid "Mixed Reality (L) Grip" +msgstr "Mixed Reality (Л): рукоятка" + +#. Key: MixedReality_Left_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:808 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:808 +msgctxt "InputKeys,MixedReality_Left_Menu_Click" +msgid "Mixed Reality (L) Menu" +msgstr "Mixed Reality (Л): кнопка «Меню»" + +#. Key: MixedReality_Left_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:814 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:814 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Click" +msgid "Mixed Reality (L) Thumbstick" +msgstr "Mixed Reality (Л): мини-джойстик" + +#. Key: MixedReality_Left_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:816 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:816 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Down" +msgid "Mixed Reality (L) Thumbstick Down" +msgstr "Mixed Reality (Л): мини-джойстик вниз" + +#. Key: MixedReality_Left_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:817 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:817 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Left" +msgid "Mixed Reality (L) Thumbstick Left" +msgstr "Mixed Reality (Л): мини-джойстик влево" + +#. Key: MixedReality_Left_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:818 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:818 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Right" +msgid "Mixed Reality (L) Thumbstick Right" +msgstr "Mixed Reality (Л): мини-джойстик вправо" + +#. Key: MixedReality_Left_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:815 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:815 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Up" +msgid "Mixed Reality (L) Thumbstick Up" +msgstr "Mixed Reality (Л): мини-джойстик вверх" + +#. Key: MixedReality_Left_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:812 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:812 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_X" +msgid "Mixed Reality (L) Thumbstick X" +msgstr "Mixed Reality (Л): ось X мини-джойстика" + +#. Key: MixedReality_Left_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:813 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:813 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Y" +msgid "Mixed Reality (L) Thumbstick Y" +msgstr "Mixed Reality (Л): ось Y мини-джойстика" + +#. Key: MixedReality_Left_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:821 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:821 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Click" +msgid "Mixed Reality (L) Trackpad" +msgstr "Mixed Reality (Л): сенсорная панель" + +#. Key: MixedReality_Left_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:824 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:824 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Down" +msgid "Mixed Reality (L) Trackpad Down" +msgstr "Mixed Reality (Л): сенсорная панель, нажатие вниз" + +#. Key: MixedReality_Left_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:825 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:825 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Left" +msgid "Mixed Reality (L) Trackpad Left" +msgstr "Mixed Reality (Л): сенсорная панель, нажатие влево" + +#. Key: MixedReality_Left_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:826 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:826 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Right" +msgid "Mixed Reality (L) Trackpad Right" +msgstr "Mixed Reality (Л): сенсорная панель, нажатие вправо" + +#. Key: MixedReality_Left_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:822 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:822 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Touch" +msgid "Mixed Reality (L) Trackpad Touch" +msgstr "Mixed Reality (Л): касание сенсорной панели" + +#. Key: MixedReality_Left_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:823 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:823 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Up" +msgid "Mixed Reality (L) Trackpad Up" +msgstr "Mixed Reality (Л): сенсорная панель, нажатие вверх" + +#. Key: MixedReality_Left_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:819 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:819 +msgctxt "InputKeys,MixedReality_Left_Trackpad_X" +msgid "Mixed Reality (L) Trackpad X" +msgstr "Mixed Reality (Л): ось X сенсорной панели" + +#. Key: MixedReality_Left_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:820 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:820 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Y" +msgid "Mixed Reality (L) Trackpad Y" +msgstr "Mixed Reality (Л): ось Y сенсорной панели" + +#. Key: MixedReality_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:811 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:811 +msgctxt "InputKeys,MixedReality_Left_Trigger_Axis" +msgid "Mixed Reality (L) Trigger Axis" +msgstr "Mixed Reality (Л): ось триггера" + +#. Key: MixedReality_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:810 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:810 +msgctxt "InputKeys,MixedReality_Left_Trigger_Click" +msgid "Mixed Reality (L) Trigger" +msgstr "Mixed Reality (Л): триггер" + +#. Key: MixedReality_Right_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:828 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:828 +msgctxt "InputKeys,MixedReality_Right_Grip_Click" +msgid "Mixed Reality (R) Grip" +msgstr "Mixed Reality (П): рукоятка" + +#. Key: MixedReality_Right_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:827 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:827 +msgctxt "InputKeys,MixedReality_Right_Menu_Click" +msgid "Mixed Reality (R) Menu" +msgstr "Mixed Reality (П): кнопка «Меню»" + +#. Key: MixedReality_Right_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:833 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:833 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Click" +msgid "Mixed Reality (R) Thumbstick" +msgstr "Mixed Reality (П): мини-джойстик" + +#. Key: MixedReality_Right_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:835 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:835 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Down" +msgid "Mixed Reality (R) Thumbstick Down" +msgstr "Mixed Reality (П): мини-джойстик вниз" + +#. Key: MixedReality_Right_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:836 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:836 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Left" +msgid "Mixed Reality (R) Thumbstick Left" +msgstr "Mixed Reality (П): мини-джойстик влево" + +#. Key: MixedReality_Right_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:837 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:837 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Right" +msgid "Mixed Reality (R) Thumbstick Right" +msgstr "Mixed Reality (П): мини-джойстик вправо" + +#. Key: MixedReality_Right_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:834 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:834 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Up" +msgid "Mixed Reality (R) Thumbstick Up" +msgstr "Mixed Reality (П): мини-джойстик вверх" + +#. Key: MixedReality_Right_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:831 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:831 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_X" +msgid "Mixed Reality (R) Thumbstick X" +msgstr "Mixed Reality (П): ось X мини-джойстика" + +#. Key: MixedReality_Right_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:832 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:832 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Y" +msgid "Mixed Reality (R) Thumbstick Y" +msgstr "Mixed Reality (П): ось Y мини-джойстика" + +#. Key: MixedReality_Right_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:840 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:840 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Click" +msgid "Mixed Reality (R) Trackpad" +msgstr "Mixed Reality (П): сенсорная панель" + +#. Key: MixedReality_Right_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:843 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:843 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Down" +msgid "Mixed Reality (R) Trackpad Down" +msgstr "Mixed Reality (П): сенсорная панель, нажатие вниз" + +#. Key: MixedReality_Right_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:844 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:844 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Left" +msgid "Mixed Reality (R) Trackpad Left" +msgstr "Mixed Reality (П): сенсорная панель, нажатие влево" + +#. Key: MixedReality_Right_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:845 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:845 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Right" +msgid "Mixed Reality (R) Trackpad Right" +msgstr "Mixed Reality (П): сенсорная панель, нажатие вправо" + +#. Key: MixedReality_Right_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:841 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:841 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Touch" +msgid "Mixed Reality (R) Trackpad Touch" +msgstr "Mixed Reality (П): касание сенсорной панели" + +#. Key: MixedReality_Right_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:842 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:842 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Up" +msgid "Mixed Reality (R) Trackpad Up" +msgstr "Mixed Reality (П): сенсорная панель, нажатие вверх" + +#. Key: MixedReality_Right_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:838 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:838 +msgctxt "InputKeys,MixedReality_Right_Trackpad_X" +msgid "Mixed Reality (R) Trackpad X" +msgstr "Mixed Reality (П): ось X сенсорной панели" + +#. Key: MixedReality_Right_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:839 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:839 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Y" +msgid "Mixed Reality (R) Trackpad Y" +msgstr "Mixed Reality (П): ось Y сенсорной панели" + +#. Key: MixedReality_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:830 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:830 +msgctxt "InputKeys,MixedReality_Right_Trigger_Axis" +msgid "Mixed Reality (R) Trigger Axis" +msgstr "Mixed Reality (П): ось триггера" + +#. Key: MixedReality_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:829 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:829 +msgctxt "InputKeys,MixedReality_Right_Trigger_Click" +msgid "Mixed Reality (R) Trigger" +msgstr "Mixed Reality (П): триггер" + +#. Key: MixedRealitySubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:806 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:806 +msgctxt "InputKeys,MixedRealitySubCategory" +msgid "Windows Mixed Reality" +msgstr "Windows Mixed Reality" + +#. Key: MotionSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:713 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:713 +msgctxt "InputKeys,MotionSubCateogry" +msgid "Motion" +msgstr "Движение" + +#. Key: Mouse2D +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:523 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:523 +msgctxt "InputKeys,Mouse2D" +msgid "Mouse XY 2D-Axis" +msgstr "Мышь: двухмерная ось XY" + +#. Key: MouseScrollDown +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:526 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:526 +msgctxt "InputKeys,MouseScrollDown" +msgid "Mouse Wheel Down" +msgstr "Кол. мыши вниз" + +#. Key: MouseScrollUp +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:525 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:525 +msgctxt "InputKeys,MouseScrollUp" +msgid "Mouse Wheel Up" +msgstr "Кол. мыши вверх" + +#. Key: MouseSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:516 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:516 +msgctxt "InputKeys,MouseSubCategory" +msgid "Mouse" +msgstr "Мышь" + +#. Key: MouseWheelAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:524 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:524 +msgctxt "InputKeys,MouseWheelAxis" +msgid "Mouse Wheel Axis" +msgstr "Ось колеса мыши" + +#. Key: MouseX +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:521 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:521 +msgctxt "InputKeys,MouseX" +msgid "Mouse X" +msgstr "Движение мыши по оси X" + +#. Key: MouseY +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:522 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:522 +msgctxt "InputKeys,MouseY" +msgid "Mouse Y" +msgstr "Движение мыши по оси Y" + +#. Key: Multiply +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:610 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:610 +msgctxt "InputKeys,Multiply" +msgid "Num *" +msgstr "* (цифр. кл.)" + +#. Key: NumLock +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:629 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:629 +msgctxt "InputKeys,NumLock" +msgid "Num Lock" +msgstr "Num Lock" + +#. Key: NumPadEight +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:607 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:607 +msgctxt "InputKeys,NumPadEight" +msgid "Num 8" +msgstr "8 (цифр. кл.)" + +#. Key: NumPadFive +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:604 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:604 +msgctxt "InputKeys,NumPadFive" +msgid "Num 5" +msgstr "5 (цифр. кл.)" + +#. Key: NumPadFour +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:603 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:603 +msgctxt "InputKeys,NumPadFour" +msgid "Num 4" +msgstr "4 (цифр. кл.)" + +#. Key: NumPadNine +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:608 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:608 +msgctxt "InputKeys,NumPadNine" +msgid "Num 9" +msgstr "9 (цифр. кл.)" + +#. Key: NumPadOne +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:600 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:600 +msgctxt "InputKeys,NumPadOne" +msgid "Num 1" +msgstr "1 (цифр. кл.)" + +#. Key: NumPadSeven +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:606 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:606 +msgctxt "InputKeys,NumPadSeven" +msgid "Num 7" +msgstr "7 (цифр. кл.)" + +#. Key: NumPadSix +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:605 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:605 +msgctxt "InputKeys,NumPadSix" +msgid "Num 6" +msgstr "6 (цифр. кл.)" + +#. Key: NumPadThree +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:602 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:602 +msgctxt "InputKeys,NumPadThree" +msgid "Num 3" +msgstr "3 (цифр. кл.)" + +#. Key: NumPadTwo +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:601 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:601 +msgctxt "InputKeys,NumPadTwo" +msgid "Num 2" +msgstr "2 (цифр. кл.)" + +#. Key: NumPadZero +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:599 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:599 +msgctxt "InputKeys,NumPadZero" +msgid "Num 0" +msgstr "0 (цифр. кл.)" + +#. Key: OculusTouch_Left_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:856 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:856 +msgctxt "InputKeys,OculusTouch_Left_Grip_Axis" +msgid "Oculus Touch (L) Grip Axis" +msgstr "Oculus Touch (Л): ось рукоятки" + +#. Key: OculusTouch_Left_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:855 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:855 +msgctxt "InputKeys,OculusTouch_Left_Grip_Click" +msgid "Oculus Touch (L) Grip" +msgstr "Oculus Touch (Л): рукоятка" + +#. Key: OculusTouch_Left_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:854 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:854 +msgctxt "InputKeys,OculusTouch_Left_Menu_Click" +msgid "Oculus Touch (L) Menu" +msgstr "Oculus Touch (Л): кнопка «Меню»" + +#. Key: OculusTouch_Left_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:862 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:862 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Click" +msgid "Oculus Touch (L) Thumbstick" +msgstr "Oculus Touch (Л): мини-джойстик" + +#. Key: OculusTouch_Left_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:865 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:865 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Down" +msgid "Oculus Touch (L) Thumbstick Down" +msgstr "Oculus Touch (Л): мини-джойстик вниз" + +#. Key: OculusTouch_Left_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:866 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:866 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Left" +msgid "Oculus Touch (L) Thumbstick Left" +msgstr "Oculus Touch (Л): мини-джойстик влево" + +#. Key: OculusTouch_Left_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:867 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:867 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Right" +msgid "Oculus Touch (L) Thumbstick Right" +msgstr "Oculus Touch (Л): мини-джойстик вправо" + +#. Key: OculusTouch_Left_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:863 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:863 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Touch" +msgid "Oculus Touch (L) Thumbstick Touch" +msgstr "Oculus Touch (Л): касание мини-джойстика" + +#. Key: OculusTouch_Left_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:864 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:864 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Up" +msgid "Oculus Touch (L) Thumbstick Up" +msgstr "Oculus Touch (Л): мини-джойстик вверх" + +#. Key: OculusTouch_Left_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:860 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:860 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_X" +msgid "Oculus Touch (L) Thumbstick X" +msgstr "Oculus Touch (Л): ось X мини-джойстика" + +#. Key: OculusTouch_Left_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:861 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:861 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Y" +msgid "Oculus Touch (L) Thumbstick Y" +msgstr "Oculus Touch (Л): ось Y мини-джойстика" + +#. Key: OculusTouch_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:858 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:858 +msgctxt "InputKeys,OculusTouch_Left_Trigger_Axis" +msgid "Oculus Touch (L) Trigger Axis" +msgstr "Oculus Touch (Л): ось триггера" + +#. Key: OculusTouch_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:857 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:857 +msgctxt "InputKeys,OculusTouch_Left_Trigger_Click" +msgid "Oculus Touch (L) Trigger" +msgstr "Oculus Touch (Л): триггер" + +#. Key: OculusTouch_Left_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:859 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:859 +msgctxt "InputKeys,OculusTouch_Left_Trigger_Touch" +msgid "Oculus Touch (L) Trigger Touch" +msgstr "Oculus Touch (Л): касание триггера" + +#. Key: OculusTouch_Left_X_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:850 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:850 +msgctxt "InputKeys,OculusTouch_Left_X_Click" +msgid "Oculus Touch (L) X Press" +msgstr "Oculus Touch (Л): нажатие кнопки X" + +#. Key: OculusTouch_Left_X_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:852 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:852 +msgctxt "InputKeys,OculusTouch_Left_X_Touch" +msgid "Oculus Touch (L) X Touch" +msgstr "Oculus Touch (Л): касание кнопки X" + +#. Key: OculusTouch_Left_Y_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:851 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:851 +msgctxt "InputKeys,OculusTouch_Left_Y_Click" +msgid "Oculus Touch (L) Y Press" +msgstr "Oculus Touch (Л): нажатие кнопки Y" + +#. Key: OculusTouch_Left_Y_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:853 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:853 +msgctxt "InputKeys,OculusTouch_Left_Y_Touch" +msgid "Oculus Touch (L) Y Touch" +msgstr "Oculus Touch (Л): касание кнопки Y" + +#. Key: OculusTouch_Right_A_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:868 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:868 +msgctxt "InputKeys,OculusTouch_Right_A_Click" +msgid "Oculus Touch (R) A Press" +msgstr "Oculus Touch (П): нажатие кнопки A" + +#. Key: OculusTouch_Right_A_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:870 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:870 +msgctxt "InputKeys,OculusTouch_Right_A_Touch" +msgid "Oculus Touch (R) A Touch" +msgstr "Oculus Touch (П): касание кнопки A" + +#. Key: OculusTouch_Right_B_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:869 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:869 +msgctxt "InputKeys,OculusTouch_Right_B_Click" +msgid "Oculus Touch (R) B Press" +msgstr "Oculus Touch (П): нажатие кнопки B" + +#. Key: OculusTouch_Right_B_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:871 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:871 +msgctxt "InputKeys,OculusTouch_Right_B_Touch" +msgid "Oculus Touch (R) B Touch" +msgstr "Oculus Touch (П): касание кнопки B" + +#. Key: OculusTouch_Right_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:874 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:874 +msgctxt "InputKeys,OculusTouch_Right_Grip_Axis" +msgid "Oculus Touch (R) Grip Axis" +msgstr "Oculus Touch (П): ось рукоятки" + +#. Key: OculusTouch_Right_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:873 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:873 +msgctxt "InputKeys,OculusTouch_Right_Grip_Click" +msgid "Oculus Touch (R) Grip" +msgstr "Oculus Touch (П): рукоятка" + +#. Key: OculusTouch_Right_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:872 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:872 +msgctxt "InputKeys,OculusTouch_Right_System_Click" +msgid "Oculus Touch (R) System" +msgstr "Oculus Touch (П): кнопка «Система»" + +#. Key: OculusTouch_Right_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:880 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:880 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Click" +msgid "Oculus Touch (R) Thumbstick" +msgstr "Oculus Touch (П): мини-джойстик" + +#. Key: OculusTouch_Right_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:883 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:883 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Down" +msgid "Oculus Touch (R) Thumbstick Down" +msgstr "Oculus Touch (П): мини-джойстик вниз" + +#. Key: OculusTouch_Right_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:884 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:884 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Left" +msgid "Oculus Touch (R) Thumbstick Left" +msgstr "Oculus Touch (П): мини-джойстик влево" + +#. Key: OculusTouch_Right_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:885 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:885 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Right" +msgid "Oculus Touch (R) Thumbstick Right" +msgstr "Oculus Touch (П): мини-джойстик вправо" + +#. Key: OculusTouch_Right_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:881 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:881 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Touch" +msgid "Oculus Touch (R) Thumbstick Touch" +msgstr "Oculus Touch (П): касание мини-джойстика" + +#. Key: OculusTouch_Right_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:882 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:882 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Up" +msgid "Oculus Touch (R) Thumbstick Up" +msgstr "Oculus Touch (П): мини-джойстик вверх" + +#. Key: OculusTouch_Right_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:878 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:878 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_X" +msgid "Oculus Touch (R) Thumbstick X" +msgstr "Oculus Touch (П): ось X мини-джойстика" + +#. Key: OculusTouch_Right_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:879 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:879 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Y" +msgid "Oculus Touch (R) Thumbstick Y" +msgstr "Oculus Touch (П): ось Y мини-джойстика" + +#. Key: OculusTouch_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:876 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:876 +msgctxt "InputKeys,OculusTouch_Right_Trigger_Axis" +msgid "Oculus Touch (R) Trigger Axis" +msgstr "Oculus Touch (П): ось триггера" + +#. Key: OculusTouch_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:875 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:875 +msgctxt "InputKeys,OculusTouch_Right_Trigger_Click" +msgid "Oculus Touch (R) Trigger" +msgstr "Oculus Touch (П): триггер" + +#. Key: OculusTouch_Right_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:877 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:877 +msgctxt "InputKeys,OculusTouch_Right_Trigger_Touch" +msgid "Oculus Touch (R) Trigger Touch" +msgstr "Oculus Touch (П): касание триггера" + +#. Key: OculusTouchSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:848 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:848 +msgctxt "InputKeys,OculusTouchSubCategory" +msgid "Oculus Touch" +msgstr "Oculus Touch" + +#. Key: PageDown +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +msgctxt "InputKeys,PageDown" +msgid "Page Down" +msgstr "Page Down" + +#. Key: PageDownShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +msgctxt "InputKeys,PageDownShort" +msgid "PgDn" +msgstr "PgDn" + +#. Key: PageUp +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +msgctxt "InputKeys,PageUp" +msgid "Page Up" +msgstr "Page Up" + +#. Key: PageUpShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +msgctxt "InputKeys,PageUpShort" +msgid "PgUp" +msgstr "PgUp" + +#. Key: Pause +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:536 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:536 +msgctxt "InputKeys,Pause" +msgid "Pause" +msgstr "Pause" + +#. Key: Period +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:646 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:646 +msgctxt "InputKeys,Period" +msgid "Period" +msgstr "Точка" + +#. Key: PS4_Gamepad_FaceButton_Bottom +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1054 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1054 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Bottom" +msgid "Gamepad X" +msgstr "Контроллер: кнопка «крест»" + +#. Key: PS4_Gamepad_FaceButton_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1062 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1062 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Left" +msgid "Gamepad Square" +msgstr "Контроллер: кнопка «квадрат»" + +#. Key: PS4_Gamepad_FaceButton_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1058 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1058 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Right" +msgid "Gamepad Circle" +msgstr "Контроллер: кнопка «круг»" + +#. Key: PS4_Gamepad_FaceButton_Top +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1066 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1066 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Top" +msgid "Gamepad Triangle" +msgstr "Контроллер: кнопка «треугольник»" + +#. Key: PS4_Gamepad_LeftShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1078 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1078 +msgctxt "InputKeys,PS4_Gamepad_LeftShoulder" +msgid "Gamepad L1" +msgstr "Контроллер: кнопка L1" + +#. Key: PS4_Gamepad_LeftThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1102 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1102 +msgctxt "InputKeys,PS4_Gamepad_LeftThumbstick" +msgid "Gamepad L3" +msgstr "Контроллер: кнопка L3" + +#. Key: PS4_Gamepad_LeftTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1086 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1086 +msgctxt "InputKeys,PS4_Gamepad_LeftTrigger" +msgid "Gamepad L2" +msgstr "Контроллер: кнопка L2" + +#. Key: PS4_Gamepad_LeftTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1094 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1094 +msgctxt "InputKeys,PS4_Gamepad_LeftTriggerAxis" +msgid "Gamepad L2 Axis" +msgstr "Контроллер: ось L2" + +#. Key: PS4_Gamepad_RightShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1082 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1082 +msgctxt "InputKeys,PS4_Gamepad_RightShoulder" +msgid "Gamepad R1" +msgstr "Контроллер: кнопка R1" + +#. Key: PS4_Gamepad_RightThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1106 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1106 +msgctxt "InputKeys,PS4_Gamepad_RightThumbstick" +msgid "Gamepad R3" +msgstr "Контроллер: кнопка R3" + +#. Key: PS4_Gamepad_RightTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1090 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1090 +msgctxt "InputKeys,PS4_Gamepad_RightTrigger" +msgid "Gamepad R2" +msgstr "Контроллер: кнопка R2" + +#. Key: PS4_Gamepad_RightTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1098 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1098 +msgctxt "InputKeys,PS4_Gamepad_RightTriggerAxis" +msgid "Gamepad R2 Axis" +msgstr "Контроллер: ось R2" + +#. Key: PS4_Gamepad_Special_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1070 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1070 +msgctxt "InputKeys,PS4_Gamepad_Special_Left" +msgid "Gamepad Touchpad Button" +msgstr "Контроллер: кнопка сенсорной панели" + +#. Key: PS4_Gamepad_Special_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1074 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1074 +msgctxt "InputKeys,PS4_Gamepad_Special_Right" +msgid "Gamepad Options" +msgstr "Параметры контроллера" + +#. Key: PS4_Special +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:742 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:742 +msgctxt "InputKeys,PS4_Special" +msgid "PS4_Special_DEPRECATED" +msgstr "PS4_Special" + +#. Key: Quote +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:653 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:653 +msgctxt "InputKeys,Quote" +msgid "Quote" +msgstr "Кавычки" + +#. Key: Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:548 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:548 +msgctxt "InputKeys,Right" +msgid "Right" +msgstr "Вправо" + +#. Key: RightAlt +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:637 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:637 +msgctxt "InputKeys,RightAlt" +msgid "Right Alt" +msgstr "Правый Alt" + +#. Key: RightBracket +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:651 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:651 +msgctxt "InputKeys,RightBracket" +msgid "Right Bracket" +msgstr "]" + +#. Key: RightCommand +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:639 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:639 +msgctxt "InputKeys,RightCommand" +msgid "Right Cmd" +msgstr "Правая Cmd" + +#. Key: RightControl +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:635 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:635 +msgctxt "InputKeys,RightControl" +msgid "Right Ctrl" +msgstr "Правый Ctrl" + +#. Key: RightMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +msgctxt "InputKeys,RightMouseButton" +msgid "Right Mouse Button" +msgstr "ПКМ" + +#. Key: RightMouseButtonShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +msgctxt "InputKeys,RightMouseButtonShort" +msgid "RMB" +msgstr "ПКМ" + +#. Key: RightParantheses +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:656 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:656 +msgctxt "InputKeys,RightParantheses" +msgid "Right Parantheses" +msgstr ")" + +#. Key: RightShift +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:633 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:633 +msgctxt "InputKeys,RightShift" +msgid "Right Shift" +msgstr "Правый Shift" + +#. Key: RotationRate +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:716 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:716 +msgctxt "InputKeys,RotationRate" +msgid "Rotation Rate" +msgstr "Скорость поворота" + +#. Key: ScrollLock +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:630 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:630 +msgctxt "InputKeys,ScrollLock" +msgid "Scroll Lock" +msgstr "Scroll Lock" + +#. Key: Semicolon +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:641 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:641 +msgctxt "InputKeys,Semicolon" +msgid "Semicolon" +msgstr "Точка с запятой" + +#. Key: Slash +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:647 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:647 +msgctxt "InputKeys,Slash" +msgid "Slash" +msgstr "/" + +#. Key: SpaceBar +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +msgctxt "InputKeys,SpaceBar" +msgid "Space Bar" +msgstr "Пробел" + +#. Key: SpaceBarShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +msgctxt "InputKeys,SpaceBarShort" +msgid "Space" +msgstr "Пробел" + +#. Key: SpecialGamepadSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:740 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:740 +msgctxt "InputKeys,SpecialGamepadSubCategory" +msgid "SpecialGamepad" +msgstr "" + +#. Key: Steam_Back_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:755 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:755 +msgctxt "InputKeys,Steam_Back_Left" +msgid "Steam Back Left" +msgstr "Steam Controller: задняя левая кнопка" + +#. Key: Steam_Back_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:756 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:756 +msgctxt "InputKeys,Steam_Back_Right" +msgid "Steam Back Right" +msgstr "Steam Controller: задняя правая кнопка" + +#. Key: Steam_Touch_0 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:751 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:751 +msgctxt "InputKeys,Steam_Touch_0" +msgid "Steam Touch 0" +msgstr "Steam Controller: сенсорная кнопка 0" + +#. Key: Steam_Touch_1 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:752 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:752 +msgctxt "InputKeys,Steam_Touch_1" +msgid "Steam Touch 1" +msgstr "Steam Controller: сенсорная кнопка 1" + +#. Key: Steam_Touch_2 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:753 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:753 +msgctxt "InputKeys,Steam_Touch_2" +msgid "Steam Touch 2" +msgstr "Steam Controller: сенсорная кнопка 2" + +#. Key: Steam_Touch_3 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:754 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:754 +msgctxt "InputKeys,Steam_Touch_3" +msgid "Steam Touch 3" +msgstr "Steam Controller: сенсорная кнопка 3" + +#. Key: SteamSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:749 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:749 +msgctxt "InputKeys,SteamSubCateogry" +msgid "Steam" +msgstr "Steam" + +#. Key: Subtract +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:612 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:612 +msgctxt "InputKeys,Subtract" +msgid "Num -" +msgstr "- (цифр. кл.)" + +#. Key: Tab +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:534 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:534 +msgctxt "InputKeys,Tab" +msgid "Tab" +msgstr "Tab" + +#. Key: ThumbMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:531 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:531 +msgctxt "InputKeys,ThumbMouseButton" +msgid "Thumb Mouse Button" +msgstr "Бок. кнопка мыши" + +#. Key: ThumbMouseButton2 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:532 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:532 +msgctxt "InputKeys,ThumbMouseButton2" +msgid "Thumb Mouse Button 2" +msgstr "Бок. кн. мыши 2" + +#. Key: Tilt +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:715 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:715 +msgctxt "InputKeys,Tilt" +msgid "Tilt" +msgstr "Наклон" + +#. Key: TouchFormat +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:726 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:726 +msgctxt "InputKeys,TouchFormat" +msgid "Touch {0}" +msgstr "Касание {0}" + +#. Key: TouchSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:721 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:721 +msgctxt "InputKeys,TouchSubCateogry" +msgid "Touch" +msgstr "Касание" + +#. Key: Underscore +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:645 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:645 +msgctxt "InputKeys,Underscore" +msgid "Underscore" +msgstr "Подчёркивание" + +#. Key: Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:547 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:547 +msgctxt "InputKeys,Up" +msgid "Up" +msgstr "Вверх" + +#. Key: ValveIndex_Left_A_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:890 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:890 +msgctxt "InputKeys,ValveIndex_Left_A_Click" +msgid "Valve Index (L) A Press" +msgstr "Valve Index (Л): нажатие кнопки A" + +#. Key: ValveIndex_Left_A_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:892 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:892 +msgctxt "InputKeys,ValveIndex_Left_A_Touch" +msgid "Valve Index (L) A Touch" +msgstr "Valve Index (Л): касание кнопки A" + +#. Key: ValveIndex_Left_B_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:891 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:891 +msgctxt "InputKeys,ValveIndex_Left_B_Click" +msgid "Valve Index (L) B Press" +msgstr "Valve Index (Л): нажатие кнопки B" + +#. Key: ValveIndex_Left_B_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:893 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:893 +msgctxt "InputKeys,ValveIndex_Left_B_Touch" +msgid "Valve Index (L) B Touch" +msgstr "Valve Index (Л): касание кнопки B" + +#. Key: ValveIndex_Left_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:896 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:896 +msgctxt "InputKeys,ValveIndex_Left_Grip_Axis" +msgid "Valve Index (L) Grip Axis" +msgstr "Valve Index (Л): ось рукоятки" + +#. Key: ValveIndex_Left_Grip_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:897 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:897 +msgctxt "InputKeys,ValveIndex_Left_Grip_Force" +msgid "Valve Index (L) Grip Force" +msgstr "Valve Index (Л): сжатие рукоятки" + +#. Key: ValveIndex_Left_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:894 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:894 +msgctxt "InputKeys,ValveIndex_Left_System_Click" +msgid "Valve Index (L) System" +msgstr "Valve Index (Л): кнопка «Система»" + +#. Key: ValveIndex_Left_System_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:895 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:895 +msgctxt "InputKeys,ValveIndex_Left_System_Touch" +msgid "Valve Index (L) System Touch" +msgstr "Valve Index (Л): касание кнопки «Система»" + +#. Key: ValveIndex_Left_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:903 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:903 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Click" +msgid "Valve Index (L) Thumbstick" +msgstr "Valve Index (Л): мини-джойстик" + +#. Key: ValveIndex_Left_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:906 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:906 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Down" +msgid "Valve Index (L) Thumbstick Down" +msgstr "Valve Index (Л): мини-джойстик вниз" + +#. Key: ValveIndex_Left_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:907 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:907 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Left" +msgid "Valve Index (L) Thumbstick Left" +msgstr "Valve Index (Л): мини-джойстик влево" + +#. Key: ValveIndex_Left_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:908 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:908 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Right" +msgid "Valve Index (L) Thumbstick Right" +msgstr "Valve Index (Л): мини-джойстик вправо" + +#. Key: ValveIndex_Left_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:904 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:904 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Touch" +msgid "Valve Index (L) Thumbstick Touch" +msgstr "Valve Index (Л): касание мини-джойстика" + +#. Key: ValveIndex_Left_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:905 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:905 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Up" +msgid "Valve Index (L) Thumbstick Up" +msgstr "Valve Index (Л): мини-джойстик вверх" + +#. Key: ValveIndex_Left_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:901 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:901 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_X" +msgid "Valve Index (L) Thumbstick X" +msgstr "Valve Index (Л): ось X мини-джойстика" + +#. Key: ValveIndex_Left_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:902 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:902 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Y" +msgid "Valve Index (L) Thumbstick Y" +msgstr "Valve Index (Л): ось Y мини-джойстика" + +#. Key: ValveIndex_Left_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:914 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:914 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Down" +msgid "Valve Index (L) Trackpad Down" +msgstr "Valve Index (Л): сенсорная панель, нажатие вниз" + +#. Key: ValveIndex_Left_Trackpad_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:911 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:911 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Force" +msgid "Valve Index (L) Trackpad Force" +msgstr "Valve Index (Л): нажатие на сенсорную панель" + +#. Key: ValveIndex_Left_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:915 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:915 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Left" +msgid "Valve Index (L) Trackpad Left" +msgstr "Valve Index (Л): сенсорная панель, нажатие влево" + +#. Key: ValveIndex_Left_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:916 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:916 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Right" +msgid "Valve Index (L) Trackpad Right" +msgstr "Valve Index (Л): сенсорная панель, нажатие вправо" + +#. Key: ValveIndex_Left_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:912 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:912 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Touch" +msgid "Valve Index (L) Trackpad Touch" +msgstr "Valve Index (Л): касание сенсорной панели" + +#. Key: ValveIndex_Left_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:913 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:913 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Up" +msgid "Valve Index (L) Trackpad Up" +msgstr "Valve Index (Л): сенсорная панель, нажатие вверх" + +#. Key: ValveIndex_Left_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:909 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:909 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_X" +msgid "Valve Index (L) Trackpad X" +msgstr "Valve Index (Л): ось X сенсорной панели" + +#. Key: ValveIndex_Left_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:910 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:910 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Y" +msgid "Valve Index (L) Trackpad Y" +msgstr "Valve Index (Л): ось Y сенсорной панели" + +#. Key: ValveIndex_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:899 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:899 +msgctxt "InputKeys,ValveIndex_Left_Trigger_Axis" +msgid "Valve Index (L) Trigger Axis" +msgstr "Valve Index (Л): ось триггера" + +#. Key: ValveIndex_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:898 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:898 +msgctxt "InputKeys,ValveIndex_Left_Trigger_Click" +msgid "Valve Index (L) Trigger" +msgstr "Valve Index (Л): триггер" + +#. Key: ValveIndex_Left_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:900 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:900 +msgctxt "InputKeys,ValveIndex_Left_Trigger_Touch" +msgid "Valve Index (L) Trigger Touch" +msgstr "Valve Index (Л): касание триггера" + +#. Key: ValveIndex_Right_A_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:917 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:917 +msgctxt "InputKeys,ValveIndex_Right_A_Click" +msgid "Valve Index (R) A Press" +msgstr "Valve Index (П): нажатие кнопки A" + +#. Key: ValveIndex_Right_A_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:919 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:919 +msgctxt "InputKeys,ValveIndex_Right_A_Touch" +msgid "Valve Index (R) A Touch" +msgstr "Valve Index (П): касание кнопки A" + +#. Key: ValveIndex_Right_B_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:918 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:918 +msgctxt "InputKeys,ValveIndex_Right_B_Click" +msgid "Valve Index (R) B Press" +msgstr "Valve Index (П): нажатие кнопки B" + +#. Key: ValveIndex_Right_B_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:920 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:920 +msgctxt "InputKeys,ValveIndex_Right_B_Touch" +msgid "Valve Index (R) B Touch" +msgstr "Valve Index (П): касание кнопки B" + +#. Key: ValveIndex_Right_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:923 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:923 +msgctxt "InputKeys,ValveIndex_Right_Grip_Axis" +msgid "Valve Index (R) Grip Axis" +msgstr "Valve Index (П): ось рукоятки" + +#. Key: ValveIndex_Right_Grip_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:924 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:924 +msgctxt "InputKeys,ValveIndex_Right_Grip_Force" +msgid "Valve Index (R) Grip Force" +msgstr "Valve Index (П): сжатие рукоятки" + +#. Key: ValveIndex_Right_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:921 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:921 +msgctxt "InputKeys,ValveIndex_Right_System_Click" +msgid "Valve Index (R) System" +msgstr "Valve Index (П): кнопка «Система»" + +#. Key: ValveIndex_Right_System_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:922 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:922 +msgctxt "InputKeys,ValveIndex_Right_System_Touch" +msgid "Valve Index (R) System Touch" +msgstr "Valve Index (П): касание кнопки «Система»" + +#. Key: ValveIndex_Right_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:930 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:930 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Click" +msgid "Valve Index (R) Thumbstick" +msgstr "Valve Index (П): мини-джойстик" + +#. Key: ValveIndex_Right_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:933 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:933 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Down" +msgid "Valve Index (R) Thumbstick Down" +msgstr "Valve Index (П): мини-джойстик вниз" + +#. Key: ValveIndex_Right_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:934 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:934 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Left" +msgid "Valve Index (R) Thumbstick Left" +msgstr "Valve Index (П): мини-джойстик влево" + +#. Key: ValveIndex_Right_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:935 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:935 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Right" +msgid "Valve Index (R) Thumbstick Right" +msgstr "Valve Index (П): мини-джойстик вправо" + +#. Key: ValveIndex_Right_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:931 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:931 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Touch" +msgid "Valve Index (R) Thumbstick Touch" +msgstr "Valve Index (П): касание мини-джойстика" + +#. Key: ValveIndex_Right_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:932 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:932 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Up" +msgid "Valve Index (R) Thumbstick Up" +msgstr "Valve Index (П): мини-джойстик вверх" + +#. Key: ValveIndex_Right_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:928 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:928 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_X" +msgid "Valve Index (R) Thumbstick X" +msgstr "Valve Index (П): ось X мини-джойстика" + +#. Key: ValveIndex_Right_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:929 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:929 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Y" +msgid "Valve Index (R) Thumbstick Y" +msgstr "Valve Index (П): ось Y мини-джойстика" + +#. Key: ValveIndex_Right_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:941 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:941 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Down" +msgid "Valve Index (R) Trackpad Down" +msgstr "Valve Index (П): сенсорная панель, нажатие вниз" + +#. Key: ValveIndex_Right_Trackpad_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:938 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:938 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Force" +msgid "Valve Index (R) Trackpad Force" +msgstr "Valve Index (П): нажатие на сенсорную панель" + +#. Key: ValveIndex_Right_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:942 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:942 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Left" +msgid "Valve Index (R) Trackpad Left" +msgstr "Valve Index (П): сенсорная панель, нажатие влево" + +#. Key: ValveIndex_Right_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:943 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:943 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Right" +msgid "Valve Index (R) Trackpad Right" +msgstr "Valve Index (П): сенсорная панель, нажатие вправо" + +#. Key: ValveIndex_Right_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:939 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:939 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Touch" +msgid "Valve Index (R) Trackpad Touch" +msgstr "Valve Index (П): касание сенсорной панели" + +#. Key: ValveIndex_Right_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:940 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:940 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Up" +msgid "Valve Index (R) Trackpad Up" +msgstr "Valve Index (П): сенсорная панель, нажатие вверх" + +#. Key: ValveIndex_Right_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:936 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:936 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_X" +msgid "Valve Index (R) Trackpad X" +msgstr "Valve Index (П): ось X сенсорной панели" + +#. Key: ValveIndex_Right_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:937 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:937 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Y" +msgid "Valve Index (R) Trackpad Y" +msgstr "Valve Index (П): ось Y сенсорной панели" + +#. Key: ValveIndex_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:926 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:926 +msgctxt "InputKeys,ValveIndex_Right_Trigger_Axis" +msgid "Valve Index (R) Trigger Axis" +msgstr "Valve Index (П): ось триггера" + +#. Key: ValveIndex_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:925 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:925 +msgctxt "InputKeys,ValveIndex_Right_Trigger_Click" +msgid "Valve Index (R) Trigger" +msgstr "Valve Index (П): триггер" + +#. Key: ValveIndex_Right_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:927 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:927 +msgctxt "InputKeys,ValveIndex_Right_Trigger_Touch" +msgid "Valve Index (R) Trigger Touch" +msgstr "Valve Index (П): касание триггера" + +#. Key: ValveIndexSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:888 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:888 +msgctxt "InputKeys,ValveIndexSubCategory" +msgid "Valve Index" +msgstr "Valve Index" + +#. Key: Vive_Left_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:779 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:779 +msgctxt "InputKeys,Vive_Left_Grip_Click" +msgid "Vive (L) Grip" +msgstr "Vive (Л): рукоятка" + +#. Key: Vive_Left_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:780 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:780 +msgctxt "InputKeys,Vive_Left_Menu_Click" +msgid "Vive (L) Menu" +msgstr "Vive (Л): кнопка «Меню»" + +#. Key: Vive_Left_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:778 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:778 +msgctxt "InputKeys,Vive_Left_System_Click" +msgid "Vive (L) System" +msgstr "Vive (Л): кнопка «Система»" + +#. Key: Vive_Left_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:785 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:785 +msgctxt "InputKeys,Vive_Left_Trackpad_Click" +msgid "Vive (L) Trackpad" +msgstr "Vive (Л): сенсорная панель" + +#. Key: Vive_Left_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:788 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:788 +msgctxt "InputKeys,Vive_Left_Trackpad_Down" +msgid "Vive (L) Trackpad Down" +msgstr "Vive (Л): сенсорная панель, нажатие вниз" + +#. Key: Vive_Left_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:789 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:789 +msgctxt "InputKeys,Vive_Left_Trackpad_Left" +msgid "Vive (L) Trackpad Left" +msgstr "Vive (Л): сенсорная панель, нажатие влево" + +#. Key: Vive_Left_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:790 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:790 +msgctxt "InputKeys,Vive_Left_Trackpad_Right" +msgid "Vive (L) Trackpad Right" +msgstr "Vive (Л): сенсорная панель, нажатие вправо" + +#. Key: Vive_Left_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:786 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:786 +msgctxt "InputKeys,Vive_Left_Trackpad_Touch" +msgid "Vive (L) Trackpad Touch" +msgstr "Vive (Л): касание сенсорной панели" + +#. Key: Vive_Left_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:787 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:787 +msgctxt "InputKeys,Vive_Left_Trackpad_Up" +msgid "Vive (L) Trackpad Up" +msgstr "Vive (Л): сенсорная панель, нажатие вверх" + +#. Key: Vive_Left_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:783 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:783 +msgctxt "InputKeys,Vive_Left_Trackpad_X" +msgid "Vive (L) Trackpad X" +msgstr "Vive (Л): ось X сенсорной панели" + +#. Key: Vive_Left_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:784 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:784 +msgctxt "InputKeys,Vive_Left_Trackpad_Y" +msgid "Vive (L) Trackpad Y" +msgstr "Vive (Л): ось Y сенсорной панели" + +#. Key: Vive_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:782 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:782 +msgctxt "InputKeys,Vive_Left_Trigger_Axis" +msgid "Vive (L) Trigger Axis" +msgstr "Vive (Л): ось триггера" + +#. Key: Vive_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:781 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:781 +msgctxt "InputKeys,Vive_Left_Trigger_Click" +msgid "Vive (L) Trigger" +msgstr "Vive (Л): триггер" + +#. Key: Vive_Right_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:792 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:792 +msgctxt "InputKeys,Vive_Right_Grip_Click" +msgid "Vive (R) Grip" +msgstr "Vive (П): рукоятка" + +#. Key: Vive_Right_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:793 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:793 +msgctxt "InputKeys,Vive_Right_Menu_Click" +msgid "Vive (R) Menu" +msgstr "Vive (П): кнопка «Меню»" + +#. Key: Vive_Right_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:791 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:791 +msgctxt "InputKeys,Vive_Right_System_Click" +msgid "Vive (R) System" +msgstr "Vive (П): кнопка «Система»" + +#. Key: Vive_Right_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:798 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:798 +msgctxt "InputKeys,Vive_Right_Trackpad_Click" +msgid "Vive (R) Trackpad" +msgstr "Vive (П): сенсорная панель" + +#. Key: Vive_Right_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:801 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:801 +msgctxt "InputKeys,Vive_Right_Trackpad_Down" +msgid "Vive (R) Trackpad Down" +msgstr "Vive (П): сенсорная панель, нажатие вниз" + +#. Key: Vive_Right_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:802 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:802 +msgctxt "InputKeys,Vive_Right_Trackpad_Left" +msgid "Vive (R) Trackpad Left" +msgstr "Vive (П): сенсорная панель, нажатие влево" + +#. Key: Vive_Right_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:803 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:803 +msgctxt "InputKeys,Vive_Right_Trackpad_Right" +msgid "Vive (R) Trackpad Right" +msgstr "Vive (П): сенсорная панель, нажатие вправо" + +#. Key: Vive_Right_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:799 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:799 +msgctxt "InputKeys,Vive_Right_Trackpad_Touch" +msgid "Vive (R) Trackpad Touch" +msgstr "Vive (П): касание сенсорной панели" + +#. Key: Vive_Right_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:800 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:800 +msgctxt "InputKeys,Vive_Right_Trackpad_Up" +msgid "Vive (R) Trackpad Up" +msgstr "Vive (П): сенсорная панель, нажатие вверх" + +#. Key: Vive_Right_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:796 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:796 +msgctxt "InputKeys,Vive_Right_Trackpad_X" +msgid "Vive (R) Trackpad X" +msgstr "Vive (П): ось X сенсорной панели" + +#. Key: Vive_Right_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:797 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:797 +msgctxt "InputKeys,Vive_Right_Trackpad_Y" +msgid "Vive (R) Trackpad Y" +msgstr "Vive (П): ось Y сенсорной панели" + +#. Key: Vive_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:795 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:795 +msgctxt "InputKeys,Vive_Right_Trigger_Axis" +msgid "Vive (R) Trigger Axis" +msgstr "Vive (П): ось триггера" + +#. Key: Vive_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:794 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:794 +msgctxt "InputKeys,Vive_Right_Trigger_Click" +msgid "Vive (R) Trigger" +msgstr "Vive (П): триггер" + +#. Key: ViveSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:776 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:776 +msgctxt "InputKeys,ViveSubCategory" +msgid "HTC Vive" +msgstr "HTC Vive" + +#. Key: XBoxOne_Gamepad_FaceButton_Bottom +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1113 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1113 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Bottom" +msgid "Gamepad A" +msgstr "Геймпад: кнопка A" + +#. Key: XBoxOne_Gamepad_FaceButton_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1121 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1121 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Left" +msgid "Gamepad X" +msgstr "Геймпад: кнопка X" + +#. Key: XBoxOne_Gamepad_FaceButton_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1117 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1117 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Right" +msgid "Gamepad B" +msgstr "Геймпад: кнопка B" + +#. Key: XBoxOne_Gamepad_FaceButton_Top +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1125 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1125 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Top" +msgid "Gamepad Y" +msgstr "Геймпад: кнопка Y" + +#. Key: XBoxOne_Gamepad_Special_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1129 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1129 +msgctxt "InputKeys,XBoxOne_Gamepad_Special_Left" +msgid "Gamepad Back" +msgstr "Геймпад: кнопка «Просмотр»" + +#. Key: XBoxOne_Gamepad_Special_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1133 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1133 +msgctxt "InputKeys,XBoxOne_Gamepad_Special_Right" +msgid "Gamepad Start" +msgstr "Геймпад: кнопка «Меню»" + +#. Key: XBoxOneSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:759 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:759 +msgctxt "InputKeys,XBoxOneSubCateogry" +msgid "XBox One" +msgstr "Xbox One" + +#. Key: NoOpenGLDriver +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:133 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:133 +msgctxt "LinuxDynamicRHI,NoOpenGLDriver" +msgid "Failed to load OpenGL Driver which is required to run the engine.\nOpenGL4 has been deprecated and should use Vulkan." +msgstr "Не удалось загрузить драйвер OpenGL, который требуется для работы движка.\nВместо OpenGL4 теперь используется Vulkan." + +#. Key: NoOpenGLTargetedRHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:112 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:112 +msgctxt "LinuxDynamicRHI,NoOpenGLTargetedRHI" +msgid "Trying to force OpenGL RHI but the project does not have it in TargetedRHIs list." +msgstr "Не удалось использовать RHI для OpenGL: его нет в списке обнаруженных RHI выбранного проекта." + +#. Key: NoTargetedRHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:137 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:137 +msgctxt "LinuxDynamicRHI,NoTargetedRHI" +msgid "The project does not target Vulkan or OpenGL RHIs, check project settings or pass -nullrhi." +msgstr "Проект не содержит RHI для Vulkan или OpenGL, проверьте настройки проекта или воспользуйтесь командой -nullrhi." + +#. Key: NoVulkanDriver +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:129 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:129 +msgctxt "LinuxDynamicRHI,NoVulkanDriver" +msgid "Failed to load Vulkan Driver which is required to run the engine.\nThe engine no longer fallbacks to OpenGL4 which has been deprecated." +msgstr "Не удалось загрузить драйвер Vulkan, который требуется для работы движка.\nOpenGL4 больше не поддерживается движком." + +#. Key: NoVulkanNoGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:123 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:123 +msgctxt "LinuxDynamicRHI,NoVulkanNoGL" +msgid "Vulkan or OpenGL (4.3) support is required to run the engine." +msgstr "Для работы движка игры требуется Vulkan или OpenGL версии 4.3." + +#. Key: NoVulkanTargetedRHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:97 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:97 +msgctxt "LinuxDynamicRHI,NoVulkanTargetedRHI" +msgid "Trying to force Vulkan RHI but the project does not have it in TargetedRHIs list." +msgstr "Не удалось использовать RHI для Vulkan: его нет в списке обнаруженных RHI выбранного проекта." + +#. Key: OpenGLRemoved +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:25 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:25 +msgctxt "LinuxDynamicRHI,OpenGLRemoved" +msgid "Warning: OpenGL is no longer supported for desktop platforms. Vulkan will be used instead." +msgstr "Внимание: OpenGL больше не поддерживается на компьютерах. Вместо него будет использоваться Vulkan." + +#. Key: RequiredOpenGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:108 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:108 +msgctxt "LinuxDynamicRHI,RequiredOpenGL" +msgid "OpenGL 4.3 is required to run the engine." +msgstr "Для работы движка игры требуется OpenGL версии 4.3." + +#. Key: RequiredVulkan +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:93 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:93 +msgctxt "LinuxDynamicRHI,RequiredVulkan" +msgid "Vulkan Driver is required to run the engine." +msgstr "Для работы движка игры требуется драйвер Vulkan." + +#. Key: DriverDownloadLinkAMD +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:168 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:168 +msgctxt "MessageDialog,DriverDownloadLinkAMD" +msgid "https://www.amd.com/en/support" +msgstr "https://www.amd.com/ru/support" + +#. Key: DriverDownloadLinkIntel +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:173 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:173 +msgctxt "MessageDialog,DriverDownloadLinkIntel" +msgid "https://downloadcenter.intel.com/product/80939/Graphics" +msgstr "https://downloadcenter.intel.com/ru/product/80939/Graphics" + +#. Key: DriverDownloadLinkNVIDIA +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:163 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:163 +msgctxt "MessageDialog,DriverDownloadLinkNVIDIA" +msgid "https://www.nvidia.com/en-us/geforce/drivers/" +msgstr "https://www.nvidia.com/ru-ru/geforce/drivers/" + +#. Key: LatestVideoCardDriverIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:195 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:195 +msgctxt "MessageDialog,LatestVideoCardDriverIssueReport" +msgid "The latest version of the {Vendor} graphics driver has known issues.\nPlease install the recommended driver version.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "В последней версии драйвера {Vendor} замечен ряд проблем.\nУстановите рекомендуемую версию драйвера.\n\n{Hyperlink}\n\n{AdapterName}\nУстановлена: {InstalledVer}\nРекомендуется: {RecommendedVer}" + +#. Key: LatestVideoCardDriverRHIIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:191 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:191 +msgctxt "MessageDialog,LatestVideoCardDriverRHIIssueReport" +msgid "The latest version of the {Vendor} graphics driver has known issues in {RHI}.\nPlease install the recommended driver version or switch to a different rendering API.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "В последней версии драйвера {Vendor} замечен ряд проблем ({RHI}).\nУстановите рекомендуемую версию драйвера или выберите другой графический API.\n\n{Hyperlink}\n\n{AdapterName}\nУстановлено: {InstalledVer}\nРекомендуется: {RecommendedVer}" + +#. Key: TitleVideoCardDriverIssue +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:210 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:210 +msgctxt "MessageDialog,TitleVideoCardDriverIssue" +msgid "WARNING: Known issues with graphics driver" +msgstr "ВНИМАНИЕ: данный драйвер видеоадаптера может вызывать проблемы." + +#. Key: UpdateMacOSX_Body +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:229 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:229 +msgctxt "MessageDialog,UpdateMacOSX_Body" +msgid "Please update to the latest version of macOS for best performance and stability." +msgstr "Обновите macOS до последней версии для наилучшей производительности и стабильности." + +#. Key: UpdateMacOSX_Title +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:230 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:230 +msgctxt "MessageDialog,UpdateMacOSX_Title" +msgid "Update macOS" +msgstr "Обновить macOS" + +#. Key: VideoCardDriverIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:206 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:206 +msgctxt "MessageDialog,VideoCardDriverIssueReport" +msgid "The installed version of the {Vendor} graphics driver has known issues.\nPlease install either the latest or the recommended driver version.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "В установленной версии драйвера {Vendor} замечен ряд проблем.\nУстановите последнюю или рекомендуемую версию драйвера.\n\n{Hyperlink}\n\n{AdapterName}\nУстановлена: {InstalledVer}\nРекомендуется: {RecommendedVer}" + +#. Key: VideoCardDriverRHIIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:202 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:202 +msgctxt "MessageDialog,VideoCardDriverRHIIssueReport" +msgid "The installed version of the {Vendor} graphics driver has known issues in {RHI}.\nPlease install either the latest or the recommended driver version or switch to a different rendering API.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "В установленной версии драйвера {Vendor} замечен ряд проблем ({RHI}).\nУстановите последнюю или рекомендуемую версию драйвера или выберите другой графический API.\n\n{Hyperlink}\n\n{AdapterName}\nУстановлено: {InstalledVer}\nРекомендуется: {RecommendedVer}" + +#. Key: DebugGameName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:344 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:344 +msgctxt "UnrealBuildConfigurations,DebugGameName" +msgid "DebugGame" +msgstr "Отладка игры" + +#. Key: DebugName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:341 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:341 +msgctxt "UnrealBuildConfigurations,DebugName" +msgid "Debug" +msgstr "Отладка" + +#. Key: DevelopmentName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:347 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:347 +msgctxt "UnrealBuildConfigurations,DevelopmentName" +msgid "Development" +msgstr "Разработка" + +#. Key: ShippingName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:350 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:350 +msgctxt "UnrealBuildConfigurations,ShippingName" +msgid "Shipping" +msgstr "Версия" + +#. Key: TestName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:353 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:353 +msgctxt "UnrealBuildConfigurations,TestName" +msgid "Test" +msgstr "Тест" + +#. Key: UnknownName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:356 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:356 +msgctxt "UnrealBuildConfigurations,UnknownName" +msgid "Unknown" +msgstr "Неизвестно" + +#. Key: RequiredDX11Feature_11_SM5 +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:406 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:406 +msgctxt "WindowsDynamicRHI,RequiredDX11Feature_11_SM5" +msgid "A D3D11-compatible GPU (Feature Level 11.0, Shader Model 5.0) is required to run the engine." +msgstr "Для работы движка игры требуется графический процессор с поддержкой D3D11 (уровень функций 11.0, шейдерная модель 5.0)." + +#. Key: RequiredDX12 +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:368 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:368 +msgctxt "WindowsDynamicRHI,RequiredDX12" +msgid "DX12 is not supported on your system. Try running without the -dx12 or -d3d12 command line argument." +msgstr "Ваша система не поддерживает DX12. Попробуйте запустить игру без параметров -dx12 или -d3d12 в командной строке." + +#. Key: RequiredOpenGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:338 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:338 +msgctxt "WindowsDynamicRHI,RequiredOpenGL" +msgid "OpenGL 4.3 is required to run the engine." +msgstr "Для работы движка игры требуется OpenGL версии 4.3." + +#. Key: RequiredVulkan +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:352 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:352 +msgctxt "WindowsDynamicRHI,RequiredVulkan" +msgid "Vulkan Driver is required to run the engine." +msgstr "Для работы движка игры требуется драйвер Vulkan." + +#. Key: RHIOptionsError +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:230 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:230 +msgctxt "WindowsDynamicRHI,RHIOptionsError" +msgid "-d3d12/dx12, -d3d11/dx11, -vulkan, and -opengl are mutually exclusive options, but more than one was specified on the command-line." +msgstr "Параметры -d3d12/dx12, -d3d11/dx11, -vulkan и -opengl несовместимы друг с другом, при этом в командной строке указано более одного параметра." + +#. Key: RHIPerformanceDX12 +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:259 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:259 +msgctxt "WindowsDynamicRHI,RHIPerformanceDX12" +msgid "DirectX 12 is not supported for Performance Mode." +msgstr "DirectX 12 не поддерживается режимом «производительность»." + +#. Key: RHIPerformanceOpenGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:247 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:247 +msgctxt "WindowsDynamicRHI,RHIPerformanceOpenGL" +msgid "OpenGL is not supported for Performance Mode." +msgstr "OpenGL не поддерживается режимом «производительность»." + +#. Key: RHIPerformanceVulkan +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:252 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:252 +msgctxt "WindowsDynamicRHI,RHIPerformanceVulkan" +msgid "Vulkan is not supported for Performance Mode." +msgstr "Vulkan не поддерживается режимом «производительность»." + diff --git a/Content/Localization/EngineOverrides/tr/EngineOverrides.archive b/Content/Localization/EngineOverrides/tr/EngineOverrides.archive new file mode 100644 index 00000000..674e01e8 Binary files /dev/null and b/Content/Localization/EngineOverrides/tr/EngineOverrides.archive differ diff --git a/Content/Localization/EngineOverrides/tr/EngineOverrides.locres b/Content/Localization/EngineOverrides/tr/EngineOverrides.locres new file mode 100644 index 00000000..7bdbe613 Binary files /dev/null and b/Content/Localization/EngineOverrides/tr/EngineOverrides.locres differ diff --git a/Content/Localization/EngineOverrides/tr/EngineOverrides.po b/Content/Localization/EngineOverrides/tr/EngineOverrides.po new file mode 100644 index 00000000..535568f1 --- /dev/null +++ b/Content/Localization/EngineOverrides/tr/EngineOverrides.po @@ -0,0 +1,2892 @@ +# EngineOverrides Turkish translation. +# Copyright Epic Games, Inc. All Rights Reserved. +# +msgid "" +msgstr "" +"Project-Id-Version: EngineOverrides\n" +"POT-Creation-Date: 2022-03-21 16:02\n" +"PO-Revision-Date: 2022-03-21 16:02\n" +"Language-Team: \n" +"Language: tr\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Plural-Forms: nplurals=1; plural=0;\n" + +#. Key: RequiredAGX +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Apple/AppleDynamicRHI.cpp:157 +#: ../../../Engine/Source/Runtime/RHI/Private/Apple/AppleDynamicRHI.cpp:157 +msgctxt "AppleDynamicRHI,RequiredAGX" +msgid "The AGX RHI is not supported on your system. Try running without the -agx command line argument." +msgstr "Sistemin AGX RHI'ı desteklemiyor. -agx komut satırı argümanları olmadan çalıştırmayı dene." + +#. Key: BuildPatchInstaller_DownloadSpeedFormat +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1897 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1897 +msgctxt "BuildPatchInstaller,BuildPatchInstaller_DownloadSpeedFormat" +msgid "{Current} / {Total} ({Speed}/sec)" +msgstr "{Current} / {Total} ({Speed}/sn)" + +#. Key: BuildPatchInstaller_GenericProgress +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1877 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1877 +msgctxt "BuildPatchInstaller,BuildPatchInstaller_GenericProgress" +msgid "Please Wait" +msgstr "Lütfen Bekle" + +#. Key: BuildPatchInstallShortError_ApplicationClosing +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:19 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:19 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_ApplicationClosing" +msgid "The application is closing." +msgstr "Uygulama kapanıyor." + +#. Key: BuildPatchInstallShortError_ApplicationError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:20 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:20 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_ApplicationError" +msgid "Patching service could not start. Please contact support." +msgstr "Yama hizmeti başlatılamadı. Lütfen destek ekibi ile iletişime geç." + +#. Key: BuildPatchInstallShortError_BuildCorrupt +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:18 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:18 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_BuildCorrupt" +msgid "The installation is corrupt. Please contact support." +msgstr "Yükleme bozulmuş. Lütfen destek ekibi ile iletişime geç." + +#. Key: BuildPatchInstallShortError_DownloadError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:15 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:15 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_DownloadError" +msgid "Could not download patch data. Please check your internet connection, and try again." +msgstr "Yama verileri indirilemiyor. Lütfen internet bağlantını kontrol et ve tekrar dene." + +#. Key: BuildPatchInstallShortError_FileConstructionFail +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:16 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:16 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_FileConstructionFail" +msgid "A file corruption has occurred. Please try again." +msgstr "Bir dosyada bozukluk meydana geldi. Lütfen tekrar dene." + +#. Key: BuildPatchInstallShortError_InitializationError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:23 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:23 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_InitializationError" +msgid "The installer failed to initialize. Please contact support." +msgstr "Yükleyici başlatılamadı. Lütfen destek ekibi ile iletişime geç." + +#. Key: BuildPatchInstallShortError_InvalidOrMax +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:26 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:26 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_InvalidOrMax" +msgid "An unknown error ocurred. Please contact support." +msgstr "Bilinmeyen bir hata meydana geldi. Lütfen destek ekibi ile iletişime geç." + +#. Key: BuildPatchInstallShortError_MoveFileToInstall +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:17 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:17 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_MoveFileToInstall" +msgid "A file access error has occurred. Please check your running processes." +msgstr "Bir dosyaya erişilirken hata meydana geldi. Lütfen çalışmakta olan programlarını gözden geçir." + +#. Key: BuildPatchInstallShortError_NoError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:14 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:14 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_NoError" +msgid "The operation was successful." +msgstr "İşlem başarılı oldu." + +#. Key: BuildPatchInstallShortError_OutOfDiskSpace +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:25 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:25 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_OutOfDiskSpace" +msgid "Not enough disk space available. Please free up some disk space and try again." +msgstr "Disk alanı yeterli değil. Lütfen diskinde yer açtıktan sonra tekrar dene." + +#. Key: BuildPatchInstallShortError_PathLengthExceeded +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:24 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:24 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_PathLengthExceeded" +msgid "Maximum path length exceeded. Please specify a shorter install location." +msgstr "Azami dosya yolu uzunluğu aşıldı. Lütfen daha kısa bir yükleme konumu belirle." + +#. Key: BuildPatchInstallShortError_PrerequisiteError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:22 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:22 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_PrerequisiteError" +msgid "The necessary prerequisites have failed to install. Please contact support." +msgstr "Ön gereksinimlerin yüklemesi başarısız oldu. Lütfen destek ekibi ile iletişime geç." + +#. Key: BuildPatchInstallShortError_UserCanceled +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:21 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:21 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_UserCanceled" +msgid "User cancelled." +msgstr "Kullanıcı iptal etti." + +#. Key: InstallDirectoryDiskSpace +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:49 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:49 +msgctxt "BuildPatchInstallError,InstallDirectoryDiskSpace" +msgid "There is not enough space at {Location}\n{RequiredBytes} is required.\n{AvailableBytes} is available.\nYou need an additional {SpaceAdditional} to perform the installation." +msgstr "{Location} yeterli alana sahip değil;\n{RequiredBytes} alan gerekli.\n{AvailableBytes} alan mevcut.\nYüklemeyi gerçekleştirebilmek için {SpaceAdditional} alana daha ihtiyacın var." + +#. Key: InstallDirectoryDiskSpaceDevice +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:51 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:51 +msgctxt "BuildPatchInstallError,InstallDirectoryDiskSpaceDevice" +msgid "There is not enough space on your device.\n{RequiredBytes} is required.\n{AvailableBytes} is available.\nYou need an additional {SpaceAdditional} to perform the installation." +msgstr "Cihazın yeterli alana sahip değil.\n{RequiredBytes} alan gerekli.\n{AvailableBytes} alan mevcut.\nYüklemeyi gerçekleştirebilmek için {SpaceAdditional} alana daha ihtiyacın var." + +#. Key: InvalidInstallTags +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:617 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:617 +msgctxt "BuildPatchInstallError,InvalidInstallTags" +msgid "This installation could not continue due to a configuration issue. Please contact support." +msgstr "Bir yapılandırma sorunu nedeniyle yükleme devam ettirilemiyor. Lütfen destek ekibi ile iletişime geç." + +#. Key: MissingInstallDirectory +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:637 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:637 +msgctxt "BuildPatchInstallError,MissingInstallDirectory" +msgid "The installation directory could not be created.\n{0}" +msgstr "Yükleme dizini oluşturulamadı.\n{0}" + +#. Key: MissingPrereqForPrereqOnlyInstall +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:667 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:667 +msgctxt "BuildPatchInstallError,MissingPrereqForPrereqOnlyInstall" +msgid "This installation could not continue due to a prerequisite configuration issue. Please contact support." +msgstr "Bu yükleme bir ön gereksinim yapılandırma sorunu nedeniyle devam ettirilemiyor. Lütfen destek ekibi ile iletişime geç." + +#. Key: MissingStageDirectory +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:647 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:647 +msgctxt "BuildPatchInstallError,MissingStageDirectory" +msgid "The following directory could not be created.\n{0}" +msgstr "Aşağıdaki dizin oluşturulamadı.\n{0}" + +#. Key: EBuildPatchProgress_BuildVerification +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:64 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:64 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_BuildVerification" +msgid "Verifying" +msgstr "Doğrulanıyor" + +#. Key: EBuildPatchProgress_CleanUp +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:65 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:65 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_CleanUp" +msgid "Cleaning up" +msgstr "Temizleniyor" + +#. Key: EBuildPatchProgress_Complete +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:67 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:67 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Complete" +msgid "Complete" +msgstr "Tamamlandı" + +#. Key: EBuildPatchProgress_Downloading +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:62 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:62 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Downloading" +msgid "Downloading" +msgstr "İndiriliyor" + +#. Key: EBuildPatchProgress_Initialising +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:60 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:60 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Initialising" +msgid "Initializing" +msgstr "Başlatılıyor" + +#. Key: EBuildPatchProgress_Installing +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:63 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:63 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Installing" +msgid "Installing" +msgstr "Yükleniyor" + +#. Key: EBuildPatchProgress_Paused +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:68 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:68 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Paused" +msgid "Paused" +msgstr "Duraklatıldı" + +#. Key: EBuildPatchProgress_PrerequisitesInstall +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:66 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:66 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_PrerequisitesInstall" +msgid "Prerequisites" +msgstr "Ön Gereksinimler" + +#. Key: EBuildPatchProgress_Queued +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:59 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:59 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Queued" +msgid "Queued" +msgstr "Kuyruğa Alındı" + +#. Key: EBuildPatchProgress_Resuming +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:61 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:61 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Resuming" +msgid "Resuming" +msgstr "Devam Ediyor" + +#. Key: NullDrvFailure +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:64 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:64 +msgctxt "DynamicRHI,NullDrvFailure" +msgid "NullDrv failure?" +msgstr "NullDrv hatası?" + +#. Key: FileManagerName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:1592 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:1592 +msgctxt "GenericPlatform,FileManagerName" +msgid "File Manager" +msgstr "Dosya Yöneticisi" + +#. Key: GpuProfileVsyncEnabledWarning +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/GPUProfiler.cpp:483 +#: ../../../Engine/Source/Runtime/RHI/Private/GPUProfiler.cpp:483 +msgctxt "GpuProfiler,GpuProfileVsyncEnabledWarning" +msgid "WARNING: This GPU profile was captured with v-sync enabled. V-sync wait time may show up in any bucket, and as a result the data in this profile may be skewed. Please profile with v-sync disabled to obtain the most accurate data." +msgstr "UYARI: Bu ekran kartı gözlemi dikey senkronizasyon açık şekilde kaydedilmiş. Dikey senkronizasyon bekleme süresi herhangi bir veri dizininde görünebilir ve bunun sonucunda görüntülemeye bağlı veriler değişebilir. Lütfen en net sonuç için gözlemi dikey senkronizasyon kapalı şekilde yap." + +#. Key: FailedToCreateHoloLens_RHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/HoloLens/HoloLensDynamicRHI.cpp:118 +#: ../../../Engine/Source/Runtime/RHI/Private/HoloLens/HoloLensDynamicRHI.cpp:118 +msgctxt "HoloLens,FailedToCreateHoloLens_RHI" +msgid "HoloLensRHI failure?" +msgstr "HoloLensRHI hatası?" + +#. Key: Acceleration +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:718 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:718 +msgctxt "InputKeys,Acceleration" +msgid "Acceleration" +msgstr "İvmelenme" + +#. Key: Add +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:611 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:611 +msgctxt "InputKeys,Add" +msgid "Num +" +msgstr "Num +" + +#. Key: Ampersand +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:657 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:657 +msgctxt "InputKeys,Ampersand" +msgid "Ampersand" +msgstr "Ve İşareti" + +#. Key: Android_Back +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:770 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:770 +msgctxt "InputKeys,Android_Back" +msgid "Android Back" +msgstr "Android Geri" + +#. Key: Android_Menu +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:773 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:773 +msgctxt "InputKeys,Android_Menu" +msgid "Android Menu" +msgstr "Android Menü" + +#. Key: Android_Volume_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:772 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:772 +msgctxt "InputKeys,Android_Volume_Down" +msgid "Android Volume Down" +msgstr "Android Ses Kısma" + +#. Key: Android_Volume_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:771 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:771 +msgctxt "InputKeys,Android_Volume_Up" +msgid "Android Volume Up" +msgstr "Android Ses Açma" + +#. Key: AndroidSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:768 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:768 +msgctxt "InputKeys,AndroidSubCateogry" +msgid "Android" +msgstr "Android" + +#. Key: AnyKey +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:519 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:519 +msgctxt "InputKeys,AnyKey" +msgid "Any Key" +msgstr "Herhangi Bir Tuş" + +#. Key: Apostrophe +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:652 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:652 +msgctxt "InputKeys,Apostrophe" +msgid "Apostrophe" +msgstr "Kesme İşareti" + +#. Key: Asterix +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:658 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:658 +msgctxt "InputKeys,Asterix" +msgid "Asterisk" +msgstr "Yıldız" + +#. Key: Backslash +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:650 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:650 +msgctxt "InputKeys,Backslash" +msgid "Backslash" +msgstr "Ters Eğik Çizgi" + +#. Key: BackSpace +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:557 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:557 +msgctxt "InputKeys,BackSpace" +msgid "Backspace" +msgstr "Backspace" + +#. Key: CapsLock +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +msgctxt "InputKeys,CapsLock" +msgid "Caps Lock" +msgstr "Caps Lock" + +#. Key: CapsLockShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +msgctxt "InputKeys,CapsLockShort" +msgid "Caps" +msgstr "Caps" + +#. Key: Caret +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:659 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:659 +msgctxt "InputKeys,Caret" +msgid "Caret" +msgstr "Düzeltme İşareti" + +#. Key: Colon +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:662 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:662 +msgctxt "InputKeys,Colon" +msgid "Colon" +msgstr "İki Nokta" + +#. Key: Comma +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:643 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:643 +msgctxt "InputKeys,Comma" +msgid "Comma" +msgstr "Virgül" + +#. Key: Decimal +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:613 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:613 +msgctxt "InputKeys,Decimal" +msgid "Num ." +msgstr "Num ." + +#. Key: Delete +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +msgctxt "InputKeys,Delete" +msgid "Delete" +msgstr "Delete" + +#. Key: DeleteShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +msgctxt "InputKeys,DeleteShort" +msgid "Del" +msgstr "Del" + +#. Key: Divide +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:614 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:614 +msgctxt "InputKeys,Divide" +msgid "Num /" +msgstr "Num /" + +#. Key: Dollar +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:660 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:660 +msgctxt "InputKeys,Dollar" +msgid "Dollar" +msgstr "Dolar" + +#. Key: Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:549 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:549 +msgctxt "InputKeys,Down" +msgid "Down" +msgstr "Aşağı" + +#. Key: End +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:543 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:543 +msgctxt "InputKeys,End" +msgid "End" +msgstr "End" + +#. Key: Enter +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:535 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:535 +msgctxt "InputKeys,Enter" +msgid "Enter" +msgstr "Enter" + +#. Key: Equals +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:642 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:642 +msgctxt "InputKeys,Equals" +msgid "Equals" +msgstr "Eşittir" + +#. Key: Escape +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +msgctxt "InputKeys,Escape" +msgid "Escape" +msgstr "Escape" + +#. Key: EscapeShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +msgctxt "InputKeys,EscapeShort" +msgid "Esc" +msgstr "Esc" + +#. Key: Exclamation +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:661 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:661 +msgctxt "InputKeys,Exclamation" +msgid "Exclamation" +msgstr "Ünlem" + +#. Key: F1 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:616 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:616 +msgctxt "InputKeys,F1" +msgid "F1" +msgstr "F1" + +#. Key: F10 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:625 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:625 +msgctxt "InputKeys,F10" +msgid "F10" +msgstr "F10" + +#. Key: F11 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:626 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:626 +msgctxt "InputKeys,F11" +msgid "F11" +msgstr "F11" + +#. Key: F12 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:627 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:627 +msgctxt "InputKeys,F12" +msgid "F12" +msgstr "F12" + +#. Key: F2 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:617 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:617 +msgctxt "InputKeys,F2" +msgid "F2" +msgstr "F2" + +#. Key: F3 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:618 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:618 +msgctxt "InputKeys,F3" +msgid "F3" +msgstr "F3" + +#. Key: F4 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:619 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:619 +msgctxt "InputKeys,F4" +msgid "F4" +msgstr "F4" + +#. Key: F5 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:620 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:620 +msgctxt "InputKeys,F5" +msgid "F5" +msgstr "F5" + +#. Key: F6 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:621 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:621 +msgctxt "InputKeys,F6" +msgid "F6" +msgstr "F6" + +#. Key: F7 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:622 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:622 +msgctxt "InputKeys,F7" +msgid "F7" +msgstr "F7" + +#. Key: F8 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:623 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:623 +msgctxt "InputKeys,F8" +msgid "F8" +msgstr "F8" + +#. Key: F9 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:624 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:624 +msgctxt "InputKeys,F9" +msgid "F9" +msgstr "F9" + +#. Key: ForwardDelete +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:555 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:555 +msgctxt "InputKeys,ForwardDelete" +msgid "Fn+Delete" +msgstr "Fn+Delete" + +#. Key: Gamepad_DPad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:680 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:680 +msgctxt "InputKeys,Gamepad_DPad_Down" +msgid "Gamepad D-pad Down" +msgstr "Oyun Kumandası Aşağı Yön Düğmesi" + +#. Key: Gamepad_DPad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:682 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:682 +msgctxt "InputKeys,Gamepad_DPad_Left" +msgid "Gamepad D-pad Left" +msgstr "Oyun Kumandası Sol Yön Düğmesi" + +#. Key: Gamepad_DPad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:681 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:681 +msgctxt "InputKeys,Gamepad_DPad_Right" +msgid "Gamepad D-pad Right" +msgstr "Oyun Kumandası Sağ Yön Düğmesi" + +#. Key: Gamepad_DPad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:679 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:679 +msgctxt "InputKeys,Gamepad_DPad_Up" +msgid "Gamepad D-pad Up" +msgstr "Oyun Kumandası Yukarı Yön Düğmesi" + +#. Key: Gamepad_FaceButton_Bottom +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1172 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1172 +msgctxt "InputKeys,Gamepad_FaceButton_Bottom" +msgid "Gamepad Face Button Bottom" +msgstr "Oyun Kumandası Ön Düğme Alt" + +#. Key: Gamepad_FaceButton_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1180 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1180 +msgctxt "InputKeys,Gamepad_FaceButton_Left" +msgid "Gamepad Face Button Left" +msgstr "Oyun Kumandası Ön Düğme Sol" + +#. Key: Gamepad_FaceButton_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1176 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1176 +msgctxt "InputKeys,Gamepad_FaceButton_Right" +msgid "Gamepad Face Button Right" +msgstr "Oyun Kumandası Ön Düğme Sağ" + +#. Key: Gamepad_FaceButton_Top +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1184 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1184 +msgctxt "InputKeys,Gamepad_FaceButton_Top" +msgid "Gamepad Face Button Top" +msgstr "Oyun Kumandası Ön Düğme Üst" + +#. Key: Gamepad_Left2D +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:674 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:674 +msgctxt "InputKeys,Gamepad_Left2D" +msgid "Gamepad Left Thumbstick 2D-Axis" +msgstr "Oyun Kumandası Sol Analog Çubuk 2D-Eksen" + +#. Key: Gamepad_LeftShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1137 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1137 +msgctxt "InputKeys,Gamepad_LeftShoulder" +msgid "Gamepad Left Shoulder" +msgstr "Oyun Kumandası LB" + +#. Key: Gamepad_LeftStick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:686 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:686 +msgctxt "InputKeys,Gamepad_LeftStick_Down" +msgid "Gamepad Left Thumbstick Down" +msgstr "Oyun Kumandası Sol Analog Çubuk Aşağı" + +#. Key: Gamepad_LeftStick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:688 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:688 +msgctxt "InputKeys,Gamepad_LeftStick_Left" +msgid "Gamepad Left Thumbstick Left" +msgstr "Oyun Kumandası Sol Analog Çubuk Sol" + +#. Key: Gamepad_LeftStick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:687 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:687 +msgctxt "InputKeys,Gamepad_LeftStick_Right" +msgid "Gamepad Left Thumbstick Right" +msgstr "Oyun Kumandası Sol Analog Çubuk Sağ" + +#. Key: Gamepad_LeftStick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:685 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:685 +msgctxt "InputKeys,Gamepad_LeftStick_Up" +msgid "Gamepad Left Thumbstick Up" +msgstr "Oyun Kumandası Sol Analog Çubuk Yukarı" + +#. Key: Gamepad_LeftThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1161 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1161 +msgctxt "InputKeys,Gamepad_LeftThumbstick" +msgid "Gamepad Left Thumbstick Button" +msgstr "Oyun Kumandası Sol Analog Çubuk Düğmesi" + +#. Key: Gamepad_LeftTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1145 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1145 +msgctxt "InputKeys,Gamepad_LeftTrigger" +msgid "Gamepad Left Trigger" +msgstr "Oyun Kumandası LT" + +#. Key: Gamepad_LeftTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1153 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1153 +msgctxt "InputKeys,Gamepad_LeftTriggerAxis" +msgid "Gamepad Left Trigger Axis" +msgstr "Oyun Kumandası LT Hassasiyeti" + +#. Key: Gamepad_LeftX +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:672 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:672 +msgctxt "InputKeys,Gamepad_LeftX" +msgid "Gamepad Left Thumbstick X-Axis" +msgstr "Oyun Kumandası Sol Analog Çubuk X-Ekseni" + +#. Key: Gamepad_LeftY +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:673 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:673 +msgctxt "InputKeys,Gamepad_LeftY" +msgid "Gamepad Left Thumbstick Y-Axis" +msgstr "Oyun Kumandası Sol Analog Çubuk Y-Ekseni" + +#. Key: Gamepad_Right2D +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:677 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:677 +msgctxt "InputKeys,Gamepad_Right2D" +msgid "Gamepad Right Thumbstick 2D-Axis" +msgstr "Oyun Kumandası Sağ Analog Çubuk 2D-Eksen" + +#. Key: Gamepad_RightShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1141 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1141 +msgctxt "InputKeys,Gamepad_RightShoulder" +msgid "Gamepad Right Shoulder" +msgstr "Oyun Kumandası RB" + +#. Key: Gamepad_RightStick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:691 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:691 +msgctxt "InputKeys,Gamepad_RightStick_Down" +msgid "Gamepad Right Thumbstick Down" +msgstr "Oyun Kumandası Sağ Analog Çubuk Aşağı" + +#. Key: Gamepad_RightStick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:693 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:693 +msgctxt "InputKeys,Gamepad_RightStick_Left" +msgid "Gamepad Right Thumbstick Left" +msgstr "Oyun Kumandası Sağ Analog Çubuk Sol" + +#. Key: Gamepad_RightStick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:692 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:692 +msgctxt "InputKeys,Gamepad_RightStick_Right" +msgid "Gamepad Right Thumbstick Right" +msgstr "Oyun Kumandası Sağ Analog Çubuk Sağ" + +#. Key: Gamepad_RightStick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:690 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:690 +msgctxt "InputKeys,Gamepad_RightStick_Up" +msgid "Gamepad Right Thumbstick Up" +msgstr "Oyun Kumandası Sağ Analog Çubuk Yukarı" + +#. Key: Gamepad_RightThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1165 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1165 +msgctxt "InputKeys,Gamepad_RightThumbstick" +msgid "Gamepad Right Thumbstick Button" +msgstr "Oyun Kumandası Sağ Analog Çubuk Düğmesi" + +#. Key: Gamepad_RightTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1149 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1149 +msgctxt "InputKeys,Gamepad_RightTrigger" +msgid "Gamepad Right Trigger" +msgstr "Oyun Kumandası RT" + +#. Key: Gamepad_RightTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1157 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1157 +msgctxt "InputKeys,Gamepad_RightTriggerAxis" +msgid "Gamepad Right Trigger Axis" +msgstr "Oyun Kumandası RT Hassasiyeti" + +#. Key: Gamepad_RightX +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:675 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:675 +msgctxt "InputKeys,Gamepad_RightX" +msgid "Gamepad Right Thumbstick X-Axis" +msgstr "Oyun Kumandası Sağ Analog Çubuk X-Ekseni" + +#. Key: Gamepad_RightY +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:676 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:676 +msgctxt "InputKeys,Gamepad_RightY" +msgid "Gamepad Right Thumbstick Y-Axis" +msgstr "Oyun Kumandası Sağ Analog Çubuk Y-Ekseni" + +#. Key: Gamepad_Special_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1188 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1188 +msgctxt "InputKeys,Gamepad_Special_Left" +msgid "Gamepad Special Left" +msgstr "Oyun Kumandası Back Düğmesi" + +#. Key: Gamepad_Special_Left_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:744 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:744 +msgctxt "InputKeys,Gamepad_Special_Left_X" +msgid "Touchpad Button X Axis" +msgstr "Dokunmatik Yüzey Butonu X Ekseni" + +#. Key: Gamepad_Special_Left_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:745 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:745 +msgctxt "InputKeys,Gamepad_Special_Left_Y" +msgid "Touchpad Button Y Axis" +msgstr "Dokunmatik Yüzey Butonu Y Ekseni" + +#. Key: Gamepad_Special_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1192 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1192 +msgctxt "InputKeys,Gamepad_Special_Right" +msgid "Gamepad Special Right" +msgstr "Oyun Kumandası Start Düğmesi" + +#. Key: GamepadSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:515 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:515 +msgctxt "InputKeys,GamepadSubCategory" +msgid "Gamepad" +msgstr "Oyun Kumandası" + +#. Key: Gesture_Flick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:736 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:736 +msgctxt "InputKeys,Gesture_Flick" +msgid "Flick" +msgstr "Hafif Vuruş" + +#. Key: Gesture_Pinch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:735 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:735 +msgctxt "InputKeys,Gesture_Pinch" +msgid "Pinch" +msgstr "Çimdikleme" + +#. Key: Gesture_Rotate +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:737 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:737 +msgctxt "InputKeys,Gesture_Rotate" +msgid "Rotate" +msgstr "Döndürme" + +#. Key: GestureSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:733 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:733 +msgctxt "InputKeys,GestureSubCateogry" +msgid "Gesture" +msgstr "Hareket" + +#. Key: Global_Back +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:765 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:765 +msgctxt "InputKeys,Global_Back" +msgid "Global Back" +msgstr "Global Geri" + +#. Key: Global_Menu +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:761 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:761 +msgctxt "InputKeys,Global_Menu" +msgid "Global Menu" +msgstr "Global Menü" + +#. Key: Global_Pause +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:763 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:763 +msgctxt "InputKeys,Global_Pause" +msgid "Global Pause" +msgstr "Global Duraklatma" + +#. Key: Global_Play +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:764 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:764 +msgctxt "InputKeys,Global_Play" +msgid "Global Play" +msgstr "Global Oynatma" + +#. Key: Global_View +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:762 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:762 +msgctxt "InputKeys,Global_View" +msgid "Global View" +msgstr "Global Görüntüleme" + +#. Key: Gravity +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:717 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:717 +msgctxt "InputKeys,Gravity" +msgid "Gravity" +msgstr "Yerçekimi" + +#. Key: Home +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:544 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:544 +msgctxt "InputKeys,Home" +msgid "Home" +msgstr "Giriş" + +#. Key: Hyphen +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:644 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:644 +msgctxt "InputKeys,Hyphen" +msgid "Hyphen" +msgstr "Kısa Çizgi" + +#. Key: Insert +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +msgctxt "InputKeys,Insert" +msgid "Insert" +msgstr "Insert" + +#. Key: InsertShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +msgctxt "InputKeys,InsertShort" +msgid "Ins" +msgstr "Ins" + +#. Key: KeyboardSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:517 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:517 +msgctxt "InputKeys,KeyboardSubCategory" +msgid "Keyboard" +msgstr "Klavye" + +#. Key: Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:546 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:546 +msgctxt "InputKeys,Left" +msgid "Left" +msgstr "Sol" + +#. Key: LeftAlt +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:636 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:636 +msgctxt "InputKeys,LeftAlt" +msgid "Left Alt" +msgstr "Sol Alt" + +#. Key: LeftBracket +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:649 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:649 +msgctxt "InputKeys,LeftBracket" +msgid "Left Bracket" +msgstr "Sol Köşeli Parantez" + +#. Key: LeftCommand +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:638 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:638 +msgctxt "InputKeys,LeftCommand" +msgid "Left Cmd" +msgstr "Sol Cmd" + +#. Key: LeftControl +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:634 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:634 +msgctxt "InputKeys,LeftControl" +msgid "Left Ctrl" +msgstr "Sol Ctrl" + +#. Key: LeftMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +msgctxt "InputKeys,LeftMouseButton" +msgid "Left Mouse Button" +msgstr "Sol Fare" + +#. Key: LeftMouseButtonShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +msgctxt "InputKeys,LeftMouseButtonShort" +msgid "LMB" +msgstr "Sol Fare" + +#. Key: LeftParantheses +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:655 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:655 +msgctxt "InputKeys,LeftParantheses" +msgid "Left Parantheses" +msgstr "Sol Parantez" + +#. Key: LeftShift +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:632 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:632 +msgctxt "InputKeys,LeftShift" +msgid "Left Shift" +msgstr "Sol Shift" + +#. Key: MiddleMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:530 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:530 +msgctxt "InputKeys,MiddleMouseButton" +msgid "Middle Mouse Button" +msgstr "Orta Fare" + +#. Key: MixedReality_Left_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:809 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:809 +msgctxt "InputKeys,MixedReality_Left_Grip_Click" +msgid "Mixed Reality (L) Grip" +msgstr "Mixed Reality (Sol) Kavrama Düğmesi" + +#. Key: MixedReality_Left_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:808 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:808 +msgctxt "InputKeys,MixedReality_Left_Menu_Click" +msgid "Mixed Reality (L) Menu" +msgstr "Mixed Reality (Sol) Menü Düğmesi" + +#. Key: MixedReality_Left_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:814 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:814 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Click" +msgid "Mixed Reality (L) Thumbstick" +msgstr "Mixed Reality (Sol) Analog Çubuk" + +#. Key: MixedReality_Left_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:816 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:816 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Down" +msgid "Mixed Reality (L) Thumbstick Down" +msgstr "Mixed Reality (Sol) Analog Çubuk Aşağı" + +#. Key: MixedReality_Left_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:817 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:817 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Left" +msgid "Mixed Reality (L) Thumbstick Left" +msgstr "Mixed Reality (Sol) Analog Çubuk Sol" + +#. Key: MixedReality_Left_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:818 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:818 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Right" +msgid "Mixed Reality (L) Thumbstick Right" +msgstr "Mixed Reality (Sol) Analog Çubuk Sağ" + +#. Key: MixedReality_Left_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:815 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:815 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Up" +msgid "Mixed Reality (L) Thumbstick Up" +msgstr "Mixed Reality (Sol) Analog Çubuk Yukarı" + +#. Key: MixedReality_Left_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:812 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:812 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_X" +msgid "Mixed Reality (L) Thumbstick X" +msgstr "Mixed Reality (Sol) Analog Çubuk X" + +#. Key: MixedReality_Left_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:813 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:813 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Y" +msgid "Mixed Reality (L) Thumbstick Y" +msgstr "Mixed Reality (Sol) Analog Çubuk Y" + +#. Key: MixedReality_Left_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:821 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:821 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Click" +msgid "Mixed Reality (L) Trackpad" +msgstr "Mixed Reality (Sol) Tampon" + +#. Key: MixedReality_Left_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:824 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:824 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Down" +msgid "Mixed Reality (L) Trackpad Down" +msgstr "Mixed Reality (Sol) Tampon Aşağı" + +#. Key: MixedReality_Left_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:825 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:825 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Left" +msgid "Mixed Reality (L) Trackpad Left" +msgstr "Mixed Reality (Sol) Tampon Sol" + +#. Key: MixedReality_Left_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:826 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:826 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Right" +msgid "Mixed Reality (L) Trackpad Right" +msgstr "Mixed Reality (Sol) Tampon Sağ" + +#. Key: MixedReality_Left_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:822 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:822 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Touch" +msgid "Mixed Reality (L) Trackpad Touch" +msgstr "Mixed Reality (Sol) Tampon Dokun" + +#. Key: MixedReality_Left_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:823 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:823 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Up" +msgid "Mixed Reality (L) Trackpad Up" +msgstr "Mixed Reality (Sol) Tampon Yukarı" + +#. Key: MixedReality_Left_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:819 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:819 +msgctxt "InputKeys,MixedReality_Left_Trackpad_X" +msgid "Mixed Reality (L) Trackpad X" +msgstr "Mixed Reality (Sol) Tampon X" + +#. Key: MixedReality_Left_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:820 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:820 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Y" +msgid "Mixed Reality (L) Trackpad Y" +msgstr "Mixed Reality (Sol) Tampon Y" + +#. Key: MixedReality_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:811 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:811 +msgctxt "InputKeys,MixedReality_Left_Trigger_Axis" +msgid "Mixed Reality (L) Trigger Axis" +msgstr "Mixed Reality (Sol) Tetik Ekseni" + +#. Key: MixedReality_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:810 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:810 +msgctxt "InputKeys,MixedReality_Left_Trigger_Click" +msgid "Mixed Reality (L) Trigger" +msgstr "Mixed Reality (Sol) Tetik" + +#. Key: MixedReality_Right_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:828 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:828 +msgctxt "InputKeys,MixedReality_Right_Grip_Click" +msgid "Mixed Reality (R) Grip" +msgstr "Mixed Reality (Sağ) Kavrama Düğmesi" + +#. Key: MixedReality_Right_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:827 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:827 +msgctxt "InputKeys,MixedReality_Right_Menu_Click" +msgid "Mixed Reality (R) Menu" +msgstr "Mixed Reality (Sağ) Menü Düğmesi" + +#. Key: MixedReality_Right_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:833 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:833 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Click" +msgid "Mixed Reality (R) Thumbstick" +msgstr "Mixed Reality (Sağ) Analog Çubuk" + +#. Key: MixedReality_Right_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:835 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:835 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Down" +msgid "Mixed Reality (R) Thumbstick Down" +msgstr "Mixed Reality (Sağ) Analog Çubuk Aşağı" + +#. Key: MixedReality_Right_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:836 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:836 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Left" +msgid "Mixed Reality (R) Thumbstick Left" +msgstr "Mixed Reality (Sağ) Analog Çubuk Sol" + +#. Key: MixedReality_Right_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:837 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:837 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Right" +msgid "Mixed Reality (R) Thumbstick Right" +msgstr "Mixed Reality (Sağ) Analog Çubuk Sağ" + +#. Key: MixedReality_Right_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:834 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:834 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Up" +msgid "Mixed Reality (R) Thumbstick Up" +msgstr "Mixed Reality (Sağ) Analog Çubuk Yukarı" + +#. Key: MixedReality_Right_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:831 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:831 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_X" +msgid "Mixed Reality (R) Thumbstick X" +msgstr "Mixed Reality (Sağ) Analog Çubuk X" + +#. Key: MixedReality_Right_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:832 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:832 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Y" +msgid "Mixed Reality (R) Thumbstick Y" +msgstr "Mixed Reality (Sağ) Analog Çubuk Y" + +#. Key: MixedReality_Right_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:840 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:840 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Click" +msgid "Mixed Reality (R) Trackpad" +msgstr "Mixed Reality (Sağ) Tampon" + +#. Key: MixedReality_Right_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:843 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:843 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Down" +msgid "Mixed Reality (R) Trackpad Down" +msgstr "Mixed Reality (Sağ) Tampon Aşağı" + +#. Key: MixedReality_Right_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:844 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:844 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Left" +msgid "Mixed Reality (R) Trackpad Left" +msgstr "Mixed Reality (Sağ) Tampon Sol" + +#. Key: MixedReality_Right_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:845 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:845 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Right" +msgid "Mixed Reality (R) Trackpad Right" +msgstr "Mixed Reality (Sağ) Tampon Sağ" + +#. Key: MixedReality_Right_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:841 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:841 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Touch" +msgid "Mixed Reality (R) Trackpad Touch" +msgstr "Mixed Reality (Sağ) Tampon Dokun" + +#. Key: MixedReality_Right_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:842 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:842 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Up" +msgid "Mixed Reality (R) Trackpad Up" +msgstr "Mixed Reality (Sağ) Tampon Yukarı" + +#. Key: MixedReality_Right_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:838 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:838 +msgctxt "InputKeys,MixedReality_Right_Trackpad_X" +msgid "Mixed Reality (R) Trackpad X" +msgstr "Mixed Reality (Sağ) Tampon X" + +#. Key: MixedReality_Right_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:839 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:839 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Y" +msgid "Mixed Reality (R) Trackpad Y" +msgstr "Mixed Reality (Sağ) Tampon Y" + +#. Key: MixedReality_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:830 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:830 +msgctxt "InputKeys,MixedReality_Right_Trigger_Axis" +msgid "Mixed Reality (R) Trigger Axis" +msgstr "Mixed Reality (Sağ) Tetik Ekseni" + +#. Key: MixedReality_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:829 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:829 +msgctxt "InputKeys,MixedReality_Right_Trigger_Click" +msgid "Mixed Reality (R) Trigger" +msgstr "Mixed Reality (Sağ) Tetik" + +#. Key: MixedRealitySubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:806 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:806 +msgctxt "InputKeys,MixedRealitySubCategory" +msgid "Windows Mixed Reality" +msgstr "Windows Mixed Reality" + +#. Key: MotionSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:713 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:713 +msgctxt "InputKeys,MotionSubCateogry" +msgid "Motion" +msgstr "Hareket" + +#. Key: Mouse2D +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:523 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:523 +msgctxt "InputKeys,Mouse2D" +msgid "Mouse XY 2D-Axis" +msgstr "Fare XY 2D-Eksen" + +#. Key: MouseScrollDown +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:526 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:526 +msgctxt "InputKeys,MouseScrollDown" +msgid "Mouse Wheel Down" +msgstr "Fare Tekerleği Aşağı" + +#. Key: MouseScrollUp +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:525 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:525 +msgctxt "InputKeys,MouseScrollUp" +msgid "Mouse Wheel Up" +msgstr "Fare Tekerleği Yukarı" + +#. Key: MouseSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:516 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:516 +msgctxt "InputKeys,MouseSubCategory" +msgid "Mouse" +msgstr "Fare" + +#. Key: MouseWheelAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:524 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:524 +msgctxt "InputKeys,MouseWheelAxis" +msgid "Mouse Wheel Axis" +msgstr "Fare Tekerlek Ekseni" + +#. Key: MouseX +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:521 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:521 +msgctxt "InputKeys,MouseX" +msgid "Mouse X" +msgstr "Fare X" + +#. Key: MouseY +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:522 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:522 +msgctxt "InputKeys,MouseY" +msgid "Mouse Y" +msgstr "Fare Y" + +#. Key: Multiply +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:610 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:610 +msgctxt "InputKeys,Multiply" +msgid "Num *" +msgstr "Num *" + +#. Key: NumLock +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:629 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:629 +msgctxt "InputKeys,NumLock" +msgid "Num Lock" +msgstr "Num Lock" + +#. Key: NumPadEight +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:607 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:607 +msgctxt "InputKeys,NumPadEight" +msgid "Num 8" +msgstr "Num 8" + +#. Key: NumPadFive +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:604 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:604 +msgctxt "InputKeys,NumPadFive" +msgid "Num 5" +msgstr "Num 5" + +#. Key: NumPadFour +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:603 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:603 +msgctxt "InputKeys,NumPadFour" +msgid "Num 4" +msgstr "Num 4" + +#. Key: NumPadNine +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:608 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:608 +msgctxt "InputKeys,NumPadNine" +msgid "Num 9" +msgstr "Num 9" + +#. Key: NumPadOne +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:600 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:600 +msgctxt "InputKeys,NumPadOne" +msgid "Num 1" +msgstr "Num 1" + +#. Key: NumPadSeven +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:606 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:606 +msgctxt "InputKeys,NumPadSeven" +msgid "Num 7" +msgstr "Num 7" + +#. Key: NumPadSix +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:605 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:605 +msgctxt "InputKeys,NumPadSix" +msgid "Num 6" +msgstr "Num 6" + +#. Key: NumPadThree +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:602 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:602 +msgctxt "InputKeys,NumPadThree" +msgid "Num 3" +msgstr "Num 3" + +#. Key: NumPadTwo +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:601 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:601 +msgctxt "InputKeys,NumPadTwo" +msgid "Num 2" +msgstr "Num 2" + +#. Key: NumPadZero +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:599 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:599 +msgctxt "InputKeys,NumPadZero" +msgid "Num 0" +msgstr "Num 0" + +#. Key: OculusTouch_Left_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:856 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:856 +msgctxt "InputKeys,OculusTouch_Left_Grip_Axis" +msgid "Oculus Touch (L) Grip Axis" +msgstr "Oculus Touch (Sol) Kavrama Düğmesi Ekseni" + +#. Key: OculusTouch_Left_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:855 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:855 +msgctxt "InputKeys,OculusTouch_Left_Grip_Click" +msgid "Oculus Touch (L) Grip" +msgstr "Oculus Touch (Sol) Kavrama Düğmesi" + +#. Key: OculusTouch_Left_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:854 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:854 +msgctxt "InputKeys,OculusTouch_Left_Menu_Click" +msgid "Oculus Touch (L) Menu" +msgstr "Oculus Touch (Sol) Menü Düğmesi" + +#. Key: OculusTouch_Left_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:862 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:862 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Click" +msgid "Oculus Touch (L) Thumbstick" +msgstr "Oculus Touch (Sol) Analog Çubuk" + +#. Key: OculusTouch_Left_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:865 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:865 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Down" +msgid "Oculus Touch (L) Thumbstick Down" +msgstr "Oculus Touch (Sol) Analog Çubuk Aşağı" + +#. Key: OculusTouch_Left_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:866 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:866 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Left" +msgid "Oculus Touch (L) Thumbstick Left" +msgstr "Oculus Touch (Sol) Analog Çubuk Sol" + +#. Key: OculusTouch_Left_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:867 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:867 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Right" +msgid "Oculus Touch (L) Thumbstick Right" +msgstr "Oculus Touch (Sol) Analog Çubuk Sağ" + +#. Key: OculusTouch_Left_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:863 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:863 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Touch" +msgid "Oculus Touch (L) Thumbstick Touch" +msgstr "Oculus Touch (Sol) Analog Çubuk Dokun" + +#. Key: OculusTouch_Left_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:864 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:864 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Up" +msgid "Oculus Touch (L) Thumbstick Up" +msgstr "Oculus Touch (Sol) Analog Çubuk Yukarı" + +#. Key: OculusTouch_Left_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:860 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:860 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_X" +msgid "Oculus Touch (L) Thumbstick X" +msgstr "Oculus Touch (Sol) Analog Çubuk X" + +#. Key: OculusTouch_Left_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:861 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:861 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Y" +msgid "Oculus Touch (L) Thumbstick Y" +msgstr "Oculus Touch (Sol) Analog Çubuk Y" + +#. Key: OculusTouch_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:858 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:858 +msgctxt "InputKeys,OculusTouch_Left_Trigger_Axis" +msgid "Oculus Touch (L) Trigger Axis" +msgstr "Oculus Touch (Sol) Tetik Ekseni" + +#. Key: OculusTouch_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:857 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:857 +msgctxt "InputKeys,OculusTouch_Left_Trigger_Click" +msgid "Oculus Touch (L) Trigger" +msgstr "Oculus Touch (Sol) Tetik" + +#. Key: OculusTouch_Left_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:859 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:859 +msgctxt "InputKeys,OculusTouch_Left_Trigger_Touch" +msgid "Oculus Touch (L) Trigger Touch" +msgstr "Oculus Touch (Sol) Tetik Dokun" + +#. Key: OculusTouch_Left_X_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:850 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:850 +msgctxt "InputKeys,OculusTouch_Left_X_Click" +msgid "Oculus Touch (L) X Press" +msgstr "Oculus Touch (Sol) X Bas" + +#. Key: OculusTouch_Left_X_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:852 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:852 +msgctxt "InputKeys,OculusTouch_Left_X_Touch" +msgid "Oculus Touch (L) X Touch" +msgstr "Oculus Touch (Sol) X Dokun" + +#. Key: OculusTouch_Left_Y_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:851 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:851 +msgctxt "InputKeys,OculusTouch_Left_Y_Click" +msgid "Oculus Touch (L) Y Press" +msgstr "Oculus Touch (Sol) Y Bas" + +#. Key: OculusTouch_Left_Y_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:853 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:853 +msgctxt "InputKeys,OculusTouch_Left_Y_Touch" +msgid "Oculus Touch (L) Y Touch" +msgstr "Oculus Touch (Sol) Y Dokun" + +#. Key: OculusTouch_Right_A_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:868 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:868 +msgctxt "InputKeys,OculusTouch_Right_A_Click" +msgid "Oculus Touch (R) A Press" +msgstr "Oculus Touch (Sağ) A Bas" + +#. Key: OculusTouch_Right_A_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:870 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:870 +msgctxt "InputKeys,OculusTouch_Right_A_Touch" +msgid "Oculus Touch (R) A Touch" +msgstr "Oculus Touch (Sağ) A Dokun" + +#. Key: OculusTouch_Right_B_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:869 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:869 +msgctxt "InputKeys,OculusTouch_Right_B_Click" +msgid "Oculus Touch (R) B Press" +msgstr "Oculus Touch (Sağ) B Bas" + +#. Key: OculusTouch_Right_B_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:871 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:871 +msgctxt "InputKeys,OculusTouch_Right_B_Touch" +msgid "Oculus Touch (R) B Touch" +msgstr "Oculus Touch (Sağ) B Dokun" + +#. Key: OculusTouch_Right_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:874 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:874 +msgctxt "InputKeys,OculusTouch_Right_Grip_Axis" +msgid "Oculus Touch (R) Grip Axis" +msgstr "Oculus Touch (Sağ) Kavrama Düğmesi Ekseni" + +#. Key: OculusTouch_Right_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:873 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:873 +msgctxt "InputKeys,OculusTouch_Right_Grip_Click" +msgid "Oculus Touch (R) Grip" +msgstr "Oculus Touch (Sağ) Kavrama Düğmesi" + +#. Key: OculusTouch_Right_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:872 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:872 +msgctxt "InputKeys,OculusTouch_Right_System_Click" +msgid "Oculus Touch (R) System" +msgstr "Oculus Touch (Sağ) Sistem Düğmesi" + +#. Key: OculusTouch_Right_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:880 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:880 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Click" +msgid "Oculus Touch (R) Thumbstick" +msgstr "Oculus Touch (Sağ) Analog Çubuk" + +#. Key: OculusTouch_Right_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:883 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:883 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Down" +msgid "Oculus Touch (R) Thumbstick Down" +msgstr "Oculus Touch (Sağ) Analog Çubuk Aşağı" + +#. Key: OculusTouch_Right_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:884 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:884 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Left" +msgid "Oculus Touch (R) Thumbstick Left" +msgstr "Oculus Touch (Sağ) Analog Çubuk Sol" + +#. Key: OculusTouch_Right_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:885 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:885 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Right" +msgid "Oculus Touch (R) Thumbstick Right" +msgstr "Oculus Touch (Sağ) Analog Çubuk Sağ" + +#. Key: OculusTouch_Right_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:881 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:881 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Touch" +msgid "Oculus Touch (R) Thumbstick Touch" +msgstr "Oculus Touch (Sağ) Analog Çubuk Dokun" + +#. Key: OculusTouch_Right_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:882 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:882 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Up" +msgid "Oculus Touch (R) Thumbstick Up" +msgstr "Oculus Touch (Sağ) Analog Çubuk Yukarı" + +#. Key: OculusTouch_Right_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:878 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:878 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_X" +msgid "Oculus Touch (R) Thumbstick X" +msgstr "Oculus Touch (Sağ) Analog Çubuk X" + +#. Key: OculusTouch_Right_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:879 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:879 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Y" +msgid "Oculus Touch (R) Thumbstick Y" +msgstr "Oculus Touch (Sağ) Analog Çubuk Y" + +#. Key: OculusTouch_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:876 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:876 +msgctxt "InputKeys,OculusTouch_Right_Trigger_Axis" +msgid "Oculus Touch (R) Trigger Axis" +msgstr "Oculus Touch (Sağ) Tetik Ekseni" + +#. Key: OculusTouch_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:875 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:875 +msgctxt "InputKeys,OculusTouch_Right_Trigger_Click" +msgid "Oculus Touch (R) Trigger" +msgstr "Oculus Touch (Sağ) Tetik" + +#. Key: OculusTouch_Right_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:877 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:877 +msgctxt "InputKeys,OculusTouch_Right_Trigger_Touch" +msgid "Oculus Touch (R) Trigger Touch" +msgstr "Oculus Touch (Sağ) Tetik Dokun" + +#. Key: OculusTouchSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:848 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:848 +msgctxt "InputKeys,OculusTouchSubCategory" +msgid "Oculus Touch" +msgstr "Oculus Touch" + +#. Key: PageDown +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +msgctxt "InputKeys,PageDown" +msgid "Page Down" +msgstr "Page Down" + +#. Key: PageDownShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +msgctxt "InputKeys,PageDownShort" +msgid "PgDn" +msgstr "PgDn" + +#. Key: PageUp +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +msgctxt "InputKeys,PageUp" +msgid "Page Up" +msgstr "Page Up" + +#. Key: PageUpShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +msgctxt "InputKeys,PageUpShort" +msgid "PgUp" +msgstr "PgUp" + +#. Key: Pause +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:536 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:536 +msgctxt "InputKeys,Pause" +msgid "Pause" +msgstr "Pause" + +#. Key: Period +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:646 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:646 +msgctxt "InputKeys,Period" +msgid "Period" +msgstr "Nokta" + +#. Key: PS4_Gamepad_FaceButton_Bottom +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1054 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1054 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Bottom" +msgid "Gamepad X" +msgstr "Oyun Kumandası X" + +#. Key: PS4_Gamepad_FaceButton_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1062 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1062 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Left" +msgid "Gamepad Square" +msgstr "Oyun Kumandası Kare" + +#. Key: PS4_Gamepad_FaceButton_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1058 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1058 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Right" +msgid "Gamepad Circle" +msgstr "Oyun Kumandası Daire" + +#. Key: PS4_Gamepad_FaceButton_Top +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1066 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1066 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Top" +msgid "Gamepad Triangle" +msgstr "Oyun Kumandası Üçgen" + +#. Key: PS4_Gamepad_LeftShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1078 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1078 +msgctxt "InputKeys,PS4_Gamepad_LeftShoulder" +msgid "Gamepad L1" +msgstr "Oyun Kumandası L1" + +#. Key: PS4_Gamepad_LeftThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1102 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1102 +msgctxt "InputKeys,PS4_Gamepad_LeftThumbstick" +msgid "Gamepad L3" +msgstr "Oyun Kumandası L3" + +#. Key: PS4_Gamepad_LeftTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1086 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1086 +msgctxt "InputKeys,PS4_Gamepad_LeftTrigger" +msgid "Gamepad L2" +msgstr "Oyun Kumandası L2" + +#. Key: PS4_Gamepad_LeftTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1094 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1094 +msgctxt "InputKeys,PS4_Gamepad_LeftTriggerAxis" +msgid "Gamepad L2 Axis" +msgstr "Oyun Kumandası L2 Hassasiyeti" + +#. Key: PS4_Gamepad_RightShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1082 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1082 +msgctxt "InputKeys,PS4_Gamepad_RightShoulder" +msgid "Gamepad R1" +msgstr "Oyun Kumandası R1" + +#. Key: PS4_Gamepad_RightThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1106 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1106 +msgctxt "InputKeys,PS4_Gamepad_RightThumbstick" +msgid "Gamepad R3" +msgstr "Oyun Kumandası R3" + +#. Key: PS4_Gamepad_RightTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1090 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1090 +msgctxt "InputKeys,PS4_Gamepad_RightTrigger" +msgid "Gamepad R2" +msgstr "Oyun Kumandası R2" + +#. Key: PS4_Gamepad_RightTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1098 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1098 +msgctxt "InputKeys,PS4_Gamepad_RightTriggerAxis" +msgid "Gamepad R2 Axis" +msgstr "Oyun Kumandası R2 Hassasiyeti" + +#. Key: PS4_Gamepad_Special_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1070 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1070 +msgctxt "InputKeys,PS4_Gamepad_Special_Left" +msgid "Gamepad Touchpad Button" +msgstr "Oyun Kumandası Dokunmatik Yüzey Düğmesi" + +#. Key: PS4_Gamepad_Special_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1074 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1074 +msgctxt "InputKeys,PS4_Gamepad_Special_Right" +msgid "Gamepad Options" +msgstr "Oyun Kumandası Seçenekleri" + +#. Key: PS4_Special +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:742 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:742 +msgctxt "InputKeys,PS4_Special" +msgid "PS4_Special_DEPRECATED" +msgstr "PS4_Special" + +#. Key: Quote +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:653 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:653 +msgctxt "InputKeys,Quote" +msgid "Quote" +msgstr "Tırnak" + +#. Key: Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:548 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:548 +msgctxt "InputKeys,Right" +msgid "Right" +msgstr "Sağ" + +#. Key: RightAlt +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:637 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:637 +msgctxt "InputKeys,RightAlt" +msgid "Right Alt" +msgstr "Sağ Alt" + +#. Key: RightBracket +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:651 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:651 +msgctxt "InputKeys,RightBracket" +msgid "Right Bracket" +msgstr "Sağ Köşeli Parantez" + +#. Key: RightCommand +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:639 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:639 +msgctxt "InputKeys,RightCommand" +msgid "Right Cmd" +msgstr "Sağ Cmd" + +#. Key: RightControl +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:635 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:635 +msgctxt "InputKeys,RightControl" +msgid "Right Ctrl" +msgstr "Sağ Ctrl" + +#. Key: RightMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +msgctxt "InputKeys,RightMouseButton" +msgid "Right Mouse Button" +msgstr "Sağ Fare" + +#. Key: RightMouseButtonShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +msgctxt "InputKeys,RightMouseButtonShort" +msgid "RMB" +msgstr "Sağ Fare" + +#. Key: RightParantheses +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:656 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:656 +msgctxt "InputKeys,RightParantheses" +msgid "Right Parantheses" +msgstr "Sağ Parantez" + +#. Key: RightShift +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:633 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:633 +msgctxt "InputKeys,RightShift" +msgid "Right Shift" +msgstr "Sağ Shift" + +#. Key: RotationRate +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:716 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:716 +msgctxt "InputKeys,RotationRate" +msgid "Rotation Rate" +msgstr "Dönüş Oranı" + +#. Key: ScrollLock +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:630 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:630 +msgctxt "InputKeys,ScrollLock" +msgid "Scroll Lock" +msgstr "Scroll Lock" + +#. Key: Semicolon +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:641 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:641 +msgctxt "InputKeys,Semicolon" +msgid "Semicolon" +msgstr "Noktalı Virgül" + +#. Key: Slash +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:647 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:647 +msgctxt "InputKeys,Slash" +msgid "Slash" +msgstr "Eğik Çizgi" + +#. Key: SpaceBar +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +msgctxt "InputKeys,SpaceBar" +msgid "Space Bar" +msgstr "Boşluk Tuşu" + +#. Key: SpaceBarShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +msgctxt "InputKeys,SpaceBarShort" +msgid "Space" +msgstr "Boşluk" + +#. Key: SpecialGamepadSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:740 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:740 +msgctxt "InputKeys,SpecialGamepadSubCategory" +msgid "SpecialGamepad" +msgstr "" + +#. Key: Steam_Back_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:755 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:755 +msgctxt "InputKeys,Steam_Back_Left" +msgid "Steam Back Left" +msgstr "Steam Arka Sol" + +#. Key: Steam_Back_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:756 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:756 +msgctxt "InputKeys,Steam_Back_Right" +msgid "Steam Back Right" +msgstr "Steam Arka Sağ" + +#. Key: Steam_Touch_0 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:751 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:751 +msgctxt "InputKeys,Steam_Touch_0" +msgid "Steam Touch 0" +msgstr "Steam Dokunmatik 0" + +#. Key: Steam_Touch_1 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:752 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:752 +msgctxt "InputKeys,Steam_Touch_1" +msgid "Steam Touch 1" +msgstr "Steam Dokunmatik 1" + +#. Key: Steam_Touch_2 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:753 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:753 +msgctxt "InputKeys,Steam_Touch_2" +msgid "Steam Touch 2" +msgstr "Steam Dokunmatik 2" + +#. Key: Steam_Touch_3 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:754 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:754 +msgctxt "InputKeys,Steam_Touch_3" +msgid "Steam Touch 3" +msgstr "Steam Dokunmatik 3" + +#. Key: SteamSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:749 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:749 +msgctxt "InputKeys,SteamSubCateogry" +msgid "Steam" +msgstr "Steam" + +#. Key: Subtract +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:612 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:612 +msgctxt "InputKeys,Subtract" +msgid "Num -" +msgstr "Num -" + +#. Key: Tab +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:534 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:534 +msgctxt "InputKeys,Tab" +msgid "Tab" +msgstr "Tab" + +#. Key: ThumbMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:531 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:531 +msgctxt "InputKeys,ThumbMouseButton" +msgid "Thumb Mouse Button" +msgstr "Fare Başparmak" + +#. Key: ThumbMouseButton2 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:532 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:532 +msgctxt "InputKeys,ThumbMouseButton2" +msgid "Thumb Mouse Button 2" +msgstr "Fare Başparmak 2" + +#. Key: Tilt +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:715 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:715 +msgctxt "InputKeys,Tilt" +msgid "Tilt" +msgstr "Eğim" + +#. Key: TouchFormat +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:726 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:726 +msgctxt "InputKeys,TouchFormat" +msgid "Touch {0}" +msgstr "Dokunmatik {0}" + +#. Key: TouchSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:721 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:721 +msgctxt "InputKeys,TouchSubCateogry" +msgid "Touch" +msgstr "Dokunmatik" + +#. Key: Underscore +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:645 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:645 +msgctxt "InputKeys,Underscore" +msgid "Underscore" +msgstr "Alt Tire" + +#. Key: Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:547 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:547 +msgctxt "InputKeys,Up" +msgid "Up" +msgstr "Yukarı" + +#. Key: ValveIndex_Left_A_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:890 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:890 +msgctxt "InputKeys,ValveIndex_Left_A_Click" +msgid "Valve Index (L) A Press" +msgstr "Valve Index (Sol) A Bas" + +#. Key: ValveIndex_Left_A_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:892 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:892 +msgctxt "InputKeys,ValveIndex_Left_A_Touch" +msgid "Valve Index (L) A Touch" +msgstr "Valve Index (Sol) A Dokun" + +#. Key: ValveIndex_Left_B_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:891 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:891 +msgctxt "InputKeys,ValveIndex_Left_B_Click" +msgid "Valve Index (L) B Press" +msgstr "Valve Index (Sol) B Bas" + +#. Key: ValveIndex_Left_B_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:893 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:893 +msgctxt "InputKeys,ValveIndex_Left_B_Touch" +msgid "Valve Index (L) B Touch" +msgstr "Valve Index (Sol) B Dokun" + +#. Key: ValveIndex_Left_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:896 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:896 +msgctxt "InputKeys,ValveIndex_Left_Grip_Axis" +msgid "Valve Index (L) Grip Axis" +msgstr "Valve Index (Sol) Kavrama Düğmesi Ekseni" + +#. Key: ValveIndex_Left_Grip_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:897 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:897 +msgctxt "InputKeys,ValveIndex_Left_Grip_Force" +msgid "Valve Index (L) Grip Force" +msgstr "Valve Index (Sol) Kavrama Düğmesi Sert Bas" + +#. Key: ValveIndex_Left_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:894 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:894 +msgctxt "InputKeys,ValveIndex_Left_System_Click" +msgid "Valve Index (L) System" +msgstr "Valve Index (Sol) Sistem Düğmesi" + +#. Key: ValveIndex_Left_System_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:895 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:895 +msgctxt "InputKeys,ValveIndex_Left_System_Touch" +msgid "Valve Index (L) System Touch" +msgstr "Valve Index (Sol) Sistem Düğmesi Dokun" + +#. Key: ValveIndex_Left_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:903 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:903 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Click" +msgid "Valve Index (L) Thumbstick" +msgstr "Valve Index (Sol) Analog Çubuk" + +#. Key: ValveIndex_Left_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:906 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:906 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Down" +msgid "Valve Index (L) Thumbstick Down" +msgstr "Valve Index (Sol) Analog Çubuk Aşağı" + +#. Key: ValveIndex_Left_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:907 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:907 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Left" +msgid "Valve Index (L) Thumbstick Left" +msgstr "Valve Index (Sol) Analog Çubuk Sol" + +#. Key: ValveIndex_Left_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:908 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:908 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Right" +msgid "Valve Index (L) Thumbstick Right" +msgstr "Valve Index (Sol) Analog Çubuk Sağ" + +#. Key: ValveIndex_Left_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:904 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:904 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Touch" +msgid "Valve Index (L) Thumbstick Touch" +msgstr "Valve Index (Sol) Analog Çubuk Dokun" + +#. Key: ValveIndex_Left_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:905 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:905 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Up" +msgid "Valve Index (L) Thumbstick Up" +msgstr "Valve Index (Sol) Analog Çubuk Yukarı" + +#. Key: ValveIndex_Left_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:901 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:901 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_X" +msgid "Valve Index (L) Thumbstick X" +msgstr "Valve Index (Sol) Analog Çubuk X" + +#. Key: ValveIndex_Left_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:902 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:902 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Y" +msgid "Valve Index (L) Thumbstick Y" +msgstr "Valve Index (Sol) Analog Çubuk Y" + +#. Key: ValveIndex_Left_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:914 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:914 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Down" +msgid "Valve Index (L) Trackpad Down" +msgstr "Valve Index (Sol) Tampon Aşağı" + +#. Key: ValveIndex_Left_Trackpad_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:911 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:911 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Force" +msgid "Valve Index (L) Trackpad Force" +msgstr "Valve Index (Sol) Tampon Sert Bas" + +#. Key: ValveIndex_Left_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:915 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:915 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Left" +msgid "Valve Index (L) Trackpad Left" +msgstr "Valve Index (Sol) Tampon Sol" + +#. Key: ValveIndex_Left_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:916 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:916 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Right" +msgid "Valve Index (L) Trackpad Right" +msgstr "Valve Index (Sol) Tampon Sağ" + +#. Key: ValveIndex_Left_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:912 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:912 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Touch" +msgid "Valve Index (L) Trackpad Touch" +msgstr "Valve Index (Sol) Tampon Dokun" + +#. Key: ValveIndex_Left_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:913 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:913 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Up" +msgid "Valve Index (L) Trackpad Up" +msgstr "Valve Index (Sol) Tampon Yukarı" + +#. Key: ValveIndex_Left_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:909 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:909 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_X" +msgid "Valve Index (L) Trackpad X" +msgstr "Valve Index (Sol) Tampon X" + +#. Key: ValveIndex_Left_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:910 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:910 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Y" +msgid "Valve Index (L) Trackpad Y" +msgstr "Valve Index (Sol) Tampon Y" + +#. Key: ValveIndex_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:899 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:899 +msgctxt "InputKeys,ValveIndex_Left_Trigger_Axis" +msgid "Valve Index (L) Trigger Axis" +msgstr "Valve Index (Sol) Tetik Ekseni" + +#. Key: ValveIndex_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:898 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:898 +msgctxt "InputKeys,ValveIndex_Left_Trigger_Click" +msgid "Valve Index (L) Trigger" +msgstr "Valve Index (Sol) Tetik" + +#. Key: ValveIndex_Left_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:900 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:900 +msgctxt "InputKeys,ValveIndex_Left_Trigger_Touch" +msgid "Valve Index (L) Trigger Touch" +msgstr "Valve Index (Sol) Tetik Dokun" + +#. Key: ValveIndex_Right_A_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:917 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:917 +msgctxt "InputKeys,ValveIndex_Right_A_Click" +msgid "Valve Index (R) A Press" +msgstr "Valve Index (Sağ) A Bas" + +#. Key: ValveIndex_Right_A_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:919 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:919 +msgctxt "InputKeys,ValveIndex_Right_A_Touch" +msgid "Valve Index (R) A Touch" +msgstr "Valve Index (Sağ) A Dokun" + +#. Key: ValveIndex_Right_B_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:918 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:918 +msgctxt "InputKeys,ValveIndex_Right_B_Click" +msgid "Valve Index (R) B Press" +msgstr "Valve Index (Sağ) B Bas" + +#. Key: ValveIndex_Right_B_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:920 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:920 +msgctxt "InputKeys,ValveIndex_Right_B_Touch" +msgid "Valve Index (R) B Touch" +msgstr "Valve Index (Sağ) B Dokun" + +#. Key: ValveIndex_Right_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:923 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:923 +msgctxt "InputKeys,ValveIndex_Right_Grip_Axis" +msgid "Valve Index (R) Grip Axis" +msgstr "Valve Index (Sağ) Kavrama Düğmesi Ekseni" + +#. Key: ValveIndex_Right_Grip_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:924 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:924 +msgctxt "InputKeys,ValveIndex_Right_Grip_Force" +msgid "Valve Index (R) Grip Force" +msgstr "Valve Index (Sağ) Kavrama Düğmesi Sert Bas" + +#. Key: ValveIndex_Right_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:921 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:921 +msgctxt "InputKeys,ValveIndex_Right_System_Click" +msgid "Valve Index (R) System" +msgstr "Valve Index (Sağ) Sistem Düğmesi" + +#. Key: ValveIndex_Right_System_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:922 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:922 +msgctxt "InputKeys,ValveIndex_Right_System_Touch" +msgid "Valve Index (R) System Touch" +msgstr "Valve Index (Sağ) Sistem Düğmesi Dokun" + +#. Key: ValveIndex_Right_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:930 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:930 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Click" +msgid "Valve Index (R) Thumbstick" +msgstr "Valve Index (Sağ) Analog Çubuk" + +#. Key: ValveIndex_Right_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:933 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:933 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Down" +msgid "Valve Index (R) Thumbstick Down" +msgstr "Valve Index (Sağ) Analog Çubuk Aşağı" + +#. Key: ValveIndex_Right_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:934 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:934 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Left" +msgid "Valve Index (R) Thumbstick Left" +msgstr "Valve Index (Sağ) Analog Çubuk Sol" + +#. Key: ValveIndex_Right_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:935 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:935 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Right" +msgid "Valve Index (R) Thumbstick Right" +msgstr "Valve Index (Sağ) Analog Çubuk Sağ" + +#. Key: ValveIndex_Right_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:931 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:931 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Touch" +msgid "Valve Index (R) Thumbstick Touch" +msgstr "Valve Index (Sağ) Analog Çubuk Dokun" + +#. Key: ValveIndex_Right_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:932 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:932 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Up" +msgid "Valve Index (R) Thumbstick Up" +msgstr "Valve Index (Sağ) Analog Çubuk Yukarı" + +#. Key: ValveIndex_Right_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:928 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:928 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_X" +msgid "Valve Index (R) Thumbstick X" +msgstr "Valve Index (Sağ) Analog Çubuk X" + +#. Key: ValveIndex_Right_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:929 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:929 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Y" +msgid "Valve Index (R) Thumbstick Y" +msgstr "Valve Index (Sağ) Analog Çubuk Y" + +#. Key: ValveIndex_Right_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:941 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:941 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Down" +msgid "Valve Index (R) Trackpad Down" +msgstr "Valve Index (Sağ) Tampon Aşağı" + +#. Key: ValveIndex_Right_Trackpad_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:938 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:938 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Force" +msgid "Valve Index (R) Trackpad Force" +msgstr "Valve Index (Sağ) Tampon Sert Bas" + +#. Key: ValveIndex_Right_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:942 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:942 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Left" +msgid "Valve Index (R) Trackpad Left" +msgstr "Valve Index (Sağ) Tampon Sol" + +#. Key: ValveIndex_Right_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:943 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:943 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Right" +msgid "Valve Index (R) Trackpad Right" +msgstr "Valve Index (Sağ) Tampon Sağ" + +#. Key: ValveIndex_Right_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:939 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:939 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Touch" +msgid "Valve Index (R) Trackpad Touch" +msgstr "Valve Index (Sağ) Tampon Dokun" + +#. Key: ValveIndex_Right_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:940 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:940 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Up" +msgid "Valve Index (R) Trackpad Up" +msgstr "Valve Index (Sağ) Tampon Yukarı" + +#. Key: ValveIndex_Right_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:936 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:936 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_X" +msgid "Valve Index (R) Trackpad X" +msgstr "Valve Index (Sağ) Tampon X" + +#. Key: ValveIndex_Right_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:937 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:937 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Y" +msgid "Valve Index (R) Trackpad Y" +msgstr "Valve Index (Sağ) Tampon Y" + +#. Key: ValveIndex_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:926 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:926 +msgctxt "InputKeys,ValveIndex_Right_Trigger_Axis" +msgid "Valve Index (R) Trigger Axis" +msgstr "Valve Index (Sağ) Tetik Ekseni" + +#. Key: ValveIndex_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:925 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:925 +msgctxt "InputKeys,ValveIndex_Right_Trigger_Click" +msgid "Valve Index (R) Trigger" +msgstr "Valve Index (Sağ) Tetik" + +#. Key: ValveIndex_Right_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:927 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:927 +msgctxt "InputKeys,ValveIndex_Right_Trigger_Touch" +msgid "Valve Index (R) Trigger Touch" +msgstr "Valve Index (Sağ) Tetik Dokun" + +#. Key: ValveIndexSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:888 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:888 +msgctxt "InputKeys,ValveIndexSubCategory" +msgid "Valve Index" +msgstr "Valve Index" + +#. Key: Vive_Left_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:779 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:779 +msgctxt "InputKeys,Vive_Left_Grip_Click" +msgid "Vive (L) Grip" +msgstr "Vive (Sol) Kavrama Düğmesi" + +#. Key: Vive_Left_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:780 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:780 +msgctxt "InputKeys,Vive_Left_Menu_Click" +msgid "Vive (L) Menu" +msgstr "Vive (Sol) Menü Düğmesi" + +#. Key: Vive_Left_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:778 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:778 +msgctxt "InputKeys,Vive_Left_System_Click" +msgid "Vive (L) System" +msgstr "Vive (Sol) Sistem Düğmesi" + +#. Key: Vive_Left_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:785 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:785 +msgctxt "InputKeys,Vive_Left_Trackpad_Click" +msgid "Vive (L) Trackpad" +msgstr "Vive (Sağ) Tampon" + +#. Key: Vive_Left_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:788 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:788 +msgctxt "InputKeys,Vive_Left_Trackpad_Down" +msgid "Vive (L) Trackpad Down" +msgstr "Vive (Sol) Tampon Yukarı" + +#. Key: Vive_Left_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:789 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:789 +msgctxt "InputKeys,Vive_Left_Trackpad_Left" +msgid "Vive (L) Trackpad Left" +msgstr "Vive (Sol) Tampon Sol" + +#. Key: Vive_Left_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:790 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:790 +msgctxt "InputKeys,Vive_Left_Trackpad_Right" +msgid "Vive (L) Trackpad Right" +msgstr "Vive (Sol) Tampon Sağ" + +#. Key: Vive_Left_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:786 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:786 +msgctxt "InputKeys,Vive_Left_Trackpad_Touch" +msgid "Vive (L) Trackpad Touch" +msgstr "Vive (Sol) Tampon Dokun" + +#. Key: Vive_Left_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:787 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:787 +msgctxt "InputKeys,Vive_Left_Trackpad_Up" +msgid "Vive (L) Trackpad Up" +msgstr "Vive (Sol) Tampon Yukarı" + +#. Key: Vive_Left_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:783 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:783 +msgctxt "InputKeys,Vive_Left_Trackpad_X" +msgid "Vive (L) Trackpad X" +msgstr "Vive (Sol) Tampon X" + +#. Key: Vive_Left_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:784 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:784 +msgctxt "InputKeys,Vive_Left_Trackpad_Y" +msgid "Vive (L) Trackpad Y" +msgstr "Vive (Sol) Tampon Y" + +#. Key: Vive_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:782 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:782 +msgctxt "InputKeys,Vive_Left_Trigger_Axis" +msgid "Vive (L) Trigger Axis" +msgstr "Vive (Sol) Tetik Ekseni" + +#. Key: Vive_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:781 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:781 +msgctxt "InputKeys,Vive_Left_Trigger_Click" +msgid "Vive (L) Trigger" +msgstr "Vive (Sol) Tetik" + +#. Key: Vive_Right_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:792 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:792 +msgctxt "InputKeys,Vive_Right_Grip_Click" +msgid "Vive (R) Grip" +msgstr "Vive (Sağ) Kavrama Düğmesi" + +#. Key: Vive_Right_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:793 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:793 +msgctxt "InputKeys,Vive_Right_Menu_Click" +msgid "Vive (R) Menu" +msgstr "Vive (Sağ) Menü Düğmesi" + +#. Key: Vive_Right_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:791 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:791 +msgctxt "InputKeys,Vive_Right_System_Click" +msgid "Vive (R) System" +msgstr "Vive (Sağ) Sistem Düğmesi" + +#. Key: Vive_Right_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:798 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:798 +msgctxt "InputKeys,Vive_Right_Trackpad_Click" +msgid "Vive (R) Trackpad" +msgstr "Vive (Sağ) Tampon" + +#. Key: Vive_Right_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:801 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:801 +msgctxt "InputKeys,Vive_Right_Trackpad_Down" +msgid "Vive (R) Trackpad Down" +msgstr "Vive (Sağ) Tampon Aşağı" + +#. Key: Vive_Right_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:802 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:802 +msgctxt "InputKeys,Vive_Right_Trackpad_Left" +msgid "Vive (R) Trackpad Left" +msgstr "Vive (Sağ) Tampon Sol" + +#. Key: Vive_Right_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:803 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:803 +msgctxt "InputKeys,Vive_Right_Trackpad_Right" +msgid "Vive (R) Trackpad Right" +msgstr "Vive (Sağ) Tampon Sağ" + +#. Key: Vive_Right_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:799 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:799 +msgctxt "InputKeys,Vive_Right_Trackpad_Touch" +msgid "Vive (R) Trackpad Touch" +msgstr "Vive (Sağ) Tampon Dokun" + +#. Key: Vive_Right_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:800 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:800 +msgctxt "InputKeys,Vive_Right_Trackpad_Up" +msgid "Vive (R) Trackpad Up" +msgstr "Vive (Sağ) Tampon Yukarı" + +#. Key: Vive_Right_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:796 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:796 +msgctxt "InputKeys,Vive_Right_Trackpad_X" +msgid "Vive (R) Trackpad X" +msgstr "Vive (Sağ) Tampon X" + +#. Key: Vive_Right_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:797 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:797 +msgctxt "InputKeys,Vive_Right_Trackpad_Y" +msgid "Vive (R) Trackpad Y" +msgstr "Vive (Sağ) Tampon Y" + +#. Key: Vive_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:795 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:795 +msgctxt "InputKeys,Vive_Right_Trigger_Axis" +msgid "Vive (R) Trigger Axis" +msgstr "Vive (Sağ) Tetik Ekseni" + +#. Key: Vive_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:794 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:794 +msgctxt "InputKeys,Vive_Right_Trigger_Click" +msgid "Vive (R) Trigger" +msgstr "Vive (Sağ) Tetik" + +#. Key: ViveSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:776 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:776 +msgctxt "InputKeys,ViveSubCategory" +msgid "HTC Vive" +msgstr "HTC Vive" + +#. Key: XBoxOne_Gamepad_FaceButton_Bottom +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1113 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1113 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Bottom" +msgid "Gamepad A" +msgstr "Oyun Kumandası A" + +#. Key: XBoxOne_Gamepad_FaceButton_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1121 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1121 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Left" +msgid "Gamepad X" +msgstr "Oyun Kumandası X" + +#. Key: XBoxOne_Gamepad_FaceButton_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1117 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1117 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Right" +msgid "Gamepad B" +msgstr "Oyun Kumandası B" + +#. Key: XBoxOne_Gamepad_FaceButton_Top +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1125 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1125 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Top" +msgid "Gamepad Y" +msgstr "Oyun Kumandası Y" + +#. Key: XBoxOne_Gamepad_Special_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1129 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1129 +msgctxt "InputKeys,XBoxOne_Gamepad_Special_Left" +msgid "Gamepad Back" +msgstr "Oyun Kumandası Back" + +#. Key: XBoxOne_Gamepad_Special_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1133 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1133 +msgctxt "InputKeys,XBoxOne_Gamepad_Special_Right" +msgid "Gamepad Start" +msgstr "Oyun Kumandası Start" + +#. Key: XBoxOneSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:759 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:759 +msgctxt "InputKeys,XBoxOneSubCateogry" +msgid "XBox One" +msgstr "XBox One" + +#. Key: NoOpenGLDriver +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:133 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:133 +msgctxt "LinuxDynamicRHI,NoOpenGLDriver" +msgid "Failed to load OpenGL Driver which is required to run the engine.\nOpenGL4 has been deprecated and should use Vulkan." +msgstr "Oyun motorunu çalıştırmak için gereken OpenGL sürücüsü yüklenemedi.\nOpenGL4 artık desteklenmiyor; bu yüzden Vulkan kullanılmalı." + +#. Key: NoOpenGLTargetedRHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:112 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:112 +msgctxt "LinuxDynamicRHI,NoOpenGLTargetedRHI" +msgid "Trying to force OpenGL RHI but the project does not have it in TargetedRHIs list." +msgstr "OpenGL RHI zorlanıyor ama projenin TargetedRHI’lar listesinde bulunmuyor." + +#. Key: NoTargetedRHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:137 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:137 +msgctxt "LinuxDynamicRHI,NoTargetedRHI" +msgid "The project does not target Vulkan or OpenGL RHIs, check project settings or pass -nullrhi." +msgstr "Bu proje Vulkan veya OpenGL RHI’larını hedeflemiyor. Proje ayarlarını kontrol et veya -nullrhi’yi geç." + +#. Key: NoVulkanDriver +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:129 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:129 +msgctxt "LinuxDynamicRHI,NoVulkanDriver" +msgid "Failed to load Vulkan Driver which is required to run the engine.\nThe engine no longer fallbacks to OpenGL4 which has been deprecated." +msgstr "Oyun motorunu çalıştırmak için gereken Vulkan sürücüsü yüklenemedi.\nOpenGL4 artık desteklenmediği için oyun motoru yedek destek ile çalıştırılamıyor." + +#. Key: NoVulkanNoGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:123 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:123 +msgctxt "LinuxDynamicRHI,NoVulkanNoGL" +msgid "Vulkan or OpenGL (4.3) support is required to run the engine." +msgstr "Oyun motorunu çalıştırmak için Vulkan veya OpenGL (4.3) desteği gerekli." + +#. Key: NoVulkanTargetedRHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:97 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:97 +msgctxt "LinuxDynamicRHI,NoVulkanTargetedRHI" +msgid "Trying to force Vulkan RHI but the project does not have it in TargetedRHIs list." +msgstr "Vulkan RHI zorlanıyor ama projenin TargetedRHI’lar listesinde bulunmuyor." + +#. Key: OpenGLRemoved +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:25 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:25 +msgctxt "LinuxDynamicRHI,OpenGLRemoved" +msgid "Warning: OpenGL is no longer supported for desktop platforms. Vulkan will be used instead." +msgstr "Dikkat: OpenGL artık masaüstü platformlarda desteklenmemektedir. Yerine Vulkan kullanılacak." + +#. Key: RequiredOpenGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:108 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:108 +msgctxt "LinuxDynamicRHI,RequiredOpenGL" +msgid "OpenGL 4.3 is required to run the engine." +msgstr "Oyun motorunu çalıştırmak için OpenGL 4.3'ün yüklü olması gerekir." + +#. Key: RequiredVulkan +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:93 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:93 +msgctxt "LinuxDynamicRHI,RequiredVulkan" +msgid "Vulkan Driver is required to run the engine." +msgstr "Motoru çalıştırmak Vulkan Driver’ın yüklü olması gerekmektedir." + +#. Key: DriverDownloadLinkAMD +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:168 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:168 +msgctxt "MessageDialog,DriverDownloadLinkAMD" +msgid "https://www.amd.com/en/support" +msgstr "https://www.amd.com/en/support" + +#. Key: DriverDownloadLinkIntel +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:173 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:173 +msgctxt "MessageDialog,DriverDownloadLinkIntel" +msgid "https://downloadcenter.intel.com/product/80939/Graphics" +msgstr "https://downloadcenter.intel.com/product/80939/Graphics" + +#. Key: DriverDownloadLinkNVIDIA +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:163 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:163 +msgctxt "MessageDialog,DriverDownloadLinkNVIDIA" +msgid "https://www.nvidia.com/en-us/geforce/drivers/" +msgstr "https://www.nvidia.com/en-us/geforce/drivers/" + +#. Key: LatestVideoCardDriverIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:195 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:195 +msgctxt "MessageDialog,LatestVideoCardDriverIssueReport" +msgid "The latest version of the {Vendor} graphics driver has known issues.\nPlease install the recommended driver version.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "En güncel {Vendor} ekran kartı sürücüsünde bir takım sorunlar mevcut.\nLütfen tavsiye edilen sürücüyü yükle.\n\n{Hyperlink}\n\n{AdapterName}\nKurulu Olan: {InstalledVer}\nTavsiye Edilen: {RecommendedVer}" + +#. Key: LatestVideoCardDriverRHIIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:191 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:191 +msgctxt "MessageDialog,LatestVideoCardDriverRHIIssueReport" +msgid "The latest version of the {Vendor} graphics driver has known issues in {RHI}.\nPlease install the recommended driver version or switch to a different rendering API.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "En güncel {Vendor} ekran kartı sürücüsünde {RHI} hakkında bir takım sorunlar mevcut.\nLütfen tavsiye edilen sürücü sürümünü yükle veya başka bir rendering API kullan.\n\n{Hyperlink}\n\n{AdapterName}\nKurulu Olan: {InstalledVer}\nTavsiye Edilen: {RecommendedVer}" + +#. Key: TitleVideoCardDriverIssue +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:210 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:210 +msgctxt "MessageDialog,TitleVideoCardDriverIssue" +msgid "WARNING: Known issues with graphics driver" +msgstr "UYARI: Grafik sürücüsünde bilinen bir takım sorunlar var" + +#. Key: UpdateMacOSX_Body +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:229 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:229 +msgctxt "MessageDialog,UpdateMacOSX_Body" +msgid "Please update to the latest version of macOS for best performance and stability." +msgstr "En iyi performans ve dengelilik için lütfen macOS’un en yeni sürümüne güncelle." + +#. Key: UpdateMacOSX_Title +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:230 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:230 +msgctxt "MessageDialog,UpdateMacOSX_Title" +msgid "Update macOS" +msgstr "macOS’u güncelle" + +#. Key: VideoCardDriverIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:206 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:206 +msgctxt "MessageDialog,VideoCardDriverIssueReport" +msgid "The installed version of the {Vendor} graphics driver has known issues.\nPlease install either the latest or the recommended driver version.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "Yüklü olan {Vendor} ekran kartı sürücüsünde bir takım sorunlar mevcut.\nLütfen en güncel veya tavsiye edilen sürücü sürümünü yükle.\n\n{Hyperlink}\n\n{AdapterName}\nKurulu Olan: {InstalledVer}\nTavsiye Edilen: {RecommendedVer}" + +#. Key: VideoCardDriverRHIIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:202 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:202 +msgctxt "MessageDialog,VideoCardDriverRHIIssueReport" +msgid "The installed version of the {Vendor} graphics driver has known issues in {RHI}.\nPlease install either the latest or the recommended driver version or switch to a different rendering API.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "En güncel {Vendor} ekran kartı sürücüsünde {RHI} hakkında bir takım sorunlar mevcut.\nLütfen en güncel sürücü sürümünü veya tavsiye edilen sürücü sürümünü yükle ya da başka bir rendering API kullan.\n\n{Hyperlink}\n\n{AdapterName}\nKurulu Olan: {InstalledVer}\nTavsiye Edilen: {RecommendedVer}" + +#. Key: DebugGameName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:344 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:344 +msgctxt "UnrealBuildConfigurations,DebugGameName" +msgid "DebugGame" +msgstr "Oyun Hatalarını Ayıklama" + +#. Key: DebugName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:341 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:341 +msgctxt "UnrealBuildConfigurations,DebugName" +msgid "Debug" +msgstr "Hata Ayıklama" + +#. Key: DevelopmentName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:347 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:347 +msgctxt "UnrealBuildConfigurations,DevelopmentName" +msgid "Development" +msgstr "Geliştirme" + +#. Key: ShippingName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:350 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:350 +msgctxt "UnrealBuildConfigurations,ShippingName" +msgid "Shipping" +msgstr "Sevkiyat" + +#. Key: TestName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:353 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:353 +msgctxt "UnrealBuildConfigurations,TestName" +msgid "Test" +msgstr "Test" + +#. Key: UnknownName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:356 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:356 +msgctxt "UnrealBuildConfigurations,UnknownName" +msgid "Unknown" +msgstr "Bilinmiyor" + +#. Key: RequiredDX11Feature_11_SM5 +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:406 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:406 +msgctxt "WindowsDynamicRHI,RequiredDX11Feature_11_SM5" +msgid "A D3D11-compatible GPU (Feature Level 11.0, Shader Model 5.0) is required to run the engine." +msgstr "Motoru çalıştırmak için D3D11 uyumlu GPU (Feature Level 11.0, Shader Model 5.0) yüklü olması gerekmektedir." + +#. Key: RequiredDX12 +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:368 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:368 +msgctxt "WindowsDynamicRHI,RequiredDX12" +msgid "DX12 is not supported on your system. Try running without the -dx12 or -d3d12 command line argument." +msgstr "Sistemin DX12’yi desteklemiyor. -dx12 veya -d3d12 komut satırı argümanları olmadan çalıştırmayı dene." + +#. Key: RequiredOpenGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:338 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:338 +msgctxt "WindowsDynamicRHI,RequiredOpenGL" +msgid "OpenGL 4.3 is required to run the engine." +msgstr "Oyun motorunu çalıştırmak için OpenGL 4.3'ün yüklü olması gerekir." + +#. Key: RequiredVulkan +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:352 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:352 +msgctxt "WindowsDynamicRHI,RequiredVulkan" +msgid "Vulkan Driver is required to run the engine." +msgstr "Motoru çalıştırmak Vulkan Driver’ın yüklü olması gerekmektedir." + +#. Key: RHIOptionsError +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:230 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:230 +msgctxt "WindowsDynamicRHI,RHIOptionsError" +msgid "-d3d12/dx12, -d3d11/dx11, -vulkan, and -opengl are mutually exclusive options, but more than one was specified on the command-line." +msgstr "-d3d12/dx12, -d3d11/dx11, -vulkan ve -opengl birbiriyle çalışmayan seçeneklerdir ancak komut dizininde birden fazlası belirtilmiş." + +#. Key: RHIPerformanceDX12 +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:259 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:259 +msgctxt "WindowsDynamicRHI,RHIPerformanceDX12" +msgid "DirectX 12 is not supported for Performance Mode." +msgstr "DirectX 12, Performans Modu için desteklenmiyor." + +#. Key: RHIPerformanceOpenGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:247 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:247 +msgctxt "WindowsDynamicRHI,RHIPerformanceOpenGL" +msgid "OpenGL is not supported for Performance Mode." +msgstr "OpenGL, Performans Modu için desteklenmiyor." + +#. Key: RHIPerformanceVulkan +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:252 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:252 +msgctxt "WindowsDynamicRHI,RHIPerformanceVulkan" +msgid "Vulkan is not supported for Performance Mode." +msgstr "Vulkan, Performans Modu için desteklenmiyor." + diff --git a/Content/Localization/EngineOverrides/tr/EngineOverrides_FromXLoc.po b/Content/Localization/EngineOverrides/tr/EngineOverrides_FromXLoc.po new file mode 100644 index 00000000..a00134eb --- /dev/null +++ b/Content/Localization/EngineOverrides/tr/EngineOverrides_FromXLoc.po @@ -0,0 +1,2892 @@ +# EngineOverrides English translation. +# Copyright Epic Games, Inc. All Rights Reserved. +# +msgid "" +msgstr "" +"Project-Id-Version: EngineOverrides\n" +"POT-Creation-Date: 2022-03-15 13:32\n" +"PO-Revision-Date: 2022-03-15 13:32\n" +"Language-Team: \n" +"Language: en\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Plural-Forms: nplurals=2; plural=(n != 1);\n" + +#. Key: RequiredAGX +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Apple/AppleDynamicRHI.cpp:157 +#: ../../../Engine/Source/Runtime/RHI/Private/Apple/AppleDynamicRHI.cpp:157 +msgctxt "AppleDynamicRHI,RequiredAGX" +msgid "The AGX RHI is not supported on your system. Try running without the -agx command line argument." +msgstr "Sistemin AGX RHI'ı desteklemiyor. -agx komut satırı argümanları olmadan çalıştırmayı dene." + +#. Key: BuildPatchInstaller_DownloadSpeedFormat +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1897 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1897 +msgctxt "BuildPatchInstaller,BuildPatchInstaller_DownloadSpeedFormat" +msgid "{Current} / {Total} ({Speed}/sec)" +msgstr "{Current} / {Total} ({Speed}/sn)" + +#. Key: BuildPatchInstaller_GenericProgress +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1877 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1877 +msgctxt "BuildPatchInstaller,BuildPatchInstaller_GenericProgress" +msgid "Please Wait" +msgstr "Lütfen Bekle" + +#. Key: BuildPatchInstallShortError_ApplicationClosing +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:19 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:19 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_ApplicationClosing" +msgid "The application is closing." +msgstr "Uygulama kapanıyor." + +#. Key: BuildPatchInstallShortError_ApplicationError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:20 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:20 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_ApplicationError" +msgid "Patching service could not start. Please contact support." +msgstr "Yama hizmeti başlatılamadı. Lütfen destek ekibi ile iletişime geç." + +#. Key: BuildPatchInstallShortError_BuildCorrupt +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:18 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:18 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_BuildCorrupt" +msgid "The installation is corrupt. Please contact support." +msgstr "Yükleme bozulmuş. Lütfen destek ekibi ile iletişime geç." + +#. Key: BuildPatchInstallShortError_DownloadError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:15 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:15 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_DownloadError" +msgid "Could not download patch data. Please check your internet connection, and try again." +msgstr "Yama verileri indirilemiyor. Lütfen internet bağlantını kontrol et ve tekrar dene." + +#. Key: BuildPatchInstallShortError_FileConstructionFail +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:16 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:16 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_FileConstructionFail" +msgid "A file corruption has occurred. Please try again." +msgstr "Bir dosyada bozukluk meydana geldi. Lütfen tekrar dene." + +#. Key: BuildPatchInstallShortError_InitializationError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:23 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:23 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_InitializationError" +msgid "The installer failed to initialize. Please contact support." +msgstr "Yükleyici başlatılamadı. Lütfen destek ekibi ile iletişime geç." + +#. Key: BuildPatchInstallShortError_InvalidOrMax +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:26 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:26 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_InvalidOrMax" +msgid "An unknown error ocurred. Please contact support." +msgstr "Bilinmeyen bir hata meydana geldi. Lütfen destek ekibi ile iletişime geç." + +#. Key: BuildPatchInstallShortError_MoveFileToInstall +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:17 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:17 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_MoveFileToInstall" +msgid "A file access error has occurred. Please check your running processes." +msgstr "Bir dosyaya erişilirken hata meydana geldi. Lütfen çalışmakta olan programlarını gözden geçir." + +#. Key: BuildPatchInstallShortError_NoError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:14 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:14 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_NoError" +msgid "The operation was successful." +msgstr "İşlem başarılı oldu." + +#. Key: BuildPatchInstallShortError_OutOfDiskSpace +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:25 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:25 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_OutOfDiskSpace" +msgid "Not enough disk space available. Please free up some disk space and try again." +msgstr "Disk alanı yeterli değil. Lütfen diskinde yer açtıktan sonra tekrar dene." + +#. Key: BuildPatchInstallShortError_PathLengthExceeded +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:24 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:24 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_PathLengthExceeded" +msgid "Maximum path length exceeded. Please specify a shorter install location." +msgstr "Azami dosya yolu uzunluğu aşıldı. Lütfen daha kısa bir yükleme konumu belirle." + +#. Key: BuildPatchInstallShortError_PrerequisiteError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:22 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:22 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_PrerequisiteError" +msgid "The necessary prerequisites have failed to install. Please contact support." +msgstr "Ön gereksinimlerin yüklemesi başarısız oldu. Lütfen destek ekibi ile iletişime geç." + +#. Key: BuildPatchInstallShortError_UserCanceled +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:21 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:21 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_UserCanceled" +msgid "User cancelled." +msgstr "Kullanıcı iptal etti." + +#. Key: InstallDirectoryDiskSpace +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:49 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:49 +msgctxt "BuildPatchInstallError,InstallDirectoryDiskSpace" +msgid "There is not enough space at {Location}\n{RequiredBytes} is required.\n{AvailableBytes} is available.\nYou need an additional {SpaceAdditional} to perform the installation." +msgstr "{Location} yeterli alana sahip değil;\n{RequiredBytes} alan gerekli.\n{AvailableBytes} alan mevcut.\nYüklemeyi gerçekleştirebilmek için {SpaceAdditional} alana daha ihtiyacın var." + +#. Key: InstallDirectoryDiskSpaceDevice +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:51 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:51 +msgctxt "BuildPatchInstallError,InstallDirectoryDiskSpaceDevice" +msgid "There is not enough space on your device.\n{RequiredBytes} is required.\n{AvailableBytes} is available.\nYou need an additional {SpaceAdditional} to perform the installation." +msgstr "Cihazın yeterli alana sahip değil.\n{RequiredBytes} alan gerekli.\n{AvailableBytes} alan mevcut.\nYüklemeyi gerçekleştirebilmek için {SpaceAdditional} alana daha ihtiyacın var." + +#. Key: InvalidInstallTags +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:617 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:617 +msgctxt "BuildPatchInstallError,InvalidInstallTags" +msgid "This installation could not continue due to a configuration issue. Please contact support." +msgstr "Bir yapılandırma sorunu nedeniyle yükleme devam ettirilemiyor. Lütfen destek ekibi ile iletişime geç." + +#. Key: MissingInstallDirectory +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:637 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:637 +msgctxt "BuildPatchInstallError,MissingInstallDirectory" +msgid "The installation directory could not be created.\n{0}" +msgstr "Yükleme dizini oluşturulamadı.\n{0}" + +#. Key: MissingPrereqForPrereqOnlyInstall +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:667 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:667 +msgctxt "BuildPatchInstallError,MissingPrereqForPrereqOnlyInstall" +msgid "This installation could not continue due to a prerequisite configuration issue. Please contact support." +msgstr "Bu yükleme bir ön gereksinim yapılandırma sorunu nedeniyle devam ettirilemiyor. Lütfen destek ekibi ile iletişime geç." + +#. Key: MissingStageDirectory +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:647 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:647 +msgctxt "BuildPatchInstallError,MissingStageDirectory" +msgid "The following directory could not be created.\n{0}" +msgstr "Aşağıdaki dizin oluşturulamadı.\n{0}" + +#. Key: EBuildPatchProgress_BuildVerification +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:64 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:64 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_BuildVerification" +msgid "Verifying" +msgstr "Doğrulanıyor" + +#. Key: EBuildPatchProgress_CleanUp +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:65 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:65 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_CleanUp" +msgid "Cleaning up" +msgstr "Temizleniyor" + +#. Key: EBuildPatchProgress_Complete +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:67 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:67 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Complete" +msgid "Complete" +msgstr "Tamamlandı" + +#. Key: EBuildPatchProgress_Downloading +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:62 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:62 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Downloading" +msgid "Downloading" +msgstr "İndiriliyor" + +#. Key: EBuildPatchProgress_Initialising +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:60 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:60 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Initialising" +msgid "Initializing" +msgstr "Başlatılıyor" + +#. Key: EBuildPatchProgress_Installing +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:63 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:63 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Installing" +msgid "Installing" +msgstr "Yükleniyor" + +#. Key: EBuildPatchProgress_Paused +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:68 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:68 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Paused" +msgid "Paused" +msgstr "Duraklatıldı" + +#. Key: EBuildPatchProgress_PrerequisitesInstall +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:66 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:66 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_PrerequisitesInstall" +msgid "Prerequisites" +msgstr "Ön Gereksinimler" + +#. Key: EBuildPatchProgress_Queued +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:59 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:59 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Queued" +msgid "Queued" +msgstr "Kuyruğa Alındı" + +#. Key: EBuildPatchProgress_Resuming +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:61 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:61 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Resuming" +msgid "Resuming" +msgstr "Devam Ediyor" + +#. Key: NullDrvFailure +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:64 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:64 +msgctxt "DynamicRHI,NullDrvFailure" +msgid "NullDrv failure?" +msgstr "NullDrv hatası?" + +#. Key: FileManagerName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:1592 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:1592 +msgctxt "GenericPlatform,FileManagerName" +msgid "File Manager" +msgstr "Dosya Yöneticisi" + +#. Key: GpuProfileVsyncEnabledWarning +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/GPUProfiler.cpp:483 +#: ../../../Engine/Source/Runtime/RHI/Private/GPUProfiler.cpp:483 +msgctxt "GpuProfiler,GpuProfileVsyncEnabledWarning" +msgid "WARNING: This GPU profile was captured with v-sync enabled. V-sync wait time may show up in any bucket, and as a result the data in this profile may be skewed. Please profile with v-sync disabled to obtain the most accurate data." +msgstr "UYARI: Bu ekran kartı gözlemi dikey senkronizasyon açık şekilde kaydedilmiş. Dikey senkronizasyon bekleme süresi herhangi bir veri dizininde görünebilir ve bunun sonucunda görüntülemeye bağlı veriler değişebilir. Lütfen en net sonuç için gözlemi dikey senkronizasyon kapalı şekilde yap." + +#. Key: FailedToCreateHoloLens_RHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/HoloLens/HoloLensDynamicRHI.cpp:118 +#: ../../../Engine/Source/Runtime/RHI/Private/HoloLens/HoloLensDynamicRHI.cpp:118 +msgctxt "HoloLens,FailedToCreateHoloLens_RHI" +msgid "HoloLensRHI failure?" +msgstr "HoloLensRHI hatası?" + +#. Key: Acceleration +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:718 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:718 +msgctxt "InputKeys,Acceleration" +msgid "Acceleration" +msgstr "İvmelenme" + +#. Key: Add +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:611 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:611 +msgctxt "InputKeys,Add" +msgid "Num +" +msgstr "Num +" + +#. Key: Ampersand +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:657 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:657 +msgctxt "InputKeys,Ampersand" +msgid "Ampersand" +msgstr "Ve İşareti" + +#. Key: Android_Back +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:770 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:770 +msgctxt "InputKeys,Android_Back" +msgid "Android Back" +msgstr "Android Geri" + +#. Key: Android_Menu +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:773 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:773 +msgctxt "InputKeys,Android_Menu" +msgid "Android Menu" +msgstr "Android Menü" + +#. Key: Android_Volume_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:772 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:772 +msgctxt "InputKeys,Android_Volume_Down" +msgid "Android Volume Down" +msgstr "Android Ses Kısma" + +#. Key: Android_Volume_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:771 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:771 +msgctxt "InputKeys,Android_Volume_Up" +msgid "Android Volume Up" +msgstr "Android Ses Açma" + +#. Key: AndroidSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:768 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:768 +msgctxt "InputKeys,AndroidSubCateogry" +msgid "Android" +msgstr "Android" + +#. Key: AnyKey +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:519 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:519 +msgctxt "InputKeys,AnyKey" +msgid "Any Key" +msgstr "Herhangi Bir Tuş" + +#. Key: Apostrophe +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:652 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:652 +msgctxt "InputKeys,Apostrophe" +msgid "Apostrophe" +msgstr "Kesme İşareti" + +#. Key: Asterix +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:658 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:658 +msgctxt "InputKeys,Asterix" +msgid "Asterisk" +msgstr "Yıldız" + +#. Key: Backslash +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:650 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:650 +msgctxt "InputKeys,Backslash" +msgid "Backslash" +msgstr "Ters Eğik Çizgi" + +#. Key: BackSpace +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:557 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:557 +msgctxt "InputKeys,BackSpace" +msgid "Backspace" +msgstr "Backspace" + +#. Key: CapsLock +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +msgctxt "InputKeys,CapsLock" +msgid "Caps Lock" +msgstr "Caps Lock" + +#. Key: CapsLockShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +msgctxt "InputKeys,CapsLockShort" +msgid "Caps" +msgstr "Caps" + +#. Key: Caret +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:659 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:659 +msgctxt "InputKeys,Caret" +msgid "Caret" +msgstr "Düzeltme İşareti" + +#. Key: Colon +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:662 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:662 +msgctxt "InputKeys,Colon" +msgid "Colon" +msgstr "İki Nokta" + +#. Key: Comma +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:643 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:643 +msgctxt "InputKeys,Comma" +msgid "Comma" +msgstr "Virgül" + +#. Key: Decimal +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:613 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:613 +msgctxt "InputKeys,Decimal" +msgid "Num ." +msgstr "Num ." + +#. Key: Delete +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +msgctxt "InputKeys,Delete" +msgid "Delete" +msgstr "Delete" + +#. Key: DeleteShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +msgctxt "InputKeys,DeleteShort" +msgid "Del" +msgstr "Del" + +#. Key: Divide +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:614 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:614 +msgctxt "InputKeys,Divide" +msgid "Num /" +msgstr "Num /" + +#. Key: Dollar +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:660 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:660 +msgctxt "InputKeys,Dollar" +msgid "Dollar" +msgstr "Dolar" + +#. Key: Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:549 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:549 +msgctxt "InputKeys,Down" +msgid "Down" +msgstr "Aşağı" + +#. Key: End +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:543 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:543 +msgctxt "InputKeys,End" +msgid "End" +msgstr "End" + +#. Key: Enter +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:535 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:535 +msgctxt "InputKeys,Enter" +msgid "Enter" +msgstr "Enter" + +#. Key: Equals +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:642 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:642 +msgctxt "InputKeys,Equals" +msgid "Equals" +msgstr "Eşittir" + +#. Key: Escape +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +msgctxt "InputKeys,Escape" +msgid "Escape" +msgstr "Escape" + +#. Key: EscapeShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +msgctxt "InputKeys,EscapeShort" +msgid "Esc" +msgstr "Esc" + +#. Key: Exclamation +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:661 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:661 +msgctxt "InputKeys,Exclamation" +msgid "Exclamation" +msgstr "Ünlem" + +#. Key: F1 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:616 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:616 +msgctxt "InputKeys,F1" +msgid "F1" +msgstr "F1" + +#. Key: F10 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:625 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:625 +msgctxt "InputKeys,F10" +msgid "F10" +msgstr "F10" + +#. Key: F11 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:626 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:626 +msgctxt "InputKeys,F11" +msgid "F11" +msgstr "F11" + +#. Key: F12 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:627 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:627 +msgctxt "InputKeys,F12" +msgid "F12" +msgstr "F12" + +#. Key: F2 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:617 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:617 +msgctxt "InputKeys,F2" +msgid "F2" +msgstr "F2" + +#. Key: F3 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:618 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:618 +msgctxt "InputKeys,F3" +msgid "F3" +msgstr "F3" + +#. Key: F4 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:619 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:619 +msgctxt "InputKeys,F4" +msgid "F4" +msgstr "F4" + +#. Key: F5 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:620 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:620 +msgctxt "InputKeys,F5" +msgid "F5" +msgstr "F5" + +#. Key: F6 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:621 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:621 +msgctxt "InputKeys,F6" +msgid "F6" +msgstr "F6" + +#. Key: F7 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:622 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:622 +msgctxt "InputKeys,F7" +msgid "F7" +msgstr "F7" + +#. Key: F8 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:623 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:623 +msgctxt "InputKeys,F8" +msgid "F8" +msgstr "F8" + +#. Key: F9 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:624 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:624 +msgctxt "InputKeys,F9" +msgid "F9" +msgstr "F9" + +#. Key: ForwardDelete +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:555 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:555 +msgctxt "InputKeys,ForwardDelete" +msgid "Fn+Delete" +msgstr "Fn+Delete" + +#. Key: Gamepad_DPad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:680 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:680 +msgctxt "InputKeys,Gamepad_DPad_Down" +msgid "Gamepad D-pad Down" +msgstr "Oyun Kumandası Aşağı Yön Düğmesi" + +#. Key: Gamepad_DPad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:682 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:682 +msgctxt "InputKeys,Gamepad_DPad_Left" +msgid "Gamepad D-pad Left" +msgstr "Oyun Kumandası Sol Yön Düğmesi" + +#. Key: Gamepad_DPad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:681 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:681 +msgctxt "InputKeys,Gamepad_DPad_Right" +msgid "Gamepad D-pad Right" +msgstr "Oyun Kumandası Sağ Yön Düğmesi" + +#. Key: Gamepad_DPad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:679 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:679 +msgctxt "InputKeys,Gamepad_DPad_Up" +msgid "Gamepad D-pad Up" +msgstr "Oyun Kumandası Yukarı Yön Düğmesi" + +#. Key: Gamepad_FaceButton_Bottom +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1172 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1172 +msgctxt "InputKeys,Gamepad_FaceButton_Bottom" +msgid "Gamepad Face Button Bottom" +msgstr "Oyun Kumandası Ön Düğme Alt" + +#. Key: Gamepad_FaceButton_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1180 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1180 +msgctxt "InputKeys,Gamepad_FaceButton_Left" +msgid "Gamepad Face Button Left" +msgstr "Oyun Kumandası Ön Düğme Sol" + +#. Key: Gamepad_FaceButton_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1176 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1176 +msgctxt "InputKeys,Gamepad_FaceButton_Right" +msgid "Gamepad Face Button Right" +msgstr "Oyun Kumandası Ön Düğme Sağ" + +#. Key: Gamepad_FaceButton_Top +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1184 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1184 +msgctxt "InputKeys,Gamepad_FaceButton_Top" +msgid "Gamepad Face Button Top" +msgstr "Oyun Kumandası Ön Düğme Üst" + +#. Key: Gamepad_Left2D +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:674 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:674 +msgctxt "InputKeys,Gamepad_Left2D" +msgid "Gamepad Left Thumbstick 2D-Axis" +msgstr "Oyun Kumandası Sol Analog Çubuk 2D-Eksen" + +#. Key: Gamepad_LeftShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1137 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1137 +msgctxt "InputKeys,Gamepad_LeftShoulder" +msgid "Gamepad Left Shoulder" +msgstr "Oyun Kumandası LB" + +#. Key: Gamepad_LeftStick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:686 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:686 +msgctxt "InputKeys,Gamepad_LeftStick_Down" +msgid "Gamepad Left Thumbstick Down" +msgstr "Oyun Kumandası Sol Analog Çubuk Aşağı" + +#. Key: Gamepad_LeftStick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:688 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:688 +msgctxt "InputKeys,Gamepad_LeftStick_Left" +msgid "Gamepad Left Thumbstick Left" +msgstr "Oyun Kumandası Sol Analog Çubuk Sol" + +#. Key: Gamepad_LeftStick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:687 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:687 +msgctxt "InputKeys,Gamepad_LeftStick_Right" +msgid "Gamepad Left Thumbstick Right" +msgstr "Oyun Kumandası Sol Analog Çubuk Sağ" + +#. Key: Gamepad_LeftStick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:685 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:685 +msgctxt "InputKeys,Gamepad_LeftStick_Up" +msgid "Gamepad Left Thumbstick Up" +msgstr "Oyun Kumandası Sol Analog Çubuk Yukarı" + +#. Key: Gamepad_LeftThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1161 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1161 +msgctxt "InputKeys,Gamepad_LeftThumbstick" +msgid "Gamepad Left Thumbstick Button" +msgstr "Oyun Kumandası Sol Analog Çubuk Düğmesi" + +#. Key: Gamepad_LeftTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1145 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1145 +msgctxt "InputKeys,Gamepad_LeftTrigger" +msgid "Gamepad Left Trigger" +msgstr "Oyun Kumandası LT" + +#. Key: Gamepad_LeftTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1153 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1153 +msgctxt "InputKeys,Gamepad_LeftTriggerAxis" +msgid "Gamepad Left Trigger Axis" +msgstr "Oyun Kumandası LT Hassasiyeti" + +#. Key: Gamepad_LeftX +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:672 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:672 +msgctxt "InputKeys,Gamepad_LeftX" +msgid "Gamepad Left Thumbstick X-Axis" +msgstr "Oyun Kumandası Sol Analog Çubuk X-Ekseni" + +#. Key: Gamepad_LeftY +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:673 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:673 +msgctxt "InputKeys,Gamepad_LeftY" +msgid "Gamepad Left Thumbstick Y-Axis" +msgstr "Oyun Kumandası Sol Analog Çubuk Y-Ekseni" + +#. Key: Gamepad_Right2D +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:677 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:677 +msgctxt "InputKeys,Gamepad_Right2D" +msgid "Gamepad Right Thumbstick 2D-Axis" +msgstr "Oyun Kumandası Sağ Analog Çubuk 2D-Eksen" + +#. Key: Gamepad_RightShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1141 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1141 +msgctxt "InputKeys,Gamepad_RightShoulder" +msgid "Gamepad Right Shoulder" +msgstr "Oyun Kumandası RB" + +#. Key: Gamepad_RightStick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:691 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:691 +msgctxt "InputKeys,Gamepad_RightStick_Down" +msgid "Gamepad Right Thumbstick Down" +msgstr "Oyun Kumandası Sağ Analog Çubuk Aşağı" + +#. Key: Gamepad_RightStick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:693 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:693 +msgctxt "InputKeys,Gamepad_RightStick_Left" +msgid "Gamepad Right Thumbstick Left" +msgstr "Oyun Kumandası Sağ Analog Çubuk Sol" + +#. Key: Gamepad_RightStick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:692 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:692 +msgctxt "InputKeys,Gamepad_RightStick_Right" +msgid "Gamepad Right Thumbstick Right" +msgstr "Oyun Kumandası Sağ Analog Çubuk Sağ" + +#. Key: Gamepad_RightStick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:690 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:690 +msgctxt "InputKeys,Gamepad_RightStick_Up" +msgid "Gamepad Right Thumbstick Up" +msgstr "Oyun Kumandası Sağ Analog Çubuk Yukarı" + +#. Key: Gamepad_RightThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1165 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1165 +msgctxt "InputKeys,Gamepad_RightThumbstick" +msgid "Gamepad Right Thumbstick Button" +msgstr "Oyun Kumandası Sağ Analog Çubuk Düğmesi" + +#. Key: Gamepad_RightTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1149 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1149 +msgctxt "InputKeys,Gamepad_RightTrigger" +msgid "Gamepad Right Trigger" +msgstr "Oyun Kumandası RT" + +#. Key: Gamepad_RightTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1157 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1157 +msgctxt "InputKeys,Gamepad_RightTriggerAxis" +msgid "Gamepad Right Trigger Axis" +msgstr "Oyun Kumandası RT Hassasiyeti" + +#. Key: Gamepad_RightX +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:675 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:675 +msgctxt "InputKeys,Gamepad_RightX" +msgid "Gamepad Right Thumbstick X-Axis" +msgstr "Oyun Kumandası Sağ Analog Çubuk X-Ekseni" + +#. Key: Gamepad_RightY +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:676 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:676 +msgctxt "InputKeys,Gamepad_RightY" +msgid "Gamepad Right Thumbstick Y-Axis" +msgstr "Oyun Kumandası Sağ Analog Çubuk Y-Ekseni" + +#. Key: Gamepad_Special_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1188 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1188 +msgctxt "InputKeys,Gamepad_Special_Left" +msgid "Gamepad Special Left" +msgstr "Oyun Kumandası Back Düğmesi" + +#. Key: Gamepad_Special_Left_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:744 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:744 +msgctxt "InputKeys,Gamepad_Special_Left_X" +msgid "Touchpad Button X Axis" +msgstr "Dokunmatik Yüzey Butonu X Ekseni" + +#. Key: Gamepad_Special_Left_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:745 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:745 +msgctxt "InputKeys,Gamepad_Special_Left_Y" +msgid "Touchpad Button Y Axis" +msgstr "Dokunmatik Yüzey Butonu Y Ekseni" + +#. Key: Gamepad_Special_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1192 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1192 +msgctxt "InputKeys,Gamepad_Special_Right" +msgid "Gamepad Special Right" +msgstr "Oyun Kumandası Start Düğmesi" + +#. Key: GamepadSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:515 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:515 +msgctxt "InputKeys,GamepadSubCategory" +msgid "Gamepad" +msgstr "Oyun Kumandası" + +#. Key: Gesture_Flick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:736 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:736 +msgctxt "InputKeys,Gesture_Flick" +msgid "Flick" +msgstr "Hafif Vuruş" + +#. Key: Gesture_Pinch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:735 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:735 +msgctxt "InputKeys,Gesture_Pinch" +msgid "Pinch" +msgstr "Çimdikleme" + +#. Key: Gesture_Rotate +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:737 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:737 +msgctxt "InputKeys,Gesture_Rotate" +msgid "Rotate" +msgstr "Döndürme" + +#. Key: GestureSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:733 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:733 +msgctxt "InputKeys,GestureSubCateogry" +msgid "Gesture" +msgstr "Hareket" + +#. Key: Global_Back +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:765 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:765 +msgctxt "InputKeys,Global_Back" +msgid "Global Back" +msgstr "Global Geri" + +#. Key: Global_Menu +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:761 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:761 +msgctxt "InputKeys,Global_Menu" +msgid "Global Menu" +msgstr "Global Menü" + +#. Key: Global_Pause +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:763 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:763 +msgctxt "InputKeys,Global_Pause" +msgid "Global Pause" +msgstr "Global Duraklatma" + +#. Key: Global_Play +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:764 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:764 +msgctxt "InputKeys,Global_Play" +msgid "Global Play" +msgstr "Global Oynatma" + +#. Key: Global_View +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:762 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:762 +msgctxt "InputKeys,Global_View" +msgid "Global View" +msgstr "Global Görüntüleme" + +#. Key: Gravity +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:717 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:717 +msgctxt "InputKeys,Gravity" +msgid "Gravity" +msgstr "Yerçekimi" + +#. Key: Home +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:544 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:544 +msgctxt "InputKeys,Home" +msgid "Home" +msgstr "Giriş" + +#. Key: Hyphen +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:644 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:644 +msgctxt "InputKeys,Hyphen" +msgid "Hyphen" +msgstr "Kısa Çizgi" + +#. Key: Insert +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +msgctxt "InputKeys,Insert" +msgid "Insert" +msgstr "Insert" + +#. Key: InsertShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +msgctxt "InputKeys,InsertShort" +msgid "Ins" +msgstr "Ins" + +#. Key: KeyboardSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:517 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:517 +msgctxt "InputKeys,KeyboardSubCategory" +msgid "Keyboard" +msgstr "Klavye" + +#. Key: Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:546 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:546 +msgctxt "InputKeys,Left" +msgid "Left" +msgstr "Sol" + +#. Key: LeftAlt +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:636 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:636 +msgctxt "InputKeys,LeftAlt" +msgid "Left Alt" +msgstr "Sol Alt" + +#. Key: LeftBracket +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:649 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:649 +msgctxt "InputKeys,LeftBracket" +msgid "Left Bracket" +msgstr "Sol Köşeli Parantez" + +#. Key: LeftCommand +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:638 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:638 +msgctxt "InputKeys,LeftCommand" +msgid "Left Cmd" +msgstr "Sol Cmd" + +#. Key: LeftControl +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:634 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:634 +msgctxt "InputKeys,LeftControl" +msgid "Left Ctrl" +msgstr "Sol Ctrl" + +#. Key: LeftMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +msgctxt "InputKeys,LeftMouseButton" +msgid "Left Mouse Button" +msgstr "Sol Fare" + +#. Key: LeftMouseButtonShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +msgctxt "InputKeys,LeftMouseButtonShort" +msgid "LMB" +msgstr "Sol Fare" + +#. Key: LeftParantheses +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:655 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:655 +msgctxt "InputKeys,LeftParantheses" +msgid "Left Parantheses" +msgstr "Sol Parantez" + +#. Key: LeftShift +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:632 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:632 +msgctxt "InputKeys,LeftShift" +msgid "Left Shift" +msgstr "Sol Shift" + +#. Key: MiddleMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:530 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:530 +msgctxt "InputKeys,MiddleMouseButton" +msgid "Middle Mouse Button" +msgstr "Orta Fare" + +#. Key: MixedReality_Left_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:809 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:809 +msgctxt "InputKeys,MixedReality_Left_Grip_Click" +msgid "Mixed Reality (L) Grip" +msgstr "Mixed Reality (Sol) Kavrama Düğmesi" + +#. Key: MixedReality_Left_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:808 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:808 +msgctxt "InputKeys,MixedReality_Left_Menu_Click" +msgid "Mixed Reality (L) Menu" +msgstr "Mixed Reality (Sol) Menü Düğmesi" + +#. Key: MixedReality_Left_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:814 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:814 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Click" +msgid "Mixed Reality (L) Thumbstick" +msgstr "Mixed Reality (Sol) Analog Çubuk" + +#. Key: MixedReality_Left_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:816 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:816 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Down" +msgid "Mixed Reality (L) Thumbstick Down" +msgstr "Mixed Reality (Sol) Analog Çubuk Aşağı" + +#. Key: MixedReality_Left_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:817 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:817 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Left" +msgid "Mixed Reality (L) Thumbstick Left" +msgstr "Mixed Reality (Sol) Analog Çubuk Sol" + +#. Key: MixedReality_Left_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:818 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:818 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Right" +msgid "Mixed Reality (L) Thumbstick Right" +msgstr "Mixed Reality (Sol) Analog Çubuk Sağ" + +#. Key: MixedReality_Left_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:815 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:815 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Up" +msgid "Mixed Reality (L) Thumbstick Up" +msgstr "Mixed Reality (Sol) Analog Çubuk Yukarı" + +#. Key: MixedReality_Left_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:812 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:812 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_X" +msgid "Mixed Reality (L) Thumbstick X" +msgstr "Mixed Reality (Sol) Analog Çubuk X" + +#. Key: MixedReality_Left_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:813 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:813 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Y" +msgid "Mixed Reality (L) Thumbstick Y" +msgstr "Mixed Reality (Sol) Analog Çubuk Y" + +#. Key: MixedReality_Left_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:821 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:821 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Click" +msgid "Mixed Reality (L) Trackpad" +msgstr "Mixed Reality (Sol) Tampon" + +#. Key: MixedReality_Left_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:824 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:824 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Down" +msgid "Mixed Reality (L) Trackpad Down" +msgstr "Mixed Reality (Sol) Tampon Aşağı" + +#. Key: MixedReality_Left_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:825 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:825 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Left" +msgid "Mixed Reality (L) Trackpad Left" +msgstr "Mixed Reality (Sol) Tampon Sol" + +#. Key: MixedReality_Left_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:826 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:826 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Right" +msgid "Mixed Reality (L) Trackpad Right" +msgstr "Mixed Reality (Sol) Tampon Sağ" + +#. Key: MixedReality_Left_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:822 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:822 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Touch" +msgid "Mixed Reality (L) Trackpad Touch" +msgstr "Mixed Reality (Sol) Tampon Dokun" + +#. Key: MixedReality_Left_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:823 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:823 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Up" +msgid "Mixed Reality (L) Trackpad Up" +msgstr "Mixed Reality (Sol) Tampon Yukarı" + +#. Key: MixedReality_Left_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:819 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:819 +msgctxt "InputKeys,MixedReality_Left_Trackpad_X" +msgid "Mixed Reality (L) Trackpad X" +msgstr "Mixed Reality (Sol) Tampon X" + +#. Key: MixedReality_Left_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:820 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:820 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Y" +msgid "Mixed Reality (L) Trackpad Y" +msgstr "Mixed Reality (Sol) Tampon Y" + +#. Key: MixedReality_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:811 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:811 +msgctxt "InputKeys,MixedReality_Left_Trigger_Axis" +msgid "Mixed Reality (L) Trigger Axis" +msgstr "Mixed Reality (Sol) Tetik Ekseni" + +#. Key: MixedReality_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:810 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:810 +msgctxt "InputKeys,MixedReality_Left_Trigger_Click" +msgid "Mixed Reality (L) Trigger" +msgstr "Mixed Reality (Sol) Tetik" + +#. Key: MixedReality_Right_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:828 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:828 +msgctxt "InputKeys,MixedReality_Right_Grip_Click" +msgid "Mixed Reality (R) Grip" +msgstr "Mixed Reality (Sağ) Kavrama Düğmesi" + +#. Key: MixedReality_Right_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:827 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:827 +msgctxt "InputKeys,MixedReality_Right_Menu_Click" +msgid "Mixed Reality (R) Menu" +msgstr "Mixed Reality (Sağ) Menü Düğmesi" + +#. Key: MixedReality_Right_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:833 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:833 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Click" +msgid "Mixed Reality (R) Thumbstick" +msgstr "Mixed Reality (Sağ) Analog Çubuk" + +#. Key: MixedReality_Right_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:835 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:835 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Down" +msgid "Mixed Reality (R) Thumbstick Down" +msgstr "Mixed Reality (Sağ) Analog Çubuk Aşağı" + +#. Key: MixedReality_Right_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:836 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:836 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Left" +msgid "Mixed Reality (R) Thumbstick Left" +msgstr "Mixed Reality (Sağ) Analog Çubuk Sol" + +#. Key: MixedReality_Right_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:837 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:837 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Right" +msgid "Mixed Reality (R) Thumbstick Right" +msgstr "Mixed Reality (Sağ) Analog Çubuk Sağ" + +#. Key: MixedReality_Right_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:834 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:834 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Up" +msgid "Mixed Reality (R) Thumbstick Up" +msgstr "Mixed Reality (Sağ) Analog Çubuk Yukarı" + +#. Key: MixedReality_Right_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:831 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:831 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_X" +msgid "Mixed Reality (R) Thumbstick X" +msgstr "Mixed Reality (Sağ) Analog Çubuk X" + +#. Key: MixedReality_Right_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:832 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:832 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Y" +msgid "Mixed Reality (R) Thumbstick Y" +msgstr "Mixed Reality (Sağ) Analog Çubuk Y" + +#. Key: MixedReality_Right_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:840 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:840 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Click" +msgid "Mixed Reality (R) Trackpad" +msgstr "Mixed Reality (Sağ) Tampon" + +#. Key: MixedReality_Right_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:843 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:843 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Down" +msgid "Mixed Reality (R) Trackpad Down" +msgstr "Mixed Reality (Sağ) Tampon Aşağı" + +#. Key: MixedReality_Right_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:844 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:844 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Left" +msgid "Mixed Reality (R) Trackpad Left" +msgstr "Mixed Reality (Sağ) Tampon Sol" + +#. Key: MixedReality_Right_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:845 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:845 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Right" +msgid "Mixed Reality (R) Trackpad Right" +msgstr "Mixed Reality (Sağ) Tampon Sağ" + +#. Key: MixedReality_Right_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:841 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:841 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Touch" +msgid "Mixed Reality (R) Trackpad Touch" +msgstr "Mixed Reality (Sağ) Tampon Dokun" + +#. Key: MixedReality_Right_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:842 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:842 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Up" +msgid "Mixed Reality (R) Trackpad Up" +msgstr "Mixed Reality (Sağ) Tampon Yukarı" + +#. Key: MixedReality_Right_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:838 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:838 +msgctxt "InputKeys,MixedReality_Right_Trackpad_X" +msgid "Mixed Reality (R) Trackpad X" +msgstr "Mixed Reality (Sağ) Tampon X" + +#. Key: MixedReality_Right_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:839 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:839 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Y" +msgid "Mixed Reality (R) Trackpad Y" +msgstr "Mixed Reality (Sağ) Tampon Y" + +#. Key: MixedReality_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:830 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:830 +msgctxt "InputKeys,MixedReality_Right_Trigger_Axis" +msgid "Mixed Reality (R) Trigger Axis" +msgstr "Mixed Reality (Sağ) Tetik Ekseni" + +#. Key: MixedReality_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:829 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:829 +msgctxt "InputKeys,MixedReality_Right_Trigger_Click" +msgid "Mixed Reality (R) Trigger" +msgstr "Mixed Reality (Sağ) Tetik" + +#. Key: MixedRealitySubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:806 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:806 +msgctxt "InputKeys,MixedRealitySubCategory" +msgid "Windows Mixed Reality" +msgstr "Windows Mixed Reality" + +#. Key: MotionSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:713 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:713 +msgctxt "InputKeys,MotionSubCateogry" +msgid "Motion" +msgstr "Hareket" + +#. Key: Mouse2D +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:523 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:523 +msgctxt "InputKeys,Mouse2D" +msgid "Mouse XY 2D-Axis" +msgstr "Fare XY 2D-Eksen" + +#. Key: MouseScrollDown +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:526 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:526 +msgctxt "InputKeys,MouseScrollDown" +msgid "Mouse Wheel Down" +msgstr "Fare Tekerleği Aşağı" + +#. Key: MouseScrollUp +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:525 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:525 +msgctxt "InputKeys,MouseScrollUp" +msgid "Mouse Wheel Up" +msgstr "Fare Tekerleği Yukarı" + +#. Key: MouseSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:516 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:516 +msgctxt "InputKeys,MouseSubCategory" +msgid "Mouse" +msgstr "Fare" + +#. Key: MouseWheelAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:524 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:524 +msgctxt "InputKeys,MouseWheelAxis" +msgid "Mouse Wheel Axis" +msgstr "Fare Tekerlek Ekseni" + +#. Key: MouseX +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:521 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:521 +msgctxt "InputKeys,MouseX" +msgid "Mouse X" +msgstr "Fare X" + +#. Key: MouseY +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:522 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:522 +msgctxt "InputKeys,MouseY" +msgid "Mouse Y" +msgstr "Fare Y" + +#. Key: Multiply +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:610 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:610 +msgctxt "InputKeys,Multiply" +msgid "Num *" +msgstr "Num *" + +#. Key: NumLock +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:629 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:629 +msgctxt "InputKeys,NumLock" +msgid "Num Lock" +msgstr "Num Lock" + +#. Key: NumPadEight +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:607 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:607 +msgctxt "InputKeys,NumPadEight" +msgid "Num 8" +msgstr "Num 8" + +#. Key: NumPadFive +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:604 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:604 +msgctxt "InputKeys,NumPadFive" +msgid "Num 5" +msgstr "Num 5" + +#. Key: NumPadFour +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:603 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:603 +msgctxt "InputKeys,NumPadFour" +msgid "Num 4" +msgstr "Num 4" + +#. Key: NumPadNine +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:608 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:608 +msgctxt "InputKeys,NumPadNine" +msgid "Num 9" +msgstr "Num 9" + +#. Key: NumPadOne +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:600 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:600 +msgctxt "InputKeys,NumPadOne" +msgid "Num 1" +msgstr "Num 1" + +#. Key: NumPadSeven +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:606 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:606 +msgctxt "InputKeys,NumPadSeven" +msgid "Num 7" +msgstr "Num 7" + +#. Key: NumPadSix +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:605 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:605 +msgctxt "InputKeys,NumPadSix" +msgid "Num 6" +msgstr "Num 6" + +#. Key: NumPadThree +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:602 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:602 +msgctxt "InputKeys,NumPadThree" +msgid "Num 3" +msgstr "Num 3" + +#. Key: NumPadTwo +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:601 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:601 +msgctxt "InputKeys,NumPadTwo" +msgid "Num 2" +msgstr "Num 2" + +#. Key: NumPadZero +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:599 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:599 +msgctxt "InputKeys,NumPadZero" +msgid "Num 0" +msgstr "Num 0" + +#. Key: OculusTouch_Left_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:856 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:856 +msgctxt "InputKeys,OculusTouch_Left_Grip_Axis" +msgid "Oculus Touch (L) Grip Axis" +msgstr "Oculus Touch (Sol) Kavrama Düğmesi Ekseni" + +#. Key: OculusTouch_Left_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:855 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:855 +msgctxt "InputKeys,OculusTouch_Left_Grip_Click" +msgid "Oculus Touch (L) Grip" +msgstr "Oculus Touch (Sol) Kavrama Düğmesi" + +#. Key: OculusTouch_Left_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:854 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:854 +msgctxt "InputKeys,OculusTouch_Left_Menu_Click" +msgid "Oculus Touch (L) Menu" +msgstr "Oculus Touch (Sol) Menü Düğmesi" + +#. Key: OculusTouch_Left_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:862 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:862 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Click" +msgid "Oculus Touch (L) Thumbstick" +msgstr "Oculus Touch (Sol) Analog Çubuk" + +#. Key: OculusTouch_Left_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:865 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:865 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Down" +msgid "Oculus Touch (L) Thumbstick Down" +msgstr "Oculus Touch (Sol) Analog Çubuk Aşağı" + +#. Key: OculusTouch_Left_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:866 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:866 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Left" +msgid "Oculus Touch (L) Thumbstick Left" +msgstr "Oculus Touch (Sol) Analog Çubuk Sol" + +#. Key: OculusTouch_Left_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:867 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:867 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Right" +msgid "Oculus Touch (L) Thumbstick Right" +msgstr "Oculus Touch (Sol) Analog Çubuk Sağ" + +#. Key: OculusTouch_Left_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:863 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:863 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Touch" +msgid "Oculus Touch (L) Thumbstick Touch" +msgstr "Oculus Touch (Sol) Analog Çubuk Dokun" + +#. Key: OculusTouch_Left_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:864 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:864 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Up" +msgid "Oculus Touch (L) Thumbstick Up" +msgstr "Oculus Touch (Sol) Analog Çubuk Yukarı" + +#. Key: OculusTouch_Left_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:860 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:860 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_X" +msgid "Oculus Touch (L) Thumbstick X" +msgstr "Oculus Touch (Sol) Analog Çubuk X" + +#. Key: OculusTouch_Left_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:861 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:861 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Y" +msgid "Oculus Touch (L) Thumbstick Y" +msgstr "Oculus Touch (Sol) Analog Çubuk Y" + +#. Key: OculusTouch_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:858 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:858 +msgctxt "InputKeys,OculusTouch_Left_Trigger_Axis" +msgid "Oculus Touch (L) Trigger Axis" +msgstr "Oculus Touch (Sol) Tetik Ekseni" + +#. Key: OculusTouch_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:857 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:857 +msgctxt "InputKeys,OculusTouch_Left_Trigger_Click" +msgid "Oculus Touch (L) Trigger" +msgstr "Oculus Touch (Sol) Tetik" + +#. Key: OculusTouch_Left_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:859 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:859 +msgctxt "InputKeys,OculusTouch_Left_Trigger_Touch" +msgid "Oculus Touch (L) Trigger Touch" +msgstr "Oculus Touch (Sol) Tetik Dokun" + +#. Key: OculusTouch_Left_X_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:850 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:850 +msgctxt "InputKeys,OculusTouch_Left_X_Click" +msgid "Oculus Touch (L) X Press" +msgstr "Oculus Touch (Sol) X Bas" + +#. Key: OculusTouch_Left_X_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:852 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:852 +msgctxt "InputKeys,OculusTouch_Left_X_Touch" +msgid "Oculus Touch (L) X Touch" +msgstr "Oculus Touch (Sol) X Dokun" + +#. Key: OculusTouch_Left_Y_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:851 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:851 +msgctxt "InputKeys,OculusTouch_Left_Y_Click" +msgid "Oculus Touch (L) Y Press" +msgstr "Oculus Touch (Sol) Y Bas" + +#. Key: OculusTouch_Left_Y_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:853 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:853 +msgctxt "InputKeys,OculusTouch_Left_Y_Touch" +msgid "Oculus Touch (L) Y Touch" +msgstr "Oculus Touch (Sol) Y Dokun" + +#. Key: OculusTouch_Right_A_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:868 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:868 +msgctxt "InputKeys,OculusTouch_Right_A_Click" +msgid "Oculus Touch (R) A Press" +msgstr "Oculus Touch (Sağ) A Bas" + +#. Key: OculusTouch_Right_A_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:870 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:870 +msgctxt "InputKeys,OculusTouch_Right_A_Touch" +msgid "Oculus Touch (R) A Touch" +msgstr "Oculus Touch (Sağ) A Dokun" + +#. Key: OculusTouch_Right_B_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:869 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:869 +msgctxt "InputKeys,OculusTouch_Right_B_Click" +msgid "Oculus Touch (R) B Press" +msgstr "Oculus Touch (Sağ) B Bas" + +#. Key: OculusTouch_Right_B_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:871 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:871 +msgctxt "InputKeys,OculusTouch_Right_B_Touch" +msgid "Oculus Touch (R) B Touch" +msgstr "Oculus Touch (Sağ) B Dokun" + +#. Key: OculusTouch_Right_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:874 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:874 +msgctxt "InputKeys,OculusTouch_Right_Grip_Axis" +msgid "Oculus Touch (R) Grip Axis" +msgstr "Oculus Touch (Sağ) Kavrama Düğmesi Ekseni" + +#. Key: OculusTouch_Right_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:873 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:873 +msgctxt "InputKeys,OculusTouch_Right_Grip_Click" +msgid "Oculus Touch (R) Grip" +msgstr "Oculus Touch (Sağ) Kavrama Düğmesi" + +#. Key: OculusTouch_Right_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:872 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:872 +msgctxt "InputKeys,OculusTouch_Right_System_Click" +msgid "Oculus Touch (R) System" +msgstr "Oculus Touch (Sağ) Sistem Düğmesi" + +#. Key: OculusTouch_Right_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:880 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:880 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Click" +msgid "Oculus Touch (R) Thumbstick" +msgstr "Oculus Touch (Sağ) Analog Çubuk" + +#. Key: OculusTouch_Right_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:883 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:883 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Down" +msgid "Oculus Touch (R) Thumbstick Down" +msgstr "Oculus Touch (Sağ) Analog Çubuk Aşağı" + +#. Key: OculusTouch_Right_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:884 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:884 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Left" +msgid "Oculus Touch (R) Thumbstick Left" +msgstr "Oculus Touch (Sağ) Analog Çubuk Sol" + +#. Key: OculusTouch_Right_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:885 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:885 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Right" +msgid "Oculus Touch (R) Thumbstick Right" +msgstr "Oculus Touch (Sağ) Analog Çubuk Sağ" + +#. Key: OculusTouch_Right_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:881 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:881 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Touch" +msgid "Oculus Touch (R) Thumbstick Touch" +msgstr "Oculus Touch (Sağ) Analog Çubuk Dokun" + +#. Key: OculusTouch_Right_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:882 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:882 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Up" +msgid "Oculus Touch (R) Thumbstick Up" +msgstr "Oculus Touch (Sağ) Analog Çubuk Yukarı" + +#. Key: OculusTouch_Right_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:878 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:878 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_X" +msgid "Oculus Touch (R) Thumbstick X" +msgstr "Oculus Touch (Sağ) Analog Çubuk X" + +#. Key: OculusTouch_Right_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:879 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:879 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Y" +msgid "Oculus Touch (R) Thumbstick Y" +msgstr "Oculus Touch (Sağ) Analog Çubuk Y" + +#. Key: OculusTouch_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:876 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:876 +msgctxt "InputKeys,OculusTouch_Right_Trigger_Axis" +msgid "Oculus Touch (R) Trigger Axis" +msgstr "Oculus Touch (Sağ) Tetik Ekseni" + +#. Key: OculusTouch_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:875 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:875 +msgctxt "InputKeys,OculusTouch_Right_Trigger_Click" +msgid "Oculus Touch (R) Trigger" +msgstr "Oculus Touch (Sağ) Tetik" + +#. Key: OculusTouch_Right_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:877 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:877 +msgctxt "InputKeys,OculusTouch_Right_Trigger_Touch" +msgid "Oculus Touch (R) Trigger Touch" +msgstr "Oculus Touch (Sağ) Tetik Dokun" + +#. Key: OculusTouchSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:848 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:848 +msgctxt "InputKeys,OculusTouchSubCategory" +msgid "Oculus Touch" +msgstr "Oculus Touch" + +#. Key: PageDown +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +msgctxt "InputKeys,PageDown" +msgid "Page Down" +msgstr "Page Down" + +#. Key: PageDownShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +msgctxt "InputKeys,PageDownShort" +msgid "PgDn" +msgstr "PgDn" + +#. Key: PageUp +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +msgctxt "InputKeys,PageUp" +msgid "Page Up" +msgstr "Page Up" + +#. Key: PageUpShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +msgctxt "InputKeys,PageUpShort" +msgid "PgUp" +msgstr "PgUp" + +#. Key: Pause +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:536 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:536 +msgctxt "InputKeys,Pause" +msgid "Pause" +msgstr "Pause" + +#. Key: Period +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:646 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:646 +msgctxt "InputKeys,Period" +msgid "Period" +msgstr "Nokta" + +#. Key: PS4_Gamepad_FaceButton_Bottom +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1054 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1054 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Bottom" +msgid "Gamepad X" +msgstr "Oyun Kumandası X" + +#. Key: PS4_Gamepad_FaceButton_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1062 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1062 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Left" +msgid "Gamepad Square" +msgstr "Oyun Kumandası Kare" + +#. Key: PS4_Gamepad_FaceButton_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1058 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1058 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Right" +msgid "Gamepad Circle" +msgstr "Oyun Kumandası Daire" + +#. Key: PS4_Gamepad_FaceButton_Top +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1066 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1066 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Top" +msgid "Gamepad Triangle" +msgstr "Oyun Kumandası Üçgen" + +#. Key: PS4_Gamepad_LeftShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1078 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1078 +msgctxt "InputKeys,PS4_Gamepad_LeftShoulder" +msgid "Gamepad L1" +msgstr "Oyun Kumandası L1" + +#. Key: PS4_Gamepad_LeftThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1102 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1102 +msgctxt "InputKeys,PS4_Gamepad_LeftThumbstick" +msgid "Gamepad L3" +msgstr "Oyun Kumandası L3" + +#. Key: PS4_Gamepad_LeftTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1086 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1086 +msgctxt "InputKeys,PS4_Gamepad_LeftTrigger" +msgid "Gamepad L2" +msgstr "Oyun Kumandası L2" + +#. Key: PS4_Gamepad_LeftTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1094 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1094 +msgctxt "InputKeys,PS4_Gamepad_LeftTriggerAxis" +msgid "Gamepad L2 Axis" +msgstr "Oyun Kumandası L2 Hassasiyeti" + +#. Key: PS4_Gamepad_RightShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1082 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1082 +msgctxt "InputKeys,PS4_Gamepad_RightShoulder" +msgid "Gamepad R1" +msgstr "Oyun Kumandası R1" + +#. Key: PS4_Gamepad_RightThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1106 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1106 +msgctxt "InputKeys,PS4_Gamepad_RightThumbstick" +msgid "Gamepad R3" +msgstr "Oyun Kumandası R3" + +#. Key: PS4_Gamepad_RightTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1090 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1090 +msgctxt "InputKeys,PS4_Gamepad_RightTrigger" +msgid "Gamepad R2" +msgstr "Oyun Kumandası R2" + +#. Key: PS4_Gamepad_RightTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1098 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1098 +msgctxt "InputKeys,PS4_Gamepad_RightTriggerAxis" +msgid "Gamepad R2 Axis" +msgstr "Oyun Kumandası R2 Hassasiyeti" + +#. Key: PS4_Gamepad_Special_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1070 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1070 +msgctxt "InputKeys,PS4_Gamepad_Special_Left" +msgid "Gamepad Touchpad Button" +msgstr "Oyun Kumandası Dokunmatik Yüzey Düğmesi" + +#. Key: PS4_Gamepad_Special_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1074 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1074 +msgctxt "InputKeys,PS4_Gamepad_Special_Right" +msgid "Gamepad Options" +msgstr "Oyun Kumandası Seçenekleri" + +#. Key: PS4_Special +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:742 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:742 +msgctxt "InputKeys,PS4_Special" +msgid "PS4_Special_DEPRECATED" +msgstr "PS4_Special" + +#. Key: Quote +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:653 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:653 +msgctxt "InputKeys,Quote" +msgid "Quote" +msgstr "Tırnak" + +#. Key: Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:548 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:548 +msgctxt "InputKeys,Right" +msgid "Right" +msgstr "Sağ" + +#. Key: RightAlt +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:637 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:637 +msgctxt "InputKeys,RightAlt" +msgid "Right Alt" +msgstr "Sağ Alt" + +#. Key: RightBracket +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:651 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:651 +msgctxt "InputKeys,RightBracket" +msgid "Right Bracket" +msgstr "Sağ Köşeli Parantez" + +#. Key: RightCommand +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:639 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:639 +msgctxt "InputKeys,RightCommand" +msgid "Right Cmd" +msgstr "Sağ Cmd" + +#. Key: RightControl +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:635 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:635 +msgctxt "InputKeys,RightControl" +msgid "Right Ctrl" +msgstr "Sağ Ctrl" + +#. Key: RightMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +msgctxt "InputKeys,RightMouseButton" +msgid "Right Mouse Button" +msgstr "Sağ Fare" + +#. Key: RightMouseButtonShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +msgctxt "InputKeys,RightMouseButtonShort" +msgid "RMB" +msgstr "Sağ Fare" + +#. Key: RightParantheses +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:656 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:656 +msgctxt "InputKeys,RightParantheses" +msgid "Right Parantheses" +msgstr "Sağ Parantez" + +#. Key: RightShift +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:633 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:633 +msgctxt "InputKeys,RightShift" +msgid "Right Shift" +msgstr "Sağ Shift" + +#. Key: RotationRate +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:716 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:716 +msgctxt "InputKeys,RotationRate" +msgid "Rotation Rate" +msgstr "Dönüş Oranı" + +#. Key: ScrollLock +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:630 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:630 +msgctxt "InputKeys,ScrollLock" +msgid "Scroll Lock" +msgstr "Scroll Lock" + +#. Key: Semicolon +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:641 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:641 +msgctxt "InputKeys,Semicolon" +msgid "Semicolon" +msgstr "Noktalı Virgül" + +#. Key: Slash +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:647 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:647 +msgctxt "InputKeys,Slash" +msgid "Slash" +msgstr "Eğik Çizgi" + +#. Key: SpaceBar +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +msgctxt "InputKeys,SpaceBar" +msgid "Space Bar" +msgstr "Boşluk Tuşu" + +#. Key: SpaceBarShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +msgctxt "InputKeys,SpaceBarShort" +msgid "Space" +msgstr "Boşluk" + +#. Key: SpecialGamepadSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:740 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:740 +msgctxt "InputKeys,SpecialGamepadSubCategory" +msgid "SpecialGamepad" +msgstr "" + +#. Key: Steam_Back_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:755 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:755 +msgctxt "InputKeys,Steam_Back_Left" +msgid "Steam Back Left" +msgstr "Steam Arka Sol" + +#. Key: Steam_Back_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:756 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:756 +msgctxt "InputKeys,Steam_Back_Right" +msgid "Steam Back Right" +msgstr "Steam Arka Sağ" + +#. Key: Steam_Touch_0 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:751 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:751 +msgctxt "InputKeys,Steam_Touch_0" +msgid "Steam Touch 0" +msgstr "Steam Dokunmatik 0" + +#. Key: Steam_Touch_1 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:752 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:752 +msgctxt "InputKeys,Steam_Touch_1" +msgid "Steam Touch 1" +msgstr "Steam Dokunmatik 1" + +#. Key: Steam_Touch_2 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:753 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:753 +msgctxt "InputKeys,Steam_Touch_2" +msgid "Steam Touch 2" +msgstr "Steam Dokunmatik 2" + +#. Key: Steam_Touch_3 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:754 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:754 +msgctxt "InputKeys,Steam_Touch_3" +msgid "Steam Touch 3" +msgstr "Steam Dokunmatik 3" + +#. Key: SteamSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:749 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:749 +msgctxt "InputKeys,SteamSubCateogry" +msgid "Steam" +msgstr "Steam" + +#. Key: Subtract +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:612 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:612 +msgctxt "InputKeys,Subtract" +msgid "Num -" +msgstr "Num -" + +#. Key: Tab +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:534 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:534 +msgctxt "InputKeys,Tab" +msgid "Tab" +msgstr "Tab" + +#. Key: ThumbMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:531 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:531 +msgctxt "InputKeys,ThumbMouseButton" +msgid "Thumb Mouse Button" +msgstr "Fare Başparmak" + +#. Key: ThumbMouseButton2 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:532 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:532 +msgctxt "InputKeys,ThumbMouseButton2" +msgid "Thumb Mouse Button 2" +msgstr "Fare Başparmak 2" + +#. Key: Tilt +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:715 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:715 +msgctxt "InputKeys,Tilt" +msgid "Tilt" +msgstr "Eğim" + +#. Key: TouchFormat +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:726 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:726 +msgctxt "InputKeys,TouchFormat" +msgid "Touch {0}" +msgstr "Dokunmatik {0}" + +#. Key: TouchSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:721 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:721 +msgctxt "InputKeys,TouchSubCateogry" +msgid "Touch" +msgstr "Dokunmatik" + +#. Key: Underscore +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:645 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:645 +msgctxt "InputKeys,Underscore" +msgid "Underscore" +msgstr "Alt Tire" + +#. Key: Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:547 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:547 +msgctxt "InputKeys,Up" +msgid "Up" +msgstr "Yukarı" + +#. Key: ValveIndex_Left_A_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:890 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:890 +msgctxt "InputKeys,ValveIndex_Left_A_Click" +msgid "Valve Index (L) A Press" +msgstr "Valve Index (Sol) A Bas" + +#. Key: ValveIndex_Left_A_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:892 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:892 +msgctxt "InputKeys,ValveIndex_Left_A_Touch" +msgid "Valve Index (L) A Touch" +msgstr "Valve Index (Sol) A Dokun" + +#. Key: ValveIndex_Left_B_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:891 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:891 +msgctxt "InputKeys,ValveIndex_Left_B_Click" +msgid "Valve Index (L) B Press" +msgstr "Valve Index (Sol) B Bas" + +#. Key: ValveIndex_Left_B_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:893 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:893 +msgctxt "InputKeys,ValveIndex_Left_B_Touch" +msgid "Valve Index (L) B Touch" +msgstr "Valve Index (Sol) B Dokun" + +#. Key: ValveIndex_Left_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:896 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:896 +msgctxt "InputKeys,ValveIndex_Left_Grip_Axis" +msgid "Valve Index (L) Grip Axis" +msgstr "Valve Index (Sol) Kavrama Düğmesi Ekseni" + +#. Key: ValveIndex_Left_Grip_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:897 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:897 +msgctxt "InputKeys,ValveIndex_Left_Grip_Force" +msgid "Valve Index (L) Grip Force" +msgstr "Valve Index (Sol) Kavrama Düğmesi Sert Bas" + +#. Key: ValveIndex_Left_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:894 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:894 +msgctxt "InputKeys,ValveIndex_Left_System_Click" +msgid "Valve Index (L) System" +msgstr "Valve Index (Sol) Sistem Düğmesi" + +#. Key: ValveIndex_Left_System_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:895 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:895 +msgctxt "InputKeys,ValveIndex_Left_System_Touch" +msgid "Valve Index (L) System Touch" +msgstr "Valve Index (Sol) Sistem Düğmesi Dokun" + +#. Key: ValveIndex_Left_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:903 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:903 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Click" +msgid "Valve Index (L) Thumbstick" +msgstr "Valve Index (Sol) Analog Çubuk" + +#. Key: ValveIndex_Left_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:906 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:906 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Down" +msgid "Valve Index (L) Thumbstick Down" +msgstr "Valve Index (Sol) Analog Çubuk Aşağı" + +#. Key: ValveIndex_Left_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:907 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:907 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Left" +msgid "Valve Index (L) Thumbstick Left" +msgstr "Valve Index (Sol) Analog Çubuk Sol" + +#. Key: ValveIndex_Left_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:908 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:908 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Right" +msgid "Valve Index (L) Thumbstick Right" +msgstr "Valve Index (Sol) Analog Çubuk Sağ" + +#. Key: ValveIndex_Left_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:904 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:904 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Touch" +msgid "Valve Index (L) Thumbstick Touch" +msgstr "Valve Index (Sol) Analog Çubuk Dokun" + +#. Key: ValveIndex_Left_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:905 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:905 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Up" +msgid "Valve Index (L) Thumbstick Up" +msgstr "Valve Index (Sol) Analog Çubuk Yukarı" + +#. Key: ValveIndex_Left_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:901 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:901 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_X" +msgid "Valve Index (L) Thumbstick X" +msgstr "Valve Index (Sol) Analog Çubuk X" + +#. Key: ValveIndex_Left_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:902 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:902 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Y" +msgid "Valve Index (L) Thumbstick Y" +msgstr "Valve Index (Sol) Analog Çubuk Y" + +#. Key: ValveIndex_Left_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:914 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:914 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Down" +msgid "Valve Index (L) Trackpad Down" +msgstr "Valve Index (Sol) Tampon Aşağı" + +#. Key: ValveIndex_Left_Trackpad_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:911 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:911 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Force" +msgid "Valve Index (L) Trackpad Force" +msgstr "Valve Index (Sol) Tampon Sert Bas" + +#. Key: ValveIndex_Left_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:915 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:915 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Left" +msgid "Valve Index (L) Trackpad Left" +msgstr "Valve Index (Sol) Tampon Sol" + +#. Key: ValveIndex_Left_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:916 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:916 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Right" +msgid "Valve Index (L) Trackpad Right" +msgstr "Valve Index (Sol) Tampon Sağ" + +#. Key: ValveIndex_Left_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:912 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:912 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Touch" +msgid "Valve Index (L) Trackpad Touch" +msgstr "Valve Index (Sol) Tampon Dokun" + +#. Key: ValveIndex_Left_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:913 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:913 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Up" +msgid "Valve Index (L) Trackpad Up" +msgstr "Valve Index (Sol) Tampon Yukarı" + +#. Key: ValveIndex_Left_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:909 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:909 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_X" +msgid "Valve Index (L) Trackpad X" +msgstr "Valve Index (Sol) Tampon X" + +#. Key: ValveIndex_Left_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:910 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:910 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Y" +msgid "Valve Index (L) Trackpad Y" +msgstr "Valve Index (Sol) Tampon Y" + +#. Key: ValveIndex_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:899 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:899 +msgctxt "InputKeys,ValveIndex_Left_Trigger_Axis" +msgid "Valve Index (L) Trigger Axis" +msgstr "Valve Index (Sol) Tetik Ekseni" + +#. Key: ValveIndex_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:898 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:898 +msgctxt "InputKeys,ValveIndex_Left_Trigger_Click" +msgid "Valve Index (L) Trigger" +msgstr "Valve Index (Sol) Tetik" + +#. Key: ValveIndex_Left_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:900 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:900 +msgctxt "InputKeys,ValveIndex_Left_Trigger_Touch" +msgid "Valve Index (L) Trigger Touch" +msgstr "Valve Index (Sol) Tetik Dokun" + +#. Key: ValveIndex_Right_A_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:917 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:917 +msgctxt "InputKeys,ValveIndex_Right_A_Click" +msgid "Valve Index (R) A Press" +msgstr "Valve Index (Sağ) A Bas" + +#. Key: ValveIndex_Right_A_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:919 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:919 +msgctxt "InputKeys,ValveIndex_Right_A_Touch" +msgid "Valve Index (R) A Touch" +msgstr "Valve Index (Sağ) A Dokun" + +#. Key: ValveIndex_Right_B_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:918 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:918 +msgctxt "InputKeys,ValveIndex_Right_B_Click" +msgid "Valve Index (R) B Press" +msgstr "Valve Index (Sağ) B Bas" + +#. Key: ValveIndex_Right_B_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:920 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:920 +msgctxt "InputKeys,ValveIndex_Right_B_Touch" +msgid "Valve Index (R) B Touch" +msgstr "Valve Index (Sağ) B Dokun" + +#. Key: ValveIndex_Right_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:923 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:923 +msgctxt "InputKeys,ValveIndex_Right_Grip_Axis" +msgid "Valve Index (R) Grip Axis" +msgstr "Valve Index (Sağ) Kavrama Düğmesi Ekseni" + +#. Key: ValveIndex_Right_Grip_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:924 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:924 +msgctxt "InputKeys,ValveIndex_Right_Grip_Force" +msgid "Valve Index (R) Grip Force" +msgstr "Valve Index (Sağ) Kavrama Düğmesi Sert Bas" + +#. Key: ValveIndex_Right_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:921 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:921 +msgctxt "InputKeys,ValveIndex_Right_System_Click" +msgid "Valve Index (R) System" +msgstr "Valve Index (Sağ) Sistem Düğmesi" + +#. Key: ValveIndex_Right_System_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:922 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:922 +msgctxt "InputKeys,ValveIndex_Right_System_Touch" +msgid "Valve Index (R) System Touch" +msgstr "Valve Index (Sağ) Sistem Düğmesi Dokun" + +#. Key: ValveIndex_Right_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:930 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:930 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Click" +msgid "Valve Index (R) Thumbstick" +msgstr "Valve Index (Sağ) Analog Çubuk" + +#. Key: ValveIndex_Right_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:933 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:933 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Down" +msgid "Valve Index (R) Thumbstick Down" +msgstr "Valve Index (Sağ) Analog Çubuk Aşağı" + +#. Key: ValveIndex_Right_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:934 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:934 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Left" +msgid "Valve Index (R) Thumbstick Left" +msgstr "Valve Index (Sağ) Analog Çubuk Sol" + +#. Key: ValveIndex_Right_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:935 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:935 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Right" +msgid "Valve Index (R) Thumbstick Right" +msgstr "Valve Index (Sağ) Analog Çubuk Sağ" + +#. Key: ValveIndex_Right_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:931 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:931 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Touch" +msgid "Valve Index (R) Thumbstick Touch" +msgstr "Valve Index (Sağ) Analog Çubuk Dokun" + +#. Key: ValveIndex_Right_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:932 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:932 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Up" +msgid "Valve Index (R) Thumbstick Up" +msgstr "Valve Index (Sağ) Analog Çubuk Yukarı" + +#. Key: ValveIndex_Right_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:928 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:928 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_X" +msgid "Valve Index (R) Thumbstick X" +msgstr "Valve Index (Sağ) Analog Çubuk X" + +#. Key: ValveIndex_Right_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:929 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:929 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Y" +msgid "Valve Index (R) Thumbstick Y" +msgstr "Valve Index (Sağ) Analog Çubuk Y" + +#. Key: ValveIndex_Right_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:941 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:941 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Down" +msgid "Valve Index (R) Trackpad Down" +msgstr "Valve Index (Sağ) Tampon Aşağı" + +#. Key: ValveIndex_Right_Trackpad_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:938 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:938 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Force" +msgid "Valve Index (R) Trackpad Force" +msgstr "Valve Index (Sağ) Tampon Sert Bas" + +#. Key: ValveIndex_Right_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:942 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:942 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Left" +msgid "Valve Index (R) Trackpad Left" +msgstr "Valve Index (Sağ) Tampon Sol" + +#. Key: ValveIndex_Right_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:943 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:943 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Right" +msgid "Valve Index (R) Trackpad Right" +msgstr "Valve Index (Sağ) Tampon Sağ" + +#. Key: ValveIndex_Right_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:939 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:939 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Touch" +msgid "Valve Index (R) Trackpad Touch" +msgstr "Valve Index (Sağ) Tampon Dokun" + +#. Key: ValveIndex_Right_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:940 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:940 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Up" +msgid "Valve Index (R) Trackpad Up" +msgstr "Valve Index (Sağ) Tampon Yukarı" + +#. Key: ValveIndex_Right_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:936 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:936 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_X" +msgid "Valve Index (R) Trackpad X" +msgstr "Valve Index (Sağ) Tampon X" + +#. Key: ValveIndex_Right_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:937 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:937 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Y" +msgid "Valve Index (R) Trackpad Y" +msgstr "Valve Index (Sağ) Tampon Y" + +#. Key: ValveIndex_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:926 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:926 +msgctxt "InputKeys,ValveIndex_Right_Trigger_Axis" +msgid "Valve Index (R) Trigger Axis" +msgstr "Valve Index (Sağ) Tetik Ekseni" + +#. Key: ValveIndex_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:925 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:925 +msgctxt "InputKeys,ValveIndex_Right_Trigger_Click" +msgid "Valve Index (R) Trigger" +msgstr "Valve Index (Sağ) Tetik" + +#. Key: ValveIndex_Right_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:927 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:927 +msgctxt "InputKeys,ValveIndex_Right_Trigger_Touch" +msgid "Valve Index (R) Trigger Touch" +msgstr "Valve Index (Sağ) Tetik Dokun" + +#. Key: ValveIndexSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:888 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:888 +msgctxt "InputKeys,ValveIndexSubCategory" +msgid "Valve Index" +msgstr "Valve Index" + +#. Key: Vive_Left_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:779 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:779 +msgctxt "InputKeys,Vive_Left_Grip_Click" +msgid "Vive (L) Grip" +msgstr "Vive (Sol) Kavrama Düğmesi" + +#. Key: Vive_Left_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:780 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:780 +msgctxt "InputKeys,Vive_Left_Menu_Click" +msgid "Vive (L) Menu" +msgstr "Vive (Sol) Menü Düğmesi" + +#. Key: Vive_Left_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:778 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:778 +msgctxt "InputKeys,Vive_Left_System_Click" +msgid "Vive (L) System" +msgstr "Vive (Sol) Sistem Düğmesi" + +#. Key: Vive_Left_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:785 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:785 +msgctxt "InputKeys,Vive_Left_Trackpad_Click" +msgid "Vive (L) Trackpad" +msgstr "Vive (Sağ) Tampon" + +#. Key: Vive_Left_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:788 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:788 +msgctxt "InputKeys,Vive_Left_Trackpad_Down" +msgid "Vive (L) Trackpad Down" +msgstr "Vive (Sol) Tampon Yukarı" + +#. Key: Vive_Left_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:789 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:789 +msgctxt "InputKeys,Vive_Left_Trackpad_Left" +msgid "Vive (L) Trackpad Left" +msgstr "Vive (Sol) Tampon Sol" + +#. Key: Vive_Left_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:790 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:790 +msgctxt "InputKeys,Vive_Left_Trackpad_Right" +msgid "Vive (L) Trackpad Right" +msgstr "Vive (Sol) Tampon Sağ" + +#. Key: Vive_Left_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:786 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:786 +msgctxt "InputKeys,Vive_Left_Trackpad_Touch" +msgid "Vive (L) Trackpad Touch" +msgstr "Vive (Sol) Tampon Dokun" + +#. Key: Vive_Left_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:787 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:787 +msgctxt "InputKeys,Vive_Left_Trackpad_Up" +msgid "Vive (L) Trackpad Up" +msgstr "Vive (Sol) Tampon Yukarı" + +#. Key: Vive_Left_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:783 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:783 +msgctxt "InputKeys,Vive_Left_Trackpad_X" +msgid "Vive (L) Trackpad X" +msgstr "Vive (Sol) Tampon X" + +#. Key: Vive_Left_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:784 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:784 +msgctxt "InputKeys,Vive_Left_Trackpad_Y" +msgid "Vive (L) Trackpad Y" +msgstr "Vive (Sol) Tampon Y" + +#. Key: Vive_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:782 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:782 +msgctxt "InputKeys,Vive_Left_Trigger_Axis" +msgid "Vive (L) Trigger Axis" +msgstr "Vive (Sol) Tetik Ekseni" + +#. Key: Vive_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:781 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:781 +msgctxt "InputKeys,Vive_Left_Trigger_Click" +msgid "Vive (L) Trigger" +msgstr "Vive (Sol) Tetik" + +#. Key: Vive_Right_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:792 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:792 +msgctxt "InputKeys,Vive_Right_Grip_Click" +msgid "Vive (R) Grip" +msgstr "Vive (Sağ) Kavrama Düğmesi" + +#. Key: Vive_Right_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:793 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:793 +msgctxt "InputKeys,Vive_Right_Menu_Click" +msgid "Vive (R) Menu" +msgstr "Vive (Sağ) Menü Düğmesi" + +#. Key: Vive_Right_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:791 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:791 +msgctxt "InputKeys,Vive_Right_System_Click" +msgid "Vive (R) System" +msgstr "Vive (Sağ) Sistem Düğmesi" + +#. Key: Vive_Right_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:798 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:798 +msgctxt "InputKeys,Vive_Right_Trackpad_Click" +msgid "Vive (R) Trackpad" +msgstr "Vive (Sağ) Tampon" + +#. Key: Vive_Right_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:801 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:801 +msgctxt "InputKeys,Vive_Right_Trackpad_Down" +msgid "Vive (R) Trackpad Down" +msgstr "Vive (Sağ) Tampon Aşağı" + +#. Key: Vive_Right_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:802 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:802 +msgctxt "InputKeys,Vive_Right_Trackpad_Left" +msgid "Vive (R) Trackpad Left" +msgstr "Vive (Sağ) Tampon Sol" + +#. Key: Vive_Right_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:803 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:803 +msgctxt "InputKeys,Vive_Right_Trackpad_Right" +msgid "Vive (R) Trackpad Right" +msgstr "Vive (Sağ) Tampon Sağ" + +#. Key: Vive_Right_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:799 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:799 +msgctxt "InputKeys,Vive_Right_Trackpad_Touch" +msgid "Vive (R) Trackpad Touch" +msgstr "Vive (Sağ) Tampon Dokun" + +#. Key: Vive_Right_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:800 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:800 +msgctxt "InputKeys,Vive_Right_Trackpad_Up" +msgid "Vive (R) Trackpad Up" +msgstr "Vive (Sağ) Tampon Yukarı" + +#. Key: Vive_Right_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:796 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:796 +msgctxt "InputKeys,Vive_Right_Trackpad_X" +msgid "Vive (R) Trackpad X" +msgstr "Vive (Sağ) Tampon X" + +#. Key: Vive_Right_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:797 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:797 +msgctxt "InputKeys,Vive_Right_Trackpad_Y" +msgid "Vive (R) Trackpad Y" +msgstr "Vive (Sağ) Tampon Y" + +#. Key: Vive_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:795 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:795 +msgctxt "InputKeys,Vive_Right_Trigger_Axis" +msgid "Vive (R) Trigger Axis" +msgstr "Vive (Sağ) Tetik Ekseni" + +#. Key: Vive_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:794 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:794 +msgctxt "InputKeys,Vive_Right_Trigger_Click" +msgid "Vive (R) Trigger" +msgstr "Vive (Sağ) Tetik" + +#. Key: ViveSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:776 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:776 +msgctxt "InputKeys,ViveSubCategory" +msgid "HTC Vive" +msgstr "HTC Vive" + +#. Key: XBoxOne_Gamepad_FaceButton_Bottom +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1113 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1113 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Bottom" +msgid "Gamepad A" +msgstr "Oyun Kumandası A" + +#. Key: XBoxOne_Gamepad_FaceButton_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1121 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1121 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Left" +msgid "Gamepad X" +msgstr "Oyun Kumandası X" + +#. Key: XBoxOne_Gamepad_FaceButton_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1117 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1117 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Right" +msgid "Gamepad B" +msgstr "Oyun Kumandası B" + +#. Key: XBoxOne_Gamepad_FaceButton_Top +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1125 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1125 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Top" +msgid "Gamepad Y" +msgstr "Oyun Kumandası Y" + +#. Key: XBoxOne_Gamepad_Special_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1129 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1129 +msgctxt "InputKeys,XBoxOne_Gamepad_Special_Left" +msgid "Gamepad Back" +msgstr "Oyun Kumandası Back" + +#. Key: XBoxOne_Gamepad_Special_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1133 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1133 +msgctxt "InputKeys,XBoxOne_Gamepad_Special_Right" +msgid "Gamepad Start" +msgstr "Oyun Kumandası Start" + +#. Key: XBoxOneSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:759 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:759 +msgctxt "InputKeys,XBoxOneSubCateogry" +msgid "XBox One" +msgstr "XBox One" + +#. Key: NoOpenGLDriver +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:133 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:133 +msgctxt "LinuxDynamicRHI,NoOpenGLDriver" +msgid "Failed to load OpenGL Driver which is required to run the engine.\nOpenGL4 has been deprecated and should use Vulkan." +msgstr "Oyun motorunu çalıştırmak için gereken OpenGL sürücüsü yüklenemedi.\nOpenGL4 artık desteklenmiyor; bu yüzden Vulkan kullanılmalı." + +#. Key: NoOpenGLTargetedRHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:112 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:112 +msgctxt "LinuxDynamicRHI,NoOpenGLTargetedRHI" +msgid "Trying to force OpenGL RHI but the project does not have it in TargetedRHIs list." +msgstr "OpenGL RHI zorlanıyor ama projenin TargetedRHI’lar listesinde bulunmuyor." + +#. Key: NoTargetedRHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:137 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:137 +msgctxt "LinuxDynamicRHI,NoTargetedRHI" +msgid "The project does not target Vulkan or OpenGL RHIs, check project settings or pass -nullrhi." +msgstr "Bu proje Vulkan veya OpenGL RHI’larını hedeflemiyor. Proje ayarlarını kontrol et veya -nullrhi’yi geç." + +#. Key: NoVulkanDriver +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:129 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:129 +msgctxt "LinuxDynamicRHI,NoVulkanDriver" +msgid "Failed to load Vulkan Driver which is required to run the engine.\nThe engine no longer fallbacks to OpenGL4 which has been deprecated." +msgstr "Oyun motorunu çalıştırmak için gereken Vulkan sürücüsü yüklenemedi.\nOpenGL4 artık desteklenmediği için oyun motoru yedek destek ile çalıştırılamıyor." + +#. Key: NoVulkanNoGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:123 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:123 +msgctxt "LinuxDynamicRHI,NoVulkanNoGL" +msgid "Vulkan or OpenGL (4.3) support is required to run the engine." +msgstr "Oyun motorunu çalıştırmak için Vulkan veya OpenGL (4.3) desteği gerekli." + +#. Key: NoVulkanTargetedRHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:97 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:97 +msgctxt "LinuxDynamicRHI,NoVulkanTargetedRHI" +msgid "Trying to force Vulkan RHI but the project does not have it in TargetedRHIs list." +msgstr "Vulkan RHI zorlanıyor ama projenin TargetedRHI’lar listesinde bulunmuyor." + +#. Key: OpenGLRemoved +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:25 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:25 +msgctxt "LinuxDynamicRHI,OpenGLRemoved" +msgid "Warning: OpenGL is no longer supported for desktop platforms. Vulkan will be used instead." +msgstr "Dikkat: OpenGL artık masaüstü platformlarda desteklenmemektedir. Yerine Vulkan kullanılacak." + +#. Key: RequiredOpenGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:108 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:108 +msgctxt "LinuxDynamicRHI,RequiredOpenGL" +msgid "OpenGL 4.3 is required to run the engine." +msgstr "Oyun motorunu çalıştırmak için OpenGL 4.3'ün yüklü olması gerekir." + +#. Key: RequiredVulkan +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:93 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:93 +msgctxt "LinuxDynamicRHI,RequiredVulkan" +msgid "Vulkan Driver is required to run the engine." +msgstr "Motoru çalıştırmak Vulkan Driver’ın yüklü olması gerekmektedir." + +#. Key: DriverDownloadLinkAMD +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:168 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:168 +msgctxt "MessageDialog,DriverDownloadLinkAMD" +msgid "https://www.amd.com/en/support" +msgstr "https://www.amd.com/en/support" + +#. Key: DriverDownloadLinkIntel +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:173 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:173 +msgctxt "MessageDialog,DriverDownloadLinkIntel" +msgid "https://downloadcenter.intel.com/product/80939/Graphics" +msgstr "https://downloadcenter.intel.com/product/80939/Graphics" + +#. Key: DriverDownloadLinkNVIDIA +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:163 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:163 +msgctxt "MessageDialog,DriverDownloadLinkNVIDIA" +msgid "https://www.nvidia.com/en-us/geforce/drivers/" +msgstr "https://www.nvidia.com/en-us/geforce/drivers/" + +#. Key: LatestVideoCardDriverIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:195 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:195 +msgctxt "MessageDialog,LatestVideoCardDriverIssueReport" +msgid "The latest version of the {Vendor} graphics driver has known issues.\nPlease install the recommended driver version.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "En güncel {Vendor} ekran kartı sürücüsünde bir takım sorunlar mevcut.\nLütfen tavsiye edilen sürücüyü yükle.\n\n{Hyperlink}\n\n{AdapterName}\nKurulu Olan: {InstalledVer}\nTavsiye Edilen: {RecommendedVer}" + +#. Key: LatestVideoCardDriverRHIIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:191 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:191 +msgctxt "MessageDialog,LatestVideoCardDriverRHIIssueReport" +msgid "The latest version of the {Vendor} graphics driver has known issues in {RHI}.\nPlease install the recommended driver version or switch to a different rendering API.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "En güncel {Vendor} ekran kartı sürücüsünde {RHI} hakkında bir takım sorunlar mevcut.\nLütfen tavsiye edilen sürücü sürümünü yükle veya başka bir rendering API kullan.\n\n{Hyperlink}\n\n{AdapterName}\nKurulu Olan: {InstalledVer}\nTavsiye Edilen: {RecommendedVer}" + +#. Key: TitleVideoCardDriverIssue +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:210 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:210 +msgctxt "MessageDialog,TitleVideoCardDriverIssue" +msgid "WARNING: Known issues with graphics driver" +msgstr "UYARI: Grafik sürücüsünde bilinen bir takım sorunlar var" + +#. Key: UpdateMacOSX_Body +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:229 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:229 +msgctxt "MessageDialog,UpdateMacOSX_Body" +msgid "Please update to the latest version of macOS for best performance and stability." +msgstr "En iyi performans ve dengelilik için lütfen macOS’un en yeni sürümüne güncelle." + +#. Key: UpdateMacOSX_Title +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:230 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:230 +msgctxt "MessageDialog,UpdateMacOSX_Title" +msgid "Update macOS" +msgstr "macOS’u güncelle" + +#. Key: VideoCardDriverIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:206 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:206 +msgctxt "MessageDialog,VideoCardDriverIssueReport" +msgid "The installed version of the {Vendor} graphics driver has known issues.\nPlease install either the latest or the recommended driver version.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "Yüklü olan {Vendor} ekran kartı sürücüsünde bir takım sorunlar mevcut.\nLütfen en güncel veya tavsiye edilen sürücü sürümünü yükle.\n\n{Hyperlink}\n\n{AdapterName}\nKurulu Olan: {InstalledVer}\nTavsiye Edilen: {RecommendedVer}" + +#. Key: VideoCardDriverRHIIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:202 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:202 +msgctxt "MessageDialog,VideoCardDriverRHIIssueReport" +msgid "The installed version of the {Vendor} graphics driver has known issues in {RHI}.\nPlease install either the latest or the recommended driver version or switch to a different rendering API.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "En güncel {Vendor} ekran kartı sürücüsünde {RHI} hakkında bir takım sorunlar mevcut.\nLütfen en güncel sürücü sürümünü veya tavsiye edilen sürücü sürümünü yükle ya da başka bir rendering API kullan.\n\n{Hyperlink}\n\n{AdapterName}\nKurulu Olan: {InstalledVer}\nTavsiye Edilen: {RecommendedVer}" + +#. Key: DebugGameName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:344 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:344 +msgctxt "UnrealBuildConfigurations,DebugGameName" +msgid "DebugGame" +msgstr "Oyun Hatalarını Ayıklama" + +#. Key: DebugName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:341 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:341 +msgctxt "UnrealBuildConfigurations,DebugName" +msgid "Debug" +msgstr "Hata Ayıklama" + +#. Key: DevelopmentName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:347 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:347 +msgctxt "UnrealBuildConfigurations,DevelopmentName" +msgid "Development" +msgstr "Geliştirme" + +#. Key: ShippingName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:350 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:350 +msgctxt "UnrealBuildConfigurations,ShippingName" +msgid "Shipping" +msgstr "Sevkiyat" + +#. Key: TestName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:353 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:353 +msgctxt "UnrealBuildConfigurations,TestName" +msgid "Test" +msgstr "Test" + +#. Key: UnknownName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:356 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:356 +msgctxt "UnrealBuildConfigurations,UnknownName" +msgid "Unknown" +msgstr "Bilinmiyor" + +#. Key: RequiredDX11Feature_11_SM5 +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:406 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:406 +msgctxt "WindowsDynamicRHI,RequiredDX11Feature_11_SM5" +msgid "A D3D11-compatible GPU (Feature Level 11.0, Shader Model 5.0) is required to run the engine." +msgstr "Motoru çalıştırmak için D3D11 uyumlu GPU (Feature Level 11.0, Shader Model 5.0) yüklü olması gerekmektedir." + +#. Key: RequiredDX12 +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:368 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:368 +msgctxt "WindowsDynamicRHI,RequiredDX12" +msgid "DX12 is not supported on your system. Try running without the -dx12 or -d3d12 command line argument." +msgstr "Sistemin DX12’yi desteklemiyor. -dx12 veya -d3d12 komut satırı argümanları olmadan çalıştırmayı dene." + +#. Key: RequiredOpenGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:338 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:338 +msgctxt "WindowsDynamicRHI,RequiredOpenGL" +msgid "OpenGL 4.3 is required to run the engine." +msgstr "Oyun motorunu çalıştırmak için OpenGL 4.3'ün yüklü olması gerekir." + +#. Key: RequiredVulkan +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:352 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:352 +msgctxt "WindowsDynamicRHI,RequiredVulkan" +msgid "Vulkan Driver is required to run the engine." +msgstr "Motoru çalıştırmak Vulkan Driver’ın yüklü olması gerekmektedir." + +#. Key: RHIOptionsError +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:230 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:230 +msgctxt "WindowsDynamicRHI,RHIOptionsError" +msgid "-d3d12/dx12, -d3d11/dx11, -vulkan, and -opengl are mutually exclusive options, but more than one was specified on the command-line." +msgstr "-d3d12/dx12, -d3d11/dx11, -vulkan ve -opengl birbiriyle çalışmayan seçeneklerdir ancak komut dizininde birden fazlası belirtilmiş." + +#. Key: RHIPerformanceDX12 +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:259 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:259 +msgctxt "WindowsDynamicRHI,RHIPerformanceDX12" +msgid "DirectX 12 is not supported for Performance Mode." +msgstr "DirectX 12, Performans Modu için desteklenmiyor." + +#. Key: RHIPerformanceOpenGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:247 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:247 +msgctxt "WindowsDynamicRHI,RHIPerformanceOpenGL" +msgid "OpenGL is not supported for Performance Mode." +msgstr "OpenGL, Performans Modu için desteklenmiyor." + +#. Key: RHIPerformanceVulkan +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:252 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:252 +msgctxt "WindowsDynamicRHI,RHIPerformanceVulkan" +msgid "Vulkan is not supported for Performance Mode." +msgstr "Vulkan, Performans Modu için desteklenmiyor." + diff --git a/Content/Localization/EngineOverrides/zh-Hans/EngineOverrides.archive b/Content/Localization/EngineOverrides/zh-Hans/EngineOverrides.archive new file mode 100644 index 00000000..ffada392 Binary files /dev/null and b/Content/Localization/EngineOverrides/zh-Hans/EngineOverrides.archive differ diff --git a/Content/Localization/EngineOverrides/zh-Hans/EngineOverrides.locres b/Content/Localization/EngineOverrides/zh-Hans/EngineOverrides.locres new file mode 100644 index 00000000..1e33f324 Binary files /dev/null and b/Content/Localization/EngineOverrides/zh-Hans/EngineOverrides.locres differ diff --git a/Content/Localization/EngineOverrides/zh-Hans/EngineOverrides.po b/Content/Localization/EngineOverrides/zh-Hans/EngineOverrides.po new file mode 100644 index 00000000..ae777b34 --- /dev/null +++ b/Content/Localization/EngineOverrides/zh-Hans/EngineOverrides.po @@ -0,0 +1,2892 @@ +# EngineOverrides Chinese (Simplified) translation. +# Copyright Epic Games, Inc. All Rights Reserved. +# +msgid "" +msgstr "" +"Project-Id-Version: EngineOverrides\n" +"POT-Creation-Date: 2022-03-21 16:02\n" +"PO-Revision-Date: 2022-03-21 16:02\n" +"Language-Team: \n" +"Language: zh-Hans\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Plural-Forms: nplurals=1; plural=0;\n" + +#. Key: RequiredAGX +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Apple/AppleDynamicRHI.cpp:157 +#: ../../../Engine/Source/Runtime/RHI/Private/Apple/AppleDynamicRHI.cpp:157 +msgctxt "AppleDynamicRHI,RequiredAGX" +msgid "The AGX RHI is not supported on your system. Try running without the -agx command line argument." +msgstr "AGX RHI在您的系统上无法运行。请去除命令行中的-agx。" + +#. Key: BuildPatchInstaller_DownloadSpeedFormat +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1897 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1897 +msgctxt "BuildPatchInstaller,BuildPatchInstaller_DownloadSpeedFormat" +msgid "{Current} / {Total} ({Speed}/sec)" +msgstr "{Current}/{Total}({Speed}/秒)" + +#. Key: BuildPatchInstaller_GenericProgress +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1877 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1877 +msgctxt "BuildPatchInstaller,BuildPatchInstaller_GenericProgress" +msgid "Please Wait" +msgstr "请等待" + +#. Key: BuildPatchInstallShortError_ApplicationClosing +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:19 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:19 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_ApplicationClosing" +msgid "The application is closing." +msgstr "应用程序正在关闭。" + +#. Key: BuildPatchInstallShortError_ApplicationError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:20 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:20 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_ApplicationError" +msgid "Patching service could not start. Please contact support." +msgstr "补丁无法启动。请联系客服。" + +#. Key: BuildPatchInstallShortError_BuildCorrupt +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:18 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:18 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_BuildCorrupt" +msgid "The installation is corrupt. Please contact support." +msgstr "安装已损坏。请联系客服。" + +#. Key: BuildPatchInstallShortError_DownloadError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:15 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:15 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_DownloadError" +msgid "Could not download patch data. Please check your internet connection, and try again." +msgstr "无法下载补丁数据。请检查网络连接后重试。" + +#. Key: BuildPatchInstallShortError_FileConstructionFail +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:16 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:16 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_FileConstructionFail" +msgid "A file corruption has occurred. Please try again." +msgstr "发生文件损坏。请重试。" + +#. Key: BuildPatchInstallShortError_InitializationError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:23 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:23 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_InitializationError" +msgid "The installer failed to initialize. Please contact support." +msgstr "安装程序初始化失败。请联系客服。" + +#. Key: BuildPatchInstallShortError_InvalidOrMax +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:26 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:26 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_InvalidOrMax" +msgid "An unknown error ocurred. Please contact support." +msgstr "出现未知错误。请联系客服。" + +#. Key: BuildPatchInstallShortError_MoveFileToInstall +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:17 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:17 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_MoveFileToInstall" +msgid "A file access error has occurred. Please check your running processes." +msgstr "出现文件访问错误。请检查您的运行过程。" + +#. Key: BuildPatchInstallShortError_NoError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:14 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:14 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_NoError" +msgid "The operation was successful." +msgstr "操作成功。" + +#. Key: BuildPatchInstallShortError_OutOfDiskSpace +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:25 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:25 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_OutOfDiskSpace" +msgid "Not enough disk space available. Please free up some disk space and try again." +msgstr "可用的磁盘空间不足。请释放一些磁盘空间并重试。" + +#. Key: BuildPatchInstallShortError_PathLengthExceeded +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:24 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:24 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_PathLengthExceeded" +msgid "Maximum path length exceeded. Please specify a shorter install location." +msgstr "超出了最大路径长度。请指定一个名称较短的安装位置。" + +#. Key: BuildPatchInstallShortError_PrerequisiteError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:22 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:22 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_PrerequisiteError" +msgid "The necessary prerequisites have failed to install. Please contact support." +msgstr "无法安装先决条件。请联系客服。" + +#. Key: BuildPatchInstallShortError_UserCanceled +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:21 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:21 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_UserCanceled" +msgid "User cancelled." +msgstr "用户取消请求。" + +#. Key: InstallDirectoryDiskSpace +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:49 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:49 +msgctxt "BuildPatchInstallError,InstallDirectoryDiskSpace" +msgid "There is not enough space at {Location}\n{RequiredBytes} is required.\n{AvailableBytes} is available.\nYou need an additional {SpaceAdditional} to perform the installation." +msgstr "{Location}空间不足\n需要{RequiredBytes}。\n{AvailableBytes}可用。\n你需要额外{SpaceAdditional} 以执行安装。" + +#. Key: InstallDirectoryDiskSpaceDevice +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:51 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:51 +msgctxt "BuildPatchInstallError,InstallDirectoryDiskSpaceDevice" +msgid "There is not enough space on your device.\n{RequiredBytes} is required.\n{AvailableBytes} is available.\nYou need an additional {SpaceAdditional} to perform the installation." +msgstr "设备空间不足。\n需要{RequiredBytes}。\n{AvailableBytes}可用。\n你需要额外{SpaceAdditional}以执行安装。" + +#. Key: InvalidInstallTags +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:617 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:617 +msgctxt "BuildPatchInstallError,InvalidInstallTags" +msgid "This installation could not continue due to a configuration issue. Please contact support." +msgstr "因配置问题此安装无法继续。请联系客服。" + +#. Key: MissingInstallDirectory +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:637 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:637 +msgctxt "BuildPatchInstallError,MissingInstallDirectory" +msgid "The installation directory could not be created.\n{0}" +msgstr "无法创建安装目录。\n{0}" + +#. Key: MissingPrereqForPrereqOnlyInstall +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:667 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:667 +msgctxt "BuildPatchInstallError,MissingPrereqForPrereqOnlyInstall" +msgid "This installation could not continue due to a prerequisite configuration issue. Please contact support." +msgstr "由于配置不符合先决条件,安装无法继续。请联系客服。" + +#. Key: MissingStageDirectory +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:647 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:647 +msgctxt "BuildPatchInstallError,MissingStageDirectory" +msgid "The following directory could not be created.\n{0}" +msgstr "无法创建以下目录。\n{0}" + +#. Key: EBuildPatchProgress_BuildVerification +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:64 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:64 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_BuildVerification" +msgid "Verifying" +msgstr "验证" + +#. Key: EBuildPatchProgress_CleanUp +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:65 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:65 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_CleanUp" +msgid "Cleaning up" +msgstr "清理" + +#. Key: EBuildPatchProgress_Complete +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:67 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:67 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Complete" +msgid "Complete" +msgstr "完成" + +#. Key: EBuildPatchProgress_Downloading +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:62 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:62 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Downloading" +msgid "Downloading" +msgstr "下载中" + +#. Key: EBuildPatchProgress_Initialising +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:60 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:60 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Initialising" +msgid "Initializing" +msgstr "初始化" + +#. Key: EBuildPatchProgress_Installing +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:63 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:63 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Installing" +msgid "Installing" +msgstr "安装" + +#. Key: EBuildPatchProgress_Paused +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:68 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:68 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Paused" +msgid "Paused" +msgstr "暂停" + +#. Key: EBuildPatchProgress_PrerequisitesInstall +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:66 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:66 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_PrerequisitesInstall" +msgid "Prerequisites" +msgstr "先决条件" + +#. Key: EBuildPatchProgress_Queued +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:59 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:59 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Queued" +msgid "Queued" +msgstr "排队" + +#. Key: EBuildPatchProgress_Resuming +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:61 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:61 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Resuming" +msgid "Resuming" +msgstr "恢复" + +#. Key: NullDrvFailure +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:64 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:64 +msgctxt "DynamicRHI,NullDrvFailure" +msgid "NullDrv failure?" +msgstr "NullDrv错误?" + +#. Key: FileManagerName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:1592 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:1592 +msgctxt "GenericPlatform,FileManagerName" +msgid "File Manager" +msgstr "文件管理器" + +#. Key: GpuProfileVsyncEnabledWarning +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/GPUProfiler.cpp:483 +#: ../../../Engine/Source/Runtime/RHI/Private/GPUProfiler.cpp:483 +msgctxt "GpuProfiler,GpuProfileVsyncEnabledWarning" +msgid "WARNING: This GPU profile was captured with v-sync enabled. V-sync wait time may show up in any bucket, and as a result the data in this profile may be skewed. Please profile with v-sync disabled to obtain the most accurate data." +msgstr "警告:该GPU配置文件是在启用垂直同步的情况下捕获的。 垂直同步等待时间可能会出现在任何一个桶中,因此此配置文件中的数据可能会有偏差。请在禁用垂直同步的情况下进行配置,以获得最准确的数据。" + +#. Key: FailedToCreateHoloLens_RHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/HoloLens/HoloLensDynamicRHI.cpp:118 +#: ../../../Engine/Source/Runtime/RHI/Private/HoloLens/HoloLensDynamicRHI.cpp:118 +msgctxt "HoloLens,FailedToCreateHoloLens_RHI" +msgid "HoloLensRHI failure?" +msgstr "HoloLensRHI失败?" + +#. Key: Acceleration +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:718 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:718 +msgctxt "InputKeys,Acceleration" +msgid "Acceleration" +msgstr "加速键" + +#. Key: Add +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:611 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:611 +msgctxt "InputKeys,Add" +msgid "Num +" +msgstr "数字键+" + +#. Key: Ampersand +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:657 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:657 +msgctxt "InputKeys,Ampersand" +msgid "Ampersand" +msgstr "&" + +#. Key: Android_Back +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:770 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:770 +msgctxt "InputKeys,Android_Back" +msgid "Android Back" +msgstr "安卓 后退键" + +#. Key: Android_Menu +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:773 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:773 +msgctxt "InputKeys,Android_Menu" +msgid "Android Menu" +msgstr "安卓 菜单键" + +#. Key: Android_Volume_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:772 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:772 +msgctxt "InputKeys,Android_Volume_Down" +msgid "Android Volume Down" +msgstr "安卓 音量降低" + +#. Key: Android_Volume_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:771 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:771 +msgctxt "InputKeys,Android_Volume_Up" +msgid "Android Volume Up" +msgstr "安卓 音量增加" + +#. Key: AndroidSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:768 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:768 +msgctxt "InputKeys,AndroidSubCateogry" +msgid "Android" +msgstr "安卓" + +#. Key: AnyKey +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:519 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:519 +msgctxt "InputKeys,AnyKey" +msgid "Any Key" +msgstr "任意键" + +#. Key: Apostrophe +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:652 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:652 +msgctxt "InputKeys,Apostrophe" +msgid "Apostrophe" +msgstr "撇号键”'”" + +#. Key: Asterix +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:658 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:658 +msgctxt "InputKeys,Asterix" +msgid "Asterisk" +msgstr "星号键”*”" + +#. Key: Backslash +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:650 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:650 +msgctxt "InputKeys,Backslash" +msgid "Backslash" +msgstr "反斜杠”\\”" + +#. Key: BackSpace +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:557 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:557 +msgctxt "InputKeys,BackSpace" +msgid "Backspace" +msgstr "退格键”Backspace”" + +#. Key: CapsLock +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +msgctxt "InputKeys,CapsLock" +msgid "Caps Lock" +msgstr "大写锁定”Caps Lock”" + +#. Key: CapsLockShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +msgctxt "InputKeys,CapsLockShort" +msgid "Caps" +msgstr "大写锁定”Caps”" + +#. Key: Caret +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:659 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:659 +msgctxt "InputKeys,Caret" +msgid "Caret" +msgstr "插入记号”^”" + +#. Key: Colon +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:662 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:662 +msgctxt "InputKeys,Colon" +msgid "Colon" +msgstr "冒号键”:”" + +#. Key: Comma +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:643 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:643 +msgctxt "InputKeys,Comma" +msgid "Comma" +msgstr "逗号键”,”" + +#. Key: Decimal +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:613 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:613 +msgctxt "InputKeys,Decimal" +msgid "Num ." +msgstr "数字键." + +#. Key: Delete +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +msgctxt "InputKeys,Delete" +msgid "Delete" +msgstr "删除键”Delete”" + +#. Key: DeleteShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +msgctxt "InputKeys,DeleteShort" +msgid "Del" +msgstr "删除键”Del”" + +#. Key: Divide +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:614 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:614 +msgctxt "InputKeys,Divide" +msgid "Num /" +msgstr "数字键/" + +#. Key: Dollar +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:660 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:660 +msgctxt "InputKeys,Dollar" +msgid "Dollar" +msgstr "美元符号”$”" + +#. Key: Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:549 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:549 +msgctxt "InputKeys,Down" +msgid "Down" +msgstr "下方向键" + +#. Key: End +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:543 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:543 +msgctxt "InputKeys,End" +msgid "End" +msgstr "End键" + +#. Key: Enter +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:535 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:535 +msgctxt "InputKeys,Enter" +msgid "Enter" +msgstr "回车键”Enter”" + +#. Key: Equals +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:642 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:642 +msgctxt "InputKeys,Equals" +msgid "Equals" +msgstr "等号”=”" + +#. Key: Escape +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +msgctxt "InputKeys,Escape" +msgid "Escape" +msgstr "退出键”Esc”" + +#. Key: EscapeShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +msgctxt "InputKeys,EscapeShort" +msgid "Esc" +msgstr "退出键”Esc”" + +#. Key: Exclamation +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:661 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:661 +msgctxt "InputKeys,Exclamation" +msgid "Exclamation" +msgstr "感叹号”!”" + +#. Key: F1 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:616 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:616 +msgctxt "InputKeys,F1" +msgid "F1" +msgstr "F1" + +#. Key: F10 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:625 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:625 +msgctxt "InputKeys,F10" +msgid "F10" +msgstr "F10" + +#. Key: F11 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:626 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:626 +msgctxt "InputKeys,F11" +msgid "F11" +msgstr "F11" + +#. Key: F12 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:627 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:627 +msgctxt "InputKeys,F12" +msgid "F12" +msgstr "F12" + +#. Key: F2 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:617 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:617 +msgctxt "InputKeys,F2" +msgid "F2" +msgstr "F2" + +#. Key: F3 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:618 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:618 +msgctxt "InputKeys,F3" +msgid "F3" +msgstr "F3" + +#. Key: F4 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:619 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:619 +msgctxt "InputKeys,F4" +msgid "F4" +msgstr "F4" + +#. Key: F5 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:620 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:620 +msgctxt "InputKeys,F5" +msgid "F5" +msgstr "F5" + +#. Key: F6 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:621 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:621 +msgctxt "InputKeys,F6" +msgid "F6" +msgstr "F6" + +#. Key: F7 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:622 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:622 +msgctxt "InputKeys,F7" +msgid "F7" +msgstr "F7" + +#. Key: F8 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:623 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:623 +msgctxt "InputKeys,F8" +msgid "F8" +msgstr "F8" + +#. Key: F9 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:624 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:624 +msgctxt "InputKeys,F9" +msgid "F9" +msgstr "F9" + +#. Key: ForwardDelete +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:555 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:555 +msgctxt "InputKeys,ForwardDelete" +msgid "Fn+Delete" +msgstr "Fn+删除键”Delete”" + +#. Key: Gamepad_DPad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:680 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:680 +msgctxt "InputKeys,Gamepad_DPad_Down" +msgid "Gamepad D-pad Down" +msgstr "手柄 方向键下" + +#. Key: Gamepad_DPad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:682 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:682 +msgctxt "InputKeys,Gamepad_DPad_Left" +msgid "Gamepad D-pad Left" +msgstr "手柄 方向键左" + +#. Key: Gamepad_DPad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:681 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:681 +msgctxt "InputKeys,Gamepad_DPad_Right" +msgid "Gamepad D-pad Right" +msgstr "手柄 方向键右" + +#. Key: Gamepad_DPad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:679 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:679 +msgctxt "InputKeys,Gamepad_DPad_Up" +msgid "Gamepad D-pad Up" +msgstr "手柄 方向键上" + +#. Key: Gamepad_FaceButton_Bottom +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1172 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1172 +msgctxt "InputKeys,Gamepad_FaceButton_Bottom" +msgid "Gamepad Face Button Bottom" +msgstr "手柄 导航键 按钮 下" + +#. Key: Gamepad_FaceButton_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1180 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1180 +msgctxt "InputKeys,Gamepad_FaceButton_Left" +msgid "Gamepad Face Button Left" +msgstr "手柄 导航键 按钮 左" + +#. Key: Gamepad_FaceButton_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1176 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1176 +msgctxt "InputKeys,Gamepad_FaceButton_Right" +msgid "Gamepad Face Button Right" +msgstr "手柄 导航键 按钮 右" + +#. Key: Gamepad_FaceButton_Top +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1184 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1184 +msgctxt "InputKeys,Gamepad_FaceButton_Top" +msgid "Gamepad Face Button Top" +msgstr "手柄 导航键 上" + +#. Key: Gamepad_Left2D +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:674 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:674 +msgctxt "InputKeys,Gamepad_Left2D" +msgid "Gamepad Left Thumbstick 2D-Axis" +msgstr "手柄左摇杆2D轴" + +#. Key: Gamepad_LeftShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1137 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1137 +msgctxt "InputKeys,Gamepad_LeftShoulder" +msgid "Gamepad Left Shoulder" +msgstr "手柄 左肩键" + +#. Key: Gamepad_LeftStick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:686 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:686 +msgctxt "InputKeys,Gamepad_LeftStick_Down" +msgid "Gamepad Left Thumbstick Down" +msgstr "手柄 左摇杆下" + +#. Key: Gamepad_LeftStick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:688 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:688 +msgctxt "InputKeys,Gamepad_LeftStick_Left" +msgid "Gamepad Left Thumbstick Left" +msgstr "手柄 左摇杆左" + +#. Key: Gamepad_LeftStick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:687 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:687 +msgctxt "InputKeys,Gamepad_LeftStick_Right" +msgid "Gamepad Left Thumbstick Right" +msgstr "手柄 左摇杆右" + +#. Key: Gamepad_LeftStick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:685 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:685 +msgctxt "InputKeys,Gamepad_LeftStick_Up" +msgid "Gamepad Left Thumbstick Up" +msgstr "手柄 左摇杆上" + +#. Key: Gamepad_LeftThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1161 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1161 +msgctxt "InputKeys,Gamepad_LeftThumbstick" +msgid "Gamepad Left Thumbstick Button" +msgstr "手柄 左摇杆按钮" + +#. Key: Gamepad_LeftTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1145 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1145 +msgctxt "InputKeys,Gamepad_LeftTrigger" +msgid "Gamepad Left Trigger" +msgstr "手柄 左扳机" + +#. Key: Gamepad_LeftTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1153 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1153 +msgctxt "InputKeys,Gamepad_LeftTriggerAxis" +msgid "Gamepad Left Trigger Axis" +msgstr "手柄 左扳机轴" + +#. Key: Gamepad_LeftX +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:672 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:672 +msgctxt "InputKeys,Gamepad_LeftX" +msgid "Gamepad Left Thumbstick X-Axis" +msgstr "手柄 左摇杆X-轴" + +#. Key: Gamepad_LeftY +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:673 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:673 +msgctxt "InputKeys,Gamepad_LeftY" +msgid "Gamepad Left Thumbstick Y-Axis" +msgstr "手柄 左摇杆Y-轴" + +#. Key: Gamepad_Right2D +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:677 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:677 +msgctxt "InputKeys,Gamepad_Right2D" +msgid "Gamepad Right Thumbstick 2D-Axis" +msgstr "手柄右摇杆2D轴" + +#. Key: Gamepad_RightShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1141 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1141 +msgctxt "InputKeys,Gamepad_RightShoulder" +msgid "Gamepad Right Shoulder" +msgstr "手柄 右肩键" + +#. Key: Gamepad_RightStick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:691 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:691 +msgctxt "InputKeys,Gamepad_RightStick_Down" +msgid "Gamepad Right Thumbstick Down" +msgstr "手柄 右摇杆下" + +#. Key: Gamepad_RightStick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:693 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:693 +msgctxt "InputKeys,Gamepad_RightStick_Left" +msgid "Gamepad Right Thumbstick Left" +msgstr "手柄 右摇杆左" + +#. Key: Gamepad_RightStick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:692 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:692 +msgctxt "InputKeys,Gamepad_RightStick_Right" +msgid "Gamepad Right Thumbstick Right" +msgstr "手柄 右摇杆右" + +#. Key: Gamepad_RightStick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:690 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:690 +msgctxt "InputKeys,Gamepad_RightStick_Up" +msgid "Gamepad Right Thumbstick Up" +msgstr "手柄 右摇杆上" + +#. Key: Gamepad_RightThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1165 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1165 +msgctxt "InputKeys,Gamepad_RightThumbstick" +msgid "Gamepad Right Thumbstick Button" +msgstr "手柄 右摇杆按钮" + +#. Key: Gamepad_RightTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1149 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1149 +msgctxt "InputKeys,Gamepad_RightTrigger" +msgid "Gamepad Right Trigger" +msgstr "手柄 右扳机" + +#. Key: Gamepad_RightTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1157 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1157 +msgctxt "InputKeys,Gamepad_RightTriggerAxis" +msgid "Gamepad Right Trigger Axis" +msgstr "手柄 右扳机轴" + +#. Key: Gamepad_RightX +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:675 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:675 +msgctxt "InputKeys,Gamepad_RightX" +msgid "Gamepad Right Thumbstick X-Axis" +msgstr "手柄 右摇杆X-轴" + +#. Key: Gamepad_RightY +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:676 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:676 +msgctxt "InputKeys,Gamepad_RightY" +msgid "Gamepad Right Thumbstick Y-Axis" +msgstr "手柄 右摇杆Y-轴" + +#. Key: Gamepad_Special_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1188 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1188 +msgctxt "InputKeys,Gamepad_Special_Left" +msgid "Gamepad Special Left" +msgstr "手柄 特殊键 左" + +#. Key: Gamepad_Special_Left_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:744 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:744 +msgctxt "InputKeys,Gamepad_Special_Left_X" +msgid "Touchpad Button X Axis" +msgstr "触摸板按钮 X 轴" + +#. Key: Gamepad_Special_Left_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:745 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:745 +msgctxt "InputKeys,Gamepad_Special_Left_Y" +msgid "Touchpad Button Y Axis" +msgstr "触摸板按钮 Y 轴" + +#. Key: Gamepad_Special_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1192 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1192 +msgctxt "InputKeys,Gamepad_Special_Right" +msgid "Gamepad Special Right" +msgstr "手柄 特殊键 右" + +#. Key: GamepadSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:515 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:515 +msgctxt "InputKeys,GamepadSubCategory" +msgid "Gamepad" +msgstr "手柄" + +#. Key: Gesture_Flick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:736 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:736 +msgctxt "InputKeys,Gesture_Flick" +msgid "Flick" +msgstr "滑动" + +#. Key: Gesture_Pinch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:735 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:735 +msgctxt "InputKeys,Gesture_Pinch" +msgid "Pinch" +msgstr "捏合" + +#. Key: Gesture_Rotate +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:737 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:737 +msgctxt "InputKeys,Gesture_Rotate" +msgid "Rotate" +msgstr "旋转" + +#. Key: GestureSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:733 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:733 +msgctxt "InputKeys,GestureSubCateogry" +msgid "Gesture" +msgstr "手势" + +#. Key: Global_Back +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:765 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:765 +msgctxt "InputKeys,Global_Back" +msgid "Global Back" +msgstr "全局后退" + +#. Key: Global_Menu +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:761 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:761 +msgctxt "InputKeys,Global_Menu" +msgid "Global Menu" +msgstr "全局菜单" + +#. Key: Global_Pause +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:763 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:763 +msgctxt "InputKeys,Global_Pause" +msgid "Global Pause" +msgstr "全局暂停" + +#. Key: Global_Play +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:764 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:764 +msgctxt "InputKeys,Global_Play" +msgid "Global Play" +msgstr "全局播放" + +#. Key: Global_View +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:762 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:762 +msgctxt "InputKeys,Global_View" +msgid "Global View" +msgstr "全局观察" + +#. Key: Gravity +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:717 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:717 +msgctxt "InputKeys,Gravity" +msgid "Gravity" +msgstr "重力" + +#. Key: Home +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:544 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:544 +msgctxt "InputKeys,Home" +msgid "Home" +msgstr "主页" + +#. Key: Hyphen +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:644 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:644 +msgctxt "InputKeys,Hyphen" +msgid "Hyphen" +msgstr "连字符”-”" + +#. Key: Insert +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +msgctxt "InputKeys,Insert" +msgid "Insert" +msgstr "插入键”Insert”" + +#. Key: InsertShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +msgctxt "InputKeys,InsertShort" +msgid "Ins" +msgstr "插入键”Ins”" + +#. Key: KeyboardSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:517 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:517 +msgctxt "InputKeys,KeyboardSubCategory" +msgid "Keyboard" +msgstr "键盘" + +#. Key: Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:546 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:546 +msgctxt "InputKeys,Left" +msgid "Left" +msgstr "左方向键" + +#. Key: LeftAlt +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:636 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:636 +msgctxt "InputKeys,LeftAlt" +msgid "Left Alt" +msgstr "左Alt键" + +#. Key: LeftBracket +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:649 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:649 +msgctxt "InputKeys,LeftBracket" +msgid "Left Bracket" +msgstr "左方括号”[”" + +#. Key: LeftCommand +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:638 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:638 +msgctxt "InputKeys,LeftCommand" +msgid "Left Cmd" +msgstr "左Cmd键" + +#. Key: LeftControl +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:634 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:634 +msgctxt "InputKeys,LeftControl" +msgid "Left Ctrl" +msgstr "左Ctrl键" + +#. Key: LeftMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +msgctxt "InputKeys,LeftMouseButton" +msgid "Left Mouse Button" +msgstr "鼠标左键" + +#. Key: LeftMouseButtonShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +msgctxt "InputKeys,LeftMouseButtonShort" +msgid "LMB" +msgstr "LMB" + +#. Key: LeftParantheses +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:655 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:655 +msgctxt "InputKeys,LeftParantheses" +msgid "Left Parantheses" +msgstr "左圆括号”(”" + +#. Key: LeftShift +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:632 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:632 +msgctxt "InputKeys,LeftShift" +msgid "Left Shift" +msgstr "左Shift键" + +#. Key: MiddleMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:530 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:530 +msgctxt "InputKeys,MiddleMouseButton" +msgid "Middle Mouse Button" +msgstr "鼠标中键" + +#. Key: MixedReality_Left_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:809 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:809 +msgctxt "InputKeys,MixedReality_Left_Grip_Click" +msgid "Mixed Reality (L) Grip" +msgstr "Mixed Reality(左)抓握" + +#. Key: MixedReality_Left_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:808 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:808 +msgctxt "InputKeys,MixedReality_Left_Menu_Click" +msgid "Mixed Reality (L) Menu" +msgstr "Mixed Reality(左)菜单" + +#. Key: MixedReality_Left_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:814 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:814 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Click" +msgid "Mixed Reality (L) Thumbstick" +msgstr "Mixed Reality(左)摇杆" + +#. Key: MixedReality_Left_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:816 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:816 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Down" +msgid "Mixed Reality (L) Thumbstick Down" +msgstr "Mixed Reality(左)摇杆下" + +#. Key: MixedReality_Left_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:817 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:817 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Left" +msgid "Mixed Reality (L) Thumbstick Left" +msgstr "Mixed Reality(左)摇杆左" + +#. Key: MixedReality_Left_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:818 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:818 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Right" +msgid "Mixed Reality (L) Thumbstick Right" +msgstr "Mixed Reality(左)摇杆右" + +#. Key: MixedReality_Left_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:815 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:815 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Up" +msgid "Mixed Reality (L) Thumbstick Up" +msgstr "Mixed Reality(左)摇杆上" + +#. Key: MixedReality_Left_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:812 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:812 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_X" +msgid "Mixed Reality (L) Thumbstick X" +msgstr "Mixed Reality(左)摇杆X" + +#. Key: MixedReality_Left_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:813 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:813 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Y" +msgid "Mixed Reality (L) Thumbstick Y" +msgstr "Mixed Reality(左)摇杆Y" + +#. Key: MixedReality_Left_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:821 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:821 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Click" +msgid "Mixed Reality (L) Trackpad" +msgstr "Mixed Reality(左)触控板" + +#. Key: MixedReality_Left_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:824 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:824 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Down" +msgid "Mixed Reality (L) Trackpad Down" +msgstr "Mixed Reality(左)触控板下" + +#. Key: MixedReality_Left_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:825 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:825 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Left" +msgid "Mixed Reality (L) Trackpad Left" +msgstr "Mixed Reality(左)触控板左" + +#. Key: MixedReality_Left_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:826 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:826 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Right" +msgid "Mixed Reality (L) Trackpad Right" +msgstr "Mixed Reality(左)触控板右" + +#. Key: MixedReality_Left_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:822 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:822 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Touch" +msgid "Mixed Reality (L) Trackpad Touch" +msgstr "Mixed Reality(左)触控板轻触" + +#. Key: MixedReality_Left_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:823 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:823 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Up" +msgid "Mixed Reality (L) Trackpad Up" +msgstr "Mixed Reality(左)触控板上" + +#. Key: MixedReality_Left_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:819 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:819 +msgctxt "InputKeys,MixedReality_Left_Trackpad_X" +msgid "Mixed Reality (L) Trackpad X" +msgstr "Mixed Reality(左)触控板X" + +#. Key: MixedReality_Left_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:820 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:820 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Y" +msgid "Mixed Reality (L) Trackpad Y" +msgstr "Mixed Reality(左)触控板Y" + +#. Key: MixedReality_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:811 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:811 +msgctxt "InputKeys,MixedReality_Left_Trigger_Axis" +msgid "Mixed Reality (L) Trigger Axis" +msgstr "Mixed Reality(左)扳机轴" + +#. Key: MixedReality_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:810 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:810 +msgctxt "InputKeys,MixedReality_Left_Trigger_Click" +msgid "Mixed Reality (L) Trigger" +msgstr "Mixed Reality(左)扳机" + +#. Key: MixedReality_Right_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:828 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:828 +msgctxt "InputKeys,MixedReality_Right_Grip_Click" +msgid "Mixed Reality (R) Grip" +msgstr "Mixed Reality(右)抓握" + +#. Key: MixedReality_Right_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:827 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:827 +msgctxt "InputKeys,MixedReality_Right_Menu_Click" +msgid "Mixed Reality (R) Menu" +msgstr "Mixed Reality(右)菜单" + +#. Key: MixedReality_Right_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:833 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:833 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Click" +msgid "Mixed Reality (R) Thumbstick" +msgstr "Mixed Reality(右)摇杆" + +#. Key: MixedReality_Right_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:835 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:835 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Down" +msgid "Mixed Reality (R) Thumbstick Down" +msgstr "Mixed Reality(右)摇杆下" + +#. Key: MixedReality_Right_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:836 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:836 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Left" +msgid "Mixed Reality (R) Thumbstick Left" +msgstr "Mixed Reality(右)摇杆左" + +#. Key: MixedReality_Right_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:837 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:837 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Right" +msgid "Mixed Reality (R) Thumbstick Right" +msgstr "Mixed Reality(右)摇杆右" + +#. Key: MixedReality_Right_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:834 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:834 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Up" +msgid "Mixed Reality (R) Thumbstick Up" +msgstr "Mixed Reality(右)摇杆上" + +#. Key: MixedReality_Right_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:831 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:831 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_X" +msgid "Mixed Reality (R) Thumbstick X" +msgstr "Mixed Reality(右)摇杆X" + +#. Key: MixedReality_Right_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:832 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:832 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Y" +msgid "Mixed Reality (R) Thumbstick Y" +msgstr "Mixed Reality(右)摇杆Y" + +#. Key: MixedReality_Right_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:840 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:840 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Click" +msgid "Mixed Reality (R) Trackpad" +msgstr "Mixed Reality(右)触控板" + +#. Key: MixedReality_Right_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:843 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:843 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Down" +msgid "Mixed Reality (R) Trackpad Down" +msgstr "Mixed Reality(右)触控板下" + +#. Key: MixedReality_Right_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:844 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:844 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Left" +msgid "Mixed Reality (R) Trackpad Left" +msgstr "Mixed Reality(右)触控板左" + +#. Key: MixedReality_Right_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:845 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:845 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Right" +msgid "Mixed Reality (R) Trackpad Right" +msgstr "Mixed Reality(右)触控板右" + +#. Key: MixedReality_Right_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:841 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:841 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Touch" +msgid "Mixed Reality (R) Trackpad Touch" +msgstr "Mixed Reality(右)触控板 Touch" + +#. Key: MixedReality_Right_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:842 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:842 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Up" +msgid "Mixed Reality (R) Trackpad Up" +msgstr "Mixed Reality(右)触控板上" + +#. Key: MixedReality_Right_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:838 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:838 +msgctxt "InputKeys,MixedReality_Right_Trackpad_X" +msgid "Mixed Reality (R) Trackpad X" +msgstr "Mixed Reality(右)触控板 X" + +#. Key: MixedReality_Right_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:839 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:839 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Y" +msgid "Mixed Reality (R) Trackpad Y" +msgstr "Mixed Reality(右)触控板 Y" + +#. Key: MixedReality_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:830 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:830 +msgctxt "InputKeys,MixedReality_Right_Trigger_Axis" +msgid "Mixed Reality (R) Trigger Axis" +msgstr "Mixed Reality(右)扳机轴" + +#. Key: MixedReality_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:829 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:829 +msgctxt "InputKeys,MixedReality_Right_Trigger_Click" +msgid "Mixed Reality (R) Trigger" +msgstr "Mixed Reality(右)扳机" + +#. Key: MixedRealitySubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:806 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:806 +msgctxt "InputKeys,MixedRealitySubCategory" +msgid "Windows Mixed Reality" +msgstr "Windows Mixed Reality" + +#. Key: MotionSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:713 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:713 +msgctxt "InputKeys,MotionSubCateogry" +msgid "Motion" +msgstr "动作" + +#. Key: Mouse2D +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:523 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:523 +msgctxt "InputKeys,Mouse2D" +msgid "Mouse XY 2D-Axis" +msgstr "鼠标XY 2D轴" + +#. Key: MouseScrollDown +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:526 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:526 +msgctxt "InputKeys,MouseScrollDown" +msgid "Mouse Wheel Down" +msgstr "向下滚动鼠标滚轮" + +#. Key: MouseScrollUp +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:525 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:525 +msgctxt "InputKeys,MouseScrollUp" +msgid "Mouse Wheel Up" +msgstr "向上滚动鼠标滚轮" + +#. Key: MouseSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:516 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:516 +msgctxt "InputKeys,MouseSubCategory" +msgid "Mouse" +msgstr "鼠标" + +#. Key: MouseWheelAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:524 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:524 +msgctxt "InputKeys,MouseWheelAxis" +msgid "Mouse Wheel Axis" +msgstr "鼠标滚轮轴" + +#. Key: MouseX +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:521 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:521 +msgctxt "InputKeys,MouseX" +msgid "Mouse X" +msgstr "鼠标X" + +#. Key: MouseY +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:522 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:522 +msgctxt "InputKeys,MouseY" +msgid "Mouse Y" +msgstr "鼠标Y" + +#. Key: Multiply +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:610 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:610 +msgctxt "InputKeys,Multiply" +msgid "Num *" +msgstr "数字键*" + +#. Key: NumLock +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:629 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:629 +msgctxt "InputKeys,NumLock" +msgid "Num Lock" +msgstr "数字键锁定”Num Lock”" + +#. Key: NumPadEight +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:607 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:607 +msgctxt "InputKeys,NumPadEight" +msgid "Num 8" +msgstr "数字键8" + +#. Key: NumPadFive +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:604 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:604 +msgctxt "InputKeys,NumPadFive" +msgid "Num 5" +msgstr "数字键5" + +#. Key: NumPadFour +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:603 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:603 +msgctxt "InputKeys,NumPadFour" +msgid "Num 4" +msgstr "数字键4" + +#. Key: NumPadNine +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:608 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:608 +msgctxt "InputKeys,NumPadNine" +msgid "Num 9" +msgstr "数字键9" + +#. Key: NumPadOne +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:600 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:600 +msgctxt "InputKeys,NumPadOne" +msgid "Num 1" +msgstr "数字键1" + +#. Key: NumPadSeven +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:606 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:606 +msgctxt "InputKeys,NumPadSeven" +msgid "Num 7" +msgstr "数字键7" + +#. Key: NumPadSix +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:605 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:605 +msgctxt "InputKeys,NumPadSix" +msgid "Num 6" +msgstr "数字键6" + +#. Key: NumPadThree +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:602 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:602 +msgctxt "InputKeys,NumPadThree" +msgid "Num 3" +msgstr "数字键3" + +#. Key: NumPadTwo +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:601 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:601 +msgctxt "InputKeys,NumPadTwo" +msgid "Num 2" +msgstr "数字键2" + +#. Key: NumPadZero +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:599 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:599 +msgctxt "InputKeys,NumPadZero" +msgid "Num 0" +msgstr "数字键0" + +#. Key: OculusTouch_Left_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:856 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:856 +msgctxt "InputKeys,OculusTouch_Left_Grip_Axis" +msgid "Oculus Touch (L) Grip Axis" +msgstr "Oculus Touch(左)抓握轴" + +#. Key: OculusTouch_Left_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:855 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:855 +msgctxt "InputKeys,OculusTouch_Left_Grip_Click" +msgid "Oculus Touch (L) Grip" +msgstr "Oculus Touch(左)抓握" + +#. Key: OculusTouch_Left_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:854 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:854 +msgctxt "InputKeys,OculusTouch_Left_Menu_Click" +msgid "Oculus Touch (L) Menu" +msgstr "Oculus Touch(左)菜单" + +#. Key: OculusTouch_Left_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:862 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:862 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Click" +msgid "Oculus Touch (L) Thumbstick" +msgstr "Oculus Touch(左)摇杆" + +#. Key: OculusTouch_Left_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:865 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:865 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Down" +msgid "Oculus Touch (L) Thumbstick Down" +msgstr "Oculus Touch(左)摇杆下" + +#. Key: OculusTouch_Left_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:866 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:866 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Left" +msgid "Oculus Touch (L) Thumbstick Left" +msgstr "Oculus Touch(左)摇杆左" + +#. Key: OculusTouch_Left_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:867 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:867 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Right" +msgid "Oculus Touch (L) Thumbstick Right" +msgstr "Oculus Touch(左)摇杆右" + +#. Key: OculusTouch_Left_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:863 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:863 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Touch" +msgid "Oculus Touch (L) Thumbstick Touch" +msgstr "Oculus Touch(左)摇杆轻触" + +#. Key: OculusTouch_Left_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:864 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:864 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Up" +msgid "Oculus Touch (L) Thumbstick Up" +msgstr "Oculus Touch(左)摇杆上" + +#. Key: OculusTouch_Left_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:860 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:860 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_X" +msgid "Oculus Touch (L) Thumbstick X" +msgstr "Oculus Touch(左)摇杆X" + +#. Key: OculusTouch_Left_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:861 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:861 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Y" +msgid "Oculus Touch (L) Thumbstick Y" +msgstr "Oculus Touch(左)摇杆Y" + +#. Key: OculusTouch_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:858 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:858 +msgctxt "InputKeys,OculusTouch_Left_Trigger_Axis" +msgid "Oculus Touch (L) Trigger Axis" +msgstr "Oculus Touch(左)扳机轴" + +#. Key: OculusTouch_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:857 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:857 +msgctxt "InputKeys,OculusTouch_Left_Trigger_Click" +msgid "Oculus Touch (L) Trigger" +msgstr "Oculus Touch(左)扳机" + +#. Key: OculusTouch_Left_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:859 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:859 +msgctxt "InputKeys,OculusTouch_Left_Trigger_Touch" +msgid "Oculus Touch (L) Trigger Touch" +msgstr "Oculus Touch(左)扳机轻触" + +#. Key: OculusTouch_Left_X_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:850 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:850 +msgctxt "InputKeys,OculusTouch_Left_X_Click" +msgid "Oculus Touch (L) X Press" +msgstr "Oculus Touch(左)X点按" + +#. Key: OculusTouch_Left_X_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:852 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:852 +msgctxt "InputKeys,OculusTouch_Left_X_Touch" +msgid "Oculus Touch (L) X Touch" +msgstr "Oculus Touch(左)X轻触" + +#. Key: OculusTouch_Left_Y_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:851 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:851 +msgctxt "InputKeys,OculusTouch_Left_Y_Click" +msgid "Oculus Touch (L) Y Press" +msgstr "Oculus Touch(左)Y点按" + +#. Key: OculusTouch_Left_Y_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:853 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:853 +msgctxt "InputKeys,OculusTouch_Left_Y_Touch" +msgid "Oculus Touch (L) Y Touch" +msgstr "Oculus Touch(左)Y轻触" + +#. Key: OculusTouch_Right_A_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:868 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:868 +msgctxt "InputKeys,OculusTouch_Right_A_Click" +msgid "Oculus Touch (R) A Press" +msgstr "Oculus Touch(右)A点按" + +#. Key: OculusTouch_Right_A_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:870 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:870 +msgctxt "InputKeys,OculusTouch_Right_A_Touch" +msgid "Oculus Touch (R) A Touch" +msgstr "Oculus Touch(右)A轻触" + +#. Key: OculusTouch_Right_B_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:869 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:869 +msgctxt "InputKeys,OculusTouch_Right_B_Click" +msgid "Oculus Touch (R) B Press" +msgstr "Oculus Touch(右)B点按" + +#. Key: OculusTouch_Right_B_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:871 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:871 +msgctxt "InputKeys,OculusTouch_Right_B_Touch" +msgid "Oculus Touch (R) B Touch" +msgstr "Oculus Touch(右)B轻触" + +#. Key: OculusTouch_Right_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:874 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:874 +msgctxt "InputKeys,OculusTouch_Right_Grip_Axis" +msgid "Oculus Touch (R) Grip Axis" +msgstr "Oculus Touch(右)抓握轴" + +#. Key: OculusTouch_Right_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:873 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:873 +msgctxt "InputKeys,OculusTouch_Right_Grip_Click" +msgid "Oculus Touch (R) Grip" +msgstr "Oculus Touch(右)抓握" + +#. Key: OculusTouch_Right_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:872 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:872 +msgctxt "InputKeys,OculusTouch_Right_System_Click" +msgid "Oculus Touch (R) System" +msgstr "Oculus Touch(右)系统" + +#. Key: OculusTouch_Right_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:880 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:880 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Click" +msgid "Oculus Touch (R) Thumbstick" +msgstr "Oculus Touch(右)摇杆" + +#. Key: OculusTouch_Right_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:883 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:883 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Down" +msgid "Oculus Touch (R) Thumbstick Down" +msgstr "Oculus Touch(右)摇杆下" + +#. Key: OculusTouch_Right_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:884 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:884 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Left" +msgid "Oculus Touch (R) Thumbstick Left" +msgstr "Oculus Touch(右)摇杆左" + +#. Key: OculusTouch_Right_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:885 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:885 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Right" +msgid "Oculus Touch (R) Thumbstick Right" +msgstr "Oculus Touch(右)摇杆右" + +#. Key: OculusTouch_Right_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:881 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:881 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Touch" +msgid "Oculus Touch (R) Thumbstick Touch" +msgstr "Oculus Touch(右)摇杆轻触" + +#. Key: OculusTouch_Right_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:882 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:882 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Up" +msgid "Oculus Touch (R) Thumbstick Up" +msgstr "Oculus Touch(右)摇杆上" + +#. Key: OculusTouch_Right_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:878 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:878 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_X" +msgid "Oculus Touch (R) Thumbstick X" +msgstr "Oculus Touch(右)摇杆X" + +#. Key: OculusTouch_Right_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:879 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:879 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Y" +msgid "Oculus Touch (R) Thumbstick Y" +msgstr "Oculus Touch(右)摇杆Y" + +#. Key: OculusTouch_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:876 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:876 +msgctxt "InputKeys,OculusTouch_Right_Trigger_Axis" +msgid "Oculus Touch (R) Trigger Axis" +msgstr "Oculus Touch(右)扳机轴" + +#. Key: OculusTouch_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:875 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:875 +msgctxt "InputKeys,OculusTouch_Right_Trigger_Click" +msgid "Oculus Touch (R) Trigger" +msgstr "Oculus Touch(右)扳机" + +#. Key: OculusTouch_Right_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:877 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:877 +msgctxt "InputKeys,OculusTouch_Right_Trigger_Touch" +msgid "Oculus Touch (R) Trigger Touch" +msgstr "Oculus Touch(右)扳机轻触" + +#. Key: OculusTouchSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:848 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:848 +msgctxt "InputKeys,OculusTouchSubCategory" +msgid "Oculus Touch" +msgstr "Oculus Touch" + +#. Key: PageDown +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +msgctxt "InputKeys,PageDown" +msgid "Page Down" +msgstr "向下翻页”Page down”" + +#. Key: PageDownShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +msgctxt "InputKeys,PageDownShort" +msgid "PgDn" +msgstr "向下翻页”PgDn”" + +#. Key: PageUp +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +msgctxt "InputKeys,PageUp" +msgid "Page Up" +msgstr "向上翻页”Page up”" + +#. Key: PageUpShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +msgctxt "InputKeys,PageUpShort" +msgid "PgUp" +msgstr "向上翻页”PgUp”" + +#. Key: Pause +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:536 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:536 +msgctxt "InputKeys,Pause" +msgid "Pause" +msgstr "暂停键”Pause”" + +#. Key: Period +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:646 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:646 +msgctxt "InputKeys,Period" +msgid "Period" +msgstr "句号键”.”" + +#. Key: PS4_Gamepad_FaceButton_Bottom +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1054 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1054 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Bottom" +msgid "Gamepad X" +msgstr "手柄 交叉" + +#. Key: PS4_Gamepad_FaceButton_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1062 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1062 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Left" +msgid "Gamepad Square" +msgstr "手柄 方块" + +#. Key: PS4_Gamepad_FaceButton_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1058 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1058 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Right" +msgid "Gamepad Circle" +msgstr "手柄 圆圈" + +#. Key: PS4_Gamepad_FaceButton_Top +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1066 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1066 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Top" +msgid "Gamepad Triangle" +msgstr "手柄 三角" + +#. Key: PS4_Gamepad_LeftShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1078 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1078 +msgctxt "InputKeys,PS4_Gamepad_LeftShoulder" +msgid "Gamepad L1" +msgstr "手柄 L1" + +#. Key: PS4_Gamepad_LeftThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1102 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1102 +msgctxt "InputKeys,PS4_Gamepad_LeftThumbstick" +msgid "Gamepad L3" +msgstr "手柄 L3" + +#. Key: PS4_Gamepad_LeftTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1086 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1086 +msgctxt "InputKeys,PS4_Gamepad_LeftTrigger" +msgid "Gamepad L2" +msgstr "手柄 L2" + +#. Key: PS4_Gamepad_LeftTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1094 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1094 +msgctxt "InputKeys,PS4_Gamepad_LeftTriggerAxis" +msgid "Gamepad L2 Axis" +msgstr "手柄 L2 轴" + +#. Key: PS4_Gamepad_RightShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1082 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1082 +msgctxt "InputKeys,PS4_Gamepad_RightShoulder" +msgid "Gamepad R1" +msgstr "手柄 R1" + +#. Key: PS4_Gamepad_RightThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1106 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1106 +msgctxt "InputKeys,PS4_Gamepad_RightThumbstick" +msgid "Gamepad R3" +msgstr "手柄 R3" + +#. Key: PS4_Gamepad_RightTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1090 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1090 +msgctxt "InputKeys,PS4_Gamepad_RightTrigger" +msgid "Gamepad R2" +msgstr "手柄 R2" + +#. Key: PS4_Gamepad_RightTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1098 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1098 +msgctxt "InputKeys,PS4_Gamepad_RightTriggerAxis" +msgid "Gamepad R2 Axis" +msgstr "手柄 R2 轴" + +#. Key: PS4_Gamepad_Special_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1070 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1070 +msgctxt "InputKeys,PS4_Gamepad_Special_Left" +msgid "Gamepad Touchpad Button" +msgstr "手柄 触摸板" + +#. Key: PS4_Gamepad_Special_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1074 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1074 +msgctxt "InputKeys,PS4_Gamepad_Special_Right" +msgid "Gamepad Options" +msgstr "手柄 选项键" + +#. Key: PS4_Special +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:742 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:742 +msgctxt "InputKeys,PS4_Special" +msgid "PS4_Special_DEPRECATED" +msgstr "PS4_Special" + +#. Key: Quote +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:653 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:653 +msgctxt "InputKeys,Quote" +msgid "Quote" +msgstr "引号”””" + +#. Key: Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:548 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:548 +msgctxt "InputKeys,Right" +msgid "Right" +msgstr "右方向键" + +#. Key: RightAlt +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:637 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:637 +msgctxt "InputKeys,RightAlt" +msgid "Right Alt" +msgstr "右Alt键" + +#. Key: RightBracket +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:651 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:651 +msgctxt "InputKeys,RightBracket" +msgid "Right Bracket" +msgstr "右方括号”]”" + +#. Key: RightCommand +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:639 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:639 +msgctxt "InputKeys,RightCommand" +msgid "Right Cmd" +msgstr "右Cmd键" + +#. Key: RightControl +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:635 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:635 +msgctxt "InputKeys,RightControl" +msgid "Right Ctrl" +msgstr "右Ctrl键" + +#. Key: RightMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +msgctxt "InputKeys,RightMouseButton" +msgid "Right Mouse Button" +msgstr "鼠标右键" + +#. Key: RightMouseButtonShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +msgctxt "InputKeys,RightMouseButtonShort" +msgid "RMB" +msgstr "RMB" + +#. Key: RightParantheses +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:656 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:656 +msgctxt "InputKeys,RightParantheses" +msgid "Right Parantheses" +msgstr "右圆括号”)”" + +#. Key: RightShift +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:633 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:633 +msgctxt "InputKeys,RightShift" +msgid "Right Shift" +msgstr "右Shift键" + +#. Key: RotationRate +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:716 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:716 +msgctxt "InputKeys,RotationRate" +msgid "Rotation Rate" +msgstr "旋转速度" + +#. Key: ScrollLock +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:630 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:630 +msgctxt "InputKeys,ScrollLock" +msgid "Scroll Lock" +msgstr "滚动锁定键”Scroll Lock”" + +#. Key: Semicolon +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:641 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:641 +msgctxt "InputKeys,Semicolon" +msgid "Semicolon" +msgstr "分号键”;”" + +#. Key: Slash +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:647 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:647 +msgctxt "InputKeys,Slash" +msgid "Slash" +msgstr "斜杠”/”" + +#. Key: SpaceBar +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +msgctxt "InputKeys,SpaceBar" +msgid "Space Bar" +msgstr "空格键" + +#. Key: SpaceBarShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +msgctxt "InputKeys,SpaceBarShort" +msgid "Space" +msgstr "空格" + +#. Key: SpecialGamepadSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:740 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:740 +msgctxt "InputKeys,SpecialGamepadSubCategory" +msgid "SpecialGamepad" +msgstr "" + +#. Key: Steam_Back_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:755 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:755 +msgctxt "InputKeys,Steam_Back_Left" +msgid "Steam Back Left" +msgstr "Steam左返回键" + +#. Key: Steam_Back_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:756 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:756 +msgctxt "InputKeys,Steam_Back_Right" +msgid "Steam Back Right" +msgstr "Steam右返回键" + +#. Key: Steam_Touch_0 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:751 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:751 +msgctxt "InputKeys,Steam_Touch_0" +msgid "Steam Touch 0" +msgstr "Steam触摸按键0" + +#. Key: Steam_Touch_1 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:752 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:752 +msgctxt "InputKeys,Steam_Touch_1" +msgid "Steam Touch 1" +msgstr "Steam触摸按键1" + +#. Key: Steam_Touch_2 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:753 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:753 +msgctxt "InputKeys,Steam_Touch_2" +msgid "Steam Touch 2" +msgstr "Steam触摸按键2" + +#. Key: Steam_Touch_3 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:754 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:754 +msgctxt "InputKeys,Steam_Touch_3" +msgid "Steam Touch 3" +msgstr "Steam触摸按键3" + +#. Key: SteamSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:749 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:749 +msgctxt "InputKeys,SteamSubCateogry" +msgid "Steam" +msgstr "Steam" + +#. Key: Subtract +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:612 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:612 +msgctxt "InputKeys,Subtract" +msgid "Num -" +msgstr "数字键-" + +#. Key: Tab +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:534 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:534 +msgctxt "InputKeys,Tab" +msgid "Tab" +msgstr "Tab键" + +#. Key: ThumbMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:531 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:531 +msgctxt "InputKeys,ThumbMouseButton" +msgid "Thumb Mouse Button" +msgstr "鼠标拇指键" + +#. Key: ThumbMouseButton2 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:532 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:532 +msgctxt "InputKeys,ThumbMouseButton2" +msgid "Thumb Mouse Button 2" +msgstr "鼠标拇指键2" + +#. Key: Tilt +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:715 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:715 +msgctxt "InputKeys,Tilt" +msgid "Tilt" +msgstr "倾斜" + +#. Key: TouchFormat +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:726 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:726 +msgctxt "InputKeys,TouchFormat" +msgid "Touch {0}" +msgstr "触摸{0}" + +#. Key: TouchSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:721 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:721 +msgctxt "InputKeys,TouchSubCateogry" +msgid "Touch" +msgstr "触摸" + +#. Key: Underscore +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:645 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:645 +msgctxt "InputKeys,Underscore" +msgid "Underscore" +msgstr "下划线”_”" + +#. Key: Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:547 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:547 +msgctxt "InputKeys,Up" +msgid "Up" +msgstr "上方向键" + +#. Key: ValveIndex_Left_A_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:890 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:890 +msgctxt "InputKeys,ValveIndex_Left_A_Click" +msgid "Valve Index (L) A Press" +msgstr "Valve Index(左)A点按" + +#. Key: ValveIndex_Left_A_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:892 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:892 +msgctxt "InputKeys,ValveIndex_Left_A_Touch" +msgid "Valve Index (L) A Touch" +msgstr "Valve Index(左)A轻触" + +#. Key: ValveIndex_Left_B_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:891 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:891 +msgctxt "InputKeys,ValveIndex_Left_B_Click" +msgid "Valve Index (L) B Press" +msgstr "Valve Index(左)B点按" + +#. Key: ValveIndex_Left_B_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:893 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:893 +msgctxt "InputKeys,ValveIndex_Left_B_Touch" +msgid "Valve Index (L) B Touch" +msgstr "Valve Index(左) B轻触" + +#. Key: ValveIndex_Left_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:896 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:896 +msgctxt "InputKeys,ValveIndex_Left_Grip_Axis" +msgid "Valve Index (L) Grip Axis" +msgstr "Valve Index(左)抓握轴" + +#. Key: ValveIndex_Left_Grip_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:897 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:897 +msgctxt "InputKeys,ValveIndex_Left_Grip_Force" +msgid "Valve Index (L) Grip Force" +msgstr "Valve Index(左)抓握力度" + +#. Key: ValveIndex_Left_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:894 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:894 +msgctxt "InputKeys,ValveIndex_Left_System_Click" +msgid "Valve Index (L) System" +msgstr "Valve Index(左)系统" + +#. Key: ValveIndex_Left_System_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:895 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:895 +msgctxt "InputKeys,ValveIndex_Left_System_Touch" +msgid "Valve Index (L) System Touch" +msgstr "Valve Index(左)系统轻触" + +#. Key: ValveIndex_Left_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:903 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:903 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Click" +msgid "Valve Index (L) Thumbstick" +msgstr "Valve Index(左)摇杆" + +#. Key: ValveIndex_Left_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:906 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:906 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Down" +msgid "Valve Index (L) Thumbstick Down" +msgstr "Valve Index(左)摇杆下" + +#. Key: ValveIndex_Left_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:907 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:907 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Left" +msgid "Valve Index (L) Thumbstick Left" +msgstr "Valve Index(左)摇杆左" + +#. Key: ValveIndex_Left_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:908 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:908 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Right" +msgid "Valve Index (L) Thumbstick Right" +msgstr "Valve Index(左)摇杆右" + +#. Key: ValveIndex_Left_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:904 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:904 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Touch" +msgid "Valve Index (L) Thumbstick Touch" +msgstr "Valve Index(左)摇杆轻触" + +#. Key: ValveIndex_Left_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:905 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:905 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Up" +msgid "Valve Index (L) Thumbstick Up" +msgstr "Valve Index(左)摇杆上" + +#. Key: ValveIndex_Left_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:901 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:901 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_X" +msgid "Valve Index (L) Thumbstick X" +msgstr "Valve Index(左)摇杆X" + +#. Key: ValveIndex_Left_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:902 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:902 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Y" +msgid "Valve Index (L) Thumbstick Y" +msgstr "Valve Index(左)摇杆Y" + +#. Key: ValveIndex_Left_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:914 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:914 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Down" +msgid "Valve Index (L) Trackpad Down" +msgstr "Valve Index(左)触控板下" + +#. Key: ValveIndex_Left_Trackpad_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:911 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:911 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Force" +msgid "Valve Index (L) Trackpad Force" +msgstr "Valve Index(左)触控板力度" + +#. Key: ValveIndex_Left_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:915 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:915 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Left" +msgid "Valve Index (L) Trackpad Left" +msgstr "Valve Index(左)触控板左" + +#. Key: ValveIndex_Left_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:916 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:916 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Right" +msgid "Valve Index (L) Trackpad Right" +msgstr "Valve Index(左)触控板右" + +#. Key: ValveIndex_Left_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:912 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:912 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Touch" +msgid "Valve Index (L) Trackpad Touch" +msgstr "Valve Index(左)触控板轻触" + +#. Key: ValveIndex_Left_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:913 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:913 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Up" +msgid "Valve Index (L) Trackpad Up" +msgstr "Valve Index(左)触控板上" + +#. Key: ValveIndex_Left_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:909 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:909 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_X" +msgid "Valve Index (L) Trackpad X" +msgstr "Valve Index(左)触控板 X" + +#. Key: ValveIndex_Left_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:910 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:910 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Y" +msgid "Valve Index (L) Trackpad Y" +msgstr "Valve Index(左)触控板 Y" + +#. Key: ValveIndex_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:899 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:899 +msgctxt "InputKeys,ValveIndex_Left_Trigger_Axis" +msgid "Valve Index (L) Trigger Axis" +msgstr "Valve Index(左)扳机轴" + +#. Key: ValveIndex_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:898 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:898 +msgctxt "InputKeys,ValveIndex_Left_Trigger_Click" +msgid "Valve Index (L) Trigger" +msgstr "Valve Index(左)扳机" + +#. Key: ValveIndex_Left_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:900 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:900 +msgctxt "InputKeys,ValveIndex_Left_Trigger_Touch" +msgid "Valve Index (L) Trigger Touch" +msgstr "Valve Index(左)扳机轻触" + +#. Key: ValveIndex_Right_A_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:917 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:917 +msgctxt "InputKeys,ValveIndex_Right_A_Click" +msgid "Valve Index (R) A Press" +msgstr "Valve Index(右)A点按" + +#. Key: ValveIndex_Right_A_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:919 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:919 +msgctxt "InputKeys,ValveIndex_Right_A_Touch" +msgid "Valve Index (R) A Touch" +msgstr "Valve Index(右)A轻触" + +#. Key: ValveIndex_Right_B_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:918 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:918 +msgctxt "InputKeys,ValveIndex_Right_B_Click" +msgid "Valve Index (R) B Press" +msgstr "Valve Index(右)B点按" + +#. Key: ValveIndex_Right_B_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:920 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:920 +msgctxt "InputKeys,ValveIndex_Right_B_Touch" +msgid "Valve Index (R) B Touch" +msgstr "Valve Index(右)B轻触" + +#. Key: ValveIndex_Right_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:923 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:923 +msgctxt "InputKeys,ValveIndex_Right_Grip_Axis" +msgid "Valve Index (R) Grip Axis" +msgstr "Valve Index(右)抓握轴" + +#. Key: ValveIndex_Right_Grip_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:924 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:924 +msgctxt "InputKeys,ValveIndex_Right_Grip_Force" +msgid "Valve Index (R) Grip Force" +msgstr "Valve Index(右)抓握力度" + +#. Key: ValveIndex_Right_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:921 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:921 +msgctxt "InputKeys,ValveIndex_Right_System_Click" +msgid "Valve Index (R) System" +msgstr "Valve Index(右)系统" + +#. Key: ValveIndex_Right_System_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:922 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:922 +msgctxt "InputKeys,ValveIndex_Right_System_Touch" +msgid "Valve Index (R) System Touch" +msgstr "Valve Index(右)系统轻触" + +#. Key: ValveIndex_Right_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:930 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:930 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Click" +msgid "Valve Index (R) Thumbstick" +msgstr "Valve Index(右)摇杆" + +#. Key: ValveIndex_Right_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:933 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:933 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Down" +msgid "Valve Index (R) Thumbstick Down" +msgstr "Valve Index(右)摇杆下" + +#. Key: ValveIndex_Right_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:934 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:934 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Left" +msgid "Valve Index (R) Thumbstick Left" +msgstr "Valve Index(右)摇杆左" + +#. Key: ValveIndex_Right_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:935 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:935 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Right" +msgid "Valve Index (R) Thumbstick Right" +msgstr "Valve Index(右)摇杆右" + +#. Key: ValveIndex_Right_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:931 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:931 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Touch" +msgid "Valve Index (R) Thumbstick Touch" +msgstr "Valve Index(右)摇杆轻触" + +#. Key: ValveIndex_Right_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:932 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:932 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Up" +msgid "Valve Index (R) Thumbstick Up" +msgstr "Valve Index(右)摇杆上" + +#. Key: ValveIndex_Right_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:928 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:928 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_X" +msgid "Valve Index (R) Thumbstick X" +msgstr "Valve Index(右)摇杆X" + +#. Key: ValveIndex_Right_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:929 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:929 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Y" +msgid "Valve Index (R) Thumbstick Y" +msgstr "Valve Index(右)摇杆Y" + +#. Key: ValveIndex_Right_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:941 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:941 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Down" +msgid "Valve Index (R) Trackpad Down" +msgstr "Valve Index(右)触控板下" + +#. Key: ValveIndex_Right_Trackpad_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:938 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:938 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Force" +msgid "Valve Index (R) Trackpad Force" +msgstr "Valve Index(右)触控板力度" + +#. Key: ValveIndex_Right_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:942 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:942 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Left" +msgid "Valve Index (R) Trackpad Left" +msgstr "Valve Index(右)触控板左" + +#. Key: ValveIndex_Right_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:943 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:943 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Right" +msgid "Valve Index (R) Trackpad Right" +msgstr "Valve Index(右)触控板右" + +#. Key: ValveIndex_Right_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:939 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:939 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Touch" +msgid "Valve Index (R) Trackpad Touch" +msgstr "Valve Index(右)触控板轻触" + +#. Key: ValveIndex_Right_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:940 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:940 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Up" +msgid "Valve Index (R) Trackpad Up" +msgstr "Valve Index(右)触控板上" + +#. Key: ValveIndex_Right_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:936 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:936 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_X" +msgid "Valve Index (R) Trackpad X" +msgstr "Valve Index(右)触控板 X" + +#. Key: ValveIndex_Right_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:937 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:937 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Y" +msgid "Valve Index (R) Trackpad Y" +msgstr "Valve Index(右)触控板 Y" + +#. Key: ValveIndex_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:926 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:926 +msgctxt "InputKeys,ValveIndex_Right_Trigger_Axis" +msgid "Valve Index (R) Trigger Axis" +msgstr "Valve Index(右)扳机轴" + +#. Key: ValveIndex_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:925 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:925 +msgctxt "InputKeys,ValveIndex_Right_Trigger_Click" +msgid "Valve Index (R) Trigger" +msgstr "Valve Index(右)扳机" + +#. Key: ValveIndex_Right_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:927 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:927 +msgctxt "InputKeys,ValveIndex_Right_Trigger_Touch" +msgid "Valve Index (R) Trigger Touch" +msgstr "Valve Index(右)扳机轻触" + +#. Key: ValveIndexSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:888 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:888 +msgctxt "InputKeys,ValveIndexSubCategory" +msgid "Valve Index" +msgstr "Valve Index" + +#. Key: Vive_Left_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:779 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:779 +msgctxt "InputKeys,Vive_Left_Grip_Click" +msgid "Vive (L) Grip" +msgstr "Vive(左)抓握" + +#. Key: Vive_Left_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:780 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:780 +msgctxt "InputKeys,Vive_Left_Menu_Click" +msgid "Vive (L) Menu" +msgstr "Vive(左)菜单" + +#. Key: Vive_Left_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:778 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:778 +msgctxt "InputKeys,Vive_Left_System_Click" +msgid "Vive (L) System" +msgstr "Vive(左)系统" + +#. Key: Vive_Left_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:785 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:785 +msgctxt "InputKeys,Vive_Left_Trackpad_Click" +msgid "Vive (L) Trackpad" +msgstr "Vive(左)触控板" + +#. Key: Vive_Left_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:788 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:788 +msgctxt "InputKeys,Vive_Left_Trackpad_Down" +msgid "Vive (L) Trackpad Down" +msgstr "Vive(左)触控板下" + +#. Key: Vive_Left_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:789 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:789 +msgctxt "InputKeys,Vive_Left_Trackpad_Left" +msgid "Vive (L) Trackpad Left" +msgstr "Vive(左)触控板左" + +#. Key: Vive_Left_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:790 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:790 +msgctxt "InputKeys,Vive_Left_Trackpad_Right" +msgid "Vive (L) Trackpad Right" +msgstr "Vive(左)触控板右" + +#. Key: Vive_Left_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:786 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:786 +msgctxt "InputKeys,Vive_Left_Trackpad_Touch" +msgid "Vive (L) Trackpad Touch" +msgstr "Vive(左)触控板轻触" + +#. Key: Vive_Left_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:787 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:787 +msgctxt "InputKeys,Vive_Left_Trackpad_Up" +msgid "Vive (L) Trackpad Up" +msgstr "Vive(左)触控板上" + +#. Key: Vive_Left_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:783 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:783 +msgctxt "InputKeys,Vive_Left_Trackpad_X" +msgid "Vive (L) Trackpad X" +msgstr "Vive(左)触控板 X" + +#. Key: Vive_Left_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:784 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:784 +msgctxt "InputKeys,Vive_Left_Trackpad_Y" +msgid "Vive (L) Trackpad Y" +msgstr "Vive(左)触控板 Y" + +#. Key: Vive_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:782 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:782 +msgctxt "InputKeys,Vive_Left_Trigger_Axis" +msgid "Vive (L) Trigger Axis" +msgstr "Vive(左)扳机轴" + +#. Key: Vive_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:781 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:781 +msgctxt "InputKeys,Vive_Left_Trigger_Click" +msgid "Vive (L) Trigger" +msgstr "Vive(左)扳机" + +#. Key: Vive_Right_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:792 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:792 +msgctxt "InputKeys,Vive_Right_Grip_Click" +msgid "Vive (R) Grip" +msgstr "Vive(右)抓握" + +#. Key: Vive_Right_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:793 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:793 +msgctxt "InputKeys,Vive_Right_Menu_Click" +msgid "Vive (R) Menu" +msgstr "Vive(右)菜单" + +#. Key: Vive_Right_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:791 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:791 +msgctxt "InputKeys,Vive_Right_System_Click" +msgid "Vive (R) System" +msgstr "Vive(右)系统" + +#. Key: Vive_Right_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:798 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:798 +msgctxt "InputKeys,Vive_Right_Trackpad_Click" +msgid "Vive (R) Trackpad" +msgstr "Vive(右)触控板" + +#. Key: Vive_Right_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:801 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:801 +msgctxt "InputKeys,Vive_Right_Trackpad_Down" +msgid "Vive (R) Trackpad Down" +msgstr "Vive(右)触控板下" + +#. Key: Vive_Right_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:802 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:802 +msgctxt "InputKeys,Vive_Right_Trackpad_Left" +msgid "Vive (R) Trackpad Left" +msgstr "Vive(右)触控板左" + +#. Key: Vive_Right_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:803 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:803 +msgctxt "InputKeys,Vive_Right_Trackpad_Right" +msgid "Vive (R) Trackpad Right" +msgstr "Vive(右)触控板右" + +#. Key: Vive_Right_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:799 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:799 +msgctxt "InputKeys,Vive_Right_Trackpad_Touch" +msgid "Vive (R) Trackpad Touch" +msgstr "Vive(右)触控板轻触" + +#. Key: Vive_Right_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:800 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:800 +msgctxt "InputKeys,Vive_Right_Trackpad_Up" +msgid "Vive (R) Trackpad Up" +msgstr "Vive(右)触控板上" + +#. Key: Vive_Right_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:796 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:796 +msgctxt "InputKeys,Vive_Right_Trackpad_X" +msgid "Vive (R) Trackpad X" +msgstr "Vive(右)触控板 X" + +#. Key: Vive_Right_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:797 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:797 +msgctxt "InputKeys,Vive_Right_Trackpad_Y" +msgid "Vive (R) Trackpad Y" +msgstr "Vive(右)触控板 Y" + +#. Key: Vive_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:795 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:795 +msgctxt "InputKeys,Vive_Right_Trigger_Axis" +msgid "Vive (R) Trigger Axis" +msgstr "Vive(右)扳机轴" + +#. Key: Vive_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:794 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:794 +msgctxt "InputKeys,Vive_Right_Trigger_Click" +msgid "Vive (R) Trigger" +msgstr "Vive(右)扳机" + +#. Key: ViveSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:776 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:776 +msgctxt "InputKeys,ViveSubCategory" +msgid "HTC Vive" +msgstr "HTC Vive" + +#. Key: XBoxOne_Gamepad_FaceButton_Bottom +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1113 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1113 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Bottom" +msgid "Gamepad A" +msgstr "手柄 A" + +#. Key: XBoxOne_Gamepad_FaceButton_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1121 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1121 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Left" +msgid "Gamepad X" +msgstr "手柄 交叉" + +#. Key: XBoxOne_Gamepad_FaceButton_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1117 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1117 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Right" +msgid "Gamepad B" +msgstr "手柄 B" + +#. Key: XBoxOne_Gamepad_FaceButton_Top +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1125 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1125 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Top" +msgid "Gamepad Y" +msgstr "手柄 Y" + +#. Key: XBoxOne_Gamepad_Special_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1129 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1129 +msgctxt "InputKeys,XBoxOne_Gamepad_Special_Left" +msgid "Gamepad Back" +msgstr "手柄 后退键" + +#. Key: XBoxOne_Gamepad_Special_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1133 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1133 +msgctxt "InputKeys,XBoxOne_Gamepad_Special_Right" +msgid "Gamepad Start" +msgstr "手柄 开始键" + +#. Key: XBoxOneSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:759 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:759 +msgctxt "InputKeys,XBoxOneSubCateogry" +msgid "XBox One" +msgstr "XBox One" + +#. Key: NoOpenGLDriver +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:133 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:133 +msgctxt "LinuxDynamicRHI,NoOpenGLDriver" +msgid "Failed to load OpenGL Driver which is required to run the engine.\nOpenGL4 has been deprecated and should use Vulkan." +msgstr "无法加载运行引擎所需的OpenGL驱动程序。\nOpenGL4已被弃用,应使用Vulkan。" + +#. Key: NoOpenGLTargetedRHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:112 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:112 +msgctxt "LinuxDynamicRHI,NoOpenGLTargetedRHI" +msgid "Trying to force OpenGL RHI but the project does not have it in TargetedRHIs list." +msgstr "试图强制运行OpenGL RHI但该项目的TargetedRHIs表中缺失该内容。" + +#. Key: NoTargetedRHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:137 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:137 +msgctxt "LinuxDynamicRHI,NoTargetedRHI" +msgid "The project does not target Vulkan or OpenGL RHIs, check project settings or pass -nullrhi." +msgstr "该项目没有目标Vulkan或OpenGL RHIs,检查项目设置或跳过。-nullrhi." + +#. Key: NoVulkanDriver +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:129 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:129 +msgctxt "LinuxDynamicRHI,NoVulkanDriver" +msgid "Failed to load Vulkan Driver which is required to run the engine.\nThe engine no longer fallbacks to OpenGL4 which has been deprecated." +msgstr "无法加载运行引擎所需的Vulkan驱动程序。\n引擎不再回退到已弃用的OpenGL4。" + +#. Key: NoVulkanNoGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:123 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:123 +msgctxt "LinuxDynamicRHI,NoVulkanNoGL" +msgid "Vulkan or OpenGL (4.3) support is required to run the engine." +msgstr "需要支持Vulkan或OpenGL(4.3)以运行该引擎。" + +#. Key: NoVulkanTargetedRHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:97 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:97 +msgctxt "LinuxDynamicRHI,NoVulkanTargetedRHI" +msgid "Trying to force Vulkan RHI but the project does not have it in TargetedRHIs list." +msgstr "试图强制运行Vulkan RHI但该项目的TargetedRHIs表中缺失该内容。" + +#. Key: OpenGLRemoved +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:25 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:25 +msgctxt "LinuxDynamicRHI,OpenGLRemoved" +msgid "Warning: OpenGL is no longer supported for desktop platforms. Vulkan will be used instead." +msgstr "警告:桌面平台已不再支持OpenGL。将使用Vulkan代替。" + +#. Key: RequiredOpenGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:108 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:108 +msgctxt "LinuxDynamicRHI,RequiredOpenGL" +msgid "OpenGL 4.3 is required to run the engine." +msgstr "此引擎运行需要OpenGL 4.3。" + +#. Key: RequiredVulkan +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:93 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:93 +msgctxt "LinuxDynamicRHI,RequiredVulkan" +msgid "Vulkan Driver is required to run the engine." +msgstr "需要安装Vulkan驱动才能运行此引擎。" + +#. Key: DriverDownloadLinkAMD +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:168 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:168 +msgctxt "MessageDialog,DriverDownloadLinkAMD" +msgid "https://www.amd.com/en/support" +msgstr "https://www.amd.com/en/support" + +#. Key: DriverDownloadLinkIntel +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:173 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:173 +msgctxt "MessageDialog,DriverDownloadLinkIntel" +msgid "https://downloadcenter.intel.com/product/80939/Graphics" +msgstr "https://downloadcenter.intel.com/product/80939/Graphics" + +#. Key: DriverDownloadLinkNVIDIA +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:163 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:163 +msgctxt "MessageDialog,DriverDownloadLinkNVIDIA" +msgid "https://www.nvidia.com/en-us/geforce/drivers/" +msgstr "https://www.nvidia.com/en-us/geforce/drivers/" + +#. Key: LatestVideoCardDriverIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:195 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:195 +msgctxt "MessageDialog,LatestVideoCardDriverIssueReport" +msgid "The latest version of the {Vendor} graphics driver has known issues.\nPlease install the recommended driver version.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "最新版本的{Vendor}图形驱动程序存在已知问题。\n请安装推荐的驱动程序版本。\n\n{Hyperlink}\n\n{AdapterName}\n已安装:{InstalledVer}\n推荐:{RecommendedVer}" + +#. Key: LatestVideoCardDriverRHIIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:191 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:191 +msgctxt "MessageDialog,LatestVideoCardDriverRHIIssueReport" +msgid "The latest version of the {Vendor} graphics driver has known issues in {RHI}.\nPlease install the recommended driver version or switch to a different rendering API.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "最新版本的{Vendor}图形驱动在{RHI}会出现问题。\n请安装推荐的驱动版本或切换其它的渲染API。\n\n{Hyperlink}\n\n{AdapterName}\n已安装:{InstalledVer}\n推荐:{RecommendedVer}" + +#. Key: TitleVideoCardDriverIssue +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:210 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:210 +msgctxt "MessageDialog,TitleVideoCardDriverIssue" +msgid "WARNING: Known issues with graphics driver" +msgstr "警告:存在已知的图形驱动问题。" + +#. Key: UpdateMacOSX_Body +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:229 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:229 +msgctxt "MessageDialog,UpdateMacOSX_Body" +msgid "Please update to the latest version of macOS for best performance and stability." +msgstr "请更新至最新版本的macOS以体验最佳性能与稳定性。" + +#. Key: UpdateMacOSX_Title +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:230 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:230 +msgctxt "MessageDialog,UpdateMacOSX_Title" +msgid "Update macOS" +msgstr "更新macOS" + +#. Key: VideoCardDriverIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:206 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:206 +msgctxt "MessageDialog,VideoCardDriverIssueReport" +msgid "The installed version of the {Vendor} graphics driver has known issues.\nPlease install either the latest or the recommended driver version.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "{Vendor}图形驱动程序的安装版本存在已知问题。\n请安装最新版本或推荐的驱动程序版本。\n\n{Hyperlink}\n\n{AdapterName}\n已安装:{InstalledVer}\n推荐: {RecommendedVer}" + +#. Key: VideoCardDriverRHIIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:202 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:202 +msgctxt "MessageDialog,VideoCardDriverRHIIssueReport" +msgid "The installed version of the {Vendor} graphics driver has known issues in {RHI}.\nPlease install either the latest or the recommended driver version or switch to a different rendering API.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "{Vendor}图形驱动程序的安装版本在{RHI}存在已知问题。\n请安装最新版本或推荐的驱动程序版本,或者切换不同的渲染API。\n\n{Hyperlink}\n\n{AdapterName}\n已安装:{InstalledVer}\n推荐: {RecommendedVer}" + +#. Key: DebugGameName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:344 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:344 +msgctxt "UnrealBuildConfigurations,DebugGameName" +msgid "DebugGame" +msgstr "DebugGame" + +#. Key: DebugName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:341 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:341 +msgctxt "UnrealBuildConfigurations,DebugName" +msgid "Debug" +msgstr "调试" + +#. Key: DevelopmentName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:347 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:347 +msgctxt "UnrealBuildConfigurations,DevelopmentName" +msgid "Development" +msgstr "开发" + +#. Key: ShippingName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:350 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:350 +msgctxt "UnrealBuildConfigurations,ShippingName" +msgid "Shipping" +msgstr "运输" + +#. Key: TestName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:353 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:353 +msgctxt "UnrealBuildConfigurations,TestName" +msgid "Test" +msgstr "测试" + +#. Key: UnknownName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:356 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:356 +msgctxt "UnrealBuildConfigurations,UnknownName" +msgid "Unknown" +msgstr "未知" + +#. Key: RequiredDX11Feature_11_SM5 +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:406 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:406 +msgctxt "WindowsDynamicRHI,RequiredDX11Feature_11_SM5" +msgid "A D3D11-compatible GPU (Feature Level 11.0, Shader Model 5.0) is required to run the engine." +msgstr "运行此引擎需要兼容D3D11的GPU (功能级别11.0,着色器型号5.0)。" + +#. Key: RequiredDX12 +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:368 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:368 +msgctxt "WindowsDynamicRHI,RequiredDX12" +msgid "DX12 is not supported on your system. Try running without the -dx12 or -d3d12 command line argument." +msgstr "DX12在您的系统上无法运行。请去除命令行中的-dx12 或 -d3d12。" + +#. Key: RequiredOpenGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:338 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:338 +msgctxt "WindowsDynamicRHI,RequiredOpenGL" +msgid "OpenGL 4.3 is required to run the engine." +msgstr "此引擎运行需要OpenGL 4.3。" + +#. Key: RequiredVulkan +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:352 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:352 +msgctxt "WindowsDynamicRHI,RequiredVulkan" +msgid "Vulkan Driver is required to run the engine." +msgstr "需要安装Vulkan驱动才能运行此引擎。" + +#. Key: RHIOptionsError +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:230 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:230 +msgctxt "WindowsDynamicRHI,RHIOptionsError" +msgid "-d3d12/dx12, -d3d11/dx11, -vulkan, and -opengl are mutually exclusive options, but more than one was specified on the command-line." +msgstr "-d3d12/dx12、-d3d11/dx11、-vulkan 和 -opengl 是互斥的选项,但在命令行中指定了多个选项。" + +#. Key: RHIPerformanceDX12 +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:259 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:259 +msgctxt "WindowsDynamicRHI,RHIPerformanceDX12" +msgid "DirectX 12 is not supported for Performance Mode." +msgstr "性能模式不支持 DirectX 12。" + +#. Key: RHIPerformanceOpenGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:247 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:247 +msgctxt "WindowsDynamicRHI,RHIPerformanceOpenGL" +msgid "OpenGL is not supported for Performance Mode." +msgstr "性能模式不支持 OpenGL。" + +#. Key: RHIPerformanceVulkan +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:252 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:252 +msgctxt "WindowsDynamicRHI,RHIPerformanceVulkan" +msgid "Vulkan is not supported for Performance Mode." +msgstr "性能模式不支持 Vulkan。" + diff --git a/Content/Localization/EngineOverrides/zh-Hans/EngineOverrides_FromXLoc.po b/Content/Localization/EngineOverrides/zh-Hans/EngineOverrides_FromXLoc.po new file mode 100644 index 00000000..c7219312 --- /dev/null +++ b/Content/Localization/EngineOverrides/zh-Hans/EngineOverrides_FromXLoc.po @@ -0,0 +1,2892 @@ +# EngineOverrides English translation. +# Copyright Epic Games, Inc. All Rights Reserved. +# +msgid "" +msgstr "" +"Project-Id-Version: EngineOverrides\n" +"POT-Creation-Date: 2022-03-15 13:32\n" +"PO-Revision-Date: 2022-03-15 13:32\n" +"Language-Team: \n" +"Language: en\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Plural-Forms: nplurals=2; plural=(n != 1);\n" + +#. Key: RequiredAGX +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Apple/AppleDynamicRHI.cpp:157 +#: ../../../Engine/Source/Runtime/RHI/Private/Apple/AppleDynamicRHI.cpp:157 +msgctxt "AppleDynamicRHI,RequiredAGX" +msgid "The AGX RHI is not supported on your system. Try running without the -agx command line argument." +msgstr "AGX RHI在您的系统上无法运行。请去除命令行中的-agx。" + +#. Key: BuildPatchInstaller_DownloadSpeedFormat +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1897 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1897 +msgctxt "BuildPatchInstaller,BuildPatchInstaller_DownloadSpeedFormat" +msgid "{Current} / {Total} ({Speed}/sec)" +msgstr "{Current}/{Total}({Speed}/秒)" + +#. Key: BuildPatchInstaller_GenericProgress +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1877 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:1877 +msgctxt "BuildPatchInstaller,BuildPatchInstaller_GenericProgress" +msgid "Please Wait" +msgstr "请等待" + +#. Key: BuildPatchInstallShortError_ApplicationClosing +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:19 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:19 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_ApplicationClosing" +msgid "The application is closing." +msgstr "应用程序正在关闭。" + +#. Key: BuildPatchInstallShortError_ApplicationError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:20 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:20 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_ApplicationError" +msgid "Patching service could not start. Please contact support." +msgstr "补丁无法启动。请联系客服。" + +#. Key: BuildPatchInstallShortError_BuildCorrupt +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:18 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:18 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_BuildCorrupt" +msgid "The installation is corrupt. Please contact support." +msgstr "安装已损坏。请联系客服。" + +#. Key: BuildPatchInstallShortError_DownloadError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:15 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:15 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_DownloadError" +msgid "Could not download patch data. Please check your internet connection, and try again." +msgstr "无法下载补丁数据。请检查网络连接后重试。" + +#. Key: BuildPatchInstallShortError_FileConstructionFail +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:16 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:16 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_FileConstructionFail" +msgid "A file corruption has occurred. Please try again." +msgstr "发生文件损坏。请重试。" + +#. Key: BuildPatchInstallShortError_InitializationError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:23 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:23 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_InitializationError" +msgid "The installer failed to initialize. Please contact support." +msgstr "安装程序初始化失败。请联系客服。" + +#. Key: BuildPatchInstallShortError_InvalidOrMax +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:26 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:26 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_InvalidOrMax" +msgid "An unknown error ocurred. Please contact support." +msgstr "出现未知错误。请联系客服。" + +#. Key: BuildPatchInstallShortError_MoveFileToInstall +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:17 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:17 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_MoveFileToInstall" +msgid "A file access error has occurred. Please check your running processes." +msgstr "出现文件访问错误。请检查您的运行过程。" + +#. Key: BuildPatchInstallShortError_NoError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:14 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:14 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_NoError" +msgid "The operation was successful." +msgstr "操作成功。" + +#. Key: BuildPatchInstallShortError_OutOfDiskSpace +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:25 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:25 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_OutOfDiskSpace" +msgid "Not enough disk space available. Please free up some disk space and try again." +msgstr "可用的磁盘空间不足。请释放一些磁盘空间并重试。" + +#. Key: BuildPatchInstallShortError_PathLengthExceeded +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:24 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:24 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_PathLengthExceeded" +msgid "Maximum path length exceeded. Please specify a shorter install location." +msgstr "超出了最大路径长度。请指定一个名称较短的安装位置。" + +#. Key: BuildPatchInstallShortError_PrerequisiteError +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:22 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:22 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_PrerequisiteError" +msgid "The necessary prerequisites have failed to install. Please contact support." +msgstr "无法安装先决条件。请联系客服。" + +#. Key: BuildPatchInstallShortError_UserCanceled +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:21 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:21 +msgctxt "BuildPatchInstallError,BuildPatchInstallShortError_UserCanceled" +msgid "User cancelled." +msgstr "用户取消请求。" + +#. Key: InstallDirectoryDiskSpace +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:49 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:49 +msgctxt "BuildPatchInstallError,InstallDirectoryDiskSpace" +msgid "There is not enough space at {Location}\n{RequiredBytes} is required.\n{AvailableBytes} is available.\nYou need an additional {SpaceAdditional} to perform the installation." +msgstr "{Location}空间不足\n需要{RequiredBytes}。\n{AvailableBytes}可用。\n你需要额外{SpaceAdditional} 以执行安装。" + +#. Key: InstallDirectoryDiskSpaceDevice +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:51 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/Installer/InstallerError.cpp:51 +msgctxt "BuildPatchInstallError,InstallDirectoryDiskSpaceDevice" +msgid "There is not enough space on your device.\n{RequiredBytes} is required.\n{AvailableBytes} is available.\nYou need an additional {SpaceAdditional} to perform the installation." +msgstr "设备空间不足。\n需要{RequiredBytes}。\n{AvailableBytes}可用。\n你需要额外{SpaceAdditional}以执行安装。" + +#. Key: InvalidInstallTags +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:617 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:617 +msgctxt "BuildPatchInstallError,InvalidInstallTags" +msgid "This installation could not continue due to a configuration issue. Please contact support." +msgstr "因配置问题此安装无法继续。请联系客服。" + +#. Key: MissingInstallDirectory +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:637 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:637 +msgctxt "BuildPatchInstallError,MissingInstallDirectory" +msgid "The installation directory could not be created.\n{0}" +msgstr "无法创建安装目录。\n{0}" + +#. Key: MissingPrereqForPrereqOnlyInstall +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:667 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:667 +msgctxt "BuildPatchInstallError,MissingPrereqForPrereqOnlyInstall" +msgid "This installation could not continue due to a prerequisite configuration issue. Please contact support." +msgstr "由于配置不符合先决条件,安装无法继续。请联系客服。" + +#. Key: MissingStageDirectory +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:647 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchInstaller.cpp:647 +msgctxt "BuildPatchInstallError,MissingStageDirectory" +msgid "The following directory could not be created.\n{0}" +msgstr "无法创建以下目录。\n{0}" + +#. Key: EBuildPatchProgress_BuildVerification +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:64 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:64 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_BuildVerification" +msgid "Verifying" +msgstr "验证" + +#. Key: EBuildPatchProgress_CleanUp +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:65 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:65 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_CleanUp" +msgid "Cleaning up" +msgstr "清理" + +#. Key: EBuildPatchProgress_Complete +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:67 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:67 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Complete" +msgid "Complete" +msgstr "完成" + +#. Key: EBuildPatchProgress_Downloading +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:62 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:62 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Downloading" +msgid "Downloading" +msgstr "下载中" + +#. Key: EBuildPatchProgress_Initialising +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:60 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:60 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Initialising" +msgid "Initializing" +msgstr "初始化" + +#. Key: EBuildPatchProgress_Installing +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:63 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:63 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Installing" +msgid "Installing" +msgstr "安装" + +#. Key: EBuildPatchProgress_Paused +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:68 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:68 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Paused" +msgid "Paused" +msgstr "暂停" + +#. Key: EBuildPatchProgress_PrerequisitesInstall +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:66 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:66 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_PrerequisitesInstall" +msgid "Prerequisites" +msgstr "先决条件" + +#. Key: EBuildPatchProgress_Queued +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:59 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:59 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Queued" +msgid "Queued" +msgstr "排队" + +#. Key: EBuildPatchProgress_Resuming +#. SourceLocation: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:61 +#: ../../../Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchState.cpp:61 +msgctxt "BuildPatchInstallProgress,EBuildPatchProgress_Resuming" +msgid "Resuming" +msgstr "恢复" + +#. Key: NullDrvFailure +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:64 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:64 +msgctxt "DynamicRHI,NullDrvFailure" +msgid "NullDrv failure?" +msgstr "NullDrv错误?" + +#. Key: FileManagerName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:1592 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:1592 +msgctxt "GenericPlatform,FileManagerName" +msgid "File Manager" +msgstr "文件管理器" + +#. Key: GpuProfileVsyncEnabledWarning +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/GPUProfiler.cpp:483 +#: ../../../Engine/Source/Runtime/RHI/Private/GPUProfiler.cpp:483 +msgctxt "GpuProfiler,GpuProfileVsyncEnabledWarning" +msgid "WARNING: This GPU profile was captured with v-sync enabled. V-sync wait time may show up in any bucket, and as a result the data in this profile may be skewed. Please profile with v-sync disabled to obtain the most accurate data." +msgstr "警告:该GPU配置文件是在启用垂直同步的情况下捕获的。 垂直同步等待时间可能会出现在任何一个桶中,因此此配置文件中的数据可能会有偏差。请在禁用垂直同步的情况下进行配置,以获得最准确的数据。" + +#. Key: FailedToCreateHoloLens_RHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/HoloLens/HoloLensDynamicRHI.cpp:118 +#: ../../../Engine/Source/Runtime/RHI/Private/HoloLens/HoloLensDynamicRHI.cpp:118 +msgctxt "HoloLens,FailedToCreateHoloLens_RHI" +msgid "HoloLensRHI failure?" +msgstr "HoloLensRHI失败?" + +#. Key: Acceleration +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:718 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:718 +msgctxt "InputKeys,Acceleration" +msgid "Acceleration" +msgstr "加速键" + +#. Key: Add +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:611 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:611 +msgctxt "InputKeys,Add" +msgid "Num +" +msgstr "数字键+" + +#. Key: Ampersand +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:657 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:657 +msgctxt "InputKeys,Ampersand" +msgid "Ampersand" +msgstr "&" + +#. Key: Android_Back +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:770 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:770 +msgctxt "InputKeys,Android_Back" +msgid "Android Back" +msgstr "安卓 后退键" + +#. Key: Android_Menu +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:773 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:773 +msgctxt "InputKeys,Android_Menu" +msgid "Android Menu" +msgstr "安卓 菜单键" + +#. Key: Android_Volume_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:772 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:772 +msgctxt "InputKeys,Android_Volume_Down" +msgid "Android Volume Down" +msgstr "安卓 音量降低" + +#. Key: Android_Volume_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:771 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:771 +msgctxt "InputKeys,Android_Volume_Up" +msgid "Android Volume Up" +msgstr "安卓 音量增加" + +#. Key: AndroidSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:768 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:768 +msgctxt "InputKeys,AndroidSubCateogry" +msgid "Android" +msgstr "安卓" + +#. Key: AnyKey +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:519 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:519 +msgctxt "InputKeys,AnyKey" +msgid "Any Key" +msgstr "任意键" + +#. Key: Apostrophe +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:652 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:652 +msgctxt "InputKeys,Apostrophe" +msgid "Apostrophe" +msgstr "撇号键”'”" + +#. Key: Asterix +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:658 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:658 +msgctxt "InputKeys,Asterix" +msgid "Asterisk" +msgstr "星号键”*”" + +#. Key: Backslash +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:650 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:650 +msgctxt "InputKeys,Backslash" +msgid "Backslash" +msgstr "反斜杠”\”" + +#. Key: BackSpace +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:557 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:557 +msgctxt "InputKeys,BackSpace" +msgid "Backspace" +msgstr "退格键”Backspace”" + +#. Key: CapsLock +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +msgctxt "InputKeys,CapsLock" +msgid "Caps Lock" +msgstr "大写锁定”Caps Lock”" + +#. Key: CapsLockShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:538 +msgctxt "InputKeys,CapsLockShort" +msgid "Caps" +msgstr "大写锁定”Caps”" + +#. Key: Caret +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:659 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:659 +msgctxt "InputKeys,Caret" +msgid "Caret" +msgstr "插入记号”^”" + +#. Key: Colon +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:662 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:662 +msgctxt "InputKeys,Colon" +msgid "Colon" +msgstr "冒号键”:”" + +#. Key: Comma +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:643 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:643 +msgctxt "InputKeys,Comma" +msgid "Comma" +msgstr "逗号键”,”" + +#. Key: Decimal +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:613 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:613 +msgctxt "InputKeys,Decimal" +msgid "Num ." +msgstr "数字键." + +#. Key: Delete +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +msgctxt "InputKeys,Delete" +msgid "Delete" +msgstr "删除键”Delete”" + +#. Key: DeleteShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:554 +msgctxt "InputKeys,DeleteShort" +msgid "Del" +msgstr "删除键”Del”" + +#. Key: Divide +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:614 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:614 +msgctxt "InputKeys,Divide" +msgid "Num /" +msgstr "数字键/" + +#. Key: Dollar +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:660 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:660 +msgctxt "InputKeys,Dollar" +msgid "Dollar" +msgstr "美元符号”$”" + +#. Key: Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:549 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:549 +msgctxt "InputKeys,Down" +msgid "Down" +msgstr "下方向键" + +#. Key: End +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:543 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:543 +msgctxt "InputKeys,End" +msgid "End" +msgstr "End键" + +#. Key: Enter +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:535 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:535 +msgctxt "InputKeys,Enter" +msgid "Enter" +msgstr "回车键”Enter”" + +#. Key: Equals +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:642 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:642 +msgctxt "InputKeys,Equals" +msgid "Equals" +msgstr "等号”=”" + +#. Key: Escape +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +msgctxt "InputKeys,Escape" +msgid "Escape" +msgstr "退出键”Esc”" + +#. Key: EscapeShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:539 +msgctxt "InputKeys,EscapeShort" +msgid "Esc" +msgstr "退出键”Esc”" + +#. Key: Exclamation +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:661 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:661 +msgctxt "InputKeys,Exclamation" +msgid "Exclamation" +msgstr "感叹号”!”" + +#. Key: F1 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:616 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:616 +msgctxt "InputKeys,F1" +msgid "F1" +msgstr "F1" + +#. Key: F10 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:625 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:625 +msgctxt "InputKeys,F10" +msgid "F10" +msgstr "F10" + +#. Key: F11 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:626 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:626 +msgctxt "InputKeys,F11" +msgid "F11" +msgstr "F11" + +#. Key: F12 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:627 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:627 +msgctxt "InputKeys,F12" +msgid "F12" +msgstr "F12" + +#. Key: F2 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:617 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:617 +msgctxt "InputKeys,F2" +msgid "F2" +msgstr "F2" + +#. Key: F3 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:618 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:618 +msgctxt "InputKeys,F3" +msgid "F3" +msgstr "F3" + +#. Key: F4 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:619 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:619 +msgctxt "InputKeys,F4" +msgid "F4" +msgstr "F4" + +#. Key: F5 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:620 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:620 +msgctxt "InputKeys,F5" +msgid "F5" +msgstr "F5" + +#. Key: F6 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:621 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:621 +msgctxt "InputKeys,F6" +msgid "F6" +msgstr "F6" + +#. Key: F7 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:622 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:622 +msgctxt "InputKeys,F7" +msgid "F7" +msgstr "F7" + +#. Key: F8 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:623 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:623 +msgctxt "InputKeys,F8" +msgid "F8" +msgstr "F8" + +#. Key: F9 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:624 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:624 +msgctxt "InputKeys,F9" +msgid "F9" +msgstr "F9" + +#. Key: ForwardDelete +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:555 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:555 +msgctxt "InputKeys,ForwardDelete" +msgid "Fn+Delete" +msgstr "Fn+删除键”Delete”" + +#. Key: Gamepad_DPad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:680 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:680 +msgctxt "InputKeys,Gamepad_DPad_Down" +msgid "Gamepad D-pad Down" +msgstr "手柄 方向键下" + +#. Key: Gamepad_DPad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:682 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:682 +msgctxt "InputKeys,Gamepad_DPad_Left" +msgid "Gamepad D-pad Left" +msgstr "手柄 方向键左" + +#. Key: Gamepad_DPad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:681 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:681 +msgctxt "InputKeys,Gamepad_DPad_Right" +msgid "Gamepad D-pad Right" +msgstr "手柄 方向键右" + +#. Key: Gamepad_DPad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:679 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:679 +msgctxt "InputKeys,Gamepad_DPad_Up" +msgid "Gamepad D-pad Up" +msgstr "手柄 方向键上" + +#. Key: Gamepad_FaceButton_Bottom +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1172 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1172 +msgctxt "InputKeys,Gamepad_FaceButton_Bottom" +msgid "Gamepad Face Button Bottom" +msgstr "手柄 导航键 按钮 下" + +#. Key: Gamepad_FaceButton_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1180 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1180 +msgctxt "InputKeys,Gamepad_FaceButton_Left" +msgid "Gamepad Face Button Left" +msgstr "手柄 导航键 按钮 左" + +#. Key: Gamepad_FaceButton_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1176 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1176 +msgctxt "InputKeys,Gamepad_FaceButton_Right" +msgid "Gamepad Face Button Right" +msgstr "手柄 导航键 按钮 右" + +#. Key: Gamepad_FaceButton_Top +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1184 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1184 +msgctxt "InputKeys,Gamepad_FaceButton_Top" +msgid "Gamepad Face Button Top" +msgstr "手柄 导航键 上" + +#. Key: Gamepad_Left2D +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:674 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:674 +msgctxt "InputKeys,Gamepad_Left2D" +msgid "Gamepad Left Thumbstick 2D-Axis" +msgstr "手柄左摇杆2D轴" + +#. Key: Gamepad_LeftShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1137 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1137 +msgctxt "InputKeys,Gamepad_LeftShoulder" +msgid "Gamepad Left Shoulder" +msgstr "手柄 左肩键" + +#. Key: Gamepad_LeftStick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:686 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:686 +msgctxt "InputKeys,Gamepad_LeftStick_Down" +msgid "Gamepad Left Thumbstick Down" +msgstr "手柄 左摇杆下" + +#. Key: Gamepad_LeftStick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:688 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:688 +msgctxt "InputKeys,Gamepad_LeftStick_Left" +msgid "Gamepad Left Thumbstick Left" +msgstr "手柄 左摇杆左" + +#. Key: Gamepad_LeftStick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:687 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:687 +msgctxt "InputKeys,Gamepad_LeftStick_Right" +msgid "Gamepad Left Thumbstick Right" +msgstr "手柄 左摇杆右" + +#. Key: Gamepad_LeftStick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:685 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:685 +msgctxt "InputKeys,Gamepad_LeftStick_Up" +msgid "Gamepad Left Thumbstick Up" +msgstr "手柄 左摇杆上" + +#. Key: Gamepad_LeftThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1161 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1161 +msgctxt "InputKeys,Gamepad_LeftThumbstick" +msgid "Gamepad Left Thumbstick Button" +msgstr "手柄 左摇杆按钮" + +#. Key: Gamepad_LeftTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1145 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1145 +msgctxt "InputKeys,Gamepad_LeftTrigger" +msgid "Gamepad Left Trigger" +msgstr "手柄 左扳机" + +#. Key: Gamepad_LeftTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1153 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1153 +msgctxt "InputKeys,Gamepad_LeftTriggerAxis" +msgid "Gamepad Left Trigger Axis" +msgstr "手柄 左扳机轴" + +#. Key: Gamepad_LeftX +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:672 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:672 +msgctxt "InputKeys,Gamepad_LeftX" +msgid "Gamepad Left Thumbstick X-Axis" +msgstr "手柄 左摇杆X-轴" + +#. Key: Gamepad_LeftY +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:673 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:673 +msgctxt "InputKeys,Gamepad_LeftY" +msgid "Gamepad Left Thumbstick Y-Axis" +msgstr "手柄 左摇杆Y-轴" + +#. Key: Gamepad_Right2D +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:677 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:677 +msgctxt "InputKeys,Gamepad_Right2D" +msgid "Gamepad Right Thumbstick 2D-Axis" +msgstr "手柄右摇杆2D轴" + +#. Key: Gamepad_RightShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1141 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1141 +msgctxt "InputKeys,Gamepad_RightShoulder" +msgid "Gamepad Right Shoulder" +msgstr "手柄 右肩键" + +#. Key: Gamepad_RightStick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:691 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:691 +msgctxt "InputKeys,Gamepad_RightStick_Down" +msgid "Gamepad Right Thumbstick Down" +msgstr "手柄 右摇杆下" + +#. Key: Gamepad_RightStick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:693 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:693 +msgctxt "InputKeys,Gamepad_RightStick_Left" +msgid "Gamepad Right Thumbstick Left" +msgstr "手柄 右摇杆左" + +#. Key: Gamepad_RightStick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:692 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:692 +msgctxt "InputKeys,Gamepad_RightStick_Right" +msgid "Gamepad Right Thumbstick Right" +msgstr "手柄 右摇杆右" + +#. Key: Gamepad_RightStick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:690 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:690 +msgctxt "InputKeys,Gamepad_RightStick_Up" +msgid "Gamepad Right Thumbstick Up" +msgstr "手柄 右摇杆上" + +#. Key: Gamepad_RightThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1165 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1165 +msgctxt "InputKeys,Gamepad_RightThumbstick" +msgid "Gamepad Right Thumbstick Button" +msgstr "手柄 右摇杆按钮" + +#. Key: Gamepad_RightTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1149 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1149 +msgctxt "InputKeys,Gamepad_RightTrigger" +msgid "Gamepad Right Trigger" +msgstr "手柄 右扳机" + +#. Key: Gamepad_RightTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1157 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1157 +msgctxt "InputKeys,Gamepad_RightTriggerAxis" +msgid "Gamepad Right Trigger Axis" +msgstr "手柄 右扳机轴" + +#. Key: Gamepad_RightX +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:675 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:675 +msgctxt "InputKeys,Gamepad_RightX" +msgid "Gamepad Right Thumbstick X-Axis" +msgstr "手柄 右摇杆X-轴" + +#. Key: Gamepad_RightY +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:676 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:676 +msgctxt "InputKeys,Gamepad_RightY" +msgid "Gamepad Right Thumbstick Y-Axis" +msgstr "手柄 右摇杆Y-轴" + +#. Key: Gamepad_Special_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1188 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1188 +msgctxt "InputKeys,Gamepad_Special_Left" +msgid "Gamepad Special Left" +msgstr "手柄 特殊键 左" + +#. Key: Gamepad_Special_Left_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:744 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:744 +msgctxt "InputKeys,Gamepad_Special_Left_X" +msgid "Touchpad Button X Axis" +msgstr "触摸板按钮 X 轴" + +#. Key: Gamepad_Special_Left_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:745 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:745 +msgctxt "InputKeys,Gamepad_Special_Left_Y" +msgid "Touchpad Button Y Axis" +msgstr "触摸板按钮 Y 轴" + +#. Key: Gamepad_Special_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1192 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1192 +msgctxt "InputKeys,Gamepad_Special_Right" +msgid "Gamepad Special Right" +msgstr "手柄 特殊键 右" + +#. Key: GamepadSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:515 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:515 +msgctxt "InputKeys,GamepadSubCategory" +msgid "Gamepad" +msgstr "手柄" + +#. Key: Gesture_Flick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:736 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:736 +msgctxt "InputKeys,Gesture_Flick" +msgid "Flick" +msgstr "滑动" + +#. Key: Gesture_Pinch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:735 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:735 +msgctxt "InputKeys,Gesture_Pinch" +msgid "Pinch" +msgstr "捏合" + +#. Key: Gesture_Rotate +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:737 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:737 +msgctxt "InputKeys,Gesture_Rotate" +msgid "Rotate" +msgstr "旋转" + +#. Key: GestureSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:733 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:733 +msgctxt "InputKeys,GestureSubCateogry" +msgid "Gesture" +msgstr "手势" + +#. Key: Global_Back +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:765 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:765 +msgctxt "InputKeys,Global_Back" +msgid "Global Back" +msgstr "全局后退" + +#. Key: Global_Menu +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:761 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:761 +msgctxt "InputKeys,Global_Menu" +msgid "Global Menu" +msgstr "全局菜单" + +#. Key: Global_Pause +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:763 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:763 +msgctxt "InputKeys,Global_Pause" +msgid "Global Pause" +msgstr "全局暂停" + +#. Key: Global_Play +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:764 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:764 +msgctxt "InputKeys,Global_Play" +msgid "Global Play" +msgstr "全局播放" + +#. Key: Global_View +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:762 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:762 +msgctxt "InputKeys,Global_View" +msgid "Global View" +msgstr "全局观察" + +#. Key: Gravity +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:717 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:717 +msgctxt "InputKeys,Gravity" +msgid "Gravity" +msgstr "重力" + +#. Key: Home +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:544 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:544 +msgctxt "InputKeys,Home" +msgid "Home" +msgstr "主页" + +#. Key: Hyphen +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:644 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:644 +msgctxt "InputKeys,Hyphen" +msgid "Hyphen" +msgstr "连字符”-”" + +#. Key: Insert +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +msgctxt "InputKeys,Insert" +msgid "Insert" +msgstr "插入键”Insert”" + +#. Key: InsertShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:551 +msgctxt "InputKeys,InsertShort" +msgid "Ins" +msgstr "插入键”Ins”" + +#. Key: KeyboardSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:517 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:517 +msgctxt "InputKeys,KeyboardSubCategory" +msgid "Keyboard" +msgstr "键盘" + +#. Key: Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:546 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:546 +msgctxt "InputKeys,Left" +msgid "Left" +msgstr "左方向键" + +#. Key: LeftAlt +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:636 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:636 +msgctxt "InputKeys,LeftAlt" +msgid "Left Alt" +msgstr "左Alt键" + +#. Key: LeftBracket +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:649 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:649 +msgctxt "InputKeys,LeftBracket" +msgid "Left Bracket" +msgstr "左方括号”[”" + +#. Key: LeftCommand +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:638 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:638 +msgctxt "InputKeys,LeftCommand" +msgid "Left Cmd" +msgstr "左Cmd键" + +#. Key: LeftControl +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:634 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:634 +msgctxt "InputKeys,LeftControl" +msgid "Left Ctrl" +msgstr "左Ctrl键" + +#. Key: LeftMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +msgctxt "InputKeys,LeftMouseButton" +msgid "Left Mouse Button" +msgstr "鼠标左键" + +#. Key: LeftMouseButtonShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:528 +msgctxt "InputKeys,LeftMouseButtonShort" +msgid "LMB" +msgstr "LMB" + +#. Key: LeftParantheses +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:655 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:655 +msgctxt "InputKeys,LeftParantheses" +msgid "Left Parantheses" +msgstr "左圆括号”(”" + +#. Key: LeftShift +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:632 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:632 +msgctxt "InputKeys,LeftShift" +msgid "Left Shift" +msgstr "左Shift键" + +#. Key: MiddleMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:530 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:530 +msgctxt "InputKeys,MiddleMouseButton" +msgid "Middle Mouse Button" +msgstr "鼠标中键" + +#. Key: MixedReality_Left_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:809 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:809 +msgctxt "InputKeys,MixedReality_Left_Grip_Click" +msgid "Mixed Reality (L) Grip" +msgstr "Mixed Reality(左)抓握" + +#. Key: MixedReality_Left_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:808 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:808 +msgctxt "InputKeys,MixedReality_Left_Menu_Click" +msgid "Mixed Reality (L) Menu" +msgstr "Mixed Reality(左)菜单" + +#. Key: MixedReality_Left_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:814 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:814 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Click" +msgid "Mixed Reality (L) Thumbstick" +msgstr "Mixed Reality(左)摇杆" + +#. Key: MixedReality_Left_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:816 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:816 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Down" +msgid "Mixed Reality (L) Thumbstick Down" +msgstr "Mixed Reality(左)摇杆下" + +#. Key: MixedReality_Left_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:817 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:817 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Left" +msgid "Mixed Reality (L) Thumbstick Left" +msgstr "Mixed Reality(左)摇杆左" + +#. Key: MixedReality_Left_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:818 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:818 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Right" +msgid "Mixed Reality (L) Thumbstick Right" +msgstr "Mixed Reality(左)摇杆右" + +#. Key: MixedReality_Left_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:815 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:815 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Up" +msgid "Mixed Reality (L) Thumbstick Up" +msgstr "Mixed Reality(左)摇杆上" + +#. Key: MixedReality_Left_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:812 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:812 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_X" +msgid "Mixed Reality (L) Thumbstick X" +msgstr "Mixed Reality(左)摇杆X" + +#. Key: MixedReality_Left_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:813 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:813 +msgctxt "InputKeys,MixedReality_Left_Thumbstick_Y" +msgid "Mixed Reality (L) Thumbstick Y" +msgstr "Mixed Reality(左)摇杆Y" + +#. Key: MixedReality_Left_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:821 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:821 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Click" +msgid "Mixed Reality (L) Trackpad" +msgstr "Mixed Reality(左)触控板" + +#. Key: MixedReality_Left_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:824 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:824 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Down" +msgid "Mixed Reality (L) Trackpad Down" +msgstr "Mixed Reality(左)触控板下" + +#. Key: MixedReality_Left_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:825 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:825 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Left" +msgid "Mixed Reality (L) Trackpad Left" +msgstr "Mixed Reality(左)触控板左" + +#. Key: MixedReality_Left_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:826 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:826 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Right" +msgid "Mixed Reality (L) Trackpad Right" +msgstr "Mixed Reality(左)触控板右" + +#. Key: MixedReality_Left_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:822 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:822 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Touch" +msgid "Mixed Reality (L) Trackpad Touch" +msgstr "Mixed Reality(左)触控板轻触" + +#. Key: MixedReality_Left_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:823 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:823 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Up" +msgid "Mixed Reality (L) Trackpad Up" +msgstr "Mixed Reality(左)触控板上" + +#. Key: MixedReality_Left_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:819 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:819 +msgctxt "InputKeys,MixedReality_Left_Trackpad_X" +msgid "Mixed Reality (L) Trackpad X" +msgstr "Mixed Reality(左)触控板X" + +#. Key: MixedReality_Left_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:820 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:820 +msgctxt "InputKeys,MixedReality_Left_Trackpad_Y" +msgid "Mixed Reality (L) Trackpad Y" +msgstr "Mixed Reality(左)触控板Y" + +#. Key: MixedReality_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:811 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:811 +msgctxt "InputKeys,MixedReality_Left_Trigger_Axis" +msgid "Mixed Reality (L) Trigger Axis" +msgstr "Mixed Reality(左)扳机轴" + +#. Key: MixedReality_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:810 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:810 +msgctxt "InputKeys,MixedReality_Left_Trigger_Click" +msgid "Mixed Reality (L) Trigger" +msgstr "Mixed Reality(左)扳机" + +#. Key: MixedReality_Right_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:828 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:828 +msgctxt "InputKeys,MixedReality_Right_Grip_Click" +msgid "Mixed Reality (R) Grip" +msgstr "Mixed Reality(右)抓握" + +#. Key: MixedReality_Right_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:827 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:827 +msgctxt "InputKeys,MixedReality_Right_Menu_Click" +msgid "Mixed Reality (R) Menu" +msgstr "Mixed Reality(右)菜单" + +#. Key: MixedReality_Right_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:833 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:833 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Click" +msgid "Mixed Reality (R) Thumbstick" +msgstr "Mixed Reality(右)摇杆" + +#. Key: MixedReality_Right_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:835 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:835 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Down" +msgid "Mixed Reality (R) Thumbstick Down" +msgstr "Mixed Reality(右)摇杆下" + +#. Key: MixedReality_Right_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:836 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:836 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Left" +msgid "Mixed Reality (R) Thumbstick Left" +msgstr "Mixed Reality(右)摇杆左" + +#. Key: MixedReality_Right_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:837 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:837 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Right" +msgid "Mixed Reality (R) Thumbstick Right" +msgstr "Mixed Reality(右)摇杆右" + +#. Key: MixedReality_Right_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:834 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:834 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Up" +msgid "Mixed Reality (R) Thumbstick Up" +msgstr "Mixed Reality(右)摇杆上" + +#. Key: MixedReality_Right_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:831 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:831 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_X" +msgid "Mixed Reality (R) Thumbstick X" +msgstr "Mixed Reality(右)摇杆X" + +#. Key: MixedReality_Right_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:832 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:832 +msgctxt "InputKeys,MixedReality_Right_Thumbstick_Y" +msgid "Mixed Reality (R) Thumbstick Y" +msgstr "Mixed Reality(右)摇杆Y" + +#. Key: MixedReality_Right_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:840 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:840 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Click" +msgid "Mixed Reality (R) Trackpad" +msgstr "Mixed Reality(右)触控板" + +#. Key: MixedReality_Right_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:843 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:843 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Down" +msgid "Mixed Reality (R) Trackpad Down" +msgstr "Mixed Reality(右)触控板下" + +#. Key: MixedReality_Right_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:844 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:844 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Left" +msgid "Mixed Reality (R) Trackpad Left" +msgstr "Mixed Reality(右)触控板左" + +#. Key: MixedReality_Right_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:845 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:845 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Right" +msgid "Mixed Reality (R) Trackpad Right" +msgstr "Mixed Reality(右)触控板右" + +#. Key: MixedReality_Right_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:841 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:841 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Touch" +msgid "Mixed Reality (R) Trackpad Touch" +msgstr "Mixed Reality(右)触控板 Touch" + +#. Key: MixedReality_Right_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:842 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:842 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Up" +msgid "Mixed Reality (R) Trackpad Up" +msgstr "Mixed Reality(右)触控板上" + +#. Key: MixedReality_Right_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:838 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:838 +msgctxt "InputKeys,MixedReality_Right_Trackpad_X" +msgid "Mixed Reality (R) Trackpad X" +msgstr "Mixed Reality(右)触控板 X" + +#. Key: MixedReality_Right_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:839 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:839 +msgctxt "InputKeys,MixedReality_Right_Trackpad_Y" +msgid "Mixed Reality (R) Trackpad Y" +msgstr "Mixed Reality(右)触控板 Y" + +#. Key: MixedReality_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:830 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:830 +msgctxt "InputKeys,MixedReality_Right_Trigger_Axis" +msgid "Mixed Reality (R) Trigger Axis" +msgstr "Mixed Reality(右)扳机轴" + +#. Key: MixedReality_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:829 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:829 +msgctxt "InputKeys,MixedReality_Right_Trigger_Click" +msgid "Mixed Reality (R) Trigger" +msgstr "Mixed Reality(右)扳机" + +#. Key: MixedRealitySubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:806 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:806 +msgctxt "InputKeys,MixedRealitySubCategory" +msgid "Windows Mixed Reality" +msgstr "Windows Mixed Reality" + +#. Key: MotionSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:713 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:713 +msgctxt "InputKeys,MotionSubCateogry" +msgid "Motion" +msgstr "动作" + +#. Key: Mouse2D +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:523 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:523 +msgctxt "InputKeys,Mouse2D" +msgid "Mouse XY 2D-Axis" +msgstr "鼠标XY 2D轴" + +#. Key: MouseScrollDown +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:526 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:526 +msgctxt "InputKeys,MouseScrollDown" +msgid "Mouse Wheel Down" +msgstr "向下滚动鼠标滚轮" + +#. Key: MouseScrollUp +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:525 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:525 +msgctxt "InputKeys,MouseScrollUp" +msgid "Mouse Wheel Up" +msgstr "向上滚动鼠标滚轮" + +#. Key: MouseSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:516 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:516 +msgctxt "InputKeys,MouseSubCategory" +msgid "Mouse" +msgstr "鼠标" + +#. Key: MouseWheelAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:524 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:524 +msgctxt "InputKeys,MouseWheelAxis" +msgid "Mouse Wheel Axis" +msgstr "鼠标滚轮轴" + +#. Key: MouseX +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:521 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:521 +msgctxt "InputKeys,MouseX" +msgid "Mouse X" +msgstr "鼠标X" + +#. Key: MouseY +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:522 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:522 +msgctxt "InputKeys,MouseY" +msgid "Mouse Y" +msgstr "鼠标Y" + +#. Key: Multiply +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:610 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:610 +msgctxt "InputKeys,Multiply" +msgid "Num *" +msgstr "数字键*" + +#. Key: NumLock +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:629 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:629 +msgctxt "InputKeys,NumLock" +msgid "Num Lock" +msgstr "数字键锁定”Num Lock”" + +#. Key: NumPadEight +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:607 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:607 +msgctxt "InputKeys,NumPadEight" +msgid "Num 8" +msgstr "数字键8" + +#. Key: NumPadFive +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:604 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:604 +msgctxt "InputKeys,NumPadFive" +msgid "Num 5" +msgstr "数字键5" + +#. Key: NumPadFour +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:603 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:603 +msgctxt "InputKeys,NumPadFour" +msgid "Num 4" +msgstr "数字键4" + +#. Key: NumPadNine +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:608 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:608 +msgctxt "InputKeys,NumPadNine" +msgid "Num 9" +msgstr "数字键9" + +#. Key: NumPadOne +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:600 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:600 +msgctxt "InputKeys,NumPadOne" +msgid "Num 1" +msgstr "数字键1" + +#. Key: NumPadSeven +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:606 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:606 +msgctxt "InputKeys,NumPadSeven" +msgid "Num 7" +msgstr "数字键7" + +#. Key: NumPadSix +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:605 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:605 +msgctxt "InputKeys,NumPadSix" +msgid "Num 6" +msgstr "数字键6" + +#. Key: NumPadThree +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:602 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:602 +msgctxt "InputKeys,NumPadThree" +msgid "Num 3" +msgstr "数字键3" + +#. Key: NumPadTwo +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:601 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:601 +msgctxt "InputKeys,NumPadTwo" +msgid "Num 2" +msgstr "数字键2" + +#. Key: NumPadZero +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:599 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:599 +msgctxt "InputKeys,NumPadZero" +msgid "Num 0" +msgstr "数字键0" + +#. Key: OculusTouch_Left_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:856 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:856 +msgctxt "InputKeys,OculusTouch_Left_Grip_Axis" +msgid "Oculus Touch (L) Grip Axis" +msgstr "Oculus Touch(左)抓握轴" + +#. Key: OculusTouch_Left_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:855 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:855 +msgctxt "InputKeys,OculusTouch_Left_Grip_Click" +msgid "Oculus Touch (L) Grip" +msgstr "Oculus Touch(左)抓握" + +#. Key: OculusTouch_Left_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:854 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:854 +msgctxt "InputKeys,OculusTouch_Left_Menu_Click" +msgid "Oculus Touch (L) Menu" +msgstr "Oculus Touch(左)菜单" + +#. Key: OculusTouch_Left_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:862 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:862 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Click" +msgid "Oculus Touch (L) Thumbstick" +msgstr "Oculus Touch(左)摇杆" + +#. Key: OculusTouch_Left_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:865 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:865 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Down" +msgid "Oculus Touch (L) Thumbstick Down" +msgstr "Oculus Touch(左)摇杆下" + +#. Key: OculusTouch_Left_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:866 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:866 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Left" +msgid "Oculus Touch (L) Thumbstick Left" +msgstr "Oculus Touch(左)摇杆左" + +#. Key: OculusTouch_Left_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:867 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:867 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Right" +msgid "Oculus Touch (L) Thumbstick Right" +msgstr "Oculus Touch(左)摇杆右" + +#. Key: OculusTouch_Left_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:863 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:863 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Touch" +msgid "Oculus Touch (L) Thumbstick Touch" +msgstr "Oculus Touch(左)摇杆轻触" + +#. Key: OculusTouch_Left_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:864 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:864 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Up" +msgid "Oculus Touch (L) Thumbstick Up" +msgstr "Oculus Touch(左)摇杆上" + +#. Key: OculusTouch_Left_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:860 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:860 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_X" +msgid "Oculus Touch (L) Thumbstick X" +msgstr "Oculus Touch(左)摇杆X" + +#. Key: OculusTouch_Left_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:861 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:861 +msgctxt "InputKeys,OculusTouch_Left_Thumbstick_Y" +msgid "Oculus Touch (L) Thumbstick Y" +msgstr "Oculus Touch(左)摇杆Y" + +#. Key: OculusTouch_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:858 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:858 +msgctxt "InputKeys,OculusTouch_Left_Trigger_Axis" +msgid "Oculus Touch (L) Trigger Axis" +msgstr "Oculus Touch(左)扳机轴" + +#. Key: OculusTouch_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:857 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:857 +msgctxt "InputKeys,OculusTouch_Left_Trigger_Click" +msgid "Oculus Touch (L) Trigger" +msgstr "Oculus Touch(左)扳机" + +#. Key: OculusTouch_Left_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:859 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:859 +msgctxt "InputKeys,OculusTouch_Left_Trigger_Touch" +msgid "Oculus Touch (L) Trigger Touch" +msgstr "Oculus Touch(左)扳机轻触" + +#. Key: OculusTouch_Left_X_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:850 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:850 +msgctxt "InputKeys,OculusTouch_Left_X_Click" +msgid "Oculus Touch (L) X Press" +msgstr "Oculus Touch(左)X点按" + +#. Key: OculusTouch_Left_X_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:852 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:852 +msgctxt "InputKeys,OculusTouch_Left_X_Touch" +msgid "Oculus Touch (L) X Touch" +msgstr "Oculus Touch(左)X轻触" + +#. Key: OculusTouch_Left_Y_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:851 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:851 +msgctxt "InputKeys,OculusTouch_Left_Y_Click" +msgid "Oculus Touch (L) Y Press" +msgstr "Oculus Touch(左)Y点按" + +#. Key: OculusTouch_Left_Y_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:853 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:853 +msgctxt "InputKeys,OculusTouch_Left_Y_Touch" +msgid "Oculus Touch (L) Y Touch" +msgstr "Oculus Touch(左)Y轻触" + +#. Key: OculusTouch_Right_A_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:868 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:868 +msgctxt "InputKeys,OculusTouch_Right_A_Click" +msgid "Oculus Touch (R) A Press" +msgstr "Oculus Touch(右)A点按" + +#. Key: OculusTouch_Right_A_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:870 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:870 +msgctxt "InputKeys,OculusTouch_Right_A_Touch" +msgid "Oculus Touch (R) A Touch" +msgstr "Oculus Touch(右)A轻触" + +#. Key: OculusTouch_Right_B_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:869 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:869 +msgctxt "InputKeys,OculusTouch_Right_B_Click" +msgid "Oculus Touch (R) B Press" +msgstr "Oculus Touch(右)B点按" + +#. Key: OculusTouch_Right_B_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:871 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:871 +msgctxt "InputKeys,OculusTouch_Right_B_Touch" +msgid "Oculus Touch (R) B Touch" +msgstr "Oculus Touch(右)B轻触" + +#. Key: OculusTouch_Right_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:874 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:874 +msgctxt "InputKeys,OculusTouch_Right_Grip_Axis" +msgid "Oculus Touch (R) Grip Axis" +msgstr "Oculus Touch(右)抓握轴" + +#. Key: OculusTouch_Right_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:873 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:873 +msgctxt "InputKeys,OculusTouch_Right_Grip_Click" +msgid "Oculus Touch (R) Grip" +msgstr "Oculus Touch(右)抓握" + +#. Key: OculusTouch_Right_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:872 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:872 +msgctxt "InputKeys,OculusTouch_Right_System_Click" +msgid "Oculus Touch (R) System" +msgstr "Oculus Touch(右)系统" + +#. Key: OculusTouch_Right_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:880 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:880 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Click" +msgid "Oculus Touch (R) Thumbstick" +msgstr "Oculus Touch(右)摇杆" + +#. Key: OculusTouch_Right_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:883 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:883 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Down" +msgid "Oculus Touch (R) Thumbstick Down" +msgstr "Oculus Touch(右)摇杆下" + +#. Key: OculusTouch_Right_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:884 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:884 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Left" +msgid "Oculus Touch (R) Thumbstick Left" +msgstr "Oculus Touch(右)摇杆左" + +#. Key: OculusTouch_Right_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:885 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:885 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Right" +msgid "Oculus Touch (R) Thumbstick Right" +msgstr "Oculus Touch(右)摇杆右" + +#. Key: OculusTouch_Right_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:881 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:881 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Touch" +msgid "Oculus Touch (R) Thumbstick Touch" +msgstr "Oculus Touch(右)摇杆轻触" + +#. Key: OculusTouch_Right_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:882 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:882 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Up" +msgid "Oculus Touch (R) Thumbstick Up" +msgstr "Oculus Touch(右)摇杆上" + +#. Key: OculusTouch_Right_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:878 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:878 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_X" +msgid "Oculus Touch (R) Thumbstick X" +msgstr "Oculus Touch(右)摇杆X" + +#. Key: OculusTouch_Right_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:879 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:879 +msgctxt "InputKeys,OculusTouch_Right_Thumbstick_Y" +msgid "Oculus Touch (R) Thumbstick Y" +msgstr "Oculus Touch(右)摇杆Y" + +#. Key: OculusTouch_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:876 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:876 +msgctxt "InputKeys,OculusTouch_Right_Trigger_Axis" +msgid "Oculus Touch (R) Trigger Axis" +msgstr "Oculus Touch(右)扳机轴" + +#. Key: OculusTouch_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:875 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:875 +msgctxt "InputKeys,OculusTouch_Right_Trigger_Click" +msgid "Oculus Touch (R) Trigger" +msgstr "Oculus Touch(右)扳机" + +#. Key: OculusTouch_Right_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:877 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:877 +msgctxt "InputKeys,OculusTouch_Right_Trigger_Touch" +msgid "Oculus Touch (R) Trigger Touch" +msgstr "Oculus Touch(右)扳机轻触" + +#. Key: OculusTouchSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:848 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:848 +msgctxt "InputKeys,OculusTouchSubCategory" +msgid "Oculus Touch" +msgstr "Oculus Touch" + +#. Key: PageDown +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +msgctxt "InputKeys,PageDown" +msgid "Page Down" +msgstr "向下翻页”Page down”" + +#. Key: PageDownShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:542 +msgctxt "InputKeys,PageDownShort" +msgid "PgDn" +msgstr "向下翻页”PgDn”" + +#. Key: PageUp +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +msgctxt "InputKeys,PageUp" +msgid "Page Up" +msgstr "向上翻页”Page up”" + +#. Key: PageUpShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:541 +msgctxt "InputKeys,PageUpShort" +msgid "PgUp" +msgstr "向上翻页”PgUp”" + +#. Key: Pause +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:536 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:536 +msgctxt "InputKeys,Pause" +msgid "Pause" +msgstr "暂停键”Pause”" + +#. Key: Period +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:646 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:646 +msgctxt "InputKeys,Period" +msgid "Period" +msgstr "句号键”.”" + +#. Key: PS4_Gamepad_FaceButton_Bottom +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1054 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1054 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Bottom" +msgid "Gamepad X" +msgstr "手柄 交叉" + +#. Key: PS4_Gamepad_FaceButton_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1062 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1062 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Left" +msgid "Gamepad Square" +msgstr "手柄 方块" + +#. Key: PS4_Gamepad_FaceButton_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1058 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1058 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Right" +msgid "Gamepad Circle" +msgstr "手柄 圆圈" + +#. Key: PS4_Gamepad_FaceButton_Top +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1066 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1066 +msgctxt "InputKeys,PS4_Gamepad_FaceButton_Top" +msgid "Gamepad Triangle" +msgstr "手柄 三角" + +#. Key: PS4_Gamepad_LeftShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1078 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1078 +msgctxt "InputKeys,PS4_Gamepad_LeftShoulder" +msgid "Gamepad L1" +msgstr "手柄 L1" + +#. Key: PS4_Gamepad_LeftThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1102 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1102 +msgctxt "InputKeys,PS4_Gamepad_LeftThumbstick" +msgid "Gamepad L3" +msgstr "手柄 L3" + +#. Key: PS4_Gamepad_LeftTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1086 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1086 +msgctxt "InputKeys,PS4_Gamepad_LeftTrigger" +msgid "Gamepad L2" +msgstr "手柄 L2" + +#. Key: PS4_Gamepad_LeftTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1094 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1094 +msgctxt "InputKeys,PS4_Gamepad_LeftTriggerAxis" +msgid "Gamepad L2 Axis" +msgstr "手柄 L2 轴" + +#. Key: PS4_Gamepad_RightShoulder +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1082 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1082 +msgctxt "InputKeys,PS4_Gamepad_RightShoulder" +msgid "Gamepad R1" +msgstr "手柄 R1" + +#. Key: PS4_Gamepad_RightThumbstick +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1106 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1106 +msgctxt "InputKeys,PS4_Gamepad_RightThumbstick" +msgid "Gamepad R3" +msgstr "手柄 R3" + +#. Key: PS4_Gamepad_RightTrigger +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1090 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1090 +msgctxt "InputKeys,PS4_Gamepad_RightTrigger" +msgid "Gamepad R2" +msgstr "手柄 R2" + +#. Key: PS4_Gamepad_RightTriggerAxis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1098 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1098 +msgctxt "InputKeys,PS4_Gamepad_RightTriggerAxis" +msgid "Gamepad R2 Axis" +msgstr "手柄 R2 轴" + +#. Key: PS4_Gamepad_Special_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1070 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1070 +msgctxt "InputKeys,PS4_Gamepad_Special_Left" +msgid "Gamepad Touchpad Button" +msgstr "手柄 触摸板" + +#. Key: PS4_Gamepad_Special_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1074 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1074 +msgctxt "InputKeys,PS4_Gamepad_Special_Right" +msgid "Gamepad Options" +msgstr "手柄 选项键" + +#. Key: PS4_Special +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:742 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:742 +msgctxt "InputKeys,PS4_Special" +msgid "PS4_Special_DEPRECATED" +msgstr "PS4_Special" + +#. Key: Quote +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:653 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:653 +msgctxt "InputKeys,Quote" +msgid "Quote" +msgstr "引号”””" + +#. Key: Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:548 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:548 +msgctxt "InputKeys,Right" +msgid "Right" +msgstr "右方向键" + +#. Key: RightAlt +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:637 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:637 +msgctxt "InputKeys,RightAlt" +msgid "Right Alt" +msgstr "右Alt键" + +#. Key: RightBracket +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:651 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:651 +msgctxt "InputKeys,RightBracket" +msgid "Right Bracket" +msgstr "右方括号”]”" + +#. Key: RightCommand +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:639 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:639 +msgctxt "InputKeys,RightCommand" +msgid "Right Cmd" +msgstr "右Cmd键" + +#. Key: RightControl +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:635 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:635 +msgctxt "InputKeys,RightControl" +msgid "Right Ctrl" +msgstr "右Ctrl键" + +#. Key: RightMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +msgctxt "InputKeys,RightMouseButton" +msgid "Right Mouse Button" +msgstr "鼠标右键" + +#. Key: RightMouseButtonShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:529 +msgctxt "InputKeys,RightMouseButtonShort" +msgid "RMB" +msgstr "RMB" + +#. Key: RightParantheses +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:656 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:656 +msgctxt "InputKeys,RightParantheses" +msgid "Right Parantheses" +msgstr "右圆括号”)”" + +#. Key: RightShift +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:633 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:633 +msgctxt "InputKeys,RightShift" +msgid "Right Shift" +msgstr "右Shift键" + +#. Key: RotationRate +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:716 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:716 +msgctxt "InputKeys,RotationRate" +msgid "Rotation Rate" +msgstr "旋转速度" + +#. Key: ScrollLock +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:630 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:630 +msgctxt "InputKeys,ScrollLock" +msgid "Scroll Lock" +msgstr "滚动锁定键”Scroll Lock”" + +#. Key: Semicolon +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:641 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:641 +msgctxt "InputKeys,Semicolon" +msgid "Semicolon" +msgstr "分号键”;”" + +#. Key: Slash +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:647 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:647 +msgctxt "InputKeys,Slash" +msgid "Slash" +msgstr "斜杠”/”" + +#. Key: SpaceBar +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +msgctxt "InputKeys,SpaceBar" +msgid "Space Bar" +msgstr "空格键" + +#. Key: SpaceBarShort +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:540 +msgctxt "InputKeys,SpaceBarShort" +msgid "Space" +msgstr "空格" + +#. Key: SpecialGamepadSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:740 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:740 +msgctxt "InputKeys,SpecialGamepadSubCategory" +msgid "SpecialGamepad" +msgstr "" + +#. Key: Steam_Back_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:755 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:755 +msgctxt "InputKeys,Steam_Back_Left" +msgid "Steam Back Left" +msgstr "Steam左返回键" + +#. Key: Steam_Back_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:756 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:756 +msgctxt "InputKeys,Steam_Back_Right" +msgid "Steam Back Right" +msgstr "Steam右返回键" + +#. Key: Steam_Touch_0 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:751 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:751 +msgctxt "InputKeys,Steam_Touch_0" +msgid "Steam Touch 0" +msgstr "Steam触摸按键0" + +#. Key: Steam_Touch_1 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:752 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:752 +msgctxt "InputKeys,Steam_Touch_1" +msgid "Steam Touch 1" +msgstr "Steam触摸按键1" + +#. Key: Steam_Touch_2 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:753 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:753 +msgctxt "InputKeys,Steam_Touch_2" +msgid "Steam Touch 2" +msgstr "Steam触摸按键2" + +#. Key: Steam_Touch_3 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:754 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:754 +msgctxt "InputKeys,Steam_Touch_3" +msgid "Steam Touch 3" +msgstr "Steam触摸按键3" + +#. Key: SteamSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:749 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:749 +msgctxt "InputKeys,SteamSubCateogry" +msgid "Steam" +msgstr "Steam" + +#. Key: Subtract +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:612 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:612 +msgctxt "InputKeys,Subtract" +msgid "Num -" +msgstr "数字键-" + +#. Key: Tab +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:534 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:534 +msgctxt "InputKeys,Tab" +msgid "Tab" +msgstr "Tab键" + +#. Key: ThumbMouseButton +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:531 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:531 +msgctxt "InputKeys,ThumbMouseButton" +msgid "Thumb Mouse Button" +msgstr "鼠标拇指键" + +#. Key: ThumbMouseButton2 +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:532 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:532 +msgctxt "InputKeys,ThumbMouseButton2" +msgid "Thumb Mouse Button 2" +msgstr "鼠标拇指键2" + +#. Key: Tilt +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:715 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:715 +msgctxt "InputKeys,Tilt" +msgid "Tilt" +msgstr "倾斜" + +#. Key: TouchFormat +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:726 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:726 +msgctxt "InputKeys,TouchFormat" +msgid "Touch {0}" +msgstr "触摸{0}" + +#. Key: TouchSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:721 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:721 +msgctxt "InputKeys,TouchSubCateogry" +msgid "Touch" +msgstr "触摸" + +#. Key: Underscore +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:645 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:645 +msgctxt "InputKeys,Underscore" +msgid "Underscore" +msgstr "下划线”_”" + +#. Key: Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:547 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:547 +msgctxt "InputKeys,Up" +msgid "Up" +msgstr "上方向键" + +#. Key: ValveIndex_Left_A_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:890 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:890 +msgctxt "InputKeys,ValveIndex_Left_A_Click" +msgid "Valve Index (L) A Press" +msgstr "Valve Index(左)A点按" + +#. Key: ValveIndex_Left_A_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:892 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:892 +msgctxt "InputKeys,ValveIndex_Left_A_Touch" +msgid "Valve Index (L) A Touch" +msgstr "Valve Index(左)A轻触" + +#. Key: ValveIndex_Left_B_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:891 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:891 +msgctxt "InputKeys,ValveIndex_Left_B_Click" +msgid "Valve Index (L) B Press" +msgstr "Valve Index(左)B点按" + +#. Key: ValveIndex_Left_B_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:893 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:893 +msgctxt "InputKeys,ValveIndex_Left_B_Touch" +msgid "Valve Index (L) B Touch" +msgstr "Valve Index(左) B轻触" + +#. Key: ValveIndex_Left_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:896 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:896 +msgctxt "InputKeys,ValveIndex_Left_Grip_Axis" +msgid "Valve Index (L) Grip Axis" +msgstr "Valve Index(左)抓握轴" + +#. Key: ValveIndex_Left_Grip_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:897 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:897 +msgctxt "InputKeys,ValveIndex_Left_Grip_Force" +msgid "Valve Index (L) Grip Force" +msgstr "Valve Index(左)抓握力度" + +#. Key: ValveIndex_Left_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:894 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:894 +msgctxt "InputKeys,ValveIndex_Left_System_Click" +msgid "Valve Index (L) System" +msgstr "Valve Index(左)系统" + +#. Key: ValveIndex_Left_System_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:895 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:895 +msgctxt "InputKeys,ValveIndex_Left_System_Touch" +msgid "Valve Index (L) System Touch" +msgstr "Valve Index(左)系统轻触" + +#. Key: ValveIndex_Left_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:903 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:903 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Click" +msgid "Valve Index (L) Thumbstick" +msgstr "Valve Index(左)摇杆" + +#. Key: ValveIndex_Left_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:906 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:906 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Down" +msgid "Valve Index (L) Thumbstick Down" +msgstr "Valve Index(左)摇杆下" + +#. Key: ValveIndex_Left_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:907 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:907 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Left" +msgid "Valve Index (L) Thumbstick Left" +msgstr "Valve Index(左)摇杆左" + +#. Key: ValveIndex_Left_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:908 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:908 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Right" +msgid "Valve Index (L) Thumbstick Right" +msgstr "Valve Index(左)摇杆右" + +#. Key: ValveIndex_Left_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:904 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:904 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Touch" +msgid "Valve Index (L) Thumbstick Touch" +msgstr "Valve Index(左)摇杆轻触" + +#. Key: ValveIndex_Left_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:905 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:905 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Up" +msgid "Valve Index (L) Thumbstick Up" +msgstr "Valve Index(左)摇杆上" + +#. Key: ValveIndex_Left_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:901 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:901 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_X" +msgid "Valve Index (L) Thumbstick X" +msgstr "Valve Index(左)摇杆X" + +#. Key: ValveIndex_Left_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:902 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:902 +msgctxt "InputKeys,ValveIndex_Left_Thumbstick_Y" +msgid "Valve Index (L) Thumbstick Y" +msgstr "Valve Index(左)摇杆Y" + +#. Key: ValveIndex_Left_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:914 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:914 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Down" +msgid "Valve Index (L) Trackpad Down" +msgstr "Valve Index(左)触控板下" + +#. Key: ValveIndex_Left_Trackpad_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:911 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:911 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Force" +msgid "Valve Index (L) Trackpad Force" +msgstr "Valve Index(左)触控板力度" + +#. Key: ValveIndex_Left_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:915 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:915 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Left" +msgid "Valve Index (L) Trackpad Left" +msgstr "Valve Index(左)触控板左" + +#. Key: ValveIndex_Left_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:916 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:916 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Right" +msgid "Valve Index (L) Trackpad Right" +msgstr "Valve Index(左)触控板右" + +#. Key: ValveIndex_Left_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:912 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:912 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Touch" +msgid "Valve Index (L) Trackpad Touch" +msgstr "Valve Index(左)触控板轻触" + +#. Key: ValveIndex_Left_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:913 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:913 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Up" +msgid "Valve Index (L) Trackpad Up" +msgstr "Valve Index(左)触控板上" + +#. Key: ValveIndex_Left_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:909 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:909 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_X" +msgid "Valve Index (L) Trackpad X" +msgstr "Valve Index(左)触控板 X" + +#. Key: ValveIndex_Left_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:910 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:910 +msgctxt "InputKeys,ValveIndex_Left_Trackpad_Y" +msgid "Valve Index (L) Trackpad Y" +msgstr "Valve Index(左)触控板 Y" + +#. Key: ValveIndex_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:899 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:899 +msgctxt "InputKeys,ValveIndex_Left_Trigger_Axis" +msgid "Valve Index (L) Trigger Axis" +msgstr "Valve Index(左)扳机轴" + +#. Key: ValveIndex_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:898 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:898 +msgctxt "InputKeys,ValveIndex_Left_Trigger_Click" +msgid "Valve Index (L) Trigger" +msgstr "Valve Index(左)扳机" + +#. Key: ValveIndex_Left_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:900 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:900 +msgctxt "InputKeys,ValveIndex_Left_Trigger_Touch" +msgid "Valve Index (L) Trigger Touch" +msgstr "Valve Index(左)扳机轻触" + +#. Key: ValveIndex_Right_A_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:917 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:917 +msgctxt "InputKeys,ValveIndex_Right_A_Click" +msgid "Valve Index (R) A Press" +msgstr "Valve Index(右)A点按" + +#. Key: ValveIndex_Right_A_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:919 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:919 +msgctxt "InputKeys,ValveIndex_Right_A_Touch" +msgid "Valve Index (R) A Touch" +msgstr "Valve Index(右)A轻触" + +#. Key: ValveIndex_Right_B_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:918 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:918 +msgctxt "InputKeys,ValveIndex_Right_B_Click" +msgid "Valve Index (R) B Press" +msgstr "Valve Index(右)B点按" + +#. Key: ValveIndex_Right_B_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:920 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:920 +msgctxt "InputKeys,ValveIndex_Right_B_Touch" +msgid "Valve Index (R) B Touch" +msgstr "Valve Index(右)B轻触" + +#. Key: ValveIndex_Right_Grip_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:923 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:923 +msgctxt "InputKeys,ValveIndex_Right_Grip_Axis" +msgid "Valve Index (R) Grip Axis" +msgstr "Valve Index(右)抓握轴" + +#. Key: ValveIndex_Right_Grip_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:924 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:924 +msgctxt "InputKeys,ValveIndex_Right_Grip_Force" +msgid "Valve Index (R) Grip Force" +msgstr "Valve Index(右)抓握力度" + +#. Key: ValveIndex_Right_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:921 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:921 +msgctxt "InputKeys,ValveIndex_Right_System_Click" +msgid "Valve Index (R) System" +msgstr "Valve Index(右)系统" + +#. Key: ValveIndex_Right_System_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:922 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:922 +msgctxt "InputKeys,ValveIndex_Right_System_Touch" +msgid "Valve Index (R) System Touch" +msgstr "Valve Index(右)系统轻触" + +#. Key: ValveIndex_Right_Thumbstick_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:930 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:930 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Click" +msgid "Valve Index (R) Thumbstick" +msgstr "Valve Index(右)摇杆" + +#. Key: ValveIndex_Right_Thumbstick_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:933 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:933 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Down" +msgid "Valve Index (R) Thumbstick Down" +msgstr "Valve Index(右)摇杆下" + +#. Key: ValveIndex_Right_Thumbstick_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:934 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:934 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Left" +msgid "Valve Index (R) Thumbstick Left" +msgstr "Valve Index(右)摇杆左" + +#. Key: ValveIndex_Right_Thumbstick_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:935 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:935 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Right" +msgid "Valve Index (R) Thumbstick Right" +msgstr "Valve Index(右)摇杆右" + +#. Key: ValveIndex_Right_Thumbstick_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:931 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:931 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Touch" +msgid "Valve Index (R) Thumbstick Touch" +msgstr "Valve Index(右)摇杆轻触" + +#. Key: ValveIndex_Right_Thumbstick_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:932 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:932 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Up" +msgid "Valve Index (R) Thumbstick Up" +msgstr "Valve Index(右)摇杆上" + +#. Key: ValveIndex_Right_Thumbstick_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:928 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:928 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_X" +msgid "Valve Index (R) Thumbstick X" +msgstr "Valve Index(右)摇杆X" + +#. Key: ValveIndex_Right_Thumbstick_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:929 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:929 +msgctxt "InputKeys,ValveIndex_Right_Thumbstick_Y" +msgid "Valve Index (R) Thumbstick Y" +msgstr "Valve Index(右)摇杆Y" + +#. Key: ValveIndex_Right_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:941 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:941 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Down" +msgid "Valve Index (R) Trackpad Down" +msgstr "Valve Index(右)触控板下" + +#. Key: ValveIndex_Right_Trackpad_Force +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:938 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:938 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Force" +msgid "Valve Index (R) Trackpad Force" +msgstr "Valve Index(右)触控板力度" + +#. Key: ValveIndex_Right_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:942 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:942 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Left" +msgid "Valve Index (R) Trackpad Left" +msgstr "Valve Index(右)触控板左" + +#. Key: ValveIndex_Right_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:943 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:943 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Right" +msgid "Valve Index (R) Trackpad Right" +msgstr "Valve Index(右)触控板右" + +#. Key: ValveIndex_Right_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:939 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:939 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Touch" +msgid "Valve Index (R) Trackpad Touch" +msgstr "Valve Index(右)触控板轻触" + +#. Key: ValveIndex_Right_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:940 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:940 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Up" +msgid "Valve Index (R) Trackpad Up" +msgstr "Valve Index(右)触控板上" + +#. Key: ValveIndex_Right_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:936 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:936 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_X" +msgid "Valve Index (R) Trackpad X" +msgstr "Valve Index(右)触控板 X" + +#. Key: ValveIndex_Right_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:937 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:937 +msgctxt "InputKeys,ValveIndex_Right_Trackpad_Y" +msgid "Valve Index (R) Trackpad Y" +msgstr "Valve Index(右)触控板 Y" + +#. Key: ValveIndex_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:926 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:926 +msgctxt "InputKeys,ValveIndex_Right_Trigger_Axis" +msgid "Valve Index (R) Trigger Axis" +msgstr "Valve Index(右)扳机轴" + +#. Key: ValveIndex_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:925 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:925 +msgctxt "InputKeys,ValveIndex_Right_Trigger_Click" +msgid "Valve Index (R) Trigger" +msgstr "Valve Index(右)扳机" + +#. Key: ValveIndex_Right_Trigger_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:927 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:927 +msgctxt "InputKeys,ValveIndex_Right_Trigger_Touch" +msgid "Valve Index (R) Trigger Touch" +msgstr "Valve Index(右)扳机轻触" + +#. Key: ValveIndexSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:888 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:888 +msgctxt "InputKeys,ValveIndexSubCategory" +msgid "Valve Index" +msgstr "Valve Index" + +#. Key: Vive_Left_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:779 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:779 +msgctxt "InputKeys,Vive_Left_Grip_Click" +msgid "Vive (L) Grip" +msgstr "Vive(左)抓握" + +#. Key: Vive_Left_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:780 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:780 +msgctxt "InputKeys,Vive_Left_Menu_Click" +msgid "Vive (L) Menu" +msgstr "Vive(左)菜单" + +#. Key: Vive_Left_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:778 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:778 +msgctxt "InputKeys,Vive_Left_System_Click" +msgid "Vive (L) System" +msgstr "Vive(左)系统" + +#. Key: Vive_Left_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:785 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:785 +msgctxt "InputKeys,Vive_Left_Trackpad_Click" +msgid "Vive (L) Trackpad" +msgstr "Vive(左)触控板" + +#. Key: Vive_Left_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:788 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:788 +msgctxt "InputKeys,Vive_Left_Trackpad_Down" +msgid "Vive (L) Trackpad Down" +msgstr "Vive(左)触控板下" + +#. Key: Vive_Left_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:789 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:789 +msgctxt "InputKeys,Vive_Left_Trackpad_Left" +msgid "Vive (L) Trackpad Left" +msgstr "Vive(左)触控板左" + +#. Key: Vive_Left_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:790 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:790 +msgctxt "InputKeys,Vive_Left_Trackpad_Right" +msgid "Vive (L) Trackpad Right" +msgstr "Vive(左)触控板右" + +#. Key: Vive_Left_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:786 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:786 +msgctxt "InputKeys,Vive_Left_Trackpad_Touch" +msgid "Vive (L) Trackpad Touch" +msgstr "Vive(左)触控板轻触" + +#. Key: Vive_Left_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:787 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:787 +msgctxt "InputKeys,Vive_Left_Trackpad_Up" +msgid "Vive (L) Trackpad Up" +msgstr "Vive(左)触控板上" + +#. Key: Vive_Left_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:783 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:783 +msgctxt "InputKeys,Vive_Left_Trackpad_X" +msgid "Vive (L) Trackpad X" +msgstr "Vive(左)触控板 X" + +#. Key: Vive_Left_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:784 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:784 +msgctxt "InputKeys,Vive_Left_Trackpad_Y" +msgid "Vive (L) Trackpad Y" +msgstr "Vive(左)触控板 Y" + +#. Key: Vive_Left_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:782 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:782 +msgctxt "InputKeys,Vive_Left_Trigger_Axis" +msgid "Vive (L) Trigger Axis" +msgstr "Vive(左)扳机轴" + +#. Key: Vive_Left_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:781 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:781 +msgctxt "InputKeys,Vive_Left_Trigger_Click" +msgid "Vive (L) Trigger" +msgstr "Vive(左)扳机" + +#. Key: Vive_Right_Grip_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:792 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:792 +msgctxt "InputKeys,Vive_Right_Grip_Click" +msgid "Vive (R) Grip" +msgstr "Vive(右)抓握" + +#. Key: Vive_Right_Menu_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:793 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:793 +msgctxt "InputKeys,Vive_Right_Menu_Click" +msgid "Vive (R) Menu" +msgstr "Vive(右)菜单" + +#. Key: Vive_Right_System_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:791 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:791 +msgctxt "InputKeys,Vive_Right_System_Click" +msgid "Vive (R) System" +msgstr "Vive(右)系统" + +#. Key: Vive_Right_Trackpad_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:798 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:798 +msgctxt "InputKeys,Vive_Right_Trackpad_Click" +msgid "Vive (R) Trackpad" +msgstr "Vive(右)触控板" + +#. Key: Vive_Right_Trackpad_Down +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:801 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:801 +msgctxt "InputKeys,Vive_Right_Trackpad_Down" +msgid "Vive (R) Trackpad Down" +msgstr "Vive(右)触控板下" + +#. Key: Vive_Right_Trackpad_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:802 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:802 +msgctxt "InputKeys,Vive_Right_Trackpad_Left" +msgid "Vive (R) Trackpad Left" +msgstr "Vive(右)触控板左" + +#. Key: Vive_Right_Trackpad_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:803 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:803 +msgctxt "InputKeys,Vive_Right_Trackpad_Right" +msgid "Vive (R) Trackpad Right" +msgstr "Vive(右)触控板右" + +#. Key: Vive_Right_Trackpad_Touch +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:799 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:799 +msgctxt "InputKeys,Vive_Right_Trackpad_Touch" +msgid "Vive (R) Trackpad Touch" +msgstr "Vive(右)触控板轻触" + +#. Key: Vive_Right_Trackpad_Up +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:800 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:800 +msgctxt "InputKeys,Vive_Right_Trackpad_Up" +msgid "Vive (R) Trackpad Up" +msgstr "Vive(右)触控板上" + +#. Key: Vive_Right_Trackpad_X +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:796 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:796 +msgctxt "InputKeys,Vive_Right_Trackpad_X" +msgid "Vive (R) Trackpad X" +msgstr "Vive(右)触控板 X" + +#. Key: Vive_Right_Trackpad_Y +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:797 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:797 +msgctxt "InputKeys,Vive_Right_Trackpad_Y" +msgid "Vive (R) Trackpad Y" +msgstr "Vive(右)触控板 Y" + +#. Key: Vive_Right_Trigger_Axis +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:795 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:795 +msgctxt "InputKeys,Vive_Right_Trigger_Axis" +msgid "Vive (R) Trigger Axis" +msgstr "Vive(右)扳机轴" + +#. Key: Vive_Right_Trigger_Click +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:794 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:794 +msgctxt "InputKeys,Vive_Right_Trigger_Click" +msgid "Vive (R) Trigger" +msgstr "Vive(右)扳机" + +#. Key: ViveSubCategory +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:776 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:776 +msgctxt "InputKeys,ViveSubCategory" +msgid "HTC Vive" +msgstr "HTC Vive" + +#. Key: XBoxOne_Gamepad_FaceButton_Bottom +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1113 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1113 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Bottom" +msgid "Gamepad A" +msgstr "手柄 A" + +#. Key: XBoxOne_Gamepad_FaceButton_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1121 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1121 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Left" +msgid "Gamepad X" +msgstr "手柄 交叉" + +#. Key: XBoxOne_Gamepad_FaceButton_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1117 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1117 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Right" +msgid "Gamepad B" +msgstr "手柄 B" + +#. Key: XBoxOne_Gamepad_FaceButton_Top +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1125 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1125 +msgctxt "InputKeys,XBoxOne_Gamepad_FaceButton_Top" +msgid "Gamepad Y" +msgstr "手柄 Y" + +#. Key: XBoxOne_Gamepad_Special_Left +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1129 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1129 +msgctxt "InputKeys,XBoxOne_Gamepad_Special_Left" +msgid "Gamepad Back" +msgstr "手柄 后退键" + +#. Key: XBoxOne_Gamepad_Special_Right +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1133 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:1133 +msgctxt "InputKeys,XBoxOne_Gamepad_Special_Right" +msgid "Gamepad Start" +msgstr "手柄 开始键" + +#. Key: XBoxOneSubCateogry +#. SourceLocation: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:759 +#: ../../../Engine/Source/Runtime/InputCore/Private/InputCoreTypes.cpp:759 +msgctxt "InputKeys,XBoxOneSubCateogry" +msgid "XBox One" +msgstr "XBox One" + +#. Key: NoOpenGLDriver +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:133 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:133 +msgctxt "LinuxDynamicRHI,NoOpenGLDriver" +msgid "Failed to load OpenGL Driver which is required to run the engine.\nOpenGL4 has been deprecated and should use Vulkan." +msgstr "无法加载运行引擎所需的OpenGL驱动程序。\nOpenGL4已被弃用,应使用Vulkan。" + +#. Key: NoOpenGLTargetedRHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:112 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:112 +msgctxt "LinuxDynamicRHI,NoOpenGLTargetedRHI" +msgid "Trying to force OpenGL RHI but the project does not have it in TargetedRHIs list." +msgstr "试图强制运行OpenGL RHI但该项目的TargetedRHIs表中缺失该内容。" + +#. Key: NoTargetedRHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:137 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:137 +msgctxt "LinuxDynamicRHI,NoTargetedRHI" +msgid "The project does not target Vulkan or OpenGL RHIs, check project settings or pass -nullrhi." +msgstr "该项目没有目标Vulkan或OpenGL RHIs,检查项目设置或跳过。-nullrhi." + +#. Key: NoVulkanDriver +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:129 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:129 +msgctxt "LinuxDynamicRHI,NoVulkanDriver" +msgid "Failed to load Vulkan Driver which is required to run the engine.\nThe engine no longer fallbacks to OpenGL4 which has been deprecated." +msgstr "无法加载运行引擎所需的Vulkan驱动程序。\n引擎不再回退到已弃用的OpenGL4。" + +#. Key: NoVulkanNoGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:123 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:123 +msgctxt "LinuxDynamicRHI,NoVulkanNoGL" +msgid "Vulkan or OpenGL (4.3) support is required to run the engine." +msgstr "需要支持Vulkan或OpenGL(4.3)以运行该引擎。" + +#. Key: NoVulkanTargetedRHI +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:97 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:97 +msgctxt "LinuxDynamicRHI,NoVulkanTargetedRHI" +msgid "Trying to force Vulkan RHI but the project does not have it in TargetedRHIs list." +msgstr "试图强制运行Vulkan RHI但该项目的TargetedRHIs表中缺失该内容。" + +#. Key: OpenGLRemoved +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:25 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:25 +msgctxt "LinuxDynamicRHI,OpenGLRemoved" +msgid "Warning: OpenGL is no longer supported for desktop platforms. Vulkan will be used instead." +msgstr "警告:桌面平台已不再支持OpenGL。将使用Vulkan代替。" + +#. Key: RequiredOpenGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:108 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:108 +msgctxt "LinuxDynamicRHI,RequiredOpenGL" +msgid "OpenGL 4.3 is required to run the engine." +msgstr "此引擎运行需要OpenGL 4.3。" + +#. Key: RequiredVulkan +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:93 +#: ../../../Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:93 +msgctxt "LinuxDynamicRHI,RequiredVulkan" +msgid "Vulkan Driver is required to run the engine." +msgstr "需要安装Vulkan驱动才能运行此引擎。" + +#. Key: DriverDownloadLinkAMD +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:168 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:168 +msgctxt "MessageDialog,DriverDownloadLinkAMD" +msgid "https://www.amd.com/en/support" +msgstr "https://www.amd.com/en/support" + +#. Key: DriverDownloadLinkIntel +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:173 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:173 +msgctxt "MessageDialog,DriverDownloadLinkIntel" +msgid "https://downloadcenter.intel.com/product/80939/Graphics" +msgstr "https://downloadcenter.intel.com/product/80939/Graphics" + +#. Key: DriverDownloadLinkNVIDIA +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:163 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:163 +msgctxt "MessageDialog,DriverDownloadLinkNVIDIA" +msgid "https://www.nvidia.com/en-us/geforce/drivers/" +msgstr "https://www.nvidia.com/en-us/geforce/drivers/" + +#. Key: LatestVideoCardDriverIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:195 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:195 +msgctxt "MessageDialog,LatestVideoCardDriverIssueReport" +msgid "The latest version of the {Vendor} graphics driver has known issues.\nPlease install the recommended driver version.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "最新版本的{Vendor}图形驱动程序存在已知问题。\n请安装推荐的驱动程序版本。\n\n{Hyperlink}\n\n{AdapterName}\n已安装:{InstalledVer}\n推荐:{RecommendedVer}" + +#. Key: LatestVideoCardDriverRHIIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:191 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:191 +msgctxt "MessageDialog,LatestVideoCardDriverRHIIssueReport" +msgid "The latest version of the {Vendor} graphics driver has known issues in {RHI}.\nPlease install the recommended driver version or switch to a different rendering API.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "最新版本的{Vendor}图形驱动在{RHI}会出现问题。\n请安装推荐的驱动版本或切换其它的渲染API。\n\n{Hyperlink}\n\n{AdapterName}\n已安装:{InstalledVer}\n推荐:{RecommendedVer}" + +#. Key: TitleVideoCardDriverIssue +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:210 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:210 +msgctxt "MessageDialog,TitleVideoCardDriverIssue" +msgid "WARNING: Known issues with graphics driver" +msgstr "警告:存在已知的图形驱动问题。" + +#. Key: UpdateMacOSX_Body +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:229 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:229 +msgctxt "MessageDialog,UpdateMacOSX_Body" +msgid "Please update to the latest version of macOS for best performance and stability." +msgstr "请更新至最新版本的macOS以体验最佳性能与稳定性。" + +#. Key: UpdateMacOSX_Title +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:230 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:230 +msgctxt "MessageDialog,UpdateMacOSX_Title" +msgid "Update macOS" +msgstr "更新macOS" + +#. Key: VideoCardDriverIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:206 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:206 +msgctxt "MessageDialog,VideoCardDriverIssueReport" +msgid "The installed version of the {Vendor} graphics driver has known issues.\nPlease install either the latest or the recommended driver version.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "{Vendor}图形驱动程序的安装版本存在已知问题。\n请安装最新版本或推荐的驱动程序版本。\n\n{Hyperlink}\n\n{AdapterName}\n已安装:{InstalledVer}\n推荐: {RecommendedVer}" + +#. Key: VideoCardDriverRHIIssueReport +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:202 +#: ../../../Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:202 +msgctxt "MessageDialog,VideoCardDriverRHIIssueReport" +msgid "The installed version of the {Vendor} graphics driver has known issues in {RHI}.\nPlease install either the latest or the recommended driver version or switch to a different rendering API.\n\n{Hyperlink}\n\n{AdapterName}\nInstalled: {InstalledVer}\nRecommended: {RecommendedVer}" +msgstr "{Vendor}图形驱动程序的安装版本在{RHI}存在已知问题。\n请安装最新版本或推荐的驱动程序版本,或者切换不同的渲染API。\n\n{Hyperlink}\n\n{AdapterName}\n已安装:{InstalledVer}\n推荐: {RecommendedVer}" + +#. Key: DebugGameName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:344 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:344 +msgctxt "UnrealBuildConfigurations,DebugGameName" +msgid "DebugGame" +msgstr "DebugGame" + +#. Key: DebugName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:341 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:341 +msgctxt "UnrealBuildConfigurations,DebugName" +msgid "Debug" +msgstr "调试" + +#. Key: DevelopmentName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:347 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:347 +msgctxt "UnrealBuildConfigurations,DevelopmentName" +msgid "Development" +msgstr "开发" + +#. Key: ShippingName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:350 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:350 +msgctxt "UnrealBuildConfigurations,ShippingName" +msgid "Shipping" +msgstr "运输" + +#. Key: TestName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:353 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:353 +msgctxt "UnrealBuildConfigurations,TestName" +msgid "Test" +msgstr "测试" + +#. Key: UnknownName +#. SourceLocation: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:356 +#: ../../../Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:356 +msgctxt "UnrealBuildConfigurations,UnknownName" +msgid "Unknown" +msgstr "未知" + +#. Key: RequiredDX11Feature_11_SM5 +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:406 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:406 +msgctxt "WindowsDynamicRHI,RequiredDX11Feature_11_SM5" +msgid "A D3D11-compatible GPU (Feature Level 11.0, Shader Model 5.0) is required to run the engine." +msgstr "运行此引擎需要兼容D3D11的GPU (功能级别11.0,着色器型号5.0)。" + +#. Key: RequiredDX12 +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:368 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:368 +msgctxt "WindowsDynamicRHI,RequiredDX12" +msgid "DX12 is not supported on your system. Try running without the -dx12 or -d3d12 command line argument." +msgstr "DX12在您的系统上无法运行。请去除命令行中的-dx12 或 -d3d12。" + +#. Key: RequiredOpenGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:338 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:338 +msgctxt "WindowsDynamicRHI,RequiredOpenGL" +msgid "OpenGL 4.3 is required to run the engine." +msgstr "此引擎运行需要OpenGL 4.3。" + +#. Key: RequiredVulkan +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:352 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:352 +msgctxt "WindowsDynamicRHI,RequiredVulkan" +msgid "Vulkan Driver is required to run the engine." +msgstr "需要安装Vulkan驱动才能运行此引擎。" + +#. Key: RHIOptionsError +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:230 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:230 +msgctxt "WindowsDynamicRHI,RHIOptionsError" +msgid "-d3d12/dx12, -d3d11/dx11, -vulkan, and -opengl are mutually exclusive options, but more than one was specified on the command-line." +msgstr "-d3d12/dx12、-d3d11/dx11、-vulkan 和 -opengl 是互斥的选项,但在命令行中指定了多个选项。" + +#. Key: RHIPerformanceDX12 +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:259 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:259 +msgctxt "WindowsDynamicRHI,RHIPerformanceDX12" +msgid "DirectX 12 is not supported for Performance Mode." +msgstr "性能模式不支持 DirectX 12。" + +#. Key: RHIPerformanceOpenGL +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:247 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:247 +msgctxt "WindowsDynamicRHI,RHIPerformanceOpenGL" +msgid "OpenGL is not supported for Performance Mode." +msgstr "性能模式不支持 OpenGL。" + +#. Key: RHIPerformanceVulkan +#. SourceLocation: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:252 +#: ../../../Engine/Source/Runtime/RHI/Private/Windows/WindowsDynamicRHI.cpp:252 +msgctxt "WindowsDynamicRHI,RHIPerformanceVulkan" +msgid "Vulkan is not supported for Performance Mode." +msgstr "性能模式不支持 Vulkan。" + diff --git a/Content/Localization/Game/Game.csv b/Content/Localization/Game/Game.csv new file mode 100644 index 00000000..368d7da2 --- /dev/null +++ b/Content/Localization/Game/Game.csv @@ -0,0 +1,133 @@ +Date/Time,Word Count,ar,de,en,es,es-419,fr,it,ja,ko,pl,pt-BR,ru,tr,zh-Hans,zh-Hant +2021.07.19-13.15.38,711,0,0,711,0,0,0,0,0,0,0,0,0,0,0,0 +2021.07.21-08.46.07,711,0,0,711,0,0,0,0,0,0,0,0,0,0,17,0 +2022.01.14-19.06.02,3084,0,0,3084,0,0,0,0,0,0,0,0,0,0,10,0 +2022.01.14-20.49.42,3970,0,0,3970,0,0,0,0,0,0,0,0,0,0,10,0 +2022.01.14-22.20.14,3595,0,0,3595,0,0,0,0,0,0,0,0,0,0,7,0 +2022.01.17-23.41.28,3605,0,0,3605,0,0,0,0,0,0,0,0,0,0,7,0 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+2022.03.24-22.40.28,2663,2663,2663,2663,2663,2663,2663,2663,2663,2663,2663,2663,2663,2663,2663,0 diff --git a/Content/Localization/Game/Game.locmeta b/Content/Localization/Game/Game.locmeta new file mode 100644 index 00000000..6b26be5a Binary files /dev/null and b/Content/Localization/Game/Game.locmeta differ diff --git a/Content/Localization/Game/Game.manifest b/Content/Localization/Game/Game.manifest new file mode 100644 index 00000000..64244e29 Binary files /dev/null and b/Content/Localization/Game/Game.manifest differ diff --git a/Content/Localization/Game/Game_Conflicts.txt b/Content/Localization/Game/Game_Conflicts.txt new file mode 100644 index 00000000..e69de29b diff --git a/Content/Localization/Game/ar/Game.archive b/Content/Localization/Game/ar/Game.archive new file mode 100644 index 00000000..d5f3b0d5 Binary files /dev/null and b/Content/Localization/Game/ar/Game.archive differ diff --git a/Content/Localization/Game/ar/Game.locres b/Content/Localization/Game/ar/Game.locres new file mode 100644 index 00000000..39b8b63a Binary files /dev/null and b/Content/Localization/Game/ar/Game.locres differ diff --git a/Content/Localization/Game/ar/Game.po b/Content/Localization/Game/ar/Game.po new file mode 100644 index 00000000..eae1d39e --- /dev/null +++ b/Content/Localization/Game/ar/Game.po @@ -0,0 +1,4747 @@ +# Game Arabic translation. +# Copyright Epic Games, Inc. All Rights Reserved. +# +msgid "" +msgstr "" +"Project-Id-Version: Game\n" +"POT-Creation-Date: 2022-03-24 20:58\n" +"PO-Revision-Date: 2022-03-24 20:58\n" +"Language-Team: \n" +"Language: ar\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Plural-Forms: nplurals=6; plural=(n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 && n%100<=10 ? 3 : n%100>=11 && n%100<=99 ? 4 : 5);\n" + +#. Key: 0068ED9A41C6861FF9F69A8707EB1704 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",0068ED9A41C6861FF9F69A8707EB1704" +msgid "Gamepad" +msgstr "يد التحكم" + +#. Key: 017173BB418CEE7FB6FD43B688CB7EF2 +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.OptionsButtons.ButtonText +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.OptionsButtons.ButtonText +msgctxt ",017173BB418CEE7FB6FD43B688CB7EF2" +msgid "Options" +msgstr "الخيارات" + +#. Key: 01A913C649439D1D43AD1598474A150F +#. SourceLocation: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Description +#: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Description +msgctxt ",01A913C649439D1D43AD1598474A150F" +msgid "{Button description text, wrapping, unbounded length}" +msgstr "{Button description text, wrapping, unbounded length}" + +#. Key: 01FDBF3644A0A7A3754C5BBC29C000BD +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +msgctxt ",01FDBF3644A0A7A3754C5BBC29C000BD" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 0262A8674C1CBA12802F84BE385D1E5D +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount_1.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount_1.Text +msgctxt ",0262A8674C1CBA12802F84BE385D1E5D" +msgid "Captures" +msgstr "استيلاء" + +#. Key: 02E77A6145C878D7D975239D9542F169 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadCategory +msgctxt ",02E77A6145C878D7D975239D9542F169" +msgid "Controller" +msgstr "وحدة التحكم" + +#. Key: 03136AFF43E7466263661EA85739CEA7 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.3x.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.3x.DisplayName +msgctxt ",03136AFF43E7466263661EA85739CEA7" +msgid "Triple Elimination" +msgstr "الإقصاء الثلاثي" + +#. Key: 036F78254C53C156C67DC8B4F1E3F87E +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",036F78254C53C156C67DC8B4F1E3F87E" +msgid "Quick Slot 2" +msgstr "الخانة السريعة 2" + +#. Key: 03D5A24748453022D92F6CB88D88A216 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.15.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.15.DisplayName +msgctxt ",03D5A24748453022D92F6CB88D88A216" +msgid "Dominance" +msgstr "هيمنة" + +#. Key: 04EEE2CD47276E2B291D28B2865E0D68 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +msgctxt ",04EEE2CD47276E2B291D28B2865E0D68" +msgid "Client FPS: " +msgstr "معدل الأطر لكل ثانية للعميل: " + +#. Key: 0528E8414331496BAA122CAA13333317 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +msgctxt ",0528E8414331496BAA122CAA13333317" +msgid "Packet Loss (in): " +msgstr "فَقد الحزمة (داخل): " + +#. Key: 065B5A4F4332F5BC9E1877A992FE9377 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +msgctxt ",065B5A4F4332F5BC9E1877A992FE9377" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 06AB17CB4651845D828EA29907C0E5FE +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.QuitGameButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.QuitGameButton.ButtonText +msgctxt ",06AB17CB4651845D828EA29907C0E5FE" +msgid "Quit Lyra" +msgstr "الخروج من Lyra" + +#. Key: 06BC6D4341EF5BE5748B68A16E19CD59 +#. SourceLocation: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C.DisplayName +#: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C.DisplayName +msgctxt ",06BC6D4341EF5BE5748B68A16E19CD59" +msgid "Rifle" +msgstr "بندقية" + +#. Key: 0925643244B46A081832839FA7F906A2 +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.TeamNotification.Text +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.TeamNotification.Text +msgctxt ",0925643244B46A081832839FA7F906A2" +msgid "You have been assigned to the Red Team " +msgstr "لقد تم تعيينك في الفريق الأحمر " + +#. Key: 0A3FB7ED46F375312D1F378D0A941655 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",0A3FB7ED46F375312D1F378D0A941655" +msgid "Shooter Core" +msgstr "الأداء الأساسي للمصوّب" + +#. Key: 0C7962B44C85F255428F648B8F196172 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(2 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(2 - Value).DisplayNameMap +msgctxt ",0C7962B44C85F255428F648B8F196172" +msgid "Left" +msgstr "المتبقي" + +#. Key: 0DD308C74DF294BCD3276CACC3F7D539 +#. SourceLocation: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",0DD308C74DF294BCD3276CACC3F7D539" +msgid "Pistol" +msgstr "مسدس" + +#. Key: 0F7A390846E3CB76304F58848B8654E3 +#. SourceLocation: /Game/System/DefaultEditorMap/L_DefaultEditorOverview.L_DefaultEditorOverview:PersistentLevel.TextRenderActor_1.NewTextRenderComponent.Text +#: /Game/System/DefaultEditorMap/L_DefaultEditorOverview.L_DefaultEditorOverview:PersistentLevel.TextRenderActor_1.NewTextRenderComponent.Text +msgctxt ",0F7A390846E3CB76304F58848B8654E3" +msgid "Consider changing:\r\n- Editor Preferences .. Load Level at Startup\r\n- Project Settings .. Editor Startup Map\r\n" +msgstr "Consider changing:\r\n- Editor Preferences .. Load Level at Startup\r\n- Project Settings .. Editor Startup Map\r\n" + +#. Key: 0FAA06494B797EBABF35C0AF811B15CA +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.PlayerNameWidget.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.PlayerNameWidget.Text +msgctxt ",0FAA06494B797EBABF35C0AF811B15CA" +msgid "Player Name" +msgstr "اسم اللاعب" + +#. Key: 0FDD55F14B355137369BA68A95A4B5BC +#. SourceLocation: /Game/System/Teams/TeamDA_Yellow.TeamDA_Yellow.TeamShortName +#: /Game/System/Teams/TeamDA_Yellow.TeamDA_Yellow.TeamShortName +msgctxt ",0FDD55F14B355137369BA68A95A4B5BC" +msgid "Yellow" +msgstr "أصفر" + +#. Key: 101FF56440BCC51ECBAF329695991456 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +msgctxt ",101FF56440BCC51ECBAF329695991456" +msgid "Packet Receive Rate" +msgstr "معدل استقبال الحزمة" + +#. Key: 110932EB44E1726A47B90696FFCF07B1 +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ConnectionStatus.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ConnectionStatus.Text +msgctxt ",110932EB44E1726A47B90696FFCF07B1" +msgid "Ping" +msgstr "Ping" + +#. Key: 113E482147C0118B5179388477242E84 +#. SourceLocation: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",113E482147C0118B5179388477242E84" +msgid "Shotgun" +msgstr "بندقية خرطوش" + +#. Key: 11B503444BF569B31A2ED280CBB6116F +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.StartText.Text +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.StartText.Text +msgctxt ",11B503444BF569B31A2ED280CBB6116F" +msgid "Activating" +msgstr "تفعيل" + +#. Key: 120D4E714C781804C66E85ADF6125F54 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Description +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Description +msgctxt ",120D4E714C781804C66E85ADF6125F54" +msgid "Join an existing session of any game type, or start a new online game that others can join" +msgstr "انضم إلى جلسة حالية في أي نوع من الألعاب، أو ابدأ لعبة جديدة عبر الإنترنت حيث يمكن للآخرين الانضمام إليها" + +#. Key: 1250B8464B832516588DC2A800FB1EA8 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",1250B8464B832516588DC2A800FB1EA8" +msgid "Shooter Core" +msgstr "الأداء الأساسي للمصوّب" + +#. Key: 126B7DD147D107B483246C948583E01F +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",126B7DD147D107B483246C948583E01F" +msgid "Gamepad" +msgstr "يد التحكم" + +#. Key: 129C4C9E470E3ED553BA558A0398A8FD +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +msgctxt ",129C4C9E470E3ED553BA558A0398A8FD" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: 12E9EFC34D47343A9EF80B8CE3718F25 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.ContextDescription +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.ContextDescription +msgctxt ",12E9EFC34D47343A9EF80B8CE3718F25" +msgid "Hero Pawn" +msgstr "بيدق البطل (أيقونة اللاعب)" + +#. Key: 137C843E4D9915E967627E88C33F559E +#. SourceLocation: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatValueFormat +#: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatValueFormat +msgctxt ",137C843E4D9915E967627E88C33F559E" +msgid "{StatValue}ms" +msgstr "{StatValue}ms" + +#. Key: 13CC7B4648EADDD497E540AF42A98A59 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PingWidget.StatDisplayName +msgctxt ",13CC7B4648EADDD497E540AF42A98A59" +msgid "Ping" +msgstr "وقت الاستجابة (Ping)" + +#. Key: 1417758D4416AF90E19E768CA7A644A1 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredToastRow.W_ItemAcquiredToastRow_C:WidgetTree.ItemNameAndQtyWidget.Text +#: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredToastRow.W_ItemAcquiredToastRow_C:WidgetTree.ItemNameAndQtyWidget.Text +msgctxt ",1417758D4416AF90E19E768CA7A644A1" +msgid "999x Long Item Name" +msgstr "999x Long Item Name" + +#. Key: 14594EDA4B91DAE8B4A963BC2ACBF113 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +msgctxt ",14594EDA4B91DAE8B4A963BC2ACBF113" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: 154ED18F40E6F051EB6D8B8816E175C0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.Default__W_LyraSessionButton_C.ButtonText +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.Default__W_LyraSessionButton_C.ButtonText +msgctxt ",154ED18F40E6F051EB6D8B8816E175C0" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: 1598B27E4E41FE9C7BCB82B177A974DC +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1598B27E4E41FE9C7BCB82B177A974DC" +msgid "Show Scoreboard (Gamepad)" +msgstr "عرض لوحة النتائج (يد التحكم)" + +#. Key: 17C398D246C68C5CA2E84EB7695DCDCD +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.20.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.20.DisplayName +msgctxt ",17C398D246C68C5CA2E84EB7695DCDCD" +msgid "Unstoppable" +msgstr "لا يمكن إيقافه" + +#. Key: 1A167AD94444DA9043FE02AFD2D41FDA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1A167AD94444DA9043FE02AFD2D41FDA" +msgid "Move Forward" +msgstr "تحرك للأمام" + +#. Key: 1AE071FA4EF504A1DF0778A448A58FC1 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1AE071FA4EF504A1DF0778A448A58FC1" +msgid "Crouch" +msgstr "الجثم" + +#. Key: 1B6BF71F4E8AEDCCCF1175A4AD8402A5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1B6BF71F4E8AEDCCCF1175A4AD8402A5" +msgid "Emote" +msgstr "إيماء" + +#. Key: 1BE2AEF24C36C5B132D52FA2C7120C35 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1BE2AEF24C36C5B132D52FA2C7120C35" +msgid "Quickslot Cycle Forward (Gamepad)" +msgstr "تبديل الخانة السريعة للأمام (يد التحكم)" + +#. Key: 1C66B711470858D9FFFAB499E7FF1040 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +msgctxt ",1C66B711470858D9FFFAB499E7FF1040" +msgid "Packet Receive Rate: " +msgstr "معدل استقبال الحزمة: " + +#. Key: 1C6A40ED4C95F60C2DD17C8F7749CBDA +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +msgctxt ",1C6A40ED4C95F60C2DD17C8F7749CBDA" +msgid "{Ping}ms" +msgstr "{Ping}ms" + +#. Key: 1F96D90B46A2B7C75ADCAD9CFA4F7B6F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +msgctxt ",1F96D90B46A2B7C75ADCAD9CFA4F7B6F" +msgid "Bots Enabled" +msgstr "تم تفعيل الروبوتات" + +#. Key: 1FAADE7147234818A647EAAD50D6FA7A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",1FAADE7147234818A647EAAD50D6FA7A" +msgid "Shooter Core" +msgstr "الأداء الأساسي للمصوّب" + +#. Key: 205A136D4D77496E21573580163B72E5 +#. SourceLocation: /Game/UI/Menu/W_UserWatermark.W_UserWatermark_C:ExecuteUbergraph_W_UserWatermark [Script Bytecode] +#: /Game/UI/Menu/W_UserWatermark.W_UserWatermark_C:ExecuteUbergraph_W_UserWatermark [Script Bytecode] +msgctxt ",205A136D4D77496E21573580163B72E5" +msgid "Not logged in" +msgstr "غير مسجّل الدخول" + +#. Key: 21AA855349435B055F6211872B91E873 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock.Text +msgctxt ",21AA855349435B055F6211872B91E873" +msgid "ping" +msgstr "وقت الاستجابة (ping)" + +#. Key: 235C4BEE403345A0F3A5C19C018DDFC5 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +msgctxt ",235C4BEE403345A0F3A5C19C018DDFC5" +msgid "Total Frame Time: " +msgstr "إجمالي زمن الإطار: " + +#. Key: 248ABAA7488DD49A5980C8819A9617CF +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Title.Text +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Title.Text +msgctxt ",248ABAA7488DD49A5980C8819A9617CF" +msgid "Adjust Safe Zone" +msgstr "ضبط المنطقة الآمنة" + +#. Key: 27040E234FDEA725E909E3A82C83FC95 +#. SourceLocation: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_2.DebugDisplayText +#: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_2.DebugDisplayText +msgctxt ",27040E234FDEA725E909E3A82C83FC95" +msgid "Range +1" +msgstr "المدى +1" + +#. Key: 27B340BA4E762DC045E4608B618399FB +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ConnectionStatus.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ConnectionStatus.Text +msgctxt ",27B340BA4E762DC045E4608B618399FB" +msgid "Ping" +msgstr "Ping" + +#. Key: 29BAA9B34E4F225C39FC8999480BC9FA +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_PrimaryKey.ButtonText +#: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_PrimaryKey.ButtonText +msgctxt ",29BAA9B34E4F225C39FC8999480BC9FA" +msgid "Not Bound" +msgstr "غير مرتبط" + +#. Key: 29D3A0AA4AB07170CC42F4BA7E6EE61A +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_B.PointLetterText +#: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_B.PointLetterText +msgctxt ",29D3A0AA4AB07170CC42F4BA7E6EE61A" +msgid "B" +msgstr "B" + +#. Key: 2A71F9BA4EB69D9BDED9659391978329 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.ContextDescription +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.ContextDescription +msgctxt ",2A71F9BA4EB69D9BDED9659391978329" +msgid "Hero Pawn" +msgstr "بيدق البطل (أيقونة اللاعب)" + +#. Key: 2BC1795B4150F1E9C39414853EDE1182 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",2BC1795B4150F1E9C39414853EDE1182" +msgid "Quickslot Cycle Forward (Gamepad)" +msgstr "تبديل الخانة السريعة للأمام (يد التحكم)" + +#. Key: 2C7E321D4C078BF23D8C95A127B6F4D6 +#. SourceLocation: /Game/UI/Menu/W_LyraStartup.W_LyraStartup_C:WidgetTree.PressStartButton.ButtonText +#: /Game/UI/Menu/W_LyraStartup.W_LyraStartup_C:WidgetTree.PressStartButton.ButtonText +msgctxt ",2C7E321D4C078BF23D8C95A127B6F4D6" +msgid "Start" +msgstr "البدء" + +#. Key: 2DA239084023A7FC60515488F95DCF61 +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.MessageTextWidget.Text +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.MessageTextWidget.Text +msgctxt ",2DA239084023A7FC60515488F95DCF61" +msgid "Waiting for additional players" +msgstr "في انتظار لاعبين إضافيين" + +#. Key: 2E0B952D4F3CF3D4687D7EB75C017AF0 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +msgctxt ",2E0B952D4F3CF3D4687D7EB75C017AF0" +msgid "Server FPS" +msgstr "معدل الأطر لكل ثانية للخادم" + +#. Key: 2E4E25CB47829BC54412B794999A6623 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadPlatformName +msgctxt ",2E4E25CB47829BC54412B794999A6623" +msgid "Nintendo Switch" +msgstr "Nintendo Switch" + +#. Key: 2E5EF4E142DAC6081E85CFA2647AAA18 +#. SourceLocation: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",2E5EF4E142DAC6081E85CFA2647AAA18" +msgid "Rifle" +msgstr "بندقية" + +#. Key: 2FAE991A4D776E675D035BBA8A609E40 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",2FAE991A4D776E675D035BBA8A609E40" +msgid "Gamepad" +msgstr "يد التحكم" + +#. Key: 2FCC8769463BC0AA9D74FA8971E367F7 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamText.Text +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamText.Text +msgctxt ",2FCC8769463BC0AA9D74FA8971E367F7" +msgid "Team" +msgstr "الفريق" + +#. Key: 2FFEAFA84074A12B70F73295043D2FC4 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerStat.W_SB_PlayerStat_C:WidgetTree.StatTextWidget.Text +#: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerStat.W_SB_PlayerStat_C:WidgetTree.StatTextWidget.Text +msgctxt ",2FFEAFA84074A12B70F73295043D2FC4" +msgid "999" +msgstr "999" + +#. Key: 3060B9604FFCC7BE1222218C77BBACAC +#. SourceLocation: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileDescription +#: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileDescription +msgctxt ",3060B9604FFCC7BE1222218C77BBACAC" +msgid "Small test level for ShooterCore" +msgstr "Small test level for ShooterCore" + +#. Key: 30FBE6D1450FE6ED24A59F8904DAB613 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",30FBE6D1450FE6ED24A59F8904DAB613" +msgid "Show Scoreboard" +msgstr "عرض لوحة النتائج" + +#. Key: 319439E844CE03938ECD9A81159704A7 +#. SourceLocation: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.CancelChanges.DisplayName +#: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.CancelChanges.DisplayName +msgctxt ",319439E844CE03938ECD9A81159704A7" +msgid "Cancel Changes" +msgstr "إلغاء التغييرات" + +#. Key: 31CAA0B04121DFB985DEEDB92BBF9579 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",31CAA0B04121DFB985DEEDB92BBF9579" +msgid "Gamepad" +msgstr "يد التحكم" + +#. Key: 327F041B48C2F270B56721BA7FF59448 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadPlatformName +msgctxt ",327F041B48C2F270B56721BA7FF59448" +msgid "Playstation®4" +msgstr "Playstation®4" + +#. Key: 32CD12CB44B3FB02B96D80B7553C7312 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",32CD12CB44B3FB02B96D80B7553C7312" +msgid "Reload Weapon" +msgstr "إعادة تحميل السلاح" + +#. Key: 32D2AB6D42FB46B58597F8B6CDC264B6 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_1.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_1.Text +msgctxt ",32D2AB6D42FB46B58597F8B6CDC264B6" +msgid "Players" +msgstr "اللاعبون" + +#. Key: 33CEE6A946896FA7F7EADDA7C25E0468 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +msgctxt ",33CEE6A946896FA7F7EADDA7C25E0468" +msgid "CPU (Game) Time: " +msgstr "وقت (اللعبة) وحدة المعالجة المركزية (CPU): " + +#. Key: 341039EC4CA218A2BCC4AA83C7F648B3 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",341039EC4CA218A2BCC4AA83C7F648B3" +msgid "Gamepad" +msgstr "يد التحكم" + +#. Key: 3433E23E4A7719E159D30DB53204AB55 +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.PingLabel.Text +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.PingLabel.Text +msgctxt ",3433E23E4A7719E159D30DB53204AB55" +msgid "Ping" +msgstr "وقت الاستجابة (Ping)" + +#. Key: 348D9B5C4B17D0B9BAA8879382E51318 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",348D9B5C4B17D0B9BAA8879382E51318" +msgid "Quickslot Cycle Backward (Gamepad)" +msgstr "تبديل الخانة السريعة للخلف (يد التحكم)" + +#. Key: 35F0BCE746288C4175C53F8847D6D572 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +msgctxt ",35F0BCE746288C4175C53F8847D6D572" +msgid "Bots Disabled" +msgstr "تم تعطيل الروبوتات" + +#. Key: 36251FA440B53320A3C391A85CB615DB +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/W_MapScreen.W_MapScreen_C:WidgetTree.CommonTextBlock_334.Text +#: /ShooterMaps/PROTO/InventoryTest/W_MapScreen.W_MapScreen_C:WidgetTree.CommonTextBlock_334.Text +msgctxt ",36251FA440B53320A3C391A85CB615DB" +msgid "Map" +msgstr "خريطة" + +#. Key: 3638C7F845DE37B44C5A3AAF60955B52 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(2 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(2 - Value).DisplayNameMap +msgctxt ",3638C7F845DE37B44C5A3AAF60955B52" +msgid "Accumulate" +msgstr "تراكم" + +#. Key: 36B2537E4B9F323343BC429771CCDC0C +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +msgctxt ",36B2537E4B9F323343BC429771CCDC0C" +msgid "Total Frame Time: " +msgstr "إجمالي زمن الإطار: " + +#. Key: 36D931A644933E8594050DABB8C1F70C +#. SourceLocation: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileTitle +#: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileTitle +msgctxt ",36D931A644933E8594050DABB8C1F70C" +msgid "Default Experience" +msgstr "تجربة افتراضية" + +#. Key: 37CDC1814D54416FE2D8B0946EDC8797 +#. SourceLocation: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:Text_GEN_VARIABLE.Text +#: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:Text_GEN_VARIABLE.Text +msgctxt ",37CDC1814D54416FE2D8B0946EDC8797" +msgid "DAMAGE" +msgstr "ضرر" + +#. Key: 3857C2D0488B5A51B495E2AD3FF3AE3D +#. SourceLocation: /TopDownArena/GameplayCues/W_GetReady.W_GetReady_C:WidgetTree.MessageTextWidget.Text +#: /TopDownArena/GameplayCues/W_GetReady.W_GetReady_C:WidgetTree.MessageTextWidget.Text +msgctxt ",3857C2D0488B5A51B495E2AD3FF3AE3D" +msgid "GET READY!" +msgstr "استعد!" + +#. Key: 38E12F4042B93DABD6CE02B52649291B +#. SourceLocation: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.Default__B_GrantAbilityPad_ApplyGE_C.TextToDisplay +#: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.Default__B_GrantAbilityPad_ApplyGE_C.TextToDisplay +msgctxt ",38E12F4042B93DABD6CE02B52649291B" +msgid "HELLO" +msgstr "مرحبًا" + +#. Key: 39ACE3D74B1E7F69CCB56CBE3F6F290C +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadDisplayName +msgctxt ",39ACE3D74B1E7F69CCB56CBE3F6F290C" +msgid "Xbox Controller" +msgstr "يد التحكم في Xbox" + +#. Key: 39E5E3B64B2A59570FF2FC8F06653EDF +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(21).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(21).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",39E5E3B64B2A59570FF2FC8F06653EDF" +msgid "Fire Weapon (Auto)" +msgstr "اطلق النار (آليًا)" + +#. Key: 3A7254AF40AF165710F5B79BE84AE44D +#. SourceLocation: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_1.DebugDisplayText +#: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_1.DebugDisplayText +msgctxt ",3A7254AF40AF165710F5B79BE84AE44D" +msgid "Bomb +1" +msgstr "قنبلة +1" + +#. Key: 3B14978D4F2506E63DE582ABC92A1149 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +msgctxt ",3B14978D4F2506E63DE582ABC92A1149" +msgid "Packet Avg Size (in): " +msgstr "متوسط حجم الحزمة (داخل): " + +#. Key: 3B3249224C75E0D586279BA1C8C6B859 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",3B3249224C75E0D586279BA1C8C6B859" +msgid "Gamepad" +msgstr "يد التحكم" + +#. Key: 3BA221904790D694F00235925E1060B0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.CommonTextBlock_104.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.CommonTextBlock_104.Text +msgctxt ",3BA221904790D694F00235925E1060B0" +msgid "Main Menu" +msgstr "القائمة الرئيسية" + +#. Key: 3C439BB8461C9A566FE740B3E9989B8F +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadPlatformName +msgctxt ",3C439BB8461C9A566FE740B3E9989B8F" +msgid "Playstation®5" +msgstr "Playstation®5" + +#. Key: 3E2FCEB2493C9B01B54581BD0E37B9B6 +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.AssistCount.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.AssistCount.Text +msgctxt ",3E2FCEB2493C9B01B54581BD0E37B9B6" +msgid "Assists" +msgstr "المساعدة" + +#. Key: 3EB5F138455F65F8A300DC9C777A4047 +#. SourceLocation: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatDisplayName +#: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatDisplayName +msgctxt ",3EB5F138455F65F8A300DC9C777A4047" +msgid "StatName" +msgstr "StatName" + +#. Key: 3EDF641F467308013BD13CB7552BEB44 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/Input/Mappings/IMC_InventoryTest.IMC_InventoryTest.ContextDescription +#: /ShooterMaps/PROTO/InventoryTest/Input/Mappings/IMC_InventoryTest.IMC_InventoryTest.ContextDescription +msgctxt ",3EDF641F467308013BD13CB7552BEB44" +msgid "Inventory Test IMC" +msgstr "Inventory Test IMC" + +#. Key: 3F1D6C954D06419919A94E930BA391BC +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +msgctxt ",3F1D6C954D06419919A94E930BA391BC" +msgid "Client FPS" +msgstr "معدل الأطر لكل ثانية للعميل" + +#. Key: 412E77D64296BF5552317BA0FAF5A55D +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +msgctxt ",412E77D64296BF5552317BA0FAF5A55D" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 4141E85D46F15D4349F470BD679A94A5 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Text +msgctxt ",4141E85D46F15D4349F470BD679A94A5" +msgid "Start a Game" +msgstr "بدء لعبة" + +#. Key: 41884DCB416810988DECCABD37FF2A5F +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +msgctxt ",41884DCB416810988DECCABD37FF2A5F" +msgid "CPU (Render) Time: " +msgstr "وقت (توليد المرئيات) لوحدة المعالجة المركزية (CPU): " + +#. Key: 41A34A224D58C816241C5CABFD633FCA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",41A34A224D58C816241C5CABFD633FCA" +msgid "Fire Weapon (Gamepad)" +msgstr "اطلق النار (يد التحكم)" + +#. Key: 4202FC0B46AB09A29995EF9E17AC8A13 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +msgctxt ",4202FC0B46AB09A29995EF9E17AC8A13" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 422981264C40B7770F6B2ABEC31462F6 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",422981264C40B7770F6B2ABEC31462F6" +msgid "Gamepad" +msgstr "يد التحكم" + +#. Key: 4335D1744FCCF41FD886519B046A6222 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4335D1744FCCF41FD886519B046A6222" +msgid "Quick Slot 2" +msgstr "الخانة السريعة 2" + +#. Key: 45D7A99B45E8DF9A2C56828FC81D3796 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +msgctxt ",45D7A99B45E8DF9A2C56828FC81D3796" +msgid "Packet Loss (in)" +msgstr "فَقد الحزمة (داخل)" + +#. Key: 45DA48A94A748A13F1E027B3DFBDCBCC +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",45DA48A94A748A13F1E027B3DFBDCBCC" +msgid "Gamepad" +msgstr "يد التحكم" + +#. Key: 476E3AA946A5AECDD282FEABF4A2F92E +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +msgctxt ",476E3AA946A5AECDD282FEABF4A2F92E" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: 4843F44A4AE0096FBFF253B360F36C22 +#. SourceLocation: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.Apply.DisplayName +#: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.Apply.DisplayName +msgctxt ",4843F44A4AE0096FBFF253B360F36C22" +msgid "Apply" +msgstr "تطبيق" + +#. Key: 48CDA39343920DBD6FF0B6A7A7D6C846 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.W_ControlPointMarker_C:WidgetTree.PointLetter.Text +#: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.W_ControlPointMarker_C:WidgetTree.PointLetter.Text +msgctxt ",48CDA39343920DBD6FF0B6A7A7D6C846" +msgid "A" +msgstr "A" + +#. Key: 493190C14A8E718630FD62AF6E359A82 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +msgctxt ",493190C14A8E718630FD62AF6E359A82" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 4B541D0F4FDA94900F8DC383716CB4F2 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +msgctxt ",4B541D0F4FDA94900F8DC383716CB4F2" +msgid "CPU (Game) Time" +msgstr "وقت (اللعب) وحدة المعالجة المركزية (CPU)" + +#. Key: 4B62AB34434C10D9B1C623960522D815 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +msgctxt ",4B62AB34434C10D9B1C623960522D815" +msgid "Total Frame Time" +msgstr "إجمالي زمن الإطار" + +#. Key: 4B67722B493F4BA01CDF99BCBC22F82E +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4B67722B493F4BA01CDF99BCBC22F82E" +msgid "Quickslot Cycle Backward" +msgstr "تبديل الخانة السريعة للخلف" + +#. Key: 4B94288243EDA9C52BB112ABE3B27BA4 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +msgctxt ",4B94288243EDA9C52BB112ABE3B27BA4" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 4C8A98C141199AF098058BBA54F43CA6 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount.Text +msgctxt ",4C8A98C141199AF098058BBA54F43CA6" +msgid "Assists" +msgstr "المساعدة" + +#. Key: 4CD912BF43D47F81019945B61683C808 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +msgctxt ",4CD912BF43D47F81019945B61683C808" +msgid "CPU (RHI) Time: " +msgstr "وقت (طبقة واجهة الأجهزة لتوليد المرئيات RHI) وحدة المعالجة المركزية (CPU): " + +#. Key: 4D753F0D44A6EECDC5792B8CBBA31968 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4D753F0D44A6EECDC5792B8CBBA31968" +msgid "Dash" +msgstr "اندفع للأمام" + +#. Key: 4D7A129C447D96507FD2B39BD02844A7 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4D7A129C447D96507FD2B39BD02844A7" +msgid "Fire Weapon" +msgstr "اطلق النار" + +#. Key: 4DD81E9E4C4FA91A781EAABDB989D0E8 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",4DD81E9E4C4FA91A781EAABDB989D0E8" +msgid "Gamepad" +msgstr "يد التحكم" + +#. Key: 4E2785AE400A214363A9C2B237C5AC31 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4E2785AE400A214363A9C2B237C5AC31" +msgid "Move Backwards" +msgstr "تحرك للخلف" + +#. Key: 4F5E1E234D8B2ED5696458B537019187 +#. SourceLocation: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.ButtonText +#: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.ButtonText +msgctxt ",4F5E1E234D8B2ED5696458B537019187" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: 5024FA6B4D52E94C5024DD9EE335AAC8 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +msgctxt ",5024FA6B4D52E94C5024DD9EE335AAC8" +msgid "CPU (Game) Time: " +msgstr "وقت (اللعبة) وحدة المعالجة المركزية (CPU): " + +#. Key: 50976ED345FEE679928606A411B37FA7 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_CPScoreWidget.W_CPScoreWidget_C:WidgetTree.Goal.Text +#: /ShooterCore/ControlPoint/UI/W_CPScoreWidget.W_CPScoreWidget_C:WidgetTree.Goal.Text +msgctxt ",50976ED345FEE679928606A411B37FA7" +msgid "999" +msgstr "999" + +#. Key: 53BF1D104A85F399ACBE86A31861EEBC +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",53BF1D104A85F399ACBE86A31861EEBC" +msgid "Dash (Gamepad)" +msgstr "اندفع للأمام (يد التحكم)" + +#. Key: 53E18F354094BD59BBA57CA3EA78C261 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",53E18F354094BD59BBA57CA3EA78C261" +msgid "Gamepad" +msgstr "يد التحكم" + +#. Key: 54D16C6D4197D4C27B7B90A56B95E822 +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileTitle +#: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileTitle +msgctxt ",54D16C6D4197D4C27B7B90A56B95E822" +msgid "Control" +msgstr "التحكم" + +#. Key: 55A252DB4C70444DD26CD7A33159B016 +#. SourceLocation: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",55A252DB4C70444DD26CD7A33159B016" +msgid "Heal Pickup" +msgstr "إستعادة الصحة" + +#. Key: 565AB6394A4427B1C79E05A60CC05264 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",565AB6394A4427B1C79E05A60CC05264" +msgid "Gamepad" +msgstr "يد التحكم" + +#. Key: 569275A347999672502DC4ACF71A97A7 +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Done.ButtonText +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Done.ButtonText +msgctxt ",569275A347999672502DC4ACF71A97A7" +msgid "Done" +msgstr "تم" + +#. Key: 56B94F8C41C6D7C26C888B800AF8BD9F +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadDisplayName +msgctxt ",56B94F8C41C6D7C26C888B800AF8BD9F" +msgid "Dual Sense" +msgstr "Dual Sense" + +#. Key: 56F19DE54226323EF313608DAF792D33 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/W_InteractionPrompt.W_InteractionPrompt_C:WidgetTree.CommonTextBlock_28.Text +#: /ShooterMaps/PROTO/InventoryTest/W_InteractionPrompt.W_InteractionPrompt_C:WidgetTree.CommonTextBlock_28.Text +msgctxt ",56F19DE54226323EF313608DAF792D33" +msgid "Interact" +msgstr "التفاعل" + +#. Key: 56F878A647E31FE0D1B672B8564E8ED1 +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ElimCount.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ElimCount.Text +msgctxt ",56F878A647E31FE0D1B672B8564E8ED1" +msgid "Eliminations" +msgstr "الإقصاءات" + +#. Key: 572EE2DF4AFE8F3FBDCC5DA09F6944FB +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(20).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(20).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",572EE2DF4AFE8F3FBDCC5DA09F6944FB" +msgid "Move Right" +msgstr "تحرك تجاه اليمين" + +#. Key: 58060FA24F1BA9C51A410286083C65EA +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadPlatformName +msgctxt ",58060FA24F1BA9C51A410286083C65EA" +msgid "Xbox Series X" +msgstr "Xbox Series X" + +#. Key: 580739324E7F7B98EEE75F839BA533EF +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +msgctxt ",580739324E7F7B98EEE75F839BA533EF" +msgid "Packet Loss (out): " +msgstr "فَقد الحزمة (خارج): " + +#. Key: 58948CD44356A8289F8D65985F6FCE6C +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.Default__W_ControlPointMarker_C.PointLetterText +#: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.Default__W_ControlPointMarker_C.PointLetterText +msgctxt ",58948CD44356A8289F8D65985F6FCE6C" +msgid "A" +msgstr "A" + +#. Key: 58CD3851422A3218C746279D676EF38A +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +msgctxt ",58CD3851422A3218C746279D676EF38A" +msgid "Exit Game" +msgstr "خروج من اللعبة" + +#. Key: 591A162C4B3B442A2CEFED81414E057C +#. SourceLocation: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileDescription +#: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileDescription +msgctxt ",591A162C4B3B442A2CEFED81414E057C" +msgid "Main menu of the game" +msgstr "القائمة الرئيسية للعبة" + +#. Key: 595253FC4210A7D90B1ADD8A75E5B40B +#. SourceLocation: /ShooterCore/Game/Respawn/W_RespawnTimer.W_RespawnTimer_C:WidgetTree.RespawnTimerText.Text +#: /ShooterCore/Game/Respawn/W_RespawnTimer.W_RespawnTimer_C:WidgetTree.RespawnTimerText.Text +msgctxt ",595253FC4210A7D90B1ADD8A75E5B40B" +msgid "Respawning" +msgstr "العودة" + +#. Key: 596BD2C94671CA046BFC62BE7CC20188 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadCategory +msgctxt ",596BD2C94671CA046BFC62BE7CC20188" +msgid "Controller" +msgstr "وحدة التحكم" + +#. Key: 599ECF164EF5D41D6156389CD95F2E5F +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.2x.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.2x.DisplayName +msgctxt ",599ECF164EF5D41D6156389CD95F2E5F" +msgid "Double Elimination" +msgstr "الإقصاء المزدوج" + +#. Key: 5AA94BFE42E900EEAB4691833D480931 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",5AA94BFE42E900EEAB4691833D480931" +msgid "Quickslot Cycle Forward" +msgstr "تبديل الخانة السريعة للأمام" + +#. Key: 5B8E97EF4F7A8E1AC77DB4AEB0B33032 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",5B8E97EF4F7A8E1AC77DB4AEB0B33032" +msgid "Quickslot Cycle Backward (Gamepad)" +msgstr "تبديل الخانة السريعة للخلف (يد التحكم)" + +#. Key: 5BDBB55C48C5B1FC55B3448ABCAD349B +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.NoGamesMessage.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.NoGamesMessage.Text +msgctxt ",5BDBB55C48C5B1FC55B3448ABCAD349B" +msgid "The search found no joinable games. Try refreshing the search with the button below." +msgstr "لم يجد البحث أية ألعاب يمكن الانضمام إليها. جرّب تجديد البحث باستخدام الزر أدناه." + +#. Key: 5C5DBA2A476909DE3183B7B0AB22AB5D +#. SourceLocation: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:WidgetTree.ReasonTextWidget.Text +#: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:WidgetTree.ReasonTextWidget.Text +msgctxt ",5C5DBA2A476909DE3183B7B0AB22AB5D" +msgid "Loading Screen Reason..." +msgstr "Loading Screen Reason..." + +#. Key: 5CF86F044E9FC5A3C979DBBA29B6B2D0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Description +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Description +msgctxt ",5CF86F044E9FC5A3C979DBBA29B6B2D0" +msgid "Search for active game sessions online and on your local network." +msgstr "ابحث عن جلسات الألعاب النشطة عبر الإنترنت وعلى شبكتك المحلية." + +#. Key: 5D3AA20F4DAC3379C651C59805BCA2F7 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.ContextDescription +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.ContextDescription +msgctxt ",5D3AA20F4DAC3379C651C59805BCA2F7" +msgid "Shooter Game IMC" +msgstr "Shooter Game IMC" + +#. Key: 5D4F912B4290B206E9CF5DBE30392487 +#. SourceLocation: /Game/UI/Menu/W_LyraMenuButton.Default__W_LyraMenuButton_C.ButtonText +#: /Game/UI/Menu/W_LyraMenuButton.Default__W_LyraMenuButton_C.ButtonText +msgctxt ",5D4F912B4290B206E9CF5DBE30392487" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: 5D5B4220440EB217287861BE2E4E8B38 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PingWidget.StatDisplayName +msgctxt ",5D5B4220440EB217287861BE2E4E8B38" +msgid "Ping: " +msgstr "وقت الاستجابة (Ping): " + +#. Key: 5DC920584136841BFAB871A3A0A404EB +#. SourceLocation: /Game/UI/Foundation/Buttons/W_LyraButtonTab.W_LyraButtonTab_C:WidgetTree.ButtonTextBlock.Text +#: /Game/UI/Foundation/Buttons/W_LyraButtonTab.W_LyraButtonTab_C:WidgetTree.ButtonTextBlock.Text +msgctxt ",5DC920584136841BFAB871A3A0A404EB" +msgid "{Button Text}" +msgstr "{Button Text}" + +#. Key: 5DDD0C9145ED691F998EF2ABA1056ADA +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadCategory +msgctxt ",5DDD0C9145ED691F998EF2ABA1056ADA" +msgid "Wireless Controller" +msgstr "وحدة التحكم اللاسلكي" + +#. Key: 5DF4A888407048C78F135EAF83DA3E6E +#. SourceLocation: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:WidgetTree.BuildVersionTextWidget.Text +#: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:WidgetTree.BuildVersionTextWidget.Text +msgctxt ",5DF4A888407048C78F135EAF83DA3E6E" +msgid "[BuildDescription]" +msgstr "[BuildDescription]" + +#. Key: 5EAFD051443F26B45AC9D697A680371B +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileSubTitle +#: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileSubTitle +msgctxt ",5EAFD051443F26B45AC9D697A680371B" +msgid "Convolution" +msgstr "الالتفاف" + +#. Key: 5F1B0D924B42A2C2B502C5BFE126CB9A +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",5F1B0D924B42A2C2B502C5BFE126CB9A" +msgid "Fire Weapon Auto (Gamepad)" +msgstr "اطلق النار آليًا (يد التحكم)" + +#. Key: 6080DFF94F96F4305FBEAD8D1B3C861E +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsRotator.W_SettingsRotator_C:WidgetTree.MyText.Text +#: /Game/UI/Settings/Editors/W_SettingsRotator.W_SettingsRotator_C:WidgetTree.MyText.Text +msgctxt ",6080DFF94F96F4305FBEAD8D1B3C861E" +msgid "{Option}" +msgstr "{Option}" + +#. Key: 60DA22ED4E3BEBEA7DAAB48E10A73AA0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_77.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_77.Text +msgctxt ",60DA22ED4E3BEBEA7DAAB48E10A73AA0" +msgid "Game / Map" +msgstr "اللعبة/الخريطة" + +#. Key: 6252B9144C13330E7E1B9C95B6708206 +#. SourceLocation: /TopDownArena/UserInterface/W_RoundTimer.W_RoundTimer_C:ExecuteUbergraph_W_RoundTimer [Script Bytecode] +#: /TopDownArena/UserInterface/W_RoundTimer.W_RoundTimer_C:ExecuteUbergraph_W_RoundTimer [Script Bytecode] +msgctxt ",6252B9144C13330E7E1B9C95B6708206" +msgid "{Hours}:{Minutes}" +msgstr "{Hours}:{Minutes}" + +#. Key: 629A4A544738DC936BC01E82B1EBA722 +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +msgctxt ",629A4A544738DC936BC01E82B1EBA722" +msgid "Are you sure?" +msgstr "هل أنت متأكد؟" + +#. Key: 64EB32544FE55DE327638AAD8316671E +#. SourceLocation: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatDisplayName +#: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatDisplayName +msgctxt ",64EB32544FE55DE327638AAD8316671E" +msgid "StatName: " +msgstr "StatName: " + +#. Key: 663EDAE54CE37DCDF45443AAF5DB448A +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadDisplayName +msgctxt ",663EDAE54CE37DCDF45443AAF5DB448A" +msgid "Joycons" +msgstr "Joycons" + +#. Key: 6712F27C4E870E339083C1915F794F9D +#. SourceLocation: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileDescription +#: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileDescription +msgctxt ",6712F27C4E870E339083C1915F794F9D" +msgid "Destroy blocks, collect power ups, and avoid getting exploded in this top-down party game." +msgstr "دمر المربعات، واجمع إضافات القوة، وتجنب أن تنفجر في لعبة جماعية من منظور من أعلى إلى أسفل." + +#. Key: 69A724B94225BBA33DE819A5D8F7C57E +#. SourceLocation: /Game/System/Teams/TeamDA_Blue.TeamDA_Blue.TeamShortName +#: /Game/System/Teams/TeamDA_Blue.TeamDA_Blue.TeamShortName +msgctxt ",69A724B94225BBA33DE819A5D8F7C57E" +msgid "Blue" +msgstr "أزرق" + +#. Key: 6B0C0E94405AC4CA8A1861BF9A61FB27 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +msgctxt ",6B0C0E94405AC4CA8A1861BF9A61FB27" +msgid "Idle Time: " +msgstr "وقت الخمول: " + +#. Key: 6BBCD782422A82A576EB8BB377C1FBBD +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +msgctxt ",6BBCD782422A82A576EB8BB377C1FBBD" +msgid "Offline" +msgstr "غير متصل" + +#. Key: 6D46C23149718DC18200EAB91B08D57B +#. SourceLocation: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",6D46C23149718DC18200EAB91B08D57B" +msgid "Shotgun" +msgstr "بندقية خرطوش" + +#. Key: 6D87F7964B4EC6B934F786A4C96AB875 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:WidgetTree.CommonTextBlock_96.Text +#: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:WidgetTree.CommonTextBlock_96.Text +msgctxt ",6D87F7964B4EC6B934F786A4C96AB875" +msgid "Obtained" +msgstr "تم الحصول عليها" + +#. Key: 6EBC0F54428A804A7D96FEBDCB55A25D +#. SourceLocation: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileSubTitle +#: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileSubTitle +msgctxt ",6EBC0F54428A804A7D96FEBDCB55A25D" +msgid "Default Map" +msgstr "خريطة افتراضية" + +#. Key: 6FD0F45E4F62CF0232CBE2A6BE8FA3E2 +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +msgctxt ",6FD0F45E4F62CF0232CBE2A6BE8FA3E2" +msgid "Defeated" +msgstr "هزيمة" + +#. Key: 6FF2B920404C2FFE4380DC9152ACC6C2 +#. SourceLocation: /Game/UI/Foundation/RichTextData/RichTextIconSet.RichTextIconSet.Icon.Warning.DisplayName +#: /Game/UI/Foundation/RichTextData/RichTextIconSet.RichTextIconSet.Icon.Warning.DisplayName +msgctxt ",6FF2B920404C2FFE4380DC9152ACC6C2" +msgid "Warning" +msgstr "تحذير" + +#. Key: 70012CA348A3BDE581C6DF99E8CCB6D5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",70012CA348A3BDE581C6DF99E8CCB6D5" +msgid "Emote (Gamepad)" +msgstr "الإيماء (يد التحكم)" + +#. Key: 706694FA4075BE82B78C7F9EBDBE71C9 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock.Text +msgctxt ",706694FA4075BE82B78C7F9EBDBE71C9" +msgid "AI Combatants" +msgstr "مقاتلي الذكاء الاصطناعي" + +#. Key: 708855C240B9A9AD1B70FFB79672F260 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +msgctxt ",708855C240B9A9AD1B70FFB79672F260" +msgid "Packet Send Rate: " +msgstr "معدل إرسال الحزمة: " + +#. Key: 70BB3C784F191CC3D37702A86E63BC90 +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +msgctxt ",70BB3C784F191CC3D37702A86E63BC90" +msgid "Are you sure?" +msgstr "هل أنت متأكد؟" + +#. Key: 715796D64602FD80242625A5893355B5 +#. SourceLocation: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_KBM.PMI_ShooterDefaultConfig_KBM.ConfigDisplayName +#: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_KBM.PMI_ShooterDefaultConfig_KBM.ConfigDisplayName +msgctxt ",715796D64602FD80242625A5893355B5" +msgid "Shooter Keyboard & Mouse" +msgstr "لوحة مفاتيح وماوس المصوّب" + +#. Key: 734BCC0D40467B6B4137909E31480314 +#. SourceLocation: /TopDownArena/UserInterface/Player/W_Powerup_Stat.W_Powerup_Stat_C:WidgetTree.BonusText.Text +#: /TopDownArena/UserInterface/Player/W_Powerup_Stat.W_Powerup_Stat_C:WidgetTree.BonusText.Text +msgctxt ",734BCC0D40467B6B4137909E31480314" +msgid "{X}" +msgstr "{X}" + +#. Key: 7375572240549E07C95BD88C7AEEE604 +#. SourceLocation: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_2.NewTextRenderComponent.Text +#: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_2.NewTextRenderComponent.Text +msgctxt ",7375572240549E07C95BD88C7AEEE604" +msgid "Aim Assist Targets" +msgstr "أهداف مساعد التصويب" + +#. Key: 73CAF326400E392AFBECF392AE4C7741 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",73CAF326400E392AFBECF392AE4C7741" +msgid "Throw Grenade (Gamepad)" +msgstr "إلقاء القنابل اليدوية (يد التحكم)" + +#. Key: 74550CC94DA54536E00EA580F2BA48D0 +#. SourceLocation: /ShooterCore/UserInterface/HUD/W_AbilityProgress.W_AbilityProgress_C:WidgetTree.ProgressText.Text +#: /ShooterCore/UserInterface/HUD/W_AbilityProgress.W_AbilityProgress_C:WidgetTree.ProgressText.Text +msgctxt ",74550CC94DA54536E00EA580F2BA48D0" +msgid "10" +msgstr "10" + +#. Key: 745EEA024D479AE7A07FA7B326621A6F +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_SwitchHandheldWarning.Text +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_SwitchHandheldWarning.Text +msgctxt ",745EEA024D479AE7A07FA7B326621A6F" +msgid "Please connect your Nintendo Switch™ to the TV to setup the Safe Zone." +msgstr "يرجى توصيل Nintendo Switch™ بالتلفزيون لإعداد المنطقة الآمنة." + +#. Key: 74B3967F4C1BBC6A237194B1B9F47563 +#. SourceLocation: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileSubTitle +#: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileSubTitle +msgctxt ",74B3967F4C1BBC6A237194B1B9F47563" +msgid "Checkered" +msgstr "مربعات شطرنجية" + +#. Key: 75C95E9D4F42EBC566DA6FBBCE9CF3C5 +#. SourceLocation: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileTitle +#: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileTitle +msgctxt ",75C95E9D4F42EBC566DA6FBBCE9CF3C5" +msgid "Front End" +msgstr "الواجهة الأمامية" + +#. Key: 7648222A4B7B3B8FAA82B18036CF67B3 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(1 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(1 - Value).DisplayNameMap +msgctxt ",7648222A4B7B3B8FAA82B18036CF67B3" +msgid "Hold" +msgstr "انتظار" + +#. Key: 77D074844B3800FE64B8D6B95A0447D4 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleText.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleText.Text +msgctxt ",77D074844B3800FE64B8D6B95A0447D4" +msgid "{Bots Toggle}" +msgstr "{Bots Toggle}" + +#. Key: 7B8505164640BE16F0A4AE86007603BE +#. SourceLocation: /Game/UI/Settings/W_GameSettingsDetailView.W_GameSettingsDetailView_C:WidgetTree.Text_SettingName.Text +#: /Game/UI/Settings/W_GameSettingsDetailView.W_GameSettingsDetailView_C:WidgetTree.Text_SettingName.Text +msgctxt ",7B8505164640BE16F0A4AE86007603BE" +msgid "{Settings Title}" +msgstr "{Settings Title}" + +#. Key: 7BA0388F4468954236B40AB3D721822A +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +msgctxt ",7BA0388F4468954236B40AB3D721822A" +msgid "GPU Time: " +msgstr "وقت وحدة معالجة الرسوميات (GPU): " + +#. Key: 7BEB71C541CC6BFA9FFF64BC65399DCC +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",7BEB71C541CC6BFA9FFF64BC65399DCC" +msgid "Gamepad" +msgstr "يد التحكم" + +#. Key: 7E6704DC46DC97DA49D039963C89A6B0 +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +msgctxt ",7E6704DC46DC97DA49D039963C89A6B0" +msgid "Exit Game" +msgstr "خروج من اللعبة" + +#. Key: 7FD2E328436A17CA3A9E45B318DC74F7 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ElimCount.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ElimCount.Text +msgctxt ",7FD2E328436A17CA3A9E45B318DC74F7" +msgid "Eliminations" +msgstr "الإقصاءات" + +#. Key: 80661AE54A3BA7B6C48D8FB06A50AEDF +#. SourceLocation: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C.DisplayName +#: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C.DisplayName +msgctxt ",80661AE54A3BA7B6C48D8FB06A50AEDF" +msgid "Pistol" +msgstr "مسدس" + +#. Key: 8184E0F3472FD8370AAF98940C74A1CD +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",8184E0F3472FD8370AAF98940C74A1CD" +msgid "Dash" +msgstr "اندفع للأمام" + +#. Key: 8197984348C0720932318DB21DE2835A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",8197984348C0720932318DB21DE2835A" +msgid "Quick Slot 1" +msgstr "الخانة السريعة 1" + +#. Key: 81ABBB894916B85BF80AE3B1D669219B +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",81ABBB894916B85BF80AE3B1D669219B" +msgid "Gamepad" +msgstr "يد التحكم" + +#. Key: 831CE0B5485404EA8D8B468C799942CD +#. SourceLocation: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_Gamepad.PMI_ShooterDefaultConfig_Gamepad.ConfigDisplayName +#: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_Gamepad.PMI_ShooterDefaultConfig_Gamepad.ConfigDisplayName +msgctxt ",831CE0B5485404EA8D8B468C799942CD" +msgid "Shooter Gamepad" +msgstr "لوحة لعب المصوّب" + +#. Key: 83CFC8D04BCAE02F9DDD539D88AE3232 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.BeenEliminatedCount.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.BeenEliminatedCount.Text +msgctxt ",83CFC8D04BCAE02F9DDD539D88AE3232" +msgid "Eliminated" +msgstr "تم إقصاؤه" + +#. Key: 845C671A47C204E52EC0169312E07BFF +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadDisplayName +msgctxt ",845C671A47C204E52EC0169312E07BFF" +msgid "Dual Shock 4" +msgstr "Dual Shock 4" + +#. Key: 84B4FA8B4A84E6B5ABD1DAB1B84236C0 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",84B4FA8B4A84E6B5ABD1DAB1B84236C0" +msgid "Shooter Core" +msgstr "الأداء الأساسي للمصوّب" + +#. Key: 854A0FB7483F4290CF1400ADDCFEBB52 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",854A0FB7483F4290CF1400ADDCFEBB52" +msgid "Gamepad" +msgstr "يد التحكم" + +#. Key: 85B8AC304FDC2DDFE6DA3F806629243F +#. SourceLocation: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_3.NewTextRenderComponent.Text +#: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_3.NewTextRenderComponent.Text +msgctxt ",85B8AC304FDC2DDFE6DA3F806629243F" +msgid "Use \"lyra.Weapon.DrawAimAssistDebug\" to draw debug data" +msgstr "استخدم \"lyra.Weapon.DrawAimAssistDebug\" لاستخلاص بيانات تصحيح الأخطاء" + +#. Key: 85E017DE4E62414B29880DB637666AFD +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.4x.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.4x.DisplayName +msgctxt ",85E017DE4E62414B29880DB637666AFD" +msgid "Quadruple Elimination" +msgstr "الإقصاء الرباعي" + +#. Key: 8689AED14EB88E33EC1CF78623D8BEC4 +#. SourceLocation: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(1 - Value).FailureTagToUserFacingMessages +#: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(1 - Value).FailureTagToUserFacingMessages +msgctxt ",8689AED14EB88E33EC1CF78623D8BEC4" +msgid "Not Enough Ammo" +msgstr "ذخيرة غير كافية" + +#. Key: 8703EB4442A681348138D983FE3C7FEF +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.OptionsButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.OptionsButton.ButtonText +msgctxt ",8703EB4442A681348138D983FE3C7FEF" +msgid "Options" +msgstr "الخيارات" + +#. Key: 87537FA240954D687BB984B566CD2BF2 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +msgctxt ",87537FA240954D687BB984B566CD2BF2" +msgid "CPU (Render) Time" +msgstr "وقت (توليد المرئيات) لوحدة المعالجة المركزية (CPU)" + +#. Key: 88D9C80E438C653987EE34A071A74BF6 +#. SourceLocation: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",88D9C80E438C653987EE34A071A74BF6" +msgid "Heal Pickup" +msgstr "إستعادة الصحة" + +#. Key: 899ECAF44A434CADB576AF896790318F +#. SourceLocation: /ShooterCore/Blueprint/B_WeaponSpawner.B_WeaponSpawner_C:ExecuteUbergraph_B_WeaponSpawner [Script Bytecode] +#: /ShooterCore/Blueprint/B_WeaponSpawner.B_WeaponSpawner_C:ExecuteUbergraph_B_WeaponSpawner [Script Bytecode] +msgctxt ",899ECAF44A434CADB576AF896790318F" +msgid "Spare Ammo Full" +msgstr "احتياطي الذخيرة ممتلئ" + +#. Key: 8A3A3BC5401B375E4FBAE99CD0B02DA8 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",8A3A3BC5401B375E4FBAE99CD0B02DA8" +msgid "Gamepad" +msgstr "يد التحكم" + +#. Key: 8AB6935B4A23AD7CF42A1F9F58A9EF34 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",8AB6935B4A23AD7CF42A1F9F58A9EF34" +msgid "Quick Slot 3" +msgstr "الخانة السريعة 3" + +#. Key: 8B8C673046123190F1AFB4AC3FEE5431 +#. SourceLocation: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileSubTitle +#: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileSubTitle +msgctxt ",8B8C673046123190F1AFB4AC3FEE5431" +msgid "Shooter Gym" +msgstr "صالة الألعاب الرياضية للمصوّب" + +#. Key: 8BDBDE6E4846AE5A124CE784872AD82D +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileSubTitle +#: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileSubTitle +msgctxt ",8BDBDE6E4846AE5A124CE784872AD82D" +msgid "Expanse" +msgstr "التوسع" + +#. Key: 8CB5616A41E172DFE018058CA46712E3 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +msgctxt ",8CB5616A41E172DFE018058CA46712E3" +msgid "CPU (RHI) Time" +msgstr "وقت (طبقة واجهة الأجهزة لتوليد المرئيات RHI) وحدة المعالجة المركزية (CPU)" + +#. Key: 8D9CD0874CAA179AF8554CAFEFA1AD5B +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.RefreshButton.ButtonText +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.RefreshButton.ButtonText +msgctxt ",8D9CD0874CAA179AF8554CAFEFA1AD5B" +msgid "Refresh Search" +msgstr "تجديد البحث" + +#. Key: 8F86FE4147709E9ADBCC2888BCF07415 +#. SourceLocation: /Game/UI/Settings/Screens/Gamma/W_GammaEditor.W_GammaEditor_C:WidgetTree.RichText_Default.Text +#: /Game/UI/Settings/Screens/Gamma/W_GammaEditor.W_GammaEditor_C:WidgetTree.RichText_Default.Text +msgctxt ",8F86FE4147709E9ADBCC2888BCF07415" +msgid "Use left stick to adjust the corners\r\nso it lines up with the edges of your display." +msgstr "استخدم العصا اليسرى لضبط الأركان\r\nبحيث تتماشى مع حواف شاشتك." + +#. Key: 90488E3F473C9B6EC494FCBD4F39585D +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:UpdateClock [Script Bytecode] +#: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:UpdateClock [Script Bytecode] +msgctxt ",90488E3F473C9B6EC494FCBD4F39585D" +msgid "{min}:{sec}" +msgstr "{min}:{sec}" + +#. Key: 90C04A53441DAB7CC7D259838013F16D +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadDisplayName +msgctxt ",90C04A53441DAB7CC7D259838013F16D" +msgid "Xbox Controller" +msgstr "وحدة التحكم في Xbox" + +#. Key: 938A78C443CEE025B70F749DF31FFAE1 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +msgctxt ",938A78C443CEE025B70F749DF31FFAE1" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: 9395402C4381A44435E10798328D6E3F +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.CreditsButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.CreditsButton.ButtonText +msgctxt ",9395402C4381A44435E10798328D6E3F" +msgid "Credits" +msgstr "فريق العمل" + +#. Key: 93E655B44960423EB691839383DC9F91 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Description +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Description +msgctxt ",93E655B44960423EB691839383DC9F91" +msgid "Create a new session of any type, with other players or bots, online or locally." +msgstr "أنشئ جلسة جديدة من أي نوع، مع لاعبين آخرين أو روبوتات، عبر الإنترنت أو محليًا." + +#. Key: 953CDA0342D82F1A164935966EB1B429 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(3 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(3 - Value).DisplayNameMap +msgctxt ",953CDA0342D82F1A164935966EB1B429" +msgid "Right" +msgstr "صحيح" + +#. Key: 961D4DF74762E292D7E079A156BCECA9 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +msgctxt ",961D4DF74762E292D7E079A156BCECA9" +msgid "Online" +msgstr "متصل بالإنترنت" + +#. Key: 961EFAAB46BE0480CD0820BE0486ABD5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",961EFAAB46BE0480CD0820BE0486ABD5" +msgid "Gamepad" +msgstr "يد التحكم" + +#. Key: 96D0FAAA447946277179589D7D8C5D38 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",96D0FAAA447946277179589D7D8C5D38" +msgid "Melee (Gamepad)" +msgstr "الاشتباك (يد التحكم)" + +#. Key: 96E767F743A25801E4D3A299F8E58EFD +#. SourceLocation: /TopDownArena/UserInterface/Player/W_PlayerTile.W_PlayerTile_C:WidgetTree.PlayerName.Text +#: /TopDownArena/UserInterface/Player/W_PlayerTile.W_PlayerTile_C:WidgetTree.PlayerName.Text +msgctxt ",96E767F743A25801E4D3A299F8E58EFD" +msgid "{Player}" +msgstr "{Player}" + +#. Key: 96FC4BAF4556046EC3B8DE8F3C8BCA01 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +msgctxt ",96FC4BAF4556046EC3B8DE8F3C8BCA01" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: 9802746D40A7EF6A45CC20ACE072B6F3 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9802746D40A7EF6A45CC20ACE072B6F3" +msgid "Quickslot Cycle Backward" +msgstr "تبديل الخانة السريعة للخلف" + +#. Key: 982452CC4E88DEE2C2BB8483BDFEC43E +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",982452CC4E88DEE2C2BB8483BDFEC43E" +msgid "Throw Grenade" +msgstr "إلقاء القنابل اليدوية" + +#. Key: 99BB6C0B4F25027FD0134A889DFBE75E +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.BeenEliminatedCount.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.BeenEliminatedCount.Text +msgctxt ",99BB6C0B4F25027FD0134A889DFBE75E" +msgid "Eliminated" +msgstr "تم إقصاؤه" + +#. Key: 9A50562A41DE05B9DCA5769B65D0B79A +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +msgctxt ",9A50562A41DE05B9DCA5769B65D0B79A" +msgid "GPU Time: " +msgstr "وقت وحدة معالجة الرسوميات (GPU): " + +#. Key: 9BE1A4DE4867764540091AA9EAE87570 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",9BE1A4DE4867764540091AA9EAE87570" +msgid "Gamepad" +msgstr "يد التحكم" + +#. Key: 9C2E09EE43163AFBBF789CA3FD432965 +#. SourceLocation: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",9C2E09EE43163AFBBF789CA3FD432965" +msgid "Pistol" +msgstr "مسدس" + +#. Key: 9C30B17047263BD32A33EB8717566376 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",9C30B17047263BD32A33EB8717566376" +msgid "Gamepad" +msgstr "يد التحكم" + +#. Key: 9CC7277D4CED4E33C019ABB279CA2609 +#. SourceLocation: /ShooterCore/UserInterface/HUD/W_QuickBarSlot.W_QuickBarSlot_C:WidgetTree.EmptyText.Text +#: /ShooterCore/UserInterface/HUD/W_QuickBarSlot.W_QuickBarSlot_C:WidgetTree.EmptyText.Text +msgctxt ",9CC7277D4CED4E33C019ABB279CA2609" +msgid "Empty" +msgstr "فارغ" + +#. Key: 9CE5D9D248DB880DB09177BBFD6F541C +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.IdleTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.IdleTimeWidget.StatDisplayName +msgctxt ",9CE5D9D248DB880DB09177BBFD6F541C" +msgid "Idle Time: " +msgstr "وقت الخمول: " + +#. Key: 9D14950145212EEB2C6073906613EB87 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9D14950145212EEB2C6073906613EB87" +msgid "Aim Down Sight" +msgstr "التصويب" + +#. Key: 9DA5266F48DE03777836849F683D4DC2 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile1.ExperienceDisplayName +#: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile1.ExperienceDisplayName +msgctxt ",9DA5266F48DE03777836849F683D4DC2" +msgid "Example\r\nExperience 1" +msgstr "مثال\r\nتجربة 1" + +#. Key: 9DB4CB3B40ED9D904D883396DA91DD36 +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileDescription +#: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileDescription +msgctxt ",9DB4CB3B40ED9D904D883396DA91DD36" +msgid "Find and eliminate enough enemies to win in this classic head-to-head team match." +msgstr "اعثر واقض على ما يكفي من الأعداء للفوز في مباراة قتال الفرق الكلاسيكية المباشرة." + +#. Key: 9DBE1BEF4B0438FE4E9F638F82F77264 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9DBE1BEF4B0438FE4E9F638F82F77264" +msgid "Move Backwards" +msgstr "تحرك للخلف" + +#. Key: 9E97BA75491D6F5AC0E034BB1FB2A057 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadCategory +msgctxt ",9E97BA75491D6F5AC0E034BB1FB2A057" +msgid "Controller" +msgstr "وحدة التحكم" + +#. Key: 9F0691474837C58C9681D7A4D7FE4C31 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +msgctxt ",9F0691474837C58C9681D7A4D7FE4C31" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: 9F3531564FC5EE52359EC69A48AD8E04 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9F3531564FC5EE52359EC69A48AD8E04" +msgid "Move Right" +msgstr "تحرك تجاه اليمين" + +#. Key: 9FC4A82E40FF8868013C0C939C80AC5A +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +msgctxt ",9FC4A82E40FF8868013C0C939C80AC5A" +msgid "You have been assigned to the Red Team " +msgstr "لقد تم تعيينك في الفريق الأحمر " + +#. Key: 9FF4964643BFF859CB6692B91D37AC4F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_104.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_104.Text +msgctxt ",9FF4964643BFF859CB6692B91D37AC4F" +msgid "Host a game" +msgstr "استضافة لعبة" + +#. Key: A05DB43247D7F3E6BBD46CA5AF18623C +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:WidgetTree.Clock.Text +#: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:WidgetTree.Clock.Text +msgctxt ",A05DB43247D7F3E6BBD46CA5AF18623C" +msgid "00:00" +msgstr "00:00" + +#. Key: A111107749C75E2CB467B3998AE048E5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",A111107749C75E2CB467B3998AE048E5" +msgid "Gamepad" +msgstr "يد التحكم" + +#. Key: A3015C164B7B8ECECDCD4EAEB957BCC3 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(1 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(1 - Value).DisplayNameMap +msgctxt ",A3015C164B7B8ECECDCD4EAEB957BCC3" +msgid "Backward" +msgstr "إلى الخلف" + +#. Key: A32FF4184C5D7D9DDAF2A48CABEB2C40 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_C.PointLetterText +#: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_C.PointLetterText +msgctxt ",A32FF4184C5D7D9DDAF2A48CABEB2C40" +msgid "C" +msgstr "C" + +#. Key: A34A0D8E4314D6E1EA929488D87DF30A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",A34A0D8E4314D6E1EA929488D87DF30A" +msgid "Quick Slot 3" +msgstr "الخانة السريعة 3" + +#. Key: A431A6284675D8AD0FA9C685CB59220D +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.ReturnButton.ButtonText +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.ReturnButton.ButtonText +msgctxt ",A431A6284675D8AD0FA9C685CB59220D" +msgid "Quit Game" +msgstr "الخروج من اللعبة" + +#. Key: A622ACF8477B043394C3E3B869899D2E +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadPlatformName +msgctxt ",A622ACF8477B043394C3E3B869899D2E" +msgid "Xbox One" +msgstr "Xbox One" + +#. Key: A628D2D947BB3880B76494BDDB22BA26 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerName.W_SB_PlayerName_C:WidgetTree.PlayerNameWidget.Text +#: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerName.W_SB_PlayerName_C:WidgetTree.PlayerNameWidget.Text +msgctxt ",A628D2D947BB3880B76494BDDB22BA26" +msgid "{Player Name : very long text}" +msgstr "{Player Name : very long text}" + +#. Key: A69C5126480675E3817904A3358825C5 +#. SourceLocation: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileDescription +#: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileDescription +msgctxt ",A69C5126480675E3817904A3358825C5" +msgid "No gameplay here, just an example." +msgstr "لا يوجد أسلوب لعب هنا، فقط مثال." + +#. Key: A6D01DBD49AE1A91111473B4FA99C449 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",A6D01DBD49AE1A91111473B4FA99C449" +msgid "Crouch" +msgstr "الجثم" + +#. Key: A6F6FE04408086953E35A69521479907 +#. SourceLocation: /Game/UI/Settings/Extensions/Subtitle/W_Settings_SubtitlePreview.W_Settings_SubtitlePreview_C:WidgetTree.Subtitles.PreviewText +#: /Game/UI/Settings/Extensions/Subtitle/W_Settings_SubtitlePreview.W_Settings_SubtitlePreview_C:WidgetTree.Subtitles.PreviewText +msgctxt ",A6F6FE04408086953E35A69521479907" +msgid "Leave fur on owners clothes cat dog hate mouse eat string barf pillow no baths hate everything. Mew stare at owner accusingly then wink purr for no reason yet commence midnight zoomies" +msgstr "اترك الفراء على ملابس مالكيها فالقط والكلب يكرهون الفأر وهو يأكل الخيط ويتقيأ على الوسادة ويكره الاستحمام كما يكره كل شيء. تحدق القطة في المالك بنظرة اتهام ثم تومئ بمواء دون سبب بعد بدء شقاوتها لمنتصف الليل" + +#. Key: A734B1924414D31819EAE897DA322536 +#. SourceLocation: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:ExecuteUbergraph_B_GrantAbilityPad_ApplyGE [Script Bytecode] +#: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:ExecuteUbergraph_B_GrantAbilityPad_ApplyGE [Script Bytecode] +msgctxt ",A734B1924414D31819EAE897DA322536" +msgid "Charging" +msgstr "يهجم" + +#. Key: A8101294485E0B66E99830BF54DDEF90 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(22).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(22).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",A8101294485E0B66E99830BF54DDEF90" +msgid "Fire Weapon (Auto)" +msgstr "اطلق النار (آليًا)" + +#. Key: AAB8468C47F1A48D7E4DE5B47EFE64BF +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.PlayerNameWidget.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.PlayerNameWidget.Text +msgctxt ",AAB8468C47F1A48D7E4DE5B47EFE64BF" +msgid "Player Name" +msgstr "اسم اللاعب" + +#. Key: AB3DDDE340C74CB8814B06B99CBE1405 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",AB3DDDE340C74CB8814B06B99CBE1405" +msgid "Throw Grenade (Gamepad)" +msgstr "إلقاء القنابل اليدوية (يد التحكم)" + +#. Key: AC4333F143A1E92BDC5CC98071AFDDD8 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",AC4333F143A1E92BDC5CC98071AFDDD8" +msgid "Reload (Gamepad)" +msgstr "إعادة تحميل (يد التحكم)" + +#. Key: AF1A053A4431F4B19820C3B5ACE7305B +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",AF1A053A4431F4B19820C3B5ACE7305B" +msgid "Auto-run" +msgstr "ركض تلقائي" + +#. Key: AF2FEF114EC65F6D21283AB9CCD03AFE +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatValueFormat +msgctxt ",AF2FEF114EC65F6D21283AB9CCD03AFE" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: AF7D54CF47CAF2BDD0322CA1DEE33BD8 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ADS_Speed.IMC_ADS_Speed.ContextDescription +#: /ShooterCore/Input/Mappings/IMC_ADS_Speed.IMC_ADS_Speed.ContextDescription +msgctxt ",AF7D54CF47CAF2BDD0322CA1DEE33BD8" +msgid "Input mapping context that will be applied when the player aims down sights. It makes the aim speed slower for better accuracy. See GA_ADS." +msgstr "سياق تعيين المدخلات الذي سيتم تطبيقه عندما يصوّب اللاعب مستخدمَا المنظار. يجعل سرعة التصويب أبطأ لتحقيق دقة أفضل. انظر GA_ADS." + +#. Key: AF8FF73C44708FB3DBC17BA1C8EF3A88 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +msgctxt ",AF8FF73C44708FB3DBC17BA1C8EF3A88" +msgid "CPU (Render) Time: " +msgstr "وقت (توليد المرئيات) لوحدة المعالجة المركزية (CPU): " + +#. Key: B0637EB74FB5351D5E9B9C851ADC8094 +#. SourceLocation: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.Prompt.Text +#: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.Prompt.Text +msgctxt ",B0637EB74FB5351D5E9B9C851ADC8094" +msgid "Press any key to assign it to the action you chose." +msgstr "اضغط على أي مقتاح لتقوم بتعيينه إلى الإجراء الذي تختاره." + +#. Key: B356D1784244FCB7CBBC06B890B9513F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",B356D1784244FCB7CBBC06B890B9513F" +msgid "Move Forward" +msgstr "تحرك للأمام" + +#. Key: B37841AC44D4BD9DE2DB33BF2C4BB79C +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +msgctxt ",B37841AC44D4BD9DE2DB33BF2C4BB79C" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: B3A131CB482DEF4F2D7D1A8BF033E132 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",B3A131CB482DEF4F2D7D1A8BF033E132" +msgid "Gamepad" +msgstr "يد التحكم" + +#. Key: B49FD9F84FDAD53DE6CFA2AFF39FEB6A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",B49FD9F84FDAD53DE6CFA2AFF39FEB6A" +msgid "Gamepad" +msgstr "يد التحكم" + +#. Key: B4E733404947D2A3E2909B8E58769923 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_103.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_103.Text +msgctxt ",B4E733404947D2A3E2909B8E58769923" +msgid "Network" +msgstr "الشبكة" + +#. Key: B555EB214CBE76A07C4BEA82FE56BE6E +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +msgctxt ",B555EB214CBE76A07C4BEA82FE56BE6E" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: B5BEA0C34E8A6727C38ED4AD629909A6 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",B5BEA0C34E8A6727C38ED4AD629909A6" +msgid "Gamepad" +msgstr "يد التحكم" + +#. Key: B61C2E384ACF8FA42E80B3A191AE888D +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +msgctxt ",B61C2E384ACF8FA42E80B3A191AE888D" +msgid "Packet Avg Size (in)" +msgstr "متوسط حجم الحزمة (داخل)" + +#. Key: B97EA1CB4795D31B6123D49DA26A1632 +#. SourceLocation: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.MapTitle.Text +#: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.MapTitle.Text +msgctxt ",B97EA1CB4795D31B6123D49DA26A1632" +msgid "Map Title" +msgstr "عنوان الخريطة" + +#. Key: BA912D0B4F8C97D580EF4FA72B5A5AD1 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +msgctxt ",BA912D0B4F8C97D580EF4FA72B5A5AD1" +msgid "Red" +msgstr "أحمر" + +#. Key: BB1D87EF4B72728695BFC3A57AA2D93D +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BB1D87EF4B72728695BFC3A57AA2D93D" +msgid "Throw Grenade" +msgstr "إلقاء القنابل اليدوية" + +#. Key: BC1A3F854C9C13F2AFD8CBA172E1FB14 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BC1A3F854C9C13F2AFD8CBA172E1FB14" +msgid "Aim Down Sight (Gamepad)" +msgstr "التصويب (يد التحكم)" + +#. Key: BD6A3FCD4A49AFB7B518C9B287E9F3C1 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BD6A3FCD4A49AFB7B518C9B287E9F3C1" +msgid "Jump (Gamepad)" +msgstr "القفز (يد التحكم)" + +#. Key: BE94897645662FD7F281D7A12C3A5BE7 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BE94897645662FD7F281D7A12C3A5BE7" +msgid "Aim Down Sight (Gamepad)" +msgstr "التصويب (يد التحكم)" + +#. Key: BEB829FE4D185E6F1C6BE7BF5B0A0A79 +#. SourceLocation: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileTitle +#: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileTitle +msgctxt ",BEB829FE4D185E6F1C6BE7BF5B0A0A79" +msgid "Control" +msgstr "التحكم" + +#. Key: BECBFEBD47CE68BB8EF76DBCE0062B7F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BECBFEBD47CE68BB8EF76DBCE0062B7F" +msgid "Crouch (Gamepad)" +msgstr "الجثم (يد التحكم)" + +#. Key: BF526E50479F91151D4162865A6C42BE +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +msgctxt ",BF526E50479F91151D4162865A6C42BE" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: C048AC7F49BB5DB44D0533ADDB844C4B +#. SourceLocation: /Game/Weapons/GA_Weapon_Fire.Default__GA_Weapon_Fire_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +#: /Game/Weapons/GA_Weapon_Fire.Default__GA_Weapon_Fire_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +msgctxt ",C048AC7F49BB5DB44D0533ADDB844C4B" +msgid "No Ammo!" +msgstr "لا توجد ذخائر!" + +#. Key: C0C628BD460B784B8F63B8B6418FECBC +#. SourceLocation: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Text +#: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Text +msgctxt ",C0C628BD460B784B8F63B8B6418FECBC" +msgid "{Button Text}" +msgstr "{Button Text}" + +#. Key: C0DBC30B4209FF6393C994A39D2F2C68 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C0DBC30B4209FF6393C994A39D2F2C68" +msgid "Emote (Gamepad)" +msgstr "الإيماء (يد التحكم)" + +#. Key: C182696D4A8DBFB366382E9956D189AB +#. SourceLocation: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatValueFormat +#: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatValueFormat +msgctxt ",C182696D4A8DBFB366382E9956D189AB" +msgid "{StatValue}ms" +msgstr "{StatValue}ms" + +#. Key: C23A168F4D81EC273D8153B8DB4D90C9 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C23A168F4D81EC273D8153B8DB4D90C9" +msgid "Quick Slot 1" +msgstr "الخانة السريعة 1" + +#. Key: C2B7E2E24A77C90AA83E20AB39BA3AF6 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C2B7E2E24A77C90AA83E20AB39BA3AF6" +msgid "Dash (Gamepad)" +msgstr "اندفع للأمام (يد التحكم)" + +#. Key: C4054EFA439919B343651C86A0B4DE02 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(19).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(19).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C4054EFA439919B343651C86A0B4DE02" +msgid "Jump" +msgstr "القفز" + +#. Key: C46362AF402EF874EE7CF79395EBB229 +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +msgctxt ",C46362AF402EF874EE7CF79395EBB229" +msgid "{GameMode} / " +msgstr "{GameMode} / " + +#. Key: C5D8D01643616ABFC4AB779CA744C936 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:ExecuteUbergraph_W_SessionBrowserScreen [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:ExecuteUbergraph_W_SessionBrowserScreen [Script Bytecode] +msgctxt ",C5D8D01643616ABFC4AB779CA744C936" +msgid "Session Search" +msgstr "البحث عن الجلسة" + +#. Key: C60573E9430B0CA68C582DB638DC7557 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.ContextDescription +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.ContextDescription +msgctxt ",C60573E9430B0CA68C582DB638DC7557" +msgid "Shooter Game IMC for gamepad" +msgstr "لعبة IMC القاتل ليد التحكم" + +#. Key: C630FB7D46193E54EF36A787FF33B87D +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",C630FB7D46193E54EF36A787FF33B87D" +msgid "Gamepad" +msgstr "يد التحكم" + +#. Key: C6F3C387451A7A130B6978B359EBB820 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +msgctxt ",C6F3C387451A7A130B6978B359EBB820" +msgid "Packet Avg Size (out): " +msgstr "متوسط حجم الحزمة (خارج): " + +#. Key: C811028C441CF902DA89719DBADF4DFE +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C811028C441CF902DA89719DBADF4DFE" +msgid "Reload Weapon" +msgstr "إعادة تحميل السلاح" + +#. Key: C85074294F02CC433E62618A82E030EF +#. SourceLocation: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:ExecuteUbergraph_W_BuildConfiguration [Script Bytecode] +#: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:ExecuteUbergraph_W_BuildConfiguration [Script Bytecode] +msgctxt ",C85074294F02CC433E62618A82E030EF" +msgid "{BuildVer} ({BuildConfig})" +msgstr "{BuildVer} ({BuildConfig})" + +#. Key: C8D58E734369DF095BF3AF82E70ECA78 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +msgctxt ",C8D58E734369DF095BF3AF82E70ECA78" +msgid "CPU (RHI) Time: " +msgstr "وقت (طبقة واجهة الأجهزة لتوليد المرئيات RHI) وحدة المعالجة المركزية (CPU): " + +#. Key: C934C5A1433979CE28245DA67A4D589D +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(0 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(0 - Value).DisplayNameMap +msgctxt ",C934C5A1433979CE28245DA67A4D589D" +msgid "BlendOut" +msgstr "BlendOut" + +#. Key: C94E68504461D73B167087A4C9715B35 +#. SourceLocation: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",C94E68504461D73B167087A4C9715B35" +msgid "Auto Rifle" +msgstr "بندقية آلية" + +#. Key: CAA4C0B2442C2A679C985DA91241FFC2 +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsListEntry_Missing.W_SettingsListEntry_Missing_C:WidgetTree.Text_SettingName_1.Text +#: /Game/UI/Settings/Editors/W_SettingsListEntry_Missing.W_SettingsListEntry_Missing_C:WidgetTree.Text_SettingName_1.Text +msgctxt ",CAA4C0B2442C2A679C985DA91241FFC2" +msgid "No Editor Found" +msgstr "لم يتم العثور على محرر" + +#. Key: CB9A026144D3CB6030370CAD4D3ECE82 +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +msgctxt ",CB9A026144D3CB6030370CAD4D3ECE82" +msgid "You have been assigned to the Blue Team " +msgstr "لقد تم تعيينك في الفريق الأزرق " + +#. Key: CBB16DB74A682295FE6EBF9DB6B6D150 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",CBB16DB74A682295FE6EBF9DB6B6D150" +msgid "Gamepad" +msgstr "يد التحكم" + +#. Key: CBB820B2438824B79FCF418F8C2BBA0B +#. SourceLocation: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:UserConstructionScript [Script Bytecode] +#: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:UserConstructionScript [Script Bytecode] +msgctxt ",CBB820B2438824B79FCF418F8C2BBA0B" +msgid "DAMAGE" +msgstr "ضرر" + +#. Key: CBDC0A2F4DA740D47489A2A6F20F3E84 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleButton.ButtonText +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleButton.ButtonText +msgctxt ",CBDC0A2F4DA740D47489A2A6F20F3E84" +msgid "Change" +msgstr "تغيير" + +#. Key: CDB9EE2B449672AD36E423825315D94A +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.MapLabel.Text +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.MapLabel.Text +msgctxt ",CDB9EE2B449672AD36E423825315D94A" +msgid "Map" +msgstr "خريطة" + +#. Key: CE374A054872725046E790BED48F5270 +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileDescription +#: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileDescription +msgctxt ",CE374A054872725046E790BED48F5270" +msgid "Secure the control points along with your teammates to increase your score and win." +msgstr "حافظ على نقاط التحكم مع زملائك في الفريق لزيادة النقاط والفوز." + +#. Key: CF7B4D7D49C98DEAE65B65ADDA34699B +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",CF7B4D7D49C98DEAE65B65ADDA34699B" +msgid "Reload (Gamepad)" +msgstr "إعادة تحميل (يد التحكم)" + +#. Key: CFF7A17B45828BA9C4055A880528713C +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",CFF7A17B45828BA9C4055A880528713C" +msgid "Jump" +msgstr "القفز" + +#. Key: D04D248544CE15424096FCAD1C754FB6 +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Back.ButtonText +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Back.ButtonText +msgctxt ",D04D248544CE15424096FCAD1C754FB6" +msgid "Cancel" +msgstr "إلغاء" + +#. Key: D086A5324B000302144FA2A57D925E87 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadCategory +msgctxt ",D086A5324B000302144FA2A57D925E87" +msgid "Wireless Controller" +msgstr "وحدة التحكم اللاسلكي" + +#. Key: D0A00FC54C480DD66974159CB138B62A +#. SourceLocation: /ShooterCore/Blueprint/B_GrantInventory_Pad.B_GrantInventory_Pad_C:Text_GEN_VARIABLE.Text +#: /ShooterCore/Blueprint/B_GrantInventory_Pad.B_GrantInventory_Pad_C:Text_GEN_VARIABLE.Text +msgctxt ",D0A00FC54C480DD66974159CB138B62A" +msgid "DAMAGE" +msgstr "ضرر" + +#. Key: D1EF437A4F9FF5DE58443886BD514521 +#. SourceLocation: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:ExecuteUbergraph_W_LoadingScreenReasonDebugText [Script Bytecode] +#: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:ExecuteUbergraph_W_LoadingScreenReasonDebugText [Script Bytecode] +msgctxt ",D1EF437A4F9FF5DE58443886BD514521" +msgid "{Reason}..." +msgstr "{Reason}..." + +#. Key: D31F14D4403F6E0BFE4300987803596C +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",D31F14D4403F6E0BFE4300987803596C" +msgid "Gamepad" +msgstr "يد التحكم" + +#. Key: D41C83174B68891CB462CF8B98EF47FA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",D41C83174B68891CB462CF8B98EF47FA" +msgid "Jump (Gamepad)" +msgstr "القفز (يد التحكم)" + +#. Key: D449930A4AAF2B5A7B5C9489D4C789E2 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +msgctxt ",D449930A4AAF2B5A7B5C9489D4C789E2" +msgid "Packet Loss (out)" +msgstr "خسارة الحزمة (خارج)" + +#. Key: D540E579477DAD25CE81238B49F38B8D +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",D540E579477DAD25CE81238B49F38B8D" +msgid "Fire Weapon (Gamepad)" +msgstr "اطلق النار (يد التحكم)" + +#. Key: D61464C3432B48D61DE5E38D517C717F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",D61464C3432B48D61DE5E38D517C717F" +msgid "Move (Gamepad)" +msgstr "الحركة (يد التحكم)" + +#. Key: D7C1014D45690433D5ADC79C410A3428 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +msgctxt ",D7C1014D45690433D5ADC79C410A3428" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: DA149703481BAEA4AA828EA651B5648B +#. SourceLocation: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.ExperienceTitle.Text +#: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.ExperienceTitle.Text +msgctxt ",DA149703481BAEA4AA828EA651B5648B" +msgid "Experience Title" +msgstr "تجربة اللعبة" + +#. Key: DA1D92AA4BF4946A347E7E8C0CB31DC2 +#. SourceLocation: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C.DisplayName +#: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C.DisplayName +msgctxt ",DA1D92AA4BF4946A347E7E8C0CB31DC2" +msgid "Shotgun" +msgstr "بندقية خرطوش" + +#. Key: DAA263C04E31DADC56B7B6B783E3998D +#. SourceLocation: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:Text_GEN_VARIABLE.Text +#: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:Text_GEN_VARIABLE.Text +msgctxt ",DAA263C04E31DADC56B7B6B783E3998D" +msgid "DAMAGE" +msgstr "ضرر" + +#. Key: DB414375406E207B5FE8788EA419365F +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:WidgetTree.DefeatMessage.Text +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:WidgetTree.DefeatMessage.Text +msgctxt ",DB414375406E207B5FE8788EA419365F" +msgid "Defeat" +msgstr "الهزيمة" + +#. Key: DCCB65AC4D758CAE0B5EA8BCF70937F8 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",DCCB65AC4D758CAE0B5EA8BCF70937F8" +msgid "Move Left" +msgstr "تحرك تجاه اليسار" + +#. Key: DD47266C480F60C2E35E62AD5AD83AEB +#. SourceLocation: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileTitle +#: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileTitle +msgctxt ",DD47266C480F60C2E35E62AD5AD83AEB" +msgid "Exploder" +msgstr "المفجر" + +#. Key: DD77478E46DDFB6910CE2EBE9EB5718F +#. SourceLocation: /ShooterCore/UserInterface/Notifications/Accolades/W_AccoladeToast.W_AccoladeToast_C:WidgetTree.TextWidget.Text +#: /ShooterCore/UserInterface/Notifications/Accolades/W_AccoladeToast.W_AccoladeToast_C:WidgetTree.TextWidget.Text +msgctxt ",DD77478E46DDFB6910CE2EBE9EB5718F" +msgid "Accolade Name" +msgstr "اسم الوسام" + +#. Key: DDDC55F044A6D009AE3FC89634A4FBE3 +#. SourceLocation: Config/DefaultInput.ini:38 +#: Config/DefaultInput.ini:38 +msgctxt ",DDDC55F044A6D009AE3FC89634A4FBE3" +msgid "Back" +msgstr "الرجوع" + +#. Key: DE1F25434D413F7B785F099C479D589C +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile2.ExperienceDisplayName +#: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile2.ExperienceDisplayName +msgctxt ",DE1F25434D413F7B785F099C479D589C" +msgid "Example\r\nExperience 2" +msgstr "مثال\r\nالتجربة 2" + +#. Key: DE90FC2F465DB72035383EAA5C085C9E +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +msgctxt ",DE90FC2F465DB72035383EAA5C085C9E" +msgid "Packet Avg Size (out)" +msgstr "متوسط حجم الحزمة (خارج)" + +#. Key: DEF9DA8849FC478F8621F3A509D4000F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeButton.ButtonText +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeButton.ButtonText +msgctxt ",DEF9DA8849FC478F8621F3A509D4000F" +msgid "Change" +msgstr "تغيير" + +#. Key: DF7DB3EE4CE76EEB0D84159A0FAAD6A3 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",DF7DB3EE4CE76EEB0D84159A0FAAD6A3" +msgid "Aim Down Sight" +msgstr "التصويب" + +#. Key: E00B7D5C46A46ECB9DE262966BFD5C57 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +msgctxt ",E00B7D5C46A46ECB9DE262966BFD5C57" +msgid "Packet Send Rate" +msgstr "معدل إرسال الحزمة" + +#. Key: E064C0B046D9196D3BFDA9B87E1E857E +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_UserConnectionStatus.W_UserConnectionStatus_C:ExecuteUbergraph_W_UserConnectionStatus [Script Bytecode] +#: /ShooterCore/UserInterface/ScoreBoard/W_UserConnectionStatus.W_UserConnectionStatus_C:ExecuteUbergraph_W_UserConnectionStatus [Script Bytecode] +msgctxt ",E064C0B046D9196D3BFDA9B87E1E857E" +msgid "{Ping} ms" +msgstr "{Ping} ms" + +#. Key: E135EDB34B4D040567F82E8317B2466C +#. SourceLocation: /Game/UI/Foundation/Subtitles/W_SubtitleDisplayHost.W_SubtitleDisplayHost_C:WidgetTree.SubtitleDisplay.PreviewText +#: /Game/UI/Foundation/Subtitles/W_SubtitleDisplayHost.W_SubtitleDisplayHost_C:WidgetTree.SubtitleDisplay.PreviewText +msgctxt ",E135EDB34B4D040567F82E8317B2466C" +msgid "Subtitles live here" +msgstr "الترجمات تُعرض هنا" + +#. Key: E1EF205E4368573D6E8ABEA7BF0DBC6E +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileTitle +#: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileTitle +msgctxt ",E1EF205E4368573D6E8ABEA7BF0DBC6E" +msgid "Elimination" +msgstr "الإقصاء" + +#. Key: E3BFBDD142F276564D9A2082F20E521A +#. SourceLocation: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.BP_GameplayEffect_Pad2.Text.Text +#: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.BP_GameplayEffect_Pad2.Text.Text +msgctxt ",E3BFBDD142F276564D9A2082F20E521A" +msgid "HEAL" +msgstr "الشفاء" + +#. Key: E40DBDA84BB0A625640CE890772DF399 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:ExecuteUbergraph_W_ItemAcquiredList [Script Bytecode] +#: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:ExecuteUbergraph_W_ItemAcquiredList [Script Bytecode] +msgctxt ",E40DBDA84BB0A625640CE890772DF399" +msgid "{Count}x {ItemName}" +msgstr "{Count}x {ItemName}" + +#. Key: E457F86B42FC1EF1BE36F7A9F2FE0A65 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.10.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.10.DisplayName +msgctxt ",E457F86B42FC1EF1BE36F7A9F2FE0A65" +msgid "Rampage" +msgstr "إهتياج" + +#. Key: E4F45B9C46754466F73D12AFB2B2191F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",E4F45B9C46754466F73D12AFB2B2191F" +msgid "Gamepad" +msgstr "يد التحكم" + +#. Key: E5D0FACC49757D31B57103AD32D851F4 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamName.Text +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamName.Text +msgctxt ",E5D0FACC49757D31B57103AD32D851F4" +msgid "Red" +msgstr "أحمر" + +#. Key: E6D245554B9583B2462D83A367EF32C7 +#. SourceLocation: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C.DisplayName +#: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C.DisplayName +msgctxt ",E6D245554B9583B2462D83A367EF32C7" +msgid "HealPickup" +msgstr "إستعادة الصحة" + +#. Key: E6F3933C44E632BE4BF96287CE8E39FA +#. SourceLocation: /TopDownArena/Game/Pickups/GE_BombRangeUp.Default__GE_BombRangeUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +#: /TopDownArena/Game/Pickups/GE_BombRangeUp.Default__GE_BombRangeUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +msgctxt ",E6F3933C44E632BE4BF96287CE8E39FA" +msgid "Range Up" +msgstr "زيادة المدى" + +#. Key: E7A1AD66427FB74804771781F29C383A +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Text +msgctxt ",E7A1AD66427FB74804771781F29C383A" +msgid "Quickplay" +msgstr "مباراة سريعة" + +#. Key: E7CF7EBE46557265F664F7998029E2BF +#. SourceLocation: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +#: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +msgctxt ",E7CF7EBE46557265F664F7998029E2BF" +msgid "Already Full of Ammo" +msgstr "ممتلئة بالذخيرة بالفعل" + +#. Key: E80A379D47E62430134083927BC1822D +#. SourceLocation: /Game/UI/Hud/W_Healthbar.W_Healthbar_C:WidgetTree.EliminatedText.Text +#: /Game/UI/Hud/W_Healthbar.W_Healthbar_C:WidgetTree.EliminatedText.Text +msgctxt ",E80A379D47E62430134083927BC1822D" +msgid "Eliminated" +msgstr "مستبعد" + +#. Key: E88A30284EF241C93E5C8E87815FE9D5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",E88A30284EF241C93E5C8E87815FE9D5" +msgid "Emote" +msgstr "إيماء" + +#. Key: E88BD12F4EE26671CCDBAD86C10DD6B1 +#. SourceLocation: /Game/System/Teams/TeamDA_Red.TeamDA_Red.TeamShortName +#: /Game/System/Teams/TeamDA_Red.TeamDA_Red.TeamShortName +msgctxt ",E88BD12F4EE26671CCDBAD86C10DD6B1" +msgid "Red" +msgstr "أحمر" + +#. Key: E95CC0B641115D1DDAB1AD99CD8FAD73 +#. SourceLocation: /Game/UI/PerfStats/W_SingleGraphStat.W_SingleGraphStat_C:WidgetTree.TODO_Label.Text +#: /Game/UI/PerfStats/W_SingleGraphStat.W_SingleGraphStat_C:WidgetTree.TODO_Label.Text +msgctxt ",E95CC0B641115D1DDAB1AD99CD8FAD73" +msgid "TODO" +msgstr "TODO" + +#. Key: EA46B8EE42F2A1D44E88A9A162D7D677 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EA46B8EE42F2A1D44E88A9A162D7D677" +msgid "Fire Weapon Auto (Gamepad)" +msgstr "اطلق النار آليًا (يد التحكم)" + +#. Key: EB6CF8C849DA8AE7EEA5F199FA1F8124 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +msgctxt ",EB6CF8C849DA8AE7EEA5F199FA1F8124" +msgid "GPU Time" +msgstr "وقت وحدة معالجة الرسوميات (GPU)" + +#. Key: EB97A3DA46CD668B0DC20DA5F93AFEF8 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.5.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.5.DisplayName +msgctxt ",EB97A3DA46CD668B0DC20DA5F93AFEF8" +msgid "Spree" +msgstr "وابل" + +#. Key: EB9904634A9A98FC8D7B1CAD08D4E023 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +msgctxt ",EB9904634A9A98FC8D7B1CAD08D4E023" +msgid "Server FPS: " +msgstr "معدل الأطر لكل ثانية للخادم: " + +#. Key: EBBBFEDF43EA7E7D705E9F94844915C1 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EBBBFEDF43EA7E7D705E9F94844915C1" +msgid "Melee" +msgstr "اشتباك" + +#. Key: ED7C842241D3DC70AF8DDCADC5669C5E +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_Default.Text +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_Default.Text +msgctxt ",ED7C842241D3DC70AF8DDCADC5669C5E" +msgid "Use left stick to adjust the corners\r\nso it lines up with the edges of your display." +msgstr "استخدم العصا اليسرى لضبط الأركان\r\nبحيث تتماشى مع حواف شاشتك." + +#. Key: EDE4E7574944C842E9C1CF8E0BB333D7 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EDE4E7574944C842E9C1CF8E0BB333D7" +msgid "Auto-run" +msgstr "ركض تلقائي" + +#. Key: EE915B9949435E9D0BF1AF9E18D5ECFA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EE915B9949435E9D0BF1AF9E18D5ECFA" +msgid "Crouch (Gamepad)" +msgstr "الجثم (يد التحكم)" + +#. Key: EFC808434B60DD86D6F31486D1671CB5 +#. SourceLocation: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.EscapeText.Text +#: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.EscapeText.Text +msgctxt ",EFC808434B60DD86D6F31486D1671CB5" +msgid "Press escape to cancel." +msgstr "اضغط على زر escape للإلغاء." + +#. Key: F046E8AA444FE70AB3EA6484271E706D +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +msgctxt ",F046E8AA444FE70AB3EA6484271E706D" +msgid "You're All Winners" +msgstr "كلكم فائزون" + +#. Key: F104DF424959AA30FB62D98DDA7E93A1 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(0 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(0 - Value).DisplayNameMap +msgctxt ",F104DF424959AA30FB62D98DDA7E93A1" +msgid "Forward" +msgstr "إلى الأمام" + +#. Key: F1DF959B4B4CE6C2C4BC48BE574A864A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F1DF959B4B4CE6C2C4BC48BE574A864A" +msgid "Show Scoreboard" +msgstr "عرض لوحة النتائج" + +#. Key: F277CCB64896F33E243D3F946AD0A430 +#. SourceLocation: /Game/System/Teams/TeamDA_Green.TeamDA_Green.TeamShortName +#: /Game/System/Teams/TeamDA_Green.TeamDA_Green.TeamShortName +msgctxt ",F277CCB64896F33E243D3F946AD0A430" +msgid "Green" +msgstr "أخضر" + +#. Key: F285E5FC42CE6BFF45B2859C07EEAA16 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +msgctxt ",F285E5FC42CE6BFF45B2859C07EEAA16" +msgid "Blue" +msgstr "أزرق" + +#. Key: F287F4344F47BC35111284922366556A +#. SourceLocation: /Game/UI/DT_UniversalActions.DT_UniversalActions.DefaultBack.DisplayName +#: /Game/UI/DT_UniversalActions.DT_UniversalActions.DefaultBack.DisplayName +msgctxt ",F287F4344F47BC35111284922366556A" +msgid "Back" +msgstr "الرجوع" + +#. Key: F2A6DADA427AEA90427ED9BBC7BA3FE5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F2A6DADA427AEA90427ED9BBC7BA3FE5" +msgid "Melee" +msgstr "اشتباك" + +#. Key: F348282746973F4272D935808BCD661C +#. SourceLocation: /Game/UI/Menu/W_LyraExperienceTileButton.Default__W_LyraExperienceTileButton_C.ButtonText +#: /Game/UI/Menu/W_LyraExperienceTileButton.Default__W_LyraExperienceTileButton_C.ButtonText +msgctxt ",F348282746973F4272D935808BCD661C" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: F44F201F4E21916ECEFC679E7C5E9C06 +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_SecondaryKey.ButtonText +#: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_SecondaryKey.ButtonText +msgctxt ",F44F201F4E21916ECEFC679E7C5E9C06" +msgid "Not Bound" +msgstr "غير مرتبط" + +#. Key: F4D4E89A4F138F69C636A492C1433F1F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +msgctxt ",F4D4E89A4F138F69C636A492C1433F1F" +msgid "LAN" +msgstr "الشبكة المحلية LAN" + +#. Key: F4F0B6AC45671B37F00C5AA7E1338255 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F4F0B6AC45671B37F00C5AA7E1338255" +msgid "Fire Weapon" +msgstr "اطلق النار" + +#. Key: F6BE09AA4AEC420C662494804E10C5B4 +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.StartGameButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.StartGameButton.ButtonText +msgctxt ",F6BE09AA4AEC420C662494804E10C5B4" +msgid "Play Lyra" +msgstr "تشغيل Lyra" + +#. Key: F750C0964719C179EA361E81B4A7C1FF +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",F750C0964719C179EA361E81B4A7C1FF" +msgid "Gamepad" +msgstr "يد التحكم" + +#. Key: F76179C942EC16CBB508289FDCC909EA +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F76179C942EC16CBB508289FDCC909EA" +msgid "Melee (Gamepad)" +msgstr "الاشتباك (يد التحكم)" + +#. Key: F79DA43B4FB1FE5DADBA00B783B2A188 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +msgctxt ",F79DA43B4FB1FE5DADBA00B783B2A188" +msgid "Idle Time" +msgstr "وقت الخمول" + +#. Key: F815711D4267ECA881EBEEA2E84F2113 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/W_InventoryScreen.W_InventoryScreen_C:WidgetTree.CommonTextBlock_334.Text +#: /ShooterMaps/PROTO/InventoryTest/W_InventoryScreen.W_InventoryScreen_C:WidgetTree.CommonTextBlock_334.Text +msgctxt ",F815711D4267ECA881EBEEA2E84F2113" +msgid "Inventory" +msgstr "مخزون" + +#. Key: F9B4952E40D27CA896719E8DF06A9556 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatDisplayName +msgctxt ",F9B4952E40D27CA896719E8DF06A9556" +msgid "Client FPS: " +msgstr "معدل الأطر لكل ثانية للعميل: " + +#. Key: FADD548E4F869905182BF5B5E276B973 +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.QuitButton_EditorOnly.ButtonText +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.QuitButton_EditorOnly.ButtonText +msgctxt ",FADD548E4F869905182BF5B5E276B973" +msgid "Stop Play-in-Editor" +msgstr "إيقاف التشغيل داخل المحرر" + +#. Key: FB69B8C24C0DA4B3019E24AD285015DF +#. SourceLocation: /TopDownArena/Game/Pickups/GE_BombCountUp.Default__GE_BombCountUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +#: /TopDownArena/Game/Pickups/GE_BombCountUp.Default__GE_BombCountUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +msgctxt ",FB69B8C24C0DA4B3019E24AD285015DF" +msgid "Bomb Count Up" +msgstr "عدد القنابل" + +#. Key: FBB001FD475DBE7B05BCB58F061F343B +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Text +msgctxt ",FBB001FD475DBE7B05BCB58F061F343B" +msgid "Browse" +msgstr "تصفح" + +#. Key: FD2D45F3495717DCCEA955B15C6DE989 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",FD2D45F3495717DCCEA955B15C6DE989" +msgid "Move Left" +msgstr "تحرك تجاه اليسار" + +#. Key: FD741FBF47ECCCBA58BE70A24D3BC4B5 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeText.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeText.Text +msgctxt ",FD741FBF47ECCCBA58BE70A24D3BC4B5" +msgid "{Online Mode}" +msgstr "{Online Mode}" + +#. Key: FE2F4C5D4D505156F3E6A182F8C1AB9B +#. SourceLocation: /Game/Input/Configs/PMI_Default_KBM.PMI_Default_KBM.ConfigDisplayName +#: /Game/Input/Configs/PMI_Default_KBM.PMI_Default_KBM.ConfigDisplayName +msgctxt ",FE2F4C5D4D505156F3E6A182F8C1AB9B" +msgid "Default Keyboard & Mouse" +msgstr "لوحة المفاتيح والماوس الافتراضيان" + +#. Key: FE4CB0BC4B3EA54CFED75BA71963A047 +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +msgctxt ",FE4CB0BC4B3EA54CFED75BA71963A047" +msgid "Victorious" +msgstr "إنتصار" + +#. Key: FE6097764FD18465D81CDB885CD0AE85 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_104.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_104.Text +msgctxt ",FE6097764FD18465D81CDB885CD0AE85" +msgid "Join a game" +msgstr "انضم إلى لعبة" + +#. Key: FED210144D5364173EB129A6E0D5F155 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",FED210144D5364173EB129A6E0D5F155" +msgid "Show Scoreboard (Gamepad)" +msgstr "عرض لوحة النتائج (يد التحكم)" + +#. Key: FEEA210A406D833FC25B59A3E00EBD45 +#. SourceLocation: /Game/Input/Configs/PMI_Default_Gamepad.PMI_Default_Gamepad.ConfigDisplayName +#: /Game/Input/Configs/PMI_Default_Gamepad.PMI_Default_Gamepad.ConfigDisplayName +msgctxt ",FEEA210A406D833FC25B59A3E00EBD45" +msgid "Default Gamepad" +msgstr "يد التحكم الافتراضية" + +#. Key: FFEED97D46650ADD5F31868DB48D4CDE +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +msgctxt ",FFEED97D46650ADD5F31868DB48D4CDE" +msgid " / {MaxPlayers}" +msgstr " / {MaxPlayers}" + +#. Key: Unbound +#. SourceLocation: Plugins/CommonGame/Source/Private/CommonPlayerInputKey.cpp:339 +#: Plugins/CommonGame/Source/Private/CommonPlayerInputKey.cpp:339 +msgctxt "CommonKeybindWidget,Unbound" +msgid "Unbound" +msgstr "غير مرتبط" + +#. Key: Error_FindSessionAlreadyInProgress +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:671 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:671 +msgctxt "CommonUser,Error_FindSessionAlreadyInProgress" +msgid "Session search already in progress" +msgstr "البحث عن الجلسة جارٍ بالفعل" + +#. Key: Error_FindSessionBadPlayer +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:678 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:678 +msgctxt "CommonUser,Error_FindSessionBadPlayer" +msgid "Session search was not provided a local player" +msgstr "لم يتم تقديم لاعب محلي للبحث عن الجلسة" + +#. Key: Error_FindSessionV1Failed +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1001 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1001 +msgctxt "CommonUser,Error_FindSessionV1Failed" +msgid "Find session failed" +msgstr "فشل العثور على الجلسة" + +#. Key: GuestNickname +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:246 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:246 +msgctxt "CommonUser,GuestNickname" +msgid "Guest" +msgstr "ضيف" + +#. Key: InvalidPlatformUser +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1398 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1398 +msgctxt "CommonUser,InvalidPlatformUser" +msgid "Invalid Platform User" +msgstr "مستخدم منصة غير صالح" + +#. Key: LoginFailedEarly +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/AsyncAction_CommonUserInitialize.cpp:59 +#: Plugins/CommonUser/Source/CommonUser/Private/AsyncAction_CommonUserInitialize.cpp:59 +msgctxt "CommonUser,LoginFailedEarly" +msgid "Unable to start login process" +msgstr "غير قادر على بدأ تسجيل الدخول للعملية" + +#. Key: LoginFailedTitle +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1317 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1317 +msgctxt "CommonUser,LoginFailedTitle" +msgid "Login Failure" +msgstr "فشل تسجيل الدخول" + +#. Key: PrivilegeCanCommunicateViaTextOnline +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2110 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2110 +msgctxt "CommonUser,PrivilegeCanCommunicateViaTextOnline" +msgid "communicate with text" +msgstr "تواصل نصيًا" + +#. Key: PrivilegeCanCommunicateViaVoiceOnline +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2112 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2112 +msgctxt "CommonUser,PrivilegeCanCommunicateViaVoiceOnline" +msgid "communicate with voice" +msgstr "تواصل صوتيًا" + +#. Key: PrivilegeCanPlay +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2106 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2106 +msgctxt "CommonUser,PrivilegeCanPlay" +msgid "play the game" +msgstr "العب اللعبة" + +#. Key: PrivilegeCanPlayOnline +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2108 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2108 +msgctxt "CommonUser,PrivilegeCanPlayOnline" +msgid "play online" +msgstr "العب عبر الإنترنت" + +#. Key: PrivilegeCanUseCrossPlay +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2116 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2116 +msgctxt "CommonUser,PrivilegeCanUseCrossPlay" +msgid "play with other platforms" +msgstr "العب باستخدام منصات أخرى" + +#. Key: PrivilegeCanUseUserGeneratedContent +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2114 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2114 +msgctxt "CommonUser,PrivilegeCanUseUserGeneratedContent" +msgid "access user content" +msgstr "الوصول لمحتوى المستخدم" + +#. Key: PrivilegeFailureFormat +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1711 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1711 +msgctxt "CommonUser,PrivilegeFailureFormat" +msgid "{0} to {1}" +msgstr "{0} إلى {1}" + +#. Key: ResultAccountTypeRestricted +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2142 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2142 +msgctxt "CommonUser,ResultAccountTypeRestricted" +msgid "This account type does not have access" +msgstr "نوع هذا الحساب يتعذر الوصول إليه" + +#. Key: ResultAccountUseRestricted +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2144 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2144 +msgctxt "CommonUser,ResultAccountUseRestricted" +msgid "This account is not allowed" +msgstr "هذا الحساب غير مسموح به" + +#. Key: ResultAgeRestricted +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2140 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2140 +msgctxt "CommonUser,ResultAgeRestricted" +msgid "This age restricted account is not allowed" +msgstr "هذا الحساب المقيد بعمر غير مسموح به" + +#. Key: ResultAvailable +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2130 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2130 +msgctxt "CommonUser,ResultAvailable" +msgid "The user is allowed" +msgstr "المستخدم مسموح به" + +#. Key: ResultLicenseInvalid +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2134 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2134 +msgctxt "CommonUser,ResultLicenseInvalid" +msgid "A valid game license is required" +msgstr "مطلوب ترخيص لعبة صالح" + +#. Key: ResultNetworkConnectionUnavailable +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2138 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2138 +msgctxt "CommonUser,ResultNetworkConnectionUnavailable" +msgid "A network connection is required" +msgstr "مطلوب اتصال الشبكة" + +#. Key: ResultPlatformFailure +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2146 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2146 +msgctxt "CommonUser,ResultPlatformFailure" +msgid "Not allowed" +msgstr "غير مسموح" + +#. Key: ResultUnknown +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2128 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2128 +msgctxt "CommonUser,ResultUnknown" +msgid "Unknown if the user is allowed" +msgstr "غير معروف إذا كان المستخدم مسموح به" + +#. Key: ResultUserNotLoggedIn +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2132 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2132 +msgctxt "CommonUser,ResultUserNotLoggedIn" +msgid "The user must login" +msgstr "يجب على المستخدم تسجيل الدخول" + +#. Key: VersionOutdated +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2136 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2136 +msgctxt "CommonUser,VersionOutdated" +msgid "The game or hardware needs to be updated" +msgstr "تحتاج اللعبة أو الجهاز إلى تحديث" + +#. Key: DevDynamicDetailsFormat +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSetting.cpp:292 +#: Plugins/GameSettings/Source/Private/GameSetting.cpp:292 +msgctxt "GameSetting,DevDynamicDetailsFormat" +msgid "{0}{1}" +msgstr "{0}{1}" + +#. Key: DisabledOptionReasonLine +#. SourceLocation: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:106 +#: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:106 +msgctxt "GameSetting,DisabledOptionReasonLine" +msgid " There are fewer options than available due to Parental Controls." +msgstr " هناك خيارات أقل مما هو متاح بسبب عناصر تحكم المراقبة الأبوية." + +#. Key: DisabledReasonLine +#. SourceLocation: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:100 +#: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:100 +msgctxt "GameSetting,DisabledReasonLine" +msgid " {0}" +msgstr " {0}" + +#. Key: OnlyPrimaryPlayerEditable +#. SourceLocation: Plugins/GameSettings/Source/Private/EditCondition/WhenPlayingAsPrimaryPlayer.cpp:19 +#: Plugins/GameSettings/Source/Private/EditCondition/WhenPlayingAsPrimaryPlayer.cpp:19 +msgctxt "GameSetting,OnlyPrimaryPlayerEditable" +msgid "Can only be changed by the primary player." +msgstr "لا يمكن تغييره إلا بواسطة اللاعب الأساسي." + +#. Key: PercentFormat +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSettingValueScalarDynamic.cpp:11 +#: Plugins/GameSettings/Source/Private/GameSettingValueScalarDynamic.cpp:11 +msgctxt "GameSetting,PercentFormat" +msgid "{0}%" +msgstr "{0}%" + +#. Key: WarningReasonLine +#. SourceLocation: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:76 +#: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:76 +msgctxt "GameSetting,WarningReasonLine" +msgid " {0}" +msgstr " {0}" + +#. Key: OFF +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:189 +#: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:189 +msgctxt "GameSettingValueDiscreteDynamic,OFF" +msgid "OFF" +msgstr "إيقاف" + +#. Key: ON +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:190 +#: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:190 +msgctxt "GameSettingValueDiscreteDynamic,ON" +msgid "ON" +msgstr "تشغيل" + +#. Key: PayloadOutTooltip +#. SourceLocation: Plugins/GameplayMessageRouter/Source/GameplayMessageNodes/Private/K2Node_AsyncAction_ListenForGameplayMessages.cpp:53 +#: Plugins/GameplayMessageRouter/Source/GameplayMessageNodes/Private/K2Node_AsyncAction_ListenForGameplayMessages.cpp:53 +msgctxt "K2Node,PayloadOutTooltip" +msgid "\n\nThe message structure that we received" +msgstr "\n\nبنية الرسالة التي تلقيناها" + +#. Key: AdvancedGraphics_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:588 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:588 +msgctxt "Lyra,AdvancedGraphics_Name" +msgid "Advanced Graphics" +msgstr "الرسوميات المتقدمة" + +#. Key: AntiAliasing_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:446 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:446 +msgctxt "Lyra,AntiAliasing_Description" +msgid "Anti-Aliasing reduces jaggy artifacts along geometry edges. Increasing this setting will make edges look smoother, but can reduce performance. Higher settings mean more anti-aliasing." +msgstr "يقلل مانع التعرج (Anti-Aliasing) من ظهور التعجرات على طول الحواف الهندسية. ستؤدي زيادة هذا الإعداد إلى جعل الحواف تبدو أكثر سلاسة، ولكن يمكن أن تقلل من الأداء. إعدادات مرتفعة، زيادة في منع التعرج." + +#. Key: AntiAliasing_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:445 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:445 +msgctxt "Lyra,AntiAliasing_Name" +msgid "Anti-Aliasing" +msgstr "مانع التعرج (Anti-Aliasing)" + +#. Key: AntiAliasingEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:453 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:453 +msgctxt "Lyra,AntiAliasingEpic" +msgid "Epic" +msgstr "ملحمي" + +#. Key: AntiAliasingHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:452 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:452 +msgctxt "Lyra,AntiAliasingHigh" +msgid "High" +msgstr "مرتفع" + +#. Key: AntiAliasingLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:450 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:450 +msgctxt "Lyra,AntiAliasingLow" +msgid "Off" +msgstr "إيقاف" + +#. Key: AntiAliasingMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:451 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:451 +msgctxt "Lyra,AntiAliasingMedium" +msgid "Medium" +msgstr "متوسط" + +#. Key: AudioCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:31 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:31 +msgctxt "Lyra,AudioCollection_Name" +msgid "Audio" +msgstr "الصوت" + +#. Key: AudioOutputDevice_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:240 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:240 +msgctxt "Lyra,AudioOutputDevice_Description" +msgid "Changes the audio output device for game audio (not voice chat)." +msgstr "يُغيّر جهاز المخرجات الصوتية لصوت اللعبة (وليس الدردشة الصوتية)." + +#. Key: AudioOutputDevice_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:239 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:239 +msgctxt "Lyra,AudioOutputDevice_Name" +msgid "Audio Output Device" +msgstr "جهاز المخرجات الصوتية" + +#. Key: AutoSetQuality_Action +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:314 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:314 +msgctxt "Lyra,AutoSetQuality_Action" +msgid "Auto-Set" +msgstr "ضبط تلقائي" + +#. Key: AutoSetQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:311 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:311 +msgctxt "Lyra,AutoSetQuality_Description" +msgid "Automatically configure the graphics quality options based on a benchmark of the hardware." +msgstr "يضبط خيارات جودة الرسوميات تلقائيًا استنادًا إلى مقياس الأداء للجهاز." + +#. Key: AutoSetQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:310 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:310 +msgctxt "Lyra,AutoSetQuality_Name" +msgid "Auto-Set Quality" +msgstr "ضبط الجودة التلقائي" + +#. Key: BackgroundAudio_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:258 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:258 +msgctxt "Lyra,BackgroundAudio_Description" +msgid "Turns game audio on/off when the game is in the background. When on, the game audio will continue to play when the game is minimized, or another window is focused." +msgstr "يعمل على تشغيل/إيقاف صوت اللعبة عندما تكون اللعبة في الخلفية. عندما يكون قيد التشغيل، سيستمر تشغيل صوت اللعبة عندما يتم تصغير اللعبة أو التركيز على نافذة أخرى." + +#. Key: BackgroundAudio_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:257 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:257 +msgctxt "Lyra,BackgroundAudio_Name" +msgid "Background Audio" +msgstr "صوت الخلفية" + +#. Key: BasicSensitivityCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:139 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:139 +msgctxt "Lyra,BasicSensitivityCollection_Name" +msgid "Sensitivity" +msgstr "الحساسية" + +#. Key: Brightness_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:213 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:213 +msgctxt "Lyra,Brightness_Description" +msgid "Adjusts the brightness." +msgstr "يضبط السطوع." + +#. Key: Brightness_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:212 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:212 +msgctxt "Lyra,Brightness_Name" +msgid "Brightness" +msgstr "السطوع" + +#. Key: BrightnessAdjustInstructions +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:83 +#: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:83 +msgctxt "Lyra,BrightnessAdjustInstructions" +msgid "Use {0} to adjust the brightness" +msgstr "استخدم {0} لضبط السطوع" + +#. Key: BrightnessFormat +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:219 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:219 +msgctxt "Lyra,BrightnessFormat" +msgid "{0}%" +msgstr "{0}%" + +#. Key: ColorBlindMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:175 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:175 +msgctxt "Lyra,ColorBlindMode_Description" +msgid "Using the provided images, test out the different color blind modes to find a color correction that works best for you." +msgstr "باستخدام الصور المتوفرة، اختبر أوضاع عمى الألوان المختلفة للعثور على تصحيح الألوان الذي يناسبك." + +#. Key: ColorBlindMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:174 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:174 +msgctxt "Lyra,ColorBlindMode_Name" +msgid "Color Blind Mode" +msgstr "وضع عمى الألوان" + +#. Key: ColorBlindRotatorSettingDeuteranope +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:181 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:181 +msgctxt "Lyra,ColorBlindRotatorSettingDeuteranope" +msgid "Deuteranope" +msgstr "عمى اللون الأخضر" + +#. Key: ColorBlindRotatorSettingOff +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:180 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:180 +msgctxt "Lyra,ColorBlindRotatorSettingOff" +msgid "Off" +msgstr "إيقاف" + +#. Key: ColorBlindRotatorSettingProtanope +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:182 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:182 +msgctxt "Lyra,ColorBlindRotatorSettingProtanope" +msgid "Protanope" +msgstr "عمى اللون الأحمر" + +#. Key: ColorBlindRotatorSettingTritanope +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:183 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:183 +msgctxt "Lyra,ColorBlindRotatorSettingTritanope" +msgid "Tritanope" +msgstr "عمى اللون الأزرق" + +#. Key: ColorBlindStrength_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:194 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:194 +msgctxt "Lyra,ColorBlindStrength_Description" +msgid "Using the provided images, test out the different strengths to find a color correction that works best for you." +msgstr "باستخدام الصور المتوفرة، اختبر القوى المختلفة للعثور على تصحيح الألوان الذي يناسبك." + +#. Key: ColorBlindStrength_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:193 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:193 +msgctxt "Lyra,ColorBlindStrength_Name" +msgid "Color Blind Strength" +msgstr "قوة عمى الألوان" + +#. Key: ControllerHardware_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:47 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:47 +msgctxt "Lyra,ControllerHardware_Description" +msgid "The type of controller you're using." +msgstr "نوع وحدة التحكم التي تستخدمها." + +#. Key: ControllerHardware_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:46 +msgctxt "Lyra,ControllerHardware_Name" +msgid "Controller Hardware" +msgstr "وحدة التحكم" + +#. Key: DeadZoneCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:200 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:200 +msgctxt "Lyra,DeadZoneCollection_Name" +msgid "Controller DeadZone" +msgstr "المنطقة الصماء لوحدة التحكم" + +#. Key: DeviceProfileSuffix_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:270 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:270 +msgctxt "Lyra,DeviceProfileSuffix_Description" +msgid "Choose between different quality presets to make a trade off between quality and speed." +msgstr "اختر بين إعدادات الضبط المسبق المختلفة للجودة للموازنة بين الجودة والسرعة." + +#. Key: DeviceProfileSuffix_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:269 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:269 +msgctxt "Lyra,DeviceProfileSuffix_Name" +msgid "Quality Presets" +msgstr "الإعدادات المسبقة للجودة" + +#. Key: DialogueVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:95 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:95 +msgctxt "Lyra,DialogueVolume_Description" +msgid "Adjusts the volume of dialogue for game characters and voice overs." +msgstr "يضبط مستوى الحوار لشخصيات اللعبة والاتصالات الصوتية." + +#. Key: DialogueVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:94 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:94 +msgctxt "Lyra,DialogueVolume_Name" +msgid "Dialogue" +msgstr "الحوار" + +#. Key: DisplayCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:114 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:114 +msgctxt "Lyra,DisplayCollection_Name" +msgid "Display" +msgstr "الشاشة" + +#. Key: EFortGamepadSensitivity_Fast +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:150 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:150 +msgctxt "Lyra,EFortGamepadSensitivity_Fast" +msgid "7 (Fast)" +msgstr "7 (سريع)" + +#. Key: EFortGamepadSensitivity_FastPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:151 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:151 +msgctxt "Lyra,EFortGamepadSensitivity_FastPlus" +msgid "8 (Fast+)" +msgstr "8 (سريع+)" + +#. Key: EFortGamepadSensitivity_FastPlusPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:152 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:152 +msgctxt "Lyra,EFortGamepadSensitivity_FastPlusPlus" +msgid "9 (Fast++)" +msgstr "9 (سريع++)" + +#. Key: EFortGamepadSensitivity_Insane +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:153 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:153 +msgctxt "Lyra,EFortGamepadSensitivity_Insane" +msgid "10 (Insane)" +msgstr "10 (جنوني)" + +#. Key: EFortGamepadSensitivity_Normal +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:147 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:147 +msgctxt "Lyra,EFortGamepadSensitivity_Normal" +msgid "4 (Normal)" +msgstr "4 (عادي)" + +#. Key: EFortGamepadSensitivity_NormalPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:148 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:148 +msgctxt "Lyra,EFortGamepadSensitivity_NormalPlus" +msgid "5 (Normal+)" +msgstr "5 (عادي+)" + +#. Key: EFortGamepadSensitivity_NormalPlusPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:149 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:149 +msgctxt "Lyra,EFortGamepadSensitivity_NormalPlusPlus" +msgid "6 (Normal++)" +msgstr "6 (عادي++)" + +#. Key: EFortGamepadSensitivity_Slow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:144 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:144 +msgctxt "Lyra,EFortGamepadSensitivity_Slow" +msgid "1 (Slow)" +msgstr "1 (بطيء)" + +#. Key: EFortGamepadSensitivity_SlowPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:145 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:145 +msgctxt "Lyra,EFortGamepadSensitivity_SlowPlus" +msgid "2 (Slow+)" +msgstr "2 (بطيء+)" + +#. Key: EFortGamepadSensitivity_SlowPlusPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:146 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:146 +msgctxt "Lyra,EFortGamepadSensitivity_SlowPlusPlus" +msgid "3 (Slow++)" +msgstr "3 (بطيء++)" + +#. Key: ELyraAllowBackgroundAudioSetting_AllSounds +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:265 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:265 +msgctxt "Lyra,ELyraAllowBackgroundAudioSetting_AllSounds" +msgid "All Sounds" +msgstr "كل الأصوات" + +#. Key: ELyraAllowBackgroundAudioSetting_Off +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:264 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:264 +msgctxt "Lyra,ELyraAllowBackgroundAudioSetting_Off" +msgid "Off" +msgstr "إيقاف" + +#. Key: ESubtitleBackgroundOpacity_Clear +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:225 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:225 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Clear" +msgid "Clear" +msgstr "واضح" + +#. Key: ESubtitleBackgroundOpacity_High +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:228 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:228 +msgctxt "Lyra,ESubtitleBackgroundOpacity_High" +msgid "High" +msgstr "مرتفع" + +#. Key: ESubtitleBackgroundOpacity_Low +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:226 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:226 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Low" +msgid "Low" +msgstr "منخفض" + +#. Key: ESubtitleBackgroundOpacity_Medium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:227 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:227 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Medium" +msgid "Medium" +msgstr "متوسط" + +#. Key: ESubtitleBackgroundOpacity_Solid +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:229 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:229 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Solid" +msgid "Solid" +msgstr "معتم" + +#. Key: ESubtitleTextBorder_DropShadow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:211 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:211 +msgctxt "Lyra,ESubtitleTextBorder_DropShadow" +msgid "Drop Shadow" +msgstr "تأثير الظل" + +#. Key: ESubtitleTextBorder_None +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:209 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:209 +msgctxt "Lyra,ESubtitleTextBorder_None" +msgid "None" +msgstr "بدون" + +#. Key: ESubtitleTextBorder_Outline +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:210 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:210 +msgctxt "Lyra,ESubtitleTextBorder_Outline" +msgid "Outline" +msgstr "المخطط" + +#. Key: ESubtitleTextColor_White +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:194 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:194 +msgctxt "Lyra,ESubtitleTextColor_White" +msgid "White" +msgstr "أبيض" + +#. Key: ESubtitleTextColor_Yellow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:195 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:195 +msgctxt "Lyra,ESubtitleTextColor_Yellow" +msgid "Yellow" +msgstr "أصفر" + +#. Key: ESubtitleTextSize_ExtraLarge +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:180 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:180 +msgctxt "Lyra,ESubtitleTextSize_ExtraLarge" +msgid "Extra Large" +msgstr "كبير جدًا" + +#. Key: ESubtitleTextSize_ExtraSmall +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:176 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:176 +msgctxt "Lyra,ESubtitleTextSize_ExtraSmall" +msgid "Extra Small" +msgstr "صغير جدًا" + +#. Key: ESubtitleTextSize_Large +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:179 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:179 +msgctxt "Lyra,ESubtitleTextSize_Large" +msgid "Large" +msgstr "كبير" + +#. Key: ESubtitleTextSize_Medium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:178 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:178 +msgctxt "Lyra,ESubtitleTextSize_Medium" +msgid "Medium" +msgstr "متوسط" + +#. Key: ESubtitleTextSize_Small +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:177 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:177 +msgctxt "Lyra,ESubtitleTextSize_Small" +msgid "Small" +msgstr "صغير" + +#. Key: FPSFormat +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:637 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:637 +msgctxt "Lyra,FPSFormat" +msgid "{0} FPS" +msgstr "{0} إطار لكل ثانية" + +#. Key: FrameRateLimit_Always_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:702 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:702 +msgctxt "Lyra,FrameRateLimit_Always_Description" +msgid "Frame rate limit sets the highest frame rate that is allowed. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "يحدد حد معدل الإطار أعلى معدل إطار مسموح به. اضبط هذا على مستوى أقل للحصول على معدل إطار أكثر اتساقًا أو أعلى للحصول على أفضل تجربة على الأجهزة الأكثر سرعة. قد يكون عليك تعطيل Vsync للوصول إلى معدلات إطار عالية." + +#. Key: FrameRateLimit_Always_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:701 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:701 +msgctxt "Lyra,FrameRateLimit_Always_Name" +msgid "Frame Rate Limit" +msgstr "حد معدل الإطار" + +#. Key: FrameRateLimit_InMenu_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:670 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:670 +msgctxt "Lyra,FrameRateLimit_InMenu_Description" +msgid "Frame rate limit when in the menu. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "حد معدل الإطار عندما تكون في القائمة. اضبط هذا على مستوى أقل للحصول على معدل إطار أكثر اتساقًا أو أعلى للحصول على أفضل تجربة على الأجهزة الأكثر سرعة. قد يكون عليك تعطيل Vsync للوصول إلى معدلات إطار عالية." + +#. Key: FrameRateLimit_InMenu_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:669 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:669 +msgctxt "Lyra,FrameRateLimit_InMenu_Name" +msgid "Frame Rate Limit (Menu)" +msgstr "حد معدل الإطار (القائمة)" + +#. Key: FrameRateLimit_Mobile_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:299 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:299 +msgctxt "Lyra,FrameRateLimit_Mobile_Description" +msgid "Select a desired framerate. Use this to fine tune performance on your device." +msgstr "اختر معدل الإطارات المرغوب. استخدم هذا للضبط الدقيق للأداء على جهازك." + +#. Key: FrameRateLimit_Mobile_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:298 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:298 +msgctxt "Lyra,FrameRateLimit_Mobile_Name" +msgid "Frame Rate Limit" +msgstr "حد معدل الإطار" + +#. Key: FrameRateLimit_OnBattery_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:652 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:652 +msgctxt "Lyra,FrameRateLimit_OnBattery_Description" +msgid "Frame rate limit when running on battery. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "حد معدل الإطار عند التشغيل بالبطارية. اضبط هذا على مستوى أقل للحصول على معدل إطار أكثر اتساقًا أو أعلى للحصول على أفضل تجربة على الأجهزة الأكثر سرعة. قد يكون عليك تعطيل Vsync للوصول إلى معدلات إطار عالية." + +#. Key: FrameRateLimit_OnBattery_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:651 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:651 +msgctxt "Lyra,FrameRateLimit_OnBattery_Name" +msgid "Frame Rate Limit (On Battery)" +msgstr "حد معدل الإطار (بالبطارية)" + +#. Key: FrameRateLimit_WhenBackgrounded_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:686 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:686 +msgctxt "Lyra,FrameRateLimit_WhenBackgrounded_Description" +msgid "Frame rate limit when in the background. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "حد معدل الإطار عندما يكون في الخلفية. اضبط هذا على مستوى أقل للحصول على معدل إطار أكثر اتساقًا أو أعلى للحصول على أفضل تجربة على الأجهزة الأكثر سرعة. قد يكون عليك تعطيل Vsync للوصول إلى معدلات إطار عالية." + +#. Key: FrameRateLimit_WhenBackgrounded_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:685 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:685 +msgctxt "Lyra,FrameRateLimit_WhenBackgrounded_Name" +msgid "Frame Rate Limit (Background)" +msgstr "حد معدل الإطار (الخلفية)" + +#. Key: FullscreenNeededForVSync +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:608 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:608 +msgctxt "Lyra,FullscreenNeededForVSync" +msgid "This feature only works if 'Window Mode' is set to 'Fullscreen'." +msgstr "لا تعمل هذه الميزة إلا في حالة ضبط \"وضع النافذة\" على \"ملء الشاشة\"." + +#. Key: GamepadBindingCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:130 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:130 +msgctxt "Lyra,GamepadBindingCollection_Name" +msgid "Controls" +msgstr "عناصر التحكم" + +#. Key: GamepadCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:31 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:31 +msgctxt "Lyra,GamepadCollection_Name" +msgid "Gamepad" +msgstr "يد التحكم" + +#. Key: GamepadVibration_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:89 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:89 +msgctxt "Lyra,GamepadVibration_Description" +msgid "Turns controller vibration on/off." +msgstr "يعمل على تشغيل/إيقاف اهتزاز وحدة التحكم." + +#. Key: GamepadVibration_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:88 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:88 +msgctxt "Lyra,GamepadVibration_Name" +msgid "Vibration" +msgstr "الاهتزاز" + +#. Key: GameplayCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:21 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:21 +msgctxt "Lyra,GameplayCollection_Name" +msgid "Gameplay" +msgstr "خيارات اللعبة" + +#. Key: GlobalIlluminationQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:400 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:400 +msgctxt "Lyra,GlobalIlluminationQuality_Description" +msgid "Global Illumination controls the quality of dynamically calculated indirect lighting bounces, sky shadowing and Ambient Occlusion. Settings of 'High' and above use more accurate ray tracing methods to solve lighting, but can reduce performance." +msgstr "تتحكم الإضاءة العامة في جودة ارتدادات الإضاءة غير المباشرة المحسوبة ديناميكيًا وظل السماء وانسداد المحيط. تستخدم إعدادات \"مرتفع\" وما فوق طرقًا أكثر دقة لتتبع الأشعة لحل مشكلة الإضاءة، ولكن يمكن أن تقلل الأداء." + +#. Key: GlobalIlluminationQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:399 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:399 +msgctxt "Lyra,GlobalIlluminationQuality_Name" +msgid "Global Illumination" +msgstr "الإضاءة العامة" + +#. Key: GraphicsCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:167 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:167 +msgctxt "Lyra,GraphicsCollection_Name" +msgid "Graphics" +msgstr "الرسوميات" + +#. Key: GraphicsQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:258 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:258 +msgctxt "Lyra,GraphicsQuality_Name" +msgid "Graphics Quality" +msgstr "جودة الرسوميات" + +#. Key: GraphicsQualityPresets_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:359 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:359 +msgctxt "Lyra,GraphicsQualityPresets_Description" +msgid "Quality Preset allows you to adjust multiple video options at once. Try a few options to see what fits your preference and device's performance." +msgstr "يسمح لك الإعداد المسبق للجودة بضبط خيارات الفيديو المتعددة على الفور. جرب القليل من الخيارات لمعرفة ما يناسب تفضيلاتك وأداء جهازك." + +#. Key: GraphicsQualityPresets_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:358 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:358 +msgctxt "Lyra,GraphicsQualityPresets_Name" +msgid "Quality Presets" +msgstr "الإعدادات المسبقة للجودة" + +#. Key: HardwareCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:39 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:39 +msgctxt "Lyra,HardwareCollection_Name" +msgid "Hardware" +msgstr "الجهاز" + +#. Key: HDRAudioMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:304 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:304 +msgctxt "Lyra,HDRAudioMode_Description" +msgid "Enable high dynamic range audio. Changes the runtime processing chain to increase the dynamic range of the audio mixdown, appropriate for theater or more cinematic experiences." +msgstr "قم بتمكين صوت النطاق الديناميكي المرتفع. يغير سلسلة معالجة وقت التشغيل لزيادة النطاق الديناميكي لخلط الصوت، مناسب للمسرح أو غيره من التجارب السينمائية الأخرى." + +#. Key: HDRAudioMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:303 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:303 +msgctxt "Lyra,HDRAudioMode_Name" +msgid "High Dynamic Range Audio" +msgstr "صوت النطاق الديناميكي المرتفع" + +#. Key: HeadphoneMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:280 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:280 +msgctxt "Lyra,HeadphoneMode_Description" +msgid "Enable binaural audio. Provides 3D audio spatialization, so you can hear the location of sounds more precisely, including above, below, and behind you. Recommended for use with stereo headphones only." +msgstr "تمكين الصوت بكلتا الأذنين. يوفر تخصيصًا مكانيًا للصوت ثلاثي الأبعاد، بحيث يمكنك سماع موقع الأصوات بدقة أكبر، بما في ذلك ما فوقك وأسفلك وخلفك. يوصى باستخدامه مع سماعات الرأس الاستريو فقط." + +#. Key: HeadphoneMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:279 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:279 +msgctxt "Lyra,HeadphoneMode_Name" +msgid "3D Headphones" +msgstr "سماعات ثلاثية الأبعاد" + +#. Key: InvertHorizontalAxis_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:123 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:123 +msgctxt "Lyra,InvertHorizontalAxis_Description" +msgid "Enable the inversion of the Horizontal look axis." +msgstr "قم بتفعيل انعكاس محور المظهر الأفقي." + +#. Key: InvertHorizontalAxis_Gamepad_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:115 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:115 +msgctxt "Lyra,InvertHorizontalAxis_Gamepad_Description" +msgid "Enable the inversion of the Horizontal look axis." +msgstr "قم بتفعيل انعكاس محور المظهر الأفقي." + +#. Key: InvertHorizontalAxis_Gamepad_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:114 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:114 +msgctxt "Lyra,InvertHorizontalAxis_Gamepad_Name" +msgid "Invert Horizontal Axis" +msgstr "اعكس المحور الأفقي" + +#. Key: InvertHorizontalAxis_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:122 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:122 +msgctxt "Lyra,InvertHorizontalAxis_Name" +msgid "Invert Horizontal Axis" +msgstr "اعكس المحور الأفقي" + +#. Key: InvertVerticalAxis_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:108 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:108 +msgctxt "Lyra,InvertVerticalAxis_Description" +msgid "Enable the inversion of the vertical look axis." +msgstr "قم بتفعيل انعكاس محور المظهر الرأسي." + +#. Key: InvertVerticalAxis_Gamepad_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:102 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:102 +msgctxt "Lyra,InvertVerticalAxis_Gamepad_Description" +msgid "Enable the inversion of the vertical look axis." +msgstr "قم بتفعيل انعكاس محور المظهر الرأسي." + +#. Key: InvertVerticalAxis_Gamepad_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:101 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:101 +msgctxt "Lyra,InvertVerticalAxis_Gamepad_Name" +msgid "Invert Vertical Axis" +msgstr "اعكس المحور الرأسي" + +#. Key: InvertVerticalAxis_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:107 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:107 +msgctxt "Lyra,InvertVerticalAxis_Name" +msgid "Invert Vertical Axis" +msgstr "اعكس المحور الرأسي" + +#. Key: KeyBindingCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:141 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:141 +msgctxt "Lyra,KeyBindingCollection_Name" +msgid "Keyboard & Mouse" +msgstr "لوحة المفاتيح والماوس" + +#. Key: LanguageCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:27 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:27 +msgctxt "Lyra,LanguageCollection_Name" +msgid "Language" +msgstr "اللغة" + +#. Key: LanguageSetting_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:35 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:35 +msgctxt "Lyra,LanguageSetting_Description" +msgid "The language of the game." +msgstr "لغة اللعبة." + +#. Key: LanguageSetting_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:34 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:34 +msgctxt "Lyra,LanguageSetting_Name" +msgid "Language" +msgstr "اللغة" + +#. Key: LookSensitivityPreset_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:161 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:161 +msgctxt "Lyra,LookSensitivityPreset_Description" +msgid "How quickly your view rotates." +msgstr "مدى سرعة تدوير الرؤية." + +#. Key: LookSensitivityPreset_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:160 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:160 +msgctxt "Lyra,LookSensitivityPreset_Name" +msgid "Look Sensitivity" +msgstr "حساسية النظر" + +#. Key: LookSensitivityPresetAds_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:179 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:179 +msgctxt "Lyra,LookSensitivityPresetAds_Description" +msgid "How quickly your view rotates while aiming down sights (ADS)." +msgstr "مدى سرعة تدوير الرؤية أثناء التصويب (ADS)." + +#. Key: LookSensitivityPresetAds_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:178 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:178 +msgctxt "Lyra,LookSensitivityPresetAds_Name" +msgid "Aim Sensitivity (ADS)" +msgstr "حساسية التصويب (ADS)" + +#. Key: LookStickDeadZone_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:224 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:224 +msgctxt "Lyra,LookStickDeadZone_Description" +msgid "Increase or decrease the area surrounding the stick that we ignore input from. Setting this value too low may result in the camera continuing to move even after removing your finger from the stick." +msgstr "قم بزيادة أو تقليل المساحة المحيطة بالعصا التي نتجاهل الأوامر منها. قد يؤدي ضبط هذه القيمة على قيمة منخفضة جدًا إلى استمرار الكاميرا في التحرك حتى بعد إزالة إصبعك من على العصا." + +#. Key: LookStickDeadZone_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:223 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:223 +msgctxt "Lyra,LookStickDeadZone_Name" +msgid "Right Stick DeadZone" +msgstr "المنطقة الصماء للعصا اليمنى" + +#. Key: MouseAndKeyboardCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:28 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:28 +msgctxt "Lyra,MouseAndKeyboardCollection_Name" +msgid "Mouse & Keyboard" +msgstr "الماوس ولوحة المفاتيح" + +#. Key: MouseSensitivityCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:46 +msgctxt "Lyra,MouseSensitivityCollection_Name" +msgid "Sensitivity" +msgstr "الحساسية" + +#. Key: MouseSensitivityPitch_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:72 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:72 +msgctxt "Lyra,MouseSensitivityPitch_Description" +msgid "Sets the sensitivity of the mouse's vertical (y) axis. With higher settings the camera will move faster when looking up and down with the mouse." +msgstr "تضبط حساسية المحور الرأسي (y) للماوس. مع الإعدادات الأعلى، ستتحرك الكاميرا بشكل أسرع عند النظر إلى أعلى وإلى أسفل بالماوس." + +#. Key: MouseSensitivityPitch_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:71 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:71 +msgctxt "Lyra,MouseSensitivityPitch_Name" +msgid "Y-Axis Sensitivity" +msgstr "حساسية المحور Y" + +#. Key: MouseSensitivityYaw_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:54 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:54 +msgctxt "Lyra,MouseSensitivityYaw_Description" +msgid "Sets the sensitivity of the mouse's horizontal (x) axis. With higher settings the camera will move faster when looking left and right with the mouse." +msgstr "تضبط حساسية المحور الأفقي (x) للماوس. مع الإعدادات الأعلى، ستتحرك الكاميرا بشكل أسرع عند النظر يمينًا ويسارًا بالماوس." + +#. Key: MouseSensitivityYaw_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:53 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:53 +msgctxt "Lyra,MouseSensitivityYaw_Name" +msgid "X-Axis Sensitivity" +msgstr "حساسية المحور X" + +#. Key: MouseTargetingMultiplier_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:90 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:90 +msgctxt "Lyra,MouseTargetingMultiplier_Description" +msgid "Sets the modifier for reducing mouse sensitivity when targeting. 100% will have no slow down when targeting. Lower settings will have more slow down when targeting." +msgstr "إضبط معدل تقليل حساسية الماوس عند التصويب. 100% لن يتباطأ عند التصويب. إعدادات أقل تعني تباطؤًا أكثر عند التصويب." + +#. Key: MouseTargetingMultiplier_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:89 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:89 +msgctxt "Lyra,MouseTargetingMultiplier_Name" +msgid "Targeting Sensitivity" +msgstr "حساسية التصويب" + +#. Key: MoveStickDeadZone_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:208 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:208 +msgctxt "Lyra,MoveStickDeadZone_Description" +msgid "Increase or decrease the area surrounding the stick that we ignore input from. Setting this value too low may result in the character continuing to move even after removing your finger from the stick." +msgstr "قم بزيادة أو تقليل المساحة المحيطة بالعصا التي نتجاهل الأوامر منها. قد يؤدي ضبط هذه القيمة على قيمة منخفضة جدًا إلى استمرار الشخصية في التحرك حتى بعد إزالة إصبعك من على العصا." + +#. Key: MoveStickDeadZone_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:207 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:207 +msgctxt "Lyra,MoveStickDeadZone_Name" +msgid "Left Stick DeadZone" +msgstr "المنطقة الصماء للعصا اليسرى" + +#. Key: MusicVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:63 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:63 +msgctxt "Lyra,MusicVolume_Description" +msgid "Adjusts the volume of music." +msgstr "يضبط مستوى صوت الموسيقى." + +#. Key: MusicVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:62 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:62 +msgctxt "Lyra,MusicVolume_Name" +msgid "Music" +msgstr "الموسيقى" + +#. Key: OverallVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:47 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:47 +msgctxt "Lyra,OverallVolume_Description" +msgid "Adjusts the volume of everything." +msgstr "يضبط مستوى صوت كل شيء." + +#. Key: OverallVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:46 +msgctxt "Lyra,OverallVolume_Name" +msgid "Overall" +msgstr "عام" + +#. Key: PerfStat_ClientFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:53 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:53 +msgctxt "Lyra,PerfStat_ClientFPS" +msgid "Client FPS" +msgstr "معدل الأطر لكل ثانية للعميل" + +#. Key: PerfStat_FrameTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:69 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:69 +msgctxt "Lyra,PerfStat_FrameTime" +msgid "Frame Time" +msgstr "زمن الإطار" + +#. Key: PerfStat_FrameTime_GameThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:85 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:85 +msgctxt "Lyra,PerfStat_FrameTime_GameThread" +msgid "CPU Game Time" +msgstr "وقت اللعبة في وحدة المعالجة المركزية (CPU)" + +#. Key: PerfStat_FrameTime_GPU +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:109 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:109 +msgctxt "Lyra,PerfStat_FrameTime_GPU" +msgid "GPU Render Time" +msgstr "وقت توليد المرئيات في وحدة معالجة الرسوميات (GPU)" + +#. Key: PerfStat_FrameTime_RenderThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:93 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:93 +msgctxt "Lyra,PerfStat_FrameTime_RenderThread" +msgid "CPU Render Time" +msgstr "وقت توليد المرئيات في وحدة المعالجة المركزية (CPU):" + +#. Key: PerfStat_FrameTime_RHIThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:101 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:101 +msgctxt "Lyra,PerfStat_FrameTime_RHIThread" +msgid "CPU RHI Time" +msgstr "وقت طبقة واجهة الأجهزة لتوليد المرئيات في وحدة المعالجة المركزية (CPU):" + +#. Key: PerfStat_IdleTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:77 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:77 +msgctxt "Lyra,PerfStat_IdleTime" +msgid "Idle Time" +msgstr "وقت الخمول" + +#. Key: PerfStat_PacketLoss_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:136 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:136 +msgctxt "Lyra,PerfStat_PacketLoss_Incoming" +msgid "Incoming Packet Loss" +msgstr "فَقد الحزمة الوارد" + +#. Key: PerfStat_PacketLoss_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:144 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:144 +msgctxt "Lyra,PerfStat_PacketLoss_Outgoing" +msgid "Outgoing Packet Loss" +msgstr "فَقد الحزمة الصادر" + +#. Key: PerfStat_PacketRate_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:152 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:152 +msgctxt "Lyra,PerfStat_PacketRate_Incoming" +msgid "Incoming Packet Rate" +msgstr "معدل الحزم الداخلة" + +#. Key: PerfStat_PacketRate_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:160 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:160 +msgctxt "Lyra,PerfStat_PacketRate_Outgoing" +msgid "Outgoing Packet Rate" +msgstr "معدل الحزم الخارجة" + +#. Key: PerfStat_PacketSize_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:168 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:168 +msgctxt "Lyra,PerfStat_PacketSize_Incoming" +msgid "Incoming Packet Size" +msgstr "حجم الحزمة الداخلة" + +#. Key: PerfStat_PacketSize_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:176 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:176 +msgctxt "Lyra,PerfStat_PacketSize_Outgoing" +msgid "Outgoing Packet Size" +msgstr "حجم الحزمة الخارجة" + +#. Key: PerfStat_Ping +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:128 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:128 +msgctxt "Lyra,PerfStat_Ping" +msgid "Ping" +msgstr "وقت الاستجابة (Ping)" + +#. Key: PerfStat_ServerFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:61 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:61 +msgctxt "Lyra,PerfStat_ServerFPS" +msgid "Server FPS" +msgstr "معدل الأطر لكل ثانية للخادم" + +#. Key: PerfStatDescription_ClientFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:54 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:54 +msgctxt "Lyra,PerfStatDescription_ClientFPS" +msgid "Client frame rate (higher is better)" +msgstr "معدل الأطر للعميل (الأعلى هو الأفضل)" + +#. Key: PerfStatDescription_FrameTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:70 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:70 +msgctxt "Lyra,PerfStatDescription_FrameTime" +msgid "The total frame time." +msgstr "إجمالي زمن الإطار." + +#. Key: PerfStatDescription_FrameTime_GameThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:86 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:86 +msgctxt "Lyra,PerfStatDescription_FrameTime_GameThread" +msgid "The amount of time spent on the main game thread." +msgstr "مقدار الوقت المستغرق في مسار اللعبة الرئيسي." + +#. Key: PerfStatDescription_FrameTime_GPU +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:110 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:110 +msgctxt "Lyra,PerfStatDescription_FrameTime_GPU" +msgid "The amount of time spent on the GPU." +msgstr "مقدار الوقت المستغرق في وحدة معالجة الرسوميات (GPU)." + +#. Key: PerfStatDescription_FrameTime_RenderThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:94 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:94 +msgctxt "Lyra,PerfStatDescription_FrameTime_RenderThread" +msgid "The amount of time spent on the rendering thread." +msgstr "مقدار الوقت المستغرق في مسار التشغيل." + +#. Key: PerfStatDescription_FrameTime_RHIThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:102 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:102 +msgctxt "Lyra,PerfStatDescription_FrameTime_RHIThread" +msgid "The amount of time spent on the Render Hardware Interface thread." +msgstr "مقدار الوقت المستغرق في مسار واجهة الأجهزة لتوليد المرئيات." + +#. Key: PerfStatDescription_IdleTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:78 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:78 +msgctxt "Lyra,PerfStatDescription_IdleTime" +msgid "The amount of time spent waiting idle for frame pacing." +msgstr "مقدار وقت الخمول المستغرق لضبط إيقاع تزامن الإطارات." + +#. Key: PerfStatDescription_PacketLoss_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:137 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:137 +msgctxt "Lyra,PerfStatDescription_PacketLoss_Incoming" +msgid "The percentage of incoming packets lost." +msgstr "النسبة المئوية لفقد الحزم الداخلة." + +#. Key: PerfStatDescription_PacketLoss_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:145 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:145 +msgctxt "Lyra,PerfStatDescription_PacketLoss_Outgoing" +msgid "The percentage of outgoing packets lost." +msgstr "النسبة المئوية لفقد الحزم الخارجة." + +#. Key: PerfStatDescription_PacketRate_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:153 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:153 +msgctxt "Lyra,PerfStatDescription_PacketRate_Incoming" +msgid "Rate of incoming packets (per second)" +msgstr "معدل الحزم الداخلة (لكل ثانية)" + +#. Key: PerfStatDescription_PacketRate_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:161 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:161 +msgctxt "Lyra,PerfStatDescription_PacketRate_Outgoing" +msgid "Rate of outgoing packets (per second)" +msgstr "معدل الحزم الخارجة (لكل ثانية)" + +#. Key: PerfStatDescription_PacketSize_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:169 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:169 +msgctxt "Lyra,PerfStatDescription_PacketSize_Incoming" +msgid "The average size (in bytes) of packets recieved in the last second." +msgstr "متوسط حجم الحزم المستلمة (مقدرة بالبايت) في الثانية الأخيرة." + +#. Key: PerfStatDescription_PacketSize_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:177 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:177 +msgctxt "Lyra,PerfStatDescription_PacketSize_Outgoing" +msgid "The average size (in bytes) of packets sent in the last second." +msgstr "متوسط حجم الحزم المرسلة (مقدرة بالبايت) في الثانية الأخيرة." + +#. Key: PerfStatDescription_Ping +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:129 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:129 +msgctxt "Lyra,PerfStatDescription_Ping" +msgid "The roundtrip latency of your connection to the server." +msgstr "زمن الانتقال لاتصالك بالخادم ذهابًا وإيابًا." + +#. Key: PerfStatDescription_ServerFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:62 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:62 +msgctxt "Lyra,PerfStatDescription_ServerFPS" +msgid "Server frame rate" +msgstr "معدل أطر الخادم" + +#. Key: PerfStatsPage_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:34 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:34 +msgctxt "Lyra,PerfStatsPage_Description" +msgid "Configure the display of performance statistics." +msgstr "تهيئة عرض إحصائيات الأداء." + +#. Key: PerfStatsPage_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:33 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:33 +msgctxt "Lyra,PerfStatsPage_Name" +msgid "Performance Stats" +msgstr "إحصائيات الأداء" + +#. Key: PerfStatsPage_Navigation +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:35 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:35 +msgctxt "Lyra,PerfStatsPage_Navigation" +msgid "Edit" +msgstr "تعديل" + +#. Key: PostProcessingQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:562 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:562 +msgctxt "Lyra,PostProcessingQuality_Description" +msgid "Post Processing effects include Motion Blur, Depth of Field and Bloom. Increasing this setting improves the quality of post process effects, but can reduce performance." +msgstr "تأثيرات ما بعد المعالجة تشمل ضبابية الحركة وعمق المجال والأشرطة الضوئية. ستؤدي زيادة هذا الإعداد إلى تحسين جودة تأثيرات ما بعد المعالجة، ولكن يمكن أن تقلل من الأداء." + +#. Key: PostProcessingQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:561 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:561 +msgctxt "Lyra,PostProcessingQuality_Name" +msgid "Post Processing" +msgstr "ما بعد المعالجة" + +#. Key: PostProcessingQualityEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:569 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:569 +msgctxt "Lyra,PostProcessingQualityEpic" +msgid "Epic" +msgstr "ملحمي" + +#. Key: PostProcessingQualityHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:568 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:568 +msgctxt "Lyra,PostProcessingQualityHigh" +msgid "High" +msgstr "مرتفع" + +#. Key: PostProcessingQualityLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:566 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:566 +msgctxt "Lyra,PostProcessingQualityLow" +msgid "Low" +msgstr "منخفض" + +#. Key: PostProcessingQualityMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:567 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:567 +msgctxt "Lyra,PostProcessingQualityMedium" +msgid "Medium" +msgstr "متوسط" + +#. Key: ReflectionQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:539 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:539 +msgctxt "Lyra,ReflectionQuality_Description" +msgid "Reflection quality determines the resolution and accuracy of reflections. Settings of 'High' and above use more accurate ray tracing methods to solve reflections, but can reduce performance." +msgstr "تحدد جودة الانعكاس ثبات الانعكاسات ودقتها. تستخدم إعدادات \"مرتفع\" وما فوق طرقًا أكثر دقة لتتبع الأشعة (ray tracing) لحل مشكلة الانعكاسات، ولكن يمكن أن تقلل الأداء." + +#. Key: ReflectionQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:538 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:538 +msgctxt "Lyra,ReflectionQuality_Name" +msgid "Reflections" +msgstr "الانعكاسات" + +#. Key: Resolution_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:141 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:141 +msgctxt "Lyra,Resolution_Description" +msgid "Display Resolution determines the size of the window in Windowed mode. In Fullscreen mode, Display Resolution determines the graphics card output resolution, which can result in black bars depending on monitor and graphics card. Display Resolution is inactive in Windowed Fullscreen mode." +msgstr "تحدد دقة العرض حجم النافذة في وضع استخدام النوافذ. في وضع ملء الشاشة، تحدد دقة الشاشة دقة مخرجات بطاقة الرسوميات، والتي يمكن أن ينتج عنها أشرطة سوداء حسب الشاشة وبطاقة الرسوميات. تكون دقة العرض غير نشطة في وضع ملء الشاشة عند استخدام النوافذ." + +#. Key: Resolution_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:140 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:140 +msgctxt "Lyra,Resolution_Name" +msgid "Resolution" +msgstr "الدقة" + +#. Key: ResolutionScale_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:380 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:380 +msgctxt "Lyra,ResolutionScale_Description" +msgid "3D resolution determines the resolution that objects are rendered in game, but does not affect the main menu. Lower resolutions can significantly increase frame rate." +msgstr "تحدد الدقة ثلاثية الأبعاد دقة عرض الكائنات في اللعبة، ولكنها لا تؤثر على القائمة الرئيسية. يمكن أن تؤدي الدقة المنخفضة إلى زيادة معدل الإطارات بشكل كبير." + +#. Key: ResolutionScale_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:379 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:379 +msgctxt "Lyra,ResolutionScale_Name" +msgid "3D Resolution" +msgstr "دقة ثلاثية الأبعاد" + +#. Key: ResolutionWindowedFullscreen_Disabled +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:149 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:149 +msgctxt "Lyra,ResolutionWindowedFullscreen_Disabled" +msgid "When the Window Mode is set to Windowed Fullscreen, the resolution must match the native desktop resolution." +msgstr "عند تعيين وضع النافذة على ملء الشاشة داخل إطار، يجب أن تتطابق الدقة مع دقة سطح المكتب الأصلية." + +#. Key: SafeZone_Action +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:234 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:234 +msgctxt "Lyra,SafeZone_Action" +msgid "Set Safe Zone" +msgstr "تعيين المنطقة الآمنة" + +#. Key: SafeZone_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:233 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:233 +msgctxt "Lyra,SafeZone_Description" +msgid "Set the UI safe zone for the platform." +msgstr "عيِّن المنطقة الآمنة لواجهة المستخدم للنظام الأساسي." + +#. Key: SafeZone_KeyToPress_Gamepad +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +#: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +msgctxt "Lyra,SafeZone_KeyToPress_Gamepad" +msgid "Left Stick" +msgstr "العصا اليسرى" + +#. Key: SafeZone_KeyToPress_Mouse +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +#: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +msgctxt "Lyra,SafeZone_KeyToPress_Mouse" +msgid "Mouse Wheel" +msgstr "عجلة الماوس" + +#. Key: SafeZone_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:232 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:232 +msgctxt "Lyra,SafeZone_Name" +msgid "Safe Zone" +msgstr "المنطقة الآمنة" + +#. Key: SafeZoneEditorInstructions +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraSafeZoneEditor.cpp:83 +#: Source/LyraGame/Settings/Screens/LyraSafeZoneEditor.cpp:83 +msgctxt "Lyra,SafeZoneEditorInstructions" +msgid "Use {0} to adjust the corners so it lines up with the edges of your display." +msgstr "استخدم {0} لضبط الأركان بحيث تتماشى مع حواف شاشتك." + +#. Key: ShadowEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:430 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:430 +msgctxt "Lyra,ShadowEpic" +msgid "Epic" +msgstr "ملحمي" + +#. Key: ShadowHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:429 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:429 +msgctxt "Lyra,ShadowHigh" +msgid "High" +msgstr "مرتفع" + +#. Key: ShadowLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:427 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:427 +msgctxt "Lyra,ShadowLow" +msgid "Off" +msgstr "إيقاف" + +#. Key: ShadowMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:428 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:428 +msgctxt "Lyra,ShadowMedium" +msgid "Medium" +msgstr "متوسط" + +#. Key: Shadows_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:423 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:423 +msgctxt "Lyra,Shadows_Description" +msgid "Shadow quality determines the resolution and view distance of dynamic shadows. Shadows improve visual quality and give better depth perception, but can reduce performance." +msgstr "تحدد جودة الظل الدقة ومسافة عرض الظلال الديناميكية. تعمل الظلال على تحسين الجودة البصرية وتعطي إدراكًا أفضل للعمق، ولكنها يمكن أن تقلل الأداء." + +#. Key: Shadows_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:422 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:422 +msgctxt "Lyra,Shadows_Name" +msgid "Shadows" +msgstr "الظلال" + +#. Key: SoundCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:130 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:130 +msgctxt "Lyra,SoundCollection_Name" +msgid "Sound" +msgstr "الصوت" + +#. Key: SoundEffectsVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:79 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:79 +msgctxt "Lyra,SoundEffectsVolume_Description" +msgid "Adjusts the volume of sound effects." +msgstr "يضبط مستوى صوت المؤثرات الصوتية." + +#. Key: SoundEffectsVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:78 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:78 +msgctxt "Lyra,SoundEffectsVolume_Name" +msgid "Sound Effects" +msgstr "المؤثرات الصوتية" + +#. Key: StatCategory_Network_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:121 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:121 +msgctxt "Lyra,StatCategory_Network_Name" +msgid "Network" +msgstr "الشبكة" + +#. Key: StatCategory_Performance_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:46 +msgctxt "Lyra,StatCategory_Performance_Name" +msgid "Performance" +msgstr "الأداء" + +#. Key: SubtitleBackground_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:219 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:219 +msgctxt "Lyra,SubtitleBackground_Name" +msgid "Background Opacity" +msgstr "تعتيم الخلفية" + +#. Key: SubtitleBackgroundOpacity_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:220 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:220 +msgctxt "Lyra,SubtitleBackgroundOpacity_Description" +msgid "Choose a different background or letterboxing for the subtitles." +msgstr "اختر خلفية مختلفة أو تنسيق letterboxing للترجمات (subtitles)." + +#. Key: SubtitleBackgroundStyle_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:203 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:203 +msgctxt "Lyra,SubtitleBackgroundStyle_Name" +msgid "Text Border" +msgstr "حدود النص" + +#. Key: SubtitlePage_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:138 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:138 +msgctxt "Lyra,SubtitlePage_Description" +msgid "Configure the visual appearance of subtitles." +msgstr "تكوين المظهر المرئي للترجمات." + +#. Key: SubtitlePage_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:137 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:137 +msgctxt "Lyra,SubtitlePage_Name" +msgid "Subtitles" +msgstr "الترجمات" + +#. Key: SubtitlePage_Navigation +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:139 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:139 +msgctxt "Lyra,SubtitlePage_Navigation" +msgid "Options" +msgstr "الخيارات" + +#. Key: Subtitles_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:158 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:158 +msgctxt "Lyra,Subtitles_Description" +msgid "Turns subtitles on/off." +msgstr "يشغِّل/يوقف تشغيل الترجمات." + +#. Key: Subtitles_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:157 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:157 +msgctxt "Lyra,Subtitles_Name" +msgid "Subtitles" +msgstr "الترجمات" + +#. Key: SubtitlesCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:150 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:150 +msgctxt "Lyra,SubtitlesCollection_Name" +msgid "Subtitles" +msgstr "الترجمات" + +#. Key: SubtitleTextBorder_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:204 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:204 +msgctxt "Lyra,SubtitleTextBorder_Description" +msgid "Choose different borders for the text." +msgstr "اختر حدودًا مختلفة للنص." + +#. Key: SubtitleTextColor_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:189 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:189 +msgctxt "Lyra,SubtitleTextColor_Description" +msgid "Choose different colors for the subtitle text." +msgstr "اختر ألوانًا مختلفة لنص الترجمة." + +#. Key: SubtitleTextColor_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:188 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:188 +msgctxt "Lyra,SubtitleTextColor_Name" +msgid "Text Color" +msgstr "لون النص" + +#. Key: SubtitleTextSize_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:171 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:171 +msgctxt "Lyra,SubtitleTextSize_Description" +msgid "Choose different sizes of the the subtitle text." +msgstr "اختر أحجامًا مختلفة لنص الترجمة." + +#. Key: SubtitleTextSize_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:170 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:170 +msgctxt "Lyra,SubtitleTextSize_Name" +msgid "Text Size" +msgstr "حجم النص" + +#. Key: SystemDefaultLanguage +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:141 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:141 +msgctxt "Lyra,SystemDefaultLanguage" +msgid "System Default ({0})" +msgstr "افتراضات النظام ({0})" + +#. Key: TextureQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:493 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:493 +msgctxt "Lyra,TextureQuality_Description" +msgid "Texture quality determines the resolution of textures in game. Increasing this setting will make objects more detailed, but can reduce performance." +msgstr "تحدد جودة الملمس (Texture) دقة الملمس في اللعبة. ستؤدي زيادة هذا الإعداد إلى جعل الكائنات تبدو بتفاصيل أكثر، ولكن يمكن أن تقلل من الأداء." + +#. Key: TextureQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:491 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:491 +msgctxt "Lyra,TextureQuality_Name" +msgid "Textures" +msgstr "الملمس" + +#. Key: TextureQualityEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:500 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:500 +msgctxt "Lyra,TextureQualityEpic" +msgid "Epic" +msgstr "ملحمي" + +#. Key: TextureQualityHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:499 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:499 +msgctxt "Lyra,TextureQualityHigh" +msgid "High" +msgstr "مرتفع" + +#. Key: TextureQualityLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:497 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:497 +msgctxt "Lyra,TextureQualityLow" +msgid "Low" +msgstr "منخفض" + +#. Key: TextureQualityMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:498 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:498 +msgctxt "Lyra,TextureQualityMedium" +msgid "Medium" +msgstr "متوسط" + +#. Key: UnlimitedFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:642 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:642 +msgctxt "Lyra,UnlimitedFPS" +msgid "Unlimited" +msgstr "غير محدود" + +#. Key: VerticalSync_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:596 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:596 +msgctxt "Lyra,VerticalSync_Description" +msgid "Enabling Vertical Sync eliminates screen tearing by always rendering and presenting a full frame. Disabling Vertical Sync can give higher frame rate and better input response, but can result in horizontal screen tearing." +msgstr "يؤدي تمكين Vertical Sync إلى التخلص من تمزيق الشاشة من خلال توليد الإطار وعرضه كاملًا بصفة دائمة. يمكن أن يؤدي تعطيل Vertical Sync إلى إعطاء معدل إطارات أعلى واستجابة أفضل للمدخلات، ولكن يمكن أن يؤدي إلى تمزيق الشاشة الأفقي." + +#. Key: VerticalSync_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:595 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:595 +msgctxt "Lyra,VerticalSync_Name" +msgid "Vertical Sync" +msgstr "Vertical Sync" + +#. Key: VideoCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:103 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:103 +msgctxt "Lyra,VideoCollection_Name" +msgid "Video" +msgstr "فيديو" + +#. Key: ViewDistance_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:469 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:469 +msgctxt "Lyra,ViewDistance_Description" +msgid "View distance determines how far away objects are culled for performance." +msgstr "تحدد مسافة العرض مدى بُعد الكائنات التي يتم التخلص منها من أجل الأداء." + +#. Key: ViewDistance_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:468 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:468 +msgctxt "Lyra,ViewDistance_Name" +msgid "View Distance" +msgstr "مسافة العرض" + +#. Key: ViewDistanceEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:476 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:476 +msgctxt "Lyra,ViewDistanceEpic" +msgid "Epic" +msgstr "ملحمي" + +#. Key: ViewDistanceFar +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:475 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:475 +msgctxt "Lyra,ViewDistanceFar" +msgid "Far" +msgstr "بعيد" + +#. Key: ViewDistanceMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:474 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:474 +msgctxt "Lyra,ViewDistanceMedium" +msgid "Medium" +msgstr "متوسط" + +#. Key: ViewDistanceNear +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:473 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:473 +msgctxt "Lyra,ViewDistanceNear" +msgid "Near" +msgstr "قريب" + +#. Key: VisualEffectQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:516 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:516 +msgctxt "Lyra,VisualEffectQuality_Description" +msgid "Effects determines the quality of visual effects and lighting in game. Increasing this setting will increase the quality of visual effects, but can reduce performance." +msgstr "تحدد التأثيرات جودة المؤثرات البصرية والإضاءة في اللعبة. ستؤدي زيادة هذا الإعداد إلى زيادة جودة المؤثرات البصرية، ولكن يمكن أن تقلل من الأداء." + +#. Key: VisualEffectQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:515 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:515 +msgctxt "Lyra,VisualEffectQuality_Name" +msgid "Effects" +msgstr "المؤثرات" + +#. Key: VisualEffectQualityEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:407 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:407 +msgctxt "Lyra,VisualEffectQualityEpic" +msgid "Epic" +msgstr "ملحمي" + +#. Key: VisualEffectQualityHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:406 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:406 +msgctxt "Lyra,VisualEffectQualityHigh" +msgid "High" +msgstr "مرتفع" + +#. Key: VisualEffectQualityLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:404 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:404 +msgctxt "Lyra,VisualEffectQualityLow" +msgid "Low" +msgstr "منخفض" + +#. Key: VisualEffectQualityMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:405 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:405 +msgctxt "Lyra,VisualEffectQualityMedium" +msgid "Medium" +msgstr "متوسط" + +#. Key: VoiceChatVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:111 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:111 +msgctxt "Lyra,VoiceChatVolume_Description" +msgid "Adjusts the volume of voice chat." +msgstr "يضبط مستوى صوت المحادثة الصوتية." + +#. Key: VoiceChatVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:110 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:110 +msgctxt "Lyra,VoiceChatVolume_Name" +msgid "Voice Chat" +msgstr "المحادثة الصوتية" + +#. Key: VolumeCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:39 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:39 +msgctxt "Lyra,VolumeCollection_Name" +msgid "Volume" +msgstr "مستوى الصوت" + +#. Key: WarningLanguage_Message +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:47 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:47 +msgctxt "Lyra,WarningLanguage_Message" +msgid "You will need to restart the game completely for all language related changes to take effect." +msgstr "ستحتاج لإعادة تشغيل اللعبة بالكامل لتفعيل كل التغييرات ذات الصلة باللغة." + +#. Key: WarningLanguage_Title +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:46 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:46 +msgctxt "Lyra,WarningLanguage_Title" +msgid "Language Changed" +msgstr "تم تغيير اللغة" + +#. Key: WindowMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:122 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:122 +msgctxt "Lyra,WindowMode_Description" +msgid "In Windowed mode you can interact with other windows more easily, and drag the edges of the window to set the size. In Windowed Fullscreen mode you can easily switch between applications. In Fullscreen mode you cannot interact with other windows as easily, but the game will run slightly faster." +msgstr "في وضع استخدام النوافذ، يمكنك التفاعل مع النوافذ الأخرى بسهولة أكبر، وسحب حواف النافذة لضبط الحجم. في وضع ملء الشاشة داخل إطار، يمكنك التبديل بسهولة بين التطبيقات. في وضع ملء الشاشة، لا يمكنك التفاعل مع النوافذ الأخرى بسهولة، لكن ستعمل اللعبة بشكل أسرع قليلاً." + +#. Key: WindowMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:121 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:121 +msgctxt "Lyra,WindowMode_Name" +msgid "Window Mode" +msgstr "وضع النافذة" + +#. Key: WindowModeFullscreen +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:126 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:126 +msgctxt "Lyra,WindowModeFullscreen" +msgid "Fullscreen" +msgstr "ملء الشاشة" + +#. Key: WindowModeWindowed +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:128 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:128 +msgctxt "Lyra,WindowModeWindowed" +msgid "Windowed" +msgstr "استخدام النوافذ" + +#. Key: WindowModeWindowedFullscreen +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:127 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:127 +msgctxt "Lyra,WindowModeWindowedFullscreen" +msgid "Windowed Fullscreen" +msgstr "ملء الشاشة داخل إطار" + +#. Key: AspectRatio +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:443 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:443 +msgctxt "LyraSettings,AspectRatio" +msgid "{X} x {Y}" +msgstr "{X} x {Y}" + +#. Key: AspectRatio-10:16 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:431 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:431 +msgctxt "LyraSettings,AspectRatio-10:16" +msgid "10:16" +msgstr "10:16" + +#. Key: AspectRatio-16:10 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:419 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:419 +msgctxt "LyraSettings,AspectRatio-16:10" +msgid "16:10" +msgstr "16:10" + +#. Key: AspectRatio-16:9 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:415 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:415 +msgctxt "LyraSettings,AspectRatio-16:9" +msgid "16:9" +msgstr "16:9" + +#. Key: AspectRatio-3:4 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:423 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:423 +msgctxt "LyraSettings,AspectRatio-3:4" +msgid "3:4" +msgstr "3:4" + +#. Key: AspectRatio-4:3 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:411 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:411 +msgctxt "LyraSettings,AspectRatio-4:3" +msgid "4:3" +msgstr "4:3" + +#. Key: AspectRatio-9:16 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:427 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:427 +msgctxt "LyraSettings,AspectRatio-9:16" +msgid "9:16" +msgstr "9:16" + +#. Key: DefaultAudioOutputDevice +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscreteDynamic_AudioOutputDevice.cpp:64 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscreteDynamic_AudioOutputDevice.cpp:64 +msgctxt "LyraSettings,DefaultAudioOutputDevice" +msgid "Default Output - {0}" +msgstr "المخرجات الافتراضية - {0}" + +#. Key: DynamicDetails_KeyboardInputAction +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingKeyboardInput.cpp:36 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingKeyboardInput.cpp:36 +msgctxt "LyraSettings,DynamicDetails_KeyboardInputAction" +msgid "Bindings for {0}" +msgstr "ارتباطات لـ {0}" + +#. Key: MobileFPSType_Note +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:34 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:34 +msgctxt "LyraSettings,MobileFPSType_Note" +msgid "Note: Changing the framerate setting to {0} or higher might lower your Quality Presets." +msgstr "ملاحظة: تغيير إعداد معدل الإطارات إلى {0} أو أعلى قد يقلل من إعدادات الضبط المسبق للجودة." + +#. Key: MobileFrameRateOption +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:45 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:45 +msgctxt "LyraSettings,MobileFrameRateOption" +msgid "{0} FPS" +msgstr "{0} إطار لكل ثانية" + +#. Key: OverallQuality_Mobile_ImpactsFramerate +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:34 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:34 +msgctxt "LyraSettings,OverallQuality_Mobile_ImpactsFramerate" +msgid "Note: Changing the Quality setting to {0} or higher might limit your framerate." +msgstr "ملاحظة: تغيير إعداد الجودة إلى {0} أو أعلى قد يقيد معدل الإطارات لديك." + +#. Key: PerfStatDisplayMode_GraphOnly +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:81 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:81 +msgctxt "LyraSettings,PerfStatDisplayMode_GraphOnly" +msgid "Graph Only" +msgstr "رسومات فقط" + +#. Key: PerfStatDisplayMode_None +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:79 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:79 +msgctxt "LyraSettings,PerfStatDisplayMode_None" +msgid "None" +msgstr "بدون" + +#. Key: PerfStatDisplayMode_TextAndGraph +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:82 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:82 +msgctxt "LyraSettings,PerfStatDisplayMode_TextAndGraph" +msgid "Text and Graph" +msgstr "النص والرسومات" + +#. Key: PerfStatDisplayMode_TextOnly +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:80 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:80 +msgctxt "LyraSettings,PerfStatDisplayMode_TextOnly" +msgid "Text Only" +msgstr "النص فقط" + +#. Key: SafeZoneValue_Description +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:16 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:16 +msgctxt "LyraSettings,SafeZoneValue_Description" +msgid "The safezone area percentage." +msgstr "النسبة المئوية للمنطقة الآمنة." + +#. Key: SafeZoneValue_Name +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:15 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:15 +msgctxt "LyraSettings,SafeZoneValue_Name" +msgid "Safe Zone Value" +msgstr "قيمة المنطقة الآمنة" + +#. Key: VideoQualityOverall_Custom +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:29 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:29 +msgctxt "LyraSettings,VideoQualityOverall_Custom" +msgid "Custom" +msgstr "مخصص" + +#. Key: VideoQualityOverall_Epic +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:26 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:26 +msgctxt "LyraSettings,VideoQualityOverall_Epic" +msgid "Epic" +msgstr "ملحمي" + +#. Key: VideoQualityOverall_High +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:25 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:25 +msgctxt "LyraSettings,VideoQualityOverall_High" +msgid "High" +msgstr "مرتفع" + +#. Key: VideoQualityOverall_Low +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:23 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:23 +msgctxt "LyraSettings,VideoQualityOverall_Low" +msgid "Low" +msgstr "منخفض" + +#. Key: VideoQualityOverall_Medium +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:24 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:24 +msgctxt "LyraSettings,VideoQualityOverall_Medium" +msgid "Medium" +msgstr "متوسط" + +#. Key: Cancel +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:34 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:34 +msgctxt "Messaging,Cancel" +msgid "Cancel" +msgstr "إلغاء" + +#. Key: No +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:54 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:54 +msgctxt "Messaging,No" +msgid "No" +msgstr "لا" + +#. Key: Ok +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:15 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:15 +msgctxt "Messaging,Ok" +msgid "Ok" +msgstr "موافق" + +#. Key: Yes +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:50 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:50 +msgctxt "Messaging,Yes" +msgid "Yes" +msgstr "نعم" + +#. Key: InvalidPlayerController +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1174 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1174 +msgctxt "NetworkErrors,InvalidPlayerController" +msgid "Invalid Player Controller" +msgstr "وحدة تحكم المشغل غير صالحة" + +#. Key: JoinSessionFailed +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1087 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1087 +msgctxt "NetworkErrors,JoinSessionFailed" +msgid "Join failed." +msgstr "فشل الانضمام." + +#. Key: SessionDoesNotExist +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1084 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1084 +msgctxt "NetworkErrors,SessionDoesNotExist" +msgid "Game no longer exists." +msgstr "لم تعد اللعبة موجودة." + +#. Key: SessionIsFull +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1081 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1081 +msgctxt "NetworkErrors,SessionIsFull" +msgid "Game is full." +msgstr "اللعبة كاملة العدد." + +#. Key: TravelSessionFailed +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1190 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1190 +msgctxt "NetworkErrors,TravelSessionFailed" +msgid "Travel to Session failed." +msgstr "فشل الانتقال إلى الجلسة." + +#. Key: DesignTime_ExtensionPointLabel +#. SourceLocation: Plugins/UIExtension/Source/Private/Widgets/UIExtensionPointWidget.cpp:44 +#: Plugins/UIExtension/Source/Private/Widgets/UIExtensionPointWidget.cpp:44 +msgctxt "UIExtension,DesignTime_ExtensionPointLabel" +msgid "Extension Point\n{0}" +msgstr "نقطة الامتداد\n{0}" + diff --git a/Content/Localization/Game/ar/Game_FromXLoc.po b/Content/Localization/Game/ar/Game_FromXLoc.po new file mode 100644 index 00000000..fcdfd2c5 --- /dev/null +++ b/Content/Localization/Game/ar/Game_FromXLoc.po @@ -0,0 +1,4747 @@ +# Game English translation. +# Copyright Epic Games, Inc. All Rights Reserved. +# +msgid "" +msgstr "" +"Project-Id-Version: Game\n" +"POT-Creation-Date: 2022-03-16 13:39\n" +"PO-Revision-Date: 2022-03-16 13:39\n" +"Language-Team: \n" +"Language: en\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Plural-Forms: nplurals=2; plural=(n != 1);\n" + +#. Key: 0068ED9A41C6861FF9F69A8707EB1704 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",0068ED9A41C6861FF9F69A8707EB1704" +msgid "Gamepad" +msgstr "يد التحكم" + +#. Key: 017173BB418CEE7FB6FD43B688CB7EF2 +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.OptionsButtons.ButtonText +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.OptionsButtons.ButtonText +msgctxt ",017173BB418CEE7FB6FD43B688CB7EF2" +msgid "Options" +msgstr "الخيارات" + +#. Key: 01A913C649439D1D43AD1598474A150F +#. SourceLocation: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Description +#: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Description +msgctxt ",01A913C649439D1D43AD1598474A150F" +msgid "{Button description text, wrapping, unbounded length}" +msgstr "{Button description text, wrapping, unbounded length}" + +#. Key: 01FDBF3644A0A7A3754C5BBC29C000BD +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +msgctxt ",01FDBF3644A0A7A3754C5BBC29C000BD" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 0262A8674C1CBA12802F84BE385D1E5D +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount_1.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount_1.Text +msgctxt ",0262A8674C1CBA12802F84BE385D1E5D" +msgid "Captures" +msgstr "استيلاء" + +#. Key: 02E77A6145C878D7D975239D9542F169 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadCategory +msgctxt ",02E77A6145C878D7D975239D9542F169" +msgid "Controller" +msgstr "وحدة التحكم" + +#. Key: 03136AFF43E7466263661EA85739CEA7 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.3x.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.3x.DisplayName +msgctxt ",03136AFF43E7466263661EA85739CEA7" +msgid "Triple Elimination" +msgstr "الإقصاء الثلاثي" + +#. Key: 036F78254C53C156C67DC8B4F1E3F87E +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",036F78254C53C156C67DC8B4F1E3F87E" +msgid "Quick Slot 2" +msgstr "الخانة السريعة 2" + +#. Key: 03D5A24748453022D92F6CB88D88A216 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.15.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.15.DisplayName +msgctxt ",03D5A24748453022D92F6CB88D88A216" +msgid "Dominance" +msgstr "هيمنة" + +#. Key: 04EEE2CD47276E2B291D28B2865E0D68 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +msgctxt ",04EEE2CD47276E2B291D28B2865E0D68" +msgid "Client FPS: " +msgstr "معدل الأطر لكل ثانية للعميل: " + +#. Key: 0528E8414331496BAA122CAA13333317 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +msgctxt ",0528E8414331496BAA122CAA13333317" +msgid "Packet Loss (in): " +msgstr "فَقد الحزمة (داخل): " + +#. Key: 065B5A4F4332F5BC9E1877A992FE9377 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +msgctxt ",065B5A4F4332F5BC9E1877A992FE9377" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 06AB17CB4651845D828EA29907C0E5FE +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.QuitGameButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.QuitGameButton.ButtonText +msgctxt ",06AB17CB4651845D828EA29907C0E5FE" +msgid "Quit Lyra" +msgstr "الخروج من Lyra" + +#. Key: 06BC6D4341EF5BE5748B68A16E19CD59 +#. SourceLocation: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C.DisplayName +#: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C.DisplayName +msgctxt ",06BC6D4341EF5BE5748B68A16E19CD59" +msgid "Rifle" +msgstr "بندقية" + +#. Key: 0925643244B46A081832839FA7F906A2 +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.TeamNotification.Text +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.TeamNotification.Text +msgctxt ",0925643244B46A081832839FA7F906A2" +msgid "You have been assigned to the Red Team " +msgstr "لقد تم تعيينك في الفريق الأحمر " + +#. Key: 0A3FB7ED46F375312D1F378D0A941655 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",0A3FB7ED46F375312D1F378D0A941655" +msgid "Shooter Core" +msgstr "الأداء الأساسي للمصوّب" + +#. Key: 0C7962B44C85F255428F648B8F196172 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(2 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(2 - Value).DisplayNameMap +msgctxt ",0C7962B44C85F255428F648B8F196172" +msgid "Left" +msgstr "المتبقي" + +#. Key: 0DD308C74DF294BCD3276CACC3F7D539 +#. SourceLocation: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",0DD308C74DF294BCD3276CACC3F7D539" +msgid "Pistol" +msgstr "مسدس" + +#. Key: 0F7A390846E3CB76304F58848B8654E3 +#. SourceLocation: /Game/System/DefaultEditorMap/L_DefaultEditorOverview.L_DefaultEditorOverview:PersistentLevel.TextRenderActor_1.NewTextRenderComponent.Text +#: /Game/System/DefaultEditorMap/L_DefaultEditorOverview.L_DefaultEditorOverview:PersistentLevel.TextRenderActor_1.NewTextRenderComponent.Text +msgctxt ",0F7A390846E3CB76304F58848B8654E3" +msgid "Consider changing:\r\n- Editor Preferences .. Load Level at Startup\r\n- Project Settings .. Editor Startup Map\r\n" +msgstr "Consider changing:\r\n- Editor Preferences .. Load Level at Startup\r\n- Project Settings .. Editor Startup Map\r\n" + +#. Key: 0FAA06494B797EBABF35C0AF811B15CA +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.PlayerNameWidget.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.PlayerNameWidget.Text +msgctxt ",0FAA06494B797EBABF35C0AF811B15CA" +msgid "Player Name" +msgstr "اسم اللاعب" + +#. Key: 0FDD55F14B355137369BA68A95A4B5BC +#. SourceLocation: /Game/System/Teams/TeamDA_Yellow.TeamDA_Yellow.TeamShortName +#: /Game/System/Teams/TeamDA_Yellow.TeamDA_Yellow.TeamShortName +msgctxt ",0FDD55F14B355137369BA68A95A4B5BC" +msgid "Yellow" +msgstr "أصفر" + +#. Key: 101FF56440BCC51ECBAF329695991456 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +msgctxt ",101FF56440BCC51ECBAF329695991456" +msgid "Packet Receive Rate" +msgstr "معدل استقبال الحزمة" + +#. Key: 110932EB44E1726A47B90696FFCF07B1 +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ConnectionStatus.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ConnectionStatus.Text +msgctxt ",110932EB44E1726A47B90696FFCF07B1" +msgid "Ping" +msgstr "Ping" + +#. Key: 113E482147C0118B5179388477242E84 +#. SourceLocation: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",113E482147C0118B5179388477242E84" +msgid "Shotgun" +msgstr "بندقية خرطوش" + +#. Key: 11B503444BF569B31A2ED280CBB6116F +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.StartText.Text +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.StartText.Text +msgctxt ",11B503444BF569B31A2ED280CBB6116F" +msgid "Activating" +msgstr "تفعيل" + +#. Key: 120D4E714C781804C66E85ADF6125F54 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Description +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Description +msgctxt ",120D4E714C781804C66E85ADF6125F54" +msgid "Join an existing session of any game type, or start a new online game that others can join" +msgstr "انضم إلى جلسة حالية في أي نوع من الألعاب، أو ابدأ لعبة جديدة عبر الإنترنت حيث يمكن للآخرين الانضمام إليها" + +#. Key: 1250B8464B832516588DC2A800FB1EA8 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",1250B8464B832516588DC2A800FB1EA8" +msgid "Shooter Core" +msgstr "الأداء الأساسي للمصوّب" + +#. Key: 126B7DD147D107B483246C948583E01F +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",126B7DD147D107B483246C948583E01F" +msgid "Gamepad" +msgstr "يد التحكم" + +#. Key: 129C4C9E470E3ED553BA558A0398A8FD +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +msgctxt ",129C4C9E470E3ED553BA558A0398A8FD" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: 12E9EFC34D47343A9EF80B8CE3718F25 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.ContextDescription +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.ContextDescription +msgctxt ",12E9EFC34D47343A9EF80B8CE3718F25" +msgid "Hero Pawn" +msgstr "بيدق البطل (أيقونة اللاعب)" + +#. Key: 137C843E4D9915E967627E88C33F559E +#. SourceLocation: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatValueFormat +#: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatValueFormat +msgctxt ",137C843E4D9915E967627E88C33F559E" +msgid "{StatValue}ms" +msgstr "{StatValue}ms" + +#. Key: 13CC7B4648EADDD497E540AF42A98A59 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PingWidget.StatDisplayName +msgctxt ",13CC7B4648EADDD497E540AF42A98A59" +msgid "Ping" +msgstr "وقت الاستجابة (Ping)" + +#. Key: 1417758D4416AF90E19E768CA7A644A1 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredToastRow.W_ItemAcquiredToastRow_C:WidgetTree.ItemNameAndQtyWidget.Text +#: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredToastRow.W_ItemAcquiredToastRow_C:WidgetTree.ItemNameAndQtyWidget.Text +msgctxt ",1417758D4416AF90E19E768CA7A644A1" +msgid "999x Long Item Name" +msgstr "999x Long Item Name" + +#. Key: 14594EDA4B91DAE8B4A963BC2ACBF113 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +msgctxt ",14594EDA4B91DAE8B4A963BC2ACBF113" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: 154ED18F40E6F051EB6D8B8816E175C0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.Default__W_LyraSessionButton_C.ButtonText +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.Default__W_LyraSessionButton_C.ButtonText +msgctxt ",154ED18F40E6F051EB6D8B8816E175C0" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: 1598B27E4E41FE9C7BCB82B177A974DC +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1598B27E4E41FE9C7BCB82B177A974DC" +msgid "Show Scoreboard (Gamepad)" +msgstr "عرض لوحة النتائج (يد التحكم)" + +#. Key: 17C398D246C68C5CA2E84EB7695DCDCD +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.20.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.20.DisplayName +msgctxt ",17C398D246C68C5CA2E84EB7695DCDCD" +msgid "Unstoppable" +msgstr "لا يمكن إيقافه" + +#. Key: 1A167AD94444DA9043FE02AFD2D41FDA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1A167AD94444DA9043FE02AFD2D41FDA" +msgid "Move Forward" +msgstr "تحرك للأمام" + +#. Key: 1AE071FA4EF504A1DF0778A448A58FC1 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1AE071FA4EF504A1DF0778A448A58FC1" +msgid "Crouch" +msgstr "الجثم" + +#. Key: 1B6BF71F4E8AEDCCCF1175A4AD8402A5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1B6BF71F4E8AEDCCCF1175A4AD8402A5" +msgid "Emote" +msgstr "إيماء" + +#. Key: 1BE2AEF24C36C5B132D52FA2C7120C35 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1BE2AEF24C36C5B132D52FA2C7120C35" +msgid "Quickslot Cycle Forward (Gamepad)" +msgstr "تبديل الخانة السريعة للأمام (يد التحكم)" + +#. Key: 1C66B711470858D9FFFAB499E7FF1040 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +msgctxt ",1C66B711470858D9FFFAB499E7FF1040" +msgid "Packet Receive Rate: " +msgstr "معدل استقبال الحزمة: " + +#. Key: 1C6A40ED4C95F60C2DD17C8F7749CBDA +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +msgctxt ",1C6A40ED4C95F60C2DD17C8F7749CBDA" +msgid "{Ping}ms" +msgstr "{Ping}ms" + +#. Key: 1F96D90B46A2B7C75ADCAD9CFA4F7B6F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +msgctxt ",1F96D90B46A2B7C75ADCAD9CFA4F7B6F" +msgid "Bots Enabled" +msgstr "تم تفعيل الروبوتات" + +#. Key: 1FAADE7147234818A647EAAD50D6FA7A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",1FAADE7147234818A647EAAD50D6FA7A" +msgid "Shooter Core" +msgstr "الأداء الأساسي للمصوّب" + +#. Key: 205A136D4D77496E21573580163B72E5 +#. SourceLocation: /Game/UI/Menu/W_UserWatermark.W_UserWatermark_C:ExecuteUbergraph_W_UserWatermark [Script Bytecode] +#: /Game/UI/Menu/W_UserWatermark.W_UserWatermark_C:ExecuteUbergraph_W_UserWatermark [Script Bytecode] +msgctxt ",205A136D4D77496E21573580163B72E5" +msgid "Not logged in" +msgstr "غير مسجّل الدخول" + +#. Key: 21AA855349435B055F6211872B91E873 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock.Text +msgctxt ",21AA855349435B055F6211872B91E873" +msgid "ping" +msgstr "وقت الاستجابة (ping)" + +#. Key: 235C4BEE403345A0F3A5C19C018DDFC5 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +msgctxt ",235C4BEE403345A0F3A5C19C018DDFC5" +msgid "Total Frame Time: " +msgstr "إجمالي زمن الإطار: " + +#. Key: 248ABAA7488DD49A5980C8819A9617CF +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Title.Text +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Title.Text +msgctxt ",248ABAA7488DD49A5980C8819A9617CF" +msgid "Adjust Safe Zone" +msgstr "ضبط المنطقة الآمنة" + +#. Key: 27040E234FDEA725E909E3A82C83FC95 +#. SourceLocation: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_2.DebugDisplayText +#: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_2.DebugDisplayText +msgctxt ",27040E234FDEA725E909E3A82C83FC95" +msgid "Range +1" +msgstr "المدى +1" + +#. Key: 27B340BA4E762DC045E4608B618399FB +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ConnectionStatus.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ConnectionStatus.Text +msgctxt ",27B340BA4E762DC045E4608B618399FB" +msgid "Ping" +msgstr "Ping" + +#. Key: 29BAA9B34E4F225C39FC8999480BC9FA +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_PrimaryKey.ButtonText +#: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_PrimaryKey.ButtonText +msgctxt ",29BAA9B34E4F225C39FC8999480BC9FA" +msgid "Not Bound" +msgstr "غير مرتبط" + +#. Key: 29D3A0AA4AB07170CC42F4BA7E6EE61A +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_B.PointLetterText +#: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_B.PointLetterText +msgctxt ",29D3A0AA4AB07170CC42F4BA7E6EE61A" +msgid "B" +msgstr "B" + +#. Key: 2A71F9BA4EB69D9BDED9659391978329 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.ContextDescription +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.ContextDescription +msgctxt ",2A71F9BA4EB69D9BDED9659391978329" +msgid "Hero Pawn" +msgstr "بيدق البطل (أيقونة اللاعب)" + +#. Key: 2BC1795B4150F1E9C39414853EDE1182 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",2BC1795B4150F1E9C39414853EDE1182" +msgid "Quickslot Cycle Forward (Gamepad)" +msgstr "تبديل الخانة السريعة للأمام (يد التحكم)" + +#. Key: 2C7E321D4C078BF23D8C95A127B6F4D6 +#. SourceLocation: /Game/UI/Menu/W_LyraStartup.W_LyraStartup_C:WidgetTree.PressStartButton.ButtonText +#: /Game/UI/Menu/W_LyraStartup.W_LyraStartup_C:WidgetTree.PressStartButton.ButtonText +msgctxt ",2C7E321D4C078BF23D8C95A127B6F4D6" +msgid "Start" +msgstr "البدء" + +#. Key: 2DA239084023A7FC60515488F95DCF61 +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.MessageTextWidget.Text +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.MessageTextWidget.Text +msgctxt ",2DA239084023A7FC60515488F95DCF61" +msgid "Waiting for additional players" +msgstr "في انتظار لاعبين إضافيين" + +#. Key: 2E0B952D4F3CF3D4687D7EB75C017AF0 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +msgctxt ",2E0B952D4F3CF3D4687D7EB75C017AF0" +msgid "Server FPS" +msgstr "معدل الأطر لكل ثانية للخادم" + +#. Key: 2E4E25CB47829BC54412B794999A6623 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadPlatformName +msgctxt ",2E4E25CB47829BC54412B794999A6623" +msgid "Nintendo Switch" +msgstr "Nintendo Switch" + +#. Key: 2E5EF4E142DAC6081E85CFA2647AAA18 +#. SourceLocation: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",2E5EF4E142DAC6081E85CFA2647AAA18" +msgid "Rifle" +msgstr "بندقية" + +#. Key: 2FAE991A4D776E675D035BBA8A609E40 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",2FAE991A4D776E675D035BBA8A609E40" +msgid "Gamepad" +msgstr "يد التحكم" + +#. Key: 2FCC8769463BC0AA9D74FA8971E367F7 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamText.Text +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamText.Text +msgctxt ",2FCC8769463BC0AA9D74FA8971E367F7" +msgid "Team" +msgstr "الفريق" + +#. Key: 2FFEAFA84074A12B70F73295043D2FC4 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerStat.W_SB_PlayerStat_C:WidgetTree.StatTextWidget.Text +#: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerStat.W_SB_PlayerStat_C:WidgetTree.StatTextWidget.Text +msgctxt ",2FFEAFA84074A12B70F73295043D2FC4" +msgid "999" +msgstr "999" + +#. Key: 3060B9604FFCC7BE1222218C77BBACAC +#. SourceLocation: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileDescription +#: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileDescription +msgctxt ",3060B9604FFCC7BE1222218C77BBACAC" +msgid "Small test level for ShooterCore" +msgstr "Small test level for ShooterCore" + +#. Key: 30FBE6D1450FE6ED24A59F8904DAB613 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",30FBE6D1450FE6ED24A59F8904DAB613" +msgid "Show Scoreboard" +msgstr "عرض لوحة النتائج" + +#. Key: 319439E844CE03938ECD9A81159704A7 +#. SourceLocation: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.CancelChanges.DisplayName +#: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.CancelChanges.DisplayName +msgctxt ",319439E844CE03938ECD9A81159704A7" +msgid "Cancel Changes" +msgstr "إلغاء التغييرات" + +#. Key: 31CAA0B04121DFB985DEEDB92BBF9579 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",31CAA0B04121DFB985DEEDB92BBF9579" +msgid "Gamepad" +msgstr "يد التحكم" + +#. Key: 327F041B48C2F270B56721BA7FF59448 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadPlatformName +msgctxt ",327F041B48C2F270B56721BA7FF59448" +msgid "Playstation®4" +msgstr "Playstation®4" + +#. Key: 32CD12CB44B3FB02B96D80B7553C7312 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",32CD12CB44B3FB02B96D80B7553C7312" +msgid "Reload Weapon" +msgstr "إعادة تحميل السلاح" + +#. Key: 32D2AB6D42FB46B58597F8B6CDC264B6 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_1.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_1.Text +msgctxt ",32D2AB6D42FB46B58597F8B6CDC264B6" +msgid "Players" +msgstr "اللاعبون" + +#. Key: 33CEE6A946896FA7F7EADDA7C25E0468 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +msgctxt ",33CEE6A946896FA7F7EADDA7C25E0468" +msgid "CPU (Game) Time: " +msgstr "وقت (اللعبة) وحدة المعالجة المركزية (CPU): " + +#. Key: 341039EC4CA218A2BCC4AA83C7F648B3 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",341039EC4CA218A2BCC4AA83C7F648B3" +msgid "Gamepad" +msgstr "يد التحكم" + +#. Key: 3433E23E4A7719E159D30DB53204AB55 +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.PingLabel.Text +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.PingLabel.Text +msgctxt ",3433E23E4A7719E159D30DB53204AB55" +msgid "Ping" +msgstr "وقت الاستجابة (Ping)" + +#. Key: 348D9B5C4B17D0B9BAA8879382E51318 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",348D9B5C4B17D0B9BAA8879382E51318" +msgid "Quickslot Cycle Backward (Gamepad)" +msgstr "تبديل الخانة السريعة للخلف (يد التحكم)" + +#. Key: 35F0BCE746288C4175C53F8847D6D572 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +msgctxt ",35F0BCE746288C4175C53F8847D6D572" +msgid "Bots Disabled" +msgstr "تم تعطيل الروبوتات" + +#. Key: 36251FA440B53320A3C391A85CB615DB +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/W_MapScreen.W_MapScreen_C:WidgetTree.CommonTextBlock_334.Text +#: /ShooterMaps/PROTO/InventoryTest/W_MapScreen.W_MapScreen_C:WidgetTree.CommonTextBlock_334.Text +msgctxt ",36251FA440B53320A3C391A85CB615DB" +msgid "Map" +msgstr "خريطة" + +#. Key: 3638C7F845DE37B44C5A3AAF60955B52 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(2 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(2 - Value).DisplayNameMap +msgctxt ",3638C7F845DE37B44C5A3AAF60955B52" +msgid "Accumulate" +msgstr "تراكم" + +#. Key: 36B2537E4B9F323343BC429771CCDC0C +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +msgctxt ",36B2537E4B9F323343BC429771CCDC0C" +msgid "Total Frame Time: " +msgstr "إجمالي زمن الإطار: " + +#. Key: 36D931A644933E8594050DABB8C1F70C +#. SourceLocation: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileTitle +#: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileTitle +msgctxt ",36D931A644933E8594050DABB8C1F70C" +msgid "Default Experience" +msgstr "تجربة افتراضية" + +#. Key: 37CDC1814D54416FE2D8B0946EDC8797 +#. SourceLocation: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:Text_GEN_VARIABLE.Text +#: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:Text_GEN_VARIABLE.Text +msgctxt ",37CDC1814D54416FE2D8B0946EDC8797" +msgid "DAMAGE" +msgstr "ضرر" + +#. Key: 3857C2D0488B5A51B495E2AD3FF3AE3D +#. SourceLocation: /TopDownArena/GameplayCues/W_GetReady.W_GetReady_C:WidgetTree.MessageTextWidget.Text +#: /TopDownArena/GameplayCues/W_GetReady.W_GetReady_C:WidgetTree.MessageTextWidget.Text +msgctxt ",3857C2D0488B5A51B495E2AD3FF3AE3D" +msgid "GET READY!" +msgstr "استعد!" + +#. Key: 38E12F4042B93DABD6CE02B52649291B +#. SourceLocation: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.Default__B_GrantAbilityPad_ApplyGE_C.TextToDisplay +#: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.Default__B_GrantAbilityPad_ApplyGE_C.TextToDisplay +msgctxt ",38E12F4042B93DABD6CE02B52649291B" +msgid "HELLO" +msgstr "مرحبًا" + +#. Key: 39ACE3D74B1E7F69CCB56CBE3F6F290C +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadDisplayName +msgctxt ",39ACE3D74B1E7F69CCB56CBE3F6F290C" +msgid "Xbox Controller" +msgstr "يد التحكم في Xbox" + +#. Key: 39E5E3B64B2A59570FF2FC8F06653EDF +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(21).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(21).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",39E5E3B64B2A59570FF2FC8F06653EDF" +msgid "Fire Weapon (Auto)" +msgstr "اطلق النار (آليًا)" + +#. Key: 3A7254AF40AF165710F5B79BE84AE44D +#. SourceLocation: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_1.DebugDisplayText +#: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_1.DebugDisplayText +msgctxt ",3A7254AF40AF165710F5B79BE84AE44D" +msgid "Bomb +1" +msgstr "قنبلة +1" + +#. Key: 3B14978D4F2506E63DE582ABC92A1149 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +msgctxt ",3B14978D4F2506E63DE582ABC92A1149" +msgid "Packet Avg Size (in): " +msgstr "متوسط حجم الحزمة (داخل): " + +#. Key: 3B3249224C75E0D586279BA1C8C6B859 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",3B3249224C75E0D586279BA1C8C6B859" +msgid "Gamepad" +msgstr "يد التحكم" + +#. Key: 3BA221904790D694F00235925E1060B0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.CommonTextBlock_104.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.CommonTextBlock_104.Text +msgctxt ",3BA221904790D694F00235925E1060B0" +msgid "Main Menu" +msgstr "القائمة الرئيسية" + +#. Key: 3C439BB8461C9A566FE740B3E9989B8F +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadPlatformName +msgctxt ",3C439BB8461C9A566FE740B3E9989B8F" +msgid "Playstation®5" +msgstr "Playstation®5" + +#. Key: 3E2FCEB2493C9B01B54581BD0E37B9B6 +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.AssistCount.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.AssistCount.Text +msgctxt ",3E2FCEB2493C9B01B54581BD0E37B9B6" +msgid "Assists" +msgstr "المساعدة" + +#. Key: 3EB5F138455F65F8A300DC9C777A4047 +#. SourceLocation: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatDisplayName +#: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatDisplayName +msgctxt ",3EB5F138455F65F8A300DC9C777A4047" +msgid "StatName" +msgstr "StatName" + +#. Key: 3EDF641F467308013BD13CB7552BEB44 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/Input/Mappings/IMC_InventoryTest.IMC_InventoryTest.ContextDescription +#: /ShooterMaps/PROTO/InventoryTest/Input/Mappings/IMC_InventoryTest.IMC_InventoryTest.ContextDescription +msgctxt ",3EDF641F467308013BD13CB7552BEB44" +msgid "Inventory Test IMC" +msgstr "Inventory Test IMC" + +#. Key: 3F1D6C954D06419919A94E930BA391BC +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +msgctxt ",3F1D6C954D06419919A94E930BA391BC" +msgid "Client FPS" +msgstr "معدل الأطر لكل ثانية للعميل" + +#. Key: 412E77D64296BF5552317BA0FAF5A55D +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +msgctxt ",412E77D64296BF5552317BA0FAF5A55D" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 4141E85D46F15D4349F470BD679A94A5 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Text +msgctxt ",4141E85D46F15D4349F470BD679A94A5" +msgid "Start a Game" +msgstr "بدء لعبة" + +#. Key: 41884DCB416810988DECCABD37FF2A5F +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +msgctxt ",41884DCB416810988DECCABD37FF2A5F" +msgid "CPU (Render) Time: " +msgstr "وقت (توليد المرئيات) لوحدة المعالجة المركزية (CPU): " + +#. Key: 41A34A224D58C816241C5CABFD633FCA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",41A34A224D58C816241C5CABFD633FCA" +msgid "Fire Weapon (Gamepad)" +msgstr "اطلق النار (يد التحكم)" + +#. Key: 4202FC0B46AB09A29995EF9E17AC8A13 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +msgctxt ",4202FC0B46AB09A29995EF9E17AC8A13" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 422981264C40B7770F6B2ABEC31462F6 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",422981264C40B7770F6B2ABEC31462F6" +msgid "Gamepad" +msgstr "يد التحكم" + +#. Key: 4335D1744FCCF41FD886519B046A6222 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4335D1744FCCF41FD886519B046A6222" +msgid "Quick Slot 2" +msgstr "الخانة السريعة 2" + +#. Key: 45D7A99B45E8DF9A2C56828FC81D3796 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +msgctxt ",45D7A99B45E8DF9A2C56828FC81D3796" +msgid "Packet Loss (in)" +msgstr "فَقد الحزمة (داخل)" + +#. Key: 45DA48A94A748A13F1E027B3DFBDCBCC +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",45DA48A94A748A13F1E027B3DFBDCBCC" +msgid "Gamepad" +msgstr "يد التحكم" + +#. Key: 476E3AA946A5AECDD282FEABF4A2F92E +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +msgctxt ",476E3AA946A5AECDD282FEABF4A2F92E" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: 4843F44A4AE0096FBFF253B360F36C22 +#. SourceLocation: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.Apply.DisplayName +#: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.Apply.DisplayName +msgctxt ",4843F44A4AE0096FBFF253B360F36C22" +msgid "Apply" +msgstr "تطبيق" + +#. Key: 48CDA39343920DBD6FF0B6A7A7D6C846 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.W_ControlPointMarker_C:WidgetTree.PointLetter.Text +#: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.W_ControlPointMarker_C:WidgetTree.PointLetter.Text +msgctxt ",48CDA39343920DBD6FF0B6A7A7D6C846" +msgid "A" +msgstr "A" + +#. Key: 493190C14A8E718630FD62AF6E359A82 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +msgctxt ",493190C14A8E718630FD62AF6E359A82" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 4B541D0F4FDA94900F8DC383716CB4F2 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +msgctxt ",4B541D0F4FDA94900F8DC383716CB4F2" +msgid "CPU (Game) Time" +msgstr "وقت (اللعب) وحدة المعالجة المركزية (CPU)" + +#. Key: 4B62AB34434C10D9B1C623960522D815 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +msgctxt ",4B62AB34434C10D9B1C623960522D815" +msgid "Total Frame Time" +msgstr "إجمالي زمن الإطار" + +#. Key: 4B67722B493F4BA01CDF99BCBC22F82E +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4B67722B493F4BA01CDF99BCBC22F82E" +msgid "Quickslot Cycle Backward" +msgstr "تبديل الخانة السريعة للخلف" + +#. Key: 4B94288243EDA9C52BB112ABE3B27BA4 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +msgctxt ",4B94288243EDA9C52BB112ABE3B27BA4" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 4C8A98C141199AF098058BBA54F43CA6 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount.Text +msgctxt ",4C8A98C141199AF098058BBA54F43CA6" +msgid "Assists" +msgstr "المساعدة" + +#. Key: 4CD912BF43D47F81019945B61683C808 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +msgctxt ",4CD912BF43D47F81019945B61683C808" +msgid "CPU (RHI) Time: " +msgstr "وقت (طبقة واجهة الأجهزة لتوليد المرئيات RHI) وحدة المعالجة المركزية (CPU): " + +#. Key: 4D753F0D44A6EECDC5792B8CBBA31968 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4D753F0D44A6EECDC5792B8CBBA31968" +msgid "Dash" +msgstr "اندفع للأمام" + +#. Key: 4D7A129C447D96507FD2B39BD02844A7 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4D7A129C447D96507FD2B39BD02844A7" +msgid "Fire Weapon" +msgstr "اطلق النار" + +#. Key: 4DD81E9E4C4FA91A781EAABDB989D0E8 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",4DD81E9E4C4FA91A781EAABDB989D0E8" +msgid "Gamepad" +msgstr "يد التحكم" + +#. Key: 4E2785AE400A214363A9C2B237C5AC31 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4E2785AE400A214363A9C2B237C5AC31" +msgid "Move Backwards" +msgstr "تحرك للخلف" + +#. Key: 4F5E1E234D8B2ED5696458B537019187 +#. SourceLocation: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.ButtonText +#: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.ButtonText +msgctxt ",4F5E1E234D8B2ED5696458B537019187" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: 5024FA6B4D52E94C5024DD9EE335AAC8 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +msgctxt ",5024FA6B4D52E94C5024DD9EE335AAC8" +msgid "CPU (Game) Time: " +msgstr "وقت (اللعبة) وحدة المعالجة المركزية (CPU): " + +#. Key: 50976ED345FEE679928606A411B37FA7 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_CPScoreWidget.W_CPScoreWidget_C:WidgetTree.Goal.Text +#: /ShooterCore/ControlPoint/UI/W_CPScoreWidget.W_CPScoreWidget_C:WidgetTree.Goal.Text +msgctxt ",50976ED345FEE679928606A411B37FA7" +msgid "999" +msgstr "999" + +#. Key: 53BF1D104A85F399ACBE86A31861EEBC +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",53BF1D104A85F399ACBE86A31861EEBC" +msgid "Dash (Gamepad)" +msgstr "اندفع للأمام (يد التحكم)" + +#. Key: 53E18F354094BD59BBA57CA3EA78C261 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",53E18F354094BD59BBA57CA3EA78C261" +msgid "Gamepad" +msgstr "يد التحكم" + +#. Key: 54D16C6D4197D4C27B7B90A56B95E822 +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileTitle +#: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileTitle +msgctxt ",54D16C6D4197D4C27B7B90A56B95E822" +msgid "Control" +msgstr "التحكم" + +#. Key: 55A252DB4C70444DD26CD7A33159B016 +#. SourceLocation: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",55A252DB4C70444DD26CD7A33159B016" +msgid "Heal Pickup" +msgstr "إستعادة الصحة" + +#. Key: 565AB6394A4427B1C79E05A60CC05264 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",565AB6394A4427B1C79E05A60CC05264" +msgid "Gamepad" +msgstr "يد التحكم" + +#. Key: 569275A347999672502DC4ACF71A97A7 +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Done.ButtonText +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Done.ButtonText +msgctxt ",569275A347999672502DC4ACF71A97A7" +msgid "Done" +msgstr "تم" + +#. Key: 56B94F8C41C6D7C26C888B800AF8BD9F +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadDisplayName +msgctxt ",56B94F8C41C6D7C26C888B800AF8BD9F" +msgid "Dual Sense" +msgstr "Dual Sense" + +#. Key: 56F19DE54226323EF313608DAF792D33 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/W_InteractionPrompt.W_InteractionPrompt_C:WidgetTree.CommonTextBlock_28.Text +#: /ShooterMaps/PROTO/InventoryTest/W_InteractionPrompt.W_InteractionPrompt_C:WidgetTree.CommonTextBlock_28.Text +msgctxt ",56F19DE54226323EF313608DAF792D33" +msgid "Interact" +msgstr "التفاعل" + +#. Key: 56F878A647E31FE0D1B672B8564E8ED1 +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ElimCount.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ElimCount.Text +msgctxt ",56F878A647E31FE0D1B672B8564E8ED1" +msgid "Eliminations" +msgstr "الإقصاءات" + +#. Key: 572EE2DF4AFE8F3FBDCC5DA09F6944FB +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(20).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(20).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",572EE2DF4AFE8F3FBDCC5DA09F6944FB" +msgid "Move Right" +msgstr "تحرك تجاه اليمين" + +#. Key: 58060FA24F1BA9C51A410286083C65EA +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadPlatformName +msgctxt ",58060FA24F1BA9C51A410286083C65EA" +msgid "Xbox Series X" +msgstr "Xbox Series X" + +#. Key: 580739324E7F7B98EEE75F839BA533EF +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +msgctxt ",580739324E7F7B98EEE75F839BA533EF" +msgid "Packet Loss (out): " +msgstr "فَقد الحزمة (خارج): " + +#. Key: 58948CD44356A8289F8D65985F6FCE6C +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.Default__W_ControlPointMarker_C.PointLetterText +#: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.Default__W_ControlPointMarker_C.PointLetterText +msgctxt ",58948CD44356A8289F8D65985F6FCE6C" +msgid "A" +msgstr "A" + +#. Key: 58CD3851422A3218C746279D676EF38A +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +msgctxt ",58CD3851422A3218C746279D676EF38A" +msgid "Exit Game" +msgstr "خروج من اللعبة" + +#. Key: 591A162C4B3B442A2CEFED81414E057C +#. SourceLocation: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileDescription +#: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileDescription +msgctxt ",591A162C4B3B442A2CEFED81414E057C" +msgid "Main menu of the game" +msgstr "القائمة الرئيسية للعبة" + +#. Key: 595253FC4210A7D90B1ADD8A75E5B40B +#. SourceLocation: /ShooterCore/Game/Respawn/W_RespawnTimer.W_RespawnTimer_C:WidgetTree.RespawnTimerText.Text +#: /ShooterCore/Game/Respawn/W_RespawnTimer.W_RespawnTimer_C:WidgetTree.RespawnTimerText.Text +msgctxt ",595253FC4210A7D90B1ADD8A75E5B40B" +msgid "Respawning" +msgstr "العودة" + +#. Key: 596BD2C94671CA046BFC62BE7CC20188 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadCategory +msgctxt ",596BD2C94671CA046BFC62BE7CC20188" +msgid "Controller" +msgstr "وحدة التحكم" + +#. Key: 599ECF164EF5D41D6156389CD95F2E5F +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.2x.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.2x.DisplayName +msgctxt ",599ECF164EF5D41D6156389CD95F2E5F" +msgid "Double Elimination" +msgstr "الإقصاء المزدوج" + +#. Key: 5AA94BFE42E900EEAB4691833D480931 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",5AA94BFE42E900EEAB4691833D480931" +msgid "Quickslot Cycle Forward" +msgstr "تبديل الخانة السريعة للأمام" + +#. Key: 5B8E97EF4F7A8E1AC77DB4AEB0B33032 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",5B8E97EF4F7A8E1AC77DB4AEB0B33032" +msgid "Quickslot Cycle Backward (Gamepad)" +msgstr "تبديل الخانة السريعة للخلف (يد التحكم)" + +#. Key: 5BDBB55C48C5B1FC55B3448ABCAD349B +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.NoGamesMessage.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.NoGamesMessage.Text +msgctxt ",5BDBB55C48C5B1FC55B3448ABCAD349B" +msgid "The search found no joinable games. Try refreshing the search with the button below." +msgstr "لم يجد البحث أية ألعاب يمكن الانضمام إليها. جرّب تجديد البحث باستخدام الزر أدناه." + +#. Key: 5C5DBA2A476909DE3183B7B0AB22AB5D +#. SourceLocation: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:WidgetTree.ReasonTextWidget.Text +#: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:WidgetTree.ReasonTextWidget.Text +msgctxt ",5C5DBA2A476909DE3183B7B0AB22AB5D" +msgid "Loading Screen Reason..." +msgstr "Loading Screen Reason..." + +#. Key: 5CF86F044E9FC5A3C979DBBA29B6B2D0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Description +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Description +msgctxt ",5CF86F044E9FC5A3C979DBBA29B6B2D0" +msgid "Search for active game sessions online and on your local network." +msgstr "ابحث عن جلسات الألعاب النشطة عبر الإنترنت وعلى شبكتك المحلية." + +#. Key: 5D3AA20F4DAC3379C651C59805BCA2F7 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.ContextDescription +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.ContextDescription +msgctxt ",5D3AA20F4DAC3379C651C59805BCA2F7" +msgid "Shooter Game IMC" +msgstr "Shooter Game IMC" + +#. Key: 5D4F912B4290B206E9CF5DBE30392487 +#. SourceLocation: /Game/UI/Menu/W_LyraMenuButton.Default__W_LyraMenuButton_C.ButtonText +#: /Game/UI/Menu/W_LyraMenuButton.Default__W_LyraMenuButton_C.ButtonText +msgctxt ",5D4F912B4290B206E9CF5DBE30392487" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: 5D5B4220440EB217287861BE2E4E8B38 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PingWidget.StatDisplayName +msgctxt ",5D5B4220440EB217287861BE2E4E8B38" +msgid "Ping: " +msgstr "وقت الاستجابة (Ping): " + +#. Key: 5DC920584136841BFAB871A3A0A404EB +#. SourceLocation: /Game/UI/Foundation/Buttons/W_LyraButtonTab.W_LyraButtonTab_C:WidgetTree.ButtonTextBlock.Text +#: /Game/UI/Foundation/Buttons/W_LyraButtonTab.W_LyraButtonTab_C:WidgetTree.ButtonTextBlock.Text +msgctxt ",5DC920584136841BFAB871A3A0A404EB" +msgid "{Button Text}" +msgstr "{Button Text}" + +#. Key: 5DDD0C9145ED691F998EF2ABA1056ADA +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadCategory +msgctxt ",5DDD0C9145ED691F998EF2ABA1056ADA" +msgid "Wireless Controller" +msgstr "وحدة التحكم اللاسلكي" + +#. Key: 5DF4A888407048C78F135EAF83DA3E6E +#. SourceLocation: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:WidgetTree.BuildVersionTextWidget.Text +#: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:WidgetTree.BuildVersionTextWidget.Text +msgctxt ",5DF4A888407048C78F135EAF83DA3E6E" +msgid "[BuildDescription]" +msgstr "[BuildDescription]" + +#. Key: 5EAFD051443F26B45AC9D697A680371B +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileSubTitle +#: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileSubTitle +msgctxt ",5EAFD051443F26B45AC9D697A680371B" +msgid "Convolution" +msgstr "الالتفاف" + +#. Key: 5F1B0D924B42A2C2B502C5BFE126CB9A +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",5F1B0D924B42A2C2B502C5BFE126CB9A" +msgid "Fire Weapon Auto (Gamepad)" +msgstr "اطلق النار آليًا (يد التحكم)" + +#. Key: 6080DFF94F96F4305FBEAD8D1B3C861E +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsRotator.W_SettingsRotator_C:WidgetTree.MyText.Text +#: /Game/UI/Settings/Editors/W_SettingsRotator.W_SettingsRotator_C:WidgetTree.MyText.Text +msgctxt ",6080DFF94F96F4305FBEAD8D1B3C861E" +msgid "{Option}" +msgstr "{Option}" + +#. Key: 60DA22ED4E3BEBEA7DAAB48E10A73AA0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_77.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_77.Text +msgctxt ",60DA22ED4E3BEBEA7DAAB48E10A73AA0" +msgid "Game / Map" +msgstr "اللعبة/الخريطة" + +#. Key: 6252B9144C13330E7E1B9C95B6708206 +#. SourceLocation: /TopDownArena/UserInterface/W_RoundTimer.W_RoundTimer_C:ExecuteUbergraph_W_RoundTimer [Script Bytecode] +#: /TopDownArena/UserInterface/W_RoundTimer.W_RoundTimer_C:ExecuteUbergraph_W_RoundTimer [Script Bytecode] +msgctxt ",6252B9144C13330E7E1B9C95B6708206" +msgid "{Hours}:{Minutes}" +msgstr "{Hours}:{Minutes}" + +#. Key: 629A4A544738DC936BC01E82B1EBA722 +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +msgctxt ",629A4A544738DC936BC01E82B1EBA722" +msgid "Are you sure?" +msgstr "هل أنت متأكد؟" + +#. Key: 64EB32544FE55DE327638AAD8316671E +#. SourceLocation: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatDisplayName +#: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatDisplayName +msgctxt ",64EB32544FE55DE327638AAD8316671E" +msgid "StatName: " +msgstr "StatName: " + +#. Key: 663EDAE54CE37DCDF45443AAF5DB448A +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadDisplayName +msgctxt ",663EDAE54CE37DCDF45443AAF5DB448A" +msgid "Joycons" +msgstr "Joycons" + +#. Key: 6712F27C4E870E339083C1915F794F9D +#. SourceLocation: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileDescription +#: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileDescription +msgctxt ",6712F27C4E870E339083C1915F794F9D" +msgid "Destroy blocks, collect power ups, and avoid getting exploded in this top-down party game." +msgstr "دمر المربعات، واجمع إضافات القوة، وتجنب أن تنفجر في لعبة جماعية من منظور من أعلى إلى أسفل." + +#. Key: 69A724B94225BBA33DE819A5D8F7C57E +#. SourceLocation: /Game/System/Teams/TeamDA_Blue.TeamDA_Blue.TeamShortName +#: /Game/System/Teams/TeamDA_Blue.TeamDA_Blue.TeamShortName +msgctxt ",69A724B94225BBA33DE819A5D8F7C57E" +msgid "Blue" +msgstr "أزرق" + +#. Key: 6B0C0E94405AC4CA8A1861BF9A61FB27 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +msgctxt ",6B0C0E94405AC4CA8A1861BF9A61FB27" +msgid "Idle Time: " +msgstr "وقت الخمول: " + +#. Key: 6BBCD782422A82A576EB8BB377C1FBBD +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +msgctxt ",6BBCD782422A82A576EB8BB377C1FBBD" +msgid "Offline" +msgstr "غير متصل" + +#. Key: 6D46C23149718DC18200EAB91B08D57B +#. SourceLocation: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",6D46C23149718DC18200EAB91B08D57B" +msgid "Shotgun" +msgstr "بندقية خرطوش" + +#. Key: 6D87F7964B4EC6B934F786A4C96AB875 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:WidgetTree.CommonTextBlock_96.Text +#: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:WidgetTree.CommonTextBlock_96.Text +msgctxt ",6D87F7964B4EC6B934F786A4C96AB875" +msgid "Obtained" +msgstr "تم الحصول عليها" + +#. Key: 6EBC0F54428A804A7D96FEBDCB55A25D +#. SourceLocation: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileSubTitle +#: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileSubTitle +msgctxt ",6EBC0F54428A804A7D96FEBDCB55A25D" +msgid "Default Map" +msgstr "خريطة افتراضية" + +#. Key: 6FD0F45E4F62CF0232CBE2A6BE8FA3E2 +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +msgctxt ",6FD0F45E4F62CF0232CBE2A6BE8FA3E2" +msgid "Defeated" +msgstr "هزيمة" + +#. Key: 6FF2B920404C2FFE4380DC9152ACC6C2 +#. SourceLocation: /Game/UI/Foundation/RichTextData/RichTextIconSet.RichTextIconSet.Icon.Warning.DisplayName +#: /Game/UI/Foundation/RichTextData/RichTextIconSet.RichTextIconSet.Icon.Warning.DisplayName +msgctxt ",6FF2B920404C2FFE4380DC9152ACC6C2" +msgid "Warning" +msgstr "تحذير" + +#. Key: 70012CA348A3BDE581C6DF99E8CCB6D5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",70012CA348A3BDE581C6DF99E8CCB6D5" +msgid "Emote (Gamepad)" +msgstr "الإيماء (يد التحكم)" + +#. Key: 706694FA4075BE82B78C7F9EBDBE71C9 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock.Text +msgctxt ",706694FA4075BE82B78C7F9EBDBE71C9" +msgid "AI Combatants" +msgstr "مقاتلي الذكاء الاصطناعي" + +#. Key: 708855C240B9A9AD1B70FFB79672F260 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +msgctxt ",708855C240B9A9AD1B70FFB79672F260" +msgid "Packet Send Rate: " +msgstr "معدل إرسال الحزمة: " + +#. Key: 70BB3C784F191CC3D37702A86E63BC90 +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +msgctxt ",70BB3C784F191CC3D37702A86E63BC90" +msgid "Are you sure?" +msgstr "هل أنت متأكد؟" + +#. Key: 715796D64602FD80242625A5893355B5 +#. SourceLocation: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_KBM.PMI_ShooterDefaultConfig_KBM.ConfigDisplayName +#: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_KBM.PMI_ShooterDefaultConfig_KBM.ConfigDisplayName +msgctxt ",715796D64602FD80242625A5893355B5" +msgid "Shooter Keyboard & Mouse" +msgstr "لوحة مفاتيح وماوس المصوّب" + +#. Key: 734BCC0D40467B6B4137909E31480314 +#. SourceLocation: /TopDownArena/UserInterface/Player/W_Powerup_Stat.W_Powerup_Stat_C:WidgetTree.BonusText.Text +#: /TopDownArena/UserInterface/Player/W_Powerup_Stat.W_Powerup_Stat_C:WidgetTree.BonusText.Text +msgctxt ",734BCC0D40467B6B4137909E31480314" +msgid "{X}" +msgstr "{X}" + +#. Key: 7375572240549E07C95BD88C7AEEE604 +#. SourceLocation: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_2.NewTextRenderComponent.Text +#: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_2.NewTextRenderComponent.Text +msgctxt ",7375572240549E07C95BD88C7AEEE604" +msgid "Aim Assist Targets" +msgstr "أهداف مساعد التصويب" + +#. Key: 73CAF326400E392AFBECF392AE4C7741 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",73CAF326400E392AFBECF392AE4C7741" +msgid "Throw Grenade (Gamepad)" +msgstr "إلقاء القنابل اليدوية (يد التحكم)" + +#. Key: 74550CC94DA54536E00EA580F2BA48D0 +#. SourceLocation: /ShooterCore/UserInterface/HUD/W_AbilityProgress.W_AbilityProgress_C:WidgetTree.ProgressText.Text +#: /ShooterCore/UserInterface/HUD/W_AbilityProgress.W_AbilityProgress_C:WidgetTree.ProgressText.Text +msgctxt ",74550CC94DA54536E00EA580F2BA48D0" +msgid "10" +msgstr "10" + +#. Key: 745EEA024D479AE7A07FA7B326621A6F +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_SwitchHandheldWarning.Text +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_SwitchHandheldWarning.Text +msgctxt ",745EEA024D479AE7A07FA7B326621A6F" +msgid "Please connect your Nintendo Switch™ to the TV to setup the Safe Zone." +msgstr "يرجى توصيل Nintendo Switch™ بالتلفزيون لإعداد المنطقة الآمنة." + +#. Key: 74B3967F4C1BBC6A237194B1B9F47563 +#. SourceLocation: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileSubTitle +#: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileSubTitle +msgctxt ",74B3967F4C1BBC6A237194B1B9F47563" +msgid "Checkered" +msgstr "مربعات شطرنجية" + +#. Key: 75C95E9D4F42EBC566DA6FBBCE9CF3C5 +#. SourceLocation: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileTitle +#: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileTitle +msgctxt ",75C95E9D4F42EBC566DA6FBBCE9CF3C5" +msgid "Front End" +msgstr "الواجهة الأمامية" + +#. Key: 7648222A4B7B3B8FAA82B18036CF67B3 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(1 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(1 - Value).DisplayNameMap +msgctxt ",7648222A4B7B3B8FAA82B18036CF67B3" +msgid "Hold" +msgstr "انتظار" + +#. Key: 77D074844B3800FE64B8D6B95A0447D4 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleText.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleText.Text +msgctxt ",77D074844B3800FE64B8D6B95A0447D4" +msgid "{Bots Toggle}" +msgstr "{Bots Toggle}" + +#. Key: 7B8505164640BE16F0A4AE86007603BE +#. SourceLocation: /Game/UI/Settings/W_GameSettingsDetailView.W_GameSettingsDetailView_C:WidgetTree.Text_SettingName.Text +#: /Game/UI/Settings/W_GameSettingsDetailView.W_GameSettingsDetailView_C:WidgetTree.Text_SettingName.Text +msgctxt ",7B8505164640BE16F0A4AE86007603BE" +msgid "{Settings Title}" +msgstr "{Settings Title}" + +#. Key: 7BA0388F4468954236B40AB3D721822A +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +msgctxt ",7BA0388F4468954236B40AB3D721822A" +msgid "GPU Time: " +msgstr "وقت وحدة معالجة الرسوميات (GPU): " + +#. Key: 7BEB71C541CC6BFA9FFF64BC65399DCC +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",7BEB71C541CC6BFA9FFF64BC65399DCC" +msgid "Gamepad" +msgstr "يد التحكم" + +#. Key: 7E6704DC46DC97DA49D039963C89A6B0 +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +msgctxt ",7E6704DC46DC97DA49D039963C89A6B0" +msgid "Exit Game" +msgstr "خروج من اللعبة" + +#. Key: 7FD2E328436A17CA3A9E45B318DC74F7 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ElimCount.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ElimCount.Text +msgctxt ",7FD2E328436A17CA3A9E45B318DC74F7" +msgid "Eliminations" +msgstr "الإقصاءات" + +#. Key: 80661AE54A3BA7B6C48D8FB06A50AEDF +#. SourceLocation: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C.DisplayName +#: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C.DisplayName +msgctxt ",80661AE54A3BA7B6C48D8FB06A50AEDF" +msgid "Pistol" +msgstr "مسدس" + +#. Key: 8184E0F3472FD8370AAF98940C74A1CD +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",8184E0F3472FD8370AAF98940C74A1CD" +msgid "Dash" +msgstr "اندفع للأمام" + +#. Key: 8197984348C0720932318DB21DE2835A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",8197984348C0720932318DB21DE2835A" +msgid "Quick Slot 1" +msgstr "الخانة السريعة 1" + +#. Key: 81ABBB894916B85BF80AE3B1D669219B +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",81ABBB894916B85BF80AE3B1D669219B" +msgid "Gamepad" +msgstr "يد التحكم" + +#. Key: 831CE0B5485404EA8D8B468C799942CD +#. SourceLocation: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_Gamepad.PMI_ShooterDefaultConfig_Gamepad.ConfigDisplayName +#: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_Gamepad.PMI_ShooterDefaultConfig_Gamepad.ConfigDisplayName +msgctxt ",831CE0B5485404EA8D8B468C799942CD" +msgid "Shooter Gamepad" +msgstr "لوحة لعب المصوّب" + +#. Key: 83CFC8D04BCAE02F9DDD539D88AE3232 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.BeenEliminatedCount.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.BeenEliminatedCount.Text +msgctxt ",83CFC8D04BCAE02F9DDD539D88AE3232" +msgid "Eliminated" +msgstr "تم إقصاؤه" + +#. Key: 845C671A47C204E52EC0169312E07BFF +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadDisplayName +msgctxt ",845C671A47C204E52EC0169312E07BFF" +msgid "Dual Shock 4" +msgstr "Dual Shock 4" + +#. Key: 84B4FA8B4A84E6B5ABD1DAB1B84236C0 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",84B4FA8B4A84E6B5ABD1DAB1B84236C0" +msgid "Shooter Core" +msgstr "الأداء الأساسي للمصوّب" + +#. Key: 854A0FB7483F4290CF1400ADDCFEBB52 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",854A0FB7483F4290CF1400ADDCFEBB52" +msgid "Gamepad" +msgstr "يد التحكم" + +#. Key: 85B8AC304FDC2DDFE6DA3F806629243F +#. SourceLocation: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_3.NewTextRenderComponent.Text +#: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_3.NewTextRenderComponent.Text +msgctxt ",85B8AC304FDC2DDFE6DA3F806629243F" +msgid "Use \"lyra.Weapon.DrawAimAssistDebug\" to draw debug data" +msgstr "استخدم \"lyra.Weapon.DrawAimAssistDebug\" لاستخلاص بيانات تصحيح الأخطاء" + +#. Key: 85E017DE4E62414B29880DB637666AFD +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.4x.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.4x.DisplayName +msgctxt ",85E017DE4E62414B29880DB637666AFD" +msgid "Quadruple Elimination" +msgstr "الإقصاء الرباعي" + +#. Key: 8689AED14EB88E33EC1CF78623D8BEC4 +#. SourceLocation: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(1 - Value).FailureTagToUserFacingMessages +#: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(1 - Value).FailureTagToUserFacingMessages +msgctxt ",8689AED14EB88E33EC1CF78623D8BEC4" +msgid "Not Enough Ammo" +msgstr "ذخيرة غير كافية" + +#. Key: 8703EB4442A681348138D983FE3C7FEF +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.OptionsButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.OptionsButton.ButtonText +msgctxt ",8703EB4442A681348138D983FE3C7FEF" +msgid "Options" +msgstr "الخيارات" + +#. Key: 87537FA240954D687BB984B566CD2BF2 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +msgctxt ",87537FA240954D687BB984B566CD2BF2" +msgid "CPU (Render) Time" +msgstr "وقت (توليد المرئيات) لوحدة المعالجة المركزية (CPU)" + +#. Key: 88D9C80E438C653987EE34A071A74BF6 +#. SourceLocation: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",88D9C80E438C653987EE34A071A74BF6" +msgid "Heal Pickup" +msgstr "إستعادة الصحة" + +#. Key: 899ECAF44A434CADB576AF896790318F +#. SourceLocation: /ShooterCore/Blueprint/B_WeaponSpawner.B_WeaponSpawner_C:ExecuteUbergraph_B_WeaponSpawner [Script Bytecode] +#: /ShooterCore/Blueprint/B_WeaponSpawner.B_WeaponSpawner_C:ExecuteUbergraph_B_WeaponSpawner [Script Bytecode] +msgctxt ",899ECAF44A434CADB576AF896790318F" +msgid "Spare Ammo Full" +msgstr "احتياطي الذخيرة ممتلئ" + +#. Key: 8A3A3BC5401B375E4FBAE99CD0B02DA8 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",8A3A3BC5401B375E4FBAE99CD0B02DA8" +msgid "Gamepad" +msgstr "يد التحكم" + +#. Key: 8AB6935B4A23AD7CF42A1F9F58A9EF34 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",8AB6935B4A23AD7CF42A1F9F58A9EF34" +msgid "Quick Slot 3" +msgstr "الخانة السريعة 3" + +#. Key: 8B8C673046123190F1AFB4AC3FEE5431 +#. SourceLocation: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileSubTitle +#: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileSubTitle +msgctxt ",8B8C673046123190F1AFB4AC3FEE5431" +msgid "Shooter Gym" +msgstr "صالة الألعاب الرياضية للمصوّب" + +#. Key: 8BDBDE6E4846AE5A124CE784872AD82D +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileSubTitle +#: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileSubTitle +msgctxt ",8BDBDE6E4846AE5A124CE784872AD82D" +msgid "Expanse" +msgstr "التوسع" + +#. Key: 8CB5616A41E172DFE018058CA46712E3 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +msgctxt ",8CB5616A41E172DFE018058CA46712E3" +msgid "CPU (RHI) Time" +msgstr "وقت (طبقة واجهة الأجهزة لتوليد المرئيات RHI) وحدة المعالجة المركزية (CPU)" + +#. Key: 8D9CD0874CAA179AF8554CAFEFA1AD5B +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.RefreshButton.ButtonText +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.RefreshButton.ButtonText +msgctxt ",8D9CD0874CAA179AF8554CAFEFA1AD5B" +msgid "Refresh Search" +msgstr "تجديد البحث" + +#. Key: 8F86FE4147709E9ADBCC2888BCF07415 +#. SourceLocation: /Game/UI/Settings/Screens/Gamma/W_GammaEditor.W_GammaEditor_C:WidgetTree.RichText_Default.Text +#: /Game/UI/Settings/Screens/Gamma/W_GammaEditor.W_GammaEditor_C:WidgetTree.RichText_Default.Text +msgctxt ",8F86FE4147709E9ADBCC2888BCF07415" +msgid "Use left stick to adjust the corners\r\nso it lines up with the edges of your display." +msgstr "استخدم العصا اليسرى لضبط الأركان\r\nبحيث تتماشى مع حواف شاشتك." + +#. Key: 90488E3F473C9B6EC494FCBD4F39585D +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:UpdateClock [Script Bytecode] +#: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:UpdateClock [Script Bytecode] +msgctxt ",90488E3F473C9B6EC494FCBD4F39585D" +msgid "{min}:{sec}" +msgstr "{min}:{sec}" + +#. Key: 90C04A53441DAB7CC7D259838013F16D +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadDisplayName +msgctxt ",90C04A53441DAB7CC7D259838013F16D" +msgid "Xbox Controller" +msgstr "وحدة التحكم في Xbox" + +#. Key: 938A78C443CEE025B70F749DF31FFAE1 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +msgctxt ",938A78C443CEE025B70F749DF31FFAE1" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: 9395402C4381A44435E10798328D6E3F +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.CreditsButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.CreditsButton.ButtonText +msgctxt ",9395402C4381A44435E10798328D6E3F" +msgid "Credits" +msgstr "فريق العمل" + +#. Key: 93E655B44960423EB691839383DC9F91 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Description +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Description +msgctxt ",93E655B44960423EB691839383DC9F91" +msgid "Create a new session of any type, with other players or bots, online or locally." +msgstr "أنشئ جلسة جديدة من أي نوع، مع لاعبين آخرين أو روبوتات، عبر الإنترنت أو محليًا." + +#. Key: 953CDA0342D82F1A164935966EB1B429 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(3 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(3 - Value).DisplayNameMap +msgctxt ",953CDA0342D82F1A164935966EB1B429" +msgid "Right" +msgstr "صحيح" + +#. Key: 961D4DF74762E292D7E079A156BCECA9 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +msgctxt ",961D4DF74762E292D7E079A156BCECA9" +msgid "Online" +msgstr "متصل بالإنترنت" + +#. Key: 961EFAAB46BE0480CD0820BE0486ABD5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",961EFAAB46BE0480CD0820BE0486ABD5" +msgid "Gamepad" +msgstr "يد التحكم" + +#. Key: 96D0FAAA447946277179589D7D8C5D38 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",96D0FAAA447946277179589D7D8C5D38" +msgid "Melee (Gamepad)" +msgstr "الاشتباك (يد التحكم)" + +#. Key: 96E767F743A25801E4D3A299F8E58EFD +#. SourceLocation: /TopDownArena/UserInterface/Player/W_PlayerTile.W_PlayerTile_C:WidgetTree.PlayerName.Text +#: /TopDownArena/UserInterface/Player/W_PlayerTile.W_PlayerTile_C:WidgetTree.PlayerName.Text +msgctxt ",96E767F743A25801E4D3A299F8E58EFD" +msgid "{Player}" +msgstr "{Player}" + +#. Key: 96FC4BAF4556046EC3B8DE8F3C8BCA01 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +msgctxt ",96FC4BAF4556046EC3B8DE8F3C8BCA01" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: 9802746D40A7EF6A45CC20ACE072B6F3 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9802746D40A7EF6A45CC20ACE072B6F3" +msgid "Quickslot Cycle Backward" +msgstr "تبديل الخانة السريعة للخلف" + +#. Key: 982452CC4E88DEE2C2BB8483BDFEC43E +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",982452CC4E88DEE2C2BB8483BDFEC43E" +msgid "Throw Grenade" +msgstr "إلقاء القنابل اليدوية" + +#. Key: 99BB6C0B4F25027FD0134A889DFBE75E +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.BeenEliminatedCount.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.BeenEliminatedCount.Text +msgctxt ",99BB6C0B4F25027FD0134A889DFBE75E" +msgid "Eliminated" +msgstr "تم إقصاؤه" + +#. Key: 9A50562A41DE05B9DCA5769B65D0B79A +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +msgctxt ",9A50562A41DE05B9DCA5769B65D0B79A" +msgid "GPU Time: " +msgstr "وقت وحدة معالجة الرسوميات (GPU): " + +#. Key: 9BE1A4DE4867764540091AA9EAE87570 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",9BE1A4DE4867764540091AA9EAE87570" +msgid "Gamepad" +msgstr "يد التحكم" + +#. Key: 9C2E09EE43163AFBBF789CA3FD432965 +#. SourceLocation: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",9C2E09EE43163AFBBF789CA3FD432965" +msgid "Pistol" +msgstr "مسدس" + +#. Key: 9C30B17047263BD32A33EB8717566376 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",9C30B17047263BD32A33EB8717566376" +msgid "Gamepad" +msgstr "يد التحكم" + +#. Key: 9CC7277D4CED4E33C019ABB279CA2609 +#. SourceLocation: /ShooterCore/UserInterface/HUD/W_QuickBarSlot.W_QuickBarSlot_C:WidgetTree.EmptyText.Text +#: /ShooterCore/UserInterface/HUD/W_QuickBarSlot.W_QuickBarSlot_C:WidgetTree.EmptyText.Text +msgctxt ",9CC7277D4CED4E33C019ABB279CA2609" +msgid "Empty" +msgstr "فارغ" + +#. Key: 9CE5D9D248DB880DB09177BBFD6F541C +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.IdleTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.IdleTimeWidget.StatDisplayName +msgctxt ",9CE5D9D248DB880DB09177BBFD6F541C" +msgid "Idle Time: " +msgstr "وقت الخمول: " + +#. Key: 9D14950145212EEB2C6073906613EB87 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9D14950145212EEB2C6073906613EB87" +msgid "Aim Down Sight" +msgstr "التصويب" + +#. Key: 9DA5266F48DE03777836849F683D4DC2 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile1.ExperienceDisplayName +#: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile1.ExperienceDisplayName +msgctxt ",9DA5266F48DE03777836849F683D4DC2" +msgid "Example\r\nExperience 1" +msgstr "مثال\r\nتجربة 1" + +#. Key: 9DB4CB3B40ED9D904D883396DA91DD36 +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileDescription +#: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileDescription +msgctxt ",9DB4CB3B40ED9D904D883396DA91DD36" +msgid "Find and eliminate enough enemies to win in this classic head-to-head team match." +msgstr "اعثر واقض على ما يكفي من الأعداء للفوز في مباراة قتال الفرق الكلاسيكية المباشرة." + +#. Key: 9DBE1BEF4B0438FE4E9F638F82F77264 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9DBE1BEF4B0438FE4E9F638F82F77264" +msgid "Move Backwards" +msgstr "تحرك للخلف" + +#. Key: 9E97BA75491D6F5AC0E034BB1FB2A057 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadCategory +msgctxt ",9E97BA75491D6F5AC0E034BB1FB2A057" +msgid "Controller" +msgstr "وحدة التحكم" + +#. Key: 9F0691474837C58C9681D7A4D7FE4C31 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +msgctxt ",9F0691474837C58C9681D7A4D7FE4C31" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: 9F3531564FC5EE52359EC69A48AD8E04 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9F3531564FC5EE52359EC69A48AD8E04" +msgid "Move Right" +msgstr "تحرك تجاه اليمين" + +#. Key: 9FC4A82E40FF8868013C0C939C80AC5A +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +msgctxt ",9FC4A82E40FF8868013C0C939C80AC5A" +msgid "You have been assigned to the Red Team " +msgstr "لقد تم تعيينك في الفريق الأحمر " + +#. Key: 9FF4964643BFF859CB6692B91D37AC4F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_104.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_104.Text +msgctxt ",9FF4964643BFF859CB6692B91D37AC4F" +msgid "Host a game" +msgstr "استضافة لعبة" + +#. Key: A05DB43247D7F3E6BBD46CA5AF18623C +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:WidgetTree.Clock.Text +#: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:WidgetTree.Clock.Text +msgctxt ",A05DB43247D7F3E6BBD46CA5AF18623C" +msgid "00:00" +msgstr "00:00" + +#. Key: A111107749C75E2CB467B3998AE048E5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",A111107749C75E2CB467B3998AE048E5" +msgid "Gamepad" +msgstr "يد التحكم" + +#. Key: A3015C164B7B8ECECDCD4EAEB957BCC3 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(1 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(1 - Value).DisplayNameMap +msgctxt ",A3015C164B7B8ECECDCD4EAEB957BCC3" +msgid "Backward" +msgstr "إلى الخلف" + +#. Key: A32FF4184C5D7D9DDAF2A48CABEB2C40 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_C.PointLetterText +#: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_C.PointLetterText +msgctxt ",A32FF4184C5D7D9DDAF2A48CABEB2C40" +msgid "C" +msgstr "C" + +#. Key: A34A0D8E4314D6E1EA929488D87DF30A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",A34A0D8E4314D6E1EA929488D87DF30A" +msgid "Quick Slot 3" +msgstr "الخانة السريعة 3" + +#. Key: A431A6284675D8AD0FA9C685CB59220D +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.ReturnButton.ButtonText +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.ReturnButton.ButtonText +msgctxt ",A431A6284675D8AD0FA9C685CB59220D" +msgid "Quit Game" +msgstr "الخروج من اللعبة" + +#. Key: A622ACF8477B043394C3E3B869899D2E +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadPlatformName +msgctxt ",A622ACF8477B043394C3E3B869899D2E" +msgid "Xbox One" +msgstr "Xbox One" + +#. Key: A628D2D947BB3880B76494BDDB22BA26 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerName.W_SB_PlayerName_C:WidgetTree.PlayerNameWidget.Text +#: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerName.W_SB_PlayerName_C:WidgetTree.PlayerNameWidget.Text +msgctxt ",A628D2D947BB3880B76494BDDB22BA26" +msgid "{Player Name : very long text}" +msgstr "{Player Name : very long text}" + +#. Key: A69C5126480675E3817904A3358825C5 +#. SourceLocation: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileDescription +#: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileDescription +msgctxt ",A69C5126480675E3817904A3358825C5" +msgid "No gameplay here, just an example." +msgstr "لا يوجد أسلوب لعب هنا، فقط مثال." + +#. Key: A6D01DBD49AE1A91111473B4FA99C449 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",A6D01DBD49AE1A91111473B4FA99C449" +msgid "Crouch" +msgstr "الجثم" + +#. Key: A6F6FE04408086953E35A69521479907 +#. SourceLocation: /Game/UI/Settings/Extensions/Subtitle/W_Settings_SubtitlePreview.W_Settings_SubtitlePreview_C:WidgetTree.Subtitles.PreviewText +#: /Game/UI/Settings/Extensions/Subtitle/W_Settings_SubtitlePreview.W_Settings_SubtitlePreview_C:WidgetTree.Subtitles.PreviewText +msgctxt ",A6F6FE04408086953E35A69521479907" +msgid "Leave fur on owners clothes cat dog hate mouse eat string barf pillow no baths hate everything. Mew stare at owner accusingly then wink purr for no reason yet commence midnight zoomies" +msgstr "اترك الفراء على ملابس مالكيها فالقط والكلب يكرهون الفأر وهو يأكل الخيط ويتقيأ على الوسادة ويكره الاستحمام كما يكره كل شيء. تحدق القطة في المالك بنظرة اتهام ثم تومئ بمواء دون سبب بعد بدء شقاوتها لمنتصف الليل" + +#. Key: A734B1924414D31819EAE897DA322536 +#. SourceLocation: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:ExecuteUbergraph_B_GrantAbilityPad_ApplyGE [Script Bytecode] +#: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:ExecuteUbergraph_B_GrantAbilityPad_ApplyGE [Script Bytecode] +msgctxt ",A734B1924414D31819EAE897DA322536" +msgid "Charging" +msgstr "يهجم" + +#. Key: A8101294485E0B66E99830BF54DDEF90 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(22).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(22).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",A8101294485E0B66E99830BF54DDEF90" +msgid "Fire Weapon (Auto)" +msgstr "اطلق النار (آليًا)" + +#. Key: AAB8468C47F1A48D7E4DE5B47EFE64BF +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.PlayerNameWidget.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.PlayerNameWidget.Text +msgctxt ",AAB8468C47F1A48D7E4DE5B47EFE64BF" +msgid "Player Name" +msgstr "اسم اللاعب" + +#. Key: AB3DDDE340C74CB8814B06B99CBE1405 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",AB3DDDE340C74CB8814B06B99CBE1405" +msgid "Throw Grenade (Gamepad)" +msgstr "إلقاء القنابل اليدوية (يد التحكم)" + +#. Key: AC4333F143A1E92BDC5CC98071AFDDD8 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",AC4333F143A1E92BDC5CC98071AFDDD8" +msgid "Reload (Gamepad)" +msgstr "إعادة تحميل (يد التحكم)" + +#. Key: AF1A053A4431F4B19820C3B5ACE7305B +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",AF1A053A4431F4B19820C3B5ACE7305B" +msgid "Auto-run" +msgstr "ركض تلقائي" + +#. Key: AF2FEF114EC65F6D21283AB9CCD03AFE +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatValueFormat +msgctxt ",AF2FEF114EC65F6D21283AB9CCD03AFE" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: AF7D54CF47CAF2BDD0322CA1DEE33BD8 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ADS_Speed.IMC_ADS_Speed.ContextDescription +#: /ShooterCore/Input/Mappings/IMC_ADS_Speed.IMC_ADS_Speed.ContextDescription +msgctxt ",AF7D54CF47CAF2BDD0322CA1DEE33BD8" +msgid "Input mapping context that will be applied when the player aims down sights. It makes the aim speed slower for better accuracy. See GA_ADS." +msgstr "سياق تعيين المدخلات الذي سيتم تطبيقه عندما يصوّب اللاعب مستخدمَا المنظار. يجعل سرعة التصويب أبطأ لتحقيق دقة أفضل. انظر GA_ADS." + +#. Key: AF8FF73C44708FB3DBC17BA1C8EF3A88 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +msgctxt ",AF8FF73C44708FB3DBC17BA1C8EF3A88" +msgid "CPU (Render) Time: " +msgstr "وقت (توليد المرئيات) لوحدة المعالجة المركزية (CPU): " + +#. Key: B0637EB74FB5351D5E9B9C851ADC8094 +#. SourceLocation: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.Prompt.Text +#: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.Prompt.Text +msgctxt ",B0637EB74FB5351D5E9B9C851ADC8094" +msgid "Press any key to assign it to the action you chose." +msgstr "اضغط على أي مقتاح لتقوم بتعيينه إلى الإجراء الذي تختاره." + +#. Key: B356D1784244FCB7CBBC06B890B9513F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",B356D1784244FCB7CBBC06B890B9513F" +msgid "Move Forward" +msgstr "تحرك للأمام" + +#. Key: B37841AC44D4BD9DE2DB33BF2C4BB79C +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +msgctxt ",B37841AC44D4BD9DE2DB33BF2C4BB79C" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: B3A131CB482DEF4F2D7D1A8BF033E132 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",B3A131CB482DEF4F2D7D1A8BF033E132" +msgid "Gamepad" +msgstr "يد التحكم" + +#. Key: B49FD9F84FDAD53DE6CFA2AFF39FEB6A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",B49FD9F84FDAD53DE6CFA2AFF39FEB6A" +msgid "Gamepad" +msgstr "يد التحكم" + +#. Key: B4E733404947D2A3E2909B8E58769923 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_103.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_103.Text +msgctxt ",B4E733404947D2A3E2909B8E58769923" +msgid "Network" +msgstr "الشبكة" + +#. Key: B555EB214CBE76A07C4BEA82FE56BE6E +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +msgctxt ",B555EB214CBE76A07C4BEA82FE56BE6E" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: B5BEA0C34E8A6727C38ED4AD629909A6 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",B5BEA0C34E8A6727C38ED4AD629909A6" +msgid "Gamepad" +msgstr "يد التحكم" + +#. Key: B61C2E384ACF8FA42E80B3A191AE888D +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +msgctxt ",B61C2E384ACF8FA42E80B3A191AE888D" +msgid "Packet Avg Size (in)" +msgstr "متوسط حجم الحزمة (داخل)" + +#. Key: B97EA1CB4795D31B6123D49DA26A1632 +#. SourceLocation: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.MapTitle.Text +#: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.MapTitle.Text +msgctxt ",B97EA1CB4795D31B6123D49DA26A1632" +msgid "Map Title" +msgstr "عنوان الخريطة" + +#. Key: BA912D0B4F8C97D580EF4FA72B5A5AD1 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +msgctxt ",BA912D0B4F8C97D580EF4FA72B5A5AD1" +msgid "Red" +msgstr "أحمر" + +#. Key: BB1D87EF4B72728695BFC3A57AA2D93D +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BB1D87EF4B72728695BFC3A57AA2D93D" +msgid "Throw Grenade" +msgstr "إلقاء القنابل اليدوية" + +#. Key: BC1A3F854C9C13F2AFD8CBA172E1FB14 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BC1A3F854C9C13F2AFD8CBA172E1FB14" +msgid "Aim Down Sight (Gamepad)" +msgstr "التصويب (يد التحكم)" + +#. Key: BD6A3FCD4A49AFB7B518C9B287E9F3C1 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BD6A3FCD4A49AFB7B518C9B287E9F3C1" +msgid "Jump (Gamepad)" +msgstr "القفز (يد التحكم)" + +#. Key: BE94897645662FD7F281D7A12C3A5BE7 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BE94897645662FD7F281D7A12C3A5BE7" +msgid "Aim Down Sight (Gamepad)" +msgstr "التصويب (يد التحكم)" + +#. Key: BEB829FE4D185E6F1C6BE7BF5B0A0A79 +#. SourceLocation: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileTitle +#: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileTitle +msgctxt ",BEB829FE4D185E6F1C6BE7BF5B0A0A79" +msgid "Control" +msgstr "التحكم" + +#. Key: BECBFEBD47CE68BB8EF76DBCE0062B7F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BECBFEBD47CE68BB8EF76DBCE0062B7F" +msgid "Crouch (Gamepad)" +msgstr "الجثم (يد التحكم)" + +#. Key: BF526E50479F91151D4162865A6C42BE +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +msgctxt ",BF526E50479F91151D4162865A6C42BE" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: C048AC7F49BB5DB44D0533ADDB844C4B +#. SourceLocation: /Game/Weapons/GA_Weapon_Fire.Default__GA_Weapon_Fire_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +#: /Game/Weapons/GA_Weapon_Fire.Default__GA_Weapon_Fire_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +msgctxt ",C048AC7F49BB5DB44D0533ADDB844C4B" +msgid "No Ammo!" +msgstr "لا توجد ذخائر!" + +#. Key: C0C628BD460B784B8F63B8B6418FECBC +#. SourceLocation: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Text +#: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Text +msgctxt ",C0C628BD460B784B8F63B8B6418FECBC" +msgid "{Button Text}" +msgstr "{Button Text}" + +#. Key: C0DBC30B4209FF6393C994A39D2F2C68 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C0DBC30B4209FF6393C994A39D2F2C68" +msgid "Emote (Gamepad)" +msgstr "الإيماء (يد التحكم)" + +#. Key: C182696D4A8DBFB366382E9956D189AB +#. SourceLocation: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatValueFormat +#: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatValueFormat +msgctxt ",C182696D4A8DBFB366382E9956D189AB" +msgid "{StatValue}ms" +msgstr "{StatValue}ms" + +#. Key: C23A168F4D81EC273D8153B8DB4D90C9 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C23A168F4D81EC273D8153B8DB4D90C9" +msgid "Quick Slot 1" +msgstr "الخانة السريعة 1" + +#. Key: C2B7E2E24A77C90AA83E20AB39BA3AF6 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C2B7E2E24A77C90AA83E20AB39BA3AF6" +msgid "Dash (Gamepad)" +msgstr "اندفع للأمام (يد التحكم)" + +#. Key: C4054EFA439919B343651C86A0B4DE02 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(19).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(19).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C4054EFA439919B343651C86A0B4DE02" +msgid "Jump" +msgstr "القفز" + +#. Key: C46362AF402EF874EE7CF79395EBB229 +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +msgctxt ",C46362AF402EF874EE7CF79395EBB229" +msgid "{GameMode} / " +msgstr "{GameMode} / " + +#. Key: C5D8D01643616ABFC4AB779CA744C936 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:ExecuteUbergraph_W_SessionBrowserScreen [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:ExecuteUbergraph_W_SessionBrowserScreen [Script Bytecode] +msgctxt ",C5D8D01643616ABFC4AB779CA744C936" +msgid "Session Search" +msgstr "البحث عن الجلسة" + +#. Key: C60573E9430B0CA68C582DB638DC7557 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.ContextDescription +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.ContextDescription +msgctxt ",C60573E9430B0CA68C582DB638DC7557" +msgid "Shooter Game IMC for gamepad" +msgstr "لعبة IMC القاتل ليد التحكم" + +#. Key: C630FB7D46193E54EF36A787FF33B87D +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",C630FB7D46193E54EF36A787FF33B87D" +msgid "Gamepad" +msgstr "يد التحكم" + +#. Key: C6F3C387451A7A130B6978B359EBB820 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +msgctxt ",C6F3C387451A7A130B6978B359EBB820" +msgid "Packet Avg Size (out): " +msgstr "متوسط حجم الحزمة (خارج): " + +#. Key: C811028C441CF902DA89719DBADF4DFE +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C811028C441CF902DA89719DBADF4DFE" +msgid "Reload Weapon" +msgstr "إعادة تحميل السلاح" + +#. Key: C85074294F02CC433E62618A82E030EF +#. SourceLocation: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:ExecuteUbergraph_W_BuildConfiguration [Script Bytecode] +#: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:ExecuteUbergraph_W_BuildConfiguration [Script Bytecode] +msgctxt ",C85074294F02CC433E62618A82E030EF" +msgid "{BuildVer} ({BuildConfig})" +msgstr "{BuildVer} ({BuildConfig})" + +#. Key: C8D58E734369DF095BF3AF82E70ECA78 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +msgctxt ",C8D58E734369DF095BF3AF82E70ECA78" +msgid "CPU (RHI) Time: " +msgstr "وقت (طبقة واجهة الأجهزة لتوليد المرئيات RHI) وحدة المعالجة المركزية (CPU): " + +#. Key: C934C5A1433979CE28245DA67A4D589D +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(0 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(0 - Value).DisplayNameMap +msgctxt ",C934C5A1433979CE28245DA67A4D589D" +msgid "BlendOut" +msgstr "BlendOut" + +#. Key: C94E68504461D73B167087A4C9715B35 +#. SourceLocation: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",C94E68504461D73B167087A4C9715B35" +msgid "Auto Rifle" +msgstr "بندقية آلية" + +#. Key: CAA4C0B2442C2A679C985DA91241FFC2 +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsListEntry_Missing.W_SettingsListEntry_Missing_C:WidgetTree.Text_SettingName_1.Text +#: /Game/UI/Settings/Editors/W_SettingsListEntry_Missing.W_SettingsListEntry_Missing_C:WidgetTree.Text_SettingName_1.Text +msgctxt ",CAA4C0B2442C2A679C985DA91241FFC2" +msgid "No Editor Found" +msgstr "لم يتم العثور على محرر" + +#. Key: CB9A026144D3CB6030370CAD4D3ECE82 +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +msgctxt ",CB9A026144D3CB6030370CAD4D3ECE82" +msgid "You have been assigned to the Blue Team " +msgstr "لقد تم تعيينك في الفريق الأزرق " + +#. Key: CBB16DB74A682295FE6EBF9DB6B6D150 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",CBB16DB74A682295FE6EBF9DB6B6D150" +msgid "Gamepad" +msgstr "يد التحكم" + +#. Key: CBB820B2438824B79FCF418F8C2BBA0B +#. SourceLocation: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:UserConstructionScript [Script Bytecode] +#: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:UserConstructionScript [Script Bytecode] +msgctxt ",CBB820B2438824B79FCF418F8C2BBA0B" +msgid "DAMAGE" +msgstr "ضرر" + +#. Key: CBDC0A2F4DA740D47489A2A6F20F3E84 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleButton.ButtonText +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleButton.ButtonText +msgctxt ",CBDC0A2F4DA740D47489A2A6F20F3E84" +msgid "Change" +msgstr "تغيير" + +#. Key: CDB9EE2B449672AD36E423825315D94A +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.MapLabel.Text +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.MapLabel.Text +msgctxt ",CDB9EE2B449672AD36E423825315D94A" +msgid "Map" +msgstr "خريطة" + +#. Key: CE374A054872725046E790BED48F5270 +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileDescription +#: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileDescription +msgctxt ",CE374A054872725046E790BED48F5270" +msgid "Secure the control points along with your teammates to increase your score and win." +msgstr "حافظ على نقاط التحكم مع زملائك في الفريق لزيادة النقاط والفوز." + +#. Key: CF7B4D7D49C98DEAE65B65ADDA34699B +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",CF7B4D7D49C98DEAE65B65ADDA34699B" +msgid "Reload (Gamepad)" +msgstr "إعادة تحميل (يد التحكم)" + +#. Key: CFF7A17B45828BA9C4055A880528713C +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",CFF7A17B45828BA9C4055A880528713C" +msgid "Jump" +msgstr "القفز" + +#. Key: D04D248544CE15424096FCAD1C754FB6 +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Back.ButtonText +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Back.ButtonText +msgctxt ",D04D248544CE15424096FCAD1C754FB6" +msgid "Cancel" +msgstr "إلغاء" + +#. Key: D086A5324B000302144FA2A57D925E87 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadCategory +msgctxt ",D086A5324B000302144FA2A57D925E87" +msgid "Wireless Controller" +msgstr "وحدة التحكم اللاسلكي" + +#. Key: D0A00FC54C480DD66974159CB138B62A +#. SourceLocation: /ShooterCore/Blueprint/B_GrantInventory_Pad.B_GrantInventory_Pad_C:Text_GEN_VARIABLE.Text +#: /ShooterCore/Blueprint/B_GrantInventory_Pad.B_GrantInventory_Pad_C:Text_GEN_VARIABLE.Text +msgctxt ",D0A00FC54C480DD66974159CB138B62A" +msgid "DAMAGE" +msgstr "ضرر" + +#. Key: D1EF437A4F9FF5DE58443886BD514521 +#. SourceLocation: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:ExecuteUbergraph_W_LoadingScreenReasonDebugText [Script Bytecode] +#: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:ExecuteUbergraph_W_LoadingScreenReasonDebugText [Script Bytecode] +msgctxt ",D1EF437A4F9FF5DE58443886BD514521" +msgid "{Reason}..." +msgstr "{Reason}..." + +#. Key: D31F14D4403F6E0BFE4300987803596C +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",D31F14D4403F6E0BFE4300987803596C" +msgid "Gamepad" +msgstr "يد التحكم" + +#. Key: D41C83174B68891CB462CF8B98EF47FA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",D41C83174B68891CB462CF8B98EF47FA" +msgid "Jump (Gamepad)" +msgstr "القفز (يد التحكم)" + +#. Key: D449930A4AAF2B5A7B5C9489D4C789E2 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +msgctxt ",D449930A4AAF2B5A7B5C9489D4C789E2" +msgid "Packet Loss (out)" +msgstr "خسارة الحزمة (خارج)" + +#. Key: D540E579477DAD25CE81238B49F38B8D +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",D540E579477DAD25CE81238B49F38B8D" +msgid "Fire Weapon (Gamepad)" +msgstr "اطلق النار (يد التحكم)" + +#. Key: D61464C3432B48D61DE5E38D517C717F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",D61464C3432B48D61DE5E38D517C717F" +msgid "Move (Gamepad)" +msgstr "الحركة (يد التحكم)" + +#. Key: D7C1014D45690433D5ADC79C410A3428 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +msgctxt ",D7C1014D45690433D5ADC79C410A3428" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: DA149703481BAEA4AA828EA651B5648B +#. SourceLocation: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.ExperienceTitle.Text +#: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.ExperienceTitle.Text +msgctxt ",DA149703481BAEA4AA828EA651B5648B" +msgid "Experience Title" +msgstr "تجربة اللعبة" + +#. Key: DA1D92AA4BF4946A347E7E8C0CB31DC2 +#. SourceLocation: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C.DisplayName +#: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C.DisplayName +msgctxt ",DA1D92AA4BF4946A347E7E8C0CB31DC2" +msgid "Shotgun" +msgstr "بندقية خرطوش" + +#. Key: DAA263C04E31DADC56B7B6B783E3998D +#. SourceLocation: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:Text_GEN_VARIABLE.Text +#: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:Text_GEN_VARIABLE.Text +msgctxt ",DAA263C04E31DADC56B7B6B783E3998D" +msgid "DAMAGE" +msgstr "ضرر" + +#. Key: DB414375406E207B5FE8788EA419365F +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:WidgetTree.DefeatMessage.Text +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:WidgetTree.DefeatMessage.Text +msgctxt ",DB414375406E207B5FE8788EA419365F" +msgid "Defeat" +msgstr "الهزيمة" + +#. Key: DCCB65AC4D758CAE0B5EA8BCF70937F8 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",DCCB65AC4D758CAE0B5EA8BCF70937F8" +msgid "Move Left" +msgstr "تحرك تجاه اليسار" + +#. Key: DD47266C480F60C2E35E62AD5AD83AEB +#. SourceLocation: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileTitle +#: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileTitle +msgctxt ",DD47266C480F60C2E35E62AD5AD83AEB" +msgid "Exploder" +msgstr "المفجر" + +#. Key: DD77478E46DDFB6910CE2EBE9EB5718F +#. SourceLocation: /ShooterCore/UserInterface/Notifications/Accolades/W_AccoladeToast.W_AccoladeToast_C:WidgetTree.TextWidget.Text +#: /ShooterCore/UserInterface/Notifications/Accolades/W_AccoladeToast.W_AccoladeToast_C:WidgetTree.TextWidget.Text +msgctxt ",DD77478E46DDFB6910CE2EBE9EB5718F" +msgid "Accolade Name" +msgstr "اسم الوسام" + +#. Key: DDDC55F044A6D009AE3FC89634A4FBE3 +#. SourceLocation: Config/DefaultInput.ini:38 +#: Config/DefaultInput.ini:38 +msgctxt ",DDDC55F044A6D009AE3FC89634A4FBE3" +msgid "Back" +msgstr "الرجوع" + +#. Key: DE1F25434D413F7B785F099C479D589C +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile2.ExperienceDisplayName +#: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile2.ExperienceDisplayName +msgctxt ",DE1F25434D413F7B785F099C479D589C" +msgid "Example\r\nExperience 2" +msgstr "مثال\r\nالتجربة 2" + +#. Key: DE90FC2F465DB72035383EAA5C085C9E +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +msgctxt ",DE90FC2F465DB72035383EAA5C085C9E" +msgid "Packet Avg Size (out)" +msgstr "متوسط حجم الحزمة (خارج)" + +#. Key: DEF9DA8849FC478F8621F3A509D4000F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeButton.ButtonText +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeButton.ButtonText +msgctxt ",DEF9DA8849FC478F8621F3A509D4000F" +msgid "Change" +msgstr "تغيير" + +#. Key: DF7DB3EE4CE76EEB0D84159A0FAAD6A3 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",DF7DB3EE4CE76EEB0D84159A0FAAD6A3" +msgid "Aim Down Sight" +msgstr "التصويب" + +#. Key: E00B7D5C46A46ECB9DE262966BFD5C57 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +msgctxt ",E00B7D5C46A46ECB9DE262966BFD5C57" +msgid "Packet Send Rate" +msgstr "معدل إرسال الحزمة" + +#. Key: E064C0B046D9196D3BFDA9B87E1E857E +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_UserConnectionStatus.W_UserConnectionStatus_C:ExecuteUbergraph_W_UserConnectionStatus [Script Bytecode] +#: /ShooterCore/UserInterface/ScoreBoard/W_UserConnectionStatus.W_UserConnectionStatus_C:ExecuteUbergraph_W_UserConnectionStatus [Script Bytecode] +msgctxt ",E064C0B046D9196D3BFDA9B87E1E857E" +msgid "{Ping} ms" +msgstr "{Ping} ms" + +#. Key: E135EDB34B4D040567F82E8317B2466C +#. SourceLocation: /Game/UI/Foundation/Subtitles/W_SubtitleDisplayHost.W_SubtitleDisplayHost_C:WidgetTree.SubtitleDisplay.PreviewText +#: /Game/UI/Foundation/Subtitles/W_SubtitleDisplayHost.W_SubtitleDisplayHost_C:WidgetTree.SubtitleDisplay.PreviewText +msgctxt ",E135EDB34B4D040567F82E8317B2466C" +msgid "Subtitles live here" +msgstr "الترجمات تُعرض هنا" + +#. Key: E1EF205E4368573D6E8ABEA7BF0DBC6E +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileTitle +#: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileTitle +msgctxt ",E1EF205E4368573D6E8ABEA7BF0DBC6E" +msgid "Elimination" +msgstr "الإقصاء" + +#. Key: E3BFBDD142F276564D9A2082F20E521A +#. SourceLocation: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.BP_GameplayEffect_Pad2.Text.Text +#: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.BP_GameplayEffect_Pad2.Text.Text +msgctxt ",E3BFBDD142F276564D9A2082F20E521A" +msgid "HEAL" +msgstr "الشفاء" + +#. Key: E40DBDA84BB0A625640CE890772DF399 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:ExecuteUbergraph_W_ItemAcquiredList [Script Bytecode] +#: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:ExecuteUbergraph_W_ItemAcquiredList [Script Bytecode] +msgctxt ",E40DBDA84BB0A625640CE890772DF399" +msgid "{Count}x {ItemName}" +msgstr "{Count}x {ItemName}" + +#. Key: E457F86B42FC1EF1BE36F7A9F2FE0A65 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.10.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.10.DisplayName +msgctxt ",E457F86B42FC1EF1BE36F7A9F2FE0A65" +msgid "Rampage" +msgstr "إهتياج" + +#. Key: E4F45B9C46754466F73D12AFB2B2191F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",E4F45B9C46754466F73D12AFB2B2191F" +msgid "Gamepad" +msgstr "يد التحكم" + +#. Key: E5D0FACC49757D31B57103AD32D851F4 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamName.Text +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamName.Text +msgctxt ",E5D0FACC49757D31B57103AD32D851F4" +msgid "Red" +msgstr "أحمر" + +#. Key: E6D245554B9583B2462D83A367EF32C7 +#. SourceLocation: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C.DisplayName +#: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C.DisplayName +msgctxt ",E6D245554B9583B2462D83A367EF32C7" +msgid "HealPickup" +msgstr "إستعادة الصحة" + +#. Key: E6F3933C44E632BE4BF96287CE8E39FA +#. SourceLocation: /TopDownArena/Game/Pickups/GE_BombRangeUp.Default__GE_BombRangeUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +#: /TopDownArena/Game/Pickups/GE_BombRangeUp.Default__GE_BombRangeUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +msgctxt ",E6F3933C44E632BE4BF96287CE8E39FA" +msgid "Range Up" +msgstr "زيادة المدى" + +#. Key: E7A1AD66427FB74804771781F29C383A +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Text +msgctxt ",E7A1AD66427FB74804771781F29C383A" +msgid "Quickplay" +msgstr "مباراة سريعة" + +#. Key: E7CF7EBE46557265F664F7998029E2BF +#. SourceLocation: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +#: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +msgctxt ",E7CF7EBE46557265F664F7998029E2BF" +msgid "Already Full of Ammo" +msgstr "ممتلئة بالذخيرة بالفعل" + +#. Key: E80A379D47E62430134083927BC1822D +#. SourceLocation: /Game/UI/Hud/W_Healthbar.W_Healthbar_C:WidgetTree.EliminatedText.Text +#: /Game/UI/Hud/W_Healthbar.W_Healthbar_C:WidgetTree.EliminatedText.Text +msgctxt ",E80A379D47E62430134083927BC1822D" +msgid "Eliminated" +msgstr "مستبعد" + +#. Key: E88A30284EF241C93E5C8E87815FE9D5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",E88A30284EF241C93E5C8E87815FE9D5" +msgid "Emote" +msgstr "إيماء" + +#. Key: E88BD12F4EE26671CCDBAD86C10DD6B1 +#. SourceLocation: /Game/System/Teams/TeamDA_Red.TeamDA_Red.TeamShortName +#: /Game/System/Teams/TeamDA_Red.TeamDA_Red.TeamShortName +msgctxt ",E88BD12F4EE26671CCDBAD86C10DD6B1" +msgid "Red" +msgstr "أحمر" + +#. Key: E95CC0B641115D1DDAB1AD99CD8FAD73 +#. SourceLocation: /Game/UI/PerfStats/W_SingleGraphStat.W_SingleGraphStat_C:WidgetTree.TODO_Label.Text +#: /Game/UI/PerfStats/W_SingleGraphStat.W_SingleGraphStat_C:WidgetTree.TODO_Label.Text +msgctxt ",E95CC0B641115D1DDAB1AD99CD8FAD73" +msgid "TODO" +msgstr "TODO" + +#. Key: EA46B8EE42F2A1D44E88A9A162D7D677 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EA46B8EE42F2A1D44E88A9A162D7D677" +msgid "Fire Weapon Auto (Gamepad)" +msgstr "اطلق النار آليًا (يد التحكم)" + +#. Key: EB6CF8C849DA8AE7EEA5F199FA1F8124 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +msgctxt ",EB6CF8C849DA8AE7EEA5F199FA1F8124" +msgid "GPU Time" +msgstr "وقت وحدة معالجة الرسوميات (GPU)" + +#. Key: EB97A3DA46CD668B0DC20DA5F93AFEF8 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.5.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.5.DisplayName +msgctxt ",EB97A3DA46CD668B0DC20DA5F93AFEF8" +msgid "Spree" +msgstr "وابل" + +#. Key: EB9904634A9A98FC8D7B1CAD08D4E023 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +msgctxt ",EB9904634A9A98FC8D7B1CAD08D4E023" +msgid "Server FPS: " +msgstr "معدل الأطر لكل ثانية للخادم: " + +#. Key: EBBBFEDF43EA7E7D705E9F94844915C1 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EBBBFEDF43EA7E7D705E9F94844915C1" +msgid "Melee" +msgstr "اشتباك" + +#. Key: ED7C842241D3DC70AF8DDCADC5669C5E +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_Default.Text +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_Default.Text +msgctxt ",ED7C842241D3DC70AF8DDCADC5669C5E" +msgid "Use left stick to adjust the corners\r\nso it lines up with the edges of your display." +msgstr "استخدم العصا اليسرى لضبط الأركان\r\nبحيث تتماشى مع حواف شاشتك." + +#. Key: EDE4E7574944C842E9C1CF8E0BB333D7 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EDE4E7574944C842E9C1CF8E0BB333D7" +msgid "Auto-run" +msgstr "ركض تلقائي" + +#. Key: EE915B9949435E9D0BF1AF9E18D5ECFA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EE915B9949435E9D0BF1AF9E18D5ECFA" +msgid "Crouch (Gamepad)" +msgstr "الجثم (يد التحكم)" + +#. Key: EFC808434B60DD86D6F31486D1671CB5 +#. SourceLocation: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.EscapeText.Text +#: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.EscapeText.Text +msgctxt ",EFC808434B60DD86D6F31486D1671CB5" +msgid "Press escape to cancel." +msgstr "اضغط على زر escape للإلغاء." + +#. Key: F046E8AA444FE70AB3EA6484271E706D +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +msgctxt ",F046E8AA444FE70AB3EA6484271E706D" +msgid "You're All Winners" +msgstr "كلكم فائزون" + +#. Key: F104DF424959AA30FB62D98DDA7E93A1 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(0 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(0 - Value).DisplayNameMap +msgctxt ",F104DF424959AA30FB62D98DDA7E93A1" +msgid "Forward" +msgstr "إلى الأمام" + +#. Key: F1DF959B4B4CE6C2C4BC48BE574A864A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F1DF959B4B4CE6C2C4BC48BE574A864A" +msgid "Show Scoreboard" +msgstr "عرض لوحة النتائج" + +#. Key: F277CCB64896F33E243D3F946AD0A430 +#. SourceLocation: /Game/System/Teams/TeamDA_Green.TeamDA_Green.TeamShortName +#: /Game/System/Teams/TeamDA_Green.TeamDA_Green.TeamShortName +msgctxt ",F277CCB64896F33E243D3F946AD0A430" +msgid "Green" +msgstr "أخضر" + +#. Key: F285E5FC42CE6BFF45B2859C07EEAA16 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +msgctxt ",F285E5FC42CE6BFF45B2859C07EEAA16" +msgid "Blue" +msgstr "أزرق" + +#. Key: F287F4344F47BC35111284922366556A +#. SourceLocation: /Game/UI/DT_UniversalActions.DT_UniversalActions.DefaultBack.DisplayName +#: /Game/UI/DT_UniversalActions.DT_UniversalActions.DefaultBack.DisplayName +msgctxt ",F287F4344F47BC35111284922366556A" +msgid "Back" +msgstr "الرجوع" + +#. Key: F2A6DADA427AEA90427ED9BBC7BA3FE5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F2A6DADA427AEA90427ED9BBC7BA3FE5" +msgid "Melee" +msgstr "اشتباك" + +#. Key: F348282746973F4272D935808BCD661C +#. SourceLocation: /Game/UI/Menu/W_LyraExperienceTileButton.Default__W_LyraExperienceTileButton_C.ButtonText +#: /Game/UI/Menu/W_LyraExperienceTileButton.Default__W_LyraExperienceTileButton_C.ButtonText +msgctxt ",F348282746973F4272D935808BCD661C" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: F44F201F4E21916ECEFC679E7C5E9C06 +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_SecondaryKey.ButtonText +#: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_SecondaryKey.ButtonText +msgctxt ",F44F201F4E21916ECEFC679E7C5E9C06" +msgid "Not Bound" +msgstr "غير مرتبط" + +#. Key: F4D4E89A4F138F69C636A492C1433F1F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +msgctxt ",F4D4E89A4F138F69C636A492C1433F1F" +msgid "LAN" +msgstr "الشبكة المحلية LAN" + +#. Key: F4F0B6AC45671B37F00C5AA7E1338255 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F4F0B6AC45671B37F00C5AA7E1338255" +msgid "Fire Weapon" +msgstr "اطلق النار" + +#. Key: F6BE09AA4AEC420C662494804E10C5B4 +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.StartGameButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.StartGameButton.ButtonText +msgctxt ",F6BE09AA4AEC420C662494804E10C5B4" +msgid "Play Lyra" +msgstr "تشغيل Lyra" + +#. Key: F750C0964719C179EA361E81B4A7C1FF +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",F750C0964719C179EA361E81B4A7C1FF" +msgid "Gamepad" +msgstr "يد التحكم" + +#. Key: F76179C942EC16CBB508289FDCC909EA +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F76179C942EC16CBB508289FDCC909EA" +msgid "Melee (Gamepad)" +msgstr "الاشتباك (يد التحكم)" + +#. Key: F79DA43B4FB1FE5DADBA00B783B2A188 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +msgctxt ",F79DA43B4FB1FE5DADBA00B783B2A188" +msgid "Idle Time" +msgstr "وقت الخمول" + +#. Key: F815711D4267ECA881EBEEA2E84F2113 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/W_InventoryScreen.W_InventoryScreen_C:WidgetTree.CommonTextBlock_334.Text +#: /ShooterMaps/PROTO/InventoryTest/W_InventoryScreen.W_InventoryScreen_C:WidgetTree.CommonTextBlock_334.Text +msgctxt ",F815711D4267ECA881EBEEA2E84F2113" +msgid "Inventory" +msgstr "مخزون" + +#. Key: F9B4952E40D27CA896719E8DF06A9556 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatDisplayName +msgctxt ",F9B4952E40D27CA896719E8DF06A9556" +msgid "Client FPS: " +msgstr "معدل الأطر لكل ثانية للعميل: " + +#. Key: FADD548E4F869905182BF5B5E276B973 +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.QuitButton_EditorOnly.ButtonText +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.QuitButton_EditorOnly.ButtonText +msgctxt ",FADD548E4F869905182BF5B5E276B973" +msgid "Stop Play-in-Editor" +msgstr "إيقاف التشغيل داخل المحرر" + +#. Key: FB69B8C24C0DA4B3019E24AD285015DF +#. SourceLocation: /TopDownArena/Game/Pickups/GE_BombCountUp.Default__GE_BombCountUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +#: /TopDownArena/Game/Pickups/GE_BombCountUp.Default__GE_BombCountUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +msgctxt ",FB69B8C24C0DA4B3019E24AD285015DF" +msgid "Bomb Count Up" +msgstr "عدد القنابل" + +#. Key: FBB001FD475DBE7B05BCB58F061F343B +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Text +msgctxt ",FBB001FD475DBE7B05BCB58F061F343B" +msgid "Browse" +msgstr "تصفح" + +#. Key: FD2D45F3495717DCCEA955B15C6DE989 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",FD2D45F3495717DCCEA955B15C6DE989" +msgid "Move Left" +msgstr "تحرك تجاه اليسار" + +#. Key: FD741FBF47ECCCBA58BE70A24D3BC4B5 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeText.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeText.Text +msgctxt ",FD741FBF47ECCCBA58BE70A24D3BC4B5" +msgid "{Online Mode}" +msgstr "{Online Mode}" + +#. Key: FE2F4C5D4D505156F3E6A182F8C1AB9B +#. SourceLocation: /Game/Input/Configs/PMI_Default_KBM.PMI_Default_KBM.ConfigDisplayName +#: /Game/Input/Configs/PMI_Default_KBM.PMI_Default_KBM.ConfigDisplayName +msgctxt ",FE2F4C5D4D505156F3E6A182F8C1AB9B" +msgid "Default Keyboard & Mouse" +msgstr "لوحة المفاتيح والماوس الافتراضيان" + +#. Key: FE4CB0BC4B3EA54CFED75BA71963A047 +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +msgctxt ",FE4CB0BC4B3EA54CFED75BA71963A047" +msgid "Victorious" +msgstr "إنتصار" + +#. Key: FE6097764FD18465D81CDB885CD0AE85 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_104.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_104.Text +msgctxt ",FE6097764FD18465D81CDB885CD0AE85" +msgid "Join a game" +msgstr "انضم إلى لعبة" + +#. Key: FED210144D5364173EB129A6E0D5F155 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",FED210144D5364173EB129A6E0D5F155" +msgid "Show Scoreboard (Gamepad)" +msgstr "عرض لوحة النتائج (يد التحكم)" + +#. Key: FEEA210A406D833FC25B59A3E00EBD45 +#. SourceLocation: /Game/Input/Configs/PMI_Default_Gamepad.PMI_Default_Gamepad.ConfigDisplayName +#: /Game/Input/Configs/PMI_Default_Gamepad.PMI_Default_Gamepad.ConfigDisplayName +msgctxt ",FEEA210A406D833FC25B59A3E00EBD45" +msgid "Default Gamepad" +msgstr "يد التحكم الافتراضية" + +#. Key: FFEED97D46650ADD5F31868DB48D4CDE +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +msgctxt ",FFEED97D46650ADD5F31868DB48D4CDE" +msgid " / {MaxPlayers}" +msgstr " / {MaxPlayers}" + +#. Key: Unbound +#. SourceLocation: Plugins/CommonGame/Source/Private/CommonPlayerInputKey.cpp:339 +#: Plugins/CommonGame/Source/Private/CommonPlayerInputKey.cpp:339 +msgctxt "CommonKeybindWidget,Unbound" +msgid "Unbound" +msgstr "غير مرتبط" + +#. Key: Error_FindSessionAlreadyInProgress +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:671 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:671 +msgctxt "CommonUser,Error_FindSessionAlreadyInProgress" +msgid "Session search already in progress" +msgstr "البحث عن الجلسة جارٍ بالفعل" + +#. Key: Error_FindSessionBadPlayer +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:678 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:678 +msgctxt "CommonUser,Error_FindSessionBadPlayer" +msgid "Session search was not provided a local player" +msgstr "لم يتم تقديم لاعب محلي للبحث عن الجلسة" + +#. Key: Error_FindSessionV1Failed +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1001 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1001 +msgctxt "CommonUser,Error_FindSessionV1Failed" +msgid "Find session failed" +msgstr "فشل العثور على الجلسة" + +#. Key: GuestNickname +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:246 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:246 +msgctxt "CommonUser,GuestNickname" +msgid "Guest" +msgstr "ضيف" + +#. Key: InvalidPlatformUser +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1398 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1398 +msgctxt "CommonUser,InvalidPlatformUser" +msgid "Invalid Platform User" +msgstr "مستخدم منصة غير صالح" + +#. Key: LoginFailedEarly +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/AsyncAction_CommonUserInitialize.cpp:59 +#: Plugins/CommonUser/Source/CommonUser/Private/AsyncAction_CommonUserInitialize.cpp:59 +msgctxt "CommonUser,LoginFailedEarly" +msgid "Unable to start login process" +msgstr "غير قادر على بدأ تسجيل الدخول للعملية" + +#. Key: LoginFailedTitle +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1317 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1317 +msgctxt "CommonUser,LoginFailedTitle" +msgid "Login Failure" +msgstr "فشل تسجيل الدخول" + +#. Key: PrivilegeCanCommunicateViaTextOnline +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2110 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2110 +msgctxt "CommonUser,PrivilegeCanCommunicateViaTextOnline" +msgid "communicate with text" +msgstr "تواصل نصيًا" + +#. Key: PrivilegeCanCommunicateViaVoiceOnline +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2112 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2112 +msgctxt "CommonUser,PrivilegeCanCommunicateViaVoiceOnline" +msgid "communicate with voice" +msgstr "تواصل صوتيًا" + +#. Key: PrivilegeCanPlay +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2106 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2106 +msgctxt "CommonUser,PrivilegeCanPlay" +msgid "play the game" +msgstr "العب اللعبة" + +#. Key: PrivilegeCanPlayOnline +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2108 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2108 +msgctxt "CommonUser,PrivilegeCanPlayOnline" +msgid "play online" +msgstr "العب عبر الإنترنت" + +#. Key: PrivilegeCanUseCrossPlay +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2116 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2116 +msgctxt "CommonUser,PrivilegeCanUseCrossPlay" +msgid "play with other platforms" +msgstr "العب باستخدام منصات أخرى" + +#. Key: PrivilegeCanUseUserGeneratedContent +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2114 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2114 +msgctxt "CommonUser,PrivilegeCanUseUserGeneratedContent" +msgid "access user content" +msgstr "الوصول لمحتوى المستخدم" + +#. Key: PrivilegeFailureFormat +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1711 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1711 +msgctxt "CommonUser,PrivilegeFailureFormat" +msgid "{0} to {1}" +msgstr "{0} إلى {1}" + +#. Key: ResultAccountTypeRestricted +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2142 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2142 +msgctxt "CommonUser,ResultAccountTypeRestricted" +msgid "This account type does not have access" +msgstr "نوع هذا الحساب يتعذر الوصول إليه" + +#. Key: ResultAccountUseRestricted +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2144 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2144 +msgctxt "CommonUser,ResultAccountUseRestricted" +msgid "This account is not allowed" +msgstr "هذا الحساب غير مسموح به" + +#. Key: ResultAgeRestricted +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2140 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2140 +msgctxt "CommonUser,ResultAgeRestricted" +msgid "This age restricted account is not allowed" +msgstr "هذا الحساب المقيد بعمر غير مسموح به" + +#. Key: ResultAvailable +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2130 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2130 +msgctxt "CommonUser,ResultAvailable" +msgid "The user is allowed" +msgstr "المستخدم مسموح به" + +#. Key: ResultLicenseInvalid +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2134 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2134 +msgctxt "CommonUser,ResultLicenseInvalid" +msgid "A valid game license is required" +msgstr "مطلوب ترخيص لعبة صالح" + +#. Key: ResultNetworkConnectionUnavailable +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2138 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2138 +msgctxt "CommonUser,ResultNetworkConnectionUnavailable" +msgid "A network connection is required" +msgstr "مطلوب اتصال الشبكة" + +#. Key: ResultPlatformFailure +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2146 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2146 +msgctxt "CommonUser,ResultPlatformFailure" +msgid "Not allowed" +msgstr "غير مسموح" + +#. Key: ResultUnknown +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2128 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2128 +msgctxt "CommonUser,ResultUnknown" +msgid "Unknown if the user is allowed" +msgstr "غير معروف إذا كان المستخدم مسموح به" + +#. Key: ResultUserNotLoggedIn +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2132 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2132 +msgctxt "CommonUser,ResultUserNotLoggedIn" +msgid "The user must login" +msgstr "يجب على المستخدم تسجيل الدخول" + +#. Key: VersionOutdated +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2136 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2136 +msgctxt "CommonUser,VersionOutdated" +msgid "The game or hardware needs to be updated" +msgstr "تحتاج اللعبة أو الجهاز إلى تحديث" + +#. Key: DevDynamicDetailsFormat +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSetting.cpp:292 +#: Plugins/GameSettings/Source/Private/GameSetting.cpp:292 +msgctxt "GameSetting,DevDynamicDetailsFormat" +msgid "{0}{1}" +msgstr "{0}{1}" + +#. Key: DisabledOptionReasonLine +#. SourceLocation: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:106 +#: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:106 +msgctxt "GameSetting,DisabledOptionReasonLine" +msgid " There are fewer options than available due to Parental Controls." +msgstr " هناك خيارات أقل مما هو متاح بسبب عناصر تحكم المراقبة الأبوية." + +#. Key: DisabledReasonLine +#. SourceLocation: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:100 +#: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:100 +msgctxt "GameSetting,DisabledReasonLine" +msgid " {0}" +msgstr " {0}" + +#. Key: OnlyPrimaryPlayerEditable +#. SourceLocation: Plugins/GameSettings/Source/Private/EditCondition/WhenPlayingAsPrimaryPlayer.cpp:19 +#: Plugins/GameSettings/Source/Private/EditCondition/WhenPlayingAsPrimaryPlayer.cpp:19 +msgctxt "GameSetting,OnlyPrimaryPlayerEditable" +msgid "Can only be changed by the primary player." +msgstr "لا يمكن تغييره إلا بواسطة اللاعب الأساسي." + +#. Key: PercentFormat +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSettingValueScalarDynamic.cpp:11 +#: Plugins/GameSettings/Source/Private/GameSettingValueScalarDynamic.cpp:11 +msgctxt "GameSetting,PercentFormat" +msgid "{0}%" +msgstr "{0}%" + +#. Key: WarningReasonLine +#. SourceLocation: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:76 +#: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:76 +msgctxt "GameSetting,WarningReasonLine" +msgid " {0}" +msgstr " {0}" + +#. Key: OFF +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:189 +#: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:189 +msgctxt "GameSettingValueDiscreteDynamic,OFF" +msgid "OFF" +msgstr "إيقاف" + +#. Key: ON +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:190 +#: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:190 +msgctxt "GameSettingValueDiscreteDynamic,ON" +msgid "ON" +msgstr "تشغيل" + +#. Key: PayloadOutTooltip +#. SourceLocation: Plugins/GameplayMessageRouter/Source/GameplayMessageNodes/Private/K2Node_AsyncAction_ListenForGameplayMessages.cpp:53 +#: Plugins/GameplayMessageRouter/Source/GameplayMessageNodes/Private/K2Node_AsyncAction_ListenForGameplayMessages.cpp:53 +msgctxt "K2Node,PayloadOutTooltip" +msgid "\n\nThe message structure that we received" +msgstr "\n\nبنية الرسالة التي تلقيناها" + +#. Key: AdvancedGraphics_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:588 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:588 +msgctxt "Lyra,AdvancedGraphics_Name" +msgid "Advanced Graphics" +msgstr "الرسوميات المتقدمة" + +#. Key: AntiAliasing_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:446 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:446 +msgctxt "Lyra,AntiAliasing_Description" +msgid "Anti-Aliasing reduces jaggy artifacts along geometry edges. Increasing this setting will make edges look smoother, but can reduce performance. Higher settings mean more anti-aliasing." +msgstr "يقلل مانع التعرج (Anti-Aliasing) من ظهور التعجرات على طول الحواف الهندسية. ستؤدي زيادة هذا الإعداد إلى جعل الحواف تبدو أكثر سلاسة، ولكن يمكن أن تقلل من الأداء. إعدادات مرتفعة، زيادة في منع التعرج." + +#. Key: AntiAliasing_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:445 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:445 +msgctxt "Lyra,AntiAliasing_Name" +msgid "Anti-Aliasing" +msgstr "مانع التعرج (Anti-Aliasing)" + +#. Key: AntiAliasingEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:453 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:453 +msgctxt "Lyra,AntiAliasingEpic" +msgid "Epic" +msgstr "ملحمي" + +#. Key: AntiAliasingHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:452 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:452 +msgctxt "Lyra,AntiAliasingHigh" +msgid "High" +msgstr "مرتفع" + +#. Key: AntiAliasingLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:450 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:450 +msgctxt "Lyra,AntiAliasingLow" +msgid "Off" +msgstr "إيقاف" + +#. Key: AntiAliasingMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:451 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:451 +msgctxt "Lyra,AntiAliasingMedium" +msgid "Medium" +msgstr "متوسط" + +#. Key: AudioCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:31 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:31 +msgctxt "Lyra,AudioCollection_Name" +msgid "Audio" +msgstr "الصوت" + +#. Key: AudioOutputDevice_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:240 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:240 +msgctxt "Lyra,AudioOutputDevice_Description" +msgid "Changes the audio output device for game audio (not voice chat)." +msgstr "يُغيّر جهاز المخرجات الصوتية لصوت اللعبة (وليس الدردشة الصوتية)." + +#. Key: AudioOutputDevice_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:239 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:239 +msgctxt "Lyra,AudioOutputDevice_Name" +msgid "Audio Output Device" +msgstr "جهاز المخرجات الصوتية" + +#. Key: AutoSetQuality_Action +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:314 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:314 +msgctxt "Lyra,AutoSetQuality_Action" +msgid "Auto-Set" +msgstr "ضبط تلقائي" + +#. Key: AutoSetQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:311 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:311 +msgctxt "Lyra,AutoSetQuality_Description" +msgid "Automatically configure the graphics quality options based on a benchmark of the hardware." +msgstr "يضبط خيارات جودة الرسوميات تلقائيًا استنادًا إلى مقياس الأداء للجهاز." + +#. Key: AutoSetQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:310 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:310 +msgctxt "Lyra,AutoSetQuality_Name" +msgid "Auto-Set Quality" +msgstr "ضبط الجودة التلقائي" + +#. Key: BackgroundAudio_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:258 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:258 +msgctxt "Lyra,BackgroundAudio_Description" +msgid "Turns game audio on/off when the game is in the background. When on, the game audio will continue to play when the game is minimized, or another window is focused." +msgstr "يعمل على تشغيل/إيقاف صوت اللعبة عندما تكون اللعبة في الخلفية. عندما يكون قيد التشغيل، سيستمر تشغيل صوت اللعبة عندما يتم تصغير اللعبة أو التركيز على نافذة أخرى." + +#. Key: BackgroundAudio_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:257 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:257 +msgctxt "Lyra,BackgroundAudio_Name" +msgid "Background Audio" +msgstr "صوت الخلفية" + +#. Key: BasicSensitivityCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:139 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:139 +msgctxt "Lyra,BasicSensitivityCollection_Name" +msgid "Sensitivity" +msgstr "الحساسية" + +#. Key: Brightness_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:213 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:213 +msgctxt "Lyra,Brightness_Description" +msgid "Adjusts the brightness." +msgstr "يضبط السطوع." + +#. Key: Brightness_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:212 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:212 +msgctxt "Lyra,Brightness_Name" +msgid "Brightness" +msgstr "السطوع" + +#. Key: BrightnessAdjustInstructions +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:83 +#: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:83 +msgctxt "Lyra,BrightnessAdjustInstructions" +msgid "Use {0} to adjust the brightness" +msgstr "استخدم {0} لضبط السطوع" + +#. Key: BrightnessFormat +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:219 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:219 +msgctxt "Lyra,BrightnessFormat" +msgid "{0}%" +msgstr "{0}%" + +#. Key: ColorBlindMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:175 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:175 +msgctxt "Lyra,ColorBlindMode_Description" +msgid "Using the provided images, test out the different color blind modes to find a color correction that works best for you." +msgstr "باستخدام الصور المتوفرة، اختبر أوضاع عمى الألوان المختلفة للعثور على تصحيح الألوان الذي يناسبك." + +#. Key: ColorBlindMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:174 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:174 +msgctxt "Lyra,ColorBlindMode_Name" +msgid "Color Blind Mode" +msgstr "وضع عمى الألوان" + +#. Key: ColorBlindRotatorSettingDeuteranope +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:181 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:181 +msgctxt "Lyra,ColorBlindRotatorSettingDeuteranope" +msgid "Deuteranope" +msgstr "عمى اللون الأخضر" + +#. Key: ColorBlindRotatorSettingOff +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:180 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:180 +msgctxt "Lyra,ColorBlindRotatorSettingOff" +msgid "Off" +msgstr "إيقاف" + +#. Key: ColorBlindRotatorSettingProtanope +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:182 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:182 +msgctxt "Lyra,ColorBlindRotatorSettingProtanope" +msgid "Protanope" +msgstr "عمى اللون الأحمر" + +#. Key: ColorBlindRotatorSettingTritanope +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:183 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:183 +msgctxt "Lyra,ColorBlindRotatorSettingTritanope" +msgid "Tritanope" +msgstr "عمى اللون الأزرق" + +#. Key: ColorBlindStrength_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:194 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:194 +msgctxt "Lyra,ColorBlindStrength_Description" +msgid "Using the provided images, test out the different strengths to find a color correction that works best for you." +msgstr "باستخدام الصور المتوفرة، اختبر القوى المختلفة للعثور على تصحيح الألوان الذي يناسبك." + +#. Key: ColorBlindStrength_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:193 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:193 +msgctxt "Lyra,ColorBlindStrength_Name" +msgid "Color Blind Strength" +msgstr "قوة عمى الألوان" + +#. Key: ControllerHardware_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:47 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:47 +msgctxt "Lyra,ControllerHardware_Description" +msgid "The type of controller you're using." +msgstr "نوع وحدة التحكم التي تستخدمها." + +#. Key: ControllerHardware_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:46 +msgctxt "Lyra,ControllerHardware_Name" +msgid "Controller Hardware" +msgstr "وحدة التحكم" + +#. Key: DeadZoneCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:200 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:200 +msgctxt "Lyra,DeadZoneCollection_Name" +msgid "Controller DeadZone" +msgstr "المنطقة الصماء لوحدة التحكم" + +#. Key: DeviceProfileSuffix_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:270 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:270 +msgctxt "Lyra,DeviceProfileSuffix_Description" +msgid "Choose between different quality presets to make a trade off between quality and speed." +msgstr "اختر بين إعدادات الضبط المسبق المختلفة للجودة للموازنة بين الجودة والسرعة." + +#. Key: DeviceProfileSuffix_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:269 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:269 +msgctxt "Lyra,DeviceProfileSuffix_Name" +msgid "Quality Presets" +msgstr "الإعدادات المسبقة للجودة" + +#. Key: DialogueVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:95 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:95 +msgctxt "Lyra,DialogueVolume_Description" +msgid "Adjusts the volume of dialogue for game characters and voice overs." +msgstr "يضبط مستوى الحوار لشخصيات اللعبة والاتصالات الصوتية." + +#. Key: DialogueVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:94 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:94 +msgctxt "Lyra,DialogueVolume_Name" +msgid "Dialogue" +msgstr "الحوار" + +#. Key: DisplayCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:114 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:114 +msgctxt "Lyra,DisplayCollection_Name" +msgid "Display" +msgstr "الشاشة" + +#. Key: EFortGamepadSensitivity_Fast +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:150 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:150 +msgctxt "Lyra,EFortGamepadSensitivity_Fast" +msgid "7 (Fast)" +msgstr "7 (سريع)" + +#. Key: EFortGamepadSensitivity_FastPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:151 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:151 +msgctxt "Lyra,EFortGamepadSensitivity_FastPlus" +msgid "8 (Fast+)" +msgstr "8 (سريع+)" + +#. Key: EFortGamepadSensitivity_FastPlusPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:152 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:152 +msgctxt "Lyra,EFortGamepadSensitivity_FastPlusPlus" +msgid "9 (Fast++)" +msgstr "9 (سريع++)" + +#. Key: EFortGamepadSensitivity_Insane +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:153 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:153 +msgctxt "Lyra,EFortGamepadSensitivity_Insane" +msgid "10 (Insane)" +msgstr "10 (جنوني)" + +#. Key: EFortGamepadSensitivity_Normal +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:147 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:147 +msgctxt "Lyra,EFortGamepadSensitivity_Normal" +msgid "4 (Normal)" +msgstr "4 (عادي)" + +#. Key: EFortGamepadSensitivity_NormalPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:148 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:148 +msgctxt "Lyra,EFortGamepadSensitivity_NormalPlus" +msgid "5 (Normal+)" +msgstr "5 (عادي+)" + +#. Key: EFortGamepadSensitivity_NormalPlusPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:149 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:149 +msgctxt "Lyra,EFortGamepadSensitivity_NormalPlusPlus" +msgid "6 (Normal++)" +msgstr "6 (عادي++)" + +#. Key: EFortGamepadSensitivity_Slow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:144 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:144 +msgctxt "Lyra,EFortGamepadSensitivity_Slow" +msgid "1 (Slow)" +msgstr "1 (بطيء)" + +#. Key: EFortGamepadSensitivity_SlowPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:145 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:145 +msgctxt "Lyra,EFortGamepadSensitivity_SlowPlus" +msgid "2 (Slow+)" +msgstr "2 (بطيء+)" + +#. Key: EFortGamepadSensitivity_SlowPlusPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:146 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:146 +msgctxt "Lyra,EFortGamepadSensitivity_SlowPlusPlus" +msgid "3 (Slow++)" +msgstr "3 (بطيء++)" + +#. Key: ELyraAllowBackgroundAudioSetting_AllSounds +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:265 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:265 +msgctxt "Lyra,ELyraAllowBackgroundAudioSetting_AllSounds" +msgid "All Sounds" +msgstr "كل الأصوات" + +#. Key: ELyraAllowBackgroundAudioSetting_Off +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:264 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:264 +msgctxt "Lyra,ELyraAllowBackgroundAudioSetting_Off" +msgid "Off" +msgstr "إيقاف" + +#. Key: ESubtitleBackgroundOpacity_Clear +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:225 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:225 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Clear" +msgid "Clear" +msgstr "واضح" + +#. Key: ESubtitleBackgroundOpacity_High +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:228 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:228 +msgctxt "Lyra,ESubtitleBackgroundOpacity_High" +msgid "High" +msgstr "مرتفع" + +#. Key: ESubtitleBackgroundOpacity_Low +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:226 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:226 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Low" +msgid "Low" +msgstr "منخفض" + +#. Key: ESubtitleBackgroundOpacity_Medium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:227 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:227 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Medium" +msgid "Medium" +msgstr "متوسط" + +#. Key: ESubtitleBackgroundOpacity_Solid +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:229 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:229 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Solid" +msgid "Solid" +msgstr "معتم" + +#. Key: ESubtitleTextBorder_DropShadow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:211 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:211 +msgctxt "Lyra,ESubtitleTextBorder_DropShadow" +msgid "Drop Shadow" +msgstr "تأثير الظل" + +#. Key: ESubtitleTextBorder_None +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:209 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:209 +msgctxt "Lyra,ESubtitleTextBorder_None" +msgid "None" +msgstr "بدون" + +#. Key: ESubtitleTextBorder_Outline +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:210 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:210 +msgctxt "Lyra,ESubtitleTextBorder_Outline" +msgid "Outline" +msgstr "المخطط" + +#. Key: ESubtitleTextColor_White +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:194 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:194 +msgctxt "Lyra,ESubtitleTextColor_White" +msgid "White" +msgstr "أبيض" + +#. Key: ESubtitleTextColor_Yellow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:195 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:195 +msgctxt "Lyra,ESubtitleTextColor_Yellow" +msgid "Yellow" +msgstr "أصفر" + +#. Key: ESubtitleTextSize_ExtraLarge +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:180 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:180 +msgctxt "Lyra,ESubtitleTextSize_ExtraLarge" +msgid "Extra Large" +msgstr "كبير جدًا" + +#. Key: ESubtitleTextSize_ExtraSmall +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:176 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:176 +msgctxt "Lyra,ESubtitleTextSize_ExtraSmall" +msgid "Extra Small" +msgstr "صغير جدًا" + +#. Key: ESubtitleTextSize_Large +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:179 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:179 +msgctxt "Lyra,ESubtitleTextSize_Large" +msgid "Large" +msgstr "كبير" + +#. Key: ESubtitleTextSize_Medium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:178 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:178 +msgctxt "Lyra,ESubtitleTextSize_Medium" +msgid "Medium" +msgstr "متوسط" + +#. Key: ESubtitleTextSize_Small +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:177 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:177 +msgctxt "Lyra,ESubtitleTextSize_Small" +msgid "Small" +msgstr "صغير" + +#. Key: FPSFormat +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:637 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:637 +msgctxt "Lyra,FPSFormat" +msgid "{0} FPS" +msgstr "{0} إطار لكل ثانية" + +#. Key: FrameRateLimit_Always_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:702 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:702 +msgctxt "Lyra,FrameRateLimit_Always_Description" +msgid "Frame rate limit sets the highest frame rate that is allowed. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "يحدد حد معدل الإطار أعلى معدل إطار مسموح به. اضبط هذا على مستوى أقل للحصول على معدل إطار أكثر اتساقًا أو أعلى للحصول على أفضل تجربة على الأجهزة الأكثر سرعة. قد يكون عليك تعطيل Vsync للوصول إلى معدلات إطار عالية." + +#. Key: FrameRateLimit_Always_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:701 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:701 +msgctxt "Lyra,FrameRateLimit_Always_Name" +msgid "Frame Rate Limit" +msgstr "حد معدل الإطار" + +#. Key: FrameRateLimit_InMenu_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:670 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:670 +msgctxt "Lyra,FrameRateLimit_InMenu_Description" +msgid "Frame rate limit when in the menu. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "حد معدل الإطار عندما تكون في القائمة. اضبط هذا على مستوى أقل للحصول على معدل إطار أكثر اتساقًا أو أعلى للحصول على أفضل تجربة على الأجهزة الأكثر سرعة. قد يكون عليك تعطيل Vsync للوصول إلى معدلات إطار عالية." + +#. Key: FrameRateLimit_InMenu_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:669 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:669 +msgctxt "Lyra,FrameRateLimit_InMenu_Name" +msgid "Frame Rate Limit (Menu)" +msgstr "حد معدل الإطار (القائمة)" + +#. Key: FrameRateLimit_Mobile_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:299 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:299 +msgctxt "Lyra,FrameRateLimit_Mobile_Description" +msgid "Select a desired framerate. Use this to fine tune performance on your device." +msgstr "اختر معدل الإطارات المرغوب. استخدم هذا للضبط الدقيق للأداء على جهازك." + +#. Key: FrameRateLimit_Mobile_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:298 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:298 +msgctxt "Lyra,FrameRateLimit_Mobile_Name" +msgid "Frame Rate Limit" +msgstr "حد معدل الإطار" + +#. Key: FrameRateLimit_OnBattery_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:652 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:652 +msgctxt "Lyra,FrameRateLimit_OnBattery_Description" +msgid "Frame rate limit when running on battery. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "حد معدل الإطار عند التشغيل بالبطارية. اضبط هذا على مستوى أقل للحصول على معدل إطار أكثر اتساقًا أو أعلى للحصول على أفضل تجربة على الأجهزة الأكثر سرعة. قد يكون عليك تعطيل Vsync للوصول إلى معدلات إطار عالية." + +#. Key: FrameRateLimit_OnBattery_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:651 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:651 +msgctxt "Lyra,FrameRateLimit_OnBattery_Name" +msgid "Frame Rate Limit (On Battery)" +msgstr "حد معدل الإطار (بالبطارية)" + +#. Key: FrameRateLimit_WhenBackgrounded_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:686 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:686 +msgctxt "Lyra,FrameRateLimit_WhenBackgrounded_Description" +msgid "Frame rate limit when in the background. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "حد معدل الإطار عندما يكون في الخلفية. اضبط هذا على مستوى أقل للحصول على معدل إطار أكثر اتساقًا أو أعلى للحصول على أفضل تجربة على الأجهزة الأكثر سرعة. قد يكون عليك تعطيل Vsync للوصول إلى معدلات إطار عالية." + +#. Key: FrameRateLimit_WhenBackgrounded_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:685 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:685 +msgctxt "Lyra,FrameRateLimit_WhenBackgrounded_Name" +msgid "Frame Rate Limit (Background)" +msgstr "حد معدل الإطار (الخلفية)" + +#. Key: FullscreenNeededForVSync +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:608 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:608 +msgctxt "Lyra,FullscreenNeededForVSync" +msgid "This feature only works if 'Window Mode' is set to 'Fullscreen'." +msgstr "لا تعمل هذه الميزة إلا في حالة ضبط "وضع النافذة" على "ملء الشاشة"." + +#. Key: GamepadBindingCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:130 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:130 +msgctxt "Lyra,GamepadBindingCollection_Name" +msgid "Controls" +msgstr "عناصر التحكم" + +#. Key: GamepadCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:31 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:31 +msgctxt "Lyra,GamepadCollection_Name" +msgid "Gamepad" +msgstr "يد التحكم" + +#. Key: GamepadVibration_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:89 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:89 +msgctxt "Lyra,GamepadVibration_Description" +msgid "Turns controller vibration on/off." +msgstr "يعمل على تشغيل/إيقاف اهتزاز وحدة التحكم." + +#. Key: GamepadVibration_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:88 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:88 +msgctxt "Lyra,GamepadVibration_Name" +msgid "Vibration" +msgstr "الاهتزاز" + +#. Key: GameplayCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:21 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:21 +msgctxt "Lyra,GameplayCollection_Name" +msgid "Gameplay" +msgstr "خيارات اللعبة" + +#. Key: GlobalIlluminationQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:400 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:400 +msgctxt "Lyra,GlobalIlluminationQuality_Description" +msgid "Global Illumination controls the quality of dynamically calculated indirect lighting bounces, sky shadowing and Ambient Occlusion. Settings of 'High' and above use more accurate ray tracing methods to solve lighting, but can reduce performance." +msgstr "تتحكم الإضاءة العامة في جودة ارتدادات الإضاءة غير المباشرة المحسوبة ديناميكيًا وظل السماء وانسداد المحيط. تستخدم إعدادات "مرتفع" وما فوق طرقًا أكثر دقة لتتبع الأشعة لحل مشكلة الإضاءة، ولكن يمكن أن تقلل الأداء." + +#. Key: GlobalIlluminationQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:399 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:399 +msgctxt "Lyra,GlobalIlluminationQuality_Name" +msgid "Global Illumination" +msgstr "الإضاءة العامة" + +#. Key: GraphicsCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:167 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:167 +msgctxt "Lyra,GraphicsCollection_Name" +msgid "Graphics" +msgstr "الرسوميات" + +#. Key: GraphicsQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:258 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:258 +msgctxt "Lyra,GraphicsQuality_Name" +msgid "Graphics Quality" +msgstr "جودة الرسوميات" + +#. Key: GraphicsQualityPresets_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:359 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:359 +msgctxt "Lyra,GraphicsQualityPresets_Description" +msgid "Quality Preset allows you to adjust multiple video options at once. Try a few options to see what fits your preference and device's performance." +msgstr "يسمح لك الإعداد المسبق للجودة بضبط خيارات الفيديو المتعددة على الفور. جرب القليل من الخيارات لمعرفة ما يناسب تفضيلاتك وأداء جهازك." + +#. Key: GraphicsQualityPresets_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:358 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:358 +msgctxt "Lyra,GraphicsQualityPresets_Name" +msgid "Quality Presets" +msgstr "الإعدادات المسبقة للجودة" + +#. Key: HardwareCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:39 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:39 +msgctxt "Lyra,HardwareCollection_Name" +msgid "Hardware" +msgstr "الجهاز" + +#. Key: HDRAudioMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:304 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:304 +msgctxt "Lyra,HDRAudioMode_Description" +msgid "Enable high dynamic range audio. Changes the runtime processing chain to increase the dynamic range of the audio mixdown, appropriate for theater or more cinematic experiences." +msgstr "قم بتمكين صوت النطاق الديناميكي المرتفع. يغير سلسلة معالجة وقت التشغيل لزيادة النطاق الديناميكي لخلط الصوت، مناسب للمسرح أو غيره من التجارب السينمائية الأخرى." + +#. Key: HDRAudioMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:303 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:303 +msgctxt "Lyra,HDRAudioMode_Name" +msgid "High Dynamic Range Audio" +msgstr "صوت النطاق الديناميكي المرتفع" + +#. Key: HeadphoneMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:280 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:280 +msgctxt "Lyra,HeadphoneMode_Description" +msgid "Enable binaural audio. Provides 3D audio spatialization, so you can hear the location of sounds more precisely, including above, below, and behind you. Recommended for use with stereo headphones only." +msgstr "تمكين الصوت بكلتا الأذنين. يوفر تخصيصًا مكانيًا للصوت ثلاثي الأبعاد، بحيث يمكنك سماع موقع الأصوات بدقة أكبر، بما في ذلك ما فوقك وأسفلك وخلفك. يوصى باستخدامه مع سماعات الرأس الاستريو فقط." + +#. Key: HeadphoneMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:279 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:279 +msgctxt "Lyra,HeadphoneMode_Name" +msgid "3D Headphones" +msgstr "سماعات ثلاثية الأبعاد" + +#. Key: InvertHorizontalAxis_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:123 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:123 +msgctxt "Lyra,InvertHorizontalAxis_Description" +msgid "Enable the inversion of the Horizontal look axis." +msgstr "قم بتفعيل انعكاس محور المظهر الأفقي." + +#. Key: InvertHorizontalAxis_Gamepad_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:115 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:115 +msgctxt "Lyra,InvertHorizontalAxis_Gamepad_Description" +msgid "Enable the inversion of the Horizontal look axis." +msgstr "قم بتفعيل انعكاس محور المظهر الأفقي." + +#. Key: InvertHorizontalAxis_Gamepad_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:114 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:114 +msgctxt "Lyra,InvertHorizontalAxis_Gamepad_Name" +msgid "Invert Horizontal Axis" +msgstr "اعكس المحور الأفقي" + +#. Key: InvertHorizontalAxis_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:122 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:122 +msgctxt "Lyra,InvertHorizontalAxis_Name" +msgid "Invert Horizontal Axis" +msgstr "اعكس المحور الأفقي" + +#. Key: InvertVerticalAxis_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:108 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:108 +msgctxt "Lyra,InvertVerticalAxis_Description" +msgid "Enable the inversion of the vertical look axis." +msgstr "قم بتفعيل انعكاس محور المظهر الرأسي." + +#. Key: InvertVerticalAxis_Gamepad_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:102 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:102 +msgctxt "Lyra,InvertVerticalAxis_Gamepad_Description" +msgid "Enable the inversion of the vertical look axis." +msgstr "قم بتفعيل انعكاس محور المظهر الرأسي." + +#. Key: InvertVerticalAxis_Gamepad_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:101 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:101 +msgctxt "Lyra,InvertVerticalAxis_Gamepad_Name" +msgid "Invert Vertical Axis" +msgstr "اعكس المحور الرأسي" + +#. Key: InvertVerticalAxis_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:107 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:107 +msgctxt "Lyra,InvertVerticalAxis_Name" +msgid "Invert Vertical Axis" +msgstr "اعكس المحور الرأسي" + +#. Key: KeyBindingCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:141 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:141 +msgctxt "Lyra,KeyBindingCollection_Name" +msgid "Keyboard & Mouse" +msgstr "لوحة المفاتيح والماوس" + +#. Key: LanguageCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:27 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:27 +msgctxt "Lyra,LanguageCollection_Name" +msgid "Language" +msgstr "اللغة" + +#. Key: LanguageSetting_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:35 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:35 +msgctxt "Lyra,LanguageSetting_Description" +msgid "The language of the game." +msgstr "لغة اللعبة." + +#. Key: LanguageSetting_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:34 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:34 +msgctxt "Lyra,LanguageSetting_Name" +msgid "Language" +msgstr "اللغة" + +#. Key: LookSensitivityPreset_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:161 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:161 +msgctxt "Lyra,LookSensitivityPreset_Description" +msgid "How quickly your view rotates." +msgstr "مدى سرعة تدوير الرؤية." + +#. Key: LookSensitivityPreset_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:160 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:160 +msgctxt "Lyra,LookSensitivityPreset_Name" +msgid "Look Sensitivity" +msgstr "حساسية النظر" + +#. Key: LookSensitivityPresetAds_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:179 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:179 +msgctxt "Lyra,LookSensitivityPresetAds_Description" +msgid "How quickly your view rotates while aiming down sights (ADS)." +msgstr "مدى سرعة تدوير الرؤية أثناء التصويب (ADS)." + +#. Key: LookSensitivityPresetAds_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:178 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:178 +msgctxt "Lyra,LookSensitivityPresetAds_Name" +msgid "Aim Sensitivity (ADS)" +msgstr "حساسية التصويب (ADS)" + +#. Key: LookStickDeadZone_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:224 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:224 +msgctxt "Lyra,LookStickDeadZone_Description" +msgid "Increase or decrease the area surrounding the stick that we ignore input from. Setting this value too low may result in the camera continuing to move even after removing your finger from the stick." +msgstr "قم بزيادة أو تقليل المساحة المحيطة بالعصا التي نتجاهل الأوامر منها. قد يؤدي ضبط هذه القيمة على قيمة منخفضة جدًا إلى استمرار الكاميرا في التحرك حتى بعد إزالة إصبعك من على العصا." + +#. Key: LookStickDeadZone_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:223 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:223 +msgctxt "Lyra,LookStickDeadZone_Name" +msgid "Right Stick DeadZone" +msgstr "المنطقة الصماء للعصا اليمنى" + +#. Key: MouseAndKeyboardCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:28 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:28 +msgctxt "Lyra,MouseAndKeyboardCollection_Name" +msgid "Mouse & Keyboard" +msgstr "الماوس ولوحة المفاتيح" + +#. Key: MouseSensitivityCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:46 +msgctxt "Lyra,MouseSensitivityCollection_Name" +msgid "Sensitivity" +msgstr "الحساسية" + +#. Key: MouseSensitivityPitch_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:72 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:72 +msgctxt "Lyra,MouseSensitivityPitch_Description" +msgid "Sets the sensitivity of the mouse's vertical (y) axis. With higher settings the camera will move faster when looking up and down with the mouse." +msgstr "تضبط حساسية المحور الرأسي (y) للماوس. مع الإعدادات الأعلى، ستتحرك الكاميرا بشكل أسرع عند النظر إلى أعلى وإلى أسفل بالماوس." + +#. Key: MouseSensitivityPitch_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:71 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:71 +msgctxt "Lyra,MouseSensitivityPitch_Name" +msgid "Y-Axis Sensitivity" +msgstr "حساسية المحور Y" + +#. Key: MouseSensitivityYaw_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:54 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:54 +msgctxt "Lyra,MouseSensitivityYaw_Description" +msgid "Sets the sensitivity of the mouse's horizontal (x) axis. With higher settings the camera will move faster when looking left and right with the mouse." +msgstr "تضبط حساسية المحور الأفقي (x) للماوس. مع الإعدادات الأعلى، ستتحرك الكاميرا بشكل أسرع عند النظر يمينًا ويسارًا بالماوس." + +#. Key: MouseSensitivityYaw_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:53 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:53 +msgctxt "Lyra,MouseSensitivityYaw_Name" +msgid "X-Axis Sensitivity" +msgstr "حساسية المحور X" + +#. Key: MouseTargetingMultiplier_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:90 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:90 +msgctxt "Lyra,MouseTargetingMultiplier_Description" +msgid "Sets the modifier for reducing mouse sensitivity when targeting. 100% will have no slow down when targeting. Lower settings will have more slow down when targeting." +msgstr "إضبط معدل تقليل حساسية الماوس عند التصويب. 100% لن يتباطأ عند التصويب. إعدادات أقل تعني تباطؤًا أكثر عند التصويب." + +#. Key: MouseTargetingMultiplier_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:89 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:89 +msgctxt "Lyra,MouseTargetingMultiplier_Name" +msgid "Targeting Sensitivity" +msgstr "حساسية التصويب" + +#. Key: MoveStickDeadZone_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:208 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:208 +msgctxt "Lyra,MoveStickDeadZone_Description" +msgid "Increase or decrease the area surrounding the stick that we ignore input from. Setting this value too low may result in the character continuing to move even after removing your finger from the stick." +msgstr "قم بزيادة أو تقليل المساحة المحيطة بالعصا التي نتجاهل الأوامر منها. قد يؤدي ضبط هذه القيمة على قيمة منخفضة جدًا إلى استمرار الشخصية في التحرك حتى بعد إزالة إصبعك من على العصا." + +#. Key: MoveStickDeadZone_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:207 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:207 +msgctxt "Lyra,MoveStickDeadZone_Name" +msgid "Left Stick DeadZone" +msgstr "المنطقة الصماء للعصا اليسرى" + +#. Key: MusicVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:63 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:63 +msgctxt "Lyra,MusicVolume_Description" +msgid "Adjusts the volume of music." +msgstr "يضبط مستوى صوت الموسيقى." + +#. Key: MusicVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:62 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:62 +msgctxt "Lyra,MusicVolume_Name" +msgid "Music" +msgstr "الموسيقى" + +#. Key: OverallVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:47 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:47 +msgctxt "Lyra,OverallVolume_Description" +msgid "Adjusts the volume of everything." +msgstr "يضبط مستوى صوت كل شيء." + +#. Key: OverallVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:46 +msgctxt "Lyra,OverallVolume_Name" +msgid "Overall" +msgstr "عام" + +#. Key: PerfStat_ClientFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:53 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:53 +msgctxt "Lyra,PerfStat_ClientFPS" +msgid "Client FPS" +msgstr "معدل الأطر لكل ثانية للعميل" + +#. Key: PerfStat_FrameTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:69 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:69 +msgctxt "Lyra,PerfStat_FrameTime" +msgid "Frame Time" +msgstr "زمن الإطار" + +#. Key: PerfStat_FrameTime_GameThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:85 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:85 +msgctxt "Lyra,PerfStat_FrameTime_GameThread" +msgid "CPU Game Time" +msgstr "وقت اللعبة في وحدة المعالجة المركزية (CPU)" + +#. Key: PerfStat_FrameTime_GPU +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:109 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:109 +msgctxt "Lyra,PerfStat_FrameTime_GPU" +msgid "GPU Render Time" +msgstr "وقت توليد المرئيات في وحدة معالجة الرسوميات (GPU)" + +#. Key: PerfStat_FrameTime_RenderThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:93 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:93 +msgctxt "Lyra,PerfStat_FrameTime_RenderThread" +msgid "CPU Render Time" +msgstr "وقت توليد المرئيات في وحدة المعالجة المركزية (CPU):" + +#. Key: PerfStat_FrameTime_RHIThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:101 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:101 +msgctxt "Lyra,PerfStat_FrameTime_RHIThread" +msgid "CPU RHI Time" +msgstr "وقت طبقة واجهة الأجهزة لتوليد المرئيات في وحدة المعالجة المركزية (CPU):" + +#. Key: PerfStat_IdleTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:77 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:77 +msgctxt "Lyra,PerfStat_IdleTime" +msgid "Idle Time" +msgstr "وقت الخمول" + +#. Key: PerfStat_PacketLoss_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:136 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:136 +msgctxt "Lyra,PerfStat_PacketLoss_Incoming" +msgid "Incoming Packet Loss" +msgstr "فَقد الحزمة الوارد" + +#. Key: PerfStat_PacketLoss_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:144 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:144 +msgctxt "Lyra,PerfStat_PacketLoss_Outgoing" +msgid "Outgoing Packet Loss" +msgstr "فَقد الحزمة الصادر" + +#. Key: PerfStat_PacketRate_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:152 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:152 +msgctxt "Lyra,PerfStat_PacketRate_Incoming" +msgid "Incoming Packet Rate" +msgstr "معدل الحزم الداخلة" + +#. Key: PerfStat_PacketRate_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:160 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:160 +msgctxt "Lyra,PerfStat_PacketRate_Outgoing" +msgid "Outgoing Packet Rate" +msgstr "معدل الحزم الخارجة" + +#. Key: PerfStat_PacketSize_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:168 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:168 +msgctxt "Lyra,PerfStat_PacketSize_Incoming" +msgid "Incoming Packet Size" +msgstr "حجم الحزمة الداخلة" + +#. Key: PerfStat_PacketSize_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:176 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:176 +msgctxt "Lyra,PerfStat_PacketSize_Outgoing" +msgid "Outgoing Packet Size" +msgstr "حجم الحزمة الخارجة" + +#. Key: PerfStat_Ping +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:128 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:128 +msgctxt "Lyra,PerfStat_Ping" +msgid "Ping" +msgstr "وقت الاستجابة (Ping)" + +#. Key: PerfStat_ServerFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:61 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:61 +msgctxt "Lyra,PerfStat_ServerFPS" +msgid "Server FPS" +msgstr "معدل الأطر لكل ثانية للخادم" + +#. Key: PerfStatDescription_ClientFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:54 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:54 +msgctxt "Lyra,PerfStatDescription_ClientFPS" +msgid "Client frame rate (higher is better)" +msgstr "معدل الأطر للعميل (الأعلى هو الأفضل)" + +#. Key: PerfStatDescription_FrameTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:70 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:70 +msgctxt "Lyra,PerfStatDescription_FrameTime" +msgid "The total frame time." +msgstr "إجمالي زمن الإطار." + +#. Key: PerfStatDescription_FrameTime_GameThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:86 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:86 +msgctxt "Lyra,PerfStatDescription_FrameTime_GameThread" +msgid "The amount of time spent on the main game thread." +msgstr "مقدار الوقت المستغرق في مسار اللعبة الرئيسي." + +#. Key: PerfStatDescription_FrameTime_GPU +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:110 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:110 +msgctxt "Lyra,PerfStatDescription_FrameTime_GPU" +msgid "The amount of time spent on the GPU." +msgstr "مقدار الوقت المستغرق في وحدة معالجة الرسوميات (GPU)." + +#. Key: PerfStatDescription_FrameTime_RenderThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:94 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:94 +msgctxt "Lyra,PerfStatDescription_FrameTime_RenderThread" +msgid "The amount of time spent on the rendering thread." +msgstr "مقدار الوقت المستغرق في مسار التشغيل." + +#. Key: PerfStatDescription_FrameTime_RHIThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:102 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:102 +msgctxt "Lyra,PerfStatDescription_FrameTime_RHIThread" +msgid "The amount of time spent on the Render Hardware Interface thread." +msgstr "مقدار الوقت المستغرق في مسار واجهة الأجهزة لتوليد المرئيات." + +#. Key: PerfStatDescription_IdleTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:78 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:78 +msgctxt "Lyra,PerfStatDescription_IdleTime" +msgid "The amount of time spent waiting idle for frame pacing." +msgstr "مقدار وقت الخمول المستغرق لضبط إيقاع تزامن الإطارات." + +#. Key: PerfStatDescription_PacketLoss_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:137 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:137 +msgctxt "Lyra,PerfStatDescription_PacketLoss_Incoming" +msgid "The percentage of incoming packets lost." +msgstr "النسبة المئوية لفقد الحزم الداخلة." + +#. Key: PerfStatDescription_PacketLoss_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:145 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:145 +msgctxt "Lyra,PerfStatDescription_PacketLoss_Outgoing" +msgid "The percentage of outgoing packets lost." +msgstr "النسبة المئوية لفقد الحزم الخارجة." + +#. Key: PerfStatDescription_PacketRate_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:153 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:153 +msgctxt "Lyra,PerfStatDescription_PacketRate_Incoming" +msgid "Rate of incoming packets (per second)" +msgstr "معدل الحزم الداخلة (لكل ثانية)" + +#. Key: PerfStatDescription_PacketRate_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:161 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:161 +msgctxt "Lyra,PerfStatDescription_PacketRate_Outgoing" +msgid "Rate of outgoing packets (per second)" +msgstr "معدل الحزم الخارجة (لكل ثانية)" + +#. Key: PerfStatDescription_PacketSize_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:169 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:169 +msgctxt "Lyra,PerfStatDescription_PacketSize_Incoming" +msgid "The average size (in bytes) of packets recieved in the last second." +msgstr "متوسط حجم الحزم المستلمة (مقدرة بالبايت) في الثانية الأخيرة." + +#. Key: PerfStatDescription_PacketSize_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:177 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:177 +msgctxt "Lyra,PerfStatDescription_PacketSize_Outgoing" +msgid "The average size (in bytes) of packets sent in the last second." +msgstr "متوسط حجم الحزم المرسلة (مقدرة بالبايت) في الثانية الأخيرة." + +#. Key: PerfStatDescription_Ping +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:129 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:129 +msgctxt "Lyra,PerfStatDescription_Ping" +msgid "The roundtrip latency of your connection to the server." +msgstr "زمن الانتقال لاتصالك بالخادم ذهابًا وإيابًا." + +#. Key: PerfStatDescription_ServerFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:62 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:62 +msgctxt "Lyra,PerfStatDescription_ServerFPS" +msgid "Server frame rate" +msgstr "معدل أطر الخادم" + +#. Key: PerfStatsPage_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:34 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:34 +msgctxt "Lyra,PerfStatsPage_Description" +msgid "Configure the display of performance statistics." +msgstr "تهيئة عرض إحصائيات الأداء." + +#. Key: PerfStatsPage_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:33 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:33 +msgctxt "Lyra,PerfStatsPage_Name" +msgid "Performance Stats" +msgstr "إحصائيات الأداء" + +#. Key: PerfStatsPage_Navigation +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:35 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:35 +msgctxt "Lyra,PerfStatsPage_Navigation" +msgid "Edit" +msgstr "تعديل" + +#. Key: PostProcessingQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:562 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:562 +msgctxt "Lyra,PostProcessingQuality_Description" +msgid "Post Processing effects include Motion Blur, Depth of Field and Bloom. Increasing this setting improves the quality of post process effects, but can reduce performance." +msgstr "تأثيرات ما بعد المعالجة تشمل ضبابية الحركة وعمق المجال والأشرطة الضوئية. ستؤدي زيادة هذا الإعداد إلى تحسين جودة تأثيرات ما بعد المعالجة، ولكن يمكن أن تقلل من الأداء." + +#. Key: PostProcessingQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:561 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:561 +msgctxt "Lyra,PostProcessingQuality_Name" +msgid "Post Processing" +msgstr "ما بعد المعالجة" + +#. Key: PostProcessingQualityEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:569 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:569 +msgctxt "Lyra,PostProcessingQualityEpic" +msgid "Epic" +msgstr "ملحمي" + +#. Key: PostProcessingQualityHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:568 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:568 +msgctxt "Lyra,PostProcessingQualityHigh" +msgid "High" +msgstr "مرتفع" + +#. Key: PostProcessingQualityLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:566 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:566 +msgctxt "Lyra,PostProcessingQualityLow" +msgid "Low" +msgstr "منخفض" + +#. Key: PostProcessingQualityMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:567 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:567 +msgctxt "Lyra,PostProcessingQualityMedium" +msgid "Medium" +msgstr "متوسط" + +#. Key: ReflectionQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:539 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:539 +msgctxt "Lyra,ReflectionQuality_Description" +msgid "Reflection quality determines the resolution and accuracy of reflections. Settings of 'High' and above use more accurate ray tracing methods to solve reflections, but can reduce performance." +msgstr "تحدد جودة الانعكاس ثبات الانعكاسات ودقتها. تستخدم إعدادات "مرتفع" وما فوق طرقًا أكثر دقة لتتبع الأشعة (ray tracing) لحل مشكلة الانعكاسات، ولكن يمكن أن تقلل الأداء." + +#. Key: ReflectionQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:538 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:538 +msgctxt "Lyra,ReflectionQuality_Name" +msgid "Reflections" +msgstr "الانعكاسات" + +#. Key: Resolution_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:141 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:141 +msgctxt "Lyra,Resolution_Description" +msgid "Display Resolution determines the size of the window in Windowed mode. In Fullscreen mode, Display Resolution determines the graphics card output resolution, which can result in black bars depending on monitor and graphics card. Display Resolution is inactive in Windowed Fullscreen mode." +msgstr "تحدد دقة العرض حجم النافذة في وضع استخدام النوافذ. في وضع ملء الشاشة، تحدد دقة الشاشة دقة مخرجات بطاقة الرسوميات، والتي يمكن أن ينتج عنها أشرطة سوداء حسب الشاشة وبطاقة الرسوميات. تكون دقة العرض غير نشطة في وضع ملء الشاشة عند استخدام النوافذ." + +#. Key: Resolution_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:140 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:140 +msgctxt "Lyra,Resolution_Name" +msgid "Resolution" +msgstr "الدقة" + +#. Key: ResolutionScale_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:380 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:380 +msgctxt "Lyra,ResolutionScale_Description" +msgid "3D resolution determines the resolution that objects are rendered in game, but does not affect the main menu. Lower resolutions can significantly increase frame rate." +msgstr "تحدد الدقة ثلاثية الأبعاد دقة عرض الكائنات في اللعبة، ولكنها لا تؤثر على القائمة الرئيسية. يمكن أن تؤدي الدقة المنخفضة إلى زيادة معدل الإطارات بشكل كبير." + +#. Key: ResolutionScale_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:379 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:379 +msgctxt "Lyra,ResolutionScale_Name" +msgid "3D Resolution" +msgstr "دقة ثلاثية الأبعاد" + +#. Key: ResolutionWindowedFullscreen_Disabled +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:149 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:149 +msgctxt "Lyra,ResolutionWindowedFullscreen_Disabled" +msgid "When the Window Mode is set to Windowed Fullscreen, the resolution must match the native desktop resolution." +msgstr "عند تعيين وضع النافذة على ملء الشاشة داخل إطار، يجب أن تتطابق الدقة مع دقة سطح المكتب الأصلية." + +#. Key: SafeZone_Action +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:234 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:234 +msgctxt "Lyra,SafeZone_Action" +msgid "Set Safe Zone" +msgstr "تعيين المنطقة الآمنة" + +#. Key: SafeZone_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:233 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:233 +msgctxt "Lyra,SafeZone_Description" +msgid "Set the UI safe zone for the platform." +msgstr "عيِّن المنطقة الآمنة لواجهة المستخدم للنظام الأساسي." + +#. Key: SafeZone_KeyToPress_Gamepad +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +#: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +msgctxt "Lyra,SafeZone_KeyToPress_Gamepad" +msgid "Left Stick" +msgstr "العصا اليسرى" + +#. Key: SafeZone_KeyToPress_Mouse +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +#: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +msgctxt "Lyra,SafeZone_KeyToPress_Mouse" +msgid "Mouse Wheel" +msgstr "عجلة الماوس" + +#. Key: SafeZone_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:232 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:232 +msgctxt "Lyra,SafeZone_Name" +msgid "Safe Zone" +msgstr "المنطقة الآمنة" + +#. Key: SafeZoneEditorInstructions +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraSafeZoneEditor.cpp:83 +#: Source/LyraGame/Settings/Screens/LyraSafeZoneEditor.cpp:83 +msgctxt "Lyra,SafeZoneEditorInstructions" +msgid "Use {0} to adjust the corners so it lines up with the edges of your display." +msgstr "استخدم {0} لضبط الأركان بحيث تتماشى مع حواف شاشتك." + +#. Key: ShadowEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:430 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:430 +msgctxt "Lyra,ShadowEpic" +msgid "Epic" +msgstr "ملحمي" + +#. Key: ShadowHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:429 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:429 +msgctxt "Lyra,ShadowHigh" +msgid "High" +msgstr "مرتفع" + +#. Key: ShadowLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:427 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:427 +msgctxt "Lyra,ShadowLow" +msgid "Off" +msgstr "إيقاف" + +#. Key: ShadowMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:428 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:428 +msgctxt "Lyra,ShadowMedium" +msgid "Medium" +msgstr "متوسط" + +#. Key: Shadows_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:423 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:423 +msgctxt "Lyra,Shadows_Description" +msgid "Shadow quality determines the resolution and view distance of dynamic shadows. Shadows improve visual quality and give better depth perception, but can reduce performance." +msgstr "تحدد جودة الظل الدقة ومسافة عرض الظلال الديناميكية. تعمل الظلال على تحسين الجودة البصرية وتعطي إدراكًا أفضل للعمق، ولكنها يمكن أن تقلل الأداء." + +#. Key: Shadows_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:422 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:422 +msgctxt "Lyra,Shadows_Name" +msgid "Shadows" +msgstr "الظلال" + +#. Key: SoundCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:130 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:130 +msgctxt "Lyra,SoundCollection_Name" +msgid "Sound" +msgstr "الصوت" + +#. Key: SoundEffectsVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:79 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:79 +msgctxt "Lyra,SoundEffectsVolume_Description" +msgid "Adjusts the volume of sound effects." +msgstr "يضبط مستوى صوت المؤثرات الصوتية." + +#. Key: SoundEffectsVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:78 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:78 +msgctxt "Lyra,SoundEffectsVolume_Name" +msgid "Sound Effects" +msgstr "المؤثرات الصوتية" + +#. Key: StatCategory_Network_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:121 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:121 +msgctxt "Lyra,StatCategory_Network_Name" +msgid "Network" +msgstr "الشبكة" + +#. Key: StatCategory_Performance_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:46 +msgctxt "Lyra,StatCategory_Performance_Name" +msgid "Performance" +msgstr "الأداء" + +#. Key: SubtitleBackground_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:219 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:219 +msgctxt "Lyra,SubtitleBackground_Name" +msgid "Background Opacity" +msgstr "تعتيم الخلفية" + +#. Key: SubtitleBackgroundOpacity_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:220 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:220 +msgctxt "Lyra,SubtitleBackgroundOpacity_Description" +msgid "Choose a different background or letterboxing for the subtitles." +msgstr "اختر خلفية مختلفة أو تنسيق letterboxing للترجمات (subtitles)." + +#. Key: SubtitleBackgroundStyle_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:203 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:203 +msgctxt "Lyra,SubtitleBackgroundStyle_Name" +msgid "Text Border" +msgstr "حدود النص" + +#. Key: SubtitlePage_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:138 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:138 +msgctxt "Lyra,SubtitlePage_Description" +msgid "Configure the visual appearance of subtitles." +msgstr "تكوين المظهر المرئي للترجمات." + +#. Key: SubtitlePage_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:137 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:137 +msgctxt "Lyra,SubtitlePage_Name" +msgid "Subtitles" +msgstr "الترجمات" + +#. Key: SubtitlePage_Navigation +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:139 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:139 +msgctxt "Lyra,SubtitlePage_Navigation" +msgid "Options" +msgstr "الخيارات" + +#. Key: Subtitles_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:158 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:158 +msgctxt "Lyra,Subtitles_Description" +msgid "Turns subtitles on/off." +msgstr "يشغِّل/يوقف تشغيل الترجمات." + +#. Key: Subtitles_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:157 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:157 +msgctxt "Lyra,Subtitles_Name" +msgid "Subtitles" +msgstr "الترجمات" + +#. Key: SubtitlesCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:150 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:150 +msgctxt "Lyra,SubtitlesCollection_Name" +msgid "Subtitles" +msgstr "الترجمات" + +#. Key: SubtitleTextBorder_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:204 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:204 +msgctxt "Lyra,SubtitleTextBorder_Description" +msgid "Choose different borders for the text." +msgstr "اختر حدودًا مختلفة للنص." + +#. Key: SubtitleTextColor_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:189 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:189 +msgctxt "Lyra,SubtitleTextColor_Description" +msgid "Choose different colors for the subtitle text." +msgstr "اختر ألوانًا مختلفة لنص الترجمة." + +#. Key: SubtitleTextColor_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:188 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:188 +msgctxt "Lyra,SubtitleTextColor_Name" +msgid "Text Color" +msgstr "لون النص" + +#. Key: SubtitleTextSize_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:171 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:171 +msgctxt "Lyra,SubtitleTextSize_Description" +msgid "Choose different sizes of the the subtitle text." +msgstr "اختر أحجامًا مختلفة لنص الترجمة." + +#. Key: SubtitleTextSize_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:170 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:170 +msgctxt "Lyra,SubtitleTextSize_Name" +msgid "Text Size" +msgstr "حجم النص" + +#. Key: SystemDefaultLanguage +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:141 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:141 +msgctxt "Lyra,SystemDefaultLanguage" +msgid "System Default ({0})" +msgstr "افتراضات النظام ({0})" + +#. Key: TextureQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:493 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:493 +msgctxt "Lyra,TextureQuality_Description" +msgid "Texture quality determines the resolution of textures in game. Increasing this setting will make objects more detailed, but can reduce performance." +msgstr "تحدد جودة الملمس (Texture) دقة الملمس في اللعبة. ستؤدي زيادة هذا الإعداد إلى جعل الكائنات تبدو بتفاصيل أكثر، ولكن يمكن أن تقلل من الأداء." + +#. Key: TextureQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:491 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:491 +msgctxt "Lyra,TextureQuality_Name" +msgid "Textures" +msgstr "الملمس" + +#. Key: TextureQualityEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:500 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:500 +msgctxt "Lyra,TextureQualityEpic" +msgid "Epic" +msgstr "ملحمي" + +#. Key: TextureQualityHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:499 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:499 +msgctxt "Lyra,TextureQualityHigh" +msgid "High" +msgstr "مرتفع" + +#. Key: TextureQualityLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:497 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:497 +msgctxt "Lyra,TextureQualityLow" +msgid "Low" +msgstr "منخفض" + +#. Key: TextureQualityMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:498 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:498 +msgctxt "Lyra,TextureQualityMedium" +msgid "Medium" +msgstr "متوسط" + +#. Key: UnlimitedFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:642 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:642 +msgctxt "Lyra,UnlimitedFPS" +msgid "Unlimited" +msgstr "غير محدود" + +#. Key: VerticalSync_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:596 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:596 +msgctxt "Lyra,VerticalSync_Description" +msgid "Enabling Vertical Sync eliminates screen tearing by always rendering and presenting a full frame. Disabling Vertical Sync can give higher frame rate and better input response, but can result in horizontal screen tearing." +msgstr "يؤدي تمكين Vertical Sync إلى التخلص من تمزيق الشاشة من خلال توليد الإطار وعرضه كاملًا بصفة دائمة. يمكن أن يؤدي تعطيل Vertical Sync إلى إعطاء معدل إطارات أعلى واستجابة أفضل للمدخلات، ولكن يمكن أن يؤدي إلى تمزيق الشاشة الأفقي." + +#. Key: VerticalSync_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:595 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:595 +msgctxt "Lyra,VerticalSync_Name" +msgid "Vertical Sync" +msgstr "Vertical Sync" + +#. Key: VideoCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:103 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:103 +msgctxt "Lyra,VideoCollection_Name" +msgid "Video" +msgstr "فيديو" + +#. Key: ViewDistance_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:469 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:469 +msgctxt "Lyra,ViewDistance_Description" +msgid "View distance determines how far away objects are culled for performance." +msgstr "تحدد مسافة العرض مدى بُعد الكائنات التي يتم التخلص منها من أجل الأداء." + +#. Key: ViewDistance_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:468 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:468 +msgctxt "Lyra,ViewDistance_Name" +msgid "View Distance" +msgstr "مسافة العرض" + +#. Key: ViewDistanceEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:476 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:476 +msgctxt "Lyra,ViewDistanceEpic" +msgid "Epic" +msgstr "ملحمي" + +#. Key: ViewDistanceFar +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:475 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:475 +msgctxt "Lyra,ViewDistanceFar" +msgid "Far" +msgstr "بعيد" + +#. Key: ViewDistanceMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:474 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:474 +msgctxt "Lyra,ViewDistanceMedium" +msgid "Medium" +msgstr "متوسط" + +#. Key: ViewDistanceNear +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:473 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:473 +msgctxt "Lyra,ViewDistanceNear" +msgid "Near" +msgstr "قريب" + +#. Key: VisualEffectQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:516 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:516 +msgctxt "Lyra,VisualEffectQuality_Description" +msgid "Effects determines the quality of visual effects and lighting in game. Increasing this setting will increase the quality of visual effects, but can reduce performance." +msgstr "تحدد التأثيرات جودة المؤثرات البصرية والإضاءة في اللعبة. ستؤدي زيادة هذا الإعداد إلى زيادة جودة المؤثرات البصرية، ولكن يمكن أن تقلل من الأداء." + +#. Key: VisualEffectQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:515 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:515 +msgctxt "Lyra,VisualEffectQuality_Name" +msgid "Effects" +msgstr "المؤثرات" + +#. Key: VisualEffectQualityEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:407 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:407 +msgctxt "Lyra,VisualEffectQualityEpic" +msgid "Epic" +msgstr "ملحمي" + +#. Key: VisualEffectQualityHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:406 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:406 +msgctxt "Lyra,VisualEffectQualityHigh" +msgid "High" +msgstr "مرتفع" + +#. Key: VisualEffectQualityLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:404 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:404 +msgctxt "Lyra,VisualEffectQualityLow" +msgid "Low" +msgstr "منخفض" + +#. Key: VisualEffectQualityMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:405 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:405 +msgctxt "Lyra,VisualEffectQualityMedium" +msgid "Medium" +msgstr "متوسط" + +#. Key: VoiceChatVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:111 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:111 +msgctxt "Lyra,VoiceChatVolume_Description" +msgid "Adjusts the volume of voice chat." +msgstr "يضبط مستوى صوت المحادثة الصوتية." + +#. Key: VoiceChatVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:110 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:110 +msgctxt "Lyra,VoiceChatVolume_Name" +msgid "Voice Chat" +msgstr "المحادثة الصوتية" + +#. Key: VolumeCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:39 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:39 +msgctxt "Lyra,VolumeCollection_Name" +msgid "Volume" +msgstr "مستوى الصوت" + +#. Key: WarningLanguage_Message +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:47 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:47 +msgctxt "Lyra,WarningLanguage_Message" +msgid "You will need to restart the game completely for all language related changes to take effect." +msgstr "ستحتاج لإعادة تشغيل اللعبة بالكامل لتفعيل كل التغييرات ذات الصلة باللغة." + +#. Key: WarningLanguage_Title +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:46 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:46 +msgctxt "Lyra,WarningLanguage_Title" +msgid "Language Changed" +msgstr "تم تغيير اللغة" + +#. Key: WindowMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:122 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:122 +msgctxt "Lyra,WindowMode_Description" +msgid "In Windowed mode you can interact with other windows more easily, and drag the edges of the window to set the size. In Windowed Fullscreen mode you can easily switch between applications. In Fullscreen mode you cannot interact with other windows as easily, but the game will run slightly faster." +msgstr "في وضع استخدام النوافذ، يمكنك التفاعل مع النوافذ الأخرى بسهولة أكبر، وسحب حواف النافذة لضبط الحجم. في وضع ملء الشاشة داخل إطار، يمكنك التبديل بسهولة بين التطبيقات. في وضع ملء الشاشة، لا يمكنك التفاعل مع النوافذ الأخرى بسهولة، لكن ستعمل اللعبة بشكل أسرع قليلاً." + +#. Key: WindowMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:121 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:121 +msgctxt "Lyra,WindowMode_Name" +msgid "Window Mode" +msgstr "وضع النافذة" + +#. Key: WindowModeFullscreen +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:126 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:126 +msgctxt "Lyra,WindowModeFullscreen" +msgid "Fullscreen" +msgstr "ملء الشاشة" + +#. Key: WindowModeWindowed +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:128 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:128 +msgctxt "Lyra,WindowModeWindowed" +msgid "Windowed" +msgstr "استخدام النوافذ" + +#. Key: WindowModeWindowedFullscreen +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:127 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:127 +msgctxt "Lyra,WindowModeWindowedFullscreen" +msgid "Windowed Fullscreen" +msgstr "ملء الشاشة داخل إطار" + +#. Key: AspectRatio +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:443 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:443 +msgctxt "LyraSettings,AspectRatio" +msgid "{X} x {Y}" +msgstr "{X} x {Y}" + +#. Key: AspectRatio-10:16 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:431 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:431 +msgctxt "LyraSettings,AspectRatio-10:16" +msgid "10:16" +msgstr "10:16" + +#. Key: AspectRatio-16:10 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:419 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:419 +msgctxt "LyraSettings,AspectRatio-16:10" +msgid "16:10" +msgstr "16:10" + +#. Key: AspectRatio-16:9 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:415 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:415 +msgctxt "LyraSettings,AspectRatio-16:9" +msgid "16:9" +msgstr "16:9" + +#. Key: AspectRatio-3:4 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:423 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:423 +msgctxt "LyraSettings,AspectRatio-3:4" +msgid "3:4" +msgstr "3:4" + +#. Key: AspectRatio-4:3 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:411 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:411 +msgctxt "LyraSettings,AspectRatio-4:3" +msgid "4:3" +msgstr "4:3" + +#. Key: AspectRatio-9:16 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:427 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:427 +msgctxt "LyraSettings,AspectRatio-9:16" +msgid "9:16" +msgstr "9:16" + +#. Key: DefaultAudioOutputDevice +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscreteDynamic_AudioOutputDevice.cpp:64 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscreteDynamic_AudioOutputDevice.cpp:64 +msgctxt "LyraSettings,DefaultAudioOutputDevice" +msgid "Default Output - {0}" +msgstr "المخرجات الافتراضية - {0}" + +#. Key: DynamicDetails_KeyboardInputAction +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingKeyboardInput.cpp:36 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingKeyboardInput.cpp:36 +msgctxt "LyraSettings,DynamicDetails_KeyboardInputAction" +msgid "Bindings for {0}" +msgstr "ارتباطات لـ {0}" + +#. Key: MobileFPSType_Note +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:34 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:34 +msgctxt "LyraSettings,MobileFPSType_Note" +msgid "Note: Changing the framerate setting to {0} or higher might lower your Quality Presets." +msgstr "ملاحظة: تغيير إعداد معدل الإطارات إلى {0} أو أعلى قد يقلل من إعدادات الضبط المسبق للجودة." + +#. Key: MobileFrameRateOption +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:45 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:45 +msgctxt "LyraSettings,MobileFrameRateOption" +msgid "{0} FPS" +msgstr "{0} إطار لكل ثانية" + +#. Key: OverallQuality_Mobile_ImpactsFramerate +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:34 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:34 +msgctxt "LyraSettings,OverallQuality_Mobile_ImpactsFramerate" +msgid "Note: Changing the Quality setting to {0} or higher might limit your framerate." +msgstr "ملاحظة: تغيير إعداد الجودة إلى {0} أو أعلى قد يقيد معدل الإطارات لديك." + +#. Key: PerfStatDisplayMode_GraphOnly +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:81 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:81 +msgctxt "LyraSettings,PerfStatDisplayMode_GraphOnly" +msgid "Graph Only" +msgstr "رسومات فقط" + +#. Key: PerfStatDisplayMode_None +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:79 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:79 +msgctxt "LyraSettings,PerfStatDisplayMode_None" +msgid "None" +msgstr "بدون" + +#. Key: PerfStatDisplayMode_TextAndGraph +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:82 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:82 +msgctxt "LyraSettings,PerfStatDisplayMode_TextAndGraph" +msgid "Text and Graph" +msgstr "النص والرسومات" + +#. Key: PerfStatDisplayMode_TextOnly +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:80 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:80 +msgctxt "LyraSettings,PerfStatDisplayMode_TextOnly" +msgid "Text Only" +msgstr "النص فقط" + +#. Key: SafeZoneValue_Description +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:16 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:16 +msgctxt "LyraSettings,SafeZoneValue_Description" +msgid "The safezone area percentage." +msgstr "النسبة المئوية للمنطقة الآمنة." + +#. Key: SafeZoneValue_Name +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:15 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:15 +msgctxt "LyraSettings,SafeZoneValue_Name" +msgid "Safe Zone Value" +msgstr "قيمة المنطقة الآمنة" + +#. Key: VideoQualityOverall_Custom +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:29 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:29 +msgctxt "LyraSettings,VideoQualityOverall_Custom" +msgid "Custom" +msgstr "مخصص" + +#. Key: VideoQualityOverall_Epic +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:26 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:26 +msgctxt "LyraSettings,VideoQualityOverall_Epic" +msgid "Epic" +msgstr "ملحمي" + +#. Key: VideoQualityOverall_High +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:25 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:25 +msgctxt "LyraSettings,VideoQualityOverall_High" +msgid "High" +msgstr "مرتفع" + +#. Key: VideoQualityOverall_Low +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:23 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:23 +msgctxt "LyraSettings,VideoQualityOverall_Low" +msgid "Low" +msgstr "منخفض" + +#. Key: VideoQualityOverall_Medium +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:24 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:24 +msgctxt "LyraSettings,VideoQualityOverall_Medium" +msgid "Medium" +msgstr "متوسط" + +#. Key: Cancel +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:34 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:34 +msgctxt "Messaging,Cancel" +msgid "Cancel" +msgstr "إلغاء" + +#. Key: No +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:54 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:54 +msgctxt "Messaging,No" +msgid "No" +msgstr "لا" + +#. Key: Ok +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:15 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:15 +msgctxt "Messaging,Ok" +msgid "Ok" +msgstr "موافق" + +#. Key: Yes +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:50 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:50 +msgctxt "Messaging,Yes" +msgid "Yes" +msgstr "نعم" + +#. Key: InvalidPlayerController +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1174 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1174 +msgctxt "NetworkErrors,InvalidPlayerController" +msgid "Invalid Player Controller" +msgstr "وحدة تحكم المشغل غير صالحة" + +#. Key: JoinSessionFailed +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1087 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1087 +msgctxt "NetworkErrors,JoinSessionFailed" +msgid "Join failed." +msgstr "فشل الانضمام." + +#. Key: SessionDoesNotExist +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1084 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1084 +msgctxt "NetworkErrors,SessionDoesNotExist" +msgid "Game no longer exists." +msgstr "لم تعد اللعبة موجودة." + +#. Key: SessionIsFull +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1081 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1081 +msgctxt "NetworkErrors,SessionIsFull" +msgid "Game is full." +msgstr "اللعبة كاملة العدد." + +#. Key: TravelSessionFailed +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1190 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1190 +msgctxt "NetworkErrors,TravelSessionFailed" +msgid "Travel to Session failed." +msgstr "فشل الانتقال إلى الجلسة." + +#. Key: DesignTime_ExtensionPointLabel +#. SourceLocation: Plugins/UIExtension/Source/Private/Widgets/UIExtensionPointWidget.cpp:44 +#: Plugins/UIExtension/Source/Private/Widgets/UIExtensionPointWidget.cpp:44 +msgctxt "UIExtension,DesignTime_ExtensionPointLabel" +msgid "Extension Point\n{0}" +msgstr "نقطة الامتداد\n{0}" + diff --git a/Content/Localization/Game/de/Game.archive b/Content/Localization/Game/de/Game.archive new file mode 100644 index 00000000..5be00242 Binary files /dev/null and b/Content/Localization/Game/de/Game.archive differ diff --git a/Content/Localization/Game/de/Game.locres b/Content/Localization/Game/de/Game.locres new file mode 100644 index 00000000..cadffec6 Binary files /dev/null and b/Content/Localization/Game/de/Game.locres differ diff --git a/Content/Localization/Game/de/Game.po b/Content/Localization/Game/de/Game.po new file mode 100644 index 00000000..990c4b4a --- /dev/null +++ b/Content/Localization/Game/de/Game.po @@ -0,0 +1,4747 @@ +# Game German translation. +# Copyright Epic Games, Inc. All Rights Reserved. +# +msgid "" +msgstr "" +"Project-Id-Version: Game\n" +"POT-Creation-Date: 2022-03-24 20:58\n" +"PO-Revision-Date: 2022-03-24 20:58\n" +"Language-Team: \n" +"Language: de\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Plural-Forms: nplurals=2; plural=(n != 1);\n" + +#. Key: 0068ED9A41C6861FF9F69A8707EB1704 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",0068ED9A41C6861FF9F69A8707EB1704" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 017173BB418CEE7FB6FD43B688CB7EF2 +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.OptionsButtons.ButtonText +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.OptionsButtons.ButtonText +msgctxt ",017173BB418CEE7FB6FD43B688CB7EF2" +msgid "Options" +msgstr "Optionen" + +#. Key: 01A913C649439D1D43AD1598474A150F +#. SourceLocation: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Description +#: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Description +msgctxt ",01A913C649439D1D43AD1598474A150F" +msgid "{Button description text, wrapping, unbounded length}" +msgstr "{Button description text, wrapping, unbounded length}" + +#. Key: 01FDBF3644A0A7A3754C5BBC29C000BD +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +msgctxt ",01FDBF3644A0A7A3754C5BBC29C000BD" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 0262A8674C1CBA12802F84BE385D1E5D +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount_1.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount_1.Text +msgctxt ",0262A8674C1CBA12802F84BE385D1E5D" +msgid "Captures" +msgstr "Eroberungen" + +#. Key: 02E77A6145C878D7D975239D9542F169 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadCategory +msgctxt ",02E77A6145C878D7D975239D9542F169" +msgid "Controller" +msgstr "Controller" + +#. Key: 03136AFF43E7466263661EA85739CEA7 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.3x.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.3x.DisplayName +msgctxt ",03136AFF43E7466263661EA85739CEA7" +msgid "Triple Elimination" +msgstr "Dreifache Eliminierung" + +#. Key: 036F78254C53C156C67DC8B4F1E3F87E +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",036F78254C53C156C67DC8B4F1E3F87E" +msgid "Quick Slot 2" +msgstr "Schnellzugriff 2" + +#. Key: 03D5A24748453022D92F6CB88D88A216 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.15.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.15.DisplayName +msgctxt ",03D5A24748453022D92F6CB88D88A216" +msgid "Dominance" +msgstr "Dominanz" + +#. Key: 04EEE2CD47276E2B291D28B2865E0D68 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +msgctxt ",04EEE2CD47276E2B291D28B2865E0D68" +msgid "Client FPS: " +msgstr "Client-FPS: " + +#. Key: 0528E8414331496BAA122CAA13333317 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +msgctxt ",0528E8414331496BAA122CAA13333317" +msgid "Packet Loss (in): " +msgstr "Paketverlust (eingehend): " + +#. Key: 065B5A4F4332F5BC9E1877A992FE9377 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +msgctxt ",065B5A4F4332F5BC9E1877A992FE9377" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 06AB17CB4651845D828EA29907C0E5FE +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.QuitGameButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.QuitGameButton.ButtonText +msgctxt ",06AB17CB4651845D828EA29907C0E5FE" +msgid "Quit Lyra" +msgstr "Lyra beenden" + +#. Key: 06BC6D4341EF5BE5748B68A16E19CD59 +#. SourceLocation: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C.DisplayName +#: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C.DisplayName +msgctxt ",06BC6D4341EF5BE5748B68A16E19CD59" +msgid "Rifle" +msgstr "Gewehr" + +#. Key: 0925643244B46A081832839FA7F906A2 +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.TeamNotification.Text +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.TeamNotification.Text +msgctxt ",0925643244B46A081832839FA7F906A2" +msgid "You have been assigned to the Red Team " +msgstr "Du wurdest dem Roten Team zugeteilt " + +#. Key: 0A3FB7ED46F375312D1F378D0A941655 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",0A3FB7ED46F375312D1F378D0A941655" +msgid "Shooter Core" +msgstr "Shooter" + +#. Key: 0C7962B44C85F255428F648B8F196172 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(2 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(2 - Value).DisplayNameMap +msgctxt ",0C7962B44C85F255428F648B8F196172" +msgid "Left" +msgstr "Links" + +#. Key: 0DD308C74DF294BCD3276CACC3F7D539 +#. SourceLocation: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",0DD308C74DF294BCD3276CACC3F7D539" +msgid "Pistol" +msgstr "Pistole" + +#. Key: 0F7A390846E3CB76304F58848B8654E3 +#. SourceLocation: /Game/System/DefaultEditorMap/L_DefaultEditorOverview.L_DefaultEditorOverview:PersistentLevel.TextRenderActor_1.NewTextRenderComponent.Text +#: /Game/System/DefaultEditorMap/L_DefaultEditorOverview.L_DefaultEditorOverview:PersistentLevel.TextRenderActor_1.NewTextRenderComponent.Text +msgctxt ",0F7A390846E3CB76304F58848B8654E3" +msgid "Consider changing:\r\n- Editor Preferences .. Load Level at Startup\r\n- Project Settings .. Editor Startup Map\r\n" +msgstr "Consider changing:\r\n- Editor Preferences .. Load Level at Startup\r\n- Project Settings .. Editor Startup Map\r\n" + +#. Key: 0FAA06494B797EBABF35C0AF811B15CA +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.PlayerNameWidget.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.PlayerNameWidget.Text +msgctxt ",0FAA06494B797EBABF35C0AF811B15CA" +msgid "Player Name" +msgstr "Spielername" + +#. Key: 0FDD55F14B355137369BA68A95A4B5BC +#. SourceLocation: /Game/System/Teams/TeamDA_Yellow.TeamDA_Yellow.TeamShortName +#: /Game/System/Teams/TeamDA_Yellow.TeamDA_Yellow.TeamShortName +msgctxt ",0FDD55F14B355137369BA68A95A4B5BC" +msgid "Yellow" +msgstr "Gelb" + +#. Key: 101FF56440BCC51ECBAF329695991456 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +msgctxt ",101FF56440BCC51ECBAF329695991456" +msgid "Packet Receive Rate" +msgstr "Paketempfangsrate" + +#. Key: 110932EB44E1726A47B90696FFCF07B1 +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ConnectionStatus.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ConnectionStatus.Text +msgctxt ",110932EB44E1726A47B90696FFCF07B1" +msgid "Ping" +msgstr "Ping" + +#. Key: 113E482147C0118B5179388477242E84 +#. SourceLocation: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",113E482147C0118B5179388477242E84" +msgid "Shotgun" +msgstr "Schusswaffe" + +#. Key: 11B503444BF569B31A2ED280CBB6116F +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.StartText.Text +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.StartText.Text +msgctxt ",11B503444BF569B31A2ED280CBB6116F" +msgid "Activating" +msgstr "Wird gestartet" + +#. Key: 120D4E714C781804C66E85ADF6125F54 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Description +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Description +msgctxt ",120D4E714C781804C66E85ADF6125F54" +msgid "Join an existing session of any game type, or start a new online game that others can join" +msgstr "Tritt einer bestehenden Sitzung eines beliebigen Spieltyps bei oder starte ein neues Online-Spiel, an dem andere teilnehmen können." + +#. Key: 1250B8464B832516588DC2A800FB1EA8 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",1250B8464B832516588DC2A800FB1EA8" +msgid "Shooter Core" +msgstr "Shooter" + +#. Key: 126B7DD147D107B483246C948583E01F +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",126B7DD147D107B483246C948583E01F" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 129C4C9E470E3ED553BA558A0398A8FD +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +msgctxt ",129C4C9E470E3ED553BA558A0398A8FD" +msgid "{StatValue}%" +msgstr "{StatValue} %" + +#. Key: 12E9EFC34D47343A9EF80B8CE3718F25 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.ContextDescription +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.ContextDescription +msgctxt ",12E9EFC34D47343A9EF80B8CE3718F25" +msgid "Hero Pawn" +msgstr "Helden-Pawn" + +#. Key: 137C843E4D9915E967627E88C33F559E +#. SourceLocation: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatValueFormat +#: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatValueFormat +msgctxt ",137C843E4D9915E967627E88C33F559E" +msgid "{StatValue}ms" +msgstr "{StatValue} ms" + +#. Key: 13CC7B4648EADDD497E540AF42A98A59 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PingWidget.StatDisplayName +msgctxt ",13CC7B4648EADDD497E540AF42A98A59" +msgid "Ping" +msgstr "Ping" + +#. Key: 1417758D4416AF90E19E768CA7A644A1 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredToastRow.W_ItemAcquiredToastRow_C:WidgetTree.ItemNameAndQtyWidget.Text +#: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredToastRow.W_ItemAcquiredToastRow_C:WidgetTree.ItemNameAndQtyWidget.Text +msgctxt ",1417758D4416AF90E19E768CA7A644A1" +msgid "999x Long Item Name" +msgstr "999x Long Item Name" + +#. Key: 14594EDA4B91DAE8B4A963BC2ACBF113 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +msgctxt ",14594EDA4B91DAE8B4A963BC2ACBF113" +msgid "{StatValue}%" +msgstr "{StatValue} %" + +#. Key: 154ED18F40E6F051EB6D8B8816E175C0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.Default__W_LyraSessionButton_C.ButtonText +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.Default__W_LyraSessionButton_C.ButtonText +msgctxt ",154ED18F40E6F051EB6D8B8816E175C0" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: 1598B27E4E41FE9C7BCB82B177A974DC +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1598B27E4E41FE9C7BCB82B177A974DC" +msgid "Show Scoreboard (Gamepad)" +msgstr "Punktestand anzeigen (Gamepad)" + +#. Key: 17C398D246C68C5CA2E84EB7695DCDCD +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.20.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.20.DisplayName +msgctxt ",17C398D246C68C5CA2E84EB7695DCDCD" +msgid "Unstoppable" +msgstr "Unaufhaltbar" + +#. Key: 1A167AD94444DA9043FE02AFD2D41FDA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1A167AD94444DA9043FE02AFD2D41FDA" +msgid "Move Forward" +msgstr "Vorwärts bewegen" + +#. Key: 1AE071FA4EF504A1DF0778A448A58FC1 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1AE071FA4EF504A1DF0778A448A58FC1" +msgid "Crouch" +msgstr "Ducken" + +#. Key: 1B6BF71F4E8AEDCCCF1175A4AD8402A5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1B6BF71F4E8AEDCCCF1175A4AD8402A5" +msgid "Emote" +msgstr "Emote" + +#. Key: 1BE2AEF24C36C5B132D52FA2C7120C35 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1BE2AEF24C36C5B132D52FA2C7120C35" +msgid "Quickslot Cycle Forward (Gamepad)" +msgstr "Schnellzugriff wechseln vorwärts (Gamepad)" + +#. Key: 1C66B711470858D9FFFAB499E7FF1040 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +msgctxt ",1C66B711470858D9FFFAB499E7FF1040" +msgid "Packet Receive Rate: " +msgstr "Paketempfangsrate: " + +#. Key: 1C6A40ED4C95F60C2DD17C8F7749CBDA +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +msgctxt ",1C6A40ED4C95F60C2DD17C8F7749CBDA" +msgid "{Ping}ms" +msgstr "{Ping} ms" + +#. Key: 1F96D90B46A2B7C75ADCAD9CFA4F7B6F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +msgctxt ",1F96D90B46A2B7C75ADCAD9CFA4F7B6F" +msgid "Bots Enabled" +msgstr "Bots aktiviert" + +#. Key: 1FAADE7147234818A647EAAD50D6FA7A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",1FAADE7147234818A647EAAD50D6FA7A" +msgid "Shooter Core" +msgstr "Shooter" + +#. Key: 205A136D4D77496E21573580163B72E5 +#. SourceLocation: /Game/UI/Menu/W_UserWatermark.W_UserWatermark_C:ExecuteUbergraph_W_UserWatermark [Script Bytecode] +#: /Game/UI/Menu/W_UserWatermark.W_UserWatermark_C:ExecuteUbergraph_W_UserWatermark [Script Bytecode] +msgctxt ",205A136D4D77496E21573580163B72E5" +msgid "Not logged in" +msgstr "Nicht angemeldet" + +#. Key: 21AA855349435B055F6211872B91E873 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock.Text +msgctxt ",21AA855349435B055F6211872B91E873" +msgid "ping" +msgstr "Ping" + +#. Key: 235C4BEE403345A0F3A5C19C018DDFC5 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +msgctxt ",235C4BEE403345A0F3A5C19C018DDFC5" +msgid "Total Frame Time: " +msgstr "Gesamte Frame-Zeit: " + +#. Key: 248ABAA7488DD49A5980C8819A9617CF +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Title.Text +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Title.Text +msgctxt ",248ABAA7488DD49A5980C8819A9617CF" +msgid "Adjust Safe Zone" +msgstr "Sichere Zone einstellen" + +#. Key: 27040E234FDEA725E909E3A82C83FC95 +#. SourceLocation: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_2.DebugDisplayText +#: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_2.DebugDisplayText +msgctxt ",27040E234FDEA725E909E3A82C83FC95" +msgid "Range +1" +msgstr "+1 Reichweite" + +#. Key: 27B340BA4E762DC045E4608B618399FB +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ConnectionStatus.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ConnectionStatus.Text +msgctxt ",27B340BA4E762DC045E4608B618399FB" +msgid "Ping" +msgstr "Ping" + +#. Key: 29BAA9B34E4F225C39FC8999480BC9FA +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_PrimaryKey.ButtonText +#: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_PrimaryKey.ButtonText +msgctxt ",29BAA9B34E4F225C39FC8999480BC9FA" +msgid "Not Bound" +msgstr "Nicht zugewiesen" + +#. Key: 29D3A0AA4AB07170CC42F4BA7E6EE61A +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_B.PointLetterText +#: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_B.PointLetterText +msgctxt ",29D3A0AA4AB07170CC42F4BA7E6EE61A" +msgid "B" +msgstr "B" + +#. Key: 2A71F9BA4EB69D9BDED9659391978329 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.ContextDescription +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.ContextDescription +msgctxt ",2A71F9BA4EB69D9BDED9659391978329" +msgid "Hero Pawn" +msgstr "Helden-Pawn" + +#. Key: 2BC1795B4150F1E9C39414853EDE1182 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",2BC1795B4150F1E9C39414853EDE1182" +msgid "Quickslot Cycle Forward (Gamepad)" +msgstr "Schnellzugriff wechseln vorwärts (Gamepad)" + +#. Key: 2C7E321D4C078BF23D8C95A127B6F4D6 +#. SourceLocation: /Game/UI/Menu/W_LyraStartup.W_LyraStartup_C:WidgetTree.PressStartButton.ButtonText +#: /Game/UI/Menu/W_LyraStartup.W_LyraStartup_C:WidgetTree.PressStartButton.ButtonText +msgctxt ",2C7E321D4C078BF23D8C95A127B6F4D6" +msgid "Start" +msgstr "Starten" + +#. Key: 2DA239084023A7FC60515488F95DCF61 +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.MessageTextWidget.Text +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.MessageTextWidget.Text +msgctxt ",2DA239084023A7FC60515488F95DCF61" +msgid "Waiting for additional players" +msgstr "Wartet auf weitere Spieler" + +#. Key: 2E0B952D4F3CF3D4687D7EB75C017AF0 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +msgctxt ",2E0B952D4F3CF3D4687D7EB75C017AF0" +msgid "Server FPS" +msgstr "Server-FPS" + +#. Key: 2E4E25CB47829BC54412B794999A6623 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadPlatformName +msgctxt ",2E4E25CB47829BC54412B794999A6623" +msgid "Nintendo Switch" +msgstr "Nintendo Switch" + +#. Key: 2E5EF4E142DAC6081E85CFA2647AAA18 +#. SourceLocation: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",2E5EF4E142DAC6081E85CFA2647AAA18" +msgid "Rifle" +msgstr "Gewehr" + +#. Key: 2FAE991A4D776E675D035BBA8A609E40 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",2FAE991A4D776E675D035BBA8A609E40" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 2FCC8769463BC0AA9D74FA8971E367F7 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamText.Text +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamText.Text +msgctxt ",2FCC8769463BC0AA9D74FA8971E367F7" +msgid "Team" +msgstr "Team" + +#. Key: 2FFEAFA84074A12B70F73295043D2FC4 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerStat.W_SB_PlayerStat_C:WidgetTree.StatTextWidget.Text +#: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerStat.W_SB_PlayerStat_C:WidgetTree.StatTextWidget.Text +msgctxt ",2FFEAFA84074A12B70F73295043D2FC4" +msgid "999" +msgstr "999" + +#. Key: 3060B9604FFCC7BE1222218C77BBACAC +#. SourceLocation: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileDescription +#: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileDescription +msgctxt ",3060B9604FFCC7BE1222218C77BBACAC" +msgid "Small test level for ShooterCore" +msgstr "Small test level for ShooterCore" + +#. Key: 30FBE6D1450FE6ED24A59F8904DAB613 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",30FBE6D1450FE6ED24A59F8904DAB613" +msgid "Show Scoreboard" +msgstr "Punktestand anzeigen" + +#. Key: 319439E844CE03938ECD9A81159704A7 +#. SourceLocation: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.CancelChanges.DisplayName +#: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.CancelChanges.DisplayName +msgctxt ",319439E844CE03938ECD9A81159704A7" +msgid "Cancel Changes" +msgstr "Änderungen verwerfen" + +#. Key: 31CAA0B04121DFB985DEEDB92BBF9579 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",31CAA0B04121DFB985DEEDB92BBF9579" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 327F041B48C2F270B56721BA7FF59448 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadPlatformName +msgctxt ",327F041B48C2F270B56721BA7FF59448" +msgid "Playstation®4" +msgstr "Playstation®4" + +#. Key: 32CD12CB44B3FB02B96D80B7553C7312 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",32CD12CB44B3FB02B96D80B7553C7312" +msgid "Reload Weapon" +msgstr "Waffe nachladen" + +#. Key: 32D2AB6D42FB46B58597F8B6CDC264B6 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_1.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_1.Text +msgctxt ",32D2AB6D42FB46B58597F8B6CDC264B6" +msgid "Players" +msgstr "Spieler" + +#. Key: 33CEE6A946896FA7F7EADDA7C25E0468 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +msgctxt ",33CEE6A946896FA7F7EADDA7C25E0468" +msgid "CPU (Game) Time: " +msgstr "CPU-(Spiel-)Zeit: " + +#. Key: 341039EC4CA218A2BCC4AA83C7F648B3 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",341039EC4CA218A2BCC4AA83C7F648B3" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 3433E23E4A7719E159D30DB53204AB55 +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.PingLabel.Text +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.PingLabel.Text +msgctxt ",3433E23E4A7719E159D30DB53204AB55" +msgid "Ping" +msgstr "Ping" + +#. Key: 348D9B5C4B17D0B9BAA8879382E51318 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",348D9B5C4B17D0B9BAA8879382E51318" +msgid "Quickslot Cycle Backward (Gamepad)" +msgstr "Schnellzugriff wechseln rückwärts (Gamepad)" + +#. Key: 35F0BCE746288C4175C53F8847D6D572 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +msgctxt ",35F0BCE746288C4175C53F8847D6D572" +msgid "Bots Disabled" +msgstr "Bots deaktiviert" + +#. Key: 36251FA440B53320A3C391A85CB615DB +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/W_MapScreen.W_MapScreen_C:WidgetTree.CommonTextBlock_334.Text +#: /ShooterMaps/PROTO/InventoryTest/W_MapScreen.W_MapScreen_C:WidgetTree.CommonTextBlock_334.Text +msgctxt ",36251FA440B53320A3C391A85CB615DB" +msgid "Map" +msgstr "Karte" + +#. Key: 3638C7F845DE37B44C5A3AAF60955B52 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(2 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(2 - Value).DisplayNameMap +msgctxt ",3638C7F845DE37B44C5A3AAF60955B52" +msgid "Accumulate" +msgstr "Akkumulieren" + +#. Key: 36B2537E4B9F323343BC429771CCDC0C +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +msgctxt ",36B2537E4B9F323343BC429771CCDC0C" +msgid "Total Frame Time: " +msgstr "Gesamte Frame-Zeit: " + +#. Key: 36D931A644933E8594050DABB8C1F70C +#. SourceLocation: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileTitle +#: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileTitle +msgctxt ",36D931A644933E8594050DABB8C1F70C" +msgid "Default Experience" +msgstr "Standarderlebnis" + +#. Key: 37CDC1814D54416FE2D8B0946EDC8797 +#. SourceLocation: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:Text_GEN_VARIABLE.Text +#: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:Text_GEN_VARIABLE.Text +msgctxt ",37CDC1814D54416FE2D8B0946EDC8797" +msgid "DAMAGE" +msgstr "SCHADEN" + +#. Key: 3857C2D0488B5A51B495E2AD3FF3AE3D +#. SourceLocation: /TopDownArena/GameplayCues/W_GetReady.W_GetReady_C:WidgetTree.MessageTextWidget.Text +#: /TopDownArena/GameplayCues/W_GetReady.W_GetReady_C:WidgetTree.MessageTextWidget.Text +msgctxt ",3857C2D0488B5A51B495E2AD3FF3AE3D" +msgid "GET READY!" +msgstr "BEREITMACHEN!" + +#. Key: 38E12F4042B93DABD6CE02B52649291B +#. SourceLocation: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.Default__B_GrantAbilityPad_ApplyGE_C.TextToDisplay +#: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.Default__B_GrantAbilityPad_ApplyGE_C.TextToDisplay +msgctxt ",38E12F4042B93DABD6CE02B52649291B" +msgid "HELLO" +msgstr "HALLO" + +#. Key: 39ACE3D74B1E7F69CCB56CBE3F6F290C +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadDisplayName +msgctxt ",39ACE3D74B1E7F69CCB56CBE3F6F290C" +msgid "Xbox Controller" +msgstr "Xbox-Controller" + +#. Key: 39E5E3B64B2A59570FF2FC8F06653EDF +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(21).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(21).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",39E5E3B64B2A59570FF2FC8F06653EDF" +msgid "Fire Weapon (Auto)" +msgstr "Schießen (automatisch)" + +#. Key: 3A7254AF40AF165710F5B79BE84AE44D +#. SourceLocation: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_1.DebugDisplayText +#: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_1.DebugDisplayText +msgctxt ",3A7254AF40AF165710F5B79BE84AE44D" +msgid "Bomb +1" +msgstr "+1 Bombe" + +#. Key: 3B14978D4F2506E63DE582ABC92A1149 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +msgctxt ",3B14978D4F2506E63DE582ABC92A1149" +msgid "Packet Avg Size (in): " +msgstr "Durchschn. Paketgröße (eing.): " + +#. Key: 3B3249224C75E0D586279BA1C8C6B859 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",3B3249224C75E0D586279BA1C8C6B859" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 3BA221904790D694F00235925E1060B0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.CommonTextBlock_104.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.CommonTextBlock_104.Text +msgctxt ",3BA221904790D694F00235925E1060B0" +msgid "Main Menu" +msgstr "Hauptmenü" + +#. Key: 3C439BB8461C9A566FE740B3E9989B8F +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadPlatformName +msgctxt ",3C439BB8461C9A566FE740B3E9989B8F" +msgid "Playstation®5" +msgstr "Playstation®5" + +#. Key: 3E2FCEB2493C9B01B54581BD0E37B9B6 +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.AssistCount.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.AssistCount.Text +msgctxt ",3E2FCEB2493C9B01B54581BD0E37B9B6" +msgid "Assists" +msgstr "Beihilfen" + +#. Key: 3EB5F138455F65F8A300DC9C777A4047 +#. SourceLocation: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatDisplayName +#: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatDisplayName +msgctxt ",3EB5F138455F65F8A300DC9C777A4047" +msgid "StatName" +msgstr "StatName" + +#. Key: 3EDF641F467308013BD13CB7552BEB44 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/Input/Mappings/IMC_InventoryTest.IMC_InventoryTest.ContextDescription +#: /ShooterMaps/PROTO/InventoryTest/Input/Mappings/IMC_InventoryTest.IMC_InventoryTest.ContextDescription +msgctxt ",3EDF641F467308013BD13CB7552BEB44" +msgid "Inventory Test IMC" +msgstr "Inventory Test IMC" + +#. Key: 3F1D6C954D06419919A94E930BA391BC +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +msgctxt ",3F1D6C954D06419919A94E930BA391BC" +msgid "Client FPS" +msgstr "Client-FPS" + +#. Key: 412E77D64296BF5552317BA0FAF5A55D +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +msgctxt ",412E77D64296BF5552317BA0FAF5A55D" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 4141E85D46F15D4349F470BD679A94A5 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Text +msgctxt ",4141E85D46F15D4349F470BD679A94A5" +msgid "Start a Game" +msgstr "Spiel starten" + +#. Key: 41884DCB416810988DECCABD37FF2A5F +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +msgctxt ",41884DCB416810988DECCABD37FF2A5F" +msgid "CPU (Render) Time: " +msgstr "CPU-(Render-)Zeit: " + +#. Key: 41A34A224D58C816241C5CABFD633FCA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",41A34A224D58C816241C5CABFD633FCA" +msgid "Fire Weapon (Gamepad)" +msgstr "Schießen (Gamepad)" + +#. Key: 4202FC0B46AB09A29995EF9E17AC8A13 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +msgctxt ",4202FC0B46AB09A29995EF9E17AC8A13" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 422981264C40B7770F6B2ABEC31462F6 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",422981264C40B7770F6B2ABEC31462F6" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 4335D1744FCCF41FD886519B046A6222 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4335D1744FCCF41FD886519B046A6222" +msgid "Quick Slot 2" +msgstr "Schnellzugriff 2" + +#. Key: 45D7A99B45E8DF9A2C56828FC81D3796 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +msgctxt ",45D7A99B45E8DF9A2C56828FC81D3796" +msgid "Packet Loss (in)" +msgstr "Paketverlust (eingehend)" + +#. Key: 45DA48A94A748A13F1E027B3DFBDCBCC +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",45DA48A94A748A13F1E027B3DFBDCBCC" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 476E3AA946A5AECDD282FEABF4A2F92E +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +msgctxt ",476E3AA946A5AECDD282FEABF4A2F92E" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: 4843F44A4AE0096FBFF253B360F36C22 +#. SourceLocation: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.Apply.DisplayName +#: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.Apply.DisplayName +msgctxt ",4843F44A4AE0096FBFF253B360F36C22" +msgid "Apply" +msgstr "Anwenden" + +#. Key: 48CDA39343920DBD6FF0B6A7A7D6C846 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.W_ControlPointMarker_C:WidgetTree.PointLetter.Text +#: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.W_ControlPointMarker_C:WidgetTree.PointLetter.Text +msgctxt ",48CDA39343920DBD6FF0B6A7A7D6C846" +msgid "A" +msgstr "A" + +#. Key: 493190C14A8E718630FD62AF6E359A82 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +msgctxt ",493190C14A8E718630FD62AF6E359A82" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 4B541D0F4FDA94900F8DC383716CB4F2 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +msgctxt ",4B541D0F4FDA94900F8DC383716CB4F2" +msgid "CPU (Game) Time" +msgstr "CPU-(Spiel-)Zeit" + +#. Key: 4B62AB34434C10D9B1C623960522D815 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +msgctxt ",4B62AB34434C10D9B1C623960522D815" +msgid "Total Frame Time" +msgstr "Gesamte Frame-Zeit" + +#. Key: 4B67722B493F4BA01CDF99BCBC22F82E +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4B67722B493F4BA01CDF99BCBC22F82E" +msgid "Quickslot Cycle Backward" +msgstr "Schnellzugriff wechseln rückwärts" + +#. Key: 4B94288243EDA9C52BB112ABE3B27BA4 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +msgctxt ",4B94288243EDA9C52BB112ABE3B27BA4" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 4C8A98C141199AF098058BBA54F43CA6 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount.Text +msgctxt ",4C8A98C141199AF098058BBA54F43CA6" +msgid "Assists" +msgstr "Beihilfen" + +#. Key: 4CD912BF43D47F81019945B61683C808 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +msgctxt ",4CD912BF43D47F81019945B61683C808" +msgid "CPU (RHI) Time: " +msgstr "CPU-(RHI-)Zeit: " + +#. Key: 4D753F0D44A6EECDC5792B8CBBA31968 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4D753F0D44A6EECDC5792B8CBBA31968" +msgid "Dash" +msgstr "Sprinten" + +#. Key: 4D7A129C447D96507FD2B39BD02844A7 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4D7A129C447D96507FD2B39BD02844A7" +msgid "Fire Weapon" +msgstr "Schießen" + +#. Key: 4DD81E9E4C4FA91A781EAABDB989D0E8 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",4DD81E9E4C4FA91A781EAABDB989D0E8" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 4E2785AE400A214363A9C2B237C5AC31 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4E2785AE400A214363A9C2B237C5AC31" +msgid "Move Backwards" +msgstr "Rückwärts bewegen" + +#. Key: 4F5E1E234D8B2ED5696458B537019187 +#. SourceLocation: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.ButtonText +#: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.ButtonText +msgctxt ",4F5E1E234D8B2ED5696458B537019187" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: 5024FA6B4D52E94C5024DD9EE335AAC8 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +msgctxt ",5024FA6B4D52E94C5024DD9EE335AAC8" +msgid "CPU (Game) Time: " +msgstr "CPU-(Spiel-)Zeit: " + +#. Key: 50976ED345FEE679928606A411B37FA7 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_CPScoreWidget.W_CPScoreWidget_C:WidgetTree.Goal.Text +#: /ShooterCore/ControlPoint/UI/W_CPScoreWidget.W_CPScoreWidget_C:WidgetTree.Goal.Text +msgctxt ",50976ED345FEE679928606A411B37FA7" +msgid "999" +msgstr "999" + +#. Key: 53BF1D104A85F399ACBE86A31861EEBC +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",53BF1D104A85F399ACBE86A31861EEBC" +msgid "Dash (Gamepad)" +msgstr "Sprinten (Gamepad)" + +#. Key: 53E18F354094BD59BBA57CA3EA78C261 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",53E18F354094BD59BBA57CA3EA78C261" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 54D16C6D4197D4C27B7B90A56B95E822 +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileTitle +#: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileTitle +msgctxt ",54D16C6D4197D4C27B7B90A56B95E822" +msgid "Control" +msgstr "Kontrollpunkt" + +#. Key: 55A252DB4C70444DD26CD7A33159B016 +#. SourceLocation: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",55A252DB4C70444DD26CD7A33159B016" +msgid "Heal Pickup" +msgstr "Heilgegenstand" + +#. Key: 565AB6394A4427B1C79E05A60CC05264 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",565AB6394A4427B1C79E05A60CC05264" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 569275A347999672502DC4ACF71A97A7 +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Done.ButtonText +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Done.ButtonText +msgctxt ",569275A347999672502DC4ACF71A97A7" +msgid "Done" +msgstr "Fertig" + +#. Key: 56B94F8C41C6D7C26C888B800AF8BD9F +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadDisplayName +msgctxt ",56B94F8C41C6D7C26C888B800AF8BD9F" +msgid "Dual Sense" +msgstr "DualSense" + +#. Key: 56F19DE54226323EF313608DAF792D33 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/W_InteractionPrompt.W_InteractionPrompt_C:WidgetTree.CommonTextBlock_28.Text +#: /ShooterMaps/PROTO/InventoryTest/W_InteractionPrompt.W_InteractionPrompt_C:WidgetTree.CommonTextBlock_28.Text +msgctxt ",56F19DE54226323EF313608DAF792D33" +msgid "Interact" +msgstr "Interagieren" + +#. Key: 56F878A647E31FE0D1B672B8564E8ED1 +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ElimCount.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ElimCount.Text +msgctxt ",56F878A647E31FE0D1B672B8564E8ED1" +msgid "Eliminations" +msgstr "Eliminierungen" + +#. Key: 572EE2DF4AFE8F3FBDCC5DA09F6944FB +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(20).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(20).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",572EE2DF4AFE8F3FBDCC5DA09F6944FB" +msgid "Move Right" +msgstr "Nach rechts bewegen" + +#. Key: 58060FA24F1BA9C51A410286083C65EA +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadPlatformName +msgctxt ",58060FA24F1BA9C51A410286083C65EA" +msgid "Xbox Series X" +msgstr "Xbox Series X" + +#. Key: 580739324E7F7B98EEE75F839BA533EF +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +msgctxt ",580739324E7F7B98EEE75F839BA533EF" +msgid "Packet Loss (out): " +msgstr "Paketverlust (ausgehend): " + +#. Key: 58948CD44356A8289F8D65985F6FCE6C +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.Default__W_ControlPointMarker_C.PointLetterText +#: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.Default__W_ControlPointMarker_C.PointLetterText +msgctxt ",58948CD44356A8289F8D65985F6FCE6C" +msgid "A" +msgstr "A" + +#. Key: 58CD3851422A3218C746279D676EF38A +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +msgctxt ",58CD3851422A3218C746279D676EF38A" +msgid "Exit Game" +msgstr "Spiel verlassen" + +#. Key: 591A162C4B3B442A2CEFED81414E057C +#. SourceLocation: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileDescription +#: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileDescription +msgctxt ",591A162C4B3B442A2CEFED81414E057C" +msgid "Main menu of the game" +msgstr "Hauptmenü des Spiels" + +#. Key: 595253FC4210A7D90B1ADD8A75E5B40B +#. SourceLocation: /ShooterCore/Game/Respawn/W_RespawnTimer.W_RespawnTimer_C:WidgetTree.RespawnTimerText.Text +#: /ShooterCore/Game/Respawn/W_RespawnTimer.W_RespawnTimer_C:WidgetTree.RespawnTimerText.Text +msgctxt ",595253FC4210A7D90B1ADD8A75E5B40B" +msgid "Respawning" +msgstr "Respawnt" + +#. Key: 596BD2C94671CA046BFC62BE7CC20188 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadCategory +msgctxt ",596BD2C94671CA046BFC62BE7CC20188" +msgid "Controller" +msgstr "Controller" + +#. Key: 599ECF164EF5D41D6156389CD95F2E5F +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.2x.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.2x.DisplayName +msgctxt ",599ECF164EF5D41D6156389CD95F2E5F" +msgid "Double Elimination" +msgstr "Doppelte Eliminierung" + +#. Key: 5AA94BFE42E900EEAB4691833D480931 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",5AA94BFE42E900EEAB4691833D480931" +msgid "Quickslot Cycle Forward" +msgstr "Schnellzugriff wechseln vorwärts" + +#. Key: 5B8E97EF4F7A8E1AC77DB4AEB0B33032 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",5B8E97EF4F7A8E1AC77DB4AEB0B33032" +msgid "Quickslot Cycle Backward (Gamepad)" +msgstr "Schnellzugriff wechseln rückwärts (Gamepad)" + +#. Key: 5BDBB55C48C5B1FC55B3448ABCAD349B +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.NoGamesMessage.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.NoGamesMessage.Text +msgctxt ",5BDBB55C48C5B1FC55B3448ABCAD349B" +msgid "The search found no joinable games. Try refreshing the search with the button below." +msgstr "Keine Spiele gefunden, denen du beitreten kannst. Aktualisiere die Suche mit der Schaltfläche." + +#. Key: 5C5DBA2A476909DE3183B7B0AB22AB5D +#. SourceLocation: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:WidgetTree.ReasonTextWidget.Text +#: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:WidgetTree.ReasonTextWidget.Text +msgctxt ",5C5DBA2A476909DE3183B7B0AB22AB5D" +msgid "Loading Screen Reason..." +msgstr "Loading Screen Reason..." + +#. Key: 5CF86F044E9FC5A3C979DBBA29B6B2D0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Description +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Description +msgctxt ",5CF86F044E9FC5A3C979DBBA29B6B2D0" +msgid "Search for active game sessions online and on your local network." +msgstr "Suche online und in deinem lokalen Netzwerk nach aktiven Spielsitzungen." + +#. Key: 5D3AA20F4DAC3379C651C59805BCA2F7 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.ContextDescription +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.ContextDescription +msgctxt ",5D3AA20F4DAC3379C651C59805BCA2F7" +msgid "Shooter Game IMC" +msgstr "Shooter Game IMC" + +#. Key: 5D4F912B4290B206E9CF5DBE30392487 +#. SourceLocation: /Game/UI/Menu/W_LyraMenuButton.Default__W_LyraMenuButton_C.ButtonText +#: /Game/UI/Menu/W_LyraMenuButton.Default__W_LyraMenuButton_C.ButtonText +msgctxt ",5D4F912B4290B206E9CF5DBE30392487" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: 5D5B4220440EB217287861BE2E4E8B38 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PingWidget.StatDisplayName +msgctxt ",5D5B4220440EB217287861BE2E4E8B38" +msgid "Ping: " +msgstr "Ping: " + +#. Key: 5DC920584136841BFAB871A3A0A404EB +#. SourceLocation: /Game/UI/Foundation/Buttons/W_LyraButtonTab.W_LyraButtonTab_C:WidgetTree.ButtonTextBlock.Text +#: /Game/UI/Foundation/Buttons/W_LyraButtonTab.W_LyraButtonTab_C:WidgetTree.ButtonTextBlock.Text +msgctxt ",5DC920584136841BFAB871A3A0A404EB" +msgid "{Button Text}" +msgstr "{Button Text}" + +#. Key: 5DDD0C9145ED691F998EF2ABA1056ADA +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadCategory +msgctxt ",5DDD0C9145ED691F998EF2ABA1056ADA" +msgid "Wireless Controller" +msgstr "Wireless Controller" + +#. Key: 5DF4A888407048C78F135EAF83DA3E6E +#. SourceLocation: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:WidgetTree.BuildVersionTextWidget.Text +#: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:WidgetTree.BuildVersionTextWidget.Text +msgctxt ",5DF4A888407048C78F135EAF83DA3E6E" +msgid "[BuildDescription]" +msgstr "[Build-Beschreibung]" + +#. Key: 5EAFD051443F26B45AC9D697A680371B +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileSubTitle +#: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileSubTitle +msgctxt ",5EAFD051443F26B45AC9D697A680371B" +msgid "Convolution" +msgstr "Windungen" + +#. Key: 5F1B0D924B42A2C2B502C5BFE126CB9A +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",5F1B0D924B42A2C2B502C5BFE126CB9A" +msgid "Fire Weapon Auto (Gamepad)" +msgstr "Automatisch schießen (Gamepad)" + +#. Key: 6080DFF94F96F4305FBEAD8D1B3C861E +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsRotator.W_SettingsRotator_C:WidgetTree.MyText.Text +#: /Game/UI/Settings/Editors/W_SettingsRotator.W_SettingsRotator_C:WidgetTree.MyText.Text +msgctxt ",6080DFF94F96F4305FBEAD8D1B3C861E" +msgid "{Option}" +msgstr "{Option}" + +#. Key: 60DA22ED4E3BEBEA7DAAB48E10A73AA0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_77.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_77.Text +msgctxt ",60DA22ED4E3BEBEA7DAAB48E10A73AA0" +msgid "Game / Map" +msgstr "Spiel/Karte" + +#. Key: 6252B9144C13330E7E1B9C95B6708206 +#. SourceLocation: /TopDownArena/UserInterface/W_RoundTimer.W_RoundTimer_C:ExecuteUbergraph_W_RoundTimer [Script Bytecode] +#: /TopDownArena/UserInterface/W_RoundTimer.W_RoundTimer_C:ExecuteUbergraph_W_RoundTimer [Script Bytecode] +msgctxt ",6252B9144C13330E7E1B9C95B6708206" +msgid "{Hours}:{Minutes}" +msgstr "{Hours}:{Minutes}" + +#. Key: 629A4A544738DC936BC01E82B1EBA722 +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +msgctxt ",629A4A544738DC936BC01E82B1EBA722" +msgid "Are you sure?" +msgstr "Bist du sicher?" + +#. Key: 64EB32544FE55DE327638AAD8316671E +#. SourceLocation: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatDisplayName +#: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatDisplayName +msgctxt ",64EB32544FE55DE327638AAD8316671E" +msgid "StatName: " +msgstr "StatName: " + +#. Key: 663EDAE54CE37DCDF45443AAF5DB448A +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadDisplayName +msgctxt ",663EDAE54CE37DCDF45443AAF5DB448A" +msgid "Joycons" +msgstr "Joy-Con" + +#. Key: 6712F27C4E870E339083C1915F794F9D +#. SourceLocation: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileDescription +#: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileDescription +msgctxt ",6712F27C4E870E339083C1915F794F9D" +msgid "Destroy blocks, collect power ups, and avoid getting exploded in this top-down party game." +msgstr "In diesem Partyspiel in der Vogelperspektive musst du Blöcke zerstören, Power-ups einsammeln und Sprengladungen meiden." + +#. Key: 69A724B94225BBA33DE819A5D8F7C57E +#. SourceLocation: /Game/System/Teams/TeamDA_Blue.TeamDA_Blue.TeamShortName +#: /Game/System/Teams/TeamDA_Blue.TeamDA_Blue.TeamShortName +msgctxt ",69A724B94225BBA33DE819A5D8F7C57E" +msgid "Blue" +msgstr "Blau" + +#. Key: 6B0C0E94405AC4CA8A1861BF9A61FB27 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +msgctxt ",6B0C0E94405AC4CA8A1861BF9A61FB27" +msgid "Idle Time: " +msgstr "Leerlaufzeit: " + +#. Key: 6BBCD782422A82A576EB8BB377C1FBBD +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +msgctxt ",6BBCD782422A82A576EB8BB377C1FBBD" +msgid "Offline" +msgstr "Offline" + +#. Key: 6D46C23149718DC18200EAB91B08D57B +#. SourceLocation: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",6D46C23149718DC18200EAB91B08D57B" +msgid "Shotgun" +msgstr "Schusswaffe" + +#. Key: 6D87F7964B4EC6B934F786A4C96AB875 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:WidgetTree.CommonTextBlock_96.Text +#: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:WidgetTree.CommonTextBlock_96.Text +msgctxt ",6D87F7964B4EC6B934F786A4C96AB875" +msgid "Obtained" +msgstr "Erhalten" + +#. Key: 6EBC0F54428A804A7D96FEBDCB55A25D +#. SourceLocation: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileSubTitle +#: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileSubTitle +msgctxt ",6EBC0F54428A804A7D96FEBDCB55A25D" +msgid "Default Map" +msgstr "Standardkarte" + +#. Key: 6FD0F45E4F62CF0232CBE2A6BE8FA3E2 +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +msgctxt ",6FD0F45E4F62CF0232CBE2A6BE8FA3E2" +msgid "Defeated" +msgstr "Verloren" + +#. Key: 6FF2B920404C2FFE4380DC9152ACC6C2 +#. SourceLocation: /Game/UI/Foundation/RichTextData/RichTextIconSet.RichTextIconSet.Icon.Warning.DisplayName +#: /Game/UI/Foundation/RichTextData/RichTextIconSet.RichTextIconSet.Icon.Warning.DisplayName +msgctxt ",6FF2B920404C2FFE4380DC9152ACC6C2" +msgid "Warning" +msgstr "Warnung" + +#. Key: 70012CA348A3BDE581C6DF99E8CCB6D5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",70012CA348A3BDE581C6DF99E8CCB6D5" +msgid "Emote (Gamepad)" +msgstr "Emote (Gamepad)" + +#. Key: 706694FA4075BE82B78C7F9EBDBE71C9 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock.Text +msgctxt ",706694FA4075BE82B78C7F9EBDBE71C9" +msgid "AI Combatants" +msgstr "KI-Kämpfer" + +#. Key: 708855C240B9A9AD1B70FFB79672F260 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +msgctxt ",708855C240B9A9AD1B70FFB79672F260" +msgid "Packet Send Rate: " +msgstr "Paketsenderate: " + +#. Key: 70BB3C784F191CC3D37702A86E63BC90 +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +msgctxt ",70BB3C784F191CC3D37702A86E63BC90" +msgid "Are you sure?" +msgstr "Bist du sicher?" + +#. Key: 715796D64602FD80242625A5893355B5 +#. SourceLocation: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_KBM.PMI_ShooterDefaultConfig_KBM.ConfigDisplayName +#: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_KBM.PMI_ShooterDefaultConfig_KBM.ConfigDisplayName +msgctxt ",715796D64602FD80242625A5893355B5" +msgid "Shooter Keyboard & Mouse" +msgstr "Shooter – Tastatur und Maus" + +#. Key: 734BCC0D40467B6B4137909E31480314 +#. SourceLocation: /TopDownArena/UserInterface/Player/W_Powerup_Stat.W_Powerup_Stat_C:WidgetTree.BonusText.Text +#: /TopDownArena/UserInterface/Player/W_Powerup_Stat.W_Powerup_Stat_C:WidgetTree.BonusText.Text +msgctxt ",734BCC0D40467B6B4137909E31480314" +msgid "{X}" +msgstr "{X}" + +#. Key: 7375572240549E07C95BD88C7AEEE604 +#. SourceLocation: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_2.NewTextRenderComponent.Text +#: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_2.NewTextRenderComponent.Text +msgctxt ",7375572240549E07C95BD88C7AEEE604" +msgid "Aim Assist Targets" +msgstr "Zielhilfe" + +#. Key: 73CAF326400E392AFBECF392AE4C7741 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",73CAF326400E392AFBECF392AE4C7741" +msgid "Throw Grenade (Gamepad)" +msgstr "Granate werfen (Gamepad)" + +#. Key: 74550CC94DA54536E00EA580F2BA48D0 +#. SourceLocation: /ShooterCore/UserInterface/HUD/W_AbilityProgress.W_AbilityProgress_C:WidgetTree.ProgressText.Text +#: /ShooterCore/UserInterface/HUD/W_AbilityProgress.W_AbilityProgress_C:WidgetTree.ProgressText.Text +msgctxt ",74550CC94DA54536E00EA580F2BA48D0" +msgid "10" +msgstr "10" + +#. Key: 745EEA024D479AE7A07FA7B326621A6F +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_SwitchHandheldWarning.Text +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_SwitchHandheldWarning.Text +msgctxt ",745EEA024D479AE7A07FA7B326621A6F" +msgid "Please connect your Nintendo Switch™ to the TV to setup the Safe Zone." +msgstr "Bitte schließe deine Nintendo Switch™ an den Fernseher an, um den inaktiven Bereich einzustellen." + +#. Key: 74B3967F4C1BBC6A237194B1B9F47563 +#. SourceLocation: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileSubTitle +#: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileSubTitle +msgctxt ",74B3967F4C1BBC6A237194B1B9F47563" +msgid "Checkered" +msgstr "Karos" + +#. Key: 75C95E9D4F42EBC566DA6FBBCE9CF3C5 +#. SourceLocation: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileTitle +#: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileTitle +msgctxt ",75C95E9D4F42EBC566DA6FBBCE9CF3C5" +msgid "Front End" +msgstr "Front-End" + +#. Key: 7648222A4B7B3B8FAA82B18036CF67B3 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(1 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(1 - Value).DisplayNameMap +msgctxt ",7648222A4B7B3B8FAA82B18036CF67B3" +msgid "Hold" +msgstr "Halten" + +#. Key: 77D074844B3800FE64B8D6B95A0447D4 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleText.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleText.Text +msgctxt ",77D074844B3800FE64B8D6B95A0447D4" +msgid "{Bots Toggle}" +msgstr "{Bots Toggle}" + +#. Key: 7B8505164640BE16F0A4AE86007603BE +#. SourceLocation: /Game/UI/Settings/W_GameSettingsDetailView.W_GameSettingsDetailView_C:WidgetTree.Text_SettingName.Text +#: /Game/UI/Settings/W_GameSettingsDetailView.W_GameSettingsDetailView_C:WidgetTree.Text_SettingName.Text +msgctxt ",7B8505164640BE16F0A4AE86007603BE" +msgid "{Settings Title}" +msgstr "{Settings Title}" + +#. Key: 7BA0388F4468954236B40AB3D721822A +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +msgctxt ",7BA0388F4468954236B40AB3D721822A" +msgid "GPU Time: " +msgstr "GPU-Zeit: " + +#. Key: 7BEB71C541CC6BFA9FFF64BC65399DCC +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",7BEB71C541CC6BFA9FFF64BC65399DCC" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 7E6704DC46DC97DA49D039963C89A6B0 +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +msgctxt ",7E6704DC46DC97DA49D039963C89A6B0" +msgid "Exit Game" +msgstr "Spiel verlassen" + +#. Key: 7FD2E328436A17CA3A9E45B318DC74F7 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ElimCount.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ElimCount.Text +msgctxt ",7FD2E328436A17CA3A9E45B318DC74F7" +msgid "Eliminations" +msgstr "Eliminierungen" + +#. Key: 80661AE54A3BA7B6C48D8FB06A50AEDF +#. SourceLocation: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C.DisplayName +#: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C.DisplayName +msgctxt ",80661AE54A3BA7B6C48D8FB06A50AEDF" +msgid "Pistol" +msgstr "Pistole" + +#. Key: 8184E0F3472FD8370AAF98940C74A1CD +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",8184E0F3472FD8370AAF98940C74A1CD" +msgid "Dash" +msgstr "Sprinten" + +#. Key: 8197984348C0720932318DB21DE2835A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",8197984348C0720932318DB21DE2835A" +msgid "Quick Slot 1" +msgstr "Schnellzugriff 1" + +#. Key: 81ABBB894916B85BF80AE3B1D669219B +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",81ABBB894916B85BF80AE3B1D669219B" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 831CE0B5485404EA8D8B468C799942CD +#. SourceLocation: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_Gamepad.PMI_ShooterDefaultConfig_Gamepad.ConfigDisplayName +#: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_Gamepad.PMI_ShooterDefaultConfig_Gamepad.ConfigDisplayName +msgctxt ",831CE0B5485404EA8D8B468C799942CD" +msgid "Shooter Gamepad" +msgstr "Shooter – Gamepad" + +#. Key: 83CFC8D04BCAE02F9DDD539D88AE3232 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.BeenEliminatedCount.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.BeenEliminatedCount.Text +msgctxt ",83CFC8D04BCAE02F9DDD539D88AE3232" +msgid "Eliminated" +msgstr "Eliminiert" + +#. Key: 845C671A47C204E52EC0169312E07BFF +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadDisplayName +msgctxt ",845C671A47C204E52EC0169312E07BFF" +msgid "Dual Shock 4" +msgstr "DualShock 4" + +#. Key: 84B4FA8B4A84E6B5ABD1DAB1B84236C0 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",84B4FA8B4A84E6B5ABD1DAB1B84236C0" +msgid "Shooter Core" +msgstr "Shooter" + +#. Key: 854A0FB7483F4290CF1400ADDCFEBB52 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",854A0FB7483F4290CF1400ADDCFEBB52" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 85B8AC304FDC2DDFE6DA3F806629243F +#. SourceLocation: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_3.NewTextRenderComponent.Text +#: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_3.NewTextRenderComponent.Text +msgctxt ",85B8AC304FDC2DDFE6DA3F806629243F" +msgid "Use \"lyra.Weapon.DrawAimAssistDebug\" to draw debug data" +msgstr "\"lyra.Weapon.DrawAimAssistDebug\", um Debug-Daten zu erhalten" + +#. Key: 85E017DE4E62414B29880DB637666AFD +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.4x.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.4x.DisplayName +msgctxt ",85E017DE4E62414B29880DB637666AFD" +msgid "Quadruple Elimination" +msgstr "Vierfache Eliminierung" + +#. Key: 8689AED14EB88E33EC1CF78623D8BEC4 +#. SourceLocation: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(1 - Value).FailureTagToUserFacingMessages +#: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(1 - Value).FailureTagToUserFacingMessages +msgctxt ",8689AED14EB88E33EC1CF78623D8BEC4" +msgid "Not Enough Ammo" +msgstr "Nicht genug Munition" + +#. Key: 8703EB4442A681348138D983FE3C7FEF +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.OptionsButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.OptionsButton.ButtonText +msgctxt ",8703EB4442A681348138D983FE3C7FEF" +msgid "Options" +msgstr "Optionen" + +#. Key: 87537FA240954D687BB984B566CD2BF2 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +msgctxt ",87537FA240954D687BB984B566CD2BF2" +msgid "CPU (Render) Time" +msgstr "CPU-(Render-)Zeit" + +#. Key: 88D9C80E438C653987EE34A071A74BF6 +#. SourceLocation: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",88D9C80E438C653987EE34A071A74BF6" +msgid "Heal Pickup" +msgstr "Heilgegenstand" + +#. Key: 899ECAF44A434CADB576AF896790318F +#. SourceLocation: /ShooterCore/Blueprint/B_WeaponSpawner.B_WeaponSpawner_C:ExecuteUbergraph_B_WeaponSpawner [Script Bytecode] +#: /ShooterCore/Blueprint/B_WeaponSpawner.B_WeaponSpawner_C:ExecuteUbergraph_B_WeaponSpawner [Script Bytecode] +msgctxt ",899ECAF44A434CADB576AF896790318F" +msgid "Spare Ammo Full" +msgstr "Reservemunition voll" + +#. Key: 8A3A3BC5401B375E4FBAE99CD0B02DA8 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",8A3A3BC5401B375E4FBAE99CD0B02DA8" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 8AB6935B4A23AD7CF42A1F9F58A9EF34 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",8AB6935B4A23AD7CF42A1F9F58A9EF34" +msgid "Quick Slot 3" +msgstr "Schnellzugriff 3" + +#. Key: 8B8C673046123190F1AFB4AC3FEE5431 +#. SourceLocation: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileSubTitle +#: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileSubTitle +msgctxt ",8B8C673046123190F1AFB4AC3FEE5431" +msgid "Shooter Gym" +msgstr "Schießtraining-Center" + +#. Key: 8BDBDE6E4846AE5A124CE784872AD82D +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileSubTitle +#: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileSubTitle +msgctxt ",8BDBDE6E4846AE5A124CE784872AD82D" +msgid "Expanse" +msgstr "Weite" + +#. Key: 8CB5616A41E172DFE018058CA46712E3 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +msgctxt ",8CB5616A41E172DFE018058CA46712E3" +msgid "CPU (RHI) Time" +msgstr "CPU-(RHI-)Zeit" + +#. Key: 8D9CD0874CAA179AF8554CAFEFA1AD5B +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.RefreshButton.ButtonText +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.RefreshButton.ButtonText +msgctxt ",8D9CD0874CAA179AF8554CAFEFA1AD5B" +msgid "Refresh Search" +msgstr "Suche aktualisieren" + +#. Key: 8F86FE4147709E9ADBCC2888BCF07415 +#. SourceLocation: /Game/UI/Settings/Screens/Gamma/W_GammaEditor.W_GammaEditor_C:WidgetTree.RichText_Default.Text +#: /Game/UI/Settings/Screens/Gamma/W_GammaEditor.W_GammaEditor_C:WidgetTree.RichText_Default.Text +msgctxt ",8F86FE4147709E9ADBCC2888BCF07415" +msgid "Use left stick to adjust the corners\r\nso it lines up with the edges of your display." +msgstr "Passe mit dem linken Stick die Ecken so an, dass\r\ner mit den Rändern des Bildschirms übereinstimmt." + +#. Key: 90488E3F473C9B6EC494FCBD4F39585D +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:UpdateClock [Script Bytecode] +#: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:UpdateClock [Script Bytecode] +msgctxt ",90488E3F473C9B6EC494FCBD4F39585D" +msgid "{min}:{sec}" +msgstr "{min}:{sec}" + +#. Key: 90C04A53441DAB7CC7D259838013F16D +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadDisplayName +msgctxt ",90C04A53441DAB7CC7D259838013F16D" +msgid "Xbox Controller" +msgstr "Xbox-Controller" + +#. Key: 938A78C443CEE025B70F749DF31FFAE1 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +msgctxt ",938A78C443CEE025B70F749DF31FFAE1" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: 9395402C4381A44435E10798328D6E3F +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.CreditsButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.CreditsButton.ButtonText +msgctxt ",9395402C4381A44435E10798328D6E3F" +msgid "Credits" +msgstr "Mitwirkende" + +#. Key: 93E655B44960423EB691839383DC9F91 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Description +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Description +msgctxt ",93E655B44960423EB691839383DC9F91" +msgid "Create a new session of any type, with other players or bots, online or locally." +msgstr "Erstelle eine neue Sitzung eines beliebigen Typs, mit anderen Spielern oder Bots, online oder lokal." + +#. Key: 953CDA0342D82F1A164935966EB1B429 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(3 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(3 - Value).DisplayNameMap +msgctxt ",953CDA0342D82F1A164935966EB1B429" +msgid "Right" +msgstr "Rechts" + +#. Key: 961D4DF74762E292D7E079A156BCECA9 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +msgctxt ",961D4DF74762E292D7E079A156BCECA9" +msgid "Online" +msgstr "Online" + +#. Key: 961EFAAB46BE0480CD0820BE0486ABD5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",961EFAAB46BE0480CD0820BE0486ABD5" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 96D0FAAA447946277179589D7D8C5D38 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",96D0FAAA447946277179589D7D8C5D38" +msgid "Melee (Gamepad)" +msgstr "Nahkampfangriff (Gamepad)" + +#. Key: 96E767F743A25801E4D3A299F8E58EFD +#. SourceLocation: /TopDownArena/UserInterface/Player/W_PlayerTile.W_PlayerTile_C:WidgetTree.PlayerName.Text +#: /TopDownArena/UserInterface/Player/W_PlayerTile.W_PlayerTile_C:WidgetTree.PlayerName.Text +msgctxt ",96E767F743A25801E4D3A299F8E58EFD" +msgid "{Player}" +msgstr "{Player}" + +#. Key: 96FC4BAF4556046EC3B8DE8F3C8BCA01 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +msgctxt ",96FC4BAF4556046EC3B8DE8F3C8BCA01" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: 9802746D40A7EF6A45CC20ACE072B6F3 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9802746D40A7EF6A45CC20ACE072B6F3" +msgid "Quickslot Cycle Backward" +msgstr "Schnellzugriff wechseln rückwärts" + +#. Key: 982452CC4E88DEE2C2BB8483BDFEC43E +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",982452CC4E88DEE2C2BB8483BDFEC43E" +msgid "Throw Grenade" +msgstr "Granate werfen" + +#. Key: 99BB6C0B4F25027FD0134A889DFBE75E +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.BeenEliminatedCount.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.BeenEliminatedCount.Text +msgctxt ",99BB6C0B4F25027FD0134A889DFBE75E" +msgid "Eliminated" +msgstr "Eliminiert" + +#. Key: 9A50562A41DE05B9DCA5769B65D0B79A +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +msgctxt ",9A50562A41DE05B9DCA5769B65D0B79A" +msgid "GPU Time: " +msgstr "GPU-Zeit: " + +#. Key: 9BE1A4DE4867764540091AA9EAE87570 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",9BE1A4DE4867764540091AA9EAE87570" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 9C2E09EE43163AFBBF789CA3FD432965 +#. SourceLocation: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",9C2E09EE43163AFBBF789CA3FD432965" +msgid "Pistol" +msgstr "Pistole" + +#. Key: 9C30B17047263BD32A33EB8717566376 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",9C30B17047263BD32A33EB8717566376" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 9CC7277D4CED4E33C019ABB279CA2609 +#. SourceLocation: /ShooterCore/UserInterface/HUD/W_QuickBarSlot.W_QuickBarSlot_C:WidgetTree.EmptyText.Text +#: /ShooterCore/UserInterface/HUD/W_QuickBarSlot.W_QuickBarSlot_C:WidgetTree.EmptyText.Text +msgctxt ",9CC7277D4CED4E33C019ABB279CA2609" +msgid "Empty" +msgstr "Leer" + +#. Key: 9CE5D9D248DB880DB09177BBFD6F541C +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.IdleTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.IdleTimeWidget.StatDisplayName +msgctxt ",9CE5D9D248DB880DB09177BBFD6F541C" +msgid "Idle Time: " +msgstr "Leerlaufzeit: " + +#. Key: 9D14950145212EEB2C6073906613EB87 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9D14950145212EEB2C6073906613EB87" +msgid "Aim Down Sight" +msgstr "Zielvisier" + +#. Key: 9DA5266F48DE03777836849F683D4DC2 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile1.ExperienceDisplayName +#: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile1.ExperienceDisplayName +msgctxt ",9DA5266F48DE03777836849F683D4DC2" +msgid "Example\r\nExperience 1" +msgstr "Beispiel\r\nErlebnis 1" + +#. Key: 9DB4CB3B40ED9D904D883396DA91DD36 +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileDescription +#: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileDescription +msgctxt ",9DB4CB3B40ED9D904D883396DA91DD36" +msgid "Find and eliminate enough enemies to win in this classic head-to-head team match." +msgstr "Finde und eliminiere genug Gegner, um in diesem klassischen Konfrontations-Teammatch zu gewinnen." + +#. Key: 9DBE1BEF4B0438FE4E9F638F82F77264 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9DBE1BEF4B0438FE4E9F638F82F77264" +msgid "Move Backwards" +msgstr "Rückwärts bewegen" + +#. Key: 9E97BA75491D6F5AC0E034BB1FB2A057 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadCategory +msgctxt ",9E97BA75491D6F5AC0E034BB1FB2A057" +msgid "Controller" +msgstr "Controller" + +#. Key: 9F0691474837C58C9681D7A4D7FE4C31 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +msgctxt ",9F0691474837C58C9681D7A4D7FE4C31" +msgid "{StatValue}%" +msgstr "{StatValue} %" + +#. Key: 9F3531564FC5EE52359EC69A48AD8E04 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9F3531564FC5EE52359EC69A48AD8E04" +msgid "Move Right" +msgstr "Nach rechts bewegen" + +#. Key: 9FC4A82E40FF8868013C0C939C80AC5A +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +msgctxt ",9FC4A82E40FF8868013C0C939C80AC5A" +msgid "You have been assigned to the Red Team " +msgstr "Du wurdest dem Roten Team zugeteilt " + +#. Key: 9FF4964643BFF859CB6692B91D37AC4F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_104.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_104.Text +msgctxt ",9FF4964643BFF859CB6692B91D37AC4F" +msgid "Host a game" +msgstr "Spiel hosten" + +#. Key: A05DB43247D7F3E6BBD46CA5AF18623C +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:WidgetTree.Clock.Text +#: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:WidgetTree.Clock.Text +msgctxt ",A05DB43247D7F3E6BBD46CA5AF18623C" +msgid "00:00" +msgstr "00:00" + +#. Key: A111107749C75E2CB467B3998AE048E5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",A111107749C75E2CB467B3998AE048E5" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: A3015C164B7B8ECECDCD4EAEB957BCC3 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(1 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(1 - Value).DisplayNameMap +msgctxt ",A3015C164B7B8ECECDCD4EAEB957BCC3" +msgid "Backward" +msgstr "Rückwärts" + +#. Key: A32FF4184C5D7D9DDAF2A48CABEB2C40 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_C.PointLetterText +#: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_C.PointLetterText +msgctxt ",A32FF4184C5D7D9DDAF2A48CABEB2C40" +msgid "C" +msgstr "C" + +#. Key: A34A0D8E4314D6E1EA929488D87DF30A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",A34A0D8E4314D6E1EA929488D87DF30A" +msgid "Quick Slot 3" +msgstr "Schnellzugriff 3" + +#. Key: A431A6284675D8AD0FA9C685CB59220D +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.ReturnButton.ButtonText +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.ReturnButton.ButtonText +msgctxt ",A431A6284675D8AD0FA9C685CB59220D" +msgid "Quit Game" +msgstr "Spiel beenden" + +#. Key: A622ACF8477B043394C3E3B869899D2E +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadPlatformName +msgctxt ",A622ACF8477B043394C3E3B869899D2E" +msgid "Xbox One" +msgstr "Xbox One" + +#. Key: A628D2D947BB3880B76494BDDB22BA26 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerName.W_SB_PlayerName_C:WidgetTree.PlayerNameWidget.Text +#: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerName.W_SB_PlayerName_C:WidgetTree.PlayerNameWidget.Text +msgctxt ",A628D2D947BB3880B76494BDDB22BA26" +msgid "{Player Name : very long text}" +msgstr "{Player Name : very long text}" + +#. Key: A69C5126480675E3817904A3358825C5 +#. SourceLocation: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileDescription +#: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileDescription +msgctxt ",A69C5126480675E3817904A3358825C5" +msgid "No gameplay here, just an example." +msgstr "Kein Gameplay, nur ein Beispiel." + +#. Key: A6D01DBD49AE1A91111473B4FA99C449 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",A6D01DBD49AE1A91111473B4FA99C449" +msgid "Crouch" +msgstr "Ducken" + +#. Key: A6F6FE04408086953E35A69521479907 +#. SourceLocation: /Game/UI/Settings/Extensions/Subtitle/W_Settings_SubtitlePreview.W_Settings_SubtitlePreview_C:WidgetTree.Subtitles.PreviewText +#: /Game/UI/Settings/Extensions/Subtitle/W_Settings_SubtitlePreview.W_Settings_SubtitlePreview_C:WidgetTree.Subtitles.PreviewText +msgctxt ",A6F6FE04408086953E35A69521479907" +msgid "Leave fur on owners clothes cat dog hate mouse eat string barf pillow no baths hate everything. Mew stare at owner accusingly then wink purr for no reason yet commence midnight zoomies" +msgstr "Fell auf Kleidern des Besitzers zurücklassen Katze Hund Maus hassen Schnur essen Kopfkissen kotzen nicht baden alles hassen. Mieze starrt Futtergeber vorwurfsvoll an, dann grundloses Schnurren mit Augenzwinkern, aber nachts trotzdem rumflitzen." + +#. Key: A734B1924414D31819EAE897DA322536 +#. SourceLocation: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:ExecuteUbergraph_B_GrantAbilityPad_ApplyGE [Script Bytecode] +#: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:ExecuteUbergraph_B_GrantAbilityPad_ApplyGE [Script Bytecode] +msgctxt ",A734B1924414D31819EAE897DA322536" +msgid "Charging" +msgstr "Wird aufgeladen" + +#. Key: A8101294485E0B66E99830BF54DDEF90 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(22).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(22).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",A8101294485E0B66E99830BF54DDEF90" +msgid "Fire Weapon (Auto)" +msgstr "Schießen (automatisch)" + +#. Key: AAB8468C47F1A48D7E4DE5B47EFE64BF +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.PlayerNameWidget.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.PlayerNameWidget.Text +msgctxt ",AAB8468C47F1A48D7E4DE5B47EFE64BF" +msgid "Player Name" +msgstr "Spielername" + +#. Key: AB3DDDE340C74CB8814B06B99CBE1405 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",AB3DDDE340C74CB8814B06B99CBE1405" +msgid "Throw Grenade (Gamepad)" +msgstr "Granate werfen (Gamepad)" + +#. Key: AC4333F143A1E92BDC5CC98071AFDDD8 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",AC4333F143A1E92BDC5CC98071AFDDD8" +msgid "Reload (Gamepad)" +msgstr "Nachladen (Gamepad)" + +#. Key: AF1A053A4431F4B19820C3B5ACE7305B +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",AF1A053A4431F4B19820C3B5ACE7305B" +msgid "Auto-run" +msgstr "Autom. Rennen" + +#. Key: AF2FEF114EC65F6D21283AB9CCD03AFE +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatValueFormat +msgctxt ",AF2FEF114EC65F6D21283AB9CCD03AFE" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: AF7D54CF47CAF2BDD0322CA1DEE33BD8 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ADS_Speed.IMC_ADS_Speed.ContextDescription +#: /ShooterCore/Input/Mappings/IMC_ADS_Speed.IMC_ADS_Speed.ContextDescription +msgctxt ",AF7D54CF47CAF2BDD0322CA1DEE33BD8" +msgid "Input mapping context that will be applied when the player aims down sights. It makes the aim speed slower for better accuracy. See GA_ADS." +msgstr "Kontext für Tastenbelegung, der beim Zielen mit Zielvisier angewandt wird. Das Visier bewegt sich langsamer, um präziser zielen zu können. Siehe GA_ADS." + +#. Key: AF8FF73C44708FB3DBC17BA1C8EF3A88 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +msgctxt ",AF8FF73C44708FB3DBC17BA1C8EF3A88" +msgid "CPU (Render) Time: " +msgstr "CPU-(Render-)Zeit: " + +#. Key: B0637EB74FB5351D5E9B9C851ADC8094 +#. SourceLocation: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.Prompt.Text +#: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.Prompt.Text +msgctxt ",B0637EB74FB5351D5E9B9C851ADC8094" +msgid "Press any key to assign it to the action you chose." +msgstr "Drücke eine Taste, um sie der gewählten Aktion zuzuweisen." + +#. Key: B356D1784244FCB7CBBC06B890B9513F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",B356D1784244FCB7CBBC06B890B9513F" +msgid "Move Forward" +msgstr "Vorwärts bewegen" + +#. Key: B37841AC44D4BD9DE2DB33BF2C4BB79C +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +msgctxt ",B37841AC44D4BD9DE2DB33BF2C4BB79C" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: B3A131CB482DEF4F2D7D1A8BF033E132 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",B3A131CB482DEF4F2D7D1A8BF033E132" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: B49FD9F84FDAD53DE6CFA2AFF39FEB6A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",B49FD9F84FDAD53DE6CFA2AFF39FEB6A" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: B4E733404947D2A3E2909B8E58769923 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_103.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_103.Text +msgctxt ",B4E733404947D2A3E2909B8E58769923" +msgid "Network" +msgstr "Netzwerk" + +#. Key: B555EB214CBE76A07C4BEA82FE56BE6E +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +msgctxt ",B555EB214CBE76A07C4BEA82FE56BE6E" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: B5BEA0C34E8A6727C38ED4AD629909A6 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",B5BEA0C34E8A6727C38ED4AD629909A6" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: B61C2E384ACF8FA42E80B3A191AE888D +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +msgctxt ",B61C2E384ACF8FA42E80B3A191AE888D" +msgid "Packet Avg Size (in)" +msgstr "Durchschn. Paketgröße (eing.)" + +#. Key: B97EA1CB4795D31B6123D49DA26A1632 +#. SourceLocation: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.MapTitle.Text +#: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.MapTitle.Text +msgctxt ",B97EA1CB4795D31B6123D49DA26A1632" +msgid "Map Title" +msgstr "Kartenname" + +#. Key: BA912D0B4F8C97D580EF4FA72B5A5AD1 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +msgctxt ",BA912D0B4F8C97D580EF4FA72B5A5AD1" +msgid "Red" +msgstr "Rot" + +#. Key: BB1D87EF4B72728695BFC3A57AA2D93D +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BB1D87EF4B72728695BFC3A57AA2D93D" +msgid "Throw Grenade" +msgstr "Granate werfen" + +#. Key: BC1A3F854C9C13F2AFD8CBA172E1FB14 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BC1A3F854C9C13F2AFD8CBA172E1FB14" +msgid "Aim Down Sight (Gamepad)" +msgstr "Zielvisier (Gamepad)" + +#. Key: BD6A3FCD4A49AFB7B518C9B287E9F3C1 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BD6A3FCD4A49AFB7B518C9B287E9F3C1" +msgid "Jump (Gamepad)" +msgstr "Springen (Gamepad)" + +#. Key: BE94897645662FD7F281D7A12C3A5BE7 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BE94897645662FD7F281D7A12C3A5BE7" +msgid "Aim Down Sight (Gamepad)" +msgstr "Zielvisier (Gamepad)" + +#. Key: BEB829FE4D185E6F1C6BE7BF5B0A0A79 +#. SourceLocation: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileTitle +#: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileTitle +msgctxt ",BEB829FE4D185E6F1C6BE7BF5B0A0A79" +msgid "Control" +msgstr "Kontrolle" + +#. Key: BECBFEBD47CE68BB8EF76DBCE0062B7F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BECBFEBD47CE68BB8EF76DBCE0062B7F" +msgid "Crouch (Gamepad)" +msgstr "Ducken (Gamepad)" + +#. Key: BF526E50479F91151D4162865A6C42BE +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +msgctxt ",BF526E50479F91151D4162865A6C42BE" +msgid "{StatValue}%" +msgstr "{StatValue} %" + +#. Key: C048AC7F49BB5DB44D0533ADDB844C4B +#. SourceLocation: /Game/Weapons/GA_Weapon_Fire.Default__GA_Weapon_Fire_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +#: /Game/Weapons/GA_Weapon_Fire.Default__GA_Weapon_Fire_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +msgctxt ",C048AC7F49BB5DB44D0533ADDB844C4B" +msgid "No Ammo!" +msgstr "Keine Munition!" + +#. Key: C0C628BD460B784B8F63B8B6418FECBC +#. SourceLocation: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Text +#: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Text +msgctxt ",C0C628BD460B784B8F63B8B6418FECBC" +msgid "{Button Text}" +msgstr "{Button Text}" + +#. Key: C0DBC30B4209FF6393C994A39D2F2C68 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C0DBC30B4209FF6393C994A39D2F2C68" +msgid "Emote (Gamepad)" +msgstr "Emote (Gamepad)" + +#. Key: C182696D4A8DBFB366382E9956D189AB +#. SourceLocation: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatValueFormat +#: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatValueFormat +msgctxt ",C182696D4A8DBFB366382E9956D189AB" +msgid "{StatValue}ms" +msgstr "{StatValue}ms" + +#. Key: C23A168F4D81EC273D8153B8DB4D90C9 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C23A168F4D81EC273D8153B8DB4D90C9" +msgid "Quick Slot 1" +msgstr "Schnellzugriff 1" + +#. Key: C2B7E2E24A77C90AA83E20AB39BA3AF6 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C2B7E2E24A77C90AA83E20AB39BA3AF6" +msgid "Dash (Gamepad)" +msgstr "Sprinten (Gamepad)" + +#. Key: C4054EFA439919B343651C86A0B4DE02 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(19).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(19).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C4054EFA439919B343651C86A0B4DE02" +msgid "Jump" +msgstr "Springen" + +#. Key: C46362AF402EF874EE7CF79395EBB229 +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +msgctxt ",C46362AF402EF874EE7CF79395EBB229" +msgid "{GameMode} / " +msgstr "{GameMode} / " + +#. Key: C5D8D01643616ABFC4AB779CA744C936 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:ExecuteUbergraph_W_SessionBrowserScreen [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:ExecuteUbergraph_W_SessionBrowserScreen [Script Bytecode] +msgctxt ",C5D8D01643616ABFC4AB779CA744C936" +msgid "Session Search" +msgstr "Sitzungssuche" + +#. Key: C60573E9430B0CA68C582DB638DC7557 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.ContextDescription +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.ContextDescription +msgctxt ",C60573E9430B0CA68C582DB638DC7557" +msgid "Shooter Game IMC for gamepad" +msgstr "Shooter-Spiel IMC für Gamepad" + +#. Key: C630FB7D46193E54EF36A787FF33B87D +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",C630FB7D46193E54EF36A787FF33B87D" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: C6F3C387451A7A130B6978B359EBB820 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +msgctxt ",C6F3C387451A7A130B6978B359EBB820" +msgid "Packet Avg Size (out): " +msgstr "Durchschn. Paketgröße (ausg.): " + +#. Key: C811028C441CF902DA89719DBADF4DFE +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C811028C441CF902DA89719DBADF4DFE" +msgid "Reload Weapon" +msgstr "Waffe nachladen" + +#. Key: C85074294F02CC433E62618A82E030EF +#. SourceLocation: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:ExecuteUbergraph_W_BuildConfiguration [Script Bytecode] +#: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:ExecuteUbergraph_W_BuildConfiguration [Script Bytecode] +msgctxt ",C85074294F02CC433E62618A82E030EF" +msgid "{BuildVer} ({BuildConfig})" +msgstr "{BuildVer} ({BuildConfig})" + +#. Key: C8D58E734369DF095BF3AF82E70ECA78 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +msgctxt ",C8D58E734369DF095BF3AF82E70ECA78" +msgid "CPU (RHI) Time: " +msgstr "CPU-(RHI-)Zeit: " + +#. Key: C934C5A1433979CE28245DA67A4D589D +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(0 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(0 - Value).DisplayNameMap +msgctxt ",C934C5A1433979CE28245DA67A4D589D" +msgid "BlendOut" +msgstr "BlendOut" + +#. Key: C94E68504461D73B167087A4C9715B35 +#. SourceLocation: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",C94E68504461D73B167087A4C9715B35" +msgid "Auto Rifle" +msgstr "Sturmgewehr" + +#. Key: CAA4C0B2442C2A679C985DA91241FFC2 +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsListEntry_Missing.W_SettingsListEntry_Missing_C:WidgetTree.Text_SettingName_1.Text +#: /Game/UI/Settings/Editors/W_SettingsListEntry_Missing.W_SettingsListEntry_Missing_C:WidgetTree.Text_SettingName_1.Text +msgctxt ",CAA4C0B2442C2A679C985DA91241FFC2" +msgid "No Editor Found" +msgstr "Kein Editor gefunden" + +#. Key: CB9A026144D3CB6030370CAD4D3ECE82 +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +msgctxt ",CB9A026144D3CB6030370CAD4D3ECE82" +msgid "You have been assigned to the Blue Team " +msgstr "Du wurdest dem Blauen Team zugeteilt " + +#. Key: CBB16DB74A682295FE6EBF9DB6B6D150 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",CBB16DB74A682295FE6EBF9DB6B6D150" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: CBB820B2438824B79FCF418F8C2BBA0B +#. SourceLocation: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:UserConstructionScript [Script Bytecode] +#: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:UserConstructionScript [Script Bytecode] +msgctxt ",CBB820B2438824B79FCF418F8C2BBA0B" +msgid "DAMAGE" +msgstr "SCHADEN" + +#. Key: CBDC0A2F4DA740D47489A2A6F20F3E84 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleButton.ButtonText +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleButton.ButtonText +msgctxt ",CBDC0A2F4DA740D47489A2A6F20F3E84" +msgid "Change" +msgstr "Ändern" + +#. Key: CDB9EE2B449672AD36E423825315D94A +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.MapLabel.Text +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.MapLabel.Text +msgctxt ",CDB9EE2B449672AD36E423825315D94A" +msgid "Map" +msgstr "Karte" + +#. Key: CE374A054872725046E790BED48F5270 +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileDescription +#: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileDescription +msgctxt ",CE374A054872725046E790BED48F5270" +msgid "Secure the control points along with your teammates to increase your score and win." +msgstr "Sichere mit deinem Team die Kontrollpunkte, um Punkte zu erzielen und zu gewinnen." + +#. Key: CF7B4D7D49C98DEAE65B65ADDA34699B +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",CF7B4D7D49C98DEAE65B65ADDA34699B" +msgid "Reload (Gamepad)" +msgstr "Nachladen (Gamepad)" + +#. Key: CFF7A17B45828BA9C4055A880528713C +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",CFF7A17B45828BA9C4055A880528713C" +msgid "Jump" +msgstr "Springen" + +#. Key: D04D248544CE15424096FCAD1C754FB6 +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Back.ButtonText +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Back.ButtonText +msgctxt ",D04D248544CE15424096FCAD1C754FB6" +msgid "Cancel" +msgstr "Abbrechen" + +#. Key: D086A5324B000302144FA2A57D925E87 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadCategory +msgctxt ",D086A5324B000302144FA2A57D925E87" +msgid "Wireless Controller" +msgstr "Wireless Controller" + +#. Key: D0A00FC54C480DD66974159CB138B62A +#. SourceLocation: /ShooterCore/Blueprint/B_GrantInventory_Pad.B_GrantInventory_Pad_C:Text_GEN_VARIABLE.Text +#: /ShooterCore/Blueprint/B_GrantInventory_Pad.B_GrantInventory_Pad_C:Text_GEN_VARIABLE.Text +msgctxt ",D0A00FC54C480DD66974159CB138B62A" +msgid "DAMAGE" +msgstr "SCHADEN" + +#. Key: D1EF437A4F9FF5DE58443886BD514521 +#. SourceLocation: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:ExecuteUbergraph_W_LoadingScreenReasonDebugText [Script Bytecode] +#: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:ExecuteUbergraph_W_LoadingScreenReasonDebugText [Script Bytecode] +msgctxt ",D1EF437A4F9FF5DE58443886BD514521" +msgid "{Reason}..." +msgstr "{Reason}..." + +#. Key: D31F14D4403F6E0BFE4300987803596C +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",D31F14D4403F6E0BFE4300987803596C" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: D41C83174B68891CB462CF8B98EF47FA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",D41C83174B68891CB462CF8B98EF47FA" +msgid "Jump (Gamepad)" +msgstr "Springen (Gamepad)" + +#. Key: D449930A4AAF2B5A7B5C9489D4C789E2 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +msgctxt ",D449930A4AAF2B5A7B5C9489D4C789E2" +msgid "Packet Loss (out)" +msgstr "Paketverlust (ausgehend)" + +#. Key: D540E579477DAD25CE81238B49F38B8D +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",D540E579477DAD25CE81238B49F38B8D" +msgid "Fire Weapon (Gamepad)" +msgstr "Schießen (Gamepad)" + +#. Key: D61464C3432B48D61DE5E38D517C717F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",D61464C3432B48D61DE5E38D517C717F" +msgid "Move (Gamepad)" +msgstr "Bewegen (Gamepad)" + +#. Key: D7C1014D45690433D5ADC79C410A3428 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +msgctxt ",D7C1014D45690433D5ADC79C410A3428" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: DA149703481BAEA4AA828EA651B5648B +#. SourceLocation: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.ExperienceTitle.Text +#: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.ExperienceTitle.Text +msgctxt ",DA149703481BAEA4AA828EA651B5648B" +msgid "Experience Title" +msgstr "Titel des Erlebnisses" + +#. Key: DA1D92AA4BF4946A347E7E8C0CB31DC2 +#. SourceLocation: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C.DisplayName +#: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C.DisplayName +msgctxt ",DA1D92AA4BF4946A347E7E8C0CB31DC2" +msgid "Shotgun" +msgstr "Schusswaffe" + +#. Key: DAA263C04E31DADC56B7B6B783E3998D +#. SourceLocation: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:Text_GEN_VARIABLE.Text +#: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:Text_GEN_VARIABLE.Text +msgctxt ",DAA263C04E31DADC56B7B6B783E3998D" +msgid "DAMAGE" +msgstr "SCHADEN" + +#. Key: DB414375406E207B5FE8788EA419365F +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:WidgetTree.DefeatMessage.Text +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:WidgetTree.DefeatMessage.Text +msgctxt ",DB414375406E207B5FE8788EA419365F" +msgid "Defeat" +msgstr "Besiegen" + +#. Key: DCCB65AC4D758CAE0B5EA8BCF70937F8 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",DCCB65AC4D758CAE0B5EA8BCF70937F8" +msgid "Move Left" +msgstr "Nach links bewegen" + +#. Key: DD47266C480F60C2E35E62AD5AD83AEB +#. SourceLocation: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileTitle +#: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileTitle +msgctxt ",DD47266C480F60C2E35E62AD5AD83AEB" +msgid "Exploder" +msgstr "Zünder" + +#. Key: DD77478E46DDFB6910CE2EBE9EB5718F +#. SourceLocation: /ShooterCore/UserInterface/Notifications/Accolades/W_AccoladeToast.W_AccoladeToast_C:WidgetTree.TextWidget.Text +#: /ShooterCore/UserInterface/Notifications/Accolades/W_AccoladeToast.W_AccoladeToast_C:WidgetTree.TextWidget.Text +msgctxt ",DD77478E46DDFB6910CE2EBE9EB5718F" +msgid "Accolade Name" +msgstr "Anerkennung" + +#. Key: DDDC55F044A6D009AE3FC89634A4FBE3 +#. SourceLocation: Config/DefaultInput.ini:38 +#: Config/DefaultInput.ini:38 +msgctxt ",DDDC55F044A6D009AE3FC89634A4FBE3" +msgid "Back" +msgstr "Zurück" + +#. Key: DE1F25434D413F7B785F099C479D589C +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile2.ExperienceDisplayName +#: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile2.ExperienceDisplayName +msgctxt ",DE1F25434D413F7B785F099C479D589C" +msgid "Example\r\nExperience 2" +msgstr "Beispiel\r\nErlebnis 2" + +#. Key: DE90FC2F465DB72035383EAA5C085C9E +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +msgctxt ",DE90FC2F465DB72035383EAA5C085C9E" +msgid "Packet Avg Size (out)" +msgstr "Durchschn. Paketgröße (ausg.)" + +#. Key: DEF9DA8849FC478F8621F3A509D4000F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeButton.ButtonText +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeButton.ButtonText +msgctxt ",DEF9DA8849FC478F8621F3A509D4000F" +msgid "Change" +msgstr "Ändern" + +#. Key: DF7DB3EE4CE76EEB0D84159A0FAAD6A3 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",DF7DB3EE4CE76EEB0D84159A0FAAD6A3" +msgid "Aim Down Sight" +msgstr "Zielvisier" + +#. Key: E00B7D5C46A46ECB9DE262966BFD5C57 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +msgctxt ",E00B7D5C46A46ECB9DE262966BFD5C57" +msgid "Packet Send Rate" +msgstr "Paketsenderate" + +#. Key: E064C0B046D9196D3BFDA9B87E1E857E +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_UserConnectionStatus.W_UserConnectionStatus_C:ExecuteUbergraph_W_UserConnectionStatus [Script Bytecode] +#: /ShooterCore/UserInterface/ScoreBoard/W_UserConnectionStatus.W_UserConnectionStatus_C:ExecuteUbergraph_W_UserConnectionStatus [Script Bytecode] +msgctxt ",E064C0B046D9196D3BFDA9B87E1E857E" +msgid "{Ping} ms" +msgstr "{Ping} ms" + +#. Key: E135EDB34B4D040567F82E8317B2466C +#. SourceLocation: /Game/UI/Foundation/Subtitles/W_SubtitleDisplayHost.W_SubtitleDisplayHost_C:WidgetTree.SubtitleDisplay.PreviewText +#: /Game/UI/Foundation/Subtitles/W_SubtitleDisplayHost.W_SubtitleDisplayHost_C:WidgetTree.SubtitleDisplay.PreviewText +msgctxt ",E135EDB34B4D040567F82E8317B2466C" +msgid "Subtitles live here" +msgstr "Untertitel erscheinen hier" + +#. Key: E1EF205E4368573D6E8ABEA7BF0DBC6E +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileTitle +#: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileTitle +msgctxt ",E1EF205E4368573D6E8ABEA7BF0DBC6E" +msgid "Elimination" +msgstr "Eliminierung" + +#. Key: E3BFBDD142F276564D9A2082F20E521A +#. SourceLocation: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.BP_GameplayEffect_Pad2.Text.Text +#: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.BP_GameplayEffect_Pad2.Text.Text +msgctxt ",E3BFBDD142F276564D9A2082F20E521A" +msgid "HEAL" +msgstr "HEILEN" + +#. Key: E40DBDA84BB0A625640CE890772DF399 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:ExecuteUbergraph_W_ItemAcquiredList [Script Bytecode] +#: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:ExecuteUbergraph_W_ItemAcquiredList [Script Bytecode] +msgctxt ",E40DBDA84BB0A625640CE890772DF399" +msgid "{Count}x {ItemName}" +msgstr "{Count} {ItemName}" + +#. Key: E457F86B42FC1EF1BE36F7A9F2FE0A65 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.10.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.10.DisplayName +msgctxt ",E457F86B42FC1EF1BE36F7A9F2FE0A65" +msgid "Rampage" +msgstr "Amok" + +#. Key: E4F45B9C46754466F73D12AFB2B2191F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",E4F45B9C46754466F73D12AFB2B2191F" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: E5D0FACC49757D31B57103AD32D851F4 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamName.Text +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamName.Text +msgctxt ",E5D0FACC49757D31B57103AD32D851F4" +msgid "Red" +msgstr "Rot" + +#. Key: E6D245554B9583B2462D83A367EF32C7 +#. SourceLocation: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C.DisplayName +#: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C.DisplayName +msgctxt ",E6D245554B9583B2462D83A367EF32C7" +msgid "HealPickup" +msgstr "Heilgegenstand" + +#. Key: E6F3933C44E632BE4BF96287CE8E39FA +#. SourceLocation: /TopDownArena/Game/Pickups/GE_BombRangeUp.Default__GE_BombRangeUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +#: /TopDownArena/Game/Pickups/GE_BombRangeUp.Default__GE_BombRangeUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +msgctxt ",E6F3933C44E632BE4BF96287CE8E39FA" +msgid "Range Up" +msgstr "Reichweite erhöht" + +#. Key: E7A1AD66427FB74804771781F29C383A +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Text +msgctxt ",E7A1AD66427FB74804771781F29C383A" +msgid "Quickplay" +msgstr "Schnellspiel" + +#. Key: E7CF7EBE46557265F664F7998029E2BF +#. SourceLocation: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +#: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +msgctxt ",E7CF7EBE46557265F664F7998029E2BF" +msgid "Already Full of Ammo" +msgstr "Munition bereits voll" + +#. Key: E80A379D47E62430134083927BC1822D +#. SourceLocation: /Game/UI/Hud/W_Healthbar.W_Healthbar_C:WidgetTree.EliminatedText.Text +#: /Game/UI/Hud/W_Healthbar.W_Healthbar_C:WidgetTree.EliminatedText.Text +msgctxt ",E80A379D47E62430134083927BC1822D" +msgid "Eliminated" +msgstr "Eliminiert" + +#. Key: E88A30284EF241C93E5C8E87815FE9D5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",E88A30284EF241C93E5C8E87815FE9D5" +msgid "Emote" +msgstr "Emote" + +#. Key: E88BD12F4EE26671CCDBAD86C10DD6B1 +#. SourceLocation: /Game/System/Teams/TeamDA_Red.TeamDA_Red.TeamShortName +#: /Game/System/Teams/TeamDA_Red.TeamDA_Red.TeamShortName +msgctxt ",E88BD12F4EE26671CCDBAD86C10DD6B1" +msgid "Red" +msgstr "Rot" + +#. Key: E95CC0B641115D1DDAB1AD99CD8FAD73 +#. SourceLocation: /Game/UI/PerfStats/W_SingleGraphStat.W_SingleGraphStat_C:WidgetTree.TODO_Label.Text +#: /Game/UI/PerfStats/W_SingleGraphStat.W_SingleGraphStat_C:WidgetTree.TODO_Label.Text +msgctxt ",E95CC0B641115D1DDAB1AD99CD8FAD73" +msgid "TODO" +msgstr "TODO" + +#. Key: EA46B8EE42F2A1D44E88A9A162D7D677 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EA46B8EE42F2A1D44E88A9A162D7D677" +msgid "Fire Weapon Auto (Gamepad)" +msgstr "Automatisch schießen (Gamepad)" + +#. Key: EB6CF8C849DA8AE7EEA5F199FA1F8124 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +msgctxt ",EB6CF8C849DA8AE7EEA5F199FA1F8124" +msgid "GPU Time" +msgstr "GPU-Zeit" + +#. Key: EB97A3DA46CD668B0DC20DA5F93AFEF8 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.5.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.5.DisplayName +msgctxt ",EB97A3DA46CD668B0DC20DA5F93AFEF8" +msgid "Spree" +msgstr "Serie" + +#. Key: EB9904634A9A98FC8D7B1CAD08D4E023 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +msgctxt ",EB9904634A9A98FC8D7B1CAD08D4E023" +msgid "Server FPS: " +msgstr "Server-FPS: " + +#. Key: EBBBFEDF43EA7E7D705E9F94844915C1 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EBBBFEDF43EA7E7D705E9F94844915C1" +msgid "Melee" +msgstr "Nahkampfangriff" + +#. Key: ED7C842241D3DC70AF8DDCADC5669C5E +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_Default.Text +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_Default.Text +msgctxt ",ED7C842241D3DC70AF8DDCADC5669C5E" +msgid "Use left stick to adjust the corners\r\nso it lines up with the edges of your display." +msgstr "Passe mit dem linken Stick die Ecken so an, dass\r\ner mit den Rändern des Bildschirms übereinstimmt." + +#. Key: EDE4E7574944C842E9C1CF8E0BB333D7 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EDE4E7574944C842E9C1CF8E0BB333D7" +msgid "Auto-run" +msgstr "Autom. Rennen" + +#. Key: EE915B9949435E9D0BF1AF9E18D5ECFA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EE915B9949435E9D0BF1AF9E18D5ECFA" +msgid "Crouch (Gamepad)" +msgstr "Ducken (Gamepad)" + +#. Key: EFC808434B60DD86D6F31486D1671CB5 +#. SourceLocation: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.EscapeText.Text +#: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.EscapeText.Text +msgctxt ",EFC808434B60DD86D6F31486D1671CB5" +msgid "Press escape to cancel." +msgstr "Drücke Esc, um abzubrechen." + +#. Key: F046E8AA444FE70AB3EA6484271E706D +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +msgctxt ",F046E8AA444FE70AB3EA6484271E706D" +msgid "You're All Winners" +msgstr "Ihr habt alle gewonnen" + +#. Key: F104DF424959AA30FB62D98DDA7E93A1 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(0 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(0 - Value).DisplayNameMap +msgctxt ",F104DF424959AA30FB62D98DDA7E93A1" +msgid "Forward" +msgstr "Vorwärts" + +#. Key: F1DF959B4B4CE6C2C4BC48BE574A864A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F1DF959B4B4CE6C2C4BC48BE574A864A" +msgid "Show Scoreboard" +msgstr "Punktestand anzeigen" + +#. Key: F277CCB64896F33E243D3F946AD0A430 +#. SourceLocation: /Game/System/Teams/TeamDA_Green.TeamDA_Green.TeamShortName +#: /Game/System/Teams/TeamDA_Green.TeamDA_Green.TeamShortName +msgctxt ",F277CCB64896F33E243D3F946AD0A430" +msgid "Green" +msgstr "Grün" + +#. Key: F285E5FC42CE6BFF45B2859C07EEAA16 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +msgctxt ",F285E5FC42CE6BFF45B2859C07EEAA16" +msgid "Blue" +msgstr "Blau" + +#. Key: F287F4344F47BC35111284922366556A +#. SourceLocation: /Game/UI/DT_UniversalActions.DT_UniversalActions.DefaultBack.DisplayName +#: /Game/UI/DT_UniversalActions.DT_UniversalActions.DefaultBack.DisplayName +msgctxt ",F287F4344F47BC35111284922366556A" +msgid "Back" +msgstr "Zurück" + +#. Key: F2A6DADA427AEA90427ED9BBC7BA3FE5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F2A6DADA427AEA90427ED9BBC7BA3FE5" +msgid "Melee" +msgstr "Nahkampfangriff" + +#. Key: F348282746973F4272D935808BCD661C +#. SourceLocation: /Game/UI/Menu/W_LyraExperienceTileButton.Default__W_LyraExperienceTileButton_C.ButtonText +#: /Game/UI/Menu/W_LyraExperienceTileButton.Default__W_LyraExperienceTileButton_C.ButtonText +msgctxt ",F348282746973F4272D935808BCD661C" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: F44F201F4E21916ECEFC679E7C5E9C06 +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_SecondaryKey.ButtonText +#: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_SecondaryKey.ButtonText +msgctxt ",F44F201F4E21916ECEFC679E7C5E9C06" +msgid "Not Bound" +msgstr "Nicht zugewiesen" + +#. Key: F4D4E89A4F138F69C636A492C1433F1F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +msgctxt ",F4D4E89A4F138F69C636A492C1433F1F" +msgid "LAN" +msgstr "LAN" + +#. Key: F4F0B6AC45671B37F00C5AA7E1338255 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F4F0B6AC45671B37F00C5AA7E1338255" +msgid "Fire Weapon" +msgstr "Schießen" + +#. Key: F6BE09AA4AEC420C662494804E10C5B4 +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.StartGameButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.StartGameButton.ButtonText +msgctxt ",F6BE09AA4AEC420C662494804E10C5B4" +msgid "Play Lyra" +msgstr "Lyra spielen" + +#. Key: F750C0964719C179EA361E81B4A7C1FF +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",F750C0964719C179EA361E81B4A7C1FF" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: F76179C942EC16CBB508289FDCC909EA +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F76179C942EC16CBB508289FDCC909EA" +msgid "Melee (Gamepad)" +msgstr "Nahkampfangriff (Gamepad)" + +#. Key: F79DA43B4FB1FE5DADBA00B783B2A188 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +msgctxt ",F79DA43B4FB1FE5DADBA00B783B2A188" +msgid "Idle Time" +msgstr "Leerlaufzeit" + +#. Key: F815711D4267ECA881EBEEA2E84F2113 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/W_InventoryScreen.W_InventoryScreen_C:WidgetTree.CommonTextBlock_334.Text +#: /ShooterMaps/PROTO/InventoryTest/W_InventoryScreen.W_InventoryScreen_C:WidgetTree.CommonTextBlock_334.Text +msgctxt ",F815711D4267ECA881EBEEA2E84F2113" +msgid "Inventory" +msgstr "Inventar" + +#. Key: F9B4952E40D27CA896719E8DF06A9556 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatDisplayName +msgctxt ",F9B4952E40D27CA896719E8DF06A9556" +msgid "Client FPS: " +msgstr "Client-FPS: " + +#. Key: FADD548E4F869905182BF5B5E276B973 +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.QuitButton_EditorOnly.ButtonText +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.QuitButton_EditorOnly.ButtonText +msgctxt ",FADD548E4F869905182BF5B5E276B973" +msgid "Stop Play-in-Editor" +msgstr "„Im Editor spielen“ anhalten" + +#. Key: FB69B8C24C0DA4B3019E24AD285015DF +#. SourceLocation: /TopDownArena/Game/Pickups/GE_BombCountUp.Default__GE_BombCountUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +#: /TopDownArena/Game/Pickups/GE_BombCountUp.Default__GE_BombCountUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +msgctxt ",FB69B8C24C0DA4B3019E24AD285015DF" +msgid "Bomb Count Up" +msgstr "Bombenanzahl erhöht" + +#. Key: FBB001FD475DBE7B05BCB58F061F343B +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Text +msgctxt ",FBB001FD475DBE7B05BCB58F061F343B" +msgid "Browse" +msgstr "Durchsuchen" + +#. Key: FD2D45F3495717DCCEA955B15C6DE989 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",FD2D45F3495717DCCEA955B15C6DE989" +msgid "Move Left" +msgstr "Nach links bewegen" + +#. Key: FD741FBF47ECCCBA58BE70A24D3BC4B5 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeText.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeText.Text +msgctxt ",FD741FBF47ECCCBA58BE70A24D3BC4B5" +msgid "{Online Mode}" +msgstr "{Online Mode}" + +#. Key: FE2F4C5D4D505156F3E6A182F8C1AB9B +#. SourceLocation: /Game/Input/Configs/PMI_Default_KBM.PMI_Default_KBM.ConfigDisplayName +#: /Game/Input/Configs/PMI_Default_KBM.PMI_Default_KBM.ConfigDisplayName +msgctxt ",FE2F4C5D4D505156F3E6A182F8C1AB9B" +msgid "Default Keyboard & Mouse" +msgstr "Standard-Tastatur und Maus" + +#. Key: FE4CB0BC4B3EA54CFED75BA71963A047 +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +msgctxt ",FE4CB0BC4B3EA54CFED75BA71963A047" +msgid "Victorious" +msgstr "Sieg" + +#. Key: FE6097764FD18465D81CDB885CD0AE85 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_104.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_104.Text +msgctxt ",FE6097764FD18465D81CDB885CD0AE85" +msgid "Join a game" +msgstr "Einem Spiel beitreten" + +#. Key: FED210144D5364173EB129A6E0D5F155 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",FED210144D5364173EB129A6E0D5F155" +msgid "Show Scoreboard (Gamepad)" +msgstr "Punktestand anzeigen (Gamepad)" + +#. Key: FEEA210A406D833FC25B59A3E00EBD45 +#. SourceLocation: /Game/Input/Configs/PMI_Default_Gamepad.PMI_Default_Gamepad.ConfigDisplayName +#: /Game/Input/Configs/PMI_Default_Gamepad.PMI_Default_Gamepad.ConfigDisplayName +msgctxt ",FEEA210A406D833FC25B59A3E00EBD45" +msgid "Default Gamepad" +msgstr "Standard-Gamepad" + +#. Key: FFEED97D46650ADD5F31868DB48D4CDE +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +msgctxt ",FFEED97D46650ADD5F31868DB48D4CDE" +msgid " / {MaxPlayers}" +msgstr " / {MaxPlayers}" + +#. Key: Unbound +#. SourceLocation: Plugins/CommonGame/Source/Private/CommonPlayerInputKey.cpp:339 +#: Plugins/CommonGame/Source/Private/CommonPlayerInputKey.cpp:339 +msgctxt "CommonKeybindWidget,Unbound" +msgid "Unbound" +msgstr "Nicht zugewiesen" + +#. Key: Error_FindSessionAlreadyInProgress +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:671 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:671 +msgctxt "CommonUser,Error_FindSessionAlreadyInProgress" +msgid "Session search already in progress" +msgstr "Es wird bereits eine Sitzung gesucht." + +#. Key: Error_FindSessionBadPlayer +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:678 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:678 +msgctxt "CommonUser,Error_FindSessionBadPlayer" +msgid "Session search was not provided a local player" +msgstr "Bei der Sitzungssuche wurde kein lokaler Spieler gefunden" + +#. Key: Error_FindSessionV1Failed +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1001 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1001 +msgctxt "CommonUser,Error_FindSessionV1Failed" +msgid "Find session failed" +msgstr "Sitzungssuche fehlgeschlagen" + +#. Key: GuestNickname +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:246 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:246 +msgctxt "CommonUser,GuestNickname" +msgid "Guest" +msgstr "Gast" + +#. Key: InvalidPlatformUser +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1398 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1398 +msgctxt "CommonUser,InvalidPlatformUser" +msgid "Invalid Platform User" +msgstr "Benutzer mit ungültiger Plattform" + +#. Key: LoginFailedEarly +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/AsyncAction_CommonUserInitialize.cpp:59 +#: Plugins/CommonUser/Source/CommonUser/Private/AsyncAction_CommonUserInitialize.cpp:59 +msgctxt "CommonUser,LoginFailedEarly" +msgid "Unable to start login process" +msgstr "Anmeldung kann nicht gestartet werden" + +#. Key: LoginFailedTitle +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1317 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1317 +msgctxt "CommonUser,LoginFailedTitle" +msgid "Login Failure" +msgstr "Anmeldung fehlgeschlagen" + +#. Key: PrivilegeCanCommunicateViaTextOnline +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2110 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2110 +msgctxt "CommonUser,PrivilegeCanCommunicateViaTextOnline" +msgid "communicate with text" +msgstr "Kommunikation per Text" + +#. Key: PrivilegeCanCommunicateViaVoiceOnline +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2112 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2112 +msgctxt "CommonUser,PrivilegeCanCommunicateViaVoiceOnline" +msgid "communicate with voice" +msgstr "Kommunikation per Sprache" + +#. Key: PrivilegeCanPlay +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2106 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2106 +msgctxt "CommonUser,PrivilegeCanPlay" +msgid "play the game" +msgstr "Spiel spielen" + +#. Key: PrivilegeCanPlayOnline +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2108 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2108 +msgctxt "CommonUser,PrivilegeCanPlayOnline" +msgid "play online" +msgstr "Online spielen" + +#. Key: PrivilegeCanUseCrossPlay +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2116 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2116 +msgctxt "CommonUser,PrivilegeCanUseCrossPlay" +msgid "play with other platforms" +msgstr "mit anderen Plattformen spielen" + +#. Key: PrivilegeCanUseUserGeneratedContent +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2114 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2114 +msgctxt "CommonUser,PrivilegeCanUseUserGeneratedContent" +msgid "access user content" +msgstr "Zugriff auf Benutzerinhalte" + +#. Key: PrivilegeFailureFormat +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1711 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1711 +msgctxt "CommonUser,PrivilegeFailureFormat" +msgid "{0} to {1}" +msgstr "{0} bis {1}" + +#. Key: ResultAccountTypeRestricted +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2142 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2142 +msgctxt "CommonUser,ResultAccountTypeRestricted" +msgid "This account type does not have access" +msgstr "Dieser Kontotyp hat keinen Zugriff" + +#. Key: ResultAccountUseRestricted +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2144 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2144 +msgctxt "CommonUser,ResultAccountUseRestricted" +msgid "This account is not allowed" +msgstr "Dieses Konto ist nicht erlaubt" + +#. Key: ResultAgeRestricted +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2140 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2140 +msgctxt "CommonUser,ResultAgeRestricted" +msgid "This age restricted account is not allowed" +msgstr "Dieses Konto mit Altersbeschränkung ist nicht erlaubt" + +#. Key: ResultAvailable +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2130 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2130 +msgctxt "CommonUser,ResultAvailable" +msgid "The user is allowed" +msgstr "Der Benutzer ist erlaubt" + +#. Key: ResultLicenseInvalid +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2134 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2134 +msgctxt "CommonUser,ResultLicenseInvalid" +msgid "A valid game license is required" +msgstr "Eine gültige Spiellizenz ist erforderlich" + +#. Key: ResultNetworkConnectionUnavailable +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2138 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2138 +msgctxt "CommonUser,ResultNetworkConnectionUnavailable" +msgid "A network connection is required" +msgstr "Eine Netzwerkverbindung ist erforderlich" + +#. Key: ResultPlatformFailure +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2146 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2146 +msgctxt "CommonUser,ResultPlatformFailure" +msgid "Not allowed" +msgstr "Nicht erlaubt" + +#. Key: ResultUnknown +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2128 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2128 +msgctxt "CommonUser,ResultUnknown" +msgid "Unknown if the user is allowed" +msgstr "Unbekannt, ob der Benutzer erlaubt ist" + +#. Key: ResultUserNotLoggedIn +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2132 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2132 +msgctxt "CommonUser,ResultUserNotLoggedIn" +msgid "The user must login" +msgstr "Der Benutzer muss sich anmelden" + +#. Key: VersionOutdated +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2136 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2136 +msgctxt "CommonUser,VersionOutdated" +msgid "The game or hardware needs to be updated" +msgstr "Update von Spiel oder Hardware erforderlich" + +#. Key: DevDynamicDetailsFormat +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSetting.cpp:292 +#: Plugins/GameSettings/Source/Private/GameSetting.cpp:292 +msgctxt "GameSetting,DevDynamicDetailsFormat" +msgid "{0}{1}" +msgstr "{0}{1}" + +#. Key: DisabledOptionReasonLine +#. SourceLocation: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:106 +#: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:106 +msgctxt "GameSetting,DisabledOptionReasonLine" +msgid " There are fewer options than available due to Parental Controls." +msgstr " Aufgrund der Kindersicherung ist die Zahl der verfügbaren Optionen reduziert." + +#. Key: DisabledReasonLine +#. SourceLocation: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:100 +#: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:100 +msgctxt "GameSetting,DisabledReasonLine" +msgid " {0}" +msgstr " {0}" + +#. Key: OnlyPrimaryPlayerEditable +#. SourceLocation: Plugins/GameSettings/Source/Private/EditCondition/WhenPlayingAsPrimaryPlayer.cpp:19 +#: Plugins/GameSettings/Source/Private/EditCondition/WhenPlayingAsPrimaryPlayer.cpp:19 +msgctxt "GameSetting,OnlyPrimaryPlayerEditable" +msgid "Can only be changed by the primary player." +msgstr "Kann nur vom Hauptspieler geändert werden." + +#. Key: PercentFormat +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSettingValueScalarDynamic.cpp:11 +#: Plugins/GameSettings/Source/Private/GameSettingValueScalarDynamic.cpp:11 +msgctxt "GameSetting,PercentFormat" +msgid "{0}%" +msgstr "{0} %" + +#. Key: WarningReasonLine +#. SourceLocation: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:76 +#: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:76 +msgctxt "GameSetting,WarningReasonLine" +msgid " {0}" +msgstr " {0}" + +#. Key: OFF +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:189 +#: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:189 +msgctxt "GameSettingValueDiscreteDynamic,OFF" +msgid "OFF" +msgstr "AUS" + +#. Key: ON +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:190 +#: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:190 +msgctxt "GameSettingValueDiscreteDynamic,ON" +msgid "ON" +msgstr "EIN" + +#. Key: PayloadOutTooltip +#. SourceLocation: Plugins/GameplayMessageRouter/Source/GameplayMessageNodes/Private/K2Node_AsyncAction_ListenForGameplayMessages.cpp:53 +#: Plugins/GameplayMessageRouter/Source/GameplayMessageNodes/Private/K2Node_AsyncAction_ListenForGameplayMessages.cpp:53 +msgctxt "K2Node,PayloadOutTooltip" +msgid "\n\nThe message structure that we received" +msgstr "\n\nDie Nachrichtenstruktur, die wir erhalten haben" + +#. Key: AdvancedGraphics_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:588 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:588 +msgctxt "Lyra,AdvancedGraphics_Name" +msgid "Advanced Graphics" +msgstr "Erweiterte Grafik" + +#. Key: AntiAliasing_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:446 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:446 +msgctxt "Lyra,AntiAliasing_Description" +msgid "Anti-Aliasing reduces jaggy artifacts along geometry edges. Increasing this setting will make edges look smoother, but can reduce performance. Higher settings mean more anti-aliasing." +msgstr "Anti-Aliasing reduziert den Treppeneffekt an geometrischen Kanten. Eine Erhöhung dieser Einstellung glättet Kanten stärker, kann aber die Leistung verringern. Eine höhere Einstellung bedeuten mehr Anti-Aliasing." + +#. Key: AntiAliasing_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:445 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:445 +msgctxt "Lyra,AntiAliasing_Name" +msgid "Anti-Aliasing" +msgstr "Anti-Aliasing" + +#. Key: AntiAliasingEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:453 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:453 +msgctxt "Lyra,AntiAliasingEpic" +msgid "Epic" +msgstr "Episch" + +#. Key: AntiAliasingHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:452 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:452 +msgctxt "Lyra,AntiAliasingHigh" +msgid "High" +msgstr "Hoch" + +#. Key: AntiAliasingLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:450 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:450 +msgctxt "Lyra,AntiAliasingLow" +msgid "Off" +msgstr "Aus" + +#. Key: AntiAliasingMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:451 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:451 +msgctxt "Lyra,AntiAliasingMedium" +msgid "Medium" +msgstr "Mittel" + +#. Key: AudioCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:31 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:31 +msgctxt "Lyra,AudioCollection_Name" +msgid "Audio" +msgstr "Audio" + +#. Key: AudioOutputDevice_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:240 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:240 +msgctxt "Lyra,AudioOutputDevice_Description" +msgid "Changes the audio output device for game audio (not voice chat)." +msgstr "Ändert das Ausgabegerät für den Sound des Spiels (nicht Voice-Chat)." + +#. Key: AudioOutputDevice_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:239 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:239 +msgctxt "Lyra,AudioOutputDevice_Name" +msgid "Audio Output Device" +msgstr "Audioausgabegerät" + +#. Key: AutoSetQuality_Action +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:314 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:314 +msgctxt "Lyra,AutoSetQuality_Action" +msgid "Auto-Set" +msgstr "Automatisch einstellen" + +#. Key: AutoSetQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:311 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:311 +msgctxt "Lyra,AutoSetQuality_Description" +msgid "Automatically configure the graphics quality options based on a benchmark of the hardware." +msgstr "Die Optionen für die Grafikqualität werden entsprechend der vorhandenen Hardware automatisch konfiguriert." + +#. Key: AutoSetQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:310 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:310 +msgctxt "Lyra,AutoSetQuality_Name" +msgid "Auto-Set Quality" +msgstr "Qualität automatisch einstellen" + +#. Key: BackgroundAudio_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:258 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:258 +msgctxt "Lyra,BackgroundAudio_Description" +msgid "Turns game audio on/off when the game is in the background. When on, the game audio will continue to play when the game is minimized, or another window is focused." +msgstr "Schaltet den Spielsound ein/aus, wenn das Spiel im Hintergrund läuft. Wenn diese Option aktiviert ist, ist der Sound des Spiels weiterhin zu hören, wenn das Spiel minimiert oder ein anderes Fenster im Vordergrund ist." + +#. Key: BackgroundAudio_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:257 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:257 +msgctxt "Lyra,BackgroundAudio_Name" +msgid "Background Audio" +msgstr "Hintergrund-Audio" + +#. Key: BasicSensitivityCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:139 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:139 +msgctxt "Lyra,BasicSensitivityCollection_Name" +msgid "Sensitivity" +msgstr "Empfindlichkeit" + +#. Key: Brightness_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:213 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:213 +msgctxt "Lyra,Brightness_Description" +msgid "Adjusts the brightness." +msgstr "Passt die Helligkeit an." + +#. Key: Brightness_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:212 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:212 +msgctxt "Lyra,Brightness_Name" +msgid "Brightness" +msgstr "Helligkeit" + +#. Key: BrightnessAdjustInstructions +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:83 +#: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:83 +msgctxt "Lyra,BrightnessAdjustInstructions" +msgid "Use {0} to adjust the brightness" +msgstr "Passe mit {0} die Helligkeit an" + +#. Key: BrightnessFormat +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:219 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:219 +msgctxt "Lyra,BrightnessFormat" +msgid "{0}%" +msgstr "{0} %" + +#. Key: ColorBlindMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:175 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:175 +msgctxt "Lyra,ColorBlindMode_Description" +msgid "Using the provided images, test out the different color blind modes to find a color correction that works best for you." +msgstr "Teste anhand der bereitgestellten Bilder die verschiedenen Modi für Farbblindheit, um die Farbkorrektur zu finden, die für dich am besten geeignet ist." + +#. Key: ColorBlindMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:174 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:174 +msgctxt "Lyra,ColorBlindMode_Name" +msgid "Color Blind Mode" +msgstr "Modus für Farbenblinde" + +#. Key: ColorBlindRotatorSettingDeuteranope +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:181 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:181 +msgctxt "Lyra,ColorBlindRotatorSettingDeuteranope" +msgid "Deuteranope" +msgstr "Grünblind" + +#. Key: ColorBlindRotatorSettingOff +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:180 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:180 +msgctxt "Lyra,ColorBlindRotatorSettingOff" +msgid "Off" +msgstr "Aus" + +#. Key: ColorBlindRotatorSettingProtanope +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:182 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:182 +msgctxt "Lyra,ColorBlindRotatorSettingProtanope" +msgid "Protanope" +msgstr "Rotblind" + +#. Key: ColorBlindRotatorSettingTritanope +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:183 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:183 +msgctxt "Lyra,ColorBlindRotatorSettingTritanope" +msgid "Tritanope" +msgstr "Blaublind" + +#. Key: ColorBlindStrength_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:194 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:194 +msgctxt "Lyra,ColorBlindStrength_Description" +msgid "Using the provided images, test out the different strengths to find a color correction that works best for you." +msgstr "Teste anhand der bereitgestellten Bilder die verschiedenen Stärken, um die Farbkorrektur zu finden, die für dich am besten geeignet ist." + +#. Key: ColorBlindStrength_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:193 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:193 +msgctxt "Lyra,ColorBlindStrength_Name" +msgid "Color Blind Strength" +msgstr "Stärke der Farbblindheit" + +#. Key: ControllerHardware_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:47 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:47 +msgctxt "Lyra,ControllerHardware_Description" +msgid "The type of controller you're using." +msgstr "Art des verwendeten Controllers." + +#. Key: ControllerHardware_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:46 +msgctxt "Lyra,ControllerHardware_Name" +msgid "Controller Hardware" +msgstr "Controller-Hardware" + +#. Key: DeadZoneCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:200 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:200 +msgctxt "Lyra,DeadZoneCollection_Name" +msgid "Controller DeadZone" +msgstr "Inaktiver Bereich des Controllers" + +#. Key: DeviceProfileSuffix_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:270 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:270 +msgctxt "Lyra,DeviceProfileSuffix_Description" +msgid "Choose between different quality presets to make a trade off between quality and speed." +msgstr "Wähle unter verschiedenen Qualitätsvoreinstellungen die Balance zwischen Qualität und Geschwindigkeit." + +#. Key: DeviceProfileSuffix_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:269 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:269 +msgctxt "Lyra,DeviceProfileSuffix_Name" +msgid "Quality Presets" +msgstr "Qualitätsvoreinstellungen" + +#. Key: DialogueVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:95 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:95 +msgctxt "Lyra,DialogueVolume_Description" +msgid "Adjusts the volume of dialogue for game characters and voice overs." +msgstr "Passt die Dialoglautstärke für Spielfiguren und Begleitkommentare an." + +#. Key: DialogueVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:94 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:94 +msgctxt "Lyra,DialogueVolume_Name" +msgid "Dialogue" +msgstr "Dialog" + +#. Key: DisplayCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:114 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:114 +msgctxt "Lyra,DisplayCollection_Name" +msgid "Display" +msgstr "Bildschirm" + +#. Key: EFortGamepadSensitivity_Fast +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:150 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:150 +msgctxt "Lyra,EFortGamepadSensitivity_Fast" +msgid "7 (Fast)" +msgstr "7 (Schnell)" + +#. Key: EFortGamepadSensitivity_FastPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:151 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:151 +msgctxt "Lyra,EFortGamepadSensitivity_FastPlus" +msgid "8 (Fast+)" +msgstr "8 (Schnell+)" + +#. Key: EFortGamepadSensitivity_FastPlusPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:152 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:152 +msgctxt "Lyra,EFortGamepadSensitivity_FastPlusPlus" +msgid "9 (Fast++)" +msgstr "9 (Schnell++)" + +#. Key: EFortGamepadSensitivity_Insane +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:153 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:153 +msgctxt "Lyra,EFortGamepadSensitivity_Insane" +msgid "10 (Insane)" +msgstr "10 (Verrückt)" + +#. Key: EFortGamepadSensitivity_Normal +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:147 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:147 +msgctxt "Lyra,EFortGamepadSensitivity_Normal" +msgid "4 (Normal)" +msgstr "4 (Normal)" + +#. Key: EFortGamepadSensitivity_NormalPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:148 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:148 +msgctxt "Lyra,EFortGamepadSensitivity_NormalPlus" +msgid "5 (Normal+)" +msgstr "5 (Normal+)" + +#. Key: EFortGamepadSensitivity_NormalPlusPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:149 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:149 +msgctxt "Lyra,EFortGamepadSensitivity_NormalPlusPlus" +msgid "6 (Normal++)" +msgstr "6 (Normal++)" + +#. Key: EFortGamepadSensitivity_Slow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:144 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:144 +msgctxt "Lyra,EFortGamepadSensitivity_Slow" +msgid "1 (Slow)" +msgstr "1 (Langsam)" + +#. Key: EFortGamepadSensitivity_SlowPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:145 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:145 +msgctxt "Lyra,EFortGamepadSensitivity_SlowPlus" +msgid "2 (Slow+)" +msgstr "2 (Langsam+)" + +#. Key: EFortGamepadSensitivity_SlowPlusPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:146 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:146 +msgctxt "Lyra,EFortGamepadSensitivity_SlowPlusPlus" +msgid "3 (Slow++)" +msgstr "3 (Langsam++)" + +#. Key: ELyraAllowBackgroundAudioSetting_AllSounds +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:265 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:265 +msgctxt "Lyra,ELyraAllowBackgroundAudioSetting_AllSounds" +msgid "All Sounds" +msgstr "Alle Geräusche" + +#. Key: ELyraAllowBackgroundAudioSetting_Off +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:264 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:264 +msgctxt "Lyra,ELyraAllowBackgroundAudioSetting_Off" +msgid "Off" +msgstr "Aus" + +#. Key: ESubtitleBackgroundOpacity_Clear +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:225 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:225 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Clear" +msgid "Clear" +msgstr "Durchsichtig" + +#. Key: ESubtitleBackgroundOpacity_High +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:228 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:228 +msgctxt "Lyra,ESubtitleBackgroundOpacity_High" +msgid "High" +msgstr "Hoch" + +#. Key: ESubtitleBackgroundOpacity_Low +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:226 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:226 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Low" +msgid "Low" +msgstr "Niedrig" + +#. Key: ESubtitleBackgroundOpacity_Medium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:227 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:227 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Medium" +msgid "Medium" +msgstr "Mittel" + +#. Key: ESubtitleBackgroundOpacity_Solid +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:229 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:229 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Solid" +msgid "Solid" +msgstr "Einfarbig" + +#. Key: ESubtitleTextBorder_DropShadow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:211 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:211 +msgctxt "Lyra,ESubtitleTextBorder_DropShadow" +msgid "Drop Shadow" +msgstr "Schlagschatten" + +#. Key: ESubtitleTextBorder_None +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:209 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:209 +msgctxt "Lyra,ESubtitleTextBorder_None" +msgid "None" +msgstr "Nichts" + +#. Key: ESubtitleTextBorder_Outline +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:210 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:210 +msgctxt "Lyra,ESubtitleTextBorder_Outline" +msgid "Outline" +msgstr "Umriss" + +#. Key: ESubtitleTextColor_White +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:194 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:194 +msgctxt "Lyra,ESubtitleTextColor_White" +msgid "White" +msgstr "Weiß" + +#. Key: ESubtitleTextColor_Yellow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:195 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:195 +msgctxt "Lyra,ESubtitleTextColor_Yellow" +msgid "Yellow" +msgstr "Gelb" + +#. Key: ESubtitleTextSize_ExtraLarge +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:180 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:180 +msgctxt "Lyra,ESubtitleTextSize_ExtraLarge" +msgid "Extra Large" +msgstr "Sehr groß" + +#. Key: ESubtitleTextSize_ExtraSmall +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:176 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:176 +msgctxt "Lyra,ESubtitleTextSize_ExtraSmall" +msgid "Extra Small" +msgstr "Sehr klein" + +#. Key: ESubtitleTextSize_Large +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:179 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:179 +msgctxt "Lyra,ESubtitleTextSize_Large" +msgid "Large" +msgstr "Groß" + +#. Key: ESubtitleTextSize_Medium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:178 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:178 +msgctxt "Lyra,ESubtitleTextSize_Medium" +msgid "Medium" +msgstr "Mittel" + +#. Key: ESubtitleTextSize_Small +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:177 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:177 +msgctxt "Lyra,ESubtitleTextSize_Small" +msgid "Small" +msgstr "Klein" + +#. Key: FPSFormat +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:637 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:637 +msgctxt "Lyra,FPSFormat" +msgid "{0} FPS" +msgstr "{0} FPS" + +#. Key: FrameRateLimit_Always_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:702 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:702 +msgctxt "Lyra,FrameRateLimit_Always_Description" +msgid "Frame rate limit sets the highest frame rate that is allowed. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "Die Bildratenbegrenzung legt die höchste zulässige Bildrate fest. Niedrigere Werte bedeuten eine konsistentere Bildrate, höhere bieten das beste Spielerlebnis auf schnelleren Computern. Möglicherweise musst du Vsync deaktivieren, um hohe Bildraten zu erzielen." + +#. Key: FrameRateLimit_Always_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:701 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:701 +msgctxt "Lyra,FrameRateLimit_Always_Name" +msgid "Frame Rate Limit" +msgstr "Bildratenbegrenzung" + +#. Key: FrameRateLimit_InMenu_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:670 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:670 +msgctxt "Lyra,FrameRateLimit_InMenu_Description" +msgid "Frame rate limit when in the menu. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "Bildratenbegrenzung für Menüs. Niedrigere Werte bedeuten eine konsistentere Bildrate, höhere bieten das beste Spielerlebnis auf schnelleren Computern. Möglicherweise musst du Vsync deaktivieren, um hohe Bildraten zu erzielen." + +#. Key: FrameRateLimit_InMenu_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:669 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:669 +msgctxt "Lyra,FrameRateLimit_InMenu_Name" +msgid "Frame Rate Limit (Menu)" +msgstr "Bildratenbegrenzung (Menü)" + +#. Key: FrameRateLimit_Mobile_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:299 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:299 +msgctxt "Lyra,FrameRateLimit_Mobile_Description" +msgid "Select a desired framerate. Use this to fine tune performance on your device." +msgstr "Wähle eine gewünschte Bildrate. Sie beeinflusst die Leistung deines Geräts." + +#. Key: FrameRateLimit_Mobile_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:298 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:298 +msgctxt "Lyra,FrameRateLimit_Mobile_Name" +msgid "Frame Rate Limit" +msgstr "Bildratenbegrenzung" + +#. Key: FrameRateLimit_OnBattery_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:652 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:652 +msgctxt "Lyra,FrameRateLimit_OnBattery_Description" +msgid "Frame rate limit when running on battery. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "Bildratenbegrenzung im Akkubetrieb. Niedrigere Werte bedeuten eine konsistentere Bildrate, höhere bieten das beste Spielerlebnis auf schnelleren Computern. Möglicherweise musst du Vsync deaktivieren, um hohe Bildraten zu erzielen." + +#. Key: FrameRateLimit_OnBattery_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:651 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:651 +msgctxt "Lyra,FrameRateLimit_OnBattery_Name" +msgid "Frame Rate Limit (On Battery)" +msgstr "Bildratenbegrenzung (Akkubetrieb)" + +#. Key: FrameRateLimit_WhenBackgrounded_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:686 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:686 +msgctxt "Lyra,FrameRateLimit_WhenBackgrounded_Description" +msgid "Frame rate limit when in the background. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "Bildratenbegrenzung im Hintergrund. Niedrigere Werte bedeuten eine konsistentere Bildrate, höhere bieten das beste Spielerlebnis auf schnelleren Computern. Möglicherweise musst du Vsync deaktivieren, um hohe Bildraten zu erzielen." + +#. Key: FrameRateLimit_WhenBackgrounded_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:685 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:685 +msgctxt "Lyra,FrameRateLimit_WhenBackgrounded_Name" +msgid "Frame Rate Limit (Background)" +msgstr "Bildratenbegrenzung (Hintergrund)" + +#. Key: FullscreenNeededForVSync +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:608 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:608 +msgctxt "Lyra,FullscreenNeededForVSync" +msgid "This feature only works if 'Window Mode' is set to 'Fullscreen'." +msgstr "Diese Funktion funktioniert nur, wenn der „Fenstermodus“ auf „Vollbild“ eingestellt ist." + +#. Key: GamepadBindingCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:130 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:130 +msgctxt "Lyra,GamepadBindingCollection_Name" +msgid "Controls" +msgstr "Steuerung" + +#. Key: GamepadCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:31 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:31 +msgctxt "Lyra,GamepadCollection_Name" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: GamepadVibration_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:89 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:89 +msgctxt "Lyra,GamepadVibration_Description" +msgid "Turns controller vibration on/off." +msgstr "Schaltet die Controller-Vibration ein/aus." + +#. Key: GamepadVibration_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:88 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:88 +msgctxt "Lyra,GamepadVibration_Name" +msgid "Vibration" +msgstr "Vibration" + +#. Key: GameplayCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:21 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:21 +msgctxt "Lyra,GameplayCollection_Name" +msgid "Gameplay" +msgstr "Gameplay" + +#. Key: GlobalIlluminationQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:400 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:400 +msgctxt "Lyra,GlobalIlluminationQuality_Description" +msgid "Global Illumination controls the quality of dynamically calculated indirect lighting bounces, sky shadowing and Ambient Occlusion. Settings of 'High' and above use more accurate ray tracing methods to solve lighting, but can reduce performance." +msgstr "Globale Beleuchtung steuert die Qualität von dynamisch berechneten indirekten Lichtreflexionen, Himmelsschatten und Umgebungsverdeckung. Einstellungen ab „Hoch“ verwenden präzisere Raytracing-Methoden, um die Beleuchtung wiederzugeben, können aber die Leistung verringern." + +#. Key: GlobalIlluminationQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:399 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:399 +msgctxt "Lyra,GlobalIlluminationQuality_Name" +msgid "Global Illumination" +msgstr "Globale Beleuchtung" + +#. Key: GraphicsCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:167 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:167 +msgctxt "Lyra,GraphicsCollection_Name" +msgid "Graphics" +msgstr "Grafik" + +#. Key: GraphicsQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:258 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:258 +msgctxt "Lyra,GraphicsQuality_Name" +msgid "Graphics Quality" +msgstr "Grafikqualität" + +#. Key: GraphicsQualityPresets_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:359 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:359 +msgctxt "Lyra,GraphicsQualityPresets_Description" +msgid "Quality Preset allows you to adjust multiple video options at once. Try a few options to see what fits your preference and device's performance." +msgstr "Eine Qualitätsvoreinstellung regelt mehrere Videooptionen gleichzeitig. Probiere einige Optionen aus, um zu sehen, was deinen Vorlieben und der Leistung deines Geräts entspricht." + +#. Key: GraphicsQualityPresets_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:358 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:358 +msgctxt "Lyra,GraphicsQualityPresets_Name" +msgid "Quality Presets" +msgstr "Qualitätsvoreinstellungen" + +#. Key: HardwareCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:39 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:39 +msgctxt "Lyra,HardwareCollection_Name" +msgid "Hardware" +msgstr "Hardware" + +#. Key: HDRAudioMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:304 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:304 +msgctxt "Lyra,HDRAudioMode_Description" +msgid "Enable high dynamic range audio. Changes the runtime processing chain to increase the dynamic range of the audio mixdown, appropriate for theater or more cinematic experiences." +msgstr "High Dynamic Range Audio wird aktiviert. Dies ändert die Laufzeitverarbeitungskette, um den Dynamikbereich des Audio-Mixdowns zu erweitern – geeignet für ein Theater- oder kinoähnliches Hörerlebnis." + +#. Key: HDRAudioMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:303 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:303 +msgctxt "Lyra,HDRAudioMode_Name" +msgid "High Dynamic Range Audio" +msgstr "High Dynamic Range Audio" + +#. Key: HeadphoneMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:280 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:280 +msgctxt "Lyra,HeadphoneMode_Description" +msgid "Enable binaural audio. Provides 3D audio spatialization, so you can hear the location of sounds more precisely, including above, below, and behind you. Recommended for use with stereo headphones only." +msgstr "Binaurales Audio aktivieren. Bietet 3D-Raumklang, damit du die Position von Geräuschen genauer hören kannst, auch über, unter und hinter dir. Nur zur Verwendung mit Stereokopfhörern empfohlen." + +#. Key: HeadphoneMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:279 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:279 +msgctxt "Lyra,HeadphoneMode_Name" +msgid "3D Headphones" +msgstr "3D-Kopfhörer" + +#. Key: InvertHorizontalAxis_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:123 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:123 +msgctxt "Lyra,InvertHorizontalAxis_Description" +msgid "Enable the inversion of the Horizontal look axis." +msgstr "Aktiviert die Umkehrung der horizontalen Blickachse." + +#. Key: InvertHorizontalAxis_Gamepad_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:115 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:115 +msgctxt "Lyra,InvertHorizontalAxis_Gamepad_Description" +msgid "Enable the inversion of the Horizontal look axis." +msgstr "Aktiviert die Umkehrung der horizontalen Blickachse." + +#. Key: InvertHorizontalAxis_Gamepad_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:114 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:114 +msgctxt "Lyra,InvertHorizontalAxis_Gamepad_Name" +msgid "Invert Horizontal Axis" +msgstr "Horizontale Achse invertieren" + +#. Key: InvertHorizontalAxis_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:122 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:122 +msgctxt "Lyra,InvertHorizontalAxis_Name" +msgid "Invert Horizontal Axis" +msgstr "Horizontale Achse invertieren" + +#. Key: InvertVerticalAxis_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:108 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:108 +msgctxt "Lyra,InvertVerticalAxis_Description" +msgid "Enable the inversion of the vertical look axis." +msgstr "Aktiviert die Umkehrung der vertikalen Blickachse." + +#. Key: InvertVerticalAxis_Gamepad_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:102 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:102 +msgctxt "Lyra,InvertVerticalAxis_Gamepad_Description" +msgid "Enable the inversion of the vertical look axis." +msgstr "Aktiviert die Umkehrung der vertikalen Blickachse." + +#. Key: InvertVerticalAxis_Gamepad_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:101 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:101 +msgctxt "Lyra,InvertVerticalAxis_Gamepad_Name" +msgid "Invert Vertical Axis" +msgstr "Vertikale Achse invertieren" + +#. Key: InvertVerticalAxis_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:107 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:107 +msgctxt "Lyra,InvertVerticalAxis_Name" +msgid "Invert Vertical Axis" +msgstr "Vertikale Achse invertieren" + +#. Key: KeyBindingCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:141 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:141 +msgctxt "Lyra,KeyBindingCollection_Name" +msgid "Keyboard & Mouse" +msgstr "Tastatur und Maus" + +#. Key: LanguageCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:27 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:27 +msgctxt "Lyra,LanguageCollection_Name" +msgid "Language" +msgstr "Sprache" + +#. Key: LanguageSetting_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:35 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:35 +msgctxt "Lyra,LanguageSetting_Description" +msgid "The language of the game." +msgstr "Sprache des Spiels." + +#. Key: LanguageSetting_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:34 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:34 +msgctxt "Lyra,LanguageSetting_Name" +msgid "Language" +msgstr "Sprache" + +#. Key: LookSensitivityPreset_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:161 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:161 +msgctxt "Lyra,LookSensitivityPreset_Description" +msgid "How quickly your view rotates." +msgstr "Bestimmt, wie schnell sich die Ansicht dreht." + +#. Key: LookSensitivityPreset_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:160 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:160 +msgctxt "Lyra,LookSensitivityPreset_Name" +msgid "Look Sensitivity" +msgstr "Seh-Empfindlichkeit" + +#. Key: LookSensitivityPresetAds_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:179 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:179 +msgctxt "Lyra,LookSensitivityPresetAds_Description" +msgid "How quickly your view rotates while aiming down sights (ADS)." +msgstr "Bestimmt, wie schnell sich die Ansicht beim Zielen mit Zielvisier dreht (ADS)." + +#. Key: LookSensitivityPresetAds_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:178 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:178 +msgctxt "Lyra,LookSensitivityPresetAds_Name" +msgid "Aim Sensitivity (ADS)" +msgstr "Ziel-Empfindlichkeit (ADS)" + +#. Key: LookStickDeadZone_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:224 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:224 +msgctxt "Lyra,LookStickDeadZone_Description" +msgid "Increase or decrease the area surrounding the stick that we ignore input from. Setting this value too low may result in the camera continuing to move even after removing your finger from the stick." +msgstr "Vergrößert oder verkleinert den Bereich um den Stick, der ignoriert wird. Wenn dieser Wert zu niedrig eingestellt ist, bewegt sich die Kamera möglicherweise noch weiter, wenn du den Stick schon losgelassen hast." + +#. Key: LookStickDeadZone_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:223 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:223 +msgctxt "Lyra,LookStickDeadZone_Name" +msgid "Right Stick DeadZone" +msgstr "Inaktiver Bereich des rechten Sticks" + +#. Key: MouseAndKeyboardCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:28 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:28 +msgctxt "Lyra,MouseAndKeyboardCollection_Name" +msgid "Mouse & Keyboard" +msgstr "Maus und Tastatur" + +#. Key: MouseSensitivityCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:46 +msgctxt "Lyra,MouseSensitivityCollection_Name" +msgid "Sensitivity" +msgstr "Empfindlichkeit" + +#. Key: MouseSensitivityPitch_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:72 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:72 +msgctxt "Lyra,MouseSensitivityPitch_Description" +msgid "Sets the sensitivity of the mouse's vertical (y) axis. With higher settings the camera will move faster when looking up and down with the mouse." +msgstr "Legt die Empfindlichkeit der vertikalen Achse (Y-Achse) der Maus fest. Bei einer höheren Einstellung bewegt sich die Kamera schneller, wenn man mit der Maus nach oben oder unten blickt." + +#. Key: MouseSensitivityPitch_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:71 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:71 +msgctxt "Lyra,MouseSensitivityPitch_Name" +msgid "Y-Axis Sensitivity" +msgstr "Empfindlichkeit Y-Achse" + +#. Key: MouseSensitivityYaw_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:54 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:54 +msgctxt "Lyra,MouseSensitivityYaw_Description" +msgid "Sets the sensitivity of the mouse's horizontal (x) axis. With higher settings the camera will move faster when looking left and right with the mouse." +msgstr "Legt die Empfindlichkeit der horizontalen Achse (X-Achse) der Maus fest. Bei einer höheren Einstellung bewegt sich die Kamera schneller, wenn man mit der Maus nach links oder rechts blickt." + +#. Key: MouseSensitivityYaw_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:53 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:53 +msgctxt "Lyra,MouseSensitivityYaw_Name" +msgid "X-Axis Sensitivity" +msgstr "Empfindlichkeit X-Achse" + +#. Key: MouseTargetingMultiplier_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:90 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:90 +msgctxt "Lyra,MouseTargetingMultiplier_Description" +msgid "Sets the modifier for reducing mouse sensitivity when targeting. 100% will have no slow down when targeting. Lower settings will have more slow down when targeting." +msgstr "Legt fest, wie sehr sich die Mausempfindlichkeit beim Zielen verringert. Bei 100 % verlangsamt sich die Bewegung beim Zielen nicht. Niedrigere Einstellungen verlangsamen die Bewegung beim Zielen." + +#. Key: MouseTargetingMultiplier_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:89 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:89 +msgctxt "Lyra,MouseTargetingMultiplier_Name" +msgid "Targeting Sensitivity" +msgstr "Ziel-Empfindlichkeit" + +#. Key: MoveStickDeadZone_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:208 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:208 +msgctxt "Lyra,MoveStickDeadZone_Description" +msgid "Increase or decrease the area surrounding the stick that we ignore input from. Setting this value too low may result in the character continuing to move even after removing your finger from the stick." +msgstr "Vergrößert oder verkleinert den Bereich um den Stick, der ignoriert wird. Wenn dieser Wert zu niedrig eingestellt ist, bewegt sich der Charakter möglicherweise noch weiter, wenn du den Stick schon losgelassen hast." + +#. Key: MoveStickDeadZone_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:207 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:207 +msgctxt "Lyra,MoveStickDeadZone_Name" +msgid "Left Stick DeadZone" +msgstr "Inaktiver Bereich des linken Sticks" + +#. Key: MusicVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:63 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:63 +msgctxt "Lyra,MusicVolume_Description" +msgid "Adjusts the volume of music." +msgstr "Passt die Lautstärke der Musik an." + +#. Key: MusicVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:62 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:62 +msgctxt "Lyra,MusicVolume_Name" +msgid "Music" +msgstr "Musik" + +#. Key: OverallVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:47 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:47 +msgctxt "Lyra,OverallVolume_Description" +msgid "Adjusts the volume of everything." +msgstr "Passt die Gesamtlautstärke an." + +#. Key: OverallVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:46 +msgctxt "Lyra,OverallVolume_Name" +msgid "Overall" +msgstr "Gesamt" + +#. Key: PerfStat_ClientFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:53 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:53 +msgctxt "Lyra,PerfStat_ClientFPS" +msgid "Client FPS" +msgstr "Client-FPS" + +#. Key: PerfStat_FrameTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:69 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:69 +msgctxt "Lyra,PerfStat_FrameTime" +msgid "Frame Time" +msgstr "Frame-Zeit" + +#. Key: PerfStat_FrameTime_GameThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:85 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:85 +msgctxt "Lyra,PerfStat_FrameTime_GameThread" +msgid "CPU Game Time" +msgstr "CPU-Spiel-Zeit" + +#. Key: PerfStat_FrameTime_GPU +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:109 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:109 +msgctxt "Lyra,PerfStat_FrameTime_GPU" +msgid "GPU Render Time" +msgstr "GPU-Render-Zeit" + +#. Key: PerfStat_FrameTime_RenderThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:93 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:93 +msgctxt "Lyra,PerfStat_FrameTime_RenderThread" +msgid "CPU Render Time" +msgstr "CPU-Render-Zeit" + +#. Key: PerfStat_FrameTime_RHIThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:101 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:101 +msgctxt "Lyra,PerfStat_FrameTime_RHIThread" +msgid "CPU RHI Time" +msgstr "CPU-RHI-Zeit" + +#. Key: PerfStat_IdleTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:77 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:77 +msgctxt "Lyra,PerfStat_IdleTime" +msgid "Idle Time" +msgstr "Leerlaufzeit" + +#. Key: PerfStat_PacketLoss_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:136 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:136 +msgctxt "Lyra,PerfStat_PacketLoss_Incoming" +msgid "Incoming Packet Loss" +msgstr "Eingehender Paketverlust" + +#. Key: PerfStat_PacketLoss_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:144 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:144 +msgctxt "Lyra,PerfStat_PacketLoss_Outgoing" +msgid "Outgoing Packet Loss" +msgstr "Ausgehender Paketverlust" + +#. Key: PerfStat_PacketRate_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:152 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:152 +msgctxt "Lyra,PerfStat_PacketRate_Incoming" +msgid "Incoming Packet Rate" +msgstr "Paketrate (eingehend)" + +#. Key: PerfStat_PacketRate_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:160 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:160 +msgctxt "Lyra,PerfStat_PacketRate_Outgoing" +msgid "Outgoing Packet Rate" +msgstr "Paketrate (ausgehend)" + +#. Key: PerfStat_PacketSize_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:168 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:168 +msgctxt "Lyra,PerfStat_PacketSize_Incoming" +msgid "Incoming Packet Size" +msgstr "Paketgröße (eingehend)" + +#. Key: PerfStat_PacketSize_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:176 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:176 +msgctxt "Lyra,PerfStat_PacketSize_Outgoing" +msgid "Outgoing Packet Size" +msgstr "Paketgröße (ausgehend)" + +#. Key: PerfStat_Ping +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:128 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:128 +msgctxt "Lyra,PerfStat_Ping" +msgid "Ping" +msgstr "Ping" + +#. Key: PerfStat_ServerFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:61 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:61 +msgctxt "Lyra,PerfStat_ServerFPS" +msgid "Server FPS" +msgstr "Server-FPS" + +#. Key: PerfStatDescription_ClientFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:54 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:54 +msgctxt "Lyra,PerfStatDescription_ClientFPS" +msgid "Client frame rate (higher is better)" +msgstr "Client-Bildrate (höher ist besser)" + +#. Key: PerfStatDescription_FrameTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:70 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:70 +msgctxt "Lyra,PerfStatDescription_FrameTime" +msgid "The total frame time." +msgstr "Gesamte Bild-Zeit." + +#. Key: PerfStatDescription_FrameTime_GameThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:86 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:86 +msgctxt "Lyra,PerfStatDescription_FrameTime_GameThread" +msgid "The amount of time spent on the main game thread." +msgstr "Die mit dem Haupt-Thread des Spiels verbrachte Zeit." + +#. Key: PerfStatDescription_FrameTime_GPU +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:110 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:110 +msgctxt "Lyra,PerfStatDescription_FrameTime_GPU" +msgid "The amount of time spent on the GPU." +msgstr "Die auf der GPU aufgewendete Zeit." + +#. Key: PerfStatDescription_FrameTime_RenderThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:94 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:94 +msgctxt "Lyra,PerfStatDescription_FrameTime_RenderThread" +msgid "The amount of time spent on the rendering thread." +msgstr "Die für den Rendering-Thread aufgewendete Zeit." + +#. Key: PerfStatDescription_FrameTime_RHIThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:102 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:102 +msgctxt "Lyra,PerfStatDescription_FrameTime_RHIThread" +msgid "The amount of time spent on the Render Hardware Interface thread." +msgstr "Die für den Rendering-Hardware-Oberfläche-Thread aufgewendete Zeit." + +#. Key: PerfStatDescription_IdleTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:78 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:78 +msgctxt "Lyra,PerfStatDescription_IdleTime" +msgid "The amount of time spent waiting idle for frame pacing." +msgstr "Die beim Warten auf das Frame-Pacing im Leerlauf verbrachte Zeit." + +#. Key: PerfStatDescription_PacketLoss_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:137 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:137 +msgctxt "Lyra,PerfStatDescription_PacketLoss_Incoming" +msgid "The percentage of incoming packets lost." +msgstr "Verlust von eingehenden Paketen in Prozent." + +#. Key: PerfStatDescription_PacketLoss_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:145 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:145 +msgctxt "Lyra,PerfStatDescription_PacketLoss_Outgoing" +msgid "The percentage of outgoing packets lost." +msgstr "Verlust von ausgehenden Paketen in Prozent." + +#. Key: PerfStatDescription_PacketRate_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:153 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:153 +msgctxt "Lyra,PerfStatDescription_PacketRate_Incoming" +msgid "Rate of incoming packets (per second)" +msgstr "Rate der eingehenden Pakete (pro Sekunde)" + +#. Key: PerfStatDescription_PacketRate_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:161 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:161 +msgctxt "Lyra,PerfStatDescription_PacketRate_Outgoing" +msgid "Rate of outgoing packets (per second)" +msgstr "Rate der ausgehenden Pakete (pro Sekunde)" + +#. Key: PerfStatDescription_PacketSize_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:169 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:169 +msgctxt "Lyra,PerfStatDescription_PacketSize_Incoming" +msgid "The average size (in bytes) of packets recieved in the last second." +msgstr "Durchschnittliche Größe (in Bytes) der in der letzten Sekunde empfangenen Pakete." + +#. Key: PerfStatDescription_PacketSize_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:177 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:177 +msgctxt "Lyra,PerfStatDescription_PacketSize_Outgoing" +msgid "The average size (in bytes) of packets sent in the last second." +msgstr "Durchschnittliche Größe (in Bytes) der in der letzten Sekunde übertragenen Pakete." + +#. Key: PerfStatDescription_Ping +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:129 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:129 +msgctxt "Lyra,PerfStatDescription_Ping" +msgid "The roundtrip latency of your connection to the server." +msgstr "Die Roundtrip-Latenzzeit der Verbindung zum Server." + +#. Key: PerfStatDescription_ServerFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:62 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:62 +msgctxt "Lyra,PerfStatDescription_ServerFPS" +msgid "Server frame rate" +msgstr "Server-Bildrate" + +#. Key: PerfStatsPage_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:34 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:34 +msgctxt "Lyra,PerfStatsPage_Description" +msgid "Configure the display of performance statistics." +msgstr "Konfiguriere die Anzeige von Leistungsstatistiken." + +#. Key: PerfStatsPage_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:33 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:33 +msgctxt "Lyra,PerfStatsPage_Name" +msgid "Performance Stats" +msgstr "Leistungsstatistiken" + +#. Key: PerfStatsPage_Navigation +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:35 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:35 +msgctxt "Lyra,PerfStatsPage_Navigation" +msgid "Edit" +msgstr "Bearbeiten" + +#. Key: PostProcessingQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:562 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:562 +msgctxt "Lyra,PostProcessingQuality_Description" +msgid "Post Processing effects include Motion Blur, Depth of Field and Bloom. Increasing this setting improves the quality of post process effects, but can reduce performance." +msgstr "Zu den Nachbearbeitungseffekten gehören Bewegungsunschärfe, Tiefenschärfe und Bloom. Eine Erhöhung dieser Einstellung verbessert die Qualität der Nachbearbeitungseffekte, kann aber die Leistung verringern." + +#. Key: PostProcessingQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:561 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:561 +msgctxt "Lyra,PostProcessingQuality_Name" +msgid "Post Processing" +msgstr "Nachbearbeitung" + +#. Key: PostProcessingQualityEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:569 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:569 +msgctxt "Lyra,PostProcessingQualityEpic" +msgid "Epic" +msgstr "Episch" + +#. Key: PostProcessingQualityHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:568 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:568 +msgctxt "Lyra,PostProcessingQualityHigh" +msgid "High" +msgstr "Hoch" + +#. Key: PostProcessingQualityLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:566 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:566 +msgctxt "Lyra,PostProcessingQualityLow" +msgid "Low" +msgstr "Niedrig" + +#. Key: PostProcessingQualityMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:567 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:567 +msgctxt "Lyra,PostProcessingQualityMedium" +msgid "Medium" +msgstr "Mittel" + +#. Key: ReflectionQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:539 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:539 +msgctxt "Lyra,ReflectionQuality_Description" +msgid "Reflection quality determines the resolution and accuracy of reflections. Settings of 'High' and above use more accurate ray tracing methods to solve reflections, but can reduce performance." +msgstr "Die Qualität der Reflexionen bestimmt die Auflösung und Präzision der Reflexionen. Einstellungen ab „Hoch“ verwenden präzisere Raytracing-Methoden, um die Reflexionen wiederzugeben, können aber die Leistung verringern." + +#. Key: ReflectionQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:538 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:538 +msgctxt "Lyra,ReflectionQuality_Name" +msgid "Reflections" +msgstr "Reflexionen" + +#. Key: Resolution_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:141 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:141 +msgctxt "Lyra,Resolution_Description" +msgid "Display Resolution determines the size of the window in Windowed mode. In Fullscreen mode, Display Resolution determines the graphics card output resolution, which can result in black bars depending on monitor and graphics card. Display Resolution is inactive in Windowed Fullscreen mode." +msgstr "Die Bildschirmauflösung bestimmt im Fenster-Modus die Größe des Fensters. Im Vollbildmodus bestimmt die Bildschirmauflösung die Ausgabeauflösung der Grafikkarte, was je nach Monitor und Grafikkarte zu schwarzen Balken führen kann. Im Modus Fenster-Vollbild ist die Bildschirmauflösung inaktiv." + +#. Key: Resolution_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:140 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:140 +msgctxt "Lyra,Resolution_Name" +msgid "Resolution" +msgstr "Auflösung" + +#. Key: ResolutionScale_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:380 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:380 +msgctxt "Lyra,ResolutionScale_Description" +msgid "3D resolution determines the resolution that objects are rendered in game, but does not affect the main menu. Lower resolutions can significantly increase frame rate." +msgstr "Die 3D-Auflösung bestimmt die Auflösung, mit der Objekte im Spiel gerendert werden, hat aber keine Auswirkungen auf das Hauptmenü. Niedrigere Auflösungen können die Framerate deutlich erhöhen." + +#. Key: ResolutionScale_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:379 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:379 +msgctxt "Lyra,ResolutionScale_Name" +msgid "3D Resolution" +msgstr "3D-Auflösung" + +#. Key: ResolutionWindowedFullscreen_Disabled +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:149 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:149 +msgctxt "Lyra,ResolutionWindowedFullscreen_Disabled" +msgid "When the Window Mode is set to Windowed Fullscreen, the resolution must match the native desktop resolution." +msgstr "Wenn der Fenster-Modus auf Fenster-Vollbild eingestellt ist, muss die Auflösung der nativen Desktop-Auflösung entsprechen." + +#. Key: SafeZone_Action +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:234 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:234 +msgctxt "Lyra,SafeZone_Action" +msgid "Set Safe Zone" +msgstr "Sichere Zone einstellen" + +#. Key: SafeZone_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:233 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:233 +msgctxt "Lyra,SafeZone_Description" +msgid "Set the UI safe zone for the platform." +msgstr "Legt die sichere Zone der Benutzeroberfläche für die Plattform fest." + +#. Key: SafeZone_KeyToPress_Gamepad +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +#: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +msgctxt "Lyra,SafeZone_KeyToPress_Gamepad" +msgid "Left Stick" +msgstr "Linker Stick" + +#. Key: SafeZone_KeyToPress_Mouse +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +#: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +msgctxt "Lyra,SafeZone_KeyToPress_Mouse" +msgid "Mouse Wheel" +msgstr "Mausrad" + +#. Key: SafeZone_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:232 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:232 +msgctxt "Lyra,SafeZone_Name" +msgid "Safe Zone" +msgstr "Sichere Zone" + +#. Key: SafeZoneEditorInstructions +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraSafeZoneEditor.cpp:83 +#: Source/LyraGame/Settings/Screens/LyraSafeZoneEditor.cpp:83 +msgctxt "Lyra,SafeZoneEditorInstructions" +msgid "Use {0} to adjust the corners so it lines up with the edges of your display." +msgstr "Passe mit {0} die Ecken so an, dass er mit den Rändern des Bildschirms übereinstimmt." + +#. Key: ShadowEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:430 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:430 +msgctxt "Lyra,ShadowEpic" +msgid "Epic" +msgstr "Episch" + +#. Key: ShadowHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:429 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:429 +msgctxt "Lyra,ShadowHigh" +msgid "High" +msgstr "Hoch" + +#. Key: ShadowLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:427 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:427 +msgctxt "Lyra,ShadowLow" +msgid "Off" +msgstr "Aus" + +#. Key: ShadowMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:428 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:428 +msgctxt "Lyra,ShadowMedium" +msgid "Medium" +msgstr "Mittel" + +#. Key: Shadows_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:423 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:423 +msgctxt "Lyra,Shadows_Description" +msgid "Shadow quality determines the resolution and view distance of dynamic shadows. Shadows improve visual quality and give better depth perception, but can reduce performance." +msgstr "Die Schattenqualität bestimmt die Auflösung und Sichtweite dynamischer Schatten. Schatten verbessern die visuelle Qualität und Tiefenwahrnehmung, können aber die Leistung verringern." + +#. Key: Shadows_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:422 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:422 +msgctxt "Lyra,Shadows_Name" +msgid "Shadows" +msgstr "Schatten" + +#. Key: SoundCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:130 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:130 +msgctxt "Lyra,SoundCollection_Name" +msgid "Sound" +msgstr "Sound" + +#. Key: SoundEffectsVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:79 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:79 +msgctxt "Lyra,SoundEffectsVolume_Description" +msgid "Adjusts the volume of sound effects." +msgstr "Passt die Lautstärke der Soundeffekte an." + +#. Key: SoundEffectsVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:78 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:78 +msgctxt "Lyra,SoundEffectsVolume_Name" +msgid "Sound Effects" +msgstr "Soundeffekte" + +#. Key: StatCategory_Network_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:121 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:121 +msgctxt "Lyra,StatCategory_Network_Name" +msgid "Network" +msgstr "Netzwerk" + +#. Key: StatCategory_Performance_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:46 +msgctxt "Lyra,StatCategory_Performance_Name" +msgid "Performance" +msgstr "Leistung" + +#. Key: SubtitleBackground_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:219 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:219 +msgctxt "Lyra,SubtitleBackground_Name" +msgid "Background Opacity" +msgstr "Hintergrundtransparenz" + +#. Key: SubtitleBackgroundOpacity_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:220 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:220 +msgctxt "Lyra,SubtitleBackgroundOpacity_Description" +msgid "Choose a different background or letterboxing for the subtitles." +msgstr "Wähle einen anderen Hintergrund oder eine andere Schrift für die Untertitel." + +#. Key: SubtitleBackgroundStyle_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:203 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:203 +msgctxt "Lyra,SubtitleBackgroundStyle_Name" +msgid "Text Border" +msgstr "Textumrandung" + +#. Key: SubtitlePage_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:138 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:138 +msgctxt "Lyra,SubtitlePage_Description" +msgid "Configure the visual appearance of subtitles." +msgstr "Konfiguriere die Darstellung von Untertiteln." + +#. Key: SubtitlePage_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:137 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:137 +msgctxt "Lyra,SubtitlePage_Name" +msgid "Subtitles" +msgstr "Untertitel" + +#. Key: SubtitlePage_Navigation +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:139 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:139 +msgctxt "Lyra,SubtitlePage_Navigation" +msgid "Options" +msgstr "Optionen" + +#. Key: Subtitles_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:158 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:158 +msgctxt "Lyra,Subtitles_Description" +msgid "Turns subtitles on/off." +msgstr "Schaltet die Untertitel ein/aus." + +#. Key: Subtitles_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:157 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:157 +msgctxt "Lyra,Subtitles_Name" +msgid "Subtitles" +msgstr "Untertitel" + +#. Key: SubtitlesCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:150 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:150 +msgctxt "Lyra,SubtitlesCollection_Name" +msgid "Subtitles" +msgstr "Untertitel" + +#. Key: SubtitleTextBorder_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:204 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:204 +msgctxt "Lyra,SubtitleTextBorder_Description" +msgid "Choose different borders for the text." +msgstr "Wähle verschiedene Umrandungen für den Text." + +#. Key: SubtitleTextColor_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:189 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:189 +msgctxt "Lyra,SubtitleTextColor_Description" +msgid "Choose different colors for the subtitle text." +msgstr "Wähle verschiedene Farben für den Untertiteltext." + +#. Key: SubtitleTextColor_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:188 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:188 +msgctxt "Lyra,SubtitleTextColor_Name" +msgid "Text Color" +msgstr "Textfarbe" + +#. Key: SubtitleTextSize_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:171 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:171 +msgctxt "Lyra,SubtitleTextSize_Description" +msgid "Choose different sizes of the the subtitle text." +msgstr "Wähle verschiedene Größen für den Untertiteltext." + +#. Key: SubtitleTextSize_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:170 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:170 +msgctxt "Lyra,SubtitleTextSize_Name" +msgid "Text Size" +msgstr "Textgröße" + +#. Key: SystemDefaultLanguage +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:141 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:141 +msgctxt "Lyra,SystemDefaultLanguage" +msgid "System Default ({0})" +msgstr "System-Standard ({0})" + +#. Key: TextureQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:493 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:493 +msgctxt "Lyra,TextureQuality_Description" +msgid "Texture quality determines the resolution of textures in game. Increasing this setting will make objects more detailed, but can reduce performance." +msgstr "Die Texturqualität bestimmt die Auflösung von Texturen im Spiel. Eine Erhöhung dieser Einstellung stellt Objekte detailreicher dar, kann aber die Leistung verringern." + +#. Key: TextureQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:491 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:491 +msgctxt "Lyra,TextureQuality_Name" +msgid "Textures" +msgstr "Texturen" + +#. Key: TextureQualityEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:500 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:500 +msgctxt "Lyra,TextureQualityEpic" +msgid "Epic" +msgstr "Episch" + +#. Key: TextureQualityHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:499 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:499 +msgctxt "Lyra,TextureQualityHigh" +msgid "High" +msgstr "Hoch" + +#. Key: TextureQualityLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:497 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:497 +msgctxt "Lyra,TextureQualityLow" +msgid "Low" +msgstr "Niedrig" + +#. Key: TextureQualityMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:498 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:498 +msgctxt "Lyra,TextureQualityMedium" +msgid "Medium" +msgstr "Mittel" + +#. Key: UnlimitedFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:642 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:642 +msgctxt "Lyra,UnlimitedFPS" +msgid "Unlimited" +msgstr "Unbegrenzt" + +#. Key: VerticalSync_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:596 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:596 +msgctxt "Lyra,VerticalSync_Description" +msgid "Enabling Vertical Sync eliminates screen tearing by always rendering and presenting a full frame. Disabling Vertical Sync can give higher frame rate and better input response, but can result in horizontal screen tearing." +msgstr "Die Aktivierung der vertikalen Synchronisierung verhindert „Screen Tearing“, indem immer ein volles Frame gerendert und präsentiert wird. Die Deaktivierung der vertikalen Synchronisierung kann eine höhere Framerate und bessere Eingabereaktion ermöglichen, kann aber zu horizontalem „Screen Tearing“ führen." + +#. Key: VerticalSync_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:595 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:595 +msgctxt "Lyra,VerticalSync_Name" +msgid "Vertical Sync" +msgstr "Vertikale Synchronisierung" + +#. Key: VideoCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:103 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:103 +msgctxt "Lyra,VideoCollection_Name" +msgid "Video" +msgstr "Video" + +#. Key: ViewDistance_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:469 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:469 +msgctxt "Lyra,ViewDistance_Description" +msgid "View distance determines how far away objects are culled for performance." +msgstr "Die Sichtweite bestimmt, ab welcher Entfernung Objekte zugunsten der Leistung entfernt werden." + +#. Key: ViewDistance_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:468 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:468 +msgctxt "Lyra,ViewDistance_Name" +msgid "View Distance" +msgstr "Sichtweite" + +#. Key: ViewDistanceEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:476 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:476 +msgctxt "Lyra,ViewDistanceEpic" +msgid "Epic" +msgstr "Episch" + +#. Key: ViewDistanceFar +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:475 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:475 +msgctxt "Lyra,ViewDistanceFar" +msgid "Far" +msgstr "Weit" + +#. Key: ViewDistanceMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:474 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:474 +msgctxt "Lyra,ViewDistanceMedium" +msgid "Medium" +msgstr "Mittel" + +#. Key: ViewDistanceNear +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:473 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:473 +msgctxt "Lyra,ViewDistanceNear" +msgid "Near" +msgstr "Nah" + +#. Key: VisualEffectQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:516 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:516 +msgctxt "Lyra,VisualEffectQuality_Description" +msgid "Effects determines the quality of visual effects and lighting in game. Increasing this setting will increase the quality of visual effects, but can reduce performance." +msgstr "Die Einstellung „Effekte“ bestimmt die Qualität von visuellen Effekten und Beleuchtung im Spiel. Eine Erhöhung dieser Einstellung verbessert die Qualität der visuellen Effekte, kann aber die Leistung verringern." + +#. Key: VisualEffectQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:515 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:515 +msgctxt "Lyra,VisualEffectQuality_Name" +msgid "Effects" +msgstr "Effekte" + +#. Key: VisualEffectQualityEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:407 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:407 +msgctxt "Lyra,VisualEffectQualityEpic" +msgid "Epic" +msgstr "Episch" + +#. Key: VisualEffectQualityHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:406 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:406 +msgctxt "Lyra,VisualEffectQualityHigh" +msgid "High" +msgstr "Hoch" + +#. Key: VisualEffectQualityLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:404 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:404 +msgctxt "Lyra,VisualEffectQualityLow" +msgid "Low" +msgstr "Niedrig" + +#. Key: VisualEffectQualityMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:405 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:405 +msgctxt "Lyra,VisualEffectQualityMedium" +msgid "Medium" +msgstr "Mittel" + +#. Key: VoiceChatVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:111 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:111 +msgctxt "Lyra,VoiceChatVolume_Description" +msgid "Adjusts the volume of voice chat." +msgstr "Passt die Lautstärke des Sprach-Chats an." + +#. Key: VoiceChatVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:110 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:110 +msgctxt "Lyra,VoiceChatVolume_Name" +msgid "Voice Chat" +msgstr "Sprach-Chat" + +#. Key: VolumeCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:39 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:39 +msgctxt "Lyra,VolumeCollection_Name" +msgid "Volume" +msgstr "Lautstärke" + +#. Key: WarningLanguage_Message +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:47 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:47 +msgctxt "Lyra,WarningLanguage_Message" +msgid "You will need to restart the game completely for all language related changes to take effect." +msgstr "Damit die neue Sprache überall angewendet wird, musst du das Spiel komplett neu starten." + +#. Key: WarningLanguage_Title +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:46 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:46 +msgctxt "Lyra,WarningLanguage_Title" +msgid "Language Changed" +msgstr "Sprache geändert" + +#. Key: WindowMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:122 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:122 +msgctxt "Lyra,WindowMode_Description" +msgid "In Windowed mode you can interact with other windows more easily, and drag the edges of the window to set the size. In Windowed Fullscreen mode you can easily switch between applications. In Fullscreen mode you cannot interact with other windows as easily, but the game will run slightly faster." +msgstr "Im Modus „Fenster“ kannst du einfacher mit anderen Fenstern interagieren und die Ränder des Fensters ziehen, um die Größe des Fensters festzulegen. Im Modus „Fenster-Vollbild“ kannst du einfach zwischen Anwendungen wechseln. Im Modus „Vollbild“ kannst du nicht so einfach mit anderen Fenstern interagieren, aber das Spiel läuft etwas schneller." + +#. Key: WindowMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:121 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:121 +msgctxt "Lyra,WindowMode_Name" +msgid "Window Mode" +msgstr "Fenstermodus" + +#. Key: WindowModeFullscreen +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:126 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:126 +msgctxt "Lyra,WindowModeFullscreen" +msgid "Fullscreen" +msgstr "Vollbild" + +#. Key: WindowModeWindowed +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:128 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:128 +msgctxt "Lyra,WindowModeWindowed" +msgid "Windowed" +msgstr "Fenster" + +#. Key: WindowModeWindowedFullscreen +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:127 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:127 +msgctxt "Lyra,WindowModeWindowedFullscreen" +msgid "Windowed Fullscreen" +msgstr "Fenster-Vollbild" + +#. Key: AspectRatio +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:443 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:443 +msgctxt "LyraSettings,AspectRatio" +msgid "{X} x {Y}" +msgstr "{X} x {Y}" + +#. Key: AspectRatio-10:16 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:431 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:431 +msgctxt "LyraSettings,AspectRatio-10:16" +msgid "10:16" +msgstr "10:16" + +#. Key: AspectRatio-16:10 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:419 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:419 +msgctxt "LyraSettings,AspectRatio-16:10" +msgid "16:10" +msgstr "16:10" + +#. Key: AspectRatio-16:9 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:415 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:415 +msgctxt "LyraSettings,AspectRatio-16:9" +msgid "16:9" +msgstr "16:9" + +#. Key: AspectRatio-3:4 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:423 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:423 +msgctxt "LyraSettings,AspectRatio-3:4" +msgid "3:4" +msgstr "3:4" + +#. Key: AspectRatio-4:3 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:411 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:411 +msgctxt "LyraSettings,AspectRatio-4:3" +msgid "4:3" +msgstr "4:3" + +#. Key: AspectRatio-9:16 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:427 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:427 +msgctxt "LyraSettings,AspectRatio-9:16" +msgid "9:16" +msgstr "9:16" + +#. Key: DefaultAudioOutputDevice +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscreteDynamic_AudioOutputDevice.cpp:64 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscreteDynamic_AudioOutputDevice.cpp:64 +msgctxt "LyraSettings,DefaultAudioOutputDevice" +msgid "Default Output - {0}" +msgstr "Standardausgabe – {0}" + +#. Key: DynamicDetails_KeyboardInputAction +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingKeyboardInput.cpp:36 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingKeyboardInput.cpp:36 +msgctxt "LyraSettings,DynamicDetails_KeyboardInputAction" +msgid "Bindings for {0}" +msgstr "Zuweisungen für {0}" + +#. Key: MobileFPSType_Note +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:34 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:34 +msgctxt "LyraSettings,MobileFPSType_Note" +msgid "Note: Changing the framerate setting to {0} or higher might lower your Quality Presets." +msgstr "Hinweis: Ab einer Bildrate von {0} können die Qualitätsvoreinstellungen eingeschränkt sein." + +#. Key: MobileFrameRateOption +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:45 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:45 +msgctxt "LyraSettings,MobileFrameRateOption" +msgid "{0} FPS" +msgstr "{0} FPS" + +#. Key: OverallQuality_Mobile_ImpactsFramerate +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:34 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:34 +msgctxt "LyraSettings,OverallQuality_Mobile_ImpactsFramerate" +msgid "Note: Changing the Quality setting to {0} or higher might limit your framerate." +msgstr "Hinweis: Ab der Qualitätseinstellung {0} kann die Bildrate eingeschränkt sein." + +#. Key: PerfStatDisplayMode_GraphOnly +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:81 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:81 +msgctxt "LyraSettings,PerfStatDisplayMode_GraphOnly" +msgid "Graph Only" +msgstr "Nur Graph" + +#. Key: PerfStatDisplayMode_None +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:79 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:79 +msgctxt "LyraSettings,PerfStatDisplayMode_None" +msgid "None" +msgstr "Nichts" + +#. Key: PerfStatDisplayMode_TextAndGraph +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:82 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:82 +msgctxt "LyraSettings,PerfStatDisplayMode_TextAndGraph" +msgid "Text and Graph" +msgstr "Text und Graph" + +#. Key: PerfStatDisplayMode_TextOnly +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:80 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:80 +msgctxt "LyraSettings,PerfStatDisplayMode_TextOnly" +msgid "Text Only" +msgstr "Nur Text" + +#. Key: SafeZoneValue_Description +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:16 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:16 +msgctxt "LyraSettings,SafeZoneValue_Description" +msgid "The safezone area percentage." +msgstr "Bereich der sicheren Zone in Prozent." + +#. Key: SafeZoneValue_Name +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:15 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:15 +msgctxt "LyraSettings,SafeZoneValue_Name" +msgid "Safe Zone Value" +msgstr "Sichere Zone" + +#. Key: VideoQualityOverall_Custom +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:29 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:29 +msgctxt "LyraSettings,VideoQualityOverall_Custom" +msgid "Custom" +msgstr "Benutzerdefiniert" + +#. Key: VideoQualityOverall_Epic +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:26 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:26 +msgctxt "LyraSettings,VideoQualityOverall_Epic" +msgid "Epic" +msgstr "Episch" + +#. Key: VideoQualityOverall_High +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:25 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:25 +msgctxt "LyraSettings,VideoQualityOverall_High" +msgid "High" +msgstr "Hoch" + +#. Key: VideoQualityOverall_Low +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:23 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:23 +msgctxt "LyraSettings,VideoQualityOverall_Low" +msgid "Low" +msgstr "Niedrig" + +#. Key: VideoQualityOverall_Medium +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:24 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:24 +msgctxt "LyraSettings,VideoQualityOverall_Medium" +msgid "Medium" +msgstr "Mittel" + +#. Key: Cancel +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:34 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:34 +msgctxt "Messaging,Cancel" +msgid "Cancel" +msgstr "Abbrechen" + +#. Key: No +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:54 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:54 +msgctxt "Messaging,No" +msgid "No" +msgstr "Nein" + +#. Key: Ok +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:15 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:15 +msgctxt "Messaging,Ok" +msgid "Ok" +msgstr "OK" + +#. Key: Yes +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:50 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:50 +msgctxt "Messaging,Yes" +msgid "Yes" +msgstr "Ja" + +#. Key: InvalidPlayerController +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1174 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1174 +msgctxt "NetworkErrors,InvalidPlayerController" +msgid "Invalid Player Controller" +msgstr "Ungültiger Spieler-Controller" + +#. Key: JoinSessionFailed +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1087 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1087 +msgctxt "NetworkErrors,JoinSessionFailed" +msgid "Join failed." +msgstr "Beitritt fehlgeschlagen." + +#. Key: SessionDoesNotExist +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1084 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1084 +msgctxt "NetworkErrors,SessionDoesNotExist" +msgid "Game no longer exists." +msgstr "Das Spiel existiert nicht mehr." + +#. Key: SessionIsFull +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1081 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1081 +msgctxt "NetworkErrors,SessionIsFull" +msgid "Game is full." +msgstr "Das Spiel ist voll." + +#. Key: TravelSessionFailed +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1190 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1190 +msgctxt "NetworkErrors,TravelSessionFailed" +msgid "Travel to Session failed." +msgstr "Reise zur Sitzung fehlgeschlagen." + +#. Key: DesignTime_ExtensionPointLabel +#. SourceLocation: Plugins/UIExtension/Source/Private/Widgets/UIExtensionPointWidget.cpp:44 +#: Plugins/UIExtension/Source/Private/Widgets/UIExtensionPointWidget.cpp:44 +msgctxt "UIExtension,DesignTime_ExtensionPointLabel" +msgid "Extension Point\n{0}" +msgstr "Erweiterungspunkt\n{0}" + diff --git a/Content/Localization/Game/de/Game_FromXLoc.po b/Content/Localization/Game/de/Game_FromXLoc.po new file mode 100644 index 00000000..77abf673 --- /dev/null +++ b/Content/Localization/Game/de/Game_FromXLoc.po @@ -0,0 +1,4747 @@ +# Game English translation. +# Copyright Epic Games, Inc. All Rights Reserved. +# +msgid "" +msgstr "" +"Project-Id-Version: Game\n" +"POT-Creation-Date: 2022-03-16 13:39\n" +"PO-Revision-Date: 2022-03-16 13:39\n" +"Language-Team: \n" +"Language: en\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Plural-Forms: nplurals=2; plural=(n != 1);\n" + +#. Key: 0068ED9A41C6861FF9F69A8707EB1704 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",0068ED9A41C6861FF9F69A8707EB1704" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 017173BB418CEE7FB6FD43B688CB7EF2 +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.OptionsButtons.ButtonText +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.OptionsButtons.ButtonText +msgctxt ",017173BB418CEE7FB6FD43B688CB7EF2" +msgid "Options" +msgstr "Optionen" + +#. Key: 01A913C649439D1D43AD1598474A150F +#. SourceLocation: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Description +#: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Description +msgctxt ",01A913C649439D1D43AD1598474A150F" +msgid "{Button description text, wrapping, unbounded length}" +msgstr "{Button description text, wrapping, unbounded length}" + +#. Key: 01FDBF3644A0A7A3754C5BBC29C000BD +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +msgctxt ",01FDBF3644A0A7A3754C5BBC29C000BD" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 0262A8674C1CBA12802F84BE385D1E5D +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount_1.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount_1.Text +msgctxt ",0262A8674C1CBA12802F84BE385D1E5D" +msgid "Captures" +msgstr "Eroberungen" + +#. Key: 02E77A6145C878D7D975239D9542F169 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadCategory +msgctxt ",02E77A6145C878D7D975239D9542F169" +msgid "Controller" +msgstr "Controller" + +#. Key: 03136AFF43E7466263661EA85739CEA7 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.3x.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.3x.DisplayName +msgctxt ",03136AFF43E7466263661EA85739CEA7" +msgid "Triple Elimination" +msgstr "Dreifache Eliminierung" + +#. Key: 036F78254C53C156C67DC8B4F1E3F87E +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",036F78254C53C156C67DC8B4F1E3F87E" +msgid "Quick Slot 2" +msgstr "Schnellzugriff 2" + +#. Key: 03D5A24748453022D92F6CB88D88A216 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.15.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.15.DisplayName +msgctxt ",03D5A24748453022D92F6CB88D88A216" +msgid "Dominance" +msgstr "Dominanz" + +#. Key: 04EEE2CD47276E2B291D28B2865E0D68 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +msgctxt ",04EEE2CD47276E2B291D28B2865E0D68" +msgid "Client FPS: " +msgstr "Client-FPS: " + +#. Key: 0528E8414331496BAA122CAA13333317 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +msgctxt ",0528E8414331496BAA122CAA13333317" +msgid "Packet Loss (in): " +msgstr "Paketverlust (eingehend): " + +#. Key: 065B5A4F4332F5BC9E1877A992FE9377 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +msgctxt ",065B5A4F4332F5BC9E1877A992FE9377" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 06AB17CB4651845D828EA29907C0E5FE +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.QuitGameButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.QuitGameButton.ButtonText +msgctxt ",06AB17CB4651845D828EA29907C0E5FE" +msgid "Quit Lyra" +msgstr "Lyra beenden" + +#. Key: 06BC6D4341EF5BE5748B68A16E19CD59 +#. SourceLocation: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C.DisplayName +#: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C.DisplayName +msgctxt ",06BC6D4341EF5BE5748B68A16E19CD59" +msgid "Rifle" +msgstr "Gewehr" + +#. Key: 0925643244B46A081832839FA7F906A2 +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.TeamNotification.Text +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.TeamNotification.Text +msgctxt ",0925643244B46A081832839FA7F906A2" +msgid "You have been assigned to the Red Team " +msgstr "Du wurdest dem Roten Team zugeteilt " + +#. Key: 0A3FB7ED46F375312D1F378D0A941655 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",0A3FB7ED46F375312D1F378D0A941655" +msgid "Shooter Core" +msgstr "Shooter" + +#. Key: 0C7962B44C85F255428F648B8F196172 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(2 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(2 - Value).DisplayNameMap +msgctxt ",0C7962B44C85F255428F648B8F196172" +msgid "Left" +msgstr "Links" + +#. Key: 0DD308C74DF294BCD3276CACC3F7D539 +#. SourceLocation: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",0DD308C74DF294BCD3276CACC3F7D539" +msgid "Pistol" +msgstr "Pistole" + +#. Key: 0F7A390846E3CB76304F58848B8654E3 +#. SourceLocation: /Game/System/DefaultEditorMap/L_DefaultEditorOverview.L_DefaultEditorOverview:PersistentLevel.TextRenderActor_1.NewTextRenderComponent.Text +#: /Game/System/DefaultEditorMap/L_DefaultEditorOverview.L_DefaultEditorOverview:PersistentLevel.TextRenderActor_1.NewTextRenderComponent.Text +msgctxt ",0F7A390846E3CB76304F58848B8654E3" +msgid "Consider changing:\r\n- Editor Preferences .. Load Level at Startup\r\n- Project Settings .. Editor Startup Map\r\n" +msgstr "Consider changing:\r\n- Editor Preferences .. Load Level at Startup\r\n- Project Settings .. Editor Startup Map\r\n" + +#. Key: 0FAA06494B797EBABF35C0AF811B15CA +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.PlayerNameWidget.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.PlayerNameWidget.Text +msgctxt ",0FAA06494B797EBABF35C0AF811B15CA" +msgid "Player Name" +msgstr "Spielername" + +#. Key: 0FDD55F14B355137369BA68A95A4B5BC +#. SourceLocation: /Game/System/Teams/TeamDA_Yellow.TeamDA_Yellow.TeamShortName +#: /Game/System/Teams/TeamDA_Yellow.TeamDA_Yellow.TeamShortName +msgctxt ",0FDD55F14B355137369BA68A95A4B5BC" +msgid "Yellow" +msgstr "Gelb" + +#. Key: 101FF56440BCC51ECBAF329695991456 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +msgctxt ",101FF56440BCC51ECBAF329695991456" +msgid "Packet Receive Rate" +msgstr "Paketempfangsrate" + +#. Key: 110932EB44E1726A47B90696FFCF07B1 +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ConnectionStatus.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ConnectionStatus.Text +msgctxt ",110932EB44E1726A47B90696FFCF07B1" +msgid "Ping" +msgstr "Ping" + +#. Key: 113E482147C0118B5179388477242E84 +#. SourceLocation: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",113E482147C0118B5179388477242E84" +msgid "Shotgun" +msgstr "Schusswaffe" + +#. Key: 11B503444BF569B31A2ED280CBB6116F +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.StartText.Text +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.StartText.Text +msgctxt ",11B503444BF569B31A2ED280CBB6116F" +msgid "Activating" +msgstr "Wird gestartet" + +#. Key: 120D4E714C781804C66E85ADF6125F54 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Description +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Description +msgctxt ",120D4E714C781804C66E85ADF6125F54" +msgid "Join an existing session of any game type, or start a new online game that others can join" +msgstr "Tritt einer bestehenden Sitzung eines beliebigen Spieltyps bei oder starte ein neues Online-Spiel, an dem andere teilnehmen können." + +#. Key: 1250B8464B832516588DC2A800FB1EA8 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",1250B8464B832516588DC2A800FB1EA8" +msgid "Shooter Core" +msgstr "Shooter" + +#. Key: 126B7DD147D107B483246C948583E01F +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",126B7DD147D107B483246C948583E01F" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 129C4C9E470E3ED553BA558A0398A8FD +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +msgctxt ",129C4C9E470E3ED553BA558A0398A8FD" +msgid "{StatValue}%" +msgstr "{StatValue} %" + +#. Key: 12E9EFC34D47343A9EF80B8CE3718F25 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.ContextDescription +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.ContextDescription +msgctxt ",12E9EFC34D47343A9EF80B8CE3718F25" +msgid "Hero Pawn" +msgstr "Helden-Pawn" + +#. Key: 137C843E4D9915E967627E88C33F559E +#. SourceLocation: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatValueFormat +#: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatValueFormat +msgctxt ",137C843E4D9915E967627E88C33F559E" +msgid "{StatValue}ms" +msgstr "{StatValue} ms" + +#. Key: 13CC7B4648EADDD497E540AF42A98A59 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PingWidget.StatDisplayName +msgctxt ",13CC7B4648EADDD497E540AF42A98A59" +msgid "Ping" +msgstr "Ping" + +#. Key: 1417758D4416AF90E19E768CA7A644A1 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredToastRow.W_ItemAcquiredToastRow_C:WidgetTree.ItemNameAndQtyWidget.Text +#: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredToastRow.W_ItemAcquiredToastRow_C:WidgetTree.ItemNameAndQtyWidget.Text +msgctxt ",1417758D4416AF90E19E768CA7A644A1" +msgid "999x Long Item Name" +msgstr "999x Long Item Name" + +#. Key: 14594EDA4B91DAE8B4A963BC2ACBF113 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +msgctxt ",14594EDA4B91DAE8B4A963BC2ACBF113" +msgid "{StatValue}%" +msgstr "{StatValue} %" + +#. Key: 154ED18F40E6F051EB6D8B8816E175C0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.Default__W_LyraSessionButton_C.ButtonText +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.Default__W_LyraSessionButton_C.ButtonText +msgctxt ",154ED18F40E6F051EB6D8B8816E175C0" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: 1598B27E4E41FE9C7BCB82B177A974DC +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1598B27E4E41FE9C7BCB82B177A974DC" +msgid "Show Scoreboard (Gamepad)" +msgstr "Punktestand anzeigen (Gamepad)" + +#. Key: 17C398D246C68C5CA2E84EB7695DCDCD +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.20.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.20.DisplayName +msgctxt ",17C398D246C68C5CA2E84EB7695DCDCD" +msgid "Unstoppable" +msgstr "Unaufhaltbar" + +#. Key: 1A167AD94444DA9043FE02AFD2D41FDA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1A167AD94444DA9043FE02AFD2D41FDA" +msgid "Move Forward" +msgstr "Vorwärts bewegen" + +#. Key: 1AE071FA4EF504A1DF0778A448A58FC1 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1AE071FA4EF504A1DF0778A448A58FC1" +msgid "Crouch" +msgstr "Ducken" + +#. Key: 1B6BF71F4E8AEDCCCF1175A4AD8402A5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1B6BF71F4E8AEDCCCF1175A4AD8402A5" +msgid "Emote" +msgstr "Emote" + +#. Key: 1BE2AEF24C36C5B132D52FA2C7120C35 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1BE2AEF24C36C5B132D52FA2C7120C35" +msgid "Quickslot Cycle Forward (Gamepad)" +msgstr "Schnellzugriff wechseln vorwärts (Gamepad)" + +#. Key: 1C66B711470858D9FFFAB499E7FF1040 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +msgctxt ",1C66B711470858D9FFFAB499E7FF1040" +msgid "Packet Receive Rate: " +msgstr "Paketempfangsrate: " + +#. Key: 1C6A40ED4C95F60C2DD17C8F7749CBDA +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +msgctxt ",1C6A40ED4C95F60C2DD17C8F7749CBDA" +msgid "{Ping}ms" +msgstr "{Ping} ms" + +#. Key: 1F96D90B46A2B7C75ADCAD9CFA4F7B6F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +msgctxt ",1F96D90B46A2B7C75ADCAD9CFA4F7B6F" +msgid "Bots Enabled" +msgstr "Bots aktiviert" + +#. Key: 1FAADE7147234818A647EAAD50D6FA7A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",1FAADE7147234818A647EAAD50D6FA7A" +msgid "Shooter Core" +msgstr "Shooter" + +#. Key: 205A136D4D77496E21573580163B72E5 +#. SourceLocation: /Game/UI/Menu/W_UserWatermark.W_UserWatermark_C:ExecuteUbergraph_W_UserWatermark [Script Bytecode] +#: /Game/UI/Menu/W_UserWatermark.W_UserWatermark_C:ExecuteUbergraph_W_UserWatermark [Script Bytecode] +msgctxt ",205A136D4D77496E21573580163B72E5" +msgid "Not logged in" +msgstr "Nicht angemeldet" + +#. Key: 21AA855349435B055F6211872B91E873 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock.Text +msgctxt ",21AA855349435B055F6211872B91E873" +msgid "ping" +msgstr "Ping" + +#. Key: 235C4BEE403345A0F3A5C19C018DDFC5 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +msgctxt ",235C4BEE403345A0F3A5C19C018DDFC5" +msgid "Total Frame Time: " +msgstr "Gesamte Frame-Zeit: " + +#. Key: 248ABAA7488DD49A5980C8819A9617CF +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Title.Text +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Title.Text +msgctxt ",248ABAA7488DD49A5980C8819A9617CF" +msgid "Adjust Safe Zone" +msgstr "Sichere Zone einstellen" + +#. Key: 27040E234FDEA725E909E3A82C83FC95 +#. SourceLocation: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_2.DebugDisplayText +#: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_2.DebugDisplayText +msgctxt ",27040E234FDEA725E909E3A82C83FC95" +msgid "Range +1" +msgstr "+1 Reichweite" + +#. Key: 27B340BA4E762DC045E4608B618399FB +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ConnectionStatus.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ConnectionStatus.Text +msgctxt ",27B340BA4E762DC045E4608B618399FB" +msgid "Ping" +msgstr "Ping" + +#. Key: 29BAA9B34E4F225C39FC8999480BC9FA +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_PrimaryKey.ButtonText +#: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_PrimaryKey.ButtonText +msgctxt ",29BAA9B34E4F225C39FC8999480BC9FA" +msgid "Not Bound" +msgstr "Nicht zugewiesen" + +#. Key: 29D3A0AA4AB07170CC42F4BA7E6EE61A +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_B.PointLetterText +#: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_B.PointLetterText +msgctxt ",29D3A0AA4AB07170CC42F4BA7E6EE61A" +msgid "B" +msgstr "B" + +#. Key: 2A71F9BA4EB69D9BDED9659391978329 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.ContextDescription +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.ContextDescription +msgctxt ",2A71F9BA4EB69D9BDED9659391978329" +msgid "Hero Pawn" +msgstr "Helden-Pawn" + +#. Key: 2BC1795B4150F1E9C39414853EDE1182 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",2BC1795B4150F1E9C39414853EDE1182" +msgid "Quickslot Cycle Forward (Gamepad)" +msgstr "Schnellzugriff wechseln vorwärts (Gamepad)" + +#. Key: 2C7E321D4C078BF23D8C95A127B6F4D6 +#. SourceLocation: /Game/UI/Menu/W_LyraStartup.W_LyraStartup_C:WidgetTree.PressStartButton.ButtonText +#: /Game/UI/Menu/W_LyraStartup.W_LyraStartup_C:WidgetTree.PressStartButton.ButtonText +msgctxt ",2C7E321D4C078BF23D8C95A127B6F4D6" +msgid "Start" +msgstr "Starten" + +#. Key: 2DA239084023A7FC60515488F95DCF61 +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.MessageTextWidget.Text +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.MessageTextWidget.Text +msgctxt ",2DA239084023A7FC60515488F95DCF61" +msgid "Waiting for additional players" +msgstr "Wartet auf weitere Spieler" + +#. Key: 2E0B952D4F3CF3D4687D7EB75C017AF0 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +msgctxt ",2E0B952D4F3CF3D4687D7EB75C017AF0" +msgid "Server FPS" +msgstr "Server-FPS" + +#. Key: 2E4E25CB47829BC54412B794999A6623 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadPlatformName +msgctxt ",2E4E25CB47829BC54412B794999A6623" +msgid "Nintendo Switch" +msgstr "Nintendo Switch" + +#. Key: 2E5EF4E142DAC6081E85CFA2647AAA18 +#. SourceLocation: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",2E5EF4E142DAC6081E85CFA2647AAA18" +msgid "Rifle" +msgstr "Gewehr" + +#. Key: 2FAE991A4D776E675D035BBA8A609E40 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",2FAE991A4D776E675D035BBA8A609E40" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 2FCC8769463BC0AA9D74FA8971E367F7 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamText.Text +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamText.Text +msgctxt ",2FCC8769463BC0AA9D74FA8971E367F7" +msgid "Team" +msgstr "Team" + +#. Key: 2FFEAFA84074A12B70F73295043D2FC4 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerStat.W_SB_PlayerStat_C:WidgetTree.StatTextWidget.Text +#: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerStat.W_SB_PlayerStat_C:WidgetTree.StatTextWidget.Text +msgctxt ",2FFEAFA84074A12B70F73295043D2FC4" +msgid "999" +msgstr "999" + +#. Key: 3060B9604FFCC7BE1222218C77BBACAC +#. SourceLocation: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileDescription +#: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileDescription +msgctxt ",3060B9604FFCC7BE1222218C77BBACAC" +msgid "Small test level for ShooterCore" +msgstr "Small test level for ShooterCore" + +#. Key: 30FBE6D1450FE6ED24A59F8904DAB613 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",30FBE6D1450FE6ED24A59F8904DAB613" +msgid "Show Scoreboard" +msgstr "Punktestand anzeigen" + +#. Key: 319439E844CE03938ECD9A81159704A7 +#. SourceLocation: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.CancelChanges.DisplayName +#: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.CancelChanges.DisplayName +msgctxt ",319439E844CE03938ECD9A81159704A7" +msgid "Cancel Changes" +msgstr "Änderungen verwerfen" + +#. Key: 31CAA0B04121DFB985DEEDB92BBF9579 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",31CAA0B04121DFB985DEEDB92BBF9579" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 327F041B48C2F270B56721BA7FF59448 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadPlatformName +msgctxt ",327F041B48C2F270B56721BA7FF59448" +msgid "Playstation®4" +msgstr "Playstation®4" + +#. Key: 32CD12CB44B3FB02B96D80B7553C7312 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",32CD12CB44B3FB02B96D80B7553C7312" +msgid "Reload Weapon" +msgstr "Waffe nachladen" + +#. Key: 32D2AB6D42FB46B58597F8B6CDC264B6 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_1.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_1.Text +msgctxt ",32D2AB6D42FB46B58597F8B6CDC264B6" +msgid "Players" +msgstr "Spieler" + +#. Key: 33CEE6A946896FA7F7EADDA7C25E0468 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +msgctxt ",33CEE6A946896FA7F7EADDA7C25E0468" +msgid "CPU (Game) Time: " +msgstr "CPU-(Spiel-)Zeit: " + +#. Key: 341039EC4CA218A2BCC4AA83C7F648B3 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",341039EC4CA218A2BCC4AA83C7F648B3" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 3433E23E4A7719E159D30DB53204AB55 +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.PingLabel.Text +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.PingLabel.Text +msgctxt ",3433E23E4A7719E159D30DB53204AB55" +msgid "Ping" +msgstr "Ping" + +#. Key: 348D9B5C4B17D0B9BAA8879382E51318 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",348D9B5C4B17D0B9BAA8879382E51318" +msgid "Quickslot Cycle Backward (Gamepad)" +msgstr "Schnellzugriff wechseln rückwärts (Gamepad)" + +#. Key: 35F0BCE746288C4175C53F8847D6D572 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +msgctxt ",35F0BCE746288C4175C53F8847D6D572" +msgid "Bots Disabled" +msgstr "Bots deaktiviert" + +#. Key: 36251FA440B53320A3C391A85CB615DB +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/W_MapScreen.W_MapScreen_C:WidgetTree.CommonTextBlock_334.Text +#: /ShooterMaps/PROTO/InventoryTest/W_MapScreen.W_MapScreen_C:WidgetTree.CommonTextBlock_334.Text +msgctxt ",36251FA440B53320A3C391A85CB615DB" +msgid "Map" +msgstr "Karte" + +#. Key: 3638C7F845DE37B44C5A3AAF60955B52 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(2 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(2 - Value).DisplayNameMap +msgctxt ",3638C7F845DE37B44C5A3AAF60955B52" +msgid "Accumulate" +msgstr "Akkumulieren" + +#. Key: 36B2537E4B9F323343BC429771CCDC0C +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +msgctxt ",36B2537E4B9F323343BC429771CCDC0C" +msgid "Total Frame Time: " +msgstr "Gesamte Frame-Zeit: " + +#. Key: 36D931A644933E8594050DABB8C1F70C +#. SourceLocation: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileTitle +#: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileTitle +msgctxt ",36D931A644933E8594050DABB8C1F70C" +msgid "Default Experience" +msgstr "Standarderlebnis" + +#. Key: 37CDC1814D54416FE2D8B0946EDC8797 +#. SourceLocation: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:Text_GEN_VARIABLE.Text +#: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:Text_GEN_VARIABLE.Text +msgctxt ",37CDC1814D54416FE2D8B0946EDC8797" +msgid "DAMAGE" +msgstr "SCHADEN" + +#. Key: 3857C2D0488B5A51B495E2AD3FF3AE3D +#. SourceLocation: /TopDownArena/GameplayCues/W_GetReady.W_GetReady_C:WidgetTree.MessageTextWidget.Text +#: /TopDownArena/GameplayCues/W_GetReady.W_GetReady_C:WidgetTree.MessageTextWidget.Text +msgctxt ",3857C2D0488B5A51B495E2AD3FF3AE3D" +msgid "GET READY!" +msgstr "BEREITMACHEN!" + +#. Key: 38E12F4042B93DABD6CE02B52649291B +#. SourceLocation: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.Default__B_GrantAbilityPad_ApplyGE_C.TextToDisplay +#: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.Default__B_GrantAbilityPad_ApplyGE_C.TextToDisplay +msgctxt ",38E12F4042B93DABD6CE02B52649291B" +msgid "HELLO" +msgstr "HALLO" + +#. Key: 39ACE3D74B1E7F69CCB56CBE3F6F290C +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadDisplayName +msgctxt ",39ACE3D74B1E7F69CCB56CBE3F6F290C" +msgid "Xbox Controller" +msgstr "Xbox-Controller" + +#. Key: 39E5E3B64B2A59570FF2FC8F06653EDF +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(21).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(21).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",39E5E3B64B2A59570FF2FC8F06653EDF" +msgid "Fire Weapon (Auto)" +msgstr "Schießen (automatisch)" + +#. Key: 3A7254AF40AF165710F5B79BE84AE44D +#. SourceLocation: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_1.DebugDisplayText +#: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_1.DebugDisplayText +msgctxt ",3A7254AF40AF165710F5B79BE84AE44D" +msgid "Bomb +1" +msgstr "+1 Bombe" + +#. Key: 3B14978D4F2506E63DE582ABC92A1149 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +msgctxt ",3B14978D4F2506E63DE582ABC92A1149" +msgid "Packet Avg Size (in): " +msgstr "Durchschn. Paketgröße (eing.): " + +#. Key: 3B3249224C75E0D586279BA1C8C6B859 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",3B3249224C75E0D586279BA1C8C6B859" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 3BA221904790D694F00235925E1060B0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.CommonTextBlock_104.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.CommonTextBlock_104.Text +msgctxt ",3BA221904790D694F00235925E1060B0" +msgid "Main Menu" +msgstr "Hauptmenü" + +#. Key: 3C439BB8461C9A566FE740B3E9989B8F +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadPlatformName +msgctxt ",3C439BB8461C9A566FE740B3E9989B8F" +msgid "Playstation®5" +msgstr "Playstation®5" + +#. Key: 3E2FCEB2493C9B01B54581BD0E37B9B6 +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.AssistCount.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.AssistCount.Text +msgctxt ",3E2FCEB2493C9B01B54581BD0E37B9B6" +msgid "Assists" +msgstr "Beihilfen" + +#. Key: 3EB5F138455F65F8A300DC9C777A4047 +#. SourceLocation: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatDisplayName +#: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatDisplayName +msgctxt ",3EB5F138455F65F8A300DC9C777A4047" +msgid "StatName" +msgstr "StatName" + +#. Key: 3EDF641F467308013BD13CB7552BEB44 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/Input/Mappings/IMC_InventoryTest.IMC_InventoryTest.ContextDescription +#: /ShooterMaps/PROTO/InventoryTest/Input/Mappings/IMC_InventoryTest.IMC_InventoryTest.ContextDescription +msgctxt ",3EDF641F467308013BD13CB7552BEB44" +msgid "Inventory Test IMC" +msgstr "Inventory Test IMC" + +#. Key: 3F1D6C954D06419919A94E930BA391BC +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +msgctxt ",3F1D6C954D06419919A94E930BA391BC" +msgid "Client FPS" +msgstr "Client-FPS" + +#. Key: 412E77D64296BF5552317BA0FAF5A55D +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +msgctxt ",412E77D64296BF5552317BA0FAF5A55D" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 4141E85D46F15D4349F470BD679A94A5 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Text +msgctxt ",4141E85D46F15D4349F470BD679A94A5" +msgid "Start a Game" +msgstr "Spiel starten" + +#. Key: 41884DCB416810988DECCABD37FF2A5F +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +msgctxt ",41884DCB416810988DECCABD37FF2A5F" +msgid "CPU (Render) Time: " +msgstr "CPU-(Render-)Zeit: " + +#. Key: 41A34A224D58C816241C5CABFD633FCA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",41A34A224D58C816241C5CABFD633FCA" +msgid "Fire Weapon (Gamepad)" +msgstr "Schießen (Gamepad)" + +#. Key: 4202FC0B46AB09A29995EF9E17AC8A13 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +msgctxt ",4202FC0B46AB09A29995EF9E17AC8A13" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 422981264C40B7770F6B2ABEC31462F6 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",422981264C40B7770F6B2ABEC31462F6" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 4335D1744FCCF41FD886519B046A6222 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4335D1744FCCF41FD886519B046A6222" +msgid "Quick Slot 2" +msgstr "Schnellzugriff 2" + +#. Key: 45D7A99B45E8DF9A2C56828FC81D3796 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +msgctxt ",45D7A99B45E8DF9A2C56828FC81D3796" +msgid "Packet Loss (in)" +msgstr "Paketverlust (eingehend)" + +#. Key: 45DA48A94A748A13F1E027B3DFBDCBCC +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",45DA48A94A748A13F1E027B3DFBDCBCC" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 476E3AA946A5AECDD282FEABF4A2F92E +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +msgctxt ",476E3AA946A5AECDD282FEABF4A2F92E" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: 4843F44A4AE0096FBFF253B360F36C22 +#. SourceLocation: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.Apply.DisplayName +#: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.Apply.DisplayName +msgctxt ",4843F44A4AE0096FBFF253B360F36C22" +msgid "Apply" +msgstr "Anwenden" + +#. Key: 48CDA39343920DBD6FF0B6A7A7D6C846 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.W_ControlPointMarker_C:WidgetTree.PointLetter.Text +#: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.W_ControlPointMarker_C:WidgetTree.PointLetter.Text +msgctxt ",48CDA39343920DBD6FF0B6A7A7D6C846" +msgid "A" +msgstr "A" + +#. Key: 493190C14A8E718630FD62AF6E359A82 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +msgctxt ",493190C14A8E718630FD62AF6E359A82" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 4B541D0F4FDA94900F8DC383716CB4F2 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +msgctxt ",4B541D0F4FDA94900F8DC383716CB4F2" +msgid "CPU (Game) Time" +msgstr "CPU-(Spiel-)Zeit" + +#. Key: 4B62AB34434C10D9B1C623960522D815 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +msgctxt ",4B62AB34434C10D9B1C623960522D815" +msgid "Total Frame Time" +msgstr "Gesamte Frame-Zeit" + +#. Key: 4B67722B493F4BA01CDF99BCBC22F82E +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4B67722B493F4BA01CDF99BCBC22F82E" +msgid "Quickslot Cycle Backward" +msgstr "Schnellzugriff wechseln rückwärts" + +#. Key: 4B94288243EDA9C52BB112ABE3B27BA4 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +msgctxt ",4B94288243EDA9C52BB112ABE3B27BA4" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 4C8A98C141199AF098058BBA54F43CA6 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount.Text +msgctxt ",4C8A98C141199AF098058BBA54F43CA6" +msgid "Assists" +msgstr "Beihilfen" + +#. Key: 4CD912BF43D47F81019945B61683C808 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +msgctxt ",4CD912BF43D47F81019945B61683C808" +msgid "CPU (RHI) Time: " +msgstr "CPU-(RHI-)Zeit: " + +#. Key: 4D753F0D44A6EECDC5792B8CBBA31968 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4D753F0D44A6EECDC5792B8CBBA31968" +msgid "Dash" +msgstr "Sprinten" + +#. Key: 4D7A129C447D96507FD2B39BD02844A7 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4D7A129C447D96507FD2B39BD02844A7" +msgid "Fire Weapon" +msgstr "Schießen" + +#. Key: 4DD81E9E4C4FA91A781EAABDB989D0E8 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",4DD81E9E4C4FA91A781EAABDB989D0E8" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 4E2785AE400A214363A9C2B237C5AC31 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4E2785AE400A214363A9C2B237C5AC31" +msgid "Move Backwards" +msgstr "Rückwärts bewegen" + +#. Key: 4F5E1E234D8B2ED5696458B537019187 +#. SourceLocation: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.ButtonText +#: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.ButtonText +msgctxt ",4F5E1E234D8B2ED5696458B537019187" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: 5024FA6B4D52E94C5024DD9EE335AAC8 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +msgctxt ",5024FA6B4D52E94C5024DD9EE335AAC8" +msgid "CPU (Game) Time: " +msgstr "CPU-(Spiel-)Zeit: " + +#. Key: 50976ED345FEE679928606A411B37FA7 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_CPScoreWidget.W_CPScoreWidget_C:WidgetTree.Goal.Text +#: /ShooterCore/ControlPoint/UI/W_CPScoreWidget.W_CPScoreWidget_C:WidgetTree.Goal.Text +msgctxt ",50976ED345FEE679928606A411B37FA7" +msgid "999" +msgstr "999" + +#. Key: 53BF1D104A85F399ACBE86A31861EEBC +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",53BF1D104A85F399ACBE86A31861EEBC" +msgid "Dash (Gamepad)" +msgstr "Sprinten (Gamepad)" + +#. Key: 53E18F354094BD59BBA57CA3EA78C261 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",53E18F354094BD59BBA57CA3EA78C261" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 54D16C6D4197D4C27B7B90A56B95E822 +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileTitle +#: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileTitle +msgctxt ",54D16C6D4197D4C27B7B90A56B95E822" +msgid "Control" +msgstr "Kontrollpunkt" + +#. Key: 55A252DB4C70444DD26CD7A33159B016 +#. SourceLocation: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",55A252DB4C70444DD26CD7A33159B016" +msgid "Heal Pickup" +msgstr "Heilgegenstand" + +#. Key: 565AB6394A4427B1C79E05A60CC05264 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",565AB6394A4427B1C79E05A60CC05264" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 569275A347999672502DC4ACF71A97A7 +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Done.ButtonText +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Done.ButtonText +msgctxt ",569275A347999672502DC4ACF71A97A7" +msgid "Done" +msgstr "Fertig" + +#. Key: 56B94F8C41C6D7C26C888B800AF8BD9F +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadDisplayName +msgctxt ",56B94F8C41C6D7C26C888B800AF8BD9F" +msgid "Dual Sense" +msgstr "DualSense" + +#. Key: 56F19DE54226323EF313608DAF792D33 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/W_InteractionPrompt.W_InteractionPrompt_C:WidgetTree.CommonTextBlock_28.Text +#: /ShooterMaps/PROTO/InventoryTest/W_InteractionPrompt.W_InteractionPrompt_C:WidgetTree.CommonTextBlock_28.Text +msgctxt ",56F19DE54226323EF313608DAF792D33" +msgid "Interact" +msgstr "Interagieren" + +#. Key: 56F878A647E31FE0D1B672B8564E8ED1 +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ElimCount.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ElimCount.Text +msgctxt ",56F878A647E31FE0D1B672B8564E8ED1" +msgid "Eliminations" +msgstr "Eliminierungen" + +#. Key: 572EE2DF4AFE8F3FBDCC5DA09F6944FB +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(20).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(20).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",572EE2DF4AFE8F3FBDCC5DA09F6944FB" +msgid "Move Right" +msgstr "Nach rechts bewegen" + +#. Key: 58060FA24F1BA9C51A410286083C65EA +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadPlatformName +msgctxt ",58060FA24F1BA9C51A410286083C65EA" +msgid "Xbox Series X" +msgstr "Xbox Series X" + +#. Key: 580739324E7F7B98EEE75F839BA533EF +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +msgctxt ",580739324E7F7B98EEE75F839BA533EF" +msgid "Packet Loss (out): " +msgstr "Paketverlust (ausgehend): " + +#. Key: 58948CD44356A8289F8D65985F6FCE6C +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.Default__W_ControlPointMarker_C.PointLetterText +#: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.Default__W_ControlPointMarker_C.PointLetterText +msgctxt ",58948CD44356A8289F8D65985F6FCE6C" +msgid "A" +msgstr "A" + +#. Key: 58CD3851422A3218C746279D676EF38A +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +msgctxt ",58CD3851422A3218C746279D676EF38A" +msgid "Exit Game" +msgstr "Spiel verlassen" + +#. Key: 591A162C4B3B442A2CEFED81414E057C +#. SourceLocation: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileDescription +#: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileDescription +msgctxt ",591A162C4B3B442A2CEFED81414E057C" +msgid "Main menu of the game" +msgstr "Hauptmenü des Spiels" + +#. Key: 595253FC4210A7D90B1ADD8A75E5B40B +#. SourceLocation: /ShooterCore/Game/Respawn/W_RespawnTimer.W_RespawnTimer_C:WidgetTree.RespawnTimerText.Text +#: /ShooterCore/Game/Respawn/W_RespawnTimer.W_RespawnTimer_C:WidgetTree.RespawnTimerText.Text +msgctxt ",595253FC4210A7D90B1ADD8A75E5B40B" +msgid "Respawning" +msgstr "Respawnt" + +#. Key: 596BD2C94671CA046BFC62BE7CC20188 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadCategory +msgctxt ",596BD2C94671CA046BFC62BE7CC20188" +msgid "Controller" +msgstr "Controller" + +#. Key: 599ECF164EF5D41D6156389CD95F2E5F +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.2x.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.2x.DisplayName +msgctxt ",599ECF164EF5D41D6156389CD95F2E5F" +msgid "Double Elimination" +msgstr "Doppelte Eliminierung" + +#. Key: 5AA94BFE42E900EEAB4691833D480931 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",5AA94BFE42E900EEAB4691833D480931" +msgid "Quickslot Cycle Forward" +msgstr "Schnellzugriff wechseln vorwärts" + +#. Key: 5B8E97EF4F7A8E1AC77DB4AEB0B33032 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",5B8E97EF4F7A8E1AC77DB4AEB0B33032" +msgid "Quickslot Cycle Backward (Gamepad)" +msgstr "Schnellzugriff wechseln rückwärts (Gamepad)" + +#. Key: 5BDBB55C48C5B1FC55B3448ABCAD349B +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.NoGamesMessage.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.NoGamesMessage.Text +msgctxt ",5BDBB55C48C5B1FC55B3448ABCAD349B" +msgid "The search found no joinable games. Try refreshing the search with the button below." +msgstr "Keine Spiele gefunden, denen du beitreten kannst. Aktualisiere die Suche mit der Schaltfläche." + +#. Key: 5C5DBA2A476909DE3183B7B0AB22AB5D +#. SourceLocation: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:WidgetTree.ReasonTextWidget.Text +#: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:WidgetTree.ReasonTextWidget.Text +msgctxt ",5C5DBA2A476909DE3183B7B0AB22AB5D" +msgid "Loading Screen Reason..." +msgstr "Loading Screen Reason..." + +#. Key: 5CF86F044E9FC5A3C979DBBA29B6B2D0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Description +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Description +msgctxt ",5CF86F044E9FC5A3C979DBBA29B6B2D0" +msgid "Search for active game sessions online and on your local network." +msgstr "Suche online und in deinem lokalen Netzwerk nach aktiven Spielsitzungen." + +#. Key: 5D3AA20F4DAC3379C651C59805BCA2F7 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.ContextDescription +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.ContextDescription +msgctxt ",5D3AA20F4DAC3379C651C59805BCA2F7" +msgid "Shooter Game IMC" +msgstr "Shooter Game IMC" + +#. Key: 5D4F912B4290B206E9CF5DBE30392487 +#. SourceLocation: /Game/UI/Menu/W_LyraMenuButton.Default__W_LyraMenuButton_C.ButtonText +#: /Game/UI/Menu/W_LyraMenuButton.Default__W_LyraMenuButton_C.ButtonText +msgctxt ",5D4F912B4290B206E9CF5DBE30392487" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: 5D5B4220440EB217287861BE2E4E8B38 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PingWidget.StatDisplayName +msgctxt ",5D5B4220440EB217287861BE2E4E8B38" +msgid "Ping: " +msgstr "Ping: " + +#. Key: 5DC920584136841BFAB871A3A0A404EB +#. SourceLocation: /Game/UI/Foundation/Buttons/W_LyraButtonTab.W_LyraButtonTab_C:WidgetTree.ButtonTextBlock.Text +#: /Game/UI/Foundation/Buttons/W_LyraButtonTab.W_LyraButtonTab_C:WidgetTree.ButtonTextBlock.Text +msgctxt ",5DC920584136841BFAB871A3A0A404EB" +msgid "{Button Text}" +msgstr "{Button Text}" + +#. Key: 5DDD0C9145ED691F998EF2ABA1056ADA +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadCategory +msgctxt ",5DDD0C9145ED691F998EF2ABA1056ADA" +msgid "Wireless Controller" +msgstr "Wireless Controller" + +#. Key: 5DF4A888407048C78F135EAF83DA3E6E +#. SourceLocation: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:WidgetTree.BuildVersionTextWidget.Text +#: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:WidgetTree.BuildVersionTextWidget.Text +msgctxt ",5DF4A888407048C78F135EAF83DA3E6E" +msgid "[BuildDescription]" +msgstr "[Build-Beschreibung]" + +#. Key: 5EAFD051443F26B45AC9D697A680371B +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileSubTitle +#: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileSubTitle +msgctxt ",5EAFD051443F26B45AC9D697A680371B" +msgid "Convolution" +msgstr "Windungen" + +#. Key: 5F1B0D924B42A2C2B502C5BFE126CB9A +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",5F1B0D924B42A2C2B502C5BFE126CB9A" +msgid "Fire Weapon Auto (Gamepad)" +msgstr "Automatisch schießen (Gamepad)" + +#. Key: 6080DFF94F96F4305FBEAD8D1B3C861E +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsRotator.W_SettingsRotator_C:WidgetTree.MyText.Text +#: /Game/UI/Settings/Editors/W_SettingsRotator.W_SettingsRotator_C:WidgetTree.MyText.Text +msgctxt ",6080DFF94F96F4305FBEAD8D1B3C861E" +msgid "{Option}" +msgstr "{Option}" + +#. Key: 60DA22ED4E3BEBEA7DAAB48E10A73AA0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_77.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_77.Text +msgctxt ",60DA22ED4E3BEBEA7DAAB48E10A73AA0" +msgid "Game / Map" +msgstr "Spiel/Karte" + +#. Key: 6252B9144C13330E7E1B9C95B6708206 +#. SourceLocation: /TopDownArena/UserInterface/W_RoundTimer.W_RoundTimer_C:ExecuteUbergraph_W_RoundTimer [Script Bytecode] +#: /TopDownArena/UserInterface/W_RoundTimer.W_RoundTimer_C:ExecuteUbergraph_W_RoundTimer [Script Bytecode] +msgctxt ",6252B9144C13330E7E1B9C95B6708206" +msgid "{Hours}:{Minutes}" +msgstr "{Hours}:{Minutes}" + +#. Key: 629A4A544738DC936BC01E82B1EBA722 +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +msgctxt ",629A4A544738DC936BC01E82B1EBA722" +msgid "Are you sure?" +msgstr "Bist du sicher?" + +#. Key: 64EB32544FE55DE327638AAD8316671E +#. SourceLocation: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatDisplayName +#: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatDisplayName +msgctxt ",64EB32544FE55DE327638AAD8316671E" +msgid "StatName: " +msgstr "StatName: " + +#. Key: 663EDAE54CE37DCDF45443AAF5DB448A +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadDisplayName +msgctxt ",663EDAE54CE37DCDF45443AAF5DB448A" +msgid "Joycons" +msgstr "Joy-Con" + +#. Key: 6712F27C4E870E339083C1915F794F9D +#. SourceLocation: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileDescription +#: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileDescription +msgctxt ",6712F27C4E870E339083C1915F794F9D" +msgid "Destroy blocks, collect power ups, and avoid getting exploded in this top-down party game." +msgstr "In diesem Partyspiel in der Vogelperspektive musst du Blöcke zerstören, Power-ups einsammeln und Sprengladungen meiden." + +#. Key: 69A724B94225BBA33DE819A5D8F7C57E +#. SourceLocation: /Game/System/Teams/TeamDA_Blue.TeamDA_Blue.TeamShortName +#: /Game/System/Teams/TeamDA_Blue.TeamDA_Blue.TeamShortName +msgctxt ",69A724B94225BBA33DE819A5D8F7C57E" +msgid "Blue" +msgstr "Blau" + +#. Key: 6B0C0E94405AC4CA8A1861BF9A61FB27 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +msgctxt ",6B0C0E94405AC4CA8A1861BF9A61FB27" +msgid "Idle Time: " +msgstr "Leerlaufzeit: " + +#. Key: 6BBCD782422A82A576EB8BB377C1FBBD +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +msgctxt ",6BBCD782422A82A576EB8BB377C1FBBD" +msgid "Offline" +msgstr "Offline" + +#. Key: 6D46C23149718DC18200EAB91B08D57B +#. SourceLocation: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",6D46C23149718DC18200EAB91B08D57B" +msgid "Shotgun" +msgstr "Schusswaffe" + +#. Key: 6D87F7964B4EC6B934F786A4C96AB875 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:WidgetTree.CommonTextBlock_96.Text +#: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:WidgetTree.CommonTextBlock_96.Text +msgctxt ",6D87F7964B4EC6B934F786A4C96AB875" +msgid "Obtained" +msgstr "Erhalten" + +#. Key: 6EBC0F54428A804A7D96FEBDCB55A25D +#. SourceLocation: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileSubTitle +#: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileSubTitle +msgctxt ",6EBC0F54428A804A7D96FEBDCB55A25D" +msgid "Default Map" +msgstr "Standardkarte" + +#. Key: 6FD0F45E4F62CF0232CBE2A6BE8FA3E2 +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +msgctxt ",6FD0F45E4F62CF0232CBE2A6BE8FA3E2" +msgid "Defeated" +msgstr "Verloren" + +#. Key: 6FF2B920404C2FFE4380DC9152ACC6C2 +#. SourceLocation: /Game/UI/Foundation/RichTextData/RichTextIconSet.RichTextIconSet.Icon.Warning.DisplayName +#: /Game/UI/Foundation/RichTextData/RichTextIconSet.RichTextIconSet.Icon.Warning.DisplayName +msgctxt ",6FF2B920404C2FFE4380DC9152ACC6C2" +msgid "Warning" +msgstr "Warnung" + +#. Key: 70012CA348A3BDE581C6DF99E8CCB6D5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",70012CA348A3BDE581C6DF99E8CCB6D5" +msgid "Emote (Gamepad)" +msgstr "Emote (Gamepad)" + +#. Key: 706694FA4075BE82B78C7F9EBDBE71C9 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock.Text +msgctxt ",706694FA4075BE82B78C7F9EBDBE71C9" +msgid "AI Combatants" +msgstr "KI-Kämpfer" + +#. Key: 708855C240B9A9AD1B70FFB79672F260 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +msgctxt ",708855C240B9A9AD1B70FFB79672F260" +msgid "Packet Send Rate: " +msgstr "Paketsenderate: " + +#. Key: 70BB3C784F191CC3D37702A86E63BC90 +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +msgctxt ",70BB3C784F191CC3D37702A86E63BC90" +msgid "Are you sure?" +msgstr "Bist du sicher?" + +#. Key: 715796D64602FD80242625A5893355B5 +#. SourceLocation: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_KBM.PMI_ShooterDefaultConfig_KBM.ConfigDisplayName +#: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_KBM.PMI_ShooterDefaultConfig_KBM.ConfigDisplayName +msgctxt ",715796D64602FD80242625A5893355B5" +msgid "Shooter Keyboard & Mouse" +msgstr "Shooter – Tastatur und Maus" + +#. Key: 734BCC0D40467B6B4137909E31480314 +#. SourceLocation: /TopDownArena/UserInterface/Player/W_Powerup_Stat.W_Powerup_Stat_C:WidgetTree.BonusText.Text +#: /TopDownArena/UserInterface/Player/W_Powerup_Stat.W_Powerup_Stat_C:WidgetTree.BonusText.Text +msgctxt ",734BCC0D40467B6B4137909E31480314" +msgid "{X}" +msgstr "{X}" + +#. Key: 7375572240549E07C95BD88C7AEEE604 +#. SourceLocation: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_2.NewTextRenderComponent.Text +#: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_2.NewTextRenderComponent.Text +msgctxt ",7375572240549E07C95BD88C7AEEE604" +msgid "Aim Assist Targets" +msgstr "Zielhilfe" + +#. Key: 73CAF326400E392AFBECF392AE4C7741 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",73CAF326400E392AFBECF392AE4C7741" +msgid "Throw Grenade (Gamepad)" +msgstr "Granate werfen (Gamepad)" + +#. Key: 74550CC94DA54536E00EA580F2BA48D0 +#. SourceLocation: /ShooterCore/UserInterface/HUD/W_AbilityProgress.W_AbilityProgress_C:WidgetTree.ProgressText.Text +#: /ShooterCore/UserInterface/HUD/W_AbilityProgress.W_AbilityProgress_C:WidgetTree.ProgressText.Text +msgctxt ",74550CC94DA54536E00EA580F2BA48D0" +msgid "10" +msgstr "10" + +#. Key: 745EEA024D479AE7A07FA7B326621A6F +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_SwitchHandheldWarning.Text +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_SwitchHandheldWarning.Text +msgctxt ",745EEA024D479AE7A07FA7B326621A6F" +msgid "Please connect your Nintendo Switch™ to the TV to setup the Safe Zone." +msgstr "Bitte schließe deine Nintendo Switch™ an den Fernseher an, um den inaktiven Bereich einzustellen." + +#. Key: 74B3967F4C1BBC6A237194B1B9F47563 +#. SourceLocation: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileSubTitle +#: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileSubTitle +msgctxt ",74B3967F4C1BBC6A237194B1B9F47563" +msgid "Checkered" +msgstr "Karos" + +#. Key: 75C95E9D4F42EBC566DA6FBBCE9CF3C5 +#. SourceLocation: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileTitle +#: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileTitle +msgctxt ",75C95E9D4F42EBC566DA6FBBCE9CF3C5" +msgid "Front End" +msgstr "Front-End" + +#. Key: 7648222A4B7B3B8FAA82B18036CF67B3 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(1 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(1 - Value).DisplayNameMap +msgctxt ",7648222A4B7B3B8FAA82B18036CF67B3" +msgid "Hold" +msgstr "Halten" + +#. Key: 77D074844B3800FE64B8D6B95A0447D4 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleText.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleText.Text +msgctxt ",77D074844B3800FE64B8D6B95A0447D4" +msgid "{Bots Toggle}" +msgstr "{Bots Toggle}" + +#. Key: 7B8505164640BE16F0A4AE86007603BE +#. SourceLocation: /Game/UI/Settings/W_GameSettingsDetailView.W_GameSettingsDetailView_C:WidgetTree.Text_SettingName.Text +#: /Game/UI/Settings/W_GameSettingsDetailView.W_GameSettingsDetailView_C:WidgetTree.Text_SettingName.Text +msgctxt ",7B8505164640BE16F0A4AE86007603BE" +msgid "{Settings Title}" +msgstr "{Settings Title}" + +#. Key: 7BA0388F4468954236B40AB3D721822A +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +msgctxt ",7BA0388F4468954236B40AB3D721822A" +msgid "GPU Time: " +msgstr "GPU-Zeit: " + +#. Key: 7BEB71C541CC6BFA9FFF64BC65399DCC +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",7BEB71C541CC6BFA9FFF64BC65399DCC" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 7E6704DC46DC97DA49D039963C89A6B0 +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +msgctxt ",7E6704DC46DC97DA49D039963C89A6B0" +msgid "Exit Game" +msgstr "Spiel verlassen" + +#. Key: 7FD2E328436A17CA3A9E45B318DC74F7 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ElimCount.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ElimCount.Text +msgctxt ",7FD2E328436A17CA3A9E45B318DC74F7" +msgid "Eliminations" +msgstr "Eliminierungen" + +#. Key: 80661AE54A3BA7B6C48D8FB06A50AEDF +#. SourceLocation: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C.DisplayName +#: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C.DisplayName +msgctxt ",80661AE54A3BA7B6C48D8FB06A50AEDF" +msgid "Pistol" +msgstr "Pistole" + +#. Key: 8184E0F3472FD8370AAF98940C74A1CD +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",8184E0F3472FD8370AAF98940C74A1CD" +msgid "Dash" +msgstr "Sprinten" + +#. Key: 8197984348C0720932318DB21DE2835A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",8197984348C0720932318DB21DE2835A" +msgid "Quick Slot 1" +msgstr "Schnellzugriff 1" + +#. Key: 81ABBB894916B85BF80AE3B1D669219B +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",81ABBB894916B85BF80AE3B1D669219B" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 831CE0B5485404EA8D8B468C799942CD +#. SourceLocation: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_Gamepad.PMI_ShooterDefaultConfig_Gamepad.ConfigDisplayName +#: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_Gamepad.PMI_ShooterDefaultConfig_Gamepad.ConfigDisplayName +msgctxt ",831CE0B5485404EA8D8B468C799942CD" +msgid "Shooter Gamepad" +msgstr "Shooter – Gamepad" + +#. Key: 83CFC8D04BCAE02F9DDD539D88AE3232 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.BeenEliminatedCount.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.BeenEliminatedCount.Text +msgctxt ",83CFC8D04BCAE02F9DDD539D88AE3232" +msgid "Eliminated" +msgstr "Eliminiert" + +#. Key: 845C671A47C204E52EC0169312E07BFF +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadDisplayName +msgctxt ",845C671A47C204E52EC0169312E07BFF" +msgid "Dual Shock 4" +msgstr "DualShock 4" + +#. Key: 84B4FA8B4A84E6B5ABD1DAB1B84236C0 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",84B4FA8B4A84E6B5ABD1DAB1B84236C0" +msgid "Shooter Core" +msgstr "Shooter" + +#. Key: 854A0FB7483F4290CF1400ADDCFEBB52 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",854A0FB7483F4290CF1400ADDCFEBB52" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 85B8AC304FDC2DDFE6DA3F806629243F +#. SourceLocation: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_3.NewTextRenderComponent.Text +#: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_3.NewTextRenderComponent.Text +msgctxt ",85B8AC304FDC2DDFE6DA3F806629243F" +msgid "Use \"lyra.Weapon.DrawAimAssistDebug\" to draw debug data" +msgstr "\"lyra.Weapon.DrawAimAssistDebug\", um Debug-Daten zu erhalten" + +#. Key: 85E017DE4E62414B29880DB637666AFD +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.4x.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.4x.DisplayName +msgctxt ",85E017DE4E62414B29880DB637666AFD" +msgid "Quadruple Elimination" +msgstr "Vierfache Eliminierung" + +#. Key: 8689AED14EB88E33EC1CF78623D8BEC4 +#. SourceLocation: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(1 - Value).FailureTagToUserFacingMessages +#: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(1 - Value).FailureTagToUserFacingMessages +msgctxt ",8689AED14EB88E33EC1CF78623D8BEC4" +msgid "Not Enough Ammo" +msgstr "Nicht genug Munition" + +#. Key: 8703EB4442A681348138D983FE3C7FEF +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.OptionsButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.OptionsButton.ButtonText +msgctxt ",8703EB4442A681348138D983FE3C7FEF" +msgid "Options" +msgstr "Optionen" + +#. Key: 87537FA240954D687BB984B566CD2BF2 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +msgctxt ",87537FA240954D687BB984B566CD2BF2" +msgid "CPU (Render) Time" +msgstr "CPU-(Render-)Zeit" + +#. Key: 88D9C80E438C653987EE34A071A74BF6 +#. SourceLocation: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",88D9C80E438C653987EE34A071A74BF6" +msgid "Heal Pickup" +msgstr "Heilgegenstand" + +#. Key: 899ECAF44A434CADB576AF896790318F +#. SourceLocation: /ShooterCore/Blueprint/B_WeaponSpawner.B_WeaponSpawner_C:ExecuteUbergraph_B_WeaponSpawner [Script Bytecode] +#: /ShooterCore/Blueprint/B_WeaponSpawner.B_WeaponSpawner_C:ExecuteUbergraph_B_WeaponSpawner [Script Bytecode] +msgctxt ",899ECAF44A434CADB576AF896790318F" +msgid "Spare Ammo Full" +msgstr "Reservemunition voll" + +#. Key: 8A3A3BC5401B375E4FBAE99CD0B02DA8 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",8A3A3BC5401B375E4FBAE99CD0B02DA8" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 8AB6935B4A23AD7CF42A1F9F58A9EF34 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",8AB6935B4A23AD7CF42A1F9F58A9EF34" +msgid "Quick Slot 3" +msgstr "Schnellzugriff 3" + +#. Key: 8B8C673046123190F1AFB4AC3FEE5431 +#. SourceLocation: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileSubTitle +#: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileSubTitle +msgctxt ",8B8C673046123190F1AFB4AC3FEE5431" +msgid "Shooter Gym" +msgstr "Schießtraining-Center" + +#. Key: 8BDBDE6E4846AE5A124CE784872AD82D +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileSubTitle +#: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileSubTitle +msgctxt ",8BDBDE6E4846AE5A124CE784872AD82D" +msgid "Expanse" +msgstr "Weite" + +#. Key: 8CB5616A41E172DFE018058CA46712E3 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +msgctxt ",8CB5616A41E172DFE018058CA46712E3" +msgid "CPU (RHI) Time" +msgstr "CPU-(RHI-)Zeit" + +#. Key: 8D9CD0874CAA179AF8554CAFEFA1AD5B +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.RefreshButton.ButtonText +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.RefreshButton.ButtonText +msgctxt ",8D9CD0874CAA179AF8554CAFEFA1AD5B" +msgid "Refresh Search" +msgstr "Suche aktualisieren" + +#. Key: 8F86FE4147709E9ADBCC2888BCF07415 +#. SourceLocation: /Game/UI/Settings/Screens/Gamma/W_GammaEditor.W_GammaEditor_C:WidgetTree.RichText_Default.Text +#: /Game/UI/Settings/Screens/Gamma/W_GammaEditor.W_GammaEditor_C:WidgetTree.RichText_Default.Text +msgctxt ",8F86FE4147709E9ADBCC2888BCF07415" +msgid "Use left stick to adjust the corners\r\nso it lines up with the edges of your display." +msgstr "Passe mit dem linken Stick die Ecken so an, dass\r\ner mit den Rändern des Bildschirms übereinstimmt." + +#. Key: 90488E3F473C9B6EC494FCBD4F39585D +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:UpdateClock [Script Bytecode] +#: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:UpdateClock [Script Bytecode] +msgctxt ",90488E3F473C9B6EC494FCBD4F39585D" +msgid "{min}:{sec}" +msgstr "{min}:{sec}" + +#. Key: 90C04A53441DAB7CC7D259838013F16D +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadDisplayName +msgctxt ",90C04A53441DAB7CC7D259838013F16D" +msgid "Xbox Controller" +msgstr "Xbox-Controller" + +#. Key: 938A78C443CEE025B70F749DF31FFAE1 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +msgctxt ",938A78C443CEE025B70F749DF31FFAE1" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: 9395402C4381A44435E10798328D6E3F +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.CreditsButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.CreditsButton.ButtonText +msgctxt ",9395402C4381A44435E10798328D6E3F" +msgid "Credits" +msgstr "Mitwirkende" + +#. Key: 93E655B44960423EB691839383DC9F91 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Description +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Description +msgctxt ",93E655B44960423EB691839383DC9F91" +msgid "Create a new session of any type, with other players or bots, online or locally." +msgstr "Erstelle eine neue Sitzung eines beliebigen Typs, mit anderen Spielern oder Bots, online oder lokal." + +#. Key: 953CDA0342D82F1A164935966EB1B429 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(3 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(3 - Value).DisplayNameMap +msgctxt ",953CDA0342D82F1A164935966EB1B429" +msgid "Right" +msgstr "Rechts" + +#. Key: 961D4DF74762E292D7E079A156BCECA9 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +msgctxt ",961D4DF74762E292D7E079A156BCECA9" +msgid "Online" +msgstr "Online" + +#. Key: 961EFAAB46BE0480CD0820BE0486ABD5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",961EFAAB46BE0480CD0820BE0486ABD5" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 96D0FAAA447946277179589D7D8C5D38 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",96D0FAAA447946277179589D7D8C5D38" +msgid "Melee (Gamepad)" +msgstr "Nahkampfangriff (Gamepad)" + +#. Key: 96E767F743A25801E4D3A299F8E58EFD +#. SourceLocation: /TopDownArena/UserInterface/Player/W_PlayerTile.W_PlayerTile_C:WidgetTree.PlayerName.Text +#: /TopDownArena/UserInterface/Player/W_PlayerTile.W_PlayerTile_C:WidgetTree.PlayerName.Text +msgctxt ",96E767F743A25801E4D3A299F8E58EFD" +msgid "{Player}" +msgstr "{Player}" + +#. Key: 96FC4BAF4556046EC3B8DE8F3C8BCA01 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +msgctxt ",96FC4BAF4556046EC3B8DE8F3C8BCA01" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: 9802746D40A7EF6A45CC20ACE072B6F3 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9802746D40A7EF6A45CC20ACE072B6F3" +msgid "Quickslot Cycle Backward" +msgstr "Schnellzugriff wechseln rückwärts" + +#. Key: 982452CC4E88DEE2C2BB8483BDFEC43E +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",982452CC4E88DEE2C2BB8483BDFEC43E" +msgid "Throw Grenade" +msgstr "Granate werfen" + +#. Key: 99BB6C0B4F25027FD0134A889DFBE75E +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.BeenEliminatedCount.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.BeenEliminatedCount.Text +msgctxt ",99BB6C0B4F25027FD0134A889DFBE75E" +msgid "Eliminated" +msgstr "Eliminiert" + +#. Key: 9A50562A41DE05B9DCA5769B65D0B79A +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +msgctxt ",9A50562A41DE05B9DCA5769B65D0B79A" +msgid "GPU Time: " +msgstr "GPU-Zeit: " + +#. Key: 9BE1A4DE4867764540091AA9EAE87570 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",9BE1A4DE4867764540091AA9EAE87570" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 9C2E09EE43163AFBBF789CA3FD432965 +#. SourceLocation: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",9C2E09EE43163AFBBF789CA3FD432965" +msgid "Pistol" +msgstr "Pistole" + +#. Key: 9C30B17047263BD32A33EB8717566376 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",9C30B17047263BD32A33EB8717566376" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 9CC7277D4CED4E33C019ABB279CA2609 +#. SourceLocation: /ShooterCore/UserInterface/HUD/W_QuickBarSlot.W_QuickBarSlot_C:WidgetTree.EmptyText.Text +#: /ShooterCore/UserInterface/HUD/W_QuickBarSlot.W_QuickBarSlot_C:WidgetTree.EmptyText.Text +msgctxt ",9CC7277D4CED4E33C019ABB279CA2609" +msgid "Empty" +msgstr "Leer" + +#. Key: 9CE5D9D248DB880DB09177BBFD6F541C +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.IdleTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.IdleTimeWidget.StatDisplayName +msgctxt ",9CE5D9D248DB880DB09177BBFD6F541C" +msgid "Idle Time: " +msgstr "Leerlaufzeit: " + +#. Key: 9D14950145212EEB2C6073906613EB87 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9D14950145212EEB2C6073906613EB87" +msgid "Aim Down Sight" +msgstr "Zielvisier" + +#. Key: 9DA5266F48DE03777836849F683D4DC2 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile1.ExperienceDisplayName +#: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile1.ExperienceDisplayName +msgctxt ",9DA5266F48DE03777836849F683D4DC2" +msgid "Example\r\nExperience 1" +msgstr "Beispiel\r\nErlebnis 1" + +#. Key: 9DB4CB3B40ED9D904D883396DA91DD36 +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileDescription +#: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileDescription +msgctxt ",9DB4CB3B40ED9D904D883396DA91DD36" +msgid "Find and eliminate enough enemies to win in this classic head-to-head team match." +msgstr "Finde und eliminiere genug Gegner, um in diesem klassischen Konfrontations-Teammatch zu gewinnen." + +#. Key: 9DBE1BEF4B0438FE4E9F638F82F77264 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9DBE1BEF4B0438FE4E9F638F82F77264" +msgid "Move Backwards" +msgstr "Rückwärts bewegen" + +#. Key: 9E97BA75491D6F5AC0E034BB1FB2A057 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadCategory +msgctxt ",9E97BA75491D6F5AC0E034BB1FB2A057" +msgid "Controller" +msgstr "Controller" + +#. Key: 9F0691474837C58C9681D7A4D7FE4C31 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +msgctxt ",9F0691474837C58C9681D7A4D7FE4C31" +msgid "{StatValue}%" +msgstr "{StatValue} %" + +#. Key: 9F3531564FC5EE52359EC69A48AD8E04 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9F3531564FC5EE52359EC69A48AD8E04" +msgid "Move Right" +msgstr "Nach rechts bewegen" + +#. Key: 9FC4A82E40FF8868013C0C939C80AC5A +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +msgctxt ",9FC4A82E40FF8868013C0C939C80AC5A" +msgid "You have been assigned to the Red Team " +msgstr "Du wurdest dem Roten Team zugeteilt " + +#. Key: 9FF4964643BFF859CB6692B91D37AC4F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_104.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_104.Text +msgctxt ",9FF4964643BFF859CB6692B91D37AC4F" +msgid "Host a game" +msgstr "Spiel hosten" + +#. Key: A05DB43247D7F3E6BBD46CA5AF18623C +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:WidgetTree.Clock.Text +#: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:WidgetTree.Clock.Text +msgctxt ",A05DB43247D7F3E6BBD46CA5AF18623C" +msgid "00:00" +msgstr "00:00" + +#. Key: A111107749C75E2CB467B3998AE048E5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",A111107749C75E2CB467B3998AE048E5" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: A3015C164B7B8ECECDCD4EAEB957BCC3 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(1 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(1 - Value).DisplayNameMap +msgctxt ",A3015C164B7B8ECECDCD4EAEB957BCC3" +msgid "Backward" +msgstr "Rückwärts" + +#. Key: A32FF4184C5D7D9DDAF2A48CABEB2C40 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_C.PointLetterText +#: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_C.PointLetterText +msgctxt ",A32FF4184C5D7D9DDAF2A48CABEB2C40" +msgid "C" +msgstr "C" + +#. Key: A34A0D8E4314D6E1EA929488D87DF30A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",A34A0D8E4314D6E1EA929488D87DF30A" +msgid "Quick Slot 3" +msgstr "Schnellzugriff 3" + +#. Key: A431A6284675D8AD0FA9C685CB59220D +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.ReturnButton.ButtonText +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.ReturnButton.ButtonText +msgctxt ",A431A6284675D8AD0FA9C685CB59220D" +msgid "Quit Game" +msgstr "Spiel beenden" + +#. Key: A622ACF8477B043394C3E3B869899D2E +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadPlatformName +msgctxt ",A622ACF8477B043394C3E3B869899D2E" +msgid "Xbox One" +msgstr "Xbox One" + +#. Key: A628D2D947BB3880B76494BDDB22BA26 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerName.W_SB_PlayerName_C:WidgetTree.PlayerNameWidget.Text +#: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerName.W_SB_PlayerName_C:WidgetTree.PlayerNameWidget.Text +msgctxt ",A628D2D947BB3880B76494BDDB22BA26" +msgid "{Player Name : very long text}" +msgstr "{Player Name : very long text}" + +#. Key: A69C5126480675E3817904A3358825C5 +#. SourceLocation: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileDescription +#: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileDescription +msgctxt ",A69C5126480675E3817904A3358825C5" +msgid "No gameplay here, just an example." +msgstr "Kein Gameplay, nur ein Beispiel." + +#. Key: A6D01DBD49AE1A91111473B4FA99C449 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",A6D01DBD49AE1A91111473B4FA99C449" +msgid "Crouch" +msgstr "Ducken" + +#. Key: A6F6FE04408086953E35A69521479907 +#. SourceLocation: /Game/UI/Settings/Extensions/Subtitle/W_Settings_SubtitlePreview.W_Settings_SubtitlePreview_C:WidgetTree.Subtitles.PreviewText +#: /Game/UI/Settings/Extensions/Subtitle/W_Settings_SubtitlePreview.W_Settings_SubtitlePreview_C:WidgetTree.Subtitles.PreviewText +msgctxt ",A6F6FE04408086953E35A69521479907" +msgid "Leave fur on owners clothes cat dog hate mouse eat string barf pillow no baths hate everything. Mew stare at owner accusingly then wink purr for no reason yet commence midnight zoomies" +msgstr "Fell auf Kleidern des Besitzers zurücklassen Katze Hund Maus hassen Schnur essen Kopfkissen kotzen nicht baden alles hassen. Mieze starrt Futtergeber vorwurfsvoll an, dann grundloses Schnurren mit Augenzwinkern, aber nachts trotzdem rumflitzen." + +#. Key: A734B1924414D31819EAE897DA322536 +#. SourceLocation: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:ExecuteUbergraph_B_GrantAbilityPad_ApplyGE [Script Bytecode] +#: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:ExecuteUbergraph_B_GrantAbilityPad_ApplyGE [Script Bytecode] +msgctxt ",A734B1924414D31819EAE897DA322536" +msgid "Charging" +msgstr "Wird aufgeladen" + +#. Key: A8101294485E0B66E99830BF54DDEF90 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(22).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(22).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",A8101294485E0B66E99830BF54DDEF90" +msgid "Fire Weapon (Auto)" +msgstr "Schießen (automatisch)" + +#. Key: AAB8468C47F1A48D7E4DE5B47EFE64BF +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.PlayerNameWidget.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.PlayerNameWidget.Text +msgctxt ",AAB8468C47F1A48D7E4DE5B47EFE64BF" +msgid "Player Name" +msgstr "Spielername" + +#. Key: AB3DDDE340C74CB8814B06B99CBE1405 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",AB3DDDE340C74CB8814B06B99CBE1405" +msgid "Throw Grenade (Gamepad)" +msgstr "Granate werfen (Gamepad)" + +#. Key: AC4333F143A1E92BDC5CC98071AFDDD8 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",AC4333F143A1E92BDC5CC98071AFDDD8" +msgid "Reload (Gamepad)" +msgstr "Nachladen (Gamepad)" + +#. Key: AF1A053A4431F4B19820C3B5ACE7305B +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",AF1A053A4431F4B19820C3B5ACE7305B" +msgid "Auto-run" +msgstr "Autom. Rennen" + +#. Key: AF2FEF114EC65F6D21283AB9CCD03AFE +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatValueFormat +msgctxt ",AF2FEF114EC65F6D21283AB9CCD03AFE" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: AF7D54CF47CAF2BDD0322CA1DEE33BD8 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ADS_Speed.IMC_ADS_Speed.ContextDescription +#: /ShooterCore/Input/Mappings/IMC_ADS_Speed.IMC_ADS_Speed.ContextDescription +msgctxt ",AF7D54CF47CAF2BDD0322CA1DEE33BD8" +msgid "Input mapping context that will be applied when the player aims down sights. It makes the aim speed slower for better accuracy. See GA_ADS." +msgstr "Kontext für Tastenbelegung, der beim Zielen mit Zielvisier angewandt wird. Das Visier bewegt sich langsamer, um präziser zielen zu können. Siehe GA_ADS." + +#. Key: AF8FF73C44708FB3DBC17BA1C8EF3A88 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +msgctxt ",AF8FF73C44708FB3DBC17BA1C8EF3A88" +msgid "CPU (Render) Time: " +msgstr "CPU-(Render-)Zeit: " + +#. Key: B0637EB74FB5351D5E9B9C851ADC8094 +#. SourceLocation: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.Prompt.Text +#: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.Prompt.Text +msgctxt ",B0637EB74FB5351D5E9B9C851ADC8094" +msgid "Press any key to assign it to the action you chose." +msgstr "Drücke eine Taste, um sie der gewählten Aktion zuzuweisen." + +#. Key: B356D1784244FCB7CBBC06B890B9513F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",B356D1784244FCB7CBBC06B890B9513F" +msgid "Move Forward" +msgstr "Vorwärts bewegen" + +#. Key: B37841AC44D4BD9DE2DB33BF2C4BB79C +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +msgctxt ",B37841AC44D4BD9DE2DB33BF2C4BB79C" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: B3A131CB482DEF4F2D7D1A8BF033E132 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",B3A131CB482DEF4F2D7D1A8BF033E132" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: B49FD9F84FDAD53DE6CFA2AFF39FEB6A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",B49FD9F84FDAD53DE6CFA2AFF39FEB6A" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: B4E733404947D2A3E2909B8E58769923 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_103.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_103.Text +msgctxt ",B4E733404947D2A3E2909B8E58769923" +msgid "Network" +msgstr "Netzwerk" + +#. Key: B555EB214CBE76A07C4BEA82FE56BE6E +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +msgctxt ",B555EB214CBE76A07C4BEA82FE56BE6E" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: B5BEA0C34E8A6727C38ED4AD629909A6 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",B5BEA0C34E8A6727C38ED4AD629909A6" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: B61C2E384ACF8FA42E80B3A191AE888D +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +msgctxt ",B61C2E384ACF8FA42E80B3A191AE888D" +msgid "Packet Avg Size (in)" +msgstr "Durchschn. Paketgröße (eing.)" + +#. Key: B97EA1CB4795D31B6123D49DA26A1632 +#. SourceLocation: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.MapTitle.Text +#: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.MapTitle.Text +msgctxt ",B97EA1CB4795D31B6123D49DA26A1632" +msgid "Map Title" +msgstr "Kartenname" + +#. Key: BA912D0B4F8C97D580EF4FA72B5A5AD1 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +msgctxt ",BA912D0B4F8C97D580EF4FA72B5A5AD1" +msgid "Red" +msgstr "Rot" + +#. Key: BB1D87EF4B72728695BFC3A57AA2D93D +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BB1D87EF4B72728695BFC3A57AA2D93D" +msgid "Throw Grenade" +msgstr "Granate werfen" + +#. Key: BC1A3F854C9C13F2AFD8CBA172E1FB14 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BC1A3F854C9C13F2AFD8CBA172E1FB14" +msgid "Aim Down Sight (Gamepad)" +msgstr "Zielvisier (Gamepad)" + +#. Key: BD6A3FCD4A49AFB7B518C9B287E9F3C1 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BD6A3FCD4A49AFB7B518C9B287E9F3C1" +msgid "Jump (Gamepad)" +msgstr "Springen (Gamepad)" + +#. Key: BE94897645662FD7F281D7A12C3A5BE7 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BE94897645662FD7F281D7A12C3A5BE7" +msgid "Aim Down Sight (Gamepad)" +msgstr "Zielvisier (Gamepad)" + +#. Key: BEB829FE4D185E6F1C6BE7BF5B0A0A79 +#. SourceLocation: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileTitle +#: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileTitle +msgctxt ",BEB829FE4D185E6F1C6BE7BF5B0A0A79" +msgid "Control" +msgstr "Kontrolle" + +#. Key: BECBFEBD47CE68BB8EF76DBCE0062B7F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BECBFEBD47CE68BB8EF76DBCE0062B7F" +msgid "Crouch (Gamepad)" +msgstr "Ducken (Gamepad)" + +#. Key: BF526E50479F91151D4162865A6C42BE +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +msgctxt ",BF526E50479F91151D4162865A6C42BE" +msgid "{StatValue}%" +msgstr "{StatValue} %" + +#. Key: C048AC7F49BB5DB44D0533ADDB844C4B +#. SourceLocation: /Game/Weapons/GA_Weapon_Fire.Default__GA_Weapon_Fire_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +#: /Game/Weapons/GA_Weapon_Fire.Default__GA_Weapon_Fire_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +msgctxt ",C048AC7F49BB5DB44D0533ADDB844C4B" +msgid "No Ammo!" +msgstr "Keine Munition!" + +#. Key: C0C628BD460B784B8F63B8B6418FECBC +#. SourceLocation: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Text +#: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Text +msgctxt ",C0C628BD460B784B8F63B8B6418FECBC" +msgid "{Button Text}" +msgstr "{Button Text}" + +#. Key: C0DBC30B4209FF6393C994A39D2F2C68 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C0DBC30B4209FF6393C994A39D2F2C68" +msgid "Emote (Gamepad)" +msgstr "Emote (Gamepad)" + +#. Key: C182696D4A8DBFB366382E9956D189AB +#. SourceLocation: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatValueFormat +#: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatValueFormat +msgctxt ",C182696D4A8DBFB366382E9956D189AB" +msgid "{StatValue}ms" +msgstr "{StatValue}ms" + +#. Key: C23A168F4D81EC273D8153B8DB4D90C9 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C23A168F4D81EC273D8153B8DB4D90C9" +msgid "Quick Slot 1" +msgstr "Schnellzugriff 1" + +#. Key: C2B7E2E24A77C90AA83E20AB39BA3AF6 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C2B7E2E24A77C90AA83E20AB39BA3AF6" +msgid "Dash (Gamepad)" +msgstr "Sprinten (Gamepad)" + +#. Key: C4054EFA439919B343651C86A0B4DE02 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(19).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(19).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C4054EFA439919B343651C86A0B4DE02" +msgid "Jump" +msgstr "Springen" + +#. Key: C46362AF402EF874EE7CF79395EBB229 +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +msgctxt ",C46362AF402EF874EE7CF79395EBB229" +msgid "{GameMode} / " +msgstr "{GameMode} / " + +#. Key: C5D8D01643616ABFC4AB779CA744C936 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:ExecuteUbergraph_W_SessionBrowserScreen [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:ExecuteUbergraph_W_SessionBrowserScreen [Script Bytecode] +msgctxt ",C5D8D01643616ABFC4AB779CA744C936" +msgid "Session Search" +msgstr "Sitzungssuche" + +#. Key: C60573E9430B0CA68C582DB638DC7557 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.ContextDescription +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.ContextDescription +msgctxt ",C60573E9430B0CA68C582DB638DC7557" +msgid "Shooter Game IMC for gamepad" +msgstr "Shooter-Spiel IMC für Gamepad" + +#. Key: C630FB7D46193E54EF36A787FF33B87D +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",C630FB7D46193E54EF36A787FF33B87D" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: C6F3C387451A7A130B6978B359EBB820 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +msgctxt ",C6F3C387451A7A130B6978B359EBB820" +msgid "Packet Avg Size (out): " +msgstr "Durchschn. Paketgröße (ausg.): " + +#. Key: C811028C441CF902DA89719DBADF4DFE +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C811028C441CF902DA89719DBADF4DFE" +msgid "Reload Weapon" +msgstr "Waffe nachladen" + +#. Key: C85074294F02CC433E62618A82E030EF +#. SourceLocation: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:ExecuteUbergraph_W_BuildConfiguration [Script Bytecode] +#: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:ExecuteUbergraph_W_BuildConfiguration [Script Bytecode] +msgctxt ",C85074294F02CC433E62618A82E030EF" +msgid "{BuildVer} ({BuildConfig})" +msgstr "{BuildVer} ({BuildConfig})" + +#. Key: C8D58E734369DF095BF3AF82E70ECA78 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +msgctxt ",C8D58E734369DF095BF3AF82E70ECA78" +msgid "CPU (RHI) Time: " +msgstr "CPU-(RHI-)Zeit: " + +#. Key: C934C5A1433979CE28245DA67A4D589D +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(0 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(0 - Value).DisplayNameMap +msgctxt ",C934C5A1433979CE28245DA67A4D589D" +msgid "BlendOut" +msgstr "BlendOut" + +#. Key: C94E68504461D73B167087A4C9715B35 +#. SourceLocation: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",C94E68504461D73B167087A4C9715B35" +msgid "Auto Rifle" +msgstr "Sturmgewehr" + +#. Key: CAA4C0B2442C2A679C985DA91241FFC2 +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsListEntry_Missing.W_SettingsListEntry_Missing_C:WidgetTree.Text_SettingName_1.Text +#: /Game/UI/Settings/Editors/W_SettingsListEntry_Missing.W_SettingsListEntry_Missing_C:WidgetTree.Text_SettingName_1.Text +msgctxt ",CAA4C0B2442C2A679C985DA91241FFC2" +msgid "No Editor Found" +msgstr "Kein Editor gefunden" + +#. Key: CB9A026144D3CB6030370CAD4D3ECE82 +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +msgctxt ",CB9A026144D3CB6030370CAD4D3ECE82" +msgid "You have been assigned to the Blue Team " +msgstr "Du wurdest dem Blauen Team zugeteilt " + +#. Key: CBB16DB74A682295FE6EBF9DB6B6D150 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",CBB16DB74A682295FE6EBF9DB6B6D150" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: CBB820B2438824B79FCF418F8C2BBA0B +#. SourceLocation: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:UserConstructionScript [Script Bytecode] +#: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:UserConstructionScript [Script Bytecode] +msgctxt ",CBB820B2438824B79FCF418F8C2BBA0B" +msgid "DAMAGE" +msgstr "SCHADEN" + +#. Key: CBDC0A2F4DA740D47489A2A6F20F3E84 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleButton.ButtonText +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleButton.ButtonText +msgctxt ",CBDC0A2F4DA740D47489A2A6F20F3E84" +msgid "Change" +msgstr "Ändern" + +#. Key: CDB9EE2B449672AD36E423825315D94A +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.MapLabel.Text +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.MapLabel.Text +msgctxt ",CDB9EE2B449672AD36E423825315D94A" +msgid "Map" +msgstr "Karte" + +#. Key: CE374A054872725046E790BED48F5270 +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileDescription +#: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileDescription +msgctxt ",CE374A054872725046E790BED48F5270" +msgid "Secure the control points along with your teammates to increase your score and win." +msgstr "Sichere mit deinem Team die Kontrollpunkte, um Punkte zu erzielen und zu gewinnen." + +#. Key: CF7B4D7D49C98DEAE65B65ADDA34699B +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",CF7B4D7D49C98DEAE65B65ADDA34699B" +msgid "Reload (Gamepad)" +msgstr "Nachladen (Gamepad)" + +#. Key: CFF7A17B45828BA9C4055A880528713C +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",CFF7A17B45828BA9C4055A880528713C" +msgid "Jump" +msgstr "Springen" + +#. Key: D04D248544CE15424096FCAD1C754FB6 +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Back.ButtonText +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Back.ButtonText +msgctxt ",D04D248544CE15424096FCAD1C754FB6" +msgid "Cancel" +msgstr "Abbrechen" + +#. Key: D086A5324B000302144FA2A57D925E87 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadCategory +msgctxt ",D086A5324B000302144FA2A57D925E87" +msgid "Wireless Controller" +msgstr "Wireless Controller" + +#. Key: D0A00FC54C480DD66974159CB138B62A +#. SourceLocation: /ShooterCore/Blueprint/B_GrantInventory_Pad.B_GrantInventory_Pad_C:Text_GEN_VARIABLE.Text +#: /ShooterCore/Blueprint/B_GrantInventory_Pad.B_GrantInventory_Pad_C:Text_GEN_VARIABLE.Text +msgctxt ",D0A00FC54C480DD66974159CB138B62A" +msgid "DAMAGE" +msgstr "SCHADEN" + +#. Key: D1EF437A4F9FF5DE58443886BD514521 +#. SourceLocation: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:ExecuteUbergraph_W_LoadingScreenReasonDebugText [Script Bytecode] +#: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:ExecuteUbergraph_W_LoadingScreenReasonDebugText [Script Bytecode] +msgctxt ",D1EF437A4F9FF5DE58443886BD514521" +msgid "{Reason}..." +msgstr "{Reason}..." + +#. Key: D31F14D4403F6E0BFE4300987803596C +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",D31F14D4403F6E0BFE4300987803596C" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: D41C83174B68891CB462CF8B98EF47FA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",D41C83174B68891CB462CF8B98EF47FA" +msgid "Jump (Gamepad)" +msgstr "Springen (Gamepad)" + +#. Key: D449930A4AAF2B5A7B5C9489D4C789E2 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +msgctxt ",D449930A4AAF2B5A7B5C9489D4C789E2" +msgid "Packet Loss (out)" +msgstr "Paketverlust (ausgehend)" + +#. Key: D540E579477DAD25CE81238B49F38B8D +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",D540E579477DAD25CE81238B49F38B8D" +msgid "Fire Weapon (Gamepad)" +msgstr "Schießen (Gamepad)" + +#. Key: D61464C3432B48D61DE5E38D517C717F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",D61464C3432B48D61DE5E38D517C717F" +msgid "Move (Gamepad)" +msgstr "Bewegen (Gamepad)" + +#. Key: D7C1014D45690433D5ADC79C410A3428 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +msgctxt ",D7C1014D45690433D5ADC79C410A3428" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: DA149703481BAEA4AA828EA651B5648B +#. SourceLocation: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.ExperienceTitle.Text +#: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.ExperienceTitle.Text +msgctxt ",DA149703481BAEA4AA828EA651B5648B" +msgid "Experience Title" +msgstr "Titel des Erlebnisses" + +#. Key: DA1D92AA4BF4946A347E7E8C0CB31DC2 +#. SourceLocation: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C.DisplayName +#: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C.DisplayName +msgctxt ",DA1D92AA4BF4946A347E7E8C0CB31DC2" +msgid "Shotgun" +msgstr "Schusswaffe" + +#. Key: DAA263C04E31DADC56B7B6B783E3998D +#. SourceLocation: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:Text_GEN_VARIABLE.Text +#: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:Text_GEN_VARIABLE.Text +msgctxt ",DAA263C04E31DADC56B7B6B783E3998D" +msgid "DAMAGE" +msgstr "SCHADEN" + +#. Key: DB414375406E207B5FE8788EA419365F +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:WidgetTree.DefeatMessage.Text +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:WidgetTree.DefeatMessage.Text +msgctxt ",DB414375406E207B5FE8788EA419365F" +msgid "Defeat" +msgstr "Besiegen" + +#. Key: DCCB65AC4D758CAE0B5EA8BCF70937F8 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",DCCB65AC4D758CAE0B5EA8BCF70937F8" +msgid "Move Left" +msgstr "Nach links bewegen" + +#. Key: DD47266C480F60C2E35E62AD5AD83AEB +#. SourceLocation: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileTitle +#: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileTitle +msgctxt ",DD47266C480F60C2E35E62AD5AD83AEB" +msgid "Exploder" +msgstr "Zünder" + +#. Key: DD77478E46DDFB6910CE2EBE9EB5718F +#. SourceLocation: /ShooterCore/UserInterface/Notifications/Accolades/W_AccoladeToast.W_AccoladeToast_C:WidgetTree.TextWidget.Text +#: /ShooterCore/UserInterface/Notifications/Accolades/W_AccoladeToast.W_AccoladeToast_C:WidgetTree.TextWidget.Text +msgctxt ",DD77478E46DDFB6910CE2EBE9EB5718F" +msgid "Accolade Name" +msgstr "Anerkennung" + +#. Key: DDDC55F044A6D009AE3FC89634A4FBE3 +#. SourceLocation: Config/DefaultInput.ini:38 +#: Config/DefaultInput.ini:38 +msgctxt ",DDDC55F044A6D009AE3FC89634A4FBE3" +msgid "Back" +msgstr "Zurück" + +#. Key: DE1F25434D413F7B785F099C479D589C +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile2.ExperienceDisplayName +#: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile2.ExperienceDisplayName +msgctxt ",DE1F25434D413F7B785F099C479D589C" +msgid "Example\r\nExperience 2" +msgstr "Beispiel\r\nErlebnis 2" + +#. Key: DE90FC2F465DB72035383EAA5C085C9E +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +msgctxt ",DE90FC2F465DB72035383EAA5C085C9E" +msgid "Packet Avg Size (out)" +msgstr "Durchschn. Paketgröße (ausg.)" + +#. Key: DEF9DA8849FC478F8621F3A509D4000F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeButton.ButtonText +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeButton.ButtonText +msgctxt ",DEF9DA8849FC478F8621F3A509D4000F" +msgid "Change" +msgstr "Ändern" + +#. Key: DF7DB3EE4CE76EEB0D84159A0FAAD6A3 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",DF7DB3EE4CE76EEB0D84159A0FAAD6A3" +msgid "Aim Down Sight" +msgstr "Zielvisier" + +#. Key: E00B7D5C46A46ECB9DE262966BFD5C57 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +msgctxt ",E00B7D5C46A46ECB9DE262966BFD5C57" +msgid "Packet Send Rate" +msgstr "Paketsenderate" + +#. Key: E064C0B046D9196D3BFDA9B87E1E857E +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_UserConnectionStatus.W_UserConnectionStatus_C:ExecuteUbergraph_W_UserConnectionStatus [Script Bytecode] +#: /ShooterCore/UserInterface/ScoreBoard/W_UserConnectionStatus.W_UserConnectionStatus_C:ExecuteUbergraph_W_UserConnectionStatus [Script Bytecode] +msgctxt ",E064C0B046D9196D3BFDA9B87E1E857E" +msgid "{Ping} ms" +msgstr "{Ping} ms" + +#. Key: E135EDB34B4D040567F82E8317B2466C +#. SourceLocation: /Game/UI/Foundation/Subtitles/W_SubtitleDisplayHost.W_SubtitleDisplayHost_C:WidgetTree.SubtitleDisplay.PreviewText +#: /Game/UI/Foundation/Subtitles/W_SubtitleDisplayHost.W_SubtitleDisplayHost_C:WidgetTree.SubtitleDisplay.PreviewText +msgctxt ",E135EDB34B4D040567F82E8317B2466C" +msgid "Subtitles live here" +msgstr "Untertitel erscheinen hier" + +#. Key: E1EF205E4368573D6E8ABEA7BF0DBC6E +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileTitle +#: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileTitle +msgctxt ",E1EF205E4368573D6E8ABEA7BF0DBC6E" +msgid "Elimination" +msgstr "Eliminierung" + +#. Key: E3BFBDD142F276564D9A2082F20E521A +#. SourceLocation: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.BP_GameplayEffect_Pad2.Text.Text +#: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.BP_GameplayEffect_Pad2.Text.Text +msgctxt ",E3BFBDD142F276564D9A2082F20E521A" +msgid "HEAL" +msgstr "HEILEN" + +#. Key: E40DBDA84BB0A625640CE890772DF399 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:ExecuteUbergraph_W_ItemAcquiredList [Script Bytecode] +#: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:ExecuteUbergraph_W_ItemAcquiredList [Script Bytecode] +msgctxt ",E40DBDA84BB0A625640CE890772DF399" +msgid "{Count}x {ItemName}" +msgstr "{Count} {ItemName}" + +#. Key: E457F86B42FC1EF1BE36F7A9F2FE0A65 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.10.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.10.DisplayName +msgctxt ",E457F86B42FC1EF1BE36F7A9F2FE0A65" +msgid "Rampage" +msgstr "Amok" + +#. Key: E4F45B9C46754466F73D12AFB2B2191F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",E4F45B9C46754466F73D12AFB2B2191F" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: E5D0FACC49757D31B57103AD32D851F4 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamName.Text +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamName.Text +msgctxt ",E5D0FACC49757D31B57103AD32D851F4" +msgid "Red" +msgstr "Rot" + +#. Key: E6D245554B9583B2462D83A367EF32C7 +#. SourceLocation: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C.DisplayName +#: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C.DisplayName +msgctxt ",E6D245554B9583B2462D83A367EF32C7" +msgid "HealPickup" +msgstr "Heilgegenstand" + +#. Key: E6F3933C44E632BE4BF96287CE8E39FA +#. SourceLocation: /TopDownArena/Game/Pickups/GE_BombRangeUp.Default__GE_BombRangeUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +#: /TopDownArena/Game/Pickups/GE_BombRangeUp.Default__GE_BombRangeUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +msgctxt ",E6F3933C44E632BE4BF96287CE8E39FA" +msgid "Range Up" +msgstr "Reichweite erhöht" + +#. Key: E7A1AD66427FB74804771781F29C383A +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Text +msgctxt ",E7A1AD66427FB74804771781F29C383A" +msgid "Quickplay" +msgstr "Schnellspiel" + +#. Key: E7CF7EBE46557265F664F7998029E2BF +#. SourceLocation: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +#: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +msgctxt ",E7CF7EBE46557265F664F7998029E2BF" +msgid "Already Full of Ammo" +msgstr "Munition bereits voll" + +#. Key: E80A379D47E62430134083927BC1822D +#. SourceLocation: /Game/UI/Hud/W_Healthbar.W_Healthbar_C:WidgetTree.EliminatedText.Text +#: /Game/UI/Hud/W_Healthbar.W_Healthbar_C:WidgetTree.EliminatedText.Text +msgctxt ",E80A379D47E62430134083927BC1822D" +msgid "Eliminated" +msgstr "Eliminiert" + +#. Key: E88A30284EF241C93E5C8E87815FE9D5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",E88A30284EF241C93E5C8E87815FE9D5" +msgid "Emote" +msgstr "Emote" + +#. Key: E88BD12F4EE26671CCDBAD86C10DD6B1 +#. SourceLocation: /Game/System/Teams/TeamDA_Red.TeamDA_Red.TeamShortName +#: /Game/System/Teams/TeamDA_Red.TeamDA_Red.TeamShortName +msgctxt ",E88BD12F4EE26671CCDBAD86C10DD6B1" +msgid "Red" +msgstr "Rot" + +#. Key: E95CC0B641115D1DDAB1AD99CD8FAD73 +#. SourceLocation: /Game/UI/PerfStats/W_SingleGraphStat.W_SingleGraphStat_C:WidgetTree.TODO_Label.Text +#: /Game/UI/PerfStats/W_SingleGraphStat.W_SingleGraphStat_C:WidgetTree.TODO_Label.Text +msgctxt ",E95CC0B641115D1DDAB1AD99CD8FAD73" +msgid "TODO" +msgstr "TODO" + +#. Key: EA46B8EE42F2A1D44E88A9A162D7D677 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EA46B8EE42F2A1D44E88A9A162D7D677" +msgid "Fire Weapon Auto (Gamepad)" +msgstr "Automatisch schießen (Gamepad)" + +#. Key: EB6CF8C849DA8AE7EEA5F199FA1F8124 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +msgctxt ",EB6CF8C849DA8AE7EEA5F199FA1F8124" +msgid "GPU Time" +msgstr "GPU-Zeit" + +#. Key: EB97A3DA46CD668B0DC20DA5F93AFEF8 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.5.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.5.DisplayName +msgctxt ",EB97A3DA46CD668B0DC20DA5F93AFEF8" +msgid "Spree" +msgstr "Serie" + +#. Key: EB9904634A9A98FC8D7B1CAD08D4E023 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +msgctxt ",EB9904634A9A98FC8D7B1CAD08D4E023" +msgid "Server FPS: " +msgstr "Server-FPS: " + +#. Key: EBBBFEDF43EA7E7D705E9F94844915C1 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EBBBFEDF43EA7E7D705E9F94844915C1" +msgid "Melee" +msgstr "Nahkampfangriff" + +#. Key: ED7C842241D3DC70AF8DDCADC5669C5E +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_Default.Text +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_Default.Text +msgctxt ",ED7C842241D3DC70AF8DDCADC5669C5E" +msgid "Use left stick to adjust the corners\r\nso it lines up with the edges of your display." +msgstr "Passe mit dem linken Stick die Ecken so an, dass\r\ner mit den Rändern des Bildschirms übereinstimmt." + +#. Key: EDE4E7574944C842E9C1CF8E0BB333D7 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EDE4E7574944C842E9C1CF8E0BB333D7" +msgid "Auto-run" +msgstr "Autom. Rennen" + +#. Key: EE915B9949435E9D0BF1AF9E18D5ECFA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EE915B9949435E9D0BF1AF9E18D5ECFA" +msgid "Crouch (Gamepad)" +msgstr "Ducken (Gamepad)" + +#. Key: EFC808434B60DD86D6F31486D1671CB5 +#. SourceLocation: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.EscapeText.Text +#: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.EscapeText.Text +msgctxt ",EFC808434B60DD86D6F31486D1671CB5" +msgid "Press escape to cancel." +msgstr "Drücke Esc, um abzubrechen." + +#. Key: F046E8AA444FE70AB3EA6484271E706D +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +msgctxt ",F046E8AA444FE70AB3EA6484271E706D" +msgid "You're All Winners" +msgstr "Ihr habt alle gewonnen" + +#. Key: F104DF424959AA30FB62D98DDA7E93A1 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(0 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(0 - Value).DisplayNameMap +msgctxt ",F104DF424959AA30FB62D98DDA7E93A1" +msgid "Forward" +msgstr "Vorwärts" + +#. Key: F1DF959B4B4CE6C2C4BC48BE574A864A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F1DF959B4B4CE6C2C4BC48BE574A864A" +msgid "Show Scoreboard" +msgstr "Punktestand anzeigen" + +#. Key: F277CCB64896F33E243D3F946AD0A430 +#. SourceLocation: /Game/System/Teams/TeamDA_Green.TeamDA_Green.TeamShortName +#: /Game/System/Teams/TeamDA_Green.TeamDA_Green.TeamShortName +msgctxt ",F277CCB64896F33E243D3F946AD0A430" +msgid "Green" +msgstr "Grün" + +#. Key: F285E5FC42CE6BFF45B2859C07EEAA16 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +msgctxt ",F285E5FC42CE6BFF45B2859C07EEAA16" +msgid "Blue" +msgstr "Blau" + +#. Key: F287F4344F47BC35111284922366556A +#. SourceLocation: /Game/UI/DT_UniversalActions.DT_UniversalActions.DefaultBack.DisplayName +#: /Game/UI/DT_UniversalActions.DT_UniversalActions.DefaultBack.DisplayName +msgctxt ",F287F4344F47BC35111284922366556A" +msgid "Back" +msgstr "Zurück" + +#. Key: F2A6DADA427AEA90427ED9BBC7BA3FE5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F2A6DADA427AEA90427ED9BBC7BA3FE5" +msgid "Melee" +msgstr "Nahkampfangriff" + +#. Key: F348282746973F4272D935808BCD661C +#. SourceLocation: /Game/UI/Menu/W_LyraExperienceTileButton.Default__W_LyraExperienceTileButton_C.ButtonText +#: /Game/UI/Menu/W_LyraExperienceTileButton.Default__W_LyraExperienceTileButton_C.ButtonText +msgctxt ",F348282746973F4272D935808BCD661C" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: F44F201F4E21916ECEFC679E7C5E9C06 +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_SecondaryKey.ButtonText +#: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_SecondaryKey.ButtonText +msgctxt ",F44F201F4E21916ECEFC679E7C5E9C06" +msgid "Not Bound" +msgstr "Nicht zugewiesen" + +#. Key: F4D4E89A4F138F69C636A492C1433F1F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +msgctxt ",F4D4E89A4F138F69C636A492C1433F1F" +msgid "LAN" +msgstr "LAN" + +#. Key: F4F0B6AC45671B37F00C5AA7E1338255 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F4F0B6AC45671B37F00C5AA7E1338255" +msgid "Fire Weapon" +msgstr "Schießen" + +#. Key: F6BE09AA4AEC420C662494804E10C5B4 +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.StartGameButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.StartGameButton.ButtonText +msgctxt ",F6BE09AA4AEC420C662494804E10C5B4" +msgid "Play Lyra" +msgstr "Lyra spielen" + +#. Key: F750C0964719C179EA361E81B4A7C1FF +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",F750C0964719C179EA361E81B4A7C1FF" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: F76179C942EC16CBB508289FDCC909EA +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F76179C942EC16CBB508289FDCC909EA" +msgid "Melee (Gamepad)" +msgstr "Nahkampfangriff (Gamepad)" + +#. Key: F79DA43B4FB1FE5DADBA00B783B2A188 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +msgctxt ",F79DA43B4FB1FE5DADBA00B783B2A188" +msgid "Idle Time" +msgstr "Leerlaufzeit" + +#. Key: F815711D4267ECA881EBEEA2E84F2113 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/W_InventoryScreen.W_InventoryScreen_C:WidgetTree.CommonTextBlock_334.Text +#: /ShooterMaps/PROTO/InventoryTest/W_InventoryScreen.W_InventoryScreen_C:WidgetTree.CommonTextBlock_334.Text +msgctxt ",F815711D4267ECA881EBEEA2E84F2113" +msgid "Inventory" +msgstr "Inventar" + +#. Key: F9B4952E40D27CA896719E8DF06A9556 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatDisplayName +msgctxt ",F9B4952E40D27CA896719E8DF06A9556" +msgid "Client FPS: " +msgstr "Client-FPS: " + +#. Key: FADD548E4F869905182BF5B5E276B973 +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.QuitButton_EditorOnly.ButtonText +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.QuitButton_EditorOnly.ButtonText +msgctxt ",FADD548E4F869905182BF5B5E276B973" +msgid "Stop Play-in-Editor" +msgstr "„Im Editor spielen“ anhalten" + +#. Key: FB69B8C24C0DA4B3019E24AD285015DF +#. SourceLocation: /TopDownArena/Game/Pickups/GE_BombCountUp.Default__GE_BombCountUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +#: /TopDownArena/Game/Pickups/GE_BombCountUp.Default__GE_BombCountUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +msgctxt ",FB69B8C24C0DA4B3019E24AD285015DF" +msgid "Bomb Count Up" +msgstr "Bombenanzahl erhöht" + +#. Key: FBB001FD475DBE7B05BCB58F061F343B +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Text +msgctxt ",FBB001FD475DBE7B05BCB58F061F343B" +msgid "Browse" +msgstr "Durchsuchen" + +#. Key: FD2D45F3495717DCCEA955B15C6DE989 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",FD2D45F3495717DCCEA955B15C6DE989" +msgid "Move Left" +msgstr "Nach links bewegen" + +#. Key: FD741FBF47ECCCBA58BE70A24D3BC4B5 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeText.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeText.Text +msgctxt ",FD741FBF47ECCCBA58BE70A24D3BC4B5" +msgid "{Online Mode}" +msgstr "{Online Mode}" + +#. Key: FE2F4C5D4D505156F3E6A182F8C1AB9B +#. SourceLocation: /Game/Input/Configs/PMI_Default_KBM.PMI_Default_KBM.ConfigDisplayName +#: /Game/Input/Configs/PMI_Default_KBM.PMI_Default_KBM.ConfigDisplayName +msgctxt ",FE2F4C5D4D505156F3E6A182F8C1AB9B" +msgid "Default Keyboard & Mouse" +msgstr "Standard-Tastatur und Maus" + +#. Key: FE4CB0BC4B3EA54CFED75BA71963A047 +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +msgctxt ",FE4CB0BC4B3EA54CFED75BA71963A047" +msgid "Victorious" +msgstr "Sieg" + +#. Key: FE6097764FD18465D81CDB885CD0AE85 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_104.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_104.Text +msgctxt ",FE6097764FD18465D81CDB885CD0AE85" +msgid "Join a game" +msgstr "Einem Spiel beitreten" + +#. Key: FED210144D5364173EB129A6E0D5F155 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",FED210144D5364173EB129A6E0D5F155" +msgid "Show Scoreboard (Gamepad)" +msgstr "Punktestand anzeigen (Gamepad)" + +#. Key: FEEA210A406D833FC25B59A3E00EBD45 +#. SourceLocation: /Game/Input/Configs/PMI_Default_Gamepad.PMI_Default_Gamepad.ConfigDisplayName +#: /Game/Input/Configs/PMI_Default_Gamepad.PMI_Default_Gamepad.ConfigDisplayName +msgctxt ",FEEA210A406D833FC25B59A3E00EBD45" +msgid "Default Gamepad" +msgstr "Standard-Gamepad" + +#. Key: FFEED97D46650ADD5F31868DB48D4CDE +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +msgctxt ",FFEED97D46650ADD5F31868DB48D4CDE" +msgid " / {MaxPlayers}" +msgstr " / {MaxPlayers}" + +#. Key: Unbound +#. SourceLocation: Plugins/CommonGame/Source/Private/CommonPlayerInputKey.cpp:339 +#: Plugins/CommonGame/Source/Private/CommonPlayerInputKey.cpp:339 +msgctxt "CommonKeybindWidget,Unbound" +msgid "Unbound" +msgstr "Nicht zugewiesen" + +#. Key: Error_FindSessionAlreadyInProgress +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:671 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:671 +msgctxt "CommonUser,Error_FindSessionAlreadyInProgress" +msgid "Session search already in progress" +msgstr "Es wird bereits eine Sitzung gesucht." + +#. Key: Error_FindSessionBadPlayer +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:678 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:678 +msgctxt "CommonUser,Error_FindSessionBadPlayer" +msgid "Session search was not provided a local player" +msgstr "Bei der Sitzungssuche wurde kein lokaler Spieler gefunden" + +#. Key: Error_FindSessionV1Failed +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1001 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1001 +msgctxt "CommonUser,Error_FindSessionV1Failed" +msgid "Find session failed" +msgstr "Sitzungssuche fehlgeschlagen" + +#. Key: GuestNickname +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:246 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:246 +msgctxt "CommonUser,GuestNickname" +msgid "Guest" +msgstr "Gast" + +#. Key: InvalidPlatformUser +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1398 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1398 +msgctxt "CommonUser,InvalidPlatformUser" +msgid "Invalid Platform User" +msgstr "Benutzer mit ungültiger Plattform" + +#. Key: LoginFailedEarly +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/AsyncAction_CommonUserInitialize.cpp:59 +#: Plugins/CommonUser/Source/CommonUser/Private/AsyncAction_CommonUserInitialize.cpp:59 +msgctxt "CommonUser,LoginFailedEarly" +msgid "Unable to start login process" +msgstr "Anmeldung kann nicht gestartet werden" + +#. Key: LoginFailedTitle +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1317 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1317 +msgctxt "CommonUser,LoginFailedTitle" +msgid "Login Failure" +msgstr "Anmeldung fehlgeschlagen" + +#. Key: PrivilegeCanCommunicateViaTextOnline +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2110 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2110 +msgctxt "CommonUser,PrivilegeCanCommunicateViaTextOnline" +msgid "communicate with text" +msgstr "Kommunikation per Text" + +#. Key: PrivilegeCanCommunicateViaVoiceOnline +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2112 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2112 +msgctxt "CommonUser,PrivilegeCanCommunicateViaVoiceOnline" +msgid "communicate with voice" +msgstr "Kommunikation per Sprache" + +#. Key: PrivilegeCanPlay +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2106 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2106 +msgctxt "CommonUser,PrivilegeCanPlay" +msgid "play the game" +msgstr "Spiel spielen" + +#. Key: PrivilegeCanPlayOnline +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2108 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2108 +msgctxt "CommonUser,PrivilegeCanPlayOnline" +msgid "play online" +msgstr "Online spielen" + +#. Key: PrivilegeCanUseCrossPlay +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2116 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2116 +msgctxt "CommonUser,PrivilegeCanUseCrossPlay" +msgid "play with other platforms" +msgstr "mit anderen Plattformen spielen" + +#. Key: PrivilegeCanUseUserGeneratedContent +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2114 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2114 +msgctxt "CommonUser,PrivilegeCanUseUserGeneratedContent" +msgid "access user content" +msgstr "Zugriff auf Benutzerinhalte" + +#. Key: PrivilegeFailureFormat +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1711 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1711 +msgctxt "CommonUser,PrivilegeFailureFormat" +msgid "{0} to {1}" +msgstr "{0} bis {1}" + +#. Key: ResultAccountTypeRestricted +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2142 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2142 +msgctxt "CommonUser,ResultAccountTypeRestricted" +msgid "This account type does not have access" +msgstr "Dieser Kontotyp hat keinen Zugriff" + +#. Key: ResultAccountUseRestricted +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2144 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2144 +msgctxt "CommonUser,ResultAccountUseRestricted" +msgid "This account is not allowed" +msgstr "Dieses Konto ist nicht erlaubt" + +#. Key: ResultAgeRestricted +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2140 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2140 +msgctxt "CommonUser,ResultAgeRestricted" +msgid "This age restricted account is not allowed" +msgstr "Dieses Konto mit Altersbeschränkung ist nicht erlaubt" + +#. Key: ResultAvailable +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2130 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2130 +msgctxt "CommonUser,ResultAvailable" +msgid "The user is allowed" +msgstr "Der Benutzer ist erlaubt" + +#. Key: ResultLicenseInvalid +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2134 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2134 +msgctxt "CommonUser,ResultLicenseInvalid" +msgid "A valid game license is required" +msgstr "Eine gültige Spiellizenz ist erforderlich" + +#. Key: ResultNetworkConnectionUnavailable +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2138 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2138 +msgctxt "CommonUser,ResultNetworkConnectionUnavailable" +msgid "A network connection is required" +msgstr "Eine Netzwerkverbindung ist erforderlich" + +#. Key: ResultPlatformFailure +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2146 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2146 +msgctxt "CommonUser,ResultPlatformFailure" +msgid "Not allowed" +msgstr "Nicht erlaubt" + +#. Key: ResultUnknown +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2128 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2128 +msgctxt "CommonUser,ResultUnknown" +msgid "Unknown if the user is allowed" +msgstr "Unbekannt, ob der Benutzer erlaubt ist" + +#. Key: ResultUserNotLoggedIn +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2132 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2132 +msgctxt "CommonUser,ResultUserNotLoggedIn" +msgid "The user must login" +msgstr "Der Benutzer muss sich anmelden" + +#. Key: VersionOutdated +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2136 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2136 +msgctxt "CommonUser,VersionOutdated" +msgid "The game or hardware needs to be updated" +msgstr "Update von Spiel oder Hardware erforderlich" + +#. Key: DevDynamicDetailsFormat +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSetting.cpp:292 +#: Plugins/GameSettings/Source/Private/GameSetting.cpp:292 +msgctxt "GameSetting,DevDynamicDetailsFormat" +msgid "{0}{1}" +msgstr "{0}{1}" + +#. Key: DisabledOptionReasonLine +#. SourceLocation: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:106 +#: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:106 +msgctxt "GameSetting,DisabledOptionReasonLine" +msgid " There are fewer options than available due to Parental Controls." +msgstr " Aufgrund der Kindersicherung ist die Zahl der verfügbaren Optionen reduziert." + +#. Key: DisabledReasonLine +#. SourceLocation: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:100 +#: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:100 +msgctxt "GameSetting,DisabledReasonLine" +msgid " {0}" +msgstr " {0}" + +#. Key: OnlyPrimaryPlayerEditable +#. SourceLocation: Plugins/GameSettings/Source/Private/EditCondition/WhenPlayingAsPrimaryPlayer.cpp:19 +#: Plugins/GameSettings/Source/Private/EditCondition/WhenPlayingAsPrimaryPlayer.cpp:19 +msgctxt "GameSetting,OnlyPrimaryPlayerEditable" +msgid "Can only be changed by the primary player." +msgstr "Kann nur vom Hauptspieler geändert werden." + +#. Key: PercentFormat +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSettingValueScalarDynamic.cpp:11 +#: Plugins/GameSettings/Source/Private/GameSettingValueScalarDynamic.cpp:11 +msgctxt "GameSetting,PercentFormat" +msgid "{0}%" +msgstr "{0} %" + +#. Key: WarningReasonLine +#. SourceLocation: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:76 +#: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:76 +msgctxt "GameSetting,WarningReasonLine" +msgid " {0}" +msgstr " {0}" + +#. Key: OFF +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:189 +#: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:189 +msgctxt "GameSettingValueDiscreteDynamic,OFF" +msgid "OFF" +msgstr "AUS" + +#. Key: ON +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:190 +#: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:190 +msgctxt "GameSettingValueDiscreteDynamic,ON" +msgid "ON" +msgstr "EIN" + +#. Key: PayloadOutTooltip +#. SourceLocation: Plugins/GameplayMessageRouter/Source/GameplayMessageNodes/Private/K2Node_AsyncAction_ListenForGameplayMessages.cpp:53 +#: Plugins/GameplayMessageRouter/Source/GameplayMessageNodes/Private/K2Node_AsyncAction_ListenForGameplayMessages.cpp:53 +msgctxt "K2Node,PayloadOutTooltip" +msgid "\n\nThe message structure that we received" +msgstr "\n\nDie Nachrichtenstruktur, die wir erhalten haben" + +#. Key: AdvancedGraphics_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:588 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:588 +msgctxt "Lyra,AdvancedGraphics_Name" +msgid "Advanced Graphics" +msgstr "Erweiterte Grafik" + +#. Key: AntiAliasing_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:446 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:446 +msgctxt "Lyra,AntiAliasing_Description" +msgid "Anti-Aliasing reduces jaggy artifacts along geometry edges. Increasing this setting will make edges look smoother, but can reduce performance. Higher settings mean more anti-aliasing." +msgstr "Anti-Aliasing reduziert den Treppeneffekt an geometrischen Kanten. Eine Erhöhung dieser Einstellung glättet Kanten stärker, kann aber die Leistung verringern. Eine höhere Einstellung bedeuten mehr Anti-Aliasing." + +#. Key: AntiAliasing_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:445 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:445 +msgctxt "Lyra,AntiAliasing_Name" +msgid "Anti-Aliasing" +msgstr "Anti-Aliasing" + +#. Key: AntiAliasingEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:453 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:453 +msgctxt "Lyra,AntiAliasingEpic" +msgid "Epic" +msgstr "Episch" + +#. Key: AntiAliasingHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:452 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:452 +msgctxt "Lyra,AntiAliasingHigh" +msgid "High" +msgstr "Hoch" + +#. Key: AntiAliasingLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:450 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:450 +msgctxt "Lyra,AntiAliasingLow" +msgid "Off" +msgstr "Aus" + +#. Key: AntiAliasingMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:451 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:451 +msgctxt "Lyra,AntiAliasingMedium" +msgid "Medium" +msgstr "Mittel" + +#. Key: AudioCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:31 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:31 +msgctxt "Lyra,AudioCollection_Name" +msgid "Audio" +msgstr "Audio" + +#. Key: AudioOutputDevice_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:240 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:240 +msgctxt "Lyra,AudioOutputDevice_Description" +msgid "Changes the audio output device for game audio (not voice chat)." +msgstr "Ändert das Ausgabegerät für den Sound des Spiels (nicht Voice-Chat)." + +#. Key: AudioOutputDevice_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:239 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:239 +msgctxt "Lyra,AudioOutputDevice_Name" +msgid "Audio Output Device" +msgstr "Audioausgabegerät" + +#. Key: AutoSetQuality_Action +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:314 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:314 +msgctxt "Lyra,AutoSetQuality_Action" +msgid "Auto-Set" +msgstr "Automatisch einstellen" + +#. Key: AutoSetQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:311 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:311 +msgctxt "Lyra,AutoSetQuality_Description" +msgid "Automatically configure the graphics quality options based on a benchmark of the hardware." +msgstr "Die Optionen für die Grafikqualität werden entsprechend der vorhandenen Hardware automatisch konfiguriert." + +#. Key: AutoSetQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:310 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:310 +msgctxt "Lyra,AutoSetQuality_Name" +msgid "Auto-Set Quality" +msgstr "Qualität automatisch einstellen" + +#. Key: BackgroundAudio_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:258 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:258 +msgctxt "Lyra,BackgroundAudio_Description" +msgid "Turns game audio on/off when the game is in the background. When on, the game audio will continue to play when the game is minimized, or another window is focused." +msgstr "Schaltet den Spielsound ein/aus, wenn das Spiel im Hintergrund läuft. Wenn diese Option aktiviert ist, ist der Sound des Spiels weiterhin zu hören, wenn das Spiel minimiert oder ein anderes Fenster im Vordergrund ist." + +#. Key: BackgroundAudio_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:257 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:257 +msgctxt "Lyra,BackgroundAudio_Name" +msgid "Background Audio" +msgstr "Hintergrund-Audio" + +#. Key: BasicSensitivityCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:139 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:139 +msgctxt "Lyra,BasicSensitivityCollection_Name" +msgid "Sensitivity" +msgstr "Empfindlichkeit" + +#. Key: Brightness_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:213 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:213 +msgctxt "Lyra,Brightness_Description" +msgid "Adjusts the brightness." +msgstr "Passt die Helligkeit an." + +#. Key: Brightness_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:212 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:212 +msgctxt "Lyra,Brightness_Name" +msgid "Brightness" +msgstr "Helligkeit" + +#. Key: BrightnessAdjustInstructions +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:83 +#: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:83 +msgctxt "Lyra,BrightnessAdjustInstructions" +msgid "Use {0} to adjust the brightness" +msgstr "Passe mit {0} die Helligkeit an" + +#. Key: BrightnessFormat +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:219 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:219 +msgctxt "Lyra,BrightnessFormat" +msgid "{0}%" +msgstr "{0} %" + +#. Key: ColorBlindMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:175 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:175 +msgctxt "Lyra,ColorBlindMode_Description" +msgid "Using the provided images, test out the different color blind modes to find a color correction that works best for you." +msgstr "Teste anhand der bereitgestellten Bilder die verschiedenen Modi für Farbblindheit, um die Farbkorrektur zu finden, die für dich am besten geeignet ist." + +#. Key: ColorBlindMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:174 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:174 +msgctxt "Lyra,ColorBlindMode_Name" +msgid "Color Blind Mode" +msgstr "Modus für Farbenblinde" + +#. Key: ColorBlindRotatorSettingDeuteranope +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:181 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:181 +msgctxt "Lyra,ColorBlindRotatorSettingDeuteranope" +msgid "Deuteranope" +msgstr "Grünblind" + +#. Key: ColorBlindRotatorSettingOff +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:180 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:180 +msgctxt "Lyra,ColorBlindRotatorSettingOff" +msgid "Off" +msgstr "Aus" + +#. Key: ColorBlindRotatorSettingProtanope +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:182 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:182 +msgctxt "Lyra,ColorBlindRotatorSettingProtanope" +msgid "Protanope" +msgstr "Rotblind" + +#. Key: ColorBlindRotatorSettingTritanope +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:183 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:183 +msgctxt "Lyra,ColorBlindRotatorSettingTritanope" +msgid "Tritanope" +msgstr "Blaublind" + +#. Key: ColorBlindStrength_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:194 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:194 +msgctxt "Lyra,ColorBlindStrength_Description" +msgid "Using the provided images, test out the different strengths to find a color correction that works best for you." +msgstr "Teste anhand der bereitgestellten Bilder die verschiedenen Stärken, um die Farbkorrektur zu finden, die für dich am besten geeignet ist." + +#. Key: ColorBlindStrength_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:193 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:193 +msgctxt "Lyra,ColorBlindStrength_Name" +msgid "Color Blind Strength" +msgstr "Stärke der Farbblindheit" + +#. Key: ControllerHardware_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:47 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:47 +msgctxt "Lyra,ControllerHardware_Description" +msgid "The type of controller you're using." +msgstr "Art des verwendeten Controllers." + +#. Key: ControllerHardware_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:46 +msgctxt "Lyra,ControllerHardware_Name" +msgid "Controller Hardware" +msgstr "Controller-Hardware" + +#. Key: DeadZoneCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:200 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:200 +msgctxt "Lyra,DeadZoneCollection_Name" +msgid "Controller DeadZone" +msgstr "Inaktiver Bereich des Controllers" + +#. Key: DeviceProfileSuffix_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:270 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:270 +msgctxt "Lyra,DeviceProfileSuffix_Description" +msgid "Choose between different quality presets to make a trade off between quality and speed." +msgstr "Wähle unter verschiedenen Qualitätsvoreinstellungen die Balance zwischen Qualität und Geschwindigkeit." + +#. Key: DeviceProfileSuffix_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:269 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:269 +msgctxt "Lyra,DeviceProfileSuffix_Name" +msgid "Quality Presets" +msgstr "Qualitätsvoreinstellungen" + +#. Key: DialogueVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:95 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:95 +msgctxt "Lyra,DialogueVolume_Description" +msgid "Adjusts the volume of dialogue for game characters and voice overs." +msgstr "Passt die Dialoglautstärke für Spielfiguren und Begleitkommentare an." + +#. Key: DialogueVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:94 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:94 +msgctxt "Lyra,DialogueVolume_Name" +msgid "Dialogue" +msgstr "Dialog" + +#. Key: DisplayCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:114 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:114 +msgctxt "Lyra,DisplayCollection_Name" +msgid "Display" +msgstr "Bildschirm" + +#. Key: EFortGamepadSensitivity_Fast +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:150 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:150 +msgctxt "Lyra,EFortGamepadSensitivity_Fast" +msgid "7 (Fast)" +msgstr "7 (Schnell)" + +#. Key: EFortGamepadSensitivity_FastPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:151 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:151 +msgctxt "Lyra,EFortGamepadSensitivity_FastPlus" +msgid "8 (Fast+)" +msgstr "8 (Schnell+)" + +#. Key: EFortGamepadSensitivity_FastPlusPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:152 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:152 +msgctxt "Lyra,EFortGamepadSensitivity_FastPlusPlus" +msgid "9 (Fast++)" +msgstr "9 (Schnell++)" + +#. Key: EFortGamepadSensitivity_Insane +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:153 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:153 +msgctxt "Lyra,EFortGamepadSensitivity_Insane" +msgid "10 (Insane)" +msgstr "10 (Verrückt)" + +#. Key: EFortGamepadSensitivity_Normal +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:147 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:147 +msgctxt "Lyra,EFortGamepadSensitivity_Normal" +msgid "4 (Normal)" +msgstr "4 (Normal)" + +#. Key: EFortGamepadSensitivity_NormalPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:148 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:148 +msgctxt "Lyra,EFortGamepadSensitivity_NormalPlus" +msgid "5 (Normal+)" +msgstr "5 (Normal+)" + +#. Key: EFortGamepadSensitivity_NormalPlusPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:149 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:149 +msgctxt "Lyra,EFortGamepadSensitivity_NormalPlusPlus" +msgid "6 (Normal++)" +msgstr "6 (Normal++)" + +#. Key: EFortGamepadSensitivity_Slow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:144 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:144 +msgctxt "Lyra,EFortGamepadSensitivity_Slow" +msgid "1 (Slow)" +msgstr "1 (Langsam)" + +#. Key: EFortGamepadSensitivity_SlowPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:145 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:145 +msgctxt "Lyra,EFortGamepadSensitivity_SlowPlus" +msgid "2 (Slow+)" +msgstr "2 (Langsam+)" + +#. Key: EFortGamepadSensitivity_SlowPlusPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:146 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:146 +msgctxt "Lyra,EFortGamepadSensitivity_SlowPlusPlus" +msgid "3 (Slow++)" +msgstr "3 (Langsam++)" + +#. Key: ELyraAllowBackgroundAudioSetting_AllSounds +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:265 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:265 +msgctxt "Lyra,ELyraAllowBackgroundAudioSetting_AllSounds" +msgid "All Sounds" +msgstr "Alle Geräusche" + +#. Key: ELyraAllowBackgroundAudioSetting_Off +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:264 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:264 +msgctxt "Lyra,ELyraAllowBackgroundAudioSetting_Off" +msgid "Off" +msgstr "Aus" + +#. Key: ESubtitleBackgroundOpacity_Clear +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:225 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:225 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Clear" +msgid "Clear" +msgstr "Durchsichtig" + +#. Key: ESubtitleBackgroundOpacity_High +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:228 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:228 +msgctxt "Lyra,ESubtitleBackgroundOpacity_High" +msgid "High" +msgstr "Hoch" + +#. Key: ESubtitleBackgroundOpacity_Low +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:226 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:226 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Low" +msgid "Low" +msgstr "Niedrig" + +#. Key: ESubtitleBackgroundOpacity_Medium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:227 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:227 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Medium" +msgid "Medium" +msgstr "Mittel" + +#. Key: ESubtitleBackgroundOpacity_Solid +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:229 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:229 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Solid" +msgid "Solid" +msgstr "Einfarbig" + +#. Key: ESubtitleTextBorder_DropShadow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:211 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:211 +msgctxt "Lyra,ESubtitleTextBorder_DropShadow" +msgid "Drop Shadow" +msgstr "Schlagschatten" + +#. Key: ESubtitleTextBorder_None +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:209 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:209 +msgctxt "Lyra,ESubtitleTextBorder_None" +msgid "None" +msgstr "Nichts" + +#. Key: ESubtitleTextBorder_Outline +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:210 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:210 +msgctxt "Lyra,ESubtitleTextBorder_Outline" +msgid "Outline" +msgstr "Umriss" + +#. Key: ESubtitleTextColor_White +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:194 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:194 +msgctxt "Lyra,ESubtitleTextColor_White" +msgid "White" +msgstr "Weiß" + +#. Key: ESubtitleTextColor_Yellow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:195 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:195 +msgctxt "Lyra,ESubtitleTextColor_Yellow" +msgid "Yellow" +msgstr "Gelb" + +#. Key: ESubtitleTextSize_ExtraLarge +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:180 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:180 +msgctxt "Lyra,ESubtitleTextSize_ExtraLarge" +msgid "Extra Large" +msgstr "Sehr groß" + +#. Key: ESubtitleTextSize_ExtraSmall +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:176 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:176 +msgctxt "Lyra,ESubtitleTextSize_ExtraSmall" +msgid "Extra Small" +msgstr "Sehr klein" + +#. Key: ESubtitleTextSize_Large +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:179 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:179 +msgctxt "Lyra,ESubtitleTextSize_Large" +msgid "Large" +msgstr "Groß" + +#. Key: ESubtitleTextSize_Medium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:178 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:178 +msgctxt "Lyra,ESubtitleTextSize_Medium" +msgid "Medium" +msgstr "Mittel" + +#. Key: ESubtitleTextSize_Small +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:177 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:177 +msgctxt "Lyra,ESubtitleTextSize_Small" +msgid "Small" +msgstr "Klein" + +#. Key: FPSFormat +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:637 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:637 +msgctxt "Lyra,FPSFormat" +msgid "{0} FPS" +msgstr "{0} FPS" + +#. Key: FrameRateLimit_Always_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:702 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:702 +msgctxt "Lyra,FrameRateLimit_Always_Description" +msgid "Frame rate limit sets the highest frame rate that is allowed. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "Die Bildratenbegrenzung legt die höchste zulässige Bildrate fest. Niedrigere Werte bedeuten eine konsistentere Bildrate, höhere bieten das beste Spielerlebnis auf schnelleren Computern. Möglicherweise musst du Vsync deaktivieren, um hohe Bildraten zu erzielen." + +#. Key: FrameRateLimit_Always_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:701 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:701 +msgctxt "Lyra,FrameRateLimit_Always_Name" +msgid "Frame Rate Limit" +msgstr "Bildratenbegrenzung" + +#. Key: FrameRateLimit_InMenu_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:670 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:670 +msgctxt "Lyra,FrameRateLimit_InMenu_Description" +msgid "Frame rate limit when in the menu. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "Bildratenbegrenzung für Menüs. Niedrigere Werte bedeuten eine konsistentere Bildrate, höhere bieten das beste Spielerlebnis auf schnelleren Computern. Möglicherweise musst du Vsync deaktivieren, um hohe Bildraten zu erzielen." + +#. Key: FrameRateLimit_InMenu_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:669 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:669 +msgctxt "Lyra,FrameRateLimit_InMenu_Name" +msgid "Frame Rate Limit (Menu)" +msgstr "Bildratenbegrenzung (Menü)" + +#. Key: FrameRateLimit_Mobile_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:299 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:299 +msgctxt "Lyra,FrameRateLimit_Mobile_Description" +msgid "Select a desired framerate. Use this to fine tune performance on your device." +msgstr "Wähle eine gewünschte Bildrate. Sie beeinflusst die Leistung deines Geräts." + +#. Key: FrameRateLimit_Mobile_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:298 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:298 +msgctxt "Lyra,FrameRateLimit_Mobile_Name" +msgid "Frame Rate Limit" +msgstr "Bildratenbegrenzung" + +#. Key: FrameRateLimit_OnBattery_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:652 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:652 +msgctxt "Lyra,FrameRateLimit_OnBattery_Description" +msgid "Frame rate limit when running on battery. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "Bildratenbegrenzung im Akkubetrieb. Niedrigere Werte bedeuten eine konsistentere Bildrate, höhere bieten das beste Spielerlebnis auf schnelleren Computern. Möglicherweise musst du Vsync deaktivieren, um hohe Bildraten zu erzielen." + +#. Key: FrameRateLimit_OnBattery_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:651 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:651 +msgctxt "Lyra,FrameRateLimit_OnBattery_Name" +msgid "Frame Rate Limit (On Battery)" +msgstr "Bildratenbegrenzung (Akkubetrieb)" + +#. Key: FrameRateLimit_WhenBackgrounded_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:686 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:686 +msgctxt "Lyra,FrameRateLimit_WhenBackgrounded_Description" +msgid "Frame rate limit when in the background. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "Bildratenbegrenzung im Hintergrund. Niedrigere Werte bedeuten eine konsistentere Bildrate, höhere bieten das beste Spielerlebnis auf schnelleren Computern. Möglicherweise musst du Vsync deaktivieren, um hohe Bildraten zu erzielen." + +#. Key: FrameRateLimit_WhenBackgrounded_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:685 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:685 +msgctxt "Lyra,FrameRateLimit_WhenBackgrounded_Name" +msgid "Frame Rate Limit (Background)" +msgstr "Bildratenbegrenzung (Hintergrund)" + +#. Key: FullscreenNeededForVSync +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:608 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:608 +msgctxt "Lyra,FullscreenNeededForVSync" +msgid "This feature only works if 'Window Mode' is set to 'Fullscreen'." +msgstr "Diese Funktion funktioniert nur, wenn der „Fenstermodus“ auf „Vollbild“ eingestellt ist." + +#. Key: GamepadBindingCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:130 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:130 +msgctxt "Lyra,GamepadBindingCollection_Name" +msgid "Controls" +msgstr "Steuerung" + +#. Key: GamepadCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:31 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:31 +msgctxt "Lyra,GamepadCollection_Name" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: GamepadVibration_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:89 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:89 +msgctxt "Lyra,GamepadVibration_Description" +msgid "Turns controller vibration on/off." +msgstr "Schaltet die Controller-Vibration ein/aus." + +#. Key: GamepadVibration_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:88 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:88 +msgctxt "Lyra,GamepadVibration_Name" +msgid "Vibration" +msgstr "Vibration" + +#. Key: GameplayCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:21 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:21 +msgctxt "Lyra,GameplayCollection_Name" +msgid "Gameplay" +msgstr "Gameplay" + +#. Key: GlobalIlluminationQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:400 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:400 +msgctxt "Lyra,GlobalIlluminationQuality_Description" +msgid "Global Illumination controls the quality of dynamically calculated indirect lighting bounces, sky shadowing and Ambient Occlusion. Settings of 'High' and above use more accurate ray tracing methods to solve lighting, but can reduce performance." +msgstr "Globale Beleuchtung steuert die Qualität von dynamisch berechneten indirekten Lichtreflexionen, Himmelsschatten und Umgebungsverdeckung. Einstellungen ab „Hoch“ verwenden präzisere Raytracing-Methoden, um die Beleuchtung wiederzugeben, können aber die Leistung verringern." + +#. Key: GlobalIlluminationQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:399 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:399 +msgctxt "Lyra,GlobalIlluminationQuality_Name" +msgid "Global Illumination" +msgstr "Globale Beleuchtung" + +#. Key: GraphicsCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:167 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:167 +msgctxt "Lyra,GraphicsCollection_Name" +msgid "Graphics" +msgstr "Grafik" + +#. Key: GraphicsQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:258 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:258 +msgctxt "Lyra,GraphicsQuality_Name" +msgid "Graphics Quality" +msgstr "Grafikqualität" + +#. Key: GraphicsQualityPresets_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:359 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:359 +msgctxt "Lyra,GraphicsQualityPresets_Description" +msgid "Quality Preset allows you to adjust multiple video options at once. Try a few options to see what fits your preference and device's performance." +msgstr "Eine Qualitätsvoreinstellung regelt mehrere Videooptionen gleichzeitig. Probiere einige Optionen aus, um zu sehen, was deinen Vorlieben und der Leistung deines Geräts entspricht." + +#. Key: GraphicsQualityPresets_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:358 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:358 +msgctxt "Lyra,GraphicsQualityPresets_Name" +msgid "Quality Presets" +msgstr "Qualitätsvoreinstellungen" + +#. Key: HardwareCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:39 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:39 +msgctxt "Lyra,HardwareCollection_Name" +msgid "Hardware" +msgstr "Hardware" + +#. Key: HDRAudioMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:304 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:304 +msgctxt "Lyra,HDRAudioMode_Description" +msgid "Enable high dynamic range audio. Changes the runtime processing chain to increase the dynamic range of the audio mixdown, appropriate for theater or more cinematic experiences." +msgstr "High Dynamic Range Audio wird aktiviert. Dies ändert die Laufzeitverarbeitungskette, um den Dynamikbereich des Audio-Mixdowns zu erweitern – geeignet für ein Theater- oder kinoähnliches Hörerlebnis." + +#. Key: HDRAudioMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:303 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:303 +msgctxt "Lyra,HDRAudioMode_Name" +msgid "High Dynamic Range Audio" +msgstr "High Dynamic Range Audio" + +#. Key: HeadphoneMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:280 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:280 +msgctxt "Lyra,HeadphoneMode_Description" +msgid "Enable binaural audio. Provides 3D audio spatialization, so you can hear the location of sounds more precisely, including above, below, and behind you. Recommended for use with stereo headphones only." +msgstr "Binaurales Audio aktivieren. Bietet 3D-Raumklang, damit du die Position von Geräuschen genauer hören kannst, auch über, unter und hinter dir. Nur zur Verwendung mit Stereokopfhörern empfohlen." + +#. Key: HeadphoneMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:279 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:279 +msgctxt "Lyra,HeadphoneMode_Name" +msgid "3D Headphones" +msgstr "3D-Kopfhörer" + +#. Key: InvertHorizontalAxis_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:123 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:123 +msgctxt "Lyra,InvertHorizontalAxis_Description" +msgid "Enable the inversion of the Horizontal look axis." +msgstr "Aktiviert die Umkehrung der horizontalen Blickachse." + +#. Key: InvertHorizontalAxis_Gamepad_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:115 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:115 +msgctxt "Lyra,InvertHorizontalAxis_Gamepad_Description" +msgid "Enable the inversion of the Horizontal look axis." +msgstr "Aktiviert die Umkehrung der horizontalen Blickachse." + +#. Key: InvertHorizontalAxis_Gamepad_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:114 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:114 +msgctxt "Lyra,InvertHorizontalAxis_Gamepad_Name" +msgid "Invert Horizontal Axis" +msgstr "Horizontale Achse invertieren" + +#. Key: InvertHorizontalAxis_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:122 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:122 +msgctxt "Lyra,InvertHorizontalAxis_Name" +msgid "Invert Horizontal Axis" +msgstr "Horizontale Achse invertieren" + +#. Key: InvertVerticalAxis_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:108 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:108 +msgctxt "Lyra,InvertVerticalAxis_Description" +msgid "Enable the inversion of the vertical look axis." +msgstr "Aktiviert die Umkehrung der vertikalen Blickachse." + +#. Key: InvertVerticalAxis_Gamepad_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:102 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:102 +msgctxt "Lyra,InvertVerticalAxis_Gamepad_Description" +msgid "Enable the inversion of the vertical look axis." +msgstr "Aktiviert die Umkehrung der vertikalen Blickachse." + +#. Key: InvertVerticalAxis_Gamepad_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:101 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:101 +msgctxt "Lyra,InvertVerticalAxis_Gamepad_Name" +msgid "Invert Vertical Axis" +msgstr "Vertikale Achse invertieren" + +#. Key: InvertVerticalAxis_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:107 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:107 +msgctxt "Lyra,InvertVerticalAxis_Name" +msgid "Invert Vertical Axis" +msgstr "Vertikale Achse invertieren" + +#. Key: KeyBindingCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:141 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:141 +msgctxt "Lyra,KeyBindingCollection_Name" +msgid "Keyboard & Mouse" +msgstr "Tastatur und Maus" + +#. Key: LanguageCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:27 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:27 +msgctxt "Lyra,LanguageCollection_Name" +msgid "Language" +msgstr "Sprache" + +#. Key: LanguageSetting_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:35 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:35 +msgctxt "Lyra,LanguageSetting_Description" +msgid "The language of the game." +msgstr "Sprache des Spiels." + +#. Key: LanguageSetting_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:34 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:34 +msgctxt "Lyra,LanguageSetting_Name" +msgid "Language" +msgstr "Sprache" + +#. Key: LookSensitivityPreset_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:161 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:161 +msgctxt "Lyra,LookSensitivityPreset_Description" +msgid "How quickly your view rotates." +msgstr "Bestimmt, wie schnell sich die Ansicht dreht." + +#. Key: LookSensitivityPreset_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:160 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:160 +msgctxt "Lyra,LookSensitivityPreset_Name" +msgid "Look Sensitivity" +msgstr "Seh-Empfindlichkeit" + +#. Key: LookSensitivityPresetAds_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:179 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:179 +msgctxt "Lyra,LookSensitivityPresetAds_Description" +msgid "How quickly your view rotates while aiming down sights (ADS)." +msgstr "Bestimmt, wie schnell sich die Ansicht beim Zielen mit Zielvisier dreht (ADS)." + +#. Key: LookSensitivityPresetAds_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:178 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:178 +msgctxt "Lyra,LookSensitivityPresetAds_Name" +msgid "Aim Sensitivity (ADS)" +msgstr "Ziel-Empfindlichkeit (ADS)" + +#. Key: LookStickDeadZone_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:224 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:224 +msgctxt "Lyra,LookStickDeadZone_Description" +msgid "Increase or decrease the area surrounding the stick that we ignore input from. Setting this value too low may result in the camera continuing to move even after removing your finger from the stick." +msgstr "Vergrößert oder verkleinert den Bereich um den Stick, der ignoriert wird. Wenn dieser Wert zu niedrig eingestellt ist, bewegt sich die Kamera möglicherweise noch weiter, wenn du den Stick schon losgelassen hast." + +#. Key: LookStickDeadZone_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:223 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:223 +msgctxt "Lyra,LookStickDeadZone_Name" +msgid "Right Stick DeadZone" +msgstr "Inaktiver Bereich des rechten Sticks" + +#. Key: MouseAndKeyboardCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:28 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:28 +msgctxt "Lyra,MouseAndKeyboardCollection_Name" +msgid "Mouse & Keyboard" +msgstr "Maus und Tastatur" + +#. Key: MouseSensitivityCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:46 +msgctxt "Lyra,MouseSensitivityCollection_Name" +msgid "Sensitivity" +msgstr "Empfindlichkeit" + +#. Key: MouseSensitivityPitch_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:72 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:72 +msgctxt "Lyra,MouseSensitivityPitch_Description" +msgid "Sets the sensitivity of the mouse's vertical (y) axis. With higher settings the camera will move faster when looking up and down with the mouse." +msgstr "Legt die Empfindlichkeit der vertikalen Achse (Y-Achse) der Maus fest. Bei einer höheren Einstellung bewegt sich die Kamera schneller, wenn man mit der Maus nach oben oder unten blickt." + +#. Key: MouseSensitivityPitch_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:71 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:71 +msgctxt "Lyra,MouseSensitivityPitch_Name" +msgid "Y-Axis Sensitivity" +msgstr "Empfindlichkeit Y-Achse" + +#. Key: MouseSensitivityYaw_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:54 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:54 +msgctxt "Lyra,MouseSensitivityYaw_Description" +msgid "Sets the sensitivity of the mouse's horizontal (x) axis. With higher settings the camera will move faster when looking left and right with the mouse." +msgstr "Legt die Empfindlichkeit der horizontalen Achse (X-Achse) der Maus fest. Bei einer höheren Einstellung bewegt sich die Kamera schneller, wenn man mit der Maus nach links oder rechts blickt." + +#. Key: MouseSensitivityYaw_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:53 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:53 +msgctxt "Lyra,MouseSensitivityYaw_Name" +msgid "X-Axis Sensitivity" +msgstr "Empfindlichkeit X-Achse" + +#. Key: MouseTargetingMultiplier_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:90 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:90 +msgctxt "Lyra,MouseTargetingMultiplier_Description" +msgid "Sets the modifier for reducing mouse sensitivity when targeting. 100% will have no slow down when targeting. Lower settings will have more slow down when targeting." +msgstr "Legt fest, wie sehr sich die Mausempfindlichkeit beim Zielen verringert. Bei 100 % verlangsamt sich die Bewegung beim Zielen nicht. Niedrigere Einstellungen verlangsamen die Bewegung beim Zielen." + +#. Key: MouseTargetingMultiplier_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:89 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:89 +msgctxt "Lyra,MouseTargetingMultiplier_Name" +msgid "Targeting Sensitivity" +msgstr "Ziel-Empfindlichkeit" + +#. Key: MoveStickDeadZone_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:208 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:208 +msgctxt "Lyra,MoveStickDeadZone_Description" +msgid "Increase or decrease the area surrounding the stick that we ignore input from. Setting this value too low may result in the character continuing to move even after removing your finger from the stick." +msgstr "Vergrößert oder verkleinert den Bereich um den Stick, der ignoriert wird. Wenn dieser Wert zu niedrig eingestellt ist, bewegt sich der Charakter möglicherweise noch weiter, wenn du den Stick schon losgelassen hast." + +#. Key: MoveStickDeadZone_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:207 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:207 +msgctxt "Lyra,MoveStickDeadZone_Name" +msgid "Left Stick DeadZone" +msgstr "Inaktiver Bereich des linken Sticks" + +#. Key: MusicVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:63 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:63 +msgctxt "Lyra,MusicVolume_Description" +msgid "Adjusts the volume of music." +msgstr "Passt die Lautstärke der Musik an." + +#. Key: MusicVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:62 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:62 +msgctxt "Lyra,MusicVolume_Name" +msgid "Music" +msgstr "Musik" + +#. Key: OverallVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:47 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:47 +msgctxt "Lyra,OverallVolume_Description" +msgid "Adjusts the volume of everything." +msgstr "Passt die Gesamtlautstärke an." + +#. Key: OverallVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:46 +msgctxt "Lyra,OverallVolume_Name" +msgid "Overall" +msgstr "Gesamt" + +#. Key: PerfStat_ClientFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:53 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:53 +msgctxt "Lyra,PerfStat_ClientFPS" +msgid "Client FPS" +msgstr "Client-FPS" + +#. Key: PerfStat_FrameTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:69 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:69 +msgctxt "Lyra,PerfStat_FrameTime" +msgid "Frame Time" +msgstr "Frame-Zeit" + +#. Key: PerfStat_FrameTime_GameThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:85 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:85 +msgctxt "Lyra,PerfStat_FrameTime_GameThread" +msgid "CPU Game Time" +msgstr "CPU-Spiel-Zeit" + +#. Key: PerfStat_FrameTime_GPU +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:109 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:109 +msgctxt "Lyra,PerfStat_FrameTime_GPU" +msgid "GPU Render Time" +msgstr "GPU-Render-Zeit" + +#. Key: PerfStat_FrameTime_RenderThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:93 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:93 +msgctxt "Lyra,PerfStat_FrameTime_RenderThread" +msgid "CPU Render Time" +msgstr "CPU-Render-Zeit" + +#. Key: PerfStat_FrameTime_RHIThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:101 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:101 +msgctxt "Lyra,PerfStat_FrameTime_RHIThread" +msgid "CPU RHI Time" +msgstr "CPU-RHI-Zeit" + +#. Key: PerfStat_IdleTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:77 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:77 +msgctxt "Lyra,PerfStat_IdleTime" +msgid "Idle Time" +msgstr "Leerlaufzeit" + +#. Key: PerfStat_PacketLoss_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:136 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:136 +msgctxt "Lyra,PerfStat_PacketLoss_Incoming" +msgid "Incoming Packet Loss" +msgstr "Eingehender Paketverlust" + +#. Key: PerfStat_PacketLoss_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:144 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:144 +msgctxt "Lyra,PerfStat_PacketLoss_Outgoing" +msgid "Outgoing Packet Loss" +msgstr "Ausgehender Paketverlust" + +#. Key: PerfStat_PacketRate_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:152 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:152 +msgctxt "Lyra,PerfStat_PacketRate_Incoming" +msgid "Incoming Packet Rate" +msgstr "Paketrate (eingehend)" + +#. Key: PerfStat_PacketRate_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:160 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:160 +msgctxt "Lyra,PerfStat_PacketRate_Outgoing" +msgid "Outgoing Packet Rate" +msgstr "Paketrate (ausgehend)" + +#. Key: PerfStat_PacketSize_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:168 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:168 +msgctxt "Lyra,PerfStat_PacketSize_Incoming" +msgid "Incoming Packet Size" +msgstr "Paketgröße (eingehend)" + +#. Key: PerfStat_PacketSize_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:176 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:176 +msgctxt "Lyra,PerfStat_PacketSize_Outgoing" +msgid "Outgoing Packet Size" +msgstr "Paketgröße (ausgehend)" + +#. Key: PerfStat_Ping +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:128 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:128 +msgctxt "Lyra,PerfStat_Ping" +msgid "Ping" +msgstr "Ping" + +#. Key: PerfStat_ServerFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:61 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:61 +msgctxt "Lyra,PerfStat_ServerFPS" +msgid "Server FPS" +msgstr "Server-FPS" + +#. Key: PerfStatDescription_ClientFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:54 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:54 +msgctxt "Lyra,PerfStatDescription_ClientFPS" +msgid "Client frame rate (higher is better)" +msgstr "Client-Bildrate (höher ist besser)" + +#. Key: PerfStatDescription_FrameTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:70 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:70 +msgctxt "Lyra,PerfStatDescription_FrameTime" +msgid "The total frame time." +msgstr "Gesamte Bild-Zeit." + +#. Key: PerfStatDescription_FrameTime_GameThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:86 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:86 +msgctxt "Lyra,PerfStatDescription_FrameTime_GameThread" +msgid "The amount of time spent on the main game thread." +msgstr "Die mit dem Haupt-Thread des Spiels verbrachte Zeit." + +#. Key: PerfStatDescription_FrameTime_GPU +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:110 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:110 +msgctxt "Lyra,PerfStatDescription_FrameTime_GPU" +msgid "The amount of time spent on the GPU." +msgstr "Die auf der GPU aufgewendete Zeit." + +#. Key: PerfStatDescription_FrameTime_RenderThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:94 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:94 +msgctxt "Lyra,PerfStatDescription_FrameTime_RenderThread" +msgid "The amount of time spent on the rendering thread." +msgstr "Die für den Rendering-Thread aufgewendete Zeit." + +#. Key: PerfStatDescription_FrameTime_RHIThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:102 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:102 +msgctxt "Lyra,PerfStatDescription_FrameTime_RHIThread" +msgid "The amount of time spent on the Render Hardware Interface thread." +msgstr "Die für den Rendering-Hardware-Oberfläche-Thread aufgewendete Zeit." + +#. Key: PerfStatDescription_IdleTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:78 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:78 +msgctxt "Lyra,PerfStatDescription_IdleTime" +msgid "The amount of time spent waiting idle for frame pacing." +msgstr "Die beim Warten auf das Frame-Pacing im Leerlauf verbrachte Zeit." + +#. Key: PerfStatDescription_PacketLoss_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:137 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:137 +msgctxt "Lyra,PerfStatDescription_PacketLoss_Incoming" +msgid "The percentage of incoming packets lost." +msgstr "Verlust von eingehenden Paketen in Prozent." + +#. Key: PerfStatDescription_PacketLoss_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:145 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:145 +msgctxt "Lyra,PerfStatDescription_PacketLoss_Outgoing" +msgid "The percentage of outgoing packets lost." +msgstr "Verlust von ausgehenden Paketen in Prozent." + +#. Key: PerfStatDescription_PacketRate_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:153 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:153 +msgctxt "Lyra,PerfStatDescription_PacketRate_Incoming" +msgid "Rate of incoming packets (per second)" +msgstr "Rate der eingehenden Pakete (pro Sekunde)" + +#. Key: PerfStatDescription_PacketRate_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:161 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:161 +msgctxt "Lyra,PerfStatDescription_PacketRate_Outgoing" +msgid "Rate of outgoing packets (per second)" +msgstr "Rate der ausgehenden Pakete (pro Sekunde)" + +#. Key: PerfStatDescription_PacketSize_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:169 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:169 +msgctxt "Lyra,PerfStatDescription_PacketSize_Incoming" +msgid "The average size (in bytes) of packets recieved in the last second." +msgstr "Durchschnittliche Größe (in Bytes) der in der letzten Sekunde empfangenen Pakete." + +#. Key: PerfStatDescription_PacketSize_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:177 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:177 +msgctxt "Lyra,PerfStatDescription_PacketSize_Outgoing" +msgid "The average size (in bytes) of packets sent in the last second." +msgstr "Durchschnittliche Größe (in Bytes) der in der letzten Sekunde übertragenen Pakete." + +#. Key: PerfStatDescription_Ping +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:129 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:129 +msgctxt "Lyra,PerfStatDescription_Ping" +msgid "The roundtrip latency of your connection to the server." +msgstr "Die Roundtrip-Latenzzeit der Verbindung zum Server." + +#. Key: PerfStatDescription_ServerFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:62 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:62 +msgctxt "Lyra,PerfStatDescription_ServerFPS" +msgid "Server frame rate" +msgstr "Server-Bildrate" + +#. Key: PerfStatsPage_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:34 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:34 +msgctxt "Lyra,PerfStatsPage_Description" +msgid "Configure the display of performance statistics." +msgstr "Konfiguriere die Anzeige von Leistungsstatistiken." + +#. Key: PerfStatsPage_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:33 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:33 +msgctxt "Lyra,PerfStatsPage_Name" +msgid "Performance Stats" +msgstr "Leistungsstatistiken" + +#. Key: PerfStatsPage_Navigation +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:35 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:35 +msgctxt "Lyra,PerfStatsPage_Navigation" +msgid "Edit" +msgstr "Bearbeiten" + +#. Key: PostProcessingQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:562 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:562 +msgctxt "Lyra,PostProcessingQuality_Description" +msgid "Post Processing effects include Motion Blur, Depth of Field and Bloom. Increasing this setting improves the quality of post process effects, but can reduce performance." +msgstr "Zu den Nachbearbeitungseffekten gehören Bewegungsunschärfe, Tiefenschärfe und Bloom. Eine Erhöhung dieser Einstellung verbessert die Qualität der Nachbearbeitungseffekte, kann aber die Leistung verringern." + +#. Key: PostProcessingQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:561 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:561 +msgctxt "Lyra,PostProcessingQuality_Name" +msgid "Post Processing" +msgstr "Nachbearbeitung" + +#. Key: PostProcessingQualityEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:569 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:569 +msgctxt "Lyra,PostProcessingQualityEpic" +msgid "Epic" +msgstr "Episch" + +#. Key: PostProcessingQualityHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:568 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:568 +msgctxt "Lyra,PostProcessingQualityHigh" +msgid "High" +msgstr "Hoch" + +#. Key: PostProcessingQualityLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:566 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:566 +msgctxt "Lyra,PostProcessingQualityLow" +msgid "Low" +msgstr "Niedrig" + +#. Key: PostProcessingQualityMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:567 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:567 +msgctxt "Lyra,PostProcessingQualityMedium" +msgid "Medium" +msgstr "Mittel" + +#. Key: ReflectionQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:539 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:539 +msgctxt "Lyra,ReflectionQuality_Description" +msgid "Reflection quality determines the resolution and accuracy of reflections. Settings of 'High' and above use more accurate ray tracing methods to solve reflections, but can reduce performance." +msgstr "Die Qualität der Reflexionen bestimmt die Auflösung und Präzision der Reflexionen. Einstellungen ab „Hoch“ verwenden präzisere Raytracing-Methoden, um die Reflexionen wiederzugeben, können aber die Leistung verringern." + +#. Key: ReflectionQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:538 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:538 +msgctxt "Lyra,ReflectionQuality_Name" +msgid "Reflections" +msgstr "Reflexionen" + +#. Key: Resolution_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:141 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:141 +msgctxt "Lyra,Resolution_Description" +msgid "Display Resolution determines the size of the window in Windowed mode. In Fullscreen mode, Display Resolution determines the graphics card output resolution, which can result in black bars depending on monitor and graphics card. Display Resolution is inactive in Windowed Fullscreen mode." +msgstr "Die Bildschirmauflösung bestimmt im Fenster-Modus die Größe des Fensters. Im Vollbildmodus bestimmt die Bildschirmauflösung die Ausgabeauflösung der Grafikkarte, was je nach Monitor und Grafikkarte zu schwarzen Balken führen kann. Im Modus Fenster-Vollbild ist die Bildschirmauflösung inaktiv." + +#. Key: Resolution_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:140 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:140 +msgctxt "Lyra,Resolution_Name" +msgid "Resolution" +msgstr "Auflösung" + +#. Key: ResolutionScale_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:380 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:380 +msgctxt "Lyra,ResolutionScale_Description" +msgid "3D resolution determines the resolution that objects are rendered in game, but does not affect the main menu. Lower resolutions can significantly increase frame rate." +msgstr "Die 3D-Auflösung bestimmt die Auflösung, mit der Objekte im Spiel gerendert werden, hat aber keine Auswirkungen auf das Hauptmenü. Niedrigere Auflösungen können die Framerate deutlich erhöhen." + +#. Key: ResolutionScale_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:379 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:379 +msgctxt "Lyra,ResolutionScale_Name" +msgid "3D Resolution" +msgstr "3D-Auflösung" + +#. Key: ResolutionWindowedFullscreen_Disabled +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:149 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:149 +msgctxt "Lyra,ResolutionWindowedFullscreen_Disabled" +msgid "When the Window Mode is set to Windowed Fullscreen, the resolution must match the native desktop resolution." +msgstr "Wenn der Fenster-Modus auf Fenster-Vollbild eingestellt ist, muss die Auflösung der nativen Desktop-Auflösung entsprechen." + +#. Key: SafeZone_Action +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:234 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:234 +msgctxt "Lyra,SafeZone_Action" +msgid "Set Safe Zone" +msgstr "Sichere Zone einstellen" + +#. Key: SafeZone_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:233 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:233 +msgctxt "Lyra,SafeZone_Description" +msgid "Set the UI safe zone for the platform." +msgstr "Legt die sichere Zone der Benutzeroberfläche für die Plattform fest." + +#. Key: SafeZone_KeyToPress_Gamepad +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +#: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +msgctxt "Lyra,SafeZone_KeyToPress_Gamepad" +msgid "Left Stick" +msgstr "Linker Stick" + +#. Key: SafeZone_KeyToPress_Mouse +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +#: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +msgctxt "Lyra,SafeZone_KeyToPress_Mouse" +msgid "Mouse Wheel" +msgstr "Mausrad" + +#. Key: SafeZone_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:232 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:232 +msgctxt "Lyra,SafeZone_Name" +msgid "Safe Zone" +msgstr "Sichere Zone" + +#. Key: SafeZoneEditorInstructions +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraSafeZoneEditor.cpp:83 +#: Source/LyraGame/Settings/Screens/LyraSafeZoneEditor.cpp:83 +msgctxt "Lyra,SafeZoneEditorInstructions" +msgid "Use {0} to adjust the corners so it lines up with the edges of your display." +msgstr "Passe mit {0} die Ecken so an, dass er mit den Rändern des Bildschirms übereinstimmt." + +#. Key: ShadowEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:430 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:430 +msgctxt "Lyra,ShadowEpic" +msgid "Epic" +msgstr "Episch" + +#. Key: ShadowHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:429 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:429 +msgctxt "Lyra,ShadowHigh" +msgid "High" +msgstr "Hoch" + +#. Key: ShadowLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:427 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:427 +msgctxt "Lyra,ShadowLow" +msgid "Off" +msgstr "Aus" + +#. Key: ShadowMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:428 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:428 +msgctxt "Lyra,ShadowMedium" +msgid "Medium" +msgstr "Mittel" + +#. Key: Shadows_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:423 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:423 +msgctxt "Lyra,Shadows_Description" +msgid "Shadow quality determines the resolution and view distance of dynamic shadows. Shadows improve visual quality and give better depth perception, but can reduce performance." +msgstr "Die Schattenqualität bestimmt die Auflösung und Sichtweite dynamischer Schatten. Schatten verbessern die visuelle Qualität und Tiefenwahrnehmung, können aber die Leistung verringern." + +#. Key: Shadows_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:422 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:422 +msgctxt "Lyra,Shadows_Name" +msgid "Shadows" +msgstr "Schatten" + +#. Key: SoundCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:130 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:130 +msgctxt "Lyra,SoundCollection_Name" +msgid "Sound" +msgstr "Sound" + +#. Key: SoundEffectsVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:79 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:79 +msgctxt "Lyra,SoundEffectsVolume_Description" +msgid "Adjusts the volume of sound effects." +msgstr "Passt die Lautstärke der Soundeffekte an." + +#. Key: SoundEffectsVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:78 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:78 +msgctxt "Lyra,SoundEffectsVolume_Name" +msgid "Sound Effects" +msgstr "Soundeffekte" + +#. Key: StatCategory_Network_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:121 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:121 +msgctxt "Lyra,StatCategory_Network_Name" +msgid "Network" +msgstr "Netzwerk" + +#. Key: StatCategory_Performance_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:46 +msgctxt "Lyra,StatCategory_Performance_Name" +msgid "Performance" +msgstr "Leistung" + +#. Key: SubtitleBackground_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:219 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:219 +msgctxt "Lyra,SubtitleBackground_Name" +msgid "Background Opacity" +msgstr "Hintergrundtransparenz" + +#. Key: SubtitleBackgroundOpacity_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:220 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:220 +msgctxt "Lyra,SubtitleBackgroundOpacity_Description" +msgid "Choose a different background or letterboxing for the subtitles." +msgstr "Wähle einen anderen Hintergrund oder eine andere Schrift für die Untertitel." + +#. Key: SubtitleBackgroundStyle_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:203 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:203 +msgctxt "Lyra,SubtitleBackgroundStyle_Name" +msgid "Text Border" +msgstr "Textumrandung" + +#. Key: SubtitlePage_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:138 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:138 +msgctxt "Lyra,SubtitlePage_Description" +msgid "Configure the visual appearance of subtitles." +msgstr "Konfiguriere die Darstellung von Untertiteln." + +#. Key: SubtitlePage_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:137 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:137 +msgctxt "Lyra,SubtitlePage_Name" +msgid "Subtitles" +msgstr "Untertitel" + +#. Key: SubtitlePage_Navigation +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:139 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:139 +msgctxt "Lyra,SubtitlePage_Navigation" +msgid "Options" +msgstr "Optionen" + +#. Key: Subtitles_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:158 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:158 +msgctxt "Lyra,Subtitles_Description" +msgid "Turns subtitles on/off." +msgstr "Schaltet die Untertitel ein/aus." + +#. Key: Subtitles_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:157 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:157 +msgctxt "Lyra,Subtitles_Name" +msgid "Subtitles" +msgstr "Untertitel" + +#. Key: SubtitlesCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:150 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:150 +msgctxt "Lyra,SubtitlesCollection_Name" +msgid "Subtitles" +msgstr "Untertitel" + +#. Key: SubtitleTextBorder_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:204 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:204 +msgctxt "Lyra,SubtitleTextBorder_Description" +msgid "Choose different borders for the text." +msgstr "Wähle verschiedene Umrandungen für den Text." + +#. Key: SubtitleTextColor_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:189 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:189 +msgctxt "Lyra,SubtitleTextColor_Description" +msgid "Choose different colors for the subtitle text." +msgstr "Wähle verschiedene Farben für den Untertiteltext." + +#. Key: SubtitleTextColor_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:188 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:188 +msgctxt "Lyra,SubtitleTextColor_Name" +msgid "Text Color" +msgstr "Textfarbe" + +#. Key: SubtitleTextSize_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:171 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:171 +msgctxt "Lyra,SubtitleTextSize_Description" +msgid "Choose different sizes of the the subtitle text." +msgstr "Wähle verschiedene Größen für den Untertiteltext." + +#. Key: SubtitleTextSize_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:170 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:170 +msgctxt "Lyra,SubtitleTextSize_Name" +msgid "Text Size" +msgstr "Textgröße" + +#. Key: SystemDefaultLanguage +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:141 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:141 +msgctxt "Lyra,SystemDefaultLanguage" +msgid "System Default ({0})" +msgstr "System-Standard ({0})" + +#. Key: TextureQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:493 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:493 +msgctxt "Lyra,TextureQuality_Description" +msgid "Texture quality determines the resolution of textures in game. Increasing this setting will make objects more detailed, but can reduce performance." +msgstr "Die Texturqualität bestimmt die Auflösung von Texturen im Spiel. Eine Erhöhung dieser Einstellung stellt Objekte detailreicher dar, kann aber die Leistung verringern." + +#. Key: TextureQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:491 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:491 +msgctxt "Lyra,TextureQuality_Name" +msgid "Textures" +msgstr "Texturen" + +#. Key: TextureQualityEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:500 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:500 +msgctxt "Lyra,TextureQualityEpic" +msgid "Epic" +msgstr "Episch" + +#. Key: TextureQualityHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:499 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:499 +msgctxt "Lyra,TextureQualityHigh" +msgid "High" +msgstr "Hoch" + +#. Key: TextureQualityLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:497 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:497 +msgctxt "Lyra,TextureQualityLow" +msgid "Low" +msgstr "Niedrig" + +#. Key: TextureQualityMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:498 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:498 +msgctxt "Lyra,TextureQualityMedium" +msgid "Medium" +msgstr "Mittel" + +#. Key: UnlimitedFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:642 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:642 +msgctxt "Lyra,UnlimitedFPS" +msgid "Unlimited" +msgstr "Unbegrenzt" + +#. Key: VerticalSync_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:596 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:596 +msgctxt "Lyra,VerticalSync_Description" +msgid "Enabling Vertical Sync eliminates screen tearing by always rendering and presenting a full frame. Disabling Vertical Sync can give higher frame rate and better input response, but can result in horizontal screen tearing." +msgstr "Die Aktivierung der vertikalen Synchronisierung verhindert „Screen Tearing“, indem immer ein volles Frame gerendert und präsentiert wird. Die Deaktivierung der vertikalen Synchronisierung kann eine höhere Framerate und bessere Eingabereaktion ermöglichen, kann aber zu horizontalem „Screen Tearing“ führen." + +#. Key: VerticalSync_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:595 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:595 +msgctxt "Lyra,VerticalSync_Name" +msgid "Vertical Sync" +msgstr "Vertikale Synchronisierung" + +#. Key: VideoCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:103 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:103 +msgctxt "Lyra,VideoCollection_Name" +msgid "Video" +msgstr "Video" + +#. Key: ViewDistance_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:469 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:469 +msgctxt "Lyra,ViewDistance_Description" +msgid "View distance determines how far away objects are culled for performance." +msgstr "Die Sichtweite bestimmt, ab welcher Entfernung Objekte zugunsten der Leistung entfernt werden." + +#. Key: ViewDistance_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:468 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:468 +msgctxt "Lyra,ViewDistance_Name" +msgid "View Distance" +msgstr "Sichtweite" + +#. Key: ViewDistanceEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:476 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:476 +msgctxt "Lyra,ViewDistanceEpic" +msgid "Epic" +msgstr "Episch" + +#. Key: ViewDistanceFar +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:475 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:475 +msgctxt "Lyra,ViewDistanceFar" +msgid "Far" +msgstr "Weit" + +#. Key: ViewDistanceMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:474 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:474 +msgctxt "Lyra,ViewDistanceMedium" +msgid "Medium" +msgstr "Mittel" + +#. Key: ViewDistanceNear +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:473 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:473 +msgctxt "Lyra,ViewDistanceNear" +msgid "Near" +msgstr "Nah" + +#. Key: VisualEffectQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:516 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:516 +msgctxt "Lyra,VisualEffectQuality_Description" +msgid "Effects determines the quality of visual effects and lighting in game. Increasing this setting will increase the quality of visual effects, but can reduce performance." +msgstr "Die Einstellung „Effekte“ bestimmt die Qualität von visuellen Effekten und Beleuchtung im Spiel. Eine Erhöhung dieser Einstellung verbessert die Qualität der visuellen Effekte, kann aber die Leistung verringern." + +#. Key: VisualEffectQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:515 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:515 +msgctxt "Lyra,VisualEffectQuality_Name" +msgid "Effects" +msgstr "Effekte" + +#. Key: VisualEffectQualityEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:407 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:407 +msgctxt "Lyra,VisualEffectQualityEpic" +msgid "Epic" +msgstr "Episch" + +#. Key: VisualEffectQualityHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:406 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:406 +msgctxt "Lyra,VisualEffectQualityHigh" +msgid "High" +msgstr "Hoch" + +#. Key: VisualEffectQualityLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:404 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:404 +msgctxt "Lyra,VisualEffectQualityLow" +msgid "Low" +msgstr "Niedrig" + +#. Key: VisualEffectQualityMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:405 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:405 +msgctxt "Lyra,VisualEffectQualityMedium" +msgid "Medium" +msgstr "Mittel" + +#. Key: VoiceChatVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:111 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:111 +msgctxt "Lyra,VoiceChatVolume_Description" +msgid "Adjusts the volume of voice chat." +msgstr "Passt die Lautstärke des Sprach-Chats an." + +#. Key: VoiceChatVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:110 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:110 +msgctxt "Lyra,VoiceChatVolume_Name" +msgid "Voice Chat" +msgstr "Sprach-Chat" + +#. Key: VolumeCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:39 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:39 +msgctxt "Lyra,VolumeCollection_Name" +msgid "Volume" +msgstr "Lautstärke" + +#. Key: WarningLanguage_Message +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:47 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:47 +msgctxt "Lyra,WarningLanguage_Message" +msgid "You will need to restart the game completely for all language related changes to take effect." +msgstr "Damit die neue Sprache überall angewendet wird, musst du das Spiel komplett neu starten." + +#. Key: WarningLanguage_Title +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:46 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:46 +msgctxt "Lyra,WarningLanguage_Title" +msgid "Language Changed" +msgstr "Sprache geändert" + +#. Key: WindowMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:122 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:122 +msgctxt "Lyra,WindowMode_Description" +msgid "In Windowed mode you can interact with other windows more easily, and drag the edges of the window to set the size. In Windowed Fullscreen mode you can easily switch between applications. In Fullscreen mode you cannot interact with other windows as easily, but the game will run slightly faster." +msgstr "Im Modus „Fenster“ kannst du einfacher mit anderen Fenstern interagieren und die Ränder des Fensters ziehen, um die Größe des Fensters festzulegen. Im Modus „Fenster-Vollbild“ kannst du einfach zwischen Anwendungen wechseln. Im Modus „Vollbild“ kannst du nicht so einfach mit anderen Fenstern interagieren, aber das Spiel läuft etwas schneller." + +#. Key: WindowMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:121 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:121 +msgctxt "Lyra,WindowMode_Name" +msgid "Window Mode" +msgstr "Fenstermodus" + +#. Key: WindowModeFullscreen +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:126 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:126 +msgctxt "Lyra,WindowModeFullscreen" +msgid "Fullscreen" +msgstr "Vollbild" + +#. Key: WindowModeWindowed +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:128 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:128 +msgctxt "Lyra,WindowModeWindowed" +msgid "Windowed" +msgstr "Fenster" + +#. Key: WindowModeWindowedFullscreen +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:127 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:127 +msgctxt "Lyra,WindowModeWindowedFullscreen" +msgid "Windowed Fullscreen" +msgstr "Fenster-Vollbild" + +#. Key: AspectRatio +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:443 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:443 +msgctxt "LyraSettings,AspectRatio" +msgid "{X} x {Y}" +msgstr "{X} x {Y}" + +#. Key: AspectRatio-10:16 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:431 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:431 +msgctxt "LyraSettings,AspectRatio-10:16" +msgid "10:16" +msgstr "10:16" + +#. Key: AspectRatio-16:10 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:419 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:419 +msgctxt "LyraSettings,AspectRatio-16:10" +msgid "16:10" +msgstr "16:10" + +#. Key: AspectRatio-16:9 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:415 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:415 +msgctxt "LyraSettings,AspectRatio-16:9" +msgid "16:9" +msgstr "16:9" + +#. Key: AspectRatio-3:4 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:423 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:423 +msgctxt "LyraSettings,AspectRatio-3:4" +msgid "3:4" +msgstr "3:4" + +#. Key: AspectRatio-4:3 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:411 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:411 +msgctxt "LyraSettings,AspectRatio-4:3" +msgid "4:3" +msgstr "4:3" + +#. Key: AspectRatio-9:16 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:427 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:427 +msgctxt "LyraSettings,AspectRatio-9:16" +msgid "9:16" +msgstr "9:16" + +#. Key: DefaultAudioOutputDevice +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscreteDynamic_AudioOutputDevice.cpp:64 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscreteDynamic_AudioOutputDevice.cpp:64 +msgctxt "LyraSettings,DefaultAudioOutputDevice" +msgid "Default Output - {0}" +msgstr "Standardausgabe – {0}" + +#. Key: DynamicDetails_KeyboardInputAction +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingKeyboardInput.cpp:36 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingKeyboardInput.cpp:36 +msgctxt "LyraSettings,DynamicDetails_KeyboardInputAction" +msgid "Bindings for {0}" +msgstr "Zuweisungen für {0}" + +#. Key: MobileFPSType_Note +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:34 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:34 +msgctxt "LyraSettings,MobileFPSType_Note" +msgid "Note: Changing the framerate setting to {0} or higher might lower your Quality Presets." +msgstr "Hinweis: Ab einer Bildrate von {0} können die Qualitätsvoreinstellungen eingeschränkt sein." + +#. Key: MobileFrameRateOption +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:45 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:45 +msgctxt "LyraSettings,MobileFrameRateOption" +msgid "{0} FPS" +msgstr "{0} FPS" + +#. Key: OverallQuality_Mobile_ImpactsFramerate +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:34 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:34 +msgctxt "LyraSettings,OverallQuality_Mobile_ImpactsFramerate" +msgid "Note: Changing the Quality setting to {0} or higher might limit your framerate." +msgstr "Hinweis: Ab der Qualitätseinstellung {0} kann die Bildrate eingeschränkt sein." + +#. Key: PerfStatDisplayMode_GraphOnly +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:81 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:81 +msgctxt "LyraSettings,PerfStatDisplayMode_GraphOnly" +msgid "Graph Only" +msgstr "Nur Graph" + +#. Key: PerfStatDisplayMode_None +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:79 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:79 +msgctxt "LyraSettings,PerfStatDisplayMode_None" +msgid "None" +msgstr "Nichts" + +#. Key: PerfStatDisplayMode_TextAndGraph +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:82 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:82 +msgctxt "LyraSettings,PerfStatDisplayMode_TextAndGraph" +msgid "Text and Graph" +msgstr "Text und Graph" + +#. Key: PerfStatDisplayMode_TextOnly +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:80 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:80 +msgctxt "LyraSettings,PerfStatDisplayMode_TextOnly" +msgid "Text Only" +msgstr "Nur Text" + +#. Key: SafeZoneValue_Description +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:16 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:16 +msgctxt "LyraSettings,SafeZoneValue_Description" +msgid "The safezone area percentage." +msgstr "Bereich der sicheren Zone in Prozent." + +#. Key: SafeZoneValue_Name +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:15 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:15 +msgctxt "LyraSettings,SafeZoneValue_Name" +msgid "Safe Zone Value" +msgstr "Sichere Zone" + +#. Key: VideoQualityOverall_Custom +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:29 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:29 +msgctxt "LyraSettings,VideoQualityOverall_Custom" +msgid "Custom" +msgstr "Benutzerdefiniert" + +#. Key: VideoQualityOverall_Epic +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:26 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:26 +msgctxt "LyraSettings,VideoQualityOverall_Epic" +msgid "Epic" +msgstr "Episch" + +#. Key: VideoQualityOverall_High +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:25 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:25 +msgctxt "LyraSettings,VideoQualityOverall_High" +msgid "High" +msgstr "Hoch" + +#. Key: VideoQualityOverall_Low +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:23 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:23 +msgctxt "LyraSettings,VideoQualityOverall_Low" +msgid "Low" +msgstr "Niedrig" + +#. Key: VideoQualityOverall_Medium +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:24 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:24 +msgctxt "LyraSettings,VideoQualityOverall_Medium" +msgid "Medium" +msgstr "Mittel" + +#. Key: Cancel +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:34 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:34 +msgctxt "Messaging,Cancel" +msgid "Cancel" +msgstr "Abbrechen" + +#. Key: No +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:54 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:54 +msgctxt "Messaging,No" +msgid "No" +msgstr "Nein" + +#. Key: Ok +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:15 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:15 +msgctxt "Messaging,Ok" +msgid "Ok" +msgstr "OK" + +#. Key: Yes +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:50 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:50 +msgctxt "Messaging,Yes" +msgid "Yes" +msgstr "Ja" + +#. Key: InvalidPlayerController +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1174 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1174 +msgctxt "NetworkErrors,InvalidPlayerController" +msgid "Invalid Player Controller" +msgstr "Ungültiger Spieler-Controller" + +#. Key: JoinSessionFailed +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1087 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1087 +msgctxt "NetworkErrors,JoinSessionFailed" +msgid "Join failed." +msgstr "Beitritt fehlgeschlagen." + +#. Key: SessionDoesNotExist +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1084 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1084 +msgctxt "NetworkErrors,SessionDoesNotExist" +msgid "Game no longer exists." +msgstr "Das Spiel existiert nicht mehr." + +#. Key: SessionIsFull +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1081 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1081 +msgctxt "NetworkErrors,SessionIsFull" +msgid "Game is full." +msgstr "Das Spiel ist voll." + +#. Key: TravelSessionFailed +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1190 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1190 +msgctxt "NetworkErrors,TravelSessionFailed" +msgid "Travel to Session failed." +msgstr "Reise zur Sitzung fehlgeschlagen." + +#. Key: DesignTime_ExtensionPointLabel +#. SourceLocation: Plugins/UIExtension/Source/Private/Widgets/UIExtensionPointWidget.cpp:44 +#: Plugins/UIExtension/Source/Private/Widgets/UIExtensionPointWidget.cpp:44 +msgctxt "UIExtension,DesignTime_ExtensionPointLabel" +msgid "Extension Point\n{0}" +msgstr "Erweiterungspunkt\n{0}" + diff --git a/Content/Localization/Game/en/Game.archive b/Content/Localization/Game/en/Game.archive new file mode 100644 index 00000000..fb2dfd29 Binary files /dev/null and b/Content/Localization/Game/en/Game.archive differ diff --git a/Content/Localization/Game/en/Game.locres b/Content/Localization/Game/en/Game.locres new file mode 100644 index 00000000..5255b231 Binary files /dev/null and b/Content/Localization/Game/en/Game.locres differ diff --git a/Content/Localization/Game/en/Game.po b/Content/Localization/Game/en/Game.po new file mode 100644 index 00000000..5a9f190a --- /dev/null +++ b/Content/Localization/Game/en/Game.po @@ -0,0 +1,4747 @@ +# Game English translation. +# Copyright Epic Games, Inc. All Rights Reserved. +# +msgid "" +msgstr "" +"Project-Id-Version: Game\n" +"POT-Creation-Date: 2022-03-16 05:14\n" +"PO-Revision-Date: 2022-03-16 05:14\n" +"Language-Team: \n" +"Language: en\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Plural-Forms: nplurals=2; plural=(n != 1);\n" + +#. Key: 0068ED9A41C6861FF9F69A8707EB1704 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",0068ED9A41C6861FF9F69A8707EB1704" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 017173BB418CEE7FB6FD43B688CB7EF2 +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.OptionsButtons.ButtonText +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.OptionsButtons.ButtonText +msgctxt ",017173BB418CEE7FB6FD43B688CB7EF2" +msgid "Options" +msgstr "Options" + +#. Key: 01A913C649439D1D43AD1598474A150F +#. SourceLocation: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Description +#: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Description +msgctxt ",01A913C649439D1D43AD1598474A150F" +msgid "{Button description text, wrapping, unbounded length}" +msgstr "{Button description text, wrapping, unbounded length}" + +#. Key: 01FDBF3644A0A7A3754C5BBC29C000BD +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +msgctxt ",01FDBF3644A0A7A3754C5BBC29C000BD" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 0262A8674C1CBA12802F84BE385D1E5D +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount_1.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount_1.Text +msgctxt ",0262A8674C1CBA12802F84BE385D1E5D" +msgid "Captures" +msgstr "Captures" + +#. Key: 02E77A6145C878D7D975239D9542F169 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadCategory +msgctxt ",02E77A6145C878D7D975239D9542F169" +msgid "Controller" +msgstr "Controller" + +#. Key: 03136AFF43E7466263661EA85739CEA7 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.3x.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.3x.DisplayName +msgctxt ",03136AFF43E7466263661EA85739CEA7" +msgid "Triple Elimination" +msgstr "Triple Elimination" + +#. Key: 036F78254C53C156C67DC8B4F1E3F87E +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",036F78254C53C156C67DC8B4F1E3F87E" +msgid "Quick Slot 2" +msgstr "Quick Slot 2" + +#. Key: 03D5A24748453022D92F6CB88D88A216 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.15.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.15.DisplayName +msgctxt ",03D5A24748453022D92F6CB88D88A216" +msgid "Dominance" +msgstr "Dominance" + +#. Key: 04EEE2CD47276E2B291D28B2865E0D68 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +msgctxt ",04EEE2CD47276E2B291D28B2865E0D68" +msgid "Client FPS: " +msgstr "Client FPS: " + +#. Key: 0528E8414331496BAA122CAA13333317 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +msgctxt ",0528E8414331496BAA122CAA13333317" +msgid "Packet Loss (in): " +msgstr "Packet Loss (in): " + +#. Key: 065B5A4F4332F5BC9E1877A992FE9377 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +msgctxt ",065B5A4F4332F5BC9E1877A992FE9377" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 06AB17CB4651845D828EA29907C0E5FE +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.QuitGameButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.QuitGameButton.ButtonText +msgctxt ",06AB17CB4651845D828EA29907C0E5FE" +msgid "Quit Lyra" +msgstr "Quit Lyra" + +#. Key: 06BC6D4341EF5BE5748B68A16E19CD59 +#. SourceLocation: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C.DisplayName +#: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C.DisplayName +msgctxt ",06BC6D4341EF5BE5748B68A16E19CD59" +msgid "Rifle" +msgstr "Rifle" + +#. Key: 0925643244B46A081832839FA7F906A2 +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.TeamNotification.Text +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.TeamNotification.Text +msgctxt ",0925643244B46A081832839FA7F906A2" +msgid "You have been assigned to the Red Team " +msgstr "You have been assigned to the Red Team " + +#. Key: 0A3FB7ED46F375312D1F378D0A941655 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",0A3FB7ED46F375312D1F378D0A941655" +msgid "Shooter Core" +msgstr "Shooter Core" + +#. Key: 0C7962B44C85F255428F648B8F196172 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(2 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(2 - Value).DisplayNameMap +msgctxt ",0C7962B44C85F255428F648B8F196172" +msgid "Left" +msgstr "Left" + +#. Key: 0DD308C74DF294BCD3276CACC3F7D539 +#. SourceLocation: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",0DD308C74DF294BCD3276CACC3F7D539" +msgid "Pistol" +msgstr "Pistol" + +#. Key: 0F7A390846E3CB76304F58848B8654E3 +#. SourceLocation: /Game/System/DefaultEditorMap/L_DefaultEditorOverview.L_DefaultEditorOverview:PersistentLevel.TextRenderActor_1.NewTextRenderComponent.Text +#: /Game/System/DefaultEditorMap/L_DefaultEditorOverview.L_DefaultEditorOverview:PersistentLevel.TextRenderActor_1.NewTextRenderComponent.Text +msgctxt ",0F7A390846E3CB76304F58848B8654E3" +msgid "Consider changing:\r\n- Editor Preferences .. Load Level at Startup\r\n- Project Settings .. Editor Startup Map\r\n" +msgstr "Consider changing:\r\n- Editor Preferences .. Load Level at Startup\r\n- Project Settings .. Editor Startup Map\r\n" + +#. Key: 0FAA06494B797EBABF35C0AF811B15CA +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.PlayerNameWidget.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.PlayerNameWidget.Text +msgctxt ",0FAA06494B797EBABF35C0AF811B15CA" +msgid "Player Name" +msgstr "Player Name" + +#. Key: 0FDD55F14B355137369BA68A95A4B5BC +#. SourceLocation: /Game/System/Teams/TeamDA_Yellow.TeamDA_Yellow.TeamShortName +#: /Game/System/Teams/TeamDA_Yellow.TeamDA_Yellow.TeamShortName +msgctxt ",0FDD55F14B355137369BA68A95A4B5BC" +msgid "Yellow" +msgstr "Yellow" + +#. Key: 101FF56440BCC51ECBAF329695991456 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +msgctxt ",101FF56440BCC51ECBAF329695991456" +msgid "Packet Receive Rate" +msgstr "Packet Receive Rate" + +#. Key: 110932EB44E1726A47B90696FFCF07B1 +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ConnectionStatus.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ConnectionStatus.Text +msgctxt ",110932EB44E1726A47B90696FFCF07B1" +msgid "Ping" +msgstr "Ping" + +#. Key: 113E482147C0118B5179388477242E84 +#. SourceLocation: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",113E482147C0118B5179388477242E84" +msgid "Shotgun" +msgstr "Shotgun" + +#. Key: 11B503444BF569B31A2ED280CBB6116F +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.StartText.Text +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.StartText.Text +msgctxt ",11B503444BF569B31A2ED280CBB6116F" +msgid "Activating" +msgstr "Activating" + +#. Key: 120D4E714C781804C66E85ADF6125F54 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Description +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Description +msgctxt ",120D4E714C781804C66E85ADF6125F54" +msgid "Join an existing session of any game type, or start a new online game that others can join" +msgstr "Join an existing session of any game type, or start a new online game that others can join" + +#. Key: 1250B8464B832516588DC2A800FB1EA8 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",1250B8464B832516588DC2A800FB1EA8" +msgid "Shooter Core" +msgstr "Shooter Core" + +#. Key: 126B7DD147D107B483246C948583E01F +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",126B7DD147D107B483246C948583E01F" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 129C4C9E470E3ED553BA558A0398A8FD +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +msgctxt ",129C4C9E470E3ED553BA558A0398A8FD" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: 12E9EFC34D47343A9EF80B8CE3718F25 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.ContextDescription +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.ContextDescription +msgctxt ",12E9EFC34D47343A9EF80B8CE3718F25" +msgid "Hero Pawn" +msgstr "Hero Pawn" + +#. Key: 137C843E4D9915E967627E88C33F559E +#. SourceLocation: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatValueFormat +#: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatValueFormat +msgctxt ",137C843E4D9915E967627E88C33F559E" +msgid "{StatValue}ms" +msgstr "{StatValue}ms" + +#. Key: 13CC7B4648EADDD497E540AF42A98A59 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PingWidget.StatDisplayName +msgctxt ",13CC7B4648EADDD497E540AF42A98A59" +msgid "Ping" +msgstr "Ping" + +#. Key: 1417758D4416AF90E19E768CA7A644A1 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredToastRow.W_ItemAcquiredToastRow_C:WidgetTree.ItemNameAndQtyWidget.Text +#: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredToastRow.W_ItemAcquiredToastRow_C:WidgetTree.ItemNameAndQtyWidget.Text +msgctxt ",1417758D4416AF90E19E768CA7A644A1" +msgid "999x Long Item Name" +msgstr "999x Long Item Name" + +#. Key: 14594EDA4B91DAE8B4A963BC2ACBF113 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +msgctxt ",14594EDA4B91DAE8B4A963BC2ACBF113" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: 154ED18F40E6F051EB6D8B8816E175C0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.Default__W_LyraSessionButton_C.ButtonText +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.Default__W_LyraSessionButton_C.ButtonText +msgctxt ",154ED18F40E6F051EB6D8B8816E175C0" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: 1598B27E4E41FE9C7BCB82B177A974DC +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1598B27E4E41FE9C7BCB82B177A974DC" +msgid "Show Scoreboard (Gamepad)" +msgstr "Show Scoreboard (Gamepad)" + +#. Key: 17C398D246C68C5CA2E84EB7695DCDCD +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.20.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.20.DisplayName +msgctxt ",17C398D246C68C5CA2E84EB7695DCDCD" +msgid "Unstoppable" +msgstr "Unstoppable" + +#. Key: 1A167AD94444DA9043FE02AFD2D41FDA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1A167AD94444DA9043FE02AFD2D41FDA" +msgid "Move Forward" +msgstr "Move Forward" + +#. Key: 1AE071FA4EF504A1DF0778A448A58FC1 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1AE071FA4EF504A1DF0778A448A58FC1" +msgid "Crouch" +msgstr "Crouch" + +#. Key: 1B6BF71F4E8AEDCCCF1175A4AD8402A5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1B6BF71F4E8AEDCCCF1175A4AD8402A5" +msgid "Emote" +msgstr "Emote" + +#. Key: 1BE2AEF24C36C5B132D52FA2C7120C35 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1BE2AEF24C36C5B132D52FA2C7120C35" +msgid "Quickslot Cycle Forward (Gamepad)" +msgstr "Quickslot Cycle Forward (Gamepad)" + +#. Key: 1C66B711470858D9FFFAB499E7FF1040 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +msgctxt ",1C66B711470858D9FFFAB499E7FF1040" +msgid "Packet Receive Rate: " +msgstr "Packet Receive Rate: " + +#. Key: 1C6A40ED4C95F60C2DD17C8F7749CBDA +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +msgctxt ",1C6A40ED4C95F60C2DD17C8F7749CBDA" +msgid "{Ping}ms" +msgstr "{Ping}ms" + +#. Key: 1F96D90B46A2B7C75ADCAD9CFA4F7B6F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +msgctxt ",1F96D90B46A2B7C75ADCAD9CFA4F7B6F" +msgid "Bots Enabled" +msgstr "Bots Enabled" + +#. Key: 1FAADE7147234818A647EAAD50D6FA7A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",1FAADE7147234818A647EAAD50D6FA7A" +msgid "Shooter Core" +msgstr "Shooter Core" + +#. Key: 205A136D4D77496E21573580163B72E5 +#. SourceLocation: /Game/UI/Menu/W_UserWatermark.W_UserWatermark_C:ExecuteUbergraph_W_UserWatermark [Script Bytecode] +#: /Game/UI/Menu/W_UserWatermark.W_UserWatermark_C:ExecuteUbergraph_W_UserWatermark [Script Bytecode] +msgctxt ",205A136D4D77496E21573580163B72E5" +msgid "Not logged in" +msgstr "Not logged in" + +#. Key: 21AA855349435B055F6211872B91E873 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock.Text +msgctxt ",21AA855349435B055F6211872B91E873" +msgid "ping" +msgstr "ping" + +#. Key: 235C4BEE403345A0F3A5C19C018DDFC5 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +msgctxt ",235C4BEE403345A0F3A5C19C018DDFC5" +msgid "Total Frame Time: " +msgstr "Total Frame Time: " + +#. Key: 248ABAA7488DD49A5980C8819A9617CF +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Title.Text +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Title.Text +msgctxt ",248ABAA7488DD49A5980C8819A9617CF" +msgid "Adjust Safe Zone" +msgstr "Adjust Safe Zone" + +#. Key: 27040E234FDEA725E909E3A82C83FC95 +#. SourceLocation: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_2.DebugDisplayText +#: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_2.DebugDisplayText +msgctxt ",27040E234FDEA725E909E3A82C83FC95" +msgid "Range +1" +msgstr "Range +1" + +#. Key: 27B340BA4E762DC045E4608B618399FB +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ConnectionStatus.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ConnectionStatus.Text +msgctxt ",27B340BA4E762DC045E4608B618399FB" +msgid "Ping" +msgstr "Ping" + +#. Key: 29BAA9B34E4F225C39FC8999480BC9FA +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_PrimaryKey.ButtonText +#: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_PrimaryKey.ButtonText +msgctxt ",29BAA9B34E4F225C39FC8999480BC9FA" +msgid "Not Bound" +msgstr "Not Bound" + +#. Key: 29D3A0AA4AB07170CC42F4BA7E6EE61A +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_B.PointLetterText +#: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_B.PointLetterText +msgctxt ",29D3A0AA4AB07170CC42F4BA7E6EE61A" +msgid "B" +msgstr "B" + +#. Key: 2A71F9BA4EB69D9BDED9659391978329 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.ContextDescription +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.ContextDescription +msgctxt ",2A71F9BA4EB69D9BDED9659391978329" +msgid "Hero Pawn" +msgstr "Hero Pawn" + +#. Key: 2BC1795B4150F1E9C39414853EDE1182 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",2BC1795B4150F1E9C39414853EDE1182" +msgid "Quickslot Cycle Forward (Gamepad)" +msgstr "Quickslot Cycle Forward (Gamepad)" + +#. Key: 2C7E321D4C078BF23D8C95A127B6F4D6 +#. SourceLocation: /Game/UI/Menu/W_LyraStartup.W_LyraStartup_C:WidgetTree.PressStartButton.ButtonText +#: /Game/UI/Menu/W_LyraStartup.W_LyraStartup_C:WidgetTree.PressStartButton.ButtonText +msgctxt ",2C7E321D4C078BF23D8C95A127B6F4D6" +msgid "Start" +msgstr "Start" + +#. Key: 2DA239084023A7FC60515488F95DCF61 +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.MessageTextWidget.Text +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.MessageTextWidget.Text +msgctxt ",2DA239084023A7FC60515488F95DCF61" +msgid "Waiting for additional players" +msgstr "Waiting for additional players" + +#. Key: 2E0B952D4F3CF3D4687D7EB75C017AF0 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +msgctxt ",2E0B952D4F3CF3D4687D7EB75C017AF0" +msgid "Server FPS" +msgstr "Server FPS" + +#. Key: 2E4E25CB47829BC54412B794999A6623 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadPlatformName +msgctxt ",2E4E25CB47829BC54412B794999A6623" +msgid "Nintendo Switch" +msgstr "Nintendo Switch" + +#. Key: 2E5EF4E142DAC6081E85CFA2647AAA18 +#. SourceLocation: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",2E5EF4E142DAC6081E85CFA2647AAA18" +msgid "Rifle" +msgstr "Rifle" + +#. Key: 2FAE991A4D776E675D035BBA8A609E40 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",2FAE991A4D776E675D035BBA8A609E40" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 2FCC8769463BC0AA9D74FA8971E367F7 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamText.Text +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamText.Text +msgctxt ",2FCC8769463BC0AA9D74FA8971E367F7" +msgid "Team" +msgstr "Team" + +#. Key: 2FFEAFA84074A12B70F73295043D2FC4 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerStat.W_SB_PlayerStat_C:WidgetTree.StatTextWidget.Text +#: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerStat.W_SB_PlayerStat_C:WidgetTree.StatTextWidget.Text +msgctxt ",2FFEAFA84074A12B70F73295043D2FC4" +msgid "999" +msgstr "999" + +#. Key: 3060B9604FFCC7BE1222218C77BBACAC +#. SourceLocation: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileDescription +#: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileDescription +msgctxt ",3060B9604FFCC7BE1222218C77BBACAC" +msgid "Small test level for ShooterCore" +msgstr "Small test level for ShooterCore" + +#. Key: 30FBE6D1450FE6ED24A59F8904DAB613 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",30FBE6D1450FE6ED24A59F8904DAB613" +msgid "Show Scoreboard" +msgstr "Show Scoreboard" + +#. Key: 319439E844CE03938ECD9A81159704A7 +#. SourceLocation: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.CancelChanges.DisplayName +#: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.CancelChanges.DisplayName +msgctxt ",319439E844CE03938ECD9A81159704A7" +msgid "Cancel Changes" +msgstr "Cancel Changes" + +#. Key: 31CAA0B04121DFB985DEEDB92BBF9579 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",31CAA0B04121DFB985DEEDB92BBF9579" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 327F041B48C2F270B56721BA7FF59448 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadPlatformName +msgctxt ",327F041B48C2F270B56721BA7FF59448" +msgid "Playstation®4" +msgstr "Playstation®4" + +#. Key: 32CD12CB44B3FB02B96D80B7553C7312 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",32CD12CB44B3FB02B96D80B7553C7312" +msgid "Reload Weapon" +msgstr "Reload Weapon" + +#. Key: 32D2AB6D42FB46B58597F8B6CDC264B6 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_1.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_1.Text +msgctxt ",32D2AB6D42FB46B58597F8B6CDC264B6" +msgid "Players" +msgstr "Players" + +#. Key: 33CEE6A946896FA7F7EADDA7C25E0468 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +msgctxt ",33CEE6A946896FA7F7EADDA7C25E0468" +msgid "CPU (Game) Time: " +msgstr "CPU (Game) Time: " + +#. Key: 341039EC4CA218A2BCC4AA83C7F648B3 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",341039EC4CA218A2BCC4AA83C7F648B3" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 3433E23E4A7719E159D30DB53204AB55 +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.PingLabel.Text +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.PingLabel.Text +msgctxt ",3433E23E4A7719E159D30DB53204AB55" +msgid "Ping" +msgstr "Ping" + +#. Key: 348D9B5C4B17D0B9BAA8879382E51318 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",348D9B5C4B17D0B9BAA8879382E51318" +msgid "Quickslot Cycle Backward (Gamepad)" +msgstr "Quickslot Cycle Backward (Gamepad)" + +#. Key: 35F0BCE746288C4175C53F8847D6D572 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +msgctxt ",35F0BCE746288C4175C53F8847D6D572" +msgid "Bots Disabled" +msgstr "Bots Disabled" + +#. Key: 36251FA440B53320A3C391A85CB615DB +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/W_MapScreen.W_MapScreen_C:WidgetTree.CommonTextBlock_334.Text +#: /ShooterMaps/PROTO/InventoryTest/W_MapScreen.W_MapScreen_C:WidgetTree.CommonTextBlock_334.Text +msgctxt ",36251FA440B53320A3C391A85CB615DB" +msgid "Map" +msgstr "Map" + +#. Key: 3638C7F845DE37B44C5A3AAF60955B52 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(2 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(2 - Value).DisplayNameMap +msgctxt ",3638C7F845DE37B44C5A3AAF60955B52" +msgid "Accumulate" +msgstr "Accumulate" + +#. Key: 36B2537E4B9F323343BC429771CCDC0C +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +msgctxt ",36B2537E4B9F323343BC429771CCDC0C" +msgid "Total Frame Time: " +msgstr "Total Frame Time: " + +#. Key: 36D931A644933E8594050DABB8C1F70C +#. SourceLocation: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileTitle +#: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileTitle +msgctxt ",36D931A644933E8594050DABB8C1F70C" +msgid "Default Experience" +msgstr "Default Experience" + +#. Key: 37CDC1814D54416FE2D8B0946EDC8797 +#. SourceLocation: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:Text_GEN_VARIABLE.Text +#: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:Text_GEN_VARIABLE.Text +msgctxt ",37CDC1814D54416FE2D8B0946EDC8797" +msgid "DAMAGE" +msgstr "DAMAGE" + +#. Key: 3857C2D0488B5A51B495E2AD3FF3AE3D +#. SourceLocation: /TopDownArena/GameplayCues/W_GetReady.W_GetReady_C:WidgetTree.MessageTextWidget.Text +#: /TopDownArena/GameplayCues/W_GetReady.W_GetReady_C:WidgetTree.MessageTextWidget.Text +msgctxt ",3857C2D0488B5A51B495E2AD3FF3AE3D" +msgid "GET READY!" +msgstr "GET READY!" + +#. Key: 38E12F4042B93DABD6CE02B52649291B +#. SourceLocation: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.Default__B_GrantAbilityPad_ApplyGE_C.TextToDisplay +#: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.Default__B_GrantAbilityPad_ApplyGE_C.TextToDisplay +msgctxt ",38E12F4042B93DABD6CE02B52649291B" +msgid "HELLO" +msgstr "HELLO" + +#. Key: 39ACE3D74B1E7F69CCB56CBE3F6F290C +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadDisplayName +msgctxt ",39ACE3D74B1E7F69CCB56CBE3F6F290C" +msgid "Xbox Controller" +msgstr "Xbox Controller" + +#. Key: 39E5E3B64B2A59570FF2FC8F06653EDF +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(21).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(21).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",39E5E3B64B2A59570FF2FC8F06653EDF" +msgid "Fire Weapon (Auto)" +msgstr "Fire Weapon (Auto)" + +#. Key: 3A7254AF40AF165710F5B79BE84AE44D +#. SourceLocation: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_1.DebugDisplayText +#: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_1.DebugDisplayText +msgctxt ",3A7254AF40AF165710F5B79BE84AE44D" +msgid "Bomb +1" +msgstr "Bomb +1" + +#. Key: 3B14978D4F2506E63DE582ABC92A1149 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +msgctxt ",3B14978D4F2506E63DE582ABC92A1149" +msgid "Packet Avg Size (in): " +msgstr "Packet Avg Size (in): " + +#. Key: 3B3249224C75E0D586279BA1C8C6B859 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",3B3249224C75E0D586279BA1C8C6B859" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 3BA221904790D694F00235925E1060B0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.CommonTextBlock_104.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.CommonTextBlock_104.Text +msgctxt ",3BA221904790D694F00235925E1060B0" +msgid "Main Menu" +msgstr "Main Menu" + +#. Key: 3C439BB8461C9A566FE740B3E9989B8F +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadPlatformName +msgctxt ",3C439BB8461C9A566FE740B3E9989B8F" +msgid "Playstation®5" +msgstr "Playstation®5" + +#. Key: 3E2FCEB2493C9B01B54581BD0E37B9B6 +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.AssistCount.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.AssistCount.Text +msgctxt ",3E2FCEB2493C9B01B54581BD0E37B9B6" +msgid "Assists" +msgstr "Assists" + +#. Key: 3EB5F138455F65F8A300DC9C777A4047 +#. SourceLocation: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatDisplayName +#: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatDisplayName +msgctxt ",3EB5F138455F65F8A300DC9C777A4047" +msgid "StatName" +msgstr "StatName" + +#. Key: 3EDF641F467308013BD13CB7552BEB44 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/Input/Mappings/IMC_InventoryTest.IMC_InventoryTest.ContextDescription +#: /ShooterMaps/PROTO/InventoryTest/Input/Mappings/IMC_InventoryTest.IMC_InventoryTest.ContextDescription +msgctxt ",3EDF641F467308013BD13CB7552BEB44" +msgid "Inventory Test IMC" +msgstr "Inventory Test IMC" + +#. Key: 3F1D6C954D06419919A94E930BA391BC +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +msgctxt ",3F1D6C954D06419919A94E930BA391BC" +msgid "Client FPS" +msgstr "Client FPS" + +#. Key: 412E77D64296BF5552317BA0FAF5A55D +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +msgctxt ",412E77D64296BF5552317BA0FAF5A55D" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 4141E85D46F15D4349F470BD679A94A5 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Text +msgctxt ",4141E85D46F15D4349F470BD679A94A5" +msgid "Start a Game" +msgstr "Start a Game" + +#. Key: 41884DCB416810988DECCABD37FF2A5F +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +msgctxt ",41884DCB416810988DECCABD37FF2A5F" +msgid "CPU (Render) Time: " +msgstr "CPU (Render) Time: " + +#. Key: 41A34A224D58C816241C5CABFD633FCA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",41A34A224D58C816241C5CABFD633FCA" +msgid "Fire Weapon (Gamepad)" +msgstr "Fire Weapon (Gamepad)" + +#. Key: 4202FC0B46AB09A29995EF9E17AC8A13 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +msgctxt ",4202FC0B46AB09A29995EF9E17AC8A13" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 422981264C40B7770F6B2ABEC31462F6 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",422981264C40B7770F6B2ABEC31462F6" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 4335D1744FCCF41FD886519B046A6222 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4335D1744FCCF41FD886519B046A6222" +msgid "Quick Slot 2" +msgstr "Quick Slot 2" + +#. Key: 45D7A99B45E8DF9A2C56828FC81D3796 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +msgctxt ",45D7A99B45E8DF9A2C56828FC81D3796" +msgid "Packet Loss (in)" +msgstr "Packet Loss (in)" + +#. Key: 45DA48A94A748A13F1E027B3DFBDCBCC +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",45DA48A94A748A13F1E027B3DFBDCBCC" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 476E3AA946A5AECDD282FEABF4A2F92E +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +msgctxt ",476E3AA946A5AECDD282FEABF4A2F92E" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: 4843F44A4AE0096FBFF253B360F36C22 +#. SourceLocation: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.Apply.DisplayName +#: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.Apply.DisplayName +msgctxt ",4843F44A4AE0096FBFF253B360F36C22" +msgid "Apply" +msgstr "Apply" + +#. Key: 48CDA39343920DBD6FF0B6A7A7D6C846 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.W_ControlPointMarker_C:WidgetTree.PointLetter.Text +#: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.W_ControlPointMarker_C:WidgetTree.PointLetter.Text +msgctxt ",48CDA39343920DBD6FF0B6A7A7D6C846" +msgid "A" +msgstr "A" + +#. Key: 493190C14A8E718630FD62AF6E359A82 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +msgctxt ",493190C14A8E718630FD62AF6E359A82" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 4B541D0F4FDA94900F8DC383716CB4F2 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +msgctxt ",4B541D0F4FDA94900F8DC383716CB4F2" +msgid "CPU (Game) Time" +msgstr "CPU (Game) Time" + +#. Key: 4B62AB34434C10D9B1C623960522D815 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +msgctxt ",4B62AB34434C10D9B1C623960522D815" +msgid "Total Frame Time" +msgstr "Total Frame Time" + +#. Key: 4B67722B493F4BA01CDF99BCBC22F82E +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4B67722B493F4BA01CDF99BCBC22F82E" +msgid "Quickslot Cycle Backward" +msgstr "Quickslot Cycle Backward" + +#. Key: 4B94288243EDA9C52BB112ABE3B27BA4 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +msgctxt ",4B94288243EDA9C52BB112ABE3B27BA4" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 4C8A98C141199AF098058BBA54F43CA6 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount.Text +msgctxt ",4C8A98C141199AF098058BBA54F43CA6" +msgid "Assists" +msgstr "Assists" + +#. Key: 4CD912BF43D47F81019945B61683C808 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +msgctxt ",4CD912BF43D47F81019945B61683C808" +msgid "CPU (RHI) Time: " +msgstr "CPU (RHI) Time: " + +#. Key: 4D753F0D44A6EECDC5792B8CBBA31968 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4D753F0D44A6EECDC5792B8CBBA31968" +msgid "Dash" +msgstr "Dash" + +#. Key: 4D7A129C447D96507FD2B39BD02844A7 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4D7A129C447D96507FD2B39BD02844A7" +msgid "Fire Weapon" +msgstr "Fire Weapon" + +#. Key: 4DD81E9E4C4FA91A781EAABDB989D0E8 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",4DD81E9E4C4FA91A781EAABDB989D0E8" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 4E2785AE400A214363A9C2B237C5AC31 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4E2785AE400A214363A9C2B237C5AC31" +msgid "Move Backwards" +msgstr "Move Backwards" + +#. Key: 4F5E1E234D8B2ED5696458B537019187 +#. SourceLocation: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.ButtonText +#: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.ButtonText +msgctxt ",4F5E1E234D8B2ED5696458B537019187" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: 5024FA6B4D52E94C5024DD9EE335AAC8 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +msgctxt ",5024FA6B4D52E94C5024DD9EE335AAC8" +msgid "CPU (Game) Time: " +msgstr "CPU (Game) Time: " + +#. Key: 50976ED345FEE679928606A411B37FA7 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_CPScoreWidget.W_CPScoreWidget_C:WidgetTree.Goal.Text +#: /ShooterCore/ControlPoint/UI/W_CPScoreWidget.W_CPScoreWidget_C:WidgetTree.Goal.Text +msgctxt ",50976ED345FEE679928606A411B37FA7" +msgid "999" +msgstr "999" + +#. Key: 53BF1D104A85F399ACBE86A31861EEBC +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",53BF1D104A85F399ACBE86A31861EEBC" +msgid "Dash (Gamepad)" +msgstr "Dash (Gamepad)" + +#. Key: 53E18F354094BD59BBA57CA3EA78C261 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",53E18F354094BD59BBA57CA3EA78C261" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 54D16C6D4197D4C27B7B90A56B95E822 +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileTitle +#: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileTitle +msgctxt ",54D16C6D4197D4C27B7B90A56B95E822" +msgid "Control" +msgstr "Control" + +#. Key: 55A252DB4C70444DD26CD7A33159B016 +#. SourceLocation: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",55A252DB4C70444DD26CD7A33159B016" +msgid "Heal Pickup" +msgstr "Heal Pickup" + +#. Key: 565AB6394A4427B1C79E05A60CC05264 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",565AB6394A4427B1C79E05A60CC05264" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 569275A347999672502DC4ACF71A97A7 +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Done.ButtonText +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Done.ButtonText +msgctxt ",569275A347999672502DC4ACF71A97A7" +msgid "Done" +msgstr "Done" + +#. Key: 56B94F8C41C6D7C26C888B800AF8BD9F +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadDisplayName +msgctxt ",56B94F8C41C6D7C26C888B800AF8BD9F" +msgid "Dual Sense" +msgstr "Dual Sense" + +#. Key: 56F19DE54226323EF313608DAF792D33 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/W_InteractionPrompt.W_InteractionPrompt_C:WidgetTree.CommonTextBlock_28.Text +#: /ShooterMaps/PROTO/InventoryTest/W_InteractionPrompt.W_InteractionPrompt_C:WidgetTree.CommonTextBlock_28.Text +msgctxt ",56F19DE54226323EF313608DAF792D33" +msgid "Interact" +msgstr "Interact" + +#. Key: 56F878A647E31FE0D1B672B8564E8ED1 +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ElimCount.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ElimCount.Text +msgctxt ",56F878A647E31FE0D1B672B8564E8ED1" +msgid "Eliminations" +msgstr "Eliminations" + +#. Key: 572EE2DF4AFE8F3FBDCC5DA09F6944FB +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(20).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(20).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",572EE2DF4AFE8F3FBDCC5DA09F6944FB" +msgid "Move Right" +msgstr "Move Right" + +#. Key: 58060FA24F1BA9C51A410286083C65EA +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadPlatformName +msgctxt ",58060FA24F1BA9C51A410286083C65EA" +msgid "Xbox Series X" +msgstr "Xbox Series X" + +#. Key: 580739324E7F7B98EEE75F839BA533EF +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +msgctxt ",580739324E7F7B98EEE75F839BA533EF" +msgid "Packet Loss (out): " +msgstr "Packet Loss (out): " + +#. Key: 58948CD44356A8289F8D65985F6FCE6C +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.Default__W_ControlPointMarker_C.PointLetterText +#: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.Default__W_ControlPointMarker_C.PointLetterText +msgctxt ",58948CD44356A8289F8D65985F6FCE6C" +msgid "A" +msgstr "A" + +#. Key: 58CD3851422A3218C746279D676EF38A +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +msgctxt ",58CD3851422A3218C746279D676EF38A" +msgid "Exit Game" +msgstr "Exit Game" + +#. Key: 591A162C4B3B442A2CEFED81414E057C +#. SourceLocation: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileDescription +#: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileDescription +msgctxt ",591A162C4B3B442A2CEFED81414E057C" +msgid "Main menu of the game" +msgstr "Main menu of the game" + +#. Key: 595253FC4210A7D90B1ADD8A75E5B40B +#. SourceLocation: /ShooterCore/Game/Respawn/W_RespawnTimer.W_RespawnTimer_C:WidgetTree.RespawnTimerText.Text +#: /ShooterCore/Game/Respawn/W_RespawnTimer.W_RespawnTimer_C:WidgetTree.RespawnTimerText.Text +msgctxt ",595253FC4210A7D90B1ADD8A75E5B40B" +msgid "Respawning" +msgstr "Respawning" + +#. Key: 596BD2C94671CA046BFC62BE7CC20188 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadCategory +msgctxt ",596BD2C94671CA046BFC62BE7CC20188" +msgid "Controller" +msgstr "Controller" + +#. Key: 599ECF164EF5D41D6156389CD95F2E5F +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.2x.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.2x.DisplayName +msgctxt ",599ECF164EF5D41D6156389CD95F2E5F" +msgid "Double Elimination" +msgstr "Double Elimination" + +#. Key: 5AA94BFE42E900EEAB4691833D480931 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",5AA94BFE42E900EEAB4691833D480931" +msgid "Quickslot Cycle Forward" +msgstr "Quickslot Cycle Forward" + +#. Key: 5B8E97EF4F7A8E1AC77DB4AEB0B33032 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",5B8E97EF4F7A8E1AC77DB4AEB0B33032" +msgid "Quickslot Cycle Backward (Gamepad)" +msgstr "Quickslot Cycle Backward (Gamepad)" + +#. Key: 5BDBB55C48C5B1FC55B3448ABCAD349B +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.NoGamesMessage.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.NoGamesMessage.Text +msgctxt ",5BDBB55C48C5B1FC55B3448ABCAD349B" +msgid "The search found no joinable games. Try refreshing the search with the button below." +msgstr "The search found no joinable games. Try refreshing the search with the button below." + +#. Key: 5C5DBA2A476909DE3183B7B0AB22AB5D +#. SourceLocation: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:WidgetTree.ReasonTextWidget.Text +#: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:WidgetTree.ReasonTextWidget.Text +msgctxt ",5C5DBA2A476909DE3183B7B0AB22AB5D" +msgid "Loading Screen Reason..." +msgstr "Loading Screen Reason..." + +#. Key: 5CF86F044E9FC5A3C979DBBA29B6B2D0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Description +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Description +msgctxt ",5CF86F044E9FC5A3C979DBBA29B6B2D0" +msgid "Search for active game sessions online and on your local network." +msgstr "Search for active game sessions online and on your local network." + +#. Key: 5D3AA20F4DAC3379C651C59805BCA2F7 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.ContextDescription +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.ContextDescription +msgctxt ",5D3AA20F4DAC3379C651C59805BCA2F7" +msgid "Shooter Game IMC" +msgstr "Shooter Game IMC" + +#. Key: 5D4F912B4290B206E9CF5DBE30392487 +#. SourceLocation: /Game/UI/Menu/W_LyraMenuButton.Default__W_LyraMenuButton_C.ButtonText +#: /Game/UI/Menu/W_LyraMenuButton.Default__W_LyraMenuButton_C.ButtonText +msgctxt ",5D4F912B4290B206E9CF5DBE30392487" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: 5D5B4220440EB217287861BE2E4E8B38 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PingWidget.StatDisplayName +msgctxt ",5D5B4220440EB217287861BE2E4E8B38" +msgid "Ping: " +msgstr "Ping: " + +#. Key: 5DC920584136841BFAB871A3A0A404EB +#. SourceLocation: /Game/UI/Foundation/Buttons/W_LyraButtonTab.W_LyraButtonTab_C:WidgetTree.ButtonTextBlock.Text +#: /Game/UI/Foundation/Buttons/W_LyraButtonTab.W_LyraButtonTab_C:WidgetTree.ButtonTextBlock.Text +msgctxt ",5DC920584136841BFAB871A3A0A404EB" +msgid "{Button Text}" +msgstr "{Button Text}" + +#. Key: 5DDD0C9145ED691F998EF2ABA1056ADA +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadCategory +msgctxt ",5DDD0C9145ED691F998EF2ABA1056ADA" +msgid "Wireless Controller" +msgstr "Wireless Controller" + +#. Key: 5DF4A888407048C78F135EAF83DA3E6E +#. SourceLocation: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:WidgetTree.BuildVersionTextWidget.Text +#: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:WidgetTree.BuildVersionTextWidget.Text +msgctxt ",5DF4A888407048C78F135EAF83DA3E6E" +msgid "[BuildDescription]" +msgstr "[BuildDescription]" + +#. Key: 5EAFD051443F26B45AC9D697A680371B +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileSubTitle +#: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileSubTitle +msgctxt ",5EAFD051443F26B45AC9D697A680371B" +msgid "Convolution" +msgstr "Convolution" + +#. Key: 5F1B0D924B42A2C2B502C5BFE126CB9A +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",5F1B0D924B42A2C2B502C5BFE126CB9A" +msgid "Fire Weapon Auto (Gamepad)" +msgstr "Fire Weapon Auto (Gamepad)" + +#. Key: 6080DFF94F96F4305FBEAD8D1B3C861E +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsRotator.W_SettingsRotator_C:WidgetTree.MyText.Text +#: /Game/UI/Settings/Editors/W_SettingsRotator.W_SettingsRotator_C:WidgetTree.MyText.Text +msgctxt ",6080DFF94F96F4305FBEAD8D1B3C861E" +msgid "{Option}" +msgstr "{Option}" + +#. Key: 60DA22ED4E3BEBEA7DAAB48E10A73AA0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_77.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_77.Text +msgctxt ",60DA22ED4E3BEBEA7DAAB48E10A73AA0" +msgid "Game / Map" +msgstr "Game / Map" + +#. Key: 6252B9144C13330E7E1B9C95B6708206 +#. SourceLocation: /TopDownArena/UserInterface/W_RoundTimer.W_RoundTimer_C:ExecuteUbergraph_W_RoundTimer [Script Bytecode] +#: /TopDownArena/UserInterface/W_RoundTimer.W_RoundTimer_C:ExecuteUbergraph_W_RoundTimer [Script Bytecode] +msgctxt ",6252B9144C13330E7E1B9C95B6708206" +msgid "{Hours}:{Minutes}" +msgstr "{Hours}:{Minutes}" + +#. Key: 629A4A544738DC936BC01E82B1EBA722 +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +msgctxt ",629A4A544738DC936BC01E82B1EBA722" +msgid "Are you sure?" +msgstr "Are you sure?" + +#. Key: 64EB32544FE55DE327638AAD8316671E +#. SourceLocation: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatDisplayName +#: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatDisplayName +msgctxt ",64EB32544FE55DE327638AAD8316671E" +msgid "StatName: " +msgstr "StatName: " + +#. Key: 663EDAE54CE37DCDF45443AAF5DB448A +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadDisplayName +msgctxt ",663EDAE54CE37DCDF45443AAF5DB448A" +msgid "Joycons" +msgstr "Joycons" + +#. Key: 6712F27C4E870E339083C1915F794F9D +#. SourceLocation: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileDescription +#: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileDescription +msgctxt ",6712F27C4E870E339083C1915F794F9D" +msgid "Destroy blocks, collect power ups, and avoid getting exploded in this top-down party game." +msgstr "Destroy blocks, collect power ups, and avoid getting exploded in this top-down party game." + +#. Key: 69A724B94225BBA33DE819A5D8F7C57E +#. SourceLocation: /Game/System/Teams/TeamDA_Blue.TeamDA_Blue.TeamShortName +#: /Game/System/Teams/TeamDA_Blue.TeamDA_Blue.TeamShortName +msgctxt ",69A724B94225BBA33DE819A5D8F7C57E" +msgid "Blue" +msgstr "Blue" + +#. Key: 6B0C0E94405AC4CA8A1861BF9A61FB27 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +msgctxt ",6B0C0E94405AC4CA8A1861BF9A61FB27" +msgid "Idle Time: " +msgstr "Idle Time: " + +#. Key: 6BBCD782422A82A576EB8BB377C1FBBD +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +msgctxt ",6BBCD782422A82A576EB8BB377C1FBBD" +msgid "Offline" +msgstr "Offline" + +#. Key: 6D46C23149718DC18200EAB91B08D57B +#. SourceLocation: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",6D46C23149718DC18200EAB91B08D57B" +msgid "Shotgun" +msgstr "Shotgun" + +#. Key: 6D87F7964B4EC6B934F786A4C96AB875 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:WidgetTree.CommonTextBlock_96.Text +#: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:WidgetTree.CommonTextBlock_96.Text +msgctxt ",6D87F7964B4EC6B934F786A4C96AB875" +msgid "Obtained" +msgstr "Obtained" + +#. Key: 6EBC0F54428A804A7D96FEBDCB55A25D +#. SourceLocation: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileSubTitle +#: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileSubTitle +msgctxt ",6EBC0F54428A804A7D96FEBDCB55A25D" +msgid "Default Map" +msgstr "Default Map" + +#. Key: 6FD0F45E4F62CF0232CBE2A6BE8FA3E2 +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +msgctxt ",6FD0F45E4F62CF0232CBE2A6BE8FA3E2" +msgid "Defeated" +msgstr "Defeated" + +#. Key: 6FF2B920404C2FFE4380DC9152ACC6C2 +#. SourceLocation: /Game/UI/Foundation/RichTextData/RichTextIconSet.RichTextIconSet.Icon.Warning.DisplayName +#: /Game/UI/Foundation/RichTextData/RichTextIconSet.RichTextIconSet.Icon.Warning.DisplayName +msgctxt ",6FF2B920404C2FFE4380DC9152ACC6C2" +msgid "Warning" +msgstr "Warning" + +#. Key: 70012CA348A3BDE581C6DF99E8CCB6D5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",70012CA348A3BDE581C6DF99E8CCB6D5" +msgid "Emote (Gamepad)" +msgstr "Emote (Gamepad)" + +#. Key: 706694FA4075BE82B78C7F9EBDBE71C9 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock.Text +msgctxt ",706694FA4075BE82B78C7F9EBDBE71C9" +msgid "AI Combatants" +msgstr "AI Combatants" + +#. Key: 708855C240B9A9AD1B70FFB79672F260 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +msgctxt ",708855C240B9A9AD1B70FFB79672F260" +msgid "Packet Send Rate: " +msgstr "Packet Send Rate: " + +#. Key: 70BB3C784F191CC3D37702A86E63BC90 +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +msgctxt ",70BB3C784F191CC3D37702A86E63BC90" +msgid "Are you sure?" +msgstr "Are you sure?" + +#. Key: 715796D64602FD80242625A5893355B5 +#. SourceLocation: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_KBM.PMI_ShooterDefaultConfig_KBM.ConfigDisplayName +#: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_KBM.PMI_ShooterDefaultConfig_KBM.ConfigDisplayName +msgctxt ",715796D64602FD80242625A5893355B5" +msgid "Shooter Keyboard & Mouse" +msgstr "Shooter Keyboard & Mouse" + +#. Key: 734BCC0D40467B6B4137909E31480314 +#. SourceLocation: /TopDownArena/UserInterface/Player/W_Powerup_Stat.W_Powerup_Stat_C:WidgetTree.BonusText.Text +#: /TopDownArena/UserInterface/Player/W_Powerup_Stat.W_Powerup_Stat_C:WidgetTree.BonusText.Text +msgctxt ",734BCC0D40467B6B4137909E31480314" +msgid "{X}" +msgstr "{X}" + +#. Key: 7375572240549E07C95BD88C7AEEE604 +#. SourceLocation: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_2.NewTextRenderComponent.Text +#: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_2.NewTextRenderComponent.Text +msgctxt ",7375572240549E07C95BD88C7AEEE604" +msgid "Aim Assist Targets" +msgstr "Aim Assist Targets" + +#. Key: 73CAF326400E392AFBECF392AE4C7741 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",73CAF326400E392AFBECF392AE4C7741" +msgid "Throw Grenade (Gamepad)" +msgstr "Throw Grenade (Gamepad)" + +#. Key: 74550CC94DA54536E00EA580F2BA48D0 +#. SourceLocation: /ShooterCore/UserInterface/HUD/W_AbilityProgress.W_AbilityProgress_C:WidgetTree.ProgressText.Text +#: /ShooterCore/UserInterface/HUD/W_AbilityProgress.W_AbilityProgress_C:WidgetTree.ProgressText.Text +msgctxt ",74550CC94DA54536E00EA580F2BA48D0" +msgid "10" +msgstr "10" + +#. Key: 745EEA024D479AE7A07FA7B326621A6F +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_SwitchHandheldWarning.Text +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_SwitchHandheldWarning.Text +msgctxt ",745EEA024D479AE7A07FA7B326621A6F" +msgid "Please connect your Nintendo Switch™ to the TV to setup the Safe Zone." +msgstr "Please connect your Nintendo Switch™ to the TV to setup the Safe Zone." + +#. Key: 74B3967F4C1BBC6A237194B1B9F47563 +#. SourceLocation: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileSubTitle +#: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileSubTitle +msgctxt ",74B3967F4C1BBC6A237194B1B9F47563" +msgid "Checkered" +msgstr "Checkered" + +#. Key: 75C95E9D4F42EBC566DA6FBBCE9CF3C5 +#. SourceLocation: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileTitle +#: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileTitle +msgctxt ",75C95E9D4F42EBC566DA6FBBCE9CF3C5" +msgid "Front End" +msgstr "Front End" + +#. Key: 7648222A4B7B3B8FAA82B18036CF67B3 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(1 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(1 - Value).DisplayNameMap +msgctxt ",7648222A4B7B3B8FAA82B18036CF67B3" +msgid "Hold" +msgstr "Hold" + +#. Key: 77D074844B3800FE64B8D6B95A0447D4 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleText.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleText.Text +msgctxt ",77D074844B3800FE64B8D6B95A0447D4" +msgid "{Bots Toggle}" +msgstr "{Bots Toggle}" + +#. Key: 7B8505164640BE16F0A4AE86007603BE +#. SourceLocation: /Game/UI/Settings/W_GameSettingsDetailView.W_GameSettingsDetailView_C:WidgetTree.Text_SettingName.Text +#: /Game/UI/Settings/W_GameSettingsDetailView.W_GameSettingsDetailView_C:WidgetTree.Text_SettingName.Text +msgctxt ",7B8505164640BE16F0A4AE86007603BE" +msgid "{Settings Title}" +msgstr "{Settings Title}" + +#. Key: 7BA0388F4468954236B40AB3D721822A +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +msgctxt ",7BA0388F4468954236B40AB3D721822A" +msgid "GPU Time: " +msgstr "GPU Time: " + +#. Key: 7BEB71C541CC6BFA9FFF64BC65399DCC +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",7BEB71C541CC6BFA9FFF64BC65399DCC" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 7E6704DC46DC97DA49D039963C89A6B0 +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +msgctxt ",7E6704DC46DC97DA49D039963C89A6B0" +msgid "Exit Game" +msgstr "Exit Game" + +#. Key: 7FD2E328436A17CA3A9E45B318DC74F7 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ElimCount.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ElimCount.Text +msgctxt ",7FD2E328436A17CA3A9E45B318DC74F7" +msgid "Eliminations" +msgstr "Eliminations" + +#. Key: 80661AE54A3BA7B6C48D8FB06A50AEDF +#. SourceLocation: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C.DisplayName +#: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C.DisplayName +msgctxt ",80661AE54A3BA7B6C48D8FB06A50AEDF" +msgid "Pistol" +msgstr "Pistol" + +#. Key: 8184E0F3472FD8370AAF98940C74A1CD +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",8184E0F3472FD8370AAF98940C74A1CD" +msgid "Dash" +msgstr "Dash" + +#. Key: 8197984348C0720932318DB21DE2835A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",8197984348C0720932318DB21DE2835A" +msgid "Quick Slot 1" +msgstr "Quick Slot 1" + +#. Key: 81ABBB894916B85BF80AE3B1D669219B +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",81ABBB894916B85BF80AE3B1D669219B" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 831CE0B5485404EA8D8B468C799942CD +#. SourceLocation: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_Gamepad.PMI_ShooterDefaultConfig_Gamepad.ConfigDisplayName +#: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_Gamepad.PMI_ShooterDefaultConfig_Gamepad.ConfigDisplayName +msgctxt ",831CE0B5485404EA8D8B468C799942CD" +msgid "Shooter Gamepad" +msgstr "Shooter Gamepad" + +#. Key: 83CFC8D04BCAE02F9DDD539D88AE3232 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.BeenEliminatedCount.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.BeenEliminatedCount.Text +msgctxt ",83CFC8D04BCAE02F9DDD539D88AE3232" +msgid "Eliminated" +msgstr "Eliminated" + +#. Key: 845C671A47C204E52EC0169312E07BFF +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadDisplayName +msgctxt ",845C671A47C204E52EC0169312E07BFF" +msgid "Dual Shock 4" +msgstr "Dual Shock 4" + +#. Key: 84B4FA8B4A84E6B5ABD1DAB1B84236C0 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",84B4FA8B4A84E6B5ABD1DAB1B84236C0" +msgid "Shooter Core" +msgstr "Shooter Core" + +#. Key: 854A0FB7483F4290CF1400ADDCFEBB52 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",854A0FB7483F4290CF1400ADDCFEBB52" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 85B8AC304FDC2DDFE6DA3F806629243F +#. SourceLocation: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_3.NewTextRenderComponent.Text +#: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_3.NewTextRenderComponent.Text +msgctxt ",85B8AC304FDC2DDFE6DA3F806629243F" +msgid "Use \"lyra.Weapon.DrawAimAssistDebug\" to draw debug data" +msgstr "Use \"lyra.Weapon.DrawAimAssistDebug\" to draw debug data" + +#. Key: 85E017DE4E62414B29880DB637666AFD +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.4x.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.4x.DisplayName +msgctxt ",85E017DE4E62414B29880DB637666AFD" +msgid "Quadruple Elimination" +msgstr "Quadruple Elimination" + +#. Key: 8689AED14EB88E33EC1CF78623D8BEC4 +#. SourceLocation: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(1 - Value).FailureTagToUserFacingMessages +#: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(1 - Value).FailureTagToUserFacingMessages +msgctxt ",8689AED14EB88E33EC1CF78623D8BEC4" +msgid "Not Enough Ammo" +msgstr "Not Enough Ammo" + +#. Key: 8703EB4442A681348138D983FE3C7FEF +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.OptionsButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.OptionsButton.ButtonText +msgctxt ",8703EB4442A681348138D983FE3C7FEF" +msgid "Options" +msgstr "Options" + +#. Key: 87537FA240954D687BB984B566CD2BF2 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +msgctxt ",87537FA240954D687BB984B566CD2BF2" +msgid "CPU (Render) Time" +msgstr "CPU (Render) Time" + +#. Key: 88D9C80E438C653987EE34A071A74BF6 +#. SourceLocation: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",88D9C80E438C653987EE34A071A74BF6" +msgid "Heal Pickup" +msgstr "Heal Pickup" + +#. Key: 899ECAF44A434CADB576AF896790318F +#. SourceLocation: /ShooterCore/Blueprint/B_WeaponSpawner.B_WeaponSpawner_C:ExecuteUbergraph_B_WeaponSpawner [Script Bytecode] +#: /ShooterCore/Blueprint/B_WeaponSpawner.B_WeaponSpawner_C:ExecuteUbergraph_B_WeaponSpawner [Script Bytecode] +msgctxt ",899ECAF44A434CADB576AF896790318F" +msgid "Spare Ammo Full" +msgstr "Spare Ammo Full" + +#. Key: 8A3A3BC5401B375E4FBAE99CD0B02DA8 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",8A3A3BC5401B375E4FBAE99CD0B02DA8" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 8AB6935B4A23AD7CF42A1F9F58A9EF34 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",8AB6935B4A23AD7CF42A1F9F58A9EF34" +msgid "Quick Slot 3" +msgstr "Quick Slot 3" + +#. Key: 8B8C673046123190F1AFB4AC3FEE5431 +#. SourceLocation: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileSubTitle +#: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileSubTitle +msgctxt ",8B8C673046123190F1AFB4AC3FEE5431" +msgid "Shooter Gym" +msgstr "Shooter Gym" + +#. Key: 8BDBDE6E4846AE5A124CE784872AD82D +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileSubTitle +#: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileSubTitle +msgctxt ",8BDBDE6E4846AE5A124CE784872AD82D" +msgid "Expanse" +msgstr "Expanse" + +#. Key: 8CB5616A41E172DFE018058CA46712E3 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +msgctxt ",8CB5616A41E172DFE018058CA46712E3" +msgid "CPU (RHI) Time" +msgstr "CPU (RHI) Time" + +#. Key: 8D9CD0874CAA179AF8554CAFEFA1AD5B +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.RefreshButton.ButtonText +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.RefreshButton.ButtonText +msgctxt ",8D9CD0874CAA179AF8554CAFEFA1AD5B" +msgid "Refresh Search" +msgstr "Refresh Search" + +#. Key: 8F86FE4147709E9ADBCC2888BCF07415 +#. SourceLocation: /Game/UI/Settings/Screens/Gamma/W_GammaEditor.W_GammaEditor_C:WidgetTree.RichText_Default.Text +#: /Game/UI/Settings/Screens/Gamma/W_GammaEditor.W_GammaEditor_C:WidgetTree.RichText_Default.Text +msgctxt ",8F86FE4147709E9ADBCC2888BCF07415" +msgid "Use left stick to adjust the corners\r\nso it lines up with the edges of your display." +msgstr "Use left stick to adjust the corners\r\nso it lines up with the edges of your display." + +#. Key: 90488E3F473C9B6EC494FCBD4F39585D +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:UpdateClock [Script Bytecode] +#: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:UpdateClock [Script Bytecode] +msgctxt ",90488E3F473C9B6EC494FCBD4F39585D" +msgid "{min}:{sec}" +msgstr "{min}:{sec}" + +#. Key: 90C04A53441DAB7CC7D259838013F16D +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadDisplayName +msgctxt ",90C04A53441DAB7CC7D259838013F16D" +msgid "Xbox Controller" +msgstr "Xbox Controller" + +#. Key: 938A78C443CEE025B70F749DF31FFAE1 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +msgctxt ",938A78C443CEE025B70F749DF31FFAE1" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: 9395402C4381A44435E10798328D6E3F +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.CreditsButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.CreditsButton.ButtonText +msgctxt ",9395402C4381A44435E10798328D6E3F" +msgid "Credits" +msgstr "Credits" + +#. Key: 93E655B44960423EB691839383DC9F91 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Description +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Description +msgctxt ",93E655B44960423EB691839383DC9F91" +msgid "Create a new session of any type, with other players or bots, online or locally." +msgstr "Create a new session of any type, with other players or bots, online or locally." + +#. Key: 953CDA0342D82F1A164935966EB1B429 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(3 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(3 - Value).DisplayNameMap +msgctxt ",953CDA0342D82F1A164935966EB1B429" +msgid "Right" +msgstr "Right" + +#. Key: 961D4DF74762E292D7E079A156BCECA9 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +msgctxt ",961D4DF74762E292D7E079A156BCECA9" +msgid "Online" +msgstr "Online" + +#. Key: 961EFAAB46BE0480CD0820BE0486ABD5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",961EFAAB46BE0480CD0820BE0486ABD5" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 96D0FAAA447946277179589D7D8C5D38 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",96D0FAAA447946277179589D7D8C5D38" +msgid "Melee (Gamepad)" +msgstr "Melee (Gamepad)" + +#. Key: 96E767F743A25801E4D3A299F8E58EFD +#. SourceLocation: /TopDownArena/UserInterface/Player/W_PlayerTile.W_PlayerTile_C:WidgetTree.PlayerName.Text +#: /TopDownArena/UserInterface/Player/W_PlayerTile.W_PlayerTile_C:WidgetTree.PlayerName.Text +msgctxt ",96E767F743A25801E4D3A299F8E58EFD" +msgid "{Player}" +msgstr "{Player}" + +#. Key: 96FC4BAF4556046EC3B8DE8F3C8BCA01 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +msgctxt ",96FC4BAF4556046EC3B8DE8F3C8BCA01" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: 9802746D40A7EF6A45CC20ACE072B6F3 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9802746D40A7EF6A45CC20ACE072B6F3" +msgid "Quickslot Cycle Backward" +msgstr "Quickslot Cycle Backward" + +#. Key: 982452CC4E88DEE2C2BB8483BDFEC43E +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",982452CC4E88DEE2C2BB8483BDFEC43E" +msgid "Throw Grenade" +msgstr "Throw Grenade" + +#. Key: 99BB6C0B4F25027FD0134A889DFBE75E +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.BeenEliminatedCount.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.BeenEliminatedCount.Text +msgctxt ",99BB6C0B4F25027FD0134A889DFBE75E" +msgid "Eliminated" +msgstr "Eliminated" + +#. Key: 9A50562A41DE05B9DCA5769B65D0B79A +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +msgctxt ",9A50562A41DE05B9DCA5769B65D0B79A" +msgid "GPU Time: " +msgstr "GPU Time: " + +#. Key: 9BE1A4DE4867764540091AA9EAE87570 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",9BE1A4DE4867764540091AA9EAE87570" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 9C2E09EE43163AFBBF789CA3FD432965 +#. SourceLocation: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",9C2E09EE43163AFBBF789CA3FD432965" +msgid "Pistol" +msgstr "Pistol" + +#. Key: 9C30B17047263BD32A33EB8717566376 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",9C30B17047263BD32A33EB8717566376" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 9CC7277D4CED4E33C019ABB279CA2609 +#. SourceLocation: /ShooterCore/UserInterface/HUD/W_QuickBarSlot.W_QuickBarSlot_C:WidgetTree.EmptyText.Text +#: /ShooterCore/UserInterface/HUD/W_QuickBarSlot.W_QuickBarSlot_C:WidgetTree.EmptyText.Text +msgctxt ",9CC7277D4CED4E33C019ABB279CA2609" +msgid "Empty" +msgstr "Empty" + +#. Key: 9CE5D9D248DB880DB09177BBFD6F541C +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.IdleTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.IdleTimeWidget.StatDisplayName +msgctxt ",9CE5D9D248DB880DB09177BBFD6F541C" +msgid "Idle Time: " +msgstr "Idle Time: " + +#. Key: 9D14950145212EEB2C6073906613EB87 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9D14950145212EEB2C6073906613EB87" +msgid "Aim Down Sight" +msgstr "Aim Down Sight" + +#. Key: 9DA5266F48DE03777836849F683D4DC2 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile1.ExperienceDisplayName +#: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile1.ExperienceDisplayName +msgctxt ",9DA5266F48DE03777836849F683D4DC2" +msgid "Example\r\nExperience 1" +msgstr "Example\r\nExperience 1" + +#. Key: 9DB4CB3B40ED9D904D883396DA91DD36 +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileDescription +#: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileDescription +msgctxt ",9DB4CB3B40ED9D904D883396DA91DD36" +msgid "Find and eliminate enough enemies to win in this classic head-to-head team match." +msgstr "Find and eliminate enough enemies to win in this classic head-to-head team match." + +#. Key: 9DBE1BEF4B0438FE4E9F638F82F77264 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9DBE1BEF4B0438FE4E9F638F82F77264" +msgid "Move Backwards" +msgstr "Move Backwards" + +#. Key: 9E97BA75491D6F5AC0E034BB1FB2A057 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadCategory +msgctxt ",9E97BA75491D6F5AC0E034BB1FB2A057" +msgid "Controller" +msgstr "Controller" + +#. Key: 9F0691474837C58C9681D7A4D7FE4C31 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +msgctxt ",9F0691474837C58C9681D7A4D7FE4C31" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: 9F3531564FC5EE52359EC69A48AD8E04 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9F3531564FC5EE52359EC69A48AD8E04" +msgid "Move Right" +msgstr "Move Right" + +#. Key: 9FC4A82E40FF8868013C0C939C80AC5A +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +msgctxt ",9FC4A82E40FF8868013C0C939C80AC5A" +msgid "You have been assigned to the Red Team " +msgstr "You have been assigned to the Red Team " + +#. Key: 9FF4964643BFF859CB6692B91D37AC4F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_104.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_104.Text +msgctxt ",9FF4964643BFF859CB6692B91D37AC4F" +msgid "Host a game" +msgstr "Host a game" + +#. Key: A05DB43247D7F3E6BBD46CA5AF18623C +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:WidgetTree.Clock.Text +#: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:WidgetTree.Clock.Text +msgctxt ",A05DB43247D7F3E6BBD46CA5AF18623C" +msgid "00:00" +msgstr "00:00" + +#. Key: A111107749C75E2CB467B3998AE048E5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",A111107749C75E2CB467B3998AE048E5" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: A3015C164B7B8ECECDCD4EAEB957BCC3 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(1 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(1 - Value).DisplayNameMap +msgctxt ",A3015C164B7B8ECECDCD4EAEB957BCC3" +msgid "Backward" +msgstr "Backward" + +#. Key: A32FF4184C5D7D9DDAF2A48CABEB2C40 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_C.PointLetterText +#: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_C.PointLetterText +msgctxt ",A32FF4184C5D7D9DDAF2A48CABEB2C40" +msgid "C" +msgstr "C" + +#. Key: A34A0D8E4314D6E1EA929488D87DF30A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",A34A0D8E4314D6E1EA929488D87DF30A" +msgid "Quick Slot 3" +msgstr "Quick Slot 3" + +#. Key: A431A6284675D8AD0FA9C685CB59220D +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.ReturnButton.ButtonText +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.ReturnButton.ButtonText +msgctxt ",A431A6284675D8AD0FA9C685CB59220D" +msgid "Quit Game" +msgstr "Quit Game" + +#. Key: A622ACF8477B043394C3E3B869899D2E +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadPlatformName +msgctxt ",A622ACF8477B043394C3E3B869899D2E" +msgid "Xbox One" +msgstr "Xbox One" + +#. Key: A628D2D947BB3880B76494BDDB22BA26 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerName.W_SB_PlayerName_C:WidgetTree.PlayerNameWidget.Text +#: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerName.W_SB_PlayerName_C:WidgetTree.PlayerNameWidget.Text +msgctxt ",A628D2D947BB3880B76494BDDB22BA26" +msgid "{Player Name : very long text}" +msgstr "{Player Name : very long text}" + +#. Key: A69C5126480675E3817904A3358825C5 +#. SourceLocation: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileDescription +#: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileDescription +msgctxt ",A69C5126480675E3817904A3358825C5" +msgid "No gameplay here, just an example." +msgstr "No gameplay here, just an example." + +#. Key: A6D01DBD49AE1A91111473B4FA99C449 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",A6D01DBD49AE1A91111473B4FA99C449" +msgid "Crouch" +msgstr "Crouch" + +#. Key: A6F6FE04408086953E35A69521479907 +#. SourceLocation: /Game/UI/Settings/Extensions/Subtitle/W_Settings_SubtitlePreview.W_Settings_SubtitlePreview_C:WidgetTree.Subtitles.PreviewText +#: /Game/UI/Settings/Extensions/Subtitle/W_Settings_SubtitlePreview.W_Settings_SubtitlePreview_C:WidgetTree.Subtitles.PreviewText +msgctxt ",A6F6FE04408086953E35A69521479907" +msgid "Leave fur on owners clothes cat dog hate mouse eat string barf pillow no baths hate everything. Mew stare at owner accusingly then wink purr for no reason yet commence midnight zoomies" +msgstr "Leave fur on owners clothes cat dog hate mouse eat string barf pillow no baths hate everything. Mew stare at owner accusingly then wink purr for no reason yet commence midnight zoomies" + +#. Key: A734B1924414D31819EAE897DA322536 +#. SourceLocation: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:ExecuteUbergraph_B_GrantAbilityPad_ApplyGE [Script Bytecode] +#: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:ExecuteUbergraph_B_GrantAbilityPad_ApplyGE [Script Bytecode] +msgctxt ",A734B1924414D31819EAE897DA322536" +msgid "Charging" +msgstr "Charging" + +#. Key: A8101294485E0B66E99830BF54DDEF90 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(22).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(22).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",A8101294485E0B66E99830BF54DDEF90" +msgid "Fire Weapon (Auto)" +msgstr "Fire Weapon (Auto)" + +#. Key: AAB8468C47F1A48D7E4DE5B47EFE64BF +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.PlayerNameWidget.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.PlayerNameWidget.Text +msgctxt ",AAB8468C47F1A48D7E4DE5B47EFE64BF" +msgid "Player Name" +msgstr "Player Name" + +#. Key: AB3DDDE340C74CB8814B06B99CBE1405 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",AB3DDDE340C74CB8814B06B99CBE1405" +msgid "Throw Grenade (Gamepad)" +msgstr "Throw Grenade (Gamepad)" + +#. Key: AC4333F143A1E92BDC5CC98071AFDDD8 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",AC4333F143A1E92BDC5CC98071AFDDD8" +msgid "Reload (Gamepad)" +msgstr "Reload (Gamepad)" + +#. Key: AF1A053A4431F4B19820C3B5ACE7305B +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",AF1A053A4431F4B19820C3B5ACE7305B" +msgid "Auto-run" +msgstr "Auto-run" + +#. Key: AF2FEF114EC65F6D21283AB9CCD03AFE +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatValueFormat +msgctxt ",AF2FEF114EC65F6D21283AB9CCD03AFE" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: AF7D54CF47CAF2BDD0322CA1DEE33BD8 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ADS_Speed.IMC_ADS_Speed.ContextDescription +#: /ShooterCore/Input/Mappings/IMC_ADS_Speed.IMC_ADS_Speed.ContextDescription +msgctxt ",AF7D54CF47CAF2BDD0322CA1DEE33BD8" +msgid "Input mapping context that will be applied when the player aims down sights. It makes the aim speed slower for better accuracy. See GA_ADS." +msgstr "Input mapping context that will be applied when the player aims down sights. It makes the aim speed slower for better accuracy. See GA_ADS." + +#. Key: AF8FF73C44708FB3DBC17BA1C8EF3A88 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +msgctxt ",AF8FF73C44708FB3DBC17BA1C8EF3A88" +msgid "CPU (Render) Time: " +msgstr "CPU (Render) Time: " + +#. Key: B0637EB74FB5351D5E9B9C851ADC8094 +#. SourceLocation: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.Prompt.Text +#: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.Prompt.Text +msgctxt ",B0637EB74FB5351D5E9B9C851ADC8094" +msgid "Press any key to assign it to the action you chose." +msgstr "Press any key to assign it to the action you chose." + +#. Key: B356D1784244FCB7CBBC06B890B9513F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",B356D1784244FCB7CBBC06B890B9513F" +msgid "Move Forward" +msgstr "Move Forward" + +#. Key: B37841AC44D4BD9DE2DB33BF2C4BB79C +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +msgctxt ",B37841AC44D4BD9DE2DB33BF2C4BB79C" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: B3A131CB482DEF4F2D7D1A8BF033E132 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",B3A131CB482DEF4F2D7D1A8BF033E132" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: B49FD9F84FDAD53DE6CFA2AFF39FEB6A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",B49FD9F84FDAD53DE6CFA2AFF39FEB6A" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: B4E733404947D2A3E2909B8E58769923 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_103.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_103.Text +msgctxt ",B4E733404947D2A3E2909B8E58769923" +msgid "Network" +msgstr "Network" + +#. Key: B555EB214CBE76A07C4BEA82FE56BE6E +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +msgctxt ",B555EB214CBE76A07C4BEA82FE56BE6E" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: B5BEA0C34E8A6727C38ED4AD629909A6 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",B5BEA0C34E8A6727C38ED4AD629909A6" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: B61C2E384ACF8FA42E80B3A191AE888D +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +msgctxt ",B61C2E384ACF8FA42E80B3A191AE888D" +msgid "Packet Avg Size (in)" +msgstr "Packet Avg Size (in)" + +#. Key: B97EA1CB4795D31B6123D49DA26A1632 +#. SourceLocation: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.MapTitle.Text +#: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.MapTitle.Text +msgctxt ",B97EA1CB4795D31B6123D49DA26A1632" +msgid "Map Title" +msgstr "Map Title" + +#. Key: BA912D0B4F8C97D580EF4FA72B5A5AD1 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +msgctxt ",BA912D0B4F8C97D580EF4FA72B5A5AD1" +msgid "Red" +msgstr "Red" + +#. Key: BB1D87EF4B72728695BFC3A57AA2D93D +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BB1D87EF4B72728695BFC3A57AA2D93D" +msgid "Throw Grenade" +msgstr "Throw Grenade" + +#. Key: BC1A3F854C9C13F2AFD8CBA172E1FB14 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BC1A3F854C9C13F2AFD8CBA172E1FB14" +msgid "Aim Down Sight (Gamepad)" +msgstr "Aim Down Sight (Gamepad)" + +#. Key: BD6A3FCD4A49AFB7B518C9B287E9F3C1 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BD6A3FCD4A49AFB7B518C9B287E9F3C1" +msgid "Jump (Gamepad)" +msgstr "Jump (Gamepad)" + +#. Key: BE94897645662FD7F281D7A12C3A5BE7 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BE94897645662FD7F281D7A12C3A5BE7" +msgid "Aim Down Sight (Gamepad)" +msgstr "Aim Down Sight (Gamepad)" + +#. Key: BEB829FE4D185E6F1C6BE7BF5B0A0A79 +#. SourceLocation: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileTitle +#: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileTitle +msgctxt ",BEB829FE4D185E6F1C6BE7BF5B0A0A79" +msgid "Control" +msgstr "Control" + +#. Key: BECBFEBD47CE68BB8EF76DBCE0062B7F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BECBFEBD47CE68BB8EF76DBCE0062B7F" +msgid "Crouch (Gamepad)" +msgstr "Crouch (Gamepad)" + +#. Key: BF526E50479F91151D4162865A6C42BE +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +msgctxt ",BF526E50479F91151D4162865A6C42BE" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: C048AC7F49BB5DB44D0533ADDB844C4B +#. SourceLocation: /Game/Weapons/GA_Weapon_Fire.Default__GA_Weapon_Fire_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +#: /Game/Weapons/GA_Weapon_Fire.Default__GA_Weapon_Fire_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +msgctxt ",C048AC7F49BB5DB44D0533ADDB844C4B" +msgid "No Ammo!" +msgstr "No Ammo!" + +#. Key: C0C628BD460B784B8F63B8B6418FECBC +#. SourceLocation: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Text +#: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Text +msgctxt ",C0C628BD460B784B8F63B8B6418FECBC" +msgid "{Button Text}" +msgstr "{Button Text}" + +#. Key: C0DBC30B4209FF6393C994A39D2F2C68 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C0DBC30B4209FF6393C994A39D2F2C68" +msgid "Emote (Gamepad)" +msgstr "Emote (Gamepad)" + +#. Key: C182696D4A8DBFB366382E9956D189AB +#. SourceLocation: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatValueFormat +#: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatValueFormat +msgctxt ",C182696D4A8DBFB366382E9956D189AB" +msgid "{StatValue}ms" +msgstr "{StatValue}ms" + +#. Key: C23A168F4D81EC273D8153B8DB4D90C9 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C23A168F4D81EC273D8153B8DB4D90C9" +msgid "Quick Slot 1" +msgstr "Quick Slot 1" + +#. Key: C2B7E2E24A77C90AA83E20AB39BA3AF6 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C2B7E2E24A77C90AA83E20AB39BA3AF6" +msgid "Dash (Gamepad)" +msgstr "Dash (Gamepad)" + +#. Key: C4054EFA439919B343651C86A0B4DE02 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(19).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(19).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C4054EFA439919B343651C86A0B4DE02" +msgid "Jump" +msgstr "Jump" + +#. Key: C46362AF402EF874EE7CF79395EBB229 +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +msgctxt ",C46362AF402EF874EE7CF79395EBB229" +msgid "{GameMode} / " +msgstr "{GameMode} / " + +#. Key: C5D8D01643616ABFC4AB779CA744C936 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:ExecuteUbergraph_W_SessionBrowserScreen [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:ExecuteUbergraph_W_SessionBrowserScreen [Script Bytecode] +msgctxt ",C5D8D01643616ABFC4AB779CA744C936" +msgid "Session Search" +msgstr "Session Search" + +#. Key: C60573E9430B0CA68C582DB638DC7557 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.ContextDescription +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.ContextDescription +msgctxt ",C60573E9430B0CA68C582DB638DC7557" +msgid "Shooter Game IMC for gamepad" +msgstr "Shooter Game IMC for gamepad" + +#. Key: C630FB7D46193E54EF36A787FF33B87D +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",C630FB7D46193E54EF36A787FF33B87D" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: C6F3C387451A7A130B6978B359EBB820 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +msgctxt ",C6F3C387451A7A130B6978B359EBB820" +msgid "Packet Avg Size (out): " +msgstr "Packet Avg Size (out): " + +#. Key: C811028C441CF902DA89719DBADF4DFE +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C811028C441CF902DA89719DBADF4DFE" +msgid "Reload Weapon" +msgstr "Reload Weapon" + +#. Key: C85074294F02CC433E62618A82E030EF +#. SourceLocation: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:ExecuteUbergraph_W_BuildConfiguration [Script Bytecode] +#: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:ExecuteUbergraph_W_BuildConfiguration [Script Bytecode] +msgctxt ",C85074294F02CC433E62618A82E030EF" +msgid "{BuildVer} ({BuildConfig})" +msgstr "{BuildVer} ({BuildConfig})" + +#. Key: C8D58E734369DF095BF3AF82E70ECA78 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +msgctxt ",C8D58E734369DF095BF3AF82E70ECA78" +msgid "CPU (RHI) Time: " +msgstr "CPU (RHI) Time: " + +#. Key: C934C5A1433979CE28245DA67A4D589D +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(0 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(0 - Value).DisplayNameMap +msgctxt ",C934C5A1433979CE28245DA67A4D589D" +msgid "BlendOut" +msgstr "BlendOut" + +#. Key: C94E68504461D73B167087A4C9715B35 +#. SourceLocation: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",C94E68504461D73B167087A4C9715B35" +msgid "Auto Rifle" +msgstr "Auto Rifle" + +#. Key: CAA4C0B2442C2A679C985DA91241FFC2 +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsListEntry_Missing.W_SettingsListEntry_Missing_C:WidgetTree.Text_SettingName_1.Text +#: /Game/UI/Settings/Editors/W_SettingsListEntry_Missing.W_SettingsListEntry_Missing_C:WidgetTree.Text_SettingName_1.Text +msgctxt ",CAA4C0B2442C2A679C985DA91241FFC2" +msgid "No Editor Found" +msgstr "No Editor Found" + +#. Key: CB9A026144D3CB6030370CAD4D3ECE82 +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +msgctxt ",CB9A026144D3CB6030370CAD4D3ECE82" +msgid "You have been assigned to the Blue Team " +msgstr "You have been assigned to the Blue Team " + +#. Key: CBB16DB74A682295FE6EBF9DB6B6D150 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",CBB16DB74A682295FE6EBF9DB6B6D150" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: CBB820B2438824B79FCF418F8C2BBA0B +#. SourceLocation: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:UserConstructionScript [Script Bytecode] +#: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:UserConstructionScript [Script Bytecode] +msgctxt ",CBB820B2438824B79FCF418F8C2BBA0B" +msgid "DAMAGE" +msgstr "DAMAGE" + +#. Key: CBDC0A2F4DA740D47489A2A6F20F3E84 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleButton.ButtonText +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleButton.ButtonText +msgctxt ",CBDC0A2F4DA740D47489A2A6F20F3E84" +msgid "Change" +msgstr "Change" + +#. Key: CDB9EE2B449672AD36E423825315D94A +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.MapLabel.Text +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.MapLabel.Text +msgctxt ",CDB9EE2B449672AD36E423825315D94A" +msgid "Map" +msgstr "Map" + +#. Key: CE374A054872725046E790BED48F5270 +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileDescription +#: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileDescription +msgctxt ",CE374A054872725046E790BED48F5270" +msgid "Secure the control points along with your teammates to increase your score and win." +msgstr "Secure the control points along with your teammates to increase your score and win." + +#. Key: CF7B4D7D49C98DEAE65B65ADDA34699B +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",CF7B4D7D49C98DEAE65B65ADDA34699B" +msgid "Reload (Gamepad)" +msgstr "Reload (Gamepad)" + +#. Key: CFF7A17B45828BA9C4055A880528713C +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",CFF7A17B45828BA9C4055A880528713C" +msgid "Jump" +msgstr "Jump" + +#. Key: D04D248544CE15424096FCAD1C754FB6 +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Back.ButtonText +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Back.ButtonText +msgctxt ",D04D248544CE15424096FCAD1C754FB6" +msgid "Cancel" +msgstr "Cancel" + +#. Key: D086A5324B000302144FA2A57D925E87 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadCategory +msgctxt ",D086A5324B000302144FA2A57D925E87" +msgid "Wireless Controller" +msgstr "Wireless Controller" + +#. Key: D0A00FC54C480DD66974159CB138B62A +#. SourceLocation: /ShooterCore/Blueprint/B_GrantInventory_Pad.B_GrantInventory_Pad_C:Text_GEN_VARIABLE.Text +#: /ShooterCore/Blueprint/B_GrantInventory_Pad.B_GrantInventory_Pad_C:Text_GEN_VARIABLE.Text +msgctxt ",D0A00FC54C480DD66974159CB138B62A" +msgid "DAMAGE" +msgstr "DAMAGE" + +#. Key: D1EF437A4F9FF5DE58443886BD514521 +#. SourceLocation: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:ExecuteUbergraph_W_LoadingScreenReasonDebugText [Script Bytecode] +#: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:ExecuteUbergraph_W_LoadingScreenReasonDebugText [Script Bytecode] +msgctxt ",D1EF437A4F9FF5DE58443886BD514521" +msgid "{Reason}..." +msgstr "{Reason}..." + +#. Key: D31F14D4403F6E0BFE4300987803596C +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",D31F14D4403F6E0BFE4300987803596C" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: D41C83174B68891CB462CF8B98EF47FA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",D41C83174B68891CB462CF8B98EF47FA" +msgid "Jump (Gamepad)" +msgstr "Jump (Gamepad)" + +#. Key: D449930A4AAF2B5A7B5C9489D4C789E2 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +msgctxt ",D449930A4AAF2B5A7B5C9489D4C789E2" +msgid "Packet Loss (out)" +msgstr "Packet Loss (out)" + +#. Key: D540E579477DAD25CE81238B49F38B8D +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",D540E579477DAD25CE81238B49F38B8D" +msgid "Fire Weapon (Gamepad)" +msgstr "Fire Weapon (Gamepad)" + +#. Key: D61464C3432B48D61DE5E38D517C717F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",D61464C3432B48D61DE5E38D517C717F" +msgid "Move (Gamepad)" +msgstr "Move (Gamepad)" + +#. Key: D7C1014D45690433D5ADC79C410A3428 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +msgctxt ",D7C1014D45690433D5ADC79C410A3428" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: DA149703481BAEA4AA828EA651B5648B +#. SourceLocation: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.ExperienceTitle.Text +#: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.ExperienceTitle.Text +msgctxt ",DA149703481BAEA4AA828EA651B5648B" +msgid "Experience Title" +msgstr "Experience Title" + +#. Key: DA1D92AA4BF4946A347E7E8C0CB31DC2 +#. SourceLocation: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C.DisplayName +#: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C.DisplayName +msgctxt ",DA1D92AA4BF4946A347E7E8C0CB31DC2" +msgid "Shotgun" +msgstr "Shotgun" + +#. Key: DAA263C04E31DADC56B7B6B783E3998D +#. SourceLocation: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:Text_GEN_VARIABLE.Text +#: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:Text_GEN_VARIABLE.Text +msgctxt ",DAA263C04E31DADC56B7B6B783E3998D" +msgid "DAMAGE" +msgstr "DAMAGE" + +#. Key: DB414375406E207B5FE8788EA419365F +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:WidgetTree.DefeatMessage.Text +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:WidgetTree.DefeatMessage.Text +msgctxt ",DB414375406E207B5FE8788EA419365F" +msgid "Defeat" +msgstr "Defeat" + +#. Key: DCCB65AC4D758CAE0B5EA8BCF70937F8 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",DCCB65AC4D758CAE0B5EA8BCF70937F8" +msgid "Move Left" +msgstr "Move Left" + +#. Key: DD47266C480F60C2E35E62AD5AD83AEB +#. SourceLocation: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileTitle +#: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileTitle +msgctxt ",DD47266C480F60C2E35E62AD5AD83AEB" +msgid "Exploder" +msgstr "Exploder" + +#. Key: DD77478E46DDFB6910CE2EBE9EB5718F +#. SourceLocation: /ShooterCore/UserInterface/Notifications/Accolades/W_AccoladeToast.W_AccoladeToast_C:WidgetTree.TextWidget.Text +#: /ShooterCore/UserInterface/Notifications/Accolades/W_AccoladeToast.W_AccoladeToast_C:WidgetTree.TextWidget.Text +msgctxt ",DD77478E46DDFB6910CE2EBE9EB5718F" +msgid "Accolade Name" +msgstr "Accolade Name" + +#. Key: DDDC55F044A6D009AE3FC89634A4FBE3 +#. SourceLocation: Config/DefaultInput.ini:38 +#: Config/DefaultInput.ini:38 +msgctxt ",DDDC55F044A6D009AE3FC89634A4FBE3" +msgid "Back" +msgstr "Back" + +#. Key: DE1F25434D413F7B785F099C479D589C +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile2.ExperienceDisplayName +#: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile2.ExperienceDisplayName +msgctxt ",DE1F25434D413F7B785F099C479D589C" +msgid "Example\r\nExperience 2" +msgstr "Example\r\nExperience 2" + +#. Key: DE90FC2F465DB72035383EAA5C085C9E +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +msgctxt ",DE90FC2F465DB72035383EAA5C085C9E" +msgid "Packet Avg Size (out)" +msgstr "Packet Avg Size (out)" + +#. Key: DEF9DA8849FC478F8621F3A509D4000F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeButton.ButtonText +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeButton.ButtonText +msgctxt ",DEF9DA8849FC478F8621F3A509D4000F" +msgid "Change" +msgstr "Change" + +#. Key: DF7DB3EE4CE76EEB0D84159A0FAAD6A3 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",DF7DB3EE4CE76EEB0D84159A0FAAD6A3" +msgid "Aim Down Sight" +msgstr "Aim Down Sight" + +#. Key: E00B7D5C46A46ECB9DE262966BFD5C57 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +msgctxt ",E00B7D5C46A46ECB9DE262966BFD5C57" +msgid "Packet Send Rate" +msgstr "Packet Send Rate" + +#. Key: E064C0B046D9196D3BFDA9B87E1E857E +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_UserConnectionStatus.W_UserConnectionStatus_C:ExecuteUbergraph_W_UserConnectionStatus [Script Bytecode] +#: /ShooterCore/UserInterface/ScoreBoard/W_UserConnectionStatus.W_UserConnectionStatus_C:ExecuteUbergraph_W_UserConnectionStatus [Script Bytecode] +msgctxt ",E064C0B046D9196D3BFDA9B87E1E857E" +msgid "{Ping} ms" +msgstr "{Ping} ms" + +#. Key: E135EDB34B4D040567F82E8317B2466C +#. SourceLocation: /Game/UI/Foundation/Subtitles/W_SubtitleDisplayHost.W_SubtitleDisplayHost_C:WidgetTree.SubtitleDisplay.PreviewText +#: /Game/UI/Foundation/Subtitles/W_SubtitleDisplayHost.W_SubtitleDisplayHost_C:WidgetTree.SubtitleDisplay.PreviewText +msgctxt ",E135EDB34B4D040567F82E8317B2466C" +msgid "Subtitles live here" +msgstr "Subtitles live here" + +#. Key: E1EF205E4368573D6E8ABEA7BF0DBC6E +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileTitle +#: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileTitle +msgctxt ",E1EF205E4368573D6E8ABEA7BF0DBC6E" +msgid "Elimination" +msgstr "Elimination" + +#. Key: E3BFBDD142F276564D9A2082F20E521A +#. SourceLocation: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.BP_GameplayEffect_Pad2.Text.Text +#: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.BP_GameplayEffect_Pad2.Text.Text +msgctxt ",E3BFBDD142F276564D9A2082F20E521A" +msgid "HEAL" +msgstr "HEAL" + +#. Key: E40DBDA84BB0A625640CE890772DF399 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:ExecuteUbergraph_W_ItemAcquiredList [Script Bytecode] +#: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:ExecuteUbergraph_W_ItemAcquiredList [Script Bytecode] +msgctxt ",E40DBDA84BB0A625640CE890772DF399" +msgid "{Count}x {ItemName}" +msgstr "{Count}x {ItemName}" + +#. Key: E457F86B42FC1EF1BE36F7A9F2FE0A65 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.10.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.10.DisplayName +msgctxt ",E457F86B42FC1EF1BE36F7A9F2FE0A65" +msgid "Rampage" +msgstr "Rampage" + +#. Key: E4F45B9C46754466F73D12AFB2B2191F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",E4F45B9C46754466F73D12AFB2B2191F" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: E5D0FACC49757D31B57103AD32D851F4 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamName.Text +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamName.Text +msgctxt ",E5D0FACC49757D31B57103AD32D851F4" +msgid "Red" +msgstr "Red" + +#. Key: E6D245554B9583B2462D83A367EF32C7 +#. SourceLocation: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C.DisplayName +#: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C.DisplayName +msgctxt ",E6D245554B9583B2462D83A367EF32C7" +msgid "HealPickup" +msgstr "HealPickup" + +#. Key: E6F3933C44E632BE4BF96287CE8E39FA +#. SourceLocation: /TopDownArena/Game/Pickups/GE_BombRangeUp.Default__GE_BombRangeUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +#: /TopDownArena/Game/Pickups/GE_BombRangeUp.Default__GE_BombRangeUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +msgctxt ",E6F3933C44E632BE4BF96287CE8E39FA" +msgid "Range Up" +msgstr "Range Up" + +#. Key: E7A1AD66427FB74804771781F29C383A +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Text +msgctxt ",E7A1AD66427FB74804771781F29C383A" +msgid "Quickplay" +msgstr "Quickplay" + +#. Key: E7CF7EBE46557265F664F7998029E2BF +#. SourceLocation: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +#: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +msgctxt ",E7CF7EBE46557265F664F7998029E2BF" +msgid "Already Full of Ammo" +msgstr "Already Full of Ammo" + +#. Key: E80A379D47E62430134083927BC1822D +#. SourceLocation: /Game/UI/Hud/W_Healthbar.W_Healthbar_C:WidgetTree.EliminatedText.Text +#: /Game/UI/Hud/W_Healthbar.W_Healthbar_C:WidgetTree.EliminatedText.Text +msgctxt ",E80A379D47E62430134083927BC1822D" +msgid "Eliminated" +msgstr "Eliminated" + +#. Key: E88A30284EF241C93E5C8E87815FE9D5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",E88A30284EF241C93E5C8E87815FE9D5" +msgid "Emote" +msgstr "Emote" + +#. Key: E88BD12F4EE26671CCDBAD86C10DD6B1 +#. SourceLocation: /Game/System/Teams/TeamDA_Red.TeamDA_Red.TeamShortName +#: /Game/System/Teams/TeamDA_Red.TeamDA_Red.TeamShortName +msgctxt ",E88BD12F4EE26671CCDBAD86C10DD6B1" +msgid "Red" +msgstr "Red" + +#. Key: E95CC0B641115D1DDAB1AD99CD8FAD73 +#. SourceLocation: /Game/UI/PerfStats/W_SingleGraphStat.W_SingleGraphStat_C:WidgetTree.TODO_Label.Text +#: /Game/UI/PerfStats/W_SingleGraphStat.W_SingleGraphStat_C:WidgetTree.TODO_Label.Text +msgctxt ",E95CC0B641115D1DDAB1AD99CD8FAD73" +msgid "TODO" +msgstr "TODO" + +#. Key: EA46B8EE42F2A1D44E88A9A162D7D677 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EA46B8EE42F2A1D44E88A9A162D7D677" +msgid "Fire Weapon Auto (Gamepad)" +msgstr "Fire Weapon Auto (Gamepad)" + +#. Key: EB6CF8C849DA8AE7EEA5F199FA1F8124 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +msgctxt ",EB6CF8C849DA8AE7EEA5F199FA1F8124" +msgid "GPU Time" +msgstr "GPU Time" + +#. Key: EB97A3DA46CD668B0DC20DA5F93AFEF8 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.5.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.5.DisplayName +msgctxt ",EB97A3DA46CD668B0DC20DA5F93AFEF8" +msgid "Spree" +msgstr "Spree" + +#. Key: EB9904634A9A98FC8D7B1CAD08D4E023 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +msgctxt ",EB9904634A9A98FC8D7B1CAD08D4E023" +msgid "Server FPS: " +msgstr "Server FPS: " + +#. Key: EBBBFEDF43EA7E7D705E9F94844915C1 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EBBBFEDF43EA7E7D705E9F94844915C1" +msgid "Melee" +msgstr "Melee" + +#. Key: ED7C842241D3DC70AF8DDCADC5669C5E +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_Default.Text +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_Default.Text +msgctxt ",ED7C842241D3DC70AF8DDCADC5669C5E" +msgid "Use left stick to adjust the corners\r\nso it lines up with the edges of your display." +msgstr "Use left stick to adjust the corners\r\nso it lines up with the edges of your display." + +#. Key: EDE4E7574944C842E9C1CF8E0BB333D7 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EDE4E7574944C842E9C1CF8E0BB333D7" +msgid "Auto-run" +msgstr "Auto-run" + +#. Key: EE915B9949435E9D0BF1AF9E18D5ECFA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EE915B9949435E9D0BF1AF9E18D5ECFA" +msgid "Crouch (Gamepad)" +msgstr "Crouch (Gamepad)" + +#. Key: EFC808434B60DD86D6F31486D1671CB5 +#. SourceLocation: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.EscapeText.Text +#: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.EscapeText.Text +msgctxt ",EFC808434B60DD86D6F31486D1671CB5" +msgid "Press escape to cancel." +msgstr "Press escape to cancel." + +#. Key: F046E8AA444FE70AB3EA6484271E706D +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +msgctxt ",F046E8AA444FE70AB3EA6484271E706D" +msgid "You're All Winners" +msgstr "You're All Winners" + +#. Key: F104DF424959AA30FB62D98DDA7E93A1 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(0 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(0 - Value).DisplayNameMap +msgctxt ",F104DF424959AA30FB62D98DDA7E93A1" +msgid "Forward" +msgstr "Forward" + +#. Key: F1DF959B4B4CE6C2C4BC48BE574A864A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F1DF959B4B4CE6C2C4BC48BE574A864A" +msgid "Show Scoreboard" +msgstr "Show Scoreboard" + +#. Key: F277CCB64896F33E243D3F946AD0A430 +#. SourceLocation: /Game/System/Teams/TeamDA_Green.TeamDA_Green.TeamShortName +#: /Game/System/Teams/TeamDA_Green.TeamDA_Green.TeamShortName +msgctxt ",F277CCB64896F33E243D3F946AD0A430" +msgid "Green" +msgstr "Green" + +#. Key: F285E5FC42CE6BFF45B2859C07EEAA16 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +msgctxt ",F285E5FC42CE6BFF45B2859C07EEAA16" +msgid "Blue" +msgstr "Blue" + +#. Key: F287F4344F47BC35111284922366556A +#. SourceLocation: /Game/UI/DT_UniversalActions.DT_UniversalActions.DefaultBack.DisplayName +#: /Game/UI/DT_UniversalActions.DT_UniversalActions.DefaultBack.DisplayName +msgctxt ",F287F4344F47BC35111284922366556A" +msgid "Back" +msgstr "Back" + +#. Key: F2A6DADA427AEA90427ED9BBC7BA3FE5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F2A6DADA427AEA90427ED9BBC7BA3FE5" +msgid "Melee" +msgstr "Melee" + +#. Key: F348282746973F4272D935808BCD661C +#. SourceLocation: /Game/UI/Menu/W_LyraExperienceTileButton.Default__W_LyraExperienceTileButton_C.ButtonText +#: /Game/UI/Menu/W_LyraExperienceTileButton.Default__W_LyraExperienceTileButton_C.ButtonText +msgctxt ",F348282746973F4272D935808BCD661C" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: F44F201F4E21916ECEFC679E7C5E9C06 +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_SecondaryKey.ButtonText +#: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_SecondaryKey.ButtonText +msgctxt ",F44F201F4E21916ECEFC679E7C5E9C06" +msgid "Not Bound" +msgstr "Not Bound" + +#. Key: F4D4E89A4F138F69C636A492C1433F1F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +msgctxt ",F4D4E89A4F138F69C636A492C1433F1F" +msgid "LAN" +msgstr "LAN" + +#. Key: F4F0B6AC45671B37F00C5AA7E1338255 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F4F0B6AC45671B37F00C5AA7E1338255" +msgid "Fire Weapon" +msgstr "Fire Weapon" + +#. Key: F6BE09AA4AEC420C662494804E10C5B4 +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.StartGameButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.StartGameButton.ButtonText +msgctxt ",F6BE09AA4AEC420C662494804E10C5B4" +msgid "Play Lyra" +msgstr "Play Lyra" + +#. Key: F750C0964719C179EA361E81B4A7C1FF +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",F750C0964719C179EA361E81B4A7C1FF" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: F76179C942EC16CBB508289FDCC909EA +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F76179C942EC16CBB508289FDCC909EA" +msgid "Melee (Gamepad)" +msgstr "Melee (Gamepad)" + +#. Key: F79DA43B4FB1FE5DADBA00B783B2A188 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +msgctxt ",F79DA43B4FB1FE5DADBA00B783B2A188" +msgid "Idle Time" +msgstr "Idle Time" + +#. Key: F815711D4267ECA881EBEEA2E84F2113 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/W_InventoryScreen.W_InventoryScreen_C:WidgetTree.CommonTextBlock_334.Text +#: /ShooterMaps/PROTO/InventoryTest/W_InventoryScreen.W_InventoryScreen_C:WidgetTree.CommonTextBlock_334.Text +msgctxt ",F815711D4267ECA881EBEEA2E84F2113" +msgid "Inventory" +msgstr "Inventory" + +#. Key: F9B4952E40D27CA896719E8DF06A9556 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatDisplayName +msgctxt ",F9B4952E40D27CA896719E8DF06A9556" +msgid "Client FPS: " +msgstr "Client FPS: " + +#. Key: FADD548E4F869905182BF5B5E276B973 +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.QuitButton_EditorOnly.ButtonText +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.QuitButton_EditorOnly.ButtonText +msgctxt ",FADD548E4F869905182BF5B5E276B973" +msgid "Stop Play-in-Editor" +msgstr "Stop Play-in-Editor" + +#. Key: FB69B8C24C0DA4B3019E24AD285015DF +#. SourceLocation: /TopDownArena/Game/Pickups/GE_BombCountUp.Default__GE_BombCountUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +#: /TopDownArena/Game/Pickups/GE_BombCountUp.Default__GE_BombCountUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +msgctxt ",FB69B8C24C0DA4B3019E24AD285015DF" +msgid "Bomb Count Up" +msgstr "Bomb Count Up" + +#. Key: FBB001FD475DBE7B05BCB58F061F343B +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Text +msgctxt ",FBB001FD475DBE7B05BCB58F061F343B" +msgid "Browse" +msgstr "Browse" + +#. Key: FD2D45F3495717DCCEA955B15C6DE989 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",FD2D45F3495717DCCEA955B15C6DE989" +msgid "Move Left" +msgstr "Move Left" + +#. Key: FD741FBF47ECCCBA58BE70A24D3BC4B5 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeText.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeText.Text +msgctxt ",FD741FBF47ECCCBA58BE70A24D3BC4B5" +msgid "{Online Mode}" +msgstr "{Online Mode}" + +#. Key: FE2F4C5D4D505156F3E6A182F8C1AB9B +#. SourceLocation: /Game/Input/Configs/PMI_Default_KBM.PMI_Default_KBM.ConfigDisplayName +#: /Game/Input/Configs/PMI_Default_KBM.PMI_Default_KBM.ConfigDisplayName +msgctxt ",FE2F4C5D4D505156F3E6A182F8C1AB9B" +msgid "Default Keyboard & Mouse" +msgstr "Default Keyboard & Mouse" + +#. Key: FE4CB0BC4B3EA54CFED75BA71963A047 +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +msgctxt ",FE4CB0BC4B3EA54CFED75BA71963A047" +msgid "Victorious" +msgstr "Victorious" + +#. Key: FE6097764FD18465D81CDB885CD0AE85 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_104.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_104.Text +msgctxt ",FE6097764FD18465D81CDB885CD0AE85" +msgid "Join a game" +msgstr "Join a game" + +#. Key: FED210144D5364173EB129A6E0D5F155 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",FED210144D5364173EB129A6E0D5F155" +msgid "Show Scoreboard (Gamepad)" +msgstr "Show Scoreboard (Gamepad)" + +#. Key: FEEA210A406D833FC25B59A3E00EBD45 +#. SourceLocation: /Game/Input/Configs/PMI_Default_Gamepad.PMI_Default_Gamepad.ConfigDisplayName +#: /Game/Input/Configs/PMI_Default_Gamepad.PMI_Default_Gamepad.ConfigDisplayName +msgctxt ",FEEA210A406D833FC25B59A3E00EBD45" +msgid "Default Gamepad" +msgstr "Default Gamepad" + +#. Key: FFEED97D46650ADD5F31868DB48D4CDE +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +msgctxt ",FFEED97D46650ADD5F31868DB48D4CDE" +msgid " / {MaxPlayers}" +msgstr " / {MaxPlayers}" + +#. Key: Unbound +#. SourceLocation: Plugins/CommonGame/Source/Private/CommonPlayerInputKey.cpp:339 +#: Plugins/CommonGame/Source/Private/CommonPlayerInputKey.cpp:339 +msgctxt "CommonKeybindWidget,Unbound" +msgid "Unbound" +msgstr "Unbound" + +#. Key: Error_FindSessionAlreadyInProgress +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:671 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:671 +msgctxt "CommonUser,Error_FindSessionAlreadyInProgress" +msgid "Session search already in progress" +msgstr "Session search already in progress" + +#. Key: Error_FindSessionBadPlayer +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:678 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:678 +msgctxt "CommonUser,Error_FindSessionBadPlayer" +msgid "Session search was not provided a local player" +msgstr "Session search was not provided a local player" + +#. Key: Error_FindSessionV1Failed +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1001 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1001 +msgctxt "CommonUser,Error_FindSessionV1Failed" +msgid "Find session failed" +msgstr "Find session failed" + +#. Key: GuestNickname +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:246 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:246 +msgctxt "CommonUser,GuestNickname" +msgid "Guest" +msgstr "Guest" + +#. Key: InvalidPlatformUser +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1398 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1398 +msgctxt "CommonUser,InvalidPlatformUser" +msgid "Invalid Platform User" +msgstr "Invalid Platform User" + +#. Key: LoginFailedEarly +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/AsyncAction_CommonUserInitialize.cpp:59 +#: Plugins/CommonUser/Source/CommonUser/Private/AsyncAction_CommonUserInitialize.cpp:59 +msgctxt "CommonUser,LoginFailedEarly" +msgid "Unable to start login process" +msgstr "Unable to start login process" + +#. Key: LoginFailedTitle +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1317 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1317 +msgctxt "CommonUser,LoginFailedTitle" +msgid "Login Failure" +msgstr "Login Failure" + +#. Key: PrivilegeCanCommunicateViaTextOnline +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2110 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2110 +msgctxt "CommonUser,PrivilegeCanCommunicateViaTextOnline" +msgid "communicate with text" +msgstr "communicate with text" + +#. Key: PrivilegeCanCommunicateViaVoiceOnline +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2112 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2112 +msgctxt "CommonUser,PrivilegeCanCommunicateViaVoiceOnline" +msgid "communicate with voice" +msgstr "communicate with voice" + +#. Key: PrivilegeCanPlay +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2106 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2106 +msgctxt "CommonUser,PrivilegeCanPlay" +msgid "play the game" +msgstr "play the game" + +#. Key: PrivilegeCanPlayOnline +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2108 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2108 +msgctxt "CommonUser,PrivilegeCanPlayOnline" +msgid "play online" +msgstr "play online" + +#. Key: PrivilegeCanUseCrossPlay +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2116 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2116 +msgctxt "CommonUser,PrivilegeCanUseCrossPlay" +msgid "play with other platforms" +msgstr "play with other platforms" + +#. Key: PrivilegeCanUseUserGeneratedContent +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2114 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2114 +msgctxt "CommonUser,PrivilegeCanUseUserGeneratedContent" +msgid "access user content" +msgstr "access user content" + +#. Key: PrivilegeFailureFormat +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1711 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1711 +msgctxt "CommonUser,PrivilegeFailureFormat" +msgid "{0} to {1}" +msgstr "{0} to {1}" + +#. Key: ResultAccountTypeRestricted +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2142 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2142 +msgctxt "CommonUser,ResultAccountTypeRestricted" +msgid "This account type does not have access" +msgstr "This account type does not have access" + +#. Key: ResultAccountUseRestricted +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2144 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2144 +msgctxt "CommonUser,ResultAccountUseRestricted" +msgid "This account is not allowed" +msgstr "This account is not allowed" + +#. Key: ResultAgeRestricted +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2140 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2140 +msgctxt "CommonUser,ResultAgeRestricted" +msgid "This age restricted account is not allowed" +msgstr "This age restricted account is not allowed" + +#. Key: ResultAvailable +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2130 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2130 +msgctxt "CommonUser,ResultAvailable" +msgid "The user is allowed" +msgstr "The user is allowed" + +#. Key: ResultLicenseInvalid +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2134 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2134 +msgctxt "CommonUser,ResultLicenseInvalid" +msgid "A valid game license is required" +msgstr "A valid game license is required" + +#. Key: ResultNetworkConnectionUnavailable +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2138 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2138 +msgctxt "CommonUser,ResultNetworkConnectionUnavailable" +msgid "A network connection is required" +msgstr "A network connection is required" + +#. Key: ResultPlatformFailure +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2146 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2146 +msgctxt "CommonUser,ResultPlatformFailure" +msgid "Not allowed" +msgstr "Not allowed" + +#. Key: ResultUnknown +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2128 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2128 +msgctxt "CommonUser,ResultUnknown" +msgid "Unknown if the user is allowed" +msgstr "Unknown if the user is allowed" + +#. Key: ResultUserNotLoggedIn +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2132 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2132 +msgctxt "CommonUser,ResultUserNotLoggedIn" +msgid "The user must login" +msgstr "The user must login" + +#. Key: VersionOutdated +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2136 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2136 +msgctxt "CommonUser,VersionOutdated" +msgid "The game or hardware needs to be updated" +msgstr "The game or hardware needs to be updated" + +#. Key: DevDynamicDetailsFormat +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSetting.cpp:292 +#: Plugins/GameSettings/Source/Private/GameSetting.cpp:292 +msgctxt "GameSetting,DevDynamicDetailsFormat" +msgid "{0}{1}" +msgstr "{0}{1}" + +#. Key: DisabledOptionReasonLine +#. SourceLocation: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:106 +#: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:106 +msgctxt "GameSetting,DisabledOptionReasonLine" +msgid " There are fewer options than available due to Parental Controls." +msgstr " There are fewer options than available due to Parental Controls." + +#. Key: DisabledReasonLine +#. SourceLocation: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:100 +#: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:100 +msgctxt "GameSetting,DisabledReasonLine" +msgid " {0}" +msgstr " {0}" + +#. Key: OnlyPrimaryPlayerEditable +#. SourceLocation: Plugins/GameSettings/Source/Private/EditCondition/WhenPlayingAsPrimaryPlayer.cpp:19 +#: Plugins/GameSettings/Source/Private/EditCondition/WhenPlayingAsPrimaryPlayer.cpp:19 +msgctxt "GameSetting,OnlyPrimaryPlayerEditable" +msgid "Can only be changed by the primary player." +msgstr "Can only be changed by the primary player." + +#. Key: PercentFormat +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSettingValueScalarDynamic.cpp:11 +#: Plugins/GameSettings/Source/Private/GameSettingValueScalarDynamic.cpp:11 +msgctxt "GameSetting,PercentFormat" +msgid "{0}%" +msgstr "{0}%" + +#. Key: WarningReasonLine +#. SourceLocation: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:76 +#: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:76 +msgctxt "GameSetting,WarningReasonLine" +msgid " {0}" +msgstr " {0}" + +#. Key: OFF +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:189 +#: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:189 +msgctxt "GameSettingValueDiscreteDynamic,OFF" +msgid "OFF" +msgstr "OFF" + +#. Key: ON +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:190 +#: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:190 +msgctxt "GameSettingValueDiscreteDynamic,ON" +msgid "ON" +msgstr "ON" + +#. Key: PayloadOutTooltip +#. SourceLocation: Plugins/GameplayMessageRouter/Source/GameplayMessageNodes/Private/K2Node_AsyncAction_ListenForGameplayMessages.cpp:53 +#: Plugins/GameplayMessageRouter/Source/GameplayMessageNodes/Private/K2Node_AsyncAction_ListenForGameplayMessages.cpp:53 +msgctxt "K2Node,PayloadOutTooltip" +msgid "\n\nThe message structure that we received" +msgstr "\n\nThe message structure that we received" + +#. Key: AdvancedGraphics_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:588 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:588 +msgctxt "Lyra,AdvancedGraphics_Name" +msgid "Advanced Graphics" +msgstr "Advanced Graphics" + +#. Key: AntiAliasing_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:446 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:446 +msgctxt "Lyra,AntiAliasing_Description" +msgid "Anti-Aliasing reduces jaggy artifacts along geometry edges. Increasing this setting will make edges look smoother, but can reduce performance. Higher settings mean more anti-aliasing." +msgstr "Anti-Aliasing reduces jaggy artifacts along geometry edges. Increasing this setting will make edges look smoother, but can reduce performance. Higher settings mean more anti-aliasing." + +#. Key: AntiAliasing_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:445 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:445 +msgctxt "Lyra,AntiAliasing_Name" +msgid "Anti-Aliasing" +msgstr "Anti-Aliasing" + +#. Key: AntiAliasingEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:453 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:453 +msgctxt "Lyra,AntiAliasingEpic" +msgid "Epic" +msgstr "Epic" + +#. Key: AntiAliasingHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:452 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:452 +msgctxt "Lyra,AntiAliasingHigh" +msgid "High" +msgstr "High" + +#. Key: AntiAliasingLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:450 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:450 +msgctxt "Lyra,AntiAliasingLow" +msgid "Off" +msgstr "Off" + +#. Key: AntiAliasingMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:451 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:451 +msgctxt "Lyra,AntiAliasingMedium" +msgid "Medium" +msgstr "Medium" + +#. Key: AudioCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:31 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:31 +msgctxt "Lyra,AudioCollection_Name" +msgid "Audio" +msgstr "Audio" + +#. Key: AudioOutputDevice_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:240 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:240 +msgctxt "Lyra,AudioOutputDevice_Description" +msgid "Changes the audio output device for game audio (not voice chat)." +msgstr "Changes the audio output device for game audio (not voice chat)." + +#. Key: AudioOutputDevice_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:239 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:239 +msgctxt "Lyra,AudioOutputDevice_Name" +msgid "Audio Output Device" +msgstr "Audio Output Device" + +#. Key: AutoSetQuality_Action +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:314 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:314 +msgctxt "Lyra,AutoSetQuality_Action" +msgid "Auto-Set" +msgstr "Auto-Set" + +#. Key: AutoSetQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:311 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:311 +msgctxt "Lyra,AutoSetQuality_Description" +msgid "Automatically configure the graphics quality options based on a benchmark of the hardware." +msgstr "Automatically configure the graphics quality options based on a benchmark of the hardware." + +#. Key: AutoSetQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:310 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:310 +msgctxt "Lyra,AutoSetQuality_Name" +msgid "Auto-Set Quality" +msgstr "Auto-Set Quality" + +#. Key: BackgroundAudio_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:258 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:258 +msgctxt "Lyra,BackgroundAudio_Description" +msgid "Turns game audio on/off when the game is in the background. When on, the game audio will continue to play when the game is minimized, or another window is focused." +msgstr "Turns game audio on/off when the game is in the background. When on, the game audio will continue to play when the game is minimized, or another window is focused." + +#. Key: BackgroundAudio_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:257 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:257 +msgctxt "Lyra,BackgroundAudio_Name" +msgid "Background Audio" +msgstr "Background Audio" + +#. Key: BasicSensitivityCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:139 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:139 +msgctxt "Lyra,BasicSensitivityCollection_Name" +msgid "Sensitivity" +msgstr "Sensitivity" + +#. Key: Brightness_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:213 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:213 +msgctxt "Lyra,Brightness_Description" +msgid "Adjusts the brightness." +msgstr "Adjusts the brightness." + +#. Key: Brightness_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:212 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:212 +msgctxt "Lyra,Brightness_Name" +msgid "Brightness" +msgstr "Brightness" + +#. Key: BrightnessAdjustInstructions +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:83 +#: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:83 +msgctxt "Lyra,BrightnessAdjustInstructions" +msgid "Use {0} to adjust the brightness" +msgstr "Use {0} to adjust the brightness" + +#. Key: BrightnessFormat +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:219 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:219 +msgctxt "Lyra,BrightnessFormat" +msgid "{0}%" +msgstr "{0}%" + +#. Key: ColorBlindMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:175 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:175 +msgctxt "Lyra,ColorBlindMode_Description" +msgid "Using the provided images, test out the different color blind modes to find a color correction that works best for you." +msgstr "Using the provided images, test out the different color blind modes to find a color correction that works best for you." + +#. Key: ColorBlindMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:174 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:174 +msgctxt "Lyra,ColorBlindMode_Name" +msgid "Color Blind Mode" +msgstr "Color Blind Mode" + +#. Key: ColorBlindRotatorSettingDeuteranope +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:181 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:181 +msgctxt "Lyra,ColorBlindRotatorSettingDeuteranope" +msgid "Deuteranope" +msgstr "Deuteranope" + +#. Key: ColorBlindRotatorSettingOff +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:180 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:180 +msgctxt "Lyra,ColorBlindRotatorSettingOff" +msgid "Off" +msgstr "Off" + +#. Key: ColorBlindRotatorSettingProtanope +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:182 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:182 +msgctxt "Lyra,ColorBlindRotatorSettingProtanope" +msgid "Protanope" +msgstr "Protanope" + +#. Key: ColorBlindRotatorSettingTritanope +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:183 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:183 +msgctxt "Lyra,ColorBlindRotatorSettingTritanope" +msgid "Tritanope" +msgstr "Tritanope" + +#. Key: ColorBlindStrength_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:194 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:194 +msgctxt "Lyra,ColorBlindStrength_Description" +msgid "Using the provided images, test out the different strengths to find a color correction that works best for you." +msgstr "Using the provided images, test out the different strengths to find a color correction that works best for you." + +#. Key: ColorBlindStrength_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:193 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:193 +msgctxt "Lyra,ColorBlindStrength_Name" +msgid "Color Blind Strength" +msgstr "Color Blind Strength" + +#. Key: ControllerHardware_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:47 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:47 +msgctxt "Lyra,ControllerHardware_Description" +msgid "The type of controller you're using." +msgstr "The type of controller you're using." + +#. Key: ControllerHardware_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:46 +msgctxt "Lyra,ControllerHardware_Name" +msgid "Controller Hardware" +msgstr "Controller Hardware" + +#. Key: DeadZoneCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:200 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:200 +msgctxt "Lyra,DeadZoneCollection_Name" +msgid "Controller DeadZone" +msgstr "Controller DeadZone" + +#. Key: DeviceProfileSuffix_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:270 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:270 +msgctxt "Lyra,DeviceProfileSuffix_Description" +msgid "Choose between different quality presets to make a trade off between quality and speed." +msgstr "Choose between different quality presets to make a trade off between quality and speed." + +#. Key: DeviceProfileSuffix_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:269 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:269 +msgctxt "Lyra,DeviceProfileSuffix_Name" +msgid "Quality Presets" +msgstr "Quality Presets" + +#. Key: DialogueVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:95 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:95 +msgctxt "Lyra,DialogueVolume_Description" +msgid "Adjusts the volume of dialogue for game characters and voice overs." +msgstr "Adjusts the volume of dialogue for game characters and voice overs." + +#. Key: DialogueVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:94 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:94 +msgctxt "Lyra,DialogueVolume_Name" +msgid "Dialogue" +msgstr "Dialogue" + +#. Key: DisplayCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:114 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:114 +msgctxt "Lyra,DisplayCollection_Name" +msgid "Display" +msgstr "Display" + +#. Key: EFortGamepadSensitivity_Fast +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:150 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:150 +msgctxt "Lyra,EFortGamepadSensitivity_Fast" +msgid "7 (Fast)" +msgstr "7 (Fast)" + +#. Key: EFortGamepadSensitivity_FastPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:151 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:151 +msgctxt "Lyra,EFortGamepadSensitivity_FastPlus" +msgid "8 (Fast+)" +msgstr "8 (Fast+)" + +#. Key: EFortGamepadSensitivity_FastPlusPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:152 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:152 +msgctxt "Lyra,EFortGamepadSensitivity_FastPlusPlus" +msgid "9 (Fast++)" +msgstr "9 (Fast++)" + +#. Key: EFortGamepadSensitivity_Insane +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:153 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:153 +msgctxt "Lyra,EFortGamepadSensitivity_Insane" +msgid "10 (Insane)" +msgstr "10 (Insane)" + +#. Key: EFortGamepadSensitivity_Normal +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:147 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:147 +msgctxt "Lyra,EFortGamepadSensitivity_Normal" +msgid "4 (Normal)" +msgstr "4 (Normal)" + +#. Key: EFortGamepadSensitivity_NormalPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:148 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:148 +msgctxt "Lyra,EFortGamepadSensitivity_NormalPlus" +msgid "5 (Normal+)" +msgstr "5 (Normal+)" + +#. Key: EFortGamepadSensitivity_NormalPlusPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:149 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:149 +msgctxt "Lyra,EFortGamepadSensitivity_NormalPlusPlus" +msgid "6 (Normal++)" +msgstr "6 (Normal++)" + +#. Key: EFortGamepadSensitivity_Slow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:144 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:144 +msgctxt "Lyra,EFortGamepadSensitivity_Slow" +msgid "1 (Slow)" +msgstr "1 (Slow)" + +#. Key: EFortGamepadSensitivity_SlowPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:145 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:145 +msgctxt "Lyra,EFortGamepadSensitivity_SlowPlus" +msgid "2 (Slow+)" +msgstr "2 (Slow+)" + +#. Key: EFortGamepadSensitivity_SlowPlusPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:146 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:146 +msgctxt "Lyra,EFortGamepadSensitivity_SlowPlusPlus" +msgid "3 (Slow++)" +msgstr "3 (Slow++)" + +#. Key: ELyraAllowBackgroundAudioSetting_AllSounds +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:265 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:265 +msgctxt "Lyra,ELyraAllowBackgroundAudioSetting_AllSounds" +msgid "All Sounds" +msgstr "All Sounds" + +#. Key: ELyraAllowBackgroundAudioSetting_Off +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:264 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:264 +msgctxt "Lyra,ELyraAllowBackgroundAudioSetting_Off" +msgid "Off" +msgstr "Off" + +#. Key: ESubtitleBackgroundOpacity_Clear +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:225 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:225 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Clear" +msgid "Clear" +msgstr "Clear" + +#. Key: ESubtitleBackgroundOpacity_High +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:228 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:228 +msgctxt "Lyra,ESubtitleBackgroundOpacity_High" +msgid "High" +msgstr "High" + +#. Key: ESubtitleBackgroundOpacity_Low +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:226 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:226 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Low" +msgid "Low" +msgstr "Low" + +#. Key: ESubtitleBackgroundOpacity_Medium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:227 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:227 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Medium" +msgid "Medium" +msgstr "Medium" + +#. Key: ESubtitleBackgroundOpacity_Solid +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:229 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:229 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Solid" +msgid "Solid" +msgstr "Solid" + +#. Key: ESubtitleTextBorder_DropShadow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:211 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:211 +msgctxt "Lyra,ESubtitleTextBorder_DropShadow" +msgid "Drop Shadow" +msgstr "Drop Shadow" + +#. Key: ESubtitleTextBorder_None +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:209 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:209 +msgctxt "Lyra,ESubtitleTextBorder_None" +msgid "None" +msgstr "None" + +#. Key: ESubtitleTextBorder_Outline +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:210 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:210 +msgctxt "Lyra,ESubtitleTextBorder_Outline" +msgid "Outline" +msgstr "Outline" + +#. Key: ESubtitleTextColor_White +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:194 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:194 +msgctxt "Lyra,ESubtitleTextColor_White" +msgid "White" +msgstr "White" + +#. Key: ESubtitleTextColor_Yellow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:195 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:195 +msgctxt "Lyra,ESubtitleTextColor_Yellow" +msgid "Yellow" +msgstr "Yellow" + +#. Key: ESubtitleTextSize_ExtraLarge +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:180 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:180 +msgctxt "Lyra,ESubtitleTextSize_ExtraLarge" +msgid "Extra Large" +msgstr "Extra Large" + +#. Key: ESubtitleTextSize_ExtraSmall +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:176 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:176 +msgctxt "Lyra,ESubtitleTextSize_ExtraSmall" +msgid "Extra Small" +msgstr "Extra Small" + +#. Key: ESubtitleTextSize_Large +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:179 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:179 +msgctxt "Lyra,ESubtitleTextSize_Large" +msgid "Large" +msgstr "Large" + +#. Key: ESubtitleTextSize_Medium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:178 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:178 +msgctxt "Lyra,ESubtitleTextSize_Medium" +msgid "Medium" +msgstr "Medium" + +#. Key: ESubtitleTextSize_Small +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:177 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:177 +msgctxt "Lyra,ESubtitleTextSize_Small" +msgid "Small" +msgstr "Small" + +#. Key: FPSFormat +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:637 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:637 +msgctxt "Lyra,FPSFormat" +msgid "{0} FPS" +msgstr "{0} FPS" + +#. Key: FrameRateLimit_Always_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:702 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:702 +msgctxt "Lyra,FrameRateLimit_Always_Description" +msgid "Frame rate limit sets the highest frame rate that is allowed. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "Frame rate limit sets the highest frame rate that is allowed. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." + +#. Key: FrameRateLimit_Always_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:701 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:701 +msgctxt "Lyra,FrameRateLimit_Always_Name" +msgid "Frame Rate Limit" +msgstr "Frame Rate Limit" + +#. Key: FrameRateLimit_InMenu_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:670 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:670 +msgctxt "Lyra,FrameRateLimit_InMenu_Description" +msgid "Frame rate limit when in the menu. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "Frame rate limit when in the menu. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." + +#. Key: FrameRateLimit_InMenu_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:669 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:669 +msgctxt "Lyra,FrameRateLimit_InMenu_Name" +msgid "Frame Rate Limit (Menu)" +msgstr "Frame Rate Limit (Menu)" + +#. Key: FrameRateLimit_Mobile_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:299 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:299 +msgctxt "Lyra,FrameRateLimit_Mobile_Description" +msgid "Select a desired framerate. Use this to fine tune performance on your device." +msgstr "Select a desired framerate. Use this to fine tune performance on your device." + +#. Key: FrameRateLimit_Mobile_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:298 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:298 +msgctxt "Lyra,FrameRateLimit_Mobile_Name" +msgid "Frame Rate Limit" +msgstr "Frame Rate Limit" + +#. Key: FrameRateLimit_OnBattery_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:652 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:652 +msgctxt "Lyra,FrameRateLimit_OnBattery_Description" +msgid "Frame rate limit when running on battery. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "Frame rate limit when running on battery. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." + +#. Key: FrameRateLimit_OnBattery_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:651 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:651 +msgctxt "Lyra,FrameRateLimit_OnBattery_Name" +msgid "Frame Rate Limit (On Battery)" +msgstr "Frame Rate Limit (On Battery)" + +#. Key: FrameRateLimit_WhenBackgrounded_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:686 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:686 +msgctxt "Lyra,FrameRateLimit_WhenBackgrounded_Description" +msgid "Frame rate limit when in the background. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "Frame rate limit when in the background. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." + +#. Key: FrameRateLimit_WhenBackgrounded_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:685 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:685 +msgctxt "Lyra,FrameRateLimit_WhenBackgrounded_Name" +msgid "Frame Rate Limit (Background)" +msgstr "Frame Rate Limit (Background)" + +#. Key: FullscreenNeededForVSync +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:608 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:608 +msgctxt "Lyra,FullscreenNeededForVSync" +msgid "This feature only works if 'Window Mode' is set to 'Fullscreen'." +msgstr "This feature only works if 'Window Mode' is set to 'Fullscreen'." + +#. Key: GamepadBindingCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:130 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:130 +msgctxt "Lyra,GamepadBindingCollection_Name" +msgid "Controls" +msgstr "Controls" + +#. Key: GamepadCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:31 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:31 +msgctxt "Lyra,GamepadCollection_Name" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: GamepadVibration_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:89 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:89 +msgctxt "Lyra,GamepadVibration_Description" +msgid "Turns controller vibration on/off." +msgstr "Turns controller vibration on/off." + +#. Key: GamepadVibration_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:88 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:88 +msgctxt "Lyra,GamepadVibration_Name" +msgid "Vibration" +msgstr "Vibration" + +#. Key: GameplayCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:21 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:21 +msgctxt "Lyra,GameplayCollection_Name" +msgid "Gameplay" +msgstr "Gameplay" + +#. Key: GlobalIlluminationQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:400 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:400 +msgctxt "Lyra,GlobalIlluminationQuality_Description" +msgid "Global Illumination controls the quality of dynamically calculated indirect lighting bounces, sky shadowing and Ambient Occlusion. Settings of 'High' and above use more accurate ray tracing methods to solve lighting, but can reduce performance." +msgstr "Global Illumination controls the quality of dynamically calculated indirect lighting bounces, sky shadowing and Ambient Occlusion. Settings of 'High' and above use more accurate ray tracing methods to solve lighting, but can reduce performance." + +#. Key: GlobalIlluminationQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:399 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:399 +msgctxt "Lyra,GlobalIlluminationQuality_Name" +msgid "Global Illumination" +msgstr "Global Illumination" + +#. Key: GraphicsCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:167 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:167 +msgctxt "Lyra,GraphicsCollection_Name" +msgid "Graphics" +msgstr "Graphics" + +#. Key: GraphicsQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:258 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:258 +msgctxt "Lyra,GraphicsQuality_Name" +msgid "Graphics Quality" +msgstr "Graphics Quality" + +#. Key: GraphicsQualityPresets_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:359 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:359 +msgctxt "Lyra,GraphicsQualityPresets_Description" +msgid "Quality Preset allows you to adjust multiple video options at once. Try a few options to see what fits your preference and device's performance." +msgstr "Quality Preset allows you to adjust multiple video options at once. Try a few options to see what fits your preference and device's performance." + +#. Key: GraphicsQualityPresets_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:358 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:358 +msgctxt "Lyra,GraphicsQualityPresets_Name" +msgid "Quality Presets" +msgstr "Quality Presets" + +#. Key: HardwareCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:39 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:39 +msgctxt "Lyra,HardwareCollection_Name" +msgid "Hardware" +msgstr "Hardware" + +#. Key: HDRAudioMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:304 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:304 +msgctxt "Lyra,HDRAudioMode_Description" +msgid "Enable high dynamic range audio. Changes the runtime processing chain to increase the dynamic range of the audio mixdown, appropriate for theater or more cinematic experiences." +msgstr "Enable high dynamic range audio. Changes the runtime processing chain to increase the dynamic range of the audio mixdown, appropriate for theater or more cinematic experiences." + +#. Key: HDRAudioMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:303 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:303 +msgctxt "Lyra,HDRAudioMode_Name" +msgid "High Dynamic Range Audio" +msgstr "High Dynamic Range Audio" + +#. Key: HeadphoneMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:280 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:280 +msgctxt "Lyra,HeadphoneMode_Description" +msgid "Enable binaural audio. Provides 3D audio spatialization, so you can hear the location of sounds more precisely, including above, below, and behind you. Recommended for use with stereo headphones only." +msgstr "Enable binaural audio. Provides 3D audio spatialization, so you can hear the location of sounds more precisely, including above, below, and behind you. Recommended for use with stereo headphones only." + +#. Key: HeadphoneMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:279 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:279 +msgctxt "Lyra,HeadphoneMode_Name" +msgid "3D Headphones" +msgstr "3D Headphones" + +#. Key: InvertHorizontalAxis_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:123 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:123 +msgctxt "Lyra,InvertHorizontalAxis_Description" +msgid "Enable the inversion of the Horizontal look axis." +msgstr "Enable the inversion of the Horizontal look axis." + +#. Key: InvertHorizontalAxis_Gamepad_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:115 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:115 +msgctxt "Lyra,InvertHorizontalAxis_Gamepad_Description" +msgid "Enable the inversion of the Horizontal look axis." +msgstr "Enable the inversion of the Horizontal look axis." + +#. Key: InvertHorizontalAxis_Gamepad_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:114 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:114 +msgctxt "Lyra,InvertHorizontalAxis_Gamepad_Name" +msgid "Invert Horizontal Axis" +msgstr "Invert Horizontal Axis" + +#. Key: InvertHorizontalAxis_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:122 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:122 +msgctxt "Lyra,InvertHorizontalAxis_Name" +msgid "Invert Horizontal Axis" +msgstr "Invert Horizontal Axis" + +#. Key: InvertVerticalAxis_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:108 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:108 +msgctxt "Lyra,InvertVerticalAxis_Description" +msgid "Enable the inversion of the vertical look axis." +msgstr "Enable the inversion of the vertical look axis." + +#. Key: InvertVerticalAxis_Gamepad_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:102 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:102 +msgctxt "Lyra,InvertVerticalAxis_Gamepad_Description" +msgid "Enable the inversion of the vertical look axis." +msgstr "Enable the inversion of the vertical look axis." + +#. Key: InvertVerticalAxis_Gamepad_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:101 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:101 +msgctxt "Lyra,InvertVerticalAxis_Gamepad_Name" +msgid "Invert Vertical Axis" +msgstr "Invert Vertical Axis" + +#. Key: InvertVerticalAxis_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:107 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:107 +msgctxt "Lyra,InvertVerticalAxis_Name" +msgid "Invert Vertical Axis" +msgstr "Invert Vertical Axis" + +#. Key: KeyBindingCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:141 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:141 +msgctxt "Lyra,KeyBindingCollection_Name" +msgid "Keyboard & Mouse" +msgstr "Keyboard & Mouse" + +#. Key: LanguageCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:27 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:27 +msgctxt "Lyra,LanguageCollection_Name" +msgid "Language" +msgstr "Language" + +#. Key: LanguageSetting_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:35 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:35 +msgctxt "Lyra,LanguageSetting_Description" +msgid "The language of the game." +msgstr "The language of the game." + +#. Key: LanguageSetting_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:34 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:34 +msgctxt "Lyra,LanguageSetting_Name" +msgid "Language" +msgstr "Language" + +#. Key: LookSensitivityPreset_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:161 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:161 +msgctxt "Lyra,LookSensitivityPreset_Description" +msgid "How quickly your view rotates." +msgstr "How quickly your view rotates." + +#. Key: LookSensitivityPreset_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:160 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:160 +msgctxt "Lyra,LookSensitivityPreset_Name" +msgid "Look Sensitivity" +msgstr "Look Sensitivity" + +#. Key: LookSensitivityPresetAds_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:179 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:179 +msgctxt "Lyra,LookSensitivityPresetAds_Description" +msgid "How quickly your view rotates while aiming down sights (ADS)." +msgstr "How quickly your view rotates while aiming down sights (ADS)." + +#. Key: LookSensitivityPresetAds_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:178 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:178 +msgctxt "Lyra,LookSensitivityPresetAds_Name" +msgid "Aim Sensitivity (ADS)" +msgstr "Aim Sensitivity (ADS)" + +#. Key: LookStickDeadZone_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:224 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:224 +msgctxt "Lyra,LookStickDeadZone_Description" +msgid "Increase or decrease the area surrounding the stick that we ignore input from. Setting this value too low may result in the camera continuing to move even after removing your finger from the stick." +msgstr "Increase or decrease the area surrounding the stick that we ignore input from. Setting this value too low may result in the camera continuing to move even after removing your finger from the stick." + +#. Key: LookStickDeadZone_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:223 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:223 +msgctxt "Lyra,LookStickDeadZone_Name" +msgid "Right Stick DeadZone" +msgstr "Right Stick DeadZone" + +#. Key: MouseAndKeyboardCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:28 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:28 +msgctxt "Lyra,MouseAndKeyboardCollection_Name" +msgid "Mouse & Keyboard" +msgstr "Mouse & Keyboard" + +#. Key: MouseSensitivityCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:46 +msgctxt "Lyra,MouseSensitivityCollection_Name" +msgid "Sensitivity" +msgstr "Sensitivity" + +#. Key: MouseSensitivityPitch_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:72 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:72 +msgctxt "Lyra,MouseSensitivityPitch_Description" +msgid "Sets the sensitivity of the mouse's vertical (y) axis. With higher settings the camera will move faster when looking up and down with the mouse." +msgstr "Sets the sensitivity of the mouse's vertical (y) axis. With higher settings the camera will move faster when looking up and down with the mouse." + +#. Key: MouseSensitivityPitch_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:71 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:71 +msgctxt "Lyra,MouseSensitivityPitch_Name" +msgid "Y-Axis Sensitivity" +msgstr "Y-Axis Sensitivity" + +#. Key: MouseSensitivityYaw_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:54 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:54 +msgctxt "Lyra,MouseSensitivityYaw_Description" +msgid "Sets the sensitivity of the mouse's horizontal (x) axis. With higher settings the camera will move faster when looking left and right with the mouse." +msgstr "Sets the sensitivity of the mouse's horizontal (x) axis. With higher settings the camera will move faster when looking left and right with the mouse." + +#. Key: MouseSensitivityYaw_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:53 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:53 +msgctxt "Lyra,MouseSensitivityYaw_Name" +msgid "X-Axis Sensitivity" +msgstr "X-Axis Sensitivity" + +#. Key: MouseTargetingMultiplier_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:90 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:90 +msgctxt "Lyra,MouseTargetingMultiplier_Description" +msgid "Sets the modifier for reducing mouse sensitivity when targeting. 100% will have no slow down when targeting. Lower settings will have more slow down when targeting." +msgstr "Sets the modifier for reducing mouse sensitivity when targeting. 100% will have no slow down when targeting. Lower settings will have more slow down when targeting." + +#. Key: MouseTargetingMultiplier_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:89 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:89 +msgctxt "Lyra,MouseTargetingMultiplier_Name" +msgid "Targeting Sensitivity" +msgstr "Targeting Sensitivity" + +#. Key: MoveStickDeadZone_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:208 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:208 +msgctxt "Lyra,MoveStickDeadZone_Description" +msgid "Increase or decrease the area surrounding the stick that we ignore input from. Setting this value too low may result in the character continuing to move even after removing your finger from the stick." +msgstr "Increase or decrease the area surrounding the stick that we ignore input from. Setting this value too low may result in the character continuing to move even after removing your finger from the stick." + +#. Key: MoveStickDeadZone_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:207 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:207 +msgctxt "Lyra,MoveStickDeadZone_Name" +msgid "Left Stick DeadZone" +msgstr "Left Stick DeadZone" + +#. Key: MusicVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:63 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:63 +msgctxt "Lyra,MusicVolume_Description" +msgid "Adjusts the volume of music." +msgstr "Adjusts the volume of music." + +#. Key: MusicVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:62 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:62 +msgctxt "Lyra,MusicVolume_Name" +msgid "Music" +msgstr "Music" + +#. Key: OverallVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:47 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:47 +msgctxt "Lyra,OverallVolume_Description" +msgid "Adjusts the volume of everything." +msgstr "Adjusts the volume of everything." + +#. Key: OverallVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:46 +msgctxt "Lyra,OverallVolume_Name" +msgid "Overall" +msgstr "Overall" + +#. Key: PerfStat_ClientFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:53 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:53 +msgctxt "Lyra,PerfStat_ClientFPS" +msgid "Client FPS" +msgstr "Client FPS" + +#. Key: PerfStat_FrameTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:69 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:69 +msgctxt "Lyra,PerfStat_FrameTime" +msgid "Frame Time" +msgstr "Frame Time" + +#. Key: PerfStat_FrameTime_GameThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:85 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:85 +msgctxt "Lyra,PerfStat_FrameTime_GameThread" +msgid "CPU Game Time" +msgstr "CPU Game Time" + +#. Key: PerfStat_FrameTime_GPU +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:109 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:109 +msgctxt "Lyra,PerfStat_FrameTime_GPU" +msgid "GPU Render Time" +msgstr "GPU Render Time" + +#. Key: PerfStat_FrameTime_RenderThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:93 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:93 +msgctxt "Lyra,PerfStat_FrameTime_RenderThread" +msgid "CPU Render Time" +msgstr "CPU Render Time" + +#. Key: PerfStat_FrameTime_RHIThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:101 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:101 +msgctxt "Lyra,PerfStat_FrameTime_RHIThread" +msgid "CPU RHI Time" +msgstr "CPU RHI Time" + +#. Key: PerfStat_IdleTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:77 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:77 +msgctxt "Lyra,PerfStat_IdleTime" +msgid "Idle Time" +msgstr "Idle Time" + +#. Key: PerfStat_PacketLoss_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:136 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:136 +msgctxt "Lyra,PerfStat_PacketLoss_Incoming" +msgid "Incoming Packet Loss" +msgstr "Incoming Packet Loss" + +#. Key: PerfStat_PacketLoss_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:144 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:144 +msgctxt "Lyra,PerfStat_PacketLoss_Outgoing" +msgid "Outgoing Packet Loss" +msgstr "Outgoing Packet Loss" + +#. Key: PerfStat_PacketRate_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:152 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:152 +msgctxt "Lyra,PerfStat_PacketRate_Incoming" +msgid "Incoming Packet Rate" +msgstr "Incoming Packet Rate" + +#. Key: PerfStat_PacketRate_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:160 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:160 +msgctxt "Lyra,PerfStat_PacketRate_Outgoing" +msgid "Outgoing Packet Rate" +msgstr "Outgoing Packet Rate" + +#. Key: PerfStat_PacketSize_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:168 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:168 +msgctxt "Lyra,PerfStat_PacketSize_Incoming" +msgid "Incoming Packet Size" +msgstr "Incoming Packet Size" + +#. Key: PerfStat_PacketSize_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:176 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:176 +msgctxt "Lyra,PerfStat_PacketSize_Outgoing" +msgid "Outgoing Packet Size" +msgstr "Outgoing Packet Size" + +#. Key: PerfStat_Ping +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:128 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:128 +msgctxt "Lyra,PerfStat_Ping" +msgid "Ping" +msgstr "Ping" + +#. Key: PerfStat_ServerFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:61 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:61 +msgctxt "Lyra,PerfStat_ServerFPS" +msgid "Server FPS" +msgstr "Server FPS" + +#. Key: PerfStatDescription_ClientFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:54 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:54 +msgctxt "Lyra,PerfStatDescription_ClientFPS" +msgid "Client frame rate (higher is better)" +msgstr "Client frame rate (higher is better)" + +#. Key: PerfStatDescription_FrameTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:70 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:70 +msgctxt "Lyra,PerfStatDescription_FrameTime" +msgid "The total frame time." +msgstr "The total frame time." + +#. Key: PerfStatDescription_FrameTime_GameThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:86 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:86 +msgctxt "Lyra,PerfStatDescription_FrameTime_GameThread" +msgid "The amount of time spent on the main game thread." +msgstr "The amount of time spent on the main game thread." + +#. Key: PerfStatDescription_FrameTime_GPU +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:110 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:110 +msgctxt "Lyra,PerfStatDescription_FrameTime_GPU" +msgid "The amount of time spent on the GPU." +msgstr "The amount of time spent on the GPU." + +#. Key: PerfStatDescription_FrameTime_RenderThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:94 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:94 +msgctxt "Lyra,PerfStatDescription_FrameTime_RenderThread" +msgid "The amount of time spent on the rendering thread." +msgstr "The amount of time spent on the rendering thread." + +#. Key: PerfStatDescription_FrameTime_RHIThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:102 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:102 +msgctxt "Lyra,PerfStatDescription_FrameTime_RHIThread" +msgid "The amount of time spent on the Render Hardware Interface thread." +msgstr "The amount of time spent on the Render Hardware Interface thread." + +#. Key: PerfStatDescription_IdleTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:78 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:78 +msgctxt "Lyra,PerfStatDescription_IdleTime" +msgid "The amount of time spent waiting idle for frame pacing." +msgstr "The amount of time spent waiting idle for frame pacing." + +#. Key: PerfStatDescription_PacketLoss_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:137 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:137 +msgctxt "Lyra,PerfStatDescription_PacketLoss_Incoming" +msgid "The percentage of incoming packets lost." +msgstr "The percentage of incoming packets lost." + +#. Key: PerfStatDescription_PacketLoss_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:145 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:145 +msgctxt "Lyra,PerfStatDescription_PacketLoss_Outgoing" +msgid "The percentage of outgoing packets lost." +msgstr "The percentage of outgoing packets lost." + +#. Key: PerfStatDescription_PacketRate_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:153 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:153 +msgctxt "Lyra,PerfStatDescription_PacketRate_Incoming" +msgid "Rate of incoming packets (per second)" +msgstr "Rate of incoming packets (per second)" + +#. Key: PerfStatDescription_PacketRate_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:161 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:161 +msgctxt "Lyra,PerfStatDescription_PacketRate_Outgoing" +msgid "Rate of outgoing packets (per second)" +msgstr "Rate of outgoing packets (per second)" + +#. Key: PerfStatDescription_PacketSize_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:169 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:169 +msgctxt "Lyra,PerfStatDescription_PacketSize_Incoming" +msgid "The average size (in bytes) of packets recieved in the last second." +msgstr "The average size (in bytes) of packets recieved in the last second." + +#. Key: PerfStatDescription_PacketSize_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:177 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:177 +msgctxt "Lyra,PerfStatDescription_PacketSize_Outgoing" +msgid "The average size (in bytes) of packets sent in the last second." +msgstr "The average size (in bytes) of packets sent in the last second." + +#. Key: PerfStatDescription_Ping +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:129 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:129 +msgctxt "Lyra,PerfStatDescription_Ping" +msgid "The roundtrip latency of your connection to the server." +msgstr "The roundtrip latency of your connection to the server." + +#. Key: PerfStatDescription_ServerFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:62 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:62 +msgctxt "Lyra,PerfStatDescription_ServerFPS" +msgid "Server frame rate" +msgstr "Server frame rate" + +#. Key: PerfStatsPage_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:34 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:34 +msgctxt "Lyra,PerfStatsPage_Description" +msgid "Configure the display of performance statistics." +msgstr "Configure the display of performance statistics." + +#. Key: PerfStatsPage_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:33 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:33 +msgctxt "Lyra,PerfStatsPage_Name" +msgid "Performance Stats" +msgstr "Performance Stats" + +#. Key: PerfStatsPage_Navigation +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:35 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:35 +msgctxt "Lyra,PerfStatsPage_Navigation" +msgid "Edit" +msgstr "Edit" + +#. Key: PostProcessingQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:562 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:562 +msgctxt "Lyra,PostProcessingQuality_Description" +msgid "Post Processing effects include Motion Blur, Depth of Field and Bloom. Increasing this setting improves the quality of post process effects, but can reduce performance." +msgstr "Post Processing effects include Motion Blur, Depth of Field and Bloom. Increasing this setting improves the quality of post process effects, but can reduce performance." + +#. Key: PostProcessingQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:561 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:561 +msgctxt "Lyra,PostProcessingQuality_Name" +msgid "Post Processing" +msgstr "Post Processing" + +#. Key: PostProcessingQualityEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:569 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:569 +msgctxt "Lyra,PostProcessingQualityEpic" +msgid "Epic" +msgstr "Epic" + +#. Key: PostProcessingQualityHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:568 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:568 +msgctxt "Lyra,PostProcessingQualityHigh" +msgid "High" +msgstr "High" + +#. Key: PostProcessingQualityLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:566 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:566 +msgctxt "Lyra,PostProcessingQualityLow" +msgid "Low" +msgstr "Low" + +#. Key: PostProcessingQualityMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:567 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:567 +msgctxt "Lyra,PostProcessingQualityMedium" +msgid "Medium" +msgstr "Medium" + +#. Key: ReflectionQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:539 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:539 +msgctxt "Lyra,ReflectionQuality_Description" +msgid "Reflection quality determines the resolution and accuracy of reflections. Settings of 'High' and above use more accurate ray tracing methods to solve reflections, but can reduce performance." +msgstr "Reflection quality determines the resolution and accuracy of reflections. Settings of 'High' and above use more accurate ray tracing methods to solve reflections, but can reduce performance." + +#. Key: ReflectionQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:538 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:538 +msgctxt "Lyra,ReflectionQuality_Name" +msgid "Reflections" +msgstr "Reflections" + +#. Key: Resolution_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:141 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:141 +msgctxt "Lyra,Resolution_Description" +msgid "Display Resolution determines the size of the window in Windowed mode. In Fullscreen mode, Display Resolution determines the graphics card output resolution, which can result in black bars depending on monitor and graphics card. Display Resolution is inactive in Windowed Fullscreen mode." +msgstr "Display Resolution determines the size of the window in Windowed mode. In Fullscreen mode, Display Resolution determines the graphics card output resolution, which can result in black bars depending on monitor and graphics card. Display Resolution is inactive in Windowed Fullscreen mode." + +#. Key: Resolution_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:140 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:140 +msgctxt "Lyra,Resolution_Name" +msgid "Resolution" +msgstr "Resolution" + +#. Key: ResolutionScale_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:380 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:380 +msgctxt "Lyra,ResolutionScale_Description" +msgid "3D resolution determines the resolution that objects are rendered in game, but does not affect the main menu. Lower resolutions can significantly increase frame rate." +msgstr "3D resolution determines the resolution that objects are rendered in game, but does not affect the main menu. Lower resolutions can significantly increase frame rate." + +#. Key: ResolutionScale_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:379 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:379 +msgctxt "Lyra,ResolutionScale_Name" +msgid "3D Resolution" +msgstr "3D Resolution" + +#. Key: ResolutionWindowedFullscreen_Disabled +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:149 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:149 +msgctxt "Lyra,ResolutionWindowedFullscreen_Disabled" +msgid "When the Window Mode is set to Windowed Fullscreen, the resolution must match the native desktop resolution." +msgstr "When the Window Mode is set to Windowed Fullscreen, the resolution must match the native desktop resolution." + +#. Key: SafeZone_Action +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:234 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:234 +msgctxt "Lyra,SafeZone_Action" +msgid "Set Safe Zone" +msgstr "Set Safe Zone" + +#. Key: SafeZone_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:233 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:233 +msgctxt "Lyra,SafeZone_Description" +msgid "Set the UI safe zone for the platform." +msgstr "Set the UI safe zone for the platform." + +#. Key: SafeZone_KeyToPress_Gamepad +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +#: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +msgctxt "Lyra,SafeZone_KeyToPress_Gamepad" +msgid "Left Stick" +msgstr "Left Stick" + +#. Key: SafeZone_KeyToPress_Mouse +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +#: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +msgctxt "Lyra,SafeZone_KeyToPress_Mouse" +msgid "Mouse Wheel" +msgstr "Mouse Wheel" + +#. Key: SafeZone_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:232 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:232 +msgctxt "Lyra,SafeZone_Name" +msgid "Safe Zone" +msgstr "Safe Zone" + +#. Key: SafeZoneEditorInstructions +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraSafeZoneEditor.cpp:83 +#: Source/LyraGame/Settings/Screens/LyraSafeZoneEditor.cpp:83 +msgctxt "Lyra,SafeZoneEditorInstructions" +msgid "Use {0} to adjust the corners so it lines up with the edges of your display." +msgstr "Use {0} to adjust the corners so it lines up with the edges of your display." + +#. Key: ShadowEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:430 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:430 +msgctxt "Lyra,ShadowEpic" +msgid "Epic" +msgstr "Epic" + +#. Key: ShadowHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:429 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:429 +msgctxt "Lyra,ShadowHigh" +msgid "High" +msgstr "High" + +#. Key: ShadowLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:427 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:427 +msgctxt "Lyra,ShadowLow" +msgid "Off" +msgstr "Off" + +#. Key: ShadowMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:428 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:428 +msgctxt "Lyra,ShadowMedium" +msgid "Medium" +msgstr "Medium" + +#. Key: Shadows_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:423 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:423 +msgctxt "Lyra,Shadows_Description" +msgid "Shadow quality determines the resolution and view distance of dynamic shadows. Shadows improve visual quality and give better depth perception, but can reduce performance." +msgstr "Shadow quality determines the resolution and view distance of dynamic shadows. Shadows improve visual quality and give better depth perception, but can reduce performance." + +#. Key: Shadows_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:422 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:422 +msgctxt "Lyra,Shadows_Name" +msgid "Shadows" +msgstr "Shadows" + +#. Key: SoundCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:130 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:130 +msgctxt "Lyra,SoundCollection_Name" +msgid "Sound" +msgstr "Sound" + +#. Key: SoundEffectsVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:79 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:79 +msgctxt "Lyra,SoundEffectsVolume_Description" +msgid "Adjusts the volume of sound effects." +msgstr "Adjusts the volume of sound effects." + +#. Key: SoundEffectsVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:78 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:78 +msgctxt "Lyra,SoundEffectsVolume_Name" +msgid "Sound Effects" +msgstr "Sound Effects" + +#. Key: StatCategory_Network_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:121 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:121 +msgctxt "Lyra,StatCategory_Network_Name" +msgid "Network" +msgstr "Network" + +#. Key: StatCategory_Performance_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:46 +msgctxt "Lyra,StatCategory_Performance_Name" +msgid "Performance" +msgstr "Performance" + +#. Key: SubtitleBackground_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:219 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:219 +msgctxt "Lyra,SubtitleBackground_Name" +msgid "Background Opacity" +msgstr "Background Opacity" + +#. Key: SubtitleBackgroundOpacity_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:220 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:220 +msgctxt "Lyra,SubtitleBackgroundOpacity_Description" +msgid "Choose a different background or letterboxing for the subtitles." +msgstr "Choose a different background or letterboxing for the subtitles." + +#. Key: SubtitleBackgroundStyle_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:203 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:203 +msgctxt "Lyra,SubtitleBackgroundStyle_Name" +msgid "Text Border" +msgstr "Text Border" + +#. Key: SubtitlePage_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:138 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:138 +msgctxt "Lyra,SubtitlePage_Description" +msgid "Configure the visual appearance of subtitles." +msgstr "Configure the visual appearance of subtitles." + +#. Key: SubtitlePage_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:137 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:137 +msgctxt "Lyra,SubtitlePage_Name" +msgid "Subtitles" +msgstr "Subtitles" + +#. Key: SubtitlePage_Navigation +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:139 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:139 +msgctxt "Lyra,SubtitlePage_Navigation" +msgid "Options" +msgstr "Options" + +#. Key: Subtitles_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:158 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:158 +msgctxt "Lyra,Subtitles_Description" +msgid "Turns subtitles on/off." +msgstr "Turns subtitles on/off." + +#. Key: Subtitles_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:157 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:157 +msgctxt "Lyra,Subtitles_Name" +msgid "Subtitles" +msgstr "Subtitles" + +#. Key: SubtitlesCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:150 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:150 +msgctxt "Lyra,SubtitlesCollection_Name" +msgid "Subtitles" +msgstr "Subtitles" + +#. Key: SubtitleTextBorder_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:204 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:204 +msgctxt "Lyra,SubtitleTextBorder_Description" +msgid "Choose different borders for the text." +msgstr "Choose different borders for the text." + +#. Key: SubtitleTextColor_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:189 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:189 +msgctxt "Lyra,SubtitleTextColor_Description" +msgid "Choose different colors for the subtitle text." +msgstr "Choose different colors for the subtitle text." + +#. Key: SubtitleTextColor_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:188 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:188 +msgctxt "Lyra,SubtitleTextColor_Name" +msgid "Text Color" +msgstr "Text Color" + +#. Key: SubtitleTextSize_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:171 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:171 +msgctxt "Lyra,SubtitleTextSize_Description" +msgid "Choose different sizes of the the subtitle text." +msgstr "Choose different sizes of the the subtitle text." + +#. Key: SubtitleTextSize_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:170 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:170 +msgctxt "Lyra,SubtitleTextSize_Name" +msgid "Text Size" +msgstr "Text Size" + +#. Key: SystemDefaultLanguage +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:141 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:141 +msgctxt "Lyra,SystemDefaultLanguage" +msgid "System Default ({0})" +msgstr "System Default ({0})" + +#. Key: TextureQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:493 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:493 +msgctxt "Lyra,TextureQuality_Description" +msgid "Texture quality determines the resolution of textures in game. Increasing this setting will make objects more detailed, but can reduce performance." +msgstr "Texture quality determines the resolution of textures in game. Increasing this setting will make objects more detailed, but can reduce performance." + +#. Key: TextureQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:491 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:491 +msgctxt "Lyra,TextureQuality_Name" +msgid "Textures" +msgstr "Textures" + +#. Key: TextureQualityEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:500 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:500 +msgctxt "Lyra,TextureQualityEpic" +msgid "Epic" +msgstr "Epic" + +#. Key: TextureQualityHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:499 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:499 +msgctxt "Lyra,TextureQualityHigh" +msgid "High" +msgstr "High" + +#. Key: TextureQualityLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:497 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:497 +msgctxt "Lyra,TextureQualityLow" +msgid "Low" +msgstr "Low" + +#. Key: TextureQualityMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:498 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:498 +msgctxt "Lyra,TextureQualityMedium" +msgid "Medium" +msgstr "Medium" + +#. Key: UnlimitedFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:642 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:642 +msgctxt "Lyra,UnlimitedFPS" +msgid "Unlimited" +msgstr "Unlimited" + +#. Key: VerticalSync_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:596 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:596 +msgctxt "Lyra,VerticalSync_Description" +msgid "Enabling Vertical Sync eliminates screen tearing by always rendering and presenting a full frame. Disabling Vertical Sync can give higher frame rate and better input response, but can result in horizontal screen tearing." +msgstr "Enabling Vertical Sync eliminates screen tearing by always rendering and presenting a full frame. Disabling Vertical Sync can give higher frame rate and better input response, but can result in horizontal screen tearing." + +#. Key: VerticalSync_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:595 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:595 +msgctxt "Lyra,VerticalSync_Name" +msgid "Vertical Sync" +msgstr "Vertical Sync" + +#. Key: VideoCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:103 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:103 +msgctxt "Lyra,VideoCollection_Name" +msgid "Video" +msgstr "Video" + +#. Key: ViewDistance_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:469 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:469 +msgctxt "Lyra,ViewDistance_Description" +msgid "View distance determines how far away objects are culled for performance." +msgstr "View distance determines how far away objects are culled for performance." + +#. Key: ViewDistance_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:468 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:468 +msgctxt "Lyra,ViewDistance_Name" +msgid "View Distance" +msgstr "View Distance" + +#. Key: ViewDistanceEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:476 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:476 +msgctxt "Lyra,ViewDistanceEpic" +msgid "Epic" +msgstr "Epic" + +#. Key: ViewDistanceFar +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:475 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:475 +msgctxt "Lyra,ViewDistanceFar" +msgid "Far" +msgstr "Far" + +#. Key: ViewDistanceMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:474 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:474 +msgctxt "Lyra,ViewDistanceMedium" +msgid "Medium" +msgstr "Medium" + +#. Key: ViewDistanceNear +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:473 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:473 +msgctxt "Lyra,ViewDistanceNear" +msgid "Near" +msgstr "Near" + +#. Key: VisualEffectQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:516 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:516 +msgctxt "Lyra,VisualEffectQuality_Description" +msgid "Effects determines the quality of visual effects and lighting in game. Increasing this setting will increase the quality of visual effects, but can reduce performance." +msgstr "Effects determines the quality of visual effects and lighting in game. Increasing this setting will increase the quality of visual effects, but can reduce performance." + +#. Key: VisualEffectQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:515 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:515 +msgctxt "Lyra,VisualEffectQuality_Name" +msgid "Effects" +msgstr "Effects" + +#. Key: VisualEffectQualityEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:407 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:407 +msgctxt "Lyra,VisualEffectQualityEpic" +msgid "Epic" +msgstr "Epic" + +#. Key: VisualEffectQualityHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:406 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:406 +msgctxt "Lyra,VisualEffectQualityHigh" +msgid "High" +msgstr "High" + +#. Key: VisualEffectQualityLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:404 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:404 +msgctxt "Lyra,VisualEffectQualityLow" +msgid "Low" +msgstr "Low" + +#. Key: VisualEffectQualityMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:405 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:405 +msgctxt "Lyra,VisualEffectQualityMedium" +msgid "Medium" +msgstr "Medium" + +#. Key: VoiceChatVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:111 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:111 +msgctxt "Lyra,VoiceChatVolume_Description" +msgid "Adjusts the volume of voice chat." +msgstr "Adjusts the volume of voice chat." + +#. Key: VoiceChatVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:110 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:110 +msgctxt "Lyra,VoiceChatVolume_Name" +msgid "Voice Chat" +msgstr "Voice Chat" + +#. Key: VolumeCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:39 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:39 +msgctxt "Lyra,VolumeCollection_Name" +msgid "Volume" +msgstr "Volume" + +#. Key: WarningLanguage_Message +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:47 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:47 +msgctxt "Lyra,WarningLanguage_Message" +msgid "You will need to restart the game completely for all language related changes to take effect." +msgstr "You will need to restart the game completely for all language related changes to take effect." + +#. Key: WarningLanguage_Title +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:46 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:46 +msgctxt "Lyra,WarningLanguage_Title" +msgid "Language Changed" +msgstr "Language Changed" + +#. Key: WindowMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:122 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:122 +msgctxt "Lyra,WindowMode_Description" +msgid "In Windowed mode you can interact with other windows more easily, and drag the edges of the window to set the size. In Windowed Fullscreen mode you can easily switch between applications. In Fullscreen mode you cannot interact with other windows as easily, but the game will run slightly faster." +msgstr "In Windowed mode you can interact with other windows more easily, and drag the edges of the window to set the size. In Windowed Fullscreen mode you can easily switch between applications. In Fullscreen mode you cannot interact with other windows as easily, but the game will run slightly faster." + +#. Key: WindowMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:121 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:121 +msgctxt "Lyra,WindowMode_Name" +msgid "Window Mode" +msgstr "Window Mode" + +#. Key: WindowModeFullscreen +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:126 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:126 +msgctxt "Lyra,WindowModeFullscreen" +msgid "Fullscreen" +msgstr "Fullscreen" + +#. Key: WindowModeWindowed +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:128 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:128 +msgctxt "Lyra,WindowModeWindowed" +msgid "Windowed" +msgstr "Windowed" + +#. Key: WindowModeWindowedFullscreen +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:127 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:127 +msgctxt "Lyra,WindowModeWindowedFullscreen" +msgid "Windowed Fullscreen" +msgstr "Windowed Fullscreen" + +#. Key: AspectRatio +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:443 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:443 +msgctxt "LyraSettings,AspectRatio" +msgid "{X} x {Y}" +msgstr "{X} x {Y}" + +#. Key: AspectRatio-10:16 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:431 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:431 +msgctxt "LyraSettings,AspectRatio-10:16" +msgid "10:16" +msgstr "10:16" + +#. Key: AspectRatio-16:10 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:419 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:419 +msgctxt "LyraSettings,AspectRatio-16:10" +msgid "16:10" +msgstr "16:10" + +#. Key: AspectRatio-16:9 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:415 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:415 +msgctxt "LyraSettings,AspectRatio-16:9" +msgid "16:9" +msgstr "16:9" + +#. Key: AspectRatio-3:4 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:423 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:423 +msgctxt "LyraSettings,AspectRatio-3:4" +msgid "3:4" +msgstr "3:4" + +#. Key: AspectRatio-4:3 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:411 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:411 +msgctxt "LyraSettings,AspectRatio-4:3" +msgid "4:3" +msgstr "4:3" + +#. Key: AspectRatio-9:16 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:427 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:427 +msgctxt "LyraSettings,AspectRatio-9:16" +msgid "9:16" +msgstr "9:16" + +#. Key: DefaultAudioOutputDevice +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscreteDynamic_AudioOutputDevice.cpp:64 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscreteDynamic_AudioOutputDevice.cpp:64 +msgctxt "LyraSettings,DefaultAudioOutputDevice" +msgid "Default Output - {0}" +msgstr "Default Output - {0}" + +#. Key: DynamicDetails_KeyboardInputAction +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingKeyboardInput.cpp:36 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingKeyboardInput.cpp:36 +msgctxt "LyraSettings,DynamicDetails_KeyboardInputAction" +msgid "Bindings for {0}" +msgstr "Bindings for {0}" + +#. Key: MobileFPSType_Note +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:34 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:34 +msgctxt "LyraSettings,MobileFPSType_Note" +msgid "Note: Changing the framerate setting to {0} or higher might lower your Quality Presets." +msgstr "Note: Changing the framerate setting to {0} or higher might lower your Quality Presets." + +#. Key: MobileFrameRateOption +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:45 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:45 +msgctxt "LyraSettings,MobileFrameRateOption" +msgid "{0} FPS" +msgstr "{0} FPS" + +#. Key: OverallQuality_Mobile_ImpactsFramerate +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:34 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:34 +msgctxt "LyraSettings,OverallQuality_Mobile_ImpactsFramerate" +msgid "Note: Changing the Quality setting to {0} or higher might limit your framerate." +msgstr "Note: Changing the Quality setting to {0} or higher might limit your framerate." + +#. Key: PerfStatDisplayMode_GraphOnly +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:81 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:81 +msgctxt "LyraSettings,PerfStatDisplayMode_GraphOnly" +msgid "Graph Only" +msgstr "Graph Only" + +#. Key: PerfStatDisplayMode_None +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:79 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:79 +msgctxt "LyraSettings,PerfStatDisplayMode_None" +msgid "None" +msgstr "None" + +#. Key: PerfStatDisplayMode_TextAndGraph +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:82 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:82 +msgctxt "LyraSettings,PerfStatDisplayMode_TextAndGraph" +msgid "Text and Graph" +msgstr "Text and Graph" + +#. Key: PerfStatDisplayMode_TextOnly +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:80 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:80 +msgctxt "LyraSettings,PerfStatDisplayMode_TextOnly" +msgid "Text Only" +msgstr "Text Only" + +#. Key: SafeZoneValue_Description +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:16 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:16 +msgctxt "LyraSettings,SafeZoneValue_Description" +msgid "The safezone area percentage." +msgstr "The safezone area percentage." + +#. Key: SafeZoneValue_Name +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:15 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:15 +msgctxt "LyraSettings,SafeZoneValue_Name" +msgid "Safe Zone Value" +msgstr "Safe Zone Value" + +#. Key: VideoQualityOverall_Custom +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:29 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:29 +msgctxt "LyraSettings,VideoQualityOverall_Custom" +msgid "Custom" +msgstr "Custom" + +#. Key: VideoQualityOverall_Epic +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:26 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:26 +msgctxt "LyraSettings,VideoQualityOverall_Epic" +msgid "Epic" +msgstr "Epic" + +#. Key: VideoQualityOverall_High +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:25 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:25 +msgctxt "LyraSettings,VideoQualityOverall_High" +msgid "High" +msgstr "High" + +#. Key: VideoQualityOverall_Low +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:23 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:23 +msgctxt "LyraSettings,VideoQualityOverall_Low" +msgid "Low" +msgstr "Low" + +#. Key: VideoQualityOverall_Medium +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:24 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:24 +msgctxt "LyraSettings,VideoQualityOverall_Medium" +msgid "Medium" +msgstr "Medium" + +#. Key: Cancel +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:34 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:34 +msgctxt "Messaging,Cancel" +msgid "Cancel" +msgstr "Cancel" + +#. Key: No +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:54 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:54 +msgctxt "Messaging,No" +msgid "No" +msgstr "No" + +#. Key: Ok +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:15 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:15 +msgctxt "Messaging,Ok" +msgid "Ok" +msgstr "Ok" + +#. Key: Yes +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:50 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:50 +msgctxt "Messaging,Yes" +msgid "Yes" +msgstr "Yes" + +#. Key: InvalidPlayerController +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1174 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1174 +msgctxt "NetworkErrors,InvalidPlayerController" +msgid "Invalid Player Controller" +msgstr "Invalid Player Controller" + +#. Key: JoinSessionFailed +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1087 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1087 +msgctxt "NetworkErrors,JoinSessionFailed" +msgid "Join failed." +msgstr "Join failed." + +#. Key: SessionDoesNotExist +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1084 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1084 +msgctxt "NetworkErrors,SessionDoesNotExist" +msgid "Game no longer exists." +msgstr "Game no longer exists." + +#. Key: SessionIsFull +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1081 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1081 +msgctxt "NetworkErrors,SessionIsFull" +msgid "Game is full." +msgstr "Game is full." + +#. Key: TravelSessionFailed +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1190 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1190 +msgctxt "NetworkErrors,TravelSessionFailed" +msgid "Travel to Session failed." +msgstr "Travel to Session failed." + +#. Key: DesignTime_ExtensionPointLabel +#. SourceLocation: Plugins/UIExtension/Source/Private/Widgets/UIExtensionPointWidget.cpp:44 +#: Plugins/UIExtension/Source/Private/Widgets/UIExtensionPointWidget.cpp:44 +msgctxt "UIExtension,DesignTime_ExtensionPointLabel" +msgid "Extension Point\n{0}" +msgstr "Extension Point\n{0}" + diff --git a/Content/Localization/Game/es-419/Game.archive b/Content/Localization/Game/es-419/Game.archive new file mode 100644 index 00000000..434bf952 Binary files /dev/null and b/Content/Localization/Game/es-419/Game.archive differ diff --git a/Content/Localization/Game/es-419/Game.locres b/Content/Localization/Game/es-419/Game.locres new file mode 100644 index 00000000..a2464c00 Binary files /dev/null and b/Content/Localization/Game/es-419/Game.locres differ diff --git a/Content/Localization/Game/es-419/Game.po b/Content/Localization/Game/es-419/Game.po new file mode 100644 index 00000000..a48f9893 --- /dev/null +++ b/Content/Localization/Game/es-419/Game.po @@ -0,0 +1,4747 @@ +# Game Spanish (Latin America) translation. +# Copyright Epic Games, Inc. All Rights Reserved. +# +msgid "" +msgstr "" +"Project-Id-Version: Game\n" +"POT-Creation-Date: 2022-03-24 20:58\n" +"PO-Revision-Date: 2022-03-24 20:58\n" +"Language-Team: \n" +"Language: es-419\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Plural-Forms: nplurals=2; plural=(n != 1);\n" + +#. Key: 0068ED9A41C6861FF9F69A8707EB1704 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",0068ED9A41C6861FF9F69A8707EB1704" +msgid "Gamepad" +msgstr "Control" + +#. Key: 017173BB418CEE7FB6FD43B688CB7EF2 +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.OptionsButtons.ButtonText +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.OptionsButtons.ButtonText +msgctxt ",017173BB418CEE7FB6FD43B688CB7EF2" +msgid "Options" +msgstr "Opciones" + +#. Key: 01A913C649439D1D43AD1598474A150F +#. SourceLocation: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Description +#: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Description +msgctxt ",01A913C649439D1D43AD1598474A150F" +msgid "{Button description text, wrapping, unbounded length}" +msgstr "{Button description text, wrapping, unbounded length}" + +#. Key: 01FDBF3644A0A7A3754C5BBC29C000BD +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +msgctxt ",01FDBF3644A0A7A3754C5BBC29C000BD" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 0262A8674C1CBA12802F84BE385D1E5D +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount_1.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount_1.Text +msgctxt ",0262A8674C1CBA12802F84BE385D1E5D" +msgid "Captures" +msgstr "Capturas" + +#. Key: 02E77A6145C878D7D975239D9542F169 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadCategory +msgctxt ",02E77A6145C878D7D975239D9542F169" +msgid "Controller" +msgstr "Control" + +#. Key: 03136AFF43E7466263661EA85739CEA7 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.3x.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.3x.DisplayName +msgctxt ",03136AFF43E7466263661EA85739CEA7" +msgid "Triple Elimination" +msgstr "Triple eliminación" + +#. Key: 036F78254C53C156C67DC8B4F1E3F87E +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",036F78254C53C156C67DC8B4F1E3F87E" +msgid "Quick Slot 2" +msgstr "Ranura rápida 2" + +#. Key: 03D5A24748453022D92F6CB88D88A216 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.15.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.15.DisplayName +msgctxt ",03D5A24748453022D92F6CB88D88A216" +msgid "Dominance" +msgstr "Dominación" + +#. Key: 04EEE2CD47276E2B291D28B2865E0D68 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +msgctxt ",04EEE2CD47276E2B291D28B2865E0D68" +msgid "Client FPS: " +msgstr "FPS del cliente: " + +#. Key: 0528E8414331496BAA122CAA13333317 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +msgctxt ",0528E8414331496BAA122CAA13333317" +msgid "Packet Loss (in): " +msgstr "Pérdida de paquetes (entrantes): " + +#. Key: 065B5A4F4332F5BC9E1877A992FE9377 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +msgctxt ",065B5A4F4332F5BC9E1877A992FE9377" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 06AB17CB4651845D828EA29907C0E5FE +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.QuitGameButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.QuitGameButton.ButtonText +msgctxt ",06AB17CB4651845D828EA29907C0E5FE" +msgid "Quit Lyra" +msgstr "Salir de Lyra" + +#. Key: 06BC6D4341EF5BE5748B68A16E19CD59 +#. SourceLocation: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C.DisplayName +#: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C.DisplayName +msgctxt ",06BC6D4341EF5BE5748B68A16E19CD59" +msgid "Rifle" +msgstr "Rifle" + +#. Key: 0925643244B46A081832839FA7F906A2 +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.TeamNotification.Text +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.TeamNotification.Text +msgctxt ",0925643244B46A081832839FA7F906A2" +msgid "You have been assigned to the Red Team " +msgstr "Te asignaron al equipo rojo " + +#. Key: 0A3FB7ED46F375312D1F378D0A941655 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",0A3FB7ED46F375312D1F378D0A941655" +msgid "Shooter Core" +msgstr "Juego básico de disparos" + +#. Key: 0C7962B44C85F255428F648B8F196172 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(2 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(2 - Value).DisplayNameMap +msgctxt ",0C7962B44C85F255428F648B8F196172" +msgid "Left" +msgstr "Izquierda" + +#. Key: 0DD308C74DF294BCD3276CACC3F7D539 +#. SourceLocation: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",0DD308C74DF294BCD3276CACC3F7D539" +msgid "Pistol" +msgstr "Pistola" + +#. Key: 0F7A390846E3CB76304F58848B8654E3 +#. SourceLocation: /Game/System/DefaultEditorMap/L_DefaultEditorOverview.L_DefaultEditorOverview:PersistentLevel.TextRenderActor_1.NewTextRenderComponent.Text +#: /Game/System/DefaultEditorMap/L_DefaultEditorOverview.L_DefaultEditorOverview:PersistentLevel.TextRenderActor_1.NewTextRenderComponent.Text +msgctxt ",0F7A390846E3CB76304F58848B8654E3" +msgid "Consider changing:\r\n- Editor Preferences .. Load Level at Startup\r\n- Project Settings .. Editor Startup Map\r\n" +msgstr "Consider changing:\r\n- Editor Preferences .. Load Level at Startup\r\n- Project Settings .. Editor Startup Map\r\n" + +#. Key: 0FAA06494B797EBABF35C0AF811B15CA +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.PlayerNameWidget.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.PlayerNameWidget.Text +msgctxt ",0FAA06494B797EBABF35C0AF811B15CA" +msgid "Player Name" +msgstr "Nombre del jugador" + +#. Key: 0FDD55F14B355137369BA68A95A4B5BC +#. SourceLocation: /Game/System/Teams/TeamDA_Yellow.TeamDA_Yellow.TeamShortName +#: /Game/System/Teams/TeamDA_Yellow.TeamDA_Yellow.TeamShortName +msgctxt ",0FDD55F14B355137369BA68A95A4B5BC" +msgid "Yellow" +msgstr "Amarillo" + +#. Key: 101FF56440BCC51ECBAF329695991456 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +msgctxt ",101FF56440BCC51ECBAF329695991456" +msgid "Packet Receive Rate" +msgstr "Frecuencia de recepción de paquetes" + +#. Key: 110932EB44E1726A47B90696FFCF07B1 +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ConnectionStatus.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ConnectionStatus.Text +msgctxt ",110932EB44E1726A47B90696FFCF07B1" +msgid "Ping" +msgstr "Ping" + +#. Key: 113E482147C0118B5179388477242E84 +#. SourceLocation: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",113E482147C0118B5179388477242E84" +msgid "Shotgun" +msgstr "Escopeta" + +#. Key: 11B503444BF569B31A2ED280CBB6116F +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.StartText.Text +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.StartText.Text +msgctxt ",11B503444BF569B31A2ED280CBB6116F" +msgid "Activating" +msgstr "Iniciando" + +#. Key: 120D4E714C781804C66E85ADF6125F54 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Description +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Description +msgctxt ",120D4E714C781804C66E85ADF6125F54" +msgid "Join an existing session of any game type, or start a new online game that others can join" +msgstr "Se une a una sesión existente de cualquier tipo de juego o inicia un nuevo juego en línea al que pueden unirse otros." + +#. Key: 1250B8464B832516588DC2A800FB1EA8 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",1250B8464B832516588DC2A800FB1EA8" +msgid "Shooter Core" +msgstr "Juego básico de disparos" + +#. Key: 126B7DD147D107B483246C948583E01F +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",126B7DD147D107B483246C948583E01F" +msgid "Gamepad" +msgstr "Control" + +#. Key: 129C4C9E470E3ED553BA558A0398A8FD +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +msgctxt ",129C4C9E470E3ED553BA558A0398A8FD" +msgid "{StatValue}%" +msgstr "{StatValue} %" + +#. Key: 12E9EFC34D47343A9EF80B8CE3718F25 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.ContextDescription +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.ContextDescription +msgctxt ",12E9EFC34D47343A9EF80B8CE3718F25" +msgid "Hero Pawn" +msgstr "Hero Pawn" + +#. Key: 137C843E4D9915E967627E88C33F559E +#. SourceLocation: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatValueFormat +#: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatValueFormat +msgctxt ",137C843E4D9915E967627E88C33F559E" +msgid "{StatValue}ms" +msgstr "{StatValue} ms" + +#. Key: 13CC7B4648EADDD497E540AF42A98A59 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PingWidget.StatDisplayName +msgctxt ",13CC7B4648EADDD497E540AF42A98A59" +msgid "Ping" +msgstr "Ping" + +#. Key: 1417758D4416AF90E19E768CA7A644A1 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredToastRow.W_ItemAcquiredToastRow_C:WidgetTree.ItemNameAndQtyWidget.Text +#: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredToastRow.W_ItemAcquiredToastRow_C:WidgetTree.ItemNameAndQtyWidget.Text +msgctxt ",1417758D4416AF90E19E768CA7A644A1" +msgid "999x Long Item Name" +msgstr "999x Long Item Name" + +#. Key: 14594EDA4B91DAE8B4A963BC2ACBF113 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +msgctxt ",14594EDA4B91DAE8B4A963BC2ACBF113" +msgid "{StatValue}%" +msgstr "{StatValue} %" + +#. Key: 154ED18F40E6F051EB6D8B8816E175C0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.Default__W_LyraSessionButton_C.ButtonText +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.Default__W_LyraSessionButton_C.ButtonText +msgctxt ",154ED18F40E6F051EB6D8B8816E175C0" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: 1598B27E4E41FE9C7BCB82B177A974DC +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1598B27E4E41FE9C7BCB82B177A974DC" +msgid "Show Scoreboard (Gamepad)" +msgstr "Mostrar marcador (control)" + +#. Key: 17C398D246C68C5CA2E84EB7695DCDCD +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.20.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.20.DisplayName +msgctxt ",17C398D246C68C5CA2E84EB7695DCDCD" +msgid "Unstoppable" +msgstr "Imparable" + +#. Key: 1A167AD94444DA9043FE02AFD2D41FDA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1A167AD94444DA9043FE02AFD2D41FDA" +msgid "Move Forward" +msgstr "Avanzar" + +#. Key: 1AE071FA4EF504A1DF0778A448A58FC1 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1AE071FA4EF504A1DF0778A448A58FC1" +msgid "Crouch" +msgstr "Agacharse" + +#. Key: 1B6BF71F4E8AEDCCCF1175A4AD8402A5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1B6BF71F4E8AEDCCCF1175A4AD8402A5" +msgid "Emote" +msgstr "Gesto" + +#. Key: 1BE2AEF24C36C5B132D52FA2C7120C35 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1BE2AEF24C36C5B132D52FA2C7120C35" +msgid "Quickslot Cycle Forward (Gamepad)" +msgstr "Avanzar ciclo ranuras rápidas (control)" + +#. Key: 1C66B711470858D9FFFAB499E7FF1040 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +msgctxt ",1C66B711470858D9FFFAB499E7FF1040" +msgid "Packet Receive Rate: " +msgstr "Frecuencia de recepción de paquetes: " + +#. Key: 1C6A40ED4C95F60C2DD17C8F7749CBDA +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +msgctxt ",1C6A40ED4C95F60C2DD17C8F7749CBDA" +msgid "{Ping}ms" +msgstr "{Ping} ms" + +#. Key: 1F96D90B46A2B7C75ADCAD9CFA4F7B6F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +msgctxt ",1F96D90B46A2B7C75ADCAD9CFA4F7B6F" +msgid "Bots Enabled" +msgstr "Bots activados" + +#. Key: 1FAADE7147234818A647EAAD50D6FA7A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",1FAADE7147234818A647EAAD50D6FA7A" +msgid "Shooter Core" +msgstr "Juego básico de disparos" + +#. Key: 205A136D4D77496E21573580163B72E5 +#. SourceLocation: /Game/UI/Menu/W_UserWatermark.W_UserWatermark_C:ExecuteUbergraph_W_UserWatermark [Script Bytecode] +#: /Game/UI/Menu/W_UserWatermark.W_UserWatermark_C:ExecuteUbergraph_W_UserWatermark [Script Bytecode] +msgctxt ",205A136D4D77496E21573580163B72E5" +msgid "Not logged in" +msgstr "Sesión no iniciada" + +#. Key: 21AA855349435B055F6211872B91E873 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock.Text +msgctxt ",21AA855349435B055F6211872B91E873" +msgid "ping" +msgstr "ping" + +#. Key: 235C4BEE403345A0F3A5C19C018DDFC5 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +msgctxt ",235C4BEE403345A0F3A5C19C018DDFC5" +msgid "Total Frame Time: " +msgstr "Frame Time total: " + +#. Key: 248ABAA7488DD49A5980C8819A9617CF +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Title.Text +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Title.Text +msgctxt ",248ABAA7488DD49A5980C8819A9617CF" +msgid "Adjust Safe Zone" +msgstr "Ajustar zona segura" + +#. Key: 27040E234FDEA725E909E3A82C83FC95 +#. SourceLocation: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_2.DebugDisplayText +#: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_2.DebugDisplayText +msgctxt ",27040E234FDEA725E909E3A82C83FC95" +msgid "Range +1" +msgstr "Rango +1" + +#. Key: 27B340BA4E762DC045E4608B618399FB +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ConnectionStatus.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ConnectionStatus.Text +msgctxt ",27B340BA4E762DC045E4608B618399FB" +msgid "Ping" +msgstr "Ping" + +#. Key: 29BAA9B34E4F225C39FC8999480BC9FA +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_PrimaryKey.ButtonText +#: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_PrimaryKey.ButtonText +msgctxt ",29BAA9B34E4F225C39FC8999480BC9FA" +msgid "Not Bound" +msgstr "Sin asignar" + +#. Key: 29D3A0AA4AB07170CC42F4BA7E6EE61A +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_B.PointLetterText +#: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_B.PointLetterText +msgctxt ",29D3A0AA4AB07170CC42F4BA7E6EE61A" +msgid "B" +msgstr "B" + +#. Key: 2A71F9BA4EB69D9BDED9659391978329 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.ContextDescription +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.ContextDescription +msgctxt ",2A71F9BA4EB69D9BDED9659391978329" +msgid "Hero Pawn" +msgstr "Hero Pawn" + +#. Key: 2BC1795B4150F1E9C39414853EDE1182 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",2BC1795B4150F1E9C39414853EDE1182" +msgid "Quickslot Cycle Forward (Gamepad)" +msgstr "Avanzar ciclo ranuras rápidas (control)" + +#. Key: 2C7E321D4C078BF23D8C95A127B6F4D6 +#. SourceLocation: /Game/UI/Menu/W_LyraStartup.W_LyraStartup_C:WidgetTree.PressStartButton.ButtonText +#: /Game/UI/Menu/W_LyraStartup.W_LyraStartup_C:WidgetTree.PressStartButton.ButtonText +msgctxt ",2C7E321D4C078BF23D8C95A127B6F4D6" +msgid "Start" +msgstr "Comenzar" + +#. Key: 2DA239084023A7FC60515488F95DCF61 +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.MessageTextWidget.Text +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.MessageTextWidget.Text +msgctxt ",2DA239084023A7FC60515488F95DCF61" +msgid "Waiting for additional players" +msgstr "Esperando a más jugadores" + +#. Key: 2E0B952D4F3CF3D4687D7EB75C017AF0 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +msgctxt ",2E0B952D4F3CF3D4687D7EB75C017AF0" +msgid "Server FPS" +msgstr "FPS del servidor" + +#. Key: 2E4E25CB47829BC54412B794999A6623 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadPlatformName +msgctxt ",2E4E25CB47829BC54412B794999A6623" +msgid "Nintendo Switch" +msgstr "Nintendo Switch" + +#. Key: 2E5EF4E142DAC6081E85CFA2647AAA18 +#. SourceLocation: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",2E5EF4E142DAC6081E85CFA2647AAA18" +msgid "Rifle" +msgstr "Rifle" + +#. Key: 2FAE991A4D776E675D035BBA8A609E40 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",2FAE991A4D776E675D035BBA8A609E40" +msgid "Gamepad" +msgstr "Control" + +#. Key: 2FCC8769463BC0AA9D74FA8971E367F7 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamText.Text +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamText.Text +msgctxt ",2FCC8769463BC0AA9D74FA8971E367F7" +msgid "Team" +msgstr "Equipo" + +#. Key: 2FFEAFA84074A12B70F73295043D2FC4 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerStat.W_SB_PlayerStat_C:WidgetTree.StatTextWidget.Text +#: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerStat.W_SB_PlayerStat_C:WidgetTree.StatTextWidget.Text +msgctxt ",2FFEAFA84074A12B70F73295043D2FC4" +msgid "999" +msgstr "999" + +#. Key: 3060B9604FFCC7BE1222218C77BBACAC +#. SourceLocation: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileDescription +#: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileDescription +msgctxt ",3060B9604FFCC7BE1222218C77BBACAC" +msgid "Small test level for ShooterCore" +msgstr "Small test level for ShooterCore" + +#. Key: 30FBE6D1450FE6ED24A59F8904DAB613 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",30FBE6D1450FE6ED24A59F8904DAB613" +msgid "Show Scoreboard" +msgstr "Mostrar marcador" + +#. Key: 319439E844CE03938ECD9A81159704A7 +#. SourceLocation: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.CancelChanges.DisplayName +#: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.CancelChanges.DisplayName +msgctxt ",319439E844CE03938ECD9A81159704A7" +msgid "Cancel Changes" +msgstr "Cancelar cambios" + +#. Key: 31CAA0B04121DFB985DEEDB92BBF9579 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",31CAA0B04121DFB985DEEDB92BBF9579" +msgid "Gamepad" +msgstr "Control" + +#. Key: 327F041B48C2F270B56721BA7FF59448 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadPlatformName +msgctxt ",327F041B48C2F270B56721BA7FF59448" +msgid "Playstation®4" +msgstr "PlayStation®4" + +#. Key: 32CD12CB44B3FB02B96D80B7553C7312 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",32CD12CB44B3FB02B96D80B7553C7312" +msgid "Reload Weapon" +msgstr "Recargar arma" + +#. Key: 32D2AB6D42FB46B58597F8B6CDC264B6 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_1.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_1.Text +msgctxt ",32D2AB6D42FB46B58597F8B6CDC264B6" +msgid "Players" +msgstr "Jugadores" + +#. Key: 33CEE6A946896FA7F7EADDA7C25E0468 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +msgctxt ",33CEE6A946896FA7F7EADDA7C25E0468" +msgid "CPU (Game) Time: " +msgstr "Tiempo (de juego) del procesador: " + +#. Key: 341039EC4CA218A2BCC4AA83C7F648B3 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",341039EC4CA218A2BCC4AA83C7F648B3" +msgid "Gamepad" +msgstr "Control" + +#. Key: 3433E23E4A7719E159D30DB53204AB55 +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.PingLabel.Text +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.PingLabel.Text +msgctxt ",3433E23E4A7719E159D30DB53204AB55" +msgid "Ping" +msgstr "Ping" + +#. Key: 348D9B5C4B17D0B9BAA8879382E51318 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",348D9B5C4B17D0B9BAA8879382E51318" +msgid "Quickslot Cycle Backward (Gamepad)" +msgstr "Retroceder ciclo ranuras rápidas (control)" + +#. Key: 35F0BCE746288C4175C53F8847D6D572 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +msgctxt ",35F0BCE746288C4175C53F8847D6D572" +msgid "Bots Disabled" +msgstr "Bots desactivados" + +#. Key: 36251FA440B53320A3C391A85CB615DB +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/W_MapScreen.W_MapScreen_C:WidgetTree.CommonTextBlock_334.Text +#: /ShooterMaps/PROTO/InventoryTest/W_MapScreen.W_MapScreen_C:WidgetTree.CommonTextBlock_334.Text +msgctxt ",36251FA440B53320A3C391A85CB615DB" +msgid "Map" +msgstr "Mapa" + +#. Key: 3638C7F845DE37B44C5A3AAF60955B52 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(2 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(2 - Value).DisplayNameMap +msgctxt ",3638C7F845DE37B44C5A3AAF60955B52" +msgid "Accumulate" +msgstr "Acumular" + +#. Key: 36B2537E4B9F323343BC429771CCDC0C +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +msgctxt ",36B2537E4B9F323343BC429771CCDC0C" +msgid "Total Frame Time: " +msgstr "Frame Time total: " + +#. Key: 36D931A644933E8594050DABB8C1F70C +#. SourceLocation: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileTitle +#: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileTitle +msgctxt ",36D931A644933E8594050DABB8C1F70C" +msgid "Default Experience" +msgstr "Experiencia predeterminada" + +#. Key: 37CDC1814D54416FE2D8B0946EDC8797 +#. SourceLocation: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:Text_GEN_VARIABLE.Text +#: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:Text_GEN_VARIABLE.Text +msgctxt ",37CDC1814D54416FE2D8B0946EDC8797" +msgid "DAMAGE" +msgstr "DAÑO" + +#. Key: 3857C2D0488B5A51B495E2AD3FF3AE3D +#. SourceLocation: /TopDownArena/GameplayCues/W_GetReady.W_GetReady_C:WidgetTree.MessageTextWidget.Text +#: /TopDownArena/GameplayCues/W_GetReady.W_GetReady_C:WidgetTree.MessageTextWidget.Text +msgctxt ",3857C2D0488B5A51B495E2AD3FF3AE3D" +msgid "GET READY!" +msgstr "¡PREPÁRATE!" + +#. Key: 38E12F4042B93DABD6CE02B52649291B +#. SourceLocation: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.Default__B_GrantAbilityPad_ApplyGE_C.TextToDisplay +#: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.Default__B_GrantAbilityPad_ApplyGE_C.TextToDisplay +msgctxt ",38E12F4042B93DABD6CE02B52649291B" +msgid "HELLO" +msgstr "HOLA" + +#. Key: 39ACE3D74B1E7F69CCB56CBE3F6F290C +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadDisplayName +msgctxt ",39ACE3D74B1E7F69CCB56CBE3F6F290C" +msgid "Xbox Controller" +msgstr "Control de Xbox" + +#. Key: 39E5E3B64B2A59570FF2FC8F06653EDF +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(21).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(21).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",39E5E3B64B2A59570FF2FC8F06653EDF" +msgid "Fire Weapon (Auto)" +msgstr "Disparar arma (automático)" + +#. Key: 3A7254AF40AF165710F5B79BE84AE44D +#. SourceLocation: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_1.DebugDisplayText +#: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_1.DebugDisplayText +msgctxt ",3A7254AF40AF165710F5B79BE84AE44D" +msgid "Bomb +1" +msgstr "Bomba +1" + +#. Key: 3B14978D4F2506E63DE582ABC92A1149 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +msgctxt ",3B14978D4F2506E63DE582ABC92A1149" +msgid "Packet Avg Size (in): " +msgstr "Tamaño promedio de los paquetes (entrantes): " + +#. Key: 3B3249224C75E0D586279BA1C8C6B859 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",3B3249224C75E0D586279BA1C8C6B859" +msgid "Gamepad" +msgstr "Control" + +#. Key: 3BA221904790D694F00235925E1060B0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.CommonTextBlock_104.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.CommonTextBlock_104.Text +msgctxt ",3BA221904790D694F00235925E1060B0" +msgid "Main Menu" +msgstr "Menú principal" + +#. Key: 3C439BB8461C9A566FE740B3E9989B8F +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadPlatformName +msgctxt ",3C439BB8461C9A566FE740B3E9989B8F" +msgid "Playstation®5" +msgstr "PlayStation®5" + +#. Key: 3E2FCEB2493C9B01B54581BD0E37B9B6 +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.AssistCount.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.AssistCount.Text +msgctxt ",3E2FCEB2493C9B01B54581BD0E37B9B6" +msgid "Assists" +msgstr "Asistencias" + +#. Key: 3EB5F138455F65F8A300DC9C777A4047 +#. SourceLocation: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatDisplayName +#: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatDisplayName +msgctxt ",3EB5F138455F65F8A300DC9C777A4047" +msgid "StatName" +msgstr "StatName" + +#. Key: 3EDF641F467308013BD13CB7552BEB44 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/Input/Mappings/IMC_InventoryTest.IMC_InventoryTest.ContextDescription +#: /ShooterMaps/PROTO/InventoryTest/Input/Mappings/IMC_InventoryTest.IMC_InventoryTest.ContextDescription +msgctxt ",3EDF641F467308013BD13CB7552BEB44" +msgid "Inventory Test IMC" +msgstr "Inventory Test IMC" + +#. Key: 3F1D6C954D06419919A94E930BA391BC +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +msgctxt ",3F1D6C954D06419919A94E930BA391BC" +msgid "Client FPS" +msgstr "FPS del cliente" + +#. Key: 412E77D64296BF5552317BA0FAF5A55D +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +msgctxt ",412E77D64296BF5552317BA0FAF5A55D" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 4141E85D46F15D4349F470BD679A94A5 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Text +msgctxt ",4141E85D46F15D4349F470BD679A94A5" +msgid "Start a Game" +msgstr "Iniciar un juego" + +#. Key: 41884DCB416810988DECCABD37FF2A5F +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +msgctxt ",41884DCB416810988DECCABD37FF2A5F" +msgid "CPU (Render) Time: " +msgstr "Tiempo (de renderizado) del procesador: " + +#. Key: 41A34A224D58C816241C5CABFD633FCA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",41A34A224D58C816241C5CABFD633FCA" +msgid "Fire Weapon (Gamepad)" +msgstr "Disparar arma (control)" + +#. Key: 4202FC0B46AB09A29995EF9E17AC8A13 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +msgctxt ",4202FC0B46AB09A29995EF9E17AC8A13" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 422981264C40B7770F6B2ABEC31462F6 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",422981264C40B7770F6B2ABEC31462F6" +msgid "Gamepad" +msgstr "Control" + +#. Key: 4335D1744FCCF41FD886519B046A6222 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4335D1744FCCF41FD886519B046A6222" +msgid "Quick Slot 2" +msgstr "Ranura rápida 2" + +#. Key: 45D7A99B45E8DF9A2C56828FC81D3796 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +msgctxt ",45D7A99B45E8DF9A2C56828FC81D3796" +msgid "Packet Loss (in)" +msgstr "Pérdida de paquetes (entrantes)" + +#. Key: 45DA48A94A748A13F1E027B3DFBDCBCC +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",45DA48A94A748A13F1E027B3DFBDCBCC" +msgid "Gamepad" +msgstr "Control" + +#. Key: 476E3AA946A5AECDD282FEABF4A2F92E +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +msgctxt ",476E3AA946A5AECDD282FEABF4A2F92E" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: 4843F44A4AE0096FBFF253B360F36C22 +#. SourceLocation: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.Apply.DisplayName +#: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.Apply.DisplayName +msgctxt ",4843F44A4AE0096FBFF253B360F36C22" +msgid "Apply" +msgstr "Aplicar" + +#. Key: 48CDA39343920DBD6FF0B6A7A7D6C846 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.W_ControlPointMarker_C:WidgetTree.PointLetter.Text +#: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.W_ControlPointMarker_C:WidgetTree.PointLetter.Text +msgctxt ",48CDA39343920DBD6FF0B6A7A7D6C846" +msgid "A" +msgstr "A" + +#. Key: 493190C14A8E718630FD62AF6E359A82 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +msgctxt ",493190C14A8E718630FD62AF6E359A82" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 4B541D0F4FDA94900F8DC383716CB4F2 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +msgctxt ",4B541D0F4FDA94900F8DC383716CB4F2" +msgid "CPU (Game) Time" +msgstr "Tiempo (de juego) del procesador" + +#. Key: 4B62AB34434C10D9B1C623960522D815 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +msgctxt ",4B62AB34434C10D9B1C623960522D815" +msgid "Total Frame Time" +msgstr "Frame Time total" + +#. Key: 4B67722B493F4BA01CDF99BCBC22F82E +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4B67722B493F4BA01CDF99BCBC22F82E" +msgid "Quickslot Cycle Backward" +msgstr "Retroceder ciclo ranuras rápidas" + +#. Key: 4B94288243EDA9C52BB112ABE3B27BA4 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +msgctxt ",4B94288243EDA9C52BB112ABE3B27BA4" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 4C8A98C141199AF098058BBA54F43CA6 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount.Text +msgctxt ",4C8A98C141199AF098058BBA54F43CA6" +msgid "Assists" +msgstr "Asistencias" + +#. Key: 4CD912BF43D47F81019945B61683C808 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +msgctxt ",4CD912BF43D47F81019945B61683C808" +msgid "CPU (RHI) Time: " +msgstr "Tiempo (RHI) del procesador: " + +#. Key: 4D753F0D44A6EECDC5792B8CBBA31968 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4D753F0D44A6EECDC5792B8CBBA31968" +msgid "Dash" +msgstr "Correr" + +#. Key: 4D7A129C447D96507FD2B39BD02844A7 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4D7A129C447D96507FD2B39BD02844A7" +msgid "Fire Weapon" +msgstr "Disparar arma" + +#. Key: 4DD81E9E4C4FA91A781EAABDB989D0E8 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",4DD81E9E4C4FA91A781EAABDB989D0E8" +msgid "Gamepad" +msgstr "Control" + +#. Key: 4E2785AE400A214363A9C2B237C5AC31 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4E2785AE400A214363A9C2B237C5AC31" +msgid "Move Backwards" +msgstr "Retroceder" + +#. Key: 4F5E1E234D8B2ED5696458B537019187 +#. SourceLocation: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.ButtonText +#: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.ButtonText +msgctxt ",4F5E1E234D8B2ED5696458B537019187" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: 5024FA6B4D52E94C5024DD9EE335AAC8 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +msgctxt ",5024FA6B4D52E94C5024DD9EE335AAC8" +msgid "CPU (Game) Time: " +msgstr "Tiempo (de juego) del procesador: " + +#. Key: 50976ED345FEE679928606A411B37FA7 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_CPScoreWidget.W_CPScoreWidget_C:WidgetTree.Goal.Text +#: /ShooterCore/ControlPoint/UI/W_CPScoreWidget.W_CPScoreWidget_C:WidgetTree.Goal.Text +msgctxt ",50976ED345FEE679928606A411B37FA7" +msgid "999" +msgstr "999" + +#. Key: 53BF1D104A85F399ACBE86A31861EEBC +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",53BF1D104A85F399ACBE86A31861EEBC" +msgid "Dash (Gamepad)" +msgstr "Correr (control)" + +#. Key: 53E18F354094BD59BBA57CA3EA78C261 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",53E18F354094BD59BBA57CA3EA78C261" +msgid "Gamepad" +msgstr "Control" + +#. Key: 54D16C6D4197D4C27B7B90A56B95E822 +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileTitle +#: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileTitle +msgctxt ",54D16C6D4197D4C27B7B90A56B95E822" +msgid "Control" +msgstr "Control" + +#. Key: 55A252DB4C70444DD26CD7A33159B016 +#. SourceLocation: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",55A252DB4C70444DD26CD7A33159B016" +msgid "Heal Pickup" +msgstr "Objeto de curación" + +#. Key: 565AB6394A4427B1C79E05A60CC05264 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",565AB6394A4427B1C79E05A60CC05264" +msgid "Gamepad" +msgstr "Control" + +#. Key: 569275A347999672502DC4ACF71A97A7 +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Done.ButtonText +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Done.ButtonText +msgctxt ",569275A347999672502DC4ACF71A97A7" +msgid "Done" +msgstr "Listo" + +#. Key: 56B94F8C41C6D7C26C888B800AF8BD9F +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadDisplayName +msgctxt ",56B94F8C41C6D7C26C888B800AF8BD9F" +msgid "Dual Sense" +msgstr "Dual Sense" + +#. Key: 56F19DE54226323EF313608DAF792D33 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/W_InteractionPrompt.W_InteractionPrompt_C:WidgetTree.CommonTextBlock_28.Text +#: /ShooterMaps/PROTO/InventoryTest/W_InteractionPrompt.W_InteractionPrompt_C:WidgetTree.CommonTextBlock_28.Text +msgctxt ",56F19DE54226323EF313608DAF792D33" +msgid "Interact" +msgstr "Interactuar" + +#. Key: 56F878A647E31FE0D1B672B8564E8ED1 +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ElimCount.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ElimCount.Text +msgctxt ",56F878A647E31FE0D1B672B8564E8ED1" +msgid "Eliminations" +msgstr "Eliminaciones" + +#. Key: 572EE2DF4AFE8F3FBDCC5DA09F6944FB +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(20).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(20).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",572EE2DF4AFE8F3FBDCC5DA09F6944FB" +msgid "Move Right" +msgstr "Mover a la derecha" + +#. Key: 58060FA24F1BA9C51A410286083C65EA +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadPlatformName +msgctxt ",58060FA24F1BA9C51A410286083C65EA" +msgid "Xbox Series X" +msgstr "Xbox Series X" + +#. Key: 580739324E7F7B98EEE75F839BA533EF +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +msgctxt ",580739324E7F7B98EEE75F839BA533EF" +msgid "Packet Loss (out): " +msgstr "Pérdida de paquetes (salientes): " + +#. Key: 58948CD44356A8289F8D65985F6FCE6C +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.Default__W_ControlPointMarker_C.PointLetterText +#: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.Default__W_ControlPointMarker_C.PointLetterText +msgctxt ",58948CD44356A8289F8D65985F6FCE6C" +msgid "A" +msgstr "A" + +#. Key: 58CD3851422A3218C746279D676EF38A +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +msgctxt ",58CD3851422A3218C746279D676EF38A" +msgid "Exit Game" +msgstr "Salir del juego" + +#. Key: 591A162C4B3B442A2CEFED81414E057C +#. SourceLocation: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileDescription +#: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileDescription +msgctxt ",591A162C4B3B442A2CEFED81414E057C" +msgid "Main menu of the game" +msgstr "Menú principal del juego" + +#. Key: 595253FC4210A7D90B1ADD8A75E5B40B +#. SourceLocation: /ShooterCore/Game/Respawn/W_RespawnTimer.W_RespawnTimer_C:WidgetTree.RespawnTimerText.Text +#: /ShooterCore/Game/Respawn/W_RespawnTimer.W_RespawnTimer_C:WidgetTree.RespawnTimerText.Text +msgctxt ",595253FC4210A7D90B1ADD8A75E5B40B" +msgid "Respawning" +msgstr "Reapareciendo" + +#. Key: 596BD2C94671CA046BFC62BE7CC20188 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadCategory +msgctxt ",596BD2C94671CA046BFC62BE7CC20188" +msgid "Controller" +msgstr "Control" + +#. Key: 599ECF164EF5D41D6156389CD95F2E5F +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.2x.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.2x.DisplayName +msgctxt ",599ECF164EF5D41D6156389CD95F2E5F" +msgid "Double Elimination" +msgstr "Doble eliminación" + +#. Key: 5AA94BFE42E900EEAB4691833D480931 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",5AA94BFE42E900EEAB4691833D480931" +msgid "Quickslot Cycle Forward" +msgstr "Avanzar ciclo ranuras rápidas" + +#. Key: 5B8E97EF4F7A8E1AC77DB4AEB0B33032 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",5B8E97EF4F7A8E1AC77DB4AEB0B33032" +msgid "Quickslot Cycle Backward (Gamepad)" +msgstr "Retroceder ciclo ranuras rápidas (control)" + +#. Key: 5BDBB55C48C5B1FC55B3448ABCAD349B +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.NoGamesMessage.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.NoGamesMessage.Text +msgctxt ",5BDBB55C48C5B1FC55B3448ABCAD349B" +msgid "The search found no joinable games. Try refreshing the search with the button below." +msgstr "No se encontraron juegos a los que pudieras unirte. Intenta actualizar la búsqueda con el botón abajo." + +#. Key: 5C5DBA2A476909DE3183B7B0AB22AB5D +#. SourceLocation: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:WidgetTree.ReasonTextWidget.Text +#: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:WidgetTree.ReasonTextWidget.Text +msgctxt ",5C5DBA2A476909DE3183B7B0AB22AB5D" +msgid "Loading Screen Reason..." +msgstr "Loading Screen Reason..." + +#. Key: 5CF86F044E9FC5A3C979DBBA29B6B2D0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Description +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Description +msgctxt ",5CF86F044E9FC5A3C979DBBA29B6B2D0" +msgid "Search for active game sessions online and on your local network." +msgstr "Busca sesiones de juego activas en línea y en tu red local." + +#. Key: 5D3AA20F4DAC3379C651C59805BCA2F7 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.ContextDescription +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.ContextDescription +msgctxt ",5D3AA20F4DAC3379C651C59805BCA2F7" +msgid "Shooter Game IMC" +msgstr "Shooter Game IMC" + +#. Key: 5D4F912B4290B206E9CF5DBE30392487 +#. SourceLocation: /Game/UI/Menu/W_LyraMenuButton.Default__W_LyraMenuButton_C.ButtonText +#: /Game/UI/Menu/W_LyraMenuButton.Default__W_LyraMenuButton_C.ButtonText +msgctxt ",5D4F912B4290B206E9CF5DBE30392487" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: 5D5B4220440EB217287861BE2E4E8B38 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PingWidget.StatDisplayName +msgctxt ",5D5B4220440EB217287861BE2E4E8B38" +msgid "Ping: " +msgstr "Ping: " + +#. Key: 5DC920584136841BFAB871A3A0A404EB +#. SourceLocation: /Game/UI/Foundation/Buttons/W_LyraButtonTab.W_LyraButtonTab_C:WidgetTree.ButtonTextBlock.Text +#: /Game/UI/Foundation/Buttons/W_LyraButtonTab.W_LyraButtonTab_C:WidgetTree.ButtonTextBlock.Text +msgctxt ",5DC920584136841BFAB871A3A0A404EB" +msgid "{Button Text}" +msgstr "{Button Text}" + +#. Key: 5DDD0C9145ED691F998EF2ABA1056ADA +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadCategory +msgctxt ",5DDD0C9145ED691F998EF2ABA1056ADA" +msgid "Wireless Controller" +msgstr "Control inalámbrico" + +#. Key: 5DF4A888407048C78F135EAF83DA3E6E +#. SourceLocation: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:WidgetTree.BuildVersionTextWidget.Text +#: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:WidgetTree.BuildVersionTextWidget.Text +msgctxt ",5DF4A888407048C78F135EAF83DA3E6E" +msgid "[BuildDescription]" +msgstr "[Descripción de la versión]" + +#. Key: 5EAFD051443F26B45AC9D697A680371B +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileSubTitle +#: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileSubTitle +msgctxt ",5EAFD051443F26B45AC9D697A680371B" +msgid "Convolution" +msgstr "Circunvolución" + +#. Key: 5F1B0D924B42A2C2B502C5BFE126CB9A +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",5F1B0D924B42A2C2B502C5BFE126CB9A" +msgid "Fire Weapon Auto (Gamepad)" +msgstr "Disparar arma automáticamente (control)" + +#. Key: 6080DFF94F96F4305FBEAD8D1B3C861E +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsRotator.W_SettingsRotator_C:WidgetTree.MyText.Text +#: /Game/UI/Settings/Editors/W_SettingsRotator.W_SettingsRotator_C:WidgetTree.MyText.Text +msgctxt ",6080DFF94F96F4305FBEAD8D1B3C861E" +msgid "{Option}" +msgstr "{Option}" + +#. Key: 60DA22ED4E3BEBEA7DAAB48E10A73AA0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_77.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_77.Text +msgctxt ",60DA22ED4E3BEBEA7DAAB48E10A73AA0" +msgid "Game / Map" +msgstr "Juego/Mapa" + +#. Key: 6252B9144C13330E7E1B9C95B6708206 +#. SourceLocation: /TopDownArena/UserInterface/W_RoundTimer.W_RoundTimer_C:ExecuteUbergraph_W_RoundTimer [Script Bytecode] +#: /TopDownArena/UserInterface/W_RoundTimer.W_RoundTimer_C:ExecuteUbergraph_W_RoundTimer [Script Bytecode] +msgctxt ",6252B9144C13330E7E1B9C95B6708206" +msgid "{Hours}:{Minutes}" +msgstr "{Hours}:{Minutes}" + +#. Key: 629A4A544738DC936BC01E82B1EBA722 +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +msgctxt ",629A4A544738DC936BC01E82B1EBA722" +msgid "Are you sure?" +msgstr "¿Deseas salir del juego?" + +#. Key: 64EB32544FE55DE327638AAD8316671E +#. SourceLocation: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatDisplayName +#: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatDisplayName +msgctxt ",64EB32544FE55DE327638AAD8316671E" +msgid "StatName: " +msgstr "StatName: " + +#. Key: 663EDAE54CE37DCDF45443AAF5DB448A +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadDisplayName +msgctxt ",663EDAE54CE37DCDF45443AAF5DB448A" +msgid "Joycons" +msgstr "Joycons" + +#. Key: 6712F27C4E870E339083C1915F794F9D +#. SourceLocation: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileDescription +#: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileDescription +msgctxt ",6712F27C4E870E339083C1915F794F9D" +msgid "Destroy blocks, collect power ups, and avoid getting exploded in this top-down party game." +msgstr "Destruye bloques, recolecta potenciadores y evita explotar en este juego jerárquico en grupo." + +#. Key: 69A724B94225BBA33DE819A5D8F7C57E +#. SourceLocation: /Game/System/Teams/TeamDA_Blue.TeamDA_Blue.TeamShortName +#: /Game/System/Teams/TeamDA_Blue.TeamDA_Blue.TeamShortName +msgctxt ",69A724B94225BBA33DE819A5D8F7C57E" +msgid "Blue" +msgstr "Azul" + +#. Key: 6B0C0E94405AC4CA8A1861BF9A61FB27 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +msgctxt ",6B0C0E94405AC4CA8A1861BF9A61FB27" +msgid "Idle Time: " +msgstr "Tiempo de inactividad: " + +#. Key: 6BBCD782422A82A576EB8BB377C1FBBD +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +msgctxt ",6BBCD782422A82A576EB8BB377C1FBBD" +msgid "Offline" +msgstr "Desconectado" + +#. Key: 6D46C23149718DC18200EAB91B08D57B +#. SourceLocation: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",6D46C23149718DC18200EAB91B08D57B" +msgid "Shotgun" +msgstr "Escopeta" + +#. Key: 6D87F7964B4EC6B934F786A4C96AB875 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:WidgetTree.CommonTextBlock_96.Text +#: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:WidgetTree.CommonTextBlock_96.Text +msgctxt ",6D87F7964B4EC6B934F786A4C96AB875" +msgid "Obtained" +msgstr "Obtenido" + +#. Key: 6EBC0F54428A804A7D96FEBDCB55A25D +#. SourceLocation: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileSubTitle +#: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileSubTitle +msgctxt ",6EBC0F54428A804A7D96FEBDCB55A25D" +msgid "Default Map" +msgstr "Mapa predeterminado" + +#. Key: 6FD0F45E4F62CF0232CBE2A6BE8FA3E2 +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +msgctxt ",6FD0F45E4F62CF0232CBE2A6BE8FA3E2" +msgid "Defeated" +msgstr "Derrota" + +#. Key: 6FF2B920404C2FFE4380DC9152ACC6C2 +#. SourceLocation: /Game/UI/Foundation/RichTextData/RichTextIconSet.RichTextIconSet.Icon.Warning.DisplayName +#: /Game/UI/Foundation/RichTextData/RichTextIconSet.RichTextIconSet.Icon.Warning.DisplayName +msgctxt ",6FF2B920404C2FFE4380DC9152ACC6C2" +msgid "Warning" +msgstr "Advertencia" + +#. Key: 70012CA348A3BDE581C6DF99E8CCB6D5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",70012CA348A3BDE581C6DF99E8CCB6D5" +msgid "Emote (Gamepad)" +msgstr "Gesto (control)" + +#. Key: 706694FA4075BE82B78C7F9EBDBE71C9 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock.Text +msgctxt ",706694FA4075BE82B78C7F9EBDBE71C9" +msgid "AI Combatants" +msgstr "Combatientes de IA" + +#. Key: 708855C240B9A9AD1B70FFB79672F260 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +msgctxt ",708855C240B9A9AD1B70FFB79672F260" +msgid "Packet Send Rate: " +msgstr "Frecuencia de envío de paquetes: " + +#. Key: 70BB3C784F191CC3D37702A86E63BC90 +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +msgctxt ",70BB3C784F191CC3D37702A86E63BC90" +msgid "Are you sure?" +msgstr "¿Deseas salir del juego?" + +#. Key: 715796D64602FD80242625A5893355B5 +#. SourceLocation: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_KBM.PMI_ShooterDefaultConfig_KBM.ConfigDisplayName +#: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_KBM.PMI_ShooterDefaultConfig_KBM.ConfigDisplayName +msgctxt ",715796D64602FD80242625A5893355B5" +msgid "Shooter Keyboard & Mouse" +msgstr "Teclado y mouse para disparos" + +#. Key: 734BCC0D40467B6B4137909E31480314 +#. SourceLocation: /TopDownArena/UserInterface/Player/W_Powerup_Stat.W_Powerup_Stat_C:WidgetTree.BonusText.Text +#: /TopDownArena/UserInterface/Player/W_Powerup_Stat.W_Powerup_Stat_C:WidgetTree.BonusText.Text +msgctxt ",734BCC0D40467B6B4137909E31480314" +msgid "{X}" +msgstr "{X}" + +#. Key: 7375572240549E07C95BD88C7AEEE604 +#. SourceLocation: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_2.NewTextRenderComponent.Text +#: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_2.NewTextRenderComponent.Text +msgctxt ",7375572240549E07C95BD88C7AEEE604" +msgid "Aim Assist Targets" +msgstr "Ayuda para apuntar a objetivos" + +#. Key: 73CAF326400E392AFBECF392AE4C7741 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",73CAF326400E392AFBECF392AE4C7741" +msgid "Throw Grenade (Gamepad)" +msgstr "Lanzar granada (control)" + +#. Key: 74550CC94DA54536E00EA580F2BA48D0 +#. SourceLocation: /ShooterCore/UserInterface/HUD/W_AbilityProgress.W_AbilityProgress_C:WidgetTree.ProgressText.Text +#: /ShooterCore/UserInterface/HUD/W_AbilityProgress.W_AbilityProgress_C:WidgetTree.ProgressText.Text +msgctxt ",74550CC94DA54536E00EA580F2BA48D0" +msgid "10" +msgstr "10" + +#. Key: 745EEA024D479AE7A07FA7B326621A6F +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_SwitchHandheldWarning.Text +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_SwitchHandheldWarning.Text +msgctxt ",745EEA024D479AE7A07FA7B326621A6F" +msgid "Please connect your Nintendo Switch™ to the TV to setup the Safe Zone." +msgstr "Conecta tu Nintendo Switch™ a la TV para configurar la zona segura." + +#. Key: 74B3967F4C1BBC6A237194B1B9F47563 +#. SourceLocation: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileSubTitle +#: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileSubTitle +msgctxt ",74B3967F4C1BBC6A237194B1B9F47563" +msgid "Checkered" +msgstr "Cuadriculado" + +#. Key: 75C95E9D4F42EBC566DA6FBBCE9CF3C5 +#. SourceLocation: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileTitle +#: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileTitle +msgctxt ",75C95E9D4F42EBC566DA6FBBCE9CF3C5" +msgid "Front End" +msgstr "Front end" + +#. Key: 7648222A4B7B3B8FAA82B18036CF67B3 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(1 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(1 - Value).DisplayNameMap +msgctxt ",7648222A4B7B3B8FAA82B18036CF67B3" +msgid "Hold" +msgstr "Mantener" + +#. Key: 77D074844B3800FE64B8D6B95A0447D4 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleText.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleText.Text +msgctxt ",77D074844B3800FE64B8D6B95A0447D4" +msgid "{Bots Toggle}" +msgstr "{Bots Toggle}" + +#. Key: 7B8505164640BE16F0A4AE86007603BE +#. SourceLocation: /Game/UI/Settings/W_GameSettingsDetailView.W_GameSettingsDetailView_C:WidgetTree.Text_SettingName.Text +#: /Game/UI/Settings/W_GameSettingsDetailView.W_GameSettingsDetailView_C:WidgetTree.Text_SettingName.Text +msgctxt ",7B8505164640BE16F0A4AE86007603BE" +msgid "{Settings Title}" +msgstr "{Settings Title}" + +#. Key: 7BA0388F4468954236B40AB3D721822A +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +msgctxt ",7BA0388F4468954236B40AB3D721822A" +msgid "GPU Time: " +msgstr "Tiempo de la GPU: " + +#. Key: 7BEB71C541CC6BFA9FFF64BC65399DCC +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",7BEB71C541CC6BFA9FFF64BC65399DCC" +msgid "Gamepad" +msgstr "Control" + +#. Key: 7E6704DC46DC97DA49D039963C89A6B0 +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +msgctxt ",7E6704DC46DC97DA49D039963C89A6B0" +msgid "Exit Game" +msgstr "Salir del juego" + +#. Key: 7FD2E328436A17CA3A9E45B318DC74F7 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ElimCount.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ElimCount.Text +msgctxt ",7FD2E328436A17CA3A9E45B318DC74F7" +msgid "Eliminations" +msgstr "Eliminaciones" + +#. Key: 80661AE54A3BA7B6C48D8FB06A50AEDF +#. SourceLocation: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C.DisplayName +#: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C.DisplayName +msgctxt ",80661AE54A3BA7B6C48D8FB06A50AEDF" +msgid "Pistol" +msgstr "Pistola" + +#. Key: 8184E0F3472FD8370AAF98940C74A1CD +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",8184E0F3472FD8370AAF98940C74A1CD" +msgid "Dash" +msgstr "Correr" + +#. Key: 8197984348C0720932318DB21DE2835A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",8197984348C0720932318DB21DE2835A" +msgid "Quick Slot 1" +msgstr "Ranura rápida 1" + +#. Key: 81ABBB894916B85BF80AE3B1D669219B +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",81ABBB894916B85BF80AE3B1D669219B" +msgid "Gamepad" +msgstr "Control" + +#. Key: 831CE0B5485404EA8D8B468C799942CD +#. SourceLocation: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_Gamepad.PMI_ShooterDefaultConfig_Gamepad.ConfigDisplayName +#: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_Gamepad.PMI_ShooterDefaultConfig_Gamepad.ConfigDisplayName +msgctxt ",831CE0B5485404EA8D8B468C799942CD" +msgid "Shooter Gamepad" +msgstr "Control de disparos" + +#. Key: 83CFC8D04BCAE02F9DDD539D88AE3232 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.BeenEliminatedCount.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.BeenEliminatedCount.Text +msgctxt ",83CFC8D04BCAE02F9DDD539D88AE3232" +msgid "Eliminated" +msgstr "Reapariciones" + +#. Key: 845C671A47C204E52EC0169312E07BFF +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadDisplayName +msgctxt ",845C671A47C204E52EC0169312E07BFF" +msgid "Dual Shock 4" +msgstr "Dual Shock 4" + +#. Key: 84B4FA8B4A84E6B5ABD1DAB1B84236C0 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",84B4FA8B4A84E6B5ABD1DAB1B84236C0" +msgid "Shooter Core" +msgstr "Juego básico de disparos" + +#. Key: 854A0FB7483F4290CF1400ADDCFEBB52 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",854A0FB7483F4290CF1400ADDCFEBB52" +msgid "Gamepad" +msgstr "Control" + +#. Key: 85B8AC304FDC2DDFE6DA3F806629243F +#. SourceLocation: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_3.NewTextRenderComponent.Text +#: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_3.NewTextRenderComponent.Text +msgctxt ",85B8AC304FDC2DDFE6DA3F806629243F" +msgid "Use \"lyra.Weapon.DrawAimAssistDebug\" to draw debug data" +msgstr "Usa \"lyra.Weapon.DrawAimAssistDebug\" para obtener datos de depuración" + +#. Key: 85E017DE4E62414B29880DB637666AFD +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.4x.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.4x.DisplayName +msgctxt ",85E017DE4E62414B29880DB637666AFD" +msgid "Quadruple Elimination" +msgstr "Cuádruple eliminación" + +#. Key: 8689AED14EB88E33EC1CF78623D8BEC4 +#. SourceLocation: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(1 - Value).FailureTagToUserFacingMessages +#: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(1 - Value).FailureTagToUserFacingMessages +msgctxt ",8689AED14EB88E33EC1CF78623D8BEC4" +msgid "Not Enough Ammo" +msgstr "Munición insuficiente" + +#. Key: 8703EB4442A681348138D983FE3C7FEF +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.OptionsButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.OptionsButton.ButtonText +msgctxt ",8703EB4442A681348138D983FE3C7FEF" +msgid "Options" +msgstr "Opciones" + +#. Key: 87537FA240954D687BB984B566CD2BF2 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +msgctxt ",87537FA240954D687BB984B566CD2BF2" +msgid "CPU (Render) Time" +msgstr "Tiempo (de renderizado) del procesador" + +#. Key: 88D9C80E438C653987EE34A071A74BF6 +#. SourceLocation: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",88D9C80E438C653987EE34A071A74BF6" +msgid "Heal Pickup" +msgstr "Objeto de curación" + +#. Key: 899ECAF44A434CADB576AF896790318F +#. SourceLocation: /ShooterCore/Blueprint/B_WeaponSpawner.B_WeaponSpawner_C:ExecuteUbergraph_B_WeaponSpawner [Script Bytecode] +#: /ShooterCore/Blueprint/B_WeaponSpawner.B_WeaponSpawner_C:ExecuteUbergraph_B_WeaponSpawner [Script Bytecode] +msgctxt ",899ECAF44A434CADB576AF896790318F" +msgid "Spare Ammo Full" +msgstr "Munición de reserva llena" + +#. Key: 8A3A3BC5401B375E4FBAE99CD0B02DA8 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",8A3A3BC5401B375E4FBAE99CD0B02DA8" +msgid "Gamepad" +msgstr "Control" + +#. Key: 8AB6935B4A23AD7CF42A1F9F58A9EF34 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",8AB6935B4A23AD7CF42A1F9F58A9EF34" +msgid "Quick Slot 3" +msgstr "Ranura rápida 3" + +#. Key: 8B8C673046123190F1AFB4AC3FEE5431 +#. SourceLocation: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileSubTitle +#: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileSubTitle +msgctxt ",8B8C673046123190F1AFB4AC3FEE5431" +msgid "Shooter Gym" +msgstr "Centro de entrenamiento de disparos" + +#. Key: 8BDBDE6E4846AE5A124CE784872AD82D +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileSubTitle +#: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileSubTitle +msgctxt ",8BDBDE6E4846AE5A124CE784872AD82D" +msgid "Expanse" +msgstr "Expansión" + +#. Key: 8CB5616A41E172DFE018058CA46712E3 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +msgctxt ",8CB5616A41E172DFE018058CA46712E3" +msgid "CPU (RHI) Time" +msgstr "Tiempo (RHI) del procesador" + +#. Key: 8D9CD0874CAA179AF8554CAFEFA1AD5B +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.RefreshButton.ButtonText +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.RefreshButton.ButtonText +msgctxt ",8D9CD0874CAA179AF8554CAFEFA1AD5B" +msgid "Refresh Search" +msgstr "Actualizar búsqueda" + +#. Key: 8F86FE4147709E9ADBCC2888BCF07415 +#. SourceLocation: /Game/UI/Settings/Screens/Gamma/W_GammaEditor.W_GammaEditor_C:WidgetTree.RichText_Default.Text +#: /Game/UI/Settings/Screens/Gamma/W_GammaEditor.W_GammaEditor_C:WidgetTree.RichText_Default.Text +msgctxt ",8F86FE4147709E9ADBCC2888BCF07415" +msgid "Use left stick to adjust the corners\r\nso it lines up with the edges of your display." +msgstr "Usa el stick izquierdo para mover las esquinas\r\ny ajustarlas a los bordes de tu pantalla." + +#. Key: 90488E3F473C9B6EC494FCBD4F39585D +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:UpdateClock [Script Bytecode] +#: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:UpdateClock [Script Bytecode] +msgctxt ",90488E3F473C9B6EC494FCBD4F39585D" +msgid "{min}:{sec}" +msgstr "{min}:{sec}" + +#. Key: 90C04A53441DAB7CC7D259838013F16D +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadDisplayName +msgctxt ",90C04A53441DAB7CC7D259838013F16D" +msgid "Xbox Controller" +msgstr "Control de Xbox" + +#. Key: 938A78C443CEE025B70F749DF31FFAE1 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +msgctxt ",938A78C443CEE025B70F749DF31FFAE1" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: 9395402C4381A44435E10798328D6E3F +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.CreditsButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.CreditsButton.ButtonText +msgctxt ",9395402C4381A44435E10798328D6E3F" +msgid "Credits" +msgstr "Créditos" + +#. Key: 93E655B44960423EB691839383DC9F91 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Description +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Description +msgctxt ",93E655B44960423EB691839383DC9F91" +msgid "Create a new session of any type, with other players or bots, online or locally." +msgstr "Crea una nueva sesión de cualquier tipo, con otros jugadores o con bots, en línea o de manera local." + +#. Key: 953CDA0342D82F1A164935966EB1B429 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(3 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(3 - Value).DisplayNameMap +msgctxt ",953CDA0342D82F1A164935966EB1B429" +msgid "Right" +msgstr "Derecha" + +#. Key: 961D4DF74762E292D7E079A156BCECA9 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +msgctxt ",961D4DF74762E292D7E079A156BCECA9" +msgid "Online" +msgstr "En línea" + +#. Key: 961EFAAB46BE0480CD0820BE0486ABD5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",961EFAAB46BE0480CD0820BE0486ABD5" +msgid "Gamepad" +msgstr "Control" + +#. Key: 96D0FAAA447946277179589D7D8C5D38 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",96D0FAAA447946277179589D7D8C5D38" +msgid "Melee (Gamepad)" +msgstr "Pelea cuerpo a cuerpo (control)" + +#. Key: 96E767F743A25801E4D3A299F8E58EFD +#. SourceLocation: /TopDownArena/UserInterface/Player/W_PlayerTile.W_PlayerTile_C:WidgetTree.PlayerName.Text +#: /TopDownArena/UserInterface/Player/W_PlayerTile.W_PlayerTile_C:WidgetTree.PlayerName.Text +msgctxt ",96E767F743A25801E4D3A299F8E58EFD" +msgid "{Player}" +msgstr "{Player}" + +#. Key: 96FC4BAF4556046EC3B8DE8F3C8BCA01 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +msgctxt ",96FC4BAF4556046EC3B8DE8F3C8BCA01" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: 9802746D40A7EF6A45CC20ACE072B6F3 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9802746D40A7EF6A45CC20ACE072B6F3" +msgid "Quickslot Cycle Backward" +msgstr "Retroceder ciclo ranuras rápidas" + +#. Key: 982452CC4E88DEE2C2BB8483BDFEC43E +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",982452CC4E88DEE2C2BB8483BDFEC43E" +msgid "Throw Grenade" +msgstr "Lanzar granada" + +#. Key: 99BB6C0B4F25027FD0134A889DFBE75E +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.BeenEliminatedCount.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.BeenEliminatedCount.Text +msgctxt ",99BB6C0B4F25027FD0134A889DFBE75E" +msgid "Eliminated" +msgstr "Reapariciones" + +#. Key: 9A50562A41DE05B9DCA5769B65D0B79A +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +msgctxt ",9A50562A41DE05B9DCA5769B65D0B79A" +msgid "GPU Time: " +msgstr "Tiempo de la GPU: " + +#. Key: 9BE1A4DE4867764540091AA9EAE87570 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",9BE1A4DE4867764540091AA9EAE87570" +msgid "Gamepad" +msgstr "Control" + +#. Key: 9C2E09EE43163AFBBF789CA3FD432965 +#. SourceLocation: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",9C2E09EE43163AFBBF789CA3FD432965" +msgid "Pistol" +msgstr "Pistola" + +#. Key: 9C30B17047263BD32A33EB8717566376 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",9C30B17047263BD32A33EB8717566376" +msgid "Gamepad" +msgstr "Control" + +#. Key: 9CC7277D4CED4E33C019ABB279CA2609 +#. SourceLocation: /ShooterCore/UserInterface/HUD/W_QuickBarSlot.W_QuickBarSlot_C:WidgetTree.EmptyText.Text +#: /ShooterCore/UserInterface/HUD/W_QuickBarSlot.W_QuickBarSlot_C:WidgetTree.EmptyText.Text +msgctxt ",9CC7277D4CED4E33C019ABB279CA2609" +msgid "Empty" +msgstr "Vacío" + +#. Key: 9CE5D9D248DB880DB09177BBFD6F541C +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.IdleTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.IdleTimeWidget.StatDisplayName +msgctxt ",9CE5D9D248DB880DB09177BBFD6F541C" +msgid "Idle Time: " +msgstr "Tiempo de inactividad: " + +#. Key: 9D14950145212EEB2C6073906613EB87 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9D14950145212EEB2C6073906613EB87" +msgid "Aim Down Sight" +msgstr "Apuntar mira hacia abajo" + +#. Key: 9DA5266F48DE03777836849F683D4DC2 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile1.ExperienceDisplayName +#: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile1.ExperienceDisplayName +msgctxt ",9DA5266F48DE03777836849F683D4DC2" +msgid "Example\r\nExperience 1" +msgstr "Ejemplo\r\nExperiencia 1" + +#. Key: 9DB4CB3B40ED9D904D883396DA91DD36 +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileDescription +#: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileDescription +msgctxt ",9DB4CB3B40ED9D904D883396DA91DD36" +msgid "Find and eliminate enough enemies to win in this classic head-to-head team match." +msgstr "Busca y elimina suficientes enemigos y gana en este clásico combate mano a mano por equipos." + +#. Key: 9DBE1BEF4B0438FE4E9F638F82F77264 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9DBE1BEF4B0438FE4E9F638F82F77264" +msgid "Move Backwards" +msgstr "Retroceder" + +#. Key: 9E97BA75491D6F5AC0E034BB1FB2A057 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadCategory +msgctxt ",9E97BA75491D6F5AC0E034BB1FB2A057" +msgid "Controller" +msgstr "Control" + +#. Key: 9F0691474837C58C9681D7A4D7FE4C31 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +msgctxt ",9F0691474837C58C9681D7A4D7FE4C31" +msgid "{StatValue}%" +msgstr "{StatValue} %" + +#. Key: 9F3531564FC5EE52359EC69A48AD8E04 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9F3531564FC5EE52359EC69A48AD8E04" +msgid "Move Right" +msgstr "Mover a la derecha" + +#. Key: 9FC4A82E40FF8868013C0C939C80AC5A +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +msgctxt ",9FC4A82E40FF8868013C0C939C80AC5A" +msgid "You have been assigned to the Red Team " +msgstr "Te asignaron al equipo rojo " + +#. Key: 9FF4964643BFF859CB6692B91D37AC4F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_104.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_104.Text +msgctxt ",9FF4964643BFF859CB6692B91D37AC4F" +msgid "Host a game" +msgstr "Alojar una partida" + +#. Key: A05DB43247D7F3E6BBD46CA5AF18623C +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:WidgetTree.Clock.Text +#: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:WidgetTree.Clock.Text +msgctxt ",A05DB43247D7F3E6BBD46CA5AF18623C" +msgid "00:00" +msgstr "00:00" + +#. Key: A111107749C75E2CB467B3998AE048E5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",A111107749C75E2CB467B3998AE048E5" +msgid "Gamepad" +msgstr "Control" + +#. Key: A3015C164B7B8ECECDCD4EAEB957BCC3 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(1 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(1 - Value).DisplayNameMap +msgctxt ",A3015C164B7B8ECECDCD4EAEB957BCC3" +msgid "Backward" +msgstr "Atrás" + +#. Key: A32FF4184C5D7D9DDAF2A48CABEB2C40 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_C.PointLetterText +#: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_C.PointLetterText +msgctxt ",A32FF4184C5D7D9DDAF2A48CABEB2C40" +msgid "C" +msgstr "C" + +#. Key: A34A0D8E4314D6E1EA929488D87DF30A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",A34A0D8E4314D6E1EA929488D87DF30A" +msgid "Quick Slot 3" +msgstr "Ranura rápida 3" + +#. Key: A431A6284675D8AD0FA9C685CB59220D +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.ReturnButton.ButtonText +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.ReturnButton.ButtonText +msgctxt ",A431A6284675D8AD0FA9C685CB59220D" +msgid "Quit Game" +msgstr "Salir del juego" + +#. Key: A622ACF8477B043394C3E3B869899D2E +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadPlatformName +msgctxt ",A622ACF8477B043394C3E3B869899D2E" +msgid "Xbox One" +msgstr "Xbox One" + +#. Key: A628D2D947BB3880B76494BDDB22BA26 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerName.W_SB_PlayerName_C:WidgetTree.PlayerNameWidget.Text +#: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerName.W_SB_PlayerName_C:WidgetTree.PlayerNameWidget.Text +msgctxt ",A628D2D947BB3880B76494BDDB22BA26" +msgid "{Player Name : very long text}" +msgstr "{Player Name : very long text}" + +#. Key: A69C5126480675E3817904A3358825C5 +#. SourceLocation: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileDescription +#: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileDescription +msgctxt ",A69C5126480675E3817904A3358825C5" +msgid "No gameplay here, just an example." +msgstr "Esto no se puede jugar, solo es un ejemplo." + +#. Key: A6D01DBD49AE1A91111473B4FA99C449 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",A6D01DBD49AE1A91111473B4FA99C449" +msgid "Crouch" +msgstr "Agacharse" + +#. Key: A6F6FE04408086953E35A69521479907 +#. SourceLocation: /Game/UI/Settings/Extensions/Subtitle/W_Settings_SubtitlePreview.W_Settings_SubtitlePreview_C:WidgetTree.Subtitles.PreviewText +#: /Game/UI/Settings/Extensions/Subtitle/W_Settings_SubtitlePreview.W_Settings_SubtitlePreview_C:WidgetTree.Subtitles.PreviewText +msgctxt ",A6F6FE04408086953E35A69521479907" +msgid "Leave fur on owners clothes cat dog hate mouse eat string barf pillow no baths hate everything. Mew stare at owner accusingly then wink purr for no reason yet commence midnight zoomies" +msgstr "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat." + +#. Key: A734B1924414D31819EAE897DA322536 +#. SourceLocation: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:ExecuteUbergraph_B_GrantAbilityPad_ApplyGE [Script Bytecode] +#: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:ExecuteUbergraph_B_GrantAbilityPad_ApplyGE [Script Bytecode] +msgctxt ",A734B1924414D31819EAE897DA322536" +msgid "Charging" +msgstr "Cargando" + +#. Key: A8101294485E0B66E99830BF54DDEF90 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(22).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(22).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",A8101294485E0B66E99830BF54DDEF90" +msgid "Fire Weapon (Auto)" +msgstr "Disparar arma (automático)" + +#. Key: AAB8468C47F1A48D7E4DE5B47EFE64BF +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.PlayerNameWidget.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.PlayerNameWidget.Text +msgctxt ",AAB8468C47F1A48D7E4DE5B47EFE64BF" +msgid "Player Name" +msgstr "Nombre del jugador" + +#. Key: AB3DDDE340C74CB8814B06B99CBE1405 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",AB3DDDE340C74CB8814B06B99CBE1405" +msgid "Throw Grenade (Gamepad)" +msgstr "Lanzar granada (control)" + +#. Key: AC4333F143A1E92BDC5CC98071AFDDD8 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",AC4333F143A1E92BDC5CC98071AFDDD8" +msgid "Reload (Gamepad)" +msgstr "Recargar (control)" + +#. Key: AF1A053A4431F4B19820C3B5ACE7305B +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",AF1A053A4431F4B19820C3B5ACE7305B" +msgid "Auto-run" +msgstr "Correr automáticamente" + +#. Key: AF2FEF114EC65F6D21283AB9CCD03AFE +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatValueFormat +msgctxt ",AF2FEF114EC65F6D21283AB9CCD03AFE" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: AF7D54CF47CAF2BDD0322CA1DEE33BD8 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ADS_Speed.IMC_ADS_Speed.ContextDescription +#: /ShooterCore/Input/Mappings/IMC_ADS_Speed.IMC_ADS_Speed.ContextDescription +msgctxt ",AF7D54CF47CAF2BDD0322CA1DEE33BD8" +msgid "Input mapping context that will be applied when the player aims down sights. It makes the aim speed slower for better accuracy. See GA_ADS." +msgstr "Contexto de mapeo de entrada que se aplicará cuando el jugador dispara desde la mira. Disminuye la velocidad de apuntado para mejorar la precisión. Ver GA_ADS." + +#. Key: AF8FF73C44708FB3DBC17BA1C8EF3A88 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +msgctxt ",AF8FF73C44708FB3DBC17BA1C8EF3A88" +msgid "CPU (Render) Time: " +msgstr "Tiempo (de renderizado) del procesador: " + +#. Key: B0637EB74FB5351D5E9B9C851ADC8094 +#. SourceLocation: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.Prompt.Text +#: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.Prompt.Text +msgctxt ",B0637EB74FB5351D5E9B9C851ADC8094" +msgid "Press any key to assign it to the action you chose." +msgstr "Presiona cualquier tecla para asignarla a la acción que elegiste." + +#. Key: B356D1784244FCB7CBBC06B890B9513F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",B356D1784244FCB7CBBC06B890B9513F" +msgid "Move Forward" +msgstr "Avanzar" + +#. Key: B37841AC44D4BD9DE2DB33BF2C4BB79C +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +msgctxt ",B37841AC44D4BD9DE2DB33BF2C4BB79C" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: B3A131CB482DEF4F2D7D1A8BF033E132 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",B3A131CB482DEF4F2D7D1A8BF033E132" +msgid "Gamepad" +msgstr "Control" + +#. Key: B49FD9F84FDAD53DE6CFA2AFF39FEB6A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",B49FD9F84FDAD53DE6CFA2AFF39FEB6A" +msgid "Gamepad" +msgstr "Control" + +#. Key: B4E733404947D2A3E2909B8E58769923 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_103.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_103.Text +msgctxt ",B4E733404947D2A3E2909B8E58769923" +msgid "Network" +msgstr "Red" + +#. Key: B555EB214CBE76A07C4BEA82FE56BE6E +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +msgctxt ",B555EB214CBE76A07C4BEA82FE56BE6E" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: B5BEA0C34E8A6727C38ED4AD629909A6 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",B5BEA0C34E8A6727C38ED4AD629909A6" +msgid "Gamepad" +msgstr "Control" + +#. Key: B61C2E384ACF8FA42E80B3A191AE888D +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +msgctxt ",B61C2E384ACF8FA42E80B3A191AE888D" +msgid "Packet Avg Size (in)" +msgstr "Tamaño promedio de los paquetes (entrantes)" + +#. Key: B97EA1CB4795D31B6123D49DA26A1632 +#. SourceLocation: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.MapTitle.Text +#: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.MapTitle.Text +msgctxt ",B97EA1CB4795D31B6123D49DA26A1632" +msgid "Map Title" +msgstr "Título del mapa" + +#. Key: BA912D0B4F8C97D580EF4FA72B5A5AD1 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +msgctxt ",BA912D0B4F8C97D580EF4FA72B5A5AD1" +msgid "Red" +msgstr "Rojo" + +#. Key: BB1D87EF4B72728695BFC3A57AA2D93D +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BB1D87EF4B72728695BFC3A57AA2D93D" +msgid "Throw Grenade" +msgstr "Lanzar granada" + +#. Key: BC1A3F854C9C13F2AFD8CBA172E1FB14 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BC1A3F854C9C13F2AFD8CBA172E1FB14" +msgid "Aim Down Sight (Gamepad)" +msgstr "Apuntar mira hacia abajo (control)" + +#. Key: BD6A3FCD4A49AFB7B518C9B287E9F3C1 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BD6A3FCD4A49AFB7B518C9B287E9F3C1" +msgid "Jump (Gamepad)" +msgstr "Saltar (control)" + +#. Key: BE94897645662FD7F281D7A12C3A5BE7 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BE94897645662FD7F281D7A12C3A5BE7" +msgid "Aim Down Sight (Gamepad)" +msgstr "Apuntar mira hacia abajo (control)" + +#. Key: BEB829FE4D185E6F1C6BE7BF5B0A0A79 +#. SourceLocation: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileTitle +#: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileTitle +msgctxt ",BEB829FE4D185E6F1C6BE7BF5B0A0A79" +msgid "Control" +msgstr "Control" + +#. Key: BECBFEBD47CE68BB8EF76DBCE0062B7F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BECBFEBD47CE68BB8EF76DBCE0062B7F" +msgid "Crouch (Gamepad)" +msgstr "Agacharse (control)" + +#. Key: BF526E50479F91151D4162865A6C42BE +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +msgctxt ",BF526E50479F91151D4162865A6C42BE" +msgid "{StatValue}%" +msgstr "{StatValue} %" + +#. Key: C048AC7F49BB5DB44D0533ADDB844C4B +#. SourceLocation: /Game/Weapons/GA_Weapon_Fire.Default__GA_Weapon_Fire_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +#: /Game/Weapons/GA_Weapon_Fire.Default__GA_Weapon_Fire_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +msgctxt ",C048AC7F49BB5DB44D0533ADDB844C4B" +msgid "No Ammo!" +msgstr "¡Sin munición!" + +#. Key: C0C628BD460B784B8F63B8B6418FECBC +#. SourceLocation: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Text +#: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Text +msgctxt ",C0C628BD460B784B8F63B8B6418FECBC" +msgid "{Button Text}" +msgstr "{Button Text}" + +#. Key: C0DBC30B4209FF6393C994A39D2F2C68 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C0DBC30B4209FF6393C994A39D2F2C68" +msgid "Emote (Gamepad)" +msgstr "Gesto (control)" + +#. Key: C182696D4A8DBFB366382E9956D189AB +#. SourceLocation: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatValueFormat +#: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatValueFormat +msgctxt ",C182696D4A8DBFB366382E9956D189AB" +msgid "{StatValue}ms" +msgstr "{StatValue}ms" + +#. Key: C23A168F4D81EC273D8153B8DB4D90C9 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C23A168F4D81EC273D8153B8DB4D90C9" +msgid "Quick Slot 1" +msgstr "Ranura rápida 1" + +#. Key: C2B7E2E24A77C90AA83E20AB39BA3AF6 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C2B7E2E24A77C90AA83E20AB39BA3AF6" +msgid "Dash (Gamepad)" +msgstr "Correr (control)" + +#. Key: C4054EFA439919B343651C86A0B4DE02 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(19).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(19).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C4054EFA439919B343651C86A0B4DE02" +msgid "Jump" +msgstr "Saltar" + +#. Key: C46362AF402EF874EE7CF79395EBB229 +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +msgctxt ",C46362AF402EF874EE7CF79395EBB229" +msgid "{GameMode} / " +msgstr "{GameMode} / " + +#. Key: C5D8D01643616ABFC4AB779CA744C936 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:ExecuteUbergraph_W_SessionBrowserScreen [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:ExecuteUbergraph_W_SessionBrowserScreen [Script Bytecode] +msgctxt ",C5D8D01643616ABFC4AB779CA744C936" +msgid "Session Search" +msgstr "Búsqueda de sesiones" + +#. Key: C60573E9430B0CA68C582DB638DC7557 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.ContextDescription +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.ContextDescription +msgctxt ",C60573E9430B0CA68C582DB638DC7557" +msgid "Shooter Game IMC for gamepad" +msgstr "IMC de juego de disparos para control" + +#. Key: C630FB7D46193E54EF36A787FF33B87D +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",C630FB7D46193E54EF36A787FF33B87D" +msgid "Gamepad" +msgstr "Control" + +#. Key: C6F3C387451A7A130B6978B359EBB820 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +msgctxt ",C6F3C387451A7A130B6978B359EBB820" +msgid "Packet Avg Size (out): " +msgstr "Tamaño promedio de los paquetes (salientes): " + +#. Key: C811028C441CF902DA89719DBADF4DFE +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C811028C441CF902DA89719DBADF4DFE" +msgid "Reload Weapon" +msgstr "Recargar arma" + +#. Key: C85074294F02CC433E62618A82E030EF +#. SourceLocation: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:ExecuteUbergraph_W_BuildConfiguration [Script Bytecode] +#: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:ExecuteUbergraph_W_BuildConfiguration [Script Bytecode] +msgctxt ",C85074294F02CC433E62618A82E030EF" +msgid "{BuildVer} ({BuildConfig})" +msgstr "{BuildVer} ({BuildConfig})" + +#. Key: C8D58E734369DF095BF3AF82E70ECA78 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +msgctxt ",C8D58E734369DF095BF3AF82E70ECA78" +msgid "CPU (RHI) Time: " +msgstr "Tiempo (RHI) del procesador: " + +#. Key: C934C5A1433979CE28245DA67A4D589D +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(0 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(0 - Value).DisplayNameMap +msgctxt ",C934C5A1433979CE28245DA67A4D589D" +msgid "BlendOut" +msgstr "BlendOut" + +#. Key: C94E68504461D73B167087A4C9715B35 +#. SourceLocation: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",C94E68504461D73B167087A4C9715B35" +msgid "Auto Rifle" +msgstr "Rifle automático" + +#. Key: CAA4C0B2442C2A679C985DA91241FFC2 +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsListEntry_Missing.W_SettingsListEntry_Missing_C:WidgetTree.Text_SettingName_1.Text +#: /Game/UI/Settings/Editors/W_SettingsListEntry_Missing.W_SettingsListEntry_Missing_C:WidgetTree.Text_SettingName_1.Text +msgctxt ",CAA4C0B2442C2A679C985DA91241FFC2" +msgid "No Editor Found" +msgstr "No se encontró un editor" + +#. Key: CB9A026144D3CB6030370CAD4D3ECE82 +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +msgctxt ",CB9A026144D3CB6030370CAD4D3ECE82" +msgid "You have been assigned to the Blue Team " +msgstr "Te asignaron al equipo azul " + +#. Key: CBB16DB74A682295FE6EBF9DB6B6D150 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",CBB16DB74A682295FE6EBF9DB6B6D150" +msgid "Gamepad" +msgstr "Control" + +#. Key: CBB820B2438824B79FCF418F8C2BBA0B +#. SourceLocation: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:UserConstructionScript [Script Bytecode] +#: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:UserConstructionScript [Script Bytecode] +msgctxt ",CBB820B2438824B79FCF418F8C2BBA0B" +msgid "DAMAGE" +msgstr "DAÑO" + +#. Key: CBDC0A2F4DA740D47489A2A6F20F3E84 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleButton.ButtonText +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleButton.ButtonText +msgctxt ",CBDC0A2F4DA740D47489A2A6F20F3E84" +msgid "Change" +msgstr "Cambiar" + +#. Key: CDB9EE2B449672AD36E423825315D94A +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.MapLabel.Text +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.MapLabel.Text +msgctxt ",CDB9EE2B449672AD36E423825315D94A" +msgid "Map" +msgstr "Mapa" + +#. Key: CE374A054872725046E790BED48F5270 +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileDescription +#: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileDescription +msgctxt ",CE374A054872725046E790BED48F5270" +msgid "Secure the control points along with your teammates to increase your score and win." +msgstr "Domina los puntos de control con tus compañeros de equipo para aumentar tu puntaje y ganar." + +#. Key: CF7B4D7D49C98DEAE65B65ADDA34699B +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",CF7B4D7D49C98DEAE65B65ADDA34699B" +msgid "Reload (Gamepad)" +msgstr "Recargar (control)" + +#. Key: CFF7A17B45828BA9C4055A880528713C +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",CFF7A17B45828BA9C4055A880528713C" +msgid "Jump" +msgstr "Saltar" + +#. Key: D04D248544CE15424096FCAD1C754FB6 +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Back.ButtonText +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Back.ButtonText +msgctxt ",D04D248544CE15424096FCAD1C754FB6" +msgid "Cancel" +msgstr "Cancelar" + +#. Key: D086A5324B000302144FA2A57D925E87 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadCategory +msgctxt ",D086A5324B000302144FA2A57D925E87" +msgid "Wireless Controller" +msgstr "Control inalámbrico" + +#. Key: D0A00FC54C480DD66974159CB138B62A +#. SourceLocation: /ShooterCore/Blueprint/B_GrantInventory_Pad.B_GrantInventory_Pad_C:Text_GEN_VARIABLE.Text +#: /ShooterCore/Blueprint/B_GrantInventory_Pad.B_GrantInventory_Pad_C:Text_GEN_VARIABLE.Text +msgctxt ",D0A00FC54C480DD66974159CB138B62A" +msgid "DAMAGE" +msgstr "DAÑO" + +#. Key: D1EF437A4F9FF5DE58443886BD514521 +#. SourceLocation: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:ExecuteUbergraph_W_LoadingScreenReasonDebugText [Script Bytecode] +#: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:ExecuteUbergraph_W_LoadingScreenReasonDebugText [Script Bytecode] +msgctxt ",D1EF437A4F9FF5DE58443886BD514521" +msgid "{Reason}..." +msgstr "{Reason}..." + +#. Key: D31F14D4403F6E0BFE4300987803596C +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",D31F14D4403F6E0BFE4300987803596C" +msgid "Gamepad" +msgstr "Control" + +#. Key: D41C83174B68891CB462CF8B98EF47FA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",D41C83174B68891CB462CF8B98EF47FA" +msgid "Jump (Gamepad)" +msgstr "Saltar (control)" + +#. Key: D449930A4AAF2B5A7B5C9489D4C789E2 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +msgctxt ",D449930A4AAF2B5A7B5C9489D4C789E2" +msgid "Packet Loss (out)" +msgstr "Pérdida de paquetes (salientes)" + +#. Key: D540E579477DAD25CE81238B49F38B8D +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",D540E579477DAD25CE81238B49F38B8D" +msgid "Fire Weapon (Gamepad)" +msgstr "Disparar arma (control)" + +#. Key: D61464C3432B48D61DE5E38D517C717F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",D61464C3432B48D61DE5E38D517C717F" +msgid "Move (Gamepad)" +msgstr "Mover (control)" + +#. Key: D7C1014D45690433D5ADC79C410A3428 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +msgctxt ",D7C1014D45690433D5ADC79C410A3428" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: DA149703481BAEA4AA828EA651B5648B +#. SourceLocation: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.ExperienceTitle.Text +#: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.ExperienceTitle.Text +msgctxt ",DA149703481BAEA4AA828EA651B5648B" +msgid "Experience Title" +msgstr "Título de experiencia" + +#. Key: DA1D92AA4BF4946A347E7E8C0CB31DC2 +#. SourceLocation: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C.DisplayName +#: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C.DisplayName +msgctxt ",DA1D92AA4BF4946A347E7E8C0CB31DC2" +msgid "Shotgun" +msgstr "Escopeta" + +#. Key: DAA263C04E31DADC56B7B6B783E3998D +#. SourceLocation: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:Text_GEN_VARIABLE.Text +#: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:Text_GEN_VARIABLE.Text +msgctxt ",DAA263C04E31DADC56B7B6B783E3998D" +msgid "DAMAGE" +msgstr "DAÑO" + +#. Key: DB414375406E207B5FE8788EA419365F +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:WidgetTree.DefeatMessage.Text +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:WidgetTree.DefeatMessage.Text +msgctxt ",DB414375406E207B5FE8788EA419365F" +msgid "Defeat" +msgstr "Derrotar" + +#. Key: DCCB65AC4D758CAE0B5EA8BCF70937F8 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",DCCB65AC4D758CAE0B5EA8BCF70937F8" +msgid "Move Left" +msgstr "Mover a la izquierda" + +#. Key: DD47266C480F60C2E35E62AD5AD83AEB +#. SourceLocation: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileTitle +#: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileTitle +msgctxt ",DD47266C480F60C2E35E62AD5AD83AEB" +msgid "Exploder" +msgstr "Explosivo" + +#. Key: DD77478E46DDFB6910CE2EBE9EB5718F +#. SourceLocation: /ShooterCore/UserInterface/Notifications/Accolades/W_AccoladeToast.W_AccoladeToast_C:WidgetTree.TextWidget.Text +#: /ShooterCore/UserInterface/Notifications/Accolades/W_AccoladeToast.W_AccoladeToast_C:WidgetTree.TextWidget.Text +msgctxt ",DD77478E46DDFB6910CE2EBE9EB5718F" +msgid "Accolade Name" +msgstr "Nombre de distinción" + +#. Key: DDDC55F044A6D009AE3FC89634A4FBE3 +#. SourceLocation: Config/DefaultInput.ini:38 +#: Config/DefaultInput.ini:38 +msgctxt ",DDDC55F044A6D009AE3FC89634A4FBE3" +msgid "Back" +msgstr "Atrás" + +#. Key: DE1F25434D413F7B785F099C479D589C +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile2.ExperienceDisplayName +#: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile2.ExperienceDisplayName +msgctxt ",DE1F25434D413F7B785F099C479D589C" +msgid "Example\r\nExperience 2" +msgstr "Ejemplo\r\nExperiencia 2" + +#. Key: DE90FC2F465DB72035383EAA5C085C9E +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +msgctxt ",DE90FC2F465DB72035383EAA5C085C9E" +msgid "Packet Avg Size (out)" +msgstr "Tamaño promedio de los paquetes (salientes)" + +#. Key: DEF9DA8849FC478F8621F3A509D4000F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeButton.ButtonText +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeButton.ButtonText +msgctxt ",DEF9DA8849FC478F8621F3A509D4000F" +msgid "Change" +msgstr "Cambiar" + +#. Key: DF7DB3EE4CE76EEB0D84159A0FAAD6A3 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",DF7DB3EE4CE76EEB0D84159A0FAAD6A3" +msgid "Aim Down Sight" +msgstr "Apuntar mira hacia abajo" + +#. Key: E00B7D5C46A46ECB9DE262966BFD5C57 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +msgctxt ",E00B7D5C46A46ECB9DE262966BFD5C57" +msgid "Packet Send Rate" +msgstr "Frecuencia de envío de paquetes" + +#. Key: E064C0B046D9196D3BFDA9B87E1E857E +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_UserConnectionStatus.W_UserConnectionStatus_C:ExecuteUbergraph_W_UserConnectionStatus [Script Bytecode] +#: /ShooterCore/UserInterface/ScoreBoard/W_UserConnectionStatus.W_UserConnectionStatus_C:ExecuteUbergraph_W_UserConnectionStatus [Script Bytecode] +msgctxt ",E064C0B046D9196D3BFDA9B87E1E857E" +msgid "{Ping} ms" +msgstr "{Ping} ms" + +#. Key: E135EDB34B4D040567F82E8317B2466C +#. SourceLocation: /Game/UI/Foundation/Subtitles/W_SubtitleDisplayHost.W_SubtitleDisplayHost_C:WidgetTree.SubtitleDisplay.PreviewText +#: /Game/UI/Foundation/Subtitles/W_SubtitleDisplayHost.W_SubtitleDisplayHost_C:WidgetTree.SubtitleDisplay.PreviewText +msgctxt ",E135EDB34B4D040567F82E8317B2466C" +msgid "Subtitles live here" +msgstr "Los subtítulos van aquí" + +#. Key: E1EF205E4368573D6E8ABEA7BF0DBC6E +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileTitle +#: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileTitle +msgctxt ",E1EF205E4368573D6E8ABEA7BF0DBC6E" +msgid "Elimination" +msgstr "Eliminación" + +#. Key: E3BFBDD142F276564D9A2082F20E521A +#. SourceLocation: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.BP_GameplayEffect_Pad2.Text.Text +#: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.BP_GameplayEffect_Pad2.Text.Text +msgctxt ",E3BFBDD142F276564D9A2082F20E521A" +msgid "HEAL" +msgstr "CURAR" + +#. Key: E40DBDA84BB0A625640CE890772DF399 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:ExecuteUbergraph_W_ItemAcquiredList [Script Bytecode] +#: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:ExecuteUbergraph_W_ItemAcquiredList [Script Bytecode] +msgctxt ",E40DBDA84BB0A625640CE890772DF399" +msgid "{Count}x {ItemName}" +msgstr "{Count} x {ItemName}" + +#. Key: E457F86B42FC1EF1BE36F7A9F2FE0A65 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.10.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.10.DisplayName +msgctxt ",E457F86B42FC1EF1BE36F7A9F2FE0A65" +msgid "Rampage" +msgstr "Masacre" + +#. Key: E4F45B9C46754466F73D12AFB2B2191F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",E4F45B9C46754466F73D12AFB2B2191F" +msgid "Gamepad" +msgstr "Control" + +#. Key: E5D0FACC49757D31B57103AD32D851F4 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamName.Text +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamName.Text +msgctxt ",E5D0FACC49757D31B57103AD32D851F4" +msgid "Red" +msgstr "Rojo" + +#. Key: E6D245554B9583B2462D83A367EF32C7 +#. SourceLocation: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C.DisplayName +#: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C.DisplayName +msgctxt ",E6D245554B9583B2462D83A367EF32C7" +msgid "HealPickup" +msgstr "Objeto de curación" + +#. Key: E6F3933C44E632BE4BF96287CE8E39FA +#. SourceLocation: /TopDownArena/Game/Pickups/GE_BombRangeUp.Default__GE_BombRangeUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +#: /TopDownArena/Game/Pickups/GE_BombRangeUp.Default__GE_BombRangeUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +msgctxt ",E6F3933C44E632BE4BF96287CE8E39FA" +msgid "Range Up" +msgstr "Rango aumentado" + +#. Key: E7A1AD66427FB74804771781F29C383A +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Text +msgctxt ",E7A1AD66427FB74804771781F29C383A" +msgid "Quickplay" +msgstr "Partida rápida" + +#. Key: E7CF7EBE46557265F664F7998029E2BF +#. SourceLocation: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +#: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +msgctxt ",E7CF7EBE46557265F664F7998029E2BF" +msgid "Already Full of Ammo" +msgstr "Munición completa" + +#. Key: E80A379D47E62430134083927BC1822D +#. SourceLocation: /Game/UI/Hud/W_Healthbar.W_Healthbar_C:WidgetTree.EliminatedText.Text +#: /Game/UI/Hud/W_Healthbar.W_Healthbar_C:WidgetTree.EliminatedText.Text +msgctxt ",E80A379D47E62430134083927BC1822D" +msgid "Eliminated" +msgstr "Te han eliminado" + +#. Key: E88A30284EF241C93E5C8E87815FE9D5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",E88A30284EF241C93E5C8E87815FE9D5" +msgid "Emote" +msgstr "Gesto" + +#. Key: E88BD12F4EE26671CCDBAD86C10DD6B1 +#. SourceLocation: /Game/System/Teams/TeamDA_Red.TeamDA_Red.TeamShortName +#: /Game/System/Teams/TeamDA_Red.TeamDA_Red.TeamShortName +msgctxt ",E88BD12F4EE26671CCDBAD86C10DD6B1" +msgid "Red" +msgstr "Rojo" + +#. Key: E95CC0B641115D1DDAB1AD99CD8FAD73 +#. SourceLocation: /Game/UI/PerfStats/W_SingleGraphStat.W_SingleGraphStat_C:WidgetTree.TODO_Label.Text +#: /Game/UI/PerfStats/W_SingleGraphStat.W_SingleGraphStat_C:WidgetTree.TODO_Label.Text +msgctxt ",E95CC0B641115D1DDAB1AD99CD8FAD73" +msgid "TODO" +msgstr "TODO" + +#. Key: EA46B8EE42F2A1D44E88A9A162D7D677 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EA46B8EE42F2A1D44E88A9A162D7D677" +msgid "Fire Weapon Auto (Gamepad)" +msgstr "Disparar arma automáticamente (control)" + +#. Key: EB6CF8C849DA8AE7EEA5F199FA1F8124 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +msgctxt ",EB6CF8C849DA8AE7EEA5F199FA1F8124" +msgid "GPU Time" +msgstr "Tiempo de la GPU" + +#. Key: EB97A3DA46CD668B0DC20DA5F93AFEF8 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.5.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.5.DisplayName +msgctxt ",EB97A3DA46CD668B0DC20DA5F93AFEF8" +msgid "Spree" +msgstr "Racha" + +#. Key: EB9904634A9A98FC8D7B1CAD08D4E023 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +msgctxt ",EB9904634A9A98FC8D7B1CAD08D4E023" +msgid "Server FPS: " +msgstr "FPS del servidor: " + +#. Key: EBBBFEDF43EA7E7D705E9F94844915C1 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EBBBFEDF43EA7E7D705E9F94844915C1" +msgid "Melee" +msgstr "Pelea cuerpo a cuerpo" + +#. Key: ED7C842241D3DC70AF8DDCADC5669C5E +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_Default.Text +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_Default.Text +msgctxt ",ED7C842241D3DC70AF8DDCADC5669C5E" +msgid "Use left stick to adjust the corners\r\nso it lines up with the edges of your display." +msgstr "Usa el stick izquierdo para mover las esquinas\r\ny ajustarlas a los bordes de tu pantalla." + +#. Key: EDE4E7574944C842E9C1CF8E0BB333D7 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EDE4E7574944C842E9C1CF8E0BB333D7" +msgid "Auto-run" +msgstr "Correr automáticamente" + +#. Key: EE915B9949435E9D0BF1AF9E18D5ECFA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EE915B9949435E9D0BF1AF9E18D5ECFA" +msgid "Crouch (Gamepad)" +msgstr "Agacharse (control)" + +#. Key: EFC808434B60DD86D6F31486D1671CB5 +#. SourceLocation: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.EscapeText.Text +#: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.EscapeText.Text +msgctxt ",EFC808434B60DD86D6F31486D1671CB5" +msgid "Press escape to cancel." +msgstr "Presiona escape para cancelar." + +#. Key: F046E8AA444FE70AB3EA6484271E706D +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +msgctxt ",F046E8AA444FE70AB3EA6484271E706D" +msgid "You're All Winners" +msgstr "Todos ganaron" + +#. Key: F104DF424959AA30FB62D98DDA7E93A1 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(0 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(0 - Value).DisplayNameMap +msgctxt ",F104DF424959AA30FB62D98DDA7E93A1" +msgid "Forward" +msgstr "Adelante" + +#. Key: F1DF959B4B4CE6C2C4BC48BE574A864A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F1DF959B4B4CE6C2C4BC48BE574A864A" +msgid "Show Scoreboard" +msgstr "Mostrar marcador" + +#. Key: F277CCB64896F33E243D3F946AD0A430 +#. SourceLocation: /Game/System/Teams/TeamDA_Green.TeamDA_Green.TeamShortName +#: /Game/System/Teams/TeamDA_Green.TeamDA_Green.TeamShortName +msgctxt ",F277CCB64896F33E243D3F946AD0A430" +msgid "Green" +msgstr "Verde" + +#. Key: F285E5FC42CE6BFF45B2859C07EEAA16 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +msgctxt ",F285E5FC42CE6BFF45B2859C07EEAA16" +msgid "Blue" +msgstr "Azul" + +#. Key: F287F4344F47BC35111284922366556A +#. SourceLocation: /Game/UI/DT_UniversalActions.DT_UniversalActions.DefaultBack.DisplayName +#: /Game/UI/DT_UniversalActions.DT_UniversalActions.DefaultBack.DisplayName +msgctxt ",F287F4344F47BC35111284922366556A" +msgid "Back" +msgstr "Atrás" + +#. Key: F2A6DADA427AEA90427ED9BBC7BA3FE5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F2A6DADA427AEA90427ED9BBC7BA3FE5" +msgid "Melee" +msgstr "Pelea cuerpo a cuerpo" + +#. Key: F348282746973F4272D935808BCD661C +#. SourceLocation: /Game/UI/Menu/W_LyraExperienceTileButton.Default__W_LyraExperienceTileButton_C.ButtonText +#: /Game/UI/Menu/W_LyraExperienceTileButton.Default__W_LyraExperienceTileButton_C.ButtonText +msgctxt ",F348282746973F4272D935808BCD661C" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: F44F201F4E21916ECEFC679E7C5E9C06 +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_SecondaryKey.ButtonText +#: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_SecondaryKey.ButtonText +msgctxt ",F44F201F4E21916ECEFC679E7C5E9C06" +msgid "Not Bound" +msgstr "Sin asignar" + +#. Key: F4D4E89A4F138F69C636A492C1433F1F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +msgctxt ",F4D4E89A4F138F69C636A492C1433F1F" +msgid "LAN" +msgstr "LAN" + +#. Key: F4F0B6AC45671B37F00C5AA7E1338255 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F4F0B6AC45671B37F00C5AA7E1338255" +msgid "Fire Weapon" +msgstr "Disparar arma" + +#. Key: F6BE09AA4AEC420C662494804E10C5B4 +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.StartGameButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.StartGameButton.ButtonText +msgctxt ",F6BE09AA4AEC420C662494804E10C5B4" +msgid "Play Lyra" +msgstr "Jugar a Lyra" + +#. Key: F750C0964719C179EA361E81B4A7C1FF +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",F750C0964719C179EA361E81B4A7C1FF" +msgid "Gamepad" +msgstr "Control" + +#. Key: F76179C942EC16CBB508289FDCC909EA +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F76179C942EC16CBB508289FDCC909EA" +msgid "Melee (Gamepad)" +msgstr "Pelea cuerpo a cuerpo (control)" + +#. Key: F79DA43B4FB1FE5DADBA00B783B2A188 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +msgctxt ",F79DA43B4FB1FE5DADBA00B783B2A188" +msgid "Idle Time" +msgstr "Tiempo de inactividad" + +#. Key: F815711D4267ECA881EBEEA2E84F2113 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/W_InventoryScreen.W_InventoryScreen_C:WidgetTree.CommonTextBlock_334.Text +#: /ShooterMaps/PROTO/InventoryTest/W_InventoryScreen.W_InventoryScreen_C:WidgetTree.CommonTextBlock_334.Text +msgctxt ",F815711D4267ECA881EBEEA2E84F2113" +msgid "Inventory" +msgstr "Inventario" + +#. Key: F9B4952E40D27CA896719E8DF06A9556 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatDisplayName +msgctxt ",F9B4952E40D27CA896719E8DF06A9556" +msgid "Client FPS: " +msgstr "FPS del cliente: " + +#. Key: FADD548E4F869905182BF5B5E276B973 +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.QuitButton_EditorOnly.ButtonText +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.QuitButton_EditorOnly.ButtonText +msgctxt ",FADD548E4F869905182BF5B5E276B973" +msgid "Stop Play-in-Editor" +msgstr "Detener Abrir en el editor" + +#. Key: FB69B8C24C0DA4B3019E24AD285015DF +#. SourceLocation: /TopDownArena/Game/Pickups/GE_BombCountUp.Default__GE_BombCountUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +#: /TopDownArena/Game/Pickups/GE_BombCountUp.Default__GE_BombCountUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +msgctxt ",FB69B8C24C0DA4B3019E24AD285015DF" +msgid "Bomb Count Up" +msgstr "Aumenta conteo de bombas" + +#. Key: FBB001FD475DBE7B05BCB58F061F343B +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Text +msgctxt ",FBB001FD475DBE7B05BCB58F061F343B" +msgid "Browse" +msgstr "Explorar" + +#. Key: FD2D45F3495717DCCEA955B15C6DE989 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",FD2D45F3495717DCCEA955B15C6DE989" +msgid "Move Left" +msgstr "Mover a la izquierda" + +#. Key: FD741FBF47ECCCBA58BE70A24D3BC4B5 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeText.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeText.Text +msgctxt ",FD741FBF47ECCCBA58BE70A24D3BC4B5" +msgid "{Online Mode}" +msgstr "{Online Mode}" + +#. Key: FE2F4C5D4D505156F3E6A182F8C1AB9B +#. SourceLocation: /Game/Input/Configs/PMI_Default_KBM.PMI_Default_KBM.ConfigDisplayName +#: /Game/Input/Configs/PMI_Default_KBM.PMI_Default_KBM.ConfigDisplayName +msgctxt ",FE2F4C5D4D505156F3E6A182F8C1AB9B" +msgid "Default Keyboard & Mouse" +msgstr "Teclado y mouse preterminados" + +#. Key: FE4CB0BC4B3EA54CFED75BA71963A047 +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +msgctxt ",FE4CB0BC4B3EA54CFED75BA71963A047" +msgid "Victorious" +msgstr "Victoria" + +#. Key: FE6097764FD18465D81CDB885CD0AE85 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_104.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_104.Text +msgctxt ",FE6097764FD18465D81CDB885CD0AE85" +msgid "Join a game" +msgstr "Unirse a una partida" + +#. Key: FED210144D5364173EB129A6E0D5F155 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",FED210144D5364173EB129A6E0D5F155" +msgid "Show Scoreboard (Gamepad)" +msgstr "Mostrar marcador (control)" + +#. Key: FEEA210A406D833FC25B59A3E00EBD45 +#. SourceLocation: /Game/Input/Configs/PMI_Default_Gamepad.PMI_Default_Gamepad.ConfigDisplayName +#: /Game/Input/Configs/PMI_Default_Gamepad.PMI_Default_Gamepad.ConfigDisplayName +msgctxt ",FEEA210A406D833FC25B59A3E00EBD45" +msgid "Default Gamepad" +msgstr "Control predeterminado" + +#. Key: FFEED97D46650ADD5F31868DB48D4CDE +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +msgctxt ",FFEED97D46650ADD5F31868DB48D4CDE" +msgid " / {MaxPlayers}" +msgstr " / {MaxPlayers}" + +#. Key: Unbound +#. SourceLocation: Plugins/CommonGame/Source/Private/CommonPlayerInputKey.cpp:339 +#: Plugins/CommonGame/Source/Private/CommonPlayerInputKey.cpp:339 +msgctxt "CommonKeybindWidget,Unbound" +msgid "Unbound" +msgstr "Sin asignar" + +#. Key: Error_FindSessionAlreadyInProgress +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:671 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:671 +msgctxt "CommonUser,Error_FindSessionAlreadyInProgress" +msgid "Session search already in progress" +msgstr "La búsqueda de sesión ya está en curso" + +#. Key: Error_FindSessionBadPlayer +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:678 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:678 +msgctxt "CommonUser,Error_FindSessionBadPlayer" +msgid "Session search was not provided a local player" +msgstr "No se proporcionó un jugador local a la búsqueda de sesión" + +#. Key: Error_FindSessionV1Failed +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1001 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1001 +msgctxt "CommonUser,Error_FindSessionV1Failed" +msgid "Find session failed" +msgstr "Error en la búsqueda de sesión" + +#. Key: GuestNickname +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:246 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:246 +msgctxt "CommonUser,GuestNickname" +msgid "Guest" +msgstr "Invitado" + +#. Key: InvalidPlatformUser +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1398 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1398 +msgctxt "CommonUser,InvalidPlatformUser" +msgid "Invalid Platform User" +msgstr "Usuario de plataforma inválido" + +#. Key: LoginFailedEarly +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/AsyncAction_CommonUserInitialize.cpp:59 +#: Plugins/CommonUser/Source/CommonUser/Private/AsyncAction_CommonUserInitialize.cpp:59 +msgctxt "CommonUser,LoginFailedEarly" +msgid "Unable to start login process" +msgstr "No se pudo iniciar el proceso de inicio de sesión" + +#. Key: LoginFailedTitle +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1317 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1317 +msgctxt "CommonUser,LoginFailedTitle" +msgid "Login Failure" +msgstr "Error de inicio de sesión" + +#. Key: PrivilegeCanCommunicateViaTextOnline +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2110 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2110 +msgctxt "CommonUser,PrivilegeCanCommunicateViaTextOnline" +msgid "communicate with text" +msgstr "comunicarse con texto" + +#. Key: PrivilegeCanCommunicateViaVoiceOnline +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2112 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2112 +msgctxt "CommonUser,PrivilegeCanCommunicateViaVoiceOnline" +msgid "communicate with voice" +msgstr "comunicarse con voz" + +#. Key: PrivilegeCanPlay +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2106 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2106 +msgctxt "CommonUser,PrivilegeCanPlay" +msgid "play the game" +msgstr "jugar el juego" + +#. Key: PrivilegeCanPlayOnline +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2108 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2108 +msgctxt "CommonUser,PrivilegeCanPlayOnline" +msgid "play online" +msgstr "jugar en línea" + +#. Key: PrivilegeCanUseCrossPlay +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2116 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2116 +msgctxt "CommonUser,PrivilegeCanUseCrossPlay" +msgid "play with other platforms" +msgstr "jugar con otras plataformas" + +#. Key: PrivilegeCanUseUserGeneratedContent +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2114 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2114 +msgctxt "CommonUser,PrivilegeCanUseUserGeneratedContent" +msgid "access user content" +msgstr "acceder al contenido del usuario" + +#. Key: PrivilegeFailureFormat +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1711 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1711 +msgctxt "CommonUser,PrivilegeFailureFormat" +msgid "{0} to {1}" +msgstr "{0} a {1}" + +#. Key: ResultAccountTypeRestricted +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2142 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2142 +msgctxt "CommonUser,ResultAccountTypeRestricted" +msgid "This account type does not have access" +msgstr "Este tipo de cuenta no tiene acceso" + +#. Key: ResultAccountUseRestricted +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2144 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2144 +msgctxt "CommonUser,ResultAccountUseRestricted" +msgid "This account is not allowed" +msgstr "Este cuenta no está permitida" + +#. Key: ResultAgeRestricted +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2140 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2140 +msgctxt "CommonUser,ResultAgeRestricted" +msgid "This age restricted account is not allowed" +msgstr "Este cuenta restringida por edad no está permitida" + +#. Key: ResultAvailable +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2130 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2130 +msgctxt "CommonUser,ResultAvailable" +msgid "The user is allowed" +msgstr "El usuario está permitido" + +#. Key: ResultLicenseInvalid +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2134 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2134 +msgctxt "CommonUser,ResultLicenseInvalid" +msgid "A valid game license is required" +msgstr "Se requiere una licencia de juego válida" + +#. Key: ResultNetworkConnectionUnavailable +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2138 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2138 +msgctxt "CommonUser,ResultNetworkConnectionUnavailable" +msgid "A network connection is required" +msgstr "Se requiere una conexión de red" + +#. Key: ResultPlatformFailure +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2146 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2146 +msgctxt "CommonUser,ResultPlatformFailure" +msgid "Not allowed" +msgstr "No permitida" + +#. Key: ResultUnknown +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2128 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2128 +msgctxt "CommonUser,ResultUnknown" +msgid "Unknown if the user is allowed" +msgstr "No se sabe si el usuario está permitido" + +#. Key: ResultUserNotLoggedIn +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2132 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2132 +msgctxt "CommonUser,ResultUserNotLoggedIn" +msgid "The user must login" +msgstr "El usuario debe iniciar sesión" + +#. Key: VersionOutdated +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2136 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2136 +msgctxt "CommonUser,VersionOutdated" +msgid "The game or hardware needs to be updated" +msgstr "Es necesario actualizar el juego o el hardware" + +#. Key: DevDynamicDetailsFormat +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSetting.cpp:292 +#: Plugins/GameSettings/Source/Private/GameSetting.cpp:292 +msgctxt "GameSetting,DevDynamicDetailsFormat" +msgid "{0}{1}" +msgstr "{0}{1}" + +#. Key: DisabledOptionReasonLine +#. SourceLocation: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:106 +#: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:106 +msgctxt "GameSetting,DisabledOptionReasonLine" +msgid " There are fewer options than available due to Parental Controls." +msgstr " Se muestran menos opciones disponibles debido al control parental." + +#. Key: DisabledReasonLine +#. SourceLocation: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:100 +#: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:100 +msgctxt "GameSetting,DisabledReasonLine" +msgid " {0}" +msgstr " {0}" + +#. Key: OnlyPrimaryPlayerEditable +#. SourceLocation: Plugins/GameSettings/Source/Private/EditCondition/WhenPlayingAsPrimaryPlayer.cpp:19 +#: Plugins/GameSettings/Source/Private/EditCondition/WhenPlayingAsPrimaryPlayer.cpp:19 +msgctxt "GameSetting,OnlyPrimaryPlayerEditable" +msgid "Can only be changed by the primary player." +msgstr "Solo el jugador principal puede hacer cambios." + +#. Key: PercentFormat +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSettingValueScalarDynamic.cpp:11 +#: Plugins/GameSettings/Source/Private/GameSettingValueScalarDynamic.cpp:11 +msgctxt "GameSetting,PercentFormat" +msgid "{0}%" +msgstr "{0} %" + +#. Key: WarningReasonLine +#. SourceLocation: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:76 +#: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:76 +msgctxt "GameSetting,WarningReasonLine" +msgid " {0}" +msgstr " {0}" + +#. Key: OFF +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:189 +#: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:189 +msgctxt "GameSettingValueDiscreteDynamic,OFF" +msgid "OFF" +msgstr "APAGADO" + +#. Key: ON +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:190 +#: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:190 +msgctxt "GameSettingValueDiscreteDynamic,ON" +msgid "ON" +msgstr "ENCENDIDO" + +#. Key: PayloadOutTooltip +#. SourceLocation: Plugins/GameplayMessageRouter/Source/GameplayMessageNodes/Private/K2Node_AsyncAction_ListenForGameplayMessages.cpp:53 +#: Plugins/GameplayMessageRouter/Source/GameplayMessageNodes/Private/K2Node_AsyncAction_ListenForGameplayMessages.cpp:53 +msgctxt "K2Node,PayloadOutTooltip" +msgid "\n\nThe message structure that we received" +msgstr "\n\nLa estructura de mensaje que recibimos" + +#. Key: AdvancedGraphics_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:588 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:588 +msgctxt "Lyra,AdvancedGraphics_Name" +msgid "Advanced Graphics" +msgstr "Gráficos avanzados" + +#. Key: AntiAliasing_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:446 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:446 +msgctxt "Lyra,AntiAliasing_Description" +msgid "Anti-Aliasing reduces jaggy artifacts along geometry edges. Increasing this setting will make edges look smoother, but can reduce performance. Higher settings mean more anti-aliasing." +msgstr "El Anti-Aliasing disminuye los artefactos irregulares en las esquinas de los objetos geométricos. Aumentar el valor de esta configuración suaviza las esquinas, pero puede disminuir el rendimiento. A mayor valor, más Anti-Aliasing." + +#. Key: AntiAliasing_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:445 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:445 +msgctxt "Lyra,AntiAliasing_Name" +msgid "Anti-Aliasing" +msgstr "Anti-Aliasing" + +#. Key: AntiAliasingEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:453 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:453 +msgctxt "Lyra,AntiAliasingEpic" +msgid "Epic" +msgstr "Épico" + +#. Key: AntiAliasingHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:452 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:452 +msgctxt "Lyra,AntiAliasingHigh" +msgid "High" +msgstr "Alto" + +#. Key: AntiAliasingLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:450 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:450 +msgctxt "Lyra,AntiAliasingLow" +msgid "Off" +msgstr "Apagado" + +#. Key: AntiAliasingMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:451 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:451 +msgctxt "Lyra,AntiAliasingMedium" +msgid "Medium" +msgstr "Medio" + +#. Key: AudioCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:31 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:31 +msgctxt "Lyra,AudioCollection_Name" +msgid "Audio" +msgstr "Audio" + +#. Key: AudioOutputDevice_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:240 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:240 +msgctxt "Lyra,AudioOutputDevice_Description" +msgid "Changes the audio output device for game audio (not voice chat)." +msgstr "Cambia el dispositivo de salida de audio para el sonido del juego (no para el chat de voz)." + +#. Key: AudioOutputDevice_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:239 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:239 +msgctxt "Lyra,AudioOutputDevice_Name" +msgid "Audio Output Device" +msgstr "Dispositivo de salida de audio" + +#. Key: AutoSetQuality_Action +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:314 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:314 +msgctxt "Lyra,AutoSetQuality_Action" +msgid "Auto-Set" +msgstr "Establecer automáticamente" + +#. Key: AutoSetQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:311 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:311 +msgctxt "Lyra,AutoSetQuality_Description" +msgid "Automatically configure the graphics quality options based on a benchmark of the hardware." +msgstr "Configura las opciones de cálidad gráfica automáticamente basándose en una prueba de rendimiento del hardware." + +#. Key: AutoSetQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:310 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:310 +msgctxt "Lyra,AutoSetQuality_Name" +msgid "Auto-Set Quality" +msgstr "Establecer calidad automáticamente" + +#. Key: BackgroundAudio_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:258 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:258 +msgctxt "Lyra,BackgroundAudio_Description" +msgid "Turns game audio on/off when the game is in the background. When on, the game audio will continue to play when the game is minimized, or another window is focused." +msgstr "Activa o desactiva el sonido del juego cuando se encuentra en segundo plano. Cuando se activa, el sonido del juego seguirá reproduciéndose cuando se minimice el juego o se cambie a otra ventana." + +#. Key: BackgroundAudio_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:257 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:257 +msgctxt "Lyra,BackgroundAudio_Name" +msgid "Background Audio" +msgstr "Sonido de fondo" + +#. Key: BasicSensitivityCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:139 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:139 +msgctxt "Lyra,BasicSensitivityCollection_Name" +msgid "Sensitivity" +msgstr "Sensibilidad" + +#. Key: Brightness_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:213 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:213 +msgctxt "Lyra,Brightness_Description" +msgid "Adjusts the brightness." +msgstr "Modifica el brillo." + +#. Key: Brightness_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:212 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:212 +msgctxt "Lyra,Brightness_Name" +msgid "Brightness" +msgstr "Brillo" + +#. Key: BrightnessAdjustInstructions +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:83 +#: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:83 +msgctxt "Lyra,BrightnessAdjustInstructions" +msgid "Use {0} to adjust the brightness" +msgstr "Usa {0} para modificar el brillo." + +#. Key: BrightnessFormat +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:219 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:219 +msgctxt "Lyra,BrightnessFormat" +msgid "{0}%" +msgstr "{0} %" + +#. Key: ColorBlindMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:175 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:175 +msgctxt "Lyra,ColorBlindMode_Description" +msgid "Using the provided images, test out the different color blind modes to find a color correction that works best for you." +msgstr "Prueba diferentes modos daltónicos basándose en las imágenes provistas para encontrar la corrección de color apropiada para ti." + +#. Key: ColorBlindMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:174 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:174 +msgctxt "Lyra,ColorBlindMode_Name" +msgid "Color Blind Mode" +msgstr "Modo daltónico" + +#. Key: ColorBlindRotatorSettingDeuteranope +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:181 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:181 +msgctxt "Lyra,ColorBlindRotatorSettingDeuteranope" +msgid "Deuteranope" +msgstr "Deuteranope" + +#. Key: ColorBlindRotatorSettingOff +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:180 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:180 +msgctxt "Lyra,ColorBlindRotatorSettingOff" +msgid "Off" +msgstr "Apagado" + +#. Key: ColorBlindRotatorSettingProtanope +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:182 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:182 +msgctxt "Lyra,ColorBlindRotatorSettingProtanope" +msgid "Protanope" +msgstr "Protanope" + +#. Key: ColorBlindRotatorSettingTritanope +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:183 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:183 +msgctxt "Lyra,ColorBlindRotatorSettingTritanope" +msgid "Tritanope" +msgstr "Tritanope" + +#. Key: ColorBlindStrength_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:194 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:194 +msgctxt "Lyra,ColorBlindStrength_Description" +msgid "Using the provided images, test out the different strengths to find a color correction that works best for you." +msgstr "Prueba diferentes intensidades basándose en las imágenes provistas para encontrar la corrección de color apropiada para ti." + +#. Key: ColorBlindStrength_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:193 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:193 +msgctxt "Lyra,ColorBlindStrength_Name" +msgid "Color Blind Strength" +msgstr "Intensidad de daltonismo" + +#. Key: ControllerHardware_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:47 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:47 +msgctxt "Lyra,ControllerHardware_Description" +msgid "The type of controller you're using." +msgstr "El tipo de control que usas." + +#. Key: ControllerHardware_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:46 +msgctxt "Lyra,ControllerHardware_Name" +msgid "Controller Hardware" +msgstr "Hardware de control" + +#. Key: DeadZoneCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:200 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:200 +msgctxt "Lyra,DeadZoneCollection_Name" +msgid "Controller DeadZone" +msgstr "Zona muerta de control" + +#. Key: DeviceProfileSuffix_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:270 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:270 +msgctxt "Lyra,DeviceProfileSuffix_Description" +msgid "Choose between different quality presets to make a trade off between quality and speed." +msgstr "Alterna entre diferentes perfiles de calidad para cambiar calidad por velocidad." + +#. Key: DeviceProfileSuffix_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:269 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:269 +msgctxt "Lyra,DeviceProfileSuffix_Name" +msgid "Quality Presets" +msgstr "Perfiles de calidad" + +#. Key: DialogueVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:95 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:95 +msgctxt "Lyra,DialogueVolume_Description" +msgid "Adjusts the volume of dialogue for game characters and voice overs." +msgstr "Ajusta el volumen de diálogo para los personajes del juego y las narraciones." + +#. Key: DialogueVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:94 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:94 +msgctxt "Lyra,DialogueVolume_Name" +msgid "Dialogue" +msgstr "Diálogo" + +#. Key: DisplayCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:114 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:114 +msgctxt "Lyra,DisplayCollection_Name" +msgid "Display" +msgstr "Pantalla" + +#. Key: EFortGamepadSensitivity_Fast +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:150 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:150 +msgctxt "Lyra,EFortGamepadSensitivity_Fast" +msgid "7 (Fast)" +msgstr "7 (Rápido)" + +#. Key: EFortGamepadSensitivity_FastPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:151 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:151 +msgctxt "Lyra,EFortGamepadSensitivity_FastPlus" +msgid "8 (Fast+)" +msgstr "8 (Rápido+)" + +#. Key: EFortGamepadSensitivity_FastPlusPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:152 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:152 +msgctxt "Lyra,EFortGamepadSensitivity_FastPlusPlus" +msgid "9 (Fast++)" +msgstr "9 (Rápido++)" + +#. Key: EFortGamepadSensitivity_Insane +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:153 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:153 +msgctxt "Lyra,EFortGamepadSensitivity_Insane" +msgid "10 (Insane)" +msgstr "10 (Demente)" + +#. Key: EFortGamepadSensitivity_Normal +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:147 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:147 +msgctxt "Lyra,EFortGamepadSensitivity_Normal" +msgid "4 (Normal)" +msgstr "4 (Normal)" + +#. Key: EFortGamepadSensitivity_NormalPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:148 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:148 +msgctxt "Lyra,EFortGamepadSensitivity_NormalPlus" +msgid "5 (Normal+)" +msgstr "5 (Normal+)" + +#. Key: EFortGamepadSensitivity_NormalPlusPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:149 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:149 +msgctxt "Lyra,EFortGamepadSensitivity_NormalPlusPlus" +msgid "6 (Normal++)" +msgstr "6 (Normal++)" + +#. Key: EFortGamepadSensitivity_Slow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:144 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:144 +msgctxt "Lyra,EFortGamepadSensitivity_Slow" +msgid "1 (Slow)" +msgstr "1 (Lento)" + +#. Key: EFortGamepadSensitivity_SlowPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:145 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:145 +msgctxt "Lyra,EFortGamepadSensitivity_SlowPlus" +msgid "2 (Slow+)" +msgstr "2 (Lento+)" + +#. Key: EFortGamepadSensitivity_SlowPlusPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:146 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:146 +msgctxt "Lyra,EFortGamepadSensitivity_SlowPlusPlus" +msgid "3 (Slow++)" +msgstr "3 (Lento++)" + +#. Key: ELyraAllowBackgroundAudioSetting_AllSounds +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:265 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:265 +msgctxt "Lyra,ELyraAllowBackgroundAudioSetting_AllSounds" +msgid "All Sounds" +msgstr "Todos los sonidos" + +#. Key: ELyraAllowBackgroundAudioSetting_Off +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:264 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:264 +msgctxt "Lyra,ELyraAllowBackgroundAudioSetting_Off" +msgid "Off" +msgstr "Apagado" + +#. Key: ESubtitleBackgroundOpacity_Clear +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:225 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:225 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Clear" +msgid "Clear" +msgstr "Claro" + +#. Key: ESubtitleBackgroundOpacity_High +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:228 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:228 +msgctxt "Lyra,ESubtitleBackgroundOpacity_High" +msgid "High" +msgstr "Alto" + +#. Key: ESubtitleBackgroundOpacity_Low +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:226 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:226 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Low" +msgid "Low" +msgstr "Bajo" + +#. Key: ESubtitleBackgroundOpacity_Medium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:227 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:227 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Medium" +msgid "Medium" +msgstr "Medio" + +#. Key: ESubtitleBackgroundOpacity_Solid +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:229 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:229 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Solid" +msgid "Solid" +msgstr "Sólido" + +#. Key: ESubtitleTextBorder_DropShadow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:211 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:211 +msgctxt "Lyra,ESubtitleTextBorder_DropShadow" +msgid "Drop Shadow" +msgstr "Sombra paralela" + +#. Key: ESubtitleTextBorder_None +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:209 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:209 +msgctxt "Lyra,ESubtitleTextBorder_None" +msgid "None" +msgstr "Ninguno" + +#. Key: ESubtitleTextBorder_Outline +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:210 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:210 +msgctxt "Lyra,ESubtitleTextBorder_Outline" +msgid "Outline" +msgstr "Contorno" + +#. Key: ESubtitleTextColor_White +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:194 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:194 +msgctxt "Lyra,ESubtitleTextColor_White" +msgid "White" +msgstr "Blanco" + +#. Key: ESubtitleTextColor_Yellow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:195 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:195 +msgctxt "Lyra,ESubtitleTextColor_Yellow" +msgid "Yellow" +msgstr "Amarillo" + +#. Key: ESubtitleTextSize_ExtraLarge +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:180 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:180 +msgctxt "Lyra,ESubtitleTextSize_ExtraLarge" +msgid "Extra Large" +msgstr "Extragrande" + +#. Key: ESubtitleTextSize_ExtraSmall +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:176 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:176 +msgctxt "Lyra,ESubtitleTextSize_ExtraSmall" +msgid "Extra Small" +msgstr "Extrapequeño" + +#. Key: ESubtitleTextSize_Large +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:179 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:179 +msgctxt "Lyra,ESubtitleTextSize_Large" +msgid "Large" +msgstr "Grande" + +#. Key: ESubtitleTextSize_Medium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:178 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:178 +msgctxt "Lyra,ESubtitleTextSize_Medium" +msgid "Medium" +msgstr "Medio" + +#. Key: ESubtitleTextSize_Small +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:177 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:177 +msgctxt "Lyra,ESubtitleTextSize_Small" +msgid "Small" +msgstr "Pequeño" + +#. Key: FPSFormat +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:637 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:637 +msgctxt "Lyra,FPSFormat" +msgid "{0} FPS" +msgstr "{0} FPS" + +#. Key: FrameRateLimit_Always_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:702 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:702 +msgctxt "Lyra,FrameRateLimit_Always_Description" +msgid "Frame rate limit sets the highest frame rate that is allowed. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "El límite de la tasa de fotogramas establece la tasa de fotogramas máxima permitida. Disminuye este valor para una tasa de fotogramas más consistente o auméntalo para obtener la mejor experiencia en los equipos más rápidos. Puede que necesites deshabilitar la sincronización vertical para conseguir tasas de fotogramas más altas." + +#. Key: FrameRateLimit_Always_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:701 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:701 +msgctxt "Lyra,FrameRateLimit_Always_Name" +msgid "Frame Rate Limit" +msgstr "Límite de tasa de fotogramas" + +#. Key: FrameRateLimit_InMenu_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:670 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:670 +msgctxt "Lyra,FrameRateLimit_InMenu_Description" +msgid "Frame rate limit when in the menu. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "Límite de tasa de fotogramas en el menú. Disminuye este valor para una tasa de fotogramas más consistente o auméntalo para obtener la mejor experiencia en los equipos más rápidos. Puede que necesites deshabilitar la sincronización vertical para conseguir tasas de fotogramas más altas." + +#. Key: FrameRateLimit_InMenu_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:669 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:669 +msgctxt "Lyra,FrameRateLimit_InMenu_Name" +msgid "Frame Rate Limit (Menu)" +msgstr "Límite de tasa de fotogramas (Menú)" + +#. Key: FrameRateLimit_Mobile_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:299 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:299 +msgctxt "Lyra,FrameRateLimit_Mobile_Description" +msgid "Select a desired framerate. Use this to fine tune performance on your device." +msgstr "Selecciona la tasa de fotogramas deseada. Úsalo para ajustar el rendimiento en tu dispositivo." + +#. Key: FrameRateLimit_Mobile_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:298 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:298 +msgctxt "Lyra,FrameRateLimit_Mobile_Name" +msgid "Frame Rate Limit" +msgstr "Límite de tasa de fotogramas" + +#. Key: FrameRateLimit_OnBattery_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:652 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:652 +msgctxt "Lyra,FrameRateLimit_OnBattery_Description" +msgid "Frame rate limit when running on battery. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "Límite de tasa de fotogramas cuando se usa la batería como fuente de energía. Disminuye este valor para una tasa de fotogramas más consistente o auméntalo para obtener la mejor experiencia en los equipos más rápidos. Puede que necesites deshabilitar la sincronización vertical para conseguir tasas de fotogramas más altas." + +#. Key: FrameRateLimit_OnBattery_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:651 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:651 +msgctxt "Lyra,FrameRateLimit_OnBattery_Name" +msgid "Frame Rate Limit (On Battery)" +msgstr "Límite de tasa de fotogramas (con batería)" + +#. Key: FrameRateLimit_WhenBackgrounded_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:686 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:686 +msgctxt "Lyra,FrameRateLimit_WhenBackgrounded_Description" +msgid "Frame rate limit when in the background. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "Límite de tasa de fotogramas en segundo plano. Disminuye este valor para una tasa de fotogramas más consistente o auméntalo para obtener la mejor experiencia en los equipos más rápidos. Puede que necesites deshabilitar la sincronización vertical para conseguir tasas de fotogramas más altas." + +#. Key: FrameRateLimit_WhenBackgrounded_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:685 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:685 +msgctxt "Lyra,FrameRateLimit_WhenBackgrounded_Name" +msgid "Frame Rate Limit (Background)" +msgstr "Límite de tasa de fotogramas (segundo plano)" + +#. Key: FullscreenNeededForVSync +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:608 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:608 +msgctxt "Lyra,FullscreenNeededForVSync" +msgid "This feature only works if 'Window Mode' is set to 'Fullscreen'." +msgstr "Esta opción solo está disponible si la Ventana está configurada como \"Pantalla completa\"." + +#. Key: GamepadBindingCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:130 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:130 +msgctxt "Lyra,GamepadBindingCollection_Name" +msgid "Controls" +msgstr "Controles" + +#. Key: GamepadCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:31 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:31 +msgctxt "Lyra,GamepadCollection_Name" +msgid "Gamepad" +msgstr "Control" + +#. Key: GamepadVibration_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:89 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:89 +msgctxt "Lyra,GamepadVibration_Description" +msgid "Turns controller vibration on/off." +msgstr "Activa o desactiva la vibración del control." + +#. Key: GamepadVibration_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:88 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:88 +msgctxt "Lyra,GamepadVibration_Name" +msgid "Vibration" +msgstr "Vibración" + +#. Key: GameplayCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:21 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:21 +msgctxt "Lyra,GameplayCollection_Name" +msgid "Gameplay" +msgstr "Jugabilidad" + +#. Key: GlobalIlluminationQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:400 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:400 +msgctxt "Lyra,GlobalIlluminationQuality_Description" +msgid "Global Illumination controls the quality of dynamically calculated indirect lighting bounces, sky shadowing and Ambient Occlusion. Settings of 'High' and above use more accurate ray tracing methods to solve lighting, but can reduce performance." +msgstr "La Iluminación global controla la calidad de la luz reflejada de manera indirecta y calculada de forma dinámica, las sombras del cielo y la oclusión ambiental. Al configurar este valor como ''Alto'' o superior, se usan métodos más precisos de trazado de rayos para resolver la iluminación, pero esto puede reducir el rendimiento." + +#. Key: GlobalIlluminationQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:399 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:399 +msgctxt "Lyra,GlobalIlluminationQuality_Name" +msgid "Global Illumination" +msgstr "Iluminación global" + +#. Key: GraphicsCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:167 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:167 +msgctxt "Lyra,GraphicsCollection_Name" +msgid "Graphics" +msgstr "Gráficos" + +#. Key: GraphicsQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:258 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:258 +msgctxt "Lyra,GraphicsQuality_Name" +msgid "Graphics Quality" +msgstr "Calidad de los gráficos" + +#. Key: GraphicsQualityPresets_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:359 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:359 +msgctxt "Lyra,GraphicsQualityPresets_Description" +msgid "Quality Preset allows you to adjust multiple video options at once. Try a few options to see what fits your preference and device's performance." +msgstr "Los perfiles de calidad permiten configurar varias opciones de video a la vez. Prueba algunas opciones para ver cuál se ajusta mejor a tus preferencias y al rendimiento del equipo." + +#. Key: GraphicsQualityPresets_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:358 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:358 +msgctxt "Lyra,GraphicsQualityPresets_Name" +msgid "Quality Presets" +msgstr "Perfiles de calidad" + +#. Key: HardwareCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:39 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:39 +msgctxt "Lyra,HardwareCollection_Name" +msgid "Hardware" +msgstr "Hardware" + +#. Key: HDRAudioMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:304 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:304 +msgctxt "Lyra,HDRAudioMode_Description" +msgid "Enable high dynamic range audio. Changes the runtime processing chain to increase the dynamic range of the audio mixdown, appropriate for theater or more cinematic experiences." +msgstr "Activar sonido de alto rango dinámico. Cambia la secuencia de procesamiento del tiempo de ejecución para ampliar el rango dinámico de la mezcla de sonido. Es adecuado para cines o experiencias más cinematográficas." + +#. Key: HDRAudioMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:303 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:303 +msgctxt "Lyra,HDRAudioMode_Name" +msgid "High Dynamic Range Audio" +msgstr "Sonido de alto rango dinámico" + +#. Key: HeadphoneMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:280 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:280 +msgctxt "Lyra,HeadphoneMode_Description" +msgid "Enable binaural audio. Provides 3D audio spatialization, so you can hear the location of sounds more precisely, including above, below, and behind you. Recommended for use with stereo headphones only." +msgstr "Habilitar sonido binaural. Proporciona espacialización 3D del sonido, de modo que puedes oír la ubicación de los sonidos con más precisión, como por ejemplo encima, debajo y detrás de ti. Se recomienda su uso solo con auriculares estéreo." + +#. Key: HeadphoneMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:279 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:279 +msgctxt "Lyra,HeadphoneMode_Name" +msgid "3D Headphones" +msgstr "Auriculares 3D" + +#. Key: InvertHorizontalAxis_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:123 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:123 +msgctxt "Lyra,InvertHorizontalAxis_Description" +msgid "Enable the inversion of the Horizontal look axis." +msgstr "Habilitar la inversión del eje de visión horizontal." + +#. Key: InvertHorizontalAxis_Gamepad_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:115 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:115 +msgctxt "Lyra,InvertHorizontalAxis_Gamepad_Description" +msgid "Enable the inversion of the Horizontal look axis." +msgstr "Habilitar la inversión del eje de visión horizontal." + +#. Key: InvertHorizontalAxis_Gamepad_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:114 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:114 +msgctxt "Lyra,InvertHorizontalAxis_Gamepad_Name" +msgid "Invert Horizontal Axis" +msgstr "Invertir eje horizontal" + +#. Key: InvertHorizontalAxis_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:122 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:122 +msgctxt "Lyra,InvertHorizontalAxis_Name" +msgid "Invert Horizontal Axis" +msgstr "Invertir eje horizontal" + +#. Key: InvertVerticalAxis_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:108 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:108 +msgctxt "Lyra,InvertVerticalAxis_Description" +msgid "Enable the inversion of the vertical look axis." +msgstr "Habilitar la inversión del eje de visión vertical." + +#. Key: InvertVerticalAxis_Gamepad_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:102 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:102 +msgctxt "Lyra,InvertVerticalAxis_Gamepad_Description" +msgid "Enable the inversion of the vertical look axis." +msgstr "Habilitar la inversión del eje de visión vertical." + +#. Key: InvertVerticalAxis_Gamepad_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:101 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:101 +msgctxt "Lyra,InvertVerticalAxis_Gamepad_Name" +msgid "Invert Vertical Axis" +msgstr "Invertir eje vertical" + +#. Key: InvertVerticalAxis_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:107 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:107 +msgctxt "Lyra,InvertVerticalAxis_Name" +msgid "Invert Vertical Axis" +msgstr "Invertir eje vertical" + +#. Key: KeyBindingCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:141 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:141 +msgctxt "Lyra,KeyBindingCollection_Name" +msgid "Keyboard & Mouse" +msgstr "Teclado y mouse" + +#. Key: LanguageCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:27 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:27 +msgctxt "Lyra,LanguageCollection_Name" +msgid "Language" +msgstr "Idioma" + +#. Key: LanguageSetting_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:35 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:35 +msgctxt "Lyra,LanguageSetting_Description" +msgid "The language of the game." +msgstr "El idioma del juego." + +#. Key: LanguageSetting_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:34 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:34 +msgctxt "Lyra,LanguageSetting_Name" +msgid "Language" +msgstr "Idioma" + +#. Key: LookSensitivityPreset_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:161 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:161 +msgctxt "Lyra,LookSensitivityPreset_Description" +msgid "How quickly your view rotates." +msgstr "Cuán rápido girará tu vista." + +#. Key: LookSensitivityPreset_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:160 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:160 +msgctxt "Lyra,LookSensitivityPreset_Name" +msgid "Look Sensitivity" +msgstr "Sensibilidad de vista" + +#. Key: LookSensitivityPresetAds_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:179 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:179 +msgctxt "Lyra,LookSensitivityPresetAds_Description" +msgid "How quickly your view rotates while aiming down sights (ADS)." +msgstr "Cuán rápido girará tu vista al apuntar con la mira (ADS)." + +#. Key: LookSensitivityPresetAds_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:178 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:178 +msgctxt "Lyra,LookSensitivityPresetAds_Name" +msgid "Aim Sensitivity (ADS)" +msgstr "Sensibilidad al apuntar (ADS)" + +#. Key: LookStickDeadZone_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:224 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:224 +msgctxt "Lyra,LookStickDeadZone_Description" +msgid "Increase or decrease the area surrounding the stick that we ignore input from. Setting this value too low may result in the camera continuing to move even after removing your finger from the stick." +msgstr "Aumentar o disminuir el área alrededor del stick en la que ignoramos la entrada. Configurar este valor demasiado bajo puede provocar que la cámara continúe moviéndose incluso después de quitar el dedo del stick." + +#. Key: LookStickDeadZone_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:223 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:223 +msgctxt "Lyra,LookStickDeadZone_Name" +msgid "Right Stick DeadZone" +msgstr "Zona muerta del stick derecho" + +#. Key: MouseAndKeyboardCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:28 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:28 +msgctxt "Lyra,MouseAndKeyboardCollection_Name" +msgid "Mouse & Keyboard" +msgstr "Mouse y teclado" + +#. Key: MouseSensitivityCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:46 +msgctxt "Lyra,MouseSensitivityCollection_Name" +msgid "Sensitivity" +msgstr "Sensibilidad" + +#. Key: MouseSensitivityPitch_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:72 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:72 +msgctxt "Lyra,MouseSensitivityPitch_Description" +msgid "Sets the sensitivity of the mouse's vertical (y) axis. With higher settings the camera will move faster when looking up and down with the mouse." +msgstr "Establece la sensibilidad del eje vertical (y) del mouse. Con una configuración de valores mayores, la cámara se moverá más rápido al mirar hacia arriba y hacia abajo con el mouse." + +#. Key: MouseSensitivityPitch_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:71 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:71 +msgctxt "Lyra,MouseSensitivityPitch_Name" +msgid "Y-Axis Sensitivity" +msgstr "Sensibilidad del eje Y" + +#. Key: MouseSensitivityYaw_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:54 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:54 +msgctxt "Lyra,MouseSensitivityYaw_Description" +msgid "Sets the sensitivity of the mouse's horizontal (x) axis. With higher settings the camera will move faster when looking left and right with the mouse." +msgstr "Establece la sensibilidad del eje horizontal (x) del mouse. Con una configuración de valores mayores, la cámara se moverá más rápido al mirar a la izquierda y a la derecha con el mouse." + +#. Key: MouseSensitivityYaw_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:53 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:53 +msgctxt "Lyra,MouseSensitivityYaw_Name" +msgid "X-Axis Sensitivity" +msgstr "Sensibilidad del eje X" + +#. Key: MouseTargetingMultiplier_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:90 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:90 +msgctxt "Lyra,MouseTargetingMultiplier_Description" +msgid "Sets the modifier for reducing mouse sensitivity when targeting. 100% will have no slow down when targeting. Lower settings will have more slow down when targeting." +msgstr "Establece el modificador que reduce la sensibilidad del mouse cuando se apunta. Un valor del 100 % no reducirá la sensibilidad al apuntar. Valores menores provocarán una reducción mayor al apuntar." + +#. Key: MouseTargetingMultiplier_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:89 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:89 +msgctxt "Lyra,MouseTargetingMultiplier_Name" +msgid "Targeting Sensitivity" +msgstr "Sensibilidad al apuntar" + +#. Key: MoveStickDeadZone_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:208 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:208 +msgctxt "Lyra,MoveStickDeadZone_Description" +msgid "Increase or decrease the area surrounding the stick that we ignore input from. Setting this value too low may result in the character continuing to move even after removing your finger from the stick." +msgstr "Aumentar o disminuir el área alrededor del stick en la que ignoramos la entrada. Configurar este valor demasiado bajo puede provocar que el personaje continúe moviéndose incluso después de quitar el dedo del stick." + +#. Key: MoveStickDeadZone_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:207 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:207 +msgctxt "Lyra,MoveStickDeadZone_Name" +msgid "Left Stick DeadZone" +msgstr "Zona muerta del stick izquierdo" + +#. Key: MusicVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:63 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:63 +msgctxt "Lyra,MusicVolume_Description" +msgid "Adjusts the volume of music." +msgstr "Modifica el volumen de la música." + +#. Key: MusicVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:62 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:62 +msgctxt "Lyra,MusicVolume_Name" +msgid "Music" +msgstr "Música" + +#. Key: OverallVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:47 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:47 +msgctxt "Lyra,OverallVolume_Description" +msgid "Adjusts the volume of everything." +msgstr "Modifica el volumen de todo." + +#. Key: OverallVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:46 +msgctxt "Lyra,OverallVolume_Name" +msgid "Overall" +msgstr "General" + +#. Key: PerfStat_ClientFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:53 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:53 +msgctxt "Lyra,PerfStat_ClientFPS" +msgid "Client FPS" +msgstr "FPS del cliente" + +#. Key: PerfStat_FrameTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:69 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:69 +msgctxt "Lyra,PerfStat_FrameTime" +msgid "Frame Time" +msgstr "Frame Time" + +#. Key: PerfStat_FrameTime_GameThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:85 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:85 +msgctxt "Lyra,PerfStat_FrameTime_GameThread" +msgid "CPU Game Time" +msgstr "Tiempo de juego del procesador" + +#. Key: PerfStat_FrameTime_GPU +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:109 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:109 +msgctxt "Lyra,PerfStat_FrameTime_GPU" +msgid "GPU Render Time" +msgstr "Tiempo de renderizado de la GPU" + +#. Key: PerfStat_FrameTime_RenderThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:93 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:93 +msgctxt "Lyra,PerfStat_FrameTime_RenderThread" +msgid "CPU Render Time" +msgstr "Tiempo de renderizado del procesador" + +#. Key: PerfStat_FrameTime_RHIThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:101 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:101 +msgctxt "Lyra,PerfStat_FrameTime_RHIThread" +msgid "CPU RHI Time" +msgstr "Tiempo RHI del procesador" + +#. Key: PerfStat_IdleTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:77 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:77 +msgctxt "Lyra,PerfStat_IdleTime" +msgid "Idle Time" +msgstr "Tiempo de inactividad" + +#. Key: PerfStat_PacketLoss_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:136 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:136 +msgctxt "Lyra,PerfStat_PacketLoss_Incoming" +msgid "Incoming Packet Loss" +msgstr "Pérdida de paquetes entrantes" + +#. Key: PerfStat_PacketLoss_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:144 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:144 +msgctxt "Lyra,PerfStat_PacketLoss_Outgoing" +msgid "Outgoing Packet Loss" +msgstr "Pérdida de paquetes salientes" + +#. Key: PerfStat_PacketRate_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:152 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:152 +msgctxt "Lyra,PerfStat_PacketRate_Incoming" +msgid "Incoming Packet Rate" +msgstr "Frecuencia de paquetes entrantes" + +#. Key: PerfStat_PacketRate_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:160 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:160 +msgctxt "Lyra,PerfStat_PacketRate_Outgoing" +msgid "Outgoing Packet Rate" +msgstr "Frecuencia de paquetes salientes" + +#. Key: PerfStat_PacketSize_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:168 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:168 +msgctxt "Lyra,PerfStat_PacketSize_Incoming" +msgid "Incoming Packet Size" +msgstr "Tamaño de paquetes entrantes" + +#. Key: PerfStat_PacketSize_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:176 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:176 +msgctxt "Lyra,PerfStat_PacketSize_Outgoing" +msgid "Outgoing Packet Size" +msgstr "Tamaño de paquetes salientes" + +#. Key: PerfStat_Ping +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:128 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:128 +msgctxt "Lyra,PerfStat_Ping" +msgid "Ping" +msgstr "Ping" + +#. Key: PerfStat_ServerFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:61 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:61 +msgctxt "Lyra,PerfStat_ServerFPS" +msgid "Server FPS" +msgstr "FPS del servidor" + +#. Key: PerfStatDescription_ClientFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:54 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:54 +msgctxt "Lyra,PerfStatDescription_ClientFPS" +msgid "Client frame rate (higher is better)" +msgstr "Tasa de fotogramas del cliente (un valor mayor es mejor)" + +#. Key: PerfStatDescription_FrameTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:70 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:70 +msgctxt "Lyra,PerfStatDescription_FrameTime" +msgid "The total frame time." +msgstr "El frame time total." + +#. Key: PerfStatDescription_FrameTime_GameThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:86 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:86 +msgctxt "Lyra,PerfStatDescription_FrameTime_GameThread" +msgid "The amount of time spent on the main game thread." +msgstr "La cantidad de tiempo empleada en el hilo del juego principal." + +#. Key: PerfStatDescription_FrameTime_GPU +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:110 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:110 +msgctxt "Lyra,PerfStatDescription_FrameTime_GPU" +msgid "The amount of time spent on the GPU." +msgstr "La cantidad de tiempo empleada en la GPU." + +#. Key: PerfStatDescription_FrameTime_RenderThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:94 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:94 +msgctxt "Lyra,PerfStatDescription_FrameTime_RenderThread" +msgid "The amount of time spent on the rendering thread." +msgstr "La cantidad de tiempo empleada en el hilo de renderizado." + +#. Key: PerfStatDescription_FrameTime_RHIThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:102 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:102 +msgctxt "Lyra,PerfStatDescription_FrameTime_RHIThread" +msgid "The amount of time spent on the Render Hardware Interface thread." +msgstr "La cantidad de tiempo empleada en la Interfaz de hardware de renderizado (RHI)." + +#. Key: PerfStatDescription_IdleTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:78 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:78 +msgctxt "Lyra,PerfStatDescription_IdleTime" +msgid "The amount of time spent waiting idle for frame pacing." +msgstr "La cantidad de tiempo de espera para la sincronización de fotogramas." + +#. Key: PerfStatDescription_PacketLoss_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:137 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:137 +msgctxt "Lyra,PerfStatDescription_PacketLoss_Incoming" +msgid "The percentage of incoming packets lost." +msgstr "El porcentaje de paquetes entrantes perdidos." + +#. Key: PerfStatDescription_PacketLoss_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:145 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:145 +msgctxt "Lyra,PerfStatDescription_PacketLoss_Outgoing" +msgid "The percentage of outgoing packets lost." +msgstr "El porcentaje de paquetes salientes perdidos." + +#. Key: PerfStatDescription_PacketRate_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:153 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:153 +msgctxt "Lyra,PerfStatDescription_PacketRate_Incoming" +msgid "Rate of incoming packets (per second)" +msgstr "Frecuencia de paquetes entrantes (por segundo)." + +#. Key: PerfStatDescription_PacketRate_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:161 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:161 +msgctxt "Lyra,PerfStatDescription_PacketRate_Outgoing" +msgid "Rate of outgoing packets (per second)" +msgstr "Frecuencia de paquetes salientes (por segundo)." + +#. Key: PerfStatDescription_PacketSize_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:169 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:169 +msgctxt "Lyra,PerfStatDescription_PacketSize_Incoming" +msgid "The average size (in bytes) of packets recieved in the last second." +msgstr "El tamaño promedio (en bytes) de los paquetes recibidos en el último segundo." + +#. Key: PerfStatDescription_PacketSize_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:177 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:177 +msgctxt "Lyra,PerfStatDescription_PacketSize_Outgoing" +msgid "The average size (in bytes) of packets sent in the last second." +msgstr "El tamaño promedio (en bytes) de los paquetes enviados en el último segundo." + +#. Key: PerfStatDescription_Ping +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:129 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:129 +msgctxt "Lyra,PerfStatDescription_Ping" +msgid "The roundtrip latency of your connection to the server." +msgstr "La latencia de tu conexión con el servidor (ida y vuelta)." + +#. Key: PerfStatDescription_ServerFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:62 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:62 +msgctxt "Lyra,PerfStatDescription_ServerFPS" +msgid "Server frame rate" +msgstr "Tasa de fotogramas del servidor" + +#. Key: PerfStatsPage_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:34 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:34 +msgctxt "Lyra,PerfStatsPage_Description" +msgid "Configure the display of performance statistics." +msgstr "Configurar la presentación de las estadísticas de rendimiento." + +#. Key: PerfStatsPage_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:33 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:33 +msgctxt "Lyra,PerfStatsPage_Name" +msgid "Performance Stats" +msgstr "Estadísticas de rendimiento" + +#. Key: PerfStatsPage_Navigation +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:35 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:35 +msgctxt "Lyra,PerfStatsPage_Navigation" +msgid "Edit" +msgstr "Editar" + +#. Key: PostProcessingQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:562 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:562 +msgctxt "Lyra,PostProcessingQuality_Description" +msgid "Post Processing effects include Motion Blur, Depth of Field and Bloom. Increasing this setting improves the quality of post process effects, but can reduce performance." +msgstr "Los efectos de posprocesamiento incluyen Desenfoque de movimiento, Profundidad de campo y Bloom. Aumentar el valor de esta configuración mejora la calidad de los efectos de posprocesamiento, pero puede reducir el rendimiento." + +#. Key: PostProcessingQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:561 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:561 +msgctxt "Lyra,PostProcessingQuality_Name" +msgid "Post Processing" +msgstr "Posprocesamiento" + +#. Key: PostProcessingQualityEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:569 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:569 +msgctxt "Lyra,PostProcessingQualityEpic" +msgid "Epic" +msgstr "Épico" + +#. Key: PostProcessingQualityHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:568 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:568 +msgctxt "Lyra,PostProcessingQualityHigh" +msgid "High" +msgstr "Alto" + +#. Key: PostProcessingQualityLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:566 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:566 +msgctxt "Lyra,PostProcessingQualityLow" +msgid "Low" +msgstr "Bajo" + +#. Key: PostProcessingQualityMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:567 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:567 +msgctxt "Lyra,PostProcessingQualityMedium" +msgid "Medium" +msgstr "Medio" + +#. Key: ReflectionQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:539 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:539 +msgctxt "Lyra,ReflectionQuality_Description" +msgid "Reflection quality determines the resolution and accuracy of reflections. Settings of 'High' and above use more accurate ray tracing methods to solve reflections, but can reduce performance." +msgstr "La calidad de los reflejos determina la resolución y la precisión de los reflejos. Al configurar este valor como ''Alto'' o superior, se usan métodos más precisos de trazado de rayos para resolver los reflejos, pero esto puede reducir el rendimiento." + +#. Key: ReflectionQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:538 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:538 +msgctxt "Lyra,ReflectionQuality_Name" +msgid "Reflections" +msgstr "Reflejos" + +#. Key: Resolution_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:141 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:141 +msgctxt "Lyra,Resolution_Description" +msgid "Display Resolution determines the size of the window in Windowed mode. In Fullscreen mode, Display Resolution determines the graphics card output resolution, which can result in black bars depending on monitor and graphics card. Display Resolution is inactive in Windowed Fullscreen mode." +msgstr "La resolución de pantalla determina el tamaño de la ventana en el Modo ventana. En el modo Pantalla completa, la resolución de pantalla determina la resolución de salida de la tarjeta gráfica. Esto puede producir barras negras según el monitor y la tarjeta gráfica que uses. La resolución de pantalla está desactivada en el modo Pantalla completa en ventana." + +#. Key: Resolution_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:140 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:140 +msgctxt "Lyra,Resolution_Name" +msgid "Resolution" +msgstr "Resolución" + +#. Key: ResolutionScale_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:380 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:380 +msgctxt "Lyra,ResolutionScale_Description" +msgid "3D resolution determines the resolution that objects are rendered in game, but does not affect the main menu. Lower resolutions can significantly increase frame rate." +msgstr "La resolución en 3D determina la resolución en que se modelan los objetos en el juego, pero no afecta al menú principal. Las resoluciones bajas pueden aumentar significativamente la tasa de fotogramas." + +#. Key: ResolutionScale_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:379 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:379 +msgctxt "Lyra,ResolutionScale_Name" +msgid "3D Resolution" +msgstr "Resolución en 3D" + +#. Key: ResolutionWindowedFullscreen_Disabled +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:149 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:149 +msgctxt "Lyra,ResolutionWindowedFullscreen_Disabled" +msgid "When the Window Mode is set to Windowed Fullscreen, the resolution must match the native desktop resolution." +msgstr "Cuando el modo Ventana está configurado en Pantalla completa en ventana, la resolución debe coincidir con la resolución nativa del escritorio." + +#. Key: SafeZone_Action +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:234 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:234 +msgctxt "Lyra,SafeZone_Action" +msgid "Set Safe Zone" +msgstr "Establecer zona segura" + +#. Key: SafeZone_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:233 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:233 +msgctxt "Lyra,SafeZone_Description" +msgid "Set the UI safe zone for the platform." +msgstr "Establecer la zona segura de la IU para la plataforma." + +#. Key: SafeZone_KeyToPress_Gamepad +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +#: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +msgctxt "Lyra,SafeZone_KeyToPress_Gamepad" +msgid "Left Stick" +msgstr "Stick izquierdo" + +#. Key: SafeZone_KeyToPress_Mouse +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +#: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +msgctxt "Lyra,SafeZone_KeyToPress_Mouse" +msgid "Mouse Wheel" +msgstr "Rueda del mouse" + +#. Key: SafeZone_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:232 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:232 +msgctxt "Lyra,SafeZone_Name" +msgid "Safe Zone" +msgstr "Zona segura" + +#. Key: SafeZoneEditorInstructions +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraSafeZoneEditor.cpp:83 +#: Source/LyraGame/Settings/Screens/LyraSafeZoneEditor.cpp:83 +msgctxt "Lyra,SafeZoneEditorInstructions" +msgid "Use {0} to adjust the corners so it lines up with the edges of your display." +msgstr "Usa {0} para mover las esquinas y ajustarlas a los bordes de tu pantalla." + +#. Key: ShadowEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:430 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:430 +msgctxt "Lyra,ShadowEpic" +msgid "Epic" +msgstr "Épico" + +#. Key: ShadowHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:429 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:429 +msgctxt "Lyra,ShadowHigh" +msgid "High" +msgstr "Alto" + +#. Key: ShadowLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:427 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:427 +msgctxt "Lyra,ShadowLow" +msgid "Off" +msgstr "Apagado" + +#. Key: ShadowMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:428 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:428 +msgctxt "Lyra,ShadowMedium" +msgid "Medium" +msgstr "Medio" + +#. Key: Shadows_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:423 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:423 +msgctxt "Lyra,Shadows_Description" +msgid "Shadow quality determines the resolution and view distance of dynamic shadows. Shadows improve visual quality and give better depth perception, but can reduce performance." +msgstr "La calidad de las sombras determina la resolución y la distancia de dibujado de las sombras dinámicas. Las sombras mejoran la calidad visual y la percepción de profundidad, pero pueden disminuir el rendimiento." + +#. Key: Shadows_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:422 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:422 +msgctxt "Lyra,Shadows_Name" +msgid "Shadows" +msgstr "Sombras" + +#. Key: SoundCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:130 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:130 +msgctxt "Lyra,SoundCollection_Name" +msgid "Sound" +msgstr "Sonido" + +#. Key: SoundEffectsVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:79 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:79 +msgctxt "Lyra,SoundEffectsVolume_Description" +msgid "Adjusts the volume of sound effects." +msgstr "Modifica el volumen de los efectos de sonido." + +#. Key: SoundEffectsVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:78 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:78 +msgctxt "Lyra,SoundEffectsVolume_Name" +msgid "Sound Effects" +msgstr "Efectos de sonido" + +#. Key: StatCategory_Network_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:121 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:121 +msgctxt "Lyra,StatCategory_Network_Name" +msgid "Network" +msgstr "Red" + +#. Key: StatCategory_Performance_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:46 +msgctxt "Lyra,StatCategory_Performance_Name" +msgid "Performance" +msgstr "Rendimiento" + +#. Key: SubtitleBackground_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:219 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:219 +msgctxt "Lyra,SubtitleBackground_Name" +msgid "Background Opacity" +msgstr "Opacidad del fondo" + +#. Key: SubtitleBackgroundOpacity_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:220 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:220 +msgctxt "Lyra,SubtitleBackgroundOpacity_Description" +msgid "Choose a different background or letterboxing for the subtitles." +msgstr "Elige un fondo o letterboxing diferente para los subtítulos." + +#. Key: SubtitleBackgroundStyle_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:203 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:203 +msgctxt "Lyra,SubtitleBackgroundStyle_Name" +msgid "Text Border" +msgstr "Borde del texto" + +#. Key: SubtitlePage_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:138 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:138 +msgctxt "Lyra,SubtitlePage_Description" +msgid "Configure the visual appearance of subtitles." +msgstr "Configura el aspecto visual de los subtítulos." + +#. Key: SubtitlePage_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:137 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:137 +msgctxt "Lyra,SubtitlePage_Name" +msgid "Subtitles" +msgstr "Subtítulos" + +#. Key: SubtitlePage_Navigation +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:139 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:139 +msgctxt "Lyra,SubtitlePage_Navigation" +msgid "Options" +msgstr "Opciones" + +#. Key: Subtitles_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:158 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:158 +msgctxt "Lyra,Subtitles_Description" +msgid "Turns subtitles on/off." +msgstr "Activa o desactiva los subtítulos." + +#. Key: Subtitles_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:157 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:157 +msgctxt "Lyra,Subtitles_Name" +msgid "Subtitles" +msgstr "Subtítulos" + +#. Key: SubtitlesCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:150 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:150 +msgctxt "Lyra,SubtitlesCollection_Name" +msgid "Subtitles" +msgstr "Subtítulos" + +#. Key: SubtitleTextBorder_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:204 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:204 +msgctxt "Lyra,SubtitleTextBorder_Description" +msgid "Choose different borders for the text." +msgstr "Elige diferentes bordes para el texto." + +#. Key: SubtitleTextColor_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:189 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:189 +msgctxt "Lyra,SubtitleTextColor_Description" +msgid "Choose different colors for the subtitle text." +msgstr "Elige diferentes colores para el texto de los subtítulos." + +#. Key: SubtitleTextColor_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:188 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:188 +msgctxt "Lyra,SubtitleTextColor_Name" +msgid "Text Color" +msgstr "Color del texto" + +#. Key: SubtitleTextSize_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:171 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:171 +msgctxt "Lyra,SubtitleTextSize_Description" +msgid "Choose different sizes of the the subtitle text." +msgstr "Elige diferentes tamaños para el texto de los subtítulos." + +#. Key: SubtitleTextSize_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:170 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:170 +msgctxt "Lyra,SubtitleTextSize_Name" +msgid "Text Size" +msgstr "Tamaño del texto" + +#. Key: SystemDefaultLanguage +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:141 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:141 +msgctxt "Lyra,SystemDefaultLanguage" +msgid "System Default ({0})" +msgstr "Predeterminado del sistema ({0})" + +#. Key: TextureQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:493 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:493 +msgctxt "Lyra,TextureQuality_Description" +msgid "Texture quality determines the resolution of textures in game. Increasing this setting will make objects more detailed, but can reduce performance." +msgstr "La calidad de la textura determina la resolución de las texturas en el juego. Aumentar el valor de esta configuración hace que los objetos se vean con más detalles, pero puede disminuir el rendimiento." + +#. Key: TextureQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:491 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:491 +msgctxt "Lyra,TextureQuality_Name" +msgid "Textures" +msgstr "Texturas" + +#. Key: TextureQualityEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:500 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:500 +msgctxt "Lyra,TextureQualityEpic" +msgid "Epic" +msgstr "Épico" + +#. Key: TextureQualityHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:499 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:499 +msgctxt "Lyra,TextureQualityHigh" +msgid "High" +msgstr "Alto" + +#. Key: TextureQualityLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:497 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:497 +msgctxt "Lyra,TextureQualityLow" +msgid "Low" +msgstr "Bajo" + +#. Key: TextureQualityMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:498 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:498 +msgctxt "Lyra,TextureQualityMedium" +msgid "Medium" +msgstr "Medio" + +#. Key: UnlimitedFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:642 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:642 +msgctxt "Lyra,UnlimitedFPS" +msgid "Unlimited" +msgstr "Ilimitado" + +#. Key: VerticalSync_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:596 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:596 +msgctxt "Lyra,VerticalSync_Description" +msgid "Enabling Vertical Sync eliminates screen tearing by always rendering and presenting a full frame. Disabling Vertical Sync can give higher frame rate and better input response, but can result in horizontal screen tearing." +msgstr "Activar la sincronización vertical elimina el rasgado de la pantalla al renderizar y muestra siempre un cuadro completo. Desactivar el sincronizado vertical puede aumentar la tasa de fotogramas y mejorar la respuesta de entrada, pero puede provocar rasgado horizontal de la pantalla." + +#. Key: VerticalSync_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:595 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:595 +msgctxt "Lyra,VerticalSync_Name" +msgid "Vertical Sync" +msgstr "Sincronización vertical" + +#. Key: VideoCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:103 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:103 +msgctxt "Lyra,VideoCollection_Name" +msgid "Video" +msgstr "Video" + +#. Key: ViewDistance_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:469 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:469 +msgctxt "Lyra,ViewDistance_Description" +msgid "View distance determines how far away objects are culled for performance." +msgstr "La distancia de dibujado determina la distancia a la que se sacrifican los objetos para obtener mejor rendimiento." + +#. Key: ViewDistance_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:468 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:468 +msgctxt "Lyra,ViewDistance_Name" +msgid "View Distance" +msgstr "Distancia de dibujado" + +#. Key: ViewDistanceEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:476 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:476 +msgctxt "Lyra,ViewDistanceEpic" +msgid "Epic" +msgstr "Épico" + +#. Key: ViewDistanceFar +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:475 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:475 +msgctxt "Lyra,ViewDistanceFar" +msgid "Far" +msgstr "Lejos" + +#. Key: ViewDistanceMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:474 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:474 +msgctxt "Lyra,ViewDistanceMedium" +msgid "Medium" +msgstr "Medio" + +#. Key: ViewDistanceNear +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:473 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:473 +msgctxt "Lyra,ViewDistanceNear" +msgid "Near" +msgstr "Cerca" + +#. Key: VisualEffectQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:516 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:516 +msgctxt "Lyra,VisualEffectQuality_Description" +msgid "Effects determines the quality of visual effects and lighting in game. Increasing this setting will increase the quality of visual effects, but can reduce performance." +msgstr "Los efectos determinan la calidad de los efectos visuales y la iluminación en el juego. Aumentar el valor de esta configuración mejora la calidad de los efectos visuales, pero puede disminuir el rendimiento." + +#. Key: VisualEffectQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:515 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:515 +msgctxt "Lyra,VisualEffectQuality_Name" +msgid "Effects" +msgstr "Efectos" + +#. Key: VisualEffectQualityEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:407 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:407 +msgctxt "Lyra,VisualEffectQualityEpic" +msgid "Epic" +msgstr "Épico" + +#. Key: VisualEffectQualityHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:406 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:406 +msgctxt "Lyra,VisualEffectQualityHigh" +msgid "High" +msgstr "Alto" + +#. Key: VisualEffectQualityLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:404 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:404 +msgctxt "Lyra,VisualEffectQualityLow" +msgid "Low" +msgstr "Bajo" + +#. Key: VisualEffectQualityMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:405 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:405 +msgctxt "Lyra,VisualEffectQualityMedium" +msgid "Medium" +msgstr "Medio" + +#. Key: VoiceChatVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:111 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:111 +msgctxt "Lyra,VoiceChatVolume_Description" +msgid "Adjusts the volume of voice chat." +msgstr "Modifica el volumen del chat de voz." + +#. Key: VoiceChatVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:110 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:110 +msgctxt "Lyra,VoiceChatVolume_Name" +msgid "Voice Chat" +msgstr "Chat de voz" + +#. Key: VolumeCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:39 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:39 +msgctxt "Lyra,VolumeCollection_Name" +msgid "Volume" +msgstr "Volumen" + +#. Key: WarningLanguage_Message +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:47 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:47 +msgctxt "Lyra,WarningLanguage_Message" +msgid "You will need to restart the game completely for all language related changes to take effect." +msgstr "Deberás reiniciar el juego por completo para que todos los cambios relacionados con el idioma surtan efecto." + +#. Key: WarningLanguage_Title +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:46 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:46 +msgctxt "Lyra,WarningLanguage_Title" +msgid "Language Changed" +msgstr "Idioma modificado" + +#. Key: WindowMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:122 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:122 +msgctxt "Lyra,WindowMode_Description" +msgid "In Windowed mode you can interact with other windows more easily, and drag the edges of the window to set the size. In Windowed Fullscreen mode you can easily switch between applications. In Fullscreen mode you cannot interact with other windows as easily, but the game will run slightly faster." +msgstr "En el Modo ventana, puedes interactuar con otras ventanas más fácilmente y arrastrar los bordes de la ventana para ajustar el tamaño. En el modo Pantalla completa en ventana, puedes cambiar de aplicaciones fácilmente. En el modo Pantalla completa, no puedes interactuar con otras ventanas con tanta facilidad, pero el juego se ejecuta un poco más rápido." + +#. Key: WindowMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:121 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:121 +msgctxt "Lyra,WindowMode_Name" +msgid "Window Mode" +msgstr "Ventana" + +#. Key: WindowModeFullscreen +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:126 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:126 +msgctxt "Lyra,WindowModeFullscreen" +msgid "Fullscreen" +msgstr "Pantalla completa" + +#. Key: WindowModeWindowed +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:128 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:128 +msgctxt "Lyra,WindowModeWindowed" +msgid "Windowed" +msgstr "Modo ventana" + +#. Key: WindowModeWindowedFullscreen +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:127 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:127 +msgctxt "Lyra,WindowModeWindowedFullscreen" +msgid "Windowed Fullscreen" +msgstr "Pantalla completa en ventana" + +#. Key: AspectRatio +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:443 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:443 +msgctxt "LyraSettings,AspectRatio" +msgid "{X} x {Y}" +msgstr "{X} x {Y}" + +#. Key: AspectRatio-10:16 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:431 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:431 +msgctxt "LyraSettings,AspectRatio-10:16" +msgid "10:16" +msgstr "10:16" + +#. Key: AspectRatio-16:10 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:419 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:419 +msgctxt "LyraSettings,AspectRatio-16:10" +msgid "16:10" +msgstr "16:10" + +#. Key: AspectRatio-16:9 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:415 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:415 +msgctxt "LyraSettings,AspectRatio-16:9" +msgid "16:9" +msgstr "16:9" + +#. Key: AspectRatio-3:4 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:423 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:423 +msgctxt "LyraSettings,AspectRatio-3:4" +msgid "3:4" +msgstr "3:4" + +#. Key: AspectRatio-4:3 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:411 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:411 +msgctxt "LyraSettings,AspectRatio-4:3" +msgid "4:3" +msgstr "4:3" + +#. Key: AspectRatio-9:16 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:427 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:427 +msgctxt "LyraSettings,AspectRatio-9:16" +msgid "9:16" +msgstr "9:16" + +#. Key: DefaultAudioOutputDevice +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscreteDynamic_AudioOutputDevice.cpp:64 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscreteDynamic_AudioOutputDevice.cpp:64 +msgctxt "LyraSettings,DefaultAudioOutputDevice" +msgid "Default Output - {0}" +msgstr "Salida predeterminada - {0}" + +#. Key: DynamicDetails_KeyboardInputAction +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingKeyboardInput.cpp:36 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingKeyboardInput.cpp:36 +msgctxt "LyraSettings,DynamicDetails_KeyboardInputAction" +msgid "Bindings for {0}" +msgstr "Asignaciones para {0}" + +#. Key: MobileFPSType_Note +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:34 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:34 +msgctxt "LyraSettings,MobileFPSType_Note" +msgid "Note: Changing the framerate setting to {0} or higher might lower your Quality Presets." +msgstr "Nota: Cambiar la configuración de la tasa de fotogramas a {0} o superior podría reducir tus perfiles de calidad." + +#. Key: MobileFrameRateOption +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:45 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:45 +msgctxt "LyraSettings,MobileFrameRateOption" +msgid "{0} FPS" +msgstr "{0} FPS" + +#. Key: OverallQuality_Mobile_ImpactsFramerate +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:34 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:34 +msgctxt "LyraSettings,OverallQuality_Mobile_ImpactsFramerate" +msgid "Note: Changing the Quality setting to {0} or higher might limit your framerate." +msgstr "Nota: Cambiar la configuración de la calidad a {0} o superior podría limitar tu tasa de fotogramas." + +#. Key: PerfStatDisplayMode_GraphOnly +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:81 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:81 +msgctxt "LyraSettings,PerfStatDisplayMode_GraphOnly" +msgid "Graph Only" +msgstr "Solo gráfico" + +#. Key: PerfStatDisplayMode_None +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:79 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:79 +msgctxt "LyraSettings,PerfStatDisplayMode_None" +msgid "None" +msgstr "Ninguno" + +#. Key: PerfStatDisplayMode_TextAndGraph +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:82 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:82 +msgctxt "LyraSettings,PerfStatDisplayMode_TextAndGraph" +msgid "Text and Graph" +msgstr "Texto y gráfico" + +#. Key: PerfStatDisplayMode_TextOnly +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:80 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:80 +msgctxt "LyraSettings,PerfStatDisplayMode_TextOnly" +msgid "Text Only" +msgstr "Solo texto" + +#. Key: SafeZoneValue_Description +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:16 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:16 +msgctxt "LyraSettings,SafeZoneValue_Description" +msgid "The safezone area percentage." +msgstr "El porcentaje del área de la zona segura." + +#. Key: SafeZoneValue_Name +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:15 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:15 +msgctxt "LyraSettings,SafeZoneValue_Name" +msgid "Safe Zone Value" +msgstr "Valor de la zona segura" + +#. Key: VideoQualityOverall_Custom +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:29 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:29 +msgctxt "LyraSettings,VideoQualityOverall_Custom" +msgid "Custom" +msgstr "Personalizado" + +#. Key: VideoQualityOverall_Epic +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:26 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:26 +msgctxt "LyraSettings,VideoQualityOverall_Epic" +msgid "Epic" +msgstr "Épico" + +#. Key: VideoQualityOverall_High +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:25 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:25 +msgctxt "LyraSettings,VideoQualityOverall_High" +msgid "High" +msgstr "Alto" + +#. Key: VideoQualityOverall_Low +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:23 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:23 +msgctxt "LyraSettings,VideoQualityOverall_Low" +msgid "Low" +msgstr "Bajo" + +#. Key: VideoQualityOverall_Medium +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:24 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:24 +msgctxt "LyraSettings,VideoQualityOverall_Medium" +msgid "Medium" +msgstr "Medio" + +#. Key: Cancel +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:34 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:34 +msgctxt "Messaging,Cancel" +msgid "Cancel" +msgstr "Cancelar" + +#. Key: No +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:54 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:54 +msgctxt "Messaging,No" +msgid "No" +msgstr "No" + +#. Key: Ok +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:15 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:15 +msgctxt "Messaging,Ok" +msgid "Ok" +msgstr "Aceptar" + +#. Key: Yes +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:50 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:50 +msgctxt "Messaging,Yes" +msgid "Yes" +msgstr "Sí" + +#. Key: InvalidPlayerController +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1174 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1174 +msgctxt "NetworkErrors,InvalidPlayerController" +msgid "Invalid Player Controller" +msgstr "Control de jugador inválido" + +#. Key: JoinSessionFailed +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1087 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1087 +msgctxt "NetworkErrors,JoinSessionFailed" +msgid "Join failed." +msgstr "Error al unirse." + +#. Key: SessionDoesNotExist +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1084 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1084 +msgctxt "NetworkErrors,SessionDoesNotExist" +msgid "Game no longer exists." +msgstr "El juego ya no existe." + +#. Key: SessionIsFull +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1081 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1081 +msgctxt "NetworkErrors,SessionIsFull" +msgid "Game is full." +msgstr "El juego está lleno." + +#. Key: TravelSessionFailed +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1190 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1190 +msgctxt "NetworkErrors,TravelSessionFailed" +msgid "Travel to Session failed." +msgstr "Error en el viaje a la sesión." + +#. Key: DesignTime_ExtensionPointLabel +#. SourceLocation: Plugins/UIExtension/Source/Private/Widgets/UIExtensionPointWidget.cpp:44 +#: Plugins/UIExtension/Source/Private/Widgets/UIExtensionPointWidget.cpp:44 +msgctxt "UIExtension,DesignTime_ExtensionPointLabel" +msgid "Extension Point\n{0}" +msgstr "Punto de extensión\n{0}" + diff --git a/Content/Localization/Game/es-419/Game_FromXLoc.po b/Content/Localization/Game/es-419/Game_FromXLoc.po new file mode 100644 index 00000000..f4260bf0 --- /dev/null +++ b/Content/Localization/Game/es-419/Game_FromXLoc.po @@ -0,0 +1,4747 @@ +# Game English translation. +# Copyright Epic Games, Inc. All Rights Reserved. +# +msgid "" +msgstr "" +"Project-Id-Version: Game\n" +"POT-Creation-Date: 2022-03-16 13:39\n" +"PO-Revision-Date: 2022-03-16 13:39\n" +"Language-Team: \n" +"Language: en\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Plural-Forms: nplurals=2; plural=(n != 1);\n" + +#. Key: 0068ED9A41C6861FF9F69A8707EB1704 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",0068ED9A41C6861FF9F69A8707EB1704" +msgid "Gamepad" +msgstr "Control" + +#. Key: 017173BB418CEE7FB6FD43B688CB7EF2 +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.OptionsButtons.ButtonText +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.OptionsButtons.ButtonText +msgctxt ",017173BB418CEE7FB6FD43B688CB7EF2" +msgid "Options" +msgstr "Opciones" + +#. Key: 01A913C649439D1D43AD1598474A150F +#. SourceLocation: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Description +#: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Description +msgctxt ",01A913C649439D1D43AD1598474A150F" +msgid "{Button description text, wrapping, unbounded length}" +msgstr "{Button description text, wrapping, unbounded length}" + +#. Key: 01FDBF3644A0A7A3754C5BBC29C000BD +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +msgctxt ",01FDBF3644A0A7A3754C5BBC29C000BD" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 0262A8674C1CBA12802F84BE385D1E5D +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount_1.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount_1.Text +msgctxt ",0262A8674C1CBA12802F84BE385D1E5D" +msgid "Captures" +msgstr "Capturas" + +#. Key: 02E77A6145C878D7D975239D9542F169 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadCategory +msgctxt ",02E77A6145C878D7D975239D9542F169" +msgid "Controller" +msgstr "Control" + +#. Key: 03136AFF43E7466263661EA85739CEA7 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.3x.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.3x.DisplayName +msgctxt ",03136AFF43E7466263661EA85739CEA7" +msgid "Triple Elimination" +msgstr "Triple eliminación" + +#. Key: 036F78254C53C156C67DC8B4F1E3F87E +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",036F78254C53C156C67DC8B4F1E3F87E" +msgid "Quick Slot 2" +msgstr "Ranura rápida 2" + +#. Key: 03D5A24748453022D92F6CB88D88A216 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.15.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.15.DisplayName +msgctxt ",03D5A24748453022D92F6CB88D88A216" +msgid "Dominance" +msgstr "Dominación" + +#. Key: 04EEE2CD47276E2B291D28B2865E0D68 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +msgctxt ",04EEE2CD47276E2B291D28B2865E0D68" +msgid "Client FPS: " +msgstr "FPS del cliente: " + +#. Key: 0528E8414331496BAA122CAA13333317 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +msgctxt ",0528E8414331496BAA122CAA13333317" +msgid "Packet Loss (in): " +msgstr "Pérdida de paquetes (entrantes): " + +#. Key: 065B5A4F4332F5BC9E1877A992FE9377 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +msgctxt ",065B5A4F4332F5BC9E1877A992FE9377" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 06AB17CB4651845D828EA29907C0E5FE +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.QuitGameButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.QuitGameButton.ButtonText +msgctxt ",06AB17CB4651845D828EA29907C0E5FE" +msgid "Quit Lyra" +msgstr "Salir de Lyra" + +#. Key: 06BC6D4341EF5BE5748B68A16E19CD59 +#. SourceLocation: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C.DisplayName +#: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C.DisplayName +msgctxt ",06BC6D4341EF5BE5748B68A16E19CD59" +msgid "Rifle" +msgstr "Rifle" + +#. Key: 0925643244B46A081832839FA7F906A2 +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.TeamNotification.Text +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.TeamNotification.Text +msgctxt ",0925643244B46A081832839FA7F906A2" +msgid "You have been assigned to the Red Team " +msgstr "Te asignaron al equipo rojo " + +#. Key: 0A3FB7ED46F375312D1F378D0A941655 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",0A3FB7ED46F375312D1F378D0A941655" +msgid "Shooter Core" +msgstr "Juego básico de disparos" + +#. Key: 0C7962B44C85F255428F648B8F196172 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(2 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(2 - Value).DisplayNameMap +msgctxt ",0C7962B44C85F255428F648B8F196172" +msgid "Left" +msgstr "Izquierda" + +#. Key: 0DD308C74DF294BCD3276CACC3F7D539 +#. SourceLocation: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",0DD308C74DF294BCD3276CACC3F7D539" +msgid "Pistol" +msgstr "Pistola" + +#. Key: 0F7A390846E3CB76304F58848B8654E3 +#. SourceLocation: /Game/System/DefaultEditorMap/L_DefaultEditorOverview.L_DefaultEditorOverview:PersistentLevel.TextRenderActor_1.NewTextRenderComponent.Text +#: /Game/System/DefaultEditorMap/L_DefaultEditorOverview.L_DefaultEditorOverview:PersistentLevel.TextRenderActor_1.NewTextRenderComponent.Text +msgctxt ",0F7A390846E3CB76304F58848B8654E3" +msgid "Consider changing:\r\n- Editor Preferences .. Load Level at Startup\r\n- Project Settings .. Editor Startup Map\r\n" +msgstr "Consider changing:\r\n- Editor Preferences .. Load Level at Startup\r\n- Project Settings .. Editor Startup Map\r\n" + +#. Key: 0FAA06494B797EBABF35C0AF811B15CA +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.PlayerNameWidget.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.PlayerNameWidget.Text +msgctxt ",0FAA06494B797EBABF35C0AF811B15CA" +msgid "Player Name" +msgstr "Nombre del jugador" + +#. Key: 0FDD55F14B355137369BA68A95A4B5BC +#. SourceLocation: /Game/System/Teams/TeamDA_Yellow.TeamDA_Yellow.TeamShortName +#: /Game/System/Teams/TeamDA_Yellow.TeamDA_Yellow.TeamShortName +msgctxt ",0FDD55F14B355137369BA68A95A4B5BC" +msgid "Yellow" +msgstr "Amarillo" + +#. Key: 101FF56440BCC51ECBAF329695991456 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +msgctxt ",101FF56440BCC51ECBAF329695991456" +msgid "Packet Receive Rate" +msgstr "Frecuencia de recepción de paquetes" + +#. Key: 110932EB44E1726A47B90696FFCF07B1 +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ConnectionStatus.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ConnectionStatus.Text +msgctxt ",110932EB44E1726A47B90696FFCF07B1" +msgid "Ping" +msgstr "Ping" + +#. Key: 113E482147C0118B5179388477242E84 +#. SourceLocation: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",113E482147C0118B5179388477242E84" +msgid "Shotgun" +msgstr "Escopeta" + +#. Key: 11B503444BF569B31A2ED280CBB6116F +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.StartText.Text +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.StartText.Text +msgctxt ",11B503444BF569B31A2ED280CBB6116F" +msgid "Activating" +msgstr "Iniciando" + +#. Key: 120D4E714C781804C66E85ADF6125F54 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Description +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Description +msgctxt ",120D4E714C781804C66E85ADF6125F54" +msgid "Join an existing session of any game type, or start a new online game that others can join" +msgstr "Se une a una sesión existente de cualquier tipo de juego o inicia un nuevo juego en línea al que pueden unirse otros." + +#. Key: 1250B8464B832516588DC2A800FB1EA8 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",1250B8464B832516588DC2A800FB1EA8" +msgid "Shooter Core" +msgstr "Juego básico de disparos" + +#. Key: 126B7DD147D107B483246C948583E01F +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",126B7DD147D107B483246C948583E01F" +msgid "Gamepad" +msgstr "Control" + +#. Key: 129C4C9E470E3ED553BA558A0398A8FD +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +msgctxt ",129C4C9E470E3ED553BA558A0398A8FD" +msgid "{StatValue}%" +msgstr "{StatValue} %" + +#. Key: 12E9EFC34D47343A9EF80B8CE3718F25 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.ContextDescription +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.ContextDescription +msgctxt ",12E9EFC34D47343A9EF80B8CE3718F25" +msgid "Hero Pawn" +msgstr "Hero Pawn" + +#. Key: 137C843E4D9915E967627E88C33F559E +#. SourceLocation: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatValueFormat +#: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatValueFormat +msgctxt ",137C843E4D9915E967627E88C33F559E" +msgid "{StatValue}ms" +msgstr "{StatValue} ms" + +#. Key: 13CC7B4648EADDD497E540AF42A98A59 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PingWidget.StatDisplayName +msgctxt ",13CC7B4648EADDD497E540AF42A98A59" +msgid "Ping" +msgstr "Ping" + +#. Key: 1417758D4416AF90E19E768CA7A644A1 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredToastRow.W_ItemAcquiredToastRow_C:WidgetTree.ItemNameAndQtyWidget.Text +#: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredToastRow.W_ItemAcquiredToastRow_C:WidgetTree.ItemNameAndQtyWidget.Text +msgctxt ",1417758D4416AF90E19E768CA7A644A1" +msgid "999x Long Item Name" +msgstr "999x Long Item Name" + +#. Key: 14594EDA4B91DAE8B4A963BC2ACBF113 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +msgctxt ",14594EDA4B91DAE8B4A963BC2ACBF113" +msgid "{StatValue}%" +msgstr "{StatValue} %" + +#. Key: 154ED18F40E6F051EB6D8B8816E175C0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.Default__W_LyraSessionButton_C.ButtonText +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.Default__W_LyraSessionButton_C.ButtonText +msgctxt ",154ED18F40E6F051EB6D8B8816E175C0" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: 1598B27E4E41FE9C7BCB82B177A974DC +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1598B27E4E41FE9C7BCB82B177A974DC" +msgid "Show Scoreboard (Gamepad)" +msgstr "Mostrar marcador (control)" + +#. Key: 17C398D246C68C5CA2E84EB7695DCDCD +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.20.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.20.DisplayName +msgctxt ",17C398D246C68C5CA2E84EB7695DCDCD" +msgid "Unstoppable" +msgstr "Imparable" + +#. Key: 1A167AD94444DA9043FE02AFD2D41FDA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1A167AD94444DA9043FE02AFD2D41FDA" +msgid "Move Forward" +msgstr "Avanzar" + +#. Key: 1AE071FA4EF504A1DF0778A448A58FC1 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1AE071FA4EF504A1DF0778A448A58FC1" +msgid "Crouch" +msgstr "Agacharse" + +#. Key: 1B6BF71F4E8AEDCCCF1175A4AD8402A5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1B6BF71F4E8AEDCCCF1175A4AD8402A5" +msgid "Emote" +msgstr "Gesto" + +#. Key: 1BE2AEF24C36C5B132D52FA2C7120C35 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1BE2AEF24C36C5B132D52FA2C7120C35" +msgid "Quickslot Cycle Forward (Gamepad)" +msgstr "Avanzar ciclo ranuras rápidas (control)" + +#. Key: 1C66B711470858D9FFFAB499E7FF1040 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +msgctxt ",1C66B711470858D9FFFAB499E7FF1040" +msgid "Packet Receive Rate: " +msgstr "Frecuencia de recepción de paquetes: " + +#. Key: 1C6A40ED4C95F60C2DD17C8F7749CBDA +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +msgctxt ",1C6A40ED4C95F60C2DD17C8F7749CBDA" +msgid "{Ping}ms" +msgstr "{Ping} ms" + +#. Key: 1F96D90B46A2B7C75ADCAD9CFA4F7B6F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +msgctxt ",1F96D90B46A2B7C75ADCAD9CFA4F7B6F" +msgid "Bots Enabled" +msgstr "Bots activados" + +#. Key: 1FAADE7147234818A647EAAD50D6FA7A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",1FAADE7147234818A647EAAD50D6FA7A" +msgid "Shooter Core" +msgstr "Juego básico de disparos" + +#. Key: 205A136D4D77496E21573580163B72E5 +#. SourceLocation: /Game/UI/Menu/W_UserWatermark.W_UserWatermark_C:ExecuteUbergraph_W_UserWatermark [Script Bytecode] +#: /Game/UI/Menu/W_UserWatermark.W_UserWatermark_C:ExecuteUbergraph_W_UserWatermark [Script Bytecode] +msgctxt ",205A136D4D77496E21573580163B72E5" +msgid "Not logged in" +msgstr "Sesión no iniciada" + +#. Key: 21AA855349435B055F6211872B91E873 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock.Text +msgctxt ",21AA855349435B055F6211872B91E873" +msgid "ping" +msgstr "ping" + +#. Key: 235C4BEE403345A0F3A5C19C018DDFC5 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +msgctxt ",235C4BEE403345A0F3A5C19C018DDFC5" +msgid "Total Frame Time: " +msgstr "Frame Time total: " + +#. Key: 248ABAA7488DD49A5980C8819A9617CF +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Title.Text +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Title.Text +msgctxt ",248ABAA7488DD49A5980C8819A9617CF" +msgid "Adjust Safe Zone" +msgstr "Ajustar zona segura" + +#. Key: 27040E234FDEA725E909E3A82C83FC95 +#. SourceLocation: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_2.DebugDisplayText +#: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_2.DebugDisplayText +msgctxt ",27040E234FDEA725E909E3A82C83FC95" +msgid "Range +1" +msgstr "Rango +1" + +#. Key: 27B340BA4E762DC045E4608B618399FB +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ConnectionStatus.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ConnectionStatus.Text +msgctxt ",27B340BA4E762DC045E4608B618399FB" +msgid "Ping" +msgstr "Ping" + +#. Key: 29BAA9B34E4F225C39FC8999480BC9FA +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_PrimaryKey.ButtonText +#: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_PrimaryKey.ButtonText +msgctxt ",29BAA9B34E4F225C39FC8999480BC9FA" +msgid "Not Bound" +msgstr "Sin asignar" + +#. Key: 29D3A0AA4AB07170CC42F4BA7E6EE61A +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_B.PointLetterText +#: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_B.PointLetterText +msgctxt ",29D3A0AA4AB07170CC42F4BA7E6EE61A" +msgid "B" +msgstr "B" + +#. Key: 2A71F9BA4EB69D9BDED9659391978329 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.ContextDescription +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.ContextDescription +msgctxt ",2A71F9BA4EB69D9BDED9659391978329" +msgid "Hero Pawn" +msgstr "Hero Pawn" + +#. Key: 2BC1795B4150F1E9C39414853EDE1182 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",2BC1795B4150F1E9C39414853EDE1182" +msgid "Quickslot Cycle Forward (Gamepad)" +msgstr "Avanzar ciclo ranuras rápidas (control)" + +#. Key: 2C7E321D4C078BF23D8C95A127B6F4D6 +#. SourceLocation: /Game/UI/Menu/W_LyraStartup.W_LyraStartup_C:WidgetTree.PressStartButton.ButtonText +#: /Game/UI/Menu/W_LyraStartup.W_LyraStartup_C:WidgetTree.PressStartButton.ButtonText +msgctxt ",2C7E321D4C078BF23D8C95A127B6F4D6" +msgid "Start" +msgstr "Comenzar" + +#. Key: 2DA239084023A7FC60515488F95DCF61 +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.MessageTextWidget.Text +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.MessageTextWidget.Text +msgctxt ",2DA239084023A7FC60515488F95DCF61" +msgid "Waiting for additional players" +msgstr "Esperando a más jugadores" + +#. Key: 2E0B952D4F3CF3D4687D7EB75C017AF0 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +msgctxt ",2E0B952D4F3CF3D4687D7EB75C017AF0" +msgid "Server FPS" +msgstr "FPS del servidor" + +#. Key: 2E4E25CB47829BC54412B794999A6623 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadPlatformName +msgctxt ",2E4E25CB47829BC54412B794999A6623" +msgid "Nintendo Switch" +msgstr "Nintendo Switch" + +#. Key: 2E5EF4E142DAC6081E85CFA2647AAA18 +#. SourceLocation: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",2E5EF4E142DAC6081E85CFA2647AAA18" +msgid "Rifle" +msgstr "Rifle" + +#. Key: 2FAE991A4D776E675D035BBA8A609E40 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",2FAE991A4D776E675D035BBA8A609E40" +msgid "Gamepad" +msgstr "Control" + +#. Key: 2FCC8769463BC0AA9D74FA8971E367F7 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamText.Text +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamText.Text +msgctxt ",2FCC8769463BC0AA9D74FA8971E367F7" +msgid "Team" +msgstr "Equipo" + +#. Key: 2FFEAFA84074A12B70F73295043D2FC4 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerStat.W_SB_PlayerStat_C:WidgetTree.StatTextWidget.Text +#: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerStat.W_SB_PlayerStat_C:WidgetTree.StatTextWidget.Text +msgctxt ",2FFEAFA84074A12B70F73295043D2FC4" +msgid "999" +msgstr "999" + +#. Key: 3060B9604FFCC7BE1222218C77BBACAC +#. SourceLocation: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileDescription +#: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileDescription +msgctxt ",3060B9604FFCC7BE1222218C77BBACAC" +msgid "Small test level for ShooterCore" +msgstr "Small test level for ShooterCore" + +#. Key: 30FBE6D1450FE6ED24A59F8904DAB613 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",30FBE6D1450FE6ED24A59F8904DAB613" +msgid "Show Scoreboard" +msgstr "Mostrar marcador" + +#. Key: 319439E844CE03938ECD9A81159704A7 +#. SourceLocation: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.CancelChanges.DisplayName +#: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.CancelChanges.DisplayName +msgctxt ",319439E844CE03938ECD9A81159704A7" +msgid "Cancel Changes" +msgstr "Cancelar cambios" + +#. Key: 31CAA0B04121DFB985DEEDB92BBF9579 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",31CAA0B04121DFB985DEEDB92BBF9579" +msgid "Gamepad" +msgstr "Control" + +#. Key: 327F041B48C2F270B56721BA7FF59448 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadPlatformName +msgctxt ",327F041B48C2F270B56721BA7FF59448" +msgid "Playstation®4" +msgstr "PlayStation®4" + +#. Key: 32CD12CB44B3FB02B96D80B7553C7312 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",32CD12CB44B3FB02B96D80B7553C7312" +msgid "Reload Weapon" +msgstr "Recargar arma" + +#. Key: 32D2AB6D42FB46B58597F8B6CDC264B6 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_1.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_1.Text +msgctxt ",32D2AB6D42FB46B58597F8B6CDC264B6" +msgid "Players" +msgstr "Jugadores" + +#. Key: 33CEE6A946896FA7F7EADDA7C25E0468 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +msgctxt ",33CEE6A946896FA7F7EADDA7C25E0468" +msgid "CPU (Game) Time: " +msgstr "Tiempo (de juego) del procesador: " + +#. Key: 341039EC4CA218A2BCC4AA83C7F648B3 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",341039EC4CA218A2BCC4AA83C7F648B3" +msgid "Gamepad" +msgstr "Control" + +#. Key: 3433E23E4A7719E159D30DB53204AB55 +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.PingLabel.Text +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.PingLabel.Text +msgctxt ",3433E23E4A7719E159D30DB53204AB55" +msgid "Ping" +msgstr "Ping" + +#. Key: 348D9B5C4B17D0B9BAA8879382E51318 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",348D9B5C4B17D0B9BAA8879382E51318" +msgid "Quickslot Cycle Backward (Gamepad)" +msgstr "Retroceder ciclo ranuras rápidas (control)" + +#. Key: 35F0BCE746288C4175C53F8847D6D572 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +msgctxt ",35F0BCE746288C4175C53F8847D6D572" +msgid "Bots Disabled" +msgstr "Bots desactivados" + +#. Key: 36251FA440B53320A3C391A85CB615DB +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/W_MapScreen.W_MapScreen_C:WidgetTree.CommonTextBlock_334.Text +#: /ShooterMaps/PROTO/InventoryTest/W_MapScreen.W_MapScreen_C:WidgetTree.CommonTextBlock_334.Text +msgctxt ",36251FA440B53320A3C391A85CB615DB" +msgid "Map" +msgstr "Mapa" + +#. Key: 3638C7F845DE37B44C5A3AAF60955B52 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(2 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(2 - Value).DisplayNameMap +msgctxt ",3638C7F845DE37B44C5A3AAF60955B52" +msgid "Accumulate" +msgstr "Acumular" + +#. Key: 36B2537E4B9F323343BC429771CCDC0C +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +msgctxt ",36B2537E4B9F323343BC429771CCDC0C" +msgid "Total Frame Time: " +msgstr "Frame Time total: " + +#. Key: 36D931A644933E8594050DABB8C1F70C +#. SourceLocation: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileTitle +#: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileTitle +msgctxt ",36D931A644933E8594050DABB8C1F70C" +msgid "Default Experience" +msgstr "Experiencia predeterminada" + +#. Key: 37CDC1814D54416FE2D8B0946EDC8797 +#. SourceLocation: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:Text_GEN_VARIABLE.Text +#: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:Text_GEN_VARIABLE.Text +msgctxt ",37CDC1814D54416FE2D8B0946EDC8797" +msgid "DAMAGE" +msgstr "DAÑO" + +#. Key: 3857C2D0488B5A51B495E2AD3FF3AE3D +#. SourceLocation: /TopDownArena/GameplayCues/W_GetReady.W_GetReady_C:WidgetTree.MessageTextWidget.Text +#: /TopDownArena/GameplayCues/W_GetReady.W_GetReady_C:WidgetTree.MessageTextWidget.Text +msgctxt ",3857C2D0488B5A51B495E2AD3FF3AE3D" +msgid "GET READY!" +msgstr "¡PREPÁRATE!" + +#. Key: 38E12F4042B93DABD6CE02B52649291B +#. SourceLocation: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.Default__B_GrantAbilityPad_ApplyGE_C.TextToDisplay +#: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.Default__B_GrantAbilityPad_ApplyGE_C.TextToDisplay +msgctxt ",38E12F4042B93DABD6CE02B52649291B" +msgid "HELLO" +msgstr "HOLA" + +#. Key: 39ACE3D74B1E7F69CCB56CBE3F6F290C +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadDisplayName +msgctxt ",39ACE3D74B1E7F69CCB56CBE3F6F290C" +msgid "Xbox Controller" +msgstr "Control de Xbox" + +#. Key: 39E5E3B64B2A59570FF2FC8F06653EDF +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(21).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(21).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",39E5E3B64B2A59570FF2FC8F06653EDF" +msgid "Fire Weapon (Auto)" +msgstr "Disparar arma (automático)" + +#. Key: 3A7254AF40AF165710F5B79BE84AE44D +#. SourceLocation: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_1.DebugDisplayText +#: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_1.DebugDisplayText +msgctxt ",3A7254AF40AF165710F5B79BE84AE44D" +msgid "Bomb +1" +msgstr "Bomba +1" + +#. Key: 3B14978D4F2506E63DE582ABC92A1149 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +msgctxt ",3B14978D4F2506E63DE582ABC92A1149" +msgid "Packet Avg Size (in): " +msgstr "Tamaño promedio de los paquetes (entrantes): " + +#. Key: 3B3249224C75E0D586279BA1C8C6B859 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",3B3249224C75E0D586279BA1C8C6B859" +msgid "Gamepad" +msgstr "Control" + +#. Key: 3BA221904790D694F00235925E1060B0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.CommonTextBlock_104.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.CommonTextBlock_104.Text +msgctxt ",3BA221904790D694F00235925E1060B0" +msgid "Main Menu" +msgstr "Menú principal" + +#. Key: 3C439BB8461C9A566FE740B3E9989B8F +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadPlatformName +msgctxt ",3C439BB8461C9A566FE740B3E9989B8F" +msgid "Playstation®5" +msgstr "PlayStation®5" + +#. Key: 3E2FCEB2493C9B01B54581BD0E37B9B6 +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.AssistCount.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.AssistCount.Text +msgctxt ",3E2FCEB2493C9B01B54581BD0E37B9B6" +msgid "Assists" +msgstr "Asistencias" + +#. Key: 3EB5F138455F65F8A300DC9C777A4047 +#. SourceLocation: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatDisplayName +#: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatDisplayName +msgctxt ",3EB5F138455F65F8A300DC9C777A4047" +msgid "StatName" +msgstr "StatName" + +#. Key: 3EDF641F467308013BD13CB7552BEB44 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/Input/Mappings/IMC_InventoryTest.IMC_InventoryTest.ContextDescription +#: /ShooterMaps/PROTO/InventoryTest/Input/Mappings/IMC_InventoryTest.IMC_InventoryTest.ContextDescription +msgctxt ",3EDF641F467308013BD13CB7552BEB44" +msgid "Inventory Test IMC" +msgstr "Inventory Test IMC" + +#. Key: 3F1D6C954D06419919A94E930BA391BC +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +msgctxt ",3F1D6C954D06419919A94E930BA391BC" +msgid "Client FPS" +msgstr "FPS del cliente" + +#. Key: 412E77D64296BF5552317BA0FAF5A55D +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +msgctxt ",412E77D64296BF5552317BA0FAF5A55D" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 4141E85D46F15D4349F470BD679A94A5 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Text +msgctxt ",4141E85D46F15D4349F470BD679A94A5" +msgid "Start a Game" +msgstr "Iniciar un juego" + +#. Key: 41884DCB416810988DECCABD37FF2A5F +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +msgctxt ",41884DCB416810988DECCABD37FF2A5F" +msgid "CPU (Render) Time: " +msgstr "Tiempo (de renderizado) del procesador: " + +#. Key: 41A34A224D58C816241C5CABFD633FCA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",41A34A224D58C816241C5CABFD633FCA" +msgid "Fire Weapon (Gamepad)" +msgstr "Disparar arma (control)" + +#. Key: 4202FC0B46AB09A29995EF9E17AC8A13 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +msgctxt ",4202FC0B46AB09A29995EF9E17AC8A13" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 422981264C40B7770F6B2ABEC31462F6 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",422981264C40B7770F6B2ABEC31462F6" +msgid "Gamepad" +msgstr "Control" + +#. Key: 4335D1744FCCF41FD886519B046A6222 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4335D1744FCCF41FD886519B046A6222" +msgid "Quick Slot 2" +msgstr "Ranura rápida 2" + +#. Key: 45D7A99B45E8DF9A2C56828FC81D3796 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +msgctxt ",45D7A99B45E8DF9A2C56828FC81D3796" +msgid "Packet Loss (in)" +msgstr "Pérdida de paquetes (entrantes)" + +#. Key: 45DA48A94A748A13F1E027B3DFBDCBCC +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",45DA48A94A748A13F1E027B3DFBDCBCC" +msgid "Gamepad" +msgstr "Control" + +#. Key: 476E3AA946A5AECDD282FEABF4A2F92E +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +msgctxt ",476E3AA946A5AECDD282FEABF4A2F92E" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: 4843F44A4AE0096FBFF253B360F36C22 +#. SourceLocation: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.Apply.DisplayName +#: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.Apply.DisplayName +msgctxt ",4843F44A4AE0096FBFF253B360F36C22" +msgid "Apply" +msgstr "Aplicar" + +#. Key: 48CDA39343920DBD6FF0B6A7A7D6C846 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.W_ControlPointMarker_C:WidgetTree.PointLetter.Text +#: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.W_ControlPointMarker_C:WidgetTree.PointLetter.Text +msgctxt ",48CDA39343920DBD6FF0B6A7A7D6C846" +msgid "A" +msgstr "A" + +#. Key: 493190C14A8E718630FD62AF6E359A82 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +msgctxt ",493190C14A8E718630FD62AF6E359A82" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 4B541D0F4FDA94900F8DC383716CB4F2 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +msgctxt ",4B541D0F4FDA94900F8DC383716CB4F2" +msgid "CPU (Game) Time" +msgstr "Tiempo (de juego) del procesador" + +#. Key: 4B62AB34434C10D9B1C623960522D815 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +msgctxt ",4B62AB34434C10D9B1C623960522D815" +msgid "Total Frame Time" +msgstr "Frame Time total" + +#. Key: 4B67722B493F4BA01CDF99BCBC22F82E +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4B67722B493F4BA01CDF99BCBC22F82E" +msgid "Quickslot Cycle Backward" +msgstr "Retroceder ciclo ranuras rápidas" + +#. Key: 4B94288243EDA9C52BB112ABE3B27BA4 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +msgctxt ",4B94288243EDA9C52BB112ABE3B27BA4" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 4C8A98C141199AF098058BBA54F43CA6 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount.Text +msgctxt ",4C8A98C141199AF098058BBA54F43CA6" +msgid "Assists" +msgstr "Asistencias" + +#. Key: 4CD912BF43D47F81019945B61683C808 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +msgctxt ",4CD912BF43D47F81019945B61683C808" +msgid "CPU (RHI) Time: " +msgstr "Tiempo (RHI) del procesador: " + +#. Key: 4D753F0D44A6EECDC5792B8CBBA31968 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4D753F0D44A6EECDC5792B8CBBA31968" +msgid "Dash" +msgstr "Correr" + +#. Key: 4D7A129C447D96507FD2B39BD02844A7 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4D7A129C447D96507FD2B39BD02844A7" +msgid "Fire Weapon" +msgstr "Disparar arma" + +#. Key: 4DD81E9E4C4FA91A781EAABDB989D0E8 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",4DD81E9E4C4FA91A781EAABDB989D0E8" +msgid "Gamepad" +msgstr "Control" + +#. Key: 4E2785AE400A214363A9C2B237C5AC31 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4E2785AE400A214363A9C2B237C5AC31" +msgid "Move Backwards" +msgstr "Retroceder" + +#. Key: 4F5E1E234D8B2ED5696458B537019187 +#. SourceLocation: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.ButtonText +#: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.ButtonText +msgctxt ",4F5E1E234D8B2ED5696458B537019187" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: 5024FA6B4D52E94C5024DD9EE335AAC8 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +msgctxt ",5024FA6B4D52E94C5024DD9EE335AAC8" +msgid "CPU (Game) Time: " +msgstr "Tiempo (de juego) del procesador: " + +#. Key: 50976ED345FEE679928606A411B37FA7 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_CPScoreWidget.W_CPScoreWidget_C:WidgetTree.Goal.Text +#: /ShooterCore/ControlPoint/UI/W_CPScoreWidget.W_CPScoreWidget_C:WidgetTree.Goal.Text +msgctxt ",50976ED345FEE679928606A411B37FA7" +msgid "999" +msgstr "999" + +#. Key: 53BF1D104A85F399ACBE86A31861EEBC +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",53BF1D104A85F399ACBE86A31861EEBC" +msgid "Dash (Gamepad)" +msgstr "Correr (control)" + +#. Key: 53E18F354094BD59BBA57CA3EA78C261 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",53E18F354094BD59BBA57CA3EA78C261" +msgid "Gamepad" +msgstr "Control" + +#. Key: 54D16C6D4197D4C27B7B90A56B95E822 +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileTitle +#: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileTitle +msgctxt ",54D16C6D4197D4C27B7B90A56B95E822" +msgid "Control" +msgstr "Control" + +#. Key: 55A252DB4C70444DD26CD7A33159B016 +#. SourceLocation: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",55A252DB4C70444DD26CD7A33159B016" +msgid "Heal Pickup" +msgstr "Objeto de curación" + +#. Key: 565AB6394A4427B1C79E05A60CC05264 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",565AB6394A4427B1C79E05A60CC05264" +msgid "Gamepad" +msgstr "Control" + +#. Key: 569275A347999672502DC4ACF71A97A7 +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Done.ButtonText +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Done.ButtonText +msgctxt ",569275A347999672502DC4ACF71A97A7" +msgid "Done" +msgstr "Listo" + +#. Key: 56B94F8C41C6D7C26C888B800AF8BD9F +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadDisplayName +msgctxt ",56B94F8C41C6D7C26C888B800AF8BD9F" +msgid "Dual Sense" +msgstr "Dual Sense" + +#. Key: 56F19DE54226323EF313608DAF792D33 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/W_InteractionPrompt.W_InteractionPrompt_C:WidgetTree.CommonTextBlock_28.Text +#: /ShooterMaps/PROTO/InventoryTest/W_InteractionPrompt.W_InteractionPrompt_C:WidgetTree.CommonTextBlock_28.Text +msgctxt ",56F19DE54226323EF313608DAF792D33" +msgid "Interact" +msgstr "Interactuar" + +#. Key: 56F878A647E31FE0D1B672B8564E8ED1 +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ElimCount.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ElimCount.Text +msgctxt ",56F878A647E31FE0D1B672B8564E8ED1" +msgid "Eliminations" +msgstr "Eliminaciones" + +#. Key: 572EE2DF4AFE8F3FBDCC5DA09F6944FB +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(20).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(20).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",572EE2DF4AFE8F3FBDCC5DA09F6944FB" +msgid "Move Right" +msgstr "Mover a la derecha" + +#. Key: 58060FA24F1BA9C51A410286083C65EA +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadPlatformName +msgctxt ",58060FA24F1BA9C51A410286083C65EA" +msgid "Xbox Series X" +msgstr "Xbox Series X" + +#. Key: 580739324E7F7B98EEE75F839BA533EF +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +msgctxt ",580739324E7F7B98EEE75F839BA533EF" +msgid "Packet Loss (out): " +msgstr "Pérdida de paquetes (salientes): " + +#. Key: 58948CD44356A8289F8D65985F6FCE6C +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.Default__W_ControlPointMarker_C.PointLetterText +#: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.Default__W_ControlPointMarker_C.PointLetterText +msgctxt ",58948CD44356A8289F8D65985F6FCE6C" +msgid "A" +msgstr "A" + +#. Key: 58CD3851422A3218C746279D676EF38A +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +msgctxt ",58CD3851422A3218C746279D676EF38A" +msgid "Exit Game" +msgstr "Salir del juego" + +#. Key: 591A162C4B3B442A2CEFED81414E057C +#. SourceLocation: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileDescription +#: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileDescription +msgctxt ",591A162C4B3B442A2CEFED81414E057C" +msgid "Main menu of the game" +msgstr "Menú principal del juego" + +#. Key: 595253FC4210A7D90B1ADD8A75E5B40B +#. SourceLocation: /ShooterCore/Game/Respawn/W_RespawnTimer.W_RespawnTimer_C:WidgetTree.RespawnTimerText.Text +#: /ShooterCore/Game/Respawn/W_RespawnTimer.W_RespawnTimer_C:WidgetTree.RespawnTimerText.Text +msgctxt ",595253FC4210A7D90B1ADD8A75E5B40B" +msgid "Respawning" +msgstr "Reapareciendo" + +#. Key: 596BD2C94671CA046BFC62BE7CC20188 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadCategory +msgctxt ",596BD2C94671CA046BFC62BE7CC20188" +msgid "Controller" +msgstr "Control" + +#. Key: 599ECF164EF5D41D6156389CD95F2E5F +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.2x.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.2x.DisplayName +msgctxt ",599ECF164EF5D41D6156389CD95F2E5F" +msgid "Double Elimination" +msgstr "Doble eliminación" + +#. Key: 5AA94BFE42E900EEAB4691833D480931 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",5AA94BFE42E900EEAB4691833D480931" +msgid "Quickslot Cycle Forward" +msgstr "Avanzar ciclo ranuras rápidas" + +#. Key: 5B8E97EF4F7A8E1AC77DB4AEB0B33032 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",5B8E97EF4F7A8E1AC77DB4AEB0B33032" +msgid "Quickslot Cycle Backward (Gamepad)" +msgstr "Retroceder ciclo ranuras rápidas (control)" + +#. Key: 5BDBB55C48C5B1FC55B3448ABCAD349B +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.NoGamesMessage.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.NoGamesMessage.Text +msgctxt ",5BDBB55C48C5B1FC55B3448ABCAD349B" +msgid "The search found no joinable games. Try refreshing the search with the button below." +msgstr "No se encontraron juegos a los que pudieras unirte. Intenta actualizar la búsqueda con el botón abajo." + +#. Key: 5C5DBA2A476909DE3183B7B0AB22AB5D +#. SourceLocation: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:WidgetTree.ReasonTextWidget.Text +#: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:WidgetTree.ReasonTextWidget.Text +msgctxt ",5C5DBA2A476909DE3183B7B0AB22AB5D" +msgid "Loading Screen Reason..." +msgstr "Loading Screen Reason..." + +#. Key: 5CF86F044E9FC5A3C979DBBA29B6B2D0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Description +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Description +msgctxt ",5CF86F044E9FC5A3C979DBBA29B6B2D0" +msgid "Search for active game sessions online and on your local network." +msgstr "Busca sesiones de juego activas en línea y en tu red local." + +#. Key: 5D3AA20F4DAC3379C651C59805BCA2F7 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.ContextDescription +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.ContextDescription +msgctxt ",5D3AA20F4DAC3379C651C59805BCA2F7" +msgid "Shooter Game IMC" +msgstr "Shooter Game IMC" + +#. Key: 5D4F912B4290B206E9CF5DBE30392487 +#. SourceLocation: /Game/UI/Menu/W_LyraMenuButton.Default__W_LyraMenuButton_C.ButtonText +#: /Game/UI/Menu/W_LyraMenuButton.Default__W_LyraMenuButton_C.ButtonText +msgctxt ",5D4F912B4290B206E9CF5DBE30392487" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: 5D5B4220440EB217287861BE2E4E8B38 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PingWidget.StatDisplayName +msgctxt ",5D5B4220440EB217287861BE2E4E8B38" +msgid "Ping: " +msgstr "Ping: " + +#. Key: 5DC920584136841BFAB871A3A0A404EB +#. SourceLocation: /Game/UI/Foundation/Buttons/W_LyraButtonTab.W_LyraButtonTab_C:WidgetTree.ButtonTextBlock.Text +#: /Game/UI/Foundation/Buttons/W_LyraButtonTab.W_LyraButtonTab_C:WidgetTree.ButtonTextBlock.Text +msgctxt ",5DC920584136841BFAB871A3A0A404EB" +msgid "{Button Text}" +msgstr "{Button Text}" + +#. Key: 5DDD0C9145ED691F998EF2ABA1056ADA +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadCategory +msgctxt ",5DDD0C9145ED691F998EF2ABA1056ADA" +msgid "Wireless Controller" +msgstr "Control inalámbrico" + +#. Key: 5DF4A888407048C78F135EAF83DA3E6E +#. SourceLocation: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:WidgetTree.BuildVersionTextWidget.Text +#: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:WidgetTree.BuildVersionTextWidget.Text +msgctxt ",5DF4A888407048C78F135EAF83DA3E6E" +msgid "[BuildDescription]" +msgstr "[Descripción de la versión]" + +#. Key: 5EAFD051443F26B45AC9D697A680371B +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileSubTitle +#: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileSubTitle +msgctxt ",5EAFD051443F26B45AC9D697A680371B" +msgid "Convolution" +msgstr "Circunvolución" + +#. Key: 5F1B0D924B42A2C2B502C5BFE126CB9A +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",5F1B0D924B42A2C2B502C5BFE126CB9A" +msgid "Fire Weapon Auto (Gamepad)" +msgstr "Disparar arma automáticamente (control)" + +#. Key: 6080DFF94F96F4305FBEAD8D1B3C861E +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsRotator.W_SettingsRotator_C:WidgetTree.MyText.Text +#: /Game/UI/Settings/Editors/W_SettingsRotator.W_SettingsRotator_C:WidgetTree.MyText.Text +msgctxt ",6080DFF94F96F4305FBEAD8D1B3C861E" +msgid "{Option}" +msgstr "{Option}" + +#. Key: 60DA22ED4E3BEBEA7DAAB48E10A73AA0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_77.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_77.Text +msgctxt ",60DA22ED4E3BEBEA7DAAB48E10A73AA0" +msgid "Game / Map" +msgstr "Juego/Mapa" + +#. Key: 6252B9144C13330E7E1B9C95B6708206 +#. SourceLocation: /TopDownArena/UserInterface/W_RoundTimer.W_RoundTimer_C:ExecuteUbergraph_W_RoundTimer [Script Bytecode] +#: /TopDownArena/UserInterface/W_RoundTimer.W_RoundTimer_C:ExecuteUbergraph_W_RoundTimer [Script Bytecode] +msgctxt ",6252B9144C13330E7E1B9C95B6708206" +msgid "{Hours}:{Minutes}" +msgstr "{Hours}:{Minutes}" + +#. Key: 629A4A544738DC936BC01E82B1EBA722 +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +msgctxt ",629A4A544738DC936BC01E82B1EBA722" +msgid "Are you sure?" +msgstr "¿Deseas salir del juego?" + +#. Key: 64EB32544FE55DE327638AAD8316671E +#. SourceLocation: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatDisplayName +#: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatDisplayName +msgctxt ",64EB32544FE55DE327638AAD8316671E" +msgid "StatName: " +msgstr "StatName: " + +#. Key: 663EDAE54CE37DCDF45443AAF5DB448A +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadDisplayName +msgctxt ",663EDAE54CE37DCDF45443AAF5DB448A" +msgid "Joycons" +msgstr "Joycons" + +#. Key: 6712F27C4E870E339083C1915F794F9D +#. SourceLocation: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileDescription +#: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileDescription +msgctxt ",6712F27C4E870E339083C1915F794F9D" +msgid "Destroy blocks, collect power ups, and avoid getting exploded in this top-down party game." +msgstr "Destruye bloques, recolecta potenciadores y evita explotar en este juego jerárquico en grupo." + +#. Key: 69A724B94225BBA33DE819A5D8F7C57E +#. SourceLocation: /Game/System/Teams/TeamDA_Blue.TeamDA_Blue.TeamShortName +#: /Game/System/Teams/TeamDA_Blue.TeamDA_Blue.TeamShortName +msgctxt ",69A724B94225BBA33DE819A5D8F7C57E" +msgid "Blue" +msgstr "Azul" + +#. Key: 6B0C0E94405AC4CA8A1861BF9A61FB27 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +msgctxt ",6B0C0E94405AC4CA8A1861BF9A61FB27" +msgid "Idle Time: " +msgstr "Tiempo de inactividad: " + +#. Key: 6BBCD782422A82A576EB8BB377C1FBBD +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +msgctxt ",6BBCD782422A82A576EB8BB377C1FBBD" +msgid "Offline" +msgstr "Desconectado" + +#. Key: 6D46C23149718DC18200EAB91B08D57B +#. SourceLocation: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",6D46C23149718DC18200EAB91B08D57B" +msgid "Shotgun" +msgstr "Escopeta" + +#. Key: 6D87F7964B4EC6B934F786A4C96AB875 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:WidgetTree.CommonTextBlock_96.Text +#: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:WidgetTree.CommonTextBlock_96.Text +msgctxt ",6D87F7964B4EC6B934F786A4C96AB875" +msgid "Obtained" +msgstr "Obtenido" + +#. Key: 6EBC0F54428A804A7D96FEBDCB55A25D +#. SourceLocation: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileSubTitle +#: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileSubTitle +msgctxt ",6EBC0F54428A804A7D96FEBDCB55A25D" +msgid "Default Map" +msgstr "Mapa predeterminado" + +#. Key: 6FD0F45E4F62CF0232CBE2A6BE8FA3E2 +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +msgctxt ",6FD0F45E4F62CF0232CBE2A6BE8FA3E2" +msgid "Defeated" +msgstr "Derrota" + +#. Key: 6FF2B920404C2FFE4380DC9152ACC6C2 +#. SourceLocation: /Game/UI/Foundation/RichTextData/RichTextIconSet.RichTextIconSet.Icon.Warning.DisplayName +#: /Game/UI/Foundation/RichTextData/RichTextIconSet.RichTextIconSet.Icon.Warning.DisplayName +msgctxt ",6FF2B920404C2FFE4380DC9152ACC6C2" +msgid "Warning" +msgstr "Advertencia" + +#. Key: 70012CA348A3BDE581C6DF99E8CCB6D5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",70012CA348A3BDE581C6DF99E8CCB6D5" +msgid "Emote (Gamepad)" +msgstr "Gesto (control)" + +#. Key: 706694FA4075BE82B78C7F9EBDBE71C9 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock.Text +msgctxt ",706694FA4075BE82B78C7F9EBDBE71C9" +msgid "AI Combatants" +msgstr "Combatientes de IA" + +#. Key: 708855C240B9A9AD1B70FFB79672F260 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +msgctxt ",708855C240B9A9AD1B70FFB79672F260" +msgid "Packet Send Rate: " +msgstr "Frecuencia de envío de paquetes: " + +#. Key: 70BB3C784F191CC3D37702A86E63BC90 +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +msgctxt ",70BB3C784F191CC3D37702A86E63BC90" +msgid "Are you sure?" +msgstr "¿Deseas salir del juego?" + +#. Key: 715796D64602FD80242625A5893355B5 +#. SourceLocation: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_KBM.PMI_ShooterDefaultConfig_KBM.ConfigDisplayName +#: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_KBM.PMI_ShooterDefaultConfig_KBM.ConfigDisplayName +msgctxt ",715796D64602FD80242625A5893355B5" +msgid "Shooter Keyboard & Mouse" +msgstr "Teclado y mouse para disparos" + +#. Key: 734BCC0D40467B6B4137909E31480314 +#. SourceLocation: /TopDownArena/UserInterface/Player/W_Powerup_Stat.W_Powerup_Stat_C:WidgetTree.BonusText.Text +#: /TopDownArena/UserInterface/Player/W_Powerup_Stat.W_Powerup_Stat_C:WidgetTree.BonusText.Text +msgctxt ",734BCC0D40467B6B4137909E31480314" +msgid "{X}" +msgstr "{X}" + +#. Key: 7375572240549E07C95BD88C7AEEE604 +#. SourceLocation: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_2.NewTextRenderComponent.Text +#: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_2.NewTextRenderComponent.Text +msgctxt ",7375572240549E07C95BD88C7AEEE604" +msgid "Aim Assist Targets" +msgstr "Ayuda para apuntar a objetivos" + +#. Key: 73CAF326400E392AFBECF392AE4C7741 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",73CAF326400E392AFBECF392AE4C7741" +msgid "Throw Grenade (Gamepad)" +msgstr "Lanzar granada (control)" + +#. Key: 74550CC94DA54536E00EA580F2BA48D0 +#. SourceLocation: /ShooterCore/UserInterface/HUD/W_AbilityProgress.W_AbilityProgress_C:WidgetTree.ProgressText.Text +#: /ShooterCore/UserInterface/HUD/W_AbilityProgress.W_AbilityProgress_C:WidgetTree.ProgressText.Text +msgctxt ",74550CC94DA54536E00EA580F2BA48D0" +msgid "10" +msgstr "10" + +#. Key: 745EEA024D479AE7A07FA7B326621A6F +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_SwitchHandheldWarning.Text +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_SwitchHandheldWarning.Text +msgctxt ",745EEA024D479AE7A07FA7B326621A6F" +msgid "Please connect your Nintendo Switch™ to the TV to setup the Safe Zone." +msgstr "Conecta tu Nintendo Switch™ a la TV para configurar la zona segura." + +#. Key: 74B3967F4C1BBC6A237194B1B9F47563 +#. SourceLocation: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileSubTitle +#: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileSubTitle +msgctxt ",74B3967F4C1BBC6A237194B1B9F47563" +msgid "Checkered" +msgstr "Cuadriculado" + +#. Key: 75C95E9D4F42EBC566DA6FBBCE9CF3C5 +#. SourceLocation: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileTitle +#: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileTitle +msgctxt ",75C95E9D4F42EBC566DA6FBBCE9CF3C5" +msgid "Front End" +msgstr "Front end" + +#. Key: 7648222A4B7B3B8FAA82B18036CF67B3 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(1 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(1 - Value).DisplayNameMap +msgctxt ",7648222A4B7B3B8FAA82B18036CF67B3" +msgid "Hold" +msgstr "Mantener" + +#. Key: 77D074844B3800FE64B8D6B95A0447D4 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleText.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleText.Text +msgctxt ",77D074844B3800FE64B8D6B95A0447D4" +msgid "{Bots Toggle}" +msgstr "{Bots Toggle}" + +#. Key: 7B8505164640BE16F0A4AE86007603BE +#. SourceLocation: /Game/UI/Settings/W_GameSettingsDetailView.W_GameSettingsDetailView_C:WidgetTree.Text_SettingName.Text +#: /Game/UI/Settings/W_GameSettingsDetailView.W_GameSettingsDetailView_C:WidgetTree.Text_SettingName.Text +msgctxt ",7B8505164640BE16F0A4AE86007603BE" +msgid "{Settings Title}" +msgstr "{Settings Title}" + +#. Key: 7BA0388F4468954236B40AB3D721822A +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +msgctxt ",7BA0388F4468954236B40AB3D721822A" +msgid "GPU Time: " +msgstr "Tiempo de la GPU: " + +#. Key: 7BEB71C541CC6BFA9FFF64BC65399DCC +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",7BEB71C541CC6BFA9FFF64BC65399DCC" +msgid "Gamepad" +msgstr "Control" + +#. Key: 7E6704DC46DC97DA49D039963C89A6B0 +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +msgctxt ",7E6704DC46DC97DA49D039963C89A6B0" +msgid "Exit Game" +msgstr "Salir del juego" + +#. Key: 7FD2E328436A17CA3A9E45B318DC74F7 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ElimCount.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ElimCount.Text +msgctxt ",7FD2E328436A17CA3A9E45B318DC74F7" +msgid "Eliminations" +msgstr "Eliminaciones" + +#. Key: 80661AE54A3BA7B6C48D8FB06A50AEDF +#. SourceLocation: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C.DisplayName +#: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C.DisplayName +msgctxt ",80661AE54A3BA7B6C48D8FB06A50AEDF" +msgid "Pistol" +msgstr "Pistola" + +#. Key: 8184E0F3472FD8370AAF98940C74A1CD +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",8184E0F3472FD8370AAF98940C74A1CD" +msgid "Dash" +msgstr "Correr" + +#. Key: 8197984348C0720932318DB21DE2835A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",8197984348C0720932318DB21DE2835A" +msgid "Quick Slot 1" +msgstr "Ranura rápida 1" + +#. Key: 81ABBB894916B85BF80AE3B1D669219B +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",81ABBB894916B85BF80AE3B1D669219B" +msgid "Gamepad" +msgstr "Control" + +#. Key: 831CE0B5485404EA8D8B468C799942CD +#. SourceLocation: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_Gamepad.PMI_ShooterDefaultConfig_Gamepad.ConfigDisplayName +#: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_Gamepad.PMI_ShooterDefaultConfig_Gamepad.ConfigDisplayName +msgctxt ",831CE0B5485404EA8D8B468C799942CD" +msgid "Shooter Gamepad" +msgstr "Control de disparos" + +#. Key: 83CFC8D04BCAE02F9DDD539D88AE3232 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.BeenEliminatedCount.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.BeenEliminatedCount.Text +msgctxt ",83CFC8D04BCAE02F9DDD539D88AE3232" +msgid "Eliminated" +msgstr "Reapariciones" + +#. Key: 845C671A47C204E52EC0169312E07BFF +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadDisplayName +msgctxt ",845C671A47C204E52EC0169312E07BFF" +msgid "Dual Shock 4" +msgstr "Dual Shock 4" + +#. Key: 84B4FA8B4A84E6B5ABD1DAB1B84236C0 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",84B4FA8B4A84E6B5ABD1DAB1B84236C0" +msgid "Shooter Core" +msgstr "Juego básico de disparos" + +#. Key: 854A0FB7483F4290CF1400ADDCFEBB52 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",854A0FB7483F4290CF1400ADDCFEBB52" +msgid "Gamepad" +msgstr "Control" + +#. Key: 85B8AC304FDC2DDFE6DA3F806629243F +#. SourceLocation: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_3.NewTextRenderComponent.Text +#: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_3.NewTextRenderComponent.Text +msgctxt ",85B8AC304FDC2DDFE6DA3F806629243F" +msgid "Use \"lyra.Weapon.DrawAimAssistDebug\" to draw debug data" +msgstr "Usa \"lyra.Weapon.DrawAimAssistDebug\" para obtener datos de depuración" + +#. Key: 85E017DE4E62414B29880DB637666AFD +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.4x.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.4x.DisplayName +msgctxt ",85E017DE4E62414B29880DB637666AFD" +msgid "Quadruple Elimination" +msgstr "Cuádruple eliminación" + +#. Key: 8689AED14EB88E33EC1CF78623D8BEC4 +#. SourceLocation: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(1 - Value).FailureTagToUserFacingMessages +#: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(1 - Value).FailureTagToUserFacingMessages +msgctxt ",8689AED14EB88E33EC1CF78623D8BEC4" +msgid "Not Enough Ammo" +msgstr "Munición insuficiente" + +#. Key: 8703EB4442A681348138D983FE3C7FEF +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.OptionsButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.OptionsButton.ButtonText +msgctxt ",8703EB4442A681348138D983FE3C7FEF" +msgid "Options" +msgstr "Opciones" + +#. Key: 87537FA240954D687BB984B566CD2BF2 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +msgctxt ",87537FA240954D687BB984B566CD2BF2" +msgid "CPU (Render) Time" +msgstr "Tiempo (de renderizado) del procesador" + +#. Key: 88D9C80E438C653987EE34A071A74BF6 +#. SourceLocation: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",88D9C80E438C653987EE34A071A74BF6" +msgid "Heal Pickup" +msgstr "Objeto de curación" + +#. Key: 899ECAF44A434CADB576AF896790318F +#. SourceLocation: /ShooterCore/Blueprint/B_WeaponSpawner.B_WeaponSpawner_C:ExecuteUbergraph_B_WeaponSpawner [Script Bytecode] +#: /ShooterCore/Blueprint/B_WeaponSpawner.B_WeaponSpawner_C:ExecuteUbergraph_B_WeaponSpawner [Script Bytecode] +msgctxt ",899ECAF44A434CADB576AF896790318F" +msgid "Spare Ammo Full" +msgstr "Munición de reserva llena" + +#. Key: 8A3A3BC5401B375E4FBAE99CD0B02DA8 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",8A3A3BC5401B375E4FBAE99CD0B02DA8" +msgid "Gamepad" +msgstr "Control" + +#. Key: 8AB6935B4A23AD7CF42A1F9F58A9EF34 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",8AB6935B4A23AD7CF42A1F9F58A9EF34" +msgid "Quick Slot 3" +msgstr "Ranura rápida 3" + +#. Key: 8B8C673046123190F1AFB4AC3FEE5431 +#. SourceLocation: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileSubTitle +#: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileSubTitle +msgctxt ",8B8C673046123190F1AFB4AC3FEE5431" +msgid "Shooter Gym" +msgstr "Centro de entrenamiento de disparos" + +#. Key: 8BDBDE6E4846AE5A124CE784872AD82D +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileSubTitle +#: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileSubTitle +msgctxt ",8BDBDE6E4846AE5A124CE784872AD82D" +msgid "Expanse" +msgstr "Expansión" + +#. Key: 8CB5616A41E172DFE018058CA46712E3 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +msgctxt ",8CB5616A41E172DFE018058CA46712E3" +msgid "CPU (RHI) Time" +msgstr "Tiempo (RHI) del procesador" + +#. Key: 8D9CD0874CAA179AF8554CAFEFA1AD5B +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.RefreshButton.ButtonText +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.RefreshButton.ButtonText +msgctxt ",8D9CD0874CAA179AF8554CAFEFA1AD5B" +msgid "Refresh Search" +msgstr "Actualizar búsqueda" + +#. Key: 8F86FE4147709E9ADBCC2888BCF07415 +#. SourceLocation: /Game/UI/Settings/Screens/Gamma/W_GammaEditor.W_GammaEditor_C:WidgetTree.RichText_Default.Text +#: /Game/UI/Settings/Screens/Gamma/W_GammaEditor.W_GammaEditor_C:WidgetTree.RichText_Default.Text +msgctxt ",8F86FE4147709E9ADBCC2888BCF07415" +msgid "Use left stick to adjust the corners\r\nso it lines up with the edges of your display." +msgstr "Usa el stick izquierdo para mover las esquinas\r\ny ajustarlas a los bordes de tu pantalla." + +#. Key: 90488E3F473C9B6EC494FCBD4F39585D +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:UpdateClock [Script Bytecode] +#: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:UpdateClock [Script Bytecode] +msgctxt ",90488E3F473C9B6EC494FCBD4F39585D" +msgid "{min}:{sec}" +msgstr "{min}:{sec}" + +#. Key: 90C04A53441DAB7CC7D259838013F16D +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadDisplayName +msgctxt ",90C04A53441DAB7CC7D259838013F16D" +msgid "Xbox Controller" +msgstr "Control de Xbox" + +#. Key: 938A78C443CEE025B70F749DF31FFAE1 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +msgctxt ",938A78C443CEE025B70F749DF31FFAE1" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: 9395402C4381A44435E10798328D6E3F +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.CreditsButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.CreditsButton.ButtonText +msgctxt ",9395402C4381A44435E10798328D6E3F" +msgid "Credits" +msgstr "Créditos" + +#. Key: 93E655B44960423EB691839383DC9F91 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Description +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Description +msgctxt ",93E655B44960423EB691839383DC9F91" +msgid "Create a new session of any type, with other players or bots, online or locally." +msgstr "Crea una nueva sesión de cualquier tipo, con otros jugadores o con bots, en línea o de manera local." + +#. Key: 953CDA0342D82F1A164935966EB1B429 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(3 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(3 - Value).DisplayNameMap +msgctxt ",953CDA0342D82F1A164935966EB1B429" +msgid "Right" +msgstr "Derecha" + +#. Key: 961D4DF74762E292D7E079A156BCECA9 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +msgctxt ",961D4DF74762E292D7E079A156BCECA9" +msgid "Online" +msgstr "En línea" + +#. Key: 961EFAAB46BE0480CD0820BE0486ABD5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",961EFAAB46BE0480CD0820BE0486ABD5" +msgid "Gamepad" +msgstr "Control" + +#. Key: 96D0FAAA447946277179589D7D8C5D38 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",96D0FAAA447946277179589D7D8C5D38" +msgid "Melee (Gamepad)" +msgstr "Pelea cuerpo a cuerpo (control)" + +#. Key: 96E767F743A25801E4D3A299F8E58EFD +#. SourceLocation: /TopDownArena/UserInterface/Player/W_PlayerTile.W_PlayerTile_C:WidgetTree.PlayerName.Text +#: /TopDownArena/UserInterface/Player/W_PlayerTile.W_PlayerTile_C:WidgetTree.PlayerName.Text +msgctxt ",96E767F743A25801E4D3A299F8E58EFD" +msgid "{Player}" +msgstr "{Player}" + +#. Key: 96FC4BAF4556046EC3B8DE8F3C8BCA01 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +msgctxt ",96FC4BAF4556046EC3B8DE8F3C8BCA01" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: 9802746D40A7EF6A45CC20ACE072B6F3 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9802746D40A7EF6A45CC20ACE072B6F3" +msgid "Quickslot Cycle Backward" +msgstr "Retroceder ciclo ranuras rápidas" + +#. Key: 982452CC4E88DEE2C2BB8483BDFEC43E +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",982452CC4E88DEE2C2BB8483BDFEC43E" +msgid "Throw Grenade" +msgstr "Lanzar granada" + +#. Key: 99BB6C0B4F25027FD0134A889DFBE75E +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.BeenEliminatedCount.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.BeenEliminatedCount.Text +msgctxt ",99BB6C0B4F25027FD0134A889DFBE75E" +msgid "Eliminated" +msgstr "Reapariciones" + +#. Key: 9A50562A41DE05B9DCA5769B65D0B79A +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +msgctxt ",9A50562A41DE05B9DCA5769B65D0B79A" +msgid "GPU Time: " +msgstr "Tiempo de la GPU: " + +#. Key: 9BE1A4DE4867764540091AA9EAE87570 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",9BE1A4DE4867764540091AA9EAE87570" +msgid "Gamepad" +msgstr "Control" + +#. Key: 9C2E09EE43163AFBBF789CA3FD432965 +#. SourceLocation: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",9C2E09EE43163AFBBF789CA3FD432965" +msgid "Pistol" +msgstr "Pistola" + +#. Key: 9C30B17047263BD32A33EB8717566376 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",9C30B17047263BD32A33EB8717566376" +msgid "Gamepad" +msgstr "Control" + +#. Key: 9CC7277D4CED4E33C019ABB279CA2609 +#. SourceLocation: /ShooterCore/UserInterface/HUD/W_QuickBarSlot.W_QuickBarSlot_C:WidgetTree.EmptyText.Text +#: /ShooterCore/UserInterface/HUD/W_QuickBarSlot.W_QuickBarSlot_C:WidgetTree.EmptyText.Text +msgctxt ",9CC7277D4CED4E33C019ABB279CA2609" +msgid "Empty" +msgstr "Vacío" + +#. Key: 9CE5D9D248DB880DB09177BBFD6F541C +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.IdleTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.IdleTimeWidget.StatDisplayName +msgctxt ",9CE5D9D248DB880DB09177BBFD6F541C" +msgid "Idle Time: " +msgstr "Tiempo de inactividad: " + +#. Key: 9D14950145212EEB2C6073906613EB87 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9D14950145212EEB2C6073906613EB87" +msgid "Aim Down Sight" +msgstr "Apuntar mira hacia abajo" + +#. Key: 9DA5266F48DE03777836849F683D4DC2 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile1.ExperienceDisplayName +#: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile1.ExperienceDisplayName +msgctxt ",9DA5266F48DE03777836849F683D4DC2" +msgid "Example\r\nExperience 1" +msgstr "Ejemplo\r\nExperiencia 1" + +#. Key: 9DB4CB3B40ED9D904D883396DA91DD36 +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileDescription +#: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileDescription +msgctxt ",9DB4CB3B40ED9D904D883396DA91DD36" +msgid "Find and eliminate enough enemies to win in this classic head-to-head team match." +msgstr "Busca y elimina suficientes enemigos y gana en este clásico combate mano a mano por equipos." + +#. Key: 9DBE1BEF4B0438FE4E9F638F82F77264 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9DBE1BEF4B0438FE4E9F638F82F77264" +msgid "Move Backwards" +msgstr "Retroceder" + +#. Key: 9E97BA75491D6F5AC0E034BB1FB2A057 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadCategory +msgctxt ",9E97BA75491D6F5AC0E034BB1FB2A057" +msgid "Controller" +msgstr "Control" + +#. Key: 9F0691474837C58C9681D7A4D7FE4C31 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +msgctxt ",9F0691474837C58C9681D7A4D7FE4C31" +msgid "{StatValue}%" +msgstr "{StatValue} %" + +#. Key: 9F3531564FC5EE52359EC69A48AD8E04 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9F3531564FC5EE52359EC69A48AD8E04" +msgid "Move Right" +msgstr "Mover a la derecha" + +#. Key: 9FC4A82E40FF8868013C0C939C80AC5A +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +msgctxt ",9FC4A82E40FF8868013C0C939C80AC5A" +msgid "You have been assigned to the Red Team " +msgstr "Te asignaron al equipo rojo " + +#. Key: 9FF4964643BFF859CB6692B91D37AC4F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_104.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_104.Text +msgctxt ",9FF4964643BFF859CB6692B91D37AC4F" +msgid "Host a game" +msgstr "Alojar una partida" + +#. Key: A05DB43247D7F3E6BBD46CA5AF18623C +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:WidgetTree.Clock.Text +#: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:WidgetTree.Clock.Text +msgctxt ",A05DB43247D7F3E6BBD46CA5AF18623C" +msgid "00:00" +msgstr "00:00" + +#. Key: A111107749C75E2CB467B3998AE048E5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",A111107749C75E2CB467B3998AE048E5" +msgid "Gamepad" +msgstr "Control" + +#. Key: A3015C164B7B8ECECDCD4EAEB957BCC3 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(1 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(1 - Value).DisplayNameMap +msgctxt ",A3015C164B7B8ECECDCD4EAEB957BCC3" +msgid "Backward" +msgstr "Atrás" + +#. Key: A32FF4184C5D7D9DDAF2A48CABEB2C40 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_C.PointLetterText +#: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_C.PointLetterText +msgctxt ",A32FF4184C5D7D9DDAF2A48CABEB2C40" +msgid "C" +msgstr "C" + +#. Key: A34A0D8E4314D6E1EA929488D87DF30A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",A34A0D8E4314D6E1EA929488D87DF30A" +msgid "Quick Slot 3" +msgstr "Ranura rápida 3" + +#. Key: A431A6284675D8AD0FA9C685CB59220D +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.ReturnButton.ButtonText +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.ReturnButton.ButtonText +msgctxt ",A431A6284675D8AD0FA9C685CB59220D" +msgid "Quit Game" +msgstr "Salir del juego" + +#. Key: A622ACF8477B043394C3E3B869899D2E +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadPlatformName +msgctxt ",A622ACF8477B043394C3E3B869899D2E" +msgid "Xbox One" +msgstr "Xbox One" + +#. Key: A628D2D947BB3880B76494BDDB22BA26 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerName.W_SB_PlayerName_C:WidgetTree.PlayerNameWidget.Text +#: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerName.W_SB_PlayerName_C:WidgetTree.PlayerNameWidget.Text +msgctxt ",A628D2D947BB3880B76494BDDB22BA26" +msgid "{Player Name : very long text}" +msgstr "{Player Name : very long text}" + +#. Key: A69C5126480675E3817904A3358825C5 +#. SourceLocation: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileDescription +#: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileDescription +msgctxt ",A69C5126480675E3817904A3358825C5" +msgid "No gameplay here, just an example." +msgstr "Esto no se puede jugar, solo es un ejemplo." + +#. Key: A6D01DBD49AE1A91111473B4FA99C449 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",A6D01DBD49AE1A91111473B4FA99C449" +msgid "Crouch" +msgstr "Agacharse" + +#. Key: A6F6FE04408086953E35A69521479907 +#. SourceLocation: /Game/UI/Settings/Extensions/Subtitle/W_Settings_SubtitlePreview.W_Settings_SubtitlePreview_C:WidgetTree.Subtitles.PreviewText +#: /Game/UI/Settings/Extensions/Subtitle/W_Settings_SubtitlePreview.W_Settings_SubtitlePreview_C:WidgetTree.Subtitles.PreviewText +msgctxt ",A6F6FE04408086953E35A69521479907" +msgid "Leave fur on owners clothes cat dog hate mouse eat string barf pillow no baths hate everything. Mew stare at owner accusingly then wink purr for no reason yet commence midnight zoomies" +msgstr "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat." + +#. Key: A734B1924414D31819EAE897DA322536 +#. SourceLocation: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:ExecuteUbergraph_B_GrantAbilityPad_ApplyGE [Script Bytecode] +#: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:ExecuteUbergraph_B_GrantAbilityPad_ApplyGE [Script Bytecode] +msgctxt ",A734B1924414D31819EAE897DA322536" +msgid "Charging" +msgstr "Cargando" + +#. Key: A8101294485E0B66E99830BF54DDEF90 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(22).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(22).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",A8101294485E0B66E99830BF54DDEF90" +msgid "Fire Weapon (Auto)" +msgstr "Disparar arma (automático)" + +#. Key: AAB8468C47F1A48D7E4DE5B47EFE64BF +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.PlayerNameWidget.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.PlayerNameWidget.Text +msgctxt ",AAB8468C47F1A48D7E4DE5B47EFE64BF" +msgid "Player Name" +msgstr "Nombre del jugador" + +#. Key: AB3DDDE340C74CB8814B06B99CBE1405 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",AB3DDDE340C74CB8814B06B99CBE1405" +msgid "Throw Grenade (Gamepad)" +msgstr "Lanzar granada (control)" + +#. Key: AC4333F143A1E92BDC5CC98071AFDDD8 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",AC4333F143A1E92BDC5CC98071AFDDD8" +msgid "Reload (Gamepad)" +msgstr "Recargar (control)" + +#. Key: AF1A053A4431F4B19820C3B5ACE7305B +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",AF1A053A4431F4B19820C3B5ACE7305B" +msgid "Auto-run" +msgstr "Correr automáticamente" + +#. Key: AF2FEF114EC65F6D21283AB9CCD03AFE +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatValueFormat +msgctxt ",AF2FEF114EC65F6D21283AB9CCD03AFE" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: AF7D54CF47CAF2BDD0322CA1DEE33BD8 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ADS_Speed.IMC_ADS_Speed.ContextDescription +#: /ShooterCore/Input/Mappings/IMC_ADS_Speed.IMC_ADS_Speed.ContextDescription +msgctxt ",AF7D54CF47CAF2BDD0322CA1DEE33BD8" +msgid "Input mapping context that will be applied when the player aims down sights. It makes the aim speed slower for better accuracy. See GA_ADS." +msgstr "Contexto de mapeo de entrada que se aplicará cuando el jugador dispara desde la mira. Disminuye la velocidad de apuntado para mejorar la precisión. Ver GA_ADS." + +#. Key: AF8FF73C44708FB3DBC17BA1C8EF3A88 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +msgctxt ",AF8FF73C44708FB3DBC17BA1C8EF3A88" +msgid "CPU (Render) Time: " +msgstr "Tiempo (de renderizado) del procesador: " + +#. Key: B0637EB74FB5351D5E9B9C851ADC8094 +#. SourceLocation: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.Prompt.Text +#: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.Prompt.Text +msgctxt ",B0637EB74FB5351D5E9B9C851ADC8094" +msgid "Press any key to assign it to the action you chose." +msgstr "Presiona cualquier tecla para asignarla a la acción que elegiste." + +#. Key: B356D1784244FCB7CBBC06B890B9513F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",B356D1784244FCB7CBBC06B890B9513F" +msgid "Move Forward" +msgstr "Avanzar" + +#. Key: B37841AC44D4BD9DE2DB33BF2C4BB79C +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +msgctxt ",B37841AC44D4BD9DE2DB33BF2C4BB79C" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: B3A131CB482DEF4F2D7D1A8BF033E132 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",B3A131CB482DEF4F2D7D1A8BF033E132" +msgid "Gamepad" +msgstr "Control" + +#. Key: B49FD9F84FDAD53DE6CFA2AFF39FEB6A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",B49FD9F84FDAD53DE6CFA2AFF39FEB6A" +msgid "Gamepad" +msgstr "Control" + +#. Key: B4E733404947D2A3E2909B8E58769923 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_103.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_103.Text +msgctxt ",B4E733404947D2A3E2909B8E58769923" +msgid "Network" +msgstr "Red" + +#. Key: B555EB214CBE76A07C4BEA82FE56BE6E +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +msgctxt ",B555EB214CBE76A07C4BEA82FE56BE6E" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: B5BEA0C34E8A6727C38ED4AD629909A6 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",B5BEA0C34E8A6727C38ED4AD629909A6" +msgid "Gamepad" +msgstr "Control" + +#. Key: B61C2E384ACF8FA42E80B3A191AE888D +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +msgctxt ",B61C2E384ACF8FA42E80B3A191AE888D" +msgid "Packet Avg Size (in)" +msgstr "Tamaño promedio de los paquetes (entrantes)" + +#. Key: B97EA1CB4795D31B6123D49DA26A1632 +#. SourceLocation: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.MapTitle.Text +#: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.MapTitle.Text +msgctxt ",B97EA1CB4795D31B6123D49DA26A1632" +msgid "Map Title" +msgstr "Título del mapa" + +#. Key: BA912D0B4F8C97D580EF4FA72B5A5AD1 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +msgctxt ",BA912D0B4F8C97D580EF4FA72B5A5AD1" +msgid "Red" +msgstr "Rojo" + +#. Key: BB1D87EF4B72728695BFC3A57AA2D93D +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BB1D87EF4B72728695BFC3A57AA2D93D" +msgid "Throw Grenade" +msgstr "Lanzar granada" + +#. Key: BC1A3F854C9C13F2AFD8CBA172E1FB14 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BC1A3F854C9C13F2AFD8CBA172E1FB14" +msgid "Aim Down Sight (Gamepad)" +msgstr "Apuntar mira hacia abajo (control)" + +#. Key: BD6A3FCD4A49AFB7B518C9B287E9F3C1 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BD6A3FCD4A49AFB7B518C9B287E9F3C1" +msgid "Jump (Gamepad)" +msgstr "Saltar (control)" + +#. Key: BE94897645662FD7F281D7A12C3A5BE7 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BE94897645662FD7F281D7A12C3A5BE7" +msgid "Aim Down Sight (Gamepad)" +msgstr "Apuntar mira hacia abajo (control)" + +#. Key: BEB829FE4D185E6F1C6BE7BF5B0A0A79 +#. SourceLocation: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileTitle +#: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileTitle +msgctxt ",BEB829FE4D185E6F1C6BE7BF5B0A0A79" +msgid "Control" +msgstr "Control" + +#. Key: BECBFEBD47CE68BB8EF76DBCE0062B7F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BECBFEBD47CE68BB8EF76DBCE0062B7F" +msgid "Crouch (Gamepad)" +msgstr "Agacharse (control)" + +#. Key: BF526E50479F91151D4162865A6C42BE +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +msgctxt ",BF526E50479F91151D4162865A6C42BE" +msgid "{StatValue}%" +msgstr "{StatValue} %" + +#. Key: C048AC7F49BB5DB44D0533ADDB844C4B +#. SourceLocation: /Game/Weapons/GA_Weapon_Fire.Default__GA_Weapon_Fire_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +#: /Game/Weapons/GA_Weapon_Fire.Default__GA_Weapon_Fire_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +msgctxt ",C048AC7F49BB5DB44D0533ADDB844C4B" +msgid "No Ammo!" +msgstr "¡Sin munición!" + +#. Key: C0C628BD460B784B8F63B8B6418FECBC +#. SourceLocation: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Text +#: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Text +msgctxt ",C0C628BD460B784B8F63B8B6418FECBC" +msgid "{Button Text}" +msgstr "{Button Text}" + +#. Key: C0DBC30B4209FF6393C994A39D2F2C68 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C0DBC30B4209FF6393C994A39D2F2C68" +msgid "Emote (Gamepad)" +msgstr "Gesto (control)" + +#. Key: C182696D4A8DBFB366382E9956D189AB +#. SourceLocation: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatValueFormat +#: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatValueFormat +msgctxt ",C182696D4A8DBFB366382E9956D189AB" +msgid "{StatValue}ms" +msgstr "{StatValue}ms" + +#. Key: C23A168F4D81EC273D8153B8DB4D90C9 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C23A168F4D81EC273D8153B8DB4D90C9" +msgid "Quick Slot 1" +msgstr "Ranura rápida 1" + +#. Key: C2B7E2E24A77C90AA83E20AB39BA3AF6 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C2B7E2E24A77C90AA83E20AB39BA3AF6" +msgid "Dash (Gamepad)" +msgstr "Correr (control)" + +#. Key: C4054EFA439919B343651C86A0B4DE02 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(19).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(19).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C4054EFA439919B343651C86A0B4DE02" +msgid "Jump" +msgstr "Saltar" + +#. Key: C46362AF402EF874EE7CF79395EBB229 +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +msgctxt ",C46362AF402EF874EE7CF79395EBB229" +msgid "{GameMode} / " +msgstr "{GameMode} / " + +#. Key: C5D8D01643616ABFC4AB779CA744C936 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:ExecuteUbergraph_W_SessionBrowserScreen [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:ExecuteUbergraph_W_SessionBrowserScreen [Script Bytecode] +msgctxt ",C5D8D01643616ABFC4AB779CA744C936" +msgid "Session Search" +msgstr "Búsqueda de sesiones" + +#. Key: C60573E9430B0CA68C582DB638DC7557 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.ContextDescription +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.ContextDescription +msgctxt ",C60573E9430B0CA68C582DB638DC7557" +msgid "Shooter Game IMC for gamepad" +msgstr "IMC de juego de disparos para control" + +#. Key: C630FB7D46193E54EF36A787FF33B87D +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",C630FB7D46193E54EF36A787FF33B87D" +msgid "Gamepad" +msgstr "Control" + +#. Key: C6F3C387451A7A130B6978B359EBB820 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +msgctxt ",C6F3C387451A7A130B6978B359EBB820" +msgid "Packet Avg Size (out): " +msgstr "Tamaño promedio de los paquetes (salientes): " + +#. Key: C811028C441CF902DA89719DBADF4DFE +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C811028C441CF902DA89719DBADF4DFE" +msgid "Reload Weapon" +msgstr "Recargar arma" + +#. Key: C85074294F02CC433E62618A82E030EF +#. SourceLocation: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:ExecuteUbergraph_W_BuildConfiguration [Script Bytecode] +#: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:ExecuteUbergraph_W_BuildConfiguration [Script Bytecode] +msgctxt ",C85074294F02CC433E62618A82E030EF" +msgid "{BuildVer} ({BuildConfig})" +msgstr "{BuildVer} ({BuildConfig})" + +#. Key: C8D58E734369DF095BF3AF82E70ECA78 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +msgctxt ",C8D58E734369DF095BF3AF82E70ECA78" +msgid "CPU (RHI) Time: " +msgstr "Tiempo (RHI) del procesador: " + +#. Key: C934C5A1433979CE28245DA67A4D589D +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(0 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(0 - Value).DisplayNameMap +msgctxt ",C934C5A1433979CE28245DA67A4D589D" +msgid "BlendOut" +msgstr "BlendOut" + +#. Key: C94E68504461D73B167087A4C9715B35 +#. SourceLocation: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",C94E68504461D73B167087A4C9715B35" +msgid "Auto Rifle" +msgstr "Rifle automático" + +#. Key: CAA4C0B2442C2A679C985DA91241FFC2 +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsListEntry_Missing.W_SettingsListEntry_Missing_C:WidgetTree.Text_SettingName_1.Text +#: /Game/UI/Settings/Editors/W_SettingsListEntry_Missing.W_SettingsListEntry_Missing_C:WidgetTree.Text_SettingName_1.Text +msgctxt ",CAA4C0B2442C2A679C985DA91241FFC2" +msgid "No Editor Found" +msgstr "No se encontró un editor" + +#. Key: CB9A026144D3CB6030370CAD4D3ECE82 +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +msgctxt ",CB9A026144D3CB6030370CAD4D3ECE82" +msgid "You have been assigned to the Blue Team " +msgstr "Te asignaron al equipo azul " + +#. Key: CBB16DB74A682295FE6EBF9DB6B6D150 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",CBB16DB74A682295FE6EBF9DB6B6D150" +msgid "Gamepad" +msgstr "Control" + +#. Key: CBB820B2438824B79FCF418F8C2BBA0B +#. SourceLocation: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:UserConstructionScript [Script Bytecode] +#: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:UserConstructionScript [Script Bytecode] +msgctxt ",CBB820B2438824B79FCF418F8C2BBA0B" +msgid "DAMAGE" +msgstr "DAÑO" + +#. Key: CBDC0A2F4DA740D47489A2A6F20F3E84 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleButton.ButtonText +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleButton.ButtonText +msgctxt ",CBDC0A2F4DA740D47489A2A6F20F3E84" +msgid "Change" +msgstr "Cambiar" + +#. Key: CDB9EE2B449672AD36E423825315D94A +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.MapLabel.Text +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.MapLabel.Text +msgctxt ",CDB9EE2B449672AD36E423825315D94A" +msgid "Map" +msgstr "Mapa" + +#. Key: CE374A054872725046E790BED48F5270 +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileDescription +#: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileDescription +msgctxt ",CE374A054872725046E790BED48F5270" +msgid "Secure the control points along with your teammates to increase your score and win." +msgstr "Domina los puntos de control con tus compañeros de equipo para aumentar tu puntaje y ganar." + +#. Key: CF7B4D7D49C98DEAE65B65ADDA34699B +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",CF7B4D7D49C98DEAE65B65ADDA34699B" +msgid "Reload (Gamepad)" +msgstr "Recargar (control)" + +#. Key: CFF7A17B45828BA9C4055A880528713C +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",CFF7A17B45828BA9C4055A880528713C" +msgid "Jump" +msgstr "Saltar" + +#. Key: D04D248544CE15424096FCAD1C754FB6 +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Back.ButtonText +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Back.ButtonText +msgctxt ",D04D248544CE15424096FCAD1C754FB6" +msgid "Cancel" +msgstr "Cancelar" + +#. Key: D086A5324B000302144FA2A57D925E87 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadCategory +msgctxt ",D086A5324B000302144FA2A57D925E87" +msgid "Wireless Controller" +msgstr "Control inalámbrico" + +#. Key: D0A00FC54C480DD66974159CB138B62A +#. SourceLocation: /ShooterCore/Blueprint/B_GrantInventory_Pad.B_GrantInventory_Pad_C:Text_GEN_VARIABLE.Text +#: /ShooterCore/Blueprint/B_GrantInventory_Pad.B_GrantInventory_Pad_C:Text_GEN_VARIABLE.Text +msgctxt ",D0A00FC54C480DD66974159CB138B62A" +msgid "DAMAGE" +msgstr "DAÑO" + +#. Key: D1EF437A4F9FF5DE58443886BD514521 +#. SourceLocation: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:ExecuteUbergraph_W_LoadingScreenReasonDebugText [Script Bytecode] +#: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:ExecuteUbergraph_W_LoadingScreenReasonDebugText [Script Bytecode] +msgctxt ",D1EF437A4F9FF5DE58443886BD514521" +msgid "{Reason}..." +msgstr "{Reason}..." + +#. Key: D31F14D4403F6E0BFE4300987803596C +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",D31F14D4403F6E0BFE4300987803596C" +msgid "Gamepad" +msgstr "Control" + +#. Key: D41C83174B68891CB462CF8B98EF47FA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",D41C83174B68891CB462CF8B98EF47FA" +msgid "Jump (Gamepad)" +msgstr "Saltar (control)" + +#. Key: D449930A4AAF2B5A7B5C9489D4C789E2 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +msgctxt ",D449930A4AAF2B5A7B5C9489D4C789E2" +msgid "Packet Loss (out)" +msgstr "Pérdida de paquetes (salientes)" + +#. Key: D540E579477DAD25CE81238B49F38B8D +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",D540E579477DAD25CE81238B49F38B8D" +msgid "Fire Weapon (Gamepad)" +msgstr "Disparar arma (control)" + +#. Key: D61464C3432B48D61DE5E38D517C717F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",D61464C3432B48D61DE5E38D517C717F" +msgid "Move (Gamepad)" +msgstr "Mover (control)" + +#. Key: D7C1014D45690433D5ADC79C410A3428 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +msgctxt ",D7C1014D45690433D5ADC79C410A3428" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: DA149703481BAEA4AA828EA651B5648B +#. SourceLocation: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.ExperienceTitle.Text +#: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.ExperienceTitle.Text +msgctxt ",DA149703481BAEA4AA828EA651B5648B" +msgid "Experience Title" +msgstr "Título de experiencia" + +#. Key: DA1D92AA4BF4946A347E7E8C0CB31DC2 +#. SourceLocation: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C.DisplayName +#: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C.DisplayName +msgctxt ",DA1D92AA4BF4946A347E7E8C0CB31DC2" +msgid "Shotgun" +msgstr "Escopeta" + +#. Key: DAA263C04E31DADC56B7B6B783E3998D +#. SourceLocation: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:Text_GEN_VARIABLE.Text +#: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:Text_GEN_VARIABLE.Text +msgctxt ",DAA263C04E31DADC56B7B6B783E3998D" +msgid "DAMAGE" +msgstr "DAÑO" + +#. Key: DB414375406E207B5FE8788EA419365F +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:WidgetTree.DefeatMessage.Text +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:WidgetTree.DefeatMessage.Text +msgctxt ",DB414375406E207B5FE8788EA419365F" +msgid "Defeat" +msgstr "Derrotar" + +#. Key: DCCB65AC4D758CAE0B5EA8BCF70937F8 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",DCCB65AC4D758CAE0B5EA8BCF70937F8" +msgid "Move Left" +msgstr "Mover a la izquierda" + +#. Key: DD47266C480F60C2E35E62AD5AD83AEB +#. SourceLocation: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileTitle +#: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileTitle +msgctxt ",DD47266C480F60C2E35E62AD5AD83AEB" +msgid "Exploder" +msgstr "Explosivo" + +#. Key: DD77478E46DDFB6910CE2EBE9EB5718F +#. SourceLocation: /ShooterCore/UserInterface/Notifications/Accolades/W_AccoladeToast.W_AccoladeToast_C:WidgetTree.TextWidget.Text +#: /ShooterCore/UserInterface/Notifications/Accolades/W_AccoladeToast.W_AccoladeToast_C:WidgetTree.TextWidget.Text +msgctxt ",DD77478E46DDFB6910CE2EBE9EB5718F" +msgid "Accolade Name" +msgstr "Nombre de distinción" + +#. Key: DDDC55F044A6D009AE3FC89634A4FBE3 +#. SourceLocation: Config/DefaultInput.ini:38 +#: Config/DefaultInput.ini:38 +msgctxt ",DDDC55F044A6D009AE3FC89634A4FBE3" +msgid "Back" +msgstr "Atrás" + +#. Key: DE1F25434D413F7B785F099C479D589C +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile2.ExperienceDisplayName +#: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile2.ExperienceDisplayName +msgctxt ",DE1F25434D413F7B785F099C479D589C" +msgid "Example\r\nExperience 2" +msgstr "Ejemplo\r\nExperiencia 2" + +#. Key: DE90FC2F465DB72035383EAA5C085C9E +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +msgctxt ",DE90FC2F465DB72035383EAA5C085C9E" +msgid "Packet Avg Size (out)" +msgstr "Tamaño promedio de los paquetes (salientes)" + +#. Key: DEF9DA8849FC478F8621F3A509D4000F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeButton.ButtonText +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeButton.ButtonText +msgctxt ",DEF9DA8849FC478F8621F3A509D4000F" +msgid "Change" +msgstr "Cambiar" + +#. Key: DF7DB3EE4CE76EEB0D84159A0FAAD6A3 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",DF7DB3EE4CE76EEB0D84159A0FAAD6A3" +msgid "Aim Down Sight" +msgstr "Apuntar mira hacia abajo" + +#. Key: E00B7D5C46A46ECB9DE262966BFD5C57 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +msgctxt ",E00B7D5C46A46ECB9DE262966BFD5C57" +msgid "Packet Send Rate" +msgstr "Frecuencia de envío de paquetes" + +#. Key: E064C0B046D9196D3BFDA9B87E1E857E +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_UserConnectionStatus.W_UserConnectionStatus_C:ExecuteUbergraph_W_UserConnectionStatus [Script Bytecode] +#: /ShooterCore/UserInterface/ScoreBoard/W_UserConnectionStatus.W_UserConnectionStatus_C:ExecuteUbergraph_W_UserConnectionStatus [Script Bytecode] +msgctxt ",E064C0B046D9196D3BFDA9B87E1E857E" +msgid "{Ping} ms" +msgstr "{Ping} ms" + +#. Key: E135EDB34B4D040567F82E8317B2466C +#. SourceLocation: /Game/UI/Foundation/Subtitles/W_SubtitleDisplayHost.W_SubtitleDisplayHost_C:WidgetTree.SubtitleDisplay.PreviewText +#: /Game/UI/Foundation/Subtitles/W_SubtitleDisplayHost.W_SubtitleDisplayHost_C:WidgetTree.SubtitleDisplay.PreviewText +msgctxt ",E135EDB34B4D040567F82E8317B2466C" +msgid "Subtitles live here" +msgstr "Los subtítulos van aquí" + +#. Key: E1EF205E4368573D6E8ABEA7BF0DBC6E +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileTitle +#: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileTitle +msgctxt ",E1EF205E4368573D6E8ABEA7BF0DBC6E" +msgid "Elimination" +msgstr "Eliminación" + +#. Key: E3BFBDD142F276564D9A2082F20E521A +#. SourceLocation: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.BP_GameplayEffect_Pad2.Text.Text +#: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.BP_GameplayEffect_Pad2.Text.Text +msgctxt ",E3BFBDD142F276564D9A2082F20E521A" +msgid "HEAL" +msgstr "CURAR" + +#. Key: E40DBDA84BB0A625640CE890772DF399 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:ExecuteUbergraph_W_ItemAcquiredList [Script Bytecode] +#: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:ExecuteUbergraph_W_ItemAcquiredList [Script Bytecode] +msgctxt ",E40DBDA84BB0A625640CE890772DF399" +msgid "{Count}x {ItemName}" +msgstr "{Count} x {ItemName}" + +#. Key: E457F86B42FC1EF1BE36F7A9F2FE0A65 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.10.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.10.DisplayName +msgctxt ",E457F86B42FC1EF1BE36F7A9F2FE0A65" +msgid "Rampage" +msgstr "Masacre" + +#. Key: E4F45B9C46754466F73D12AFB2B2191F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",E4F45B9C46754466F73D12AFB2B2191F" +msgid "Gamepad" +msgstr "Control" + +#. Key: E5D0FACC49757D31B57103AD32D851F4 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamName.Text +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamName.Text +msgctxt ",E5D0FACC49757D31B57103AD32D851F4" +msgid "Red" +msgstr "Rojo" + +#. Key: E6D245554B9583B2462D83A367EF32C7 +#. SourceLocation: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C.DisplayName +#: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C.DisplayName +msgctxt ",E6D245554B9583B2462D83A367EF32C7" +msgid "HealPickup" +msgstr "Objeto de curación" + +#. Key: E6F3933C44E632BE4BF96287CE8E39FA +#. SourceLocation: /TopDownArena/Game/Pickups/GE_BombRangeUp.Default__GE_BombRangeUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +#: /TopDownArena/Game/Pickups/GE_BombRangeUp.Default__GE_BombRangeUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +msgctxt ",E6F3933C44E632BE4BF96287CE8E39FA" +msgid "Range Up" +msgstr "Rango aumentado" + +#. Key: E7A1AD66427FB74804771781F29C383A +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Text +msgctxt ",E7A1AD66427FB74804771781F29C383A" +msgid "Quickplay" +msgstr "Partida rápida" + +#. Key: E7CF7EBE46557265F664F7998029E2BF +#. SourceLocation: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +#: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +msgctxt ",E7CF7EBE46557265F664F7998029E2BF" +msgid "Already Full of Ammo" +msgstr "Munición completa" + +#. Key: E80A379D47E62430134083927BC1822D +#. SourceLocation: /Game/UI/Hud/W_Healthbar.W_Healthbar_C:WidgetTree.EliminatedText.Text +#: /Game/UI/Hud/W_Healthbar.W_Healthbar_C:WidgetTree.EliminatedText.Text +msgctxt ",E80A379D47E62430134083927BC1822D" +msgid "Eliminated" +msgstr "Te han eliminado" + +#. Key: E88A30284EF241C93E5C8E87815FE9D5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",E88A30284EF241C93E5C8E87815FE9D5" +msgid "Emote" +msgstr "Gesto" + +#. Key: E88BD12F4EE26671CCDBAD86C10DD6B1 +#. SourceLocation: /Game/System/Teams/TeamDA_Red.TeamDA_Red.TeamShortName +#: /Game/System/Teams/TeamDA_Red.TeamDA_Red.TeamShortName +msgctxt ",E88BD12F4EE26671CCDBAD86C10DD6B1" +msgid "Red" +msgstr "Rojo" + +#. Key: E95CC0B641115D1DDAB1AD99CD8FAD73 +#. SourceLocation: /Game/UI/PerfStats/W_SingleGraphStat.W_SingleGraphStat_C:WidgetTree.TODO_Label.Text +#: /Game/UI/PerfStats/W_SingleGraphStat.W_SingleGraphStat_C:WidgetTree.TODO_Label.Text +msgctxt ",E95CC0B641115D1DDAB1AD99CD8FAD73" +msgid "TODO" +msgstr "TODO" + +#. Key: EA46B8EE42F2A1D44E88A9A162D7D677 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EA46B8EE42F2A1D44E88A9A162D7D677" +msgid "Fire Weapon Auto (Gamepad)" +msgstr "Disparar arma automáticamente (control)" + +#. Key: EB6CF8C849DA8AE7EEA5F199FA1F8124 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +msgctxt ",EB6CF8C849DA8AE7EEA5F199FA1F8124" +msgid "GPU Time" +msgstr "Tiempo de la GPU" + +#. Key: EB97A3DA46CD668B0DC20DA5F93AFEF8 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.5.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.5.DisplayName +msgctxt ",EB97A3DA46CD668B0DC20DA5F93AFEF8" +msgid "Spree" +msgstr "Racha" + +#. Key: EB9904634A9A98FC8D7B1CAD08D4E023 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +msgctxt ",EB9904634A9A98FC8D7B1CAD08D4E023" +msgid "Server FPS: " +msgstr "FPS del servidor: " + +#. Key: EBBBFEDF43EA7E7D705E9F94844915C1 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EBBBFEDF43EA7E7D705E9F94844915C1" +msgid "Melee" +msgstr "Pelea cuerpo a cuerpo" + +#. Key: ED7C842241D3DC70AF8DDCADC5669C5E +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_Default.Text +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_Default.Text +msgctxt ",ED7C842241D3DC70AF8DDCADC5669C5E" +msgid "Use left stick to adjust the corners\r\nso it lines up with the edges of your display." +msgstr "Usa el stick izquierdo para mover las esquinas\r\ny ajustarlas a los bordes de tu pantalla." + +#. Key: EDE4E7574944C842E9C1CF8E0BB333D7 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EDE4E7574944C842E9C1CF8E0BB333D7" +msgid "Auto-run" +msgstr "Correr automáticamente" + +#. Key: EE915B9949435E9D0BF1AF9E18D5ECFA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EE915B9949435E9D0BF1AF9E18D5ECFA" +msgid "Crouch (Gamepad)" +msgstr "Agacharse (control)" + +#. Key: EFC808434B60DD86D6F31486D1671CB5 +#. SourceLocation: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.EscapeText.Text +#: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.EscapeText.Text +msgctxt ",EFC808434B60DD86D6F31486D1671CB5" +msgid "Press escape to cancel." +msgstr "Presiona escape para cancelar." + +#. Key: F046E8AA444FE70AB3EA6484271E706D +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +msgctxt ",F046E8AA444FE70AB3EA6484271E706D" +msgid "You're All Winners" +msgstr "Todos ganaron" + +#. Key: F104DF424959AA30FB62D98DDA7E93A1 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(0 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(0 - Value).DisplayNameMap +msgctxt ",F104DF424959AA30FB62D98DDA7E93A1" +msgid "Forward" +msgstr "Adelante" + +#. Key: F1DF959B4B4CE6C2C4BC48BE574A864A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F1DF959B4B4CE6C2C4BC48BE574A864A" +msgid "Show Scoreboard" +msgstr "Mostrar marcador" + +#. Key: F277CCB64896F33E243D3F946AD0A430 +#. SourceLocation: /Game/System/Teams/TeamDA_Green.TeamDA_Green.TeamShortName +#: /Game/System/Teams/TeamDA_Green.TeamDA_Green.TeamShortName +msgctxt ",F277CCB64896F33E243D3F946AD0A430" +msgid "Green" +msgstr "Verde" + +#. Key: F285E5FC42CE6BFF45B2859C07EEAA16 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +msgctxt ",F285E5FC42CE6BFF45B2859C07EEAA16" +msgid "Blue" +msgstr "Azul" + +#. Key: F287F4344F47BC35111284922366556A +#. SourceLocation: /Game/UI/DT_UniversalActions.DT_UniversalActions.DefaultBack.DisplayName +#: /Game/UI/DT_UniversalActions.DT_UniversalActions.DefaultBack.DisplayName +msgctxt ",F287F4344F47BC35111284922366556A" +msgid "Back" +msgstr "Atrás" + +#. Key: F2A6DADA427AEA90427ED9BBC7BA3FE5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F2A6DADA427AEA90427ED9BBC7BA3FE5" +msgid "Melee" +msgstr "Pelea cuerpo a cuerpo" + +#. Key: F348282746973F4272D935808BCD661C +#. SourceLocation: /Game/UI/Menu/W_LyraExperienceTileButton.Default__W_LyraExperienceTileButton_C.ButtonText +#: /Game/UI/Menu/W_LyraExperienceTileButton.Default__W_LyraExperienceTileButton_C.ButtonText +msgctxt ",F348282746973F4272D935808BCD661C" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: F44F201F4E21916ECEFC679E7C5E9C06 +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_SecondaryKey.ButtonText +#: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_SecondaryKey.ButtonText +msgctxt ",F44F201F4E21916ECEFC679E7C5E9C06" +msgid "Not Bound" +msgstr "Sin asignar" + +#. Key: F4D4E89A4F138F69C636A492C1433F1F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +msgctxt ",F4D4E89A4F138F69C636A492C1433F1F" +msgid "LAN" +msgstr "LAN" + +#. Key: F4F0B6AC45671B37F00C5AA7E1338255 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F4F0B6AC45671B37F00C5AA7E1338255" +msgid "Fire Weapon" +msgstr "Disparar arma" + +#. Key: F6BE09AA4AEC420C662494804E10C5B4 +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.StartGameButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.StartGameButton.ButtonText +msgctxt ",F6BE09AA4AEC420C662494804E10C5B4" +msgid "Play Lyra" +msgstr "Jugar a Lyra" + +#. Key: F750C0964719C179EA361E81B4A7C1FF +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",F750C0964719C179EA361E81B4A7C1FF" +msgid "Gamepad" +msgstr "Control" + +#. Key: F76179C942EC16CBB508289FDCC909EA +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F76179C942EC16CBB508289FDCC909EA" +msgid "Melee (Gamepad)" +msgstr "Pelea cuerpo a cuerpo (control)" + +#. Key: F79DA43B4FB1FE5DADBA00B783B2A188 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +msgctxt ",F79DA43B4FB1FE5DADBA00B783B2A188" +msgid "Idle Time" +msgstr "Tiempo de inactividad" + +#. Key: F815711D4267ECA881EBEEA2E84F2113 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/W_InventoryScreen.W_InventoryScreen_C:WidgetTree.CommonTextBlock_334.Text +#: /ShooterMaps/PROTO/InventoryTest/W_InventoryScreen.W_InventoryScreen_C:WidgetTree.CommonTextBlock_334.Text +msgctxt ",F815711D4267ECA881EBEEA2E84F2113" +msgid "Inventory" +msgstr "Inventario" + +#. Key: F9B4952E40D27CA896719E8DF06A9556 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatDisplayName +msgctxt ",F9B4952E40D27CA896719E8DF06A9556" +msgid "Client FPS: " +msgstr "FPS del cliente: " + +#. Key: FADD548E4F869905182BF5B5E276B973 +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.QuitButton_EditorOnly.ButtonText +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.QuitButton_EditorOnly.ButtonText +msgctxt ",FADD548E4F869905182BF5B5E276B973" +msgid "Stop Play-in-Editor" +msgstr "Detener Abrir en el editor" + +#. Key: FB69B8C24C0DA4B3019E24AD285015DF +#. SourceLocation: /TopDownArena/Game/Pickups/GE_BombCountUp.Default__GE_BombCountUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +#: /TopDownArena/Game/Pickups/GE_BombCountUp.Default__GE_BombCountUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +msgctxt ",FB69B8C24C0DA4B3019E24AD285015DF" +msgid "Bomb Count Up" +msgstr "Aumenta conteo de bombas" + +#. Key: FBB001FD475DBE7B05BCB58F061F343B +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Text +msgctxt ",FBB001FD475DBE7B05BCB58F061F343B" +msgid "Browse" +msgstr "Explorar" + +#. Key: FD2D45F3495717DCCEA955B15C6DE989 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",FD2D45F3495717DCCEA955B15C6DE989" +msgid "Move Left" +msgstr "Mover a la izquierda" + +#. Key: FD741FBF47ECCCBA58BE70A24D3BC4B5 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeText.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeText.Text +msgctxt ",FD741FBF47ECCCBA58BE70A24D3BC4B5" +msgid "{Online Mode}" +msgstr "{Online Mode}" + +#. Key: FE2F4C5D4D505156F3E6A182F8C1AB9B +#. SourceLocation: /Game/Input/Configs/PMI_Default_KBM.PMI_Default_KBM.ConfigDisplayName +#: /Game/Input/Configs/PMI_Default_KBM.PMI_Default_KBM.ConfigDisplayName +msgctxt ",FE2F4C5D4D505156F3E6A182F8C1AB9B" +msgid "Default Keyboard & Mouse" +msgstr "Teclado y mouse preterminados" + +#. Key: FE4CB0BC4B3EA54CFED75BA71963A047 +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +msgctxt ",FE4CB0BC4B3EA54CFED75BA71963A047" +msgid "Victorious" +msgstr "Victoria" + +#. Key: FE6097764FD18465D81CDB885CD0AE85 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_104.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_104.Text +msgctxt ",FE6097764FD18465D81CDB885CD0AE85" +msgid "Join a game" +msgstr "Unirse a una partida" + +#. Key: FED210144D5364173EB129A6E0D5F155 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",FED210144D5364173EB129A6E0D5F155" +msgid "Show Scoreboard (Gamepad)" +msgstr "Mostrar marcador (control)" + +#. Key: FEEA210A406D833FC25B59A3E00EBD45 +#. SourceLocation: /Game/Input/Configs/PMI_Default_Gamepad.PMI_Default_Gamepad.ConfigDisplayName +#: /Game/Input/Configs/PMI_Default_Gamepad.PMI_Default_Gamepad.ConfigDisplayName +msgctxt ",FEEA210A406D833FC25B59A3E00EBD45" +msgid "Default Gamepad" +msgstr "Control predeterminado" + +#. Key: FFEED97D46650ADD5F31868DB48D4CDE +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +msgctxt ",FFEED97D46650ADD5F31868DB48D4CDE" +msgid " / {MaxPlayers}" +msgstr " / {MaxPlayers}" + +#. Key: Unbound +#. SourceLocation: Plugins/CommonGame/Source/Private/CommonPlayerInputKey.cpp:339 +#: Plugins/CommonGame/Source/Private/CommonPlayerInputKey.cpp:339 +msgctxt "CommonKeybindWidget,Unbound" +msgid "Unbound" +msgstr "Sin asignar" + +#. Key: Error_FindSessionAlreadyInProgress +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:671 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:671 +msgctxt "CommonUser,Error_FindSessionAlreadyInProgress" +msgid "Session search already in progress" +msgstr "La búsqueda de sesión ya está en curso" + +#. Key: Error_FindSessionBadPlayer +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:678 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:678 +msgctxt "CommonUser,Error_FindSessionBadPlayer" +msgid "Session search was not provided a local player" +msgstr "No se proporcionó un jugador local a la búsqueda de sesión" + +#. Key: Error_FindSessionV1Failed +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1001 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1001 +msgctxt "CommonUser,Error_FindSessionV1Failed" +msgid "Find session failed" +msgstr "Error en la búsqueda de sesión" + +#. Key: GuestNickname +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:246 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:246 +msgctxt "CommonUser,GuestNickname" +msgid "Guest" +msgstr "Invitado" + +#. Key: InvalidPlatformUser +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1398 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1398 +msgctxt "CommonUser,InvalidPlatformUser" +msgid "Invalid Platform User" +msgstr "Usuario de plataforma inválido" + +#. Key: LoginFailedEarly +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/AsyncAction_CommonUserInitialize.cpp:59 +#: Plugins/CommonUser/Source/CommonUser/Private/AsyncAction_CommonUserInitialize.cpp:59 +msgctxt "CommonUser,LoginFailedEarly" +msgid "Unable to start login process" +msgstr "No se pudo iniciar el proceso de inicio de sesión" + +#. Key: LoginFailedTitle +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1317 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1317 +msgctxt "CommonUser,LoginFailedTitle" +msgid "Login Failure" +msgstr "Error de inicio de sesión" + +#. Key: PrivilegeCanCommunicateViaTextOnline +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2110 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2110 +msgctxt "CommonUser,PrivilegeCanCommunicateViaTextOnline" +msgid "communicate with text" +msgstr "comunicarse con texto" + +#. Key: PrivilegeCanCommunicateViaVoiceOnline +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2112 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2112 +msgctxt "CommonUser,PrivilegeCanCommunicateViaVoiceOnline" +msgid "communicate with voice" +msgstr "comunicarse con voz" + +#. Key: PrivilegeCanPlay +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2106 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2106 +msgctxt "CommonUser,PrivilegeCanPlay" +msgid "play the game" +msgstr "jugar el juego" + +#. Key: PrivilegeCanPlayOnline +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2108 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2108 +msgctxt "CommonUser,PrivilegeCanPlayOnline" +msgid "play online" +msgstr "jugar en línea" + +#. Key: PrivilegeCanUseCrossPlay +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2116 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2116 +msgctxt "CommonUser,PrivilegeCanUseCrossPlay" +msgid "play with other platforms" +msgstr "jugar con otras plataformas" + +#. Key: PrivilegeCanUseUserGeneratedContent +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2114 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2114 +msgctxt "CommonUser,PrivilegeCanUseUserGeneratedContent" +msgid "access user content" +msgstr "acceder al contenido del usuario" + +#. Key: PrivilegeFailureFormat +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1711 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1711 +msgctxt "CommonUser,PrivilegeFailureFormat" +msgid "{0} to {1}" +msgstr "{0} a {1}" + +#. Key: ResultAccountTypeRestricted +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2142 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2142 +msgctxt "CommonUser,ResultAccountTypeRestricted" +msgid "This account type does not have access" +msgstr "Este tipo de cuenta no tiene acceso" + +#. Key: ResultAccountUseRestricted +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2144 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2144 +msgctxt "CommonUser,ResultAccountUseRestricted" +msgid "This account is not allowed" +msgstr "Este cuenta no está permitida" + +#. Key: ResultAgeRestricted +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2140 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2140 +msgctxt "CommonUser,ResultAgeRestricted" +msgid "This age restricted account is not allowed" +msgstr "Este cuenta restringida por edad no está permitida" + +#. Key: ResultAvailable +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2130 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2130 +msgctxt "CommonUser,ResultAvailable" +msgid "The user is allowed" +msgstr "El usuario está permitido" + +#. Key: ResultLicenseInvalid +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2134 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2134 +msgctxt "CommonUser,ResultLicenseInvalid" +msgid "A valid game license is required" +msgstr "Se requiere una licencia de juego válida" + +#. Key: ResultNetworkConnectionUnavailable +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2138 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2138 +msgctxt "CommonUser,ResultNetworkConnectionUnavailable" +msgid "A network connection is required" +msgstr "Se requiere una conexión de red" + +#. Key: ResultPlatformFailure +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2146 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2146 +msgctxt "CommonUser,ResultPlatformFailure" +msgid "Not allowed" +msgstr "No permitida" + +#. Key: ResultUnknown +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2128 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2128 +msgctxt "CommonUser,ResultUnknown" +msgid "Unknown if the user is allowed" +msgstr "No se sabe si el usuario está permitido" + +#. Key: ResultUserNotLoggedIn +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2132 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2132 +msgctxt "CommonUser,ResultUserNotLoggedIn" +msgid "The user must login" +msgstr "El usuario debe iniciar sesión" + +#. Key: VersionOutdated +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2136 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2136 +msgctxt "CommonUser,VersionOutdated" +msgid "The game or hardware needs to be updated" +msgstr "Es necesario actualizar el juego o el hardware" + +#. Key: DevDynamicDetailsFormat +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSetting.cpp:292 +#: Plugins/GameSettings/Source/Private/GameSetting.cpp:292 +msgctxt "GameSetting,DevDynamicDetailsFormat" +msgid "{0}{1}" +msgstr "{0}{1}" + +#. Key: DisabledOptionReasonLine +#. SourceLocation: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:106 +#: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:106 +msgctxt "GameSetting,DisabledOptionReasonLine" +msgid " There are fewer options than available due to Parental Controls." +msgstr " Se muestran menos opciones disponibles debido al control parental." + +#. Key: DisabledReasonLine +#. SourceLocation: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:100 +#: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:100 +msgctxt "GameSetting,DisabledReasonLine" +msgid " {0}" +msgstr " {0}" + +#. Key: OnlyPrimaryPlayerEditable +#. SourceLocation: Plugins/GameSettings/Source/Private/EditCondition/WhenPlayingAsPrimaryPlayer.cpp:19 +#: Plugins/GameSettings/Source/Private/EditCondition/WhenPlayingAsPrimaryPlayer.cpp:19 +msgctxt "GameSetting,OnlyPrimaryPlayerEditable" +msgid "Can only be changed by the primary player." +msgstr "Solo el jugador principal puede hacer cambios." + +#. Key: PercentFormat +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSettingValueScalarDynamic.cpp:11 +#: Plugins/GameSettings/Source/Private/GameSettingValueScalarDynamic.cpp:11 +msgctxt "GameSetting,PercentFormat" +msgid "{0}%" +msgstr "{0} %" + +#. Key: WarningReasonLine +#. SourceLocation: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:76 +#: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:76 +msgctxt "GameSetting,WarningReasonLine" +msgid " {0}" +msgstr " {0}" + +#. Key: OFF +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:189 +#: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:189 +msgctxt "GameSettingValueDiscreteDynamic,OFF" +msgid "OFF" +msgstr "APAGADO" + +#. Key: ON +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:190 +#: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:190 +msgctxt "GameSettingValueDiscreteDynamic,ON" +msgid "ON" +msgstr "ENCENDIDO" + +#. Key: PayloadOutTooltip +#. SourceLocation: Plugins/GameplayMessageRouter/Source/GameplayMessageNodes/Private/K2Node_AsyncAction_ListenForGameplayMessages.cpp:53 +#: Plugins/GameplayMessageRouter/Source/GameplayMessageNodes/Private/K2Node_AsyncAction_ListenForGameplayMessages.cpp:53 +msgctxt "K2Node,PayloadOutTooltip" +msgid "\n\nThe message structure that we received" +msgstr "\n\nLa estructura de mensaje que recibimos" + +#. Key: AdvancedGraphics_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:588 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:588 +msgctxt "Lyra,AdvancedGraphics_Name" +msgid "Advanced Graphics" +msgstr "Gráficos avanzados" + +#. Key: AntiAliasing_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:446 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:446 +msgctxt "Lyra,AntiAliasing_Description" +msgid "Anti-Aliasing reduces jaggy artifacts along geometry edges. Increasing this setting will make edges look smoother, but can reduce performance. Higher settings mean more anti-aliasing." +msgstr "El Anti-Aliasing disminuye los artefactos irregulares en las esquinas de los objetos geométricos. Aumentar el valor de esta configuración suaviza las esquinas, pero puede disminuir el rendimiento. A mayor valor, más Anti-Aliasing." + +#. Key: AntiAliasing_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:445 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:445 +msgctxt "Lyra,AntiAliasing_Name" +msgid "Anti-Aliasing" +msgstr "Anti-Aliasing" + +#. Key: AntiAliasingEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:453 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:453 +msgctxt "Lyra,AntiAliasingEpic" +msgid "Epic" +msgstr "Épico" + +#. Key: AntiAliasingHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:452 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:452 +msgctxt "Lyra,AntiAliasingHigh" +msgid "High" +msgstr "Alto" + +#. Key: AntiAliasingLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:450 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:450 +msgctxt "Lyra,AntiAliasingLow" +msgid "Off" +msgstr "Apagado" + +#. Key: AntiAliasingMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:451 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:451 +msgctxt "Lyra,AntiAliasingMedium" +msgid "Medium" +msgstr "Medio" + +#. Key: AudioCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:31 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:31 +msgctxt "Lyra,AudioCollection_Name" +msgid "Audio" +msgstr "Audio" + +#. Key: AudioOutputDevice_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:240 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:240 +msgctxt "Lyra,AudioOutputDevice_Description" +msgid "Changes the audio output device for game audio (not voice chat)." +msgstr "Cambia el dispositivo de salida de audio para el sonido del juego (no para el chat de voz)." + +#. Key: AudioOutputDevice_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:239 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:239 +msgctxt "Lyra,AudioOutputDevice_Name" +msgid "Audio Output Device" +msgstr "Dispositivo de salida de audio" + +#. Key: AutoSetQuality_Action +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:314 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:314 +msgctxt "Lyra,AutoSetQuality_Action" +msgid "Auto-Set" +msgstr "Establecer automáticamente" + +#. Key: AutoSetQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:311 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:311 +msgctxt "Lyra,AutoSetQuality_Description" +msgid "Automatically configure the graphics quality options based on a benchmark of the hardware." +msgstr "Configura las opciones de cálidad gráfica automáticamente basándose en una prueba de rendimiento del hardware." + +#. Key: AutoSetQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:310 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:310 +msgctxt "Lyra,AutoSetQuality_Name" +msgid "Auto-Set Quality" +msgstr "Establecer calidad automáticamente" + +#. Key: BackgroundAudio_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:258 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:258 +msgctxt "Lyra,BackgroundAudio_Description" +msgid "Turns game audio on/off when the game is in the background. When on, the game audio will continue to play when the game is minimized, or another window is focused." +msgstr "Activa o desactiva el sonido del juego cuando se encuentra en segundo plano. Cuando se activa, el sonido del juego seguirá reproduciéndose cuando se minimice el juego o se cambie a otra ventana." + +#. Key: BackgroundAudio_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:257 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:257 +msgctxt "Lyra,BackgroundAudio_Name" +msgid "Background Audio" +msgstr "Sonido de fondo" + +#. Key: BasicSensitivityCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:139 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:139 +msgctxt "Lyra,BasicSensitivityCollection_Name" +msgid "Sensitivity" +msgstr "Sensibilidad" + +#. Key: Brightness_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:213 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:213 +msgctxt "Lyra,Brightness_Description" +msgid "Adjusts the brightness." +msgstr "Modifica el brillo." + +#. Key: Brightness_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:212 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:212 +msgctxt "Lyra,Brightness_Name" +msgid "Brightness" +msgstr "Brillo" + +#. Key: BrightnessAdjustInstructions +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:83 +#: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:83 +msgctxt "Lyra,BrightnessAdjustInstructions" +msgid "Use {0} to adjust the brightness" +msgstr "Usa {0} para modificar el brillo." + +#. Key: BrightnessFormat +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:219 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:219 +msgctxt "Lyra,BrightnessFormat" +msgid "{0}%" +msgstr "{0} %" + +#. Key: ColorBlindMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:175 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:175 +msgctxt "Lyra,ColorBlindMode_Description" +msgid "Using the provided images, test out the different color blind modes to find a color correction that works best for you." +msgstr "Prueba diferentes modos daltónicos basándose en las imágenes provistas para encontrar la corrección de color apropiada para ti." + +#. Key: ColorBlindMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:174 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:174 +msgctxt "Lyra,ColorBlindMode_Name" +msgid "Color Blind Mode" +msgstr "Modo daltónico" + +#. Key: ColorBlindRotatorSettingDeuteranope +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:181 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:181 +msgctxt "Lyra,ColorBlindRotatorSettingDeuteranope" +msgid "Deuteranope" +msgstr "Deuteranope" + +#. Key: ColorBlindRotatorSettingOff +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:180 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:180 +msgctxt "Lyra,ColorBlindRotatorSettingOff" +msgid "Off" +msgstr "Apagado" + +#. Key: ColorBlindRotatorSettingProtanope +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:182 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:182 +msgctxt "Lyra,ColorBlindRotatorSettingProtanope" +msgid "Protanope" +msgstr "Protanope" + +#. Key: ColorBlindRotatorSettingTritanope +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:183 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:183 +msgctxt "Lyra,ColorBlindRotatorSettingTritanope" +msgid "Tritanope" +msgstr "Tritanope" + +#. Key: ColorBlindStrength_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:194 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:194 +msgctxt "Lyra,ColorBlindStrength_Description" +msgid "Using the provided images, test out the different strengths to find a color correction that works best for you." +msgstr "Prueba diferentes intensidades basándose en las imágenes provistas para encontrar la corrección de color apropiada para ti." + +#. Key: ColorBlindStrength_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:193 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:193 +msgctxt "Lyra,ColorBlindStrength_Name" +msgid "Color Blind Strength" +msgstr "Intensidad de daltonismo" + +#. Key: ControllerHardware_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:47 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:47 +msgctxt "Lyra,ControllerHardware_Description" +msgid "The type of controller you're using." +msgstr "El tipo de control que usas." + +#. Key: ControllerHardware_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:46 +msgctxt "Lyra,ControllerHardware_Name" +msgid "Controller Hardware" +msgstr "Hardware de control" + +#. Key: DeadZoneCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:200 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:200 +msgctxt "Lyra,DeadZoneCollection_Name" +msgid "Controller DeadZone" +msgstr "Zona muerta de control" + +#. Key: DeviceProfileSuffix_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:270 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:270 +msgctxt "Lyra,DeviceProfileSuffix_Description" +msgid "Choose between different quality presets to make a trade off between quality and speed." +msgstr "Alterna entre diferentes perfiles de calidad para cambiar calidad por velocidad." + +#. Key: DeviceProfileSuffix_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:269 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:269 +msgctxt "Lyra,DeviceProfileSuffix_Name" +msgid "Quality Presets" +msgstr "Perfiles de calidad" + +#. Key: DialogueVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:95 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:95 +msgctxt "Lyra,DialogueVolume_Description" +msgid "Adjusts the volume of dialogue for game characters and voice overs." +msgstr "Ajusta el volumen de diálogo para los personajes del juego y las narraciones." + +#. Key: DialogueVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:94 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:94 +msgctxt "Lyra,DialogueVolume_Name" +msgid "Dialogue" +msgstr "Diálogo" + +#. Key: DisplayCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:114 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:114 +msgctxt "Lyra,DisplayCollection_Name" +msgid "Display" +msgstr "Pantalla" + +#. Key: EFortGamepadSensitivity_Fast +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:150 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:150 +msgctxt "Lyra,EFortGamepadSensitivity_Fast" +msgid "7 (Fast)" +msgstr "7 (Rápido)" + +#. Key: EFortGamepadSensitivity_FastPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:151 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:151 +msgctxt "Lyra,EFortGamepadSensitivity_FastPlus" +msgid "8 (Fast+)" +msgstr "8 (Rápido+)" + +#. Key: EFortGamepadSensitivity_FastPlusPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:152 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:152 +msgctxt "Lyra,EFortGamepadSensitivity_FastPlusPlus" +msgid "9 (Fast++)" +msgstr "9 (Rápido++)" + +#. Key: EFortGamepadSensitivity_Insane +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:153 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:153 +msgctxt "Lyra,EFortGamepadSensitivity_Insane" +msgid "10 (Insane)" +msgstr "10 (Demente)" + +#. Key: EFortGamepadSensitivity_Normal +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:147 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:147 +msgctxt "Lyra,EFortGamepadSensitivity_Normal" +msgid "4 (Normal)" +msgstr "4 (Normal)" + +#. Key: EFortGamepadSensitivity_NormalPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:148 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:148 +msgctxt "Lyra,EFortGamepadSensitivity_NormalPlus" +msgid "5 (Normal+)" +msgstr "5 (Normal+)" + +#. Key: EFortGamepadSensitivity_NormalPlusPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:149 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:149 +msgctxt "Lyra,EFortGamepadSensitivity_NormalPlusPlus" +msgid "6 (Normal++)" +msgstr "6 (Normal++)" + +#. Key: EFortGamepadSensitivity_Slow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:144 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:144 +msgctxt "Lyra,EFortGamepadSensitivity_Slow" +msgid "1 (Slow)" +msgstr "1 (Lento)" + +#. Key: EFortGamepadSensitivity_SlowPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:145 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:145 +msgctxt "Lyra,EFortGamepadSensitivity_SlowPlus" +msgid "2 (Slow+)" +msgstr "2 (Lento+)" + +#. Key: EFortGamepadSensitivity_SlowPlusPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:146 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:146 +msgctxt "Lyra,EFortGamepadSensitivity_SlowPlusPlus" +msgid "3 (Slow++)" +msgstr "3 (Lento++)" + +#. Key: ELyraAllowBackgroundAudioSetting_AllSounds +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:265 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:265 +msgctxt "Lyra,ELyraAllowBackgroundAudioSetting_AllSounds" +msgid "All Sounds" +msgstr "Todos los sonidos" + +#. Key: ELyraAllowBackgroundAudioSetting_Off +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:264 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:264 +msgctxt "Lyra,ELyraAllowBackgroundAudioSetting_Off" +msgid "Off" +msgstr "Apagado" + +#. Key: ESubtitleBackgroundOpacity_Clear +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:225 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:225 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Clear" +msgid "Clear" +msgstr "Claro" + +#. Key: ESubtitleBackgroundOpacity_High +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:228 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:228 +msgctxt "Lyra,ESubtitleBackgroundOpacity_High" +msgid "High" +msgstr "Alto" + +#. Key: ESubtitleBackgroundOpacity_Low +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:226 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:226 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Low" +msgid "Low" +msgstr "Bajo" + +#. Key: ESubtitleBackgroundOpacity_Medium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:227 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:227 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Medium" +msgid "Medium" +msgstr "Medio" + +#. Key: ESubtitleBackgroundOpacity_Solid +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:229 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:229 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Solid" +msgid "Solid" +msgstr "Sólido" + +#. Key: ESubtitleTextBorder_DropShadow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:211 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:211 +msgctxt "Lyra,ESubtitleTextBorder_DropShadow" +msgid "Drop Shadow" +msgstr "Sombra paralela" + +#. Key: ESubtitleTextBorder_None +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:209 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:209 +msgctxt "Lyra,ESubtitleTextBorder_None" +msgid "None" +msgstr "Ninguno" + +#. Key: ESubtitleTextBorder_Outline +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:210 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:210 +msgctxt "Lyra,ESubtitleTextBorder_Outline" +msgid "Outline" +msgstr "Contorno" + +#. Key: ESubtitleTextColor_White +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:194 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:194 +msgctxt "Lyra,ESubtitleTextColor_White" +msgid "White" +msgstr "Blanco" + +#. Key: ESubtitleTextColor_Yellow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:195 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:195 +msgctxt "Lyra,ESubtitleTextColor_Yellow" +msgid "Yellow" +msgstr "Amarillo" + +#. Key: ESubtitleTextSize_ExtraLarge +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:180 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:180 +msgctxt "Lyra,ESubtitleTextSize_ExtraLarge" +msgid "Extra Large" +msgstr "Extragrande" + +#. Key: ESubtitleTextSize_ExtraSmall +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:176 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:176 +msgctxt "Lyra,ESubtitleTextSize_ExtraSmall" +msgid "Extra Small" +msgstr "Extrapequeño" + +#. Key: ESubtitleTextSize_Large +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:179 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:179 +msgctxt "Lyra,ESubtitleTextSize_Large" +msgid "Large" +msgstr "Grande" + +#. Key: ESubtitleTextSize_Medium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:178 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:178 +msgctxt "Lyra,ESubtitleTextSize_Medium" +msgid "Medium" +msgstr "Medio" + +#. Key: ESubtitleTextSize_Small +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:177 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:177 +msgctxt "Lyra,ESubtitleTextSize_Small" +msgid "Small" +msgstr "Pequeño" + +#. Key: FPSFormat +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:637 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:637 +msgctxt "Lyra,FPSFormat" +msgid "{0} FPS" +msgstr "{0} FPS" + +#. Key: FrameRateLimit_Always_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:702 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:702 +msgctxt "Lyra,FrameRateLimit_Always_Description" +msgid "Frame rate limit sets the highest frame rate that is allowed. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "El límite de la tasa de fotogramas establece la tasa de fotogramas máxima permitida. Disminuye este valor para una tasa de fotogramas más consistente o auméntalo para obtener la mejor experiencia en los equipos más rápidos. Puede que necesites deshabilitar la sincronización vertical para conseguir tasas de fotogramas más altas." + +#. Key: FrameRateLimit_Always_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:701 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:701 +msgctxt "Lyra,FrameRateLimit_Always_Name" +msgid "Frame Rate Limit" +msgstr "Límite de tasa de fotogramas" + +#. Key: FrameRateLimit_InMenu_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:670 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:670 +msgctxt "Lyra,FrameRateLimit_InMenu_Description" +msgid "Frame rate limit when in the menu. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "Límite de tasa de fotogramas en el menú. Disminuye este valor para una tasa de fotogramas más consistente o auméntalo para obtener la mejor experiencia en los equipos más rápidos. Puede que necesites deshabilitar la sincronización vertical para conseguir tasas de fotogramas más altas." + +#. Key: FrameRateLimit_InMenu_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:669 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:669 +msgctxt "Lyra,FrameRateLimit_InMenu_Name" +msgid "Frame Rate Limit (Menu)" +msgstr "Límite de tasa de fotogramas (Menú)" + +#. Key: FrameRateLimit_Mobile_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:299 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:299 +msgctxt "Lyra,FrameRateLimit_Mobile_Description" +msgid "Select a desired framerate. Use this to fine tune performance on your device." +msgstr "Selecciona la tasa de fotogramas deseada. Úsalo para ajustar el rendimiento en tu dispositivo." + +#. Key: FrameRateLimit_Mobile_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:298 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:298 +msgctxt "Lyra,FrameRateLimit_Mobile_Name" +msgid "Frame Rate Limit" +msgstr "Límite de tasa de fotogramas" + +#. Key: FrameRateLimit_OnBattery_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:652 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:652 +msgctxt "Lyra,FrameRateLimit_OnBattery_Description" +msgid "Frame rate limit when running on battery. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "Límite de tasa de fotogramas cuando se usa la batería como fuente de energía. Disminuye este valor para una tasa de fotogramas más consistente o auméntalo para obtener la mejor experiencia en los equipos más rápidos. Puede que necesites deshabilitar la sincronización vertical para conseguir tasas de fotogramas más altas." + +#. Key: FrameRateLimit_OnBattery_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:651 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:651 +msgctxt "Lyra,FrameRateLimit_OnBattery_Name" +msgid "Frame Rate Limit (On Battery)" +msgstr "Límite de tasa de fotogramas (con batería)" + +#. Key: FrameRateLimit_WhenBackgrounded_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:686 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:686 +msgctxt "Lyra,FrameRateLimit_WhenBackgrounded_Description" +msgid "Frame rate limit when in the background. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "Límite de tasa de fotogramas en segundo plano. Disminuye este valor para una tasa de fotogramas más consistente o auméntalo para obtener la mejor experiencia en los equipos más rápidos. Puede que necesites deshabilitar la sincronización vertical para conseguir tasas de fotogramas más altas." + +#. Key: FrameRateLimit_WhenBackgrounded_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:685 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:685 +msgctxt "Lyra,FrameRateLimit_WhenBackgrounded_Name" +msgid "Frame Rate Limit (Background)" +msgstr "Límite de tasa de fotogramas (segundo plano)" + +#. Key: FullscreenNeededForVSync +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:608 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:608 +msgctxt "Lyra,FullscreenNeededForVSync" +msgid "This feature only works if 'Window Mode' is set to 'Fullscreen'." +msgstr "Esta opción solo está disponible si la Ventana está configurada como "Pantalla completa"." + +#. Key: GamepadBindingCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:130 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:130 +msgctxt "Lyra,GamepadBindingCollection_Name" +msgid "Controls" +msgstr "Controles" + +#. Key: GamepadCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:31 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:31 +msgctxt "Lyra,GamepadCollection_Name" +msgid "Gamepad" +msgstr "Control" + +#. Key: GamepadVibration_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:89 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:89 +msgctxt "Lyra,GamepadVibration_Description" +msgid "Turns controller vibration on/off." +msgstr "Activa o desactiva la vibración del control." + +#. Key: GamepadVibration_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:88 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:88 +msgctxt "Lyra,GamepadVibration_Name" +msgid "Vibration" +msgstr "Vibración" + +#. Key: GameplayCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:21 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:21 +msgctxt "Lyra,GameplayCollection_Name" +msgid "Gameplay" +msgstr "Jugabilidad" + +#. Key: GlobalIlluminationQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:400 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:400 +msgctxt "Lyra,GlobalIlluminationQuality_Description" +msgid "Global Illumination controls the quality of dynamically calculated indirect lighting bounces, sky shadowing and Ambient Occlusion. Settings of 'High' and above use more accurate ray tracing methods to solve lighting, but can reduce performance." +msgstr "La Iluminación global controla la calidad de la luz reflejada de manera indirecta y calculada de forma dinámica, las sombras del cielo y la oclusión ambiental. Al configurar este valor como ''Alto'' o superior, se usan métodos más precisos de trazado de rayos para resolver la iluminación, pero esto puede reducir el rendimiento." + +#. Key: GlobalIlluminationQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:399 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:399 +msgctxt "Lyra,GlobalIlluminationQuality_Name" +msgid "Global Illumination" +msgstr "Iluminación global" + +#. Key: GraphicsCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:167 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:167 +msgctxt "Lyra,GraphicsCollection_Name" +msgid "Graphics" +msgstr "Gráficos" + +#. Key: GraphicsQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:258 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:258 +msgctxt "Lyra,GraphicsQuality_Name" +msgid "Graphics Quality" +msgstr "Calidad de los gráficos" + +#. Key: GraphicsQualityPresets_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:359 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:359 +msgctxt "Lyra,GraphicsQualityPresets_Description" +msgid "Quality Preset allows you to adjust multiple video options at once. Try a few options to see what fits your preference and device's performance." +msgstr "Los perfiles de calidad permiten configurar varias opciones de video a la vez. Prueba algunas opciones para ver cuál se ajusta mejor a tus preferencias y al rendimiento del equipo." + +#. Key: GraphicsQualityPresets_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:358 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:358 +msgctxt "Lyra,GraphicsQualityPresets_Name" +msgid "Quality Presets" +msgstr "Perfiles de calidad" + +#. Key: HardwareCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:39 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:39 +msgctxt "Lyra,HardwareCollection_Name" +msgid "Hardware" +msgstr "Hardware" + +#. Key: HDRAudioMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:304 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:304 +msgctxt "Lyra,HDRAudioMode_Description" +msgid "Enable high dynamic range audio. Changes the runtime processing chain to increase the dynamic range of the audio mixdown, appropriate for theater or more cinematic experiences." +msgstr "Activar sonido de alto rango dinámico. Cambia la secuencia de procesamiento del tiempo de ejecución para ampliar el rango dinámico de la mezcla de sonido. Es adecuado para cines o experiencias más cinematográficas." + +#. Key: HDRAudioMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:303 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:303 +msgctxt "Lyra,HDRAudioMode_Name" +msgid "High Dynamic Range Audio" +msgstr "Sonido de alto rango dinámico" + +#. Key: HeadphoneMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:280 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:280 +msgctxt "Lyra,HeadphoneMode_Description" +msgid "Enable binaural audio. Provides 3D audio spatialization, so you can hear the location of sounds more precisely, including above, below, and behind you. Recommended for use with stereo headphones only." +msgstr "Habilitar sonido binaural. Proporciona espacialización 3D del sonido, de modo que puedes oír la ubicación de los sonidos con más precisión, como por ejemplo encima, debajo y detrás de ti. Se recomienda su uso solo con auriculares estéreo." + +#. Key: HeadphoneMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:279 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:279 +msgctxt "Lyra,HeadphoneMode_Name" +msgid "3D Headphones" +msgstr "Auriculares 3D" + +#. Key: InvertHorizontalAxis_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:123 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:123 +msgctxt "Lyra,InvertHorizontalAxis_Description" +msgid "Enable the inversion of the Horizontal look axis." +msgstr "Habilitar la inversión del eje de visión horizontal." + +#. Key: InvertHorizontalAxis_Gamepad_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:115 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:115 +msgctxt "Lyra,InvertHorizontalAxis_Gamepad_Description" +msgid "Enable the inversion of the Horizontal look axis." +msgstr "Habilitar la inversión del eje de visión horizontal." + +#. Key: InvertHorizontalAxis_Gamepad_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:114 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:114 +msgctxt "Lyra,InvertHorizontalAxis_Gamepad_Name" +msgid "Invert Horizontal Axis" +msgstr "Invertir eje horizontal" + +#. Key: InvertHorizontalAxis_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:122 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:122 +msgctxt "Lyra,InvertHorizontalAxis_Name" +msgid "Invert Horizontal Axis" +msgstr "Invertir eje horizontal" + +#. Key: InvertVerticalAxis_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:108 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:108 +msgctxt "Lyra,InvertVerticalAxis_Description" +msgid "Enable the inversion of the vertical look axis." +msgstr "Habilitar la inversión del eje de visión vertical." + +#. Key: InvertVerticalAxis_Gamepad_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:102 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:102 +msgctxt "Lyra,InvertVerticalAxis_Gamepad_Description" +msgid "Enable the inversion of the vertical look axis." +msgstr "Habilitar la inversión del eje de visión vertical." + +#. Key: InvertVerticalAxis_Gamepad_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:101 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:101 +msgctxt "Lyra,InvertVerticalAxis_Gamepad_Name" +msgid "Invert Vertical Axis" +msgstr "Invertir eje vertical" + +#. Key: InvertVerticalAxis_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:107 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:107 +msgctxt "Lyra,InvertVerticalAxis_Name" +msgid "Invert Vertical Axis" +msgstr "Invertir eje vertical" + +#. Key: KeyBindingCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:141 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:141 +msgctxt "Lyra,KeyBindingCollection_Name" +msgid "Keyboard & Mouse" +msgstr "Teclado y mouse" + +#. Key: LanguageCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:27 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:27 +msgctxt "Lyra,LanguageCollection_Name" +msgid "Language" +msgstr "Idioma" + +#. Key: LanguageSetting_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:35 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:35 +msgctxt "Lyra,LanguageSetting_Description" +msgid "The language of the game." +msgstr "El idioma del juego." + +#. Key: LanguageSetting_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:34 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:34 +msgctxt "Lyra,LanguageSetting_Name" +msgid "Language" +msgstr "Idioma" + +#. Key: LookSensitivityPreset_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:161 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:161 +msgctxt "Lyra,LookSensitivityPreset_Description" +msgid "How quickly your view rotates." +msgstr "Cuán rápido girará tu vista." + +#. Key: LookSensitivityPreset_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:160 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:160 +msgctxt "Lyra,LookSensitivityPreset_Name" +msgid "Look Sensitivity" +msgstr "Sensibilidad de vista" + +#. Key: LookSensitivityPresetAds_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:179 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:179 +msgctxt "Lyra,LookSensitivityPresetAds_Description" +msgid "How quickly your view rotates while aiming down sights (ADS)." +msgstr "Cuán rápido girará tu vista al apuntar con la mira (ADS)." + +#. Key: LookSensitivityPresetAds_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:178 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:178 +msgctxt "Lyra,LookSensitivityPresetAds_Name" +msgid "Aim Sensitivity (ADS)" +msgstr "Sensibilidad al apuntar (ADS)" + +#. Key: LookStickDeadZone_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:224 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:224 +msgctxt "Lyra,LookStickDeadZone_Description" +msgid "Increase or decrease the area surrounding the stick that we ignore input from. Setting this value too low may result in the camera continuing to move even after removing your finger from the stick." +msgstr "Aumentar o disminuir el área alrededor del stick en la que ignoramos la entrada. Configurar este valor demasiado bajo puede provocar que la cámara continúe moviéndose incluso después de quitar el dedo del stick." + +#. Key: LookStickDeadZone_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:223 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:223 +msgctxt "Lyra,LookStickDeadZone_Name" +msgid "Right Stick DeadZone" +msgstr "Zona muerta del stick derecho" + +#. Key: MouseAndKeyboardCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:28 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:28 +msgctxt "Lyra,MouseAndKeyboardCollection_Name" +msgid "Mouse & Keyboard" +msgstr "Mouse y teclado" + +#. Key: MouseSensitivityCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:46 +msgctxt "Lyra,MouseSensitivityCollection_Name" +msgid "Sensitivity" +msgstr "Sensibilidad" + +#. Key: MouseSensitivityPitch_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:72 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:72 +msgctxt "Lyra,MouseSensitivityPitch_Description" +msgid "Sets the sensitivity of the mouse's vertical (y) axis. With higher settings the camera will move faster when looking up and down with the mouse." +msgstr "Establece la sensibilidad del eje vertical (y) del mouse. Con una configuración de valores mayores, la cámara se moverá más rápido al mirar hacia arriba y hacia abajo con el mouse." + +#. Key: MouseSensitivityPitch_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:71 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:71 +msgctxt "Lyra,MouseSensitivityPitch_Name" +msgid "Y-Axis Sensitivity" +msgstr "Sensibilidad del eje Y" + +#. Key: MouseSensitivityYaw_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:54 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:54 +msgctxt "Lyra,MouseSensitivityYaw_Description" +msgid "Sets the sensitivity of the mouse's horizontal (x) axis. With higher settings the camera will move faster when looking left and right with the mouse." +msgstr "Establece la sensibilidad del eje horizontal (x) del mouse. Con una configuración de valores mayores, la cámara se moverá más rápido al mirar a la izquierda y a la derecha con el mouse." + +#. Key: MouseSensitivityYaw_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:53 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:53 +msgctxt "Lyra,MouseSensitivityYaw_Name" +msgid "X-Axis Sensitivity" +msgstr "Sensibilidad del eje X" + +#. Key: MouseTargetingMultiplier_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:90 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:90 +msgctxt "Lyra,MouseTargetingMultiplier_Description" +msgid "Sets the modifier for reducing mouse sensitivity when targeting. 100% will have no slow down when targeting. Lower settings will have more slow down when targeting." +msgstr "Establece el modificador que reduce la sensibilidad del mouse cuando se apunta. Un valor del 100 % no reducirá la sensibilidad al apuntar. Valores menores provocarán una reducción mayor al apuntar." + +#. Key: MouseTargetingMultiplier_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:89 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:89 +msgctxt "Lyra,MouseTargetingMultiplier_Name" +msgid "Targeting Sensitivity" +msgstr "Sensibilidad al apuntar" + +#. Key: MoveStickDeadZone_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:208 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:208 +msgctxt "Lyra,MoveStickDeadZone_Description" +msgid "Increase or decrease the area surrounding the stick that we ignore input from. Setting this value too low may result in the character continuing to move even after removing your finger from the stick." +msgstr "Aumentar o disminuir el área alrededor del stick en la que ignoramos la entrada. Configurar este valor demasiado bajo puede provocar que el personaje continúe moviéndose incluso después de quitar el dedo del stick." + +#. Key: MoveStickDeadZone_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:207 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:207 +msgctxt "Lyra,MoveStickDeadZone_Name" +msgid "Left Stick DeadZone" +msgstr "Zona muerta del stick izquierdo" + +#. Key: MusicVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:63 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:63 +msgctxt "Lyra,MusicVolume_Description" +msgid "Adjusts the volume of music." +msgstr "Modifica el volumen de la música." + +#. Key: MusicVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:62 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:62 +msgctxt "Lyra,MusicVolume_Name" +msgid "Music" +msgstr "Música" + +#. Key: OverallVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:47 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:47 +msgctxt "Lyra,OverallVolume_Description" +msgid "Adjusts the volume of everything." +msgstr "Modifica el volumen de todo." + +#. Key: OverallVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:46 +msgctxt "Lyra,OverallVolume_Name" +msgid "Overall" +msgstr "General" + +#. Key: PerfStat_ClientFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:53 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:53 +msgctxt "Lyra,PerfStat_ClientFPS" +msgid "Client FPS" +msgstr "FPS del cliente" + +#. Key: PerfStat_FrameTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:69 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:69 +msgctxt "Lyra,PerfStat_FrameTime" +msgid "Frame Time" +msgstr "Frame Time" + +#. Key: PerfStat_FrameTime_GameThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:85 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:85 +msgctxt "Lyra,PerfStat_FrameTime_GameThread" +msgid "CPU Game Time" +msgstr "Tiempo de juego del procesador" + +#. Key: PerfStat_FrameTime_GPU +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:109 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:109 +msgctxt "Lyra,PerfStat_FrameTime_GPU" +msgid "GPU Render Time" +msgstr "Tiempo de renderizado de la GPU" + +#. Key: PerfStat_FrameTime_RenderThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:93 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:93 +msgctxt "Lyra,PerfStat_FrameTime_RenderThread" +msgid "CPU Render Time" +msgstr "Tiempo de renderizado del procesador" + +#. Key: PerfStat_FrameTime_RHIThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:101 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:101 +msgctxt "Lyra,PerfStat_FrameTime_RHIThread" +msgid "CPU RHI Time" +msgstr "Tiempo RHI del procesador" + +#. Key: PerfStat_IdleTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:77 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:77 +msgctxt "Lyra,PerfStat_IdleTime" +msgid "Idle Time" +msgstr "Tiempo de inactividad" + +#. Key: PerfStat_PacketLoss_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:136 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:136 +msgctxt "Lyra,PerfStat_PacketLoss_Incoming" +msgid "Incoming Packet Loss" +msgstr "Pérdida de paquetes entrantes" + +#. Key: PerfStat_PacketLoss_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:144 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:144 +msgctxt "Lyra,PerfStat_PacketLoss_Outgoing" +msgid "Outgoing Packet Loss" +msgstr "Pérdida de paquetes salientes" + +#. Key: PerfStat_PacketRate_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:152 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:152 +msgctxt "Lyra,PerfStat_PacketRate_Incoming" +msgid "Incoming Packet Rate" +msgstr "Frecuencia de paquetes entrantes" + +#. Key: PerfStat_PacketRate_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:160 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:160 +msgctxt "Lyra,PerfStat_PacketRate_Outgoing" +msgid "Outgoing Packet Rate" +msgstr "Frecuencia de paquetes salientes" + +#. Key: PerfStat_PacketSize_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:168 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:168 +msgctxt "Lyra,PerfStat_PacketSize_Incoming" +msgid "Incoming Packet Size" +msgstr "Tamaño de paquetes entrantes" + +#. Key: PerfStat_PacketSize_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:176 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:176 +msgctxt "Lyra,PerfStat_PacketSize_Outgoing" +msgid "Outgoing Packet Size" +msgstr "Tamaño de paquetes salientes" + +#. Key: PerfStat_Ping +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:128 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:128 +msgctxt "Lyra,PerfStat_Ping" +msgid "Ping" +msgstr "Ping" + +#. Key: PerfStat_ServerFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:61 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:61 +msgctxt "Lyra,PerfStat_ServerFPS" +msgid "Server FPS" +msgstr "FPS del servidor" + +#. Key: PerfStatDescription_ClientFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:54 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:54 +msgctxt "Lyra,PerfStatDescription_ClientFPS" +msgid "Client frame rate (higher is better)" +msgstr "Tasa de fotogramas del cliente (un valor mayor es mejor)" + +#. Key: PerfStatDescription_FrameTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:70 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:70 +msgctxt "Lyra,PerfStatDescription_FrameTime" +msgid "The total frame time." +msgstr "El frame time total." + +#. Key: PerfStatDescription_FrameTime_GameThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:86 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:86 +msgctxt "Lyra,PerfStatDescription_FrameTime_GameThread" +msgid "The amount of time spent on the main game thread." +msgstr "La cantidad de tiempo empleada en el hilo del juego principal." + +#. Key: PerfStatDescription_FrameTime_GPU +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:110 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:110 +msgctxt "Lyra,PerfStatDescription_FrameTime_GPU" +msgid "The amount of time spent on the GPU." +msgstr "La cantidad de tiempo empleada en la GPU." + +#. Key: PerfStatDescription_FrameTime_RenderThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:94 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:94 +msgctxt "Lyra,PerfStatDescription_FrameTime_RenderThread" +msgid "The amount of time spent on the rendering thread." +msgstr "La cantidad de tiempo empleada en el hilo de renderizado." + +#. Key: PerfStatDescription_FrameTime_RHIThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:102 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:102 +msgctxt "Lyra,PerfStatDescription_FrameTime_RHIThread" +msgid "The amount of time spent on the Render Hardware Interface thread." +msgstr "La cantidad de tiempo empleada en la Interfaz de hardware de renderizado (RHI)." + +#. Key: PerfStatDescription_IdleTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:78 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:78 +msgctxt "Lyra,PerfStatDescription_IdleTime" +msgid "The amount of time spent waiting idle for frame pacing." +msgstr "La cantidad de tiempo de espera para la sincronización de fotogramas." + +#. Key: PerfStatDescription_PacketLoss_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:137 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:137 +msgctxt "Lyra,PerfStatDescription_PacketLoss_Incoming" +msgid "The percentage of incoming packets lost." +msgstr "El porcentaje de paquetes entrantes perdidos." + +#. Key: PerfStatDescription_PacketLoss_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:145 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:145 +msgctxt "Lyra,PerfStatDescription_PacketLoss_Outgoing" +msgid "The percentage of outgoing packets lost." +msgstr "El porcentaje de paquetes salientes perdidos." + +#. Key: PerfStatDescription_PacketRate_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:153 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:153 +msgctxt "Lyra,PerfStatDescription_PacketRate_Incoming" +msgid "Rate of incoming packets (per second)" +msgstr "Frecuencia de paquetes entrantes (por segundo)." + +#. Key: PerfStatDescription_PacketRate_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:161 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:161 +msgctxt "Lyra,PerfStatDescription_PacketRate_Outgoing" +msgid "Rate of outgoing packets (per second)" +msgstr "Frecuencia de paquetes salientes (por segundo)." + +#. Key: PerfStatDescription_PacketSize_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:169 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:169 +msgctxt "Lyra,PerfStatDescription_PacketSize_Incoming" +msgid "The average size (in bytes) of packets recieved in the last second." +msgstr "El tamaño promedio (en bytes) de los paquetes recibidos en el último segundo." + +#. Key: PerfStatDescription_PacketSize_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:177 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:177 +msgctxt "Lyra,PerfStatDescription_PacketSize_Outgoing" +msgid "The average size (in bytes) of packets sent in the last second." +msgstr "El tamaño promedio (en bytes) de los paquetes enviados en el último segundo." + +#. Key: PerfStatDescription_Ping +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:129 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:129 +msgctxt "Lyra,PerfStatDescription_Ping" +msgid "The roundtrip latency of your connection to the server." +msgstr "La latencia de tu conexión con el servidor (ida y vuelta)." + +#. Key: PerfStatDescription_ServerFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:62 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:62 +msgctxt "Lyra,PerfStatDescription_ServerFPS" +msgid "Server frame rate" +msgstr "Tasa de fotogramas del servidor" + +#. Key: PerfStatsPage_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:34 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:34 +msgctxt "Lyra,PerfStatsPage_Description" +msgid "Configure the display of performance statistics." +msgstr "Configurar la presentación de las estadísticas de rendimiento." + +#. Key: PerfStatsPage_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:33 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:33 +msgctxt "Lyra,PerfStatsPage_Name" +msgid "Performance Stats" +msgstr "Estadísticas de rendimiento" + +#. Key: PerfStatsPage_Navigation +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:35 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:35 +msgctxt "Lyra,PerfStatsPage_Navigation" +msgid "Edit" +msgstr "Editar" + +#. Key: PostProcessingQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:562 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:562 +msgctxt "Lyra,PostProcessingQuality_Description" +msgid "Post Processing effects include Motion Blur, Depth of Field and Bloom. Increasing this setting improves the quality of post process effects, but can reduce performance." +msgstr "Los efectos de posprocesamiento incluyen Desenfoque de movimiento, Profundidad de campo y Bloom. Aumentar el valor de esta configuración mejora la calidad de los efectos de posprocesamiento, pero puede reducir el rendimiento." + +#. Key: PostProcessingQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:561 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:561 +msgctxt "Lyra,PostProcessingQuality_Name" +msgid "Post Processing" +msgstr "Posprocesamiento" + +#. Key: PostProcessingQualityEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:569 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:569 +msgctxt "Lyra,PostProcessingQualityEpic" +msgid "Epic" +msgstr "Épico" + +#. Key: PostProcessingQualityHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:568 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:568 +msgctxt "Lyra,PostProcessingQualityHigh" +msgid "High" +msgstr "Alto" + +#. Key: PostProcessingQualityLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:566 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:566 +msgctxt "Lyra,PostProcessingQualityLow" +msgid "Low" +msgstr "Bajo" + +#. Key: PostProcessingQualityMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:567 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:567 +msgctxt "Lyra,PostProcessingQualityMedium" +msgid "Medium" +msgstr "Medio" + +#. Key: ReflectionQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:539 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:539 +msgctxt "Lyra,ReflectionQuality_Description" +msgid "Reflection quality determines the resolution and accuracy of reflections. Settings of 'High' and above use more accurate ray tracing methods to solve reflections, but can reduce performance." +msgstr "La calidad de los reflejos determina la resolución y la precisión de los reflejos. Al configurar este valor como ''Alto'' o superior, se usan métodos más precisos de trazado de rayos para resolver los reflejos, pero esto puede reducir el rendimiento." + +#. Key: ReflectionQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:538 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:538 +msgctxt "Lyra,ReflectionQuality_Name" +msgid "Reflections" +msgstr "Reflejos" + +#. Key: Resolution_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:141 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:141 +msgctxt "Lyra,Resolution_Description" +msgid "Display Resolution determines the size of the window in Windowed mode. In Fullscreen mode, Display Resolution determines the graphics card output resolution, which can result in black bars depending on monitor and graphics card. Display Resolution is inactive in Windowed Fullscreen mode." +msgstr "La resolución de pantalla determina el tamaño de la ventana en el Modo ventana. En el modo Pantalla completa, la resolución de pantalla determina la resolución de salida de la tarjeta gráfica. Esto puede producir barras negras según el monitor y la tarjeta gráfica que uses. La resolución de pantalla está desactivada en el modo Pantalla completa en ventana." + +#. Key: Resolution_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:140 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:140 +msgctxt "Lyra,Resolution_Name" +msgid "Resolution" +msgstr "Resolución" + +#. Key: ResolutionScale_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:380 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:380 +msgctxt "Lyra,ResolutionScale_Description" +msgid "3D resolution determines the resolution that objects are rendered in game, but does not affect the main menu. Lower resolutions can significantly increase frame rate." +msgstr "La resolución en 3D determina la resolución en que se modelan los objetos en el juego, pero no afecta al menú principal. Las resoluciones bajas pueden aumentar significativamente la tasa de fotogramas." + +#. Key: ResolutionScale_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:379 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:379 +msgctxt "Lyra,ResolutionScale_Name" +msgid "3D Resolution" +msgstr "Resolución en 3D" + +#. Key: ResolutionWindowedFullscreen_Disabled +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:149 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:149 +msgctxt "Lyra,ResolutionWindowedFullscreen_Disabled" +msgid "When the Window Mode is set to Windowed Fullscreen, the resolution must match the native desktop resolution." +msgstr "Cuando el modo Ventana está configurado en Pantalla completa en ventana, la resolución debe coincidir con la resolución nativa del escritorio." + +#. Key: SafeZone_Action +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:234 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:234 +msgctxt "Lyra,SafeZone_Action" +msgid "Set Safe Zone" +msgstr "Establecer zona segura" + +#. Key: SafeZone_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:233 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:233 +msgctxt "Lyra,SafeZone_Description" +msgid "Set the UI safe zone for the platform." +msgstr "Establecer la zona segura de la IU para la plataforma." + +#. Key: SafeZone_KeyToPress_Gamepad +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +#: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +msgctxt "Lyra,SafeZone_KeyToPress_Gamepad" +msgid "Left Stick" +msgstr "Stick izquierdo" + +#. Key: SafeZone_KeyToPress_Mouse +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +#: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +msgctxt "Lyra,SafeZone_KeyToPress_Mouse" +msgid "Mouse Wheel" +msgstr "Rueda del mouse" + +#. Key: SafeZone_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:232 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:232 +msgctxt "Lyra,SafeZone_Name" +msgid "Safe Zone" +msgstr "Zona segura" + +#. Key: SafeZoneEditorInstructions +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraSafeZoneEditor.cpp:83 +#: Source/LyraGame/Settings/Screens/LyraSafeZoneEditor.cpp:83 +msgctxt "Lyra,SafeZoneEditorInstructions" +msgid "Use {0} to adjust the corners so it lines up with the edges of your display." +msgstr "Usa {0} para mover las esquinas y ajustarlas a los bordes de tu pantalla." + +#. Key: ShadowEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:430 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:430 +msgctxt "Lyra,ShadowEpic" +msgid "Epic" +msgstr "Épico" + +#. Key: ShadowHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:429 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:429 +msgctxt "Lyra,ShadowHigh" +msgid "High" +msgstr "Alto" + +#. Key: ShadowLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:427 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:427 +msgctxt "Lyra,ShadowLow" +msgid "Off" +msgstr "Apagado" + +#. Key: ShadowMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:428 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:428 +msgctxt "Lyra,ShadowMedium" +msgid "Medium" +msgstr "Medio" + +#. Key: Shadows_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:423 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:423 +msgctxt "Lyra,Shadows_Description" +msgid "Shadow quality determines the resolution and view distance of dynamic shadows. Shadows improve visual quality and give better depth perception, but can reduce performance." +msgstr "La calidad de las sombras determina la resolución y la distancia de dibujado de las sombras dinámicas. Las sombras mejoran la calidad visual y la percepción de profundidad, pero pueden disminuir el rendimiento." + +#. Key: Shadows_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:422 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:422 +msgctxt "Lyra,Shadows_Name" +msgid "Shadows" +msgstr "Sombras" + +#. Key: SoundCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:130 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:130 +msgctxt "Lyra,SoundCollection_Name" +msgid "Sound" +msgstr "Sonido" + +#. Key: SoundEffectsVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:79 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:79 +msgctxt "Lyra,SoundEffectsVolume_Description" +msgid "Adjusts the volume of sound effects." +msgstr "Modifica el volumen de los efectos de sonido." + +#. Key: SoundEffectsVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:78 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:78 +msgctxt "Lyra,SoundEffectsVolume_Name" +msgid "Sound Effects" +msgstr "Efectos de sonido" + +#. Key: StatCategory_Network_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:121 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:121 +msgctxt "Lyra,StatCategory_Network_Name" +msgid "Network" +msgstr "Red" + +#. Key: StatCategory_Performance_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:46 +msgctxt "Lyra,StatCategory_Performance_Name" +msgid "Performance" +msgstr "Rendimiento" + +#. Key: SubtitleBackground_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:219 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:219 +msgctxt "Lyra,SubtitleBackground_Name" +msgid "Background Opacity" +msgstr "Opacidad del fondo" + +#. Key: SubtitleBackgroundOpacity_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:220 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:220 +msgctxt "Lyra,SubtitleBackgroundOpacity_Description" +msgid "Choose a different background or letterboxing for the subtitles." +msgstr "Elige un fondo o letterboxing diferente para los subtítulos." + +#. Key: SubtitleBackgroundStyle_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:203 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:203 +msgctxt "Lyra,SubtitleBackgroundStyle_Name" +msgid "Text Border" +msgstr "Borde del texto" + +#. Key: SubtitlePage_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:138 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:138 +msgctxt "Lyra,SubtitlePage_Description" +msgid "Configure the visual appearance of subtitles." +msgstr "Configura el aspecto visual de los subtítulos." + +#. Key: SubtitlePage_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:137 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:137 +msgctxt "Lyra,SubtitlePage_Name" +msgid "Subtitles" +msgstr "Subtítulos" + +#. Key: SubtitlePage_Navigation +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:139 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:139 +msgctxt "Lyra,SubtitlePage_Navigation" +msgid "Options" +msgstr "Opciones" + +#. Key: Subtitles_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:158 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:158 +msgctxt "Lyra,Subtitles_Description" +msgid "Turns subtitles on/off." +msgstr "Activa o desactiva los subtítulos." + +#. Key: Subtitles_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:157 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:157 +msgctxt "Lyra,Subtitles_Name" +msgid "Subtitles" +msgstr "Subtítulos" + +#. Key: SubtitlesCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:150 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:150 +msgctxt "Lyra,SubtitlesCollection_Name" +msgid "Subtitles" +msgstr "Subtítulos" + +#. Key: SubtitleTextBorder_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:204 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:204 +msgctxt "Lyra,SubtitleTextBorder_Description" +msgid "Choose different borders for the text." +msgstr "Elige diferentes bordes para el texto." + +#. Key: SubtitleTextColor_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:189 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:189 +msgctxt "Lyra,SubtitleTextColor_Description" +msgid "Choose different colors for the subtitle text." +msgstr "Elige diferentes colores para el texto de los subtítulos." + +#. Key: SubtitleTextColor_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:188 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:188 +msgctxt "Lyra,SubtitleTextColor_Name" +msgid "Text Color" +msgstr "Color del texto" + +#. Key: SubtitleTextSize_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:171 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:171 +msgctxt "Lyra,SubtitleTextSize_Description" +msgid "Choose different sizes of the the subtitle text." +msgstr "Elige diferentes tamaños para el texto de los subtítulos." + +#. Key: SubtitleTextSize_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:170 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:170 +msgctxt "Lyra,SubtitleTextSize_Name" +msgid "Text Size" +msgstr "Tamaño del texto" + +#. Key: SystemDefaultLanguage +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:141 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:141 +msgctxt "Lyra,SystemDefaultLanguage" +msgid "System Default ({0})" +msgstr "Predeterminado del sistema ({0})" + +#. Key: TextureQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:493 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:493 +msgctxt "Lyra,TextureQuality_Description" +msgid "Texture quality determines the resolution of textures in game. Increasing this setting will make objects more detailed, but can reduce performance." +msgstr "La calidad de la textura determina la resolución de las texturas en el juego. Aumentar el valor de esta configuración hace que los objetos se vean con más detalles, pero puede disminuir el rendimiento." + +#. Key: TextureQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:491 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:491 +msgctxt "Lyra,TextureQuality_Name" +msgid "Textures" +msgstr "Texturas" + +#. Key: TextureQualityEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:500 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:500 +msgctxt "Lyra,TextureQualityEpic" +msgid "Epic" +msgstr "Épico" + +#. Key: TextureQualityHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:499 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:499 +msgctxt "Lyra,TextureQualityHigh" +msgid "High" +msgstr "Alto" + +#. Key: TextureQualityLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:497 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:497 +msgctxt "Lyra,TextureQualityLow" +msgid "Low" +msgstr "Bajo" + +#. Key: TextureQualityMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:498 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:498 +msgctxt "Lyra,TextureQualityMedium" +msgid "Medium" +msgstr "Medio" + +#. Key: UnlimitedFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:642 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:642 +msgctxt "Lyra,UnlimitedFPS" +msgid "Unlimited" +msgstr "Ilimitado" + +#. Key: VerticalSync_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:596 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:596 +msgctxt "Lyra,VerticalSync_Description" +msgid "Enabling Vertical Sync eliminates screen tearing by always rendering and presenting a full frame. Disabling Vertical Sync can give higher frame rate and better input response, but can result in horizontal screen tearing." +msgstr "Activar la sincronización vertical elimina el rasgado de la pantalla al renderizar y muestra siempre un cuadro completo. Desactivar el sincronizado vertical puede aumentar la tasa de fotogramas y mejorar la respuesta de entrada, pero puede provocar rasgado horizontal de la pantalla." + +#. Key: VerticalSync_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:595 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:595 +msgctxt "Lyra,VerticalSync_Name" +msgid "Vertical Sync" +msgstr "Sincronización vertical" + +#. Key: VideoCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:103 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:103 +msgctxt "Lyra,VideoCollection_Name" +msgid "Video" +msgstr "Video" + +#. Key: ViewDistance_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:469 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:469 +msgctxt "Lyra,ViewDistance_Description" +msgid "View distance determines how far away objects are culled for performance." +msgstr "La distancia de dibujado determina la distancia a la que se sacrifican los objetos para obtener mejor rendimiento." + +#. Key: ViewDistance_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:468 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:468 +msgctxt "Lyra,ViewDistance_Name" +msgid "View Distance" +msgstr "Distancia de dibujado" + +#. Key: ViewDistanceEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:476 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:476 +msgctxt "Lyra,ViewDistanceEpic" +msgid "Epic" +msgstr "Épico" + +#. Key: ViewDistanceFar +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:475 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:475 +msgctxt "Lyra,ViewDistanceFar" +msgid "Far" +msgstr "Lejos" + +#. Key: ViewDistanceMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:474 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:474 +msgctxt "Lyra,ViewDistanceMedium" +msgid "Medium" +msgstr "Medio" + +#. Key: ViewDistanceNear +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:473 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:473 +msgctxt "Lyra,ViewDistanceNear" +msgid "Near" +msgstr "Cerca" + +#. Key: VisualEffectQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:516 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:516 +msgctxt "Lyra,VisualEffectQuality_Description" +msgid "Effects determines the quality of visual effects and lighting in game. Increasing this setting will increase the quality of visual effects, but can reduce performance." +msgstr "Los efectos determinan la calidad de los efectos visuales y la iluminación en el juego. Aumentar el valor de esta configuración mejora la calidad de los efectos visuales, pero puede disminuir el rendimiento." + +#. Key: VisualEffectQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:515 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:515 +msgctxt "Lyra,VisualEffectQuality_Name" +msgid "Effects" +msgstr "Efectos" + +#. Key: VisualEffectQualityEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:407 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:407 +msgctxt "Lyra,VisualEffectQualityEpic" +msgid "Epic" +msgstr "Épico" + +#. Key: VisualEffectQualityHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:406 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:406 +msgctxt "Lyra,VisualEffectQualityHigh" +msgid "High" +msgstr "Alto" + +#. Key: VisualEffectQualityLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:404 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:404 +msgctxt "Lyra,VisualEffectQualityLow" +msgid "Low" +msgstr "Bajo" + +#. Key: VisualEffectQualityMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:405 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:405 +msgctxt "Lyra,VisualEffectQualityMedium" +msgid "Medium" +msgstr "Medio" + +#. Key: VoiceChatVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:111 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:111 +msgctxt "Lyra,VoiceChatVolume_Description" +msgid "Adjusts the volume of voice chat." +msgstr "Modifica el volumen del chat de voz." + +#. Key: VoiceChatVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:110 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:110 +msgctxt "Lyra,VoiceChatVolume_Name" +msgid "Voice Chat" +msgstr "Chat de voz" + +#. Key: VolumeCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:39 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:39 +msgctxt "Lyra,VolumeCollection_Name" +msgid "Volume" +msgstr "Volumen" + +#. Key: WarningLanguage_Message +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:47 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:47 +msgctxt "Lyra,WarningLanguage_Message" +msgid "You will need to restart the game completely for all language related changes to take effect." +msgstr "Deberás reiniciar el juego por completo para que todos los cambios relacionados con el idioma surtan efecto." + +#. Key: WarningLanguage_Title +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:46 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:46 +msgctxt "Lyra,WarningLanguage_Title" +msgid "Language Changed" +msgstr "Idioma modificado" + +#. Key: WindowMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:122 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:122 +msgctxt "Lyra,WindowMode_Description" +msgid "In Windowed mode you can interact with other windows more easily, and drag the edges of the window to set the size. In Windowed Fullscreen mode you can easily switch between applications. In Fullscreen mode you cannot interact with other windows as easily, but the game will run slightly faster." +msgstr "En el Modo ventana, puedes interactuar con otras ventanas más fácilmente y arrastrar los bordes de la ventana para ajustar el tamaño. En el modo Pantalla completa en ventana, puedes cambiar de aplicaciones fácilmente. En el modo Pantalla completa, no puedes interactuar con otras ventanas con tanta facilidad, pero el juego se ejecuta un poco más rápido." + +#. Key: WindowMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:121 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:121 +msgctxt "Lyra,WindowMode_Name" +msgid "Window Mode" +msgstr "Ventana" + +#. Key: WindowModeFullscreen +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:126 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:126 +msgctxt "Lyra,WindowModeFullscreen" +msgid "Fullscreen" +msgstr "Pantalla completa" + +#. Key: WindowModeWindowed +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:128 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:128 +msgctxt "Lyra,WindowModeWindowed" +msgid "Windowed" +msgstr "Modo ventana" + +#. Key: WindowModeWindowedFullscreen +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:127 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:127 +msgctxt "Lyra,WindowModeWindowedFullscreen" +msgid "Windowed Fullscreen" +msgstr "Pantalla completa en ventana" + +#. Key: AspectRatio +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:443 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:443 +msgctxt "LyraSettings,AspectRatio" +msgid "{X} x {Y}" +msgstr "{X} x {Y}" + +#. Key: AspectRatio-10:16 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:431 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:431 +msgctxt "LyraSettings,AspectRatio-10:16" +msgid "10:16" +msgstr "10:16" + +#. Key: AspectRatio-16:10 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:419 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:419 +msgctxt "LyraSettings,AspectRatio-16:10" +msgid "16:10" +msgstr "16:10" + +#. Key: AspectRatio-16:9 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:415 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:415 +msgctxt "LyraSettings,AspectRatio-16:9" +msgid "16:9" +msgstr "16:9" + +#. Key: AspectRatio-3:4 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:423 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:423 +msgctxt "LyraSettings,AspectRatio-3:4" +msgid "3:4" +msgstr "3:4" + +#. Key: AspectRatio-4:3 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:411 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:411 +msgctxt "LyraSettings,AspectRatio-4:3" +msgid "4:3" +msgstr "4:3" + +#. Key: AspectRatio-9:16 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:427 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:427 +msgctxt "LyraSettings,AspectRatio-9:16" +msgid "9:16" +msgstr "9:16" + +#. Key: DefaultAudioOutputDevice +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscreteDynamic_AudioOutputDevice.cpp:64 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscreteDynamic_AudioOutputDevice.cpp:64 +msgctxt "LyraSettings,DefaultAudioOutputDevice" +msgid "Default Output - {0}" +msgstr "Salida predeterminada - {0}" + +#. Key: DynamicDetails_KeyboardInputAction +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingKeyboardInput.cpp:36 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingKeyboardInput.cpp:36 +msgctxt "LyraSettings,DynamicDetails_KeyboardInputAction" +msgid "Bindings for {0}" +msgstr "Asignaciones para {0}" + +#. Key: MobileFPSType_Note +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:34 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:34 +msgctxt "LyraSettings,MobileFPSType_Note" +msgid "Note: Changing the framerate setting to {0} or higher might lower your Quality Presets." +msgstr "Nota: Cambiar la configuración de la tasa de fotogramas a {0} o superior podría reducir tus perfiles de calidad." + +#. Key: MobileFrameRateOption +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:45 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:45 +msgctxt "LyraSettings,MobileFrameRateOption" +msgid "{0} FPS" +msgstr "{0} FPS" + +#. Key: OverallQuality_Mobile_ImpactsFramerate +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:34 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:34 +msgctxt "LyraSettings,OverallQuality_Mobile_ImpactsFramerate" +msgid "Note: Changing the Quality setting to {0} or higher might limit your framerate." +msgstr "Nota: Cambiar la configuración de la calidad a {0} o superior podría limitar tu tasa de fotogramas." + +#. Key: PerfStatDisplayMode_GraphOnly +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:81 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:81 +msgctxt "LyraSettings,PerfStatDisplayMode_GraphOnly" +msgid "Graph Only" +msgstr "Solo gráfico" + +#. Key: PerfStatDisplayMode_None +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:79 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:79 +msgctxt "LyraSettings,PerfStatDisplayMode_None" +msgid "None" +msgstr "Ninguno" + +#. Key: PerfStatDisplayMode_TextAndGraph +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:82 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:82 +msgctxt "LyraSettings,PerfStatDisplayMode_TextAndGraph" +msgid "Text and Graph" +msgstr "Texto y gráfico" + +#. Key: PerfStatDisplayMode_TextOnly +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:80 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:80 +msgctxt "LyraSettings,PerfStatDisplayMode_TextOnly" +msgid "Text Only" +msgstr "Solo texto" + +#. Key: SafeZoneValue_Description +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:16 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:16 +msgctxt "LyraSettings,SafeZoneValue_Description" +msgid "The safezone area percentage." +msgstr "El porcentaje del área de la zona segura." + +#. Key: SafeZoneValue_Name +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:15 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:15 +msgctxt "LyraSettings,SafeZoneValue_Name" +msgid "Safe Zone Value" +msgstr "Valor de la zona segura" + +#. Key: VideoQualityOverall_Custom +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:29 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:29 +msgctxt "LyraSettings,VideoQualityOverall_Custom" +msgid "Custom" +msgstr "Personalizado" + +#. Key: VideoQualityOverall_Epic +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:26 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:26 +msgctxt "LyraSettings,VideoQualityOverall_Epic" +msgid "Epic" +msgstr "Épico" + +#. Key: VideoQualityOverall_High +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:25 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:25 +msgctxt "LyraSettings,VideoQualityOverall_High" +msgid "High" +msgstr "Alto" + +#. Key: VideoQualityOverall_Low +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:23 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:23 +msgctxt "LyraSettings,VideoQualityOverall_Low" +msgid "Low" +msgstr "Bajo" + +#. Key: VideoQualityOverall_Medium +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:24 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:24 +msgctxt "LyraSettings,VideoQualityOverall_Medium" +msgid "Medium" +msgstr "Medio" + +#. Key: Cancel +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:34 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:34 +msgctxt "Messaging,Cancel" +msgid "Cancel" +msgstr "Cancelar" + +#. Key: No +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:54 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:54 +msgctxt "Messaging,No" +msgid "No" +msgstr "No" + +#. Key: Ok +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:15 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:15 +msgctxt "Messaging,Ok" +msgid "Ok" +msgstr "Aceptar" + +#. Key: Yes +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:50 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:50 +msgctxt "Messaging,Yes" +msgid "Yes" +msgstr "Sí" + +#. Key: InvalidPlayerController +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1174 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1174 +msgctxt "NetworkErrors,InvalidPlayerController" +msgid "Invalid Player Controller" +msgstr "Control de jugador inválido" + +#. Key: JoinSessionFailed +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1087 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1087 +msgctxt "NetworkErrors,JoinSessionFailed" +msgid "Join failed." +msgstr "Error al unirse." + +#. Key: SessionDoesNotExist +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1084 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1084 +msgctxt "NetworkErrors,SessionDoesNotExist" +msgid "Game no longer exists." +msgstr "El juego ya no existe." + +#. Key: SessionIsFull +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1081 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1081 +msgctxt "NetworkErrors,SessionIsFull" +msgid "Game is full." +msgstr "El juego está lleno." + +#. Key: TravelSessionFailed +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1190 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1190 +msgctxt "NetworkErrors,TravelSessionFailed" +msgid "Travel to Session failed." +msgstr "Error en el viaje a la sesión." + +#. Key: DesignTime_ExtensionPointLabel +#. SourceLocation: Plugins/UIExtension/Source/Private/Widgets/UIExtensionPointWidget.cpp:44 +#: Plugins/UIExtension/Source/Private/Widgets/UIExtensionPointWidget.cpp:44 +msgctxt "UIExtension,DesignTime_ExtensionPointLabel" +msgid "Extension Point\n{0}" +msgstr "Punto de extensión\n{0}" + diff --git a/Content/Localization/Game/es/Game.archive b/Content/Localization/Game/es/Game.archive new file mode 100644 index 00000000..8c85cf9e Binary files /dev/null and b/Content/Localization/Game/es/Game.archive differ diff --git a/Content/Localization/Game/es/Game.locres b/Content/Localization/Game/es/Game.locres new file mode 100644 index 00000000..30631b98 Binary files /dev/null and b/Content/Localization/Game/es/Game.locres differ diff --git a/Content/Localization/Game/es/Game.po b/Content/Localization/Game/es/Game.po new file mode 100644 index 00000000..083a0353 --- /dev/null +++ b/Content/Localization/Game/es/Game.po @@ -0,0 +1,4747 @@ +# Game Spanish translation. +# Copyright Epic Games, Inc. All Rights Reserved. +# +msgid "" +msgstr "" +"Project-Id-Version: Game\n" +"POT-Creation-Date: 2022-03-24 20:58\n" +"PO-Revision-Date: 2022-03-24 20:58\n" +"Language-Team: \n" +"Language: es\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Plural-Forms: nplurals=2; plural=(n != 1);\n" + +#. Key: 0068ED9A41C6861FF9F69A8707EB1704 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",0068ED9A41C6861FF9F69A8707EB1704" +msgid "Gamepad" +msgstr "Mando" + +#. Key: 017173BB418CEE7FB6FD43B688CB7EF2 +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.OptionsButtons.ButtonText +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.OptionsButtons.ButtonText +msgctxt ",017173BB418CEE7FB6FD43B688CB7EF2" +msgid "Options" +msgstr "Opciones" + +#. Key: 01A913C649439D1D43AD1598474A150F +#. SourceLocation: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Description +#: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Description +msgctxt ",01A913C649439D1D43AD1598474A150F" +msgid "{Button description text, wrapping, unbounded length}" +msgstr "{Button description text, wrapping, unbounded length}" + +#. Key: 01FDBF3644A0A7A3754C5BBC29C000BD +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +msgctxt ",01FDBF3644A0A7A3754C5BBC29C000BD" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 0262A8674C1CBA12802F84BE385D1E5D +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount_1.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount_1.Text +msgctxt ",0262A8674C1CBA12802F84BE385D1E5D" +msgid "Captures" +msgstr "Capturas" + +#. Key: 02E77A6145C878D7D975239D9542F169 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadCategory +msgctxt ",02E77A6145C878D7D975239D9542F169" +msgid "Controller" +msgstr "Mando" + +#. Key: 03136AFF43E7466263661EA85739CEA7 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.3x.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.3x.DisplayName +msgctxt ",03136AFF43E7466263661EA85739CEA7" +msgid "Triple Elimination" +msgstr "Eliminación triple" + +#. Key: 036F78254C53C156C67DC8B4F1E3F87E +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",036F78254C53C156C67DC8B4F1E3F87E" +msgid "Quick Slot 2" +msgstr "Acceso rápido 2" + +#. Key: 03D5A24748453022D92F6CB88D88A216 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.15.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.15.DisplayName +msgctxt ",03D5A24748453022D92F6CB88D88A216" +msgid "Dominance" +msgstr "Dominio" + +#. Key: 04EEE2CD47276E2B291D28B2865E0D68 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +msgctxt ",04EEE2CD47276E2B291D28B2865E0D68" +msgid "Client FPS: " +msgstr "FPS del cliente: " + +#. Key: 0528E8414331496BAA122CAA13333317 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +msgctxt ",0528E8414331496BAA122CAA13333317" +msgid "Packet Loss (in): " +msgstr "Pérdida de paquetes (en): " + +#. Key: 065B5A4F4332F5BC9E1877A992FE9377 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +msgctxt ",065B5A4F4332F5BC9E1877A992FE9377" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 06AB17CB4651845D828EA29907C0E5FE +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.QuitGameButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.QuitGameButton.ButtonText +msgctxt ",06AB17CB4651845D828EA29907C0E5FE" +msgid "Quit Lyra" +msgstr "Salir de Lyra" + +#. Key: 06BC6D4341EF5BE5748B68A16E19CD59 +#. SourceLocation: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C.DisplayName +#: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C.DisplayName +msgctxt ",06BC6D4341EF5BE5748B68A16E19CD59" +msgid "Rifle" +msgstr "Fusil" + +#. Key: 0925643244B46A081832839FA7F906A2 +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.TeamNotification.Text +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.TeamNotification.Text +msgctxt ",0925643244B46A081832839FA7F906A2" +msgid "You have been assigned to the Red Team " +msgstr "Te has unido al Equipo rojo " + +#. Key: 0A3FB7ED46F375312D1F378D0A941655 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",0A3FB7ED46F375312D1F378D0A941655" +msgid "Shooter Core" +msgstr "Juego de disparos básico" + +#. Key: 0C7962B44C85F255428F648B8F196172 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(2 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(2 - Value).DisplayNameMap +msgctxt ",0C7962B44C85F255428F648B8F196172" +msgid "Left" +msgstr "Izquierda" + +#. Key: 0DD308C74DF294BCD3276CACC3F7D539 +#. SourceLocation: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",0DD308C74DF294BCD3276CACC3F7D539" +msgid "Pistol" +msgstr "Pistola" + +#. Key: 0F7A390846E3CB76304F58848B8654E3 +#. SourceLocation: /Game/System/DefaultEditorMap/L_DefaultEditorOverview.L_DefaultEditorOverview:PersistentLevel.TextRenderActor_1.NewTextRenderComponent.Text +#: /Game/System/DefaultEditorMap/L_DefaultEditorOverview.L_DefaultEditorOverview:PersistentLevel.TextRenderActor_1.NewTextRenderComponent.Text +msgctxt ",0F7A390846E3CB76304F58848B8654E3" +msgid "Consider changing:\r\n- Editor Preferences .. Load Level at Startup\r\n- Project Settings .. Editor Startup Map\r\n" +msgstr "Consider changing:\r\n- Editor Preferences .. Load Level at Startup\r\n- Project Settings .. Editor Startup Map\r\n" + +#. Key: 0FAA06494B797EBABF35C0AF811B15CA +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.PlayerNameWidget.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.PlayerNameWidget.Text +msgctxt ",0FAA06494B797EBABF35C0AF811B15CA" +msgid "Player Name" +msgstr "Nombre de jugador" + +#. Key: 0FDD55F14B355137369BA68A95A4B5BC +#. SourceLocation: /Game/System/Teams/TeamDA_Yellow.TeamDA_Yellow.TeamShortName +#: /Game/System/Teams/TeamDA_Yellow.TeamDA_Yellow.TeamShortName +msgctxt ",0FDD55F14B355137369BA68A95A4B5BC" +msgid "Yellow" +msgstr "Amarillo" + +#. Key: 101FF56440BCC51ECBAF329695991456 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +msgctxt ",101FF56440BCC51ECBAF329695991456" +msgid "Packet Receive Rate" +msgstr "Tasa de recepción de paquetes" + +#. Key: 110932EB44E1726A47B90696FFCF07B1 +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ConnectionStatus.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ConnectionStatus.Text +msgctxt ",110932EB44E1726A47B90696FFCF07B1" +msgid "Ping" +msgstr "Ping" + +#. Key: 113E482147C0118B5179388477242E84 +#. SourceLocation: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",113E482147C0118B5179388477242E84" +msgid "Shotgun" +msgstr "Escopeta" + +#. Key: 11B503444BF569B31A2ED280CBB6116F +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.StartText.Text +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.StartText.Text +msgctxt ",11B503444BF569B31A2ED280CBB6116F" +msgid "Activating" +msgstr "Iniciando" + +#. Key: 120D4E714C781804C66E85ADF6125F54 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Description +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Description +msgctxt ",120D4E714C781804C66E85ADF6125F54" +msgid "Join an existing session of any game type, or start a new online game that others can join" +msgstr "Únete a una sesión existente de cualquier tipo de juego o inicia una nueva partida en línea a la que puedan unirse otros." + +#. Key: 1250B8464B832516588DC2A800FB1EA8 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",1250B8464B832516588DC2A800FB1EA8" +msgid "Shooter Core" +msgstr "Juego de disparos básico" + +#. Key: 126B7DD147D107B483246C948583E01F +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",126B7DD147D107B483246C948583E01F" +msgid "Gamepad" +msgstr "Mando" + +#. Key: 129C4C9E470E3ED553BA558A0398A8FD +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +msgctxt ",129C4C9E470E3ED553BA558A0398A8FD" +msgid "{StatValue}%" +msgstr "{StatValue} %" + +#. Key: 12E9EFC34D47343A9EF80B8CE3718F25 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.ContextDescription +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.ContextDescription +msgctxt ",12E9EFC34D47343A9EF80B8CE3718F25" +msgid "Hero Pawn" +msgstr "Peón de héroe" + +#. Key: 137C843E4D9915E967627E88C33F559E +#. SourceLocation: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatValueFormat +#: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatValueFormat +msgctxt ",137C843E4D9915E967627E88C33F559E" +msgid "{StatValue}ms" +msgstr "{StatValue} ms" + +#. Key: 13CC7B4648EADDD497E540AF42A98A59 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PingWidget.StatDisplayName +msgctxt ",13CC7B4648EADDD497E540AF42A98A59" +msgid "Ping" +msgstr "Ping" + +#. Key: 1417758D4416AF90E19E768CA7A644A1 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredToastRow.W_ItemAcquiredToastRow_C:WidgetTree.ItemNameAndQtyWidget.Text +#: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredToastRow.W_ItemAcquiredToastRow_C:WidgetTree.ItemNameAndQtyWidget.Text +msgctxt ",1417758D4416AF90E19E768CA7A644A1" +msgid "999x Long Item Name" +msgstr "999x Long Item Name" + +#. Key: 14594EDA4B91DAE8B4A963BC2ACBF113 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +msgctxt ",14594EDA4B91DAE8B4A963BC2ACBF113" +msgid "{StatValue}%" +msgstr "{StatValue} %" + +#. Key: 154ED18F40E6F051EB6D8B8816E175C0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.Default__W_LyraSessionButton_C.ButtonText +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.Default__W_LyraSessionButton_C.ButtonText +msgctxt ",154ED18F40E6F051EB6D8B8816E175C0" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: 1598B27E4E41FE9C7BCB82B177A974DC +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1598B27E4E41FE9C7BCB82B177A974DC" +msgid "Show Scoreboard (Gamepad)" +msgstr "Mostrar tabla de puntuaciones (mando)" + +#. Key: 17C398D246C68C5CA2E84EB7695DCDCD +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.20.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.20.DisplayName +msgctxt ",17C398D246C68C5CA2E84EB7695DCDCD" +msgid "Unstoppable" +msgstr "Imparable" + +#. Key: 1A167AD94444DA9043FE02AFD2D41FDA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1A167AD94444DA9043FE02AFD2D41FDA" +msgid "Move Forward" +msgstr "Moverse hacia delante" + +#. Key: 1AE071FA4EF504A1DF0778A448A58FC1 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1AE071FA4EF504A1DF0778A448A58FC1" +msgid "Crouch" +msgstr "Agacharse" + +#. Key: 1B6BF71F4E8AEDCCCF1175A4AD8402A5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1B6BF71F4E8AEDCCCF1175A4AD8402A5" +msgid "Emote" +msgstr "Gesto" + +#. Key: 1BE2AEF24C36C5B132D52FA2C7120C35 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1BE2AEF24C36C5B132D52FA2C7120C35" +msgid "Quickslot Cycle Forward (Gamepad)" +msgstr "Orden normal del acceso rápido (mando)" + +#. Key: 1C66B711470858D9FFFAB499E7FF1040 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +msgctxt ",1C66B711470858D9FFFAB499E7FF1040" +msgid "Packet Receive Rate: " +msgstr "Tasa de recepción de paquetes: " + +#. Key: 1C6A40ED4C95F60C2DD17C8F7749CBDA +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +msgctxt ",1C6A40ED4C95F60C2DD17C8F7749CBDA" +msgid "{Ping}ms" +msgstr "{Ping} ms" + +#. Key: 1F96D90B46A2B7C75ADCAD9CFA4F7B6F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +msgctxt ",1F96D90B46A2B7C75ADCAD9CFA4F7B6F" +msgid "Bots Enabled" +msgstr "Bots habilitados" + +#. Key: 1FAADE7147234818A647EAAD50D6FA7A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",1FAADE7147234818A647EAAD50D6FA7A" +msgid "Shooter Core" +msgstr "Juego de disparos básico" + +#. Key: 205A136D4D77496E21573580163B72E5 +#. SourceLocation: /Game/UI/Menu/W_UserWatermark.W_UserWatermark_C:ExecuteUbergraph_W_UserWatermark [Script Bytecode] +#: /Game/UI/Menu/W_UserWatermark.W_UserWatermark_C:ExecuteUbergraph_W_UserWatermark [Script Bytecode] +msgctxt ",205A136D4D77496E21573580163B72E5" +msgid "Not logged in" +msgstr "No conectado" + +#. Key: 21AA855349435B055F6211872B91E873 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock.Text +msgctxt ",21AA855349435B055F6211872B91E873" +msgid "ping" +msgstr "ping" + +#. Key: 235C4BEE403345A0F3A5C19C018DDFC5 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +msgctxt ",235C4BEE403345A0F3A5C19C018DDFC5" +msgid "Total Frame Time: " +msgstr "Tiempo total de fotogramas: " + +#. Key: 248ABAA7488DD49A5980C8819A9617CF +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Title.Text +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Title.Text +msgctxt ",248ABAA7488DD49A5980C8819A9617CF" +msgid "Adjust Safe Zone" +msgstr "Ajustar zona de seguridad" + +#. Key: 27040E234FDEA725E909E3A82C83FC95 +#. SourceLocation: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_2.DebugDisplayText +#: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_2.DebugDisplayText +msgctxt ",27040E234FDEA725E909E3A82C83FC95" +msgid "Range +1" +msgstr "Rango +1" + +#. Key: 27B340BA4E762DC045E4608B618399FB +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ConnectionStatus.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ConnectionStatus.Text +msgctxt ",27B340BA4E762DC045E4608B618399FB" +msgid "Ping" +msgstr "Ping" + +#. Key: 29BAA9B34E4F225C39FC8999480BC9FA +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_PrimaryKey.ButtonText +#: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_PrimaryKey.ButtonText +msgctxt ",29BAA9B34E4F225C39FC8999480BC9FA" +msgid "Not Bound" +msgstr "Sin asignar" + +#. Key: 29D3A0AA4AB07170CC42F4BA7E6EE61A +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_B.PointLetterText +#: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_B.PointLetterText +msgctxt ",29D3A0AA4AB07170CC42F4BA7E6EE61A" +msgid "B" +msgstr "B" + +#. Key: 2A71F9BA4EB69D9BDED9659391978329 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.ContextDescription +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.ContextDescription +msgctxt ",2A71F9BA4EB69D9BDED9659391978329" +msgid "Hero Pawn" +msgstr "Peón de héroe" + +#. Key: 2BC1795B4150F1E9C39414853EDE1182 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",2BC1795B4150F1E9C39414853EDE1182" +msgid "Quickslot Cycle Forward (Gamepad)" +msgstr "Orden normal del acceso rápido (mando)" + +#. Key: 2C7E321D4C078BF23D8C95A127B6F4D6 +#. SourceLocation: /Game/UI/Menu/W_LyraStartup.W_LyraStartup_C:WidgetTree.PressStartButton.ButtonText +#: /Game/UI/Menu/W_LyraStartup.W_LyraStartup_C:WidgetTree.PressStartButton.ButtonText +msgctxt ",2C7E321D4C078BF23D8C95A127B6F4D6" +msgid "Start" +msgstr "Empezar" + +#. Key: 2DA239084023A7FC60515488F95DCF61 +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.MessageTextWidget.Text +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.MessageTextWidget.Text +msgctxt ",2DA239084023A7FC60515488F95DCF61" +msgid "Waiting for additional players" +msgstr "Esperando a otros jugadores" + +#. Key: 2E0B952D4F3CF3D4687D7EB75C017AF0 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +msgctxt ",2E0B952D4F3CF3D4687D7EB75C017AF0" +msgid "Server FPS" +msgstr "FPS del servidor" + +#. Key: 2E4E25CB47829BC54412B794999A6623 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadPlatformName +msgctxt ",2E4E25CB47829BC54412B794999A6623" +msgid "Nintendo Switch" +msgstr "Nintendo Switch" + +#. Key: 2E5EF4E142DAC6081E85CFA2647AAA18 +#. SourceLocation: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",2E5EF4E142DAC6081E85CFA2647AAA18" +msgid "Rifle" +msgstr "Fusil" + +#. Key: 2FAE991A4D776E675D035BBA8A609E40 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",2FAE991A4D776E675D035BBA8A609E40" +msgid "Gamepad" +msgstr "Mando" + +#. Key: 2FCC8769463BC0AA9D74FA8971E367F7 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamText.Text +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamText.Text +msgctxt ",2FCC8769463BC0AA9D74FA8971E367F7" +msgid "Team" +msgstr "Equipo" + +#. Key: 2FFEAFA84074A12B70F73295043D2FC4 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerStat.W_SB_PlayerStat_C:WidgetTree.StatTextWidget.Text +#: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerStat.W_SB_PlayerStat_C:WidgetTree.StatTextWidget.Text +msgctxt ",2FFEAFA84074A12B70F73295043D2FC4" +msgid "999" +msgstr "999" + +#. Key: 3060B9604FFCC7BE1222218C77BBACAC +#. SourceLocation: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileDescription +#: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileDescription +msgctxt ",3060B9604FFCC7BE1222218C77BBACAC" +msgid "Small test level for ShooterCore" +msgstr "Small test level for ShooterCore" + +#. Key: 30FBE6D1450FE6ED24A59F8904DAB613 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",30FBE6D1450FE6ED24A59F8904DAB613" +msgid "Show Scoreboard" +msgstr "Mostrar tabla de puntuaciones" + +#. Key: 319439E844CE03938ECD9A81159704A7 +#. SourceLocation: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.CancelChanges.DisplayName +#: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.CancelChanges.DisplayName +msgctxt ",319439E844CE03938ECD9A81159704A7" +msgid "Cancel Changes" +msgstr "Cancelar cambios" + +#. Key: 31CAA0B04121DFB985DEEDB92BBF9579 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",31CAA0B04121DFB985DEEDB92BBF9579" +msgid "Gamepad" +msgstr "Mando" + +#. Key: 327F041B48C2F270B56721BA7FF59448 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadPlatformName +msgctxt ",327F041B48C2F270B56721BA7FF59448" +msgid "Playstation®4" +msgstr "PlayStation®4" + +#. Key: 32CD12CB44B3FB02B96D80B7553C7312 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",32CD12CB44B3FB02B96D80B7553C7312" +msgid "Reload Weapon" +msgstr "Recargar arma" + +#. Key: 32D2AB6D42FB46B58597F8B6CDC264B6 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_1.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_1.Text +msgctxt ",32D2AB6D42FB46B58597F8B6CDC264B6" +msgid "Players" +msgstr "Jugadores" + +#. Key: 33CEE6A946896FA7F7EADDA7C25E0468 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +msgctxt ",33CEE6A946896FA7F7EADDA7C25E0468" +msgid "CPU (Game) Time: " +msgstr "Tiempo de CPU (juego): " + +#. Key: 341039EC4CA218A2BCC4AA83C7F648B3 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",341039EC4CA218A2BCC4AA83C7F648B3" +msgid "Gamepad" +msgstr "Mando" + +#. Key: 3433E23E4A7719E159D30DB53204AB55 +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.PingLabel.Text +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.PingLabel.Text +msgctxt ",3433E23E4A7719E159D30DB53204AB55" +msgid "Ping" +msgstr "Ping" + +#. Key: 348D9B5C4B17D0B9BAA8879382E51318 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",348D9B5C4B17D0B9BAA8879382E51318" +msgid "Quickslot Cycle Backward (Gamepad)" +msgstr "Orden invertido del acceso rápido (mando)" + +#. Key: 35F0BCE746288C4175C53F8847D6D572 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +msgctxt ",35F0BCE746288C4175C53F8847D6D572" +msgid "Bots Disabled" +msgstr "Bots deshabilitados" + +#. Key: 36251FA440B53320A3C391A85CB615DB +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/W_MapScreen.W_MapScreen_C:WidgetTree.CommonTextBlock_334.Text +#: /ShooterMaps/PROTO/InventoryTest/W_MapScreen.W_MapScreen_C:WidgetTree.CommonTextBlock_334.Text +msgctxt ",36251FA440B53320A3C391A85CB615DB" +msgid "Map" +msgstr "Mapa" + +#. Key: 3638C7F845DE37B44C5A3AAF60955B52 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(2 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(2 - Value).DisplayNameMap +msgctxt ",3638C7F845DE37B44C5A3AAF60955B52" +msgid "Accumulate" +msgstr "Acumular" + +#. Key: 36B2537E4B9F323343BC429771CCDC0C +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +msgctxt ",36B2537E4B9F323343BC429771CCDC0C" +msgid "Total Frame Time: " +msgstr "Tiempo total de fotogramas: " + +#. Key: 36D931A644933E8594050DABB8C1F70C +#. SourceLocation: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileTitle +#: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileTitle +msgctxt ",36D931A644933E8594050DABB8C1F70C" +msgid "Default Experience" +msgstr "Experiencia por defecto" + +#. Key: 37CDC1814D54416FE2D8B0946EDC8797 +#. SourceLocation: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:Text_GEN_VARIABLE.Text +#: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:Text_GEN_VARIABLE.Text +msgctxt ",37CDC1814D54416FE2D8B0946EDC8797" +msgid "DAMAGE" +msgstr "DAÑO" + +#. Key: 3857C2D0488B5A51B495E2AD3FF3AE3D +#. SourceLocation: /TopDownArena/GameplayCues/W_GetReady.W_GetReady_C:WidgetTree.MessageTextWidget.Text +#: /TopDownArena/GameplayCues/W_GetReady.W_GetReady_C:WidgetTree.MessageTextWidget.Text +msgctxt ",3857C2D0488B5A51B495E2AD3FF3AE3D" +msgid "GET READY!" +msgstr "¡PREPÁRATE!" + +#. Key: 38E12F4042B93DABD6CE02B52649291B +#. SourceLocation: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.Default__B_GrantAbilityPad_ApplyGE_C.TextToDisplay +#: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.Default__B_GrantAbilityPad_ApplyGE_C.TextToDisplay +msgctxt ",38E12F4042B93DABD6CE02B52649291B" +msgid "HELLO" +msgstr "HOLA" + +#. Key: 39ACE3D74B1E7F69CCB56CBE3F6F290C +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadDisplayName +msgctxt ",39ACE3D74B1E7F69CCB56CBE3F6F290C" +msgid "Xbox Controller" +msgstr "Mando Xbox" + +#. Key: 39E5E3B64B2A59570FF2FC8F06653EDF +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(21).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(21).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",39E5E3B64B2A59570FF2FC8F06653EDF" +msgid "Fire Weapon (Auto)" +msgstr "Disparar arma (automático)" + +#. Key: 3A7254AF40AF165710F5B79BE84AE44D +#. SourceLocation: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_1.DebugDisplayText +#: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_1.DebugDisplayText +msgctxt ",3A7254AF40AF165710F5B79BE84AE44D" +msgid "Bomb +1" +msgstr "Bomba +1" + +#. Key: 3B14978D4F2506E63DE582ABC92A1149 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +msgctxt ",3B14978D4F2506E63DE582ABC92A1149" +msgid "Packet Avg Size (in): " +msgstr "Tamaño medio de los paquetes (en): " + +#. Key: 3B3249224C75E0D586279BA1C8C6B859 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",3B3249224C75E0D586279BA1C8C6B859" +msgid "Gamepad" +msgstr "Mando" + +#. Key: 3BA221904790D694F00235925E1060B0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.CommonTextBlock_104.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.CommonTextBlock_104.Text +msgctxt ",3BA221904790D694F00235925E1060B0" +msgid "Main Menu" +msgstr "Menú principal" + +#. Key: 3C439BB8461C9A566FE740B3E9989B8F +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadPlatformName +msgctxt ",3C439BB8461C9A566FE740B3E9989B8F" +msgid "Playstation®5" +msgstr "PlayStation®5" + +#. Key: 3E2FCEB2493C9B01B54581BD0E37B9B6 +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.AssistCount.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.AssistCount.Text +msgctxt ",3E2FCEB2493C9B01B54581BD0E37B9B6" +msgid "Assists" +msgstr "Asistencias" + +#. Key: 3EB5F138455F65F8A300DC9C777A4047 +#. SourceLocation: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatDisplayName +#: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatDisplayName +msgctxt ",3EB5F138455F65F8A300DC9C777A4047" +msgid "StatName" +msgstr "StatName" + +#. Key: 3EDF641F467308013BD13CB7552BEB44 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/Input/Mappings/IMC_InventoryTest.IMC_InventoryTest.ContextDescription +#: /ShooterMaps/PROTO/InventoryTest/Input/Mappings/IMC_InventoryTest.IMC_InventoryTest.ContextDescription +msgctxt ",3EDF641F467308013BD13CB7552BEB44" +msgid "Inventory Test IMC" +msgstr "Inventory Test IMC" + +#. Key: 3F1D6C954D06419919A94E930BA391BC +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +msgctxt ",3F1D6C954D06419919A94E930BA391BC" +msgid "Client FPS" +msgstr "FPS del cliente" + +#. Key: 412E77D64296BF5552317BA0FAF5A55D +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +msgctxt ",412E77D64296BF5552317BA0FAF5A55D" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 4141E85D46F15D4349F470BD679A94A5 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Text +msgctxt ",4141E85D46F15D4349F470BD679A94A5" +msgid "Start a Game" +msgstr "Nueva partida" + +#. Key: 41884DCB416810988DECCABD37FF2A5F +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +msgctxt ",41884DCB416810988DECCABD37FF2A5F" +msgid "CPU (Render) Time: " +msgstr "Tiempo de CPU (renderizado): " + +#. Key: 41A34A224D58C816241C5CABFD633FCA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",41A34A224D58C816241C5CABFD633FCA" +msgid "Fire Weapon (Gamepad)" +msgstr "Disparar arma (mando)" + +#. Key: 4202FC0B46AB09A29995EF9E17AC8A13 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +msgctxt ",4202FC0B46AB09A29995EF9E17AC8A13" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 422981264C40B7770F6B2ABEC31462F6 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",422981264C40B7770F6B2ABEC31462F6" +msgid "Gamepad" +msgstr "Mando" + +#. Key: 4335D1744FCCF41FD886519B046A6222 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4335D1744FCCF41FD886519B046A6222" +msgid "Quick Slot 2" +msgstr "Acceso rápido 2" + +#. Key: 45D7A99B45E8DF9A2C56828FC81D3796 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +msgctxt ",45D7A99B45E8DF9A2C56828FC81D3796" +msgid "Packet Loss (in)" +msgstr "Pérdida de paquetes (en)" + +#. Key: 45DA48A94A748A13F1E027B3DFBDCBCC +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",45DA48A94A748A13F1E027B3DFBDCBCC" +msgid "Gamepad" +msgstr "Mando" + +#. Key: 476E3AA946A5AECDD282FEABF4A2F92E +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +msgctxt ",476E3AA946A5AECDD282FEABF4A2F92E" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: 4843F44A4AE0096FBFF253B360F36C22 +#. SourceLocation: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.Apply.DisplayName +#: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.Apply.DisplayName +msgctxt ",4843F44A4AE0096FBFF253B360F36C22" +msgid "Apply" +msgstr "Aplicar" + +#. Key: 48CDA39343920DBD6FF0B6A7A7D6C846 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.W_ControlPointMarker_C:WidgetTree.PointLetter.Text +#: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.W_ControlPointMarker_C:WidgetTree.PointLetter.Text +msgctxt ",48CDA39343920DBD6FF0B6A7A7D6C846" +msgid "A" +msgstr "A" + +#. Key: 493190C14A8E718630FD62AF6E359A82 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +msgctxt ",493190C14A8E718630FD62AF6E359A82" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 4B541D0F4FDA94900F8DC383716CB4F2 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +msgctxt ",4B541D0F4FDA94900F8DC383716CB4F2" +msgid "CPU (Game) Time" +msgstr "Tiempo de CPU (juego)" + +#. Key: 4B62AB34434C10D9B1C623960522D815 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +msgctxt ",4B62AB34434C10D9B1C623960522D815" +msgid "Total Frame Time" +msgstr "Tiempo de fotogramas en total" + +#. Key: 4B67722B493F4BA01CDF99BCBC22F82E +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4B67722B493F4BA01CDF99BCBC22F82E" +msgid "Quickslot Cycle Backward" +msgstr "Orden invertido del acceso rápido" + +#. Key: 4B94288243EDA9C52BB112ABE3B27BA4 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +msgctxt ",4B94288243EDA9C52BB112ABE3B27BA4" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 4C8A98C141199AF098058BBA54F43CA6 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount.Text +msgctxt ",4C8A98C141199AF098058BBA54F43CA6" +msgid "Assists" +msgstr "Asistencias" + +#. Key: 4CD912BF43D47F81019945B61683C808 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +msgctxt ",4CD912BF43D47F81019945B61683C808" +msgid "CPU (RHI) Time: " +msgstr "Tiempo de CPU (RHI): " + +#. Key: 4D753F0D44A6EECDC5792B8CBBA31968 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4D753F0D44A6EECDC5792B8CBBA31968" +msgid "Dash" +msgstr "Carrera" + +#. Key: 4D7A129C447D96507FD2B39BD02844A7 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4D7A129C447D96507FD2B39BD02844A7" +msgid "Fire Weapon" +msgstr "Disparar arma" + +#. Key: 4DD81E9E4C4FA91A781EAABDB989D0E8 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",4DD81E9E4C4FA91A781EAABDB989D0E8" +msgid "Gamepad" +msgstr "Mando" + +#. Key: 4E2785AE400A214363A9C2B237C5AC31 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4E2785AE400A214363A9C2B237C5AC31" +msgid "Move Backwards" +msgstr "Moverse hacia atrás" + +#. Key: 4F5E1E234D8B2ED5696458B537019187 +#. SourceLocation: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.ButtonText +#: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.ButtonText +msgctxt ",4F5E1E234D8B2ED5696458B537019187" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: 5024FA6B4D52E94C5024DD9EE335AAC8 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +msgctxt ",5024FA6B4D52E94C5024DD9EE335AAC8" +msgid "CPU (Game) Time: " +msgstr "Tiempo de CPU (juego): " + +#. Key: 50976ED345FEE679928606A411B37FA7 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_CPScoreWidget.W_CPScoreWidget_C:WidgetTree.Goal.Text +#: /ShooterCore/ControlPoint/UI/W_CPScoreWidget.W_CPScoreWidget_C:WidgetTree.Goal.Text +msgctxt ",50976ED345FEE679928606A411B37FA7" +msgid "999" +msgstr "999" + +#. Key: 53BF1D104A85F399ACBE86A31861EEBC +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",53BF1D104A85F399ACBE86A31861EEBC" +msgid "Dash (Gamepad)" +msgstr "Carrera (mando)" + +#. Key: 53E18F354094BD59BBA57CA3EA78C261 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",53E18F354094BD59BBA57CA3EA78C261" +msgid "Gamepad" +msgstr "Mando" + +#. Key: 54D16C6D4197D4C27B7B90A56B95E822 +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileTitle +#: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileTitle +msgctxt ",54D16C6D4197D4C27B7B90A56B95E822" +msgid "Control" +msgstr "Control" + +#. Key: 55A252DB4C70444DD26CD7A33159B016 +#. SourceLocation: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",55A252DB4C70444DD26CD7A33159B016" +msgid "Heal Pickup" +msgstr "Botiquín" + +#. Key: 565AB6394A4427B1C79E05A60CC05264 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",565AB6394A4427B1C79E05A60CC05264" +msgid "Gamepad" +msgstr "Mando" + +#. Key: 569275A347999672502DC4ACF71A97A7 +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Done.ButtonText +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Done.ButtonText +msgctxt ",569275A347999672502DC4ACF71A97A7" +msgid "Done" +msgstr "Listo" + +#. Key: 56B94F8C41C6D7C26C888B800AF8BD9F +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadDisplayName +msgctxt ",56B94F8C41C6D7C26C888B800AF8BD9F" +msgid "Dual Sense" +msgstr "DualSense" + +#. Key: 56F19DE54226323EF313608DAF792D33 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/W_InteractionPrompt.W_InteractionPrompt_C:WidgetTree.CommonTextBlock_28.Text +#: /ShooterMaps/PROTO/InventoryTest/W_InteractionPrompt.W_InteractionPrompt_C:WidgetTree.CommonTextBlock_28.Text +msgctxt ",56F19DE54226323EF313608DAF792D33" +msgid "Interact" +msgstr "Interactuar" + +#. Key: 56F878A647E31FE0D1B672B8564E8ED1 +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ElimCount.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ElimCount.Text +msgctxt ",56F878A647E31FE0D1B672B8564E8ED1" +msgid "Eliminations" +msgstr "Eliminaciones" + +#. Key: 572EE2DF4AFE8F3FBDCC5DA09F6944FB +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(20).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(20).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",572EE2DF4AFE8F3FBDCC5DA09F6944FB" +msgid "Move Right" +msgstr "Moverse a la derecha" + +#. Key: 58060FA24F1BA9C51A410286083C65EA +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadPlatformName +msgctxt ",58060FA24F1BA9C51A410286083C65EA" +msgid "Xbox Series X" +msgstr "Xbox Series X" + +#. Key: 580739324E7F7B98EEE75F839BA533EF +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +msgctxt ",580739324E7F7B98EEE75F839BA533EF" +msgid "Packet Loss (out): " +msgstr "Pérdida de paquetes (sa): " + +#. Key: 58948CD44356A8289F8D65985F6FCE6C +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.Default__W_ControlPointMarker_C.PointLetterText +#: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.Default__W_ControlPointMarker_C.PointLetterText +msgctxt ",58948CD44356A8289F8D65985F6FCE6C" +msgid "A" +msgstr "A" + +#. Key: 58CD3851422A3218C746279D676EF38A +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +msgctxt ",58CD3851422A3218C746279D676EF38A" +msgid "Exit Game" +msgstr "Salir del juego" + +#. Key: 591A162C4B3B442A2CEFED81414E057C +#. SourceLocation: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileDescription +#: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileDescription +msgctxt ",591A162C4B3B442A2CEFED81414E057C" +msgid "Main menu of the game" +msgstr "Menú principal del juego" + +#. Key: 595253FC4210A7D90B1ADD8A75E5B40B +#. SourceLocation: /ShooterCore/Game/Respawn/W_RespawnTimer.W_RespawnTimer_C:WidgetTree.RespawnTimerText.Text +#: /ShooterCore/Game/Respawn/W_RespawnTimer.W_RespawnTimer_C:WidgetTree.RespawnTimerText.Text +msgctxt ",595253FC4210A7D90B1ADD8A75E5B40B" +msgid "Respawning" +msgstr "Reapareciendo" + +#. Key: 596BD2C94671CA046BFC62BE7CC20188 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadCategory +msgctxt ",596BD2C94671CA046BFC62BE7CC20188" +msgid "Controller" +msgstr "Mando" + +#. Key: 599ECF164EF5D41D6156389CD95F2E5F +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.2x.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.2x.DisplayName +msgctxt ",599ECF164EF5D41D6156389CD95F2E5F" +msgid "Double Elimination" +msgstr "Eliminación doble" + +#. Key: 5AA94BFE42E900EEAB4691833D480931 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",5AA94BFE42E900EEAB4691833D480931" +msgid "Quickslot Cycle Forward" +msgstr "Orden normal del acceso rápido" + +#. Key: 5B8E97EF4F7A8E1AC77DB4AEB0B33032 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",5B8E97EF4F7A8E1AC77DB4AEB0B33032" +msgid "Quickslot Cycle Backward (Gamepad)" +msgstr "Orden invertido del acceso rápido (mando)" + +#. Key: 5BDBB55C48C5B1FC55B3448ABCAD349B +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.NoGamesMessage.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.NoGamesMessage.Text +msgctxt ",5BDBB55C48C5B1FC55B3448ABCAD349B" +msgid "The search found no joinable games. Try refreshing the search with the button below." +msgstr "No se ha encontrado ninguna partida a la que puedas unirte. Prueba a reiniciar la búsqueda con el botón siguiente." + +#. Key: 5C5DBA2A476909DE3183B7B0AB22AB5D +#. SourceLocation: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:WidgetTree.ReasonTextWidget.Text +#: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:WidgetTree.ReasonTextWidget.Text +msgctxt ",5C5DBA2A476909DE3183B7B0AB22AB5D" +msgid "Loading Screen Reason..." +msgstr "Loading Screen Reason..." + +#. Key: 5CF86F044E9FC5A3C979DBBA29B6B2D0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Description +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Description +msgctxt ",5CF86F044E9FC5A3C979DBBA29B6B2D0" +msgid "Search for active game sessions online and on your local network." +msgstr "Busca sesiones de juego activas en línea y en tu red local." + +#. Key: 5D3AA20F4DAC3379C651C59805BCA2F7 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.ContextDescription +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.ContextDescription +msgctxt ",5D3AA20F4DAC3379C651C59805BCA2F7" +msgid "Shooter Game IMC" +msgstr "Shooter Game IMC" + +#. Key: 5D4F912B4290B206E9CF5DBE30392487 +#. SourceLocation: /Game/UI/Menu/W_LyraMenuButton.Default__W_LyraMenuButton_C.ButtonText +#: /Game/UI/Menu/W_LyraMenuButton.Default__W_LyraMenuButton_C.ButtonText +msgctxt ",5D4F912B4290B206E9CF5DBE30392487" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: 5D5B4220440EB217287861BE2E4E8B38 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PingWidget.StatDisplayName +msgctxt ",5D5B4220440EB217287861BE2E4E8B38" +msgid "Ping: " +msgstr "Ping: " + +#. Key: 5DC920584136841BFAB871A3A0A404EB +#. SourceLocation: /Game/UI/Foundation/Buttons/W_LyraButtonTab.W_LyraButtonTab_C:WidgetTree.ButtonTextBlock.Text +#: /Game/UI/Foundation/Buttons/W_LyraButtonTab.W_LyraButtonTab_C:WidgetTree.ButtonTextBlock.Text +msgctxt ",5DC920584136841BFAB871A3A0A404EB" +msgid "{Button Text}" +msgstr "{Button Text}" + +#. Key: 5DDD0C9145ED691F998EF2ABA1056ADA +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadCategory +msgctxt ",5DDD0C9145ED691F998EF2ABA1056ADA" +msgid "Wireless Controller" +msgstr "Mando inalámbrico" + +#. Key: 5DF4A888407048C78F135EAF83DA3E6E +#. SourceLocation: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:WidgetTree.BuildVersionTextWidget.Text +#: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:WidgetTree.BuildVersionTextWidget.Text +msgctxt ",5DF4A888407048C78F135EAF83DA3E6E" +msgid "[BuildDescription]" +msgstr "[Descripción de la versión]" + +#. Key: 5EAFD051443F26B45AC9D697A680371B +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileSubTitle +#: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileSubTitle +msgctxt ",5EAFD051443F26B45AC9D697A680371B" +msgid "Convolution" +msgstr "Convolución" + +#. Key: 5F1B0D924B42A2C2B502C5BFE126CB9A +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",5F1B0D924B42A2C2B502C5BFE126CB9A" +msgid "Fire Weapon Auto (Gamepad)" +msgstr "Disparar arma automáticamente (mando)" + +#. Key: 6080DFF94F96F4305FBEAD8D1B3C861E +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsRotator.W_SettingsRotator_C:WidgetTree.MyText.Text +#: /Game/UI/Settings/Editors/W_SettingsRotator.W_SettingsRotator_C:WidgetTree.MyText.Text +msgctxt ",6080DFF94F96F4305FBEAD8D1B3C861E" +msgid "{Option}" +msgstr "{Option}" + +#. Key: 60DA22ED4E3BEBEA7DAAB48E10A73AA0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_77.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_77.Text +msgctxt ",60DA22ED4E3BEBEA7DAAB48E10A73AA0" +msgid "Game / Map" +msgstr "Juego / Mapa" + +#. Key: 6252B9144C13330E7E1B9C95B6708206 +#. SourceLocation: /TopDownArena/UserInterface/W_RoundTimer.W_RoundTimer_C:ExecuteUbergraph_W_RoundTimer [Script Bytecode] +#: /TopDownArena/UserInterface/W_RoundTimer.W_RoundTimer_C:ExecuteUbergraph_W_RoundTimer [Script Bytecode] +msgctxt ",6252B9144C13330E7E1B9C95B6708206" +msgid "{Hours}:{Minutes}" +msgstr "{Hours}:{Minutes}" + +#. Key: 629A4A544738DC936BC01E82B1EBA722 +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +msgctxt ",629A4A544738DC936BC01E82B1EBA722" +msgid "Are you sure?" +msgstr "¿Seguro que quieres salir?" + +#. Key: 64EB32544FE55DE327638AAD8316671E +#. SourceLocation: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatDisplayName +#: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatDisplayName +msgctxt ",64EB32544FE55DE327638AAD8316671E" +msgid "StatName: " +msgstr "StatName: " + +#. Key: 663EDAE54CE37DCDF45443AAF5DB448A +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadDisplayName +msgctxt ",663EDAE54CE37DCDF45443AAF5DB448A" +msgid "Joycons" +msgstr "Joy-Cons" + +#. Key: 6712F27C4E870E339083C1915F794F9D +#. SourceLocation: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileDescription +#: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileDescription +msgctxt ",6712F27C4E870E339083C1915F794F9D" +msgid "Destroy blocks, collect power ups, and avoid getting exploded in this top-down party game." +msgstr "Destruye bloques, recoge potenciadores y evita saltar por los aires en este juego por equipos jerarquizados." + +#. Key: 69A724B94225BBA33DE819A5D8F7C57E +#. SourceLocation: /Game/System/Teams/TeamDA_Blue.TeamDA_Blue.TeamShortName +#: /Game/System/Teams/TeamDA_Blue.TeamDA_Blue.TeamShortName +msgctxt ",69A724B94225BBA33DE819A5D8F7C57E" +msgid "Blue" +msgstr "Azul" + +#. Key: 6B0C0E94405AC4CA8A1861BF9A61FB27 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +msgctxt ",6B0C0E94405AC4CA8A1861BF9A61FB27" +msgid "Idle Time: " +msgstr "Tiempo de inactividad: " + +#. Key: 6BBCD782422A82A576EB8BB377C1FBBD +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +msgctxt ",6BBCD782422A82A576EB8BB377C1FBBD" +msgid "Offline" +msgstr "Desconectado" + +#. Key: 6D46C23149718DC18200EAB91B08D57B +#. SourceLocation: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",6D46C23149718DC18200EAB91B08D57B" +msgid "Shotgun" +msgstr "Escopeta" + +#. Key: 6D87F7964B4EC6B934F786A4C96AB875 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:WidgetTree.CommonTextBlock_96.Text +#: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:WidgetTree.CommonTextBlock_96.Text +msgctxt ",6D87F7964B4EC6B934F786A4C96AB875" +msgid "Obtained" +msgstr "Obtenido" + +#. Key: 6EBC0F54428A804A7D96FEBDCB55A25D +#. SourceLocation: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileSubTitle +#: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileSubTitle +msgctxt ",6EBC0F54428A804A7D96FEBDCB55A25D" +msgid "Default Map" +msgstr "Mapa por defecto" + +#. Key: 6FD0F45E4F62CF0232CBE2A6BE8FA3E2 +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +msgctxt ",6FD0F45E4F62CF0232CBE2A6BE8FA3E2" +msgid "Defeated" +msgstr "Derrota" + +#. Key: 6FF2B920404C2FFE4380DC9152ACC6C2 +#. SourceLocation: /Game/UI/Foundation/RichTextData/RichTextIconSet.RichTextIconSet.Icon.Warning.DisplayName +#: /Game/UI/Foundation/RichTextData/RichTextIconSet.RichTextIconSet.Icon.Warning.DisplayName +msgctxt ",6FF2B920404C2FFE4380DC9152ACC6C2" +msgid "Warning" +msgstr "Advertencia" + +#. Key: 70012CA348A3BDE581C6DF99E8CCB6D5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",70012CA348A3BDE581C6DF99E8CCB6D5" +msgid "Emote (Gamepad)" +msgstr "Gesto (mando)" + +#. Key: 706694FA4075BE82B78C7F9EBDBE71C9 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock.Text +msgctxt ",706694FA4075BE82B78C7F9EBDBE71C9" +msgid "AI Combatants" +msgstr "Enemigos IA" + +#. Key: 708855C240B9A9AD1B70FFB79672F260 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +msgctxt ",708855C240B9A9AD1B70FFB79672F260" +msgid "Packet Send Rate: " +msgstr "Tasa de envío de paquetes: " + +#. Key: 70BB3C784F191CC3D37702A86E63BC90 +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +msgctxt ",70BB3C784F191CC3D37702A86E63BC90" +msgid "Are you sure?" +msgstr "¿Seguro que quieres salir?" + +#. Key: 715796D64602FD80242625A5893355B5 +#. SourceLocation: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_KBM.PMI_ShooterDefaultConfig_KBM.ConfigDisplayName +#: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_KBM.PMI_ShooterDefaultConfig_KBM.ConfigDisplayName +msgctxt ",715796D64602FD80242625A5893355B5" +msgid "Shooter Keyboard & Mouse" +msgstr "Asignaciones para disparar" + +#. Key: 734BCC0D40467B6B4137909E31480314 +#. SourceLocation: /TopDownArena/UserInterface/Player/W_Powerup_Stat.W_Powerup_Stat_C:WidgetTree.BonusText.Text +#: /TopDownArena/UserInterface/Player/W_Powerup_Stat.W_Powerup_Stat_C:WidgetTree.BonusText.Text +msgctxt ",734BCC0D40467B6B4137909E31480314" +msgid "{X}" +msgstr "{X}" + +#. Key: 7375572240549E07C95BD88C7AEEE604 +#. SourceLocation: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_2.NewTextRenderComponent.Text +#: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_2.NewTextRenderComponent.Text +msgctxt ",7375572240549E07C95BD88C7AEEE604" +msgid "Aim Assist Targets" +msgstr "Puntería asistida" + +#. Key: 73CAF326400E392AFBECF392AE4C7741 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",73CAF326400E392AFBECF392AE4C7741" +msgid "Throw Grenade (Gamepad)" +msgstr "Lanzar granada (mando)" + +#. Key: 74550CC94DA54536E00EA580F2BA48D0 +#. SourceLocation: /ShooterCore/UserInterface/HUD/W_AbilityProgress.W_AbilityProgress_C:WidgetTree.ProgressText.Text +#: /ShooterCore/UserInterface/HUD/W_AbilityProgress.W_AbilityProgress_C:WidgetTree.ProgressText.Text +msgctxt ",74550CC94DA54536E00EA580F2BA48D0" +msgid "10" +msgstr "10" + +#. Key: 745EEA024D479AE7A07FA7B326621A6F +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_SwitchHandheldWarning.Text +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_SwitchHandheldWarning.Text +msgctxt ",745EEA024D479AE7A07FA7B326621A6F" +msgid "Please connect your Nintendo Switch™ to the TV to setup the Safe Zone." +msgstr "Conecta tu Nintendo Switch™ a la televisión para configurar la zona de seguridad." + +#. Key: 74B3967F4C1BBC6A237194B1B9F47563 +#. SourceLocation: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileSubTitle +#: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileSubTitle +msgctxt ",74B3967F4C1BBC6A237194B1B9F47563" +msgid "Checkered" +msgstr "Cuadriculado" + +#. Key: 75C95E9D4F42EBC566DA6FBBCE9CF3C5 +#. SourceLocation: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileTitle +#: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileTitle +msgctxt ",75C95E9D4F42EBC566DA6FBBCE9CF3C5" +msgid "Front End" +msgstr "Front-end" + +#. Key: 7648222A4B7B3B8FAA82B18036CF67B3 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(1 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(1 - Value).DisplayNameMap +msgctxt ",7648222A4B7B3B8FAA82B18036CF67B3" +msgid "Hold" +msgstr "Mantener" + +#. Key: 77D074844B3800FE64B8D6B95A0447D4 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleText.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleText.Text +msgctxt ",77D074844B3800FE64B8D6B95A0447D4" +msgid "{Bots Toggle}" +msgstr "{Bots Toggle}" + +#. Key: 7B8505164640BE16F0A4AE86007603BE +#. SourceLocation: /Game/UI/Settings/W_GameSettingsDetailView.W_GameSettingsDetailView_C:WidgetTree.Text_SettingName.Text +#: /Game/UI/Settings/W_GameSettingsDetailView.W_GameSettingsDetailView_C:WidgetTree.Text_SettingName.Text +msgctxt ",7B8505164640BE16F0A4AE86007603BE" +msgid "{Settings Title}" +msgstr "{Settings Title}" + +#. Key: 7BA0388F4468954236B40AB3D721822A +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +msgctxt ",7BA0388F4468954236B40AB3D721822A" +msgid "GPU Time: " +msgstr "Tiempo de GPU: " + +#. Key: 7BEB71C541CC6BFA9FFF64BC65399DCC +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",7BEB71C541CC6BFA9FFF64BC65399DCC" +msgid "Gamepad" +msgstr "Mando" + +#. Key: 7E6704DC46DC97DA49D039963C89A6B0 +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +msgctxt ",7E6704DC46DC97DA49D039963C89A6B0" +msgid "Exit Game" +msgstr "Salir del juego" + +#. Key: 7FD2E328436A17CA3A9E45B318DC74F7 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ElimCount.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ElimCount.Text +msgctxt ",7FD2E328436A17CA3A9E45B318DC74F7" +msgid "Eliminations" +msgstr "Eliminaciones" + +#. Key: 80661AE54A3BA7B6C48D8FB06A50AEDF +#. SourceLocation: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C.DisplayName +#: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C.DisplayName +msgctxt ",80661AE54A3BA7B6C48D8FB06A50AEDF" +msgid "Pistol" +msgstr "Pistola" + +#. Key: 8184E0F3472FD8370AAF98940C74A1CD +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",8184E0F3472FD8370AAF98940C74A1CD" +msgid "Dash" +msgstr "Carrera" + +#. Key: 8197984348C0720932318DB21DE2835A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",8197984348C0720932318DB21DE2835A" +msgid "Quick Slot 1" +msgstr "Acceso rápido 1" + +#. Key: 81ABBB894916B85BF80AE3B1D669219B +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",81ABBB894916B85BF80AE3B1D669219B" +msgid "Gamepad" +msgstr "Mando" + +#. Key: 831CE0B5485404EA8D8B468C799942CD +#. SourceLocation: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_Gamepad.PMI_ShooterDefaultConfig_Gamepad.ConfigDisplayName +#: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_Gamepad.PMI_ShooterDefaultConfig_Gamepad.ConfigDisplayName +msgctxt ",831CE0B5485404EA8D8B468C799942CD" +msgid "Shooter Gamepad" +msgstr "Mando de disparos" + +#. Key: 83CFC8D04BCAE02F9DDD539D88AE3232 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.BeenEliminatedCount.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.BeenEliminatedCount.Text +msgctxt ",83CFC8D04BCAE02F9DDD539D88AE3232" +msgid "Eliminated" +msgstr "Reapariciones" + +#. Key: 845C671A47C204E52EC0169312E07BFF +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadDisplayName +msgctxt ",845C671A47C204E52EC0169312E07BFF" +msgid "Dual Shock 4" +msgstr "DualShock 4" + +#. Key: 84B4FA8B4A84E6B5ABD1DAB1B84236C0 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",84B4FA8B4A84E6B5ABD1DAB1B84236C0" +msgid "Shooter Core" +msgstr "Juego de disparos básico" + +#. Key: 854A0FB7483F4290CF1400ADDCFEBB52 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",854A0FB7483F4290CF1400ADDCFEBB52" +msgid "Gamepad" +msgstr "Mando" + +#. Key: 85B8AC304FDC2DDFE6DA3F806629243F +#. SourceLocation: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_3.NewTextRenderComponent.Text +#: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_3.NewTextRenderComponent.Text +msgctxt ",85B8AC304FDC2DDFE6DA3F806629243F" +msgid "Use \"lyra.Weapon.DrawAimAssistDebug\" to draw debug data" +msgstr "Usa \"lyra.Weapon.DrawAimAssistDebug\" para obtener datos de depuración" + +#. Key: 85E017DE4E62414B29880DB637666AFD +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.4x.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.4x.DisplayName +msgctxt ",85E017DE4E62414B29880DB637666AFD" +msgid "Quadruple Elimination" +msgstr "Eliminación cuádruple" + +#. Key: 8689AED14EB88E33EC1CF78623D8BEC4 +#. SourceLocation: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(1 - Value).FailureTagToUserFacingMessages +#: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(1 - Value).FailureTagToUserFacingMessages +msgctxt ",8689AED14EB88E33EC1CF78623D8BEC4" +msgid "Not Enough Ammo" +msgstr "Munición insuficiente" + +#. Key: 8703EB4442A681348138D983FE3C7FEF +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.OptionsButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.OptionsButton.ButtonText +msgctxt ",8703EB4442A681348138D983FE3C7FEF" +msgid "Options" +msgstr "Opciones" + +#. Key: 87537FA240954D687BB984B566CD2BF2 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +msgctxt ",87537FA240954D687BB984B566CD2BF2" +msgid "CPU (Render) Time" +msgstr "Tiempo de CPU (renderizado)" + +#. Key: 88D9C80E438C653987EE34A071A74BF6 +#. SourceLocation: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",88D9C80E438C653987EE34A071A74BF6" +msgid "Heal Pickup" +msgstr "Botiquín" + +#. Key: 899ECAF44A434CADB576AF896790318F +#. SourceLocation: /ShooterCore/Blueprint/B_WeaponSpawner.B_WeaponSpawner_C:ExecuteUbergraph_B_WeaponSpawner [Script Bytecode] +#: /ShooterCore/Blueprint/B_WeaponSpawner.B_WeaponSpawner_C:ExecuteUbergraph_B_WeaponSpawner [Script Bytecode] +msgctxt ",899ECAF44A434CADB576AF896790318F" +msgid "Spare Ammo Full" +msgstr "Munición extra llena" + +#. Key: 8A3A3BC5401B375E4FBAE99CD0B02DA8 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",8A3A3BC5401B375E4FBAE99CD0B02DA8" +msgid "Gamepad" +msgstr "Mando" + +#. Key: 8AB6935B4A23AD7CF42A1F9F58A9EF34 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",8AB6935B4A23AD7CF42A1F9F58A9EF34" +msgid "Quick Slot 3" +msgstr "Acceso rápido 3" + +#. Key: 8B8C673046123190F1AFB4AC3FEE5431 +#. SourceLocation: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileSubTitle +#: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileSubTitle +msgctxt ",8B8C673046123190F1AFB4AC3FEE5431" +msgid "Shooter Gym" +msgstr "Campo de tiro" + +#. Key: 8BDBDE6E4846AE5A124CE784872AD82D +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileSubTitle +#: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileSubTitle +msgctxt ",8BDBDE6E4846AE5A124CE784872AD82D" +msgid "Expanse" +msgstr "Extensión" + +#. Key: 8CB5616A41E172DFE018058CA46712E3 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +msgctxt ",8CB5616A41E172DFE018058CA46712E3" +msgid "CPU (RHI) Time" +msgstr "Tiempo de CPU (RHI)" + +#. Key: 8D9CD0874CAA179AF8554CAFEFA1AD5B +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.RefreshButton.ButtonText +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.RefreshButton.ButtonText +msgctxt ",8D9CD0874CAA179AF8554CAFEFA1AD5B" +msgid "Refresh Search" +msgstr "Reiniciar búsqueda" + +#. Key: 8F86FE4147709E9ADBCC2888BCF07415 +#. SourceLocation: /Game/UI/Settings/Screens/Gamma/W_GammaEditor.W_GammaEditor_C:WidgetTree.RichText_Default.Text +#: /Game/UI/Settings/Screens/Gamma/W_GammaEditor.W_GammaEditor_C:WidgetTree.RichText_Default.Text +msgctxt ",8F86FE4147709E9ADBCC2888BCF07415" +msgid "Use left stick to adjust the corners\r\nso it lines up with the edges of your display." +msgstr "Utiliza el stick izquierdo para ajustar las esquinas\r\ny que se alineen con los bordes de tu pantalla." + +#. Key: 90488E3F473C9B6EC494FCBD4F39585D +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:UpdateClock [Script Bytecode] +#: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:UpdateClock [Script Bytecode] +msgctxt ",90488E3F473C9B6EC494FCBD4F39585D" +msgid "{min}:{sec}" +msgstr "{min}:{sec}" + +#. Key: 90C04A53441DAB7CC7D259838013F16D +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadDisplayName +msgctxt ",90C04A53441DAB7CC7D259838013F16D" +msgid "Xbox Controller" +msgstr "Mando Xbox" + +#. Key: 938A78C443CEE025B70F749DF31FFAE1 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +msgctxt ",938A78C443CEE025B70F749DF31FFAE1" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: 9395402C4381A44435E10798328D6E3F +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.CreditsButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.CreditsButton.ButtonText +msgctxt ",9395402C4381A44435E10798328D6E3F" +msgid "Credits" +msgstr "Créditos" + +#. Key: 93E655B44960423EB691839383DC9F91 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Description +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Description +msgctxt ",93E655B44960423EB691839383DC9F91" +msgid "Create a new session of any type, with other players or bots, online or locally." +msgstr "Crea una sesión nueva de cualquier tipo con otros jugadores o bots en línea o en local." + +#. Key: 953CDA0342D82F1A164935966EB1B429 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(3 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(3 - Value).DisplayNameMap +msgctxt ",953CDA0342D82F1A164935966EB1B429" +msgid "Right" +msgstr "Derecha" + +#. Key: 961D4DF74762E292D7E079A156BCECA9 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +msgctxt ",961D4DF74762E292D7E079A156BCECA9" +msgid "Online" +msgstr "En línea" + +#. Key: 961EFAAB46BE0480CD0820BE0486ABD5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",961EFAAB46BE0480CD0820BE0486ABD5" +msgid "Gamepad" +msgstr "Mando" + +#. Key: 96D0FAAA447946277179589D7D8C5D38 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",96D0FAAA447946277179589D7D8C5D38" +msgid "Melee (Gamepad)" +msgstr "Cuerpo a cuerpo (mando)" + +#. Key: 96E767F743A25801E4D3A299F8E58EFD +#. SourceLocation: /TopDownArena/UserInterface/Player/W_PlayerTile.W_PlayerTile_C:WidgetTree.PlayerName.Text +#: /TopDownArena/UserInterface/Player/W_PlayerTile.W_PlayerTile_C:WidgetTree.PlayerName.Text +msgctxt ",96E767F743A25801E4D3A299F8E58EFD" +msgid "{Player}" +msgstr "{Player}" + +#. Key: 96FC4BAF4556046EC3B8DE8F3C8BCA01 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +msgctxt ",96FC4BAF4556046EC3B8DE8F3C8BCA01" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: 9802746D40A7EF6A45CC20ACE072B6F3 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9802746D40A7EF6A45CC20ACE072B6F3" +msgid "Quickslot Cycle Backward" +msgstr "Orden invertido del acceso rápido" + +#. Key: 982452CC4E88DEE2C2BB8483BDFEC43E +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",982452CC4E88DEE2C2BB8483BDFEC43E" +msgid "Throw Grenade" +msgstr "Lanzar granada" + +#. Key: 99BB6C0B4F25027FD0134A889DFBE75E +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.BeenEliminatedCount.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.BeenEliminatedCount.Text +msgctxt ",99BB6C0B4F25027FD0134A889DFBE75E" +msgid "Eliminated" +msgstr "Reapariciones" + +#. Key: 9A50562A41DE05B9DCA5769B65D0B79A +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +msgctxt ",9A50562A41DE05B9DCA5769B65D0B79A" +msgid "GPU Time: " +msgstr "Tiempo de GPU: " + +#. Key: 9BE1A4DE4867764540091AA9EAE87570 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",9BE1A4DE4867764540091AA9EAE87570" +msgid "Gamepad" +msgstr "Mando" + +#. Key: 9C2E09EE43163AFBBF789CA3FD432965 +#. SourceLocation: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",9C2E09EE43163AFBBF789CA3FD432965" +msgid "Pistol" +msgstr "Pistola" + +#. Key: 9C30B17047263BD32A33EB8717566376 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",9C30B17047263BD32A33EB8717566376" +msgid "Gamepad" +msgstr "Mando" + +#. Key: 9CC7277D4CED4E33C019ABB279CA2609 +#. SourceLocation: /ShooterCore/UserInterface/HUD/W_QuickBarSlot.W_QuickBarSlot_C:WidgetTree.EmptyText.Text +#: /ShooterCore/UserInterface/HUD/W_QuickBarSlot.W_QuickBarSlot_C:WidgetTree.EmptyText.Text +msgctxt ",9CC7277D4CED4E33C019ABB279CA2609" +msgid "Empty" +msgstr "Vacío" + +#. Key: 9CE5D9D248DB880DB09177BBFD6F541C +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.IdleTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.IdleTimeWidget.StatDisplayName +msgctxt ",9CE5D9D248DB880DB09177BBFD6F541C" +msgid "Idle Time: " +msgstr "Tiempo de inactividad: " + +#. Key: 9D14950145212EEB2C6073906613EB87 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9D14950145212EEB2C6073906613EB87" +msgid "Aim Down Sight" +msgstr "Apuntar abajo" + +#. Key: 9DA5266F48DE03777836849F683D4DC2 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile1.ExperienceDisplayName +#: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile1.ExperienceDisplayName +msgctxt ",9DA5266F48DE03777836849F683D4DC2" +msgid "Example\r\nExperience 1" +msgstr "Ejemplo\r\nExperiencia 1" + +#. Key: 9DB4CB3B40ED9D904D883396DA91DD36 +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileDescription +#: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileDescription +msgctxt ",9DB4CB3B40ED9D904D883396DA91DD36" +msgid "Find and eliminate enough enemies to win in this classic head-to-head team match." +msgstr "Encuentra y destruye al número suficiente de enemigos para ganar en esta partida clásica por equipos." + +#. Key: 9DBE1BEF4B0438FE4E9F638F82F77264 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9DBE1BEF4B0438FE4E9F638F82F77264" +msgid "Move Backwards" +msgstr "Moverse hacia atrás" + +#. Key: 9E97BA75491D6F5AC0E034BB1FB2A057 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadCategory +msgctxt ",9E97BA75491D6F5AC0E034BB1FB2A057" +msgid "Controller" +msgstr "Mando" + +#. Key: 9F0691474837C58C9681D7A4D7FE4C31 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +msgctxt ",9F0691474837C58C9681D7A4D7FE4C31" +msgid "{StatValue}%" +msgstr "{StatValue} %" + +#. Key: 9F3531564FC5EE52359EC69A48AD8E04 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9F3531564FC5EE52359EC69A48AD8E04" +msgid "Move Right" +msgstr "Moverse a la derecha" + +#. Key: 9FC4A82E40FF8868013C0C939C80AC5A +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +msgctxt ",9FC4A82E40FF8868013C0C939C80AC5A" +msgid "You have been assigned to the Red Team " +msgstr "Te has unido al Equipo rojo " + +#. Key: 9FF4964643BFF859CB6692B91D37AC4F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_104.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_104.Text +msgctxt ",9FF4964643BFF859CB6692B91D37AC4F" +msgid "Host a game" +msgstr "Crear partida" + +#. Key: A05DB43247D7F3E6BBD46CA5AF18623C +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:WidgetTree.Clock.Text +#: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:WidgetTree.Clock.Text +msgctxt ",A05DB43247D7F3E6BBD46CA5AF18623C" +msgid "00:00" +msgstr "00:00" + +#. Key: A111107749C75E2CB467B3998AE048E5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",A111107749C75E2CB467B3998AE048E5" +msgid "Gamepad" +msgstr "Mando" + +#. Key: A3015C164B7B8ECECDCD4EAEB957BCC3 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(1 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(1 - Value).DisplayNameMap +msgctxt ",A3015C164B7B8ECECDCD4EAEB957BCC3" +msgid "Backward" +msgstr "Hacia atrás" + +#. Key: A32FF4184C5D7D9DDAF2A48CABEB2C40 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_C.PointLetterText +#: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_C.PointLetterText +msgctxt ",A32FF4184C5D7D9DDAF2A48CABEB2C40" +msgid "C" +msgstr "C" + +#. Key: A34A0D8E4314D6E1EA929488D87DF30A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",A34A0D8E4314D6E1EA929488D87DF30A" +msgid "Quick Slot 3" +msgstr "Acceso rápido 3" + +#. Key: A431A6284675D8AD0FA9C685CB59220D +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.ReturnButton.ButtonText +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.ReturnButton.ButtonText +msgctxt ",A431A6284675D8AD0FA9C685CB59220D" +msgid "Quit Game" +msgstr "Salir del juego" + +#. Key: A622ACF8477B043394C3E3B869899D2E +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadPlatformName +msgctxt ",A622ACF8477B043394C3E3B869899D2E" +msgid "Xbox One" +msgstr "Xbox One" + +#. Key: A628D2D947BB3880B76494BDDB22BA26 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerName.W_SB_PlayerName_C:WidgetTree.PlayerNameWidget.Text +#: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerName.W_SB_PlayerName_C:WidgetTree.PlayerNameWidget.Text +msgctxt ",A628D2D947BB3880B76494BDDB22BA26" +msgid "{Player Name : very long text}" +msgstr "{Player Name : very long text}" + +#. Key: A69C5126480675E3817904A3358825C5 +#. SourceLocation: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileDescription +#: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileDescription +msgctxt ",A69C5126480675E3817904A3358825C5" +msgid "No gameplay here, just an example." +msgstr "Aquí no hay nada relacionado con el juego, es solo un ejemplo." + +#. Key: A6D01DBD49AE1A91111473B4FA99C449 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",A6D01DBD49AE1A91111473B4FA99C449" +msgid "Crouch" +msgstr "Agacharse" + +#. Key: A6F6FE04408086953E35A69521479907 +#. SourceLocation: /Game/UI/Settings/Extensions/Subtitle/W_Settings_SubtitlePreview.W_Settings_SubtitlePreview_C:WidgetTree.Subtitles.PreviewText +#: /Game/UI/Settings/Extensions/Subtitle/W_Settings_SubtitlePreview.W_Settings_SubtitlePreview_C:WidgetTree.Subtitles.PreviewText +msgctxt ",A6F6FE04408086953E35A69521479907" +msgid "Leave fur on owners clothes cat dog hate mouse eat string barf pillow no baths hate everything. Mew stare at owner accusingly then wink purr for no reason yet commence midnight zoomies" +msgstr "Dejar pelo en las prendas de sus propietarios. Gato y perro se odian. Ratón se come un hilo, vomita en la almohada, no se baña, odia todo. Miau mira a su dueño fijamente, como acusándolo, luego le guiña y ronronea y, sin motivo aparente, comienza otra noche de riñas." + +#. Key: A734B1924414D31819EAE897DA322536 +#. SourceLocation: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:ExecuteUbergraph_B_GrantAbilityPad_ApplyGE [Script Bytecode] +#: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:ExecuteUbergraph_B_GrantAbilityPad_ApplyGE [Script Bytecode] +msgctxt ",A734B1924414D31819EAE897DA322536" +msgid "Charging" +msgstr "Cargando" + +#. Key: A8101294485E0B66E99830BF54DDEF90 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(22).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(22).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",A8101294485E0B66E99830BF54DDEF90" +msgid "Fire Weapon (Auto)" +msgstr "Disparar arma (automático)" + +#. Key: AAB8468C47F1A48D7E4DE5B47EFE64BF +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.PlayerNameWidget.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.PlayerNameWidget.Text +msgctxt ",AAB8468C47F1A48D7E4DE5B47EFE64BF" +msgid "Player Name" +msgstr "Nombre de jugador" + +#. Key: AB3DDDE340C74CB8814B06B99CBE1405 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",AB3DDDE340C74CB8814B06B99CBE1405" +msgid "Throw Grenade (Gamepad)" +msgstr "Lanzar granada (mando)" + +#. Key: AC4333F143A1E92BDC5CC98071AFDDD8 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",AC4333F143A1E92BDC5CC98071AFDDD8" +msgid "Reload (Gamepad)" +msgstr "Recargar (mando)" + +#. Key: AF1A053A4431F4B19820C3B5ACE7305B +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",AF1A053A4431F4B19820C3B5ACE7305B" +msgid "Auto-run" +msgstr "Correr automáticamente" + +#. Key: AF2FEF114EC65F6D21283AB9CCD03AFE +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatValueFormat +msgctxt ",AF2FEF114EC65F6D21283AB9CCD03AFE" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: AF7D54CF47CAF2BDD0322CA1DEE33BD8 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ADS_Speed.IMC_ADS_Speed.ContextDescription +#: /ShooterCore/Input/Mappings/IMC_ADS_Speed.IMC_ADS_Speed.ContextDescription +msgctxt ",AF7D54CF47CAF2BDD0322CA1DEE33BD8" +msgid "Input mapping context that will be applied when the player aims down sights. It makes the aim speed slower for better accuracy. See GA_ADS." +msgstr "Contexto de ubicación de entradas que aparecerá cuando el jugador apunte con la mira. Reduce la velocidad de la mira para una mayor precisión. Véase GA_ADS." + +#. Key: AF8FF73C44708FB3DBC17BA1C8EF3A88 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +msgctxt ",AF8FF73C44708FB3DBC17BA1C8EF3A88" +msgid "CPU (Render) Time: " +msgstr "Tiempo de CPU (renderizado): " + +#. Key: B0637EB74FB5351D5E9B9C851ADC8094 +#. SourceLocation: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.Prompt.Text +#: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.Prompt.Text +msgctxt ",B0637EB74FB5351D5E9B9C851ADC8094" +msgid "Press any key to assign it to the action you chose." +msgstr "Pulsa cualquier tecla para asignarla a la acción de tu elección." + +#. Key: B356D1784244FCB7CBBC06B890B9513F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",B356D1784244FCB7CBBC06B890B9513F" +msgid "Move Forward" +msgstr "Moverse hacia delante" + +#. Key: B37841AC44D4BD9DE2DB33BF2C4BB79C +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +msgctxt ",B37841AC44D4BD9DE2DB33BF2C4BB79C" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: B3A131CB482DEF4F2D7D1A8BF033E132 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",B3A131CB482DEF4F2D7D1A8BF033E132" +msgid "Gamepad" +msgstr "Mando" + +#. Key: B49FD9F84FDAD53DE6CFA2AFF39FEB6A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",B49FD9F84FDAD53DE6CFA2AFF39FEB6A" +msgid "Gamepad" +msgstr "Mando" + +#. Key: B4E733404947D2A3E2909B8E58769923 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_103.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_103.Text +msgctxt ",B4E733404947D2A3E2909B8E58769923" +msgid "Network" +msgstr "Red" + +#. Key: B555EB214CBE76A07C4BEA82FE56BE6E +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +msgctxt ",B555EB214CBE76A07C4BEA82FE56BE6E" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: B5BEA0C34E8A6727C38ED4AD629909A6 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",B5BEA0C34E8A6727C38ED4AD629909A6" +msgid "Gamepad" +msgstr "Mando" + +#. Key: B61C2E384ACF8FA42E80B3A191AE888D +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +msgctxt ",B61C2E384ACF8FA42E80B3A191AE888D" +msgid "Packet Avg Size (in)" +msgstr "Tamaño medio de los paquetes (en)" + +#. Key: B97EA1CB4795D31B6123D49DA26A1632 +#. SourceLocation: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.MapTitle.Text +#: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.MapTitle.Text +msgctxt ",B97EA1CB4795D31B6123D49DA26A1632" +msgid "Map Title" +msgstr "Título del mapa" + +#. Key: BA912D0B4F8C97D580EF4FA72B5A5AD1 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +msgctxt ",BA912D0B4F8C97D580EF4FA72B5A5AD1" +msgid "Red" +msgstr "Rojo" + +#. Key: BB1D87EF4B72728695BFC3A57AA2D93D +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BB1D87EF4B72728695BFC3A57AA2D93D" +msgid "Throw Grenade" +msgstr "Lanzar granada" + +#. Key: BC1A3F854C9C13F2AFD8CBA172E1FB14 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BC1A3F854C9C13F2AFD8CBA172E1FB14" +msgid "Aim Down Sight (Gamepad)" +msgstr "Apuntar abajo (mando)" + +#. Key: BD6A3FCD4A49AFB7B518C9B287E9F3C1 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BD6A3FCD4A49AFB7B518C9B287E9F3C1" +msgid "Jump (Gamepad)" +msgstr "Saltar (mando)" + +#. Key: BE94897645662FD7F281D7A12C3A5BE7 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BE94897645662FD7F281D7A12C3A5BE7" +msgid "Aim Down Sight (Gamepad)" +msgstr "Apuntar abajo (mando)" + +#. Key: BEB829FE4D185E6F1C6BE7BF5B0A0A79 +#. SourceLocation: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileTitle +#: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileTitle +msgctxt ",BEB829FE4D185E6F1C6BE7BF5B0A0A79" +msgid "Control" +msgstr "Control" + +#. Key: BECBFEBD47CE68BB8EF76DBCE0062B7F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BECBFEBD47CE68BB8EF76DBCE0062B7F" +msgid "Crouch (Gamepad)" +msgstr "Agacharse (mando)" + +#. Key: BF526E50479F91151D4162865A6C42BE +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +msgctxt ",BF526E50479F91151D4162865A6C42BE" +msgid "{StatValue}%" +msgstr "{StatValue} %" + +#. Key: C048AC7F49BB5DB44D0533ADDB844C4B +#. SourceLocation: /Game/Weapons/GA_Weapon_Fire.Default__GA_Weapon_Fire_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +#: /Game/Weapons/GA_Weapon_Fire.Default__GA_Weapon_Fire_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +msgctxt ",C048AC7F49BB5DB44D0533ADDB844C4B" +msgid "No Ammo!" +msgstr "¡Sin munición!" + +#. Key: C0C628BD460B784B8F63B8B6418FECBC +#. SourceLocation: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Text +#: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Text +msgctxt ",C0C628BD460B784B8F63B8B6418FECBC" +msgid "{Button Text}" +msgstr "{Button Text}" + +#. Key: C0DBC30B4209FF6393C994A39D2F2C68 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C0DBC30B4209FF6393C994A39D2F2C68" +msgid "Emote (Gamepad)" +msgstr "Gesto (mando)" + +#. Key: C182696D4A8DBFB366382E9956D189AB +#. SourceLocation: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatValueFormat +#: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatValueFormat +msgctxt ",C182696D4A8DBFB366382E9956D189AB" +msgid "{StatValue}ms" +msgstr "{StatValue} ms" + +#. Key: C23A168F4D81EC273D8153B8DB4D90C9 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C23A168F4D81EC273D8153B8DB4D90C9" +msgid "Quick Slot 1" +msgstr "Acceso rápido 1" + +#. Key: C2B7E2E24A77C90AA83E20AB39BA3AF6 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C2B7E2E24A77C90AA83E20AB39BA3AF6" +msgid "Dash (Gamepad)" +msgstr "Carrera (mando)" + +#. Key: C4054EFA439919B343651C86A0B4DE02 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(19).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(19).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C4054EFA439919B343651C86A0B4DE02" +msgid "Jump" +msgstr "Saltar" + +#. Key: C46362AF402EF874EE7CF79395EBB229 +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +msgctxt ",C46362AF402EF874EE7CF79395EBB229" +msgid "{GameMode} / " +msgstr "{GameMode} / " + +#. Key: C5D8D01643616ABFC4AB779CA744C936 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:ExecuteUbergraph_W_SessionBrowserScreen [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:ExecuteUbergraph_W_SessionBrowserScreen [Script Bytecode] +msgctxt ",C5D8D01643616ABFC4AB779CA744C936" +msgid "Session Search" +msgstr "Búsqueda de sesiones" + +#. Key: C60573E9430B0CA68C582DB638DC7557 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.ContextDescription +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.ContextDescription +msgctxt ",C60573E9430B0CA68C582DB638DC7557" +msgid "Shooter Game IMC for gamepad" +msgstr "IMC de juego de disparos para mando" + +#. Key: C630FB7D46193E54EF36A787FF33B87D +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",C630FB7D46193E54EF36A787FF33B87D" +msgid "Gamepad" +msgstr "Mando" + +#. Key: C6F3C387451A7A130B6978B359EBB820 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +msgctxt ",C6F3C387451A7A130B6978B359EBB820" +msgid "Packet Avg Size (out): " +msgstr "Tamaño medio de los paquetes (sa): " + +#. Key: C811028C441CF902DA89719DBADF4DFE +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C811028C441CF902DA89719DBADF4DFE" +msgid "Reload Weapon" +msgstr "Recargar arma" + +#. Key: C85074294F02CC433E62618A82E030EF +#. SourceLocation: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:ExecuteUbergraph_W_BuildConfiguration [Script Bytecode] +#: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:ExecuteUbergraph_W_BuildConfiguration [Script Bytecode] +msgctxt ",C85074294F02CC433E62618A82E030EF" +msgid "{BuildVer} ({BuildConfig})" +msgstr "{BuildVer} ({BuildConfig})" + +#. Key: C8D58E734369DF095BF3AF82E70ECA78 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +msgctxt ",C8D58E734369DF095BF3AF82E70ECA78" +msgid "CPU (RHI) Time: " +msgstr "Tiempo de CPU (RHI): " + +#. Key: C934C5A1433979CE28245DA67A4D589D +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(0 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(0 - Value).DisplayNameMap +msgctxt ",C934C5A1433979CE28245DA67A4D589D" +msgid "BlendOut" +msgstr "BlendOut" + +#. Key: C94E68504461D73B167087A4C9715B35 +#. SourceLocation: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",C94E68504461D73B167087A4C9715B35" +msgid "Auto Rifle" +msgstr "Fusil automático" + +#. Key: CAA4C0B2442C2A679C985DA91241FFC2 +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsListEntry_Missing.W_SettingsListEntry_Missing_C:WidgetTree.Text_SettingName_1.Text +#: /Game/UI/Settings/Editors/W_SettingsListEntry_Missing.W_SettingsListEntry_Missing_C:WidgetTree.Text_SettingName_1.Text +msgctxt ",CAA4C0B2442C2A679C985DA91241FFC2" +msgid "No Editor Found" +msgstr "No se ha encontrado editor" + +#. Key: CB9A026144D3CB6030370CAD4D3ECE82 +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +msgctxt ",CB9A026144D3CB6030370CAD4D3ECE82" +msgid "You have been assigned to the Blue Team " +msgstr "Te has unido al Equipo azul " + +#. Key: CBB16DB74A682295FE6EBF9DB6B6D150 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",CBB16DB74A682295FE6EBF9DB6B6D150" +msgid "Gamepad" +msgstr "Mando" + +#. Key: CBB820B2438824B79FCF418F8C2BBA0B +#. SourceLocation: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:UserConstructionScript [Script Bytecode] +#: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:UserConstructionScript [Script Bytecode] +msgctxt ",CBB820B2438824B79FCF418F8C2BBA0B" +msgid "DAMAGE" +msgstr "DAÑO" + +#. Key: CBDC0A2F4DA740D47489A2A6F20F3E84 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleButton.ButtonText +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleButton.ButtonText +msgctxt ",CBDC0A2F4DA740D47489A2A6F20F3E84" +msgid "Change" +msgstr "Cambiar" + +#. Key: CDB9EE2B449672AD36E423825315D94A +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.MapLabel.Text +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.MapLabel.Text +msgctxt ",CDB9EE2B449672AD36E423825315D94A" +msgid "Map" +msgstr "Mapa" + +#. Key: CE374A054872725046E790BED48F5270 +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileDescription +#: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileDescription +msgctxt ",CE374A054872725046E790BED48F5270" +msgid "Secure the control points along with your teammates to increase your score and win." +msgstr "Asegura los puntos de control con tus compañeros de equipo para mejorar vuestra puntuación y ganar." + +#. Key: CF7B4D7D49C98DEAE65B65ADDA34699B +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",CF7B4D7D49C98DEAE65B65ADDA34699B" +msgid "Reload (Gamepad)" +msgstr "Recargar (mando)" + +#. Key: CFF7A17B45828BA9C4055A880528713C +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",CFF7A17B45828BA9C4055A880528713C" +msgid "Jump" +msgstr "Saltar" + +#. Key: D04D248544CE15424096FCAD1C754FB6 +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Back.ButtonText +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Back.ButtonText +msgctxt ",D04D248544CE15424096FCAD1C754FB6" +msgid "Cancel" +msgstr "Cancelar" + +#. Key: D086A5324B000302144FA2A57D925E87 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadCategory +msgctxt ",D086A5324B000302144FA2A57D925E87" +msgid "Wireless Controller" +msgstr "Mando inalámbrico" + +#. Key: D0A00FC54C480DD66974159CB138B62A +#. SourceLocation: /ShooterCore/Blueprint/B_GrantInventory_Pad.B_GrantInventory_Pad_C:Text_GEN_VARIABLE.Text +#: /ShooterCore/Blueprint/B_GrantInventory_Pad.B_GrantInventory_Pad_C:Text_GEN_VARIABLE.Text +msgctxt ",D0A00FC54C480DD66974159CB138B62A" +msgid "DAMAGE" +msgstr "DAÑO" + +#. Key: D1EF437A4F9FF5DE58443886BD514521 +#. SourceLocation: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:ExecuteUbergraph_W_LoadingScreenReasonDebugText [Script Bytecode] +#: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:ExecuteUbergraph_W_LoadingScreenReasonDebugText [Script Bytecode] +msgctxt ",D1EF437A4F9FF5DE58443886BD514521" +msgid "{Reason}..." +msgstr "{Reason}..." + +#. Key: D31F14D4403F6E0BFE4300987803596C +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",D31F14D4403F6E0BFE4300987803596C" +msgid "Gamepad" +msgstr "Mando" + +#. Key: D41C83174B68891CB462CF8B98EF47FA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",D41C83174B68891CB462CF8B98EF47FA" +msgid "Jump (Gamepad)" +msgstr "Saltar (mando)" + +#. Key: D449930A4AAF2B5A7B5C9489D4C789E2 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +msgctxt ",D449930A4AAF2B5A7B5C9489D4C789E2" +msgid "Packet Loss (out)" +msgstr "Pérdida de paquetes (sa)" + +#. Key: D540E579477DAD25CE81238B49F38B8D +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",D540E579477DAD25CE81238B49F38B8D" +msgid "Fire Weapon (Gamepad)" +msgstr "Disparar arma (mando)" + +#. Key: D61464C3432B48D61DE5E38D517C717F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",D61464C3432B48D61DE5E38D517C717F" +msgid "Move (Gamepad)" +msgstr "Mover (mando)" + +#. Key: D7C1014D45690433D5ADC79C410A3428 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +msgctxt ",D7C1014D45690433D5ADC79C410A3428" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: DA149703481BAEA4AA828EA651B5648B +#. SourceLocation: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.ExperienceTitle.Text +#: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.ExperienceTitle.Text +msgctxt ",DA149703481BAEA4AA828EA651B5648B" +msgid "Experience Title" +msgstr "Título de la experiencia" + +#. Key: DA1D92AA4BF4946A347E7E8C0CB31DC2 +#. SourceLocation: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C.DisplayName +#: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C.DisplayName +msgctxt ",DA1D92AA4BF4946A347E7E8C0CB31DC2" +msgid "Shotgun" +msgstr "Escopeta" + +#. Key: DAA263C04E31DADC56B7B6B783E3998D +#. SourceLocation: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:Text_GEN_VARIABLE.Text +#: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:Text_GEN_VARIABLE.Text +msgctxt ",DAA263C04E31DADC56B7B6B783E3998D" +msgid "DAMAGE" +msgstr "DAÑO" + +#. Key: DB414375406E207B5FE8788EA419365F +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:WidgetTree.DefeatMessage.Text +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:WidgetTree.DefeatMessage.Text +msgctxt ",DB414375406E207B5FE8788EA419365F" +msgid "Defeat" +msgstr "Derrotar" + +#. Key: DCCB65AC4D758CAE0B5EA8BCF70937F8 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",DCCB65AC4D758CAE0B5EA8BCF70937F8" +msgid "Move Left" +msgstr "Moverse a la izquierda" + +#. Key: DD47266C480F60C2E35E62AD5AD83AEB +#. SourceLocation: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileTitle +#: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileTitle +msgctxt ",DD47266C480F60C2E35E62AD5AD83AEB" +msgid "Exploder" +msgstr "Explosivo" + +#. Key: DD77478E46DDFB6910CE2EBE9EB5718F +#. SourceLocation: /ShooterCore/UserInterface/Notifications/Accolades/W_AccoladeToast.W_AccoladeToast_C:WidgetTree.TextWidget.Text +#: /ShooterCore/UserInterface/Notifications/Accolades/W_AccoladeToast.W_AccoladeToast_C:WidgetTree.TextWidget.Text +msgctxt ",DD77478E46DDFB6910CE2EBE9EB5718F" +msgid "Accolade Name" +msgstr "Nombre del galardón" + +#. Key: DDDC55F044A6D009AE3FC89634A4FBE3 +#. SourceLocation: Config/DefaultInput.ini:38 +#: Config/DefaultInput.ini:38 +msgctxt ",DDDC55F044A6D009AE3FC89634A4FBE3" +msgid "Back" +msgstr "Atrás" + +#. Key: DE1F25434D413F7B785F099C479D589C +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile2.ExperienceDisplayName +#: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile2.ExperienceDisplayName +msgctxt ",DE1F25434D413F7B785F099C479D589C" +msgid "Example\r\nExperience 2" +msgstr "Ejemplo\r\nExperiencia 2" + +#. Key: DE90FC2F465DB72035383EAA5C085C9E +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +msgctxt ",DE90FC2F465DB72035383EAA5C085C9E" +msgid "Packet Avg Size (out)" +msgstr "Tamaño medio de los paquetes (sa)" + +#. Key: DEF9DA8849FC478F8621F3A509D4000F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeButton.ButtonText +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeButton.ButtonText +msgctxt ",DEF9DA8849FC478F8621F3A509D4000F" +msgid "Change" +msgstr "Cambiar" + +#. Key: DF7DB3EE4CE76EEB0D84159A0FAAD6A3 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",DF7DB3EE4CE76EEB0D84159A0FAAD6A3" +msgid "Aim Down Sight" +msgstr "Apuntar abajo" + +#. Key: E00B7D5C46A46ECB9DE262966BFD5C57 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +msgctxt ",E00B7D5C46A46ECB9DE262966BFD5C57" +msgid "Packet Send Rate" +msgstr "Tasa de envío de paquetes" + +#. Key: E064C0B046D9196D3BFDA9B87E1E857E +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_UserConnectionStatus.W_UserConnectionStatus_C:ExecuteUbergraph_W_UserConnectionStatus [Script Bytecode] +#: /ShooterCore/UserInterface/ScoreBoard/W_UserConnectionStatus.W_UserConnectionStatus_C:ExecuteUbergraph_W_UserConnectionStatus [Script Bytecode] +msgctxt ",E064C0B046D9196D3BFDA9B87E1E857E" +msgid "{Ping} ms" +msgstr "{Ping} ms" + +#. Key: E135EDB34B4D040567F82E8317B2466C +#. SourceLocation: /Game/UI/Foundation/Subtitles/W_SubtitleDisplayHost.W_SubtitleDisplayHost_C:WidgetTree.SubtitleDisplay.PreviewText +#: /Game/UI/Foundation/Subtitles/W_SubtitleDisplayHost.W_SubtitleDisplayHost_C:WidgetTree.SubtitleDisplay.PreviewText +msgctxt ",E135EDB34B4D040567F82E8317B2466C" +msgid "Subtitles live here" +msgstr "Los subtítulos se muestran aquí" + +#. Key: E1EF205E4368573D6E8ABEA7BF0DBC6E +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileTitle +#: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileTitle +msgctxt ",E1EF205E4368573D6E8ABEA7BF0DBC6E" +msgid "Elimination" +msgstr "Eliminación" + +#. Key: E3BFBDD142F276564D9A2082F20E521A +#. SourceLocation: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.BP_GameplayEffect_Pad2.Text.Text +#: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.BP_GameplayEffect_Pad2.Text.Text +msgctxt ",E3BFBDD142F276564D9A2082F20E521A" +msgid "HEAL" +msgstr "CURARSE" + +#. Key: E40DBDA84BB0A625640CE890772DF399 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:ExecuteUbergraph_W_ItemAcquiredList [Script Bytecode] +#: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:ExecuteUbergraph_W_ItemAcquiredList [Script Bytecode] +msgctxt ",E40DBDA84BB0A625640CE890772DF399" +msgid "{Count}x {ItemName}" +msgstr "{Count} x {ItemName}" + +#. Key: E457F86B42FC1EF1BE36F7A9F2FE0A65 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.10.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.10.DisplayName +msgctxt ",E457F86B42FC1EF1BE36F7A9F2FE0A65" +msgid "Rampage" +msgstr "Devastador" + +#. Key: E4F45B9C46754466F73D12AFB2B2191F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",E4F45B9C46754466F73D12AFB2B2191F" +msgid "Gamepad" +msgstr "Mando" + +#. Key: E5D0FACC49757D31B57103AD32D851F4 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamName.Text +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamName.Text +msgctxt ",E5D0FACC49757D31B57103AD32D851F4" +msgid "Red" +msgstr "Rojo" + +#. Key: E6D245554B9583B2462D83A367EF32C7 +#. SourceLocation: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C.DisplayName +#: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C.DisplayName +msgctxt ",E6D245554B9583B2462D83A367EF32C7" +msgid "HealPickup" +msgstr "Botiquín" + +#. Key: E6F3933C44E632BE4BF96287CE8E39FA +#. SourceLocation: /TopDownArena/Game/Pickups/GE_BombRangeUp.Default__GE_BombRangeUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +#: /TopDownArena/Game/Pickups/GE_BombRangeUp.Default__GE_BombRangeUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +msgctxt ",E6F3933C44E632BE4BF96287CE8E39FA" +msgid "Range Up" +msgstr "Aumento de rango" + +#. Key: E7A1AD66427FB74804771781F29C383A +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Text +msgctxt ",E7A1AD66427FB74804771781F29C383A" +msgid "Quickplay" +msgstr "Partida rápida" + +#. Key: E7CF7EBE46557265F664F7998029E2BF +#. SourceLocation: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +#: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +msgctxt ",E7CF7EBE46557265F664F7998029E2BF" +msgid "Already Full of Ammo" +msgstr "Munición al máximo" + +#. Key: E80A379D47E62430134083927BC1822D +#. SourceLocation: /Game/UI/Hud/W_Healthbar.W_Healthbar_C:WidgetTree.EliminatedText.Text +#: /Game/UI/Hud/W_Healthbar.W_Healthbar_C:WidgetTree.EliminatedText.Text +msgctxt ",E80A379D47E62430134083927BC1822D" +msgid "Eliminated" +msgstr "Te han eliminado" + +#. Key: E88A30284EF241C93E5C8E87815FE9D5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",E88A30284EF241C93E5C8E87815FE9D5" +msgid "Emote" +msgstr "Gesto" + +#. Key: E88BD12F4EE26671CCDBAD86C10DD6B1 +#. SourceLocation: /Game/System/Teams/TeamDA_Red.TeamDA_Red.TeamShortName +#: /Game/System/Teams/TeamDA_Red.TeamDA_Red.TeamShortName +msgctxt ",E88BD12F4EE26671CCDBAD86C10DD6B1" +msgid "Red" +msgstr "Rojo" + +#. Key: E95CC0B641115D1DDAB1AD99CD8FAD73 +#. SourceLocation: /Game/UI/PerfStats/W_SingleGraphStat.W_SingleGraphStat_C:WidgetTree.TODO_Label.Text +#: /Game/UI/PerfStats/W_SingleGraphStat.W_SingleGraphStat_C:WidgetTree.TODO_Label.Text +msgctxt ",E95CC0B641115D1DDAB1AD99CD8FAD73" +msgid "TODO" +msgstr "TODO" + +#. Key: EA46B8EE42F2A1D44E88A9A162D7D677 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EA46B8EE42F2A1D44E88A9A162D7D677" +msgid "Fire Weapon Auto (Gamepad)" +msgstr "Disparar arma automáticamente (mando)" + +#. Key: EB6CF8C849DA8AE7EEA5F199FA1F8124 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +msgctxt ",EB6CF8C849DA8AE7EEA5F199FA1F8124" +msgid "GPU Time" +msgstr "Tiempo de GPU" + +#. Key: EB97A3DA46CD668B0DC20DA5F93AFEF8 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.5.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.5.DisplayName +msgctxt ",EB97A3DA46CD668B0DC20DA5F93AFEF8" +msgid "Spree" +msgstr "Matanza" + +#. Key: EB9904634A9A98FC8D7B1CAD08D4E023 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +msgctxt ",EB9904634A9A98FC8D7B1CAD08D4E023" +msgid "Server FPS: " +msgstr "FPS del servidor: " + +#. Key: EBBBFEDF43EA7E7D705E9F94844915C1 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EBBBFEDF43EA7E7D705E9F94844915C1" +msgid "Melee" +msgstr "Cuerpo a cuerpo" + +#. Key: ED7C842241D3DC70AF8DDCADC5669C5E +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_Default.Text +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_Default.Text +msgctxt ",ED7C842241D3DC70AF8DDCADC5669C5E" +msgid "Use left stick to adjust the corners\r\nso it lines up with the edges of your display." +msgstr "Utiliza el stick izquierdo para ajustar las esquinas\r\ny que se alineen con los bordes de tu pantalla." + +#. Key: EDE4E7574944C842E9C1CF8E0BB333D7 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EDE4E7574944C842E9C1CF8E0BB333D7" +msgid "Auto-run" +msgstr "Correr automáticamente" + +#. Key: EE915B9949435E9D0BF1AF9E18D5ECFA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EE915B9949435E9D0BF1AF9E18D5ECFA" +msgid "Crouch (Gamepad)" +msgstr "Agacharse (mando)" + +#. Key: EFC808434B60DD86D6F31486D1671CB5 +#. SourceLocation: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.EscapeText.Text +#: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.EscapeText.Text +msgctxt ",EFC808434B60DD86D6F31486D1671CB5" +msgid "Press escape to cancel." +msgstr "Pulsa Escape para cancelar." + +#. Key: F046E8AA444FE70AB3EA6484271E706D +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +msgctxt ",F046E8AA444FE70AB3EA6484271E706D" +msgid "You're All Winners" +msgstr "Ganáis todos" + +#. Key: F104DF424959AA30FB62D98DDA7E93A1 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(0 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(0 - Value).DisplayNameMap +msgctxt ",F104DF424959AA30FB62D98DDA7E93A1" +msgid "Forward" +msgstr "Adelante" + +#. Key: F1DF959B4B4CE6C2C4BC48BE574A864A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F1DF959B4B4CE6C2C4BC48BE574A864A" +msgid "Show Scoreboard" +msgstr "Mostrar tabla de puntuaciones" + +#. Key: F277CCB64896F33E243D3F946AD0A430 +#. SourceLocation: /Game/System/Teams/TeamDA_Green.TeamDA_Green.TeamShortName +#: /Game/System/Teams/TeamDA_Green.TeamDA_Green.TeamShortName +msgctxt ",F277CCB64896F33E243D3F946AD0A430" +msgid "Green" +msgstr "Verde" + +#. Key: F285E5FC42CE6BFF45B2859C07EEAA16 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +msgctxt ",F285E5FC42CE6BFF45B2859C07EEAA16" +msgid "Blue" +msgstr "Azul" + +#. Key: F287F4344F47BC35111284922366556A +#. SourceLocation: /Game/UI/DT_UniversalActions.DT_UniversalActions.DefaultBack.DisplayName +#: /Game/UI/DT_UniversalActions.DT_UniversalActions.DefaultBack.DisplayName +msgctxt ",F287F4344F47BC35111284922366556A" +msgid "Back" +msgstr "Atrás" + +#. Key: F2A6DADA427AEA90427ED9BBC7BA3FE5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F2A6DADA427AEA90427ED9BBC7BA3FE5" +msgid "Melee" +msgstr "Cuerpo a cuerpo" + +#. Key: F348282746973F4272D935808BCD661C +#. SourceLocation: /Game/UI/Menu/W_LyraExperienceTileButton.Default__W_LyraExperienceTileButton_C.ButtonText +#: /Game/UI/Menu/W_LyraExperienceTileButton.Default__W_LyraExperienceTileButton_C.ButtonText +msgctxt ",F348282746973F4272D935808BCD661C" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: F44F201F4E21916ECEFC679E7C5E9C06 +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_SecondaryKey.ButtonText +#: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_SecondaryKey.ButtonText +msgctxt ",F44F201F4E21916ECEFC679E7C5E9C06" +msgid "Not Bound" +msgstr "Sin asignar" + +#. Key: F4D4E89A4F138F69C636A492C1433F1F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +msgctxt ",F4D4E89A4F138F69C636A492C1433F1F" +msgid "LAN" +msgstr "LAN" + +#. Key: F4F0B6AC45671B37F00C5AA7E1338255 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F4F0B6AC45671B37F00C5AA7E1338255" +msgid "Fire Weapon" +msgstr "Disparar arma" + +#. Key: F6BE09AA4AEC420C662494804E10C5B4 +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.StartGameButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.StartGameButton.ButtonText +msgctxt ",F6BE09AA4AEC420C662494804E10C5B4" +msgid "Play Lyra" +msgstr "Jugar a Lyra" + +#. Key: F750C0964719C179EA361E81B4A7C1FF +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",F750C0964719C179EA361E81B4A7C1FF" +msgid "Gamepad" +msgstr "Mando" + +#. Key: F76179C942EC16CBB508289FDCC909EA +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F76179C942EC16CBB508289FDCC909EA" +msgid "Melee (Gamepad)" +msgstr "Cuerpo a cuerpo (mando)" + +#. Key: F79DA43B4FB1FE5DADBA00B783B2A188 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +msgctxt ",F79DA43B4FB1FE5DADBA00B783B2A188" +msgid "Idle Time" +msgstr "Tiempo de inactividad" + +#. Key: F815711D4267ECA881EBEEA2E84F2113 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/W_InventoryScreen.W_InventoryScreen_C:WidgetTree.CommonTextBlock_334.Text +#: /ShooterMaps/PROTO/InventoryTest/W_InventoryScreen.W_InventoryScreen_C:WidgetTree.CommonTextBlock_334.Text +msgctxt ",F815711D4267ECA881EBEEA2E84F2113" +msgid "Inventory" +msgstr "Inventario" + +#. Key: F9B4952E40D27CA896719E8DF06A9556 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatDisplayName +msgctxt ",F9B4952E40D27CA896719E8DF06A9556" +msgid "Client FPS: " +msgstr "FPS del cliente: " + +#. Key: FADD548E4F869905182BF5B5E276B973 +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.QuitButton_EditorOnly.ButtonText +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.QuitButton_EditorOnly.ButtonText +msgctxt ",FADD548E4F869905182BF5B5E276B973" +msgid "Stop Play-in-Editor" +msgstr "Detener Jugar mediante el editor" + +#. Key: FB69B8C24C0DA4B3019E24AD285015DF +#. SourceLocation: /TopDownArena/Game/Pickups/GE_BombCountUp.Default__GE_BombCountUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +#: /TopDownArena/Game/Pickups/GE_BombCountUp.Default__GE_BombCountUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +msgctxt ",FB69B8C24C0DA4B3019E24AD285015DF" +msgid "Bomb Count Up" +msgstr "Aumento de bombas" + +#. Key: FBB001FD475DBE7B05BCB58F061F343B +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Text +msgctxt ",FBB001FD475DBE7B05BCB58F061F343B" +msgid "Browse" +msgstr "Explorar" + +#. Key: FD2D45F3495717DCCEA955B15C6DE989 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",FD2D45F3495717DCCEA955B15C6DE989" +msgid "Move Left" +msgstr "Moverse a la izquierda" + +#. Key: FD741FBF47ECCCBA58BE70A24D3BC4B5 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeText.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeText.Text +msgctxt ",FD741FBF47ECCCBA58BE70A24D3BC4B5" +msgid "{Online Mode}" +msgstr "{Online Mode}" + +#. Key: FE2F4C5D4D505156F3E6A182F8C1AB9B +#. SourceLocation: /Game/Input/Configs/PMI_Default_KBM.PMI_Default_KBM.ConfigDisplayName +#: /Game/Input/Configs/PMI_Default_KBM.PMI_Default_KBM.ConfigDisplayName +msgctxt ",FE2F4C5D4D505156F3E6A182F8C1AB9B" +msgid "Default Keyboard & Mouse" +msgstr "Asignaciones por defecto" + +#. Key: FE4CB0BC4B3EA54CFED75BA71963A047 +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +msgctxt ",FE4CB0BC4B3EA54CFED75BA71963A047" +msgid "Victorious" +msgstr "Victoria" + +#. Key: FE6097764FD18465D81CDB885CD0AE85 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_104.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_104.Text +msgctxt ",FE6097764FD18465D81CDB885CD0AE85" +msgid "Join a game" +msgstr "Unirse a una partida" + +#. Key: FED210144D5364173EB129A6E0D5F155 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",FED210144D5364173EB129A6E0D5F155" +msgid "Show Scoreboard (Gamepad)" +msgstr "Mostrar tabla de puntuaciones (mando)" + +#. Key: FEEA210A406D833FC25B59A3E00EBD45 +#. SourceLocation: /Game/Input/Configs/PMI_Default_Gamepad.PMI_Default_Gamepad.ConfigDisplayName +#: /Game/Input/Configs/PMI_Default_Gamepad.PMI_Default_Gamepad.ConfigDisplayName +msgctxt ",FEEA210A406D833FC25B59A3E00EBD45" +msgid "Default Gamepad" +msgstr "Mando por defecto" + +#. Key: FFEED97D46650ADD5F31868DB48D4CDE +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +msgctxt ",FFEED97D46650ADD5F31868DB48D4CDE" +msgid " / {MaxPlayers}" +msgstr " / {MaxPlayers}" + +#. Key: Unbound +#. SourceLocation: Plugins/CommonGame/Source/Private/CommonPlayerInputKey.cpp:339 +#: Plugins/CommonGame/Source/Private/CommonPlayerInputKey.cpp:339 +msgctxt "CommonKeybindWidget,Unbound" +msgid "Unbound" +msgstr "Desasignado" + +#. Key: Error_FindSessionAlreadyInProgress +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:671 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:671 +msgctxt "CommonUser,Error_FindSessionAlreadyInProgress" +msgid "Session search already in progress" +msgstr "Búsqueda de sesiones en curso" + +#. Key: Error_FindSessionBadPlayer +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:678 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:678 +msgctxt "CommonUser,Error_FindSessionBadPlayer" +msgid "Session search was not provided a local player" +msgstr "La búsqueda de sesiones no ha encontrado un jugador local." + +#. Key: Error_FindSessionV1Failed +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1001 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1001 +msgctxt "CommonUser,Error_FindSessionV1Failed" +msgid "Find session failed" +msgstr "Búsqueda de sesiones fallida" + +#. Key: GuestNickname +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:246 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:246 +msgctxt "CommonUser,GuestNickname" +msgid "Guest" +msgstr "Invitado/a" + +#. Key: InvalidPlatformUser +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1398 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1398 +msgctxt "CommonUser,InvalidPlatformUser" +msgid "Invalid Platform User" +msgstr "Usuario de plataforma no válido" + +#. Key: LoginFailedEarly +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/AsyncAction_CommonUserInitialize.cpp:59 +#: Plugins/CommonUser/Source/CommonUser/Private/AsyncAction_CommonUserInitialize.cpp:59 +msgctxt "CommonUser,LoginFailedEarly" +msgid "Unable to start login process" +msgstr "No se puede iniciar el proceso de inicio de sesión" + +#. Key: LoginFailedTitle +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1317 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1317 +msgctxt "CommonUser,LoginFailedTitle" +msgid "Login Failure" +msgstr "Error al iniciar sesión" + +#. Key: PrivilegeCanCommunicateViaTextOnline +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2110 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2110 +msgctxt "CommonUser,PrivilegeCanCommunicateViaTextOnline" +msgid "communicate with text" +msgstr "comunicarse por texto" + +#. Key: PrivilegeCanCommunicateViaVoiceOnline +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2112 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2112 +msgctxt "CommonUser,PrivilegeCanCommunicateViaVoiceOnline" +msgid "communicate with voice" +msgstr "comunicarse por voz" + +#. Key: PrivilegeCanPlay +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2106 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2106 +msgctxt "CommonUser,PrivilegeCanPlay" +msgid "play the game" +msgstr "jugar al juego" + +#. Key: PrivilegeCanPlayOnline +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2108 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2108 +msgctxt "CommonUser,PrivilegeCanPlayOnline" +msgid "play online" +msgstr "jugar en línea" + +#. Key: PrivilegeCanUseCrossPlay +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2116 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2116 +msgctxt "CommonUser,PrivilegeCanUseCrossPlay" +msgid "play with other platforms" +msgstr "jugar con otras plataformas" + +#. Key: PrivilegeCanUseUserGeneratedContent +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2114 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2114 +msgctxt "CommonUser,PrivilegeCanUseUserGeneratedContent" +msgid "access user content" +msgstr "acceso al contenido de usuario" + +#. Key: PrivilegeFailureFormat +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1711 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1711 +msgctxt "CommonUser,PrivilegeFailureFormat" +msgid "{0} to {1}" +msgstr "{0} a {1}" + +#. Key: ResultAccountTypeRestricted +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2142 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2142 +msgctxt "CommonUser,ResultAccountTypeRestricted" +msgid "This account type does not have access" +msgstr "Este tipo de cuenta no tiene acceso" + +#. Key: ResultAccountUseRestricted +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2144 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2144 +msgctxt "CommonUser,ResultAccountUseRestricted" +msgid "This account is not allowed" +msgstr "Esta cuenta no está permitida" + +#. Key: ResultAgeRestricted +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2140 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2140 +msgctxt "CommonUser,ResultAgeRestricted" +msgid "This age restricted account is not allowed" +msgstr "Esta cuenta no está permitida por la restricción de edad" + +#. Key: ResultAvailable +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2130 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2130 +msgctxt "CommonUser,ResultAvailable" +msgid "The user is allowed" +msgstr "El usuario tiene acceso" + +#. Key: ResultLicenseInvalid +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2134 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2134 +msgctxt "CommonUser,ResultLicenseInvalid" +msgid "A valid game license is required" +msgstr "Se necesita una licencia de juego válida" + +#. Key: ResultNetworkConnectionUnavailable +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2138 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2138 +msgctxt "CommonUser,ResultNetworkConnectionUnavailable" +msgid "A network connection is required" +msgstr "Se necesita una conexión de red" + +#. Key: ResultPlatformFailure +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2146 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2146 +msgctxt "CommonUser,ResultPlatformFailure" +msgid "Not allowed" +msgstr "Sin acceso" + +#. Key: ResultUnknown +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2128 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2128 +msgctxt "CommonUser,ResultUnknown" +msgid "Unknown if the user is allowed" +msgstr "Se desconoce si el usuario tiene acceso" + +#. Key: ResultUserNotLoggedIn +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2132 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2132 +msgctxt "CommonUser,ResultUserNotLoggedIn" +msgid "The user must login" +msgstr "El usuario debe iniciar sesión" + +#. Key: VersionOutdated +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2136 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2136 +msgctxt "CommonUser,VersionOutdated" +msgid "The game or hardware needs to be updated" +msgstr "Hay que actualizar el juego o el hardware" + +#. Key: DevDynamicDetailsFormat +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSetting.cpp:292 +#: Plugins/GameSettings/Source/Private/GameSetting.cpp:292 +msgctxt "GameSetting,DevDynamicDetailsFormat" +msgid "{0}{1}" +msgstr "{0}{1}" + +#. Key: DisabledOptionReasonLine +#. SourceLocation: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:106 +#: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:106 +msgctxt "GameSetting,DisabledOptionReasonLine" +msgid " There are fewer options than available due to Parental Controls." +msgstr " Hay menos opciones de las disponibles normalmente debido al control parental." + +#. Key: DisabledReasonLine +#. SourceLocation: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:100 +#: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:100 +msgctxt "GameSetting,DisabledReasonLine" +msgid " {0}" +msgstr " {0}" + +#. Key: OnlyPrimaryPlayerEditable +#. SourceLocation: Plugins/GameSettings/Source/Private/EditCondition/WhenPlayingAsPrimaryPlayer.cpp:19 +#: Plugins/GameSettings/Source/Private/EditCondition/WhenPlayingAsPrimaryPlayer.cpp:19 +msgctxt "GameSetting,OnlyPrimaryPlayerEditable" +msgid "Can only be changed by the primary player." +msgstr "Solo puede cambiarlo el jugador principal." + +#. Key: PercentFormat +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSettingValueScalarDynamic.cpp:11 +#: Plugins/GameSettings/Source/Private/GameSettingValueScalarDynamic.cpp:11 +msgctxt "GameSetting,PercentFormat" +msgid "{0}%" +msgstr "{0} %" + +#. Key: WarningReasonLine +#. SourceLocation: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:76 +#: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:76 +msgctxt "GameSetting,WarningReasonLine" +msgid " {0}" +msgstr " {0}" + +#. Key: OFF +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:189 +#: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:189 +msgctxt "GameSettingValueDiscreteDynamic,OFF" +msgid "OFF" +msgstr "DESACTIVADO" + +#. Key: ON +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:190 +#: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:190 +msgctxt "GameSettingValueDiscreteDynamic,ON" +msgid "ON" +msgstr "ACTIVADO" + +#. Key: PayloadOutTooltip +#. SourceLocation: Plugins/GameplayMessageRouter/Source/GameplayMessageNodes/Private/K2Node_AsyncAction_ListenForGameplayMessages.cpp:53 +#: Plugins/GameplayMessageRouter/Source/GameplayMessageNodes/Private/K2Node_AsyncAction_ListenForGameplayMessages.cpp:53 +msgctxt "K2Node,PayloadOutTooltip" +msgid "\n\nThe message structure that we received" +msgstr "\n\nEstructura del mensaje que recibimos" + +#. Key: AdvancedGraphics_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:588 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:588 +msgctxt "Lyra,AdvancedGraphics_Name" +msgid "Advanced Graphics" +msgstr "Gráficos avanzados" + +#. Key: AntiAliasing_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:446 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:446 +msgctxt "Lyra,AntiAliasing_Description" +msgid "Anti-Aliasing reduces jaggy artifacts along geometry edges. Increasing this setting will make edges look smoother, but can reduce performance. Higher settings mean more anti-aliasing." +msgstr "El antialiasing suaviza los dientes de sierra en los bordes de los elementos geométricos. Al aumentar este ajuste, los bordes se verán más suaves, pero puede que se resienta el rendimiento. Cuanto más alto sea el valor de este ajustes, más antialiasing habrá." + +#. Key: AntiAliasing_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:445 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:445 +msgctxt "Lyra,AntiAliasing_Name" +msgid "Anti-Aliasing" +msgstr "Antialiasing" + +#. Key: AntiAliasingEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:453 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:453 +msgctxt "Lyra,AntiAliasingEpic" +msgid "Epic" +msgstr "Épico" + +#. Key: AntiAliasingHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:452 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:452 +msgctxt "Lyra,AntiAliasingHigh" +msgid "High" +msgstr "Alto" + +#. Key: AntiAliasingLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:450 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:450 +msgctxt "Lyra,AntiAliasingLow" +msgid "Off" +msgstr "Desactivado" + +#. Key: AntiAliasingMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:451 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:451 +msgctxt "Lyra,AntiAliasingMedium" +msgid "Medium" +msgstr "Medio" + +#. Key: AudioCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:31 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:31 +msgctxt "Lyra,AudioCollection_Name" +msgid "Audio" +msgstr "Audio" + +#. Key: AudioOutputDevice_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:240 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:240 +msgctxt "Lyra,AudioOutputDevice_Description" +msgid "Changes the audio output device for game audio (not voice chat)." +msgstr "Cambia el dispositivo de salida de audio para el sonido del juego (no para el chat de voz)." + +#. Key: AudioOutputDevice_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:239 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:239 +msgctxt "Lyra,AudioOutputDevice_Name" +msgid "Audio Output Device" +msgstr "Dispositivo de salida de audio" + +#. Key: AutoSetQuality_Action +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:314 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:314 +msgctxt "Lyra,AutoSetQuality_Action" +msgid "Auto-Set" +msgstr "Ajuste automático" + +#. Key: AutoSetQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:311 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:311 +msgctxt "Lyra,AutoSetQuality_Description" +msgid "Automatically configure the graphics quality options based on a benchmark of the hardware." +msgstr "Configura automáticamente las opciones de calidad de los gráficos en función del análisis de rendimiento del hardware." + +#. Key: AutoSetQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:310 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:310 +msgctxt "Lyra,AutoSetQuality_Name" +msgid "Auto-Set Quality" +msgstr "Ajuste automático de la calidad" + +#. Key: BackgroundAudio_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:258 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:258 +msgctxt "Lyra,BackgroundAudio_Description" +msgid "Turns game audio on/off when the game is in the background. When on, the game audio will continue to play when the game is minimized, or another window is focused." +msgstr "Activa o desactiva el audio del juego cuando está en segundo plano. Cuando está activado, el audio del juego continuará reproduciéndose cuando se minimice el juego o se abra otra ventana." + +#. Key: BackgroundAudio_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:257 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:257 +msgctxt "Lyra,BackgroundAudio_Name" +msgid "Background Audio" +msgstr "Audio en segundo plano" + +#. Key: BasicSensitivityCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:139 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:139 +msgctxt "Lyra,BasicSensitivityCollection_Name" +msgid "Sensitivity" +msgstr "Sensibilidad" + +#. Key: Brightness_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:213 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:213 +msgctxt "Lyra,Brightness_Description" +msgid "Adjusts the brightness." +msgstr "Ajusta el brillo." + +#. Key: Brightness_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:212 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:212 +msgctxt "Lyra,Brightness_Name" +msgid "Brightness" +msgstr "Brillo" + +#. Key: BrightnessAdjustInstructions +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:83 +#: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:83 +msgctxt "Lyra,BrightnessAdjustInstructions" +msgid "Use {0} to adjust the brightness" +msgstr "Utiliza {0} para ajustar el brillo." + +#. Key: BrightnessFormat +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:219 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:219 +msgctxt "Lyra,BrightnessFormat" +msgid "{0}%" +msgstr "{0} %" + +#. Key: ColorBlindMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:175 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:175 +msgctxt "Lyra,ColorBlindMode_Description" +msgid "Using the provided images, test out the different color blind modes to find a color correction that works best for you." +msgstr "Mediante las imágenes proporcionadas, prueba los diferentes modos para daltónicos hasta dar con la corrección de color deseada." + +#. Key: ColorBlindMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:174 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:174 +msgctxt "Lyra,ColorBlindMode_Name" +msgid "Color Blind Mode" +msgstr "Modo para daltónicos" + +#. Key: ColorBlindRotatorSettingDeuteranope +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:181 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:181 +msgctxt "Lyra,ColorBlindRotatorSettingDeuteranope" +msgid "Deuteranope" +msgstr "Deuteranopía" + +#. Key: ColorBlindRotatorSettingOff +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:180 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:180 +msgctxt "Lyra,ColorBlindRotatorSettingOff" +msgid "Off" +msgstr "Desactivado" + +#. Key: ColorBlindRotatorSettingProtanope +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:182 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:182 +msgctxt "Lyra,ColorBlindRotatorSettingProtanope" +msgid "Protanope" +msgstr "Protanopía" + +#. Key: ColorBlindRotatorSettingTritanope +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:183 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:183 +msgctxt "Lyra,ColorBlindRotatorSettingTritanope" +msgid "Tritanope" +msgstr "Trinatopía" + +#. Key: ColorBlindStrength_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:194 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:194 +msgctxt "Lyra,ColorBlindStrength_Description" +msgid "Using the provided images, test out the different strengths to find a color correction that works best for you." +msgstr "Mediante las imágenes proporcionadas, prueba las diferentes intensidades hasta dar con la corrección de color deseada." + +#. Key: ColorBlindStrength_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:193 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:193 +msgctxt "Lyra,ColorBlindStrength_Name" +msgid "Color Blind Strength" +msgstr "Intensidad del modo para daltónicos" + +#. Key: ControllerHardware_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:47 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:47 +msgctxt "Lyra,ControllerHardware_Description" +msgid "The type of controller you're using." +msgstr "Tipo de mando que estás usando." + +#. Key: ControllerHardware_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:46 +msgctxt "Lyra,ControllerHardware_Name" +msgid "Controller Hardware" +msgstr "Tipo de mando" + +#. Key: DeadZoneCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:200 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:200 +msgctxt "Lyra,DeadZoneCollection_Name" +msgid "Controller DeadZone" +msgstr "Zona muerta del mando" + +#. Key: DeviceProfileSuffix_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:270 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:270 +msgctxt "Lyra,DeviceProfileSuffix_Description" +msgid "Choose between different quality presets to make a trade off between quality and speed." +msgstr "Elije entre los diferentes ajustes de calidad preseleccionados para compensar la calidad y la velocidad." + +#. Key: DeviceProfileSuffix_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:269 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:269 +msgctxt "Lyra,DeviceProfileSuffix_Name" +msgid "Quality Presets" +msgstr "Ajustes de calidad preseleccionados" + +#. Key: DialogueVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:95 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:95 +msgctxt "Lyra,DialogueVolume_Description" +msgid "Adjusts the volume of dialogue for game characters and voice overs." +msgstr "Ajusta el volumen de los diálogos de los personajes del juego y de la narración." + +#. Key: DialogueVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:94 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:94 +msgctxt "Lyra,DialogueVolume_Name" +msgid "Dialogue" +msgstr "Diálogos" + +#. Key: DisplayCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:114 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:114 +msgctxt "Lyra,DisplayCollection_Name" +msgid "Display" +msgstr "Visualización" + +#. Key: EFortGamepadSensitivity_Fast +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:150 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:150 +msgctxt "Lyra,EFortGamepadSensitivity_Fast" +msgid "7 (Fast)" +msgstr "7 (rápido)" + +#. Key: EFortGamepadSensitivity_FastPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:151 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:151 +msgctxt "Lyra,EFortGamepadSensitivity_FastPlus" +msgid "8 (Fast+)" +msgstr "8 (rápido+)" + +#. Key: EFortGamepadSensitivity_FastPlusPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:152 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:152 +msgctxt "Lyra,EFortGamepadSensitivity_FastPlusPlus" +msgid "9 (Fast++)" +msgstr "9 (rápido++)" + +#. Key: EFortGamepadSensitivity_Insane +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:153 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:153 +msgctxt "Lyra,EFortGamepadSensitivity_Insane" +msgid "10 (Insane)" +msgstr "10 (locura)" + +#. Key: EFortGamepadSensitivity_Normal +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:147 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:147 +msgctxt "Lyra,EFortGamepadSensitivity_Normal" +msgid "4 (Normal)" +msgstr "4 (normal)" + +#. Key: EFortGamepadSensitivity_NormalPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:148 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:148 +msgctxt "Lyra,EFortGamepadSensitivity_NormalPlus" +msgid "5 (Normal+)" +msgstr "5 (normal+)" + +#. Key: EFortGamepadSensitivity_NormalPlusPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:149 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:149 +msgctxt "Lyra,EFortGamepadSensitivity_NormalPlusPlus" +msgid "6 (Normal++)" +msgstr "6 (normal++)" + +#. Key: EFortGamepadSensitivity_Slow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:144 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:144 +msgctxt "Lyra,EFortGamepadSensitivity_Slow" +msgid "1 (Slow)" +msgstr "1 (lento)" + +#. Key: EFortGamepadSensitivity_SlowPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:145 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:145 +msgctxt "Lyra,EFortGamepadSensitivity_SlowPlus" +msgid "2 (Slow+)" +msgstr "2 (lento+)" + +#. Key: EFortGamepadSensitivity_SlowPlusPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:146 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:146 +msgctxt "Lyra,EFortGamepadSensitivity_SlowPlusPlus" +msgid "3 (Slow++)" +msgstr "3 (lento++)" + +#. Key: ELyraAllowBackgroundAudioSetting_AllSounds +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:265 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:265 +msgctxt "Lyra,ELyraAllowBackgroundAudioSetting_AllSounds" +msgid "All Sounds" +msgstr "Todos los sonidos" + +#. Key: ELyraAllowBackgroundAudioSetting_Off +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:264 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:264 +msgctxt "Lyra,ELyraAllowBackgroundAudioSetting_Off" +msgid "Off" +msgstr "Desactivado" + +#. Key: ESubtitleBackgroundOpacity_Clear +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:225 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:225 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Clear" +msgid "Clear" +msgstr "Transparente" + +#. Key: ESubtitleBackgroundOpacity_High +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:228 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:228 +msgctxt "Lyra,ESubtitleBackgroundOpacity_High" +msgid "High" +msgstr "Alto" + +#. Key: ESubtitleBackgroundOpacity_Low +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:226 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:226 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Low" +msgid "Low" +msgstr "Bajo" + +#. Key: ESubtitleBackgroundOpacity_Medium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:227 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:227 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Medium" +msgid "Medium" +msgstr "Medio" + +#. Key: ESubtitleBackgroundOpacity_Solid +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:229 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:229 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Solid" +msgid "Solid" +msgstr "Sólido" + +#. Key: ESubtitleTextBorder_DropShadow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:211 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:211 +msgctxt "Lyra,ESubtitleTextBorder_DropShadow" +msgid "Drop Shadow" +msgstr "Sombreado" + +#. Key: ESubtitleTextBorder_None +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:209 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:209 +msgctxt "Lyra,ESubtitleTextBorder_None" +msgid "None" +msgstr "Ninguno" + +#. Key: ESubtitleTextBorder_Outline +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:210 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:210 +msgctxt "Lyra,ESubtitleTextBorder_Outline" +msgid "Outline" +msgstr "Contorno" + +#. Key: ESubtitleTextColor_White +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:194 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:194 +msgctxt "Lyra,ESubtitleTextColor_White" +msgid "White" +msgstr "Blanco" + +#. Key: ESubtitleTextColor_Yellow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:195 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:195 +msgctxt "Lyra,ESubtitleTextColor_Yellow" +msgid "Yellow" +msgstr "Amarillo" + +#. Key: ESubtitleTextSize_ExtraLarge +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:180 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:180 +msgctxt "Lyra,ESubtitleTextSize_ExtraLarge" +msgid "Extra Large" +msgstr "Muy grande" + +#. Key: ESubtitleTextSize_ExtraSmall +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:176 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:176 +msgctxt "Lyra,ESubtitleTextSize_ExtraSmall" +msgid "Extra Small" +msgstr "Muy pequeño" + +#. Key: ESubtitleTextSize_Large +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:179 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:179 +msgctxt "Lyra,ESubtitleTextSize_Large" +msgid "Large" +msgstr "Grande" + +#. Key: ESubtitleTextSize_Medium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:178 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:178 +msgctxt "Lyra,ESubtitleTextSize_Medium" +msgid "Medium" +msgstr "Medio" + +#. Key: ESubtitleTextSize_Small +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:177 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:177 +msgctxt "Lyra,ESubtitleTextSize_Small" +msgid "Small" +msgstr "Pequeño" + +#. Key: FPSFormat +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:637 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:637 +msgctxt "Lyra,FPSFormat" +msgid "{0} FPS" +msgstr "{0} FPS" + +#. Key: FrameRateLimit_Always_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:702 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:702 +msgctxt "Lyra,FrameRateLimit_Always_Description" +msgid "Frame rate limit sets the highest frame rate that is allowed. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "El límite de velocidad de fotogramas determina la mayor velocidad de fotogramas permitida. Redúcelo para obtener una velocidad de fotogramas más homogénea o redúcelo para obtener una experiencia óptima en equipos más rápidos. Es posible que tengas que desactivar la VSync para alcanzar velocidades de fotogramas altas." + +#. Key: FrameRateLimit_Always_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:701 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:701 +msgctxt "Lyra,FrameRateLimit_Always_Name" +msgid "Frame Rate Limit" +msgstr "Límite de velocidad de fotogramas" + +#. Key: FrameRateLimit_InMenu_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:670 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:670 +msgctxt "Lyra,FrameRateLimit_InMenu_Description" +msgid "Frame rate limit when in the menu. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "Límite de velocidad de fotogramas en el menú. Redúcelo para obtener una velocidad de fotogramas más homogénea o redúcelo para obtener una experiencia óptima en equipos más rápidos. Es posible que tengas que desactivar la VSync para alcanzar velocidades de fotogramas altas." + +#. Key: FrameRateLimit_InMenu_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:669 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:669 +msgctxt "Lyra,FrameRateLimit_InMenu_Name" +msgid "Frame Rate Limit (Menu)" +msgstr "Límite de velocidad de fotogramas (menú)" + +#. Key: FrameRateLimit_Mobile_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:299 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:299 +msgctxt "Lyra,FrameRateLimit_Mobile_Description" +msgid "Select a desired framerate. Use this to fine tune performance on your device." +msgstr "Selecciona la velocidad de fotogramas. Utilízalo para ajustar el rendimiento de tu dispositivo." + +#. Key: FrameRateLimit_Mobile_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:298 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:298 +msgctxt "Lyra,FrameRateLimit_Mobile_Name" +msgid "Frame Rate Limit" +msgstr "Límite de velocidad de fotogramas" + +#. Key: FrameRateLimit_OnBattery_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:652 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:652 +msgctxt "Lyra,FrameRateLimit_OnBattery_Description" +msgid "Frame rate limit when running on battery. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "Límite de velocidad de fotogramas al usar la batería. Redúcelo para obtener una velocidad de fotogramas más homogénea o redúcelo para obtener una experiencia óptima en equipos más rápidos. Es posible que tengas que desactivar la VSync para alcanzar velocidades de fotogramas altas." + +#. Key: FrameRateLimit_OnBattery_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:651 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:651 +msgctxt "Lyra,FrameRateLimit_OnBattery_Name" +msgid "Frame Rate Limit (On Battery)" +msgstr "Límite de velocidad de fotogramas (con batería)" + +#. Key: FrameRateLimit_WhenBackgrounded_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:686 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:686 +msgctxt "Lyra,FrameRateLimit_WhenBackgrounded_Description" +msgid "Frame rate limit when in the background. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "Límite de velocidad de fotogramas en segundo plano. Redúcelo para obtener una velocidad de fotogramas más homogénea o redúcelo para obtener una experiencia óptima en equipos más rápidos. Es posible que tengas que desactivar la VSync para alcanzar velocidades de fotogramas altas." + +#. Key: FrameRateLimit_WhenBackgrounded_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:685 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:685 +msgctxt "Lyra,FrameRateLimit_WhenBackgrounded_Name" +msgid "Frame Rate Limit (Background)" +msgstr "Límite de velocidad de fotogramas (en segundo plano)" + +#. Key: FullscreenNeededForVSync +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:608 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:608 +msgctxt "Lyra,FullscreenNeededForVSync" +msgid "This feature only works if 'Window Mode' is set to 'Fullscreen'." +msgstr "Esta función solo está disponible si el valor asignado a la ventana es \"pantalla completa\"." + +#. Key: GamepadBindingCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:130 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:130 +msgctxt "Lyra,GamepadBindingCollection_Name" +msgid "Controls" +msgstr "Controles" + +#. Key: GamepadCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:31 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:31 +msgctxt "Lyra,GamepadCollection_Name" +msgid "Gamepad" +msgstr "Mando" + +#. Key: GamepadVibration_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:89 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:89 +msgctxt "Lyra,GamepadVibration_Description" +msgid "Turns controller vibration on/off." +msgstr "Activa o desactiva la vibración del mando." + +#. Key: GamepadVibration_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:88 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:88 +msgctxt "Lyra,GamepadVibration_Name" +msgid "Vibration" +msgstr "Vibración" + +#. Key: GameplayCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:21 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:21 +msgctxt "Lyra,GameplayCollection_Name" +msgid "Gameplay" +msgstr "Juego" + +#. Key: GlobalIlluminationQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:400 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:400 +msgctxt "Lyra,GlobalIlluminationQuality_Description" +msgid "Global Illumination controls the quality of dynamically calculated indirect lighting bounces, sky shadowing and Ambient Occlusion. Settings of 'High' and above use more accurate ray tracing methods to solve lighting, but can reduce performance." +msgstr "La iluminación global controla la calidad de los rebotes de la luz indirecta calculados de manera dinámica, el sombreado del cielo y la oclusión ambiental. Un valor \"Alto\" o superior en este ajuste usa métodos de trazado de los rayos más precisos para la iluminación, pero puede reducir el rendimiento." + +#. Key: GlobalIlluminationQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:399 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:399 +msgctxt "Lyra,GlobalIlluminationQuality_Name" +msgid "Global Illumination" +msgstr "Iluminación global" + +#. Key: GraphicsCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:167 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:167 +msgctxt "Lyra,GraphicsCollection_Name" +msgid "Graphics" +msgstr "Gráficos" + +#. Key: GraphicsQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:258 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:258 +msgctxt "Lyra,GraphicsQuality_Name" +msgid "Graphics Quality" +msgstr "Calidad de los gráficos" + +#. Key: GraphicsQualityPresets_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:359 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:359 +msgctxt "Lyra,GraphicsQualityPresets_Description" +msgid "Quality Preset allows you to adjust multiple video options at once. Try a few options to see what fits your preference and device's performance." +msgstr "El ajuste de calidad preseleccionado te permite ajustar varias opciones de vídeo a la vez. Prueba algunas opciones para ver qué se adapta mejor a tus preferencias y al rendimiento del equipo." + +#. Key: GraphicsQualityPresets_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:358 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:358 +msgctxt "Lyra,GraphicsQualityPresets_Name" +msgid "Quality Presets" +msgstr "Ajustes de calidad preseleccionados" + +#. Key: HardwareCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:39 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:39 +msgctxt "Lyra,HardwareCollection_Name" +msgid "Hardware" +msgstr "Hardware" + +#. Key: HDRAudioMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:304 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:304 +msgctxt "Lyra,HDRAudioMode_Description" +msgid "Enable high dynamic range audio. Changes the runtime processing chain to increase the dynamic range of the audio mixdown, appropriate for theater or more cinematic experiences." +msgstr "Activa o desactiva el audio de intervalo dinámico alto. Esto cambia la cadena de procesamiento del tiempo de ejecución para aumentar el intervalo dinámico del audio, lo que se traduce en una experiencia de carácter más cinematográfico." + +#. Key: HDRAudioMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:303 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:303 +msgctxt "Lyra,HDRAudioMode_Name" +msgid "High Dynamic Range Audio" +msgstr "Audio de intervalo dinámico alto" + +#. Key: HeadphoneMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:280 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:280 +msgctxt "Lyra,HeadphoneMode_Description" +msgid "Enable binaural audio. Provides 3D audio spatialization, so you can hear the location of sounds more precisely, including above, below, and behind you. Recommended for use with stereo headphones only." +msgstr "Habilita el sonido binaural. Te proporciona una espacialización 3D del audio para que puedas detectar la ubicación de los sonidos de forma más precisa. Incluye sonidos procedentes de arriba, de abajo y de detrás de ti. Se recomienda usarlo solo con auriculares estéreo." + +#. Key: HeadphoneMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:279 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:279 +msgctxt "Lyra,HeadphoneMode_Name" +msgid "3D Headphones" +msgstr "Auriculares 3D" + +#. Key: InvertHorizontalAxis_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:123 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:123 +msgctxt "Lyra,InvertHorizontalAxis_Description" +msgid "Enable the inversion of the Horizontal look axis." +msgstr "Activa o desactiva la inversión del eje de visión horizontal." + +#. Key: InvertHorizontalAxis_Gamepad_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:115 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:115 +msgctxt "Lyra,InvertHorizontalAxis_Gamepad_Description" +msgid "Enable the inversion of the Horizontal look axis." +msgstr "Activa o desactiva la inversión del eje de visión horizontal." + +#. Key: InvertHorizontalAxis_Gamepad_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:114 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:114 +msgctxt "Lyra,InvertHorizontalAxis_Gamepad_Name" +msgid "Invert Horizontal Axis" +msgstr "Invertir eje horizontal" + +#. Key: InvertHorizontalAxis_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:122 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:122 +msgctxt "Lyra,InvertHorizontalAxis_Name" +msgid "Invert Horizontal Axis" +msgstr "Invertir eje horizontal" + +#. Key: InvertVerticalAxis_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:108 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:108 +msgctxt "Lyra,InvertVerticalAxis_Description" +msgid "Enable the inversion of the vertical look axis." +msgstr "Activa o desactiva la inversión del eje de visión vertical." + +#. Key: InvertVerticalAxis_Gamepad_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:102 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:102 +msgctxt "Lyra,InvertVerticalAxis_Gamepad_Description" +msgid "Enable the inversion of the vertical look axis." +msgstr "Activa o desactiva la inversión del eje de visión vertical." + +#. Key: InvertVerticalAxis_Gamepad_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:101 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:101 +msgctxt "Lyra,InvertVerticalAxis_Gamepad_Name" +msgid "Invert Vertical Axis" +msgstr "Invertir eje vertical" + +#. Key: InvertVerticalAxis_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:107 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:107 +msgctxt "Lyra,InvertVerticalAxis_Name" +msgid "Invert Vertical Axis" +msgstr "Invertir eje vertical" + +#. Key: KeyBindingCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:141 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:141 +msgctxt "Lyra,KeyBindingCollection_Name" +msgid "Keyboard & Mouse" +msgstr "Teclado y ratón" + +#. Key: LanguageCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:27 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:27 +msgctxt "Lyra,LanguageCollection_Name" +msgid "Language" +msgstr "Idioma" + +#. Key: LanguageSetting_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:35 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:35 +msgctxt "Lyra,LanguageSetting_Description" +msgid "The language of the game." +msgstr "Idioma del juego." + +#. Key: LanguageSetting_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:34 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:34 +msgctxt "Lyra,LanguageSetting_Name" +msgid "Language" +msgstr "Idioma" + +#. Key: LookSensitivityPreset_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:161 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:161 +msgctxt "Lyra,LookSensitivityPreset_Description" +msgid "How quickly your view rotates." +msgstr "Velocidad a la que se gira la vista." + +#. Key: LookSensitivityPreset_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:160 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:160 +msgctxt "Lyra,LookSensitivityPreset_Name" +msgid "Look Sensitivity" +msgstr "Sensibilidad de la vista" + +#. Key: LookSensitivityPresetAds_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:179 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:179 +msgctxt "Lyra,LookSensitivityPresetAds_Description" +msgid "How quickly your view rotates while aiming down sights (ADS)." +msgstr "Velocidad a la que se gira la vista al apuntar con la mira." + +#. Key: LookSensitivityPresetAds_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:178 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:178 +msgctxt "Lyra,LookSensitivityPresetAds_Name" +msgid "Aim Sensitivity (ADS)" +msgstr "Sensibilidad de la mira" + +#. Key: LookStickDeadZone_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:224 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:224 +msgctxt "Lyra,LookStickDeadZone_Description" +msgid "Increase or decrease the area surrounding the stick that we ignore input from. Setting this value too low may result in the camera continuing to move even after removing your finger from the stick." +msgstr "Aumenta o disminuye el área que rodea el stick en la que se ignoran las entradas. Un valor demasiado bajo de este ajuste puede provocar que la cámara siga moviéndose aunque ya no estés tocando el stick." + +#. Key: LookStickDeadZone_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:223 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:223 +msgctxt "Lyra,LookStickDeadZone_Name" +msgid "Right Stick DeadZone" +msgstr "Zona muerta del stick derecho" + +#. Key: MouseAndKeyboardCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:28 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:28 +msgctxt "Lyra,MouseAndKeyboardCollection_Name" +msgid "Mouse & Keyboard" +msgstr "Ratón y teclado" + +#. Key: MouseSensitivityCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:46 +msgctxt "Lyra,MouseSensitivityCollection_Name" +msgid "Sensitivity" +msgstr "Sensibilidad" + +#. Key: MouseSensitivityPitch_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:72 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:72 +msgctxt "Lyra,MouseSensitivityPitch_Description" +msgid "Sets the sensitivity of the mouse's vertical (y) axis. With higher settings the camera will move faster when looking up and down with the mouse." +msgstr "Ajusta la sensibilidad del eje vertical (y) del ratón. Con valores más elevados, la cámara se moverá más rápido cuando mires arriba y abajo con el ratón." + +#. Key: MouseSensitivityPitch_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:71 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:71 +msgctxt "Lyra,MouseSensitivityPitch_Name" +msgid "Y-Axis Sensitivity" +msgstr "Sensibilidad del eje Y" + +#. Key: MouseSensitivityYaw_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:54 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:54 +msgctxt "Lyra,MouseSensitivityYaw_Description" +msgid "Sets the sensitivity of the mouse's horizontal (x) axis. With higher settings the camera will move faster when looking left and right with the mouse." +msgstr "Ajusta la sensibilidad del eje horizontal (x) del ratón. Con valores más elevados, la cámara se moverá más rápido cuando mires a derecha e izquierda con el ratón." + +#. Key: MouseSensitivityYaw_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:53 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:53 +msgctxt "Lyra,MouseSensitivityYaw_Name" +msgid "X-Axis Sensitivity" +msgstr "Sensibilidad del eje X" + +#. Key: MouseTargetingMultiplier_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:90 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:90 +msgctxt "Lyra,MouseTargetingMultiplier_Description" +msgid "Sets the modifier for reducing mouse sensitivity when targeting. 100% will have no slow down when targeting. Lower settings will have more slow down when targeting." +msgstr "Ajusta el modificador para reducir la sensibilidad del ratón al apuntar. Con un valor del 100 %, no habrá ralentización al apuntar. Los valores más bajos supondrán una mayor ralentización al apuntar." + +#. Key: MouseTargetingMultiplier_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:89 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:89 +msgctxt "Lyra,MouseTargetingMultiplier_Name" +msgid "Targeting Sensitivity" +msgstr "Sensibilidad al apuntar" + +#. Key: MoveStickDeadZone_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:208 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:208 +msgctxt "Lyra,MoveStickDeadZone_Description" +msgid "Increase or decrease the area surrounding the stick that we ignore input from. Setting this value too low may result in the character continuing to move even after removing your finger from the stick." +msgstr "Aumenta o disminuye el área que rodea el stick en la que se ignoran las entradas. Un valor demasiado bajo de este ajuste puede provocar que el personaje siga moviéndose aunque ya no estés tocando el stick." + +#. Key: MoveStickDeadZone_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:207 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:207 +msgctxt "Lyra,MoveStickDeadZone_Name" +msgid "Left Stick DeadZone" +msgstr "Zona muerta del stick izquierdo" + +#. Key: MusicVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:63 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:63 +msgctxt "Lyra,MusicVolume_Description" +msgid "Adjusts the volume of music." +msgstr "Ajusta el volumen de la música." + +#. Key: MusicVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:62 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:62 +msgctxt "Lyra,MusicVolume_Name" +msgid "Music" +msgstr "Música" + +#. Key: OverallVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:47 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:47 +msgctxt "Lyra,OverallVolume_Description" +msgid "Adjusts the volume of everything." +msgstr "Ajusta el volumen de todo." + +#. Key: OverallVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:46 +msgctxt "Lyra,OverallVolume_Name" +msgid "Overall" +msgstr "General" + +#. Key: PerfStat_ClientFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:53 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:53 +msgctxt "Lyra,PerfStat_ClientFPS" +msgid "Client FPS" +msgstr "FPS del cliente" + +#. Key: PerfStat_FrameTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:69 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:69 +msgctxt "Lyra,PerfStat_FrameTime" +msgid "Frame Time" +msgstr "Tiempo de fotogramas" + +#. Key: PerfStat_FrameTime_GameThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:85 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:85 +msgctxt "Lyra,PerfStat_FrameTime_GameThread" +msgid "CPU Game Time" +msgstr "Tiempo de CPU del juego" + +#. Key: PerfStat_FrameTime_GPU +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:109 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:109 +msgctxt "Lyra,PerfStat_FrameTime_GPU" +msgid "GPU Render Time" +msgstr "Tiempo de GPU del renderizado" + +#. Key: PerfStat_FrameTime_RenderThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:93 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:93 +msgctxt "Lyra,PerfStat_FrameTime_RenderThread" +msgid "CPU Render Time" +msgstr "Tiempo de CPU del renderizado" + +#. Key: PerfStat_FrameTime_RHIThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:101 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:101 +msgctxt "Lyra,PerfStat_FrameTime_RHIThread" +msgid "CPU RHI Time" +msgstr "Tiempo de CPU de RHI" + +#. Key: PerfStat_IdleTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:77 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:77 +msgctxt "Lyra,PerfStat_IdleTime" +msgid "Idle Time" +msgstr "Tiempo de inactividad" + +#. Key: PerfStat_PacketLoss_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:136 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:136 +msgctxt "Lyra,PerfStat_PacketLoss_Incoming" +msgid "Incoming Packet Loss" +msgstr "Pérdida de paquetes entrantes" + +#. Key: PerfStat_PacketLoss_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:144 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:144 +msgctxt "Lyra,PerfStat_PacketLoss_Outgoing" +msgid "Outgoing Packet Loss" +msgstr "Pérdida de paquetes salientes" + +#. Key: PerfStat_PacketRate_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:152 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:152 +msgctxt "Lyra,PerfStat_PacketRate_Incoming" +msgid "Incoming Packet Rate" +msgstr "Tasa de paquetes entrantes" + +#. Key: PerfStat_PacketRate_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:160 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:160 +msgctxt "Lyra,PerfStat_PacketRate_Outgoing" +msgid "Outgoing Packet Rate" +msgstr "Tasa de paquetes salientes" + +#. Key: PerfStat_PacketSize_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:168 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:168 +msgctxt "Lyra,PerfStat_PacketSize_Incoming" +msgid "Incoming Packet Size" +msgstr "Tamaño de paquetes entrantes" + +#. Key: PerfStat_PacketSize_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:176 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:176 +msgctxt "Lyra,PerfStat_PacketSize_Outgoing" +msgid "Outgoing Packet Size" +msgstr "Tamaño de paquetes salientes" + +#. Key: PerfStat_Ping +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:128 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:128 +msgctxt "Lyra,PerfStat_Ping" +msgid "Ping" +msgstr "Ping" + +#. Key: PerfStat_ServerFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:61 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:61 +msgctxt "Lyra,PerfStat_ServerFPS" +msgid "Server FPS" +msgstr "FPS del servidor" + +#. Key: PerfStatDescription_ClientFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:54 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:54 +msgctxt "Lyra,PerfStatDescription_ClientFPS" +msgid "Client frame rate (higher is better)" +msgstr "Velocidad de fotogramas del cliente (cuanto más alta, mejor)" + +#. Key: PerfStatDescription_FrameTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:70 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:70 +msgctxt "Lyra,PerfStatDescription_FrameTime" +msgid "The total frame time." +msgstr "Tiempo de fotogramas en total." + +#. Key: PerfStatDescription_FrameTime_GameThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:86 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:86 +msgctxt "Lyra,PerfStatDescription_FrameTime_GameThread" +msgid "The amount of time spent on the main game thread." +msgstr "Cantidad de tiempo dedicada a la historia principal del juego." + +#. Key: PerfStatDescription_FrameTime_GPU +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:110 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:110 +msgctxt "Lyra,PerfStatDescription_FrameTime_GPU" +msgid "The amount of time spent on the GPU." +msgstr "Cantidad de tiempo dedicada a la GPU." + +#. Key: PerfStatDescription_FrameTime_RenderThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:94 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:94 +msgctxt "Lyra,PerfStatDescription_FrameTime_RenderThread" +msgid "The amount of time spent on the rendering thread." +msgstr "Cantidad de tiempo dedicada a la renderización." + +#. Key: PerfStatDescription_FrameTime_RHIThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:102 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:102 +msgctxt "Lyra,PerfStatDescription_FrameTime_RHIThread" +msgid "The amount of time spent on the Render Hardware Interface thread." +msgstr "Cantidad de tiempo dedicada al apartado de la interfaz del hardware de renderización." + +#. Key: PerfStatDescription_IdleTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:78 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:78 +msgctxt "Lyra,PerfStatDescription_IdleTime" +msgid "The amount of time spent waiting idle for frame pacing." +msgstr "Cantidad de tiempo de inactividad por sincronización de fotogramas." + +#. Key: PerfStatDescription_PacketLoss_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:137 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:137 +msgctxt "Lyra,PerfStatDescription_PacketLoss_Incoming" +msgid "The percentage of incoming packets lost." +msgstr "Porcentaje de paquetes entrantes perdidos." + +#. Key: PerfStatDescription_PacketLoss_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:145 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:145 +msgctxt "Lyra,PerfStatDescription_PacketLoss_Outgoing" +msgid "The percentage of outgoing packets lost." +msgstr "Porcentaje de paquetes salientes perdidos." + +#. Key: PerfStatDescription_PacketRate_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:153 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:153 +msgctxt "Lyra,PerfStatDescription_PacketRate_Incoming" +msgid "Rate of incoming packets (per second)" +msgstr "Tasa de paquetes entrantes (por segundo)" + +#. Key: PerfStatDescription_PacketRate_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:161 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:161 +msgctxt "Lyra,PerfStatDescription_PacketRate_Outgoing" +msgid "Rate of outgoing packets (per second)" +msgstr "Tasa de paquetes salientes (por segundo)" + +#. Key: PerfStatDescription_PacketSize_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:169 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:169 +msgctxt "Lyra,PerfStatDescription_PacketSize_Incoming" +msgid "The average size (in bytes) of packets recieved in the last second." +msgstr "El tamaño medio (en bytes) de los paquetes recibidos en el último segundo." + +#. Key: PerfStatDescription_PacketSize_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:177 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:177 +msgctxt "Lyra,PerfStatDescription_PacketSize_Outgoing" +msgid "The average size (in bytes) of packets sent in the last second." +msgstr "El tamaño medio (en bytes) de los paquetes enviados en el último segundo." + +#. Key: PerfStatDescription_Ping +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:129 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:129 +msgctxt "Lyra,PerfStatDescription_Ping" +msgid "The roundtrip latency of your connection to the server." +msgstr "Latencia de ida y vuelta de tu conexión al servidor." + +#. Key: PerfStatDescription_ServerFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:62 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:62 +msgctxt "Lyra,PerfStatDescription_ServerFPS" +msgid "Server frame rate" +msgstr "Velocidad de fotogramas del servidor" + +#. Key: PerfStatsPage_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:34 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:34 +msgctxt "Lyra,PerfStatsPage_Description" +msgid "Configure the display of performance statistics." +msgstr "Configura la representación de las estadísticas de rendimiento." + +#. Key: PerfStatsPage_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:33 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:33 +msgctxt "Lyra,PerfStatsPage_Name" +msgid "Performance Stats" +msgstr "Estadísticas de rendimiento" + +#. Key: PerfStatsPage_Navigation +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:35 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:35 +msgctxt "Lyra,PerfStatsPage_Navigation" +msgid "Edit" +msgstr "Editar" + +#. Key: PostProcessingQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:562 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:562 +msgctxt "Lyra,PostProcessingQuality_Description" +msgid "Post Processing effects include Motion Blur, Depth of Field and Bloom. Increasing this setting improves the quality of post process effects, but can reduce performance." +msgstr "Los efectos de posprocesado incluyen el desenfoque por movimiento, la profundidad de campo y el desenfoque de la luz. Al aumentar estos valores, se mejora la calidad de los efectos, pero también se puede reducir el rendimiento." + +#. Key: PostProcessingQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:561 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:561 +msgctxt "Lyra,PostProcessingQuality_Name" +msgid "Post Processing" +msgstr "Posprocesado" + +#. Key: PostProcessingQualityEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:569 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:569 +msgctxt "Lyra,PostProcessingQualityEpic" +msgid "Epic" +msgstr "Épico" + +#. Key: PostProcessingQualityHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:568 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:568 +msgctxt "Lyra,PostProcessingQualityHigh" +msgid "High" +msgstr "Alto" + +#. Key: PostProcessingQualityLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:566 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:566 +msgctxt "Lyra,PostProcessingQualityLow" +msgid "Low" +msgstr "Bajo" + +#. Key: PostProcessingQualityMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:567 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:567 +msgctxt "Lyra,PostProcessingQualityMedium" +msgid "Medium" +msgstr "Medio" + +#. Key: ReflectionQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:539 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:539 +msgctxt "Lyra,ReflectionQuality_Description" +msgid "Reflection quality determines the resolution and accuracy of reflections. Settings of 'High' and above use more accurate ray tracing methods to solve reflections, but can reduce performance." +msgstr "La calidad de los reflejos determina su resolución la fidelidad de su representación. Un valor \"Alto\" o superior en este ajuste usa métodos de trazado de los rayos más precisos para los reflejos, pero puede reducir el rendimiento." + +#. Key: ReflectionQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:538 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:538 +msgctxt "Lyra,ReflectionQuality_Name" +msgid "Reflections" +msgstr "Reflejos" + +#. Key: Resolution_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:141 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:141 +msgctxt "Lyra,Resolution_Description" +msgid "Display Resolution determines the size of the window in Windowed mode. In Fullscreen mode, Display Resolution determines the graphics card output resolution, which can result in black bars depending on monitor and graphics card. Display Resolution is inactive in Windowed Fullscreen mode." +msgstr "La resolución de pantalla determina el tamaño de la ventana en el modo ventana. Si juegas en pantalla completa, este valor determina la resolución de salida de la tarjeta gráfica, lo que puede provocar que se vean barras negras según el monitor o la tarjeta gráfica. La resolución de pantalla está desactivada en el modo pantalla completa en ventana." + +#. Key: Resolution_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:140 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:140 +msgctxt "Lyra,Resolution_Name" +msgid "Resolution" +msgstr "Resolución" + +#. Key: ResolutionScale_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:380 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:380 +msgctxt "Lyra,ResolutionScale_Description" +msgid "3D resolution determines the resolution that objects are rendered in game, but does not affect the main menu. Lower resolutions can significantly increase frame rate." +msgstr "La resolución 3D determina cómo se renderizan los objetos en el juego, pero no afecta al menú principal. Las resoluciones bajas pueden aumentar de forma significativa la velocidad de fotogramas." + +#. Key: ResolutionScale_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:379 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:379 +msgctxt "Lyra,ResolutionScale_Name" +msgid "3D Resolution" +msgstr "Resolución 3D" + +#. Key: ResolutionWindowedFullscreen_Disabled +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:149 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:149 +msgctxt "Lyra,ResolutionWindowedFullscreen_Disabled" +msgid "When the Window Mode is set to Windowed Fullscreen, the resolution must match the native desktop resolution." +msgstr "Cuando el valor de la ventana es pantalla completa en ventana, la resolución debe coincidir con la nativa del escritorio." + +#. Key: SafeZone_Action +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:234 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:234 +msgctxt "Lyra,SafeZone_Action" +msgid "Set Safe Zone" +msgstr "Establecer zona de seguridad" + +#. Key: SafeZone_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:233 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:233 +msgctxt "Lyra,SafeZone_Description" +msgid "Set the UI safe zone for the platform." +msgstr "Establece la zona de seguridad de la interfaz de la plataforma." + +#. Key: SafeZone_KeyToPress_Gamepad +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +#: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +msgctxt "Lyra,SafeZone_KeyToPress_Gamepad" +msgid "Left Stick" +msgstr "Stick izquierdo" + +#. Key: SafeZone_KeyToPress_Mouse +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +#: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +msgctxt "Lyra,SafeZone_KeyToPress_Mouse" +msgid "Mouse Wheel" +msgstr "Rueda del ratón" + +#. Key: SafeZone_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:232 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:232 +msgctxt "Lyra,SafeZone_Name" +msgid "Safe Zone" +msgstr "Zona de seguridad" + +#. Key: SafeZoneEditorInstructions +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraSafeZoneEditor.cpp:83 +#: Source/LyraGame/Settings/Screens/LyraSafeZoneEditor.cpp:83 +msgctxt "Lyra,SafeZoneEditorInstructions" +msgid "Use {0} to adjust the corners so it lines up with the edges of your display." +msgstr "Utiliza {0} para ajustar las esquinas y que se alineen con los bordes de tu pantalla." + +#. Key: ShadowEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:430 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:430 +msgctxt "Lyra,ShadowEpic" +msgid "Epic" +msgstr "Épico" + +#. Key: ShadowHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:429 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:429 +msgctxt "Lyra,ShadowHigh" +msgid "High" +msgstr "Alto" + +#. Key: ShadowLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:427 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:427 +msgctxt "Lyra,ShadowLow" +msgid "Off" +msgstr "Desactivado" + +#. Key: ShadowMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:428 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:428 +msgctxt "Lyra,ShadowMedium" +msgid "Medium" +msgstr "Medio" + +#. Key: Shadows_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:423 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:423 +msgctxt "Lyra,Shadows_Description" +msgid "Shadow quality determines the resolution and view distance of dynamic shadows. Shadows improve visual quality and give better depth perception, but can reduce performance." +msgstr "La calidad de las sombras determina la resolución y la distancia de percepción de las sombras dinámicas. Las sombras mejoran la calidad visual y ofrecen una mejor percepción de la profundidad, pero pueden reducir el rendimiento." + +#. Key: Shadows_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:422 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:422 +msgctxt "Lyra,Shadows_Name" +msgid "Shadows" +msgstr "Sombras" + +#. Key: SoundCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:130 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:130 +msgctxt "Lyra,SoundCollection_Name" +msgid "Sound" +msgstr "Sonido" + +#. Key: SoundEffectsVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:79 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:79 +msgctxt "Lyra,SoundEffectsVolume_Description" +msgid "Adjusts the volume of sound effects." +msgstr "Ajusta el volumen de los efectos de sonido." + +#. Key: SoundEffectsVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:78 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:78 +msgctxt "Lyra,SoundEffectsVolume_Name" +msgid "Sound Effects" +msgstr "Efectos de sonido" + +#. Key: StatCategory_Network_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:121 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:121 +msgctxt "Lyra,StatCategory_Network_Name" +msgid "Network" +msgstr "Red" + +#. Key: StatCategory_Performance_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:46 +msgctxt "Lyra,StatCategory_Performance_Name" +msgid "Performance" +msgstr "Rendimiento" + +#. Key: SubtitleBackground_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:219 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:219 +msgctxt "Lyra,SubtitleBackground_Name" +msgid "Background Opacity" +msgstr "Opacidad del fondo" + +#. Key: SubtitleBackgroundOpacity_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:220 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:220 +msgctxt "Lyra,SubtitleBackgroundOpacity_Description" +msgid "Choose a different background or letterboxing for the subtitles." +msgstr "Elige un fondo o un letterboxing diferentes para los subtítulos." + +#. Key: SubtitleBackgroundStyle_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:203 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:203 +msgctxt "Lyra,SubtitleBackgroundStyle_Name" +msgid "Text Border" +msgstr "Borde del texto" + +#. Key: SubtitlePage_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:138 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:138 +msgctxt "Lyra,SubtitlePage_Description" +msgid "Configure the visual appearance of subtitles." +msgstr "Configura la apariencia de los subtítulos." + +#. Key: SubtitlePage_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:137 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:137 +msgctxt "Lyra,SubtitlePage_Name" +msgid "Subtitles" +msgstr "Subtítulos" + +#. Key: SubtitlePage_Navigation +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:139 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:139 +msgctxt "Lyra,SubtitlePage_Navigation" +msgid "Options" +msgstr "Opciones" + +#. Key: Subtitles_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:158 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:158 +msgctxt "Lyra,Subtitles_Description" +msgid "Turns subtitles on/off." +msgstr "Activa o desactiva los subtítulos." + +#. Key: Subtitles_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:157 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:157 +msgctxt "Lyra,Subtitles_Name" +msgid "Subtitles" +msgstr "Subtítulos" + +#. Key: SubtitlesCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:150 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:150 +msgctxt "Lyra,SubtitlesCollection_Name" +msgid "Subtitles" +msgstr "Subtítulos" + +#. Key: SubtitleTextBorder_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:204 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:204 +msgctxt "Lyra,SubtitleTextBorder_Description" +msgid "Choose different borders for the text." +msgstr "Elige bordes diferentes para el texto." + +#. Key: SubtitleTextColor_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:189 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:189 +msgctxt "Lyra,SubtitleTextColor_Description" +msgid "Choose different colors for the subtitle text." +msgstr "Elige colores diferentes para el texto de los subtítulos." + +#. Key: SubtitleTextColor_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:188 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:188 +msgctxt "Lyra,SubtitleTextColor_Name" +msgid "Text Color" +msgstr "Color del texto" + +#. Key: SubtitleTextSize_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:171 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:171 +msgctxt "Lyra,SubtitleTextSize_Description" +msgid "Choose different sizes of the the subtitle text." +msgstr "Elige tamaños diferentes para el texto de los subtítulos." + +#. Key: SubtitleTextSize_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:170 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:170 +msgctxt "Lyra,SubtitleTextSize_Name" +msgid "Text Size" +msgstr "Tamaño del texto" + +#. Key: SystemDefaultLanguage +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:141 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:141 +msgctxt "Lyra,SystemDefaultLanguage" +msgid "System Default ({0})" +msgstr "Predeterminado del sistema ({0})" + +#. Key: TextureQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:493 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:493 +msgctxt "Lyra,TextureQuality_Description" +msgid "Texture quality determines the resolution of textures in game. Increasing this setting will make objects more detailed, but can reduce performance." +msgstr "La calidad de las texturas determina la resolución de las texturas del juego. Al aumentar este ajuste, los objetos se verán más detallados, pero puede que se resienta el rendimiento." + +#. Key: TextureQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:491 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:491 +msgctxt "Lyra,TextureQuality_Name" +msgid "Textures" +msgstr "Texturas" + +#. Key: TextureQualityEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:500 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:500 +msgctxt "Lyra,TextureQualityEpic" +msgid "Epic" +msgstr "Épico" + +#. Key: TextureQualityHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:499 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:499 +msgctxt "Lyra,TextureQualityHigh" +msgid "High" +msgstr "Alto" + +#. Key: TextureQualityLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:497 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:497 +msgctxt "Lyra,TextureQualityLow" +msgid "Low" +msgstr "Bajo" + +#. Key: TextureQualityMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:498 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:498 +msgctxt "Lyra,TextureQualityMedium" +msgid "Medium" +msgstr "Medio" + +#. Key: UnlimitedFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:642 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:642 +msgctxt "Lyra,UnlimitedFPS" +msgid "Unlimited" +msgstr "Sin límites" + +#. Key: VerticalSync_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:596 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:596 +msgctxt "Lyra,VerticalSync_Description" +msgid "Enabling Vertical Sync eliminates screen tearing by always rendering and presenting a full frame. Disabling Vertical Sync can give higher frame rate and better input response, but can result in horizontal screen tearing." +msgstr "Al habilitar la sincronización vertical, se elimina la fragmentación de pantalla renderizando y presentando un fotograma completo. Al deshabilitar la sincronización vertical, se obtienen más velocidad de fotogramas y una respuesta de entrada superior, pero puede haber fragmentación de pantalla horizontal." + +#. Key: VerticalSync_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:595 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:595 +msgctxt "Lyra,VerticalSync_Name" +msgid "Vertical Sync" +msgstr "Sincronización vertical" + +#. Key: VideoCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:103 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:103 +msgctxt "Lyra,VideoCollection_Name" +msgid "Video" +msgstr "Vídeo" + +#. Key: ViewDistance_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:469 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:469 +msgctxt "Lyra,ViewDistance_Description" +msgid "View distance determines how far away objects are culled for performance." +msgstr "La distancia de visión determina la distancia a la que se recortan los objetos para mejorar el rendimiento." + +#. Key: ViewDistance_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:468 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:468 +msgctxt "Lyra,ViewDistance_Name" +msgid "View Distance" +msgstr "Distancia de visión" + +#. Key: ViewDistanceEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:476 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:476 +msgctxt "Lyra,ViewDistanceEpic" +msgid "Epic" +msgstr "Épico" + +#. Key: ViewDistanceFar +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:475 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:475 +msgctxt "Lyra,ViewDistanceFar" +msgid "Far" +msgstr "Lejana" + +#. Key: ViewDistanceMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:474 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:474 +msgctxt "Lyra,ViewDistanceMedium" +msgid "Medium" +msgstr "Medio" + +#. Key: ViewDistanceNear +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:473 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:473 +msgctxt "Lyra,ViewDistanceNear" +msgid "Near" +msgstr "Cercana" + +#. Key: VisualEffectQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:516 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:516 +msgctxt "Lyra,VisualEffectQuality_Description" +msgid "Effects determines the quality of visual effects and lighting in game. Increasing this setting will increase the quality of visual effects, but can reduce performance." +msgstr "Los efectos determinan la calidad de los efectos visuales y la iluminación del juego. El aumento de este ajuste mejora la calidad de los efectos visuales, pero puede reducir el rendimiento." + +#. Key: VisualEffectQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:515 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:515 +msgctxt "Lyra,VisualEffectQuality_Name" +msgid "Effects" +msgstr "Efectos" + +#. Key: VisualEffectQualityEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:407 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:407 +msgctxt "Lyra,VisualEffectQualityEpic" +msgid "Epic" +msgstr "Épico" + +#. Key: VisualEffectQualityHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:406 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:406 +msgctxt "Lyra,VisualEffectQualityHigh" +msgid "High" +msgstr "Alto" + +#. Key: VisualEffectQualityLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:404 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:404 +msgctxt "Lyra,VisualEffectQualityLow" +msgid "Low" +msgstr "Bajo" + +#. Key: VisualEffectQualityMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:405 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:405 +msgctxt "Lyra,VisualEffectQualityMedium" +msgid "Medium" +msgstr "Medio" + +#. Key: VoiceChatVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:111 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:111 +msgctxt "Lyra,VoiceChatVolume_Description" +msgid "Adjusts the volume of voice chat." +msgstr "Ajusta el volumen del chat de voz." + +#. Key: VoiceChatVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:110 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:110 +msgctxt "Lyra,VoiceChatVolume_Name" +msgid "Voice Chat" +msgstr "Chat de voz" + +#. Key: VolumeCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:39 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:39 +msgctxt "Lyra,VolumeCollection_Name" +msgid "Volume" +msgstr "Volumen" + +#. Key: WarningLanguage_Message +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:47 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:47 +msgctxt "Lyra,WarningLanguage_Message" +msgid "You will need to restart the game completely for all language related changes to take effect." +msgstr "Deberás reiniciar el juego por completo para que se apliquen todos los cambios relacionados con el idioma." + +#. Key: WarningLanguage_Title +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:46 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:46 +msgctxt "Lyra,WarningLanguage_Title" +msgid "Language Changed" +msgstr "Idioma cambiado" + +#. Key: WindowMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:122 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:122 +msgctxt "Lyra,WindowMode_Description" +msgid "In Windowed mode you can interact with other windows more easily, and drag the edges of the window to set the size. In Windowed Fullscreen mode you can easily switch between applications. In Fullscreen mode you cannot interact with other windows as easily, but the game will run slightly faster." +msgstr "En el modo ventana, puedes interactuar con otras ventanas más fácilmente y arrastrar los extremos de la ventana para modificar su tamaño. En el modo pantalla completa en ventana, puedes alternar entre aplicaciones fácilmente. En el modo pantalla completa no puedes interactuar con otras ventanas tan fácilmente, pero el juego irá más fluido." + +#. Key: WindowMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:121 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:121 +msgctxt "Lyra,WindowMode_Name" +msgid "Window Mode" +msgstr "Ventana" + +#. Key: WindowModeFullscreen +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:126 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:126 +msgctxt "Lyra,WindowModeFullscreen" +msgid "Fullscreen" +msgstr "Pantalla completa" + +#. Key: WindowModeWindowed +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:128 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:128 +msgctxt "Lyra,WindowModeWindowed" +msgid "Windowed" +msgstr "Modo ventana" + +#. Key: WindowModeWindowedFullscreen +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:127 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:127 +msgctxt "Lyra,WindowModeWindowedFullscreen" +msgid "Windowed Fullscreen" +msgstr "Pantalla completa en ventana" + +#. Key: AspectRatio +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:443 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:443 +msgctxt "LyraSettings,AspectRatio" +msgid "{X} x {Y}" +msgstr "{X} x {Y}" + +#. Key: AspectRatio-10:16 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:431 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:431 +msgctxt "LyraSettings,AspectRatio-10:16" +msgid "10:16" +msgstr "10:16" + +#. Key: AspectRatio-16:10 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:419 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:419 +msgctxt "LyraSettings,AspectRatio-16:10" +msgid "16:10" +msgstr "16:10" + +#. Key: AspectRatio-16:9 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:415 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:415 +msgctxt "LyraSettings,AspectRatio-16:9" +msgid "16:9" +msgstr "16:9" + +#. Key: AspectRatio-3:4 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:423 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:423 +msgctxt "LyraSettings,AspectRatio-3:4" +msgid "3:4" +msgstr "3:4" + +#. Key: AspectRatio-4:3 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:411 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:411 +msgctxt "LyraSettings,AspectRatio-4:3" +msgid "4:3" +msgstr "4:3" + +#. Key: AspectRatio-9:16 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:427 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:427 +msgctxt "LyraSettings,AspectRatio-9:16" +msgid "9:16" +msgstr "9:16" + +#. Key: DefaultAudioOutputDevice +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscreteDynamic_AudioOutputDevice.cpp:64 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscreteDynamic_AudioOutputDevice.cpp:64 +msgctxt "LyraSettings,DefaultAudioOutputDevice" +msgid "Default Output - {0}" +msgstr "Salida por defecto: {0}" + +#. Key: DynamicDetails_KeyboardInputAction +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingKeyboardInput.cpp:36 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingKeyboardInput.cpp:36 +msgctxt "LyraSettings,DynamicDetails_KeyboardInputAction" +msgid "Bindings for {0}" +msgstr "Asignaciones para {0}" + +#. Key: MobileFPSType_Note +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:34 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:34 +msgctxt "LyraSettings,MobileFPSType_Note" +msgid "Note: Changing the framerate setting to {0} or higher might lower your Quality Presets." +msgstr "Aviso: Cambiar los ajustes de la velocidad de fotogramas a {0} o más podría reducir los ajustes de calidad preseleccionados." + +#. Key: MobileFrameRateOption +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:45 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:45 +msgctxt "LyraSettings,MobileFrameRateOption" +msgid "{0} FPS" +msgstr "{0} FPS" + +#. Key: OverallQuality_Mobile_ImpactsFramerate +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:34 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:34 +msgctxt "LyraSettings,OverallQuality_Mobile_ImpactsFramerate" +msgid "Note: Changing the Quality setting to {0} or higher might limit your framerate." +msgstr "Aviso: Cambiar los ajustes de calidad a {0} o más podría limitar la velocidad de fotogramas." + +#. Key: PerfStatDisplayMode_GraphOnly +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:81 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:81 +msgctxt "LyraSettings,PerfStatDisplayMode_GraphOnly" +msgid "Graph Only" +msgstr "Solo gráficos" + +#. Key: PerfStatDisplayMode_None +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:79 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:79 +msgctxt "LyraSettings,PerfStatDisplayMode_None" +msgid "None" +msgstr "Ninguno" + +#. Key: PerfStatDisplayMode_TextAndGraph +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:82 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:82 +msgctxt "LyraSettings,PerfStatDisplayMode_TextAndGraph" +msgid "Text and Graph" +msgstr "Texto y gráficos" + +#. Key: PerfStatDisplayMode_TextOnly +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:80 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:80 +msgctxt "LyraSettings,PerfStatDisplayMode_TextOnly" +msgid "Text Only" +msgstr "Solo texto" + +#. Key: SafeZoneValue_Description +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:16 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:16 +msgctxt "LyraSettings,SafeZoneValue_Description" +msgid "The safezone area percentage." +msgstr "Porcentaje de la zona de seguridad." + +#. Key: SafeZoneValue_Name +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:15 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:15 +msgctxt "LyraSettings,SafeZoneValue_Name" +msgid "Safe Zone Value" +msgstr "Valor de zona de seguridad" + +#. Key: VideoQualityOverall_Custom +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:29 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:29 +msgctxt "LyraSettings,VideoQualityOverall_Custom" +msgid "Custom" +msgstr "Personalizada" + +#. Key: VideoQualityOverall_Epic +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:26 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:26 +msgctxt "LyraSettings,VideoQualityOverall_Epic" +msgid "Epic" +msgstr "Épico" + +#. Key: VideoQualityOverall_High +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:25 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:25 +msgctxt "LyraSettings,VideoQualityOverall_High" +msgid "High" +msgstr "Alto" + +#. Key: VideoQualityOverall_Low +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:23 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:23 +msgctxt "LyraSettings,VideoQualityOverall_Low" +msgid "Low" +msgstr "Bajo" + +#. Key: VideoQualityOverall_Medium +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:24 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:24 +msgctxt "LyraSettings,VideoQualityOverall_Medium" +msgid "Medium" +msgstr "Medio" + +#. Key: Cancel +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:34 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:34 +msgctxt "Messaging,Cancel" +msgid "Cancel" +msgstr "Cancelar" + +#. Key: No +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:54 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:54 +msgctxt "Messaging,No" +msgid "No" +msgstr "No" + +#. Key: Ok +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:15 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:15 +msgctxt "Messaging,Ok" +msgid "Ok" +msgstr "Aceptar" + +#. Key: Yes +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:50 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:50 +msgctxt "Messaging,Yes" +msgid "Yes" +msgstr "Sí" + +#. Key: InvalidPlayerController +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1174 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1174 +msgctxt "NetworkErrors,InvalidPlayerController" +msgid "Invalid Player Controller" +msgstr "Mando de jugador no válido" + +#. Key: JoinSessionFailed +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1087 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1087 +msgctxt "NetworkErrors,JoinSessionFailed" +msgid "Join failed." +msgstr "Error al unirse." + +#. Key: SessionDoesNotExist +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1084 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1084 +msgctxt "NetworkErrors,SessionDoesNotExist" +msgid "Game no longer exists." +msgstr "La partida ya no existe." + +#. Key: SessionIsFull +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1081 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1081 +msgctxt "NetworkErrors,SessionIsFull" +msgid "Game is full." +msgstr "La partida está llena." + +#. Key: TravelSessionFailed +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1190 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1190 +msgctxt "NetworkErrors,TravelSessionFailed" +msgid "Travel to Session failed." +msgstr "Error al desplazarse hasta la sesión." + +#. Key: DesignTime_ExtensionPointLabel +#. SourceLocation: Plugins/UIExtension/Source/Private/Widgets/UIExtensionPointWidget.cpp:44 +#: Plugins/UIExtension/Source/Private/Widgets/UIExtensionPointWidget.cpp:44 +msgctxt "UIExtension,DesignTime_ExtensionPointLabel" +msgid "Extension Point\n{0}" +msgstr "Punto de extensión\n{0}" + diff --git a/Content/Localization/Game/es/Game_FromXLoc.po b/Content/Localization/Game/es/Game_FromXLoc.po new file mode 100644 index 00000000..e869ec9f --- /dev/null +++ b/Content/Localization/Game/es/Game_FromXLoc.po @@ -0,0 +1,4747 @@ +# Game English translation. +# Copyright Epic Games, Inc. All Rights Reserved. +# +msgid "" +msgstr "" +"Project-Id-Version: Game\n" +"POT-Creation-Date: 2022-03-16 13:39\n" +"PO-Revision-Date: 2022-03-16 13:39\n" +"Language-Team: \n" +"Language: en\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Plural-Forms: nplurals=2; plural=(n != 1);\n" + +#. Key: 0068ED9A41C6861FF9F69A8707EB1704 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",0068ED9A41C6861FF9F69A8707EB1704" +msgid "Gamepad" +msgstr "Mando" + +#. Key: 017173BB418CEE7FB6FD43B688CB7EF2 +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.OptionsButtons.ButtonText +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.OptionsButtons.ButtonText +msgctxt ",017173BB418CEE7FB6FD43B688CB7EF2" +msgid "Options" +msgstr "Opciones" + +#. Key: 01A913C649439D1D43AD1598474A150F +#. SourceLocation: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Description +#: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Description +msgctxt ",01A913C649439D1D43AD1598474A150F" +msgid "{Button description text, wrapping, unbounded length}" +msgstr "{Button description text, wrapping, unbounded length}" + +#. Key: 01FDBF3644A0A7A3754C5BBC29C000BD +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +msgctxt ",01FDBF3644A0A7A3754C5BBC29C000BD" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 0262A8674C1CBA12802F84BE385D1E5D +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount_1.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount_1.Text +msgctxt ",0262A8674C1CBA12802F84BE385D1E5D" +msgid "Captures" +msgstr "Capturas" + +#. Key: 02E77A6145C878D7D975239D9542F169 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadCategory +msgctxt ",02E77A6145C878D7D975239D9542F169" +msgid "Controller" +msgstr "Mando" + +#. Key: 03136AFF43E7466263661EA85739CEA7 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.3x.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.3x.DisplayName +msgctxt ",03136AFF43E7466263661EA85739CEA7" +msgid "Triple Elimination" +msgstr "Eliminación triple" + +#. Key: 036F78254C53C156C67DC8B4F1E3F87E +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",036F78254C53C156C67DC8B4F1E3F87E" +msgid "Quick Slot 2" +msgstr "Acceso rápido 2" + +#. Key: 03D5A24748453022D92F6CB88D88A216 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.15.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.15.DisplayName +msgctxt ",03D5A24748453022D92F6CB88D88A216" +msgid "Dominance" +msgstr "Dominio" + +#. Key: 04EEE2CD47276E2B291D28B2865E0D68 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +msgctxt ",04EEE2CD47276E2B291D28B2865E0D68" +msgid "Client FPS: " +msgstr "FPS del cliente: " + +#. Key: 0528E8414331496BAA122CAA13333317 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +msgctxt ",0528E8414331496BAA122CAA13333317" +msgid "Packet Loss (in): " +msgstr "Pérdida de paquetes (en): " + +#. Key: 065B5A4F4332F5BC9E1877A992FE9377 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +msgctxt ",065B5A4F4332F5BC9E1877A992FE9377" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 06AB17CB4651845D828EA29907C0E5FE +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.QuitGameButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.QuitGameButton.ButtonText +msgctxt ",06AB17CB4651845D828EA29907C0E5FE" +msgid "Quit Lyra" +msgstr "Salir de Lyra" + +#. Key: 06BC6D4341EF5BE5748B68A16E19CD59 +#. SourceLocation: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C.DisplayName +#: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C.DisplayName +msgctxt ",06BC6D4341EF5BE5748B68A16E19CD59" +msgid "Rifle" +msgstr "Fusil" + +#. Key: 0925643244B46A081832839FA7F906A2 +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.TeamNotification.Text +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.TeamNotification.Text +msgctxt ",0925643244B46A081832839FA7F906A2" +msgid "You have been assigned to the Red Team " +msgstr "Te has unido al Equipo rojo " + +#. Key: 0A3FB7ED46F375312D1F378D0A941655 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",0A3FB7ED46F375312D1F378D0A941655" +msgid "Shooter Core" +msgstr "Juego de disparos básico" + +#. Key: 0C7962B44C85F255428F648B8F196172 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(2 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(2 - Value).DisplayNameMap +msgctxt ",0C7962B44C85F255428F648B8F196172" +msgid "Left" +msgstr "Izquierda" + +#. Key: 0DD308C74DF294BCD3276CACC3F7D539 +#. SourceLocation: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",0DD308C74DF294BCD3276CACC3F7D539" +msgid "Pistol" +msgstr "Pistola" + +#. Key: 0F7A390846E3CB76304F58848B8654E3 +#. SourceLocation: /Game/System/DefaultEditorMap/L_DefaultEditorOverview.L_DefaultEditorOverview:PersistentLevel.TextRenderActor_1.NewTextRenderComponent.Text +#: /Game/System/DefaultEditorMap/L_DefaultEditorOverview.L_DefaultEditorOverview:PersistentLevel.TextRenderActor_1.NewTextRenderComponent.Text +msgctxt ",0F7A390846E3CB76304F58848B8654E3" +msgid "Consider changing:\r\n- Editor Preferences .. Load Level at Startup\r\n- Project Settings .. Editor Startup Map\r\n" +msgstr "Consider changing:\r\n- Editor Preferences .. Load Level at Startup\r\n- Project Settings .. Editor Startup Map\r\n" + +#. Key: 0FAA06494B797EBABF35C0AF811B15CA +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.PlayerNameWidget.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.PlayerNameWidget.Text +msgctxt ",0FAA06494B797EBABF35C0AF811B15CA" +msgid "Player Name" +msgstr "Nombre de jugador" + +#. Key: 0FDD55F14B355137369BA68A95A4B5BC +#. SourceLocation: /Game/System/Teams/TeamDA_Yellow.TeamDA_Yellow.TeamShortName +#: /Game/System/Teams/TeamDA_Yellow.TeamDA_Yellow.TeamShortName +msgctxt ",0FDD55F14B355137369BA68A95A4B5BC" +msgid "Yellow" +msgstr "Amarillo" + +#. Key: 101FF56440BCC51ECBAF329695991456 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +msgctxt ",101FF56440BCC51ECBAF329695991456" +msgid "Packet Receive Rate" +msgstr "Tasa de recepción de paquetes" + +#. Key: 110932EB44E1726A47B90696FFCF07B1 +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ConnectionStatus.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ConnectionStatus.Text +msgctxt ",110932EB44E1726A47B90696FFCF07B1" +msgid "Ping" +msgstr "Ping" + +#. Key: 113E482147C0118B5179388477242E84 +#. SourceLocation: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",113E482147C0118B5179388477242E84" +msgid "Shotgun" +msgstr "Escopeta" + +#. Key: 11B503444BF569B31A2ED280CBB6116F +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.StartText.Text +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.StartText.Text +msgctxt ",11B503444BF569B31A2ED280CBB6116F" +msgid "Activating" +msgstr "Iniciando" + +#. Key: 120D4E714C781804C66E85ADF6125F54 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Description +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Description +msgctxt ",120D4E714C781804C66E85ADF6125F54" +msgid "Join an existing session of any game type, or start a new online game that others can join" +msgstr "Únete a una sesión existente de cualquier tipo de juego o inicia una nueva partida en línea a la que puedan unirse otros." + +#. Key: 1250B8464B832516588DC2A800FB1EA8 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",1250B8464B832516588DC2A800FB1EA8" +msgid "Shooter Core" +msgstr "Juego de disparos básico" + +#. Key: 126B7DD147D107B483246C948583E01F +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",126B7DD147D107B483246C948583E01F" +msgid "Gamepad" +msgstr "Mando" + +#. Key: 129C4C9E470E3ED553BA558A0398A8FD +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +msgctxt ",129C4C9E470E3ED553BA558A0398A8FD" +msgid "{StatValue}%" +msgstr "{StatValue} %" + +#. Key: 12E9EFC34D47343A9EF80B8CE3718F25 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.ContextDescription +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.ContextDescription +msgctxt ",12E9EFC34D47343A9EF80B8CE3718F25" +msgid "Hero Pawn" +msgstr "Peón de héroe" + +#. Key: 137C843E4D9915E967627E88C33F559E +#. SourceLocation: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatValueFormat +#: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatValueFormat +msgctxt ",137C843E4D9915E967627E88C33F559E" +msgid "{StatValue}ms" +msgstr "{StatValue} ms" + +#. Key: 13CC7B4648EADDD497E540AF42A98A59 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PingWidget.StatDisplayName +msgctxt ",13CC7B4648EADDD497E540AF42A98A59" +msgid "Ping" +msgstr "Ping" + +#. Key: 1417758D4416AF90E19E768CA7A644A1 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredToastRow.W_ItemAcquiredToastRow_C:WidgetTree.ItemNameAndQtyWidget.Text +#: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredToastRow.W_ItemAcquiredToastRow_C:WidgetTree.ItemNameAndQtyWidget.Text +msgctxt ",1417758D4416AF90E19E768CA7A644A1" +msgid "999x Long Item Name" +msgstr "999x Long Item Name" + +#. Key: 14594EDA4B91DAE8B4A963BC2ACBF113 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +msgctxt ",14594EDA4B91DAE8B4A963BC2ACBF113" +msgid "{StatValue}%" +msgstr "{StatValue} %" + +#. Key: 154ED18F40E6F051EB6D8B8816E175C0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.Default__W_LyraSessionButton_C.ButtonText +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.Default__W_LyraSessionButton_C.ButtonText +msgctxt ",154ED18F40E6F051EB6D8B8816E175C0" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: 1598B27E4E41FE9C7BCB82B177A974DC +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1598B27E4E41FE9C7BCB82B177A974DC" +msgid "Show Scoreboard (Gamepad)" +msgstr "Mostrar tabla de puntuaciones (mando)" + +#. Key: 17C398D246C68C5CA2E84EB7695DCDCD +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.20.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.20.DisplayName +msgctxt ",17C398D246C68C5CA2E84EB7695DCDCD" +msgid "Unstoppable" +msgstr "Imparable" + +#. Key: 1A167AD94444DA9043FE02AFD2D41FDA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1A167AD94444DA9043FE02AFD2D41FDA" +msgid "Move Forward" +msgstr "Moverse hacia delante" + +#. Key: 1AE071FA4EF504A1DF0778A448A58FC1 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1AE071FA4EF504A1DF0778A448A58FC1" +msgid "Crouch" +msgstr "Agacharse" + +#. Key: 1B6BF71F4E8AEDCCCF1175A4AD8402A5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1B6BF71F4E8AEDCCCF1175A4AD8402A5" +msgid "Emote" +msgstr "Gesto" + +#. Key: 1BE2AEF24C36C5B132D52FA2C7120C35 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1BE2AEF24C36C5B132D52FA2C7120C35" +msgid "Quickslot Cycle Forward (Gamepad)" +msgstr "Orden normal del acceso rápido (mando)" + +#. Key: 1C66B711470858D9FFFAB499E7FF1040 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +msgctxt ",1C66B711470858D9FFFAB499E7FF1040" +msgid "Packet Receive Rate: " +msgstr "Tasa de recepción de paquetes: " + +#. Key: 1C6A40ED4C95F60C2DD17C8F7749CBDA +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +msgctxt ",1C6A40ED4C95F60C2DD17C8F7749CBDA" +msgid "{Ping}ms" +msgstr "{Ping} ms" + +#. Key: 1F96D90B46A2B7C75ADCAD9CFA4F7B6F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +msgctxt ",1F96D90B46A2B7C75ADCAD9CFA4F7B6F" +msgid "Bots Enabled" +msgstr "Bots habilitados" + +#. Key: 1FAADE7147234818A647EAAD50D6FA7A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",1FAADE7147234818A647EAAD50D6FA7A" +msgid "Shooter Core" +msgstr "Juego de disparos básico" + +#. Key: 205A136D4D77496E21573580163B72E5 +#. SourceLocation: /Game/UI/Menu/W_UserWatermark.W_UserWatermark_C:ExecuteUbergraph_W_UserWatermark [Script Bytecode] +#: /Game/UI/Menu/W_UserWatermark.W_UserWatermark_C:ExecuteUbergraph_W_UserWatermark [Script Bytecode] +msgctxt ",205A136D4D77496E21573580163B72E5" +msgid "Not logged in" +msgstr "No conectado" + +#. Key: 21AA855349435B055F6211872B91E873 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock.Text +msgctxt ",21AA855349435B055F6211872B91E873" +msgid "ping" +msgstr "ping" + +#. Key: 235C4BEE403345A0F3A5C19C018DDFC5 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +msgctxt ",235C4BEE403345A0F3A5C19C018DDFC5" +msgid "Total Frame Time: " +msgstr "Tiempo total de fotogramas: " + +#. Key: 248ABAA7488DD49A5980C8819A9617CF +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Title.Text +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Title.Text +msgctxt ",248ABAA7488DD49A5980C8819A9617CF" +msgid "Adjust Safe Zone" +msgstr "Ajustar zona de seguridad" + +#. Key: 27040E234FDEA725E909E3A82C83FC95 +#. SourceLocation: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_2.DebugDisplayText +#: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_2.DebugDisplayText +msgctxt ",27040E234FDEA725E909E3A82C83FC95" +msgid "Range +1" +msgstr "Rango +1" + +#. Key: 27B340BA4E762DC045E4608B618399FB +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ConnectionStatus.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ConnectionStatus.Text +msgctxt ",27B340BA4E762DC045E4608B618399FB" +msgid "Ping" +msgstr "Ping" + +#. Key: 29BAA9B34E4F225C39FC8999480BC9FA +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_PrimaryKey.ButtonText +#: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_PrimaryKey.ButtonText +msgctxt ",29BAA9B34E4F225C39FC8999480BC9FA" +msgid "Not Bound" +msgstr "Sin asignar" + +#. Key: 29D3A0AA4AB07170CC42F4BA7E6EE61A +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_B.PointLetterText +#: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_B.PointLetterText +msgctxt ",29D3A0AA4AB07170CC42F4BA7E6EE61A" +msgid "B" +msgstr "B" + +#. Key: 2A71F9BA4EB69D9BDED9659391978329 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.ContextDescription +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.ContextDescription +msgctxt ",2A71F9BA4EB69D9BDED9659391978329" +msgid "Hero Pawn" +msgstr "Peón de héroe" + +#. Key: 2BC1795B4150F1E9C39414853EDE1182 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",2BC1795B4150F1E9C39414853EDE1182" +msgid "Quickslot Cycle Forward (Gamepad)" +msgstr "Orden normal del acceso rápido (mando)" + +#. Key: 2C7E321D4C078BF23D8C95A127B6F4D6 +#. SourceLocation: /Game/UI/Menu/W_LyraStartup.W_LyraStartup_C:WidgetTree.PressStartButton.ButtonText +#: /Game/UI/Menu/W_LyraStartup.W_LyraStartup_C:WidgetTree.PressStartButton.ButtonText +msgctxt ",2C7E321D4C078BF23D8C95A127B6F4D6" +msgid "Start" +msgstr "Empezar" + +#. Key: 2DA239084023A7FC60515488F95DCF61 +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.MessageTextWidget.Text +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.MessageTextWidget.Text +msgctxt ",2DA239084023A7FC60515488F95DCF61" +msgid "Waiting for additional players" +msgstr "Esperando a otros jugadores" + +#. Key: 2E0B952D4F3CF3D4687D7EB75C017AF0 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +msgctxt ",2E0B952D4F3CF3D4687D7EB75C017AF0" +msgid "Server FPS" +msgstr "FPS del servidor" + +#. Key: 2E4E25CB47829BC54412B794999A6623 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadPlatformName +msgctxt ",2E4E25CB47829BC54412B794999A6623" +msgid "Nintendo Switch" +msgstr "Nintendo Switch" + +#. Key: 2E5EF4E142DAC6081E85CFA2647AAA18 +#. SourceLocation: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",2E5EF4E142DAC6081E85CFA2647AAA18" +msgid "Rifle" +msgstr "Fusil" + +#. Key: 2FAE991A4D776E675D035BBA8A609E40 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",2FAE991A4D776E675D035BBA8A609E40" +msgid "Gamepad" +msgstr "Mando" + +#. Key: 2FCC8769463BC0AA9D74FA8971E367F7 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamText.Text +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamText.Text +msgctxt ",2FCC8769463BC0AA9D74FA8971E367F7" +msgid "Team" +msgstr "Equipo" + +#. Key: 2FFEAFA84074A12B70F73295043D2FC4 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerStat.W_SB_PlayerStat_C:WidgetTree.StatTextWidget.Text +#: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerStat.W_SB_PlayerStat_C:WidgetTree.StatTextWidget.Text +msgctxt ",2FFEAFA84074A12B70F73295043D2FC4" +msgid "999" +msgstr "999" + +#. Key: 3060B9604FFCC7BE1222218C77BBACAC +#. SourceLocation: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileDescription +#: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileDescription +msgctxt ",3060B9604FFCC7BE1222218C77BBACAC" +msgid "Small test level for ShooterCore" +msgstr "Small test level for ShooterCore" + +#. Key: 30FBE6D1450FE6ED24A59F8904DAB613 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",30FBE6D1450FE6ED24A59F8904DAB613" +msgid "Show Scoreboard" +msgstr "Mostrar tabla de puntuaciones" + +#. Key: 319439E844CE03938ECD9A81159704A7 +#. SourceLocation: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.CancelChanges.DisplayName +#: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.CancelChanges.DisplayName +msgctxt ",319439E844CE03938ECD9A81159704A7" +msgid "Cancel Changes" +msgstr "Cancelar cambios" + +#. Key: 31CAA0B04121DFB985DEEDB92BBF9579 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",31CAA0B04121DFB985DEEDB92BBF9579" +msgid "Gamepad" +msgstr "Mando" + +#. Key: 327F041B48C2F270B56721BA7FF59448 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadPlatformName +msgctxt ",327F041B48C2F270B56721BA7FF59448" +msgid "Playstation®4" +msgstr "PlayStation®4" + +#. Key: 32CD12CB44B3FB02B96D80B7553C7312 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",32CD12CB44B3FB02B96D80B7553C7312" +msgid "Reload Weapon" +msgstr "Recargar arma" + +#. Key: 32D2AB6D42FB46B58597F8B6CDC264B6 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_1.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_1.Text +msgctxt ",32D2AB6D42FB46B58597F8B6CDC264B6" +msgid "Players" +msgstr "Jugadores" + +#. Key: 33CEE6A946896FA7F7EADDA7C25E0468 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +msgctxt ",33CEE6A946896FA7F7EADDA7C25E0468" +msgid "CPU (Game) Time: " +msgstr "Tiempo de CPU (juego): " + +#. Key: 341039EC4CA218A2BCC4AA83C7F648B3 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",341039EC4CA218A2BCC4AA83C7F648B3" +msgid "Gamepad" +msgstr "Mando" + +#. Key: 3433E23E4A7719E159D30DB53204AB55 +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.PingLabel.Text +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.PingLabel.Text +msgctxt ",3433E23E4A7719E159D30DB53204AB55" +msgid "Ping" +msgstr "Ping" + +#. Key: 348D9B5C4B17D0B9BAA8879382E51318 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",348D9B5C4B17D0B9BAA8879382E51318" +msgid "Quickslot Cycle Backward (Gamepad)" +msgstr "Orden invertido del acceso rápido (mando)" + +#. Key: 35F0BCE746288C4175C53F8847D6D572 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +msgctxt ",35F0BCE746288C4175C53F8847D6D572" +msgid "Bots Disabled" +msgstr "Bots deshabilitados" + +#. Key: 36251FA440B53320A3C391A85CB615DB +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/W_MapScreen.W_MapScreen_C:WidgetTree.CommonTextBlock_334.Text +#: /ShooterMaps/PROTO/InventoryTest/W_MapScreen.W_MapScreen_C:WidgetTree.CommonTextBlock_334.Text +msgctxt ",36251FA440B53320A3C391A85CB615DB" +msgid "Map" +msgstr "Mapa" + +#. Key: 3638C7F845DE37B44C5A3AAF60955B52 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(2 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(2 - Value).DisplayNameMap +msgctxt ",3638C7F845DE37B44C5A3AAF60955B52" +msgid "Accumulate" +msgstr "Acumular" + +#. Key: 36B2537E4B9F323343BC429771CCDC0C +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +msgctxt ",36B2537E4B9F323343BC429771CCDC0C" +msgid "Total Frame Time: " +msgstr "Tiempo total de fotogramas: " + +#. Key: 36D931A644933E8594050DABB8C1F70C +#. SourceLocation: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileTitle +#: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileTitle +msgctxt ",36D931A644933E8594050DABB8C1F70C" +msgid "Default Experience" +msgstr "Experiencia por defecto" + +#. Key: 37CDC1814D54416FE2D8B0946EDC8797 +#. SourceLocation: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:Text_GEN_VARIABLE.Text +#: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:Text_GEN_VARIABLE.Text +msgctxt ",37CDC1814D54416FE2D8B0946EDC8797" +msgid "DAMAGE" +msgstr "DAÑO" + +#. Key: 3857C2D0488B5A51B495E2AD3FF3AE3D +#. SourceLocation: /TopDownArena/GameplayCues/W_GetReady.W_GetReady_C:WidgetTree.MessageTextWidget.Text +#: /TopDownArena/GameplayCues/W_GetReady.W_GetReady_C:WidgetTree.MessageTextWidget.Text +msgctxt ",3857C2D0488B5A51B495E2AD3FF3AE3D" +msgid "GET READY!" +msgstr "¡PREPÁRATE!" + +#. Key: 38E12F4042B93DABD6CE02B52649291B +#. SourceLocation: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.Default__B_GrantAbilityPad_ApplyGE_C.TextToDisplay +#: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.Default__B_GrantAbilityPad_ApplyGE_C.TextToDisplay +msgctxt ",38E12F4042B93DABD6CE02B52649291B" +msgid "HELLO" +msgstr "HOLA" + +#. Key: 39ACE3D74B1E7F69CCB56CBE3F6F290C +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadDisplayName +msgctxt ",39ACE3D74B1E7F69CCB56CBE3F6F290C" +msgid "Xbox Controller" +msgstr "Mando Xbox" + +#. Key: 39E5E3B64B2A59570FF2FC8F06653EDF +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(21).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(21).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",39E5E3B64B2A59570FF2FC8F06653EDF" +msgid "Fire Weapon (Auto)" +msgstr "Disparar arma (automático)" + +#. Key: 3A7254AF40AF165710F5B79BE84AE44D +#. SourceLocation: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_1.DebugDisplayText +#: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_1.DebugDisplayText +msgctxt ",3A7254AF40AF165710F5B79BE84AE44D" +msgid "Bomb +1" +msgstr "Bomba +1" + +#. Key: 3B14978D4F2506E63DE582ABC92A1149 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +msgctxt ",3B14978D4F2506E63DE582ABC92A1149" +msgid "Packet Avg Size (in): " +msgstr "Tamaño medio de los paquetes (en): " + +#. Key: 3B3249224C75E0D586279BA1C8C6B859 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",3B3249224C75E0D586279BA1C8C6B859" +msgid "Gamepad" +msgstr "Mando" + +#. Key: 3BA221904790D694F00235925E1060B0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.CommonTextBlock_104.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.CommonTextBlock_104.Text +msgctxt ",3BA221904790D694F00235925E1060B0" +msgid "Main Menu" +msgstr "Menú principal" + +#. Key: 3C439BB8461C9A566FE740B3E9989B8F +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadPlatformName +msgctxt ",3C439BB8461C9A566FE740B3E9989B8F" +msgid "Playstation®5" +msgstr "PlayStation®5" + +#. Key: 3E2FCEB2493C9B01B54581BD0E37B9B6 +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.AssistCount.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.AssistCount.Text +msgctxt ",3E2FCEB2493C9B01B54581BD0E37B9B6" +msgid "Assists" +msgstr "Asistencias" + +#. Key: 3EB5F138455F65F8A300DC9C777A4047 +#. SourceLocation: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatDisplayName +#: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatDisplayName +msgctxt ",3EB5F138455F65F8A300DC9C777A4047" +msgid "StatName" +msgstr "StatName" + +#. Key: 3EDF641F467308013BD13CB7552BEB44 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/Input/Mappings/IMC_InventoryTest.IMC_InventoryTest.ContextDescription +#: /ShooterMaps/PROTO/InventoryTest/Input/Mappings/IMC_InventoryTest.IMC_InventoryTest.ContextDescription +msgctxt ",3EDF641F467308013BD13CB7552BEB44" +msgid "Inventory Test IMC" +msgstr "Inventory Test IMC" + +#. Key: 3F1D6C954D06419919A94E930BA391BC +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +msgctxt ",3F1D6C954D06419919A94E930BA391BC" +msgid "Client FPS" +msgstr "FPS del cliente" + +#. Key: 412E77D64296BF5552317BA0FAF5A55D +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +msgctxt ",412E77D64296BF5552317BA0FAF5A55D" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 4141E85D46F15D4349F470BD679A94A5 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Text +msgctxt ",4141E85D46F15D4349F470BD679A94A5" +msgid "Start a Game" +msgstr "Nueva partida" + +#. Key: 41884DCB416810988DECCABD37FF2A5F +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +msgctxt ",41884DCB416810988DECCABD37FF2A5F" +msgid "CPU (Render) Time: " +msgstr "Tiempo de CPU (renderizado): " + +#. Key: 41A34A224D58C816241C5CABFD633FCA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",41A34A224D58C816241C5CABFD633FCA" +msgid "Fire Weapon (Gamepad)" +msgstr "Disparar arma (mando)" + +#. Key: 4202FC0B46AB09A29995EF9E17AC8A13 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +msgctxt ",4202FC0B46AB09A29995EF9E17AC8A13" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 422981264C40B7770F6B2ABEC31462F6 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",422981264C40B7770F6B2ABEC31462F6" +msgid "Gamepad" +msgstr "Mando" + +#. Key: 4335D1744FCCF41FD886519B046A6222 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4335D1744FCCF41FD886519B046A6222" +msgid "Quick Slot 2" +msgstr "Acceso rápido 2" + +#. Key: 45D7A99B45E8DF9A2C56828FC81D3796 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +msgctxt ",45D7A99B45E8DF9A2C56828FC81D3796" +msgid "Packet Loss (in)" +msgstr "Pérdida de paquetes (en)" + +#. Key: 45DA48A94A748A13F1E027B3DFBDCBCC +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",45DA48A94A748A13F1E027B3DFBDCBCC" +msgid "Gamepad" +msgstr "Mando" + +#. Key: 476E3AA946A5AECDD282FEABF4A2F92E +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +msgctxt ",476E3AA946A5AECDD282FEABF4A2F92E" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: 4843F44A4AE0096FBFF253B360F36C22 +#. SourceLocation: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.Apply.DisplayName +#: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.Apply.DisplayName +msgctxt ",4843F44A4AE0096FBFF253B360F36C22" +msgid "Apply" +msgstr "Aplicar" + +#. Key: 48CDA39343920DBD6FF0B6A7A7D6C846 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.W_ControlPointMarker_C:WidgetTree.PointLetter.Text +#: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.W_ControlPointMarker_C:WidgetTree.PointLetter.Text +msgctxt ",48CDA39343920DBD6FF0B6A7A7D6C846" +msgid "A" +msgstr "A" + +#. Key: 493190C14A8E718630FD62AF6E359A82 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +msgctxt ",493190C14A8E718630FD62AF6E359A82" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 4B541D0F4FDA94900F8DC383716CB4F2 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +msgctxt ",4B541D0F4FDA94900F8DC383716CB4F2" +msgid "CPU (Game) Time" +msgstr "Tiempo de CPU (juego)" + +#. Key: 4B62AB34434C10D9B1C623960522D815 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +msgctxt ",4B62AB34434C10D9B1C623960522D815" +msgid "Total Frame Time" +msgstr "Tiempo de fotogramas en total" + +#. Key: 4B67722B493F4BA01CDF99BCBC22F82E +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4B67722B493F4BA01CDF99BCBC22F82E" +msgid "Quickslot Cycle Backward" +msgstr "Orden invertido del acceso rápido" + +#. Key: 4B94288243EDA9C52BB112ABE3B27BA4 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +msgctxt ",4B94288243EDA9C52BB112ABE3B27BA4" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 4C8A98C141199AF098058BBA54F43CA6 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount.Text +msgctxt ",4C8A98C141199AF098058BBA54F43CA6" +msgid "Assists" +msgstr "Asistencias" + +#. Key: 4CD912BF43D47F81019945B61683C808 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +msgctxt ",4CD912BF43D47F81019945B61683C808" +msgid "CPU (RHI) Time: " +msgstr "Tiempo de CPU (RHI): " + +#. Key: 4D753F0D44A6EECDC5792B8CBBA31968 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4D753F0D44A6EECDC5792B8CBBA31968" +msgid "Dash" +msgstr "Carrera" + +#. Key: 4D7A129C447D96507FD2B39BD02844A7 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4D7A129C447D96507FD2B39BD02844A7" +msgid "Fire Weapon" +msgstr "Disparar arma" + +#. Key: 4DD81E9E4C4FA91A781EAABDB989D0E8 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",4DD81E9E4C4FA91A781EAABDB989D0E8" +msgid "Gamepad" +msgstr "Mando" + +#. Key: 4E2785AE400A214363A9C2B237C5AC31 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4E2785AE400A214363A9C2B237C5AC31" +msgid "Move Backwards" +msgstr "Moverse hacia atrás" + +#. Key: 4F5E1E234D8B2ED5696458B537019187 +#. SourceLocation: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.ButtonText +#: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.ButtonText +msgctxt ",4F5E1E234D8B2ED5696458B537019187" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: 5024FA6B4D52E94C5024DD9EE335AAC8 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +msgctxt ",5024FA6B4D52E94C5024DD9EE335AAC8" +msgid "CPU (Game) Time: " +msgstr "Tiempo de CPU (juego): " + +#. Key: 50976ED345FEE679928606A411B37FA7 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_CPScoreWidget.W_CPScoreWidget_C:WidgetTree.Goal.Text +#: /ShooterCore/ControlPoint/UI/W_CPScoreWidget.W_CPScoreWidget_C:WidgetTree.Goal.Text +msgctxt ",50976ED345FEE679928606A411B37FA7" +msgid "999" +msgstr "999" + +#. Key: 53BF1D104A85F399ACBE86A31861EEBC +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",53BF1D104A85F399ACBE86A31861EEBC" +msgid "Dash (Gamepad)" +msgstr "Carrera (mando)" + +#. Key: 53E18F354094BD59BBA57CA3EA78C261 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",53E18F354094BD59BBA57CA3EA78C261" +msgid "Gamepad" +msgstr "Mando" + +#. Key: 54D16C6D4197D4C27B7B90A56B95E822 +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileTitle +#: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileTitle +msgctxt ",54D16C6D4197D4C27B7B90A56B95E822" +msgid "Control" +msgstr "Control" + +#. Key: 55A252DB4C70444DD26CD7A33159B016 +#. SourceLocation: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",55A252DB4C70444DD26CD7A33159B016" +msgid "Heal Pickup" +msgstr "Botiquín" + +#. Key: 565AB6394A4427B1C79E05A60CC05264 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",565AB6394A4427B1C79E05A60CC05264" +msgid "Gamepad" +msgstr "Mando" + +#. Key: 569275A347999672502DC4ACF71A97A7 +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Done.ButtonText +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Done.ButtonText +msgctxt ",569275A347999672502DC4ACF71A97A7" +msgid "Done" +msgstr "Listo" + +#. Key: 56B94F8C41C6D7C26C888B800AF8BD9F +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadDisplayName +msgctxt ",56B94F8C41C6D7C26C888B800AF8BD9F" +msgid "Dual Sense" +msgstr "DualSense" + +#. Key: 56F19DE54226323EF313608DAF792D33 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/W_InteractionPrompt.W_InteractionPrompt_C:WidgetTree.CommonTextBlock_28.Text +#: /ShooterMaps/PROTO/InventoryTest/W_InteractionPrompt.W_InteractionPrompt_C:WidgetTree.CommonTextBlock_28.Text +msgctxt ",56F19DE54226323EF313608DAF792D33" +msgid "Interact" +msgstr "Interactuar" + +#. Key: 56F878A647E31FE0D1B672B8564E8ED1 +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ElimCount.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ElimCount.Text +msgctxt ",56F878A647E31FE0D1B672B8564E8ED1" +msgid "Eliminations" +msgstr "Eliminaciones" + +#. Key: 572EE2DF4AFE8F3FBDCC5DA09F6944FB +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(20).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(20).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",572EE2DF4AFE8F3FBDCC5DA09F6944FB" +msgid "Move Right" +msgstr "Moverse a la derecha" + +#. Key: 58060FA24F1BA9C51A410286083C65EA +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadPlatformName +msgctxt ",58060FA24F1BA9C51A410286083C65EA" +msgid "Xbox Series X" +msgstr "Xbox Series X" + +#. Key: 580739324E7F7B98EEE75F839BA533EF +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +msgctxt ",580739324E7F7B98EEE75F839BA533EF" +msgid "Packet Loss (out): " +msgstr "Pérdida de paquetes (sa): " + +#. Key: 58948CD44356A8289F8D65985F6FCE6C +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.Default__W_ControlPointMarker_C.PointLetterText +#: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.Default__W_ControlPointMarker_C.PointLetterText +msgctxt ",58948CD44356A8289F8D65985F6FCE6C" +msgid "A" +msgstr "A" + +#. Key: 58CD3851422A3218C746279D676EF38A +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +msgctxt ",58CD3851422A3218C746279D676EF38A" +msgid "Exit Game" +msgstr "Salir del juego" + +#. Key: 591A162C4B3B442A2CEFED81414E057C +#. SourceLocation: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileDescription +#: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileDescription +msgctxt ",591A162C4B3B442A2CEFED81414E057C" +msgid "Main menu of the game" +msgstr "Menú principal del juego" + +#. Key: 595253FC4210A7D90B1ADD8A75E5B40B +#. SourceLocation: /ShooterCore/Game/Respawn/W_RespawnTimer.W_RespawnTimer_C:WidgetTree.RespawnTimerText.Text +#: /ShooterCore/Game/Respawn/W_RespawnTimer.W_RespawnTimer_C:WidgetTree.RespawnTimerText.Text +msgctxt ",595253FC4210A7D90B1ADD8A75E5B40B" +msgid "Respawning" +msgstr "Reapareciendo" + +#. Key: 596BD2C94671CA046BFC62BE7CC20188 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadCategory +msgctxt ",596BD2C94671CA046BFC62BE7CC20188" +msgid "Controller" +msgstr "Mando" + +#. Key: 599ECF164EF5D41D6156389CD95F2E5F +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.2x.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.2x.DisplayName +msgctxt ",599ECF164EF5D41D6156389CD95F2E5F" +msgid "Double Elimination" +msgstr "Eliminación doble" + +#. Key: 5AA94BFE42E900EEAB4691833D480931 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",5AA94BFE42E900EEAB4691833D480931" +msgid "Quickslot Cycle Forward" +msgstr "Orden normal del acceso rápido" + +#. Key: 5B8E97EF4F7A8E1AC77DB4AEB0B33032 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",5B8E97EF4F7A8E1AC77DB4AEB0B33032" +msgid "Quickslot Cycle Backward (Gamepad)" +msgstr "Orden invertido del acceso rápido (mando)" + +#. Key: 5BDBB55C48C5B1FC55B3448ABCAD349B +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.NoGamesMessage.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.NoGamesMessage.Text +msgctxt ",5BDBB55C48C5B1FC55B3448ABCAD349B" +msgid "The search found no joinable games. Try refreshing the search with the button below." +msgstr "No se ha encontrado ninguna partida a la que puedas unirte. Prueba a reiniciar la búsqueda con el botón siguiente." + +#. Key: 5C5DBA2A476909DE3183B7B0AB22AB5D +#. SourceLocation: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:WidgetTree.ReasonTextWidget.Text +#: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:WidgetTree.ReasonTextWidget.Text +msgctxt ",5C5DBA2A476909DE3183B7B0AB22AB5D" +msgid "Loading Screen Reason..." +msgstr "Loading Screen Reason..." + +#. Key: 5CF86F044E9FC5A3C979DBBA29B6B2D0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Description +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Description +msgctxt ",5CF86F044E9FC5A3C979DBBA29B6B2D0" +msgid "Search for active game sessions online and on your local network." +msgstr "Busca sesiones de juego activas en línea y en tu red local." + +#. Key: 5D3AA20F4DAC3379C651C59805BCA2F7 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.ContextDescription +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.ContextDescription +msgctxt ",5D3AA20F4DAC3379C651C59805BCA2F7" +msgid "Shooter Game IMC" +msgstr "Shooter Game IMC" + +#. Key: 5D4F912B4290B206E9CF5DBE30392487 +#. SourceLocation: /Game/UI/Menu/W_LyraMenuButton.Default__W_LyraMenuButton_C.ButtonText +#: /Game/UI/Menu/W_LyraMenuButton.Default__W_LyraMenuButton_C.ButtonText +msgctxt ",5D4F912B4290B206E9CF5DBE30392487" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: 5D5B4220440EB217287861BE2E4E8B38 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PingWidget.StatDisplayName +msgctxt ",5D5B4220440EB217287861BE2E4E8B38" +msgid "Ping: " +msgstr "Ping: " + +#. Key: 5DC920584136841BFAB871A3A0A404EB +#. SourceLocation: /Game/UI/Foundation/Buttons/W_LyraButtonTab.W_LyraButtonTab_C:WidgetTree.ButtonTextBlock.Text +#: /Game/UI/Foundation/Buttons/W_LyraButtonTab.W_LyraButtonTab_C:WidgetTree.ButtonTextBlock.Text +msgctxt ",5DC920584136841BFAB871A3A0A404EB" +msgid "{Button Text}" +msgstr "{Button Text}" + +#. Key: 5DDD0C9145ED691F998EF2ABA1056ADA +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadCategory +msgctxt ",5DDD0C9145ED691F998EF2ABA1056ADA" +msgid "Wireless Controller" +msgstr "Mando inalámbrico" + +#. Key: 5DF4A888407048C78F135EAF83DA3E6E +#. SourceLocation: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:WidgetTree.BuildVersionTextWidget.Text +#: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:WidgetTree.BuildVersionTextWidget.Text +msgctxt ",5DF4A888407048C78F135EAF83DA3E6E" +msgid "[BuildDescription]" +msgstr "[Descripción de la versión]" + +#. Key: 5EAFD051443F26B45AC9D697A680371B +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileSubTitle +#: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileSubTitle +msgctxt ",5EAFD051443F26B45AC9D697A680371B" +msgid "Convolution" +msgstr "Convolución" + +#. Key: 5F1B0D924B42A2C2B502C5BFE126CB9A +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",5F1B0D924B42A2C2B502C5BFE126CB9A" +msgid "Fire Weapon Auto (Gamepad)" +msgstr "Disparar arma automáticamente (mando)" + +#. Key: 6080DFF94F96F4305FBEAD8D1B3C861E +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsRotator.W_SettingsRotator_C:WidgetTree.MyText.Text +#: /Game/UI/Settings/Editors/W_SettingsRotator.W_SettingsRotator_C:WidgetTree.MyText.Text +msgctxt ",6080DFF94F96F4305FBEAD8D1B3C861E" +msgid "{Option}" +msgstr "{Option}" + +#. Key: 60DA22ED4E3BEBEA7DAAB48E10A73AA0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_77.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_77.Text +msgctxt ",60DA22ED4E3BEBEA7DAAB48E10A73AA0" +msgid "Game / Map" +msgstr "Juego / Mapa" + +#. Key: 6252B9144C13330E7E1B9C95B6708206 +#. SourceLocation: /TopDownArena/UserInterface/W_RoundTimer.W_RoundTimer_C:ExecuteUbergraph_W_RoundTimer [Script Bytecode] +#: /TopDownArena/UserInterface/W_RoundTimer.W_RoundTimer_C:ExecuteUbergraph_W_RoundTimer [Script Bytecode] +msgctxt ",6252B9144C13330E7E1B9C95B6708206" +msgid "{Hours}:{Minutes}" +msgstr "{Hours}:{Minutes}" + +#. Key: 629A4A544738DC936BC01E82B1EBA722 +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +msgctxt ",629A4A544738DC936BC01E82B1EBA722" +msgid "Are you sure?" +msgstr "¿Seguro que quieres salir?" + +#. Key: 64EB32544FE55DE327638AAD8316671E +#. SourceLocation: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatDisplayName +#: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatDisplayName +msgctxt ",64EB32544FE55DE327638AAD8316671E" +msgid "StatName: " +msgstr "StatName: " + +#. Key: 663EDAE54CE37DCDF45443AAF5DB448A +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadDisplayName +msgctxt ",663EDAE54CE37DCDF45443AAF5DB448A" +msgid "Joycons" +msgstr "Joy-Cons" + +#. Key: 6712F27C4E870E339083C1915F794F9D +#. SourceLocation: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileDescription +#: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileDescription +msgctxt ",6712F27C4E870E339083C1915F794F9D" +msgid "Destroy blocks, collect power ups, and avoid getting exploded in this top-down party game." +msgstr "Destruye bloques, recoge potenciadores y evita saltar por los aires en este juego por equipos jerarquizados." + +#. Key: 69A724B94225BBA33DE819A5D8F7C57E +#. SourceLocation: /Game/System/Teams/TeamDA_Blue.TeamDA_Blue.TeamShortName +#: /Game/System/Teams/TeamDA_Blue.TeamDA_Blue.TeamShortName +msgctxt ",69A724B94225BBA33DE819A5D8F7C57E" +msgid "Blue" +msgstr "Azul" + +#. Key: 6B0C0E94405AC4CA8A1861BF9A61FB27 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +msgctxt ",6B0C0E94405AC4CA8A1861BF9A61FB27" +msgid "Idle Time: " +msgstr "Tiempo de inactividad: " + +#. Key: 6BBCD782422A82A576EB8BB377C1FBBD +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +msgctxt ",6BBCD782422A82A576EB8BB377C1FBBD" +msgid "Offline" +msgstr "Desconectado" + +#. Key: 6D46C23149718DC18200EAB91B08D57B +#. SourceLocation: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",6D46C23149718DC18200EAB91B08D57B" +msgid "Shotgun" +msgstr "Escopeta" + +#. Key: 6D87F7964B4EC6B934F786A4C96AB875 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:WidgetTree.CommonTextBlock_96.Text +#: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:WidgetTree.CommonTextBlock_96.Text +msgctxt ",6D87F7964B4EC6B934F786A4C96AB875" +msgid "Obtained" +msgstr "Obtenido" + +#. Key: 6EBC0F54428A804A7D96FEBDCB55A25D +#. SourceLocation: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileSubTitle +#: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileSubTitle +msgctxt ",6EBC0F54428A804A7D96FEBDCB55A25D" +msgid "Default Map" +msgstr "Mapa por defecto" + +#. Key: 6FD0F45E4F62CF0232CBE2A6BE8FA3E2 +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +msgctxt ",6FD0F45E4F62CF0232CBE2A6BE8FA3E2" +msgid "Defeated" +msgstr "Derrota" + +#. Key: 6FF2B920404C2FFE4380DC9152ACC6C2 +#. SourceLocation: /Game/UI/Foundation/RichTextData/RichTextIconSet.RichTextIconSet.Icon.Warning.DisplayName +#: /Game/UI/Foundation/RichTextData/RichTextIconSet.RichTextIconSet.Icon.Warning.DisplayName +msgctxt ",6FF2B920404C2FFE4380DC9152ACC6C2" +msgid "Warning" +msgstr "Advertencia" + +#. Key: 70012CA348A3BDE581C6DF99E8CCB6D5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",70012CA348A3BDE581C6DF99E8CCB6D5" +msgid "Emote (Gamepad)" +msgstr "Gesto (mando)" + +#. Key: 706694FA4075BE82B78C7F9EBDBE71C9 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock.Text +msgctxt ",706694FA4075BE82B78C7F9EBDBE71C9" +msgid "AI Combatants" +msgstr "Enemigos IA" + +#. Key: 708855C240B9A9AD1B70FFB79672F260 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +msgctxt ",708855C240B9A9AD1B70FFB79672F260" +msgid "Packet Send Rate: " +msgstr "Tasa de envío de paquetes: " + +#. Key: 70BB3C784F191CC3D37702A86E63BC90 +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +msgctxt ",70BB3C784F191CC3D37702A86E63BC90" +msgid "Are you sure?" +msgstr "¿Seguro que quieres salir?" + +#. Key: 715796D64602FD80242625A5893355B5 +#. SourceLocation: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_KBM.PMI_ShooterDefaultConfig_KBM.ConfigDisplayName +#: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_KBM.PMI_ShooterDefaultConfig_KBM.ConfigDisplayName +msgctxt ",715796D64602FD80242625A5893355B5" +msgid "Shooter Keyboard & Mouse" +msgstr "Asignaciones para disparar" + +#. Key: 734BCC0D40467B6B4137909E31480314 +#. SourceLocation: /TopDownArena/UserInterface/Player/W_Powerup_Stat.W_Powerup_Stat_C:WidgetTree.BonusText.Text +#: /TopDownArena/UserInterface/Player/W_Powerup_Stat.W_Powerup_Stat_C:WidgetTree.BonusText.Text +msgctxt ",734BCC0D40467B6B4137909E31480314" +msgid "{X}" +msgstr "{X}" + +#. Key: 7375572240549E07C95BD88C7AEEE604 +#. SourceLocation: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_2.NewTextRenderComponent.Text +#: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_2.NewTextRenderComponent.Text +msgctxt ",7375572240549E07C95BD88C7AEEE604" +msgid "Aim Assist Targets" +msgstr "Puntería asistida" + +#. Key: 73CAF326400E392AFBECF392AE4C7741 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",73CAF326400E392AFBECF392AE4C7741" +msgid "Throw Grenade (Gamepad)" +msgstr "Lanzar granada (mando)" + +#. Key: 74550CC94DA54536E00EA580F2BA48D0 +#. SourceLocation: /ShooterCore/UserInterface/HUD/W_AbilityProgress.W_AbilityProgress_C:WidgetTree.ProgressText.Text +#: /ShooterCore/UserInterface/HUD/W_AbilityProgress.W_AbilityProgress_C:WidgetTree.ProgressText.Text +msgctxt ",74550CC94DA54536E00EA580F2BA48D0" +msgid "10" +msgstr "10" + +#. Key: 745EEA024D479AE7A07FA7B326621A6F +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_SwitchHandheldWarning.Text +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_SwitchHandheldWarning.Text +msgctxt ",745EEA024D479AE7A07FA7B326621A6F" +msgid "Please connect your Nintendo Switch™ to the TV to setup the Safe Zone." +msgstr "Conecta tu Nintendo Switch™ a la televisión para configurar la zona de seguridad." + +#. Key: 74B3967F4C1BBC6A237194B1B9F47563 +#. SourceLocation: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileSubTitle +#: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileSubTitle +msgctxt ",74B3967F4C1BBC6A237194B1B9F47563" +msgid "Checkered" +msgstr "Cuadriculado" + +#. Key: 75C95E9D4F42EBC566DA6FBBCE9CF3C5 +#. SourceLocation: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileTitle +#: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileTitle +msgctxt ",75C95E9D4F42EBC566DA6FBBCE9CF3C5" +msgid "Front End" +msgstr "Front-end" + +#. Key: 7648222A4B7B3B8FAA82B18036CF67B3 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(1 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(1 - Value).DisplayNameMap +msgctxt ",7648222A4B7B3B8FAA82B18036CF67B3" +msgid "Hold" +msgstr "Mantener" + +#. Key: 77D074844B3800FE64B8D6B95A0447D4 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleText.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleText.Text +msgctxt ",77D074844B3800FE64B8D6B95A0447D4" +msgid "{Bots Toggle}" +msgstr "{Bots Toggle}" + +#. Key: 7B8505164640BE16F0A4AE86007603BE +#. SourceLocation: /Game/UI/Settings/W_GameSettingsDetailView.W_GameSettingsDetailView_C:WidgetTree.Text_SettingName.Text +#: /Game/UI/Settings/W_GameSettingsDetailView.W_GameSettingsDetailView_C:WidgetTree.Text_SettingName.Text +msgctxt ",7B8505164640BE16F0A4AE86007603BE" +msgid "{Settings Title}" +msgstr "{Settings Title}" + +#. Key: 7BA0388F4468954236B40AB3D721822A +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +msgctxt ",7BA0388F4468954236B40AB3D721822A" +msgid "GPU Time: " +msgstr "Tiempo de GPU: " + +#. Key: 7BEB71C541CC6BFA9FFF64BC65399DCC +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",7BEB71C541CC6BFA9FFF64BC65399DCC" +msgid "Gamepad" +msgstr "Mando" + +#. Key: 7E6704DC46DC97DA49D039963C89A6B0 +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +msgctxt ",7E6704DC46DC97DA49D039963C89A6B0" +msgid "Exit Game" +msgstr "Salir del juego" + +#. Key: 7FD2E328436A17CA3A9E45B318DC74F7 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ElimCount.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ElimCount.Text +msgctxt ",7FD2E328436A17CA3A9E45B318DC74F7" +msgid "Eliminations" +msgstr "Eliminaciones" + +#. Key: 80661AE54A3BA7B6C48D8FB06A50AEDF +#. SourceLocation: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C.DisplayName +#: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C.DisplayName +msgctxt ",80661AE54A3BA7B6C48D8FB06A50AEDF" +msgid "Pistol" +msgstr "Pistola" + +#. Key: 8184E0F3472FD8370AAF98940C74A1CD +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",8184E0F3472FD8370AAF98940C74A1CD" +msgid "Dash" +msgstr "Carrera" + +#. Key: 8197984348C0720932318DB21DE2835A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",8197984348C0720932318DB21DE2835A" +msgid "Quick Slot 1" +msgstr "Acceso rápido 1" + +#. Key: 81ABBB894916B85BF80AE3B1D669219B +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",81ABBB894916B85BF80AE3B1D669219B" +msgid "Gamepad" +msgstr "Mando" + +#. Key: 831CE0B5485404EA8D8B468C799942CD +#. SourceLocation: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_Gamepad.PMI_ShooterDefaultConfig_Gamepad.ConfigDisplayName +#: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_Gamepad.PMI_ShooterDefaultConfig_Gamepad.ConfigDisplayName +msgctxt ",831CE0B5485404EA8D8B468C799942CD" +msgid "Shooter Gamepad" +msgstr "Mando de disparos" + +#. Key: 83CFC8D04BCAE02F9DDD539D88AE3232 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.BeenEliminatedCount.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.BeenEliminatedCount.Text +msgctxt ",83CFC8D04BCAE02F9DDD539D88AE3232" +msgid "Eliminated" +msgstr "Reapariciones" + +#. Key: 845C671A47C204E52EC0169312E07BFF +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadDisplayName +msgctxt ",845C671A47C204E52EC0169312E07BFF" +msgid "Dual Shock 4" +msgstr "DualShock 4" + +#. Key: 84B4FA8B4A84E6B5ABD1DAB1B84236C0 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",84B4FA8B4A84E6B5ABD1DAB1B84236C0" +msgid "Shooter Core" +msgstr "Juego de disparos básico" + +#. Key: 854A0FB7483F4290CF1400ADDCFEBB52 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",854A0FB7483F4290CF1400ADDCFEBB52" +msgid "Gamepad" +msgstr "Mando" + +#. Key: 85B8AC304FDC2DDFE6DA3F806629243F +#. SourceLocation: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_3.NewTextRenderComponent.Text +#: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_3.NewTextRenderComponent.Text +msgctxt ",85B8AC304FDC2DDFE6DA3F806629243F" +msgid "Use \"lyra.Weapon.DrawAimAssistDebug\" to draw debug data" +msgstr "Usa \"lyra.Weapon.DrawAimAssistDebug\" para obtener datos de depuración" + +#. Key: 85E017DE4E62414B29880DB637666AFD +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.4x.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.4x.DisplayName +msgctxt ",85E017DE4E62414B29880DB637666AFD" +msgid "Quadruple Elimination" +msgstr "Eliminación cuádruple" + +#. Key: 8689AED14EB88E33EC1CF78623D8BEC4 +#. SourceLocation: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(1 - Value).FailureTagToUserFacingMessages +#: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(1 - Value).FailureTagToUserFacingMessages +msgctxt ",8689AED14EB88E33EC1CF78623D8BEC4" +msgid "Not Enough Ammo" +msgstr "Munición insuficiente" + +#. Key: 8703EB4442A681348138D983FE3C7FEF +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.OptionsButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.OptionsButton.ButtonText +msgctxt ",8703EB4442A681348138D983FE3C7FEF" +msgid "Options" +msgstr "Opciones" + +#. Key: 87537FA240954D687BB984B566CD2BF2 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +msgctxt ",87537FA240954D687BB984B566CD2BF2" +msgid "CPU (Render) Time" +msgstr "Tiempo de CPU (renderizado)" + +#. Key: 88D9C80E438C653987EE34A071A74BF6 +#. SourceLocation: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",88D9C80E438C653987EE34A071A74BF6" +msgid "Heal Pickup" +msgstr "Botiquín" + +#. Key: 899ECAF44A434CADB576AF896790318F +#. SourceLocation: /ShooterCore/Blueprint/B_WeaponSpawner.B_WeaponSpawner_C:ExecuteUbergraph_B_WeaponSpawner [Script Bytecode] +#: /ShooterCore/Blueprint/B_WeaponSpawner.B_WeaponSpawner_C:ExecuteUbergraph_B_WeaponSpawner [Script Bytecode] +msgctxt ",899ECAF44A434CADB576AF896790318F" +msgid "Spare Ammo Full" +msgstr "Munición extra llena" + +#. Key: 8A3A3BC5401B375E4FBAE99CD0B02DA8 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",8A3A3BC5401B375E4FBAE99CD0B02DA8" +msgid "Gamepad" +msgstr "Mando" + +#. Key: 8AB6935B4A23AD7CF42A1F9F58A9EF34 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",8AB6935B4A23AD7CF42A1F9F58A9EF34" +msgid "Quick Slot 3" +msgstr "Acceso rápido 3" + +#. Key: 8B8C673046123190F1AFB4AC3FEE5431 +#. SourceLocation: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileSubTitle +#: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileSubTitle +msgctxt ",8B8C673046123190F1AFB4AC3FEE5431" +msgid "Shooter Gym" +msgstr "Campo de tiro" + +#. Key: 8BDBDE6E4846AE5A124CE784872AD82D +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileSubTitle +#: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileSubTitle +msgctxt ",8BDBDE6E4846AE5A124CE784872AD82D" +msgid "Expanse" +msgstr "Extensión" + +#. Key: 8CB5616A41E172DFE018058CA46712E3 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +msgctxt ",8CB5616A41E172DFE018058CA46712E3" +msgid "CPU (RHI) Time" +msgstr "Tiempo de CPU (RHI)" + +#. Key: 8D9CD0874CAA179AF8554CAFEFA1AD5B +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.RefreshButton.ButtonText +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.RefreshButton.ButtonText +msgctxt ",8D9CD0874CAA179AF8554CAFEFA1AD5B" +msgid "Refresh Search" +msgstr "Reiniciar búsqueda" + +#. Key: 8F86FE4147709E9ADBCC2888BCF07415 +#. SourceLocation: /Game/UI/Settings/Screens/Gamma/W_GammaEditor.W_GammaEditor_C:WidgetTree.RichText_Default.Text +#: /Game/UI/Settings/Screens/Gamma/W_GammaEditor.W_GammaEditor_C:WidgetTree.RichText_Default.Text +msgctxt ",8F86FE4147709E9ADBCC2888BCF07415" +msgid "Use left stick to adjust the corners\r\nso it lines up with the edges of your display." +msgstr "Utiliza el stick izquierdo para ajustar las esquinas\r\ny que se alineen con los bordes de tu pantalla." + +#. Key: 90488E3F473C9B6EC494FCBD4F39585D +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:UpdateClock [Script Bytecode] +#: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:UpdateClock [Script Bytecode] +msgctxt ",90488E3F473C9B6EC494FCBD4F39585D" +msgid "{min}:{sec}" +msgstr "{min}:{sec}" + +#. Key: 90C04A53441DAB7CC7D259838013F16D +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadDisplayName +msgctxt ",90C04A53441DAB7CC7D259838013F16D" +msgid "Xbox Controller" +msgstr "Mando Xbox" + +#. Key: 938A78C443CEE025B70F749DF31FFAE1 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +msgctxt ",938A78C443CEE025B70F749DF31FFAE1" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: 9395402C4381A44435E10798328D6E3F +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.CreditsButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.CreditsButton.ButtonText +msgctxt ",9395402C4381A44435E10798328D6E3F" +msgid "Credits" +msgstr "Créditos" + +#. Key: 93E655B44960423EB691839383DC9F91 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Description +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Description +msgctxt ",93E655B44960423EB691839383DC9F91" +msgid "Create a new session of any type, with other players or bots, online or locally." +msgstr "Crea una sesión nueva de cualquier tipo con otros jugadores o bots en línea o en local." + +#. Key: 953CDA0342D82F1A164935966EB1B429 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(3 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(3 - Value).DisplayNameMap +msgctxt ",953CDA0342D82F1A164935966EB1B429" +msgid "Right" +msgstr "Derecha" + +#. Key: 961D4DF74762E292D7E079A156BCECA9 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +msgctxt ",961D4DF74762E292D7E079A156BCECA9" +msgid "Online" +msgstr "En línea" + +#. Key: 961EFAAB46BE0480CD0820BE0486ABD5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",961EFAAB46BE0480CD0820BE0486ABD5" +msgid "Gamepad" +msgstr "Mando" + +#. Key: 96D0FAAA447946277179589D7D8C5D38 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",96D0FAAA447946277179589D7D8C5D38" +msgid "Melee (Gamepad)" +msgstr "Cuerpo a cuerpo (mando)" + +#. Key: 96E767F743A25801E4D3A299F8E58EFD +#. SourceLocation: /TopDownArena/UserInterface/Player/W_PlayerTile.W_PlayerTile_C:WidgetTree.PlayerName.Text +#: /TopDownArena/UserInterface/Player/W_PlayerTile.W_PlayerTile_C:WidgetTree.PlayerName.Text +msgctxt ",96E767F743A25801E4D3A299F8E58EFD" +msgid "{Player}" +msgstr "{Player}" + +#. Key: 96FC4BAF4556046EC3B8DE8F3C8BCA01 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +msgctxt ",96FC4BAF4556046EC3B8DE8F3C8BCA01" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: 9802746D40A7EF6A45CC20ACE072B6F3 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9802746D40A7EF6A45CC20ACE072B6F3" +msgid "Quickslot Cycle Backward" +msgstr "Orden invertido del acceso rápido" + +#. Key: 982452CC4E88DEE2C2BB8483BDFEC43E +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",982452CC4E88DEE2C2BB8483BDFEC43E" +msgid "Throw Grenade" +msgstr "Lanzar granada" + +#. Key: 99BB6C0B4F25027FD0134A889DFBE75E +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.BeenEliminatedCount.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.BeenEliminatedCount.Text +msgctxt ",99BB6C0B4F25027FD0134A889DFBE75E" +msgid "Eliminated" +msgstr "Reapariciones" + +#. Key: 9A50562A41DE05B9DCA5769B65D0B79A +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +msgctxt ",9A50562A41DE05B9DCA5769B65D0B79A" +msgid "GPU Time: " +msgstr "Tiempo de GPU: " + +#. Key: 9BE1A4DE4867764540091AA9EAE87570 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",9BE1A4DE4867764540091AA9EAE87570" +msgid "Gamepad" +msgstr "Mando" + +#. Key: 9C2E09EE43163AFBBF789CA3FD432965 +#. SourceLocation: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",9C2E09EE43163AFBBF789CA3FD432965" +msgid "Pistol" +msgstr "Pistola" + +#. Key: 9C30B17047263BD32A33EB8717566376 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",9C30B17047263BD32A33EB8717566376" +msgid "Gamepad" +msgstr "Mando" + +#. Key: 9CC7277D4CED4E33C019ABB279CA2609 +#. SourceLocation: /ShooterCore/UserInterface/HUD/W_QuickBarSlot.W_QuickBarSlot_C:WidgetTree.EmptyText.Text +#: /ShooterCore/UserInterface/HUD/W_QuickBarSlot.W_QuickBarSlot_C:WidgetTree.EmptyText.Text +msgctxt ",9CC7277D4CED4E33C019ABB279CA2609" +msgid "Empty" +msgstr "Vacío" + +#. Key: 9CE5D9D248DB880DB09177BBFD6F541C +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.IdleTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.IdleTimeWidget.StatDisplayName +msgctxt ",9CE5D9D248DB880DB09177BBFD6F541C" +msgid "Idle Time: " +msgstr "Tiempo de inactividad: " + +#. Key: 9D14950145212EEB2C6073906613EB87 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9D14950145212EEB2C6073906613EB87" +msgid "Aim Down Sight" +msgstr "Apuntar abajo" + +#. Key: 9DA5266F48DE03777836849F683D4DC2 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile1.ExperienceDisplayName +#: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile1.ExperienceDisplayName +msgctxt ",9DA5266F48DE03777836849F683D4DC2" +msgid "Example\r\nExperience 1" +msgstr "Ejemplo\r\nExperiencia 1" + +#. Key: 9DB4CB3B40ED9D904D883396DA91DD36 +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileDescription +#: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileDescription +msgctxt ",9DB4CB3B40ED9D904D883396DA91DD36" +msgid "Find and eliminate enough enemies to win in this classic head-to-head team match." +msgstr "Encuentra y destruye al número suficiente de enemigos para ganar en esta partida clásica por equipos." + +#. Key: 9DBE1BEF4B0438FE4E9F638F82F77264 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9DBE1BEF4B0438FE4E9F638F82F77264" +msgid "Move Backwards" +msgstr "Moverse hacia atrás" + +#. Key: 9E97BA75491D6F5AC0E034BB1FB2A057 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadCategory +msgctxt ",9E97BA75491D6F5AC0E034BB1FB2A057" +msgid "Controller" +msgstr "Mando" + +#. Key: 9F0691474837C58C9681D7A4D7FE4C31 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +msgctxt ",9F0691474837C58C9681D7A4D7FE4C31" +msgid "{StatValue}%" +msgstr "{StatValue} %" + +#. Key: 9F3531564FC5EE52359EC69A48AD8E04 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9F3531564FC5EE52359EC69A48AD8E04" +msgid "Move Right" +msgstr "Moverse a la derecha" + +#. Key: 9FC4A82E40FF8868013C0C939C80AC5A +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +msgctxt ",9FC4A82E40FF8868013C0C939C80AC5A" +msgid "You have been assigned to the Red Team " +msgstr "Te has unido al Equipo rojo " + +#. Key: 9FF4964643BFF859CB6692B91D37AC4F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_104.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_104.Text +msgctxt ",9FF4964643BFF859CB6692B91D37AC4F" +msgid "Host a game" +msgstr "Crear partida" + +#. Key: A05DB43247D7F3E6BBD46CA5AF18623C +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:WidgetTree.Clock.Text +#: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:WidgetTree.Clock.Text +msgctxt ",A05DB43247D7F3E6BBD46CA5AF18623C" +msgid "00:00" +msgstr "00:00" + +#. Key: A111107749C75E2CB467B3998AE048E5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",A111107749C75E2CB467B3998AE048E5" +msgid "Gamepad" +msgstr "Mando" + +#. Key: A3015C164B7B8ECECDCD4EAEB957BCC3 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(1 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(1 - Value).DisplayNameMap +msgctxt ",A3015C164B7B8ECECDCD4EAEB957BCC3" +msgid "Backward" +msgstr "Hacia atrás" + +#. Key: A32FF4184C5D7D9DDAF2A48CABEB2C40 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_C.PointLetterText +#: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_C.PointLetterText +msgctxt ",A32FF4184C5D7D9DDAF2A48CABEB2C40" +msgid "C" +msgstr "C" + +#. Key: A34A0D8E4314D6E1EA929488D87DF30A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",A34A0D8E4314D6E1EA929488D87DF30A" +msgid "Quick Slot 3" +msgstr "Acceso rápido 3" + +#. Key: A431A6284675D8AD0FA9C685CB59220D +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.ReturnButton.ButtonText +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.ReturnButton.ButtonText +msgctxt ",A431A6284675D8AD0FA9C685CB59220D" +msgid "Quit Game" +msgstr "Salir del juego" + +#. Key: A622ACF8477B043394C3E3B869899D2E +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadPlatformName +msgctxt ",A622ACF8477B043394C3E3B869899D2E" +msgid "Xbox One" +msgstr "Xbox One" + +#. Key: A628D2D947BB3880B76494BDDB22BA26 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerName.W_SB_PlayerName_C:WidgetTree.PlayerNameWidget.Text +#: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerName.W_SB_PlayerName_C:WidgetTree.PlayerNameWidget.Text +msgctxt ",A628D2D947BB3880B76494BDDB22BA26" +msgid "{Player Name : very long text}" +msgstr "{Player Name : very long text}" + +#. Key: A69C5126480675E3817904A3358825C5 +#. SourceLocation: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileDescription +#: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileDescription +msgctxt ",A69C5126480675E3817904A3358825C5" +msgid "No gameplay here, just an example." +msgstr "Aquí no hay nada relacionado con el juego, es solo un ejemplo." + +#. Key: A6D01DBD49AE1A91111473B4FA99C449 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",A6D01DBD49AE1A91111473B4FA99C449" +msgid "Crouch" +msgstr "Agacharse" + +#. Key: A6F6FE04408086953E35A69521479907 +#. SourceLocation: /Game/UI/Settings/Extensions/Subtitle/W_Settings_SubtitlePreview.W_Settings_SubtitlePreview_C:WidgetTree.Subtitles.PreviewText +#: /Game/UI/Settings/Extensions/Subtitle/W_Settings_SubtitlePreview.W_Settings_SubtitlePreview_C:WidgetTree.Subtitles.PreviewText +msgctxt ",A6F6FE04408086953E35A69521479907" +msgid "Leave fur on owners clothes cat dog hate mouse eat string barf pillow no baths hate everything. Mew stare at owner accusingly then wink purr for no reason yet commence midnight zoomies" +msgstr "Dejar pelo en las prendas de sus propietarios. Gato y perro se odian. Ratón se come un hilo, vomita en la almohada, no se baña, odia todo. Miau mira a su dueño fijamente, como acusándolo, luego le guiña y ronronea y, sin motivo aparente, comienza otra noche de riñas." + +#. Key: A734B1924414D31819EAE897DA322536 +#. SourceLocation: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:ExecuteUbergraph_B_GrantAbilityPad_ApplyGE [Script Bytecode] +#: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:ExecuteUbergraph_B_GrantAbilityPad_ApplyGE [Script Bytecode] +msgctxt ",A734B1924414D31819EAE897DA322536" +msgid "Charging" +msgstr "Cargando" + +#. Key: A8101294485E0B66E99830BF54DDEF90 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(22).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(22).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",A8101294485E0B66E99830BF54DDEF90" +msgid "Fire Weapon (Auto)" +msgstr "Disparar arma (automático)" + +#. Key: AAB8468C47F1A48D7E4DE5B47EFE64BF +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.PlayerNameWidget.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.PlayerNameWidget.Text +msgctxt ",AAB8468C47F1A48D7E4DE5B47EFE64BF" +msgid "Player Name" +msgstr "Nombre de jugador" + +#. Key: AB3DDDE340C74CB8814B06B99CBE1405 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",AB3DDDE340C74CB8814B06B99CBE1405" +msgid "Throw Grenade (Gamepad)" +msgstr "Lanzar granada (mando)" + +#. Key: AC4333F143A1E92BDC5CC98071AFDDD8 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",AC4333F143A1E92BDC5CC98071AFDDD8" +msgid "Reload (Gamepad)" +msgstr "Recargar (mando)" + +#. Key: AF1A053A4431F4B19820C3B5ACE7305B +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",AF1A053A4431F4B19820C3B5ACE7305B" +msgid "Auto-run" +msgstr "Correr automáticamente" + +#. Key: AF2FEF114EC65F6D21283AB9CCD03AFE +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatValueFormat +msgctxt ",AF2FEF114EC65F6D21283AB9CCD03AFE" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: AF7D54CF47CAF2BDD0322CA1DEE33BD8 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ADS_Speed.IMC_ADS_Speed.ContextDescription +#: /ShooterCore/Input/Mappings/IMC_ADS_Speed.IMC_ADS_Speed.ContextDescription +msgctxt ",AF7D54CF47CAF2BDD0322CA1DEE33BD8" +msgid "Input mapping context that will be applied when the player aims down sights. It makes the aim speed slower for better accuracy. See GA_ADS." +msgstr "Contexto de ubicación de entradas que aparecerá cuando el jugador apunte con la mira. Reduce la velocidad de la mira para una mayor precisión. Véase GA_ADS." + +#. Key: AF8FF73C44708FB3DBC17BA1C8EF3A88 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +msgctxt ",AF8FF73C44708FB3DBC17BA1C8EF3A88" +msgid "CPU (Render) Time: " +msgstr "Tiempo de CPU (renderizado): " + +#. Key: B0637EB74FB5351D5E9B9C851ADC8094 +#. SourceLocation: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.Prompt.Text +#: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.Prompt.Text +msgctxt ",B0637EB74FB5351D5E9B9C851ADC8094" +msgid "Press any key to assign it to the action you chose." +msgstr "Pulsa cualquier tecla para asignarla a la acción de tu elección." + +#. Key: B356D1784244FCB7CBBC06B890B9513F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",B356D1784244FCB7CBBC06B890B9513F" +msgid "Move Forward" +msgstr "Moverse hacia delante" + +#. Key: B37841AC44D4BD9DE2DB33BF2C4BB79C +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +msgctxt ",B37841AC44D4BD9DE2DB33BF2C4BB79C" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: B3A131CB482DEF4F2D7D1A8BF033E132 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",B3A131CB482DEF4F2D7D1A8BF033E132" +msgid "Gamepad" +msgstr "Mando" + +#. Key: B49FD9F84FDAD53DE6CFA2AFF39FEB6A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",B49FD9F84FDAD53DE6CFA2AFF39FEB6A" +msgid "Gamepad" +msgstr "Mando" + +#. Key: B4E733404947D2A3E2909B8E58769923 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_103.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_103.Text +msgctxt ",B4E733404947D2A3E2909B8E58769923" +msgid "Network" +msgstr "Red" + +#. Key: B555EB214CBE76A07C4BEA82FE56BE6E +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +msgctxt ",B555EB214CBE76A07C4BEA82FE56BE6E" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: B5BEA0C34E8A6727C38ED4AD629909A6 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",B5BEA0C34E8A6727C38ED4AD629909A6" +msgid "Gamepad" +msgstr "Mando" + +#. Key: B61C2E384ACF8FA42E80B3A191AE888D +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +msgctxt ",B61C2E384ACF8FA42E80B3A191AE888D" +msgid "Packet Avg Size (in)" +msgstr "Tamaño medio de los paquetes (en)" + +#. Key: B97EA1CB4795D31B6123D49DA26A1632 +#. SourceLocation: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.MapTitle.Text +#: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.MapTitle.Text +msgctxt ",B97EA1CB4795D31B6123D49DA26A1632" +msgid "Map Title" +msgstr "Título del mapa" + +#. Key: BA912D0B4F8C97D580EF4FA72B5A5AD1 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +msgctxt ",BA912D0B4F8C97D580EF4FA72B5A5AD1" +msgid "Red" +msgstr "Rojo" + +#. Key: BB1D87EF4B72728695BFC3A57AA2D93D +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BB1D87EF4B72728695BFC3A57AA2D93D" +msgid "Throw Grenade" +msgstr "Lanzar granada" + +#. Key: BC1A3F854C9C13F2AFD8CBA172E1FB14 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BC1A3F854C9C13F2AFD8CBA172E1FB14" +msgid "Aim Down Sight (Gamepad)" +msgstr "Apuntar abajo (mando)" + +#. Key: BD6A3FCD4A49AFB7B518C9B287E9F3C1 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BD6A3FCD4A49AFB7B518C9B287E9F3C1" +msgid "Jump (Gamepad)" +msgstr "Saltar (mando)" + +#. Key: BE94897645662FD7F281D7A12C3A5BE7 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BE94897645662FD7F281D7A12C3A5BE7" +msgid "Aim Down Sight (Gamepad)" +msgstr "Apuntar abajo (mando)" + +#. Key: BEB829FE4D185E6F1C6BE7BF5B0A0A79 +#. SourceLocation: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileTitle +#: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileTitle +msgctxt ",BEB829FE4D185E6F1C6BE7BF5B0A0A79" +msgid "Control" +msgstr "Control" + +#. Key: BECBFEBD47CE68BB8EF76DBCE0062B7F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BECBFEBD47CE68BB8EF76DBCE0062B7F" +msgid "Crouch (Gamepad)" +msgstr "Agacharse (mando)" + +#. Key: BF526E50479F91151D4162865A6C42BE +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +msgctxt ",BF526E50479F91151D4162865A6C42BE" +msgid "{StatValue}%" +msgstr "{StatValue} %" + +#. Key: C048AC7F49BB5DB44D0533ADDB844C4B +#. SourceLocation: /Game/Weapons/GA_Weapon_Fire.Default__GA_Weapon_Fire_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +#: /Game/Weapons/GA_Weapon_Fire.Default__GA_Weapon_Fire_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +msgctxt ",C048AC7F49BB5DB44D0533ADDB844C4B" +msgid "No Ammo!" +msgstr "¡Sin munición!" + +#. Key: C0C628BD460B784B8F63B8B6418FECBC +#. SourceLocation: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Text +#: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Text +msgctxt ",C0C628BD460B784B8F63B8B6418FECBC" +msgid "{Button Text}" +msgstr "{Button Text}" + +#. Key: C0DBC30B4209FF6393C994A39D2F2C68 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C0DBC30B4209FF6393C994A39D2F2C68" +msgid "Emote (Gamepad)" +msgstr "Gesto (mando)" + +#. Key: C182696D4A8DBFB366382E9956D189AB +#. SourceLocation: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatValueFormat +#: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatValueFormat +msgctxt ",C182696D4A8DBFB366382E9956D189AB" +msgid "{StatValue}ms" +msgstr "{StatValue} ms" + +#. Key: C23A168F4D81EC273D8153B8DB4D90C9 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C23A168F4D81EC273D8153B8DB4D90C9" +msgid "Quick Slot 1" +msgstr "Acceso rápido 1" + +#. Key: C2B7E2E24A77C90AA83E20AB39BA3AF6 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C2B7E2E24A77C90AA83E20AB39BA3AF6" +msgid "Dash (Gamepad)" +msgstr "Carrera (mando)" + +#. Key: C4054EFA439919B343651C86A0B4DE02 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(19).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(19).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C4054EFA439919B343651C86A0B4DE02" +msgid "Jump" +msgstr "Saltar" + +#. Key: C46362AF402EF874EE7CF79395EBB229 +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +msgctxt ",C46362AF402EF874EE7CF79395EBB229" +msgid "{GameMode} / " +msgstr "{GameMode} / " + +#. Key: C5D8D01643616ABFC4AB779CA744C936 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:ExecuteUbergraph_W_SessionBrowserScreen [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:ExecuteUbergraph_W_SessionBrowserScreen [Script Bytecode] +msgctxt ",C5D8D01643616ABFC4AB779CA744C936" +msgid "Session Search" +msgstr "Búsqueda de sesiones" + +#. Key: C60573E9430B0CA68C582DB638DC7557 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.ContextDescription +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.ContextDescription +msgctxt ",C60573E9430B0CA68C582DB638DC7557" +msgid "Shooter Game IMC for gamepad" +msgstr "IMC de juego de disparos para mando" + +#. Key: C630FB7D46193E54EF36A787FF33B87D +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",C630FB7D46193E54EF36A787FF33B87D" +msgid "Gamepad" +msgstr "Mando" + +#. Key: C6F3C387451A7A130B6978B359EBB820 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +msgctxt ",C6F3C387451A7A130B6978B359EBB820" +msgid "Packet Avg Size (out): " +msgstr "Tamaño medio de los paquetes (sa): " + +#. Key: C811028C441CF902DA89719DBADF4DFE +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C811028C441CF902DA89719DBADF4DFE" +msgid "Reload Weapon" +msgstr "Recargar arma" + +#. Key: C85074294F02CC433E62618A82E030EF +#. SourceLocation: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:ExecuteUbergraph_W_BuildConfiguration [Script Bytecode] +#: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:ExecuteUbergraph_W_BuildConfiguration [Script Bytecode] +msgctxt ",C85074294F02CC433E62618A82E030EF" +msgid "{BuildVer} ({BuildConfig})" +msgstr "{BuildVer} ({BuildConfig})" + +#. Key: C8D58E734369DF095BF3AF82E70ECA78 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +msgctxt ",C8D58E734369DF095BF3AF82E70ECA78" +msgid "CPU (RHI) Time: " +msgstr "Tiempo de CPU (RHI): " + +#. Key: C934C5A1433979CE28245DA67A4D589D +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(0 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(0 - Value).DisplayNameMap +msgctxt ",C934C5A1433979CE28245DA67A4D589D" +msgid "BlendOut" +msgstr "BlendOut" + +#. Key: C94E68504461D73B167087A4C9715B35 +#. SourceLocation: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",C94E68504461D73B167087A4C9715B35" +msgid "Auto Rifle" +msgstr "Fusil automático" + +#. Key: CAA4C0B2442C2A679C985DA91241FFC2 +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsListEntry_Missing.W_SettingsListEntry_Missing_C:WidgetTree.Text_SettingName_1.Text +#: /Game/UI/Settings/Editors/W_SettingsListEntry_Missing.W_SettingsListEntry_Missing_C:WidgetTree.Text_SettingName_1.Text +msgctxt ",CAA4C0B2442C2A679C985DA91241FFC2" +msgid "No Editor Found" +msgstr "No se ha encontrado editor" + +#. Key: CB9A026144D3CB6030370CAD4D3ECE82 +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +msgctxt ",CB9A026144D3CB6030370CAD4D3ECE82" +msgid "You have been assigned to the Blue Team " +msgstr "Te has unido al Equipo azul " + +#. Key: CBB16DB74A682295FE6EBF9DB6B6D150 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",CBB16DB74A682295FE6EBF9DB6B6D150" +msgid "Gamepad" +msgstr "Mando" + +#. Key: CBB820B2438824B79FCF418F8C2BBA0B +#. SourceLocation: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:UserConstructionScript [Script Bytecode] +#: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:UserConstructionScript [Script Bytecode] +msgctxt ",CBB820B2438824B79FCF418F8C2BBA0B" +msgid "DAMAGE" +msgstr "DAÑO" + +#. Key: CBDC0A2F4DA740D47489A2A6F20F3E84 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleButton.ButtonText +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleButton.ButtonText +msgctxt ",CBDC0A2F4DA740D47489A2A6F20F3E84" +msgid "Change" +msgstr "Cambiar" + +#. Key: CDB9EE2B449672AD36E423825315D94A +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.MapLabel.Text +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.MapLabel.Text +msgctxt ",CDB9EE2B449672AD36E423825315D94A" +msgid "Map" +msgstr "Mapa" + +#. Key: CE374A054872725046E790BED48F5270 +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileDescription +#: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileDescription +msgctxt ",CE374A054872725046E790BED48F5270" +msgid "Secure the control points along with your teammates to increase your score and win." +msgstr "Asegura los puntos de control con tus compañeros de equipo para mejorar vuestra puntuación y ganar." + +#. Key: CF7B4D7D49C98DEAE65B65ADDA34699B +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",CF7B4D7D49C98DEAE65B65ADDA34699B" +msgid "Reload (Gamepad)" +msgstr "Recargar (mando)" + +#. Key: CFF7A17B45828BA9C4055A880528713C +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",CFF7A17B45828BA9C4055A880528713C" +msgid "Jump" +msgstr "Saltar" + +#. Key: D04D248544CE15424096FCAD1C754FB6 +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Back.ButtonText +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Back.ButtonText +msgctxt ",D04D248544CE15424096FCAD1C754FB6" +msgid "Cancel" +msgstr "Cancelar" + +#. Key: D086A5324B000302144FA2A57D925E87 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadCategory +msgctxt ",D086A5324B000302144FA2A57D925E87" +msgid "Wireless Controller" +msgstr "Mando inalámbrico" + +#. Key: D0A00FC54C480DD66974159CB138B62A +#. SourceLocation: /ShooterCore/Blueprint/B_GrantInventory_Pad.B_GrantInventory_Pad_C:Text_GEN_VARIABLE.Text +#: /ShooterCore/Blueprint/B_GrantInventory_Pad.B_GrantInventory_Pad_C:Text_GEN_VARIABLE.Text +msgctxt ",D0A00FC54C480DD66974159CB138B62A" +msgid "DAMAGE" +msgstr "DAÑO" + +#. Key: D1EF437A4F9FF5DE58443886BD514521 +#. SourceLocation: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:ExecuteUbergraph_W_LoadingScreenReasonDebugText [Script Bytecode] +#: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:ExecuteUbergraph_W_LoadingScreenReasonDebugText [Script Bytecode] +msgctxt ",D1EF437A4F9FF5DE58443886BD514521" +msgid "{Reason}..." +msgstr "{Reason}..." + +#. Key: D31F14D4403F6E0BFE4300987803596C +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",D31F14D4403F6E0BFE4300987803596C" +msgid "Gamepad" +msgstr "Mando" + +#. Key: D41C83174B68891CB462CF8B98EF47FA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",D41C83174B68891CB462CF8B98EF47FA" +msgid "Jump (Gamepad)" +msgstr "Saltar (mando)" + +#. Key: D449930A4AAF2B5A7B5C9489D4C789E2 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +msgctxt ",D449930A4AAF2B5A7B5C9489D4C789E2" +msgid "Packet Loss (out)" +msgstr "Pérdida de paquetes (sa)" + +#. Key: D540E579477DAD25CE81238B49F38B8D +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",D540E579477DAD25CE81238B49F38B8D" +msgid "Fire Weapon (Gamepad)" +msgstr "Disparar arma (mando)" + +#. Key: D61464C3432B48D61DE5E38D517C717F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",D61464C3432B48D61DE5E38D517C717F" +msgid "Move (Gamepad)" +msgstr "Mover (mando)" + +#. Key: D7C1014D45690433D5ADC79C410A3428 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +msgctxt ",D7C1014D45690433D5ADC79C410A3428" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: DA149703481BAEA4AA828EA651B5648B +#. SourceLocation: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.ExperienceTitle.Text +#: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.ExperienceTitle.Text +msgctxt ",DA149703481BAEA4AA828EA651B5648B" +msgid "Experience Title" +msgstr "Título de la experiencia" + +#. Key: DA1D92AA4BF4946A347E7E8C0CB31DC2 +#. SourceLocation: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C.DisplayName +#: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C.DisplayName +msgctxt ",DA1D92AA4BF4946A347E7E8C0CB31DC2" +msgid "Shotgun" +msgstr "Escopeta" + +#. Key: DAA263C04E31DADC56B7B6B783E3998D +#. SourceLocation: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:Text_GEN_VARIABLE.Text +#: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:Text_GEN_VARIABLE.Text +msgctxt ",DAA263C04E31DADC56B7B6B783E3998D" +msgid "DAMAGE" +msgstr "DAÑO" + +#. Key: DB414375406E207B5FE8788EA419365F +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:WidgetTree.DefeatMessage.Text +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:WidgetTree.DefeatMessage.Text +msgctxt ",DB414375406E207B5FE8788EA419365F" +msgid "Defeat" +msgstr "Derrotar" + +#. Key: DCCB65AC4D758CAE0B5EA8BCF70937F8 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",DCCB65AC4D758CAE0B5EA8BCF70937F8" +msgid "Move Left" +msgstr "Moverse a la izquierda" + +#. Key: DD47266C480F60C2E35E62AD5AD83AEB +#. SourceLocation: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileTitle +#: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileTitle +msgctxt ",DD47266C480F60C2E35E62AD5AD83AEB" +msgid "Exploder" +msgstr "Explosivo" + +#. Key: DD77478E46DDFB6910CE2EBE9EB5718F +#. SourceLocation: /ShooterCore/UserInterface/Notifications/Accolades/W_AccoladeToast.W_AccoladeToast_C:WidgetTree.TextWidget.Text +#: /ShooterCore/UserInterface/Notifications/Accolades/W_AccoladeToast.W_AccoladeToast_C:WidgetTree.TextWidget.Text +msgctxt ",DD77478E46DDFB6910CE2EBE9EB5718F" +msgid "Accolade Name" +msgstr "Nombre del galardón" + +#. Key: DDDC55F044A6D009AE3FC89634A4FBE3 +#. SourceLocation: Config/DefaultInput.ini:38 +#: Config/DefaultInput.ini:38 +msgctxt ",DDDC55F044A6D009AE3FC89634A4FBE3" +msgid "Back" +msgstr "Atrás" + +#. Key: DE1F25434D413F7B785F099C479D589C +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile2.ExperienceDisplayName +#: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile2.ExperienceDisplayName +msgctxt ",DE1F25434D413F7B785F099C479D589C" +msgid "Example\r\nExperience 2" +msgstr "Ejemplo\r\nExperiencia 2" + +#. Key: DE90FC2F465DB72035383EAA5C085C9E +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +msgctxt ",DE90FC2F465DB72035383EAA5C085C9E" +msgid "Packet Avg Size (out)" +msgstr "Tamaño medio de los paquetes (sa)" + +#. Key: DEF9DA8849FC478F8621F3A509D4000F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeButton.ButtonText +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeButton.ButtonText +msgctxt ",DEF9DA8849FC478F8621F3A509D4000F" +msgid "Change" +msgstr "Cambiar" + +#. Key: DF7DB3EE4CE76EEB0D84159A0FAAD6A3 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",DF7DB3EE4CE76EEB0D84159A0FAAD6A3" +msgid "Aim Down Sight" +msgstr "Apuntar abajo" + +#. Key: E00B7D5C46A46ECB9DE262966BFD5C57 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +msgctxt ",E00B7D5C46A46ECB9DE262966BFD5C57" +msgid "Packet Send Rate" +msgstr "Tasa de envío de paquetes" + +#. Key: E064C0B046D9196D3BFDA9B87E1E857E +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_UserConnectionStatus.W_UserConnectionStatus_C:ExecuteUbergraph_W_UserConnectionStatus [Script Bytecode] +#: /ShooterCore/UserInterface/ScoreBoard/W_UserConnectionStatus.W_UserConnectionStatus_C:ExecuteUbergraph_W_UserConnectionStatus [Script Bytecode] +msgctxt ",E064C0B046D9196D3BFDA9B87E1E857E" +msgid "{Ping} ms" +msgstr "{Ping} ms" + +#. Key: E135EDB34B4D040567F82E8317B2466C +#. SourceLocation: /Game/UI/Foundation/Subtitles/W_SubtitleDisplayHost.W_SubtitleDisplayHost_C:WidgetTree.SubtitleDisplay.PreviewText +#: /Game/UI/Foundation/Subtitles/W_SubtitleDisplayHost.W_SubtitleDisplayHost_C:WidgetTree.SubtitleDisplay.PreviewText +msgctxt ",E135EDB34B4D040567F82E8317B2466C" +msgid "Subtitles live here" +msgstr "Los subtítulos se muestran aquí" + +#. Key: E1EF205E4368573D6E8ABEA7BF0DBC6E +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileTitle +#: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileTitle +msgctxt ",E1EF205E4368573D6E8ABEA7BF0DBC6E" +msgid "Elimination" +msgstr "Eliminación" + +#. Key: E3BFBDD142F276564D9A2082F20E521A +#. SourceLocation: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.BP_GameplayEffect_Pad2.Text.Text +#: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.BP_GameplayEffect_Pad2.Text.Text +msgctxt ",E3BFBDD142F276564D9A2082F20E521A" +msgid "HEAL" +msgstr "CURARSE" + +#. Key: E40DBDA84BB0A625640CE890772DF399 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:ExecuteUbergraph_W_ItemAcquiredList [Script Bytecode] +#: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:ExecuteUbergraph_W_ItemAcquiredList [Script Bytecode] +msgctxt ",E40DBDA84BB0A625640CE890772DF399" +msgid "{Count}x {ItemName}" +msgstr "{Count} x {ItemName}" + +#. Key: E457F86B42FC1EF1BE36F7A9F2FE0A65 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.10.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.10.DisplayName +msgctxt ",E457F86B42FC1EF1BE36F7A9F2FE0A65" +msgid "Rampage" +msgstr "Devastador" + +#. Key: E4F45B9C46754466F73D12AFB2B2191F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",E4F45B9C46754466F73D12AFB2B2191F" +msgid "Gamepad" +msgstr "Mando" + +#. Key: E5D0FACC49757D31B57103AD32D851F4 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamName.Text +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamName.Text +msgctxt ",E5D0FACC49757D31B57103AD32D851F4" +msgid "Red" +msgstr "Rojo" + +#. Key: E6D245554B9583B2462D83A367EF32C7 +#. SourceLocation: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C.DisplayName +#: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C.DisplayName +msgctxt ",E6D245554B9583B2462D83A367EF32C7" +msgid "HealPickup" +msgstr "Botiquín" + +#. Key: E6F3933C44E632BE4BF96287CE8E39FA +#. SourceLocation: /TopDownArena/Game/Pickups/GE_BombRangeUp.Default__GE_BombRangeUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +#: /TopDownArena/Game/Pickups/GE_BombRangeUp.Default__GE_BombRangeUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +msgctxt ",E6F3933C44E632BE4BF96287CE8E39FA" +msgid "Range Up" +msgstr "Aumento de rango" + +#. Key: E7A1AD66427FB74804771781F29C383A +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Text +msgctxt ",E7A1AD66427FB74804771781F29C383A" +msgid "Quickplay" +msgstr "Partida rápida" + +#. Key: E7CF7EBE46557265F664F7998029E2BF +#. SourceLocation: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +#: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +msgctxt ",E7CF7EBE46557265F664F7998029E2BF" +msgid "Already Full of Ammo" +msgstr "Munición al máximo" + +#. Key: E80A379D47E62430134083927BC1822D +#. SourceLocation: /Game/UI/Hud/W_Healthbar.W_Healthbar_C:WidgetTree.EliminatedText.Text +#: /Game/UI/Hud/W_Healthbar.W_Healthbar_C:WidgetTree.EliminatedText.Text +msgctxt ",E80A379D47E62430134083927BC1822D" +msgid "Eliminated" +msgstr "Te han eliminado" + +#. Key: E88A30284EF241C93E5C8E87815FE9D5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",E88A30284EF241C93E5C8E87815FE9D5" +msgid "Emote" +msgstr "Gesto" + +#. Key: E88BD12F4EE26671CCDBAD86C10DD6B1 +#. SourceLocation: /Game/System/Teams/TeamDA_Red.TeamDA_Red.TeamShortName +#: /Game/System/Teams/TeamDA_Red.TeamDA_Red.TeamShortName +msgctxt ",E88BD12F4EE26671CCDBAD86C10DD6B1" +msgid "Red" +msgstr "Rojo" + +#. Key: E95CC0B641115D1DDAB1AD99CD8FAD73 +#. SourceLocation: /Game/UI/PerfStats/W_SingleGraphStat.W_SingleGraphStat_C:WidgetTree.TODO_Label.Text +#: /Game/UI/PerfStats/W_SingleGraphStat.W_SingleGraphStat_C:WidgetTree.TODO_Label.Text +msgctxt ",E95CC0B641115D1DDAB1AD99CD8FAD73" +msgid "TODO" +msgstr "TODO" + +#. Key: EA46B8EE42F2A1D44E88A9A162D7D677 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EA46B8EE42F2A1D44E88A9A162D7D677" +msgid "Fire Weapon Auto (Gamepad)" +msgstr "Disparar arma automáticamente (mando)" + +#. Key: EB6CF8C849DA8AE7EEA5F199FA1F8124 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +msgctxt ",EB6CF8C849DA8AE7EEA5F199FA1F8124" +msgid "GPU Time" +msgstr "Tiempo de GPU" + +#. Key: EB97A3DA46CD668B0DC20DA5F93AFEF8 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.5.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.5.DisplayName +msgctxt ",EB97A3DA46CD668B0DC20DA5F93AFEF8" +msgid "Spree" +msgstr "Matanza" + +#. Key: EB9904634A9A98FC8D7B1CAD08D4E023 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +msgctxt ",EB9904634A9A98FC8D7B1CAD08D4E023" +msgid "Server FPS: " +msgstr "FPS del servidor: " + +#. Key: EBBBFEDF43EA7E7D705E9F94844915C1 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EBBBFEDF43EA7E7D705E9F94844915C1" +msgid "Melee" +msgstr "Cuerpo a cuerpo" + +#. Key: ED7C842241D3DC70AF8DDCADC5669C5E +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_Default.Text +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_Default.Text +msgctxt ",ED7C842241D3DC70AF8DDCADC5669C5E" +msgid "Use left stick to adjust the corners\r\nso it lines up with the edges of your display." +msgstr "Utiliza el stick izquierdo para ajustar las esquinas\r\ny que se alineen con los bordes de tu pantalla." + +#. Key: EDE4E7574944C842E9C1CF8E0BB333D7 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EDE4E7574944C842E9C1CF8E0BB333D7" +msgid "Auto-run" +msgstr "Correr automáticamente" + +#. Key: EE915B9949435E9D0BF1AF9E18D5ECFA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EE915B9949435E9D0BF1AF9E18D5ECFA" +msgid "Crouch (Gamepad)" +msgstr "Agacharse (mando)" + +#. Key: EFC808434B60DD86D6F31486D1671CB5 +#. SourceLocation: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.EscapeText.Text +#: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.EscapeText.Text +msgctxt ",EFC808434B60DD86D6F31486D1671CB5" +msgid "Press escape to cancel." +msgstr "Pulsa Escape para cancelar." + +#. Key: F046E8AA444FE70AB3EA6484271E706D +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +msgctxt ",F046E8AA444FE70AB3EA6484271E706D" +msgid "You're All Winners" +msgstr "Ganáis todos" + +#. Key: F104DF424959AA30FB62D98DDA7E93A1 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(0 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(0 - Value).DisplayNameMap +msgctxt ",F104DF424959AA30FB62D98DDA7E93A1" +msgid "Forward" +msgstr "Adelante" + +#. Key: F1DF959B4B4CE6C2C4BC48BE574A864A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F1DF959B4B4CE6C2C4BC48BE574A864A" +msgid "Show Scoreboard" +msgstr "Mostrar tabla de puntuaciones" + +#. Key: F277CCB64896F33E243D3F946AD0A430 +#. SourceLocation: /Game/System/Teams/TeamDA_Green.TeamDA_Green.TeamShortName +#: /Game/System/Teams/TeamDA_Green.TeamDA_Green.TeamShortName +msgctxt ",F277CCB64896F33E243D3F946AD0A430" +msgid "Green" +msgstr "Verde" + +#. Key: F285E5FC42CE6BFF45B2859C07EEAA16 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +msgctxt ",F285E5FC42CE6BFF45B2859C07EEAA16" +msgid "Blue" +msgstr "Azul" + +#. Key: F287F4344F47BC35111284922366556A +#. SourceLocation: /Game/UI/DT_UniversalActions.DT_UniversalActions.DefaultBack.DisplayName +#: /Game/UI/DT_UniversalActions.DT_UniversalActions.DefaultBack.DisplayName +msgctxt ",F287F4344F47BC35111284922366556A" +msgid "Back" +msgstr "Atrás" + +#. Key: F2A6DADA427AEA90427ED9BBC7BA3FE5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F2A6DADA427AEA90427ED9BBC7BA3FE5" +msgid "Melee" +msgstr "Cuerpo a cuerpo" + +#. Key: F348282746973F4272D935808BCD661C +#. SourceLocation: /Game/UI/Menu/W_LyraExperienceTileButton.Default__W_LyraExperienceTileButton_C.ButtonText +#: /Game/UI/Menu/W_LyraExperienceTileButton.Default__W_LyraExperienceTileButton_C.ButtonText +msgctxt ",F348282746973F4272D935808BCD661C" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: F44F201F4E21916ECEFC679E7C5E9C06 +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_SecondaryKey.ButtonText +#: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_SecondaryKey.ButtonText +msgctxt ",F44F201F4E21916ECEFC679E7C5E9C06" +msgid "Not Bound" +msgstr "Sin asignar" + +#. Key: F4D4E89A4F138F69C636A492C1433F1F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +msgctxt ",F4D4E89A4F138F69C636A492C1433F1F" +msgid "LAN" +msgstr "LAN" + +#. Key: F4F0B6AC45671B37F00C5AA7E1338255 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F4F0B6AC45671B37F00C5AA7E1338255" +msgid "Fire Weapon" +msgstr "Disparar arma" + +#. Key: F6BE09AA4AEC420C662494804E10C5B4 +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.StartGameButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.StartGameButton.ButtonText +msgctxt ",F6BE09AA4AEC420C662494804E10C5B4" +msgid "Play Lyra" +msgstr "Jugar a Lyra" + +#. Key: F750C0964719C179EA361E81B4A7C1FF +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",F750C0964719C179EA361E81B4A7C1FF" +msgid "Gamepad" +msgstr "Mando" + +#. Key: F76179C942EC16CBB508289FDCC909EA +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F76179C942EC16CBB508289FDCC909EA" +msgid "Melee (Gamepad)" +msgstr "Cuerpo a cuerpo (mando)" + +#. Key: F79DA43B4FB1FE5DADBA00B783B2A188 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +msgctxt ",F79DA43B4FB1FE5DADBA00B783B2A188" +msgid "Idle Time" +msgstr "Tiempo de inactividad" + +#. Key: F815711D4267ECA881EBEEA2E84F2113 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/W_InventoryScreen.W_InventoryScreen_C:WidgetTree.CommonTextBlock_334.Text +#: /ShooterMaps/PROTO/InventoryTest/W_InventoryScreen.W_InventoryScreen_C:WidgetTree.CommonTextBlock_334.Text +msgctxt ",F815711D4267ECA881EBEEA2E84F2113" +msgid "Inventory" +msgstr "Inventario" + +#. Key: F9B4952E40D27CA896719E8DF06A9556 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatDisplayName +msgctxt ",F9B4952E40D27CA896719E8DF06A9556" +msgid "Client FPS: " +msgstr "FPS del cliente: " + +#. Key: FADD548E4F869905182BF5B5E276B973 +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.QuitButton_EditorOnly.ButtonText +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.QuitButton_EditorOnly.ButtonText +msgctxt ",FADD548E4F869905182BF5B5E276B973" +msgid "Stop Play-in-Editor" +msgstr "Detener Jugar mediante el editor" + +#. Key: FB69B8C24C0DA4B3019E24AD285015DF +#. SourceLocation: /TopDownArena/Game/Pickups/GE_BombCountUp.Default__GE_BombCountUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +#: /TopDownArena/Game/Pickups/GE_BombCountUp.Default__GE_BombCountUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +msgctxt ",FB69B8C24C0DA4B3019E24AD285015DF" +msgid "Bomb Count Up" +msgstr "Aumento de bombas" + +#. Key: FBB001FD475DBE7B05BCB58F061F343B +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Text +msgctxt ",FBB001FD475DBE7B05BCB58F061F343B" +msgid "Browse" +msgstr "Explorar" + +#. Key: FD2D45F3495717DCCEA955B15C6DE989 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",FD2D45F3495717DCCEA955B15C6DE989" +msgid "Move Left" +msgstr "Moverse a la izquierda" + +#. Key: FD741FBF47ECCCBA58BE70A24D3BC4B5 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeText.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeText.Text +msgctxt ",FD741FBF47ECCCBA58BE70A24D3BC4B5" +msgid "{Online Mode}" +msgstr "{Online Mode}" + +#. Key: FE2F4C5D4D505156F3E6A182F8C1AB9B +#. SourceLocation: /Game/Input/Configs/PMI_Default_KBM.PMI_Default_KBM.ConfigDisplayName +#: /Game/Input/Configs/PMI_Default_KBM.PMI_Default_KBM.ConfigDisplayName +msgctxt ",FE2F4C5D4D505156F3E6A182F8C1AB9B" +msgid "Default Keyboard & Mouse" +msgstr "Asignaciones por defecto" + +#. Key: FE4CB0BC4B3EA54CFED75BA71963A047 +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +msgctxt ",FE4CB0BC4B3EA54CFED75BA71963A047" +msgid "Victorious" +msgstr "Victoria" + +#. Key: FE6097764FD18465D81CDB885CD0AE85 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_104.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_104.Text +msgctxt ",FE6097764FD18465D81CDB885CD0AE85" +msgid "Join a game" +msgstr "Unirse a una partida" + +#. Key: FED210144D5364173EB129A6E0D5F155 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",FED210144D5364173EB129A6E0D5F155" +msgid "Show Scoreboard (Gamepad)" +msgstr "Mostrar tabla de puntuaciones (mando)" + +#. Key: FEEA210A406D833FC25B59A3E00EBD45 +#. SourceLocation: /Game/Input/Configs/PMI_Default_Gamepad.PMI_Default_Gamepad.ConfigDisplayName +#: /Game/Input/Configs/PMI_Default_Gamepad.PMI_Default_Gamepad.ConfigDisplayName +msgctxt ",FEEA210A406D833FC25B59A3E00EBD45" +msgid "Default Gamepad" +msgstr "Mando por defecto" + +#. Key: FFEED97D46650ADD5F31868DB48D4CDE +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +msgctxt ",FFEED97D46650ADD5F31868DB48D4CDE" +msgid " / {MaxPlayers}" +msgstr " / {MaxPlayers}" + +#. Key: Unbound +#. SourceLocation: Plugins/CommonGame/Source/Private/CommonPlayerInputKey.cpp:339 +#: Plugins/CommonGame/Source/Private/CommonPlayerInputKey.cpp:339 +msgctxt "CommonKeybindWidget,Unbound" +msgid "Unbound" +msgstr "Desasignado" + +#. Key: Error_FindSessionAlreadyInProgress +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:671 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:671 +msgctxt "CommonUser,Error_FindSessionAlreadyInProgress" +msgid "Session search already in progress" +msgstr "Búsqueda de sesiones en curso" + +#. Key: Error_FindSessionBadPlayer +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:678 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:678 +msgctxt "CommonUser,Error_FindSessionBadPlayer" +msgid "Session search was not provided a local player" +msgstr "La búsqueda de sesiones no ha encontrado un jugador local." + +#. Key: Error_FindSessionV1Failed +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1001 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1001 +msgctxt "CommonUser,Error_FindSessionV1Failed" +msgid "Find session failed" +msgstr "Búsqueda de sesiones fallida" + +#. Key: GuestNickname +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:246 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:246 +msgctxt "CommonUser,GuestNickname" +msgid "Guest" +msgstr "Invitado/a" + +#. Key: InvalidPlatformUser +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1398 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1398 +msgctxt "CommonUser,InvalidPlatformUser" +msgid "Invalid Platform User" +msgstr "Usuario de plataforma no válido" + +#. Key: LoginFailedEarly +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/AsyncAction_CommonUserInitialize.cpp:59 +#: Plugins/CommonUser/Source/CommonUser/Private/AsyncAction_CommonUserInitialize.cpp:59 +msgctxt "CommonUser,LoginFailedEarly" +msgid "Unable to start login process" +msgstr "No se puede iniciar el proceso de inicio de sesión" + +#. Key: LoginFailedTitle +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1317 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1317 +msgctxt "CommonUser,LoginFailedTitle" +msgid "Login Failure" +msgstr "Error al iniciar sesión" + +#. Key: PrivilegeCanCommunicateViaTextOnline +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2110 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2110 +msgctxt "CommonUser,PrivilegeCanCommunicateViaTextOnline" +msgid "communicate with text" +msgstr "comunicarse por texto" + +#. Key: PrivilegeCanCommunicateViaVoiceOnline +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2112 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2112 +msgctxt "CommonUser,PrivilegeCanCommunicateViaVoiceOnline" +msgid "communicate with voice" +msgstr "comunicarse por voz" + +#. Key: PrivilegeCanPlay +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2106 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2106 +msgctxt "CommonUser,PrivilegeCanPlay" +msgid "play the game" +msgstr "jugar al juego" + +#. Key: PrivilegeCanPlayOnline +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2108 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2108 +msgctxt "CommonUser,PrivilegeCanPlayOnline" +msgid "play online" +msgstr "jugar en línea" + +#. Key: PrivilegeCanUseCrossPlay +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2116 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2116 +msgctxt "CommonUser,PrivilegeCanUseCrossPlay" +msgid "play with other platforms" +msgstr "jugar con otras plataformas" + +#. Key: PrivilegeCanUseUserGeneratedContent +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2114 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2114 +msgctxt "CommonUser,PrivilegeCanUseUserGeneratedContent" +msgid "access user content" +msgstr "acceso al contenido de usuario" + +#. Key: PrivilegeFailureFormat +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1711 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1711 +msgctxt "CommonUser,PrivilegeFailureFormat" +msgid "{0} to {1}" +msgstr "{0} a {1}" + +#. Key: ResultAccountTypeRestricted +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2142 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2142 +msgctxt "CommonUser,ResultAccountTypeRestricted" +msgid "This account type does not have access" +msgstr "Este tipo de cuenta no tiene acceso" + +#. Key: ResultAccountUseRestricted +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2144 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2144 +msgctxt "CommonUser,ResultAccountUseRestricted" +msgid "This account is not allowed" +msgstr "Esta cuenta no está permitida" + +#. Key: ResultAgeRestricted +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2140 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2140 +msgctxt "CommonUser,ResultAgeRestricted" +msgid "This age restricted account is not allowed" +msgstr "Esta cuenta no está permitida por la restricción de edad" + +#. Key: ResultAvailable +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2130 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2130 +msgctxt "CommonUser,ResultAvailable" +msgid "The user is allowed" +msgstr "El usuario tiene acceso" + +#. Key: ResultLicenseInvalid +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2134 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2134 +msgctxt "CommonUser,ResultLicenseInvalid" +msgid "A valid game license is required" +msgstr "Se necesita una licencia de juego válida" + +#. Key: ResultNetworkConnectionUnavailable +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2138 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2138 +msgctxt "CommonUser,ResultNetworkConnectionUnavailable" +msgid "A network connection is required" +msgstr "Se necesita una conexión de red" + +#. Key: ResultPlatformFailure +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2146 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2146 +msgctxt "CommonUser,ResultPlatformFailure" +msgid "Not allowed" +msgstr "Sin acceso" + +#. Key: ResultUnknown +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2128 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2128 +msgctxt "CommonUser,ResultUnknown" +msgid "Unknown if the user is allowed" +msgstr "Se desconoce si el usuario tiene acceso" + +#. Key: ResultUserNotLoggedIn +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2132 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2132 +msgctxt "CommonUser,ResultUserNotLoggedIn" +msgid "The user must login" +msgstr "El usuario debe iniciar sesión" + +#. Key: VersionOutdated +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2136 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2136 +msgctxt "CommonUser,VersionOutdated" +msgid "The game or hardware needs to be updated" +msgstr "Hay que actualizar el juego o el hardware" + +#. Key: DevDynamicDetailsFormat +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSetting.cpp:292 +#: Plugins/GameSettings/Source/Private/GameSetting.cpp:292 +msgctxt "GameSetting,DevDynamicDetailsFormat" +msgid "{0}{1}" +msgstr "{0}{1}" + +#. Key: DisabledOptionReasonLine +#. SourceLocation: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:106 +#: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:106 +msgctxt "GameSetting,DisabledOptionReasonLine" +msgid " There are fewer options than available due to Parental Controls." +msgstr " Hay menos opciones de las disponibles normalmente debido al control parental." + +#. Key: DisabledReasonLine +#. SourceLocation: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:100 +#: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:100 +msgctxt "GameSetting,DisabledReasonLine" +msgid " {0}" +msgstr " {0}" + +#. Key: OnlyPrimaryPlayerEditable +#. SourceLocation: Plugins/GameSettings/Source/Private/EditCondition/WhenPlayingAsPrimaryPlayer.cpp:19 +#: Plugins/GameSettings/Source/Private/EditCondition/WhenPlayingAsPrimaryPlayer.cpp:19 +msgctxt "GameSetting,OnlyPrimaryPlayerEditable" +msgid "Can only be changed by the primary player." +msgstr "Solo puede cambiarlo el jugador principal." + +#. Key: PercentFormat +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSettingValueScalarDynamic.cpp:11 +#: Plugins/GameSettings/Source/Private/GameSettingValueScalarDynamic.cpp:11 +msgctxt "GameSetting,PercentFormat" +msgid "{0}%" +msgstr "{0} %" + +#. Key: WarningReasonLine +#. SourceLocation: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:76 +#: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:76 +msgctxt "GameSetting,WarningReasonLine" +msgid " {0}" +msgstr " {0}" + +#. Key: OFF +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:189 +#: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:189 +msgctxt "GameSettingValueDiscreteDynamic,OFF" +msgid "OFF" +msgstr "DESACTIVADO" + +#. Key: ON +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:190 +#: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:190 +msgctxt "GameSettingValueDiscreteDynamic,ON" +msgid "ON" +msgstr "ACTIVADO" + +#. Key: PayloadOutTooltip +#. SourceLocation: Plugins/GameplayMessageRouter/Source/GameplayMessageNodes/Private/K2Node_AsyncAction_ListenForGameplayMessages.cpp:53 +#: Plugins/GameplayMessageRouter/Source/GameplayMessageNodes/Private/K2Node_AsyncAction_ListenForGameplayMessages.cpp:53 +msgctxt "K2Node,PayloadOutTooltip" +msgid "\n\nThe message structure that we received" +msgstr "\n\nEstructura del mensaje que recibimos" + +#. Key: AdvancedGraphics_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:588 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:588 +msgctxt "Lyra,AdvancedGraphics_Name" +msgid "Advanced Graphics" +msgstr "Gráficos avanzados" + +#. Key: AntiAliasing_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:446 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:446 +msgctxt "Lyra,AntiAliasing_Description" +msgid "Anti-Aliasing reduces jaggy artifacts along geometry edges. Increasing this setting will make edges look smoother, but can reduce performance. Higher settings mean more anti-aliasing." +msgstr "El antialiasing suaviza los dientes de sierra en los bordes de los elementos geométricos. Al aumentar este ajuste, los bordes se verán más suaves, pero puede que se resienta el rendimiento. Cuanto más alto sea el valor de este ajustes, más antialiasing habrá." + +#. Key: AntiAliasing_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:445 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:445 +msgctxt "Lyra,AntiAliasing_Name" +msgid "Anti-Aliasing" +msgstr "Antialiasing" + +#. Key: AntiAliasingEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:453 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:453 +msgctxt "Lyra,AntiAliasingEpic" +msgid "Epic" +msgstr "Épico" + +#. Key: AntiAliasingHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:452 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:452 +msgctxt "Lyra,AntiAliasingHigh" +msgid "High" +msgstr "Alto" + +#. Key: AntiAliasingLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:450 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:450 +msgctxt "Lyra,AntiAliasingLow" +msgid "Off" +msgstr "Desactivado" + +#. Key: AntiAliasingMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:451 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:451 +msgctxt "Lyra,AntiAliasingMedium" +msgid "Medium" +msgstr "Medio" + +#. Key: AudioCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:31 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:31 +msgctxt "Lyra,AudioCollection_Name" +msgid "Audio" +msgstr "Audio" + +#. Key: AudioOutputDevice_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:240 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:240 +msgctxt "Lyra,AudioOutputDevice_Description" +msgid "Changes the audio output device for game audio (not voice chat)." +msgstr "Cambia el dispositivo de salida de audio para el sonido del juego (no para el chat de voz)." + +#. Key: AudioOutputDevice_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:239 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:239 +msgctxt "Lyra,AudioOutputDevice_Name" +msgid "Audio Output Device" +msgstr "Dispositivo de salida de audio" + +#. Key: AutoSetQuality_Action +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:314 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:314 +msgctxt "Lyra,AutoSetQuality_Action" +msgid "Auto-Set" +msgstr "Ajuste automático" + +#. Key: AutoSetQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:311 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:311 +msgctxt "Lyra,AutoSetQuality_Description" +msgid "Automatically configure the graphics quality options based on a benchmark of the hardware." +msgstr "Configura automáticamente las opciones de calidad de los gráficos en función del análisis de rendimiento del hardware." + +#. Key: AutoSetQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:310 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:310 +msgctxt "Lyra,AutoSetQuality_Name" +msgid "Auto-Set Quality" +msgstr "Ajuste automático de la calidad" + +#. Key: BackgroundAudio_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:258 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:258 +msgctxt "Lyra,BackgroundAudio_Description" +msgid "Turns game audio on/off when the game is in the background. When on, the game audio will continue to play when the game is minimized, or another window is focused." +msgstr "Activa o desactiva el audio del juego cuando está en segundo plano. Cuando está activado, el audio del juego continuará reproduciéndose cuando se minimice el juego o se abra otra ventana." + +#. Key: BackgroundAudio_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:257 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:257 +msgctxt "Lyra,BackgroundAudio_Name" +msgid "Background Audio" +msgstr "Audio en segundo plano" + +#. Key: BasicSensitivityCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:139 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:139 +msgctxt "Lyra,BasicSensitivityCollection_Name" +msgid "Sensitivity" +msgstr "Sensibilidad" + +#. Key: Brightness_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:213 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:213 +msgctxt "Lyra,Brightness_Description" +msgid "Adjusts the brightness." +msgstr "Ajusta el brillo." + +#. Key: Brightness_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:212 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:212 +msgctxt "Lyra,Brightness_Name" +msgid "Brightness" +msgstr "Brillo" + +#. Key: BrightnessAdjustInstructions +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:83 +#: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:83 +msgctxt "Lyra,BrightnessAdjustInstructions" +msgid "Use {0} to adjust the brightness" +msgstr "Utiliza {0} para ajustar el brillo." + +#. Key: BrightnessFormat +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:219 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:219 +msgctxt "Lyra,BrightnessFormat" +msgid "{0}%" +msgstr "{0} %" + +#. Key: ColorBlindMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:175 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:175 +msgctxt "Lyra,ColorBlindMode_Description" +msgid "Using the provided images, test out the different color blind modes to find a color correction that works best for you." +msgstr "Mediante las imágenes proporcionadas, prueba los diferentes modos para daltónicos hasta dar con la corrección de color deseada." + +#. Key: ColorBlindMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:174 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:174 +msgctxt "Lyra,ColorBlindMode_Name" +msgid "Color Blind Mode" +msgstr "Modo para daltónicos" + +#. Key: ColorBlindRotatorSettingDeuteranope +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:181 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:181 +msgctxt "Lyra,ColorBlindRotatorSettingDeuteranope" +msgid "Deuteranope" +msgstr "Deuteranopía" + +#. Key: ColorBlindRotatorSettingOff +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:180 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:180 +msgctxt "Lyra,ColorBlindRotatorSettingOff" +msgid "Off" +msgstr "Desactivado" + +#. Key: ColorBlindRotatorSettingProtanope +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:182 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:182 +msgctxt "Lyra,ColorBlindRotatorSettingProtanope" +msgid "Protanope" +msgstr "Protanopía" + +#. Key: ColorBlindRotatorSettingTritanope +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:183 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:183 +msgctxt "Lyra,ColorBlindRotatorSettingTritanope" +msgid "Tritanope" +msgstr "Trinatopía" + +#. Key: ColorBlindStrength_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:194 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:194 +msgctxt "Lyra,ColorBlindStrength_Description" +msgid "Using the provided images, test out the different strengths to find a color correction that works best for you." +msgstr "Mediante las imágenes proporcionadas, prueba las diferentes intensidades hasta dar con la corrección de color deseada." + +#. Key: ColorBlindStrength_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:193 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:193 +msgctxt "Lyra,ColorBlindStrength_Name" +msgid "Color Blind Strength" +msgstr "Intensidad del modo para daltónicos" + +#. Key: ControllerHardware_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:47 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:47 +msgctxt "Lyra,ControllerHardware_Description" +msgid "The type of controller you're using." +msgstr "Tipo de mando que estás usando." + +#. Key: ControllerHardware_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:46 +msgctxt "Lyra,ControllerHardware_Name" +msgid "Controller Hardware" +msgstr "Tipo de mando" + +#. Key: DeadZoneCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:200 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:200 +msgctxt "Lyra,DeadZoneCollection_Name" +msgid "Controller DeadZone" +msgstr "Zona muerta del mando" + +#. Key: DeviceProfileSuffix_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:270 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:270 +msgctxt "Lyra,DeviceProfileSuffix_Description" +msgid "Choose between different quality presets to make a trade off between quality and speed." +msgstr "Elije entre los diferentes ajustes de calidad preseleccionados para compensar la calidad y la velocidad." + +#. Key: DeviceProfileSuffix_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:269 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:269 +msgctxt "Lyra,DeviceProfileSuffix_Name" +msgid "Quality Presets" +msgstr "Ajustes de calidad preseleccionados" + +#. Key: DialogueVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:95 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:95 +msgctxt "Lyra,DialogueVolume_Description" +msgid "Adjusts the volume of dialogue for game characters and voice overs." +msgstr "Ajusta el volumen de los diálogos de los personajes del juego y de la narración." + +#. Key: DialogueVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:94 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:94 +msgctxt "Lyra,DialogueVolume_Name" +msgid "Dialogue" +msgstr "Diálogos" + +#. Key: DisplayCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:114 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:114 +msgctxt "Lyra,DisplayCollection_Name" +msgid "Display" +msgstr "Visualización" + +#. Key: EFortGamepadSensitivity_Fast +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:150 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:150 +msgctxt "Lyra,EFortGamepadSensitivity_Fast" +msgid "7 (Fast)" +msgstr "7 (rápido)" + +#. Key: EFortGamepadSensitivity_FastPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:151 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:151 +msgctxt "Lyra,EFortGamepadSensitivity_FastPlus" +msgid "8 (Fast+)" +msgstr "8 (rápido+)" + +#. Key: EFortGamepadSensitivity_FastPlusPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:152 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:152 +msgctxt "Lyra,EFortGamepadSensitivity_FastPlusPlus" +msgid "9 (Fast++)" +msgstr "9 (rápido++)" + +#. Key: EFortGamepadSensitivity_Insane +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:153 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:153 +msgctxt "Lyra,EFortGamepadSensitivity_Insane" +msgid "10 (Insane)" +msgstr "10 (locura)" + +#. Key: EFortGamepadSensitivity_Normal +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:147 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:147 +msgctxt "Lyra,EFortGamepadSensitivity_Normal" +msgid "4 (Normal)" +msgstr "4 (normal)" + +#. Key: EFortGamepadSensitivity_NormalPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:148 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:148 +msgctxt "Lyra,EFortGamepadSensitivity_NormalPlus" +msgid "5 (Normal+)" +msgstr "5 (normal+)" + +#. Key: EFortGamepadSensitivity_NormalPlusPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:149 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:149 +msgctxt "Lyra,EFortGamepadSensitivity_NormalPlusPlus" +msgid "6 (Normal++)" +msgstr "6 (normal++)" + +#. Key: EFortGamepadSensitivity_Slow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:144 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:144 +msgctxt "Lyra,EFortGamepadSensitivity_Slow" +msgid "1 (Slow)" +msgstr "1 (lento)" + +#. Key: EFortGamepadSensitivity_SlowPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:145 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:145 +msgctxt "Lyra,EFortGamepadSensitivity_SlowPlus" +msgid "2 (Slow+)" +msgstr "2 (lento+)" + +#. Key: EFortGamepadSensitivity_SlowPlusPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:146 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:146 +msgctxt "Lyra,EFortGamepadSensitivity_SlowPlusPlus" +msgid "3 (Slow++)" +msgstr "3 (lento++)" + +#. Key: ELyraAllowBackgroundAudioSetting_AllSounds +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:265 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:265 +msgctxt "Lyra,ELyraAllowBackgroundAudioSetting_AllSounds" +msgid "All Sounds" +msgstr "Todos los sonidos" + +#. Key: ELyraAllowBackgroundAudioSetting_Off +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:264 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:264 +msgctxt "Lyra,ELyraAllowBackgroundAudioSetting_Off" +msgid "Off" +msgstr "Desactivado" + +#. Key: ESubtitleBackgroundOpacity_Clear +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:225 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:225 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Clear" +msgid "Clear" +msgstr "Transparente" + +#. Key: ESubtitleBackgroundOpacity_High +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:228 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:228 +msgctxt "Lyra,ESubtitleBackgroundOpacity_High" +msgid "High" +msgstr "Alto" + +#. Key: ESubtitleBackgroundOpacity_Low +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:226 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:226 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Low" +msgid "Low" +msgstr "Bajo" + +#. Key: ESubtitleBackgroundOpacity_Medium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:227 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:227 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Medium" +msgid "Medium" +msgstr "Medio" + +#. Key: ESubtitleBackgroundOpacity_Solid +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:229 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:229 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Solid" +msgid "Solid" +msgstr "Sólido" + +#. Key: ESubtitleTextBorder_DropShadow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:211 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:211 +msgctxt "Lyra,ESubtitleTextBorder_DropShadow" +msgid "Drop Shadow" +msgstr "Sombreado" + +#. Key: ESubtitleTextBorder_None +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:209 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:209 +msgctxt "Lyra,ESubtitleTextBorder_None" +msgid "None" +msgstr "Ninguno" + +#. Key: ESubtitleTextBorder_Outline +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:210 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:210 +msgctxt "Lyra,ESubtitleTextBorder_Outline" +msgid "Outline" +msgstr "Contorno" + +#. Key: ESubtitleTextColor_White +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:194 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:194 +msgctxt "Lyra,ESubtitleTextColor_White" +msgid "White" +msgstr "Blanco" + +#. Key: ESubtitleTextColor_Yellow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:195 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:195 +msgctxt "Lyra,ESubtitleTextColor_Yellow" +msgid "Yellow" +msgstr "Amarillo" + +#. Key: ESubtitleTextSize_ExtraLarge +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:180 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:180 +msgctxt "Lyra,ESubtitleTextSize_ExtraLarge" +msgid "Extra Large" +msgstr "Muy grande" + +#. Key: ESubtitleTextSize_ExtraSmall +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:176 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:176 +msgctxt "Lyra,ESubtitleTextSize_ExtraSmall" +msgid "Extra Small" +msgstr "Muy pequeño" + +#. Key: ESubtitleTextSize_Large +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:179 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:179 +msgctxt "Lyra,ESubtitleTextSize_Large" +msgid "Large" +msgstr "Grande" + +#. Key: ESubtitleTextSize_Medium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:178 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:178 +msgctxt "Lyra,ESubtitleTextSize_Medium" +msgid "Medium" +msgstr "Medio" + +#. Key: ESubtitleTextSize_Small +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:177 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:177 +msgctxt "Lyra,ESubtitleTextSize_Small" +msgid "Small" +msgstr "Pequeño" + +#. Key: FPSFormat +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:637 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:637 +msgctxt "Lyra,FPSFormat" +msgid "{0} FPS" +msgstr "{0} FPS" + +#. Key: FrameRateLimit_Always_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:702 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:702 +msgctxt "Lyra,FrameRateLimit_Always_Description" +msgid "Frame rate limit sets the highest frame rate that is allowed. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "El límite de velocidad de fotogramas determina la mayor velocidad de fotogramas permitida. Redúcelo para obtener una velocidad de fotogramas más homogénea o redúcelo para obtener una experiencia óptima en equipos más rápidos. Es posible que tengas que desactivar la VSync para alcanzar velocidades de fotogramas altas." + +#. Key: FrameRateLimit_Always_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:701 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:701 +msgctxt "Lyra,FrameRateLimit_Always_Name" +msgid "Frame Rate Limit" +msgstr "Límite de velocidad de fotogramas" + +#. Key: FrameRateLimit_InMenu_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:670 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:670 +msgctxt "Lyra,FrameRateLimit_InMenu_Description" +msgid "Frame rate limit when in the menu. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "Límite de velocidad de fotogramas en el menú. Redúcelo para obtener una velocidad de fotogramas más homogénea o redúcelo para obtener una experiencia óptima en equipos más rápidos. Es posible que tengas que desactivar la VSync para alcanzar velocidades de fotogramas altas." + +#. Key: FrameRateLimit_InMenu_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:669 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:669 +msgctxt "Lyra,FrameRateLimit_InMenu_Name" +msgid "Frame Rate Limit (Menu)" +msgstr "Límite de velocidad de fotogramas (menú)" + +#. Key: FrameRateLimit_Mobile_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:299 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:299 +msgctxt "Lyra,FrameRateLimit_Mobile_Description" +msgid "Select a desired framerate. Use this to fine tune performance on your device." +msgstr "Selecciona la velocidad de fotogramas. Utilízalo para ajustar el rendimiento de tu dispositivo." + +#. Key: FrameRateLimit_Mobile_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:298 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:298 +msgctxt "Lyra,FrameRateLimit_Mobile_Name" +msgid "Frame Rate Limit" +msgstr "Límite de velocidad de fotogramas" + +#. Key: FrameRateLimit_OnBattery_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:652 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:652 +msgctxt "Lyra,FrameRateLimit_OnBattery_Description" +msgid "Frame rate limit when running on battery. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "Límite de velocidad de fotogramas al usar la batería. Redúcelo para obtener una velocidad de fotogramas más homogénea o redúcelo para obtener una experiencia óptima en equipos más rápidos. Es posible que tengas que desactivar la VSync para alcanzar velocidades de fotogramas altas." + +#. Key: FrameRateLimit_OnBattery_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:651 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:651 +msgctxt "Lyra,FrameRateLimit_OnBattery_Name" +msgid "Frame Rate Limit (On Battery)" +msgstr "Límite de velocidad de fotogramas (con batería)" + +#. Key: FrameRateLimit_WhenBackgrounded_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:686 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:686 +msgctxt "Lyra,FrameRateLimit_WhenBackgrounded_Description" +msgid "Frame rate limit when in the background. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "Límite de velocidad de fotogramas en segundo plano. Redúcelo para obtener una velocidad de fotogramas más homogénea o redúcelo para obtener una experiencia óptima en equipos más rápidos. Es posible que tengas que desactivar la VSync para alcanzar velocidades de fotogramas altas." + +#. Key: FrameRateLimit_WhenBackgrounded_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:685 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:685 +msgctxt "Lyra,FrameRateLimit_WhenBackgrounded_Name" +msgid "Frame Rate Limit (Background)" +msgstr "Límite de velocidad de fotogramas (en segundo plano)" + +#. Key: FullscreenNeededForVSync +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:608 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:608 +msgctxt "Lyra,FullscreenNeededForVSync" +msgid "This feature only works if 'Window Mode' is set to 'Fullscreen'." +msgstr "Esta función solo está disponible si el valor asignado a la ventana es "pantalla completa"." + +#. Key: GamepadBindingCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:130 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:130 +msgctxt "Lyra,GamepadBindingCollection_Name" +msgid "Controls" +msgstr "Controles" + +#. Key: GamepadCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:31 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:31 +msgctxt "Lyra,GamepadCollection_Name" +msgid "Gamepad" +msgstr "Mando" + +#. Key: GamepadVibration_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:89 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:89 +msgctxt "Lyra,GamepadVibration_Description" +msgid "Turns controller vibration on/off." +msgstr "Activa o desactiva la vibración del mando." + +#. Key: GamepadVibration_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:88 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:88 +msgctxt "Lyra,GamepadVibration_Name" +msgid "Vibration" +msgstr "Vibración" + +#. Key: GameplayCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:21 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:21 +msgctxt "Lyra,GameplayCollection_Name" +msgid "Gameplay" +msgstr "Juego" + +#. Key: GlobalIlluminationQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:400 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:400 +msgctxt "Lyra,GlobalIlluminationQuality_Description" +msgid "Global Illumination controls the quality of dynamically calculated indirect lighting bounces, sky shadowing and Ambient Occlusion. Settings of 'High' and above use more accurate ray tracing methods to solve lighting, but can reduce performance." +msgstr "La iluminación global controla la calidad de los rebotes de la luz indirecta calculados de manera dinámica, el sombreado del cielo y la oclusión ambiental. Un valor \"Alto\" o superior en este ajuste usa métodos de trazado de los rayos más precisos para la iluminación, pero puede reducir el rendimiento." + +#. Key: GlobalIlluminationQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:399 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:399 +msgctxt "Lyra,GlobalIlluminationQuality_Name" +msgid "Global Illumination" +msgstr "Iluminación global" + +#. Key: GraphicsCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:167 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:167 +msgctxt "Lyra,GraphicsCollection_Name" +msgid "Graphics" +msgstr "Gráficos" + +#. Key: GraphicsQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:258 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:258 +msgctxt "Lyra,GraphicsQuality_Name" +msgid "Graphics Quality" +msgstr "Calidad de los gráficos" + +#. Key: GraphicsQualityPresets_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:359 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:359 +msgctxt "Lyra,GraphicsQualityPresets_Description" +msgid "Quality Preset allows you to adjust multiple video options at once. Try a few options to see what fits your preference and device's performance." +msgstr "El ajuste de calidad preseleccionado te permite ajustar varias opciones de vídeo a la vez. Prueba algunas opciones para ver qué se adapta mejor a tus preferencias y al rendimiento del equipo." + +#. Key: GraphicsQualityPresets_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:358 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:358 +msgctxt "Lyra,GraphicsQualityPresets_Name" +msgid "Quality Presets" +msgstr "Ajustes de calidad preseleccionados" + +#. Key: HardwareCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:39 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:39 +msgctxt "Lyra,HardwareCollection_Name" +msgid "Hardware" +msgstr "Hardware" + +#. Key: HDRAudioMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:304 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:304 +msgctxt "Lyra,HDRAudioMode_Description" +msgid "Enable high dynamic range audio. Changes the runtime processing chain to increase the dynamic range of the audio mixdown, appropriate for theater or more cinematic experiences." +msgstr "Activa o desactiva el audio de intervalo dinámico alto. Esto cambia la cadena de procesamiento del tiempo de ejecución para aumentar el intervalo dinámico del audio, lo que se traduce en una experiencia de carácter más cinematográfico." + +#. Key: HDRAudioMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:303 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:303 +msgctxt "Lyra,HDRAudioMode_Name" +msgid "High Dynamic Range Audio" +msgstr "Audio de intervalo dinámico alto" + +#. Key: HeadphoneMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:280 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:280 +msgctxt "Lyra,HeadphoneMode_Description" +msgid "Enable binaural audio. Provides 3D audio spatialization, so you can hear the location of sounds more precisely, including above, below, and behind you. Recommended for use with stereo headphones only." +msgstr "Habilita el sonido binaural. Te proporciona una espacialización 3D del audio para que puedas detectar la ubicación de los sonidos de forma más precisa. Incluye sonidos procedentes de arriba, de abajo y de detrás de ti. Se recomienda usarlo solo con auriculares estéreo." + +#. Key: HeadphoneMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:279 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:279 +msgctxt "Lyra,HeadphoneMode_Name" +msgid "3D Headphones" +msgstr "Auriculares 3D" + +#. Key: InvertHorizontalAxis_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:123 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:123 +msgctxt "Lyra,InvertHorizontalAxis_Description" +msgid "Enable the inversion of the Horizontal look axis." +msgstr "Activa o desactiva la inversión del eje de visión horizontal." + +#. Key: InvertHorizontalAxis_Gamepad_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:115 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:115 +msgctxt "Lyra,InvertHorizontalAxis_Gamepad_Description" +msgid "Enable the inversion of the Horizontal look axis." +msgstr "Activa o desactiva la inversión del eje de visión horizontal." + +#. Key: InvertHorizontalAxis_Gamepad_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:114 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:114 +msgctxt "Lyra,InvertHorizontalAxis_Gamepad_Name" +msgid "Invert Horizontal Axis" +msgstr "Invertir eje horizontal" + +#. Key: InvertHorizontalAxis_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:122 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:122 +msgctxt "Lyra,InvertHorizontalAxis_Name" +msgid "Invert Horizontal Axis" +msgstr "Invertir eje horizontal" + +#. Key: InvertVerticalAxis_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:108 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:108 +msgctxt "Lyra,InvertVerticalAxis_Description" +msgid "Enable the inversion of the vertical look axis." +msgstr "Activa o desactiva la inversión del eje de visión vertical." + +#. Key: InvertVerticalAxis_Gamepad_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:102 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:102 +msgctxt "Lyra,InvertVerticalAxis_Gamepad_Description" +msgid "Enable the inversion of the vertical look axis." +msgstr "Activa o desactiva la inversión del eje de visión vertical." + +#. Key: InvertVerticalAxis_Gamepad_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:101 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:101 +msgctxt "Lyra,InvertVerticalAxis_Gamepad_Name" +msgid "Invert Vertical Axis" +msgstr "Invertir eje vertical" + +#. Key: InvertVerticalAxis_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:107 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:107 +msgctxt "Lyra,InvertVerticalAxis_Name" +msgid "Invert Vertical Axis" +msgstr "Invertir eje vertical" + +#. Key: KeyBindingCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:141 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:141 +msgctxt "Lyra,KeyBindingCollection_Name" +msgid "Keyboard & Mouse" +msgstr "Teclado y ratón" + +#. Key: LanguageCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:27 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:27 +msgctxt "Lyra,LanguageCollection_Name" +msgid "Language" +msgstr "Idioma" + +#. Key: LanguageSetting_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:35 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:35 +msgctxt "Lyra,LanguageSetting_Description" +msgid "The language of the game." +msgstr "Idioma del juego." + +#. Key: LanguageSetting_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:34 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:34 +msgctxt "Lyra,LanguageSetting_Name" +msgid "Language" +msgstr "Idioma" + +#. Key: LookSensitivityPreset_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:161 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:161 +msgctxt "Lyra,LookSensitivityPreset_Description" +msgid "How quickly your view rotates." +msgstr "Velocidad a la que se gira la vista." + +#. Key: LookSensitivityPreset_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:160 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:160 +msgctxt "Lyra,LookSensitivityPreset_Name" +msgid "Look Sensitivity" +msgstr "Sensibilidad de la vista" + +#. Key: LookSensitivityPresetAds_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:179 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:179 +msgctxt "Lyra,LookSensitivityPresetAds_Description" +msgid "How quickly your view rotates while aiming down sights (ADS)." +msgstr "Velocidad a la que se gira la vista al apuntar con la mira." + +#. Key: LookSensitivityPresetAds_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:178 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:178 +msgctxt "Lyra,LookSensitivityPresetAds_Name" +msgid "Aim Sensitivity (ADS)" +msgstr "Sensibilidad de la mira" + +#. Key: LookStickDeadZone_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:224 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:224 +msgctxt "Lyra,LookStickDeadZone_Description" +msgid "Increase or decrease the area surrounding the stick that we ignore input from. Setting this value too low may result in the camera continuing to move even after removing your finger from the stick." +msgstr "Aumenta o disminuye el área que rodea el stick en la que se ignoran las entradas. Un valor demasiado bajo de este ajuste puede provocar que la cámara siga moviéndose aunque ya no estés tocando el stick." + +#. Key: LookStickDeadZone_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:223 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:223 +msgctxt "Lyra,LookStickDeadZone_Name" +msgid "Right Stick DeadZone" +msgstr "Zona muerta del stick derecho" + +#. Key: MouseAndKeyboardCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:28 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:28 +msgctxt "Lyra,MouseAndKeyboardCollection_Name" +msgid "Mouse & Keyboard" +msgstr "Ratón y teclado" + +#. Key: MouseSensitivityCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:46 +msgctxt "Lyra,MouseSensitivityCollection_Name" +msgid "Sensitivity" +msgstr "Sensibilidad" + +#. Key: MouseSensitivityPitch_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:72 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:72 +msgctxt "Lyra,MouseSensitivityPitch_Description" +msgid "Sets the sensitivity of the mouse's vertical (y) axis. With higher settings the camera will move faster when looking up and down with the mouse." +msgstr "Ajusta la sensibilidad del eje vertical (y) del ratón. Con valores más elevados, la cámara se moverá más rápido cuando mires arriba y abajo con el ratón." + +#. Key: MouseSensitivityPitch_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:71 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:71 +msgctxt "Lyra,MouseSensitivityPitch_Name" +msgid "Y-Axis Sensitivity" +msgstr "Sensibilidad del eje Y" + +#. Key: MouseSensitivityYaw_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:54 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:54 +msgctxt "Lyra,MouseSensitivityYaw_Description" +msgid "Sets the sensitivity of the mouse's horizontal (x) axis. With higher settings the camera will move faster when looking left and right with the mouse." +msgstr "Ajusta la sensibilidad del eje horizontal (x) del ratón. Con valores más elevados, la cámara se moverá más rápido cuando mires a derecha e izquierda con el ratón." + +#. Key: MouseSensitivityYaw_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:53 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:53 +msgctxt "Lyra,MouseSensitivityYaw_Name" +msgid "X-Axis Sensitivity" +msgstr "Sensibilidad del eje X" + +#. Key: MouseTargetingMultiplier_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:90 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:90 +msgctxt "Lyra,MouseTargetingMultiplier_Description" +msgid "Sets the modifier for reducing mouse sensitivity when targeting. 100% will have no slow down when targeting. Lower settings will have more slow down when targeting." +msgstr "Ajusta el modificador para reducir la sensibilidad del ratón al apuntar. Con un valor del 100 %, no habrá ralentización al apuntar. Los valores más bajos supondrán una mayor ralentización al apuntar." + +#. Key: MouseTargetingMultiplier_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:89 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:89 +msgctxt "Lyra,MouseTargetingMultiplier_Name" +msgid "Targeting Sensitivity" +msgstr "Sensibilidad al apuntar" + +#. Key: MoveStickDeadZone_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:208 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:208 +msgctxt "Lyra,MoveStickDeadZone_Description" +msgid "Increase or decrease the area surrounding the stick that we ignore input from. Setting this value too low may result in the character continuing to move even after removing your finger from the stick." +msgstr "Aumenta o disminuye el área que rodea el stick en la que se ignoran las entradas. Un valor demasiado bajo de este ajuste puede provocar que el personaje siga moviéndose aunque ya no estés tocando el stick." + +#. Key: MoveStickDeadZone_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:207 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:207 +msgctxt "Lyra,MoveStickDeadZone_Name" +msgid "Left Stick DeadZone" +msgstr "Zona muerta del stick izquierdo" + +#. Key: MusicVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:63 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:63 +msgctxt "Lyra,MusicVolume_Description" +msgid "Adjusts the volume of music." +msgstr "Ajusta el volumen de la música." + +#. Key: MusicVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:62 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:62 +msgctxt "Lyra,MusicVolume_Name" +msgid "Music" +msgstr "Música" + +#. Key: OverallVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:47 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:47 +msgctxt "Lyra,OverallVolume_Description" +msgid "Adjusts the volume of everything." +msgstr "Ajusta el volumen de todo." + +#. Key: OverallVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:46 +msgctxt "Lyra,OverallVolume_Name" +msgid "Overall" +msgstr "General" + +#. Key: PerfStat_ClientFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:53 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:53 +msgctxt "Lyra,PerfStat_ClientFPS" +msgid "Client FPS" +msgstr "FPS del cliente" + +#. Key: PerfStat_FrameTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:69 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:69 +msgctxt "Lyra,PerfStat_FrameTime" +msgid "Frame Time" +msgstr "Tiempo de fotogramas" + +#. Key: PerfStat_FrameTime_GameThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:85 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:85 +msgctxt "Lyra,PerfStat_FrameTime_GameThread" +msgid "CPU Game Time" +msgstr "Tiempo de CPU del juego" + +#. Key: PerfStat_FrameTime_GPU +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:109 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:109 +msgctxt "Lyra,PerfStat_FrameTime_GPU" +msgid "GPU Render Time" +msgstr "Tiempo de GPU del renderizado" + +#. Key: PerfStat_FrameTime_RenderThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:93 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:93 +msgctxt "Lyra,PerfStat_FrameTime_RenderThread" +msgid "CPU Render Time" +msgstr "Tiempo de CPU del renderizado" + +#. Key: PerfStat_FrameTime_RHIThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:101 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:101 +msgctxt "Lyra,PerfStat_FrameTime_RHIThread" +msgid "CPU RHI Time" +msgstr "Tiempo de CPU de RHI" + +#. Key: PerfStat_IdleTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:77 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:77 +msgctxt "Lyra,PerfStat_IdleTime" +msgid "Idle Time" +msgstr "Tiempo de inactividad" + +#. Key: PerfStat_PacketLoss_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:136 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:136 +msgctxt "Lyra,PerfStat_PacketLoss_Incoming" +msgid "Incoming Packet Loss" +msgstr "Pérdida de paquetes entrantes" + +#. Key: PerfStat_PacketLoss_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:144 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:144 +msgctxt "Lyra,PerfStat_PacketLoss_Outgoing" +msgid "Outgoing Packet Loss" +msgstr "Pérdida de paquetes salientes" + +#. Key: PerfStat_PacketRate_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:152 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:152 +msgctxt "Lyra,PerfStat_PacketRate_Incoming" +msgid "Incoming Packet Rate" +msgstr "Tasa de paquetes entrantes" + +#. Key: PerfStat_PacketRate_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:160 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:160 +msgctxt "Lyra,PerfStat_PacketRate_Outgoing" +msgid "Outgoing Packet Rate" +msgstr "Tasa de paquetes salientes" + +#. Key: PerfStat_PacketSize_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:168 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:168 +msgctxt "Lyra,PerfStat_PacketSize_Incoming" +msgid "Incoming Packet Size" +msgstr "Tamaño de paquetes entrantes" + +#. Key: PerfStat_PacketSize_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:176 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:176 +msgctxt "Lyra,PerfStat_PacketSize_Outgoing" +msgid "Outgoing Packet Size" +msgstr "Tamaño de paquetes salientes" + +#. Key: PerfStat_Ping +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:128 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:128 +msgctxt "Lyra,PerfStat_Ping" +msgid "Ping" +msgstr "Ping" + +#. Key: PerfStat_ServerFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:61 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:61 +msgctxt "Lyra,PerfStat_ServerFPS" +msgid "Server FPS" +msgstr "FPS del servidor" + +#. Key: PerfStatDescription_ClientFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:54 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:54 +msgctxt "Lyra,PerfStatDescription_ClientFPS" +msgid "Client frame rate (higher is better)" +msgstr "Velocidad de fotogramas del cliente (cuanto más alta, mejor)" + +#. Key: PerfStatDescription_FrameTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:70 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:70 +msgctxt "Lyra,PerfStatDescription_FrameTime" +msgid "The total frame time." +msgstr "Tiempo de fotogramas en total." + +#. Key: PerfStatDescription_FrameTime_GameThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:86 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:86 +msgctxt "Lyra,PerfStatDescription_FrameTime_GameThread" +msgid "The amount of time spent on the main game thread." +msgstr "Cantidad de tiempo dedicada a la historia principal del juego." + +#. Key: PerfStatDescription_FrameTime_GPU +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:110 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:110 +msgctxt "Lyra,PerfStatDescription_FrameTime_GPU" +msgid "The amount of time spent on the GPU." +msgstr "Cantidad de tiempo dedicada a la GPU." + +#. Key: PerfStatDescription_FrameTime_RenderThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:94 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:94 +msgctxt "Lyra,PerfStatDescription_FrameTime_RenderThread" +msgid "The amount of time spent on the rendering thread." +msgstr "Cantidad de tiempo dedicada a la renderización." + +#. Key: PerfStatDescription_FrameTime_RHIThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:102 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:102 +msgctxt "Lyra,PerfStatDescription_FrameTime_RHIThread" +msgid "The amount of time spent on the Render Hardware Interface thread." +msgstr "Cantidad de tiempo dedicada al apartado de la interfaz del hardware de renderización." + +#. Key: PerfStatDescription_IdleTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:78 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:78 +msgctxt "Lyra,PerfStatDescription_IdleTime" +msgid "The amount of time spent waiting idle for frame pacing." +msgstr "Cantidad de tiempo de inactividad por sincronización de fotogramas." + +#. Key: PerfStatDescription_PacketLoss_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:137 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:137 +msgctxt "Lyra,PerfStatDescription_PacketLoss_Incoming" +msgid "The percentage of incoming packets lost." +msgstr "Porcentaje de paquetes entrantes perdidos." + +#. Key: PerfStatDescription_PacketLoss_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:145 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:145 +msgctxt "Lyra,PerfStatDescription_PacketLoss_Outgoing" +msgid "The percentage of outgoing packets lost." +msgstr "Porcentaje de paquetes salientes perdidos." + +#. Key: PerfStatDescription_PacketRate_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:153 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:153 +msgctxt "Lyra,PerfStatDescription_PacketRate_Incoming" +msgid "Rate of incoming packets (per second)" +msgstr "Tasa de paquetes entrantes (por segundo)" + +#. Key: PerfStatDescription_PacketRate_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:161 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:161 +msgctxt "Lyra,PerfStatDescription_PacketRate_Outgoing" +msgid "Rate of outgoing packets (per second)" +msgstr "Tasa de paquetes salientes (por segundo)" + +#. Key: PerfStatDescription_PacketSize_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:169 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:169 +msgctxt "Lyra,PerfStatDescription_PacketSize_Incoming" +msgid "The average size (in bytes) of packets recieved in the last second." +msgstr "El tamaño medio (en bytes) de los paquetes recibidos en el último segundo." + +#. Key: PerfStatDescription_PacketSize_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:177 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:177 +msgctxt "Lyra,PerfStatDescription_PacketSize_Outgoing" +msgid "The average size (in bytes) of packets sent in the last second." +msgstr "El tamaño medio (en bytes) de los paquetes enviados en el último segundo." + +#. Key: PerfStatDescription_Ping +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:129 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:129 +msgctxt "Lyra,PerfStatDescription_Ping" +msgid "The roundtrip latency of your connection to the server." +msgstr "Latencia de ida y vuelta de tu conexión al servidor." + +#. Key: PerfStatDescription_ServerFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:62 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:62 +msgctxt "Lyra,PerfStatDescription_ServerFPS" +msgid "Server frame rate" +msgstr "Velocidad de fotogramas del servidor" + +#. Key: PerfStatsPage_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:34 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:34 +msgctxt "Lyra,PerfStatsPage_Description" +msgid "Configure the display of performance statistics." +msgstr "Configura la representación de las estadísticas de rendimiento." + +#. Key: PerfStatsPage_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:33 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:33 +msgctxt "Lyra,PerfStatsPage_Name" +msgid "Performance Stats" +msgstr "Estadísticas de rendimiento" + +#. Key: PerfStatsPage_Navigation +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:35 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:35 +msgctxt "Lyra,PerfStatsPage_Navigation" +msgid "Edit" +msgstr "Editar" + +#. Key: PostProcessingQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:562 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:562 +msgctxt "Lyra,PostProcessingQuality_Description" +msgid "Post Processing effects include Motion Blur, Depth of Field and Bloom. Increasing this setting improves the quality of post process effects, but can reduce performance." +msgstr "Los efectos de posprocesado incluyen el desenfoque por movimiento, la profundidad de campo y el desenfoque de la luz. Al aumentar estos valores, se mejora la calidad de los efectos, pero también se puede reducir el rendimiento." + +#. Key: PostProcessingQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:561 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:561 +msgctxt "Lyra,PostProcessingQuality_Name" +msgid "Post Processing" +msgstr "Posprocesado" + +#. Key: PostProcessingQualityEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:569 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:569 +msgctxt "Lyra,PostProcessingQualityEpic" +msgid "Epic" +msgstr "Épico" + +#. Key: PostProcessingQualityHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:568 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:568 +msgctxt "Lyra,PostProcessingQualityHigh" +msgid "High" +msgstr "Alto" + +#. Key: PostProcessingQualityLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:566 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:566 +msgctxt "Lyra,PostProcessingQualityLow" +msgid "Low" +msgstr "Bajo" + +#. Key: PostProcessingQualityMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:567 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:567 +msgctxt "Lyra,PostProcessingQualityMedium" +msgid "Medium" +msgstr "Medio" + +#. Key: ReflectionQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:539 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:539 +msgctxt "Lyra,ReflectionQuality_Description" +msgid "Reflection quality determines the resolution and accuracy of reflections. Settings of 'High' and above use more accurate ray tracing methods to solve reflections, but can reduce performance." +msgstr "La calidad de los reflejos determina su resolución la fidelidad de su representación. Un valor \"Alto\" o superior en este ajuste usa métodos de trazado de los rayos más precisos para los reflejos, pero puede reducir el rendimiento." + +#. Key: ReflectionQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:538 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:538 +msgctxt "Lyra,ReflectionQuality_Name" +msgid "Reflections" +msgstr "Reflejos" + +#. Key: Resolution_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:141 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:141 +msgctxt "Lyra,Resolution_Description" +msgid "Display Resolution determines the size of the window in Windowed mode. In Fullscreen mode, Display Resolution determines the graphics card output resolution, which can result in black bars depending on monitor and graphics card. Display Resolution is inactive in Windowed Fullscreen mode." +msgstr "La resolución de pantalla determina el tamaño de la ventana en el modo ventana. Si juegas en pantalla completa, este valor determina la resolución de salida de la tarjeta gráfica, lo que puede provocar que se vean barras negras según el monitor o la tarjeta gráfica. La resolución de pantalla está desactivada en el modo pantalla completa en ventana." + +#. Key: Resolution_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:140 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:140 +msgctxt "Lyra,Resolution_Name" +msgid "Resolution" +msgstr "Resolución" + +#. Key: ResolutionScale_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:380 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:380 +msgctxt "Lyra,ResolutionScale_Description" +msgid "3D resolution determines the resolution that objects are rendered in game, but does not affect the main menu. Lower resolutions can significantly increase frame rate." +msgstr "La resolución 3D determina cómo se renderizan los objetos en el juego, pero no afecta al menú principal. Las resoluciones bajas pueden aumentar de forma significativa la velocidad de fotogramas." + +#. Key: ResolutionScale_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:379 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:379 +msgctxt "Lyra,ResolutionScale_Name" +msgid "3D Resolution" +msgstr "Resolución 3D" + +#. Key: ResolutionWindowedFullscreen_Disabled +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:149 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:149 +msgctxt "Lyra,ResolutionWindowedFullscreen_Disabled" +msgid "When the Window Mode is set to Windowed Fullscreen, the resolution must match the native desktop resolution." +msgstr "Cuando el valor de la ventana es pantalla completa en ventana, la resolución debe coincidir con la nativa del escritorio." + +#. Key: SafeZone_Action +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:234 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:234 +msgctxt "Lyra,SafeZone_Action" +msgid "Set Safe Zone" +msgstr "Establecer zona de seguridad" + +#. Key: SafeZone_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:233 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:233 +msgctxt "Lyra,SafeZone_Description" +msgid "Set the UI safe zone for the platform." +msgstr "Establece la zona de seguridad de la interfaz de la plataforma." + +#. Key: SafeZone_KeyToPress_Gamepad +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +#: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +msgctxt "Lyra,SafeZone_KeyToPress_Gamepad" +msgid "Left Stick" +msgstr "Stick izquierdo" + +#. Key: SafeZone_KeyToPress_Mouse +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +#: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +msgctxt "Lyra,SafeZone_KeyToPress_Mouse" +msgid "Mouse Wheel" +msgstr "Rueda del ratón" + +#. Key: SafeZone_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:232 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:232 +msgctxt "Lyra,SafeZone_Name" +msgid "Safe Zone" +msgstr "Zona de seguridad" + +#. Key: SafeZoneEditorInstructions +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraSafeZoneEditor.cpp:83 +#: Source/LyraGame/Settings/Screens/LyraSafeZoneEditor.cpp:83 +msgctxt "Lyra,SafeZoneEditorInstructions" +msgid "Use {0} to adjust the corners so it lines up with the edges of your display." +msgstr "Utiliza {0} para ajustar las esquinas y que se alineen con los bordes de tu pantalla." + +#. Key: ShadowEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:430 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:430 +msgctxt "Lyra,ShadowEpic" +msgid "Epic" +msgstr "Épico" + +#. Key: ShadowHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:429 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:429 +msgctxt "Lyra,ShadowHigh" +msgid "High" +msgstr "Alto" + +#. Key: ShadowLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:427 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:427 +msgctxt "Lyra,ShadowLow" +msgid "Off" +msgstr "Desactivado" + +#. Key: ShadowMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:428 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:428 +msgctxt "Lyra,ShadowMedium" +msgid "Medium" +msgstr "Medio" + +#. Key: Shadows_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:423 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:423 +msgctxt "Lyra,Shadows_Description" +msgid "Shadow quality determines the resolution and view distance of dynamic shadows. Shadows improve visual quality and give better depth perception, but can reduce performance." +msgstr "La calidad de las sombras determina la resolución y la distancia de percepción de las sombras dinámicas. Las sombras mejoran la calidad visual y ofrecen una mejor percepción de la profundidad, pero pueden reducir el rendimiento." + +#. Key: Shadows_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:422 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:422 +msgctxt "Lyra,Shadows_Name" +msgid "Shadows" +msgstr "Sombras" + +#. Key: SoundCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:130 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:130 +msgctxt "Lyra,SoundCollection_Name" +msgid "Sound" +msgstr "Sonido" + +#. Key: SoundEffectsVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:79 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:79 +msgctxt "Lyra,SoundEffectsVolume_Description" +msgid "Adjusts the volume of sound effects." +msgstr "Ajusta el volumen de los efectos de sonido." + +#. Key: SoundEffectsVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:78 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:78 +msgctxt "Lyra,SoundEffectsVolume_Name" +msgid "Sound Effects" +msgstr "Efectos de sonido" + +#. Key: StatCategory_Network_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:121 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:121 +msgctxt "Lyra,StatCategory_Network_Name" +msgid "Network" +msgstr "Red" + +#. Key: StatCategory_Performance_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:46 +msgctxt "Lyra,StatCategory_Performance_Name" +msgid "Performance" +msgstr "Rendimiento" + +#. Key: SubtitleBackground_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:219 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:219 +msgctxt "Lyra,SubtitleBackground_Name" +msgid "Background Opacity" +msgstr "Opacidad del fondo" + +#. Key: SubtitleBackgroundOpacity_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:220 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:220 +msgctxt "Lyra,SubtitleBackgroundOpacity_Description" +msgid "Choose a different background or letterboxing for the subtitles." +msgstr "Elige un fondo o un letterboxing diferentes para los subtítulos." + +#. Key: SubtitleBackgroundStyle_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:203 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:203 +msgctxt "Lyra,SubtitleBackgroundStyle_Name" +msgid "Text Border" +msgstr "Borde del texto" + +#. Key: SubtitlePage_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:138 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:138 +msgctxt "Lyra,SubtitlePage_Description" +msgid "Configure the visual appearance of subtitles." +msgstr "Configura la apariencia de los subtítulos." + +#. Key: SubtitlePage_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:137 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:137 +msgctxt "Lyra,SubtitlePage_Name" +msgid "Subtitles" +msgstr "Subtítulos" + +#. Key: SubtitlePage_Navigation +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:139 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:139 +msgctxt "Lyra,SubtitlePage_Navigation" +msgid "Options" +msgstr "Opciones" + +#. Key: Subtitles_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:158 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:158 +msgctxt "Lyra,Subtitles_Description" +msgid "Turns subtitles on/off." +msgstr "Activa o desactiva los subtítulos." + +#. Key: Subtitles_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:157 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:157 +msgctxt "Lyra,Subtitles_Name" +msgid "Subtitles" +msgstr "Subtítulos" + +#. Key: SubtitlesCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:150 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:150 +msgctxt "Lyra,SubtitlesCollection_Name" +msgid "Subtitles" +msgstr "Subtítulos" + +#. Key: SubtitleTextBorder_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:204 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:204 +msgctxt "Lyra,SubtitleTextBorder_Description" +msgid "Choose different borders for the text." +msgstr "Elige bordes diferentes para el texto." + +#. Key: SubtitleTextColor_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:189 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:189 +msgctxt "Lyra,SubtitleTextColor_Description" +msgid "Choose different colors for the subtitle text." +msgstr "Elige colores diferentes para el texto de los subtítulos." + +#. Key: SubtitleTextColor_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:188 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:188 +msgctxt "Lyra,SubtitleTextColor_Name" +msgid "Text Color" +msgstr "Color del texto" + +#. Key: SubtitleTextSize_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:171 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:171 +msgctxt "Lyra,SubtitleTextSize_Description" +msgid "Choose different sizes of the the subtitle text." +msgstr "Elige tamaños diferentes para el texto de los subtítulos." + +#. Key: SubtitleTextSize_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:170 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:170 +msgctxt "Lyra,SubtitleTextSize_Name" +msgid "Text Size" +msgstr "Tamaño del texto" + +#. Key: SystemDefaultLanguage +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:141 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:141 +msgctxt "Lyra,SystemDefaultLanguage" +msgid "System Default ({0})" +msgstr "Predeterminado del sistema ({0})" + +#. Key: TextureQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:493 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:493 +msgctxt "Lyra,TextureQuality_Description" +msgid "Texture quality determines the resolution of textures in game. Increasing this setting will make objects more detailed, but can reduce performance." +msgstr "La calidad de las texturas determina la resolución de las texturas del juego. Al aumentar este ajuste, los objetos se verán más detallados, pero puede que se resienta el rendimiento." + +#. Key: TextureQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:491 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:491 +msgctxt "Lyra,TextureQuality_Name" +msgid "Textures" +msgstr "Texturas" + +#. Key: TextureQualityEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:500 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:500 +msgctxt "Lyra,TextureQualityEpic" +msgid "Epic" +msgstr "Épico" + +#. Key: TextureQualityHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:499 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:499 +msgctxt "Lyra,TextureQualityHigh" +msgid "High" +msgstr "Alto" + +#. Key: TextureQualityLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:497 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:497 +msgctxt "Lyra,TextureQualityLow" +msgid "Low" +msgstr "Bajo" + +#. Key: TextureQualityMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:498 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:498 +msgctxt "Lyra,TextureQualityMedium" +msgid "Medium" +msgstr "Medio" + +#. Key: UnlimitedFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:642 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:642 +msgctxt "Lyra,UnlimitedFPS" +msgid "Unlimited" +msgstr "Sin límites" + +#. Key: VerticalSync_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:596 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:596 +msgctxt "Lyra,VerticalSync_Description" +msgid "Enabling Vertical Sync eliminates screen tearing by always rendering and presenting a full frame. Disabling Vertical Sync can give higher frame rate and better input response, but can result in horizontal screen tearing." +msgstr "Al habilitar la sincronización vertical, se elimina la fragmentación de pantalla renderizando y presentando un fotograma completo. Al deshabilitar la sincronización vertical, se obtienen más velocidad de fotogramas y una respuesta de entrada superior, pero puede haber fragmentación de pantalla horizontal." + +#. Key: VerticalSync_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:595 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:595 +msgctxt "Lyra,VerticalSync_Name" +msgid "Vertical Sync" +msgstr "Sincronización vertical" + +#. Key: VideoCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:103 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:103 +msgctxt "Lyra,VideoCollection_Name" +msgid "Video" +msgstr "Vídeo" + +#. Key: ViewDistance_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:469 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:469 +msgctxt "Lyra,ViewDistance_Description" +msgid "View distance determines how far away objects are culled for performance." +msgstr "La distancia de visión determina la distancia a la que se recortan los objetos para mejorar el rendimiento." + +#. Key: ViewDistance_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:468 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:468 +msgctxt "Lyra,ViewDistance_Name" +msgid "View Distance" +msgstr "Distancia de visión" + +#. Key: ViewDistanceEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:476 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:476 +msgctxt "Lyra,ViewDistanceEpic" +msgid "Epic" +msgstr "Épico" + +#. Key: ViewDistanceFar +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:475 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:475 +msgctxt "Lyra,ViewDistanceFar" +msgid "Far" +msgstr "Lejana" + +#. Key: ViewDistanceMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:474 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:474 +msgctxt "Lyra,ViewDistanceMedium" +msgid "Medium" +msgstr "Medio" + +#. Key: ViewDistanceNear +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:473 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:473 +msgctxt "Lyra,ViewDistanceNear" +msgid "Near" +msgstr "Cercana" + +#. Key: VisualEffectQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:516 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:516 +msgctxt "Lyra,VisualEffectQuality_Description" +msgid "Effects determines the quality of visual effects and lighting in game. Increasing this setting will increase the quality of visual effects, but can reduce performance." +msgstr "Los efectos determinan la calidad de los efectos visuales y la iluminación del juego. El aumento de este ajuste mejora la calidad de los efectos visuales, pero puede reducir el rendimiento." + +#. Key: VisualEffectQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:515 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:515 +msgctxt "Lyra,VisualEffectQuality_Name" +msgid "Effects" +msgstr "Efectos" + +#. Key: VisualEffectQualityEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:407 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:407 +msgctxt "Lyra,VisualEffectQualityEpic" +msgid "Epic" +msgstr "Épico" + +#. Key: VisualEffectQualityHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:406 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:406 +msgctxt "Lyra,VisualEffectQualityHigh" +msgid "High" +msgstr "Alto" + +#. Key: VisualEffectQualityLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:404 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:404 +msgctxt "Lyra,VisualEffectQualityLow" +msgid "Low" +msgstr "Bajo" + +#. Key: VisualEffectQualityMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:405 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:405 +msgctxt "Lyra,VisualEffectQualityMedium" +msgid "Medium" +msgstr "Medio" + +#. Key: VoiceChatVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:111 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:111 +msgctxt "Lyra,VoiceChatVolume_Description" +msgid "Adjusts the volume of voice chat." +msgstr "Ajusta el volumen del chat de voz." + +#. Key: VoiceChatVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:110 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:110 +msgctxt "Lyra,VoiceChatVolume_Name" +msgid "Voice Chat" +msgstr "Chat de voz" + +#. Key: VolumeCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:39 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:39 +msgctxt "Lyra,VolumeCollection_Name" +msgid "Volume" +msgstr "Volumen" + +#. Key: WarningLanguage_Message +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:47 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:47 +msgctxt "Lyra,WarningLanguage_Message" +msgid "You will need to restart the game completely for all language related changes to take effect." +msgstr "Deberás reiniciar el juego por completo para que se apliquen todos los cambios relacionados con el idioma." + +#. Key: WarningLanguage_Title +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:46 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:46 +msgctxt "Lyra,WarningLanguage_Title" +msgid "Language Changed" +msgstr "Idioma cambiado" + +#. Key: WindowMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:122 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:122 +msgctxt "Lyra,WindowMode_Description" +msgid "In Windowed mode you can interact with other windows more easily, and drag the edges of the window to set the size. In Windowed Fullscreen mode you can easily switch between applications. In Fullscreen mode you cannot interact with other windows as easily, but the game will run slightly faster." +msgstr "En el modo ventana, puedes interactuar con otras ventanas más fácilmente y arrastrar los extremos de la ventana para modificar su tamaño. En el modo pantalla completa en ventana, puedes alternar entre aplicaciones fácilmente. En el modo pantalla completa no puedes interactuar con otras ventanas tan fácilmente, pero el juego irá más fluido." + +#. Key: WindowMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:121 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:121 +msgctxt "Lyra,WindowMode_Name" +msgid "Window Mode" +msgstr "Ventana" + +#. Key: WindowModeFullscreen +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:126 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:126 +msgctxt "Lyra,WindowModeFullscreen" +msgid "Fullscreen" +msgstr "Pantalla completa" + +#. Key: WindowModeWindowed +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:128 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:128 +msgctxt "Lyra,WindowModeWindowed" +msgid "Windowed" +msgstr "Modo ventana" + +#. Key: WindowModeWindowedFullscreen +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:127 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:127 +msgctxt "Lyra,WindowModeWindowedFullscreen" +msgid "Windowed Fullscreen" +msgstr "Pantalla completa en ventana" + +#. Key: AspectRatio +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:443 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:443 +msgctxt "LyraSettings,AspectRatio" +msgid "{X} x {Y}" +msgstr "{X} x {Y}" + +#. Key: AspectRatio-10:16 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:431 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:431 +msgctxt "LyraSettings,AspectRatio-10:16" +msgid "10:16" +msgstr "10:16" + +#. Key: AspectRatio-16:10 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:419 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:419 +msgctxt "LyraSettings,AspectRatio-16:10" +msgid "16:10" +msgstr "16:10" + +#. Key: AspectRatio-16:9 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:415 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:415 +msgctxt "LyraSettings,AspectRatio-16:9" +msgid "16:9" +msgstr "16:9" + +#. Key: AspectRatio-3:4 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:423 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:423 +msgctxt "LyraSettings,AspectRatio-3:4" +msgid "3:4" +msgstr "3:4" + +#. Key: AspectRatio-4:3 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:411 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:411 +msgctxt "LyraSettings,AspectRatio-4:3" +msgid "4:3" +msgstr "4:3" + +#. Key: AspectRatio-9:16 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:427 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:427 +msgctxt "LyraSettings,AspectRatio-9:16" +msgid "9:16" +msgstr "9:16" + +#. Key: DefaultAudioOutputDevice +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscreteDynamic_AudioOutputDevice.cpp:64 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscreteDynamic_AudioOutputDevice.cpp:64 +msgctxt "LyraSettings,DefaultAudioOutputDevice" +msgid "Default Output - {0}" +msgstr "Salida por defecto: {0}" + +#. Key: DynamicDetails_KeyboardInputAction +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingKeyboardInput.cpp:36 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingKeyboardInput.cpp:36 +msgctxt "LyraSettings,DynamicDetails_KeyboardInputAction" +msgid "Bindings for {0}" +msgstr "Asignaciones para {0}" + +#. Key: MobileFPSType_Note +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:34 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:34 +msgctxt "LyraSettings,MobileFPSType_Note" +msgid "Note: Changing the framerate setting to {0} or higher might lower your Quality Presets." +msgstr "Aviso: Cambiar los ajustes de la velocidad de fotogramas a {0} o más podría reducir los ajustes de calidad preseleccionados." + +#. Key: MobileFrameRateOption +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:45 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:45 +msgctxt "LyraSettings,MobileFrameRateOption" +msgid "{0} FPS" +msgstr "{0} FPS" + +#. Key: OverallQuality_Mobile_ImpactsFramerate +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:34 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:34 +msgctxt "LyraSettings,OverallQuality_Mobile_ImpactsFramerate" +msgid "Note: Changing the Quality setting to {0} or higher might limit your framerate." +msgstr "Aviso: Cambiar los ajustes de calidad a {0} o más podría limitar la velocidad de fotogramas." + +#. Key: PerfStatDisplayMode_GraphOnly +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:81 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:81 +msgctxt "LyraSettings,PerfStatDisplayMode_GraphOnly" +msgid "Graph Only" +msgstr "Solo gráficos" + +#. Key: PerfStatDisplayMode_None +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:79 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:79 +msgctxt "LyraSettings,PerfStatDisplayMode_None" +msgid "None" +msgstr "Ninguno" + +#. Key: PerfStatDisplayMode_TextAndGraph +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:82 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:82 +msgctxt "LyraSettings,PerfStatDisplayMode_TextAndGraph" +msgid "Text and Graph" +msgstr "Texto y gráficos" + +#. Key: PerfStatDisplayMode_TextOnly +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:80 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:80 +msgctxt "LyraSettings,PerfStatDisplayMode_TextOnly" +msgid "Text Only" +msgstr "Solo texto" + +#. Key: SafeZoneValue_Description +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:16 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:16 +msgctxt "LyraSettings,SafeZoneValue_Description" +msgid "The safezone area percentage." +msgstr "Porcentaje de la zona de seguridad." + +#. Key: SafeZoneValue_Name +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:15 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:15 +msgctxt "LyraSettings,SafeZoneValue_Name" +msgid "Safe Zone Value" +msgstr "Valor de zona de seguridad" + +#. Key: VideoQualityOverall_Custom +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:29 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:29 +msgctxt "LyraSettings,VideoQualityOverall_Custom" +msgid "Custom" +msgstr "Personalizada" + +#. Key: VideoQualityOverall_Epic +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:26 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:26 +msgctxt "LyraSettings,VideoQualityOverall_Epic" +msgid "Epic" +msgstr "Épico" + +#. Key: VideoQualityOverall_High +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:25 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:25 +msgctxt "LyraSettings,VideoQualityOverall_High" +msgid "High" +msgstr "Alto" + +#. Key: VideoQualityOverall_Low +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:23 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:23 +msgctxt "LyraSettings,VideoQualityOverall_Low" +msgid "Low" +msgstr "Bajo" + +#. Key: VideoQualityOverall_Medium +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:24 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:24 +msgctxt "LyraSettings,VideoQualityOverall_Medium" +msgid "Medium" +msgstr "Medio" + +#. Key: Cancel +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:34 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:34 +msgctxt "Messaging,Cancel" +msgid "Cancel" +msgstr "Cancelar" + +#. Key: No +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:54 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:54 +msgctxt "Messaging,No" +msgid "No" +msgstr "No" + +#. Key: Ok +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:15 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:15 +msgctxt "Messaging,Ok" +msgid "Ok" +msgstr "Aceptar" + +#. Key: Yes +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:50 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:50 +msgctxt "Messaging,Yes" +msgid "Yes" +msgstr "Sí" + +#. Key: InvalidPlayerController +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1174 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1174 +msgctxt "NetworkErrors,InvalidPlayerController" +msgid "Invalid Player Controller" +msgstr "Mando de jugador no válido" + +#. Key: JoinSessionFailed +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1087 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1087 +msgctxt "NetworkErrors,JoinSessionFailed" +msgid "Join failed." +msgstr "Error al unirse." + +#. Key: SessionDoesNotExist +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1084 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1084 +msgctxt "NetworkErrors,SessionDoesNotExist" +msgid "Game no longer exists." +msgstr "La partida ya no existe." + +#. Key: SessionIsFull +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1081 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1081 +msgctxt "NetworkErrors,SessionIsFull" +msgid "Game is full." +msgstr "La partida está llena." + +#. Key: TravelSessionFailed +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1190 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1190 +msgctxt "NetworkErrors,TravelSessionFailed" +msgid "Travel to Session failed." +msgstr "Error al desplazarse hasta la sesión." + +#. Key: DesignTime_ExtensionPointLabel +#. SourceLocation: Plugins/UIExtension/Source/Private/Widgets/UIExtensionPointWidget.cpp:44 +#: Plugins/UIExtension/Source/Private/Widgets/UIExtensionPointWidget.cpp:44 +msgctxt "UIExtension,DesignTime_ExtensionPointLabel" +msgid "Extension Point\n{0}" +msgstr "Punto de extensión\n{0}" + diff --git a/Content/Localization/Game/fr/Game.archive b/Content/Localization/Game/fr/Game.archive new file mode 100644 index 00000000..4486dcdf Binary files /dev/null and b/Content/Localization/Game/fr/Game.archive differ diff --git a/Content/Localization/Game/fr/Game.locres b/Content/Localization/Game/fr/Game.locres new file mode 100644 index 00000000..2b241d9d Binary files /dev/null and b/Content/Localization/Game/fr/Game.locres differ diff --git a/Content/Localization/Game/fr/Game.po b/Content/Localization/Game/fr/Game.po new file mode 100644 index 00000000..32b04c01 --- /dev/null +++ b/Content/Localization/Game/fr/Game.po @@ -0,0 +1,4747 @@ +# Game French translation. +# Copyright Epic Games, Inc. All Rights Reserved. +# +msgid "" +msgstr "" +"Project-Id-Version: Game\n" +"POT-Creation-Date: 2022-03-24 20:58\n" +"PO-Revision-Date: 2022-03-24 20:58\n" +"Language-Team: \n" +"Language: fr\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Plural-Forms: nplurals=2; plural=(n > 1);\n" + +#. Key: 0068ED9A41C6861FF9F69A8707EB1704 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",0068ED9A41C6861FF9F69A8707EB1704" +msgid "Gamepad" +msgstr "Manette" + +#. Key: 017173BB418CEE7FB6FD43B688CB7EF2 +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.OptionsButtons.ButtonText +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.OptionsButtons.ButtonText +msgctxt ",017173BB418CEE7FB6FD43B688CB7EF2" +msgid "Options" +msgstr "Options" + +#. Key: 01A913C649439D1D43AD1598474A150F +#. SourceLocation: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Description +#: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Description +msgctxt ",01A913C649439D1D43AD1598474A150F" +msgid "{Button description text, wrapping, unbounded length}" +msgstr "{Button description text, wrapping, unbounded length}" + +#. Key: 01FDBF3644A0A7A3754C5BBC29C000BD +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +msgctxt ",01FDBF3644A0A7A3754C5BBC29C000BD" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 0262A8674C1CBA12802F84BE385D1E5D +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount_1.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount_1.Text +msgctxt ",0262A8674C1CBA12802F84BE385D1E5D" +msgid "Captures" +msgstr "Captures" + +#. Key: 02E77A6145C878D7D975239D9542F169 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadCategory +msgctxt ",02E77A6145C878D7D975239D9542F169" +msgid "Controller" +msgstr "Manette" + +#. Key: 03136AFF43E7466263661EA85739CEA7 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.3x.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.3x.DisplayName +msgctxt ",03136AFF43E7466263661EA85739CEA7" +msgid "Triple Elimination" +msgstr "Triple élimination" + +#. Key: 036F78254C53C156C67DC8B4F1E3F87E +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",036F78254C53C156C67DC8B4F1E3F87E" +msgid "Quick Slot 2" +msgstr "Arme 2" + +#. Key: 03D5A24748453022D92F6CB88D88A216 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.15.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.15.DisplayName +msgctxt ",03D5A24748453022D92F6CB88D88A216" +msgid "Dominance" +msgstr "Dominance" + +#. Key: 04EEE2CD47276E2B291D28B2865E0D68 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +msgctxt ",04EEE2CD47276E2B291D28B2865E0D68" +msgid "Client FPS: " +msgstr "IPS du client : " + +#. Key: 0528E8414331496BAA122CAA13333317 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +msgctxt ",0528E8414331496BAA122CAA13333317" +msgid "Packet Loss (in): " +msgstr "Perte de paquets (entrée) : " + +#. Key: 065B5A4F4332F5BC9E1877A992FE9377 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +msgctxt ",065B5A4F4332F5BC9E1877A992FE9377" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 06AB17CB4651845D828EA29907C0E5FE +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.QuitGameButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.QuitGameButton.ButtonText +msgctxt ",06AB17CB4651845D828EA29907C0E5FE" +msgid "Quit Lyra" +msgstr "Quitter Lyra" + +#. Key: 06BC6D4341EF5BE5748B68A16E19CD59 +#. SourceLocation: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C.DisplayName +#: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C.DisplayName +msgctxt ",06BC6D4341EF5BE5748B68A16E19CD59" +msgid "Rifle" +msgstr "Fusil" + +#. Key: 0925643244B46A081832839FA7F906A2 +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.TeamNotification.Text +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.TeamNotification.Text +msgctxt ",0925643244B46A081832839FA7F906A2" +msgid "You have been assigned to the Red Team " +msgstr "Vous êtes dans l'équipe rouge " + +#. Key: 0A3FB7ED46F375312D1F378D0A941655 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",0A3FB7ED46F375312D1F378D0A941655" +msgid "Shooter Core" +msgstr "Jeu de tir classique" + +#. Key: 0C7962B44C85F255428F648B8F196172 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(2 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(2 - Value).DisplayNameMap +msgctxt ",0C7962B44C85F255428F648B8F196172" +msgid "Left" +msgstr "Gauche" + +#. Key: 0DD308C74DF294BCD3276CACC3F7D539 +#. SourceLocation: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",0DD308C74DF294BCD3276CACC3F7D539" +msgid "Pistol" +msgstr "Pistolet" + +#. Key: 0F7A390846E3CB76304F58848B8654E3 +#. SourceLocation: /Game/System/DefaultEditorMap/L_DefaultEditorOverview.L_DefaultEditorOverview:PersistentLevel.TextRenderActor_1.NewTextRenderComponent.Text +#: /Game/System/DefaultEditorMap/L_DefaultEditorOverview.L_DefaultEditorOverview:PersistentLevel.TextRenderActor_1.NewTextRenderComponent.Text +msgctxt ",0F7A390846E3CB76304F58848B8654E3" +msgid "Consider changing:\r\n- Editor Preferences .. Load Level at Startup\r\n- Project Settings .. Editor Startup Map\r\n" +msgstr "Consider changing:\r\n- Editor Preferences .. Load Level at Startup\r\n- Project Settings .. Editor Startup Map\r\n" + +#. Key: 0FAA06494B797EBABF35C0AF811B15CA +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.PlayerNameWidget.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.PlayerNameWidget.Text +msgctxt ",0FAA06494B797EBABF35C0AF811B15CA" +msgid "Player Name" +msgstr "Nom du joueur" + +#. Key: 0FDD55F14B355137369BA68A95A4B5BC +#. SourceLocation: /Game/System/Teams/TeamDA_Yellow.TeamDA_Yellow.TeamShortName +#: /Game/System/Teams/TeamDA_Yellow.TeamDA_Yellow.TeamShortName +msgctxt ",0FDD55F14B355137369BA68A95A4B5BC" +msgid "Yellow" +msgstr "Jaune" + +#. Key: 101FF56440BCC51ECBAF329695991456 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +msgctxt ",101FF56440BCC51ECBAF329695991456" +msgid "Packet Receive Rate" +msgstr "Débit de réception des paquets" + +#. Key: 110932EB44E1726A47B90696FFCF07B1 +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ConnectionStatus.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ConnectionStatus.Text +msgctxt ",110932EB44E1726A47B90696FFCF07B1" +msgid "Ping" +msgstr "Ping" + +#. Key: 113E482147C0118B5179388477242E84 +#. SourceLocation: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",113E482147C0118B5179388477242E84" +msgid "Shotgun" +msgstr "Fusil de chasse" + +#. Key: 11B503444BF569B31A2ED280CBB6116F +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.StartText.Text +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.StartText.Text +msgctxt ",11B503444BF569B31A2ED280CBB6116F" +msgid "Activating" +msgstr "Activation" + +#. Key: 120D4E714C781804C66E85ADF6125F54 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Description +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Description +msgctxt ",120D4E714C781804C66E85ADF6125F54" +msgid "Join an existing session of any game type, or start a new online game that others can join" +msgstr "Rejoignez une session existante de n'importe quel type de jeu, ou commencez un nouveau jeu en ligne où d'autres pourront vous rejoindre." + +#. Key: 1250B8464B832516588DC2A800FB1EA8 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",1250B8464B832516588DC2A800FB1EA8" +msgid "Shooter Core" +msgstr "Jeu de tir classique" + +#. Key: 126B7DD147D107B483246C948583E01F +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",126B7DD147D107B483246C948583E01F" +msgid "Gamepad" +msgstr "Manette" + +#. Key: 129C4C9E470E3ED553BA558A0398A8FD +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +msgctxt ",129C4C9E470E3ED553BA558A0398A8FD" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: 12E9EFC34D47343A9EF80B8CE3718F25 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.ContextDescription +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.ContextDescription +msgctxt ",12E9EFC34D47343A9EF80B8CE3718F25" +msgid "Hero Pawn" +msgstr "Pion héros" + +#. Key: 137C843E4D9915E967627E88C33F559E +#. SourceLocation: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatValueFormat +#: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatValueFormat +msgctxt ",137C843E4D9915E967627E88C33F559E" +msgid "{StatValue}ms" +msgstr "{StatValue}ms" + +#. Key: 13CC7B4648EADDD497E540AF42A98A59 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PingWidget.StatDisplayName +msgctxt ",13CC7B4648EADDD497E540AF42A98A59" +msgid "Ping" +msgstr "Ping" + +#. Key: 1417758D4416AF90E19E768CA7A644A1 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredToastRow.W_ItemAcquiredToastRow_C:WidgetTree.ItemNameAndQtyWidget.Text +#: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredToastRow.W_ItemAcquiredToastRow_C:WidgetTree.ItemNameAndQtyWidget.Text +msgctxt ",1417758D4416AF90E19E768CA7A644A1" +msgid "999x Long Item Name" +msgstr "999x Long Item Name" + +#. Key: 14594EDA4B91DAE8B4A963BC2ACBF113 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +msgctxt ",14594EDA4B91DAE8B4A963BC2ACBF113" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: 154ED18F40E6F051EB6D8B8816E175C0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.Default__W_LyraSessionButton_C.ButtonText +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.Default__W_LyraSessionButton_C.ButtonText +msgctxt ",154ED18F40E6F051EB6D8B8816E175C0" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: 1598B27E4E41FE9C7BCB82B177A974DC +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1598B27E4E41FE9C7BCB82B177A974DC" +msgid "Show Scoreboard (Gamepad)" +msgstr "Afficher le tableau des scores (Manette)" + +#. Key: 17C398D246C68C5CA2E84EB7695DCDCD +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.20.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.20.DisplayName +msgctxt ",17C398D246C68C5CA2E84EB7695DCDCD" +msgid "Unstoppable" +msgstr "Imbattable" + +#. Key: 1A167AD94444DA9043FE02AFD2D41FDA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1A167AD94444DA9043FE02AFD2D41FDA" +msgid "Move Forward" +msgstr "Avancer" + +#. Key: 1AE071FA4EF504A1DF0778A448A58FC1 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1AE071FA4EF504A1DF0778A448A58FC1" +msgid "Crouch" +msgstr "S'accroupir" + +#. Key: 1B6BF71F4E8AEDCCCF1175A4AD8402A5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1B6BF71F4E8AEDCCCF1175A4AD8402A5" +msgid "Emote" +msgstr "Emote" + +#. Key: 1BE2AEF24C36C5B132D52FA2C7120C35 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1BE2AEF24C36C5B132D52FA2C7120C35" +msgid "Quickslot Cycle Forward (Gamepad)" +msgstr "Rotation d'arme vers l'avant (Manette)" + +#. Key: 1C66B711470858D9FFFAB499E7FF1040 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +msgctxt ",1C66B711470858D9FFFAB499E7FF1040" +msgid "Packet Receive Rate: " +msgstr "Débit de réception des paquets : " + +#. Key: 1C6A40ED4C95F60C2DD17C8F7749CBDA +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +msgctxt ",1C6A40ED4C95F60C2DD17C8F7749CBDA" +msgid "{Ping}ms" +msgstr "{Ping}ms" + +#. Key: 1F96D90B46A2B7C75ADCAD9CFA4F7B6F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +msgctxt ",1F96D90B46A2B7C75ADCAD9CFA4F7B6F" +msgid "Bots Enabled" +msgstr "Bots activés" + +#. Key: 1FAADE7147234818A647EAAD50D6FA7A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",1FAADE7147234818A647EAAD50D6FA7A" +msgid "Shooter Core" +msgstr "Jeu de tir classique" + +#. Key: 205A136D4D77496E21573580163B72E5 +#. SourceLocation: /Game/UI/Menu/W_UserWatermark.W_UserWatermark_C:ExecuteUbergraph_W_UserWatermark [Script Bytecode] +#: /Game/UI/Menu/W_UserWatermark.W_UserWatermark_C:ExecuteUbergraph_W_UserWatermark [Script Bytecode] +msgctxt ",205A136D4D77496E21573580163B72E5" +msgid "Not logged in" +msgstr "Vous n'êtes pas connecté(e)" + +#. Key: 21AA855349435B055F6211872B91E873 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock.Text +msgctxt ",21AA855349435B055F6211872B91E873" +msgid "ping" +msgstr "ping" + +#. Key: 235C4BEE403345A0F3A5C19C018DDFC5 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +msgctxt ",235C4BEE403345A0F3A5C19C018DDFC5" +msgid "Total Frame Time: " +msgstr "Durée totale de l'image : " + +#. Key: 248ABAA7488DD49A5980C8819A9617CF +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Title.Text +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Title.Text +msgctxt ",248ABAA7488DD49A5980C8819A9617CF" +msgid "Adjust Safe Zone" +msgstr "Ajuster la zone sûre" + +#. Key: 27040E234FDEA725E909E3A82C83FC95 +#. SourceLocation: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_2.DebugDisplayText +#: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_2.DebugDisplayText +msgctxt ",27040E234FDEA725E909E3A82C83FC95" +msgid "Range +1" +msgstr "Portée +1" + +#. Key: 27B340BA4E762DC045E4608B618399FB +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ConnectionStatus.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ConnectionStatus.Text +msgctxt ",27B340BA4E762DC045E4608B618399FB" +msgid "Ping" +msgstr "Ping" + +#. Key: 29BAA9B34E4F225C39FC8999480BC9FA +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_PrimaryKey.ButtonText +#: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_PrimaryKey.ButtonText +msgctxt ",29BAA9B34E4F225C39FC8999480BC9FA" +msgid "Not Bound" +msgstr "Non lié" + +#. Key: 29D3A0AA4AB07170CC42F4BA7E6EE61A +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_B.PointLetterText +#: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_B.PointLetterText +msgctxt ",29D3A0AA4AB07170CC42F4BA7E6EE61A" +msgid "B" +msgstr "B" + +#. Key: 2A71F9BA4EB69D9BDED9659391978329 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.ContextDescription +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.ContextDescription +msgctxt ",2A71F9BA4EB69D9BDED9659391978329" +msgid "Hero Pawn" +msgstr "Pion héros" + +#. Key: 2BC1795B4150F1E9C39414853EDE1182 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",2BC1795B4150F1E9C39414853EDE1182" +msgid "Quickslot Cycle Forward (Gamepad)" +msgstr "Rotation d'arme vers l'avant (Manette)" + +#. Key: 2C7E321D4C078BF23D8C95A127B6F4D6 +#. SourceLocation: /Game/UI/Menu/W_LyraStartup.W_LyraStartup_C:WidgetTree.PressStartButton.ButtonText +#: /Game/UI/Menu/W_LyraStartup.W_LyraStartup_C:WidgetTree.PressStartButton.ButtonText +msgctxt ",2C7E321D4C078BF23D8C95A127B6F4D6" +msgid "Start" +msgstr "Commencer" + +#. Key: 2DA239084023A7FC60515488F95DCF61 +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.MessageTextWidget.Text +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.MessageTextWidget.Text +msgctxt ",2DA239084023A7FC60515488F95DCF61" +msgid "Waiting for additional players" +msgstr "En attente de joueurs" + +#. Key: 2E0B952D4F3CF3D4687D7EB75C017AF0 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +msgctxt ",2E0B952D4F3CF3D4687D7EB75C017AF0" +msgid "Server FPS" +msgstr "IPS du serveur" + +#. Key: 2E4E25CB47829BC54412B794999A6623 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadPlatformName +msgctxt ",2E4E25CB47829BC54412B794999A6623" +msgid "Nintendo Switch" +msgstr "Nintendo Switch" + +#. Key: 2E5EF4E142DAC6081E85CFA2647AAA18 +#. SourceLocation: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",2E5EF4E142DAC6081E85CFA2647AAA18" +msgid "Rifle" +msgstr "Fusil" + +#. Key: 2FAE991A4D776E675D035BBA8A609E40 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",2FAE991A4D776E675D035BBA8A609E40" +msgid "Gamepad" +msgstr "Manette" + +#. Key: 2FCC8769463BC0AA9D74FA8971E367F7 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamText.Text +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamText.Text +msgctxt ",2FCC8769463BC0AA9D74FA8971E367F7" +msgid "Team" +msgstr "Équipe" + +#. Key: 2FFEAFA84074A12B70F73295043D2FC4 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerStat.W_SB_PlayerStat_C:WidgetTree.StatTextWidget.Text +#: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerStat.W_SB_PlayerStat_C:WidgetTree.StatTextWidget.Text +msgctxt ",2FFEAFA84074A12B70F73295043D2FC4" +msgid "999" +msgstr "999" + +#. Key: 3060B9604FFCC7BE1222218C77BBACAC +#. SourceLocation: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileDescription +#: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileDescription +msgctxt ",3060B9604FFCC7BE1222218C77BBACAC" +msgid "Small test level for ShooterCore" +msgstr "Small test level for ShooterCore" + +#. Key: 30FBE6D1450FE6ED24A59F8904DAB613 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",30FBE6D1450FE6ED24A59F8904DAB613" +msgid "Show Scoreboard" +msgstr "Afficher le tableau des scores" + +#. Key: 319439E844CE03938ECD9A81159704A7 +#. SourceLocation: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.CancelChanges.DisplayName +#: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.CancelChanges.DisplayName +msgctxt ",319439E844CE03938ECD9A81159704A7" +msgid "Cancel Changes" +msgstr "Réinitialiser" + +#. Key: 31CAA0B04121DFB985DEEDB92BBF9579 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",31CAA0B04121DFB985DEEDB92BBF9579" +msgid "Gamepad" +msgstr "Manette" + +#. Key: 327F041B48C2F270B56721BA7FF59448 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadPlatformName +msgctxt ",327F041B48C2F270B56721BA7FF59448" +msgid "Playstation®4" +msgstr "PlayStation®4" + +#. Key: 32CD12CB44B3FB02B96D80B7553C7312 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",32CD12CB44B3FB02B96D80B7553C7312" +msgid "Reload Weapon" +msgstr "Recharger arme" + +#. Key: 32D2AB6D42FB46B58597F8B6CDC264B6 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_1.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_1.Text +msgctxt ",32D2AB6D42FB46B58597F8B6CDC264B6" +msgid "Players" +msgstr "Joueurs" + +#. Key: 33CEE6A946896FA7F7EADDA7C25E0468 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +msgctxt ",33CEE6A946896FA7F7EADDA7C25E0468" +msgid "CPU (Game) Time: " +msgstr "Temps CPU (jeu) : " + +#. Key: 341039EC4CA218A2BCC4AA83C7F648B3 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",341039EC4CA218A2BCC4AA83C7F648B3" +msgid "Gamepad" +msgstr "Manette" + +#. Key: 3433E23E4A7719E159D30DB53204AB55 +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.PingLabel.Text +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.PingLabel.Text +msgctxt ",3433E23E4A7719E159D30DB53204AB55" +msgid "Ping" +msgstr "Ping" + +#. Key: 348D9B5C4B17D0B9BAA8879382E51318 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",348D9B5C4B17D0B9BAA8879382E51318" +msgid "Quickslot Cycle Backward (Gamepad)" +msgstr "Rotation d'arme vers l'arrière (Manette)" + +#. Key: 35F0BCE746288C4175C53F8847D6D572 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +msgctxt ",35F0BCE746288C4175C53F8847D6D572" +msgid "Bots Disabled" +msgstr "Bots désactivés" + +#. Key: 36251FA440B53320A3C391A85CB615DB +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/W_MapScreen.W_MapScreen_C:WidgetTree.CommonTextBlock_334.Text +#: /ShooterMaps/PROTO/InventoryTest/W_MapScreen.W_MapScreen_C:WidgetTree.CommonTextBlock_334.Text +msgctxt ",36251FA440B53320A3C391A85CB615DB" +msgid "Map" +msgstr "Carte" + +#. Key: 3638C7F845DE37B44C5A3AAF60955B52 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(2 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(2 - Value).DisplayNameMap +msgctxt ",3638C7F845DE37B44C5A3AAF60955B52" +msgid "Accumulate" +msgstr "Durée totale" + +#. Key: 36B2537E4B9F323343BC429771CCDC0C +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +msgctxt ",36B2537E4B9F323343BC429771CCDC0C" +msgid "Total Frame Time: " +msgstr "de l'image accumulée : " + +#. Key: 36D931A644933E8594050DABB8C1F70C +#. SourceLocation: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileTitle +#: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileTitle +msgctxt ",36D931A644933E8594050DABB8C1F70C" +msgid "Default Experience" +msgstr "Expérience par défaut" + +#. Key: 37CDC1814D54416FE2D8B0946EDC8797 +#. SourceLocation: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:Text_GEN_VARIABLE.Text +#: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:Text_GEN_VARIABLE.Text +msgctxt ",37CDC1814D54416FE2D8B0946EDC8797" +msgid "DAMAGE" +msgstr "DÉGÂTS" + +#. Key: 3857C2D0488B5A51B495E2AD3FF3AE3D +#. SourceLocation: /TopDownArena/GameplayCues/W_GetReady.W_GetReady_C:WidgetTree.MessageTextWidget.Text +#: /TopDownArena/GameplayCues/W_GetReady.W_GetReady_C:WidgetTree.MessageTextWidget.Text +msgctxt ",3857C2D0488B5A51B495E2AD3FF3AE3D" +msgid "GET READY!" +msgstr "PRÉPAREZ-VOUS !" + +#. Key: 38E12F4042B93DABD6CE02B52649291B +#. SourceLocation: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.Default__B_GrantAbilityPad_ApplyGE_C.TextToDisplay +#: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.Default__B_GrantAbilityPad_ApplyGE_C.TextToDisplay +msgctxt ",38E12F4042B93DABD6CE02B52649291B" +msgid "HELLO" +msgstr "BONJOUR" + +#. Key: 39ACE3D74B1E7F69CCB56CBE3F6F290C +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadDisplayName +msgctxt ",39ACE3D74B1E7F69CCB56CBE3F6F290C" +msgid "Xbox Controller" +msgstr "Manette Xbox" + +#. Key: 39E5E3B64B2A59570FF2FC8F06653EDF +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(21).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(21).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",39E5E3B64B2A59570FF2FC8F06653EDF" +msgid "Fire Weapon (Auto)" +msgstr "Tirer (Auto)" + +#. Key: 3A7254AF40AF165710F5B79BE84AE44D +#. SourceLocation: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_1.DebugDisplayText +#: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_1.DebugDisplayText +msgctxt ",3A7254AF40AF165710F5B79BE84AE44D" +msgid "Bomb +1" +msgstr "Bombe +1" + +#. Key: 3B14978D4F2506E63DE582ABC92A1149 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +msgctxt ",3B14978D4F2506E63DE582ABC92A1149" +msgid "Packet Avg Size (in): " +msgstr "Taille moy. des paquets (entrée) : " + +#. Key: 3B3249224C75E0D586279BA1C8C6B859 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",3B3249224C75E0D586279BA1C8C6B859" +msgid "Gamepad" +msgstr "Manette" + +#. Key: 3BA221904790D694F00235925E1060B0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.CommonTextBlock_104.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.CommonTextBlock_104.Text +msgctxt ",3BA221904790D694F00235925E1060B0" +msgid "Main Menu" +msgstr "Menu principal" + +#. Key: 3C439BB8461C9A566FE740B3E9989B8F +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadPlatformName +msgctxt ",3C439BB8461C9A566FE740B3E9989B8F" +msgid "Playstation®5" +msgstr "PlayStation®5" + +#. Key: 3E2FCEB2493C9B01B54581BD0E37B9B6 +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.AssistCount.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.AssistCount.Text +msgctxt ",3E2FCEB2493C9B01B54581BD0E37B9B6" +msgid "Assists" +msgstr "Soutiens" + +#. Key: 3EB5F138455F65F8A300DC9C777A4047 +#. SourceLocation: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatDisplayName +#: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatDisplayName +msgctxt ",3EB5F138455F65F8A300DC9C777A4047" +msgid "StatName" +msgstr "StatName" + +#. Key: 3EDF641F467308013BD13CB7552BEB44 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/Input/Mappings/IMC_InventoryTest.IMC_InventoryTest.ContextDescription +#: /ShooterMaps/PROTO/InventoryTest/Input/Mappings/IMC_InventoryTest.IMC_InventoryTest.ContextDescription +msgctxt ",3EDF641F467308013BD13CB7552BEB44" +msgid "Inventory Test IMC" +msgstr "Inventory Test IMC" + +#. Key: 3F1D6C954D06419919A94E930BA391BC +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +msgctxt ",3F1D6C954D06419919A94E930BA391BC" +msgid "Client FPS" +msgstr "IPS du client" + +#. Key: 412E77D64296BF5552317BA0FAF5A55D +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +msgctxt ",412E77D64296BF5552317BA0FAF5A55D" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 4141E85D46F15D4349F470BD679A94A5 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Text +msgctxt ",4141E85D46F15D4349F470BD679A94A5" +msgid "Start a Game" +msgstr "Commencer une partie" + +#. Key: 41884DCB416810988DECCABD37FF2A5F +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +msgctxt ",41884DCB416810988DECCABD37FF2A5F" +msgid "CPU (Render) Time: " +msgstr "Temps CPU (rendu) : " + +#. Key: 41A34A224D58C816241C5CABFD633FCA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",41A34A224D58C816241C5CABFD633FCA" +msgid "Fire Weapon (Gamepad)" +msgstr "Tirer (Manette)" + +#. Key: 4202FC0B46AB09A29995EF9E17AC8A13 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +msgctxt ",4202FC0B46AB09A29995EF9E17AC8A13" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 422981264C40B7770F6B2ABEC31462F6 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",422981264C40B7770F6B2ABEC31462F6" +msgid "Gamepad" +msgstr "Manette" + +#. Key: 4335D1744FCCF41FD886519B046A6222 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4335D1744FCCF41FD886519B046A6222" +msgid "Quick Slot 2" +msgstr "Arme 2" + +#. Key: 45D7A99B45E8DF9A2C56828FC81D3796 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +msgctxt ",45D7A99B45E8DF9A2C56828FC81D3796" +msgid "Packet Loss (in)" +msgstr "Perte de paquets (entrée)" + +#. Key: 45DA48A94A748A13F1E027B3DFBDCBCC +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",45DA48A94A748A13F1E027B3DFBDCBCC" +msgid "Gamepad" +msgstr "Manette" + +#. Key: 476E3AA946A5AECDD282FEABF4A2F92E +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +msgctxt ",476E3AA946A5AECDD282FEABF4A2F92E" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: 4843F44A4AE0096FBFF253B360F36C22 +#. SourceLocation: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.Apply.DisplayName +#: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.Apply.DisplayName +msgctxt ",4843F44A4AE0096FBFF253B360F36C22" +msgid "Apply" +msgstr "Appliquer" + +#. Key: 48CDA39343920DBD6FF0B6A7A7D6C846 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.W_ControlPointMarker_C:WidgetTree.PointLetter.Text +#: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.W_ControlPointMarker_C:WidgetTree.PointLetter.Text +msgctxt ",48CDA39343920DBD6FF0B6A7A7D6C846" +msgid "A" +msgstr "A" + +#. Key: 493190C14A8E718630FD62AF6E359A82 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +msgctxt ",493190C14A8E718630FD62AF6E359A82" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 4B541D0F4FDA94900F8DC383716CB4F2 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +msgctxt ",4B541D0F4FDA94900F8DC383716CB4F2" +msgid "CPU (Game) Time" +msgstr "Temps CPU (jeu)" + +#. Key: 4B62AB34434C10D9B1C623960522D815 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +msgctxt ",4B62AB34434C10D9B1C623960522D815" +msgid "Total Frame Time" +msgstr "Durée totale de l'image" + +#. Key: 4B67722B493F4BA01CDF99BCBC22F82E +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4B67722B493F4BA01CDF99BCBC22F82E" +msgid "Quickslot Cycle Backward" +msgstr "Rotation d'arme vers l'arrière" + +#. Key: 4B94288243EDA9C52BB112ABE3B27BA4 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +msgctxt ",4B94288243EDA9C52BB112ABE3B27BA4" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 4C8A98C141199AF098058BBA54F43CA6 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount.Text +msgctxt ",4C8A98C141199AF098058BBA54F43CA6" +msgid "Assists" +msgstr "Soutiens" + +#. Key: 4CD912BF43D47F81019945B61683C808 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +msgctxt ",4CD912BF43D47F81019945B61683C808" +msgid "CPU (RHI) Time: " +msgstr "Temps CPU (DRM) : " + +#. Key: 4D753F0D44A6EECDC5792B8CBBA31968 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4D753F0D44A6EECDC5792B8CBBA31968" +msgid "Dash" +msgstr "Sprinter" + +#. Key: 4D7A129C447D96507FD2B39BD02844A7 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4D7A129C447D96507FD2B39BD02844A7" +msgid "Fire Weapon" +msgstr "Tirer" + +#. Key: 4DD81E9E4C4FA91A781EAABDB989D0E8 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",4DD81E9E4C4FA91A781EAABDB989D0E8" +msgid "Gamepad" +msgstr "Manette" + +#. Key: 4E2785AE400A214363A9C2B237C5AC31 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4E2785AE400A214363A9C2B237C5AC31" +msgid "Move Backwards" +msgstr "Reculer" + +#. Key: 4F5E1E234D8B2ED5696458B537019187 +#. SourceLocation: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.ButtonText +#: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.ButtonText +msgctxt ",4F5E1E234D8B2ED5696458B537019187" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: 5024FA6B4D52E94C5024DD9EE335AAC8 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +msgctxt ",5024FA6B4D52E94C5024DD9EE335AAC8" +msgid "CPU (Game) Time: " +msgstr "Temps CPU (jeu) : " + +#. Key: 50976ED345FEE679928606A411B37FA7 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_CPScoreWidget.W_CPScoreWidget_C:WidgetTree.Goal.Text +#: /ShooterCore/ControlPoint/UI/W_CPScoreWidget.W_CPScoreWidget_C:WidgetTree.Goal.Text +msgctxt ",50976ED345FEE679928606A411B37FA7" +msgid "999" +msgstr "999" + +#. Key: 53BF1D104A85F399ACBE86A31861EEBC +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",53BF1D104A85F399ACBE86A31861EEBC" +msgid "Dash (Gamepad)" +msgstr "Sprinter (Manette)" + +#. Key: 53E18F354094BD59BBA57CA3EA78C261 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",53E18F354094BD59BBA57CA3EA78C261" +msgid "Gamepad" +msgstr "Manette" + +#. Key: 54D16C6D4197D4C27B7B90A56B95E822 +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileTitle +#: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileTitle +msgctxt ",54D16C6D4197D4C27B7B90A56B95E822" +msgid "Control" +msgstr "Contrôle" + +#. Key: 55A252DB4C70444DD26CD7A33159B016 +#. SourceLocation: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",55A252DB4C70444DD26CD7A33159B016" +msgid "Heal Pickup" +msgstr "Kit de soins" + +#. Key: 565AB6394A4427B1C79E05A60CC05264 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",565AB6394A4427B1C79E05A60CC05264" +msgid "Gamepad" +msgstr "Manette" + +#. Key: 569275A347999672502DC4ACF71A97A7 +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Done.ButtonText +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Done.ButtonText +msgctxt ",569275A347999672502DC4ACF71A97A7" +msgid "Done" +msgstr "Terminé" + +#. Key: 56B94F8C41C6D7C26C888B800AF8BD9F +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadDisplayName +msgctxt ",56B94F8C41C6D7C26C888B800AF8BD9F" +msgid "Dual Sense" +msgstr "Dual Sense" + +#. Key: 56F19DE54226323EF313608DAF792D33 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/W_InteractionPrompt.W_InteractionPrompt_C:WidgetTree.CommonTextBlock_28.Text +#: /ShooterMaps/PROTO/InventoryTest/W_InteractionPrompt.W_InteractionPrompt_C:WidgetTree.CommonTextBlock_28.Text +msgctxt ",56F19DE54226323EF313608DAF792D33" +msgid "Interact" +msgstr "Interagir" + +#. Key: 56F878A647E31FE0D1B672B8564E8ED1 +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ElimCount.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ElimCount.Text +msgctxt ",56F878A647E31FE0D1B672B8564E8ED1" +msgid "Eliminations" +msgstr "Éliminations" + +#. Key: 572EE2DF4AFE8F3FBDCC5DA09F6944FB +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(20).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(20).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",572EE2DF4AFE8F3FBDCC5DA09F6944FB" +msgid "Move Right" +msgstr "Aller à droite" + +#. Key: 58060FA24F1BA9C51A410286083C65EA +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadPlatformName +msgctxt ",58060FA24F1BA9C51A410286083C65EA" +msgid "Xbox Series X" +msgstr "Xbox Series X" + +#. Key: 580739324E7F7B98EEE75F839BA533EF +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +msgctxt ",580739324E7F7B98EEE75F839BA533EF" +msgid "Packet Loss (out): " +msgstr "Perte de paquets (sortie) : " + +#. Key: 58948CD44356A8289F8D65985F6FCE6C +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.Default__W_ControlPointMarker_C.PointLetterText +#: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.Default__W_ControlPointMarker_C.PointLetterText +msgctxt ",58948CD44356A8289F8D65985F6FCE6C" +msgid "A" +msgstr "A" + +#. Key: 58CD3851422A3218C746279D676EF38A +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +msgctxt ",58CD3851422A3218C746279D676EF38A" +msgid "Exit Game" +msgstr "Quitter la partie" + +#. Key: 591A162C4B3B442A2CEFED81414E057C +#. SourceLocation: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileDescription +#: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileDescription +msgctxt ",591A162C4B3B442A2CEFED81414E057C" +msgid "Main menu of the game" +msgstr "Menu principal du jeu" + +#. Key: 595253FC4210A7D90B1ADD8A75E5B40B +#. SourceLocation: /ShooterCore/Game/Respawn/W_RespawnTimer.W_RespawnTimer_C:WidgetTree.RespawnTimerText.Text +#: /ShooterCore/Game/Respawn/W_RespawnTimer.W_RespawnTimer_C:WidgetTree.RespawnTimerText.Text +msgctxt ",595253FC4210A7D90B1ADD8A75E5B40B" +msgid "Respawning" +msgstr "Réapparition" + +#. Key: 596BD2C94671CA046BFC62BE7CC20188 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadCategory +msgctxt ",596BD2C94671CA046BFC62BE7CC20188" +msgid "Controller" +msgstr "Manette" + +#. Key: 599ECF164EF5D41D6156389CD95F2E5F +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.2x.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.2x.DisplayName +msgctxt ",599ECF164EF5D41D6156389CD95F2E5F" +msgid "Double Elimination" +msgstr "Double élimination" + +#. Key: 5AA94BFE42E900EEAB4691833D480931 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",5AA94BFE42E900EEAB4691833D480931" +msgid "Quickslot Cycle Forward" +msgstr "Rotation d'arme vers l'avant" + +#. Key: 5B8E97EF4F7A8E1AC77DB4AEB0B33032 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",5B8E97EF4F7A8E1AC77DB4AEB0B33032" +msgid "Quickslot Cycle Backward (Gamepad)" +msgstr "Rotation d'arme vers l'arrière (Manette)" + +#. Key: 5BDBB55C48C5B1FC55B3448ABCAD349B +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.NoGamesMessage.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.NoGamesMessage.Text +msgctxt ",5BDBB55C48C5B1FC55B3448ABCAD349B" +msgid "The search found no joinable games. Try refreshing the search with the button below." +msgstr "La recherche n'a trouvé aucune partie joignable. Essayez d'actualiser la recherche avec le bouton ci-dessous." + +#. Key: 5C5DBA2A476909DE3183B7B0AB22AB5D +#. SourceLocation: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:WidgetTree.ReasonTextWidget.Text +#: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:WidgetTree.ReasonTextWidget.Text +msgctxt ",5C5DBA2A476909DE3183B7B0AB22AB5D" +msgid "Loading Screen Reason..." +msgstr "Loading Screen Reason..." + +#. Key: 5CF86F044E9FC5A3C979DBBA29B6B2D0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Description +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Description +msgctxt ",5CF86F044E9FC5A3C979DBBA29B6B2D0" +msgid "Search for active game sessions online and on your local network." +msgstr "Cherchez des sessions de jeu actives en ligne et sur votre réseau local." + +#. Key: 5D3AA20F4DAC3379C651C59805BCA2F7 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.ContextDescription +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.ContextDescription +msgctxt ",5D3AA20F4DAC3379C651C59805BCA2F7" +msgid "Shooter Game IMC" +msgstr "Shooter Game IMC" + +#. Key: 5D4F912B4290B206E9CF5DBE30392487 +#. SourceLocation: /Game/UI/Menu/W_LyraMenuButton.Default__W_LyraMenuButton_C.ButtonText +#: /Game/UI/Menu/W_LyraMenuButton.Default__W_LyraMenuButton_C.ButtonText +msgctxt ",5D4F912B4290B206E9CF5DBE30392487" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: 5D5B4220440EB217287861BE2E4E8B38 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PingWidget.StatDisplayName +msgctxt ",5D5B4220440EB217287861BE2E4E8B38" +msgid "Ping: " +msgstr "Ping : " + +#. Key: 5DC920584136841BFAB871A3A0A404EB +#. SourceLocation: /Game/UI/Foundation/Buttons/W_LyraButtonTab.W_LyraButtonTab_C:WidgetTree.ButtonTextBlock.Text +#: /Game/UI/Foundation/Buttons/W_LyraButtonTab.W_LyraButtonTab_C:WidgetTree.ButtonTextBlock.Text +msgctxt ",5DC920584136841BFAB871A3A0A404EB" +msgid "{Button Text}" +msgstr "{Button Text}" + +#. Key: 5DDD0C9145ED691F998EF2ABA1056ADA +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadCategory +msgctxt ",5DDD0C9145ED691F998EF2ABA1056ADA" +msgid "Wireless Controller" +msgstr "Manette sans fil" + +#. Key: 5DF4A888407048C78F135EAF83DA3E6E +#. SourceLocation: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:WidgetTree.BuildVersionTextWidget.Text +#: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:WidgetTree.BuildVersionTextWidget.Text +msgctxt ",5DF4A888407048C78F135EAF83DA3E6E" +msgid "[BuildDescription]" +msgstr "[DescriptionDeVersion]" + +#. Key: 5EAFD051443F26B45AC9D697A680371B +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileSubTitle +#: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileSubTitle +msgctxt ",5EAFD051443F26B45AC9D697A680371B" +msgid "Convolution" +msgstr "Circonvolutions" + +#. Key: 5F1B0D924B42A2C2B502C5BFE126CB9A +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",5F1B0D924B42A2C2B502C5BFE126CB9A" +msgid "Fire Weapon Auto (Gamepad)" +msgstr "Tirer automatiquement (Manette)" + +#. Key: 6080DFF94F96F4305FBEAD8D1B3C861E +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsRotator.W_SettingsRotator_C:WidgetTree.MyText.Text +#: /Game/UI/Settings/Editors/W_SettingsRotator.W_SettingsRotator_C:WidgetTree.MyText.Text +msgctxt ",6080DFF94F96F4305FBEAD8D1B3C861E" +msgid "{Option}" +msgstr "{Option}" + +#. Key: 60DA22ED4E3BEBEA7DAAB48E10A73AA0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_77.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_77.Text +msgctxt ",60DA22ED4E3BEBEA7DAAB48E10A73AA0" +msgid "Game / Map" +msgstr "Jeu / Carte" + +#. Key: 6252B9144C13330E7E1B9C95B6708206 +#. SourceLocation: /TopDownArena/UserInterface/W_RoundTimer.W_RoundTimer_C:ExecuteUbergraph_W_RoundTimer [Script Bytecode] +#: /TopDownArena/UserInterface/W_RoundTimer.W_RoundTimer_C:ExecuteUbergraph_W_RoundTimer [Script Bytecode] +msgctxt ",6252B9144C13330E7E1B9C95B6708206" +msgid "{Hours}:{Minutes}" +msgstr "{Hours}:{Minutes}" + +#. Key: 629A4A544738DC936BC01E82B1EBA722 +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +msgctxt ",629A4A544738DC936BC01E82B1EBA722" +msgid "Are you sure?" +msgstr "Êtes-vous sûr(e) ?" + +#. Key: 64EB32544FE55DE327638AAD8316671E +#. SourceLocation: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatDisplayName +#: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatDisplayName +msgctxt ",64EB32544FE55DE327638AAD8316671E" +msgid "StatName: " +msgstr "StatName: " + +#. Key: 663EDAE54CE37DCDF45443AAF5DB448A +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadDisplayName +msgctxt ",663EDAE54CE37DCDF45443AAF5DB448A" +msgid "Joycons" +msgstr "Joy-Cons" + +#. Key: 6712F27C4E870E339083C1915F794F9D +#. SourceLocation: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileDescription +#: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileDescription +msgctxt ",6712F27C4E870E339083C1915F794F9D" +msgid "Destroy blocks, collect power ups, and avoid getting exploded in this top-down party game." +msgstr "Détruisez des blocs, récupérez des bonus et évitez d'exploser dans ce party game en vue du dessus." + +#. Key: 69A724B94225BBA33DE819A5D8F7C57E +#. SourceLocation: /Game/System/Teams/TeamDA_Blue.TeamDA_Blue.TeamShortName +#: /Game/System/Teams/TeamDA_Blue.TeamDA_Blue.TeamShortName +msgctxt ",69A724B94225BBA33DE819A5D8F7C57E" +msgid "Blue" +msgstr "Bleu" + +#. Key: 6B0C0E94405AC4CA8A1861BF9A61FB27 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +msgctxt ",6B0C0E94405AC4CA8A1861BF9A61FB27" +msgid "Idle Time: " +msgstr "Temps d'inactivité : " + +#. Key: 6BBCD782422A82A576EB8BB377C1FBBD +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +msgctxt ",6BBCD782422A82A576EB8BB377C1FBBD" +msgid "Offline" +msgstr "Hors-ligne" + +#. Key: 6D46C23149718DC18200EAB91B08D57B +#. SourceLocation: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",6D46C23149718DC18200EAB91B08D57B" +msgid "Shotgun" +msgstr "Fusil de chasse" + +#. Key: 6D87F7964B4EC6B934F786A4C96AB875 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:WidgetTree.CommonTextBlock_96.Text +#: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:WidgetTree.CommonTextBlock_96.Text +msgctxt ",6D87F7964B4EC6B934F786A4C96AB875" +msgid "Obtained" +msgstr "Reçu" + +#. Key: 6EBC0F54428A804A7D96FEBDCB55A25D +#. SourceLocation: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileSubTitle +#: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileSubTitle +msgctxt ",6EBC0F54428A804A7D96FEBDCB55A25D" +msgid "Default Map" +msgstr "Carte par défaut" + +#. Key: 6FD0F45E4F62CF0232CBE2A6BE8FA3E2 +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +msgctxt ",6FD0F45E4F62CF0232CBE2A6BE8FA3E2" +msgid "Defeated" +msgstr "DÉFAITE" + +#. Key: 6FF2B920404C2FFE4380DC9152ACC6C2 +#. SourceLocation: /Game/UI/Foundation/RichTextData/RichTextIconSet.RichTextIconSet.Icon.Warning.DisplayName +#: /Game/UI/Foundation/RichTextData/RichTextIconSet.RichTextIconSet.Icon.Warning.DisplayName +msgctxt ",6FF2B920404C2FFE4380DC9152ACC6C2" +msgid "Warning" +msgstr "Avertissement" + +#. Key: 70012CA348A3BDE581C6DF99E8CCB6D5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",70012CA348A3BDE581C6DF99E8CCB6D5" +msgid "Emote (Gamepad)" +msgstr "Emote (Manette)" + +#. Key: 706694FA4075BE82B78C7F9EBDBE71C9 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock.Text +msgctxt ",706694FA4075BE82B78C7F9EBDBE71C9" +msgid "AI Combatants" +msgstr "Combattants IA" + +#. Key: 708855C240B9A9AD1B70FFB79672F260 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +msgctxt ",708855C240B9A9AD1B70FFB79672F260" +msgid "Packet Send Rate: " +msgstr "Débit d'envoi des paquets : " + +#. Key: 70BB3C784F191CC3D37702A86E63BC90 +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +msgctxt ",70BB3C784F191CC3D37702A86E63BC90" +msgid "Are you sure?" +msgstr "Êtes-vous sûr(e) ?" + +#. Key: 715796D64602FD80242625A5893355B5 +#. SourceLocation: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_KBM.PMI_ShooterDefaultConfig_KBM.ConfigDisplayName +#: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_KBM.PMI_ShooterDefaultConfig_KBM.ConfigDisplayName +msgctxt ",715796D64602FD80242625A5893355B5" +msgid "Shooter Keyboard & Mouse" +msgstr "Contrôles clavier et souris (jeu de tir)" + +#. Key: 734BCC0D40467B6B4137909E31480314 +#. SourceLocation: /TopDownArena/UserInterface/Player/W_Powerup_Stat.W_Powerup_Stat_C:WidgetTree.BonusText.Text +#: /TopDownArena/UserInterface/Player/W_Powerup_Stat.W_Powerup_Stat_C:WidgetTree.BonusText.Text +msgctxt ",734BCC0D40467B6B4137909E31480314" +msgid "{X}" +msgstr "{X}" + +#. Key: 7375572240549E07C95BD88C7AEEE604 +#. SourceLocation: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_2.NewTextRenderComponent.Text +#: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_2.NewTextRenderComponent.Text +msgctxt ",7375572240549E07C95BD88C7AEEE604" +msgid "Aim Assist Targets" +msgstr "Aide à la visée sur la cible" + +#. Key: 73CAF326400E392AFBECF392AE4C7741 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",73CAF326400E392AFBECF392AE4C7741" +msgid "Throw Grenade (Gamepad)" +msgstr "Lancer une grenade (Manette)" + +#. Key: 74550CC94DA54536E00EA580F2BA48D0 +#. SourceLocation: /ShooterCore/UserInterface/HUD/W_AbilityProgress.W_AbilityProgress_C:WidgetTree.ProgressText.Text +#: /ShooterCore/UserInterface/HUD/W_AbilityProgress.W_AbilityProgress_C:WidgetTree.ProgressText.Text +msgctxt ",74550CC94DA54536E00EA580F2BA48D0" +msgid "10" +msgstr "10" + +#. Key: 745EEA024D479AE7A07FA7B326621A6F +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_SwitchHandheldWarning.Text +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_SwitchHandheldWarning.Text +msgctxt ",745EEA024D479AE7A07FA7B326621A6F" +msgid "Please connect your Nintendo Switch™ to the TV to setup the Safe Zone." +msgstr "Veuillez connecter votre Nintendo Switch™ au téléviseur pour paramétrer la zone sûre." + +#. Key: 74B3967F4C1BBC6A237194B1B9F47563 +#. SourceLocation: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileSubTitle +#: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileSubTitle +msgctxt ",74B3967F4C1BBC6A237194B1B9F47563" +msgid "Checkered" +msgstr "Damier" + +#. Key: 75C95E9D4F42EBC566DA6FBBCE9CF3C5 +#. SourceLocation: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileTitle +#: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileTitle +msgctxt ",75C95E9D4F42EBC566DA6FBBCE9CF3C5" +msgid "Front End" +msgstr "Frontal" + +#. Key: 7648222A4B7B3B8FAA82B18036CF67B3 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(1 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(1 - Value).DisplayNameMap +msgctxt ",7648222A4B7B3B8FAA82B18036CF67B3" +msgid "Hold" +msgstr "Maintenir" + +#. Key: 77D074844B3800FE64B8D6B95A0447D4 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleText.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleText.Text +msgctxt ",77D074844B3800FE64B8D6B95A0447D4" +msgid "{Bots Toggle}" +msgstr "{Bots Toggle}" + +#. Key: 7B8505164640BE16F0A4AE86007603BE +#. SourceLocation: /Game/UI/Settings/W_GameSettingsDetailView.W_GameSettingsDetailView_C:WidgetTree.Text_SettingName.Text +#: /Game/UI/Settings/W_GameSettingsDetailView.W_GameSettingsDetailView_C:WidgetTree.Text_SettingName.Text +msgctxt ",7B8505164640BE16F0A4AE86007603BE" +msgid "{Settings Title}" +msgstr "{Settings Title}" + +#. Key: 7BA0388F4468954236B40AB3D721822A +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +msgctxt ",7BA0388F4468954236B40AB3D721822A" +msgid "GPU Time: " +msgstr "Temps GPU : " + +#. Key: 7BEB71C541CC6BFA9FFF64BC65399DCC +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",7BEB71C541CC6BFA9FFF64BC65399DCC" +msgid "Gamepad" +msgstr "Manette" + +#. Key: 7E6704DC46DC97DA49D039963C89A6B0 +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +msgctxt ",7E6704DC46DC97DA49D039963C89A6B0" +msgid "Exit Game" +msgstr "Quitter le jeu" + +#. Key: 7FD2E328436A17CA3A9E45B318DC74F7 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ElimCount.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ElimCount.Text +msgctxt ",7FD2E328436A17CA3A9E45B318DC74F7" +msgid "Eliminations" +msgstr "Éliminations" + +#. Key: 80661AE54A3BA7B6C48D8FB06A50AEDF +#. SourceLocation: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C.DisplayName +#: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C.DisplayName +msgctxt ",80661AE54A3BA7B6C48D8FB06A50AEDF" +msgid "Pistol" +msgstr "Pistolet" + +#. Key: 8184E0F3472FD8370AAF98940C74A1CD +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",8184E0F3472FD8370AAF98940C74A1CD" +msgid "Dash" +msgstr "Sprinter" + +#. Key: 8197984348C0720932318DB21DE2835A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",8197984348C0720932318DB21DE2835A" +msgid "Quick Slot 1" +msgstr "Arme 1" + +#. Key: 81ABBB894916B85BF80AE3B1D669219B +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",81ABBB894916B85BF80AE3B1D669219B" +msgid "Gamepad" +msgstr "Manette" + +#. Key: 831CE0B5485404EA8D8B468C799942CD +#. SourceLocation: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_Gamepad.PMI_ShooterDefaultConfig_Gamepad.ConfigDisplayName +#: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_Gamepad.PMI_ShooterDefaultConfig_Gamepad.ConfigDisplayName +msgctxt ",831CE0B5485404EA8D8B468C799942CD" +msgid "Shooter Gamepad" +msgstr "Jeu de tir avec manette" + +#. Key: 83CFC8D04BCAE02F9DDD539D88AE3232 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.BeenEliminatedCount.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.BeenEliminatedCount.Text +msgctxt ",83CFC8D04BCAE02F9DDD539D88AE3232" +msgid "Eliminated" +msgstr "Éliminé(e)" + +#. Key: 845C671A47C204E52EC0169312E07BFF +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadDisplayName +msgctxt ",845C671A47C204E52EC0169312E07BFF" +msgid "Dual Shock 4" +msgstr "Dual Shock 4" + +#. Key: 84B4FA8B4A84E6B5ABD1DAB1B84236C0 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",84B4FA8B4A84E6B5ABD1DAB1B84236C0" +msgid "Shooter Core" +msgstr "Jeu de tir classique" + +#. Key: 854A0FB7483F4290CF1400ADDCFEBB52 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",854A0FB7483F4290CF1400ADDCFEBB52" +msgid "Gamepad" +msgstr "Manette" + +#. Key: 85B8AC304FDC2DDFE6DA3F806629243F +#. SourceLocation: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_3.NewTextRenderComponent.Text +#: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_3.NewTextRenderComponent.Text +msgctxt ",85B8AC304FDC2DDFE6DA3F806629243F" +msgid "Use \"lyra.Weapon.DrawAimAssistDebug\" to draw debug data" +msgstr "Utilisez \"lyra.Weapon.DrawAimAssistDebug\" pour afficher les données de débogage" + +#. Key: 85E017DE4E62414B29880DB637666AFD +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.4x.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.4x.DisplayName +msgctxt ",85E017DE4E62414B29880DB637666AFD" +msgid "Quadruple Elimination" +msgstr "Quadruple élimination" + +#. Key: 8689AED14EB88E33EC1CF78623D8BEC4 +#. SourceLocation: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(1 - Value).FailureTagToUserFacingMessages +#: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(1 - Value).FailureTagToUserFacingMessages +msgctxt ",8689AED14EB88E33EC1CF78623D8BEC4" +msgid "Not Enough Ammo" +msgstr "Munitions insuffisantes" + +#. Key: 8703EB4442A681348138D983FE3C7FEF +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.OptionsButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.OptionsButton.ButtonText +msgctxt ",8703EB4442A681348138D983FE3C7FEF" +msgid "Options" +msgstr "Options" + +#. Key: 87537FA240954D687BB984B566CD2BF2 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +msgctxt ",87537FA240954D687BB984B566CD2BF2" +msgid "CPU (Render) Time" +msgstr "Temps CPU (rendu)" + +#. Key: 88D9C80E438C653987EE34A071A74BF6 +#. SourceLocation: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",88D9C80E438C653987EE34A071A74BF6" +msgid "Heal Pickup" +msgstr "Kit de soins" + +#. Key: 899ECAF44A434CADB576AF896790318F +#. SourceLocation: /ShooterCore/Blueprint/B_WeaponSpawner.B_WeaponSpawner_C:ExecuteUbergraph_B_WeaponSpawner [Script Bytecode] +#: /ShooterCore/Blueprint/B_WeaponSpawner.B_WeaponSpawner_C:ExecuteUbergraph_B_WeaponSpawner [Script Bytecode] +msgctxt ",899ECAF44A434CADB576AF896790318F" +msgid "Spare Ammo Full" +msgstr "Munitions de rechange pleines" + +#. Key: 8A3A3BC5401B375E4FBAE99CD0B02DA8 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",8A3A3BC5401B375E4FBAE99CD0B02DA8" +msgid "Gamepad" +msgstr "Manette" + +#. Key: 8AB6935B4A23AD7CF42A1F9F58A9EF34 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",8AB6935B4A23AD7CF42A1F9F58A9EF34" +msgid "Quick Slot 3" +msgstr "Arme 3" + +#. Key: 8B8C673046123190F1AFB4AC3FEE5431 +#. SourceLocation: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileSubTitle +#: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileSubTitle +msgctxt ",8B8C673046123190F1AFB4AC3FEE5431" +msgid "Shooter Gym" +msgstr "Salle de tir" + +#. Key: 8BDBDE6E4846AE5A124CE784872AD82D +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileSubTitle +#: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileSubTitle +msgctxt ",8BDBDE6E4846AE5A124CE784872AD82D" +msgid "Expanse" +msgstr "Étendue" + +#. Key: 8CB5616A41E172DFE018058CA46712E3 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +msgctxt ",8CB5616A41E172DFE018058CA46712E3" +msgid "CPU (RHI) Time" +msgstr "Temps CPU (DRM)" + +#. Key: 8D9CD0874CAA179AF8554CAFEFA1AD5B +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.RefreshButton.ButtonText +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.RefreshButton.ButtonText +msgctxt ",8D9CD0874CAA179AF8554CAFEFA1AD5B" +msgid "Refresh Search" +msgstr "Actualiser la recherche" + +#. Key: 8F86FE4147709E9ADBCC2888BCF07415 +#. SourceLocation: /Game/UI/Settings/Screens/Gamma/W_GammaEditor.W_GammaEditor_C:WidgetTree.RichText_Default.Text +#: /Game/UI/Settings/Screens/Gamma/W_GammaEditor.W_GammaEditor_C:WidgetTree.RichText_Default.Text +msgctxt ",8F86FE4147709E9ADBCC2888BCF07415" +msgid "Use left stick to adjust the corners\r\nso it lines up with the edges of your display." +msgstr "Utilisez le joystick gauche pour ajuster les angles\r\net aligner la zone morte avec les bordures de votre écran." + +#. Key: 90488E3F473C9B6EC494FCBD4F39585D +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:UpdateClock [Script Bytecode] +#: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:UpdateClock [Script Bytecode] +msgctxt ",90488E3F473C9B6EC494FCBD4F39585D" +msgid "{min}:{sec}" +msgstr "{min}:{sec}" + +#. Key: 90C04A53441DAB7CC7D259838013F16D +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadDisplayName +msgctxt ",90C04A53441DAB7CC7D259838013F16D" +msgid "Xbox Controller" +msgstr "Manette Xbox" + +#. Key: 938A78C443CEE025B70F749DF31FFAE1 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +msgctxt ",938A78C443CEE025B70F749DF31FFAE1" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: 9395402C4381A44435E10798328D6E3F +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.CreditsButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.CreditsButton.ButtonText +msgctxt ",9395402C4381A44435E10798328D6E3F" +msgid "Credits" +msgstr "Crédits" + +#. Key: 93E655B44960423EB691839383DC9F91 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Description +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Description +msgctxt ",93E655B44960423EB691839383DC9F91" +msgid "Create a new session of any type, with other players or bots, online or locally." +msgstr "Créez une nouvelle session de tout type, avec d'autres joueurs ou des bots, en ligne ou en local." + +#. Key: 953CDA0342D82F1A164935966EB1B429 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(3 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(3 - Value).DisplayNameMap +msgctxt ",953CDA0342D82F1A164935966EB1B429" +msgid "Right" +msgstr "Droite" + +#. Key: 961D4DF74762E292D7E079A156BCECA9 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +msgctxt ",961D4DF74762E292D7E079A156BCECA9" +msgid "Online" +msgstr "En ligne" + +#. Key: 961EFAAB46BE0480CD0820BE0486ABD5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",961EFAAB46BE0480CD0820BE0486ABD5" +msgid "Gamepad" +msgstr "Manette" + +#. Key: 96D0FAAA447946277179589D7D8C5D38 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",96D0FAAA447946277179589D7D8C5D38" +msgid "Melee (Gamepad)" +msgstr "Mêlée (Manette)" + +#. Key: 96E767F743A25801E4D3A299F8E58EFD +#. SourceLocation: /TopDownArena/UserInterface/Player/W_PlayerTile.W_PlayerTile_C:WidgetTree.PlayerName.Text +#: /TopDownArena/UserInterface/Player/W_PlayerTile.W_PlayerTile_C:WidgetTree.PlayerName.Text +msgctxt ",96E767F743A25801E4D3A299F8E58EFD" +msgid "{Player}" +msgstr "{Player}" + +#. Key: 96FC4BAF4556046EC3B8DE8F3C8BCA01 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +msgctxt ",96FC4BAF4556046EC3B8DE8F3C8BCA01" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: 9802746D40A7EF6A45CC20ACE072B6F3 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9802746D40A7EF6A45CC20ACE072B6F3" +msgid "Quickslot Cycle Backward" +msgstr "Rotation d'arme vers l'arrière" + +#. Key: 982452CC4E88DEE2C2BB8483BDFEC43E +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",982452CC4E88DEE2C2BB8483BDFEC43E" +msgid "Throw Grenade" +msgstr "Lancer une grenade" + +#. Key: 99BB6C0B4F25027FD0134A889DFBE75E +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.BeenEliminatedCount.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.BeenEliminatedCount.Text +msgctxt ",99BB6C0B4F25027FD0134A889DFBE75E" +msgid "Eliminated" +msgstr "Éliminé(e)" + +#. Key: 9A50562A41DE05B9DCA5769B65D0B79A +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +msgctxt ",9A50562A41DE05B9DCA5769B65D0B79A" +msgid "GPU Time: " +msgstr "Temps GPU : " + +#. Key: 9BE1A4DE4867764540091AA9EAE87570 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",9BE1A4DE4867764540091AA9EAE87570" +msgid "Gamepad" +msgstr "Manette" + +#. Key: 9C2E09EE43163AFBBF789CA3FD432965 +#. SourceLocation: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",9C2E09EE43163AFBBF789CA3FD432965" +msgid "Pistol" +msgstr "Pistolet" + +#. Key: 9C30B17047263BD32A33EB8717566376 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",9C30B17047263BD32A33EB8717566376" +msgid "Gamepad" +msgstr "Manette" + +#. Key: 9CC7277D4CED4E33C019ABB279CA2609 +#. SourceLocation: /ShooterCore/UserInterface/HUD/W_QuickBarSlot.W_QuickBarSlot_C:WidgetTree.EmptyText.Text +#: /ShooterCore/UserInterface/HUD/W_QuickBarSlot.W_QuickBarSlot_C:WidgetTree.EmptyText.Text +msgctxt ",9CC7277D4CED4E33C019ABB279CA2609" +msgid "Empty" +msgstr "Vide" + +#. Key: 9CE5D9D248DB880DB09177BBFD6F541C +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.IdleTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.IdleTimeWidget.StatDisplayName +msgctxt ",9CE5D9D248DB880DB09177BBFD6F541C" +msgid "Idle Time: " +msgstr "Temps d'inactivité : " + +#. Key: 9D14950145212EEB2C6073906613EB87 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9D14950145212EEB2C6073906613EB87" +msgid "Aim Down Sight" +msgstr "Regarder dans le viseur" + +#. Key: 9DA5266F48DE03777836849F683D4DC2 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile1.ExperienceDisplayName +#: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile1.ExperienceDisplayName +msgctxt ",9DA5266F48DE03777836849F683D4DC2" +msgid "Example\r\nExperience 1" +msgstr "Exemple\r\nExpérience 1" + +#. Key: 9DB4CB3B40ED9D904D883396DA91DD36 +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileDescription +#: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileDescription +msgctxt ",9DB4CB3B40ED9D904D883396DA91DD36" +msgid "Find and eliminate enough enemies to win in this classic head-to-head team match." +msgstr "Trouvez et éliminez suffisamment d'ennemis pour gagner ce match d'affrontement classique." + +#. Key: 9DBE1BEF4B0438FE4E9F638F82F77264 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9DBE1BEF4B0438FE4E9F638F82F77264" +msgid "Move Backwards" +msgstr "Reculer" + +#. Key: 9E97BA75491D6F5AC0E034BB1FB2A057 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadCategory +msgctxt ",9E97BA75491D6F5AC0E034BB1FB2A057" +msgid "Controller" +msgstr "Manette" + +#. Key: 9F0691474837C58C9681D7A4D7FE4C31 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +msgctxt ",9F0691474837C58C9681D7A4D7FE4C31" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: 9F3531564FC5EE52359EC69A48AD8E04 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9F3531564FC5EE52359EC69A48AD8E04" +msgid "Move Right" +msgstr "Aller à droite" + +#. Key: 9FC4A82E40FF8868013C0C939C80AC5A +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +msgctxt ",9FC4A82E40FF8868013C0C939C80AC5A" +msgid "You have been assigned to the Red Team " +msgstr "Vous êtes dans l'équipe rouge " + +#. Key: 9FF4964643BFF859CB6692B91D37AC4F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_104.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_104.Text +msgctxt ",9FF4964643BFF859CB6692B91D37AC4F" +msgid "Host a game" +msgstr "Héberger une partie" + +#. Key: A05DB43247D7F3E6BBD46CA5AF18623C +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:WidgetTree.Clock.Text +#: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:WidgetTree.Clock.Text +msgctxt ",A05DB43247D7F3E6BBD46CA5AF18623C" +msgid "00:00" +msgstr "00:00" + +#. Key: A111107749C75E2CB467B3998AE048E5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",A111107749C75E2CB467B3998AE048E5" +msgid "Gamepad" +msgstr "Manette" + +#. Key: A3015C164B7B8ECECDCD4EAEB957BCC3 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(1 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(1 - Value).DisplayNameMap +msgctxt ",A3015C164B7B8ECECDCD4EAEB957BCC3" +msgid "Backward" +msgstr "Reculer" + +#. Key: A32FF4184C5D7D9DDAF2A48CABEB2C40 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_C.PointLetterText +#: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_C.PointLetterText +msgctxt ",A32FF4184C5D7D9DDAF2A48CABEB2C40" +msgid "C" +msgstr "C" + +#. Key: A34A0D8E4314D6E1EA929488D87DF30A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",A34A0D8E4314D6E1EA929488D87DF30A" +msgid "Quick Slot 3" +msgstr "Arme 3" + +#. Key: A431A6284675D8AD0FA9C685CB59220D +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.ReturnButton.ButtonText +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.ReturnButton.ButtonText +msgctxt ",A431A6284675D8AD0FA9C685CB59220D" +msgid "Quit Game" +msgstr "Quitter la partie" + +#. Key: A622ACF8477B043394C3E3B869899D2E +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadPlatformName +msgctxt ",A622ACF8477B043394C3E3B869899D2E" +msgid "Xbox One" +msgstr "Xbox One" + +#. Key: A628D2D947BB3880B76494BDDB22BA26 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerName.W_SB_PlayerName_C:WidgetTree.PlayerNameWidget.Text +#: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerName.W_SB_PlayerName_C:WidgetTree.PlayerNameWidget.Text +msgctxt ",A628D2D947BB3880B76494BDDB22BA26" +msgid "{Player Name : very long text}" +msgstr "{Player Name : very long text}" + +#. Key: A69C5126480675E3817904A3358825C5 +#. SourceLocation: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileDescription +#: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileDescription +msgctxt ",A69C5126480675E3817904A3358825C5" +msgid "No gameplay here, just an example." +msgstr "Pas de jeu ici, juste un exemple." + +#. Key: A6D01DBD49AE1A91111473B4FA99C449 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",A6D01DBD49AE1A91111473B4FA99C449" +msgid "Crouch" +msgstr "S'accroupir" + +#. Key: A6F6FE04408086953E35A69521479907 +#. SourceLocation: /Game/UI/Settings/Extensions/Subtitle/W_Settings_SubtitlePreview.W_Settings_SubtitlePreview_C:WidgetTree.Subtitles.PreviewText +#: /Game/UI/Settings/Extensions/Subtitle/W_Settings_SubtitlePreview.W_Settings_SubtitlePreview_C:WidgetTree.Subtitles.PreviewText +msgctxt ",A6F6FE04408086953E35A69521479907" +msgid "Leave fur on owners clothes cat dog hate mouse eat string barf pillow no baths hate everything. Mew stare at owner accusingly then wink purr for no reason yet commence midnight zoomies" +msgstr "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat." + +#. Key: A734B1924414D31819EAE897DA322536 +#. SourceLocation: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:ExecuteUbergraph_B_GrantAbilityPad_ApplyGE [Script Bytecode] +#: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:ExecuteUbergraph_B_GrantAbilityPad_ApplyGE [Script Bytecode] +msgctxt ",A734B1924414D31819EAE897DA322536" +msgid "Charging" +msgstr "Chargement" + +#. Key: A8101294485E0B66E99830BF54DDEF90 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(22).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(22).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",A8101294485E0B66E99830BF54DDEF90" +msgid "Fire Weapon (Auto)" +msgstr "Tirer (Auto)" + +#. Key: AAB8468C47F1A48D7E4DE5B47EFE64BF +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.PlayerNameWidget.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.PlayerNameWidget.Text +msgctxt ",AAB8468C47F1A48D7E4DE5B47EFE64BF" +msgid "Player Name" +msgstr "Nom du joueur" + +#. Key: AB3DDDE340C74CB8814B06B99CBE1405 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",AB3DDDE340C74CB8814B06B99CBE1405" +msgid "Throw Grenade (Gamepad)" +msgstr "Lancer une grenade (Manette)" + +#. Key: AC4333F143A1E92BDC5CC98071AFDDD8 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",AC4333F143A1E92BDC5CC98071AFDDD8" +msgid "Reload (Gamepad)" +msgstr "Recharger (Manette)" + +#. Key: AF1A053A4431F4B19820C3B5ACE7305B +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",AF1A053A4431F4B19820C3B5ACE7305B" +msgid "Auto-run" +msgstr "Course auto" + +#. Key: AF2FEF114EC65F6D21283AB9CCD03AFE +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatValueFormat +msgctxt ",AF2FEF114EC65F6D21283AB9CCD03AFE" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: AF7D54CF47CAF2BDD0322CA1DEE33BD8 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ADS_Speed.IMC_ADS_Speed.ContextDescription +#: /ShooterCore/Input/Mappings/IMC_ADS_Speed.IMC_ADS_Speed.ContextDescription +msgctxt ",AF7D54CF47CAF2BDD0322CA1DEE33BD8" +msgid "Input mapping context that will be applied when the player aims down sights. It makes the aim speed slower for better accuracy. See GA_ADS." +msgstr "Le contexte de configuration d'entrée sera appliqué lorsque le joueur active la visée. La vitesse de visée est réduite pour une meilleure précision. Voir GA_ADS." + +#. Key: AF8FF73C44708FB3DBC17BA1C8EF3A88 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +msgctxt ",AF8FF73C44708FB3DBC17BA1C8EF3A88" +msgid "CPU (Render) Time: " +msgstr "Temps CPU (rendu) : " + +#. Key: B0637EB74FB5351D5E9B9C851ADC8094 +#. SourceLocation: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.Prompt.Text +#: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.Prompt.Text +msgctxt ",B0637EB74FB5351D5E9B9C851ADC8094" +msgid "Press any key to assign it to the action you chose." +msgstr "Appuyez sur n'importe quelle touche pour l'assigner à l'action choisie." + +#. Key: B356D1784244FCB7CBBC06B890B9513F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",B356D1784244FCB7CBBC06B890B9513F" +msgid "Move Forward" +msgstr "Avancer" + +#. Key: B37841AC44D4BD9DE2DB33BF2C4BB79C +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +msgctxt ",B37841AC44D4BD9DE2DB33BF2C4BB79C" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: B3A131CB482DEF4F2D7D1A8BF033E132 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",B3A131CB482DEF4F2D7D1A8BF033E132" +msgid "Gamepad" +msgstr "Manette" + +#. Key: B49FD9F84FDAD53DE6CFA2AFF39FEB6A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",B49FD9F84FDAD53DE6CFA2AFF39FEB6A" +msgid "Gamepad" +msgstr "Manette" + +#. Key: B4E733404947D2A3E2909B8E58769923 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_103.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_103.Text +msgctxt ",B4E733404947D2A3E2909B8E58769923" +msgid "Network" +msgstr "Réseau" + +#. Key: B555EB214CBE76A07C4BEA82FE56BE6E +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +msgctxt ",B555EB214CBE76A07C4BEA82FE56BE6E" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: B5BEA0C34E8A6727C38ED4AD629909A6 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",B5BEA0C34E8A6727C38ED4AD629909A6" +msgid "Gamepad" +msgstr "Manette" + +#. Key: B61C2E384ACF8FA42E80B3A191AE888D +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +msgctxt ",B61C2E384ACF8FA42E80B3A191AE888D" +msgid "Packet Avg Size (in)" +msgstr "Taille moy. des paquets (entrée)" + +#. Key: B97EA1CB4795D31B6123D49DA26A1632 +#. SourceLocation: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.MapTitle.Text +#: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.MapTitle.Text +msgctxt ",B97EA1CB4795D31B6123D49DA26A1632" +msgid "Map Title" +msgstr "Nom de carte" + +#. Key: BA912D0B4F8C97D580EF4FA72B5A5AD1 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +msgctxt ",BA912D0B4F8C97D580EF4FA72B5A5AD1" +msgid "Red" +msgstr "Rouge" + +#. Key: BB1D87EF4B72728695BFC3A57AA2D93D +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BB1D87EF4B72728695BFC3A57AA2D93D" +msgid "Throw Grenade" +msgstr "Lancer une grenade" + +#. Key: BC1A3F854C9C13F2AFD8CBA172E1FB14 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BC1A3F854C9C13F2AFD8CBA172E1FB14" +msgid "Aim Down Sight (Gamepad)" +msgstr "Regarder dans le viseur (Manette)" + +#. Key: BD6A3FCD4A49AFB7B518C9B287E9F3C1 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BD6A3FCD4A49AFB7B518C9B287E9F3C1" +msgid "Jump (Gamepad)" +msgstr "Sauter (Manette)" + +#. Key: BE94897645662FD7F281D7A12C3A5BE7 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BE94897645662FD7F281D7A12C3A5BE7" +msgid "Aim Down Sight (Gamepad)" +msgstr "Regarder dans le viseur (Manette)" + +#. Key: BEB829FE4D185E6F1C6BE7BF5B0A0A79 +#. SourceLocation: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileTitle +#: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileTitle +msgctxt ",BEB829FE4D185E6F1C6BE7BF5B0A0A79" +msgid "Control" +msgstr "Commande" + +#. Key: BECBFEBD47CE68BB8EF76DBCE0062B7F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BECBFEBD47CE68BB8EF76DBCE0062B7F" +msgid "Crouch (Gamepad)" +msgstr "S'accroupir (Manette)" + +#. Key: BF526E50479F91151D4162865A6C42BE +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +msgctxt ",BF526E50479F91151D4162865A6C42BE" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: C048AC7F49BB5DB44D0533ADDB844C4B +#. SourceLocation: /Game/Weapons/GA_Weapon_Fire.Default__GA_Weapon_Fire_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +#: /Game/Weapons/GA_Weapon_Fire.Default__GA_Weapon_Fire_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +msgctxt ",C048AC7F49BB5DB44D0533ADDB844C4B" +msgid "No Ammo!" +msgstr "Plus de munitions !" + +#. Key: C0C628BD460B784B8F63B8B6418FECBC +#. SourceLocation: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Text +#: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Text +msgctxt ",C0C628BD460B784B8F63B8B6418FECBC" +msgid "{Button Text}" +msgstr "{Button Text}" + +#. Key: C0DBC30B4209FF6393C994A39D2F2C68 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C0DBC30B4209FF6393C994A39D2F2C68" +msgid "Emote (Gamepad)" +msgstr "Emote (Manette)" + +#. Key: C182696D4A8DBFB366382E9956D189AB +#. SourceLocation: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatValueFormat +#: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatValueFormat +msgctxt ",C182696D4A8DBFB366382E9956D189AB" +msgid "{StatValue}ms" +msgstr "{StatValue}ms" + +#. Key: C23A168F4D81EC273D8153B8DB4D90C9 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C23A168F4D81EC273D8153B8DB4D90C9" +msgid "Quick Slot 1" +msgstr "Arme 1" + +#. Key: C2B7E2E24A77C90AA83E20AB39BA3AF6 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C2B7E2E24A77C90AA83E20AB39BA3AF6" +msgid "Dash (Gamepad)" +msgstr "Sprinter (Manette)" + +#. Key: C4054EFA439919B343651C86A0B4DE02 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(19).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(19).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C4054EFA439919B343651C86A0B4DE02" +msgid "Jump" +msgstr "Sauter" + +#. Key: C46362AF402EF874EE7CF79395EBB229 +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +msgctxt ",C46362AF402EF874EE7CF79395EBB229" +msgid "{GameMode} / " +msgstr "{GameMode} / " + +#. Key: C5D8D01643616ABFC4AB779CA744C936 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:ExecuteUbergraph_W_SessionBrowserScreen [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:ExecuteUbergraph_W_SessionBrowserScreen [Script Bytecode] +msgctxt ",C5D8D01643616ABFC4AB779CA744C936" +msgid "Session Search" +msgstr "Recherche de session" + +#. Key: C60573E9430B0CA68C582DB638DC7557 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.ContextDescription +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.ContextDescription +msgctxt ",C60573E9430B0CA68C582DB638DC7557" +msgid "Shooter Game IMC for gamepad" +msgstr "Jeu de tir IMC pour manette" + +#. Key: C630FB7D46193E54EF36A787FF33B87D +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",C630FB7D46193E54EF36A787FF33B87D" +msgid "Gamepad" +msgstr "Manette" + +#. Key: C6F3C387451A7A130B6978B359EBB820 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +msgctxt ",C6F3C387451A7A130B6978B359EBB820" +msgid "Packet Avg Size (out): " +msgstr "Taille moy. des paquets (sortie) : " + +#. Key: C811028C441CF902DA89719DBADF4DFE +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C811028C441CF902DA89719DBADF4DFE" +msgid "Reload Weapon" +msgstr "Recharger arme" + +#. Key: C85074294F02CC433E62618A82E030EF +#. SourceLocation: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:ExecuteUbergraph_W_BuildConfiguration [Script Bytecode] +#: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:ExecuteUbergraph_W_BuildConfiguration [Script Bytecode] +msgctxt ",C85074294F02CC433E62618A82E030EF" +msgid "{BuildVer} ({BuildConfig})" +msgstr "{BuildVer} ({BuildConfig})" + +#. Key: C8D58E734369DF095BF3AF82E70ECA78 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +msgctxt ",C8D58E734369DF095BF3AF82E70ECA78" +msgid "CPU (RHI) Time: " +msgstr "Temps CPU (DRM) : " + +#. Key: C934C5A1433979CE28245DA67A4D589D +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(0 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(0 - Value).DisplayNameMap +msgctxt ",C934C5A1433979CE28245DA67A4D589D" +msgid "BlendOut" +msgstr "BlendOut" + +#. Key: C94E68504461D73B167087A4C9715B35 +#. SourceLocation: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",C94E68504461D73B167087A4C9715B35" +msgid "Auto Rifle" +msgstr "Fusil automatique" + +#. Key: CAA4C0B2442C2A679C985DA91241FFC2 +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsListEntry_Missing.W_SettingsListEntry_Missing_C:WidgetTree.Text_SettingName_1.Text +#: /Game/UI/Settings/Editors/W_SettingsListEntry_Missing.W_SettingsListEntry_Missing_C:WidgetTree.Text_SettingName_1.Text +msgctxt ",CAA4C0B2442C2A679C985DA91241FFC2" +msgid "No Editor Found" +msgstr "Aucun éditeur trouvé" + +#. Key: CB9A026144D3CB6030370CAD4D3ECE82 +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +msgctxt ",CB9A026144D3CB6030370CAD4D3ECE82" +msgid "You have been assigned to the Blue Team " +msgstr "Vous êtes dans l'équipe bleue " + +#. Key: CBB16DB74A682295FE6EBF9DB6B6D150 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",CBB16DB74A682295FE6EBF9DB6B6D150" +msgid "Gamepad" +msgstr "Manette" + +#. Key: CBB820B2438824B79FCF418F8C2BBA0B +#. SourceLocation: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:UserConstructionScript [Script Bytecode] +#: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:UserConstructionScript [Script Bytecode] +msgctxt ",CBB820B2438824B79FCF418F8C2BBA0B" +msgid "DAMAGE" +msgstr "DÉGÂTS" + +#. Key: CBDC0A2F4DA740D47489A2A6F20F3E84 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleButton.ButtonText +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleButton.ButtonText +msgctxt ",CBDC0A2F4DA740D47489A2A6F20F3E84" +msgid "Change" +msgstr "Changer" + +#. Key: CDB9EE2B449672AD36E423825315D94A +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.MapLabel.Text +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.MapLabel.Text +msgctxt ",CDB9EE2B449672AD36E423825315D94A" +msgid "Map" +msgstr "Carte" + +#. Key: CE374A054872725046E790BED48F5270 +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileDescription +#: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileDescription +msgctxt ",CE374A054872725046E790BED48F5270" +msgid "Secure the control points along with your teammates to increase your score and win." +msgstr "Protégez les points de contrôle avec vos coéquipiers pour augmenter votre score et gagner." + +#. Key: CF7B4D7D49C98DEAE65B65ADDA34699B +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",CF7B4D7D49C98DEAE65B65ADDA34699B" +msgid "Reload (Gamepad)" +msgstr "Recharger (Manette)" + +#. Key: CFF7A17B45828BA9C4055A880528713C +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",CFF7A17B45828BA9C4055A880528713C" +msgid "Jump" +msgstr "Sauter" + +#. Key: D04D248544CE15424096FCAD1C754FB6 +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Back.ButtonText +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Back.ButtonText +msgctxt ",D04D248544CE15424096FCAD1C754FB6" +msgid "Cancel" +msgstr "Annuler" + +#. Key: D086A5324B000302144FA2A57D925E87 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadCategory +msgctxt ",D086A5324B000302144FA2A57D925E87" +msgid "Wireless Controller" +msgstr "Manette sans fil" + +#. Key: D0A00FC54C480DD66974159CB138B62A +#. SourceLocation: /ShooterCore/Blueprint/B_GrantInventory_Pad.B_GrantInventory_Pad_C:Text_GEN_VARIABLE.Text +#: /ShooterCore/Blueprint/B_GrantInventory_Pad.B_GrantInventory_Pad_C:Text_GEN_VARIABLE.Text +msgctxt ",D0A00FC54C480DD66974159CB138B62A" +msgid "DAMAGE" +msgstr "DÉGÂTS" + +#. Key: D1EF437A4F9FF5DE58443886BD514521 +#. SourceLocation: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:ExecuteUbergraph_W_LoadingScreenReasonDebugText [Script Bytecode] +#: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:ExecuteUbergraph_W_LoadingScreenReasonDebugText [Script Bytecode] +msgctxt ",D1EF437A4F9FF5DE58443886BD514521" +msgid "{Reason}..." +msgstr "{Reason}..." + +#. Key: D31F14D4403F6E0BFE4300987803596C +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",D31F14D4403F6E0BFE4300987803596C" +msgid "Gamepad" +msgstr "Manette" + +#. Key: D41C83174B68891CB462CF8B98EF47FA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",D41C83174B68891CB462CF8B98EF47FA" +msgid "Jump (Gamepad)" +msgstr "Sauter (Manette)" + +#. Key: D449930A4AAF2B5A7B5C9489D4C789E2 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +msgctxt ",D449930A4AAF2B5A7B5C9489D4C789E2" +msgid "Packet Loss (out)" +msgstr "Perte de paquets (sortie)" + +#. Key: D540E579477DAD25CE81238B49F38B8D +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",D540E579477DAD25CE81238B49F38B8D" +msgid "Fire Weapon (Gamepad)" +msgstr "Tirer (Manette)" + +#. Key: D61464C3432B48D61DE5E38D517C717F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",D61464C3432B48D61DE5E38D517C717F" +msgid "Move (Gamepad)" +msgstr "Se déplacer (Manette)" + +#. Key: D7C1014D45690433D5ADC79C410A3428 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +msgctxt ",D7C1014D45690433D5ADC79C410A3428" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: DA149703481BAEA4AA828EA651B5648B +#. SourceLocation: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.ExperienceTitle.Text +#: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.ExperienceTitle.Text +msgctxt ",DA149703481BAEA4AA828EA651B5648B" +msgid "Experience Title" +msgstr "Nom de l'expérience" + +#. Key: DA1D92AA4BF4946A347E7E8C0CB31DC2 +#. SourceLocation: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C.DisplayName +#: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C.DisplayName +msgctxt ",DA1D92AA4BF4946A347E7E8C0CB31DC2" +msgid "Shotgun" +msgstr "Fusil de chasse" + +#. Key: DAA263C04E31DADC56B7B6B783E3998D +#. SourceLocation: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:Text_GEN_VARIABLE.Text +#: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:Text_GEN_VARIABLE.Text +msgctxt ",DAA263C04E31DADC56B7B6B783E3998D" +msgid "DAMAGE" +msgstr "DÉGÂTS" + +#. Key: DB414375406E207B5FE8788EA419365F +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:WidgetTree.DefeatMessage.Text +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:WidgetTree.DefeatMessage.Text +msgctxt ",DB414375406E207B5FE8788EA419365F" +msgid "Defeat" +msgstr "Vaincre" + +#. Key: DCCB65AC4D758CAE0B5EA8BCF70937F8 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",DCCB65AC4D758CAE0B5EA8BCF70937F8" +msgid "Move Left" +msgstr "Aller à gauche" + +#. Key: DD47266C480F60C2E35E62AD5AD83AEB +#. SourceLocation: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileTitle +#: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileTitle +msgctxt ",DD47266C480F60C2E35E62AD5AD83AEB" +msgid "Exploder" +msgstr "Explosion" + +#. Key: DD77478E46DDFB6910CE2EBE9EB5718F +#. SourceLocation: /ShooterCore/UserInterface/Notifications/Accolades/W_AccoladeToast.W_AccoladeToast_C:WidgetTree.TextWidget.Text +#: /ShooterCore/UserInterface/Notifications/Accolades/W_AccoladeToast.W_AccoladeToast_C:WidgetTree.TextWidget.Text +msgctxt ",DD77478E46DDFB6910CE2EBE9EB5718F" +msgid "Accolade Name" +msgstr "Nom du succès" + +#. Key: DDDC55F044A6D009AE3FC89634A4FBE3 +#. SourceLocation: Config/DefaultInput.ini:38 +#: Config/DefaultInput.ini:38 +msgctxt ",DDDC55F044A6D009AE3FC89634A4FBE3" +msgid "Back" +msgstr "Retour" + +#. Key: DE1F25434D413F7B785F099C479D589C +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile2.ExperienceDisplayName +#: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile2.ExperienceDisplayName +msgctxt ",DE1F25434D413F7B785F099C479D589C" +msgid "Example\r\nExperience 2" +msgstr "Exemple\r\nExpérience 2" + +#. Key: DE90FC2F465DB72035383EAA5C085C9E +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +msgctxt ",DE90FC2F465DB72035383EAA5C085C9E" +msgid "Packet Avg Size (out)" +msgstr "Taille moy. des paquets (sortie)" + +#. Key: DEF9DA8849FC478F8621F3A509D4000F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeButton.ButtonText +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeButton.ButtonText +msgctxt ",DEF9DA8849FC478F8621F3A509D4000F" +msgid "Change" +msgstr "Changer" + +#. Key: DF7DB3EE4CE76EEB0D84159A0FAAD6A3 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",DF7DB3EE4CE76EEB0D84159A0FAAD6A3" +msgid "Aim Down Sight" +msgstr "Regarder dans le viseur" + +#. Key: E00B7D5C46A46ECB9DE262966BFD5C57 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +msgctxt ",E00B7D5C46A46ECB9DE262966BFD5C57" +msgid "Packet Send Rate" +msgstr "Débit d'envoi des paquets" + +#. Key: E064C0B046D9196D3BFDA9B87E1E857E +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_UserConnectionStatus.W_UserConnectionStatus_C:ExecuteUbergraph_W_UserConnectionStatus [Script Bytecode] +#: /ShooterCore/UserInterface/ScoreBoard/W_UserConnectionStatus.W_UserConnectionStatus_C:ExecuteUbergraph_W_UserConnectionStatus [Script Bytecode] +msgctxt ",E064C0B046D9196D3BFDA9B87E1E857E" +msgid "{Ping} ms" +msgstr "{Ping} ms" + +#. Key: E135EDB34B4D040567F82E8317B2466C +#. SourceLocation: /Game/UI/Foundation/Subtitles/W_SubtitleDisplayHost.W_SubtitleDisplayHost_C:WidgetTree.SubtitleDisplay.PreviewText +#: /Game/UI/Foundation/Subtitles/W_SubtitleDisplayHost.W_SubtitleDisplayHost_C:WidgetTree.SubtitleDisplay.PreviewText +msgctxt ",E135EDB34B4D040567F82E8317B2466C" +msgid "Subtitles live here" +msgstr "Sous-titres en direct ici" + +#. Key: E1EF205E4368573D6E8ABEA7BF0DBC6E +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileTitle +#: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileTitle +msgctxt ",E1EF205E4368573D6E8ABEA7BF0DBC6E" +msgid "Elimination" +msgstr "Élimination" + +#. Key: E3BFBDD142F276564D9A2082F20E521A +#. SourceLocation: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.BP_GameplayEffect_Pad2.Text.Text +#: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.BP_GameplayEffect_Pad2.Text.Text +msgctxt ",E3BFBDD142F276564D9A2082F20E521A" +msgid "HEAL" +msgstr "SOIGNER" + +#. Key: E40DBDA84BB0A625640CE890772DF399 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:ExecuteUbergraph_W_ItemAcquiredList [Script Bytecode] +#: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:ExecuteUbergraph_W_ItemAcquiredList [Script Bytecode] +msgctxt ",E40DBDA84BB0A625640CE890772DF399" +msgid "{Count}x {ItemName}" +msgstr "{ItemName} x{Count}" + +#. Key: E457F86B42FC1EF1BE36F7A9F2FE0A65 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.10.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.10.DisplayName +msgctxt ",E457F86B42FC1EF1BE36F7A9F2FE0A65" +msgid "Rampage" +msgstr "Furie" + +#. Key: E4F45B9C46754466F73D12AFB2B2191F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",E4F45B9C46754466F73D12AFB2B2191F" +msgid "Gamepad" +msgstr "Manette" + +#. Key: E5D0FACC49757D31B57103AD32D851F4 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamName.Text +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamName.Text +msgctxt ",E5D0FACC49757D31B57103AD32D851F4" +msgid "Red" +msgstr "Rouge" + +#. Key: E6D245554B9583B2462D83A367EF32C7 +#. SourceLocation: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C.DisplayName +#: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C.DisplayName +msgctxt ",E6D245554B9583B2462D83A367EF32C7" +msgid "HealPickup" +msgstr "Kit de soins" + +#. Key: E6F3933C44E632BE4BF96287CE8E39FA +#. SourceLocation: /TopDownArena/Game/Pickups/GE_BombRangeUp.Default__GE_BombRangeUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +#: /TopDownArena/Game/Pickups/GE_BombRangeUp.Default__GE_BombRangeUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +msgctxt ",E6F3933C44E632BE4BF96287CE8E39FA" +msgid "Range Up" +msgstr "Portée améliorée" + +#. Key: E7A1AD66427FB74804771781F29C383A +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Text +msgctxt ",E7A1AD66427FB74804771781F29C383A" +msgid "Quickplay" +msgstr "Partie rapide" + +#. Key: E7CF7EBE46557265F664F7998029E2BF +#. SourceLocation: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +#: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +msgctxt ",E7CF7EBE46557265F664F7998029E2BF" +msgid "Already Full of Ammo" +msgstr "Munitions pleines" + +#. Key: E80A379D47E62430134083927BC1822D +#. SourceLocation: /Game/UI/Hud/W_Healthbar.W_Healthbar_C:WidgetTree.EliminatedText.Text +#: /Game/UI/Hud/W_Healthbar.W_Healthbar_C:WidgetTree.EliminatedText.Text +msgctxt ",E80A379D47E62430134083927BC1822D" +msgid "Eliminated" +msgstr "Éliminé(e)" + +#. Key: E88A30284EF241C93E5C8E87815FE9D5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",E88A30284EF241C93E5C8E87815FE9D5" +msgid "Emote" +msgstr "Emote" + +#. Key: E88BD12F4EE26671CCDBAD86C10DD6B1 +#. SourceLocation: /Game/System/Teams/TeamDA_Red.TeamDA_Red.TeamShortName +#: /Game/System/Teams/TeamDA_Red.TeamDA_Red.TeamShortName +msgctxt ",E88BD12F4EE26671CCDBAD86C10DD6B1" +msgid "Red" +msgstr "Rouge" + +#. Key: E95CC0B641115D1DDAB1AD99CD8FAD73 +#. SourceLocation: /Game/UI/PerfStats/W_SingleGraphStat.W_SingleGraphStat_C:WidgetTree.TODO_Label.Text +#: /Game/UI/PerfStats/W_SingleGraphStat.W_SingleGraphStat_C:WidgetTree.TODO_Label.Text +msgctxt ",E95CC0B641115D1DDAB1AD99CD8FAD73" +msgid "TODO" +msgstr "TODO" + +#. Key: EA46B8EE42F2A1D44E88A9A162D7D677 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EA46B8EE42F2A1D44E88A9A162D7D677" +msgid "Fire Weapon Auto (Gamepad)" +msgstr "Tirer automatiquement (Manette)" + +#. Key: EB6CF8C849DA8AE7EEA5F199FA1F8124 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +msgctxt ",EB6CF8C849DA8AE7EEA5F199FA1F8124" +msgid "GPU Time" +msgstr "Temps GPU" + +#. Key: EB97A3DA46CD668B0DC20DA5F93AFEF8 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.5.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.5.DisplayName +msgctxt ",EB97A3DA46CD668B0DC20DA5F93AFEF8" +msgid "Spree" +msgstr "Frénésie" + +#. Key: EB9904634A9A98FC8D7B1CAD08D4E023 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +msgctxt ",EB9904634A9A98FC8D7B1CAD08D4E023" +msgid "Server FPS: " +msgstr "IPS du serveur : " + +#. Key: EBBBFEDF43EA7E7D705E9F94844915C1 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EBBBFEDF43EA7E7D705E9F94844915C1" +msgid "Melee" +msgstr "Mêlée" + +#. Key: ED7C842241D3DC70AF8DDCADC5669C5E +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_Default.Text +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_Default.Text +msgctxt ",ED7C842241D3DC70AF8DDCADC5669C5E" +msgid "Use left stick to adjust the corners\r\nso it lines up with the edges of your display." +msgstr "Utilisez le joystick gauche pour ajuster les angles\r\net aligner la zone morte avec les bordures de votre écran." + +#. Key: EDE4E7574944C842E9C1CF8E0BB333D7 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EDE4E7574944C842E9C1CF8E0BB333D7" +msgid "Auto-run" +msgstr "Course auto" + +#. Key: EE915B9949435E9D0BF1AF9E18D5ECFA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EE915B9949435E9D0BF1AF9E18D5ECFA" +msgid "Crouch (Gamepad)" +msgstr "S'accroupir (Manette)" + +#. Key: EFC808434B60DD86D6F31486D1671CB5 +#. SourceLocation: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.EscapeText.Text +#: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.EscapeText.Text +msgctxt ",EFC808434B60DD86D6F31486D1671CB5" +msgid "Press escape to cancel." +msgstr "Appuyez sur Échap pour annuler." + +#. Key: F046E8AA444FE70AB3EA6484271E706D +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +msgctxt ",F046E8AA444FE70AB3EA6484271E706D" +msgid "You're All Winners" +msgstr "Tout le monde a gagné" + +#. Key: F104DF424959AA30FB62D98DDA7E93A1 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(0 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(0 - Value).DisplayNameMap +msgctxt ",F104DF424959AA30FB62D98DDA7E93A1" +msgid "Forward" +msgstr "Avancer" + +#. Key: F1DF959B4B4CE6C2C4BC48BE574A864A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F1DF959B4B4CE6C2C4BC48BE574A864A" +msgid "Show Scoreboard" +msgstr "Afficher le tableau des scores" + +#. Key: F277CCB64896F33E243D3F946AD0A430 +#. SourceLocation: /Game/System/Teams/TeamDA_Green.TeamDA_Green.TeamShortName +#: /Game/System/Teams/TeamDA_Green.TeamDA_Green.TeamShortName +msgctxt ",F277CCB64896F33E243D3F946AD0A430" +msgid "Green" +msgstr "Vert" + +#. Key: F285E5FC42CE6BFF45B2859C07EEAA16 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +msgctxt ",F285E5FC42CE6BFF45B2859C07EEAA16" +msgid "Blue" +msgstr "Bleue" + +#. Key: F287F4344F47BC35111284922366556A +#. SourceLocation: /Game/UI/DT_UniversalActions.DT_UniversalActions.DefaultBack.DisplayName +#: /Game/UI/DT_UniversalActions.DT_UniversalActions.DefaultBack.DisplayName +msgctxt ",F287F4344F47BC35111284922366556A" +msgid "Back" +msgstr "Retour" + +#. Key: F2A6DADA427AEA90427ED9BBC7BA3FE5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F2A6DADA427AEA90427ED9BBC7BA3FE5" +msgid "Melee" +msgstr "Mêlée" + +#. Key: F348282746973F4272D935808BCD661C +#. SourceLocation: /Game/UI/Menu/W_LyraExperienceTileButton.Default__W_LyraExperienceTileButton_C.ButtonText +#: /Game/UI/Menu/W_LyraExperienceTileButton.Default__W_LyraExperienceTileButton_C.ButtonText +msgctxt ",F348282746973F4272D935808BCD661C" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: F44F201F4E21916ECEFC679E7C5E9C06 +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_SecondaryKey.ButtonText +#: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_SecondaryKey.ButtonText +msgctxt ",F44F201F4E21916ECEFC679E7C5E9C06" +msgid "Not Bound" +msgstr "Non lié" + +#. Key: F4D4E89A4F138F69C636A492C1433F1F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +msgctxt ",F4D4E89A4F138F69C636A492C1433F1F" +msgid "LAN" +msgstr "LAN" + +#. Key: F4F0B6AC45671B37F00C5AA7E1338255 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F4F0B6AC45671B37F00C5AA7E1338255" +msgid "Fire Weapon" +msgstr "Tirer" + +#. Key: F6BE09AA4AEC420C662494804E10C5B4 +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.StartGameButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.StartGameButton.ButtonText +msgctxt ",F6BE09AA4AEC420C662494804E10C5B4" +msgid "Play Lyra" +msgstr "Lancer Lyra" + +#. Key: F750C0964719C179EA361E81B4A7C1FF +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",F750C0964719C179EA361E81B4A7C1FF" +msgid "Gamepad" +msgstr "Manette" + +#. Key: F76179C942EC16CBB508289FDCC909EA +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F76179C942EC16CBB508289FDCC909EA" +msgid "Melee (Gamepad)" +msgstr "Mêlée (Manette)" + +#. Key: F79DA43B4FB1FE5DADBA00B783B2A188 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +msgctxt ",F79DA43B4FB1FE5DADBA00B783B2A188" +msgid "Idle Time" +msgstr "Temps d'inactivité" + +#. Key: F815711D4267ECA881EBEEA2E84F2113 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/W_InventoryScreen.W_InventoryScreen_C:WidgetTree.CommonTextBlock_334.Text +#: /ShooterMaps/PROTO/InventoryTest/W_InventoryScreen.W_InventoryScreen_C:WidgetTree.CommonTextBlock_334.Text +msgctxt ",F815711D4267ECA881EBEEA2E84F2113" +msgid "Inventory" +msgstr "Inventaire" + +#. Key: F9B4952E40D27CA896719E8DF06A9556 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatDisplayName +msgctxt ",F9B4952E40D27CA896719E8DF06A9556" +msgid "Client FPS: " +msgstr "IPS du client : " + +#. Key: FADD548E4F869905182BF5B5E276B973 +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.QuitButton_EditorOnly.ButtonText +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.QuitButton_EditorOnly.ButtonText +msgctxt ",FADD548E4F869905182BF5B5E276B973" +msgid "Stop Play-in-Editor" +msgstr "Arrêter le PIE" + +#. Key: FB69B8C24C0DA4B3019E24AD285015DF +#. SourceLocation: /TopDownArena/Game/Pickups/GE_BombCountUp.Default__GE_BombCountUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +#: /TopDownArena/Game/Pickups/GE_BombCountUp.Default__GE_BombCountUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +msgctxt ",FB69B8C24C0DA4B3019E24AD285015DF" +msgid "Bomb Count Up" +msgstr "Augmentation du compteur de bombes" + +#. Key: FBB001FD475DBE7B05BCB58F061F343B +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Text +msgctxt ",FBB001FD475DBE7B05BCB58F061F343B" +msgid "Browse" +msgstr "Parcourir" + +#. Key: FD2D45F3495717DCCEA955B15C6DE989 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",FD2D45F3495717DCCEA955B15C6DE989" +msgid "Move Left" +msgstr "Aller à gauche" + +#. Key: FD741FBF47ECCCBA58BE70A24D3BC4B5 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeText.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeText.Text +msgctxt ",FD741FBF47ECCCBA58BE70A24D3BC4B5" +msgid "{Online Mode}" +msgstr "{Online Mode}" + +#. Key: FE2F4C5D4D505156F3E6A182F8C1AB9B +#. SourceLocation: /Game/Input/Configs/PMI_Default_KBM.PMI_Default_KBM.ConfigDisplayName +#: /Game/Input/Configs/PMI_Default_KBM.PMI_Default_KBM.ConfigDisplayName +msgctxt ",FE2F4C5D4D505156F3E6A182F8C1AB9B" +msgid "Default Keyboard & Mouse" +msgstr "Contrôles de base clavier et souris" + +#. Key: FE4CB0BC4B3EA54CFED75BA71963A047 +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +msgctxt ",FE4CB0BC4B3EA54CFED75BA71963A047" +msgid "Victorious" +msgstr "Victoire" + +#. Key: FE6097764FD18465D81CDB885CD0AE85 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_104.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_104.Text +msgctxt ",FE6097764FD18465D81CDB885CD0AE85" +msgid "Join a game" +msgstr "Rejoindre une partie" + +#. Key: FED210144D5364173EB129A6E0D5F155 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",FED210144D5364173EB129A6E0D5F155" +msgid "Show Scoreboard (Gamepad)" +msgstr "Afficher le tableau des scores (Manette)" + +#. Key: FEEA210A406D833FC25B59A3E00EBD45 +#. SourceLocation: /Game/Input/Configs/PMI_Default_Gamepad.PMI_Default_Gamepad.ConfigDisplayName +#: /Game/Input/Configs/PMI_Default_Gamepad.PMI_Default_Gamepad.ConfigDisplayName +msgctxt ",FEEA210A406D833FC25B59A3E00EBD45" +msgid "Default Gamepad" +msgstr "Manette par défaut" + +#. Key: FFEED97D46650ADD5F31868DB48D4CDE +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +msgctxt ",FFEED97D46650ADD5F31868DB48D4CDE" +msgid " / {MaxPlayers}" +msgstr " / {MaxPlayers}" + +#. Key: Unbound +#. SourceLocation: Plugins/CommonGame/Source/Private/CommonPlayerInputKey.cpp:339 +#: Plugins/CommonGame/Source/Private/CommonPlayerInputKey.cpp:339 +msgctxt "CommonKeybindWidget,Unbound" +msgid "Unbound" +msgstr "Unbound" + +#. Key: Error_FindSessionAlreadyInProgress +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:671 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:671 +msgctxt "CommonUser,Error_FindSessionAlreadyInProgress" +msgid "Session search already in progress" +msgstr "Recherche de session déjà lancée" + +#. Key: Error_FindSessionBadPlayer +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:678 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:678 +msgctxt "CommonUser,Error_FindSessionBadPlayer" +msgid "Session search was not provided a local player" +msgstr "La recherche de session n'a pas été lancée par un joueur local" + +#. Key: Error_FindSessionV1Failed +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1001 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1001 +msgctxt "CommonUser,Error_FindSessionV1Failed" +msgid "Find session failed" +msgstr "Impossible de trouver une session" + +#. Key: GuestNickname +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:246 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:246 +msgctxt "CommonUser,GuestNickname" +msgid "Guest" +msgstr "Invité" + +#. Key: InvalidPlatformUser +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1398 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1398 +msgctxt "CommonUser,InvalidPlatformUser" +msgid "Invalid Platform User" +msgstr "Plateforme utilisateur invalide" + +#. Key: LoginFailedEarly +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/AsyncAction_CommonUserInitialize.cpp:59 +#: Plugins/CommonUser/Source/CommonUser/Private/AsyncAction_CommonUserInitialize.cpp:59 +msgctxt "CommonUser,LoginFailedEarly" +msgid "Unable to start login process" +msgstr "Impossible de lancer le processus de connexion" + +#. Key: LoginFailedTitle +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1317 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1317 +msgctxt "CommonUser,LoginFailedTitle" +msgid "Login Failure" +msgstr "Échec de la connexion" + +#. Key: PrivilegeCanCommunicateViaTextOnline +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2110 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2110 +msgctxt "CommonUser,PrivilegeCanCommunicateViaTextOnline" +msgid "communicate with text" +msgstr "communication textuelle" + +#. Key: PrivilegeCanCommunicateViaVoiceOnline +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2112 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2112 +msgctxt "CommonUser,PrivilegeCanCommunicateViaVoiceOnline" +msgid "communicate with voice" +msgstr "communication vocale" + +#. Key: PrivilegeCanPlay +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2106 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2106 +msgctxt "CommonUser,PrivilegeCanPlay" +msgid "play the game" +msgstr "jouer au jeu" + +#. Key: PrivilegeCanPlayOnline +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2108 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2108 +msgctxt "CommonUser,PrivilegeCanPlayOnline" +msgid "play online" +msgstr "jouer en ligne" + +#. Key: PrivilegeCanUseCrossPlay +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2116 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2116 +msgctxt "CommonUser,PrivilegeCanUseCrossPlay" +msgid "play with other platforms" +msgstr "jeu multi-plateformes" + +#. Key: PrivilegeCanUseUserGeneratedContent +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2114 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2114 +msgctxt "CommonUser,PrivilegeCanUseUserGeneratedContent" +msgid "access user content" +msgstr "accéder au contenu d'utilisateur" + +#. Key: PrivilegeFailureFormat +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1711 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1711 +msgctxt "CommonUser,PrivilegeFailureFormat" +msgid "{0} to {1}" +msgstr "{0} à {1}" + +#. Key: ResultAccountTypeRestricted +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2142 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2142 +msgctxt "CommonUser,ResultAccountTypeRestricted" +msgid "This account type does not have access" +msgstr "Ce type de compte n'a pas d'accès" + +#. Key: ResultAccountUseRestricted +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2144 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2144 +msgctxt "CommonUser,ResultAccountUseRestricted" +msgid "This account is not allowed" +msgstr "Ce compte n'est pas autorisé" + +#. Key: ResultAgeRestricted +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2140 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2140 +msgctxt "CommonUser,ResultAgeRestricted" +msgid "This age restricted account is not allowed" +msgstr "Ce compte limité par l'âge n'est pas autorisé" + +#. Key: ResultAvailable +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2130 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2130 +msgctxt "CommonUser,ResultAvailable" +msgid "The user is allowed" +msgstr "L'utilisateur est autorisé" + +#. Key: ResultLicenseInvalid +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2134 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2134 +msgctxt "CommonUser,ResultLicenseInvalid" +msgid "A valid game license is required" +msgstr "Une licence de jeu valide est requise" + +#. Key: ResultNetworkConnectionUnavailable +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2138 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2138 +msgctxt "CommonUser,ResultNetworkConnectionUnavailable" +msgid "A network connection is required" +msgstr "Une connexion internet est requise" + +#. Key: ResultPlatformFailure +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2146 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2146 +msgctxt "CommonUser,ResultPlatformFailure" +msgid "Not allowed" +msgstr "Accès refusé" + +#. Key: ResultUnknown +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2128 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2128 +msgctxt "CommonUser,ResultUnknown" +msgid "Unknown if the user is allowed" +msgstr "Impossible de déterminer si l'utilisateur est autorisé" + +#. Key: ResultUserNotLoggedIn +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2132 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2132 +msgctxt "CommonUser,ResultUserNotLoggedIn" +msgid "The user must login" +msgstr "L'utilisateur doit se connecter" + +#. Key: VersionOutdated +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2136 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2136 +msgctxt "CommonUser,VersionOutdated" +msgid "The game or hardware needs to be updated" +msgstr "Le logiciel ou le jeu doit être mise à jour" + +#. Key: DevDynamicDetailsFormat +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSetting.cpp:292 +#: Plugins/GameSettings/Source/Private/GameSetting.cpp:292 +msgctxt "GameSetting,DevDynamicDetailsFormat" +msgid "{0}{1}" +msgstr "{0}{1}" + +#. Key: DisabledOptionReasonLine +#. SourceLocation: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:106 +#: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:106 +msgctxt "GameSetting,DisabledOptionReasonLine" +msgid " There are fewer options than available due to Parental Controls." +msgstr " Certaines options sont indisponibles en raison du contrôle parental." + +#. Key: DisabledReasonLine +#. SourceLocation: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:100 +#: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:100 +msgctxt "GameSetting,DisabledReasonLine" +msgid " {0}" +msgstr " {0}" + +#. Key: OnlyPrimaryPlayerEditable +#. SourceLocation: Plugins/GameSettings/Source/Private/EditCondition/WhenPlayingAsPrimaryPlayer.cpp:19 +#: Plugins/GameSettings/Source/Private/EditCondition/WhenPlayingAsPrimaryPlayer.cpp:19 +msgctxt "GameSetting,OnlyPrimaryPlayerEditable" +msgid "Can only be changed by the primary player." +msgstr "Ne peut être modifié que par le joueur principal." + +#. Key: PercentFormat +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSettingValueScalarDynamic.cpp:11 +#: Plugins/GameSettings/Source/Private/GameSettingValueScalarDynamic.cpp:11 +msgctxt "GameSetting,PercentFormat" +msgid "{0}%" +msgstr "{0}%" + +#. Key: WarningReasonLine +#. SourceLocation: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:76 +#: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:76 +msgctxt "GameSetting,WarningReasonLine" +msgid " {0}" +msgstr " {0}" + +#. Key: OFF +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:189 +#: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:189 +msgctxt "GameSettingValueDiscreteDynamic,OFF" +msgid "OFF" +msgstr "Non" + +#. Key: ON +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:190 +#: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:190 +msgctxt "GameSettingValueDiscreteDynamic,ON" +msgid "ON" +msgstr "Oui" + +#. Key: PayloadOutTooltip +#. SourceLocation: Plugins/GameplayMessageRouter/Source/GameplayMessageNodes/Private/K2Node_AsyncAction_ListenForGameplayMessages.cpp:53 +#: Plugins/GameplayMessageRouter/Source/GameplayMessageNodes/Private/K2Node_AsyncAction_ListenForGameplayMessages.cpp:53 +msgctxt "K2Node,PayloadOutTooltip" +msgid "\n\nThe message structure that we received" +msgstr "\n\nLa structure du message que nous avons reçu" + +#. Key: AdvancedGraphics_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:588 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:588 +msgctxt "Lyra,AdvancedGraphics_Name" +msgid "Advanced Graphics" +msgstr "Graphismes avancés" + +#. Key: AntiAliasing_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:446 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:446 +msgctxt "Lyra,AntiAliasing_Description" +msgid "Anti-Aliasing reduces jaggy artifacts along geometry edges. Increasing this setting will make edges look smoother, but can reduce performance. Higher settings mean more anti-aliasing." +msgstr "L'anticrénelage réduit les artefacts irréguliers le long des bords géométriques. Si vous augmentez ce paramètre, les bords seront plus lisses, mais cela peut réduire les performances. Des paramètres plus élevés signifient un anticrénelage plus élevé." + +#. Key: AntiAliasing_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:445 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:445 +msgctxt "Lyra,AntiAliasing_Name" +msgid "Anti-Aliasing" +msgstr "Anticrénelage" + +#. Key: AntiAliasingEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:453 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:453 +msgctxt "Lyra,AntiAliasingEpic" +msgid "Epic" +msgstr "Épique" + +#. Key: AntiAliasingHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:452 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:452 +msgctxt "Lyra,AntiAliasingHigh" +msgid "High" +msgstr "Élevé" + +#. Key: AntiAliasingLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:450 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:450 +msgctxt "Lyra,AntiAliasingLow" +msgid "Off" +msgstr "Non" + +#. Key: AntiAliasingMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:451 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:451 +msgctxt "Lyra,AntiAliasingMedium" +msgid "Medium" +msgstr "Moyen" + +#. Key: AudioCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:31 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:31 +msgctxt "Lyra,AudioCollection_Name" +msgid "Audio" +msgstr "Audio" + +#. Key: AudioOutputDevice_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:240 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:240 +msgctxt "Lyra,AudioOutputDevice_Description" +msgid "Changes the audio output device for game audio (not voice chat)." +msgstr "Change le périphérique de sortie pour le son du jeu (hors chat vocal)." + +#. Key: AudioOutputDevice_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:239 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:239 +msgctxt "Lyra,AudioOutputDevice_Name" +msgid "Audio Output Device" +msgstr "Périphérique de sortie audio" + +#. Key: AutoSetQuality_Action +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:314 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:314 +msgctxt "Lyra,AutoSetQuality_Action" +msgid "Auto-Set" +msgstr "Configuration automatique" + +#. Key: AutoSetQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:311 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:311 +msgctxt "Lyra,AutoSetQuality_Description" +msgid "Automatically configure the graphics quality options based on a benchmark of the hardware." +msgstr "Configure automatiquement les options de qualité des graphismes sur la base de référence de la machine." + +#. Key: AutoSetQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:310 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:310 +msgctxt "Lyra,AutoSetQuality_Name" +msgid "Auto-Set Quality" +msgstr "Qualité de la configuration automatique" + +#. Key: BackgroundAudio_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:258 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:258 +msgctxt "Lyra,BackgroundAudio_Description" +msgid "Turns game audio on/off when the game is in the background. When on, the game audio will continue to play when the game is minimized, or another window is focused." +msgstr "Active/désactive le son du jeu lorsque celui-ci est en arrière-plan. S'il est activé, le son du jeu continuera de tourner lorsque la fenêtre du jeu est minimisée, ou si une autre fenêtre est en premier plan." + +#. Key: BackgroundAudio_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:257 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:257 +msgctxt "Lyra,BackgroundAudio_Name" +msgid "Background Audio" +msgstr "Son d'arrière-plan" + +#. Key: BasicSensitivityCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:139 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:139 +msgctxt "Lyra,BasicSensitivityCollection_Name" +msgid "Sensitivity" +msgstr "Sensibilité" + +#. Key: Brightness_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:213 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:213 +msgctxt "Lyra,Brightness_Description" +msgid "Adjusts the brightness." +msgstr "Ajuste la luminosité." + +#. Key: Brightness_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:212 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:212 +msgctxt "Lyra,Brightness_Name" +msgid "Brightness" +msgstr "Luminosité" + +#. Key: BrightnessAdjustInstructions +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:83 +#: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:83 +msgctxt "Lyra,BrightnessAdjustInstructions" +msgid "Use {0} to adjust the brightness" +msgstr "Utilisez le {0} pour ajuster la luminosité" + +#. Key: BrightnessFormat +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:219 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:219 +msgctxt "Lyra,BrightnessFormat" +msgid "{0}%" +msgstr "{0}%" + +#. Key: ColorBlindMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:175 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:175 +msgctxt "Lyra,ColorBlindMode_Description" +msgid "Using the provided images, test out the different color blind modes to find a color correction that works best for you." +msgstr "Utilisez les images fournies pour tester les différentes configurations du mode daltonien et trouver celle qui vous convient le mieux." + +#. Key: ColorBlindMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:174 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:174 +msgctxt "Lyra,ColorBlindMode_Name" +msgid "Color Blind Mode" +msgstr "Mode daltonien" + +#. Key: ColorBlindRotatorSettingDeuteranope +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:181 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:181 +msgctxt "Lyra,ColorBlindRotatorSettingDeuteranope" +msgid "Deuteranope" +msgstr "Deutéranope" + +#. Key: ColorBlindRotatorSettingOff +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:180 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:180 +msgctxt "Lyra,ColorBlindRotatorSettingOff" +msgid "Off" +msgstr "Non" + +#. Key: ColorBlindRotatorSettingProtanope +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:182 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:182 +msgctxt "Lyra,ColorBlindRotatorSettingProtanope" +msgid "Protanope" +msgstr "Protanope" + +#. Key: ColorBlindRotatorSettingTritanope +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:183 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:183 +msgctxt "Lyra,ColorBlindRotatorSettingTritanope" +msgid "Tritanope" +msgstr "Tritanope" + +#. Key: ColorBlindStrength_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:194 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:194 +msgctxt "Lyra,ColorBlindStrength_Description" +msgid "Using the provided images, test out the different strengths to find a color correction that works best for you." +msgstr "Utilisez les images fournies pour tester les différentes intensités et trouver la correction colorimétrique qui vous convient le mieux." + +#. Key: ColorBlindStrength_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:193 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:193 +msgctxt "Lyra,ColorBlindStrength_Name" +msgid "Color Blind Strength" +msgstr "Intensité du mode daltonien" + +#. Key: ControllerHardware_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:47 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:47 +msgctxt "Lyra,ControllerHardware_Description" +msgid "The type of controller you're using." +msgstr "Définit le type de manette que vous utilisez." + +#. Key: ControllerHardware_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:46 +msgctxt "Lyra,ControllerHardware_Name" +msgid "Controller Hardware" +msgstr "Manette" + +#. Key: DeadZoneCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:200 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:200 +msgctxt "Lyra,DeadZoneCollection_Name" +msgid "Controller DeadZone" +msgstr "Zone morte de la manette" + +#. Key: DeviceProfileSuffix_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:270 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:270 +msgctxt "Lyra,DeviceProfileSuffix_Description" +msgid "Choose between different quality presets to make a trade off between quality and speed." +msgstr "Choisir entre différents préréglages de qualité vous permet de faire un compromis entre la qualité et la vitesse." + +#. Key: DeviceProfileSuffix_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:269 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:269 +msgctxt "Lyra,DeviceProfileSuffix_Name" +msgid "Quality Presets" +msgstr "Préréglages de qualité" + +#. Key: DialogueVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:95 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:95 +msgctxt "Lyra,DialogueVolume_Description" +msgid "Adjusts the volume of dialogue for game characters and voice overs." +msgstr "Ajuste le volume des dialogues (personnages du jeu et doublages)." + +#. Key: DialogueVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:94 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:94 +msgctxt "Lyra,DialogueVolume_Name" +msgid "Dialogue" +msgstr "Dialogues" + +#. Key: DisplayCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:114 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:114 +msgctxt "Lyra,DisplayCollection_Name" +msgid "Display" +msgstr "Affichage" + +#. Key: EFortGamepadSensitivity_Fast +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:150 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:150 +msgctxt "Lyra,EFortGamepadSensitivity_Fast" +msgid "7 (Fast)" +msgstr "7 (Rapide)" + +#. Key: EFortGamepadSensitivity_FastPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:151 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:151 +msgctxt "Lyra,EFortGamepadSensitivity_FastPlus" +msgid "8 (Fast+)" +msgstr "8 (Rapide+)" + +#. Key: EFortGamepadSensitivity_FastPlusPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:152 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:152 +msgctxt "Lyra,EFortGamepadSensitivity_FastPlusPlus" +msgid "9 (Fast++)" +msgstr "9 (Rapide++)" + +#. Key: EFortGamepadSensitivity_Insane +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:153 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:153 +msgctxt "Lyra,EFortGamepadSensitivity_Insane" +msgid "10 (Insane)" +msgstr "10 (Dément)" + +#. Key: EFortGamepadSensitivity_Normal +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:147 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:147 +msgctxt "Lyra,EFortGamepadSensitivity_Normal" +msgid "4 (Normal)" +msgstr "4 (Normal)" + +#. Key: EFortGamepadSensitivity_NormalPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:148 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:148 +msgctxt "Lyra,EFortGamepadSensitivity_NormalPlus" +msgid "5 (Normal+)" +msgstr "5 (Normal+)" + +#. Key: EFortGamepadSensitivity_NormalPlusPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:149 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:149 +msgctxt "Lyra,EFortGamepadSensitivity_NormalPlusPlus" +msgid "6 (Normal++)" +msgstr "6 (Normal++)" + +#. Key: EFortGamepadSensitivity_Slow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:144 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:144 +msgctxt "Lyra,EFortGamepadSensitivity_Slow" +msgid "1 (Slow)" +msgstr "1 (Lent)" + +#. Key: EFortGamepadSensitivity_SlowPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:145 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:145 +msgctxt "Lyra,EFortGamepadSensitivity_SlowPlus" +msgid "2 (Slow+)" +msgstr "2 (Lent+)" + +#. Key: EFortGamepadSensitivity_SlowPlusPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:146 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:146 +msgctxt "Lyra,EFortGamepadSensitivity_SlowPlusPlus" +msgid "3 (Slow++)" +msgstr "3 (Lent++)" + +#. Key: ELyraAllowBackgroundAudioSetting_AllSounds +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:265 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:265 +msgctxt "Lyra,ELyraAllowBackgroundAudioSetting_AllSounds" +msgid "All Sounds" +msgstr "Tous les sons" + +#. Key: ELyraAllowBackgroundAudioSetting_Off +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:264 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:264 +msgctxt "Lyra,ELyraAllowBackgroundAudioSetting_Off" +msgid "Off" +msgstr "Non" + +#. Key: ESubtitleBackgroundOpacity_Clear +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:225 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:225 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Clear" +msgid "Clear" +msgstr "Net" + +#. Key: ESubtitleBackgroundOpacity_High +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:228 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:228 +msgctxt "Lyra,ESubtitleBackgroundOpacity_High" +msgid "High" +msgstr "Élevé" + +#. Key: ESubtitleBackgroundOpacity_Low +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:226 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:226 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Low" +msgid "Low" +msgstr "Faible" + +#. Key: ESubtitleBackgroundOpacity_Medium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:227 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:227 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Medium" +msgid "Medium" +msgstr "Moyen" + +#. Key: ESubtitleBackgroundOpacity_Solid +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:229 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:229 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Solid" +msgid "Solid" +msgstr "Uniforme" + +#. Key: ESubtitleTextBorder_DropShadow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:211 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:211 +msgctxt "Lyra,ESubtitleTextBorder_DropShadow" +msgid "Drop Shadow" +msgstr "Ombre portée" + +#. Key: ESubtitleTextBorder_None +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:209 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:209 +msgctxt "Lyra,ESubtitleTextBorder_None" +msgid "None" +msgstr "Aucun" + +#. Key: ESubtitleTextBorder_Outline +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:210 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:210 +msgctxt "Lyra,ESubtitleTextBorder_Outline" +msgid "Outline" +msgstr "Contour" + +#. Key: ESubtitleTextColor_White +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:194 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:194 +msgctxt "Lyra,ESubtitleTextColor_White" +msgid "White" +msgstr "Blanc" + +#. Key: ESubtitleTextColor_Yellow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:195 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:195 +msgctxt "Lyra,ESubtitleTextColor_Yellow" +msgid "Yellow" +msgstr "Jaune" + +#. Key: ESubtitleTextSize_ExtraLarge +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:180 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:180 +msgctxt "Lyra,ESubtitleTextSize_ExtraLarge" +msgid "Extra Large" +msgstr "Très grand" + +#. Key: ESubtitleTextSize_ExtraSmall +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:176 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:176 +msgctxt "Lyra,ESubtitleTextSize_ExtraSmall" +msgid "Extra Small" +msgstr "Très petit" + +#. Key: ESubtitleTextSize_Large +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:179 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:179 +msgctxt "Lyra,ESubtitleTextSize_Large" +msgid "Large" +msgstr "Grand" + +#. Key: ESubtitleTextSize_Medium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:178 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:178 +msgctxt "Lyra,ESubtitleTextSize_Medium" +msgid "Medium" +msgstr "Moyen" + +#. Key: ESubtitleTextSize_Small +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:177 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:177 +msgctxt "Lyra,ESubtitleTextSize_Small" +msgid "Small" +msgstr "Petit" + +#. Key: FPSFormat +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:637 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:637 +msgctxt "Lyra,FPSFormat" +msgid "{0} FPS" +msgstr "{0} IPS" + +#. Key: FrameRateLimit_Always_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:702 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:702 +msgctxt "Lyra,FrameRateLimit_Always_Description" +msgid "Frame rate limit sets the highest frame rate that is allowed. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "La limite de fréquence d'image définit le nombre maximum d'images par secondes autorisé. Baissez cette valeur pour une fréquence d'image plus stable, ou augmentez-la pour une expérience optimale sur des appareils plus performants. Il sera potentiellement nécessaire de désactiver la Vsync pour atteindre les plus hautes fréquences." + +#. Key: FrameRateLimit_Always_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:701 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:701 +msgctxt "Lyra,FrameRateLimit_Always_Name" +msgid "Frame Rate Limit" +msgstr "Limite de fréquence d'image" + +#. Key: FrameRateLimit_InMenu_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:670 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:670 +msgctxt "Lyra,FrameRateLimit_InMenu_Description" +msgid "Frame rate limit when in the menu. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "La limite de fréquence d'image dans le menu. Baissez cette valeur pour une fréquence d'image plus stable, ou augmentez-la pour une expérience optimale sur des appareils plus performants. Il sera potentiellement nécessaire de désactiver la Vsync pour atteindre les plus hautes fréquences." + +#. Key: FrameRateLimit_InMenu_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:669 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:669 +msgctxt "Lyra,FrameRateLimit_InMenu_Name" +msgid "Frame Rate Limit (Menu)" +msgstr "Limite de fréquence d'image (Menu)" + +#. Key: FrameRateLimit_Mobile_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:299 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:299 +msgctxt "Lyra,FrameRateLimit_Mobile_Description" +msgid "Select a desired framerate. Use this to fine tune performance on your device." +msgstr "Choisir la fréquence d'image souhaitée. Utiliser ceci pour optimiser les performances sur votre appareil." + +#. Key: FrameRateLimit_Mobile_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:298 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:298 +msgctxt "Lyra,FrameRateLimit_Mobile_Name" +msgid "Frame Rate Limit" +msgstr "Limite de fréquence d'image" + +#. Key: FrameRateLimit_OnBattery_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:652 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:652 +msgctxt "Lyra,FrameRateLimit_OnBattery_Description" +msgid "Frame rate limit when running on battery. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "La limite de fréquence d'image lorsque l'ordinateur est sur batterie. Baissez cette valeur pour une fréquence d'image plus stable, ou augmentez-la pour une expérience optimale sur des appareils plus performants. Il sera potentiellement nécessaire de désactiver la Vsync pour atteindre les plus hautes fréquences." + +#. Key: FrameRateLimit_OnBattery_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:651 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:651 +msgctxt "Lyra,FrameRateLimit_OnBattery_Name" +msgid "Frame Rate Limit (On Battery)" +msgstr "Limite de fréquence d'image (sur batterie)" + +#. Key: FrameRateLimit_WhenBackgrounded_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:686 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:686 +msgctxt "Lyra,FrameRateLimit_WhenBackgrounded_Description" +msgid "Frame rate limit when in the background. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "La limite de fréquence d'image en arrière-plan. Baissez cette valeur pour une fréquence d'image plus stable, ou augmentez-la pour une expérience optimale sur des appareils plus performants. Il sera potentiellement nécessaire de désactiver la Vsync pour atteindre les plus hautes fréquences." + +#. Key: FrameRateLimit_WhenBackgrounded_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:685 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:685 +msgctxt "Lyra,FrameRateLimit_WhenBackgrounded_Name" +msgid "Frame Rate Limit (Background)" +msgstr "Limite de fréquence d'image (Arrière-plan)" + +#. Key: FullscreenNeededForVSync +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:608 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:608 +msgctxt "Lyra,FullscreenNeededForVSync" +msgid "This feature only works if 'Window Mode' is set to 'Fullscreen'." +msgstr "Cette fonctionnalité ne s'active que si le « Mode fenêtre » est paramétré sur « Plein écran »." + +#. Key: GamepadBindingCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:130 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:130 +msgctxt "Lyra,GamepadBindingCollection_Name" +msgid "Controls" +msgstr "Contrôles" + +#. Key: GamepadCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:31 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:31 +msgctxt "Lyra,GamepadCollection_Name" +msgid "Gamepad" +msgstr "Manette" + +#. Key: GamepadVibration_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:89 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:89 +msgctxt "Lyra,GamepadVibration_Description" +msgid "Turns controller vibration on/off." +msgstr "Active/désactive la vibration de la manette." + +#. Key: GamepadVibration_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:88 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:88 +msgctxt "Lyra,GamepadVibration_Name" +msgid "Vibration" +msgstr "Vibration" + +#. Key: GameplayCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:21 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:21 +msgctxt "Lyra,GameplayCollection_Name" +msgid "Gameplay" +msgstr "Gameplay" + +#. Key: GlobalIlluminationQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:400 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:400 +msgctxt "Lyra,GlobalIlluminationQuality_Description" +msgid "Global Illumination controls the quality of dynamically calculated indirect lighting bounces, sky shadowing and Ambient Occlusion. Settings of 'High' and above use more accurate ray tracing methods to solve lighting, but can reduce performance." +msgstr "L'illumination globale contrôle la qualité des rebonds d'éclairage indirect, des ombres du ciel et de l'occlusion ambiante calculés dynamiquement. Les paramètres définis sur « Élevé » (ou qualité supérieure) utilisent des méthodes de ray tracing plus précises pour calculer l'éclairage mais peuvent réduire les performances." + +#. Key: GlobalIlluminationQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:399 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:399 +msgctxt "Lyra,GlobalIlluminationQuality_Name" +msgid "Global Illumination" +msgstr "Illumination globale" + +#. Key: GraphicsCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:167 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:167 +msgctxt "Lyra,GraphicsCollection_Name" +msgid "Graphics" +msgstr "Graphismes" + +#. Key: GraphicsQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:258 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:258 +msgctxt "Lyra,GraphicsQuality_Name" +msgid "Graphics Quality" +msgstr "Qualité des graphismes" + +#. Key: GraphicsQualityPresets_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:359 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:359 +msgctxt "Lyra,GraphicsQualityPresets_Description" +msgid "Quality Preset allows you to adjust multiple video options at once. Try a few options to see what fits your preference and device's performance." +msgstr "Les préréglages de qualité vous permettent d'ajuster simultanément plusieurs options vidéo. Essayez quelques options pour trouver ce qui correspond à vos goûts et aux performances de votre appareil." + +#. Key: GraphicsQualityPresets_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:358 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:358 +msgctxt "Lyra,GraphicsQualityPresets_Name" +msgid "Quality Presets" +msgstr "Préréglages de qualité" + +#. Key: HardwareCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:39 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:39 +msgctxt "Lyra,HardwareCollection_Name" +msgid "Hardware" +msgstr "Matériel" + +#. Key: HDRAudioMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:304 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:304 +msgctxt "Lyra,HDRAudioMode_Description" +msgid "Enable high dynamic range audio. Changes the runtime processing chain to increase the dynamic range of the audio mixdown, appropriate for theater or more cinematic experiences." +msgstr "Active l'audio HDR (plage dynamique élevée). Modifie le temps d'exécution de la chaîne de traitement pour augmenter la plage dynamique du mix audio ; approprié pour les salles ou les expériences plus cinématographiques." + +#. Key: HDRAudioMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:303 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:303 +msgctxt "Lyra,HDRAudioMode_Name" +msgid "High Dynamic Range Audio" +msgstr "Audio HDR (plage dynamique élevée)" + +#. Key: HeadphoneMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:280 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:280 +msgctxt "Lyra,HeadphoneMode_Description" +msgid "Enable binaural audio. Provides 3D audio spatialization, so you can hear the location of sounds more precisely, including above, below, and behind you. Recommended for use with stereo headphones only." +msgstr "Active le son binaural. Assure une spatialisation audio 3D vous permettant d'entendre plus précisément d'où viennent les sons, que ce soit au-dessus, en dessous ou derrière vous. Recommandé uniquement pour les casques stéréo." + +#. Key: HeadphoneMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:279 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:279 +msgctxt "Lyra,HeadphoneMode_Name" +msgid "3D Headphones" +msgstr "Casque 3D" + +#. Key: InvertHorizontalAxis_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:123 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:123 +msgctxt "Lyra,InvertHorizontalAxis_Description" +msgid "Enable the inversion of the Horizontal look axis." +msgstr "Active l'inversion de l'axe horizontal de la visée." + +#. Key: InvertHorizontalAxis_Gamepad_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:115 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:115 +msgctxt "Lyra,InvertHorizontalAxis_Gamepad_Description" +msgid "Enable the inversion of the Horizontal look axis." +msgstr "Active l'inversion de l'axe horizontal de la visée." + +#. Key: InvertHorizontalAxis_Gamepad_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:114 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:114 +msgctxt "Lyra,InvertHorizontalAxis_Gamepad_Name" +msgid "Invert Horizontal Axis" +msgstr "Inverser l'axe horizontal" + +#. Key: InvertHorizontalAxis_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:122 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:122 +msgctxt "Lyra,InvertHorizontalAxis_Name" +msgid "Invert Horizontal Axis" +msgstr "Inverser l'axe horizontal" + +#. Key: InvertVerticalAxis_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:108 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:108 +msgctxt "Lyra,InvertVerticalAxis_Description" +msgid "Enable the inversion of the vertical look axis." +msgstr "Active l'inversion de l'axe vertical de la visée." + +#. Key: InvertVerticalAxis_Gamepad_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:102 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:102 +msgctxt "Lyra,InvertVerticalAxis_Gamepad_Description" +msgid "Enable the inversion of the vertical look axis." +msgstr "Active l'inversion de l'axe vertical de la visée." + +#. Key: InvertVerticalAxis_Gamepad_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:101 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:101 +msgctxt "Lyra,InvertVerticalAxis_Gamepad_Name" +msgid "Invert Vertical Axis" +msgstr "Inverser l'axe vertical" + +#. Key: InvertVerticalAxis_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:107 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:107 +msgctxt "Lyra,InvertVerticalAxis_Name" +msgid "Invert Vertical Axis" +msgstr "Inverser l'axe vertical" + +#. Key: KeyBindingCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:141 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:141 +msgctxt "Lyra,KeyBindingCollection_Name" +msgid "Keyboard & Mouse" +msgstr "Clavier et souris" + +#. Key: LanguageCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:27 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:27 +msgctxt "Lyra,LanguageCollection_Name" +msgid "Language" +msgstr "Langue" + +#. Key: LanguageSetting_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:35 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:35 +msgctxt "Lyra,LanguageSetting_Description" +msgid "The language of the game." +msgstr "Change la langue du jeu." + +#. Key: LanguageSetting_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:34 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:34 +msgctxt "Lyra,LanguageSetting_Name" +msgid "Language" +msgstr "Langue" + +#. Key: LookSensitivityPreset_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:161 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:161 +msgctxt "Lyra,LookSensitivityPreset_Description" +msgid "How quickly your view rotates." +msgstr "Définit la vitesse de rotation de la caméra." + +#. Key: LookSensitivityPreset_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:160 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:160 +msgctxt "Lyra,LookSensitivityPreset_Name" +msgid "Look Sensitivity" +msgstr "Sensibilité (caméra)" + +#. Key: LookSensitivityPresetAds_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:179 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:179 +msgctxt "Lyra,LookSensitivityPresetAds_Description" +msgid "How quickly your view rotates while aiming down sights (ADS)." +msgstr "Définit la vitesse de rotation de la caméra en regardant dans le viseur." + +#. Key: LookSensitivityPresetAds_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:178 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:178 +msgctxt "Lyra,LookSensitivityPresetAds_Name" +msgid "Aim Sensitivity (ADS)" +msgstr "Sensibilité (visée)" + +#. Key: LookStickDeadZone_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:224 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:224 +msgctxt "Lyra,LookStickDeadZone_Description" +msgid "Increase or decrease the area surrounding the stick that we ignore input from. Setting this value too low may result in the camera continuing to move even after removing your finger from the stick." +msgstr "Augmente ou diminue la zone autour du joystick dont les entrées sont ignorées. Si cette valeur est trop basse, il se peut que la caméra continue de bouger même si vous enlevez votre doigt du joystick." + +#. Key: LookStickDeadZone_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:223 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:223 +msgctxt "Lyra,LookStickDeadZone_Name" +msgid "Right Stick DeadZone" +msgstr "Zone morte du joystick droit" + +#. Key: MouseAndKeyboardCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:28 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:28 +msgctxt "Lyra,MouseAndKeyboardCollection_Name" +msgid "Mouse & Keyboard" +msgstr "Clavier et souris" + +#. Key: MouseSensitivityCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:46 +msgctxt "Lyra,MouseSensitivityCollection_Name" +msgid "Sensitivity" +msgstr "Sensibilité" + +#. Key: MouseSensitivityPitch_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:72 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:72 +msgctxt "Lyra,MouseSensitivityPitch_Description" +msgid "Sets the sensitivity of the mouse's vertical (y) axis. With higher settings the camera will move faster when looking up and down with the mouse." +msgstr "Définit la sensibilité de l'axe vertical (y) de la souris. Avec des paramètres plus élevés, la caméra bougera plus vite lorsque vous regarderez vers le haut ou vers le bas avec la souris." + +#. Key: MouseSensitivityPitch_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:71 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:71 +msgctxt "Lyra,MouseSensitivityPitch_Name" +msgid "Y-Axis Sensitivity" +msgstr "Sensibilité de l'axe Y" + +#. Key: MouseSensitivityYaw_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:54 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:54 +msgctxt "Lyra,MouseSensitivityYaw_Description" +msgid "Sets the sensitivity of the mouse's horizontal (x) axis. With higher settings the camera will move faster when looking left and right with the mouse." +msgstr "Définit la sensibilité de l'axe horizontal (x) de la souris. Avec des paramètres plus élevés, la caméra bougera plus vite lorsque vous regarderez vers la gauche ou vers la droite avec la souris." + +#. Key: MouseSensitivityYaw_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:53 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:53 +msgctxt "Lyra,MouseSensitivityYaw_Name" +msgid "X-Axis Sensitivity" +msgstr "Sensibilité de l'axe X" + +#. Key: MouseTargetingMultiplier_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:90 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:90 +msgctxt "Lyra,MouseTargetingMultiplier_Description" +msgid "Sets the modifier for reducing mouse sensitivity when targeting. 100% will have no slow down when targeting. Lower settings will have more slow down when targeting." +msgstr "Définit le niveau de réduction de la sensibilité de la souris lorsque vous visez. À 100%, il n'y aura aucun ralentissement lorsque vous visez. Moins le paramètre est élevé, plus le ralentissement est important." + +#. Key: MouseTargetingMultiplier_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:89 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:89 +msgctxt "Lyra,MouseTargetingMultiplier_Name" +msgid "Targeting Sensitivity" +msgstr "Sensibilité (visée)" + +#. Key: MoveStickDeadZone_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:208 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:208 +msgctxt "Lyra,MoveStickDeadZone_Description" +msgid "Increase or decrease the area surrounding the stick that we ignore input from. Setting this value too low may result in the character continuing to move even after removing your finger from the stick." +msgstr "Augmente ou diminue la zone autour du joystick dont les entrées sont ignorées. Si cette valeur est trop basse, il se peut que le personnage continue de bouger même si vous enlevez votre doigt du joystick." + +#. Key: MoveStickDeadZone_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:207 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:207 +msgctxt "Lyra,MoveStickDeadZone_Name" +msgid "Left Stick DeadZone" +msgstr "Zone morte du joystick gauche" + +#. Key: MusicVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:63 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:63 +msgctxt "Lyra,MusicVolume_Description" +msgid "Adjusts the volume of music." +msgstr "Ajuste le volume de la musique." + +#. Key: MusicVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:62 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:62 +msgctxt "Lyra,MusicVolume_Name" +msgid "Music" +msgstr "Musique" + +#. Key: OverallVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:47 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:47 +msgctxt "Lyra,OverallVolume_Description" +msgid "Adjusts the volume of everything." +msgstr "Ajuste le volume général." + +#. Key: OverallVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:46 +msgctxt "Lyra,OverallVolume_Name" +msgid "Overall" +msgstr "Général" + +#. Key: PerfStat_ClientFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:53 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:53 +msgctxt "Lyra,PerfStat_ClientFPS" +msgid "Client FPS" +msgstr "IPS du client" + +#. Key: PerfStat_FrameTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:69 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:69 +msgctxt "Lyra,PerfStat_FrameTime" +msgid "Frame Time" +msgstr "Durée d'image" + +#. Key: PerfStat_FrameTime_GameThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:85 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:85 +msgctxt "Lyra,PerfStat_FrameTime_GameThread" +msgid "CPU Game Time" +msgstr "Temps CPU jeu" + +#. Key: PerfStat_FrameTime_GPU +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:109 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:109 +msgctxt "Lyra,PerfStat_FrameTime_GPU" +msgid "GPU Render Time" +msgstr "Temps GPU rendu" + +#. Key: PerfStat_FrameTime_RenderThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:93 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:93 +msgctxt "Lyra,PerfStat_FrameTime_RenderThread" +msgid "CPU Render Time" +msgstr "Temps CPU rendu" + +#. Key: PerfStat_FrameTime_RHIThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:101 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:101 +msgctxt "Lyra,PerfStat_FrameTime_RHIThread" +msgid "CPU RHI Time" +msgstr "Temps CPU DRM" + +#. Key: PerfStat_IdleTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:77 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:77 +msgctxt "Lyra,PerfStat_IdleTime" +msgid "Idle Time" +msgstr "Temps d'inactivité" + +#. Key: PerfStat_PacketLoss_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:136 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:136 +msgctxt "Lyra,PerfStat_PacketLoss_Incoming" +msgid "Incoming Packet Loss" +msgstr "Perte de paquets entrants" + +#. Key: PerfStat_PacketLoss_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:144 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:144 +msgctxt "Lyra,PerfStat_PacketLoss_Outgoing" +msgid "Outgoing Packet Loss" +msgstr "Perte de paquets sortants" + +#. Key: PerfStat_PacketRate_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:152 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:152 +msgctxt "Lyra,PerfStat_PacketRate_Incoming" +msgid "Incoming Packet Rate" +msgstr "Débit des paquets entrants" + +#. Key: PerfStat_PacketRate_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:160 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:160 +msgctxt "Lyra,PerfStat_PacketRate_Outgoing" +msgid "Outgoing Packet Rate" +msgstr "Débit des paquets sortants" + +#. Key: PerfStat_PacketSize_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:168 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:168 +msgctxt "Lyra,PerfStat_PacketSize_Incoming" +msgid "Incoming Packet Size" +msgstr "Taille des paquets entrants" + +#. Key: PerfStat_PacketSize_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:176 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:176 +msgctxt "Lyra,PerfStat_PacketSize_Outgoing" +msgid "Outgoing Packet Size" +msgstr "Taille des paquets sortants" + +#. Key: PerfStat_Ping +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:128 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:128 +msgctxt "Lyra,PerfStat_Ping" +msgid "Ping" +msgstr "Ping" + +#. Key: PerfStat_ServerFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:61 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:61 +msgctxt "Lyra,PerfStat_ServerFPS" +msgid "Server FPS" +msgstr "IPS du serveur" + +#. Key: PerfStatDescription_ClientFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:54 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:54 +msgctxt "Lyra,PerfStatDescription_ClientFPS" +msgid "Client frame rate (higher is better)" +msgstr "Fréquence d'images du client (les valeurs plus élevées sont meilleures)" + +#. Key: PerfStatDescription_FrameTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:70 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:70 +msgctxt "Lyra,PerfStatDescription_FrameTime" +msgid "The total frame time." +msgstr "La durée totale de l'image." + +#. Key: PerfStatDescription_FrameTime_GameThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:86 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:86 +msgctxt "Lyra,PerfStatDescription_FrameTime_GameThread" +msgid "The amount of time spent on the main game thread." +msgstr "Le temps passé sur le thread de jeu principal." + +#. Key: PerfStatDescription_FrameTime_GPU +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:110 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:110 +msgctxt "Lyra,PerfStatDescription_FrameTime_GPU" +msgid "The amount of time spent on the GPU." +msgstr "Le temps passé sur le processeur graphique." + +#. Key: PerfStatDescription_FrameTime_RenderThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:94 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:94 +msgctxt "Lyra,PerfStatDescription_FrameTime_RenderThread" +msgid "The amount of time spent on the rendering thread." +msgstr "Le temps passé sur le thread de rendu." + +#. Key: PerfStatDescription_FrameTime_RHIThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:102 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:102 +msgctxt "Lyra,PerfStatDescription_FrameTime_RHIThread" +msgid "The amount of time spent on the Render Hardware Interface thread." +msgstr "Le temps passé sur le thread de la Render Hardware Interface (aussi appelée DRM)." + +#. Key: PerfStatDescription_IdleTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:78 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:78 +msgctxt "Lyra,PerfStatDescription_IdleTime" +msgid "The amount of time spent waiting idle for frame pacing." +msgstr "Le temps passé en inactivité pour le frame pacing." + +#. Key: PerfStatDescription_PacketLoss_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:137 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:137 +msgctxt "Lyra,PerfStatDescription_PacketLoss_Incoming" +msgid "The percentage of incoming packets lost." +msgstr "Le pourcentage de paquets entrants perdu." + +#. Key: PerfStatDescription_PacketLoss_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:145 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:145 +msgctxt "Lyra,PerfStatDescription_PacketLoss_Outgoing" +msgid "The percentage of outgoing packets lost." +msgstr "Le pourcentage de paquets sortants perdu." + +#. Key: PerfStatDescription_PacketRate_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:153 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:153 +msgctxt "Lyra,PerfStatDescription_PacketRate_Incoming" +msgid "Rate of incoming packets (per second)" +msgstr "Débit des paquets entrants (par seconde)" + +#. Key: PerfStatDescription_PacketRate_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:161 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:161 +msgctxt "Lyra,PerfStatDescription_PacketRate_Outgoing" +msgid "Rate of outgoing packets (per second)" +msgstr "Débit des paquets sortants (par seconde)" + +#. Key: PerfStatDescription_PacketSize_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:169 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:169 +msgctxt "Lyra,PerfStatDescription_PacketSize_Incoming" +msgid "The average size (in bytes) of packets recieved in the last second." +msgstr "Taille moyenne (en bytes) des paquets reçus dans la dernière seconde." + +#. Key: PerfStatDescription_PacketSize_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:177 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:177 +msgctxt "Lyra,PerfStatDescription_PacketSize_Outgoing" +msgid "The average size (in bytes) of packets sent in the last second." +msgstr "Taille moyenne (en bytes) des paquets envoyés dans la dernière seconde." + +#. Key: PerfStatDescription_Ping +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:129 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:129 +msgctxt "Lyra,PerfStatDescription_Ping" +msgid "The roundtrip latency of your connection to the server." +msgstr "La latence aller-retour de votre connexion au serveur." + +#. Key: PerfStatDescription_ServerFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:62 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:62 +msgctxt "Lyra,PerfStatDescription_ServerFPS" +msgid "Server frame rate" +msgstr "Fréquence d'images du serveur" + +#. Key: PerfStatsPage_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:34 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:34 +msgctxt "Lyra,PerfStatsPage_Description" +msgid "Configure the display of performance statistics." +msgstr "Permet de configurer l'affichage des statistiques de performances." + +#. Key: PerfStatsPage_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:33 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:33 +msgctxt "Lyra,PerfStatsPage_Name" +msgid "Performance Stats" +msgstr "Statistiques de performances" + +#. Key: PerfStatsPage_Navigation +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:35 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:35 +msgctxt "Lyra,PerfStatsPage_Navigation" +msgid "Edit" +msgstr "Modifier" + +#. Key: PostProcessingQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:562 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:562 +msgctxt "Lyra,PostProcessingQuality_Description" +msgid "Post Processing effects include Motion Blur, Depth of Field and Bloom. Increasing this setting improves the quality of post process effects, but can reduce performance." +msgstr "Les effets de post-traitement comprennent le flou cinétique, la profondeur de champ et le flou lumineux. Si vous augmentez ce paramètre, les effets post-traitement seront de meilleure qualité, mais cela peut réduire les performances." + +#. Key: PostProcessingQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:561 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:561 +msgctxt "Lyra,PostProcessingQuality_Name" +msgid "Post Processing" +msgstr "Post-traitement" + +#. Key: PostProcessingQualityEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:569 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:569 +msgctxt "Lyra,PostProcessingQualityEpic" +msgid "Epic" +msgstr "Épique" + +#. Key: PostProcessingQualityHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:568 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:568 +msgctxt "Lyra,PostProcessingQualityHigh" +msgid "High" +msgstr "Élevé" + +#. Key: PostProcessingQualityLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:566 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:566 +msgctxt "Lyra,PostProcessingQualityLow" +msgid "Low" +msgstr "Faible" + +#. Key: PostProcessingQualityMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:567 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:567 +msgctxt "Lyra,PostProcessingQualityMedium" +msgid "Medium" +msgstr "Moyen" + +#. Key: ReflectionQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:539 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:539 +msgctxt "Lyra,ReflectionQuality_Description" +msgid "Reflection quality determines the resolution and accuracy of reflections. Settings of 'High' and above use more accurate ray tracing methods to solve reflections, but can reduce performance." +msgstr "La qualité des reflets détermine la résolution et la précision des reflets. Les paramètres définis sur « Élevé » (ou qualité supérieure) utilisent des méthodes de ray tracing plus précises pour calculer les reflets mais peuvent réduire les performances." + +#. Key: ReflectionQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:538 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:538 +msgctxt "Lyra,ReflectionQuality_Name" +msgid "Reflections" +msgstr "Reflets" + +#. Key: Resolution_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:141 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:141 +msgctxt "Lyra,Resolution_Description" +msgid "Display Resolution determines the size of the window in Windowed mode. In Fullscreen mode, Display Resolution determines the graphics card output resolution, which can result in black bars depending on monitor and graphics card. Display Resolution is inactive in Windowed Fullscreen mode." +msgstr "La résolution de l'affichage détermine la taille de la fenêtre en mode fenêtré. En mode plein écran, la résolution de l'affichage détermine la résolution de sortie de la carte graphique, ce qui peut donner des barres noires selon l'écran et la carte graphique. La résolution de l'affichage n'est pas utilisée en mode fenêtré plein écran." + +#. Key: Resolution_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:140 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:140 +msgctxt "Lyra,Resolution_Name" +msgid "Resolution" +msgstr "Résolution" + +#. Key: ResolutionScale_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:380 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:380 +msgctxt "Lyra,ResolutionScale_Description" +msgid "3D resolution determines the resolution that objects are rendered in game, but does not affect the main menu. Lower resolutions can significantly increase frame rate." +msgstr "La résolution 3D détermine la résolution des objets dans le jeu, mais n'affecte pas le menu principal. Les faibles résolutions peuvent augmenter la fréquence d'images." + +#. Key: ResolutionScale_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:379 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:379 +msgctxt "Lyra,ResolutionScale_Name" +msgid "3D Resolution" +msgstr "Résolution 3D" + +#. Key: ResolutionWindowedFullscreen_Disabled +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:149 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:149 +msgctxt "Lyra,ResolutionWindowedFullscreen_Disabled" +msgid "When the Window Mode is set to Windowed Fullscreen, the resolution must match the native desktop resolution." +msgstr "Lorsque le mode d'affichage est défini sur Fenêtré plein écran, la résolution doit correspondre à celle du bureau." + +#. Key: SafeZone_Action +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:234 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:234 +msgctxt "Lyra,SafeZone_Action" +msgid "Set Safe Zone" +msgstr "Configurer la zone sûre" + +#. Key: SafeZone_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:233 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:233 +msgctxt "Lyra,SafeZone_Description" +msgid "Set the UI safe zone for the platform." +msgstr "Configure l'interface de la zone sûre pour la plateforme." + +#. Key: SafeZone_KeyToPress_Gamepad +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +#: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +msgctxt "Lyra,SafeZone_KeyToPress_Gamepad" +msgid "Left Stick" +msgstr "Joystick gauche" + +#. Key: SafeZone_KeyToPress_Mouse +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +#: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +msgctxt "Lyra,SafeZone_KeyToPress_Mouse" +msgid "Mouse Wheel" +msgstr "Molette de la souris" + +#. Key: SafeZone_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:232 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:232 +msgctxt "Lyra,SafeZone_Name" +msgid "Safe Zone" +msgstr "Zone sûre" + +#. Key: SafeZoneEditorInstructions +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraSafeZoneEditor.cpp:83 +#: Source/LyraGame/Settings/Screens/LyraSafeZoneEditor.cpp:83 +msgctxt "Lyra,SafeZoneEditorInstructions" +msgid "Use {0} to adjust the corners so it lines up with the edges of your display." +msgstr "Utilisez le {0} pour ajuster les angles et aligner la zone morte avec les bordures de votre écran." + +#. Key: ShadowEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:430 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:430 +msgctxt "Lyra,ShadowEpic" +msgid "Epic" +msgstr "Épique" + +#. Key: ShadowHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:429 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:429 +msgctxt "Lyra,ShadowHigh" +msgid "High" +msgstr "Élevé" + +#. Key: ShadowLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:427 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:427 +msgctxt "Lyra,ShadowLow" +msgid "Off" +msgstr "Non" + +#. Key: ShadowMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:428 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:428 +msgctxt "Lyra,ShadowMedium" +msgid "Medium" +msgstr "Moyen" + +#. Key: Shadows_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:423 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:423 +msgctxt "Lyra,Shadows_Description" +msgid "Shadow quality determines the resolution and view distance of dynamic shadows. Shadows improve visual quality and give better depth perception, but can reduce performance." +msgstr "La qualité des ombres détermine la résolution et la distance d'affichage des ombres dynamiques. Les ombres améliorent la qualité visuelle et octroient une meilleure perception des profondeurs, mais peuvent réduire les performances." + +#. Key: Shadows_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:422 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:422 +msgctxt "Lyra,Shadows_Name" +msgid "Shadows" +msgstr "Ombres" + +#. Key: SoundCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:130 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:130 +msgctxt "Lyra,SoundCollection_Name" +msgid "Sound" +msgstr "Son" + +#. Key: SoundEffectsVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:79 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:79 +msgctxt "Lyra,SoundEffectsVolume_Description" +msgid "Adjusts the volume of sound effects." +msgstr "Ajuste le volume des effets sonores." + +#. Key: SoundEffectsVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:78 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:78 +msgctxt "Lyra,SoundEffectsVolume_Name" +msgid "Sound Effects" +msgstr "Effets sonores" + +#. Key: StatCategory_Network_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:121 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:121 +msgctxt "Lyra,StatCategory_Network_Name" +msgid "Network" +msgstr "Réseau" + +#. Key: StatCategory_Performance_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:46 +msgctxt "Lyra,StatCategory_Performance_Name" +msgid "Performance" +msgstr "Performances" + +#. Key: SubtitleBackground_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:219 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:219 +msgctxt "Lyra,SubtitleBackground_Name" +msgid "Background Opacity" +msgstr "Opacité de l'arrière-plan" + +#. Key: SubtitleBackgroundOpacity_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:220 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:220 +msgctxt "Lyra,SubtitleBackgroundOpacity_Description" +msgid "Choose a different background or letterboxing for the subtitles." +msgstr "Permet de choisir un arrière-plan différent ou un format letterbox pour les sous-titres." + +#. Key: SubtitleBackgroundStyle_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:203 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:203 +msgctxt "Lyra,SubtitleBackgroundStyle_Name" +msgid "Text Border" +msgstr "Bordure du texte" + +#. Key: SubtitlePage_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:138 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:138 +msgctxt "Lyra,SubtitlePage_Description" +msgid "Configure the visual appearance of subtitles." +msgstr "Configure l'apparence visuelle des sous-titres." + +#. Key: SubtitlePage_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:137 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:137 +msgctxt "Lyra,SubtitlePage_Name" +msgid "Subtitles" +msgstr "Sous-titres" + +#. Key: SubtitlePage_Navigation +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:139 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:139 +msgctxt "Lyra,SubtitlePage_Navigation" +msgid "Options" +msgstr "Options" + +#. Key: Subtitles_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:158 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:158 +msgctxt "Lyra,Subtitles_Description" +msgid "Turns subtitles on/off." +msgstr "Active ou désactive les sous-titres." + +#. Key: Subtitles_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:157 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:157 +msgctxt "Lyra,Subtitles_Name" +msgid "Subtitles" +msgstr "Sous-titres" + +#. Key: SubtitlesCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:150 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:150 +msgctxt "Lyra,SubtitlesCollection_Name" +msgid "Subtitles" +msgstr "Sous-titres" + +#. Key: SubtitleTextBorder_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:204 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:204 +msgctxt "Lyra,SubtitleTextBorder_Description" +msgid "Choose different borders for the text." +msgstr "Permet de choisir une bordure pour le texte des sous-titres." + +#. Key: SubtitleTextColor_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:189 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:189 +msgctxt "Lyra,SubtitleTextColor_Description" +msgid "Choose different colors for the subtitle text." +msgstr "Permet de choisir une couleur pour le texte des sous-titres." + +#. Key: SubtitleTextColor_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:188 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:188 +msgctxt "Lyra,SubtitleTextColor_Name" +msgid "Text Color" +msgstr "Couleur du texte" + +#. Key: SubtitleTextSize_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:171 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:171 +msgctxt "Lyra,SubtitleTextSize_Description" +msgid "Choose different sizes of the the subtitle text." +msgstr "Permet de choisir une taille pour le texte des sous-titres." + +#. Key: SubtitleTextSize_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:170 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:170 +msgctxt "Lyra,SubtitleTextSize_Name" +msgid "Text Size" +msgstr "Taille du texte" + +#. Key: SystemDefaultLanguage +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:141 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:141 +msgctxt "Lyra,SystemDefaultLanguage" +msgid "System Default ({0})" +msgstr "Système par défaut ({0})" + +#. Key: TextureQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:493 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:493 +msgctxt "Lyra,TextureQuality_Description" +msgid "Texture quality determines the resolution of textures in game. Increasing this setting will make objects more detailed, but can reduce performance." +msgstr "La qualité des textures détermine la résolution des textures dans le jeu. Si vous augmentez ce paramètre, les objets seront plus détaillés, mais cela peut réduire les performances." + +#. Key: TextureQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:491 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:491 +msgctxt "Lyra,TextureQuality_Name" +msgid "Textures" +msgstr "Textures" + +#. Key: TextureQualityEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:500 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:500 +msgctxt "Lyra,TextureQualityEpic" +msgid "Epic" +msgstr "Épique" + +#. Key: TextureQualityHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:499 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:499 +msgctxt "Lyra,TextureQualityHigh" +msgid "High" +msgstr "Élevé" + +#. Key: TextureQualityLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:497 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:497 +msgctxt "Lyra,TextureQualityLow" +msgid "Low" +msgstr "Faible" + +#. Key: TextureQualityMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:498 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:498 +msgctxt "Lyra,TextureQualityMedium" +msgid "Medium" +msgstr "Moyen" + +#. Key: UnlimitedFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:642 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:642 +msgctxt "Lyra,UnlimitedFPS" +msgid "Unlimited" +msgstr "Illimitée" + +#. Key: VerticalSync_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:596 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:596 +msgctxt "Lyra,VerticalSync_Description" +msgid "Enabling Vertical Sync eliminates screen tearing by always rendering and presenting a full frame. Disabling Vertical Sync can give higher frame rate and better input response, but can result in horizontal screen tearing." +msgstr "Si vous activez la synchronisation verticale, le déchirement d'écran disparaîtra et l'image sera toujours complète. Si vous désactivez la synchronisation verticale, la fréquence d'image sera plus élevée et le temps de réponse sera meilleur, mais il est possible que l'écran se déchire horizontalement." + +#. Key: VerticalSync_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:595 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:595 +msgctxt "Lyra,VerticalSync_Name" +msgid "Vertical Sync" +msgstr "Synchronisation verticale" + +#. Key: VideoCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:103 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:103 +msgctxt "Lyra,VideoCollection_Name" +msgid "Video" +msgstr "Vidéo" + +#. Key: ViewDistance_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:469 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:469 +msgctxt "Lyra,ViewDistance_Description" +msgid "View distance determines how far away objects are culled for performance." +msgstr "La distance d'affichage détermine à partir de quelle distance les objets sont coupés pour améliorer les performances." + +#. Key: ViewDistance_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:468 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:468 +msgctxt "Lyra,ViewDistance_Name" +msgid "View Distance" +msgstr "Distance d'affichage" + +#. Key: ViewDistanceEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:476 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:476 +msgctxt "Lyra,ViewDistanceEpic" +msgid "Epic" +msgstr "Épique" + +#. Key: ViewDistanceFar +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:475 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:475 +msgctxt "Lyra,ViewDistanceFar" +msgid "Far" +msgstr "Éloigné" + +#. Key: ViewDistanceMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:474 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:474 +msgctxt "Lyra,ViewDistanceMedium" +msgid "Medium" +msgstr "Moyen" + +#. Key: ViewDistanceNear +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:473 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:473 +msgctxt "Lyra,ViewDistanceNear" +msgid "Near" +msgstr "Proche" + +#. Key: VisualEffectQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:516 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:516 +msgctxt "Lyra,VisualEffectQuality_Description" +msgid "Effects determines the quality of visual effects and lighting in game. Increasing this setting will increase the quality of visual effects, but can reduce performance." +msgstr "Les effets déterminent la qualité des effets visuels et de la lumière dans le jeu. Si vous augmentez ce paramètre, les effets visuels seront de meilleure qualité, mais cela peut réduire les performances." + +#. Key: VisualEffectQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:515 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:515 +msgctxt "Lyra,VisualEffectQuality_Name" +msgid "Effects" +msgstr "Effets" + +#. Key: VisualEffectQualityEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:407 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:407 +msgctxt "Lyra,VisualEffectQualityEpic" +msgid "Epic" +msgstr "Épique" + +#. Key: VisualEffectQualityHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:406 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:406 +msgctxt "Lyra,VisualEffectQualityHigh" +msgid "High" +msgstr "Élevé" + +#. Key: VisualEffectQualityLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:404 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:404 +msgctxt "Lyra,VisualEffectQualityLow" +msgid "Low" +msgstr "Faible" + +#. Key: VisualEffectQualityMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:405 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:405 +msgctxt "Lyra,VisualEffectQualityMedium" +msgid "Medium" +msgstr "Moyen" + +#. Key: VoiceChatVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:111 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:111 +msgctxt "Lyra,VoiceChatVolume_Description" +msgid "Adjusts the volume of voice chat." +msgstr "Ajuste le volume du chat vocal." + +#. Key: VoiceChatVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:110 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:110 +msgctxt "Lyra,VoiceChatVolume_Name" +msgid "Voice Chat" +msgstr "Chat vocal" + +#. Key: VolumeCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:39 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:39 +msgctxt "Lyra,VolumeCollection_Name" +msgid "Volume" +msgstr "Volume" + +#. Key: WarningLanguage_Message +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:47 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:47 +msgctxt "Lyra,WarningLanguage_Message" +msgid "You will need to restart the game completely for all language related changes to take effect." +msgstr "Vous devez redémarrer le jeu pour appliquer tous les changements liés à la langue." + +#. Key: WarningLanguage_Title +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:46 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:46 +msgctxt "Lyra,WarningLanguage_Title" +msgid "Language Changed" +msgstr "Langue modifiée" + +#. Key: WindowMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:122 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:122 +msgctxt "Lyra,WindowMode_Description" +msgid "In Windowed mode you can interact with other windows more easily, and drag the edges of the window to set the size. In Windowed Fullscreen mode you can easily switch between applications. In Fullscreen mode you cannot interact with other windows as easily, but the game will run slightly faster." +msgstr "En mode fenêtré vous pouvez plus facilement interagir avec les autres fenêtres et faire glisser les bordures pour définir la taille. En mode fenêtré plein écran, vous pouvez passer d'une application à une autre. En mode plein écran, vous ne pouvez pas interagir avec les autres fenêtres aussi facilement, mais le jeu sera un peu plus rapide." + +#. Key: WindowMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:121 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:121 +msgctxt "Lyra,WindowMode_Name" +msgid "Window Mode" +msgstr "Mode d'affichage" + +#. Key: WindowModeFullscreen +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:126 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:126 +msgctxt "Lyra,WindowModeFullscreen" +msgid "Fullscreen" +msgstr "Plein écran" + +#. Key: WindowModeWindowed +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:128 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:128 +msgctxt "Lyra,WindowModeWindowed" +msgid "Windowed" +msgstr "Fenêtré" + +#. Key: WindowModeWindowedFullscreen +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:127 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:127 +msgctxt "Lyra,WindowModeWindowedFullscreen" +msgid "Windowed Fullscreen" +msgstr "Fenêtré plein écran" + +#. Key: AspectRatio +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:443 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:443 +msgctxt "LyraSettings,AspectRatio" +msgid "{X} x {Y}" +msgstr "{X} x {Y}" + +#. Key: AspectRatio-10:16 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:431 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:431 +msgctxt "LyraSettings,AspectRatio-10:16" +msgid "10:16" +msgstr "10:16" + +#. Key: AspectRatio-16:10 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:419 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:419 +msgctxt "LyraSettings,AspectRatio-16:10" +msgid "16:10" +msgstr "16:10" + +#. Key: AspectRatio-16:9 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:415 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:415 +msgctxt "LyraSettings,AspectRatio-16:9" +msgid "16:9" +msgstr "16:9" + +#. Key: AspectRatio-3:4 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:423 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:423 +msgctxt "LyraSettings,AspectRatio-3:4" +msgid "3:4" +msgstr "3:4" + +#. Key: AspectRatio-4:3 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:411 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:411 +msgctxt "LyraSettings,AspectRatio-4:3" +msgid "4:3" +msgstr "4:3" + +#. Key: AspectRatio-9:16 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:427 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:427 +msgctxt "LyraSettings,AspectRatio-9:16" +msgid "9:16" +msgstr "9:16" + +#. Key: DefaultAudioOutputDevice +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscreteDynamic_AudioOutputDevice.cpp:64 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscreteDynamic_AudioOutputDevice.cpp:64 +msgctxt "LyraSettings,DefaultAudioOutputDevice" +msgid "Default Output - {0}" +msgstr "Sortie par défaut : {0}" + +#. Key: DynamicDetails_KeyboardInputAction +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingKeyboardInput.cpp:36 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingKeyboardInput.cpp:36 +msgctxt "LyraSettings,DynamicDetails_KeyboardInputAction" +msgid "Bindings for {0}" +msgstr "Raccourci pour {0}" + +#. Key: MobileFPSType_Note +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:34 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:34 +msgctxt "LyraSettings,MobileFPSType_Note" +msgid "Note: Changing the framerate setting to {0} or higher might lower your Quality Presets." +msgstr "Remarque : changer le paramètre de fréquence d'image à {0} ou plus peut affecter vos préréglages de qualité." + +#. Key: MobileFrameRateOption +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:45 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:45 +msgctxt "LyraSettings,MobileFrameRateOption" +msgid "{0} FPS" +msgstr "{0} IPS" + +#. Key: OverallQuality_Mobile_ImpactsFramerate +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:34 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:34 +msgctxt "LyraSettings,OverallQuality_Mobile_ImpactsFramerate" +msgid "Note: Changing the Quality setting to {0} or higher might limit your framerate." +msgstr "Remarque : changer le paramètre de qualité à {0} ou plus peut limiter votre fréquence d'image." + +#. Key: PerfStatDisplayMode_GraphOnly +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:81 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:81 +msgctxt "LyraSettings,PerfStatDisplayMode_GraphOnly" +msgid "Graph Only" +msgstr "Graphique uniquement" + +#. Key: PerfStatDisplayMode_None +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:79 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:79 +msgctxt "LyraSettings,PerfStatDisplayMode_None" +msgid "None" +msgstr "Aucun" + +#. Key: PerfStatDisplayMode_TextAndGraph +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:82 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:82 +msgctxt "LyraSettings,PerfStatDisplayMode_TextAndGraph" +msgid "Text and Graph" +msgstr "Texte et graphique" + +#. Key: PerfStatDisplayMode_TextOnly +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:80 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:80 +msgctxt "LyraSettings,PerfStatDisplayMode_TextOnly" +msgid "Text Only" +msgstr "Texte uniquement" + +#. Key: SafeZoneValue_Description +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:16 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:16 +msgctxt "LyraSettings,SafeZoneValue_Description" +msgid "The safezone area percentage." +msgstr "Le pourcentage de la zone sûre." + +#. Key: SafeZoneValue_Name +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:15 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:15 +msgctxt "LyraSettings,SafeZoneValue_Name" +msgid "Safe Zone Value" +msgstr "Valeur de la zone sûre" + +#. Key: VideoQualityOverall_Custom +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:29 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:29 +msgctxt "LyraSettings,VideoQualityOverall_Custom" +msgid "Custom" +msgstr "Personnalisé" + +#. Key: VideoQualityOverall_Epic +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:26 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:26 +msgctxt "LyraSettings,VideoQualityOverall_Epic" +msgid "Epic" +msgstr "Épique" + +#. Key: VideoQualityOverall_High +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:25 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:25 +msgctxt "LyraSettings,VideoQualityOverall_High" +msgid "High" +msgstr "Élevé" + +#. Key: VideoQualityOverall_Low +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:23 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:23 +msgctxt "LyraSettings,VideoQualityOverall_Low" +msgid "Low" +msgstr "Faible" + +#. Key: VideoQualityOverall_Medium +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:24 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:24 +msgctxt "LyraSettings,VideoQualityOverall_Medium" +msgid "Medium" +msgstr "Moyen" + +#. Key: Cancel +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:34 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:34 +msgctxt "Messaging,Cancel" +msgid "Cancel" +msgstr "Annuler" + +#. Key: No +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:54 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:54 +msgctxt "Messaging,No" +msgid "No" +msgstr "Non" + +#. Key: Ok +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:15 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:15 +msgctxt "Messaging,Ok" +msgid "Ok" +msgstr "OK" + +#. Key: Yes +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:50 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:50 +msgctxt "Messaging,Yes" +msgid "Yes" +msgstr "Oui" + +#. Key: InvalidPlayerController +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1174 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1174 +msgctxt "NetworkErrors,InvalidPlayerController" +msgid "Invalid Player Controller" +msgstr "Manette du joueur non valide" + +#. Key: JoinSessionFailed +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1087 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1087 +msgctxt "NetworkErrors,JoinSessionFailed" +msgid "Join failed." +msgstr "Impossible de rejoindre." + +#. Key: SessionDoesNotExist +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1084 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1084 +msgctxt "NetworkErrors,SessionDoesNotExist" +msgid "Game no longer exists." +msgstr "Le jeu n'existe plus." + +#. Key: SessionIsFull +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1081 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1081 +msgctxt "NetworkErrors,SessionIsFull" +msgid "Game is full." +msgstr "Le jeu est plein." + +#. Key: TravelSessionFailed +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1190 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1190 +msgctxt "NetworkErrors,TravelSessionFailed" +msgid "Travel to Session failed." +msgstr "Impossible d'arriver à la session." + +#. Key: DesignTime_ExtensionPointLabel +#. SourceLocation: Plugins/UIExtension/Source/Private/Widgets/UIExtensionPointWidget.cpp:44 +#: Plugins/UIExtension/Source/Private/Widgets/UIExtensionPointWidget.cpp:44 +msgctxt "UIExtension,DesignTime_ExtensionPointLabel" +msgid "Extension Point\n{0}" +msgstr "Point d'extension\n{0}" + diff --git a/Content/Localization/Game/fr/Game_FromXLoc.po b/Content/Localization/Game/fr/Game_FromXLoc.po new file mode 100644 index 00000000..b6dac1b1 --- /dev/null +++ b/Content/Localization/Game/fr/Game_FromXLoc.po @@ -0,0 +1,4747 @@ +# Game English translation. +# Copyright Epic Games, Inc. All Rights Reserved. +# +msgid "" +msgstr "" +"Project-Id-Version: Game\n" +"POT-Creation-Date: 2022-03-16 13:39\n" +"PO-Revision-Date: 2022-03-16 13:39\n" +"Language-Team: \n" +"Language: en\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Plural-Forms: nplurals=2; plural=(n != 1);\n" + +#. Key: 0068ED9A41C6861FF9F69A8707EB1704 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",0068ED9A41C6861FF9F69A8707EB1704" +msgid "Gamepad" +msgstr "Manette" + +#. Key: 017173BB418CEE7FB6FD43B688CB7EF2 +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.OptionsButtons.ButtonText +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.OptionsButtons.ButtonText +msgctxt ",017173BB418CEE7FB6FD43B688CB7EF2" +msgid "Options" +msgstr "Options" + +#. Key: 01A913C649439D1D43AD1598474A150F +#. SourceLocation: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Description +#: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Description +msgctxt ",01A913C649439D1D43AD1598474A150F" +msgid "{Button description text, wrapping, unbounded length}" +msgstr "{Button description text, wrapping, unbounded length}" + +#. Key: 01FDBF3644A0A7A3754C5BBC29C000BD +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +msgctxt ",01FDBF3644A0A7A3754C5BBC29C000BD" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 0262A8674C1CBA12802F84BE385D1E5D +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount_1.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount_1.Text +msgctxt ",0262A8674C1CBA12802F84BE385D1E5D" +msgid "Captures" +msgstr "Captures" + +#. Key: 02E77A6145C878D7D975239D9542F169 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadCategory +msgctxt ",02E77A6145C878D7D975239D9542F169" +msgid "Controller" +msgstr "Manette" + +#. Key: 03136AFF43E7466263661EA85739CEA7 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.3x.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.3x.DisplayName +msgctxt ",03136AFF43E7466263661EA85739CEA7" +msgid "Triple Elimination" +msgstr "Triple élimination" + +#. Key: 036F78254C53C156C67DC8B4F1E3F87E +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",036F78254C53C156C67DC8B4F1E3F87E" +msgid "Quick Slot 2" +msgstr "Arme 2" + +#. Key: 03D5A24748453022D92F6CB88D88A216 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.15.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.15.DisplayName +msgctxt ",03D5A24748453022D92F6CB88D88A216" +msgid "Dominance" +msgstr "Dominance" + +#. Key: 04EEE2CD47276E2B291D28B2865E0D68 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +msgctxt ",04EEE2CD47276E2B291D28B2865E0D68" +msgid "Client FPS: " +msgstr "IPS du client : " + +#. Key: 0528E8414331496BAA122CAA13333317 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +msgctxt ",0528E8414331496BAA122CAA13333317" +msgid "Packet Loss (in): " +msgstr "Perte de paquets (entrée) : " + +#. Key: 065B5A4F4332F5BC9E1877A992FE9377 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +msgctxt ",065B5A4F4332F5BC9E1877A992FE9377" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 06AB17CB4651845D828EA29907C0E5FE +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.QuitGameButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.QuitGameButton.ButtonText +msgctxt ",06AB17CB4651845D828EA29907C0E5FE" +msgid "Quit Lyra" +msgstr "Quitter Lyra" + +#. Key: 06BC6D4341EF5BE5748B68A16E19CD59 +#. SourceLocation: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C.DisplayName +#: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C.DisplayName +msgctxt ",06BC6D4341EF5BE5748B68A16E19CD59" +msgid "Rifle" +msgstr "Fusil" + +#. Key: 0925643244B46A081832839FA7F906A2 +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.TeamNotification.Text +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.TeamNotification.Text +msgctxt ",0925643244B46A081832839FA7F906A2" +msgid "You have been assigned to the Red Team " +msgstr "Vous êtes dans l'équipe rouge " + +#. Key: 0A3FB7ED46F375312D1F378D0A941655 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",0A3FB7ED46F375312D1F378D0A941655" +msgid "Shooter Core" +msgstr "Jeu de tir classique" + +#. Key: 0C7962B44C85F255428F648B8F196172 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(2 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(2 - Value).DisplayNameMap +msgctxt ",0C7962B44C85F255428F648B8F196172" +msgid "Left" +msgstr "Gauche" + +#. Key: 0DD308C74DF294BCD3276CACC3F7D539 +#. SourceLocation: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",0DD308C74DF294BCD3276CACC3F7D539" +msgid "Pistol" +msgstr "Pistolet" + +#. Key: 0F7A390846E3CB76304F58848B8654E3 +#. SourceLocation: /Game/System/DefaultEditorMap/L_DefaultEditorOverview.L_DefaultEditorOverview:PersistentLevel.TextRenderActor_1.NewTextRenderComponent.Text +#: /Game/System/DefaultEditorMap/L_DefaultEditorOverview.L_DefaultEditorOverview:PersistentLevel.TextRenderActor_1.NewTextRenderComponent.Text +msgctxt ",0F7A390846E3CB76304F58848B8654E3" +msgid "Consider changing:\r\n- Editor Preferences .. Load Level at Startup\r\n- Project Settings .. Editor Startup Map\r\n" +msgstr "Consider changing:\r\n- Editor Preferences .. Load Level at Startup\r\n- Project Settings .. Editor Startup Map\r\n" + +#. Key: 0FAA06494B797EBABF35C0AF811B15CA +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.PlayerNameWidget.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.PlayerNameWidget.Text +msgctxt ",0FAA06494B797EBABF35C0AF811B15CA" +msgid "Player Name" +msgstr "Nom du joueur" + +#. Key: 0FDD55F14B355137369BA68A95A4B5BC +#. SourceLocation: /Game/System/Teams/TeamDA_Yellow.TeamDA_Yellow.TeamShortName +#: /Game/System/Teams/TeamDA_Yellow.TeamDA_Yellow.TeamShortName +msgctxt ",0FDD55F14B355137369BA68A95A4B5BC" +msgid "Yellow" +msgstr "Jaune" + +#. Key: 101FF56440BCC51ECBAF329695991456 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +msgctxt ",101FF56440BCC51ECBAF329695991456" +msgid "Packet Receive Rate" +msgstr "Débit de réception des paquets" + +#. Key: 110932EB44E1726A47B90696FFCF07B1 +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ConnectionStatus.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ConnectionStatus.Text +msgctxt ",110932EB44E1726A47B90696FFCF07B1" +msgid "Ping" +msgstr "Ping" + +#. Key: 113E482147C0118B5179388477242E84 +#. SourceLocation: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",113E482147C0118B5179388477242E84" +msgid "Shotgun" +msgstr "Fusil de chasse" + +#. Key: 11B503444BF569B31A2ED280CBB6116F +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.StartText.Text +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.StartText.Text +msgctxt ",11B503444BF569B31A2ED280CBB6116F" +msgid "Activating" +msgstr "Activation" + +#. Key: 120D4E714C781804C66E85ADF6125F54 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Description +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Description +msgctxt ",120D4E714C781804C66E85ADF6125F54" +msgid "Join an existing session of any game type, or start a new online game that others can join" +msgstr "Rejoignez une session existante de n'importe quel type de jeu, ou commencez un nouveau jeu en ligne où d'autres pourront vous rejoindre." + +#. Key: 1250B8464B832516588DC2A800FB1EA8 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",1250B8464B832516588DC2A800FB1EA8" +msgid "Shooter Core" +msgstr "Jeu de tir classique" + +#. Key: 126B7DD147D107B483246C948583E01F +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",126B7DD147D107B483246C948583E01F" +msgid "Gamepad" +msgstr "Manette" + +#. Key: 129C4C9E470E3ED553BA558A0398A8FD +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +msgctxt ",129C4C9E470E3ED553BA558A0398A8FD" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: 12E9EFC34D47343A9EF80B8CE3718F25 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.ContextDescription +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.ContextDescription +msgctxt ",12E9EFC34D47343A9EF80B8CE3718F25" +msgid "Hero Pawn" +msgstr "Pion héros" + +#. Key: 137C843E4D9915E967627E88C33F559E +#. SourceLocation: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatValueFormat +#: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatValueFormat +msgctxt ",137C843E4D9915E967627E88C33F559E" +msgid "{StatValue}ms" +msgstr "{StatValue}ms" + +#. Key: 13CC7B4648EADDD497E540AF42A98A59 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PingWidget.StatDisplayName +msgctxt ",13CC7B4648EADDD497E540AF42A98A59" +msgid "Ping" +msgstr "Ping" + +#. Key: 1417758D4416AF90E19E768CA7A644A1 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredToastRow.W_ItemAcquiredToastRow_C:WidgetTree.ItemNameAndQtyWidget.Text +#: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredToastRow.W_ItemAcquiredToastRow_C:WidgetTree.ItemNameAndQtyWidget.Text +msgctxt ",1417758D4416AF90E19E768CA7A644A1" +msgid "999x Long Item Name" +msgstr "999x Long Item Name" + +#. Key: 14594EDA4B91DAE8B4A963BC2ACBF113 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +msgctxt ",14594EDA4B91DAE8B4A963BC2ACBF113" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: 154ED18F40E6F051EB6D8B8816E175C0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.Default__W_LyraSessionButton_C.ButtonText +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.Default__W_LyraSessionButton_C.ButtonText +msgctxt ",154ED18F40E6F051EB6D8B8816E175C0" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: 1598B27E4E41FE9C7BCB82B177A974DC +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1598B27E4E41FE9C7BCB82B177A974DC" +msgid "Show Scoreboard (Gamepad)" +msgstr "Afficher le tableau des scores (Manette)" + +#. Key: 17C398D246C68C5CA2E84EB7695DCDCD +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.20.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.20.DisplayName +msgctxt ",17C398D246C68C5CA2E84EB7695DCDCD" +msgid "Unstoppable" +msgstr "Imbattable" + +#. Key: 1A167AD94444DA9043FE02AFD2D41FDA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1A167AD94444DA9043FE02AFD2D41FDA" +msgid "Move Forward" +msgstr "Avancer" + +#. Key: 1AE071FA4EF504A1DF0778A448A58FC1 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1AE071FA4EF504A1DF0778A448A58FC1" +msgid "Crouch" +msgstr "S'accroupir" + +#. Key: 1B6BF71F4E8AEDCCCF1175A4AD8402A5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1B6BF71F4E8AEDCCCF1175A4AD8402A5" +msgid "Emote" +msgstr "Emote" + +#. Key: 1BE2AEF24C36C5B132D52FA2C7120C35 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1BE2AEF24C36C5B132D52FA2C7120C35" +msgid "Quickslot Cycle Forward (Gamepad)" +msgstr "Rotation d'arme vers l'avant (Manette)" + +#. Key: 1C66B711470858D9FFFAB499E7FF1040 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +msgctxt ",1C66B711470858D9FFFAB499E7FF1040" +msgid "Packet Receive Rate: " +msgstr "Débit de réception des paquets : " + +#. Key: 1C6A40ED4C95F60C2DD17C8F7749CBDA +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +msgctxt ",1C6A40ED4C95F60C2DD17C8F7749CBDA" +msgid "{Ping}ms" +msgstr "{Ping}ms" + +#. Key: 1F96D90B46A2B7C75ADCAD9CFA4F7B6F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +msgctxt ",1F96D90B46A2B7C75ADCAD9CFA4F7B6F" +msgid "Bots Enabled" +msgstr "Bots activés" + +#. Key: 1FAADE7147234818A647EAAD50D6FA7A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",1FAADE7147234818A647EAAD50D6FA7A" +msgid "Shooter Core" +msgstr "Jeu de tir classique" + +#. Key: 205A136D4D77496E21573580163B72E5 +#. SourceLocation: /Game/UI/Menu/W_UserWatermark.W_UserWatermark_C:ExecuteUbergraph_W_UserWatermark [Script Bytecode] +#: /Game/UI/Menu/W_UserWatermark.W_UserWatermark_C:ExecuteUbergraph_W_UserWatermark [Script Bytecode] +msgctxt ",205A136D4D77496E21573580163B72E5" +msgid "Not logged in" +msgstr "Vous n'êtes pas connecté(e)" + +#. Key: 21AA855349435B055F6211872B91E873 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock.Text +msgctxt ",21AA855349435B055F6211872B91E873" +msgid "ping" +msgstr "ping" + +#. Key: 235C4BEE403345A0F3A5C19C018DDFC5 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +msgctxt ",235C4BEE403345A0F3A5C19C018DDFC5" +msgid "Total Frame Time: " +msgstr "Durée totale de l'image : " + +#. Key: 248ABAA7488DD49A5980C8819A9617CF +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Title.Text +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Title.Text +msgctxt ",248ABAA7488DD49A5980C8819A9617CF" +msgid "Adjust Safe Zone" +msgstr "Ajuster la zone sûre" + +#. Key: 27040E234FDEA725E909E3A82C83FC95 +#. SourceLocation: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_2.DebugDisplayText +#: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_2.DebugDisplayText +msgctxt ",27040E234FDEA725E909E3A82C83FC95" +msgid "Range +1" +msgstr "Portée +1" + +#. Key: 27B340BA4E762DC045E4608B618399FB +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ConnectionStatus.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ConnectionStatus.Text +msgctxt ",27B340BA4E762DC045E4608B618399FB" +msgid "Ping" +msgstr "Ping" + +#. Key: 29BAA9B34E4F225C39FC8999480BC9FA +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_PrimaryKey.ButtonText +#: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_PrimaryKey.ButtonText +msgctxt ",29BAA9B34E4F225C39FC8999480BC9FA" +msgid "Not Bound" +msgstr "Non lié" + +#. Key: 29D3A0AA4AB07170CC42F4BA7E6EE61A +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_B.PointLetterText +#: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_B.PointLetterText +msgctxt ",29D3A0AA4AB07170CC42F4BA7E6EE61A" +msgid "B" +msgstr "B" + +#. Key: 2A71F9BA4EB69D9BDED9659391978329 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.ContextDescription +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.ContextDescription +msgctxt ",2A71F9BA4EB69D9BDED9659391978329" +msgid "Hero Pawn" +msgstr "Pion héros" + +#. Key: 2BC1795B4150F1E9C39414853EDE1182 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",2BC1795B4150F1E9C39414853EDE1182" +msgid "Quickslot Cycle Forward (Gamepad)" +msgstr "Rotation d'arme vers l'avant (Manette)" + +#. Key: 2C7E321D4C078BF23D8C95A127B6F4D6 +#. SourceLocation: /Game/UI/Menu/W_LyraStartup.W_LyraStartup_C:WidgetTree.PressStartButton.ButtonText +#: /Game/UI/Menu/W_LyraStartup.W_LyraStartup_C:WidgetTree.PressStartButton.ButtonText +msgctxt ",2C7E321D4C078BF23D8C95A127B6F4D6" +msgid "Start" +msgstr "Commencer" + +#. Key: 2DA239084023A7FC60515488F95DCF61 +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.MessageTextWidget.Text +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.MessageTextWidget.Text +msgctxt ",2DA239084023A7FC60515488F95DCF61" +msgid "Waiting for additional players" +msgstr "En attente de joueurs" + +#. Key: 2E0B952D4F3CF3D4687D7EB75C017AF0 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +msgctxt ",2E0B952D4F3CF3D4687D7EB75C017AF0" +msgid "Server FPS" +msgstr "IPS du serveur" + +#. Key: 2E4E25CB47829BC54412B794999A6623 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadPlatformName +msgctxt ",2E4E25CB47829BC54412B794999A6623" +msgid "Nintendo Switch" +msgstr "Nintendo Switch" + +#. Key: 2E5EF4E142DAC6081E85CFA2647AAA18 +#. SourceLocation: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",2E5EF4E142DAC6081E85CFA2647AAA18" +msgid "Rifle" +msgstr "Fusil" + +#. Key: 2FAE991A4D776E675D035BBA8A609E40 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",2FAE991A4D776E675D035BBA8A609E40" +msgid "Gamepad" +msgstr "Manette" + +#. Key: 2FCC8769463BC0AA9D74FA8971E367F7 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamText.Text +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamText.Text +msgctxt ",2FCC8769463BC0AA9D74FA8971E367F7" +msgid "Team" +msgstr "Équipe" + +#. Key: 2FFEAFA84074A12B70F73295043D2FC4 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerStat.W_SB_PlayerStat_C:WidgetTree.StatTextWidget.Text +#: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerStat.W_SB_PlayerStat_C:WidgetTree.StatTextWidget.Text +msgctxt ",2FFEAFA84074A12B70F73295043D2FC4" +msgid "999" +msgstr "999" + +#. Key: 3060B9604FFCC7BE1222218C77BBACAC +#. SourceLocation: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileDescription +#: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileDescription +msgctxt ",3060B9604FFCC7BE1222218C77BBACAC" +msgid "Small test level for ShooterCore" +msgstr "Small test level for ShooterCore" + +#. Key: 30FBE6D1450FE6ED24A59F8904DAB613 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",30FBE6D1450FE6ED24A59F8904DAB613" +msgid "Show Scoreboard" +msgstr "Afficher le tableau des scores" + +#. Key: 319439E844CE03938ECD9A81159704A7 +#. SourceLocation: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.CancelChanges.DisplayName +#: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.CancelChanges.DisplayName +msgctxt ",319439E844CE03938ECD9A81159704A7" +msgid "Cancel Changes" +msgstr "Réinitialiser" + +#. Key: 31CAA0B04121DFB985DEEDB92BBF9579 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",31CAA0B04121DFB985DEEDB92BBF9579" +msgid "Gamepad" +msgstr "Manette" + +#. Key: 327F041B48C2F270B56721BA7FF59448 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadPlatformName +msgctxt ",327F041B48C2F270B56721BA7FF59448" +msgid "Playstation®4" +msgstr "PlayStation®4" + +#. Key: 32CD12CB44B3FB02B96D80B7553C7312 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",32CD12CB44B3FB02B96D80B7553C7312" +msgid "Reload Weapon" +msgstr "Recharger arme" + +#. Key: 32D2AB6D42FB46B58597F8B6CDC264B6 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_1.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_1.Text +msgctxt ",32D2AB6D42FB46B58597F8B6CDC264B6" +msgid "Players" +msgstr "Joueurs" + +#. Key: 33CEE6A946896FA7F7EADDA7C25E0468 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +msgctxt ",33CEE6A946896FA7F7EADDA7C25E0468" +msgid "CPU (Game) Time: " +msgstr "Temps CPU (jeu) : " + +#. Key: 341039EC4CA218A2BCC4AA83C7F648B3 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",341039EC4CA218A2BCC4AA83C7F648B3" +msgid "Gamepad" +msgstr "Manette" + +#. Key: 3433E23E4A7719E159D30DB53204AB55 +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.PingLabel.Text +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.PingLabel.Text +msgctxt ",3433E23E4A7719E159D30DB53204AB55" +msgid "Ping" +msgstr "Ping" + +#. Key: 348D9B5C4B17D0B9BAA8879382E51318 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",348D9B5C4B17D0B9BAA8879382E51318" +msgid "Quickslot Cycle Backward (Gamepad)" +msgstr "Rotation d'arme vers l'arrière (Manette)" + +#. Key: 35F0BCE746288C4175C53F8847D6D572 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +msgctxt ",35F0BCE746288C4175C53F8847D6D572" +msgid "Bots Disabled" +msgstr "Bots désactivés" + +#. Key: 36251FA440B53320A3C391A85CB615DB +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/W_MapScreen.W_MapScreen_C:WidgetTree.CommonTextBlock_334.Text +#: /ShooterMaps/PROTO/InventoryTest/W_MapScreen.W_MapScreen_C:WidgetTree.CommonTextBlock_334.Text +msgctxt ",36251FA440B53320A3C391A85CB615DB" +msgid "Map" +msgstr "Carte" + +#. Key: 3638C7F845DE37B44C5A3AAF60955B52 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(2 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(2 - Value).DisplayNameMap +msgctxt ",3638C7F845DE37B44C5A3AAF60955B52" +msgid "Accumulate" +msgstr "Durée totale" + +#. Key: 36B2537E4B9F323343BC429771CCDC0C +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +msgctxt ",36B2537E4B9F323343BC429771CCDC0C" +msgid "Total Frame Time: " +msgstr "de l'image accumulée : " + +#. Key: 36D931A644933E8594050DABB8C1F70C +#. SourceLocation: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileTitle +#: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileTitle +msgctxt ",36D931A644933E8594050DABB8C1F70C" +msgid "Default Experience" +msgstr "Expérience par défaut" + +#. Key: 37CDC1814D54416FE2D8B0946EDC8797 +#. SourceLocation: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:Text_GEN_VARIABLE.Text +#: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:Text_GEN_VARIABLE.Text +msgctxt ",37CDC1814D54416FE2D8B0946EDC8797" +msgid "DAMAGE" +msgstr "DÉGÂTS" + +#. Key: 3857C2D0488B5A51B495E2AD3FF3AE3D +#. SourceLocation: /TopDownArena/GameplayCues/W_GetReady.W_GetReady_C:WidgetTree.MessageTextWidget.Text +#: /TopDownArena/GameplayCues/W_GetReady.W_GetReady_C:WidgetTree.MessageTextWidget.Text +msgctxt ",3857C2D0488B5A51B495E2AD3FF3AE3D" +msgid "GET READY!" +msgstr "PRÉPAREZ-VOUS !" + +#. Key: 38E12F4042B93DABD6CE02B52649291B +#. SourceLocation: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.Default__B_GrantAbilityPad_ApplyGE_C.TextToDisplay +#: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.Default__B_GrantAbilityPad_ApplyGE_C.TextToDisplay +msgctxt ",38E12F4042B93DABD6CE02B52649291B" +msgid "HELLO" +msgstr "BONJOUR" + +#. Key: 39ACE3D74B1E7F69CCB56CBE3F6F290C +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadDisplayName +msgctxt ",39ACE3D74B1E7F69CCB56CBE3F6F290C" +msgid "Xbox Controller" +msgstr "Manette Xbox" + +#. Key: 39E5E3B64B2A59570FF2FC8F06653EDF +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(21).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(21).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",39E5E3B64B2A59570FF2FC8F06653EDF" +msgid "Fire Weapon (Auto)" +msgstr "Tirer (Auto)" + +#. Key: 3A7254AF40AF165710F5B79BE84AE44D +#. SourceLocation: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_1.DebugDisplayText +#: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_1.DebugDisplayText +msgctxt ",3A7254AF40AF165710F5B79BE84AE44D" +msgid "Bomb +1" +msgstr "Bombe +1" + +#. Key: 3B14978D4F2506E63DE582ABC92A1149 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +msgctxt ",3B14978D4F2506E63DE582ABC92A1149" +msgid "Packet Avg Size (in): " +msgstr "Taille moy. des paquets (entrée) : " + +#. Key: 3B3249224C75E0D586279BA1C8C6B859 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",3B3249224C75E0D586279BA1C8C6B859" +msgid "Gamepad" +msgstr "Manette" + +#. Key: 3BA221904790D694F00235925E1060B0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.CommonTextBlock_104.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.CommonTextBlock_104.Text +msgctxt ",3BA221904790D694F00235925E1060B0" +msgid "Main Menu" +msgstr "Menu principal" + +#. Key: 3C439BB8461C9A566FE740B3E9989B8F +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadPlatformName +msgctxt ",3C439BB8461C9A566FE740B3E9989B8F" +msgid "Playstation®5" +msgstr "PlayStation®5" + +#. Key: 3E2FCEB2493C9B01B54581BD0E37B9B6 +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.AssistCount.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.AssistCount.Text +msgctxt ",3E2FCEB2493C9B01B54581BD0E37B9B6" +msgid "Assists" +msgstr "Soutiens" + +#. Key: 3EB5F138455F65F8A300DC9C777A4047 +#. SourceLocation: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatDisplayName +#: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatDisplayName +msgctxt ",3EB5F138455F65F8A300DC9C777A4047" +msgid "StatName" +msgstr "StatName" + +#. Key: 3EDF641F467308013BD13CB7552BEB44 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/Input/Mappings/IMC_InventoryTest.IMC_InventoryTest.ContextDescription +#: /ShooterMaps/PROTO/InventoryTest/Input/Mappings/IMC_InventoryTest.IMC_InventoryTest.ContextDescription +msgctxt ",3EDF641F467308013BD13CB7552BEB44" +msgid "Inventory Test IMC" +msgstr "Inventory Test IMC" + +#. Key: 3F1D6C954D06419919A94E930BA391BC +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +msgctxt ",3F1D6C954D06419919A94E930BA391BC" +msgid "Client FPS" +msgstr "IPS du client" + +#. Key: 412E77D64296BF5552317BA0FAF5A55D +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +msgctxt ",412E77D64296BF5552317BA0FAF5A55D" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 4141E85D46F15D4349F470BD679A94A5 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Text +msgctxt ",4141E85D46F15D4349F470BD679A94A5" +msgid "Start a Game" +msgstr "Commencer une partie" + +#. Key: 41884DCB416810988DECCABD37FF2A5F +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +msgctxt ",41884DCB416810988DECCABD37FF2A5F" +msgid "CPU (Render) Time: " +msgstr "Temps CPU (rendu) : " + +#. Key: 41A34A224D58C816241C5CABFD633FCA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",41A34A224D58C816241C5CABFD633FCA" +msgid "Fire Weapon (Gamepad)" +msgstr "Tirer (Manette)" + +#. Key: 4202FC0B46AB09A29995EF9E17AC8A13 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +msgctxt ",4202FC0B46AB09A29995EF9E17AC8A13" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 422981264C40B7770F6B2ABEC31462F6 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",422981264C40B7770F6B2ABEC31462F6" +msgid "Gamepad" +msgstr "Manette" + +#. Key: 4335D1744FCCF41FD886519B046A6222 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4335D1744FCCF41FD886519B046A6222" +msgid "Quick Slot 2" +msgstr "Arme 2" + +#. Key: 45D7A99B45E8DF9A2C56828FC81D3796 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +msgctxt ",45D7A99B45E8DF9A2C56828FC81D3796" +msgid "Packet Loss (in)" +msgstr "Perte de paquets (entrée)" + +#. Key: 45DA48A94A748A13F1E027B3DFBDCBCC +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",45DA48A94A748A13F1E027B3DFBDCBCC" +msgid "Gamepad" +msgstr "Manette" + +#. Key: 476E3AA946A5AECDD282FEABF4A2F92E +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +msgctxt ",476E3AA946A5AECDD282FEABF4A2F92E" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: 4843F44A4AE0096FBFF253B360F36C22 +#. SourceLocation: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.Apply.DisplayName +#: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.Apply.DisplayName +msgctxt ",4843F44A4AE0096FBFF253B360F36C22" +msgid "Apply" +msgstr "Appliquer" + +#. Key: 48CDA39343920DBD6FF0B6A7A7D6C846 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.W_ControlPointMarker_C:WidgetTree.PointLetter.Text +#: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.W_ControlPointMarker_C:WidgetTree.PointLetter.Text +msgctxt ",48CDA39343920DBD6FF0B6A7A7D6C846" +msgid "A" +msgstr "A" + +#. Key: 493190C14A8E718630FD62AF6E359A82 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +msgctxt ",493190C14A8E718630FD62AF6E359A82" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 4B541D0F4FDA94900F8DC383716CB4F2 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +msgctxt ",4B541D0F4FDA94900F8DC383716CB4F2" +msgid "CPU (Game) Time" +msgstr "Temps CPU (jeu)" + +#. Key: 4B62AB34434C10D9B1C623960522D815 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +msgctxt ",4B62AB34434C10D9B1C623960522D815" +msgid "Total Frame Time" +msgstr "Durée totale de l'image" + +#. Key: 4B67722B493F4BA01CDF99BCBC22F82E +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4B67722B493F4BA01CDF99BCBC22F82E" +msgid "Quickslot Cycle Backward" +msgstr "Rotation d'arme vers l'arrière" + +#. Key: 4B94288243EDA9C52BB112ABE3B27BA4 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +msgctxt ",4B94288243EDA9C52BB112ABE3B27BA4" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 4C8A98C141199AF098058BBA54F43CA6 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount.Text +msgctxt ",4C8A98C141199AF098058BBA54F43CA6" +msgid "Assists" +msgstr "Soutiens" + +#. Key: 4CD912BF43D47F81019945B61683C808 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +msgctxt ",4CD912BF43D47F81019945B61683C808" +msgid "CPU (RHI) Time: " +msgstr "Temps CPU (DRM) : " + +#. Key: 4D753F0D44A6EECDC5792B8CBBA31968 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4D753F0D44A6EECDC5792B8CBBA31968" +msgid "Dash" +msgstr "Sprinter" + +#. Key: 4D7A129C447D96507FD2B39BD02844A7 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4D7A129C447D96507FD2B39BD02844A7" +msgid "Fire Weapon" +msgstr "Tirer" + +#. Key: 4DD81E9E4C4FA91A781EAABDB989D0E8 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",4DD81E9E4C4FA91A781EAABDB989D0E8" +msgid "Gamepad" +msgstr "Manette" + +#. Key: 4E2785AE400A214363A9C2B237C5AC31 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4E2785AE400A214363A9C2B237C5AC31" +msgid "Move Backwards" +msgstr "Reculer" + +#. Key: 4F5E1E234D8B2ED5696458B537019187 +#. SourceLocation: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.ButtonText +#: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.ButtonText +msgctxt ",4F5E1E234D8B2ED5696458B537019187" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: 5024FA6B4D52E94C5024DD9EE335AAC8 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +msgctxt ",5024FA6B4D52E94C5024DD9EE335AAC8" +msgid "CPU (Game) Time: " +msgstr "Temps CPU (jeu) : " + +#. Key: 50976ED345FEE679928606A411B37FA7 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_CPScoreWidget.W_CPScoreWidget_C:WidgetTree.Goal.Text +#: /ShooterCore/ControlPoint/UI/W_CPScoreWidget.W_CPScoreWidget_C:WidgetTree.Goal.Text +msgctxt ",50976ED345FEE679928606A411B37FA7" +msgid "999" +msgstr "999" + +#. Key: 53BF1D104A85F399ACBE86A31861EEBC +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",53BF1D104A85F399ACBE86A31861EEBC" +msgid "Dash (Gamepad)" +msgstr "Sprinter (Manette)" + +#. Key: 53E18F354094BD59BBA57CA3EA78C261 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",53E18F354094BD59BBA57CA3EA78C261" +msgid "Gamepad" +msgstr "Manette" + +#. Key: 54D16C6D4197D4C27B7B90A56B95E822 +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileTitle +#: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileTitle +msgctxt ",54D16C6D4197D4C27B7B90A56B95E822" +msgid "Control" +msgstr "Contrôle" + +#. Key: 55A252DB4C70444DD26CD7A33159B016 +#. SourceLocation: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",55A252DB4C70444DD26CD7A33159B016" +msgid "Heal Pickup" +msgstr "Kit de soins" + +#. Key: 565AB6394A4427B1C79E05A60CC05264 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",565AB6394A4427B1C79E05A60CC05264" +msgid "Gamepad" +msgstr "Manette" + +#. Key: 569275A347999672502DC4ACF71A97A7 +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Done.ButtonText +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Done.ButtonText +msgctxt ",569275A347999672502DC4ACF71A97A7" +msgid "Done" +msgstr "Terminé" + +#. Key: 56B94F8C41C6D7C26C888B800AF8BD9F +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadDisplayName +msgctxt ",56B94F8C41C6D7C26C888B800AF8BD9F" +msgid "Dual Sense" +msgstr "Dual Sense" + +#. Key: 56F19DE54226323EF313608DAF792D33 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/W_InteractionPrompt.W_InteractionPrompt_C:WidgetTree.CommonTextBlock_28.Text +#: /ShooterMaps/PROTO/InventoryTest/W_InteractionPrompt.W_InteractionPrompt_C:WidgetTree.CommonTextBlock_28.Text +msgctxt ",56F19DE54226323EF313608DAF792D33" +msgid "Interact" +msgstr "Interagir" + +#. Key: 56F878A647E31FE0D1B672B8564E8ED1 +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ElimCount.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ElimCount.Text +msgctxt ",56F878A647E31FE0D1B672B8564E8ED1" +msgid "Eliminations" +msgstr "Éliminations" + +#. Key: 572EE2DF4AFE8F3FBDCC5DA09F6944FB +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(20).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(20).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",572EE2DF4AFE8F3FBDCC5DA09F6944FB" +msgid "Move Right" +msgstr "Aller à droite" + +#. Key: 58060FA24F1BA9C51A410286083C65EA +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadPlatformName +msgctxt ",58060FA24F1BA9C51A410286083C65EA" +msgid "Xbox Series X" +msgstr "Xbox Series X" + +#. Key: 580739324E7F7B98EEE75F839BA533EF +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +msgctxt ",580739324E7F7B98EEE75F839BA533EF" +msgid "Packet Loss (out): " +msgstr "Perte de paquets (sortie) : " + +#. Key: 58948CD44356A8289F8D65985F6FCE6C +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.Default__W_ControlPointMarker_C.PointLetterText +#: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.Default__W_ControlPointMarker_C.PointLetterText +msgctxt ",58948CD44356A8289F8D65985F6FCE6C" +msgid "A" +msgstr "A" + +#. Key: 58CD3851422A3218C746279D676EF38A +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +msgctxt ",58CD3851422A3218C746279D676EF38A" +msgid "Exit Game" +msgstr "Quitter la partie" + +#. Key: 591A162C4B3B442A2CEFED81414E057C +#. SourceLocation: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileDescription +#: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileDescription +msgctxt ",591A162C4B3B442A2CEFED81414E057C" +msgid "Main menu of the game" +msgstr "Menu principal du jeu" + +#. Key: 595253FC4210A7D90B1ADD8A75E5B40B +#. SourceLocation: /ShooterCore/Game/Respawn/W_RespawnTimer.W_RespawnTimer_C:WidgetTree.RespawnTimerText.Text +#: /ShooterCore/Game/Respawn/W_RespawnTimer.W_RespawnTimer_C:WidgetTree.RespawnTimerText.Text +msgctxt ",595253FC4210A7D90B1ADD8A75E5B40B" +msgid "Respawning" +msgstr "Réapparition" + +#. Key: 596BD2C94671CA046BFC62BE7CC20188 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadCategory +msgctxt ",596BD2C94671CA046BFC62BE7CC20188" +msgid "Controller" +msgstr "Manette" + +#. Key: 599ECF164EF5D41D6156389CD95F2E5F +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.2x.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.2x.DisplayName +msgctxt ",599ECF164EF5D41D6156389CD95F2E5F" +msgid "Double Elimination" +msgstr "Double élimination" + +#. Key: 5AA94BFE42E900EEAB4691833D480931 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",5AA94BFE42E900EEAB4691833D480931" +msgid "Quickslot Cycle Forward" +msgstr "Rotation d'arme vers l'avant" + +#. Key: 5B8E97EF4F7A8E1AC77DB4AEB0B33032 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",5B8E97EF4F7A8E1AC77DB4AEB0B33032" +msgid "Quickslot Cycle Backward (Gamepad)" +msgstr "Rotation d'arme vers l'arrière (Manette)" + +#. Key: 5BDBB55C48C5B1FC55B3448ABCAD349B +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.NoGamesMessage.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.NoGamesMessage.Text +msgctxt ",5BDBB55C48C5B1FC55B3448ABCAD349B" +msgid "The search found no joinable games. Try refreshing the search with the button below." +msgstr "La recherche n'a trouvé aucune partie joignable. Essayez d'actualiser la recherche avec le bouton ci-dessous." + +#. Key: 5C5DBA2A476909DE3183B7B0AB22AB5D +#. SourceLocation: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:WidgetTree.ReasonTextWidget.Text +#: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:WidgetTree.ReasonTextWidget.Text +msgctxt ",5C5DBA2A476909DE3183B7B0AB22AB5D" +msgid "Loading Screen Reason..." +msgstr "Loading Screen Reason..." + +#. Key: 5CF86F044E9FC5A3C979DBBA29B6B2D0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Description +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Description +msgctxt ",5CF86F044E9FC5A3C979DBBA29B6B2D0" +msgid "Search for active game sessions online and on your local network." +msgstr "Cherchez des sessions de jeu actives en ligne et sur votre réseau local." + +#. Key: 5D3AA20F4DAC3379C651C59805BCA2F7 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.ContextDescription +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.ContextDescription +msgctxt ",5D3AA20F4DAC3379C651C59805BCA2F7" +msgid "Shooter Game IMC" +msgstr "Shooter Game IMC" + +#. Key: 5D4F912B4290B206E9CF5DBE30392487 +#. SourceLocation: /Game/UI/Menu/W_LyraMenuButton.Default__W_LyraMenuButton_C.ButtonText +#: /Game/UI/Menu/W_LyraMenuButton.Default__W_LyraMenuButton_C.ButtonText +msgctxt ",5D4F912B4290B206E9CF5DBE30392487" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: 5D5B4220440EB217287861BE2E4E8B38 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PingWidget.StatDisplayName +msgctxt ",5D5B4220440EB217287861BE2E4E8B38" +msgid "Ping: " +msgstr "Ping : " + +#. Key: 5DC920584136841BFAB871A3A0A404EB +#. SourceLocation: /Game/UI/Foundation/Buttons/W_LyraButtonTab.W_LyraButtonTab_C:WidgetTree.ButtonTextBlock.Text +#: /Game/UI/Foundation/Buttons/W_LyraButtonTab.W_LyraButtonTab_C:WidgetTree.ButtonTextBlock.Text +msgctxt ",5DC920584136841BFAB871A3A0A404EB" +msgid "{Button Text}" +msgstr "{Button Text}" + +#. Key: 5DDD0C9145ED691F998EF2ABA1056ADA +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadCategory +msgctxt ",5DDD0C9145ED691F998EF2ABA1056ADA" +msgid "Wireless Controller" +msgstr "Manette sans fil" + +#. Key: 5DF4A888407048C78F135EAF83DA3E6E +#. SourceLocation: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:WidgetTree.BuildVersionTextWidget.Text +#: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:WidgetTree.BuildVersionTextWidget.Text +msgctxt ",5DF4A888407048C78F135EAF83DA3E6E" +msgid "[BuildDescription]" +msgstr "[DescriptionDeVersion]" + +#. Key: 5EAFD051443F26B45AC9D697A680371B +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileSubTitle +#: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileSubTitle +msgctxt ",5EAFD051443F26B45AC9D697A680371B" +msgid "Convolution" +msgstr "Circonvolutions" + +#. Key: 5F1B0D924B42A2C2B502C5BFE126CB9A +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",5F1B0D924B42A2C2B502C5BFE126CB9A" +msgid "Fire Weapon Auto (Gamepad)" +msgstr "Tirer automatiquement (Manette)" + +#. Key: 6080DFF94F96F4305FBEAD8D1B3C861E +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsRotator.W_SettingsRotator_C:WidgetTree.MyText.Text +#: /Game/UI/Settings/Editors/W_SettingsRotator.W_SettingsRotator_C:WidgetTree.MyText.Text +msgctxt ",6080DFF94F96F4305FBEAD8D1B3C861E" +msgid "{Option}" +msgstr "{Option}" + +#. Key: 60DA22ED4E3BEBEA7DAAB48E10A73AA0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_77.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_77.Text +msgctxt ",60DA22ED4E3BEBEA7DAAB48E10A73AA0" +msgid "Game / Map" +msgstr "Jeu / Carte" + +#. Key: 6252B9144C13330E7E1B9C95B6708206 +#. SourceLocation: /TopDownArena/UserInterface/W_RoundTimer.W_RoundTimer_C:ExecuteUbergraph_W_RoundTimer [Script Bytecode] +#: /TopDownArena/UserInterface/W_RoundTimer.W_RoundTimer_C:ExecuteUbergraph_W_RoundTimer [Script Bytecode] +msgctxt ",6252B9144C13330E7E1B9C95B6708206" +msgid "{Hours}:{Minutes}" +msgstr "{Hours}:{Minutes}" + +#. Key: 629A4A544738DC936BC01E82B1EBA722 +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +msgctxt ",629A4A544738DC936BC01E82B1EBA722" +msgid "Are you sure?" +msgstr "Êtes-vous sûr(e) ?" + +#. Key: 64EB32544FE55DE327638AAD8316671E +#. SourceLocation: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatDisplayName +#: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatDisplayName +msgctxt ",64EB32544FE55DE327638AAD8316671E" +msgid "StatName: " +msgstr "StatName: " + +#. Key: 663EDAE54CE37DCDF45443AAF5DB448A +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadDisplayName +msgctxt ",663EDAE54CE37DCDF45443AAF5DB448A" +msgid "Joycons" +msgstr "Joy-Cons" + +#. Key: 6712F27C4E870E339083C1915F794F9D +#. SourceLocation: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileDescription +#: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileDescription +msgctxt ",6712F27C4E870E339083C1915F794F9D" +msgid "Destroy blocks, collect power ups, and avoid getting exploded in this top-down party game." +msgstr "Détruisez des blocs, récupérez des bonus et évitez d'exploser dans ce party game en vue du dessus." + +#. Key: 69A724B94225BBA33DE819A5D8F7C57E +#. SourceLocation: /Game/System/Teams/TeamDA_Blue.TeamDA_Blue.TeamShortName +#: /Game/System/Teams/TeamDA_Blue.TeamDA_Blue.TeamShortName +msgctxt ",69A724B94225BBA33DE819A5D8F7C57E" +msgid "Blue" +msgstr "Bleu" + +#. Key: 6B0C0E94405AC4CA8A1861BF9A61FB27 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +msgctxt ",6B0C0E94405AC4CA8A1861BF9A61FB27" +msgid "Idle Time: " +msgstr "Temps d'inactivité : " + +#. Key: 6BBCD782422A82A576EB8BB377C1FBBD +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +msgctxt ",6BBCD782422A82A576EB8BB377C1FBBD" +msgid "Offline" +msgstr "Hors-ligne" + +#. Key: 6D46C23149718DC18200EAB91B08D57B +#. SourceLocation: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",6D46C23149718DC18200EAB91B08D57B" +msgid "Shotgun" +msgstr "Fusil de chasse" + +#. Key: 6D87F7964B4EC6B934F786A4C96AB875 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:WidgetTree.CommonTextBlock_96.Text +#: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:WidgetTree.CommonTextBlock_96.Text +msgctxt ",6D87F7964B4EC6B934F786A4C96AB875" +msgid "Obtained" +msgstr "Reçu" + +#. Key: 6EBC0F54428A804A7D96FEBDCB55A25D +#. SourceLocation: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileSubTitle +#: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileSubTitle +msgctxt ",6EBC0F54428A804A7D96FEBDCB55A25D" +msgid "Default Map" +msgstr "Carte par défaut" + +#. Key: 6FD0F45E4F62CF0232CBE2A6BE8FA3E2 +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +msgctxt ",6FD0F45E4F62CF0232CBE2A6BE8FA3E2" +msgid "Defeated" +msgstr "DÉFAITE" + +#. Key: 6FF2B920404C2FFE4380DC9152ACC6C2 +#. SourceLocation: /Game/UI/Foundation/RichTextData/RichTextIconSet.RichTextIconSet.Icon.Warning.DisplayName +#: /Game/UI/Foundation/RichTextData/RichTextIconSet.RichTextIconSet.Icon.Warning.DisplayName +msgctxt ",6FF2B920404C2FFE4380DC9152ACC6C2" +msgid "Warning" +msgstr "Avertissement" + +#. Key: 70012CA348A3BDE581C6DF99E8CCB6D5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",70012CA348A3BDE581C6DF99E8CCB6D5" +msgid "Emote (Gamepad)" +msgstr "Emote (Manette)" + +#. Key: 706694FA4075BE82B78C7F9EBDBE71C9 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock.Text +msgctxt ",706694FA4075BE82B78C7F9EBDBE71C9" +msgid "AI Combatants" +msgstr "Combattants IA" + +#. Key: 708855C240B9A9AD1B70FFB79672F260 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +msgctxt ",708855C240B9A9AD1B70FFB79672F260" +msgid "Packet Send Rate: " +msgstr "Débit d'envoi des paquets : " + +#. Key: 70BB3C784F191CC3D37702A86E63BC90 +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +msgctxt ",70BB3C784F191CC3D37702A86E63BC90" +msgid "Are you sure?" +msgstr "Êtes-vous sûr(e) ?" + +#. Key: 715796D64602FD80242625A5893355B5 +#. SourceLocation: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_KBM.PMI_ShooterDefaultConfig_KBM.ConfigDisplayName +#: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_KBM.PMI_ShooterDefaultConfig_KBM.ConfigDisplayName +msgctxt ",715796D64602FD80242625A5893355B5" +msgid "Shooter Keyboard & Mouse" +msgstr "Contrôles clavier et souris (jeu de tir)" + +#. Key: 734BCC0D40467B6B4137909E31480314 +#. SourceLocation: /TopDownArena/UserInterface/Player/W_Powerup_Stat.W_Powerup_Stat_C:WidgetTree.BonusText.Text +#: /TopDownArena/UserInterface/Player/W_Powerup_Stat.W_Powerup_Stat_C:WidgetTree.BonusText.Text +msgctxt ",734BCC0D40467B6B4137909E31480314" +msgid "{X}" +msgstr "{X}" + +#. Key: 7375572240549E07C95BD88C7AEEE604 +#. SourceLocation: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_2.NewTextRenderComponent.Text +#: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_2.NewTextRenderComponent.Text +msgctxt ",7375572240549E07C95BD88C7AEEE604" +msgid "Aim Assist Targets" +msgstr "Aide à la visée sur la cible" + +#. Key: 73CAF326400E392AFBECF392AE4C7741 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",73CAF326400E392AFBECF392AE4C7741" +msgid "Throw Grenade (Gamepad)" +msgstr "Lancer une grenade (Manette)" + +#. Key: 74550CC94DA54536E00EA580F2BA48D0 +#. SourceLocation: /ShooterCore/UserInterface/HUD/W_AbilityProgress.W_AbilityProgress_C:WidgetTree.ProgressText.Text +#: /ShooterCore/UserInterface/HUD/W_AbilityProgress.W_AbilityProgress_C:WidgetTree.ProgressText.Text +msgctxt ",74550CC94DA54536E00EA580F2BA48D0" +msgid "10" +msgstr "10" + +#. Key: 745EEA024D479AE7A07FA7B326621A6F +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_SwitchHandheldWarning.Text +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_SwitchHandheldWarning.Text +msgctxt ",745EEA024D479AE7A07FA7B326621A6F" +msgid "Please connect your Nintendo Switch™ to the TV to setup the Safe Zone." +msgstr "Veuillez connecter votre Nintendo Switch™ au téléviseur pour paramétrer la zone sûre." + +#. Key: 74B3967F4C1BBC6A237194B1B9F47563 +#. SourceLocation: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileSubTitle +#: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileSubTitle +msgctxt ",74B3967F4C1BBC6A237194B1B9F47563" +msgid "Checkered" +msgstr "Damier" + +#. Key: 75C95E9D4F42EBC566DA6FBBCE9CF3C5 +#. SourceLocation: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileTitle +#: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileTitle +msgctxt ",75C95E9D4F42EBC566DA6FBBCE9CF3C5" +msgid "Front End" +msgstr "Frontal" + +#. Key: 7648222A4B7B3B8FAA82B18036CF67B3 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(1 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(1 - Value).DisplayNameMap +msgctxt ",7648222A4B7B3B8FAA82B18036CF67B3" +msgid "Hold" +msgstr "Maintenir" + +#. Key: 77D074844B3800FE64B8D6B95A0447D4 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleText.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleText.Text +msgctxt ",77D074844B3800FE64B8D6B95A0447D4" +msgid "{Bots Toggle}" +msgstr "{Bots Toggle}" + +#. Key: 7B8505164640BE16F0A4AE86007603BE +#. SourceLocation: /Game/UI/Settings/W_GameSettingsDetailView.W_GameSettingsDetailView_C:WidgetTree.Text_SettingName.Text +#: /Game/UI/Settings/W_GameSettingsDetailView.W_GameSettingsDetailView_C:WidgetTree.Text_SettingName.Text +msgctxt ",7B8505164640BE16F0A4AE86007603BE" +msgid "{Settings Title}" +msgstr "{Settings Title}" + +#. Key: 7BA0388F4468954236B40AB3D721822A +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +msgctxt ",7BA0388F4468954236B40AB3D721822A" +msgid "GPU Time: " +msgstr "Temps GPU : " + +#. Key: 7BEB71C541CC6BFA9FFF64BC65399DCC +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",7BEB71C541CC6BFA9FFF64BC65399DCC" +msgid "Gamepad" +msgstr "Manette" + +#. Key: 7E6704DC46DC97DA49D039963C89A6B0 +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +msgctxt ",7E6704DC46DC97DA49D039963C89A6B0" +msgid "Exit Game" +msgstr "Quitter le jeu" + +#. Key: 7FD2E328436A17CA3A9E45B318DC74F7 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ElimCount.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ElimCount.Text +msgctxt ",7FD2E328436A17CA3A9E45B318DC74F7" +msgid "Eliminations" +msgstr "Éliminations" + +#. Key: 80661AE54A3BA7B6C48D8FB06A50AEDF +#. SourceLocation: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C.DisplayName +#: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C.DisplayName +msgctxt ",80661AE54A3BA7B6C48D8FB06A50AEDF" +msgid "Pistol" +msgstr "Pistolet" + +#. Key: 8184E0F3472FD8370AAF98940C74A1CD +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",8184E0F3472FD8370AAF98940C74A1CD" +msgid "Dash" +msgstr "Sprinter" + +#. Key: 8197984348C0720932318DB21DE2835A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",8197984348C0720932318DB21DE2835A" +msgid "Quick Slot 1" +msgstr "Arme 1" + +#. Key: 81ABBB894916B85BF80AE3B1D669219B +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",81ABBB894916B85BF80AE3B1D669219B" +msgid "Gamepad" +msgstr "Manette" + +#. Key: 831CE0B5485404EA8D8B468C799942CD +#. SourceLocation: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_Gamepad.PMI_ShooterDefaultConfig_Gamepad.ConfigDisplayName +#: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_Gamepad.PMI_ShooterDefaultConfig_Gamepad.ConfigDisplayName +msgctxt ",831CE0B5485404EA8D8B468C799942CD" +msgid "Shooter Gamepad" +msgstr "Jeu de tir avec manette" + +#. Key: 83CFC8D04BCAE02F9DDD539D88AE3232 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.BeenEliminatedCount.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.BeenEliminatedCount.Text +msgctxt ",83CFC8D04BCAE02F9DDD539D88AE3232" +msgid "Eliminated" +msgstr "Éliminé(e)" + +#. Key: 845C671A47C204E52EC0169312E07BFF +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadDisplayName +msgctxt ",845C671A47C204E52EC0169312E07BFF" +msgid "Dual Shock 4" +msgstr "Dual Shock 4" + +#. Key: 84B4FA8B4A84E6B5ABD1DAB1B84236C0 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",84B4FA8B4A84E6B5ABD1DAB1B84236C0" +msgid "Shooter Core" +msgstr "Jeu de tir classique" + +#. Key: 854A0FB7483F4290CF1400ADDCFEBB52 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",854A0FB7483F4290CF1400ADDCFEBB52" +msgid "Gamepad" +msgstr "Manette" + +#. Key: 85B8AC304FDC2DDFE6DA3F806629243F +#. SourceLocation: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_3.NewTextRenderComponent.Text +#: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_3.NewTextRenderComponent.Text +msgctxt ",85B8AC304FDC2DDFE6DA3F806629243F" +msgid "Use \"lyra.Weapon.DrawAimAssistDebug\" to draw debug data" +msgstr "Utilisez \"lyra.Weapon.DrawAimAssistDebug\" pour afficher les données de débogage" + +#. Key: 85E017DE4E62414B29880DB637666AFD +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.4x.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.4x.DisplayName +msgctxt ",85E017DE4E62414B29880DB637666AFD" +msgid "Quadruple Elimination" +msgstr "Quadruple élimination" + +#. Key: 8689AED14EB88E33EC1CF78623D8BEC4 +#. SourceLocation: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(1 - Value).FailureTagToUserFacingMessages +#: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(1 - Value).FailureTagToUserFacingMessages +msgctxt ",8689AED14EB88E33EC1CF78623D8BEC4" +msgid "Not Enough Ammo" +msgstr "Munitions insuffisantes" + +#. Key: 8703EB4442A681348138D983FE3C7FEF +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.OptionsButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.OptionsButton.ButtonText +msgctxt ",8703EB4442A681348138D983FE3C7FEF" +msgid "Options" +msgstr "Options" + +#. Key: 87537FA240954D687BB984B566CD2BF2 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +msgctxt ",87537FA240954D687BB984B566CD2BF2" +msgid "CPU (Render) Time" +msgstr "Temps CPU (rendu)" + +#. Key: 88D9C80E438C653987EE34A071A74BF6 +#. SourceLocation: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",88D9C80E438C653987EE34A071A74BF6" +msgid "Heal Pickup" +msgstr "Kit de soins" + +#. Key: 899ECAF44A434CADB576AF896790318F +#. SourceLocation: /ShooterCore/Blueprint/B_WeaponSpawner.B_WeaponSpawner_C:ExecuteUbergraph_B_WeaponSpawner [Script Bytecode] +#: /ShooterCore/Blueprint/B_WeaponSpawner.B_WeaponSpawner_C:ExecuteUbergraph_B_WeaponSpawner [Script Bytecode] +msgctxt ",899ECAF44A434CADB576AF896790318F" +msgid "Spare Ammo Full" +msgstr "Munitions de rechange pleines" + +#. Key: 8A3A3BC5401B375E4FBAE99CD0B02DA8 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",8A3A3BC5401B375E4FBAE99CD0B02DA8" +msgid "Gamepad" +msgstr "Manette" + +#. Key: 8AB6935B4A23AD7CF42A1F9F58A9EF34 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",8AB6935B4A23AD7CF42A1F9F58A9EF34" +msgid "Quick Slot 3" +msgstr "Arme 3" + +#. Key: 8B8C673046123190F1AFB4AC3FEE5431 +#. SourceLocation: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileSubTitle +#: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileSubTitle +msgctxt ",8B8C673046123190F1AFB4AC3FEE5431" +msgid "Shooter Gym" +msgstr "Salle de tir" + +#. Key: 8BDBDE6E4846AE5A124CE784872AD82D +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileSubTitle +#: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileSubTitle +msgctxt ",8BDBDE6E4846AE5A124CE784872AD82D" +msgid "Expanse" +msgstr "Étendue" + +#. Key: 8CB5616A41E172DFE018058CA46712E3 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +msgctxt ",8CB5616A41E172DFE018058CA46712E3" +msgid "CPU (RHI) Time" +msgstr "Temps CPU (DRM)" + +#. Key: 8D9CD0874CAA179AF8554CAFEFA1AD5B +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.RefreshButton.ButtonText +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.RefreshButton.ButtonText +msgctxt ",8D9CD0874CAA179AF8554CAFEFA1AD5B" +msgid "Refresh Search" +msgstr "Actualiser la recherche" + +#. Key: 8F86FE4147709E9ADBCC2888BCF07415 +#. SourceLocation: /Game/UI/Settings/Screens/Gamma/W_GammaEditor.W_GammaEditor_C:WidgetTree.RichText_Default.Text +#: /Game/UI/Settings/Screens/Gamma/W_GammaEditor.W_GammaEditor_C:WidgetTree.RichText_Default.Text +msgctxt ",8F86FE4147709E9ADBCC2888BCF07415" +msgid "Use left stick to adjust the corners\r\nso it lines up with the edges of your display." +msgstr "Utilisez le joystick gauche pour ajuster les angles\r\net aligner la zone morte avec les bordures de votre écran." + +#. Key: 90488E3F473C9B6EC494FCBD4F39585D +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:UpdateClock [Script Bytecode] +#: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:UpdateClock [Script Bytecode] +msgctxt ",90488E3F473C9B6EC494FCBD4F39585D" +msgid "{min}:{sec}" +msgstr "{min}:{sec}" + +#. Key: 90C04A53441DAB7CC7D259838013F16D +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadDisplayName +msgctxt ",90C04A53441DAB7CC7D259838013F16D" +msgid "Xbox Controller" +msgstr "Manette Xbox" + +#. Key: 938A78C443CEE025B70F749DF31FFAE1 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +msgctxt ",938A78C443CEE025B70F749DF31FFAE1" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: 9395402C4381A44435E10798328D6E3F +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.CreditsButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.CreditsButton.ButtonText +msgctxt ",9395402C4381A44435E10798328D6E3F" +msgid "Credits" +msgstr "Crédits" + +#. Key: 93E655B44960423EB691839383DC9F91 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Description +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Description +msgctxt ",93E655B44960423EB691839383DC9F91" +msgid "Create a new session of any type, with other players or bots, online or locally." +msgstr "Créez une nouvelle session de tout type, avec d'autres joueurs ou des bots, en ligne ou en local." + +#. Key: 953CDA0342D82F1A164935966EB1B429 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(3 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(3 - Value).DisplayNameMap +msgctxt ",953CDA0342D82F1A164935966EB1B429" +msgid "Right" +msgstr "Droite" + +#. Key: 961D4DF74762E292D7E079A156BCECA9 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +msgctxt ",961D4DF74762E292D7E079A156BCECA9" +msgid "Online" +msgstr "En ligne" + +#. Key: 961EFAAB46BE0480CD0820BE0486ABD5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",961EFAAB46BE0480CD0820BE0486ABD5" +msgid "Gamepad" +msgstr "Manette" + +#. Key: 96D0FAAA447946277179589D7D8C5D38 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",96D0FAAA447946277179589D7D8C5D38" +msgid "Melee (Gamepad)" +msgstr "Mêlée (Manette)" + +#. Key: 96E767F743A25801E4D3A299F8E58EFD +#. SourceLocation: /TopDownArena/UserInterface/Player/W_PlayerTile.W_PlayerTile_C:WidgetTree.PlayerName.Text +#: /TopDownArena/UserInterface/Player/W_PlayerTile.W_PlayerTile_C:WidgetTree.PlayerName.Text +msgctxt ",96E767F743A25801E4D3A299F8E58EFD" +msgid "{Player}" +msgstr "{Player}" + +#. Key: 96FC4BAF4556046EC3B8DE8F3C8BCA01 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +msgctxt ",96FC4BAF4556046EC3B8DE8F3C8BCA01" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: 9802746D40A7EF6A45CC20ACE072B6F3 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9802746D40A7EF6A45CC20ACE072B6F3" +msgid "Quickslot Cycle Backward" +msgstr "Rotation d'arme vers l'arrière" + +#. Key: 982452CC4E88DEE2C2BB8483BDFEC43E +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",982452CC4E88DEE2C2BB8483BDFEC43E" +msgid "Throw Grenade" +msgstr "Lancer une grenade" + +#. Key: 99BB6C0B4F25027FD0134A889DFBE75E +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.BeenEliminatedCount.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.BeenEliminatedCount.Text +msgctxt ",99BB6C0B4F25027FD0134A889DFBE75E" +msgid "Eliminated" +msgstr "Éliminé(e)" + +#. Key: 9A50562A41DE05B9DCA5769B65D0B79A +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +msgctxt ",9A50562A41DE05B9DCA5769B65D0B79A" +msgid "GPU Time: " +msgstr "Temps GPU : " + +#. Key: 9BE1A4DE4867764540091AA9EAE87570 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",9BE1A4DE4867764540091AA9EAE87570" +msgid "Gamepad" +msgstr "Manette" + +#. Key: 9C2E09EE43163AFBBF789CA3FD432965 +#. SourceLocation: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",9C2E09EE43163AFBBF789CA3FD432965" +msgid "Pistol" +msgstr "Pistolet" + +#. Key: 9C30B17047263BD32A33EB8717566376 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",9C30B17047263BD32A33EB8717566376" +msgid "Gamepad" +msgstr "Manette" + +#. Key: 9CC7277D4CED4E33C019ABB279CA2609 +#. SourceLocation: /ShooterCore/UserInterface/HUD/W_QuickBarSlot.W_QuickBarSlot_C:WidgetTree.EmptyText.Text +#: /ShooterCore/UserInterface/HUD/W_QuickBarSlot.W_QuickBarSlot_C:WidgetTree.EmptyText.Text +msgctxt ",9CC7277D4CED4E33C019ABB279CA2609" +msgid "Empty" +msgstr "Vide" + +#. Key: 9CE5D9D248DB880DB09177BBFD6F541C +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.IdleTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.IdleTimeWidget.StatDisplayName +msgctxt ",9CE5D9D248DB880DB09177BBFD6F541C" +msgid "Idle Time: " +msgstr "Temps d'inactivité : " + +#. Key: 9D14950145212EEB2C6073906613EB87 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9D14950145212EEB2C6073906613EB87" +msgid "Aim Down Sight" +msgstr "Regarder dans le viseur" + +#. Key: 9DA5266F48DE03777836849F683D4DC2 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile1.ExperienceDisplayName +#: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile1.ExperienceDisplayName +msgctxt ",9DA5266F48DE03777836849F683D4DC2" +msgid "Example\r\nExperience 1" +msgstr "Exemple\r\nExpérience 1" + +#. Key: 9DB4CB3B40ED9D904D883396DA91DD36 +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileDescription +#: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileDescription +msgctxt ",9DB4CB3B40ED9D904D883396DA91DD36" +msgid "Find and eliminate enough enemies to win in this classic head-to-head team match." +msgstr "Trouvez et éliminez suffisamment d'ennemis pour gagner ce match d'affrontement classique." + +#. Key: 9DBE1BEF4B0438FE4E9F638F82F77264 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9DBE1BEF4B0438FE4E9F638F82F77264" +msgid "Move Backwards" +msgstr "Reculer" + +#. Key: 9E97BA75491D6F5AC0E034BB1FB2A057 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadCategory +msgctxt ",9E97BA75491D6F5AC0E034BB1FB2A057" +msgid "Controller" +msgstr "Manette" + +#. Key: 9F0691474837C58C9681D7A4D7FE4C31 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +msgctxt ",9F0691474837C58C9681D7A4D7FE4C31" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: 9F3531564FC5EE52359EC69A48AD8E04 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9F3531564FC5EE52359EC69A48AD8E04" +msgid "Move Right" +msgstr "Aller à droite" + +#. Key: 9FC4A82E40FF8868013C0C939C80AC5A +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +msgctxt ",9FC4A82E40FF8868013C0C939C80AC5A" +msgid "You have been assigned to the Red Team " +msgstr "Vous êtes dans l'équipe rouge " + +#. Key: 9FF4964643BFF859CB6692B91D37AC4F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_104.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_104.Text +msgctxt ",9FF4964643BFF859CB6692B91D37AC4F" +msgid "Host a game" +msgstr "Héberger une partie" + +#. Key: A05DB43247D7F3E6BBD46CA5AF18623C +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:WidgetTree.Clock.Text +#: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:WidgetTree.Clock.Text +msgctxt ",A05DB43247D7F3E6BBD46CA5AF18623C" +msgid "00:00" +msgstr "00:00" + +#. Key: A111107749C75E2CB467B3998AE048E5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",A111107749C75E2CB467B3998AE048E5" +msgid "Gamepad" +msgstr "Manette" + +#. Key: A3015C164B7B8ECECDCD4EAEB957BCC3 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(1 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(1 - Value).DisplayNameMap +msgctxt ",A3015C164B7B8ECECDCD4EAEB957BCC3" +msgid "Backward" +msgstr "Reculer" + +#. Key: A32FF4184C5D7D9DDAF2A48CABEB2C40 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_C.PointLetterText +#: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_C.PointLetterText +msgctxt ",A32FF4184C5D7D9DDAF2A48CABEB2C40" +msgid "C" +msgstr "C" + +#. Key: A34A0D8E4314D6E1EA929488D87DF30A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",A34A0D8E4314D6E1EA929488D87DF30A" +msgid "Quick Slot 3" +msgstr "Arme 3" + +#. Key: A431A6284675D8AD0FA9C685CB59220D +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.ReturnButton.ButtonText +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.ReturnButton.ButtonText +msgctxt ",A431A6284675D8AD0FA9C685CB59220D" +msgid "Quit Game" +msgstr "Quitter la partie" + +#. Key: A622ACF8477B043394C3E3B869899D2E +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadPlatformName +msgctxt ",A622ACF8477B043394C3E3B869899D2E" +msgid "Xbox One" +msgstr "Xbox One" + +#. Key: A628D2D947BB3880B76494BDDB22BA26 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerName.W_SB_PlayerName_C:WidgetTree.PlayerNameWidget.Text +#: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerName.W_SB_PlayerName_C:WidgetTree.PlayerNameWidget.Text +msgctxt ",A628D2D947BB3880B76494BDDB22BA26" +msgid "{Player Name : very long text}" +msgstr "{Player Name : very long text}" + +#. Key: A69C5126480675E3817904A3358825C5 +#. SourceLocation: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileDescription +#: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileDescription +msgctxt ",A69C5126480675E3817904A3358825C5" +msgid "No gameplay here, just an example." +msgstr "Pas de jeu ici, juste un exemple." + +#. Key: A6D01DBD49AE1A91111473B4FA99C449 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",A6D01DBD49AE1A91111473B4FA99C449" +msgid "Crouch" +msgstr "S'accroupir" + +#. Key: A6F6FE04408086953E35A69521479907 +#. SourceLocation: /Game/UI/Settings/Extensions/Subtitle/W_Settings_SubtitlePreview.W_Settings_SubtitlePreview_C:WidgetTree.Subtitles.PreviewText +#: /Game/UI/Settings/Extensions/Subtitle/W_Settings_SubtitlePreview.W_Settings_SubtitlePreview_C:WidgetTree.Subtitles.PreviewText +msgctxt ",A6F6FE04408086953E35A69521479907" +msgid "Leave fur on owners clothes cat dog hate mouse eat string barf pillow no baths hate everything. Mew stare at owner accusingly then wink purr for no reason yet commence midnight zoomies" +msgstr "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat." + +#. Key: A734B1924414D31819EAE897DA322536 +#. SourceLocation: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:ExecuteUbergraph_B_GrantAbilityPad_ApplyGE [Script Bytecode] +#: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:ExecuteUbergraph_B_GrantAbilityPad_ApplyGE [Script Bytecode] +msgctxt ",A734B1924414D31819EAE897DA322536" +msgid "Charging" +msgstr "Chargement" + +#. Key: A8101294485E0B66E99830BF54DDEF90 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(22).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(22).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",A8101294485E0B66E99830BF54DDEF90" +msgid "Fire Weapon (Auto)" +msgstr "Tirer (Auto)" + +#. Key: AAB8468C47F1A48D7E4DE5B47EFE64BF +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.PlayerNameWidget.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.PlayerNameWidget.Text +msgctxt ",AAB8468C47F1A48D7E4DE5B47EFE64BF" +msgid "Player Name" +msgstr "Nom du joueur" + +#. Key: AB3DDDE340C74CB8814B06B99CBE1405 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",AB3DDDE340C74CB8814B06B99CBE1405" +msgid "Throw Grenade (Gamepad)" +msgstr "Lancer une grenade (Manette)" + +#. Key: AC4333F143A1E92BDC5CC98071AFDDD8 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",AC4333F143A1E92BDC5CC98071AFDDD8" +msgid "Reload (Gamepad)" +msgstr "Recharger (Manette)" + +#. Key: AF1A053A4431F4B19820C3B5ACE7305B +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",AF1A053A4431F4B19820C3B5ACE7305B" +msgid "Auto-run" +msgstr "Course auto" + +#. Key: AF2FEF114EC65F6D21283AB9CCD03AFE +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatValueFormat +msgctxt ",AF2FEF114EC65F6D21283AB9CCD03AFE" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: AF7D54CF47CAF2BDD0322CA1DEE33BD8 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ADS_Speed.IMC_ADS_Speed.ContextDescription +#: /ShooterCore/Input/Mappings/IMC_ADS_Speed.IMC_ADS_Speed.ContextDescription +msgctxt ",AF7D54CF47CAF2BDD0322CA1DEE33BD8" +msgid "Input mapping context that will be applied when the player aims down sights. It makes the aim speed slower for better accuracy. See GA_ADS." +msgstr "Le contexte de configuration d'entrée sera appliqué lorsque le joueur active la visée. La vitesse de visée est réduite pour une meilleure précision. Voir GA_ADS." + +#. Key: AF8FF73C44708FB3DBC17BA1C8EF3A88 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +msgctxt ",AF8FF73C44708FB3DBC17BA1C8EF3A88" +msgid "CPU (Render) Time: " +msgstr "Temps CPU (rendu) : " + +#. Key: B0637EB74FB5351D5E9B9C851ADC8094 +#. SourceLocation: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.Prompt.Text +#: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.Prompt.Text +msgctxt ",B0637EB74FB5351D5E9B9C851ADC8094" +msgid "Press any key to assign it to the action you chose." +msgstr "Appuyez sur n'importe quelle touche pour l'assigner à l'action choisie." + +#. Key: B356D1784244FCB7CBBC06B890B9513F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",B356D1784244FCB7CBBC06B890B9513F" +msgid "Move Forward" +msgstr "Avancer" + +#. Key: B37841AC44D4BD9DE2DB33BF2C4BB79C +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +msgctxt ",B37841AC44D4BD9DE2DB33BF2C4BB79C" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: B3A131CB482DEF4F2D7D1A8BF033E132 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",B3A131CB482DEF4F2D7D1A8BF033E132" +msgid "Gamepad" +msgstr "Manette" + +#. Key: B49FD9F84FDAD53DE6CFA2AFF39FEB6A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",B49FD9F84FDAD53DE6CFA2AFF39FEB6A" +msgid "Gamepad" +msgstr "Manette" + +#. Key: B4E733404947D2A3E2909B8E58769923 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_103.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_103.Text +msgctxt ",B4E733404947D2A3E2909B8E58769923" +msgid "Network" +msgstr "Réseau" + +#. Key: B555EB214CBE76A07C4BEA82FE56BE6E +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +msgctxt ",B555EB214CBE76A07C4BEA82FE56BE6E" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: B5BEA0C34E8A6727C38ED4AD629909A6 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",B5BEA0C34E8A6727C38ED4AD629909A6" +msgid "Gamepad" +msgstr "Manette" + +#. Key: B61C2E384ACF8FA42E80B3A191AE888D +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +msgctxt ",B61C2E384ACF8FA42E80B3A191AE888D" +msgid "Packet Avg Size (in)" +msgstr "Taille moy. des paquets (entrée)" + +#. Key: B97EA1CB4795D31B6123D49DA26A1632 +#. SourceLocation: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.MapTitle.Text +#: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.MapTitle.Text +msgctxt ",B97EA1CB4795D31B6123D49DA26A1632" +msgid "Map Title" +msgstr "Nom de carte" + +#. Key: BA912D0B4F8C97D580EF4FA72B5A5AD1 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +msgctxt ",BA912D0B4F8C97D580EF4FA72B5A5AD1" +msgid "Red" +msgstr "Rouge" + +#. Key: BB1D87EF4B72728695BFC3A57AA2D93D +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BB1D87EF4B72728695BFC3A57AA2D93D" +msgid "Throw Grenade" +msgstr "Lancer une grenade" + +#. Key: BC1A3F854C9C13F2AFD8CBA172E1FB14 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BC1A3F854C9C13F2AFD8CBA172E1FB14" +msgid "Aim Down Sight (Gamepad)" +msgstr "Regarder dans le viseur (Manette)" + +#. Key: BD6A3FCD4A49AFB7B518C9B287E9F3C1 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BD6A3FCD4A49AFB7B518C9B287E9F3C1" +msgid "Jump (Gamepad)" +msgstr "Sauter (Manette)" + +#. Key: BE94897645662FD7F281D7A12C3A5BE7 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BE94897645662FD7F281D7A12C3A5BE7" +msgid "Aim Down Sight (Gamepad)" +msgstr "Regarder dans le viseur (Manette)" + +#. Key: BEB829FE4D185E6F1C6BE7BF5B0A0A79 +#. SourceLocation: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileTitle +#: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileTitle +msgctxt ",BEB829FE4D185E6F1C6BE7BF5B0A0A79" +msgid "Control" +msgstr "Commande" + +#. Key: BECBFEBD47CE68BB8EF76DBCE0062B7F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BECBFEBD47CE68BB8EF76DBCE0062B7F" +msgid "Crouch (Gamepad)" +msgstr "S'accroupir (Manette)" + +#. Key: BF526E50479F91151D4162865A6C42BE +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +msgctxt ",BF526E50479F91151D4162865A6C42BE" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: C048AC7F49BB5DB44D0533ADDB844C4B +#. SourceLocation: /Game/Weapons/GA_Weapon_Fire.Default__GA_Weapon_Fire_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +#: /Game/Weapons/GA_Weapon_Fire.Default__GA_Weapon_Fire_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +msgctxt ",C048AC7F49BB5DB44D0533ADDB844C4B" +msgid "No Ammo!" +msgstr "Plus de munitions !" + +#. Key: C0C628BD460B784B8F63B8B6418FECBC +#. SourceLocation: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Text +#: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Text +msgctxt ",C0C628BD460B784B8F63B8B6418FECBC" +msgid "{Button Text}" +msgstr "{Button Text}" + +#. Key: C0DBC30B4209FF6393C994A39D2F2C68 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C0DBC30B4209FF6393C994A39D2F2C68" +msgid "Emote (Gamepad)" +msgstr "Emote (Manette)" + +#. Key: C182696D4A8DBFB366382E9956D189AB +#. SourceLocation: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatValueFormat +#: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatValueFormat +msgctxt ",C182696D4A8DBFB366382E9956D189AB" +msgid "{StatValue}ms" +msgstr "{StatValue}ms" + +#. Key: C23A168F4D81EC273D8153B8DB4D90C9 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C23A168F4D81EC273D8153B8DB4D90C9" +msgid "Quick Slot 1" +msgstr "Arme 1" + +#. Key: C2B7E2E24A77C90AA83E20AB39BA3AF6 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C2B7E2E24A77C90AA83E20AB39BA3AF6" +msgid "Dash (Gamepad)" +msgstr "Sprinter (Manette)" + +#. Key: C4054EFA439919B343651C86A0B4DE02 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(19).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(19).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C4054EFA439919B343651C86A0B4DE02" +msgid "Jump" +msgstr "Sauter" + +#. Key: C46362AF402EF874EE7CF79395EBB229 +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +msgctxt ",C46362AF402EF874EE7CF79395EBB229" +msgid "{GameMode} / " +msgstr "{GameMode} / " + +#. Key: C5D8D01643616ABFC4AB779CA744C936 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:ExecuteUbergraph_W_SessionBrowserScreen [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:ExecuteUbergraph_W_SessionBrowserScreen [Script Bytecode] +msgctxt ",C5D8D01643616ABFC4AB779CA744C936" +msgid "Session Search" +msgstr "Recherche de session" + +#. Key: C60573E9430B0CA68C582DB638DC7557 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.ContextDescription +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.ContextDescription +msgctxt ",C60573E9430B0CA68C582DB638DC7557" +msgid "Shooter Game IMC for gamepad" +msgstr "Jeu de tir IMC pour manette" + +#. Key: C630FB7D46193E54EF36A787FF33B87D +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",C630FB7D46193E54EF36A787FF33B87D" +msgid "Gamepad" +msgstr "Manette" + +#. Key: C6F3C387451A7A130B6978B359EBB820 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +msgctxt ",C6F3C387451A7A130B6978B359EBB820" +msgid "Packet Avg Size (out): " +msgstr "Taille moy. des paquets (sortie) : " + +#. Key: C811028C441CF902DA89719DBADF4DFE +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C811028C441CF902DA89719DBADF4DFE" +msgid "Reload Weapon" +msgstr "Recharger arme" + +#. Key: C85074294F02CC433E62618A82E030EF +#. SourceLocation: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:ExecuteUbergraph_W_BuildConfiguration [Script Bytecode] +#: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:ExecuteUbergraph_W_BuildConfiguration [Script Bytecode] +msgctxt ",C85074294F02CC433E62618A82E030EF" +msgid "{BuildVer} ({BuildConfig})" +msgstr "{BuildVer} ({BuildConfig})" + +#. Key: C8D58E734369DF095BF3AF82E70ECA78 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +msgctxt ",C8D58E734369DF095BF3AF82E70ECA78" +msgid "CPU (RHI) Time: " +msgstr "Temps CPU (DRM) : " + +#. Key: C934C5A1433979CE28245DA67A4D589D +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(0 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(0 - Value).DisplayNameMap +msgctxt ",C934C5A1433979CE28245DA67A4D589D" +msgid "BlendOut" +msgstr "BlendOut" + +#. Key: C94E68504461D73B167087A4C9715B35 +#. SourceLocation: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",C94E68504461D73B167087A4C9715B35" +msgid "Auto Rifle" +msgstr "Fusil automatique" + +#. Key: CAA4C0B2442C2A679C985DA91241FFC2 +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsListEntry_Missing.W_SettingsListEntry_Missing_C:WidgetTree.Text_SettingName_1.Text +#: /Game/UI/Settings/Editors/W_SettingsListEntry_Missing.W_SettingsListEntry_Missing_C:WidgetTree.Text_SettingName_1.Text +msgctxt ",CAA4C0B2442C2A679C985DA91241FFC2" +msgid "No Editor Found" +msgstr "Aucun éditeur trouvé" + +#. Key: CB9A026144D3CB6030370CAD4D3ECE82 +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +msgctxt ",CB9A026144D3CB6030370CAD4D3ECE82" +msgid "You have been assigned to the Blue Team " +msgstr "Vous êtes dans l'équipe bleue " + +#. Key: CBB16DB74A682295FE6EBF9DB6B6D150 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",CBB16DB74A682295FE6EBF9DB6B6D150" +msgid "Gamepad" +msgstr "Manette" + +#. Key: CBB820B2438824B79FCF418F8C2BBA0B +#. SourceLocation: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:UserConstructionScript [Script Bytecode] +#: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:UserConstructionScript [Script Bytecode] +msgctxt ",CBB820B2438824B79FCF418F8C2BBA0B" +msgid "DAMAGE" +msgstr "DÉGÂTS" + +#. Key: CBDC0A2F4DA740D47489A2A6F20F3E84 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleButton.ButtonText +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleButton.ButtonText +msgctxt ",CBDC0A2F4DA740D47489A2A6F20F3E84" +msgid "Change" +msgstr "Changer" + +#. Key: CDB9EE2B449672AD36E423825315D94A +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.MapLabel.Text +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.MapLabel.Text +msgctxt ",CDB9EE2B449672AD36E423825315D94A" +msgid "Map" +msgstr "Carte" + +#. Key: CE374A054872725046E790BED48F5270 +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileDescription +#: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileDescription +msgctxt ",CE374A054872725046E790BED48F5270" +msgid "Secure the control points along with your teammates to increase your score and win." +msgstr "Protégez les points de contrôle avec vos coéquipiers pour augmenter votre score et gagner." + +#. Key: CF7B4D7D49C98DEAE65B65ADDA34699B +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",CF7B4D7D49C98DEAE65B65ADDA34699B" +msgid "Reload (Gamepad)" +msgstr "Recharger (Manette)" + +#. Key: CFF7A17B45828BA9C4055A880528713C +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",CFF7A17B45828BA9C4055A880528713C" +msgid "Jump" +msgstr "Sauter" + +#. Key: D04D248544CE15424096FCAD1C754FB6 +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Back.ButtonText +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Back.ButtonText +msgctxt ",D04D248544CE15424096FCAD1C754FB6" +msgid "Cancel" +msgstr "Annuler" + +#. Key: D086A5324B000302144FA2A57D925E87 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadCategory +msgctxt ",D086A5324B000302144FA2A57D925E87" +msgid "Wireless Controller" +msgstr "Manette sans fil" + +#. Key: D0A00FC54C480DD66974159CB138B62A +#. SourceLocation: /ShooterCore/Blueprint/B_GrantInventory_Pad.B_GrantInventory_Pad_C:Text_GEN_VARIABLE.Text +#: /ShooterCore/Blueprint/B_GrantInventory_Pad.B_GrantInventory_Pad_C:Text_GEN_VARIABLE.Text +msgctxt ",D0A00FC54C480DD66974159CB138B62A" +msgid "DAMAGE" +msgstr "DÉGÂTS" + +#. Key: D1EF437A4F9FF5DE58443886BD514521 +#. SourceLocation: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:ExecuteUbergraph_W_LoadingScreenReasonDebugText [Script Bytecode] +#: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:ExecuteUbergraph_W_LoadingScreenReasonDebugText [Script Bytecode] +msgctxt ",D1EF437A4F9FF5DE58443886BD514521" +msgid "{Reason}..." +msgstr "{Reason}..." + +#. Key: D31F14D4403F6E0BFE4300987803596C +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",D31F14D4403F6E0BFE4300987803596C" +msgid "Gamepad" +msgstr "Manette" + +#. Key: D41C83174B68891CB462CF8B98EF47FA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",D41C83174B68891CB462CF8B98EF47FA" +msgid "Jump (Gamepad)" +msgstr "Sauter (Manette)" + +#. Key: D449930A4AAF2B5A7B5C9489D4C789E2 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +msgctxt ",D449930A4AAF2B5A7B5C9489D4C789E2" +msgid "Packet Loss (out)" +msgstr "Perte de paquets (sortie)" + +#. Key: D540E579477DAD25CE81238B49F38B8D +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",D540E579477DAD25CE81238B49F38B8D" +msgid "Fire Weapon (Gamepad)" +msgstr "Tirer (Manette)" + +#. Key: D61464C3432B48D61DE5E38D517C717F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",D61464C3432B48D61DE5E38D517C717F" +msgid "Move (Gamepad)" +msgstr "Se déplacer (Manette)" + +#. Key: D7C1014D45690433D5ADC79C410A3428 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +msgctxt ",D7C1014D45690433D5ADC79C410A3428" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: DA149703481BAEA4AA828EA651B5648B +#. SourceLocation: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.ExperienceTitle.Text +#: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.ExperienceTitle.Text +msgctxt ",DA149703481BAEA4AA828EA651B5648B" +msgid "Experience Title" +msgstr "Nom de l'expérience" + +#. Key: DA1D92AA4BF4946A347E7E8C0CB31DC2 +#. SourceLocation: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C.DisplayName +#: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C.DisplayName +msgctxt ",DA1D92AA4BF4946A347E7E8C0CB31DC2" +msgid "Shotgun" +msgstr "Fusil de chasse" + +#. Key: DAA263C04E31DADC56B7B6B783E3998D +#. SourceLocation: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:Text_GEN_VARIABLE.Text +#: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:Text_GEN_VARIABLE.Text +msgctxt ",DAA263C04E31DADC56B7B6B783E3998D" +msgid "DAMAGE" +msgstr "DÉGÂTS" + +#. Key: DB414375406E207B5FE8788EA419365F +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:WidgetTree.DefeatMessage.Text +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:WidgetTree.DefeatMessage.Text +msgctxt ",DB414375406E207B5FE8788EA419365F" +msgid "Defeat" +msgstr "Vaincre" + +#. Key: DCCB65AC4D758CAE0B5EA8BCF70937F8 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",DCCB65AC4D758CAE0B5EA8BCF70937F8" +msgid "Move Left" +msgstr "Aller à gauche" + +#. Key: DD47266C480F60C2E35E62AD5AD83AEB +#. SourceLocation: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileTitle +#: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileTitle +msgctxt ",DD47266C480F60C2E35E62AD5AD83AEB" +msgid "Exploder" +msgstr "Explosion" + +#. Key: DD77478E46DDFB6910CE2EBE9EB5718F +#. SourceLocation: /ShooterCore/UserInterface/Notifications/Accolades/W_AccoladeToast.W_AccoladeToast_C:WidgetTree.TextWidget.Text +#: /ShooterCore/UserInterface/Notifications/Accolades/W_AccoladeToast.W_AccoladeToast_C:WidgetTree.TextWidget.Text +msgctxt ",DD77478E46DDFB6910CE2EBE9EB5718F" +msgid "Accolade Name" +msgstr "Nom du succès" + +#. Key: DDDC55F044A6D009AE3FC89634A4FBE3 +#. SourceLocation: Config/DefaultInput.ini:38 +#: Config/DefaultInput.ini:38 +msgctxt ",DDDC55F044A6D009AE3FC89634A4FBE3" +msgid "Back" +msgstr "Retour" + +#. Key: DE1F25434D413F7B785F099C479D589C +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile2.ExperienceDisplayName +#: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile2.ExperienceDisplayName +msgctxt ",DE1F25434D413F7B785F099C479D589C" +msgid "Example\r\nExperience 2" +msgstr "Exemple\r\nExpérience 2" + +#. Key: DE90FC2F465DB72035383EAA5C085C9E +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +msgctxt ",DE90FC2F465DB72035383EAA5C085C9E" +msgid "Packet Avg Size (out)" +msgstr "Taille moy. des paquets (sortie)" + +#. Key: DEF9DA8849FC478F8621F3A509D4000F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeButton.ButtonText +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeButton.ButtonText +msgctxt ",DEF9DA8849FC478F8621F3A509D4000F" +msgid "Change" +msgstr "Changer" + +#. Key: DF7DB3EE4CE76EEB0D84159A0FAAD6A3 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",DF7DB3EE4CE76EEB0D84159A0FAAD6A3" +msgid "Aim Down Sight" +msgstr "Regarder dans le viseur" + +#. Key: E00B7D5C46A46ECB9DE262966BFD5C57 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +msgctxt ",E00B7D5C46A46ECB9DE262966BFD5C57" +msgid "Packet Send Rate" +msgstr "Débit d'envoi des paquets" + +#. Key: E064C0B046D9196D3BFDA9B87E1E857E +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_UserConnectionStatus.W_UserConnectionStatus_C:ExecuteUbergraph_W_UserConnectionStatus [Script Bytecode] +#: /ShooterCore/UserInterface/ScoreBoard/W_UserConnectionStatus.W_UserConnectionStatus_C:ExecuteUbergraph_W_UserConnectionStatus [Script Bytecode] +msgctxt ",E064C0B046D9196D3BFDA9B87E1E857E" +msgid "{Ping} ms" +msgstr "{Ping} ms" + +#. Key: E135EDB34B4D040567F82E8317B2466C +#. SourceLocation: /Game/UI/Foundation/Subtitles/W_SubtitleDisplayHost.W_SubtitleDisplayHost_C:WidgetTree.SubtitleDisplay.PreviewText +#: /Game/UI/Foundation/Subtitles/W_SubtitleDisplayHost.W_SubtitleDisplayHost_C:WidgetTree.SubtitleDisplay.PreviewText +msgctxt ",E135EDB34B4D040567F82E8317B2466C" +msgid "Subtitles live here" +msgstr "Sous-titres en direct ici" + +#. Key: E1EF205E4368573D6E8ABEA7BF0DBC6E +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileTitle +#: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileTitle +msgctxt ",E1EF205E4368573D6E8ABEA7BF0DBC6E" +msgid "Elimination" +msgstr "Élimination" + +#. Key: E3BFBDD142F276564D9A2082F20E521A +#. SourceLocation: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.BP_GameplayEffect_Pad2.Text.Text +#: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.BP_GameplayEffect_Pad2.Text.Text +msgctxt ",E3BFBDD142F276564D9A2082F20E521A" +msgid "HEAL" +msgstr "SOIGNER" + +#. Key: E40DBDA84BB0A625640CE890772DF399 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:ExecuteUbergraph_W_ItemAcquiredList [Script Bytecode] +#: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:ExecuteUbergraph_W_ItemAcquiredList [Script Bytecode] +msgctxt ",E40DBDA84BB0A625640CE890772DF399" +msgid "{Count}x {ItemName}" +msgstr "{ItemName} x{Count}" + +#. Key: E457F86B42FC1EF1BE36F7A9F2FE0A65 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.10.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.10.DisplayName +msgctxt ",E457F86B42FC1EF1BE36F7A9F2FE0A65" +msgid "Rampage" +msgstr "Furie" + +#. Key: E4F45B9C46754466F73D12AFB2B2191F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",E4F45B9C46754466F73D12AFB2B2191F" +msgid "Gamepad" +msgstr "Manette" + +#. Key: E5D0FACC49757D31B57103AD32D851F4 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamName.Text +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamName.Text +msgctxt ",E5D0FACC49757D31B57103AD32D851F4" +msgid "Red" +msgstr "Rouge" + +#. Key: E6D245554B9583B2462D83A367EF32C7 +#. SourceLocation: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C.DisplayName +#: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C.DisplayName +msgctxt ",E6D245554B9583B2462D83A367EF32C7" +msgid "HealPickup" +msgstr "Kit de soins" + +#. Key: E6F3933C44E632BE4BF96287CE8E39FA +#. SourceLocation: /TopDownArena/Game/Pickups/GE_BombRangeUp.Default__GE_BombRangeUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +#: /TopDownArena/Game/Pickups/GE_BombRangeUp.Default__GE_BombRangeUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +msgctxt ",E6F3933C44E632BE4BF96287CE8E39FA" +msgid "Range Up" +msgstr "Portée améliorée" + +#. Key: E7A1AD66427FB74804771781F29C383A +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Text +msgctxt ",E7A1AD66427FB74804771781F29C383A" +msgid "Quickplay" +msgstr "Partie rapide" + +#. Key: E7CF7EBE46557265F664F7998029E2BF +#. SourceLocation: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +#: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +msgctxt ",E7CF7EBE46557265F664F7998029E2BF" +msgid "Already Full of Ammo" +msgstr "Munitions pleines" + +#. Key: E80A379D47E62430134083927BC1822D +#. SourceLocation: /Game/UI/Hud/W_Healthbar.W_Healthbar_C:WidgetTree.EliminatedText.Text +#: /Game/UI/Hud/W_Healthbar.W_Healthbar_C:WidgetTree.EliminatedText.Text +msgctxt ",E80A379D47E62430134083927BC1822D" +msgid "Eliminated" +msgstr "Éliminé(e)" + +#. Key: E88A30284EF241C93E5C8E87815FE9D5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",E88A30284EF241C93E5C8E87815FE9D5" +msgid "Emote" +msgstr "Emote" + +#. Key: E88BD12F4EE26671CCDBAD86C10DD6B1 +#. SourceLocation: /Game/System/Teams/TeamDA_Red.TeamDA_Red.TeamShortName +#: /Game/System/Teams/TeamDA_Red.TeamDA_Red.TeamShortName +msgctxt ",E88BD12F4EE26671CCDBAD86C10DD6B1" +msgid "Red" +msgstr "Rouge" + +#. Key: E95CC0B641115D1DDAB1AD99CD8FAD73 +#. SourceLocation: /Game/UI/PerfStats/W_SingleGraphStat.W_SingleGraphStat_C:WidgetTree.TODO_Label.Text +#: /Game/UI/PerfStats/W_SingleGraphStat.W_SingleGraphStat_C:WidgetTree.TODO_Label.Text +msgctxt ",E95CC0B641115D1DDAB1AD99CD8FAD73" +msgid "TODO" +msgstr "TODO" + +#. Key: EA46B8EE42F2A1D44E88A9A162D7D677 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EA46B8EE42F2A1D44E88A9A162D7D677" +msgid "Fire Weapon Auto (Gamepad)" +msgstr "Tirer automatiquement (Manette)" + +#. Key: EB6CF8C849DA8AE7EEA5F199FA1F8124 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +msgctxt ",EB6CF8C849DA8AE7EEA5F199FA1F8124" +msgid "GPU Time" +msgstr "Temps GPU" + +#. Key: EB97A3DA46CD668B0DC20DA5F93AFEF8 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.5.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.5.DisplayName +msgctxt ",EB97A3DA46CD668B0DC20DA5F93AFEF8" +msgid "Spree" +msgstr "Frénésie" + +#. Key: EB9904634A9A98FC8D7B1CAD08D4E023 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +msgctxt ",EB9904634A9A98FC8D7B1CAD08D4E023" +msgid "Server FPS: " +msgstr "IPS du serveur : " + +#. Key: EBBBFEDF43EA7E7D705E9F94844915C1 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EBBBFEDF43EA7E7D705E9F94844915C1" +msgid "Melee" +msgstr "Mêlée" + +#. Key: ED7C842241D3DC70AF8DDCADC5669C5E +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_Default.Text +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_Default.Text +msgctxt ",ED7C842241D3DC70AF8DDCADC5669C5E" +msgid "Use left stick to adjust the corners\r\nso it lines up with the edges of your display." +msgstr "Utilisez le joystick gauche pour ajuster les angles\r\net aligner la zone morte avec les bordures de votre écran." + +#. Key: EDE4E7574944C842E9C1CF8E0BB333D7 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EDE4E7574944C842E9C1CF8E0BB333D7" +msgid "Auto-run" +msgstr "Course auto" + +#. Key: EE915B9949435E9D0BF1AF9E18D5ECFA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EE915B9949435E9D0BF1AF9E18D5ECFA" +msgid "Crouch (Gamepad)" +msgstr "S'accroupir (Manette)" + +#. Key: EFC808434B60DD86D6F31486D1671CB5 +#. SourceLocation: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.EscapeText.Text +#: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.EscapeText.Text +msgctxt ",EFC808434B60DD86D6F31486D1671CB5" +msgid "Press escape to cancel." +msgstr "Appuyez sur Échap pour annuler." + +#. Key: F046E8AA444FE70AB3EA6484271E706D +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +msgctxt ",F046E8AA444FE70AB3EA6484271E706D" +msgid "You're All Winners" +msgstr "Tout le monde a gagné" + +#. Key: F104DF424959AA30FB62D98DDA7E93A1 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(0 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(0 - Value).DisplayNameMap +msgctxt ",F104DF424959AA30FB62D98DDA7E93A1" +msgid "Forward" +msgstr "Avancer" + +#. Key: F1DF959B4B4CE6C2C4BC48BE574A864A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F1DF959B4B4CE6C2C4BC48BE574A864A" +msgid "Show Scoreboard" +msgstr "Afficher le tableau des scores" + +#. Key: F277CCB64896F33E243D3F946AD0A430 +#. SourceLocation: /Game/System/Teams/TeamDA_Green.TeamDA_Green.TeamShortName +#: /Game/System/Teams/TeamDA_Green.TeamDA_Green.TeamShortName +msgctxt ",F277CCB64896F33E243D3F946AD0A430" +msgid "Green" +msgstr "Vert" + +#. Key: F285E5FC42CE6BFF45B2859C07EEAA16 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +msgctxt ",F285E5FC42CE6BFF45B2859C07EEAA16" +msgid "Blue" +msgstr "Bleue" + +#. Key: F287F4344F47BC35111284922366556A +#. SourceLocation: /Game/UI/DT_UniversalActions.DT_UniversalActions.DefaultBack.DisplayName +#: /Game/UI/DT_UniversalActions.DT_UniversalActions.DefaultBack.DisplayName +msgctxt ",F287F4344F47BC35111284922366556A" +msgid "Back" +msgstr "Retour" + +#. Key: F2A6DADA427AEA90427ED9BBC7BA3FE5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F2A6DADA427AEA90427ED9BBC7BA3FE5" +msgid "Melee" +msgstr "Mêlée" + +#. Key: F348282746973F4272D935808BCD661C +#. SourceLocation: /Game/UI/Menu/W_LyraExperienceTileButton.Default__W_LyraExperienceTileButton_C.ButtonText +#: /Game/UI/Menu/W_LyraExperienceTileButton.Default__W_LyraExperienceTileButton_C.ButtonText +msgctxt ",F348282746973F4272D935808BCD661C" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: F44F201F4E21916ECEFC679E7C5E9C06 +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_SecondaryKey.ButtonText +#: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_SecondaryKey.ButtonText +msgctxt ",F44F201F4E21916ECEFC679E7C5E9C06" +msgid "Not Bound" +msgstr "Non lié" + +#. Key: F4D4E89A4F138F69C636A492C1433F1F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +msgctxt ",F4D4E89A4F138F69C636A492C1433F1F" +msgid "LAN" +msgstr "LAN" + +#. Key: F4F0B6AC45671B37F00C5AA7E1338255 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F4F0B6AC45671B37F00C5AA7E1338255" +msgid "Fire Weapon" +msgstr "Tirer" + +#. Key: F6BE09AA4AEC420C662494804E10C5B4 +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.StartGameButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.StartGameButton.ButtonText +msgctxt ",F6BE09AA4AEC420C662494804E10C5B4" +msgid "Play Lyra" +msgstr "Lancer Lyra" + +#. Key: F750C0964719C179EA361E81B4A7C1FF +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",F750C0964719C179EA361E81B4A7C1FF" +msgid "Gamepad" +msgstr "Manette" + +#. Key: F76179C942EC16CBB508289FDCC909EA +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F76179C942EC16CBB508289FDCC909EA" +msgid "Melee (Gamepad)" +msgstr "Mêlée (Manette)" + +#. Key: F79DA43B4FB1FE5DADBA00B783B2A188 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +msgctxt ",F79DA43B4FB1FE5DADBA00B783B2A188" +msgid "Idle Time" +msgstr "Temps d'inactivité" + +#. Key: F815711D4267ECA881EBEEA2E84F2113 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/W_InventoryScreen.W_InventoryScreen_C:WidgetTree.CommonTextBlock_334.Text +#: /ShooterMaps/PROTO/InventoryTest/W_InventoryScreen.W_InventoryScreen_C:WidgetTree.CommonTextBlock_334.Text +msgctxt ",F815711D4267ECA881EBEEA2E84F2113" +msgid "Inventory" +msgstr "Inventaire" + +#. Key: F9B4952E40D27CA896719E8DF06A9556 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatDisplayName +msgctxt ",F9B4952E40D27CA896719E8DF06A9556" +msgid "Client FPS: " +msgstr "IPS du client : " + +#. Key: FADD548E4F869905182BF5B5E276B973 +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.QuitButton_EditorOnly.ButtonText +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.QuitButton_EditorOnly.ButtonText +msgctxt ",FADD548E4F869905182BF5B5E276B973" +msgid "Stop Play-in-Editor" +msgstr "Arrêter le PIE" + +#. Key: FB69B8C24C0DA4B3019E24AD285015DF +#. SourceLocation: /TopDownArena/Game/Pickups/GE_BombCountUp.Default__GE_BombCountUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +#: /TopDownArena/Game/Pickups/GE_BombCountUp.Default__GE_BombCountUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +msgctxt ",FB69B8C24C0DA4B3019E24AD285015DF" +msgid "Bomb Count Up" +msgstr "Augmentation du compteur de bombes" + +#. Key: FBB001FD475DBE7B05BCB58F061F343B +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Text +msgctxt ",FBB001FD475DBE7B05BCB58F061F343B" +msgid "Browse" +msgstr "Parcourir" + +#. Key: FD2D45F3495717DCCEA955B15C6DE989 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",FD2D45F3495717DCCEA955B15C6DE989" +msgid "Move Left" +msgstr "Aller à gauche" + +#. Key: FD741FBF47ECCCBA58BE70A24D3BC4B5 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeText.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeText.Text +msgctxt ",FD741FBF47ECCCBA58BE70A24D3BC4B5" +msgid "{Online Mode}" +msgstr "{Online Mode}" + +#. Key: FE2F4C5D4D505156F3E6A182F8C1AB9B +#. SourceLocation: /Game/Input/Configs/PMI_Default_KBM.PMI_Default_KBM.ConfigDisplayName +#: /Game/Input/Configs/PMI_Default_KBM.PMI_Default_KBM.ConfigDisplayName +msgctxt ",FE2F4C5D4D505156F3E6A182F8C1AB9B" +msgid "Default Keyboard & Mouse" +msgstr "Contrôles de base clavier et souris" + +#. Key: FE4CB0BC4B3EA54CFED75BA71963A047 +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +msgctxt ",FE4CB0BC4B3EA54CFED75BA71963A047" +msgid "Victorious" +msgstr "Victoire" + +#. Key: FE6097764FD18465D81CDB885CD0AE85 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_104.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_104.Text +msgctxt ",FE6097764FD18465D81CDB885CD0AE85" +msgid "Join a game" +msgstr "Rejoindre une partie" + +#. Key: FED210144D5364173EB129A6E0D5F155 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",FED210144D5364173EB129A6E0D5F155" +msgid "Show Scoreboard (Gamepad)" +msgstr "Afficher le tableau des scores (Manette)" + +#. Key: FEEA210A406D833FC25B59A3E00EBD45 +#. SourceLocation: /Game/Input/Configs/PMI_Default_Gamepad.PMI_Default_Gamepad.ConfigDisplayName +#: /Game/Input/Configs/PMI_Default_Gamepad.PMI_Default_Gamepad.ConfigDisplayName +msgctxt ",FEEA210A406D833FC25B59A3E00EBD45" +msgid "Default Gamepad" +msgstr "Manette par défaut" + +#. Key: FFEED97D46650ADD5F31868DB48D4CDE +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +msgctxt ",FFEED97D46650ADD5F31868DB48D4CDE" +msgid " / {MaxPlayers}" +msgstr " / {MaxPlayers}" + +#. Key: Unbound +#. SourceLocation: Plugins/CommonGame/Source/Private/CommonPlayerInputKey.cpp:339 +#: Plugins/CommonGame/Source/Private/CommonPlayerInputKey.cpp:339 +msgctxt "CommonKeybindWidget,Unbound" +msgid "Unbound" +msgstr "Unbound" + +#. Key: Error_FindSessionAlreadyInProgress +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:671 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:671 +msgctxt "CommonUser,Error_FindSessionAlreadyInProgress" +msgid "Session search already in progress" +msgstr "Recherche de session déjà lancée" + +#. Key: Error_FindSessionBadPlayer +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:678 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:678 +msgctxt "CommonUser,Error_FindSessionBadPlayer" +msgid "Session search was not provided a local player" +msgstr "La recherche de session n'a pas été lancée par un joueur local" + +#. Key: Error_FindSessionV1Failed +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1001 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1001 +msgctxt "CommonUser,Error_FindSessionV1Failed" +msgid "Find session failed" +msgstr "Impossible de trouver une session" + +#. Key: GuestNickname +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:246 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:246 +msgctxt "CommonUser,GuestNickname" +msgid "Guest" +msgstr "Invité" + +#. Key: InvalidPlatformUser +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1398 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1398 +msgctxt "CommonUser,InvalidPlatformUser" +msgid "Invalid Platform User" +msgstr "Plateforme utilisateur invalide" + +#. Key: LoginFailedEarly +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/AsyncAction_CommonUserInitialize.cpp:59 +#: Plugins/CommonUser/Source/CommonUser/Private/AsyncAction_CommonUserInitialize.cpp:59 +msgctxt "CommonUser,LoginFailedEarly" +msgid "Unable to start login process" +msgstr "Impossible de lancer le processus de connexion" + +#. Key: LoginFailedTitle +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1317 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1317 +msgctxt "CommonUser,LoginFailedTitle" +msgid "Login Failure" +msgstr "Échec de la connexion" + +#. Key: PrivilegeCanCommunicateViaTextOnline +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2110 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2110 +msgctxt "CommonUser,PrivilegeCanCommunicateViaTextOnline" +msgid "communicate with text" +msgstr "communication textuelle" + +#. Key: PrivilegeCanCommunicateViaVoiceOnline +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2112 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2112 +msgctxt "CommonUser,PrivilegeCanCommunicateViaVoiceOnline" +msgid "communicate with voice" +msgstr "communication vocale" + +#. Key: PrivilegeCanPlay +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2106 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2106 +msgctxt "CommonUser,PrivilegeCanPlay" +msgid "play the game" +msgstr "jouer au jeu" + +#. Key: PrivilegeCanPlayOnline +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2108 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2108 +msgctxt "CommonUser,PrivilegeCanPlayOnline" +msgid "play online" +msgstr "jouer en ligne" + +#. Key: PrivilegeCanUseCrossPlay +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2116 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2116 +msgctxt "CommonUser,PrivilegeCanUseCrossPlay" +msgid "play with other platforms" +msgstr "jeu multi-plateformes" + +#. Key: PrivilegeCanUseUserGeneratedContent +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2114 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2114 +msgctxt "CommonUser,PrivilegeCanUseUserGeneratedContent" +msgid "access user content" +msgstr "accéder au contenu d'utilisateur" + +#. Key: PrivilegeFailureFormat +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1711 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1711 +msgctxt "CommonUser,PrivilegeFailureFormat" +msgid "{0} to {1}" +msgstr "{0} à {1}" + +#. Key: ResultAccountTypeRestricted +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2142 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2142 +msgctxt "CommonUser,ResultAccountTypeRestricted" +msgid "This account type does not have access" +msgstr "Ce type de compte n'a pas d'accès" + +#. Key: ResultAccountUseRestricted +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2144 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2144 +msgctxt "CommonUser,ResultAccountUseRestricted" +msgid "This account is not allowed" +msgstr "Ce compte n'est pas autorisé" + +#. Key: ResultAgeRestricted +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2140 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2140 +msgctxt "CommonUser,ResultAgeRestricted" +msgid "This age restricted account is not allowed" +msgstr "Ce compte limité par l'âge n'est pas autorisé" + +#. Key: ResultAvailable +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2130 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2130 +msgctxt "CommonUser,ResultAvailable" +msgid "The user is allowed" +msgstr "L'utilisateur est autorisé" + +#. Key: ResultLicenseInvalid +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2134 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2134 +msgctxt "CommonUser,ResultLicenseInvalid" +msgid "A valid game license is required" +msgstr "Une licence de jeu valide est requise" + +#. Key: ResultNetworkConnectionUnavailable +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2138 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2138 +msgctxt "CommonUser,ResultNetworkConnectionUnavailable" +msgid "A network connection is required" +msgstr "Une connexion internet est requise" + +#. Key: ResultPlatformFailure +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2146 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2146 +msgctxt "CommonUser,ResultPlatformFailure" +msgid "Not allowed" +msgstr "Accès refusé" + +#. Key: ResultUnknown +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2128 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2128 +msgctxt "CommonUser,ResultUnknown" +msgid "Unknown if the user is allowed" +msgstr "Impossible de déterminer si l'utilisateur est autorisé" + +#. Key: ResultUserNotLoggedIn +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2132 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2132 +msgctxt "CommonUser,ResultUserNotLoggedIn" +msgid "The user must login" +msgstr "L'utilisateur doit se connecter" + +#. Key: VersionOutdated +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2136 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2136 +msgctxt "CommonUser,VersionOutdated" +msgid "The game or hardware needs to be updated" +msgstr "Le logiciel ou le jeu doit être mise à jour" + +#. Key: DevDynamicDetailsFormat +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSetting.cpp:292 +#: Plugins/GameSettings/Source/Private/GameSetting.cpp:292 +msgctxt "GameSetting,DevDynamicDetailsFormat" +msgid "{0}{1}" +msgstr "{0}{1}" + +#. Key: DisabledOptionReasonLine +#. SourceLocation: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:106 +#: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:106 +msgctxt "GameSetting,DisabledOptionReasonLine" +msgid " There are fewer options than available due to Parental Controls." +msgstr " Certaines options sont indisponibles en raison du contrôle parental." + +#. Key: DisabledReasonLine +#. SourceLocation: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:100 +#: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:100 +msgctxt "GameSetting,DisabledReasonLine" +msgid " {0}" +msgstr " {0}" + +#. Key: OnlyPrimaryPlayerEditable +#. SourceLocation: Plugins/GameSettings/Source/Private/EditCondition/WhenPlayingAsPrimaryPlayer.cpp:19 +#: Plugins/GameSettings/Source/Private/EditCondition/WhenPlayingAsPrimaryPlayer.cpp:19 +msgctxt "GameSetting,OnlyPrimaryPlayerEditable" +msgid "Can only be changed by the primary player." +msgstr "Ne peut être modifié que par le joueur principal." + +#. Key: PercentFormat +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSettingValueScalarDynamic.cpp:11 +#: Plugins/GameSettings/Source/Private/GameSettingValueScalarDynamic.cpp:11 +msgctxt "GameSetting,PercentFormat" +msgid "{0}%" +msgstr "{0}%" + +#. Key: WarningReasonLine +#. SourceLocation: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:76 +#: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:76 +msgctxt "GameSetting,WarningReasonLine" +msgid " {0}" +msgstr " {0}" + +#. Key: OFF +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:189 +#: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:189 +msgctxt "GameSettingValueDiscreteDynamic,OFF" +msgid "OFF" +msgstr "Non" + +#. Key: ON +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:190 +#: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:190 +msgctxt "GameSettingValueDiscreteDynamic,ON" +msgid "ON" +msgstr "Oui" + +#. Key: PayloadOutTooltip +#. SourceLocation: Plugins/GameplayMessageRouter/Source/GameplayMessageNodes/Private/K2Node_AsyncAction_ListenForGameplayMessages.cpp:53 +#: Plugins/GameplayMessageRouter/Source/GameplayMessageNodes/Private/K2Node_AsyncAction_ListenForGameplayMessages.cpp:53 +msgctxt "K2Node,PayloadOutTooltip" +msgid "\n\nThe message structure that we received" +msgstr "\n\nLa structure du message que nous avons reçu" + +#. Key: AdvancedGraphics_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:588 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:588 +msgctxt "Lyra,AdvancedGraphics_Name" +msgid "Advanced Graphics" +msgstr "Graphismes avancés" + +#. Key: AntiAliasing_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:446 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:446 +msgctxt "Lyra,AntiAliasing_Description" +msgid "Anti-Aliasing reduces jaggy artifacts along geometry edges. Increasing this setting will make edges look smoother, but can reduce performance. Higher settings mean more anti-aliasing." +msgstr "L'anticrénelage réduit les artefacts irréguliers le long des bords géométriques. Si vous augmentez ce paramètre, les bords seront plus lisses, mais cela peut réduire les performances. Des paramètres plus élevés signifient un anticrénelage plus élevé." + +#. Key: AntiAliasing_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:445 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:445 +msgctxt "Lyra,AntiAliasing_Name" +msgid "Anti-Aliasing" +msgstr "Anticrénelage" + +#. Key: AntiAliasingEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:453 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:453 +msgctxt "Lyra,AntiAliasingEpic" +msgid "Epic" +msgstr "Épique" + +#. Key: AntiAliasingHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:452 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:452 +msgctxt "Lyra,AntiAliasingHigh" +msgid "High" +msgstr "Élevé" + +#. Key: AntiAliasingLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:450 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:450 +msgctxt "Lyra,AntiAliasingLow" +msgid "Off" +msgstr "Non" + +#. Key: AntiAliasingMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:451 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:451 +msgctxt "Lyra,AntiAliasingMedium" +msgid "Medium" +msgstr "Moyen" + +#. Key: AudioCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:31 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:31 +msgctxt "Lyra,AudioCollection_Name" +msgid "Audio" +msgstr "Audio" + +#. Key: AudioOutputDevice_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:240 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:240 +msgctxt "Lyra,AudioOutputDevice_Description" +msgid "Changes the audio output device for game audio (not voice chat)." +msgstr "Change le périphérique de sortie pour le son du jeu (hors chat vocal)." + +#. Key: AudioOutputDevice_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:239 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:239 +msgctxt "Lyra,AudioOutputDevice_Name" +msgid "Audio Output Device" +msgstr "Périphérique de sortie audio" + +#. Key: AutoSetQuality_Action +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:314 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:314 +msgctxt "Lyra,AutoSetQuality_Action" +msgid "Auto-Set" +msgstr "Configuration automatique" + +#. Key: AutoSetQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:311 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:311 +msgctxt "Lyra,AutoSetQuality_Description" +msgid "Automatically configure the graphics quality options based on a benchmark of the hardware." +msgstr "Configure automatiquement les options de qualité des graphismes sur la base de référence de la machine." + +#. Key: AutoSetQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:310 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:310 +msgctxt "Lyra,AutoSetQuality_Name" +msgid "Auto-Set Quality" +msgstr "Qualité de la configuration automatique" + +#. Key: BackgroundAudio_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:258 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:258 +msgctxt "Lyra,BackgroundAudio_Description" +msgid "Turns game audio on/off when the game is in the background. When on, the game audio will continue to play when the game is minimized, or another window is focused." +msgstr "Active/désactive le son du jeu lorsque celui-ci est en arrière-plan. S'il est activé, le son du jeu continuera de tourner lorsque la fenêtre du jeu est minimisée, ou si une autre fenêtre est en premier plan." + +#. Key: BackgroundAudio_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:257 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:257 +msgctxt "Lyra,BackgroundAudio_Name" +msgid "Background Audio" +msgstr "Son d'arrière-plan" + +#. Key: BasicSensitivityCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:139 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:139 +msgctxt "Lyra,BasicSensitivityCollection_Name" +msgid "Sensitivity" +msgstr "Sensibilité" + +#. Key: Brightness_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:213 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:213 +msgctxt "Lyra,Brightness_Description" +msgid "Adjusts the brightness." +msgstr "Ajuste la luminosité." + +#. Key: Brightness_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:212 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:212 +msgctxt "Lyra,Brightness_Name" +msgid "Brightness" +msgstr "Luminosité" + +#. Key: BrightnessAdjustInstructions +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:83 +#: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:83 +msgctxt "Lyra,BrightnessAdjustInstructions" +msgid "Use {0} to adjust the brightness" +msgstr "Utilisez le {0} pour ajuster la luminosité" + +#. Key: BrightnessFormat +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:219 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:219 +msgctxt "Lyra,BrightnessFormat" +msgid "{0}%" +msgstr "{0}%" + +#. Key: ColorBlindMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:175 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:175 +msgctxt "Lyra,ColorBlindMode_Description" +msgid "Using the provided images, test out the different color blind modes to find a color correction that works best for you." +msgstr "Utilisez les images fournies pour tester les différentes configurations du mode daltonien et trouver celle qui vous convient le mieux." + +#. Key: ColorBlindMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:174 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:174 +msgctxt "Lyra,ColorBlindMode_Name" +msgid "Color Blind Mode" +msgstr "Mode daltonien" + +#. Key: ColorBlindRotatorSettingDeuteranope +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:181 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:181 +msgctxt "Lyra,ColorBlindRotatorSettingDeuteranope" +msgid "Deuteranope" +msgstr "Deutéranope" + +#. Key: ColorBlindRotatorSettingOff +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:180 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:180 +msgctxt "Lyra,ColorBlindRotatorSettingOff" +msgid "Off" +msgstr "Non" + +#. Key: ColorBlindRotatorSettingProtanope +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:182 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:182 +msgctxt "Lyra,ColorBlindRotatorSettingProtanope" +msgid "Protanope" +msgstr "Protanope" + +#. Key: ColorBlindRotatorSettingTritanope +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:183 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:183 +msgctxt "Lyra,ColorBlindRotatorSettingTritanope" +msgid "Tritanope" +msgstr "Tritanope" + +#. Key: ColorBlindStrength_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:194 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:194 +msgctxt "Lyra,ColorBlindStrength_Description" +msgid "Using the provided images, test out the different strengths to find a color correction that works best for you." +msgstr "Utilisez les images fournies pour tester les différentes intensités et trouver la correction colorimétrique qui vous convient le mieux." + +#. Key: ColorBlindStrength_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:193 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:193 +msgctxt "Lyra,ColorBlindStrength_Name" +msgid "Color Blind Strength" +msgstr "Intensité du mode daltonien" + +#. Key: ControllerHardware_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:47 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:47 +msgctxt "Lyra,ControllerHardware_Description" +msgid "The type of controller you're using." +msgstr "Définit le type de manette que vous utilisez." + +#. Key: ControllerHardware_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:46 +msgctxt "Lyra,ControllerHardware_Name" +msgid "Controller Hardware" +msgstr "Manette" + +#. Key: DeadZoneCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:200 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:200 +msgctxt "Lyra,DeadZoneCollection_Name" +msgid "Controller DeadZone" +msgstr "Zone morte de la manette" + +#. Key: DeviceProfileSuffix_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:270 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:270 +msgctxt "Lyra,DeviceProfileSuffix_Description" +msgid "Choose between different quality presets to make a trade off between quality and speed." +msgstr "Choisir entre différents préréglages de qualité vous permet de faire un compromis entre la qualité et la vitesse." + +#. Key: DeviceProfileSuffix_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:269 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:269 +msgctxt "Lyra,DeviceProfileSuffix_Name" +msgid "Quality Presets" +msgstr "Préréglages de qualité" + +#. Key: DialogueVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:95 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:95 +msgctxt "Lyra,DialogueVolume_Description" +msgid "Adjusts the volume of dialogue for game characters and voice overs." +msgstr "Ajuste le volume des dialogues (personnages du jeu et doublages)." + +#. Key: DialogueVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:94 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:94 +msgctxt "Lyra,DialogueVolume_Name" +msgid "Dialogue" +msgstr "Dialogues" + +#. Key: DisplayCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:114 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:114 +msgctxt "Lyra,DisplayCollection_Name" +msgid "Display" +msgstr "Affichage" + +#. Key: EFortGamepadSensitivity_Fast +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:150 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:150 +msgctxt "Lyra,EFortGamepadSensitivity_Fast" +msgid "7 (Fast)" +msgstr "7 (Rapide)" + +#. Key: EFortGamepadSensitivity_FastPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:151 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:151 +msgctxt "Lyra,EFortGamepadSensitivity_FastPlus" +msgid "8 (Fast+)" +msgstr "8 (Rapide+)" + +#. Key: EFortGamepadSensitivity_FastPlusPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:152 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:152 +msgctxt "Lyra,EFortGamepadSensitivity_FastPlusPlus" +msgid "9 (Fast++)" +msgstr "9 (Rapide++)" + +#. Key: EFortGamepadSensitivity_Insane +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:153 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:153 +msgctxt "Lyra,EFortGamepadSensitivity_Insane" +msgid "10 (Insane)" +msgstr "10 (Dément)" + +#. Key: EFortGamepadSensitivity_Normal +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:147 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:147 +msgctxt "Lyra,EFortGamepadSensitivity_Normal" +msgid "4 (Normal)" +msgstr "4 (Normal)" + +#. Key: EFortGamepadSensitivity_NormalPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:148 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:148 +msgctxt "Lyra,EFortGamepadSensitivity_NormalPlus" +msgid "5 (Normal+)" +msgstr "5 (Normal+)" + +#. Key: EFortGamepadSensitivity_NormalPlusPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:149 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:149 +msgctxt "Lyra,EFortGamepadSensitivity_NormalPlusPlus" +msgid "6 (Normal++)" +msgstr "6 (Normal++)" + +#. Key: EFortGamepadSensitivity_Slow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:144 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:144 +msgctxt "Lyra,EFortGamepadSensitivity_Slow" +msgid "1 (Slow)" +msgstr "1 (Lent)" + +#. Key: EFortGamepadSensitivity_SlowPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:145 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:145 +msgctxt "Lyra,EFortGamepadSensitivity_SlowPlus" +msgid "2 (Slow+)" +msgstr "2 (Lent+)" + +#. Key: EFortGamepadSensitivity_SlowPlusPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:146 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:146 +msgctxt "Lyra,EFortGamepadSensitivity_SlowPlusPlus" +msgid "3 (Slow++)" +msgstr "3 (Lent++)" + +#. Key: ELyraAllowBackgroundAudioSetting_AllSounds +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:265 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:265 +msgctxt "Lyra,ELyraAllowBackgroundAudioSetting_AllSounds" +msgid "All Sounds" +msgstr "Tous les sons" + +#. Key: ELyraAllowBackgroundAudioSetting_Off +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:264 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:264 +msgctxt "Lyra,ELyraAllowBackgroundAudioSetting_Off" +msgid "Off" +msgstr "Non" + +#. Key: ESubtitleBackgroundOpacity_Clear +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:225 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:225 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Clear" +msgid "Clear" +msgstr "Net" + +#. Key: ESubtitleBackgroundOpacity_High +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:228 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:228 +msgctxt "Lyra,ESubtitleBackgroundOpacity_High" +msgid "High" +msgstr "Élevé" + +#. Key: ESubtitleBackgroundOpacity_Low +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:226 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:226 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Low" +msgid "Low" +msgstr "Faible" + +#. Key: ESubtitleBackgroundOpacity_Medium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:227 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:227 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Medium" +msgid "Medium" +msgstr "Moyen" + +#. Key: ESubtitleBackgroundOpacity_Solid +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:229 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:229 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Solid" +msgid "Solid" +msgstr "Uniforme" + +#. Key: ESubtitleTextBorder_DropShadow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:211 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:211 +msgctxt "Lyra,ESubtitleTextBorder_DropShadow" +msgid "Drop Shadow" +msgstr "Ombre portée" + +#. Key: ESubtitleTextBorder_None +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:209 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:209 +msgctxt "Lyra,ESubtitleTextBorder_None" +msgid "None" +msgstr "Aucun" + +#. Key: ESubtitleTextBorder_Outline +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:210 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:210 +msgctxt "Lyra,ESubtitleTextBorder_Outline" +msgid "Outline" +msgstr "Contour" + +#. Key: ESubtitleTextColor_White +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:194 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:194 +msgctxt "Lyra,ESubtitleTextColor_White" +msgid "White" +msgstr "Blanc" + +#. Key: ESubtitleTextColor_Yellow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:195 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:195 +msgctxt "Lyra,ESubtitleTextColor_Yellow" +msgid "Yellow" +msgstr "Jaune" + +#. Key: ESubtitleTextSize_ExtraLarge +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:180 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:180 +msgctxt "Lyra,ESubtitleTextSize_ExtraLarge" +msgid "Extra Large" +msgstr "Très grand" + +#. Key: ESubtitleTextSize_ExtraSmall +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:176 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:176 +msgctxt "Lyra,ESubtitleTextSize_ExtraSmall" +msgid "Extra Small" +msgstr "Très petit" + +#. Key: ESubtitleTextSize_Large +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:179 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:179 +msgctxt "Lyra,ESubtitleTextSize_Large" +msgid "Large" +msgstr "Grand" + +#. Key: ESubtitleTextSize_Medium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:178 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:178 +msgctxt "Lyra,ESubtitleTextSize_Medium" +msgid "Medium" +msgstr "Moyen" + +#. Key: ESubtitleTextSize_Small +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:177 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:177 +msgctxt "Lyra,ESubtitleTextSize_Small" +msgid "Small" +msgstr "Petit" + +#. Key: FPSFormat +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:637 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:637 +msgctxt "Lyra,FPSFormat" +msgid "{0} FPS" +msgstr "{0} IPS" + +#. Key: FrameRateLimit_Always_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:702 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:702 +msgctxt "Lyra,FrameRateLimit_Always_Description" +msgid "Frame rate limit sets the highest frame rate that is allowed. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "La limite de fréquence d'image définit le nombre maximum d'images par secondes autorisé. Baissez cette valeur pour une fréquence d'image plus stable, ou augmentez-la pour une expérience optimale sur des appareils plus performants. Il sera potentiellement nécessaire de désactiver la Vsync pour atteindre les plus hautes fréquences." + +#. Key: FrameRateLimit_Always_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:701 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:701 +msgctxt "Lyra,FrameRateLimit_Always_Name" +msgid "Frame Rate Limit" +msgstr "Limite de fréquence d'image" + +#. Key: FrameRateLimit_InMenu_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:670 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:670 +msgctxt "Lyra,FrameRateLimit_InMenu_Description" +msgid "Frame rate limit when in the menu. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "La limite de fréquence d'image dans le menu. Baissez cette valeur pour une fréquence d'image plus stable, ou augmentez-la pour une expérience optimale sur des appareils plus performants. Il sera potentiellement nécessaire de désactiver la Vsync pour atteindre les plus hautes fréquences." + +#. Key: FrameRateLimit_InMenu_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:669 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:669 +msgctxt "Lyra,FrameRateLimit_InMenu_Name" +msgid "Frame Rate Limit (Menu)" +msgstr "Limite de fréquence d'image (Menu)" + +#. Key: FrameRateLimit_Mobile_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:299 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:299 +msgctxt "Lyra,FrameRateLimit_Mobile_Description" +msgid "Select a desired framerate. Use this to fine tune performance on your device." +msgstr "Choisir la fréquence d'image souhaitée. Utiliser ceci pour optimiser les performances sur votre appareil." + +#. Key: FrameRateLimit_Mobile_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:298 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:298 +msgctxt "Lyra,FrameRateLimit_Mobile_Name" +msgid "Frame Rate Limit" +msgstr "Limite de fréquence d'image" + +#. Key: FrameRateLimit_OnBattery_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:652 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:652 +msgctxt "Lyra,FrameRateLimit_OnBattery_Description" +msgid "Frame rate limit when running on battery. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "La limite de fréquence d'image lorsque l'ordinateur est sur batterie. Baissez cette valeur pour une fréquence d'image plus stable, ou augmentez-la pour une expérience optimale sur des appareils plus performants. Il sera potentiellement nécessaire de désactiver la Vsync pour atteindre les plus hautes fréquences." + +#. Key: FrameRateLimit_OnBattery_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:651 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:651 +msgctxt "Lyra,FrameRateLimit_OnBattery_Name" +msgid "Frame Rate Limit (On Battery)" +msgstr "Limite de fréquence d'image (sur batterie)" + +#. Key: FrameRateLimit_WhenBackgrounded_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:686 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:686 +msgctxt "Lyra,FrameRateLimit_WhenBackgrounded_Description" +msgid "Frame rate limit when in the background. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "La limite de fréquence d'image en arrière-plan. Baissez cette valeur pour une fréquence d'image plus stable, ou augmentez-la pour une expérience optimale sur des appareils plus performants. Il sera potentiellement nécessaire de désactiver la Vsync pour atteindre les plus hautes fréquences." + +#. Key: FrameRateLimit_WhenBackgrounded_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:685 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:685 +msgctxt "Lyra,FrameRateLimit_WhenBackgrounded_Name" +msgid "Frame Rate Limit (Background)" +msgstr "Limite de fréquence d'image (Arrière-plan)" + +#. Key: FullscreenNeededForVSync +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:608 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:608 +msgctxt "Lyra,FullscreenNeededForVSync" +msgid "This feature only works if 'Window Mode' is set to 'Fullscreen'." +msgstr "Cette fonctionnalité ne s'active que si le « Mode fenêtre » est paramétré sur « Plein écran »." + +#. Key: GamepadBindingCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:130 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:130 +msgctxt "Lyra,GamepadBindingCollection_Name" +msgid "Controls" +msgstr "Contrôles" + +#. Key: GamepadCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:31 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:31 +msgctxt "Lyra,GamepadCollection_Name" +msgid "Gamepad" +msgstr "Manette" + +#. Key: GamepadVibration_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:89 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:89 +msgctxt "Lyra,GamepadVibration_Description" +msgid "Turns controller vibration on/off." +msgstr "Active/désactive la vibration de la manette." + +#. Key: GamepadVibration_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:88 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:88 +msgctxt "Lyra,GamepadVibration_Name" +msgid "Vibration" +msgstr "Vibration" + +#. Key: GameplayCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:21 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:21 +msgctxt "Lyra,GameplayCollection_Name" +msgid "Gameplay" +msgstr "Gameplay" + +#. Key: GlobalIlluminationQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:400 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:400 +msgctxt "Lyra,GlobalIlluminationQuality_Description" +msgid "Global Illumination controls the quality of dynamically calculated indirect lighting bounces, sky shadowing and Ambient Occlusion. Settings of 'High' and above use more accurate ray tracing methods to solve lighting, but can reduce performance." +msgstr "L'illumination globale contrôle la qualité des rebonds d'éclairage indirect, des ombres du ciel et de l'occlusion ambiante calculés dynamiquement. Les paramètres définis sur « Élevé » (ou qualité supérieure) utilisent des méthodes de ray tracing plus précises pour calculer l'éclairage mais peuvent réduire les performances." + +#. Key: GlobalIlluminationQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:399 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:399 +msgctxt "Lyra,GlobalIlluminationQuality_Name" +msgid "Global Illumination" +msgstr "Illumination globale" + +#. Key: GraphicsCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:167 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:167 +msgctxt "Lyra,GraphicsCollection_Name" +msgid "Graphics" +msgstr "Graphismes" + +#. Key: GraphicsQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:258 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:258 +msgctxt "Lyra,GraphicsQuality_Name" +msgid "Graphics Quality" +msgstr "Qualité des graphismes" + +#. Key: GraphicsQualityPresets_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:359 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:359 +msgctxt "Lyra,GraphicsQualityPresets_Description" +msgid "Quality Preset allows you to adjust multiple video options at once. Try a few options to see what fits your preference and device's performance." +msgstr "Les préréglages de qualité vous permettent d'ajuster simultanément plusieurs options vidéo. Essayez quelques options pour trouver ce qui correspond à vos goûts et aux performances de votre appareil." + +#. Key: GraphicsQualityPresets_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:358 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:358 +msgctxt "Lyra,GraphicsQualityPresets_Name" +msgid "Quality Presets" +msgstr "Préréglages de qualité" + +#. Key: HardwareCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:39 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:39 +msgctxt "Lyra,HardwareCollection_Name" +msgid "Hardware" +msgstr "Matériel" + +#. Key: HDRAudioMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:304 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:304 +msgctxt "Lyra,HDRAudioMode_Description" +msgid "Enable high dynamic range audio. Changes the runtime processing chain to increase the dynamic range of the audio mixdown, appropriate for theater or more cinematic experiences." +msgstr "Active l'audio HDR (plage dynamique élevée). Modifie le temps d'exécution de la chaîne de traitement pour augmenter la plage dynamique du mix audio ; approprié pour les salles ou les expériences plus cinématographiques." + +#. Key: HDRAudioMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:303 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:303 +msgctxt "Lyra,HDRAudioMode_Name" +msgid "High Dynamic Range Audio" +msgstr "Audio HDR (plage dynamique élevée)" + +#. Key: HeadphoneMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:280 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:280 +msgctxt "Lyra,HeadphoneMode_Description" +msgid "Enable binaural audio. Provides 3D audio spatialization, so you can hear the location of sounds more precisely, including above, below, and behind you. Recommended for use with stereo headphones only." +msgstr "Active le son binaural. Assure une spatialisation audio 3D vous permettant d'entendre plus précisément d'où viennent les sons, que ce soit au-dessus, en dessous ou derrière vous. Recommandé uniquement pour les casques stéréo." + +#. Key: HeadphoneMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:279 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:279 +msgctxt "Lyra,HeadphoneMode_Name" +msgid "3D Headphones" +msgstr "Casque 3D" + +#. Key: InvertHorizontalAxis_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:123 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:123 +msgctxt "Lyra,InvertHorizontalAxis_Description" +msgid "Enable the inversion of the Horizontal look axis." +msgstr "Active l'inversion de l'axe horizontal de la visée." + +#. Key: InvertHorizontalAxis_Gamepad_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:115 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:115 +msgctxt "Lyra,InvertHorizontalAxis_Gamepad_Description" +msgid "Enable the inversion of the Horizontal look axis." +msgstr "Active l'inversion de l'axe horizontal de la visée." + +#. Key: InvertHorizontalAxis_Gamepad_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:114 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:114 +msgctxt "Lyra,InvertHorizontalAxis_Gamepad_Name" +msgid "Invert Horizontal Axis" +msgstr "Inverser l'axe horizontal" + +#. Key: InvertHorizontalAxis_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:122 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:122 +msgctxt "Lyra,InvertHorizontalAxis_Name" +msgid "Invert Horizontal Axis" +msgstr "Inverser l'axe horizontal" + +#. Key: InvertVerticalAxis_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:108 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:108 +msgctxt "Lyra,InvertVerticalAxis_Description" +msgid "Enable the inversion of the vertical look axis." +msgstr "Active l'inversion de l'axe vertical de la visée." + +#. Key: InvertVerticalAxis_Gamepad_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:102 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:102 +msgctxt "Lyra,InvertVerticalAxis_Gamepad_Description" +msgid "Enable the inversion of the vertical look axis." +msgstr "Active l'inversion de l'axe vertical de la visée." + +#. Key: InvertVerticalAxis_Gamepad_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:101 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:101 +msgctxt "Lyra,InvertVerticalAxis_Gamepad_Name" +msgid "Invert Vertical Axis" +msgstr "Inverser l'axe vertical" + +#. Key: InvertVerticalAxis_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:107 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:107 +msgctxt "Lyra,InvertVerticalAxis_Name" +msgid "Invert Vertical Axis" +msgstr "Inverser l'axe vertical" + +#. Key: KeyBindingCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:141 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:141 +msgctxt "Lyra,KeyBindingCollection_Name" +msgid "Keyboard & Mouse" +msgstr "Clavier et souris" + +#. Key: LanguageCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:27 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:27 +msgctxt "Lyra,LanguageCollection_Name" +msgid "Language" +msgstr "Langue" + +#. Key: LanguageSetting_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:35 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:35 +msgctxt "Lyra,LanguageSetting_Description" +msgid "The language of the game." +msgstr "Change la langue du jeu." + +#. Key: LanguageSetting_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:34 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:34 +msgctxt "Lyra,LanguageSetting_Name" +msgid "Language" +msgstr "Langue" + +#. Key: LookSensitivityPreset_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:161 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:161 +msgctxt "Lyra,LookSensitivityPreset_Description" +msgid "How quickly your view rotates." +msgstr "Définit la vitesse de rotation de la caméra." + +#. Key: LookSensitivityPreset_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:160 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:160 +msgctxt "Lyra,LookSensitivityPreset_Name" +msgid "Look Sensitivity" +msgstr "Sensibilité (caméra)" + +#. Key: LookSensitivityPresetAds_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:179 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:179 +msgctxt "Lyra,LookSensitivityPresetAds_Description" +msgid "How quickly your view rotates while aiming down sights (ADS)." +msgstr "Définit la vitesse de rotation de la caméra en regardant dans le viseur." + +#. Key: LookSensitivityPresetAds_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:178 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:178 +msgctxt "Lyra,LookSensitivityPresetAds_Name" +msgid "Aim Sensitivity (ADS)" +msgstr "Sensibilité (visée)" + +#. Key: LookStickDeadZone_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:224 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:224 +msgctxt "Lyra,LookStickDeadZone_Description" +msgid "Increase or decrease the area surrounding the stick that we ignore input from. Setting this value too low may result in the camera continuing to move even after removing your finger from the stick." +msgstr "Augmente ou diminue la zone autour du joystick dont les entrées sont ignorées. Si cette valeur est trop basse, il se peut que la caméra continue de bouger même si vous enlevez votre doigt du joystick." + +#. Key: LookStickDeadZone_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:223 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:223 +msgctxt "Lyra,LookStickDeadZone_Name" +msgid "Right Stick DeadZone" +msgstr "Zone morte du joystick droit" + +#. Key: MouseAndKeyboardCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:28 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:28 +msgctxt "Lyra,MouseAndKeyboardCollection_Name" +msgid "Mouse & Keyboard" +msgstr "Clavier et souris" + +#. Key: MouseSensitivityCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:46 +msgctxt "Lyra,MouseSensitivityCollection_Name" +msgid "Sensitivity" +msgstr "Sensibilité" + +#. Key: MouseSensitivityPitch_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:72 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:72 +msgctxt "Lyra,MouseSensitivityPitch_Description" +msgid "Sets the sensitivity of the mouse's vertical (y) axis. With higher settings the camera will move faster when looking up and down with the mouse." +msgstr "Définit la sensibilité de l'axe vertical (y) de la souris. Avec des paramètres plus élevés, la caméra bougera plus vite lorsque vous regarderez vers le haut ou vers le bas avec la souris." + +#. Key: MouseSensitivityPitch_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:71 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:71 +msgctxt "Lyra,MouseSensitivityPitch_Name" +msgid "Y-Axis Sensitivity" +msgstr "Sensibilité de l'axe Y" + +#. Key: MouseSensitivityYaw_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:54 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:54 +msgctxt "Lyra,MouseSensitivityYaw_Description" +msgid "Sets the sensitivity of the mouse's horizontal (x) axis. With higher settings the camera will move faster when looking left and right with the mouse." +msgstr "Définit la sensibilité de l'axe horizontal (x) de la souris. Avec des paramètres plus élevés, la caméra bougera plus vite lorsque vous regarderez vers la gauche ou vers la droite avec la souris." + +#. Key: MouseSensitivityYaw_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:53 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:53 +msgctxt "Lyra,MouseSensitivityYaw_Name" +msgid "X-Axis Sensitivity" +msgstr "Sensibilité de l'axe X" + +#. Key: MouseTargetingMultiplier_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:90 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:90 +msgctxt "Lyra,MouseTargetingMultiplier_Description" +msgid "Sets the modifier for reducing mouse sensitivity when targeting. 100% will have no slow down when targeting. Lower settings will have more slow down when targeting." +msgstr "Définit le niveau de réduction de la sensibilité de la souris lorsque vous visez. À 100%, il n'y aura aucun ralentissement lorsque vous visez. Moins le paramètre est élevé, plus le ralentissement est important." + +#. Key: MouseTargetingMultiplier_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:89 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:89 +msgctxt "Lyra,MouseTargetingMultiplier_Name" +msgid "Targeting Sensitivity" +msgstr "Sensibilité (visée)" + +#. Key: MoveStickDeadZone_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:208 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:208 +msgctxt "Lyra,MoveStickDeadZone_Description" +msgid "Increase or decrease the area surrounding the stick that we ignore input from. Setting this value too low may result in the character continuing to move even after removing your finger from the stick." +msgstr "Augmente ou diminue la zone autour du joystick dont les entrées sont ignorées. Si cette valeur est trop basse, il se peut que le personnage continue de bouger même si vous enlevez votre doigt du joystick." + +#. Key: MoveStickDeadZone_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:207 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:207 +msgctxt "Lyra,MoveStickDeadZone_Name" +msgid "Left Stick DeadZone" +msgstr "Zone morte du joystick gauche" + +#. Key: MusicVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:63 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:63 +msgctxt "Lyra,MusicVolume_Description" +msgid "Adjusts the volume of music." +msgstr "Ajuste le volume de la musique." + +#. Key: MusicVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:62 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:62 +msgctxt "Lyra,MusicVolume_Name" +msgid "Music" +msgstr "Musique" + +#. Key: OverallVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:47 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:47 +msgctxt "Lyra,OverallVolume_Description" +msgid "Adjusts the volume of everything." +msgstr "Ajuste le volume général." + +#. Key: OverallVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:46 +msgctxt "Lyra,OverallVolume_Name" +msgid "Overall" +msgstr "Général" + +#. Key: PerfStat_ClientFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:53 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:53 +msgctxt "Lyra,PerfStat_ClientFPS" +msgid "Client FPS" +msgstr "IPS du client" + +#. Key: PerfStat_FrameTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:69 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:69 +msgctxt "Lyra,PerfStat_FrameTime" +msgid "Frame Time" +msgstr "Durée d'image" + +#. Key: PerfStat_FrameTime_GameThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:85 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:85 +msgctxt "Lyra,PerfStat_FrameTime_GameThread" +msgid "CPU Game Time" +msgstr "Temps CPU jeu" + +#. Key: PerfStat_FrameTime_GPU +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:109 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:109 +msgctxt "Lyra,PerfStat_FrameTime_GPU" +msgid "GPU Render Time" +msgstr "Temps GPU rendu" + +#. Key: PerfStat_FrameTime_RenderThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:93 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:93 +msgctxt "Lyra,PerfStat_FrameTime_RenderThread" +msgid "CPU Render Time" +msgstr "Temps CPU rendu" + +#. Key: PerfStat_FrameTime_RHIThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:101 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:101 +msgctxt "Lyra,PerfStat_FrameTime_RHIThread" +msgid "CPU RHI Time" +msgstr "Temps CPU DRM" + +#. Key: PerfStat_IdleTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:77 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:77 +msgctxt "Lyra,PerfStat_IdleTime" +msgid "Idle Time" +msgstr "Temps d'inactivité" + +#. Key: PerfStat_PacketLoss_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:136 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:136 +msgctxt "Lyra,PerfStat_PacketLoss_Incoming" +msgid "Incoming Packet Loss" +msgstr "Perte de paquets entrants" + +#. Key: PerfStat_PacketLoss_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:144 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:144 +msgctxt "Lyra,PerfStat_PacketLoss_Outgoing" +msgid "Outgoing Packet Loss" +msgstr "Perte de paquets sortants" + +#. Key: PerfStat_PacketRate_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:152 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:152 +msgctxt "Lyra,PerfStat_PacketRate_Incoming" +msgid "Incoming Packet Rate" +msgstr "Débit des paquets entrants" + +#. Key: PerfStat_PacketRate_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:160 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:160 +msgctxt "Lyra,PerfStat_PacketRate_Outgoing" +msgid "Outgoing Packet Rate" +msgstr "Débit des paquets sortants" + +#. Key: PerfStat_PacketSize_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:168 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:168 +msgctxt "Lyra,PerfStat_PacketSize_Incoming" +msgid "Incoming Packet Size" +msgstr "Taille des paquets entrants" + +#. Key: PerfStat_PacketSize_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:176 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:176 +msgctxt "Lyra,PerfStat_PacketSize_Outgoing" +msgid "Outgoing Packet Size" +msgstr "Taille des paquets sortants" + +#. Key: PerfStat_Ping +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:128 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:128 +msgctxt "Lyra,PerfStat_Ping" +msgid "Ping" +msgstr "Ping" + +#. Key: PerfStat_ServerFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:61 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:61 +msgctxt "Lyra,PerfStat_ServerFPS" +msgid "Server FPS" +msgstr "IPS du serveur" + +#. Key: PerfStatDescription_ClientFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:54 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:54 +msgctxt "Lyra,PerfStatDescription_ClientFPS" +msgid "Client frame rate (higher is better)" +msgstr "Fréquence d'images du client (les valeurs plus élevées sont meilleures)" + +#. Key: PerfStatDescription_FrameTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:70 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:70 +msgctxt "Lyra,PerfStatDescription_FrameTime" +msgid "The total frame time." +msgstr "La durée totale de l'image." + +#. Key: PerfStatDescription_FrameTime_GameThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:86 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:86 +msgctxt "Lyra,PerfStatDescription_FrameTime_GameThread" +msgid "The amount of time spent on the main game thread." +msgstr "Le temps passé sur le thread de jeu principal." + +#. Key: PerfStatDescription_FrameTime_GPU +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:110 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:110 +msgctxt "Lyra,PerfStatDescription_FrameTime_GPU" +msgid "The amount of time spent on the GPU." +msgstr "Le temps passé sur le processeur graphique." + +#. Key: PerfStatDescription_FrameTime_RenderThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:94 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:94 +msgctxt "Lyra,PerfStatDescription_FrameTime_RenderThread" +msgid "The amount of time spent on the rendering thread." +msgstr "Le temps passé sur le thread de rendu." + +#. Key: PerfStatDescription_FrameTime_RHIThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:102 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:102 +msgctxt "Lyra,PerfStatDescription_FrameTime_RHIThread" +msgid "The amount of time spent on the Render Hardware Interface thread." +msgstr "Le temps passé sur le thread de la Render Hardware Interface (aussi appelée DRM)." + +#. Key: PerfStatDescription_IdleTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:78 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:78 +msgctxt "Lyra,PerfStatDescription_IdleTime" +msgid "The amount of time spent waiting idle for frame pacing." +msgstr "Le temps passé en inactivité pour le frame pacing." + +#. Key: PerfStatDescription_PacketLoss_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:137 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:137 +msgctxt "Lyra,PerfStatDescription_PacketLoss_Incoming" +msgid "The percentage of incoming packets lost." +msgstr "Le pourcentage de paquets entrants perdu." + +#. Key: PerfStatDescription_PacketLoss_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:145 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:145 +msgctxt "Lyra,PerfStatDescription_PacketLoss_Outgoing" +msgid "The percentage of outgoing packets lost." +msgstr "Le pourcentage de paquets sortants perdu." + +#. Key: PerfStatDescription_PacketRate_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:153 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:153 +msgctxt "Lyra,PerfStatDescription_PacketRate_Incoming" +msgid "Rate of incoming packets (per second)" +msgstr "Débit des paquets entrants (par seconde)" + +#. Key: PerfStatDescription_PacketRate_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:161 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:161 +msgctxt "Lyra,PerfStatDescription_PacketRate_Outgoing" +msgid "Rate of outgoing packets (per second)" +msgstr "Débit des paquets sortants (par seconde)" + +#. Key: PerfStatDescription_PacketSize_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:169 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:169 +msgctxt "Lyra,PerfStatDescription_PacketSize_Incoming" +msgid "The average size (in bytes) of packets recieved in the last second." +msgstr "Taille moyenne (en bytes) des paquets reçus dans la dernière seconde." + +#. Key: PerfStatDescription_PacketSize_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:177 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:177 +msgctxt "Lyra,PerfStatDescription_PacketSize_Outgoing" +msgid "The average size (in bytes) of packets sent in the last second." +msgstr "Taille moyenne (en bytes) des paquets envoyés dans la dernière seconde." + +#. Key: PerfStatDescription_Ping +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:129 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:129 +msgctxt "Lyra,PerfStatDescription_Ping" +msgid "The roundtrip latency of your connection to the server." +msgstr "La latence aller-retour de votre connexion au serveur." + +#. Key: PerfStatDescription_ServerFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:62 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:62 +msgctxt "Lyra,PerfStatDescription_ServerFPS" +msgid "Server frame rate" +msgstr "Fréquence d'images du serveur" + +#. Key: PerfStatsPage_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:34 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:34 +msgctxt "Lyra,PerfStatsPage_Description" +msgid "Configure the display of performance statistics." +msgstr "Permet de configurer l'affichage des statistiques de performances." + +#. Key: PerfStatsPage_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:33 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:33 +msgctxt "Lyra,PerfStatsPage_Name" +msgid "Performance Stats" +msgstr "Statistiques de performances" + +#. Key: PerfStatsPage_Navigation +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:35 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:35 +msgctxt "Lyra,PerfStatsPage_Navigation" +msgid "Edit" +msgstr "Modifier" + +#. Key: PostProcessingQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:562 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:562 +msgctxt "Lyra,PostProcessingQuality_Description" +msgid "Post Processing effects include Motion Blur, Depth of Field and Bloom. Increasing this setting improves the quality of post process effects, but can reduce performance." +msgstr "Les effets de post-traitement comprennent le flou cinétique, la profondeur de champ et le flou lumineux. Si vous augmentez ce paramètre, les effets post-traitement seront de meilleure qualité, mais cela peut réduire les performances." + +#. Key: PostProcessingQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:561 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:561 +msgctxt "Lyra,PostProcessingQuality_Name" +msgid "Post Processing" +msgstr "Post-traitement" + +#. Key: PostProcessingQualityEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:569 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:569 +msgctxt "Lyra,PostProcessingQualityEpic" +msgid "Epic" +msgstr "Épique" + +#. Key: PostProcessingQualityHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:568 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:568 +msgctxt "Lyra,PostProcessingQualityHigh" +msgid "High" +msgstr "Élevé" + +#. Key: PostProcessingQualityLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:566 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:566 +msgctxt "Lyra,PostProcessingQualityLow" +msgid "Low" +msgstr "Faible" + +#. Key: PostProcessingQualityMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:567 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:567 +msgctxt "Lyra,PostProcessingQualityMedium" +msgid "Medium" +msgstr "Moyen" + +#. Key: ReflectionQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:539 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:539 +msgctxt "Lyra,ReflectionQuality_Description" +msgid "Reflection quality determines the resolution and accuracy of reflections. Settings of 'High' and above use more accurate ray tracing methods to solve reflections, but can reduce performance." +msgstr "La qualité des reflets détermine la résolution et la précision des reflets. Les paramètres définis sur « Élevé » (ou qualité supérieure) utilisent des méthodes de ray tracing plus précises pour calculer les reflets mais peuvent réduire les performances." + +#. Key: ReflectionQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:538 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:538 +msgctxt "Lyra,ReflectionQuality_Name" +msgid "Reflections" +msgstr "Reflets" + +#. Key: Resolution_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:141 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:141 +msgctxt "Lyra,Resolution_Description" +msgid "Display Resolution determines the size of the window in Windowed mode. In Fullscreen mode, Display Resolution determines the graphics card output resolution, which can result in black bars depending on monitor and graphics card. Display Resolution is inactive in Windowed Fullscreen mode." +msgstr "La résolution de l'affichage détermine la taille de la fenêtre en mode fenêtré. En mode plein écran, la résolution de l'affichage détermine la résolution de sortie de la carte graphique, ce qui peut donner des barres noires selon l'écran et la carte graphique. La résolution de l'affichage n'est pas utilisée en mode fenêtré plein écran." + +#. Key: Resolution_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:140 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:140 +msgctxt "Lyra,Resolution_Name" +msgid "Resolution" +msgstr "Résolution" + +#. Key: ResolutionScale_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:380 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:380 +msgctxt "Lyra,ResolutionScale_Description" +msgid "3D resolution determines the resolution that objects are rendered in game, but does not affect the main menu. Lower resolutions can significantly increase frame rate." +msgstr "La résolution 3D détermine la résolution des objets dans le jeu, mais n'affecte pas le menu principal. Les faibles résolutions peuvent augmenter la fréquence d'images." + +#. Key: ResolutionScale_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:379 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:379 +msgctxt "Lyra,ResolutionScale_Name" +msgid "3D Resolution" +msgstr "Résolution 3D" + +#. Key: ResolutionWindowedFullscreen_Disabled +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:149 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:149 +msgctxt "Lyra,ResolutionWindowedFullscreen_Disabled" +msgid "When the Window Mode is set to Windowed Fullscreen, the resolution must match the native desktop resolution." +msgstr "Lorsque le mode d'affichage est défini sur Fenêtré plein écran, la résolution doit correspondre à celle du bureau." + +#. Key: SafeZone_Action +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:234 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:234 +msgctxt "Lyra,SafeZone_Action" +msgid "Set Safe Zone" +msgstr "Configurer la zone sûre" + +#. Key: SafeZone_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:233 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:233 +msgctxt "Lyra,SafeZone_Description" +msgid "Set the UI safe zone for the platform." +msgstr "Configure l'interface de la zone sûre pour la plateforme." + +#. Key: SafeZone_KeyToPress_Gamepad +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +#: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +msgctxt "Lyra,SafeZone_KeyToPress_Gamepad" +msgid "Left Stick" +msgstr "Joystick gauche" + +#. Key: SafeZone_KeyToPress_Mouse +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +#: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +msgctxt "Lyra,SafeZone_KeyToPress_Mouse" +msgid "Mouse Wheel" +msgstr "Molette de la souris" + +#. Key: SafeZone_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:232 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:232 +msgctxt "Lyra,SafeZone_Name" +msgid "Safe Zone" +msgstr "Zone sûre" + +#. Key: SafeZoneEditorInstructions +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraSafeZoneEditor.cpp:83 +#: Source/LyraGame/Settings/Screens/LyraSafeZoneEditor.cpp:83 +msgctxt "Lyra,SafeZoneEditorInstructions" +msgid "Use {0} to adjust the corners so it lines up with the edges of your display." +msgstr "Utilisez le {0} pour ajuster les angles et aligner la zone morte avec les bordures de votre écran." + +#. Key: ShadowEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:430 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:430 +msgctxt "Lyra,ShadowEpic" +msgid "Epic" +msgstr "Épique" + +#. Key: ShadowHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:429 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:429 +msgctxt "Lyra,ShadowHigh" +msgid "High" +msgstr "Élevé" + +#. Key: ShadowLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:427 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:427 +msgctxt "Lyra,ShadowLow" +msgid "Off" +msgstr "Non" + +#. Key: ShadowMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:428 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:428 +msgctxt "Lyra,ShadowMedium" +msgid "Medium" +msgstr "Moyen" + +#. Key: Shadows_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:423 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:423 +msgctxt "Lyra,Shadows_Description" +msgid "Shadow quality determines the resolution and view distance of dynamic shadows. Shadows improve visual quality and give better depth perception, but can reduce performance." +msgstr "La qualité des ombres détermine la résolution et la distance d'affichage des ombres dynamiques. Les ombres améliorent la qualité visuelle et octroient une meilleure perception des profondeurs, mais peuvent réduire les performances." + +#. Key: Shadows_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:422 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:422 +msgctxt "Lyra,Shadows_Name" +msgid "Shadows" +msgstr "Ombres" + +#. Key: SoundCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:130 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:130 +msgctxt "Lyra,SoundCollection_Name" +msgid "Sound" +msgstr "Son" + +#. Key: SoundEffectsVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:79 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:79 +msgctxt "Lyra,SoundEffectsVolume_Description" +msgid "Adjusts the volume of sound effects." +msgstr "Ajuste le volume des effets sonores." + +#. Key: SoundEffectsVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:78 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:78 +msgctxt "Lyra,SoundEffectsVolume_Name" +msgid "Sound Effects" +msgstr "Effets sonores" + +#. Key: StatCategory_Network_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:121 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:121 +msgctxt "Lyra,StatCategory_Network_Name" +msgid "Network" +msgstr "Réseau" + +#. Key: StatCategory_Performance_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:46 +msgctxt "Lyra,StatCategory_Performance_Name" +msgid "Performance" +msgstr "Performances" + +#. Key: SubtitleBackground_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:219 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:219 +msgctxt "Lyra,SubtitleBackground_Name" +msgid "Background Opacity" +msgstr "Opacité de l'arrière-plan" + +#. Key: SubtitleBackgroundOpacity_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:220 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:220 +msgctxt "Lyra,SubtitleBackgroundOpacity_Description" +msgid "Choose a different background or letterboxing for the subtitles." +msgstr "Permet de choisir un arrière-plan différent ou un format letterbox pour les sous-titres." + +#. Key: SubtitleBackgroundStyle_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:203 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:203 +msgctxt "Lyra,SubtitleBackgroundStyle_Name" +msgid "Text Border" +msgstr "Bordure du texte" + +#. Key: SubtitlePage_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:138 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:138 +msgctxt "Lyra,SubtitlePage_Description" +msgid "Configure the visual appearance of subtitles." +msgstr "Configure l'apparence visuelle des sous-titres." + +#. Key: SubtitlePage_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:137 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:137 +msgctxt "Lyra,SubtitlePage_Name" +msgid "Subtitles" +msgstr "Sous-titres" + +#. Key: SubtitlePage_Navigation +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:139 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:139 +msgctxt "Lyra,SubtitlePage_Navigation" +msgid "Options" +msgstr "Options" + +#. Key: Subtitles_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:158 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:158 +msgctxt "Lyra,Subtitles_Description" +msgid "Turns subtitles on/off." +msgstr "Active ou désactive les sous-titres." + +#. Key: Subtitles_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:157 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:157 +msgctxt "Lyra,Subtitles_Name" +msgid "Subtitles" +msgstr "Sous-titres" + +#. Key: SubtitlesCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:150 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:150 +msgctxt "Lyra,SubtitlesCollection_Name" +msgid "Subtitles" +msgstr "Sous-titres" + +#. Key: SubtitleTextBorder_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:204 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:204 +msgctxt "Lyra,SubtitleTextBorder_Description" +msgid "Choose different borders for the text." +msgstr "Permet de choisir une bordure pour le texte des sous-titres." + +#. Key: SubtitleTextColor_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:189 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:189 +msgctxt "Lyra,SubtitleTextColor_Description" +msgid "Choose different colors for the subtitle text." +msgstr "Permet de choisir une couleur pour le texte des sous-titres." + +#. Key: SubtitleTextColor_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:188 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:188 +msgctxt "Lyra,SubtitleTextColor_Name" +msgid "Text Color" +msgstr "Couleur du texte" + +#. Key: SubtitleTextSize_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:171 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:171 +msgctxt "Lyra,SubtitleTextSize_Description" +msgid "Choose different sizes of the the subtitle text." +msgstr "Permet de choisir une taille pour le texte des sous-titres." + +#. Key: SubtitleTextSize_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:170 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:170 +msgctxt "Lyra,SubtitleTextSize_Name" +msgid "Text Size" +msgstr "Taille du texte" + +#. Key: SystemDefaultLanguage +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:141 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:141 +msgctxt "Lyra,SystemDefaultLanguage" +msgid "System Default ({0})" +msgstr "Système par défaut ({0})" + +#. Key: TextureQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:493 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:493 +msgctxt "Lyra,TextureQuality_Description" +msgid "Texture quality determines the resolution of textures in game. Increasing this setting will make objects more detailed, but can reduce performance." +msgstr "La qualité des textures détermine la résolution des textures dans le jeu. Si vous augmentez ce paramètre, les objets seront plus détaillés, mais cela peut réduire les performances." + +#. Key: TextureQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:491 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:491 +msgctxt "Lyra,TextureQuality_Name" +msgid "Textures" +msgstr "Textures" + +#. Key: TextureQualityEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:500 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:500 +msgctxt "Lyra,TextureQualityEpic" +msgid "Epic" +msgstr "Épique" + +#. Key: TextureQualityHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:499 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:499 +msgctxt "Lyra,TextureQualityHigh" +msgid "High" +msgstr "Élevé" + +#. Key: TextureQualityLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:497 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:497 +msgctxt "Lyra,TextureQualityLow" +msgid "Low" +msgstr "Faible" + +#. Key: TextureQualityMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:498 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:498 +msgctxt "Lyra,TextureQualityMedium" +msgid "Medium" +msgstr "Moyen" + +#. Key: UnlimitedFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:642 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:642 +msgctxt "Lyra,UnlimitedFPS" +msgid "Unlimited" +msgstr "Illimitée" + +#. Key: VerticalSync_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:596 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:596 +msgctxt "Lyra,VerticalSync_Description" +msgid "Enabling Vertical Sync eliminates screen tearing by always rendering and presenting a full frame. Disabling Vertical Sync can give higher frame rate and better input response, but can result in horizontal screen tearing." +msgstr "Si vous activez la synchronisation verticale, le déchirement d'écran disparaîtra et l'image sera toujours complète. Si vous désactivez la synchronisation verticale, la fréquence d'image sera plus élevée et le temps de réponse sera meilleur, mais il est possible que l'écran se déchire horizontalement." + +#. Key: VerticalSync_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:595 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:595 +msgctxt "Lyra,VerticalSync_Name" +msgid "Vertical Sync" +msgstr "Synchronisation verticale" + +#. Key: VideoCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:103 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:103 +msgctxt "Lyra,VideoCollection_Name" +msgid "Video" +msgstr "Vidéo" + +#. Key: ViewDistance_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:469 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:469 +msgctxt "Lyra,ViewDistance_Description" +msgid "View distance determines how far away objects are culled for performance." +msgstr "La distance d'affichage détermine à partir de quelle distance les objets sont coupés pour améliorer les performances." + +#. Key: ViewDistance_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:468 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:468 +msgctxt "Lyra,ViewDistance_Name" +msgid "View Distance" +msgstr "Distance d'affichage" + +#. Key: ViewDistanceEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:476 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:476 +msgctxt "Lyra,ViewDistanceEpic" +msgid "Epic" +msgstr "Épique" + +#. Key: ViewDistanceFar +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:475 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:475 +msgctxt "Lyra,ViewDistanceFar" +msgid "Far" +msgstr "Éloigné" + +#. Key: ViewDistanceMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:474 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:474 +msgctxt "Lyra,ViewDistanceMedium" +msgid "Medium" +msgstr "Moyen" + +#. Key: ViewDistanceNear +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:473 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:473 +msgctxt "Lyra,ViewDistanceNear" +msgid "Near" +msgstr "Proche" + +#. Key: VisualEffectQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:516 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:516 +msgctxt "Lyra,VisualEffectQuality_Description" +msgid "Effects determines the quality of visual effects and lighting in game. Increasing this setting will increase the quality of visual effects, but can reduce performance." +msgstr "Les effets déterminent la qualité des effets visuels et de la lumière dans le jeu. Si vous augmentez ce paramètre, les effets visuels seront de meilleure qualité, mais cela peut réduire les performances." + +#. Key: VisualEffectQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:515 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:515 +msgctxt "Lyra,VisualEffectQuality_Name" +msgid "Effects" +msgstr "Effets" + +#. Key: VisualEffectQualityEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:407 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:407 +msgctxt "Lyra,VisualEffectQualityEpic" +msgid "Epic" +msgstr "Épique" + +#. Key: VisualEffectQualityHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:406 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:406 +msgctxt "Lyra,VisualEffectQualityHigh" +msgid "High" +msgstr "Élevé" + +#. Key: VisualEffectQualityLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:404 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:404 +msgctxt "Lyra,VisualEffectQualityLow" +msgid "Low" +msgstr "Faible" + +#. Key: VisualEffectQualityMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:405 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:405 +msgctxt "Lyra,VisualEffectQualityMedium" +msgid "Medium" +msgstr "Moyen" + +#. Key: VoiceChatVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:111 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:111 +msgctxt "Lyra,VoiceChatVolume_Description" +msgid "Adjusts the volume of voice chat." +msgstr "Ajuste le volume du chat vocal." + +#. Key: VoiceChatVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:110 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:110 +msgctxt "Lyra,VoiceChatVolume_Name" +msgid "Voice Chat" +msgstr "Chat vocal" + +#. Key: VolumeCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:39 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:39 +msgctxt "Lyra,VolumeCollection_Name" +msgid "Volume" +msgstr "Volume" + +#. Key: WarningLanguage_Message +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:47 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:47 +msgctxt "Lyra,WarningLanguage_Message" +msgid "You will need to restart the game completely for all language related changes to take effect." +msgstr "Vous devez redémarrer le jeu pour appliquer tous les changements liés à la langue." + +#. Key: WarningLanguage_Title +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:46 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:46 +msgctxt "Lyra,WarningLanguage_Title" +msgid "Language Changed" +msgstr "Langue modifiée" + +#. Key: WindowMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:122 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:122 +msgctxt "Lyra,WindowMode_Description" +msgid "In Windowed mode you can interact with other windows more easily, and drag the edges of the window to set the size. In Windowed Fullscreen mode you can easily switch between applications. In Fullscreen mode you cannot interact with other windows as easily, but the game will run slightly faster." +msgstr "En mode fenêtré vous pouvez plus facilement interagir avec les autres fenêtres et faire glisser les bordures pour définir la taille. En mode fenêtré plein écran, vous pouvez passer d'une application à une autre. En mode plein écran, vous ne pouvez pas interagir avec les autres fenêtres aussi facilement, mais le jeu sera un peu plus rapide." + +#. Key: WindowMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:121 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:121 +msgctxt "Lyra,WindowMode_Name" +msgid "Window Mode" +msgstr "Mode d'affichage" + +#. Key: WindowModeFullscreen +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:126 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:126 +msgctxt "Lyra,WindowModeFullscreen" +msgid "Fullscreen" +msgstr "Plein écran" + +#. Key: WindowModeWindowed +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:128 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:128 +msgctxt "Lyra,WindowModeWindowed" +msgid "Windowed" +msgstr "Fenêtré" + +#. Key: WindowModeWindowedFullscreen +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:127 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:127 +msgctxt "Lyra,WindowModeWindowedFullscreen" +msgid "Windowed Fullscreen" +msgstr "Fenêtré plein écran" + +#. Key: AspectRatio +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:443 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:443 +msgctxt "LyraSettings,AspectRatio" +msgid "{X} x {Y}" +msgstr "{X} x {Y}" + +#. Key: AspectRatio-10:16 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:431 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:431 +msgctxt "LyraSettings,AspectRatio-10:16" +msgid "10:16" +msgstr "10:16" + +#. Key: AspectRatio-16:10 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:419 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:419 +msgctxt "LyraSettings,AspectRatio-16:10" +msgid "16:10" +msgstr "16:10" + +#. Key: AspectRatio-16:9 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:415 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:415 +msgctxt "LyraSettings,AspectRatio-16:9" +msgid "16:9" +msgstr "16:9" + +#. Key: AspectRatio-3:4 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:423 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:423 +msgctxt "LyraSettings,AspectRatio-3:4" +msgid "3:4" +msgstr "3:4" + +#. Key: AspectRatio-4:3 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:411 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:411 +msgctxt "LyraSettings,AspectRatio-4:3" +msgid "4:3" +msgstr "4:3" + +#. Key: AspectRatio-9:16 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:427 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:427 +msgctxt "LyraSettings,AspectRatio-9:16" +msgid "9:16" +msgstr "9:16" + +#. Key: DefaultAudioOutputDevice +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscreteDynamic_AudioOutputDevice.cpp:64 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscreteDynamic_AudioOutputDevice.cpp:64 +msgctxt "LyraSettings,DefaultAudioOutputDevice" +msgid "Default Output - {0}" +msgstr "Sortie par défaut : {0}" + +#. Key: DynamicDetails_KeyboardInputAction +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingKeyboardInput.cpp:36 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingKeyboardInput.cpp:36 +msgctxt "LyraSettings,DynamicDetails_KeyboardInputAction" +msgid "Bindings for {0}" +msgstr "Raccourci pour {0}" + +#. Key: MobileFPSType_Note +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:34 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:34 +msgctxt "LyraSettings,MobileFPSType_Note" +msgid "Note: Changing the framerate setting to {0} or higher might lower your Quality Presets." +msgstr "Remarque : changer le paramètre de fréquence d'image à {0} ou plus peut affecter vos préréglages de qualité." + +#. Key: MobileFrameRateOption +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:45 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:45 +msgctxt "LyraSettings,MobileFrameRateOption" +msgid "{0} FPS" +msgstr "{0} IPS" + +#. Key: OverallQuality_Mobile_ImpactsFramerate +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:34 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:34 +msgctxt "LyraSettings,OverallQuality_Mobile_ImpactsFramerate" +msgid "Note: Changing the Quality setting to {0} or higher might limit your framerate." +msgstr "Remarque : changer le paramètre de qualité à {0} ou plus peut limiter votre fréquence d'image." + +#. Key: PerfStatDisplayMode_GraphOnly +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:81 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:81 +msgctxt "LyraSettings,PerfStatDisplayMode_GraphOnly" +msgid "Graph Only" +msgstr "Graphique uniquement" + +#. Key: PerfStatDisplayMode_None +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:79 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:79 +msgctxt "LyraSettings,PerfStatDisplayMode_None" +msgid "None" +msgstr "Aucun" + +#. Key: PerfStatDisplayMode_TextAndGraph +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:82 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:82 +msgctxt "LyraSettings,PerfStatDisplayMode_TextAndGraph" +msgid "Text and Graph" +msgstr "Texte et graphique" + +#. Key: PerfStatDisplayMode_TextOnly +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:80 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:80 +msgctxt "LyraSettings,PerfStatDisplayMode_TextOnly" +msgid "Text Only" +msgstr "Texte uniquement" + +#. Key: SafeZoneValue_Description +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:16 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:16 +msgctxt "LyraSettings,SafeZoneValue_Description" +msgid "The safezone area percentage." +msgstr "Le pourcentage de la zone sûre." + +#. Key: SafeZoneValue_Name +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:15 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:15 +msgctxt "LyraSettings,SafeZoneValue_Name" +msgid "Safe Zone Value" +msgstr "Valeur de la zone sûre" + +#. Key: VideoQualityOverall_Custom +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:29 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:29 +msgctxt "LyraSettings,VideoQualityOverall_Custom" +msgid "Custom" +msgstr "Personnalisé" + +#. Key: VideoQualityOverall_Epic +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:26 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:26 +msgctxt "LyraSettings,VideoQualityOverall_Epic" +msgid "Epic" +msgstr "Épique" + +#. Key: VideoQualityOverall_High +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:25 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:25 +msgctxt "LyraSettings,VideoQualityOverall_High" +msgid "High" +msgstr "Élevé" + +#. Key: VideoQualityOverall_Low +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:23 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:23 +msgctxt "LyraSettings,VideoQualityOverall_Low" +msgid "Low" +msgstr "Faible" + +#. Key: VideoQualityOverall_Medium +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:24 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:24 +msgctxt "LyraSettings,VideoQualityOverall_Medium" +msgid "Medium" +msgstr "Moyen" + +#. Key: Cancel +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:34 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:34 +msgctxt "Messaging,Cancel" +msgid "Cancel" +msgstr "Annuler" + +#. Key: No +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:54 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:54 +msgctxt "Messaging,No" +msgid "No" +msgstr "Non" + +#. Key: Ok +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:15 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:15 +msgctxt "Messaging,Ok" +msgid "Ok" +msgstr "OK" + +#. Key: Yes +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:50 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:50 +msgctxt "Messaging,Yes" +msgid "Yes" +msgstr "Oui" + +#. Key: InvalidPlayerController +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1174 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1174 +msgctxt "NetworkErrors,InvalidPlayerController" +msgid "Invalid Player Controller" +msgstr "Manette du joueur non valide" + +#. Key: JoinSessionFailed +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1087 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1087 +msgctxt "NetworkErrors,JoinSessionFailed" +msgid "Join failed." +msgstr "Impossible de rejoindre." + +#. Key: SessionDoesNotExist +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1084 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1084 +msgctxt "NetworkErrors,SessionDoesNotExist" +msgid "Game no longer exists." +msgstr "Le jeu n'existe plus." + +#. Key: SessionIsFull +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1081 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1081 +msgctxt "NetworkErrors,SessionIsFull" +msgid "Game is full." +msgstr "Le jeu est plein." + +#. Key: TravelSessionFailed +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1190 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1190 +msgctxt "NetworkErrors,TravelSessionFailed" +msgid "Travel to Session failed." +msgstr "Impossible d'arriver à la session." + +#. Key: DesignTime_ExtensionPointLabel +#. SourceLocation: Plugins/UIExtension/Source/Private/Widgets/UIExtensionPointWidget.cpp:44 +#: Plugins/UIExtension/Source/Private/Widgets/UIExtensionPointWidget.cpp:44 +msgctxt "UIExtension,DesignTime_ExtensionPointLabel" +msgid "Extension Point\n{0}" +msgstr "Point d'extension\n{0}" + diff --git a/Content/Localization/Game/it/Game.archive b/Content/Localization/Game/it/Game.archive new file mode 100644 index 00000000..9b8703bd Binary files /dev/null and b/Content/Localization/Game/it/Game.archive differ diff --git a/Content/Localization/Game/it/Game.locres b/Content/Localization/Game/it/Game.locres new file mode 100644 index 00000000..4f34fa6f Binary files /dev/null and b/Content/Localization/Game/it/Game.locres differ diff --git a/Content/Localization/Game/it/Game.po b/Content/Localization/Game/it/Game.po new file mode 100644 index 00000000..364e4bad --- /dev/null +++ b/Content/Localization/Game/it/Game.po @@ -0,0 +1,4747 @@ +# Game Italian translation. +# Copyright Epic Games, Inc. All Rights Reserved. +# +msgid "" +msgstr "" +"Project-Id-Version: Game\n" +"POT-Creation-Date: 2022-03-21 16:01\n" +"PO-Revision-Date: 2022-03-21 16:01\n" +"Language-Team: \n" +"Language: it\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Plural-Forms: nplurals=2; plural=(n != 1);\n" + +#. Key: 0068ED9A41C6861FF9F69A8707EB1704 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",0068ED9A41C6861FF9F69A8707EB1704" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 017173BB418CEE7FB6FD43B688CB7EF2 +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.OptionsButtons.ButtonText +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.OptionsButtons.ButtonText +msgctxt ",017173BB418CEE7FB6FD43B688CB7EF2" +msgid "Options" +msgstr "Opzioni" + +#. Key: 01A913C649439D1D43AD1598474A150F +#. SourceLocation: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Description +#: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Description +msgctxt ",01A913C649439D1D43AD1598474A150F" +msgid "{Button description text, wrapping, unbounded length}" +msgstr "{Button description text, wrapping, unbounded length}" + +#. Key: 01FDBF3644A0A7A3754C5BBC29C000BD +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +msgctxt ",01FDBF3644A0A7A3754C5BBC29C000BD" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 0262A8674C1CBA12802F84BE385D1E5D +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount_1.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount_1.Text +msgctxt ",0262A8674C1CBA12802F84BE385D1E5D" +msgid "Captures" +msgstr "Catture" + +#. Key: 02E77A6145C878D7D975239D9542F169 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadCategory +msgctxt ",02E77A6145C878D7D975239D9542F169" +msgid "Controller" +msgstr "Controller" + +#. Key: 03136AFF43E7466263661EA85739CEA7 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.3x.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.3x.DisplayName +msgctxt ",03136AFF43E7466263661EA85739CEA7" +msgid "Triple Elimination" +msgstr "Eliminazione tripla" + +#. Key: 036F78254C53C156C67DC8B4F1E3F87E +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",036F78254C53C156C67DC8B4F1E3F87E" +msgid "Quick Slot 2" +msgstr "Slot rapido 2" + +#. Key: 03D5A24748453022D92F6CB88D88A216 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.15.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.15.DisplayName +msgctxt ",03D5A24748453022D92F6CB88D88A216" +msgid "Dominance" +msgstr "Predominio" + +#. Key: 04EEE2CD47276E2B291D28B2865E0D68 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +msgctxt ",04EEE2CD47276E2B291D28B2865E0D68" +msgid "Client FPS: " +msgstr "FPS del client: " + +#. Key: 0528E8414331496BAA122CAA13333317 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +msgctxt ",0528E8414331496BAA122CAA13333317" +msgid "Packet Loss (in): " +msgstr "Perdita di pacchetti (in ingresso): " + +#. Key: 065B5A4F4332F5BC9E1877A992FE9377 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +msgctxt ",065B5A4F4332F5BC9E1877A992FE9377" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 06AB17CB4651845D828EA29907C0E5FE +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.QuitGameButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.QuitGameButton.ButtonText +msgctxt ",06AB17CB4651845D828EA29907C0E5FE" +msgid "Quit Lyra" +msgstr "Abbandona Lyra" + +#. Key: 06BC6D4341EF5BE5748B68A16E19CD59 +#. SourceLocation: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C.DisplayName +#: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C.DisplayName +msgctxt ",06BC6D4341EF5BE5748B68A16E19CD59" +msgid "Rifle" +msgstr "Carabina" + +#. Key: 0925643244B46A081832839FA7F906A2 +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.TeamNotification.Text +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.TeamNotification.Text +msgctxt ",0925643244B46A081832839FA7F906A2" +msgid "You have been assigned to the Red Team " +msgstr "Combatti con la squadra rossa " + +#. Key: 0A3FB7ED46F375312D1F378D0A941655 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",0A3FB7ED46F375312D1F378D0A941655" +msgid "Shooter Core" +msgstr "Modalità sparatutto" + +#. Key: 0C7962B44C85F255428F648B8F196172 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(2 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(2 - Value).DisplayNameMap +msgctxt ",0C7962B44C85F255428F648B8F196172" +msgid "Left" +msgstr "Sinistra" + +#. Key: 0DD308C74DF294BCD3276CACC3F7D539 +#. SourceLocation: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",0DD308C74DF294BCD3276CACC3F7D539" +msgid "Pistol" +msgstr "Pistola" + +#. Key: 0F7A390846E3CB76304F58848B8654E3 +#. SourceLocation: /Game/System/DefaultEditorMap/L_DefaultEditorOverview.L_DefaultEditorOverview:PersistentLevel.TextRenderActor_1.NewTextRenderComponent.Text +#: /Game/System/DefaultEditorMap/L_DefaultEditorOverview.L_DefaultEditorOverview:PersistentLevel.TextRenderActor_1.NewTextRenderComponent.Text +msgctxt ",0F7A390846E3CB76304F58848B8654E3" +msgid "Consider changing:\r\n- Editor Preferences .. Load Level at Startup\r\n- Project Settings .. Editor Startup Map\r\n" +msgstr "Consider changing:\r\n- Editor Preferences .. Load Level at Startup\r\n- Project Settings .. Editor Startup Map\r\n" + +#. Key: 0FAA06494B797EBABF35C0AF811B15CA +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.PlayerNameWidget.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.PlayerNameWidget.Text +msgctxt ",0FAA06494B797EBABF35C0AF811B15CA" +msgid "Player Name" +msgstr "Nome giocatore" + +#. Key: 0FDD55F14B355137369BA68A95A4B5BC +#. SourceLocation: /Game/System/Teams/TeamDA_Yellow.TeamDA_Yellow.TeamShortName +#: /Game/System/Teams/TeamDA_Yellow.TeamDA_Yellow.TeamShortName +msgctxt ",0FDD55F14B355137369BA68A95A4B5BC" +msgid "Yellow" +msgstr "Gialla" + +#. Key: 101FF56440BCC51ECBAF329695991456 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +msgctxt ",101FF56440BCC51ECBAF329695991456" +msgid "Packet Receive Rate" +msgstr "Tasso di ricezione dei pacchetti" + +#. Key: 110932EB44E1726A47B90696FFCF07B1 +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ConnectionStatus.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ConnectionStatus.Text +msgctxt ",110932EB44E1726A47B90696FFCF07B1" +msgid "Ping" +msgstr "Ping" + +#. Key: 113E482147C0118B5179388477242E84 +#. SourceLocation: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",113E482147C0118B5179388477242E84" +msgid "Shotgun" +msgstr "Fucile" + +#. Key: 11B503444BF569B31A2ED280CBB6116F +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.StartText.Text +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.StartText.Text +msgctxt ",11B503444BF569B31A2ED280CBB6116F" +msgid "Activating" +msgstr "Attivazione" + +#. Key: 120D4E714C781804C66E85ADF6125F54 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Description +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Description +msgctxt ",120D4E714C781804C66E85ADF6125F54" +msgid "Join an existing session of any game type, or start a new online game that others can join" +msgstr "Unisciti a una sessione esistente di qualsiasi tipo di gioco o inizia una nuova partita online a cui altri possono unirsi." + +#. Key: 1250B8464B832516588DC2A800FB1EA8 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",1250B8464B832516588DC2A800FB1EA8" +msgid "Shooter Core" +msgstr "Modalità sparatutto" + +#. Key: 126B7DD147D107B483246C948583E01F +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",126B7DD147D107B483246C948583E01F" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 129C4C9E470E3ED553BA558A0398A8FD +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +msgctxt ",129C4C9E470E3ED553BA558A0398A8FD" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: 12E9EFC34D47343A9EF80B8CE3718F25 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.ContextDescription +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.ContextDescription +msgctxt ",12E9EFC34D47343A9EF80B8CE3718F25" +msgid "Hero Pawn" +msgstr "Pedina eroe" + +#. Key: 137C843E4D9915E967627E88C33F559E +#. SourceLocation: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatValueFormat +#: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatValueFormat +msgctxt ",137C843E4D9915E967627E88C33F559E" +msgid "{StatValue}ms" +msgstr "{StatValue} ms" + +#. Key: 13CC7B4648EADDD497E540AF42A98A59 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PingWidget.StatDisplayName +msgctxt ",13CC7B4648EADDD497E540AF42A98A59" +msgid "Ping" +msgstr "Ping" + +#. Key: 1417758D4416AF90E19E768CA7A644A1 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredToastRow.W_ItemAcquiredToastRow_C:WidgetTree.ItemNameAndQtyWidget.Text +#: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredToastRow.W_ItemAcquiredToastRow_C:WidgetTree.ItemNameAndQtyWidget.Text +msgctxt ",1417758D4416AF90E19E768CA7A644A1" +msgid "999x Long Item Name" +msgstr "999x Long Item Name" + +#. Key: 14594EDA4B91DAE8B4A963BC2ACBF113 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +msgctxt ",14594EDA4B91DAE8B4A963BC2ACBF113" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: 154ED18F40E6F051EB6D8B8816E175C0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.Default__W_LyraSessionButton_C.ButtonText +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.Default__W_LyraSessionButton_C.ButtonText +msgctxt ",154ED18F40E6F051EB6D8B8816E175C0" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: 1598B27E4E41FE9C7BCB82B177A974DC +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1598B27E4E41FE9C7BCB82B177A974DC" +msgid "Show Scoreboard (Gamepad)" +msgstr "Mostra classifica (gamepad)" + +#. Key: 17C398D246C68C5CA2E84EB7695DCDCD +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.20.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.20.DisplayName +msgctxt ",17C398D246C68C5CA2E84EB7695DCDCD" +msgid "Unstoppable" +msgstr "Inarrestabile" + +#. Key: 1A167AD94444DA9043FE02AFD2D41FDA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1A167AD94444DA9043FE02AFD2D41FDA" +msgid "Move Forward" +msgstr "Muoviti avanti" + +#. Key: 1AE071FA4EF504A1DF0778A448A58FC1 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1AE071FA4EF504A1DF0778A448A58FC1" +msgid "Crouch" +msgstr "Accovacciati" + +#. Key: 1B6BF71F4E8AEDCCCF1175A4AD8402A5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1B6BF71F4E8AEDCCCF1175A4AD8402A5" +msgid "Emote" +msgstr "Emote" + +#. Key: 1BE2AEF24C36C5B132D52FA2C7120C35 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1BE2AEF24C36C5B132D52FA2C7120C35" +msgid "Quickslot Cycle Forward (Gamepad)" +msgstr "Slot rapido successivo (gamepad)" + +#. Key: 1C66B711470858D9FFFAB499E7FF1040 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +msgctxt ",1C66B711470858D9FFFAB499E7FF1040" +msgid "Packet Receive Rate: " +msgstr "Tasso di ricezione dei pacchetti: " + +#. Key: 1C6A40ED4C95F60C2DD17C8F7749CBDA +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +msgctxt ",1C6A40ED4C95F60C2DD17C8F7749CBDA" +msgid "{Ping}ms" +msgstr "{Ping} ms" + +#. Key: 1F96D90B46A2B7C75ADCAD9CFA4F7B6F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +msgctxt ",1F96D90B46A2B7C75ADCAD9CFA4F7B6F" +msgid "Bots Enabled" +msgstr "Bot attivati" + +#. Key: 1FAADE7147234818A647EAAD50D6FA7A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",1FAADE7147234818A647EAAD50D6FA7A" +msgid "Shooter Core" +msgstr "Modalità sparatutto" + +#. Key: 205A136D4D77496E21573580163B72E5 +#. SourceLocation: /Game/UI/Menu/W_UserWatermark.W_UserWatermark_C:ExecuteUbergraph_W_UserWatermark [Script Bytecode] +#: /Game/UI/Menu/W_UserWatermark.W_UserWatermark_C:ExecuteUbergraph_W_UserWatermark [Script Bytecode] +msgctxt ",205A136D4D77496E21573580163B72E5" +msgid "Not logged in" +msgstr "Accesso non effettuato" + +#. Key: 21AA855349435B055F6211872B91E873 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock.Text +msgctxt ",21AA855349435B055F6211872B91E873" +msgid "ping" +msgstr "ping" + +#. Key: 235C4BEE403345A0F3A5C19C018DDFC5 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +msgctxt ",235C4BEE403345A0F3A5C19C018DDFC5" +msgid "Total Frame Time: " +msgstr "Tempo complessivo fotogramma: " + +#. Key: 248ABAA7488DD49A5980C8819A9617CF +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Title.Text +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Title.Text +msgctxt ",248ABAA7488DD49A5980C8819A9617CF" +msgid "Adjust Safe Zone" +msgstr "Regolazione zona sicura" + +#. Key: 27040E234FDEA725E909E3A82C83FC95 +#. SourceLocation: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_2.DebugDisplayText +#: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_2.DebugDisplayText +msgctxt ",27040E234FDEA725E909E3A82C83FC95" +msgid "Range +1" +msgstr "Gittata +1" + +#. Key: 27B340BA4E762DC045E4608B618399FB +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ConnectionStatus.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ConnectionStatus.Text +msgctxt ",27B340BA4E762DC045E4608B618399FB" +msgid "Ping" +msgstr "Ping" + +#. Key: 29BAA9B34E4F225C39FC8999480BC9FA +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_PrimaryKey.ButtonText +#: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_PrimaryKey.ButtonText +msgctxt ",29BAA9B34E4F225C39FC8999480BC9FA" +msgid "Not Bound" +msgstr "Non vincolato" + +#. Key: 29D3A0AA4AB07170CC42F4BA7E6EE61A +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_B.PointLetterText +#: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_B.PointLetterText +msgctxt ",29D3A0AA4AB07170CC42F4BA7E6EE61A" +msgid "B" +msgstr "B" + +#. Key: 2A71F9BA4EB69D9BDED9659391978329 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.ContextDescription +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.ContextDescription +msgctxt ",2A71F9BA4EB69D9BDED9659391978329" +msgid "Hero Pawn" +msgstr "Pedina eroe" + +#. Key: 2BC1795B4150F1E9C39414853EDE1182 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",2BC1795B4150F1E9C39414853EDE1182" +msgid "Quickslot Cycle Forward (Gamepad)" +msgstr "Slot rapido successivo (gamepad)" + +#. Key: 2C7E321D4C078BF23D8C95A127B6F4D6 +#. SourceLocation: /Game/UI/Menu/W_LyraStartup.W_LyraStartup_C:WidgetTree.PressStartButton.ButtonText +#: /Game/UI/Menu/W_LyraStartup.W_LyraStartup_C:WidgetTree.PressStartButton.ButtonText +msgctxt ",2C7E321D4C078BF23D8C95A127B6F4D6" +msgid "Start" +msgstr "Inizia" + +#. Key: 2DA239084023A7FC60515488F95DCF61 +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.MessageTextWidget.Text +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.MessageTextWidget.Text +msgctxt ",2DA239084023A7FC60515488F95DCF61" +msgid "Waiting for additional players" +msgstr "In attesa di altri giocatori" + +#. Key: 2E0B952D4F3CF3D4687D7EB75C017AF0 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +msgctxt ",2E0B952D4F3CF3D4687D7EB75C017AF0" +msgid "Server FPS" +msgstr "FPS del server" + +#. Key: 2E4E25CB47829BC54412B794999A6623 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadPlatformName +msgctxt ",2E4E25CB47829BC54412B794999A6623" +msgid "Nintendo Switch" +msgstr "Nintendo Switch" + +#. Key: 2E5EF4E142DAC6081E85CFA2647AAA18 +#. SourceLocation: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",2E5EF4E142DAC6081E85CFA2647AAA18" +msgid "Rifle" +msgstr "Carabina" + +#. Key: 2FAE991A4D776E675D035BBA8A609E40 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",2FAE991A4D776E675D035BBA8A609E40" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 2FCC8769463BC0AA9D74FA8971E367F7 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamText.Text +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamText.Text +msgctxt ",2FCC8769463BC0AA9D74FA8971E367F7" +msgid "Team" +msgstr "Squadra" + +#. Key: 2FFEAFA84074A12B70F73295043D2FC4 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerStat.W_SB_PlayerStat_C:WidgetTree.StatTextWidget.Text +#: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerStat.W_SB_PlayerStat_C:WidgetTree.StatTextWidget.Text +msgctxt ",2FFEAFA84074A12B70F73295043D2FC4" +msgid "999" +msgstr "999" + +#. Key: 3060B9604FFCC7BE1222218C77BBACAC +#. SourceLocation: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileDescription +#: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileDescription +msgctxt ",3060B9604FFCC7BE1222218C77BBACAC" +msgid "Small test level for ShooterCore" +msgstr "Small test level for ShooterCore" + +#. Key: 30FBE6D1450FE6ED24A59F8904DAB613 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",30FBE6D1450FE6ED24A59F8904DAB613" +msgid "Show Scoreboard" +msgstr "Mostra classifica" + +#. Key: 319439E844CE03938ECD9A81159704A7 +#. SourceLocation: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.CancelChanges.DisplayName +#: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.CancelChanges.DisplayName +msgctxt ",319439E844CE03938ECD9A81159704A7" +msgid "Cancel Changes" +msgstr "Annulla modifiche" + +#. Key: 31CAA0B04121DFB985DEEDB92BBF9579 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",31CAA0B04121DFB985DEEDB92BBF9579" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 327F041B48C2F270B56721BA7FF59448 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadPlatformName +msgctxt ",327F041B48C2F270B56721BA7FF59448" +msgid "Playstation®4" +msgstr "PlayStation®4" + +#. Key: 32CD12CB44B3FB02B96D80B7553C7312 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",32CD12CB44B3FB02B96D80B7553C7312" +msgid "Reload Weapon" +msgstr "Ricarica arma" + +#. Key: 32D2AB6D42FB46B58597F8B6CDC264B6 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_1.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_1.Text +msgctxt ",32D2AB6D42FB46B58597F8B6CDC264B6" +msgid "Players" +msgstr "Giocatori" + +#. Key: 33CEE6A946896FA7F7EADDA7C25E0468 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +msgctxt ",33CEE6A946896FA7F7EADDA7C25E0468" +msgid "CPU (Game) Time: " +msgstr "Tempo di CPU (gioco): " + +#. Key: 341039EC4CA218A2BCC4AA83C7F648B3 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",341039EC4CA218A2BCC4AA83C7F648B3" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 3433E23E4A7719E159D30DB53204AB55 +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.PingLabel.Text +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.PingLabel.Text +msgctxt ",3433E23E4A7719E159D30DB53204AB55" +msgid "Ping" +msgstr "Ping" + +#. Key: 348D9B5C4B17D0B9BAA8879382E51318 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",348D9B5C4B17D0B9BAA8879382E51318" +msgid "Quickslot Cycle Backward (Gamepad)" +msgstr "Slot rapido precedente (gamepad)" + +#. Key: 35F0BCE746288C4175C53F8847D6D572 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +msgctxt ",35F0BCE746288C4175C53F8847D6D572" +msgid "Bots Disabled" +msgstr "Bot disattivati" + +#. Key: 36251FA440B53320A3C391A85CB615DB +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/W_MapScreen.W_MapScreen_C:WidgetTree.CommonTextBlock_334.Text +#: /ShooterMaps/PROTO/InventoryTest/W_MapScreen.W_MapScreen_C:WidgetTree.CommonTextBlock_334.Text +msgctxt ",36251FA440B53320A3C391A85CB615DB" +msgid "Map" +msgstr "Mappa" + +#. Key: 3638C7F845DE37B44C5A3AAF60955B52 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(2 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(2 - Value).DisplayNameMap +msgctxt ",3638C7F845DE37B44C5A3AAF60955B52" +msgid "Accumulate" +msgstr "Accumula" + +#. Key: 36B2537E4B9F323343BC429771CCDC0C +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +msgctxt ",36B2537E4B9F323343BC429771CCDC0C" +msgid "Total Frame Time: " +msgstr "Tempo complessivo fotogramma: " + +#. Key: 36D931A644933E8594050DABB8C1F70C +#. SourceLocation: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileTitle +#: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileTitle +msgctxt ",36D931A644933E8594050DABB8C1F70C" +msgid "Default Experience" +msgstr "Esperienza predefinita" + +#. Key: 37CDC1814D54416FE2D8B0946EDC8797 +#. SourceLocation: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:Text_GEN_VARIABLE.Text +#: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:Text_GEN_VARIABLE.Text +msgctxt ",37CDC1814D54416FE2D8B0946EDC8797" +msgid "DAMAGE" +msgstr "DANNI" + +#. Key: 3857C2D0488B5A51B495E2AD3FF3AE3D +#. SourceLocation: /TopDownArena/GameplayCues/W_GetReady.W_GetReady_C:WidgetTree.MessageTextWidget.Text +#: /TopDownArena/GameplayCues/W_GetReady.W_GetReady_C:WidgetTree.MessageTextWidget.Text +msgctxt ",3857C2D0488B5A51B495E2AD3FF3AE3D" +msgid "GET READY!" +msgstr "PREPARATI!" + +#. Key: 38E12F4042B93DABD6CE02B52649291B +#. SourceLocation: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.Default__B_GrantAbilityPad_ApplyGE_C.TextToDisplay +#: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.Default__B_GrantAbilityPad_ApplyGE_C.TextToDisplay +msgctxt ",38E12F4042B93DABD6CE02B52649291B" +msgid "HELLO" +msgstr "SALVE" + +#. Key: 39ACE3D74B1E7F69CCB56CBE3F6F290C +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadDisplayName +msgctxt ",39ACE3D74B1E7F69CCB56CBE3F6F290C" +msgid "Xbox Controller" +msgstr "Controller Xbox" + +#. Key: 39E5E3B64B2A59570FF2FC8F06653EDF +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(21).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(21).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",39E5E3B64B2A59570FF2FC8F06653EDF" +msgid "Fire Weapon (Auto)" +msgstr "Spara con arma (automatico)" + +#. Key: 3A7254AF40AF165710F5B79BE84AE44D +#. SourceLocation: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_1.DebugDisplayText +#: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_1.DebugDisplayText +msgctxt ",3A7254AF40AF165710F5B79BE84AE44D" +msgid "Bomb +1" +msgstr "Bomba +1" + +#. Key: 3B14978D4F2506E63DE582ABC92A1149 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +msgctxt ",3B14978D4F2506E63DE582ABC92A1149" +msgid "Packet Avg Size (in): " +msgstr "Dimensione media dei pacchetti (in entrata): " + +#. Key: 3B3249224C75E0D586279BA1C8C6B859 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",3B3249224C75E0D586279BA1C8C6B859" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 3BA221904790D694F00235925E1060B0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.CommonTextBlock_104.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.CommonTextBlock_104.Text +msgctxt ",3BA221904790D694F00235925E1060B0" +msgid "Main Menu" +msgstr "Menu principale" + +#. Key: 3C439BB8461C9A566FE740B3E9989B8F +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadPlatformName +msgctxt ",3C439BB8461C9A566FE740B3E9989B8F" +msgid "Playstation®5" +msgstr "PlayStation®5" + +#. Key: 3E2FCEB2493C9B01B54581BD0E37B9B6 +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.AssistCount.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.AssistCount.Text +msgctxt ",3E2FCEB2493C9B01B54581BD0E37B9B6" +msgid "Assists" +msgstr "Assist" + +#. Key: 3EB5F138455F65F8A300DC9C777A4047 +#. SourceLocation: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatDisplayName +#: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatDisplayName +msgctxt ",3EB5F138455F65F8A300DC9C777A4047" +msgid "StatName" +msgstr "StatName" + +#. Key: 3EDF641F467308013BD13CB7552BEB44 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/Input/Mappings/IMC_InventoryTest.IMC_InventoryTest.ContextDescription +#: /ShooterMaps/PROTO/InventoryTest/Input/Mappings/IMC_InventoryTest.IMC_InventoryTest.ContextDescription +msgctxt ",3EDF641F467308013BD13CB7552BEB44" +msgid "Inventory Test IMC" +msgstr "Inventory Test IMC" + +#. Key: 3F1D6C954D06419919A94E930BA391BC +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +msgctxt ",3F1D6C954D06419919A94E930BA391BC" +msgid "Client FPS" +msgstr "FPS del client" + +#. Key: 412E77D64296BF5552317BA0FAF5A55D +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +msgctxt ",412E77D64296BF5552317BA0FAF5A55D" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 4141E85D46F15D4349F470BD679A94A5 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Text +msgctxt ",4141E85D46F15D4349F470BD679A94A5" +msgid "Start a Game" +msgstr "Avvia una partita" + +#. Key: 41884DCB416810988DECCABD37FF2A5F +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +msgctxt ",41884DCB416810988DECCABD37FF2A5F" +msgid "CPU (Render) Time: " +msgstr "Tempo di CPU (Render): " + +#. Key: 41A34A224D58C816241C5CABFD633FCA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",41A34A224D58C816241C5CABFD633FCA" +msgid "Fire Weapon (Gamepad)" +msgstr "Spara con arma (gamepad)" + +#. Key: 4202FC0B46AB09A29995EF9E17AC8A13 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +msgctxt ",4202FC0B46AB09A29995EF9E17AC8A13" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 422981264C40B7770F6B2ABEC31462F6 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",422981264C40B7770F6B2ABEC31462F6" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 4335D1744FCCF41FD886519B046A6222 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4335D1744FCCF41FD886519B046A6222" +msgid "Quick Slot 2" +msgstr "Slot rapido 2" + +#. Key: 45D7A99B45E8DF9A2C56828FC81D3796 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +msgctxt ",45D7A99B45E8DF9A2C56828FC81D3796" +msgid "Packet Loss (in)" +msgstr "Perdita di pacchetti (in ingresso)" + +#. Key: 45DA48A94A748A13F1E027B3DFBDCBCC +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",45DA48A94A748A13F1E027B3DFBDCBCC" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 476E3AA946A5AECDD282FEABF4A2F92E +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +msgctxt ",476E3AA946A5AECDD282FEABF4A2F92E" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: 4843F44A4AE0096FBFF253B360F36C22 +#. SourceLocation: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.Apply.DisplayName +#: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.Apply.DisplayName +msgctxt ",4843F44A4AE0096FBFF253B360F36C22" +msgid "Apply" +msgstr "Applica" + +#. Key: 48CDA39343920DBD6FF0B6A7A7D6C846 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.W_ControlPointMarker_C:WidgetTree.PointLetter.Text +#: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.W_ControlPointMarker_C:WidgetTree.PointLetter.Text +msgctxt ",48CDA39343920DBD6FF0B6A7A7D6C846" +msgid "A" +msgstr "A" + +#. Key: 493190C14A8E718630FD62AF6E359A82 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +msgctxt ",493190C14A8E718630FD62AF6E359A82" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 4B541D0F4FDA94900F8DC383716CB4F2 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +msgctxt ",4B541D0F4FDA94900F8DC383716CB4F2" +msgid "CPU (Game) Time" +msgstr "Tempo di CPU (gioco)" + +#. Key: 4B62AB34434C10D9B1C623960522D815 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +msgctxt ",4B62AB34434C10D9B1C623960522D815" +msgid "Total Frame Time" +msgstr "Durata complessiva dei fotogrammi" + +#. Key: 4B67722B493F4BA01CDF99BCBC22F82E +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4B67722B493F4BA01CDF99BCBC22F82E" +msgid "Quickslot Cycle Backward" +msgstr "Slot rapido precedente" + +#. Key: 4B94288243EDA9C52BB112ABE3B27BA4 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +msgctxt ",4B94288243EDA9C52BB112ABE3B27BA4" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 4C8A98C141199AF098058BBA54F43CA6 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount.Text +msgctxt ",4C8A98C141199AF098058BBA54F43CA6" +msgid "Assists" +msgstr "Assist" + +#. Key: 4CD912BF43D47F81019945B61683C808 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +msgctxt ",4CD912BF43D47F81019945B61683C808" +msgid "CPU (RHI) Time: " +msgstr "Tempo di CPU (RHI): " + +#. Key: 4D753F0D44A6EECDC5792B8CBBA31968 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4D753F0D44A6EECDC5792B8CBBA31968" +msgid "Dash" +msgstr "Scatta" + +#. Key: 4D7A129C447D96507FD2B39BD02844A7 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4D7A129C447D96507FD2B39BD02844A7" +msgid "Fire Weapon" +msgstr "Spara con arma" + +#. Key: 4DD81E9E4C4FA91A781EAABDB989D0E8 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",4DD81E9E4C4FA91A781EAABDB989D0E8" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 4E2785AE400A214363A9C2B237C5AC31 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4E2785AE400A214363A9C2B237C5AC31" +msgid "Move Backwards" +msgstr "Muoviti indietro" + +#. Key: 4F5E1E234D8B2ED5696458B537019187 +#. SourceLocation: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.ButtonText +#: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.ButtonText +msgctxt ",4F5E1E234D8B2ED5696458B537019187" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: 5024FA6B4D52E94C5024DD9EE335AAC8 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +msgctxt ",5024FA6B4D52E94C5024DD9EE335AAC8" +msgid "CPU (Game) Time: " +msgstr "Tempo di CPU (gioco): " + +#. Key: 50976ED345FEE679928606A411B37FA7 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_CPScoreWidget.W_CPScoreWidget_C:WidgetTree.Goal.Text +#: /ShooterCore/ControlPoint/UI/W_CPScoreWidget.W_CPScoreWidget_C:WidgetTree.Goal.Text +msgctxt ",50976ED345FEE679928606A411B37FA7" +msgid "999" +msgstr "999" + +#. Key: 53BF1D104A85F399ACBE86A31861EEBC +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",53BF1D104A85F399ACBE86A31861EEBC" +msgid "Dash (Gamepad)" +msgstr "Scatta (gamepad)" + +#. Key: 53E18F354094BD59BBA57CA3EA78C261 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",53E18F354094BD59BBA57CA3EA78C261" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 54D16C6D4197D4C27B7B90A56B95E822 +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileTitle +#: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileTitle +msgctxt ",54D16C6D4197D4C27B7B90A56B95E822" +msgid "Control" +msgstr "Dominio" + +#. Key: 55A252DB4C70444DD26CD7A33159B016 +#. SourceLocation: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",55A252DB4C70444DD26CD7A33159B016" +msgid "Heal Pickup" +msgstr "Cura" + +#. Key: 565AB6394A4427B1C79E05A60CC05264 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",565AB6394A4427B1C79E05A60CC05264" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 569275A347999672502DC4ACF71A97A7 +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Done.ButtonText +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Done.ButtonText +msgctxt ",569275A347999672502DC4ACF71A97A7" +msgid "Done" +msgstr "Fatto" + +#. Key: 56B94F8C41C6D7C26C888B800AF8BD9F +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadDisplayName +msgctxt ",56B94F8C41C6D7C26C888B800AF8BD9F" +msgid "Dual Sense" +msgstr "DualSense" + +#. Key: 56F19DE54226323EF313608DAF792D33 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/W_InteractionPrompt.W_InteractionPrompt_C:WidgetTree.CommonTextBlock_28.Text +#: /ShooterMaps/PROTO/InventoryTest/W_InteractionPrompt.W_InteractionPrompt_C:WidgetTree.CommonTextBlock_28.Text +msgctxt ",56F19DE54226323EF313608DAF792D33" +msgid "Interact" +msgstr "Interazione" + +#. Key: 56F878A647E31FE0D1B672B8564E8ED1 +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ElimCount.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ElimCount.Text +msgctxt ",56F878A647E31FE0D1B672B8564E8ED1" +msgid "Eliminations" +msgstr "Eliminazioni" + +#. Key: 572EE2DF4AFE8F3FBDCC5DA09F6944FB +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(20).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(20).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",572EE2DF4AFE8F3FBDCC5DA09F6944FB" +msgid "Move Right" +msgstr "Muoviti a destra" + +#. Key: 58060FA24F1BA9C51A410286083C65EA +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadPlatformName +msgctxt ",58060FA24F1BA9C51A410286083C65EA" +msgid "Xbox Series X" +msgstr "Xbox Series X" + +#. Key: 580739324E7F7B98EEE75F839BA533EF +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +msgctxt ",580739324E7F7B98EEE75F839BA533EF" +msgid "Packet Loss (out): " +msgstr "Perdita di pacchetti (in uscita): " + +#. Key: 58948CD44356A8289F8D65985F6FCE6C +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.Default__W_ControlPointMarker_C.PointLetterText +#: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.Default__W_ControlPointMarker_C.PointLetterText +msgctxt ",58948CD44356A8289F8D65985F6FCE6C" +msgid "A" +msgstr "A" + +#. Key: 58CD3851422A3218C746279D676EF38A +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +msgctxt ",58CD3851422A3218C746279D676EF38A" +msgid "Exit Game" +msgstr "Esci dalla partita" + +#. Key: 591A162C4B3B442A2CEFED81414E057C +#. SourceLocation: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileDescription +#: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileDescription +msgctxt ",591A162C4B3B442A2CEFED81414E057C" +msgid "Main menu of the game" +msgstr "Menu principale del gioco" + +#. Key: 595253FC4210A7D90B1ADD8A75E5B40B +#. SourceLocation: /ShooterCore/Game/Respawn/W_RespawnTimer.W_RespawnTimer_C:WidgetTree.RespawnTimerText.Text +#: /ShooterCore/Game/Respawn/W_RespawnTimer.W_RespawnTimer_C:WidgetTree.RespawnTimerText.Text +msgctxt ",595253FC4210A7D90B1ADD8A75E5B40B" +msgid "Respawning" +msgstr "Rigenerazione" + +#. Key: 596BD2C94671CA046BFC62BE7CC20188 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadCategory +msgctxt ",596BD2C94671CA046BFC62BE7CC20188" +msgid "Controller" +msgstr "Controller" + +#. Key: 599ECF164EF5D41D6156389CD95F2E5F +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.2x.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.2x.DisplayName +msgctxt ",599ECF164EF5D41D6156389CD95F2E5F" +msgid "Double Elimination" +msgstr "Eliminazione doppia" + +#. Key: 5AA94BFE42E900EEAB4691833D480931 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",5AA94BFE42E900EEAB4691833D480931" +msgid "Quickslot Cycle Forward" +msgstr "Slot rapido successivo" + +#. Key: 5B8E97EF4F7A8E1AC77DB4AEB0B33032 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",5B8E97EF4F7A8E1AC77DB4AEB0B33032" +msgid "Quickslot Cycle Backward (Gamepad)" +msgstr "Slot rapido precedente (gamepad)" + +#. Key: 5BDBB55C48C5B1FC55B3448ABCAD349B +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.NoGamesMessage.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.NoGamesMessage.Text +msgctxt ",5BDBB55C48C5B1FC55B3448ABCAD349B" +msgid "The search found no joinable games. Try refreshing the search with the button below." +msgstr "La ricerca non ha trovato partite a cui unirsi. Aggiorna la ricerca con il pulsante sotto." + +#. Key: 5C5DBA2A476909DE3183B7B0AB22AB5D +#. SourceLocation: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:WidgetTree.ReasonTextWidget.Text +#: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:WidgetTree.ReasonTextWidget.Text +msgctxt ",5C5DBA2A476909DE3183B7B0AB22AB5D" +msgid "Loading Screen Reason..." +msgstr "Loading Screen Reason..." + +#. Key: 5CF86F044E9FC5A3C979DBBA29B6B2D0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Description +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Description +msgctxt ",5CF86F044E9FC5A3C979DBBA29B6B2D0" +msgid "Search for active game sessions online and on your local network." +msgstr "Cerca sessioni di gioco attive online e sulla tua rete locale." + +#. Key: 5D3AA20F4DAC3379C651C59805BCA2F7 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.ContextDescription +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.ContextDescription +msgctxt ",5D3AA20F4DAC3379C651C59805BCA2F7" +msgid "Shooter Game IMC" +msgstr "Shooter Game IMC" + +#. Key: 5D4F912B4290B206E9CF5DBE30392487 +#. SourceLocation: /Game/UI/Menu/W_LyraMenuButton.Default__W_LyraMenuButton_C.ButtonText +#: /Game/UI/Menu/W_LyraMenuButton.Default__W_LyraMenuButton_C.ButtonText +msgctxt ",5D4F912B4290B206E9CF5DBE30392487" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: 5D5B4220440EB217287861BE2E4E8B38 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PingWidget.StatDisplayName +msgctxt ",5D5B4220440EB217287861BE2E4E8B38" +msgid "Ping: " +msgstr "Ping: " + +#. Key: 5DC920584136841BFAB871A3A0A404EB +#. SourceLocation: /Game/UI/Foundation/Buttons/W_LyraButtonTab.W_LyraButtonTab_C:WidgetTree.ButtonTextBlock.Text +#: /Game/UI/Foundation/Buttons/W_LyraButtonTab.W_LyraButtonTab_C:WidgetTree.ButtonTextBlock.Text +msgctxt ",5DC920584136841BFAB871A3A0A404EB" +msgid "{Button Text}" +msgstr "{Button Text}" + +#. Key: 5DDD0C9145ED691F998EF2ABA1056ADA +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadCategory +msgctxt ",5DDD0C9145ED691F998EF2ABA1056ADA" +msgid "Wireless Controller" +msgstr "Controller wireless" + +#. Key: 5DF4A888407048C78F135EAF83DA3E6E +#. SourceLocation: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:WidgetTree.BuildVersionTextWidget.Text +#: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:WidgetTree.BuildVersionTextWidget.Text +msgctxt ",5DF4A888407048C78F135EAF83DA3E6E" +msgid "[BuildDescription]" +msgstr "[DescrizioneDellaVersione]" + +#. Key: 5EAFD051443F26B45AC9D697A680371B +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileSubTitle +#: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileSubTitle +msgctxt ",5EAFD051443F26B45AC9D697A680371B" +msgid "Convolution" +msgstr "Convoluzione" + +#. Key: 5F1B0D924B42A2C2B502C5BFE126CB9A +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",5F1B0D924B42A2C2B502C5BFE126CB9A" +msgid "Fire Weapon Auto (Gamepad)" +msgstr "Spara con arma automatica (gamepad)" + +#. Key: 6080DFF94F96F4305FBEAD8D1B3C861E +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsRotator.W_SettingsRotator_C:WidgetTree.MyText.Text +#: /Game/UI/Settings/Editors/W_SettingsRotator.W_SettingsRotator_C:WidgetTree.MyText.Text +msgctxt ",6080DFF94F96F4305FBEAD8D1B3C861E" +msgid "{Option}" +msgstr "{Option}" + +#. Key: 60DA22ED4E3BEBEA7DAAB48E10A73AA0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_77.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_77.Text +msgctxt ",60DA22ED4E3BEBEA7DAAB48E10A73AA0" +msgid "Game / Map" +msgstr "Partita / Mappa" + +#. Key: 6252B9144C13330E7E1B9C95B6708206 +#. SourceLocation: /TopDownArena/UserInterface/W_RoundTimer.W_RoundTimer_C:ExecuteUbergraph_W_RoundTimer [Script Bytecode] +#: /TopDownArena/UserInterface/W_RoundTimer.W_RoundTimer_C:ExecuteUbergraph_W_RoundTimer [Script Bytecode] +msgctxt ",6252B9144C13330E7E1B9C95B6708206" +msgid "{Hours}:{Minutes}" +msgstr "{Hours}:{Minutes}" + +#. Key: 629A4A544738DC936BC01E82B1EBA722 +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +msgctxt ",629A4A544738DC936BC01E82B1EBA722" +msgid "Are you sure?" +msgstr "Confermi?" + +#. Key: 64EB32544FE55DE327638AAD8316671E +#. SourceLocation: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatDisplayName +#: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatDisplayName +msgctxt ",64EB32544FE55DE327638AAD8316671E" +msgid "StatName: " +msgstr "StatName: " + +#. Key: 663EDAE54CE37DCDF45443AAF5DB448A +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadDisplayName +msgctxt ",663EDAE54CE37DCDF45443AAF5DB448A" +msgid "Joycons" +msgstr "Joy-Con" + +#. Key: 6712F27C4E870E339083C1915F794F9D +#. SourceLocation: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileDescription +#: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileDescription +msgctxt ",6712F27C4E870E339083C1915F794F9D" +msgid "Destroy blocks, collect power ups, and avoid getting exploded in this top-down party game." +msgstr "Distruggi i blocchi, raccogli i potenziamenti e cerca di non saltare in aria in questo gioco a squadre con visuale dall'alto." + +#. Key: 69A724B94225BBA33DE819A5D8F7C57E +#. SourceLocation: /Game/System/Teams/TeamDA_Blue.TeamDA_Blue.TeamShortName +#: /Game/System/Teams/TeamDA_Blue.TeamDA_Blue.TeamShortName +msgctxt ",69A724B94225BBA33DE819A5D8F7C57E" +msgid "Blue" +msgstr "Blu" + +#. Key: 6B0C0E94405AC4CA8A1861BF9A61FB27 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +msgctxt ",6B0C0E94405AC4CA8A1861BF9A61FB27" +msgid "Idle Time: " +msgstr "Tempo di inattività: " + +#. Key: 6BBCD782422A82A576EB8BB377C1FBBD +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +msgctxt ",6BBCD782422A82A576EB8BB377C1FBBD" +msgid "Offline" +msgstr "Offline" + +#. Key: 6D46C23149718DC18200EAB91B08D57B +#. SourceLocation: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",6D46C23149718DC18200EAB91B08D57B" +msgid "Shotgun" +msgstr "Fucile" + +#. Key: 6D87F7964B4EC6B934F786A4C96AB875 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:WidgetTree.CommonTextBlock_96.Text +#: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:WidgetTree.CommonTextBlock_96.Text +msgctxt ",6D87F7964B4EC6B934F786A4C96AB875" +msgid "Obtained" +msgstr "Oggetti ottenuti" + +#. Key: 6EBC0F54428A804A7D96FEBDCB55A25D +#. SourceLocation: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileSubTitle +#: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileSubTitle +msgctxt ",6EBC0F54428A804A7D96FEBDCB55A25D" +msgid "Default Map" +msgstr "Mappa predefinita" + +#. Key: 6FD0F45E4F62CF0232CBE2A6BE8FA3E2 +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +msgctxt ",6FD0F45E4F62CF0232CBE2A6BE8FA3E2" +msgid "Defeated" +msgstr "Sconfitta" + +#. Key: 6FF2B920404C2FFE4380DC9152ACC6C2 +#. SourceLocation: /Game/UI/Foundation/RichTextData/RichTextIconSet.RichTextIconSet.Icon.Warning.DisplayName +#: /Game/UI/Foundation/RichTextData/RichTextIconSet.RichTextIconSet.Icon.Warning.DisplayName +msgctxt ",6FF2B920404C2FFE4380DC9152ACC6C2" +msgid "Warning" +msgstr "Attenzione" + +#. Key: 70012CA348A3BDE581C6DF99E8CCB6D5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",70012CA348A3BDE581C6DF99E8CCB6D5" +msgid "Emote (Gamepad)" +msgstr "Emote (gamepad)" + +#. Key: 706694FA4075BE82B78C7F9EBDBE71C9 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock.Text +msgctxt ",706694FA4075BE82B78C7F9EBDBE71C9" +msgid "AI Combatants" +msgstr "Combattenti IA" + +#. Key: 708855C240B9A9AD1B70FFB79672F260 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +msgctxt ",708855C240B9A9AD1B70FFB79672F260" +msgid "Packet Send Rate: " +msgstr "Tasso di invio dei pacchetti: " + +#. Key: 70BB3C784F191CC3D37702A86E63BC90 +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +msgctxt ",70BB3C784F191CC3D37702A86E63BC90" +msgid "Are you sure?" +msgstr "Confermi?" + +#. Key: 715796D64602FD80242625A5893355B5 +#. SourceLocation: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_KBM.PMI_ShooterDefaultConfig_KBM.ConfigDisplayName +#: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_KBM.PMI_ShooterDefaultConfig_KBM.ConfigDisplayName +msgctxt ",715796D64602FD80242625A5893355B5" +msgid "Shooter Keyboard & Mouse" +msgstr "Sparatutto con tastiera e mouse" + +#. Key: 734BCC0D40467B6B4137909E31480314 +#. SourceLocation: /TopDownArena/UserInterface/Player/W_Powerup_Stat.W_Powerup_Stat_C:WidgetTree.BonusText.Text +#: /TopDownArena/UserInterface/Player/W_Powerup_Stat.W_Powerup_Stat_C:WidgetTree.BonusText.Text +msgctxt ",734BCC0D40467B6B4137909E31480314" +msgid "{X}" +msgstr "{X}" + +#. Key: 7375572240549E07C95BD88C7AEEE604 +#. SourceLocation: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_2.NewTextRenderComponent.Text +#: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_2.NewTextRenderComponent.Text +msgctxt ",7375572240549E07C95BD88C7AEEE604" +msgid "Aim Assist Targets" +msgstr "Mira assistita" + +#. Key: 73CAF326400E392AFBECF392AE4C7741 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",73CAF326400E392AFBECF392AE4C7741" +msgid "Throw Grenade (Gamepad)" +msgstr "Lancia granata (gamepad)" + +#. Key: 74550CC94DA54536E00EA580F2BA48D0 +#. SourceLocation: /ShooterCore/UserInterface/HUD/W_AbilityProgress.W_AbilityProgress_C:WidgetTree.ProgressText.Text +#: /ShooterCore/UserInterface/HUD/W_AbilityProgress.W_AbilityProgress_C:WidgetTree.ProgressText.Text +msgctxt ",74550CC94DA54536E00EA580F2BA48D0" +msgid "10" +msgstr "10" + +#. Key: 745EEA024D479AE7A07FA7B326621A6F +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_SwitchHandheldWarning.Text +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_SwitchHandheldWarning.Text +msgctxt ",745EEA024D479AE7A07FA7B326621A6F" +msgid "Please connect your Nintendo Switch™ to the TV to setup the Safe Zone." +msgstr "Collega il tuo Nintendo Switch™ alla TV per configurare la Zona Sicura." + +#. Key: 74B3967F4C1BBC6A237194B1B9F47563 +#. SourceLocation: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileSubTitle +#: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileSubTitle +msgctxt ",74B3967F4C1BBC6A237194B1B9F47563" +msgid "Checkered" +msgstr "Scacchiera" + +#. Key: 75C95E9D4F42EBC566DA6FBBCE9CF3C5 +#. SourceLocation: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileTitle +#: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileTitle +msgctxt ",75C95E9D4F42EBC566DA6FBBCE9CF3C5" +msgid "Front End" +msgstr "Parte anteriore" + +#. Key: 7648222A4B7B3B8FAA82B18036CF67B3 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(1 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(1 - Value).DisplayNameMap +msgctxt ",7648222A4B7B3B8FAA82B18036CF67B3" +msgid "Hold" +msgstr "Tieni premuto" + +#. Key: 77D074844B3800FE64B8D6B95A0447D4 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleText.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleText.Text +msgctxt ",77D074844B3800FE64B8D6B95A0447D4" +msgid "{Bots Toggle}" +msgstr "{Bots Toggle}" + +#. Key: 7B8505164640BE16F0A4AE86007603BE +#. SourceLocation: /Game/UI/Settings/W_GameSettingsDetailView.W_GameSettingsDetailView_C:WidgetTree.Text_SettingName.Text +#: /Game/UI/Settings/W_GameSettingsDetailView.W_GameSettingsDetailView_C:WidgetTree.Text_SettingName.Text +msgctxt ",7B8505164640BE16F0A4AE86007603BE" +msgid "{Settings Title}" +msgstr "{Settings Title}" + +#. Key: 7BA0388F4468954236B40AB3D721822A +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +msgctxt ",7BA0388F4468954236B40AB3D721822A" +msgid "GPU Time: " +msgstr "Tempo della GPU: " + +#. Key: 7BEB71C541CC6BFA9FFF64BC65399DCC +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",7BEB71C541CC6BFA9FFF64BC65399DCC" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 7E6704DC46DC97DA49D039963C89A6B0 +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +msgctxt ",7E6704DC46DC97DA49D039963C89A6B0" +msgid "Exit Game" +msgstr "Esci dalla partita" + +#. Key: 7FD2E328436A17CA3A9E45B318DC74F7 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ElimCount.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ElimCount.Text +msgctxt ",7FD2E328436A17CA3A9E45B318DC74F7" +msgid "Eliminations" +msgstr "Eliminazioni" + +#. Key: 80661AE54A3BA7B6C48D8FB06A50AEDF +#. SourceLocation: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C.DisplayName +#: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C.DisplayName +msgctxt ",80661AE54A3BA7B6C48D8FB06A50AEDF" +msgid "Pistol" +msgstr "Pistola" + +#. Key: 8184E0F3472FD8370AAF98940C74A1CD +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",8184E0F3472FD8370AAF98940C74A1CD" +msgid "Dash" +msgstr "Scatta" + +#. Key: 8197984348C0720932318DB21DE2835A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",8197984348C0720932318DB21DE2835A" +msgid "Quick Slot 1" +msgstr "Slot rapido 1" + +#. Key: 81ABBB894916B85BF80AE3B1D669219B +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",81ABBB894916B85BF80AE3B1D669219B" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 831CE0B5485404EA8D8B468C799942CD +#. SourceLocation: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_Gamepad.PMI_ShooterDefaultConfig_Gamepad.ConfigDisplayName +#: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_Gamepad.PMI_ShooterDefaultConfig_Gamepad.ConfigDisplayName +msgctxt ",831CE0B5485404EA8D8B468C799942CD" +msgid "Shooter Gamepad" +msgstr "Sparatutto con gamepad" + +#. Key: 83CFC8D04BCAE02F9DDD539D88AE3232 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.BeenEliminatedCount.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.BeenEliminatedCount.Text +msgctxt ",83CFC8D04BCAE02F9DDD539D88AE3232" +msgid "Eliminated" +msgstr "Eliminazione" + +#. Key: 845C671A47C204E52EC0169312E07BFF +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadDisplayName +msgctxt ",845C671A47C204E52EC0169312E07BFF" +msgid "Dual Shock 4" +msgstr "Dual Shock 4" + +#. Key: 84B4FA8B4A84E6B5ABD1DAB1B84236C0 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",84B4FA8B4A84E6B5ABD1DAB1B84236C0" +msgid "Shooter Core" +msgstr "Modalità sparatutto" + +#. Key: 854A0FB7483F4290CF1400ADDCFEBB52 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",854A0FB7483F4290CF1400ADDCFEBB52" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 85B8AC304FDC2DDFE6DA3F806629243F +#. SourceLocation: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_3.NewTextRenderComponent.Text +#: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_3.NewTextRenderComponent.Text +msgctxt ",85B8AC304FDC2DDFE6DA3F806629243F" +msgid "Use \"lyra.Weapon.DrawAimAssistDebug\" to draw debug data" +msgstr "Usa \"lyra.Weapon.DrawAimAssistDebug\" per raccogliere i dati di debug" + +#. Key: 85E017DE4E62414B29880DB637666AFD +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.4x.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.4x.DisplayName +msgctxt ",85E017DE4E62414B29880DB637666AFD" +msgid "Quadruple Elimination" +msgstr "Eliminazione quadrupla" + +#. Key: 8689AED14EB88E33EC1CF78623D8BEC4 +#. SourceLocation: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(1 - Value).FailureTagToUserFacingMessages +#: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(1 - Value).FailureTagToUserFacingMessages +msgctxt ",8689AED14EB88E33EC1CF78623D8BEC4" +msgid "Not Enough Ammo" +msgstr "Non hai abbastanza munizioni" + +#. Key: 8703EB4442A681348138D983FE3C7FEF +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.OptionsButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.OptionsButton.ButtonText +msgctxt ",8703EB4442A681348138D983FE3C7FEF" +msgid "Options" +msgstr "Opzioni" + +#. Key: 87537FA240954D687BB984B566CD2BF2 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +msgctxt ",87537FA240954D687BB984B566CD2BF2" +msgid "CPU (Render) Time" +msgstr "Tempo della CPU (render)" + +#. Key: 88D9C80E438C653987EE34A071A74BF6 +#. SourceLocation: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",88D9C80E438C653987EE34A071A74BF6" +msgid "Heal Pickup" +msgstr "Cura" + +#. Key: 899ECAF44A434CADB576AF896790318F +#. SourceLocation: /ShooterCore/Blueprint/B_WeaponSpawner.B_WeaponSpawner_C:ExecuteUbergraph_B_WeaponSpawner [Script Bytecode] +#: /ShooterCore/Blueprint/B_WeaponSpawner.B_WeaponSpawner_C:ExecuteUbergraph_B_WeaponSpawner [Script Bytecode] +msgctxt ",899ECAF44A434CADB576AF896790318F" +msgid "Spare Ammo Full" +msgstr "Munizioni di riserva al completo" + +#. Key: 8A3A3BC5401B375E4FBAE99CD0B02DA8 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",8A3A3BC5401B375E4FBAE99CD0B02DA8" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 8AB6935B4A23AD7CF42A1F9F58A9EF34 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",8AB6935B4A23AD7CF42A1F9F58A9EF34" +msgid "Quick Slot 3" +msgstr "Slot rapido 3" + +#. Key: 8B8C673046123190F1AFB4AC3FEE5431 +#. SourceLocation: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileSubTitle +#: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileSubTitle +msgctxt ",8B8C673046123190F1AFB4AC3FEE5431" +msgid "Shooter Gym" +msgstr "Allenamento" + +#. Key: 8BDBDE6E4846AE5A124CE784872AD82D +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileSubTitle +#: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileSubTitle +msgctxt ",8BDBDE6E4846AE5A124CE784872AD82D" +msgid "Expanse" +msgstr "Espansione" + +#. Key: 8CB5616A41E172DFE018058CA46712E3 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +msgctxt ",8CB5616A41E172DFE018058CA46712E3" +msgid "CPU (RHI) Time" +msgstr "Tempo di CPU (RHI)" + +#. Key: 8D9CD0874CAA179AF8554CAFEFA1AD5B +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.RefreshButton.ButtonText +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.RefreshButton.ButtonText +msgctxt ",8D9CD0874CAA179AF8554CAFEFA1AD5B" +msgid "Refresh Search" +msgstr "Aggiorna la ricerca" + +#. Key: 8F86FE4147709E9ADBCC2888BCF07415 +#. SourceLocation: /Game/UI/Settings/Screens/Gamma/W_GammaEditor.W_GammaEditor_C:WidgetTree.RichText_Default.Text +#: /Game/UI/Settings/Screens/Gamma/W_GammaEditor.W_GammaEditor_C:WidgetTree.RichText_Default.Text +msgctxt ",8F86FE4147709E9ADBCC2888BCF07415" +msgid "Use left stick to adjust the corners\r\nso it lines up with the edges of your display." +msgstr "Usa la levetta sinistra per modificare\r\ngli angoli e allinearli con il bordo dello schermo." + +#. Key: 90488E3F473C9B6EC494FCBD4F39585D +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:UpdateClock [Script Bytecode] +#: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:UpdateClock [Script Bytecode] +msgctxt ",90488E3F473C9B6EC494FCBD4F39585D" +msgid "{min}:{sec}" +msgstr "{min}:{sec}" + +#. Key: 90C04A53441DAB7CC7D259838013F16D +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadDisplayName +msgctxt ",90C04A53441DAB7CC7D259838013F16D" +msgid "Xbox Controller" +msgstr "Controller Xbox" + +#. Key: 938A78C443CEE025B70F749DF31FFAE1 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +msgctxt ",938A78C443CEE025B70F749DF31FFAE1" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: 9395402C4381A44435E10798328D6E3F +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.CreditsButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.CreditsButton.ButtonText +msgctxt ",9395402C4381A44435E10798328D6E3F" +msgid "Credits" +msgstr "Riconoscimenti" + +#. Key: 93E655B44960423EB691839383DC9F91 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Description +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Description +msgctxt ",93E655B44960423EB691839383DC9F91" +msgid "Create a new session of any type, with other players or bots, online or locally." +msgstr "Crea una nuova sessione di qualsiasi tipo, con altri giocatori o bot, online o in locale." + +#. Key: 953CDA0342D82F1A164935966EB1B429 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(3 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(3 - Value).DisplayNameMap +msgctxt ",953CDA0342D82F1A164935966EB1B429" +msgid "Right" +msgstr "Destra" + +#. Key: 961D4DF74762E292D7E079A156BCECA9 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +msgctxt ",961D4DF74762E292D7E079A156BCECA9" +msgid "Online" +msgstr "Online" + +#. Key: 961EFAAB46BE0480CD0820BE0486ABD5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",961EFAAB46BE0480CD0820BE0486ABD5" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 96D0FAAA447946277179589D7D8C5D38 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",96D0FAAA447946277179589D7D8C5D38" +msgid "Melee (Gamepad)" +msgstr "Corpo a corpo (gamepad)" + +#. Key: 96E767F743A25801E4D3A299F8E58EFD +#. SourceLocation: /TopDownArena/UserInterface/Player/W_PlayerTile.W_PlayerTile_C:WidgetTree.PlayerName.Text +#: /TopDownArena/UserInterface/Player/W_PlayerTile.W_PlayerTile_C:WidgetTree.PlayerName.Text +msgctxt ",96E767F743A25801E4D3A299F8E58EFD" +msgid "{Player}" +msgstr "{Player}" + +#. Key: 96FC4BAF4556046EC3B8DE8F3C8BCA01 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +msgctxt ",96FC4BAF4556046EC3B8DE8F3C8BCA01" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: 9802746D40A7EF6A45CC20ACE072B6F3 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9802746D40A7EF6A45CC20ACE072B6F3" +msgid "Quickslot Cycle Backward" +msgstr "Slot rapido precedente" + +#. Key: 982452CC4E88DEE2C2BB8483BDFEC43E +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",982452CC4E88DEE2C2BB8483BDFEC43E" +msgid "Throw Grenade" +msgstr "Lancia granata" + +#. Key: 99BB6C0B4F25027FD0134A889DFBE75E +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.BeenEliminatedCount.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.BeenEliminatedCount.Text +msgctxt ",99BB6C0B4F25027FD0134A889DFBE75E" +msgid "Eliminated" +msgstr "Eliminazioni" + +#. Key: 9A50562A41DE05B9DCA5769B65D0B79A +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +msgctxt ",9A50562A41DE05B9DCA5769B65D0B79A" +msgid "GPU Time: " +msgstr "Tempo della GPU: " + +#. Key: 9BE1A4DE4867764540091AA9EAE87570 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",9BE1A4DE4867764540091AA9EAE87570" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 9C2E09EE43163AFBBF789CA3FD432965 +#. SourceLocation: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",9C2E09EE43163AFBBF789CA3FD432965" +msgid "Pistol" +msgstr "Pistola" + +#. Key: 9C30B17047263BD32A33EB8717566376 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",9C30B17047263BD32A33EB8717566376" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 9CC7277D4CED4E33C019ABB279CA2609 +#. SourceLocation: /ShooterCore/UserInterface/HUD/W_QuickBarSlot.W_QuickBarSlot_C:WidgetTree.EmptyText.Text +#: /ShooterCore/UserInterface/HUD/W_QuickBarSlot.W_QuickBarSlot_C:WidgetTree.EmptyText.Text +msgctxt ",9CC7277D4CED4E33C019ABB279CA2609" +msgid "Empty" +msgstr "Vuoto" + +#. Key: 9CE5D9D248DB880DB09177BBFD6F541C +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.IdleTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.IdleTimeWidget.StatDisplayName +msgctxt ",9CE5D9D248DB880DB09177BBFD6F541C" +msgid "Idle Time: " +msgstr "Tempo di inattività: " + +#. Key: 9D14950145212EEB2C6073906613EB87 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9D14950145212EEB2C6073906613EB87" +msgid "Aim Down Sight" +msgstr "Mirino (ADS)" + +#. Key: 9DA5266F48DE03777836849F683D4DC2 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile1.ExperienceDisplayName +#: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile1.ExperienceDisplayName +msgctxt ",9DA5266F48DE03777836849F683D4DC2" +msgid "Example\r\nExperience 1" +msgstr "Esempio\r\nEsperienza 1" + +#. Key: 9DB4CB3B40ED9D904D883396DA91DD36 +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileDescription +#: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileDescription +msgctxt ",9DB4CB3B40ED9D904D883396DA91DD36" +msgid "Find and eliminate enough enemies to win in this classic head-to-head team match." +msgstr "Trova ed elimina abbastanza nemici per vincere questo classico scontro diretto a squadre." + +#. Key: 9DBE1BEF4B0438FE4E9F638F82F77264 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9DBE1BEF4B0438FE4E9F638F82F77264" +msgid "Move Backwards" +msgstr "Muoviti indietro" + +#. Key: 9E97BA75491D6F5AC0E034BB1FB2A057 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadCategory +msgctxt ",9E97BA75491D6F5AC0E034BB1FB2A057" +msgid "Controller" +msgstr "Controller" + +#. Key: 9F0691474837C58C9681D7A4D7FE4C31 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +msgctxt ",9F0691474837C58C9681D7A4D7FE4C31" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: 9F3531564FC5EE52359EC69A48AD8E04 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9F3531564FC5EE52359EC69A48AD8E04" +msgid "Move Right" +msgstr "Muoviti a destra" + +#. Key: 9FC4A82E40FF8868013C0C939C80AC5A +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +msgctxt ",9FC4A82E40FF8868013C0C939C80AC5A" +msgid "You have been assigned to the Red Team " +msgstr "Combatti con la squadra rossa " + +#. Key: 9FF4964643BFF859CB6692B91D37AC4F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_104.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_104.Text +msgctxt ",9FF4964643BFF859CB6692B91D37AC4F" +msgid "Host a game" +msgstr "Ospita una partita" + +#. Key: A05DB43247D7F3E6BBD46CA5AF18623C +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:WidgetTree.Clock.Text +#: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:WidgetTree.Clock.Text +msgctxt ",A05DB43247D7F3E6BBD46CA5AF18623C" +msgid "00:00" +msgstr "00:00" + +#. Key: A111107749C75E2CB467B3998AE048E5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",A111107749C75E2CB467B3998AE048E5" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: A3015C164B7B8ECECDCD4EAEB957BCC3 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(1 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(1 - Value).DisplayNameMap +msgctxt ",A3015C164B7B8ECECDCD4EAEB957BCC3" +msgid "Backward" +msgstr "Indietro" + +#. Key: A32FF4184C5D7D9DDAF2A48CABEB2C40 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_C.PointLetterText +#: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_C.PointLetterText +msgctxt ",A32FF4184C5D7D9DDAF2A48CABEB2C40" +msgid "C" +msgstr "C" + +#. Key: A34A0D8E4314D6E1EA929488D87DF30A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",A34A0D8E4314D6E1EA929488D87DF30A" +msgid "Quick Slot 3" +msgstr "Slot rapido 3" + +#. Key: A431A6284675D8AD0FA9C685CB59220D +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.ReturnButton.ButtonText +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.ReturnButton.ButtonText +msgctxt ",A431A6284675D8AD0FA9C685CB59220D" +msgid "Quit Game" +msgstr "Abbandona la partita" + +#. Key: A622ACF8477B043394C3E3B869899D2E +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadPlatformName +msgctxt ",A622ACF8477B043394C3E3B869899D2E" +msgid "Xbox One" +msgstr "Xbox One" + +#. Key: A628D2D947BB3880B76494BDDB22BA26 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerName.W_SB_PlayerName_C:WidgetTree.PlayerNameWidget.Text +#: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerName.W_SB_PlayerName_C:WidgetTree.PlayerNameWidget.Text +msgctxt ",A628D2D947BB3880B76494BDDB22BA26" +msgid "{Player Name : very long text}" +msgstr "{Player Name : very long text}" + +#. Key: A69C5126480675E3817904A3358825C5 +#. SourceLocation: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileDescription +#: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileDescription +msgctxt ",A69C5126480675E3817904A3358825C5" +msgid "No gameplay here, just an example." +msgstr "Nessuna partita qui, solo un esempio." + +#. Key: A6D01DBD49AE1A91111473B4FA99C449 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",A6D01DBD49AE1A91111473B4FA99C449" +msgid "Crouch" +msgstr "Accovacciati" + +#. Key: A6F6FE04408086953E35A69521479907 +#. SourceLocation: /Game/UI/Settings/Extensions/Subtitle/W_Settings_SubtitlePreview.W_Settings_SubtitlePreview_C:WidgetTree.Subtitles.PreviewText +#: /Game/UI/Settings/Extensions/Subtitle/W_Settings_SubtitlePreview.W_Settings_SubtitlePreview_C:WidgetTree.Subtitles.PreviewText +msgctxt ",A6F6FE04408086953E35A69521479907" +msgid "Leave fur on owners clothes cat dog hate mouse eat string barf pillow no baths hate everything. Mew stare at owner accusingly then wink purr for no reason yet commence midnight zoomies" +msgstr "Lascia pelo sui vestiti del padrone gatto cane odia topo mangia corda vomita cuscino non si lava odia tutto. Miao fissa in modo accusatorio il suo padrone, poi fa le fusa senza averne motivo e si lancia in un'attività frenetica notturna" + +#. Key: A734B1924414D31819EAE897DA322536 +#. SourceLocation: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:ExecuteUbergraph_B_GrantAbilityPad_ApplyGE [Script Bytecode] +#: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:ExecuteUbergraph_B_GrantAbilityPad_ApplyGE [Script Bytecode] +msgctxt ",A734B1924414D31819EAE897DA322536" +msgid "Charging" +msgstr "Caricamento" + +#. Key: A8101294485E0B66E99830BF54DDEF90 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(22).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(22).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",A8101294485E0B66E99830BF54DDEF90" +msgid "Fire Weapon (Auto)" +msgstr "Spara con arma (automatico)" + +#. Key: AAB8468C47F1A48D7E4DE5B47EFE64BF +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.PlayerNameWidget.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.PlayerNameWidget.Text +msgctxt ",AAB8468C47F1A48D7E4DE5B47EFE64BF" +msgid "Player Name" +msgstr "Nome giocatore" + +#. Key: AB3DDDE340C74CB8814B06B99CBE1405 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",AB3DDDE340C74CB8814B06B99CBE1405" +msgid "Throw Grenade (Gamepad)" +msgstr "Lancia granata (gamepad)" + +#. Key: AC4333F143A1E92BDC5CC98071AFDDD8 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",AC4333F143A1E92BDC5CC98071AFDDD8" +msgid "Reload (Gamepad)" +msgstr "Ricarica (gamepad)" + +#. Key: AF1A053A4431F4B19820C3B5ACE7305B +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",AF1A053A4431F4B19820C3B5ACE7305B" +msgid "Auto-run" +msgstr "Esecuzione automatica" + +#. Key: AF2FEF114EC65F6D21283AB9CCD03AFE +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatValueFormat +msgctxt ",AF2FEF114EC65F6D21283AB9CCD03AFE" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: AF7D54CF47CAF2BDD0322CA1DEE33BD8 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ADS_Speed.IMC_ADS_Speed.ContextDescription +#: /ShooterCore/Input/Mappings/IMC_ADS_Speed.IMC_ADS_Speed.ContextDescription +msgctxt ",AF7D54CF47CAF2BDD0322CA1DEE33BD8" +msgid "Input mapping context that will be applied when the player aims down sights. It makes the aim speed slower for better accuracy. See GA_ADS." +msgstr "Contesto di mappatura di input che sarà applicato quando il giocatore mira verso il basso. Rallenta la velocità di mira per ottenere una maggiore precisione. Vedi GA_ADS." + +#. Key: AF8FF73C44708FB3DBC17BA1C8EF3A88 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +msgctxt ",AF8FF73C44708FB3DBC17BA1C8EF3A88" +msgid "CPU (Render) Time: " +msgstr "Tempo di CPU (Render): " + +#. Key: B0637EB74FB5351D5E9B9C851ADC8094 +#. SourceLocation: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.Prompt.Text +#: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.Prompt.Text +msgctxt ",B0637EB74FB5351D5E9B9C851ADC8094" +msgid "Press any key to assign it to the action you chose." +msgstr "Premi un tasto per assegnarlo all'azione che hai scelto." + +#. Key: B356D1784244FCB7CBBC06B890B9513F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",B356D1784244FCB7CBBC06B890B9513F" +msgid "Move Forward" +msgstr "Muoviti avanti" + +#. Key: B37841AC44D4BD9DE2DB33BF2C4BB79C +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +msgctxt ",B37841AC44D4BD9DE2DB33BF2C4BB79C" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: B3A131CB482DEF4F2D7D1A8BF033E132 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",B3A131CB482DEF4F2D7D1A8BF033E132" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: B49FD9F84FDAD53DE6CFA2AFF39FEB6A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",B49FD9F84FDAD53DE6CFA2AFF39FEB6A" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: B4E733404947D2A3E2909B8E58769923 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_103.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_103.Text +msgctxt ",B4E733404947D2A3E2909B8E58769923" +msgid "Network" +msgstr "Rete" + +#. Key: B555EB214CBE76A07C4BEA82FE56BE6E +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +msgctxt ",B555EB214CBE76A07C4BEA82FE56BE6E" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: B5BEA0C34E8A6727C38ED4AD629909A6 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",B5BEA0C34E8A6727C38ED4AD629909A6" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: B61C2E384ACF8FA42E80B3A191AE888D +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +msgctxt ",B61C2E384ACF8FA42E80B3A191AE888D" +msgid "Packet Avg Size (in)" +msgstr "Dimensione media dei pacchetti (in entrata)" + +#. Key: B97EA1CB4795D31B6123D49DA26A1632 +#. SourceLocation: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.MapTitle.Text +#: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.MapTitle.Text +msgctxt ",B97EA1CB4795D31B6123D49DA26A1632" +msgid "Map Title" +msgstr "Titolo mappa" + +#. Key: BA912D0B4F8C97D580EF4FA72B5A5AD1 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +msgctxt ",BA912D0B4F8C97D580EF4FA72B5A5AD1" +msgid "Red" +msgstr "Rossa" + +#. Key: BB1D87EF4B72728695BFC3A57AA2D93D +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BB1D87EF4B72728695BFC3A57AA2D93D" +msgid "Throw Grenade" +msgstr "Lancia granata" + +#. Key: BC1A3F854C9C13F2AFD8CBA172E1FB14 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BC1A3F854C9C13F2AFD8CBA172E1FB14" +msgid "Aim Down Sight (Gamepad)" +msgstr "ADS (gamepad)" + +#. Key: BD6A3FCD4A49AFB7B518C9B287E9F3C1 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BD6A3FCD4A49AFB7B518C9B287E9F3C1" +msgid "Jump (Gamepad)" +msgstr "Salta (gamepad)" + +#. Key: BE94897645662FD7F281D7A12C3A5BE7 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BE94897645662FD7F281D7A12C3A5BE7" +msgid "Aim Down Sight (Gamepad)" +msgstr "ADS (gamepad)" + +#. Key: BEB829FE4D185E6F1C6BE7BF5B0A0A79 +#. SourceLocation: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileTitle +#: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileTitle +msgctxt ",BEB829FE4D185E6F1C6BE7BF5B0A0A79" +msgid "Control" +msgstr "Dominio" + +#. Key: BECBFEBD47CE68BB8EF76DBCE0062B7F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BECBFEBD47CE68BB8EF76DBCE0062B7F" +msgid "Crouch (Gamepad)" +msgstr "Accovacciarsi (gamepad)" + +#. Key: BF526E50479F91151D4162865A6C42BE +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +msgctxt ",BF526E50479F91151D4162865A6C42BE" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: C048AC7F49BB5DB44D0533ADDB844C4B +#. SourceLocation: /Game/Weapons/GA_Weapon_Fire.Default__GA_Weapon_Fire_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +#: /Game/Weapons/GA_Weapon_Fire.Default__GA_Weapon_Fire_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +msgctxt ",C048AC7F49BB5DB44D0533ADDB844C4B" +msgid "No Ammo!" +msgstr "Nessuna munizione!" + +#. Key: C0C628BD460B784B8F63B8B6418FECBC +#. SourceLocation: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Text +#: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Text +msgctxt ",C0C628BD460B784B8F63B8B6418FECBC" +msgid "{Button Text}" +msgstr "{Button Text}" + +#. Key: C0DBC30B4209FF6393C994A39D2F2C68 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C0DBC30B4209FF6393C994A39D2F2C68" +msgid "Emote (Gamepad)" +msgstr "Emote (gamepad)" + +#. Key: C182696D4A8DBFB366382E9956D189AB +#. SourceLocation: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatValueFormat +#: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatValueFormat +msgctxt ",C182696D4A8DBFB366382E9956D189AB" +msgid "{StatValue}ms" +msgstr "{StatValue}ms" + +#. Key: C23A168F4D81EC273D8153B8DB4D90C9 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C23A168F4D81EC273D8153B8DB4D90C9" +msgid "Quick Slot 1" +msgstr "Slot rapido 1" + +#. Key: C2B7E2E24A77C90AA83E20AB39BA3AF6 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C2B7E2E24A77C90AA83E20AB39BA3AF6" +msgid "Dash (Gamepad)" +msgstr "Scatta (gamepad)" + +#. Key: C4054EFA439919B343651C86A0B4DE02 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(19).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(19).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C4054EFA439919B343651C86A0B4DE02" +msgid "Jump" +msgstr "Salta" + +#. Key: C46362AF402EF874EE7CF79395EBB229 +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +msgctxt ",C46362AF402EF874EE7CF79395EBB229" +msgid "{GameMode} / " +msgstr "{GameMode} / " + +#. Key: C5D8D01643616ABFC4AB779CA744C936 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:ExecuteUbergraph_W_SessionBrowserScreen [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:ExecuteUbergraph_W_SessionBrowserScreen [Script Bytecode] +msgctxt ",C5D8D01643616ABFC4AB779CA744C936" +msgid "Session Search" +msgstr "Ricerca della sessione" + +#. Key: C60573E9430B0CA68C582DB638DC7557 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.ContextDescription +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.ContextDescription +msgctxt ",C60573E9430B0CA68C582DB638DC7557" +msgid "Shooter Game IMC for gamepad" +msgstr "Gioco sparatutto IMC per gamepad" + +#. Key: C630FB7D46193E54EF36A787FF33B87D +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",C630FB7D46193E54EF36A787FF33B87D" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: C6F3C387451A7A130B6978B359EBB820 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +msgctxt ",C6F3C387451A7A130B6978B359EBB820" +msgid "Packet Avg Size (out): " +msgstr "Dimensione media dei pacchetti (in uscita): " + +#. Key: C811028C441CF902DA89719DBADF4DFE +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C811028C441CF902DA89719DBADF4DFE" +msgid "Reload Weapon" +msgstr "Ricarica arma" + +#. Key: C85074294F02CC433E62618A82E030EF +#. SourceLocation: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:ExecuteUbergraph_W_BuildConfiguration [Script Bytecode] +#: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:ExecuteUbergraph_W_BuildConfiguration [Script Bytecode] +msgctxt ",C85074294F02CC433E62618A82E030EF" +msgid "{BuildVer} ({BuildConfig})" +msgstr "{BuildVer} ({BuildConfig})" + +#. Key: C8D58E734369DF095BF3AF82E70ECA78 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +msgctxt ",C8D58E734369DF095BF3AF82E70ECA78" +msgid "CPU (RHI) Time: " +msgstr "Tempo di CPU (RHI): " + +#. Key: C934C5A1433979CE28245DA67A4D589D +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(0 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(0 - Value).DisplayNameMap +msgctxt ",C934C5A1433979CE28245DA67A4D589D" +msgid "BlendOut" +msgstr "BlendOut" + +#. Key: C94E68504461D73B167087A4C9715B35 +#. SourceLocation: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",C94E68504461D73B167087A4C9715B35" +msgid "Auto Rifle" +msgstr "Fucile automatico" + +#. Key: CAA4C0B2442C2A679C985DA91241FFC2 +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsListEntry_Missing.W_SettingsListEntry_Missing_C:WidgetTree.Text_SettingName_1.Text +#: /Game/UI/Settings/Editors/W_SettingsListEntry_Missing.W_SettingsListEntry_Missing_C:WidgetTree.Text_SettingName_1.Text +msgctxt ",CAA4C0B2442C2A679C985DA91241FFC2" +msgid "No Editor Found" +msgstr "Nessun editor trovato" + +#. Key: CB9A026144D3CB6030370CAD4D3ECE82 +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +msgctxt ",CB9A026144D3CB6030370CAD4D3ECE82" +msgid "You have been assigned to the Blue Team " +msgstr "Combatti con la squadra blu " + +#. Key: CBB16DB74A682295FE6EBF9DB6B6D150 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",CBB16DB74A682295FE6EBF9DB6B6D150" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: CBB820B2438824B79FCF418F8C2BBA0B +#. SourceLocation: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:UserConstructionScript [Script Bytecode] +#: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:UserConstructionScript [Script Bytecode] +msgctxt ",CBB820B2438824B79FCF418F8C2BBA0B" +msgid "DAMAGE" +msgstr "DANNO" + +#. Key: CBDC0A2F4DA740D47489A2A6F20F3E84 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleButton.ButtonText +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleButton.ButtonText +msgctxt ",CBDC0A2F4DA740D47489A2A6F20F3E84" +msgid "Change" +msgstr "Cambia" + +#. Key: CDB9EE2B449672AD36E423825315D94A +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.MapLabel.Text +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.MapLabel.Text +msgctxt ",CDB9EE2B449672AD36E423825315D94A" +msgid "Map" +msgstr "Mappa" + +#. Key: CE374A054872725046E790BED48F5270 +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileDescription +#: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileDescription +msgctxt ",CE374A054872725046E790BED48F5270" +msgid "Secure the control points along with your teammates to increase your score and win." +msgstr "Conquista i punti di controllo insieme ai tuoi compagni di squadra per aumentare il punteggio e vincere." + +#. Key: CF7B4D7D49C98DEAE65B65ADDA34699B +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",CF7B4D7D49C98DEAE65B65ADDA34699B" +msgid "Reload (Gamepad)" +msgstr "Ricarica (gamepad)" + +#. Key: CFF7A17B45828BA9C4055A880528713C +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",CFF7A17B45828BA9C4055A880528713C" +msgid "Jump" +msgstr "Salta" + +#. Key: D04D248544CE15424096FCAD1C754FB6 +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Back.ButtonText +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Back.ButtonText +msgctxt ",D04D248544CE15424096FCAD1C754FB6" +msgid "Cancel" +msgstr "Annulla" + +#. Key: D086A5324B000302144FA2A57D925E87 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadCategory +msgctxt ",D086A5324B000302144FA2A57D925E87" +msgid "Wireless Controller" +msgstr "Controller wireless" + +#. Key: D0A00FC54C480DD66974159CB138B62A +#. SourceLocation: /ShooterCore/Blueprint/B_GrantInventory_Pad.B_GrantInventory_Pad_C:Text_GEN_VARIABLE.Text +#: /ShooterCore/Blueprint/B_GrantInventory_Pad.B_GrantInventory_Pad_C:Text_GEN_VARIABLE.Text +msgctxt ",D0A00FC54C480DD66974159CB138B62A" +msgid "DAMAGE" +msgstr "DANNI" + +#. Key: D1EF437A4F9FF5DE58443886BD514521 +#. SourceLocation: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:ExecuteUbergraph_W_LoadingScreenReasonDebugText [Script Bytecode] +#: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:ExecuteUbergraph_W_LoadingScreenReasonDebugText [Script Bytecode] +msgctxt ",D1EF437A4F9FF5DE58443886BD514521" +msgid "{Reason}..." +msgstr "{Reason}..." + +#. Key: D31F14D4403F6E0BFE4300987803596C +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",D31F14D4403F6E0BFE4300987803596C" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: D41C83174B68891CB462CF8B98EF47FA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",D41C83174B68891CB462CF8B98EF47FA" +msgid "Jump (Gamepad)" +msgstr "Salta (gamepad)" + +#. Key: D449930A4AAF2B5A7B5C9489D4C789E2 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +msgctxt ",D449930A4AAF2B5A7B5C9489D4C789E2" +msgid "Packet Loss (out)" +msgstr "Perdita di pacchetti (in uscita)" + +#. Key: D540E579477DAD25CE81238B49F38B8D +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",D540E579477DAD25CE81238B49F38B8D" +msgid "Fire Weapon (Gamepad)" +msgstr "Spara con arma (gamepad)" + +#. Key: D61464C3432B48D61DE5E38D517C717F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",D61464C3432B48D61DE5E38D517C717F" +msgid "Move (Gamepad)" +msgstr "Muoviti (gamepad)" + +#. Key: D7C1014D45690433D5ADC79C410A3428 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +msgctxt ",D7C1014D45690433D5ADC79C410A3428" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: DA149703481BAEA4AA828EA651B5648B +#. SourceLocation: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.ExperienceTitle.Text +#: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.ExperienceTitle.Text +msgctxt ",DA149703481BAEA4AA828EA651B5648B" +msgid "Experience Title" +msgstr "Titolo esperienza" + +#. Key: DA1D92AA4BF4946A347E7E8C0CB31DC2 +#. SourceLocation: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C.DisplayName +#: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C.DisplayName +msgctxt ",DA1D92AA4BF4946A347E7E8C0CB31DC2" +msgid "Shotgun" +msgstr "Fucile" + +#. Key: DAA263C04E31DADC56B7B6B783E3998D +#. SourceLocation: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:Text_GEN_VARIABLE.Text +#: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:Text_GEN_VARIABLE.Text +msgctxt ",DAA263C04E31DADC56B7B6B783E3998D" +msgid "DAMAGE" +msgstr "DANNO" + +#. Key: DB414375406E207B5FE8788EA419365F +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:WidgetTree.DefeatMessage.Text +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:WidgetTree.DefeatMessage.Text +msgctxt ",DB414375406E207B5FE8788EA419365F" +msgid "Defeat" +msgstr "Sconfiggi" + +#. Key: DCCB65AC4D758CAE0B5EA8BCF70937F8 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",DCCB65AC4D758CAE0B5EA8BCF70937F8" +msgid "Move Left" +msgstr "Muoviti a sinistra" + +#. Key: DD47266C480F60C2E35E62AD5AD83AEB +#. SourceLocation: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileTitle +#: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileTitle +msgctxt ",DD47266C480F60C2E35E62AD5AD83AEB" +msgid "Exploder" +msgstr "Esplosione" + +#. Key: DD77478E46DDFB6910CE2EBE9EB5718F +#. SourceLocation: /ShooterCore/UserInterface/Notifications/Accolades/W_AccoladeToast.W_AccoladeToast_C:WidgetTree.TextWidget.Text +#: /ShooterCore/UserInterface/Notifications/Accolades/W_AccoladeToast.W_AccoladeToast_C:WidgetTree.TextWidget.Text +msgctxt ",DD77478E46DDFB6910CE2EBE9EB5718F" +msgid "Accolade Name" +msgstr "Encomio" + +#. Key: DDDC55F044A6D009AE3FC89634A4FBE3 +#. SourceLocation: Config/DefaultInput.ini:38 +#: Config/DefaultInput.ini:38 +msgctxt ",DDDC55F044A6D009AE3FC89634A4FBE3" +msgid "Back" +msgstr "Indietro" + +#. Key: DE1F25434D413F7B785F099C479D589C +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile2.ExperienceDisplayName +#: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile2.ExperienceDisplayName +msgctxt ",DE1F25434D413F7B785F099C479D589C" +msgid "Example\r\nExperience 2" +msgstr "Esempio\r\nEsperienza 2" + +#. Key: DE90FC2F465DB72035383EAA5C085C9E +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +msgctxt ",DE90FC2F465DB72035383EAA5C085C9E" +msgid "Packet Avg Size (out)" +msgstr "Dimensione media dei pacchetti (in uscita)" + +#. Key: DEF9DA8849FC478F8621F3A509D4000F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeButton.ButtonText +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeButton.ButtonText +msgctxt ",DEF9DA8849FC478F8621F3A509D4000F" +msgid "Change" +msgstr "Cambia" + +#. Key: DF7DB3EE4CE76EEB0D84159A0FAAD6A3 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",DF7DB3EE4CE76EEB0D84159A0FAAD6A3" +msgid "Aim Down Sight" +msgstr "Mirino (ADS)" + +#. Key: E00B7D5C46A46ECB9DE262966BFD5C57 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +msgctxt ",E00B7D5C46A46ECB9DE262966BFD5C57" +msgid "Packet Send Rate" +msgstr "Tasso di invio dei pacchetti" + +#. Key: E064C0B046D9196D3BFDA9B87E1E857E +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_UserConnectionStatus.W_UserConnectionStatus_C:ExecuteUbergraph_W_UserConnectionStatus [Script Bytecode] +#: /ShooterCore/UserInterface/ScoreBoard/W_UserConnectionStatus.W_UserConnectionStatus_C:ExecuteUbergraph_W_UserConnectionStatus [Script Bytecode] +msgctxt ",E064C0B046D9196D3BFDA9B87E1E857E" +msgid "{Ping} ms" +msgstr "{Ping} ms" + +#. Key: E135EDB34B4D040567F82E8317B2466C +#. SourceLocation: /Game/UI/Foundation/Subtitles/W_SubtitleDisplayHost.W_SubtitleDisplayHost_C:WidgetTree.SubtitleDisplay.PreviewText +#: /Game/UI/Foundation/Subtitles/W_SubtitleDisplayHost.W_SubtitleDisplayHost_C:WidgetTree.SubtitleDisplay.PreviewText +msgctxt ",E135EDB34B4D040567F82E8317B2466C" +msgid "Subtitles live here" +msgstr "I sottotitoli vengono visualizzati qui" + +#. Key: E1EF205E4368573D6E8ABEA7BF0DBC6E +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileTitle +#: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileTitle +msgctxt ",E1EF205E4368573D6E8ABEA7BF0DBC6E" +msgid "Elimination" +msgstr "Eliminazione" + +#. Key: E3BFBDD142F276564D9A2082F20E521A +#. SourceLocation: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.BP_GameplayEffect_Pad2.Text.Text +#: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.BP_GameplayEffect_Pad2.Text.Text +msgctxt ",E3BFBDD142F276564D9A2082F20E521A" +msgid "HEAL" +msgstr "GUARISCI" + +#. Key: E40DBDA84BB0A625640CE890772DF399 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:ExecuteUbergraph_W_ItemAcquiredList [Script Bytecode] +#: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:ExecuteUbergraph_W_ItemAcquiredList [Script Bytecode] +msgctxt ",E40DBDA84BB0A625640CE890772DF399" +msgid "{Count}x {ItemName}" +msgstr "{ItemName}: {Count}" + +#. Key: E457F86B42FC1EF1BE36F7A9F2FE0A65 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.10.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.10.DisplayName +msgctxt ",E457F86B42FC1EF1BE36F7A9F2FE0A65" +msgid "Rampage" +msgstr "Massacro" + +#. Key: E4F45B9C46754466F73D12AFB2B2191F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",E4F45B9C46754466F73D12AFB2B2191F" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: E5D0FACC49757D31B57103AD32D851F4 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamName.Text +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamName.Text +msgctxt ",E5D0FACC49757D31B57103AD32D851F4" +msgid "Red" +msgstr "Rossa" + +#. Key: E6D245554B9583B2462D83A367EF32C7 +#. SourceLocation: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C.DisplayName +#: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C.DisplayName +msgctxt ",E6D245554B9583B2462D83A367EF32C7" +msgid "HealPickup" +msgstr "Cura" + +#. Key: E6F3933C44E632BE4BF96287CE8E39FA +#. SourceLocation: /TopDownArena/Game/Pickups/GE_BombRangeUp.Default__GE_BombRangeUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +#: /TopDownArena/Game/Pickups/GE_BombRangeUp.Default__GE_BombRangeUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +msgctxt ",E6F3933C44E632BE4BF96287CE8E39FA" +msgid "Range Up" +msgstr "Portata massima" + +#. Key: E7A1AD66427FB74804771781F29C383A +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Text +msgctxt ",E7A1AD66427FB74804771781F29C383A" +msgid "Quickplay" +msgstr "Gioco rapido" + +#. Key: E7CF7EBE46557265F664F7998029E2BF +#. SourceLocation: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +#: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +msgctxt ",E7CF7EBE46557265F664F7998029E2BF" +msgid "Already Full of Ammo" +msgstr "Già pieno di munizioni" + +#. Key: E80A379D47E62430134083927BC1822D +#. SourceLocation: /Game/UI/Hud/W_Healthbar.W_Healthbar_C:WidgetTree.EliminatedText.Text +#: /Game/UI/Hud/W_Healthbar.W_Healthbar_C:WidgetTree.EliminatedText.Text +msgctxt ",E80A379D47E62430134083927BC1822D" +msgid "Eliminated" +msgstr "Eliminato" + +#. Key: E88A30284EF241C93E5C8E87815FE9D5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",E88A30284EF241C93E5C8E87815FE9D5" +msgid "Emote" +msgstr "Emote" + +#. Key: E88BD12F4EE26671CCDBAD86C10DD6B1 +#. SourceLocation: /Game/System/Teams/TeamDA_Red.TeamDA_Red.TeamShortName +#: /Game/System/Teams/TeamDA_Red.TeamDA_Red.TeamShortName +msgctxt ",E88BD12F4EE26671CCDBAD86C10DD6B1" +msgid "Red" +msgstr "Rossa" + +#. Key: E95CC0B641115D1DDAB1AD99CD8FAD73 +#. SourceLocation: /Game/UI/PerfStats/W_SingleGraphStat.W_SingleGraphStat_C:WidgetTree.TODO_Label.Text +#: /Game/UI/PerfStats/W_SingleGraphStat.W_SingleGraphStat_C:WidgetTree.TODO_Label.Text +msgctxt ",E95CC0B641115D1DDAB1AD99CD8FAD73" +msgid "TODO" +msgstr "TODO" + +#. Key: EA46B8EE42F2A1D44E88A9A162D7D677 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EA46B8EE42F2A1D44E88A9A162D7D677" +msgid "Fire Weapon Auto (Gamepad)" +msgstr "Spara con arma automatica (gamepad)" + +#. Key: EB6CF8C849DA8AE7EEA5F199FA1F8124 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +msgctxt ",EB6CF8C849DA8AE7EEA5F199FA1F8124" +msgid "GPU Time" +msgstr "Tempo GPU" + +#. Key: EB97A3DA46CD668B0DC20DA5F93AFEF8 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.5.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.5.DisplayName +msgctxt ",EB97A3DA46CD668B0DC20DA5F93AFEF8" +msgid "Spree" +msgstr "Carneficina" + +#. Key: EB9904634A9A98FC8D7B1CAD08D4E023 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +msgctxt ",EB9904634A9A98FC8D7B1CAD08D4E023" +msgid "Server FPS: " +msgstr "FPS del server: " + +#. Key: EBBBFEDF43EA7E7D705E9F94844915C1 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EBBBFEDF43EA7E7D705E9F94844915C1" +msgid "Melee" +msgstr "Combattimento corpo a corpo" + +#. Key: ED7C842241D3DC70AF8DDCADC5669C5E +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_Default.Text +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_Default.Text +msgctxt ",ED7C842241D3DC70AF8DDCADC5669C5E" +msgid "Use left stick to adjust the corners\r\nso it lines up with the edges of your display." +msgstr "Usa la levetta sinistra per modificare\r\ngli angoli e allinearli con il bordo dello schermo." + +#. Key: EDE4E7574944C842E9C1CF8E0BB333D7 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EDE4E7574944C842E9C1CF8E0BB333D7" +msgid "Auto-run" +msgstr "Esecuzione automatica" + +#. Key: EE915B9949435E9D0BF1AF9E18D5ECFA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EE915B9949435E9D0BF1AF9E18D5ECFA" +msgid "Crouch (Gamepad)" +msgstr "Accovacciarsi (gamepad)" + +#. Key: EFC808434B60DD86D6F31486D1671CB5 +#. SourceLocation: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.EscapeText.Text +#: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.EscapeText.Text +msgctxt ",EFC808434B60DD86D6F31486D1671CB5" +msgid "Press escape to cancel." +msgstr "Premi Esc per annullare." + +#. Key: F046E8AA444FE70AB3EA6484271E706D +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +msgctxt ",F046E8AA444FE70AB3EA6484271E706D" +msgid "You're All Winners" +msgstr "Siete tutti vincitori" + +#. Key: F104DF424959AA30FB62D98DDA7E93A1 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(0 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(0 - Value).DisplayNameMap +msgctxt ",F104DF424959AA30FB62D98DDA7E93A1" +msgid "Forward" +msgstr "Avanti" + +#. Key: F1DF959B4B4CE6C2C4BC48BE574A864A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F1DF959B4B4CE6C2C4BC48BE574A864A" +msgid "Show Scoreboard" +msgstr "Mostra classifica" + +#. Key: F277CCB64896F33E243D3F946AD0A430 +#. SourceLocation: /Game/System/Teams/TeamDA_Green.TeamDA_Green.TeamShortName +#: /Game/System/Teams/TeamDA_Green.TeamDA_Green.TeamShortName +msgctxt ",F277CCB64896F33E243D3F946AD0A430" +msgid "Green" +msgstr "Verde" + +#. Key: F285E5FC42CE6BFF45B2859C07EEAA16 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +msgctxt ",F285E5FC42CE6BFF45B2859C07EEAA16" +msgid "Blue" +msgstr "Blu" + +#. Key: F287F4344F47BC35111284922366556A +#. SourceLocation: /Game/UI/DT_UniversalActions.DT_UniversalActions.DefaultBack.DisplayName +#: /Game/UI/DT_UniversalActions.DT_UniversalActions.DefaultBack.DisplayName +msgctxt ",F287F4344F47BC35111284922366556A" +msgid "Back" +msgstr "Indietro" + +#. Key: F2A6DADA427AEA90427ED9BBC7BA3FE5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F2A6DADA427AEA90427ED9BBC7BA3FE5" +msgid "Melee" +msgstr "Combattimento corpo a corpo" + +#. Key: F348282746973F4272D935808BCD661C +#. SourceLocation: /Game/UI/Menu/W_LyraExperienceTileButton.Default__W_LyraExperienceTileButton_C.ButtonText +#: /Game/UI/Menu/W_LyraExperienceTileButton.Default__W_LyraExperienceTileButton_C.ButtonText +msgctxt ",F348282746973F4272D935808BCD661C" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: F44F201F4E21916ECEFC679E7C5E9C06 +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_SecondaryKey.ButtonText +#: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_SecondaryKey.ButtonText +msgctxt ",F44F201F4E21916ECEFC679E7C5E9C06" +msgid "Not Bound" +msgstr "Non vincolato" + +#. Key: F4D4E89A4F138F69C636A492C1433F1F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +msgctxt ",F4D4E89A4F138F69C636A492C1433F1F" +msgid "LAN" +msgstr "LAN" + +#. Key: F4F0B6AC45671B37F00C5AA7E1338255 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F4F0B6AC45671B37F00C5AA7E1338255" +msgid "Fire Weapon" +msgstr "Spara con arma" + +#. Key: F6BE09AA4AEC420C662494804E10C5B4 +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.StartGameButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.StartGameButton.ButtonText +msgctxt ",F6BE09AA4AEC420C662494804E10C5B4" +msgid "Play Lyra" +msgstr "Gioca a Lyra" + +#. Key: F750C0964719C179EA361E81B4A7C1FF +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",F750C0964719C179EA361E81B4A7C1FF" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: F76179C942EC16CBB508289FDCC909EA +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F76179C942EC16CBB508289FDCC909EA" +msgid "Melee (Gamepad)" +msgstr "Corpo a corpo (gamepad)" + +#. Key: F79DA43B4FB1FE5DADBA00B783B2A188 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +msgctxt ",F79DA43B4FB1FE5DADBA00B783B2A188" +msgid "Idle Time" +msgstr "Tempo di inattività" + +#. Key: F815711D4267ECA881EBEEA2E84F2113 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/W_InventoryScreen.W_InventoryScreen_C:WidgetTree.CommonTextBlock_334.Text +#: /ShooterMaps/PROTO/InventoryTest/W_InventoryScreen.W_InventoryScreen_C:WidgetTree.CommonTextBlock_334.Text +msgctxt ",F815711D4267ECA881EBEEA2E84F2113" +msgid "Inventory" +msgstr "Inventario" + +#. Key: F9B4952E40D27CA896719E8DF06A9556 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatDisplayName +msgctxt ",F9B4952E40D27CA896719E8DF06A9556" +msgid "Client FPS: " +msgstr "FPS del client: " + +#. Key: FADD548E4F869905182BF5B5E276B973 +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.QuitButton_EditorOnly.ButtonText +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.QuitButton_EditorOnly.ButtonText +msgctxt ",FADD548E4F869905182BF5B5E276B973" +msgid "Stop Play-in-Editor" +msgstr "Termina modalità da editore" + +#. Key: FB69B8C24C0DA4B3019E24AD285015DF +#. SourceLocation: /TopDownArena/Game/Pickups/GE_BombCountUp.Default__GE_BombCountUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +#: /TopDownArena/Game/Pickups/GE_BombCountUp.Default__GE_BombCountUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +msgctxt ",FB69B8C24C0DA4B3019E24AD285015DF" +msgid "Bomb Count Up" +msgstr "Timer bomba" + +#. Key: FBB001FD475DBE7B05BCB58F061F343B +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Text +msgctxt ",FBB001FD475DBE7B05BCB58F061F343B" +msgid "Browse" +msgstr "Esplora" + +#. Key: FD2D45F3495717DCCEA955B15C6DE989 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",FD2D45F3495717DCCEA955B15C6DE989" +msgid "Move Left" +msgstr "Muoviti a sinistra" + +#. Key: FD741FBF47ECCCBA58BE70A24D3BC4B5 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeText.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeText.Text +msgctxt ",FD741FBF47ECCCBA58BE70A24D3BC4B5" +msgid "{Online Mode}" +msgstr "{Online Mode}" + +#. Key: FE2F4C5D4D505156F3E6A182F8C1AB9B +#. SourceLocation: /Game/Input/Configs/PMI_Default_KBM.PMI_Default_KBM.ConfigDisplayName +#: /Game/Input/Configs/PMI_Default_KBM.PMI_Default_KBM.ConfigDisplayName +msgctxt ",FE2F4C5D4D505156F3E6A182F8C1AB9B" +msgid "Default Keyboard & Mouse" +msgstr "Tastiera e mouse predefinito" + +#. Key: FE4CB0BC4B3EA54CFED75BA71963A047 +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +msgctxt ",FE4CB0BC4B3EA54CFED75BA71963A047" +msgid "Victorious" +msgstr "Vittoria" + +#. Key: FE6097764FD18465D81CDB885CD0AE85 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_104.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_104.Text +msgctxt ",FE6097764FD18465D81CDB885CD0AE85" +msgid "Join a game" +msgstr "Unisciti a una partita" + +#. Key: FED210144D5364173EB129A6E0D5F155 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",FED210144D5364173EB129A6E0D5F155" +msgid "Show Scoreboard (Gamepad)" +msgstr "Mostra classifica (gamepad)" + +#. Key: FEEA210A406D833FC25B59A3E00EBD45 +#. SourceLocation: /Game/Input/Configs/PMI_Default_Gamepad.PMI_Default_Gamepad.ConfigDisplayName +#: /Game/Input/Configs/PMI_Default_Gamepad.PMI_Default_Gamepad.ConfigDisplayName +msgctxt ",FEEA210A406D833FC25B59A3E00EBD45" +msgid "Default Gamepad" +msgstr "Gamepad predefinito" + +#. Key: FFEED97D46650ADD5F31868DB48D4CDE +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +msgctxt ",FFEED97D46650ADD5F31868DB48D4CDE" +msgid " / {MaxPlayers}" +msgstr " / {MaxPlayers}" + +#. Key: Unbound +#. SourceLocation: Plugins/CommonGame/Source/Private/CommonPlayerInputKey.cpp:339 +#: Plugins/CommonGame/Source/Private/CommonPlayerInputKey.cpp:339 +msgctxt "CommonKeybindWidget,Unbound" +msgid "Unbound" +msgstr "Non associato" + +#. Key: Error_FindSessionAlreadyInProgress +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:671 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:671 +msgctxt "CommonUser,Error_FindSessionAlreadyInProgress" +msgid "Session search already in progress" +msgstr "Ricerca della sessione già in corso" + +#. Key: Error_FindSessionBadPlayer +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:678 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:678 +msgctxt "CommonUser,Error_FindSessionBadPlayer" +msgid "Session search was not provided a local player" +msgstr "La ricerca della sessione non ha rilevato un giocatore locale" + +#. Key: Error_FindSessionV1Failed +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1001 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1001 +msgctxt "CommonUser,Error_FindSessionV1Failed" +msgid "Find session failed" +msgstr "Ricerca della sessione non riuscita" + +#. Key: GuestNickname +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:246 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:246 +msgctxt "CommonUser,GuestNickname" +msgid "Guest" +msgstr "Ospite" + +#. Key: InvalidPlatformUser +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1398 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1398 +msgctxt "CommonUser,InvalidPlatformUser" +msgid "Invalid Platform User" +msgstr "Utente della piattaforma non valido" + +#. Key: LoginFailedEarly +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/AsyncAction_CommonUserInitialize.cpp:59 +#: Plugins/CommonUser/Source/CommonUser/Private/AsyncAction_CommonUserInitialize.cpp:59 +msgctxt "CommonUser,LoginFailedEarly" +msgid "Unable to start login process" +msgstr "Impossibile avviare il processo di accesso" + +#. Key: LoginFailedTitle +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1317 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1317 +msgctxt "CommonUser,LoginFailedTitle" +msgid "Login Failure" +msgstr "Errore di accesso" + +#. Key: PrivilegeCanCommunicateViaTextOnline +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2110 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2110 +msgctxt "CommonUser,PrivilegeCanCommunicateViaTextOnline" +msgid "communicate with text" +msgstr "comunicare con testo" + +#. Key: PrivilegeCanCommunicateViaVoiceOnline +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2112 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2112 +msgctxt "CommonUser,PrivilegeCanCommunicateViaVoiceOnline" +msgid "communicate with voice" +msgstr "comunicare con voce" + +#. Key: PrivilegeCanPlay +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2106 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2106 +msgctxt "CommonUser,PrivilegeCanPlay" +msgid "play the game" +msgstr "giocare al gioco" + +#. Key: PrivilegeCanPlayOnline +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2108 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2108 +msgctxt "CommonUser,PrivilegeCanPlayOnline" +msgid "play online" +msgstr "giocare online" + +#. Key: PrivilegeCanUseCrossPlay +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2116 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2116 +msgctxt "CommonUser,PrivilegeCanUseCrossPlay" +msgid "play with other platforms" +msgstr "giocare con altre piattaforme" + +#. Key: PrivilegeCanUseUserGeneratedContent +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2114 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2114 +msgctxt "CommonUser,PrivilegeCanUseUserGeneratedContent" +msgid "access user content" +msgstr "accedere ai contenuti dell'utente" + +#. Key: PrivilegeFailureFormat +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1711 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1711 +msgctxt "CommonUser,PrivilegeFailureFormat" +msgid "{0} to {1}" +msgstr "Da {0} a {1}" + +#. Key: ResultAccountTypeRestricted +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2142 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2142 +msgctxt "CommonUser,ResultAccountTypeRestricted" +msgid "This account type does not have access" +msgstr "Questo tipo di account non ha accesso" + +#. Key: ResultAccountUseRestricted +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2144 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2144 +msgctxt "CommonUser,ResultAccountUseRestricted" +msgid "This account is not allowed" +msgstr "Questo account non è consentito" + +#. Key: ResultAgeRestricted +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2140 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2140 +msgctxt "CommonUser,ResultAgeRestricted" +msgid "This age restricted account is not allowed" +msgstr "Questo account con limiti di età non è consentito" + +#. Key: ResultAvailable +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2130 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2130 +msgctxt "CommonUser,ResultAvailable" +msgid "The user is allowed" +msgstr "L'utente non è consentito" + +#. Key: ResultLicenseInvalid +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2134 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2134 +msgctxt "CommonUser,ResultLicenseInvalid" +msgid "A valid game license is required" +msgstr "È richiesta una licenza di gioco valida" + +#. Key: ResultNetworkConnectionUnavailable +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2138 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2138 +msgctxt "CommonUser,ResultNetworkConnectionUnavailable" +msgid "A network connection is required" +msgstr "È richiesta una connessione di rete" + +#. Key: ResultPlatformFailure +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2146 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2146 +msgctxt "CommonUser,ResultPlatformFailure" +msgid "Not allowed" +msgstr "Non consentito" + +#. Key: ResultUnknown +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2128 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2128 +msgctxt "CommonUser,ResultUnknown" +msgid "Unknown if the user is allowed" +msgstr "Non si sa se l'utente è consentito" + +#. Key: ResultUserNotLoggedIn +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2132 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2132 +msgctxt "CommonUser,ResultUserNotLoggedIn" +msgid "The user must login" +msgstr "L'utente deve eseguire l'accesso" + +#. Key: VersionOutdated +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2136 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2136 +msgctxt "CommonUser,VersionOutdated" +msgid "The game or hardware needs to be updated" +msgstr "È necessario aggiornare il gioco o l'hardware" + +#. Key: DevDynamicDetailsFormat +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSetting.cpp:292 +#: Plugins/GameSettings/Source/Private/GameSetting.cpp:292 +msgctxt "GameSetting,DevDynamicDetailsFormat" +msgid "{0}{1}" +msgstr "{0}{1}" + +#. Key: DisabledOptionReasonLine +#. SourceLocation: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:106 +#: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:106 +msgctxt "GameSetting,DisabledOptionReasonLine" +msgid " There are fewer options than available due to Parental Controls." +msgstr " Sono disponibili meno opzioni a causa del controllo parentale." + +#. Key: DisabledReasonLine +#. SourceLocation: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:100 +#: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:100 +msgctxt "GameSetting,DisabledReasonLine" +msgid " {0}" +msgstr " {0}" + +#. Key: OnlyPrimaryPlayerEditable +#. SourceLocation: Plugins/GameSettings/Source/Private/EditCondition/WhenPlayingAsPrimaryPlayer.cpp:19 +#: Plugins/GameSettings/Source/Private/EditCondition/WhenPlayingAsPrimaryPlayer.cpp:19 +msgctxt "GameSetting,OnlyPrimaryPlayerEditable" +msgid "Can only be changed by the primary player." +msgstr "Può essere modificato solo dal giocatore principale." + +#. Key: PercentFormat +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSettingValueScalarDynamic.cpp:11 +#: Plugins/GameSettings/Source/Private/GameSettingValueScalarDynamic.cpp:11 +msgctxt "GameSetting,PercentFormat" +msgid "{0}%" +msgstr "{0}%" + +#. Key: WarningReasonLine +#. SourceLocation: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:76 +#: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:76 +msgctxt "GameSetting,WarningReasonLine" +msgid " {0}" +msgstr " {0}" + +#. Key: OFF +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:189 +#: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:189 +msgctxt "GameSettingValueDiscreteDynamic,OFF" +msgid "OFF" +msgstr "NO" + +#. Key: ON +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:190 +#: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:190 +msgctxt "GameSettingValueDiscreteDynamic,ON" +msgid "ON" +msgstr "SÌ" + +#. Key: PayloadOutTooltip +#. SourceLocation: Plugins/GameplayMessageRouter/Source/GameplayMessageNodes/Private/K2Node_AsyncAction_ListenForGameplayMessages.cpp:53 +#: Plugins/GameplayMessageRouter/Source/GameplayMessageNodes/Private/K2Node_AsyncAction_ListenForGameplayMessages.cpp:53 +msgctxt "K2Node,PayloadOutTooltip" +msgid "\n\nThe message structure that we received" +msgstr "\n\nLa struttura del messaggio che abbiamo ricevuto" + +#. Key: AdvancedGraphics_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:588 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:588 +msgctxt "Lyra,AdvancedGraphics_Name" +msgid "Advanced Graphics" +msgstr "Grafica avanzata" + +#. Key: AntiAliasing_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:446 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:446 +msgctxt "Lyra,AntiAliasing_Description" +msgid "Anti-Aliasing reduces jaggy artifacts along geometry edges. Increasing this setting will make edges look smoother, but can reduce performance. Higher settings mean more anti-aliasing." +msgstr "L'anti-aliasing riduce gli artefatti irregolari lungo i bordi geometrici. Aumentare questa impostazione renderà i bordi più uniformi, ma può ridurre le prestazioni. Impostazioni massime significa anti-aliasing maggiore." + +#. Key: AntiAliasing_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:445 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:445 +msgctxt "Lyra,AntiAliasing_Name" +msgid "Anti-Aliasing" +msgstr "Anti-aliasing" + +#. Key: AntiAliasingEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:453 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:453 +msgctxt "Lyra,AntiAliasingEpic" +msgid "Epic" +msgstr "Epico" + +#. Key: AntiAliasingHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:452 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:452 +msgctxt "Lyra,AntiAliasingHigh" +msgid "High" +msgstr "Alto" + +#. Key: AntiAliasingLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:450 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:450 +msgctxt "Lyra,AntiAliasingLow" +msgid "Off" +msgstr "No" + +#. Key: AntiAliasingMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:451 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:451 +msgctxt "Lyra,AntiAliasingMedium" +msgid "Medium" +msgstr "Medio" + +#. Key: AudioCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:31 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:31 +msgctxt "Lyra,AudioCollection_Name" +msgid "Audio" +msgstr "Audio" + +#. Key: AudioOutputDevice_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:240 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:240 +msgctxt "Lyra,AudioOutputDevice_Description" +msgid "Changes the audio output device for game audio (not voice chat)." +msgstr "Modifica il dispositivo di output audio per l'audio di gioco (non per la chat vocale)." + +#. Key: AudioOutputDevice_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:239 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:239 +msgctxt "Lyra,AudioOutputDevice_Name" +msgid "Audio Output Device" +msgstr "Dispositivo di output audio" + +#. Key: AutoSetQuality_Action +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:314 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:314 +msgctxt "Lyra,AutoSetQuality_Action" +msgid "Auto-Set" +msgstr "Configurazione automatica" + +#. Key: AutoSetQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:311 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:311 +msgctxt "Lyra,AutoSetQuality_Description" +msgid "Automatically configure the graphics quality options based on a benchmark of the hardware." +msgstr "Configura automaticamente le opzioni di qualità grafica usando come criterio di riferimento le caratteristiche dell'hardware." + +#. Key: AutoSetQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:310 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:310 +msgctxt "Lyra,AutoSetQuality_Name" +msgid "Auto-Set Quality" +msgstr "Configurazione automatica della qualità" + +#. Key: BackgroundAudio_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:258 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:258 +msgctxt "Lyra,BackgroundAudio_Description" +msgid "Turns game audio on/off when the game is in the background. When on, the game audio will continue to play when the game is minimized, or another window is focused." +msgstr "Attiva/disattiva l'audio di gioco quando il gioco è in background. Se attivo, l'audio di gioco continua a essere riprodotto quando il gioco viene ridotto a icona o viene aperta un'altra finestra." + +#. Key: BackgroundAudio_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:257 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:257 +msgctxt "Lyra,BackgroundAudio_Name" +msgid "Background Audio" +msgstr "Audio di sottofondo" + +#. Key: BasicSensitivityCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:139 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:139 +msgctxt "Lyra,BasicSensitivityCollection_Name" +msgid "Sensitivity" +msgstr "Sensibilità" + +#. Key: Brightness_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:213 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:213 +msgctxt "Lyra,Brightness_Description" +msgid "Adjusts the brightness." +msgstr "Regola la luminosità." + +#. Key: Brightness_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:212 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:212 +msgctxt "Lyra,Brightness_Name" +msgid "Brightness" +msgstr "Luminosità" + +#. Key: BrightnessAdjustInstructions +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:83 +#: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:83 +msgctxt "Lyra,BrightnessAdjustInstructions" +msgid "Use {0} to adjust the brightness" +msgstr "Usa {0} per regolare la luminosità" + +#. Key: BrightnessFormat +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:219 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:219 +msgctxt "Lyra,BrightnessFormat" +msgid "{0}%" +msgstr "{0}%" + +#. Key: ColorBlindMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:175 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:175 +msgctxt "Lyra,ColorBlindMode_Description" +msgid "Using the provided images, test out the different color blind modes to find a color correction that works best for you." +msgstr "Utilizzando le immagini fornite, testa le diverse modalità per daltonici per trovare una correzione del colore adatta a te." + +#. Key: ColorBlindMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:174 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:174 +msgctxt "Lyra,ColorBlindMode_Name" +msgid "Color Blind Mode" +msgstr "Modalità daltonismo" + +#. Key: ColorBlindRotatorSettingDeuteranope +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:181 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:181 +msgctxt "Lyra,ColorBlindRotatorSettingDeuteranope" +msgid "Deuteranope" +msgstr "Deuteranopia" + +#. Key: ColorBlindRotatorSettingOff +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:180 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:180 +msgctxt "Lyra,ColorBlindRotatorSettingOff" +msgid "Off" +msgstr "No" + +#. Key: ColorBlindRotatorSettingProtanope +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:182 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:182 +msgctxt "Lyra,ColorBlindRotatorSettingProtanope" +msgid "Protanope" +msgstr "Protanopia" + +#. Key: ColorBlindRotatorSettingTritanope +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:183 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:183 +msgctxt "Lyra,ColorBlindRotatorSettingTritanope" +msgid "Tritanope" +msgstr "Tritanopia" + +#. Key: ColorBlindStrength_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:194 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:194 +msgctxt "Lyra,ColorBlindStrength_Description" +msgid "Using the provided images, test out the different strengths to find a color correction that works best for you." +msgstr "Utilizzando le immagini fornite, testa le diverse intensità per trovare una correzione del colore adatta a te." + +#. Key: ColorBlindStrength_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:193 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:193 +msgctxt "Lyra,ColorBlindStrength_Name" +msgid "Color Blind Strength" +msgstr "Intensità daltonismo" + +#. Key: ControllerHardware_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:47 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:47 +msgctxt "Lyra,ControllerHardware_Description" +msgid "The type of controller you're using." +msgstr "Il tipo di controller che stai utilizzando." + +#. Key: ControllerHardware_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:46 +msgctxt "Lyra,ControllerHardware_Name" +msgid "Controller Hardware" +msgstr "Periferica di gioco" + +#. Key: DeadZoneCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:200 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:200 +msgctxt "Lyra,DeadZoneCollection_Name" +msgid "Controller DeadZone" +msgstr "Zona morta del controller" + +#. Key: DeviceProfileSuffix_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:270 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:270 +msgctxt "Lyra,DeviceProfileSuffix_Description" +msgid "Choose between different quality presets to make a trade off between quality and speed." +msgstr "Scegli tra diverse impostazioni predefinite della qualità per trovare un equilibrio tra qualità e velocità." + +#. Key: DeviceProfileSuffix_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:269 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:269 +msgctxt "Lyra,DeviceProfileSuffix_Name" +msgid "Quality Presets" +msgstr "Impostazioni predefinite della qualità" + +#. Key: DialogueVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:95 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:95 +msgctxt "Lyra,DialogueVolume_Description" +msgid "Adjusts the volume of dialogue for game characters and voice overs." +msgstr "Regola il volume del dialogo per i personaggi del gioco e per le voci fuori campo." + +#. Key: DialogueVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:94 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:94 +msgctxt "Lyra,DialogueVolume_Name" +msgid "Dialogue" +msgstr "Dialogo" + +#. Key: DisplayCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:114 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:114 +msgctxt "Lyra,DisplayCollection_Name" +msgid "Display" +msgstr "Schermo" + +#. Key: EFortGamepadSensitivity_Fast +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:150 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:150 +msgctxt "Lyra,EFortGamepadSensitivity_Fast" +msgid "7 (Fast)" +msgstr "7 (veloce)" + +#. Key: EFortGamepadSensitivity_FastPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:151 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:151 +msgctxt "Lyra,EFortGamepadSensitivity_FastPlus" +msgid "8 (Fast+)" +msgstr "8 (più veloce)" + +#. Key: EFortGamepadSensitivity_FastPlusPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:152 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:152 +msgctxt "Lyra,EFortGamepadSensitivity_FastPlusPlus" +msgid "9 (Fast++)" +msgstr "9 (velocissimo)" + +#. Key: EFortGamepadSensitivity_Insane +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:153 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:153 +msgctxt "Lyra,EFortGamepadSensitivity_Insane" +msgid "10 (Insane)" +msgstr "10 (folle)" + +#. Key: EFortGamepadSensitivity_Normal +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:147 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:147 +msgctxt "Lyra,EFortGamepadSensitivity_Normal" +msgid "4 (Normal)" +msgstr "4 (normale)" + +#. Key: EFortGamepadSensitivity_NormalPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:148 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:148 +msgctxt "Lyra,EFortGamepadSensitivity_NormalPlus" +msgid "5 (Normal+)" +msgstr "5 (più normale)" + +#. Key: EFortGamepadSensitivity_NormalPlusPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:149 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:149 +msgctxt "Lyra,EFortGamepadSensitivity_NormalPlusPlus" +msgid "6 (Normal++)" +msgstr "6 (normalissimo)" + +#. Key: EFortGamepadSensitivity_Slow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:144 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:144 +msgctxt "Lyra,EFortGamepadSensitivity_Slow" +msgid "1 (Slow)" +msgstr "1 (lento)" + +#. Key: EFortGamepadSensitivity_SlowPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:145 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:145 +msgctxt "Lyra,EFortGamepadSensitivity_SlowPlus" +msgid "2 (Slow+)" +msgstr "2 (più lento)" + +#. Key: EFortGamepadSensitivity_SlowPlusPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:146 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:146 +msgctxt "Lyra,EFortGamepadSensitivity_SlowPlusPlus" +msgid "3 (Slow++)" +msgstr "3 (lentissimo)" + +#. Key: ELyraAllowBackgroundAudioSetting_AllSounds +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:265 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:265 +msgctxt "Lyra,ELyraAllowBackgroundAudioSetting_AllSounds" +msgid "All Sounds" +msgstr "Tutti i suoni" + +#. Key: ELyraAllowBackgroundAudioSetting_Off +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:264 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:264 +msgctxt "Lyra,ELyraAllowBackgroundAudioSetting_Off" +msgid "Off" +msgstr "No" + +#. Key: ESubtitleBackgroundOpacity_Clear +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:225 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:225 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Clear" +msgid "Clear" +msgstr "Chiaro" + +#. Key: ESubtitleBackgroundOpacity_High +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:228 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:228 +msgctxt "Lyra,ESubtitleBackgroundOpacity_High" +msgid "High" +msgstr "Alto" + +#. Key: ESubtitleBackgroundOpacity_Low +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:226 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:226 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Low" +msgid "Low" +msgstr "Basso" + +#. Key: ESubtitleBackgroundOpacity_Medium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:227 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:227 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Medium" +msgid "Medium" +msgstr "Medio" + +#. Key: ESubtitleBackgroundOpacity_Solid +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:229 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:229 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Solid" +msgid "Solid" +msgstr "Solido" + +#. Key: ESubtitleTextBorder_DropShadow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:211 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:211 +msgctxt "Lyra,ESubtitleTextBorder_DropShadow" +msgid "Drop Shadow" +msgstr "Ombra discendente" + +#. Key: ESubtitleTextBorder_None +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:209 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:209 +msgctxt "Lyra,ESubtitleTextBorder_None" +msgid "None" +msgstr "Nessuno" + +#. Key: ESubtitleTextBorder_Outline +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:210 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:210 +msgctxt "Lyra,ESubtitleTextBorder_Outline" +msgid "Outline" +msgstr "Struttura" + +#. Key: ESubtitleTextColor_White +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:194 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:194 +msgctxt "Lyra,ESubtitleTextColor_White" +msgid "White" +msgstr "Bianco" + +#. Key: ESubtitleTextColor_Yellow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:195 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:195 +msgctxt "Lyra,ESubtitleTextColor_Yellow" +msgid "Yellow" +msgstr "Giallo" + +#. Key: ESubtitleTextSize_ExtraLarge +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:180 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:180 +msgctxt "Lyra,ESubtitleTextSize_ExtraLarge" +msgid "Extra Large" +msgstr "Molto grande" + +#. Key: ESubtitleTextSize_ExtraSmall +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:176 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:176 +msgctxt "Lyra,ESubtitleTextSize_ExtraSmall" +msgid "Extra Small" +msgstr "Molto piccolo" + +#. Key: ESubtitleTextSize_Large +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:179 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:179 +msgctxt "Lyra,ESubtitleTextSize_Large" +msgid "Large" +msgstr "Grande" + +#. Key: ESubtitleTextSize_Medium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:178 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:178 +msgctxt "Lyra,ESubtitleTextSize_Medium" +msgid "Medium" +msgstr "Medio" + +#. Key: ESubtitleTextSize_Small +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:177 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:177 +msgctxt "Lyra,ESubtitleTextSize_Small" +msgid "Small" +msgstr "Piccolo" + +#. Key: FPSFormat +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:637 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:637 +msgctxt "Lyra,FPSFormat" +msgid "{0} FPS" +msgstr "{0} FPS" + +#. Key: FrameRateLimit_Always_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:702 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:702 +msgctxt "Lyra,FrameRateLimit_Always_Description" +msgid "Frame rate limit sets the highest frame rate that is allowed. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "Il limite di frequenza del fotogramma imposta la frequenza massima del fotogramma consentita. Impostalo a un valore inferiore per una frequenza del fotogramma più regolare o a un valore maggiore per un'esperienza migliore su macchine più veloci. Potrebbe essere necessario disattivare la sincronizzazione verticale per ottenere un'alta frequenza del fotogramma." + +#. Key: FrameRateLimit_Always_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:701 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:701 +msgctxt "Lyra,FrameRateLimit_Always_Name" +msgid "Frame Rate Limit" +msgstr "Limite di frequenza del fotogramma" + +#. Key: FrameRateLimit_InMenu_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:670 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:670 +msgctxt "Lyra,FrameRateLimit_InMenu_Description" +msgid "Frame rate limit when in the menu. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "Limite di frequenza del fotogramma quando nel menu. Impostalo a un valore inferiore per una frequenza del fotogramma più regolare o a un valore maggiore per un'esperienza migliore su macchine più veloci. Potrebbe essere necessario disattivare la sincronizzazione verticale per ottenere un'alta frequenza del fotogramma." + +#. Key: FrameRateLimit_InMenu_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:669 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:669 +msgctxt "Lyra,FrameRateLimit_InMenu_Name" +msgid "Frame Rate Limit (Menu)" +msgstr "Limite di frequenza del fotogramma (menu)" + +#. Key: FrameRateLimit_Mobile_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:299 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:299 +msgctxt "Lyra,FrameRateLimit_Mobile_Description" +msgid "Select a desired framerate. Use this to fine tune performance on your device." +msgstr "Seleziona la frequenza di fotogrammi desiderata. Da usare per ottimizzare le prestazioni sul tuo dispositivo." + +#. Key: FrameRateLimit_Mobile_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:298 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:298 +msgctxt "Lyra,FrameRateLimit_Mobile_Name" +msgid "Frame Rate Limit" +msgstr "Limite di frequenza del fotogramma" + +#. Key: FrameRateLimit_OnBattery_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:652 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:652 +msgctxt "Lyra,FrameRateLimit_OnBattery_Description" +msgid "Frame rate limit when running on battery. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "Limite di frequenza del fotogramma quando alimentato a batteria. Impostalo a un valore inferiore per una frequenza del fotogramma più regolare o a un valore maggiore per un'esperienza migliore su macchine più veloci. Potrebbe essere necessario disattivare la sincronizzazione verticale per ottenere un'alta frequenza del fotogramma." + +#. Key: FrameRateLimit_OnBattery_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:651 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:651 +msgctxt "Lyra,FrameRateLimit_OnBattery_Name" +msgid "Frame Rate Limit (On Battery)" +msgstr "Limite di frequenza del fotogramma (con batteria)" + +#. Key: FrameRateLimit_WhenBackgrounded_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:686 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:686 +msgctxt "Lyra,FrameRateLimit_WhenBackgrounded_Description" +msgid "Frame rate limit when in the background. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "Limite di frequenza del fotogramma quando in background. Impostalo a un valore inferiore per una frequenza del fotogramma più regolare o a un valore maggiore per un'esperienza migliore su macchine più veloci. Potrebbe essere necessario disattivare la sincronizzazione verticale per ottenere un'alta frequenza del fotogramma." + +#. Key: FrameRateLimit_WhenBackgrounded_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:685 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:685 +msgctxt "Lyra,FrameRateLimit_WhenBackgrounded_Name" +msgid "Frame Rate Limit (Background)" +msgstr "Limite di frequenza del fotogramma (in sottofondo)" + +#. Key: FullscreenNeededForVSync +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:608 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:608 +msgctxt "Lyra,FullscreenNeededForVSync" +msgid "This feature only works if 'Window Mode' is set to 'Fullscreen'." +msgstr "Questa funzione funziona solo se \"Modalità finestra\" è impostata su \"Schermo intero\"." + +#. Key: GamepadBindingCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:130 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:130 +msgctxt "Lyra,GamepadBindingCollection_Name" +msgid "Controls" +msgstr "Comandi" + +#. Key: GamepadCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:31 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:31 +msgctxt "Lyra,GamepadCollection_Name" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: GamepadVibration_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:89 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:89 +msgctxt "Lyra,GamepadVibration_Description" +msgid "Turns controller vibration on/off." +msgstr "Attiva/disattiva la vibrazione del controller." + +#. Key: GamepadVibration_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:88 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:88 +msgctxt "Lyra,GamepadVibration_Name" +msgid "Vibration" +msgstr "Vibrazione" + +#. Key: GameplayCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:21 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:21 +msgctxt "Lyra,GameplayCollection_Name" +msgid "Gameplay" +msgstr "Gioco" + +#. Key: GlobalIlluminationQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:400 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:400 +msgctxt "Lyra,GlobalIlluminationQuality_Description" +msgid "Global Illumination controls the quality of dynamically calculated indirect lighting bounces, sky shadowing and Ambient Occlusion. Settings of 'High' and above use more accurate ray tracing methods to solve lighting, but can reduce performance." +msgstr "L'illuminazione globale controlla la qualità dei rimbalzi di luce indiretti calcolati dinamicamente, l'ombreggiatura del cielo e l'occlusione ambientale. L'impostazione \"Alto\" o superiore utilizza metodi di tracciamento dei raggi più accurati per risolvere l'illuminazione, ma può causare una riduzione delle prestazioni." + +#. Key: GlobalIlluminationQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:399 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:399 +msgctxt "Lyra,GlobalIlluminationQuality_Name" +msgid "Global Illumination" +msgstr "Illuminazione globale" + +#. Key: GraphicsCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:167 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:167 +msgctxt "Lyra,GraphicsCollection_Name" +msgid "Graphics" +msgstr "Grafica" + +#. Key: GraphicsQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:258 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:258 +msgctxt "Lyra,GraphicsQuality_Name" +msgid "Graphics Quality" +msgstr "Qualità grafica" + +#. Key: GraphicsQualityPresets_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:359 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:359 +msgctxt "Lyra,GraphicsQualityPresets_Description" +msgid "Quality Preset allows you to adjust multiple video options at once. Try a few options to see what fits your preference and device's performance." +msgstr "Le impostazioni predefinite della qualità consentono di regolare contemporaneamente più opzioni video. Prova alcune delle opzioni e scopri quali si adattano meglio alle tue preferenze e alle prestazioni del dispositivo." + +#. Key: GraphicsQualityPresets_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:358 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:358 +msgctxt "Lyra,GraphicsQualityPresets_Name" +msgid "Quality Presets" +msgstr "Impostazioni predefinite della qualità" + +#. Key: HardwareCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:39 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:39 +msgctxt "Lyra,HardwareCollection_Name" +msgid "Hardware" +msgstr "Hardware" + +#. Key: HDRAudioMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:304 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:304 +msgctxt "Lyra,HDRAudioMode_Description" +msgid "Enable high dynamic range audio. Changes the runtime processing chain to increase the dynamic range of the audio mixdown, appropriate for theater or more cinematic experiences." +msgstr "Attiva un alto intervallo dinamico dell'audio. Modifica la catena di elaborazione del runtime per aumentare l'intervallo dinamico del mixdown dell'audio; indicato per un'esperienza maggiormente cinematografica." + +#. Key: HDRAudioMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:303 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:303 +msgctxt "Lyra,HDRAudioMode_Name" +msgid "High Dynamic Range Audio" +msgstr "Intervallo dinamico audio alto" + +#. Key: HeadphoneMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:280 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:280 +msgctxt "Lyra,HeadphoneMode_Description" +msgid "Enable binaural audio. Provides 3D audio spatialization, so you can hear the location of sounds more precisely, including above, below, and behind you. Recommended for use with stereo headphones only." +msgstr "Attiva l'audio binaurale. Offre una spazializzazione audio 3D che consente di rilevare con maggiore precisione il punti di origine dei suoni, inclusi quelli sopra, sotto e dietro di te. Consigliato solo con utilizzo di cuffie stereo." + +#. Key: HeadphoneMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:279 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:279 +msgctxt "Lyra,HeadphoneMode_Name" +msgid "3D Headphones" +msgstr "Cuffie 3D" + +#. Key: InvertHorizontalAxis_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:123 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:123 +msgctxt "Lyra,InvertHorizontalAxis_Description" +msgid "Enable the inversion of the Horizontal look axis." +msgstr "Attiva l'inversione dell'asse di visione orizzontale." + +#. Key: InvertHorizontalAxis_Gamepad_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:115 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:115 +msgctxt "Lyra,InvertHorizontalAxis_Gamepad_Description" +msgid "Enable the inversion of the Horizontal look axis." +msgstr "Attiva l'inversione dell'asse di visione orizzontale." + +#. Key: InvertHorizontalAxis_Gamepad_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:114 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:114 +msgctxt "Lyra,InvertHorizontalAxis_Gamepad_Name" +msgid "Invert Horizontal Axis" +msgstr "Inverti l'asse orizzontale" + +#. Key: InvertHorizontalAxis_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:122 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:122 +msgctxt "Lyra,InvertHorizontalAxis_Name" +msgid "Invert Horizontal Axis" +msgstr "Inverti l'asse orizzontale" + +#. Key: InvertVerticalAxis_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:108 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:108 +msgctxt "Lyra,InvertVerticalAxis_Description" +msgid "Enable the inversion of the vertical look axis." +msgstr "Attiva l'inversione dell'asse di visione verticale." + +#. Key: InvertVerticalAxis_Gamepad_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:102 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:102 +msgctxt "Lyra,InvertVerticalAxis_Gamepad_Description" +msgid "Enable the inversion of the vertical look axis." +msgstr "Attiva l'inversione dell'asse di visione verticale." + +#. Key: InvertVerticalAxis_Gamepad_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:101 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:101 +msgctxt "Lyra,InvertVerticalAxis_Gamepad_Name" +msgid "Invert Vertical Axis" +msgstr "Inverti l'asse verticale" + +#. Key: InvertVerticalAxis_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:107 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:107 +msgctxt "Lyra,InvertVerticalAxis_Name" +msgid "Invert Vertical Axis" +msgstr "Inverti l'asse verticale" + +#. Key: KeyBindingCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:141 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:141 +msgctxt "Lyra,KeyBindingCollection_Name" +msgid "Keyboard & Mouse" +msgstr "Tastiera e mouse" + +#. Key: LanguageCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:27 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:27 +msgctxt "Lyra,LanguageCollection_Name" +msgid "Language" +msgstr "Lingua" + +#. Key: LanguageSetting_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:35 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:35 +msgctxt "Lyra,LanguageSetting_Description" +msgid "The language of the game." +msgstr "La lingua del gioco." + +#. Key: LanguageSetting_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:34 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:34 +msgctxt "Lyra,LanguageSetting_Name" +msgid "Language" +msgstr "Lingua" + +#. Key: LookSensitivityPreset_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:161 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:161 +msgctxt "Lyra,LookSensitivityPreset_Description" +msgid "How quickly your view rotates." +msgstr "La velocità di rotazione della tua visione." + +#. Key: LookSensitivityPreset_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:160 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:160 +msgctxt "Lyra,LookSensitivityPreset_Name" +msgid "Look Sensitivity" +msgstr "Sensibilità dell'aspetto" + +#. Key: LookSensitivityPresetAds_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:179 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:179 +msgctxt "Lyra,LookSensitivityPresetAds_Description" +msgid "How quickly your view rotates while aiming down sights (ADS)." +msgstr "La velocità di rotazione della tua visione durante l'uso del mirino (ADS)." + +#. Key: LookSensitivityPresetAds_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:178 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:178 +msgctxt "Lyra,LookSensitivityPresetAds_Name" +msgid "Aim Sensitivity (ADS)" +msgstr "Sensibilità di mira (ADS)" + +#. Key: LookStickDeadZone_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:224 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:224 +msgctxt "Lyra,LookStickDeadZone_Description" +msgid "Increase or decrease the area surrounding the stick that we ignore input from. Setting this value too low may result in the camera continuing to move even after removing your finger from the stick." +msgstr "Aumenta o diminuisce l'area che circonda la levetta di cui ignoriamo l'input. Un'impostazione troppo ridotta di questo valore può causare il protrarsi del movimento della videocamera anche dopo aver sollevato il dito dalla levetta." + +#. Key: LookStickDeadZone_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:223 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:223 +msgctxt "Lyra,LookStickDeadZone_Name" +msgid "Right Stick DeadZone" +msgstr "Zona morta della levetta destra" + +#. Key: MouseAndKeyboardCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:28 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:28 +msgctxt "Lyra,MouseAndKeyboardCollection_Name" +msgid "Mouse & Keyboard" +msgstr "Mouse e tastiera" + +#. Key: MouseSensitivityCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:46 +msgctxt "Lyra,MouseSensitivityCollection_Name" +msgid "Sensitivity" +msgstr "Sensibilità" + +#. Key: MouseSensitivityPitch_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:72 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:72 +msgctxt "Lyra,MouseSensitivityPitch_Description" +msgid "Sets the sensitivity of the mouse's vertical (y) axis. With higher settings the camera will move faster when looking up and down with the mouse." +msgstr "Imposta la sensibilità dell'asse verticale (y) del mouse. Con valori più elevati, la visuale si muove più velocemente quando si alza o si abbassa lo sguardo con il mouse." + +#. Key: MouseSensitivityPitch_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:71 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:71 +msgctxt "Lyra,MouseSensitivityPitch_Name" +msgid "Y-Axis Sensitivity" +msgstr "Sensibilità dell'asse Y" + +#. Key: MouseSensitivityYaw_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:54 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:54 +msgctxt "Lyra,MouseSensitivityYaw_Description" +msgid "Sets the sensitivity of the mouse's horizontal (x) axis. With higher settings the camera will move faster when looking left and right with the mouse." +msgstr "Imposta la sensibilità dell'asse orizzontale (x) del mouse. Con valori più elevati, la visuale si muove più velocemente quando si gira lo sguardo verso destra o sinistra con il mouse." + +#. Key: MouseSensitivityYaw_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:53 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:53 +msgctxt "Lyra,MouseSensitivityYaw_Name" +msgid "X-Axis Sensitivity" +msgstr "Sensibilità dell'asse X" + +#. Key: MouseTargetingMultiplier_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:90 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:90 +msgctxt "Lyra,MouseTargetingMultiplier_Description" +msgid "Sets the modifier for reducing mouse sensitivity when targeting. 100% will have no slow down when targeting. Lower settings will have more slow down when targeting." +msgstr "Imposta il modificatore per ridurre la sensibilità del mouse quando si prende la mira. 100% non causerà nessun rallentamento quando si prende la mira. Valori più bassi causeranno rallentamenti maggiori quando si prende la mira." + +#. Key: MouseTargetingMultiplier_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:89 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:89 +msgctxt "Lyra,MouseTargetingMultiplier_Name" +msgid "Targeting Sensitivity" +msgstr "Sensibilità di mira" + +#. Key: MoveStickDeadZone_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:208 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:208 +msgctxt "Lyra,MoveStickDeadZone_Description" +msgid "Increase or decrease the area surrounding the stick that we ignore input from. Setting this value too low may result in the character continuing to move even after removing your finger from the stick." +msgstr "Aumenta o diminuisce l'area che circonda la levetta di cui ignoriamo l'input. Un'impostazione troppo ridotta di questo valore può causare il protrarsi del movimento del personaggio anche dopo aver sollevato il dito dalla levetta." + +#. Key: MoveStickDeadZone_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:207 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:207 +msgctxt "Lyra,MoveStickDeadZone_Name" +msgid "Left Stick DeadZone" +msgstr "Zona morta della levetta sinistra" + +#. Key: MusicVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:63 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:63 +msgctxt "Lyra,MusicVolume_Description" +msgid "Adjusts the volume of music." +msgstr "Regola il volume della musica." + +#. Key: MusicVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:62 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:62 +msgctxt "Lyra,MusicVolume_Name" +msgid "Music" +msgstr "Musica" + +#. Key: OverallVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:47 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:47 +msgctxt "Lyra,OverallVolume_Description" +msgid "Adjusts the volume of everything." +msgstr "Regola il volume generale." + +#. Key: OverallVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:46 +msgctxt "Lyra,OverallVolume_Name" +msgid "Overall" +msgstr "Generale" + +#. Key: PerfStat_ClientFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:53 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:53 +msgctxt "Lyra,PerfStat_ClientFPS" +msgid "Client FPS" +msgstr "FPS del client" + +#. Key: PerfStat_FrameTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:69 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:69 +msgctxt "Lyra,PerfStat_FrameTime" +msgid "Frame Time" +msgstr "Durata dei fotogrammi" + +#. Key: PerfStat_FrameTime_GameThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:85 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:85 +msgctxt "Lyra,PerfStat_FrameTime_GameThread" +msgid "CPU Game Time" +msgstr "Tempo di gioco CPU" + +#. Key: PerfStat_FrameTime_GPU +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:109 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:109 +msgctxt "Lyra,PerfStat_FrameTime_GPU" +msgid "GPU Render Time" +msgstr "Tempo di render GPU" + +#. Key: PerfStat_FrameTime_RenderThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:93 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:93 +msgctxt "Lyra,PerfStat_FrameTime_RenderThread" +msgid "CPU Render Time" +msgstr "Tempo di render CPU" + +#. Key: PerfStat_FrameTime_RHIThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:101 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:101 +msgctxt "Lyra,PerfStat_FrameTime_RHIThread" +msgid "CPU RHI Time" +msgstr "Tempo di RHI CPU" + +#. Key: PerfStat_IdleTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:77 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:77 +msgctxt "Lyra,PerfStat_IdleTime" +msgid "Idle Time" +msgstr "Tempo di inattività" + +#. Key: PerfStat_PacketLoss_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:136 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:136 +msgctxt "Lyra,PerfStat_PacketLoss_Incoming" +msgid "Incoming Packet Loss" +msgstr "Perdita di pacchetti in ingresso" + +#. Key: PerfStat_PacketLoss_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:144 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:144 +msgctxt "Lyra,PerfStat_PacketLoss_Outgoing" +msgid "Outgoing Packet Loss" +msgstr "Perdita di pacchetti in uscita" + +#. Key: PerfStat_PacketRate_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:152 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:152 +msgctxt "Lyra,PerfStat_PacketRate_Incoming" +msgid "Incoming Packet Rate" +msgstr "Tasso di pacchetti in entrata" + +#. Key: PerfStat_PacketRate_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:160 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:160 +msgctxt "Lyra,PerfStat_PacketRate_Outgoing" +msgid "Outgoing Packet Rate" +msgstr "Tasso di pacchetti in uscita" + +#. Key: PerfStat_PacketSize_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:168 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:168 +msgctxt "Lyra,PerfStat_PacketSize_Incoming" +msgid "Incoming Packet Size" +msgstr "Dimensione dei pacchetti in entrata" + +#. Key: PerfStat_PacketSize_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:176 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:176 +msgctxt "Lyra,PerfStat_PacketSize_Outgoing" +msgid "Outgoing Packet Size" +msgstr "Dimensione dei pacchetti in uscita" + +#. Key: PerfStat_Ping +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:128 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:128 +msgctxt "Lyra,PerfStat_Ping" +msgid "Ping" +msgstr "Ping" + +#. Key: PerfStat_ServerFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:61 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:61 +msgctxt "Lyra,PerfStat_ServerFPS" +msgid "Server FPS" +msgstr "FPS del server" + +#. Key: PerfStatDescription_ClientFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:54 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:54 +msgctxt "Lyra,PerfStatDescription_ClientFPS" +msgid "Client frame rate (higher is better)" +msgstr "Frequenza dei fotogrammi del client (migliore con valori più elevati)" + +#. Key: PerfStatDescription_FrameTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:70 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:70 +msgctxt "Lyra,PerfStatDescription_FrameTime" +msgid "The total frame time." +msgstr "La durata complessiva dei fotogrammi." + +#. Key: PerfStatDescription_FrameTime_GameThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:86 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:86 +msgctxt "Lyra,PerfStatDescription_FrameTime_GameThread" +msgid "The amount of time spent on the main game thread." +msgstr "Tempo trascorso sul thread di gioco principale." + +#. Key: PerfStatDescription_FrameTime_GPU +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:110 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:110 +msgctxt "Lyra,PerfStatDescription_FrameTime_GPU" +msgid "The amount of time spent on the GPU." +msgstr "Tempo trascorso sulla GPU." + +#. Key: PerfStatDescription_FrameTime_RenderThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:94 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:94 +msgctxt "Lyra,PerfStatDescription_FrameTime_RenderThread" +msgid "The amount of time spent on the rendering thread." +msgstr "Tempo trascorso sul thread del rendering." + +#. Key: PerfStatDescription_FrameTime_RHIThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:102 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:102 +msgctxt "Lyra,PerfStatDescription_FrameTime_RHIThread" +msgid "The amount of time spent on the Render Hardware Interface thread." +msgstr "Tempo trascorso sul thread dell'interfaccia hardware di rendering (RHI)." + +#. Key: PerfStatDescription_IdleTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:78 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:78 +msgctxt "Lyra,PerfStatDescription_IdleTime" +msgid "The amount of time spent waiting idle for frame pacing." +msgstr "Tempo trascorso inattivo in attesa del pacing dei fotogrammi." + +#. Key: PerfStatDescription_PacketLoss_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:137 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:137 +msgctxt "Lyra,PerfStatDescription_PacketLoss_Incoming" +msgid "The percentage of incoming packets lost." +msgstr "Percentuale di pacchetti persi in ingresso." + +#. Key: PerfStatDescription_PacketLoss_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:145 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:145 +msgctxt "Lyra,PerfStatDescription_PacketLoss_Outgoing" +msgid "The percentage of outgoing packets lost." +msgstr "Percentuale di pacchetti persi in uscita." + +#. Key: PerfStatDescription_PacketRate_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:153 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:153 +msgctxt "Lyra,PerfStatDescription_PacketRate_Incoming" +msgid "Rate of incoming packets (per second)" +msgstr "Tasso di pacchetti in entrata (al secondo)" + +#. Key: PerfStatDescription_PacketRate_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:161 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:161 +msgctxt "Lyra,PerfStatDescription_PacketRate_Outgoing" +msgid "Rate of outgoing packets (per second)" +msgstr "Tasso di pacchetti in uscita (al secondo)" + +#. Key: PerfStatDescription_PacketSize_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:169 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:169 +msgctxt "Lyra,PerfStatDescription_PacketSize_Incoming" +msgid "The average size (in bytes) of packets recieved in the last second." +msgstr "La dimensione media (in byte) dei pacchetti ricevuti nell'ultimo secondo." + +#. Key: PerfStatDescription_PacketSize_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:177 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:177 +msgctxt "Lyra,PerfStatDescription_PacketSize_Outgoing" +msgid "The average size (in bytes) of packets sent in the last second." +msgstr "La dimensione media (in byte) dei pacchetti inviati nell'ultimo secondo." + +#. Key: PerfStatDescription_Ping +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:129 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:129 +msgctxt "Lyra,PerfStatDescription_Ping" +msgid "The roundtrip latency of your connection to the server." +msgstr "Latenza di andata e ritorno della tua connessione con il server." + +#. Key: PerfStatDescription_ServerFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:62 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:62 +msgctxt "Lyra,PerfStatDescription_ServerFPS" +msgid "Server frame rate" +msgstr "Frequenza dei fotogrammi del server" + +#. Key: PerfStatsPage_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:34 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:34 +msgctxt "Lyra,PerfStatsPage_Description" +msgid "Configure the display of performance statistics." +msgstr "Configura la visualizzazione delle statistiche delle prestazioni." + +#. Key: PerfStatsPage_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:33 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:33 +msgctxt "Lyra,PerfStatsPage_Name" +msgid "Performance Stats" +msgstr "Statistiche delle prestazioni" + +#. Key: PerfStatsPage_Navigation +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:35 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:35 +msgctxt "Lyra,PerfStatsPage_Navigation" +msgid "Edit" +msgstr "Modifica" + +#. Key: PostProcessingQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:562 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:562 +msgctxt "Lyra,PostProcessingQuality_Description" +msgid "Post Processing effects include Motion Blur, Depth of Field and Bloom. Increasing this setting improves the quality of post process effects, but can reduce performance." +msgstr "Gli effetti di post-elaborazione includono effetto mosso, profondità di campo e bloom. Un aumento di questa impostazione migliora la qualità degli effetti di post-elaborazione, ma può causare una riduzione delle prestazioni." + +#. Key: PostProcessingQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:561 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:561 +msgctxt "Lyra,PostProcessingQuality_Name" +msgid "Post Processing" +msgstr "Post-elaborazione" + +#. Key: PostProcessingQualityEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:569 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:569 +msgctxt "Lyra,PostProcessingQualityEpic" +msgid "Epic" +msgstr "Epico" + +#. Key: PostProcessingQualityHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:568 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:568 +msgctxt "Lyra,PostProcessingQualityHigh" +msgid "High" +msgstr "Alto" + +#. Key: PostProcessingQualityLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:566 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:566 +msgctxt "Lyra,PostProcessingQualityLow" +msgid "Low" +msgstr "Basso" + +#. Key: PostProcessingQualityMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:567 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:567 +msgctxt "Lyra,PostProcessingQualityMedium" +msgid "Medium" +msgstr "Medio" + +#. Key: ReflectionQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:539 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:539 +msgctxt "Lyra,ReflectionQuality_Description" +msgid "Reflection quality determines the resolution and accuracy of reflections. Settings of 'High' and above use more accurate ray tracing methods to solve reflections, but can reduce performance." +msgstr "La qualità dei riflessi determina la risoluzione e l'accuratezza dei riflessi. L'impostazione \"Alto\" o superiore utilizza metodi di tracciamento dei raggi più accurati per risolvere i riflessi, ma può causare una riduzione delle prestazioni." + +#. Key: ReflectionQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:538 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:538 +msgctxt "Lyra,ReflectionQuality_Name" +msgid "Reflections" +msgstr "Riflessi" + +#. Key: Resolution_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:141 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:141 +msgctxt "Lyra,Resolution_Description" +msgid "Display Resolution determines the size of the window in Windowed mode. In Fullscreen mode, Display Resolution determines the graphics card output resolution, which can result in black bars depending on monitor and graphics card. Display Resolution is inactive in Windowed Fullscreen mode." +msgstr "La risoluzione dello schermo determina le dimensioni delle finestre in modalità finestra. Nella modalità a schermo intero, la risoluzione dello schermo determina la risoluzione dell'output della scheda grafica, che può causare barre nere a seconda del monitor e della scheda grafica. La risoluzione dello schermo è inattiva nella modalità a schermo intero a finestra." + +#. Key: Resolution_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:140 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:140 +msgctxt "Lyra,Resolution_Name" +msgid "Resolution" +msgstr "Risoluzione" + +#. Key: ResolutionScale_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:380 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:380 +msgctxt "Lyra,ResolutionScale_Description" +msgid "3D resolution determines the resolution that objects are rendered in game, but does not affect the main menu. Lower resolutions can significantly increase frame rate." +msgstr "La risoluzione 3D determina la risoluzione con cui gli oggetti vengono renderizzati in gioco, ma non influisce sul menu principale. Risoluzioni inferiori possono migliorare significativamente il frame rate." + +#. Key: ResolutionScale_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:379 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:379 +msgctxt "Lyra,ResolutionScale_Name" +msgid "3D Resolution" +msgstr "Risoluzione 3D" + +#. Key: ResolutionWindowedFullscreen_Disabled +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:149 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:149 +msgctxt "Lyra,ResolutionWindowedFullscreen_Disabled" +msgid "When the Window Mode is set to Windowed Fullscreen, the resolution must match the native desktop resolution." +msgstr "Se la modalità finestra è impostata su Finestra a schermo intero, la risoluzione deve corrispondere a quella nativa del dekstop." + +#. Key: SafeZone_Action +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:234 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:234 +msgctxt "Lyra,SafeZone_Action" +msgid "Set Safe Zone" +msgstr "Imposta zona sicura" + +#. Key: SafeZone_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:233 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:233 +msgctxt "Lyra,SafeZone_Description" +msgid "Set the UI safe zone for the platform." +msgstr "Imposta la zona sicura dell'interfaccia utente per la tua piattaforma." + +#. Key: SafeZone_KeyToPress_Gamepad +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +#: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +msgctxt "Lyra,SafeZone_KeyToPress_Gamepad" +msgid "Left Stick" +msgstr "Levetta sinistra" + +#. Key: SafeZone_KeyToPress_Mouse +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +#: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +msgctxt "Lyra,SafeZone_KeyToPress_Mouse" +msgid "Mouse Wheel" +msgstr "Rotellina del mouse" + +#. Key: SafeZone_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:232 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:232 +msgctxt "Lyra,SafeZone_Name" +msgid "Safe Zone" +msgstr "Zona sicura" + +#. Key: SafeZoneEditorInstructions +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraSafeZoneEditor.cpp:83 +#: Source/LyraGame/Settings/Screens/LyraSafeZoneEditor.cpp:83 +msgctxt "Lyra,SafeZoneEditorInstructions" +msgid "Use {0} to adjust the corners so it lines up with the edges of your display." +msgstr "Usa {0} per modificare gli angoli e allinearli con il bordo dello schermo." + +#. Key: ShadowEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:430 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:430 +msgctxt "Lyra,ShadowEpic" +msgid "Epic" +msgstr "Epico" + +#. Key: ShadowHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:429 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:429 +msgctxt "Lyra,ShadowHigh" +msgid "High" +msgstr "Alto" + +#. Key: ShadowLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:427 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:427 +msgctxt "Lyra,ShadowLow" +msgid "Off" +msgstr "No" + +#. Key: ShadowMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:428 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:428 +msgctxt "Lyra,ShadowMedium" +msgid "Medium" +msgstr "Medio" + +#. Key: Shadows_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:423 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:423 +msgctxt "Lyra,Shadows_Description" +msgid "Shadow quality determines the resolution and view distance of dynamic shadows. Shadows improve visual quality and give better depth perception, but can reduce performance." +msgstr "La qualità delle ombre determina la risoluzione e la distanza di visualizzazione delle ombre dinamiche. Le ombre migliorano la qualità visiva e offrono una migliore percezione della profondità, ma possono ridurre le prestazioni." + +#. Key: Shadows_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:422 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:422 +msgctxt "Lyra,Shadows_Name" +msgid "Shadows" +msgstr "Ombre" + +#. Key: SoundCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:130 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:130 +msgctxt "Lyra,SoundCollection_Name" +msgid "Sound" +msgstr "Suono" + +#. Key: SoundEffectsVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:79 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:79 +msgctxt "Lyra,SoundEffectsVolume_Description" +msgid "Adjusts the volume of sound effects." +msgstr "Regola il volume degli effetti sonori." + +#. Key: SoundEffectsVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:78 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:78 +msgctxt "Lyra,SoundEffectsVolume_Name" +msgid "Sound Effects" +msgstr "Effetti sonori" + +#. Key: StatCategory_Network_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:121 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:121 +msgctxt "Lyra,StatCategory_Network_Name" +msgid "Network" +msgstr "Rete" + +#. Key: StatCategory_Performance_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:46 +msgctxt "Lyra,StatCategory_Performance_Name" +msgid "Performance" +msgstr "Prestazioni" + +#. Key: SubtitleBackground_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:219 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:219 +msgctxt "Lyra,SubtitleBackground_Name" +msgid "Background Opacity" +msgstr "Opacità sfondo" + +#. Key: SubtitleBackgroundOpacity_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:220 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:220 +msgctxt "Lyra,SubtitleBackgroundOpacity_Description" +msgid "Choose a different background or letterboxing for the subtitles." +msgstr "Scegli uno sfondo o formato diverso per i sottotitoli." + +#. Key: SubtitleBackgroundStyle_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:203 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:203 +msgctxt "Lyra,SubtitleBackgroundStyle_Name" +msgid "Text Border" +msgstr "Bordo del testo" + +#. Key: SubtitlePage_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:138 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:138 +msgctxt "Lyra,SubtitlePage_Description" +msgid "Configure the visual appearance of subtitles." +msgstr "Configura l'aspetto dei sottotitoli." + +#. Key: SubtitlePage_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:137 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:137 +msgctxt "Lyra,SubtitlePage_Name" +msgid "Subtitles" +msgstr "Sottotitoli" + +#. Key: SubtitlePage_Navigation +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:139 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:139 +msgctxt "Lyra,SubtitlePage_Navigation" +msgid "Options" +msgstr "Opzioni" + +#. Key: Subtitles_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:158 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:158 +msgctxt "Lyra,Subtitles_Description" +msgid "Turns subtitles on/off." +msgstr "Attiva/disattiva i sottotitoli." + +#. Key: Subtitles_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:157 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:157 +msgctxt "Lyra,Subtitles_Name" +msgid "Subtitles" +msgstr "Sottotitoli" + +#. Key: SubtitlesCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:150 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:150 +msgctxt "Lyra,SubtitlesCollection_Name" +msgid "Subtitles" +msgstr "Sottotitoli" + +#. Key: SubtitleTextBorder_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:204 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:204 +msgctxt "Lyra,SubtitleTextBorder_Description" +msgid "Choose different borders for the text." +msgstr "Scegli bordi diversi per il testo." + +#. Key: SubtitleTextColor_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:189 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:189 +msgctxt "Lyra,SubtitleTextColor_Description" +msgid "Choose different colors for the subtitle text." +msgstr "Scegli colori diversi per il testo dei sottotitoli." + +#. Key: SubtitleTextColor_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:188 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:188 +msgctxt "Lyra,SubtitleTextColor_Name" +msgid "Text Color" +msgstr "Colore del testo" + +#. Key: SubtitleTextSize_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:171 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:171 +msgctxt "Lyra,SubtitleTextSize_Description" +msgid "Choose different sizes of the the subtitle text." +msgstr "Scegli dimensioni diverse per il testo dei sottotitoli." + +#. Key: SubtitleTextSize_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:170 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:170 +msgctxt "Lyra,SubtitleTextSize_Name" +msgid "Text Size" +msgstr "Dimensioni del testo" + +#. Key: SystemDefaultLanguage +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:141 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:141 +msgctxt "Lyra,SystemDefaultLanguage" +msgid "System Default ({0})" +msgstr "Sistema predefinito ({0})" + +#. Key: TextureQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:493 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:493 +msgctxt "Lyra,TextureQuality_Description" +msgid "Texture quality determines the resolution of textures in game. Increasing this setting will make objects more detailed, but can reduce performance." +msgstr "La qualità della texture determina la risoluzione delle texture in gioco. Aumentare questa impostazione renderà gli oggetti più dettagliati, ma può ridurre le prestazioni." + +#. Key: TextureQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:491 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:491 +msgctxt "Lyra,TextureQuality_Name" +msgid "Textures" +msgstr "Texture" + +#. Key: TextureQualityEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:500 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:500 +msgctxt "Lyra,TextureQualityEpic" +msgid "Epic" +msgstr "Epico" + +#. Key: TextureQualityHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:499 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:499 +msgctxt "Lyra,TextureQualityHigh" +msgid "High" +msgstr "Alto" + +#. Key: TextureQualityLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:497 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:497 +msgctxt "Lyra,TextureQualityLow" +msgid "Low" +msgstr "Basso" + +#. Key: TextureQualityMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:498 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:498 +msgctxt "Lyra,TextureQualityMedium" +msgid "Medium" +msgstr "Medio" + +#. Key: UnlimitedFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:642 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:642 +msgctxt "Lyra,UnlimitedFPS" +msgid "Unlimited" +msgstr "Illimitato" + +#. Key: VerticalSync_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:596 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:596 +msgctxt "Lyra,VerticalSync_Description" +msgid "Enabling Vertical Sync eliminates screen tearing by always rendering and presenting a full frame. Disabling Vertical Sync can give higher frame rate and better input response, but can result in horizontal screen tearing." +msgstr "Attivare la sincronizzazione verticale elimina il tearing dello schermo renderizzando e presentando sempre un frame pieno. Disattivare la sincronizzazione verticale può offrire un frame rate maggiore e una migliore risposta agli input, ma può portare a un tearing orizzontale dello schermo." + +#. Key: VerticalSync_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:595 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:595 +msgctxt "Lyra,VerticalSync_Name" +msgid "Vertical Sync" +msgstr "Sincronizzazione verticale" + +#. Key: VideoCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:103 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:103 +msgctxt "Lyra,VideoCollection_Name" +msgid "Video" +msgstr "Video" + +#. Key: ViewDistance_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:469 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:469 +msgctxt "Lyra,ViewDistance_Description" +msgid "View distance determines how far away objects are culled for performance." +msgstr "La distanza di visualizzazione determina come gli oggetti lontani sono eliminati per migliorare le prestazioni." + +#. Key: ViewDistance_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:468 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:468 +msgctxt "Lyra,ViewDistance_Name" +msgid "View Distance" +msgstr "Distanza di visualizzazione" + +#. Key: ViewDistanceEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:476 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:476 +msgctxt "Lyra,ViewDistanceEpic" +msgid "Epic" +msgstr "Epico" + +#. Key: ViewDistanceFar +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:475 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:475 +msgctxt "Lyra,ViewDistanceFar" +msgid "Far" +msgstr "Lontano" + +#. Key: ViewDistanceMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:474 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:474 +msgctxt "Lyra,ViewDistanceMedium" +msgid "Medium" +msgstr "Medio" + +#. Key: ViewDistanceNear +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:473 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:473 +msgctxt "Lyra,ViewDistanceNear" +msgid "Near" +msgstr "Vicino" + +#. Key: VisualEffectQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:516 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:516 +msgctxt "Lyra,VisualEffectQuality_Description" +msgid "Effects determines the quality of visual effects and lighting in game. Increasing this setting will increase the quality of visual effects, but can reduce performance." +msgstr "Gli effetti determinano la qualità degli effetti visivi e della luce in gioco. Un aumento di questa impostazione migliorerà la qualità degli effetti visivi, ma può causare un calo delle prestazioni." + +#. Key: VisualEffectQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:515 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:515 +msgctxt "Lyra,VisualEffectQuality_Name" +msgid "Effects" +msgstr "Effetti" + +#. Key: VisualEffectQualityEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:407 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:407 +msgctxt "Lyra,VisualEffectQualityEpic" +msgid "Epic" +msgstr "Epico" + +#. Key: VisualEffectQualityHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:406 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:406 +msgctxt "Lyra,VisualEffectQualityHigh" +msgid "High" +msgstr "Alto" + +#. Key: VisualEffectQualityLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:404 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:404 +msgctxt "Lyra,VisualEffectQualityLow" +msgid "Low" +msgstr "Basso" + +#. Key: VisualEffectQualityMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:405 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:405 +msgctxt "Lyra,VisualEffectQualityMedium" +msgid "Medium" +msgstr "Medio" + +#. Key: VoiceChatVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:111 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:111 +msgctxt "Lyra,VoiceChatVolume_Description" +msgid "Adjusts the volume of voice chat." +msgstr "Regola il volume della chat vocale." + +#. Key: VoiceChatVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:110 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:110 +msgctxt "Lyra,VoiceChatVolume_Name" +msgid "Voice Chat" +msgstr "Chat vocale" + +#. Key: VolumeCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:39 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:39 +msgctxt "Lyra,VolumeCollection_Name" +msgid "Volume" +msgstr "Volume" + +#. Key: WarningLanguage_Message +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:47 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:47 +msgctxt "Lyra,WarningLanguage_Message" +msgid "You will need to restart the game completely for all language related changes to take effect." +msgstr "Devi riavviare completamente il gioco per applicare i cambiamenti relativi alla lingua." + +#. Key: WarningLanguage_Title +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:46 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:46 +msgctxt "Lyra,WarningLanguage_Title" +msgid "Language Changed" +msgstr "Lingua cambiata" + +#. Key: WindowMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:122 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:122 +msgctxt "Lyra,WindowMode_Description" +msgid "In Windowed mode you can interact with other windows more easily, and drag the edges of the window to set the size. In Windowed Fullscreen mode you can easily switch between applications. In Fullscreen mode you cannot interact with other windows as easily, but the game will run slightly faster." +msgstr "Nella modalità finestra puoi facilmente interagire con le altre finestre e trascinare i bordi per impostarne la dimensione. Nella modalità finestra a schermo intero puoi passare facilmente da un'applicazione all'altra. Nella modalità a schermo intero non puoi interagire così facilmente con le altre finestre, ma il gioco risulterà leggermente più fluido." + +#. Key: WindowMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:121 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:121 +msgctxt "Lyra,WindowMode_Name" +msgid "Window Mode" +msgstr "Modalità della finestra" + +#. Key: WindowModeFullscreen +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:126 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:126 +msgctxt "Lyra,WindowModeFullscreen" +msgid "Fullscreen" +msgstr "Schermo intero" + +#. Key: WindowModeWindowed +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:128 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:128 +msgctxt "Lyra,WindowModeWindowed" +msgid "Windowed" +msgstr "Modalità finestra" + +#. Key: WindowModeWindowedFullscreen +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:127 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:127 +msgctxt "Lyra,WindowModeWindowedFullscreen" +msgid "Windowed Fullscreen" +msgstr "Finestra a schermo intero" + +#. Key: AspectRatio +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:443 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:443 +msgctxt "LyraSettings,AspectRatio" +msgid "{X} x {Y}" +msgstr "{X} x {Y}" + +#. Key: AspectRatio-10:16 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:431 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:431 +msgctxt "LyraSettings,AspectRatio-10:16" +msgid "10:16" +msgstr "10:16" + +#. Key: AspectRatio-16:10 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:419 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:419 +msgctxt "LyraSettings,AspectRatio-16:10" +msgid "16:10" +msgstr "16:10" + +#. Key: AspectRatio-16:9 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:415 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:415 +msgctxt "LyraSettings,AspectRatio-16:9" +msgid "16:9" +msgstr "16:9" + +#. Key: AspectRatio-3:4 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:423 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:423 +msgctxt "LyraSettings,AspectRatio-3:4" +msgid "3:4" +msgstr "3:4" + +#. Key: AspectRatio-4:3 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:411 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:411 +msgctxt "LyraSettings,AspectRatio-4:3" +msgid "4:3" +msgstr "4:3" + +#. Key: AspectRatio-9:16 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:427 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:427 +msgctxt "LyraSettings,AspectRatio-9:16" +msgid "9:16" +msgstr "9:16" + +#. Key: DefaultAudioOutputDevice +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscreteDynamic_AudioOutputDevice.cpp:64 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscreteDynamic_AudioOutputDevice.cpp:64 +msgctxt "LyraSettings,DefaultAudioOutputDevice" +msgid "Default Output - {0}" +msgstr "Output predefinito - {0}" + +#. Key: DynamicDetails_KeyboardInputAction +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingKeyboardInput.cpp:36 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingKeyboardInput.cpp:36 +msgctxt "LyraSettings,DynamicDetails_KeyboardInputAction" +msgid "Bindings for {0}" +msgstr "Associazioni per {0}" + +#. Key: MobileFPSType_Note +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:34 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:34 +msgctxt "LyraSettings,MobileFPSType_Note" +msgid "Note: Changing the framerate setting to {0} or higher might lower your Quality Presets." +msgstr "Attenzione: cambiare le impostazioni della frequenza di fotogrammi a {0} o superiore potrebbe abbassare le impostazioni predefinite della qualità." + +#. Key: MobileFrameRateOption +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:45 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:45 +msgctxt "LyraSettings,MobileFrameRateOption" +msgid "{0} FPS" +msgstr "{0} FPS" + +#. Key: OverallQuality_Mobile_ImpactsFramerate +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:34 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:34 +msgctxt "LyraSettings,OverallQuality_Mobile_ImpactsFramerate" +msgid "Note: Changing the Quality setting to {0} or higher might limit your framerate." +msgstr "Attenzione: cambiare le impostazioni della qualità a {0} o superiore potrebbe limitare la tua frequenza di fotogrammi." + +#. Key: PerfStatDisplayMode_GraphOnly +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:81 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:81 +msgctxt "LyraSettings,PerfStatDisplayMode_GraphOnly" +msgid "Graph Only" +msgstr "Solo grafica" + +#. Key: PerfStatDisplayMode_None +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:79 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:79 +msgctxt "LyraSettings,PerfStatDisplayMode_None" +msgid "None" +msgstr "Nessuno" + +#. Key: PerfStatDisplayMode_TextAndGraph +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:82 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:82 +msgctxt "LyraSettings,PerfStatDisplayMode_TextAndGraph" +msgid "Text and Graph" +msgstr "Testo e grafica" + +#. Key: PerfStatDisplayMode_TextOnly +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:80 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:80 +msgctxt "LyraSettings,PerfStatDisplayMode_TextOnly" +msgid "Text Only" +msgstr "Solo testo" + +#. Key: SafeZoneValue_Description +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:16 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:16 +msgctxt "LyraSettings,SafeZoneValue_Description" +msgid "The safezone area percentage." +msgstr "La percentuale dell'area della zona sicura." + +#. Key: SafeZoneValue_Name +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:15 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:15 +msgctxt "LyraSettings,SafeZoneValue_Name" +msgid "Safe Zone Value" +msgstr "Valore della zona sicura" + +#. Key: VideoQualityOverall_Custom +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:29 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:29 +msgctxt "LyraSettings,VideoQualityOverall_Custom" +msgid "Custom" +msgstr "Personalizzato" + +#. Key: VideoQualityOverall_Epic +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:26 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:26 +msgctxt "LyraSettings,VideoQualityOverall_Epic" +msgid "Epic" +msgstr "Epico" + +#. Key: VideoQualityOverall_High +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:25 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:25 +msgctxt "LyraSettings,VideoQualityOverall_High" +msgid "High" +msgstr "Alto" + +#. Key: VideoQualityOverall_Low +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:23 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:23 +msgctxt "LyraSettings,VideoQualityOverall_Low" +msgid "Low" +msgstr "Basso" + +#. Key: VideoQualityOverall_Medium +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:24 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:24 +msgctxt "LyraSettings,VideoQualityOverall_Medium" +msgid "Medium" +msgstr "Medio" + +#. Key: Cancel +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:34 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:34 +msgctxt "Messaging,Cancel" +msgid "Cancel" +msgstr "Annulla" + +#. Key: No +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:54 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:54 +msgctxt "Messaging,No" +msgid "No" +msgstr "No" + +#. Key: Ok +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:15 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:15 +msgctxt "Messaging,Ok" +msgid "Ok" +msgstr "Ok" + +#. Key: Yes +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:50 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:50 +msgctxt "Messaging,Yes" +msgid "Yes" +msgstr "Sì" + +#. Key: InvalidPlayerController +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1174 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1174 +msgctxt "NetworkErrors,InvalidPlayerController" +msgid "Invalid Player Controller" +msgstr "Controller del giocatore non valido" + +#. Key: JoinSessionFailed +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1087 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1087 +msgctxt "NetworkErrors,JoinSessionFailed" +msgid "Join failed." +msgstr "Partecipazione non riuscita." + +#. Key: SessionDoesNotExist +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1084 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1084 +msgctxt "NetworkErrors,SessionDoesNotExist" +msgid "Game no longer exists." +msgstr "Il gioco non esiste più." + +#. Key: SessionIsFull +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1081 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1081 +msgctxt "NetworkErrors,SessionIsFull" +msgid "Game is full." +msgstr "Il gioco è pieno." + +#. Key: TravelSessionFailed +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1190 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1190 +msgctxt "NetworkErrors,TravelSessionFailed" +msgid "Travel to Session failed." +msgstr "Passaggio alla sessione non riuscito." + +#. Key: DesignTime_ExtensionPointLabel +#. SourceLocation: Plugins/UIExtension/Source/Private/Widgets/UIExtensionPointWidget.cpp:44 +#: Plugins/UIExtension/Source/Private/Widgets/UIExtensionPointWidget.cpp:44 +msgctxt "UIExtension,DesignTime_ExtensionPointLabel" +msgid "Extension Point\n{0}" +msgstr "Punto di estensione\n{0}" + diff --git a/Content/Localization/Game/it/Game_FromXLoc.po b/Content/Localization/Game/it/Game_FromXLoc.po new file mode 100644 index 00000000..a0b8d3f7 --- /dev/null +++ b/Content/Localization/Game/it/Game_FromXLoc.po @@ -0,0 +1,4747 @@ +# Game English translation. +# Copyright Epic Games, Inc. All Rights Reserved. +# +msgid "" +msgstr "" +"Project-Id-Version: Game\n" +"POT-Creation-Date: 2022-03-16 13:39\n" +"PO-Revision-Date: 2022-03-16 13:39\n" +"Language-Team: \n" +"Language: en\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Plural-Forms: nplurals=2; plural=(n != 1);\n" + +#. Key: 0068ED9A41C6861FF9F69A8707EB1704 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",0068ED9A41C6861FF9F69A8707EB1704" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 017173BB418CEE7FB6FD43B688CB7EF2 +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.OptionsButtons.ButtonText +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.OptionsButtons.ButtonText +msgctxt ",017173BB418CEE7FB6FD43B688CB7EF2" +msgid "Options" +msgstr "Opzioni" + +#. Key: 01A913C649439D1D43AD1598474A150F +#. SourceLocation: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Description +#: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Description +msgctxt ",01A913C649439D1D43AD1598474A150F" +msgid "{Button description text, wrapping, unbounded length}" +msgstr "{Button description text, wrapping, unbounded length}" + +#. Key: 01FDBF3644A0A7A3754C5BBC29C000BD +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +msgctxt ",01FDBF3644A0A7A3754C5BBC29C000BD" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 0262A8674C1CBA12802F84BE385D1E5D +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount_1.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount_1.Text +msgctxt ",0262A8674C1CBA12802F84BE385D1E5D" +msgid "Captures" +msgstr "Catture" + +#. Key: 02E77A6145C878D7D975239D9542F169 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadCategory +msgctxt ",02E77A6145C878D7D975239D9542F169" +msgid "Controller" +msgstr "Controller" + +#. Key: 03136AFF43E7466263661EA85739CEA7 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.3x.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.3x.DisplayName +msgctxt ",03136AFF43E7466263661EA85739CEA7" +msgid "Triple Elimination" +msgstr "Eliminazione tripla" + +#. Key: 036F78254C53C156C67DC8B4F1E3F87E +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",036F78254C53C156C67DC8B4F1E3F87E" +msgid "Quick Slot 2" +msgstr "Slot rapido 2" + +#. Key: 03D5A24748453022D92F6CB88D88A216 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.15.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.15.DisplayName +msgctxt ",03D5A24748453022D92F6CB88D88A216" +msgid "Dominance" +msgstr "Predominio" + +#. Key: 04EEE2CD47276E2B291D28B2865E0D68 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +msgctxt ",04EEE2CD47276E2B291D28B2865E0D68" +msgid "Client FPS: " +msgstr "FPS del client: " + +#. Key: 0528E8414331496BAA122CAA13333317 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +msgctxt ",0528E8414331496BAA122CAA13333317" +msgid "Packet Loss (in): " +msgstr "Perdita di pacchetti (in ingresso): " + +#. Key: 065B5A4F4332F5BC9E1877A992FE9377 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +msgctxt ",065B5A4F4332F5BC9E1877A992FE9377" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 06AB17CB4651845D828EA29907C0E5FE +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.QuitGameButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.QuitGameButton.ButtonText +msgctxt ",06AB17CB4651845D828EA29907C0E5FE" +msgid "Quit Lyra" +msgstr "Abbandona Lyra" + +#. Key: 06BC6D4341EF5BE5748B68A16E19CD59 +#. SourceLocation: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C.DisplayName +#: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C.DisplayName +msgctxt ",06BC6D4341EF5BE5748B68A16E19CD59" +msgid "Rifle" +msgstr "Carabina" + +#. Key: 0925643244B46A081832839FA7F906A2 +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.TeamNotification.Text +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.TeamNotification.Text +msgctxt ",0925643244B46A081832839FA7F906A2" +msgid "You have been assigned to the Red Team " +msgstr "Combatti con la squadra rossa " + +#. Key: 0A3FB7ED46F375312D1F378D0A941655 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",0A3FB7ED46F375312D1F378D0A941655" +msgid "Shooter Core" +msgstr "Modalità sparatutto" + +#. Key: 0C7962B44C85F255428F648B8F196172 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(2 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(2 - Value).DisplayNameMap +msgctxt ",0C7962B44C85F255428F648B8F196172" +msgid "Left" +msgstr "Sinistra" + +#. Key: 0DD308C74DF294BCD3276CACC3F7D539 +#. SourceLocation: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",0DD308C74DF294BCD3276CACC3F7D539" +msgid "Pistol" +msgstr "Pistola" + +#. Key: 0F7A390846E3CB76304F58848B8654E3 +#. SourceLocation: /Game/System/DefaultEditorMap/L_DefaultEditorOverview.L_DefaultEditorOverview:PersistentLevel.TextRenderActor_1.NewTextRenderComponent.Text +#: /Game/System/DefaultEditorMap/L_DefaultEditorOverview.L_DefaultEditorOverview:PersistentLevel.TextRenderActor_1.NewTextRenderComponent.Text +msgctxt ",0F7A390846E3CB76304F58848B8654E3" +msgid "Consider changing:\r\n- Editor Preferences .. Load Level at Startup\r\n- Project Settings .. Editor Startup Map\r\n" +msgstr "Consider changing:\r\n- Editor Preferences .. Load Level at Startup\r\n- Project Settings .. Editor Startup Map\r\n" + +#. Key: 0FAA06494B797EBABF35C0AF811B15CA +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.PlayerNameWidget.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.PlayerNameWidget.Text +msgctxt ",0FAA06494B797EBABF35C0AF811B15CA" +msgid "Player Name" +msgstr "Nome giocatore" + +#. Key: 0FDD55F14B355137369BA68A95A4B5BC +#. SourceLocation: /Game/System/Teams/TeamDA_Yellow.TeamDA_Yellow.TeamShortName +#: /Game/System/Teams/TeamDA_Yellow.TeamDA_Yellow.TeamShortName +msgctxt ",0FDD55F14B355137369BA68A95A4B5BC" +msgid "Yellow" +msgstr "Gialla" + +#. Key: 101FF56440BCC51ECBAF329695991456 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +msgctxt ",101FF56440BCC51ECBAF329695991456" +msgid "Packet Receive Rate" +msgstr "Tasso di ricezione dei pacchetti" + +#. Key: 110932EB44E1726A47B90696FFCF07B1 +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ConnectionStatus.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ConnectionStatus.Text +msgctxt ",110932EB44E1726A47B90696FFCF07B1" +msgid "Ping" +msgstr "Ping" + +#. Key: 113E482147C0118B5179388477242E84 +#. SourceLocation: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",113E482147C0118B5179388477242E84" +msgid "Shotgun" +msgstr "Fucile" + +#. Key: 11B503444BF569B31A2ED280CBB6116F +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.StartText.Text +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.StartText.Text +msgctxt ",11B503444BF569B31A2ED280CBB6116F" +msgid "Activating" +msgstr "Attivazione" + +#. Key: 120D4E714C781804C66E85ADF6125F54 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Description +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Description +msgctxt ",120D4E714C781804C66E85ADF6125F54" +msgid "Join an existing session of any game type, or start a new online game that others can join" +msgstr "Unisciti a una sessione esistente di qualsiasi tipo di gioco o inizia una nuova partita online a cui altri possono unirsi." + +#. Key: 1250B8464B832516588DC2A800FB1EA8 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",1250B8464B832516588DC2A800FB1EA8" +msgid "Shooter Core" +msgstr "Modalità sparatutto" + +#. Key: 126B7DD147D107B483246C948583E01F +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",126B7DD147D107B483246C948583E01F" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 129C4C9E470E3ED553BA558A0398A8FD +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +msgctxt ",129C4C9E470E3ED553BA558A0398A8FD" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: 12E9EFC34D47343A9EF80B8CE3718F25 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.ContextDescription +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.ContextDescription +msgctxt ",12E9EFC34D47343A9EF80B8CE3718F25" +msgid "Hero Pawn" +msgstr "Pedina eroe" + +#. Key: 137C843E4D9915E967627E88C33F559E +#. SourceLocation: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatValueFormat +#: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatValueFormat +msgctxt ",137C843E4D9915E967627E88C33F559E" +msgid "{StatValue}ms" +msgstr "{StatValue} ms" + +#. Key: 13CC7B4648EADDD497E540AF42A98A59 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PingWidget.StatDisplayName +msgctxt ",13CC7B4648EADDD497E540AF42A98A59" +msgid "Ping" +msgstr "Ping" + +#. Key: 1417758D4416AF90E19E768CA7A644A1 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredToastRow.W_ItemAcquiredToastRow_C:WidgetTree.ItemNameAndQtyWidget.Text +#: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredToastRow.W_ItemAcquiredToastRow_C:WidgetTree.ItemNameAndQtyWidget.Text +msgctxt ",1417758D4416AF90E19E768CA7A644A1" +msgid "999x Long Item Name" +msgstr "999x Long Item Name" + +#. Key: 14594EDA4B91DAE8B4A963BC2ACBF113 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +msgctxt ",14594EDA4B91DAE8B4A963BC2ACBF113" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: 154ED18F40E6F051EB6D8B8816E175C0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.Default__W_LyraSessionButton_C.ButtonText +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.Default__W_LyraSessionButton_C.ButtonText +msgctxt ",154ED18F40E6F051EB6D8B8816E175C0" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: 1598B27E4E41FE9C7BCB82B177A974DC +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1598B27E4E41FE9C7BCB82B177A974DC" +msgid "Show Scoreboard (Gamepad)" +msgstr "Mostra classifica (gamepad)" + +#. Key: 17C398D246C68C5CA2E84EB7695DCDCD +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.20.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.20.DisplayName +msgctxt ",17C398D246C68C5CA2E84EB7695DCDCD" +msgid "Unstoppable" +msgstr "Inarrestabile" + +#. Key: 1A167AD94444DA9043FE02AFD2D41FDA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1A167AD94444DA9043FE02AFD2D41FDA" +msgid "Move Forward" +msgstr "Muoviti avanti" + +#. Key: 1AE071FA4EF504A1DF0778A448A58FC1 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1AE071FA4EF504A1DF0778A448A58FC1" +msgid "Crouch" +msgstr "Accovacciati" + +#. Key: 1B6BF71F4E8AEDCCCF1175A4AD8402A5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1B6BF71F4E8AEDCCCF1175A4AD8402A5" +msgid "Emote" +msgstr "Emote" + +#. Key: 1BE2AEF24C36C5B132D52FA2C7120C35 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1BE2AEF24C36C5B132D52FA2C7120C35" +msgid "Quickslot Cycle Forward (Gamepad)" +msgstr "Slot rapido successivo (gamepad)" + +#. Key: 1C66B711470858D9FFFAB499E7FF1040 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +msgctxt ",1C66B711470858D9FFFAB499E7FF1040" +msgid "Packet Receive Rate: " +msgstr "Tasso di ricezione dei pacchetti: " + +#. Key: 1C6A40ED4C95F60C2DD17C8F7749CBDA +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +msgctxt ",1C6A40ED4C95F60C2DD17C8F7749CBDA" +msgid "{Ping}ms" +msgstr "{Ping} ms" + +#. Key: 1F96D90B46A2B7C75ADCAD9CFA4F7B6F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +msgctxt ",1F96D90B46A2B7C75ADCAD9CFA4F7B6F" +msgid "Bots Enabled" +msgstr "Bot attivati" + +#. Key: 1FAADE7147234818A647EAAD50D6FA7A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",1FAADE7147234818A647EAAD50D6FA7A" +msgid "Shooter Core" +msgstr "Modalità sparatutto" + +#. Key: 205A136D4D77496E21573580163B72E5 +#. SourceLocation: /Game/UI/Menu/W_UserWatermark.W_UserWatermark_C:ExecuteUbergraph_W_UserWatermark [Script Bytecode] +#: /Game/UI/Menu/W_UserWatermark.W_UserWatermark_C:ExecuteUbergraph_W_UserWatermark [Script Bytecode] +msgctxt ",205A136D4D77496E21573580163B72E5" +msgid "Not logged in" +msgstr "Accesso non effettuato" + +#. Key: 21AA855349435B055F6211872B91E873 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock.Text +msgctxt ",21AA855349435B055F6211872B91E873" +msgid "ping" +msgstr "ping" + +#. Key: 235C4BEE403345A0F3A5C19C018DDFC5 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +msgctxt ",235C4BEE403345A0F3A5C19C018DDFC5" +msgid "Total Frame Time: " +msgstr "Tempo complessivo fotogramma: " + +#. Key: 248ABAA7488DD49A5980C8819A9617CF +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Title.Text +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Title.Text +msgctxt ",248ABAA7488DD49A5980C8819A9617CF" +msgid "Adjust Safe Zone" +msgstr "Regolazione zona sicura" + +#. Key: 27040E234FDEA725E909E3A82C83FC95 +#. SourceLocation: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_2.DebugDisplayText +#: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_2.DebugDisplayText +msgctxt ",27040E234FDEA725E909E3A82C83FC95" +msgid "Range +1" +msgstr "Gittata +1" + +#. Key: 27B340BA4E762DC045E4608B618399FB +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ConnectionStatus.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ConnectionStatus.Text +msgctxt ",27B340BA4E762DC045E4608B618399FB" +msgid "Ping" +msgstr "Ping" + +#. Key: 29BAA9B34E4F225C39FC8999480BC9FA +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_PrimaryKey.ButtonText +#: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_PrimaryKey.ButtonText +msgctxt ",29BAA9B34E4F225C39FC8999480BC9FA" +msgid "Not Bound" +msgstr "Non vincolato" + +#. Key: 29D3A0AA4AB07170CC42F4BA7E6EE61A +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_B.PointLetterText +#: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_B.PointLetterText +msgctxt ",29D3A0AA4AB07170CC42F4BA7E6EE61A" +msgid "B" +msgstr "B" + +#. Key: 2A71F9BA4EB69D9BDED9659391978329 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.ContextDescription +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.ContextDescription +msgctxt ",2A71F9BA4EB69D9BDED9659391978329" +msgid "Hero Pawn" +msgstr "Pedina eroe" + +#. Key: 2BC1795B4150F1E9C39414853EDE1182 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",2BC1795B4150F1E9C39414853EDE1182" +msgid "Quickslot Cycle Forward (Gamepad)" +msgstr "Slot rapido successivo (gamepad)" + +#. Key: 2C7E321D4C078BF23D8C95A127B6F4D6 +#. SourceLocation: /Game/UI/Menu/W_LyraStartup.W_LyraStartup_C:WidgetTree.PressStartButton.ButtonText +#: /Game/UI/Menu/W_LyraStartup.W_LyraStartup_C:WidgetTree.PressStartButton.ButtonText +msgctxt ",2C7E321D4C078BF23D8C95A127B6F4D6" +msgid "Start" +msgstr "Inizia" + +#. Key: 2DA239084023A7FC60515488F95DCF61 +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.MessageTextWidget.Text +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.MessageTextWidget.Text +msgctxt ",2DA239084023A7FC60515488F95DCF61" +msgid "Waiting for additional players" +msgstr "In attesa di altri giocatori" + +#. Key: 2E0B952D4F3CF3D4687D7EB75C017AF0 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +msgctxt ",2E0B952D4F3CF3D4687D7EB75C017AF0" +msgid "Server FPS" +msgstr "FPS del server" + +#. Key: 2E4E25CB47829BC54412B794999A6623 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadPlatformName +msgctxt ",2E4E25CB47829BC54412B794999A6623" +msgid "Nintendo Switch" +msgstr "Nintendo Switch" + +#. Key: 2E5EF4E142DAC6081E85CFA2647AAA18 +#. SourceLocation: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",2E5EF4E142DAC6081E85CFA2647AAA18" +msgid "Rifle" +msgstr "Carabina" + +#. Key: 2FAE991A4D776E675D035BBA8A609E40 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",2FAE991A4D776E675D035BBA8A609E40" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 2FCC8769463BC0AA9D74FA8971E367F7 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamText.Text +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamText.Text +msgctxt ",2FCC8769463BC0AA9D74FA8971E367F7" +msgid "Team" +msgstr "Squadra" + +#. Key: 2FFEAFA84074A12B70F73295043D2FC4 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerStat.W_SB_PlayerStat_C:WidgetTree.StatTextWidget.Text +#: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerStat.W_SB_PlayerStat_C:WidgetTree.StatTextWidget.Text +msgctxt ",2FFEAFA84074A12B70F73295043D2FC4" +msgid "999" +msgstr "999" + +#. Key: 3060B9604FFCC7BE1222218C77BBACAC +#. SourceLocation: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileDescription +#: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileDescription +msgctxt ",3060B9604FFCC7BE1222218C77BBACAC" +msgid "Small test level for ShooterCore" +msgstr "Small test level for ShooterCore" + +#. Key: 30FBE6D1450FE6ED24A59F8904DAB613 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",30FBE6D1450FE6ED24A59F8904DAB613" +msgid "Show Scoreboard" +msgstr "Mostra classifica" + +#. Key: 319439E844CE03938ECD9A81159704A7 +#. SourceLocation: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.CancelChanges.DisplayName +#: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.CancelChanges.DisplayName +msgctxt ",319439E844CE03938ECD9A81159704A7" +msgid "Cancel Changes" +msgstr "Annulla modifiche" + +#. Key: 31CAA0B04121DFB985DEEDB92BBF9579 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",31CAA0B04121DFB985DEEDB92BBF9579" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 327F041B48C2F270B56721BA7FF59448 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadPlatformName +msgctxt ",327F041B48C2F270B56721BA7FF59448" +msgid "Playstation®4" +msgstr "PlayStation®4" + +#. Key: 32CD12CB44B3FB02B96D80B7553C7312 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",32CD12CB44B3FB02B96D80B7553C7312" +msgid "Reload Weapon" +msgstr "Ricarica arma" + +#. Key: 32D2AB6D42FB46B58597F8B6CDC264B6 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_1.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_1.Text +msgctxt ",32D2AB6D42FB46B58597F8B6CDC264B6" +msgid "Players" +msgstr "Giocatori" + +#. Key: 33CEE6A946896FA7F7EADDA7C25E0468 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +msgctxt ",33CEE6A946896FA7F7EADDA7C25E0468" +msgid "CPU (Game) Time: " +msgstr "Tempo di CPU (gioco): " + +#. Key: 341039EC4CA218A2BCC4AA83C7F648B3 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",341039EC4CA218A2BCC4AA83C7F648B3" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 3433E23E4A7719E159D30DB53204AB55 +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.PingLabel.Text +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.PingLabel.Text +msgctxt ",3433E23E4A7719E159D30DB53204AB55" +msgid "Ping" +msgstr "Ping" + +#. Key: 348D9B5C4B17D0B9BAA8879382E51318 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",348D9B5C4B17D0B9BAA8879382E51318" +msgid "Quickslot Cycle Backward (Gamepad)" +msgstr "Slot rapido precedente (gamepad)" + +#. Key: 35F0BCE746288C4175C53F8847D6D572 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +msgctxt ",35F0BCE746288C4175C53F8847D6D572" +msgid "Bots Disabled" +msgstr "Bot disattivati" + +#. Key: 36251FA440B53320A3C391A85CB615DB +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/W_MapScreen.W_MapScreen_C:WidgetTree.CommonTextBlock_334.Text +#: /ShooterMaps/PROTO/InventoryTest/W_MapScreen.W_MapScreen_C:WidgetTree.CommonTextBlock_334.Text +msgctxt ",36251FA440B53320A3C391A85CB615DB" +msgid "Map" +msgstr "Mappa" + +#. Key: 3638C7F845DE37B44C5A3AAF60955B52 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(2 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(2 - Value).DisplayNameMap +msgctxt ",3638C7F845DE37B44C5A3AAF60955B52" +msgid "Accumulate" +msgstr "Accumula" + +#. Key: 36B2537E4B9F323343BC429771CCDC0C +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +msgctxt ",36B2537E4B9F323343BC429771CCDC0C" +msgid "Total Frame Time: " +msgstr "Tempo complessivo fotogramma: " + +#. Key: 36D931A644933E8594050DABB8C1F70C +#. SourceLocation: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileTitle +#: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileTitle +msgctxt ",36D931A644933E8594050DABB8C1F70C" +msgid "Default Experience" +msgstr "Esperienza predefinita" + +#. Key: 37CDC1814D54416FE2D8B0946EDC8797 +#. SourceLocation: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:Text_GEN_VARIABLE.Text +#: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:Text_GEN_VARIABLE.Text +msgctxt ",37CDC1814D54416FE2D8B0946EDC8797" +msgid "DAMAGE" +msgstr "DANNI" + +#. Key: 3857C2D0488B5A51B495E2AD3FF3AE3D +#. SourceLocation: /TopDownArena/GameplayCues/W_GetReady.W_GetReady_C:WidgetTree.MessageTextWidget.Text +#: /TopDownArena/GameplayCues/W_GetReady.W_GetReady_C:WidgetTree.MessageTextWidget.Text +msgctxt ",3857C2D0488B5A51B495E2AD3FF3AE3D" +msgid "GET READY!" +msgstr "PREPARATI!" + +#. Key: 38E12F4042B93DABD6CE02B52649291B +#. SourceLocation: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.Default__B_GrantAbilityPad_ApplyGE_C.TextToDisplay +#: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.Default__B_GrantAbilityPad_ApplyGE_C.TextToDisplay +msgctxt ",38E12F4042B93DABD6CE02B52649291B" +msgid "HELLO" +msgstr "SALVE" + +#. Key: 39ACE3D74B1E7F69CCB56CBE3F6F290C +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadDisplayName +msgctxt ",39ACE3D74B1E7F69CCB56CBE3F6F290C" +msgid "Xbox Controller" +msgstr "Controller Xbox" + +#. Key: 39E5E3B64B2A59570FF2FC8F06653EDF +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(21).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(21).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",39E5E3B64B2A59570FF2FC8F06653EDF" +msgid "Fire Weapon (Auto)" +msgstr "Spara con arma (automatico)" + +#. Key: 3A7254AF40AF165710F5B79BE84AE44D +#. SourceLocation: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_1.DebugDisplayText +#: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_1.DebugDisplayText +msgctxt ",3A7254AF40AF165710F5B79BE84AE44D" +msgid "Bomb +1" +msgstr "Bomba +1" + +#. Key: 3B14978D4F2506E63DE582ABC92A1149 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +msgctxt ",3B14978D4F2506E63DE582ABC92A1149" +msgid "Packet Avg Size (in): " +msgstr "Dimensione media dei pacchetti (in entrata): " + +#. Key: 3B3249224C75E0D586279BA1C8C6B859 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",3B3249224C75E0D586279BA1C8C6B859" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 3BA221904790D694F00235925E1060B0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.CommonTextBlock_104.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.CommonTextBlock_104.Text +msgctxt ",3BA221904790D694F00235925E1060B0" +msgid "Main Menu" +msgstr "Menu principale" + +#. Key: 3C439BB8461C9A566FE740B3E9989B8F +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadPlatformName +msgctxt ",3C439BB8461C9A566FE740B3E9989B8F" +msgid "Playstation®5" +msgstr "PlayStation®5" + +#. Key: 3E2FCEB2493C9B01B54581BD0E37B9B6 +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.AssistCount.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.AssistCount.Text +msgctxt ",3E2FCEB2493C9B01B54581BD0E37B9B6" +msgid "Assists" +msgstr "Assist" + +#. Key: 3EB5F138455F65F8A300DC9C777A4047 +#. SourceLocation: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatDisplayName +#: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatDisplayName +msgctxt ",3EB5F138455F65F8A300DC9C777A4047" +msgid "StatName" +msgstr "StatName" + +#. Key: 3EDF641F467308013BD13CB7552BEB44 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/Input/Mappings/IMC_InventoryTest.IMC_InventoryTest.ContextDescription +#: /ShooterMaps/PROTO/InventoryTest/Input/Mappings/IMC_InventoryTest.IMC_InventoryTest.ContextDescription +msgctxt ",3EDF641F467308013BD13CB7552BEB44" +msgid "Inventory Test IMC" +msgstr "Inventory Test IMC" + +#. Key: 3F1D6C954D06419919A94E930BA391BC +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +msgctxt ",3F1D6C954D06419919A94E930BA391BC" +msgid "Client FPS" +msgstr "FPS del client" + +#. Key: 412E77D64296BF5552317BA0FAF5A55D +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +msgctxt ",412E77D64296BF5552317BA0FAF5A55D" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 4141E85D46F15D4349F470BD679A94A5 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Text +msgctxt ",4141E85D46F15D4349F470BD679A94A5" +msgid "Start a Game" +msgstr "Avvia una partita" + +#. Key: 41884DCB416810988DECCABD37FF2A5F +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +msgctxt ",41884DCB416810988DECCABD37FF2A5F" +msgid "CPU (Render) Time: " +msgstr "Tempo di CPU (Render): " + +#. Key: 41A34A224D58C816241C5CABFD633FCA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",41A34A224D58C816241C5CABFD633FCA" +msgid "Fire Weapon (Gamepad)" +msgstr "Spara con arma (gamepad)" + +#. Key: 4202FC0B46AB09A29995EF9E17AC8A13 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +msgctxt ",4202FC0B46AB09A29995EF9E17AC8A13" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 422981264C40B7770F6B2ABEC31462F6 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",422981264C40B7770F6B2ABEC31462F6" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 4335D1744FCCF41FD886519B046A6222 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4335D1744FCCF41FD886519B046A6222" +msgid "Quick Slot 2" +msgstr "Slot rapido 2" + +#. Key: 45D7A99B45E8DF9A2C56828FC81D3796 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +msgctxt ",45D7A99B45E8DF9A2C56828FC81D3796" +msgid "Packet Loss (in)" +msgstr "Perdita di pacchetti (in ingresso)" + +#. Key: 45DA48A94A748A13F1E027B3DFBDCBCC +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",45DA48A94A748A13F1E027B3DFBDCBCC" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 476E3AA946A5AECDD282FEABF4A2F92E +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +msgctxt ",476E3AA946A5AECDD282FEABF4A2F92E" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: 4843F44A4AE0096FBFF253B360F36C22 +#. SourceLocation: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.Apply.DisplayName +#: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.Apply.DisplayName +msgctxt ",4843F44A4AE0096FBFF253B360F36C22" +msgid "Apply" +msgstr "Applica" + +#. Key: 48CDA39343920DBD6FF0B6A7A7D6C846 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.W_ControlPointMarker_C:WidgetTree.PointLetter.Text +#: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.W_ControlPointMarker_C:WidgetTree.PointLetter.Text +msgctxt ",48CDA39343920DBD6FF0B6A7A7D6C846" +msgid "A" +msgstr "A" + +#. Key: 493190C14A8E718630FD62AF6E359A82 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +msgctxt ",493190C14A8E718630FD62AF6E359A82" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 4B541D0F4FDA94900F8DC383716CB4F2 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +msgctxt ",4B541D0F4FDA94900F8DC383716CB4F2" +msgid "CPU (Game) Time" +msgstr "Tempo di CPU (gioco)" + +#. Key: 4B62AB34434C10D9B1C623960522D815 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +msgctxt ",4B62AB34434C10D9B1C623960522D815" +msgid "Total Frame Time" +msgstr "Durata complessiva dei fotogrammi" + +#. Key: 4B67722B493F4BA01CDF99BCBC22F82E +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4B67722B493F4BA01CDF99BCBC22F82E" +msgid "Quickslot Cycle Backward" +msgstr "Slot rapido precedente" + +#. Key: 4B94288243EDA9C52BB112ABE3B27BA4 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +msgctxt ",4B94288243EDA9C52BB112ABE3B27BA4" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 4C8A98C141199AF098058BBA54F43CA6 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount.Text +msgctxt ",4C8A98C141199AF098058BBA54F43CA6" +msgid "Assists" +msgstr "Assist" + +#. Key: 4CD912BF43D47F81019945B61683C808 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +msgctxt ",4CD912BF43D47F81019945B61683C808" +msgid "CPU (RHI) Time: " +msgstr "Tempo di CPU (RHI): " + +#. Key: 4D753F0D44A6EECDC5792B8CBBA31968 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4D753F0D44A6EECDC5792B8CBBA31968" +msgid "Dash" +msgstr "Scatta" + +#. Key: 4D7A129C447D96507FD2B39BD02844A7 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4D7A129C447D96507FD2B39BD02844A7" +msgid "Fire Weapon" +msgstr "Spara con arma" + +#. Key: 4DD81E9E4C4FA91A781EAABDB989D0E8 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",4DD81E9E4C4FA91A781EAABDB989D0E8" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 4E2785AE400A214363A9C2B237C5AC31 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4E2785AE400A214363A9C2B237C5AC31" +msgid "Move Backwards" +msgstr "Muoviti indietro" + +#. Key: 4F5E1E234D8B2ED5696458B537019187 +#. SourceLocation: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.ButtonText +#: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.ButtonText +msgctxt ",4F5E1E234D8B2ED5696458B537019187" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: 5024FA6B4D52E94C5024DD9EE335AAC8 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +msgctxt ",5024FA6B4D52E94C5024DD9EE335AAC8" +msgid "CPU (Game) Time: " +msgstr "Tempo di CPU (gioco): " + +#. Key: 50976ED345FEE679928606A411B37FA7 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_CPScoreWidget.W_CPScoreWidget_C:WidgetTree.Goal.Text +#: /ShooterCore/ControlPoint/UI/W_CPScoreWidget.W_CPScoreWidget_C:WidgetTree.Goal.Text +msgctxt ",50976ED345FEE679928606A411B37FA7" +msgid "999" +msgstr "999" + +#. Key: 53BF1D104A85F399ACBE86A31861EEBC +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",53BF1D104A85F399ACBE86A31861EEBC" +msgid "Dash (Gamepad)" +msgstr "Scatta (gamepad)" + +#. Key: 53E18F354094BD59BBA57CA3EA78C261 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",53E18F354094BD59BBA57CA3EA78C261" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 54D16C6D4197D4C27B7B90A56B95E822 +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileTitle +#: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileTitle +msgctxt ",54D16C6D4197D4C27B7B90A56B95E822" +msgid "Control" +msgstr "Dominio" + +#. Key: 55A252DB4C70444DD26CD7A33159B016 +#. SourceLocation: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",55A252DB4C70444DD26CD7A33159B016" +msgid "Heal Pickup" +msgstr "Cura" + +#. Key: 565AB6394A4427B1C79E05A60CC05264 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",565AB6394A4427B1C79E05A60CC05264" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 569275A347999672502DC4ACF71A97A7 +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Done.ButtonText +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Done.ButtonText +msgctxt ",569275A347999672502DC4ACF71A97A7" +msgid "Done" +msgstr "Fatto" + +#. Key: 56B94F8C41C6D7C26C888B800AF8BD9F +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadDisplayName +msgctxt ",56B94F8C41C6D7C26C888B800AF8BD9F" +msgid "Dual Sense" +msgstr "DualSense" + +#. Key: 56F19DE54226323EF313608DAF792D33 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/W_InteractionPrompt.W_InteractionPrompt_C:WidgetTree.CommonTextBlock_28.Text +#: /ShooterMaps/PROTO/InventoryTest/W_InteractionPrompt.W_InteractionPrompt_C:WidgetTree.CommonTextBlock_28.Text +msgctxt ",56F19DE54226323EF313608DAF792D33" +msgid "Interact" +msgstr "Interazione" + +#. Key: 56F878A647E31FE0D1B672B8564E8ED1 +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ElimCount.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ElimCount.Text +msgctxt ",56F878A647E31FE0D1B672B8564E8ED1" +msgid "Eliminations" +msgstr "Eliminazioni" + +#. Key: 572EE2DF4AFE8F3FBDCC5DA09F6944FB +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(20).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(20).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",572EE2DF4AFE8F3FBDCC5DA09F6944FB" +msgid "Move Right" +msgstr "Muoviti a destra" + +#. Key: 58060FA24F1BA9C51A410286083C65EA +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadPlatformName +msgctxt ",58060FA24F1BA9C51A410286083C65EA" +msgid "Xbox Series X" +msgstr "Xbox Series X" + +#. Key: 580739324E7F7B98EEE75F839BA533EF +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +msgctxt ",580739324E7F7B98EEE75F839BA533EF" +msgid "Packet Loss (out): " +msgstr "Perdita di pacchetti (in uscita): " + +#. Key: 58948CD44356A8289F8D65985F6FCE6C +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.Default__W_ControlPointMarker_C.PointLetterText +#: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.Default__W_ControlPointMarker_C.PointLetterText +msgctxt ",58948CD44356A8289F8D65985F6FCE6C" +msgid "A" +msgstr "A" + +#. Key: 58CD3851422A3218C746279D676EF38A +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +msgctxt ",58CD3851422A3218C746279D676EF38A" +msgid "Exit Game" +msgstr "Esci dalla partita" + +#. Key: 591A162C4B3B442A2CEFED81414E057C +#. SourceLocation: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileDescription +#: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileDescription +msgctxt ",591A162C4B3B442A2CEFED81414E057C" +msgid "Main menu of the game" +msgstr "Menu principale del gioco" + +#. Key: 595253FC4210A7D90B1ADD8A75E5B40B +#. SourceLocation: /ShooterCore/Game/Respawn/W_RespawnTimer.W_RespawnTimer_C:WidgetTree.RespawnTimerText.Text +#: /ShooterCore/Game/Respawn/W_RespawnTimer.W_RespawnTimer_C:WidgetTree.RespawnTimerText.Text +msgctxt ",595253FC4210A7D90B1ADD8A75E5B40B" +msgid "Respawning" +msgstr "Rigenerazione" + +#. Key: 596BD2C94671CA046BFC62BE7CC20188 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadCategory +msgctxt ",596BD2C94671CA046BFC62BE7CC20188" +msgid "Controller" +msgstr "Controller" + +#. Key: 599ECF164EF5D41D6156389CD95F2E5F +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.2x.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.2x.DisplayName +msgctxt ",599ECF164EF5D41D6156389CD95F2E5F" +msgid "Double Elimination" +msgstr "Eliminazione doppia" + +#. Key: 5AA94BFE42E900EEAB4691833D480931 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",5AA94BFE42E900EEAB4691833D480931" +msgid "Quickslot Cycle Forward" +msgstr "Slot rapido successivo" + +#. Key: 5B8E97EF4F7A8E1AC77DB4AEB0B33032 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",5B8E97EF4F7A8E1AC77DB4AEB0B33032" +msgid "Quickslot Cycle Backward (Gamepad)" +msgstr "Slot rapido precedente (gamepad)" + +#. Key: 5BDBB55C48C5B1FC55B3448ABCAD349B +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.NoGamesMessage.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.NoGamesMessage.Text +msgctxt ",5BDBB55C48C5B1FC55B3448ABCAD349B" +msgid "The search found no joinable games. Try refreshing the search with the button below." +msgstr "La ricerca non ha trovato partite a cui unirsi. Aggiorna la ricerca con il pulsante sotto." + +#. Key: 5C5DBA2A476909DE3183B7B0AB22AB5D +#. SourceLocation: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:WidgetTree.ReasonTextWidget.Text +#: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:WidgetTree.ReasonTextWidget.Text +msgctxt ",5C5DBA2A476909DE3183B7B0AB22AB5D" +msgid "Loading Screen Reason..." +msgstr "Loading Screen Reason..." + +#. Key: 5CF86F044E9FC5A3C979DBBA29B6B2D0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Description +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Description +msgctxt ",5CF86F044E9FC5A3C979DBBA29B6B2D0" +msgid "Search for active game sessions online and on your local network." +msgstr "Cerca sessioni di gioco attive online e sulla tua rete locale." + +#. Key: 5D3AA20F4DAC3379C651C59805BCA2F7 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.ContextDescription +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.ContextDescription +msgctxt ",5D3AA20F4DAC3379C651C59805BCA2F7" +msgid "Shooter Game IMC" +msgstr "Shooter Game IMC" + +#. Key: 5D4F912B4290B206E9CF5DBE30392487 +#. SourceLocation: /Game/UI/Menu/W_LyraMenuButton.Default__W_LyraMenuButton_C.ButtonText +#: /Game/UI/Menu/W_LyraMenuButton.Default__W_LyraMenuButton_C.ButtonText +msgctxt ",5D4F912B4290B206E9CF5DBE30392487" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: 5D5B4220440EB217287861BE2E4E8B38 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PingWidget.StatDisplayName +msgctxt ",5D5B4220440EB217287861BE2E4E8B38" +msgid "Ping: " +msgstr "Ping: " + +#. Key: 5DC920584136841BFAB871A3A0A404EB +#. SourceLocation: /Game/UI/Foundation/Buttons/W_LyraButtonTab.W_LyraButtonTab_C:WidgetTree.ButtonTextBlock.Text +#: /Game/UI/Foundation/Buttons/W_LyraButtonTab.W_LyraButtonTab_C:WidgetTree.ButtonTextBlock.Text +msgctxt ",5DC920584136841BFAB871A3A0A404EB" +msgid "{Button Text}" +msgstr "{Button Text}" + +#. Key: 5DDD0C9145ED691F998EF2ABA1056ADA +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadCategory +msgctxt ",5DDD0C9145ED691F998EF2ABA1056ADA" +msgid "Wireless Controller" +msgstr "Controller wireless" + +#. Key: 5DF4A888407048C78F135EAF83DA3E6E +#. SourceLocation: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:WidgetTree.BuildVersionTextWidget.Text +#: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:WidgetTree.BuildVersionTextWidget.Text +msgctxt ",5DF4A888407048C78F135EAF83DA3E6E" +msgid "[BuildDescription]" +msgstr "[DescrizioneDellaVersione]" + +#. Key: 5EAFD051443F26B45AC9D697A680371B +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileSubTitle +#: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileSubTitle +msgctxt ",5EAFD051443F26B45AC9D697A680371B" +msgid "Convolution" +msgstr "Convoluzione" + +#. Key: 5F1B0D924B42A2C2B502C5BFE126CB9A +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",5F1B0D924B42A2C2B502C5BFE126CB9A" +msgid "Fire Weapon Auto (Gamepad)" +msgstr "Spara con arma automatica (gamepad)" + +#. Key: 6080DFF94F96F4305FBEAD8D1B3C861E +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsRotator.W_SettingsRotator_C:WidgetTree.MyText.Text +#: /Game/UI/Settings/Editors/W_SettingsRotator.W_SettingsRotator_C:WidgetTree.MyText.Text +msgctxt ",6080DFF94F96F4305FBEAD8D1B3C861E" +msgid "{Option}" +msgstr "{Option}" + +#. Key: 60DA22ED4E3BEBEA7DAAB48E10A73AA0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_77.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_77.Text +msgctxt ",60DA22ED4E3BEBEA7DAAB48E10A73AA0" +msgid "Game / Map" +msgstr "Partita / Mappa" + +#. Key: 6252B9144C13330E7E1B9C95B6708206 +#. SourceLocation: /TopDownArena/UserInterface/W_RoundTimer.W_RoundTimer_C:ExecuteUbergraph_W_RoundTimer [Script Bytecode] +#: /TopDownArena/UserInterface/W_RoundTimer.W_RoundTimer_C:ExecuteUbergraph_W_RoundTimer [Script Bytecode] +msgctxt ",6252B9144C13330E7E1B9C95B6708206" +msgid "{Hours}:{Minutes}" +msgstr "{Hours}:{Minutes}" + +#. Key: 629A4A544738DC936BC01E82B1EBA722 +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +msgctxt ",629A4A544738DC936BC01E82B1EBA722" +msgid "Are you sure?" +msgstr "Confermi?" + +#. Key: 64EB32544FE55DE327638AAD8316671E +#. SourceLocation: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatDisplayName +#: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatDisplayName +msgctxt ",64EB32544FE55DE327638AAD8316671E" +msgid "StatName: " +msgstr "StatName: " + +#. Key: 663EDAE54CE37DCDF45443AAF5DB448A +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadDisplayName +msgctxt ",663EDAE54CE37DCDF45443AAF5DB448A" +msgid "Joycons" +msgstr "Joy-Con" + +#. Key: 6712F27C4E870E339083C1915F794F9D +#. SourceLocation: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileDescription +#: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileDescription +msgctxt ",6712F27C4E870E339083C1915F794F9D" +msgid "Destroy blocks, collect power ups, and avoid getting exploded in this top-down party game." +msgstr "Distruggi i blocchi, raccogli i potenziamenti e cerca di non saltare in aria in questo gioco a squadre con visuale dall'alto." + +#. Key: 69A724B94225BBA33DE819A5D8F7C57E +#. SourceLocation: /Game/System/Teams/TeamDA_Blue.TeamDA_Blue.TeamShortName +#: /Game/System/Teams/TeamDA_Blue.TeamDA_Blue.TeamShortName +msgctxt ",69A724B94225BBA33DE819A5D8F7C57E" +msgid "Blue" +msgstr "Blu" + +#. Key: 6B0C0E94405AC4CA8A1861BF9A61FB27 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +msgctxt ",6B0C0E94405AC4CA8A1861BF9A61FB27" +msgid "Idle Time: " +msgstr "Tempo di inattività: " + +#. Key: 6BBCD782422A82A576EB8BB377C1FBBD +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +msgctxt ",6BBCD782422A82A576EB8BB377C1FBBD" +msgid "Offline" +msgstr "Offline" + +#. Key: 6D46C23149718DC18200EAB91B08D57B +#. SourceLocation: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",6D46C23149718DC18200EAB91B08D57B" +msgid "Shotgun" +msgstr "Fucile" + +#. Key: 6D87F7964B4EC6B934F786A4C96AB875 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:WidgetTree.CommonTextBlock_96.Text +#: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:WidgetTree.CommonTextBlock_96.Text +msgctxt ",6D87F7964B4EC6B934F786A4C96AB875" +msgid "Obtained" +msgstr "Oggetti ottenuti" + +#. Key: 6EBC0F54428A804A7D96FEBDCB55A25D +#. SourceLocation: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileSubTitle +#: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileSubTitle +msgctxt ",6EBC0F54428A804A7D96FEBDCB55A25D" +msgid "Default Map" +msgstr "Mappa predefinita" + +#. Key: 6FD0F45E4F62CF0232CBE2A6BE8FA3E2 +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +msgctxt ",6FD0F45E4F62CF0232CBE2A6BE8FA3E2" +msgid "Defeated" +msgstr "Sconfitta" + +#. Key: 6FF2B920404C2FFE4380DC9152ACC6C2 +#. SourceLocation: /Game/UI/Foundation/RichTextData/RichTextIconSet.RichTextIconSet.Icon.Warning.DisplayName +#: /Game/UI/Foundation/RichTextData/RichTextIconSet.RichTextIconSet.Icon.Warning.DisplayName +msgctxt ",6FF2B920404C2FFE4380DC9152ACC6C2" +msgid "Warning" +msgstr "Attenzione" + +#. Key: 70012CA348A3BDE581C6DF99E8CCB6D5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",70012CA348A3BDE581C6DF99E8CCB6D5" +msgid "Emote (Gamepad)" +msgstr "Emote (gamepad)" + +#. Key: 706694FA4075BE82B78C7F9EBDBE71C9 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock.Text +msgctxt ",706694FA4075BE82B78C7F9EBDBE71C9" +msgid "AI Combatants" +msgstr "Combattenti IA" + +#. Key: 708855C240B9A9AD1B70FFB79672F260 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +msgctxt ",708855C240B9A9AD1B70FFB79672F260" +msgid "Packet Send Rate: " +msgstr "Tasso di invio dei pacchetti: " + +#. Key: 70BB3C784F191CC3D37702A86E63BC90 +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +msgctxt ",70BB3C784F191CC3D37702A86E63BC90" +msgid "Are you sure?" +msgstr "Confermi?" + +#. Key: 715796D64602FD80242625A5893355B5 +#. SourceLocation: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_KBM.PMI_ShooterDefaultConfig_KBM.ConfigDisplayName +#: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_KBM.PMI_ShooterDefaultConfig_KBM.ConfigDisplayName +msgctxt ",715796D64602FD80242625A5893355B5" +msgid "Shooter Keyboard & Mouse" +msgstr "Sparatutto con tastiera e mouse" + +#. Key: 734BCC0D40467B6B4137909E31480314 +#. SourceLocation: /TopDownArena/UserInterface/Player/W_Powerup_Stat.W_Powerup_Stat_C:WidgetTree.BonusText.Text +#: /TopDownArena/UserInterface/Player/W_Powerup_Stat.W_Powerup_Stat_C:WidgetTree.BonusText.Text +msgctxt ",734BCC0D40467B6B4137909E31480314" +msgid "{X}" +msgstr "{X}" + +#. Key: 7375572240549E07C95BD88C7AEEE604 +#. SourceLocation: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_2.NewTextRenderComponent.Text +#: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_2.NewTextRenderComponent.Text +msgctxt ",7375572240549E07C95BD88C7AEEE604" +msgid "Aim Assist Targets" +msgstr "Mira assistita" + +#. Key: 73CAF326400E392AFBECF392AE4C7741 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",73CAF326400E392AFBECF392AE4C7741" +msgid "Throw Grenade (Gamepad)" +msgstr "Lancia granata (gamepad)" + +#. Key: 74550CC94DA54536E00EA580F2BA48D0 +#. SourceLocation: /ShooterCore/UserInterface/HUD/W_AbilityProgress.W_AbilityProgress_C:WidgetTree.ProgressText.Text +#: /ShooterCore/UserInterface/HUD/W_AbilityProgress.W_AbilityProgress_C:WidgetTree.ProgressText.Text +msgctxt ",74550CC94DA54536E00EA580F2BA48D0" +msgid "10" +msgstr "10" + +#. Key: 745EEA024D479AE7A07FA7B326621A6F +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_SwitchHandheldWarning.Text +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_SwitchHandheldWarning.Text +msgctxt ",745EEA024D479AE7A07FA7B326621A6F" +msgid "Please connect your Nintendo Switch™ to the TV to setup the Safe Zone." +msgstr "Collega il tuo Nintendo Switch™ alla TV per configurare la Zona Sicura." + +#. Key: 74B3967F4C1BBC6A237194B1B9F47563 +#. SourceLocation: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileSubTitle +#: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileSubTitle +msgctxt ",74B3967F4C1BBC6A237194B1B9F47563" +msgid "Checkered" +msgstr "Scacchiera" + +#. Key: 75C95E9D4F42EBC566DA6FBBCE9CF3C5 +#. SourceLocation: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileTitle +#: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileTitle +msgctxt ",75C95E9D4F42EBC566DA6FBBCE9CF3C5" +msgid "Front End" +msgstr "Parte anteriore" + +#. Key: 7648222A4B7B3B8FAA82B18036CF67B3 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(1 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(1 - Value).DisplayNameMap +msgctxt ",7648222A4B7B3B8FAA82B18036CF67B3" +msgid "Hold" +msgstr "Tieni premuto" + +#. Key: 77D074844B3800FE64B8D6B95A0447D4 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleText.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleText.Text +msgctxt ",77D074844B3800FE64B8D6B95A0447D4" +msgid "{Bots Toggle}" +msgstr "{Bots Toggle}" + +#. Key: 7B8505164640BE16F0A4AE86007603BE +#. SourceLocation: /Game/UI/Settings/W_GameSettingsDetailView.W_GameSettingsDetailView_C:WidgetTree.Text_SettingName.Text +#: /Game/UI/Settings/W_GameSettingsDetailView.W_GameSettingsDetailView_C:WidgetTree.Text_SettingName.Text +msgctxt ",7B8505164640BE16F0A4AE86007603BE" +msgid "{Settings Title}" +msgstr "{Settings Title}" + +#. Key: 7BA0388F4468954236B40AB3D721822A +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +msgctxt ",7BA0388F4468954236B40AB3D721822A" +msgid "GPU Time: " +msgstr "Tempo della GPU: " + +#. Key: 7BEB71C541CC6BFA9FFF64BC65399DCC +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",7BEB71C541CC6BFA9FFF64BC65399DCC" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 7E6704DC46DC97DA49D039963C89A6B0 +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +msgctxt ",7E6704DC46DC97DA49D039963C89A6B0" +msgid "Exit Game" +msgstr "Esci dalla partita" + +#. Key: 7FD2E328436A17CA3A9E45B318DC74F7 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ElimCount.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ElimCount.Text +msgctxt ",7FD2E328436A17CA3A9E45B318DC74F7" +msgid "Eliminations" +msgstr "Eliminazioni" + +#. Key: 80661AE54A3BA7B6C48D8FB06A50AEDF +#. SourceLocation: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C.DisplayName +#: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C.DisplayName +msgctxt ",80661AE54A3BA7B6C48D8FB06A50AEDF" +msgid "Pistol" +msgstr "Pistola" + +#. Key: 8184E0F3472FD8370AAF98940C74A1CD +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",8184E0F3472FD8370AAF98940C74A1CD" +msgid "Dash" +msgstr "Scatta" + +#. Key: 8197984348C0720932318DB21DE2835A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",8197984348C0720932318DB21DE2835A" +msgid "Quick Slot 1" +msgstr "Slot rapido 1" + +#. Key: 81ABBB894916B85BF80AE3B1D669219B +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",81ABBB894916B85BF80AE3B1D669219B" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 831CE0B5485404EA8D8B468C799942CD +#. SourceLocation: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_Gamepad.PMI_ShooterDefaultConfig_Gamepad.ConfigDisplayName +#: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_Gamepad.PMI_ShooterDefaultConfig_Gamepad.ConfigDisplayName +msgctxt ",831CE0B5485404EA8D8B468C799942CD" +msgid "Shooter Gamepad" +msgstr "Sparatutto con gamepad" + +#. Key: 83CFC8D04BCAE02F9DDD539D88AE3232 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.BeenEliminatedCount.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.BeenEliminatedCount.Text +msgctxt ",83CFC8D04BCAE02F9DDD539D88AE3232" +msgid "Eliminated" +msgstr "Eliminazione" + +#. Key: 845C671A47C204E52EC0169312E07BFF +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadDisplayName +msgctxt ",845C671A47C204E52EC0169312E07BFF" +msgid "Dual Shock 4" +msgstr "Dual Shock 4" + +#. Key: 84B4FA8B4A84E6B5ABD1DAB1B84236C0 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",84B4FA8B4A84E6B5ABD1DAB1B84236C0" +msgid "Shooter Core" +msgstr "Modalità sparatutto" + +#. Key: 854A0FB7483F4290CF1400ADDCFEBB52 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",854A0FB7483F4290CF1400ADDCFEBB52" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 85B8AC304FDC2DDFE6DA3F806629243F +#. SourceLocation: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_3.NewTextRenderComponent.Text +#: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_3.NewTextRenderComponent.Text +msgctxt ",85B8AC304FDC2DDFE6DA3F806629243F" +msgid "Use \"lyra.Weapon.DrawAimAssistDebug\" to draw debug data" +msgstr "Usa \"lyra.Weapon.DrawAimAssistDebug\" per raccogliere i dati di debug" + +#. Key: 85E017DE4E62414B29880DB637666AFD +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.4x.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.4x.DisplayName +msgctxt ",85E017DE4E62414B29880DB637666AFD" +msgid "Quadruple Elimination" +msgstr "Eliminazione quadrupla" + +#. Key: 8689AED14EB88E33EC1CF78623D8BEC4 +#. SourceLocation: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(1 - Value).FailureTagToUserFacingMessages +#: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(1 - Value).FailureTagToUserFacingMessages +msgctxt ",8689AED14EB88E33EC1CF78623D8BEC4" +msgid "Not Enough Ammo" +msgstr "Non hai abbastanza munizioni" + +#. Key: 8703EB4442A681348138D983FE3C7FEF +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.OptionsButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.OptionsButton.ButtonText +msgctxt ",8703EB4442A681348138D983FE3C7FEF" +msgid "Options" +msgstr "Opzioni" + +#. Key: 87537FA240954D687BB984B566CD2BF2 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +msgctxt ",87537FA240954D687BB984B566CD2BF2" +msgid "CPU (Render) Time" +msgstr "Tempo della CPU (render)" + +#. Key: 88D9C80E438C653987EE34A071A74BF6 +#. SourceLocation: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",88D9C80E438C653987EE34A071A74BF6" +msgid "Heal Pickup" +msgstr "Cura" + +#. Key: 899ECAF44A434CADB576AF896790318F +#. SourceLocation: /ShooterCore/Blueprint/B_WeaponSpawner.B_WeaponSpawner_C:ExecuteUbergraph_B_WeaponSpawner [Script Bytecode] +#: /ShooterCore/Blueprint/B_WeaponSpawner.B_WeaponSpawner_C:ExecuteUbergraph_B_WeaponSpawner [Script Bytecode] +msgctxt ",899ECAF44A434CADB576AF896790318F" +msgid "Spare Ammo Full" +msgstr "Munizioni di riserva al completo" + +#. Key: 8A3A3BC5401B375E4FBAE99CD0B02DA8 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",8A3A3BC5401B375E4FBAE99CD0B02DA8" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 8AB6935B4A23AD7CF42A1F9F58A9EF34 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",8AB6935B4A23AD7CF42A1F9F58A9EF34" +msgid "Quick Slot 3" +msgstr "Slot rapido 3" + +#. Key: 8B8C673046123190F1AFB4AC3FEE5431 +#. SourceLocation: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileSubTitle +#: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileSubTitle +msgctxt ",8B8C673046123190F1AFB4AC3FEE5431" +msgid "Shooter Gym" +msgstr "Allenamento" + +#. Key: 8BDBDE6E4846AE5A124CE784872AD82D +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileSubTitle +#: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileSubTitle +msgctxt ",8BDBDE6E4846AE5A124CE784872AD82D" +msgid "Expanse" +msgstr "Espansione" + +#. Key: 8CB5616A41E172DFE018058CA46712E3 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +msgctxt ",8CB5616A41E172DFE018058CA46712E3" +msgid "CPU (RHI) Time" +msgstr "Tempo di CPU (RHI)" + +#. Key: 8D9CD0874CAA179AF8554CAFEFA1AD5B +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.RefreshButton.ButtonText +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.RefreshButton.ButtonText +msgctxt ",8D9CD0874CAA179AF8554CAFEFA1AD5B" +msgid "Refresh Search" +msgstr "Aggiorna la ricerca" + +#. Key: 8F86FE4147709E9ADBCC2888BCF07415 +#. SourceLocation: /Game/UI/Settings/Screens/Gamma/W_GammaEditor.W_GammaEditor_C:WidgetTree.RichText_Default.Text +#: /Game/UI/Settings/Screens/Gamma/W_GammaEditor.W_GammaEditor_C:WidgetTree.RichText_Default.Text +msgctxt ",8F86FE4147709E9ADBCC2888BCF07415" +msgid "Use left stick to adjust the corners\r\nso it lines up with the edges of your display." +msgstr "Usa la levetta sinistra per modificare\r\ngli angoli e allinearli con il bordo dello schermo." + +#. Key: 90488E3F473C9B6EC494FCBD4F39585D +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:UpdateClock [Script Bytecode] +#: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:UpdateClock [Script Bytecode] +msgctxt ",90488E3F473C9B6EC494FCBD4F39585D" +msgid "{min}:{sec}" +msgstr "{min}:{sec}" + +#. Key: 90C04A53441DAB7CC7D259838013F16D +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadDisplayName +msgctxt ",90C04A53441DAB7CC7D259838013F16D" +msgid "Xbox Controller" +msgstr "Controller Xbox" + +#. Key: 938A78C443CEE025B70F749DF31FFAE1 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +msgctxt ",938A78C443CEE025B70F749DF31FFAE1" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: 9395402C4381A44435E10798328D6E3F +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.CreditsButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.CreditsButton.ButtonText +msgctxt ",9395402C4381A44435E10798328D6E3F" +msgid "Credits" +msgstr "Riconoscimenti" + +#. Key: 93E655B44960423EB691839383DC9F91 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Description +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Description +msgctxt ",93E655B44960423EB691839383DC9F91" +msgid "Create a new session of any type, with other players or bots, online or locally." +msgstr "Crea una nuova sessione di qualsiasi tipo, con altri giocatori o bot, online o in locale." + +#. Key: 953CDA0342D82F1A164935966EB1B429 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(3 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(3 - Value).DisplayNameMap +msgctxt ",953CDA0342D82F1A164935966EB1B429" +msgid "Right" +msgstr "Destra" + +#. Key: 961D4DF74762E292D7E079A156BCECA9 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +msgctxt ",961D4DF74762E292D7E079A156BCECA9" +msgid "Online" +msgstr "Online" + +#. Key: 961EFAAB46BE0480CD0820BE0486ABD5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",961EFAAB46BE0480CD0820BE0486ABD5" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 96D0FAAA447946277179589D7D8C5D38 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",96D0FAAA447946277179589D7D8C5D38" +msgid "Melee (Gamepad)" +msgstr "Corpo a corpo (gamepad)" + +#. Key: 96E767F743A25801E4D3A299F8E58EFD +#. SourceLocation: /TopDownArena/UserInterface/Player/W_PlayerTile.W_PlayerTile_C:WidgetTree.PlayerName.Text +#: /TopDownArena/UserInterface/Player/W_PlayerTile.W_PlayerTile_C:WidgetTree.PlayerName.Text +msgctxt ",96E767F743A25801E4D3A299F8E58EFD" +msgid "{Player}" +msgstr "{Player}" + +#. Key: 96FC4BAF4556046EC3B8DE8F3C8BCA01 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +msgctxt ",96FC4BAF4556046EC3B8DE8F3C8BCA01" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: 9802746D40A7EF6A45CC20ACE072B6F3 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9802746D40A7EF6A45CC20ACE072B6F3" +msgid "Quickslot Cycle Backward" +msgstr "Slot rapido precedente" + +#. Key: 982452CC4E88DEE2C2BB8483BDFEC43E +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",982452CC4E88DEE2C2BB8483BDFEC43E" +msgid "Throw Grenade" +msgstr "Lancia granata" + +#. Key: 99BB6C0B4F25027FD0134A889DFBE75E +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.BeenEliminatedCount.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.BeenEliminatedCount.Text +msgctxt ",99BB6C0B4F25027FD0134A889DFBE75E" +msgid "Eliminated" +msgstr "Eliminazioni" + +#. Key: 9A50562A41DE05B9DCA5769B65D0B79A +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +msgctxt ",9A50562A41DE05B9DCA5769B65D0B79A" +msgid "GPU Time: " +msgstr "Tempo della GPU: " + +#. Key: 9BE1A4DE4867764540091AA9EAE87570 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",9BE1A4DE4867764540091AA9EAE87570" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 9C2E09EE43163AFBBF789CA3FD432965 +#. SourceLocation: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",9C2E09EE43163AFBBF789CA3FD432965" +msgid "Pistol" +msgstr "Pistola" + +#. Key: 9C30B17047263BD32A33EB8717566376 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",9C30B17047263BD32A33EB8717566376" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: 9CC7277D4CED4E33C019ABB279CA2609 +#. SourceLocation: /ShooterCore/UserInterface/HUD/W_QuickBarSlot.W_QuickBarSlot_C:WidgetTree.EmptyText.Text +#: /ShooterCore/UserInterface/HUD/W_QuickBarSlot.W_QuickBarSlot_C:WidgetTree.EmptyText.Text +msgctxt ",9CC7277D4CED4E33C019ABB279CA2609" +msgid "Empty" +msgstr "Vuoto" + +#. Key: 9CE5D9D248DB880DB09177BBFD6F541C +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.IdleTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.IdleTimeWidget.StatDisplayName +msgctxt ",9CE5D9D248DB880DB09177BBFD6F541C" +msgid "Idle Time: " +msgstr "Tempo di inattività: " + +#. Key: 9D14950145212EEB2C6073906613EB87 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9D14950145212EEB2C6073906613EB87" +msgid "Aim Down Sight" +msgstr "Mirino (ADS)" + +#. Key: 9DA5266F48DE03777836849F683D4DC2 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile1.ExperienceDisplayName +#: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile1.ExperienceDisplayName +msgctxt ",9DA5266F48DE03777836849F683D4DC2" +msgid "Example\r\nExperience 1" +msgstr "Esempio\r\nEsperienza 1" + +#. Key: 9DB4CB3B40ED9D904D883396DA91DD36 +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileDescription +#: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileDescription +msgctxt ",9DB4CB3B40ED9D904D883396DA91DD36" +msgid "Find and eliminate enough enemies to win in this classic head-to-head team match." +msgstr "Trova ed elimina abbastanza nemici per vincere questo classico scontro diretto a squadre." + +#. Key: 9DBE1BEF4B0438FE4E9F638F82F77264 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9DBE1BEF4B0438FE4E9F638F82F77264" +msgid "Move Backwards" +msgstr "Muoviti indietro" + +#. Key: 9E97BA75491D6F5AC0E034BB1FB2A057 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadCategory +msgctxt ",9E97BA75491D6F5AC0E034BB1FB2A057" +msgid "Controller" +msgstr "Controller" + +#. Key: 9F0691474837C58C9681D7A4D7FE4C31 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +msgctxt ",9F0691474837C58C9681D7A4D7FE4C31" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: 9F3531564FC5EE52359EC69A48AD8E04 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9F3531564FC5EE52359EC69A48AD8E04" +msgid "Move Right" +msgstr "Muoviti a destra" + +#. Key: 9FC4A82E40FF8868013C0C939C80AC5A +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +msgctxt ",9FC4A82E40FF8868013C0C939C80AC5A" +msgid "You have been assigned to the Red Team " +msgstr "Combatti con la squadra rossa " + +#. Key: 9FF4964643BFF859CB6692B91D37AC4F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_104.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_104.Text +msgctxt ",9FF4964643BFF859CB6692B91D37AC4F" +msgid "Host a game" +msgstr "Ospita una partita" + +#. Key: A05DB43247D7F3E6BBD46CA5AF18623C +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:WidgetTree.Clock.Text +#: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:WidgetTree.Clock.Text +msgctxt ",A05DB43247D7F3E6BBD46CA5AF18623C" +msgid "00:00" +msgstr "00:00" + +#. Key: A111107749C75E2CB467B3998AE048E5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",A111107749C75E2CB467B3998AE048E5" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: A3015C164B7B8ECECDCD4EAEB957BCC3 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(1 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(1 - Value).DisplayNameMap +msgctxt ",A3015C164B7B8ECECDCD4EAEB957BCC3" +msgid "Backward" +msgstr "Indietro" + +#. Key: A32FF4184C5D7D9DDAF2A48CABEB2C40 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_C.PointLetterText +#: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_C.PointLetterText +msgctxt ",A32FF4184C5D7D9DDAF2A48CABEB2C40" +msgid "C" +msgstr "C" + +#. Key: A34A0D8E4314D6E1EA929488D87DF30A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",A34A0D8E4314D6E1EA929488D87DF30A" +msgid "Quick Slot 3" +msgstr "Slot rapido 3" + +#. Key: A431A6284675D8AD0FA9C685CB59220D +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.ReturnButton.ButtonText +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.ReturnButton.ButtonText +msgctxt ",A431A6284675D8AD0FA9C685CB59220D" +msgid "Quit Game" +msgstr "Abbandona la partita" + +#. Key: A622ACF8477B043394C3E3B869899D2E +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadPlatformName +msgctxt ",A622ACF8477B043394C3E3B869899D2E" +msgid "Xbox One" +msgstr "Xbox One" + +#. Key: A628D2D947BB3880B76494BDDB22BA26 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerName.W_SB_PlayerName_C:WidgetTree.PlayerNameWidget.Text +#: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerName.W_SB_PlayerName_C:WidgetTree.PlayerNameWidget.Text +msgctxt ",A628D2D947BB3880B76494BDDB22BA26" +msgid "{Player Name : very long text}" +msgstr "{Player Name : very long text}" + +#. Key: A69C5126480675E3817904A3358825C5 +#. SourceLocation: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileDescription +#: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileDescription +msgctxt ",A69C5126480675E3817904A3358825C5" +msgid "No gameplay here, just an example." +msgstr "Nessuna partita qui, solo un esempio." + +#. Key: A6D01DBD49AE1A91111473B4FA99C449 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",A6D01DBD49AE1A91111473B4FA99C449" +msgid "Crouch" +msgstr "Accovacciati" + +#. Key: A6F6FE04408086953E35A69521479907 +#. SourceLocation: /Game/UI/Settings/Extensions/Subtitle/W_Settings_SubtitlePreview.W_Settings_SubtitlePreview_C:WidgetTree.Subtitles.PreviewText +#: /Game/UI/Settings/Extensions/Subtitle/W_Settings_SubtitlePreview.W_Settings_SubtitlePreview_C:WidgetTree.Subtitles.PreviewText +msgctxt ",A6F6FE04408086953E35A69521479907" +msgid "Leave fur on owners clothes cat dog hate mouse eat string barf pillow no baths hate everything. Mew stare at owner accusingly then wink purr for no reason yet commence midnight zoomies" +msgstr "Lascia pelo sui vestiti del padrone gatto cane odia topo mangia corda vomita cuscino non si lava odia tutto. Miao fissa in modo accusatorio il suo padrone, poi fa le fusa senza averne motivo e si lancia in un'attività frenetica notturna" + +#. Key: A734B1924414D31819EAE897DA322536 +#. SourceLocation: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:ExecuteUbergraph_B_GrantAbilityPad_ApplyGE [Script Bytecode] +#: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:ExecuteUbergraph_B_GrantAbilityPad_ApplyGE [Script Bytecode] +msgctxt ",A734B1924414D31819EAE897DA322536" +msgid "Charging" +msgstr "Caricamento" + +#. Key: A8101294485E0B66E99830BF54DDEF90 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(22).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(22).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",A8101294485E0B66E99830BF54DDEF90" +msgid "Fire Weapon (Auto)" +msgstr "Spara con arma (automatico)" + +#. Key: AAB8468C47F1A48D7E4DE5B47EFE64BF +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.PlayerNameWidget.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.PlayerNameWidget.Text +msgctxt ",AAB8468C47F1A48D7E4DE5B47EFE64BF" +msgid "Player Name" +msgstr "Nome giocatore" + +#. Key: AB3DDDE340C74CB8814B06B99CBE1405 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",AB3DDDE340C74CB8814B06B99CBE1405" +msgid "Throw Grenade (Gamepad)" +msgstr "Lancia granata (gamepad)" + +#. Key: AC4333F143A1E92BDC5CC98071AFDDD8 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",AC4333F143A1E92BDC5CC98071AFDDD8" +msgid "Reload (Gamepad)" +msgstr "Ricarica (gamepad)" + +#. Key: AF1A053A4431F4B19820C3B5ACE7305B +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",AF1A053A4431F4B19820C3B5ACE7305B" +msgid "Auto-run" +msgstr "Esecuzione automatica" + +#. Key: AF2FEF114EC65F6D21283AB9CCD03AFE +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatValueFormat +msgctxt ",AF2FEF114EC65F6D21283AB9CCD03AFE" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: AF7D54CF47CAF2BDD0322CA1DEE33BD8 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ADS_Speed.IMC_ADS_Speed.ContextDescription +#: /ShooterCore/Input/Mappings/IMC_ADS_Speed.IMC_ADS_Speed.ContextDescription +msgctxt ",AF7D54CF47CAF2BDD0322CA1DEE33BD8" +msgid "Input mapping context that will be applied when the player aims down sights. It makes the aim speed slower for better accuracy. See GA_ADS." +msgstr "Contesto di mappatura di input che sarà applicato quando il giocatore mira verso il basso. Rallenta la velocità di mira per ottenere una maggiore precisione. Vedi GA_ADS." + +#. Key: AF8FF73C44708FB3DBC17BA1C8EF3A88 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +msgctxt ",AF8FF73C44708FB3DBC17BA1C8EF3A88" +msgid "CPU (Render) Time: " +msgstr "Tempo di CPU (Render): " + +#. Key: B0637EB74FB5351D5E9B9C851ADC8094 +#. SourceLocation: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.Prompt.Text +#: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.Prompt.Text +msgctxt ",B0637EB74FB5351D5E9B9C851ADC8094" +msgid "Press any key to assign it to the action you chose." +msgstr "Premi un tasto per assegnarlo all'azione che hai scelto." + +#. Key: B356D1784244FCB7CBBC06B890B9513F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",B356D1784244FCB7CBBC06B890B9513F" +msgid "Move Forward" +msgstr "Muoviti avanti" + +#. Key: B37841AC44D4BD9DE2DB33BF2C4BB79C +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +msgctxt ",B37841AC44D4BD9DE2DB33BF2C4BB79C" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: B3A131CB482DEF4F2D7D1A8BF033E132 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",B3A131CB482DEF4F2D7D1A8BF033E132" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: B49FD9F84FDAD53DE6CFA2AFF39FEB6A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",B49FD9F84FDAD53DE6CFA2AFF39FEB6A" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: B4E733404947D2A3E2909B8E58769923 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_103.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_103.Text +msgctxt ",B4E733404947D2A3E2909B8E58769923" +msgid "Network" +msgstr "Rete" + +#. Key: B555EB214CBE76A07C4BEA82FE56BE6E +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +msgctxt ",B555EB214CBE76A07C4BEA82FE56BE6E" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: B5BEA0C34E8A6727C38ED4AD629909A6 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",B5BEA0C34E8A6727C38ED4AD629909A6" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: B61C2E384ACF8FA42E80B3A191AE888D +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +msgctxt ",B61C2E384ACF8FA42E80B3A191AE888D" +msgid "Packet Avg Size (in)" +msgstr "Dimensione media dei pacchetti (in entrata)" + +#. Key: B97EA1CB4795D31B6123D49DA26A1632 +#. SourceLocation: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.MapTitle.Text +#: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.MapTitle.Text +msgctxt ",B97EA1CB4795D31B6123D49DA26A1632" +msgid "Map Title" +msgstr "Titolo mappa" + +#. Key: BA912D0B4F8C97D580EF4FA72B5A5AD1 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +msgctxt ",BA912D0B4F8C97D580EF4FA72B5A5AD1" +msgid "Red" +msgstr "Rossa" + +#. Key: BB1D87EF4B72728695BFC3A57AA2D93D +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BB1D87EF4B72728695BFC3A57AA2D93D" +msgid "Throw Grenade" +msgstr "Lancia granata" + +#. Key: BC1A3F854C9C13F2AFD8CBA172E1FB14 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BC1A3F854C9C13F2AFD8CBA172E1FB14" +msgid "Aim Down Sight (Gamepad)" +msgstr "ADS (gamepad)" + +#. Key: BD6A3FCD4A49AFB7B518C9B287E9F3C1 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BD6A3FCD4A49AFB7B518C9B287E9F3C1" +msgid "Jump (Gamepad)" +msgstr "Salta (gamepad)" + +#. Key: BE94897645662FD7F281D7A12C3A5BE7 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BE94897645662FD7F281D7A12C3A5BE7" +msgid "Aim Down Sight (Gamepad)" +msgstr "ADS (gamepad)" + +#. Key: BEB829FE4D185E6F1C6BE7BF5B0A0A79 +#. SourceLocation: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileTitle +#: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileTitle +msgctxt ",BEB829FE4D185E6F1C6BE7BF5B0A0A79" +msgid "Control" +msgstr "Dominio" + +#. Key: BECBFEBD47CE68BB8EF76DBCE0062B7F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BECBFEBD47CE68BB8EF76DBCE0062B7F" +msgid "Crouch (Gamepad)" +msgstr "Accovacciarsi (gamepad)" + +#. Key: BF526E50479F91151D4162865A6C42BE +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +msgctxt ",BF526E50479F91151D4162865A6C42BE" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: C048AC7F49BB5DB44D0533ADDB844C4B +#. SourceLocation: /Game/Weapons/GA_Weapon_Fire.Default__GA_Weapon_Fire_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +#: /Game/Weapons/GA_Weapon_Fire.Default__GA_Weapon_Fire_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +msgctxt ",C048AC7F49BB5DB44D0533ADDB844C4B" +msgid "No Ammo!" +msgstr "Nessuna munizione!" + +#. Key: C0C628BD460B784B8F63B8B6418FECBC +#. SourceLocation: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Text +#: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Text +msgctxt ",C0C628BD460B784B8F63B8B6418FECBC" +msgid "{Button Text}" +msgstr "{Button Text}" + +#. Key: C0DBC30B4209FF6393C994A39D2F2C68 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C0DBC30B4209FF6393C994A39D2F2C68" +msgid "Emote (Gamepad)" +msgstr "Emote (gamepad)" + +#. Key: C182696D4A8DBFB366382E9956D189AB +#. SourceLocation: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatValueFormat +#: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatValueFormat +msgctxt ",C182696D4A8DBFB366382E9956D189AB" +msgid "{StatValue}ms" +msgstr "{StatValue}ms" + +#. Key: C23A168F4D81EC273D8153B8DB4D90C9 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C23A168F4D81EC273D8153B8DB4D90C9" +msgid "Quick Slot 1" +msgstr "Slot rapido 1" + +#. Key: C2B7E2E24A77C90AA83E20AB39BA3AF6 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C2B7E2E24A77C90AA83E20AB39BA3AF6" +msgid "Dash (Gamepad)" +msgstr "Scatta (gamepad)" + +#. Key: C4054EFA439919B343651C86A0B4DE02 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(19).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(19).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C4054EFA439919B343651C86A0B4DE02" +msgid "Jump" +msgstr "Salta" + +#. Key: C46362AF402EF874EE7CF79395EBB229 +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +msgctxt ",C46362AF402EF874EE7CF79395EBB229" +msgid "{GameMode} / " +msgstr "{GameMode} / " + +#. Key: C5D8D01643616ABFC4AB779CA744C936 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:ExecuteUbergraph_W_SessionBrowserScreen [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:ExecuteUbergraph_W_SessionBrowserScreen [Script Bytecode] +msgctxt ",C5D8D01643616ABFC4AB779CA744C936" +msgid "Session Search" +msgstr "Ricerca della sessione" + +#. Key: C60573E9430B0CA68C582DB638DC7557 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.ContextDescription +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.ContextDescription +msgctxt ",C60573E9430B0CA68C582DB638DC7557" +msgid "Shooter Game IMC for gamepad" +msgstr "Gioco sparatutto IMC per gamepad" + +#. Key: C630FB7D46193E54EF36A787FF33B87D +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",C630FB7D46193E54EF36A787FF33B87D" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: C6F3C387451A7A130B6978B359EBB820 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +msgctxt ",C6F3C387451A7A130B6978B359EBB820" +msgid "Packet Avg Size (out): " +msgstr "Dimensione media dei pacchetti (in uscita): " + +#. Key: C811028C441CF902DA89719DBADF4DFE +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C811028C441CF902DA89719DBADF4DFE" +msgid "Reload Weapon" +msgstr "Ricarica arma" + +#. Key: C85074294F02CC433E62618A82E030EF +#. SourceLocation: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:ExecuteUbergraph_W_BuildConfiguration [Script Bytecode] +#: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:ExecuteUbergraph_W_BuildConfiguration [Script Bytecode] +msgctxt ",C85074294F02CC433E62618A82E030EF" +msgid "{BuildVer} ({BuildConfig})" +msgstr "{BuildVer} ({BuildConfig})" + +#. Key: C8D58E734369DF095BF3AF82E70ECA78 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +msgctxt ",C8D58E734369DF095BF3AF82E70ECA78" +msgid "CPU (RHI) Time: " +msgstr "Tempo di CPU (RHI): " + +#. Key: C934C5A1433979CE28245DA67A4D589D +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(0 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(0 - Value).DisplayNameMap +msgctxt ",C934C5A1433979CE28245DA67A4D589D" +msgid "BlendOut" +msgstr "BlendOut" + +#. Key: C94E68504461D73B167087A4C9715B35 +#. SourceLocation: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",C94E68504461D73B167087A4C9715B35" +msgid "Auto Rifle" +msgstr "Fucile automatico" + +#. Key: CAA4C0B2442C2A679C985DA91241FFC2 +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsListEntry_Missing.W_SettingsListEntry_Missing_C:WidgetTree.Text_SettingName_1.Text +#: /Game/UI/Settings/Editors/W_SettingsListEntry_Missing.W_SettingsListEntry_Missing_C:WidgetTree.Text_SettingName_1.Text +msgctxt ",CAA4C0B2442C2A679C985DA91241FFC2" +msgid "No Editor Found" +msgstr "Nessun editor trovato" + +#. Key: CB9A026144D3CB6030370CAD4D3ECE82 +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +msgctxt ",CB9A026144D3CB6030370CAD4D3ECE82" +msgid "You have been assigned to the Blue Team " +msgstr "Combatti con la squadra blu " + +#. Key: CBB16DB74A682295FE6EBF9DB6B6D150 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",CBB16DB74A682295FE6EBF9DB6B6D150" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: CBB820B2438824B79FCF418F8C2BBA0B +#. SourceLocation: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:UserConstructionScript [Script Bytecode] +#: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:UserConstructionScript [Script Bytecode] +msgctxt ",CBB820B2438824B79FCF418F8C2BBA0B" +msgid "DAMAGE" +msgstr "DANNO" + +#. Key: CBDC0A2F4DA740D47489A2A6F20F3E84 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleButton.ButtonText +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleButton.ButtonText +msgctxt ",CBDC0A2F4DA740D47489A2A6F20F3E84" +msgid "Change" +msgstr "Cambia" + +#. Key: CDB9EE2B449672AD36E423825315D94A +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.MapLabel.Text +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.MapLabel.Text +msgctxt ",CDB9EE2B449672AD36E423825315D94A" +msgid "Map" +msgstr "Mappa" + +#. Key: CE374A054872725046E790BED48F5270 +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileDescription +#: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileDescription +msgctxt ",CE374A054872725046E790BED48F5270" +msgid "Secure the control points along with your teammates to increase your score and win." +msgstr "Conquista i punti di controllo insieme ai tuoi compagni di squadra per aumentare il punteggio e vincere." + +#. Key: CF7B4D7D49C98DEAE65B65ADDA34699B +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",CF7B4D7D49C98DEAE65B65ADDA34699B" +msgid "Reload (Gamepad)" +msgstr "Ricarica (gamepad)" + +#. Key: CFF7A17B45828BA9C4055A880528713C +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",CFF7A17B45828BA9C4055A880528713C" +msgid "Jump" +msgstr "Salta" + +#. Key: D04D248544CE15424096FCAD1C754FB6 +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Back.ButtonText +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Back.ButtonText +msgctxt ",D04D248544CE15424096FCAD1C754FB6" +msgid "Cancel" +msgstr "Annulla" + +#. Key: D086A5324B000302144FA2A57D925E87 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadCategory +msgctxt ",D086A5324B000302144FA2A57D925E87" +msgid "Wireless Controller" +msgstr "Controller wireless" + +#. Key: D0A00FC54C480DD66974159CB138B62A +#. SourceLocation: /ShooterCore/Blueprint/B_GrantInventory_Pad.B_GrantInventory_Pad_C:Text_GEN_VARIABLE.Text +#: /ShooterCore/Blueprint/B_GrantInventory_Pad.B_GrantInventory_Pad_C:Text_GEN_VARIABLE.Text +msgctxt ",D0A00FC54C480DD66974159CB138B62A" +msgid "DAMAGE" +msgstr "DANNI" + +#. Key: D1EF437A4F9FF5DE58443886BD514521 +#. SourceLocation: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:ExecuteUbergraph_W_LoadingScreenReasonDebugText [Script Bytecode] +#: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:ExecuteUbergraph_W_LoadingScreenReasonDebugText [Script Bytecode] +msgctxt ",D1EF437A4F9FF5DE58443886BD514521" +msgid "{Reason}..." +msgstr "{Reason}..." + +#. Key: D31F14D4403F6E0BFE4300987803596C +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",D31F14D4403F6E0BFE4300987803596C" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: D41C83174B68891CB462CF8B98EF47FA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",D41C83174B68891CB462CF8B98EF47FA" +msgid "Jump (Gamepad)" +msgstr "Salta (gamepad)" + +#. Key: D449930A4AAF2B5A7B5C9489D4C789E2 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +msgctxt ",D449930A4AAF2B5A7B5C9489D4C789E2" +msgid "Packet Loss (out)" +msgstr "Perdita di pacchetti (in uscita)" + +#. Key: D540E579477DAD25CE81238B49F38B8D +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",D540E579477DAD25CE81238B49F38B8D" +msgid "Fire Weapon (Gamepad)" +msgstr "Spara con arma (gamepad)" + +#. Key: D61464C3432B48D61DE5E38D517C717F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",D61464C3432B48D61DE5E38D517C717F" +msgid "Move (Gamepad)" +msgstr "Muoviti (gamepad)" + +#. Key: D7C1014D45690433D5ADC79C410A3428 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +msgctxt ",D7C1014D45690433D5ADC79C410A3428" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: DA149703481BAEA4AA828EA651B5648B +#. SourceLocation: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.ExperienceTitle.Text +#: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.ExperienceTitle.Text +msgctxt ",DA149703481BAEA4AA828EA651B5648B" +msgid "Experience Title" +msgstr "Titolo esperienza" + +#. Key: DA1D92AA4BF4946A347E7E8C0CB31DC2 +#. SourceLocation: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C.DisplayName +#: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C.DisplayName +msgctxt ",DA1D92AA4BF4946A347E7E8C0CB31DC2" +msgid "Shotgun" +msgstr "Fucile" + +#. Key: DAA263C04E31DADC56B7B6B783E3998D +#. SourceLocation: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:Text_GEN_VARIABLE.Text +#: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:Text_GEN_VARIABLE.Text +msgctxt ",DAA263C04E31DADC56B7B6B783E3998D" +msgid "DAMAGE" +msgstr "DANNO" + +#. Key: DB414375406E207B5FE8788EA419365F +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:WidgetTree.DefeatMessage.Text +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:WidgetTree.DefeatMessage.Text +msgctxt ",DB414375406E207B5FE8788EA419365F" +msgid "Defeat" +msgstr "Sconfiggi" + +#. Key: DCCB65AC4D758CAE0B5EA8BCF70937F8 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",DCCB65AC4D758CAE0B5EA8BCF70937F8" +msgid "Move Left" +msgstr "Muoviti a sinistra" + +#. Key: DD47266C480F60C2E35E62AD5AD83AEB +#. SourceLocation: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileTitle +#: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileTitle +msgctxt ",DD47266C480F60C2E35E62AD5AD83AEB" +msgid "Exploder" +msgstr "Esplosione" + +#. Key: DD77478E46DDFB6910CE2EBE9EB5718F +#. SourceLocation: /ShooterCore/UserInterface/Notifications/Accolades/W_AccoladeToast.W_AccoladeToast_C:WidgetTree.TextWidget.Text +#: /ShooterCore/UserInterface/Notifications/Accolades/W_AccoladeToast.W_AccoladeToast_C:WidgetTree.TextWidget.Text +msgctxt ",DD77478E46DDFB6910CE2EBE9EB5718F" +msgid "Accolade Name" +msgstr "Encomio" + +#. Key: DDDC55F044A6D009AE3FC89634A4FBE3 +#. SourceLocation: Config/DefaultInput.ini:38 +#: Config/DefaultInput.ini:38 +msgctxt ",DDDC55F044A6D009AE3FC89634A4FBE3" +msgid "Back" +msgstr "Indietro" + +#. Key: DE1F25434D413F7B785F099C479D589C +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile2.ExperienceDisplayName +#: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile2.ExperienceDisplayName +msgctxt ",DE1F25434D413F7B785F099C479D589C" +msgid "Example\r\nExperience 2" +msgstr "Esempio\r\nEsperienza 2" + +#. Key: DE90FC2F465DB72035383EAA5C085C9E +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +msgctxt ",DE90FC2F465DB72035383EAA5C085C9E" +msgid "Packet Avg Size (out)" +msgstr "Dimensione media dei pacchetti (in uscita)" + +#. Key: DEF9DA8849FC478F8621F3A509D4000F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeButton.ButtonText +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeButton.ButtonText +msgctxt ",DEF9DA8849FC478F8621F3A509D4000F" +msgid "Change" +msgstr "Cambia" + +#. Key: DF7DB3EE4CE76EEB0D84159A0FAAD6A3 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",DF7DB3EE4CE76EEB0D84159A0FAAD6A3" +msgid "Aim Down Sight" +msgstr "Mirino (ADS)" + +#. Key: E00B7D5C46A46ECB9DE262966BFD5C57 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +msgctxt ",E00B7D5C46A46ECB9DE262966BFD5C57" +msgid "Packet Send Rate" +msgstr "Tasso di invio dei pacchetti" + +#. Key: E064C0B046D9196D3BFDA9B87E1E857E +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_UserConnectionStatus.W_UserConnectionStatus_C:ExecuteUbergraph_W_UserConnectionStatus [Script Bytecode] +#: /ShooterCore/UserInterface/ScoreBoard/W_UserConnectionStatus.W_UserConnectionStatus_C:ExecuteUbergraph_W_UserConnectionStatus [Script Bytecode] +msgctxt ",E064C0B046D9196D3BFDA9B87E1E857E" +msgid "{Ping} ms" +msgstr "{Ping} ms" + +#. Key: E135EDB34B4D040567F82E8317B2466C +#. SourceLocation: /Game/UI/Foundation/Subtitles/W_SubtitleDisplayHost.W_SubtitleDisplayHost_C:WidgetTree.SubtitleDisplay.PreviewText +#: /Game/UI/Foundation/Subtitles/W_SubtitleDisplayHost.W_SubtitleDisplayHost_C:WidgetTree.SubtitleDisplay.PreviewText +msgctxt ",E135EDB34B4D040567F82E8317B2466C" +msgid "Subtitles live here" +msgstr "I sottotitoli vengono visualizzati qui" + +#. Key: E1EF205E4368573D6E8ABEA7BF0DBC6E +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileTitle +#: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileTitle +msgctxt ",E1EF205E4368573D6E8ABEA7BF0DBC6E" +msgid "Elimination" +msgstr "Eliminazione" + +#. Key: E3BFBDD142F276564D9A2082F20E521A +#. SourceLocation: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.BP_GameplayEffect_Pad2.Text.Text +#: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.BP_GameplayEffect_Pad2.Text.Text +msgctxt ",E3BFBDD142F276564D9A2082F20E521A" +msgid "HEAL" +msgstr "GUARISCI" + +#. Key: E40DBDA84BB0A625640CE890772DF399 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:ExecuteUbergraph_W_ItemAcquiredList [Script Bytecode] +#: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:ExecuteUbergraph_W_ItemAcquiredList [Script Bytecode] +msgctxt ",E40DBDA84BB0A625640CE890772DF399" +msgid "{Count}x {ItemName}" +msgstr "{ItemName}: {Count}" + +#. Key: E457F86B42FC1EF1BE36F7A9F2FE0A65 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.10.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.10.DisplayName +msgctxt ",E457F86B42FC1EF1BE36F7A9F2FE0A65" +msgid "Rampage" +msgstr "Massacro" + +#. Key: E4F45B9C46754466F73D12AFB2B2191F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",E4F45B9C46754466F73D12AFB2B2191F" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: E5D0FACC49757D31B57103AD32D851F4 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamName.Text +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamName.Text +msgctxt ",E5D0FACC49757D31B57103AD32D851F4" +msgid "Red" +msgstr "Rossa" + +#. Key: E6D245554B9583B2462D83A367EF32C7 +#. SourceLocation: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C.DisplayName +#: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C.DisplayName +msgctxt ",E6D245554B9583B2462D83A367EF32C7" +msgid "HealPickup" +msgstr "Cura" + +#. Key: E6F3933C44E632BE4BF96287CE8E39FA +#. SourceLocation: /TopDownArena/Game/Pickups/GE_BombRangeUp.Default__GE_BombRangeUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +#: /TopDownArena/Game/Pickups/GE_BombRangeUp.Default__GE_BombRangeUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +msgctxt ",E6F3933C44E632BE4BF96287CE8E39FA" +msgid "Range Up" +msgstr "Portata massima" + +#. Key: E7A1AD66427FB74804771781F29C383A +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Text +msgctxt ",E7A1AD66427FB74804771781F29C383A" +msgid "Quickplay" +msgstr "Gioco rapido" + +#. Key: E7CF7EBE46557265F664F7998029E2BF +#. SourceLocation: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +#: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +msgctxt ",E7CF7EBE46557265F664F7998029E2BF" +msgid "Already Full of Ammo" +msgstr "Già pieno di munizioni" + +#. Key: E80A379D47E62430134083927BC1822D +#. SourceLocation: /Game/UI/Hud/W_Healthbar.W_Healthbar_C:WidgetTree.EliminatedText.Text +#: /Game/UI/Hud/W_Healthbar.W_Healthbar_C:WidgetTree.EliminatedText.Text +msgctxt ",E80A379D47E62430134083927BC1822D" +msgid "Eliminated" +msgstr "Eliminato" + +#. Key: E88A30284EF241C93E5C8E87815FE9D5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",E88A30284EF241C93E5C8E87815FE9D5" +msgid "Emote" +msgstr "Emote" + +#. Key: E88BD12F4EE26671CCDBAD86C10DD6B1 +#. SourceLocation: /Game/System/Teams/TeamDA_Red.TeamDA_Red.TeamShortName +#: /Game/System/Teams/TeamDA_Red.TeamDA_Red.TeamShortName +msgctxt ",E88BD12F4EE26671CCDBAD86C10DD6B1" +msgid "Red" +msgstr "Rossa" + +#. Key: E95CC0B641115D1DDAB1AD99CD8FAD73 +#. SourceLocation: /Game/UI/PerfStats/W_SingleGraphStat.W_SingleGraphStat_C:WidgetTree.TODO_Label.Text +#: /Game/UI/PerfStats/W_SingleGraphStat.W_SingleGraphStat_C:WidgetTree.TODO_Label.Text +msgctxt ",E95CC0B641115D1DDAB1AD99CD8FAD73" +msgid "TODO" +msgstr "TODO" + +#. Key: EA46B8EE42F2A1D44E88A9A162D7D677 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EA46B8EE42F2A1D44E88A9A162D7D677" +msgid "Fire Weapon Auto (Gamepad)" +msgstr "Spara con arma automatica (gamepad)" + +#. Key: EB6CF8C849DA8AE7EEA5F199FA1F8124 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +msgctxt ",EB6CF8C849DA8AE7EEA5F199FA1F8124" +msgid "GPU Time" +msgstr "Tempo GPU" + +#. Key: EB97A3DA46CD668B0DC20DA5F93AFEF8 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.5.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.5.DisplayName +msgctxt ",EB97A3DA46CD668B0DC20DA5F93AFEF8" +msgid "Spree" +msgstr "Carneficina" + +#. Key: EB9904634A9A98FC8D7B1CAD08D4E023 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +msgctxt ",EB9904634A9A98FC8D7B1CAD08D4E023" +msgid "Server FPS: " +msgstr "FPS del server: " + +#. Key: EBBBFEDF43EA7E7D705E9F94844915C1 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EBBBFEDF43EA7E7D705E9F94844915C1" +msgid "Melee" +msgstr "Combattimento corpo a corpo" + +#. Key: ED7C842241D3DC70AF8DDCADC5669C5E +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_Default.Text +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_Default.Text +msgctxt ",ED7C842241D3DC70AF8DDCADC5669C5E" +msgid "Use left stick to adjust the corners\r\nso it lines up with the edges of your display." +msgstr "Usa la levetta sinistra per modificare\r\ngli angoli e allinearli con il bordo dello schermo." + +#. Key: EDE4E7574944C842E9C1CF8E0BB333D7 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EDE4E7574944C842E9C1CF8E0BB333D7" +msgid "Auto-run" +msgstr "Esecuzione automatica" + +#. Key: EE915B9949435E9D0BF1AF9E18D5ECFA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EE915B9949435E9D0BF1AF9E18D5ECFA" +msgid "Crouch (Gamepad)" +msgstr "Accovacciarsi (gamepad)" + +#. Key: EFC808434B60DD86D6F31486D1671CB5 +#. SourceLocation: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.EscapeText.Text +#: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.EscapeText.Text +msgctxt ",EFC808434B60DD86D6F31486D1671CB5" +msgid "Press escape to cancel." +msgstr "Premi Esc per annullare." + +#. Key: F046E8AA444FE70AB3EA6484271E706D +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +msgctxt ",F046E8AA444FE70AB3EA6484271E706D" +msgid "You're All Winners" +msgstr "Siete tutti vincitori" + +#. Key: F104DF424959AA30FB62D98DDA7E93A1 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(0 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(0 - Value).DisplayNameMap +msgctxt ",F104DF424959AA30FB62D98DDA7E93A1" +msgid "Forward" +msgstr "Avanti" + +#. Key: F1DF959B4B4CE6C2C4BC48BE574A864A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F1DF959B4B4CE6C2C4BC48BE574A864A" +msgid "Show Scoreboard" +msgstr "Mostra classifica" + +#. Key: F277CCB64896F33E243D3F946AD0A430 +#. SourceLocation: /Game/System/Teams/TeamDA_Green.TeamDA_Green.TeamShortName +#: /Game/System/Teams/TeamDA_Green.TeamDA_Green.TeamShortName +msgctxt ",F277CCB64896F33E243D3F946AD0A430" +msgid "Green" +msgstr "Verde" + +#. Key: F285E5FC42CE6BFF45B2859C07EEAA16 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +msgctxt ",F285E5FC42CE6BFF45B2859C07EEAA16" +msgid "Blue" +msgstr "Blu" + +#. Key: F287F4344F47BC35111284922366556A +#. SourceLocation: /Game/UI/DT_UniversalActions.DT_UniversalActions.DefaultBack.DisplayName +#: /Game/UI/DT_UniversalActions.DT_UniversalActions.DefaultBack.DisplayName +msgctxt ",F287F4344F47BC35111284922366556A" +msgid "Back" +msgstr "Indietro" + +#. Key: F2A6DADA427AEA90427ED9BBC7BA3FE5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F2A6DADA427AEA90427ED9BBC7BA3FE5" +msgid "Melee" +msgstr "Combattimento corpo a corpo" + +#. Key: F348282746973F4272D935808BCD661C +#. SourceLocation: /Game/UI/Menu/W_LyraExperienceTileButton.Default__W_LyraExperienceTileButton_C.ButtonText +#: /Game/UI/Menu/W_LyraExperienceTileButton.Default__W_LyraExperienceTileButton_C.ButtonText +msgctxt ",F348282746973F4272D935808BCD661C" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: F44F201F4E21916ECEFC679E7C5E9C06 +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_SecondaryKey.ButtonText +#: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_SecondaryKey.ButtonText +msgctxt ",F44F201F4E21916ECEFC679E7C5E9C06" +msgid "Not Bound" +msgstr "Non vincolato" + +#. Key: F4D4E89A4F138F69C636A492C1433F1F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +msgctxt ",F4D4E89A4F138F69C636A492C1433F1F" +msgid "LAN" +msgstr "LAN" + +#. Key: F4F0B6AC45671B37F00C5AA7E1338255 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F4F0B6AC45671B37F00C5AA7E1338255" +msgid "Fire Weapon" +msgstr "Spara con arma" + +#. Key: F6BE09AA4AEC420C662494804E10C5B4 +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.StartGameButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.StartGameButton.ButtonText +msgctxt ",F6BE09AA4AEC420C662494804E10C5B4" +msgid "Play Lyra" +msgstr "Gioca a Lyra" + +#. Key: F750C0964719C179EA361E81B4A7C1FF +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",F750C0964719C179EA361E81B4A7C1FF" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: F76179C942EC16CBB508289FDCC909EA +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F76179C942EC16CBB508289FDCC909EA" +msgid "Melee (Gamepad)" +msgstr "Corpo a corpo (gamepad)" + +#. Key: F79DA43B4FB1FE5DADBA00B783B2A188 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +msgctxt ",F79DA43B4FB1FE5DADBA00B783B2A188" +msgid "Idle Time" +msgstr "Tempo di inattività" + +#. Key: F815711D4267ECA881EBEEA2E84F2113 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/W_InventoryScreen.W_InventoryScreen_C:WidgetTree.CommonTextBlock_334.Text +#: /ShooterMaps/PROTO/InventoryTest/W_InventoryScreen.W_InventoryScreen_C:WidgetTree.CommonTextBlock_334.Text +msgctxt ",F815711D4267ECA881EBEEA2E84F2113" +msgid "Inventory" +msgstr "Inventario" + +#. Key: F9B4952E40D27CA896719E8DF06A9556 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatDisplayName +msgctxt ",F9B4952E40D27CA896719E8DF06A9556" +msgid "Client FPS: " +msgstr "FPS del client: " + +#. Key: FADD548E4F869905182BF5B5E276B973 +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.QuitButton_EditorOnly.ButtonText +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.QuitButton_EditorOnly.ButtonText +msgctxt ",FADD548E4F869905182BF5B5E276B973" +msgid "Stop Play-in-Editor" +msgstr "Termina modalità da editore" + +#. Key: FB69B8C24C0DA4B3019E24AD285015DF +#. SourceLocation: /TopDownArena/Game/Pickups/GE_BombCountUp.Default__GE_BombCountUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +#: /TopDownArena/Game/Pickups/GE_BombCountUp.Default__GE_BombCountUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +msgctxt ",FB69B8C24C0DA4B3019E24AD285015DF" +msgid "Bomb Count Up" +msgstr "Timer bomba" + +#. Key: FBB001FD475DBE7B05BCB58F061F343B +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Text +msgctxt ",FBB001FD475DBE7B05BCB58F061F343B" +msgid "Browse" +msgstr "Esplora" + +#. Key: FD2D45F3495717DCCEA955B15C6DE989 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",FD2D45F3495717DCCEA955B15C6DE989" +msgid "Move Left" +msgstr "Muoviti a sinistra" + +#. Key: FD741FBF47ECCCBA58BE70A24D3BC4B5 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeText.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeText.Text +msgctxt ",FD741FBF47ECCCBA58BE70A24D3BC4B5" +msgid "{Online Mode}" +msgstr "{Online Mode}" + +#. Key: FE2F4C5D4D505156F3E6A182F8C1AB9B +#. SourceLocation: /Game/Input/Configs/PMI_Default_KBM.PMI_Default_KBM.ConfigDisplayName +#: /Game/Input/Configs/PMI_Default_KBM.PMI_Default_KBM.ConfigDisplayName +msgctxt ",FE2F4C5D4D505156F3E6A182F8C1AB9B" +msgid "Default Keyboard & Mouse" +msgstr "Tastiera e mouse predefinito" + +#. Key: FE4CB0BC4B3EA54CFED75BA71963A047 +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +msgctxt ",FE4CB0BC4B3EA54CFED75BA71963A047" +msgid "Victorious" +msgstr "Vittoria" + +#. Key: FE6097764FD18465D81CDB885CD0AE85 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_104.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_104.Text +msgctxt ",FE6097764FD18465D81CDB885CD0AE85" +msgid "Join a game" +msgstr "Unisciti a una partita" + +#. Key: FED210144D5364173EB129A6E0D5F155 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",FED210144D5364173EB129A6E0D5F155" +msgid "Show Scoreboard (Gamepad)" +msgstr "Mostra classifica (gamepad)" + +#. Key: FEEA210A406D833FC25B59A3E00EBD45 +#. SourceLocation: /Game/Input/Configs/PMI_Default_Gamepad.PMI_Default_Gamepad.ConfigDisplayName +#: /Game/Input/Configs/PMI_Default_Gamepad.PMI_Default_Gamepad.ConfigDisplayName +msgctxt ",FEEA210A406D833FC25B59A3E00EBD45" +msgid "Default Gamepad" +msgstr "Gamepad predefinito" + +#. Key: FFEED97D46650ADD5F31868DB48D4CDE +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +msgctxt ",FFEED97D46650ADD5F31868DB48D4CDE" +msgid " / {MaxPlayers}" +msgstr " / {MaxPlayers}" + +#. Key: Unbound +#. SourceLocation: Plugins/CommonGame/Source/Private/CommonPlayerInputKey.cpp:339 +#: Plugins/CommonGame/Source/Private/CommonPlayerInputKey.cpp:339 +msgctxt "CommonKeybindWidget,Unbound" +msgid "Unbound" +msgstr "Non associato" + +#. Key: Error_FindSessionAlreadyInProgress +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:671 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:671 +msgctxt "CommonUser,Error_FindSessionAlreadyInProgress" +msgid "Session search already in progress" +msgstr "Ricerca della sessione già in corso" + +#. Key: Error_FindSessionBadPlayer +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:678 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:678 +msgctxt "CommonUser,Error_FindSessionBadPlayer" +msgid "Session search was not provided a local player" +msgstr "La ricerca della sessione non ha rilevato un giocatore locale" + +#. Key: Error_FindSessionV1Failed +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1001 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1001 +msgctxt "CommonUser,Error_FindSessionV1Failed" +msgid "Find session failed" +msgstr "Ricerca della sessione non riuscita" + +#. Key: GuestNickname +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:246 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:246 +msgctxt "CommonUser,GuestNickname" +msgid "Guest" +msgstr "Ospite" + +#. Key: InvalidPlatformUser +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1398 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1398 +msgctxt "CommonUser,InvalidPlatformUser" +msgid "Invalid Platform User" +msgstr "Utente della piattaforma non valido" + +#. Key: LoginFailedEarly +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/AsyncAction_CommonUserInitialize.cpp:59 +#: Plugins/CommonUser/Source/CommonUser/Private/AsyncAction_CommonUserInitialize.cpp:59 +msgctxt "CommonUser,LoginFailedEarly" +msgid "Unable to start login process" +msgstr "Impossibile avviare il processo di accesso" + +#. Key: LoginFailedTitle +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1317 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1317 +msgctxt "CommonUser,LoginFailedTitle" +msgid "Login Failure" +msgstr "Errore di accesso" + +#. Key: PrivilegeCanCommunicateViaTextOnline +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2110 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2110 +msgctxt "CommonUser,PrivilegeCanCommunicateViaTextOnline" +msgid "communicate with text" +msgstr "comunicare con testo" + +#. Key: PrivilegeCanCommunicateViaVoiceOnline +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2112 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2112 +msgctxt "CommonUser,PrivilegeCanCommunicateViaVoiceOnline" +msgid "communicate with voice" +msgstr "comunicare con voce" + +#. Key: PrivilegeCanPlay +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2106 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2106 +msgctxt "CommonUser,PrivilegeCanPlay" +msgid "play the game" +msgstr "giocare al gioco" + +#. Key: PrivilegeCanPlayOnline +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2108 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2108 +msgctxt "CommonUser,PrivilegeCanPlayOnline" +msgid "play online" +msgstr "giocare online" + +#. Key: PrivilegeCanUseCrossPlay +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2116 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2116 +msgctxt "CommonUser,PrivilegeCanUseCrossPlay" +msgid "play with other platforms" +msgstr "giocare con altre piattaforme" + +#. Key: PrivilegeCanUseUserGeneratedContent +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2114 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2114 +msgctxt "CommonUser,PrivilegeCanUseUserGeneratedContent" +msgid "access user content" +msgstr "accedere ai contenuti dell'utente" + +#. Key: PrivilegeFailureFormat +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1711 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1711 +msgctxt "CommonUser,PrivilegeFailureFormat" +msgid "{0} to {1}" +msgstr "Da {0} a {1}" + +#. Key: ResultAccountTypeRestricted +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2142 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2142 +msgctxt "CommonUser,ResultAccountTypeRestricted" +msgid "This account type does not have access" +msgstr "Questo tipo di account non ha accesso" + +#. Key: ResultAccountUseRestricted +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2144 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2144 +msgctxt "CommonUser,ResultAccountUseRestricted" +msgid "This account is not allowed" +msgstr "Questo account non è consentito" + +#. Key: ResultAgeRestricted +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2140 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2140 +msgctxt "CommonUser,ResultAgeRestricted" +msgid "This age restricted account is not allowed" +msgstr "Questo account con limiti di età non è consentito" + +#. Key: ResultAvailable +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2130 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2130 +msgctxt "CommonUser,ResultAvailable" +msgid "The user is allowed" +msgstr "L'utente non è consentito" + +#. Key: ResultLicenseInvalid +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2134 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2134 +msgctxt "CommonUser,ResultLicenseInvalid" +msgid "A valid game license is required" +msgstr "È richiesta una licenza di gioco valida" + +#. Key: ResultNetworkConnectionUnavailable +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2138 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2138 +msgctxt "CommonUser,ResultNetworkConnectionUnavailable" +msgid "A network connection is required" +msgstr "È richiesta una connessione di rete" + +#. Key: ResultPlatformFailure +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2146 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2146 +msgctxt "CommonUser,ResultPlatformFailure" +msgid "Not allowed" +msgstr "Non consentito" + +#. Key: ResultUnknown +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2128 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2128 +msgctxt "CommonUser,ResultUnknown" +msgid "Unknown if the user is allowed" +msgstr "Non si sa se l'utente è consentito" + +#. Key: ResultUserNotLoggedIn +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2132 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2132 +msgctxt "CommonUser,ResultUserNotLoggedIn" +msgid "The user must login" +msgstr "L'utente deve eseguire l'accesso" + +#. Key: VersionOutdated +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2136 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2136 +msgctxt "CommonUser,VersionOutdated" +msgid "The game or hardware needs to be updated" +msgstr "È necessario aggiornare il gioco o l'hardware" + +#. Key: DevDynamicDetailsFormat +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSetting.cpp:292 +#: Plugins/GameSettings/Source/Private/GameSetting.cpp:292 +msgctxt "GameSetting,DevDynamicDetailsFormat" +msgid "{0}{1}" +msgstr "{0}{1}" + +#. Key: DisabledOptionReasonLine +#. SourceLocation: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:106 +#: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:106 +msgctxt "GameSetting,DisabledOptionReasonLine" +msgid " There are fewer options than available due to Parental Controls." +msgstr " Sono disponibili meno opzioni a causa del controllo parentale." + +#. Key: DisabledReasonLine +#. SourceLocation: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:100 +#: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:100 +msgctxt "GameSetting,DisabledReasonLine" +msgid " {0}" +msgstr " {0}" + +#. Key: OnlyPrimaryPlayerEditable +#. SourceLocation: Plugins/GameSettings/Source/Private/EditCondition/WhenPlayingAsPrimaryPlayer.cpp:19 +#: Plugins/GameSettings/Source/Private/EditCondition/WhenPlayingAsPrimaryPlayer.cpp:19 +msgctxt "GameSetting,OnlyPrimaryPlayerEditable" +msgid "Can only be changed by the primary player." +msgstr "Può essere modificato solo dal giocatore principale." + +#. Key: PercentFormat +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSettingValueScalarDynamic.cpp:11 +#: Plugins/GameSettings/Source/Private/GameSettingValueScalarDynamic.cpp:11 +msgctxt "GameSetting,PercentFormat" +msgid "{0}%" +msgstr "{0}%" + +#. Key: WarningReasonLine +#. SourceLocation: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:76 +#: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:76 +msgctxt "GameSetting,WarningReasonLine" +msgid " {0}" +msgstr " {0}" + +#. Key: OFF +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:189 +#: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:189 +msgctxt "GameSettingValueDiscreteDynamic,OFF" +msgid "OFF" +msgstr "NO" + +#. Key: ON +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:190 +#: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:190 +msgctxt "GameSettingValueDiscreteDynamic,ON" +msgid "ON" +msgstr "SÌ" + +#. Key: PayloadOutTooltip +#. SourceLocation: Plugins/GameplayMessageRouter/Source/GameplayMessageNodes/Private/K2Node_AsyncAction_ListenForGameplayMessages.cpp:53 +#: Plugins/GameplayMessageRouter/Source/GameplayMessageNodes/Private/K2Node_AsyncAction_ListenForGameplayMessages.cpp:53 +msgctxt "K2Node,PayloadOutTooltip" +msgid "\n\nThe message structure that we received" +msgstr "\n\nLa struttura del messaggio che abbiamo ricevuto" + +#. Key: AdvancedGraphics_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:588 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:588 +msgctxt "Lyra,AdvancedGraphics_Name" +msgid "Advanced Graphics" +msgstr "Grafica avanzata" + +#. Key: AntiAliasing_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:446 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:446 +msgctxt "Lyra,AntiAliasing_Description" +msgid "Anti-Aliasing reduces jaggy artifacts along geometry edges. Increasing this setting will make edges look smoother, but can reduce performance. Higher settings mean more anti-aliasing." +msgstr "L'anti-aliasing riduce gli artefatti irregolari lungo i bordi geometrici. Aumentare questa impostazione renderà i bordi più uniformi, ma può ridurre le prestazioni. Impostazioni massime significa anti-aliasing maggiore." + +#. Key: AntiAliasing_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:445 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:445 +msgctxt "Lyra,AntiAliasing_Name" +msgid "Anti-Aliasing" +msgstr "Anti-aliasing" + +#. Key: AntiAliasingEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:453 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:453 +msgctxt "Lyra,AntiAliasingEpic" +msgid "Epic" +msgstr "Epico" + +#. Key: AntiAliasingHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:452 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:452 +msgctxt "Lyra,AntiAliasingHigh" +msgid "High" +msgstr "Alto" + +#. Key: AntiAliasingLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:450 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:450 +msgctxt "Lyra,AntiAliasingLow" +msgid "Off" +msgstr "No" + +#. Key: AntiAliasingMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:451 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:451 +msgctxt "Lyra,AntiAliasingMedium" +msgid "Medium" +msgstr "Medio" + +#. Key: AudioCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:31 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:31 +msgctxt "Lyra,AudioCollection_Name" +msgid "Audio" +msgstr "Audio" + +#. Key: AudioOutputDevice_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:240 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:240 +msgctxt "Lyra,AudioOutputDevice_Description" +msgid "Changes the audio output device for game audio (not voice chat)." +msgstr "Modifica il dispositivo di output audio per l'audio di gioco (non per la chat vocale)." + +#. Key: AudioOutputDevice_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:239 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:239 +msgctxt "Lyra,AudioOutputDevice_Name" +msgid "Audio Output Device" +msgstr "Dispositivo di output audio" + +#. Key: AutoSetQuality_Action +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:314 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:314 +msgctxt "Lyra,AutoSetQuality_Action" +msgid "Auto-Set" +msgstr "Configurazione automatica" + +#. Key: AutoSetQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:311 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:311 +msgctxt "Lyra,AutoSetQuality_Description" +msgid "Automatically configure the graphics quality options based on a benchmark of the hardware." +msgstr "Configura automaticamente le opzioni di qualità grafica usando come criterio di riferimento le caratteristiche dell'hardware." + +#. Key: AutoSetQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:310 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:310 +msgctxt "Lyra,AutoSetQuality_Name" +msgid "Auto-Set Quality" +msgstr "Configurazione automatica della qualità" + +#. Key: BackgroundAudio_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:258 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:258 +msgctxt "Lyra,BackgroundAudio_Description" +msgid "Turns game audio on/off when the game is in the background. When on, the game audio will continue to play when the game is minimized, or another window is focused." +msgstr "Attiva/disattiva l'audio di gioco quando il gioco è in background. Se attivo, l'audio di gioco continua a essere riprodotto quando il gioco viene ridotto a icona o viene aperta un'altra finestra." + +#. Key: BackgroundAudio_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:257 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:257 +msgctxt "Lyra,BackgroundAudio_Name" +msgid "Background Audio" +msgstr "Audio di sottofondo" + +#. Key: BasicSensitivityCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:139 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:139 +msgctxt "Lyra,BasicSensitivityCollection_Name" +msgid "Sensitivity" +msgstr "Sensibilità" + +#. Key: Brightness_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:213 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:213 +msgctxt "Lyra,Brightness_Description" +msgid "Adjusts the brightness." +msgstr "Regola la luminosità." + +#. Key: Brightness_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:212 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:212 +msgctxt "Lyra,Brightness_Name" +msgid "Brightness" +msgstr "Luminosità" + +#. Key: BrightnessAdjustInstructions +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:83 +#: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:83 +msgctxt "Lyra,BrightnessAdjustInstructions" +msgid "Use {0} to adjust the brightness" +msgstr "Usa {0} per regolare la luminosità" + +#. Key: BrightnessFormat +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:219 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:219 +msgctxt "Lyra,BrightnessFormat" +msgid "{0}%" +msgstr "{0}%" + +#. Key: ColorBlindMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:175 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:175 +msgctxt "Lyra,ColorBlindMode_Description" +msgid "Using the provided images, test out the different color blind modes to find a color correction that works best for you." +msgstr "Utilizzando le immagini fornite, testa le diverse modalità per daltonici per trovare una correzione del colore adatta a te." + +#. Key: ColorBlindMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:174 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:174 +msgctxt "Lyra,ColorBlindMode_Name" +msgid "Color Blind Mode" +msgstr "Modalità daltonismo" + +#. Key: ColorBlindRotatorSettingDeuteranope +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:181 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:181 +msgctxt "Lyra,ColorBlindRotatorSettingDeuteranope" +msgid "Deuteranope" +msgstr "Deuteranopia" + +#. Key: ColorBlindRotatorSettingOff +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:180 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:180 +msgctxt "Lyra,ColorBlindRotatorSettingOff" +msgid "Off" +msgstr "No" + +#. Key: ColorBlindRotatorSettingProtanope +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:182 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:182 +msgctxt "Lyra,ColorBlindRotatorSettingProtanope" +msgid "Protanope" +msgstr "Protanopia" + +#. Key: ColorBlindRotatorSettingTritanope +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:183 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:183 +msgctxt "Lyra,ColorBlindRotatorSettingTritanope" +msgid "Tritanope" +msgstr "Tritanopia" + +#. Key: ColorBlindStrength_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:194 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:194 +msgctxt "Lyra,ColorBlindStrength_Description" +msgid "Using the provided images, test out the different strengths to find a color correction that works best for you." +msgstr "Utilizzando le immagini fornite, testa le diverse intensità per trovare una correzione del colore adatta a te." + +#. Key: ColorBlindStrength_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:193 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:193 +msgctxt "Lyra,ColorBlindStrength_Name" +msgid "Color Blind Strength" +msgstr "Intensità daltonismo" + +#. Key: ControllerHardware_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:47 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:47 +msgctxt "Lyra,ControllerHardware_Description" +msgid "The type of controller you're using." +msgstr "Il tipo di controller che stai utilizzando." + +#. Key: ControllerHardware_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:46 +msgctxt "Lyra,ControllerHardware_Name" +msgid "Controller Hardware" +msgstr "Periferica di gioco" + +#. Key: DeadZoneCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:200 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:200 +msgctxt "Lyra,DeadZoneCollection_Name" +msgid "Controller DeadZone" +msgstr "Zona morta del controller" + +#. Key: DeviceProfileSuffix_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:270 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:270 +msgctxt "Lyra,DeviceProfileSuffix_Description" +msgid "Choose between different quality presets to make a trade off between quality and speed." +msgstr "Scegli tra diverse impostazioni predefinite della qualità per trovare un equilibrio tra qualità e velocità." + +#. Key: DeviceProfileSuffix_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:269 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:269 +msgctxt "Lyra,DeviceProfileSuffix_Name" +msgid "Quality Presets" +msgstr "Impostazioni predefinite della qualità" + +#. Key: DialogueVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:95 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:95 +msgctxt "Lyra,DialogueVolume_Description" +msgid "Adjusts the volume of dialogue for game characters and voice overs." +msgstr "Regola il volume del dialogo per i personaggi del gioco e per le voci fuori campo." + +#. Key: DialogueVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:94 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:94 +msgctxt "Lyra,DialogueVolume_Name" +msgid "Dialogue" +msgstr "Dialogo" + +#. Key: DisplayCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:114 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:114 +msgctxt "Lyra,DisplayCollection_Name" +msgid "Display" +msgstr "Schermo" + +#. Key: EFortGamepadSensitivity_Fast +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:150 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:150 +msgctxt "Lyra,EFortGamepadSensitivity_Fast" +msgid "7 (Fast)" +msgstr "7 (veloce)" + +#. Key: EFortGamepadSensitivity_FastPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:151 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:151 +msgctxt "Lyra,EFortGamepadSensitivity_FastPlus" +msgid "8 (Fast+)" +msgstr "8 (più veloce)" + +#. Key: EFortGamepadSensitivity_FastPlusPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:152 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:152 +msgctxt "Lyra,EFortGamepadSensitivity_FastPlusPlus" +msgid "9 (Fast++)" +msgstr "9 (velocissimo)" + +#. Key: EFortGamepadSensitivity_Insane +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:153 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:153 +msgctxt "Lyra,EFortGamepadSensitivity_Insane" +msgid "10 (Insane)" +msgstr "10 (folle)" + +#. Key: EFortGamepadSensitivity_Normal +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:147 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:147 +msgctxt "Lyra,EFortGamepadSensitivity_Normal" +msgid "4 (Normal)" +msgstr "4 (normale)" + +#. Key: EFortGamepadSensitivity_NormalPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:148 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:148 +msgctxt "Lyra,EFortGamepadSensitivity_NormalPlus" +msgid "5 (Normal+)" +msgstr "5 (più normale)" + +#. Key: EFortGamepadSensitivity_NormalPlusPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:149 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:149 +msgctxt "Lyra,EFortGamepadSensitivity_NormalPlusPlus" +msgid "6 (Normal++)" +msgstr "6 (normalissimo)" + +#. Key: EFortGamepadSensitivity_Slow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:144 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:144 +msgctxt "Lyra,EFortGamepadSensitivity_Slow" +msgid "1 (Slow)" +msgstr "1 (lento)" + +#. Key: EFortGamepadSensitivity_SlowPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:145 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:145 +msgctxt "Lyra,EFortGamepadSensitivity_SlowPlus" +msgid "2 (Slow+)" +msgstr "2 (più lento)" + +#. Key: EFortGamepadSensitivity_SlowPlusPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:146 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:146 +msgctxt "Lyra,EFortGamepadSensitivity_SlowPlusPlus" +msgid "3 (Slow++)" +msgstr "3 (lentissimo)" + +#. Key: ELyraAllowBackgroundAudioSetting_AllSounds +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:265 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:265 +msgctxt "Lyra,ELyraAllowBackgroundAudioSetting_AllSounds" +msgid "All Sounds" +msgstr "Tutti i suoni" + +#. Key: ELyraAllowBackgroundAudioSetting_Off +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:264 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:264 +msgctxt "Lyra,ELyraAllowBackgroundAudioSetting_Off" +msgid "Off" +msgstr "No" + +#. Key: ESubtitleBackgroundOpacity_Clear +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:225 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:225 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Clear" +msgid "Clear" +msgstr "Chiaro" + +#. Key: ESubtitleBackgroundOpacity_High +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:228 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:228 +msgctxt "Lyra,ESubtitleBackgroundOpacity_High" +msgid "High" +msgstr "Alto" + +#. Key: ESubtitleBackgroundOpacity_Low +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:226 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:226 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Low" +msgid "Low" +msgstr "Basso" + +#. Key: ESubtitleBackgroundOpacity_Medium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:227 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:227 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Medium" +msgid "Medium" +msgstr "Medio" + +#. Key: ESubtitleBackgroundOpacity_Solid +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:229 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:229 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Solid" +msgid "Solid" +msgstr "Solido" + +#. Key: ESubtitleTextBorder_DropShadow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:211 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:211 +msgctxt "Lyra,ESubtitleTextBorder_DropShadow" +msgid "Drop Shadow" +msgstr "Ombra discendente" + +#. Key: ESubtitleTextBorder_None +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:209 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:209 +msgctxt "Lyra,ESubtitleTextBorder_None" +msgid "None" +msgstr "Nessuno" + +#. Key: ESubtitleTextBorder_Outline +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:210 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:210 +msgctxt "Lyra,ESubtitleTextBorder_Outline" +msgid "Outline" +msgstr "Struttura" + +#. Key: ESubtitleTextColor_White +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:194 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:194 +msgctxt "Lyra,ESubtitleTextColor_White" +msgid "White" +msgstr "Bianco" + +#. Key: ESubtitleTextColor_Yellow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:195 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:195 +msgctxt "Lyra,ESubtitleTextColor_Yellow" +msgid "Yellow" +msgstr "Giallo" + +#. Key: ESubtitleTextSize_ExtraLarge +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:180 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:180 +msgctxt "Lyra,ESubtitleTextSize_ExtraLarge" +msgid "Extra Large" +msgstr "Molto grande" + +#. Key: ESubtitleTextSize_ExtraSmall +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:176 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:176 +msgctxt "Lyra,ESubtitleTextSize_ExtraSmall" +msgid "Extra Small" +msgstr "Molto piccolo" + +#. Key: ESubtitleTextSize_Large +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:179 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:179 +msgctxt "Lyra,ESubtitleTextSize_Large" +msgid "Large" +msgstr "Grande" + +#. Key: ESubtitleTextSize_Medium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:178 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:178 +msgctxt "Lyra,ESubtitleTextSize_Medium" +msgid "Medium" +msgstr "Medio" + +#. Key: ESubtitleTextSize_Small +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:177 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:177 +msgctxt "Lyra,ESubtitleTextSize_Small" +msgid "Small" +msgstr "Piccolo" + +#. Key: FPSFormat +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:637 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:637 +msgctxt "Lyra,FPSFormat" +msgid "{0} FPS" +msgstr "{0} FPS" + +#. Key: FrameRateLimit_Always_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:702 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:702 +msgctxt "Lyra,FrameRateLimit_Always_Description" +msgid "Frame rate limit sets the highest frame rate that is allowed. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "Il limite di frequenza del fotogramma imposta la frequenza massima del fotogramma consentita. Impostalo a un valore inferiore per una frequenza del fotogramma più regolare o a un valore maggiore per un'esperienza migliore su macchine più veloci. Potrebbe essere necessario disattivare la sincronizzazione verticale per ottenere un'alta frequenza del fotogramma." + +#. Key: FrameRateLimit_Always_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:701 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:701 +msgctxt "Lyra,FrameRateLimit_Always_Name" +msgid "Frame Rate Limit" +msgstr "Limite di frequenza del fotogramma" + +#. Key: FrameRateLimit_InMenu_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:670 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:670 +msgctxt "Lyra,FrameRateLimit_InMenu_Description" +msgid "Frame rate limit when in the menu. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "Limite di frequenza del fotogramma quando nel menu. Impostalo a un valore inferiore per una frequenza del fotogramma più regolare o a un valore maggiore per un'esperienza migliore su macchine più veloci. Potrebbe essere necessario disattivare la sincronizzazione verticale per ottenere un'alta frequenza del fotogramma." + +#. Key: FrameRateLimit_InMenu_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:669 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:669 +msgctxt "Lyra,FrameRateLimit_InMenu_Name" +msgid "Frame Rate Limit (Menu)" +msgstr "Limite di frequenza del fotogramma (menu)" + +#. Key: FrameRateLimit_Mobile_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:299 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:299 +msgctxt "Lyra,FrameRateLimit_Mobile_Description" +msgid "Select a desired framerate. Use this to fine tune performance on your device." +msgstr "Seleziona la frequenza di fotogrammi desiderata. Da usare per ottimizzare le prestazioni sul tuo dispositivo." + +#. Key: FrameRateLimit_Mobile_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:298 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:298 +msgctxt "Lyra,FrameRateLimit_Mobile_Name" +msgid "Frame Rate Limit" +msgstr "Limite di frequenza del fotogramma" + +#. Key: FrameRateLimit_OnBattery_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:652 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:652 +msgctxt "Lyra,FrameRateLimit_OnBattery_Description" +msgid "Frame rate limit when running on battery. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "Limite di frequenza del fotogramma quando alimentato a batteria. Impostalo a un valore inferiore per una frequenza del fotogramma più regolare o a un valore maggiore per un'esperienza migliore su macchine più veloci. Potrebbe essere necessario disattivare la sincronizzazione verticale per ottenere un'alta frequenza del fotogramma." + +#. Key: FrameRateLimit_OnBattery_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:651 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:651 +msgctxt "Lyra,FrameRateLimit_OnBattery_Name" +msgid "Frame Rate Limit (On Battery)" +msgstr "Limite di frequenza del fotogramma (con batteria)" + +#. Key: FrameRateLimit_WhenBackgrounded_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:686 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:686 +msgctxt "Lyra,FrameRateLimit_WhenBackgrounded_Description" +msgid "Frame rate limit when in the background. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "Limite di frequenza del fotogramma quando in background. Impostalo a un valore inferiore per una frequenza del fotogramma più regolare o a un valore maggiore per un'esperienza migliore su macchine più veloci. Potrebbe essere necessario disattivare la sincronizzazione verticale per ottenere un'alta frequenza del fotogramma." + +#. Key: FrameRateLimit_WhenBackgrounded_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:685 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:685 +msgctxt "Lyra,FrameRateLimit_WhenBackgrounded_Name" +msgid "Frame Rate Limit (Background)" +msgstr "Limite di frequenza del fotogramma (in sottofondo)" + +#. Key: FullscreenNeededForVSync +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:608 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:608 +msgctxt "Lyra,FullscreenNeededForVSync" +msgid "This feature only works if 'Window Mode' is set to 'Fullscreen'." +msgstr "Questa funzione funziona solo se "Modalità finestra" è impostata su "Schermo intero"." + +#. Key: GamepadBindingCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:130 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:130 +msgctxt "Lyra,GamepadBindingCollection_Name" +msgid "Controls" +msgstr "Comandi" + +#. Key: GamepadCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:31 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:31 +msgctxt "Lyra,GamepadCollection_Name" +msgid "Gamepad" +msgstr "Gamepad" + +#. Key: GamepadVibration_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:89 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:89 +msgctxt "Lyra,GamepadVibration_Description" +msgid "Turns controller vibration on/off." +msgstr "Attiva/disattiva la vibrazione del controller." + +#. Key: GamepadVibration_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:88 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:88 +msgctxt "Lyra,GamepadVibration_Name" +msgid "Vibration" +msgstr "Vibrazione" + +#. Key: GameplayCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:21 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:21 +msgctxt "Lyra,GameplayCollection_Name" +msgid "Gameplay" +msgstr "Gioco" + +#. Key: GlobalIlluminationQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:400 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:400 +msgctxt "Lyra,GlobalIlluminationQuality_Description" +msgid "Global Illumination controls the quality of dynamically calculated indirect lighting bounces, sky shadowing and Ambient Occlusion. Settings of 'High' and above use more accurate ray tracing methods to solve lighting, but can reduce performance." +msgstr "L'illuminazione globale controlla la qualità dei rimbalzi di luce indiretti calcolati dinamicamente, l'ombreggiatura del cielo e l'occlusione ambientale. L'impostazione "Alto" o superiore utilizza metodi di tracciamento dei raggi più accurati per risolvere l'illuminazione, ma può causare una riduzione delle prestazioni." + +#. Key: GlobalIlluminationQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:399 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:399 +msgctxt "Lyra,GlobalIlluminationQuality_Name" +msgid "Global Illumination" +msgstr "Illuminazione globale" + +#. Key: GraphicsCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:167 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:167 +msgctxt "Lyra,GraphicsCollection_Name" +msgid "Graphics" +msgstr "Grafica" + +#. Key: GraphicsQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:258 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:258 +msgctxt "Lyra,GraphicsQuality_Name" +msgid "Graphics Quality" +msgstr "Qualità grafica" + +#. Key: GraphicsQualityPresets_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:359 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:359 +msgctxt "Lyra,GraphicsQualityPresets_Description" +msgid "Quality Preset allows you to adjust multiple video options at once. Try a few options to see what fits your preference and device's performance." +msgstr "Le impostazioni predefinite della qualità consentono di regolare contemporaneamente più opzioni video. Prova alcune delle opzioni e scopri quali si adattano meglio alle tue preferenze e alle prestazioni del dispositivo." + +#. Key: GraphicsQualityPresets_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:358 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:358 +msgctxt "Lyra,GraphicsQualityPresets_Name" +msgid "Quality Presets" +msgstr "Impostazioni predefinite della qualità" + +#. Key: HardwareCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:39 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:39 +msgctxt "Lyra,HardwareCollection_Name" +msgid "Hardware" +msgstr "Hardware" + +#. Key: HDRAudioMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:304 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:304 +msgctxt "Lyra,HDRAudioMode_Description" +msgid "Enable high dynamic range audio. Changes the runtime processing chain to increase the dynamic range of the audio mixdown, appropriate for theater or more cinematic experiences." +msgstr "Attiva un alto intervallo dinamico dell'audio. Modifica la catena di elaborazione del runtime per aumentare l'intervallo dinamico del mixdown dell'audio; indicato per un'esperienza maggiormente cinematografica." + +#. Key: HDRAudioMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:303 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:303 +msgctxt "Lyra,HDRAudioMode_Name" +msgid "High Dynamic Range Audio" +msgstr "Intervallo dinamico audio alto" + +#. Key: HeadphoneMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:280 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:280 +msgctxt "Lyra,HeadphoneMode_Description" +msgid "Enable binaural audio. Provides 3D audio spatialization, so you can hear the location of sounds more precisely, including above, below, and behind you. Recommended for use with stereo headphones only." +msgstr "Attiva l'audio binaurale. Offre una spazializzazione audio 3D che consente di rilevare con maggiore precisione il punti di origine dei suoni, inclusi quelli sopra, sotto e dietro di te. Consigliato solo con utilizzo di cuffie stereo." + +#. Key: HeadphoneMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:279 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:279 +msgctxt "Lyra,HeadphoneMode_Name" +msgid "3D Headphones" +msgstr "Cuffie 3D" + +#. Key: InvertHorizontalAxis_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:123 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:123 +msgctxt "Lyra,InvertHorizontalAxis_Description" +msgid "Enable the inversion of the Horizontal look axis." +msgstr "Attiva l'inversione dell'asse di visione orizzontale." + +#. Key: InvertHorizontalAxis_Gamepad_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:115 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:115 +msgctxt "Lyra,InvertHorizontalAxis_Gamepad_Description" +msgid "Enable the inversion of the Horizontal look axis." +msgstr "Attiva l'inversione dell'asse di visione orizzontale." + +#. Key: InvertHorizontalAxis_Gamepad_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:114 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:114 +msgctxt "Lyra,InvertHorizontalAxis_Gamepad_Name" +msgid "Invert Horizontal Axis" +msgstr "Inverti l'asse orizzontale" + +#. Key: InvertHorizontalAxis_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:122 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:122 +msgctxt "Lyra,InvertHorizontalAxis_Name" +msgid "Invert Horizontal Axis" +msgstr "Inverti l'asse orizzontale" + +#. Key: InvertVerticalAxis_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:108 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:108 +msgctxt "Lyra,InvertVerticalAxis_Description" +msgid "Enable the inversion of the vertical look axis." +msgstr "Attiva l'inversione dell'asse di visione verticale." + +#. Key: InvertVerticalAxis_Gamepad_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:102 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:102 +msgctxt "Lyra,InvertVerticalAxis_Gamepad_Description" +msgid "Enable the inversion of the vertical look axis." +msgstr "Attiva l'inversione dell'asse di visione verticale." + +#. Key: InvertVerticalAxis_Gamepad_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:101 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:101 +msgctxt "Lyra,InvertVerticalAxis_Gamepad_Name" +msgid "Invert Vertical Axis" +msgstr "Inverti l'asse verticale" + +#. Key: InvertVerticalAxis_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:107 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:107 +msgctxt "Lyra,InvertVerticalAxis_Name" +msgid "Invert Vertical Axis" +msgstr "Inverti l'asse verticale" + +#. Key: KeyBindingCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:141 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:141 +msgctxt "Lyra,KeyBindingCollection_Name" +msgid "Keyboard & Mouse" +msgstr "Tastiera e mouse" + +#. Key: LanguageCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:27 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:27 +msgctxt "Lyra,LanguageCollection_Name" +msgid "Language" +msgstr "Lingua" + +#. Key: LanguageSetting_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:35 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:35 +msgctxt "Lyra,LanguageSetting_Description" +msgid "The language of the game." +msgstr "La lingua del gioco." + +#. Key: LanguageSetting_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:34 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:34 +msgctxt "Lyra,LanguageSetting_Name" +msgid "Language" +msgstr "Lingua" + +#. Key: LookSensitivityPreset_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:161 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:161 +msgctxt "Lyra,LookSensitivityPreset_Description" +msgid "How quickly your view rotates." +msgstr "La velocità di rotazione della tua visione." + +#. Key: LookSensitivityPreset_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:160 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:160 +msgctxt "Lyra,LookSensitivityPreset_Name" +msgid "Look Sensitivity" +msgstr "Sensibilità dell'aspetto" + +#. Key: LookSensitivityPresetAds_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:179 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:179 +msgctxt "Lyra,LookSensitivityPresetAds_Description" +msgid "How quickly your view rotates while aiming down sights (ADS)." +msgstr "La velocità di rotazione della tua visione durante l'uso del mirino (ADS)." + +#. Key: LookSensitivityPresetAds_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:178 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:178 +msgctxt "Lyra,LookSensitivityPresetAds_Name" +msgid "Aim Sensitivity (ADS)" +msgstr "Sensibilità di mira (ADS)" + +#. Key: LookStickDeadZone_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:224 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:224 +msgctxt "Lyra,LookStickDeadZone_Description" +msgid "Increase or decrease the area surrounding the stick that we ignore input from. Setting this value too low may result in the camera continuing to move even after removing your finger from the stick." +msgstr "Aumenta o diminuisce l'area che circonda la levetta di cui ignoriamo l'input. Un'impostazione troppo ridotta di questo valore può causare il protrarsi del movimento della videocamera anche dopo aver sollevato il dito dalla levetta." + +#. Key: LookStickDeadZone_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:223 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:223 +msgctxt "Lyra,LookStickDeadZone_Name" +msgid "Right Stick DeadZone" +msgstr "Zona morta della levetta destra" + +#. Key: MouseAndKeyboardCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:28 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:28 +msgctxt "Lyra,MouseAndKeyboardCollection_Name" +msgid "Mouse & Keyboard" +msgstr "Mouse e tastiera" + +#. Key: MouseSensitivityCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:46 +msgctxt "Lyra,MouseSensitivityCollection_Name" +msgid "Sensitivity" +msgstr "Sensibilità" + +#. Key: MouseSensitivityPitch_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:72 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:72 +msgctxt "Lyra,MouseSensitivityPitch_Description" +msgid "Sets the sensitivity of the mouse's vertical (y) axis. With higher settings the camera will move faster when looking up and down with the mouse." +msgstr "Imposta la sensibilità dell'asse verticale (y) del mouse. Con valori più elevati, la visuale si muove più velocemente quando si alza o si abbassa lo sguardo con il mouse." + +#. Key: MouseSensitivityPitch_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:71 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:71 +msgctxt "Lyra,MouseSensitivityPitch_Name" +msgid "Y-Axis Sensitivity" +msgstr "Sensibilità dell'asse Y" + +#. Key: MouseSensitivityYaw_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:54 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:54 +msgctxt "Lyra,MouseSensitivityYaw_Description" +msgid "Sets the sensitivity of the mouse's horizontal (x) axis. With higher settings the camera will move faster when looking left and right with the mouse." +msgstr "Imposta la sensibilità dell'asse orizzontale (x) del mouse. Con valori più elevati, la visuale si muove più velocemente quando si gira lo sguardo verso destra o sinistra con il mouse." + +#. Key: MouseSensitivityYaw_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:53 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:53 +msgctxt "Lyra,MouseSensitivityYaw_Name" +msgid "X-Axis Sensitivity" +msgstr "Sensibilità dell'asse X" + +#. Key: MouseTargetingMultiplier_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:90 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:90 +msgctxt "Lyra,MouseTargetingMultiplier_Description" +msgid "Sets the modifier for reducing mouse sensitivity when targeting. 100% will have no slow down when targeting. Lower settings will have more slow down when targeting." +msgstr "Imposta il modificatore per ridurre la sensibilità del mouse quando si prende la mira. 100% non causerà nessun rallentamento quando si prende la mira. Valori più bassi causeranno rallentamenti maggiori quando si prende la mira." + +#. Key: MouseTargetingMultiplier_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:89 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:89 +msgctxt "Lyra,MouseTargetingMultiplier_Name" +msgid "Targeting Sensitivity" +msgstr "Sensibilità di mira" + +#. Key: MoveStickDeadZone_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:208 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:208 +msgctxt "Lyra,MoveStickDeadZone_Description" +msgid "Increase or decrease the area surrounding the stick that we ignore input from. Setting this value too low may result in the character continuing to move even after removing your finger from the stick." +msgstr "Aumenta o diminuisce l'area che circonda la levetta di cui ignoriamo l'input. Un'impostazione troppo ridotta di questo valore può causare il protrarsi del movimento del personaggio anche dopo aver sollevato il dito dalla levetta." + +#. Key: MoveStickDeadZone_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:207 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:207 +msgctxt "Lyra,MoveStickDeadZone_Name" +msgid "Left Stick DeadZone" +msgstr "Zona morta della levetta sinistra" + +#. Key: MusicVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:63 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:63 +msgctxt "Lyra,MusicVolume_Description" +msgid "Adjusts the volume of music." +msgstr "Regola il volume della musica." + +#. Key: MusicVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:62 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:62 +msgctxt "Lyra,MusicVolume_Name" +msgid "Music" +msgstr "Musica" + +#. Key: OverallVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:47 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:47 +msgctxt "Lyra,OverallVolume_Description" +msgid "Adjusts the volume of everything." +msgstr "Regola il volume generale." + +#. Key: OverallVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:46 +msgctxt "Lyra,OverallVolume_Name" +msgid "Overall" +msgstr "Generale" + +#. Key: PerfStat_ClientFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:53 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:53 +msgctxt "Lyra,PerfStat_ClientFPS" +msgid "Client FPS" +msgstr "FPS del client" + +#. Key: PerfStat_FrameTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:69 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:69 +msgctxt "Lyra,PerfStat_FrameTime" +msgid "Frame Time" +msgstr "Durata dei fotogrammi" + +#. Key: PerfStat_FrameTime_GameThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:85 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:85 +msgctxt "Lyra,PerfStat_FrameTime_GameThread" +msgid "CPU Game Time" +msgstr "Tempo di gioco CPU" + +#. Key: PerfStat_FrameTime_GPU +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:109 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:109 +msgctxt "Lyra,PerfStat_FrameTime_GPU" +msgid "GPU Render Time" +msgstr "Tempo di render GPU" + +#. Key: PerfStat_FrameTime_RenderThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:93 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:93 +msgctxt "Lyra,PerfStat_FrameTime_RenderThread" +msgid "CPU Render Time" +msgstr "Tempo di render CPU" + +#. Key: PerfStat_FrameTime_RHIThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:101 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:101 +msgctxt "Lyra,PerfStat_FrameTime_RHIThread" +msgid "CPU RHI Time" +msgstr "Tempo di RHI CPU" + +#. Key: PerfStat_IdleTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:77 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:77 +msgctxt "Lyra,PerfStat_IdleTime" +msgid "Idle Time" +msgstr "Tempo di inattività" + +#. Key: PerfStat_PacketLoss_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:136 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:136 +msgctxt "Lyra,PerfStat_PacketLoss_Incoming" +msgid "Incoming Packet Loss" +msgstr "Perdita di pacchetti in ingresso" + +#. Key: PerfStat_PacketLoss_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:144 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:144 +msgctxt "Lyra,PerfStat_PacketLoss_Outgoing" +msgid "Outgoing Packet Loss" +msgstr "Perdita di pacchetti in uscita" + +#. Key: PerfStat_PacketRate_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:152 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:152 +msgctxt "Lyra,PerfStat_PacketRate_Incoming" +msgid "Incoming Packet Rate" +msgstr "Tasso di pacchetti in entrata" + +#. Key: PerfStat_PacketRate_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:160 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:160 +msgctxt "Lyra,PerfStat_PacketRate_Outgoing" +msgid "Outgoing Packet Rate" +msgstr "Tasso di pacchetti in uscita" + +#. Key: PerfStat_PacketSize_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:168 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:168 +msgctxt "Lyra,PerfStat_PacketSize_Incoming" +msgid "Incoming Packet Size" +msgstr "Dimensione dei pacchetti in entrata" + +#. Key: PerfStat_PacketSize_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:176 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:176 +msgctxt "Lyra,PerfStat_PacketSize_Outgoing" +msgid "Outgoing Packet Size" +msgstr "Dimensione dei pacchetti in uscita" + +#. Key: PerfStat_Ping +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:128 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:128 +msgctxt "Lyra,PerfStat_Ping" +msgid "Ping" +msgstr "Ping" + +#. Key: PerfStat_ServerFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:61 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:61 +msgctxt "Lyra,PerfStat_ServerFPS" +msgid "Server FPS" +msgstr "FPS del server" + +#. Key: PerfStatDescription_ClientFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:54 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:54 +msgctxt "Lyra,PerfStatDescription_ClientFPS" +msgid "Client frame rate (higher is better)" +msgstr "Frequenza dei fotogrammi del client (migliore con valori più elevati)" + +#. Key: PerfStatDescription_FrameTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:70 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:70 +msgctxt "Lyra,PerfStatDescription_FrameTime" +msgid "The total frame time." +msgstr "La durata complessiva dei fotogrammi." + +#. Key: PerfStatDescription_FrameTime_GameThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:86 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:86 +msgctxt "Lyra,PerfStatDescription_FrameTime_GameThread" +msgid "The amount of time spent on the main game thread." +msgstr "Tempo trascorso sul thread di gioco principale." + +#. Key: PerfStatDescription_FrameTime_GPU +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:110 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:110 +msgctxt "Lyra,PerfStatDescription_FrameTime_GPU" +msgid "The amount of time spent on the GPU." +msgstr "Tempo trascorso sulla GPU." + +#. Key: PerfStatDescription_FrameTime_RenderThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:94 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:94 +msgctxt "Lyra,PerfStatDescription_FrameTime_RenderThread" +msgid "The amount of time spent on the rendering thread." +msgstr "Tempo trascorso sul thread del rendering." + +#. Key: PerfStatDescription_FrameTime_RHIThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:102 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:102 +msgctxt "Lyra,PerfStatDescription_FrameTime_RHIThread" +msgid "The amount of time spent on the Render Hardware Interface thread." +msgstr "Tempo trascorso sul thread dell'interfaccia hardware di rendering (RHI)." + +#. Key: PerfStatDescription_IdleTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:78 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:78 +msgctxt "Lyra,PerfStatDescription_IdleTime" +msgid "The amount of time spent waiting idle for frame pacing." +msgstr "Tempo trascorso inattivo in attesa del pacing dei fotogrammi." + +#. Key: PerfStatDescription_PacketLoss_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:137 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:137 +msgctxt "Lyra,PerfStatDescription_PacketLoss_Incoming" +msgid "The percentage of incoming packets lost." +msgstr "Percentuale di pacchetti persi in ingresso." + +#. Key: PerfStatDescription_PacketLoss_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:145 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:145 +msgctxt "Lyra,PerfStatDescription_PacketLoss_Outgoing" +msgid "The percentage of outgoing packets lost." +msgstr "Percentuale di pacchetti persi in uscita." + +#. Key: PerfStatDescription_PacketRate_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:153 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:153 +msgctxt "Lyra,PerfStatDescription_PacketRate_Incoming" +msgid "Rate of incoming packets (per second)" +msgstr "Tasso di pacchetti in entrata (al secondo)" + +#. Key: PerfStatDescription_PacketRate_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:161 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:161 +msgctxt "Lyra,PerfStatDescription_PacketRate_Outgoing" +msgid "Rate of outgoing packets (per second)" +msgstr "Tasso di pacchetti in uscita (al secondo)" + +#. Key: PerfStatDescription_PacketSize_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:169 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:169 +msgctxt "Lyra,PerfStatDescription_PacketSize_Incoming" +msgid "The average size (in bytes) of packets recieved in the last second." +msgstr "La dimensione media (in byte) dei pacchetti ricevuti nell'ultimo secondo." + +#. Key: PerfStatDescription_PacketSize_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:177 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:177 +msgctxt "Lyra,PerfStatDescription_PacketSize_Outgoing" +msgid "The average size (in bytes) of packets sent in the last second." +msgstr "La dimensione media (in byte) dei pacchetti inviati nell'ultimo secondo." + +#. Key: PerfStatDescription_Ping +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:129 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:129 +msgctxt "Lyra,PerfStatDescription_Ping" +msgid "The roundtrip latency of your connection to the server." +msgstr "Latenza di andata e ritorno della tua connessione con il server." + +#. Key: PerfStatDescription_ServerFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:62 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:62 +msgctxt "Lyra,PerfStatDescription_ServerFPS" +msgid "Server frame rate" +msgstr "Frequenza dei fotogrammi del server" + +#. Key: PerfStatsPage_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:34 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:34 +msgctxt "Lyra,PerfStatsPage_Description" +msgid "Configure the display of performance statistics." +msgstr "Configura la visualizzazione delle statistiche delle prestazioni." + +#. Key: PerfStatsPage_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:33 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:33 +msgctxt "Lyra,PerfStatsPage_Name" +msgid "Performance Stats" +msgstr "Statistiche delle prestazioni" + +#. Key: PerfStatsPage_Navigation +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:35 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:35 +msgctxt "Lyra,PerfStatsPage_Navigation" +msgid "Edit" +msgstr "Modifica" + +#. Key: PostProcessingQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:562 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:562 +msgctxt "Lyra,PostProcessingQuality_Description" +msgid "Post Processing effects include Motion Blur, Depth of Field and Bloom. Increasing this setting improves the quality of post process effects, but can reduce performance." +msgstr "Gli effetti di post-elaborazione includono effetto mosso, profondità di campo e bloom. Un aumento di questa impostazione migliora la qualità degli effetti di post-elaborazione, ma può causare una riduzione delle prestazioni." + +#. Key: PostProcessingQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:561 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:561 +msgctxt "Lyra,PostProcessingQuality_Name" +msgid "Post Processing" +msgstr "Post-elaborazione" + +#. Key: PostProcessingQualityEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:569 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:569 +msgctxt "Lyra,PostProcessingQualityEpic" +msgid "Epic" +msgstr "Epico" + +#. Key: PostProcessingQualityHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:568 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:568 +msgctxt "Lyra,PostProcessingQualityHigh" +msgid "High" +msgstr "Alto" + +#. Key: PostProcessingQualityLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:566 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:566 +msgctxt "Lyra,PostProcessingQualityLow" +msgid "Low" +msgstr "Basso" + +#. Key: PostProcessingQualityMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:567 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:567 +msgctxt "Lyra,PostProcessingQualityMedium" +msgid "Medium" +msgstr "Medio" + +#. Key: ReflectionQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:539 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:539 +msgctxt "Lyra,ReflectionQuality_Description" +msgid "Reflection quality determines the resolution and accuracy of reflections. Settings of 'High' and above use more accurate ray tracing methods to solve reflections, but can reduce performance." +msgstr "La qualità dei riflessi determina la risoluzione e l'accuratezza dei riflessi. L'impostazione "Alto" o superiore utilizza metodi di tracciamento dei raggi più accurati per risolvere i riflessi, ma può causare una riduzione delle prestazioni." + +#. Key: ReflectionQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:538 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:538 +msgctxt "Lyra,ReflectionQuality_Name" +msgid "Reflections" +msgstr "Riflessi" + +#. Key: Resolution_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:141 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:141 +msgctxt "Lyra,Resolution_Description" +msgid "Display Resolution determines the size of the window in Windowed mode. In Fullscreen mode, Display Resolution determines the graphics card output resolution, which can result in black bars depending on monitor and graphics card. Display Resolution is inactive in Windowed Fullscreen mode." +msgstr "La risoluzione dello schermo determina le dimensioni delle finestre in modalità finestra. Nella modalità a schermo intero, la risoluzione dello schermo determina la risoluzione dell'output della scheda grafica, che può causare barre nere a seconda del monitor e della scheda grafica. La risoluzione dello schermo è inattiva nella modalità a schermo intero a finestra." + +#. Key: Resolution_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:140 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:140 +msgctxt "Lyra,Resolution_Name" +msgid "Resolution" +msgstr "Risoluzione" + +#. Key: ResolutionScale_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:380 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:380 +msgctxt "Lyra,ResolutionScale_Description" +msgid "3D resolution determines the resolution that objects are rendered in game, but does not affect the main menu. Lower resolutions can significantly increase frame rate." +msgstr "La risoluzione 3D determina la risoluzione con cui gli oggetti vengono renderizzati in gioco, ma non influisce sul menu principale. Risoluzioni inferiori possono migliorare significativamente il frame rate." + +#. Key: ResolutionScale_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:379 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:379 +msgctxt "Lyra,ResolutionScale_Name" +msgid "3D Resolution" +msgstr "Risoluzione 3D" + +#. Key: ResolutionWindowedFullscreen_Disabled +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:149 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:149 +msgctxt "Lyra,ResolutionWindowedFullscreen_Disabled" +msgid "When the Window Mode is set to Windowed Fullscreen, the resolution must match the native desktop resolution." +msgstr "Se la modalità finestra è impostata su Finestra a schermo intero, la risoluzione deve corrispondere a quella nativa del dekstop." + +#. Key: SafeZone_Action +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:234 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:234 +msgctxt "Lyra,SafeZone_Action" +msgid "Set Safe Zone" +msgstr "Imposta zona sicura" + +#. Key: SafeZone_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:233 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:233 +msgctxt "Lyra,SafeZone_Description" +msgid "Set the UI safe zone for the platform." +msgstr "Imposta la zona sicura dell'interfaccia utente per la tua piattaforma." + +#. Key: SafeZone_KeyToPress_Gamepad +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +#: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +msgctxt "Lyra,SafeZone_KeyToPress_Gamepad" +msgid "Left Stick" +msgstr "Levetta sinistra" + +#. Key: SafeZone_KeyToPress_Mouse +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +#: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +msgctxt "Lyra,SafeZone_KeyToPress_Mouse" +msgid "Mouse Wheel" +msgstr "Rotellina del mouse" + +#. Key: SafeZone_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:232 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:232 +msgctxt "Lyra,SafeZone_Name" +msgid "Safe Zone" +msgstr "Zona sicura" + +#. Key: SafeZoneEditorInstructions +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraSafeZoneEditor.cpp:83 +#: Source/LyraGame/Settings/Screens/LyraSafeZoneEditor.cpp:83 +msgctxt "Lyra,SafeZoneEditorInstructions" +msgid "Use {0} to adjust the corners so it lines up with the edges of your display." +msgstr "Usa {0} per modificare gli angoli e allinearli con il bordo dello schermo." + +#. Key: ShadowEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:430 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:430 +msgctxt "Lyra,ShadowEpic" +msgid "Epic" +msgstr "Epico" + +#. Key: ShadowHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:429 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:429 +msgctxt "Lyra,ShadowHigh" +msgid "High" +msgstr "Alto" + +#. Key: ShadowLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:427 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:427 +msgctxt "Lyra,ShadowLow" +msgid "Off" +msgstr "No" + +#. Key: ShadowMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:428 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:428 +msgctxt "Lyra,ShadowMedium" +msgid "Medium" +msgstr "Medio" + +#. Key: Shadows_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:423 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:423 +msgctxt "Lyra,Shadows_Description" +msgid "Shadow quality determines the resolution and view distance of dynamic shadows. Shadows improve visual quality and give better depth perception, but can reduce performance." +msgstr "La qualità delle ombre determina la risoluzione e la distanza di visualizzazione delle ombre dinamiche. Le ombre migliorano la qualità visiva e offrono una migliore percezione della profondità, ma possono ridurre le prestazioni." + +#. Key: Shadows_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:422 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:422 +msgctxt "Lyra,Shadows_Name" +msgid "Shadows" +msgstr "Ombre" + +#. Key: SoundCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:130 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:130 +msgctxt "Lyra,SoundCollection_Name" +msgid "Sound" +msgstr "Suono" + +#. Key: SoundEffectsVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:79 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:79 +msgctxt "Lyra,SoundEffectsVolume_Description" +msgid "Adjusts the volume of sound effects." +msgstr "Regola il volume degli effetti sonori." + +#. Key: SoundEffectsVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:78 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:78 +msgctxt "Lyra,SoundEffectsVolume_Name" +msgid "Sound Effects" +msgstr "Effetti sonori" + +#. Key: StatCategory_Network_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:121 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:121 +msgctxt "Lyra,StatCategory_Network_Name" +msgid "Network" +msgstr "Rete" + +#. Key: StatCategory_Performance_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:46 +msgctxt "Lyra,StatCategory_Performance_Name" +msgid "Performance" +msgstr "Prestazioni" + +#. Key: SubtitleBackground_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:219 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:219 +msgctxt "Lyra,SubtitleBackground_Name" +msgid "Background Opacity" +msgstr "Opacità sfondo" + +#. Key: SubtitleBackgroundOpacity_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:220 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:220 +msgctxt "Lyra,SubtitleBackgroundOpacity_Description" +msgid "Choose a different background or letterboxing for the subtitles." +msgstr "Scegli uno sfondo o formato diverso per i sottotitoli." + +#. Key: SubtitleBackgroundStyle_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:203 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:203 +msgctxt "Lyra,SubtitleBackgroundStyle_Name" +msgid "Text Border" +msgstr "Bordo del testo" + +#. Key: SubtitlePage_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:138 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:138 +msgctxt "Lyra,SubtitlePage_Description" +msgid "Configure the visual appearance of subtitles." +msgstr "Configura l'aspetto dei sottotitoli." + +#. Key: SubtitlePage_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:137 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:137 +msgctxt "Lyra,SubtitlePage_Name" +msgid "Subtitles" +msgstr "Sottotitoli" + +#. Key: SubtitlePage_Navigation +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:139 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:139 +msgctxt "Lyra,SubtitlePage_Navigation" +msgid "Options" +msgstr "Opzioni" + +#. Key: Subtitles_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:158 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:158 +msgctxt "Lyra,Subtitles_Description" +msgid "Turns subtitles on/off." +msgstr "Attiva/disattiva i sottotitoli." + +#. Key: Subtitles_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:157 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:157 +msgctxt "Lyra,Subtitles_Name" +msgid "Subtitles" +msgstr "Sottotitoli" + +#. Key: SubtitlesCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:150 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:150 +msgctxt "Lyra,SubtitlesCollection_Name" +msgid "Subtitles" +msgstr "Sottotitoli" + +#. Key: SubtitleTextBorder_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:204 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:204 +msgctxt "Lyra,SubtitleTextBorder_Description" +msgid "Choose different borders for the text." +msgstr "Scegli bordi diversi per il testo." + +#. Key: SubtitleTextColor_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:189 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:189 +msgctxt "Lyra,SubtitleTextColor_Description" +msgid "Choose different colors for the subtitle text." +msgstr "Scegli colori diversi per il testo dei sottotitoli." + +#. Key: SubtitleTextColor_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:188 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:188 +msgctxt "Lyra,SubtitleTextColor_Name" +msgid "Text Color" +msgstr "Colore del testo" + +#. Key: SubtitleTextSize_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:171 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:171 +msgctxt "Lyra,SubtitleTextSize_Description" +msgid "Choose different sizes of the the subtitle text." +msgstr "Scegli dimensioni diverse per il testo dei sottotitoli." + +#. Key: SubtitleTextSize_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:170 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:170 +msgctxt "Lyra,SubtitleTextSize_Name" +msgid "Text Size" +msgstr "Dimensioni del testo" + +#. Key: SystemDefaultLanguage +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:141 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:141 +msgctxt "Lyra,SystemDefaultLanguage" +msgid "System Default ({0})" +msgstr "Sistema predefinito ({0})" + +#. Key: TextureQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:493 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:493 +msgctxt "Lyra,TextureQuality_Description" +msgid "Texture quality determines the resolution of textures in game. Increasing this setting will make objects more detailed, but can reduce performance." +msgstr "La qualità della texture determina la risoluzione delle texture in gioco. Aumentare questa impostazione renderà gli oggetti più dettagliati, ma può ridurre le prestazioni." + +#. Key: TextureQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:491 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:491 +msgctxt "Lyra,TextureQuality_Name" +msgid "Textures" +msgstr "Texture" + +#. Key: TextureQualityEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:500 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:500 +msgctxt "Lyra,TextureQualityEpic" +msgid "Epic" +msgstr "Epico" + +#. Key: TextureQualityHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:499 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:499 +msgctxt "Lyra,TextureQualityHigh" +msgid "High" +msgstr "Alto" + +#. Key: TextureQualityLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:497 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:497 +msgctxt "Lyra,TextureQualityLow" +msgid "Low" +msgstr "Basso" + +#. Key: TextureQualityMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:498 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:498 +msgctxt "Lyra,TextureQualityMedium" +msgid "Medium" +msgstr "Medio" + +#. Key: UnlimitedFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:642 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:642 +msgctxt "Lyra,UnlimitedFPS" +msgid "Unlimited" +msgstr "Illimitato" + +#. Key: VerticalSync_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:596 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:596 +msgctxt "Lyra,VerticalSync_Description" +msgid "Enabling Vertical Sync eliminates screen tearing by always rendering and presenting a full frame. Disabling Vertical Sync can give higher frame rate and better input response, but can result in horizontal screen tearing." +msgstr "Attivare la sincronizzazione verticale elimina il tearing dello schermo renderizzando e presentando sempre un frame pieno. Disattivare la sincronizzazione verticale può offrire un frame rate maggiore e una migliore risposta agli input, ma può portare a un tearing orizzontale dello schermo." + +#. Key: VerticalSync_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:595 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:595 +msgctxt "Lyra,VerticalSync_Name" +msgid "Vertical Sync" +msgstr "Sincronizzazione verticale" + +#. Key: VideoCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:103 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:103 +msgctxt "Lyra,VideoCollection_Name" +msgid "Video" +msgstr "Video" + +#. Key: ViewDistance_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:469 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:469 +msgctxt "Lyra,ViewDistance_Description" +msgid "View distance determines how far away objects are culled for performance." +msgstr "La distanza di visualizzazione determina come gli oggetti lontani sono eliminati per migliorare le prestazioni." + +#. Key: ViewDistance_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:468 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:468 +msgctxt "Lyra,ViewDistance_Name" +msgid "View Distance" +msgstr "Distanza di visualizzazione" + +#. Key: ViewDistanceEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:476 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:476 +msgctxt "Lyra,ViewDistanceEpic" +msgid "Epic" +msgstr "Epico" + +#. Key: ViewDistanceFar +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:475 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:475 +msgctxt "Lyra,ViewDistanceFar" +msgid "Far" +msgstr "Lontano" + +#. Key: ViewDistanceMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:474 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:474 +msgctxt "Lyra,ViewDistanceMedium" +msgid "Medium" +msgstr "Medio" + +#. Key: ViewDistanceNear +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:473 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:473 +msgctxt "Lyra,ViewDistanceNear" +msgid "Near" +msgstr "Vicino" + +#. Key: VisualEffectQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:516 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:516 +msgctxt "Lyra,VisualEffectQuality_Description" +msgid "Effects determines the quality of visual effects and lighting in game. Increasing this setting will increase the quality of visual effects, but can reduce performance." +msgstr "Gli effetti determinano la qualità degli effetti visivi e della luce in gioco. Un aumento di questa impostazione migliorerà la qualità degli effetti visivi, ma può causare un calo delle prestazioni." + +#. Key: VisualEffectQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:515 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:515 +msgctxt "Lyra,VisualEffectQuality_Name" +msgid "Effects" +msgstr "Effetti" + +#. Key: VisualEffectQualityEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:407 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:407 +msgctxt "Lyra,VisualEffectQualityEpic" +msgid "Epic" +msgstr "Epico" + +#. Key: VisualEffectQualityHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:406 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:406 +msgctxt "Lyra,VisualEffectQualityHigh" +msgid "High" +msgstr "Alto" + +#. Key: VisualEffectQualityLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:404 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:404 +msgctxt "Lyra,VisualEffectQualityLow" +msgid "Low" +msgstr "Basso" + +#. Key: VisualEffectQualityMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:405 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:405 +msgctxt "Lyra,VisualEffectQualityMedium" +msgid "Medium" +msgstr "Medio" + +#. Key: VoiceChatVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:111 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:111 +msgctxt "Lyra,VoiceChatVolume_Description" +msgid "Adjusts the volume of voice chat." +msgstr "Regola il volume della chat vocale." + +#. Key: VoiceChatVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:110 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:110 +msgctxt "Lyra,VoiceChatVolume_Name" +msgid "Voice Chat" +msgstr "Chat vocale" + +#. Key: VolumeCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:39 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:39 +msgctxt "Lyra,VolumeCollection_Name" +msgid "Volume" +msgstr "Volume" + +#. Key: WarningLanguage_Message +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:47 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:47 +msgctxt "Lyra,WarningLanguage_Message" +msgid "You will need to restart the game completely for all language related changes to take effect." +msgstr "Devi riavviare completamente il gioco per applicare i cambiamenti relativi alla lingua." + +#. Key: WarningLanguage_Title +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:46 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:46 +msgctxt "Lyra,WarningLanguage_Title" +msgid "Language Changed" +msgstr "Lingua cambiata" + +#. Key: WindowMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:122 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:122 +msgctxt "Lyra,WindowMode_Description" +msgid "In Windowed mode you can interact with other windows more easily, and drag the edges of the window to set the size. In Windowed Fullscreen mode you can easily switch between applications. In Fullscreen mode you cannot interact with other windows as easily, but the game will run slightly faster." +msgstr "Nella modalità finestra puoi facilmente interagire con le altre finestre e trascinare i bordi per impostarne la dimensione. Nella modalità finestra a schermo intero puoi passare facilmente da un'applicazione all'altra. Nella modalità a schermo intero non puoi interagire così facilmente con le altre finestre, ma il gioco risulterà leggermente più fluido." + +#. Key: WindowMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:121 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:121 +msgctxt "Lyra,WindowMode_Name" +msgid "Window Mode" +msgstr "Modalità della finestra" + +#. Key: WindowModeFullscreen +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:126 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:126 +msgctxt "Lyra,WindowModeFullscreen" +msgid "Fullscreen" +msgstr "Schermo intero" + +#. Key: WindowModeWindowed +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:128 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:128 +msgctxt "Lyra,WindowModeWindowed" +msgid "Windowed" +msgstr "Modalità finestra" + +#. Key: WindowModeWindowedFullscreen +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:127 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:127 +msgctxt "Lyra,WindowModeWindowedFullscreen" +msgid "Windowed Fullscreen" +msgstr "Finestra a schermo intero" + +#. Key: AspectRatio +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:443 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:443 +msgctxt "LyraSettings,AspectRatio" +msgid "{X} x {Y}" +msgstr "{X} x {Y}" + +#. Key: AspectRatio-10:16 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:431 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:431 +msgctxt "LyraSettings,AspectRatio-10:16" +msgid "10:16" +msgstr "10:16" + +#. Key: AspectRatio-16:10 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:419 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:419 +msgctxt "LyraSettings,AspectRatio-16:10" +msgid "16:10" +msgstr "16:10" + +#. Key: AspectRatio-16:9 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:415 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:415 +msgctxt "LyraSettings,AspectRatio-16:9" +msgid "16:9" +msgstr "16:9" + +#. Key: AspectRatio-3:4 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:423 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:423 +msgctxt "LyraSettings,AspectRatio-3:4" +msgid "3:4" +msgstr "3:4" + +#. Key: AspectRatio-4:3 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:411 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:411 +msgctxt "LyraSettings,AspectRatio-4:3" +msgid "4:3" +msgstr "4:3" + +#. Key: AspectRatio-9:16 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:427 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:427 +msgctxt "LyraSettings,AspectRatio-9:16" +msgid "9:16" +msgstr "9:16" + +#. Key: DefaultAudioOutputDevice +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscreteDynamic_AudioOutputDevice.cpp:64 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscreteDynamic_AudioOutputDevice.cpp:64 +msgctxt "LyraSettings,DefaultAudioOutputDevice" +msgid "Default Output - {0}" +msgstr "Output predefinito - {0}" + +#. Key: DynamicDetails_KeyboardInputAction +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingKeyboardInput.cpp:36 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingKeyboardInput.cpp:36 +msgctxt "LyraSettings,DynamicDetails_KeyboardInputAction" +msgid "Bindings for {0}" +msgstr "Associazioni per {0}" + +#. Key: MobileFPSType_Note +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:34 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:34 +msgctxt "LyraSettings,MobileFPSType_Note" +msgid "Note: Changing the framerate setting to {0} or higher might lower your Quality Presets." +msgstr "Attenzione: cambiare le impostazioni della frequenza di fotogrammi a {0} o superiore potrebbe abbassare le impostazioni predefinite della qualità." + +#. Key: MobileFrameRateOption +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:45 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:45 +msgctxt "LyraSettings,MobileFrameRateOption" +msgid "{0} FPS" +msgstr "{0} FPS" + +#. Key: OverallQuality_Mobile_ImpactsFramerate +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:34 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:34 +msgctxt "LyraSettings,OverallQuality_Mobile_ImpactsFramerate" +msgid "Note: Changing the Quality setting to {0} or higher might limit your framerate." +msgstr "Attenzione: cambiare le impostazioni della qualità a {0} o superiore potrebbe limitare la tua frequenza di fotogrammi." + +#. Key: PerfStatDisplayMode_GraphOnly +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:81 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:81 +msgctxt "LyraSettings,PerfStatDisplayMode_GraphOnly" +msgid "Graph Only" +msgstr "Solo grafica" + +#. Key: PerfStatDisplayMode_None +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:79 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:79 +msgctxt "LyraSettings,PerfStatDisplayMode_None" +msgid "None" +msgstr "Nessuno" + +#. Key: PerfStatDisplayMode_TextAndGraph +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:82 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:82 +msgctxt "LyraSettings,PerfStatDisplayMode_TextAndGraph" +msgid "Text and Graph" +msgstr "Testo e grafica" + +#. Key: PerfStatDisplayMode_TextOnly +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:80 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:80 +msgctxt "LyraSettings,PerfStatDisplayMode_TextOnly" +msgid "Text Only" +msgstr "Solo testo" + +#. Key: SafeZoneValue_Description +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:16 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:16 +msgctxt "LyraSettings,SafeZoneValue_Description" +msgid "The safezone area percentage." +msgstr "La percentuale dell'area della zona sicura." + +#. Key: SafeZoneValue_Name +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:15 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:15 +msgctxt "LyraSettings,SafeZoneValue_Name" +msgid "Safe Zone Value" +msgstr "Valore della zona sicura" + +#. Key: VideoQualityOverall_Custom +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:29 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:29 +msgctxt "LyraSettings,VideoQualityOverall_Custom" +msgid "Custom" +msgstr "Personalizzato" + +#. Key: VideoQualityOverall_Epic +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:26 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:26 +msgctxt "LyraSettings,VideoQualityOverall_Epic" +msgid "Epic" +msgstr "Epico" + +#. Key: VideoQualityOverall_High +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:25 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:25 +msgctxt "LyraSettings,VideoQualityOverall_High" +msgid "High" +msgstr "Alto" + +#. Key: VideoQualityOverall_Low +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:23 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:23 +msgctxt "LyraSettings,VideoQualityOverall_Low" +msgid "Low" +msgstr "Basso" + +#. Key: VideoQualityOverall_Medium +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:24 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:24 +msgctxt "LyraSettings,VideoQualityOverall_Medium" +msgid "Medium" +msgstr "Medio" + +#. Key: Cancel +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:34 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:34 +msgctxt "Messaging,Cancel" +msgid "Cancel" +msgstr "Annulla" + +#. Key: No +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:54 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:54 +msgctxt "Messaging,No" +msgid "No" +msgstr "No" + +#. Key: Ok +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:15 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:15 +msgctxt "Messaging,Ok" +msgid "Ok" +msgstr "Ok" + +#. Key: Yes +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:50 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:50 +msgctxt "Messaging,Yes" +msgid "Yes" +msgstr "Sì" + +#. Key: InvalidPlayerController +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1174 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1174 +msgctxt "NetworkErrors,InvalidPlayerController" +msgid "Invalid Player Controller" +msgstr "Controller del giocatore non valido" + +#. Key: JoinSessionFailed +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1087 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1087 +msgctxt "NetworkErrors,JoinSessionFailed" +msgid "Join failed." +msgstr "Partecipazione non riuscita." + +#. Key: SessionDoesNotExist +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1084 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1084 +msgctxt "NetworkErrors,SessionDoesNotExist" +msgid "Game no longer exists." +msgstr "Il gioco non esiste più." + +#. Key: SessionIsFull +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1081 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1081 +msgctxt "NetworkErrors,SessionIsFull" +msgid "Game is full." +msgstr "Il gioco è pieno." + +#. Key: TravelSessionFailed +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1190 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1190 +msgctxt "NetworkErrors,TravelSessionFailed" +msgid "Travel to Session failed." +msgstr "Passaggio alla sessione non riuscito." + +#. Key: DesignTime_ExtensionPointLabel +#. SourceLocation: Plugins/UIExtension/Source/Private/Widgets/UIExtensionPointWidget.cpp:44 +#: Plugins/UIExtension/Source/Private/Widgets/UIExtensionPointWidget.cpp:44 +msgctxt "UIExtension,DesignTime_ExtensionPointLabel" +msgid "Extension Point\n{0}" +msgstr "Punto di estensione\n{0}" + diff --git a/Content/Localization/Game/ja/Game.archive b/Content/Localization/Game/ja/Game.archive new file mode 100644 index 00000000..68781cc3 Binary files /dev/null and b/Content/Localization/Game/ja/Game.archive differ diff --git a/Content/Localization/Game/ja/Game.locres b/Content/Localization/Game/ja/Game.locres new file mode 100644 index 00000000..dfc19cee Binary files /dev/null and b/Content/Localization/Game/ja/Game.locres differ diff --git a/Content/Localization/Game/ja/Game.po b/Content/Localization/Game/ja/Game.po new file mode 100644 index 00000000..be8f2517 --- /dev/null +++ b/Content/Localization/Game/ja/Game.po @@ -0,0 +1,4747 @@ +# Game Japanese translation. +# Copyright Epic Games, Inc. All Rights Reserved. +# +msgid "" +msgstr "" +"Project-Id-Version: Game\n" +"POT-Creation-Date: 2022-03-24 20:58\n" +"PO-Revision-Date: 2022-03-24 20:58\n" +"Language-Team: \n" +"Language: ja\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Plural-Forms: nplurals=1; plural=0;\n" + +#. Key: 0068ED9A41C6861FF9F69A8707EB1704 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",0068ED9A41C6861FF9F69A8707EB1704" +msgid "Gamepad" +msgstr "ゲームパッド" + +#. Key: 017173BB418CEE7FB6FD43B688CB7EF2 +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.OptionsButtons.ButtonText +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.OptionsButtons.ButtonText +msgctxt ",017173BB418CEE7FB6FD43B688CB7EF2" +msgid "Options" +msgstr "オプション" + +#. Key: 01A913C649439D1D43AD1598474A150F +#. SourceLocation: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Description +#: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Description +msgctxt ",01A913C649439D1D43AD1598474A150F" +msgid "{Button description text, wrapping, unbounded length}" +msgstr "{Button description text, wrapping, unbounded length}" + +#. Key: 01FDBF3644A0A7A3754C5BBC29C000BD +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +msgctxt ",01FDBF3644A0A7A3754C5BBC29C000BD" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 0262A8674C1CBA12802F84BE385D1E5D +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount_1.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount_1.Text +msgctxt ",0262A8674C1CBA12802F84BE385D1E5D" +msgid "Captures" +msgstr "キャプチャー" + +#. Key: 02E77A6145C878D7D975239D9542F169 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadCategory +msgctxt ",02E77A6145C878D7D975239D9542F169" +msgid "Controller" +msgstr "コントローラー" + +#. Key: 03136AFF43E7466263661EA85739CEA7 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.3x.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.3x.DisplayName +msgctxt ",03136AFF43E7466263661EA85739CEA7" +msgid "Triple Elimination" +msgstr "トリプル撃破" + +#. Key: 036F78254C53C156C67DC8B4F1E3F87E +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",036F78254C53C156C67DC8B4F1E3F87E" +msgid "Quick Slot 2" +msgstr "クイックスロット2" + +#. Key: 03D5A24748453022D92F6CB88D88A216 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.15.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.15.DisplayName +msgctxt ",03D5A24748453022D92F6CB88D88A216" +msgid "Dominance" +msgstr "ドミナンス" + +#. Key: 04EEE2CD47276E2B291D28B2865E0D68 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +msgctxt ",04EEE2CD47276E2B291D28B2865E0D68" +msgid "Client FPS: " +msgstr "クライアントFPS: " + +#. Key: 0528E8414331496BAA122CAA13333317 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +msgctxt ",0528E8414331496BAA122CAA13333317" +msgid "Packet Loss (in): " +msgstr "パケットロス(受信): " + +#. Key: 065B5A4F4332F5BC9E1877A992FE9377 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +msgctxt ",065B5A4F4332F5BC9E1877A992FE9377" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 06AB17CB4651845D828EA29907C0E5FE +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.QuitGameButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.QuitGameButton.ButtonText +msgctxt ",06AB17CB4651845D828EA29907C0E5FE" +msgid "Quit Lyra" +msgstr "Lyraを終了する" + +#. Key: 06BC6D4341EF5BE5748B68A16E19CD59 +#. SourceLocation: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C.DisplayName +#: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C.DisplayName +msgctxt ",06BC6D4341EF5BE5748B68A16E19CD59" +msgid "Rifle" +msgstr "ライフル" + +#. Key: 0925643244B46A081832839FA7F906A2 +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.TeamNotification.Text +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.TeamNotification.Text +msgctxt ",0925643244B46A081832839FA7F906A2" +msgid "You have been assigned to the Red Team " +msgstr "レッドチームになりました " + +#. Key: 0A3FB7ED46F375312D1F378D0A941655 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",0A3FB7ED46F375312D1F378D0A941655" +msgid "Shooter Core" +msgstr "シューターコア" + +#. Key: 0C7962B44C85F255428F648B8F196172 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(2 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(2 - Value).DisplayNameMap +msgctxt ",0C7962B44C85F255428F648B8F196172" +msgid "Left" +msgstr "左" + +#. Key: 0DD308C74DF294BCD3276CACC3F7D539 +#. SourceLocation: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",0DD308C74DF294BCD3276CACC3F7D539" +msgid "Pistol" +msgstr "ピストル" + +#. Key: 0F7A390846E3CB76304F58848B8654E3 +#. SourceLocation: /Game/System/DefaultEditorMap/L_DefaultEditorOverview.L_DefaultEditorOverview:PersistentLevel.TextRenderActor_1.NewTextRenderComponent.Text +#: /Game/System/DefaultEditorMap/L_DefaultEditorOverview.L_DefaultEditorOverview:PersistentLevel.TextRenderActor_1.NewTextRenderComponent.Text +msgctxt ",0F7A390846E3CB76304F58848B8654E3" +msgid "Consider changing:\r\n- Editor Preferences .. Load Level at Startup\r\n- Project Settings .. Editor Startup Map\r\n" +msgstr "Consider changing:\r\n- Editor Preferences .. Load Level at Startup\r\n- Project Settings .. Editor Startup Map\r\n" + +#. Key: 0FAA06494B797EBABF35C0AF811B15CA +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.PlayerNameWidget.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.PlayerNameWidget.Text +msgctxt ",0FAA06494B797EBABF35C0AF811B15CA" +msgid "Player Name" +msgstr "プレイヤー名" + +#. Key: 0FDD55F14B355137369BA68A95A4B5BC +#. SourceLocation: /Game/System/Teams/TeamDA_Yellow.TeamDA_Yellow.TeamShortName +#: /Game/System/Teams/TeamDA_Yellow.TeamDA_Yellow.TeamShortName +msgctxt ",0FDD55F14B355137369BA68A95A4B5BC" +msgid "Yellow" +msgstr "イエロー" + +#. Key: 101FF56440BCC51ECBAF329695991456 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +msgctxt ",101FF56440BCC51ECBAF329695991456" +msgid "Packet Receive Rate" +msgstr "パケット受信レート" + +#. Key: 110932EB44E1726A47B90696FFCF07B1 +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ConnectionStatus.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ConnectionStatus.Text +msgctxt ",110932EB44E1726A47B90696FFCF07B1" +msgid "Ping" +msgstr "Ping" + +#. Key: 113E482147C0118B5179388477242E84 +#. SourceLocation: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",113E482147C0118B5179388477242E84" +msgid "Shotgun" +msgstr "ショットガン" + +#. Key: 11B503444BF569B31A2ED280CBB6116F +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.StartText.Text +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.StartText.Text +msgctxt ",11B503444BF569B31A2ED280CBB6116F" +msgid "Activating" +msgstr "アクティベート中" + +#. Key: 120D4E714C781804C66E85ADF6125F54 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Description +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Description +msgctxt ",120D4E714C781804C66E85ADF6125F54" +msgid "Join an existing session of any game type, or start a new online game that others can join" +msgstr "あらゆる種類のゲームで既存のセッションに参加、または他人が参加できる新しいオンラインゲームを開始します。" + +#. Key: 1250B8464B832516588DC2A800FB1EA8 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",1250B8464B832516588DC2A800FB1EA8" +msgid "Shooter Core" +msgstr "シューターコア" + +#. Key: 126B7DD147D107B483246C948583E01F +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",126B7DD147D107B483246C948583E01F" +msgid "Gamepad" +msgstr "ゲームパッド" + +#. Key: 129C4C9E470E3ED553BA558A0398A8FD +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +msgctxt ",129C4C9E470E3ED553BA558A0398A8FD" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: 12E9EFC34D47343A9EF80B8CE3718F25 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.ContextDescription +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.ContextDescription +msgctxt ",12E9EFC34D47343A9EF80B8CE3718F25" +msgid "Hero Pawn" +msgstr "ヒーロー・ポーン" + +#. Key: 137C843E4D9915E967627E88C33F559E +#. SourceLocation: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatValueFormat +#: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatValueFormat +msgctxt ",137C843E4D9915E967627E88C33F559E" +msgid "{StatValue}ms" +msgstr "{StatValue}ms" + +#. Key: 13CC7B4648EADDD497E540AF42A98A59 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PingWidget.StatDisplayName +msgctxt ",13CC7B4648EADDD497E540AF42A98A59" +msgid "Ping" +msgstr "Ping" + +#. Key: 1417758D4416AF90E19E768CA7A644A1 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredToastRow.W_ItemAcquiredToastRow_C:WidgetTree.ItemNameAndQtyWidget.Text +#: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredToastRow.W_ItemAcquiredToastRow_C:WidgetTree.ItemNameAndQtyWidget.Text +msgctxt ",1417758D4416AF90E19E768CA7A644A1" +msgid "999x Long Item Name" +msgstr "999x Long Item Name" + +#. Key: 14594EDA4B91DAE8B4A963BC2ACBF113 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +msgctxt ",14594EDA4B91DAE8B4A963BC2ACBF113" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: 154ED18F40E6F051EB6D8B8816E175C0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.Default__W_LyraSessionButton_C.ButtonText +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.Default__W_LyraSessionButton_C.ButtonText +msgctxt ",154ED18F40E6F051EB6D8B8816E175C0" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: 1598B27E4E41FE9C7BCB82B177A974DC +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1598B27E4E41FE9C7BCB82B177A974DC" +msgid "Show Scoreboard (Gamepad)" +msgstr "スコアボードを表示(ゲームパッド)" + +#. Key: 17C398D246C68C5CA2E84EB7695DCDCD +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.20.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.20.DisplayName +msgctxt ",17C398D246C68C5CA2E84EB7695DCDCD" +msgid "Unstoppable" +msgstr "アンストッパブル" + +#. Key: 1A167AD94444DA9043FE02AFD2D41FDA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1A167AD94444DA9043FE02AFD2D41FDA" +msgid "Move Forward" +msgstr "前進" + +#. Key: 1AE071FA4EF504A1DF0778A448A58FC1 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1AE071FA4EF504A1DF0778A448A58FC1" +msgid "Crouch" +msgstr "かがむ" + +#. Key: 1B6BF71F4E8AEDCCCF1175A4AD8402A5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1B6BF71F4E8AEDCCCF1175A4AD8402A5" +msgid "Emote" +msgstr "エモート" + +#. Key: 1BE2AEF24C36C5B132D52FA2C7120C35 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1BE2AEF24C36C5B132D52FA2C7120C35" +msgid "Quickslot Cycle Forward (Gamepad)" +msgstr "次のクイックスロットに切り替え(ゲームパッド)" + +#. Key: 1C66B711470858D9FFFAB499E7FF1040 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +msgctxt ",1C66B711470858D9FFFAB499E7FF1040" +msgid "Packet Receive Rate: " +msgstr "パケット受信レート: " + +#. Key: 1C6A40ED4C95F60C2DD17C8F7749CBDA +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +msgctxt ",1C6A40ED4C95F60C2DD17C8F7749CBDA" +msgid "{Ping}ms" +msgstr "{Ping}ms" + +#. Key: 1F96D90B46A2B7C75ADCAD9CFA4F7B6F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +msgctxt ",1F96D90B46A2B7C75ADCAD9CFA4F7B6F" +msgid "Bots Enabled" +msgstr "ボットが有効です" + +#. Key: 1FAADE7147234818A647EAAD50D6FA7A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",1FAADE7147234818A647EAAD50D6FA7A" +msgid "Shooter Core" +msgstr "シューターコア" + +#. Key: 205A136D4D77496E21573580163B72E5 +#. SourceLocation: /Game/UI/Menu/W_UserWatermark.W_UserWatermark_C:ExecuteUbergraph_W_UserWatermark [Script Bytecode] +#: /Game/UI/Menu/W_UserWatermark.W_UserWatermark_C:ExecuteUbergraph_W_UserWatermark [Script Bytecode] +msgctxt ",205A136D4D77496E21573580163B72E5" +msgid "Not logged in" +msgstr "ログインしていません" + +#. Key: 21AA855349435B055F6211872B91E873 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock.Text +msgctxt ",21AA855349435B055F6211872B91E873" +msgid "ping" +msgstr "ping" + +#. Key: 235C4BEE403345A0F3A5C19C018DDFC5 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +msgctxt ",235C4BEE403345A0F3A5C19C018DDFC5" +msgid "Total Frame Time: " +msgstr "合計フレーム時間: " + +#. Key: 248ABAA7488DD49A5980C8819A9617CF +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Title.Text +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Title.Text +msgctxt ",248ABAA7488DD49A5980C8819A9617CF" +msgid "Adjust Safe Zone" +msgstr "セーフゾーンの調節" + +#. Key: 27040E234FDEA725E909E3A82C83FC95 +#. SourceLocation: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_2.DebugDisplayText +#: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_2.DebugDisplayText +msgctxt ",27040E234FDEA725E909E3A82C83FC95" +msgid "Range +1" +msgstr "レンジ +1" + +#. Key: 27B340BA4E762DC045E4608B618399FB +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ConnectionStatus.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ConnectionStatus.Text +msgctxt ",27B340BA4E762DC045E4608B618399FB" +msgid "Ping" +msgstr "Ping" + +#. Key: 29BAA9B34E4F225C39FC8999480BC9FA +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_PrimaryKey.ButtonText +#: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_PrimaryKey.ButtonText +msgctxt ",29BAA9B34E4F225C39FC8999480BC9FA" +msgid "Not Bound" +msgstr "バインドされていません" + +#. Key: 29D3A0AA4AB07170CC42F4BA7E6EE61A +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_B.PointLetterText +#: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_B.PointLetterText +msgctxt ",29D3A0AA4AB07170CC42F4BA7E6EE61A" +msgid "B" +msgstr "B" + +#. Key: 2A71F9BA4EB69D9BDED9659391978329 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.ContextDescription +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.ContextDescription +msgctxt ",2A71F9BA4EB69D9BDED9659391978329" +msgid "Hero Pawn" +msgstr "ヒーロー・ポーン" + +#. Key: 2BC1795B4150F1E9C39414853EDE1182 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",2BC1795B4150F1E9C39414853EDE1182" +msgid "Quickslot Cycle Forward (Gamepad)" +msgstr "次のクイックスロットに切り替え(ゲームパッド)" + +#. Key: 2C7E321D4C078BF23D8C95A127B6F4D6 +#. SourceLocation: /Game/UI/Menu/W_LyraStartup.W_LyraStartup_C:WidgetTree.PressStartButton.ButtonText +#: /Game/UI/Menu/W_LyraStartup.W_LyraStartup_C:WidgetTree.PressStartButton.ButtonText +msgctxt ",2C7E321D4C078BF23D8C95A127B6F4D6" +msgid "Start" +msgstr "開始" + +#. Key: 2DA239084023A7FC60515488F95DCF61 +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.MessageTextWidget.Text +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.MessageTextWidget.Text +msgctxt ",2DA239084023A7FC60515488F95DCF61" +msgid "Waiting for additional players" +msgstr "他のプレイヤーを待っています" + +#. Key: 2E0B952D4F3CF3D4687D7EB75C017AF0 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +msgctxt ",2E0B952D4F3CF3D4687D7EB75C017AF0" +msgid "Server FPS" +msgstr "サーバーFPS" + +#. Key: 2E4E25CB47829BC54412B794999A6623 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadPlatformName +msgctxt ",2E4E25CB47829BC54412B794999A6623" +msgid "Nintendo Switch" +msgstr "Nintendo Switch" + +#. Key: 2E5EF4E142DAC6081E85CFA2647AAA18 +#. SourceLocation: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",2E5EF4E142DAC6081E85CFA2647AAA18" +msgid "Rifle" +msgstr "ライフル" + +#. Key: 2FAE991A4D776E675D035BBA8A609E40 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",2FAE991A4D776E675D035BBA8A609E40" +msgid "Gamepad" +msgstr "ゲームパッド" + +#. Key: 2FCC8769463BC0AA9D74FA8971E367F7 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamText.Text +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamText.Text +msgctxt ",2FCC8769463BC0AA9D74FA8971E367F7" +msgid "Team" +msgstr "チーム" + +#. Key: 2FFEAFA84074A12B70F73295043D2FC4 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerStat.W_SB_PlayerStat_C:WidgetTree.StatTextWidget.Text +#: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerStat.W_SB_PlayerStat_C:WidgetTree.StatTextWidget.Text +msgctxt ",2FFEAFA84074A12B70F73295043D2FC4" +msgid "999" +msgstr "999" + +#. Key: 3060B9604FFCC7BE1222218C77BBACAC +#. SourceLocation: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileDescription +#: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileDescription +msgctxt ",3060B9604FFCC7BE1222218C77BBACAC" +msgid "Small test level for ShooterCore" +msgstr "Small test level for ShooterCore" + +#. Key: 30FBE6D1450FE6ED24A59F8904DAB613 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",30FBE6D1450FE6ED24A59F8904DAB613" +msgid "Show Scoreboard" +msgstr "スコアボードを表示" + +#. Key: 319439E844CE03938ECD9A81159704A7 +#. SourceLocation: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.CancelChanges.DisplayName +#: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.CancelChanges.DisplayName +msgctxt ",319439E844CE03938ECD9A81159704A7" +msgid "Cancel Changes" +msgstr "変更をキャンセルする" + +#. Key: 31CAA0B04121DFB985DEEDB92BBF9579 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",31CAA0B04121DFB985DEEDB92BBF9579" +msgid "Gamepad" +msgstr "ゲームパッド" + +#. Key: 327F041B48C2F270B56721BA7FF59448 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadPlatformName +msgctxt ",327F041B48C2F270B56721BA7FF59448" +msgid "Playstation®4" +msgstr "Playstation®4" + +#. Key: 32CD12CB44B3FB02B96D80B7553C7312 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",32CD12CB44B3FB02B96D80B7553C7312" +msgid "Reload Weapon" +msgstr "武器をリロードする" + +#. Key: 32D2AB6D42FB46B58597F8B6CDC264B6 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_1.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_1.Text +msgctxt ",32D2AB6D42FB46B58597F8B6CDC264B6" +msgid "Players" +msgstr "プレイヤー" + +#. Key: 33CEE6A946896FA7F7EADDA7C25E0468 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +msgctxt ",33CEE6A946896FA7F7EADDA7C25E0468" +msgid "CPU (Game) Time: " +msgstr "CPU(ゲーム)時間: " + +#. Key: 341039EC4CA218A2BCC4AA83C7F648B3 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",341039EC4CA218A2BCC4AA83C7F648B3" +msgid "Gamepad" +msgstr "ゲームパッド" + +#. Key: 3433E23E4A7719E159D30DB53204AB55 +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.PingLabel.Text +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.PingLabel.Text +msgctxt ",3433E23E4A7719E159D30DB53204AB55" +msgid "Ping" +msgstr "Ping" + +#. Key: 348D9B5C4B17D0B9BAA8879382E51318 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",348D9B5C4B17D0B9BAA8879382E51318" +msgid "Quickslot Cycle Backward (Gamepad)" +msgstr "前のクイックスロットに切り替え(ゲームパッド)" + +#. Key: 35F0BCE746288C4175C53F8847D6D572 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +msgctxt ",35F0BCE746288C4175C53F8847D6D572" +msgid "Bots Disabled" +msgstr "ボットが無効です" + +#. Key: 36251FA440B53320A3C391A85CB615DB +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/W_MapScreen.W_MapScreen_C:WidgetTree.CommonTextBlock_334.Text +#: /ShooterMaps/PROTO/InventoryTest/W_MapScreen.W_MapScreen_C:WidgetTree.CommonTextBlock_334.Text +msgctxt ",36251FA440B53320A3C391A85CB615DB" +msgid "Map" +msgstr "マップ" + +#. Key: 3638C7F845DE37B44C5A3AAF60955B52 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(2 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(2 - Value).DisplayNameMap +msgctxt ",3638C7F845DE37B44C5A3AAF60955B52" +msgid "Accumulate" +msgstr "累積" + +#. Key: 36B2537E4B9F323343BC429771CCDC0C +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +msgctxt ",36B2537E4B9F323343BC429771CCDC0C" +msgid "Total Frame Time: " +msgstr "合計フレーム時間: " + +#. Key: 36D931A644933E8594050DABB8C1F70C +#. SourceLocation: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileTitle +#: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileTitle +msgctxt ",36D931A644933E8594050DABB8C1F70C" +msgid "Default Experience" +msgstr "デフォルトの体験" + +#. Key: 37CDC1814D54416FE2D8B0946EDC8797 +#. SourceLocation: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:Text_GEN_VARIABLE.Text +#: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:Text_GEN_VARIABLE.Text +msgctxt ",37CDC1814D54416FE2D8B0946EDC8797" +msgid "DAMAGE" +msgstr "ダメージ" + +#. Key: 3857C2D0488B5A51B495E2AD3FF3AE3D +#. SourceLocation: /TopDownArena/GameplayCues/W_GetReady.W_GetReady_C:WidgetTree.MessageTextWidget.Text +#: /TopDownArena/GameplayCues/W_GetReady.W_GetReady_C:WidgetTree.MessageTextWidget.Text +msgctxt ",3857C2D0488B5A51B495E2AD3FF3AE3D" +msgid "GET READY!" +msgstr "準備はいいか!" + +#. Key: 38E12F4042B93DABD6CE02B52649291B +#. SourceLocation: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.Default__B_GrantAbilityPad_ApplyGE_C.TextToDisplay +#: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.Default__B_GrantAbilityPad_ApplyGE_C.TextToDisplay +msgctxt ",38E12F4042B93DABD6CE02B52649291B" +msgid "HELLO" +msgstr "こんにちは" + +#. Key: 39ACE3D74B1E7F69CCB56CBE3F6F290C +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadDisplayName +msgctxt ",39ACE3D74B1E7F69CCB56CBE3F6F290C" +msgid "Xbox Controller" +msgstr "Xboxコントローラー" + +#. Key: 39E5E3B64B2A59570FF2FC8F06653EDF +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(21).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(21).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",39E5E3B64B2A59570FF2FC8F06653EDF" +msgid "Fire Weapon (Auto)" +msgstr "武器を発射(自動)" + +#. Key: 3A7254AF40AF165710F5B79BE84AE44D +#. SourceLocation: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_1.DebugDisplayText +#: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_1.DebugDisplayText +msgctxt ",3A7254AF40AF165710F5B79BE84AE44D" +msgid "Bomb +1" +msgstr "爆弾 +1" + +#. Key: 3B14978D4F2506E63DE582ABC92A1149 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +msgctxt ",3B14978D4F2506E63DE582ABC92A1149" +msgid "Packet Avg Size (in): " +msgstr "平均パケットサイズ(受信): " + +#. Key: 3B3249224C75E0D586279BA1C8C6B859 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",3B3249224C75E0D586279BA1C8C6B859" +msgid "Gamepad" +msgstr "ゲームパッド" + +#. Key: 3BA221904790D694F00235925E1060B0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.CommonTextBlock_104.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.CommonTextBlock_104.Text +msgctxt ",3BA221904790D694F00235925E1060B0" +msgid "Main Menu" +msgstr "メインメニュー" + +#. Key: 3C439BB8461C9A566FE740B3E9989B8F +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadPlatformName +msgctxt ",3C439BB8461C9A566FE740B3E9989B8F" +msgid "Playstation®5" +msgstr "PlayStation®5" + +#. Key: 3E2FCEB2493C9B01B54581BD0E37B9B6 +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.AssistCount.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.AssistCount.Text +msgctxt ",3E2FCEB2493C9B01B54581BD0E37B9B6" +msgid "Assists" +msgstr "アシスト" + +#. Key: 3EB5F138455F65F8A300DC9C777A4047 +#. SourceLocation: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatDisplayName +#: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatDisplayName +msgctxt ",3EB5F138455F65F8A300DC9C777A4047" +msgid "StatName" +msgstr "StatName" + +#. Key: 3EDF641F467308013BD13CB7552BEB44 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/Input/Mappings/IMC_InventoryTest.IMC_InventoryTest.ContextDescription +#: /ShooterMaps/PROTO/InventoryTest/Input/Mappings/IMC_InventoryTest.IMC_InventoryTest.ContextDescription +msgctxt ",3EDF641F467308013BD13CB7552BEB44" +msgid "Inventory Test IMC" +msgstr "Inventory Test IMC" + +#. Key: 3F1D6C954D06419919A94E930BA391BC +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +msgctxt ",3F1D6C954D06419919A94E930BA391BC" +msgid "Client FPS" +msgstr "クライアントFPS" + +#. Key: 412E77D64296BF5552317BA0FAF5A55D +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +msgctxt ",412E77D64296BF5552317BA0FAF5A55D" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 4141E85D46F15D4349F470BD679A94A5 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Text +msgctxt ",4141E85D46F15D4349F470BD679A94A5" +msgid "Start a Game" +msgstr "ゲームを開始" + +#. Key: 41884DCB416810988DECCABD37FF2A5F +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +msgctxt ",41884DCB416810988DECCABD37FF2A5F" +msgid "CPU (Render) Time: " +msgstr "CPU(レンダリング)時間: " + +#. Key: 41A34A224D58C816241C5CABFD633FCA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",41A34A224D58C816241C5CABFD633FCA" +msgid "Fire Weapon (Gamepad)" +msgstr "武器を発射(ゲームパッド)" + +#. Key: 4202FC0B46AB09A29995EF9E17AC8A13 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +msgctxt ",4202FC0B46AB09A29995EF9E17AC8A13" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 422981264C40B7770F6B2ABEC31462F6 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",422981264C40B7770F6B2ABEC31462F6" +msgid "Gamepad" +msgstr "ゲームパッド" + +#. Key: 4335D1744FCCF41FD886519B046A6222 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4335D1744FCCF41FD886519B046A6222" +msgid "Quick Slot 2" +msgstr "クイックスロット2" + +#. Key: 45D7A99B45E8DF9A2C56828FC81D3796 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +msgctxt ",45D7A99B45E8DF9A2C56828FC81D3796" +msgid "Packet Loss (in)" +msgstr "パケットロス(受信)" + +#. Key: 45DA48A94A748A13F1E027B3DFBDCBCC +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",45DA48A94A748A13F1E027B3DFBDCBCC" +msgid "Gamepad" +msgstr "ゲームパッド" + +#. Key: 476E3AA946A5AECDD282FEABF4A2F92E +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +msgctxt ",476E3AA946A5AECDD282FEABF4A2F92E" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: 4843F44A4AE0096FBFF253B360F36C22 +#. SourceLocation: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.Apply.DisplayName +#: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.Apply.DisplayName +msgctxt ",4843F44A4AE0096FBFF253B360F36C22" +msgid "Apply" +msgstr "適用" + +#. Key: 48CDA39343920DBD6FF0B6A7A7D6C846 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.W_ControlPointMarker_C:WidgetTree.PointLetter.Text +#: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.W_ControlPointMarker_C:WidgetTree.PointLetter.Text +msgctxt ",48CDA39343920DBD6FF0B6A7A7D6C846" +msgid "A" +msgstr "A" + +#. Key: 493190C14A8E718630FD62AF6E359A82 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +msgctxt ",493190C14A8E718630FD62AF6E359A82" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 4B541D0F4FDA94900F8DC383716CB4F2 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +msgctxt ",4B541D0F4FDA94900F8DC383716CB4F2" +msgid "CPU (Game) Time" +msgstr "CPU(ゲーム)時間" + +#. Key: 4B62AB34434C10D9B1C623960522D815 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +msgctxt ",4B62AB34434C10D9B1C623960522D815" +msgid "Total Frame Time" +msgstr "合計フレーム時間" + +#. Key: 4B67722B493F4BA01CDF99BCBC22F82E +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4B67722B493F4BA01CDF99BCBC22F82E" +msgid "Quickslot Cycle Backward" +msgstr "前のクイックスロットに切り替え" + +#. Key: 4B94288243EDA9C52BB112ABE3B27BA4 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +msgctxt ",4B94288243EDA9C52BB112ABE3B27BA4" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 4C8A98C141199AF098058BBA54F43CA6 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount.Text +msgctxt ",4C8A98C141199AF098058BBA54F43CA6" +msgid "Assists" +msgstr "アシスト" + +#. Key: 4CD912BF43D47F81019945B61683C808 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +msgctxt ",4CD912BF43D47F81019945B61683C808" +msgid "CPU (RHI) Time: " +msgstr "CPU(RHI)時間: " + +#. Key: 4D753F0D44A6EECDC5792B8CBBA31968 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4D753F0D44A6EECDC5792B8CBBA31968" +msgid "Dash" +msgstr "ダッシュ" + +#. Key: 4D7A129C447D96507FD2B39BD02844A7 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4D7A129C447D96507FD2B39BD02844A7" +msgid "Fire Weapon" +msgstr "武器を発射" + +#. Key: 4DD81E9E4C4FA91A781EAABDB989D0E8 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",4DD81E9E4C4FA91A781EAABDB989D0E8" +msgid "Gamepad" +msgstr "ゲームパッド" + +#. Key: 4E2785AE400A214363A9C2B237C5AC31 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4E2785AE400A214363A9C2B237C5AC31" +msgid "Move Backwards" +msgstr "後退" + +#. Key: 4F5E1E234D8B2ED5696458B537019187 +#. SourceLocation: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.ButtonText +#: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.ButtonText +msgctxt ",4F5E1E234D8B2ED5696458B537019187" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: 5024FA6B4D52E94C5024DD9EE335AAC8 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +msgctxt ",5024FA6B4D52E94C5024DD9EE335AAC8" +msgid "CPU (Game) Time: " +msgstr "CPU(ゲーム)時間: " + +#. Key: 50976ED345FEE679928606A411B37FA7 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_CPScoreWidget.W_CPScoreWidget_C:WidgetTree.Goal.Text +#: /ShooterCore/ControlPoint/UI/W_CPScoreWidget.W_CPScoreWidget_C:WidgetTree.Goal.Text +msgctxt ",50976ED345FEE679928606A411B37FA7" +msgid "999" +msgstr "999" + +#. Key: 53BF1D104A85F399ACBE86A31861EEBC +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",53BF1D104A85F399ACBE86A31861EEBC" +msgid "Dash (Gamepad)" +msgstr "ダッシュ(ゲームパッド)" + +#. Key: 53E18F354094BD59BBA57CA3EA78C261 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",53E18F354094BD59BBA57CA3EA78C261" +msgid "Gamepad" +msgstr "ゲームパッド" + +#. Key: 54D16C6D4197D4C27B7B90A56B95E822 +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileTitle +#: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileTitle +msgctxt ",54D16C6D4197D4C27B7B90A56B95E822" +msgid "Control" +msgstr "コントロール" + +#. Key: 55A252DB4C70444DD26CD7A33159B016 +#. SourceLocation: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",55A252DB4C70444DD26CD7A33159B016" +msgid "Heal Pickup" +msgstr "ヒールピックアップ" + +#. Key: 565AB6394A4427B1C79E05A60CC05264 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",565AB6394A4427B1C79E05A60CC05264" +msgid "Gamepad" +msgstr "ゲームパッド" + +#. Key: 569275A347999672502DC4ACF71A97A7 +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Done.ButtonText +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Done.ButtonText +msgctxt ",569275A347999672502DC4ACF71A97A7" +msgid "Done" +msgstr "完了" + +#. Key: 56B94F8C41C6D7C26C888B800AF8BD9F +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadDisplayName +msgctxt ",56B94F8C41C6D7C26C888B800AF8BD9F" +msgid "Dual Sense" +msgstr "DualSense" + +#. Key: 56F19DE54226323EF313608DAF792D33 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/W_InteractionPrompt.W_InteractionPrompt_C:WidgetTree.CommonTextBlock_28.Text +#: /ShooterMaps/PROTO/InventoryTest/W_InteractionPrompt.W_InteractionPrompt_C:WidgetTree.CommonTextBlock_28.Text +msgctxt ",56F19DE54226323EF313608DAF792D33" +msgid "Interact" +msgstr "インタラクト" + +#. Key: 56F878A647E31FE0D1B672B8564E8ED1 +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ElimCount.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ElimCount.Text +msgctxt ",56F878A647E31FE0D1B672B8564E8ED1" +msgid "Eliminations" +msgstr "撃破" + +#. Key: 572EE2DF4AFE8F3FBDCC5DA09F6944FB +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(20).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(20).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",572EE2DF4AFE8F3FBDCC5DA09F6944FB" +msgid "Move Right" +msgstr "右に移動" + +#. Key: 58060FA24F1BA9C51A410286083C65EA +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadPlatformName +msgctxt ",58060FA24F1BA9C51A410286083C65EA" +msgid "Xbox Series X" +msgstr "Xbox Series X" + +#. Key: 580739324E7F7B98EEE75F839BA533EF +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +msgctxt ",580739324E7F7B98EEE75F839BA533EF" +msgid "Packet Loss (out): " +msgstr "パケットロス(送信): " + +#. Key: 58948CD44356A8289F8D65985F6FCE6C +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.Default__W_ControlPointMarker_C.PointLetterText +#: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.Default__W_ControlPointMarker_C.PointLetterText +msgctxt ",58948CD44356A8289F8D65985F6FCE6C" +msgid "A" +msgstr "A" + +#. Key: 58CD3851422A3218C746279D676EF38A +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +msgctxt ",58CD3851422A3218C746279D676EF38A" +msgid "Exit Game" +msgstr "ゲームを終了" + +#. Key: 591A162C4B3B442A2CEFED81414E057C +#. SourceLocation: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileDescription +#: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileDescription +msgctxt ",591A162C4B3B442A2CEFED81414E057C" +msgid "Main menu of the game" +msgstr "ゲームのメインメニュー" + +#. Key: 595253FC4210A7D90B1ADD8A75E5B40B +#. SourceLocation: /ShooterCore/Game/Respawn/W_RespawnTimer.W_RespawnTimer_C:WidgetTree.RespawnTimerText.Text +#: /ShooterCore/Game/Respawn/W_RespawnTimer.W_RespawnTimer_C:WidgetTree.RespawnTimerText.Text +msgctxt ",595253FC4210A7D90B1ADD8A75E5B40B" +msgid "Respawning" +msgstr "リスポーン中" + +#. Key: 596BD2C94671CA046BFC62BE7CC20188 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadCategory +msgctxt ",596BD2C94671CA046BFC62BE7CC20188" +msgid "Controller" +msgstr "コントローラー" + +#. Key: 599ECF164EF5D41D6156389CD95F2E5F +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.2x.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.2x.DisplayName +msgctxt ",599ECF164EF5D41D6156389CD95F2E5F" +msgid "Double Elimination" +msgstr "ダブル撃破" + +#. Key: 5AA94BFE42E900EEAB4691833D480931 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",5AA94BFE42E900EEAB4691833D480931" +msgid "Quickslot Cycle Forward" +msgstr "次のクイックスロットに切り替え" + +#. Key: 5B8E97EF4F7A8E1AC77DB4AEB0B33032 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",5B8E97EF4F7A8E1AC77DB4AEB0B33032" +msgid "Quickslot Cycle Backward (Gamepad)" +msgstr "前のクイックスロットに切り替え(ゲームパッド)" + +#. Key: 5BDBB55C48C5B1FC55B3448ABCAD349B +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.NoGamesMessage.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.NoGamesMessage.Text +msgctxt ",5BDBB55C48C5B1FC55B3448ABCAD349B" +msgid "The search found no joinable games. Try refreshing the search with the button below." +msgstr "参加できるゲームを見つけられませんでした。下のボタンで検索結果を更新してみてください。" + +#. Key: 5C5DBA2A476909DE3183B7B0AB22AB5D +#. SourceLocation: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:WidgetTree.ReasonTextWidget.Text +#: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:WidgetTree.ReasonTextWidget.Text +msgctxt ",5C5DBA2A476909DE3183B7B0AB22AB5D" +msgid "Loading Screen Reason..." +msgstr "Loading Screen Reason..." + +#. Key: 5CF86F044E9FC5A3C979DBBA29B6B2D0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Description +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Description +msgctxt ",5CF86F044E9FC5A3C979DBBA29B6B2D0" +msgid "Search for active game sessions online and on your local network." +msgstr "オンラインとローカルネットワークでアクティブなゲームセッションを検索します。" + +#. Key: 5D3AA20F4DAC3379C651C59805BCA2F7 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.ContextDescription +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.ContextDescription +msgctxt ",5D3AA20F4DAC3379C651C59805BCA2F7" +msgid "Shooter Game IMC" +msgstr "Shooter Game IMC" + +#. Key: 5D4F912B4290B206E9CF5DBE30392487 +#. SourceLocation: /Game/UI/Menu/W_LyraMenuButton.Default__W_LyraMenuButton_C.ButtonText +#: /Game/UI/Menu/W_LyraMenuButton.Default__W_LyraMenuButton_C.ButtonText +msgctxt ",5D4F912B4290B206E9CF5DBE30392487" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: 5D5B4220440EB217287861BE2E4E8B38 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PingWidget.StatDisplayName +msgctxt ",5D5B4220440EB217287861BE2E4E8B38" +msgid "Ping: " +msgstr "Ping: " + +#. Key: 5DC920584136841BFAB871A3A0A404EB +#. SourceLocation: /Game/UI/Foundation/Buttons/W_LyraButtonTab.W_LyraButtonTab_C:WidgetTree.ButtonTextBlock.Text +#: /Game/UI/Foundation/Buttons/W_LyraButtonTab.W_LyraButtonTab_C:WidgetTree.ButtonTextBlock.Text +msgctxt ",5DC920584136841BFAB871A3A0A404EB" +msgid "{Button Text}" +msgstr "{Button Text}" + +#. Key: 5DDD0C9145ED691F998EF2ABA1056ADA +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadCategory +msgctxt ",5DDD0C9145ED691F998EF2ABA1056ADA" +msgid "Wireless Controller" +msgstr "ワイヤレスコントローラー" + +#. Key: 5DF4A888407048C78F135EAF83DA3E6E +#. SourceLocation: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:WidgetTree.BuildVersionTextWidget.Text +#: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:WidgetTree.BuildVersionTextWidget.Text +msgctxt ",5DF4A888407048C78F135EAF83DA3E6E" +msgid "[BuildDescription]" +msgstr "[ビルドの説明]" + +#. Key: 5EAFD051443F26B45AC9D697A680371B +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileSubTitle +#: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileSubTitle +msgctxt ",5EAFD051443F26B45AC9D697A680371B" +msgid "Convolution" +msgstr "コンボリューション" + +#. Key: 5F1B0D924B42A2C2B502C5BFE126CB9A +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",5F1B0D924B42A2C2B502C5BFE126CB9A" +msgid "Fire Weapon Auto (Gamepad)" +msgstr "武器を自動発射(ゲームパッド)" + +#. Key: 6080DFF94F96F4305FBEAD8D1B3C861E +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsRotator.W_SettingsRotator_C:WidgetTree.MyText.Text +#: /Game/UI/Settings/Editors/W_SettingsRotator.W_SettingsRotator_C:WidgetTree.MyText.Text +msgctxt ",6080DFF94F96F4305FBEAD8D1B3C861E" +msgid "{Option}" +msgstr "{Option}" + +#. Key: 60DA22ED4E3BEBEA7DAAB48E10A73AA0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_77.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_77.Text +msgctxt ",60DA22ED4E3BEBEA7DAAB48E10A73AA0" +msgid "Game / Map" +msgstr "ゲーム / マップ" + +#. Key: 6252B9144C13330E7E1B9C95B6708206 +#. SourceLocation: /TopDownArena/UserInterface/W_RoundTimer.W_RoundTimer_C:ExecuteUbergraph_W_RoundTimer [Script Bytecode] +#: /TopDownArena/UserInterface/W_RoundTimer.W_RoundTimer_C:ExecuteUbergraph_W_RoundTimer [Script Bytecode] +msgctxt ",6252B9144C13330E7E1B9C95B6708206" +msgid "{Hours}:{Minutes}" +msgstr "{Hours}:{Minutes}" + +#. Key: 629A4A544738DC936BC01E82B1EBA722 +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +msgctxt ",629A4A544738DC936BC01E82B1EBA722" +msgid "Are you sure?" +msgstr "よろしいですか?" + +#. Key: 64EB32544FE55DE327638AAD8316671E +#. SourceLocation: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatDisplayName +#: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatDisplayName +msgctxt ",64EB32544FE55DE327638AAD8316671E" +msgid "StatName: " +msgstr "StatName: " + +#. Key: 663EDAE54CE37DCDF45443AAF5DB448A +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadDisplayName +msgctxt ",663EDAE54CE37DCDF45443AAF5DB448A" +msgid "Joycons" +msgstr "Joy-Con" + +#. Key: 6712F27C4E870E339083C1915F794F9D +#. SourceLocation: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileDescription +#: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileDescription +msgctxt ",6712F27C4E870E339083C1915F794F9D" +msgid "Destroy blocks, collect power ups, and avoid getting exploded in this top-down party game." +msgstr "ブロックを破壊し、パワーアップアイテムを集め、爆風を避ける見下ろし型のパーティーゲーム。" + +#. Key: 69A724B94225BBA33DE819A5D8F7C57E +#. SourceLocation: /Game/System/Teams/TeamDA_Blue.TeamDA_Blue.TeamShortName +#: /Game/System/Teams/TeamDA_Blue.TeamDA_Blue.TeamShortName +msgctxt ",69A724B94225BBA33DE819A5D8F7C57E" +msgid "Blue" +msgstr "ブルー" + +#. Key: 6B0C0E94405AC4CA8A1861BF9A61FB27 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +msgctxt ",6B0C0E94405AC4CA8A1861BF9A61FB27" +msgid "Idle Time: " +msgstr "アイドル時間: " + +#. Key: 6BBCD782422A82A576EB8BB377C1FBBD +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +msgctxt ",6BBCD782422A82A576EB8BB377C1FBBD" +msgid "Offline" +msgstr "オフライン" + +#. Key: 6D46C23149718DC18200EAB91B08D57B +#. SourceLocation: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",6D46C23149718DC18200EAB91B08D57B" +msgid "Shotgun" +msgstr "ショットガン" + +#. Key: 6D87F7964B4EC6B934F786A4C96AB875 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:WidgetTree.CommonTextBlock_96.Text +#: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:WidgetTree.CommonTextBlock_96.Text +msgctxt ",6D87F7964B4EC6B934F786A4C96AB875" +msgid "Obtained" +msgstr "入手" + +#. Key: 6EBC0F54428A804A7D96FEBDCB55A25D +#. SourceLocation: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileSubTitle +#: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileSubTitle +msgctxt ",6EBC0F54428A804A7D96FEBDCB55A25D" +msgid "Default Map" +msgstr "デフォルトのマップ" + +#. Key: 6FD0F45E4F62CF0232CBE2A6BE8FA3E2 +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +msgctxt ",6FD0F45E4F62CF0232CBE2A6BE8FA3E2" +msgid "Defeated" +msgstr "敗北" + +#. Key: 6FF2B920404C2FFE4380DC9152ACC6C2 +#. SourceLocation: /Game/UI/Foundation/RichTextData/RichTextIconSet.RichTextIconSet.Icon.Warning.DisplayName +#: /Game/UI/Foundation/RichTextData/RichTextIconSet.RichTextIconSet.Icon.Warning.DisplayName +msgctxt ",6FF2B920404C2FFE4380DC9152ACC6C2" +msgid "Warning" +msgstr "警告" + +#. Key: 70012CA348A3BDE581C6DF99E8CCB6D5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",70012CA348A3BDE581C6DF99E8CCB6D5" +msgid "Emote (Gamepad)" +msgstr "エモート(ゲームパッド)" + +#. Key: 706694FA4075BE82B78C7F9EBDBE71C9 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock.Text +msgctxt ",706694FA4075BE82B78C7F9EBDBE71C9" +msgid "AI Combatants" +msgstr "AIの戦闘員" + +#. Key: 708855C240B9A9AD1B70FFB79672F260 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +msgctxt ",708855C240B9A9AD1B70FFB79672F260" +msgid "Packet Send Rate: " +msgstr "パケット送信レート: " + +#. Key: 70BB3C784F191CC3D37702A86E63BC90 +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +msgctxt ",70BB3C784F191CC3D37702A86E63BC90" +msgid "Are you sure?" +msgstr "よろしいですか?" + +#. Key: 715796D64602FD80242625A5893355B5 +#. SourceLocation: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_KBM.PMI_ShooterDefaultConfig_KBM.ConfigDisplayName +#: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_KBM.PMI_ShooterDefaultConfig_KBM.ConfigDisplayName +msgctxt ",715796D64602FD80242625A5893355B5" +msgid "Shooter Keyboard & Mouse" +msgstr "シューターキーボード&マウス" + +#. Key: 734BCC0D40467B6B4137909E31480314 +#. SourceLocation: /TopDownArena/UserInterface/Player/W_Powerup_Stat.W_Powerup_Stat_C:WidgetTree.BonusText.Text +#: /TopDownArena/UserInterface/Player/W_Powerup_Stat.W_Powerup_Stat_C:WidgetTree.BonusText.Text +msgctxt ",734BCC0D40467B6B4137909E31480314" +msgid "{X}" +msgstr "{X}" + +#. Key: 7375572240549E07C95BD88C7AEEE604 +#. SourceLocation: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_2.NewTextRenderComponent.Text +#: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_2.NewTextRenderComponent.Text +msgctxt ",7375572240549E07C95BD88C7AEEE604" +msgid "Aim Assist Targets" +msgstr "エイムアシストターゲット" + +#. Key: 73CAF326400E392AFBECF392AE4C7741 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",73CAF326400E392AFBECF392AE4C7741" +msgid "Throw Grenade (Gamepad)" +msgstr "グレネードを投げる(ゲームパッド)" + +#. Key: 74550CC94DA54536E00EA580F2BA48D0 +#. SourceLocation: /ShooterCore/UserInterface/HUD/W_AbilityProgress.W_AbilityProgress_C:WidgetTree.ProgressText.Text +#: /ShooterCore/UserInterface/HUD/W_AbilityProgress.W_AbilityProgress_C:WidgetTree.ProgressText.Text +msgctxt ",74550CC94DA54536E00EA580F2BA48D0" +msgid "10" +msgstr "10" + +#. Key: 745EEA024D479AE7A07FA7B326621A6F +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_SwitchHandheldWarning.Text +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_SwitchHandheldWarning.Text +msgctxt ",745EEA024D479AE7A07FA7B326621A6F" +msgid "Please connect your Nintendo Switch™ to the TV to setup the Safe Zone." +msgstr "テレビにNintendo Switch™を接続してセーフゾーンを設定してください。" + +#. Key: 74B3967F4C1BBC6A237194B1B9F47563 +#. SourceLocation: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileSubTitle +#: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileSubTitle +msgctxt ",74B3967F4C1BBC6A237194B1B9F47563" +msgid "Checkered" +msgstr "チェスボード" + +#. Key: 75C95E9D4F42EBC566DA6FBBCE9CF3C5 +#. SourceLocation: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileTitle +#: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileTitle +msgctxt ",75C95E9D4F42EBC566DA6FBBCE9CF3C5" +msgid "Front End" +msgstr "フロントエンド" + +#. Key: 7648222A4B7B3B8FAA82B18036CF67B3 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(1 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(1 - Value).DisplayNameMap +msgctxt ",7648222A4B7B3B8FAA82B18036CF67B3" +msgid "Hold" +msgstr "長押し" + +#. Key: 77D074844B3800FE64B8D6B95A0447D4 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleText.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleText.Text +msgctxt ",77D074844B3800FE64B8D6B95A0447D4" +msgid "{Bots Toggle}" +msgstr "{Bots Toggle}" + +#. Key: 7B8505164640BE16F0A4AE86007603BE +#. SourceLocation: /Game/UI/Settings/W_GameSettingsDetailView.W_GameSettingsDetailView_C:WidgetTree.Text_SettingName.Text +#: /Game/UI/Settings/W_GameSettingsDetailView.W_GameSettingsDetailView_C:WidgetTree.Text_SettingName.Text +msgctxt ",7B8505164640BE16F0A4AE86007603BE" +msgid "{Settings Title}" +msgstr "{Settings Title}" + +#. Key: 7BA0388F4468954236B40AB3D721822A +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +msgctxt ",7BA0388F4468954236B40AB3D721822A" +msgid "GPU Time: " +msgstr "GPU時間: " + +#. Key: 7BEB71C541CC6BFA9FFF64BC65399DCC +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",7BEB71C541CC6BFA9FFF64BC65399DCC" +msgid "Gamepad" +msgstr "ゲームパッド" + +#. Key: 7E6704DC46DC97DA49D039963C89A6B0 +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +msgctxt ",7E6704DC46DC97DA49D039963C89A6B0" +msgid "Exit Game" +msgstr "ゲームを終了" + +#. Key: 7FD2E328436A17CA3A9E45B318DC74F7 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ElimCount.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ElimCount.Text +msgctxt ",7FD2E328436A17CA3A9E45B318DC74F7" +msgid "Eliminations" +msgstr "撃破" + +#. Key: 80661AE54A3BA7B6C48D8FB06A50AEDF +#. SourceLocation: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C.DisplayName +#: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C.DisplayName +msgctxt ",80661AE54A3BA7B6C48D8FB06A50AEDF" +msgid "Pistol" +msgstr "ピストル" + +#. Key: 8184E0F3472FD8370AAF98940C74A1CD +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",8184E0F3472FD8370AAF98940C74A1CD" +msgid "Dash" +msgstr "ダッシュ" + +#. Key: 8197984348C0720932318DB21DE2835A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",8197984348C0720932318DB21DE2835A" +msgid "Quick Slot 1" +msgstr "クイックスロット1" + +#. Key: 81ABBB894916B85BF80AE3B1D669219B +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",81ABBB894916B85BF80AE3B1D669219B" +msgid "Gamepad" +msgstr "ゲームパッド" + +#. Key: 831CE0B5485404EA8D8B468C799942CD +#. SourceLocation: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_Gamepad.PMI_ShooterDefaultConfig_Gamepad.ConfigDisplayName +#: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_Gamepad.PMI_ShooterDefaultConfig_Gamepad.ConfigDisplayName +msgctxt ",831CE0B5485404EA8D8B468C799942CD" +msgid "Shooter Gamepad" +msgstr "シューター ゲームパッド" + +#. Key: 83CFC8D04BCAE02F9DDD539D88AE3232 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.BeenEliminatedCount.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.BeenEliminatedCount.Text +msgctxt ",83CFC8D04BCAE02F9DDD539D88AE3232" +msgid "Eliminated" +msgstr "脱落" + +#. Key: 845C671A47C204E52EC0169312E07BFF +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadDisplayName +msgctxt ",845C671A47C204E52EC0169312E07BFF" +msgid "Dual Shock 4" +msgstr "DualShock 4" + +#. Key: 84B4FA8B4A84E6B5ABD1DAB1B84236C0 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",84B4FA8B4A84E6B5ABD1DAB1B84236C0" +msgid "Shooter Core" +msgstr "シューターコア" + +#. Key: 854A0FB7483F4290CF1400ADDCFEBB52 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",854A0FB7483F4290CF1400ADDCFEBB52" +msgid "Gamepad" +msgstr "ゲームパッド" + +#. Key: 85B8AC304FDC2DDFE6DA3F806629243F +#. SourceLocation: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_3.NewTextRenderComponent.Text +#: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_3.NewTextRenderComponent.Text +msgctxt ",85B8AC304FDC2DDFE6DA3F806629243F" +msgid "Use \"lyra.Weapon.DrawAimAssistDebug\" to draw debug data" +msgstr "\"lyra.Weapon.DrawAimAssistDebug\"でデバッグデータを抽出" + +#. Key: 85E017DE4E62414B29880DB637666AFD +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.4x.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.4x.DisplayName +msgctxt ",85E017DE4E62414B29880DB637666AFD" +msgid "Quadruple Elimination" +msgstr "4連続撃破" + +#. Key: 8689AED14EB88E33EC1CF78623D8BEC4 +#. SourceLocation: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(1 - Value).FailureTagToUserFacingMessages +#: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(1 - Value).FailureTagToUserFacingMessages +msgctxt ",8689AED14EB88E33EC1CF78623D8BEC4" +msgid "Not Enough Ammo" +msgstr "弾薬が不足している" + +#. Key: 8703EB4442A681348138D983FE3C7FEF +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.OptionsButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.OptionsButton.ButtonText +msgctxt ",8703EB4442A681348138D983FE3C7FEF" +msgid "Options" +msgstr "オプション" + +#. Key: 87537FA240954D687BB984B566CD2BF2 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +msgctxt ",87537FA240954D687BB984B566CD2BF2" +msgid "CPU (Render) Time" +msgstr "CPU(レンダリング)時間" + +#. Key: 88D9C80E438C653987EE34A071A74BF6 +#. SourceLocation: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",88D9C80E438C653987EE34A071A74BF6" +msgid "Heal Pickup" +msgstr "ヒールピックアップ" + +#. Key: 899ECAF44A434CADB576AF896790318F +#. SourceLocation: /ShooterCore/Blueprint/B_WeaponSpawner.B_WeaponSpawner_C:ExecuteUbergraph_B_WeaponSpawner [Script Bytecode] +#: /ShooterCore/Blueprint/B_WeaponSpawner.B_WeaponSpawner_C:ExecuteUbergraph_B_WeaponSpawner [Script Bytecode] +msgctxt ",899ECAF44A434CADB576AF896790318F" +msgid "Spare Ammo Full" +msgstr "予備弾薬フル" + +#. Key: 8A3A3BC5401B375E4FBAE99CD0B02DA8 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",8A3A3BC5401B375E4FBAE99CD0B02DA8" +msgid "Gamepad" +msgstr "ゲームパッド" + +#. Key: 8AB6935B4A23AD7CF42A1F9F58A9EF34 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",8AB6935B4A23AD7CF42A1F9F58A9EF34" +msgid "Quick Slot 3" +msgstr "クイックスロット3" + +#. Key: 8B8C673046123190F1AFB4AC3FEE5431 +#. SourceLocation: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileSubTitle +#: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileSubTitle +msgctxt ",8B8C673046123190F1AFB4AC3FEE5431" +msgid "Shooter Gym" +msgstr "シュータージム" + +#. Key: 8BDBDE6E4846AE5A124CE784872AD82D +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileSubTitle +#: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileSubTitle +msgctxt ",8BDBDE6E4846AE5A124CE784872AD82D" +msgid "Expanse" +msgstr "広大" + +#. Key: 8CB5616A41E172DFE018058CA46712E3 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +msgctxt ",8CB5616A41E172DFE018058CA46712E3" +msgid "CPU (RHI) Time" +msgstr "CPU(RHI)時間" + +#. Key: 8D9CD0874CAA179AF8554CAFEFA1AD5B +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.RefreshButton.ButtonText +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.RefreshButton.ButtonText +msgctxt ",8D9CD0874CAA179AF8554CAFEFA1AD5B" +msgid "Refresh Search" +msgstr "検索を更新" + +#. Key: 8F86FE4147709E9ADBCC2888BCF07415 +#. SourceLocation: /Game/UI/Settings/Screens/Gamma/W_GammaEditor.W_GammaEditor_C:WidgetTree.RichText_Default.Text +#: /Game/UI/Settings/Screens/Gamma/W_GammaEditor.W_GammaEditor_C:WidgetTree.RichText_Default.Text +msgctxt ",8F86FE4147709E9ADBCC2888BCF07415" +msgid "Use left stick to adjust the corners\r\nso it lines up with the edges of your display." +msgstr "左スティックを使用して\r\nディスプレイの端に合うように角を調節します。" + +#. Key: 90488E3F473C9B6EC494FCBD4F39585D +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:UpdateClock [Script Bytecode] +#: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:UpdateClock [Script Bytecode] +msgctxt ",90488E3F473C9B6EC494FCBD4F39585D" +msgid "{min}:{sec}" +msgstr "{min}:{sec}" + +#. Key: 90C04A53441DAB7CC7D259838013F16D +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadDisplayName +msgctxt ",90C04A53441DAB7CC7D259838013F16D" +msgid "Xbox Controller" +msgstr "Xboxコントローラー" + +#. Key: 938A78C443CEE025B70F749DF31FFAE1 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +msgctxt ",938A78C443CEE025B70F749DF31FFAE1" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: 9395402C4381A44435E10798328D6E3F +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.CreditsButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.CreditsButton.ButtonText +msgctxt ",9395402C4381A44435E10798328D6E3F" +msgid "Credits" +msgstr "クレジット" + +#. Key: 93E655B44960423EB691839383DC9F91 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Description +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Description +msgctxt ",93E655B44960423EB691839383DC9F91" +msgid "Create a new session of any type, with other players or bots, online or locally." +msgstr "オンラインまたはローカルで、他のプレイヤーやボットとのあらゆる種類のセッションを新規に作成します。" + +#. Key: 953CDA0342D82F1A164935966EB1B429 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(3 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(3 - Value).DisplayNameMap +msgctxt ",953CDA0342D82F1A164935966EB1B429" +msgid "Right" +msgstr "右" + +#. Key: 961D4DF74762E292D7E079A156BCECA9 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +msgctxt ",961D4DF74762E292D7E079A156BCECA9" +msgid "Online" +msgstr "オンライン" + +#. Key: 961EFAAB46BE0480CD0820BE0486ABD5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",961EFAAB46BE0480CD0820BE0486ABD5" +msgid "Gamepad" +msgstr "ゲームパッド" + +#. Key: 96D0FAAA447946277179589D7D8C5D38 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",96D0FAAA447946277179589D7D8C5D38" +msgid "Melee (Gamepad)" +msgstr "近接攻撃 (ゲームパッド)" + +#. Key: 96E767F743A25801E4D3A299F8E58EFD +#. SourceLocation: /TopDownArena/UserInterface/Player/W_PlayerTile.W_PlayerTile_C:WidgetTree.PlayerName.Text +#: /TopDownArena/UserInterface/Player/W_PlayerTile.W_PlayerTile_C:WidgetTree.PlayerName.Text +msgctxt ",96E767F743A25801E4D3A299F8E58EFD" +msgid "{Player}" +msgstr "{Player}" + +#. Key: 96FC4BAF4556046EC3B8DE8F3C8BCA01 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +msgctxt ",96FC4BAF4556046EC3B8DE8F3C8BCA01" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: 9802746D40A7EF6A45CC20ACE072B6F3 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9802746D40A7EF6A45CC20ACE072B6F3" +msgid "Quickslot Cycle Backward" +msgstr "前のクイックスロットに切り替え" + +#. Key: 982452CC4E88DEE2C2BB8483BDFEC43E +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",982452CC4E88DEE2C2BB8483BDFEC43E" +msgid "Throw Grenade" +msgstr "グレネードを投げる" + +#. Key: 99BB6C0B4F25027FD0134A889DFBE75E +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.BeenEliminatedCount.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.BeenEliminatedCount.Text +msgctxt ",99BB6C0B4F25027FD0134A889DFBE75E" +msgid "Eliminated" +msgstr "脱落" + +#. Key: 9A50562A41DE05B9DCA5769B65D0B79A +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +msgctxt ",9A50562A41DE05B9DCA5769B65D0B79A" +msgid "GPU Time: " +msgstr "GPU時間: " + +#. Key: 9BE1A4DE4867764540091AA9EAE87570 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",9BE1A4DE4867764540091AA9EAE87570" +msgid "Gamepad" +msgstr "ゲームパッド" + +#. Key: 9C2E09EE43163AFBBF789CA3FD432965 +#. SourceLocation: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",9C2E09EE43163AFBBF789CA3FD432965" +msgid "Pistol" +msgstr "ピストル" + +#. Key: 9C30B17047263BD32A33EB8717566376 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",9C30B17047263BD32A33EB8717566376" +msgid "Gamepad" +msgstr "ゲームパッド" + +#. Key: 9CC7277D4CED4E33C019ABB279CA2609 +#. SourceLocation: /ShooterCore/UserInterface/HUD/W_QuickBarSlot.W_QuickBarSlot_C:WidgetTree.EmptyText.Text +#: /ShooterCore/UserInterface/HUD/W_QuickBarSlot.W_QuickBarSlot_C:WidgetTree.EmptyText.Text +msgctxt ",9CC7277D4CED4E33C019ABB279CA2609" +msgid "Empty" +msgstr "空" + +#. Key: 9CE5D9D248DB880DB09177BBFD6F541C +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.IdleTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.IdleTimeWidget.StatDisplayName +msgctxt ",9CE5D9D248DB880DB09177BBFD6F541C" +msgid "Idle Time: " +msgstr "アイドル時間: " + +#. Key: 9D14950145212EEB2C6073906613EB87 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9D14950145212EEB2C6073906613EB87" +msgid "Aim Down Sight" +msgstr "ADS" + +#. Key: 9DA5266F48DE03777836849F683D4DC2 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile1.ExperienceDisplayName +#: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile1.ExperienceDisplayName +msgctxt ",9DA5266F48DE03777836849F683D4DC2" +msgid "Example\r\nExperience 1" +msgstr "例\r\n経験1" + +#. Key: 9DB4CB3B40ED9D904D883396DA91DD36 +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileDescription +#: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileDescription +msgctxt ",9DB4CB3B40ED9D904D883396DA91DD36" +msgid "Find and eliminate enough enemies to win in this classic head-to-head team match." +msgstr "この古典的なチーム対決で、十分な数の敵を見つけて排除しよう。" + +#. Key: 9DBE1BEF4B0438FE4E9F638F82F77264 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9DBE1BEF4B0438FE4E9F638F82F77264" +msgid "Move Backwards" +msgstr "後退" + +#. Key: 9E97BA75491D6F5AC0E034BB1FB2A057 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadCategory +msgctxt ",9E97BA75491D6F5AC0E034BB1FB2A057" +msgid "Controller" +msgstr "コントローラー" + +#. Key: 9F0691474837C58C9681D7A4D7FE4C31 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +msgctxt ",9F0691474837C58C9681D7A4D7FE4C31" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: 9F3531564FC5EE52359EC69A48AD8E04 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9F3531564FC5EE52359EC69A48AD8E04" +msgid "Move Right" +msgstr "右に移動" + +#. Key: 9FC4A82E40FF8868013C0C939C80AC5A +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +msgctxt ",9FC4A82E40FF8868013C0C939C80AC5A" +msgid "You have been assigned to the Red Team " +msgstr "レッドチームになりました " + +#. Key: 9FF4964643BFF859CB6692B91D37AC4F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_104.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_104.Text +msgctxt ",9FF4964643BFF859CB6692B91D37AC4F" +msgid "Host a game" +msgstr "ゲームをホストする" + +#. Key: A05DB43247D7F3E6BBD46CA5AF18623C +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:WidgetTree.Clock.Text +#: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:WidgetTree.Clock.Text +msgctxt ",A05DB43247D7F3E6BBD46CA5AF18623C" +msgid "00:00" +msgstr "00:00" + +#. Key: A111107749C75E2CB467B3998AE048E5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",A111107749C75E2CB467B3998AE048E5" +msgid "Gamepad" +msgstr "ゲームパッド" + +#. Key: A3015C164B7B8ECECDCD4EAEB957BCC3 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(1 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(1 - Value).DisplayNameMap +msgctxt ",A3015C164B7B8ECECDCD4EAEB957BCC3" +msgid "Backward" +msgstr "後方" + +#. Key: A32FF4184C5D7D9DDAF2A48CABEB2C40 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_C.PointLetterText +#: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_C.PointLetterText +msgctxt ",A32FF4184C5D7D9DDAF2A48CABEB2C40" +msgid "C" +msgstr "C" + +#. Key: A34A0D8E4314D6E1EA929488D87DF30A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",A34A0D8E4314D6E1EA929488D87DF30A" +msgid "Quick Slot 3" +msgstr "クイックスロット3" + +#. Key: A431A6284675D8AD0FA9C685CB59220D +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.ReturnButton.ButtonText +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.ReturnButton.ButtonText +msgctxt ",A431A6284675D8AD0FA9C685CB59220D" +msgid "Quit Game" +msgstr "ゲームを終了" + +#. Key: A622ACF8477B043394C3E3B869899D2E +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadPlatformName +msgctxt ",A622ACF8477B043394C3E3B869899D2E" +msgid "Xbox One" +msgstr "Xbox One" + +#. Key: A628D2D947BB3880B76494BDDB22BA26 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerName.W_SB_PlayerName_C:WidgetTree.PlayerNameWidget.Text +#: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerName.W_SB_PlayerName_C:WidgetTree.PlayerNameWidget.Text +msgctxt ",A628D2D947BB3880B76494BDDB22BA26" +msgid "{Player Name : very long text}" +msgstr "{Player Name : very long text}" + +#. Key: A69C5126480675E3817904A3358825C5 +#. SourceLocation: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileDescription +#: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileDescription +msgctxt ",A69C5126480675E3817904A3358825C5" +msgid "No gameplay here, just an example." +msgstr "ここにゲームプレイはありません。一例のみです。" + +#. Key: A6D01DBD49AE1A91111473B4FA99C449 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",A6D01DBD49AE1A91111473B4FA99C449" +msgid "Crouch" +msgstr "かがむ" + +#. Key: A6F6FE04408086953E35A69521479907 +#. SourceLocation: /Game/UI/Settings/Extensions/Subtitle/W_Settings_SubtitlePreview.W_Settings_SubtitlePreview_C:WidgetTree.Subtitles.PreviewText +#: /Game/UI/Settings/Extensions/Subtitle/W_Settings_SubtitlePreview.W_Settings_SubtitlePreview_C:WidgetTree.Subtitles.PreviewText +msgctxt ",A6F6FE04408086953E35A69521479907" +msgid "Leave fur on owners clothes cat dog hate mouse eat string barf pillow no baths hate everything. Mew stare at owner accusingly then wink purr for no reason yet commence midnight zoomies" +msgstr "飼い主の服に毛皮を残す、猫犬はネズミを食べる、糸を食べる、枕を吐く、風呂がない、すべて大嫌い。飼い主を非難するように見つめるMew、そして理由もなくウインクしてゴロゴロ言いながら、真夜中だというのに走り始める" + +#. Key: A734B1924414D31819EAE897DA322536 +#. SourceLocation: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:ExecuteUbergraph_B_GrantAbilityPad_ApplyGE [Script Bytecode] +#: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:ExecuteUbergraph_B_GrantAbilityPad_ApplyGE [Script Bytecode] +msgctxt ",A734B1924414D31819EAE897DA322536" +msgid "Charging" +msgstr "チャージ中" + +#. Key: A8101294485E0B66E99830BF54DDEF90 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(22).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(22).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",A8101294485E0B66E99830BF54DDEF90" +msgid "Fire Weapon (Auto)" +msgstr "武器を発射(自動)" + +#. Key: AAB8468C47F1A48D7E4DE5B47EFE64BF +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.PlayerNameWidget.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.PlayerNameWidget.Text +msgctxt ",AAB8468C47F1A48D7E4DE5B47EFE64BF" +msgid "Player Name" +msgstr "プレイヤー名" + +#. Key: AB3DDDE340C74CB8814B06B99CBE1405 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",AB3DDDE340C74CB8814B06B99CBE1405" +msgid "Throw Grenade (Gamepad)" +msgstr "グレネードを投げる(ゲームパッド)" + +#. Key: AC4333F143A1E92BDC5CC98071AFDDD8 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",AC4333F143A1E92BDC5CC98071AFDDD8" +msgid "Reload (Gamepad)" +msgstr "リロード(ゲームパッド)" + +#. Key: AF1A053A4431F4B19820C3B5ACE7305B +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",AF1A053A4431F4B19820C3B5ACE7305B" +msgid "Auto-run" +msgstr "自動実行" + +#. Key: AF2FEF114EC65F6D21283AB9CCD03AFE +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatValueFormat +msgctxt ",AF2FEF114EC65F6D21283AB9CCD03AFE" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: AF7D54CF47CAF2BDD0322CA1DEE33BD8 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ADS_Speed.IMC_ADS_Speed.ContextDescription +#: /ShooterCore/Input/Mappings/IMC_ADS_Speed.IMC_ADS_Speed.ContextDescription +msgctxt ",AF7D54CF47CAF2BDD0322CA1DEE33BD8" +msgid "Input mapping context that will be applied when the player aims down sights. It makes the aim speed slower for better accuracy. See GA_ADS." +msgstr "プレイヤーが照準を下げたときに適用される入力マッピングコンテキスト。照準速度を遅くして精度を高めます。GA_ADSを参照してください。" + +#. Key: AF8FF73C44708FB3DBC17BA1C8EF3A88 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +msgctxt ",AF8FF73C44708FB3DBC17BA1C8EF3A88" +msgid "CPU (Render) Time: " +msgstr "CPU(レンダリング)時間: " + +#. Key: B0637EB74FB5351D5E9B9C851ADC8094 +#. SourceLocation: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.Prompt.Text +#: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.Prompt.Text +msgctxt ",B0637EB74FB5351D5E9B9C851ADC8094" +msgid "Press any key to assign it to the action you chose." +msgstr "いずれかのキーを押して、選んだアクションに割り当ててください。" + +#. Key: B356D1784244FCB7CBBC06B890B9513F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",B356D1784244FCB7CBBC06B890B9513F" +msgid "Move Forward" +msgstr "前進" + +#. Key: B37841AC44D4BD9DE2DB33BF2C4BB79C +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +msgctxt ",B37841AC44D4BD9DE2DB33BF2C4BB79C" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: B3A131CB482DEF4F2D7D1A8BF033E132 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",B3A131CB482DEF4F2D7D1A8BF033E132" +msgid "Gamepad" +msgstr "ゲームパッド" + +#. Key: B49FD9F84FDAD53DE6CFA2AFF39FEB6A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",B49FD9F84FDAD53DE6CFA2AFF39FEB6A" +msgid "Gamepad" +msgstr "ゲームパッド" + +#. Key: B4E733404947D2A3E2909B8E58769923 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_103.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_103.Text +msgctxt ",B4E733404947D2A3E2909B8E58769923" +msgid "Network" +msgstr "ネットワーク" + +#. Key: B555EB214CBE76A07C4BEA82FE56BE6E +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +msgctxt ",B555EB214CBE76A07C4BEA82FE56BE6E" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: B5BEA0C34E8A6727C38ED4AD629909A6 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",B5BEA0C34E8A6727C38ED4AD629909A6" +msgid "Gamepad" +msgstr "ゲームパッド" + +#. Key: B61C2E384ACF8FA42E80B3A191AE888D +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +msgctxt ",B61C2E384ACF8FA42E80B3A191AE888D" +msgid "Packet Avg Size (in)" +msgstr "平均パケットサイズ(受信)" + +#. Key: B97EA1CB4795D31B6123D49DA26A1632 +#. SourceLocation: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.MapTitle.Text +#: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.MapTitle.Text +msgctxt ",B97EA1CB4795D31B6123D49DA26A1632" +msgid "Map Title" +msgstr "マップのタイトル" + +#. Key: BA912D0B4F8C97D580EF4FA72B5A5AD1 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +msgctxt ",BA912D0B4F8C97D580EF4FA72B5A5AD1" +msgid "Red" +msgstr "レッド" + +#. Key: BB1D87EF4B72728695BFC3A57AA2D93D +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BB1D87EF4B72728695BFC3A57AA2D93D" +msgid "Throw Grenade" +msgstr "グレネードを投げる" + +#. Key: BC1A3F854C9C13F2AFD8CBA172E1FB14 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BC1A3F854C9C13F2AFD8CBA172E1FB14" +msgid "Aim Down Sight (Gamepad)" +msgstr "ADS(ゲームパッド)" + +#. Key: BD6A3FCD4A49AFB7B518C9B287E9F3C1 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BD6A3FCD4A49AFB7B518C9B287E9F3C1" +msgid "Jump (Gamepad)" +msgstr "ジャンプ(ゲームパッド)" + +#. Key: BE94897645662FD7F281D7A12C3A5BE7 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BE94897645662FD7F281D7A12C3A5BE7" +msgid "Aim Down Sight (Gamepad)" +msgstr "ADS(ゲームパッド)" + +#. Key: BEB829FE4D185E6F1C6BE7BF5B0A0A79 +#. SourceLocation: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileTitle +#: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileTitle +msgctxt ",BEB829FE4D185E6F1C6BE7BF5B0A0A79" +msgid "Control" +msgstr "コントロール" + +#. Key: BECBFEBD47CE68BB8EF76DBCE0062B7F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BECBFEBD47CE68BB8EF76DBCE0062B7F" +msgid "Crouch (Gamepad)" +msgstr "かがむ(ゲームパッド)" + +#. Key: BF526E50479F91151D4162865A6C42BE +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +msgctxt ",BF526E50479F91151D4162865A6C42BE" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: C048AC7F49BB5DB44D0533ADDB844C4B +#. SourceLocation: /Game/Weapons/GA_Weapon_Fire.Default__GA_Weapon_Fire_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +#: /Game/Weapons/GA_Weapon_Fire.Default__GA_Weapon_Fire_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +msgctxt ",C048AC7F49BB5DB44D0533ADDB844C4B" +msgid "No Ammo!" +msgstr "弾薬がない!" + +#. Key: C0C628BD460B784B8F63B8B6418FECBC +#. SourceLocation: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Text +#: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Text +msgctxt ",C0C628BD460B784B8F63B8B6418FECBC" +msgid "{Button Text}" +msgstr "{Button Text}" + +#. Key: C0DBC30B4209FF6393C994A39D2F2C68 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C0DBC30B4209FF6393C994A39D2F2C68" +msgid "Emote (Gamepad)" +msgstr "エモート(ゲームパッド)" + +#. Key: C182696D4A8DBFB366382E9956D189AB +#. SourceLocation: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatValueFormat +#: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatValueFormat +msgctxt ",C182696D4A8DBFB366382E9956D189AB" +msgid "{StatValue}ms" +msgstr "{StatValue}ms" + +#. Key: C23A168F4D81EC273D8153B8DB4D90C9 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C23A168F4D81EC273D8153B8DB4D90C9" +msgid "Quick Slot 1" +msgstr "クイックスロット1" + +#. Key: C2B7E2E24A77C90AA83E20AB39BA3AF6 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C2B7E2E24A77C90AA83E20AB39BA3AF6" +msgid "Dash (Gamepad)" +msgstr "ダッシュ(ゲームパッド)" + +#. Key: C4054EFA439919B343651C86A0B4DE02 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(19).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(19).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C4054EFA439919B343651C86A0B4DE02" +msgid "Jump" +msgstr "ジャンプ" + +#. Key: C46362AF402EF874EE7CF79395EBB229 +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +msgctxt ",C46362AF402EF874EE7CF79395EBB229" +msgid "{GameMode} / " +msgstr "{GameMode} / " + +#. Key: C5D8D01643616ABFC4AB779CA744C936 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:ExecuteUbergraph_W_SessionBrowserScreen [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:ExecuteUbergraph_W_SessionBrowserScreen [Script Bytecode] +msgctxt ",C5D8D01643616ABFC4AB779CA744C936" +msgid "Session Search" +msgstr "セッション検索" + +#. Key: C60573E9430B0CA68C582DB638DC7557 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.ContextDescription +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.ContextDescription +msgctxt ",C60573E9430B0CA68C582DB638DC7557" +msgid "Shooter Game IMC for gamepad" +msgstr "ゲームパッドのシューターゲームIMC" + +#. Key: C630FB7D46193E54EF36A787FF33B87D +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",C630FB7D46193E54EF36A787FF33B87D" +msgid "Gamepad" +msgstr "ゲームパッド" + +#. Key: C6F3C387451A7A130B6978B359EBB820 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +msgctxt ",C6F3C387451A7A130B6978B359EBB820" +msgid "Packet Avg Size (out): " +msgstr "平均パケットサイズ(送信): " + +#. Key: C811028C441CF902DA89719DBADF4DFE +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C811028C441CF902DA89719DBADF4DFE" +msgid "Reload Weapon" +msgstr "武器をリロードする" + +#. Key: C85074294F02CC433E62618A82E030EF +#. SourceLocation: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:ExecuteUbergraph_W_BuildConfiguration [Script Bytecode] +#: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:ExecuteUbergraph_W_BuildConfiguration [Script Bytecode] +msgctxt ",C85074294F02CC433E62618A82E030EF" +msgid "{BuildVer} ({BuildConfig})" +msgstr "{BuildVer} ({BuildConfig})" + +#. Key: C8D58E734369DF095BF3AF82E70ECA78 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +msgctxt ",C8D58E734369DF095BF3AF82E70ECA78" +msgid "CPU (RHI) Time: " +msgstr "CPU(RHI)時間: " + +#. Key: C934C5A1433979CE28245DA67A4D589D +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(0 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(0 - Value).DisplayNameMap +msgctxt ",C934C5A1433979CE28245DA67A4D589D" +msgid "BlendOut" +msgstr "BlendOut" + +#. Key: C94E68504461D73B167087A4C9715B35 +#. SourceLocation: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",C94E68504461D73B167087A4C9715B35" +msgid "Auto Rifle" +msgstr "オートライフル" + +#. Key: CAA4C0B2442C2A679C985DA91241FFC2 +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsListEntry_Missing.W_SettingsListEntry_Missing_C:WidgetTree.Text_SettingName_1.Text +#: /Game/UI/Settings/Editors/W_SettingsListEntry_Missing.W_SettingsListEntry_Missing_C:WidgetTree.Text_SettingName_1.Text +msgctxt ",CAA4C0B2442C2A679C985DA91241FFC2" +msgid "No Editor Found" +msgstr "エディタが見つかりません" + +#. Key: CB9A026144D3CB6030370CAD4D3ECE82 +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +msgctxt ",CB9A026144D3CB6030370CAD4D3ECE82" +msgid "You have been assigned to the Blue Team " +msgstr "ブルーチーム になりました " + +#. Key: CBB16DB74A682295FE6EBF9DB6B6D150 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",CBB16DB74A682295FE6EBF9DB6B6D150" +msgid "Gamepad" +msgstr "ゲームパッド" + +#. Key: CBB820B2438824B79FCF418F8C2BBA0B +#. SourceLocation: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:UserConstructionScript [Script Bytecode] +#: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:UserConstructionScript [Script Bytecode] +msgctxt ",CBB820B2438824B79FCF418F8C2BBA0B" +msgid "DAMAGE" +msgstr "ダメージ" + +#. Key: CBDC0A2F4DA740D47489A2A6F20F3E84 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleButton.ButtonText +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleButton.ButtonText +msgctxt ",CBDC0A2F4DA740D47489A2A6F20F3E84" +msgid "Change" +msgstr "変更" + +#. Key: CDB9EE2B449672AD36E423825315D94A +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.MapLabel.Text +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.MapLabel.Text +msgctxt ",CDB9EE2B449672AD36E423825315D94A" +msgid "Map" +msgstr "マップ" + +#. Key: CE374A054872725046E790BED48F5270 +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileDescription +#: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileDescription +msgctxt ",CE374A054872725046E790BED48F5270" +msgid "Secure the control points along with your teammates to increase your score and win." +msgstr "チームメイトと共にコントロールポイントを確保し、スコアを上げて勝利をものにしよう。" + +#. Key: CF7B4D7D49C98DEAE65B65ADDA34699B +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",CF7B4D7D49C98DEAE65B65ADDA34699B" +msgid "Reload (Gamepad)" +msgstr "リロード(ゲームパッド)" + +#. Key: CFF7A17B45828BA9C4055A880528713C +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",CFF7A17B45828BA9C4055A880528713C" +msgid "Jump" +msgstr "ジャンプ" + +#. Key: D04D248544CE15424096FCAD1C754FB6 +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Back.ButtonText +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Back.ButtonText +msgctxt ",D04D248544CE15424096FCAD1C754FB6" +msgid "Cancel" +msgstr "キャンセル" + +#. Key: D086A5324B000302144FA2A57D925E87 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadCategory +msgctxt ",D086A5324B000302144FA2A57D925E87" +msgid "Wireless Controller" +msgstr "ワイヤレスコントローラー" + +#. Key: D0A00FC54C480DD66974159CB138B62A +#. SourceLocation: /ShooterCore/Blueprint/B_GrantInventory_Pad.B_GrantInventory_Pad_C:Text_GEN_VARIABLE.Text +#: /ShooterCore/Blueprint/B_GrantInventory_Pad.B_GrantInventory_Pad_C:Text_GEN_VARIABLE.Text +msgctxt ",D0A00FC54C480DD66974159CB138B62A" +msgid "DAMAGE" +msgstr "ダメージ" + +#. Key: D1EF437A4F9FF5DE58443886BD514521 +#. SourceLocation: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:ExecuteUbergraph_W_LoadingScreenReasonDebugText [Script Bytecode] +#: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:ExecuteUbergraph_W_LoadingScreenReasonDebugText [Script Bytecode] +msgctxt ",D1EF437A4F9FF5DE58443886BD514521" +msgid "{Reason}..." +msgstr "{Reason}..." + +#. Key: D31F14D4403F6E0BFE4300987803596C +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",D31F14D4403F6E0BFE4300987803596C" +msgid "Gamepad" +msgstr "ゲームパッド" + +#. Key: D41C83174B68891CB462CF8B98EF47FA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",D41C83174B68891CB462CF8B98EF47FA" +msgid "Jump (Gamepad)" +msgstr "ジャンプ(ゲームパッド)" + +#. Key: D449930A4AAF2B5A7B5C9489D4C789E2 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +msgctxt ",D449930A4AAF2B5A7B5C9489D4C789E2" +msgid "Packet Loss (out)" +msgstr "パケットロス(送信)" + +#. Key: D540E579477DAD25CE81238B49F38B8D +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",D540E579477DAD25CE81238B49F38B8D" +msgid "Fire Weapon (Gamepad)" +msgstr "武器を発射(ゲームパッド)" + +#. Key: D61464C3432B48D61DE5E38D517C717F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",D61464C3432B48D61DE5E38D517C717F" +msgid "Move (Gamepad)" +msgstr "動く(ゲームパッド)" + +#. Key: D7C1014D45690433D5ADC79C410A3428 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +msgctxt ",D7C1014D45690433D5ADC79C410A3428" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: DA149703481BAEA4AA828EA651B5648B +#. SourceLocation: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.ExperienceTitle.Text +#: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.ExperienceTitle.Text +msgctxt ",DA149703481BAEA4AA828EA651B5648B" +msgid "Experience Title" +msgstr "経験タイトル" + +#. Key: DA1D92AA4BF4946A347E7E8C0CB31DC2 +#. SourceLocation: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C.DisplayName +#: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C.DisplayName +msgctxt ",DA1D92AA4BF4946A347E7E8C0CB31DC2" +msgid "Shotgun" +msgstr "ショットガン" + +#. Key: DAA263C04E31DADC56B7B6B783E3998D +#. SourceLocation: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:Text_GEN_VARIABLE.Text +#: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:Text_GEN_VARIABLE.Text +msgctxt ",DAA263C04E31DADC56B7B6B783E3998D" +msgid "DAMAGE" +msgstr "ダメージ" + +#. Key: DB414375406E207B5FE8788EA419365F +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:WidgetTree.DefeatMessage.Text +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:WidgetTree.DefeatMessage.Text +msgctxt ",DB414375406E207B5FE8788EA419365F" +msgid "Defeat" +msgstr "敗北" + +#. Key: DCCB65AC4D758CAE0B5EA8BCF70937F8 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",DCCB65AC4D758CAE0B5EA8BCF70937F8" +msgid "Move Left" +msgstr "左に移動" + +#. Key: DD47266C480F60C2E35E62AD5AD83AEB +#. SourceLocation: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileTitle +#: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileTitle +msgctxt ",DD47266C480F60C2E35E62AD5AD83AEB" +msgid "Exploder" +msgstr "エクスプローダー" + +#. Key: DD77478E46DDFB6910CE2EBE9EB5718F +#. SourceLocation: /ShooterCore/UserInterface/Notifications/Accolades/W_AccoladeToast.W_AccoladeToast_C:WidgetTree.TextWidget.Text +#: /ShooterCore/UserInterface/Notifications/Accolades/W_AccoladeToast.W_AccoladeToast_C:WidgetTree.TextWidget.Text +msgctxt ",DD77478E46DDFB6910CE2EBE9EB5718F" +msgid "Accolade Name" +msgstr "功績名" + +#. Key: DDDC55F044A6D009AE3FC89634A4FBE3 +#. SourceLocation: Config/DefaultInput.ini:38 +#: Config/DefaultInput.ini:38 +msgctxt ",DDDC55F044A6D009AE3FC89634A4FBE3" +msgid "Back" +msgstr "戻る" + +#. Key: DE1F25434D413F7B785F099C479D589C +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile2.ExperienceDisplayName +#: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile2.ExperienceDisplayName +msgctxt ",DE1F25434D413F7B785F099C479D589C" +msgid "Example\r\nExperience 2" +msgstr "例\r\n経験2" + +#. Key: DE90FC2F465DB72035383EAA5C085C9E +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +msgctxt ",DE90FC2F465DB72035383EAA5C085C9E" +msgid "Packet Avg Size (out)" +msgstr "平均パケットサイズ(送信)" + +#. Key: DEF9DA8849FC478F8621F3A509D4000F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeButton.ButtonText +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeButton.ButtonText +msgctxt ",DEF9DA8849FC478F8621F3A509D4000F" +msgid "Change" +msgstr "変更" + +#. Key: DF7DB3EE4CE76EEB0D84159A0FAAD6A3 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",DF7DB3EE4CE76EEB0D84159A0FAAD6A3" +msgid "Aim Down Sight" +msgstr "ADS" + +#. Key: E00B7D5C46A46ECB9DE262966BFD5C57 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +msgctxt ",E00B7D5C46A46ECB9DE262966BFD5C57" +msgid "Packet Send Rate" +msgstr "パケット送信レート" + +#. Key: E064C0B046D9196D3BFDA9B87E1E857E +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_UserConnectionStatus.W_UserConnectionStatus_C:ExecuteUbergraph_W_UserConnectionStatus [Script Bytecode] +#: /ShooterCore/UserInterface/ScoreBoard/W_UserConnectionStatus.W_UserConnectionStatus_C:ExecuteUbergraph_W_UserConnectionStatus [Script Bytecode] +msgctxt ",E064C0B046D9196D3BFDA9B87E1E857E" +msgid "{Ping} ms" +msgstr "{Ping} ms" + +#. Key: E135EDB34B4D040567F82E8317B2466C +#. SourceLocation: /Game/UI/Foundation/Subtitles/W_SubtitleDisplayHost.W_SubtitleDisplayHost_C:WidgetTree.SubtitleDisplay.PreviewText +#: /Game/UI/Foundation/Subtitles/W_SubtitleDisplayHost.W_SubtitleDisplayHost_C:WidgetTree.SubtitleDisplay.PreviewText +msgctxt ",E135EDB34B4D040567F82E8317B2466C" +msgid "Subtitles live here" +msgstr "字幕はここに表示されます" + +#. Key: E1EF205E4368573D6E8ABEA7BF0DBC6E +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileTitle +#: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileTitle +msgctxt ",E1EF205E4368573D6E8ABEA7BF0DBC6E" +msgid "Elimination" +msgstr "撃破" + +#. Key: E3BFBDD142F276564D9A2082F20E521A +#. SourceLocation: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.BP_GameplayEffect_Pad2.Text.Text +#: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.BP_GameplayEffect_Pad2.Text.Text +msgctxt ",E3BFBDD142F276564D9A2082F20E521A" +msgid "HEAL" +msgstr "回復" + +#. Key: E40DBDA84BB0A625640CE890772DF399 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:ExecuteUbergraph_W_ItemAcquiredList [Script Bytecode] +#: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:ExecuteUbergraph_W_ItemAcquiredList [Script Bytecode] +msgctxt ",E40DBDA84BB0A625640CE890772DF399" +msgid "{Count}x {ItemName}" +msgstr "{Count}x {ItemName}" + +#. Key: E457F86B42FC1EF1BE36F7A9F2FE0A65 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.10.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.10.DisplayName +msgctxt ",E457F86B42FC1EF1BE36F7A9F2FE0A65" +msgid "Rampage" +msgstr "ランペイジ" + +#. Key: E4F45B9C46754466F73D12AFB2B2191F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",E4F45B9C46754466F73D12AFB2B2191F" +msgid "Gamepad" +msgstr "ゲームパッド" + +#. Key: E5D0FACC49757D31B57103AD32D851F4 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamName.Text +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamName.Text +msgctxt ",E5D0FACC49757D31B57103AD32D851F4" +msgid "Red" +msgstr "レッド" + +#. Key: E6D245554B9583B2462D83A367EF32C7 +#. SourceLocation: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C.DisplayName +#: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C.DisplayName +msgctxt ",E6D245554B9583B2462D83A367EF32C7" +msgid "HealPickup" +msgstr "ヒールピックアップ" + +#. Key: E6F3933C44E632BE4BF96287CE8E39FA +#. SourceLocation: /TopDownArena/Game/Pickups/GE_BombRangeUp.Default__GE_BombRangeUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +#: /TopDownArena/Game/Pickups/GE_BombRangeUp.Default__GE_BombRangeUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +msgctxt ",E6F3933C44E632BE4BF96287CE8E39FA" +msgid "Range Up" +msgstr "レンジアップ" + +#. Key: E7A1AD66427FB74804771781F29C383A +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Text +msgctxt ",E7A1AD66427FB74804771781F29C383A" +msgid "Quickplay" +msgstr "クイックプレイ" + +#. Key: E7CF7EBE46557265F664F7998029E2BF +#. SourceLocation: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +#: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +msgctxt ",E7CF7EBE46557265F664F7998029E2BF" +msgid "Already Full of Ammo" +msgstr "すでに弾薬がいっぱいだ" + +#. Key: E80A379D47E62430134083927BC1822D +#. SourceLocation: /Game/UI/Hud/W_Healthbar.W_Healthbar_C:WidgetTree.EliminatedText.Text +#: /Game/UI/Hud/W_Healthbar.W_Healthbar_C:WidgetTree.EliminatedText.Text +msgctxt ",E80A379D47E62430134083927BC1822D" +msgid "Eliminated" +msgstr "脱落" + +#. Key: E88A30284EF241C93E5C8E87815FE9D5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",E88A30284EF241C93E5C8E87815FE9D5" +msgid "Emote" +msgstr "エモート" + +#. Key: E88BD12F4EE26671CCDBAD86C10DD6B1 +#. SourceLocation: /Game/System/Teams/TeamDA_Red.TeamDA_Red.TeamShortName +#: /Game/System/Teams/TeamDA_Red.TeamDA_Red.TeamShortName +msgctxt ",E88BD12F4EE26671CCDBAD86C10DD6B1" +msgid "Red" +msgstr "レッド" + +#. Key: E95CC0B641115D1DDAB1AD99CD8FAD73 +#. SourceLocation: /Game/UI/PerfStats/W_SingleGraphStat.W_SingleGraphStat_C:WidgetTree.TODO_Label.Text +#: /Game/UI/PerfStats/W_SingleGraphStat.W_SingleGraphStat_C:WidgetTree.TODO_Label.Text +msgctxt ",E95CC0B641115D1DDAB1AD99CD8FAD73" +msgid "TODO" +msgstr "TODO" + +#. Key: EA46B8EE42F2A1D44E88A9A162D7D677 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EA46B8EE42F2A1D44E88A9A162D7D677" +msgid "Fire Weapon Auto (Gamepad)" +msgstr "武器を自動発射(ゲームパッド)" + +#. Key: EB6CF8C849DA8AE7EEA5F199FA1F8124 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +msgctxt ",EB6CF8C849DA8AE7EEA5F199FA1F8124" +msgid "GPU Time" +msgstr "GPU時間" + +#. Key: EB97A3DA46CD668B0DC20DA5F93AFEF8 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.5.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.5.DisplayName +msgctxt ",EB97A3DA46CD668B0DC20DA5F93AFEF8" +msgid "Spree" +msgstr "スプリー" + +#. Key: EB9904634A9A98FC8D7B1CAD08D4E023 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +msgctxt ",EB9904634A9A98FC8D7B1CAD08D4E023" +msgid "Server FPS: " +msgstr "サーバーFPS: " + +#. Key: EBBBFEDF43EA7E7D705E9F94844915C1 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EBBBFEDF43EA7E7D705E9F94844915C1" +msgid "Melee" +msgstr "近接攻撃" + +#. Key: ED7C842241D3DC70AF8DDCADC5669C5E +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_Default.Text +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_Default.Text +msgctxt ",ED7C842241D3DC70AF8DDCADC5669C5E" +msgid "Use left stick to adjust the corners\r\nso it lines up with the edges of your display." +msgstr "左スティックを使用して\r\nディスプレイの端に合うように角を調節します。" + +#. Key: EDE4E7574944C842E9C1CF8E0BB333D7 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EDE4E7574944C842E9C1CF8E0BB333D7" +msgid "Auto-run" +msgstr "自動実行" + +#. Key: EE915B9949435E9D0BF1AF9E18D5ECFA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EE915B9949435E9D0BF1AF9E18D5ECFA" +msgid "Crouch (Gamepad)" +msgstr "かがむ(ゲームパッド)" + +#. Key: EFC808434B60DD86D6F31486D1671CB5 +#. SourceLocation: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.EscapeText.Text +#: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.EscapeText.Text +msgctxt ",EFC808434B60DD86D6F31486D1671CB5" +msgid "Press escape to cancel." +msgstr "エスケープを押してキャンセルしてください。" + +#. Key: F046E8AA444FE70AB3EA6484271E706D +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +msgctxt ",F046E8AA444FE70AB3EA6484271E706D" +msgid "You're All Winners" +msgstr "全員勝利" + +#. Key: F104DF424959AA30FB62D98DDA7E93A1 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(0 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(0 - Value).DisplayNameMap +msgctxt ",F104DF424959AA30FB62D98DDA7E93A1" +msgid "Forward" +msgstr "前方" + +#. Key: F1DF959B4B4CE6C2C4BC48BE574A864A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F1DF959B4B4CE6C2C4BC48BE574A864A" +msgid "Show Scoreboard" +msgstr "スコアボードを表示" + +#. Key: F277CCB64896F33E243D3F946AD0A430 +#. SourceLocation: /Game/System/Teams/TeamDA_Green.TeamDA_Green.TeamShortName +#: /Game/System/Teams/TeamDA_Green.TeamDA_Green.TeamShortName +msgctxt ",F277CCB64896F33E243D3F946AD0A430" +msgid "Green" +msgstr "グリーン" + +#. Key: F285E5FC42CE6BFF45B2859C07EEAA16 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +msgctxt ",F285E5FC42CE6BFF45B2859C07EEAA16" +msgid "Blue" +msgstr "ブルー" + +#. Key: F287F4344F47BC35111284922366556A +#. SourceLocation: /Game/UI/DT_UniversalActions.DT_UniversalActions.DefaultBack.DisplayName +#: /Game/UI/DT_UniversalActions.DT_UniversalActions.DefaultBack.DisplayName +msgctxt ",F287F4344F47BC35111284922366556A" +msgid "Back" +msgstr "戻る" + +#. Key: F2A6DADA427AEA90427ED9BBC7BA3FE5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F2A6DADA427AEA90427ED9BBC7BA3FE5" +msgid "Melee" +msgstr "近接攻撃" + +#. Key: F348282746973F4272D935808BCD661C +#. SourceLocation: /Game/UI/Menu/W_LyraExperienceTileButton.Default__W_LyraExperienceTileButton_C.ButtonText +#: /Game/UI/Menu/W_LyraExperienceTileButton.Default__W_LyraExperienceTileButton_C.ButtonText +msgctxt ",F348282746973F4272D935808BCD661C" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: F44F201F4E21916ECEFC679E7C5E9C06 +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_SecondaryKey.ButtonText +#: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_SecondaryKey.ButtonText +msgctxt ",F44F201F4E21916ECEFC679E7C5E9C06" +msgid "Not Bound" +msgstr "バインドされていません" + +#. Key: F4D4E89A4F138F69C636A492C1433F1F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +msgctxt ",F4D4E89A4F138F69C636A492C1433F1F" +msgid "LAN" +msgstr "LAN" + +#. Key: F4F0B6AC45671B37F00C5AA7E1338255 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F4F0B6AC45671B37F00C5AA7E1338255" +msgid "Fire Weapon" +msgstr "武器を発射" + +#. Key: F6BE09AA4AEC420C662494804E10C5B4 +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.StartGameButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.StartGameButton.ButtonText +msgctxt ",F6BE09AA4AEC420C662494804E10C5B4" +msgid "Play Lyra" +msgstr "Lyraをプレイする" + +#. Key: F750C0964719C179EA361E81B4A7C1FF +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",F750C0964719C179EA361E81B4A7C1FF" +msgid "Gamepad" +msgstr "ゲームパッド" + +#. Key: F76179C942EC16CBB508289FDCC909EA +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F76179C942EC16CBB508289FDCC909EA" +msgid "Melee (Gamepad)" +msgstr "近接攻撃 (ゲームパッド)" + +#. Key: F79DA43B4FB1FE5DADBA00B783B2A188 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +msgctxt ",F79DA43B4FB1FE5DADBA00B783B2A188" +msgid "Idle Time" +msgstr "アイドル時間" + +#. Key: F815711D4267ECA881EBEEA2E84F2113 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/W_InventoryScreen.W_InventoryScreen_C:WidgetTree.CommonTextBlock_334.Text +#: /ShooterMaps/PROTO/InventoryTest/W_InventoryScreen.W_InventoryScreen_C:WidgetTree.CommonTextBlock_334.Text +msgctxt ",F815711D4267ECA881EBEEA2E84F2113" +msgid "Inventory" +msgstr "インベントリ" + +#. Key: F9B4952E40D27CA896719E8DF06A9556 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatDisplayName +msgctxt ",F9B4952E40D27CA896719E8DF06A9556" +msgid "Client FPS: " +msgstr "クライアントFPS: " + +#. Key: FADD548E4F869905182BF5B5E276B973 +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.QuitButton_EditorOnly.ButtonText +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.QuitButton_EditorOnly.ButtonText +msgctxt ",FADD548E4F869905182BF5B5E276B973" +msgid "Stop Play-in-Editor" +msgstr "PIE(エディタ内再生)を停止" + +#. Key: FB69B8C24C0DA4B3019E24AD285015DF +#. SourceLocation: /TopDownArena/Game/Pickups/GE_BombCountUp.Default__GE_BombCountUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +#: /TopDownArena/Game/Pickups/GE_BombCountUp.Default__GE_BombCountUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +msgctxt ",FB69B8C24C0DA4B3019E24AD285015DF" +msgid "Bomb Count Up" +msgstr "爆弾のカウントアップ" + +#. Key: FBB001FD475DBE7B05BCB58F061F343B +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Text +msgctxt ",FBB001FD475DBE7B05BCB58F061F343B" +msgid "Browse" +msgstr "ブラウズ" + +#. Key: FD2D45F3495717DCCEA955B15C6DE989 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",FD2D45F3495717DCCEA955B15C6DE989" +msgid "Move Left" +msgstr "左に移動" + +#. Key: FD741FBF47ECCCBA58BE70A24D3BC4B5 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeText.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeText.Text +msgctxt ",FD741FBF47ECCCBA58BE70A24D3BC4B5" +msgid "{Online Mode}" +msgstr "{Online Mode}" + +#. Key: FE2F4C5D4D505156F3E6A182F8C1AB9B +#. SourceLocation: /Game/Input/Configs/PMI_Default_KBM.PMI_Default_KBM.ConfigDisplayName +#: /Game/Input/Configs/PMI_Default_KBM.PMI_Default_KBM.ConfigDisplayName +msgctxt ",FE2F4C5D4D505156F3E6A182F8C1AB9B" +msgid "Default Keyboard & Mouse" +msgstr "デフォルトのキーボード&マウス" + +#. Key: FE4CB0BC4B3EA54CFED75BA71963A047 +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +msgctxt ",FE4CB0BC4B3EA54CFED75BA71963A047" +msgid "Victorious" +msgstr "勝利" + +#. Key: FE6097764FD18465D81CDB885CD0AE85 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_104.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_104.Text +msgctxt ",FE6097764FD18465D81CDB885CD0AE85" +msgid "Join a game" +msgstr "ゲームに参加する" + +#. Key: FED210144D5364173EB129A6E0D5F155 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",FED210144D5364173EB129A6E0D5F155" +msgid "Show Scoreboard (Gamepad)" +msgstr "スコアボードを表示(ゲームパッド)" + +#. Key: FEEA210A406D833FC25B59A3E00EBD45 +#. SourceLocation: /Game/Input/Configs/PMI_Default_Gamepad.PMI_Default_Gamepad.ConfigDisplayName +#: /Game/Input/Configs/PMI_Default_Gamepad.PMI_Default_Gamepad.ConfigDisplayName +msgctxt ",FEEA210A406D833FC25B59A3E00EBD45" +msgid "Default Gamepad" +msgstr "デフォルトのゲームパッド" + +#. Key: FFEED97D46650ADD5F31868DB48D4CDE +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +msgctxt ",FFEED97D46650ADD5F31868DB48D4CDE" +msgid " / {MaxPlayers}" +msgstr " / {MaxPlayers}" + +#. Key: Unbound +#. SourceLocation: Plugins/CommonGame/Source/Private/CommonPlayerInputKey.cpp:339 +#: Plugins/CommonGame/Source/Private/CommonPlayerInputKey.cpp:339 +msgctxt "CommonKeybindWidget,Unbound" +msgid "Unbound" +msgstr "バインドの解除" + +#. Key: Error_FindSessionAlreadyInProgress +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:671 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:671 +msgctxt "CommonUser,Error_FindSessionAlreadyInProgress" +msgid "Session search already in progress" +msgstr "セッション検索はすでに進行中です" + +#. Key: Error_FindSessionBadPlayer +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:678 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:678 +msgctxt "CommonUser,Error_FindSessionBadPlayer" +msgid "Session search was not provided a local player" +msgstr "セッション検索にローカルプレイヤーが指定されていません" + +#. Key: Error_FindSessionV1Failed +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1001 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1001 +msgctxt "CommonUser,Error_FindSessionV1Failed" +msgid "Find session failed" +msgstr "セッションの検索に失敗しました。" + +#. Key: GuestNickname +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:246 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:246 +msgctxt "CommonUser,GuestNickname" +msgid "Guest" +msgstr "ゲスト" + +#. Key: InvalidPlatformUser +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1398 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1398 +msgctxt "CommonUser,InvalidPlatformUser" +msgid "Invalid Platform User" +msgstr "無効なプラットフォームユーザー" + +#. Key: LoginFailedEarly +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/AsyncAction_CommonUserInitialize.cpp:59 +#: Plugins/CommonUser/Source/CommonUser/Private/AsyncAction_CommonUserInitialize.cpp:59 +msgctxt "CommonUser,LoginFailedEarly" +msgid "Unable to start login process" +msgstr "ログインプロセスを開始できません" + +#. Key: LoginFailedTitle +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1317 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1317 +msgctxt "CommonUser,LoginFailedTitle" +msgid "Login Failure" +msgstr "ログインに失敗しました" + +#. Key: PrivilegeCanCommunicateViaTextOnline +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2110 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2110 +msgctxt "CommonUser,PrivilegeCanCommunicateViaTextOnline" +msgid "communicate with text" +msgstr "テキストで通信する" + +#. Key: PrivilegeCanCommunicateViaVoiceOnline +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2112 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2112 +msgctxt "CommonUser,PrivilegeCanCommunicateViaVoiceOnline" +msgid "communicate with voice" +msgstr "声で通信する" + +#. Key: PrivilegeCanPlay +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2106 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2106 +msgctxt "CommonUser,PrivilegeCanPlay" +msgid "play the game" +msgstr "ゲームをプレイ" + +#. Key: PrivilegeCanPlayOnline +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2108 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2108 +msgctxt "CommonUser,PrivilegeCanPlayOnline" +msgid "play online" +msgstr "オンラインでプレイ" + +#. Key: PrivilegeCanUseCrossPlay +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2116 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2116 +msgctxt "CommonUser,PrivilegeCanUseCrossPlay" +msgid "play with other platforms" +msgstr "他のプラットフォームでプレイ" + +#. Key: PrivilegeCanUseUserGeneratedContent +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2114 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2114 +msgctxt "CommonUser,PrivilegeCanUseUserGeneratedContent" +msgid "access user content" +msgstr "ユーザーコンテンツにアクセス" + +#. Key: PrivilegeFailureFormat +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1711 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1711 +msgctxt "CommonUser,PrivilegeFailureFormat" +msgid "{0} to {1}" +msgstr "{0}から{1}" + +#. Key: ResultAccountTypeRestricted +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2142 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2142 +msgctxt "CommonUser,ResultAccountTypeRestricted" +msgid "This account type does not have access" +msgstr "このアカウントタイプにはアクセス権がありません" + +#. Key: ResultAccountUseRestricted +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2144 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2144 +msgctxt "CommonUser,ResultAccountUseRestricted" +msgid "This account is not allowed" +msgstr "このアカウントは許可されていません" + +#. Key: ResultAgeRestricted +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2140 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2140 +msgctxt "CommonUser,ResultAgeRestricted" +msgid "This age restricted account is not allowed" +msgstr "年齢制限のあるこのアカウントは許可されていません" + +#. Key: ResultAvailable +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2130 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2130 +msgctxt "CommonUser,ResultAvailable" +msgid "The user is allowed" +msgstr "ユーザーは許可されています" + +#. Key: ResultLicenseInvalid +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2134 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2134 +msgctxt "CommonUser,ResultLicenseInvalid" +msgid "A valid game license is required" +msgstr "有効なゲームライセンスが必要です" + +#. Key: ResultNetworkConnectionUnavailable +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2138 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2138 +msgctxt "CommonUser,ResultNetworkConnectionUnavailable" +msgid "A network connection is required" +msgstr "ネットワーク接続が必要です" + +#. Key: ResultPlatformFailure +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2146 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2146 +msgctxt "CommonUser,ResultPlatformFailure" +msgid "Not allowed" +msgstr "許可されていません" + +#. Key: ResultUnknown +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2128 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2128 +msgctxt "CommonUser,ResultUnknown" +msgid "Unknown if the user is allowed" +msgstr "ユーザーが許可されているか不明です" + +#. Key: ResultUserNotLoggedIn +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2132 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2132 +msgctxt "CommonUser,ResultUserNotLoggedIn" +msgid "The user must login" +msgstr "ユーザーはログインする必要があります" + +#. Key: VersionOutdated +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2136 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2136 +msgctxt "CommonUser,VersionOutdated" +msgid "The game or hardware needs to be updated" +msgstr "ゲームまたはハードウェアのアップデートが必要です" + +#. Key: DevDynamicDetailsFormat +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSetting.cpp:292 +#: Plugins/GameSettings/Source/Private/GameSetting.cpp:292 +msgctxt "GameSetting,DevDynamicDetailsFormat" +msgid "{0}{1}" +msgstr "{0}{1}" + +#. Key: DisabledOptionReasonLine +#. SourceLocation: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:106 +#: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:106 +msgctxt "GameSetting,DisabledOptionReasonLine" +msgid " There are fewer options than available due to Parental Controls." +msgstr " ペアレンタルコントロールにより、利用可能なオプションが少なくなっています。" + +#. Key: DisabledReasonLine +#. SourceLocation: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:100 +#: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:100 +msgctxt "GameSetting,DisabledReasonLine" +msgid " {0}" +msgstr " {0}" + +#. Key: OnlyPrimaryPlayerEditable +#. SourceLocation: Plugins/GameSettings/Source/Private/EditCondition/WhenPlayingAsPrimaryPlayer.cpp:19 +#: Plugins/GameSettings/Source/Private/EditCondition/WhenPlayingAsPrimaryPlayer.cpp:19 +msgctxt "GameSetting,OnlyPrimaryPlayerEditable" +msgid "Can only be changed by the primary player." +msgstr "プライマリプレイヤーのみ変更可能です。" + +#. Key: PercentFormat +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSettingValueScalarDynamic.cpp:11 +#: Plugins/GameSettings/Source/Private/GameSettingValueScalarDynamic.cpp:11 +msgctxt "GameSetting,PercentFormat" +msgid "{0}%" +msgstr "{0}%" + +#. Key: WarningReasonLine +#. SourceLocation: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:76 +#: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:76 +msgctxt "GameSetting,WarningReasonLine" +msgid " {0}" +msgstr " {0}" + +#. Key: OFF +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:189 +#: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:189 +msgctxt "GameSettingValueDiscreteDynamic,OFF" +msgid "OFF" +msgstr "オフ" + +#. Key: ON +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:190 +#: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:190 +msgctxt "GameSettingValueDiscreteDynamic,ON" +msgid "ON" +msgstr "オン" + +#. Key: PayloadOutTooltip +#. SourceLocation: Plugins/GameplayMessageRouter/Source/GameplayMessageNodes/Private/K2Node_AsyncAction_ListenForGameplayMessages.cpp:53 +#: Plugins/GameplayMessageRouter/Source/GameplayMessageNodes/Private/K2Node_AsyncAction_ListenForGameplayMessages.cpp:53 +msgctxt "K2Node,PayloadOutTooltip" +msgid "\n\nThe message structure that we received" +msgstr "\n\n受け取ったメッセージ構造" + +#. Key: AdvancedGraphics_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:588 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:588 +msgctxt "Lyra,AdvancedGraphics_Name" +msgid "Advanced Graphics" +msgstr "高度なグラフィック" + +#. Key: AntiAliasing_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:446 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:446 +msgctxt "Lyra,AntiAliasing_Description" +msgid "Anti-Aliasing reduces jaggy artifacts along geometry edges. Increasing this setting will make edges look smoother, but can reduce performance. Higher settings mean more anti-aliasing." +msgstr "アンチエイリアス処理は、ジオメトリの縁に表示されるジャギーを軽減します。この設定を上げると、縁は滑らかになりますが、パフォーマンスが低下する可能性があります。設定が高いほど、より高度なアンチエイリアス処理を行うことになります。" + +#. Key: AntiAliasing_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:445 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:445 +msgctxt "Lyra,AntiAliasing_Name" +msgid "Anti-Aliasing" +msgstr "アンチエイリアス処理" + +#. Key: AntiAliasingEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:453 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:453 +msgctxt "Lyra,AntiAliasingEpic" +msgid "Epic" +msgstr "エピック" + +#. Key: AntiAliasingHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:452 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:452 +msgctxt "Lyra,AntiAliasingHigh" +msgid "High" +msgstr "高" + +#. Key: AntiAliasingLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:450 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:450 +msgctxt "Lyra,AntiAliasingLow" +msgid "Off" +msgstr "オフ" + +#. Key: AntiAliasingMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:451 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:451 +msgctxt "Lyra,AntiAliasingMedium" +msgid "Medium" +msgstr "中" + +#. Key: AudioCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:31 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:31 +msgctxt "Lyra,AudioCollection_Name" +msgid "Audio" +msgstr "オーディオ" + +#. Key: AudioOutputDevice_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:240 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:240 +msgctxt "Lyra,AudioOutputDevice_Description" +msgid "Changes the audio output device for game audio (not voice chat)." +msgstr "ゲームオーディオ用(ボイスチャット以外)にオーディオ出力機器を変更します。" + +#. Key: AudioOutputDevice_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:239 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:239 +msgctxt "Lyra,AudioOutputDevice_Name" +msgid "Audio Output Device" +msgstr "オーディオ出力機器" + +#. Key: AutoSetQuality_Action +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:314 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:314 +msgctxt "Lyra,AutoSetQuality_Action" +msgid "Auto-Set" +msgstr "自動設定" + +#. Key: AutoSetQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:311 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:311 +msgctxt "Lyra,AutoSetQuality_Description" +msgid "Automatically configure the graphics quality options based on a benchmark of the hardware." +msgstr "ハードウェアのベンチマークに基づいて、グラフィック品質オプションを自動で設定します。" + +#. Key: AutoSetQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:310 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:310 +msgctxt "Lyra,AutoSetQuality_Name" +msgid "Auto-Set Quality" +msgstr "品質の自動設定" + +#. Key: BackgroundAudio_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:258 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:258 +msgctxt "Lyra,BackgroundAudio_Description" +msgid "Turns game audio on/off when the game is in the background. When on, the game audio will continue to play when the game is minimized, or another window is focused." +msgstr "ゲームがバックグラウンドにあるときに、ゲームのオーディオをオン/オフに切り替えます。オン状態では、ゲームを最小化したときや、他のウィンドウがフォーカスされている場合に、ゲームのオーディオが継続して再生されます。" + +#. Key: BackgroundAudio_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:257 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:257 +msgctxt "Lyra,BackgroundAudio_Name" +msgid "Background Audio" +msgstr "バックグラウンドオーディオ" + +#. Key: BasicSensitivityCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:139 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:139 +msgctxt "Lyra,BasicSensitivityCollection_Name" +msgid "Sensitivity" +msgstr "感度" + +#. Key: Brightness_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:213 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:213 +msgctxt "Lyra,Brightness_Description" +msgid "Adjusts the brightness." +msgstr "明るさを調節します。" + +#. Key: Brightness_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:212 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:212 +msgctxt "Lyra,Brightness_Name" +msgid "Brightness" +msgstr "明るさ" + +#. Key: BrightnessAdjustInstructions +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:83 +#: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:83 +msgctxt "Lyra,BrightnessAdjustInstructions" +msgid "Use {0} to adjust the brightness" +msgstr "{0}を使用して明るさを調節します" + +#. Key: BrightnessFormat +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:219 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:219 +msgctxt "Lyra,BrightnessFormat" +msgid "{0}%" +msgstr "{0}%" + +#. Key: ColorBlindMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:175 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:175 +msgctxt "Lyra,ColorBlindMode_Description" +msgid "Using the provided images, test out the different color blind modes to find a color correction that works best for you." +msgstr "提供された画像を使って、異なる色覚異常サポートモードを試し、自分に合った色補正を見つけてください。" + +#. Key: ColorBlindMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:174 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:174 +msgctxt "Lyra,ColorBlindMode_Name" +msgid "Color Blind Mode" +msgstr "色覚異常サポートモード" + +#. Key: ColorBlindRotatorSettingDeuteranope +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:181 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:181 +msgctxt "Lyra,ColorBlindRotatorSettingDeuteranope" +msgid "Deuteranope" +msgstr "緑(第二)色覚異常" + +#. Key: ColorBlindRotatorSettingOff +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:180 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:180 +msgctxt "Lyra,ColorBlindRotatorSettingOff" +msgid "Off" +msgstr "オフ" + +#. Key: ColorBlindRotatorSettingProtanope +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:182 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:182 +msgctxt "Lyra,ColorBlindRotatorSettingProtanope" +msgid "Protanope" +msgstr "赤(第一)色覚異常" + +#. Key: ColorBlindRotatorSettingTritanope +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:183 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:183 +msgctxt "Lyra,ColorBlindRotatorSettingTritanope" +msgid "Tritanope" +msgstr "青黄(第三)色覚異常" + +#. Key: ColorBlindStrength_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:194 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:194 +msgctxt "Lyra,ColorBlindStrength_Description" +msgid "Using the provided images, test out the different strengths to find a color correction that works best for you." +msgstr "提供された画像を使って、さまざまな強度を試し、自分に合った色補正を見つけてください。" + +#. Key: ColorBlindStrength_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:193 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:193 +msgctxt "Lyra,ColorBlindStrength_Name" +msgid "Color Blind Strength" +msgstr "色覚異常強度" + +#. Key: ControllerHardware_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:47 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:47 +msgctxt "Lyra,ControllerHardware_Description" +msgid "The type of controller you're using." +msgstr "使用するコントローラータイプを選択します。" + +#. Key: ControllerHardware_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:46 +msgctxt "Lyra,ControllerHardware_Name" +msgid "Controller Hardware" +msgstr "コントローラーハードウェア" + +#. Key: DeadZoneCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:200 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:200 +msgctxt "Lyra,DeadZoneCollection_Name" +msgid "Controller DeadZone" +msgstr "コントローラーデッドゾーン" + +#. Key: DeviceProfileSuffix_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:270 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:270 +msgctxt "Lyra,DeviceProfileSuffix_Description" +msgid "Choose between different quality presets to make a trade off between quality and speed." +msgstr "異なる品質のプリセットを選択して、品質と速度の適切なトレードオフを決定します。" + +#. Key: DeviceProfileSuffix_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:269 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:269 +msgctxt "Lyra,DeviceProfileSuffix_Name" +msgid "Quality Presets" +msgstr "品質のプリセット" + +#. Key: DialogueVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:95 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:95 +msgctxt "Lyra,DialogueVolume_Description" +msgid "Adjusts the volume of dialogue for game characters and voice overs." +msgstr "ゲームキャラクターのセリフや吹き替えのボリュームを調節します。" + +#. Key: DialogueVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:94 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:94 +msgctxt "Lyra,DialogueVolume_Name" +msgid "Dialogue" +msgstr "ダイアログ" + +#. Key: DisplayCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:114 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:114 +msgctxt "Lyra,DisplayCollection_Name" +msgid "Display" +msgstr "表示方法" + +#. Key: EFortGamepadSensitivity_Fast +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:150 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:150 +msgctxt "Lyra,EFortGamepadSensitivity_Fast" +msgid "7 (Fast)" +msgstr "7(速い)" + +#. Key: EFortGamepadSensitivity_FastPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:151 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:151 +msgctxt "Lyra,EFortGamepadSensitivity_FastPlus" +msgid "8 (Fast+)" +msgstr "8(速い+)" + +#. Key: EFortGamepadSensitivity_FastPlusPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:152 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:152 +msgctxt "Lyra,EFortGamepadSensitivity_FastPlusPlus" +msgid "9 (Fast++)" +msgstr "9(速い++)" + +#. Key: EFortGamepadSensitivity_Insane +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:153 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:153 +msgctxt "Lyra,EFortGamepadSensitivity_Insane" +msgid "10 (Insane)" +msgstr "10(超高速)" + +#. Key: EFortGamepadSensitivity_Normal +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:147 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:147 +msgctxt "Lyra,EFortGamepadSensitivity_Normal" +msgid "4 (Normal)" +msgstr "4(普通)" + +#. Key: EFortGamepadSensitivity_NormalPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:148 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:148 +msgctxt "Lyra,EFortGamepadSensitivity_NormalPlus" +msgid "5 (Normal+)" +msgstr "5(普通+)" + +#. Key: EFortGamepadSensitivity_NormalPlusPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:149 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:149 +msgctxt "Lyra,EFortGamepadSensitivity_NormalPlusPlus" +msgid "6 (Normal++)" +msgstr "6(普通++)" + +#. Key: EFortGamepadSensitivity_Slow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:144 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:144 +msgctxt "Lyra,EFortGamepadSensitivity_Slow" +msgid "1 (Slow)" +msgstr "1(遅い)" + +#. Key: EFortGamepadSensitivity_SlowPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:145 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:145 +msgctxt "Lyra,EFortGamepadSensitivity_SlowPlus" +msgid "2 (Slow+)" +msgstr "2(遅い+)" + +#. Key: EFortGamepadSensitivity_SlowPlusPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:146 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:146 +msgctxt "Lyra,EFortGamepadSensitivity_SlowPlusPlus" +msgid "3 (Slow++)" +msgstr "3(遅い++)" + +#. Key: ELyraAllowBackgroundAudioSetting_AllSounds +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:265 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:265 +msgctxt "Lyra,ELyraAllowBackgroundAudioSetting_AllSounds" +msgid "All Sounds" +msgstr "すべてのサウンド" + +#. Key: ELyraAllowBackgroundAudioSetting_Off +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:264 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:264 +msgctxt "Lyra,ELyraAllowBackgroundAudioSetting_Off" +msgid "Off" +msgstr "オフ" + +#. Key: ESubtitleBackgroundOpacity_Clear +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:225 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:225 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Clear" +msgid "Clear" +msgstr "クリア" + +#. Key: ESubtitleBackgroundOpacity_High +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:228 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:228 +msgctxt "Lyra,ESubtitleBackgroundOpacity_High" +msgid "High" +msgstr "高" + +#. Key: ESubtitleBackgroundOpacity_Low +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:226 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:226 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Low" +msgid "Low" +msgstr "低" + +#. Key: ESubtitleBackgroundOpacity_Medium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:227 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:227 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Medium" +msgid "Medium" +msgstr "中" + +#. Key: ESubtitleBackgroundOpacity_Solid +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:229 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:229 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Solid" +msgid "Solid" +msgstr "単色" + +#. Key: ESubtitleTextBorder_DropShadow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:211 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:211 +msgctxt "Lyra,ESubtitleTextBorder_DropShadow" +msgid "Drop Shadow" +msgstr "ドロップシャドウ" + +#. Key: ESubtitleTextBorder_None +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:209 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:209 +msgctxt "Lyra,ESubtitleTextBorder_None" +msgid "None" +msgstr "なし" + +#. Key: ESubtitleTextBorder_Outline +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:210 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:210 +msgctxt "Lyra,ESubtitleTextBorder_Outline" +msgid "Outline" +msgstr "アウトライン" + +#. Key: ESubtitleTextColor_White +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:194 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:194 +msgctxt "Lyra,ESubtitleTextColor_White" +msgid "White" +msgstr "白" + +#. Key: ESubtitleTextColor_Yellow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:195 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:195 +msgctxt "Lyra,ESubtitleTextColor_Yellow" +msgid "Yellow" +msgstr "黄" + +#. Key: ESubtitleTextSize_ExtraLarge +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:180 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:180 +msgctxt "Lyra,ESubtitleTextSize_ExtraLarge" +msgid "Extra Large" +msgstr "特大" + +#. Key: ESubtitleTextSize_ExtraSmall +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:176 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:176 +msgctxt "Lyra,ESubtitleTextSize_ExtraSmall" +msgid "Extra Small" +msgstr "極小" + +#. Key: ESubtitleTextSize_Large +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:179 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:179 +msgctxt "Lyra,ESubtitleTextSize_Large" +msgid "Large" +msgstr "大" + +#. Key: ESubtitleTextSize_Medium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:178 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:178 +msgctxt "Lyra,ESubtitleTextSize_Medium" +msgid "Medium" +msgstr "中" + +#. Key: ESubtitleTextSize_Small +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:177 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:177 +msgctxt "Lyra,ESubtitleTextSize_Small" +msgid "Small" +msgstr "小" + +#. Key: FPSFormat +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:637 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:637 +msgctxt "Lyra,FPSFormat" +msgid "{0} FPS" +msgstr "{0} FPS" + +#. Key: FrameRateLimit_Always_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:702 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:702 +msgctxt "Lyra,FrameRateLimit_Always_Description" +msgid "Frame rate limit sets the highest frame rate that is allowed. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "フレームレートの上限は、許容される最大フレームレートを設定します。低く設定するとフレームレートがより安定し、高く設定すると高速マシンで最高の体験を得られます。高フレームレートに達するために、Vsyncの無効化が必要になる場合があります。" + +#. Key: FrameRateLimit_Always_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:701 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:701 +msgctxt "Lyra,FrameRateLimit_Always_Name" +msgid "Frame Rate Limit" +msgstr "フレームレートの上限" + +#. Key: FrameRateLimit_InMenu_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:670 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:670 +msgctxt "Lyra,FrameRateLimit_InMenu_Description" +msgid "Frame rate limit when in the menu. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "メニュー内のフレームレートを制限します。低く設定するとフレームレートがより安定し、高く設定すると高速マシンで最高の体験を得られます。高フレームレートに達するために、Vsyncの無効化が必要になる場合があります。" + +#. Key: FrameRateLimit_InMenu_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:669 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:669 +msgctxt "Lyra,FrameRateLimit_InMenu_Name" +msgid "Frame Rate Limit (Menu)" +msgstr "フレームレートの上限(メニュー)" + +#. Key: FrameRateLimit_Mobile_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:299 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:299 +msgctxt "Lyra,FrameRateLimit_Mobile_Description" +msgid "Select a desired framerate. Use this to fine tune performance on your device." +msgstr "希望するフレームレートを選択します。これを使用して、お使いのデバイスのパフォーマンスを微調整します。" + +#. Key: FrameRateLimit_Mobile_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:298 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:298 +msgctxt "Lyra,FrameRateLimit_Mobile_Name" +msgid "Frame Rate Limit" +msgstr "フレームレートの上限" + +#. Key: FrameRateLimit_OnBattery_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:652 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:652 +msgctxt "Lyra,FrameRateLimit_OnBattery_Description" +msgid "Frame rate limit when running on battery. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "バッテリー駆動時のフレームレートを制限します。低く設定するとフレームレートがより安定し、高く設定すると高速マシンで最高の体験を得られます。高フレームレートに達するために、Vsyncの無効化が必要になる場合があります。" + +#. Key: FrameRateLimit_OnBattery_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:651 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:651 +msgctxt "Lyra,FrameRateLimit_OnBattery_Name" +msgid "Frame Rate Limit (On Battery)" +msgstr "フレームレートの上限(バッテリー駆動時)" + +#. Key: FrameRateLimit_WhenBackgrounded_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:686 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:686 +msgctxt "Lyra,FrameRateLimit_WhenBackgrounded_Description" +msgid "Frame rate limit when in the background. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "バックグラウンドでのフレームレートを制限します。低く設定するとフレームレートがより安定し、高く設定すると高速マシンで最高の体験を得られます。高フレームレートに達するために、Vsyncの無効化が必要になる場合があります。" + +#. Key: FrameRateLimit_WhenBackgrounded_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:685 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:685 +msgctxt "Lyra,FrameRateLimit_WhenBackgrounded_Name" +msgid "Frame Rate Limit (Background)" +msgstr "フレームレートの上限(バックグラウンド)" + +#. Key: FullscreenNeededForVSync +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:608 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:608 +msgctxt "Lyra,FullscreenNeededForVSync" +msgid "This feature only works if 'Window Mode' is set to 'Fullscreen'." +msgstr "この機能は、「ウィンドウ表示モード」が「全画面表示」に設定されている場合にのみ有効です。" + +#. Key: GamepadBindingCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:130 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:130 +msgctxt "Lyra,GamepadBindingCollection_Name" +msgid "Controls" +msgstr "操作" + +#. Key: GamepadCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:31 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:31 +msgctxt "Lyra,GamepadCollection_Name" +msgid "Gamepad" +msgstr "ゲームパッド" + +#. Key: GamepadVibration_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:89 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:89 +msgctxt "Lyra,GamepadVibration_Description" +msgid "Turns controller vibration on/off." +msgstr "コントローラーのバイブレーションをオン/オフに切り替えます。" + +#. Key: GamepadVibration_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:88 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:88 +msgctxt "Lyra,GamepadVibration_Name" +msgid "Vibration" +msgstr "振動" + +#. Key: GameplayCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:21 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:21 +msgctxt "Lyra,GameplayCollection_Name" +msgid "Gameplay" +msgstr "ゲームプレイ" + +#. Key: GlobalIlluminationQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:400 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:400 +msgctxt "Lyra,GlobalIlluminationQuality_Description" +msgid "Global Illumination controls the quality of dynamically calculated indirect lighting bounces, sky shadowing and Ambient Occlusion. Settings of 'High' and above use more accurate ray tracing methods to solve lighting, but can reduce performance." +msgstr "グローバルイルミネーションは、動的計算された間接ライティングの反射、スカイシャドウイング、およびアンビエントオクルージョンの品質を制御します。「高」以上に設定すると、より正確なレイトレーシングでライティングを解決できますが、パフォーマンスが低下することがあります。" + +#. Key: GlobalIlluminationQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:399 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:399 +msgctxt "Lyra,GlobalIlluminationQuality_Name" +msgid "Global Illumination" +msgstr "グローバルイルミネーション" + +#. Key: GraphicsCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:167 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:167 +msgctxt "Lyra,GraphicsCollection_Name" +msgid "Graphics" +msgstr "グラフィック" + +#. Key: GraphicsQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:258 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:258 +msgctxt "Lyra,GraphicsQuality_Name" +msgid "Graphics Quality" +msgstr "グラフィックの品質" + +#. Key: GraphicsQualityPresets_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:359 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:359 +msgctxt "Lyra,GraphicsQualityPresets_Description" +msgid "Quality Preset allows you to adjust multiple video options at once. Try a few options to see what fits your preference and device's performance." +msgstr "品質のプリセットでは、複数のビデオオプションをまとめて調節することができます。オプションをいくつか試してみて、好みやデバイスの性能に合うものを選んでください。" + +#. Key: GraphicsQualityPresets_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:358 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:358 +msgctxt "Lyra,GraphicsQualityPresets_Name" +msgid "Quality Presets" +msgstr "品質のプリセット" + +#. Key: HardwareCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:39 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:39 +msgctxt "Lyra,HardwareCollection_Name" +msgid "Hardware" +msgstr "ハードウェア" + +#. Key: HDRAudioMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:304 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:304 +msgctxt "Lyra,HDRAudioMode_Description" +msgid "Enable high dynamic range audio. Changes the runtime processing chain to increase the dynamic range of the audio mixdown, appropriate for theater or more cinematic experiences." +msgstr "HDR(ハイダイナミックレンジ)オーディオを有効にします。ランタイム処理チェーンを変更することで、オーディオのミックスダウンのダイナミックレンジを広げて、劇場やより映画のような体験に適したものにします。" + +#. Key: HDRAudioMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:303 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:303 +msgctxt "Lyra,HDRAudioMode_Name" +msgid "High Dynamic Range Audio" +msgstr "HDR(ハイダイナミックレンジ)オーディオ" + +#. Key: HeadphoneMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:280 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:280 +msgctxt "Lyra,HeadphoneMode_Description" +msgid "Enable binaural audio. Provides 3D audio spatialization, so you can hear the location of sounds more precisely, including above, below, and behind you. Recommended for use with stereo headphones only." +msgstr "両耳用のオーディオを有効にします。3Dオーディオ空間処理を提供するため、上下左右の音の位置をより正確に聞き取れるようになります。ステレオヘッドフォンのみでの使用をおすすめします。" + +#. Key: HeadphoneMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:279 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:279 +msgctxt "Lyra,HeadphoneMode_Name" +msgid "3D Headphones" +msgstr "3Dヘッドフォン" + +#. Key: InvertHorizontalAxis_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:123 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:123 +msgctxt "Lyra,InvertHorizontalAxis_Description" +msgid "Enable the inversion of the Horizontal look axis." +msgstr "水平軸の反転を有効にします。" + +#. Key: InvertHorizontalAxis_Gamepad_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:115 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:115 +msgctxt "Lyra,InvertHorizontalAxis_Gamepad_Description" +msgid "Enable the inversion of the Horizontal look axis." +msgstr "水平軸の反転を有効にします。" + +#. Key: InvertHorizontalAxis_Gamepad_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:114 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:114 +msgctxt "Lyra,InvertHorizontalAxis_Gamepad_Name" +msgid "Invert Horizontal Axis" +msgstr "水平軸を反転" + +#. Key: InvertHorizontalAxis_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:122 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:122 +msgctxt "Lyra,InvertHorizontalAxis_Name" +msgid "Invert Horizontal Axis" +msgstr "水平軸を反転" + +#. Key: InvertVerticalAxis_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:108 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:108 +msgctxt "Lyra,InvertVerticalAxis_Description" +msgid "Enable the inversion of the vertical look axis." +msgstr "垂直軸の反転を有効にします。" + +#. Key: InvertVerticalAxis_Gamepad_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:102 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:102 +msgctxt "Lyra,InvertVerticalAxis_Gamepad_Description" +msgid "Enable the inversion of the vertical look axis." +msgstr "垂直軸の反転を有効にします。" + +#. Key: InvertVerticalAxis_Gamepad_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:101 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:101 +msgctxt "Lyra,InvertVerticalAxis_Gamepad_Name" +msgid "Invert Vertical Axis" +msgstr "垂直軸を反転" + +#. Key: InvertVerticalAxis_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:107 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:107 +msgctxt "Lyra,InvertVerticalAxis_Name" +msgid "Invert Vertical Axis" +msgstr "垂直軸を反転" + +#. Key: KeyBindingCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:141 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:141 +msgctxt "Lyra,KeyBindingCollection_Name" +msgid "Keyboard & Mouse" +msgstr "キーボード&マウス" + +#. Key: LanguageCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:27 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:27 +msgctxt "Lyra,LanguageCollection_Name" +msgid "Language" +msgstr "言語" + +#. Key: LanguageSetting_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:35 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:35 +msgctxt "Lyra,LanguageSetting_Description" +msgid "The language of the game." +msgstr "ゲームの言語" + +#. Key: LanguageSetting_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:34 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:34 +msgctxt "Lyra,LanguageSetting_Name" +msgid "Language" +msgstr "言語" + +#. Key: LookSensitivityPreset_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:161 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:161 +msgctxt "Lyra,LookSensitivityPreset_Description" +msgid "How quickly your view rotates." +msgstr "回転表示の速さを設定します。" + +#. Key: LookSensitivityPreset_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:160 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:160 +msgctxt "Lyra,LookSensitivityPreset_Name" +msgid "Look Sensitivity" +msgstr "表示感度" + +#. Key: LookSensitivityPresetAds_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:179 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:179 +msgctxt "Lyra,LookSensitivityPresetAds_Description" +msgid "How quickly your view rotates while aiming down sights (ADS)." +msgstr "下方向に照準を当てている時の回転表示の速さ(ADS)を設定します。" + +#. Key: LookSensitivityPresetAds_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:178 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:178 +msgctxt "Lyra,LookSensitivityPresetAds_Name" +msgid "Aim Sensitivity (ADS)" +msgstr "照準感度(ADS)" + +#. Key: LookStickDeadZone_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:224 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:224 +msgctxt "Lyra,LookStickDeadZone_Description" +msgid "Increase or decrease the area surrounding the stick that we ignore input from. Setting this value too low may result in the camera continuing to move even after removing your finger from the stick." +msgstr "入力を無視するスティックの周囲の領域を増減します。この値を小さく設定しすぎると、スティックから指を離してもカメラが動き続けることがあります。" + +#. Key: LookStickDeadZone_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:223 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:223 +msgctxt "Lyra,LookStickDeadZone_Name" +msgid "Right Stick DeadZone" +msgstr "右スティックのデッドゾーン" + +#. Key: MouseAndKeyboardCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:28 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:28 +msgctxt "Lyra,MouseAndKeyboardCollection_Name" +msgid "Mouse & Keyboard" +msgstr "マウス&キーボード" + +#. Key: MouseSensitivityCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:46 +msgctxt "Lyra,MouseSensitivityCollection_Name" +msgid "Sensitivity" +msgstr "感度" + +#. Key: MouseSensitivityPitch_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:72 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:72 +msgctxt "Lyra,MouseSensitivityPitch_Description" +msgid "Sets the sensitivity of the mouse's vertical (y) axis. With higher settings the camera will move faster when looking up and down with the mouse." +msgstr "マウスの垂直軸(Y軸)の感度を設定します。高く設定すると、マウスで上下を見た時のカメラの動きが速くなります。" + +#. Key: MouseSensitivityPitch_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:71 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:71 +msgctxt "Lyra,MouseSensitivityPitch_Name" +msgid "Y-Axis Sensitivity" +msgstr "Y軸の感度" + +#. Key: MouseSensitivityYaw_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:54 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:54 +msgctxt "Lyra,MouseSensitivityYaw_Description" +msgid "Sets the sensitivity of the mouse's horizontal (x) axis. With higher settings the camera will move faster when looking left and right with the mouse." +msgstr "マウスの水平軸(X軸)の感度を設定します。高く設定すると、マウスで左右を見た時のカメラの動きが速くなります。" + +#. Key: MouseSensitivityYaw_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:53 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:53 +msgctxt "Lyra,MouseSensitivityYaw_Name" +msgid "X-Axis Sensitivity" +msgstr "X軸の感度" + +#. Key: MouseTargetingMultiplier_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:90 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:90 +msgctxt "Lyra,MouseTargetingMultiplier_Description" +msgid "Sets the modifier for reducing mouse sensitivity when targeting. 100% will have no slow down when targeting. Lower settings will have more slow down when targeting." +msgstr "標準設定時にマウスの感度を下げるためのモディファイヤを設定します。100%の場合、標準設定時に速度が落ちることはありません。設定が低い場合、標準設定時に速度が落ちます。" + +#. Key: MouseTargetingMultiplier_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:89 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:89 +msgctxt "Lyra,MouseTargetingMultiplier_Name" +msgid "Targeting Sensitivity" +msgstr "標準設定の感度" + +#. Key: MoveStickDeadZone_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:208 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:208 +msgctxt "Lyra,MoveStickDeadZone_Description" +msgid "Increase or decrease the area surrounding the stick that we ignore input from. Setting this value too low may result in the character continuing to move even after removing your finger from the stick." +msgstr "入力を無視するスティックの周囲の領域を増減します。この値を小さく設定しすぎると、スティックから指を離してもキャラクターが動き続けることがあります。" + +#. Key: MoveStickDeadZone_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:207 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:207 +msgctxt "Lyra,MoveStickDeadZone_Name" +msgid "Left Stick DeadZone" +msgstr "左スティックのデッドゾーン" + +#. Key: MusicVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:63 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:63 +msgctxt "Lyra,MusicVolume_Description" +msgid "Adjusts the volume of music." +msgstr "音楽の音量を調節します。" + +#. Key: MusicVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:62 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:62 +msgctxt "Lyra,MusicVolume_Name" +msgid "Music" +msgstr "音楽" + +#. Key: OverallVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:47 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:47 +msgctxt "Lyra,OverallVolume_Description" +msgid "Adjusts the volume of everything." +msgstr "全ての音量を調節します。" + +#. Key: OverallVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:46 +msgctxt "Lyra,OverallVolume_Name" +msgid "Overall" +msgstr "全般" + +#. Key: PerfStat_ClientFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:53 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:53 +msgctxt "Lyra,PerfStat_ClientFPS" +msgid "Client FPS" +msgstr "クライアントFPS" + +#. Key: PerfStat_FrameTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:69 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:69 +msgctxt "Lyra,PerfStat_FrameTime" +msgid "Frame Time" +msgstr "フレーム時間" + +#. Key: PerfStat_FrameTime_GameThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:85 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:85 +msgctxt "Lyra,PerfStat_FrameTime_GameThread" +msgid "CPU Game Time" +msgstr "CPUゲーム時間" + +#. Key: PerfStat_FrameTime_GPU +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:109 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:109 +msgctxt "Lyra,PerfStat_FrameTime_GPU" +msgid "GPU Render Time" +msgstr "GPUレンダリング時間" + +#. Key: PerfStat_FrameTime_RenderThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:93 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:93 +msgctxt "Lyra,PerfStat_FrameTime_RenderThread" +msgid "CPU Render Time" +msgstr "CPUレンダリング時間" + +#. Key: PerfStat_FrameTime_RHIThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:101 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:101 +msgctxt "Lyra,PerfStat_FrameTime_RHIThread" +msgid "CPU RHI Time" +msgstr "CPU RHI時間" + +#. Key: PerfStat_IdleTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:77 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:77 +msgctxt "Lyra,PerfStat_IdleTime" +msgid "Idle Time" +msgstr "アイドル時間" + +#. Key: PerfStat_PacketLoss_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:136 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:136 +msgctxt "Lyra,PerfStat_PacketLoss_Incoming" +msgid "Incoming Packet Loss" +msgstr "受信するパケットロス" + +#. Key: PerfStat_PacketLoss_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:144 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:144 +msgctxt "Lyra,PerfStat_PacketLoss_Outgoing" +msgid "Outgoing Packet Loss" +msgstr "送信するパケットロス" + +#. Key: PerfStat_PacketRate_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:152 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:152 +msgctxt "Lyra,PerfStat_PacketRate_Incoming" +msgid "Incoming Packet Rate" +msgstr "受信パケットレート" + +#. Key: PerfStat_PacketRate_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:160 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:160 +msgctxt "Lyra,PerfStat_PacketRate_Outgoing" +msgid "Outgoing Packet Rate" +msgstr "送信パケットレート" + +#. Key: PerfStat_PacketSize_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:168 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:168 +msgctxt "Lyra,PerfStat_PacketSize_Incoming" +msgid "Incoming Packet Size" +msgstr "受信パケットサイズ" + +#. Key: PerfStat_PacketSize_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:176 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:176 +msgctxt "Lyra,PerfStat_PacketSize_Outgoing" +msgid "Outgoing Packet Size" +msgstr "送信パケットサイズ" + +#. Key: PerfStat_Ping +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:128 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:128 +msgctxt "Lyra,PerfStat_Ping" +msgid "Ping" +msgstr "Ping" + +#. Key: PerfStat_ServerFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:61 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:61 +msgctxt "Lyra,PerfStat_ServerFPS" +msgid "Server FPS" +msgstr "サーバーFPS" + +#. Key: PerfStatDescription_ClientFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:54 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:54 +msgctxt "Lyra,PerfStatDescription_ClientFPS" +msgid "Client frame rate (higher is better)" +msgstr "クライアントのフレームレート(高いほど良い)" + +#. Key: PerfStatDescription_FrameTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:70 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:70 +msgctxt "Lyra,PerfStatDescription_FrameTime" +msgid "The total frame time." +msgstr "フレーム時間の合計。" + +#. Key: PerfStatDescription_FrameTime_GameThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:86 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:86 +msgctxt "Lyra,PerfStatDescription_FrameTime_GameThread" +msgid "The amount of time spent on the main game thread." +msgstr "メインのゲームスレッドに費やした時間。" + +#. Key: PerfStatDescription_FrameTime_GPU +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:110 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:110 +msgctxt "Lyra,PerfStatDescription_FrameTime_GPU" +msgid "The amount of time spent on the GPU." +msgstr "GPUに費やした時間。" + +#. Key: PerfStatDescription_FrameTime_RenderThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:94 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:94 +msgctxt "Lyra,PerfStatDescription_FrameTime_RenderThread" +msgid "The amount of time spent on the rendering thread." +msgstr "レンダリングスレッドに費やした時間。" + +#. Key: PerfStatDescription_FrameTime_RHIThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:102 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:102 +msgctxt "Lyra,PerfStatDescription_FrameTime_RHIThread" +msgid "The amount of time spent on the Render Hardware Interface thread." +msgstr "レンダリングハードウェアインターフェイスのスレッドに費やした時間。" + +#. Key: PerfStatDescription_IdleTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:78 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:78 +msgctxt "Lyra,PerfStatDescription_IdleTime" +msgid "The amount of time spent waiting idle for frame pacing." +msgstr "フレームペーシングのためにアイドル状態で待機していた時間。" + +#. Key: PerfStatDescription_PacketLoss_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:137 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:137 +msgctxt "Lyra,PerfStatDescription_PacketLoss_Incoming" +msgid "The percentage of incoming packets lost." +msgstr "受信パケットの損失率。" + +#. Key: PerfStatDescription_PacketLoss_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:145 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:145 +msgctxt "Lyra,PerfStatDescription_PacketLoss_Outgoing" +msgid "The percentage of outgoing packets lost." +msgstr "送信パケットの損失率。" + +#. Key: PerfStatDescription_PacketRate_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:153 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:153 +msgctxt "Lyra,PerfStatDescription_PacketRate_Incoming" +msgid "Rate of incoming packets (per second)" +msgstr "受信パケットレート(毎秒)" + +#. Key: PerfStatDescription_PacketRate_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:161 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:161 +msgctxt "Lyra,PerfStatDescription_PacketRate_Outgoing" +msgid "Rate of outgoing packets (per second)" +msgstr "送信パケットレート(毎秒)" + +#. Key: PerfStatDescription_PacketSize_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:169 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:169 +msgctxt "Lyra,PerfStatDescription_PacketSize_Incoming" +msgid "The average size (in bytes) of packets recieved in the last second." +msgstr "最後の1秒に受信した平均パケットサイズ(バイト)。" + +#. Key: PerfStatDescription_PacketSize_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:177 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:177 +msgctxt "Lyra,PerfStatDescription_PacketSize_Outgoing" +msgid "The average size (in bytes) of packets sent in the last second." +msgstr "最後の1秒に送信した平均パケットサイズ(バイト)。" + +#. Key: PerfStatDescription_Ping +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:129 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:129 +msgctxt "Lyra,PerfStatDescription_Ping" +msgid "The roundtrip latency of your connection to the server." +msgstr "サーバーへの接続の往復遅延。" + +#. Key: PerfStatDescription_ServerFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:62 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:62 +msgctxt "Lyra,PerfStatDescription_ServerFPS" +msgid "Server frame rate" +msgstr "サーバーのフレームレート" + +#. Key: PerfStatsPage_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:34 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:34 +msgctxt "Lyra,PerfStatsPage_Description" +msgid "Configure the display of performance statistics." +msgstr "パフォーマンスの統計の表示を設定します。" + +#. Key: PerfStatsPage_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:33 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:33 +msgctxt "Lyra,PerfStatsPage_Name" +msgid "Performance Stats" +msgstr "パフォーマンスの統計" + +#. Key: PerfStatsPage_Navigation +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:35 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:35 +msgctxt "Lyra,PerfStatsPage_Navigation" +msgid "Edit" +msgstr "編集" + +#. Key: PostProcessingQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:562 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:562 +msgctxt "Lyra,PostProcessingQuality_Description" +msgid "Post Processing effects include Motion Blur, Depth of Field and Bloom. Increasing this setting improves the quality of post process effects, but can reduce performance." +msgstr "ポストプロセス効果には、モーションブラー、被写界深度、ブルームなどがあります。この設定を上げると、ポストプロセス効果の品質が向上しますが、パフォーマンスが低下する可能性があります。" + +#. Key: PostProcessingQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:561 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:561 +msgctxt "Lyra,PostProcessingQuality_Name" +msgid "Post Processing" +msgstr "ポストプロセス" + +#. Key: PostProcessingQualityEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:569 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:569 +msgctxt "Lyra,PostProcessingQualityEpic" +msgid "Epic" +msgstr "エピック" + +#. Key: PostProcessingQualityHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:568 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:568 +msgctxt "Lyra,PostProcessingQualityHigh" +msgid "High" +msgstr "高" + +#. Key: PostProcessingQualityLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:566 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:566 +msgctxt "Lyra,PostProcessingQualityLow" +msgid "Low" +msgstr "低" + +#. Key: PostProcessingQualityMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:567 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:567 +msgctxt "Lyra,PostProcessingQualityMedium" +msgid "Medium" +msgstr "中" + +#. Key: ReflectionQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:539 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:539 +msgctxt "Lyra,ReflectionQuality_Description" +msgid "Reflection quality determines the resolution and accuracy of reflections. Settings of 'High' and above use more accurate ray tracing methods to solve reflections, but can reduce performance." +msgstr "反射の品質は、反射の解像度と精度を決定します。「高」以上に設定すると、より正確なレイトレーシングで反射を解決できますが、パフォーマンスが低下することがあります。" + +#. Key: ReflectionQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:538 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:538 +msgctxt "Lyra,ReflectionQuality_Name" +msgid "Reflections" +msgstr "反射" + +#. Key: Resolution_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:141 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:141 +msgctxt "Lyra,Resolution_Description" +msgid "Display Resolution determines the size of the window in Windowed mode. In Fullscreen mode, Display Resolution determines the graphics card output resolution, which can result in black bars depending on monitor and graphics card. Display Resolution is inactive in Windowed Fullscreen mode." +msgstr "ディスプレイの解像度は、ウィンドウ表示モードでウィンドウの大きさを決定します。全画面表示モードでは、ディスプレイの解像度がグラフィックカードの出力解像度を決定します。これにより、モニターやグラフィックカードによっては黒いバーが表示されることがあります。ディスプレイの解像度は、ウィンドウ全画面表示モードでは無効になります。" + +#. Key: Resolution_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:140 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:140 +msgctxt "Lyra,Resolution_Name" +msgid "Resolution" +msgstr "解像度" + +#. Key: ResolutionScale_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:380 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:380 +msgctxt "Lyra,ResolutionScale_Description" +msgid "3D resolution determines the resolution that objects are rendered in game, but does not affect the main menu. Lower resolutions can significantly increase frame rate." +msgstr "3D解像度は、ゲーム内でオブジェクトがレンダリングされる解像度を決定しますが、メインメニューには影響しません。解像度を下げると、フレームレートが大幅に向上します。" + +#. Key: ResolutionScale_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:379 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:379 +msgctxt "Lyra,ResolutionScale_Name" +msgid "3D Resolution" +msgstr "3D解像度" + +#. Key: ResolutionWindowedFullscreen_Disabled +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:149 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:149 +msgctxt "Lyra,ResolutionWindowedFullscreen_Disabled" +msgid "When the Window Mode is set to Windowed Fullscreen, the resolution must match the native desktop resolution." +msgstr "ウィンドウモードがウィンドウ全画面表示に設定されている場合、解像度はネイティブのデスクトップ解像度と一致させる必要があります。" + +#. Key: SafeZone_Action +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:234 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:234 +msgctxt "Lyra,SafeZone_Action" +msgid "Set Safe Zone" +msgstr "セーフゾーン設定" + +#. Key: SafeZone_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:233 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:233 +msgctxt "Lyra,SafeZone_Description" +msgid "Set the UI safe zone for the platform." +msgstr "プラットフォームのUIセーフゾーンを設定します。" + +#. Key: SafeZone_KeyToPress_Gamepad +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +#: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +msgctxt "Lyra,SafeZone_KeyToPress_Gamepad" +msgid "Left Stick" +msgstr "左スティック" + +#. Key: SafeZone_KeyToPress_Mouse +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +#: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +msgctxt "Lyra,SafeZone_KeyToPress_Mouse" +msgid "Mouse Wheel" +msgstr "マウスホイール" + +#. Key: SafeZone_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:232 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:232 +msgctxt "Lyra,SafeZone_Name" +msgid "Safe Zone" +msgstr "セーフゾーン" + +#. Key: SafeZoneEditorInstructions +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraSafeZoneEditor.cpp:83 +#: Source/LyraGame/Settings/Screens/LyraSafeZoneEditor.cpp:83 +msgctxt "Lyra,SafeZoneEditorInstructions" +msgid "Use {0} to adjust the corners so it lines up with the edges of your display." +msgstr "{0}を使用してディスプレイの端に合うように角を調節します。" + +#. Key: ShadowEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:430 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:430 +msgctxt "Lyra,ShadowEpic" +msgid "Epic" +msgstr "エピック" + +#. Key: ShadowHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:429 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:429 +msgctxt "Lyra,ShadowHigh" +msgid "High" +msgstr "高" + +#. Key: ShadowLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:427 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:427 +msgctxt "Lyra,ShadowLow" +msgid "Off" +msgstr "オフ" + +#. Key: ShadowMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:428 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:428 +msgctxt "Lyra,ShadowMedium" +msgid "Medium" +msgstr "中" + +#. Key: Shadows_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:423 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:423 +msgctxt "Lyra,Shadows_Description" +msgid "Shadow quality determines the resolution and view distance of dynamic shadows. Shadows improve visual quality and give better depth perception, but can reduce performance." +msgstr "シャドウの品質は、ダイナミックシャドウの解像度と表示距離を決定します。シャドウは視覚品質と深度感覚を向上させますが、パフォーマンスを低下させる可能性があります。" + +#. Key: Shadows_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:422 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:422 +msgctxt "Lyra,Shadows_Name" +msgid "Shadows" +msgstr "シャドウ" + +#. Key: SoundCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:130 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:130 +msgctxt "Lyra,SoundCollection_Name" +msgid "Sound" +msgstr "サウンド" + +#. Key: SoundEffectsVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:79 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:79 +msgctxt "Lyra,SoundEffectsVolume_Description" +msgid "Adjusts the volume of sound effects." +msgstr "効果音の音量を調節します。" + +#. Key: SoundEffectsVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:78 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:78 +msgctxt "Lyra,SoundEffectsVolume_Name" +msgid "Sound Effects" +msgstr "効果音" + +#. Key: StatCategory_Network_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:121 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:121 +msgctxt "Lyra,StatCategory_Network_Name" +msgid "Network" +msgstr "ネットワーク" + +#. Key: StatCategory_Performance_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:46 +msgctxt "Lyra,StatCategory_Performance_Name" +msgid "Performance" +msgstr "パフォーマンス" + +#. Key: SubtitleBackground_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:219 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:219 +msgctxt "Lyra,SubtitleBackground_Name" +msgid "Background Opacity" +msgstr "背景のオパシティ" + +#. Key: SubtitleBackgroundOpacity_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:220 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:220 +msgctxt "Lyra,SubtitleBackgroundOpacity_Description" +msgid "Choose a different background or letterboxing for the subtitles." +msgstr "字幕の背景またはレターボックスを選択します。" + +#. Key: SubtitleBackgroundStyle_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:203 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:203 +msgctxt "Lyra,SubtitleBackgroundStyle_Name" +msgid "Text Border" +msgstr "テキストボーダー" + +#. Key: SubtitlePage_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:138 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:138 +msgctxt "Lyra,SubtitlePage_Description" +msgid "Configure the visual appearance of subtitles." +msgstr "字幕の外観を設定します。" + +#. Key: SubtitlePage_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:137 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:137 +msgctxt "Lyra,SubtitlePage_Name" +msgid "Subtitles" +msgstr "字幕" + +#. Key: SubtitlePage_Navigation +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:139 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:139 +msgctxt "Lyra,SubtitlePage_Navigation" +msgid "Options" +msgstr "オプション" + +#. Key: Subtitles_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:158 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:158 +msgctxt "Lyra,Subtitles_Description" +msgid "Turns subtitles on/off." +msgstr "字幕をオン/オフに切り替えます。" + +#. Key: Subtitles_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:157 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:157 +msgctxt "Lyra,Subtitles_Name" +msgid "Subtitles" +msgstr "字幕" + +#. Key: SubtitlesCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:150 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:150 +msgctxt "Lyra,SubtitlesCollection_Name" +msgid "Subtitles" +msgstr "字幕" + +#. Key: SubtitleTextBorder_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:204 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:204 +msgctxt "Lyra,SubtitleTextBorder_Description" +msgid "Choose different borders for the text." +msgstr "テキストのボーダーを選択します。" + +#. Key: SubtitleTextColor_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:189 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:189 +msgctxt "Lyra,SubtitleTextColor_Description" +msgid "Choose different colors for the subtitle text." +msgstr "字幕テキストの色を選択します。" + +#. Key: SubtitleTextColor_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:188 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:188 +msgctxt "Lyra,SubtitleTextColor_Name" +msgid "Text Color" +msgstr "テキストカラー" + +#. Key: SubtitleTextSize_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:171 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:171 +msgctxt "Lyra,SubtitleTextSize_Description" +msgid "Choose different sizes of the the subtitle text." +msgstr "字幕テキストのサイズを選択します。" + +#. Key: SubtitleTextSize_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:170 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:170 +msgctxt "Lyra,SubtitleTextSize_Name" +msgid "Text Size" +msgstr "テキストサイズ" + +#. Key: SystemDefaultLanguage +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:141 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:141 +msgctxt "Lyra,SystemDefaultLanguage" +msgid "System Default ({0})" +msgstr "システムデフォルト({0})" + +#. Key: TextureQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:493 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:493 +msgctxt "Lyra,TextureQuality_Description" +msgid "Texture quality determines the resolution of textures in game. Increasing this setting will make objects more detailed, but can reduce performance." +msgstr "テクスチャクオリティはゲーム内のテクスチャの解像度を決定します。この設定を上げると、オブジェクトはより詳細になりますが、パフォーマンスが低下する可能性があります。" + +#. Key: TextureQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:491 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:491 +msgctxt "Lyra,TextureQuality_Name" +msgid "Textures" +msgstr "テクスチャ" + +#. Key: TextureQualityEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:500 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:500 +msgctxt "Lyra,TextureQualityEpic" +msgid "Epic" +msgstr "エピック" + +#. Key: TextureQualityHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:499 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:499 +msgctxt "Lyra,TextureQualityHigh" +msgid "High" +msgstr "高" + +#. Key: TextureQualityLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:497 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:497 +msgctxt "Lyra,TextureQualityLow" +msgid "Low" +msgstr "低" + +#. Key: TextureQualityMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:498 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:498 +msgctxt "Lyra,TextureQualityMedium" +msgid "Medium" +msgstr "中" + +#. Key: UnlimitedFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:642 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:642 +msgctxt "Lyra,UnlimitedFPS" +msgid "Unlimited" +msgstr "無限" + +#. Key: VerticalSync_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:596 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:596 +msgctxt "Lyra,VerticalSync_Description" +msgid "Enabling Vertical Sync eliminates screen tearing by always rendering and presenting a full frame. Disabling Vertical Sync can give higher frame rate and better input response, but can result in horizontal screen tearing." +msgstr "垂直同期を有効にすると、常にフルフレームでレンダリングして表示するため、画面のテアリングが発生しません。垂直同期を無効化すると、フレームレートが上がり、入力の応答性が良くなりますが、水平方向の画面のテアリングが発生する場合があります。" + +#. Key: VerticalSync_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:595 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:595 +msgctxt "Lyra,VerticalSync_Name" +msgid "Vertical Sync" +msgstr "垂直同期" + +#. Key: VideoCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:103 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:103 +msgctxt "Lyra,VideoCollection_Name" +msgid "Video" +msgstr "ビデオ" + +#. Key: ViewDistance_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:469 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:469 +msgctxt "Lyra,ViewDistance_Description" +msgid "View distance determines how far away objects are culled for performance." +msgstr "表示距離は、パフォーマンスのためにどの程度遠くのオブジェクトをカリングするかを決定します。" + +#. Key: ViewDistance_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:468 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:468 +msgctxt "Lyra,ViewDistance_Name" +msgid "View Distance" +msgstr "表示距離" + +#. Key: ViewDistanceEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:476 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:476 +msgctxt "Lyra,ViewDistanceEpic" +msgid "Epic" +msgstr "エピック" + +#. Key: ViewDistanceFar +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:475 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:475 +msgctxt "Lyra,ViewDistanceFar" +msgid "Far" +msgstr "遠" + +#. Key: ViewDistanceMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:474 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:474 +msgctxt "Lyra,ViewDistanceMedium" +msgid "Medium" +msgstr "中" + +#. Key: ViewDistanceNear +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:473 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:473 +msgctxt "Lyra,ViewDistanceNear" +msgid "Near" +msgstr "近" + +#. Key: VisualEffectQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:516 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:516 +msgctxt "Lyra,VisualEffectQuality_Description" +msgid "Effects determines the quality of visual effects and lighting in game. Increasing this setting will increase the quality of visual effects, but can reduce performance." +msgstr "エフェクトは、ゲーム内の視覚効果やライティングの品質を決定します。この設定を上げると、視覚効果の品質が向上しますが、パフォーマンスが低下する可能性があります。" + +#. Key: VisualEffectQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:515 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:515 +msgctxt "Lyra,VisualEffectQuality_Name" +msgid "Effects" +msgstr "エフェクト" + +#. Key: VisualEffectQualityEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:407 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:407 +msgctxt "Lyra,VisualEffectQualityEpic" +msgid "Epic" +msgstr "エピック" + +#. Key: VisualEffectQualityHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:406 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:406 +msgctxt "Lyra,VisualEffectQualityHigh" +msgid "High" +msgstr "高" + +#. Key: VisualEffectQualityLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:404 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:404 +msgctxt "Lyra,VisualEffectQualityLow" +msgid "Low" +msgstr "低" + +#. Key: VisualEffectQualityMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:405 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:405 +msgctxt "Lyra,VisualEffectQualityMedium" +msgid "Medium" +msgstr "中" + +#. Key: VoiceChatVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:111 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:111 +msgctxt "Lyra,VoiceChatVolume_Description" +msgid "Adjusts the volume of voice chat." +msgstr "ボイスチャットの音量を調節します。" + +#. Key: VoiceChatVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:110 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:110 +msgctxt "Lyra,VoiceChatVolume_Name" +msgid "Voice Chat" +msgstr "ボイスチャット" + +#. Key: VolumeCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:39 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:39 +msgctxt "Lyra,VolumeCollection_Name" +msgid "Volume" +msgstr "音量" + +#. Key: WarningLanguage_Message +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:47 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:47 +msgctxt "Lyra,WarningLanguage_Message" +msgid "You will need to restart the game completely for all language related changes to take effect." +msgstr "言語に関連する変更をすべて有効にするためには、ゲームを完全に再起動する必要があります。" + +#. Key: WarningLanguage_Title +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:46 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:46 +msgctxt "Lyra,WarningLanguage_Title" +msgid "Language Changed" +msgstr "言語が変更されました" + +#. Key: WindowMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:122 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:122 +msgctxt "Lyra,WindowMode_Description" +msgid "In Windowed mode you can interact with other windows more easily, and drag the edges of the window to set the size. In Windowed Fullscreen mode you can easily switch between applications. In Fullscreen mode you cannot interact with other windows as easily, but the game will run slightly faster." +msgstr "ウィンドウ表示モードでは、他のウィンドウへの切り替えがより簡単になり、ウィンドウの端をドラッグしてサイズを設定することができます。ウィンドウ全画面表示モードでは、アプリケーションを簡単に切り替えることができます。全画面表示モードでは、他のウィンドウへの切り替えはそれほど簡単にできませんが、ゲームの動作は多少速くなります。" + +#. Key: WindowMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:121 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:121 +msgctxt "Lyra,WindowMode_Name" +msgid "Window Mode" +msgstr "表示モード" + +#. Key: WindowModeFullscreen +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:126 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:126 +msgctxt "Lyra,WindowModeFullscreen" +msgid "Fullscreen" +msgstr "全画面表示" + +#. Key: WindowModeWindowed +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:128 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:128 +msgctxt "Lyra,WindowModeWindowed" +msgid "Windowed" +msgstr "ウィンドウ表示" + +#. Key: WindowModeWindowedFullscreen +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:127 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:127 +msgctxt "Lyra,WindowModeWindowedFullscreen" +msgid "Windowed Fullscreen" +msgstr "ウィンドウ全画面表示" + +#. Key: AspectRatio +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:443 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:443 +msgctxt "LyraSettings,AspectRatio" +msgid "{X} x {Y}" +msgstr "{X} x {Y}" + +#. Key: AspectRatio-10:16 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:431 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:431 +msgctxt "LyraSettings,AspectRatio-10:16" +msgid "10:16" +msgstr "10:16" + +#. Key: AspectRatio-16:10 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:419 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:419 +msgctxt "LyraSettings,AspectRatio-16:10" +msgid "16:10" +msgstr "16:10" + +#. Key: AspectRatio-16:9 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:415 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:415 +msgctxt "LyraSettings,AspectRatio-16:9" +msgid "16:9" +msgstr "16:9" + +#. Key: AspectRatio-3:4 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:423 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:423 +msgctxt "LyraSettings,AspectRatio-3:4" +msgid "3:4" +msgstr "3:4" + +#. Key: AspectRatio-4:3 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:411 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:411 +msgctxt "LyraSettings,AspectRatio-4:3" +msgid "4:3" +msgstr "4:3" + +#. Key: AspectRatio-9:16 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:427 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:427 +msgctxt "LyraSettings,AspectRatio-9:16" +msgid "9:16" +msgstr "9:16" + +#. Key: DefaultAudioOutputDevice +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscreteDynamic_AudioOutputDevice.cpp:64 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscreteDynamic_AudioOutputDevice.cpp:64 +msgctxt "LyraSettings,DefaultAudioOutputDevice" +msgid "Default Output - {0}" +msgstr "デフォルト出力 - {0}" + +#. Key: DynamicDetails_KeyboardInputAction +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingKeyboardInput.cpp:36 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingKeyboardInput.cpp:36 +msgctxt "LyraSettings,DynamicDetails_KeyboardInputAction" +msgid "Bindings for {0}" +msgstr "{0}のキーバインド" + +#. Key: MobileFPSType_Note +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:34 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:34 +msgctxt "LyraSettings,MobileFPSType_Note" +msgid "Note: Changing the framerate setting to {0} or higher might lower your Quality Presets." +msgstr "注:フレームレートの設定を{0}以上にすると、品質のプリセットが低下することがあります。" + +#. Key: MobileFrameRateOption +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:45 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:45 +msgctxt "LyraSettings,MobileFrameRateOption" +msgid "{0} FPS" +msgstr "{0} FPS" + +#. Key: OverallQuality_Mobile_ImpactsFramerate +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:34 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:34 +msgctxt "LyraSettings,OverallQuality_Mobile_ImpactsFramerate" +msgid "Note: Changing the Quality setting to {0} or higher might limit your framerate." +msgstr "注:品質の設定を{0}以上にすると、フレームレートが限定されることがあります。" + +#. Key: PerfStatDisplayMode_GraphOnly +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:81 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:81 +msgctxt "LyraSettings,PerfStatDisplayMode_GraphOnly" +msgid "Graph Only" +msgstr "グラフのみ" + +#. Key: PerfStatDisplayMode_None +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:79 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:79 +msgctxt "LyraSettings,PerfStatDisplayMode_None" +msgid "None" +msgstr "なし" + +#. Key: PerfStatDisplayMode_TextAndGraph +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:82 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:82 +msgctxt "LyraSettings,PerfStatDisplayMode_TextAndGraph" +msgid "Text and Graph" +msgstr "テキストとグラフ" + +#. Key: PerfStatDisplayMode_TextOnly +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:80 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:80 +msgctxt "LyraSettings,PerfStatDisplayMode_TextOnly" +msgid "Text Only" +msgstr "テキストのみ" + +#. Key: SafeZoneValue_Description +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:16 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:16 +msgctxt "LyraSettings,SafeZoneValue_Description" +msgid "The safezone area percentage." +msgstr "セーフゾーンエリアの割合。" + +#. Key: SafeZoneValue_Name +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:15 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:15 +msgctxt "LyraSettings,SafeZoneValue_Name" +msgid "Safe Zone Value" +msgstr "セーフゾーン値" + +#. Key: VideoQualityOverall_Custom +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:29 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:29 +msgctxt "LyraSettings,VideoQualityOverall_Custom" +msgid "Custom" +msgstr "カスタム" + +#. Key: VideoQualityOverall_Epic +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:26 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:26 +msgctxt "LyraSettings,VideoQualityOverall_Epic" +msgid "Epic" +msgstr "エピック" + +#. Key: VideoQualityOverall_High +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:25 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:25 +msgctxt "LyraSettings,VideoQualityOverall_High" +msgid "High" +msgstr "高" + +#. Key: VideoQualityOverall_Low +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:23 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:23 +msgctxt "LyraSettings,VideoQualityOverall_Low" +msgid "Low" +msgstr "低" + +#. Key: VideoQualityOverall_Medium +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:24 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:24 +msgctxt "LyraSettings,VideoQualityOverall_Medium" +msgid "Medium" +msgstr "中" + +#. Key: Cancel +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:34 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:34 +msgctxt "Messaging,Cancel" +msgid "Cancel" +msgstr "キャンセル" + +#. Key: No +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:54 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:54 +msgctxt "Messaging,No" +msgid "No" +msgstr "いいえ" + +#. Key: Ok +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:15 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:15 +msgctxt "Messaging,Ok" +msgid "Ok" +msgstr "OK" + +#. Key: Yes +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:50 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:50 +msgctxt "Messaging,Yes" +msgid "Yes" +msgstr "はい" + +#. Key: InvalidPlayerController +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1174 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1174 +msgctxt "NetworkErrors,InvalidPlayerController" +msgid "Invalid Player Controller" +msgstr "無効なプレイヤーコントローラー" + +#. Key: JoinSessionFailed +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1087 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1087 +msgctxt "NetworkErrors,JoinSessionFailed" +msgid "Join failed." +msgstr "参加に失敗しました。" + +#. Key: SessionDoesNotExist +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1084 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1084 +msgctxt "NetworkErrors,SessionDoesNotExist" +msgid "Game no longer exists." +msgstr "ゲームが存在しません。" + +#. Key: SessionIsFull +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1081 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1081 +msgctxt "NetworkErrors,SessionIsFull" +msgid "Game is full." +msgstr "ゲームがいっぱいです。" + +#. Key: TravelSessionFailed +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1190 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1190 +msgctxt "NetworkErrors,TravelSessionFailed" +msgid "Travel to Session failed." +msgstr "セッションへの移動に失敗しました。" + +#. Key: DesignTime_ExtensionPointLabel +#. SourceLocation: Plugins/UIExtension/Source/Private/Widgets/UIExtensionPointWidget.cpp:44 +#: Plugins/UIExtension/Source/Private/Widgets/UIExtensionPointWidget.cpp:44 +msgctxt "UIExtension,DesignTime_ExtensionPointLabel" +msgid "Extension Point\n{0}" +msgstr "拡張ポイント\n{0}" + diff --git a/Content/Localization/Game/ja/Game_FromXLoc.po b/Content/Localization/Game/ja/Game_FromXLoc.po new file mode 100644 index 00000000..01a5c8c0 --- /dev/null +++ b/Content/Localization/Game/ja/Game_FromXLoc.po @@ -0,0 +1,4747 @@ +# Game English translation. +# Copyright Epic Games, Inc. All Rights Reserved. +# +msgid "" +msgstr "" +"Project-Id-Version: Game\n" +"POT-Creation-Date: 2022-03-16 13:39\n" +"PO-Revision-Date: 2022-03-16 13:39\n" +"Language-Team: \n" +"Language: en\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Plural-Forms: nplurals=2; plural=(n != 1);\n" + +#. Key: 0068ED9A41C6861FF9F69A8707EB1704 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",0068ED9A41C6861FF9F69A8707EB1704" +msgid "Gamepad" +msgstr "ゲームパッド" + +#. Key: 017173BB418CEE7FB6FD43B688CB7EF2 +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.OptionsButtons.ButtonText +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.OptionsButtons.ButtonText +msgctxt ",017173BB418CEE7FB6FD43B688CB7EF2" +msgid "Options" +msgstr "オプション" + +#. Key: 01A913C649439D1D43AD1598474A150F +#. SourceLocation: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Description +#: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Description +msgctxt ",01A913C649439D1D43AD1598474A150F" +msgid "{Button description text, wrapping, unbounded length}" +msgstr "{Button description text, wrapping, unbounded length}" + +#. Key: 01FDBF3644A0A7A3754C5BBC29C000BD +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +msgctxt ",01FDBF3644A0A7A3754C5BBC29C000BD" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 0262A8674C1CBA12802F84BE385D1E5D +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount_1.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount_1.Text +msgctxt ",0262A8674C1CBA12802F84BE385D1E5D" +msgid "Captures" +msgstr "キャプチャー" + +#. Key: 02E77A6145C878D7D975239D9542F169 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadCategory +msgctxt ",02E77A6145C878D7D975239D9542F169" +msgid "Controller" +msgstr "コントローラー" + +#. Key: 03136AFF43E7466263661EA85739CEA7 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.3x.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.3x.DisplayName +msgctxt ",03136AFF43E7466263661EA85739CEA7" +msgid "Triple Elimination" +msgstr "トリプル撃破" + +#. Key: 036F78254C53C156C67DC8B4F1E3F87E +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",036F78254C53C156C67DC8B4F1E3F87E" +msgid "Quick Slot 2" +msgstr "クイックスロット2" + +#. Key: 03D5A24748453022D92F6CB88D88A216 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.15.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.15.DisplayName +msgctxt ",03D5A24748453022D92F6CB88D88A216" +msgid "Dominance" +msgstr "ドミナンス" + +#. Key: 04EEE2CD47276E2B291D28B2865E0D68 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +msgctxt ",04EEE2CD47276E2B291D28B2865E0D68" +msgid "Client FPS: " +msgstr "クライアントFPS: " + +#. Key: 0528E8414331496BAA122CAA13333317 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +msgctxt ",0528E8414331496BAA122CAA13333317" +msgid "Packet Loss (in): " +msgstr "パケットロス(受信): " + +#. Key: 065B5A4F4332F5BC9E1877A992FE9377 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +msgctxt ",065B5A4F4332F5BC9E1877A992FE9377" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 06AB17CB4651845D828EA29907C0E5FE +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.QuitGameButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.QuitGameButton.ButtonText +msgctxt ",06AB17CB4651845D828EA29907C0E5FE" +msgid "Quit Lyra" +msgstr "Lyraを終了する" + +#. Key: 06BC6D4341EF5BE5748B68A16E19CD59 +#. SourceLocation: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C.DisplayName +#: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C.DisplayName +msgctxt ",06BC6D4341EF5BE5748B68A16E19CD59" +msgid "Rifle" +msgstr "ライフル" + +#. Key: 0925643244B46A081832839FA7F906A2 +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.TeamNotification.Text +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.TeamNotification.Text +msgctxt ",0925643244B46A081832839FA7F906A2" +msgid "You have been assigned to the Red Team " +msgstr "レッドチームになりました " + +#. Key: 0A3FB7ED46F375312D1F378D0A941655 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",0A3FB7ED46F375312D1F378D0A941655" +msgid "Shooter Core" +msgstr "シューターコア" + +#. Key: 0C7962B44C85F255428F648B8F196172 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(2 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(2 - Value).DisplayNameMap +msgctxt ",0C7962B44C85F255428F648B8F196172" +msgid "Left" +msgstr "左" + +#. Key: 0DD308C74DF294BCD3276CACC3F7D539 +#. SourceLocation: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",0DD308C74DF294BCD3276CACC3F7D539" +msgid "Pistol" +msgstr "ピストル" + +#. Key: 0F7A390846E3CB76304F58848B8654E3 +#. SourceLocation: /Game/System/DefaultEditorMap/L_DefaultEditorOverview.L_DefaultEditorOverview:PersistentLevel.TextRenderActor_1.NewTextRenderComponent.Text +#: /Game/System/DefaultEditorMap/L_DefaultEditorOverview.L_DefaultEditorOverview:PersistentLevel.TextRenderActor_1.NewTextRenderComponent.Text +msgctxt ",0F7A390846E3CB76304F58848B8654E3" +msgid "Consider changing:\r\n- Editor Preferences .. Load Level at Startup\r\n- Project Settings .. Editor Startup Map\r\n" +msgstr "Consider changing:\r\n- Editor Preferences .. Load Level at Startup\r\n- Project Settings .. Editor Startup Map\r\n" + +#. Key: 0FAA06494B797EBABF35C0AF811B15CA +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.PlayerNameWidget.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.PlayerNameWidget.Text +msgctxt ",0FAA06494B797EBABF35C0AF811B15CA" +msgid "Player Name" +msgstr "プレイヤー名" + +#. Key: 0FDD55F14B355137369BA68A95A4B5BC +#. SourceLocation: /Game/System/Teams/TeamDA_Yellow.TeamDA_Yellow.TeamShortName +#: /Game/System/Teams/TeamDA_Yellow.TeamDA_Yellow.TeamShortName +msgctxt ",0FDD55F14B355137369BA68A95A4B5BC" +msgid "Yellow" +msgstr "イエロー" + +#. Key: 101FF56440BCC51ECBAF329695991456 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +msgctxt ",101FF56440BCC51ECBAF329695991456" +msgid "Packet Receive Rate" +msgstr "パケット受信レート" + +#. Key: 110932EB44E1726A47B90696FFCF07B1 +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ConnectionStatus.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ConnectionStatus.Text +msgctxt ",110932EB44E1726A47B90696FFCF07B1" +msgid "Ping" +msgstr "Ping" + +#. Key: 113E482147C0118B5179388477242E84 +#. SourceLocation: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",113E482147C0118B5179388477242E84" +msgid "Shotgun" +msgstr "ショットガン" + +#. Key: 11B503444BF569B31A2ED280CBB6116F +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.StartText.Text +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.StartText.Text +msgctxt ",11B503444BF569B31A2ED280CBB6116F" +msgid "Activating" +msgstr "アクティベート中" + +#. Key: 120D4E714C781804C66E85ADF6125F54 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Description +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Description +msgctxt ",120D4E714C781804C66E85ADF6125F54" +msgid "Join an existing session of any game type, or start a new online game that others can join" +msgstr "あらゆる種類のゲームで既存のセッションに参加、または他人が参加できる新しいオンラインゲームを開始します。" + +#. Key: 1250B8464B832516588DC2A800FB1EA8 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",1250B8464B832516588DC2A800FB1EA8" +msgid "Shooter Core" +msgstr "シューターコア" + +#. Key: 126B7DD147D107B483246C948583E01F +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",126B7DD147D107B483246C948583E01F" +msgid "Gamepad" +msgstr "ゲームパッド" + +#. Key: 129C4C9E470E3ED553BA558A0398A8FD +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +msgctxt ",129C4C9E470E3ED553BA558A0398A8FD" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: 12E9EFC34D47343A9EF80B8CE3718F25 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.ContextDescription +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.ContextDescription +msgctxt ",12E9EFC34D47343A9EF80B8CE3718F25" +msgid "Hero Pawn" +msgstr "ヒーロー・ポーン" + +#. Key: 137C843E4D9915E967627E88C33F559E +#. SourceLocation: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatValueFormat +#: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatValueFormat +msgctxt ",137C843E4D9915E967627E88C33F559E" +msgid "{StatValue}ms" +msgstr "{StatValue}ms" + +#. Key: 13CC7B4648EADDD497E540AF42A98A59 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PingWidget.StatDisplayName +msgctxt ",13CC7B4648EADDD497E540AF42A98A59" +msgid "Ping" +msgstr "Ping" + +#. Key: 1417758D4416AF90E19E768CA7A644A1 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredToastRow.W_ItemAcquiredToastRow_C:WidgetTree.ItemNameAndQtyWidget.Text +#: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredToastRow.W_ItemAcquiredToastRow_C:WidgetTree.ItemNameAndQtyWidget.Text +msgctxt ",1417758D4416AF90E19E768CA7A644A1" +msgid "999x Long Item Name" +msgstr "999x Long Item Name" + +#. Key: 14594EDA4B91DAE8B4A963BC2ACBF113 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +msgctxt ",14594EDA4B91DAE8B4A963BC2ACBF113" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: 154ED18F40E6F051EB6D8B8816E175C0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.Default__W_LyraSessionButton_C.ButtonText +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.Default__W_LyraSessionButton_C.ButtonText +msgctxt ",154ED18F40E6F051EB6D8B8816E175C0" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: 1598B27E4E41FE9C7BCB82B177A974DC +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1598B27E4E41FE9C7BCB82B177A974DC" +msgid "Show Scoreboard (Gamepad)" +msgstr "スコアボードを表示(ゲームパッド)" + +#. Key: 17C398D246C68C5CA2E84EB7695DCDCD +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.20.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.20.DisplayName +msgctxt ",17C398D246C68C5CA2E84EB7695DCDCD" +msgid "Unstoppable" +msgstr "アンストッパブル" + +#. Key: 1A167AD94444DA9043FE02AFD2D41FDA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1A167AD94444DA9043FE02AFD2D41FDA" +msgid "Move Forward" +msgstr "前進" + +#. Key: 1AE071FA4EF504A1DF0778A448A58FC1 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1AE071FA4EF504A1DF0778A448A58FC1" +msgid "Crouch" +msgstr "かがむ" + +#. Key: 1B6BF71F4E8AEDCCCF1175A4AD8402A5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1B6BF71F4E8AEDCCCF1175A4AD8402A5" +msgid "Emote" +msgstr "エモート" + +#. Key: 1BE2AEF24C36C5B132D52FA2C7120C35 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1BE2AEF24C36C5B132D52FA2C7120C35" +msgid "Quickslot Cycle Forward (Gamepad)" +msgstr "次のクイックスロットに切り替え(ゲームパッド)" + +#. Key: 1C66B711470858D9FFFAB499E7FF1040 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +msgctxt ",1C66B711470858D9FFFAB499E7FF1040" +msgid "Packet Receive Rate: " +msgstr "パケット受信レート: " + +#. Key: 1C6A40ED4C95F60C2DD17C8F7749CBDA +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +msgctxt ",1C6A40ED4C95F60C2DD17C8F7749CBDA" +msgid "{Ping}ms" +msgstr "{Ping}ms" + +#. Key: 1F96D90B46A2B7C75ADCAD9CFA4F7B6F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +msgctxt ",1F96D90B46A2B7C75ADCAD9CFA4F7B6F" +msgid "Bots Enabled" +msgstr "ボットが有効です" + +#. Key: 1FAADE7147234818A647EAAD50D6FA7A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",1FAADE7147234818A647EAAD50D6FA7A" +msgid "Shooter Core" +msgstr "シューターコア" + +#. Key: 205A136D4D77496E21573580163B72E5 +#. SourceLocation: /Game/UI/Menu/W_UserWatermark.W_UserWatermark_C:ExecuteUbergraph_W_UserWatermark [Script Bytecode] +#: /Game/UI/Menu/W_UserWatermark.W_UserWatermark_C:ExecuteUbergraph_W_UserWatermark [Script Bytecode] +msgctxt ",205A136D4D77496E21573580163B72E5" +msgid "Not logged in" +msgstr "ログインしていません" + +#. Key: 21AA855349435B055F6211872B91E873 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock.Text +msgctxt ",21AA855349435B055F6211872B91E873" +msgid "ping" +msgstr "ping" + +#. Key: 235C4BEE403345A0F3A5C19C018DDFC5 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +msgctxt ",235C4BEE403345A0F3A5C19C018DDFC5" +msgid "Total Frame Time: " +msgstr "合計フレーム時間: " + +#. Key: 248ABAA7488DD49A5980C8819A9617CF +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Title.Text +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Title.Text +msgctxt ",248ABAA7488DD49A5980C8819A9617CF" +msgid "Adjust Safe Zone" +msgstr "セーフゾーンの調節" + +#. Key: 27040E234FDEA725E909E3A82C83FC95 +#. SourceLocation: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_2.DebugDisplayText +#: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_2.DebugDisplayText +msgctxt ",27040E234FDEA725E909E3A82C83FC95" +msgid "Range +1" +msgstr "レンジ +1" + +#. Key: 27B340BA4E762DC045E4608B618399FB +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ConnectionStatus.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ConnectionStatus.Text +msgctxt ",27B340BA4E762DC045E4608B618399FB" +msgid "Ping" +msgstr "Ping" + +#. Key: 29BAA9B34E4F225C39FC8999480BC9FA +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_PrimaryKey.ButtonText +#: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_PrimaryKey.ButtonText +msgctxt ",29BAA9B34E4F225C39FC8999480BC9FA" +msgid "Not Bound" +msgstr "バインドされていません" + +#. Key: 29D3A0AA4AB07170CC42F4BA7E6EE61A +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_B.PointLetterText +#: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_B.PointLetterText +msgctxt ",29D3A0AA4AB07170CC42F4BA7E6EE61A" +msgid "B" +msgstr "B" + +#. Key: 2A71F9BA4EB69D9BDED9659391978329 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.ContextDescription +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.ContextDescription +msgctxt ",2A71F9BA4EB69D9BDED9659391978329" +msgid "Hero Pawn" +msgstr "ヒーロー・ポーン" + +#. Key: 2BC1795B4150F1E9C39414853EDE1182 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",2BC1795B4150F1E9C39414853EDE1182" +msgid "Quickslot Cycle Forward (Gamepad)" +msgstr "次のクイックスロットに切り替え(ゲームパッド)" + +#. Key: 2C7E321D4C078BF23D8C95A127B6F4D6 +#. SourceLocation: /Game/UI/Menu/W_LyraStartup.W_LyraStartup_C:WidgetTree.PressStartButton.ButtonText +#: /Game/UI/Menu/W_LyraStartup.W_LyraStartup_C:WidgetTree.PressStartButton.ButtonText +msgctxt ",2C7E321D4C078BF23D8C95A127B6F4D6" +msgid "Start" +msgstr "開始" + +#. Key: 2DA239084023A7FC60515488F95DCF61 +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.MessageTextWidget.Text +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.MessageTextWidget.Text +msgctxt ",2DA239084023A7FC60515488F95DCF61" +msgid "Waiting for additional players" +msgstr "他のプレイヤーを待っています" + +#. Key: 2E0B952D4F3CF3D4687D7EB75C017AF0 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +msgctxt ",2E0B952D4F3CF3D4687D7EB75C017AF0" +msgid "Server FPS" +msgstr "サーバーFPS" + +#. Key: 2E4E25CB47829BC54412B794999A6623 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadPlatformName +msgctxt ",2E4E25CB47829BC54412B794999A6623" +msgid "Nintendo Switch" +msgstr "Nintendo Switch" + +#. Key: 2E5EF4E142DAC6081E85CFA2647AAA18 +#. SourceLocation: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",2E5EF4E142DAC6081E85CFA2647AAA18" +msgid "Rifle" +msgstr "ライフル" + +#. Key: 2FAE991A4D776E675D035BBA8A609E40 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",2FAE991A4D776E675D035BBA8A609E40" +msgid "Gamepad" +msgstr "ゲームパッド" + +#. Key: 2FCC8769463BC0AA9D74FA8971E367F7 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamText.Text +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamText.Text +msgctxt ",2FCC8769463BC0AA9D74FA8971E367F7" +msgid "Team" +msgstr "チーム" + +#. Key: 2FFEAFA84074A12B70F73295043D2FC4 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerStat.W_SB_PlayerStat_C:WidgetTree.StatTextWidget.Text +#: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerStat.W_SB_PlayerStat_C:WidgetTree.StatTextWidget.Text +msgctxt ",2FFEAFA84074A12B70F73295043D2FC4" +msgid "999" +msgstr "999" + +#. Key: 3060B9604FFCC7BE1222218C77BBACAC +#. SourceLocation: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileDescription +#: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileDescription +msgctxt ",3060B9604FFCC7BE1222218C77BBACAC" +msgid "Small test level for ShooterCore" +msgstr "Small test level for ShooterCore" + +#. Key: 30FBE6D1450FE6ED24A59F8904DAB613 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",30FBE6D1450FE6ED24A59F8904DAB613" +msgid "Show Scoreboard" +msgstr "スコアボードを表示" + +#. Key: 319439E844CE03938ECD9A81159704A7 +#. SourceLocation: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.CancelChanges.DisplayName +#: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.CancelChanges.DisplayName +msgctxt ",319439E844CE03938ECD9A81159704A7" +msgid "Cancel Changes" +msgstr "変更をキャンセルする" + +#. Key: 31CAA0B04121DFB985DEEDB92BBF9579 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",31CAA0B04121DFB985DEEDB92BBF9579" +msgid "Gamepad" +msgstr "ゲームパッド" + +#. Key: 327F041B48C2F270B56721BA7FF59448 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadPlatformName +msgctxt ",327F041B48C2F270B56721BA7FF59448" +msgid "Playstation®4" +msgstr "Playstation®4" + +#. Key: 32CD12CB44B3FB02B96D80B7553C7312 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",32CD12CB44B3FB02B96D80B7553C7312" +msgid "Reload Weapon" +msgstr "武器をリロードする" + +#. Key: 32D2AB6D42FB46B58597F8B6CDC264B6 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_1.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_1.Text +msgctxt ",32D2AB6D42FB46B58597F8B6CDC264B6" +msgid "Players" +msgstr "プレイヤー" + +#. Key: 33CEE6A946896FA7F7EADDA7C25E0468 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +msgctxt ",33CEE6A946896FA7F7EADDA7C25E0468" +msgid "CPU (Game) Time: " +msgstr "CPU(ゲーム)時間: " + +#. Key: 341039EC4CA218A2BCC4AA83C7F648B3 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",341039EC4CA218A2BCC4AA83C7F648B3" +msgid "Gamepad" +msgstr "ゲームパッド" + +#. Key: 3433E23E4A7719E159D30DB53204AB55 +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.PingLabel.Text +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.PingLabel.Text +msgctxt ",3433E23E4A7719E159D30DB53204AB55" +msgid "Ping" +msgstr "Ping" + +#. Key: 348D9B5C4B17D0B9BAA8879382E51318 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",348D9B5C4B17D0B9BAA8879382E51318" +msgid "Quickslot Cycle Backward (Gamepad)" +msgstr "前のクイックスロットに切り替え(ゲームパッド)" + +#. Key: 35F0BCE746288C4175C53F8847D6D572 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +msgctxt ",35F0BCE746288C4175C53F8847D6D572" +msgid "Bots Disabled" +msgstr "ボットが無効です" + +#. Key: 36251FA440B53320A3C391A85CB615DB +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/W_MapScreen.W_MapScreen_C:WidgetTree.CommonTextBlock_334.Text +#: /ShooterMaps/PROTO/InventoryTest/W_MapScreen.W_MapScreen_C:WidgetTree.CommonTextBlock_334.Text +msgctxt ",36251FA440B53320A3C391A85CB615DB" +msgid "Map" +msgstr "マップ" + +#. Key: 3638C7F845DE37B44C5A3AAF60955B52 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(2 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(2 - Value).DisplayNameMap +msgctxt ",3638C7F845DE37B44C5A3AAF60955B52" +msgid "Accumulate" +msgstr "累積" + +#. Key: 36B2537E4B9F323343BC429771CCDC0C +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +msgctxt ",36B2537E4B9F323343BC429771CCDC0C" +msgid "Total Frame Time: " +msgstr "合計フレーム時間: " + +#. Key: 36D931A644933E8594050DABB8C1F70C +#. SourceLocation: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileTitle +#: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileTitle +msgctxt ",36D931A644933E8594050DABB8C1F70C" +msgid "Default Experience" +msgstr "デフォルトの体験" + +#. Key: 37CDC1814D54416FE2D8B0946EDC8797 +#. SourceLocation: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:Text_GEN_VARIABLE.Text +#: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:Text_GEN_VARIABLE.Text +msgctxt ",37CDC1814D54416FE2D8B0946EDC8797" +msgid "DAMAGE" +msgstr "ダメージ" + +#. Key: 3857C2D0488B5A51B495E2AD3FF3AE3D +#. SourceLocation: /TopDownArena/GameplayCues/W_GetReady.W_GetReady_C:WidgetTree.MessageTextWidget.Text +#: /TopDownArena/GameplayCues/W_GetReady.W_GetReady_C:WidgetTree.MessageTextWidget.Text +msgctxt ",3857C2D0488B5A51B495E2AD3FF3AE3D" +msgid "GET READY!" +msgstr "準備はいいか!" + +#. Key: 38E12F4042B93DABD6CE02B52649291B +#. SourceLocation: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.Default__B_GrantAbilityPad_ApplyGE_C.TextToDisplay +#: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.Default__B_GrantAbilityPad_ApplyGE_C.TextToDisplay +msgctxt ",38E12F4042B93DABD6CE02B52649291B" +msgid "HELLO" +msgstr "こんにちは" + +#. Key: 39ACE3D74B1E7F69CCB56CBE3F6F290C +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadDisplayName +msgctxt ",39ACE3D74B1E7F69CCB56CBE3F6F290C" +msgid "Xbox Controller" +msgstr "Xboxコントローラー" + +#. Key: 39E5E3B64B2A59570FF2FC8F06653EDF +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(21).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(21).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",39E5E3B64B2A59570FF2FC8F06653EDF" +msgid "Fire Weapon (Auto)" +msgstr "武器を発射(自動)" + +#. Key: 3A7254AF40AF165710F5B79BE84AE44D +#. SourceLocation: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_1.DebugDisplayText +#: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_1.DebugDisplayText +msgctxt ",3A7254AF40AF165710F5B79BE84AE44D" +msgid "Bomb +1" +msgstr "爆弾 +1" + +#. Key: 3B14978D4F2506E63DE582ABC92A1149 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +msgctxt ",3B14978D4F2506E63DE582ABC92A1149" +msgid "Packet Avg Size (in): " +msgstr "平均パケットサイズ(受信): " + +#. Key: 3B3249224C75E0D586279BA1C8C6B859 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",3B3249224C75E0D586279BA1C8C6B859" +msgid "Gamepad" +msgstr "ゲームパッド" + +#. Key: 3BA221904790D694F00235925E1060B0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.CommonTextBlock_104.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.CommonTextBlock_104.Text +msgctxt ",3BA221904790D694F00235925E1060B0" +msgid "Main Menu" +msgstr "メインメニュー" + +#. Key: 3C439BB8461C9A566FE740B3E9989B8F +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadPlatformName +msgctxt ",3C439BB8461C9A566FE740B3E9989B8F" +msgid "Playstation®5" +msgstr "PlayStation®5" + +#. Key: 3E2FCEB2493C9B01B54581BD0E37B9B6 +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.AssistCount.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.AssistCount.Text +msgctxt ",3E2FCEB2493C9B01B54581BD0E37B9B6" +msgid "Assists" +msgstr "アシスト" + +#. Key: 3EB5F138455F65F8A300DC9C777A4047 +#. SourceLocation: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatDisplayName +#: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatDisplayName +msgctxt ",3EB5F138455F65F8A300DC9C777A4047" +msgid "StatName" +msgstr "StatName" + +#. Key: 3EDF641F467308013BD13CB7552BEB44 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/Input/Mappings/IMC_InventoryTest.IMC_InventoryTest.ContextDescription +#: /ShooterMaps/PROTO/InventoryTest/Input/Mappings/IMC_InventoryTest.IMC_InventoryTest.ContextDescription +msgctxt ",3EDF641F467308013BD13CB7552BEB44" +msgid "Inventory Test IMC" +msgstr "Inventory Test IMC" + +#. Key: 3F1D6C954D06419919A94E930BA391BC +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +msgctxt ",3F1D6C954D06419919A94E930BA391BC" +msgid "Client FPS" +msgstr "クライアントFPS" + +#. Key: 412E77D64296BF5552317BA0FAF5A55D +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +msgctxt ",412E77D64296BF5552317BA0FAF5A55D" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 4141E85D46F15D4349F470BD679A94A5 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Text +msgctxt ",4141E85D46F15D4349F470BD679A94A5" +msgid "Start a Game" +msgstr "ゲームを開始" + +#. Key: 41884DCB416810988DECCABD37FF2A5F +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +msgctxt ",41884DCB416810988DECCABD37FF2A5F" +msgid "CPU (Render) Time: " +msgstr "CPU(レンダリング)時間: " + +#. Key: 41A34A224D58C816241C5CABFD633FCA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",41A34A224D58C816241C5CABFD633FCA" +msgid "Fire Weapon (Gamepad)" +msgstr "武器を発射(ゲームパッド)" + +#. Key: 4202FC0B46AB09A29995EF9E17AC8A13 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +msgctxt ",4202FC0B46AB09A29995EF9E17AC8A13" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 422981264C40B7770F6B2ABEC31462F6 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",422981264C40B7770F6B2ABEC31462F6" +msgid "Gamepad" +msgstr "ゲームパッド" + +#. Key: 4335D1744FCCF41FD886519B046A6222 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4335D1744FCCF41FD886519B046A6222" +msgid "Quick Slot 2" +msgstr "クイックスロット2" + +#. Key: 45D7A99B45E8DF9A2C56828FC81D3796 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +msgctxt ",45D7A99B45E8DF9A2C56828FC81D3796" +msgid "Packet Loss (in)" +msgstr "パケットロス(受信)" + +#. Key: 45DA48A94A748A13F1E027B3DFBDCBCC +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",45DA48A94A748A13F1E027B3DFBDCBCC" +msgid "Gamepad" +msgstr "ゲームパッド" + +#. Key: 476E3AA946A5AECDD282FEABF4A2F92E +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +msgctxt ",476E3AA946A5AECDD282FEABF4A2F92E" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: 4843F44A4AE0096FBFF253B360F36C22 +#. SourceLocation: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.Apply.DisplayName +#: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.Apply.DisplayName +msgctxt ",4843F44A4AE0096FBFF253B360F36C22" +msgid "Apply" +msgstr "適用" + +#. Key: 48CDA39343920DBD6FF0B6A7A7D6C846 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.W_ControlPointMarker_C:WidgetTree.PointLetter.Text +#: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.W_ControlPointMarker_C:WidgetTree.PointLetter.Text +msgctxt ",48CDA39343920DBD6FF0B6A7A7D6C846" +msgid "A" +msgstr "A" + +#. Key: 493190C14A8E718630FD62AF6E359A82 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +msgctxt ",493190C14A8E718630FD62AF6E359A82" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 4B541D0F4FDA94900F8DC383716CB4F2 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +msgctxt ",4B541D0F4FDA94900F8DC383716CB4F2" +msgid "CPU (Game) Time" +msgstr "CPU(ゲーム)時間" + +#. Key: 4B62AB34434C10D9B1C623960522D815 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +msgctxt ",4B62AB34434C10D9B1C623960522D815" +msgid "Total Frame Time" +msgstr "合計フレーム時間" + +#. Key: 4B67722B493F4BA01CDF99BCBC22F82E +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4B67722B493F4BA01CDF99BCBC22F82E" +msgid "Quickslot Cycle Backward" +msgstr "前のクイックスロットに切り替え" + +#. Key: 4B94288243EDA9C52BB112ABE3B27BA4 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +msgctxt ",4B94288243EDA9C52BB112ABE3B27BA4" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 4C8A98C141199AF098058BBA54F43CA6 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount.Text +msgctxt ",4C8A98C141199AF098058BBA54F43CA6" +msgid "Assists" +msgstr "アシスト" + +#. Key: 4CD912BF43D47F81019945B61683C808 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +msgctxt ",4CD912BF43D47F81019945B61683C808" +msgid "CPU (RHI) Time: " +msgstr "CPU(RHI)時間: " + +#. Key: 4D753F0D44A6EECDC5792B8CBBA31968 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4D753F0D44A6EECDC5792B8CBBA31968" +msgid "Dash" +msgstr "ダッシュ" + +#. Key: 4D7A129C447D96507FD2B39BD02844A7 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4D7A129C447D96507FD2B39BD02844A7" +msgid "Fire Weapon" +msgstr "武器を発射" + +#. Key: 4DD81E9E4C4FA91A781EAABDB989D0E8 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",4DD81E9E4C4FA91A781EAABDB989D0E8" +msgid "Gamepad" +msgstr "ゲームパッド" + +#. Key: 4E2785AE400A214363A9C2B237C5AC31 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4E2785AE400A214363A9C2B237C5AC31" +msgid "Move Backwards" +msgstr "後退" + +#. Key: 4F5E1E234D8B2ED5696458B537019187 +#. SourceLocation: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.ButtonText +#: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.ButtonText +msgctxt ",4F5E1E234D8B2ED5696458B537019187" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: 5024FA6B4D52E94C5024DD9EE335AAC8 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +msgctxt ",5024FA6B4D52E94C5024DD9EE335AAC8" +msgid "CPU (Game) Time: " +msgstr "CPU(ゲーム)時間: " + +#. Key: 50976ED345FEE679928606A411B37FA7 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_CPScoreWidget.W_CPScoreWidget_C:WidgetTree.Goal.Text +#: /ShooterCore/ControlPoint/UI/W_CPScoreWidget.W_CPScoreWidget_C:WidgetTree.Goal.Text +msgctxt ",50976ED345FEE679928606A411B37FA7" +msgid "999" +msgstr "999" + +#. Key: 53BF1D104A85F399ACBE86A31861EEBC +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",53BF1D104A85F399ACBE86A31861EEBC" +msgid "Dash (Gamepad)" +msgstr "ダッシュ(ゲームパッド)" + +#. Key: 53E18F354094BD59BBA57CA3EA78C261 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",53E18F354094BD59BBA57CA3EA78C261" +msgid "Gamepad" +msgstr "ゲームパッド" + +#. Key: 54D16C6D4197D4C27B7B90A56B95E822 +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileTitle +#: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileTitle +msgctxt ",54D16C6D4197D4C27B7B90A56B95E822" +msgid "Control" +msgstr "コントロール" + +#. Key: 55A252DB4C70444DD26CD7A33159B016 +#. SourceLocation: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",55A252DB4C70444DD26CD7A33159B016" +msgid "Heal Pickup" +msgstr "ヒールピックアップ" + +#. Key: 565AB6394A4427B1C79E05A60CC05264 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",565AB6394A4427B1C79E05A60CC05264" +msgid "Gamepad" +msgstr "ゲームパッド" + +#. Key: 569275A347999672502DC4ACF71A97A7 +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Done.ButtonText +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Done.ButtonText +msgctxt ",569275A347999672502DC4ACF71A97A7" +msgid "Done" +msgstr "完了" + +#. Key: 56B94F8C41C6D7C26C888B800AF8BD9F +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadDisplayName +msgctxt ",56B94F8C41C6D7C26C888B800AF8BD9F" +msgid "Dual Sense" +msgstr "DualSense" + +#. Key: 56F19DE54226323EF313608DAF792D33 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/W_InteractionPrompt.W_InteractionPrompt_C:WidgetTree.CommonTextBlock_28.Text +#: /ShooterMaps/PROTO/InventoryTest/W_InteractionPrompt.W_InteractionPrompt_C:WidgetTree.CommonTextBlock_28.Text +msgctxt ",56F19DE54226323EF313608DAF792D33" +msgid "Interact" +msgstr "インタラクト" + +#. Key: 56F878A647E31FE0D1B672B8564E8ED1 +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ElimCount.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ElimCount.Text +msgctxt ",56F878A647E31FE0D1B672B8564E8ED1" +msgid "Eliminations" +msgstr "撃破" + +#. Key: 572EE2DF4AFE8F3FBDCC5DA09F6944FB +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(20).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(20).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",572EE2DF4AFE8F3FBDCC5DA09F6944FB" +msgid "Move Right" +msgstr "右に移動" + +#. Key: 58060FA24F1BA9C51A410286083C65EA +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadPlatformName +msgctxt ",58060FA24F1BA9C51A410286083C65EA" +msgid "Xbox Series X" +msgstr "Xbox Series X" + +#. Key: 580739324E7F7B98EEE75F839BA533EF +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +msgctxt ",580739324E7F7B98EEE75F839BA533EF" +msgid "Packet Loss (out): " +msgstr "パケットロス(送信): " + +#. Key: 58948CD44356A8289F8D65985F6FCE6C +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.Default__W_ControlPointMarker_C.PointLetterText +#: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.Default__W_ControlPointMarker_C.PointLetterText +msgctxt ",58948CD44356A8289F8D65985F6FCE6C" +msgid "A" +msgstr "A" + +#. Key: 58CD3851422A3218C746279D676EF38A +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +msgctxt ",58CD3851422A3218C746279D676EF38A" +msgid "Exit Game" +msgstr "ゲームを終了" + +#. Key: 591A162C4B3B442A2CEFED81414E057C +#. SourceLocation: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileDescription +#: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileDescription +msgctxt ",591A162C4B3B442A2CEFED81414E057C" +msgid "Main menu of the game" +msgstr "ゲームのメインメニュー" + +#. Key: 595253FC4210A7D90B1ADD8A75E5B40B +#. SourceLocation: /ShooterCore/Game/Respawn/W_RespawnTimer.W_RespawnTimer_C:WidgetTree.RespawnTimerText.Text +#: /ShooterCore/Game/Respawn/W_RespawnTimer.W_RespawnTimer_C:WidgetTree.RespawnTimerText.Text +msgctxt ",595253FC4210A7D90B1ADD8A75E5B40B" +msgid "Respawning" +msgstr "リスポーン中" + +#. Key: 596BD2C94671CA046BFC62BE7CC20188 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadCategory +msgctxt ",596BD2C94671CA046BFC62BE7CC20188" +msgid "Controller" +msgstr "コントローラー" + +#. Key: 599ECF164EF5D41D6156389CD95F2E5F +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.2x.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.2x.DisplayName +msgctxt ",599ECF164EF5D41D6156389CD95F2E5F" +msgid "Double Elimination" +msgstr "ダブル撃破" + +#. Key: 5AA94BFE42E900EEAB4691833D480931 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",5AA94BFE42E900EEAB4691833D480931" +msgid "Quickslot Cycle Forward" +msgstr "次のクイックスロットに切り替え" + +#. Key: 5B8E97EF4F7A8E1AC77DB4AEB0B33032 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",5B8E97EF4F7A8E1AC77DB4AEB0B33032" +msgid "Quickslot Cycle Backward (Gamepad)" +msgstr "前のクイックスロットに切り替え(ゲームパッド)" + +#. Key: 5BDBB55C48C5B1FC55B3448ABCAD349B +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.NoGamesMessage.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.NoGamesMessage.Text +msgctxt ",5BDBB55C48C5B1FC55B3448ABCAD349B" +msgid "The search found no joinable games. Try refreshing the search with the button below." +msgstr "参加できるゲームを見つけられませんでした。下のボタンで検索結果を更新してみてください。" + +#. Key: 5C5DBA2A476909DE3183B7B0AB22AB5D +#. SourceLocation: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:WidgetTree.ReasonTextWidget.Text +#: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:WidgetTree.ReasonTextWidget.Text +msgctxt ",5C5DBA2A476909DE3183B7B0AB22AB5D" +msgid "Loading Screen Reason..." +msgstr "Loading Screen Reason..." + +#. Key: 5CF86F044E9FC5A3C979DBBA29B6B2D0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Description +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Description +msgctxt ",5CF86F044E9FC5A3C979DBBA29B6B2D0" +msgid "Search for active game sessions online and on your local network." +msgstr "オンラインとローカルネットワークでアクティブなゲームセッションを検索します。" + +#. Key: 5D3AA20F4DAC3379C651C59805BCA2F7 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.ContextDescription +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.ContextDescription +msgctxt ",5D3AA20F4DAC3379C651C59805BCA2F7" +msgid "Shooter Game IMC" +msgstr "Shooter Game IMC" + +#. Key: 5D4F912B4290B206E9CF5DBE30392487 +#. SourceLocation: /Game/UI/Menu/W_LyraMenuButton.Default__W_LyraMenuButton_C.ButtonText +#: /Game/UI/Menu/W_LyraMenuButton.Default__W_LyraMenuButton_C.ButtonText +msgctxt ",5D4F912B4290B206E9CF5DBE30392487" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: 5D5B4220440EB217287861BE2E4E8B38 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PingWidget.StatDisplayName +msgctxt ",5D5B4220440EB217287861BE2E4E8B38" +msgid "Ping: " +msgstr "Ping: " + +#. Key: 5DC920584136841BFAB871A3A0A404EB +#. SourceLocation: /Game/UI/Foundation/Buttons/W_LyraButtonTab.W_LyraButtonTab_C:WidgetTree.ButtonTextBlock.Text +#: /Game/UI/Foundation/Buttons/W_LyraButtonTab.W_LyraButtonTab_C:WidgetTree.ButtonTextBlock.Text +msgctxt ",5DC920584136841BFAB871A3A0A404EB" +msgid "{Button Text}" +msgstr "{Button Text}" + +#. Key: 5DDD0C9145ED691F998EF2ABA1056ADA +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadCategory +msgctxt ",5DDD0C9145ED691F998EF2ABA1056ADA" +msgid "Wireless Controller" +msgstr "ワイヤレスコントローラー" + +#. Key: 5DF4A888407048C78F135EAF83DA3E6E +#. SourceLocation: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:WidgetTree.BuildVersionTextWidget.Text +#: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:WidgetTree.BuildVersionTextWidget.Text +msgctxt ",5DF4A888407048C78F135EAF83DA3E6E" +msgid "[BuildDescription]" +msgstr "[ビルドの説明]" + +#. Key: 5EAFD051443F26B45AC9D697A680371B +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileSubTitle +#: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileSubTitle +msgctxt ",5EAFD051443F26B45AC9D697A680371B" +msgid "Convolution" +msgstr "コンボリューション" + +#. Key: 5F1B0D924B42A2C2B502C5BFE126CB9A +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",5F1B0D924B42A2C2B502C5BFE126CB9A" +msgid "Fire Weapon Auto (Gamepad)" +msgstr "武器を自動発射(ゲームパッド)" + +#. Key: 6080DFF94F96F4305FBEAD8D1B3C861E +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsRotator.W_SettingsRotator_C:WidgetTree.MyText.Text +#: /Game/UI/Settings/Editors/W_SettingsRotator.W_SettingsRotator_C:WidgetTree.MyText.Text +msgctxt ",6080DFF94F96F4305FBEAD8D1B3C861E" +msgid "{Option}" +msgstr "{Option}" + +#. Key: 60DA22ED4E3BEBEA7DAAB48E10A73AA0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_77.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_77.Text +msgctxt ",60DA22ED4E3BEBEA7DAAB48E10A73AA0" +msgid "Game / Map" +msgstr "ゲーム / マップ" + +#. Key: 6252B9144C13330E7E1B9C95B6708206 +#. SourceLocation: /TopDownArena/UserInterface/W_RoundTimer.W_RoundTimer_C:ExecuteUbergraph_W_RoundTimer [Script Bytecode] +#: /TopDownArena/UserInterface/W_RoundTimer.W_RoundTimer_C:ExecuteUbergraph_W_RoundTimer [Script Bytecode] +msgctxt ",6252B9144C13330E7E1B9C95B6708206" +msgid "{Hours}:{Minutes}" +msgstr "{Hours}:{Minutes}" + +#. Key: 629A4A544738DC936BC01E82B1EBA722 +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +msgctxt ",629A4A544738DC936BC01E82B1EBA722" +msgid "Are you sure?" +msgstr "よろしいですか?" + +#. Key: 64EB32544FE55DE327638AAD8316671E +#. SourceLocation: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatDisplayName +#: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatDisplayName +msgctxt ",64EB32544FE55DE327638AAD8316671E" +msgid "StatName: " +msgstr "StatName: " + +#. Key: 663EDAE54CE37DCDF45443AAF5DB448A +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadDisplayName +msgctxt ",663EDAE54CE37DCDF45443AAF5DB448A" +msgid "Joycons" +msgstr "Joy-Con" + +#. Key: 6712F27C4E870E339083C1915F794F9D +#. SourceLocation: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileDescription +#: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileDescription +msgctxt ",6712F27C4E870E339083C1915F794F9D" +msgid "Destroy blocks, collect power ups, and avoid getting exploded in this top-down party game." +msgstr "ブロックを破壊し、パワーアップアイテムを集め、爆風を避ける見下ろし型のパーティーゲーム。" + +#. Key: 69A724B94225BBA33DE819A5D8F7C57E +#. SourceLocation: /Game/System/Teams/TeamDA_Blue.TeamDA_Blue.TeamShortName +#: /Game/System/Teams/TeamDA_Blue.TeamDA_Blue.TeamShortName +msgctxt ",69A724B94225BBA33DE819A5D8F7C57E" +msgid "Blue" +msgstr "ブルー" + +#. Key: 6B0C0E94405AC4CA8A1861BF9A61FB27 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +msgctxt ",6B0C0E94405AC4CA8A1861BF9A61FB27" +msgid "Idle Time: " +msgstr "アイドル時間: " + +#. Key: 6BBCD782422A82A576EB8BB377C1FBBD +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +msgctxt ",6BBCD782422A82A576EB8BB377C1FBBD" +msgid "Offline" +msgstr "オフライン" + +#. Key: 6D46C23149718DC18200EAB91B08D57B +#. SourceLocation: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",6D46C23149718DC18200EAB91B08D57B" +msgid "Shotgun" +msgstr "ショットガン" + +#. Key: 6D87F7964B4EC6B934F786A4C96AB875 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:WidgetTree.CommonTextBlock_96.Text +#: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:WidgetTree.CommonTextBlock_96.Text +msgctxt ",6D87F7964B4EC6B934F786A4C96AB875" +msgid "Obtained" +msgstr "入手" + +#. Key: 6EBC0F54428A804A7D96FEBDCB55A25D +#. SourceLocation: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileSubTitle +#: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileSubTitle +msgctxt ",6EBC0F54428A804A7D96FEBDCB55A25D" +msgid "Default Map" +msgstr "デフォルトのマップ" + +#. Key: 6FD0F45E4F62CF0232CBE2A6BE8FA3E2 +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +msgctxt ",6FD0F45E4F62CF0232CBE2A6BE8FA3E2" +msgid "Defeated" +msgstr "敗北" + +#. Key: 6FF2B920404C2FFE4380DC9152ACC6C2 +#. SourceLocation: /Game/UI/Foundation/RichTextData/RichTextIconSet.RichTextIconSet.Icon.Warning.DisplayName +#: /Game/UI/Foundation/RichTextData/RichTextIconSet.RichTextIconSet.Icon.Warning.DisplayName +msgctxt ",6FF2B920404C2FFE4380DC9152ACC6C2" +msgid "Warning" +msgstr "警告" + +#. Key: 70012CA348A3BDE581C6DF99E8CCB6D5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",70012CA348A3BDE581C6DF99E8CCB6D5" +msgid "Emote (Gamepad)" +msgstr "エモート(ゲームパッド)" + +#. Key: 706694FA4075BE82B78C7F9EBDBE71C9 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock.Text +msgctxt ",706694FA4075BE82B78C7F9EBDBE71C9" +msgid "AI Combatants" +msgstr "AIの戦闘員" + +#. Key: 708855C240B9A9AD1B70FFB79672F260 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +msgctxt ",708855C240B9A9AD1B70FFB79672F260" +msgid "Packet Send Rate: " +msgstr "パケット送信レート: " + +#. Key: 70BB3C784F191CC3D37702A86E63BC90 +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +msgctxt ",70BB3C784F191CC3D37702A86E63BC90" +msgid "Are you sure?" +msgstr "よろしいですか?" + +#. Key: 715796D64602FD80242625A5893355B5 +#. SourceLocation: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_KBM.PMI_ShooterDefaultConfig_KBM.ConfigDisplayName +#: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_KBM.PMI_ShooterDefaultConfig_KBM.ConfigDisplayName +msgctxt ",715796D64602FD80242625A5893355B5" +msgid "Shooter Keyboard & Mouse" +msgstr "シューターキーボード&マウス" + +#. Key: 734BCC0D40467B6B4137909E31480314 +#. SourceLocation: /TopDownArena/UserInterface/Player/W_Powerup_Stat.W_Powerup_Stat_C:WidgetTree.BonusText.Text +#: /TopDownArena/UserInterface/Player/W_Powerup_Stat.W_Powerup_Stat_C:WidgetTree.BonusText.Text +msgctxt ",734BCC0D40467B6B4137909E31480314" +msgid "{X}" +msgstr "{X}" + +#. Key: 7375572240549E07C95BD88C7AEEE604 +#. SourceLocation: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_2.NewTextRenderComponent.Text +#: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_2.NewTextRenderComponent.Text +msgctxt ",7375572240549E07C95BD88C7AEEE604" +msgid "Aim Assist Targets" +msgstr "エイムアシストターゲット" + +#. Key: 73CAF326400E392AFBECF392AE4C7741 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",73CAF326400E392AFBECF392AE4C7741" +msgid "Throw Grenade (Gamepad)" +msgstr "グレネードを投げる(ゲームパッド)" + +#. Key: 74550CC94DA54536E00EA580F2BA48D0 +#. SourceLocation: /ShooterCore/UserInterface/HUD/W_AbilityProgress.W_AbilityProgress_C:WidgetTree.ProgressText.Text +#: /ShooterCore/UserInterface/HUD/W_AbilityProgress.W_AbilityProgress_C:WidgetTree.ProgressText.Text +msgctxt ",74550CC94DA54536E00EA580F2BA48D0" +msgid "10" +msgstr "10" + +#. Key: 745EEA024D479AE7A07FA7B326621A6F +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_SwitchHandheldWarning.Text +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_SwitchHandheldWarning.Text +msgctxt ",745EEA024D479AE7A07FA7B326621A6F" +msgid "Please connect your Nintendo Switch™ to the TV to setup the Safe Zone." +msgstr "テレビにNintendo Switch™を接続してセーフゾーンを設定してください。" + +#. Key: 74B3967F4C1BBC6A237194B1B9F47563 +#. SourceLocation: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileSubTitle +#: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileSubTitle +msgctxt ",74B3967F4C1BBC6A237194B1B9F47563" +msgid "Checkered" +msgstr "チェスボード" + +#. Key: 75C95E9D4F42EBC566DA6FBBCE9CF3C5 +#. SourceLocation: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileTitle +#: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileTitle +msgctxt ",75C95E9D4F42EBC566DA6FBBCE9CF3C5" +msgid "Front End" +msgstr "フロントエンド" + +#. Key: 7648222A4B7B3B8FAA82B18036CF67B3 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(1 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(1 - Value).DisplayNameMap +msgctxt ",7648222A4B7B3B8FAA82B18036CF67B3" +msgid "Hold" +msgstr "長押し" + +#. Key: 77D074844B3800FE64B8D6B95A0447D4 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleText.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleText.Text +msgctxt ",77D074844B3800FE64B8D6B95A0447D4" +msgid "{Bots Toggle}" +msgstr "{Bots Toggle}" + +#. Key: 7B8505164640BE16F0A4AE86007603BE +#. SourceLocation: /Game/UI/Settings/W_GameSettingsDetailView.W_GameSettingsDetailView_C:WidgetTree.Text_SettingName.Text +#: /Game/UI/Settings/W_GameSettingsDetailView.W_GameSettingsDetailView_C:WidgetTree.Text_SettingName.Text +msgctxt ",7B8505164640BE16F0A4AE86007603BE" +msgid "{Settings Title}" +msgstr "{Settings Title}" + +#. Key: 7BA0388F4468954236B40AB3D721822A +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +msgctxt ",7BA0388F4468954236B40AB3D721822A" +msgid "GPU Time: " +msgstr "GPU時間: " + +#. Key: 7BEB71C541CC6BFA9FFF64BC65399DCC +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",7BEB71C541CC6BFA9FFF64BC65399DCC" +msgid "Gamepad" +msgstr "ゲームパッド" + +#. Key: 7E6704DC46DC97DA49D039963C89A6B0 +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +msgctxt ",7E6704DC46DC97DA49D039963C89A6B0" +msgid "Exit Game" +msgstr "ゲームを終了" + +#. Key: 7FD2E328436A17CA3A9E45B318DC74F7 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ElimCount.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ElimCount.Text +msgctxt ",7FD2E328436A17CA3A9E45B318DC74F7" +msgid "Eliminations" +msgstr "撃破" + +#. Key: 80661AE54A3BA7B6C48D8FB06A50AEDF +#. SourceLocation: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C.DisplayName +#: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C.DisplayName +msgctxt ",80661AE54A3BA7B6C48D8FB06A50AEDF" +msgid "Pistol" +msgstr "ピストル" + +#. Key: 8184E0F3472FD8370AAF98940C74A1CD +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",8184E0F3472FD8370AAF98940C74A1CD" +msgid "Dash" +msgstr "ダッシュ" + +#. Key: 8197984348C0720932318DB21DE2835A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",8197984348C0720932318DB21DE2835A" +msgid "Quick Slot 1" +msgstr "クイックスロット1" + +#. Key: 81ABBB894916B85BF80AE3B1D669219B +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",81ABBB894916B85BF80AE3B1D669219B" +msgid "Gamepad" +msgstr "ゲームパッド" + +#. Key: 831CE0B5485404EA8D8B468C799942CD +#. SourceLocation: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_Gamepad.PMI_ShooterDefaultConfig_Gamepad.ConfigDisplayName +#: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_Gamepad.PMI_ShooterDefaultConfig_Gamepad.ConfigDisplayName +msgctxt ",831CE0B5485404EA8D8B468C799942CD" +msgid "Shooter Gamepad" +msgstr "シューター ゲームパッド" + +#. Key: 83CFC8D04BCAE02F9DDD539D88AE3232 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.BeenEliminatedCount.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.BeenEliminatedCount.Text +msgctxt ",83CFC8D04BCAE02F9DDD539D88AE3232" +msgid "Eliminated" +msgstr "脱落" + +#. Key: 845C671A47C204E52EC0169312E07BFF +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadDisplayName +msgctxt ",845C671A47C204E52EC0169312E07BFF" +msgid "Dual Shock 4" +msgstr "DualShock 4" + +#. Key: 84B4FA8B4A84E6B5ABD1DAB1B84236C0 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",84B4FA8B4A84E6B5ABD1DAB1B84236C0" +msgid "Shooter Core" +msgstr "シューターコア" + +#. Key: 854A0FB7483F4290CF1400ADDCFEBB52 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",854A0FB7483F4290CF1400ADDCFEBB52" +msgid "Gamepad" +msgstr "ゲームパッド" + +#. Key: 85B8AC304FDC2DDFE6DA3F806629243F +#. SourceLocation: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_3.NewTextRenderComponent.Text +#: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_3.NewTextRenderComponent.Text +msgctxt ",85B8AC304FDC2DDFE6DA3F806629243F" +msgid "Use \"lyra.Weapon.DrawAimAssistDebug\" to draw debug data" +msgstr "\"lyra.Weapon.DrawAimAssistDebug\"でデバッグデータを抽出" + +#. Key: 85E017DE4E62414B29880DB637666AFD +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.4x.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.4x.DisplayName +msgctxt ",85E017DE4E62414B29880DB637666AFD" +msgid "Quadruple Elimination" +msgstr "4連続撃破" + +#. Key: 8689AED14EB88E33EC1CF78623D8BEC4 +#. SourceLocation: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(1 - Value).FailureTagToUserFacingMessages +#: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(1 - Value).FailureTagToUserFacingMessages +msgctxt ",8689AED14EB88E33EC1CF78623D8BEC4" +msgid "Not Enough Ammo" +msgstr "弾薬が不足している" + +#. Key: 8703EB4442A681348138D983FE3C7FEF +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.OptionsButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.OptionsButton.ButtonText +msgctxt ",8703EB4442A681348138D983FE3C7FEF" +msgid "Options" +msgstr "オプション" + +#. Key: 87537FA240954D687BB984B566CD2BF2 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +msgctxt ",87537FA240954D687BB984B566CD2BF2" +msgid "CPU (Render) Time" +msgstr "CPU(レンダリング)時間" + +#. Key: 88D9C80E438C653987EE34A071A74BF6 +#. SourceLocation: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",88D9C80E438C653987EE34A071A74BF6" +msgid "Heal Pickup" +msgstr "ヒールピックアップ" + +#. Key: 899ECAF44A434CADB576AF896790318F +#. SourceLocation: /ShooterCore/Blueprint/B_WeaponSpawner.B_WeaponSpawner_C:ExecuteUbergraph_B_WeaponSpawner [Script Bytecode] +#: /ShooterCore/Blueprint/B_WeaponSpawner.B_WeaponSpawner_C:ExecuteUbergraph_B_WeaponSpawner [Script Bytecode] +msgctxt ",899ECAF44A434CADB576AF896790318F" +msgid "Spare Ammo Full" +msgstr "予備弾薬フル" + +#. Key: 8A3A3BC5401B375E4FBAE99CD0B02DA8 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",8A3A3BC5401B375E4FBAE99CD0B02DA8" +msgid "Gamepad" +msgstr "ゲームパッド" + +#. Key: 8AB6935B4A23AD7CF42A1F9F58A9EF34 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",8AB6935B4A23AD7CF42A1F9F58A9EF34" +msgid "Quick Slot 3" +msgstr "クイックスロット3" + +#. Key: 8B8C673046123190F1AFB4AC3FEE5431 +#. SourceLocation: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileSubTitle +#: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileSubTitle +msgctxt ",8B8C673046123190F1AFB4AC3FEE5431" +msgid "Shooter Gym" +msgstr "シュータージム" + +#. Key: 8BDBDE6E4846AE5A124CE784872AD82D +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileSubTitle +#: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileSubTitle +msgctxt ",8BDBDE6E4846AE5A124CE784872AD82D" +msgid "Expanse" +msgstr "広大" + +#. Key: 8CB5616A41E172DFE018058CA46712E3 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +msgctxt ",8CB5616A41E172DFE018058CA46712E3" +msgid "CPU (RHI) Time" +msgstr "CPU(RHI)時間" + +#. Key: 8D9CD0874CAA179AF8554CAFEFA1AD5B +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.RefreshButton.ButtonText +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.RefreshButton.ButtonText +msgctxt ",8D9CD0874CAA179AF8554CAFEFA1AD5B" +msgid "Refresh Search" +msgstr "検索を更新" + +#. Key: 8F86FE4147709E9ADBCC2888BCF07415 +#. SourceLocation: /Game/UI/Settings/Screens/Gamma/W_GammaEditor.W_GammaEditor_C:WidgetTree.RichText_Default.Text +#: /Game/UI/Settings/Screens/Gamma/W_GammaEditor.W_GammaEditor_C:WidgetTree.RichText_Default.Text +msgctxt ",8F86FE4147709E9ADBCC2888BCF07415" +msgid "Use left stick to adjust the corners\r\nso it lines up with the edges of your display." +msgstr "左スティックを使用して\r\nディスプレイの端に合うように角を調節します。" + +#. Key: 90488E3F473C9B6EC494FCBD4F39585D +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:UpdateClock [Script Bytecode] +#: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:UpdateClock [Script Bytecode] +msgctxt ",90488E3F473C9B6EC494FCBD4F39585D" +msgid "{min}:{sec}" +msgstr "{min}:{sec}" + +#. Key: 90C04A53441DAB7CC7D259838013F16D +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadDisplayName +msgctxt ",90C04A53441DAB7CC7D259838013F16D" +msgid "Xbox Controller" +msgstr "Xboxコントローラー" + +#. Key: 938A78C443CEE025B70F749DF31FFAE1 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +msgctxt ",938A78C443CEE025B70F749DF31FFAE1" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: 9395402C4381A44435E10798328D6E3F +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.CreditsButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.CreditsButton.ButtonText +msgctxt ",9395402C4381A44435E10798328D6E3F" +msgid "Credits" +msgstr "クレジット" + +#. Key: 93E655B44960423EB691839383DC9F91 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Description +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Description +msgctxt ",93E655B44960423EB691839383DC9F91" +msgid "Create a new session of any type, with other players or bots, online or locally." +msgstr "オンラインまたはローカルで、他のプレイヤーやボットとのあらゆる種類のセッションを新規に作成します。" + +#. Key: 953CDA0342D82F1A164935966EB1B429 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(3 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(3 - Value).DisplayNameMap +msgctxt ",953CDA0342D82F1A164935966EB1B429" +msgid "Right" +msgstr "右" + +#. Key: 961D4DF74762E292D7E079A156BCECA9 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +msgctxt ",961D4DF74762E292D7E079A156BCECA9" +msgid "Online" +msgstr "オンライン" + +#. Key: 961EFAAB46BE0480CD0820BE0486ABD5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",961EFAAB46BE0480CD0820BE0486ABD5" +msgid "Gamepad" +msgstr "ゲームパッド" + +#. Key: 96D0FAAA447946277179589D7D8C5D38 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",96D0FAAA447946277179589D7D8C5D38" +msgid "Melee (Gamepad)" +msgstr "近接攻撃 (ゲームパッド)" + +#. Key: 96E767F743A25801E4D3A299F8E58EFD +#. SourceLocation: /TopDownArena/UserInterface/Player/W_PlayerTile.W_PlayerTile_C:WidgetTree.PlayerName.Text +#: /TopDownArena/UserInterface/Player/W_PlayerTile.W_PlayerTile_C:WidgetTree.PlayerName.Text +msgctxt ",96E767F743A25801E4D3A299F8E58EFD" +msgid "{Player}" +msgstr "{Player}" + +#. Key: 96FC4BAF4556046EC3B8DE8F3C8BCA01 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +msgctxt ",96FC4BAF4556046EC3B8DE8F3C8BCA01" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: 9802746D40A7EF6A45CC20ACE072B6F3 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9802746D40A7EF6A45CC20ACE072B6F3" +msgid "Quickslot Cycle Backward" +msgstr "前のクイックスロットに切り替え" + +#. Key: 982452CC4E88DEE2C2BB8483BDFEC43E +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",982452CC4E88DEE2C2BB8483BDFEC43E" +msgid "Throw Grenade" +msgstr "グレネードを投げる" + +#. Key: 99BB6C0B4F25027FD0134A889DFBE75E +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.BeenEliminatedCount.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.BeenEliminatedCount.Text +msgctxt ",99BB6C0B4F25027FD0134A889DFBE75E" +msgid "Eliminated" +msgstr "脱落" + +#. Key: 9A50562A41DE05B9DCA5769B65D0B79A +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +msgctxt ",9A50562A41DE05B9DCA5769B65D0B79A" +msgid "GPU Time: " +msgstr "GPU時間: " + +#. Key: 9BE1A4DE4867764540091AA9EAE87570 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",9BE1A4DE4867764540091AA9EAE87570" +msgid "Gamepad" +msgstr "ゲームパッド" + +#. Key: 9C2E09EE43163AFBBF789CA3FD432965 +#. SourceLocation: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",9C2E09EE43163AFBBF789CA3FD432965" +msgid "Pistol" +msgstr "ピストル" + +#. Key: 9C30B17047263BD32A33EB8717566376 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",9C30B17047263BD32A33EB8717566376" +msgid "Gamepad" +msgstr "ゲームパッド" + +#. Key: 9CC7277D4CED4E33C019ABB279CA2609 +#. SourceLocation: /ShooterCore/UserInterface/HUD/W_QuickBarSlot.W_QuickBarSlot_C:WidgetTree.EmptyText.Text +#: /ShooterCore/UserInterface/HUD/W_QuickBarSlot.W_QuickBarSlot_C:WidgetTree.EmptyText.Text +msgctxt ",9CC7277D4CED4E33C019ABB279CA2609" +msgid "Empty" +msgstr "空" + +#. Key: 9CE5D9D248DB880DB09177BBFD6F541C +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.IdleTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.IdleTimeWidget.StatDisplayName +msgctxt ",9CE5D9D248DB880DB09177BBFD6F541C" +msgid "Idle Time: " +msgstr "アイドル時間: " + +#. Key: 9D14950145212EEB2C6073906613EB87 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9D14950145212EEB2C6073906613EB87" +msgid "Aim Down Sight" +msgstr "ADS" + +#. Key: 9DA5266F48DE03777836849F683D4DC2 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile1.ExperienceDisplayName +#: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile1.ExperienceDisplayName +msgctxt ",9DA5266F48DE03777836849F683D4DC2" +msgid "Example\r\nExperience 1" +msgstr "例\r\n経験1" + +#. Key: 9DB4CB3B40ED9D904D883396DA91DD36 +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileDescription +#: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileDescription +msgctxt ",9DB4CB3B40ED9D904D883396DA91DD36" +msgid "Find and eliminate enough enemies to win in this classic head-to-head team match." +msgstr "この古典的なチーム対決で、十分な数の敵を見つけて排除しよう。" + +#. Key: 9DBE1BEF4B0438FE4E9F638F82F77264 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9DBE1BEF4B0438FE4E9F638F82F77264" +msgid "Move Backwards" +msgstr "後退" + +#. Key: 9E97BA75491D6F5AC0E034BB1FB2A057 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadCategory +msgctxt ",9E97BA75491D6F5AC0E034BB1FB2A057" +msgid "Controller" +msgstr "コントローラー" + +#. Key: 9F0691474837C58C9681D7A4D7FE4C31 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +msgctxt ",9F0691474837C58C9681D7A4D7FE4C31" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: 9F3531564FC5EE52359EC69A48AD8E04 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9F3531564FC5EE52359EC69A48AD8E04" +msgid "Move Right" +msgstr "右に移動" + +#. Key: 9FC4A82E40FF8868013C0C939C80AC5A +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +msgctxt ",9FC4A82E40FF8868013C0C939C80AC5A" +msgid "You have been assigned to the Red Team " +msgstr "レッドチームになりました " + +#. Key: 9FF4964643BFF859CB6692B91D37AC4F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_104.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_104.Text +msgctxt ",9FF4964643BFF859CB6692B91D37AC4F" +msgid "Host a game" +msgstr "ゲームをホストする" + +#. Key: A05DB43247D7F3E6BBD46CA5AF18623C +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:WidgetTree.Clock.Text +#: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:WidgetTree.Clock.Text +msgctxt ",A05DB43247D7F3E6BBD46CA5AF18623C" +msgid "00:00" +msgstr "00:00" + +#. Key: A111107749C75E2CB467B3998AE048E5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",A111107749C75E2CB467B3998AE048E5" +msgid "Gamepad" +msgstr "ゲームパッド" + +#. Key: A3015C164B7B8ECECDCD4EAEB957BCC3 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(1 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(1 - Value).DisplayNameMap +msgctxt ",A3015C164B7B8ECECDCD4EAEB957BCC3" +msgid "Backward" +msgstr "後方" + +#. Key: A32FF4184C5D7D9DDAF2A48CABEB2C40 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_C.PointLetterText +#: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_C.PointLetterText +msgctxt ",A32FF4184C5D7D9DDAF2A48CABEB2C40" +msgid "C" +msgstr "C" + +#. Key: A34A0D8E4314D6E1EA929488D87DF30A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",A34A0D8E4314D6E1EA929488D87DF30A" +msgid "Quick Slot 3" +msgstr "クイックスロット3" + +#. Key: A431A6284675D8AD0FA9C685CB59220D +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.ReturnButton.ButtonText +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.ReturnButton.ButtonText +msgctxt ",A431A6284675D8AD0FA9C685CB59220D" +msgid "Quit Game" +msgstr "ゲームを終了" + +#. Key: A622ACF8477B043394C3E3B869899D2E +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadPlatformName +msgctxt ",A622ACF8477B043394C3E3B869899D2E" +msgid "Xbox One" +msgstr "Xbox One" + +#. Key: A628D2D947BB3880B76494BDDB22BA26 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerName.W_SB_PlayerName_C:WidgetTree.PlayerNameWidget.Text +#: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerName.W_SB_PlayerName_C:WidgetTree.PlayerNameWidget.Text +msgctxt ",A628D2D947BB3880B76494BDDB22BA26" +msgid "{Player Name : very long text}" +msgstr "{Player Name : very long text}" + +#. Key: A69C5126480675E3817904A3358825C5 +#. SourceLocation: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileDescription +#: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileDescription +msgctxt ",A69C5126480675E3817904A3358825C5" +msgid "No gameplay here, just an example." +msgstr "ここにゲームプレイはありません。一例のみです。" + +#. Key: A6D01DBD49AE1A91111473B4FA99C449 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",A6D01DBD49AE1A91111473B4FA99C449" +msgid "Crouch" +msgstr "かがむ" + +#. Key: A6F6FE04408086953E35A69521479907 +#. SourceLocation: /Game/UI/Settings/Extensions/Subtitle/W_Settings_SubtitlePreview.W_Settings_SubtitlePreview_C:WidgetTree.Subtitles.PreviewText +#: /Game/UI/Settings/Extensions/Subtitle/W_Settings_SubtitlePreview.W_Settings_SubtitlePreview_C:WidgetTree.Subtitles.PreviewText +msgctxt ",A6F6FE04408086953E35A69521479907" +msgid "Leave fur on owners clothes cat dog hate mouse eat string barf pillow no baths hate everything. Mew stare at owner accusingly then wink purr for no reason yet commence midnight zoomies" +msgstr "飼い主の服に毛皮を残す、猫犬はネズミを食べる、糸を食べる、枕を吐く、風呂がない、すべて大嫌い。飼い主を非難するように見つめるMew、そして理由もなくウインクしてゴロゴロ言いながら、真夜中だというのに走り始める" + +#. Key: A734B1924414D31819EAE897DA322536 +#. SourceLocation: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:ExecuteUbergraph_B_GrantAbilityPad_ApplyGE [Script Bytecode] +#: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:ExecuteUbergraph_B_GrantAbilityPad_ApplyGE [Script Bytecode] +msgctxt ",A734B1924414D31819EAE897DA322536" +msgid "Charging" +msgstr "チャージ中" + +#. Key: A8101294485E0B66E99830BF54DDEF90 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(22).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(22).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",A8101294485E0B66E99830BF54DDEF90" +msgid "Fire Weapon (Auto)" +msgstr "武器を発射(自動)" + +#. Key: AAB8468C47F1A48D7E4DE5B47EFE64BF +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.PlayerNameWidget.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.PlayerNameWidget.Text +msgctxt ",AAB8468C47F1A48D7E4DE5B47EFE64BF" +msgid "Player Name" +msgstr "プレイヤー名" + +#. Key: AB3DDDE340C74CB8814B06B99CBE1405 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",AB3DDDE340C74CB8814B06B99CBE1405" +msgid "Throw Grenade (Gamepad)" +msgstr "グレネードを投げる(ゲームパッド)" + +#. Key: AC4333F143A1E92BDC5CC98071AFDDD8 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",AC4333F143A1E92BDC5CC98071AFDDD8" +msgid "Reload (Gamepad)" +msgstr "リロード(ゲームパッド)" + +#. Key: AF1A053A4431F4B19820C3B5ACE7305B +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",AF1A053A4431F4B19820C3B5ACE7305B" +msgid "Auto-run" +msgstr "自動実行" + +#. Key: AF2FEF114EC65F6D21283AB9CCD03AFE +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatValueFormat +msgctxt ",AF2FEF114EC65F6D21283AB9CCD03AFE" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: AF7D54CF47CAF2BDD0322CA1DEE33BD8 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ADS_Speed.IMC_ADS_Speed.ContextDescription +#: /ShooterCore/Input/Mappings/IMC_ADS_Speed.IMC_ADS_Speed.ContextDescription +msgctxt ",AF7D54CF47CAF2BDD0322CA1DEE33BD8" +msgid "Input mapping context that will be applied when the player aims down sights. It makes the aim speed slower for better accuracy. See GA_ADS." +msgstr "プレイヤーが照準を下げたときに適用される入力マッピングコンテキスト。照準速度を遅くして精度を高めます。GA_ADSを参照してください。" + +#. Key: AF8FF73C44708FB3DBC17BA1C8EF3A88 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +msgctxt ",AF8FF73C44708FB3DBC17BA1C8EF3A88" +msgid "CPU (Render) Time: " +msgstr "CPU(レンダリング)時間: " + +#. Key: B0637EB74FB5351D5E9B9C851ADC8094 +#. SourceLocation: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.Prompt.Text +#: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.Prompt.Text +msgctxt ",B0637EB74FB5351D5E9B9C851ADC8094" +msgid "Press any key to assign it to the action you chose." +msgstr "いずれかのキーを押して、選んだアクションに割り当ててください。" + +#. Key: B356D1784244FCB7CBBC06B890B9513F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",B356D1784244FCB7CBBC06B890B9513F" +msgid "Move Forward" +msgstr "前進" + +#. Key: B37841AC44D4BD9DE2DB33BF2C4BB79C +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +msgctxt ",B37841AC44D4BD9DE2DB33BF2C4BB79C" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: B3A131CB482DEF4F2D7D1A8BF033E132 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",B3A131CB482DEF4F2D7D1A8BF033E132" +msgid "Gamepad" +msgstr "ゲームパッド" + +#. Key: B49FD9F84FDAD53DE6CFA2AFF39FEB6A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",B49FD9F84FDAD53DE6CFA2AFF39FEB6A" +msgid "Gamepad" +msgstr "ゲームパッド" + +#. Key: B4E733404947D2A3E2909B8E58769923 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_103.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_103.Text +msgctxt ",B4E733404947D2A3E2909B8E58769923" +msgid "Network" +msgstr "ネットワーク" + +#. Key: B555EB214CBE76A07C4BEA82FE56BE6E +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +msgctxt ",B555EB214CBE76A07C4BEA82FE56BE6E" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: B5BEA0C34E8A6727C38ED4AD629909A6 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",B5BEA0C34E8A6727C38ED4AD629909A6" +msgid "Gamepad" +msgstr "ゲームパッド" + +#. Key: B61C2E384ACF8FA42E80B3A191AE888D +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +msgctxt ",B61C2E384ACF8FA42E80B3A191AE888D" +msgid "Packet Avg Size (in)" +msgstr "平均パケットサイズ(受信)" + +#. Key: B97EA1CB4795D31B6123D49DA26A1632 +#. SourceLocation: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.MapTitle.Text +#: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.MapTitle.Text +msgctxt ",B97EA1CB4795D31B6123D49DA26A1632" +msgid "Map Title" +msgstr "マップのタイトル" + +#. Key: BA912D0B4F8C97D580EF4FA72B5A5AD1 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +msgctxt ",BA912D0B4F8C97D580EF4FA72B5A5AD1" +msgid "Red" +msgstr "レッド" + +#. Key: BB1D87EF4B72728695BFC3A57AA2D93D +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BB1D87EF4B72728695BFC3A57AA2D93D" +msgid "Throw Grenade" +msgstr "グレネードを投げる" + +#. Key: BC1A3F854C9C13F2AFD8CBA172E1FB14 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BC1A3F854C9C13F2AFD8CBA172E1FB14" +msgid "Aim Down Sight (Gamepad)" +msgstr "ADS(ゲームパッド)" + +#. Key: BD6A3FCD4A49AFB7B518C9B287E9F3C1 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BD6A3FCD4A49AFB7B518C9B287E9F3C1" +msgid "Jump (Gamepad)" +msgstr "ジャンプ(ゲームパッド)" + +#. Key: BE94897645662FD7F281D7A12C3A5BE7 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BE94897645662FD7F281D7A12C3A5BE7" +msgid "Aim Down Sight (Gamepad)" +msgstr "ADS(ゲームパッド)" + +#. Key: BEB829FE4D185E6F1C6BE7BF5B0A0A79 +#. SourceLocation: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileTitle +#: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileTitle +msgctxt ",BEB829FE4D185E6F1C6BE7BF5B0A0A79" +msgid "Control" +msgstr "コントロール" + +#. Key: BECBFEBD47CE68BB8EF76DBCE0062B7F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BECBFEBD47CE68BB8EF76DBCE0062B7F" +msgid "Crouch (Gamepad)" +msgstr "かがむ(ゲームパッド)" + +#. Key: BF526E50479F91151D4162865A6C42BE +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +msgctxt ",BF526E50479F91151D4162865A6C42BE" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: C048AC7F49BB5DB44D0533ADDB844C4B +#. SourceLocation: /Game/Weapons/GA_Weapon_Fire.Default__GA_Weapon_Fire_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +#: /Game/Weapons/GA_Weapon_Fire.Default__GA_Weapon_Fire_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +msgctxt ",C048AC7F49BB5DB44D0533ADDB844C4B" +msgid "No Ammo!" +msgstr "弾薬がない!" + +#. Key: C0C628BD460B784B8F63B8B6418FECBC +#. SourceLocation: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Text +#: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Text +msgctxt ",C0C628BD460B784B8F63B8B6418FECBC" +msgid "{Button Text}" +msgstr "{Button Text}" + +#. Key: C0DBC30B4209FF6393C994A39D2F2C68 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C0DBC30B4209FF6393C994A39D2F2C68" +msgid "Emote (Gamepad)" +msgstr "エモート(ゲームパッド)" + +#. Key: C182696D4A8DBFB366382E9956D189AB +#. SourceLocation: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatValueFormat +#: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatValueFormat +msgctxt ",C182696D4A8DBFB366382E9956D189AB" +msgid "{StatValue}ms" +msgstr "{StatValue}ms" + +#. Key: C23A168F4D81EC273D8153B8DB4D90C9 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C23A168F4D81EC273D8153B8DB4D90C9" +msgid "Quick Slot 1" +msgstr "クイックスロット1" + +#. Key: C2B7E2E24A77C90AA83E20AB39BA3AF6 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C2B7E2E24A77C90AA83E20AB39BA3AF6" +msgid "Dash (Gamepad)" +msgstr "ダッシュ(ゲームパッド)" + +#. Key: C4054EFA439919B343651C86A0B4DE02 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(19).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(19).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C4054EFA439919B343651C86A0B4DE02" +msgid "Jump" +msgstr "ジャンプ" + +#. Key: C46362AF402EF874EE7CF79395EBB229 +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +msgctxt ",C46362AF402EF874EE7CF79395EBB229" +msgid "{GameMode} / " +msgstr "{GameMode} / " + +#. Key: C5D8D01643616ABFC4AB779CA744C936 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:ExecuteUbergraph_W_SessionBrowserScreen [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:ExecuteUbergraph_W_SessionBrowserScreen [Script Bytecode] +msgctxt ",C5D8D01643616ABFC4AB779CA744C936" +msgid "Session Search" +msgstr "セッション検索" + +#. Key: C60573E9430B0CA68C582DB638DC7557 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.ContextDescription +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.ContextDescription +msgctxt ",C60573E9430B0CA68C582DB638DC7557" +msgid "Shooter Game IMC for gamepad" +msgstr "ゲームパッドのシューターゲームIMC" + +#. Key: C630FB7D46193E54EF36A787FF33B87D +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",C630FB7D46193E54EF36A787FF33B87D" +msgid "Gamepad" +msgstr "ゲームパッド" + +#. Key: C6F3C387451A7A130B6978B359EBB820 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +msgctxt ",C6F3C387451A7A130B6978B359EBB820" +msgid "Packet Avg Size (out): " +msgstr "平均パケットサイズ(送信): " + +#. Key: C811028C441CF902DA89719DBADF4DFE +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C811028C441CF902DA89719DBADF4DFE" +msgid "Reload Weapon" +msgstr "武器をリロードする" + +#. Key: C85074294F02CC433E62618A82E030EF +#. SourceLocation: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:ExecuteUbergraph_W_BuildConfiguration [Script Bytecode] +#: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:ExecuteUbergraph_W_BuildConfiguration [Script Bytecode] +msgctxt ",C85074294F02CC433E62618A82E030EF" +msgid "{BuildVer} ({BuildConfig})" +msgstr "{BuildVer} ({BuildConfig})" + +#. Key: C8D58E734369DF095BF3AF82E70ECA78 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +msgctxt ",C8D58E734369DF095BF3AF82E70ECA78" +msgid "CPU (RHI) Time: " +msgstr "CPU(RHI)時間: " + +#. Key: C934C5A1433979CE28245DA67A4D589D +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(0 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(0 - Value).DisplayNameMap +msgctxt ",C934C5A1433979CE28245DA67A4D589D" +msgid "BlendOut" +msgstr "BlendOut" + +#. Key: C94E68504461D73B167087A4C9715B35 +#. SourceLocation: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",C94E68504461D73B167087A4C9715B35" +msgid "Auto Rifle" +msgstr "オートライフル" + +#. Key: CAA4C0B2442C2A679C985DA91241FFC2 +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsListEntry_Missing.W_SettingsListEntry_Missing_C:WidgetTree.Text_SettingName_1.Text +#: /Game/UI/Settings/Editors/W_SettingsListEntry_Missing.W_SettingsListEntry_Missing_C:WidgetTree.Text_SettingName_1.Text +msgctxt ",CAA4C0B2442C2A679C985DA91241FFC2" +msgid "No Editor Found" +msgstr "エディタが見つかりません" + +#. Key: CB9A026144D3CB6030370CAD4D3ECE82 +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +msgctxt ",CB9A026144D3CB6030370CAD4D3ECE82" +msgid "You have been assigned to the Blue Team " +msgstr "ブルーチーム になりました " + +#. Key: CBB16DB74A682295FE6EBF9DB6B6D150 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",CBB16DB74A682295FE6EBF9DB6B6D150" +msgid "Gamepad" +msgstr "ゲームパッド" + +#. Key: CBB820B2438824B79FCF418F8C2BBA0B +#. SourceLocation: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:UserConstructionScript [Script Bytecode] +#: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:UserConstructionScript [Script Bytecode] +msgctxt ",CBB820B2438824B79FCF418F8C2BBA0B" +msgid "DAMAGE" +msgstr "ダメージ" + +#. Key: CBDC0A2F4DA740D47489A2A6F20F3E84 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleButton.ButtonText +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleButton.ButtonText +msgctxt ",CBDC0A2F4DA740D47489A2A6F20F3E84" +msgid "Change" +msgstr "変更" + +#. Key: CDB9EE2B449672AD36E423825315D94A +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.MapLabel.Text +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.MapLabel.Text +msgctxt ",CDB9EE2B449672AD36E423825315D94A" +msgid "Map" +msgstr "マップ" + +#. Key: CE374A054872725046E790BED48F5270 +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileDescription +#: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileDescription +msgctxt ",CE374A054872725046E790BED48F5270" +msgid "Secure the control points along with your teammates to increase your score and win." +msgstr "チームメイトと共にコントロールポイントを確保し、スコアを上げて勝利をものにしよう。" + +#. Key: CF7B4D7D49C98DEAE65B65ADDA34699B +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",CF7B4D7D49C98DEAE65B65ADDA34699B" +msgid "Reload (Gamepad)" +msgstr "リロード(ゲームパッド)" + +#. Key: CFF7A17B45828BA9C4055A880528713C +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",CFF7A17B45828BA9C4055A880528713C" +msgid "Jump" +msgstr "ジャンプ" + +#. Key: D04D248544CE15424096FCAD1C754FB6 +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Back.ButtonText +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Back.ButtonText +msgctxt ",D04D248544CE15424096FCAD1C754FB6" +msgid "Cancel" +msgstr "キャンセル" + +#. Key: D086A5324B000302144FA2A57D925E87 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadCategory +msgctxt ",D086A5324B000302144FA2A57D925E87" +msgid "Wireless Controller" +msgstr "ワイヤレスコントローラー" + +#. Key: D0A00FC54C480DD66974159CB138B62A +#. SourceLocation: /ShooterCore/Blueprint/B_GrantInventory_Pad.B_GrantInventory_Pad_C:Text_GEN_VARIABLE.Text +#: /ShooterCore/Blueprint/B_GrantInventory_Pad.B_GrantInventory_Pad_C:Text_GEN_VARIABLE.Text +msgctxt ",D0A00FC54C480DD66974159CB138B62A" +msgid "DAMAGE" +msgstr "ダメージ" + +#. Key: D1EF437A4F9FF5DE58443886BD514521 +#. SourceLocation: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:ExecuteUbergraph_W_LoadingScreenReasonDebugText [Script Bytecode] +#: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:ExecuteUbergraph_W_LoadingScreenReasonDebugText [Script Bytecode] +msgctxt ",D1EF437A4F9FF5DE58443886BD514521" +msgid "{Reason}..." +msgstr "{Reason}..." + +#. Key: D31F14D4403F6E0BFE4300987803596C +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",D31F14D4403F6E0BFE4300987803596C" +msgid "Gamepad" +msgstr "ゲームパッド" + +#. Key: D41C83174B68891CB462CF8B98EF47FA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",D41C83174B68891CB462CF8B98EF47FA" +msgid "Jump (Gamepad)" +msgstr "ジャンプ(ゲームパッド)" + +#. Key: D449930A4AAF2B5A7B5C9489D4C789E2 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +msgctxt ",D449930A4AAF2B5A7B5C9489D4C789E2" +msgid "Packet Loss (out)" +msgstr "パケットロス(送信)" + +#. Key: D540E579477DAD25CE81238B49F38B8D +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",D540E579477DAD25CE81238B49F38B8D" +msgid "Fire Weapon (Gamepad)" +msgstr "武器を発射(ゲームパッド)" + +#. Key: D61464C3432B48D61DE5E38D517C717F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",D61464C3432B48D61DE5E38D517C717F" +msgid "Move (Gamepad)" +msgstr "動く(ゲームパッド)" + +#. Key: D7C1014D45690433D5ADC79C410A3428 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +msgctxt ",D7C1014D45690433D5ADC79C410A3428" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: DA149703481BAEA4AA828EA651B5648B +#. SourceLocation: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.ExperienceTitle.Text +#: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.ExperienceTitle.Text +msgctxt ",DA149703481BAEA4AA828EA651B5648B" +msgid "Experience Title" +msgstr "経験タイトル" + +#. Key: DA1D92AA4BF4946A347E7E8C0CB31DC2 +#. SourceLocation: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C.DisplayName +#: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C.DisplayName +msgctxt ",DA1D92AA4BF4946A347E7E8C0CB31DC2" +msgid "Shotgun" +msgstr "ショットガン" + +#. Key: DAA263C04E31DADC56B7B6B783E3998D +#. SourceLocation: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:Text_GEN_VARIABLE.Text +#: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:Text_GEN_VARIABLE.Text +msgctxt ",DAA263C04E31DADC56B7B6B783E3998D" +msgid "DAMAGE" +msgstr "ダメージ" + +#. Key: DB414375406E207B5FE8788EA419365F +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:WidgetTree.DefeatMessage.Text +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:WidgetTree.DefeatMessage.Text +msgctxt ",DB414375406E207B5FE8788EA419365F" +msgid "Defeat" +msgstr "敗北" + +#. Key: DCCB65AC4D758CAE0B5EA8BCF70937F8 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",DCCB65AC4D758CAE0B5EA8BCF70937F8" +msgid "Move Left" +msgstr "左に移動" + +#. Key: DD47266C480F60C2E35E62AD5AD83AEB +#. SourceLocation: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileTitle +#: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileTitle +msgctxt ",DD47266C480F60C2E35E62AD5AD83AEB" +msgid "Exploder" +msgstr "エクスプローダー" + +#. Key: DD77478E46DDFB6910CE2EBE9EB5718F +#. SourceLocation: /ShooterCore/UserInterface/Notifications/Accolades/W_AccoladeToast.W_AccoladeToast_C:WidgetTree.TextWidget.Text +#: /ShooterCore/UserInterface/Notifications/Accolades/W_AccoladeToast.W_AccoladeToast_C:WidgetTree.TextWidget.Text +msgctxt ",DD77478E46DDFB6910CE2EBE9EB5718F" +msgid "Accolade Name" +msgstr "功績名" + +#. Key: DDDC55F044A6D009AE3FC89634A4FBE3 +#. SourceLocation: Config/DefaultInput.ini:38 +#: Config/DefaultInput.ini:38 +msgctxt ",DDDC55F044A6D009AE3FC89634A4FBE3" +msgid "Back" +msgstr "戻る" + +#. Key: DE1F25434D413F7B785F099C479D589C +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile2.ExperienceDisplayName +#: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile2.ExperienceDisplayName +msgctxt ",DE1F25434D413F7B785F099C479D589C" +msgid "Example\r\nExperience 2" +msgstr "例\r\n経験2" + +#. Key: DE90FC2F465DB72035383EAA5C085C9E +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +msgctxt ",DE90FC2F465DB72035383EAA5C085C9E" +msgid "Packet Avg Size (out)" +msgstr "平均パケットサイズ(送信)" + +#. Key: DEF9DA8849FC478F8621F3A509D4000F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeButton.ButtonText +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeButton.ButtonText +msgctxt ",DEF9DA8849FC478F8621F3A509D4000F" +msgid "Change" +msgstr "変更" + +#. Key: DF7DB3EE4CE76EEB0D84159A0FAAD6A3 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",DF7DB3EE4CE76EEB0D84159A0FAAD6A3" +msgid "Aim Down Sight" +msgstr "ADS" + +#. Key: E00B7D5C46A46ECB9DE262966BFD5C57 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +msgctxt ",E00B7D5C46A46ECB9DE262966BFD5C57" +msgid "Packet Send Rate" +msgstr "パケット送信レート" + +#. Key: E064C0B046D9196D3BFDA9B87E1E857E +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_UserConnectionStatus.W_UserConnectionStatus_C:ExecuteUbergraph_W_UserConnectionStatus [Script Bytecode] +#: /ShooterCore/UserInterface/ScoreBoard/W_UserConnectionStatus.W_UserConnectionStatus_C:ExecuteUbergraph_W_UserConnectionStatus [Script Bytecode] +msgctxt ",E064C0B046D9196D3BFDA9B87E1E857E" +msgid "{Ping} ms" +msgstr "{Ping} ms" + +#. Key: E135EDB34B4D040567F82E8317B2466C +#. SourceLocation: /Game/UI/Foundation/Subtitles/W_SubtitleDisplayHost.W_SubtitleDisplayHost_C:WidgetTree.SubtitleDisplay.PreviewText +#: /Game/UI/Foundation/Subtitles/W_SubtitleDisplayHost.W_SubtitleDisplayHost_C:WidgetTree.SubtitleDisplay.PreviewText +msgctxt ",E135EDB34B4D040567F82E8317B2466C" +msgid "Subtitles live here" +msgstr "字幕はここに表示されます" + +#. Key: E1EF205E4368573D6E8ABEA7BF0DBC6E +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileTitle +#: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileTitle +msgctxt ",E1EF205E4368573D6E8ABEA7BF0DBC6E" +msgid "Elimination" +msgstr "撃破" + +#. Key: E3BFBDD142F276564D9A2082F20E521A +#. SourceLocation: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.BP_GameplayEffect_Pad2.Text.Text +#: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.BP_GameplayEffect_Pad2.Text.Text +msgctxt ",E3BFBDD142F276564D9A2082F20E521A" +msgid "HEAL" +msgstr "回復" + +#. Key: E40DBDA84BB0A625640CE890772DF399 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:ExecuteUbergraph_W_ItemAcquiredList [Script Bytecode] +#: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:ExecuteUbergraph_W_ItemAcquiredList [Script Bytecode] +msgctxt ",E40DBDA84BB0A625640CE890772DF399" +msgid "{Count}x {ItemName}" +msgstr "{Count}x {ItemName}" + +#. Key: E457F86B42FC1EF1BE36F7A9F2FE0A65 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.10.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.10.DisplayName +msgctxt ",E457F86B42FC1EF1BE36F7A9F2FE0A65" +msgid "Rampage" +msgstr "ランペイジ" + +#. Key: E4F45B9C46754466F73D12AFB2B2191F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",E4F45B9C46754466F73D12AFB2B2191F" +msgid "Gamepad" +msgstr "ゲームパッド" + +#. Key: E5D0FACC49757D31B57103AD32D851F4 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamName.Text +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamName.Text +msgctxt ",E5D0FACC49757D31B57103AD32D851F4" +msgid "Red" +msgstr "レッド" + +#. Key: E6D245554B9583B2462D83A367EF32C7 +#. SourceLocation: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C.DisplayName +#: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C.DisplayName +msgctxt ",E6D245554B9583B2462D83A367EF32C7" +msgid "HealPickup" +msgstr "ヒールピックアップ" + +#. Key: E6F3933C44E632BE4BF96287CE8E39FA +#. SourceLocation: /TopDownArena/Game/Pickups/GE_BombRangeUp.Default__GE_BombRangeUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +#: /TopDownArena/Game/Pickups/GE_BombRangeUp.Default__GE_BombRangeUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +msgctxt ",E6F3933C44E632BE4BF96287CE8E39FA" +msgid "Range Up" +msgstr "レンジアップ" + +#. Key: E7A1AD66427FB74804771781F29C383A +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Text +msgctxt ",E7A1AD66427FB74804771781F29C383A" +msgid "Quickplay" +msgstr "クイックプレイ" + +#. Key: E7CF7EBE46557265F664F7998029E2BF +#. SourceLocation: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +#: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +msgctxt ",E7CF7EBE46557265F664F7998029E2BF" +msgid "Already Full of Ammo" +msgstr "すでに弾薬がいっぱいだ" + +#. Key: E80A379D47E62430134083927BC1822D +#. SourceLocation: /Game/UI/Hud/W_Healthbar.W_Healthbar_C:WidgetTree.EliminatedText.Text +#: /Game/UI/Hud/W_Healthbar.W_Healthbar_C:WidgetTree.EliminatedText.Text +msgctxt ",E80A379D47E62430134083927BC1822D" +msgid "Eliminated" +msgstr "脱落" + +#. Key: E88A30284EF241C93E5C8E87815FE9D5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",E88A30284EF241C93E5C8E87815FE9D5" +msgid "Emote" +msgstr "エモート" + +#. Key: E88BD12F4EE26671CCDBAD86C10DD6B1 +#. SourceLocation: /Game/System/Teams/TeamDA_Red.TeamDA_Red.TeamShortName +#: /Game/System/Teams/TeamDA_Red.TeamDA_Red.TeamShortName +msgctxt ",E88BD12F4EE26671CCDBAD86C10DD6B1" +msgid "Red" +msgstr "レッド" + +#. Key: E95CC0B641115D1DDAB1AD99CD8FAD73 +#. SourceLocation: /Game/UI/PerfStats/W_SingleGraphStat.W_SingleGraphStat_C:WidgetTree.TODO_Label.Text +#: /Game/UI/PerfStats/W_SingleGraphStat.W_SingleGraphStat_C:WidgetTree.TODO_Label.Text +msgctxt ",E95CC0B641115D1DDAB1AD99CD8FAD73" +msgid "TODO" +msgstr "TODO" + +#. Key: EA46B8EE42F2A1D44E88A9A162D7D677 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EA46B8EE42F2A1D44E88A9A162D7D677" +msgid "Fire Weapon Auto (Gamepad)" +msgstr "武器を自動発射(ゲームパッド)" + +#. Key: EB6CF8C849DA8AE7EEA5F199FA1F8124 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +msgctxt ",EB6CF8C849DA8AE7EEA5F199FA1F8124" +msgid "GPU Time" +msgstr "GPU時間" + +#. Key: EB97A3DA46CD668B0DC20DA5F93AFEF8 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.5.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.5.DisplayName +msgctxt ",EB97A3DA46CD668B0DC20DA5F93AFEF8" +msgid "Spree" +msgstr "スプリー" + +#. Key: EB9904634A9A98FC8D7B1CAD08D4E023 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +msgctxt ",EB9904634A9A98FC8D7B1CAD08D4E023" +msgid "Server FPS: " +msgstr "サーバーFPS: " + +#. Key: EBBBFEDF43EA7E7D705E9F94844915C1 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EBBBFEDF43EA7E7D705E9F94844915C1" +msgid "Melee" +msgstr "近接攻撃" + +#. Key: ED7C842241D3DC70AF8DDCADC5669C5E +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_Default.Text +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_Default.Text +msgctxt ",ED7C842241D3DC70AF8DDCADC5669C5E" +msgid "Use left stick to adjust the corners\r\nso it lines up with the edges of your display." +msgstr "左スティックを使用して\r\nディスプレイの端に合うように角を調節します。" + +#. Key: EDE4E7574944C842E9C1CF8E0BB333D7 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EDE4E7574944C842E9C1CF8E0BB333D7" +msgid "Auto-run" +msgstr "自動実行" + +#. Key: EE915B9949435E9D0BF1AF9E18D5ECFA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EE915B9949435E9D0BF1AF9E18D5ECFA" +msgid "Crouch (Gamepad)" +msgstr "かがむ(ゲームパッド)" + +#. Key: EFC808434B60DD86D6F31486D1671CB5 +#. SourceLocation: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.EscapeText.Text +#: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.EscapeText.Text +msgctxt ",EFC808434B60DD86D6F31486D1671CB5" +msgid "Press escape to cancel." +msgstr "エスケープを押してキャンセルしてください。" + +#. Key: F046E8AA444FE70AB3EA6484271E706D +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +msgctxt ",F046E8AA444FE70AB3EA6484271E706D" +msgid "You're All Winners" +msgstr "全員勝利" + +#. Key: F104DF424959AA30FB62D98DDA7E93A1 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(0 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(0 - Value).DisplayNameMap +msgctxt ",F104DF424959AA30FB62D98DDA7E93A1" +msgid "Forward" +msgstr "前方" + +#. Key: F1DF959B4B4CE6C2C4BC48BE574A864A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F1DF959B4B4CE6C2C4BC48BE574A864A" +msgid "Show Scoreboard" +msgstr "スコアボードを表示" + +#. Key: F277CCB64896F33E243D3F946AD0A430 +#. SourceLocation: /Game/System/Teams/TeamDA_Green.TeamDA_Green.TeamShortName +#: /Game/System/Teams/TeamDA_Green.TeamDA_Green.TeamShortName +msgctxt ",F277CCB64896F33E243D3F946AD0A430" +msgid "Green" +msgstr "グリーン" + +#. Key: F285E5FC42CE6BFF45B2859C07EEAA16 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +msgctxt ",F285E5FC42CE6BFF45B2859C07EEAA16" +msgid "Blue" +msgstr "ブルー" + +#. Key: F287F4344F47BC35111284922366556A +#. SourceLocation: /Game/UI/DT_UniversalActions.DT_UniversalActions.DefaultBack.DisplayName +#: /Game/UI/DT_UniversalActions.DT_UniversalActions.DefaultBack.DisplayName +msgctxt ",F287F4344F47BC35111284922366556A" +msgid "Back" +msgstr "戻る" + +#. Key: F2A6DADA427AEA90427ED9BBC7BA3FE5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F2A6DADA427AEA90427ED9BBC7BA3FE5" +msgid "Melee" +msgstr "近接攻撃" + +#. Key: F348282746973F4272D935808BCD661C +#. SourceLocation: /Game/UI/Menu/W_LyraExperienceTileButton.Default__W_LyraExperienceTileButton_C.ButtonText +#: /Game/UI/Menu/W_LyraExperienceTileButton.Default__W_LyraExperienceTileButton_C.ButtonText +msgctxt ",F348282746973F4272D935808BCD661C" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: F44F201F4E21916ECEFC679E7C5E9C06 +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_SecondaryKey.ButtonText +#: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_SecondaryKey.ButtonText +msgctxt ",F44F201F4E21916ECEFC679E7C5E9C06" +msgid "Not Bound" +msgstr "バインドされていません" + +#. Key: F4D4E89A4F138F69C636A492C1433F1F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +msgctxt ",F4D4E89A4F138F69C636A492C1433F1F" +msgid "LAN" +msgstr "LAN" + +#. Key: F4F0B6AC45671B37F00C5AA7E1338255 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F4F0B6AC45671B37F00C5AA7E1338255" +msgid "Fire Weapon" +msgstr "武器を発射" + +#. Key: F6BE09AA4AEC420C662494804E10C5B4 +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.StartGameButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.StartGameButton.ButtonText +msgctxt ",F6BE09AA4AEC420C662494804E10C5B4" +msgid "Play Lyra" +msgstr "Lyraをプレイする" + +#. Key: F750C0964719C179EA361E81B4A7C1FF +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",F750C0964719C179EA361E81B4A7C1FF" +msgid "Gamepad" +msgstr "ゲームパッド" + +#. Key: F76179C942EC16CBB508289FDCC909EA +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F76179C942EC16CBB508289FDCC909EA" +msgid "Melee (Gamepad)" +msgstr "近接攻撃 (ゲームパッド)" + +#. Key: F79DA43B4FB1FE5DADBA00B783B2A188 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +msgctxt ",F79DA43B4FB1FE5DADBA00B783B2A188" +msgid "Idle Time" +msgstr "アイドル時間" + +#. Key: F815711D4267ECA881EBEEA2E84F2113 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/W_InventoryScreen.W_InventoryScreen_C:WidgetTree.CommonTextBlock_334.Text +#: /ShooterMaps/PROTO/InventoryTest/W_InventoryScreen.W_InventoryScreen_C:WidgetTree.CommonTextBlock_334.Text +msgctxt ",F815711D4267ECA881EBEEA2E84F2113" +msgid "Inventory" +msgstr "インベントリ" + +#. Key: F9B4952E40D27CA896719E8DF06A9556 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatDisplayName +msgctxt ",F9B4952E40D27CA896719E8DF06A9556" +msgid "Client FPS: " +msgstr "クライアントFPS: " + +#. Key: FADD548E4F869905182BF5B5E276B973 +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.QuitButton_EditorOnly.ButtonText +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.QuitButton_EditorOnly.ButtonText +msgctxt ",FADD548E4F869905182BF5B5E276B973" +msgid "Stop Play-in-Editor" +msgstr "PIE(エディタ内再生)を停止" + +#. Key: FB69B8C24C0DA4B3019E24AD285015DF +#. SourceLocation: /TopDownArena/Game/Pickups/GE_BombCountUp.Default__GE_BombCountUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +#: /TopDownArena/Game/Pickups/GE_BombCountUp.Default__GE_BombCountUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +msgctxt ",FB69B8C24C0DA4B3019E24AD285015DF" +msgid "Bomb Count Up" +msgstr "爆弾のカウントアップ" + +#. Key: FBB001FD475DBE7B05BCB58F061F343B +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Text +msgctxt ",FBB001FD475DBE7B05BCB58F061F343B" +msgid "Browse" +msgstr "ブラウズ" + +#. Key: FD2D45F3495717DCCEA955B15C6DE989 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",FD2D45F3495717DCCEA955B15C6DE989" +msgid "Move Left" +msgstr "左に移動" + +#. Key: FD741FBF47ECCCBA58BE70A24D3BC4B5 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeText.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeText.Text +msgctxt ",FD741FBF47ECCCBA58BE70A24D3BC4B5" +msgid "{Online Mode}" +msgstr "{Online Mode}" + +#. Key: FE2F4C5D4D505156F3E6A182F8C1AB9B +#. SourceLocation: /Game/Input/Configs/PMI_Default_KBM.PMI_Default_KBM.ConfigDisplayName +#: /Game/Input/Configs/PMI_Default_KBM.PMI_Default_KBM.ConfigDisplayName +msgctxt ",FE2F4C5D4D505156F3E6A182F8C1AB9B" +msgid "Default Keyboard & Mouse" +msgstr "デフォルトのキーボード&マウス" + +#. Key: FE4CB0BC4B3EA54CFED75BA71963A047 +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +msgctxt ",FE4CB0BC4B3EA54CFED75BA71963A047" +msgid "Victorious" +msgstr "勝利" + +#. Key: FE6097764FD18465D81CDB885CD0AE85 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_104.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_104.Text +msgctxt ",FE6097764FD18465D81CDB885CD0AE85" +msgid "Join a game" +msgstr "ゲームに参加する" + +#. Key: FED210144D5364173EB129A6E0D5F155 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",FED210144D5364173EB129A6E0D5F155" +msgid "Show Scoreboard (Gamepad)" +msgstr "スコアボードを表示(ゲームパッド)" + +#. Key: FEEA210A406D833FC25B59A3E00EBD45 +#. SourceLocation: /Game/Input/Configs/PMI_Default_Gamepad.PMI_Default_Gamepad.ConfigDisplayName +#: /Game/Input/Configs/PMI_Default_Gamepad.PMI_Default_Gamepad.ConfigDisplayName +msgctxt ",FEEA210A406D833FC25B59A3E00EBD45" +msgid "Default Gamepad" +msgstr "デフォルトのゲームパッド" + +#. Key: FFEED97D46650ADD5F31868DB48D4CDE +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +msgctxt ",FFEED97D46650ADD5F31868DB48D4CDE" +msgid " / {MaxPlayers}" +msgstr " / {MaxPlayers}" + +#. Key: Unbound +#. SourceLocation: Plugins/CommonGame/Source/Private/CommonPlayerInputKey.cpp:339 +#: Plugins/CommonGame/Source/Private/CommonPlayerInputKey.cpp:339 +msgctxt "CommonKeybindWidget,Unbound" +msgid "Unbound" +msgstr "バインドの解除" + +#. Key: Error_FindSessionAlreadyInProgress +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:671 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:671 +msgctxt "CommonUser,Error_FindSessionAlreadyInProgress" +msgid "Session search already in progress" +msgstr "セッション検索はすでに進行中です" + +#. Key: Error_FindSessionBadPlayer +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:678 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:678 +msgctxt "CommonUser,Error_FindSessionBadPlayer" +msgid "Session search was not provided a local player" +msgstr "セッション検索にローカルプレイヤーが指定されていません" + +#. Key: Error_FindSessionV1Failed +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1001 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1001 +msgctxt "CommonUser,Error_FindSessionV1Failed" +msgid "Find session failed" +msgstr "セッションの検索に失敗しました。" + +#. Key: GuestNickname +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:246 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:246 +msgctxt "CommonUser,GuestNickname" +msgid "Guest" +msgstr "ゲスト" + +#. Key: InvalidPlatformUser +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1398 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1398 +msgctxt "CommonUser,InvalidPlatformUser" +msgid "Invalid Platform User" +msgstr "無効なプラットフォームユーザー" + +#. Key: LoginFailedEarly +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/AsyncAction_CommonUserInitialize.cpp:59 +#: Plugins/CommonUser/Source/CommonUser/Private/AsyncAction_CommonUserInitialize.cpp:59 +msgctxt "CommonUser,LoginFailedEarly" +msgid "Unable to start login process" +msgstr "ログインプロセスを開始できません" + +#. Key: LoginFailedTitle +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1317 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1317 +msgctxt "CommonUser,LoginFailedTitle" +msgid "Login Failure" +msgstr "ログインに失敗しました" + +#. Key: PrivilegeCanCommunicateViaTextOnline +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2110 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2110 +msgctxt "CommonUser,PrivilegeCanCommunicateViaTextOnline" +msgid "communicate with text" +msgstr "テキストで通信する" + +#. Key: PrivilegeCanCommunicateViaVoiceOnline +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2112 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2112 +msgctxt "CommonUser,PrivilegeCanCommunicateViaVoiceOnline" +msgid "communicate with voice" +msgstr "声で通信する" + +#. Key: PrivilegeCanPlay +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2106 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2106 +msgctxt "CommonUser,PrivilegeCanPlay" +msgid "play the game" +msgstr "ゲームをプレイ" + +#. Key: PrivilegeCanPlayOnline +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2108 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2108 +msgctxt "CommonUser,PrivilegeCanPlayOnline" +msgid "play online" +msgstr "オンラインでプレイ" + +#. Key: PrivilegeCanUseCrossPlay +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2116 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2116 +msgctxt "CommonUser,PrivilegeCanUseCrossPlay" +msgid "play with other platforms" +msgstr "他のプラットフォームでプレイ" + +#. Key: PrivilegeCanUseUserGeneratedContent +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2114 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2114 +msgctxt "CommonUser,PrivilegeCanUseUserGeneratedContent" +msgid "access user content" +msgstr "ユーザーコンテンツにアクセス" + +#. Key: PrivilegeFailureFormat +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1711 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1711 +msgctxt "CommonUser,PrivilegeFailureFormat" +msgid "{0} to {1}" +msgstr "{0}から{1}" + +#. Key: ResultAccountTypeRestricted +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2142 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2142 +msgctxt "CommonUser,ResultAccountTypeRestricted" +msgid "This account type does not have access" +msgstr "このアカウントタイプにはアクセス権がありません" + +#. Key: ResultAccountUseRestricted +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2144 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2144 +msgctxt "CommonUser,ResultAccountUseRestricted" +msgid "This account is not allowed" +msgstr "このアカウントは許可されていません" + +#. Key: ResultAgeRestricted +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2140 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2140 +msgctxt "CommonUser,ResultAgeRestricted" +msgid "This age restricted account is not allowed" +msgstr "年齢制限のあるこのアカウントは許可されていません" + +#. Key: ResultAvailable +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2130 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2130 +msgctxt "CommonUser,ResultAvailable" +msgid "The user is allowed" +msgstr "ユーザーは許可されています" + +#. Key: ResultLicenseInvalid +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2134 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2134 +msgctxt "CommonUser,ResultLicenseInvalid" +msgid "A valid game license is required" +msgstr "有効なゲームライセンスが必要です" + +#. Key: ResultNetworkConnectionUnavailable +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2138 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2138 +msgctxt "CommonUser,ResultNetworkConnectionUnavailable" +msgid "A network connection is required" +msgstr "ネットワーク接続が必要です" + +#. Key: ResultPlatformFailure +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2146 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2146 +msgctxt "CommonUser,ResultPlatformFailure" +msgid "Not allowed" +msgstr "許可されていません" + +#. Key: ResultUnknown +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2128 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2128 +msgctxt "CommonUser,ResultUnknown" +msgid "Unknown if the user is allowed" +msgstr "ユーザーが許可されているか不明です" + +#. Key: ResultUserNotLoggedIn +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2132 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2132 +msgctxt "CommonUser,ResultUserNotLoggedIn" +msgid "The user must login" +msgstr "ユーザーはログインする必要があります" + +#. Key: VersionOutdated +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2136 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2136 +msgctxt "CommonUser,VersionOutdated" +msgid "The game or hardware needs to be updated" +msgstr "ゲームまたはハードウェアのアップデートが必要です" + +#. Key: DevDynamicDetailsFormat +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSetting.cpp:292 +#: Plugins/GameSettings/Source/Private/GameSetting.cpp:292 +msgctxt "GameSetting,DevDynamicDetailsFormat" +msgid "{0}{1}" +msgstr "{0}{1}" + +#. Key: DisabledOptionReasonLine +#. SourceLocation: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:106 +#: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:106 +msgctxt "GameSetting,DisabledOptionReasonLine" +msgid " There are fewer options than available due to Parental Controls." +msgstr " ペアレンタルコントロールにより、利用可能なオプションが少なくなっています。" + +#. Key: DisabledReasonLine +#. SourceLocation: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:100 +#: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:100 +msgctxt "GameSetting,DisabledReasonLine" +msgid " {0}" +msgstr " {0}" + +#. Key: OnlyPrimaryPlayerEditable +#. SourceLocation: Plugins/GameSettings/Source/Private/EditCondition/WhenPlayingAsPrimaryPlayer.cpp:19 +#: Plugins/GameSettings/Source/Private/EditCondition/WhenPlayingAsPrimaryPlayer.cpp:19 +msgctxt "GameSetting,OnlyPrimaryPlayerEditable" +msgid "Can only be changed by the primary player." +msgstr "プライマリプレイヤーのみ変更可能です。" + +#. Key: PercentFormat +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSettingValueScalarDynamic.cpp:11 +#: Plugins/GameSettings/Source/Private/GameSettingValueScalarDynamic.cpp:11 +msgctxt "GameSetting,PercentFormat" +msgid "{0}%" +msgstr "{0}%" + +#. Key: WarningReasonLine +#. SourceLocation: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:76 +#: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:76 +msgctxt "GameSetting,WarningReasonLine" +msgid " {0}" +msgstr " {0}" + +#. Key: OFF +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:189 +#: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:189 +msgctxt "GameSettingValueDiscreteDynamic,OFF" +msgid "OFF" +msgstr "オフ" + +#. Key: ON +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:190 +#: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:190 +msgctxt "GameSettingValueDiscreteDynamic,ON" +msgid "ON" +msgstr "オン" + +#. Key: PayloadOutTooltip +#. SourceLocation: Plugins/GameplayMessageRouter/Source/GameplayMessageNodes/Private/K2Node_AsyncAction_ListenForGameplayMessages.cpp:53 +#: Plugins/GameplayMessageRouter/Source/GameplayMessageNodes/Private/K2Node_AsyncAction_ListenForGameplayMessages.cpp:53 +msgctxt "K2Node,PayloadOutTooltip" +msgid "\n\nThe message structure that we received" +msgstr "\n\n受け取ったメッセージ構造" + +#. Key: AdvancedGraphics_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:588 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:588 +msgctxt "Lyra,AdvancedGraphics_Name" +msgid "Advanced Graphics" +msgstr "高度なグラフィック" + +#. Key: AntiAliasing_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:446 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:446 +msgctxt "Lyra,AntiAliasing_Description" +msgid "Anti-Aliasing reduces jaggy artifacts along geometry edges. Increasing this setting will make edges look smoother, but can reduce performance. Higher settings mean more anti-aliasing." +msgstr "アンチエイリアス処理は、ジオメトリの縁に表示されるジャギーを軽減します。この設定を上げると、縁は滑らかになりますが、パフォーマンスが低下する可能性があります。設定が高いほど、より高度なアンチエイリアス処理を行うことになります。" + +#. Key: AntiAliasing_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:445 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:445 +msgctxt "Lyra,AntiAliasing_Name" +msgid "Anti-Aliasing" +msgstr "アンチエイリアス処理" + +#. Key: AntiAliasingEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:453 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:453 +msgctxt "Lyra,AntiAliasingEpic" +msgid "Epic" +msgstr "エピック" + +#. Key: AntiAliasingHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:452 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:452 +msgctxt "Lyra,AntiAliasingHigh" +msgid "High" +msgstr "高" + +#. Key: AntiAliasingLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:450 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:450 +msgctxt "Lyra,AntiAliasingLow" +msgid "Off" +msgstr "オフ" + +#. Key: AntiAliasingMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:451 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:451 +msgctxt "Lyra,AntiAliasingMedium" +msgid "Medium" +msgstr "中" + +#. Key: AudioCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:31 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:31 +msgctxt "Lyra,AudioCollection_Name" +msgid "Audio" +msgstr "オーディオ" + +#. Key: AudioOutputDevice_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:240 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:240 +msgctxt "Lyra,AudioOutputDevice_Description" +msgid "Changes the audio output device for game audio (not voice chat)." +msgstr "ゲームオーディオ用(ボイスチャット以外)にオーディオ出力機器を変更します。" + +#. Key: AudioOutputDevice_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:239 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:239 +msgctxt "Lyra,AudioOutputDevice_Name" +msgid "Audio Output Device" +msgstr "オーディオ出力機器" + +#. Key: AutoSetQuality_Action +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:314 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:314 +msgctxt "Lyra,AutoSetQuality_Action" +msgid "Auto-Set" +msgstr "自動設定" + +#. Key: AutoSetQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:311 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:311 +msgctxt "Lyra,AutoSetQuality_Description" +msgid "Automatically configure the graphics quality options based on a benchmark of the hardware." +msgstr "ハードウェアのベンチマークに基づいて、グラフィック品質オプションを自動で設定します。" + +#. Key: AutoSetQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:310 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:310 +msgctxt "Lyra,AutoSetQuality_Name" +msgid "Auto-Set Quality" +msgstr "品質の自動設定" + +#. Key: BackgroundAudio_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:258 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:258 +msgctxt "Lyra,BackgroundAudio_Description" +msgid "Turns game audio on/off when the game is in the background. When on, the game audio will continue to play when the game is minimized, or another window is focused." +msgstr "ゲームがバックグラウンドにあるときに、ゲームのオーディオをオン/オフに切り替えます。オン状態では、ゲームを最小化したときや、他のウィンドウがフォーカスされている場合に、ゲームのオーディオが継続して再生されます。" + +#. Key: BackgroundAudio_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:257 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:257 +msgctxt "Lyra,BackgroundAudio_Name" +msgid "Background Audio" +msgstr "バックグラウンドオーディオ" + +#. Key: BasicSensitivityCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:139 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:139 +msgctxt "Lyra,BasicSensitivityCollection_Name" +msgid "Sensitivity" +msgstr "感度" + +#. Key: Brightness_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:213 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:213 +msgctxt "Lyra,Brightness_Description" +msgid "Adjusts the brightness." +msgstr "明るさを調節します。" + +#. Key: Brightness_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:212 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:212 +msgctxt "Lyra,Brightness_Name" +msgid "Brightness" +msgstr "明るさ" + +#. Key: BrightnessAdjustInstructions +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:83 +#: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:83 +msgctxt "Lyra,BrightnessAdjustInstructions" +msgid "Use {0} to adjust the brightness" +msgstr "{0}を使用して明るさを調節します" + +#. Key: BrightnessFormat +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:219 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:219 +msgctxt "Lyra,BrightnessFormat" +msgid "{0}%" +msgstr "{0}%" + +#. Key: ColorBlindMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:175 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:175 +msgctxt "Lyra,ColorBlindMode_Description" +msgid "Using the provided images, test out the different color blind modes to find a color correction that works best for you." +msgstr "提供された画像を使って、異なる色覚異常サポートモードを試し、自分に合った色補正を見つけてください。" + +#. Key: ColorBlindMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:174 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:174 +msgctxt "Lyra,ColorBlindMode_Name" +msgid "Color Blind Mode" +msgstr "色覚異常サポートモード" + +#. Key: ColorBlindRotatorSettingDeuteranope +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:181 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:181 +msgctxt "Lyra,ColorBlindRotatorSettingDeuteranope" +msgid "Deuteranope" +msgstr "緑(第二)色覚異常" + +#. Key: ColorBlindRotatorSettingOff +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:180 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:180 +msgctxt "Lyra,ColorBlindRotatorSettingOff" +msgid "Off" +msgstr "オフ" + +#. Key: ColorBlindRotatorSettingProtanope +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:182 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:182 +msgctxt "Lyra,ColorBlindRotatorSettingProtanope" +msgid "Protanope" +msgstr "赤(第一)色覚異常" + +#. Key: ColorBlindRotatorSettingTritanope +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:183 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:183 +msgctxt "Lyra,ColorBlindRotatorSettingTritanope" +msgid "Tritanope" +msgstr "青黄(第三)色覚異常" + +#. Key: ColorBlindStrength_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:194 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:194 +msgctxt "Lyra,ColorBlindStrength_Description" +msgid "Using the provided images, test out the different strengths to find a color correction that works best for you." +msgstr "提供された画像を使って、さまざまな強度を試し、自分に合った色補正を見つけてください。" + +#. Key: ColorBlindStrength_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:193 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:193 +msgctxt "Lyra,ColorBlindStrength_Name" +msgid "Color Blind Strength" +msgstr "色覚異常強度" + +#. Key: ControllerHardware_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:47 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:47 +msgctxt "Lyra,ControllerHardware_Description" +msgid "The type of controller you're using." +msgstr "使用するコントローラータイプを選択します。" + +#. Key: ControllerHardware_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:46 +msgctxt "Lyra,ControllerHardware_Name" +msgid "Controller Hardware" +msgstr "コントローラーハードウェア" + +#. Key: DeadZoneCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:200 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:200 +msgctxt "Lyra,DeadZoneCollection_Name" +msgid "Controller DeadZone" +msgstr "コントローラーデッドゾーン" + +#. Key: DeviceProfileSuffix_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:270 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:270 +msgctxt "Lyra,DeviceProfileSuffix_Description" +msgid "Choose between different quality presets to make a trade off between quality and speed." +msgstr "異なる品質のプリセットを選択して、品質と速度の適切なトレードオフを決定します。" + +#. Key: DeviceProfileSuffix_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:269 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:269 +msgctxt "Lyra,DeviceProfileSuffix_Name" +msgid "Quality Presets" +msgstr "品質のプリセット" + +#. Key: DialogueVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:95 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:95 +msgctxt "Lyra,DialogueVolume_Description" +msgid "Adjusts the volume of dialogue for game characters and voice overs." +msgstr "ゲームキャラクターのセリフや吹き替えのボリュームを調節します。" + +#. Key: DialogueVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:94 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:94 +msgctxt "Lyra,DialogueVolume_Name" +msgid "Dialogue" +msgstr "ダイアログ" + +#. Key: DisplayCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:114 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:114 +msgctxt "Lyra,DisplayCollection_Name" +msgid "Display" +msgstr "表示方法" + +#. Key: EFortGamepadSensitivity_Fast +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:150 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:150 +msgctxt "Lyra,EFortGamepadSensitivity_Fast" +msgid "7 (Fast)" +msgstr "7(速い)" + +#. Key: EFortGamepadSensitivity_FastPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:151 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:151 +msgctxt "Lyra,EFortGamepadSensitivity_FastPlus" +msgid "8 (Fast+)" +msgstr "8(速い+)" + +#. Key: EFortGamepadSensitivity_FastPlusPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:152 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:152 +msgctxt "Lyra,EFortGamepadSensitivity_FastPlusPlus" +msgid "9 (Fast++)" +msgstr "9(速い++)" + +#. Key: EFortGamepadSensitivity_Insane +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:153 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:153 +msgctxt "Lyra,EFortGamepadSensitivity_Insane" +msgid "10 (Insane)" +msgstr "10(超高速)" + +#. Key: EFortGamepadSensitivity_Normal +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:147 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:147 +msgctxt "Lyra,EFortGamepadSensitivity_Normal" +msgid "4 (Normal)" +msgstr "4(普通)" + +#. Key: EFortGamepadSensitivity_NormalPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:148 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:148 +msgctxt "Lyra,EFortGamepadSensitivity_NormalPlus" +msgid "5 (Normal+)" +msgstr "5(普通+)" + +#. Key: EFortGamepadSensitivity_NormalPlusPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:149 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:149 +msgctxt "Lyra,EFortGamepadSensitivity_NormalPlusPlus" +msgid "6 (Normal++)" +msgstr "6(普通++)" + +#. Key: EFortGamepadSensitivity_Slow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:144 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:144 +msgctxt "Lyra,EFortGamepadSensitivity_Slow" +msgid "1 (Slow)" +msgstr "1(遅い)" + +#. Key: EFortGamepadSensitivity_SlowPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:145 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:145 +msgctxt "Lyra,EFortGamepadSensitivity_SlowPlus" +msgid "2 (Slow+)" +msgstr "2(遅い+)" + +#. Key: EFortGamepadSensitivity_SlowPlusPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:146 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:146 +msgctxt "Lyra,EFortGamepadSensitivity_SlowPlusPlus" +msgid "3 (Slow++)" +msgstr "3(遅い++)" + +#. Key: ELyraAllowBackgroundAudioSetting_AllSounds +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:265 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:265 +msgctxt "Lyra,ELyraAllowBackgroundAudioSetting_AllSounds" +msgid "All Sounds" +msgstr "すべてのサウンド" + +#. Key: ELyraAllowBackgroundAudioSetting_Off +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:264 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:264 +msgctxt "Lyra,ELyraAllowBackgroundAudioSetting_Off" +msgid "Off" +msgstr "オフ" + +#. Key: ESubtitleBackgroundOpacity_Clear +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:225 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:225 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Clear" +msgid "Clear" +msgstr "クリア" + +#. Key: ESubtitleBackgroundOpacity_High +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:228 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:228 +msgctxt "Lyra,ESubtitleBackgroundOpacity_High" +msgid "High" +msgstr "高" + +#. Key: ESubtitleBackgroundOpacity_Low +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:226 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:226 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Low" +msgid "Low" +msgstr "低" + +#. Key: ESubtitleBackgroundOpacity_Medium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:227 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:227 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Medium" +msgid "Medium" +msgstr "中" + +#. Key: ESubtitleBackgroundOpacity_Solid +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:229 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:229 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Solid" +msgid "Solid" +msgstr "単色" + +#. Key: ESubtitleTextBorder_DropShadow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:211 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:211 +msgctxt "Lyra,ESubtitleTextBorder_DropShadow" +msgid "Drop Shadow" +msgstr "ドロップシャドウ" + +#. Key: ESubtitleTextBorder_None +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:209 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:209 +msgctxt "Lyra,ESubtitleTextBorder_None" +msgid "None" +msgstr "なし" + +#. Key: ESubtitleTextBorder_Outline +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:210 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:210 +msgctxt "Lyra,ESubtitleTextBorder_Outline" +msgid "Outline" +msgstr "アウトライン" + +#. Key: ESubtitleTextColor_White +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:194 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:194 +msgctxt "Lyra,ESubtitleTextColor_White" +msgid "White" +msgstr "白" + +#. Key: ESubtitleTextColor_Yellow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:195 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:195 +msgctxt "Lyra,ESubtitleTextColor_Yellow" +msgid "Yellow" +msgstr "黄" + +#. Key: ESubtitleTextSize_ExtraLarge +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:180 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:180 +msgctxt "Lyra,ESubtitleTextSize_ExtraLarge" +msgid "Extra Large" +msgstr "特大" + +#. Key: ESubtitleTextSize_ExtraSmall +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:176 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:176 +msgctxt "Lyra,ESubtitleTextSize_ExtraSmall" +msgid "Extra Small" +msgstr "極小" + +#. Key: ESubtitleTextSize_Large +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:179 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:179 +msgctxt "Lyra,ESubtitleTextSize_Large" +msgid "Large" +msgstr "大" + +#. Key: ESubtitleTextSize_Medium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:178 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:178 +msgctxt "Lyra,ESubtitleTextSize_Medium" +msgid "Medium" +msgstr "中" + +#. Key: ESubtitleTextSize_Small +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:177 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:177 +msgctxt "Lyra,ESubtitleTextSize_Small" +msgid "Small" +msgstr "小" + +#. Key: FPSFormat +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:637 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:637 +msgctxt "Lyra,FPSFormat" +msgid "{0} FPS" +msgstr "{0} FPS" + +#. Key: FrameRateLimit_Always_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:702 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:702 +msgctxt "Lyra,FrameRateLimit_Always_Description" +msgid "Frame rate limit sets the highest frame rate that is allowed. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "フレームレートの上限は、許容される最大フレームレートを設定します。低く設定するとフレームレートがより安定し、高く設定すると高速マシンで最高の体験を得られます。高フレームレートに達するために、Vsyncの無効化が必要になる場合があります。" + +#. Key: FrameRateLimit_Always_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:701 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:701 +msgctxt "Lyra,FrameRateLimit_Always_Name" +msgid "Frame Rate Limit" +msgstr "フレームレートの上限" + +#. Key: FrameRateLimit_InMenu_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:670 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:670 +msgctxt "Lyra,FrameRateLimit_InMenu_Description" +msgid "Frame rate limit when in the menu. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "メニュー内のフレームレートを制限します。低く設定するとフレームレートがより安定し、高く設定すると高速マシンで最高の体験を得られます。高フレームレートに達するために、Vsyncの無効化が必要になる場合があります。" + +#. Key: FrameRateLimit_InMenu_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:669 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:669 +msgctxt "Lyra,FrameRateLimit_InMenu_Name" +msgid "Frame Rate Limit (Menu)" +msgstr "フレームレートの上限(メニュー)" + +#. Key: FrameRateLimit_Mobile_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:299 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:299 +msgctxt "Lyra,FrameRateLimit_Mobile_Description" +msgid "Select a desired framerate. Use this to fine tune performance on your device." +msgstr "希望するフレームレートを選択します。これを使用して、お使いのデバイスのパフォーマンスを微調整します。" + +#. Key: FrameRateLimit_Mobile_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:298 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:298 +msgctxt "Lyra,FrameRateLimit_Mobile_Name" +msgid "Frame Rate Limit" +msgstr "フレームレートの上限" + +#. Key: FrameRateLimit_OnBattery_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:652 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:652 +msgctxt "Lyra,FrameRateLimit_OnBattery_Description" +msgid "Frame rate limit when running on battery. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "バッテリー駆動時のフレームレートを制限します。低く設定するとフレームレートがより安定し、高く設定すると高速マシンで最高の体験を得られます。高フレームレートに達するために、Vsyncの無効化が必要になる場合があります。" + +#. Key: FrameRateLimit_OnBattery_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:651 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:651 +msgctxt "Lyra,FrameRateLimit_OnBattery_Name" +msgid "Frame Rate Limit (On Battery)" +msgstr "フレームレートの上限(バッテリー駆動時)" + +#. Key: FrameRateLimit_WhenBackgrounded_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:686 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:686 +msgctxt "Lyra,FrameRateLimit_WhenBackgrounded_Description" +msgid "Frame rate limit when in the background. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "バックグラウンドでのフレームレートを制限します。低く設定するとフレームレートがより安定し、高く設定すると高速マシンで最高の体験を得られます。高フレームレートに達するために、Vsyncの無効化が必要になる場合があります。" + +#. Key: FrameRateLimit_WhenBackgrounded_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:685 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:685 +msgctxt "Lyra,FrameRateLimit_WhenBackgrounded_Name" +msgid "Frame Rate Limit (Background)" +msgstr "フレームレートの上限(バックグラウンド)" + +#. Key: FullscreenNeededForVSync +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:608 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:608 +msgctxt "Lyra,FullscreenNeededForVSync" +msgid "This feature only works if 'Window Mode' is set to 'Fullscreen'." +msgstr "この機能は、「ウィンドウ表示モード」が「全画面表示」に設定されている場合にのみ有効です。" + +#. Key: GamepadBindingCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:130 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:130 +msgctxt "Lyra,GamepadBindingCollection_Name" +msgid "Controls" +msgstr "操作" + +#. Key: GamepadCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:31 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:31 +msgctxt "Lyra,GamepadCollection_Name" +msgid "Gamepad" +msgstr "ゲームパッド" + +#. Key: GamepadVibration_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:89 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:89 +msgctxt "Lyra,GamepadVibration_Description" +msgid "Turns controller vibration on/off." +msgstr "コントローラーのバイブレーションをオン/オフに切り替えます。" + +#. Key: GamepadVibration_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:88 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:88 +msgctxt "Lyra,GamepadVibration_Name" +msgid "Vibration" +msgstr "振動" + +#. Key: GameplayCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:21 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:21 +msgctxt "Lyra,GameplayCollection_Name" +msgid "Gameplay" +msgstr "ゲームプレイ" + +#. Key: GlobalIlluminationQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:400 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:400 +msgctxt "Lyra,GlobalIlluminationQuality_Description" +msgid "Global Illumination controls the quality of dynamically calculated indirect lighting bounces, sky shadowing and Ambient Occlusion. Settings of 'High' and above use more accurate ray tracing methods to solve lighting, but can reduce performance." +msgstr "グローバルイルミネーションは、動的計算された間接ライティングの反射、スカイシャドウイング、およびアンビエントオクルージョンの品質を制御します。「高」以上に設定すると、より正確なレイトレーシングでライティングを解決できますが、パフォーマンスが低下することがあります。" + +#. Key: GlobalIlluminationQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:399 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:399 +msgctxt "Lyra,GlobalIlluminationQuality_Name" +msgid "Global Illumination" +msgstr "グローバルイルミネーション" + +#. Key: GraphicsCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:167 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:167 +msgctxt "Lyra,GraphicsCollection_Name" +msgid "Graphics" +msgstr "グラフィック" + +#. Key: GraphicsQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:258 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:258 +msgctxt "Lyra,GraphicsQuality_Name" +msgid "Graphics Quality" +msgstr "グラフィックの品質" + +#. Key: GraphicsQualityPresets_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:359 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:359 +msgctxt "Lyra,GraphicsQualityPresets_Description" +msgid "Quality Preset allows you to adjust multiple video options at once. Try a few options to see what fits your preference and device's performance." +msgstr "品質のプリセットでは、複数のビデオオプションをまとめて調節することができます。オプションをいくつか試してみて、好みやデバイスの性能に合うものを選んでください。" + +#. Key: GraphicsQualityPresets_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:358 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:358 +msgctxt "Lyra,GraphicsQualityPresets_Name" +msgid "Quality Presets" +msgstr "品質のプリセット" + +#. Key: HardwareCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:39 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:39 +msgctxt "Lyra,HardwareCollection_Name" +msgid "Hardware" +msgstr "ハードウェア" + +#. Key: HDRAudioMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:304 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:304 +msgctxt "Lyra,HDRAudioMode_Description" +msgid "Enable high dynamic range audio. Changes the runtime processing chain to increase the dynamic range of the audio mixdown, appropriate for theater or more cinematic experiences." +msgstr "HDR(ハイダイナミックレンジ)オーディオを有効にします。ランタイム処理チェーンを変更することで、オーディオのミックスダウンのダイナミックレンジを広げて、劇場やより映画のような体験に適したものにします。" + +#. Key: HDRAudioMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:303 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:303 +msgctxt "Lyra,HDRAudioMode_Name" +msgid "High Dynamic Range Audio" +msgstr "HDR(ハイダイナミックレンジ)オーディオ" + +#. Key: HeadphoneMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:280 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:280 +msgctxt "Lyra,HeadphoneMode_Description" +msgid "Enable binaural audio. Provides 3D audio spatialization, so you can hear the location of sounds more precisely, including above, below, and behind you. Recommended for use with stereo headphones only." +msgstr "両耳用のオーディオを有効にします。3Dオーディオ空間処理を提供するため、上下左右の音の位置をより正確に聞き取れるようになります。ステレオヘッドフォンのみでの使用をおすすめします。" + +#. Key: HeadphoneMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:279 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:279 +msgctxt "Lyra,HeadphoneMode_Name" +msgid "3D Headphones" +msgstr "3Dヘッドフォン" + +#. Key: InvertHorizontalAxis_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:123 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:123 +msgctxt "Lyra,InvertHorizontalAxis_Description" +msgid "Enable the inversion of the Horizontal look axis." +msgstr "水平軸の反転を有効にします。" + +#. Key: InvertHorizontalAxis_Gamepad_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:115 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:115 +msgctxt "Lyra,InvertHorizontalAxis_Gamepad_Description" +msgid "Enable the inversion of the Horizontal look axis." +msgstr "水平軸の反転を有効にします。" + +#. Key: InvertHorizontalAxis_Gamepad_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:114 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:114 +msgctxt "Lyra,InvertHorizontalAxis_Gamepad_Name" +msgid "Invert Horizontal Axis" +msgstr "水平軸を反転" + +#. Key: InvertHorizontalAxis_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:122 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:122 +msgctxt "Lyra,InvertHorizontalAxis_Name" +msgid "Invert Horizontal Axis" +msgstr "水平軸を反転" + +#. Key: InvertVerticalAxis_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:108 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:108 +msgctxt "Lyra,InvertVerticalAxis_Description" +msgid "Enable the inversion of the vertical look axis." +msgstr "垂直軸の反転を有効にします。" + +#. Key: InvertVerticalAxis_Gamepad_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:102 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:102 +msgctxt "Lyra,InvertVerticalAxis_Gamepad_Description" +msgid "Enable the inversion of the vertical look axis." +msgstr "垂直軸の反転を有効にします。" + +#. Key: InvertVerticalAxis_Gamepad_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:101 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:101 +msgctxt "Lyra,InvertVerticalAxis_Gamepad_Name" +msgid "Invert Vertical Axis" +msgstr "垂直軸を反転" + +#. Key: InvertVerticalAxis_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:107 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:107 +msgctxt "Lyra,InvertVerticalAxis_Name" +msgid "Invert Vertical Axis" +msgstr "垂直軸を反転" + +#. Key: KeyBindingCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:141 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:141 +msgctxt "Lyra,KeyBindingCollection_Name" +msgid "Keyboard & Mouse" +msgstr "キーボード&マウス" + +#. Key: LanguageCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:27 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:27 +msgctxt "Lyra,LanguageCollection_Name" +msgid "Language" +msgstr "言語" + +#. Key: LanguageSetting_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:35 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:35 +msgctxt "Lyra,LanguageSetting_Description" +msgid "The language of the game." +msgstr "ゲームの言語" + +#. Key: LanguageSetting_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:34 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:34 +msgctxt "Lyra,LanguageSetting_Name" +msgid "Language" +msgstr "言語" + +#. Key: LookSensitivityPreset_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:161 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:161 +msgctxt "Lyra,LookSensitivityPreset_Description" +msgid "How quickly your view rotates." +msgstr "回転表示の速さを設定します。" + +#. Key: LookSensitivityPreset_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:160 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:160 +msgctxt "Lyra,LookSensitivityPreset_Name" +msgid "Look Sensitivity" +msgstr "表示感度" + +#. Key: LookSensitivityPresetAds_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:179 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:179 +msgctxt "Lyra,LookSensitivityPresetAds_Description" +msgid "How quickly your view rotates while aiming down sights (ADS)." +msgstr "下方向に照準を当てている時の回転表示の速さ(ADS)を設定します。" + +#. Key: LookSensitivityPresetAds_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:178 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:178 +msgctxt "Lyra,LookSensitivityPresetAds_Name" +msgid "Aim Sensitivity (ADS)" +msgstr "照準感度(ADS)" + +#. Key: LookStickDeadZone_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:224 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:224 +msgctxt "Lyra,LookStickDeadZone_Description" +msgid "Increase or decrease the area surrounding the stick that we ignore input from. Setting this value too low may result in the camera continuing to move even after removing your finger from the stick." +msgstr "入力を無視するスティックの周囲の領域を増減します。この値を小さく設定しすぎると、スティックから指を離してもカメラが動き続けることがあります。" + +#. Key: LookStickDeadZone_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:223 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:223 +msgctxt "Lyra,LookStickDeadZone_Name" +msgid "Right Stick DeadZone" +msgstr "右スティックのデッドゾーン" + +#. Key: MouseAndKeyboardCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:28 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:28 +msgctxt "Lyra,MouseAndKeyboardCollection_Name" +msgid "Mouse & Keyboard" +msgstr "マウス&キーボード" + +#. Key: MouseSensitivityCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:46 +msgctxt "Lyra,MouseSensitivityCollection_Name" +msgid "Sensitivity" +msgstr "感度" + +#. Key: MouseSensitivityPitch_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:72 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:72 +msgctxt "Lyra,MouseSensitivityPitch_Description" +msgid "Sets the sensitivity of the mouse's vertical (y) axis. With higher settings the camera will move faster when looking up and down with the mouse." +msgstr "マウスの垂直軸(Y軸)の感度を設定します。高く設定すると、マウスで上下を見た時のカメラの動きが速くなります。" + +#. Key: MouseSensitivityPitch_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:71 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:71 +msgctxt "Lyra,MouseSensitivityPitch_Name" +msgid "Y-Axis Sensitivity" +msgstr "Y軸の感度" + +#. Key: MouseSensitivityYaw_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:54 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:54 +msgctxt "Lyra,MouseSensitivityYaw_Description" +msgid "Sets the sensitivity of the mouse's horizontal (x) axis. With higher settings the camera will move faster when looking left and right with the mouse." +msgstr "マウスの水平軸(X軸)の感度を設定します。高く設定すると、マウスで左右を見た時のカメラの動きが速くなります。" + +#. Key: MouseSensitivityYaw_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:53 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:53 +msgctxt "Lyra,MouseSensitivityYaw_Name" +msgid "X-Axis Sensitivity" +msgstr "X軸の感度" + +#. Key: MouseTargetingMultiplier_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:90 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:90 +msgctxt "Lyra,MouseTargetingMultiplier_Description" +msgid "Sets the modifier for reducing mouse sensitivity when targeting. 100% will have no slow down when targeting. Lower settings will have more slow down when targeting." +msgstr "標準設定時にマウスの感度を下げるためのモディファイヤを設定します。100%の場合、標準設定時に速度が落ちることはありません。設定が低い場合、標準設定時に速度が落ちます。" + +#. Key: MouseTargetingMultiplier_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:89 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:89 +msgctxt "Lyra,MouseTargetingMultiplier_Name" +msgid "Targeting Sensitivity" +msgstr "標準設定の感度" + +#. Key: MoveStickDeadZone_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:208 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:208 +msgctxt "Lyra,MoveStickDeadZone_Description" +msgid "Increase or decrease the area surrounding the stick that we ignore input from. Setting this value too low may result in the character continuing to move even after removing your finger from the stick." +msgstr "入力を無視するスティックの周囲の領域を増減します。この値を小さく設定しすぎると、スティックから指を離してもキャラクターが動き続けることがあります。" + +#. Key: MoveStickDeadZone_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:207 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:207 +msgctxt "Lyra,MoveStickDeadZone_Name" +msgid "Left Stick DeadZone" +msgstr "左スティックのデッドゾーン" + +#. Key: MusicVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:63 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:63 +msgctxt "Lyra,MusicVolume_Description" +msgid "Adjusts the volume of music." +msgstr "音楽の音量を調節します。" + +#. Key: MusicVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:62 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:62 +msgctxt "Lyra,MusicVolume_Name" +msgid "Music" +msgstr "音楽" + +#. Key: OverallVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:47 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:47 +msgctxt "Lyra,OverallVolume_Description" +msgid "Adjusts the volume of everything." +msgstr "全ての音量を調節します。" + +#. Key: OverallVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:46 +msgctxt "Lyra,OverallVolume_Name" +msgid "Overall" +msgstr "全般" + +#. Key: PerfStat_ClientFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:53 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:53 +msgctxt "Lyra,PerfStat_ClientFPS" +msgid "Client FPS" +msgstr "クライアントFPS" + +#. Key: PerfStat_FrameTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:69 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:69 +msgctxt "Lyra,PerfStat_FrameTime" +msgid "Frame Time" +msgstr "フレーム時間" + +#. Key: PerfStat_FrameTime_GameThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:85 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:85 +msgctxt "Lyra,PerfStat_FrameTime_GameThread" +msgid "CPU Game Time" +msgstr "CPUゲーム時間" + +#. Key: PerfStat_FrameTime_GPU +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:109 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:109 +msgctxt "Lyra,PerfStat_FrameTime_GPU" +msgid "GPU Render Time" +msgstr "GPUレンダリング時間" + +#. Key: PerfStat_FrameTime_RenderThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:93 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:93 +msgctxt "Lyra,PerfStat_FrameTime_RenderThread" +msgid "CPU Render Time" +msgstr "CPUレンダリング時間" + +#. Key: PerfStat_FrameTime_RHIThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:101 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:101 +msgctxt "Lyra,PerfStat_FrameTime_RHIThread" +msgid "CPU RHI Time" +msgstr "CPU RHI時間" + +#. Key: PerfStat_IdleTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:77 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:77 +msgctxt "Lyra,PerfStat_IdleTime" +msgid "Idle Time" +msgstr "アイドル時間" + +#. Key: PerfStat_PacketLoss_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:136 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:136 +msgctxt "Lyra,PerfStat_PacketLoss_Incoming" +msgid "Incoming Packet Loss" +msgstr "受信するパケットロス" + +#. Key: PerfStat_PacketLoss_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:144 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:144 +msgctxt "Lyra,PerfStat_PacketLoss_Outgoing" +msgid "Outgoing Packet Loss" +msgstr "送信するパケットロス" + +#. Key: PerfStat_PacketRate_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:152 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:152 +msgctxt "Lyra,PerfStat_PacketRate_Incoming" +msgid "Incoming Packet Rate" +msgstr "受信パケットレート" + +#. Key: PerfStat_PacketRate_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:160 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:160 +msgctxt "Lyra,PerfStat_PacketRate_Outgoing" +msgid "Outgoing Packet Rate" +msgstr "送信パケットレート" + +#. Key: PerfStat_PacketSize_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:168 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:168 +msgctxt "Lyra,PerfStat_PacketSize_Incoming" +msgid "Incoming Packet Size" +msgstr "受信パケットサイズ" + +#. Key: PerfStat_PacketSize_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:176 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:176 +msgctxt "Lyra,PerfStat_PacketSize_Outgoing" +msgid "Outgoing Packet Size" +msgstr "送信パケットサイズ" + +#. Key: PerfStat_Ping +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:128 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:128 +msgctxt "Lyra,PerfStat_Ping" +msgid "Ping" +msgstr "Ping" + +#. Key: PerfStat_ServerFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:61 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:61 +msgctxt "Lyra,PerfStat_ServerFPS" +msgid "Server FPS" +msgstr "サーバーFPS" + +#. Key: PerfStatDescription_ClientFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:54 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:54 +msgctxt "Lyra,PerfStatDescription_ClientFPS" +msgid "Client frame rate (higher is better)" +msgstr "クライアントのフレームレート(高いほど良い)" + +#. Key: PerfStatDescription_FrameTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:70 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:70 +msgctxt "Lyra,PerfStatDescription_FrameTime" +msgid "The total frame time." +msgstr "フレーム時間の合計。" + +#. Key: PerfStatDescription_FrameTime_GameThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:86 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:86 +msgctxt "Lyra,PerfStatDescription_FrameTime_GameThread" +msgid "The amount of time spent on the main game thread." +msgstr "メインのゲームスレッドに費やした時間。" + +#. Key: PerfStatDescription_FrameTime_GPU +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:110 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:110 +msgctxt "Lyra,PerfStatDescription_FrameTime_GPU" +msgid "The amount of time spent on the GPU." +msgstr "GPUに費やした時間。" + +#. Key: PerfStatDescription_FrameTime_RenderThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:94 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:94 +msgctxt "Lyra,PerfStatDescription_FrameTime_RenderThread" +msgid "The amount of time spent on the rendering thread." +msgstr "レンダリングスレッドに費やした時間。" + +#. Key: PerfStatDescription_FrameTime_RHIThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:102 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:102 +msgctxt "Lyra,PerfStatDescription_FrameTime_RHIThread" +msgid "The amount of time spent on the Render Hardware Interface thread." +msgstr "レンダリングハードウェアインターフェイスのスレッドに費やした時間。" + +#. Key: PerfStatDescription_IdleTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:78 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:78 +msgctxt "Lyra,PerfStatDescription_IdleTime" +msgid "The amount of time spent waiting idle for frame pacing." +msgstr "フレームペーシングのためにアイドル状態で待機していた時間。" + +#. Key: PerfStatDescription_PacketLoss_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:137 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:137 +msgctxt "Lyra,PerfStatDescription_PacketLoss_Incoming" +msgid "The percentage of incoming packets lost." +msgstr "受信パケットの損失率。" + +#. Key: PerfStatDescription_PacketLoss_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:145 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:145 +msgctxt "Lyra,PerfStatDescription_PacketLoss_Outgoing" +msgid "The percentage of outgoing packets lost." +msgstr "送信パケットの損失率。" + +#. Key: PerfStatDescription_PacketRate_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:153 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:153 +msgctxt "Lyra,PerfStatDescription_PacketRate_Incoming" +msgid "Rate of incoming packets (per second)" +msgstr "受信パケットレート(毎秒)" + +#. Key: PerfStatDescription_PacketRate_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:161 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:161 +msgctxt "Lyra,PerfStatDescription_PacketRate_Outgoing" +msgid "Rate of outgoing packets (per second)" +msgstr "送信パケットレート(毎秒)" + +#. Key: PerfStatDescription_PacketSize_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:169 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:169 +msgctxt "Lyra,PerfStatDescription_PacketSize_Incoming" +msgid "The average size (in bytes) of packets recieved in the last second." +msgstr "最後の1秒に受信した平均パケットサイズ(バイト)。" + +#. Key: PerfStatDescription_PacketSize_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:177 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:177 +msgctxt "Lyra,PerfStatDescription_PacketSize_Outgoing" +msgid "The average size (in bytes) of packets sent in the last second." +msgstr "最後の1秒に送信した平均パケットサイズ(バイト)。" + +#. Key: PerfStatDescription_Ping +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:129 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:129 +msgctxt "Lyra,PerfStatDescription_Ping" +msgid "The roundtrip latency of your connection to the server." +msgstr "サーバーへの接続の往復遅延。" + +#. Key: PerfStatDescription_ServerFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:62 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:62 +msgctxt "Lyra,PerfStatDescription_ServerFPS" +msgid "Server frame rate" +msgstr "サーバーのフレームレート" + +#. Key: PerfStatsPage_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:34 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:34 +msgctxt "Lyra,PerfStatsPage_Description" +msgid "Configure the display of performance statistics." +msgstr "パフォーマンスの統計の表示を設定します。" + +#. Key: PerfStatsPage_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:33 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:33 +msgctxt "Lyra,PerfStatsPage_Name" +msgid "Performance Stats" +msgstr "パフォーマンスの統計" + +#. Key: PerfStatsPage_Navigation +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:35 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:35 +msgctxt "Lyra,PerfStatsPage_Navigation" +msgid "Edit" +msgstr "編集" + +#. Key: PostProcessingQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:562 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:562 +msgctxt "Lyra,PostProcessingQuality_Description" +msgid "Post Processing effects include Motion Blur, Depth of Field and Bloom. Increasing this setting improves the quality of post process effects, but can reduce performance." +msgstr "ポストプロセス効果には、モーションブラー、被写界深度、ブルームなどがあります。この設定を上げると、ポストプロセス効果の品質が向上しますが、パフォーマンスが低下する可能性があります。" + +#. Key: PostProcessingQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:561 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:561 +msgctxt "Lyra,PostProcessingQuality_Name" +msgid "Post Processing" +msgstr "ポストプロセス" + +#. Key: PostProcessingQualityEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:569 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:569 +msgctxt "Lyra,PostProcessingQualityEpic" +msgid "Epic" +msgstr "エピック" + +#. Key: PostProcessingQualityHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:568 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:568 +msgctxt "Lyra,PostProcessingQualityHigh" +msgid "High" +msgstr "高" + +#. Key: PostProcessingQualityLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:566 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:566 +msgctxt "Lyra,PostProcessingQualityLow" +msgid "Low" +msgstr "低" + +#. Key: PostProcessingQualityMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:567 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:567 +msgctxt "Lyra,PostProcessingQualityMedium" +msgid "Medium" +msgstr "中" + +#. Key: ReflectionQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:539 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:539 +msgctxt "Lyra,ReflectionQuality_Description" +msgid "Reflection quality determines the resolution and accuracy of reflections. Settings of 'High' and above use more accurate ray tracing methods to solve reflections, but can reduce performance." +msgstr "反射の品質は、反射の解像度と精度を決定します。「高」以上に設定すると、より正確なレイトレーシングで反射を解決できますが、パフォーマンスが低下することがあります。" + +#. Key: ReflectionQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:538 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:538 +msgctxt "Lyra,ReflectionQuality_Name" +msgid "Reflections" +msgstr "反射" + +#. Key: Resolution_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:141 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:141 +msgctxt "Lyra,Resolution_Description" +msgid "Display Resolution determines the size of the window in Windowed mode. In Fullscreen mode, Display Resolution determines the graphics card output resolution, which can result in black bars depending on monitor and graphics card. Display Resolution is inactive in Windowed Fullscreen mode." +msgstr "ディスプレイの解像度は、ウィンドウ表示モードでウィンドウの大きさを決定します。全画面表示モードでは、ディスプレイの解像度がグラフィックカードの出力解像度を決定します。これにより、モニターやグラフィックカードによっては黒いバーが表示されることがあります。ディスプレイの解像度は、ウィンドウ全画面表示モードでは無効になります。" + +#. Key: Resolution_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:140 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:140 +msgctxt "Lyra,Resolution_Name" +msgid "Resolution" +msgstr "解像度" + +#. Key: ResolutionScale_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:380 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:380 +msgctxt "Lyra,ResolutionScale_Description" +msgid "3D resolution determines the resolution that objects are rendered in game, but does not affect the main menu. Lower resolutions can significantly increase frame rate." +msgstr "3D解像度は、ゲーム内でオブジェクトがレンダリングされる解像度を決定しますが、メインメニューには影響しません。解像度を下げると、フレームレートが大幅に向上します。" + +#. Key: ResolutionScale_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:379 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:379 +msgctxt "Lyra,ResolutionScale_Name" +msgid "3D Resolution" +msgstr "3D解像度" + +#. Key: ResolutionWindowedFullscreen_Disabled +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:149 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:149 +msgctxt "Lyra,ResolutionWindowedFullscreen_Disabled" +msgid "When the Window Mode is set to Windowed Fullscreen, the resolution must match the native desktop resolution." +msgstr "ウィンドウモードがウィンドウ全画面表示に設定されている場合、解像度はネイティブのデスクトップ解像度と一致させる必要があります。" + +#. Key: SafeZone_Action +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:234 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:234 +msgctxt "Lyra,SafeZone_Action" +msgid "Set Safe Zone" +msgstr "セーフゾーン設定" + +#. Key: SafeZone_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:233 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:233 +msgctxt "Lyra,SafeZone_Description" +msgid "Set the UI safe zone for the platform." +msgstr "プラットフォームのUIセーフゾーンを設定します。" + +#. Key: SafeZone_KeyToPress_Gamepad +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +#: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +msgctxt "Lyra,SafeZone_KeyToPress_Gamepad" +msgid "Left Stick" +msgstr "左スティック" + +#. Key: SafeZone_KeyToPress_Mouse +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +#: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +msgctxt "Lyra,SafeZone_KeyToPress_Mouse" +msgid "Mouse Wheel" +msgstr "マウスホイール" + +#. Key: SafeZone_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:232 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:232 +msgctxt "Lyra,SafeZone_Name" +msgid "Safe Zone" +msgstr "セーフゾーン" + +#. Key: SafeZoneEditorInstructions +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraSafeZoneEditor.cpp:83 +#: Source/LyraGame/Settings/Screens/LyraSafeZoneEditor.cpp:83 +msgctxt "Lyra,SafeZoneEditorInstructions" +msgid "Use {0} to adjust the corners so it lines up with the edges of your display." +msgstr "{0}を使用してディスプレイの端に合うように角を調節します。" + +#. Key: ShadowEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:430 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:430 +msgctxt "Lyra,ShadowEpic" +msgid "Epic" +msgstr "エピック" + +#. Key: ShadowHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:429 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:429 +msgctxt "Lyra,ShadowHigh" +msgid "High" +msgstr "高" + +#. Key: ShadowLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:427 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:427 +msgctxt "Lyra,ShadowLow" +msgid "Off" +msgstr "オフ" + +#. Key: ShadowMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:428 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:428 +msgctxt "Lyra,ShadowMedium" +msgid "Medium" +msgstr "中" + +#. Key: Shadows_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:423 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:423 +msgctxt "Lyra,Shadows_Description" +msgid "Shadow quality determines the resolution and view distance of dynamic shadows. Shadows improve visual quality and give better depth perception, but can reduce performance." +msgstr "シャドウの品質は、ダイナミックシャドウの解像度と表示距離を決定します。シャドウは視覚品質と深度感覚を向上させますが、パフォーマンスを低下させる可能性があります。" + +#. Key: Shadows_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:422 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:422 +msgctxt "Lyra,Shadows_Name" +msgid "Shadows" +msgstr "シャドウ" + +#. Key: SoundCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:130 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:130 +msgctxt "Lyra,SoundCollection_Name" +msgid "Sound" +msgstr "サウンド" + +#. Key: SoundEffectsVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:79 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:79 +msgctxt "Lyra,SoundEffectsVolume_Description" +msgid "Adjusts the volume of sound effects." +msgstr "効果音の音量を調節します。" + +#. Key: SoundEffectsVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:78 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:78 +msgctxt "Lyra,SoundEffectsVolume_Name" +msgid "Sound Effects" +msgstr "効果音" + +#. Key: StatCategory_Network_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:121 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:121 +msgctxt "Lyra,StatCategory_Network_Name" +msgid "Network" +msgstr "ネットワーク" + +#. Key: StatCategory_Performance_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:46 +msgctxt "Lyra,StatCategory_Performance_Name" +msgid "Performance" +msgstr "パフォーマンス" + +#. Key: SubtitleBackground_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:219 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:219 +msgctxt "Lyra,SubtitleBackground_Name" +msgid "Background Opacity" +msgstr "背景のオパシティ" + +#. Key: SubtitleBackgroundOpacity_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:220 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:220 +msgctxt "Lyra,SubtitleBackgroundOpacity_Description" +msgid "Choose a different background or letterboxing for the subtitles." +msgstr "字幕の背景またはレターボックスを選択します。" + +#. Key: SubtitleBackgroundStyle_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:203 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:203 +msgctxt "Lyra,SubtitleBackgroundStyle_Name" +msgid "Text Border" +msgstr "テキストボーダー" + +#. Key: SubtitlePage_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:138 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:138 +msgctxt "Lyra,SubtitlePage_Description" +msgid "Configure the visual appearance of subtitles." +msgstr "字幕の外観を設定します。" + +#. Key: SubtitlePage_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:137 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:137 +msgctxt "Lyra,SubtitlePage_Name" +msgid "Subtitles" +msgstr "字幕" + +#. Key: SubtitlePage_Navigation +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:139 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:139 +msgctxt "Lyra,SubtitlePage_Navigation" +msgid "Options" +msgstr "オプション" + +#. Key: Subtitles_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:158 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:158 +msgctxt "Lyra,Subtitles_Description" +msgid "Turns subtitles on/off." +msgstr "字幕をオン/オフに切り替えます。" + +#. Key: Subtitles_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:157 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:157 +msgctxt "Lyra,Subtitles_Name" +msgid "Subtitles" +msgstr "字幕" + +#. Key: SubtitlesCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:150 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:150 +msgctxt "Lyra,SubtitlesCollection_Name" +msgid "Subtitles" +msgstr "字幕" + +#. Key: SubtitleTextBorder_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:204 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:204 +msgctxt "Lyra,SubtitleTextBorder_Description" +msgid "Choose different borders for the text." +msgstr "テキストのボーダーを選択します。" + +#. Key: SubtitleTextColor_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:189 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:189 +msgctxt "Lyra,SubtitleTextColor_Description" +msgid "Choose different colors for the subtitle text." +msgstr "字幕テキストの色を選択します。" + +#. Key: SubtitleTextColor_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:188 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:188 +msgctxt "Lyra,SubtitleTextColor_Name" +msgid "Text Color" +msgstr "テキストカラー" + +#. Key: SubtitleTextSize_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:171 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:171 +msgctxt "Lyra,SubtitleTextSize_Description" +msgid "Choose different sizes of the the subtitle text." +msgstr "字幕テキストのサイズを選択します。" + +#. Key: SubtitleTextSize_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:170 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:170 +msgctxt "Lyra,SubtitleTextSize_Name" +msgid "Text Size" +msgstr "テキストサイズ" + +#. Key: SystemDefaultLanguage +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:141 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:141 +msgctxt "Lyra,SystemDefaultLanguage" +msgid "System Default ({0})" +msgstr "システムデフォルト({0})" + +#. Key: TextureQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:493 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:493 +msgctxt "Lyra,TextureQuality_Description" +msgid "Texture quality determines the resolution of textures in game. Increasing this setting will make objects more detailed, but can reduce performance." +msgstr "テクスチャクオリティはゲーム内のテクスチャの解像度を決定します。この設定を上げると、オブジェクトはより詳細になりますが、パフォーマンスが低下する可能性があります。" + +#. Key: TextureQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:491 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:491 +msgctxt "Lyra,TextureQuality_Name" +msgid "Textures" +msgstr "テクスチャ" + +#. Key: TextureQualityEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:500 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:500 +msgctxt "Lyra,TextureQualityEpic" +msgid "Epic" +msgstr "エピック" + +#. Key: TextureQualityHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:499 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:499 +msgctxt "Lyra,TextureQualityHigh" +msgid "High" +msgstr "高" + +#. Key: TextureQualityLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:497 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:497 +msgctxt "Lyra,TextureQualityLow" +msgid "Low" +msgstr "低" + +#. Key: TextureQualityMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:498 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:498 +msgctxt "Lyra,TextureQualityMedium" +msgid "Medium" +msgstr "中" + +#. Key: UnlimitedFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:642 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:642 +msgctxt "Lyra,UnlimitedFPS" +msgid "Unlimited" +msgstr "無限" + +#. Key: VerticalSync_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:596 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:596 +msgctxt "Lyra,VerticalSync_Description" +msgid "Enabling Vertical Sync eliminates screen tearing by always rendering and presenting a full frame. Disabling Vertical Sync can give higher frame rate and better input response, but can result in horizontal screen tearing." +msgstr "垂直同期を有効にすると、常にフルフレームでレンダリングして表示するため、画面のテアリングが発生しません。垂直同期を無効化すると、フレームレートが上がり、入力の応答性が良くなりますが、水平方向の画面のテアリングが発生する場合があります。" + +#. Key: VerticalSync_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:595 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:595 +msgctxt "Lyra,VerticalSync_Name" +msgid "Vertical Sync" +msgstr "垂直同期" + +#. Key: VideoCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:103 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:103 +msgctxt "Lyra,VideoCollection_Name" +msgid "Video" +msgstr "ビデオ" + +#. Key: ViewDistance_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:469 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:469 +msgctxt "Lyra,ViewDistance_Description" +msgid "View distance determines how far away objects are culled for performance." +msgstr "表示距離は、パフォーマンスのためにどの程度遠くのオブジェクトをカリングするかを決定します。" + +#. Key: ViewDistance_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:468 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:468 +msgctxt "Lyra,ViewDistance_Name" +msgid "View Distance" +msgstr "表示距離" + +#. Key: ViewDistanceEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:476 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:476 +msgctxt "Lyra,ViewDistanceEpic" +msgid "Epic" +msgstr "エピック" + +#. Key: ViewDistanceFar +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:475 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:475 +msgctxt "Lyra,ViewDistanceFar" +msgid "Far" +msgstr "遠" + +#. Key: ViewDistanceMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:474 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:474 +msgctxt "Lyra,ViewDistanceMedium" +msgid "Medium" +msgstr "中" + +#. Key: ViewDistanceNear +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:473 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:473 +msgctxt "Lyra,ViewDistanceNear" +msgid "Near" +msgstr "近" + +#. Key: VisualEffectQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:516 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:516 +msgctxt "Lyra,VisualEffectQuality_Description" +msgid "Effects determines the quality of visual effects and lighting in game. Increasing this setting will increase the quality of visual effects, but can reduce performance." +msgstr "エフェクトは、ゲーム内の視覚効果やライティングの品質を決定します。この設定を上げると、視覚効果の品質が向上しますが、パフォーマンスが低下する可能性があります。" + +#. Key: VisualEffectQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:515 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:515 +msgctxt "Lyra,VisualEffectQuality_Name" +msgid "Effects" +msgstr "エフェクト" + +#. Key: VisualEffectQualityEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:407 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:407 +msgctxt "Lyra,VisualEffectQualityEpic" +msgid "Epic" +msgstr "エピック" + +#. Key: VisualEffectQualityHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:406 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:406 +msgctxt "Lyra,VisualEffectQualityHigh" +msgid "High" +msgstr "高" + +#. Key: VisualEffectQualityLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:404 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:404 +msgctxt "Lyra,VisualEffectQualityLow" +msgid "Low" +msgstr "低" + +#. Key: VisualEffectQualityMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:405 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:405 +msgctxt "Lyra,VisualEffectQualityMedium" +msgid "Medium" +msgstr "中" + +#. Key: VoiceChatVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:111 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:111 +msgctxt "Lyra,VoiceChatVolume_Description" +msgid "Adjusts the volume of voice chat." +msgstr "ボイスチャットの音量を調節します。" + +#. Key: VoiceChatVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:110 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:110 +msgctxt "Lyra,VoiceChatVolume_Name" +msgid "Voice Chat" +msgstr "ボイスチャット" + +#. Key: VolumeCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:39 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:39 +msgctxt "Lyra,VolumeCollection_Name" +msgid "Volume" +msgstr "音量" + +#. Key: WarningLanguage_Message +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:47 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:47 +msgctxt "Lyra,WarningLanguage_Message" +msgid "You will need to restart the game completely for all language related changes to take effect." +msgstr "言語に関連する変更をすべて有効にするためには、ゲームを完全に再起動する必要があります。" + +#. Key: WarningLanguage_Title +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:46 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:46 +msgctxt "Lyra,WarningLanguage_Title" +msgid "Language Changed" +msgstr "言語が変更されました" + +#. Key: WindowMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:122 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:122 +msgctxt "Lyra,WindowMode_Description" +msgid "In Windowed mode you can interact with other windows more easily, and drag the edges of the window to set the size. In Windowed Fullscreen mode you can easily switch between applications. In Fullscreen mode you cannot interact with other windows as easily, but the game will run slightly faster." +msgstr "ウィンドウ表示モードでは、他のウィンドウへの切り替えがより簡単になり、ウィンドウの端をドラッグしてサイズを設定することができます。ウィンドウ全画面表示モードでは、アプリケーションを簡単に切り替えることができます。全画面表示モードでは、他のウィンドウへの切り替えはそれほど簡単にできませんが、ゲームの動作は多少速くなります。" + +#. Key: WindowMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:121 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:121 +msgctxt "Lyra,WindowMode_Name" +msgid "Window Mode" +msgstr "表示モード" + +#. Key: WindowModeFullscreen +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:126 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:126 +msgctxt "Lyra,WindowModeFullscreen" +msgid "Fullscreen" +msgstr "全画面表示" + +#. Key: WindowModeWindowed +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:128 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:128 +msgctxt "Lyra,WindowModeWindowed" +msgid "Windowed" +msgstr "ウィンドウ表示" + +#. Key: WindowModeWindowedFullscreen +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:127 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:127 +msgctxt "Lyra,WindowModeWindowedFullscreen" +msgid "Windowed Fullscreen" +msgstr "ウィンドウ全画面表示" + +#. Key: AspectRatio +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:443 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:443 +msgctxt "LyraSettings,AspectRatio" +msgid "{X} x {Y}" +msgstr "{X} x {Y}" + +#. Key: AspectRatio-10:16 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:431 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:431 +msgctxt "LyraSettings,AspectRatio-10:16" +msgid "10:16" +msgstr "10:16" + +#. Key: AspectRatio-16:10 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:419 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:419 +msgctxt "LyraSettings,AspectRatio-16:10" +msgid "16:10" +msgstr "16:10" + +#. Key: AspectRatio-16:9 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:415 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:415 +msgctxt "LyraSettings,AspectRatio-16:9" +msgid "16:9" +msgstr "16:9" + +#. Key: AspectRatio-3:4 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:423 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:423 +msgctxt "LyraSettings,AspectRatio-3:4" +msgid "3:4" +msgstr "3:4" + +#. Key: AspectRatio-4:3 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:411 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:411 +msgctxt "LyraSettings,AspectRatio-4:3" +msgid "4:3" +msgstr "4:3" + +#. Key: AspectRatio-9:16 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:427 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:427 +msgctxt "LyraSettings,AspectRatio-9:16" +msgid "9:16" +msgstr "9:16" + +#. Key: DefaultAudioOutputDevice +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscreteDynamic_AudioOutputDevice.cpp:64 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscreteDynamic_AudioOutputDevice.cpp:64 +msgctxt "LyraSettings,DefaultAudioOutputDevice" +msgid "Default Output - {0}" +msgstr "デフォルト出力 - {0}" + +#. Key: DynamicDetails_KeyboardInputAction +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingKeyboardInput.cpp:36 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingKeyboardInput.cpp:36 +msgctxt "LyraSettings,DynamicDetails_KeyboardInputAction" +msgid "Bindings for {0}" +msgstr "{0}のキーバインド" + +#. Key: MobileFPSType_Note +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:34 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:34 +msgctxt "LyraSettings,MobileFPSType_Note" +msgid "Note: Changing the framerate setting to {0} or higher might lower your Quality Presets." +msgstr "注:フレームレートの設定を{0}以上にすると、品質のプリセットが低下することがあります。" + +#. Key: MobileFrameRateOption +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:45 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:45 +msgctxt "LyraSettings,MobileFrameRateOption" +msgid "{0} FPS" +msgstr "{0} FPS" + +#. Key: OverallQuality_Mobile_ImpactsFramerate +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:34 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:34 +msgctxt "LyraSettings,OverallQuality_Mobile_ImpactsFramerate" +msgid "Note: Changing the Quality setting to {0} or higher might limit your framerate." +msgstr "注:品質の設定を{0}以上にすると、フレームレートが限定されることがあります。" + +#. Key: PerfStatDisplayMode_GraphOnly +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:81 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:81 +msgctxt "LyraSettings,PerfStatDisplayMode_GraphOnly" +msgid "Graph Only" +msgstr "グラフのみ" + +#. Key: PerfStatDisplayMode_None +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:79 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:79 +msgctxt "LyraSettings,PerfStatDisplayMode_None" +msgid "None" +msgstr "なし" + +#. Key: PerfStatDisplayMode_TextAndGraph +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:82 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:82 +msgctxt "LyraSettings,PerfStatDisplayMode_TextAndGraph" +msgid "Text and Graph" +msgstr "テキストとグラフ" + +#. Key: PerfStatDisplayMode_TextOnly +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:80 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:80 +msgctxt "LyraSettings,PerfStatDisplayMode_TextOnly" +msgid "Text Only" +msgstr "テキストのみ" + +#. Key: SafeZoneValue_Description +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:16 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:16 +msgctxt "LyraSettings,SafeZoneValue_Description" +msgid "The safezone area percentage." +msgstr "セーフゾーンエリアの割合。" + +#. Key: SafeZoneValue_Name +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:15 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:15 +msgctxt "LyraSettings,SafeZoneValue_Name" +msgid "Safe Zone Value" +msgstr "セーフゾーン値" + +#. Key: VideoQualityOverall_Custom +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:29 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:29 +msgctxt "LyraSettings,VideoQualityOverall_Custom" +msgid "Custom" +msgstr "カスタム" + +#. Key: VideoQualityOverall_Epic +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:26 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:26 +msgctxt "LyraSettings,VideoQualityOverall_Epic" +msgid "Epic" +msgstr "エピック" + +#. Key: VideoQualityOverall_High +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:25 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:25 +msgctxt "LyraSettings,VideoQualityOverall_High" +msgid "High" +msgstr "高" + +#. Key: VideoQualityOverall_Low +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:23 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:23 +msgctxt "LyraSettings,VideoQualityOverall_Low" +msgid "Low" +msgstr "低" + +#. Key: VideoQualityOverall_Medium +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:24 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:24 +msgctxt "LyraSettings,VideoQualityOverall_Medium" +msgid "Medium" +msgstr "中" + +#. Key: Cancel +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:34 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:34 +msgctxt "Messaging,Cancel" +msgid "Cancel" +msgstr "キャンセル" + +#. Key: No +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:54 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:54 +msgctxt "Messaging,No" +msgid "No" +msgstr "いいえ" + +#. Key: Ok +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:15 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:15 +msgctxt "Messaging,Ok" +msgid "Ok" +msgstr "OK" + +#. Key: Yes +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:50 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:50 +msgctxt "Messaging,Yes" +msgid "Yes" +msgstr "はい" + +#. Key: InvalidPlayerController +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1174 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1174 +msgctxt "NetworkErrors,InvalidPlayerController" +msgid "Invalid Player Controller" +msgstr "無効なプレイヤーコントローラー" + +#. Key: JoinSessionFailed +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1087 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1087 +msgctxt "NetworkErrors,JoinSessionFailed" +msgid "Join failed." +msgstr "参加に失敗しました。" + +#. Key: SessionDoesNotExist +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1084 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1084 +msgctxt "NetworkErrors,SessionDoesNotExist" +msgid "Game no longer exists." +msgstr "ゲームが存在しません。" + +#. Key: SessionIsFull +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1081 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1081 +msgctxt "NetworkErrors,SessionIsFull" +msgid "Game is full." +msgstr "ゲームがいっぱいです。" + +#. Key: TravelSessionFailed +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1190 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1190 +msgctxt "NetworkErrors,TravelSessionFailed" +msgid "Travel to Session failed." +msgstr "セッションへの移動に失敗しました。" + +#. Key: DesignTime_ExtensionPointLabel +#. SourceLocation: Plugins/UIExtension/Source/Private/Widgets/UIExtensionPointWidget.cpp:44 +#: Plugins/UIExtension/Source/Private/Widgets/UIExtensionPointWidget.cpp:44 +msgctxt "UIExtension,DesignTime_ExtensionPointLabel" +msgid "Extension Point\n{0}" +msgstr "拡張ポイント\n{0}" + diff --git a/Content/Localization/Game/ko/Game.archive b/Content/Localization/Game/ko/Game.archive new file mode 100644 index 00000000..1bda5867 Binary files /dev/null and b/Content/Localization/Game/ko/Game.archive differ diff --git a/Content/Localization/Game/ko/Game.locres b/Content/Localization/Game/ko/Game.locres new file mode 100644 index 00000000..0b766631 Binary files /dev/null and b/Content/Localization/Game/ko/Game.locres differ diff --git a/Content/Localization/Game/ko/Game.po b/Content/Localization/Game/ko/Game.po new file mode 100644 index 00000000..029d175f --- /dev/null +++ b/Content/Localization/Game/ko/Game.po @@ -0,0 +1,4747 @@ +# Game Korean translation. +# Copyright Epic Games, Inc. All Rights Reserved. +# +msgid "" +msgstr "" +"Project-Id-Version: Game\n" +"POT-Creation-Date: 2022-03-24 20:58\n" +"PO-Revision-Date: 2022-03-24 20:58\n" +"Language-Team: \n" +"Language: ko\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Plural-Forms: nplurals=1; plural=0;\n" + +#. Key: 0068ED9A41C6861FF9F69A8707EB1704 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",0068ED9A41C6861FF9F69A8707EB1704" +msgid "Gamepad" +msgstr "게임패드" + +#. Key: 017173BB418CEE7FB6FD43B688CB7EF2 +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.OptionsButtons.ButtonText +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.OptionsButtons.ButtonText +msgctxt ",017173BB418CEE7FB6FD43B688CB7EF2" +msgid "Options" +msgstr "옵션" + +#. Key: 01A913C649439D1D43AD1598474A150F +#. SourceLocation: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Description +#: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Description +msgctxt ",01A913C649439D1D43AD1598474A150F" +msgid "{Button description text, wrapping, unbounded length}" +msgstr "{Button description text, wrapping, unbounded length}" + +#. Key: 01FDBF3644A0A7A3754C5BBC29C000BD +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +msgctxt ",01FDBF3644A0A7A3754C5BBC29C000BD" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 0262A8674C1CBA12802F84BE385D1E5D +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount_1.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount_1.Text +msgctxt ",0262A8674C1CBA12802F84BE385D1E5D" +msgid "Captures" +msgstr "캡처" + +#. Key: 02E77A6145C878D7D975239D9542F169 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadCategory +msgctxt ",02E77A6145C878D7D975239D9542F169" +msgid "Controller" +msgstr "컨트롤러" + +#. Key: 03136AFF43E7466263661EA85739CEA7 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.3x.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.3x.DisplayName +msgctxt ",03136AFF43E7466263661EA85739CEA7" +msgid "Triple Elimination" +msgstr "3명 제거" + +#. Key: 036F78254C53C156C67DC8B4F1E3F87E +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",036F78254C53C156C67DC8B4F1E3F87E" +msgid "Quick Slot 2" +msgstr "퀵 슬롯 2" + +#. Key: 03D5A24748453022D92F6CB88D88A216 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.15.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.15.DisplayName +msgctxt ",03D5A24748453022D92F6CB88D88A216" +msgid "Dominance" +msgstr "15명 제거" + +#. Key: 04EEE2CD47276E2B291D28B2865E0D68 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +msgctxt ",04EEE2CD47276E2B291D28B2865E0D68" +msgid "Client FPS: " +msgstr "클라이언트 FPS: " + +#. Key: 0528E8414331496BAA122CAA13333317 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +msgctxt ",0528E8414331496BAA122CAA13333317" +msgid "Packet Loss (in): " +msgstr "패킷 손실(수신): " + +#. Key: 065B5A4F4332F5BC9E1877A992FE9377 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +msgctxt ",065B5A4F4332F5BC9E1877A992FE9377" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 06AB17CB4651845D828EA29907C0E5FE +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.QuitGameButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.QuitGameButton.ButtonText +msgctxt ",06AB17CB4651845D828EA29907C0E5FE" +msgid "Quit Lyra" +msgstr "Lyra 종료" + +#. Key: 06BC6D4341EF5BE5748B68A16E19CD59 +#. SourceLocation: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C.DisplayName +#: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C.DisplayName +msgctxt ",06BC6D4341EF5BE5748B68A16E19CD59" +msgid "Rifle" +msgstr "라이플" + +#. Key: 0925643244B46A081832839FA7F906A2 +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.TeamNotification.Text +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.TeamNotification.Text +msgctxt ",0925643244B46A081832839FA7F906A2" +msgid "You have been assigned to the Red Team " +msgstr "레드 팀에 배정되었습니다 " + +#. Key: 0A3FB7ED46F375312D1F378D0A941655 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",0A3FB7ED46F375312D1F378D0A941655" +msgid "Shooter Core" +msgstr "슈팅 코어" + +#. Key: 0C7962B44C85F255428F648B8F196172 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(2 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(2 - Value).DisplayNameMap +msgctxt ",0C7962B44C85F255428F648B8F196172" +msgid "Left" +msgstr "왼쪽" + +#. Key: 0DD308C74DF294BCD3276CACC3F7D539 +#. SourceLocation: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",0DD308C74DF294BCD3276CACC3F7D539" +msgid "Pistol" +msgstr "피스톨" + +#. Key: 0F7A390846E3CB76304F58848B8654E3 +#. SourceLocation: /Game/System/DefaultEditorMap/L_DefaultEditorOverview.L_DefaultEditorOverview:PersistentLevel.TextRenderActor_1.NewTextRenderComponent.Text +#: /Game/System/DefaultEditorMap/L_DefaultEditorOverview.L_DefaultEditorOverview:PersistentLevel.TextRenderActor_1.NewTextRenderComponent.Text +msgctxt ",0F7A390846E3CB76304F58848B8654E3" +msgid "Consider changing:\r\n- Editor Preferences .. Load Level at Startup\r\n- Project Settings .. Editor Startup Map\r\n" +msgstr "Consider changing:\r\n- Editor Preferences .. Load Level at Startup\r\n- Project Settings .. Editor Startup Map\r\n" + +#. Key: 0FAA06494B797EBABF35C0AF811B15CA +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.PlayerNameWidget.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.PlayerNameWidget.Text +msgctxt ",0FAA06494B797EBABF35C0AF811B15CA" +msgid "Player Name" +msgstr "플레이어 이름" + +#. Key: 0FDD55F14B355137369BA68A95A4B5BC +#. SourceLocation: /Game/System/Teams/TeamDA_Yellow.TeamDA_Yellow.TeamShortName +#: /Game/System/Teams/TeamDA_Yellow.TeamDA_Yellow.TeamShortName +msgctxt ",0FDD55F14B355137369BA68A95A4B5BC" +msgid "Yellow" +msgstr "노란색" + +#. Key: 101FF56440BCC51ECBAF329695991456 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +msgctxt ",101FF56440BCC51ECBAF329695991456" +msgid "Packet Receive Rate" +msgstr "패킷 수신율" + +#. Key: 110932EB44E1726A47B90696FFCF07B1 +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ConnectionStatus.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ConnectionStatus.Text +msgctxt ",110932EB44E1726A47B90696FFCF07B1" +msgid "Ping" +msgstr "핑" + +#. Key: 113E482147C0118B5179388477242E84 +#. SourceLocation: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",113E482147C0118B5179388477242E84" +msgid "Shotgun" +msgstr "샷건" + +#. Key: 11B503444BF569B31A2ED280CBB6116F +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.StartText.Text +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.StartText.Text +msgctxt ",11B503444BF569B31A2ED280CBB6116F" +msgid "Activating" +msgstr "활성화 중" + +#. Key: 120D4E714C781804C66E85ADF6125F54 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Description +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Description +msgctxt ",120D4E714C781804C66E85ADF6125F54" +msgid "Join an existing session of any game type, or start a new online game that others can join" +msgstr "기존 게임 세션에 참가하거나, 다른 플레이어가 참가할 수 있는 새로운 온라인 게임을 시작합니다." + +#. Key: 1250B8464B832516588DC2A800FB1EA8 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",1250B8464B832516588DC2A800FB1EA8" +msgid "Shooter Core" +msgstr "슈팅 코어" + +#. Key: 126B7DD147D107B483246C948583E01F +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",126B7DD147D107B483246C948583E01F" +msgid "Gamepad" +msgstr "게임패드" + +#. Key: 129C4C9E470E3ED553BA558A0398A8FD +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +msgctxt ",129C4C9E470E3ED553BA558A0398A8FD" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: 12E9EFC34D47343A9EF80B8CE3718F25 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.ContextDescription +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.ContextDescription +msgctxt ",12E9EFC34D47343A9EF80B8CE3718F25" +msgid "Hero Pawn" +msgstr "히어로 폰" + +#. Key: 137C843E4D9915E967627E88C33F559E +#. SourceLocation: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatValueFormat +#: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatValueFormat +msgctxt ",137C843E4D9915E967627E88C33F559E" +msgid "{StatValue}ms" +msgstr "{StatValue}ms" + +#. Key: 13CC7B4648EADDD497E540AF42A98A59 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PingWidget.StatDisplayName +msgctxt ",13CC7B4648EADDD497E540AF42A98A59" +msgid "Ping" +msgstr "핑" + +#. Key: 1417758D4416AF90E19E768CA7A644A1 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredToastRow.W_ItemAcquiredToastRow_C:WidgetTree.ItemNameAndQtyWidget.Text +#: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredToastRow.W_ItemAcquiredToastRow_C:WidgetTree.ItemNameAndQtyWidget.Text +msgctxt ",1417758D4416AF90E19E768CA7A644A1" +msgid "999x Long Item Name" +msgstr "999x Long Item Name" + +#. Key: 14594EDA4B91DAE8B4A963BC2ACBF113 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +msgctxt ",14594EDA4B91DAE8B4A963BC2ACBF113" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: 154ED18F40E6F051EB6D8B8816E175C0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.Default__W_LyraSessionButton_C.ButtonText +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.Default__W_LyraSessionButton_C.ButtonText +msgctxt ",154ED18F40E6F051EB6D8B8816E175C0" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: 1598B27E4E41FE9C7BCB82B177A974DC +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1598B27E4E41FE9C7BCB82B177A974DC" +msgid "Show Scoreboard (Gamepad)" +msgstr "스코어보드 표시(게임패드)" + +#. Key: 17C398D246C68C5CA2E84EB7695DCDCD +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.20.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.20.DisplayName +msgctxt ",17C398D246C68C5CA2E84EB7695DCDCD" +msgid "Unstoppable" +msgstr "20명 제거" + +#. Key: 1A167AD94444DA9043FE02AFD2D41FDA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1A167AD94444DA9043FE02AFD2D41FDA" +msgid "Move Forward" +msgstr "앞으로 이동" + +#. Key: 1AE071FA4EF504A1DF0778A448A58FC1 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1AE071FA4EF504A1DF0778A448A58FC1" +msgid "Crouch" +msgstr "웅크리기" + +#. Key: 1B6BF71F4E8AEDCCCF1175A4AD8402A5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1B6BF71F4E8AEDCCCF1175A4AD8402A5" +msgid "Emote" +msgstr "감정 표현" + +#. Key: 1BE2AEF24C36C5B132D52FA2C7120C35 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1BE2AEF24C36C5B132D52FA2C7120C35" +msgid "Quickslot Cycle Forward (Gamepad)" +msgstr "퀵 슬롯 앞으로 전환(게임패드)" + +#. Key: 1C66B711470858D9FFFAB499E7FF1040 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +msgctxt ",1C66B711470858D9FFFAB499E7FF1040" +msgid "Packet Receive Rate: " +msgstr "패킷 수신율: " + +#. Key: 1C6A40ED4C95F60C2DD17C8F7749CBDA +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +msgctxt ",1C6A40ED4C95F60C2DD17C8F7749CBDA" +msgid "{Ping}ms" +msgstr "{Ping}ms" + +#. Key: 1F96D90B46A2B7C75ADCAD9CFA4F7B6F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +msgctxt ",1F96D90B46A2B7C75ADCAD9CFA4F7B6F" +msgid "Bots Enabled" +msgstr "봇 활성화됨" + +#. Key: 1FAADE7147234818A647EAAD50D6FA7A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",1FAADE7147234818A647EAAD50D6FA7A" +msgid "Shooter Core" +msgstr "슈팅 코어" + +#. Key: 205A136D4D77496E21573580163B72E5 +#. SourceLocation: /Game/UI/Menu/W_UserWatermark.W_UserWatermark_C:ExecuteUbergraph_W_UserWatermark [Script Bytecode] +#: /Game/UI/Menu/W_UserWatermark.W_UserWatermark_C:ExecuteUbergraph_W_UserWatermark [Script Bytecode] +msgctxt ",205A136D4D77496E21573580163B72E5" +msgid "Not logged in" +msgstr "로그인 상태가 아님" + +#. Key: 21AA855349435B055F6211872B91E873 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock.Text +msgctxt ",21AA855349435B055F6211872B91E873" +msgid "ping" +msgstr "핑" + +#. Key: 235C4BEE403345A0F3A5C19C018DDFC5 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +msgctxt ",235C4BEE403345A0F3A5C19C018DDFC5" +msgid "Total Frame Time: " +msgstr "총 프레임 시간: " + +#. Key: 248ABAA7488DD49A5980C8819A9617CF +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Title.Text +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Title.Text +msgctxt ",248ABAA7488DD49A5980C8819A9617CF" +msgid "Adjust Safe Zone" +msgstr "세이프 존 조정" + +#. Key: 27040E234FDEA725E909E3A82C83FC95 +#. SourceLocation: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_2.DebugDisplayText +#: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_2.DebugDisplayText +msgctxt ",27040E234FDEA725E909E3A82C83FC95" +msgid "Range +1" +msgstr "범위 +1" + +#. Key: 27B340BA4E762DC045E4608B618399FB +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ConnectionStatus.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ConnectionStatus.Text +msgctxt ",27B340BA4E762DC045E4608B618399FB" +msgid "Ping" +msgstr "핑" + +#. Key: 29BAA9B34E4F225C39FC8999480BC9FA +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_PrimaryKey.ButtonText +#: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_PrimaryKey.ButtonText +msgctxt ",29BAA9B34E4F225C39FC8999480BC9FA" +msgid "Not Bound" +msgstr "바인딩되지 않음" + +#. Key: 29D3A0AA4AB07170CC42F4BA7E6EE61A +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_B.PointLetterText +#: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_B.PointLetterText +msgctxt ",29D3A0AA4AB07170CC42F4BA7E6EE61A" +msgid "B" +msgstr "B" + +#. Key: 2A71F9BA4EB69D9BDED9659391978329 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.ContextDescription +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.ContextDescription +msgctxt ",2A71F9BA4EB69D9BDED9659391978329" +msgid "Hero Pawn" +msgstr "히어로 폰" + +#. Key: 2BC1795B4150F1E9C39414853EDE1182 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",2BC1795B4150F1E9C39414853EDE1182" +msgid "Quickslot Cycle Forward (Gamepad)" +msgstr "퀵 슬롯 앞으로 전환(게임패드)" + +#. Key: 2C7E321D4C078BF23D8C95A127B6F4D6 +#. SourceLocation: /Game/UI/Menu/W_LyraStartup.W_LyraStartup_C:WidgetTree.PressStartButton.ButtonText +#: /Game/UI/Menu/W_LyraStartup.W_LyraStartup_C:WidgetTree.PressStartButton.ButtonText +msgctxt ",2C7E321D4C078BF23D8C95A127B6F4D6" +msgid "Start" +msgstr "시작" + +#. Key: 2DA239084023A7FC60515488F95DCF61 +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.MessageTextWidget.Text +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.MessageTextWidget.Text +msgctxt ",2DA239084023A7FC60515488F95DCF61" +msgid "Waiting for additional players" +msgstr "다른 플레이어를 기다리는 중" + +#. Key: 2E0B952D4F3CF3D4687D7EB75C017AF0 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +msgctxt ",2E0B952D4F3CF3D4687D7EB75C017AF0" +msgid "Server FPS" +msgstr "서버 FPS" + +#. Key: 2E4E25CB47829BC54412B794999A6623 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadPlatformName +msgctxt ",2E4E25CB47829BC54412B794999A6623" +msgid "Nintendo Switch" +msgstr "Nintendo Switch" + +#. Key: 2E5EF4E142DAC6081E85CFA2647AAA18 +#. SourceLocation: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",2E5EF4E142DAC6081E85CFA2647AAA18" +msgid "Rifle" +msgstr "라이플" + +#. Key: 2FAE991A4D776E675D035BBA8A609E40 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",2FAE991A4D776E675D035BBA8A609E40" +msgid "Gamepad" +msgstr "게임패드" + +#. Key: 2FCC8769463BC0AA9D74FA8971E367F7 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamText.Text +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamText.Text +msgctxt ",2FCC8769463BC0AA9D74FA8971E367F7" +msgid "Team" +msgstr "팀" + +#. Key: 2FFEAFA84074A12B70F73295043D2FC4 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerStat.W_SB_PlayerStat_C:WidgetTree.StatTextWidget.Text +#: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerStat.W_SB_PlayerStat_C:WidgetTree.StatTextWidget.Text +msgctxt ",2FFEAFA84074A12B70F73295043D2FC4" +msgid "999" +msgstr "999" + +#. Key: 3060B9604FFCC7BE1222218C77BBACAC +#. SourceLocation: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileDescription +#: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileDescription +msgctxt ",3060B9604FFCC7BE1222218C77BBACAC" +msgid "Small test level for ShooterCore" +msgstr "Small test level for ShooterCore" + +#. Key: 30FBE6D1450FE6ED24A59F8904DAB613 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",30FBE6D1450FE6ED24A59F8904DAB613" +msgid "Show Scoreboard" +msgstr "스코어보드 표시" + +#. Key: 319439E844CE03938ECD9A81159704A7 +#. SourceLocation: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.CancelChanges.DisplayName +#: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.CancelChanges.DisplayName +msgctxt ",319439E844CE03938ECD9A81159704A7" +msgid "Cancel Changes" +msgstr "변경 사항 취소" + +#. Key: 31CAA0B04121DFB985DEEDB92BBF9579 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",31CAA0B04121DFB985DEEDB92BBF9579" +msgid "Gamepad" +msgstr "게임패드" + +#. Key: 327F041B48C2F270B56721BA7FF59448 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadPlatformName +msgctxt ",327F041B48C2F270B56721BA7FF59448" +msgid "Playstation®4" +msgstr "PlayStation®4" + +#. Key: 32CD12CB44B3FB02B96D80B7553C7312 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",32CD12CB44B3FB02B96D80B7553C7312" +msgid "Reload Weapon" +msgstr "무기 재장전" + +#. Key: 32D2AB6D42FB46B58597F8B6CDC264B6 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_1.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_1.Text +msgctxt ",32D2AB6D42FB46B58597F8B6CDC264B6" +msgid "Players" +msgstr "플레이어" + +#. Key: 33CEE6A946896FA7F7EADDA7C25E0468 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +msgctxt ",33CEE6A946896FA7F7EADDA7C25E0468" +msgid "CPU (Game) Time: " +msgstr "CPU(게임) 시간: " + +#. Key: 341039EC4CA218A2BCC4AA83C7F648B3 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",341039EC4CA218A2BCC4AA83C7F648B3" +msgid "Gamepad" +msgstr "게임패드" + +#. Key: 3433E23E4A7719E159D30DB53204AB55 +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.PingLabel.Text +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.PingLabel.Text +msgctxt ",3433E23E4A7719E159D30DB53204AB55" +msgid "Ping" +msgstr "핑" + +#. Key: 348D9B5C4B17D0B9BAA8879382E51318 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",348D9B5C4B17D0B9BAA8879382E51318" +msgid "Quickslot Cycle Backward (Gamepad)" +msgstr "퀵 슬롯 뒤로 전환(게임패드)" + +#. Key: 35F0BCE746288C4175C53F8847D6D572 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +msgctxt ",35F0BCE746288C4175C53F8847D6D572" +msgid "Bots Disabled" +msgstr "봇 비활성화됨" + +#. Key: 36251FA440B53320A3C391A85CB615DB +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/W_MapScreen.W_MapScreen_C:WidgetTree.CommonTextBlock_334.Text +#: /ShooterMaps/PROTO/InventoryTest/W_MapScreen.W_MapScreen_C:WidgetTree.CommonTextBlock_334.Text +msgctxt ",36251FA440B53320A3C391A85CB615DB" +msgid "Map" +msgstr "맵" + +#. Key: 3638C7F845DE37B44C5A3AAF60955B52 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(2 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(2 - Value).DisplayNameMap +msgctxt ",3638C7F845DE37B44C5A3AAF60955B52" +msgid "Accumulate" +msgstr "축적" + +#. Key: 36B2537E4B9F323343BC429771CCDC0C +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +msgctxt ",36B2537E4B9F323343BC429771CCDC0C" +msgid "Total Frame Time: " +msgstr "총 프레임 시간: " + +#. Key: 36D931A644933E8594050DABB8C1F70C +#. SourceLocation: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileTitle +#: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileTitle +msgctxt ",36D931A644933E8594050DABB8C1F70C" +msgid "Default Experience" +msgstr "디폴트 경험" + +#. Key: 37CDC1814D54416FE2D8B0946EDC8797 +#. SourceLocation: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:Text_GEN_VARIABLE.Text +#: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:Text_GEN_VARIABLE.Text +msgctxt ",37CDC1814D54416FE2D8B0946EDC8797" +msgid "DAMAGE" +msgstr "대미지" + +#. Key: 3857C2D0488B5A51B495E2AD3FF3AE3D +#. SourceLocation: /TopDownArena/GameplayCues/W_GetReady.W_GetReady_C:WidgetTree.MessageTextWidget.Text +#: /TopDownArena/GameplayCues/W_GetReady.W_GetReady_C:WidgetTree.MessageTextWidget.Text +msgctxt ",3857C2D0488B5A51B495E2AD3FF3AE3D" +msgid "GET READY!" +msgstr "준비!" + +#. Key: 38E12F4042B93DABD6CE02B52649291B +#. SourceLocation: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.Default__B_GrantAbilityPad_ApplyGE_C.TextToDisplay +#: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.Default__B_GrantAbilityPad_ApplyGE_C.TextToDisplay +msgctxt ",38E12F4042B93DABD6CE02B52649291B" +msgid "HELLO" +msgstr "안녕하세요" + +#. Key: 39ACE3D74B1E7F69CCB56CBE3F6F290C +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadDisplayName +msgctxt ",39ACE3D74B1E7F69CCB56CBE3F6F290C" +msgid "Xbox Controller" +msgstr "Xbox 컨트롤러" + +#. Key: 39E5E3B64B2A59570FF2FC8F06653EDF +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(21).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(21).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",39E5E3B64B2A59570FF2FC8F06653EDF" +msgid "Fire Weapon (Auto)" +msgstr "무기 발사(자동)" + +#. Key: 3A7254AF40AF165710F5B79BE84AE44D +#. SourceLocation: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_1.DebugDisplayText +#: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_1.DebugDisplayText +msgctxt ",3A7254AF40AF165710F5B79BE84AE44D" +msgid "Bomb +1" +msgstr "폭탄 +1" + +#. Key: 3B14978D4F2506E63DE582ABC92A1149 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +msgctxt ",3B14978D4F2506E63DE582ABC92A1149" +msgid "Packet Avg Size (in): " +msgstr "패킷 평균 크기(수신): " + +#. Key: 3B3249224C75E0D586279BA1C8C6B859 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",3B3249224C75E0D586279BA1C8C6B859" +msgid "Gamepad" +msgstr "게임패드" + +#. Key: 3BA221904790D694F00235925E1060B0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.CommonTextBlock_104.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.CommonTextBlock_104.Text +msgctxt ",3BA221904790D694F00235925E1060B0" +msgid "Main Menu" +msgstr "메인 메뉴" + +#. Key: 3C439BB8461C9A566FE740B3E9989B8F +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadPlatformName +msgctxt ",3C439BB8461C9A566FE740B3E9989B8F" +msgid "Playstation®5" +msgstr "PlayStation®5" + +#. Key: 3E2FCEB2493C9B01B54581BD0E37B9B6 +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.AssistCount.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.AssistCount.Text +msgctxt ",3E2FCEB2493C9B01B54581BD0E37B9B6" +msgid "Assists" +msgstr "어시스트" + +#. Key: 3EB5F138455F65F8A300DC9C777A4047 +#. SourceLocation: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatDisplayName +#: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatDisplayName +msgctxt ",3EB5F138455F65F8A300DC9C777A4047" +msgid "StatName" +msgstr "StatName" + +#. Key: 3EDF641F467308013BD13CB7552BEB44 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/Input/Mappings/IMC_InventoryTest.IMC_InventoryTest.ContextDescription +#: /ShooterMaps/PROTO/InventoryTest/Input/Mappings/IMC_InventoryTest.IMC_InventoryTest.ContextDescription +msgctxt ",3EDF641F467308013BD13CB7552BEB44" +msgid "Inventory Test IMC" +msgstr "Inventory Test IMC" + +#. Key: 3F1D6C954D06419919A94E930BA391BC +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +msgctxt ",3F1D6C954D06419919A94E930BA391BC" +msgid "Client FPS" +msgstr "클라이언트 FPS" + +#. Key: 412E77D64296BF5552317BA0FAF5A55D +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +msgctxt ",412E77D64296BF5552317BA0FAF5A55D" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 4141E85D46F15D4349F470BD679A94A5 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Text +msgctxt ",4141E85D46F15D4349F470BD679A94A5" +msgid "Start a Game" +msgstr "게임 시작" + +#. Key: 41884DCB416810988DECCABD37FF2A5F +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +msgctxt ",41884DCB416810988DECCABD37FF2A5F" +msgid "CPU (Render) Time: " +msgstr "CPU(렌더) 시간: " + +#. Key: 41A34A224D58C816241C5CABFD633FCA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",41A34A224D58C816241C5CABFD633FCA" +msgid "Fire Weapon (Gamepad)" +msgstr "무기 발사(게임패드)" + +#. Key: 4202FC0B46AB09A29995EF9E17AC8A13 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +msgctxt ",4202FC0B46AB09A29995EF9E17AC8A13" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 422981264C40B7770F6B2ABEC31462F6 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",422981264C40B7770F6B2ABEC31462F6" +msgid "Gamepad" +msgstr "게임패드" + +#. Key: 4335D1744FCCF41FD886519B046A6222 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4335D1744FCCF41FD886519B046A6222" +msgid "Quick Slot 2" +msgstr "퀵 슬롯 2" + +#. Key: 45D7A99B45E8DF9A2C56828FC81D3796 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +msgctxt ",45D7A99B45E8DF9A2C56828FC81D3796" +msgid "Packet Loss (in)" +msgstr "패킷 손실(수신)" + +#. Key: 45DA48A94A748A13F1E027B3DFBDCBCC +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",45DA48A94A748A13F1E027B3DFBDCBCC" +msgid "Gamepad" +msgstr "게임패드" + +#. Key: 476E3AA946A5AECDD282FEABF4A2F92E +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +msgctxt ",476E3AA946A5AECDD282FEABF4A2F92E" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: 4843F44A4AE0096FBFF253B360F36C22 +#. SourceLocation: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.Apply.DisplayName +#: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.Apply.DisplayName +msgctxt ",4843F44A4AE0096FBFF253B360F36C22" +msgid "Apply" +msgstr "적용" + +#. Key: 48CDA39343920DBD6FF0B6A7A7D6C846 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.W_ControlPointMarker_C:WidgetTree.PointLetter.Text +#: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.W_ControlPointMarker_C:WidgetTree.PointLetter.Text +msgctxt ",48CDA39343920DBD6FF0B6A7A7D6C846" +msgid "A" +msgstr "A" + +#. Key: 493190C14A8E718630FD62AF6E359A82 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +msgctxt ",493190C14A8E718630FD62AF6E359A82" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 4B541D0F4FDA94900F8DC383716CB4F2 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +msgctxt ",4B541D0F4FDA94900F8DC383716CB4F2" +msgid "CPU (Game) Time" +msgstr "CPU(게임) 시간" + +#. Key: 4B62AB34434C10D9B1C623960522D815 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +msgctxt ",4B62AB34434C10D9B1C623960522D815" +msgid "Total Frame Time" +msgstr "총 프레임 시간" + +#. Key: 4B67722B493F4BA01CDF99BCBC22F82E +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4B67722B493F4BA01CDF99BCBC22F82E" +msgid "Quickslot Cycle Backward" +msgstr "퀵 슬롯 뒤로 전환" + +#. Key: 4B94288243EDA9C52BB112ABE3B27BA4 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +msgctxt ",4B94288243EDA9C52BB112ABE3B27BA4" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 4C8A98C141199AF098058BBA54F43CA6 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount.Text +msgctxt ",4C8A98C141199AF098058BBA54F43CA6" +msgid "Assists" +msgstr "어시스트" + +#. Key: 4CD912BF43D47F81019945B61683C808 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +msgctxt ",4CD912BF43D47F81019945B61683C808" +msgid "CPU (RHI) Time: " +msgstr "CPU(RHI) 시간: " + +#. Key: 4D753F0D44A6EECDC5792B8CBBA31968 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4D753F0D44A6EECDC5792B8CBBA31968" +msgid "Dash" +msgstr "대시" + +#. Key: 4D7A129C447D96507FD2B39BD02844A7 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4D7A129C447D96507FD2B39BD02844A7" +msgid "Fire Weapon" +msgstr "무기 발사" + +#. Key: 4DD81E9E4C4FA91A781EAABDB989D0E8 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",4DD81E9E4C4FA91A781EAABDB989D0E8" +msgid "Gamepad" +msgstr "게임패드" + +#. Key: 4E2785AE400A214363A9C2B237C5AC31 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4E2785AE400A214363A9C2B237C5AC31" +msgid "Move Backwards" +msgstr "뒤로 이동" + +#. Key: 4F5E1E234D8B2ED5696458B537019187 +#. SourceLocation: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.ButtonText +#: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.ButtonText +msgctxt ",4F5E1E234D8B2ED5696458B537019187" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: 5024FA6B4D52E94C5024DD9EE335AAC8 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +msgctxt ",5024FA6B4D52E94C5024DD9EE335AAC8" +msgid "CPU (Game) Time: " +msgstr "CPU(게임) 시간: " + +#. Key: 50976ED345FEE679928606A411B37FA7 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_CPScoreWidget.W_CPScoreWidget_C:WidgetTree.Goal.Text +#: /ShooterCore/ControlPoint/UI/W_CPScoreWidget.W_CPScoreWidget_C:WidgetTree.Goal.Text +msgctxt ",50976ED345FEE679928606A411B37FA7" +msgid "999" +msgstr "999" + +#. Key: 53BF1D104A85F399ACBE86A31861EEBC +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",53BF1D104A85F399ACBE86A31861EEBC" +msgid "Dash (Gamepad)" +msgstr "대시(게임패드)" + +#. Key: 53E18F354094BD59BBA57CA3EA78C261 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",53E18F354094BD59BBA57CA3EA78C261" +msgid "Gamepad" +msgstr "게임패드" + +#. Key: 54D16C6D4197D4C27B7B90A56B95E822 +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileTitle +#: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileTitle +msgctxt ",54D16C6D4197D4C27B7B90A56B95E822" +msgid "Control" +msgstr "컨트롤" + +#. Key: 55A252DB4C70444DD26CD7A33159B016 +#. SourceLocation: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",55A252DB4C70444DD26CD7A33159B016" +msgid "Heal Pickup" +msgstr "힐 픽업" + +#. Key: 565AB6394A4427B1C79E05A60CC05264 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",565AB6394A4427B1C79E05A60CC05264" +msgid "Gamepad" +msgstr "게임패드" + +#. Key: 569275A347999672502DC4ACF71A97A7 +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Done.ButtonText +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Done.ButtonText +msgctxt ",569275A347999672502DC4ACF71A97A7" +msgid "Done" +msgstr "완료" + +#. Key: 56B94F8C41C6D7C26C888B800AF8BD9F +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadDisplayName +msgctxt ",56B94F8C41C6D7C26C888B800AF8BD9F" +msgid "Dual Sense" +msgstr "Dual Sense" + +#. Key: 56F19DE54226323EF313608DAF792D33 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/W_InteractionPrompt.W_InteractionPrompt_C:WidgetTree.CommonTextBlock_28.Text +#: /ShooterMaps/PROTO/InventoryTest/W_InteractionPrompt.W_InteractionPrompt_C:WidgetTree.CommonTextBlock_28.Text +msgctxt ",56F19DE54226323EF313608DAF792D33" +msgid "Interact" +msgstr "상호작용" + +#. Key: 56F878A647E31FE0D1B672B8564E8ED1 +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ElimCount.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ElimCount.Text +msgctxt ",56F878A647E31FE0D1B672B8564E8ED1" +msgid "Eliminations" +msgstr "제거" + +#. Key: 572EE2DF4AFE8F3FBDCC5DA09F6944FB +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(20).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(20).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",572EE2DF4AFE8F3FBDCC5DA09F6944FB" +msgid "Move Right" +msgstr "오른쪽으로 이동" + +#. Key: 58060FA24F1BA9C51A410286083C65EA +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadPlatformName +msgctxt ",58060FA24F1BA9C51A410286083C65EA" +msgid "Xbox Series X" +msgstr "Xbox Series X" + +#. Key: 580739324E7F7B98EEE75F839BA533EF +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +msgctxt ",580739324E7F7B98EEE75F839BA533EF" +msgid "Packet Loss (out): " +msgstr "패킷 손실(송신): " + +#. Key: 58948CD44356A8289F8D65985F6FCE6C +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.Default__W_ControlPointMarker_C.PointLetterText +#: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.Default__W_ControlPointMarker_C.PointLetterText +msgctxt ",58948CD44356A8289F8D65985F6FCE6C" +msgid "A" +msgstr "A" + +#. Key: 58CD3851422A3218C746279D676EF38A +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +msgctxt ",58CD3851422A3218C746279D676EF38A" +msgid "Exit Game" +msgstr "게임 종료" + +#. Key: 591A162C4B3B442A2CEFED81414E057C +#. SourceLocation: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileDescription +#: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileDescription +msgctxt ",591A162C4B3B442A2CEFED81414E057C" +msgid "Main menu of the game" +msgstr "게임의 메인 메뉴" + +#. Key: 595253FC4210A7D90B1ADD8A75E5B40B +#. SourceLocation: /ShooterCore/Game/Respawn/W_RespawnTimer.W_RespawnTimer_C:WidgetTree.RespawnTimerText.Text +#: /ShooterCore/Game/Respawn/W_RespawnTimer.W_RespawnTimer_C:WidgetTree.RespawnTimerText.Text +msgctxt ",595253FC4210A7D90B1ADD8A75E5B40B" +msgid "Respawning" +msgstr "리스폰 중" + +#. Key: 596BD2C94671CA046BFC62BE7CC20188 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadCategory +msgctxt ",596BD2C94671CA046BFC62BE7CC20188" +msgid "Controller" +msgstr "컨트롤러" + +#. Key: 599ECF164EF5D41D6156389CD95F2E5F +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.2x.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.2x.DisplayName +msgctxt ",599ECF164EF5D41D6156389CD95F2E5F" +msgid "Double Elimination" +msgstr "2명 제거" + +#. Key: 5AA94BFE42E900EEAB4691833D480931 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",5AA94BFE42E900EEAB4691833D480931" +msgid "Quickslot Cycle Forward" +msgstr "퀵 슬롯 앞으로 전환" + +#. Key: 5B8E97EF4F7A8E1AC77DB4AEB0B33032 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",5B8E97EF4F7A8E1AC77DB4AEB0B33032" +msgid "Quickslot Cycle Backward (Gamepad)" +msgstr "퀵 슬롯 뒤로 전환(게임패드)" + +#. Key: 5BDBB55C48C5B1FC55B3448ABCAD349B +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.NoGamesMessage.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.NoGamesMessage.Text +msgctxt ",5BDBB55C48C5B1FC55B3448ABCAD349B" +msgid "The search found no joinable games. Try refreshing the search with the button below." +msgstr "참여 가능한 게임이 없습니다. 아래 버튼을 눌러 새로고침해 보세요." + +#. Key: 5C5DBA2A476909DE3183B7B0AB22AB5D +#. SourceLocation: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:WidgetTree.ReasonTextWidget.Text +#: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:WidgetTree.ReasonTextWidget.Text +msgctxt ",5C5DBA2A476909DE3183B7B0AB22AB5D" +msgid "Loading Screen Reason..." +msgstr "Loading Screen Reason..." + +#. Key: 5CF86F044E9FC5A3C979DBBA29B6B2D0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Description +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Description +msgctxt ",5CF86F044E9FC5A3C979DBBA29B6B2D0" +msgid "Search for active game sessions online and on your local network." +msgstr "온라인 및 로컬 네트워크상의 활성 게임 세션을 검색합니다." + +#. Key: 5D3AA20F4DAC3379C651C59805BCA2F7 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.ContextDescription +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.ContextDescription +msgctxt ",5D3AA20F4DAC3379C651C59805BCA2F7" +msgid "Shooter Game IMC" +msgstr "Shooter Game IMC" + +#. Key: 5D4F912B4290B206E9CF5DBE30392487 +#. SourceLocation: /Game/UI/Menu/W_LyraMenuButton.Default__W_LyraMenuButton_C.ButtonText +#: /Game/UI/Menu/W_LyraMenuButton.Default__W_LyraMenuButton_C.ButtonText +msgctxt ",5D4F912B4290B206E9CF5DBE30392487" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: 5D5B4220440EB217287861BE2E4E8B38 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PingWidget.StatDisplayName +msgctxt ",5D5B4220440EB217287861BE2E4E8B38" +msgid "Ping: " +msgstr "핑: " + +#. Key: 5DC920584136841BFAB871A3A0A404EB +#. SourceLocation: /Game/UI/Foundation/Buttons/W_LyraButtonTab.W_LyraButtonTab_C:WidgetTree.ButtonTextBlock.Text +#: /Game/UI/Foundation/Buttons/W_LyraButtonTab.W_LyraButtonTab_C:WidgetTree.ButtonTextBlock.Text +msgctxt ",5DC920584136841BFAB871A3A0A404EB" +msgid "{Button Text}" +msgstr "{Button Text}" + +#. Key: 5DDD0C9145ED691F998EF2ABA1056ADA +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadCategory +msgctxt ",5DDD0C9145ED691F998EF2ABA1056ADA" +msgid "Wireless Controller" +msgstr "무선 컨트롤러" + +#. Key: 5DF4A888407048C78F135EAF83DA3E6E +#. SourceLocation: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:WidgetTree.BuildVersionTextWidget.Text +#: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:WidgetTree.BuildVersionTextWidget.Text +msgctxt ",5DF4A888407048C78F135EAF83DA3E6E" +msgid "[BuildDescription]" +msgstr "[빌드 설명]" + +#. Key: 5EAFD051443F26B45AC9D697A680371B +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileSubTitle +#: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileSubTitle +msgctxt ",5EAFD051443F26B45AC9D697A680371B" +msgid "Convolution" +msgstr "컨볼루션" + +#. Key: 5F1B0D924B42A2C2B502C5BFE126CB9A +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",5F1B0D924B42A2C2B502C5BFE126CB9A" +msgid "Fire Weapon Auto (Gamepad)" +msgstr "무기 자동 발사(게임패드)" + +#. Key: 6080DFF94F96F4305FBEAD8D1B3C861E +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsRotator.W_SettingsRotator_C:WidgetTree.MyText.Text +#: /Game/UI/Settings/Editors/W_SettingsRotator.W_SettingsRotator_C:WidgetTree.MyText.Text +msgctxt ",6080DFF94F96F4305FBEAD8D1B3C861E" +msgid "{Option}" +msgstr "{Option}" + +#. Key: 60DA22ED4E3BEBEA7DAAB48E10A73AA0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_77.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_77.Text +msgctxt ",60DA22ED4E3BEBEA7DAAB48E10A73AA0" +msgid "Game / Map" +msgstr "게임/맵" + +#. Key: 6252B9144C13330E7E1B9C95B6708206 +#. SourceLocation: /TopDownArena/UserInterface/W_RoundTimer.W_RoundTimer_C:ExecuteUbergraph_W_RoundTimer [Script Bytecode] +#: /TopDownArena/UserInterface/W_RoundTimer.W_RoundTimer_C:ExecuteUbergraph_W_RoundTimer [Script Bytecode] +msgctxt ",6252B9144C13330E7E1B9C95B6708206" +msgid "{Hours}:{Minutes}" +msgstr "{Hours}:{Minutes}" + +#. Key: 629A4A544738DC936BC01E82B1EBA722 +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +msgctxt ",629A4A544738DC936BC01E82B1EBA722" +msgid "Are you sure?" +msgstr "게임을 끝내시겠습니까?" + +#. Key: 64EB32544FE55DE327638AAD8316671E +#. SourceLocation: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatDisplayName +#: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatDisplayName +msgctxt ",64EB32544FE55DE327638AAD8316671E" +msgid "StatName: " +msgstr "StatName: " + +#. Key: 663EDAE54CE37DCDF45443AAF5DB448A +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadDisplayName +msgctxt ",663EDAE54CE37DCDF45443AAF5DB448A" +msgid "Joycons" +msgstr "조이콘" + +#. Key: 6712F27C4E870E339083C1915F794F9D +#. SourceLocation: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileDescription +#: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileDescription +msgctxt ",6712F27C4E870E339083C1915F794F9D" +msgid "Destroy blocks, collect power ups, and avoid getting exploded in this top-down party game." +msgstr "톱다운 파티 게임에서 블록을 파괴하고, 파워업을 수집하고, 폭파되지 않도록 피하세요." + +#. Key: 69A724B94225BBA33DE819A5D8F7C57E +#. SourceLocation: /Game/System/Teams/TeamDA_Blue.TeamDA_Blue.TeamShortName +#: /Game/System/Teams/TeamDA_Blue.TeamDA_Blue.TeamShortName +msgctxt ",69A724B94225BBA33DE819A5D8F7C57E" +msgid "Blue" +msgstr "파란색" + +#. Key: 6B0C0E94405AC4CA8A1861BF9A61FB27 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +msgctxt ",6B0C0E94405AC4CA8A1861BF9A61FB27" +msgid "Idle Time: " +msgstr "유휴 시간: " + +#. Key: 6BBCD782422A82A576EB8BB377C1FBBD +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +msgctxt ",6BBCD782422A82A576EB8BB377C1FBBD" +msgid "Offline" +msgstr "오프라인" + +#. Key: 6D46C23149718DC18200EAB91B08D57B +#. SourceLocation: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",6D46C23149718DC18200EAB91B08D57B" +msgid "Shotgun" +msgstr "샷건" + +#. Key: 6D87F7964B4EC6B934F786A4C96AB875 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:WidgetTree.CommonTextBlock_96.Text +#: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:WidgetTree.CommonTextBlock_96.Text +msgctxt ",6D87F7964B4EC6B934F786A4C96AB875" +msgid "Obtained" +msgstr "획득" + +#. Key: 6EBC0F54428A804A7D96FEBDCB55A25D +#. SourceLocation: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileSubTitle +#: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileSubTitle +msgctxt ",6EBC0F54428A804A7D96FEBDCB55A25D" +msgid "Default Map" +msgstr "디폴트 맵" + +#. Key: 6FD0F45E4F62CF0232CBE2A6BE8FA3E2 +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +msgctxt ",6FD0F45E4F62CF0232CBE2A6BE8FA3E2" +msgid "Defeated" +msgstr "패배" + +#. Key: 6FF2B920404C2FFE4380DC9152ACC6C2 +#. SourceLocation: /Game/UI/Foundation/RichTextData/RichTextIconSet.RichTextIconSet.Icon.Warning.DisplayName +#: /Game/UI/Foundation/RichTextData/RichTextIconSet.RichTextIconSet.Icon.Warning.DisplayName +msgctxt ",6FF2B920404C2FFE4380DC9152ACC6C2" +msgid "Warning" +msgstr "경고" + +#. Key: 70012CA348A3BDE581C6DF99E8CCB6D5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",70012CA348A3BDE581C6DF99E8CCB6D5" +msgid "Emote (Gamepad)" +msgstr "감정표현(게임패드)" + +#. Key: 706694FA4075BE82B78C7F9EBDBE71C9 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock.Text +msgctxt ",706694FA4075BE82B78C7F9EBDBE71C9" +msgid "AI Combatants" +msgstr "AI 전투원" + +#. Key: 708855C240B9A9AD1B70FFB79672F260 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +msgctxt ",708855C240B9A9AD1B70FFB79672F260" +msgid "Packet Send Rate: " +msgstr "패킷 송신율: " + +#. Key: 70BB3C784F191CC3D37702A86E63BC90 +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +msgctxt ",70BB3C784F191CC3D37702A86E63BC90" +msgid "Are you sure?" +msgstr "게임을 끝내시겠습니까?" + +#. Key: 715796D64602FD80242625A5893355B5 +#. SourceLocation: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_KBM.PMI_ShooterDefaultConfig_KBM.ConfigDisplayName +#: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_KBM.PMI_ShooterDefaultConfig_KBM.ConfigDisplayName +msgctxt ",715796D64602FD80242625A5893355B5" +msgid "Shooter Keyboard & Mouse" +msgstr "슈팅 키보드 및 마우스" + +#. Key: 734BCC0D40467B6B4137909E31480314 +#. SourceLocation: /TopDownArena/UserInterface/Player/W_Powerup_Stat.W_Powerup_Stat_C:WidgetTree.BonusText.Text +#: /TopDownArena/UserInterface/Player/W_Powerup_Stat.W_Powerup_Stat_C:WidgetTree.BonusText.Text +msgctxt ",734BCC0D40467B6B4137909E31480314" +msgid "{X}" +msgstr "{X}" + +#. Key: 7375572240549E07C95BD88C7AEEE604 +#. SourceLocation: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_2.NewTextRenderComponent.Text +#: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_2.NewTextRenderComponent.Text +msgctxt ",7375572240549E07C95BD88C7AEEE604" +msgid "Aim Assist Targets" +msgstr "에임 어시스트 타깃" + +#. Key: 73CAF326400E392AFBECF392AE4C7741 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",73CAF326400E392AFBECF392AE4C7741" +msgid "Throw Grenade (Gamepad)" +msgstr "수류탄 투척(게임패드)" + +#. Key: 74550CC94DA54536E00EA580F2BA48D0 +#. SourceLocation: /ShooterCore/UserInterface/HUD/W_AbilityProgress.W_AbilityProgress_C:WidgetTree.ProgressText.Text +#: /ShooterCore/UserInterface/HUD/W_AbilityProgress.W_AbilityProgress_C:WidgetTree.ProgressText.Text +msgctxt ",74550CC94DA54536E00EA580F2BA48D0" +msgid "10" +msgstr "10" + +#. Key: 745EEA024D479AE7A07FA7B326621A6F +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_SwitchHandheldWarning.Text +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_SwitchHandheldWarning.Text +msgctxt ",745EEA024D479AE7A07FA7B326621A6F" +msgid "Please connect your Nintendo Switch™ to the TV to setup the Safe Zone." +msgstr "Nintendo Switch™를 TV에 연결하여 세이프 존을 설정하세요." + +#. Key: 74B3967F4C1BBC6A237194B1B9F47563 +#. SourceLocation: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileSubTitle +#: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileSubTitle +msgctxt ",74B3967F4C1BBC6A237194B1B9F47563" +msgid "Checkered" +msgstr "파티 게임" + +#. Key: 75C95E9D4F42EBC566DA6FBBCE9CF3C5 +#. SourceLocation: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileTitle +#: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileTitle +msgctxt ",75C95E9D4F42EBC566DA6FBBCE9CF3C5" +msgid "Front End" +msgstr "프런트 엔드" + +#. Key: 7648222A4B7B3B8FAA82B18036CF67B3 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(1 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(1 - Value).DisplayNameMap +msgctxt ",7648222A4B7B3B8FAA82B18036CF67B3" +msgid "Hold" +msgstr "유지" + +#. Key: 77D074844B3800FE64B8D6B95A0447D4 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleText.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleText.Text +msgctxt ",77D074844B3800FE64B8D6B95A0447D4" +msgid "{Bots Toggle}" +msgstr "{Bots Toggle}" + +#. Key: 7B8505164640BE16F0A4AE86007603BE +#. SourceLocation: /Game/UI/Settings/W_GameSettingsDetailView.W_GameSettingsDetailView_C:WidgetTree.Text_SettingName.Text +#: /Game/UI/Settings/W_GameSettingsDetailView.W_GameSettingsDetailView_C:WidgetTree.Text_SettingName.Text +msgctxt ",7B8505164640BE16F0A4AE86007603BE" +msgid "{Settings Title}" +msgstr "{Settings Title}" + +#. Key: 7BA0388F4468954236B40AB3D721822A +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +msgctxt ",7BA0388F4468954236B40AB3D721822A" +msgid "GPU Time: " +msgstr "GPU 시간: " + +#. Key: 7BEB71C541CC6BFA9FFF64BC65399DCC +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",7BEB71C541CC6BFA9FFF64BC65399DCC" +msgid "Gamepad" +msgstr "게임패드" + +#. Key: 7E6704DC46DC97DA49D039963C89A6B0 +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +msgctxt ",7E6704DC46DC97DA49D039963C89A6B0" +msgid "Exit Game" +msgstr "게임 종료" + +#. Key: 7FD2E328436A17CA3A9E45B318DC74F7 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ElimCount.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ElimCount.Text +msgctxt ",7FD2E328436A17CA3A9E45B318DC74F7" +msgid "Eliminations" +msgstr "제거" + +#. Key: 80661AE54A3BA7B6C48D8FB06A50AEDF +#. SourceLocation: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C.DisplayName +#: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C.DisplayName +msgctxt ",80661AE54A3BA7B6C48D8FB06A50AEDF" +msgid "Pistol" +msgstr "피스톨" + +#. Key: 8184E0F3472FD8370AAF98940C74A1CD +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",8184E0F3472FD8370AAF98940C74A1CD" +msgid "Dash" +msgstr "대시" + +#. Key: 8197984348C0720932318DB21DE2835A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",8197984348C0720932318DB21DE2835A" +msgid "Quick Slot 1" +msgstr "퀵 슬롯 1" + +#. Key: 81ABBB894916B85BF80AE3B1D669219B +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",81ABBB894916B85BF80AE3B1D669219B" +msgid "Gamepad" +msgstr "게임패드" + +#. Key: 831CE0B5485404EA8D8B468C799942CD +#. SourceLocation: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_Gamepad.PMI_ShooterDefaultConfig_Gamepad.ConfigDisplayName +#: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_Gamepad.PMI_ShooterDefaultConfig_Gamepad.ConfigDisplayName +msgctxt ",831CE0B5485404EA8D8B468C799942CD" +msgid "Shooter Gamepad" +msgstr "슈팅 게임패드" + +#. Key: 83CFC8D04BCAE02F9DDD539D88AE3232 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.BeenEliminatedCount.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.BeenEliminatedCount.Text +msgctxt ",83CFC8D04BCAE02F9DDD539D88AE3232" +msgid "Eliminated" +msgstr "제거 완료" + +#. Key: 845C671A47C204E52EC0169312E07BFF +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadDisplayName +msgctxt ",845C671A47C204E52EC0169312E07BFF" +msgid "Dual Shock 4" +msgstr "Dual Shock 4" + +#. Key: 84B4FA8B4A84E6B5ABD1DAB1B84236C0 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",84B4FA8B4A84E6B5ABD1DAB1B84236C0" +msgid "Shooter Core" +msgstr "슈팅 코어" + +#. Key: 854A0FB7483F4290CF1400ADDCFEBB52 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",854A0FB7483F4290CF1400ADDCFEBB52" +msgid "Gamepad" +msgstr "게임패드" + +#. Key: 85B8AC304FDC2DDFE6DA3F806629243F +#. SourceLocation: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_3.NewTextRenderComponent.Text +#: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_3.NewTextRenderComponent.Text +msgctxt ",85B8AC304FDC2DDFE6DA3F806629243F" +msgid "Use \"lyra.Weapon.DrawAimAssistDebug\" to draw debug data" +msgstr "디버그 데이터를 확보하려면 \"lyra.Weapon.DrawAimAssistDebug\" 사용" + +#. Key: 85E017DE4E62414B29880DB637666AFD +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.4x.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.4x.DisplayName +msgctxt ",85E017DE4E62414B29880DB637666AFD" +msgid "Quadruple Elimination" +msgstr "4명 제거" + +#. Key: 8689AED14EB88E33EC1CF78623D8BEC4 +#. SourceLocation: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(1 - Value).FailureTagToUserFacingMessages +#: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(1 - Value).FailureTagToUserFacingMessages +msgctxt ",8689AED14EB88E33EC1CF78623D8BEC4" +msgid "Not Enough Ammo" +msgstr "탄약 부족" + +#. Key: 8703EB4442A681348138D983FE3C7FEF +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.OptionsButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.OptionsButton.ButtonText +msgctxt ",8703EB4442A681348138D983FE3C7FEF" +msgid "Options" +msgstr "옵션" + +#. Key: 87537FA240954D687BB984B566CD2BF2 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +msgctxt ",87537FA240954D687BB984B566CD2BF2" +msgid "CPU (Render) Time" +msgstr "CPU(렌더) 시간" + +#. Key: 88D9C80E438C653987EE34A071A74BF6 +#. SourceLocation: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",88D9C80E438C653987EE34A071A74BF6" +msgid "Heal Pickup" +msgstr "힐 픽업" + +#. Key: 899ECAF44A434CADB576AF896790318F +#. SourceLocation: /ShooterCore/Blueprint/B_WeaponSpawner.B_WeaponSpawner_C:ExecuteUbergraph_B_WeaponSpawner [Script Bytecode] +#: /ShooterCore/Blueprint/B_WeaponSpawner.B_WeaponSpawner_C:ExecuteUbergraph_B_WeaponSpawner [Script Bytecode] +msgctxt ",899ECAF44A434CADB576AF896790318F" +msgid "Spare Ammo Full" +msgstr "예비 탄약 가득 참" + +#. Key: 8A3A3BC5401B375E4FBAE99CD0B02DA8 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",8A3A3BC5401B375E4FBAE99CD0B02DA8" +msgid "Gamepad" +msgstr "게임패드" + +#. Key: 8AB6935B4A23AD7CF42A1F9F58A9EF34 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",8AB6935B4A23AD7CF42A1F9F58A9EF34" +msgid "Quick Slot 3" +msgstr "퀵 슬롯 3" + +#. Key: 8B8C673046123190F1AFB4AC3FEE5431 +#. SourceLocation: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileSubTitle +#: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileSubTitle +msgctxt ",8B8C673046123190F1AFB4AC3FEE5431" +msgid "Shooter Gym" +msgstr "슈팅 짐" + +#. Key: 8BDBDE6E4846AE5A124CE784872AD82D +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileSubTitle +#: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileSubTitle +msgctxt ",8BDBDE6E4846AE5A124CE784872AD82D" +msgid "Expanse" +msgstr "익스팬스" + +#. Key: 8CB5616A41E172DFE018058CA46712E3 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +msgctxt ",8CB5616A41E172DFE018058CA46712E3" +msgid "CPU (RHI) Time" +msgstr "CPU(RHI) 시간" + +#. Key: 8D9CD0874CAA179AF8554CAFEFA1AD5B +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.RefreshButton.ButtonText +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.RefreshButton.ButtonText +msgctxt ",8D9CD0874CAA179AF8554CAFEFA1AD5B" +msgid "Refresh Search" +msgstr "검색 새로고침" + +#. Key: 8F86FE4147709E9ADBCC2888BCF07415 +#. SourceLocation: /Game/UI/Settings/Screens/Gamma/W_GammaEditor.W_GammaEditor_C:WidgetTree.RichText_Default.Text +#: /Game/UI/Settings/Screens/Gamma/W_GammaEditor.W_GammaEditor_C:WidgetTree.RichText_Default.Text +msgctxt ",8F86FE4147709E9ADBCC2888BCF07415" +msgid "Use left stick to adjust the corners\r\nso it lines up with the edges of your display." +msgstr "왼쪽 스틱으로 모서리를 조정하여\r\n디스플레이 가장자리와 정렬합니다." + +#. Key: 90488E3F473C9B6EC494FCBD4F39585D +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:UpdateClock [Script Bytecode] +#: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:UpdateClock [Script Bytecode] +msgctxt ",90488E3F473C9B6EC494FCBD4F39585D" +msgid "{min}:{sec}" +msgstr "{min}:{sec}" + +#. Key: 90C04A53441DAB7CC7D259838013F16D +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadDisplayName +msgctxt ",90C04A53441DAB7CC7D259838013F16D" +msgid "Xbox Controller" +msgstr "Xbox 컨트롤러" + +#. Key: 938A78C443CEE025B70F749DF31FFAE1 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +msgctxt ",938A78C443CEE025B70F749DF31FFAE1" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: 9395402C4381A44435E10798328D6E3F +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.CreditsButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.CreditsButton.ButtonText +msgctxt ",9395402C4381A44435E10798328D6E3F" +msgid "Credits" +msgstr "크레디트" + +#. Key: 93E655B44960423EB691839383DC9F91 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Description +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Description +msgctxt ",93E655B44960423EB691839383DC9F91" +msgid "Create a new session of any type, with other players or bots, online or locally." +msgstr "새로운 세션을 만들어 온라인 또는 로컬에서 다른 플레이어나 봇과 플레이합니다." + +#. Key: 953CDA0342D82F1A164935966EB1B429 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(3 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(3 - Value).DisplayNameMap +msgctxt ",953CDA0342D82F1A164935966EB1B429" +msgid "Right" +msgstr "오른쪽" + +#. Key: 961D4DF74762E292D7E079A156BCECA9 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +msgctxt ",961D4DF74762E292D7E079A156BCECA9" +msgid "Online" +msgstr "온라인" + +#. Key: 961EFAAB46BE0480CD0820BE0486ABD5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",961EFAAB46BE0480CD0820BE0486ABD5" +msgid "Gamepad" +msgstr "게임패드" + +#. Key: 96D0FAAA447946277179589D7D8C5D38 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",96D0FAAA447946277179589D7D8C5D38" +msgid "Melee (Gamepad)" +msgstr "근접전(게임패드)" + +#. Key: 96E767F743A25801E4D3A299F8E58EFD +#. SourceLocation: /TopDownArena/UserInterface/Player/W_PlayerTile.W_PlayerTile_C:WidgetTree.PlayerName.Text +#: /TopDownArena/UserInterface/Player/W_PlayerTile.W_PlayerTile_C:WidgetTree.PlayerName.Text +msgctxt ",96E767F743A25801E4D3A299F8E58EFD" +msgid "{Player}" +msgstr "{Player}" + +#. Key: 96FC4BAF4556046EC3B8DE8F3C8BCA01 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +msgctxt ",96FC4BAF4556046EC3B8DE8F3C8BCA01" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: 9802746D40A7EF6A45CC20ACE072B6F3 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9802746D40A7EF6A45CC20ACE072B6F3" +msgid "Quickslot Cycle Backward" +msgstr "퀵 슬롯 뒤로 전환" + +#. Key: 982452CC4E88DEE2C2BB8483BDFEC43E +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",982452CC4E88DEE2C2BB8483BDFEC43E" +msgid "Throw Grenade" +msgstr "수류탄 투척" + +#. Key: 99BB6C0B4F25027FD0134A889DFBE75E +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.BeenEliminatedCount.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.BeenEliminatedCount.Text +msgctxt ",99BB6C0B4F25027FD0134A889DFBE75E" +msgid "Eliminated" +msgstr "제거 완료" + +#. Key: 9A50562A41DE05B9DCA5769B65D0B79A +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +msgctxt ",9A50562A41DE05B9DCA5769B65D0B79A" +msgid "GPU Time: " +msgstr "GPU 시간: " + +#. Key: 9BE1A4DE4867764540091AA9EAE87570 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",9BE1A4DE4867764540091AA9EAE87570" +msgid "Gamepad" +msgstr "게임패드" + +#. Key: 9C2E09EE43163AFBBF789CA3FD432965 +#. SourceLocation: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",9C2E09EE43163AFBBF789CA3FD432965" +msgid "Pistol" +msgstr "피스톨" + +#. Key: 9C30B17047263BD32A33EB8717566376 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",9C30B17047263BD32A33EB8717566376" +msgid "Gamepad" +msgstr "게임패드" + +#. Key: 9CC7277D4CED4E33C019ABB279CA2609 +#. SourceLocation: /ShooterCore/UserInterface/HUD/W_QuickBarSlot.W_QuickBarSlot_C:WidgetTree.EmptyText.Text +#: /ShooterCore/UserInterface/HUD/W_QuickBarSlot.W_QuickBarSlot_C:WidgetTree.EmptyText.Text +msgctxt ",9CC7277D4CED4E33C019ABB279CA2609" +msgid "Empty" +msgstr "비어 있음" + +#. Key: 9CE5D9D248DB880DB09177BBFD6F541C +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.IdleTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.IdleTimeWidget.StatDisplayName +msgctxt ",9CE5D9D248DB880DB09177BBFD6F541C" +msgid "Idle Time: " +msgstr "유휴 시간: " + +#. Key: 9D14950145212EEB2C6073906613EB87 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9D14950145212EEB2C6073906613EB87" +msgid "Aim Down Sight" +msgstr "확대 조준" + +#. Key: 9DA5266F48DE03777836849F683D4DC2 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile1.ExperienceDisplayName +#: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile1.ExperienceDisplayName +msgctxt ",9DA5266F48DE03777836849F683D4DC2" +msgid "Example\r\nExperience 1" +msgstr "예시\r\n경험 1" + +#. Key: 9DB4CB3B40ED9D904D883396DA91DD36 +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileDescription +#: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileDescription +msgctxt ",9DB4CB3B40ED9D904D883396DA91DD36" +msgid "Find and eliminate enough enemies to win in this classic head-to-head team match." +msgstr "클래식 근접 팀 매치에서 적을 찾고 승리에 필요한 만큼 적을 제거하세요." + +#. Key: 9DBE1BEF4B0438FE4E9F638F82F77264 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9DBE1BEF4B0438FE4E9F638F82F77264" +msgid "Move Backwards" +msgstr "뒤로 이동" + +#. Key: 9E97BA75491D6F5AC0E034BB1FB2A057 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadCategory +msgctxt ",9E97BA75491D6F5AC0E034BB1FB2A057" +msgid "Controller" +msgstr "컨트롤러" + +#. Key: 9F0691474837C58C9681D7A4D7FE4C31 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +msgctxt ",9F0691474837C58C9681D7A4D7FE4C31" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: 9F3531564FC5EE52359EC69A48AD8E04 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9F3531564FC5EE52359EC69A48AD8E04" +msgid "Move Right" +msgstr "오른쪽으로 이동" + +#. Key: 9FC4A82E40FF8868013C0C939C80AC5A +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +msgctxt ",9FC4A82E40FF8868013C0C939C80AC5A" +msgid "You have been assigned to the Red Team " +msgstr "레드 팀에 배정되었습니다 " + +#. Key: 9FF4964643BFF859CB6692B91D37AC4F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_104.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_104.Text +msgctxt ",9FF4964643BFF859CB6692B91D37AC4F" +msgid "Host a game" +msgstr "게임 호스트" + +#. Key: A05DB43247D7F3E6BBD46CA5AF18623C +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:WidgetTree.Clock.Text +#: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:WidgetTree.Clock.Text +msgctxt ",A05DB43247D7F3E6BBD46CA5AF18623C" +msgid "00:00" +msgstr "00:00" + +#. Key: A111107749C75E2CB467B3998AE048E5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",A111107749C75E2CB467B3998AE048E5" +msgid "Gamepad" +msgstr "게임패드" + +#. Key: A3015C164B7B8ECECDCD4EAEB957BCC3 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(1 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(1 - Value).DisplayNameMap +msgctxt ",A3015C164B7B8ECECDCD4EAEB957BCC3" +msgid "Backward" +msgstr "뒤로" + +#. Key: A32FF4184C5D7D9DDAF2A48CABEB2C40 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_C.PointLetterText +#: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_C.PointLetterText +msgctxt ",A32FF4184C5D7D9DDAF2A48CABEB2C40" +msgid "C" +msgstr "C" + +#. Key: A34A0D8E4314D6E1EA929488D87DF30A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",A34A0D8E4314D6E1EA929488D87DF30A" +msgid "Quick Slot 3" +msgstr "퀵 슬롯 3" + +#. Key: A431A6284675D8AD0FA9C685CB59220D +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.ReturnButton.ButtonText +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.ReturnButton.ButtonText +msgctxt ",A431A6284675D8AD0FA9C685CB59220D" +msgid "Quit Game" +msgstr "게임 나가기" + +#. Key: A622ACF8477B043394C3E3B869899D2E +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadPlatformName +msgctxt ",A622ACF8477B043394C3E3B869899D2E" +msgid "Xbox One" +msgstr "Xbox One" + +#. Key: A628D2D947BB3880B76494BDDB22BA26 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerName.W_SB_PlayerName_C:WidgetTree.PlayerNameWidget.Text +#: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerName.W_SB_PlayerName_C:WidgetTree.PlayerNameWidget.Text +msgctxt ",A628D2D947BB3880B76494BDDB22BA26" +msgid "{Player Name : very long text}" +msgstr "{Player Name : very long text}" + +#. Key: A69C5126480675E3817904A3358825C5 +#. SourceLocation: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileDescription +#: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileDescription +msgctxt ",A69C5126480675E3817904A3358825C5" +msgid "No gameplay here, just an example." +msgstr "게임플레이는 불가하며 예시일 뿐입니다." + +#. Key: A6D01DBD49AE1A91111473B4FA99C449 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",A6D01DBD49AE1A91111473B4FA99C449" +msgid "Crouch" +msgstr "웅크리기" + +#. Key: A6F6FE04408086953E35A69521479907 +#. SourceLocation: /Game/UI/Settings/Extensions/Subtitle/W_Settings_SubtitlePreview.W_Settings_SubtitlePreview_C:WidgetTree.Subtitles.PreviewText +#: /Game/UI/Settings/Extensions/Subtitle/W_Settings_SubtitlePreview.W_Settings_SubtitlePreview_C:WidgetTree.Subtitles.PreviewText +msgctxt ",A6F6FE04408086953E35A69521479907" +msgid "Leave fur on owners clothes cat dog hate mouse eat string barf pillow no baths hate everything. Mew stare at owner accusingly then wink purr for no reason yet commence midnight zoomies" +msgstr "Leave fur on owners clothes cat dog hate mouse eat string barf pillow no baths hate everything. Mew stare at owner accusingly then wink purr for no reason yet commence midnight zoomies" + +#. Key: A734B1924414D31819EAE897DA322536 +#. SourceLocation: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:ExecuteUbergraph_B_GrantAbilityPad_ApplyGE [Script Bytecode] +#: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:ExecuteUbergraph_B_GrantAbilityPad_ApplyGE [Script Bytecode] +msgctxt ",A734B1924414D31819EAE897DA322536" +msgid "Charging" +msgstr "충전 중" + +#. Key: A8101294485E0B66E99830BF54DDEF90 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(22).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(22).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",A8101294485E0B66E99830BF54DDEF90" +msgid "Fire Weapon (Auto)" +msgstr "무기 발사(자동)" + +#. Key: AAB8468C47F1A48D7E4DE5B47EFE64BF +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.PlayerNameWidget.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.PlayerNameWidget.Text +msgctxt ",AAB8468C47F1A48D7E4DE5B47EFE64BF" +msgid "Player Name" +msgstr "플레이어 이름" + +#. Key: AB3DDDE340C74CB8814B06B99CBE1405 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",AB3DDDE340C74CB8814B06B99CBE1405" +msgid "Throw Grenade (Gamepad)" +msgstr "수류탄 투척(게임패드)" + +#. Key: AC4333F143A1E92BDC5CC98071AFDDD8 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",AC4333F143A1E92BDC5CC98071AFDDD8" +msgid "Reload (Gamepad)" +msgstr "재장전(게임패드)" + +#. Key: AF1A053A4431F4B19820C3B5ACE7305B +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",AF1A053A4431F4B19820C3B5ACE7305B" +msgid "Auto-run" +msgstr "자동 달리기" + +#. Key: AF2FEF114EC65F6D21283AB9CCD03AFE +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatValueFormat +msgctxt ",AF2FEF114EC65F6D21283AB9CCD03AFE" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: AF7D54CF47CAF2BDD0322CA1DEE33BD8 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ADS_Speed.IMC_ADS_Speed.ContextDescription +#: /ShooterCore/Input/Mappings/IMC_ADS_Speed.IMC_ADS_Speed.ContextDescription +msgctxt ",AF7D54CF47CAF2BDD0322CA1DEE33BD8" +msgid "Input mapping context that will be applied when the player aims down sights. It makes the aim speed slower for better accuracy. See GA_ADS." +msgstr "플레이어가 조준경을 조준할 때 적용될 입력 매핑 컨텍스트입니다. 더 나은 정확도를 위해 조준 속도를 느리게 만듭니다. GA_ADS를 참조하세요." + +#. Key: AF8FF73C44708FB3DBC17BA1C8EF3A88 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +msgctxt ",AF8FF73C44708FB3DBC17BA1C8EF3A88" +msgid "CPU (Render) Time: " +msgstr "CPU(렌더) 시간: " + +#. Key: B0637EB74FB5351D5E9B9C851ADC8094 +#. SourceLocation: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.Prompt.Text +#: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.Prompt.Text +msgctxt ",B0637EB74FB5351D5E9B9C851ADC8094" +msgid "Press any key to assign it to the action you chose." +msgstr "원하는 키를 눌러 액션에 할당하세요." + +#. Key: B356D1784244FCB7CBBC06B890B9513F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",B356D1784244FCB7CBBC06B890B9513F" +msgid "Move Forward" +msgstr "앞으로 이동" + +#. Key: B37841AC44D4BD9DE2DB33BF2C4BB79C +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +msgctxt ",B37841AC44D4BD9DE2DB33BF2C4BB79C" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: B3A131CB482DEF4F2D7D1A8BF033E132 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",B3A131CB482DEF4F2D7D1A8BF033E132" +msgid "Gamepad" +msgstr "게임패드" + +#. Key: B49FD9F84FDAD53DE6CFA2AFF39FEB6A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",B49FD9F84FDAD53DE6CFA2AFF39FEB6A" +msgid "Gamepad" +msgstr "게임패드" + +#. Key: B4E733404947D2A3E2909B8E58769923 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_103.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_103.Text +msgctxt ",B4E733404947D2A3E2909B8E58769923" +msgid "Network" +msgstr "네트워크" + +#. Key: B555EB214CBE76A07C4BEA82FE56BE6E +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +msgctxt ",B555EB214CBE76A07C4BEA82FE56BE6E" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: B5BEA0C34E8A6727C38ED4AD629909A6 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",B5BEA0C34E8A6727C38ED4AD629909A6" +msgid "Gamepad" +msgstr "게임패드" + +#. Key: B61C2E384ACF8FA42E80B3A191AE888D +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +msgctxt ",B61C2E384ACF8FA42E80B3A191AE888D" +msgid "Packet Avg Size (in)" +msgstr "패킷 평균 크기(수신)" + +#. Key: B97EA1CB4795D31B6123D49DA26A1632 +#. SourceLocation: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.MapTitle.Text +#: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.MapTitle.Text +msgctxt ",B97EA1CB4795D31B6123D49DA26A1632" +msgid "Map Title" +msgstr "맵 타이틀" + +#. Key: BA912D0B4F8C97D580EF4FA72B5A5AD1 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +msgctxt ",BA912D0B4F8C97D580EF4FA72B5A5AD1" +msgid "Red" +msgstr "레드" + +#. Key: BB1D87EF4B72728695BFC3A57AA2D93D +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BB1D87EF4B72728695BFC3A57AA2D93D" +msgid "Throw Grenade" +msgstr "수류탄 투척" + +#. Key: BC1A3F854C9C13F2AFD8CBA172E1FB14 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BC1A3F854C9C13F2AFD8CBA172E1FB14" +msgid "Aim Down Sight (Gamepad)" +msgstr "확대 조준(게임패드)" + +#. Key: BD6A3FCD4A49AFB7B518C9B287E9F3C1 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BD6A3FCD4A49AFB7B518C9B287E9F3C1" +msgid "Jump (Gamepad)" +msgstr "점프(게임패드)" + +#. Key: BE94897645662FD7F281D7A12C3A5BE7 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BE94897645662FD7F281D7A12C3A5BE7" +msgid "Aim Down Sight (Gamepad)" +msgstr "확대 조준(게임패드)" + +#. Key: BEB829FE4D185E6F1C6BE7BF5B0A0A79 +#. SourceLocation: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileTitle +#: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileTitle +msgctxt ",BEB829FE4D185E6F1C6BE7BF5B0A0A79" +msgid "Control" +msgstr "컨트롤" + +#. Key: BECBFEBD47CE68BB8EF76DBCE0062B7F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BECBFEBD47CE68BB8EF76DBCE0062B7F" +msgid "Crouch (Gamepad)" +msgstr "웅크리기(게임패드)" + +#. Key: BF526E50479F91151D4162865A6C42BE +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +msgctxt ",BF526E50479F91151D4162865A6C42BE" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: C048AC7F49BB5DB44D0533ADDB844C4B +#. SourceLocation: /Game/Weapons/GA_Weapon_Fire.Default__GA_Weapon_Fire_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +#: /Game/Weapons/GA_Weapon_Fire.Default__GA_Weapon_Fire_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +msgctxt ",C048AC7F49BB5DB44D0533ADDB844C4B" +msgid "No Ammo!" +msgstr "탄약 없음!" + +#. Key: C0C628BD460B784B8F63B8B6418FECBC +#. SourceLocation: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Text +#: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Text +msgctxt ",C0C628BD460B784B8F63B8B6418FECBC" +msgid "{Button Text}" +msgstr "{Button Text}" + +#. Key: C0DBC30B4209FF6393C994A39D2F2C68 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C0DBC30B4209FF6393C994A39D2F2C68" +msgid "Emote (Gamepad)" +msgstr "감정 표현(게임패드)" + +#. Key: C182696D4A8DBFB366382E9956D189AB +#. SourceLocation: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatValueFormat +#: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatValueFormat +msgctxt ",C182696D4A8DBFB366382E9956D189AB" +msgid "{StatValue}ms" +msgstr "{StatValue}ms" + +#. Key: C23A168F4D81EC273D8153B8DB4D90C9 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C23A168F4D81EC273D8153B8DB4D90C9" +msgid "Quick Slot 1" +msgstr "퀵 슬롯 1" + +#. Key: C2B7E2E24A77C90AA83E20AB39BA3AF6 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C2B7E2E24A77C90AA83E20AB39BA3AF6" +msgid "Dash (Gamepad)" +msgstr "대시(게임패드)" + +#. Key: C4054EFA439919B343651C86A0B4DE02 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(19).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(19).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C4054EFA439919B343651C86A0B4DE02" +msgid "Jump" +msgstr "점프" + +#. Key: C46362AF402EF874EE7CF79395EBB229 +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +msgctxt ",C46362AF402EF874EE7CF79395EBB229" +msgid "{GameMode} / " +msgstr "{GameMode} / " + +#. Key: C5D8D01643616ABFC4AB779CA744C936 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:ExecuteUbergraph_W_SessionBrowserScreen [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:ExecuteUbergraph_W_SessionBrowserScreen [Script Bytecode] +msgctxt ",C5D8D01643616ABFC4AB779CA744C936" +msgid "Session Search" +msgstr "세션 검색" + +#. Key: C60573E9430B0CA68C582DB638DC7557 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.ContextDescription +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.ContextDescription +msgctxt ",C60573E9430B0CA68C582DB638DC7557" +msgid "Shooter Game IMC for gamepad" +msgstr "게임패드용 슈팅 게임 IMC" + +#. Key: C630FB7D46193E54EF36A787FF33B87D +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",C630FB7D46193E54EF36A787FF33B87D" +msgid "Gamepad" +msgstr "게임패드" + +#. Key: C6F3C387451A7A130B6978B359EBB820 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +msgctxt ",C6F3C387451A7A130B6978B359EBB820" +msgid "Packet Avg Size (out): " +msgstr "패킷 평균 크기(송신):" + +#. Key: C811028C441CF902DA89719DBADF4DFE +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C811028C441CF902DA89719DBADF4DFE" +msgid "Reload Weapon" +msgstr "무기 재장전" + +#. Key: C85074294F02CC433E62618A82E030EF +#. SourceLocation: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:ExecuteUbergraph_W_BuildConfiguration [Script Bytecode] +#: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:ExecuteUbergraph_W_BuildConfiguration [Script Bytecode] +msgctxt ",C85074294F02CC433E62618A82E030EF" +msgid "{BuildVer} ({BuildConfig})" +msgstr "{BuildVer} ({BuildConfig})" + +#. Key: C8D58E734369DF095BF3AF82E70ECA78 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +msgctxt ",C8D58E734369DF095BF3AF82E70ECA78" +msgid "CPU (RHI) Time: " +msgstr "CPU(RHI) 시간: " + +#. Key: C934C5A1433979CE28245DA67A4D589D +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(0 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(0 - Value).DisplayNameMap +msgctxt ",C934C5A1433979CE28245DA67A4D589D" +msgid "BlendOut" +msgstr "BlendOut" + +#. Key: C94E68504461D73B167087A4C9715B35 +#. SourceLocation: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",C94E68504461D73B167087A4C9715B35" +msgid "Auto Rifle" +msgstr "자동 소총" + +#. Key: CAA4C0B2442C2A679C985DA91241FFC2 +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsListEntry_Missing.W_SettingsListEntry_Missing_C:WidgetTree.Text_SettingName_1.Text +#: /Game/UI/Settings/Editors/W_SettingsListEntry_Missing.W_SettingsListEntry_Missing_C:WidgetTree.Text_SettingName_1.Text +msgctxt ",CAA4C0B2442C2A679C985DA91241FFC2" +msgid "No Editor Found" +msgstr "에디터 없음" + +#. Key: CB9A026144D3CB6030370CAD4D3ECE82 +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +msgctxt ",CB9A026144D3CB6030370CAD4D3ECE82" +msgid "You have been assigned to the Blue Team " +msgstr "블루 팀에 배정되었습니다 " + +#. Key: CBB16DB74A682295FE6EBF9DB6B6D150 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",CBB16DB74A682295FE6EBF9DB6B6D150" +msgid "Gamepad" +msgstr "게임패드" + +#. Key: CBB820B2438824B79FCF418F8C2BBA0B +#. SourceLocation: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:UserConstructionScript [Script Bytecode] +#: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:UserConstructionScript [Script Bytecode] +msgctxt ",CBB820B2438824B79FCF418F8C2BBA0B" +msgid "DAMAGE" +msgstr "대미지" + +#. Key: CBDC0A2F4DA740D47489A2A6F20F3E84 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleButton.ButtonText +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleButton.ButtonText +msgctxt ",CBDC0A2F4DA740D47489A2A6F20F3E84" +msgid "Change" +msgstr "변경" + +#. Key: CDB9EE2B449672AD36E423825315D94A +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.MapLabel.Text +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.MapLabel.Text +msgctxt ",CDB9EE2B449672AD36E423825315D94A" +msgid "Map" +msgstr "맵" + +#. Key: CE374A054872725046E790BED48F5270 +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileDescription +#: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileDescription +msgctxt ",CE374A054872725046E790BED48F5270" +msgid "Secure the control points along with your teammates to increase your score and win." +msgstr "팀원들과 점령 지점을 확보해 점수를 모아서 승리하세요." + +#. Key: CF7B4D7D49C98DEAE65B65ADDA34699B +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",CF7B4D7D49C98DEAE65B65ADDA34699B" +msgid "Reload (Gamepad)" +msgstr "재장전(게임패드)" + +#. Key: CFF7A17B45828BA9C4055A880528713C +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",CFF7A17B45828BA9C4055A880528713C" +msgid "Jump" +msgstr "점프" + +#. Key: D04D248544CE15424096FCAD1C754FB6 +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Back.ButtonText +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Back.ButtonText +msgctxt ",D04D248544CE15424096FCAD1C754FB6" +msgid "Cancel" +msgstr "취소" + +#. Key: D086A5324B000302144FA2A57D925E87 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadCategory +msgctxt ",D086A5324B000302144FA2A57D925E87" +msgid "Wireless Controller" +msgstr "무선 컨트롤러" + +#. Key: D0A00FC54C480DD66974159CB138B62A +#. SourceLocation: /ShooterCore/Blueprint/B_GrantInventory_Pad.B_GrantInventory_Pad_C:Text_GEN_VARIABLE.Text +#: /ShooterCore/Blueprint/B_GrantInventory_Pad.B_GrantInventory_Pad_C:Text_GEN_VARIABLE.Text +msgctxt ",D0A00FC54C480DD66974159CB138B62A" +msgid "DAMAGE" +msgstr "대미지" + +#. Key: D1EF437A4F9FF5DE58443886BD514521 +#. SourceLocation: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:ExecuteUbergraph_W_LoadingScreenReasonDebugText [Script Bytecode] +#: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:ExecuteUbergraph_W_LoadingScreenReasonDebugText [Script Bytecode] +msgctxt ",D1EF437A4F9FF5DE58443886BD514521" +msgid "{Reason}..." +msgstr "{Reason}..." + +#. Key: D31F14D4403F6E0BFE4300987803596C +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",D31F14D4403F6E0BFE4300987803596C" +msgid "Gamepad" +msgstr "게임패드" + +#. Key: D41C83174B68891CB462CF8B98EF47FA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",D41C83174B68891CB462CF8B98EF47FA" +msgid "Jump (Gamepad)" +msgstr "점프(게임패드)" + +#. Key: D449930A4AAF2B5A7B5C9489D4C789E2 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +msgctxt ",D449930A4AAF2B5A7B5C9489D4C789E2" +msgid "Packet Loss (out)" +msgstr "패킷 손실(송신)" + +#. Key: D540E579477DAD25CE81238B49F38B8D +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",D540E579477DAD25CE81238B49F38B8D" +msgid "Fire Weapon (Gamepad)" +msgstr "무기 발사(게임패드)" + +#. Key: D61464C3432B48D61DE5E38D517C717F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",D61464C3432B48D61DE5E38D517C717F" +msgid "Move (Gamepad)" +msgstr "이동(게임패드)" + +#. Key: D7C1014D45690433D5ADC79C410A3428 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +msgctxt ",D7C1014D45690433D5ADC79C410A3428" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: DA149703481BAEA4AA828EA651B5648B +#. SourceLocation: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.ExperienceTitle.Text +#: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.ExperienceTitle.Text +msgctxt ",DA149703481BAEA4AA828EA651B5648B" +msgid "Experience Title" +msgstr "타이틀 경험하기" + +#. Key: DA1D92AA4BF4946A347E7E8C0CB31DC2 +#. SourceLocation: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C.DisplayName +#: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C.DisplayName +msgctxt ",DA1D92AA4BF4946A347E7E8C0CB31DC2" +msgid "Shotgun" +msgstr "샷건" + +#. Key: DAA263C04E31DADC56B7B6B783E3998D +#. SourceLocation: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:Text_GEN_VARIABLE.Text +#: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:Text_GEN_VARIABLE.Text +msgctxt ",DAA263C04E31DADC56B7B6B783E3998D" +msgid "DAMAGE" +msgstr "대미지" + +#. Key: DB414375406E207B5FE8788EA419365F +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:WidgetTree.DefeatMessage.Text +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:WidgetTree.DefeatMessage.Text +msgctxt ",DB414375406E207B5FE8788EA419365F" +msgid "Defeat" +msgstr "패배" + +#. Key: DCCB65AC4D758CAE0B5EA8BCF70937F8 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",DCCB65AC4D758CAE0B5EA8BCF70937F8" +msgid "Move Left" +msgstr "왼쪽으로 이동" + +#. Key: DD47266C480F60C2E35E62AD5AD83AEB +#. SourceLocation: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileTitle +#: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileTitle +msgctxt ",DD47266C480F60C2E35E62AD5AD83AEB" +msgid "Exploder" +msgstr "스플로드" + +#. Key: DD77478E46DDFB6910CE2EBE9EB5718F +#. SourceLocation: /ShooterCore/UserInterface/Notifications/Accolades/W_AccoladeToast.W_AccoladeToast_C:WidgetTree.TextWidget.Text +#: /ShooterCore/UserInterface/Notifications/Accolades/W_AccoladeToast.W_AccoladeToast_C:WidgetTree.TextWidget.Text +msgctxt ",DD77478E46DDFB6910CE2EBE9EB5718F" +msgid "Accolade Name" +msgstr "칭호" + +#. Key: DDDC55F044A6D009AE3FC89634A4FBE3 +#. SourceLocation: Config/DefaultInput.ini:38 +#: Config/DefaultInput.ini:38 +msgctxt ",DDDC55F044A6D009AE3FC89634A4FBE3" +msgid "Back" +msgstr "이전" + +#. Key: DE1F25434D413F7B785F099C479D589C +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile2.ExperienceDisplayName +#: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile2.ExperienceDisplayName +msgctxt ",DE1F25434D413F7B785F099C479D589C" +msgid "Example\r\nExperience 2" +msgstr "예시\r\n경험 2" + +#. Key: DE90FC2F465DB72035383EAA5C085C9E +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +msgctxt ",DE90FC2F465DB72035383EAA5C085C9E" +msgid "Packet Avg Size (out)" +msgstr "패킷 평균 크기(송신)" + +#. Key: DEF9DA8849FC478F8621F3A509D4000F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeButton.ButtonText +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeButton.ButtonText +msgctxt ",DEF9DA8849FC478F8621F3A509D4000F" +msgid "Change" +msgstr "변경" + +#. Key: DF7DB3EE4CE76EEB0D84159A0FAAD6A3 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",DF7DB3EE4CE76EEB0D84159A0FAAD6A3" +msgid "Aim Down Sight" +msgstr "확대 조준" + +#. Key: E00B7D5C46A46ECB9DE262966BFD5C57 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +msgctxt ",E00B7D5C46A46ECB9DE262966BFD5C57" +msgid "Packet Send Rate" +msgstr "패킷 송신율" + +#. Key: E064C0B046D9196D3BFDA9B87E1E857E +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_UserConnectionStatus.W_UserConnectionStatus_C:ExecuteUbergraph_W_UserConnectionStatus [Script Bytecode] +#: /ShooterCore/UserInterface/ScoreBoard/W_UserConnectionStatus.W_UserConnectionStatus_C:ExecuteUbergraph_W_UserConnectionStatus [Script Bytecode] +msgctxt ",E064C0B046D9196D3BFDA9B87E1E857E" +msgid "{Ping} ms" +msgstr "{Ping}밀리초" + +#. Key: E135EDB34B4D040567F82E8317B2466C +#. SourceLocation: /Game/UI/Foundation/Subtitles/W_SubtitleDisplayHost.W_SubtitleDisplayHost_C:WidgetTree.SubtitleDisplay.PreviewText +#: /Game/UI/Foundation/Subtitles/W_SubtitleDisplayHost.W_SubtitleDisplayHost_C:WidgetTree.SubtitleDisplay.PreviewText +msgctxt ",E135EDB34B4D040567F82E8317B2466C" +msgid "Subtitles live here" +msgstr "이곳에 자막 표시" + +#. Key: E1EF205E4368573D6E8ABEA7BF0DBC6E +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileTitle +#: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileTitle +msgctxt ",E1EF205E4368573D6E8ABEA7BF0DBC6E" +msgid "Elimination" +msgstr "일리미네이션" + +#. Key: E3BFBDD142F276564D9A2082F20E521A +#. SourceLocation: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.BP_GameplayEffect_Pad2.Text.Text +#: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.BP_GameplayEffect_Pad2.Text.Text +msgctxt ",E3BFBDD142F276564D9A2082F20E521A" +msgid "HEAL" +msgstr "힐" + +#. Key: E40DBDA84BB0A625640CE890772DF399 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:ExecuteUbergraph_W_ItemAcquiredList [Script Bytecode] +#: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:ExecuteUbergraph_W_ItemAcquiredList [Script Bytecode] +msgctxt ",E40DBDA84BB0A625640CE890772DF399" +msgid "{Count}x {ItemName}" +msgstr "{Count}x {ItemName}" + +#. Key: E457F86B42FC1EF1BE36F7A9F2FE0A65 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.10.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.10.DisplayName +msgctxt ",E457F86B42FC1EF1BE36F7A9F2FE0A65" +msgid "Rampage" +msgstr "10명 제거" + +#. Key: E4F45B9C46754466F73D12AFB2B2191F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",E4F45B9C46754466F73D12AFB2B2191F" +msgid "Gamepad" +msgstr "게임패드" + +#. Key: E5D0FACC49757D31B57103AD32D851F4 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamName.Text +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamName.Text +msgctxt ",E5D0FACC49757D31B57103AD32D851F4" +msgid "Red" +msgstr "레드" + +#. Key: E6D245554B9583B2462D83A367EF32C7 +#. SourceLocation: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C.DisplayName +#: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C.DisplayName +msgctxt ",E6D245554B9583B2462D83A367EF32C7" +msgid "HealPickup" +msgstr "힐 픽업" + +#. Key: E6F3933C44E632BE4BF96287CE8E39FA +#. SourceLocation: /TopDownArena/Game/Pickups/GE_BombRangeUp.Default__GE_BombRangeUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +#: /TopDownArena/Game/Pickups/GE_BombRangeUp.Default__GE_BombRangeUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +msgctxt ",E6F3933C44E632BE4BF96287CE8E39FA" +msgid "Range Up" +msgstr "범위 증가" + +#. Key: E7A1AD66427FB74804771781F29C383A +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Text +msgctxt ",E7A1AD66427FB74804771781F29C383A" +msgid "Quickplay" +msgstr "빠른 플레이" + +#. Key: E7CF7EBE46557265F664F7998029E2BF +#. SourceLocation: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +#: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +msgctxt ",E7CF7EBE46557265F664F7998029E2BF" +msgid "Already Full of Ammo" +msgstr "이미 탄약이 가득찼습니다" + +#. Key: E80A379D47E62430134083927BC1822D +#. SourceLocation: /Game/UI/Hud/W_Healthbar.W_Healthbar_C:WidgetTree.EliminatedText.Text +#: /Game/UI/Hud/W_Healthbar.W_Healthbar_C:WidgetTree.EliminatedText.Text +msgctxt ",E80A379D47E62430134083927BC1822D" +msgid "Eliminated" +msgstr "제거됨" + +#. Key: E88A30284EF241C93E5C8E87815FE9D5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",E88A30284EF241C93E5C8E87815FE9D5" +msgid "Emote" +msgstr "감정 표현" + +#. Key: E88BD12F4EE26671CCDBAD86C10DD6B1 +#. SourceLocation: /Game/System/Teams/TeamDA_Red.TeamDA_Red.TeamShortName +#: /Game/System/Teams/TeamDA_Red.TeamDA_Red.TeamShortName +msgctxt ",E88BD12F4EE26671CCDBAD86C10DD6B1" +msgid "Red" +msgstr "레드" + +#. Key: E95CC0B641115D1DDAB1AD99CD8FAD73 +#. SourceLocation: /Game/UI/PerfStats/W_SingleGraphStat.W_SingleGraphStat_C:WidgetTree.TODO_Label.Text +#: /Game/UI/PerfStats/W_SingleGraphStat.W_SingleGraphStat_C:WidgetTree.TODO_Label.Text +msgctxt ",E95CC0B641115D1DDAB1AD99CD8FAD73" +msgid "TODO" +msgstr "TODO" + +#. Key: EA46B8EE42F2A1D44E88A9A162D7D677 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EA46B8EE42F2A1D44E88A9A162D7D677" +msgid "Fire Weapon Auto (Gamepad)" +msgstr "무기 자동 발사(게임패드)" + +#. Key: EB6CF8C849DA8AE7EEA5F199FA1F8124 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +msgctxt ",EB6CF8C849DA8AE7EEA5F199FA1F8124" +msgid "GPU Time" +msgstr "GPU 시간" + +#. Key: EB97A3DA46CD668B0DC20DA5F93AFEF8 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.5.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.5.DisplayName +msgctxt ",EB97A3DA46CD668B0DC20DA5F93AFEF8" +msgid "Spree" +msgstr "5명 제거" + +#. Key: EB9904634A9A98FC8D7B1CAD08D4E023 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +msgctxt ",EB9904634A9A98FC8D7B1CAD08D4E023" +msgid "Server FPS: " +msgstr "서버 FPS: " + +#. Key: EBBBFEDF43EA7E7D705E9F94844915C1 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EBBBFEDF43EA7E7D705E9F94844915C1" +msgid "Melee" +msgstr "근접전" + +#. Key: ED7C842241D3DC70AF8DDCADC5669C5E +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_Default.Text +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_Default.Text +msgctxt ",ED7C842241D3DC70AF8DDCADC5669C5E" +msgid "Use left stick to adjust the corners\r\nso it lines up with the edges of your display." +msgstr "왼쪽 스틱으로 모서리를 조정하여\r\n디스플레이 가장자리와 정렬합니다." + +#. Key: EDE4E7574944C842E9C1CF8E0BB333D7 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EDE4E7574944C842E9C1CF8E0BB333D7" +msgid "Auto-run" +msgstr "자동 달리기" + +#. Key: EE915B9949435E9D0BF1AF9E18D5ECFA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EE915B9949435E9D0BF1AF9E18D5ECFA" +msgid "Crouch (Gamepad)" +msgstr "웅크리기(게임패드)" + +#. Key: EFC808434B60DD86D6F31486D1671CB5 +#. SourceLocation: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.EscapeText.Text +#: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.EscapeText.Text +msgctxt ",EFC808434B60DD86D6F31486D1671CB5" +msgid "Press escape to cancel." +msgstr "취소하려면 Esc를 누르세요." + +#. Key: F046E8AA444FE70AB3EA6484271E706D +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +msgctxt ",F046E8AA444FE70AB3EA6484271E706D" +msgid "You're All Winners" +msgstr "전원 승리" + +#. Key: F104DF424959AA30FB62D98DDA7E93A1 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(0 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(0 - Value).DisplayNameMap +msgctxt ",F104DF424959AA30FB62D98DDA7E93A1" +msgid "Forward" +msgstr "앞으로" + +#. Key: F1DF959B4B4CE6C2C4BC48BE574A864A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F1DF959B4B4CE6C2C4BC48BE574A864A" +msgid "Show Scoreboard" +msgstr "스코어보드 표시" + +#. Key: F277CCB64896F33E243D3F946AD0A430 +#. SourceLocation: /Game/System/Teams/TeamDA_Green.TeamDA_Green.TeamShortName +#: /Game/System/Teams/TeamDA_Green.TeamDA_Green.TeamShortName +msgctxt ",F277CCB64896F33E243D3F946AD0A430" +msgid "Green" +msgstr "그린" + +#. Key: F285E5FC42CE6BFF45B2859C07EEAA16 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +msgctxt ",F285E5FC42CE6BFF45B2859C07EEAA16" +msgid "Blue" +msgstr "블루" + +#. Key: F287F4344F47BC35111284922366556A +#. SourceLocation: /Game/UI/DT_UniversalActions.DT_UniversalActions.DefaultBack.DisplayName +#: /Game/UI/DT_UniversalActions.DT_UniversalActions.DefaultBack.DisplayName +msgctxt ",F287F4344F47BC35111284922366556A" +msgid "Back" +msgstr "뒤" + +#. Key: F2A6DADA427AEA90427ED9BBC7BA3FE5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F2A6DADA427AEA90427ED9BBC7BA3FE5" +msgid "Melee" +msgstr "근접전" + +#. Key: F348282746973F4272D935808BCD661C +#. SourceLocation: /Game/UI/Menu/W_LyraExperienceTileButton.Default__W_LyraExperienceTileButton_C.ButtonText +#: /Game/UI/Menu/W_LyraExperienceTileButton.Default__W_LyraExperienceTileButton_C.ButtonText +msgctxt ",F348282746973F4272D935808BCD661C" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: F44F201F4E21916ECEFC679E7C5E9C06 +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_SecondaryKey.ButtonText +#: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_SecondaryKey.ButtonText +msgctxt ",F44F201F4E21916ECEFC679E7C5E9C06" +msgid "Not Bound" +msgstr "바인딩되지 않음" + +#. Key: F4D4E89A4F138F69C636A492C1433F1F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +msgctxt ",F4D4E89A4F138F69C636A492C1433F1F" +msgid "LAN" +msgstr "LAN" + +#. Key: F4F0B6AC45671B37F00C5AA7E1338255 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F4F0B6AC45671B37F00C5AA7E1338255" +msgid "Fire Weapon" +msgstr "무기 발사" + +#. Key: F6BE09AA4AEC420C662494804E10C5B4 +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.StartGameButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.StartGameButton.ButtonText +msgctxt ",F6BE09AA4AEC420C662494804E10C5B4" +msgid "Play Lyra" +msgstr "Lyra 플레이" + +#. Key: F750C0964719C179EA361E81B4A7C1FF +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",F750C0964719C179EA361E81B4A7C1FF" +msgid "Gamepad" +msgstr "게임패드" + +#. Key: F76179C942EC16CBB508289FDCC909EA +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F76179C942EC16CBB508289FDCC909EA" +msgid "Melee (Gamepad)" +msgstr "근접전(게임패드)" + +#. Key: F79DA43B4FB1FE5DADBA00B783B2A188 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +msgctxt ",F79DA43B4FB1FE5DADBA00B783B2A188" +msgid "Idle Time" +msgstr "유휴 시간" + +#. Key: F815711D4267ECA881EBEEA2E84F2113 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/W_InventoryScreen.W_InventoryScreen_C:WidgetTree.CommonTextBlock_334.Text +#: /ShooterMaps/PROTO/InventoryTest/W_InventoryScreen.W_InventoryScreen_C:WidgetTree.CommonTextBlock_334.Text +msgctxt ",F815711D4267ECA881EBEEA2E84F2113" +msgid "Inventory" +msgstr "인벤토리" + +#. Key: F9B4952E40D27CA896719E8DF06A9556 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatDisplayName +msgctxt ",F9B4952E40D27CA896719E8DF06A9556" +msgid "Client FPS: " +msgstr "클라이언트 FPS: " + +#. Key: FADD548E4F869905182BF5B5E276B973 +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.QuitButton_EditorOnly.ButtonText +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.QuitButton_EditorOnly.ButtonText +msgctxt ",FADD548E4F869905182BF5B5E276B973" +msgid "Stop Play-in-Editor" +msgstr "에디터에서 플레이 중지" + +#. Key: FB69B8C24C0DA4B3019E24AD285015DF +#. SourceLocation: /TopDownArena/Game/Pickups/GE_BombCountUp.Default__GE_BombCountUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +#: /TopDownArena/Game/Pickups/GE_BombCountUp.Default__GE_BombCountUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +msgctxt ",FB69B8C24C0DA4B3019E24AD285015DF" +msgid "Bomb Count Up" +msgstr "폭탄 합계" + +#. Key: FBB001FD475DBE7B05BCB58F061F343B +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Text +msgctxt ",FBB001FD475DBE7B05BCB58F061F343B" +msgid "Browse" +msgstr "검색" + +#. Key: FD2D45F3495717DCCEA955B15C6DE989 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",FD2D45F3495717DCCEA955B15C6DE989" +msgid "Move Left" +msgstr "왼쪽으로 이동" + +#. Key: FD741FBF47ECCCBA58BE70A24D3BC4B5 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeText.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeText.Text +msgctxt ",FD741FBF47ECCCBA58BE70A24D3BC4B5" +msgid "{Online Mode}" +msgstr "{Online Mode}" + +#. Key: FE2F4C5D4D505156F3E6A182F8C1AB9B +#. SourceLocation: /Game/Input/Configs/PMI_Default_KBM.PMI_Default_KBM.ConfigDisplayName +#: /Game/Input/Configs/PMI_Default_KBM.PMI_Default_KBM.ConfigDisplayName +msgctxt ",FE2F4C5D4D505156F3E6A182F8C1AB9B" +msgid "Default Keyboard & Mouse" +msgstr "디폴트 키보드 및 마우스" + +#. Key: FE4CB0BC4B3EA54CFED75BA71963A047 +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +msgctxt ",FE4CB0BC4B3EA54CFED75BA71963A047" +msgid "Victorious" +msgstr "승리" + +#. Key: FE6097764FD18465D81CDB885CD0AE85 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_104.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_104.Text +msgctxt ",FE6097764FD18465D81CDB885CD0AE85" +msgid "Join a game" +msgstr "게임 참가" + +#. Key: FED210144D5364173EB129A6E0D5F155 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",FED210144D5364173EB129A6E0D5F155" +msgid "Show Scoreboard (Gamepad)" +msgstr "스코어보드 표시(게임패드)" + +#. Key: FEEA210A406D833FC25B59A3E00EBD45 +#. SourceLocation: /Game/Input/Configs/PMI_Default_Gamepad.PMI_Default_Gamepad.ConfigDisplayName +#: /Game/Input/Configs/PMI_Default_Gamepad.PMI_Default_Gamepad.ConfigDisplayName +msgctxt ",FEEA210A406D833FC25B59A3E00EBD45" +msgid "Default Gamepad" +msgstr "디폴트 게임패드" + +#. Key: FFEED97D46650ADD5F31868DB48D4CDE +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +msgctxt ",FFEED97D46650ADD5F31868DB48D4CDE" +msgid " / {MaxPlayers}" +msgstr " / {MaxPlayers}" + +#. Key: Unbound +#. SourceLocation: Plugins/CommonGame/Source/Private/CommonPlayerInputKey.cpp:339 +#: Plugins/CommonGame/Source/Private/CommonPlayerInputKey.cpp:339 +msgctxt "CommonKeybindWidget,Unbound" +msgid "Unbound" +msgstr "바인딩 안 됨" + +#. Key: Error_FindSessionAlreadyInProgress +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:671 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:671 +msgctxt "CommonUser,Error_FindSessionAlreadyInProgress" +msgid "Session search already in progress" +msgstr "세션 검색이 이미 진행 중입니다" + +#. Key: Error_FindSessionBadPlayer +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:678 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:678 +msgctxt "CommonUser,Error_FindSessionBadPlayer" +msgid "Session search was not provided a local player" +msgstr "로컬 플레이어에게는 세션 검색이 제공되지 않았습니다" + +#. Key: Error_FindSessionV1Failed +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1001 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1001 +msgctxt "CommonUser,Error_FindSessionV1Failed" +msgid "Find session failed" +msgstr "세션을 찾지 못했습니다" + +#. Key: GuestNickname +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:246 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:246 +msgctxt "CommonUser,GuestNickname" +msgid "Guest" +msgstr "게스트" + +#. Key: InvalidPlatformUser +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1398 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1398 +msgctxt "CommonUser,InvalidPlatformUser" +msgid "Invalid Platform User" +msgstr "유효하지 않은 플랫폼 사용자" + +#. Key: LoginFailedEarly +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/AsyncAction_CommonUserInitialize.cpp:59 +#: Plugins/CommonUser/Source/CommonUser/Private/AsyncAction_CommonUserInitialize.cpp:59 +msgctxt "CommonUser,LoginFailedEarly" +msgid "Unable to start login process" +msgstr "로그인 프로세스 시작 불가" + +#. Key: LoginFailedTitle +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1317 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1317 +msgctxt "CommonUser,LoginFailedTitle" +msgid "Login Failure" +msgstr "로그인 실패" + +#. Key: PrivilegeCanCommunicateViaTextOnline +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2110 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2110 +msgctxt "CommonUser,PrivilegeCanCommunicateViaTextOnline" +msgid "communicate with text" +msgstr "텍스트로 커뮤니케이션" + +#. Key: PrivilegeCanCommunicateViaVoiceOnline +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2112 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2112 +msgctxt "CommonUser,PrivilegeCanCommunicateViaVoiceOnline" +msgid "communicate with voice" +msgstr "음성으로 커뮤니케이션" + +#. Key: PrivilegeCanPlay +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2106 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2106 +msgctxt "CommonUser,PrivilegeCanPlay" +msgid "play the game" +msgstr "게임 플레이" + +#. Key: PrivilegeCanPlayOnline +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2108 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2108 +msgctxt "CommonUser,PrivilegeCanPlayOnline" +msgid "play online" +msgstr "온라인으로 플레이" + +#. Key: PrivilegeCanUseCrossPlay +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2116 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2116 +msgctxt "CommonUser,PrivilegeCanUseCrossPlay" +msgid "play with other platforms" +msgstr "다른 플랫폼으로 플레이" + +#. Key: PrivilegeCanUseUserGeneratedContent +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2114 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2114 +msgctxt "CommonUser,PrivilegeCanUseUserGeneratedContent" +msgid "access user content" +msgstr "사용자 콘텐츠에 액세스" + +#. Key: PrivilegeFailureFormat +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1711 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1711 +msgctxt "CommonUser,PrivilegeFailureFormat" +msgid "{0} to {1}" +msgstr "{0}~{1}" + +#. Key: ResultAccountTypeRestricted +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2142 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2142 +msgctxt "CommonUser,ResultAccountTypeRestricted" +msgid "This account type does not have access" +msgstr "이 계정 유형에는 액세스 권한이 없습니다" + +#. Key: ResultAccountUseRestricted +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2144 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2144 +msgctxt "CommonUser,ResultAccountUseRestricted" +msgid "This account is not allowed" +msgstr "이 계정은 허용되지 않습니다" + +#. Key: ResultAgeRestricted +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2140 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2140 +msgctxt "CommonUser,ResultAgeRestricted" +msgid "This age restricted account is not allowed" +msgstr "이 연령 제한 계정은 허용되지 않습니다" + +#. Key: ResultAvailable +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2130 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2130 +msgctxt "CommonUser,ResultAvailable" +msgid "The user is allowed" +msgstr "이 사용자는 허용됩니다" + +#. Key: ResultLicenseInvalid +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2134 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2134 +msgctxt "CommonUser,ResultLicenseInvalid" +msgid "A valid game license is required" +msgstr "유효한 게임 라이선스가 필요합니다" + +#. Key: ResultNetworkConnectionUnavailable +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2138 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2138 +msgctxt "CommonUser,ResultNetworkConnectionUnavailable" +msgid "A network connection is required" +msgstr "네트워크 연결이 필요합니다" + +#. Key: ResultPlatformFailure +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2146 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2146 +msgctxt "CommonUser,ResultPlatformFailure" +msgid "Not allowed" +msgstr "허용되지 않습니다" + +#. Key: ResultUnknown +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2128 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2128 +msgctxt "CommonUser,ResultUnknown" +msgid "Unknown if the user is allowed" +msgstr "사용자가 허용되는지 알 수 없습니다" + +#. Key: ResultUserNotLoggedIn +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2132 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2132 +msgctxt "CommonUser,ResultUserNotLoggedIn" +msgid "The user must login" +msgstr "사용자가 로그인해야 합니다" + +#. Key: VersionOutdated +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2136 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2136 +msgctxt "CommonUser,VersionOutdated" +msgid "The game or hardware needs to be updated" +msgstr "게임 또는 하드웨어를 업데이트해야 합니다" + +#. Key: DevDynamicDetailsFormat +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSetting.cpp:292 +#: Plugins/GameSettings/Source/Private/GameSetting.cpp:292 +msgctxt "GameSetting,DevDynamicDetailsFormat" +msgid "{0}{1}" +msgstr "{0}{1}" + +#. Key: DisabledOptionReasonLine +#. SourceLocation: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:106 +#: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:106 +msgctxt "GameSetting,DisabledOptionReasonLine" +msgid " There are fewer options than available due to Parental Controls." +msgstr " 자녀보호 기능으로 인해 옵션이 사용 가능한 것보다 적게 표시됩니다." + +#. Key: DisabledReasonLine +#. SourceLocation: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:100 +#: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:100 +msgctxt "GameSetting,DisabledReasonLine" +msgid " {0}" +msgstr " {0}" + +#. Key: OnlyPrimaryPlayerEditable +#. SourceLocation: Plugins/GameSettings/Source/Private/EditCondition/WhenPlayingAsPrimaryPlayer.cpp:19 +#: Plugins/GameSettings/Source/Private/EditCondition/WhenPlayingAsPrimaryPlayer.cpp:19 +msgctxt "GameSetting,OnlyPrimaryPlayerEditable" +msgid "Can only be changed by the primary player." +msgstr "주 플레이어만 변경할 수 있습니다." + +#. Key: PercentFormat +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSettingValueScalarDynamic.cpp:11 +#: Plugins/GameSettings/Source/Private/GameSettingValueScalarDynamic.cpp:11 +msgctxt "GameSetting,PercentFormat" +msgid "{0}%" +msgstr "{0}%" + +#. Key: WarningReasonLine +#. SourceLocation: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:76 +#: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:76 +msgctxt "GameSetting,WarningReasonLine" +msgid " {0}" +msgstr " {0}" + +#. Key: OFF +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:189 +#: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:189 +msgctxt "GameSettingValueDiscreteDynamic,OFF" +msgid "OFF" +msgstr "끔" + +#. Key: ON +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:190 +#: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:190 +msgctxt "GameSettingValueDiscreteDynamic,ON" +msgid "ON" +msgstr "켬" + +#. Key: PayloadOutTooltip +#. SourceLocation: Plugins/GameplayMessageRouter/Source/GameplayMessageNodes/Private/K2Node_AsyncAction_ListenForGameplayMessages.cpp:53 +#: Plugins/GameplayMessageRouter/Source/GameplayMessageNodes/Private/K2Node_AsyncAction_ListenForGameplayMessages.cpp:53 +msgctxt "K2Node,PayloadOutTooltip" +msgid "\n\nThe message structure that we received" +msgstr "\n\n저희가 받은 메시지 구조" + +#. Key: AdvancedGraphics_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:588 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:588 +msgctxt "Lyra,AdvancedGraphics_Name" +msgid "Advanced Graphics" +msgstr "고급 그래픽" + +#. Key: AntiAliasing_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:446 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:446 +msgctxt "Lyra,AntiAliasing_Description" +msgid "Anti-Aliasing reduces jaggy artifacts along geometry edges. Increasing this setting will make edges look smoother, but can reduce performance. Higher settings mean more anti-aliasing." +msgstr "안티 에일리어싱은 지오메트리의 가장자리 선이 각지게 그려지는 아티팩트를 줄여줍니다. 이 세팅을 높이면 가장자리 선이 더 부드러워지지만 퍼포먼스가 저하될 수 있습니다. 세팅 값이 높을수록 안티 에일리어싱이 더 강화됩니다." + +#. Key: AntiAliasing_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:445 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:445 +msgctxt "Lyra,AntiAliasing_Name" +msgid "Anti-Aliasing" +msgstr "안티 에일리어싱" + +#. Key: AntiAliasingEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:453 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:453 +msgctxt "Lyra,AntiAliasingEpic" +msgid "Epic" +msgstr "매우 높음" + +#. Key: AntiAliasingHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:452 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:452 +msgctxt "Lyra,AntiAliasingHigh" +msgid "High" +msgstr "높음" + +#. Key: AntiAliasingLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:450 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:450 +msgctxt "Lyra,AntiAliasingLow" +msgid "Off" +msgstr "끔" + +#. Key: AntiAliasingMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:451 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:451 +msgctxt "Lyra,AntiAliasingMedium" +msgid "Medium" +msgstr "중간" + +#. Key: AudioCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:31 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:31 +msgctxt "Lyra,AudioCollection_Name" +msgid "Audio" +msgstr "오디오" + +#. Key: AudioOutputDevice_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:240 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:240 +msgctxt "Lyra,AudioOutputDevice_Description" +msgid "Changes the audio output device for game audio (not voice chat)." +msgstr "게임 오디오(음성 채팅 아님)의 오디오 출력 디바이스를 변경합니다." + +#. Key: AudioOutputDevice_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:239 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:239 +msgctxt "Lyra,AudioOutputDevice_Name" +msgid "Audio Output Device" +msgstr "오디오 출력 디바이스" + +#. Key: AutoSetQuality_Action +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:314 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:314 +msgctxt "Lyra,AutoSetQuality_Action" +msgid "Auto-Set" +msgstr "자동 설정" + +#. Key: AutoSetQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:311 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:311 +msgctxt "Lyra,AutoSetQuality_Description" +msgid "Automatically configure the graphics quality options based on a benchmark of the hardware." +msgstr "하드웨어 기준에 따라 그래픽 퀄리티 옵션을 자동으로 설정합니다." + +#. Key: AutoSetQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:310 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:310 +msgctxt "Lyra,AutoSetQuality_Name" +msgid "Auto-Set Quality" +msgstr "퀄리티 자동 설정" + +#. Key: BackgroundAudio_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:258 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:258 +msgctxt "Lyra,BackgroundAudio_Description" +msgid "Turns game audio on/off when the game is in the background. When on, the game audio will continue to play when the game is minimized, or another window is focused." +msgstr "게임이 백그라운드에서 진행 중일 때 게임 오디오를 켜거나 끕니다. 이 세팅을 켜면 게임이 최소화되거나 다른 창으로 포커스를 옮겨도 게임 오디오가 계속 재생됩니다." + +#. Key: BackgroundAudio_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:257 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:257 +msgctxt "Lyra,BackgroundAudio_Name" +msgid "Background Audio" +msgstr "배경 오디오" + +#. Key: BasicSensitivityCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:139 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:139 +msgctxt "Lyra,BasicSensitivityCollection_Name" +msgid "Sensitivity" +msgstr "민감도" + +#. Key: Brightness_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:213 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:213 +msgctxt "Lyra,Brightness_Description" +msgid "Adjusts the brightness." +msgstr "밝기를 조정합니다." + +#. Key: Brightness_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:212 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:212 +msgctxt "Lyra,Brightness_Name" +msgid "Brightness" +msgstr "밝기" + +#. Key: BrightnessAdjustInstructions +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:83 +#: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:83 +msgctxt "Lyra,BrightnessAdjustInstructions" +msgid "Use {0} to adjust the brightness" +msgstr "{0}|hpp(을,를) 사용하여 밝기를 조정합니다." + +#. Key: BrightnessFormat +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:219 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:219 +msgctxt "Lyra,BrightnessFormat" +msgid "{0}%" +msgstr "{0}%" + +#. Key: ColorBlindMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:175 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:175 +msgctxt "Lyra,ColorBlindMode_Description" +msgid "Using the provided images, test out the different color blind modes to find a color correction that works best for you." +msgstr "제공된 이미지를 사용하여 서로 다른 색맹 모드를 테스트하고 최적의 색상 보정을 찾아보세요." + +#. Key: ColorBlindMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:174 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:174 +msgctxt "Lyra,ColorBlindMode_Name" +msgid "Color Blind Mode" +msgstr "색맹 모드" + +#. Key: ColorBlindRotatorSettingDeuteranope +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:181 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:181 +msgctxt "Lyra,ColorBlindRotatorSettingDeuteranope" +msgid "Deuteranope" +msgstr "녹색맹" + +#. Key: ColorBlindRotatorSettingOff +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:180 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:180 +msgctxt "Lyra,ColorBlindRotatorSettingOff" +msgid "Off" +msgstr "끔" + +#. Key: ColorBlindRotatorSettingProtanope +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:182 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:182 +msgctxt "Lyra,ColorBlindRotatorSettingProtanope" +msgid "Protanope" +msgstr "적색맹" + +#. Key: ColorBlindRotatorSettingTritanope +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:183 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:183 +msgctxt "Lyra,ColorBlindRotatorSettingTritanope" +msgid "Tritanope" +msgstr "청색맹" + +#. Key: ColorBlindStrength_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:194 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:194 +msgctxt "Lyra,ColorBlindStrength_Description" +msgid "Using the provided images, test out the different strengths to find a color correction that works best for you." +msgstr "제공된 이미지를 사용하여 다양한 강도를 테스트하고 최적의 색 보정을 설정합니다." + +#. Key: ColorBlindStrength_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:193 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:193 +msgctxt "Lyra,ColorBlindStrength_Name" +msgid "Color Blind Strength" +msgstr "색맹 강도" + +#. Key: ControllerHardware_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:47 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:47 +msgctxt "Lyra,ControllerHardware_Description" +msgid "The type of controller you're using." +msgstr "사용 중인 컨트롤러의 유형입니다." + +#. Key: ControllerHardware_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:46 +msgctxt "Lyra,ControllerHardware_Name" +msgid "Controller Hardware" +msgstr "컨트롤러 하드웨어" + +#. Key: DeadZoneCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:200 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:200 +msgctxt "Lyra,DeadZoneCollection_Name" +msgid "Controller DeadZone" +msgstr "컨트롤러 데드존" + +#. Key: DeviceProfileSuffix_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:270 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:270 +msgctxt "Lyra,DeviceProfileSuffix_Description" +msgid "Choose between different quality presets to make a trade off between quality and speed." +msgstr "퀄리티와 속도 간 균형을 유지할 수 있도록 퀄리티를 설정합니다." + +#. Key: DeviceProfileSuffix_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:269 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:269 +msgctxt "Lyra,DeviceProfileSuffix_Name" +msgid "Quality Presets" +msgstr "퀄리티 프리셋" + +#. Key: DialogueVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:95 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:95 +msgctxt "Lyra,DialogueVolume_Description" +msgid "Adjusts the volume of dialogue for game characters and voice overs." +msgstr "게임 캐릭터와 보이스 오버의 대화 음량을 조정합니다." + +#. Key: DialogueVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:94 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:94 +msgctxt "Lyra,DialogueVolume_Name" +msgid "Dialogue" +msgstr "대화" + +#. Key: DisplayCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:114 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:114 +msgctxt "Lyra,DisplayCollection_Name" +msgid "Display" +msgstr "디스플레이" + +#. Key: EFortGamepadSensitivity_Fast +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:150 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:150 +msgctxt "Lyra,EFortGamepadSensitivity_Fast" +msgid "7 (Fast)" +msgstr "7(빠름)" + +#. Key: EFortGamepadSensitivity_FastPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:151 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:151 +msgctxt "Lyra,EFortGamepadSensitivity_FastPlus" +msgid "8 (Fast+)" +msgstr "8(빠름+)" + +#. Key: EFortGamepadSensitivity_FastPlusPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:152 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:152 +msgctxt "Lyra,EFortGamepadSensitivity_FastPlusPlus" +msgid "9 (Fast++)" +msgstr "9(빠름++)" + +#. Key: EFortGamepadSensitivity_Insane +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:153 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:153 +msgctxt "Lyra,EFortGamepadSensitivity_Insane" +msgid "10 (Insane)" +msgstr "10(초고속)" + +#. Key: EFortGamepadSensitivity_Normal +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:147 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:147 +msgctxt "Lyra,EFortGamepadSensitivity_Normal" +msgid "4 (Normal)" +msgstr "4(보통)" + +#. Key: EFortGamepadSensitivity_NormalPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:148 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:148 +msgctxt "Lyra,EFortGamepadSensitivity_NormalPlus" +msgid "5 (Normal+)" +msgstr "5(보통+)" + +#. Key: EFortGamepadSensitivity_NormalPlusPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:149 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:149 +msgctxt "Lyra,EFortGamepadSensitivity_NormalPlusPlus" +msgid "6 (Normal++)" +msgstr "6(보통++)" + +#. Key: EFortGamepadSensitivity_Slow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:144 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:144 +msgctxt "Lyra,EFortGamepadSensitivity_Slow" +msgid "1 (Slow)" +msgstr "1(느림)" + +#. Key: EFortGamepadSensitivity_SlowPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:145 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:145 +msgctxt "Lyra,EFortGamepadSensitivity_SlowPlus" +msgid "2 (Slow+)" +msgstr "2(느림+)" + +#. Key: EFortGamepadSensitivity_SlowPlusPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:146 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:146 +msgctxt "Lyra,EFortGamepadSensitivity_SlowPlusPlus" +msgid "3 (Slow++)" +msgstr "3(느림++)" + +#. Key: ELyraAllowBackgroundAudioSetting_AllSounds +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:265 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:265 +msgctxt "Lyra,ELyraAllowBackgroundAudioSetting_AllSounds" +msgid "All Sounds" +msgstr "모든 사운드" + +#. Key: ELyraAllowBackgroundAudioSetting_Off +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:264 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:264 +msgctxt "Lyra,ELyraAllowBackgroundAudioSetting_Off" +msgid "Off" +msgstr "끔" + +#. Key: ESubtitleBackgroundOpacity_Clear +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:225 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:225 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Clear" +msgid "Clear" +msgstr "지우기" + +#. Key: ESubtitleBackgroundOpacity_High +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:228 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:228 +msgctxt "Lyra,ESubtitleBackgroundOpacity_High" +msgid "High" +msgstr "높음" + +#. Key: ESubtitleBackgroundOpacity_Low +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:226 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:226 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Low" +msgid "Low" +msgstr "낮음" + +#. Key: ESubtitleBackgroundOpacity_Medium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:227 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:227 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Medium" +msgid "Medium" +msgstr "중간" + +#. Key: ESubtitleBackgroundOpacity_Solid +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:229 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:229 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Solid" +msgid "Solid" +msgstr "단색" + +#. Key: ESubtitleTextBorder_DropShadow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:211 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:211 +msgctxt "Lyra,ESubtitleTextBorder_DropShadow" +msgid "Drop Shadow" +msgstr "섀도 넣기" + +#. Key: ESubtitleTextBorder_None +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:209 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:209 +msgctxt "Lyra,ESubtitleTextBorder_None" +msgid "None" +msgstr "없음" + +#. Key: ESubtitleTextBorder_Outline +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:210 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:210 +msgctxt "Lyra,ESubtitleTextBorder_Outline" +msgid "Outline" +msgstr "윤곽선" + +#. Key: ESubtitleTextColor_White +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:194 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:194 +msgctxt "Lyra,ESubtitleTextColor_White" +msgid "White" +msgstr "흰색" + +#. Key: ESubtitleTextColor_Yellow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:195 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:195 +msgctxt "Lyra,ESubtitleTextColor_Yellow" +msgid "Yellow" +msgstr "노란색" + +#. Key: ESubtitleTextSize_ExtraLarge +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:180 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:180 +msgctxt "Lyra,ESubtitleTextSize_ExtraLarge" +msgid "Extra Large" +msgstr "초대형" + +#. Key: ESubtitleTextSize_ExtraSmall +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:176 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:176 +msgctxt "Lyra,ESubtitleTextSize_ExtraSmall" +msgid "Extra Small" +msgstr "초소형" + +#. Key: ESubtitleTextSize_Large +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:179 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:179 +msgctxt "Lyra,ESubtitleTextSize_Large" +msgid "Large" +msgstr "대형" + +#. Key: ESubtitleTextSize_Medium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:178 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:178 +msgctxt "Lyra,ESubtitleTextSize_Medium" +msgid "Medium" +msgstr "중간" + +#. Key: ESubtitleTextSize_Small +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:177 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:177 +msgctxt "Lyra,ESubtitleTextSize_Small" +msgid "Small" +msgstr "소형" + +#. Key: FPSFormat +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:637 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:637 +msgctxt "Lyra,FPSFormat" +msgid "{0} FPS" +msgstr "{0}FPS" + +#. Key: FrameRateLimit_Always_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:702 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:702 +msgctxt "Lyra,FrameRateLimit_Always_Description" +msgid "Frame rate limit sets the highest frame rate that is allowed. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "프레임 레이트 제한은 허용되는 최고 프레임 레이트를 설정합니다. 더 일정한 프레임 레이트를 원하면 이 세팅을 더 낮게 하거나 퍼포먼스가 더 빠른 디바이스에서 최고의 경험을 원하면 세팅을 더 높여야 합니다. 높은 프레임 레이트를 위해서는 Vsync를 비활성화해야 할 수도 있습니다." + +#. Key: FrameRateLimit_Always_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:701 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:701 +msgctxt "Lyra,FrameRateLimit_Always_Name" +msgid "Frame Rate Limit" +msgstr "프레임 레이트 제한" + +#. Key: FrameRateLimit_InMenu_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:670 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:670 +msgctxt "Lyra,FrameRateLimit_InMenu_Description" +msgid "Frame rate limit when in the menu. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "메뉴에서 프레임 레이트를 제한합니다. 더 일정한 프레임 레이트를 원하면 이 세팅을 더 낮게 하거나 퍼포먼스가 더 빠른 디바이스에서 최고의 경험을 원하면 세팅을 더 높여야 합니다. 높은 프레임 레이트를 위해서는 Vsync를 비활성화해야 할 수도 있습니다." + +#. Key: FrameRateLimit_InMenu_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:669 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:669 +msgctxt "Lyra,FrameRateLimit_InMenu_Name" +msgid "Frame Rate Limit (Menu)" +msgstr "프레임 레이트 제한(메뉴)" + +#. Key: FrameRateLimit_Mobile_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:299 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:299 +msgctxt "Lyra,FrameRateLimit_Mobile_Description" +msgid "Select a desired framerate. Use this to fine tune performance on your device." +msgstr "원하는 프레임 레이트를 선택합니다. 디바이스 퍼포먼스를 미세 조정하는 데 사용합니다." + +#. Key: FrameRateLimit_Mobile_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:298 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:298 +msgctxt "Lyra,FrameRateLimit_Mobile_Name" +msgid "Frame Rate Limit" +msgstr "프레임 레이트 제한" + +#. Key: FrameRateLimit_OnBattery_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:652 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:652 +msgctxt "Lyra,FrameRateLimit_OnBattery_Description" +msgid "Frame rate limit when running on battery. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "배터리로 사용 시 프레임 레이트를 제한합니다. 더 일정한 프레임 레이트를 원하면 이 세팅을 더 낮게 하거나 퍼포먼스가 더 빠른 디바이스에서 최고의 경험을 원하면 세팅을 더 높여야 합니다. 높은 프레임 레이트를 위해서는 Vsync를 비활성화해야 할 수도 있습니다." + +#. Key: FrameRateLimit_OnBattery_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:651 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:651 +msgctxt "Lyra,FrameRateLimit_OnBattery_Name" +msgid "Frame Rate Limit (On Battery)" +msgstr "프레임 레이트 제한(배터리 사용 시)" + +#. Key: FrameRateLimit_WhenBackgrounded_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:686 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:686 +msgctxt "Lyra,FrameRateLimit_WhenBackgrounded_Description" +msgid "Frame rate limit when in the background. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "배경에서 프레임 레이트를 제한합니다. 더 일정한 프레임 레이트를 원하면 이 세팅을 더 낮게 하거나 퍼포먼스가 더 빠른 디바이스에서 최고의 경험을 원하면 세팅을 더 높여야 합니다. 높은 프레임 레이트를 위해서는 Vsync를 비활성화해야 할 수도 있습니다." + +#. Key: FrameRateLimit_WhenBackgrounded_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:685 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:685 +msgctxt "Lyra,FrameRateLimit_WhenBackgrounded_Name" +msgid "Frame Rate Limit (Background)" +msgstr "프레임 레이트 제한(배경)" + +#. Key: FullscreenNeededForVSync +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:608 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:608 +msgctxt "Lyra,FullscreenNeededForVSync" +msgid "This feature only works if 'Window Mode' is set to 'Fullscreen'." +msgstr "이 기능은 '창 모드'가 '전체화면'으로 설정되어 있을 때에만 작동합니다." + +#. Key: GamepadBindingCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:130 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:130 +msgctxt "Lyra,GamepadBindingCollection_Name" +msgid "Controls" +msgstr "컨트롤" + +#. Key: GamepadCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:31 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:31 +msgctxt "Lyra,GamepadCollection_Name" +msgid "Gamepad" +msgstr "게임패드" + +#. Key: GamepadVibration_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:89 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:89 +msgctxt "Lyra,GamepadVibration_Description" +msgid "Turns controller vibration on/off." +msgstr "컨트롤러 진동을 켜거나 끕니다." + +#. Key: GamepadVibration_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:88 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:88 +msgctxt "Lyra,GamepadVibration_Name" +msgid "Vibration" +msgstr "진동" + +#. Key: GameplayCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:21 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:21 +msgctxt "Lyra,GameplayCollection_Name" +msgid "Gameplay" +msgstr "게임플레이" + +#. Key: GlobalIlluminationQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:400 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:400 +msgctxt "Lyra,GlobalIlluminationQuality_Description" +msgid "Global Illumination controls the quality of dynamically calculated indirect lighting bounces, sky shadowing and Ambient Occlusion. Settings of 'High' and above use more accurate ray tracing methods to solve lighting, but can reduce performance." +msgstr "글로벌 일루미네이션은 동적으로 계산된 간접 라이팅 반사, 스카이 섀도잉, 앰비언트 오클루전의 퀄리티를 제어합니다. '높음' 이상으로 설정하면 더 정밀한 레이 트레이싱 기법을 사용하여 라이팅을 해결하지만, 퍼포먼스는 저하될 수 있습니다." + +#. Key: GlobalIlluminationQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:399 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:399 +msgctxt "Lyra,GlobalIlluminationQuality_Name" +msgid "Global Illumination" +msgstr "글로벌 일루미네이션" + +#. Key: GraphicsCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:167 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:167 +msgctxt "Lyra,GraphicsCollection_Name" +msgid "Graphics" +msgstr "그래픽" + +#. Key: GraphicsQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:258 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:258 +msgctxt "Lyra,GraphicsQuality_Name" +msgid "Graphics Quality" +msgstr "그래픽 퀄리티" + +#. Key: GraphicsQualityPresets_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:359 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:359 +msgctxt "Lyra,GraphicsQualityPresets_Description" +msgid "Quality Preset allows you to adjust multiple video options at once. Try a few options to see what fits your preference and device's performance." +msgstr "퀄리티 프리셋으로 여러 비디오 옵션을 한 번에 조정할 수 있습니다. 취향과 디바이스 성능에 맞는 옵션을 찾아보세요." + +#. Key: GraphicsQualityPresets_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:358 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:358 +msgctxt "Lyra,GraphicsQualityPresets_Name" +msgid "Quality Presets" +msgstr "퀄리티 프리셋" + +#. Key: HardwareCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:39 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:39 +msgctxt "Lyra,HardwareCollection_Name" +msgid "Hardware" +msgstr "하드웨어" + +#. Key: HDRAudioMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:304 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:304 +msgctxt "Lyra,HDRAudioMode_Description" +msgid "Enable high dynamic range audio. Changes the runtime processing chain to increase the dynamic range of the audio mixdown, appropriate for theater or more cinematic experiences." +msgstr "하이 다이내믹 레인지 오디오를 활성화합니다. 영화관 또는 더욱 영화적인 체험에 적합하게 오디오 믹스다운의 다이내믹 레인지를 증가시키기 위해 런타임 프로세싱 체인을 변경합니다." + +#. Key: HDRAudioMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:303 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:303 +msgctxt "Lyra,HDRAudioMode_Name" +msgid "High Dynamic Range Audio" +msgstr "하이 다이내믹 레인지 오디오" + +#. Key: HeadphoneMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:280 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:280 +msgctxt "Lyra,HeadphoneMode_Description" +msgid "Enable binaural audio. Provides 3D audio spatialization, so you can hear the location of sounds more precisely, including above, below, and behind you. Recommended for use with stereo headphones only." +msgstr "바이노럴 오디오를 활성화합니다. 3D 오디오 공간화를 제공하므로 위, 아래, 뒤편 등 사운드의 위치를 더 정확하게 파악할 수 있습니다. 스테레오 헤드폰 착용 시에만 사용하길 권장합니다." + +#. Key: HeadphoneMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:279 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:279 +msgctxt "Lyra,HeadphoneMode_Name" +msgid "3D Headphones" +msgstr "3D 헤드폰" + +#. Key: InvertHorizontalAxis_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:123 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:123 +msgctxt "Lyra,InvertHorizontalAxis_Description" +msgid "Enable the inversion of the Horizontal look axis." +msgstr "수평 축 반전을 활성화합니다." + +#. Key: InvertHorizontalAxis_Gamepad_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:115 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:115 +msgctxt "Lyra,InvertHorizontalAxis_Gamepad_Description" +msgid "Enable the inversion of the Horizontal look axis." +msgstr "수평 축 반전을 활성화합니다." + +#. Key: InvertHorizontalAxis_Gamepad_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:114 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:114 +msgctxt "Lyra,InvertHorizontalAxis_Gamepad_Name" +msgid "Invert Horizontal Axis" +msgstr "수평 축 반전" + +#. Key: InvertHorizontalAxis_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:122 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:122 +msgctxt "Lyra,InvertHorizontalAxis_Name" +msgid "Invert Horizontal Axis" +msgstr "수평 축 반전" + +#. Key: InvertVerticalAxis_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:108 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:108 +msgctxt "Lyra,InvertVerticalAxis_Description" +msgid "Enable the inversion of the vertical look axis." +msgstr "수직 축 반전을 활성화합니다." + +#. Key: InvertVerticalAxis_Gamepad_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:102 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:102 +msgctxt "Lyra,InvertVerticalAxis_Gamepad_Description" +msgid "Enable the inversion of the vertical look axis." +msgstr "수직 축 반전을 활성화합니다." + +#. Key: InvertVerticalAxis_Gamepad_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:101 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:101 +msgctxt "Lyra,InvertVerticalAxis_Gamepad_Name" +msgid "Invert Vertical Axis" +msgstr "수직 축 반전" + +#. Key: InvertVerticalAxis_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:107 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:107 +msgctxt "Lyra,InvertVerticalAxis_Name" +msgid "Invert Vertical Axis" +msgstr "수직 축 반전" + +#. Key: KeyBindingCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:141 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:141 +msgctxt "Lyra,KeyBindingCollection_Name" +msgid "Keyboard & Mouse" +msgstr "키보드 및 마우스" + +#. Key: LanguageCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:27 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:27 +msgctxt "Lyra,LanguageCollection_Name" +msgid "Language" +msgstr "언어" + +#. Key: LanguageSetting_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:35 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:35 +msgctxt "Lyra,LanguageSetting_Description" +msgid "The language of the game." +msgstr "게임 언어입니다." + +#. Key: LanguageSetting_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:34 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:34 +msgctxt "Lyra,LanguageSetting_Name" +msgid "Language" +msgstr "언어" + +#. Key: LookSensitivityPreset_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:161 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:161 +msgctxt "Lyra,LookSensitivityPreset_Description" +msgid "How quickly your view rotates." +msgstr "시야 회전 속도입니다." + +#. Key: LookSensitivityPreset_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:160 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:160 +msgctxt "Lyra,LookSensitivityPreset_Name" +msgid "Look Sensitivity" +msgstr "보기 민감도" + +#. Key: LookSensitivityPresetAds_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:179 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:179 +msgctxt "Lyra,LookSensitivityPresetAds_Description" +msgid "How quickly your view rotates while aiming down sights (ADS)." +msgstr "확대 조준(ADS) 시 시야 회전 속도입니다." + +#. Key: LookSensitivityPresetAds_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:178 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:178 +msgctxt "Lyra,LookSensitivityPresetAds_Name" +msgid "Aim Sensitivity (ADS)" +msgstr "조준 민감도(확대 조준 시)" + +#. Key: LookStickDeadZone_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:224 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:224 +msgctxt "Lyra,LookStickDeadZone_Description" +msgid "Increase or decrease the area surrounding the stick that we ignore input from. Setting this value too low may result in the camera continuing to move even after removing your finger from the stick." +msgstr "스틱 주변에 입력이 무시되는 공간을 늘리거나 줄입니다. 이 값을 너무 낮게 설정하면 스틱에서 손을 뗀 이후에도 카메라가 계속 움직일 수 있습니다." + +#. Key: LookStickDeadZone_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:223 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:223 +msgctxt "Lyra,LookStickDeadZone_Name" +msgid "Right Stick DeadZone" +msgstr "오른쪽 스틱 데드존" + +#. Key: MouseAndKeyboardCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:28 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:28 +msgctxt "Lyra,MouseAndKeyboardCollection_Name" +msgid "Mouse & Keyboard" +msgstr "마우스 및 키보드" + +#. Key: MouseSensitivityCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:46 +msgctxt "Lyra,MouseSensitivityCollection_Name" +msgid "Sensitivity" +msgstr "민감도" + +#. Key: MouseSensitivityPitch_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:72 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:72 +msgctxt "Lyra,MouseSensitivityPitch_Description" +msgid "Sets the sensitivity of the mouse's vertical (y) axis. With higher settings the camera will move faster when looking up and down with the mouse." +msgstr "마우스의 수직(y) 축 민감도를 설정합니다. 세팅 값을 높이면 마우스를 위아래로 움직일 때 카메라가 더 빠르게 움직입니다." + +#. Key: MouseSensitivityPitch_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:71 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:71 +msgctxt "Lyra,MouseSensitivityPitch_Name" +msgid "Y-Axis Sensitivity" +msgstr "Y축 민감도" + +#. Key: MouseSensitivityYaw_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:54 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:54 +msgctxt "Lyra,MouseSensitivityYaw_Description" +msgid "Sets the sensitivity of the mouse's horizontal (x) axis. With higher settings the camera will move faster when looking left and right with the mouse." +msgstr "마우스의 수평(x) 축 민감도를 설정합니다. 세팅 값을 높이면 마우스를 왼쪽 오른쪽으로 움직일 때 카메라가 더 빠르게 움직입니다." + +#. Key: MouseSensitivityYaw_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:53 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:53 +msgctxt "Lyra,MouseSensitivityYaw_Name" +msgid "X-Axis Sensitivity" +msgstr "X축 민감도" + +#. Key: MouseTargetingMultiplier_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:90 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:90 +msgctxt "Lyra,MouseTargetingMultiplier_Description" +msgid "Sets the modifier for reducing mouse sensitivity when targeting. 100% will have no slow down when targeting. Lower settings will have more slow down when targeting." +msgstr "조준 시 마우스 민감도를 줄이는 모디파이어를 설정합니다. 100%로 설정하면 조준 시 속도가 느려지지 않습니다. 세팅 값을 낮출수록 조준 시 속도가 더 느려집니다." + +#. Key: MouseTargetingMultiplier_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:89 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:89 +msgctxt "Lyra,MouseTargetingMultiplier_Name" +msgid "Targeting Sensitivity" +msgstr "조준 민감도" + +#. Key: MoveStickDeadZone_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:208 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:208 +msgctxt "Lyra,MoveStickDeadZone_Description" +msgid "Increase or decrease the area surrounding the stick that we ignore input from. Setting this value too low may result in the character continuing to move even after removing your finger from the stick." +msgstr "스틱 주변에 입력이 무시되는 공간을 늘리거나 줄입니다. 이 값을 너무 낮게 설정하면 스틱에서 손을 뗀 이후에도 캐릭터가 계속 움직일 수 있습니다." + +#. Key: MoveStickDeadZone_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:207 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:207 +msgctxt "Lyra,MoveStickDeadZone_Name" +msgid "Left Stick DeadZone" +msgstr "왼쪽 스틱 데드존" + +#. Key: MusicVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:63 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:63 +msgctxt "Lyra,MusicVolume_Description" +msgid "Adjusts the volume of music." +msgstr "BGM의 음량을 조정합니다." + +#. Key: MusicVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:62 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:62 +msgctxt "Lyra,MusicVolume_Name" +msgid "Music" +msgstr "BGM" + +#. Key: OverallVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:47 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:47 +msgctxt "Lyra,OverallVolume_Description" +msgid "Adjusts the volume of everything." +msgstr "모든 사운드의 음량을 조정합니다." + +#. Key: OverallVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:46 +msgctxt "Lyra,OverallVolume_Name" +msgid "Overall" +msgstr "전체" + +#. Key: PerfStat_ClientFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:53 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:53 +msgctxt "Lyra,PerfStat_ClientFPS" +msgid "Client FPS" +msgstr "클라이언트 FPS" + +#. Key: PerfStat_FrameTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:69 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:69 +msgctxt "Lyra,PerfStat_FrameTime" +msgid "Frame Time" +msgstr "프레임 시간" + +#. Key: PerfStat_FrameTime_GameThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:85 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:85 +msgctxt "Lyra,PerfStat_FrameTime_GameThread" +msgid "CPU Game Time" +msgstr "CPU 게임 시간" + +#. Key: PerfStat_FrameTime_GPU +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:109 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:109 +msgctxt "Lyra,PerfStat_FrameTime_GPU" +msgid "GPU Render Time" +msgstr "GPU 렌더 시간" + +#. Key: PerfStat_FrameTime_RenderThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:93 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:93 +msgctxt "Lyra,PerfStat_FrameTime_RenderThread" +msgid "CPU Render Time" +msgstr "CPU 렌더 시간" + +#. Key: PerfStat_FrameTime_RHIThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:101 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:101 +msgctxt "Lyra,PerfStat_FrameTime_RHIThread" +msgid "CPU RHI Time" +msgstr "CPU RHI 시간" + +#. Key: PerfStat_IdleTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:77 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:77 +msgctxt "Lyra,PerfStat_IdleTime" +msgid "Idle Time" +msgstr "유휴 시간" + +#. Key: PerfStat_PacketLoss_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:136 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:136 +msgctxt "Lyra,PerfStat_PacketLoss_Incoming" +msgid "Incoming Packet Loss" +msgstr "수신 패킷 손실" + +#. Key: PerfStat_PacketLoss_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:144 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:144 +msgctxt "Lyra,PerfStat_PacketLoss_Outgoing" +msgid "Outgoing Packet Loss" +msgstr "송신 패킷 손실" + +#. Key: PerfStat_PacketRate_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:152 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:152 +msgctxt "Lyra,PerfStat_PacketRate_Incoming" +msgid "Incoming Packet Rate" +msgstr "수신 패킷 비율" + +#. Key: PerfStat_PacketRate_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:160 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:160 +msgctxt "Lyra,PerfStat_PacketRate_Outgoing" +msgid "Outgoing Packet Rate" +msgstr "송신 패킷 비율" + +#. Key: PerfStat_PacketSize_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:168 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:168 +msgctxt "Lyra,PerfStat_PacketSize_Incoming" +msgid "Incoming Packet Size" +msgstr "수신 패킷 크기" + +#. Key: PerfStat_PacketSize_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:176 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:176 +msgctxt "Lyra,PerfStat_PacketSize_Outgoing" +msgid "Outgoing Packet Size" +msgstr "송신 패킷 크기" + +#. Key: PerfStat_Ping +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:128 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:128 +msgctxt "Lyra,PerfStat_Ping" +msgid "Ping" +msgstr "핑" + +#. Key: PerfStat_ServerFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:61 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:61 +msgctxt "Lyra,PerfStat_ServerFPS" +msgid "Server FPS" +msgstr "서버 FPS" + +#. Key: PerfStatDescription_ClientFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:54 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:54 +msgctxt "Lyra,PerfStatDescription_ClientFPS" +msgid "Client frame rate (higher is better)" +msgstr "클라이언트 프레임 레이트(높을수록 좋음)" + +#. Key: PerfStatDescription_FrameTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:70 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:70 +msgctxt "Lyra,PerfStatDescription_FrameTime" +msgid "The total frame time." +msgstr "총 프레임 시간입니다." + +#. Key: PerfStatDescription_FrameTime_GameThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:86 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:86 +msgctxt "Lyra,PerfStatDescription_FrameTime_GameThread" +msgid "The amount of time spent on the main game thread." +msgstr "메인 게임 스레드에 사용한 시간입니다." + +#. Key: PerfStatDescription_FrameTime_GPU +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:110 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:110 +msgctxt "Lyra,PerfStatDescription_FrameTime_GPU" +msgid "The amount of time spent on the GPU." +msgstr "GPU에 사용한 시간입니다." + +#. Key: PerfStatDescription_FrameTime_RenderThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:94 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:94 +msgctxt "Lyra,PerfStatDescription_FrameTime_RenderThread" +msgid "The amount of time spent on the rendering thread." +msgstr "렌더링 스레드에 사용한 시간입니다." + +#. Key: PerfStatDescription_FrameTime_RHIThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:102 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:102 +msgctxt "Lyra,PerfStatDescription_FrameTime_RHIThread" +msgid "The amount of time spent on the Render Hardware Interface thread." +msgstr "렌더 하드웨어 인터페이스 스레드에 사용한 시간입니다." + +#. Key: PerfStatDescription_IdleTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:78 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:78 +msgctxt "Lyra,PerfStatDescription_IdleTime" +msgid "The amount of time spent waiting idle for frame pacing." +msgstr "프레임 페이싱을 위한 유휴 대기에 사용한 시간입니다." + +#. Key: PerfStatDescription_PacketLoss_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:137 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:137 +msgctxt "Lyra,PerfStatDescription_PacketLoss_Incoming" +msgid "The percentage of incoming packets lost." +msgstr "수신 패킷 손실 비율입니다." + +#. Key: PerfStatDescription_PacketLoss_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:145 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:145 +msgctxt "Lyra,PerfStatDescription_PacketLoss_Outgoing" +msgid "The percentage of outgoing packets lost." +msgstr "송신 패킷 손실 비율입니다." + +#. Key: PerfStatDescription_PacketRate_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:153 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:153 +msgctxt "Lyra,PerfStatDescription_PacketRate_Incoming" +msgid "Rate of incoming packets (per second)" +msgstr "수신 패킷 비율(초당)" + +#. Key: PerfStatDescription_PacketRate_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:161 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:161 +msgctxt "Lyra,PerfStatDescription_PacketRate_Outgoing" +msgid "Rate of outgoing packets (per second)" +msgstr "송신 패킷 비율(초당)" + +#. Key: PerfStatDescription_PacketSize_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:169 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:169 +msgctxt "Lyra,PerfStatDescription_PacketSize_Incoming" +msgid "The average size (in bytes) of packets recieved in the last second." +msgstr "마지막 초에 수신된 패킷의 평균 크기(byte)" + +#. Key: PerfStatDescription_PacketSize_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:177 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:177 +msgctxt "Lyra,PerfStatDescription_PacketSize_Outgoing" +msgid "The average size (in bytes) of packets sent in the last second." +msgstr "마지막 초에 송신된 패킷의 평균 크기(byte)" + +#. Key: PerfStatDescription_Ping +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:129 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:129 +msgctxt "Lyra,PerfStatDescription_Ping" +msgid "The roundtrip latency of your connection to the server." +msgstr "서버 연결 시 왕복 지연시간입니다." + +#. Key: PerfStatDescription_ServerFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:62 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:62 +msgctxt "Lyra,PerfStatDescription_ServerFPS" +msgid "Server frame rate" +msgstr "서버 프레임 레이트" + +#. Key: PerfStatsPage_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:34 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:34 +msgctxt "Lyra,PerfStatsPage_Description" +msgid "Configure the display of performance statistics." +msgstr "퍼포먼스 통계 표시를 설정합니다." + +#. Key: PerfStatsPage_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:33 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:33 +msgctxt "Lyra,PerfStatsPage_Name" +msgid "Performance Stats" +msgstr "퍼포먼스 통계" + +#. Key: PerfStatsPage_Navigation +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:35 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:35 +msgctxt "Lyra,PerfStatsPage_Navigation" +msgid "Edit" +msgstr "편집" + +#. Key: PostProcessingQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:562 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:562 +msgctxt "Lyra,PostProcessingQuality_Description" +msgid "Post Processing effects include Motion Blur, Depth of Field and Bloom. Increasing this setting improves the quality of post process effects, but can reduce performance." +msgstr "포스트 프로세싱 이펙트에는 모션 블러, 뎁스 오브 필드 및 블룸 등이 포함됩니다. 이 세팅 값을 높이면 포스트 프로세싱 이펙트의 퀄리티가 향상되나, 퍼포먼스는 저하될 수 있습니다." + +#. Key: PostProcessingQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:561 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:561 +msgctxt "Lyra,PostProcessingQuality_Name" +msgid "Post Processing" +msgstr "포스트 프로세싱" + +#. Key: PostProcessingQualityEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:569 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:569 +msgctxt "Lyra,PostProcessingQualityEpic" +msgid "Epic" +msgstr "매우 높음" + +#. Key: PostProcessingQualityHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:568 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:568 +msgctxt "Lyra,PostProcessingQualityHigh" +msgid "High" +msgstr "높음" + +#. Key: PostProcessingQualityLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:566 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:566 +msgctxt "Lyra,PostProcessingQualityLow" +msgid "Low" +msgstr "낮음" + +#. Key: PostProcessingQualityMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:567 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:567 +msgctxt "Lyra,PostProcessingQualityMedium" +msgid "Medium" +msgstr "중간" + +#. Key: ReflectionQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:539 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:539 +msgctxt "Lyra,ReflectionQuality_Description" +msgid "Reflection quality determines the resolution and accuracy of reflections. Settings of 'High' and above use more accurate ray tracing methods to solve reflections, but can reduce performance." +msgstr "리플렉션 퀄리티는 리플렉션의 해상도와 정확도를 결정합니다. '높음' 이상으로 설정하면 더 정밀한 레이 트레이싱 기법을 사용해 리플렉션을 해결하나, 퍼포먼스는 저하될 수 있습니다." + +#. Key: ReflectionQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:538 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:538 +msgctxt "Lyra,ReflectionQuality_Name" +msgid "Reflections" +msgstr "리플렉션" + +#. Key: Resolution_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:141 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:141 +msgctxt "Lyra,Resolution_Description" +msgid "Display Resolution determines the size of the window in Windowed mode. In Fullscreen mode, Display Resolution determines the graphics card output resolution, which can result in black bars depending on monitor and graphics card. Display Resolution is inactive in Windowed Fullscreen mode." +msgstr "디스플레이 해상도는 창 모드에서 창의 크기를 결정합니다. 전체화면 모드에서, 디스플레이 해상도는 그래픽 카드 출력 해상도를 결정하며, 모니터와 그래픽 카드에 따라 검게 표시되는 부분이 생길 수 있습니다. 디스플레이 해상도는 전체화면 창 모드에서 사용할 수 없습니다." + +#. Key: Resolution_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:140 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:140 +msgctxt "Lyra,Resolution_Name" +msgid "Resolution" +msgstr "해상도" + +#. Key: ResolutionScale_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:380 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:380 +msgctxt "Lyra,ResolutionScale_Description" +msgid "3D resolution determines the resolution that objects are rendered in game, but does not affect the main menu. Lower resolutions can significantly increase frame rate." +msgstr "3D 해상도는 오브젝트가 게임 내에서 렌더링되는 해상도를 결정하지만, 메인 메뉴에는 영향을 미치지 않습니다. 해상도가 낮을수록 프레임 레이트가 크게 증가합니다." + +#. Key: ResolutionScale_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:379 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:379 +msgctxt "Lyra,ResolutionScale_Name" +msgid "3D Resolution" +msgstr "3D 해상도" + +#. Key: ResolutionWindowedFullscreen_Disabled +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:149 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:149 +msgctxt "Lyra,ResolutionWindowedFullscreen_Disabled" +msgid "When the Window Mode is set to Windowed Fullscreen, the resolution must match the native desktop resolution." +msgstr "창 모드가 창 전체 화면으로 설정된 경우 해상도는 기본 데스크톱 해상도와 일치해야 합니다." + +#. Key: SafeZone_Action +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:234 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:234 +msgctxt "Lyra,SafeZone_Action" +msgid "Set Safe Zone" +msgstr "세이프 존 설정" + +#. Key: SafeZone_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:233 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:233 +msgctxt "Lyra,SafeZone_Description" +msgid "Set the UI safe zone for the platform." +msgstr "플랫폼에서 UI 세이프 존을 설정합니다." + +#. Key: SafeZone_KeyToPress_Gamepad +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +#: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +msgctxt "Lyra,SafeZone_KeyToPress_Gamepad" +msgid "Left Stick" +msgstr "왼쪽 스틱" + +#. Key: SafeZone_KeyToPress_Mouse +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +#: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +msgctxt "Lyra,SafeZone_KeyToPress_Mouse" +msgid "Mouse Wheel" +msgstr "마우스 휠" + +#. Key: SafeZone_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:232 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:232 +msgctxt "Lyra,SafeZone_Name" +msgid "Safe Zone" +msgstr "세이프 존" + +#. Key: SafeZoneEditorInstructions +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraSafeZoneEditor.cpp:83 +#: Source/LyraGame/Settings/Screens/LyraSafeZoneEditor.cpp:83 +msgctxt "Lyra,SafeZoneEditorInstructions" +msgid "Use {0} to adjust the corners so it lines up with the edges of your display." +msgstr "{0}|hpp(으로,로) 모서리를 조정하여 디스플레이 가장자리와 정렬합니다." + +#. Key: ShadowEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:430 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:430 +msgctxt "Lyra,ShadowEpic" +msgid "Epic" +msgstr "매우 높음" + +#. Key: ShadowHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:429 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:429 +msgctxt "Lyra,ShadowHigh" +msgid "High" +msgstr "높음" + +#. Key: ShadowLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:427 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:427 +msgctxt "Lyra,ShadowLow" +msgid "Off" +msgstr "끔" + +#. Key: ShadowMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:428 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:428 +msgctxt "Lyra,ShadowMedium" +msgid "Medium" +msgstr "중간" + +#. Key: Shadows_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:423 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:423 +msgctxt "Lyra,Shadows_Description" +msgid "Shadow quality determines the resolution and view distance of dynamic shadows. Shadows improve visual quality and give better depth perception, but can reduce performance." +msgstr "섀도 퀄리티는 다이내믹 섀도의 해상도와 뷰 디스턴스를 결정합니다. 섀도는 시각적 퀄리티와 깊이 인식을 향상하지만, 퍼포먼스를 저하할 수 있습니다." + +#. Key: Shadows_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:422 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:422 +msgctxt "Lyra,Shadows_Name" +msgid "Shadows" +msgstr "섀도" + +#. Key: SoundCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:130 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:130 +msgctxt "Lyra,SoundCollection_Name" +msgid "Sound" +msgstr "사운드" + +#. Key: SoundEffectsVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:79 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:79 +msgctxt "Lyra,SoundEffectsVolume_Description" +msgid "Adjusts the volume of sound effects." +msgstr "사운드 이펙트의 음량을 조정합니다." + +#. Key: SoundEffectsVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:78 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:78 +msgctxt "Lyra,SoundEffectsVolume_Name" +msgid "Sound Effects" +msgstr "사운드 이펙트" + +#. Key: StatCategory_Network_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:121 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:121 +msgctxt "Lyra,StatCategory_Network_Name" +msgid "Network" +msgstr "네트워크" + +#. Key: StatCategory_Performance_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:46 +msgctxt "Lyra,StatCategory_Performance_Name" +msgid "Performance" +msgstr "퍼포먼스" + +#. Key: SubtitleBackground_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:219 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:219 +msgctxt "Lyra,SubtitleBackground_Name" +msgid "Background Opacity" +msgstr "백그라운드 투명도" + +#. Key: SubtitleBackgroundOpacity_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:220 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:220 +msgctxt "Lyra,SubtitleBackgroundOpacity_Description" +msgid "Choose a different background or letterboxing for the subtitles." +msgstr "자막의 백그라운드와 텍스트를 설정합니다." + +#. Key: SubtitleBackgroundStyle_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:203 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:203 +msgctxt "Lyra,SubtitleBackgroundStyle_Name" +msgid "Text Border" +msgstr "텍스트 테두리" + +#. Key: SubtitlePage_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:138 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:138 +msgctxt "Lyra,SubtitlePage_Description" +msgid "Configure the visual appearance of subtitles." +msgstr "자막 디자인을 설정합니다." + +#. Key: SubtitlePage_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:137 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:137 +msgctxt "Lyra,SubtitlePage_Name" +msgid "Subtitles" +msgstr "자막" + +#. Key: SubtitlePage_Navigation +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:139 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:139 +msgctxt "Lyra,SubtitlePage_Navigation" +msgid "Options" +msgstr "옵션" + +#. Key: Subtitles_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:158 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:158 +msgctxt "Lyra,Subtitles_Description" +msgid "Turns subtitles on/off." +msgstr "자막을 켜거나 끕니다." + +#. Key: Subtitles_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:157 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:157 +msgctxt "Lyra,Subtitles_Name" +msgid "Subtitles" +msgstr "자막" + +#. Key: SubtitlesCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:150 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:150 +msgctxt "Lyra,SubtitlesCollection_Name" +msgid "Subtitles" +msgstr "자막" + +#. Key: SubtitleTextBorder_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:204 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:204 +msgctxt "Lyra,SubtitleTextBorder_Description" +msgid "Choose different borders for the text." +msgstr "다른 텍스트 테두리를 선택합니다." + +#. Key: SubtitleTextColor_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:189 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:189 +msgctxt "Lyra,SubtitleTextColor_Description" +msgid "Choose different colors for the subtitle text." +msgstr "다른 자막 텍스트 색상을 선택합니다." + +#. Key: SubtitleTextColor_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:188 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:188 +msgctxt "Lyra,SubtitleTextColor_Name" +msgid "Text Color" +msgstr "텍스트 색상" + +#. Key: SubtitleTextSize_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:171 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:171 +msgctxt "Lyra,SubtitleTextSize_Description" +msgid "Choose different sizes of the the subtitle text." +msgstr "다른 자막 텍스트 크기를 선택합니다." + +#. Key: SubtitleTextSize_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:170 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:170 +msgctxt "Lyra,SubtitleTextSize_Name" +msgid "Text Size" +msgstr "텍스트 크기" + +#. Key: SystemDefaultLanguage +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:141 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:141 +msgctxt "Lyra,SystemDefaultLanguage" +msgid "System Default ({0})" +msgstr "시스템 디폴트({0})" + +#. Key: TextureQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:493 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:493 +msgctxt "Lyra,TextureQuality_Description" +msgid "Texture quality determines the resolution of textures in game. Increasing this setting will make objects more detailed, but can reduce performance." +msgstr "텍스처 퀄리티는 게임 내 텍스처 해상도를 결정합니다. 이 세팅을 높이면 오브젝트 디테일이 높아지지만 퍼포먼스가 저하될 수 있습니다." + +#. Key: TextureQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:491 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:491 +msgctxt "Lyra,TextureQuality_Name" +msgid "Textures" +msgstr "텍스처" + +#. Key: TextureQualityEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:500 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:500 +msgctxt "Lyra,TextureQualityEpic" +msgid "Epic" +msgstr "매우 높음" + +#. Key: TextureQualityHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:499 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:499 +msgctxt "Lyra,TextureQualityHigh" +msgid "High" +msgstr "높음" + +#. Key: TextureQualityLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:497 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:497 +msgctxt "Lyra,TextureQualityLow" +msgid "Low" +msgstr "낮음" + +#. Key: TextureQualityMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:498 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:498 +msgctxt "Lyra,TextureQualityMedium" +msgid "Medium" +msgstr "중간" + +#. Key: UnlimitedFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:642 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:642 +msgctxt "Lyra,UnlimitedFPS" +msgid "Unlimited" +msgstr "무제한" + +#. Key: VerticalSync_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:596 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:596 +msgctxt "Lyra,VerticalSync_Description" +msgid "Enabling Vertical Sync eliminates screen tearing by always rendering and presenting a full frame. Disabling Vertical Sync can give higher frame rate and better input response, but can result in horizontal screen tearing." +msgstr "Vsync를 활성화하면 항상 풀 프레임을 렌더링하고 표시하여 스크린 티어링 현상을 없앱니다. 수직 동기화를 비활성화하면 프레임 레이트와 입력 응답을 향상할 수 있지만, 수평 스크린 티어링 현상이 나타날 수 있습니다." + +#. Key: VerticalSync_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:595 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:595 +msgctxt "Lyra,VerticalSync_Name" +msgid "Vertical Sync" +msgstr "수직 동기화" + +#. Key: VideoCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:103 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:103 +msgctxt "Lyra,VideoCollection_Name" +msgid "Video" +msgstr "비디오" + +#. Key: ViewDistance_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:469 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:469 +msgctxt "Lyra,ViewDistance_Description" +msgid "View distance determines how far away objects are culled for performance." +msgstr "뷰 디스턴스는 퍼포먼스에 대한 오브젝트의 컬링 거리를 결정합니다." + +#. Key: ViewDistance_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:468 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:468 +msgctxt "Lyra,ViewDistance_Name" +msgid "View Distance" +msgstr "뷰 디스턴스" + +#. Key: ViewDistanceEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:476 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:476 +msgctxt "Lyra,ViewDistanceEpic" +msgid "Epic" +msgstr "매우 높음" + +#. Key: ViewDistanceFar +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:475 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:475 +msgctxt "Lyra,ViewDistanceFar" +msgid "Far" +msgstr "멀리" + +#. Key: ViewDistanceMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:474 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:474 +msgctxt "Lyra,ViewDistanceMedium" +msgid "Medium" +msgstr "중간" + +#. Key: ViewDistanceNear +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:473 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:473 +msgctxt "Lyra,ViewDistanceNear" +msgid "Near" +msgstr "가까이" + +#. Key: VisualEffectQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:516 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:516 +msgctxt "Lyra,VisualEffectQuality_Description" +msgid "Effects determines the quality of visual effects and lighting in game. Increasing this setting will increase the quality of visual effects, but can reduce performance." +msgstr "이펙트는 게임 내 비주얼 이펙트와 라이팅 퀄리티를 결정합니다. 이 세팅을 높이면 비주얼 이펙트 퀄리티가 높아지지만, 퍼포먼스가 저하될 수 있습니다." + +#. Key: VisualEffectQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:515 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:515 +msgctxt "Lyra,VisualEffectQuality_Name" +msgid "Effects" +msgstr "이펙트" + +#. Key: VisualEffectQualityEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:407 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:407 +msgctxt "Lyra,VisualEffectQualityEpic" +msgid "Epic" +msgstr "매우 높음" + +#. Key: VisualEffectQualityHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:406 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:406 +msgctxt "Lyra,VisualEffectQualityHigh" +msgid "High" +msgstr "높음" + +#. Key: VisualEffectQualityLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:404 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:404 +msgctxt "Lyra,VisualEffectQualityLow" +msgid "Low" +msgstr "낮음" + +#. Key: VisualEffectQualityMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:405 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:405 +msgctxt "Lyra,VisualEffectQualityMedium" +msgid "Medium" +msgstr "중간" + +#. Key: VoiceChatVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:111 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:111 +msgctxt "Lyra,VoiceChatVolume_Description" +msgid "Adjusts the volume of voice chat." +msgstr "음성 채팅의 음량을 조정합니다." + +#. Key: VoiceChatVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:110 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:110 +msgctxt "Lyra,VoiceChatVolume_Name" +msgid "Voice Chat" +msgstr "음성 채팅" + +#. Key: VolumeCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:39 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:39 +msgctxt "Lyra,VolumeCollection_Name" +msgid "Volume" +msgstr "음량" + +#. Key: WarningLanguage_Message +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:47 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:47 +msgctxt "Lyra,WarningLanguage_Message" +msgid "You will need to restart the game completely for all language related changes to take effect." +msgstr "언어 관련 변경 사항을 모두 적용하려면 게임을 완전히 재시작해야 합니다." + +#. Key: WarningLanguage_Title +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:46 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:46 +msgctxt "Lyra,WarningLanguage_Title" +msgid "Language Changed" +msgstr "언어 변경 완료" + +#. Key: WindowMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:122 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:122 +msgctxt "Lyra,WindowMode_Description" +msgid "In Windowed mode you can interact with other windows more easily, and drag the edges of the window to set the size. In Windowed Fullscreen mode you can easily switch between applications. In Fullscreen mode you cannot interact with other windows as easily, but the game will run slightly faster." +msgstr "창 모드에서는 다른 창과 더 쉽게 상호작용하고 창 가장자리를 끌어 크기를 조정할 수 있습니다. 테두리 없는 전체 창 모드에서는 애플리케이션 사이를 쉽게 오갈 수 있습니다. 전체 화면 모드에서는 다른 창과 쉽게 상호작용할 수 없지만, 게임은 조금 더 빠르게 작동합니다." + +#. Key: WindowMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:121 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:121 +msgctxt "Lyra,WindowMode_Name" +msgid "Window Mode" +msgstr "창 모드" + +#. Key: WindowModeFullscreen +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:126 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:126 +msgctxt "Lyra,WindowModeFullscreen" +msgid "Fullscreen" +msgstr "전체화면 모드" + +#. Key: WindowModeWindowed +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:128 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:128 +msgctxt "Lyra,WindowModeWindowed" +msgid "Windowed" +msgstr "창 모드" + +#. Key: WindowModeWindowedFullscreen +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:127 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:127 +msgctxt "Lyra,WindowModeWindowedFullscreen" +msgid "Windowed Fullscreen" +msgstr "전체 창 모드" + +#. Key: AspectRatio +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:443 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:443 +msgctxt "LyraSettings,AspectRatio" +msgid "{X} x {Y}" +msgstr "{X} x {Y}" + +#. Key: AspectRatio-10:16 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:431 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:431 +msgctxt "LyraSettings,AspectRatio-10:16" +msgid "10:16" +msgstr "10:16" + +#. Key: AspectRatio-16:10 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:419 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:419 +msgctxt "LyraSettings,AspectRatio-16:10" +msgid "16:10" +msgstr "16:10" + +#. Key: AspectRatio-16:9 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:415 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:415 +msgctxt "LyraSettings,AspectRatio-16:9" +msgid "16:9" +msgstr "16:9" + +#. Key: AspectRatio-3:4 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:423 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:423 +msgctxt "LyraSettings,AspectRatio-3:4" +msgid "3:4" +msgstr "3:4" + +#. Key: AspectRatio-4:3 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:411 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:411 +msgctxt "LyraSettings,AspectRatio-4:3" +msgid "4:3" +msgstr "4:3" + +#. Key: AspectRatio-9:16 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:427 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:427 +msgctxt "LyraSettings,AspectRatio-9:16" +msgid "9:16" +msgstr "9:16" + +#. Key: DefaultAudioOutputDevice +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscreteDynamic_AudioOutputDevice.cpp:64 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscreteDynamic_AudioOutputDevice.cpp:64 +msgctxt "LyraSettings,DefaultAudioOutputDevice" +msgid "Default Output - {0}" +msgstr "디폴트 출력 - {0}" + +#. Key: DynamicDetails_KeyboardInputAction +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingKeyboardInput.cpp:36 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingKeyboardInput.cpp:36 +msgctxt "LyraSettings,DynamicDetails_KeyboardInputAction" +msgid "Bindings for {0}" +msgstr "{0}의 바인딩" + +#. Key: MobileFPSType_Note +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:34 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:34 +msgctxt "LyraSettings,MobileFPSType_Note" +msgid "Note: Changing the framerate setting to {0} or higher might lower your Quality Presets." +msgstr "참고: 프레임 레이트 세팅을 {0} 이상으로 변경하면 퀄리티 프리셋을 저하할 수 있습니다." + +#. Key: MobileFrameRateOption +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:45 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:45 +msgctxt "LyraSettings,MobileFrameRateOption" +msgid "{0} FPS" +msgstr "{0}FPS" + +#. Key: OverallQuality_Mobile_ImpactsFramerate +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:34 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:34 +msgctxt "LyraSettings,OverallQuality_Mobile_ImpactsFramerate" +msgid "Note: Changing the Quality setting to {0} or higher might limit your framerate." +msgstr "참고: 퀄리티 세팅을 {0} 이상으로 변경하면 프레임 레이트가 제한될 수 있습니다." + +#. Key: PerfStatDisplayMode_GraphOnly +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:81 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:81 +msgctxt "LyraSettings,PerfStatDisplayMode_GraphOnly" +msgid "Graph Only" +msgstr "그래프만" + +#. Key: PerfStatDisplayMode_None +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:79 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:79 +msgctxt "LyraSettings,PerfStatDisplayMode_None" +msgid "None" +msgstr "없음" + +#. Key: PerfStatDisplayMode_TextAndGraph +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:82 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:82 +msgctxt "LyraSettings,PerfStatDisplayMode_TextAndGraph" +msgid "Text and Graph" +msgstr "텍스트 및 그래프" + +#. Key: PerfStatDisplayMode_TextOnly +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:80 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:80 +msgctxt "LyraSettings,PerfStatDisplayMode_TextOnly" +msgid "Text Only" +msgstr "텍스트만" + +#. Key: SafeZoneValue_Description +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:16 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:16 +msgctxt "LyraSettings,SafeZoneValue_Description" +msgid "The safezone area percentage." +msgstr "세이프 존 영역 비율입니다." + +#. Key: SafeZoneValue_Name +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:15 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:15 +msgctxt "LyraSettings,SafeZoneValue_Name" +msgid "Safe Zone Value" +msgstr "세이프 존 값" + +#. Key: VideoQualityOverall_Custom +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:29 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:29 +msgctxt "LyraSettings,VideoQualityOverall_Custom" +msgid "Custom" +msgstr "커스텀" + +#. Key: VideoQualityOverall_Epic +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:26 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:26 +msgctxt "LyraSettings,VideoQualityOverall_Epic" +msgid "Epic" +msgstr "매우 높음" + +#. Key: VideoQualityOverall_High +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:25 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:25 +msgctxt "LyraSettings,VideoQualityOverall_High" +msgid "High" +msgstr "높음" + +#. Key: VideoQualityOverall_Low +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:23 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:23 +msgctxt "LyraSettings,VideoQualityOverall_Low" +msgid "Low" +msgstr "낮음" + +#. Key: VideoQualityOverall_Medium +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:24 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:24 +msgctxt "LyraSettings,VideoQualityOverall_Medium" +msgid "Medium" +msgstr "중간" + +#. Key: Cancel +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:34 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:34 +msgctxt "Messaging,Cancel" +msgid "Cancel" +msgstr "취소" + +#. Key: No +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:54 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:54 +msgctxt "Messaging,No" +msgid "No" +msgstr "아니요" + +#. Key: Ok +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:15 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:15 +msgctxt "Messaging,Ok" +msgid "Ok" +msgstr "확인" + +#. Key: Yes +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:50 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:50 +msgctxt "Messaging,Yes" +msgid "Yes" +msgstr "예" + +#. Key: InvalidPlayerController +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1174 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1174 +msgctxt "NetworkErrors,InvalidPlayerController" +msgid "Invalid Player Controller" +msgstr "유효하지 않은 플레이어 컨트롤러" + +#. Key: JoinSessionFailed +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1087 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1087 +msgctxt "NetworkErrors,JoinSessionFailed" +msgid "Join failed." +msgstr "참가하지 못했습니다." + +#. Key: SessionDoesNotExist +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1084 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1084 +msgctxt "NetworkErrors,SessionDoesNotExist" +msgid "Game no longer exists." +msgstr "더는 게임이 존재하지 않습니다." + +#. Key: SessionIsFull +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1081 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1081 +msgctxt "NetworkErrors,SessionIsFull" +msgid "Game is full." +msgstr "게임이 가득 찼습니다." + +#. Key: TravelSessionFailed +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1190 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1190 +msgctxt "NetworkErrors,TravelSessionFailed" +msgid "Travel to Session failed." +msgstr "세션으로 이동하지 못했습니다." + +#. Key: DesignTime_ExtensionPointLabel +#. SourceLocation: Plugins/UIExtension/Source/Private/Widgets/UIExtensionPointWidget.cpp:44 +#: Plugins/UIExtension/Source/Private/Widgets/UIExtensionPointWidget.cpp:44 +msgctxt "UIExtension,DesignTime_ExtensionPointLabel" +msgid "Extension Point\n{0}" +msgstr "익스텐션 포인트\n{0}" + diff --git a/Content/Localization/Game/ko/Game_FromXLoc.po b/Content/Localization/Game/ko/Game_FromXLoc.po new file mode 100644 index 00000000..26ae678d --- /dev/null +++ b/Content/Localization/Game/ko/Game_FromXLoc.po @@ -0,0 +1,4747 @@ +# Game English translation. +# Copyright Epic Games, Inc. All Rights Reserved. +# +msgid "" +msgstr "" +"Project-Id-Version: Game\n" +"POT-Creation-Date: 2022-03-16 13:39\n" +"PO-Revision-Date: 2022-03-16 13:39\n" +"Language-Team: \n" +"Language: en\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Plural-Forms: nplurals=2; plural=(n != 1);\n" + +#. Key: 0068ED9A41C6861FF9F69A8707EB1704 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",0068ED9A41C6861FF9F69A8707EB1704" +msgid "Gamepad" +msgstr "게임패드" + +#. Key: 017173BB418CEE7FB6FD43B688CB7EF2 +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.OptionsButtons.ButtonText +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.OptionsButtons.ButtonText +msgctxt ",017173BB418CEE7FB6FD43B688CB7EF2" +msgid "Options" +msgstr "옵션" + +#. Key: 01A913C649439D1D43AD1598474A150F +#. SourceLocation: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Description +#: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Description +msgctxt ",01A913C649439D1D43AD1598474A150F" +msgid "{Button description text, wrapping, unbounded length}" +msgstr "{Button description text, wrapping, unbounded length}" + +#. Key: 01FDBF3644A0A7A3754C5BBC29C000BD +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +msgctxt ",01FDBF3644A0A7A3754C5BBC29C000BD" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 0262A8674C1CBA12802F84BE385D1E5D +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount_1.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount_1.Text +msgctxt ",0262A8674C1CBA12802F84BE385D1E5D" +msgid "Captures" +msgstr "캡처" + +#. Key: 02E77A6145C878D7D975239D9542F169 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadCategory +msgctxt ",02E77A6145C878D7D975239D9542F169" +msgid "Controller" +msgstr "컨트롤러" + +#. Key: 03136AFF43E7466263661EA85739CEA7 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.3x.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.3x.DisplayName +msgctxt ",03136AFF43E7466263661EA85739CEA7" +msgid "Triple Elimination" +msgstr "3명 제거" + +#. Key: 036F78254C53C156C67DC8B4F1E3F87E +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",036F78254C53C156C67DC8B4F1E3F87E" +msgid "Quick Slot 2" +msgstr "퀵 슬롯 2" + +#. Key: 03D5A24748453022D92F6CB88D88A216 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.15.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.15.DisplayName +msgctxt ",03D5A24748453022D92F6CB88D88A216" +msgid "Dominance" +msgstr "15명 제거" + +#. Key: 04EEE2CD47276E2B291D28B2865E0D68 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +msgctxt ",04EEE2CD47276E2B291D28B2865E0D68" +msgid "Client FPS: " +msgstr "클라이언트 FPS: " + +#. Key: 0528E8414331496BAA122CAA13333317 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +msgctxt ",0528E8414331496BAA122CAA13333317" +msgid "Packet Loss (in): " +msgstr "패킷 손실(수신): " + +#. Key: 065B5A4F4332F5BC9E1877A992FE9377 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +msgctxt ",065B5A4F4332F5BC9E1877A992FE9377" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 06AB17CB4651845D828EA29907C0E5FE +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.QuitGameButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.QuitGameButton.ButtonText +msgctxt ",06AB17CB4651845D828EA29907C0E5FE" +msgid "Quit Lyra" +msgstr "Lyra 종료" + +#. Key: 06BC6D4341EF5BE5748B68A16E19CD59 +#. SourceLocation: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C.DisplayName +#: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C.DisplayName +msgctxt ",06BC6D4341EF5BE5748B68A16E19CD59" +msgid "Rifle" +msgstr "라이플" + +#. Key: 0925643244B46A081832839FA7F906A2 +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.TeamNotification.Text +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.TeamNotification.Text +msgctxt ",0925643244B46A081832839FA7F906A2" +msgid "You have been assigned to the Red Team " +msgstr "레드 팀에 배정되었습니다 " + +#. Key: 0A3FB7ED46F375312D1F378D0A941655 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",0A3FB7ED46F375312D1F378D0A941655" +msgid "Shooter Core" +msgstr "슈팅 코어" + +#. Key: 0C7962B44C85F255428F648B8F196172 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(2 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(2 - Value).DisplayNameMap +msgctxt ",0C7962B44C85F255428F648B8F196172" +msgid "Left" +msgstr "왼쪽" + +#. Key: 0DD308C74DF294BCD3276CACC3F7D539 +#. SourceLocation: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",0DD308C74DF294BCD3276CACC3F7D539" +msgid "Pistol" +msgstr "피스톨" + +#. Key: 0F7A390846E3CB76304F58848B8654E3 +#. SourceLocation: /Game/System/DefaultEditorMap/L_DefaultEditorOverview.L_DefaultEditorOverview:PersistentLevel.TextRenderActor_1.NewTextRenderComponent.Text +#: /Game/System/DefaultEditorMap/L_DefaultEditorOverview.L_DefaultEditorOverview:PersistentLevel.TextRenderActor_1.NewTextRenderComponent.Text +msgctxt ",0F7A390846E3CB76304F58848B8654E3" +msgid "Consider changing:\r\n- Editor Preferences .. Load Level at Startup\r\n- Project Settings .. Editor Startup Map\r\n" +msgstr "Consider changing:\r\n- Editor Preferences .. Load Level at Startup\r\n- Project Settings .. Editor Startup Map\r\n" + +#. Key: 0FAA06494B797EBABF35C0AF811B15CA +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.PlayerNameWidget.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.PlayerNameWidget.Text +msgctxt ",0FAA06494B797EBABF35C0AF811B15CA" +msgid "Player Name" +msgstr "플레이어 이름" + +#. Key: 0FDD55F14B355137369BA68A95A4B5BC +#. SourceLocation: /Game/System/Teams/TeamDA_Yellow.TeamDA_Yellow.TeamShortName +#: /Game/System/Teams/TeamDA_Yellow.TeamDA_Yellow.TeamShortName +msgctxt ",0FDD55F14B355137369BA68A95A4B5BC" +msgid "Yellow" +msgstr "노란색" + +#. Key: 101FF56440BCC51ECBAF329695991456 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +msgctxt ",101FF56440BCC51ECBAF329695991456" +msgid "Packet Receive Rate" +msgstr "패킷 수신율" + +#. Key: 110932EB44E1726A47B90696FFCF07B1 +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ConnectionStatus.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ConnectionStatus.Text +msgctxt ",110932EB44E1726A47B90696FFCF07B1" +msgid "Ping" +msgstr "핑" + +#. Key: 113E482147C0118B5179388477242E84 +#. SourceLocation: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",113E482147C0118B5179388477242E84" +msgid "Shotgun" +msgstr "샷건" + +#. Key: 11B503444BF569B31A2ED280CBB6116F +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.StartText.Text +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.StartText.Text +msgctxt ",11B503444BF569B31A2ED280CBB6116F" +msgid "Activating" +msgstr "활성화 중" + +#. Key: 120D4E714C781804C66E85ADF6125F54 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Description +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Description +msgctxt ",120D4E714C781804C66E85ADF6125F54" +msgid "Join an existing session of any game type, or start a new online game that others can join" +msgstr "기존 게임 세션에 참가하거나, 다른 플레이어가 참가할 수 있는 새로운 온라인 게임을 시작합니다." + +#. Key: 1250B8464B832516588DC2A800FB1EA8 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",1250B8464B832516588DC2A800FB1EA8" +msgid "Shooter Core" +msgstr "슈팅 코어" + +#. Key: 126B7DD147D107B483246C948583E01F +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",126B7DD147D107B483246C948583E01F" +msgid "Gamepad" +msgstr "게임패드" + +#. Key: 129C4C9E470E3ED553BA558A0398A8FD +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +msgctxt ",129C4C9E470E3ED553BA558A0398A8FD" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: 12E9EFC34D47343A9EF80B8CE3718F25 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.ContextDescription +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.ContextDescription +msgctxt ",12E9EFC34D47343A9EF80B8CE3718F25" +msgid "Hero Pawn" +msgstr "히어로 폰" + +#. Key: 137C843E4D9915E967627E88C33F559E +#. SourceLocation: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatValueFormat +#: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatValueFormat +msgctxt ",137C843E4D9915E967627E88C33F559E" +msgid "{StatValue}ms" +msgstr "{StatValue}ms" + +#. Key: 13CC7B4648EADDD497E540AF42A98A59 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PingWidget.StatDisplayName +msgctxt ",13CC7B4648EADDD497E540AF42A98A59" +msgid "Ping" +msgstr "핑" + +#. Key: 1417758D4416AF90E19E768CA7A644A1 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredToastRow.W_ItemAcquiredToastRow_C:WidgetTree.ItemNameAndQtyWidget.Text +#: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredToastRow.W_ItemAcquiredToastRow_C:WidgetTree.ItemNameAndQtyWidget.Text +msgctxt ",1417758D4416AF90E19E768CA7A644A1" +msgid "999x Long Item Name" +msgstr "999x Long Item Name" + +#. Key: 14594EDA4B91DAE8B4A963BC2ACBF113 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +msgctxt ",14594EDA4B91DAE8B4A963BC2ACBF113" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: 154ED18F40E6F051EB6D8B8816E175C0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.Default__W_LyraSessionButton_C.ButtonText +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.Default__W_LyraSessionButton_C.ButtonText +msgctxt ",154ED18F40E6F051EB6D8B8816E175C0" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: 1598B27E4E41FE9C7BCB82B177A974DC +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1598B27E4E41FE9C7BCB82B177A974DC" +msgid "Show Scoreboard (Gamepad)" +msgstr "스코어보드 표시(게임패드)" + +#. Key: 17C398D246C68C5CA2E84EB7695DCDCD +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.20.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.20.DisplayName +msgctxt ",17C398D246C68C5CA2E84EB7695DCDCD" +msgid "Unstoppable" +msgstr "20명 제거" + +#. Key: 1A167AD94444DA9043FE02AFD2D41FDA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1A167AD94444DA9043FE02AFD2D41FDA" +msgid "Move Forward" +msgstr "앞으로 이동" + +#. Key: 1AE071FA4EF504A1DF0778A448A58FC1 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1AE071FA4EF504A1DF0778A448A58FC1" +msgid "Crouch" +msgstr "웅크리기" + +#. Key: 1B6BF71F4E8AEDCCCF1175A4AD8402A5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1B6BF71F4E8AEDCCCF1175A4AD8402A5" +msgid "Emote" +msgstr "감정 표현" + +#. Key: 1BE2AEF24C36C5B132D52FA2C7120C35 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1BE2AEF24C36C5B132D52FA2C7120C35" +msgid "Quickslot Cycle Forward (Gamepad)" +msgstr "퀵 슬롯 앞으로 전환(게임패드)" + +#. Key: 1C66B711470858D9FFFAB499E7FF1040 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +msgctxt ",1C66B711470858D9FFFAB499E7FF1040" +msgid "Packet Receive Rate: " +msgstr "패킷 수신율: " + +#. Key: 1C6A40ED4C95F60C2DD17C8F7749CBDA +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +msgctxt ",1C6A40ED4C95F60C2DD17C8F7749CBDA" +msgid "{Ping}ms" +msgstr "{Ping}ms" + +#. Key: 1F96D90B46A2B7C75ADCAD9CFA4F7B6F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +msgctxt ",1F96D90B46A2B7C75ADCAD9CFA4F7B6F" +msgid "Bots Enabled" +msgstr "봇 활성화됨" + +#. Key: 1FAADE7147234818A647EAAD50D6FA7A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",1FAADE7147234818A647EAAD50D6FA7A" +msgid "Shooter Core" +msgstr "슈팅 코어" + +#. Key: 205A136D4D77496E21573580163B72E5 +#. SourceLocation: /Game/UI/Menu/W_UserWatermark.W_UserWatermark_C:ExecuteUbergraph_W_UserWatermark [Script Bytecode] +#: /Game/UI/Menu/W_UserWatermark.W_UserWatermark_C:ExecuteUbergraph_W_UserWatermark [Script Bytecode] +msgctxt ",205A136D4D77496E21573580163B72E5" +msgid "Not logged in" +msgstr "로그인 상태가 아님" + +#. Key: 21AA855349435B055F6211872B91E873 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock.Text +msgctxt ",21AA855349435B055F6211872B91E873" +msgid "ping" +msgstr "핑" + +#. Key: 235C4BEE403345A0F3A5C19C018DDFC5 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +msgctxt ",235C4BEE403345A0F3A5C19C018DDFC5" +msgid "Total Frame Time: " +msgstr "총 프레임 시간: " + +#. Key: 248ABAA7488DD49A5980C8819A9617CF +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Title.Text +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Title.Text +msgctxt ",248ABAA7488DD49A5980C8819A9617CF" +msgid "Adjust Safe Zone" +msgstr "세이프 존 조정" + +#. Key: 27040E234FDEA725E909E3A82C83FC95 +#. SourceLocation: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_2.DebugDisplayText +#: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_2.DebugDisplayText +msgctxt ",27040E234FDEA725E909E3A82C83FC95" +msgid "Range +1" +msgstr "범위 +1" + +#. Key: 27B340BA4E762DC045E4608B618399FB +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ConnectionStatus.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ConnectionStatus.Text +msgctxt ",27B340BA4E762DC045E4608B618399FB" +msgid "Ping" +msgstr "핑" + +#. Key: 29BAA9B34E4F225C39FC8999480BC9FA +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_PrimaryKey.ButtonText +#: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_PrimaryKey.ButtonText +msgctxt ",29BAA9B34E4F225C39FC8999480BC9FA" +msgid "Not Bound" +msgstr "바인딩되지 않음" + +#. Key: 29D3A0AA4AB07170CC42F4BA7E6EE61A +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_B.PointLetterText +#: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_B.PointLetterText +msgctxt ",29D3A0AA4AB07170CC42F4BA7E6EE61A" +msgid "B" +msgstr "B" + +#. Key: 2A71F9BA4EB69D9BDED9659391978329 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.ContextDescription +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.ContextDescription +msgctxt ",2A71F9BA4EB69D9BDED9659391978329" +msgid "Hero Pawn" +msgstr "히어로 폰" + +#. Key: 2BC1795B4150F1E9C39414853EDE1182 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",2BC1795B4150F1E9C39414853EDE1182" +msgid "Quickslot Cycle Forward (Gamepad)" +msgstr "퀵 슬롯 앞으로 전환(게임패드)" + +#. Key: 2C7E321D4C078BF23D8C95A127B6F4D6 +#. SourceLocation: /Game/UI/Menu/W_LyraStartup.W_LyraStartup_C:WidgetTree.PressStartButton.ButtonText +#: /Game/UI/Menu/W_LyraStartup.W_LyraStartup_C:WidgetTree.PressStartButton.ButtonText +msgctxt ",2C7E321D4C078BF23D8C95A127B6F4D6" +msgid "Start" +msgstr "시작" + +#. Key: 2DA239084023A7FC60515488F95DCF61 +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.MessageTextWidget.Text +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.MessageTextWidget.Text +msgctxt ",2DA239084023A7FC60515488F95DCF61" +msgid "Waiting for additional players" +msgstr "다른 플레이어를 기다리는 중" + +#. Key: 2E0B952D4F3CF3D4687D7EB75C017AF0 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +msgctxt ",2E0B952D4F3CF3D4687D7EB75C017AF0" +msgid "Server FPS" +msgstr "서버 FPS" + +#. Key: 2E4E25CB47829BC54412B794999A6623 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadPlatformName +msgctxt ",2E4E25CB47829BC54412B794999A6623" +msgid "Nintendo Switch" +msgstr "Nintendo Switch" + +#. Key: 2E5EF4E142DAC6081E85CFA2647AAA18 +#. SourceLocation: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",2E5EF4E142DAC6081E85CFA2647AAA18" +msgid "Rifle" +msgstr "라이플" + +#. Key: 2FAE991A4D776E675D035BBA8A609E40 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",2FAE991A4D776E675D035BBA8A609E40" +msgid "Gamepad" +msgstr "게임패드" + +#. Key: 2FCC8769463BC0AA9D74FA8971E367F7 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamText.Text +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamText.Text +msgctxt ",2FCC8769463BC0AA9D74FA8971E367F7" +msgid "Team" +msgstr "팀" + +#. Key: 2FFEAFA84074A12B70F73295043D2FC4 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerStat.W_SB_PlayerStat_C:WidgetTree.StatTextWidget.Text +#: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerStat.W_SB_PlayerStat_C:WidgetTree.StatTextWidget.Text +msgctxt ",2FFEAFA84074A12B70F73295043D2FC4" +msgid "999" +msgstr "999" + +#. Key: 3060B9604FFCC7BE1222218C77BBACAC +#. SourceLocation: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileDescription +#: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileDescription +msgctxt ",3060B9604FFCC7BE1222218C77BBACAC" +msgid "Small test level for ShooterCore" +msgstr "Small test level for ShooterCore" + +#. Key: 30FBE6D1450FE6ED24A59F8904DAB613 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",30FBE6D1450FE6ED24A59F8904DAB613" +msgid "Show Scoreboard" +msgstr "스코어보드 표시" + +#. Key: 319439E844CE03938ECD9A81159704A7 +#. SourceLocation: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.CancelChanges.DisplayName +#: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.CancelChanges.DisplayName +msgctxt ",319439E844CE03938ECD9A81159704A7" +msgid "Cancel Changes" +msgstr "변경 사항 취소" + +#. Key: 31CAA0B04121DFB985DEEDB92BBF9579 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",31CAA0B04121DFB985DEEDB92BBF9579" +msgid "Gamepad" +msgstr "게임패드" + +#. Key: 327F041B48C2F270B56721BA7FF59448 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadPlatformName +msgctxt ",327F041B48C2F270B56721BA7FF59448" +msgid "Playstation®4" +msgstr "PlayStation®4" + +#. Key: 32CD12CB44B3FB02B96D80B7553C7312 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",32CD12CB44B3FB02B96D80B7553C7312" +msgid "Reload Weapon" +msgstr "무기 재장전" + +#. Key: 32D2AB6D42FB46B58597F8B6CDC264B6 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_1.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_1.Text +msgctxt ",32D2AB6D42FB46B58597F8B6CDC264B6" +msgid "Players" +msgstr "플레이어" + +#. Key: 33CEE6A946896FA7F7EADDA7C25E0468 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +msgctxt ",33CEE6A946896FA7F7EADDA7C25E0468" +msgid "CPU (Game) Time: " +msgstr "CPU(게임) 시간: " + +#. Key: 341039EC4CA218A2BCC4AA83C7F648B3 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",341039EC4CA218A2BCC4AA83C7F648B3" +msgid "Gamepad" +msgstr "게임패드" + +#. Key: 3433E23E4A7719E159D30DB53204AB55 +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.PingLabel.Text +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.PingLabel.Text +msgctxt ",3433E23E4A7719E159D30DB53204AB55" +msgid "Ping" +msgstr "핑" + +#. Key: 348D9B5C4B17D0B9BAA8879382E51318 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",348D9B5C4B17D0B9BAA8879382E51318" +msgid "Quickslot Cycle Backward (Gamepad)" +msgstr "퀵 슬롯 뒤로 전환(게임패드)" + +#. Key: 35F0BCE746288C4175C53F8847D6D572 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +msgctxt ",35F0BCE746288C4175C53F8847D6D572" +msgid "Bots Disabled" +msgstr "봇 비활성화됨" + +#. Key: 36251FA440B53320A3C391A85CB615DB +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/W_MapScreen.W_MapScreen_C:WidgetTree.CommonTextBlock_334.Text +#: /ShooterMaps/PROTO/InventoryTest/W_MapScreen.W_MapScreen_C:WidgetTree.CommonTextBlock_334.Text +msgctxt ",36251FA440B53320A3C391A85CB615DB" +msgid "Map" +msgstr "맵" + +#. Key: 3638C7F845DE37B44C5A3AAF60955B52 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(2 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(2 - Value).DisplayNameMap +msgctxt ",3638C7F845DE37B44C5A3AAF60955B52" +msgid "Accumulate" +msgstr "축적" + +#. Key: 36B2537E4B9F323343BC429771CCDC0C +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +msgctxt ",36B2537E4B9F323343BC429771CCDC0C" +msgid "Total Frame Time: " +msgstr "총 프레임 시간: " + +#. Key: 36D931A644933E8594050DABB8C1F70C +#. SourceLocation: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileTitle +#: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileTitle +msgctxt ",36D931A644933E8594050DABB8C1F70C" +msgid "Default Experience" +msgstr "디폴트 경험" + +#. Key: 37CDC1814D54416FE2D8B0946EDC8797 +#. SourceLocation: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:Text_GEN_VARIABLE.Text +#: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:Text_GEN_VARIABLE.Text +msgctxt ",37CDC1814D54416FE2D8B0946EDC8797" +msgid "DAMAGE" +msgstr "대미지" + +#. Key: 3857C2D0488B5A51B495E2AD3FF3AE3D +#. SourceLocation: /TopDownArena/GameplayCues/W_GetReady.W_GetReady_C:WidgetTree.MessageTextWidget.Text +#: /TopDownArena/GameplayCues/W_GetReady.W_GetReady_C:WidgetTree.MessageTextWidget.Text +msgctxt ",3857C2D0488B5A51B495E2AD3FF3AE3D" +msgid "GET READY!" +msgstr "준비!" + +#. Key: 38E12F4042B93DABD6CE02B52649291B +#. SourceLocation: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.Default__B_GrantAbilityPad_ApplyGE_C.TextToDisplay +#: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.Default__B_GrantAbilityPad_ApplyGE_C.TextToDisplay +msgctxt ",38E12F4042B93DABD6CE02B52649291B" +msgid "HELLO" +msgstr "안녕하세요" + +#. Key: 39ACE3D74B1E7F69CCB56CBE3F6F290C +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadDisplayName +msgctxt ",39ACE3D74B1E7F69CCB56CBE3F6F290C" +msgid "Xbox Controller" +msgstr "Xbox 컨트롤러" + +#. Key: 39E5E3B64B2A59570FF2FC8F06653EDF +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(21).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(21).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",39E5E3B64B2A59570FF2FC8F06653EDF" +msgid "Fire Weapon (Auto)" +msgstr "무기 발사(자동)" + +#. Key: 3A7254AF40AF165710F5B79BE84AE44D +#. SourceLocation: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_1.DebugDisplayText +#: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_1.DebugDisplayText +msgctxt ",3A7254AF40AF165710F5B79BE84AE44D" +msgid "Bomb +1" +msgstr "폭탄 +1" + +#. Key: 3B14978D4F2506E63DE582ABC92A1149 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +msgctxt ",3B14978D4F2506E63DE582ABC92A1149" +msgid "Packet Avg Size (in): " +msgstr "패킷 평균 크기(수신): " + +#. Key: 3B3249224C75E0D586279BA1C8C6B859 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",3B3249224C75E0D586279BA1C8C6B859" +msgid "Gamepad" +msgstr "게임패드" + +#. Key: 3BA221904790D694F00235925E1060B0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.CommonTextBlock_104.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.CommonTextBlock_104.Text +msgctxt ",3BA221904790D694F00235925E1060B0" +msgid "Main Menu" +msgstr "메인 메뉴" + +#. Key: 3C439BB8461C9A566FE740B3E9989B8F +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadPlatformName +msgctxt ",3C439BB8461C9A566FE740B3E9989B8F" +msgid "Playstation®5" +msgstr "PlayStation®5" + +#. Key: 3E2FCEB2493C9B01B54581BD0E37B9B6 +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.AssistCount.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.AssistCount.Text +msgctxt ",3E2FCEB2493C9B01B54581BD0E37B9B6" +msgid "Assists" +msgstr "어시스트" + +#. Key: 3EB5F138455F65F8A300DC9C777A4047 +#. SourceLocation: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatDisplayName +#: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatDisplayName +msgctxt ",3EB5F138455F65F8A300DC9C777A4047" +msgid "StatName" +msgstr "StatName" + +#. Key: 3EDF641F467308013BD13CB7552BEB44 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/Input/Mappings/IMC_InventoryTest.IMC_InventoryTest.ContextDescription +#: /ShooterMaps/PROTO/InventoryTest/Input/Mappings/IMC_InventoryTest.IMC_InventoryTest.ContextDescription +msgctxt ",3EDF641F467308013BD13CB7552BEB44" +msgid "Inventory Test IMC" +msgstr "Inventory Test IMC" + +#. Key: 3F1D6C954D06419919A94E930BA391BC +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +msgctxt ",3F1D6C954D06419919A94E930BA391BC" +msgid "Client FPS" +msgstr "클라이언트 FPS" + +#. Key: 412E77D64296BF5552317BA0FAF5A55D +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +msgctxt ",412E77D64296BF5552317BA0FAF5A55D" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 4141E85D46F15D4349F470BD679A94A5 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Text +msgctxt ",4141E85D46F15D4349F470BD679A94A5" +msgid "Start a Game" +msgstr "게임 시작" + +#. Key: 41884DCB416810988DECCABD37FF2A5F +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +msgctxt ",41884DCB416810988DECCABD37FF2A5F" +msgid "CPU (Render) Time: " +msgstr "CPU(렌더) 시간: " + +#. Key: 41A34A224D58C816241C5CABFD633FCA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",41A34A224D58C816241C5CABFD633FCA" +msgid "Fire Weapon (Gamepad)" +msgstr "무기 발사(게임패드)" + +#. Key: 4202FC0B46AB09A29995EF9E17AC8A13 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +msgctxt ",4202FC0B46AB09A29995EF9E17AC8A13" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 422981264C40B7770F6B2ABEC31462F6 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",422981264C40B7770F6B2ABEC31462F6" +msgid "Gamepad" +msgstr "게임패드" + +#. Key: 4335D1744FCCF41FD886519B046A6222 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4335D1744FCCF41FD886519B046A6222" +msgid "Quick Slot 2" +msgstr "퀵 슬롯 2" + +#. Key: 45D7A99B45E8DF9A2C56828FC81D3796 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +msgctxt ",45D7A99B45E8DF9A2C56828FC81D3796" +msgid "Packet Loss (in)" +msgstr "패킷 손실(수신)" + +#. Key: 45DA48A94A748A13F1E027B3DFBDCBCC +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",45DA48A94A748A13F1E027B3DFBDCBCC" +msgid "Gamepad" +msgstr "게임패드" + +#. Key: 476E3AA946A5AECDD282FEABF4A2F92E +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +msgctxt ",476E3AA946A5AECDD282FEABF4A2F92E" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: 4843F44A4AE0096FBFF253B360F36C22 +#. SourceLocation: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.Apply.DisplayName +#: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.Apply.DisplayName +msgctxt ",4843F44A4AE0096FBFF253B360F36C22" +msgid "Apply" +msgstr "적용" + +#. Key: 48CDA39343920DBD6FF0B6A7A7D6C846 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.W_ControlPointMarker_C:WidgetTree.PointLetter.Text +#: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.W_ControlPointMarker_C:WidgetTree.PointLetter.Text +msgctxt ",48CDA39343920DBD6FF0B6A7A7D6C846" +msgid "A" +msgstr "A" + +#. Key: 493190C14A8E718630FD62AF6E359A82 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +msgctxt ",493190C14A8E718630FD62AF6E359A82" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 4B541D0F4FDA94900F8DC383716CB4F2 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +msgctxt ",4B541D0F4FDA94900F8DC383716CB4F2" +msgid "CPU (Game) Time" +msgstr "CPU(게임) 시간" + +#. Key: 4B62AB34434C10D9B1C623960522D815 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +msgctxt ",4B62AB34434C10D9B1C623960522D815" +msgid "Total Frame Time" +msgstr "총 프레임 시간" + +#. Key: 4B67722B493F4BA01CDF99BCBC22F82E +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4B67722B493F4BA01CDF99BCBC22F82E" +msgid "Quickslot Cycle Backward" +msgstr "퀵 슬롯 뒤로 전환" + +#. Key: 4B94288243EDA9C52BB112ABE3B27BA4 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +msgctxt ",4B94288243EDA9C52BB112ABE3B27BA4" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 4C8A98C141199AF098058BBA54F43CA6 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount.Text +msgctxt ",4C8A98C141199AF098058BBA54F43CA6" +msgid "Assists" +msgstr "어시스트" + +#. Key: 4CD912BF43D47F81019945B61683C808 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +msgctxt ",4CD912BF43D47F81019945B61683C808" +msgid "CPU (RHI) Time: " +msgstr "CPU(RHI) 시간: " + +#. Key: 4D753F0D44A6EECDC5792B8CBBA31968 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4D753F0D44A6EECDC5792B8CBBA31968" +msgid "Dash" +msgstr "대시" + +#. Key: 4D7A129C447D96507FD2B39BD02844A7 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4D7A129C447D96507FD2B39BD02844A7" +msgid "Fire Weapon" +msgstr "무기 발사" + +#. Key: 4DD81E9E4C4FA91A781EAABDB989D0E8 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",4DD81E9E4C4FA91A781EAABDB989D0E8" +msgid "Gamepad" +msgstr "게임패드" + +#. Key: 4E2785AE400A214363A9C2B237C5AC31 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4E2785AE400A214363A9C2B237C5AC31" +msgid "Move Backwards" +msgstr "뒤로 이동" + +#. Key: 4F5E1E234D8B2ED5696458B537019187 +#. SourceLocation: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.ButtonText +#: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.ButtonText +msgctxt ",4F5E1E234D8B2ED5696458B537019187" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: 5024FA6B4D52E94C5024DD9EE335AAC8 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +msgctxt ",5024FA6B4D52E94C5024DD9EE335AAC8" +msgid "CPU (Game) Time: " +msgstr "CPU(게임) 시간: " + +#. Key: 50976ED345FEE679928606A411B37FA7 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_CPScoreWidget.W_CPScoreWidget_C:WidgetTree.Goal.Text +#: /ShooterCore/ControlPoint/UI/W_CPScoreWidget.W_CPScoreWidget_C:WidgetTree.Goal.Text +msgctxt ",50976ED345FEE679928606A411B37FA7" +msgid "999" +msgstr "999" + +#. Key: 53BF1D104A85F399ACBE86A31861EEBC +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",53BF1D104A85F399ACBE86A31861EEBC" +msgid "Dash (Gamepad)" +msgstr "대시(게임패드)" + +#. Key: 53E18F354094BD59BBA57CA3EA78C261 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",53E18F354094BD59BBA57CA3EA78C261" +msgid "Gamepad" +msgstr "게임패드" + +#. Key: 54D16C6D4197D4C27B7B90A56B95E822 +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileTitle +#: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileTitle +msgctxt ",54D16C6D4197D4C27B7B90A56B95E822" +msgid "Control" +msgstr "컨트롤" + +#. Key: 55A252DB4C70444DD26CD7A33159B016 +#. SourceLocation: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",55A252DB4C70444DD26CD7A33159B016" +msgid "Heal Pickup" +msgstr "힐 픽업" + +#. Key: 565AB6394A4427B1C79E05A60CC05264 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",565AB6394A4427B1C79E05A60CC05264" +msgid "Gamepad" +msgstr "게임패드" + +#. Key: 569275A347999672502DC4ACF71A97A7 +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Done.ButtonText +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Done.ButtonText +msgctxt ",569275A347999672502DC4ACF71A97A7" +msgid "Done" +msgstr "완료" + +#. Key: 56B94F8C41C6D7C26C888B800AF8BD9F +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadDisplayName +msgctxt ",56B94F8C41C6D7C26C888B800AF8BD9F" +msgid "Dual Sense" +msgstr "Dual Sense" + +#. Key: 56F19DE54226323EF313608DAF792D33 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/W_InteractionPrompt.W_InteractionPrompt_C:WidgetTree.CommonTextBlock_28.Text +#: /ShooterMaps/PROTO/InventoryTest/W_InteractionPrompt.W_InteractionPrompt_C:WidgetTree.CommonTextBlock_28.Text +msgctxt ",56F19DE54226323EF313608DAF792D33" +msgid "Interact" +msgstr "상호작용" + +#. Key: 56F878A647E31FE0D1B672B8564E8ED1 +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ElimCount.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ElimCount.Text +msgctxt ",56F878A647E31FE0D1B672B8564E8ED1" +msgid "Eliminations" +msgstr "제거" + +#. Key: 572EE2DF4AFE8F3FBDCC5DA09F6944FB +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(20).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(20).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",572EE2DF4AFE8F3FBDCC5DA09F6944FB" +msgid "Move Right" +msgstr "오른쪽으로 이동" + +#. Key: 58060FA24F1BA9C51A410286083C65EA +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadPlatformName +msgctxt ",58060FA24F1BA9C51A410286083C65EA" +msgid "Xbox Series X" +msgstr "Xbox Series X" + +#. Key: 580739324E7F7B98EEE75F839BA533EF +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +msgctxt ",580739324E7F7B98EEE75F839BA533EF" +msgid "Packet Loss (out): " +msgstr "패킷 손실(송신): " + +#. Key: 58948CD44356A8289F8D65985F6FCE6C +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.Default__W_ControlPointMarker_C.PointLetterText +#: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.Default__W_ControlPointMarker_C.PointLetterText +msgctxt ",58948CD44356A8289F8D65985F6FCE6C" +msgid "A" +msgstr "A" + +#. Key: 58CD3851422A3218C746279D676EF38A +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +msgctxt ",58CD3851422A3218C746279D676EF38A" +msgid "Exit Game" +msgstr "게임 종료" + +#. Key: 591A162C4B3B442A2CEFED81414E057C +#. SourceLocation: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileDescription +#: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileDescription +msgctxt ",591A162C4B3B442A2CEFED81414E057C" +msgid "Main menu of the game" +msgstr "게임의 메인 메뉴" + +#. Key: 595253FC4210A7D90B1ADD8A75E5B40B +#. SourceLocation: /ShooterCore/Game/Respawn/W_RespawnTimer.W_RespawnTimer_C:WidgetTree.RespawnTimerText.Text +#: /ShooterCore/Game/Respawn/W_RespawnTimer.W_RespawnTimer_C:WidgetTree.RespawnTimerText.Text +msgctxt ",595253FC4210A7D90B1ADD8A75E5B40B" +msgid "Respawning" +msgstr "리스폰 중" + +#. Key: 596BD2C94671CA046BFC62BE7CC20188 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadCategory +msgctxt ",596BD2C94671CA046BFC62BE7CC20188" +msgid "Controller" +msgstr "컨트롤러" + +#. Key: 599ECF164EF5D41D6156389CD95F2E5F +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.2x.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.2x.DisplayName +msgctxt ",599ECF164EF5D41D6156389CD95F2E5F" +msgid "Double Elimination" +msgstr "2명 제거" + +#. Key: 5AA94BFE42E900EEAB4691833D480931 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",5AA94BFE42E900EEAB4691833D480931" +msgid "Quickslot Cycle Forward" +msgstr "퀵 슬롯 앞으로 전환" + +#. Key: 5B8E97EF4F7A8E1AC77DB4AEB0B33032 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",5B8E97EF4F7A8E1AC77DB4AEB0B33032" +msgid "Quickslot Cycle Backward (Gamepad)" +msgstr "퀵 슬롯 뒤로 전환(게임패드)" + +#. Key: 5BDBB55C48C5B1FC55B3448ABCAD349B +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.NoGamesMessage.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.NoGamesMessage.Text +msgctxt ",5BDBB55C48C5B1FC55B3448ABCAD349B" +msgid "The search found no joinable games. Try refreshing the search with the button below." +msgstr "참여 가능한 게임이 없습니다. 아래 버튼을 눌러 새로고침해 보세요." + +#. Key: 5C5DBA2A476909DE3183B7B0AB22AB5D +#. SourceLocation: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:WidgetTree.ReasonTextWidget.Text +#: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:WidgetTree.ReasonTextWidget.Text +msgctxt ",5C5DBA2A476909DE3183B7B0AB22AB5D" +msgid "Loading Screen Reason..." +msgstr "Loading Screen Reason..." + +#. Key: 5CF86F044E9FC5A3C979DBBA29B6B2D0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Description +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Description +msgctxt ",5CF86F044E9FC5A3C979DBBA29B6B2D0" +msgid "Search for active game sessions online and on your local network." +msgstr "온라인 및 로컬 네트워크상의 활성 게임 세션을 검색합니다." + +#. Key: 5D3AA20F4DAC3379C651C59805BCA2F7 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.ContextDescription +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.ContextDescription +msgctxt ",5D3AA20F4DAC3379C651C59805BCA2F7" +msgid "Shooter Game IMC" +msgstr "Shooter Game IMC" + +#. Key: 5D4F912B4290B206E9CF5DBE30392487 +#. SourceLocation: /Game/UI/Menu/W_LyraMenuButton.Default__W_LyraMenuButton_C.ButtonText +#: /Game/UI/Menu/W_LyraMenuButton.Default__W_LyraMenuButton_C.ButtonText +msgctxt ",5D4F912B4290B206E9CF5DBE30392487" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: 5D5B4220440EB217287861BE2E4E8B38 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PingWidget.StatDisplayName +msgctxt ",5D5B4220440EB217287861BE2E4E8B38" +msgid "Ping: " +msgstr "핑: " + +#. Key: 5DC920584136841BFAB871A3A0A404EB +#. SourceLocation: /Game/UI/Foundation/Buttons/W_LyraButtonTab.W_LyraButtonTab_C:WidgetTree.ButtonTextBlock.Text +#: /Game/UI/Foundation/Buttons/W_LyraButtonTab.W_LyraButtonTab_C:WidgetTree.ButtonTextBlock.Text +msgctxt ",5DC920584136841BFAB871A3A0A404EB" +msgid "{Button Text}" +msgstr "{Button Text}" + +#. Key: 5DDD0C9145ED691F998EF2ABA1056ADA +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadCategory +msgctxt ",5DDD0C9145ED691F998EF2ABA1056ADA" +msgid "Wireless Controller" +msgstr "무선 컨트롤러" + +#. Key: 5DF4A888407048C78F135EAF83DA3E6E +#. SourceLocation: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:WidgetTree.BuildVersionTextWidget.Text +#: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:WidgetTree.BuildVersionTextWidget.Text +msgctxt ",5DF4A888407048C78F135EAF83DA3E6E" +msgid "[BuildDescription]" +msgstr "[빌드 설명]" + +#. Key: 5EAFD051443F26B45AC9D697A680371B +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileSubTitle +#: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileSubTitle +msgctxt ",5EAFD051443F26B45AC9D697A680371B" +msgid "Convolution" +msgstr "컨볼루션" + +#. Key: 5F1B0D924B42A2C2B502C5BFE126CB9A +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",5F1B0D924B42A2C2B502C5BFE126CB9A" +msgid "Fire Weapon Auto (Gamepad)" +msgstr "무기 자동 발사(게임패드)" + +#. Key: 6080DFF94F96F4305FBEAD8D1B3C861E +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsRotator.W_SettingsRotator_C:WidgetTree.MyText.Text +#: /Game/UI/Settings/Editors/W_SettingsRotator.W_SettingsRotator_C:WidgetTree.MyText.Text +msgctxt ",6080DFF94F96F4305FBEAD8D1B3C861E" +msgid "{Option}" +msgstr "{Option}" + +#. Key: 60DA22ED4E3BEBEA7DAAB48E10A73AA0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_77.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_77.Text +msgctxt ",60DA22ED4E3BEBEA7DAAB48E10A73AA0" +msgid "Game / Map" +msgstr "게임/맵" + +#. Key: 6252B9144C13330E7E1B9C95B6708206 +#. SourceLocation: /TopDownArena/UserInterface/W_RoundTimer.W_RoundTimer_C:ExecuteUbergraph_W_RoundTimer [Script Bytecode] +#: /TopDownArena/UserInterface/W_RoundTimer.W_RoundTimer_C:ExecuteUbergraph_W_RoundTimer [Script Bytecode] +msgctxt ",6252B9144C13330E7E1B9C95B6708206" +msgid "{Hours}:{Minutes}" +msgstr "{Hours}:{Minutes}" + +#. Key: 629A4A544738DC936BC01E82B1EBA722 +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +msgctxt ",629A4A544738DC936BC01E82B1EBA722" +msgid "Are you sure?" +msgstr "게임을 끝내시겠습니까?" + +#. Key: 64EB32544FE55DE327638AAD8316671E +#. SourceLocation: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatDisplayName +#: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatDisplayName +msgctxt ",64EB32544FE55DE327638AAD8316671E" +msgid "StatName: " +msgstr "StatName: " + +#. Key: 663EDAE54CE37DCDF45443AAF5DB448A +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadDisplayName +msgctxt ",663EDAE54CE37DCDF45443AAF5DB448A" +msgid "Joycons" +msgstr "조이콘" + +#. Key: 6712F27C4E870E339083C1915F794F9D +#. SourceLocation: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileDescription +#: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileDescription +msgctxt ",6712F27C4E870E339083C1915F794F9D" +msgid "Destroy blocks, collect power ups, and avoid getting exploded in this top-down party game." +msgstr "톱다운 파티 게임에서 블록을 파괴하고, 파워업을 수집하고, 폭파되지 않도록 피하세요." + +#. Key: 69A724B94225BBA33DE819A5D8F7C57E +#. SourceLocation: /Game/System/Teams/TeamDA_Blue.TeamDA_Blue.TeamShortName +#: /Game/System/Teams/TeamDA_Blue.TeamDA_Blue.TeamShortName +msgctxt ",69A724B94225BBA33DE819A5D8F7C57E" +msgid "Blue" +msgstr "파란색" + +#. Key: 6B0C0E94405AC4CA8A1861BF9A61FB27 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +msgctxt ",6B0C0E94405AC4CA8A1861BF9A61FB27" +msgid "Idle Time: " +msgstr "유휴 시간: " + +#. Key: 6BBCD782422A82A576EB8BB377C1FBBD +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +msgctxt ",6BBCD782422A82A576EB8BB377C1FBBD" +msgid "Offline" +msgstr "오프라인" + +#. Key: 6D46C23149718DC18200EAB91B08D57B +#. SourceLocation: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",6D46C23149718DC18200EAB91B08D57B" +msgid "Shotgun" +msgstr "샷건" + +#. Key: 6D87F7964B4EC6B934F786A4C96AB875 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:WidgetTree.CommonTextBlock_96.Text +#: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:WidgetTree.CommonTextBlock_96.Text +msgctxt ",6D87F7964B4EC6B934F786A4C96AB875" +msgid "Obtained" +msgstr "획득" + +#. Key: 6EBC0F54428A804A7D96FEBDCB55A25D +#. SourceLocation: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileSubTitle +#: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileSubTitle +msgctxt ",6EBC0F54428A804A7D96FEBDCB55A25D" +msgid "Default Map" +msgstr "디폴트 맵" + +#. Key: 6FD0F45E4F62CF0232CBE2A6BE8FA3E2 +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +msgctxt ",6FD0F45E4F62CF0232CBE2A6BE8FA3E2" +msgid "Defeated" +msgstr "패배" + +#. Key: 6FF2B920404C2FFE4380DC9152ACC6C2 +#. SourceLocation: /Game/UI/Foundation/RichTextData/RichTextIconSet.RichTextIconSet.Icon.Warning.DisplayName +#: /Game/UI/Foundation/RichTextData/RichTextIconSet.RichTextIconSet.Icon.Warning.DisplayName +msgctxt ",6FF2B920404C2FFE4380DC9152ACC6C2" +msgid "Warning" +msgstr "경고" + +#. Key: 70012CA348A3BDE581C6DF99E8CCB6D5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",70012CA348A3BDE581C6DF99E8CCB6D5" +msgid "Emote (Gamepad)" +msgstr "감정표현(게임패드)" + +#. Key: 706694FA4075BE82B78C7F9EBDBE71C9 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock.Text +msgctxt ",706694FA4075BE82B78C7F9EBDBE71C9" +msgid "AI Combatants" +msgstr "AI 전투원" + +#. Key: 708855C240B9A9AD1B70FFB79672F260 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +msgctxt ",708855C240B9A9AD1B70FFB79672F260" +msgid "Packet Send Rate: " +msgstr "패킷 송신율: " + +#. Key: 70BB3C784F191CC3D37702A86E63BC90 +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +msgctxt ",70BB3C784F191CC3D37702A86E63BC90" +msgid "Are you sure?" +msgstr "게임을 끝내시겠습니까?" + +#. Key: 715796D64602FD80242625A5893355B5 +#. SourceLocation: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_KBM.PMI_ShooterDefaultConfig_KBM.ConfigDisplayName +#: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_KBM.PMI_ShooterDefaultConfig_KBM.ConfigDisplayName +msgctxt ",715796D64602FD80242625A5893355B5" +msgid "Shooter Keyboard & Mouse" +msgstr "슈팅 키보드 및 마우스" + +#. Key: 734BCC0D40467B6B4137909E31480314 +#. SourceLocation: /TopDownArena/UserInterface/Player/W_Powerup_Stat.W_Powerup_Stat_C:WidgetTree.BonusText.Text +#: /TopDownArena/UserInterface/Player/W_Powerup_Stat.W_Powerup_Stat_C:WidgetTree.BonusText.Text +msgctxt ",734BCC0D40467B6B4137909E31480314" +msgid "{X}" +msgstr "{X}" + +#. Key: 7375572240549E07C95BD88C7AEEE604 +#. SourceLocation: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_2.NewTextRenderComponent.Text +#: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_2.NewTextRenderComponent.Text +msgctxt ",7375572240549E07C95BD88C7AEEE604" +msgid "Aim Assist Targets" +msgstr "에임 어시스트 타깃" + +#. Key: 73CAF326400E392AFBECF392AE4C7741 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",73CAF326400E392AFBECF392AE4C7741" +msgid "Throw Grenade (Gamepad)" +msgstr "수류탄 투척(게임패드)" + +#. Key: 74550CC94DA54536E00EA580F2BA48D0 +#. SourceLocation: /ShooterCore/UserInterface/HUD/W_AbilityProgress.W_AbilityProgress_C:WidgetTree.ProgressText.Text +#: /ShooterCore/UserInterface/HUD/W_AbilityProgress.W_AbilityProgress_C:WidgetTree.ProgressText.Text +msgctxt ",74550CC94DA54536E00EA580F2BA48D0" +msgid "10" +msgstr "10" + +#. Key: 745EEA024D479AE7A07FA7B326621A6F +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_SwitchHandheldWarning.Text +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_SwitchHandheldWarning.Text +msgctxt ",745EEA024D479AE7A07FA7B326621A6F" +msgid "Please connect your Nintendo Switch™ to the TV to setup the Safe Zone." +msgstr "Nintendo Switch™를 TV에 연결하여 세이프 존을 설정하세요." + +#. Key: 74B3967F4C1BBC6A237194B1B9F47563 +#. SourceLocation: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileSubTitle +#: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileSubTitle +msgctxt ",74B3967F4C1BBC6A237194B1B9F47563" +msgid "Checkered" +msgstr "파티 게임" + +#. Key: 75C95E9D4F42EBC566DA6FBBCE9CF3C5 +#. SourceLocation: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileTitle +#: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileTitle +msgctxt ",75C95E9D4F42EBC566DA6FBBCE9CF3C5" +msgid "Front End" +msgstr "프런트 엔드" + +#. Key: 7648222A4B7B3B8FAA82B18036CF67B3 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(1 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(1 - Value).DisplayNameMap +msgctxt ",7648222A4B7B3B8FAA82B18036CF67B3" +msgid "Hold" +msgstr "유지" + +#. Key: 77D074844B3800FE64B8D6B95A0447D4 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleText.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleText.Text +msgctxt ",77D074844B3800FE64B8D6B95A0447D4" +msgid "{Bots Toggle}" +msgstr "{Bots Toggle}" + +#. Key: 7B8505164640BE16F0A4AE86007603BE +#. SourceLocation: /Game/UI/Settings/W_GameSettingsDetailView.W_GameSettingsDetailView_C:WidgetTree.Text_SettingName.Text +#: /Game/UI/Settings/W_GameSettingsDetailView.W_GameSettingsDetailView_C:WidgetTree.Text_SettingName.Text +msgctxt ",7B8505164640BE16F0A4AE86007603BE" +msgid "{Settings Title}" +msgstr "{Settings Title}" + +#. Key: 7BA0388F4468954236B40AB3D721822A +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +msgctxt ",7BA0388F4468954236B40AB3D721822A" +msgid "GPU Time: " +msgstr "GPU 시간: " + +#. Key: 7BEB71C541CC6BFA9FFF64BC65399DCC +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",7BEB71C541CC6BFA9FFF64BC65399DCC" +msgid "Gamepad" +msgstr "게임패드" + +#. Key: 7E6704DC46DC97DA49D039963C89A6B0 +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +msgctxt ",7E6704DC46DC97DA49D039963C89A6B0" +msgid "Exit Game" +msgstr "게임 종료" + +#. Key: 7FD2E328436A17CA3A9E45B318DC74F7 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ElimCount.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ElimCount.Text +msgctxt ",7FD2E328436A17CA3A9E45B318DC74F7" +msgid "Eliminations" +msgstr "제거" + +#. Key: 80661AE54A3BA7B6C48D8FB06A50AEDF +#. SourceLocation: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C.DisplayName +#: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C.DisplayName +msgctxt ",80661AE54A3BA7B6C48D8FB06A50AEDF" +msgid "Pistol" +msgstr "피스톨" + +#. Key: 8184E0F3472FD8370AAF98940C74A1CD +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",8184E0F3472FD8370AAF98940C74A1CD" +msgid "Dash" +msgstr "대시" + +#. Key: 8197984348C0720932318DB21DE2835A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",8197984348C0720932318DB21DE2835A" +msgid "Quick Slot 1" +msgstr "퀵 슬롯 1" + +#. Key: 81ABBB894916B85BF80AE3B1D669219B +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",81ABBB894916B85BF80AE3B1D669219B" +msgid "Gamepad" +msgstr "게임패드" + +#. Key: 831CE0B5485404EA8D8B468C799942CD +#. SourceLocation: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_Gamepad.PMI_ShooterDefaultConfig_Gamepad.ConfigDisplayName +#: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_Gamepad.PMI_ShooterDefaultConfig_Gamepad.ConfigDisplayName +msgctxt ",831CE0B5485404EA8D8B468C799942CD" +msgid "Shooter Gamepad" +msgstr "슈팅 게임패드" + +#. Key: 83CFC8D04BCAE02F9DDD539D88AE3232 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.BeenEliminatedCount.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.BeenEliminatedCount.Text +msgctxt ",83CFC8D04BCAE02F9DDD539D88AE3232" +msgid "Eliminated" +msgstr "제거 완료" + +#. Key: 845C671A47C204E52EC0169312E07BFF +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadDisplayName +msgctxt ",845C671A47C204E52EC0169312E07BFF" +msgid "Dual Shock 4" +msgstr "Dual Shock 4" + +#. Key: 84B4FA8B4A84E6B5ABD1DAB1B84236C0 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",84B4FA8B4A84E6B5ABD1DAB1B84236C0" +msgid "Shooter Core" +msgstr "슈팅 코어" + +#. Key: 854A0FB7483F4290CF1400ADDCFEBB52 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",854A0FB7483F4290CF1400ADDCFEBB52" +msgid "Gamepad" +msgstr "게임패드" + +#. Key: 85B8AC304FDC2DDFE6DA3F806629243F +#. SourceLocation: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_3.NewTextRenderComponent.Text +#: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_3.NewTextRenderComponent.Text +msgctxt ",85B8AC304FDC2DDFE6DA3F806629243F" +msgid "Use \"lyra.Weapon.DrawAimAssistDebug\" to draw debug data" +msgstr "디버그 데이터를 확보하려면 \"lyra.Weapon.DrawAimAssistDebug\" 사용" + +#. Key: 85E017DE4E62414B29880DB637666AFD +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.4x.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.4x.DisplayName +msgctxt ",85E017DE4E62414B29880DB637666AFD" +msgid "Quadruple Elimination" +msgstr "4명 제거" + +#. Key: 8689AED14EB88E33EC1CF78623D8BEC4 +#. SourceLocation: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(1 - Value).FailureTagToUserFacingMessages +#: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(1 - Value).FailureTagToUserFacingMessages +msgctxt ",8689AED14EB88E33EC1CF78623D8BEC4" +msgid "Not Enough Ammo" +msgstr "탄약 부족" + +#. Key: 8703EB4442A681348138D983FE3C7FEF +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.OptionsButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.OptionsButton.ButtonText +msgctxt ",8703EB4442A681348138D983FE3C7FEF" +msgid "Options" +msgstr "옵션" + +#. Key: 87537FA240954D687BB984B566CD2BF2 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +msgctxt ",87537FA240954D687BB984B566CD2BF2" +msgid "CPU (Render) Time" +msgstr "CPU(렌더) 시간" + +#. Key: 88D9C80E438C653987EE34A071A74BF6 +#. SourceLocation: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",88D9C80E438C653987EE34A071A74BF6" +msgid "Heal Pickup" +msgstr "힐 픽업" + +#. Key: 899ECAF44A434CADB576AF896790318F +#. SourceLocation: /ShooterCore/Blueprint/B_WeaponSpawner.B_WeaponSpawner_C:ExecuteUbergraph_B_WeaponSpawner [Script Bytecode] +#: /ShooterCore/Blueprint/B_WeaponSpawner.B_WeaponSpawner_C:ExecuteUbergraph_B_WeaponSpawner [Script Bytecode] +msgctxt ",899ECAF44A434CADB576AF896790318F" +msgid "Spare Ammo Full" +msgstr "예비 탄약 가득 참" + +#. Key: 8A3A3BC5401B375E4FBAE99CD0B02DA8 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",8A3A3BC5401B375E4FBAE99CD0B02DA8" +msgid "Gamepad" +msgstr "게임패드" + +#. Key: 8AB6935B4A23AD7CF42A1F9F58A9EF34 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",8AB6935B4A23AD7CF42A1F9F58A9EF34" +msgid "Quick Slot 3" +msgstr "퀵 슬롯 3" + +#. Key: 8B8C673046123190F1AFB4AC3FEE5431 +#. SourceLocation: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileSubTitle +#: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileSubTitle +msgctxt ",8B8C673046123190F1AFB4AC3FEE5431" +msgid "Shooter Gym" +msgstr "슈팅 짐" + +#. Key: 8BDBDE6E4846AE5A124CE784872AD82D +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileSubTitle +#: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileSubTitle +msgctxt ",8BDBDE6E4846AE5A124CE784872AD82D" +msgid "Expanse" +msgstr "익스팬스" + +#. Key: 8CB5616A41E172DFE018058CA46712E3 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +msgctxt ",8CB5616A41E172DFE018058CA46712E3" +msgid "CPU (RHI) Time" +msgstr "CPU(RHI) 시간" + +#. Key: 8D9CD0874CAA179AF8554CAFEFA1AD5B +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.RefreshButton.ButtonText +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.RefreshButton.ButtonText +msgctxt ",8D9CD0874CAA179AF8554CAFEFA1AD5B" +msgid "Refresh Search" +msgstr "검색 새로고침" + +#. Key: 8F86FE4147709E9ADBCC2888BCF07415 +#. SourceLocation: /Game/UI/Settings/Screens/Gamma/W_GammaEditor.W_GammaEditor_C:WidgetTree.RichText_Default.Text +#: /Game/UI/Settings/Screens/Gamma/W_GammaEditor.W_GammaEditor_C:WidgetTree.RichText_Default.Text +msgctxt ",8F86FE4147709E9ADBCC2888BCF07415" +msgid "Use left stick to adjust the corners\r\nso it lines up with the edges of your display." +msgstr "왼쪽 스틱으로 모서리를 조정하여\r\n디스플레이 가장자리와 정렬합니다." + +#. Key: 90488E3F473C9B6EC494FCBD4F39585D +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:UpdateClock [Script Bytecode] +#: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:UpdateClock [Script Bytecode] +msgctxt ",90488E3F473C9B6EC494FCBD4F39585D" +msgid "{min}:{sec}" +msgstr "{min}:{sec}" + +#. Key: 90C04A53441DAB7CC7D259838013F16D +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadDisplayName +msgctxt ",90C04A53441DAB7CC7D259838013F16D" +msgid "Xbox Controller" +msgstr "Xbox 컨트롤러" + +#. Key: 938A78C443CEE025B70F749DF31FFAE1 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +msgctxt ",938A78C443CEE025B70F749DF31FFAE1" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: 9395402C4381A44435E10798328D6E3F +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.CreditsButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.CreditsButton.ButtonText +msgctxt ",9395402C4381A44435E10798328D6E3F" +msgid "Credits" +msgstr "크레디트" + +#. Key: 93E655B44960423EB691839383DC9F91 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Description +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Description +msgctxt ",93E655B44960423EB691839383DC9F91" +msgid "Create a new session of any type, with other players or bots, online or locally." +msgstr "새로운 세션을 만들어 온라인 또는 로컬에서 다른 플레이어나 봇과 플레이합니다." + +#. Key: 953CDA0342D82F1A164935966EB1B429 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(3 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(3 - Value).DisplayNameMap +msgctxt ",953CDA0342D82F1A164935966EB1B429" +msgid "Right" +msgstr "오른쪽" + +#. Key: 961D4DF74762E292D7E079A156BCECA9 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +msgctxt ",961D4DF74762E292D7E079A156BCECA9" +msgid "Online" +msgstr "온라인" + +#. Key: 961EFAAB46BE0480CD0820BE0486ABD5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",961EFAAB46BE0480CD0820BE0486ABD5" +msgid "Gamepad" +msgstr "게임패드" + +#. Key: 96D0FAAA447946277179589D7D8C5D38 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",96D0FAAA447946277179589D7D8C5D38" +msgid "Melee (Gamepad)" +msgstr "근접전(게임패드)" + +#. Key: 96E767F743A25801E4D3A299F8E58EFD +#. SourceLocation: /TopDownArena/UserInterface/Player/W_PlayerTile.W_PlayerTile_C:WidgetTree.PlayerName.Text +#: /TopDownArena/UserInterface/Player/W_PlayerTile.W_PlayerTile_C:WidgetTree.PlayerName.Text +msgctxt ",96E767F743A25801E4D3A299F8E58EFD" +msgid "{Player}" +msgstr "{Player}" + +#. Key: 96FC4BAF4556046EC3B8DE8F3C8BCA01 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +msgctxt ",96FC4BAF4556046EC3B8DE8F3C8BCA01" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: 9802746D40A7EF6A45CC20ACE072B6F3 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9802746D40A7EF6A45CC20ACE072B6F3" +msgid "Quickslot Cycle Backward" +msgstr "퀵 슬롯 뒤로 전환" + +#. Key: 982452CC4E88DEE2C2BB8483BDFEC43E +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",982452CC4E88DEE2C2BB8483BDFEC43E" +msgid "Throw Grenade" +msgstr "수류탄 투척" + +#. Key: 99BB6C0B4F25027FD0134A889DFBE75E +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.BeenEliminatedCount.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.BeenEliminatedCount.Text +msgctxt ",99BB6C0B4F25027FD0134A889DFBE75E" +msgid "Eliminated" +msgstr "제거 완료" + +#. Key: 9A50562A41DE05B9DCA5769B65D0B79A +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +msgctxt ",9A50562A41DE05B9DCA5769B65D0B79A" +msgid "GPU Time: " +msgstr "GPU 시간: " + +#. Key: 9BE1A4DE4867764540091AA9EAE87570 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",9BE1A4DE4867764540091AA9EAE87570" +msgid "Gamepad" +msgstr "게임패드" + +#. Key: 9C2E09EE43163AFBBF789CA3FD432965 +#. SourceLocation: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",9C2E09EE43163AFBBF789CA3FD432965" +msgid "Pistol" +msgstr "피스톨" + +#. Key: 9C30B17047263BD32A33EB8717566376 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",9C30B17047263BD32A33EB8717566376" +msgid "Gamepad" +msgstr "게임패드" + +#. Key: 9CC7277D4CED4E33C019ABB279CA2609 +#. SourceLocation: /ShooterCore/UserInterface/HUD/W_QuickBarSlot.W_QuickBarSlot_C:WidgetTree.EmptyText.Text +#: /ShooterCore/UserInterface/HUD/W_QuickBarSlot.W_QuickBarSlot_C:WidgetTree.EmptyText.Text +msgctxt ",9CC7277D4CED4E33C019ABB279CA2609" +msgid "Empty" +msgstr "비어 있음" + +#. Key: 9CE5D9D248DB880DB09177BBFD6F541C +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.IdleTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.IdleTimeWidget.StatDisplayName +msgctxt ",9CE5D9D248DB880DB09177BBFD6F541C" +msgid "Idle Time: " +msgstr "유휴 시간: " + +#. Key: 9D14950145212EEB2C6073906613EB87 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9D14950145212EEB2C6073906613EB87" +msgid "Aim Down Sight" +msgstr "확대 조준" + +#. Key: 9DA5266F48DE03777836849F683D4DC2 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile1.ExperienceDisplayName +#: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile1.ExperienceDisplayName +msgctxt ",9DA5266F48DE03777836849F683D4DC2" +msgid "Example\r\nExperience 1" +msgstr "예시\r\n경험 1" + +#. Key: 9DB4CB3B40ED9D904D883396DA91DD36 +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileDescription +#: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileDescription +msgctxt ",9DB4CB3B40ED9D904D883396DA91DD36" +msgid "Find and eliminate enough enemies to win in this classic head-to-head team match." +msgstr "클래식 근접 팀 매치에서 적을 찾고 승리에 필요한 만큼 적을 제거하세요." + +#. Key: 9DBE1BEF4B0438FE4E9F638F82F77264 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9DBE1BEF4B0438FE4E9F638F82F77264" +msgid "Move Backwards" +msgstr "뒤로 이동" + +#. Key: 9E97BA75491D6F5AC0E034BB1FB2A057 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadCategory +msgctxt ",9E97BA75491D6F5AC0E034BB1FB2A057" +msgid "Controller" +msgstr "컨트롤러" + +#. Key: 9F0691474837C58C9681D7A4D7FE4C31 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +msgctxt ",9F0691474837C58C9681D7A4D7FE4C31" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: 9F3531564FC5EE52359EC69A48AD8E04 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9F3531564FC5EE52359EC69A48AD8E04" +msgid "Move Right" +msgstr "오른쪽으로 이동" + +#. Key: 9FC4A82E40FF8868013C0C939C80AC5A +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +msgctxt ",9FC4A82E40FF8868013C0C939C80AC5A" +msgid "You have been assigned to the Red Team " +msgstr "레드 팀에 배정되었습니다 " + +#. Key: 9FF4964643BFF859CB6692B91D37AC4F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_104.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_104.Text +msgctxt ",9FF4964643BFF859CB6692B91D37AC4F" +msgid "Host a game" +msgstr "게임 호스트" + +#. Key: A05DB43247D7F3E6BBD46CA5AF18623C +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:WidgetTree.Clock.Text +#: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:WidgetTree.Clock.Text +msgctxt ",A05DB43247D7F3E6BBD46CA5AF18623C" +msgid "00:00" +msgstr "00:00" + +#. Key: A111107749C75E2CB467B3998AE048E5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",A111107749C75E2CB467B3998AE048E5" +msgid "Gamepad" +msgstr "게임패드" + +#. Key: A3015C164B7B8ECECDCD4EAEB957BCC3 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(1 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(1 - Value).DisplayNameMap +msgctxt ",A3015C164B7B8ECECDCD4EAEB957BCC3" +msgid "Backward" +msgstr "뒤로" + +#. Key: A32FF4184C5D7D9DDAF2A48CABEB2C40 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_C.PointLetterText +#: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_C.PointLetterText +msgctxt ",A32FF4184C5D7D9DDAF2A48CABEB2C40" +msgid "C" +msgstr "C" + +#. Key: A34A0D8E4314D6E1EA929488D87DF30A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",A34A0D8E4314D6E1EA929488D87DF30A" +msgid "Quick Slot 3" +msgstr "퀵 슬롯 3" + +#. Key: A431A6284675D8AD0FA9C685CB59220D +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.ReturnButton.ButtonText +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.ReturnButton.ButtonText +msgctxt ",A431A6284675D8AD0FA9C685CB59220D" +msgid "Quit Game" +msgstr "게임 나가기" + +#. Key: A622ACF8477B043394C3E3B869899D2E +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadPlatformName +msgctxt ",A622ACF8477B043394C3E3B869899D2E" +msgid "Xbox One" +msgstr "Xbox One" + +#. Key: A628D2D947BB3880B76494BDDB22BA26 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerName.W_SB_PlayerName_C:WidgetTree.PlayerNameWidget.Text +#: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerName.W_SB_PlayerName_C:WidgetTree.PlayerNameWidget.Text +msgctxt ",A628D2D947BB3880B76494BDDB22BA26" +msgid "{Player Name : very long text}" +msgstr "{Player Name : very long text}" + +#. Key: A69C5126480675E3817904A3358825C5 +#. SourceLocation: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileDescription +#: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileDescription +msgctxt ",A69C5126480675E3817904A3358825C5" +msgid "No gameplay here, just an example." +msgstr "게임플레이는 불가하며 예시일 뿐입니다." + +#. Key: A6D01DBD49AE1A91111473B4FA99C449 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",A6D01DBD49AE1A91111473B4FA99C449" +msgid "Crouch" +msgstr "웅크리기" + +#. Key: A6F6FE04408086953E35A69521479907 +#. SourceLocation: /Game/UI/Settings/Extensions/Subtitle/W_Settings_SubtitlePreview.W_Settings_SubtitlePreview_C:WidgetTree.Subtitles.PreviewText +#: /Game/UI/Settings/Extensions/Subtitle/W_Settings_SubtitlePreview.W_Settings_SubtitlePreview_C:WidgetTree.Subtitles.PreviewText +msgctxt ",A6F6FE04408086953E35A69521479907" +msgid "Leave fur on owners clothes cat dog hate mouse eat string barf pillow no baths hate everything. Mew stare at owner accusingly then wink purr for no reason yet commence midnight zoomies" +msgstr "Leave fur on owners clothes cat dog hate mouse eat string barf pillow no baths hate everything. Mew stare at owner accusingly then wink purr for no reason yet commence midnight zoomies" + +#. Key: A734B1924414D31819EAE897DA322536 +#. SourceLocation: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:ExecuteUbergraph_B_GrantAbilityPad_ApplyGE [Script Bytecode] +#: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:ExecuteUbergraph_B_GrantAbilityPad_ApplyGE [Script Bytecode] +msgctxt ",A734B1924414D31819EAE897DA322536" +msgid "Charging" +msgstr "충전 중" + +#. Key: A8101294485E0B66E99830BF54DDEF90 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(22).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(22).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",A8101294485E0B66E99830BF54DDEF90" +msgid "Fire Weapon (Auto)" +msgstr "무기 발사(자동)" + +#. Key: AAB8468C47F1A48D7E4DE5B47EFE64BF +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.PlayerNameWidget.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.PlayerNameWidget.Text +msgctxt ",AAB8468C47F1A48D7E4DE5B47EFE64BF" +msgid "Player Name" +msgstr "플레이어 이름" + +#. Key: AB3DDDE340C74CB8814B06B99CBE1405 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",AB3DDDE340C74CB8814B06B99CBE1405" +msgid "Throw Grenade (Gamepad)" +msgstr "수류탄 투척(게임패드)" + +#. Key: AC4333F143A1E92BDC5CC98071AFDDD8 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",AC4333F143A1E92BDC5CC98071AFDDD8" +msgid "Reload (Gamepad)" +msgstr "재장전(게임패드)" + +#. Key: AF1A053A4431F4B19820C3B5ACE7305B +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",AF1A053A4431F4B19820C3B5ACE7305B" +msgid "Auto-run" +msgstr "자동 달리기" + +#. Key: AF2FEF114EC65F6D21283AB9CCD03AFE +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatValueFormat +msgctxt ",AF2FEF114EC65F6D21283AB9CCD03AFE" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: AF7D54CF47CAF2BDD0322CA1DEE33BD8 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ADS_Speed.IMC_ADS_Speed.ContextDescription +#: /ShooterCore/Input/Mappings/IMC_ADS_Speed.IMC_ADS_Speed.ContextDescription +msgctxt ",AF7D54CF47CAF2BDD0322CA1DEE33BD8" +msgid "Input mapping context that will be applied when the player aims down sights. It makes the aim speed slower for better accuracy. See GA_ADS." +msgstr "플레이어가 조준경을 조준할 때 적용될 입력 매핑 컨텍스트입니다. 더 나은 정확도를 위해 조준 속도를 느리게 만듭니다. GA_ADS를 참조하세요." + +#. Key: AF8FF73C44708FB3DBC17BA1C8EF3A88 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +msgctxt ",AF8FF73C44708FB3DBC17BA1C8EF3A88" +msgid "CPU (Render) Time: " +msgstr "CPU(렌더) 시간: " + +#. Key: B0637EB74FB5351D5E9B9C851ADC8094 +#. SourceLocation: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.Prompt.Text +#: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.Prompt.Text +msgctxt ",B0637EB74FB5351D5E9B9C851ADC8094" +msgid "Press any key to assign it to the action you chose." +msgstr "원하는 키를 눌러 액션에 할당하세요." + +#. Key: B356D1784244FCB7CBBC06B890B9513F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",B356D1784244FCB7CBBC06B890B9513F" +msgid "Move Forward" +msgstr "앞으로 이동" + +#. Key: B37841AC44D4BD9DE2DB33BF2C4BB79C +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +msgctxt ",B37841AC44D4BD9DE2DB33BF2C4BB79C" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: B3A131CB482DEF4F2D7D1A8BF033E132 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",B3A131CB482DEF4F2D7D1A8BF033E132" +msgid "Gamepad" +msgstr "게임패드" + +#. Key: B49FD9F84FDAD53DE6CFA2AFF39FEB6A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",B49FD9F84FDAD53DE6CFA2AFF39FEB6A" +msgid "Gamepad" +msgstr "게임패드" + +#. Key: B4E733404947D2A3E2909B8E58769923 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_103.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_103.Text +msgctxt ",B4E733404947D2A3E2909B8E58769923" +msgid "Network" +msgstr "네트워크" + +#. Key: B555EB214CBE76A07C4BEA82FE56BE6E +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +msgctxt ",B555EB214CBE76A07C4BEA82FE56BE6E" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: B5BEA0C34E8A6727C38ED4AD629909A6 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",B5BEA0C34E8A6727C38ED4AD629909A6" +msgid "Gamepad" +msgstr "게임패드" + +#. Key: B61C2E384ACF8FA42E80B3A191AE888D +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +msgctxt ",B61C2E384ACF8FA42E80B3A191AE888D" +msgid "Packet Avg Size (in)" +msgstr "패킷 평균 크기(수신)" + +#. Key: B97EA1CB4795D31B6123D49DA26A1632 +#. SourceLocation: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.MapTitle.Text +#: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.MapTitle.Text +msgctxt ",B97EA1CB4795D31B6123D49DA26A1632" +msgid "Map Title" +msgstr "맵 타이틀" + +#. Key: BA912D0B4F8C97D580EF4FA72B5A5AD1 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +msgctxt ",BA912D0B4F8C97D580EF4FA72B5A5AD1" +msgid "Red" +msgstr "레드" + +#. Key: BB1D87EF4B72728695BFC3A57AA2D93D +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BB1D87EF4B72728695BFC3A57AA2D93D" +msgid "Throw Grenade" +msgstr "수류탄 투척" + +#. Key: BC1A3F854C9C13F2AFD8CBA172E1FB14 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BC1A3F854C9C13F2AFD8CBA172E1FB14" +msgid "Aim Down Sight (Gamepad)" +msgstr "확대 조준(게임패드)" + +#. Key: BD6A3FCD4A49AFB7B518C9B287E9F3C1 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BD6A3FCD4A49AFB7B518C9B287E9F3C1" +msgid "Jump (Gamepad)" +msgstr "점프(게임패드)" + +#. Key: BE94897645662FD7F281D7A12C3A5BE7 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BE94897645662FD7F281D7A12C3A5BE7" +msgid "Aim Down Sight (Gamepad)" +msgstr "확대 조준(게임패드)" + +#. Key: BEB829FE4D185E6F1C6BE7BF5B0A0A79 +#. SourceLocation: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileTitle +#: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileTitle +msgctxt ",BEB829FE4D185E6F1C6BE7BF5B0A0A79" +msgid "Control" +msgstr "컨트롤" + +#. Key: BECBFEBD47CE68BB8EF76DBCE0062B7F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BECBFEBD47CE68BB8EF76DBCE0062B7F" +msgid "Crouch (Gamepad)" +msgstr "웅크리기(게임패드)" + +#. Key: BF526E50479F91151D4162865A6C42BE +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +msgctxt ",BF526E50479F91151D4162865A6C42BE" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: C048AC7F49BB5DB44D0533ADDB844C4B +#. SourceLocation: /Game/Weapons/GA_Weapon_Fire.Default__GA_Weapon_Fire_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +#: /Game/Weapons/GA_Weapon_Fire.Default__GA_Weapon_Fire_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +msgctxt ",C048AC7F49BB5DB44D0533ADDB844C4B" +msgid "No Ammo!" +msgstr "탄약 없음!" + +#. Key: C0C628BD460B784B8F63B8B6418FECBC +#. SourceLocation: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Text +#: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Text +msgctxt ",C0C628BD460B784B8F63B8B6418FECBC" +msgid "{Button Text}" +msgstr "{Button Text}" + +#. Key: C0DBC30B4209FF6393C994A39D2F2C68 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C0DBC30B4209FF6393C994A39D2F2C68" +msgid "Emote (Gamepad)" +msgstr "감정 표현(게임패드)" + +#. Key: C182696D4A8DBFB366382E9956D189AB +#. SourceLocation: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatValueFormat +#: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatValueFormat +msgctxt ",C182696D4A8DBFB366382E9956D189AB" +msgid "{StatValue}ms" +msgstr "{StatValue}ms" + +#. Key: C23A168F4D81EC273D8153B8DB4D90C9 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C23A168F4D81EC273D8153B8DB4D90C9" +msgid "Quick Slot 1" +msgstr "퀵 슬롯 1" + +#. Key: C2B7E2E24A77C90AA83E20AB39BA3AF6 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C2B7E2E24A77C90AA83E20AB39BA3AF6" +msgid "Dash (Gamepad)" +msgstr "대시(게임패드)" + +#. Key: C4054EFA439919B343651C86A0B4DE02 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(19).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(19).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C4054EFA439919B343651C86A0B4DE02" +msgid "Jump" +msgstr "점프" + +#. Key: C46362AF402EF874EE7CF79395EBB229 +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +msgctxt ",C46362AF402EF874EE7CF79395EBB229" +msgid "{GameMode} / " +msgstr "{GameMode} / " + +#. Key: C5D8D01643616ABFC4AB779CA744C936 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:ExecuteUbergraph_W_SessionBrowserScreen [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:ExecuteUbergraph_W_SessionBrowserScreen [Script Bytecode] +msgctxt ",C5D8D01643616ABFC4AB779CA744C936" +msgid "Session Search" +msgstr "세션 검색" + +#. Key: C60573E9430B0CA68C582DB638DC7557 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.ContextDescription +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.ContextDescription +msgctxt ",C60573E9430B0CA68C582DB638DC7557" +msgid "Shooter Game IMC for gamepad" +msgstr "게임패드용 슈팅 게임 IMC" + +#. Key: C630FB7D46193E54EF36A787FF33B87D +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",C630FB7D46193E54EF36A787FF33B87D" +msgid "Gamepad" +msgstr "게임패드" + +#. Key: C6F3C387451A7A130B6978B359EBB820 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +msgctxt ",C6F3C387451A7A130B6978B359EBB820" +msgid "Packet Avg Size (out): " +msgstr "패킷 평균 크기(송신):" + +#. Key: C811028C441CF902DA89719DBADF4DFE +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C811028C441CF902DA89719DBADF4DFE" +msgid "Reload Weapon" +msgstr "무기 재장전" + +#. Key: C85074294F02CC433E62618A82E030EF +#. SourceLocation: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:ExecuteUbergraph_W_BuildConfiguration [Script Bytecode] +#: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:ExecuteUbergraph_W_BuildConfiguration [Script Bytecode] +msgctxt ",C85074294F02CC433E62618A82E030EF" +msgid "{BuildVer} ({BuildConfig})" +msgstr "{BuildVer} ({BuildConfig})" + +#. Key: C8D58E734369DF095BF3AF82E70ECA78 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +msgctxt ",C8D58E734369DF095BF3AF82E70ECA78" +msgid "CPU (RHI) Time: " +msgstr "CPU(RHI) 시간: " + +#. Key: C934C5A1433979CE28245DA67A4D589D +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(0 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(0 - Value).DisplayNameMap +msgctxt ",C934C5A1433979CE28245DA67A4D589D" +msgid "BlendOut" +msgstr "BlendOut" + +#. Key: C94E68504461D73B167087A4C9715B35 +#. SourceLocation: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",C94E68504461D73B167087A4C9715B35" +msgid "Auto Rifle" +msgstr "자동 소총" + +#. Key: CAA4C0B2442C2A679C985DA91241FFC2 +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsListEntry_Missing.W_SettingsListEntry_Missing_C:WidgetTree.Text_SettingName_1.Text +#: /Game/UI/Settings/Editors/W_SettingsListEntry_Missing.W_SettingsListEntry_Missing_C:WidgetTree.Text_SettingName_1.Text +msgctxt ",CAA4C0B2442C2A679C985DA91241FFC2" +msgid "No Editor Found" +msgstr "에디터 없음" + +#. Key: CB9A026144D3CB6030370CAD4D3ECE82 +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +msgctxt ",CB9A026144D3CB6030370CAD4D3ECE82" +msgid "You have been assigned to the Blue Team " +msgstr "블루 팀에 배정되었습니다 " + +#. Key: CBB16DB74A682295FE6EBF9DB6B6D150 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",CBB16DB74A682295FE6EBF9DB6B6D150" +msgid "Gamepad" +msgstr "게임패드" + +#. Key: CBB820B2438824B79FCF418F8C2BBA0B +#. SourceLocation: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:UserConstructionScript [Script Bytecode] +#: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:UserConstructionScript [Script Bytecode] +msgctxt ",CBB820B2438824B79FCF418F8C2BBA0B" +msgid "DAMAGE" +msgstr "대미지" + +#. Key: CBDC0A2F4DA740D47489A2A6F20F3E84 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleButton.ButtonText +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleButton.ButtonText +msgctxt ",CBDC0A2F4DA740D47489A2A6F20F3E84" +msgid "Change" +msgstr "변경" + +#. Key: CDB9EE2B449672AD36E423825315D94A +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.MapLabel.Text +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.MapLabel.Text +msgctxt ",CDB9EE2B449672AD36E423825315D94A" +msgid "Map" +msgstr "맵" + +#. Key: CE374A054872725046E790BED48F5270 +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileDescription +#: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileDescription +msgctxt ",CE374A054872725046E790BED48F5270" +msgid "Secure the control points along with your teammates to increase your score and win." +msgstr "팀원들과 점령 지점을 확보해 점수를 모아서 승리하세요." + +#. Key: CF7B4D7D49C98DEAE65B65ADDA34699B +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",CF7B4D7D49C98DEAE65B65ADDA34699B" +msgid "Reload (Gamepad)" +msgstr "재장전(게임패드)" + +#. Key: CFF7A17B45828BA9C4055A880528713C +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",CFF7A17B45828BA9C4055A880528713C" +msgid "Jump" +msgstr "점프" + +#. Key: D04D248544CE15424096FCAD1C754FB6 +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Back.ButtonText +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Back.ButtonText +msgctxt ",D04D248544CE15424096FCAD1C754FB6" +msgid "Cancel" +msgstr "취소" + +#. Key: D086A5324B000302144FA2A57D925E87 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadCategory +msgctxt ",D086A5324B000302144FA2A57D925E87" +msgid "Wireless Controller" +msgstr "무선 컨트롤러" + +#. Key: D0A00FC54C480DD66974159CB138B62A +#. SourceLocation: /ShooterCore/Blueprint/B_GrantInventory_Pad.B_GrantInventory_Pad_C:Text_GEN_VARIABLE.Text +#: /ShooterCore/Blueprint/B_GrantInventory_Pad.B_GrantInventory_Pad_C:Text_GEN_VARIABLE.Text +msgctxt ",D0A00FC54C480DD66974159CB138B62A" +msgid "DAMAGE" +msgstr "대미지" + +#. Key: D1EF437A4F9FF5DE58443886BD514521 +#. SourceLocation: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:ExecuteUbergraph_W_LoadingScreenReasonDebugText [Script Bytecode] +#: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:ExecuteUbergraph_W_LoadingScreenReasonDebugText [Script Bytecode] +msgctxt ",D1EF437A4F9FF5DE58443886BD514521" +msgid "{Reason}..." +msgstr "{Reason}..." + +#. Key: D31F14D4403F6E0BFE4300987803596C +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",D31F14D4403F6E0BFE4300987803596C" +msgid "Gamepad" +msgstr "게임패드" + +#. Key: D41C83174B68891CB462CF8B98EF47FA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",D41C83174B68891CB462CF8B98EF47FA" +msgid "Jump (Gamepad)" +msgstr "점프(게임패드)" + +#. Key: D449930A4AAF2B5A7B5C9489D4C789E2 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +msgctxt ",D449930A4AAF2B5A7B5C9489D4C789E2" +msgid "Packet Loss (out)" +msgstr "패킷 손실(송신)" + +#. Key: D540E579477DAD25CE81238B49F38B8D +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",D540E579477DAD25CE81238B49F38B8D" +msgid "Fire Weapon (Gamepad)" +msgstr "무기 발사(게임패드)" + +#. Key: D61464C3432B48D61DE5E38D517C717F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",D61464C3432B48D61DE5E38D517C717F" +msgid "Move (Gamepad)" +msgstr "이동(게임패드)" + +#. Key: D7C1014D45690433D5ADC79C410A3428 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +msgctxt ",D7C1014D45690433D5ADC79C410A3428" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: DA149703481BAEA4AA828EA651B5648B +#. SourceLocation: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.ExperienceTitle.Text +#: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.ExperienceTitle.Text +msgctxt ",DA149703481BAEA4AA828EA651B5648B" +msgid "Experience Title" +msgstr "타이틀 경험하기" + +#. Key: DA1D92AA4BF4946A347E7E8C0CB31DC2 +#. SourceLocation: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C.DisplayName +#: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C.DisplayName +msgctxt ",DA1D92AA4BF4946A347E7E8C0CB31DC2" +msgid "Shotgun" +msgstr "샷건" + +#. Key: DAA263C04E31DADC56B7B6B783E3998D +#. SourceLocation: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:Text_GEN_VARIABLE.Text +#: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:Text_GEN_VARIABLE.Text +msgctxt ",DAA263C04E31DADC56B7B6B783E3998D" +msgid "DAMAGE" +msgstr "대미지" + +#. Key: DB414375406E207B5FE8788EA419365F +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:WidgetTree.DefeatMessage.Text +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:WidgetTree.DefeatMessage.Text +msgctxt ",DB414375406E207B5FE8788EA419365F" +msgid "Defeat" +msgstr "패배" + +#. Key: DCCB65AC4D758CAE0B5EA8BCF70937F8 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",DCCB65AC4D758CAE0B5EA8BCF70937F8" +msgid "Move Left" +msgstr "왼쪽으로 이동" + +#. Key: DD47266C480F60C2E35E62AD5AD83AEB +#. SourceLocation: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileTitle +#: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileTitle +msgctxt ",DD47266C480F60C2E35E62AD5AD83AEB" +msgid "Exploder" +msgstr "스플로드" + +#. Key: DD77478E46DDFB6910CE2EBE9EB5718F +#. SourceLocation: /ShooterCore/UserInterface/Notifications/Accolades/W_AccoladeToast.W_AccoladeToast_C:WidgetTree.TextWidget.Text +#: /ShooterCore/UserInterface/Notifications/Accolades/W_AccoladeToast.W_AccoladeToast_C:WidgetTree.TextWidget.Text +msgctxt ",DD77478E46DDFB6910CE2EBE9EB5718F" +msgid "Accolade Name" +msgstr "칭호" + +#. Key: DDDC55F044A6D009AE3FC89634A4FBE3 +#. SourceLocation: Config/DefaultInput.ini:38 +#: Config/DefaultInput.ini:38 +msgctxt ",DDDC55F044A6D009AE3FC89634A4FBE3" +msgid "Back" +msgstr "이전" + +#. Key: DE1F25434D413F7B785F099C479D589C +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile2.ExperienceDisplayName +#: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile2.ExperienceDisplayName +msgctxt ",DE1F25434D413F7B785F099C479D589C" +msgid "Example\r\nExperience 2" +msgstr "예시\r\n경험 2" + +#. Key: DE90FC2F465DB72035383EAA5C085C9E +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +msgctxt ",DE90FC2F465DB72035383EAA5C085C9E" +msgid "Packet Avg Size (out)" +msgstr "패킷 평균 크기(송신)" + +#. Key: DEF9DA8849FC478F8621F3A509D4000F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeButton.ButtonText +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeButton.ButtonText +msgctxt ",DEF9DA8849FC478F8621F3A509D4000F" +msgid "Change" +msgstr "변경" + +#. Key: DF7DB3EE4CE76EEB0D84159A0FAAD6A3 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",DF7DB3EE4CE76EEB0D84159A0FAAD6A3" +msgid "Aim Down Sight" +msgstr "확대 조준" + +#. Key: E00B7D5C46A46ECB9DE262966BFD5C57 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +msgctxt ",E00B7D5C46A46ECB9DE262966BFD5C57" +msgid "Packet Send Rate" +msgstr "패킷 송신율" + +#. Key: E064C0B046D9196D3BFDA9B87E1E857E +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_UserConnectionStatus.W_UserConnectionStatus_C:ExecuteUbergraph_W_UserConnectionStatus [Script Bytecode] +#: /ShooterCore/UserInterface/ScoreBoard/W_UserConnectionStatus.W_UserConnectionStatus_C:ExecuteUbergraph_W_UserConnectionStatus [Script Bytecode] +msgctxt ",E064C0B046D9196D3BFDA9B87E1E857E" +msgid "{Ping} ms" +msgstr "{Ping}밀리초" + +#. Key: E135EDB34B4D040567F82E8317B2466C +#. SourceLocation: /Game/UI/Foundation/Subtitles/W_SubtitleDisplayHost.W_SubtitleDisplayHost_C:WidgetTree.SubtitleDisplay.PreviewText +#: /Game/UI/Foundation/Subtitles/W_SubtitleDisplayHost.W_SubtitleDisplayHost_C:WidgetTree.SubtitleDisplay.PreviewText +msgctxt ",E135EDB34B4D040567F82E8317B2466C" +msgid "Subtitles live here" +msgstr "이곳에 자막 표시" + +#. Key: E1EF205E4368573D6E8ABEA7BF0DBC6E +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileTitle +#: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileTitle +msgctxt ",E1EF205E4368573D6E8ABEA7BF0DBC6E" +msgid "Elimination" +msgstr "일리미네이션" + +#. Key: E3BFBDD142F276564D9A2082F20E521A +#. SourceLocation: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.BP_GameplayEffect_Pad2.Text.Text +#: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.BP_GameplayEffect_Pad2.Text.Text +msgctxt ",E3BFBDD142F276564D9A2082F20E521A" +msgid "HEAL" +msgstr "힐" + +#. Key: E40DBDA84BB0A625640CE890772DF399 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:ExecuteUbergraph_W_ItemAcquiredList [Script Bytecode] +#: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:ExecuteUbergraph_W_ItemAcquiredList [Script Bytecode] +msgctxt ",E40DBDA84BB0A625640CE890772DF399" +msgid "{Count}x {ItemName}" +msgstr "{Count}x {ItemName}" + +#. Key: E457F86B42FC1EF1BE36F7A9F2FE0A65 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.10.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.10.DisplayName +msgctxt ",E457F86B42FC1EF1BE36F7A9F2FE0A65" +msgid "Rampage" +msgstr "10명 제거" + +#. Key: E4F45B9C46754466F73D12AFB2B2191F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",E4F45B9C46754466F73D12AFB2B2191F" +msgid "Gamepad" +msgstr "게임패드" + +#. Key: E5D0FACC49757D31B57103AD32D851F4 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamName.Text +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamName.Text +msgctxt ",E5D0FACC49757D31B57103AD32D851F4" +msgid "Red" +msgstr "레드" + +#. Key: E6D245554B9583B2462D83A367EF32C7 +#. SourceLocation: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C.DisplayName +#: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C.DisplayName +msgctxt ",E6D245554B9583B2462D83A367EF32C7" +msgid "HealPickup" +msgstr "힐 픽업" + +#. Key: E6F3933C44E632BE4BF96287CE8E39FA +#. SourceLocation: /TopDownArena/Game/Pickups/GE_BombRangeUp.Default__GE_BombRangeUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +#: /TopDownArena/Game/Pickups/GE_BombRangeUp.Default__GE_BombRangeUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +msgctxt ",E6F3933C44E632BE4BF96287CE8E39FA" +msgid "Range Up" +msgstr "범위 증가" + +#. Key: E7A1AD66427FB74804771781F29C383A +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Text +msgctxt ",E7A1AD66427FB74804771781F29C383A" +msgid "Quickplay" +msgstr "빠른 플레이" + +#. Key: E7CF7EBE46557265F664F7998029E2BF +#. SourceLocation: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +#: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +msgctxt ",E7CF7EBE46557265F664F7998029E2BF" +msgid "Already Full of Ammo" +msgstr "이미 탄약이 가득찼습니다" + +#. Key: E80A379D47E62430134083927BC1822D +#. SourceLocation: /Game/UI/Hud/W_Healthbar.W_Healthbar_C:WidgetTree.EliminatedText.Text +#: /Game/UI/Hud/W_Healthbar.W_Healthbar_C:WidgetTree.EliminatedText.Text +msgctxt ",E80A379D47E62430134083927BC1822D" +msgid "Eliminated" +msgstr "제거됨" + +#. Key: E88A30284EF241C93E5C8E87815FE9D5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",E88A30284EF241C93E5C8E87815FE9D5" +msgid "Emote" +msgstr "감정 표현" + +#. Key: E88BD12F4EE26671CCDBAD86C10DD6B1 +#. SourceLocation: /Game/System/Teams/TeamDA_Red.TeamDA_Red.TeamShortName +#: /Game/System/Teams/TeamDA_Red.TeamDA_Red.TeamShortName +msgctxt ",E88BD12F4EE26671CCDBAD86C10DD6B1" +msgid "Red" +msgstr "레드" + +#. Key: E95CC0B641115D1DDAB1AD99CD8FAD73 +#. SourceLocation: /Game/UI/PerfStats/W_SingleGraphStat.W_SingleGraphStat_C:WidgetTree.TODO_Label.Text +#: /Game/UI/PerfStats/W_SingleGraphStat.W_SingleGraphStat_C:WidgetTree.TODO_Label.Text +msgctxt ",E95CC0B641115D1DDAB1AD99CD8FAD73" +msgid "TODO" +msgstr "TODO" + +#. Key: EA46B8EE42F2A1D44E88A9A162D7D677 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EA46B8EE42F2A1D44E88A9A162D7D677" +msgid "Fire Weapon Auto (Gamepad)" +msgstr "무기 자동 발사(게임패드)" + +#. Key: EB6CF8C849DA8AE7EEA5F199FA1F8124 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +msgctxt ",EB6CF8C849DA8AE7EEA5F199FA1F8124" +msgid "GPU Time" +msgstr "GPU 시간" + +#. Key: EB97A3DA46CD668B0DC20DA5F93AFEF8 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.5.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.5.DisplayName +msgctxt ",EB97A3DA46CD668B0DC20DA5F93AFEF8" +msgid "Spree" +msgstr "5명 제거" + +#. Key: EB9904634A9A98FC8D7B1CAD08D4E023 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +msgctxt ",EB9904634A9A98FC8D7B1CAD08D4E023" +msgid "Server FPS: " +msgstr "서버 FPS: " + +#. Key: EBBBFEDF43EA7E7D705E9F94844915C1 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EBBBFEDF43EA7E7D705E9F94844915C1" +msgid "Melee" +msgstr "근접전" + +#. Key: ED7C842241D3DC70AF8DDCADC5669C5E +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_Default.Text +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_Default.Text +msgctxt ",ED7C842241D3DC70AF8DDCADC5669C5E" +msgid "Use left stick to adjust the corners\r\nso it lines up with the edges of your display." +msgstr "왼쪽 스틱으로 모서리를 조정하여\r\n디스플레이 가장자리와 정렬합니다." + +#. Key: EDE4E7574944C842E9C1CF8E0BB333D7 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EDE4E7574944C842E9C1CF8E0BB333D7" +msgid "Auto-run" +msgstr "자동 달리기" + +#. Key: EE915B9949435E9D0BF1AF9E18D5ECFA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EE915B9949435E9D0BF1AF9E18D5ECFA" +msgid "Crouch (Gamepad)" +msgstr "웅크리기(게임패드)" + +#. Key: EFC808434B60DD86D6F31486D1671CB5 +#. SourceLocation: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.EscapeText.Text +#: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.EscapeText.Text +msgctxt ",EFC808434B60DD86D6F31486D1671CB5" +msgid "Press escape to cancel." +msgstr "취소하려면 Esc를 누르세요." + +#. Key: F046E8AA444FE70AB3EA6484271E706D +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +msgctxt ",F046E8AA444FE70AB3EA6484271E706D" +msgid "You're All Winners" +msgstr "전원 승리" + +#. Key: F104DF424959AA30FB62D98DDA7E93A1 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(0 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(0 - Value).DisplayNameMap +msgctxt ",F104DF424959AA30FB62D98DDA7E93A1" +msgid "Forward" +msgstr "앞으로" + +#. Key: F1DF959B4B4CE6C2C4BC48BE574A864A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F1DF959B4B4CE6C2C4BC48BE574A864A" +msgid "Show Scoreboard" +msgstr "스코어보드 표시" + +#. Key: F277CCB64896F33E243D3F946AD0A430 +#. SourceLocation: /Game/System/Teams/TeamDA_Green.TeamDA_Green.TeamShortName +#: /Game/System/Teams/TeamDA_Green.TeamDA_Green.TeamShortName +msgctxt ",F277CCB64896F33E243D3F946AD0A430" +msgid "Green" +msgstr "그린" + +#. Key: F285E5FC42CE6BFF45B2859C07EEAA16 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +msgctxt ",F285E5FC42CE6BFF45B2859C07EEAA16" +msgid "Blue" +msgstr "블루" + +#. Key: F287F4344F47BC35111284922366556A +#. SourceLocation: /Game/UI/DT_UniversalActions.DT_UniversalActions.DefaultBack.DisplayName +#: /Game/UI/DT_UniversalActions.DT_UniversalActions.DefaultBack.DisplayName +msgctxt ",F287F4344F47BC35111284922366556A" +msgid "Back" +msgstr "뒤" + +#. Key: F2A6DADA427AEA90427ED9BBC7BA3FE5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F2A6DADA427AEA90427ED9BBC7BA3FE5" +msgid "Melee" +msgstr "근접전" + +#. Key: F348282746973F4272D935808BCD661C +#. SourceLocation: /Game/UI/Menu/W_LyraExperienceTileButton.Default__W_LyraExperienceTileButton_C.ButtonText +#: /Game/UI/Menu/W_LyraExperienceTileButton.Default__W_LyraExperienceTileButton_C.ButtonText +msgctxt ",F348282746973F4272D935808BCD661C" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: F44F201F4E21916ECEFC679E7C5E9C06 +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_SecondaryKey.ButtonText +#: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_SecondaryKey.ButtonText +msgctxt ",F44F201F4E21916ECEFC679E7C5E9C06" +msgid "Not Bound" +msgstr "바인딩되지 않음" + +#. Key: F4D4E89A4F138F69C636A492C1433F1F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +msgctxt ",F4D4E89A4F138F69C636A492C1433F1F" +msgid "LAN" +msgstr "LAN" + +#. Key: F4F0B6AC45671B37F00C5AA7E1338255 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F4F0B6AC45671B37F00C5AA7E1338255" +msgid "Fire Weapon" +msgstr "무기 발사" + +#. Key: F6BE09AA4AEC420C662494804E10C5B4 +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.StartGameButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.StartGameButton.ButtonText +msgctxt ",F6BE09AA4AEC420C662494804E10C5B4" +msgid "Play Lyra" +msgstr "Lyra 플레이" + +#. Key: F750C0964719C179EA361E81B4A7C1FF +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",F750C0964719C179EA361E81B4A7C1FF" +msgid "Gamepad" +msgstr "게임패드" + +#. Key: F76179C942EC16CBB508289FDCC909EA +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F76179C942EC16CBB508289FDCC909EA" +msgid "Melee (Gamepad)" +msgstr "근접전(게임패드)" + +#. Key: F79DA43B4FB1FE5DADBA00B783B2A188 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +msgctxt ",F79DA43B4FB1FE5DADBA00B783B2A188" +msgid "Idle Time" +msgstr "유휴 시간" + +#. Key: F815711D4267ECA881EBEEA2E84F2113 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/W_InventoryScreen.W_InventoryScreen_C:WidgetTree.CommonTextBlock_334.Text +#: /ShooterMaps/PROTO/InventoryTest/W_InventoryScreen.W_InventoryScreen_C:WidgetTree.CommonTextBlock_334.Text +msgctxt ",F815711D4267ECA881EBEEA2E84F2113" +msgid "Inventory" +msgstr "인벤토리" + +#. Key: F9B4952E40D27CA896719E8DF06A9556 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatDisplayName +msgctxt ",F9B4952E40D27CA896719E8DF06A9556" +msgid "Client FPS: " +msgstr "클라이언트 FPS: " + +#. Key: FADD548E4F869905182BF5B5E276B973 +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.QuitButton_EditorOnly.ButtonText +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.QuitButton_EditorOnly.ButtonText +msgctxt ",FADD548E4F869905182BF5B5E276B973" +msgid "Stop Play-in-Editor" +msgstr "에디터에서 플레이 중지" + +#. Key: FB69B8C24C0DA4B3019E24AD285015DF +#. SourceLocation: /TopDownArena/Game/Pickups/GE_BombCountUp.Default__GE_BombCountUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +#: /TopDownArena/Game/Pickups/GE_BombCountUp.Default__GE_BombCountUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +msgctxt ",FB69B8C24C0DA4B3019E24AD285015DF" +msgid "Bomb Count Up" +msgstr "폭탄 합계" + +#. Key: FBB001FD475DBE7B05BCB58F061F343B +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Text +msgctxt ",FBB001FD475DBE7B05BCB58F061F343B" +msgid "Browse" +msgstr "검색" + +#. Key: FD2D45F3495717DCCEA955B15C6DE989 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",FD2D45F3495717DCCEA955B15C6DE989" +msgid "Move Left" +msgstr "왼쪽으로 이동" + +#. Key: FD741FBF47ECCCBA58BE70A24D3BC4B5 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeText.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeText.Text +msgctxt ",FD741FBF47ECCCBA58BE70A24D3BC4B5" +msgid "{Online Mode}" +msgstr "{Online Mode}" + +#. Key: FE2F4C5D4D505156F3E6A182F8C1AB9B +#. SourceLocation: /Game/Input/Configs/PMI_Default_KBM.PMI_Default_KBM.ConfigDisplayName +#: /Game/Input/Configs/PMI_Default_KBM.PMI_Default_KBM.ConfigDisplayName +msgctxt ",FE2F4C5D4D505156F3E6A182F8C1AB9B" +msgid "Default Keyboard & Mouse" +msgstr "디폴트 키보드 및 마우스" + +#. Key: FE4CB0BC4B3EA54CFED75BA71963A047 +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +msgctxt ",FE4CB0BC4B3EA54CFED75BA71963A047" +msgid "Victorious" +msgstr "승리" + +#. Key: FE6097764FD18465D81CDB885CD0AE85 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_104.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_104.Text +msgctxt ",FE6097764FD18465D81CDB885CD0AE85" +msgid "Join a game" +msgstr "게임 참가" + +#. Key: FED210144D5364173EB129A6E0D5F155 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",FED210144D5364173EB129A6E0D5F155" +msgid "Show Scoreboard (Gamepad)" +msgstr "스코어보드 표시(게임패드)" + +#. Key: FEEA210A406D833FC25B59A3E00EBD45 +#. SourceLocation: /Game/Input/Configs/PMI_Default_Gamepad.PMI_Default_Gamepad.ConfigDisplayName +#: /Game/Input/Configs/PMI_Default_Gamepad.PMI_Default_Gamepad.ConfigDisplayName +msgctxt ",FEEA210A406D833FC25B59A3E00EBD45" +msgid "Default Gamepad" +msgstr "디폴트 게임패드" + +#. Key: FFEED97D46650ADD5F31868DB48D4CDE +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +msgctxt ",FFEED97D46650ADD5F31868DB48D4CDE" +msgid " / {MaxPlayers}" +msgstr " / {MaxPlayers}" + +#. Key: Unbound +#. SourceLocation: Plugins/CommonGame/Source/Private/CommonPlayerInputKey.cpp:339 +#: Plugins/CommonGame/Source/Private/CommonPlayerInputKey.cpp:339 +msgctxt "CommonKeybindWidget,Unbound" +msgid "Unbound" +msgstr "바인딩 안 됨" + +#. Key: Error_FindSessionAlreadyInProgress +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:671 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:671 +msgctxt "CommonUser,Error_FindSessionAlreadyInProgress" +msgid "Session search already in progress" +msgstr "세션 검색이 이미 진행 중입니다" + +#. Key: Error_FindSessionBadPlayer +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:678 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:678 +msgctxt "CommonUser,Error_FindSessionBadPlayer" +msgid "Session search was not provided a local player" +msgstr "로컬 플레이어에게는 세션 검색이 제공되지 않았습니다" + +#. Key: Error_FindSessionV1Failed +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1001 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1001 +msgctxt "CommonUser,Error_FindSessionV1Failed" +msgid "Find session failed" +msgstr "세션을 찾지 못했습니다" + +#. Key: GuestNickname +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:246 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:246 +msgctxt "CommonUser,GuestNickname" +msgid "Guest" +msgstr "게스트" + +#. Key: InvalidPlatformUser +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1398 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1398 +msgctxt "CommonUser,InvalidPlatformUser" +msgid "Invalid Platform User" +msgstr "유효하지 않은 플랫폼 사용자" + +#. Key: LoginFailedEarly +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/AsyncAction_CommonUserInitialize.cpp:59 +#: Plugins/CommonUser/Source/CommonUser/Private/AsyncAction_CommonUserInitialize.cpp:59 +msgctxt "CommonUser,LoginFailedEarly" +msgid "Unable to start login process" +msgstr "로그인 프로세스 시작 불가" + +#. Key: LoginFailedTitle +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1317 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1317 +msgctxt "CommonUser,LoginFailedTitle" +msgid "Login Failure" +msgstr "로그인 실패" + +#. Key: PrivilegeCanCommunicateViaTextOnline +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2110 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2110 +msgctxt "CommonUser,PrivilegeCanCommunicateViaTextOnline" +msgid "communicate with text" +msgstr "텍스트로 커뮤니케이션" + +#. Key: PrivilegeCanCommunicateViaVoiceOnline +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2112 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2112 +msgctxt "CommonUser,PrivilegeCanCommunicateViaVoiceOnline" +msgid "communicate with voice" +msgstr "음성으로 커뮤니케이션" + +#. Key: PrivilegeCanPlay +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2106 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2106 +msgctxt "CommonUser,PrivilegeCanPlay" +msgid "play the game" +msgstr "게임 플레이" + +#. Key: PrivilegeCanPlayOnline +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2108 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2108 +msgctxt "CommonUser,PrivilegeCanPlayOnline" +msgid "play online" +msgstr "온라인으로 플레이" + +#. Key: PrivilegeCanUseCrossPlay +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2116 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2116 +msgctxt "CommonUser,PrivilegeCanUseCrossPlay" +msgid "play with other platforms" +msgstr "다른 플랫폼으로 플레이" + +#. Key: PrivilegeCanUseUserGeneratedContent +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2114 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2114 +msgctxt "CommonUser,PrivilegeCanUseUserGeneratedContent" +msgid "access user content" +msgstr "사용자 콘텐츠에 액세스" + +#. Key: PrivilegeFailureFormat +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1711 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1711 +msgctxt "CommonUser,PrivilegeFailureFormat" +msgid "{0} to {1}" +msgstr "{0}~{1}" + +#. Key: ResultAccountTypeRestricted +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2142 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2142 +msgctxt "CommonUser,ResultAccountTypeRestricted" +msgid "This account type does not have access" +msgstr "이 계정 유형에는 액세스 권한이 없습니다" + +#. Key: ResultAccountUseRestricted +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2144 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2144 +msgctxt "CommonUser,ResultAccountUseRestricted" +msgid "This account is not allowed" +msgstr "이 계정은 허용되지 않습니다" + +#. Key: ResultAgeRestricted +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2140 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2140 +msgctxt "CommonUser,ResultAgeRestricted" +msgid "This age restricted account is not allowed" +msgstr "이 연령 제한 계정은 허용되지 않습니다" + +#. Key: ResultAvailable +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2130 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2130 +msgctxt "CommonUser,ResultAvailable" +msgid "The user is allowed" +msgstr "이 사용자는 허용됩니다" + +#. Key: ResultLicenseInvalid +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2134 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2134 +msgctxt "CommonUser,ResultLicenseInvalid" +msgid "A valid game license is required" +msgstr "유효한 게임 라이선스가 필요합니다" + +#. Key: ResultNetworkConnectionUnavailable +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2138 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2138 +msgctxt "CommonUser,ResultNetworkConnectionUnavailable" +msgid "A network connection is required" +msgstr "네트워크 연결이 필요합니다" + +#. Key: ResultPlatformFailure +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2146 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2146 +msgctxt "CommonUser,ResultPlatformFailure" +msgid "Not allowed" +msgstr "허용되지 않습니다" + +#. Key: ResultUnknown +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2128 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2128 +msgctxt "CommonUser,ResultUnknown" +msgid "Unknown if the user is allowed" +msgstr "사용자가 허용되는지 알 수 없습니다" + +#. Key: ResultUserNotLoggedIn +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2132 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2132 +msgctxt "CommonUser,ResultUserNotLoggedIn" +msgid "The user must login" +msgstr "사용자가 로그인해야 합니다" + +#. Key: VersionOutdated +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2136 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2136 +msgctxt "CommonUser,VersionOutdated" +msgid "The game or hardware needs to be updated" +msgstr "게임 또는 하드웨어를 업데이트해야 합니다" + +#. Key: DevDynamicDetailsFormat +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSetting.cpp:292 +#: Plugins/GameSettings/Source/Private/GameSetting.cpp:292 +msgctxt "GameSetting,DevDynamicDetailsFormat" +msgid "{0}{1}" +msgstr "{0}{1}" + +#. Key: DisabledOptionReasonLine +#. SourceLocation: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:106 +#: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:106 +msgctxt "GameSetting,DisabledOptionReasonLine" +msgid " There are fewer options than available due to Parental Controls." +msgstr " 자녀보호 기능으로 인해 옵션이 사용 가능한 것보다 적게 표시됩니다." + +#. Key: DisabledReasonLine +#. SourceLocation: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:100 +#: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:100 +msgctxt "GameSetting,DisabledReasonLine" +msgid " {0}" +msgstr " {0}" + +#. Key: OnlyPrimaryPlayerEditable +#. SourceLocation: Plugins/GameSettings/Source/Private/EditCondition/WhenPlayingAsPrimaryPlayer.cpp:19 +#: Plugins/GameSettings/Source/Private/EditCondition/WhenPlayingAsPrimaryPlayer.cpp:19 +msgctxt "GameSetting,OnlyPrimaryPlayerEditable" +msgid "Can only be changed by the primary player." +msgstr "주 플레이어만 변경할 수 있습니다." + +#. Key: PercentFormat +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSettingValueScalarDynamic.cpp:11 +#: Plugins/GameSettings/Source/Private/GameSettingValueScalarDynamic.cpp:11 +msgctxt "GameSetting,PercentFormat" +msgid "{0}%" +msgstr "{0}%" + +#. Key: WarningReasonLine +#. SourceLocation: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:76 +#: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:76 +msgctxt "GameSetting,WarningReasonLine" +msgid " {0}" +msgstr " {0}" + +#. Key: OFF +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:189 +#: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:189 +msgctxt "GameSettingValueDiscreteDynamic,OFF" +msgid "OFF" +msgstr "끔" + +#. Key: ON +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:190 +#: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:190 +msgctxt "GameSettingValueDiscreteDynamic,ON" +msgid "ON" +msgstr "켬" + +#. Key: PayloadOutTooltip +#. SourceLocation: Plugins/GameplayMessageRouter/Source/GameplayMessageNodes/Private/K2Node_AsyncAction_ListenForGameplayMessages.cpp:53 +#: Plugins/GameplayMessageRouter/Source/GameplayMessageNodes/Private/K2Node_AsyncAction_ListenForGameplayMessages.cpp:53 +msgctxt "K2Node,PayloadOutTooltip" +msgid "\n\nThe message structure that we received" +msgstr "\n\n저희가 받은 메시지 구조" + +#. Key: AdvancedGraphics_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:588 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:588 +msgctxt "Lyra,AdvancedGraphics_Name" +msgid "Advanced Graphics" +msgstr "고급 그래픽" + +#. Key: AntiAliasing_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:446 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:446 +msgctxt "Lyra,AntiAliasing_Description" +msgid "Anti-Aliasing reduces jaggy artifacts along geometry edges. Increasing this setting will make edges look smoother, but can reduce performance. Higher settings mean more anti-aliasing." +msgstr "안티 에일리어싱은 지오메트리의 가장자리 선이 각지게 그려지는 아티팩트를 줄여줍니다. 이 세팅을 높이면 가장자리 선이 더 부드러워지지만 퍼포먼스가 저하될 수 있습니다. 세팅 값이 높을수록 안티 에일리어싱이 더 강화됩니다." + +#. Key: AntiAliasing_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:445 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:445 +msgctxt "Lyra,AntiAliasing_Name" +msgid "Anti-Aliasing" +msgstr "안티 에일리어싱" + +#. Key: AntiAliasingEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:453 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:453 +msgctxt "Lyra,AntiAliasingEpic" +msgid "Epic" +msgstr "매우 높음" + +#. Key: AntiAliasingHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:452 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:452 +msgctxt "Lyra,AntiAliasingHigh" +msgid "High" +msgstr "높음" + +#. Key: AntiAliasingLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:450 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:450 +msgctxt "Lyra,AntiAliasingLow" +msgid "Off" +msgstr "끔" + +#. Key: AntiAliasingMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:451 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:451 +msgctxt "Lyra,AntiAliasingMedium" +msgid "Medium" +msgstr "중간" + +#. Key: AudioCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:31 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:31 +msgctxt "Lyra,AudioCollection_Name" +msgid "Audio" +msgstr "오디오" + +#. Key: AudioOutputDevice_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:240 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:240 +msgctxt "Lyra,AudioOutputDevice_Description" +msgid "Changes the audio output device for game audio (not voice chat)." +msgstr "게임 오디오(음성 채팅 아님)의 오디오 출력 디바이스를 변경합니다." + +#. Key: AudioOutputDevice_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:239 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:239 +msgctxt "Lyra,AudioOutputDevice_Name" +msgid "Audio Output Device" +msgstr "오디오 출력 디바이스" + +#. Key: AutoSetQuality_Action +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:314 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:314 +msgctxt "Lyra,AutoSetQuality_Action" +msgid "Auto-Set" +msgstr "자동 설정" + +#. Key: AutoSetQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:311 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:311 +msgctxt "Lyra,AutoSetQuality_Description" +msgid "Automatically configure the graphics quality options based on a benchmark of the hardware." +msgstr "하드웨어 기준에 따라 그래픽 퀄리티 옵션을 자동으로 설정합니다." + +#. Key: AutoSetQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:310 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:310 +msgctxt "Lyra,AutoSetQuality_Name" +msgid "Auto-Set Quality" +msgstr "퀄리티 자동 설정" + +#. Key: BackgroundAudio_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:258 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:258 +msgctxt "Lyra,BackgroundAudio_Description" +msgid "Turns game audio on/off when the game is in the background. When on, the game audio will continue to play when the game is minimized, or another window is focused." +msgstr "게임이 백그라운드에서 진행 중일 때 게임 오디오를 켜거나 끕니다. 이 세팅을 켜면 게임이 최소화되거나 다른 창으로 포커스를 옮겨도 게임 오디오가 계속 재생됩니다." + +#. Key: BackgroundAudio_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:257 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:257 +msgctxt "Lyra,BackgroundAudio_Name" +msgid "Background Audio" +msgstr "배경 오디오" + +#. Key: BasicSensitivityCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:139 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:139 +msgctxt "Lyra,BasicSensitivityCollection_Name" +msgid "Sensitivity" +msgstr "민감도" + +#. Key: Brightness_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:213 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:213 +msgctxt "Lyra,Brightness_Description" +msgid "Adjusts the brightness." +msgstr "밝기를 조정합니다." + +#. Key: Brightness_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:212 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:212 +msgctxt "Lyra,Brightness_Name" +msgid "Brightness" +msgstr "밝기" + +#. Key: BrightnessAdjustInstructions +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:83 +#: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:83 +msgctxt "Lyra,BrightnessAdjustInstructions" +msgid "Use {0} to adjust the brightness" +msgstr "{0}|hpp(을,를) 사용하여 밝기를 조정합니다." + +#. Key: BrightnessFormat +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:219 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:219 +msgctxt "Lyra,BrightnessFormat" +msgid "{0}%" +msgstr "{0}%" + +#. Key: ColorBlindMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:175 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:175 +msgctxt "Lyra,ColorBlindMode_Description" +msgid "Using the provided images, test out the different color blind modes to find a color correction that works best for you." +msgstr "제공된 이미지를 사용하여 서로 다른 색맹 모드를 테스트하고 최적의 색상 보정을 찾아보세요." + +#. Key: ColorBlindMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:174 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:174 +msgctxt "Lyra,ColorBlindMode_Name" +msgid "Color Blind Mode" +msgstr "색맹 모드" + +#. Key: ColorBlindRotatorSettingDeuteranope +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:181 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:181 +msgctxt "Lyra,ColorBlindRotatorSettingDeuteranope" +msgid "Deuteranope" +msgstr "녹색맹" + +#. Key: ColorBlindRotatorSettingOff +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:180 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:180 +msgctxt "Lyra,ColorBlindRotatorSettingOff" +msgid "Off" +msgstr "끔" + +#. Key: ColorBlindRotatorSettingProtanope +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:182 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:182 +msgctxt "Lyra,ColorBlindRotatorSettingProtanope" +msgid "Protanope" +msgstr "적색맹" + +#. Key: ColorBlindRotatorSettingTritanope +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:183 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:183 +msgctxt "Lyra,ColorBlindRotatorSettingTritanope" +msgid "Tritanope" +msgstr "청색맹" + +#. Key: ColorBlindStrength_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:194 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:194 +msgctxt "Lyra,ColorBlindStrength_Description" +msgid "Using the provided images, test out the different strengths to find a color correction that works best for you." +msgstr "제공된 이미지를 사용하여 다양한 강도를 테스트하고 최적의 색 보정을 설정합니다." + +#. Key: ColorBlindStrength_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:193 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:193 +msgctxt "Lyra,ColorBlindStrength_Name" +msgid "Color Blind Strength" +msgstr "색맹 강도" + +#. Key: ControllerHardware_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:47 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:47 +msgctxt "Lyra,ControllerHardware_Description" +msgid "The type of controller you're using." +msgstr "사용 중인 컨트롤러의 유형입니다." + +#. Key: ControllerHardware_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:46 +msgctxt "Lyra,ControllerHardware_Name" +msgid "Controller Hardware" +msgstr "컨트롤러 하드웨어" + +#. Key: DeadZoneCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:200 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:200 +msgctxt "Lyra,DeadZoneCollection_Name" +msgid "Controller DeadZone" +msgstr "컨트롤러 데드존" + +#. Key: DeviceProfileSuffix_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:270 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:270 +msgctxt "Lyra,DeviceProfileSuffix_Description" +msgid "Choose between different quality presets to make a trade off between quality and speed." +msgstr "퀄리티와 속도 간 균형을 유지할 수 있도록 퀄리티를 설정합니다." + +#. Key: DeviceProfileSuffix_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:269 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:269 +msgctxt "Lyra,DeviceProfileSuffix_Name" +msgid "Quality Presets" +msgstr "퀄리티 프리셋" + +#. Key: DialogueVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:95 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:95 +msgctxt "Lyra,DialogueVolume_Description" +msgid "Adjusts the volume of dialogue for game characters and voice overs." +msgstr "게임 캐릭터와 보이스 오버의 대화 음량을 조정합니다." + +#. Key: DialogueVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:94 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:94 +msgctxt "Lyra,DialogueVolume_Name" +msgid "Dialogue" +msgstr "대화" + +#. Key: DisplayCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:114 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:114 +msgctxt "Lyra,DisplayCollection_Name" +msgid "Display" +msgstr "디스플레이" + +#. Key: EFortGamepadSensitivity_Fast +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:150 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:150 +msgctxt "Lyra,EFortGamepadSensitivity_Fast" +msgid "7 (Fast)" +msgstr "7(빠름)" + +#. Key: EFortGamepadSensitivity_FastPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:151 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:151 +msgctxt "Lyra,EFortGamepadSensitivity_FastPlus" +msgid "8 (Fast+)" +msgstr "8(빠름+)" + +#. Key: EFortGamepadSensitivity_FastPlusPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:152 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:152 +msgctxt "Lyra,EFortGamepadSensitivity_FastPlusPlus" +msgid "9 (Fast++)" +msgstr "9(빠름++)" + +#. Key: EFortGamepadSensitivity_Insane +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:153 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:153 +msgctxt "Lyra,EFortGamepadSensitivity_Insane" +msgid "10 (Insane)" +msgstr "10(초고속)" + +#. Key: EFortGamepadSensitivity_Normal +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:147 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:147 +msgctxt "Lyra,EFortGamepadSensitivity_Normal" +msgid "4 (Normal)" +msgstr "4(보통)" + +#. Key: EFortGamepadSensitivity_NormalPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:148 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:148 +msgctxt "Lyra,EFortGamepadSensitivity_NormalPlus" +msgid "5 (Normal+)" +msgstr "5(보통+)" + +#. Key: EFortGamepadSensitivity_NormalPlusPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:149 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:149 +msgctxt "Lyra,EFortGamepadSensitivity_NormalPlusPlus" +msgid "6 (Normal++)" +msgstr "6(보통++)" + +#. Key: EFortGamepadSensitivity_Slow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:144 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:144 +msgctxt "Lyra,EFortGamepadSensitivity_Slow" +msgid "1 (Slow)" +msgstr "1(느림)" + +#. Key: EFortGamepadSensitivity_SlowPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:145 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:145 +msgctxt "Lyra,EFortGamepadSensitivity_SlowPlus" +msgid "2 (Slow+)" +msgstr "2(느림+)" + +#. Key: EFortGamepadSensitivity_SlowPlusPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:146 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:146 +msgctxt "Lyra,EFortGamepadSensitivity_SlowPlusPlus" +msgid "3 (Slow++)" +msgstr "3(느림++)" + +#. Key: ELyraAllowBackgroundAudioSetting_AllSounds +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:265 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:265 +msgctxt "Lyra,ELyraAllowBackgroundAudioSetting_AllSounds" +msgid "All Sounds" +msgstr "모든 사운드" + +#. Key: ELyraAllowBackgroundAudioSetting_Off +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:264 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:264 +msgctxt "Lyra,ELyraAllowBackgroundAudioSetting_Off" +msgid "Off" +msgstr "끔" + +#. Key: ESubtitleBackgroundOpacity_Clear +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:225 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:225 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Clear" +msgid "Clear" +msgstr "지우기" + +#. Key: ESubtitleBackgroundOpacity_High +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:228 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:228 +msgctxt "Lyra,ESubtitleBackgroundOpacity_High" +msgid "High" +msgstr "높음" + +#. Key: ESubtitleBackgroundOpacity_Low +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:226 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:226 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Low" +msgid "Low" +msgstr "낮음" + +#. Key: ESubtitleBackgroundOpacity_Medium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:227 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:227 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Medium" +msgid "Medium" +msgstr "중간" + +#. Key: ESubtitleBackgroundOpacity_Solid +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:229 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:229 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Solid" +msgid "Solid" +msgstr "단색" + +#. Key: ESubtitleTextBorder_DropShadow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:211 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:211 +msgctxt "Lyra,ESubtitleTextBorder_DropShadow" +msgid "Drop Shadow" +msgstr "섀도 넣기" + +#. Key: ESubtitleTextBorder_None +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:209 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:209 +msgctxt "Lyra,ESubtitleTextBorder_None" +msgid "None" +msgstr "없음" + +#. Key: ESubtitleTextBorder_Outline +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:210 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:210 +msgctxt "Lyra,ESubtitleTextBorder_Outline" +msgid "Outline" +msgstr "윤곽선" + +#. Key: ESubtitleTextColor_White +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:194 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:194 +msgctxt "Lyra,ESubtitleTextColor_White" +msgid "White" +msgstr "흰색" + +#. Key: ESubtitleTextColor_Yellow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:195 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:195 +msgctxt "Lyra,ESubtitleTextColor_Yellow" +msgid "Yellow" +msgstr "노란색" + +#. Key: ESubtitleTextSize_ExtraLarge +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:180 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:180 +msgctxt "Lyra,ESubtitleTextSize_ExtraLarge" +msgid "Extra Large" +msgstr "초대형" + +#. Key: ESubtitleTextSize_ExtraSmall +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:176 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:176 +msgctxt "Lyra,ESubtitleTextSize_ExtraSmall" +msgid "Extra Small" +msgstr "초소형" + +#. Key: ESubtitleTextSize_Large +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:179 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:179 +msgctxt "Lyra,ESubtitleTextSize_Large" +msgid "Large" +msgstr "대형" + +#. Key: ESubtitleTextSize_Medium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:178 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:178 +msgctxt "Lyra,ESubtitleTextSize_Medium" +msgid "Medium" +msgstr "중간" + +#. Key: ESubtitleTextSize_Small +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:177 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:177 +msgctxt "Lyra,ESubtitleTextSize_Small" +msgid "Small" +msgstr "소형" + +#. Key: FPSFormat +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:637 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:637 +msgctxt "Lyra,FPSFormat" +msgid "{0} FPS" +msgstr "{0}FPS" + +#. Key: FrameRateLimit_Always_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:702 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:702 +msgctxt "Lyra,FrameRateLimit_Always_Description" +msgid "Frame rate limit sets the highest frame rate that is allowed. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "프레임 레이트 제한은 허용되는 최고 프레임 레이트를 설정합니다. 더 일정한 프레임 레이트를 원하면 이 세팅을 더 낮게 하거나 퍼포먼스가 더 빠른 디바이스에서 최고의 경험을 원하면 세팅을 더 높여야 합니다. 높은 프레임 레이트를 위해서는 Vsync를 비활성화해야 할 수도 있습니다." + +#. Key: FrameRateLimit_Always_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:701 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:701 +msgctxt "Lyra,FrameRateLimit_Always_Name" +msgid "Frame Rate Limit" +msgstr "프레임 레이트 제한" + +#. Key: FrameRateLimit_InMenu_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:670 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:670 +msgctxt "Lyra,FrameRateLimit_InMenu_Description" +msgid "Frame rate limit when in the menu. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "메뉴에서 프레임 레이트를 제한합니다. 더 일정한 프레임 레이트를 원하면 이 세팅을 더 낮게 하거나 퍼포먼스가 더 빠른 디바이스에서 최고의 경험을 원하면 세팅을 더 높여야 합니다. 높은 프레임 레이트를 위해서는 Vsync를 비활성화해야 할 수도 있습니다." + +#. Key: FrameRateLimit_InMenu_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:669 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:669 +msgctxt "Lyra,FrameRateLimit_InMenu_Name" +msgid "Frame Rate Limit (Menu)" +msgstr "프레임 레이트 제한(메뉴)" + +#. Key: FrameRateLimit_Mobile_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:299 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:299 +msgctxt "Lyra,FrameRateLimit_Mobile_Description" +msgid "Select a desired framerate. Use this to fine tune performance on your device." +msgstr "원하는 프레임 레이트를 선택합니다. 디바이스 퍼포먼스를 미세 조정하는 데 사용합니다." + +#. Key: FrameRateLimit_Mobile_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:298 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:298 +msgctxt "Lyra,FrameRateLimit_Mobile_Name" +msgid "Frame Rate Limit" +msgstr "프레임 레이트 제한" + +#. Key: FrameRateLimit_OnBattery_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:652 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:652 +msgctxt "Lyra,FrameRateLimit_OnBattery_Description" +msgid "Frame rate limit when running on battery. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "배터리로 사용 시 프레임 레이트를 제한합니다. 더 일정한 프레임 레이트를 원하면 이 세팅을 더 낮게 하거나 퍼포먼스가 더 빠른 디바이스에서 최고의 경험을 원하면 세팅을 더 높여야 합니다. 높은 프레임 레이트를 위해서는 Vsync를 비활성화해야 할 수도 있습니다." + +#. Key: FrameRateLimit_OnBattery_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:651 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:651 +msgctxt "Lyra,FrameRateLimit_OnBattery_Name" +msgid "Frame Rate Limit (On Battery)" +msgstr "프레임 레이트 제한(배터리 사용 시)" + +#. Key: FrameRateLimit_WhenBackgrounded_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:686 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:686 +msgctxt "Lyra,FrameRateLimit_WhenBackgrounded_Description" +msgid "Frame rate limit when in the background. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "배경에서 프레임 레이트를 제한합니다. 더 일정한 프레임 레이트를 원하면 이 세팅을 더 낮게 하거나 퍼포먼스가 더 빠른 디바이스에서 최고의 경험을 원하면 세팅을 더 높여야 합니다. 높은 프레임 레이트를 위해서는 Vsync를 비활성화해야 할 수도 있습니다." + +#. Key: FrameRateLimit_WhenBackgrounded_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:685 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:685 +msgctxt "Lyra,FrameRateLimit_WhenBackgrounded_Name" +msgid "Frame Rate Limit (Background)" +msgstr "프레임 레이트 제한(배경)" + +#. Key: FullscreenNeededForVSync +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:608 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:608 +msgctxt "Lyra,FullscreenNeededForVSync" +msgid "This feature only works if 'Window Mode' is set to 'Fullscreen'." +msgstr "이 기능은 '창 모드'가 '전체화면'으로 설정되어 있을 때에만 작동합니다." + +#. Key: GamepadBindingCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:130 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:130 +msgctxt "Lyra,GamepadBindingCollection_Name" +msgid "Controls" +msgstr "컨트롤" + +#. Key: GamepadCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:31 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:31 +msgctxt "Lyra,GamepadCollection_Name" +msgid "Gamepad" +msgstr "게임패드" + +#. Key: GamepadVibration_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:89 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:89 +msgctxt "Lyra,GamepadVibration_Description" +msgid "Turns controller vibration on/off." +msgstr "컨트롤러 진동을 켜거나 끕니다." + +#. Key: GamepadVibration_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:88 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:88 +msgctxt "Lyra,GamepadVibration_Name" +msgid "Vibration" +msgstr "진동" + +#. Key: GameplayCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:21 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:21 +msgctxt "Lyra,GameplayCollection_Name" +msgid "Gameplay" +msgstr "게임플레이" + +#. Key: GlobalIlluminationQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:400 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:400 +msgctxt "Lyra,GlobalIlluminationQuality_Description" +msgid "Global Illumination controls the quality of dynamically calculated indirect lighting bounces, sky shadowing and Ambient Occlusion. Settings of 'High' and above use more accurate ray tracing methods to solve lighting, but can reduce performance." +msgstr "글로벌 일루미네이션은 동적으로 계산된 간접 라이팅 반사, 스카이 섀도잉, 앰비언트 오클루전의 퀄리티를 제어합니다. '높음' 이상으로 설정하면 더 정밀한 레이 트레이싱 기법을 사용하여 라이팅을 해결하지만, 퍼포먼스는 저하될 수 있습니다." + +#. Key: GlobalIlluminationQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:399 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:399 +msgctxt "Lyra,GlobalIlluminationQuality_Name" +msgid "Global Illumination" +msgstr "글로벌 일루미네이션" + +#. Key: GraphicsCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:167 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:167 +msgctxt "Lyra,GraphicsCollection_Name" +msgid "Graphics" +msgstr "그래픽" + +#. Key: GraphicsQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:258 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:258 +msgctxt "Lyra,GraphicsQuality_Name" +msgid "Graphics Quality" +msgstr "그래픽 퀄리티" + +#. Key: GraphicsQualityPresets_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:359 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:359 +msgctxt "Lyra,GraphicsQualityPresets_Description" +msgid "Quality Preset allows you to adjust multiple video options at once. Try a few options to see what fits your preference and device's performance." +msgstr "퀄리티 프리셋으로 여러 비디오 옵션을 한 번에 조정할 수 있습니다. 취향과 디바이스 성능에 맞는 옵션을 찾아보세요." + +#. Key: GraphicsQualityPresets_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:358 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:358 +msgctxt "Lyra,GraphicsQualityPresets_Name" +msgid "Quality Presets" +msgstr "퀄리티 프리셋" + +#. Key: HardwareCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:39 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:39 +msgctxt "Lyra,HardwareCollection_Name" +msgid "Hardware" +msgstr "하드웨어" + +#. Key: HDRAudioMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:304 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:304 +msgctxt "Lyra,HDRAudioMode_Description" +msgid "Enable high dynamic range audio. Changes the runtime processing chain to increase the dynamic range of the audio mixdown, appropriate for theater or more cinematic experiences." +msgstr "하이 다이내믹 레인지 오디오를 활성화합니다. 영화관 또는 더욱 영화적인 체험에 적합하게 오디오 믹스다운의 다이내믹 레인지를 증가시키기 위해 런타임 프로세싱 체인을 변경합니다." + +#. Key: HDRAudioMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:303 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:303 +msgctxt "Lyra,HDRAudioMode_Name" +msgid "High Dynamic Range Audio" +msgstr "하이 다이내믹 레인지 오디오" + +#. Key: HeadphoneMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:280 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:280 +msgctxt "Lyra,HeadphoneMode_Description" +msgid "Enable binaural audio. Provides 3D audio spatialization, so you can hear the location of sounds more precisely, including above, below, and behind you. Recommended for use with stereo headphones only." +msgstr "바이노럴 오디오를 활성화합니다. 3D 오디오 공간화를 제공하므로 위, 아래, 뒤편 등 사운드의 위치를 더 정확하게 파악할 수 있습니다. 스테레오 헤드폰 착용 시에만 사용하길 권장합니다." + +#. Key: HeadphoneMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:279 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:279 +msgctxt "Lyra,HeadphoneMode_Name" +msgid "3D Headphones" +msgstr "3D 헤드폰" + +#. Key: InvertHorizontalAxis_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:123 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:123 +msgctxt "Lyra,InvertHorizontalAxis_Description" +msgid "Enable the inversion of the Horizontal look axis." +msgstr "수평 축 반전을 활성화합니다." + +#. Key: InvertHorizontalAxis_Gamepad_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:115 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:115 +msgctxt "Lyra,InvertHorizontalAxis_Gamepad_Description" +msgid "Enable the inversion of the Horizontal look axis." +msgstr "수평 축 반전을 활성화합니다." + +#. Key: InvertHorizontalAxis_Gamepad_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:114 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:114 +msgctxt "Lyra,InvertHorizontalAxis_Gamepad_Name" +msgid "Invert Horizontal Axis" +msgstr "수평 축 반전" + +#. Key: InvertHorizontalAxis_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:122 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:122 +msgctxt "Lyra,InvertHorizontalAxis_Name" +msgid "Invert Horizontal Axis" +msgstr "수평 축 반전" + +#. Key: InvertVerticalAxis_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:108 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:108 +msgctxt "Lyra,InvertVerticalAxis_Description" +msgid "Enable the inversion of the vertical look axis." +msgstr "수직 축 반전을 활성화합니다." + +#. Key: InvertVerticalAxis_Gamepad_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:102 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:102 +msgctxt "Lyra,InvertVerticalAxis_Gamepad_Description" +msgid "Enable the inversion of the vertical look axis." +msgstr "수직 축 반전을 활성화합니다." + +#. Key: InvertVerticalAxis_Gamepad_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:101 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:101 +msgctxt "Lyra,InvertVerticalAxis_Gamepad_Name" +msgid "Invert Vertical Axis" +msgstr "수직 축 반전" + +#. Key: InvertVerticalAxis_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:107 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:107 +msgctxt "Lyra,InvertVerticalAxis_Name" +msgid "Invert Vertical Axis" +msgstr "수직 축 반전" + +#. Key: KeyBindingCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:141 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:141 +msgctxt "Lyra,KeyBindingCollection_Name" +msgid "Keyboard & Mouse" +msgstr "키보드 및 마우스" + +#. Key: LanguageCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:27 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:27 +msgctxt "Lyra,LanguageCollection_Name" +msgid "Language" +msgstr "언어" + +#. Key: LanguageSetting_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:35 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:35 +msgctxt "Lyra,LanguageSetting_Description" +msgid "The language of the game." +msgstr "게임 언어입니다." + +#. Key: LanguageSetting_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:34 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:34 +msgctxt "Lyra,LanguageSetting_Name" +msgid "Language" +msgstr "언어" + +#. Key: LookSensitivityPreset_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:161 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:161 +msgctxt "Lyra,LookSensitivityPreset_Description" +msgid "How quickly your view rotates." +msgstr "시야 회전 속도입니다." + +#. Key: LookSensitivityPreset_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:160 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:160 +msgctxt "Lyra,LookSensitivityPreset_Name" +msgid "Look Sensitivity" +msgstr "보기 민감도" + +#. Key: LookSensitivityPresetAds_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:179 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:179 +msgctxt "Lyra,LookSensitivityPresetAds_Description" +msgid "How quickly your view rotates while aiming down sights (ADS)." +msgstr "확대 조준(ADS) 시 시야 회전 속도입니다." + +#. Key: LookSensitivityPresetAds_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:178 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:178 +msgctxt "Lyra,LookSensitivityPresetAds_Name" +msgid "Aim Sensitivity (ADS)" +msgstr "조준 민감도(확대 조준 시)" + +#. Key: LookStickDeadZone_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:224 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:224 +msgctxt "Lyra,LookStickDeadZone_Description" +msgid "Increase or decrease the area surrounding the stick that we ignore input from. Setting this value too low may result in the camera continuing to move even after removing your finger from the stick." +msgstr "스틱 주변에 입력이 무시되는 공간을 늘리거나 줄입니다. 이 값을 너무 낮게 설정하면 스틱에서 손을 뗀 이후에도 카메라가 계속 움직일 수 있습니다." + +#. Key: LookStickDeadZone_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:223 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:223 +msgctxt "Lyra,LookStickDeadZone_Name" +msgid "Right Stick DeadZone" +msgstr "오른쪽 스틱 데드존" + +#. Key: MouseAndKeyboardCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:28 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:28 +msgctxt "Lyra,MouseAndKeyboardCollection_Name" +msgid "Mouse & Keyboard" +msgstr "마우스 및 키보드" + +#. Key: MouseSensitivityCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:46 +msgctxt "Lyra,MouseSensitivityCollection_Name" +msgid "Sensitivity" +msgstr "민감도" + +#. Key: MouseSensitivityPitch_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:72 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:72 +msgctxt "Lyra,MouseSensitivityPitch_Description" +msgid "Sets the sensitivity of the mouse's vertical (y) axis. With higher settings the camera will move faster when looking up and down with the mouse." +msgstr "마우스의 수직(y) 축 민감도를 설정합니다. 세팅 값을 높이면 마우스를 위아래로 움직일 때 카메라가 더 빠르게 움직입니다." + +#. Key: MouseSensitivityPitch_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:71 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:71 +msgctxt "Lyra,MouseSensitivityPitch_Name" +msgid "Y-Axis Sensitivity" +msgstr "Y축 민감도" + +#. Key: MouseSensitivityYaw_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:54 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:54 +msgctxt "Lyra,MouseSensitivityYaw_Description" +msgid "Sets the sensitivity of the mouse's horizontal (x) axis. With higher settings the camera will move faster when looking left and right with the mouse." +msgstr "마우스의 수평(x) 축 민감도를 설정합니다. 세팅 값을 높이면 마우스를 왼쪽 오른쪽으로 움직일 때 카메라가 더 빠르게 움직입니다." + +#. Key: MouseSensitivityYaw_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:53 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:53 +msgctxt "Lyra,MouseSensitivityYaw_Name" +msgid "X-Axis Sensitivity" +msgstr "X축 민감도" + +#. Key: MouseTargetingMultiplier_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:90 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:90 +msgctxt "Lyra,MouseTargetingMultiplier_Description" +msgid "Sets the modifier for reducing mouse sensitivity when targeting. 100% will have no slow down when targeting. Lower settings will have more slow down when targeting." +msgstr "조준 시 마우스 민감도를 줄이는 모디파이어를 설정합니다. 100%로 설정하면 조준 시 속도가 느려지지 않습니다. 세팅 값을 낮출수록 조준 시 속도가 더 느려집니다." + +#. Key: MouseTargetingMultiplier_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:89 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:89 +msgctxt "Lyra,MouseTargetingMultiplier_Name" +msgid "Targeting Sensitivity" +msgstr "조준 민감도" + +#. Key: MoveStickDeadZone_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:208 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:208 +msgctxt "Lyra,MoveStickDeadZone_Description" +msgid "Increase or decrease the area surrounding the stick that we ignore input from. Setting this value too low may result in the character continuing to move even after removing your finger from the stick." +msgstr "스틱 주변에 입력이 무시되는 공간을 늘리거나 줄입니다. 이 값을 너무 낮게 설정하면 스틱에서 손을 뗀 이후에도 캐릭터가 계속 움직일 수 있습니다." + +#. Key: MoveStickDeadZone_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:207 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:207 +msgctxt "Lyra,MoveStickDeadZone_Name" +msgid "Left Stick DeadZone" +msgstr "왼쪽 스틱 데드존" + +#. Key: MusicVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:63 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:63 +msgctxt "Lyra,MusicVolume_Description" +msgid "Adjusts the volume of music." +msgstr "BGM의 음량을 조정합니다." + +#. Key: MusicVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:62 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:62 +msgctxt "Lyra,MusicVolume_Name" +msgid "Music" +msgstr "BGM" + +#. Key: OverallVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:47 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:47 +msgctxt "Lyra,OverallVolume_Description" +msgid "Adjusts the volume of everything." +msgstr "모든 사운드의 음량을 조정합니다." + +#. Key: OverallVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:46 +msgctxt "Lyra,OverallVolume_Name" +msgid "Overall" +msgstr "전체" + +#. Key: PerfStat_ClientFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:53 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:53 +msgctxt "Lyra,PerfStat_ClientFPS" +msgid "Client FPS" +msgstr "클라이언트 FPS" + +#. Key: PerfStat_FrameTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:69 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:69 +msgctxt "Lyra,PerfStat_FrameTime" +msgid "Frame Time" +msgstr "프레임 시간" + +#. Key: PerfStat_FrameTime_GameThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:85 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:85 +msgctxt "Lyra,PerfStat_FrameTime_GameThread" +msgid "CPU Game Time" +msgstr "CPU 게임 시간" + +#. Key: PerfStat_FrameTime_GPU +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:109 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:109 +msgctxt "Lyra,PerfStat_FrameTime_GPU" +msgid "GPU Render Time" +msgstr "GPU 렌더 시간" + +#. Key: PerfStat_FrameTime_RenderThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:93 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:93 +msgctxt "Lyra,PerfStat_FrameTime_RenderThread" +msgid "CPU Render Time" +msgstr "CPU 렌더 시간" + +#. Key: PerfStat_FrameTime_RHIThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:101 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:101 +msgctxt "Lyra,PerfStat_FrameTime_RHIThread" +msgid "CPU RHI Time" +msgstr "CPU RHI 시간" + +#. Key: PerfStat_IdleTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:77 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:77 +msgctxt "Lyra,PerfStat_IdleTime" +msgid "Idle Time" +msgstr "유휴 시간" + +#. Key: PerfStat_PacketLoss_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:136 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:136 +msgctxt "Lyra,PerfStat_PacketLoss_Incoming" +msgid "Incoming Packet Loss" +msgstr "수신 패킷 손실" + +#. Key: PerfStat_PacketLoss_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:144 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:144 +msgctxt "Lyra,PerfStat_PacketLoss_Outgoing" +msgid "Outgoing Packet Loss" +msgstr "송신 패킷 손실" + +#. Key: PerfStat_PacketRate_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:152 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:152 +msgctxt "Lyra,PerfStat_PacketRate_Incoming" +msgid "Incoming Packet Rate" +msgstr "수신 패킷 비율" + +#. Key: PerfStat_PacketRate_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:160 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:160 +msgctxt "Lyra,PerfStat_PacketRate_Outgoing" +msgid "Outgoing Packet Rate" +msgstr "송신 패킷 비율" + +#. Key: PerfStat_PacketSize_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:168 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:168 +msgctxt "Lyra,PerfStat_PacketSize_Incoming" +msgid "Incoming Packet Size" +msgstr "수신 패킷 크기" + +#. Key: PerfStat_PacketSize_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:176 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:176 +msgctxt "Lyra,PerfStat_PacketSize_Outgoing" +msgid "Outgoing Packet Size" +msgstr "송신 패킷 크기" + +#. Key: PerfStat_Ping +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:128 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:128 +msgctxt "Lyra,PerfStat_Ping" +msgid "Ping" +msgstr "핑" + +#. Key: PerfStat_ServerFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:61 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:61 +msgctxt "Lyra,PerfStat_ServerFPS" +msgid "Server FPS" +msgstr "서버 FPS" + +#. Key: PerfStatDescription_ClientFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:54 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:54 +msgctxt "Lyra,PerfStatDescription_ClientFPS" +msgid "Client frame rate (higher is better)" +msgstr "클라이언트 프레임 레이트(높을수록 좋음)" + +#. Key: PerfStatDescription_FrameTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:70 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:70 +msgctxt "Lyra,PerfStatDescription_FrameTime" +msgid "The total frame time." +msgstr "총 프레임 시간입니다." + +#. Key: PerfStatDescription_FrameTime_GameThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:86 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:86 +msgctxt "Lyra,PerfStatDescription_FrameTime_GameThread" +msgid "The amount of time spent on the main game thread." +msgstr "메인 게임 스레드에 사용한 시간입니다." + +#. Key: PerfStatDescription_FrameTime_GPU +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:110 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:110 +msgctxt "Lyra,PerfStatDescription_FrameTime_GPU" +msgid "The amount of time spent on the GPU." +msgstr "GPU에 사용한 시간입니다." + +#. Key: PerfStatDescription_FrameTime_RenderThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:94 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:94 +msgctxt "Lyra,PerfStatDescription_FrameTime_RenderThread" +msgid "The amount of time spent on the rendering thread." +msgstr "렌더링 스레드에 사용한 시간입니다." + +#. Key: PerfStatDescription_FrameTime_RHIThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:102 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:102 +msgctxt "Lyra,PerfStatDescription_FrameTime_RHIThread" +msgid "The amount of time spent on the Render Hardware Interface thread." +msgstr "렌더 하드웨어 인터페이스 스레드에 사용한 시간입니다." + +#. Key: PerfStatDescription_IdleTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:78 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:78 +msgctxt "Lyra,PerfStatDescription_IdleTime" +msgid "The amount of time spent waiting idle for frame pacing." +msgstr "프레임 페이싱을 위한 유휴 대기에 사용한 시간입니다." + +#. Key: PerfStatDescription_PacketLoss_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:137 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:137 +msgctxt "Lyra,PerfStatDescription_PacketLoss_Incoming" +msgid "The percentage of incoming packets lost." +msgstr "수신 패킷 손실 비율입니다." + +#. Key: PerfStatDescription_PacketLoss_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:145 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:145 +msgctxt "Lyra,PerfStatDescription_PacketLoss_Outgoing" +msgid "The percentage of outgoing packets lost." +msgstr "송신 패킷 손실 비율입니다." + +#. Key: PerfStatDescription_PacketRate_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:153 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:153 +msgctxt "Lyra,PerfStatDescription_PacketRate_Incoming" +msgid "Rate of incoming packets (per second)" +msgstr "수신 패킷 비율(초당)" + +#. Key: PerfStatDescription_PacketRate_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:161 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:161 +msgctxt "Lyra,PerfStatDescription_PacketRate_Outgoing" +msgid "Rate of outgoing packets (per second)" +msgstr "송신 패킷 비율(초당)" + +#. Key: PerfStatDescription_PacketSize_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:169 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:169 +msgctxt "Lyra,PerfStatDescription_PacketSize_Incoming" +msgid "The average size (in bytes) of packets recieved in the last second." +msgstr "마지막 초에 수신된 패킷의 평균 크기(byte)" + +#. Key: PerfStatDescription_PacketSize_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:177 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:177 +msgctxt "Lyra,PerfStatDescription_PacketSize_Outgoing" +msgid "The average size (in bytes) of packets sent in the last second." +msgstr "마지막 초에 송신된 패킷의 평균 크기(byte)" + +#. Key: PerfStatDescription_Ping +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:129 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:129 +msgctxt "Lyra,PerfStatDescription_Ping" +msgid "The roundtrip latency of your connection to the server." +msgstr "서버 연결 시 왕복 지연시간입니다." + +#. Key: PerfStatDescription_ServerFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:62 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:62 +msgctxt "Lyra,PerfStatDescription_ServerFPS" +msgid "Server frame rate" +msgstr "서버 프레임 레이트" + +#. Key: PerfStatsPage_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:34 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:34 +msgctxt "Lyra,PerfStatsPage_Description" +msgid "Configure the display of performance statistics." +msgstr "퍼포먼스 통계 표시를 설정합니다." + +#. Key: PerfStatsPage_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:33 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:33 +msgctxt "Lyra,PerfStatsPage_Name" +msgid "Performance Stats" +msgstr "퍼포먼스 통계" + +#. Key: PerfStatsPage_Navigation +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:35 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:35 +msgctxt "Lyra,PerfStatsPage_Navigation" +msgid "Edit" +msgstr "편집" + +#. Key: PostProcessingQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:562 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:562 +msgctxt "Lyra,PostProcessingQuality_Description" +msgid "Post Processing effects include Motion Blur, Depth of Field and Bloom. Increasing this setting improves the quality of post process effects, but can reduce performance." +msgstr "포스트 프로세싱 이펙트에는 모션 블러, 뎁스 오브 필드 및 블룸 등이 포함됩니다. 이 세팅 값을 높이면 포스트 프로세싱 이펙트의 퀄리티가 향상되나, 퍼포먼스는 저하될 수 있습니다." + +#. Key: PostProcessingQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:561 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:561 +msgctxt "Lyra,PostProcessingQuality_Name" +msgid "Post Processing" +msgstr "포스트 프로세싱" + +#. Key: PostProcessingQualityEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:569 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:569 +msgctxt "Lyra,PostProcessingQualityEpic" +msgid "Epic" +msgstr "매우 높음" + +#. Key: PostProcessingQualityHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:568 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:568 +msgctxt "Lyra,PostProcessingQualityHigh" +msgid "High" +msgstr "높음" + +#. Key: PostProcessingQualityLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:566 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:566 +msgctxt "Lyra,PostProcessingQualityLow" +msgid "Low" +msgstr "낮음" + +#. Key: PostProcessingQualityMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:567 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:567 +msgctxt "Lyra,PostProcessingQualityMedium" +msgid "Medium" +msgstr "중간" + +#. Key: ReflectionQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:539 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:539 +msgctxt "Lyra,ReflectionQuality_Description" +msgid "Reflection quality determines the resolution and accuracy of reflections. Settings of 'High' and above use more accurate ray tracing methods to solve reflections, but can reduce performance." +msgstr "리플렉션 퀄리티는 리플렉션의 해상도와 정확도를 결정합니다. '높음' 이상으로 설정하면 더 정밀한 레이 트레이싱 기법을 사용해 리플렉션을 해결하나, 퍼포먼스는 저하될 수 있습니다." + +#. Key: ReflectionQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:538 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:538 +msgctxt "Lyra,ReflectionQuality_Name" +msgid "Reflections" +msgstr "리플렉션" + +#. Key: Resolution_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:141 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:141 +msgctxt "Lyra,Resolution_Description" +msgid "Display Resolution determines the size of the window in Windowed mode. In Fullscreen mode, Display Resolution determines the graphics card output resolution, which can result in black bars depending on monitor and graphics card. Display Resolution is inactive in Windowed Fullscreen mode." +msgstr "디스플레이 해상도는 창 모드에서 창의 크기를 결정합니다. 전체화면 모드에서, 디스플레이 해상도는 그래픽 카드 출력 해상도를 결정하며, 모니터와 그래픽 카드에 따라 검게 표시되는 부분이 생길 수 있습니다. 디스플레이 해상도는 전체화면 창 모드에서 사용할 수 없습니다." + +#. Key: Resolution_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:140 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:140 +msgctxt "Lyra,Resolution_Name" +msgid "Resolution" +msgstr "해상도" + +#. Key: ResolutionScale_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:380 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:380 +msgctxt "Lyra,ResolutionScale_Description" +msgid "3D resolution determines the resolution that objects are rendered in game, but does not affect the main menu. Lower resolutions can significantly increase frame rate." +msgstr "3D 해상도는 오브젝트가 게임 내에서 렌더링되는 해상도를 결정하지만, 메인 메뉴에는 영향을 미치지 않습니다. 해상도가 낮을수록 프레임 레이트가 크게 증가합니다." + +#. Key: ResolutionScale_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:379 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:379 +msgctxt "Lyra,ResolutionScale_Name" +msgid "3D Resolution" +msgstr "3D 해상도" + +#. Key: ResolutionWindowedFullscreen_Disabled +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:149 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:149 +msgctxt "Lyra,ResolutionWindowedFullscreen_Disabled" +msgid "When the Window Mode is set to Windowed Fullscreen, the resolution must match the native desktop resolution." +msgstr "창 모드가 창 전체 화면으로 설정된 경우 해상도는 기본 데스크톱 해상도와 일치해야 합니다." + +#. Key: SafeZone_Action +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:234 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:234 +msgctxt "Lyra,SafeZone_Action" +msgid "Set Safe Zone" +msgstr "세이프 존 설정" + +#. Key: SafeZone_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:233 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:233 +msgctxt "Lyra,SafeZone_Description" +msgid "Set the UI safe zone for the platform." +msgstr "플랫폼에서 UI 세이프 존을 설정합니다." + +#. Key: SafeZone_KeyToPress_Gamepad +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +#: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +msgctxt "Lyra,SafeZone_KeyToPress_Gamepad" +msgid "Left Stick" +msgstr "왼쪽 스틱" + +#. Key: SafeZone_KeyToPress_Mouse +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +#: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +msgctxt "Lyra,SafeZone_KeyToPress_Mouse" +msgid "Mouse Wheel" +msgstr "마우스 휠" + +#. Key: SafeZone_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:232 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:232 +msgctxt "Lyra,SafeZone_Name" +msgid "Safe Zone" +msgstr "세이프 존" + +#. Key: SafeZoneEditorInstructions +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraSafeZoneEditor.cpp:83 +#: Source/LyraGame/Settings/Screens/LyraSafeZoneEditor.cpp:83 +msgctxt "Lyra,SafeZoneEditorInstructions" +msgid "Use {0} to adjust the corners so it lines up with the edges of your display." +msgstr "{0}|hpp(으로,로) 모서리를 조정하여 디스플레이 가장자리와 정렬합니다." + +#. Key: ShadowEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:430 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:430 +msgctxt "Lyra,ShadowEpic" +msgid "Epic" +msgstr "매우 높음" + +#. Key: ShadowHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:429 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:429 +msgctxt "Lyra,ShadowHigh" +msgid "High" +msgstr "높음" + +#. Key: ShadowLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:427 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:427 +msgctxt "Lyra,ShadowLow" +msgid "Off" +msgstr "끔" + +#. Key: ShadowMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:428 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:428 +msgctxt "Lyra,ShadowMedium" +msgid "Medium" +msgstr "중간" + +#. Key: Shadows_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:423 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:423 +msgctxt "Lyra,Shadows_Description" +msgid "Shadow quality determines the resolution and view distance of dynamic shadows. Shadows improve visual quality and give better depth perception, but can reduce performance." +msgstr "섀도 퀄리티는 다이내믹 섀도의 해상도와 뷰 디스턴스를 결정합니다. 섀도는 시각적 퀄리티와 깊이 인식을 향상하지만, 퍼포먼스를 저하할 수 있습니다." + +#. Key: Shadows_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:422 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:422 +msgctxt "Lyra,Shadows_Name" +msgid "Shadows" +msgstr "섀도" + +#. Key: SoundCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:130 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:130 +msgctxt "Lyra,SoundCollection_Name" +msgid "Sound" +msgstr "사운드" + +#. Key: SoundEffectsVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:79 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:79 +msgctxt "Lyra,SoundEffectsVolume_Description" +msgid "Adjusts the volume of sound effects." +msgstr "사운드 이펙트의 음량을 조정합니다." + +#. Key: SoundEffectsVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:78 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:78 +msgctxt "Lyra,SoundEffectsVolume_Name" +msgid "Sound Effects" +msgstr "사운드 이펙트" + +#. Key: StatCategory_Network_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:121 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:121 +msgctxt "Lyra,StatCategory_Network_Name" +msgid "Network" +msgstr "네트워크" + +#. Key: StatCategory_Performance_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:46 +msgctxt "Lyra,StatCategory_Performance_Name" +msgid "Performance" +msgstr "퍼포먼스" + +#. Key: SubtitleBackground_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:219 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:219 +msgctxt "Lyra,SubtitleBackground_Name" +msgid "Background Opacity" +msgstr "백그라운드 투명도" + +#. Key: SubtitleBackgroundOpacity_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:220 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:220 +msgctxt "Lyra,SubtitleBackgroundOpacity_Description" +msgid "Choose a different background or letterboxing for the subtitles." +msgstr "자막의 백그라운드와 텍스트를 설정합니다." + +#. Key: SubtitleBackgroundStyle_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:203 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:203 +msgctxt "Lyra,SubtitleBackgroundStyle_Name" +msgid "Text Border" +msgstr "텍스트 테두리" + +#. Key: SubtitlePage_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:138 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:138 +msgctxt "Lyra,SubtitlePage_Description" +msgid "Configure the visual appearance of subtitles." +msgstr "자막 디자인을 설정합니다." + +#. Key: SubtitlePage_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:137 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:137 +msgctxt "Lyra,SubtitlePage_Name" +msgid "Subtitles" +msgstr "자막" + +#. Key: SubtitlePage_Navigation +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:139 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:139 +msgctxt "Lyra,SubtitlePage_Navigation" +msgid "Options" +msgstr "옵션" + +#. Key: Subtitles_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:158 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:158 +msgctxt "Lyra,Subtitles_Description" +msgid "Turns subtitles on/off." +msgstr "자막을 켜거나 끕니다." + +#. Key: Subtitles_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:157 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:157 +msgctxt "Lyra,Subtitles_Name" +msgid "Subtitles" +msgstr "자막" + +#. Key: SubtitlesCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:150 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:150 +msgctxt "Lyra,SubtitlesCollection_Name" +msgid "Subtitles" +msgstr "자막" + +#. Key: SubtitleTextBorder_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:204 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:204 +msgctxt "Lyra,SubtitleTextBorder_Description" +msgid "Choose different borders for the text." +msgstr "다른 텍스트 테두리를 선택합니다." + +#. Key: SubtitleTextColor_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:189 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:189 +msgctxt "Lyra,SubtitleTextColor_Description" +msgid "Choose different colors for the subtitle text." +msgstr "다른 자막 텍스트 색상을 선택합니다." + +#. Key: SubtitleTextColor_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:188 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:188 +msgctxt "Lyra,SubtitleTextColor_Name" +msgid "Text Color" +msgstr "텍스트 색상" + +#. Key: SubtitleTextSize_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:171 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:171 +msgctxt "Lyra,SubtitleTextSize_Description" +msgid "Choose different sizes of the the subtitle text." +msgstr "다른 자막 텍스트 크기를 선택합니다." + +#. Key: SubtitleTextSize_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:170 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:170 +msgctxt "Lyra,SubtitleTextSize_Name" +msgid "Text Size" +msgstr "텍스트 크기" + +#. Key: SystemDefaultLanguage +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:141 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:141 +msgctxt "Lyra,SystemDefaultLanguage" +msgid "System Default ({0})" +msgstr "시스템 디폴트({0})" + +#. Key: TextureQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:493 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:493 +msgctxt "Lyra,TextureQuality_Description" +msgid "Texture quality determines the resolution of textures in game. Increasing this setting will make objects more detailed, but can reduce performance." +msgstr "텍스처 퀄리티는 게임 내 텍스처 해상도를 결정합니다. 이 세팅을 높이면 오브젝트 디테일이 높아지지만 퍼포먼스가 저하될 수 있습니다." + +#. Key: TextureQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:491 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:491 +msgctxt "Lyra,TextureQuality_Name" +msgid "Textures" +msgstr "텍스처" + +#. Key: TextureQualityEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:500 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:500 +msgctxt "Lyra,TextureQualityEpic" +msgid "Epic" +msgstr "매우 높음" + +#. Key: TextureQualityHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:499 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:499 +msgctxt "Lyra,TextureQualityHigh" +msgid "High" +msgstr "높음" + +#. Key: TextureQualityLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:497 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:497 +msgctxt "Lyra,TextureQualityLow" +msgid "Low" +msgstr "낮음" + +#. Key: TextureQualityMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:498 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:498 +msgctxt "Lyra,TextureQualityMedium" +msgid "Medium" +msgstr "중간" + +#. Key: UnlimitedFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:642 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:642 +msgctxt "Lyra,UnlimitedFPS" +msgid "Unlimited" +msgstr "무제한" + +#. Key: VerticalSync_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:596 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:596 +msgctxt "Lyra,VerticalSync_Description" +msgid "Enabling Vertical Sync eliminates screen tearing by always rendering and presenting a full frame. Disabling Vertical Sync can give higher frame rate and better input response, but can result in horizontal screen tearing." +msgstr "Vsync를 활성화하면 항상 풀 프레임을 렌더링하고 표시하여 스크린 티어링 현상을 없앱니다. 수직 동기화를 비활성화하면 프레임 레이트와 입력 응답을 향상할 수 있지만, 수평 스크린 티어링 현상이 나타날 수 있습니다." + +#. Key: VerticalSync_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:595 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:595 +msgctxt "Lyra,VerticalSync_Name" +msgid "Vertical Sync" +msgstr "수직 동기화" + +#. Key: VideoCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:103 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:103 +msgctxt "Lyra,VideoCollection_Name" +msgid "Video" +msgstr "비디오" + +#. Key: ViewDistance_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:469 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:469 +msgctxt "Lyra,ViewDistance_Description" +msgid "View distance determines how far away objects are culled for performance." +msgstr "뷰 디스턴스는 퍼포먼스에 대한 오브젝트의 컬링 거리를 결정합니다." + +#. Key: ViewDistance_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:468 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:468 +msgctxt "Lyra,ViewDistance_Name" +msgid "View Distance" +msgstr "뷰 디스턴스" + +#. Key: ViewDistanceEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:476 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:476 +msgctxt "Lyra,ViewDistanceEpic" +msgid "Epic" +msgstr "매우 높음" + +#. Key: ViewDistanceFar +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:475 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:475 +msgctxt "Lyra,ViewDistanceFar" +msgid "Far" +msgstr "멀리" + +#. Key: ViewDistanceMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:474 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:474 +msgctxt "Lyra,ViewDistanceMedium" +msgid "Medium" +msgstr "중간" + +#. Key: ViewDistanceNear +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:473 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:473 +msgctxt "Lyra,ViewDistanceNear" +msgid "Near" +msgstr "가까이" + +#. Key: VisualEffectQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:516 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:516 +msgctxt "Lyra,VisualEffectQuality_Description" +msgid "Effects determines the quality of visual effects and lighting in game. Increasing this setting will increase the quality of visual effects, but can reduce performance." +msgstr "이펙트는 게임 내 비주얼 이펙트와 라이팅 퀄리티를 결정합니다. 이 세팅을 높이면 비주얼 이펙트 퀄리티가 높아지지만, 퍼포먼스가 저하될 수 있습니다." + +#. Key: VisualEffectQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:515 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:515 +msgctxt "Lyra,VisualEffectQuality_Name" +msgid "Effects" +msgstr "이펙트" + +#. Key: VisualEffectQualityEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:407 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:407 +msgctxt "Lyra,VisualEffectQualityEpic" +msgid "Epic" +msgstr "매우 높음" + +#. Key: VisualEffectQualityHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:406 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:406 +msgctxt "Lyra,VisualEffectQualityHigh" +msgid "High" +msgstr "높음" + +#. Key: VisualEffectQualityLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:404 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:404 +msgctxt "Lyra,VisualEffectQualityLow" +msgid "Low" +msgstr "낮음" + +#. Key: VisualEffectQualityMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:405 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:405 +msgctxt "Lyra,VisualEffectQualityMedium" +msgid "Medium" +msgstr "중간" + +#. Key: VoiceChatVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:111 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:111 +msgctxt "Lyra,VoiceChatVolume_Description" +msgid "Adjusts the volume of voice chat." +msgstr "음성 채팅의 음량을 조정합니다." + +#. Key: VoiceChatVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:110 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:110 +msgctxt "Lyra,VoiceChatVolume_Name" +msgid "Voice Chat" +msgstr "음성 채팅" + +#. Key: VolumeCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:39 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:39 +msgctxt "Lyra,VolumeCollection_Name" +msgid "Volume" +msgstr "음량" + +#. Key: WarningLanguage_Message +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:47 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:47 +msgctxt "Lyra,WarningLanguage_Message" +msgid "You will need to restart the game completely for all language related changes to take effect." +msgstr "언어 관련 변경 사항을 모두 적용하려면 게임을 완전히 재시작해야 합니다." + +#. Key: WarningLanguage_Title +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:46 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:46 +msgctxt "Lyra,WarningLanguage_Title" +msgid "Language Changed" +msgstr "언어 변경 완료" + +#. Key: WindowMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:122 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:122 +msgctxt "Lyra,WindowMode_Description" +msgid "In Windowed mode you can interact with other windows more easily, and drag the edges of the window to set the size. In Windowed Fullscreen mode you can easily switch between applications. In Fullscreen mode you cannot interact with other windows as easily, but the game will run slightly faster." +msgstr "창 모드에서는 다른 창과 더 쉽게 상호작용하고 창 가장자리를 끌어 크기를 조정할 수 있습니다. 테두리 없는 전체 창 모드에서는 애플리케이션 사이를 쉽게 오갈 수 있습니다. 전체 화면 모드에서는 다른 창과 쉽게 상호작용할 수 없지만, 게임은 조금 더 빠르게 작동합니다." + +#. Key: WindowMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:121 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:121 +msgctxt "Lyra,WindowMode_Name" +msgid "Window Mode" +msgstr "창 모드" + +#. Key: WindowModeFullscreen +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:126 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:126 +msgctxt "Lyra,WindowModeFullscreen" +msgid "Fullscreen" +msgstr "전체화면 모드" + +#. Key: WindowModeWindowed +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:128 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:128 +msgctxt "Lyra,WindowModeWindowed" +msgid "Windowed" +msgstr "창 모드" + +#. Key: WindowModeWindowedFullscreen +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:127 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:127 +msgctxt "Lyra,WindowModeWindowedFullscreen" +msgid "Windowed Fullscreen" +msgstr "전체 창 모드" + +#. Key: AspectRatio +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:443 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:443 +msgctxt "LyraSettings,AspectRatio" +msgid "{X} x {Y}" +msgstr "{X} x {Y}" + +#. Key: AspectRatio-10:16 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:431 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:431 +msgctxt "LyraSettings,AspectRatio-10:16" +msgid "10:16" +msgstr "10:16" + +#. Key: AspectRatio-16:10 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:419 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:419 +msgctxt "LyraSettings,AspectRatio-16:10" +msgid "16:10" +msgstr "16:10" + +#. Key: AspectRatio-16:9 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:415 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:415 +msgctxt "LyraSettings,AspectRatio-16:9" +msgid "16:9" +msgstr "16:9" + +#. Key: AspectRatio-3:4 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:423 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:423 +msgctxt "LyraSettings,AspectRatio-3:4" +msgid "3:4" +msgstr "3:4" + +#. Key: AspectRatio-4:3 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:411 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:411 +msgctxt "LyraSettings,AspectRatio-4:3" +msgid "4:3" +msgstr "4:3" + +#. Key: AspectRatio-9:16 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:427 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:427 +msgctxt "LyraSettings,AspectRatio-9:16" +msgid "9:16" +msgstr "9:16" + +#. Key: DefaultAudioOutputDevice +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscreteDynamic_AudioOutputDevice.cpp:64 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscreteDynamic_AudioOutputDevice.cpp:64 +msgctxt "LyraSettings,DefaultAudioOutputDevice" +msgid "Default Output - {0}" +msgstr "디폴트 출력 - {0}" + +#. Key: DynamicDetails_KeyboardInputAction +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingKeyboardInput.cpp:36 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingKeyboardInput.cpp:36 +msgctxt "LyraSettings,DynamicDetails_KeyboardInputAction" +msgid "Bindings for {0}" +msgstr "{0}의 바인딩" + +#. Key: MobileFPSType_Note +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:34 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:34 +msgctxt "LyraSettings,MobileFPSType_Note" +msgid "Note: Changing the framerate setting to {0} or higher might lower your Quality Presets." +msgstr "참고: 프레임 레이트 세팅을 {0} 이상으로 변경하면 퀄리티 프리셋을 저하할 수 있습니다." + +#. Key: MobileFrameRateOption +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:45 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:45 +msgctxt "LyraSettings,MobileFrameRateOption" +msgid "{0} FPS" +msgstr "{0}FPS" + +#. Key: OverallQuality_Mobile_ImpactsFramerate +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:34 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:34 +msgctxt "LyraSettings,OverallQuality_Mobile_ImpactsFramerate" +msgid "Note: Changing the Quality setting to {0} or higher might limit your framerate." +msgstr "참고: 퀄리티 세팅을 {0} 이상으로 변경하면 프레임 레이트가 제한될 수 있습니다." + +#. Key: PerfStatDisplayMode_GraphOnly +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:81 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:81 +msgctxt "LyraSettings,PerfStatDisplayMode_GraphOnly" +msgid "Graph Only" +msgstr "그래프만" + +#. Key: PerfStatDisplayMode_None +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:79 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:79 +msgctxt "LyraSettings,PerfStatDisplayMode_None" +msgid "None" +msgstr "없음" + +#. Key: PerfStatDisplayMode_TextAndGraph +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:82 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:82 +msgctxt "LyraSettings,PerfStatDisplayMode_TextAndGraph" +msgid "Text and Graph" +msgstr "텍스트 및 그래프" + +#. Key: PerfStatDisplayMode_TextOnly +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:80 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:80 +msgctxt "LyraSettings,PerfStatDisplayMode_TextOnly" +msgid "Text Only" +msgstr "텍스트만" + +#. Key: SafeZoneValue_Description +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:16 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:16 +msgctxt "LyraSettings,SafeZoneValue_Description" +msgid "The safezone area percentage." +msgstr "세이프 존 영역 비율입니다." + +#. Key: SafeZoneValue_Name +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:15 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:15 +msgctxt "LyraSettings,SafeZoneValue_Name" +msgid "Safe Zone Value" +msgstr "세이프 존 값" + +#. Key: VideoQualityOverall_Custom +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:29 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:29 +msgctxt "LyraSettings,VideoQualityOverall_Custom" +msgid "Custom" +msgstr "커스텀" + +#. Key: VideoQualityOverall_Epic +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:26 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:26 +msgctxt "LyraSettings,VideoQualityOverall_Epic" +msgid "Epic" +msgstr "매우 높음" + +#. Key: VideoQualityOverall_High +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:25 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:25 +msgctxt "LyraSettings,VideoQualityOverall_High" +msgid "High" +msgstr "높음" + +#. Key: VideoQualityOverall_Low +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:23 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:23 +msgctxt "LyraSettings,VideoQualityOverall_Low" +msgid "Low" +msgstr "낮음" + +#. Key: VideoQualityOverall_Medium +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:24 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:24 +msgctxt "LyraSettings,VideoQualityOverall_Medium" +msgid "Medium" +msgstr "중간" + +#. Key: Cancel +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:34 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:34 +msgctxt "Messaging,Cancel" +msgid "Cancel" +msgstr "취소" + +#. Key: No +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:54 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:54 +msgctxt "Messaging,No" +msgid "No" +msgstr "아니요" + +#. Key: Ok +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:15 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:15 +msgctxt "Messaging,Ok" +msgid "Ok" +msgstr "확인" + +#. Key: Yes +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:50 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:50 +msgctxt "Messaging,Yes" +msgid "Yes" +msgstr "예" + +#. Key: InvalidPlayerController +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1174 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1174 +msgctxt "NetworkErrors,InvalidPlayerController" +msgid "Invalid Player Controller" +msgstr "유효하지 않은 플레이어 컨트롤러" + +#. Key: JoinSessionFailed +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1087 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1087 +msgctxt "NetworkErrors,JoinSessionFailed" +msgid "Join failed." +msgstr "참가하지 못했습니다." + +#. Key: SessionDoesNotExist +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1084 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1084 +msgctxt "NetworkErrors,SessionDoesNotExist" +msgid "Game no longer exists." +msgstr "더는 게임이 존재하지 않습니다." + +#. Key: SessionIsFull +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1081 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1081 +msgctxt "NetworkErrors,SessionIsFull" +msgid "Game is full." +msgstr "게임이 가득 찼습니다." + +#. Key: TravelSessionFailed +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1190 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1190 +msgctxt "NetworkErrors,TravelSessionFailed" +msgid "Travel to Session failed." +msgstr "세션으로 이동하지 못했습니다." + +#. Key: DesignTime_ExtensionPointLabel +#. SourceLocation: Plugins/UIExtension/Source/Private/Widgets/UIExtensionPointWidget.cpp:44 +#: Plugins/UIExtension/Source/Private/Widgets/UIExtensionPointWidget.cpp:44 +msgctxt "UIExtension,DesignTime_ExtensionPointLabel" +msgid "Extension Point\n{0}" +msgstr "익스텐션 포인트\n{0}" + diff --git a/Content/Localization/Game/pl/Game.archive b/Content/Localization/Game/pl/Game.archive new file mode 100644 index 00000000..cea826a3 Binary files /dev/null and b/Content/Localization/Game/pl/Game.archive differ diff --git a/Content/Localization/Game/pl/Game.locres b/Content/Localization/Game/pl/Game.locres new file mode 100644 index 00000000..559aa45d Binary files /dev/null and b/Content/Localization/Game/pl/Game.locres differ diff --git a/Content/Localization/Game/pl/Game.po b/Content/Localization/Game/pl/Game.po new file mode 100644 index 00000000..2ebca66d --- /dev/null +++ b/Content/Localization/Game/pl/Game.po @@ -0,0 +1,4747 @@ +# Game Polish translation. +# Copyright Epic Games, Inc. All Rights Reserved. +# +msgid "" +msgstr "" +"Project-Id-Version: Game\n" +"POT-Creation-Date: 2022-03-24 20:58\n" +"PO-Revision-Date: 2022-03-24 20:58\n" +"Language-Team: \n" +"Language: pl\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Plural-Forms: nplurals=3; plural=(n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2);\n" + +#. Key: 0068ED9A41C6861FF9F69A8707EB1704 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",0068ED9A41C6861FF9F69A8707EB1704" +msgid "Gamepad" +msgstr "Pad" + +#. Key: 017173BB418CEE7FB6FD43B688CB7EF2 +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.OptionsButtons.ButtonText +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.OptionsButtons.ButtonText +msgctxt ",017173BB418CEE7FB6FD43B688CB7EF2" +msgid "Options" +msgstr "Opcje" + +#. Key: 01A913C649439D1D43AD1598474A150F +#. SourceLocation: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Description +#: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Description +msgctxt ",01A913C649439D1D43AD1598474A150F" +msgid "{Button description text, wrapping, unbounded length}" +msgstr "{Button description text, wrapping, unbounded length}" + +#. Key: 01FDBF3644A0A7A3754C5BBC29C000BD +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +msgctxt ",01FDBF3644A0A7A3754C5BBC29C000BD" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 0262A8674C1CBA12802F84BE385D1E5D +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount_1.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount_1.Text +msgctxt ",0262A8674C1CBA12802F84BE385D1E5D" +msgid "Captures" +msgstr "Przejęcia" + +#. Key: 02E77A6145C878D7D975239D9542F169 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadCategory +msgctxt ",02E77A6145C878D7D975239D9542F169" +msgid "Controller" +msgstr "Kontroler" + +#. Key: 03136AFF43E7466263661EA85739CEA7 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.3x.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.3x.DisplayName +msgctxt ",03136AFF43E7466263661EA85739CEA7" +msgid "Triple Elimination" +msgstr "Potrójna eliminacja" + +#. Key: 036F78254C53C156C67DC8B4F1E3F87E +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",036F78254C53C156C67DC8B4F1E3F87E" +msgid "Quick Slot 2" +msgstr "Pasek szybkiego dostępu 2" + +#. Key: 03D5A24748453022D92F6CB88D88A216 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.15.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.15.DisplayName +msgctxt ",03D5A24748453022D92F6CB88D88A216" +msgid "Dominance" +msgstr "Dominacja" + +#. Key: 04EEE2CD47276E2B291D28B2865E0D68 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +msgctxt ",04EEE2CD47276E2B291D28B2865E0D68" +msgid "Client FPS: " +msgstr "Kl./s klienta: " + +#. Key: 0528E8414331496BAA122CAA13333317 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +msgctxt ",0528E8414331496BAA122CAA13333317" +msgid "Packet Loss (in): " +msgstr "Utrata pakietów (przychodzących): " + +#. Key: 065B5A4F4332F5BC9E1877A992FE9377 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +msgctxt ",065B5A4F4332F5BC9E1877A992FE9377" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 06AB17CB4651845D828EA29907C0E5FE +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.QuitGameButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.QuitGameButton.ButtonText +msgctxt ",06AB17CB4651845D828EA29907C0E5FE" +msgid "Quit Lyra" +msgstr "Wyjdź z Lyra" + +#. Key: 06BC6D4341EF5BE5748B68A16E19CD59 +#. SourceLocation: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C.DisplayName +#: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C.DisplayName +msgctxt ",06BC6D4341EF5BE5748B68A16E19CD59" +msgid "Rifle" +msgstr "Karabin" + +#. Key: 0925643244B46A081832839FA7F906A2 +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.TeamNotification.Text +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.TeamNotification.Text +msgctxt ",0925643244B46A081832839FA7F906A2" +msgid "You have been assigned to the Red Team " +msgstr "Przypisano cię do drużyny czerwonej " + +#. Key: 0A3FB7ED46F375312D1F378D0A941655 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",0A3FB7ED46F375312D1F378D0A941655" +msgid "Shooter Core" +msgstr "Strzelanka podstawowa" + +#. Key: 0C7962B44C85F255428F648B8F196172 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(2 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(2 - Value).DisplayNameMap +msgctxt ",0C7962B44C85F255428F648B8F196172" +msgid "Left" +msgstr "W lewo" + +#. Key: 0DD308C74DF294BCD3276CACC3F7D539 +#. SourceLocation: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",0DD308C74DF294BCD3276CACC3F7D539" +msgid "Pistol" +msgstr "Pistolet" + +#. Key: 0F7A390846E3CB76304F58848B8654E3 +#. SourceLocation: /Game/System/DefaultEditorMap/L_DefaultEditorOverview.L_DefaultEditorOverview:PersistentLevel.TextRenderActor_1.NewTextRenderComponent.Text +#: /Game/System/DefaultEditorMap/L_DefaultEditorOverview.L_DefaultEditorOverview:PersistentLevel.TextRenderActor_1.NewTextRenderComponent.Text +msgctxt ",0F7A390846E3CB76304F58848B8654E3" +msgid "Consider changing:\r\n- Editor Preferences .. Load Level at Startup\r\n- Project Settings .. Editor Startup Map\r\n" +msgstr "Consider changing:\r\n- Editor Preferences .. Load Level at Startup\r\n- Project Settings .. Editor Startup Map\r\n" + +#. Key: 0FAA06494B797EBABF35C0AF811B15CA +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.PlayerNameWidget.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.PlayerNameWidget.Text +msgctxt ",0FAA06494B797EBABF35C0AF811B15CA" +msgid "Player Name" +msgstr "Nazwa gracza" + +#. Key: 0FDD55F14B355137369BA68A95A4B5BC +#. SourceLocation: /Game/System/Teams/TeamDA_Yellow.TeamDA_Yellow.TeamShortName +#: /Game/System/Teams/TeamDA_Yellow.TeamDA_Yellow.TeamShortName +msgctxt ",0FDD55F14B355137369BA68A95A4B5BC" +msgid "Yellow" +msgstr "Żółty" + +#. Key: 101FF56440BCC51ECBAF329695991456 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +msgctxt ",101FF56440BCC51ECBAF329695991456" +msgid "Packet Receive Rate" +msgstr "Szybkość pobierania pakietów" + +#. Key: 110932EB44E1726A47B90696FFCF07B1 +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ConnectionStatus.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ConnectionStatus.Text +msgctxt ",110932EB44E1726A47B90696FFCF07B1" +msgid "Ping" +msgstr "Ping" + +#. Key: 113E482147C0118B5179388477242E84 +#. SourceLocation: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",113E482147C0118B5179388477242E84" +msgid "Shotgun" +msgstr "Strzelba" + +#. Key: 11B503444BF569B31A2ED280CBB6116F +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.StartText.Text +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.StartText.Text +msgctxt ",11B503444BF569B31A2ED280CBB6116F" +msgid "Activating" +msgstr "Aktywowanie" + +#. Key: 120D4E714C781804C66E85ADF6125F54 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Description +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Description +msgctxt ",120D4E714C781804C66E85ADF6125F54" +msgid "Join an existing session of any game type, or start a new online game that others can join" +msgstr "Dołącz do istniejącej sesji dowolnego rodzaju gry lub rozpocznij nową grę online, do której mogą dołączyć inni." + +#. Key: 1250B8464B832516588DC2A800FB1EA8 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",1250B8464B832516588DC2A800FB1EA8" +msgid "Shooter Core" +msgstr "Strzelanka podstawowa" + +#. Key: 126B7DD147D107B483246C948583E01F +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",126B7DD147D107B483246C948583E01F" +msgid "Gamepad" +msgstr "Pad" + +#. Key: 129C4C9E470E3ED553BA558A0398A8FD +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +msgctxt ",129C4C9E470E3ED553BA558A0398A8FD" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: 12E9EFC34D47343A9EF80B8CE3718F25 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.ContextDescription +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.ContextDescription +msgctxt ",12E9EFC34D47343A9EF80B8CE3718F25" +msgid "Hero Pawn" +msgstr "Pionek postaci" + +#. Key: 137C843E4D9915E967627E88C33F559E +#. SourceLocation: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatValueFormat +#: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatValueFormat +msgctxt ",137C843E4D9915E967627E88C33F559E" +msgid "{StatValue}ms" +msgstr "{StatValue} ms" + +#. Key: 13CC7B4648EADDD497E540AF42A98A59 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PingWidget.StatDisplayName +msgctxt ",13CC7B4648EADDD497E540AF42A98A59" +msgid "Ping" +msgstr "Ping" + +#. Key: 1417758D4416AF90E19E768CA7A644A1 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredToastRow.W_ItemAcquiredToastRow_C:WidgetTree.ItemNameAndQtyWidget.Text +#: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredToastRow.W_ItemAcquiredToastRow_C:WidgetTree.ItemNameAndQtyWidget.Text +msgctxt ",1417758D4416AF90E19E768CA7A644A1" +msgid "999x Long Item Name" +msgstr "999x Long Item Name" + +#. Key: 14594EDA4B91DAE8B4A963BC2ACBF113 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +msgctxt ",14594EDA4B91DAE8B4A963BC2ACBF113" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: 154ED18F40E6F051EB6D8B8816E175C0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.Default__W_LyraSessionButton_C.ButtonText +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.Default__W_LyraSessionButton_C.ButtonText +msgctxt ",154ED18F40E6F051EB6D8B8816E175C0" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: 1598B27E4E41FE9C7BCB82B177A974DC +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1598B27E4E41FE9C7BCB82B177A974DC" +msgid "Show Scoreboard (Gamepad)" +msgstr "Pokaż tablicę wyników (pad)" + +#. Key: 17C398D246C68C5CA2E84EB7695DCDCD +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.20.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.20.DisplayName +msgctxt ",17C398D246C68C5CA2E84EB7695DCDCD" +msgid "Unstoppable" +msgstr "Nie do powstrzymania" + +#. Key: 1A167AD94444DA9043FE02AFD2D41FDA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1A167AD94444DA9043FE02AFD2D41FDA" +msgid "Move Forward" +msgstr "Rusz do przodu" + +#. Key: 1AE071FA4EF504A1DF0778A448A58FC1 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1AE071FA4EF504A1DF0778A448A58FC1" +msgid "Crouch" +msgstr "Kucnij" + +#. Key: 1B6BF71F4E8AEDCCCF1175A4AD8402A5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1B6BF71F4E8AEDCCCF1175A4AD8402A5" +msgid "Emote" +msgstr "Gest" + +#. Key: 1BE2AEF24C36C5B132D52FA2C7120C35 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1BE2AEF24C36C5B132D52FA2C7120C35" +msgid "Quickslot Cycle Forward (Gamepad)" +msgstr "Kolejna pozycja z paska dostępu (pad)" + +#. Key: 1C66B711470858D9FFFAB499E7FF1040 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +msgctxt ",1C66B711470858D9FFFAB499E7FF1040" +msgid "Packet Receive Rate: " +msgstr "Szybkość pobierania pakietów: " + +#. Key: 1C6A40ED4C95F60C2DD17C8F7749CBDA +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +msgctxt ",1C6A40ED4C95F60C2DD17C8F7749CBDA" +msgid "{Ping}ms" +msgstr "{Ping} ms" + +#. Key: 1F96D90B46A2B7C75ADCAD9CFA4F7B6F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +msgctxt ",1F96D90B46A2B7C75ADCAD9CFA4F7B6F" +msgid "Bots Enabled" +msgstr "Boty aktywowane" + +#. Key: 1FAADE7147234818A647EAAD50D6FA7A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",1FAADE7147234818A647EAAD50D6FA7A" +msgid "Shooter Core" +msgstr "Strzelanka podstawowa" + +#. Key: 205A136D4D77496E21573580163B72E5 +#. SourceLocation: /Game/UI/Menu/W_UserWatermark.W_UserWatermark_C:ExecuteUbergraph_W_UserWatermark [Script Bytecode] +#: /Game/UI/Menu/W_UserWatermark.W_UserWatermark_C:ExecuteUbergraph_W_UserWatermark [Script Bytecode] +msgctxt ",205A136D4D77496E21573580163B72E5" +msgid "Not logged in" +msgstr "Niezalogowany" + +#. Key: 21AA855349435B055F6211872B91E873 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock.Text +msgctxt ",21AA855349435B055F6211872B91E873" +msgid "ping" +msgstr "ping" + +#. Key: 235C4BEE403345A0F3A5C19C018DDFC5 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +msgctxt ",235C4BEE403345A0F3A5C19C018DDFC5" +msgid "Total Frame Time: " +msgstr "Łączny czas renderowania klatki: " + +#. Key: 248ABAA7488DD49A5980C8819A9617CF +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Title.Text +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Title.Text +msgctxt ",248ABAA7488DD49A5980C8819A9617CF" +msgid "Adjust Safe Zone" +msgstr "Dostosuj strefę bezpieczeństwa" + +#. Key: 27040E234FDEA725E909E3A82C83FC95 +#. SourceLocation: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_2.DebugDisplayText +#: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_2.DebugDisplayText +msgctxt ",27040E234FDEA725E909E3A82C83FC95" +msgid "Range +1" +msgstr "Zakres +1" + +#. Key: 27B340BA4E762DC045E4608B618399FB +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ConnectionStatus.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ConnectionStatus.Text +msgctxt ",27B340BA4E762DC045E4608B618399FB" +msgid "Ping" +msgstr "Ping" + +#. Key: 29BAA9B34E4F225C39FC8999480BC9FA +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_PrimaryKey.ButtonText +#: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_PrimaryKey.ButtonText +msgctxt ",29BAA9B34E4F225C39FC8999480BC9FA" +msgid "Not Bound" +msgstr "Nieprzypisany" + +#. Key: 29D3A0AA4AB07170CC42F4BA7E6EE61A +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_B.PointLetterText +#: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_B.PointLetterText +msgctxt ",29D3A0AA4AB07170CC42F4BA7E6EE61A" +msgid "B" +msgstr "B" + +#. Key: 2A71F9BA4EB69D9BDED9659391978329 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.ContextDescription +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.ContextDescription +msgctxt ",2A71F9BA4EB69D9BDED9659391978329" +msgid "Hero Pawn" +msgstr "Pionek postaci" + +#. Key: 2BC1795B4150F1E9C39414853EDE1182 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",2BC1795B4150F1E9C39414853EDE1182" +msgid "Quickslot Cycle Forward (Gamepad)" +msgstr "Kolejna pozycja z paska dostępu (pad)" + +#. Key: 2C7E321D4C078BF23D8C95A127B6F4D6 +#. SourceLocation: /Game/UI/Menu/W_LyraStartup.W_LyraStartup_C:WidgetTree.PressStartButton.ButtonText +#: /Game/UI/Menu/W_LyraStartup.W_LyraStartup_C:WidgetTree.PressStartButton.ButtonText +msgctxt ",2C7E321D4C078BF23D8C95A127B6F4D6" +msgid "Start" +msgstr "Rozpocznij" + +#. Key: 2DA239084023A7FC60515488F95DCF61 +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.MessageTextWidget.Text +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.MessageTextWidget.Text +msgctxt ",2DA239084023A7FC60515488F95DCF61" +msgid "Waiting for additional players" +msgstr "Oczekiwanie na kolejnych graczy" + +#. Key: 2E0B952D4F3CF3D4687D7EB75C017AF0 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +msgctxt ",2E0B952D4F3CF3D4687D7EB75C017AF0" +msgid "Server FPS" +msgstr "Kl./s serwera" + +#. Key: 2E4E25CB47829BC54412B794999A6623 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadPlatformName +msgctxt ",2E4E25CB47829BC54412B794999A6623" +msgid "Nintendo Switch" +msgstr "Nintendo Switch" + +#. Key: 2E5EF4E142DAC6081E85CFA2647AAA18 +#. SourceLocation: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",2E5EF4E142DAC6081E85CFA2647AAA18" +msgid "Rifle" +msgstr "Karabin" + +#. Key: 2FAE991A4D776E675D035BBA8A609E40 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",2FAE991A4D776E675D035BBA8A609E40" +msgid "Gamepad" +msgstr "Pad" + +#. Key: 2FCC8769463BC0AA9D74FA8971E367F7 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamText.Text +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamText.Text +msgctxt ",2FCC8769463BC0AA9D74FA8971E367F7" +msgid "Team" +msgstr "Drużyna" + +#. Key: 2FFEAFA84074A12B70F73295043D2FC4 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerStat.W_SB_PlayerStat_C:WidgetTree.StatTextWidget.Text +#: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerStat.W_SB_PlayerStat_C:WidgetTree.StatTextWidget.Text +msgctxt ",2FFEAFA84074A12B70F73295043D2FC4" +msgid "999" +msgstr "999" + +#. Key: 3060B9604FFCC7BE1222218C77BBACAC +#. SourceLocation: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileDescription +#: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileDescription +msgctxt ",3060B9604FFCC7BE1222218C77BBACAC" +msgid "Small test level for ShooterCore" +msgstr "Small test level for ShooterCore" + +#. Key: 30FBE6D1450FE6ED24A59F8904DAB613 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",30FBE6D1450FE6ED24A59F8904DAB613" +msgid "Show Scoreboard" +msgstr "Pokaż tablicę wyników" + +#. Key: 319439E844CE03938ECD9A81159704A7 +#. SourceLocation: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.CancelChanges.DisplayName +#: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.CancelChanges.DisplayName +msgctxt ",319439E844CE03938ECD9A81159704A7" +msgid "Cancel Changes" +msgstr "Anuluj zmiany" + +#. Key: 31CAA0B04121DFB985DEEDB92BBF9579 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",31CAA0B04121DFB985DEEDB92BBF9579" +msgid "Gamepad" +msgstr "Pad" + +#. Key: 327F041B48C2F270B56721BA7FF59448 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadPlatformName +msgctxt ",327F041B48C2F270B56721BA7FF59448" +msgid "Playstation®4" +msgstr "PlayStation®4" + +#. Key: 32CD12CB44B3FB02B96D80B7553C7312 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",32CD12CB44B3FB02B96D80B7553C7312" +msgid "Reload Weapon" +msgstr "Przeładuj broń" + +#. Key: 32D2AB6D42FB46B58597F8B6CDC264B6 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_1.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_1.Text +msgctxt ",32D2AB6D42FB46B58597F8B6CDC264B6" +msgid "Players" +msgstr "Gracze" + +#. Key: 33CEE6A946896FA7F7EADDA7C25E0468 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +msgctxt ",33CEE6A946896FA7F7EADDA7C25E0468" +msgid "CPU (Game) Time: " +msgstr "Czas pracy procesora (gra): " + +#. Key: 341039EC4CA218A2BCC4AA83C7F648B3 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",341039EC4CA218A2BCC4AA83C7F648B3" +msgid "Gamepad" +msgstr "Pad" + +#. Key: 3433E23E4A7719E159D30DB53204AB55 +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.PingLabel.Text +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.PingLabel.Text +msgctxt ",3433E23E4A7719E159D30DB53204AB55" +msgid "Ping" +msgstr "Ping" + +#. Key: 348D9B5C4B17D0B9BAA8879382E51318 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",348D9B5C4B17D0B9BAA8879382E51318" +msgid "Quickslot Cycle Backward (Gamepad)" +msgstr "Poprzednia pozycja z paska dostępu (pad)" + +#. Key: 35F0BCE746288C4175C53F8847D6D572 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +msgctxt ",35F0BCE746288C4175C53F8847D6D572" +msgid "Bots Disabled" +msgstr "Boty dezaktywowane" + +#. Key: 36251FA440B53320A3C391A85CB615DB +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/W_MapScreen.W_MapScreen_C:WidgetTree.CommonTextBlock_334.Text +#: /ShooterMaps/PROTO/InventoryTest/W_MapScreen.W_MapScreen_C:WidgetTree.CommonTextBlock_334.Text +msgctxt ",36251FA440B53320A3C391A85CB615DB" +msgid "Map" +msgstr "Mapa" + +#. Key: 3638C7F845DE37B44C5A3AAF60955B52 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(2 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(2 - Value).DisplayNameMap +msgctxt ",3638C7F845DE37B44C5A3AAF60955B52" +msgid "Accumulate" +msgstr "Akumuluj" + +#. Key: 36B2537E4B9F323343BC429771CCDC0C +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +msgctxt ",36B2537E4B9F323343BC429771CCDC0C" +msgid "Total Frame Time: " +msgstr "Łączny czas renderowania klatki: " + +#. Key: 36D931A644933E8594050DABB8C1F70C +#. SourceLocation: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileTitle +#: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileTitle +msgctxt ",36D931A644933E8594050DABB8C1F70C" +msgid "Default Experience" +msgstr "Domyślne doświadczenie" + +#. Key: 37CDC1814D54416FE2D8B0946EDC8797 +#. SourceLocation: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:Text_GEN_VARIABLE.Text +#: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:Text_GEN_VARIABLE.Text +msgctxt ",37CDC1814D54416FE2D8B0946EDC8797" +msgid "DAMAGE" +msgstr "OBRAŻENIA" + +#. Key: 3857C2D0488B5A51B495E2AD3FF3AE3D +#. SourceLocation: /TopDownArena/GameplayCues/W_GetReady.W_GetReady_C:WidgetTree.MessageTextWidget.Text +#: /TopDownArena/GameplayCues/W_GetReady.W_GetReady_C:WidgetTree.MessageTextWidget.Text +msgctxt ",3857C2D0488B5A51B495E2AD3FF3AE3D" +msgid "GET READY!" +msgstr "PRZYGOTUJ SIĘ!" + +#. Key: 38E12F4042B93DABD6CE02B52649291B +#. SourceLocation: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.Default__B_GrantAbilityPad_ApplyGE_C.TextToDisplay +#: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.Default__B_GrantAbilityPad_ApplyGE_C.TextToDisplay +msgctxt ",38E12F4042B93DABD6CE02B52649291B" +msgid "HELLO" +msgstr "CZEŚĆ" + +#. Key: 39ACE3D74B1E7F69CCB56CBE3F6F290C +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadDisplayName +msgctxt ",39ACE3D74B1E7F69CCB56CBE3F6F290C" +msgid "Xbox Controller" +msgstr "Kontroler Xbox" + +#. Key: 39E5E3B64B2A59570FF2FC8F06653EDF +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(21).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(21).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",39E5E3B64B2A59570FF2FC8F06653EDF" +msgid "Fire Weapon (Auto)" +msgstr "Strzelanie bronią (autom.)" + +#. Key: 3A7254AF40AF165710F5B79BE84AE44D +#. SourceLocation: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_1.DebugDisplayText +#: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_1.DebugDisplayText +msgctxt ",3A7254AF40AF165710F5B79BE84AE44D" +msgid "Bomb +1" +msgstr "Bomba +1" + +#. Key: 3B14978D4F2506E63DE582ABC92A1149 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +msgctxt ",3B14978D4F2506E63DE582ABC92A1149" +msgid "Packet Avg Size (in): " +msgstr "Średni rozmiar pakietu (przychodzącego): " + +#. Key: 3B3249224C75E0D586279BA1C8C6B859 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",3B3249224C75E0D586279BA1C8C6B859" +msgid "Gamepad" +msgstr "Pad" + +#. Key: 3BA221904790D694F00235925E1060B0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.CommonTextBlock_104.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.CommonTextBlock_104.Text +msgctxt ",3BA221904790D694F00235925E1060B0" +msgid "Main Menu" +msgstr "Menu główne" + +#. Key: 3C439BB8461C9A566FE740B3E9989B8F +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadPlatformName +msgctxt ",3C439BB8461C9A566FE740B3E9989B8F" +msgid "Playstation®5" +msgstr "PlayStation®5" + +#. Key: 3E2FCEB2493C9B01B54581BD0E37B9B6 +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.AssistCount.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.AssistCount.Text +msgctxt ",3E2FCEB2493C9B01B54581BD0E37B9B6" +msgid "Assists" +msgstr "Asysty" + +#. Key: 3EB5F138455F65F8A300DC9C777A4047 +#. SourceLocation: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatDisplayName +#: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatDisplayName +msgctxt ",3EB5F138455F65F8A300DC9C777A4047" +msgid "StatName" +msgstr "StatName" + +#. Key: 3EDF641F467308013BD13CB7552BEB44 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/Input/Mappings/IMC_InventoryTest.IMC_InventoryTest.ContextDescription +#: /ShooterMaps/PROTO/InventoryTest/Input/Mappings/IMC_InventoryTest.IMC_InventoryTest.ContextDescription +msgctxt ",3EDF641F467308013BD13CB7552BEB44" +msgid "Inventory Test IMC" +msgstr "Inventory Test IMC" + +#. Key: 3F1D6C954D06419919A94E930BA391BC +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +msgctxt ",3F1D6C954D06419919A94E930BA391BC" +msgid "Client FPS" +msgstr "Kl./s klienta" + +#. Key: 412E77D64296BF5552317BA0FAF5A55D +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +msgctxt ",412E77D64296BF5552317BA0FAF5A55D" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 4141E85D46F15D4349F470BD679A94A5 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Text +msgctxt ",4141E85D46F15D4349F470BD679A94A5" +msgid "Start a Game" +msgstr "Rozpocznij grę" + +#. Key: 41884DCB416810988DECCABD37FF2A5F +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +msgctxt ",41884DCB416810988DECCABD37FF2A5F" +msgid "CPU (Render) Time: " +msgstr "Czas pracy procesora (renderowanie): " + +#. Key: 41A34A224D58C816241C5CABFD633FCA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",41A34A224D58C816241C5CABFD633FCA" +msgid "Fire Weapon (Gamepad)" +msgstr "Strzelanie bronią (pad)" + +#. Key: 4202FC0B46AB09A29995EF9E17AC8A13 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +msgctxt ",4202FC0B46AB09A29995EF9E17AC8A13" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 422981264C40B7770F6B2ABEC31462F6 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",422981264C40B7770F6B2ABEC31462F6" +msgid "Gamepad" +msgstr "Pad" + +#. Key: 4335D1744FCCF41FD886519B046A6222 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4335D1744FCCF41FD886519B046A6222" +msgid "Quick Slot 2" +msgstr "Pasek szybkiego dostępu 2" + +#. Key: 45D7A99B45E8DF9A2C56828FC81D3796 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +msgctxt ",45D7A99B45E8DF9A2C56828FC81D3796" +msgid "Packet Loss (in)" +msgstr "Utrata pakietu (przychodzący)" + +#. Key: 45DA48A94A748A13F1E027B3DFBDCBCC +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",45DA48A94A748A13F1E027B3DFBDCBCC" +msgid "Gamepad" +msgstr "Pad" + +#. Key: 476E3AA946A5AECDD282FEABF4A2F92E +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +msgctxt ",476E3AA946A5AECDD282FEABF4A2F92E" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: 4843F44A4AE0096FBFF253B360F36C22 +#. SourceLocation: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.Apply.DisplayName +#: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.Apply.DisplayName +msgctxt ",4843F44A4AE0096FBFF253B360F36C22" +msgid "Apply" +msgstr "Zastosuj" + +#. Key: 48CDA39343920DBD6FF0B6A7A7D6C846 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.W_ControlPointMarker_C:WidgetTree.PointLetter.Text +#: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.W_ControlPointMarker_C:WidgetTree.PointLetter.Text +msgctxt ",48CDA39343920DBD6FF0B6A7A7D6C846" +msgid "A" +msgstr "A" + +#. Key: 493190C14A8E718630FD62AF6E359A82 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +msgctxt ",493190C14A8E718630FD62AF6E359A82" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 4B541D0F4FDA94900F8DC383716CB4F2 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +msgctxt ",4B541D0F4FDA94900F8DC383716CB4F2" +msgid "CPU (Game) Time" +msgstr "Czas pracy procesora (gra)" + +#. Key: 4B62AB34434C10D9B1C623960522D815 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +msgctxt ",4B62AB34434C10D9B1C623960522D815" +msgid "Total Frame Time" +msgstr "Łączny czas renderowania klatki" + +#. Key: 4B67722B493F4BA01CDF99BCBC22F82E +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4B67722B493F4BA01CDF99BCBC22F82E" +msgid "Quickslot Cycle Backward" +msgstr "Poprzednia pozycja z paska dostępu" + +#. Key: 4B94288243EDA9C52BB112ABE3B27BA4 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +msgctxt ",4B94288243EDA9C52BB112ABE3B27BA4" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 4C8A98C141199AF098058BBA54F43CA6 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount.Text +msgctxt ",4C8A98C141199AF098058BBA54F43CA6" +msgid "Assists" +msgstr "Asysty" + +#. Key: 4CD912BF43D47F81019945B61683C808 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +msgctxt ",4CD912BF43D47F81019945B61683C808" +msgid "CPU (RHI) Time: " +msgstr "Czas pracy procesora (RHI): " + +#. Key: 4D753F0D44A6EECDC5792B8CBBA31968 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4D753F0D44A6EECDC5792B8CBBA31968" +msgid "Dash" +msgstr "Szybki ruch" + +#. Key: 4D7A129C447D96507FD2B39BD02844A7 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4D7A129C447D96507FD2B39BD02844A7" +msgid "Fire Weapon" +msgstr "Strzelanie bronią" + +#. Key: 4DD81E9E4C4FA91A781EAABDB989D0E8 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",4DD81E9E4C4FA91A781EAABDB989D0E8" +msgid "Gamepad" +msgstr "Pad" + +#. Key: 4E2785AE400A214363A9C2B237C5AC31 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4E2785AE400A214363A9C2B237C5AC31" +msgid "Move Backwards" +msgstr "Rusz do tyłu" + +#. Key: 4F5E1E234D8B2ED5696458B537019187 +#. SourceLocation: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.ButtonText +#: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.ButtonText +msgctxt ",4F5E1E234D8B2ED5696458B537019187" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: 5024FA6B4D52E94C5024DD9EE335AAC8 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +msgctxt ",5024FA6B4D52E94C5024DD9EE335AAC8" +msgid "CPU (Game) Time: " +msgstr "Czas pracy procesora (gra): " + +#. Key: 50976ED345FEE679928606A411B37FA7 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_CPScoreWidget.W_CPScoreWidget_C:WidgetTree.Goal.Text +#: /ShooterCore/ControlPoint/UI/W_CPScoreWidget.W_CPScoreWidget_C:WidgetTree.Goal.Text +msgctxt ",50976ED345FEE679928606A411B37FA7" +msgid "999" +msgstr "999" + +#. Key: 53BF1D104A85F399ACBE86A31861EEBC +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",53BF1D104A85F399ACBE86A31861EEBC" +msgid "Dash (Gamepad)" +msgstr "Szybki ruch (pad)" + +#. Key: 53E18F354094BD59BBA57CA3EA78C261 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",53E18F354094BD59BBA57CA3EA78C261" +msgid "Gamepad" +msgstr "Pad" + +#. Key: 54D16C6D4197D4C27B7B90A56B95E822 +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileTitle +#: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileTitle +msgctxt ",54D16C6D4197D4C27B7B90A56B95E822" +msgid "Control" +msgstr "Sterowanie" + +#. Key: 55A252DB4C70444DD26CD7A33159B016 +#. SourceLocation: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",55A252DB4C70444DD26CD7A33159B016" +msgid "Heal Pickup" +msgstr "Podnieś apteczkę" + +#. Key: 565AB6394A4427B1C79E05A60CC05264 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",565AB6394A4427B1C79E05A60CC05264" +msgid "Gamepad" +msgstr "Pad" + +#. Key: 569275A347999672502DC4ACF71A97A7 +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Done.ButtonText +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Done.ButtonText +msgctxt ",569275A347999672502DC4ACF71A97A7" +msgid "Done" +msgstr "Gotowe" + +#. Key: 56B94F8C41C6D7C26C888B800AF8BD9F +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadDisplayName +msgctxt ",56B94F8C41C6D7C26C888B800AF8BD9F" +msgid "Dual Sense" +msgstr "Dual Sense" + +#. Key: 56F19DE54226323EF313608DAF792D33 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/W_InteractionPrompt.W_InteractionPrompt_C:WidgetTree.CommonTextBlock_28.Text +#: /ShooterMaps/PROTO/InventoryTest/W_InteractionPrompt.W_InteractionPrompt_C:WidgetTree.CommonTextBlock_28.Text +msgctxt ",56F19DE54226323EF313608DAF792D33" +msgid "Interact" +msgstr "Interakcja" + +#. Key: 56F878A647E31FE0D1B672B8564E8ED1 +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ElimCount.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ElimCount.Text +msgctxt ",56F878A647E31FE0D1B672B8564E8ED1" +msgid "Eliminations" +msgstr "Eliminacje" + +#. Key: 572EE2DF4AFE8F3FBDCC5DA09F6944FB +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(20).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(20).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",572EE2DF4AFE8F3FBDCC5DA09F6944FB" +msgid "Move Right" +msgstr "Rusz w prawo" + +#. Key: 58060FA24F1BA9C51A410286083C65EA +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadPlatformName +msgctxt ",58060FA24F1BA9C51A410286083C65EA" +msgid "Xbox Series X" +msgstr "Xbox Series X" + +#. Key: 580739324E7F7B98EEE75F839BA533EF +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +msgctxt ",580739324E7F7B98EEE75F839BA533EF" +msgid "Packet Loss (out): " +msgstr "Utrata pakietu (wychodzący): " + +#. Key: 58948CD44356A8289F8D65985F6FCE6C +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.Default__W_ControlPointMarker_C.PointLetterText +#: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.Default__W_ControlPointMarker_C.PointLetterText +msgctxt ",58948CD44356A8289F8D65985F6FCE6C" +msgid "A" +msgstr "A" + +#. Key: 58CD3851422A3218C746279D676EF38A +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +msgctxt ",58CD3851422A3218C746279D676EF38A" +msgid "Exit Game" +msgstr "Wyjdź z gry" + +#. Key: 591A162C4B3B442A2CEFED81414E057C +#. SourceLocation: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileDescription +#: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileDescription +msgctxt ",591A162C4B3B442A2CEFED81414E057C" +msgid "Main menu of the game" +msgstr "Menu główne gry" + +#. Key: 595253FC4210A7D90B1ADD8A75E5B40B +#. SourceLocation: /ShooterCore/Game/Respawn/W_RespawnTimer.W_RespawnTimer_C:WidgetTree.RespawnTimerText.Text +#: /ShooterCore/Game/Respawn/W_RespawnTimer.W_RespawnTimer_C:WidgetTree.RespawnTimerText.Text +msgctxt ",595253FC4210A7D90B1ADD8A75E5B40B" +msgid "Respawning" +msgstr "Odradzanie" + +#. Key: 596BD2C94671CA046BFC62BE7CC20188 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadCategory +msgctxt ",596BD2C94671CA046BFC62BE7CC20188" +msgid "Controller" +msgstr "Kontroler" + +#. Key: 599ECF164EF5D41D6156389CD95F2E5F +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.2x.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.2x.DisplayName +msgctxt ",599ECF164EF5D41D6156389CD95F2E5F" +msgid "Double Elimination" +msgstr "Podwójna eliminacja" + +#. Key: 5AA94BFE42E900EEAB4691833D480931 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",5AA94BFE42E900EEAB4691833D480931" +msgid "Quickslot Cycle Forward" +msgstr "Kolejna pozycja z paska dostępu" + +#. Key: 5B8E97EF4F7A8E1AC77DB4AEB0B33032 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",5B8E97EF4F7A8E1AC77DB4AEB0B33032" +msgid "Quickslot Cycle Backward (Gamepad)" +msgstr "Poprzednia pozycja z paska dostępu (pad)" + +#. Key: 5BDBB55C48C5B1FC55B3448ABCAD349B +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.NoGamesMessage.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.NoGamesMessage.Text +msgctxt ",5BDBB55C48C5B1FC55B3448ABCAD349B" +msgid "The search found no joinable games. Try refreshing the search with the button below." +msgstr "Nie znaleziono możliwych do dołączenia gier. Spróbuj odświeżyć wyszukiwanie przy pomocy poniższego przycisku." + +#. Key: 5C5DBA2A476909DE3183B7B0AB22AB5D +#. SourceLocation: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:WidgetTree.ReasonTextWidget.Text +#: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:WidgetTree.ReasonTextWidget.Text +msgctxt ",5C5DBA2A476909DE3183B7B0AB22AB5D" +msgid "Loading Screen Reason..." +msgstr "Loading Screen Reason..." + +#. Key: 5CF86F044E9FC5A3C979DBBA29B6B2D0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Description +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Description +msgctxt ",5CF86F044E9FC5A3C979DBBA29B6B2D0" +msgid "Search for active game sessions online and on your local network." +msgstr "Wyszukaj aktywne sesje rozgrywki online i w sieci lokalnej." + +#. Key: 5D3AA20F4DAC3379C651C59805BCA2F7 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.ContextDescription +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.ContextDescription +msgctxt ",5D3AA20F4DAC3379C651C59805BCA2F7" +msgid "Shooter Game IMC" +msgstr "Shooter Game IMC" + +#. Key: 5D4F912B4290B206E9CF5DBE30392487 +#. SourceLocation: /Game/UI/Menu/W_LyraMenuButton.Default__W_LyraMenuButton_C.ButtonText +#: /Game/UI/Menu/W_LyraMenuButton.Default__W_LyraMenuButton_C.ButtonText +msgctxt ",5D4F912B4290B206E9CF5DBE30392487" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: 5D5B4220440EB217287861BE2E4E8B38 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PingWidget.StatDisplayName +msgctxt ",5D5B4220440EB217287861BE2E4E8B38" +msgid "Ping: " +msgstr "Ping: " + +#. Key: 5DC920584136841BFAB871A3A0A404EB +#. SourceLocation: /Game/UI/Foundation/Buttons/W_LyraButtonTab.W_LyraButtonTab_C:WidgetTree.ButtonTextBlock.Text +#: /Game/UI/Foundation/Buttons/W_LyraButtonTab.W_LyraButtonTab_C:WidgetTree.ButtonTextBlock.Text +msgctxt ",5DC920584136841BFAB871A3A0A404EB" +msgid "{Button Text}" +msgstr "{Button Text}" + +#. Key: 5DDD0C9145ED691F998EF2ABA1056ADA +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadCategory +msgctxt ",5DDD0C9145ED691F998EF2ABA1056ADA" +msgid "Wireless Controller" +msgstr "Kontroler bezprzewodowy" + +#. Key: 5DF4A888407048C78F135EAF83DA3E6E +#. SourceLocation: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:WidgetTree.BuildVersionTextWidget.Text +#: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:WidgetTree.BuildVersionTextWidget.Text +msgctxt ",5DF4A888407048C78F135EAF83DA3E6E" +msgid "[BuildDescription]" +msgstr "[OpisWersji]" + +#. Key: 5EAFD051443F26B45AC9D697A680371B +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileSubTitle +#: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileSubTitle +msgctxt ",5EAFD051443F26B45AC9D697A680371B" +msgid "Convolution" +msgstr "Splot" + +#. Key: 5F1B0D924B42A2C2B502C5BFE126CB9A +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",5F1B0D924B42A2C2B502C5BFE126CB9A" +msgid "Fire Weapon Auto (Gamepad)" +msgstr "Automatyczne strzelanie bronią (pad)" + +#. Key: 6080DFF94F96F4305FBEAD8D1B3C861E +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsRotator.W_SettingsRotator_C:WidgetTree.MyText.Text +#: /Game/UI/Settings/Editors/W_SettingsRotator.W_SettingsRotator_C:WidgetTree.MyText.Text +msgctxt ",6080DFF94F96F4305FBEAD8D1B3C861E" +msgid "{Option}" +msgstr "{Option}" + +#. Key: 60DA22ED4E3BEBEA7DAAB48E10A73AA0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_77.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_77.Text +msgctxt ",60DA22ED4E3BEBEA7DAAB48E10A73AA0" +msgid "Game / Map" +msgstr "Gra / Mapa" + +#. Key: 6252B9144C13330E7E1B9C95B6708206 +#. SourceLocation: /TopDownArena/UserInterface/W_RoundTimer.W_RoundTimer_C:ExecuteUbergraph_W_RoundTimer [Script Bytecode] +#: /TopDownArena/UserInterface/W_RoundTimer.W_RoundTimer_C:ExecuteUbergraph_W_RoundTimer [Script Bytecode] +msgctxt ",6252B9144C13330E7E1B9C95B6708206" +msgid "{Hours}:{Minutes}" +msgstr "{Hours}:{Minutes}" + +#. Key: 629A4A544738DC936BC01E82B1EBA722 +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +msgctxt ",629A4A544738DC936BC01E82B1EBA722" +msgid "Are you sure?" +msgstr "Czy na pewno?" + +#. Key: 64EB32544FE55DE327638AAD8316671E +#. SourceLocation: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatDisplayName +#: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatDisplayName +msgctxt ",64EB32544FE55DE327638AAD8316671E" +msgid "StatName: " +msgstr "StatName: " + +#. Key: 663EDAE54CE37DCDF45443AAF5DB448A +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadDisplayName +msgctxt ",663EDAE54CE37DCDF45443AAF5DB448A" +msgid "Joycons" +msgstr "Kontrolery Joy-Con" + +#. Key: 6712F27C4E870E339083C1915F794F9D +#. SourceLocation: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileDescription +#: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileDescription +msgctxt ",6712F27C4E870E339083C1915F794F9D" +msgid "Destroy blocks, collect power ups, and avoid getting exploded in this top-down party game." +msgstr "Niszcz klocki, zbieraj wzmocnienia i uważaj na eksplozje w tej imprezowej grze z widokiem z góry." + +#. Key: 69A724B94225BBA33DE819A5D8F7C57E +#. SourceLocation: /Game/System/Teams/TeamDA_Blue.TeamDA_Blue.TeamShortName +#: /Game/System/Teams/TeamDA_Blue.TeamDA_Blue.TeamShortName +msgctxt ",69A724B94225BBA33DE819A5D8F7C57E" +msgid "Blue" +msgstr "Niebieski" + +#. Key: 6B0C0E94405AC4CA8A1861BF9A61FB27 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +msgctxt ",6B0C0E94405AC4CA8A1861BF9A61FB27" +msgid "Idle Time: " +msgstr "Czas bezczynności: " + +#. Key: 6BBCD782422A82A576EB8BB377C1FBBD +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +msgctxt ",6BBCD782422A82A576EB8BB377C1FBBD" +msgid "Offline" +msgstr "Offline" + +#. Key: 6D46C23149718DC18200EAB91B08D57B +#. SourceLocation: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",6D46C23149718DC18200EAB91B08D57B" +msgid "Shotgun" +msgstr "Strzelba" + +#. Key: 6D87F7964B4EC6B934F786A4C96AB875 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:WidgetTree.CommonTextBlock_96.Text +#: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:WidgetTree.CommonTextBlock_96.Text +msgctxt ",6D87F7964B4EC6B934F786A4C96AB875" +msgid "Obtained" +msgstr "Zdobyto" + +#. Key: 6EBC0F54428A804A7D96FEBDCB55A25D +#. SourceLocation: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileSubTitle +#: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileSubTitle +msgctxt ",6EBC0F54428A804A7D96FEBDCB55A25D" +msgid "Default Map" +msgstr "Domyślna mapa" + +#. Key: 6FD0F45E4F62CF0232CBE2A6BE8FA3E2 +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +msgctxt ",6FD0F45E4F62CF0232CBE2A6BE8FA3E2" +msgid "Defeated" +msgstr "Pokonano" + +#. Key: 6FF2B920404C2FFE4380DC9152ACC6C2 +#. SourceLocation: /Game/UI/Foundation/RichTextData/RichTextIconSet.RichTextIconSet.Icon.Warning.DisplayName +#: /Game/UI/Foundation/RichTextData/RichTextIconSet.RichTextIconSet.Icon.Warning.DisplayName +msgctxt ",6FF2B920404C2FFE4380DC9152ACC6C2" +msgid "Warning" +msgstr "Ostrzeżenie" + +#. Key: 70012CA348A3BDE581C6DF99E8CCB6D5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",70012CA348A3BDE581C6DF99E8CCB6D5" +msgid "Emote (Gamepad)" +msgstr "Gest (pad)" + +#. Key: 706694FA4075BE82B78C7F9EBDBE71C9 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock.Text +msgctxt ",706694FA4075BE82B78C7F9EBDBE71C9" +msgid "AI Combatants" +msgstr "Przeciwnicy SI" + +#. Key: 708855C240B9A9AD1B70FFB79672F260 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +msgctxt ",708855C240B9A9AD1B70FFB79672F260" +msgid "Packet Send Rate: " +msgstr "Szybkość wysyłania pakietów: " + +#. Key: 70BB3C784F191CC3D37702A86E63BC90 +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +msgctxt ",70BB3C784F191CC3D37702A86E63BC90" +msgid "Are you sure?" +msgstr "Czy na pewno?" + +#. Key: 715796D64602FD80242625A5893355B5 +#. SourceLocation: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_KBM.PMI_ShooterDefaultConfig_KBM.ConfigDisplayName +#: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_KBM.PMI_ShooterDefaultConfig_KBM.ConfigDisplayName +msgctxt ",715796D64602FD80242625A5893355B5" +msgid "Shooter Keyboard & Mouse" +msgstr "Strzelanka – klawiatura i mysz" + +#. Key: 734BCC0D40467B6B4137909E31480314 +#. SourceLocation: /TopDownArena/UserInterface/Player/W_Powerup_Stat.W_Powerup_Stat_C:WidgetTree.BonusText.Text +#: /TopDownArena/UserInterface/Player/W_Powerup_Stat.W_Powerup_Stat_C:WidgetTree.BonusText.Text +msgctxt ",734BCC0D40467B6B4137909E31480314" +msgid "{X}" +msgstr "{X}" + +#. Key: 7375572240549E07C95BD88C7AEEE604 +#. SourceLocation: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_2.NewTextRenderComponent.Text +#: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_2.NewTextRenderComponent.Text +msgctxt ",7375572240549E07C95BD88C7AEEE604" +msgid "Aim Assist Targets" +msgstr "Cele wspomagania celowania" + +#. Key: 73CAF326400E392AFBECF392AE4C7741 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",73CAF326400E392AFBECF392AE4C7741" +msgid "Throw Grenade (Gamepad)" +msgstr "Rzuć granat (pad)" + +#. Key: 74550CC94DA54536E00EA580F2BA48D0 +#. SourceLocation: /ShooterCore/UserInterface/HUD/W_AbilityProgress.W_AbilityProgress_C:WidgetTree.ProgressText.Text +#: /ShooterCore/UserInterface/HUD/W_AbilityProgress.W_AbilityProgress_C:WidgetTree.ProgressText.Text +msgctxt ",74550CC94DA54536E00EA580F2BA48D0" +msgid "10" +msgstr "10" + +#. Key: 745EEA024D479AE7A07FA7B326621A6F +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_SwitchHandheldWarning.Text +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_SwitchHandheldWarning.Text +msgctxt ",745EEA024D479AE7A07FA7B326621A6F" +msgid "Please connect your Nintendo Switch™ to the TV to setup the Safe Zone." +msgstr "Aby skonfigurować strefę bezpieczeństwa, podłącz urządzenie Nintendo Switch™ do telewizora." + +#. Key: 74B3967F4C1BBC6A237194B1B9F47563 +#. SourceLocation: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileSubTitle +#: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileSubTitle +msgctxt ",74B3967F4C1BBC6A237194B1B9F47563" +msgid "Checkered" +msgstr "Szachownica" + +#. Key: 75C95E9D4F42EBC566DA6FBBCE9CF3C5 +#. SourceLocation: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileTitle +#: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileTitle +msgctxt ",75C95E9D4F42EBC566DA6FBBCE9CF3C5" +msgid "Front End" +msgstr "Interfejs" + +#. Key: 7648222A4B7B3B8FAA82B18036CF67B3 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(1 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(1 - Value).DisplayNameMap +msgctxt ",7648222A4B7B3B8FAA82B18036CF67B3" +msgid "Hold" +msgstr "Wstrzymaj" + +#. Key: 77D074844B3800FE64B8D6B95A0447D4 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleText.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleText.Text +msgctxt ",77D074844B3800FE64B8D6B95A0447D4" +msgid "{Bots Toggle}" +msgstr "{Bots Toggle}" + +#. Key: 7B8505164640BE16F0A4AE86007603BE +#. SourceLocation: /Game/UI/Settings/W_GameSettingsDetailView.W_GameSettingsDetailView_C:WidgetTree.Text_SettingName.Text +#: /Game/UI/Settings/W_GameSettingsDetailView.W_GameSettingsDetailView_C:WidgetTree.Text_SettingName.Text +msgctxt ",7B8505164640BE16F0A4AE86007603BE" +msgid "{Settings Title}" +msgstr "{Settings Title}" + +#. Key: 7BA0388F4468954236B40AB3D721822A +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +msgctxt ",7BA0388F4468954236B40AB3D721822A" +msgid "GPU Time: " +msgstr "Czas renderowania procesora graficznego: " + +#. Key: 7BEB71C541CC6BFA9FFF64BC65399DCC +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",7BEB71C541CC6BFA9FFF64BC65399DCC" +msgid "Gamepad" +msgstr "Pad" + +#. Key: 7E6704DC46DC97DA49D039963C89A6B0 +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +msgctxt ",7E6704DC46DC97DA49D039963C89A6B0" +msgid "Exit Game" +msgstr "Wyjdź z gry" + +#. Key: 7FD2E328436A17CA3A9E45B318DC74F7 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ElimCount.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ElimCount.Text +msgctxt ",7FD2E328436A17CA3A9E45B318DC74F7" +msgid "Eliminations" +msgstr "Eliminacje" + +#. Key: 80661AE54A3BA7B6C48D8FB06A50AEDF +#. SourceLocation: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C.DisplayName +#: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C.DisplayName +msgctxt ",80661AE54A3BA7B6C48D8FB06A50AEDF" +msgid "Pistol" +msgstr "Pistolet" + +#. Key: 8184E0F3472FD8370AAF98940C74A1CD +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",8184E0F3472FD8370AAF98940C74A1CD" +msgid "Dash" +msgstr "Szybki ruch" + +#. Key: 8197984348C0720932318DB21DE2835A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",8197984348C0720932318DB21DE2835A" +msgid "Quick Slot 1" +msgstr "Pasek szybkiego dostępu 1" + +#. Key: 81ABBB894916B85BF80AE3B1D669219B +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",81ABBB894916B85BF80AE3B1D669219B" +msgid "Gamepad" +msgstr "Pad" + +#. Key: 831CE0B5485404EA8D8B468C799942CD +#. SourceLocation: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_Gamepad.PMI_ShooterDefaultConfig_Gamepad.ConfigDisplayName +#: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_Gamepad.PMI_ShooterDefaultConfig_Gamepad.ConfigDisplayName +msgctxt ",831CE0B5485404EA8D8B468C799942CD" +msgid "Shooter Gamepad" +msgstr "Strzelanka – pad" + +#. Key: 83CFC8D04BCAE02F9DDD539D88AE3232 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.BeenEliminatedCount.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.BeenEliminatedCount.Text +msgctxt ",83CFC8D04BCAE02F9DDD539D88AE3232" +msgid "Eliminated" +msgstr "Wyeliminowano" + +#. Key: 845C671A47C204E52EC0169312E07BFF +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadDisplayName +msgctxt ",845C671A47C204E52EC0169312E07BFF" +msgid "Dual Shock 4" +msgstr "Dual Shock 4" + +#. Key: 84B4FA8B4A84E6B5ABD1DAB1B84236C0 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",84B4FA8B4A84E6B5ABD1DAB1B84236C0" +msgid "Shooter Core" +msgstr "Strzelanka podstawowa" + +#. Key: 854A0FB7483F4290CF1400ADDCFEBB52 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",854A0FB7483F4290CF1400ADDCFEBB52" +msgid "Gamepad" +msgstr "Pad" + +#. Key: 85B8AC304FDC2DDFE6DA3F806629243F +#. SourceLocation: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_3.NewTextRenderComponent.Text +#: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_3.NewTextRenderComponent.Text +msgctxt ",85B8AC304FDC2DDFE6DA3F806629243F" +msgid "Use \"lyra.Weapon.DrawAimAssistDebug\" to draw debug data" +msgstr "Użyj \"lyra.Weapon.DrawAimAssistDebug\", aby uzyskać dane debugowania" + +#. Key: 85E017DE4E62414B29880DB637666AFD +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.4x.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.4x.DisplayName +msgctxt ",85E017DE4E62414B29880DB637666AFD" +msgid "Quadruple Elimination" +msgstr "Poczwórna eliminacja" + +#. Key: 8689AED14EB88E33EC1CF78623D8BEC4 +#. SourceLocation: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(1 - Value).FailureTagToUserFacingMessages +#: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(1 - Value).FailureTagToUserFacingMessages +msgctxt ",8689AED14EB88E33EC1CF78623D8BEC4" +msgid "Not Enough Ammo" +msgstr "Za mało amunicji" + +#. Key: 8703EB4442A681348138D983FE3C7FEF +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.OptionsButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.OptionsButton.ButtonText +msgctxt ",8703EB4442A681348138D983FE3C7FEF" +msgid "Options" +msgstr "Opcje" + +#. Key: 87537FA240954D687BB984B566CD2BF2 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +msgctxt ",87537FA240954D687BB984B566CD2BF2" +msgid "CPU (Render) Time" +msgstr "Czas procesora (renderowanie)" + +#. Key: 88D9C80E438C653987EE34A071A74BF6 +#. SourceLocation: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",88D9C80E438C653987EE34A071A74BF6" +msgid "Heal Pickup" +msgstr "Podnieś apteczkę" + +#. Key: 899ECAF44A434CADB576AF896790318F +#. SourceLocation: /ShooterCore/Blueprint/B_WeaponSpawner.B_WeaponSpawner_C:ExecuteUbergraph_B_WeaponSpawner [Script Bytecode] +#: /ShooterCore/Blueprint/B_WeaponSpawner.B_WeaponSpawner_C:ExecuteUbergraph_B_WeaponSpawner [Script Bytecode] +msgctxt ",899ECAF44A434CADB576AF896790318F" +msgid "Spare Ammo Full" +msgstr "Pełny zapas amunicji" + +#. Key: 8A3A3BC5401B375E4FBAE99CD0B02DA8 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",8A3A3BC5401B375E4FBAE99CD0B02DA8" +msgid "Gamepad" +msgstr "Pad" + +#. Key: 8AB6935B4A23AD7CF42A1F9F58A9EF34 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",8AB6935B4A23AD7CF42A1F9F58A9EF34" +msgid "Quick Slot 3" +msgstr "Pasek szybkiego dostępu 3" + +#. Key: 8B8C673046123190F1AFB4AC3FEE5431 +#. SourceLocation: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileSubTitle +#: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileSubTitle +msgctxt ",8B8C673046123190F1AFB4AC3FEE5431" +msgid "Shooter Gym" +msgstr "Strzelanka – centrum treningowe" + +#. Key: 8BDBDE6E4846AE5A124CE784872AD82D +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileSubTitle +#: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileSubTitle +msgctxt ",8BDBDE6E4846AE5A124CE784872AD82D" +msgid "Expanse" +msgstr "Bezmiar" + +#. Key: 8CB5616A41E172DFE018058CA46712E3 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +msgctxt ",8CB5616A41E172DFE018058CA46712E3" +msgid "CPU (RHI) Time" +msgstr "Czas pracy procesora (RHI)" + +#. Key: 8D9CD0874CAA179AF8554CAFEFA1AD5B +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.RefreshButton.ButtonText +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.RefreshButton.ButtonText +msgctxt ",8D9CD0874CAA179AF8554CAFEFA1AD5B" +msgid "Refresh Search" +msgstr "Odśwież wyszukiwanie" + +#. Key: 8F86FE4147709E9ADBCC2888BCF07415 +#. SourceLocation: /Game/UI/Settings/Screens/Gamma/W_GammaEditor.W_GammaEditor_C:WidgetTree.RichText_Default.Text +#: /Game/UI/Settings/Screens/Gamma/W_GammaEditor.W_GammaEditor_C:WidgetTree.RichText_Default.Text +msgctxt ",8F86FE4147709E9ADBCC2888BCF07415" +msgid "Use left stick to adjust the corners\r\nso it lines up with the edges of your display." +msgstr "Użyj lewego drążka, aby dostosować krawędzie\r\ntak, aby przylegały do krawędzi ekranu." + +#. Key: 90488E3F473C9B6EC494FCBD4F39585D +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:UpdateClock [Script Bytecode] +#: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:UpdateClock [Script Bytecode] +msgctxt ",90488E3F473C9B6EC494FCBD4F39585D" +msgid "{min}:{sec}" +msgstr "{min}:{sec}" + +#. Key: 90C04A53441DAB7CC7D259838013F16D +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadDisplayName +msgctxt ",90C04A53441DAB7CC7D259838013F16D" +msgid "Xbox Controller" +msgstr "Kontroler Xbox" + +#. Key: 938A78C443CEE025B70F749DF31FFAE1 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +msgctxt ",938A78C443CEE025B70F749DF31FFAE1" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: 9395402C4381A44435E10798328D6E3F +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.CreditsButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.CreditsButton.ButtonText +msgctxt ",9395402C4381A44435E10798328D6E3F" +msgid "Credits" +msgstr "Twórcy" + +#. Key: 93E655B44960423EB691839383DC9F91 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Description +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Description +msgctxt ",93E655B44960423EB691839383DC9F91" +msgid "Create a new session of any type, with other players or bots, online or locally." +msgstr "Utwórz nową sesję dowolnego rodzaju – z innymi graczami lub botami, sieciową bądź lokalną." + +#. Key: 953CDA0342D82F1A164935966EB1B429 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(3 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(3 - Value).DisplayNameMap +msgctxt ",953CDA0342D82F1A164935966EB1B429" +msgid "Right" +msgstr "W prawo" + +#. Key: 961D4DF74762E292D7E079A156BCECA9 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +msgctxt ",961D4DF74762E292D7E079A156BCECA9" +msgid "Online" +msgstr "Online" + +#. Key: 961EFAAB46BE0480CD0820BE0486ABD5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",961EFAAB46BE0480CD0820BE0486ABD5" +msgid "Gamepad" +msgstr "Pad" + +#. Key: 96D0FAAA447946277179589D7D8C5D38 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",96D0FAAA447946277179589D7D8C5D38" +msgid "Melee (Gamepad)" +msgstr "Broń biała (pad)" + +#. Key: 96E767F743A25801E4D3A299F8E58EFD +#. SourceLocation: /TopDownArena/UserInterface/Player/W_PlayerTile.W_PlayerTile_C:WidgetTree.PlayerName.Text +#: /TopDownArena/UserInterface/Player/W_PlayerTile.W_PlayerTile_C:WidgetTree.PlayerName.Text +msgctxt ",96E767F743A25801E4D3A299F8E58EFD" +msgid "{Player}" +msgstr "{Player}" + +#. Key: 96FC4BAF4556046EC3B8DE8F3C8BCA01 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +msgctxt ",96FC4BAF4556046EC3B8DE8F3C8BCA01" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: 9802746D40A7EF6A45CC20ACE072B6F3 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9802746D40A7EF6A45CC20ACE072B6F3" +msgid "Quickslot Cycle Backward" +msgstr "Poprzednia pozycja z paska dostępu" + +#. Key: 982452CC4E88DEE2C2BB8483BDFEC43E +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",982452CC4E88DEE2C2BB8483BDFEC43E" +msgid "Throw Grenade" +msgstr "Rzuć granat" + +#. Key: 99BB6C0B4F25027FD0134A889DFBE75E +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.BeenEliminatedCount.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.BeenEliminatedCount.Text +msgctxt ",99BB6C0B4F25027FD0134A889DFBE75E" +msgid "Eliminated" +msgstr "Wyeliminowano" + +#. Key: 9A50562A41DE05B9DCA5769B65D0B79A +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +msgctxt ",9A50562A41DE05B9DCA5769B65D0B79A" +msgid "GPU Time: " +msgstr "Czas renderowania procesora graficznego: " + +#. Key: 9BE1A4DE4867764540091AA9EAE87570 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",9BE1A4DE4867764540091AA9EAE87570" +msgid "Gamepad" +msgstr "Pad" + +#. Key: 9C2E09EE43163AFBBF789CA3FD432965 +#. SourceLocation: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",9C2E09EE43163AFBBF789CA3FD432965" +msgid "Pistol" +msgstr "Pistolet" + +#. Key: 9C30B17047263BD32A33EB8717566376 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",9C30B17047263BD32A33EB8717566376" +msgid "Gamepad" +msgstr "Pad" + +#. Key: 9CC7277D4CED4E33C019ABB279CA2609 +#. SourceLocation: /ShooterCore/UserInterface/HUD/W_QuickBarSlot.W_QuickBarSlot_C:WidgetTree.EmptyText.Text +#: /ShooterCore/UserInterface/HUD/W_QuickBarSlot.W_QuickBarSlot_C:WidgetTree.EmptyText.Text +msgctxt ",9CC7277D4CED4E33C019ABB279CA2609" +msgid "Empty" +msgstr "Pusto" + +#. Key: 9CE5D9D248DB880DB09177BBFD6F541C +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.IdleTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.IdleTimeWidget.StatDisplayName +msgctxt ",9CE5D9D248DB880DB09177BBFD6F541C" +msgid "Idle Time: " +msgstr "Czas bezczynności: " + +#. Key: 9D14950145212EEB2C6073906613EB87 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9D14950145212EEB2C6073906613EB87" +msgid "Aim Down Sight" +msgstr "Celowanie w dół" + +#. Key: 9DA5266F48DE03777836849F683D4DC2 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile1.ExperienceDisplayName +#: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile1.ExperienceDisplayName +msgctxt ",9DA5266F48DE03777836849F683D4DC2" +msgid "Example\r\nExperience 1" +msgstr "Przykład\r\nDoświadczenie 1" + +#. Key: 9DB4CB3B40ED9D904D883396DA91DD36 +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileDescription +#: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileDescription +msgctxt ",9DB4CB3B40ED9D904D883396DA91DD36" +msgid "Find and eliminate enough enemies to win in this classic head-to-head team match." +msgstr "Rozegraj klasyczny mecz drużynowy, w którym zwycięstwo wymaga odnalezienia i wyeliminowania odpowiedniej liczby wrogów." + +#. Key: 9DBE1BEF4B0438FE4E9F638F82F77264 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9DBE1BEF4B0438FE4E9F638F82F77264" +msgid "Move Backwards" +msgstr "Rusz do tyłu" + +#. Key: 9E97BA75491D6F5AC0E034BB1FB2A057 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadCategory +msgctxt ",9E97BA75491D6F5AC0E034BB1FB2A057" +msgid "Controller" +msgstr "Kontroler" + +#. Key: 9F0691474837C58C9681D7A4D7FE4C31 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +msgctxt ",9F0691474837C58C9681D7A4D7FE4C31" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: 9F3531564FC5EE52359EC69A48AD8E04 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9F3531564FC5EE52359EC69A48AD8E04" +msgid "Move Right" +msgstr "Rusz w prawo" + +#. Key: 9FC4A82E40FF8868013C0C939C80AC5A +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +msgctxt ",9FC4A82E40FF8868013C0C939C80AC5A" +msgid "You have been assigned to the Red Team " +msgstr "Przypisano cię do drużyny czerwonej " + +#. Key: 9FF4964643BFF859CB6692B91D37AC4F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_104.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_104.Text +msgctxt ",9FF4964643BFF859CB6692B91D37AC4F" +msgid "Host a game" +msgstr "Hostuj grę" + +#. Key: A05DB43247D7F3E6BBD46CA5AF18623C +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:WidgetTree.Clock.Text +#: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:WidgetTree.Clock.Text +msgctxt ",A05DB43247D7F3E6BBD46CA5AF18623C" +msgid "00:00" +msgstr "00:00" + +#. Key: A111107749C75E2CB467B3998AE048E5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",A111107749C75E2CB467B3998AE048E5" +msgid "Gamepad" +msgstr "Pad" + +#. Key: A3015C164B7B8ECECDCD4EAEB957BCC3 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(1 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(1 - Value).DisplayNameMap +msgctxt ",A3015C164B7B8ECECDCD4EAEB957BCC3" +msgid "Backward" +msgstr "Do tyłu" + +#. Key: A32FF4184C5D7D9DDAF2A48CABEB2C40 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_C.PointLetterText +#: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_C.PointLetterText +msgctxt ",A32FF4184C5D7D9DDAF2A48CABEB2C40" +msgid "C" +msgstr "C" + +#. Key: A34A0D8E4314D6E1EA929488D87DF30A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",A34A0D8E4314D6E1EA929488D87DF30A" +msgid "Quick Slot 3" +msgstr "Pasek szybkiego dostępu 3" + +#. Key: A431A6284675D8AD0FA9C685CB59220D +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.ReturnButton.ButtonText +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.ReturnButton.ButtonText +msgctxt ",A431A6284675D8AD0FA9C685CB59220D" +msgid "Quit Game" +msgstr "Zamknij grę" + +#. Key: A622ACF8477B043394C3E3B869899D2E +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadPlatformName +msgctxt ",A622ACF8477B043394C3E3B869899D2E" +msgid "Xbox One" +msgstr "Xbox One" + +#. Key: A628D2D947BB3880B76494BDDB22BA26 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerName.W_SB_PlayerName_C:WidgetTree.PlayerNameWidget.Text +#: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerName.W_SB_PlayerName_C:WidgetTree.PlayerNameWidget.Text +msgctxt ",A628D2D947BB3880B76494BDDB22BA26" +msgid "{Player Name : very long text}" +msgstr "{Player Name : very long text}" + +#. Key: A69C5126480675E3817904A3358825C5 +#. SourceLocation: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileDescription +#: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileDescription +msgctxt ",A69C5126480675E3817904A3358825C5" +msgid "No gameplay here, just an example." +msgstr "Nie ma tutaj rozgrywki, to tylko przykład." + +#. Key: A6D01DBD49AE1A91111473B4FA99C449 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",A6D01DBD49AE1A91111473B4FA99C449" +msgid "Crouch" +msgstr "Kucnij" + +#. Key: A6F6FE04408086953E35A69521479907 +#. SourceLocation: /Game/UI/Settings/Extensions/Subtitle/W_Settings_SubtitlePreview.W_Settings_SubtitlePreview_C:WidgetTree.Subtitles.PreviewText +#: /Game/UI/Settings/Extensions/Subtitle/W_Settings_SubtitlePreview.W_Settings_SubtitlePreview_C:WidgetTree.Subtitles.PreviewText +msgctxt ",A6F6FE04408086953E35A69521479907" +msgid "Leave fur on owners clothes cat dog hate mouse eat string barf pillow no baths hate everything. Mew stare at owner accusingly then wink purr for no reason yet commence midnight zoomies" +msgstr "Zostawiać sierść na ubraniach właścicieli kot pies nie cierpi myszy je sznurek wymiotuje poduszka żadnych kąpieli wszystko jest beznadziejne. Miauczeć wpatrywać się we właściciela oskarżycielsko następnie puścić oczko mruczeć bez powodu mimo to rozpocząć nocne harce" + +#. Key: A734B1924414D31819EAE897DA322536 +#. SourceLocation: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:ExecuteUbergraph_B_GrantAbilityPad_ApplyGE [Script Bytecode] +#: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:ExecuteUbergraph_B_GrantAbilityPad_ApplyGE [Script Bytecode] +msgctxt ",A734B1924414D31819EAE897DA322536" +msgid "Charging" +msgstr "Ładowanie" + +#. Key: A8101294485E0B66E99830BF54DDEF90 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(22).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(22).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",A8101294485E0B66E99830BF54DDEF90" +msgid "Fire Weapon (Auto)" +msgstr "Strzelanie bronią (autom.)" + +#. Key: AAB8468C47F1A48D7E4DE5B47EFE64BF +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.PlayerNameWidget.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.PlayerNameWidget.Text +msgctxt ",AAB8468C47F1A48D7E4DE5B47EFE64BF" +msgid "Player Name" +msgstr "Nazwa gracza" + +#. Key: AB3DDDE340C74CB8814B06B99CBE1405 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",AB3DDDE340C74CB8814B06B99CBE1405" +msgid "Throw Grenade (Gamepad)" +msgstr "Rzuć granat (pad)" + +#. Key: AC4333F143A1E92BDC5CC98071AFDDD8 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",AC4333F143A1E92BDC5CC98071AFDDD8" +msgid "Reload (Gamepad)" +msgstr "Przeładuj (pad)" + +#. Key: AF1A053A4431F4B19820C3B5ACE7305B +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",AF1A053A4431F4B19820C3B5ACE7305B" +msgid "Auto-run" +msgstr "Automatyczne bieganie" + +#. Key: AF2FEF114EC65F6D21283AB9CCD03AFE +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatValueFormat +msgctxt ",AF2FEF114EC65F6D21283AB9CCD03AFE" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: AF7D54CF47CAF2BDD0322CA1DEE33BD8 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ADS_Speed.IMC_ADS_Speed.ContextDescription +#: /ShooterCore/Input/Mappings/IMC_ADS_Speed.IMC_ADS_Speed.ContextDescription +msgctxt ",AF7D54CF47CAF2BDD0322CA1DEE33BD8" +msgid "Input mapping context that will be applied when the player aims down sights. It makes the aim speed slower for better accuracy. See GA_ADS." +msgstr "Kontekst mapowania danych wejścia, który zostanie zastosowany, gdy gracz wyceluje w dół. Spowalnia celowanie, aby zapewnić lepszą precyzyjność. Zobacz GA_ADS." + +#. Key: AF8FF73C44708FB3DBC17BA1C8EF3A88 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +msgctxt ",AF8FF73C44708FB3DBC17BA1C8EF3A88" +msgid "CPU (Render) Time: " +msgstr "Czas pracy procesora (renderowanie): " + +#. Key: B0637EB74FB5351D5E9B9C851ADC8094 +#. SourceLocation: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.Prompt.Text +#: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.Prompt.Text +msgctxt ",B0637EB74FB5351D5E9B9C851ADC8094" +msgid "Press any key to assign it to the action you chose." +msgstr "Naciśnij dowolny klawisz, aby przypisać go do wybranej czynności." + +#. Key: B356D1784244FCB7CBBC06B890B9513F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",B356D1784244FCB7CBBC06B890B9513F" +msgid "Move Forward" +msgstr "Rusz do przodu" + +#. Key: B37841AC44D4BD9DE2DB33BF2C4BB79C +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +msgctxt ",B37841AC44D4BD9DE2DB33BF2C4BB79C" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: B3A131CB482DEF4F2D7D1A8BF033E132 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",B3A131CB482DEF4F2D7D1A8BF033E132" +msgid "Gamepad" +msgstr "Pad" + +#. Key: B49FD9F84FDAD53DE6CFA2AFF39FEB6A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",B49FD9F84FDAD53DE6CFA2AFF39FEB6A" +msgid "Gamepad" +msgstr "Pad" + +#. Key: B4E733404947D2A3E2909B8E58769923 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_103.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_103.Text +msgctxt ",B4E733404947D2A3E2909B8E58769923" +msgid "Network" +msgstr "Sieć" + +#. Key: B555EB214CBE76A07C4BEA82FE56BE6E +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +msgctxt ",B555EB214CBE76A07C4BEA82FE56BE6E" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: B5BEA0C34E8A6727C38ED4AD629909A6 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",B5BEA0C34E8A6727C38ED4AD629909A6" +msgid "Gamepad" +msgstr "Pad" + +#. Key: B61C2E384ACF8FA42E80B3A191AE888D +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +msgctxt ",B61C2E384ACF8FA42E80B3A191AE888D" +msgid "Packet Avg Size (in)" +msgstr "Średni rozmiar pakietu (przychodzącego)" + +#. Key: B97EA1CB4795D31B6123D49DA26A1632 +#. SourceLocation: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.MapTitle.Text +#: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.MapTitle.Text +msgctxt ",B97EA1CB4795D31B6123D49DA26A1632" +msgid "Map Title" +msgstr "Tytuł mapy" + +#. Key: BA912D0B4F8C97D580EF4FA72B5A5AD1 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +msgctxt ",BA912D0B4F8C97D580EF4FA72B5A5AD1" +msgid "Red" +msgstr "Czerwony" + +#. Key: BB1D87EF4B72728695BFC3A57AA2D93D +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BB1D87EF4B72728695BFC3A57AA2D93D" +msgid "Throw Grenade" +msgstr "Rzuć granat" + +#. Key: BC1A3F854C9C13F2AFD8CBA172E1FB14 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BC1A3F854C9C13F2AFD8CBA172E1FB14" +msgid "Aim Down Sight (Gamepad)" +msgstr "Celowanie w dół (pad)" + +#. Key: BD6A3FCD4A49AFB7B518C9B287E9F3C1 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BD6A3FCD4A49AFB7B518C9B287E9F3C1" +msgid "Jump (Gamepad)" +msgstr "Skacz (pad)" + +#. Key: BE94897645662FD7F281D7A12C3A5BE7 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BE94897645662FD7F281D7A12C3A5BE7" +msgid "Aim Down Sight (Gamepad)" +msgstr "Celowanie w dół (pad)" + +#. Key: BEB829FE4D185E6F1C6BE7BF5B0A0A79 +#. SourceLocation: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileTitle +#: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileTitle +msgctxt ",BEB829FE4D185E6F1C6BE7BF5B0A0A79" +msgid "Control" +msgstr "Sterowanie" + +#. Key: BECBFEBD47CE68BB8EF76DBCE0062B7F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BECBFEBD47CE68BB8EF76DBCE0062B7F" +msgid "Crouch (Gamepad)" +msgstr "Kucnij (pad)" + +#. Key: BF526E50479F91151D4162865A6C42BE +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +msgctxt ",BF526E50479F91151D4162865A6C42BE" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: C048AC7F49BB5DB44D0533ADDB844C4B +#. SourceLocation: /Game/Weapons/GA_Weapon_Fire.Default__GA_Weapon_Fire_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +#: /Game/Weapons/GA_Weapon_Fire.Default__GA_Weapon_Fire_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +msgctxt ",C048AC7F49BB5DB44D0533ADDB844C4B" +msgid "No Ammo!" +msgstr "Brak amunicji!" + +#. Key: C0C628BD460B784B8F63B8B6418FECBC +#. SourceLocation: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Text +#: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Text +msgctxt ",C0C628BD460B784B8F63B8B6418FECBC" +msgid "{Button Text}" +msgstr "{Button Text}" + +#. Key: C0DBC30B4209FF6393C994A39D2F2C68 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C0DBC30B4209FF6393C994A39D2F2C68" +msgid "Emote (Gamepad)" +msgstr "Gest (pad)" + +#. Key: C182696D4A8DBFB366382E9956D189AB +#. SourceLocation: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatValueFormat +#: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatValueFormat +msgctxt ",C182696D4A8DBFB366382E9956D189AB" +msgid "{StatValue}ms" +msgstr "{StatValue}ms" + +#. Key: C23A168F4D81EC273D8153B8DB4D90C9 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C23A168F4D81EC273D8153B8DB4D90C9" +msgid "Quick Slot 1" +msgstr "Pasek szybkiego dostępu 1" + +#. Key: C2B7E2E24A77C90AA83E20AB39BA3AF6 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C2B7E2E24A77C90AA83E20AB39BA3AF6" +msgid "Dash (Gamepad)" +msgstr "Szybki ruch (pad)" + +#. Key: C4054EFA439919B343651C86A0B4DE02 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(19).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(19).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C4054EFA439919B343651C86A0B4DE02" +msgid "Jump" +msgstr "Skacz" + +#. Key: C46362AF402EF874EE7CF79395EBB229 +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +msgctxt ",C46362AF402EF874EE7CF79395EBB229" +msgid "{GameMode} / " +msgstr "{GameMode} / " + +#. Key: C5D8D01643616ABFC4AB779CA744C936 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:ExecuteUbergraph_W_SessionBrowserScreen [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:ExecuteUbergraph_W_SessionBrowserScreen [Script Bytecode] +msgctxt ",C5D8D01643616ABFC4AB779CA744C936" +msgid "Session Search" +msgstr "Wyszukiwanie sesji" + +#. Key: C60573E9430B0CA68C582DB638DC7557 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.ContextDescription +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.ContextDescription +msgctxt ",C60573E9430B0CA68C582DB638DC7557" +msgid "Shooter Game IMC for gamepad" +msgstr "Strzelanka IMC – pad" + +#. Key: C630FB7D46193E54EF36A787FF33B87D +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",C630FB7D46193E54EF36A787FF33B87D" +msgid "Gamepad" +msgstr "Pad" + +#. Key: C6F3C387451A7A130B6978B359EBB820 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +msgctxt ",C6F3C387451A7A130B6978B359EBB820" +msgid "Packet Avg Size (out): " +msgstr "Średni rozmiar pakietu (wychodzącego): " + +#. Key: C811028C441CF902DA89719DBADF4DFE +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C811028C441CF902DA89719DBADF4DFE" +msgid "Reload Weapon" +msgstr "Przeładuj broń" + +#. Key: C85074294F02CC433E62618A82E030EF +#. SourceLocation: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:ExecuteUbergraph_W_BuildConfiguration [Script Bytecode] +#: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:ExecuteUbergraph_W_BuildConfiguration [Script Bytecode] +msgctxt ",C85074294F02CC433E62618A82E030EF" +msgid "{BuildVer} ({BuildConfig})" +msgstr "{BuildVer} ({BuildConfig})" + +#. Key: C8D58E734369DF095BF3AF82E70ECA78 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +msgctxt ",C8D58E734369DF095BF3AF82E70ECA78" +msgid "CPU (RHI) Time: " +msgstr "Czas pracy procesora (RHI): " + +#. Key: C934C5A1433979CE28245DA67A4D589D +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(0 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(0 - Value).DisplayNameMap +msgctxt ",C934C5A1433979CE28245DA67A4D589D" +msgid "BlendOut" +msgstr "BlendOut" + +#. Key: C94E68504461D73B167087A4C9715B35 +#. SourceLocation: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",C94E68504461D73B167087A4C9715B35" +msgid "Auto Rifle" +msgstr "Karabin automatyczny" + +#. Key: CAA4C0B2442C2A679C985DA91241FFC2 +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsListEntry_Missing.W_SettingsListEntry_Missing_C:WidgetTree.Text_SettingName_1.Text +#: /Game/UI/Settings/Editors/W_SettingsListEntry_Missing.W_SettingsListEntry_Missing_C:WidgetTree.Text_SettingName_1.Text +msgctxt ",CAA4C0B2442C2A679C985DA91241FFC2" +msgid "No Editor Found" +msgstr "Nie znaleziono edytora" + +#. Key: CB9A026144D3CB6030370CAD4D3ECE82 +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +msgctxt ",CB9A026144D3CB6030370CAD4D3ECE82" +msgid "You have been assigned to the Blue Team " +msgstr "Przypisano cię do drużyny niebieskiej " + +#. Key: CBB16DB74A682295FE6EBF9DB6B6D150 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",CBB16DB74A682295FE6EBF9DB6B6D150" +msgid "Gamepad" +msgstr "Pad" + +#. Key: CBB820B2438824B79FCF418F8C2BBA0B +#. SourceLocation: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:UserConstructionScript [Script Bytecode] +#: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:UserConstructionScript [Script Bytecode] +msgctxt ",CBB820B2438824B79FCF418F8C2BBA0B" +msgid "DAMAGE" +msgstr "OBRAŻENIA" + +#. Key: CBDC0A2F4DA740D47489A2A6F20F3E84 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleButton.ButtonText +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleButton.ButtonText +msgctxt ",CBDC0A2F4DA740D47489A2A6F20F3E84" +msgid "Change" +msgstr "Zmień" + +#. Key: CDB9EE2B449672AD36E423825315D94A +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.MapLabel.Text +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.MapLabel.Text +msgctxt ",CDB9EE2B449672AD36E423825315D94A" +msgid "Map" +msgstr "Mapa" + +#. Key: CE374A054872725046E790BED48F5270 +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileDescription +#: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileDescription +msgctxt ",CE374A054872725046E790BED48F5270" +msgid "Secure the control points along with your teammates to increase your score and win." +msgstr "Zabezpiecz wraz z członkami drużyny punkty kontrolne, aby zdobyć punkty i wygrać." + +#. Key: CF7B4D7D49C98DEAE65B65ADDA34699B +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",CF7B4D7D49C98DEAE65B65ADDA34699B" +msgid "Reload (Gamepad)" +msgstr "Przeładuj (pad)" + +#. Key: CFF7A17B45828BA9C4055A880528713C +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",CFF7A17B45828BA9C4055A880528713C" +msgid "Jump" +msgstr "Skacz" + +#. Key: D04D248544CE15424096FCAD1C754FB6 +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Back.ButtonText +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Back.ButtonText +msgctxt ",D04D248544CE15424096FCAD1C754FB6" +msgid "Cancel" +msgstr "Anuluj" + +#. Key: D086A5324B000302144FA2A57D925E87 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadCategory +msgctxt ",D086A5324B000302144FA2A57D925E87" +msgid "Wireless Controller" +msgstr "Kontroler bezprzewodowy" + +#. Key: D0A00FC54C480DD66974159CB138B62A +#. SourceLocation: /ShooterCore/Blueprint/B_GrantInventory_Pad.B_GrantInventory_Pad_C:Text_GEN_VARIABLE.Text +#: /ShooterCore/Blueprint/B_GrantInventory_Pad.B_GrantInventory_Pad_C:Text_GEN_VARIABLE.Text +msgctxt ",D0A00FC54C480DD66974159CB138B62A" +msgid "DAMAGE" +msgstr "OBRAŻENIA" + +#. Key: D1EF437A4F9FF5DE58443886BD514521 +#. SourceLocation: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:ExecuteUbergraph_W_LoadingScreenReasonDebugText [Script Bytecode] +#: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:ExecuteUbergraph_W_LoadingScreenReasonDebugText [Script Bytecode] +msgctxt ",D1EF437A4F9FF5DE58443886BD514521" +msgid "{Reason}..." +msgstr "{Reason}..." + +#. Key: D31F14D4403F6E0BFE4300987803596C +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",D31F14D4403F6E0BFE4300987803596C" +msgid "Gamepad" +msgstr "Pad" + +#. Key: D41C83174B68891CB462CF8B98EF47FA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",D41C83174B68891CB462CF8B98EF47FA" +msgid "Jump (Gamepad)" +msgstr "Skacz (pad)" + +#. Key: D449930A4AAF2B5A7B5C9489D4C789E2 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +msgctxt ",D449930A4AAF2B5A7B5C9489D4C789E2" +msgid "Packet Loss (out)" +msgstr "Utrata pakietów (wychodzących)" + +#. Key: D540E579477DAD25CE81238B49F38B8D +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",D540E579477DAD25CE81238B49F38B8D" +msgid "Fire Weapon (Gamepad)" +msgstr "Strzelanie bronią (pad)" + +#. Key: D61464C3432B48D61DE5E38D517C717F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",D61464C3432B48D61DE5E38D517C717F" +msgid "Move (Gamepad)" +msgstr "Rusz się (pad)" + +#. Key: D7C1014D45690433D5ADC79C410A3428 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +msgctxt ",D7C1014D45690433D5ADC79C410A3428" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: DA149703481BAEA4AA828EA651B5648B +#. SourceLocation: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.ExperienceTitle.Text +#: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.ExperienceTitle.Text +msgctxt ",DA149703481BAEA4AA828EA651B5648B" +msgid "Experience Title" +msgstr "Tytuł doświadczenia" + +#. Key: DA1D92AA4BF4946A347E7E8C0CB31DC2 +#. SourceLocation: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C.DisplayName +#: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C.DisplayName +msgctxt ",DA1D92AA4BF4946A347E7E8C0CB31DC2" +msgid "Shotgun" +msgstr "Strzelba" + +#. Key: DAA263C04E31DADC56B7B6B783E3998D +#. SourceLocation: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:Text_GEN_VARIABLE.Text +#: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:Text_GEN_VARIABLE.Text +msgctxt ",DAA263C04E31DADC56B7B6B783E3998D" +msgid "DAMAGE" +msgstr "OBRAŻENIA" + +#. Key: DB414375406E207B5FE8788EA419365F +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:WidgetTree.DefeatMessage.Text +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:WidgetTree.DefeatMessage.Text +msgctxt ",DB414375406E207B5FE8788EA419365F" +msgid "Defeat" +msgstr "Porażka" + +#. Key: DCCB65AC4D758CAE0B5EA8BCF70937F8 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",DCCB65AC4D758CAE0B5EA8BCF70937F8" +msgid "Move Left" +msgstr "Rusz w lewo" + +#. Key: DD47266C480F60C2E35E62AD5AD83AEB +#. SourceLocation: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileTitle +#: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileTitle +msgctxt ",DD47266C480F60C2E35E62AD5AD83AEB" +msgid "Exploder" +msgstr "Detonator" + +#. Key: DD77478E46DDFB6910CE2EBE9EB5718F +#. SourceLocation: /ShooterCore/UserInterface/Notifications/Accolades/W_AccoladeToast.W_AccoladeToast_C:WidgetTree.TextWidget.Text +#: /ShooterCore/UserInterface/Notifications/Accolades/W_AccoladeToast.W_AccoladeToast_C:WidgetTree.TextWidget.Text +msgctxt ",DD77478E46DDFB6910CE2EBE9EB5718F" +msgid "Accolade Name" +msgstr "Nazwa wyróżnienia" + +#. Key: DDDC55F044A6D009AE3FC89634A4FBE3 +#. SourceLocation: Config/DefaultInput.ini:38 +#: Config/DefaultInput.ini:38 +msgctxt ",DDDC55F044A6D009AE3FC89634A4FBE3" +msgid "Back" +msgstr "Wstecz" + +#. Key: DE1F25434D413F7B785F099C479D589C +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile2.ExperienceDisplayName +#: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile2.ExperienceDisplayName +msgctxt ",DE1F25434D413F7B785F099C479D589C" +msgid "Example\r\nExperience 2" +msgstr "Przykład\r\nDoświadczenie 2" + +#. Key: DE90FC2F465DB72035383EAA5C085C9E +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +msgctxt ",DE90FC2F465DB72035383EAA5C085C9E" +msgid "Packet Avg Size (out)" +msgstr "Średni rozmiar pakietu (wychodzącego)" + +#. Key: DEF9DA8849FC478F8621F3A509D4000F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeButton.ButtonText +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeButton.ButtonText +msgctxt ",DEF9DA8849FC478F8621F3A509D4000F" +msgid "Change" +msgstr "Zmień" + +#. Key: DF7DB3EE4CE76EEB0D84159A0FAAD6A3 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",DF7DB3EE4CE76EEB0D84159A0FAAD6A3" +msgid "Aim Down Sight" +msgstr "Celowanie w dół" + +#. Key: E00B7D5C46A46ECB9DE262966BFD5C57 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +msgctxt ",E00B7D5C46A46ECB9DE262966BFD5C57" +msgid "Packet Send Rate" +msgstr "Szybkość wysyłania pakietów" + +#. Key: E064C0B046D9196D3BFDA9B87E1E857E +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_UserConnectionStatus.W_UserConnectionStatus_C:ExecuteUbergraph_W_UserConnectionStatus [Script Bytecode] +#: /ShooterCore/UserInterface/ScoreBoard/W_UserConnectionStatus.W_UserConnectionStatus_C:ExecuteUbergraph_W_UserConnectionStatus [Script Bytecode] +msgctxt ",E064C0B046D9196D3BFDA9B87E1E857E" +msgid "{Ping} ms" +msgstr "{Ping} ms" + +#. Key: E135EDB34B4D040567F82E8317B2466C +#. SourceLocation: /Game/UI/Foundation/Subtitles/W_SubtitleDisplayHost.W_SubtitleDisplayHost_C:WidgetTree.SubtitleDisplay.PreviewText +#: /Game/UI/Foundation/Subtitles/W_SubtitleDisplayHost.W_SubtitleDisplayHost_C:WidgetTree.SubtitleDisplay.PreviewText +msgctxt ",E135EDB34B4D040567F82E8317B2466C" +msgid "Subtitles live here" +msgstr "Tutaj znajdują się napisy" + +#. Key: E1EF205E4368573D6E8ABEA7BF0DBC6E +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileTitle +#: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileTitle +msgctxt ",E1EF205E4368573D6E8ABEA7BF0DBC6E" +msgid "Elimination" +msgstr "Eliminacja" + +#. Key: E3BFBDD142F276564D9A2082F20E521A +#. SourceLocation: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.BP_GameplayEffect_Pad2.Text.Text +#: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.BP_GameplayEffect_Pad2.Text.Text +msgctxt ",E3BFBDD142F276564D9A2082F20E521A" +msgid "HEAL" +msgstr "WYLECZ" + +#. Key: E40DBDA84BB0A625640CE890772DF399 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:ExecuteUbergraph_W_ItemAcquiredList [Script Bytecode] +#: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:ExecuteUbergraph_W_ItemAcquiredList [Script Bytecode] +msgctxt ",E40DBDA84BB0A625640CE890772DF399" +msgid "{Count}x {ItemName}" +msgstr "{Count}x {ItemName}" + +#. Key: E457F86B42FC1EF1BE36F7A9F2FE0A65 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.10.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.10.DisplayName +msgctxt ",E457F86B42FC1EF1BE36F7A9F2FE0A65" +msgid "Rampage" +msgstr "Furia" + +#. Key: E4F45B9C46754466F73D12AFB2B2191F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",E4F45B9C46754466F73D12AFB2B2191F" +msgid "Gamepad" +msgstr "Pad" + +#. Key: E5D0FACC49757D31B57103AD32D851F4 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamName.Text +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamName.Text +msgctxt ",E5D0FACC49757D31B57103AD32D851F4" +msgid "Red" +msgstr "Czerwony" + +#. Key: E6D245554B9583B2462D83A367EF32C7 +#. SourceLocation: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C.DisplayName +#: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C.DisplayName +msgctxt ",E6D245554B9583B2462D83A367EF32C7" +msgid "HealPickup" +msgstr "Podnieś apteczkę" + +#. Key: E6F3933C44E632BE4BF96287CE8E39FA +#. SourceLocation: /TopDownArena/Game/Pickups/GE_BombRangeUp.Default__GE_BombRangeUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +#: /TopDownArena/Game/Pickups/GE_BombRangeUp.Default__GE_BombRangeUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +msgctxt ",E6F3933C44E632BE4BF96287CE8E39FA" +msgid "Range Up" +msgstr "Zwiększ zakres" + +#. Key: E7A1AD66427FB74804771781F29C383A +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Text +msgctxt ",E7A1AD66427FB74804771781F29C383A" +msgid "Quickplay" +msgstr "Szybka rozgrywka" + +#. Key: E7CF7EBE46557265F664F7998029E2BF +#. SourceLocation: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +#: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +msgctxt ",E7CF7EBE46557265F664F7998029E2BF" +msgid "Already Full of Ammo" +msgstr "Masz już maksymalną ilość amunicji" + +#. Key: E80A379D47E62430134083927BC1822D +#. SourceLocation: /Game/UI/Hud/W_Healthbar.W_Healthbar_C:WidgetTree.EliminatedText.Text +#: /Game/UI/Hud/W_Healthbar.W_Healthbar_C:WidgetTree.EliminatedText.Text +msgctxt ",E80A379D47E62430134083927BC1822D" +msgid "Eliminated" +msgstr "Wyeliminowano" + +#. Key: E88A30284EF241C93E5C8E87815FE9D5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",E88A30284EF241C93E5C8E87815FE9D5" +msgid "Emote" +msgstr "Gest" + +#. Key: E88BD12F4EE26671CCDBAD86C10DD6B1 +#. SourceLocation: /Game/System/Teams/TeamDA_Red.TeamDA_Red.TeamShortName +#: /Game/System/Teams/TeamDA_Red.TeamDA_Red.TeamShortName +msgctxt ",E88BD12F4EE26671CCDBAD86C10DD6B1" +msgid "Red" +msgstr "Czerwony" + +#. Key: E95CC0B641115D1DDAB1AD99CD8FAD73 +#. SourceLocation: /Game/UI/PerfStats/W_SingleGraphStat.W_SingleGraphStat_C:WidgetTree.TODO_Label.Text +#: /Game/UI/PerfStats/W_SingleGraphStat.W_SingleGraphStat_C:WidgetTree.TODO_Label.Text +msgctxt ",E95CC0B641115D1DDAB1AD99CD8FAD73" +msgid "TODO" +msgstr "TODO" + +#. Key: EA46B8EE42F2A1D44E88A9A162D7D677 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EA46B8EE42F2A1D44E88A9A162D7D677" +msgid "Fire Weapon Auto (Gamepad)" +msgstr "Automatyczne strzelanie bronią (pad)" + +#. Key: EB6CF8C849DA8AE7EEA5F199FA1F8124 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +msgctxt ",EB6CF8C849DA8AE7EEA5F199FA1F8124" +msgid "GPU Time" +msgstr "Czas pracy procesora graficznego" + +#. Key: EB97A3DA46CD668B0DC20DA5F93AFEF8 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.5.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.5.DisplayName +msgctxt ",EB97A3DA46CD668B0DC20DA5F93AFEF8" +msgid "Spree" +msgstr "Szał" + +#. Key: EB9904634A9A98FC8D7B1CAD08D4E023 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +msgctxt ",EB9904634A9A98FC8D7B1CAD08D4E023" +msgid "Server FPS: " +msgstr "Kl./s serwera: " + +#. Key: EBBBFEDF43EA7E7D705E9F94844915C1 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EBBBFEDF43EA7E7D705E9F94844915C1" +msgid "Melee" +msgstr "Broń biała" + +#. Key: ED7C842241D3DC70AF8DDCADC5669C5E +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_Default.Text +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_Default.Text +msgctxt ",ED7C842241D3DC70AF8DDCADC5669C5E" +msgid "Use left stick to adjust the corners\r\nso it lines up with the edges of your display." +msgstr "Użyj lewego drążka, aby dostosować krawędzie\r\ntak, aby przylegały do krawędzi ekranu." + +#. Key: EDE4E7574944C842E9C1CF8E0BB333D7 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EDE4E7574944C842E9C1CF8E0BB333D7" +msgid "Auto-run" +msgstr "Automatyczne bieganie" + +#. Key: EE915B9949435E9D0BF1AF9E18D5ECFA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EE915B9949435E9D0BF1AF9E18D5ECFA" +msgid "Crouch (Gamepad)" +msgstr "Kucnij (pad)" + +#. Key: EFC808434B60DD86D6F31486D1671CB5 +#. SourceLocation: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.EscapeText.Text +#: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.EscapeText.Text +msgctxt ",EFC808434B60DD86D6F31486D1671CB5" +msgid "Press escape to cancel." +msgstr "Naciśnij Escape, aby anulować." + +#. Key: F046E8AA444FE70AB3EA6484271E706D +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +msgctxt ",F046E8AA444FE70AB3EA6484271E706D" +msgid "You're All Winners" +msgstr "Wszyscy wygrywacie" + +#. Key: F104DF424959AA30FB62D98DDA7E93A1 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(0 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(0 - Value).DisplayNameMap +msgctxt ",F104DF424959AA30FB62D98DDA7E93A1" +msgid "Forward" +msgstr "Do przodu" + +#. Key: F1DF959B4B4CE6C2C4BC48BE574A864A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F1DF959B4B4CE6C2C4BC48BE574A864A" +msgid "Show Scoreboard" +msgstr "Pokaż tablicę wyników" + +#. Key: F277CCB64896F33E243D3F946AD0A430 +#. SourceLocation: /Game/System/Teams/TeamDA_Green.TeamDA_Green.TeamShortName +#: /Game/System/Teams/TeamDA_Green.TeamDA_Green.TeamShortName +msgctxt ",F277CCB64896F33E243D3F946AD0A430" +msgid "Green" +msgstr "Zielony" + +#. Key: F285E5FC42CE6BFF45B2859C07EEAA16 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +msgctxt ",F285E5FC42CE6BFF45B2859C07EEAA16" +msgid "Blue" +msgstr "Niebieski" + +#. Key: F287F4344F47BC35111284922366556A +#. SourceLocation: /Game/UI/DT_UniversalActions.DT_UniversalActions.DefaultBack.DisplayName +#: /Game/UI/DT_UniversalActions.DT_UniversalActions.DefaultBack.DisplayName +msgctxt ",F287F4344F47BC35111284922366556A" +msgid "Back" +msgstr "Wstecz" + +#. Key: F2A6DADA427AEA90427ED9BBC7BA3FE5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F2A6DADA427AEA90427ED9BBC7BA3FE5" +msgid "Melee" +msgstr "Broń biała" + +#. Key: F348282746973F4272D935808BCD661C +#. SourceLocation: /Game/UI/Menu/W_LyraExperienceTileButton.Default__W_LyraExperienceTileButton_C.ButtonText +#: /Game/UI/Menu/W_LyraExperienceTileButton.Default__W_LyraExperienceTileButton_C.ButtonText +msgctxt ",F348282746973F4272D935808BCD661C" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: F44F201F4E21916ECEFC679E7C5E9C06 +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_SecondaryKey.ButtonText +#: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_SecondaryKey.ButtonText +msgctxt ",F44F201F4E21916ECEFC679E7C5E9C06" +msgid "Not Bound" +msgstr "Nieprzypisany" + +#. Key: F4D4E89A4F138F69C636A492C1433F1F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +msgctxt ",F4D4E89A4F138F69C636A492C1433F1F" +msgid "LAN" +msgstr "LAN" + +#. Key: F4F0B6AC45671B37F00C5AA7E1338255 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F4F0B6AC45671B37F00C5AA7E1338255" +msgid "Fire Weapon" +msgstr "Strzelanie bronią" + +#. Key: F6BE09AA4AEC420C662494804E10C5B4 +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.StartGameButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.StartGameButton.ButtonText +msgctxt ",F6BE09AA4AEC420C662494804E10C5B4" +msgid "Play Lyra" +msgstr "Graj w Lyra" + +#. Key: F750C0964719C179EA361E81B4A7C1FF +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",F750C0964719C179EA361E81B4A7C1FF" +msgid "Gamepad" +msgstr "Pad" + +#. Key: F76179C942EC16CBB508289FDCC909EA +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F76179C942EC16CBB508289FDCC909EA" +msgid "Melee (Gamepad)" +msgstr "Broń biała (pad)" + +#. Key: F79DA43B4FB1FE5DADBA00B783B2A188 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +msgctxt ",F79DA43B4FB1FE5DADBA00B783B2A188" +msgid "Idle Time" +msgstr "Czas bezczynności" + +#. Key: F815711D4267ECA881EBEEA2E84F2113 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/W_InventoryScreen.W_InventoryScreen_C:WidgetTree.CommonTextBlock_334.Text +#: /ShooterMaps/PROTO/InventoryTest/W_InventoryScreen.W_InventoryScreen_C:WidgetTree.CommonTextBlock_334.Text +msgctxt ",F815711D4267ECA881EBEEA2E84F2113" +msgid "Inventory" +msgstr "Ekwipunek" + +#. Key: F9B4952E40D27CA896719E8DF06A9556 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatDisplayName +msgctxt ",F9B4952E40D27CA896719E8DF06A9556" +msgid "Client FPS: " +msgstr "Kl./s klienta: " + +#. Key: FADD548E4F869905182BF5B5E276B973 +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.QuitButton_EditorOnly.ButtonText +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.QuitButton_EditorOnly.ButtonText +msgctxt ",FADD548E4F869905182BF5B5E276B973" +msgid "Stop Play-in-Editor" +msgstr "Zatrzymaj odtwarzanie w edytorze" + +#. Key: FB69B8C24C0DA4B3019E24AD285015DF +#. SourceLocation: /TopDownArena/Game/Pickups/GE_BombCountUp.Default__GE_BombCountUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +#: /TopDownArena/Game/Pickups/GE_BombCountUp.Default__GE_BombCountUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +msgctxt ",FB69B8C24C0DA4B3019E24AD285015DF" +msgid "Bomb Count Up" +msgstr "Wydłuż czas do eksplozji bomby" + +#. Key: FBB001FD475DBE7B05BCB58F061F343B +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Text +msgctxt ",FBB001FD475DBE7B05BCB58F061F343B" +msgid "Browse" +msgstr "Przeglądaj" + +#. Key: FD2D45F3495717DCCEA955B15C6DE989 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",FD2D45F3495717DCCEA955B15C6DE989" +msgid "Move Left" +msgstr "Rusz w lewo" + +#. Key: FD741FBF47ECCCBA58BE70A24D3BC4B5 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeText.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeText.Text +msgctxt ",FD741FBF47ECCCBA58BE70A24D3BC4B5" +msgid "{Online Mode}" +msgstr "{Online Mode}" + +#. Key: FE2F4C5D4D505156F3E6A182F8C1AB9B +#. SourceLocation: /Game/Input/Configs/PMI_Default_KBM.PMI_Default_KBM.ConfigDisplayName +#: /Game/Input/Configs/PMI_Default_KBM.PMI_Default_KBM.ConfigDisplayName +msgctxt ",FE2F4C5D4D505156F3E6A182F8C1AB9B" +msgid "Default Keyboard & Mouse" +msgstr "Domyślna klawiatura i mysz" + +#. Key: FE4CB0BC4B3EA54CFED75BA71963A047 +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +msgctxt ",FE4CB0BC4B3EA54CFED75BA71963A047" +msgid "Victorious" +msgstr "Zwycięstwo" + +#. Key: FE6097764FD18465D81CDB885CD0AE85 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_104.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_104.Text +msgctxt ",FE6097764FD18465D81CDB885CD0AE85" +msgid "Join a game" +msgstr "Dołącz do gry" + +#. Key: FED210144D5364173EB129A6E0D5F155 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",FED210144D5364173EB129A6E0D5F155" +msgid "Show Scoreboard (Gamepad)" +msgstr "Pokaż tablicę wyników (pad)" + +#. Key: FEEA210A406D833FC25B59A3E00EBD45 +#. SourceLocation: /Game/Input/Configs/PMI_Default_Gamepad.PMI_Default_Gamepad.ConfigDisplayName +#: /Game/Input/Configs/PMI_Default_Gamepad.PMI_Default_Gamepad.ConfigDisplayName +msgctxt ",FEEA210A406D833FC25B59A3E00EBD45" +msgid "Default Gamepad" +msgstr "Domyślny pad" + +#. Key: FFEED97D46650ADD5F31868DB48D4CDE +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +msgctxt ",FFEED97D46650ADD5F31868DB48D4CDE" +msgid " / {MaxPlayers}" +msgstr " / {MaxPlayers}" + +#. Key: Unbound +#. SourceLocation: Plugins/CommonGame/Source/Private/CommonPlayerInputKey.cpp:339 +#: Plugins/CommonGame/Source/Private/CommonPlayerInputKey.cpp:339 +msgctxt "CommonKeybindWidget,Unbound" +msgid "Unbound" +msgstr "Nieprzypisany" + +#. Key: Error_FindSessionAlreadyInProgress +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:671 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:671 +msgctxt "CommonUser,Error_FindSessionAlreadyInProgress" +msgid "Session search already in progress" +msgstr "Wyszukiwanie sesji w toku" + +#. Key: Error_FindSessionBadPlayer +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:678 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:678 +msgctxt "CommonUser,Error_FindSessionBadPlayer" +msgid "Session search was not provided a local player" +msgstr "Nie podano lokalnego gracza do wyszukiwania sesji" + +#. Key: Error_FindSessionV1Failed +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1001 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1001 +msgctxt "CommonUser,Error_FindSessionV1Failed" +msgid "Find session failed" +msgstr "Nie udało się znaleźć sesji" + +#. Key: GuestNickname +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:246 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:246 +msgctxt "CommonUser,GuestNickname" +msgid "Guest" +msgstr "Gość" + +#. Key: InvalidPlatformUser +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1398 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1398 +msgctxt "CommonUser,InvalidPlatformUser" +msgid "Invalid Platform User" +msgstr "Nieprawidłowy użytkownik platformy" + +#. Key: LoginFailedEarly +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/AsyncAction_CommonUserInitialize.cpp:59 +#: Plugins/CommonUser/Source/CommonUser/Private/AsyncAction_CommonUserInitialize.cpp:59 +msgctxt "CommonUser,LoginFailedEarly" +msgid "Unable to start login process" +msgstr "Nie udało się rozpocząć procesu logowania" + +#. Key: LoginFailedTitle +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1317 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1317 +msgctxt "CommonUser,LoginFailedTitle" +msgid "Login Failure" +msgstr "Błąd logowania" + +#. Key: PrivilegeCanCommunicateViaTextOnline +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2110 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2110 +msgctxt "CommonUser,PrivilegeCanCommunicateViaTextOnline" +msgid "communicate with text" +msgstr "komunikacja tekstowa" + +#. Key: PrivilegeCanCommunicateViaVoiceOnline +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2112 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2112 +msgctxt "CommonUser,PrivilegeCanCommunicateViaVoiceOnline" +msgid "communicate with voice" +msgstr "komunikacja głosowa" + +#. Key: PrivilegeCanPlay +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2106 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2106 +msgctxt "CommonUser,PrivilegeCanPlay" +msgid "play the game" +msgstr "zagraj" + +#. Key: PrivilegeCanPlayOnline +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2108 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2108 +msgctxt "CommonUser,PrivilegeCanPlayOnline" +msgid "play online" +msgstr "zagraj online" + +#. Key: PrivilegeCanUseCrossPlay +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2116 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2116 +msgctxt "CommonUser,PrivilegeCanUseCrossPlay" +msgid "play with other platforms" +msgstr "zagraj z innymi platformami" + +#. Key: PrivilegeCanUseUserGeneratedContent +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2114 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2114 +msgctxt "CommonUser,PrivilegeCanUseUserGeneratedContent" +msgid "access user content" +msgstr "uzyskaj dostęp do treści użytkownika" + +#. Key: PrivilegeFailureFormat +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1711 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1711 +msgctxt "CommonUser,PrivilegeFailureFormat" +msgid "{0} to {1}" +msgstr "{0} do {1}" + +#. Key: ResultAccountTypeRestricted +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2142 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2142 +msgctxt "CommonUser,ResultAccountTypeRestricted" +msgid "This account type does not have access" +msgstr "Ten rodzaj konta nie ma dostępu" + +#. Key: ResultAccountUseRestricted +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2144 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2144 +msgctxt "CommonUser,ResultAccountUseRestricted" +msgid "This account is not allowed" +msgstr "Ten rodzaj konta jest niedozwolony" + +#. Key: ResultAgeRestricted +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2140 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2140 +msgctxt "CommonUser,ResultAgeRestricted" +msgid "This age restricted account is not allowed" +msgstr "To konto z ograniczeniem wiekowym jest niedozwolone" + +#. Key: ResultAvailable +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2130 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2130 +msgctxt "CommonUser,ResultAvailable" +msgid "The user is allowed" +msgstr "Ten użytkownik jest dozwolony" + +#. Key: ResultLicenseInvalid +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2134 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2134 +msgctxt "CommonUser,ResultLicenseInvalid" +msgid "A valid game license is required" +msgstr "Wymagana jest ważna licencja na grę" + +#. Key: ResultNetworkConnectionUnavailable +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2138 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2138 +msgctxt "CommonUser,ResultNetworkConnectionUnavailable" +msgid "A network connection is required" +msgstr "Wymagane jest połączenie sieciowe" + +#. Key: ResultPlatformFailure +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2146 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2146 +msgctxt "CommonUser,ResultPlatformFailure" +msgid "Not allowed" +msgstr "Niedozwolone" + +#. Key: ResultUnknown +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2128 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2128 +msgctxt "CommonUser,ResultUnknown" +msgid "Unknown if the user is allowed" +msgstr "Nie wiadomo, czy użytkownik jest dozwolony" + +#. Key: ResultUserNotLoggedIn +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2132 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2132 +msgctxt "CommonUser,ResultUserNotLoggedIn" +msgid "The user must login" +msgstr "Użytkownik musi się zalogować" + +#. Key: VersionOutdated +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2136 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2136 +msgctxt "CommonUser,VersionOutdated" +msgid "The game or hardware needs to be updated" +msgstr "Należy zaktualizować grę lub sprzęt" + +#. Key: DevDynamicDetailsFormat +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSetting.cpp:292 +#: Plugins/GameSettings/Source/Private/GameSetting.cpp:292 +msgctxt "GameSetting,DevDynamicDetailsFormat" +msgid "{0}{1}" +msgstr "{0}{1}" + +#. Key: DisabledOptionReasonLine +#. SourceLocation: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:106 +#: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:106 +msgctxt "GameSetting,DisabledOptionReasonLine" +msgid " There are fewer options than available due to Parental Controls." +msgstr " Ze względu na ustawienia kontroli rodzicielskiej nie wszystkie dostępne opcje są widoczne." + +#. Key: DisabledReasonLine +#. SourceLocation: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:100 +#: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:100 +msgctxt "GameSetting,DisabledReasonLine" +msgid " {0}" +msgstr " {0}" + +#. Key: OnlyPrimaryPlayerEditable +#. SourceLocation: Plugins/GameSettings/Source/Private/EditCondition/WhenPlayingAsPrimaryPlayer.cpp:19 +#: Plugins/GameSettings/Source/Private/EditCondition/WhenPlayingAsPrimaryPlayer.cpp:19 +msgctxt "GameSetting,OnlyPrimaryPlayerEditable" +msgid "Can only be changed by the primary player." +msgstr "Podlega zmianie tylko przez głównego gracza." + +#. Key: PercentFormat +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSettingValueScalarDynamic.cpp:11 +#: Plugins/GameSettings/Source/Private/GameSettingValueScalarDynamic.cpp:11 +msgctxt "GameSetting,PercentFormat" +msgid "{0}%" +msgstr "{0}%" + +#. Key: WarningReasonLine +#. SourceLocation: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:76 +#: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:76 +msgctxt "GameSetting,WarningReasonLine" +msgid " {0}" +msgstr " {0}" + +#. Key: OFF +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:189 +#: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:189 +msgctxt "GameSettingValueDiscreteDynamic,OFF" +msgid "OFF" +msgstr "WYŁ." + +#. Key: ON +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:190 +#: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:190 +msgctxt "GameSettingValueDiscreteDynamic,ON" +msgid "ON" +msgstr "WŁ." + +#. Key: PayloadOutTooltip +#. SourceLocation: Plugins/GameplayMessageRouter/Source/GameplayMessageNodes/Private/K2Node_AsyncAction_ListenForGameplayMessages.cpp:53 +#: Plugins/GameplayMessageRouter/Source/GameplayMessageNodes/Private/K2Node_AsyncAction_ListenForGameplayMessages.cpp:53 +msgctxt "K2Node,PayloadOutTooltip" +msgid "\n\nThe message structure that we received" +msgstr "\n\nStruktura komunikatu, który otrzymaliśmy" + +#. Key: AdvancedGraphics_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:588 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:588 +msgctxt "Lyra,AdvancedGraphics_Name" +msgid "Advanced Graphics" +msgstr "Zaawansowane ustawienia graficzne" + +#. Key: AntiAliasing_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:446 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:446 +msgctxt "Lyra,AntiAliasing_Description" +msgid "Anti-Aliasing reduces jaggy artifacts along geometry edges. Increasing this setting will make edges look smoother, but can reduce performance. Higher settings mean more anti-aliasing." +msgstr "Funkcja antyaliasingu redukuje postrzępione artefakty wzdłuż krawędzi geometrycznych. Zwiększenie tego ustawienia sprawi, że krawędzie będą wyglądały bardziej gładko, ale może zmniejszyć wydajność. Wyższe ustawienia oznaczają więcej antyaliasingu." + +#. Key: AntiAliasing_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:445 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:445 +msgctxt "Lyra,AntiAliasing_Name" +msgid "Anti-Aliasing" +msgstr "Antyaliasing" + +#. Key: AntiAliasingEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:453 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:453 +msgctxt "Lyra,AntiAliasingEpic" +msgid "Epic" +msgstr "Bardzo wysoki" + +#. Key: AntiAliasingHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:452 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:452 +msgctxt "Lyra,AntiAliasingHigh" +msgid "High" +msgstr "Wysoki" + +#. Key: AntiAliasingLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:450 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:450 +msgctxt "Lyra,AntiAliasingLow" +msgid "Off" +msgstr "Wył." + +#. Key: AntiAliasingMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:451 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:451 +msgctxt "Lyra,AntiAliasingMedium" +msgid "Medium" +msgstr "Średni" + +#. Key: AudioCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:31 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:31 +msgctxt "Lyra,AudioCollection_Name" +msgid "Audio" +msgstr "Dźwięk" + +#. Key: AudioOutputDevice_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:240 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:240 +msgctxt "Lyra,AudioOutputDevice_Description" +msgid "Changes the audio output device for game audio (not voice chat)." +msgstr "Zmienia urządzenie wyjściowe audio używane do odtwarzania dźwięku z gry (nie do czatu głosowego)." + +#. Key: AudioOutputDevice_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:239 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:239 +msgctxt "Lyra,AudioOutputDevice_Name" +msgid "Audio Output Device" +msgstr "Urządzenie wyjściowe audio" + +#. Key: AutoSetQuality_Action +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:314 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:314 +msgctxt "Lyra,AutoSetQuality_Action" +msgid "Auto-Set" +msgstr "Ustawienia automatyczne" + +#. Key: AutoSetQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:311 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:311 +msgctxt "Lyra,AutoSetQuality_Description" +msgid "Automatically configure the graphics quality options based on a benchmark of the hardware." +msgstr "Automatycznie konfiguruje opcje jakości grafiki w oparciu o test sprzętu." + +#. Key: AutoSetQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:310 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:310 +msgctxt "Lyra,AutoSetQuality_Name" +msgid "Auto-Set Quality" +msgstr "Ustawienia automatyczne jakości" + +#. Key: BackgroundAudio_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:258 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:258 +msgctxt "Lyra,BackgroundAudio_Description" +msgid "Turns game audio on/off when the game is in the background. When on, the game audio will continue to play when the game is minimized, or another window is focused." +msgstr "Włącza/wyłącza dźwięk z gry, gdy gra działa w tle. Kiedy funkcja jest włączona, dźwięk z gry będzie nadal odtwarzany po zminimalizowaniu gry lub wybraniu innego okna." + +#. Key: BackgroundAudio_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:257 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:257 +msgctxt "Lyra,BackgroundAudio_Name" +msgid "Background Audio" +msgstr "Dźwięk w tle" + +#. Key: BasicSensitivityCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:139 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:139 +msgctxt "Lyra,BasicSensitivityCollection_Name" +msgid "Sensitivity" +msgstr "Czułość" + +#. Key: Brightness_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:213 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:213 +msgctxt "Lyra,Brightness_Description" +msgid "Adjusts the brightness." +msgstr "Umożliwia regulację jasności." + +#. Key: Brightness_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:212 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:212 +msgctxt "Lyra,Brightness_Name" +msgid "Brightness" +msgstr "Jasność" + +#. Key: BrightnessAdjustInstructions +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:83 +#: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:83 +msgctxt "Lyra,BrightnessAdjustInstructions" +msgid "Use {0} to adjust the brightness" +msgstr "Użyj {0}, aby regulować jasność" + +#. Key: BrightnessFormat +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:219 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:219 +msgctxt "Lyra,BrightnessFormat" +msgid "{0}%" +msgstr "{0}%" + +#. Key: ColorBlindMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:175 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:175 +msgctxt "Lyra,ColorBlindMode_Description" +msgid "Using the provided images, test out the different color blind modes to find a color correction that works best for you." +msgstr "Korzystając z przedstawionych obrazów, przetestuj różne tryby dla daltonistów, aby znaleźć ustawienia korekcji kolorów, które najlepiej Ci odpowiadają." + +#. Key: ColorBlindMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:174 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:174 +msgctxt "Lyra,ColorBlindMode_Name" +msgid "Color Blind Mode" +msgstr "Tryb dla daltonistów" + +#. Key: ColorBlindRotatorSettingDeuteranope +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:181 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:181 +msgctxt "Lyra,ColorBlindRotatorSettingDeuteranope" +msgid "Deuteranope" +msgstr "Deutranopia" + +#. Key: ColorBlindRotatorSettingOff +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:180 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:180 +msgctxt "Lyra,ColorBlindRotatorSettingOff" +msgid "Off" +msgstr "Wył." + +#. Key: ColorBlindRotatorSettingProtanope +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:182 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:182 +msgctxt "Lyra,ColorBlindRotatorSettingProtanope" +msgid "Protanope" +msgstr "Protanopia" + +#. Key: ColorBlindRotatorSettingTritanope +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:183 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:183 +msgctxt "Lyra,ColorBlindRotatorSettingTritanope" +msgid "Tritanope" +msgstr "Tritanopia" + +#. Key: ColorBlindStrength_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:194 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:194 +msgctxt "Lyra,ColorBlindStrength_Description" +msgid "Using the provided images, test out the different strengths to find a color correction that works best for you." +msgstr "Korzystając z przedstawionych obrazów, przetestuj różne poziomy intensywności, aby znaleźć ustawienia korekcji kolorów, które najlepiej Ci odpowiadają." + +#. Key: ColorBlindStrength_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:193 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:193 +msgctxt "Lyra,ColorBlindStrength_Name" +msgid "Color Blind Strength" +msgstr "Intensywność w trybie dla dalonistów" + +#. Key: ControllerHardware_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:47 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:47 +msgctxt "Lyra,ControllerHardware_Description" +msgid "The type of controller you're using." +msgstr "Rodzaj używanego przez Ciebie kontrolera." + +#. Key: ControllerHardware_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:46 +msgctxt "Lyra,ControllerHardware_Name" +msgid "Controller Hardware" +msgstr "Rodzaj kontrolera" + +#. Key: DeadZoneCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:200 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:200 +msgctxt "Lyra,DeadZoneCollection_Name" +msgid "Controller DeadZone" +msgstr "Martwa strefa kontrolera" + +#. Key: DeviceProfileSuffix_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:270 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:270 +msgctxt "Lyra,DeviceProfileSuffix_Description" +msgid "Choose between different quality presets to make a trade off between quality and speed." +msgstr "Wybieraj spośród różnych wstępnych ustawień jakości, aby znaleźć kompromis między jakością a płynnością." + +#. Key: DeviceProfileSuffix_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:269 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:269 +msgctxt "Lyra,DeviceProfileSuffix_Name" +msgid "Quality Presets" +msgstr "Wstępne ustawienia jakości" + +#. Key: DialogueVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:95 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:95 +msgctxt "Lyra,DialogueVolume_Description" +msgid "Adjusts the volume of dialogue for game characters and voice overs." +msgstr "Umożliwia regulację głośności dialogów postaci w grze i podkładu głosowego." + +#. Key: DialogueVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:94 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:94 +msgctxt "Lyra,DialogueVolume_Name" +msgid "Dialogue" +msgstr "Dialog" + +#. Key: DisplayCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:114 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:114 +msgctxt "Lyra,DisplayCollection_Name" +msgid "Display" +msgstr "Ekran" + +#. Key: EFortGamepadSensitivity_Fast +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:150 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:150 +msgctxt "Lyra,EFortGamepadSensitivity_Fast" +msgid "7 (Fast)" +msgstr "7 (szybko)" + +#. Key: EFortGamepadSensitivity_FastPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:151 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:151 +msgctxt "Lyra,EFortGamepadSensitivity_FastPlus" +msgid "8 (Fast+)" +msgstr "8 (szybko+)" + +#. Key: EFortGamepadSensitivity_FastPlusPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:152 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:152 +msgctxt "Lyra,EFortGamepadSensitivity_FastPlusPlus" +msgid "9 (Fast++)" +msgstr "9 (szybko++)" + +#. Key: EFortGamepadSensitivity_Insane +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:153 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:153 +msgctxt "Lyra,EFortGamepadSensitivity_Insane" +msgid "10 (Insane)" +msgstr "10 (szaleństwo)" + +#. Key: EFortGamepadSensitivity_Normal +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:147 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:147 +msgctxt "Lyra,EFortGamepadSensitivity_Normal" +msgid "4 (Normal)" +msgstr "4 (normalna)" + +#. Key: EFortGamepadSensitivity_NormalPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:148 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:148 +msgctxt "Lyra,EFortGamepadSensitivity_NormalPlus" +msgid "5 (Normal+)" +msgstr "5 (normalna+)" + +#. Key: EFortGamepadSensitivity_NormalPlusPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:149 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:149 +msgctxt "Lyra,EFortGamepadSensitivity_NormalPlusPlus" +msgid "6 (Normal++)" +msgstr "6 (normalna++)" + +#. Key: EFortGamepadSensitivity_Slow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:144 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:144 +msgctxt "Lyra,EFortGamepadSensitivity_Slow" +msgid "1 (Slow)" +msgstr "1 (powoli)" + +#. Key: EFortGamepadSensitivity_SlowPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:145 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:145 +msgctxt "Lyra,EFortGamepadSensitivity_SlowPlus" +msgid "2 (Slow+)" +msgstr "2 (powoli+)" + +#. Key: EFortGamepadSensitivity_SlowPlusPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:146 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:146 +msgctxt "Lyra,EFortGamepadSensitivity_SlowPlusPlus" +msgid "3 (Slow++)" +msgstr "3 (powoli++)" + +#. Key: ELyraAllowBackgroundAudioSetting_AllSounds +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:265 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:265 +msgctxt "Lyra,ELyraAllowBackgroundAudioSetting_AllSounds" +msgid "All Sounds" +msgstr "Wszystkie dźwięki" + +#. Key: ELyraAllowBackgroundAudioSetting_Off +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:264 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:264 +msgctxt "Lyra,ELyraAllowBackgroundAudioSetting_Off" +msgid "Off" +msgstr "Wył." + +#. Key: ESubtitleBackgroundOpacity_Clear +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:225 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:225 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Clear" +msgid "Clear" +msgstr "Wyczyść" + +#. Key: ESubtitleBackgroundOpacity_High +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:228 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:228 +msgctxt "Lyra,ESubtitleBackgroundOpacity_High" +msgid "High" +msgstr "Wysoki" + +#. Key: ESubtitleBackgroundOpacity_Low +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:226 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:226 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Low" +msgid "Low" +msgstr "Niski" + +#. Key: ESubtitleBackgroundOpacity_Medium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:227 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:227 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Medium" +msgid "Medium" +msgstr "Średni" + +#. Key: ESubtitleBackgroundOpacity_Solid +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:229 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:229 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Solid" +msgid "Solid" +msgstr "Solid" + +#. Key: ESubtitleTextBorder_DropShadow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:211 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:211 +msgctxt "Lyra,ESubtitleTextBorder_DropShadow" +msgid "Drop Shadow" +msgstr "Dodaj cień" + +#. Key: ESubtitleTextBorder_None +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:209 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:209 +msgctxt "Lyra,ESubtitleTextBorder_None" +msgid "None" +msgstr "Brak" + +#. Key: ESubtitleTextBorder_Outline +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:210 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:210 +msgctxt "Lyra,ESubtitleTextBorder_Outline" +msgid "Outline" +msgstr "Zarys" + +#. Key: ESubtitleTextColor_White +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:194 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:194 +msgctxt "Lyra,ESubtitleTextColor_White" +msgid "White" +msgstr "Biały" + +#. Key: ESubtitleTextColor_Yellow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:195 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:195 +msgctxt "Lyra,ESubtitleTextColor_Yellow" +msgid "Yellow" +msgstr "Żółty" + +#. Key: ESubtitleTextSize_ExtraLarge +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:180 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:180 +msgctxt "Lyra,ESubtitleTextSize_ExtraLarge" +msgid "Extra Large" +msgstr "Bardzo duży" + +#. Key: ESubtitleTextSize_ExtraSmall +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:176 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:176 +msgctxt "Lyra,ESubtitleTextSize_ExtraSmall" +msgid "Extra Small" +msgstr "Bardzo mały" + +#. Key: ESubtitleTextSize_Large +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:179 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:179 +msgctxt "Lyra,ESubtitleTextSize_Large" +msgid "Large" +msgstr "Duży" + +#. Key: ESubtitleTextSize_Medium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:178 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:178 +msgctxt "Lyra,ESubtitleTextSize_Medium" +msgid "Medium" +msgstr "Średni" + +#. Key: ESubtitleTextSize_Small +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:177 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:177 +msgctxt "Lyra,ESubtitleTextSize_Small" +msgid "Small" +msgstr "Mały" + +#. Key: FPSFormat +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:637 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:637 +msgctxt "Lyra,FPSFormat" +msgid "{0} FPS" +msgstr "{0} kl/s" + +#. Key: FrameRateLimit_Always_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:702 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:702 +msgctxt "Lyra,FrameRateLimit_Always_Description" +msgid "Frame rate limit sets the highest frame rate that is allowed. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "Limit klatek na sekundę określa największą dozwoloną liczbę klatek na sekundę. Ustaw mniejszą wartość, aby uzyskać bardziej wyrównaną liczbę klatek na sekundę, lub większą, aby uzyskać najlepsze wrażenia na szybszych komputerach. W celu uzyskania wysokiej częstotliwości odświeżania obrazu konieczne może być wyłączenie funkcji synchronizacji pionowej." + +#. Key: FrameRateLimit_Always_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:701 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:701 +msgctxt "Lyra,FrameRateLimit_Always_Name" +msgid "Frame Rate Limit" +msgstr "Limit klatek na sekundę" + +#. Key: FrameRateLimit_InMenu_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:670 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:670 +msgctxt "Lyra,FrameRateLimit_InMenu_Description" +msgid "Frame rate limit when in the menu. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "Limit klatek na sekundę w menu. Ustaw mniejszą wartość, aby uzyskać bardziej wyrównaną liczbę klatek na sekundę, lub większą, aby uzyskać najlepsze wrażenia na szybszych komputerach. W celu uzyskania wysokiej częstotliwości odświeżania obrazu konieczne może być wyłączenie funkcji synchronizacji pionowej." + +#. Key: FrameRateLimit_InMenu_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:669 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:669 +msgctxt "Lyra,FrameRateLimit_InMenu_Name" +msgid "Frame Rate Limit (Menu)" +msgstr "Limit klatek na sekundę (Menu)" + +#. Key: FrameRateLimit_Mobile_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:299 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:299 +msgctxt "Lyra,FrameRateLimit_Mobile_Description" +msgid "Select a desired framerate. Use this to fine tune performance on your device." +msgstr "Wybierz pożądaną liczbę klatek na sekundę. Ta opcja pozwala poprawić wydajność na Twoim urządzeniu." + +#. Key: FrameRateLimit_Mobile_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:298 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:298 +msgctxt "Lyra,FrameRateLimit_Mobile_Name" +msgid "Frame Rate Limit" +msgstr "Limit klatek na sekundę" + +#. Key: FrameRateLimit_OnBattery_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:652 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:652 +msgctxt "Lyra,FrameRateLimit_OnBattery_Description" +msgid "Frame rate limit when running on battery. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "Limit klatek na sekundę przy zasilaniu z akumulatora. Ustaw mniejszą wartość, aby uzyskać bardziej wyrównaną liczbę klatek na sekundę, lub większą, aby uzyskać najlepsze wrażenia na szybszych komputerach. W celu uzyskania wysokiej częstotliwości odświeżania obrazu konieczne może być wyłączenie funkcji synchronizacji pionowej." + +#. Key: FrameRateLimit_OnBattery_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:651 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:651 +msgctxt "Lyra,FrameRateLimit_OnBattery_Name" +msgid "Frame Rate Limit (On Battery)" +msgstr "Limit klatek na sekundę (zasilanie z akumulatora)" + +#. Key: FrameRateLimit_WhenBackgrounded_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:686 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:686 +msgctxt "Lyra,FrameRateLimit_WhenBackgrounded_Description" +msgid "Frame rate limit when in the background. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "Limit klatek na sekundę przy pracy w tle. Ustaw mniejszą wartość, aby uzyskać bardziej wyrównaną liczbę klatek na sekundę, lub większą, aby uzyskać najlepsze wrażenia na szybszych komputerach. W celu uzyskania wysokiej częstotliwości odświeżania obrazu konieczne może być wyłączenie funkcji synchronizacji pionowej." + +#. Key: FrameRateLimit_WhenBackgrounded_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:685 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:685 +msgctxt "Lyra,FrameRateLimit_WhenBackgrounded_Name" +msgid "Frame Rate Limit (Background)" +msgstr "Limit klatek na sekundę (praca w tle)" + +#. Key: FullscreenNeededForVSync +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:608 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:608 +msgctxt "Lyra,FullscreenNeededForVSync" +msgid "This feature only works if 'Window Mode' is set to 'Fullscreen'." +msgstr "Ta funkcja działa jedynie przy ustawieniu „trybu okna” na „pełnoekranowy”." + +#. Key: GamepadBindingCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:130 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:130 +msgctxt "Lyra,GamepadBindingCollection_Name" +msgid "Controls" +msgstr "Sterowanie" + +#. Key: GamepadCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:31 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:31 +msgctxt "Lyra,GamepadCollection_Name" +msgid "Gamepad" +msgstr "Pad" + +#. Key: GamepadVibration_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:89 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:89 +msgctxt "Lyra,GamepadVibration_Description" +msgid "Turns controller vibration on/off." +msgstr "Włącza i wyłącza wibrowanie kontrolera." + +#. Key: GamepadVibration_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:88 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:88 +msgctxt "Lyra,GamepadVibration_Name" +msgid "Vibration" +msgstr "Wibracja" + +#. Key: GameplayCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:21 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:21 +msgctxt "Lyra,GameplayCollection_Name" +msgid "Gameplay" +msgstr "Rozgrywka" + +#. Key: GlobalIlluminationQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:400 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:400 +msgctxt "Lyra,GlobalIlluminationQuality_Description" +msgid "Global Illumination controls the quality of dynamically calculated indirect lighting bounces, sky shadowing and Ambient Occlusion. Settings of 'High' and above use more accurate ray tracing methods to solve lighting, but can reduce performance." +msgstr "Globalne oświetlenie reguluje jakość dynamicznie obliczonych odbić światła pośredniego, cieniowanie nieba oraz okluzję otoczenia. Ustawienie wysokiej bądź lepszej jakości powoduje zastosowanie dokładniejszych metod śledzenia promieni, ale może zmniejszyć wydajność." + +#. Key: GlobalIlluminationQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:399 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:399 +msgctxt "Lyra,GlobalIlluminationQuality_Name" +msgid "Global Illumination" +msgstr "Globalne oświetlenie" + +#. Key: GraphicsCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:167 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:167 +msgctxt "Lyra,GraphicsCollection_Name" +msgid "Graphics" +msgstr "Grafika" + +#. Key: GraphicsQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:258 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:258 +msgctxt "Lyra,GraphicsQuality_Name" +msgid "Graphics Quality" +msgstr "Jakość grafiki" + +#. Key: GraphicsQualityPresets_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:359 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:359 +msgctxt "Lyra,GraphicsQualityPresets_Description" +msgid "Quality Preset allows you to adjust multiple video options at once. Try a few options to see what fits your preference and device's performance." +msgstr "Wstępne ustawienie jakości pozwala jednocześnie regulować kilka opcji graficznych. Wypróbuj kilka opcji, aby zobaczyć, które odpowiadają Twoim preferencjom oraz wydajności urządzenia." + +#. Key: GraphicsQualityPresets_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:358 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:358 +msgctxt "Lyra,GraphicsQualityPresets_Name" +msgid "Quality Presets" +msgstr "Wstępne ustawienia jakości" + +#. Key: HardwareCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:39 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:39 +msgctxt "Lyra,HardwareCollection_Name" +msgid "Hardware" +msgstr "Sprzęt" + +#. Key: HDRAudioMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:304 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:304 +msgctxt "Lyra,HDRAudioMode_Description" +msgid "Enable high dynamic range audio. Changes the runtime processing chain to increase the dynamic range of the audio mixdown, appropriate for theater or more cinematic experiences." +msgstr "Włącz dźwięk o wysokim zakresie dynamiki. Zmienia łańcuch przetwarzania, aby zwiększyć zakres dynamiki miksowanego dźwięku. Odpowiednie ustawienie dla kina domowego i bardziej kinowych doświadczeń." + +#. Key: HDRAudioMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:303 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:303 +msgctxt "Lyra,HDRAudioMode_Name" +msgid "High Dynamic Range Audio" +msgstr "Dźwięk o wysokim zakresie dynamiki" + +#. Key: HeadphoneMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:280 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:280 +msgctxt "Lyra,HeadphoneMode_Description" +msgid "Enable binaural audio. Provides 3D audio spatialization, so you can hear the location of sounds more precisely, including above, below, and behind you. Recommended for use with stereo headphones only." +msgstr "Włącza dźwięk obuuszny. Zapewnia uprzestrzennienie dźwięku w trójwymiarze, co pozwala precyzyjniej określać położenie źródła dźwięku na górze, na dole oraz z tyłu. Zalecane stosowanie wyłącznie ze słuchawkami stereo." + +#. Key: HeadphoneMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:279 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:279 +msgctxt "Lyra,HeadphoneMode_Name" +msgid "3D Headphones" +msgstr "Słuchawki 3D" + +#. Key: InvertHorizontalAxis_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:123 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:123 +msgctxt "Lyra,InvertHorizontalAxis_Description" +msgid "Enable the inversion of the Horizontal look axis." +msgstr "Włącza odwrócenie pionowej osi widoku." + +#. Key: InvertHorizontalAxis_Gamepad_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:115 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:115 +msgctxt "Lyra,InvertHorizontalAxis_Gamepad_Description" +msgid "Enable the inversion of the Horizontal look axis." +msgstr "Włącza odwrócenie pionowej osi widoku." + +#. Key: InvertHorizontalAxis_Gamepad_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:114 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:114 +msgctxt "Lyra,InvertHorizontalAxis_Gamepad_Name" +msgid "Invert Horizontal Axis" +msgstr "Odwróć pionową oś" + +#. Key: InvertHorizontalAxis_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:122 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:122 +msgctxt "Lyra,InvertHorizontalAxis_Name" +msgid "Invert Horizontal Axis" +msgstr "Odwróć pionową oś" + +#. Key: InvertVerticalAxis_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:108 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:108 +msgctxt "Lyra,InvertVerticalAxis_Description" +msgid "Enable the inversion of the vertical look axis." +msgstr "Włącza odwrócenie poziomej osi widoku." + +#. Key: InvertVerticalAxis_Gamepad_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:102 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:102 +msgctxt "Lyra,InvertVerticalAxis_Gamepad_Description" +msgid "Enable the inversion of the vertical look axis." +msgstr "Włącza odwrócenie poziomej osi widoku." + +#. Key: InvertVerticalAxis_Gamepad_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:101 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:101 +msgctxt "Lyra,InvertVerticalAxis_Gamepad_Name" +msgid "Invert Vertical Axis" +msgstr "Odwróć poziomą oś" + +#. Key: InvertVerticalAxis_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:107 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:107 +msgctxt "Lyra,InvertVerticalAxis_Name" +msgid "Invert Vertical Axis" +msgstr "Odwróć poziomą oś" + +#. Key: KeyBindingCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:141 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:141 +msgctxt "Lyra,KeyBindingCollection_Name" +msgid "Keyboard & Mouse" +msgstr "Klawiatura i mysz" + +#. Key: LanguageCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:27 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:27 +msgctxt "Lyra,LanguageCollection_Name" +msgid "Language" +msgstr "Język" + +#. Key: LanguageSetting_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:35 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:35 +msgctxt "Lyra,LanguageSetting_Description" +msgid "The language of the game." +msgstr "Język w grze." + +#. Key: LanguageSetting_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:34 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:34 +msgctxt "Lyra,LanguageSetting_Name" +msgid "Language" +msgstr "Język" + +#. Key: LookSensitivityPreset_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:161 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:161 +msgctxt "Lyra,LookSensitivityPreset_Description" +msgid "How quickly your view rotates." +msgstr "Szybkość obracania się widoku." + +#. Key: LookSensitivityPreset_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:160 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:160 +msgctxt "Lyra,LookSensitivityPreset_Name" +msgid "Look Sensitivity" +msgstr "Czułość rozglądania się" + +#. Key: LookSensitivityPresetAds_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:179 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:179 +msgctxt "Lyra,LookSensitivityPresetAds_Description" +msgid "How quickly your view rotates while aiming down sights (ADS)." +msgstr "Szybkość obracania się widoku podczas celowania z użyciem celownika (ADS)." + +#. Key: LookSensitivityPresetAds_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:178 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:178 +msgctxt "Lyra,LookSensitivityPresetAds_Name" +msgid "Aim Sensitivity (ADS)" +msgstr "Czułość celowania (ADS)" + +#. Key: LookStickDeadZone_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:224 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:224 +msgctxt "Lyra,LookStickDeadZone_Description" +msgid "Increase or decrease the area surrounding the stick that we ignore input from. Setting this value too low may result in the camera continuing to move even after removing your finger from the stick." +msgstr "Umożliwia zwiększenie lub zmniejszenie otaczającego drążek obszaru, z którego ignorowane są dane wejściowe. Zbyt niska wartość tego ustawienia może sprawić, że kamera będzie się poruszać nawet po zdjęciu palca z drążka." + +#. Key: LookStickDeadZone_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:223 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:223 +msgctxt "Lyra,LookStickDeadZone_Name" +msgid "Right Stick DeadZone" +msgstr "Martwa strefa prawego drążka" + +#. Key: MouseAndKeyboardCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:28 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:28 +msgctxt "Lyra,MouseAndKeyboardCollection_Name" +msgid "Mouse & Keyboard" +msgstr "Mysz i klawiatura" + +#. Key: MouseSensitivityCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:46 +msgctxt "Lyra,MouseSensitivityCollection_Name" +msgid "Sensitivity" +msgstr "Czułość" + +#. Key: MouseSensitivityPitch_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:72 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:72 +msgctxt "Lyra,MouseSensitivityPitch_Description" +msgid "Sets the sensitivity of the mouse's vertical (y) axis. With higher settings the camera will move faster when looking up and down with the mouse." +msgstr "Umożliwia ustawienie czułości poziomej osi myszy (Y). Wyższe ustawienie oznacza szybszy ruch kamery podczas rozglądania się do góry i w dół z użyciem myszy." + +#. Key: MouseSensitivityPitch_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:71 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:71 +msgctxt "Lyra,MouseSensitivityPitch_Name" +msgid "Y-Axis Sensitivity" +msgstr "Czułość osi Y" + +#. Key: MouseSensitivityYaw_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:54 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:54 +msgctxt "Lyra,MouseSensitivityYaw_Description" +msgid "Sets the sensitivity of the mouse's horizontal (x) axis. With higher settings the camera will move faster when looking left and right with the mouse." +msgstr "Umożliwia ustawienie czułości poziomej osi myszy (X). Wyższe ustawienie oznacza szybszy ruch kamery podczas rozglądania się na lewo i prawo z użyciem myszy." + +#. Key: MouseSensitivityYaw_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:53 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:53 +msgctxt "Lyra,MouseSensitivityYaw_Name" +msgid "X-Axis Sensitivity" +msgstr "Czułość osi X" + +#. Key: MouseTargetingMultiplier_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:90 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:90 +msgctxt "Lyra,MouseTargetingMultiplier_Description" +msgid "Sets the modifier for reducing mouse sensitivity when targeting. 100% will have no slow down when targeting. Lower settings will have more slow down when targeting." +msgstr "Umożliwia ustawienie modyfikatora służącego do zmniejszenia czułości myszy podczas celowania. Wartość 100% oznacza brak spowolnienia podczas celowania. Niższe ustawienie wartości oznacza większe spowolnienie podczas celowania." + +#. Key: MouseTargetingMultiplier_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:89 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:89 +msgctxt "Lyra,MouseTargetingMultiplier_Name" +msgid "Targeting Sensitivity" +msgstr "Czułość celowania" + +#. Key: MoveStickDeadZone_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:208 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:208 +msgctxt "Lyra,MoveStickDeadZone_Description" +msgid "Increase or decrease the area surrounding the stick that we ignore input from. Setting this value too low may result in the character continuing to move even after removing your finger from the stick." +msgstr "Umożliwia zwiększenie lub zmniejszenie otaczającego drążek obszaru, z którego ignorowane są dane wejściowe. Zbyt niska wartość tego ustawienia może sprawić, że postać będzie się poruszać nawet po zdjęciu palca z drążka." + +#. Key: MoveStickDeadZone_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:207 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:207 +msgctxt "Lyra,MoveStickDeadZone_Name" +msgid "Left Stick DeadZone" +msgstr "Martwa strefa lewego drążka" + +#. Key: MusicVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:63 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:63 +msgctxt "Lyra,MusicVolume_Description" +msgid "Adjusts the volume of music." +msgstr "Umożliwia regulację głośności muzyki." + +#. Key: MusicVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:62 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:62 +msgctxt "Lyra,MusicVolume_Name" +msgid "Music" +msgstr "Muzyka" + +#. Key: OverallVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:47 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:47 +msgctxt "Lyra,OverallVolume_Description" +msgid "Adjusts the volume of everything." +msgstr "Umożliwia regulację głośności każdego dźwięku." + +#. Key: OverallVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:46 +msgctxt "Lyra,OverallVolume_Name" +msgid "Overall" +msgstr "Ogólna" + +#. Key: PerfStat_ClientFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:53 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:53 +msgctxt "Lyra,PerfStat_ClientFPS" +msgid "Client FPS" +msgstr "Kl./s klienta" + +#. Key: PerfStat_FrameTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:69 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:69 +msgctxt "Lyra,PerfStat_FrameTime" +msgid "Frame Time" +msgstr "Czas renderowania klatki" + +#. Key: PerfStat_FrameTime_GameThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:85 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:85 +msgctxt "Lyra,PerfStat_FrameTime_GameThread" +msgid "CPU Game Time" +msgstr "Czas pracy procesora (gra)" + +#. Key: PerfStat_FrameTime_GPU +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:109 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:109 +msgctxt "Lyra,PerfStat_FrameTime_GPU" +msgid "GPU Render Time" +msgstr "Czas pracy procesora graficznego (renderowanie)" + +#. Key: PerfStat_FrameTime_RenderThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:93 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:93 +msgctxt "Lyra,PerfStat_FrameTime_RenderThread" +msgid "CPU Render Time" +msgstr "Czas pracy procesora (renderowanie)" + +#. Key: PerfStat_FrameTime_RHIThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:101 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:101 +msgctxt "Lyra,PerfStat_FrameTime_RHIThread" +msgid "CPU RHI Time" +msgstr "Czas pracy procesora (RHI)" + +#. Key: PerfStat_IdleTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:77 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:77 +msgctxt "Lyra,PerfStat_IdleTime" +msgid "Idle Time" +msgstr "Czas bezczynności" + +#. Key: PerfStat_PacketLoss_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:136 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:136 +msgctxt "Lyra,PerfStat_PacketLoss_Incoming" +msgid "Incoming Packet Loss" +msgstr "Utrata pakietów przychodzących" + +#. Key: PerfStat_PacketLoss_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:144 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:144 +msgctxt "Lyra,PerfStat_PacketLoss_Outgoing" +msgid "Outgoing Packet Loss" +msgstr "Utrata pakietów wychodzących" + +#. Key: PerfStat_PacketRate_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:152 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:152 +msgctxt "Lyra,PerfStat_PacketRate_Incoming" +msgid "Incoming Packet Rate" +msgstr "Szybkość przesyłu pakietów przychodzących" + +#. Key: PerfStat_PacketRate_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:160 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:160 +msgctxt "Lyra,PerfStat_PacketRate_Outgoing" +msgid "Outgoing Packet Rate" +msgstr "Szybkość przesyłu pakietów wychodzących" + +#. Key: PerfStat_PacketSize_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:168 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:168 +msgctxt "Lyra,PerfStat_PacketSize_Incoming" +msgid "Incoming Packet Size" +msgstr "Rozmiar pakietu przychodzącego" + +#. Key: PerfStat_PacketSize_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:176 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:176 +msgctxt "Lyra,PerfStat_PacketSize_Outgoing" +msgid "Outgoing Packet Size" +msgstr "Rozmiar pakietu wychodzącego" + +#. Key: PerfStat_Ping +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:128 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:128 +msgctxt "Lyra,PerfStat_Ping" +msgid "Ping" +msgstr "Ping" + +#. Key: PerfStat_ServerFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:61 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:61 +msgctxt "Lyra,PerfStat_ServerFPS" +msgid "Server FPS" +msgstr "Kl./s serwera" + +#. Key: PerfStatDescription_ClientFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:54 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:54 +msgctxt "Lyra,PerfStatDescription_ClientFPS" +msgid "Client frame rate (higher is better)" +msgstr "Częstotliwość wyświetlania klatek klienta (im większa, tym lepsza)" + +#. Key: PerfStatDescription_FrameTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:70 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:70 +msgctxt "Lyra,PerfStatDescription_FrameTime" +msgid "The total frame time." +msgstr "Łączny czas renderowania klatki." + +#. Key: PerfStatDescription_FrameTime_GameThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:86 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:86 +msgctxt "Lyra,PerfStatDescription_FrameTime_GameThread" +msgid "The amount of time spent on the main game thread." +msgstr "Ilość czasu poświęconego na główny wątek gry." + +#. Key: PerfStatDescription_FrameTime_GPU +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:110 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:110 +msgctxt "Lyra,PerfStatDescription_FrameTime_GPU" +msgid "The amount of time spent on the GPU." +msgstr "Ilość czasu poświęconego na procesor graficzny." + +#. Key: PerfStatDescription_FrameTime_RenderThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:94 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:94 +msgctxt "Lyra,PerfStatDescription_FrameTime_RenderThread" +msgid "The amount of time spent on the rendering thread." +msgstr "Ilość czasu poświęconego na renderowanie wątku." + +#. Key: PerfStatDescription_FrameTime_RHIThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:102 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:102 +msgctxt "Lyra,PerfStatDescription_FrameTime_RHIThread" +msgid "The amount of time spent on the Render Hardware Interface thread." +msgstr "Ilość czasu poświęconego na wątek interfejsu sprzętu renderującego." + +#. Key: PerfStatDescription_IdleTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:78 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:78 +msgctxt "Lyra,PerfStatDescription_IdleTime" +msgid "The amount of time spent waiting idle for frame pacing." +msgstr "Ilość czasu poświęconego na bezczynne oczekiwanie na dostosowanie tempa klatek." + +#. Key: PerfStatDescription_PacketLoss_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:137 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:137 +msgctxt "Lyra,PerfStatDescription_PacketLoss_Incoming" +msgid "The percentage of incoming packets lost." +msgstr "Odsetek utraconych pakietów przychodzących." + +#. Key: PerfStatDescription_PacketLoss_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:145 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:145 +msgctxt "Lyra,PerfStatDescription_PacketLoss_Outgoing" +msgid "The percentage of outgoing packets lost." +msgstr "Odsetek utraconych pakietów wychodzących." + +#. Key: PerfStatDescription_PacketRate_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:153 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:153 +msgctxt "Lyra,PerfStatDescription_PacketRate_Incoming" +msgid "Rate of incoming packets (per second)" +msgstr "Szybkość pobierania pakietów (na sekundę)" + +#. Key: PerfStatDescription_PacketRate_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:161 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:161 +msgctxt "Lyra,PerfStatDescription_PacketRate_Outgoing" +msgid "Rate of outgoing packets (per second)" +msgstr "Szybkość wysyłania pakietów (na sekundę)" + +#. Key: PerfStatDescription_PacketSize_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:169 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:169 +msgctxt "Lyra,PerfStatDescription_PacketSize_Incoming" +msgid "The average size (in bytes) of packets recieved in the last second." +msgstr "Średni rozmiar (w bajtach) pakietów otrzymanych w ostatniej sekundzie." + +#. Key: PerfStatDescription_PacketSize_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:177 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:177 +msgctxt "Lyra,PerfStatDescription_PacketSize_Outgoing" +msgid "The average size (in bytes) of packets sent in the last second." +msgstr "Średni rozmiar (w bajtach) pakietów wysłanych w ostatniej sekundzie." + +#. Key: PerfStatDescription_Ping +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:129 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:129 +msgctxt "Lyra,PerfStatDescription_Ping" +msgid "The roundtrip latency of your connection to the server." +msgstr "Czas przesyłania w obu kierunkach dla danego połączenia z serwerem." + +#. Key: PerfStatDescription_ServerFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:62 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:62 +msgctxt "Lyra,PerfStatDescription_ServerFPS" +msgid "Server frame rate" +msgstr "Klatki na sekundę serwera" + +#. Key: PerfStatsPage_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:34 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:34 +msgctxt "Lyra,PerfStatsPage_Description" +msgid "Configure the display of performance statistics." +msgstr "Umożliwia konfigurowanie wyświetlania statystyk wydajności." + +#. Key: PerfStatsPage_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:33 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:33 +msgctxt "Lyra,PerfStatsPage_Name" +msgid "Performance Stats" +msgstr "Statystyki wydajności" + +#. Key: PerfStatsPage_Navigation +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:35 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:35 +msgctxt "Lyra,PerfStatsPage_Navigation" +msgid "Edit" +msgstr "Edytuj" + +#. Key: PostProcessingQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:562 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:562 +msgctxt "Lyra,PostProcessingQuality_Description" +msgid "Post Processing effects include Motion Blur, Depth of Field and Bloom. Increasing this setting improves the quality of post process effects, but can reduce performance." +msgstr "Efekty przetwarzania końcowego obejmują rozmycie ruchu, głębię pola i efekt bloom. Zwiększenie tego ustawienia poprawi jakość efektów przetwarzania końcowego, ale może zmniejszyć wydajność." + +#. Key: PostProcessingQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:561 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:561 +msgctxt "Lyra,PostProcessingQuality_Name" +msgid "Post Processing" +msgstr "Przetwarzanie końcowe" + +#. Key: PostProcessingQualityEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:569 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:569 +msgctxt "Lyra,PostProcessingQualityEpic" +msgid "Epic" +msgstr "Bardzo wysoka" + +#. Key: PostProcessingQualityHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:568 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:568 +msgctxt "Lyra,PostProcessingQualityHigh" +msgid "High" +msgstr "Wysoka" + +#. Key: PostProcessingQualityLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:566 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:566 +msgctxt "Lyra,PostProcessingQualityLow" +msgid "Low" +msgstr "Niska" + +#. Key: PostProcessingQualityMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:567 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:567 +msgctxt "Lyra,PostProcessingQualityMedium" +msgid "Medium" +msgstr "Średnia" + +#. Key: ReflectionQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:539 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:539 +msgctxt "Lyra,ReflectionQuality_Description" +msgid "Reflection quality determines the resolution and accuracy of reflections. Settings of 'High' and above use more accurate ray tracing methods to solve reflections, but can reduce performance." +msgstr "Jakość odbicia określa rozdzielczość i dokładność odbić. Ustawienie wysokiej bądź lepszej jakości powoduje zastosowanie dokładniejszych metod obliczania odbić, ale może zmniejszyć wydajność." + +#. Key: ReflectionQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:538 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:538 +msgctxt "Lyra,ReflectionQuality_Name" +msgid "Reflections" +msgstr "Odbicia" + +#. Key: Resolution_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:141 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:141 +msgctxt "Lyra,Resolution_Description" +msgid "Display Resolution determines the size of the window in Windowed mode. In Fullscreen mode, Display Resolution determines the graphics card output resolution, which can result in black bars depending on monitor and graphics card. Display Resolution is inactive in Windowed Fullscreen mode." +msgstr "Rozdzielczość ekranu określa rozmiar okna w trybie okienkowym. W trybie pełnoekranowym ustawienie Rozdzielczość ekranu określa dane wyjściowe rozdzielczości karty graficznej. Zależnie od posiadanego monitora i karty graficznej może to powodować pojawianie się czarnych pasków. Opcja Rozdzielczość ekranu jest nieaktywna w trybie pełnoekranowym w oknie." + +#. Key: Resolution_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:140 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:140 +msgctxt "Lyra,Resolution_Name" +msgid "Resolution" +msgstr "Rozdzielczość" + +#. Key: ResolutionScale_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:380 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:380 +msgctxt "Lyra,ResolutionScale_Description" +msgid "3D resolution determines the resolution that objects are rendered in game, but does not affect the main menu. Lower resolutions can significantly increase frame rate." +msgstr "Rozdzielczość 3D określa rozdzielczość, w której renderowane są obiekty w grze, ale nie wpływa na menu główne. Niższa rozdzielczość może znacząco zwiększyć częstotliwość klatek." + +#. Key: ResolutionScale_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:379 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:379 +msgctxt "Lyra,ResolutionScale_Name" +msgid "3D Resolution" +msgstr "Rozdzielczość 3D" + +#. Key: ResolutionWindowedFullscreen_Disabled +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:149 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:149 +msgctxt "Lyra,ResolutionWindowedFullscreen_Disabled" +msgid "When the Window Mode is set to Windowed Fullscreen, the resolution must match the native desktop resolution." +msgstr "Przy trybie okna ustawionym na Tryb pełnoekranowy w oknie rozdzielczość musi pasować do rzeczywistej rozdzielczości monitora." + +#. Key: SafeZone_Action +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:234 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:234 +msgctxt "Lyra,SafeZone_Action" +msgid "Set Safe Zone" +msgstr "Ustaw strefę bezpieczeństwa" + +#. Key: SafeZone_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:233 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:233 +msgctxt "Lyra,SafeZone_Description" +msgid "Set the UI safe zone for the platform." +msgstr "Pozwala ustawić strefę bezpieczeństwa dla interfejsu użytkownika platformy." + +#. Key: SafeZone_KeyToPress_Gamepad +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +#: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +msgctxt "Lyra,SafeZone_KeyToPress_Gamepad" +msgid "Left Stick" +msgstr "Lewy drążek" + +#. Key: SafeZone_KeyToPress_Mouse +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +#: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +msgctxt "Lyra,SafeZone_KeyToPress_Mouse" +msgid "Mouse Wheel" +msgstr "Kółko myszy" + +#. Key: SafeZone_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:232 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:232 +msgctxt "Lyra,SafeZone_Name" +msgid "Safe Zone" +msgstr "Strefa bezpieczeństwa" + +#. Key: SafeZoneEditorInstructions +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraSafeZoneEditor.cpp:83 +#: Source/LyraGame/Settings/Screens/LyraSafeZoneEditor.cpp:83 +msgctxt "Lyra,SafeZoneEditorInstructions" +msgid "Use {0} to adjust the corners so it lines up with the edges of your display." +msgstr "{0} – użycie umożliwia dostosowanie krawędzi tak, aby przylegały do krawędzi ekranu." + +#. Key: ShadowEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:430 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:430 +msgctxt "Lyra,ShadowEpic" +msgid "Epic" +msgstr "Bardzo wysoka" + +#. Key: ShadowHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:429 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:429 +msgctxt "Lyra,ShadowHigh" +msgid "High" +msgstr "Wysoka" + +#. Key: ShadowLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:427 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:427 +msgctxt "Lyra,ShadowLow" +msgid "Off" +msgstr "Wył." + +#. Key: ShadowMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:428 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:428 +msgctxt "Lyra,ShadowMedium" +msgid "Medium" +msgstr "Średnia" + +#. Key: Shadows_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:423 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:423 +msgctxt "Lyra,Shadows_Description" +msgid "Shadow quality determines the resolution and view distance of dynamic shadows. Shadows improve visual quality and give better depth perception, but can reduce performance." +msgstr "Jakość cieni określa rozdzielczość i odległość postrzegania cieni dynamicznych. Cienie poprawiają jakość obrazu i zapewniają mu większą głębię, ale mogą zmniejszyć wydajność." + +#. Key: Shadows_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:422 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:422 +msgctxt "Lyra,Shadows_Name" +msgid "Shadows" +msgstr "Cienie" + +#. Key: SoundCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:130 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:130 +msgctxt "Lyra,SoundCollection_Name" +msgid "Sound" +msgstr "Dźwięk" + +#. Key: SoundEffectsVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:79 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:79 +msgctxt "Lyra,SoundEffectsVolume_Description" +msgid "Adjusts the volume of sound effects." +msgstr "Umożliwia regulację głośności efektów dźwiękowych." + +#. Key: SoundEffectsVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:78 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:78 +msgctxt "Lyra,SoundEffectsVolume_Name" +msgid "Sound Effects" +msgstr "Efekty dźwiękowe" + +#. Key: StatCategory_Network_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:121 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:121 +msgctxt "Lyra,StatCategory_Network_Name" +msgid "Network" +msgstr "Sieć" + +#. Key: StatCategory_Performance_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:46 +msgctxt "Lyra,StatCategory_Performance_Name" +msgid "Performance" +msgstr "Wydajność" + +#. Key: SubtitleBackground_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:219 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:219 +msgctxt "Lyra,SubtitleBackground_Name" +msgid "Background Opacity" +msgstr "Przejrzystość tła" + +#. Key: SubtitleBackgroundOpacity_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:220 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:220 +msgctxt "Lyra,SubtitleBackgroundOpacity_Description" +msgid "Choose a different background or letterboxing for the subtitles." +msgstr "Umożliwia wybór innego tła lub letterboxing napisów." + +#. Key: SubtitleBackgroundStyle_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:203 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:203 +msgctxt "Lyra,SubtitleBackgroundStyle_Name" +msgid "Text Border" +msgstr "Ramka tekstu" + +#. Key: SubtitlePage_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:138 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:138 +msgctxt "Lyra,SubtitlePage_Description" +msgid "Configure the visual appearance of subtitles." +msgstr "Umożliwia konfigurowanie wyglądu napisów." + +#. Key: SubtitlePage_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:137 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:137 +msgctxt "Lyra,SubtitlePage_Name" +msgid "Subtitles" +msgstr "Napisy" + +#. Key: SubtitlePage_Navigation +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:139 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:139 +msgctxt "Lyra,SubtitlePage_Navigation" +msgid "Options" +msgstr "Opcje" + +#. Key: Subtitles_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:158 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:158 +msgctxt "Lyra,Subtitles_Description" +msgid "Turns subtitles on/off." +msgstr "Włącza i wyłącza napisy." + +#. Key: Subtitles_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:157 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:157 +msgctxt "Lyra,Subtitles_Name" +msgid "Subtitles" +msgstr "Napisy" + +#. Key: SubtitlesCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:150 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:150 +msgctxt "Lyra,SubtitlesCollection_Name" +msgid "Subtitles" +msgstr "Napisy" + +#. Key: SubtitleTextBorder_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:204 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:204 +msgctxt "Lyra,SubtitleTextBorder_Description" +msgid "Choose different borders for the text." +msgstr "Umożliwia wybór ramki tekstu." + +#. Key: SubtitleTextColor_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:189 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:189 +msgctxt "Lyra,SubtitleTextColor_Description" +msgid "Choose different colors for the subtitle text." +msgstr "Umożliwia wybór koloru napisów." + +#. Key: SubtitleTextColor_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:188 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:188 +msgctxt "Lyra,SubtitleTextColor_Name" +msgid "Text Color" +msgstr "Kolor tekstu" + +#. Key: SubtitleTextSize_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:171 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:171 +msgctxt "Lyra,SubtitleTextSize_Description" +msgid "Choose different sizes of the the subtitle text." +msgstr "Umożliwia wybór rozmiaru napisów." + +#. Key: SubtitleTextSize_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:170 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:170 +msgctxt "Lyra,SubtitleTextSize_Name" +msgid "Text Size" +msgstr "Rozmiar tekstu" + +#. Key: SystemDefaultLanguage +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:141 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:141 +msgctxt "Lyra,SystemDefaultLanguage" +msgid "System Default ({0})" +msgstr "Domyślne ustawienia systemu ({0})" + +#. Key: TextureQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:493 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:493 +msgctxt "Lyra,TextureQuality_Description" +msgid "Texture quality determines the resolution of textures in game. Increasing this setting will make objects more detailed, but can reduce performance." +msgstr "Jakość tekstury określa rozdzielczość tekstur w grze. Zwiększenie tego ustawienia sprawi, że obiekty będą bardziej szczegółowe, ale może zmniejszyć wydajność." + +#. Key: TextureQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:491 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:491 +msgctxt "Lyra,TextureQuality_Name" +msgid "Textures" +msgstr "Tekstury" + +#. Key: TextureQualityEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:500 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:500 +msgctxt "Lyra,TextureQualityEpic" +msgid "Epic" +msgstr "Bardzo wysoka" + +#. Key: TextureQualityHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:499 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:499 +msgctxt "Lyra,TextureQualityHigh" +msgid "High" +msgstr "Wysoka" + +#. Key: TextureQualityLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:497 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:497 +msgctxt "Lyra,TextureQualityLow" +msgid "Low" +msgstr "Niska" + +#. Key: TextureQualityMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:498 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:498 +msgctxt "Lyra,TextureQualityMedium" +msgid "Medium" +msgstr "Średnia" + +#. Key: UnlimitedFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:642 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:642 +msgctxt "Lyra,UnlimitedFPS" +msgid "Unlimited" +msgstr "Nieograniczona" + +#. Key: VerticalSync_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:596 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:596 +msgctxt "Lyra,VerticalSync_Description" +msgid "Enabling Vertical Sync eliminates screen tearing by always rendering and presenting a full frame. Disabling Vertical Sync can give higher frame rate and better input response, but can result in horizontal screen tearing." +msgstr "Włączenie synchronizacji pionowej zapobiega rozrywaniu obrazu poprzez ciągłe renderowanie i wyświetlanie pełnych klaek. Wyłączenie synchronizacji pionowej może zapewnić większą częstotliwość odświeżania klatek i szybkość reagowania na dane wejściowe, ale przy tym spowodować poziome rozrywanie obrazu." + +#. Key: VerticalSync_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:595 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:595 +msgctxt "Lyra,VerticalSync_Name" +msgid "Vertical Sync" +msgstr "Synchronizacja pionowa" + +#. Key: VideoCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:103 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:103 +msgctxt "Lyra,VideoCollection_Name" +msgid "Video" +msgstr "Wideo" + +#. Key: ViewDistance_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:469 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:469 +msgctxt "Lyra,ViewDistance_Description" +msgid "View distance determines how far away objects are culled for performance." +msgstr "Odległość wyświetlania określa odległość, na której wyświetlanie obiektów jest ograniczane celem poprawy wydajności." + +#. Key: ViewDistance_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:468 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:468 +msgctxt "Lyra,ViewDistance_Name" +msgid "View Distance" +msgstr "Odległość wyświetlania" + +#. Key: ViewDistanceEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:476 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:476 +msgctxt "Lyra,ViewDistanceEpic" +msgid "Epic" +msgstr "Bardzo wysoka" + +#. Key: ViewDistanceFar +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:475 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:475 +msgctxt "Lyra,ViewDistanceFar" +msgid "Far" +msgstr "Duża" + +#. Key: ViewDistanceMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:474 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:474 +msgctxt "Lyra,ViewDistanceMedium" +msgid "Medium" +msgstr "Średnia" + +#. Key: ViewDistanceNear +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:473 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:473 +msgctxt "Lyra,ViewDistanceNear" +msgid "Near" +msgstr "Mała" + +#. Key: VisualEffectQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:516 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:516 +msgctxt "Lyra,VisualEffectQuality_Description" +msgid "Effects determines the quality of visual effects and lighting in game. Increasing this setting will increase the quality of visual effects, but can reduce performance." +msgstr "Efekty określają jakość efektów wizualnych i oświetlenia w grze. Zwiększenie tego ustawienia poprawi jakość efektów wizualnych, ale może zmniejszyć wydajność." + +#. Key: VisualEffectQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:515 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:515 +msgctxt "Lyra,VisualEffectQuality_Name" +msgid "Effects" +msgstr "Efekty" + +#. Key: VisualEffectQualityEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:407 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:407 +msgctxt "Lyra,VisualEffectQualityEpic" +msgid "Epic" +msgstr "Bardzo wysoka" + +#. Key: VisualEffectQualityHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:406 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:406 +msgctxt "Lyra,VisualEffectQualityHigh" +msgid "High" +msgstr "Wysoka" + +#. Key: VisualEffectQualityLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:404 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:404 +msgctxt "Lyra,VisualEffectQualityLow" +msgid "Low" +msgstr "Niska" + +#. Key: VisualEffectQualityMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:405 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:405 +msgctxt "Lyra,VisualEffectQualityMedium" +msgid "Medium" +msgstr "Średnia" + +#. Key: VoiceChatVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:111 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:111 +msgctxt "Lyra,VoiceChatVolume_Description" +msgid "Adjusts the volume of voice chat." +msgstr "Umożliwia regulację głośności czatu głosowego." + +#. Key: VoiceChatVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:110 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:110 +msgctxt "Lyra,VoiceChatVolume_Name" +msgid "Voice Chat" +msgstr "Czat głosowy" + +#. Key: VolumeCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:39 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:39 +msgctxt "Lyra,VolumeCollection_Name" +msgid "Volume" +msgstr "Głośność" + +#. Key: WarningLanguage_Message +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:47 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:47 +msgctxt "Lyra,WarningLanguage_Message" +msgid "You will need to restart the game completely for all language related changes to take effect." +msgstr "Zastosowanie zmian związanych z językiem wymaga ponownego uruchomienia gry." + +#. Key: WarningLanguage_Title +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:46 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:46 +msgctxt "Lyra,WarningLanguage_Title" +msgid "Language Changed" +msgstr "Zmieniono język" + +#. Key: WindowMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:122 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:122 +msgctxt "Lyra,WindowMode_Description" +msgid "In Windowed mode you can interact with other windows more easily, and drag the edges of the window to set the size. In Windowed Fullscreen mode you can easily switch between applications. In Fullscreen mode you cannot interact with other windows as easily, but the game will run slightly faster." +msgstr "W trybie okienkowym możesz łatwo korzystać z pozostałych okien, a także przeciągać krawędzie okna, by regulować jego rozmiar. W trybie pełnoekranowym w oknie możesz z łatwością przełączać aplikacje. W trybie pełnoekranowym korzystanie z pozostałych okien jest trudniejsze, ale gra będzie działać nieco szybciej." + +#. Key: WindowMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:121 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:121 +msgctxt "Lyra,WindowMode_Name" +msgid "Window Mode" +msgstr "Tryb okna" + +#. Key: WindowModeFullscreen +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:126 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:126 +msgctxt "Lyra,WindowModeFullscreen" +msgid "Fullscreen" +msgstr "Pełnoekranowy" + +#. Key: WindowModeWindowed +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:128 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:128 +msgctxt "Lyra,WindowModeWindowed" +msgid "Windowed" +msgstr "Okienkowy" + +#. Key: WindowModeWindowedFullscreen +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:127 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:127 +msgctxt "Lyra,WindowModeWindowedFullscreen" +msgid "Windowed Fullscreen" +msgstr "Pełnoekranowy w oknie" + +#. Key: AspectRatio +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:443 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:443 +msgctxt "LyraSettings,AspectRatio" +msgid "{X} x {Y}" +msgstr "{X} x {Y}" + +#. Key: AspectRatio-10:16 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:431 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:431 +msgctxt "LyraSettings,AspectRatio-10:16" +msgid "10:16" +msgstr "10:16" + +#. Key: AspectRatio-16:10 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:419 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:419 +msgctxt "LyraSettings,AspectRatio-16:10" +msgid "16:10" +msgstr "16:10" + +#. Key: AspectRatio-16:9 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:415 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:415 +msgctxt "LyraSettings,AspectRatio-16:9" +msgid "16:9" +msgstr "16:9" + +#. Key: AspectRatio-3:4 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:423 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:423 +msgctxt "LyraSettings,AspectRatio-3:4" +msgid "3:4" +msgstr "3:4" + +#. Key: AspectRatio-4:3 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:411 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:411 +msgctxt "LyraSettings,AspectRatio-4:3" +msgid "4:3" +msgstr "4:3" + +#. Key: AspectRatio-9:16 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:427 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:427 +msgctxt "LyraSettings,AspectRatio-9:16" +msgid "9:16" +msgstr "9:16" + +#. Key: DefaultAudioOutputDevice +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscreteDynamic_AudioOutputDevice.cpp:64 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscreteDynamic_AudioOutputDevice.cpp:64 +msgctxt "LyraSettings,DefaultAudioOutputDevice" +msgid "Default Output - {0}" +msgstr "Domyślne wyjście – {0}" + +#. Key: DynamicDetails_KeyboardInputAction +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingKeyboardInput.cpp:36 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingKeyboardInput.cpp:36 +msgctxt "LyraSettings,DynamicDetails_KeyboardInputAction" +msgid "Bindings for {0}" +msgstr "Przypisanie dla – {0}" + +#. Key: MobileFPSType_Note +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:34 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:34 +msgctxt "LyraSettings,MobileFPSType_Note" +msgid "Note: Changing the framerate setting to {0} or higher might lower your Quality Presets." +msgstr "Uwaga: zmiana ustawienia liczby klatek na sekundę na {0} lub większą wartość może obniżyć wstępne ustawienia jakości." + +#. Key: MobileFrameRateOption +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:45 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:45 +msgctxt "LyraSettings,MobileFrameRateOption" +msgid "{0} FPS" +msgstr "{0} kl/s" + +#. Key: OverallQuality_Mobile_ImpactsFramerate +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:34 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:34 +msgctxt "LyraSettings,OverallQuality_Mobile_ImpactsFramerate" +msgid "Note: Changing the Quality setting to {0} or higher might limit your framerate." +msgstr "Uwaga: zmiana ustawienia jakości na {0} lub niższy poziom może ograniczyć liczbę klatek na sekundę." + +#. Key: PerfStatDisplayMode_GraphOnly +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:81 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:81 +msgctxt "LyraSettings,PerfStatDisplayMode_GraphOnly" +msgid "Graph Only" +msgstr "Tylko wykres" + +#. Key: PerfStatDisplayMode_None +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:79 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:79 +msgctxt "LyraSettings,PerfStatDisplayMode_None" +msgid "None" +msgstr "Brak" + +#. Key: PerfStatDisplayMode_TextAndGraph +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:82 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:82 +msgctxt "LyraSettings,PerfStatDisplayMode_TextAndGraph" +msgid "Text and Graph" +msgstr "Tekst i wykres" + +#. Key: PerfStatDisplayMode_TextOnly +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:80 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:80 +msgctxt "LyraSettings,PerfStatDisplayMode_TextOnly" +msgid "Text Only" +msgstr "Tylko tekst" + +#. Key: SafeZoneValue_Description +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:16 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:16 +msgctxt "LyraSettings,SafeZoneValue_Description" +msgid "The safezone area percentage." +msgstr "Wartość procentowa obszaru strefy bezpieczeństwa." + +#. Key: SafeZoneValue_Name +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:15 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:15 +msgctxt "LyraSettings,SafeZoneValue_Name" +msgid "Safe Zone Value" +msgstr "Wartość strefy bezpieczeństwa" + +#. Key: VideoQualityOverall_Custom +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:29 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:29 +msgctxt "LyraSettings,VideoQualityOverall_Custom" +msgid "Custom" +msgstr "Niestandardowa" + +#. Key: VideoQualityOverall_Epic +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:26 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:26 +msgctxt "LyraSettings,VideoQualityOverall_Epic" +msgid "Epic" +msgstr "Bardzo wysoka" + +#. Key: VideoQualityOverall_High +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:25 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:25 +msgctxt "LyraSettings,VideoQualityOverall_High" +msgid "High" +msgstr "Wysoka" + +#. Key: VideoQualityOverall_Low +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:23 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:23 +msgctxt "LyraSettings,VideoQualityOverall_Low" +msgid "Low" +msgstr "Niska" + +#. Key: VideoQualityOverall_Medium +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:24 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:24 +msgctxt "LyraSettings,VideoQualityOverall_Medium" +msgid "Medium" +msgstr "Średnia" + +#. Key: Cancel +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:34 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:34 +msgctxt "Messaging,Cancel" +msgid "Cancel" +msgstr "Anuluj" + +#. Key: No +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:54 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:54 +msgctxt "Messaging,No" +msgid "No" +msgstr "Nie" + +#. Key: Ok +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:15 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:15 +msgctxt "Messaging,Ok" +msgid "Ok" +msgstr "OK" + +#. Key: Yes +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:50 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:50 +msgctxt "Messaging,Yes" +msgid "Yes" +msgstr "Tak" + +#. Key: InvalidPlayerController +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1174 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1174 +msgctxt "NetworkErrors,InvalidPlayerController" +msgid "Invalid Player Controller" +msgstr "Nieprawidłowy kontroler gracza" + +#. Key: JoinSessionFailed +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1087 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1087 +msgctxt "NetworkErrors,JoinSessionFailed" +msgid "Join failed." +msgstr "Nie udało się dołączyć." + +#. Key: SessionDoesNotExist +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1084 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1084 +msgctxt "NetworkErrors,SessionDoesNotExist" +msgid "Game no longer exists." +msgstr "Gra już nie istnieje." + +#. Key: SessionIsFull +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1081 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1081 +msgctxt "NetworkErrors,SessionIsFull" +msgid "Game is full." +msgstr "Gra jest pełna." + +#. Key: TravelSessionFailed +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1190 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1190 +msgctxt "NetworkErrors,TravelSessionFailed" +msgid "Travel to Session failed." +msgstr "Nie udało się przejść do sesji." + +#. Key: DesignTime_ExtensionPointLabel +#. SourceLocation: Plugins/UIExtension/Source/Private/Widgets/UIExtensionPointWidget.cpp:44 +#: Plugins/UIExtension/Source/Private/Widgets/UIExtensionPointWidget.cpp:44 +msgctxt "UIExtension,DesignTime_ExtensionPointLabel" +msgid "Extension Point\n{0}" +msgstr "Punkt rozszerzenia\n{0}" + diff --git a/Content/Localization/Game/pl/Game_FromXLoc.po b/Content/Localization/Game/pl/Game_FromXLoc.po new file mode 100644 index 00000000..d1f054c5 --- /dev/null +++ b/Content/Localization/Game/pl/Game_FromXLoc.po @@ -0,0 +1,4747 @@ +# Game English translation. +# Copyright Epic Games, Inc. All Rights Reserved. +# +msgid "" +msgstr "" +"Project-Id-Version: Game\n" +"POT-Creation-Date: 2022-03-16 13:39\n" +"PO-Revision-Date: 2022-03-16 13:39\n" +"Language-Team: \n" +"Language: en\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Plural-Forms: nplurals=2; plural=(n != 1);\n" + +#. Key: 0068ED9A41C6861FF9F69A8707EB1704 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",0068ED9A41C6861FF9F69A8707EB1704" +msgid "Gamepad" +msgstr "Pad" + +#. Key: 017173BB418CEE7FB6FD43B688CB7EF2 +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.OptionsButtons.ButtonText +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.OptionsButtons.ButtonText +msgctxt ",017173BB418CEE7FB6FD43B688CB7EF2" +msgid "Options" +msgstr "Opcje" + +#. Key: 01A913C649439D1D43AD1598474A150F +#. SourceLocation: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Description +#: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Description +msgctxt ",01A913C649439D1D43AD1598474A150F" +msgid "{Button description text, wrapping, unbounded length}" +msgstr "{Button description text, wrapping, unbounded length}" + +#. Key: 01FDBF3644A0A7A3754C5BBC29C000BD +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +msgctxt ",01FDBF3644A0A7A3754C5BBC29C000BD" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 0262A8674C1CBA12802F84BE385D1E5D +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount_1.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount_1.Text +msgctxt ",0262A8674C1CBA12802F84BE385D1E5D" +msgid "Captures" +msgstr "Przejęcia" + +#. Key: 02E77A6145C878D7D975239D9542F169 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadCategory +msgctxt ",02E77A6145C878D7D975239D9542F169" +msgid "Controller" +msgstr "Kontroler" + +#. Key: 03136AFF43E7466263661EA85739CEA7 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.3x.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.3x.DisplayName +msgctxt ",03136AFF43E7466263661EA85739CEA7" +msgid "Triple Elimination" +msgstr "Potrójna eliminacja" + +#. Key: 036F78254C53C156C67DC8B4F1E3F87E +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",036F78254C53C156C67DC8B4F1E3F87E" +msgid "Quick Slot 2" +msgstr "Pasek szybkiego dostępu 2" + +#. Key: 03D5A24748453022D92F6CB88D88A216 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.15.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.15.DisplayName +msgctxt ",03D5A24748453022D92F6CB88D88A216" +msgid "Dominance" +msgstr "Dominacja" + +#. Key: 04EEE2CD47276E2B291D28B2865E0D68 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +msgctxt ",04EEE2CD47276E2B291D28B2865E0D68" +msgid "Client FPS: " +msgstr "Kl./s klienta: " + +#. Key: 0528E8414331496BAA122CAA13333317 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +msgctxt ",0528E8414331496BAA122CAA13333317" +msgid "Packet Loss (in): " +msgstr "Utrata pakietów (przychodzących): " + +#. Key: 065B5A4F4332F5BC9E1877A992FE9377 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +msgctxt ",065B5A4F4332F5BC9E1877A992FE9377" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 06AB17CB4651845D828EA29907C0E5FE +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.QuitGameButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.QuitGameButton.ButtonText +msgctxt ",06AB17CB4651845D828EA29907C0E5FE" +msgid "Quit Lyra" +msgstr "Wyjdź z Lyra" + +#. Key: 06BC6D4341EF5BE5748B68A16E19CD59 +#. SourceLocation: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C.DisplayName +#: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C.DisplayName +msgctxt ",06BC6D4341EF5BE5748B68A16E19CD59" +msgid "Rifle" +msgstr "Karabin" + +#. Key: 0925643244B46A081832839FA7F906A2 +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.TeamNotification.Text +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.TeamNotification.Text +msgctxt ",0925643244B46A081832839FA7F906A2" +msgid "You have been assigned to the Red Team " +msgstr "Przypisano cię do drużyny czerwonej " + +#. Key: 0A3FB7ED46F375312D1F378D0A941655 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",0A3FB7ED46F375312D1F378D0A941655" +msgid "Shooter Core" +msgstr "Strzelanka podstawowa" + +#. Key: 0C7962B44C85F255428F648B8F196172 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(2 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(2 - Value).DisplayNameMap +msgctxt ",0C7962B44C85F255428F648B8F196172" +msgid "Left" +msgstr "W lewo" + +#. Key: 0DD308C74DF294BCD3276CACC3F7D539 +#. SourceLocation: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",0DD308C74DF294BCD3276CACC3F7D539" +msgid "Pistol" +msgstr "Pistolet" + +#. Key: 0F7A390846E3CB76304F58848B8654E3 +#. SourceLocation: /Game/System/DefaultEditorMap/L_DefaultEditorOverview.L_DefaultEditorOverview:PersistentLevel.TextRenderActor_1.NewTextRenderComponent.Text +#: /Game/System/DefaultEditorMap/L_DefaultEditorOverview.L_DefaultEditorOverview:PersistentLevel.TextRenderActor_1.NewTextRenderComponent.Text +msgctxt ",0F7A390846E3CB76304F58848B8654E3" +msgid "Consider changing:\r\n- Editor Preferences .. Load Level at Startup\r\n- Project Settings .. Editor Startup Map\r\n" +msgstr "Consider changing:\r\n- Editor Preferences .. Load Level at Startup\r\n- Project Settings .. Editor Startup Map\r\n" + +#. Key: 0FAA06494B797EBABF35C0AF811B15CA +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.PlayerNameWidget.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.PlayerNameWidget.Text +msgctxt ",0FAA06494B797EBABF35C0AF811B15CA" +msgid "Player Name" +msgstr "Nazwa gracza" + +#. Key: 0FDD55F14B355137369BA68A95A4B5BC +#. SourceLocation: /Game/System/Teams/TeamDA_Yellow.TeamDA_Yellow.TeamShortName +#: /Game/System/Teams/TeamDA_Yellow.TeamDA_Yellow.TeamShortName +msgctxt ",0FDD55F14B355137369BA68A95A4B5BC" +msgid "Yellow" +msgstr "Żółty" + +#. Key: 101FF56440BCC51ECBAF329695991456 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +msgctxt ",101FF56440BCC51ECBAF329695991456" +msgid "Packet Receive Rate" +msgstr "Szybkość pobierania pakietów" + +#. Key: 110932EB44E1726A47B90696FFCF07B1 +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ConnectionStatus.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ConnectionStatus.Text +msgctxt ",110932EB44E1726A47B90696FFCF07B1" +msgid "Ping" +msgstr "Ping" + +#. Key: 113E482147C0118B5179388477242E84 +#. SourceLocation: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",113E482147C0118B5179388477242E84" +msgid "Shotgun" +msgstr "Strzelba" + +#. Key: 11B503444BF569B31A2ED280CBB6116F +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.StartText.Text +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.StartText.Text +msgctxt ",11B503444BF569B31A2ED280CBB6116F" +msgid "Activating" +msgstr "Aktywowanie" + +#. Key: 120D4E714C781804C66E85ADF6125F54 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Description +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Description +msgctxt ",120D4E714C781804C66E85ADF6125F54" +msgid "Join an existing session of any game type, or start a new online game that others can join" +msgstr "Dołącz do istniejącej sesji dowolnego rodzaju gry lub rozpocznij nową grę online, do której mogą dołączyć inni." + +#. Key: 1250B8464B832516588DC2A800FB1EA8 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",1250B8464B832516588DC2A800FB1EA8" +msgid "Shooter Core" +msgstr "Strzelanka podstawowa" + +#. Key: 126B7DD147D107B483246C948583E01F +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",126B7DD147D107B483246C948583E01F" +msgid "Gamepad" +msgstr "Pad" + +#. Key: 129C4C9E470E3ED553BA558A0398A8FD +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +msgctxt ",129C4C9E470E3ED553BA558A0398A8FD" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: 12E9EFC34D47343A9EF80B8CE3718F25 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.ContextDescription +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.ContextDescription +msgctxt ",12E9EFC34D47343A9EF80B8CE3718F25" +msgid "Hero Pawn" +msgstr "Pionek postaci" + +#. Key: 137C843E4D9915E967627E88C33F559E +#. SourceLocation: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatValueFormat +#: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatValueFormat +msgctxt ",137C843E4D9915E967627E88C33F559E" +msgid "{StatValue}ms" +msgstr "{StatValue} ms" + +#. Key: 13CC7B4648EADDD497E540AF42A98A59 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PingWidget.StatDisplayName +msgctxt ",13CC7B4648EADDD497E540AF42A98A59" +msgid "Ping" +msgstr "Ping" + +#. Key: 1417758D4416AF90E19E768CA7A644A1 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredToastRow.W_ItemAcquiredToastRow_C:WidgetTree.ItemNameAndQtyWidget.Text +#: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredToastRow.W_ItemAcquiredToastRow_C:WidgetTree.ItemNameAndQtyWidget.Text +msgctxt ",1417758D4416AF90E19E768CA7A644A1" +msgid "999x Long Item Name" +msgstr "999x Long Item Name" + +#. Key: 14594EDA4B91DAE8B4A963BC2ACBF113 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +msgctxt ",14594EDA4B91DAE8B4A963BC2ACBF113" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: 154ED18F40E6F051EB6D8B8816E175C0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.Default__W_LyraSessionButton_C.ButtonText +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.Default__W_LyraSessionButton_C.ButtonText +msgctxt ",154ED18F40E6F051EB6D8B8816E175C0" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: 1598B27E4E41FE9C7BCB82B177A974DC +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1598B27E4E41FE9C7BCB82B177A974DC" +msgid "Show Scoreboard (Gamepad)" +msgstr "Pokaż tablicę wyników (pad)" + +#. Key: 17C398D246C68C5CA2E84EB7695DCDCD +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.20.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.20.DisplayName +msgctxt ",17C398D246C68C5CA2E84EB7695DCDCD" +msgid "Unstoppable" +msgstr "Nie do powstrzymania" + +#. Key: 1A167AD94444DA9043FE02AFD2D41FDA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1A167AD94444DA9043FE02AFD2D41FDA" +msgid "Move Forward" +msgstr "Rusz do przodu" + +#. Key: 1AE071FA4EF504A1DF0778A448A58FC1 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1AE071FA4EF504A1DF0778A448A58FC1" +msgid "Crouch" +msgstr "Kucnij" + +#. Key: 1B6BF71F4E8AEDCCCF1175A4AD8402A5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1B6BF71F4E8AEDCCCF1175A4AD8402A5" +msgid "Emote" +msgstr "Gest" + +#. Key: 1BE2AEF24C36C5B132D52FA2C7120C35 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1BE2AEF24C36C5B132D52FA2C7120C35" +msgid "Quickslot Cycle Forward (Gamepad)" +msgstr "Kolejna pozycja z paska dostępu (pad)" + +#. Key: 1C66B711470858D9FFFAB499E7FF1040 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +msgctxt ",1C66B711470858D9FFFAB499E7FF1040" +msgid "Packet Receive Rate: " +msgstr "Szybkość pobierania pakietów: " + +#. Key: 1C6A40ED4C95F60C2DD17C8F7749CBDA +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +msgctxt ",1C6A40ED4C95F60C2DD17C8F7749CBDA" +msgid "{Ping}ms" +msgstr "{Ping} ms" + +#. Key: 1F96D90B46A2B7C75ADCAD9CFA4F7B6F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +msgctxt ",1F96D90B46A2B7C75ADCAD9CFA4F7B6F" +msgid "Bots Enabled" +msgstr "Boty aktywowane" + +#. Key: 1FAADE7147234818A647EAAD50D6FA7A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",1FAADE7147234818A647EAAD50D6FA7A" +msgid "Shooter Core" +msgstr "Strzelanka podstawowa" + +#. Key: 205A136D4D77496E21573580163B72E5 +#. SourceLocation: /Game/UI/Menu/W_UserWatermark.W_UserWatermark_C:ExecuteUbergraph_W_UserWatermark [Script Bytecode] +#: /Game/UI/Menu/W_UserWatermark.W_UserWatermark_C:ExecuteUbergraph_W_UserWatermark [Script Bytecode] +msgctxt ",205A136D4D77496E21573580163B72E5" +msgid "Not logged in" +msgstr "Niezalogowany" + +#. Key: 21AA855349435B055F6211872B91E873 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock.Text +msgctxt ",21AA855349435B055F6211872B91E873" +msgid "ping" +msgstr "ping" + +#. Key: 235C4BEE403345A0F3A5C19C018DDFC5 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +msgctxt ",235C4BEE403345A0F3A5C19C018DDFC5" +msgid "Total Frame Time: " +msgstr "Łączny czas renderowania klatki: " + +#. Key: 248ABAA7488DD49A5980C8819A9617CF +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Title.Text +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Title.Text +msgctxt ",248ABAA7488DD49A5980C8819A9617CF" +msgid "Adjust Safe Zone" +msgstr "Dostosuj strefę bezpieczeństwa" + +#. Key: 27040E234FDEA725E909E3A82C83FC95 +#. SourceLocation: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_2.DebugDisplayText +#: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_2.DebugDisplayText +msgctxt ",27040E234FDEA725E909E3A82C83FC95" +msgid "Range +1" +msgstr "Zakres +1" + +#. Key: 27B340BA4E762DC045E4608B618399FB +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ConnectionStatus.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ConnectionStatus.Text +msgctxt ",27B340BA4E762DC045E4608B618399FB" +msgid "Ping" +msgstr "Ping" + +#. Key: 29BAA9B34E4F225C39FC8999480BC9FA +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_PrimaryKey.ButtonText +#: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_PrimaryKey.ButtonText +msgctxt ",29BAA9B34E4F225C39FC8999480BC9FA" +msgid "Not Bound" +msgstr "Nieprzypisany" + +#. Key: 29D3A0AA4AB07170CC42F4BA7E6EE61A +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_B.PointLetterText +#: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_B.PointLetterText +msgctxt ",29D3A0AA4AB07170CC42F4BA7E6EE61A" +msgid "B" +msgstr "B" + +#. Key: 2A71F9BA4EB69D9BDED9659391978329 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.ContextDescription +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.ContextDescription +msgctxt ",2A71F9BA4EB69D9BDED9659391978329" +msgid "Hero Pawn" +msgstr "Pionek postaci" + +#. Key: 2BC1795B4150F1E9C39414853EDE1182 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",2BC1795B4150F1E9C39414853EDE1182" +msgid "Quickslot Cycle Forward (Gamepad)" +msgstr "Kolejna pozycja z paska dostępu (pad)" + +#. Key: 2C7E321D4C078BF23D8C95A127B6F4D6 +#. SourceLocation: /Game/UI/Menu/W_LyraStartup.W_LyraStartup_C:WidgetTree.PressStartButton.ButtonText +#: /Game/UI/Menu/W_LyraStartup.W_LyraStartup_C:WidgetTree.PressStartButton.ButtonText +msgctxt ",2C7E321D4C078BF23D8C95A127B6F4D6" +msgid "Start" +msgstr "Rozpocznij" + +#. Key: 2DA239084023A7FC60515488F95DCF61 +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.MessageTextWidget.Text +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.MessageTextWidget.Text +msgctxt ",2DA239084023A7FC60515488F95DCF61" +msgid "Waiting for additional players" +msgstr "Oczekiwanie na kolejnych graczy" + +#. Key: 2E0B952D4F3CF3D4687D7EB75C017AF0 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +msgctxt ",2E0B952D4F3CF3D4687D7EB75C017AF0" +msgid "Server FPS" +msgstr "Kl./s serwera" + +#. Key: 2E4E25CB47829BC54412B794999A6623 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadPlatformName +msgctxt ",2E4E25CB47829BC54412B794999A6623" +msgid "Nintendo Switch" +msgstr "Nintendo Switch" + +#. Key: 2E5EF4E142DAC6081E85CFA2647AAA18 +#. SourceLocation: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",2E5EF4E142DAC6081E85CFA2647AAA18" +msgid "Rifle" +msgstr "Karabin" + +#. Key: 2FAE991A4D776E675D035BBA8A609E40 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",2FAE991A4D776E675D035BBA8A609E40" +msgid "Gamepad" +msgstr "Pad" + +#. Key: 2FCC8769463BC0AA9D74FA8971E367F7 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamText.Text +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamText.Text +msgctxt ",2FCC8769463BC0AA9D74FA8971E367F7" +msgid "Team" +msgstr "Drużyna" + +#. Key: 2FFEAFA84074A12B70F73295043D2FC4 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerStat.W_SB_PlayerStat_C:WidgetTree.StatTextWidget.Text +#: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerStat.W_SB_PlayerStat_C:WidgetTree.StatTextWidget.Text +msgctxt ",2FFEAFA84074A12B70F73295043D2FC4" +msgid "999" +msgstr "999" + +#. Key: 3060B9604FFCC7BE1222218C77BBACAC +#. SourceLocation: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileDescription +#: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileDescription +msgctxt ",3060B9604FFCC7BE1222218C77BBACAC" +msgid "Small test level for ShooterCore" +msgstr "Small test level for ShooterCore" + +#. Key: 30FBE6D1450FE6ED24A59F8904DAB613 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",30FBE6D1450FE6ED24A59F8904DAB613" +msgid "Show Scoreboard" +msgstr "Pokaż tablicę wyników" + +#. Key: 319439E844CE03938ECD9A81159704A7 +#. SourceLocation: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.CancelChanges.DisplayName +#: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.CancelChanges.DisplayName +msgctxt ",319439E844CE03938ECD9A81159704A7" +msgid "Cancel Changes" +msgstr "Anuluj zmiany" + +#. Key: 31CAA0B04121DFB985DEEDB92BBF9579 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",31CAA0B04121DFB985DEEDB92BBF9579" +msgid "Gamepad" +msgstr "Pad" + +#. Key: 327F041B48C2F270B56721BA7FF59448 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadPlatformName +msgctxt ",327F041B48C2F270B56721BA7FF59448" +msgid "Playstation®4" +msgstr "PlayStation®4" + +#. Key: 32CD12CB44B3FB02B96D80B7553C7312 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",32CD12CB44B3FB02B96D80B7553C7312" +msgid "Reload Weapon" +msgstr "Przeładuj broń" + +#. Key: 32D2AB6D42FB46B58597F8B6CDC264B6 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_1.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_1.Text +msgctxt ",32D2AB6D42FB46B58597F8B6CDC264B6" +msgid "Players" +msgstr "Gracze" + +#. Key: 33CEE6A946896FA7F7EADDA7C25E0468 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +msgctxt ",33CEE6A946896FA7F7EADDA7C25E0468" +msgid "CPU (Game) Time: " +msgstr "Czas pracy procesora (gra): " + +#. Key: 341039EC4CA218A2BCC4AA83C7F648B3 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",341039EC4CA218A2BCC4AA83C7F648B3" +msgid "Gamepad" +msgstr "Pad" + +#. Key: 3433E23E4A7719E159D30DB53204AB55 +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.PingLabel.Text +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.PingLabel.Text +msgctxt ",3433E23E4A7719E159D30DB53204AB55" +msgid "Ping" +msgstr "Ping" + +#. Key: 348D9B5C4B17D0B9BAA8879382E51318 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",348D9B5C4B17D0B9BAA8879382E51318" +msgid "Quickslot Cycle Backward (Gamepad)" +msgstr "Poprzednia pozycja z paska dostępu (pad)" + +#. Key: 35F0BCE746288C4175C53F8847D6D572 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +msgctxt ",35F0BCE746288C4175C53F8847D6D572" +msgid "Bots Disabled" +msgstr "Boty dezaktywowane" + +#. Key: 36251FA440B53320A3C391A85CB615DB +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/W_MapScreen.W_MapScreen_C:WidgetTree.CommonTextBlock_334.Text +#: /ShooterMaps/PROTO/InventoryTest/W_MapScreen.W_MapScreen_C:WidgetTree.CommonTextBlock_334.Text +msgctxt ",36251FA440B53320A3C391A85CB615DB" +msgid "Map" +msgstr "Mapa" + +#. Key: 3638C7F845DE37B44C5A3AAF60955B52 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(2 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(2 - Value).DisplayNameMap +msgctxt ",3638C7F845DE37B44C5A3AAF60955B52" +msgid "Accumulate" +msgstr "Akumuluj" + +#. Key: 36B2537E4B9F323343BC429771CCDC0C +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +msgctxt ",36B2537E4B9F323343BC429771CCDC0C" +msgid "Total Frame Time: " +msgstr "Łączny czas renderowania klatki: " + +#. Key: 36D931A644933E8594050DABB8C1F70C +#. SourceLocation: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileTitle +#: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileTitle +msgctxt ",36D931A644933E8594050DABB8C1F70C" +msgid "Default Experience" +msgstr "Domyślne doświadczenie" + +#. Key: 37CDC1814D54416FE2D8B0946EDC8797 +#. SourceLocation: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:Text_GEN_VARIABLE.Text +#: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:Text_GEN_VARIABLE.Text +msgctxt ",37CDC1814D54416FE2D8B0946EDC8797" +msgid "DAMAGE" +msgstr "OBRAŻENIA" + +#. Key: 3857C2D0488B5A51B495E2AD3FF3AE3D +#. SourceLocation: /TopDownArena/GameplayCues/W_GetReady.W_GetReady_C:WidgetTree.MessageTextWidget.Text +#: /TopDownArena/GameplayCues/W_GetReady.W_GetReady_C:WidgetTree.MessageTextWidget.Text +msgctxt ",3857C2D0488B5A51B495E2AD3FF3AE3D" +msgid "GET READY!" +msgstr "PRZYGOTUJ SIĘ!" + +#. Key: 38E12F4042B93DABD6CE02B52649291B +#. SourceLocation: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.Default__B_GrantAbilityPad_ApplyGE_C.TextToDisplay +#: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.Default__B_GrantAbilityPad_ApplyGE_C.TextToDisplay +msgctxt ",38E12F4042B93DABD6CE02B52649291B" +msgid "HELLO" +msgstr "CZEŚĆ" + +#. Key: 39ACE3D74B1E7F69CCB56CBE3F6F290C +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadDisplayName +msgctxt ",39ACE3D74B1E7F69CCB56CBE3F6F290C" +msgid "Xbox Controller" +msgstr "Kontroler Xbox" + +#. Key: 39E5E3B64B2A59570FF2FC8F06653EDF +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(21).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(21).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",39E5E3B64B2A59570FF2FC8F06653EDF" +msgid "Fire Weapon (Auto)" +msgstr "Strzelanie bronią (autom.)" + +#. Key: 3A7254AF40AF165710F5B79BE84AE44D +#. SourceLocation: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_1.DebugDisplayText +#: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_1.DebugDisplayText +msgctxt ",3A7254AF40AF165710F5B79BE84AE44D" +msgid "Bomb +1" +msgstr "Bomba +1" + +#. Key: 3B14978D4F2506E63DE582ABC92A1149 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +msgctxt ",3B14978D4F2506E63DE582ABC92A1149" +msgid "Packet Avg Size (in): " +msgstr "Średni rozmiar pakietu (przychodzącego): " + +#. Key: 3B3249224C75E0D586279BA1C8C6B859 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",3B3249224C75E0D586279BA1C8C6B859" +msgid "Gamepad" +msgstr "Pad" + +#. Key: 3BA221904790D694F00235925E1060B0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.CommonTextBlock_104.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.CommonTextBlock_104.Text +msgctxt ",3BA221904790D694F00235925E1060B0" +msgid "Main Menu" +msgstr "Menu główne" + +#. Key: 3C439BB8461C9A566FE740B3E9989B8F +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadPlatformName +msgctxt ",3C439BB8461C9A566FE740B3E9989B8F" +msgid "Playstation®5" +msgstr "PlayStation®5" + +#. Key: 3E2FCEB2493C9B01B54581BD0E37B9B6 +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.AssistCount.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.AssistCount.Text +msgctxt ",3E2FCEB2493C9B01B54581BD0E37B9B6" +msgid "Assists" +msgstr "Asysty" + +#. Key: 3EB5F138455F65F8A300DC9C777A4047 +#. SourceLocation: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatDisplayName +#: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatDisplayName +msgctxt ",3EB5F138455F65F8A300DC9C777A4047" +msgid "StatName" +msgstr "StatName" + +#. Key: 3EDF641F467308013BD13CB7552BEB44 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/Input/Mappings/IMC_InventoryTest.IMC_InventoryTest.ContextDescription +#: /ShooterMaps/PROTO/InventoryTest/Input/Mappings/IMC_InventoryTest.IMC_InventoryTest.ContextDescription +msgctxt ",3EDF641F467308013BD13CB7552BEB44" +msgid "Inventory Test IMC" +msgstr "Inventory Test IMC" + +#. Key: 3F1D6C954D06419919A94E930BA391BC +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +msgctxt ",3F1D6C954D06419919A94E930BA391BC" +msgid "Client FPS" +msgstr "Kl./s klienta" + +#. Key: 412E77D64296BF5552317BA0FAF5A55D +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +msgctxt ",412E77D64296BF5552317BA0FAF5A55D" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 4141E85D46F15D4349F470BD679A94A5 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Text +msgctxt ",4141E85D46F15D4349F470BD679A94A5" +msgid "Start a Game" +msgstr "Rozpocznij grę" + +#. Key: 41884DCB416810988DECCABD37FF2A5F +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +msgctxt ",41884DCB416810988DECCABD37FF2A5F" +msgid "CPU (Render) Time: " +msgstr "Czas pracy procesora (renderowanie): " + +#. Key: 41A34A224D58C816241C5CABFD633FCA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",41A34A224D58C816241C5CABFD633FCA" +msgid "Fire Weapon (Gamepad)" +msgstr "Strzelanie bronią (pad)" + +#. Key: 4202FC0B46AB09A29995EF9E17AC8A13 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +msgctxt ",4202FC0B46AB09A29995EF9E17AC8A13" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 422981264C40B7770F6B2ABEC31462F6 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",422981264C40B7770F6B2ABEC31462F6" +msgid "Gamepad" +msgstr "Pad" + +#. Key: 4335D1744FCCF41FD886519B046A6222 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4335D1744FCCF41FD886519B046A6222" +msgid "Quick Slot 2" +msgstr "Pasek szybkiego dostępu 2" + +#. Key: 45D7A99B45E8DF9A2C56828FC81D3796 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +msgctxt ",45D7A99B45E8DF9A2C56828FC81D3796" +msgid "Packet Loss (in)" +msgstr "Utrata pakietu (przychodzący)" + +#. Key: 45DA48A94A748A13F1E027B3DFBDCBCC +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",45DA48A94A748A13F1E027B3DFBDCBCC" +msgid "Gamepad" +msgstr "Pad" + +#. Key: 476E3AA946A5AECDD282FEABF4A2F92E +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +msgctxt ",476E3AA946A5AECDD282FEABF4A2F92E" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: 4843F44A4AE0096FBFF253B360F36C22 +#. SourceLocation: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.Apply.DisplayName +#: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.Apply.DisplayName +msgctxt ",4843F44A4AE0096FBFF253B360F36C22" +msgid "Apply" +msgstr "Zastosuj" + +#. Key: 48CDA39343920DBD6FF0B6A7A7D6C846 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.W_ControlPointMarker_C:WidgetTree.PointLetter.Text +#: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.W_ControlPointMarker_C:WidgetTree.PointLetter.Text +msgctxt ",48CDA39343920DBD6FF0B6A7A7D6C846" +msgid "A" +msgstr "A" + +#. Key: 493190C14A8E718630FD62AF6E359A82 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +msgctxt ",493190C14A8E718630FD62AF6E359A82" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 4B541D0F4FDA94900F8DC383716CB4F2 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +msgctxt ",4B541D0F4FDA94900F8DC383716CB4F2" +msgid "CPU (Game) Time" +msgstr "Czas pracy procesora (gra)" + +#. Key: 4B62AB34434C10D9B1C623960522D815 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +msgctxt ",4B62AB34434C10D9B1C623960522D815" +msgid "Total Frame Time" +msgstr "Łączny czas renderowania klatki" + +#. Key: 4B67722B493F4BA01CDF99BCBC22F82E +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4B67722B493F4BA01CDF99BCBC22F82E" +msgid "Quickslot Cycle Backward" +msgstr "Poprzednia pozycja z paska dostępu" + +#. Key: 4B94288243EDA9C52BB112ABE3B27BA4 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +msgctxt ",4B94288243EDA9C52BB112ABE3B27BA4" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 4C8A98C141199AF098058BBA54F43CA6 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount.Text +msgctxt ",4C8A98C141199AF098058BBA54F43CA6" +msgid "Assists" +msgstr "Asysty" + +#. Key: 4CD912BF43D47F81019945B61683C808 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +msgctxt ",4CD912BF43D47F81019945B61683C808" +msgid "CPU (RHI) Time: " +msgstr "Czas pracy procesora (RHI): " + +#. Key: 4D753F0D44A6EECDC5792B8CBBA31968 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4D753F0D44A6EECDC5792B8CBBA31968" +msgid "Dash" +msgstr "Szybki ruch" + +#. Key: 4D7A129C447D96507FD2B39BD02844A7 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4D7A129C447D96507FD2B39BD02844A7" +msgid "Fire Weapon" +msgstr "Strzelanie bronią" + +#. Key: 4DD81E9E4C4FA91A781EAABDB989D0E8 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",4DD81E9E4C4FA91A781EAABDB989D0E8" +msgid "Gamepad" +msgstr "Pad" + +#. Key: 4E2785AE400A214363A9C2B237C5AC31 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4E2785AE400A214363A9C2B237C5AC31" +msgid "Move Backwards" +msgstr "Rusz do tyłu" + +#. Key: 4F5E1E234D8B2ED5696458B537019187 +#. SourceLocation: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.ButtonText +#: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.ButtonText +msgctxt ",4F5E1E234D8B2ED5696458B537019187" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: 5024FA6B4D52E94C5024DD9EE335AAC8 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +msgctxt ",5024FA6B4D52E94C5024DD9EE335AAC8" +msgid "CPU (Game) Time: " +msgstr "Czas pracy procesora (gra): " + +#. Key: 50976ED345FEE679928606A411B37FA7 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_CPScoreWidget.W_CPScoreWidget_C:WidgetTree.Goal.Text +#: /ShooterCore/ControlPoint/UI/W_CPScoreWidget.W_CPScoreWidget_C:WidgetTree.Goal.Text +msgctxt ",50976ED345FEE679928606A411B37FA7" +msgid "999" +msgstr "999" + +#. Key: 53BF1D104A85F399ACBE86A31861EEBC +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",53BF1D104A85F399ACBE86A31861EEBC" +msgid "Dash (Gamepad)" +msgstr "Szybki ruch (pad)" + +#. Key: 53E18F354094BD59BBA57CA3EA78C261 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",53E18F354094BD59BBA57CA3EA78C261" +msgid "Gamepad" +msgstr "Pad" + +#. Key: 54D16C6D4197D4C27B7B90A56B95E822 +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileTitle +#: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileTitle +msgctxt ",54D16C6D4197D4C27B7B90A56B95E822" +msgid "Control" +msgstr "Sterowanie" + +#. Key: 55A252DB4C70444DD26CD7A33159B016 +#. SourceLocation: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",55A252DB4C70444DD26CD7A33159B016" +msgid "Heal Pickup" +msgstr "Podnieś apteczkę" + +#. Key: 565AB6394A4427B1C79E05A60CC05264 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",565AB6394A4427B1C79E05A60CC05264" +msgid "Gamepad" +msgstr "Pad" + +#. Key: 569275A347999672502DC4ACF71A97A7 +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Done.ButtonText +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Done.ButtonText +msgctxt ",569275A347999672502DC4ACF71A97A7" +msgid "Done" +msgstr "Gotowe" + +#. Key: 56B94F8C41C6D7C26C888B800AF8BD9F +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadDisplayName +msgctxt ",56B94F8C41C6D7C26C888B800AF8BD9F" +msgid "Dual Sense" +msgstr "Dual Sense" + +#. Key: 56F19DE54226323EF313608DAF792D33 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/W_InteractionPrompt.W_InteractionPrompt_C:WidgetTree.CommonTextBlock_28.Text +#: /ShooterMaps/PROTO/InventoryTest/W_InteractionPrompt.W_InteractionPrompt_C:WidgetTree.CommonTextBlock_28.Text +msgctxt ",56F19DE54226323EF313608DAF792D33" +msgid "Interact" +msgstr "Interakcja" + +#. Key: 56F878A647E31FE0D1B672B8564E8ED1 +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ElimCount.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ElimCount.Text +msgctxt ",56F878A647E31FE0D1B672B8564E8ED1" +msgid "Eliminations" +msgstr "Eliminacje" + +#. Key: 572EE2DF4AFE8F3FBDCC5DA09F6944FB +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(20).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(20).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",572EE2DF4AFE8F3FBDCC5DA09F6944FB" +msgid "Move Right" +msgstr "Rusz w prawo" + +#. Key: 58060FA24F1BA9C51A410286083C65EA +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadPlatformName +msgctxt ",58060FA24F1BA9C51A410286083C65EA" +msgid "Xbox Series X" +msgstr "Xbox Series X" + +#. Key: 580739324E7F7B98EEE75F839BA533EF +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +msgctxt ",580739324E7F7B98EEE75F839BA533EF" +msgid "Packet Loss (out): " +msgstr "Utrata pakietu (wychodzący): " + +#. Key: 58948CD44356A8289F8D65985F6FCE6C +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.Default__W_ControlPointMarker_C.PointLetterText +#: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.Default__W_ControlPointMarker_C.PointLetterText +msgctxt ",58948CD44356A8289F8D65985F6FCE6C" +msgid "A" +msgstr "A" + +#. Key: 58CD3851422A3218C746279D676EF38A +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +msgctxt ",58CD3851422A3218C746279D676EF38A" +msgid "Exit Game" +msgstr "Wyjdź z gry" + +#. Key: 591A162C4B3B442A2CEFED81414E057C +#. SourceLocation: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileDescription +#: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileDescription +msgctxt ",591A162C4B3B442A2CEFED81414E057C" +msgid "Main menu of the game" +msgstr "Menu główne gry" + +#. Key: 595253FC4210A7D90B1ADD8A75E5B40B +#. SourceLocation: /ShooterCore/Game/Respawn/W_RespawnTimer.W_RespawnTimer_C:WidgetTree.RespawnTimerText.Text +#: /ShooterCore/Game/Respawn/W_RespawnTimer.W_RespawnTimer_C:WidgetTree.RespawnTimerText.Text +msgctxt ",595253FC4210A7D90B1ADD8A75E5B40B" +msgid "Respawning" +msgstr "Odradzanie" + +#. Key: 596BD2C94671CA046BFC62BE7CC20188 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadCategory +msgctxt ",596BD2C94671CA046BFC62BE7CC20188" +msgid "Controller" +msgstr "Kontroler" + +#. Key: 599ECF164EF5D41D6156389CD95F2E5F +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.2x.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.2x.DisplayName +msgctxt ",599ECF164EF5D41D6156389CD95F2E5F" +msgid "Double Elimination" +msgstr "Podwójna eliminacja" + +#. Key: 5AA94BFE42E900EEAB4691833D480931 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",5AA94BFE42E900EEAB4691833D480931" +msgid "Quickslot Cycle Forward" +msgstr "Kolejna pozycja z paska dostępu" + +#. Key: 5B8E97EF4F7A8E1AC77DB4AEB0B33032 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",5B8E97EF4F7A8E1AC77DB4AEB0B33032" +msgid "Quickslot Cycle Backward (Gamepad)" +msgstr "Poprzednia pozycja z paska dostępu (pad)" + +#. Key: 5BDBB55C48C5B1FC55B3448ABCAD349B +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.NoGamesMessage.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.NoGamesMessage.Text +msgctxt ",5BDBB55C48C5B1FC55B3448ABCAD349B" +msgid "The search found no joinable games. Try refreshing the search with the button below." +msgstr "Nie znaleziono możliwych do dołączenia gier. Spróbuj odświeżyć wyszukiwanie przy pomocy poniższego przycisku." + +#. Key: 5C5DBA2A476909DE3183B7B0AB22AB5D +#. SourceLocation: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:WidgetTree.ReasonTextWidget.Text +#: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:WidgetTree.ReasonTextWidget.Text +msgctxt ",5C5DBA2A476909DE3183B7B0AB22AB5D" +msgid "Loading Screen Reason..." +msgstr "Loading Screen Reason..." + +#. Key: 5CF86F044E9FC5A3C979DBBA29B6B2D0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Description +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Description +msgctxt ",5CF86F044E9FC5A3C979DBBA29B6B2D0" +msgid "Search for active game sessions online and on your local network." +msgstr "Wyszukaj aktywne sesje rozgrywki online i w sieci lokalnej." + +#. Key: 5D3AA20F4DAC3379C651C59805BCA2F7 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.ContextDescription +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.ContextDescription +msgctxt ",5D3AA20F4DAC3379C651C59805BCA2F7" +msgid "Shooter Game IMC" +msgstr "Shooter Game IMC" + +#. Key: 5D4F912B4290B206E9CF5DBE30392487 +#. SourceLocation: /Game/UI/Menu/W_LyraMenuButton.Default__W_LyraMenuButton_C.ButtonText +#: /Game/UI/Menu/W_LyraMenuButton.Default__W_LyraMenuButton_C.ButtonText +msgctxt ",5D4F912B4290B206E9CF5DBE30392487" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: 5D5B4220440EB217287861BE2E4E8B38 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PingWidget.StatDisplayName +msgctxt ",5D5B4220440EB217287861BE2E4E8B38" +msgid "Ping: " +msgstr "Ping: " + +#. Key: 5DC920584136841BFAB871A3A0A404EB +#. SourceLocation: /Game/UI/Foundation/Buttons/W_LyraButtonTab.W_LyraButtonTab_C:WidgetTree.ButtonTextBlock.Text +#: /Game/UI/Foundation/Buttons/W_LyraButtonTab.W_LyraButtonTab_C:WidgetTree.ButtonTextBlock.Text +msgctxt ",5DC920584136841BFAB871A3A0A404EB" +msgid "{Button Text}" +msgstr "{Button Text}" + +#. Key: 5DDD0C9145ED691F998EF2ABA1056ADA +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadCategory +msgctxt ",5DDD0C9145ED691F998EF2ABA1056ADA" +msgid "Wireless Controller" +msgstr "Kontroler bezprzewodowy" + +#. Key: 5DF4A888407048C78F135EAF83DA3E6E +#. SourceLocation: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:WidgetTree.BuildVersionTextWidget.Text +#: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:WidgetTree.BuildVersionTextWidget.Text +msgctxt ",5DF4A888407048C78F135EAF83DA3E6E" +msgid "[BuildDescription]" +msgstr "[OpisWersji]" + +#. Key: 5EAFD051443F26B45AC9D697A680371B +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileSubTitle +#: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileSubTitle +msgctxt ",5EAFD051443F26B45AC9D697A680371B" +msgid "Convolution" +msgstr "Splot" + +#. Key: 5F1B0D924B42A2C2B502C5BFE126CB9A +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",5F1B0D924B42A2C2B502C5BFE126CB9A" +msgid "Fire Weapon Auto (Gamepad)" +msgstr "Automatyczne strzelanie bronią (pad)" + +#. Key: 6080DFF94F96F4305FBEAD8D1B3C861E +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsRotator.W_SettingsRotator_C:WidgetTree.MyText.Text +#: /Game/UI/Settings/Editors/W_SettingsRotator.W_SettingsRotator_C:WidgetTree.MyText.Text +msgctxt ",6080DFF94F96F4305FBEAD8D1B3C861E" +msgid "{Option}" +msgstr "{Option}" + +#. Key: 60DA22ED4E3BEBEA7DAAB48E10A73AA0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_77.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_77.Text +msgctxt ",60DA22ED4E3BEBEA7DAAB48E10A73AA0" +msgid "Game / Map" +msgstr "Gra / Mapa" + +#. Key: 6252B9144C13330E7E1B9C95B6708206 +#. SourceLocation: /TopDownArena/UserInterface/W_RoundTimer.W_RoundTimer_C:ExecuteUbergraph_W_RoundTimer [Script Bytecode] +#: /TopDownArena/UserInterface/W_RoundTimer.W_RoundTimer_C:ExecuteUbergraph_W_RoundTimer [Script Bytecode] +msgctxt ",6252B9144C13330E7E1B9C95B6708206" +msgid "{Hours}:{Minutes}" +msgstr "{Hours}:{Minutes}" + +#. Key: 629A4A544738DC936BC01E82B1EBA722 +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +msgctxt ",629A4A544738DC936BC01E82B1EBA722" +msgid "Are you sure?" +msgstr "Czy na pewno?" + +#. Key: 64EB32544FE55DE327638AAD8316671E +#. SourceLocation: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatDisplayName +#: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatDisplayName +msgctxt ",64EB32544FE55DE327638AAD8316671E" +msgid "StatName: " +msgstr "StatName: " + +#. Key: 663EDAE54CE37DCDF45443AAF5DB448A +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadDisplayName +msgctxt ",663EDAE54CE37DCDF45443AAF5DB448A" +msgid "Joycons" +msgstr "Kontrolery Joy-Con" + +#. Key: 6712F27C4E870E339083C1915F794F9D +#. SourceLocation: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileDescription +#: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileDescription +msgctxt ",6712F27C4E870E339083C1915F794F9D" +msgid "Destroy blocks, collect power ups, and avoid getting exploded in this top-down party game." +msgstr "Niszcz klocki, zbieraj wzmocnienia i uważaj na eksplozje w tej imprezowej grze z widokiem z góry." + +#. Key: 69A724B94225BBA33DE819A5D8F7C57E +#. SourceLocation: /Game/System/Teams/TeamDA_Blue.TeamDA_Blue.TeamShortName +#: /Game/System/Teams/TeamDA_Blue.TeamDA_Blue.TeamShortName +msgctxt ",69A724B94225BBA33DE819A5D8F7C57E" +msgid "Blue" +msgstr "Niebieski" + +#. Key: 6B0C0E94405AC4CA8A1861BF9A61FB27 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +msgctxt ",6B0C0E94405AC4CA8A1861BF9A61FB27" +msgid "Idle Time: " +msgstr "Czas bezczynności: " + +#. Key: 6BBCD782422A82A576EB8BB377C1FBBD +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +msgctxt ",6BBCD782422A82A576EB8BB377C1FBBD" +msgid "Offline" +msgstr "Offline" + +#. Key: 6D46C23149718DC18200EAB91B08D57B +#. SourceLocation: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",6D46C23149718DC18200EAB91B08D57B" +msgid "Shotgun" +msgstr "Strzelba" + +#. Key: 6D87F7964B4EC6B934F786A4C96AB875 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:WidgetTree.CommonTextBlock_96.Text +#: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:WidgetTree.CommonTextBlock_96.Text +msgctxt ",6D87F7964B4EC6B934F786A4C96AB875" +msgid "Obtained" +msgstr "Zdobyto" + +#. Key: 6EBC0F54428A804A7D96FEBDCB55A25D +#. SourceLocation: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileSubTitle +#: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileSubTitle +msgctxt ",6EBC0F54428A804A7D96FEBDCB55A25D" +msgid "Default Map" +msgstr "Domyślna mapa" + +#. Key: 6FD0F45E4F62CF0232CBE2A6BE8FA3E2 +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +msgctxt ",6FD0F45E4F62CF0232CBE2A6BE8FA3E2" +msgid "Defeated" +msgstr "Pokonano" + +#. Key: 6FF2B920404C2FFE4380DC9152ACC6C2 +#. SourceLocation: /Game/UI/Foundation/RichTextData/RichTextIconSet.RichTextIconSet.Icon.Warning.DisplayName +#: /Game/UI/Foundation/RichTextData/RichTextIconSet.RichTextIconSet.Icon.Warning.DisplayName +msgctxt ",6FF2B920404C2FFE4380DC9152ACC6C2" +msgid "Warning" +msgstr "Ostrzeżenie" + +#. Key: 70012CA348A3BDE581C6DF99E8CCB6D5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",70012CA348A3BDE581C6DF99E8CCB6D5" +msgid "Emote (Gamepad)" +msgstr "Gest (pad)" + +#. Key: 706694FA4075BE82B78C7F9EBDBE71C9 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock.Text +msgctxt ",706694FA4075BE82B78C7F9EBDBE71C9" +msgid "AI Combatants" +msgstr "Przeciwnicy SI" + +#. Key: 708855C240B9A9AD1B70FFB79672F260 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +msgctxt ",708855C240B9A9AD1B70FFB79672F260" +msgid "Packet Send Rate: " +msgstr "Szybkość wysyłania pakietów: " + +#. Key: 70BB3C784F191CC3D37702A86E63BC90 +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +msgctxt ",70BB3C784F191CC3D37702A86E63BC90" +msgid "Are you sure?" +msgstr "Czy na pewno?" + +#. Key: 715796D64602FD80242625A5893355B5 +#. SourceLocation: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_KBM.PMI_ShooterDefaultConfig_KBM.ConfigDisplayName +#: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_KBM.PMI_ShooterDefaultConfig_KBM.ConfigDisplayName +msgctxt ",715796D64602FD80242625A5893355B5" +msgid "Shooter Keyboard & Mouse" +msgstr "Strzelanka – klawiatura i mysz" + +#. Key: 734BCC0D40467B6B4137909E31480314 +#. SourceLocation: /TopDownArena/UserInterface/Player/W_Powerup_Stat.W_Powerup_Stat_C:WidgetTree.BonusText.Text +#: /TopDownArena/UserInterface/Player/W_Powerup_Stat.W_Powerup_Stat_C:WidgetTree.BonusText.Text +msgctxt ",734BCC0D40467B6B4137909E31480314" +msgid "{X}" +msgstr "{X}" + +#. Key: 7375572240549E07C95BD88C7AEEE604 +#. SourceLocation: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_2.NewTextRenderComponent.Text +#: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_2.NewTextRenderComponent.Text +msgctxt ",7375572240549E07C95BD88C7AEEE604" +msgid "Aim Assist Targets" +msgstr "Cele wspomagania celowania" + +#. Key: 73CAF326400E392AFBECF392AE4C7741 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",73CAF326400E392AFBECF392AE4C7741" +msgid "Throw Grenade (Gamepad)" +msgstr "Rzuć granat (pad)" + +#. Key: 74550CC94DA54536E00EA580F2BA48D0 +#. SourceLocation: /ShooterCore/UserInterface/HUD/W_AbilityProgress.W_AbilityProgress_C:WidgetTree.ProgressText.Text +#: /ShooterCore/UserInterface/HUD/W_AbilityProgress.W_AbilityProgress_C:WidgetTree.ProgressText.Text +msgctxt ",74550CC94DA54536E00EA580F2BA48D0" +msgid "10" +msgstr "10" + +#. Key: 745EEA024D479AE7A07FA7B326621A6F +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_SwitchHandheldWarning.Text +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_SwitchHandheldWarning.Text +msgctxt ",745EEA024D479AE7A07FA7B326621A6F" +msgid "Please connect your Nintendo Switch™ to the TV to setup the Safe Zone." +msgstr "Aby skonfigurować strefę bezpieczeństwa, podłącz urządzenie Nintendo Switch™ do telewizora." + +#. Key: 74B3967F4C1BBC6A237194B1B9F47563 +#. SourceLocation: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileSubTitle +#: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileSubTitle +msgctxt ",74B3967F4C1BBC6A237194B1B9F47563" +msgid "Checkered" +msgstr "Szachownica" + +#. Key: 75C95E9D4F42EBC566DA6FBBCE9CF3C5 +#. SourceLocation: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileTitle +#: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileTitle +msgctxt ",75C95E9D4F42EBC566DA6FBBCE9CF3C5" +msgid "Front End" +msgstr "Interfejs" + +#. Key: 7648222A4B7B3B8FAA82B18036CF67B3 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(1 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(1 - Value).DisplayNameMap +msgctxt ",7648222A4B7B3B8FAA82B18036CF67B3" +msgid "Hold" +msgstr "Wstrzymaj" + +#. Key: 77D074844B3800FE64B8D6B95A0447D4 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleText.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleText.Text +msgctxt ",77D074844B3800FE64B8D6B95A0447D4" +msgid "{Bots Toggle}" +msgstr "{Bots Toggle}" + +#. Key: 7B8505164640BE16F0A4AE86007603BE +#. SourceLocation: /Game/UI/Settings/W_GameSettingsDetailView.W_GameSettingsDetailView_C:WidgetTree.Text_SettingName.Text +#: /Game/UI/Settings/W_GameSettingsDetailView.W_GameSettingsDetailView_C:WidgetTree.Text_SettingName.Text +msgctxt ",7B8505164640BE16F0A4AE86007603BE" +msgid "{Settings Title}" +msgstr "{Settings Title}" + +#. Key: 7BA0388F4468954236B40AB3D721822A +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +msgctxt ",7BA0388F4468954236B40AB3D721822A" +msgid "GPU Time: " +msgstr "Czas renderowania procesora graficznego: " + +#. Key: 7BEB71C541CC6BFA9FFF64BC65399DCC +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",7BEB71C541CC6BFA9FFF64BC65399DCC" +msgid "Gamepad" +msgstr "Pad" + +#. Key: 7E6704DC46DC97DA49D039963C89A6B0 +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +msgctxt ",7E6704DC46DC97DA49D039963C89A6B0" +msgid "Exit Game" +msgstr "Wyjdź z gry" + +#. Key: 7FD2E328436A17CA3A9E45B318DC74F7 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ElimCount.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ElimCount.Text +msgctxt ",7FD2E328436A17CA3A9E45B318DC74F7" +msgid "Eliminations" +msgstr "Eliminacje" + +#. Key: 80661AE54A3BA7B6C48D8FB06A50AEDF +#. SourceLocation: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C.DisplayName +#: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C.DisplayName +msgctxt ",80661AE54A3BA7B6C48D8FB06A50AEDF" +msgid "Pistol" +msgstr "Pistolet" + +#. Key: 8184E0F3472FD8370AAF98940C74A1CD +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",8184E0F3472FD8370AAF98940C74A1CD" +msgid "Dash" +msgstr "Szybki ruch" + +#. Key: 8197984348C0720932318DB21DE2835A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",8197984348C0720932318DB21DE2835A" +msgid "Quick Slot 1" +msgstr "Pasek szybkiego dostępu 1" + +#. Key: 81ABBB894916B85BF80AE3B1D669219B +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",81ABBB894916B85BF80AE3B1D669219B" +msgid "Gamepad" +msgstr "Pad" + +#. Key: 831CE0B5485404EA8D8B468C799942CD +#. SourceLocation: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_Gamepad.PMI_ShooterDefaultConfig_Gamepad.ConfigDisplayName +#: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_Gamepad.PMI_ShooterDefaultConfig_Gamepad.ConfigDisplayName +msgctxt ",831CE0B5485404EA8D8B468C799942CD" +msgid "Shooter Gamepad" +msgstr "Strzelanka – pad" + +#. Key: 83CFC8D04BCAE02F9DDD539D88AE3232 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.BeenEliminatedCount.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.BeenEliminatedCount.Text +msgctxt ",83CFC8D04BCAE02F9DDD539D88AE3232" +msgid "Eliminated" +msgstr "Wyeliminowano" + +#. Key: 845C671A47C204E52EC0169312E07BFF +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadDisplayName +msgctxt ",845C671A47C204E52EC0169312E07BFF" +msgid "Dual Shock 4" +msgstr "Dual Shock 4" + +#. Key: 84B4FA8B4A84E6B5ABD1DAB1B84236C0 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",84B4FA8B4A84E6B5ABD1DAB1B84236C0" +msgid "Shooter Core" +msgstr "Strzelanka podstawowa" + +#. Key: 854A0FB7483F4290CF1400ADDCFEBB52 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",854A0FB7483F4290CF1400ADDCFEBB52" +msgid "Gamepad" +msgstr "Pad" + +#. Key: 85B8AC304FDC2DDFE6DA3F806629243F +#. SourceLocation: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_3.NewTextRenderComponent.Text +#: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_3.NewTextRenderComponent.Text +msgctxt ",85B8AC304FDC2DDFE6DA3F806629243F" +msgid "Use \"lyra.Weapon.DrawAimAssistDebug\" to draw debug data" +msgstr "Użyj \"lyra.Weapon.DrawAimAssistDebug\", aby uzyskać dane debugowania" + +#. Key: 85E017DE4E62414B29880DB637666AFD +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.4x.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.4x.DisplayName +msgctxt ",85E017DE4E62414B29880DB637666AFD" +msgid "Quadruple Elimination" +msgstr "Poczwórna eliminacja" + +#. Key: 8689AED14EB88E33EC1CF78623D8BEC4 +#. SourceLocation: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(1 - Value).FailureTagToUserFacingMessages +#: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(1 - Value).FailureTagToUserFacingMessages +msgctxt ",8689AED14EB88E33EC1CF78623D8BEC4" +msgid "Not Enough Ammo" +msgstr "Za mało amunicji" + +#. Key: 8703EB4442A681348138D983FE3C7FEF +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.OptionsButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.OptionsButton.ButtonText +msgctxt ",8703EB4442A681348138D983FE3C7FEF" +msgid "Options" +msgstr "Opcje" + +#. Key: 87537FA240954D687BB984B566CD2BF2 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +msgctxt ",87537FA240954D687BB984B566CD2BF2" +msgid "CPU (Render) Time" +msgstr "Czas procesora (renderowanie)" + +#. Key: 88D9C80E438C653987EE34A071A74BF6 +#. SourceLocation: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",88D9C80E438C653987EE34A071A74BF6" +msgid "Heal Pickup" +msgstr "Podnieś apteczkę" + +#. Key: 899ECAF44A434CADB576AF896790318F +#. SourceLocation: /ShooterCore/Blueprint/B_WeaponSpawner.B_WeaponSpawner_C:ExecuteUbergraph_B_WeaponSpawner [Script Bytecode] +#: /ShooterCore/Blueprint/B_WeaponSpawner.B_WeaponSpawner_C:ExecuteUbergraph_B_WeaponSpawner [Script Bytecode] +msgctxt ",899ECAF44A434CADB576AF896790318F" +msgid "Spare Ammo Full" +msgstr "Pełny zapas amunicji" + +#. Key: 8A3A3BC5401B375E4FBAE99CD0B02DA8 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",8A3A3BC5401B375E4FBAE99CD0B02DA8" +msgid "Gamepad" +msgstr "Pad" + +#. Key: 8AB6935B4A23AD7CF42A1F9F58A9EF34 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",8AB6935B4A23AD7CF42A1F9F58A9EF34" +msgid "Quick Slot 3" +msgstr "Pasek szybkiego dostępu 3" + +#. Key: 8B8C673046123190F1AFB4AC3FEE5431 +#. SourceLocation: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileSubTitle +#: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileSubTitle +msgctxt ",8B8C673046123190F1AFB4AC3FEE5431" +msgid "Shooter Gym" +msgstr "Strzelanka – centrum treningowe" + +#. Key: 8BDBDE6E4846AE5A124CE784872AD82D +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileSubTitle +#: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileSubTitle +msgctxt ",8BDBDE6E4846AE5A124CE784872AD82D" +msgid "Expanse" +msgstr "Bezmiar" + +#. Key: 8CB5616A41E172DFE018058CA46712E3 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +msgctxt ",8CB5616A41E172DFE018058CA46712E3" +msgid "CPU (RHI) Time" +msgstr "Czas pracy procesora (RHI)" + +#. Key: 8D9CD0874CAA179AF8554CAFEFA1AD5B +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.RefreshButton.ButtonText +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.RefreshButton.ButtonText +msgctxt ",8D9CD0874CAA179AF8554CAFEFA1AD5B" +msgid "Refresh Search" +msgstr "Odśwież wyszukiwanie" + +#. Key: 8F86FE4147709E9ADBCC2888BCF07415 +#. SourceLocation: /Game/UI/Settings/Screens/Gamma/W_GammaEditor.W_GammaEditor_C:WidgetTree.RichText_Default.Text +#: /Game/UI/Settings/Screens/Gamma/W_GammaEditor.W_GammaEditor_C:WidgetTree.RichText_Default.Text +msgctxt ",8F86FE4147709E9ADBCC2888BCF07415" +msgid "Use left stick to adjust the corners\r\nso it lines up with the edges of your display." +msgstr "Użyj lewego drążka, aby dostosować krawędzie\r\ntak, aby przylegały do krawędzi ekranu." + +#. Key: 90488E3F473C9B6EC494FCBD4F39585D +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:UpdateClock [Script Bytecode] +#: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:UpdateClock [Script Bytecode] +msgctxt ",90488E3F473C9B6EC494FCBD4F39585D" +msgid "{min}:{sec}" +msgstr "{min}:{sec}" + +#. Key: 90C04A53441DAB7CC7D259838013F16D +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadDisplayName +msgctxt ",90C04A53441DAB7CC7D259838013F16D" +msgid "Xbox Controller" +msgstr "Kontroler Xbox" + +#. Key: 938A78C443CEE025B70F749DF31FFAE1 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +msgctxt ",938A78C443CEE025B70F749DF31FFAE1" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: 9395402C4381A44435E10798328D6E3F +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.CreditsButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.CreditsButton.ButtonText +msgctxt ",9395402C4381A44435E10798328D6E3F" +msgid "Credits" +msgstr "Twórcy" + +#. Key: 93E655B44960423EB691839383DC9F91 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Description +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Description +msgctxt ",93E655B44960423EB691839383DC9F91" +msgid "Create a new session of any type, with other players or bots, online or locally." +msgstr "Utwórz nową sesję dowolnego rodzaju – z innymi graczami lub botami, sieciową bądź lokalną." + +#. Key: 953CDA0342D82F1A164935966EB1B429 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(3 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(3 - Value).DisplayNameMap +msgctxt ",953CDA0342D82F1A164935966EB1B429" +msgid "Right" +msgstr "W prawo" + +#. Key: 961D4DF74762E292D7E079A156BCECA9 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +msgctxt ",961D4DF74762E292D7E079A156BCECA9" +msgid "Online" +msgstr "Online" + +#. Key: 961EFAAB46BE0480CD0820BE0486ABD5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",961EFAAB46BE0480CD0820BE0486ABD5" +msgid "Gamepad" +msgstr "Pad" + +#. Key: 96D0FAAA447946277179589D7D8C5D38 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",96D0FAAA447946277179589D7D8C5D38" +msgid "Melee (Gamepad)" +msgstr "Broń biała (pad)" + +#. Key: 96E767F743A25801E4D3A299F8E58EFD +#. SourceLocation: /TopDownArena/UserInterface/Player/W_PlayerTile.W_PlayerTile_C:WidgetTree.PlayerName.Text +#: /TopDownArena/UserInterface/Player/W_PlayerTile.W_PlayerTile_C:WidgetTree.PlayerName.Text +msgctxt ",96E767F743A25801E4D3A299F8E58EFD" +msgid "{Player}" +msgstr "{Player}" + +#. Key: 96FC4BAF4556046EC3B8DE8F3C8BCA01 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +msgctxt ",96FC4BAF4556046EC3B8DE8F3C8BCA01" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: 9802746D40A7EF6A45CC20ACE072B6F3 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9802746D40A7EF6A45CC20ACE072B6F3" +msgid "Quickslot Cycle Backward" +msgstr "Poprzednia pozycja z paska dostępu" + +#. Key: 982452CC4E88DEE2C2BB8483BDFEC43E +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",982452CC4E88DEE2C2BB8483BDFEC43E" +msgid "Throw Grenade" +msgstr "Rzuć granat" + +#. Key: 99BB6C0B4F25027FD0134A889DFBE75E +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.BeenEliminatedCount.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.BeenEliminatedCount.Text +msgctxt ",99BB6C0B4F25027FD0134A889DFBE75E" +msgid "Eliminated" +msgstr "Wyeliminowano" + +#. Key: 9A50562A41DE05B9DCA5769B65D0B79A +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +msgctxt ",9A50562A41DE05B9DCA5769B65D0B79A" +msgid "GPU Time: " +msgstr "Czas renderowania procesora graficznego: " + +#. Key: 9BE1A4DE4867764540091AA9EAE87570 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",9BE1A4DE4867764540091AA9EAE87570" +msgid "Gamepad" +msgstr "Pad" + +#. Key: 9C2E09EE43163AFBBF789CA3FD432965 +#. SourceLocation: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",9C2E09EE43163AFBBF789CA3FD432965" +msgid "Pistol" +msgstr "Pistolet" + +#. Key: 9C30B17047263BD32A33EB8717566376 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",9C30B17047263BD32A33EB8717566376" +msgid "Gamepad" +msgstr "Pad" + +#. Key: 9CC7277D4CED4E33C019ABB279CA2609 +#. SourceLocation: /ShooterCore/UserInterface/HUD/W_QuickBarSlot.W_QuickBarSlot_C:WidgetTree.EmptyText.Text +#: /ShooterCore/UserInterface/HUD/W_QuickBarSlot.W_QuickBarSlot_C:WidgetTree.EmptyText.Text +msgctxt ",9CC7277D4CED4E33C019ABB279CA2609" +msgid "Empty" +msgstr "Pusto" + +#. Key: 9CE5D9D248DB880DB09177BBFD6F541C +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.IdleTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.IdleTimeWidget.StatDisplayName +msgctxt ",9CE5D9D248DB880DB09177BBFD6F541C" +msgid "Idle Time: " +msgstr "Czas bezczynności: " + +#. Key: 9D14950145212EEB2C6073906613EB87 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9D14950145212EEB2C6073906613EB87" +msgid "Aim Down Sight" +msgstr "Celowanie w dół" + +#. Key: 9DA5266F48DE03777836849F683D4DC2 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile1.ExperienceDisplayName +#: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile1.ExperienceDisplayName +msgctxt ",9DA5266F48DE03777836849F683D4DC2" +msgid "Example\r\nExperience 1" +msgstr "Przykład\r\nDoświadczenie 1" + +#. Key: 9DB4CB3B40ED9D904D883396DA91DD36 +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileDescription +#: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileDescription +msgctxt ",9DB4CB3B40ED9D904D883396DA91DD36" +msgid "Find and eliminate enough enemies to win in this classic head-to-head team match." +msgstr "Rozegraj klasyczny mecz drużynowy, w którym zwycięstwo wymaga odnalezienia i wyeliminowania odpowiedniej liczby wrogów." + +#. Key: 9DBE1BEF4B0438FE4E9F638F82F77264 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9DBE1BEF4B0438FE4E9F638F82F77264" +msgid "Move Backwards" +msgstr "Rusz do tyłu" + +#. Key: 9E97BA75491D6F5AC0E034BB1FB2A057 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadCategory +msgctxt ",9E97BA75491D6F5AC0E034BB1FB2A057" +msgid "Controller" +msgstr "Kontroler" + +#. Key: 9F0691474837C58C9681D7A4D7FE4C31 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +msgctxt ",9F0691474837C58C9681D7A4D7FE4C31" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: 9F3531564FC5EE52359EC69A48AD8E04 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9F3531564FC5EE52359EC69A48AD8E04" +msgid "Move Right" +msgstr "Rusz w prawo" + +#. Key: 9FC4A82E40FF8868013C0C939C80AC5A +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +msgctxt ",9FC4A82E40FF8868013C0C939C80AC5A" +msgid "You have been assigned to the Red Team " +msgstr "Przypisano cię do drużyny czerwonej " + +#. Key: 9FF4964643BFF859CB6692B91D37AC4F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_104.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_104.Text +msgctxt ",9FF4964643BFF859CB6692B91D37AC4F" +msgid "Host a game" +msgstr "Hostuj grę" + +#. Key: A05DB43247D7F3E6BBD46CA5AF18623C +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:WidgetTree.Clock.Text +#: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:WidgetTree.Clock.Text +msgctxt ",A05DB43247D7F3E6BBD46CA5AF18623C" +msgid "00:00" +msgstr "00:00" + +#. Key: A111107749C75E2CB467B3998AE048E5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",A111107749C75E2CB467B3998AE048E5" +msgid "Gamepad" +msgstr "Pad" + +#. Key: A3015C164B7B8ECECDCD4EAEB957BCC3 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(1 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(1 - Value).DisplayNameMap +msgctxt ",A3015C164B7B8ECECDCD4EAEB957BCC3" +msgid "Backward" +msgstr "Do tyłu" + +#. Key: A32FF4184C5D7D9DDAF2A48CABEB2C40 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_C.PointLetterText +#: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_C.PointLetterText +msgctxt ",A32FF4184C5D7D9DDAF2A48CABEB2C40" +msgid "C" +msgstr "C" + +#. Key: A34A0D8E4314D6E1EA929488D87DF30A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",A34A0D8E4314D6E1EA929488D87DF30A" +msgid "Quick Slot 3" +msgstr "Pasek szybkiego dostępu 3" + +#. Key: A431A6284675D8AD0FA9C685CB59220D +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.ReturnButton.ButtonText +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.ReturnButton.ButtonText +msgctxt ",A431A6284675D8AD0FA9C685CB59220D" +msgid "Quit Game" +msgstr "Zamknij grę" + +#. Key: A622ACF8477B043394C3E3B869899D2E +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadPlatformName +msgctxt ",A622ACF8477B043394C3E3B869899D2E" +msgid "Xbox One" +msgstr "Xbox One" + +#. Key: A628D2D947BB3880B76494BDDB22BA26 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerName.W_SB_PlayerName_C:WidgetTree.PlayerNameWidget.Text +#: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerName.W_SB_PlayerName_C:WidgetTree.PlayerNameWidget.Text +msgctxt ",A628D2D947BB3880B76494BDDB22BA26" +msgid "{Player Name : very long text}" +msgstr "{Player Name : very long text}" + +#. Key: A69C5126480675E3817904A3358825C5 +#. SourceLocation: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileDescription +#: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileDescription +msgctxt ",A69C5126480675E3817904A3358825C5" +msgid "No gameplay here, just an example." +msgstr "Nie ma tutaj rozgrywki, to tylko przykład." + +#. Key: A6D01DBD49AE1A91111473B4FA99C449 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",A6D01DBD49AE1A91111473B4FA99C449" +msgid "Crouch" +msgstr "Kucnij" + +#. Key: A6F6FE04408086953E35A69521479907 +#. SourceLocation: /Game/UI/Settings/Extensions/Subtitle/W_Settings_SubtitlePreview.W_Settings_SubtitlePreview_C:WidgetTree.Subtitles.PreviewText +#: /Game/UI/Settings/Extensions/Subtitle/W_Settings_SubtitlePreview.W_Settings_SubtitlePreview_C:WidgetTree.Subtitles.PreviewText +msgctxt ",A6F6FE04408086953E35A69521479907" +msgid "Leave fur on owners clothes cat dog hate mouse eat string barf pillow no baths hate everything. Mew stare at owner accusingly then wink purr for no reason yet commence midnight zoomies" +msgstr "Zostawiać sierść na ubraniach właścicieli kot pies nie cierpi myszy je sznurek wymiotuje poduszka żadnych kąpieli wszystko jest beznadziejne. Miauczeć wpatrywać się we właściciela oskarżycielsko następnie puścić oczko mruczeć bez powodu mimo to rozpocząć nocne harce" + +#. Key: A734B1924414D31819EAE897DA322536 +#. SourceLocation: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:ExecuteUbergraph_B_GrantAbilityPad_ApplyGE [Script Bytecode] +#: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:ExecuteUbergraph_B_GrantAbilityPad_ApplyGE [Script Bytecode] +msgctxt ",A734B1924414D31819EAE897DA322536" +msgid "Charging" +msgstr "Ładowanie" + +#. Key: A8101294485E0B66E99830BF54DDEF90 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(22).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(22).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",A8101294485E0B66E99830BF54DDEF90" +msgid "Fire Weapon (Auto)" +msgstr "Strzelanie bronią (autom.)" + +#. Key: AAB8468C47F1A48D7E4DE5B47EFE64BF +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.PlayerNameWidget.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.PlayerNameWidget.Text +msgctxt ",AAB8468C47F1A48D7E4DE5B47EFE64BF" +msgid "Player Name" +msgstr "Nazwa gracza" + +#. Key: AB3DDDE340C74CB8814B06B99CBE1405 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",AB3DDDE340C74CB8814B06B99CBE1405" +msgid "Throw Grenade (Gamepad)" +msgstr "Rzuć granat (pad)" + +#. Key: AC4333F143A1E92BDC5CC98071AFDDD8 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",AC4333F143A1E92BDC5CC98071AFDDD8" +msgid "Reload (Gamepad)" +msgstr "Przeładuj (pad)" + +#. Key: AF1A053A4431F4B19820C3B5ACE7305B +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",AF1A053A4431F4B19820C3B5ACE7305B" +msgid "Auto-run" +msgstr "Automatyczne bieganie" + +#. Key: AF2FEF114EC65F6D21283AB9CCD03AFE +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatValueFormat +msgctxt ",AF2FEF114EC65F6D21283AB9CCD03AFE" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: AF7D54CF47CAF2BDD0322CA1DEE33BD8 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ADS_Speed.IMC_ADS_Speed.ContextDescription +#: /ShooterCore/Input/Mappings/IMC_ADS_Speed.IMC_ADS_Speed.ContextDescription +msgctxt ",AF7D54CF47CAF2BDD0322CA1DEE33BD8" +msgid "Input mapping context that will be applied when the player aims down sights. It makes the aim speed slower for better accuracy. See GA_ADS." +msgstr "Kontekst mapowania danych wejścia, który zostanie zastosowany, gdy gracz wyceluje w dół. Spowalnia celowanie, aby zapewnić lepszą precyzyjność. Zobacz GA_ADS." + +#. Key: AF8FF73C44708FB3DBC17BA1C8EF3A88 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +msgctxt ",AF8FF73C44708FB3DBC17BA1C8EF3A88" +msgid "CPU (Render) Time: " +msgstr "Czas pracy procesora (renderowanie): " + +#. Key: B0637EB74FB5351D5E9B9C851ADC8094 +#. SourceLocation: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.Prompt.Text +#: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.Prompt.Text +msgctxt ",B0637EB74FB5351D5E9B9C851ADC8094" +msgid "Press any key to assign it to the action you chose." +msgstr "Naciśnij dowolny klawisz, aby przypisać go do wybranej czynności." + +#. Key: B356D1784244FCB7CBBC06B890B9513F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",B356D1784244FCB7CBBC06B890B9513F" +msgid "Move Forward" +msgstr "Rusz do przodu" + +#. Key: B37841AC44D4BD9DE2DB33BF2C4BB79C +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +msgctxt ",B37841AC44D4BD9DE2DB33BF2C4BB79C" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: B3A131CB482DEF4F2D7D1A8BF033E132 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",B3A131CB482DEF4F2D7D1A8BF033E132" +msgid "Gamepad" +msgstr "Pad" + +#. Key: B49FD9F84FDAD53DE6CFA2AFF39FEB6A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",B49FD9F84FDAD53DE6CFA2AFF39FEB6A" +msgid "Gamepad" +msgstr "Pad" + +#. Key: B4E733404947D2A3E2909B8E58769923 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_103.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_103.Text +msgctxt ",B4E733404947D2A3E2909B8E58769923" +msgid "Network" +msgstr "Sieć" + +#. Key: B555EB214CBE76A07C4BEA82FE56BE6E +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +msgctxt ",B555EB214CBE76A07C4BEA82FE56BE6E" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: B5BEA0C34E8A6727C38ED4AD629909A6 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",B5BEA0C34E8A6727C38ED4AD629909A6" +msgid "Gamepad" +msgstr "Pad" + +#. Key: B61C2E384ACF8FA42E80B3A191AE888D +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +msgctxt ",B61C2E384ACF8FA42E80B3A191AE888D" +msgid "Packet Avg Size (in)" +msgstr "Średni rozmiar pakietu (przychodzącego)" + +#. Key: B97EA1CB4795D31B6123D49DA26A1632 +#. SourceLocation: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.MapTitle.Text +#: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.MapTitle.Text +msgctxt ",B97EA1CB4795D31B6123D49DA26A1632" +msgid "Map Title" +msgstr "Tytuł mapy" + +#. Key: BA912D0B4F8C97D580EF4FA72B5A5AD1 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +msgctxt ",BA912D0B4F8C97D580EF4FA72B5A5AD1" +msgid "Red" +msgstr "Czerwony" + +#. Key: BB1D87EF4B72728695BFC3A57AA2D93D +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BB1D87EF4B72728695BFC3A57AA2D93D" +msgid "Throw Grenade" +msgstr "Rzuć granat" + +#. Key: BC1A3F854C9C13F2AFD8CBA172E1FB14 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BC1A3F854C9C13F2AFD8CBA172E1FB14" +msgid "Aim Down Sight (Gamepad)" +msgstr "Celowanie w dół (pad)" + +#. Key: BD6A3FCD4A49AFB7B518C9B287E9F3C1 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BD6A3FCD4A49AFB7B518C9B287E9F3C1" +msgid "Jump (Gamepad)" +msgstr "Skacz (pad)" + +#. Key: BE94897645662FD7F281D7A12C3A5BE7 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BE94897645662FD7F281D7A12C3A5BE7" +msgid "Aim Down Sight (Gamepad)" +msgstr "Celowanie w dół (pad)" + +#. Key: BEB829FE4D185E6F1C6BE7BF5B0A0A79 +#. SourceLocation: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileTitle +#: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileTitle +msgctxt ",BEB829FE4D185E6F1C6BE7BF5B0A0A79" +msgid "Control" +msgstr "Sterowanie" + +#. Key: BECBFEBD47CE68BB8EF76DBCE0062B7F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BECBFEBD47CE68BB8EF76DBCE0062B7F" +msgid "Crouch (Gamepad)" +msgstr "Kucnij (pad)" + +#. Key: BF526E50479F91151D4162865A6C42BE +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +msgctxt ",BF526E50479F91151D4162865A6C42BE" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: C048AC7F49BB5DB44D0533ADDB844C4B +#. SourceLocation: /Game/Weapons/GA_Weapon_Fire.Default__GA_Weapon_Fire_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +#: /Game/Weapons/GA_Weapon_Fire.Default__GA_Weapon_Fire_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +msgctxt ",C048AC7F49BB5DB44D0533ADDB844C4B" +msgid "No Ammo!" +msgstr "Brak amunicji!" + +#. Key: C0C628BD460B784B8F63B8B6418FECBC +#. SourceLocation: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Text +#: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Text +msgctxt ",C0C628BD460B784B8F63B8B6418FECBC" +msgid "{Button Text}" +msgstr "{Button Text}" + +#. Key: C0DBC30B4209FF6393C994A39D2F2C68 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C0DBC30B4209FF6393C994A39D2F2C68" +msgid "Emote (Gamepad)" +msgstr "Gest (pad)" + +#. Key: C182696D4A8DBFB366382E9956D189AB +#. SourceLocation: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatValueFormat +#: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatValueFormat +msgctxt ",C182696D4A8DBFB366382E9956D189AB" +msgid "{StatValue}ms" +msgstr "{StatValue}ms" + +#. Key: C23A168F4D81EC273D8153B8DB4D90C9 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C23A168F4D81EC273D8153B8DB4D90C9" +msgid "Quick Slot 1" +msgstr "Pasek szybkiego dostępu 1" + +#. Key: C2B7E2E24A77C90AA83E20AB39BA3AF6 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C2B7E2E24A77C90AA83E20AB39BA3AF6" +msgid "Dash (Gamepad)" +msgstr "Szybki ruch (pad)" + +#. Key: C4054EFA439919B343651C86A0B4DE02 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(19).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(19).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C4054EFA439919B343651C86A0B4DE02" +msgid "Jump" +msgstr "Skacz" + +#. Key: C46362AF402EF874EE7CF79395EBB229 +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +msgctxt ",C46362AF402EF874EE7CF79395EBB229" +msgid "{GameMode} / " +msgstr "{GameMode} / " + +#. Key: C5D8D01643616ABFC4AB779CA744C936 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:ExecuteUbergraph_W_SessionBrowserScreen [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:ExecuteUbergraph_W_SessionBrowserScreen [Script Bytecode] +msgctxt ",C5D8D01643616ABFC4AB779CA744C936" +msgid "Session Search" +msgstr "Wyszukiwanie sesji" + +#. Key: C60573E9430B0CA68C582DB638DC7557 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.ContextDescription +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.ContextDescription +msgctxt ",C60573E9430B0CA68C582DB638DC7557" +msgid "Shooter Game IMC for gamepad" +msgstr "Strzelanka IMC – pad" + +#. Key: C630FB7D46193E54EF36A787FF33B87D +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",C630FB7D46193E54EF36A787FF33B87D" +msgid "Gamepad" +msgstr "Pad" + +#. Key: C6F3C387451A7A130B6978B359EBB820 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +msgctxt ",C6F3C387451A7A130B6978B359EBB820" +msgid "Packet Avg Size (out): " +msgstr "Średni rozmiar pakietu (wychodzącego): " + +#. Key: C811028C441CF902DA89719DBADF4DFE +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C811028C441CF902DA89719DBADF4DFE" +msgid "Reload Weapon" +msgstr "Przeładuj broń" + +#. Key: C85074294F02CC433E62618A82E030EF +#. SourceLocation: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:ExecuteUbergraph_W_BuildConfiguration [Script Bytecode] +#: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:ExecuteUbergraph_W_BuildConfiguration [Script Bytecode] +msgctxt ",C85074294F02CC433E62618A82E030EF" +msgid "{BuildVer} ({BuildConfig})" +msgstr "{BuildVer} ({BuildConfig})" + +#. Key: C8D58E734369DF095BF3AF82E70ECA78 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +msgctxt ",C8D58E734369DF095BF3AF82E70ECA78" +msgid "CPU (RHI) Time: " +msgstr "Czas pracy procesora (RHI): " + +#. Key: C934C5A1433979CE28245DA67A4D589D +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(0 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(0 - Value).DisplayNameMap +msgctxt ",C934C5A1433979CE28245DA67A4D589D" +msgid "BlendOut" +msgstr "BlendOut" + +#. Key: C94E68504461D73B167087A4C9715B35 +#. SourceLocation: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",C94E68504461D73B167087A4C9715B35" +msgid "Auto Rifle" +msgstr "Karabin automatyczny" + +#. Key: CAA4C0B2442C2A679C985DA91241FFC2 +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsListEntry_Missing.W_SettingsListEntry_Missing_C:WidgetTree.Text_SettingName_1.Text +#: /Game/UI/Settings/Editors/W_SettingsListEntry_Missing.W_SettingsListEntry_Missing_C:WidgetTree.Text_SettingName_1.Text +msgctxt ",CAA4C0B2442C2A679C985DA91241FFC2" +msgid "No Editor Found" +msgstr "Nie znaleziono edytora" + +#. Key: CB9A026144D3CB6030370CAD4D3ECE82 +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +msgctxt ",CB9A026144D3CB6030370CAD4D3ECE82" +msgid "You have been assigned to the Blue Team " +msgstr "Przypisano cię do drużyny niebieskiej " + +#. Key: CBB16DB74A682295FE6EBF9DB6B6D150 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",CBB16DB74A682295FE6EBF9DB6B6D150" +msgid "Gamepad" +msgstr "Pad" + +#. Key: CBB820B2438824B79FCF418F8C2BBA0B +#. SourceLocation: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:UserConstructionScript [Script Bytecode] +#: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:UserConstructionScript [Script Bytecode] +msgctxt ",CBB820B2438824B79FCF418F8C2BBA0B" +msgid "DAMAGE" +msgstr "OBRAŻENIA" + +#. Key: CBDC0A2F4DA740D47489A2A6F20F3E84 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleButton.ButtonText +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleButton.ButtonText +msgctxt ",CBDC0A2F4DA740D47489A2A6F20F3E84" +msgid "Change" +msgstr "Zmień" + +#. Key: CDB9EE2B449672AD36E423825315D94A +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.MapLabel.Text +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.MapLabel.Text +msgctxt ",CDB9EE2B449672AD36E423825315D94A" +msgid "Map" +msgstr "Mapa" + +#. Key: CE374A054872725046E790BED48F5270 +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileDescription +#: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileDescription +msgctxt ",CE374A054872725046E790BED48F5270" +msgid "Secure the control points along with your teammates to increase your score and win." +msgstr "Zabezpiecz wraz z członkami drużyny punkty kontrolne, aby zdobyć punkty i wygrać." + +#. Key: CF7B4D7D49C98DEAE65B65ADDA34699B +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",CF7B4D7D49C98DEAE65B65ADDA34699B" +msgid "Reload (Gamepad)" +msgstr "Przeładuj (pad)" + +#. Key: CFF7A17B45828BA9C4055A880528713C +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",CFF7A17B45828BA9C4055A880528713C" +msgid "Jump" +msgstr "Skacz" + +#. Key: D04D248544CE15424096FCAD1C754FB6 +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Back.ButtonText +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Back.ButtonText +msgctxt ",D04D248544CE15424096FCAD1C754FB6" +msgid "Cancel" +msgstr "Anuluj" + +#. Key: D086A5324B000302144FA2A57D925E87 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadCategory +msgctxt ",D086A5324B000302144FA2A57D925E87" +msgid "Wireless Controller" +msgstr "Kontroler bezprzewodowy" + +#. Key: D0A00FC54C480DD66974159CB138B62A +#. SourceLocation: /ShooterCore/Blueprint/B_GrantInventory_Pad.B_GrantInventory_Pad_C:Text_GEN_VARIABLE.Text +#: /ShooterCore/Blueprint/B_GrantInventory_Pad.B_GrantInventory_Pad_C:Text_GEN_VARIABLE.Text +msgctxt ",D0A00FC54C480DD66974159CB138B62A" +msgid "DAMAGE" +msgstr "OBRAŻENIA" + +#. Key: D1EF437A4F9FF5DE58443886BD514521 +#. SourceLocation: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:ExecuteUbergraph_W_LoadingScreenReasonDebugText [Script Bytecode] +#: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:ExecuteUbergraph_W_LoadingScreenReasonDebugText [Script Bytecode] +msgctxt ",D1EF437A4F9FF5DE58443886BD514521" +msgid "{Reason}..." +msgstr "{Reason}..." + +#. Key: D31F14D4403F6E0BFE4300987803596C +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",D31F14D4403F6E0BFE4300987803596C" +msgid "Gamepad" +msgstr "Pad" + +#. Key: D41C83174B68891CB462CF8B98EF47FA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",D41C83174B68891CB462CF8B98EF47FA" +msgid "Jump (Gamepad)" +msgstr "Skacz (pad)" + +#. Key: D449930A4AAF2B5A7B5C9489D4C789E2 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +msgctxt ",D449930A4AAF2B5A7B5C9489D4C789E2" +msgid "Packet Loss (out)" +msgstr "Utrata pakietów (wychodzących)" + +#. Key: D540E579477DAD25CE81238B49F38B8D +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",D540E579477DAD25CE81238B49F38B8D" +msgid "Fire Weapon (Gamepad)" +msgstr "Strzelanie bronią (pad)" + +#. Key: D61464C3432B48D61DE5E38D517C717F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",D61464C3432B48D61DE5E38D517C717F" +msgid "Move (Gamepad)" +msgstr "Rusz się (pad)" + +#. Key: D7C1014D45690433D5ADC79C410A3428 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +msgctxt ",D7C1014D45690433D5ADC79C410A3428" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: DA149703481BAEA4AA828EA651B5648B +#. SourceLocation: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.ExperienceTitle.Text +#: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.ExperienceTitle.Text +msgctxt ",DA149703481BAEA4AA828EA651B5648B" +msgid "Experience Title" +msgstr "Tytuł doświadczenia" + +#. Key: DA1D92AA4BF4946A347E7E8C0CB31DC2 +#. SourceLocation: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C.DisplayName +#: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C.DisplayName +msgctxt ",DA1D92AA4BF4946A347E7E8C0CB31DC2" +msgid "Shotgun" +msgstr "Strzelba" + +#. Key: DAA263C04E31DADC56B7B6B783E3998D +#. SourceLocation: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:Text_GEN_VARIABLE.Text +#: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:Text_GEN_VARIABLE.Text +msgctxt ",DAA263C04E31DADC56B7B6B783E3998D" +msgid "DAMAGE" +msgstr "OBRAŻENIA" + +#. Key: DB414375406E207B5FE8788EA419365F +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:WidgetTree.DefeatMessage.Text +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:WidgetTree.DefeatMessage.Text +msgctxt ",DB414375406E207B5FE8788EA419365F" +msgid "Defeat" +msgstr "Porażka" + +#. Key: DCCB65AC4D758CAE0B5EA8BCF70937F8 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",DCCB65AC4D758CAE0B5EA8BCF70937F8" +msgid "Move Left" +msgstr "Rusz w lewo" + +#. Key: DD47266C480F60C2E35E62AD5AD83AEB +#. SourceLocation: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileTitle +#: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileTitle +msgctxt ",DD47266C480F60C2E35E62AD5AD83AEB" +msgid "Exploder" +msgstr "Detonator" + +#. Key: DD77478E46DDFB6910CE2EBE9EB5718F +#. SourceLocation: /ShooterCore/UserInterface/Notifications/Accolades/W_AccoladeToast.W_AccoladeToast_C:WidgetTree.TextWidget.Text +#: /ShooterCore/UserInterface/Notifications/Accolades/W_AccoladeToast.W_AccoladeToast_C:WidgetTree.TextWidget.Text +msgctxt ",DD77478E46DDFB6910CE2EBE9EB5718F" +msgid "Accolade Name" +msgstr "Nazwa wyróżnienia" + +#. Key: DDDC55F044A6D009AE3FC89634A4FBE3 +#. SourceLocation: Config/DefaultInput.ini:38 +#: Config/DefaultInput.ini:38 +msgctxt ",DDDC55F044A6D009AE3FC89634A4FBE3" +msgid "Back" +msgstr "Wstecz" + +#. Key: DE1F25434D413F7B785F099C479D589C +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile2.ExperienceDisplayName +#: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile2.ExperienceDisplayName +msgctxt ",DE1F25434D413F7B785F099C479D589C" +msgid "Example\r\nExperience 2" +msgstr "Przykład\r\nDoświadczenie 2" + +#. Key: DE90FC2F465DB72035383EAA5C085C9E +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +msgctxt ",DE90FC2F465DB72035383EAA5C085C9E" +msgid "Packet Avg Size (out)" +msgstr "Średni rozmiar pakietu (wychodzącego)" + +#. Key: DEF9DA8849FC478F8621F3A509D4000F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeButton.ButtonText +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeButton.ButtonText +msgctxt ",DEF9DA8849FC478F8621F3A509D4000F" +msgid "Change" +msgstr "Zmień" + +#. Key: DF7DB3EE4CE76EEB0D84159A0FAAD6A3 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",DF7DB3EE4CE76EEB0D84159A0FAAD6A3" +msgid "Aim Down Sight" +msgstr "Celowanie w dół" + +#. Key: E00B7D5C46A46ECB9DE262966BFD5C57 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +msgctxt ",E00B7D5C46A46ECB9DE262966BFD5C57" +msgid "Packet Send Rate" +msgstr "Szybkość wysyłania pakietów" + +#. Key: E064C0B046D9196D3BFDA9B87E1E857E +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_UserConnectionStatus.W_UserConnectionStatus_C:ExecuteUbergraph_W_UserConnectionStatus [Script Bytecode] +#: /ShooterCore/UserInterface/ScoreBoard/W_UserConnectionStatus.W_UserConnectionStatus_C:ExecuteUbergraph_W_UserConnectionStatus [Script Bytecode] +msgctxt ",E064C0B046D9196D3BFDA9B87E1E857E" +msgid "{Ping} ms" +msgstr "{Ping} ms" + +#. Key: E135EDB34B4D040567F82E8317B2466C +#. SourceLocation: /Game/UI/Foundation/Subtitles/W_SubtitleDisplayHost.W_SubtitleDisplayHost_C:WidgetTree.SubtitleDisplay.PreviewText +#: /Game/UI/Foundation/Subtitles/W_SubtitleDisplayHost.W_SubtitleDisplayHost_C:WidgetTree.SubtitleDisplay.PreviewText +msgctxt ",E135EDB34B4D040567F82E8317B2466C" +msgid "Subtitles live here" +msgstr "Tutaj znajdują się napisy" + +#. Key: E1EF205E4368573D6E8ABEA7BF0DBC6E +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileTitle +#: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileTitle +msgctxt ",E1EF205E4368573D6E8ABEA7BF0DBC6E" +msgid "Elimination" +msgstr "Eliminacja" + +#. Key: E3BFBDD142F276564D9A2082F20E521A +#. SourceLocation: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.BP_GameplayEffect_Pad2.Text.Text +#: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.BP_GameplayEffect_Pad2.Text.Text +msgctxt ",E3BFBDD142F276564D9A2082F20E521A" +msgid "HEAL" +msgstr "WYLECZ" + +#. Key: E40DBDA84BB0A625640CE890772DF399 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:ExecuteUbergraph_W_ItemAcquiredList [Script Bytecode] +#: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:ExecuteUbergraph_W_ItemAcquiredList [Script Bytecode] +msgctxt ",E40DBDA84BB0A625640CE890772DF399" +msgid "{Count}x {ItemName}" +msgstr "{Count}x {ItemName}" + +#. Key: E457F86B42FC1EF1BE36F7A9F2FE0A65 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.10.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.10.DisplayName +msgctxt ",E457F86B42FC1EF1BE36F7A9F2FE0A65" +msgid "Rampage" +msgstr "Furia" + +#. Key: E4F45B9C46754466F73D12AFB2B2191F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",E4F45B9C46754466F73D12AFB2B2191F" +msgid "Gamepad" +msgstr "Pad" + +#. Key: E5D0FACC49757D31B57103AD32D851F4 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamName.Text +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamName.Text +msgctxt ",E5D0FACC49757D31B57103AD32D851F4" +msgid "Red" +msgstr "Czerwony" + +#. Key: E6D245554B9583B2462D83A367EF32C7 +#. SourceLocation: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C.DisplayName +#: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C.DisplayName +msgctxt ",E6D245554B9583B2462D83A367EF32C7" +msgid "HealPickup" +msgstr "Podnieś apteczkę" + +#. Key: E6F3933C44E632BE4BF96287CE8E39FA +#. SourceLocation: /TopDownArena/Game/Pickups/GE_BombRangeUp.Default__GE_BombRangeUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +#: /TopDownArena/Game/Pickups/GE_BombRangeUp.Default__GE_BombRangeUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +msgctxt ",E6F3933C44E632BE4BF96287CE8E39FA" +msgid "Range Up" +msgstr "Zwiększ zakres" + +#. Key: E7A1AD66427FB74804771781F29C383A +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Text +msgctxt ",E7A1AD66427FB74804771781F29C383A" +msgid "Quickplay" +msgstr "Szybka rozgrywka" + +#. Key: E7CF7EBE46557265F664F7998029E2BF +#. SourceLocation: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +#: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +msgctxt ",E7CF7EBE46557265F664F7998029E2BF" +msgid "Already Full of Ammo" +msgstr "Masz już maksymalną ilość amunicji" + +#. Key: E80A379D47E62430134083927BC1822D +#. SourceLocation: /Game/UI/Hud/W_Healthbar.W_Healthbar_C:WidgetTree.EliminatedText.Text +#: /Game/UI/Hud/W_Healthbar.W_Healthbar_C:WidgetTree.EliminatedText.Text +msgctxt ",E80A379D47E62430134083927BC1822D" +msgid "Eliminated" +msgstr "Wyeliminowano" + +#. Key: E88A30284EF241C93E5C8E87815FE9D5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",E88A30284EF241C93E5C8E87815FE9D5" +msgid "Emote" +msgstr "Gest" + +#. Key: E88BD12F4EE26671CCDBAD86C10DD6B1 +#. SourceLocation: /Game/System/Teams/TeamDA_Red.TeamDA_Red.TeamShortName +#: /Game/System/Teams/TeamDA_Red.TeamDA_Red.TeamShortName +msgctxt ",E88BD12F4EE26671CCDBAD86C10DD6B1" +msgid "Red" +msgstr "Czerwony" + +#. Key: E95CC0B641115D1DDAB1AD99CD8FAD73 +#. SourceLocation: /Game/UI/PerfStats/W_SingleGraphStat.W_SingleGraphStat_C:WidgetTree.TODO_Label.Text +#: /Game/UI/PerfStats/W_SingleGraphStat.W_SingleGraphStat_C:WidgetTree.TODO_Label.Text +msgctxt ",E95CC0B641115D1DDAB1AD99CD8FAD73" +msgid "TODO" +msgstr "TODO" + +#. Key: EA46B8EE42F2A1D44E88A9A162D7D677 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EA46B8EE42F2A1D44E88A9A162D7D677" +msgid "Fire Weapon Auto (Gamepad)" +msgstr "Automatyczne strzelanie bronią (pad)" + +#. Key: EB6CF8C849DA8AE7EEA5F199FA1F8124 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +msgctxt ",EB6CF8C849DA8AE7EEA5F199FA1F8124" +msgid "GPU Time" +msgstr "Czas pracy procesora graficznego" + +#. Key: EB97A3DA46CD668B0DC20DA5F93AFEF8 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.5.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.5.DisplayName +msgctxt ",EB97A3DA46CD668B0DC20DA5F93AFEF8" +msgid "Spree" +msgstr "Szał" + +#. Key: EB9904634A9A98FC8D7B1CAD08D4E023 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +msgctxt ",EB9904634A9A98FC8D7B1CAD08D4E023" +msgid "Server FPS: " +msgstr "Kl./s serwera: " + +#. Key: EBBBFEDF43EA7E7D705E9F94844915C1 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EBBBFEDF43EA7E7D705E9F94844915C1" +msgid "Melee" +msgstr "Broń biała" + +#. Key: ED7C842241D3DC70AF8DDCADC5669C5E +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_Default.Text +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_Default.Text +msgctxt ",ED7C842241D3DC70AF8DDCADC5669C5E" +msgid "Use left stick to adjust the corners\r\nso it lines up with the edges of your display." +msgstr "Użyj lewego drążka, aby dostosować krawędzie\r\ntak, aby przylegały do krawędzi ekranu." + +#. Key: EDE4E7574944C842E9C1CF8E0BB333D7 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EDE4E7574944C842E9C1CF8E0BB333D7" +msgid "Auto-run" +msgstr "Automatyczne bieganie" + +#. Key: EE915B9949435E9D0BF1AF9E18D5ECFA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EE915B9949435E9D0BF1AF9E18D5ECFA" +msgid "Crouch (Gamepad)" +msgstr "Kucnij (pad)" + +#. Key: EFC808434B60DD86D6F31486D1671CB5 +#. SourceLocation: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.EscapeText.Text +#: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.EscapeText.Text +msgctxt ",EFC808434B60DD86D6F31486D1671CB5" +msgid "Press escape to cancel." +msgstr "Naciśnij Escape, aby anulować." + +#. Key: F046E8AA444FE70AB3EA6484271E706D +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +msgctxt ",F046E8AA444FE70AB3EA6484271E706D" +msgid "You're All Winners" +msgstr "Wszyscy wygrywacie" + +#. Key: F104DF424959AA30FB62D98DDA7E93A1 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(0 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(0 - Value).DisplayNameMap +msgctxt ",F104DF424959AA30FB62D98DDA7E93A1" +msgid "Forward" +msgstr "Do przodu" + +#. Key: F1DF959B4B4CE6C2C4BC48BE574A864A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F1DF959B4B4CE6C2C4BC48BE574A864A" +msgid "Show Scoreboard" +msgstr "Pokaż tablicę wyników" + +#. Key: F277CCB64896F33E243D3F946AD0A430 +#. SourceLocation: /Game/System/Teams/TeamDA_Green.TeamDA_Green.TeamShortName +#: /Game/System/Teams/TeamDA_Green.TeamDA_Green.TeamShortName +msgctxt ",F277CCB64896F33E243D3F946AD0A430" +msgid "Green" +msgstr "Zielony" + +#. Key: F285E5FC42CE6BFF45B2859C07EEAA16 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +msgctxt ",F285E5FC42CE6BFF45B2859C07EEAA16" +msgid "Blue" +msgstr "Niebieski" + +#. Key: F287F4344F47BC35111284922366556A +#. SourceLocation: /Game/UI/DT_UniversalActions.DT_UniversalActions.DefaultBack.DisplayName +#: /Game/UI/DT_UniversalActions.DT_UniversalActions.DefaultBack.DisplayName +msgctxt ",F287F4344F47BC35111284922366556A" +msgid "Back" +msgstr "Wstecz" + +#. Key: F2A6DADA427AEA90427ED9BBC7BA3FE5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F2A6DADA427AEA90427ED9BBC7BA3FE5" +msgid "Melee" +msgstr "Broń biała" + +#. Key: F348282746973F4272D935808BCD661C +#. SourceLocation: /Game/UI/Menu/W_LyraExperienceTileButton.Default__W_LyraExperienceTileButton_C.ButtonText +#: /Game/UI/Menu/W_LyraExperienceTileButton.Default__W_LyraExperienceTileButton_C.ButtonText +msgctxt ",F348282746973F4272D935808BCD661C" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: F44F201F4E21916ECEFC679E7C5E9C06 +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_SecondaryKey.ButtonText +#: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_SecondaryKey.ButtonText +msgctxt ",F44F201F4E21916ECEFC679E7C5E9C06" +msgid "Not Bound" +msgstr "Nieprzypisany" + +#. Key: F4D4E89A4F138F69C636A492C1433F1F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +msgctxt ",F4D4E89A4F138F69C636A492C1433F1F" +msgid "LAN" +msgstr "LAN" + +#. Key: F4F0B6AC45671B37F00C5AA7E1338255 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F4F0B6AC45671B37F00C5AA7E1338255" +msgid "Fire Weapon" +msgstr "Strzelanie bronią" + +#. Key: F6BE09AA4AEC420C662494804E10C5B4 +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.StartGameButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.StartGameButton.ButtonText +msgctxt ",F6BE09AA4AEC420C662494804E10C5B4" +msgid "Play Lyra" +msgstr "Graj w Lyra" + +#. Key: F750C0964719C179EA361E81B4A7C1FF +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",F750C0964719C179EA361E81B4A7C1FF" +msgid "Gamepad" +msgstr "Pad" + +#. Key: F76179C942EC16CBB508289FDCC909EA +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F76179C942EC16CBB508289FDCC909EA" +msgid "Melee (Gamepad)" +msgstr "Broń biała (pad)" + +#. Key: F79DA43B4FB1FE5DADBA00B783B2A188 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +msgctxt ",F79DA43B4FB1FE5DADBA00B783B2A188" +msgid "Idle Time" +msgstr "Czas bezczynności" + +#. Key: F815711D4267ECA881EBEEA2E84F2113 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/W_InventoryScreen.W_InventoryScreen_C:WidgetTree.CommonTextBlock_334.Text +#: /ShooterMaps/PROTO/InventoryTest/W_InventoryScreen.W_InventoryScreen_C:WidgetTree.CommonTextBlock_334.Text +msgctxt ",F815711D4267ECA881EBEEA2E84F2113" +msgid "Inventory" +msgstr "Ekwipunek" + +#. Key: F9B4952E40D27CA896719E8DF06A9556 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatDisplayName +msgctxt ",F9B4952E40D27CA896719E8DF06A9556" +msgid "Client FPS: " +msgstr "Kl./s klienta: " + +#. Key: FADD548E4F869905182BF5B5E276B973 +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.QuitButton_EditorOnly.ButtonText +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.QuitButton_EditorOnly.ButtonText +msgctxt ",FADD548E4F869905182BF5B5E276B973" +msgid "Stop Play-in-Editor" +msgstr "Zatrzymaj odtwarzanie w edytorze" + +#. Key: FB69B8C24C0DA4B3019E24AD285015DF +#. SourceLocation: /TopDownArena/Game/Pickups/GE_BombCountUp.Default__GE_BombCountUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +#: /TopDownArena/Game/Pickups/GE_BombCountUp.Default__GE_BombCountUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +msgctxt ",FB69B8C24C0DA4B3019E24AD285015DF" +msgid "Bomb Count Up" +msgstr "Wydłuż czas do eksplozji bomby" + +#. Key: FBB001FD475DBE7B05BCB58F061F343B +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Text +msgctxt ",FBB001FD475DBE7B05BCB58F061F343B" +msgid "Browse" +msgstr "Przeglądaj" + +#. Key: FD2D45F3495717DCCEA955B15C6DE989 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",FD2D45F3495717DCCEA955B15C6DE989" +msgid "Move Left" +msgstr "Rusz w lewo" + +#. Key: FD741FBF47ECCCBA58BE70A24D3BC4B5 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeText.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeText.Text +msgctxt ",FD741FBF47ECCCBA58BE70A24D3BC4B5" +msgid "{Online Mode}" +msgstr "{Online Mode}" + +#. Key: FE2F4C5D4D505156F3E6A182F8C1AB9B +#. SourceLocation: /Game/Input/Configs/PMI_Default_KBM.PMI_Default_KBM.ConfigDisplayName +#: /Game/Input/Configs/PMI_Default_KBM.PMI_Default_KBM.ConfigDisplayName +msgctxt ",FE2F4C5D4D505156F3E6A182F8C1AB9B" +msgid "Default Keyboard & Mouse" +msgstr "Domyślna klawiatura i mysz" + +#. Key: FE4CB0BC4B3EA54CFED75BA71963A047 +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +msgctxt ",FE4CB0BC4B3EA54CFED75BA71963A047" +msgid "Victorious" +msgstr "Zwycięstwo" + +#. Key: FE6097764FD18465D81CDB885CD0AE85 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_104.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_104.Text +msgctxt ",FE6097764FD18465D81CDB885CD0AE85" +msgid "Join a game" +msgstr "Dołącz do gry" + +#. Key: FED210144D5364173EB129A6E0D5F155 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",FED210144D5364173EB129A6E0D5F155" +msgid "Show Scoreboard (Gamepad)" +msgstr "Pokaż tablicę wyników (pad)" + +#. Key: FEEA210A406D833FC25B59A3E00EBD45 +#. SourceLocation: /Game/Input/Configs/PMI_Default_Gamepad.PMI_Default_Gamepad.ConfigDisplayName +#: /Game/Input/Configs/PMI_Default_Gamepad.PMI_Default_Gamepad.ConfigDisplayName +msgctxt ",FEEA210A406D833FC25B59A3E00EBD45" +msgid "Default Gamepad" +msgstr "Domyślny pad" + +#. Key: FFEED97D46650ADD5F31868DB48D4CDE +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +msgctxt ",FFEED97D46650ADD5F31868DB48D4CDE" +msgid " / {MaxPlayers}" +msgstr " / {MaxPlayers}" + +#. Key: Unbound +#. SourceLocation: Plugins/CommonGame/Source/Private/CommonPlayerInputKey.cpp:339 +#: Plugins/CommonGame/Source/Private/CommonPlayerInputKey.cpp:339 +msgctxt "CommonKeybindWidget,Unbound" +msgid "Unbound" +msgstr "Nieprzypisany" + +#. Key: Error_FindSessionAlreadyInProgress +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:671 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:671 +msgctxt "CommonUser,Error_FindSessionAlreadyInProgress" +msgid "Session search already in progress" +msgstr "Wyszukiwanie sesji w toku" + +#. Key: Error_FindSessionBadPlayer +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:678 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:678 +msgctxt "CommonUser,Error_FindSessionBadPlayer" +msgid "Session search was not provided a local player" +msgstr "Nie podano lokalnego gracza do wyszukiwania sesji" + +#. Key: Error_FindSessionV1Failed +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1001 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1001 +msgctxt "CommonUser,Error_FindSessionV1Failed" +msgid "Find session failed" +msgstr "Nie udało się znaleźć sesji" + +#. Key: GuestNickname +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:246 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:246 +msgctxt "CommonUser,GuestNickname" +msgid "Guest" +msgstr "Gość" + +#. Key: InvalidPlatformUser +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1398 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1398 +msgctxt "CommonUser,InvalidPlatformUser" +msgid "Invalid Platform User" +msgstr "Nieprawidłowy użytkownik platformy" + +#. Key: LoginFailedEarly +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/AsyncAction_CommonUserInitialize.cpp:59 +#: Plugins/CommonUser/Source/CommonUser/Private/AsyncAction_CommonUserInitialize.cpp:59 +msgctxt "CommonUser,LoginFailedEarly" +msgid "Unable to start login process" +msgstr "Nie udało się rozpocząć procesu logowania" + +#. Key: LoginFailedTitle +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1317 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1317 +msgctxt "CommonUser,LoginFailedTitle" +msgid "Login Failure" +msgstr "Błąd logowania" + +#. Key: PrivilegeCanCommunicateViaTextOnline +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2110 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2110 +msgctxt "CommonUser,PrivilegeCanCommunicateViaTextOnline" +msgid "communicate with text" +msgstr "komunikacja tekstowa" + +#. Key: PrivilegeCanCommunicateViaVoiceOnline +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2112 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2112 +msgctxt "CommonUser,PrivilegeCanCommunicateViaVoiceOnline" +msgid "communicate with voice" +msgstr "komunikacja głosowa" + +#. Key: PrivilegeCanPlay +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2106 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2106 +msgctxt "CommonUser,PrivilegeCanPlay" +msgid "play the game" +msgstr "zagraj" + +#. Key: PrivilegeCanPlayOnline +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2108 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2108 +msgctxt "CommonUser,PrivilegeCanPlayOnline" +msgid "play online" +msgstr "zagraj online" + +#. Key: PrivilegeCanUseCrossPlay +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2116 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2116 +msgctxt "CommonUser,PrivilegeCanUseCrossPlay" +msgid "play with other platforms" +msgstr "zagraj z innymi platformami" + +#. Key: PrivilegeCanUseUserGeneratedContent +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2114 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2114 +msgctxt "CommonUser,PrivilegeCanUseUserGeneratedContent" +msgid "access user content" +msgstr "uzyskaj dostęp do treści użytkownika" + +#. Key: PrivilegeFailureFormat +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1711 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1711 +msgctxt "CommonUser,PrivilegeFailureFormat" +msgid "{0} to {1}" +msgstr "{0} do {1}" + +#. Key: ResultAccountTypeRestricted +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2142 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2142 +msgctxt "CommonUser,ResultAccountTypeRestricted" +msgid "This account type does not have access" +msgstr "Ten rodzaj konta nie ma dostępu" + +#. Key: ResultAccountUseRestricted +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2144 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2144 +msgctxt "CommonUser,ResultAccountUseRestricted" +msgid "This account is not allowed" +msgstr "Ten rodzaj konta jest niedozwolony" + +#. Key: ResultAgeRestricted +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2140 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2140 +msgctxt "CommonUser,ResultAgeRestricted" +msgid "This age restricted account is not allowed" +msgstr "To konto z ograniczeniem wiekowym jest niedozwolone" + +#. Key: ResultAvailable +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2130 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2130 +msgctxt "CommonUser,ResultAvailable" +msgid "The user is allowed" +msgstr "Ten użytkownik jest dozwolony" + +#. Key: ResultLicenseInvalid +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2134 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2134 +msgctxt "CommonUser,ResultLicenseInvalid" +msgid "A valid game license is required" +msgstr "Wymagana jest ważna licencja na grę" + +#. Key: ResultNetworkConnectionUnavailable +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2138 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2138 +msgctxt "CommonUser,ResultNetworkConnectionUnavailable" +msgid "A network connection is required" +msgstr "Wymagane jest połączenie sieciowe" + +#. Key: ResultPlatformFailure +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2146 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2146 +msgctxt "CommonUser,ResultPlatformFailure" +msgid "Not allowed" +msgstr "Niedozwolone" + +#. Key: ResultUnknown +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2128 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2128 +msgctxt "CommonUser,ResultUnknown" +msgid "Unknown if the user is allowed" +msgstr "Nie wiadomo, czy użytkownik jest dozwolony" + +#. Key: ResultUserNotLoggedIn +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2132 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2132 +msgctxt "CommonUser,ResultUserNotLoggedIn" +msgid "The user must login" +msgstr "Użytkownik musi się zalogować" + +#. Key: VersionOutdated +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2136 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2136 +msgctxt "CommonUser,VersionOutdated" +msgid "The game or hardware needs to be updated" +msgstr "Należy zaktualizować grę lub sprzęt" + +#. Key: DevDynamicDetailsFormat +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSetting.cpp:292 +#: Plugins/GameSettings/Source/Private/GameSetting.cpp:292 +msgctxt "GameSetting,DevDynamicDetailsFormat" +msgid "{0}{1}" +msgstr "{0}{1}" + +#. Key: DisabledOptionReasonLine +#. SourceLocation: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:106 +#: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:106 +msgctxt "GameSetting,DisabledOptionReasonLine" +msgid " There are fewer options than available due to Parental Controls." +msgstr " Ze względu na ustawienia kontroli rodzicielskiej nie wszystkie dostępne opcje są widoczne." + +#. Key: DisabledReasonLine +#. SourceLocation: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:100 +#: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:100 +msgctxt "GameSetting,DisabledReasonLine" +msgid " {0}" +msgstr " {0}" + +#. Key: OnlyPrimaryPlayerEditable +#. SourceLocation: Plugins/GameSettings/Source/Private/EditCondition/WhenPlayingAsPrimaryPlayer.cpp:19 +#: Plugins/GameSettings/Source/Private/EditCondition/WhenPlayingAsPrimaryPlayer.cpp:19 +msgctxt "GameSetting,OnlyPrimaryPlayerEditable" +msgid "Can only be changed by the primary player." +msgstr "Podlega zmianie tylko przez głównego gracza." + +#. Key: PercentFormat +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSettingValueScalarDynamic.cpp:11 +#: Plugins/GameSettings/Source/Private/GameSettingValueScalarDynamic.cpp:11 +msgctxt "GameSetting,PercentFormat" +msgid "{0}%" +msgstr "{0}%" + +#. Key: WarningReasonLine +#. SourceLocation: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:76 +#: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:76 +msgctxt "GameSetting,WarningReasonLine" +msgid " {0}" +msgstr " {0}" + +#. Key: OFF +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:189 +#: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:189 +msgctxt "GameSettingValueDiscreteDynamic,OFF" +msgid "OFF" +msgstr "WYŁ." + +#. Key: ON +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:190 +#: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:190 +msgctxt "GameSettingValueDiscreteDynamic,ON" +msgid "ON" +msgstr "WŁ." + +#. Key: PayloadOutTooltip +#. SourceLocation: Plugins/GameplayMessageRouter/Source/GameplayMessageNodes/Private/K2Node_AsyncAction_ListenForGameplayMessages.cpp:53 +#: Plugins/GameplayMessageRouter/Source/GameplayMessageNodes/Private/K2Node_AsyncAction_ListenForGameplayMessages.cpp:53 +msgctxt "K2Node,PayloadOutTooltip" +msgid "\n\nThe message structure that we received" +msgstr "\n\nStruktura komunikatu, który otrzymaliśmy" + +#. Key: AdvancedGraphics_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:588 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:588 +msgctxt "Lyra,AdvancedGraphics_Name" +msgid "Advanced Graphics" +msgstr "Zaawansowane ustawienia graficzne" + +#. Key: AntiAliasing_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:446 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:446 +msgctxt "Lyra,AntiAliasing_Description" +msgid "Anti-Aliasing reduces jaggy artifacts along geometry edges. Increasing this setting will make edges look smoother, but can reduce performance. Higher settings mean more anti-aliasing." +msgstr "Funkcja antyaliasingu redukuje postrzępione artefakty wzdłuż krawędzi geometrycznych. Zwiększenie tego ustawienia sprawi, że krawędzie będą wyglądały bardziej gładko, ale może zmniejszyć wydajność. Wyższe ustawienia oznaczają więcej antyaliasingu." + +#. Key: AntiAliasing_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:445 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:445 +msgctxt "Lyra,AntiAliasing_Name" +msgid "Anti-Aliasing" +msgstr "Antyaliasing" + +#. Key: AntiAliasingEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:453 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:453 +msgctxt "Lyra,AntiAliasingEpic" +msgid "Epic" +msgstr "Bardzo wysoki" + +#. Key: AntiAliasingHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:452 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:452 +msgctxt "Lyra,AntiAliasingHigh" +msgid "High" +msgstr "Wysoki" + +#. Key: AntiAliasingLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:450 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:450 +msgctxt "Lyra,AntiAliasingLow" +msgid "Off" +msgstr "Wył." + +#. Key: AntiAliasingMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:451 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:451 +msgctxt "Lyra,AntiAliasingMedium" +msgid "Medium" +msgstr "Średni" + +#. Key: AudioCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:31 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:31 +msgctxt "Lyra,AudioCollection_Name" +msgid "Audio" +msgstr "Dźwięk" + +#. Key: AudioOutputDevice_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:240 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:240 +msgctxt "Lyra,AudioOutputDevice_Description" +msgid "Changes the audio output device for game audio (not voice chat)." +msgstr "Zmienia urządzenie wyjściowe audio używane do odtwarzania dźwięku z gry (nie do czatu głosowego)." + +#. Key: AudioOutputDevice_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:239 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:239 +msgctxt "Lyra,AudioOutputDevice_Name" +msgid "Audio Output Device" +msgstr "Urządzenie wyjściowe audio" + +#. Key: AutoSetQuality_Action +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:314 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:314 +msgctxt "Lyra,AutoSetQuality_Action" +msgid "Auto-Set" +msgstr "Ustawienia automatyczne" + +#. Key: AutoSetQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:311 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:311 +msgctxt "Lyra,AutoSetQuality_Description" +msgid "Automatically configure the graphics quality options based on a benchmark of the hardware." +msgstr "Automatycznie konfiguruje opcje jakości grafiki w oparciu o test sprzętu." + +#. Key: AutoSetQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:310 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:310 +msgctxt "Lyra,AutoSetQuality_Name" +msgid "Auto-Set Quality" +msgstr "Ustawienia automatyczne jakości" + +#. Key: BackgroundAudio_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:258 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:258 +msgctxt "Lyra,BackgroundAudio_Description" +msgid "Turns game audio on/off when the game is in the background. When on, the game audio will continue to play when the game is minimized, or another window is focused." +msgstr "Włącza/wyłącza dźwięk z gry, gdy gra działa w tle. Kiedy funkcja jest włączona, dźwięk z gry będzie nadal odtwarzany po zminimalizowaniu gry lub wybraniu innego okna." + +#. Key: BackgroundAudio_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:257 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:257 +msgctxt "Lyra,BackgroundAudio_Name" +msgid "Background Audio" +msgstr "Dźwięk w tle" + +#. Key: BasicSensitivityCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:139 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:139 +msgctxt "Lyra,BasicSensitivityCollection_Name" +msgid "Sensitivity" +msgstr "Czułość" + +#. Key: Brightness_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:213 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:213 +msgctxt "Lyra,Brightness_Description" +msgid "Adjusts the brightness." +msgstr "Umożliwia regulację jasności." + +#. Key: Brightness_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:212 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:212 +msgctxt "Lyra,Brightness_Name" +msgid "Brightness" +msgstr "Jasność" + +#. Key: BrightnessAdjustInstructions +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:83 +#: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:83 +msgctxt "Lyra,BrightnessAdjustInstructions" +msgid "Use {0} to adjust the brightness" +msgstr "Użyj {0}, aby regulować jasność" + +#. Key: BrightnessFormat +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:219 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:219 +msgctxt "Lyra,BrightnessFormat" +msgid "{0}%" +msgstr "{0}%" + +#. Key: ColorBlindMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:175 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:175 +msgctxt "Lyra,ColorBlindMode_Description" +msgid "Using the provided images, test out the different color blind modes to find a color correction that works best for you." +msgstr "Korzystając z przedstawionych obrazów, przetestuj różne tryby dla daltonistów, aby znaleźć ustawienia korekcji kolorów, które najlepiej Ci odpowiadają." + +#. Key: ColorBlindMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:174 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:174 +msgctxt "Lyra,ColorBlindMode_Name" +msgid "Color Blind Mode" +msgstr "Tryb dla daltonistów" + +#. Key: ColorBlindRotatorSettingDeuteranope +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:181 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:181 +msgctxt "Lyra,ColorBlindRotatorSettingDeuteranope" +msgid "Deuteranope" +msgstr "Deutranopia" + +#. Key: ColorBlindRotatorSettingOff +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:180 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:180 +msgctxt "Lyra,ColorBlindRotatorSettingOff" +msgid "Off" +msgstr "Wył." + +#. Key: ColorBlindRotatorSettingProtanope +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:182 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:182 +msgctxt "Lyra,ColorBlindRotatorSettingProtanope" +msgid "Protanope" +msgstr "Protanopia" + +#. Key: ColorBlindRotatorSettingTritanope +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:183 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:183 +msgctxt "Lyra,ColorBlindRotatorSettingTritanope" +msgid "Tritanope" +msgstr "Tritanopia" + +#. Key: ColorBlindStrength_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:194 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:194 +msgctxt "Lyra,ColorBlindStrength_Description" +msgid "Using the provided images, test out the different strengths to find a color correction that works best for you." +msgstr "Korzystając z przedstawionych obrazów, przetestuj różne poziomy intensywności, aby znaleźć ustawienia korekcji kolorów, które najlepiej Ci odpowiadają." + +#. Key: ColorBlindStrength_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:193 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:193 +msgctxt "Lyra,ColorBlindStrength_Name" +msgid "Color Blind Strength" +msgstr "Intensywność w trybie dla dalonistów" + +#. Key: ControllerHardware_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:47 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:47 +msgctxt "Lyra,ControllerHardware_Description" +msgid "The type of controller you're using." +msgstr "Rodzaj używanego przez Ciebie kontrolera." + +#. Key: ControllerHardware_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:46 +msgctxt "Lyra,ControllerHardware_Name" +msgid "Controller Hardware" +msgstr "Rodzaj kontrolera" + +#. Key: DeadZoneCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:200 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:200 +msgctxt "Lyra,DeadZoneCollection_Name" +msgid "Controller DeadZone" +msgstr "Martwa strefa kontrolera" + +#. Key: DeviceProfileSuffix_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:270 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:270 +msgctxt "Lyra,DeviceProfileSuffix_Description" +msgid "Choose between different quality presets to make a trade off between quality and speed." +msgstr "Wybieraj spośród różnych wstępnych ustawień jakości, aby znaleźć kompromis między jakością a płynnością." + +#. Key: DeviceProfileSuffix_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:269 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:269 +msgctxt "Lyra,DeviceProfileSuffix_Name" +msgid "Quality Presets" +msgstr "Wstępne ustawienia jakości" + +#. Key: DialogueVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:95 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:95 +msgctxt "Lyra,DialogueVolume_Description" +msgid "Adjusts the volume of dialogue for game characters and voice overs." +msgstr "Umożliwia regulację głośności dialogów postaci w grze i podkładu głosowego." + +#. Key: DialogueVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:94 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:94 +msgctxt "Lyra,DialogueVolume_Name" +msgid "Dialogue" +msgstr "Dialog" + +#. Key: DisplayCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:114 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:114 +msgctxt "Lyra,DisplayCollection_Name" +msgid "Display" +msgstr "Ekran" + +#. Key: EFortGamepadSensitivity_Fast +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:150 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:150 +msgctxt "Lyra,EFortGamepadSensitivity_Fast" +msgid "7 (Fast)" +msgstr "7 (szybko)" + +#. Key: EFortGamepadSensitivity_FastPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:151 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:151 +msgctxt "Lyra,EFortGamepadSensitivity_FastPlus" +msgid "8 (Fast+)" +msgstr "8 (szybko+)" + +#. Key: EFortGamepadSensitivity_FastPlusPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:152 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:152 +msgctxt "Lyra,EFortGamepadSensitivity_FastPlusPlus" +msgid "9 (Fast++)" +msgstr "9 (szybko++)" + +#. Key: EFortGamepadSensitivity_Insane +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:153 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:153 +msgctxt "Lyra,EFortGamepadSensitivity_Insane" +msgid "10 (Insane)" +msgstr "10 (szaleństwo)" + +#. Key: EFortGamepadSensitivity_Normal +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:147 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:147 +msgctxt "Lyra,EFortGamepadSensitivity_Normal" +msgid "4 (Normal)" +msgstr "4 (normalna)" + +#. Key: EFortGamepadSensitivity_NormalPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:148 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:148 +msgctxt "Lyra,EFortGamepadSensitivity_NormalPlus" +msgid "5 (Normal+)" +msgstr "5 (normalna+)" + +#. Key: EFortGamepadSensitivity_NormalPlusPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:149 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:149 +msgctxt "Lyra,EFortGamepadSensitivity_NormalPlusPlus" +msgid "6 (Normal++)" +msgstr "6 (normalna++)" + +#. Key: EFortGamepadSensitivity_Slow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:144 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:144 +msgctxt "Lyra,EFortGamepadSensitivity_Slow" +msgid "1 (Slow)" +msgstr "1 (powoli)" + +#. Key: EFortGamepadSensitivity_SlowPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:145 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:145 +msgctxt "Lyra,EFortGamepadSensitivity_SlowPlus" +msgid "2 (Slow+)" +msgstr "2 (powoli+)" + +#. Key: EFortGamepadSensitivity_SlowPlusPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:146 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:146 +msgctxt "Lyra,EFortGamepadSensitivity_SlowPlusPlus" +msgid "3 (Slow++)" +msgstr "3 (powoli++)" + +#. Key: ELyraAllowBackgroundAudioSetting_AllSounds +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:265 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:265 +msgctxt "Lyra,ELyraAllowBackgroundAudioSetting_AllSounds" +msgid "All Sounds" +msgstr "Wszystkie dźwięki" + +#. Key: ELyraAllowBackgroundAudioSetting_Off +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:264 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:264 +msgctxt "Lyra,ELyraAllowBackgroundAudioSetting_Off" +msgid "Off" +msgstr "Wył." + +#. Key: ESubtitleBackgroundOpacity_Clear +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:225 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:225 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Clear" +msgid "Clear" +msgstr "Wyczyść" + +#. Key: ESubtitleBackgroundOpacity_High +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:228 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:228 +msgctxt "Lyra,ESubtitleBackgroundOpacity_High" +msgid "High" +msgstr "Wysoki" + +#. Key: ESubtitleBackgroundOpacity_Low +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:226 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:226 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Low" +msgid "Low" +msgstr "Niski" + +#. Key: ESubtitleBackgroundOpacity_Medium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:227 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:227 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Medium" +msgid "Medium" +msgstr "Średni" + +#. Key: ESubtitleBackgroundOpacity_Solid +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:229 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:229 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Solid" +msgid "Solid" +msgstr "Solid" + +#. Key: ESubtitleTextBorder_DropShadow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:211 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:211 +msgctxt "Lyra,ESubtitleTextBorder_DropShadow" +msgid "Drop Shadow" +msgstr "Dodaj cień" + +#. Key: ESubtitleTextBorder_None +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:209 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:209 +msgctxt "Lyra,ESubtitleTextBorder_None" +msgid "None" +msgstr "Brak" + +#. Key: ESubtitleTextBorder_Outline +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:210 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:210 +msgctxt "Lyra,ESubtitleTextBorder_Outline" +msgid "Outline" +msgstr "Zarys" + +#. Key: ESubtitleTextColor_White +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:194 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:194 +msgctxt "Lyra,ESubtitleTextColor_White" +msgid "White" +msgstr "Biały" + +#. Key: ESubtitleTextColor_Yellow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:195 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:195 +msgctxt "Lyra,ESubtitleTextColor_Yellow" +msgid "Yellow" +msgstr "Żółty" + +#. Key: ESubtitleTextSize_ExtraLarge +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:180 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:180 +msgctxt "Lyra,ESubtitleTextSize_ExtraLarge" +msgid "Extra Large" +msgstr "Bardzo duży" + +#. Key: ESubtitleTextSize_ExtraSmall +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:176 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:176 +msgctxt "Lyra,ESubtitleTextSize_ExtraSmall" +msgid "Extra Small" +msgstr "Bardzo mały" + +#. Key: ESubtitleTextSize_Large +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:179 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:179 +msgctxt "Lyra,ESubtitleTextSize_Large" +msgid "Large" +msgstr "Duży" + +#. Key: ESubtitleTextSize_Medium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:178 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:178 +msgctxt "Lyra,ESubtitleTextSize_Medium" +msgid "Medium" +msgstr "Średni" + +#. Key: ESubtitleTextSize_Small +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:177 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:177 +msgctxt "Lyra,ESubtitleTextSize_Small" +msgid "Small" +msgstr "Mały" + +#. Key: FPSFormat +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:637 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:637 +msgctxt "Lyra,FPSFormat" +msgid "{0} FPS" +msgstr "{0} kl/s" + +#. Key: FrameRateLimit_Always_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:702 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:702 +msgctxt "Lyra,FrameRateLimit_Always_Description" +msgid "Frame rate limit sets the highest frame rate that is allowed. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "Limit klatek na sekundę określa największą dozwoloną liczbę klatek na sekundę. Ustaw mniejszą wartość, aby uzyskać bardziej wyrównaną liczbę klatek na sekundę, lub większą, aby uzyskać najlepsze wrażenia na szybszych komputerach. W celu uzyskania wysokiej częstotliwości odświeżania obrazu konieczne może być wyłączenie funkcji synchronizacji pionowej." + +#. Key: FrameRateLimit_Always_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:701 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:701 +msgctxt "Lyra,FrameRateLimit_Always_Name" +msgid "Frame Rate Limit" +msgstr "Limit klatek na sekundę" + +#. Key: FrameRateLimit_InMenu_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:670 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:670 +msgctxt "Lyra,FrameRateLimit_InMenu_Description" +msgid "Frame rate limit when in the menu. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "Limit klatek na sekundę w menu. Ustaw mniejszą wartość, aby uzyskać bardziej wyrównaną liczbę klatek na sekundę, lub większą, aby uzyskać najlepsze wrażenia na szybszych komputerach. W celu uzyskania wysokiej częstotliwości odświeżania obrazu konieczne może być wyłączenie funkcji synchronizacji pionowej." + +#. Key: FrameRateLimit_InMenu_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:669 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:669 +msgctxt "Lyra,FrameRateLimit_InMenu_Name" +msgid "Frame Rate Limit (Menu)" +msgstr "Limit klatek na sekundę (Menu)" + +#. Key: FrameRateLimit_Mobile_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:299 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:299 +msgctxt "Lyra,FrameRateLimit_Mobile_Description" +msgid "Select a desired framerate. Use this to fine tune performance on your device." +msgstr "Wybierz pożądaną liczbę klatek na sekundę. Ta opcja pozwala poprawić wydajność na Twoim urządzeniu." + +#. Key: FrameRateLimit_Mobile_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:298 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:298 +msgctxt "Lyra,FrameRateLimit_Mobile_Name" +msgid "Frame Rate Limit" +msgstr "Limit klatek na sekundę" + +#. Key: FrameRateLimit_OnBattery_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:652 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:652 +msgctxt "Lyra,FrameRateLimit_OnBattery_Description" +msgid "Frame rate limit when running on battery. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "Limit klatek na sekundę przy zasilaniu z akumulatora. Ustaw mniejszą wartość, aby uzyskać bardziej wyrównaną liczbę klatek na sekundę, lub większą, aby uzyskać najlepsze wrażenia na szybszych komputerach. W celu uzyskania wysokiej częstotliwości odświeżania obrazu konieczne może być wyłączenie funkcji synchronizacji pionowej." + +#. Key: FrameRateLimit_OnBattery_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:651 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:651 +msgctxt "Lyra,FrameRateLimit_OnBattery_Name" +msgid "Frame Rate Limit (On Battery)" +msgstr "Limit klatek na sekundę (zasilanie z akumulatora)" + +#. Key: FrameRateLimit_WhenBackgrounded_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:686 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:686 +msgctxt "Lyra,FrameRateLimit_WhenBackgrounded_Description" +msgid "Frame rate limit when in the background. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "Limit klatek na sekundę przy pracy w tle. Ustaw mniejszą wartość, aby uzyskać bardziej wyrównaną liczbę klatek na sekundę, lub większą, aby uzyskać najlepsze wrażenia na szybszych komputerach. W celu uzyskania wysokiej częstotliwości odświeżania obrazu konieczne może być wyłączenie funkcji synchronizacji pionowej." + +#. Key: FrameRateLimit_WhenBackgrounded_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:685 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:685 +msgctxt "Lyra,FrameRateLimit_WhenBackgrounded_Name" +msgid "Frame Rate Limit (Background)" +msgstr "Limit klatek na sekundę (praca w tle)" + +#. Key: FullscreenNeededForVSync +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:608 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:608 +msgctxt "Lyra,FullscreenNeededForVSync" +msgid "This feature only works if 'Window Mode' is set to 'Fullscreen'." +msgstr "Ta funkcja działa jedynie przy ustawieniu „trybu okna” na „pełnoekranowy”." + +#. Key: GamepadBindingCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:130 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:130 +msgctxt "Lyra,GamepadBindingCollection_Name" +msgid "Controls" +msgstr "Sterowanie" + +#. Key: GamepadCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:31 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:31 +msgctxt "Lyra,GamepadCollection_Name" +msgid "Gamepad" +msgstr "Pad" + +#. Key: GamepadVibration_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:89 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:89 +msgctxt "Lyra,GamepadVibration_Description" +msgid "Turns controller vibration on/off." +msgstr "Włącza i wyłącza wibrowanie kontrolera." + +#. Key: GamepadVibration_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:88 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:88 +msgctxt "Lyra,GamepadVibration_Name" +msgid "Vibration" +msgstr "Wibracja" + +#. Key: GameplayCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:21 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:21 +msgctxt "Lyra,GameplayCollection_Name" +msgid "Gameplay" +msgstr "Rozgrywka" + +#. Key: GlobalIlluminationQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:400 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:400 +msgctxt "Lyra,GlobalIlluminationQuality_Description" +msgid "Global Illumination controls the quality of dynamically calculated indirect lighting bounces, sky shadowing and Ambient Occlusion. Settings of 'High' and above use more accurate ray tracing methods to solve lighting, but can reduce performance." +msgstr "Globalne oświetlenie reguluje jakość dynamicznie obliczonych odbić światła pośredniego, cieniowanie nieba oraz okluzję otoczenia. Ustawienie wysokiej bądź lepszej jakości powoduje zastosowanie dokładniejszych metod śledzenia promieni, ale może zmniejszyć wydajność." + +#. Key: GlobalIlluminationQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:399 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:399 +msgctxt "Lyra,GlobalIlluminationQuality_Name" +msgid "Global Illumination" +msgstr "Globalne oświetlenie" + +#. Key: GraphicsCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:167 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:167 +msgctxt "Lyra,GraphicsCollection_Name" +msgid "Graphics" +msgstr "Grafika" + +#. Key: GraphicsQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:258 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:258 +msgctxt "Lyra,GraphicsQuality_Name" +msgid "Graphics Quality" +msgstr "Jakość grafiki" + +#. Key: GraphicsQualityPresets_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:359 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:359 +msgctxt "Lyra,GraphicsQualityPresets_Description" +msgid "Quality Preset allows you to adjust multiple video options at once. Try a few options to see what fits your preference and device's performance." +msgstr "Wstępne ustawienie jakości pozwala jednocześnie regulować kilka opcji graficznych. Wypróbuj kilka opcji, aby zobaczyć, które odpowiadają Twoim preferencjom oraz wydajności urządzenia." + +#. Key: GraphicsQualityPresets_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:358 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:358 +msgctxt "Lyra,GraphicsQualityPresets_Name" +msgid "Quality Presets" +msgstr "Wstępne ustawienia jakości" + +#. Key: HardwareCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:39 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:39 +msgctxt "Lyra,HardwareCollection_Name" +msgid "Hardware" +msgstr "Sprzęt" + +#. Key: HDRAudioMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:304 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:304 +msgctxt "Lyra,HDRAudioMode_Description" +msgid "Enable high dynamic range audio. Changes the runtime processing chain to increase the dynamic range of the audio mixdown, appropriate for theater or more cinematic experiences." +msgstr "Włącz dźwięk o wysokim zakresie dynamiki. Zmienia łańcuch przetwarzania, aby zwiększyć zakres dynamiki miksowanego dźwięku. Odpowiednie ustawienie dla kina domowego i bardziej kinowych doświadczeń." + +#. Key: HDRAudioMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:303 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:303 +msgctxt "Lyra,HDRAudioMode_Name" +msgid "High Dynamic Range Audio" +msgstr "Dźwięk o wysokim zakresie dynamiki" + +#. Key: HeadphoneMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:280 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:280 +msgctxt "Lyra,HeadphoneMode_Description" +msgid "Enable binaural audio. Provides 3D audio spatialization, so you can hear the location of sounds more precisely, including above, below, and behind you. Recommended for use with stereo headphones only." +msgstr "Włącza dźwięk obuuszny. Zapewnia uprzestrzennienie dźwięku w trójwymiarze, co pozwala precyzyjniej określać położenie źródła dźwięku na górze, na dole oraz z tyłu. Zalecane stosowanie wyłącznie ze słuchawkami stereo." + +#. Key: HeadphoneMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:279 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:279 +msgctxt "Lyra,HeadphoneMode_Name" +msgid "3D Headphones" +msgstr "Słuchawki 3D" + +#. Key: InvertHorizontalAxis_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:123 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:123 +msgctxt "Lyra,InvertHorizontalAxis_Description" +msgid "Enable the inversion of the Horizontal look axis." +msgstr "Włącza odwrócenie pionowej osi widoku." + +#. Key: InvertHorizontalAxis_Gamepad_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:115 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:115 +msgctxt "Lyra,InvertHorizontalAxis_Gamepad_Description" +msgid "Enable the inversion of the Horizontal look axis." +msgstr "Włącza odwrócenie pionowej osi widoku." + +#. Key: InvertHorizontalAxis_Gamepad_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:114 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:114 +msgctxt "Lyra,InvertHorizontalAxis_Gamepad_Name" +msgid "Invert Horizontal Axis" +msgstr "Odwróć pionową oś" + +#. Key: InvertHorizontalAxis_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:122 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:122 +msgctxt "Lyra,InvertHorizontalAxis_Name" +msgid "Invert Horizontal Axis" +msgstr "Odwróć pionową oś" + +#. Key: InvertVerticalAxis_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:108 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:108 +msgctxt "Lyra,InvertVerticalAxis_Description" +msgid "Enable the inversion of the vertical look axis." +msgstr "Włącza odwrócenie poziomej osi widoku." + +#. Key: InvertVerticalAxis_Gamepad_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:102 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:102 +msgctxt "Lyra,InvertVerticalAxis_Gamepad_Description" +msgid "Enable the inversion of the vertical look axis." +msgstr "Włącza odwrócenie poziomej osi widoku." + +#. Key: InvertVerticalAxis_Gamepad_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:101 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:101 +msgctxt "Lyra,InvertVerticalAxis_Gamepad_Name" +msgid "Invert Vertical Axis" +msgstr "Odwróć poziomą oś" + +#. Key: InvertVerticalAxis_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:107 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:107 +msgctxt "Lyra,InvertVerticalAxis_Name" +msgid "Invert Vertical Axis" +msgstr "Odwróć poziomą oś" + +#. Key: KeyBindingCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:141 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:141 +msgctxt "Lyra,KeyBindingCollection_Name" +msgid "Keyboard & Mouse" +msgstr "Klawiatura i mysz" + +#. Key: LanguageCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:27 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:27 +msgctxt "Lyra,LanguageCollection_Name" +msgid "Language" +msgstr "Język" + +#. Key: LanguageSetting_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:35 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:35 +msgctxt "Lyra,LanguageSetting_Description" +msgid "The language of the game." +msgstr "Język w grze." + +#. Key: LanguageSetting_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:34 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:34 +msgctxt "Lyra,LanguageSetting_Name" +msgid "Language" +msgstr "Język" + +#. Key: LookSensitivityPreset_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:161 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:161 +msgctxt "Lyra,LookSensitivityPreset_Description" +msgid "How quickly your view rotates." +msgstr "Szybkość obracania się widoku." + +#. Key: LookSensitivityPreset_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:160 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:160 +msgctxt "Lyra,LookSensitivityPreset_Name" +msgid "Look Sensitivity" +msgstr "Czułość rozglądania się" + +#. Key: LookSensitivityPresetAds_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:179 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:179 +msgctxt "Lyra,LookSensitivityPresetAds_Description" +msgid "How quickly your view rotates while aiming down sights (ADS)." +msgstr "Szybkość obracania się widoku podczas celowania z użyciem celownika (ADS)." + +#. Key: LookSensitivityPresetAds_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:178 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:178 +msgctxt "Lyra,LookSensitivityPresetAds_Name" +msgid "Aim Sensitivity (ADS)" +msgstr "Czułość celowania (ADS)" + +#. Key: LookStickDeadZone_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:224 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:224 +msgctxt "Lyra,LookStickDeadZone_Description" +msgid "Increase or decrease the area surrounding the stick that we ignore input from. Setting this value too low may result in the camera continuing to move even after removing your finger from the stick." +msgstr "Umożliwia zwiększenie lub zmniejszenie otaczającego drążek obszaru, z którego ignorowane są dane wejściowe. Zbyt niska wartość tego ustawienia może sprawić, że kamera będzie się poruszać nawet po zdjęciu palca z drążka." + +#. Key: LookStickDeadZone_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:223 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:223 +msgctxt "Lyra,LookStickDeadZone_Name" +msgid "Right Stick DeadZone" +msgstr "Martwa strefa prawego drążka" + +#. Key: MouseAndKeyboardCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:28 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:28 +msgctxt "Lyra,MouseAndKeyboardCollection_Name" +msgid "Mouse & Keyboard" +msgstr "Mysz i klawiatura" + +#. Key: MouseSensitivityCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:46 +msgctxt "Lyra,MouseSensitivityCollection_Name" +msgid "Sensitivity" +msgstr "Czułość" + +#. Key: MouseSensitivityPitch_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:72 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:72 +msgctxt "Lyra,MouseSensitivityPitch_Description" +msgid "Sets the sensitivity of the mouse's vertical (y) axis. With higher settings the camera will move faster when looking up and down with the mouse." +msgstr "Umożliwia ustawienie czułości poziomej osi myszy (Y). Wyższe ustawienie oznacza szybszy ruch kamery podczas rozglądania się do góry i w dół z użyciem myszy." + +#. Key: MouseSensitivityPitch_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:71 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:71 +msgctxt "Lyra,MouseSensitivityPitch_Name" +msgid "Y-Axis Sensitivity" +msgstr "Czułość osi Y" + +#. Key: MouseSensitivityYaw_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:54 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:54 +msgctxt "Lyra,MouseSensitivityYaw_Description" +msgid "Sets the sensitivity of the mouse's horizontal (x) axis. With higher settings the camera will move faster when looking left and right with the mouse." +msgstr "Umożliwia ustawienie czułości poziomej osi myszy (X). Wyższe ustawienie oznacza szybszy ruch kamery podczas rozglądania się na lewo i prawo z użyciem myszy." + +#. Key: MouseSensitivityYaw_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:53 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:53 +msgctxt "Lyra,MouseSensitivityYaw_Name" +msgid "X-Axis Sensitivity" +msgstr "Czułość osi X" + +#. Key: MouseTargetingMultiplier_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:90 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:90 +msgctxt "Lyra,MouseTargetingMultiplier_Description" +msgid "Sets the modifier for reducing mouse sensitivity when targeting. 100% will have no slow down when targeting. Lower settings will have more slow down when targeting." +msgstr "Umożliwia ustawienie modyfikatora służącego do zmniejszenia czułości myszy podczas celowania. Wartość 100% oznacza brak spowolnienia podczas celowania. Niższe ustawienie wartości oznacza większe spowolnienie podczas celowania." + +#. Key: MouseTargetingMultiplier_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:89 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:89 +msgctxt "Lyra,MouseTargetingMultiplier_Name" +msgid "Targeting Sensitivity" +msgstr "Czułość celowania" + +#. Key: MoveStickDeadZone_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:208 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:208 +msgctxt "Lyra,MoveStickDeadZone_Description" +msgid "Increase or decrease the area surrounding the stick that we ignore input from. Setting this value too low may result in the character continuing to move even after removing your finger from the stick." +msgstr "Umożliwia zwiększenie lub zmniejszenie otaczającego drążek obszaru, z którego ignorowane są dane wejściowe. Zbyt niska wartość tego ustawienia może sprawić, że postać będzie się poruszać nawet po zdjęciu palca z drążka." + +#. Key: MoveStickDeadZone_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:207 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:207 +msgctxt "Lyra,MoveStickDeadZone_Name" +msgid "Left Stick DeadZone" +msgstr "Martwa strefa lewego drążka" + +#. Key: MusicVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:63 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:63 +msgctxt "Lyra,MusicVolume_Description" +msgid "Adjusts the volume of music." +msgstr "Umożliwia regulację głośności muzyki." + +#. Key: MusicVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:62 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:62 +msgctxt "Lyra,MusicVolume_Name" +msgid "Music" +msgstr "Muzyka" + +#. Key: OverallVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:47 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:47 +msgctxt "Lyra,OverallVolume_Description" +msgid "Adjusts the volume of everything." +msgstr "Umożliwia regulację głośności każdego dźwięku." + +#. Key: OverallVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:46 +msgctxt "Lyra,OverallVolume_Name" +msgid "Overall" +msgstr "Ogólna" + +#. Key: PerfStat_ClientFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:53 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:53 +msgctxt "Lyra,PerfStat_ClientFPS" +msgid "Client FPS" +msgstr "Kl./s klienta" + +#. Key: PerfStat_FrameTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:69 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:69 +msgctxt "Lyra,PerfStat_FrameTime" +msgid "Frame Time" +msgstr "Czas renderowania klatki" + +#. Key: PerfStat_FrameTime_GameThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:85 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:85 +msgctxt "Lyra,PerfStat_FrameTime_GameThread" +msgid "CPU Game Time" +msgstr "Czas pracy procesora (gra)" + +#. Key: PerfStat_FrameTime_GPU +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:109 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:109 +msgctxt "Lyra,PerfStat_FrameTime_GPU" +msgid "GPU Render Time" +msgstr "Czas pracy procesora graficznego (renderowanie)" + +#. Key: PerfStat_FrameTime_RenderThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:93 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:93 +msgctxt "Lyra,PerfStat_FrameTime_RenderThread" +msgid "CPU Render Time" +msgstr "Czas pracy procesora (renderowanie)" + +#. Key: PerfStat_FrameTime_RHIThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:101 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:101 +msgctxt "Lyra,PerfStat_FrameTime_RHIThread" +msgid "CPU RHI Time" +msgstr "Czas pracy procesora (RHI)" + +#. Key: PerfStat_IdleTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:77 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:77 +msgctxt "Lyra,PerfStat_IdleTime" +msgid "Idle Time" +msgstr "Czas bezczynności" + +#. Key: PerfStat_PacketLoss_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:136 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:136 +msgctxt "Lyra,PerfStat_PacketLoss_Incoming" +msgid "Incoming Packet Loss" +msgstr "Utrata pakietów przychodzących" + +#. Key: PerfStat_PacketLoss_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:144 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:144 +msgctxt "Lyra,PerfStat_PacketLoss_Outgoing" +msgid "Outgoing Packet Loss" +msgstr "Utrata pakietów wychodzących" + +#. Key: PerfStat_PacketRate_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:152 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:152 +msgctxt "Lyra,PerfStat_PacketRate_Incoming" +msgid "Incoming Packet Rate" +msgstr "Szybkość przesyłu pakietów przychodzących" + +#. Key: PerfStat_PacketRate_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:160 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:160 +msgctxt "Lyra,PerfStat_PacketRate_Outgoing" +msgid "Outgoing Packet Rate" +msgstr "Szybkość przesyłu pakietów wychodzących" + +#. Key: PerfStat_PacketSize_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:168 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:168 +msgctxt "Lyra,PerfStat_PacketSize_Incoming" +msgid "Incoming Packet Size" +msgstr "Rozmiar pakietu przychodzącego" + +#. Key: PerfStat_PacketSize_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:176 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:176 +msgctxt "Lyra,PerfStat_PacketSize_Outgoing" +msgid "Outgoing Packet Size" +msgstr "Rozmiar pakietu wychodzącego" + +#. Key: PerfStat_Ping +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:128 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:128 +msgctxt "Lyra,PerfStat_Ping" +msgid "Ping" +msgstr "Ping" + +#. Key: PerfStat_ServerFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:61 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:61 +msgctxt "Lyra,PerfStat_ServerFPS" +msgid "Server FPS" +msgstr "Kl./s serwera" + +#. Key: PerfStatDescription_ClientFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:54 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:54 +msgctxt "Lyra,PerfStatDescription_ClientFPS" +msgid "Client frame rate (higher is better)" +msgstr "Częstotliwość wyświetlania klatek klienta (im większa, tym lepsza)" + +#. Key: PerfStatDescription_FrameTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:70 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:70 +msgctxt "Lyra,PerfStatDescription_FrameTime" +msgid "The total frame time." +msgstr "Łączny czas renderowania klatki." + +#. Key: PerfStatDescription_FrameTime_GameThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:86 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:86 +msgctxt "Lyra,PerfStatDescription_FrameTime_GameThread" +msgid "The amount of time spent on the main game thread." +msgstr "Ilość czasu poświęconego na główny wątek gry." + +#. Key: PerfStatDescription_FrameTime_GPU +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:110 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:110 +msgctxt "Lyra,PerfStatDescription_FrameTime_GPU" +msgid "The amount of time spent on the GPU." +msgstr "Ilość czasu poświęconego na procesor graficzny." + +#. Key: PerfStatDescription_FrameTime_RenderThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:94 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:94 +msgctxt "Lyra,PerfStatDescription_FrameTime_RenderThread" +msgid "The amount of time spent on the rendering thread." +msgstr "Ilość czasu poświęconego na renderowanie wątku." + +#. Key: PerfStatDescription_FrameTime_RHIThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:102 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:102 +msgctxt "Lyra,PerfStatDescription_FrameTime_RHIThread" +msgid "The amount of time spent on the Render Hardware Interface thread." +msgstr "Ilość czasu poświęconego na wątek interfejsu sprzętu renderującego." + +#. Key: PerfStatDescription_IdleTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:78 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:78 +msgctxt "Lyra,PerfStatDescription_IdleTime" +msgid "The amount of time spent waiting idle for frame pacing." +msgstr "Ilość czasu poświęconego na bezczynne oczekiwanie na dostosowanie tempa klatek." + +#. Key: PerfStatDescription_PacketLoss_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:137 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:137 +msgctxt "Lyra,PerfStatDescription_PacketLoss_Incoming" +msgid "The percentage of incoming packets lost." +msgstr "Odsetek utraconych pakietów przychodzących." + +#. Key: PerfStatDescription_PacketLoss_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:145 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:145 +msgctxt "Lyra,PerfStatDescription_PacketLoss_Outgoing" +msgid "The percentage of outgoing packets lost." +msgstr "Odsetek utraconych pakietów wychodzących." + +#. Key: PerfStatDescription_PacketRate_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:153 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:153 +msgctxt "Lyra,PerfStatDescription_PacketRate_Incoming" +msgid "Rate of incoming packets (per second)" +msgstr "Szybkość pobierania pakietów (na sekundę)" + +#. Key: PerfStatDescription_PacketRate_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:161 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:161 +msgctxt "Lyra,PerfStatDescription_PacketRate_Outgoing" +msgid "Rate of outgoing packets (per second)" +msgstr "Szybkość wysyłania pakietów (na sekundę)" + +#. Key: PerfStatDescription_PacketSize_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:169 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:169 +msgctxt "Lyra,PerfStatDescription_PacketSize_Incoming" +msgid "The average size (in bytes) of packets recieved in the last second." +msgstr "Średni rozmiar (w bajtach) pakietów otrzymanych w ostatniej sekundzie." + +#. Key: PerfStatDescription_PacketSize_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:177 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:177 +msgctxt "Lyra,PerfStatDescription_PacketSize_Outgoing" +msgid "The average size (in bytes) of packets sent in the last second." +msgstr "Średni rozmiar (w bajtach) pakietów wysłanych w ostatniej sekundzie." + +#. Key: PerfStatDescription_Ping +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:129 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:129 +msgctxt "Lyra,PerfStatDescription_Ping" +msgid "The roundtrip latency of your connection to the server." +msgstr "Czas przesyłania w obu kierunkach dla danego połączenia z serwerem." + +#. Key: PerfStatDescription_ServerFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:62 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:62 +msgctxt "Lyra,PerfStatDescription_ServerFPS" +msgid "Server frame rate" +msgstr "Klatki na sekundę serwera" + +#. Key: PerfStatsPage_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:34 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:34 +msgctxt "Lyra,PerfStatsPage_Description" +msgid "Configure the display of performance statistics." +msgstr "Umożliwia konfigurowanie wyświetlania statystyk wydajności." + +#. Key: PerfStatsPage_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:33 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:33 +msgctxt "Lyra,PerfStatsPage_Name" +msgid "Performance Stats" +msgstr "Statystyki wydajności" + +#. Key: PerfStatsPage_Navigation +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:35 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:35 +msgctxt "Lyra,PerfStatsPage_Navigation" +msgid "Edit" +msgstr "Edytuj" + +#. Key: PostProcessingQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:562 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:562 +msgctxt "Lyra,PostProcessingQuality_Description" +msgid "Post Processing effects include Motion Blur, Depth of Field and Bloom. Increasing this setting improves the quality of post process effects, but can reduce performance." +msgstr "Efekty przetwarzania końcowego obejmują rozmycie ruchu, głębię pola i efekt bloom. Zwiększenie tego ustawienia poprawi jakość efektów przetwarzania końcowego, ale może zmniejszyć wydajność." + +#. Key: PostProcessingQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:561 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:561 +msgctxt "Lyra,PostProcessingQuality_Name" +msgid "Post Processing" +msgstr "Przetwarzanie końcowe" + +#. Key: PostProcessingQualityEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:569 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:569 +msgctxt "Lyra,PostProcessingQualityEpic" +msgid "Epic" +msgstr "Bardzo wysoka" + +#. Key: PostProcessingQualityHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:568 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:568 +msgctxt "Lyra,PostProcessingQualityHigh" +msgid "High" +msgstr "Wysoka" + +#. Key: PostProcessingQualityLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:566 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:566 +msgctxt "Lyra,PostProcessingQualityLow" +msgid "Low" +msgstr "Niska" + +#. Key: PostProcessingQualityMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:567 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:567 +msgctxt "Lyra,PostProcessingQualityMedium" +msgid "Medium" +msgstr "Średnia" + +#. Key: ReflectionQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:539 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:539 +msgctxt "Lyra,ReflectionQuality_Description" +msgid "Reflection quality determines the resolution and accuracy of reflections. Settings of 'High' and above use more accurate ray tracing methods to solve reflections, but can reduce performance." +msgstr "Jakość odbicia określa rozdzielczość i dokładność odbić. Ustawienie wysokiej bądź lepszej jakości powoduje zastosowanie dokładniejszych metod obliczania odbić, ale może zmniejszyć wydajność." + +#. Key: ReflectionQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:538 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:538 +msgctxt "Lyra,ReflectionQuality_Name" +msgid "Reflections" +msgstr "Odbicia" + +#. Key: Resolution_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:141 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:141 +msgctxt "Lyra,Resolution_Description" +msgid "Display Resolution determines the size of the window in Windowed mode. In Fullscreen mode, Display Resolution determines the graphics card output resolution, which can result in black bars depending on monitor and graphics card. Display Resolution is inactive in Windowed Fullscreen mode." +msgstr "Rozdzielczość ekranu określa rozmiar okna w trybie okienkowym. W trybie pełnoekranowym ustawienie Rozdzielczość ekranu określa dane wyjściowe rozdzielczości karty graficznej. Zależnie od posiadanego monitora i karty graficznej może to powodować pojawianie się czarnych pasków. Opcja Rozdzielczość ekranu jest nieaktywna w trybie pełnoekranowym w oknie." + +#. Key: Resolution_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:140 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:140 +msgctxt "Lyra,Resolution_Name" +msgid "Resolution" +msgstr "Rozdzielczość" + +#. Key: ResolutionScale_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:380 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:380 +msgctxt "Lyra,ResolutionScale_Description" +msgid "3D resolution determines the resolution that objects are rendered in game, but does not affect the main menu. Lower resolutions can significantly increase frame rate." +msgstr "Rozdzielczość 3D określa rozdzielczość, w której renderowane są obiekty w grze, ale nie wpływa na menu główne. Niższa rozdzielczość może znacząco zwiększyć częstotliwość klatek." + +#. Key: ResolutionScale_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:379 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:379 +msgctxt "Lyra,ResolutionScale_Name" +msgid "3D Resolution" +msgstr "Rozdzielczość 3D" + +#. Key: ResolutionWindowedFullscreen_Disabled +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:149 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:149 +msgctxt "Lyra,ResolutionWindowedFullscreen_Disabled" +msgid "When the Window Mode is set to Windowed Fullscreen, the resolution must match the native desktop resolution." +msgstr "Przy trybie okna ustawionym na Tryb pełnoekranowy w oknie rozdzielczość musi pasować do rzeczywistej rozdzielczości monitora." + +#. Key: SafeZone_Action +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:234 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:234 +msgctxt "Lyra,SafeZone_Action" +msgid "Set Safe Zone" +msgstr "Ustaw strefę bezpieczeństwa" + +#. Key: SafeZone_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:233 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:233 +msgctxt "Lyra,SafeZone_Description" +msgid "Set the UI safe zone for the platform." +msgstr "Pozwala ustawić strefę bezpieczeństwa dla interfejsu użytkownika platformy." + +#. Key: SafeZone_KeyToPress_Gamepad +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +#: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +msgctxt "Lyra,SafeZone_KeyToPress_Gamepad" +msgid "Left Stick" +msgstr "Lewy drążek" + +#. Key: SafeZone_KeyToPress_Mouse +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +#: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +msgctxt "Lyra,SafeZone_KeyToPress_Mouse" +msgid "Mouse Wheel" +msgstr "Kółko myszy" + +#. Key: SafeZone_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:232 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:232 +msgctxt "Lyra,SafeZone_Name" +msgid "Safe Zone" +msgstr "Strefa bezpieczeństwa" + +#. Key: SafeZoneEditorInstructions +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraSafeZoneEditor.cpp:83 +#: Source/LyraGame/Settings/Screens/LyraSafeZoneEditor.cpp:83 +msgctxt "Lyra,SafeZoneEditorInstructions" +msgid "Use {0} to adjust the corners so it lines up with the edges of your display." +msgstr "{0} – użycie umożliwia dostosowanie krawędzi tak, aby przylegały do krawędzi ekranu." + +#. Key: ShadowEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:430 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:430 +msgctxt "Lyra,ShadowEpic" +msgid "Epic" +msgstr "Bardzo wysoka" + +#. Key: ShadowHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:429 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:429 +msgctxt "Lyra,ShadowHigh" +msgid "High" +msgstr "Wysoka" + +#. Key: ShadowLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:427 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:427 +msgctxt "Lyra,ShadowLow" +msgid "Off" +msgstr "Wył." + +#. Key: ShadowMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:428 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:428 +msgctxt "Lyra,ShadowMedium" +msgid "Medium" +msgstr "Średnia" + +#. Key: Shadows_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:423 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:423 +msgctxt "Lyra,Shadows_Description" +msgid "Shadow quality determines the resolution and view distance of dynamic shadows. Shadows improve visual quality and give better depth perception, but can reduce performance." +msgstr "Jakość cieni określa rozdzielczość i odległość postrzegania cieni dynamicznych. Cienie poprawiają jakość obrazu i zapewniają mu większą głębię, ale mogą zmniejszyć wydajność." + +#. Key: Shadows_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:422 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:422 +msgctxt "Lyra,Shadows_Name" +msgid "Shadows" +msgstr "Cienie" + +#. Key: SoundCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:130 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:130 +msgctxt "Lyra,SoundCollection_Name" +msgid "Sound" +msgstr "Dźwięk" + +#. Key: SoundEffectsVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:79 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:79 +msgctxt "Lyra,SoundEffectsVolume_Description" +msgid "Adjusts the volume of sound effects." +msgstr "Umożliwia regulację głośności efektów dźwiękowych." + +#. Key: SoundEffectsVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:78 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:78 +msgctxt "Lyra,SoundEffectsVolume_Name" +msgid "Sound Effects" +msgstr "Efekty dźwiękowe" + +#. Key: StatCategory_Network_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:121 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:121 +msgctxt "Lyra,StatCategory_Network_Name" +msgid "Network" +msgstr "Sieć" + +#. Key: StatCategory_Performance_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:46 +msgctxt "Lyra,StatCategory_Performance_Name" +msgid "Performance" +msgstr "Wydajność" + +#. Key: SubtitleBackground_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:219 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:219 +msgctxt "Lyra,SubtitleBackground_Name" +msgid "Background Opacity" +msgstr "Przejrzystość tła" + +#. Key: SubtitleBackgroundOpacity_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:220 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:220 +msgctxt "Lyra,SubtitleBackgroundOpacity_Description" +msgid "Choose a different background or letterboxing for the subtitles." +msgstr "Umożliwia wybór innego tła lub letterboxing napisów." + +#. Key: SubtitleBackgroundStyle_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:203 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:203 +msgctxt "Lyra,SubtitleBackgroundStyle_Name" +msgid "Text Border" +msgstr "Ramka tekstu" + +#. Key: SubtitlePage_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:138 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:138 +msgctxt "Lyra,SubtitlePage_Description" +msgid "Configure the visual appearance of subtitles." +msgstr "Umożliwia konfigurowanie wyglądu napisów." + +#. Key: SubtitlePage_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:137 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:137 +msgctxt "Lyra,SubtitlePage_Name" +msgid "Subtitles" +msgstr "Napisy" + +#. Key: SubtitlePage_Navigation +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:139 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:139 +msgctxt "Lyra,SubtitlePage_Navigation" +msgid "Options" +msgstr "Opcje" + +#. Key: Subtitles_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:158 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:158 +msgctxt "Lyra,Subtitles_Description" +msgid "Turns subtitles on/off." +msgstr "Włącza i wyłącza napisy." + +#. Key: Subtitles_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:157 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:157 +msgctxt "Lyra,Subtitles_Name" +msgid "Subtitles" +msgstr "Napisy" + +#. Key: SubtitlesCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:150 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:150 +msgctxt "Lyra,SubtitlesCollection_Name" +msgid "Subtitles" +msgstr "Napisy" + +#. Key: SubtitleTextBorder_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:204 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:204 +msgctxt "Lyra,SubtitleTextBorder_Description" +msgid "Choose different borders for the text." +msgstr "Umożliwia wybór ramki tekstu." + +#. Key: SubtitleTextColor_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:189 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:189 +msgctxt "Lyra,SubtitleTextColor_Description" +msgid "Choose different colors for the subtitle text." +msgstr "Umożliwia wybór koloru napisów." + +#. Key: SubtitleTextColor_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:188 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:188 +msgctxt "Lyra,SubtitleTextColor_Name" +msgid "Text Color" +msgstr "Kolor tekstu" + +#. Key: SubtitleTextSize_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:171 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:171 +msgctxt "Lyra,SubtitleTextSize_Description" +msgid "Choose different sizes of the the subtitle text." +msgstr "Umożliwia wybór rozmiaru napisów." + +#. Key: SubtitleTextSize_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:170 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:170 +msgctxt "Lyra,SubtitleTextSize_Name" +msgid "Text Size" +msgstr "Rozmiar tekstu" + +#. Key: SystemDefaultLanguage +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:141 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:141 +msgctxt "Lyra,SystemDefaultLanguage" +msgid "System Default ({0})" +msgstr "Domyślne ustawienia systemu ({0})" + +#. Key: TextureQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:493 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:493 +msgctxt "Lyra,TextureQuality_Description" +msgid "Texture quality determines the resolution of textures in game. Increasing this setting will make objects more detailed, but can reduce performance." +msgstr "Jakość tekstury określa rozdzielczość tekstur w grze. Zwiększenie tego ustawienia sprawi, że obiekty będą bardziej szczegółowe, ale może zmniejszyć wydajność." + +#. Key: TextureQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:491 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:491 +msgctxt "Lyra,TextureQuality_Name" +msgid "Textures" +msgstr "Tekstury" + +#. Key: TextureQualityEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:500 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:500 +msgctxt "Lyra,TextureQualityEpic" +msgid "Epic" +msgstr "Bardzo wysoka" + +#. Key: TextureQualityHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:499 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:499 +msgctxt "Lyra,TextureQualityHigh" +msgid "High" +msgstr "Wysoka" + +#. Key: TextureQualityLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:497 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:497 +msgctxt "Lyra,TextureQualityLow" +msgid "Low" +msgstr "Niska" + +#. Key: TextureQualityMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:498 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:498 +msgctxt "Lyra,TextureQualityMedium" +msgid "Medium" +msgstr "Średnia" + +#. Key: UnlimitedFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:642 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:642 +msgctxt "Lyra,UnlimitedFPS" +msgid "Unlimited" +msgstr "Nieograniczona" + +#. Key: VerticalSync_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:596 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:596 +msgctxt "Lyra,VerticalSync_Description" +msgid "Enabling Vertical Sync eliminates screen tearing by always rendering and presenting a full frame. Disabling Vertical Sync can give higher frame rate and better input response, but can result in horizontal screen tearing." +msgstr "Włączenie synchronizacji pionowej zapobiega rozrywaniu obrazu poprzez ciągłe renderowanie i wyświetlanie pełnych klaek. Wyłączenie synchronizacji pionowej może zapewnić większą częstotliwość odświeżania klatek i szybkość reagowania na dane wejściowe, ale przy tym spowodować poziome rozrywanie obrazu." + +#. Key: VerticalSync_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:595 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:595 +msgctxt "Lyra,VerticalSync_Name" +msgid "Vertical Sync" +msgstr "Synchronizacja pionowa" + +#. Key: VideoCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:103 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:103 +msgctxt "Lyra,VideoCollection_Name" +msgid "Video" +msgstr "Wideo" + +#. Key: ViewDistance_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:469 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:469 +msgctxt "Lyra,ViewDistance_Description" +msgid "View distance determines how far away objects are culled for performance." +msgstr "Odległość wyświetlania określa odległość, na której wyświetlanie obiektów jest ograniczane celem poprawy wydajności." + +#. Key: ViewDistance_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:468 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:468 +msgctxt "Lyra,ViewDistance_Name" +msgid "View Distance" +msgstr "Odległość wyświetlania" + +#. Key: ViewDistanceEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:476 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:476 +msgctxt "Lyra,ViewDistanceEpic" +msgid "Epic" +msgstr "Bardzo wysoka" + +#. Key: ViewDistanceFar +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:475 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:475 +msgctxt "Lyra,ViewDistanceFar" +msgid "Far" +msgstr "Duża" + +#. Key: ViewDistanceMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:474 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:474 +msgctxt "Lyra,ViewDistanceMedium" +msgid "Medium" +msgstr "Średnia" + +#. Key: ViewDistanceNear +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:473 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:473 +msgctxt "Lyra,ViewDistanceNear" +msgid "Near" +msgstr "Mała" + +#. Key: VisualEffectQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:516 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:516 +msgctxt "Lyra,VisualEffectQuality_Description" +msgid "Effects determines the quality of visual effects and lighting in game. Increasing this setting will increase the quality of visual effects, but can reduce performance." +msgstr "Efekty określają jakość efektów wizualnych i oświetlenia w grze. Zwiększenie tego ustawienia poprawi jakość efektów wizualnych, ale może zmniejszyć wydajność." + +#. Key: VisualEffectQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:515 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:515 +msgctxt "Lyra,VisualEffectQuality_Name" +msgid "Effects" +msgstr "Efekty" + +#. Key: VisualEffectQualityEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:407 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:407 +msgctxt "Lyra,VisualEffectQualityEpic" +msgid "Epic" +msgstr "Bardzo wysoka" + +#. Key: VisualEffectQualityHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:406 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:406 +msgctxt "Lyra,VisualEffectQualityHigh" +msgid "High" +msgstr "Wysoka" + +#. Key: VisualEffectQualityLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:404 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:404 +msgctxt "Lyra,VisualEffectQualityLow" +msgid "Low" +msgstr "Niska" + +#. Key: VisualEffectQualityMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:405 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:405 +msgctxt "Lyra,VisualEffectQualityMedium" +msgid "Medium" +msgstr "Średnia" + +#. Key: VoiceChatVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:111 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:111 +msgctxt "Lyra,VoiceChatVolume_Description" +msgid "Adjusts the volume of voice chat." +msgstr "Umożliwia regulację głośności czatu głosowego." + +#. Key: VoiceChatVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:110 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:110 +msgctxt "Lyra,VoiceChatVolume_Name" +msgid "Voice Chat" +msgstr "Czat głosowy" + +#. Key: VolumeCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:39 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:39 +msgctxt "Lyra,VolumeCollection_Name" +msgid "Volume" +msgstr "Głośność" + +#. Key: WarningLanguage_Message +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:47 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:47 +msgctxt "Lyra,WarningLanguage_Message" +msgid "You will need to restart the game completely for all language related changes to take effect." +msgstr "Zastosowanie zmian związanych z językiem wymaga ponownego uruchomienia gry." + +#. Key: WarningLanguage_Title +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:46 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:46 +msgctxt "Lyra,WarningLanguage_Title" +msgid "Language Changed" +msgstr "Zmieniono język" + +#. Key: WindowMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:122 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:122 +msgctxt "Lyra,WindowMode_Description" +msgid "In Windowed mode you can interact with other windows more easily, and drag the edges of the window to set the size. In Windowed Fullscreen mode you can easily switch between applications. In Fullscreen mode you cannot interact with other windows as easily, but the game will run slightly faster." +msgstr "W trybie okienkowym możesz łatwo korzystać z pozostałych okien, a także przeciągać krawędzie okna, by regulować jego rozmiar. W trybie pełnoekranowym w oknie możesz z łatwością przełączać aplikacje. W trybie pełnoekranowym korzystanie z pozostałych okien jest trudniejsze, ale gra będzie działać nieco szybciej." + +#. Key: WindowMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:121 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:121 +msgctxt "Lyra,WindowMode_Name" +msgid "Window Mode" +msgstr "Tryb okna" + +#. Key: WindowModeFullscreen +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:126 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:126 +msgctxt "Lyra,WindowModeFullscreen" +msgid "Fullscreen" +msgstr "Pełnoekranowy" + +#. Key: WindowModeWindowed +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:128 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:128 +msgctxt "Lyra,WindowModeWindowed" +msgid "Windowed" +msgstr "Okienkowy" + +#. Key: WindowModeWindowedFullscreen +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:127 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:127 +msgctxt "Lyra,WindowModeWindowedFullscreen" +msgid "Windowed Fullscreen" +msgstr "Pełnoekranowy w oknie" + +#. Key: AspectRatio +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:443 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:443 +msgctxt "LyraSettings,AspectRatio" +msgid "{X} x {Y}" +msgstr "{X} x {Y}" + +#. Key: AspectRatio-10:16 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:431 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:431 +msgctxt "LyraSettings,AspectRatio-10:16" +msgid "10:16" +msgstr "10:16" + +#. Key: AspectRatio-16:10 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:419 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:419 +msgctxt "LyraSettings,AspectRatio-16:10" +msgid "16:10" +msgstr "16:10" + +#. Key: AspectRatio-16:9 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:415 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:415 +msgctxt "LyraSettings,AspectRatio-16:9" +msgid "16:9" +msgstr "16:9" + +#. Key: AspectRatio-3:4 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:423 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:423 +msgctxt "LyraSettings,AspectRatio-3:4" +msgid "3:4" +msgstr "3:4" + +#. Key: AspectRatio-4:3 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:411 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:411 +msgctxt "LyraSettings,AspectRatio-4:3" +msgid "4:3" +msgstr "4:3" + +#. Key: AspectRatio-9:16 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:427 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:427 +msgctxt "LyraSettings,AspectRatio-9:16" +msgid "9:16" +msgstr "9:16" + +#. Key: DefaultAudioOutputDevice +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscreteDynamic_AudioOutputDevice.cpp:64 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscreteDynamic_AudioOutputDevice.cpp:64 +msgctxt "LyraSettings,DefaultAudioOutputDevice" +msgid "Default Output - {0}" +msgstr "Domyślne wyjście – {0}" + +#. Key: DynamicDetails_KeyboardInputAction +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingKeyboardInput.cpp:36 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingKeyboardInput.cpp:36 +msgctxt "LyraSettings,DynamicDetails_KeyboardInputAction" +msgid "Bindings for {0}" +msgstr "Przypisanie dla – {0}" + +#. Key: MobileFPSType_Note +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:34 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:34 +msgctxt "LyraSettings,MobileFPSType_Note" +msgid "Note: Changing the framerate setting to {0} or higher might lower your Quality Presets." +msgstr "Uwaga: zmiana ustawienia liczby klatek na sekundę na {0} lub większą wartość może obniżyć wstępne ustawienia jakości." + +#. Key: MobileFrameRateOption +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:45 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:45 +msgctxt "LyraSettings,MobileFrameRateOption" +msgid "{0} FPS" +msgstr "{0} kl/s" + +#. Key: OverallQuality_Mobile_ImpactsFramerate +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:34 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:34 +msgctxt "LyraSettings,OverallQuality_Mobile_ImpactsFramerate" +msgid "Note: Changing the Quality setting to {0} or higher might limit your framerate." +msgstr "Uwaga: zmiana ustawienia jakości na {0} lub niższy poziom może ograniczyć liczbę klatek na sekundę." + +#. Key: PerfStatDisplayMode_GraphOnly +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:81 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:81 +msgctxt "LyraSettings,PerfStatDisplayMode_GraphOnly" +msgid "Graph Only" +msgstr "Tylko wykres" + +#. Key: PerfStatDisplayMode_None +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:79 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:79 +msgctxt "LyraSettings,PerfStatDisplayMode_None" +msgid "None" +msgstr "Brak" + +#. Key: PerfStatDisplayMode_TextAndGraph +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:82 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:82 +msgctxt "LyraSettings,PerfStatDisplayMode_TextAndGraph" +msgid "Text and Graph" +msgstr "Tekst i wykres" + +#. Key: PerfStatDisplayMode_TextOnly +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:80 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:80 +msgctxt "LyraSettings,PerfStatDisplayMode_TextOnly" +msgid "Text Only" +msgstr "Tylko tekst" + +#. Key: SafeZoneValue_Description +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:16 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:16 +msgctxt "LyraSettings,SafeZoneValue_Description" +msgid "The safezone area percentage." +msgstr "Wartość procentowa obszaru strefy bezpieczeństwa." + +#. Key: SafeZoneValue_Name +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:15 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:15 +msgctxt "LyraSettings,SafeZoneValue_Name" +msgid "Safe Zone Value" +msgstr "Wartość strefy bezpieczeństwa" + +#. Key: VideoQualityOverall_Custom +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:29 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:29 +msgctxt "LyraSettings,VideoQualityOverall_Custom" +msgid "Custom" +msgstr "Niestandardowa" + +#. Key: VideoQualityOverall_Epic +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:26 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:26 +msgctxt "LyraSettings,VideoQualityOverall_Epic" +msgid "Epic" +msgstr "Bardzo wysoka" + +#. Key: VideoQualityOverall_High +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:25 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:25 +msgctxt "LyraSettings,VideoQualityOverall_High" +msgid "High" +msgstr "Wysoka" + +#. Key: VideoQualityOverall_Low +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:23 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:23 +msgctxt "LyraSettings,VideoQualityOverall_Low" +msgid "Low" +msgstr "Niska" + +#. Key: VideoQualityOverall_Medium +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:24 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:24 +msgctxt "LyraSettings,VideoQualityOverall_Medium" +msgid "Medium" +msgstr "Średnia" + +#. Key: Cancel +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:34 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:34 +msgctxt "Messaging,Cancel" +msgid "Cancel" +msgstr "Anuluj" + +#. Key: No +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:54 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:54 +msgctxt "Messaging,No" +msgid "No" +msgstr "Nie" + +#. Key: Ok +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:15 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:15 +msgctxt "Messaging,Ok" +msgid "Ok" +msgstr "OK" + +#. Key: Yes +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:50 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:50 +msgctxt "Messaging,Yes" +msgid "Yes" +msgstr "Tak" + +#. Key: InvalidPlayerController +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1174 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1174 +msgctxt "NetworkErrors,InvalidPlayerController" +msgid "Invalid Player Controller" +msgstr "Nieprawidłowy kontroler gracza" + +#. Key: JoinSessionFailed +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1087 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1087 +msgctxt "NetworkErrors,JoinSessionFailed" +msgid "Join failed." +msgstr "Nie udało się dołączyć." + +#. Key: SessionDoesNotExist +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1084 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1084 +msgctxt "NetworkErrors,SessionDoesNotExist" +msgid "Game no longer exists." +msgstr "Gra już nie istnieje." + +#. Key: SessionIsFull +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1081 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1081 +msgctxt "NetworkErrors,SessionIsFull" +msgid "Game is full." +msgstr "Gra jest pełna." + +#. Key: TravelSessionFailed +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1190 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1190 +msgctxt "NetworkErrors,TravelSessionFailed" +msgid "Travel to Session failed." +msgstr "Nie udało się przejść do sesji." + +#. Key: DesignTime_ExtensionPointLabel +#. SourceLocation: Plugins/UIExtension/Source/Private/Widgets/UIExtensionPointWidget.cpp:44 +#: Plugins/UIExtension/Source/Private/Widgets/UIExtensionPointWidget.cpp:44 +msgctxt "UIExtension,DesignTime_ExtensionPointLabel" +msgid "Extension Point\n{0}" +msgstr "Punkt rozszerzenia\n{0}" + diff --git a/Content/Localization/Game/pt-BR/Game.archive b/Content/Localization/Game/pt-BR/Game.archive new file mode 100644 index 00000000..106a12c7 Binary files /dev/null and b/Content/Localization/Game/pt-BR/Game.archive differ diff --git a/Content/Localization/Game/pt-BR/Game.locres b/Content/Localization/Game/pt-BR/Game.locres new file mode 100644 index 00000000..07948bfa Binary files /dev/null and b/Content/Localization/Game/pt-BR/Game.locres differ diff --git a/Content/Localization/Game/pt-BR/Game.po b/Content/Localization/Game/pt-BR/Game.po new file mode 100644 index 00000000..e8f4895b --- /dev/null +++ b/Content/Localization/Game/pt-BR/Game.po @@ -0,0 +1,4747 @@ +# Game Portuguese (Brazil) translation. +# Copyright Epic Games, Inc. All Rights Reserved. +# +msgid "" +msgstr "" +"Project-Id-Version: Game\n" +"POT-Creation-Date: 2022-03-24 20:58\n" +"PO-Revision-Date: 2022-03-24 20:58\n" +"Language-Team: \n" +"Language: pt-BR\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Plural-Forms: nplurals=2; plural=(n > 1);\n" + +#. Key: 0068ED9A41C6861FF9F69A8707EB1704 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",0068ED9A41C6861FF9F69A8707EB1704" +msgid "Gamepad" +msgstr "Controle" + +#. Key: 017173BB418CEE7FB6FD43B688CB7EF2 +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.OptionsButtons.ButtonText +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.OptionsButtons.ButtonText +msgctxt ",017173BB418CEE7FB6FD43B688CB7EF2" +msgid "Options" +msgstr "Opções" + +#. Key: 01A913C649439D1D43AD1598474A150F +#. SourceLocation: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Description +#: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Description +msgctxt ",01A913C649439D1D43AD1598474A150F" +msgid "{Button description text, wrapping, unbounded length}" +msgstr "{Button description text, wrapping, unbounded length}" + +#. Key: 01FDBF3644A0A7A3754C5BBC29C000BD +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +msgctxt ",01FDBF3644A0A7A3754C5BBC29C000BD" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 0262A8674C1CBA12802F84BE385D1E5D +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount_1.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount_1.Text +msgctxt ",0262A8674C1CBA12802F84BE385D1E5D" +msgid "Captures" +msgstr "Capturas" + +#. Key: 02E77A6145C878D7D975239D9542F169 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadCategory +msgctxt ",02E77A6145C878D7D975239D9542F169" +msgid "Controller" +msgstr "Controle" + +#. Key: 03136AFF43E7466263661EA85739CEA7 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.3x.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.3x.DisplayName +msgctxt ",03136AFF43E7466263661EA85739CEA7" +msgid "Triple Elimination" +msgstr "Eliminação tripla" + +#. Key: 036F78254C53C156C67DC8B4F1E3F87E +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",036F78254C53C156C67DC8B4F1E3F87E" +msgid "Quick Slot 2" +msgstr "Atalho de arma 2" + +#. Key: 03D5A24748453022D92F6CB88D88A216 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.15.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.15.DisplayName +msgctxt ",03D5A24748453022D92F6CB88D88A216" +msgid "Dominance" +msgstr "Dominação" + +#. Key: 04EEE2CD47276E2B291D28B2865E0D68 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +msgctxt ",04EEE2CD47276E2B291D28B2865E0D68" +msgid "Client FPS: " +msgstr "FPS do cliente: " + +#. Key: 0528E8414331496BAA122CAA13333317 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +msgctxt ",0528E8414331496BAA122CAA13333317" +msgid "Packet Loss (in): " +msgstr "Perda de pacotes (entrada): " + +#. Key: 065B5A4F4332F5BC9E1877A992FE9377 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +msgctxt ",065B5A4F4332F5BC9E1877A992FE9377" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 06AB17CB4651845D828EA29907C0E5FE +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.QuitGameButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.QuitGameButton.ButtonText +msgctxt ",06AB17CB4651845D828EA29907C0E5FE" +msgid "Quit Lyra" +msgstr "Sair do Lyra" + +#. Key: 06BC6D4341EF5BE5748B68A16E19CD59 +#. SourceLocation: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C.DisplayName +#: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C.DisplayName +msgctxt ",06BC6D4341EF5BE5748B68A16E19CD59" +msgid "Rifle" +msgstr "Rifle" + +#. Key: 0925643244B46A081832839FA7F906A2 +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.TeamNotification.Text +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.TeamNotification.Text +msgctxt ",0925643244B46A081832839FA7F906A2" +msgid "You have been assigned to the Red Team " +msgstr "Você foi designado para a Equipe Vermelha " + +#. Key: 0A3FB7ED46F375312D1F378D0A941655 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",0A3FB7ED46F375312D1F378D0A941655" +msgid "Shooter Core" +msgstr "Jogo de tiro básico" + +#. Key: 0C7962B44C85F255428F648B8F196172 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(2 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(2 - Value).DisplayNameMap +msgctxt ",0C7962B44C85F255428F648B8F196172" +msgid "Left" +msgstr "Esquerda" + +#. Key: 0DD308C74DF294BCD3276CACC3F7D539 +#. SourceLocation: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",0DD308C74DF294BCD3276CACC3F7D539" +msgid "Pistol" +msgstr "Pistola" + +#. Key: 0F7A390846E3CB76304F58848B8654E3 +#. SourceLocation: /Game/System/DefaultEditorMap/L_DefaultEditorOverview.L_DefaultEditorOverview:PersistentLevel.TextRenderActor_1.NewTextRenderComponent.Text +#: /Game/System/DefaultEditorMap/L_DefaultEditorOverview.L_DefaultEditorOverview:PersistentLevel.TextRenderActor_1.NewTextRenderComponent.Text +msgctxt ",0F7A390846E3CB76304F58848B8654E3" +msgid "Consider changing:\r\n- Editor Preferences .. Load Level at Startup\r\n- Project Settings .. Editor Startup Map\r\n" +msgstr "Consider changing:\r\n- Editor Preferences .. Load Level at Startup\r\n- Project Settings .. Editor Startup Map\r\n" + +#. Key: 0FAA06494B797EBABF35C0AF811B15CA +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.PlayerNameWidget.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.PlayerNameWidget.Text +msgctxt ",0FAA06494B797EBABF35C0AF811B15CA" +msgid "Player Name" +msgstr "Nome do jogador" + +#. Key: 0FDD55F14B355137369BA68A95A4B5BC +#. SourceLocation: /Game/System/Teams/TeamDA_Yellow.TeamDA_Yellow.TeamShortName +#: /Game/System/Teams/TeamDA_Yellow.TeamDA_Yellow.TeamShortName +msgctxt ",0FDD55F14B355137369BA68A95A4B5BC" +msgid "Yellow" +msgstr "Amarelo" + +#. Key: 101FF56440BCC51ECBAF329695991456 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +msgctxt ",101FF56440BCC51ECBAF329695991456" +msgid "Packet Receive Rate" +msgstr "Taxa de recebimento de pacotes" + +#. Key: 110932EB44E1726A47B90696FFCF07B1 +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ConnectionStatus.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ConnectionStatus.Text +msgctxt ",110932EB44E1726A47B90696FFCF07B1" +msgid "Ping" +msgstr "Ping" + +#. Key: 113E482147C0118B5179388477242E84 +#. SourceLocation: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",113E482147C0118B5179388477242E84" +msgid "Shotgun" +msgstr "Espingarda" + +#. Key: 11B503444BF569B31A2ED280CBB6116F +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.StartText.Text +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.StartText.Text +msgctxt ",11B503444BF569B31A2ED280CBB6116F" +msgid "Activating" +msgstr "Ativando" + +#. Key: 120D4E714C781804C66E85ADF6125F54 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Description +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Description +msgctxt ",120D4E714C781804C66E85ADF6125F54" +msgid "Join an existing session of any game type, or start a new online game that others can join" +msgstr "Participe de uma sessão existente de qualquer tipo de jogo ou inicie um jogo online do qual os outros podem participar." + +#. Key: 1250B8464B832516588DC2A800FB1EA8 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",1250B8464B832516588DC2A800FB1EA8" +msgid "Shooter Core" +msgstr "Jogo de tiro básico" + +#. Key: 126B7DD147D107B483246C948583E01F +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",126B7DD147D107B483246C948583E01F" +msgid "Gamepad" +msgstr "Controle" + +#. Key: 129C4C9E470E3ED553BA558A0398A8FD +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +msgctxt ",129C4C9E470E3ED553BA558A0398A8FD" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: 12E9EFC34D47343A9EF80B8CE3718F25 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.ContextDescription +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.ContextDescription +msgctxt ",12E9EFC34D47343A9EF80B8CE3718F25" +msgid "Hero Pawn" +msgstr "Peão de herói" + +#. Key: 137C843E4D9915E967627E88C33F559E +#. SourceLocation: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatValueFormat +#: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatValueFormat +msgctxt ",137C843E4D9915E967627E88C33F559E" +msgid "{StatValue}ms" +msgstr "{StatValue}ms" + +#. Key: 13CC7B4648EADDD497E540AF42A98A59 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PingWidget.StatDisplayName +msgctxt ",13CC7B4648EADDD497E540AF42A98A59" +msgid "Ping" +msgstr "Ping" + +#. Key: 1417758D4416AF90E19E768CA7A644A1 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredToastRow.W_ItemAcquiredToastRow_C:WidgetTree.ItemNameAndQtyWidget.Text +#: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredToastRow.W_ItemAcquiredToastRow_C:WidgetTree.ItemNameAndQtyWidget.Text +msgctxt ",1417758D4416AF90E19E768CA7A644A1" +msgid "999x Long Item Name" +msgstr "999x Long Item Name" + +#. Key: 14594EDA4B91DAE8B4A963BC2ACBF113 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +msgctxt ",14594EDA4B91DAE8B4A963BC2ACBF113" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: 154ED18F40E6F051EB6D8B8816E175C0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.Default__W_LyraSessionButton_C.ButtonText +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.Default__W_LyraSessionButton_C.ButtonText +msgctxt ",154ED18F40E6F051EB6D8B8816E175C0" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: 1598B27E4E41FE9C7BCB82B177A974DC +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1598B27E4E41FE9C7BCB82B177A974DC" +msgid "Show Scoreboard (Gamepad)" +msgstr "Exibir placar (Controle)" + +#. Key: 17C398D246C68C5CA2E84EB7695DCDCD +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.20.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.20.DisplayName +msgctxt ",17C398D246C68C5CA2E84EB7695DCDCD" +msgid "Unstoppable" +msgstr "Incontrolável" + +#. Key: 1A167AD94444DA9043FE02AFD2D41FDA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1A167AD94444DA9043FE02AFD2D41FDA" +msgid "Move Forward" +msgstr "Avançar" + +#. Key: 1AE071FA4EF504A1DF0778A448A58FC1 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1AE071FA4EF504A1DF0778A448A58FC1" +msgid "Crouch" +msgstr "Agachar" + +#. Key: 1B6BF71F4E8AEDCCCF1175A4AD8402A5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1B6BF71F4E8AEDCCCF1175A4AD8402A5" +msgid "Emote" +msgstr "Gesto" + +#. Key: 1BE2AEF24C36C5B132D52FA2C7120C35 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1BE2AEF24C36C5B132D52FA2C7120C35" +msgid "Quickslot Cycle Forward (Gamepad)" +msgstr "Passar para o próximo atalho (controle)" + +#. Key: 1C66B711470858D9FFFAB499E7FF1040 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +msgctxt ",1C66B711470858D9FFFAB499E7FF1040" +msgid "Packet Receive Rate: " +msgstr "Taxa de recebimento de pacotes: " + +#. Key: 1C6A40ED4C95F60C2DD17C8F7749CBDA +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +msgctxt ",1C6A40ED4C95F60C2DD17C8F7749CBDA" +msgid "{Ping}ms" +msgstr "{Ping}ms" + +#. Key: 1F96D90B46A2B7C75ADCAD9CFA4F7B6F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +msgctxt ",1F96D90B46A2B7C75ADCAD9CFA4F7B6F" +msgid "Bots Enabled" +msgstr "Bots habilitados" + +#. Key: 1FAADE7147234818A647EAAD50D6FA7A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",1FAADE7147234818A647EAAD50D6FA7A" +msgid "Shooter Core" +msgstr "Jogo de tiro básico" + +#. Key: 205A136D4D77496E21573580163B72E5 +#. SourceLocation: /Game/UI/Menu/W_UserWatermark.W_UserWatermark_C:ExecuteUbergraph_W_UserWatermark [Script Bytecode] +#: /Game/UI/Menu/W_UserWatermark.W_UserWatermark_C:ExecuteUbergraph_W_UserWatermark [Script Bytecode] +msgctxt ",205A136D4D77496E21573580163B72E5" +msgid "Not logged in" +msgstr "Não está conectado" + +#. Key: 21AA855349435B055F6211872B91E873 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock.Text +msgctxt ",21AA855349435B055F6211872B91E873" +msgid "ping" +msgstr "ping" + +#. Key: 235C4BEE403345A0F3A5C19C018DDFC5 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +msgctxt ",235C4BEE403345A0F3A5C19C018DDFC5" +msgid "Total Frame Time: " +msgstr "Tempo total do quadro: " + +#. Key: 248ABAA7488DD49A5980C8819A9617CF +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Title.Text +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Title.Text +msgctxt ",248ABAA7488DD49A5980C8819A9617CF" +msgid "Adjust Safe Zone" +msgstr "Ajustar área segura" + +#. Key: 27040E234FDEA725E909E3A82C83FC95 +#. SourceLocation: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_2.DebugDisplayText +#: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_2.DebugDisplayText +msgctxt ",27040E234FDEA725E909E3A82C83FC95" +msgid "Range +1" +msgstr "Alcance +1" + +#. Key: 27B340BA4E762DC045E4608B618399FB +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ConnectionStatus.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ConnectionStatus.Text +msgctxt ",27B340BA4E762DC045E4608B618399FB" +msgid "Ping" +msgstr "Ping" + +#. Key: 29BAA9B34E4F225C39FC8999480BC9FA +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_PrimaryKey.ButtonText +#: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_PrimaryKey.ButtonText +msgctxt ",29BAA9B34E4F225C39FC8999480BC9FA" +msgid "Not Bound" +msgstr "Sem vínculo" + +#. Key: 29D3A0AA4AB07170CC42F4BA7E6EE61A +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_B.PointLetterText +#: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_B.PointLetterText +msgctxt ",29D3A0AA4AB07170CC42F4BA7E6EE61A" +msgid "B" +msgstr "B" + +#. Key: 2A71F9BA4EB69D9BDED9659391978329 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.ContextDescription +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.ContextDescription +msgctxt ",2A71F9BA4EB69D9BDED9659391978329" +msgid "Hero Pawn" +msgstr "Peão de herói" + +#. Key: 2BC1795B4150F1E9C39414853EDE1182 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",2BC1795B4150F1E9C39414853EDE1182" +msgid "Quickslot Cycle Forward (Gamepad)" +msgstr "Passar para o próximo atalho (controle)" + +#. Key: 2C7E321D4C078BF23D8C95A127B6F4D6 +#. SourceLocation: /Game/UI/Menu/W_LyraStartup.W_LyraStartup_C:WidgetTree.PressStartButton.ButtonText +#: /Game/UI/Menu/W_LyraStartup.W_LyraStartup_C:WidgetTree.PressStartButton.ButtonText +msgctxt ",2C7E321D4C078BF23D8C95A127B6F4D6" +msgid "Start" +msgstr "Iniciar" + +#. Key: 2DA239084023A7FC60515488F95DCF61 +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.MessageTextWidget.Text +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.MessageTextWidget.Text +msgctxt ",2DA239084023A7FC60515488F95DCF61" +msgid "Waiting for additional players" +msgstr "Aguardando mais jogadores" + +#. Key: 2E0B952D4F3CF3D4687D7EB75C017AF0 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +msgctxt ",2E0B952D4F3CF3D4687D7EB75C017AF0" +msgid "Server FPS" +msgstr "FPS do servidor" + +#. Key: 2E4E25CB47829BC54412B794999A6623 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadPlatformName +msgctxt ",2E4E25CB47829BC54412B794999A6623" +msgid "Nintendo Switch" +msgstr "Nintendo Switch" + +#. Key: 2E5EF4E142DAC6081E85CFA2647AAA18 +#. SourceLocation: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",2E5EF4E142DAC6081E85CFA2647AAA18" +msgid "Rifle" +msgstr "Rifle" + +#. Key: 2FAE991A4D776E675D035BBA8A609E40 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",2FAE991A4D776E675D035BBA8A609E40" +msgid "Gamepad" +msgstr "Controle" + +#. Key: 2FCC8769463BC0AA9D74FA8971E367F7 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamText.Text +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamText.Text +msgctxt ",2FCC8769463BC0AA9D74FA8971E367F7" +msgid "Team" +msgstr "Equipe" + +#. Key: 2FFEAFA84074A12B70F73295043D2FC4 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerStat.W_SB_PlayerStat_C:WidgetTree.StatTextWidget.Text +#: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerStat.W_SB_PlayerStat_C:WidgetTree.StatTextWidget.Text +msgctxt ",2FFEAFA84074A12B70F73295043D2FC4" +msgid "999" +msgstr "999" + +#. Key: 3060B9604FFCC7BE1222218C77BBACAC +#. SourceLocation: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileDescription +#: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileDescription +msgctxt ",3060B9604FFCC7BE1222218C77BBACAC" +msgid "Small test level for ShooterCore" +msgstr "Small test level for ShooterCore" + +#. Key: 30FBE6D1450FE6ED24A59F8904DAB613 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",30FBE6D1450FE6ED24A59F8904DAB613" +msgid "Show Scoreboard" +msgstr "Exibir placar" + +#. Key: 319439E844CE03938ECD9A81159704A7 +#. SourceLocation: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.CancelChanges.DisplayName +#: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.CancelChanges.DisplayName +msgctxt ",319439E844CE03938ECD9A81159704A7" +msgid "Cancel Changes" +msgstr "Cancelar alterações" + +#. Key: 31CAA0B04121DFB985DEEDB92BBF9579 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",31CAA0B04121DFB985DEEDB92BBF9579" +msgid "Gamepad" +msgstr "Controle" + +#. Key: 327F041B48C2F270B56721BA7FF59448 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadPlatformName +msgctxt ",327F041B48C2F270B56721BA7FF59448" +msgid "Playstation®4" +msgstr "PlayStation®4" + +#. Key: 32CD12CB44B3FB02B96D80B7553C7312 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",32CD12CB44B3FB02B96D80B7553C7312" +msgid "Reload Weapon" +msgstr "Recarregar arma" + +#. Key: 32D2AB6D42FB46B58597F8B6CDC264B6 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_1.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_1.Text +msgctxt ",32D2AB6D42FB46B58597F8B6CDC264B6" +msgid "Players" +msgstr "Jogadores" + +#. Key: 33CEE6A946896FA7F7EADDA7C25E0468 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +msgctxt ",33CEE6A946896FA7F7EADDA7C25E0468" +msgid "CPU (Game) Time: " +msgstr "Tempo de CPU (jogo): " + +#. Key: 341039EC4CA218A2BCC4AA83C7F648B3 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",341039EC4CA218A2BCC4AA83C7F648B3" +msgid "Gamepad" +msgstr "Controle" + +#. Key: 3433E23E4A7719E159D30DB53204AB55 +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.PingLabel.Text +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.PingLabel.Text +msgctxt ",3433E23E4A7719E159D30DB53204AB55" +msgid "Ping" +msgstr "Ping" + +#. Key: 348D9B5C4B17D0B9BAA8879382E51318 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",348D9B5C4B17D0B9BAA8879382E51318" +msgid "Quickslot Cycle Backward (Gamepad)" +msgstr "Passar para o atalho anterior (controle)" + +#. Key: 35F0BCE746288C4175C53F8847D6D572 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +msgctxt ",35F0BCE746288C4175C53F8847D6D572" +msgid "Bots Disabled" +msgstr "Bots desabilitados" + +#. Key: 36251FA440B53320A3C391A85CB615DB +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/W_MapScreen.W_MapScreen_C:WidgetTree.CommonTextBlock_334.Text +#: /ShooterMaps/PROTO/InventoryTest/W_MapScreen.W_MapScreen_C:WidgetTree.CommonTextBlock_334.Text +msgctxt ",36251FA440B53320A3C391A85CB615DB" +msgid "Map" +msgstr "Mapa" + +#. Key: 3638C7F845DE37B44C5A3AAF60955B52 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(2 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(2 - Value).DisplayNameMap +msgctxt ",3638C7F845DE37B44C5A3AAF60955B52" +msgid "Accumulate" +msgstr "Acumular" + +#. Key: 36B2537E4B9F323343BC429771CCDC0C +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +msgctxt ",36B2537E4B9F323343BC429771CCDC0C" +msgid "Total Frame Time: " +msgstr "Tempo total do quadro: " + +#. Key: 36D931A644933E8594050DABB8C1F70C +#. SourceLocation: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileTitle +#: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileTitle +msgctxt ",36D931A644933E8594050DABB8C1F70C" +msgid "Default Experience" +msgstr "Experiência padrão" + +#. Key: 37CDC1814D54416FE2D8B0946EDC8797 +#. SourceLocation: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:Text_GEN_VARIABLE.Text +#: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:Text_GEN_VARIABLE.Text +msgctxt ",37CDC1814D54416FE2D8B0946EDC8797" +msgid "DAMAGE" +msgstr "DANO" + +#. Key: 3857C2D0488B5A51B495E2AD3FF3AE3D +#. SourceLocation: /TopDownArena/GameplayCues/W_GetReady.W_GetReady_C:WidgetTree.MessageTextWidget.Text +#: /TopDownArena/GameplayCues/W_GetReady.W_GetReady_C:WidgetTree.MessageTextWidget.Text +msgctxt ",3857C2D0488B5A51B495E2AD3FF3AE3D" +msgid "GET READY!" +msgstr "PREPARE-SE!" + +#. Key: 38E12F4042B93DABD6CE02B52649291B +#. SourceLocation: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.Default__B_GrantAbilityPad_ApplyGE_C.TextToDisplay +#: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.Default__B_GrantAbilityPad_ApplyGE_C.TextToDisplay +msgctxt ",38E12F4042B93DABD6CE02B52649291B" +msgid "HELLO" +msgstr "OLÁ" + +#. Key: 39ACE3D74B1E7F69CCB56CBE3F6F290C +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadDisplayName +msgctxt ",39ACE3D74B1E7F69CCB56CBE3F6F290C" +msgid "Xbox Controller" +msgstr "Controle do Xbox" + +#. Key: 39E5E3B64B2A59570FF2FC8F06653EDF +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(21).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(21).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",39E5E3B64B2A59570FF2FC8F06653EDF" +msgid "Fire Weapon (Auto)" +msgstr "Disparar arma (Automático)" + +#. Key: 3A7254AF40AF165710F5B79BE84AE44D +#. SourceLocation: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_1.DebugDisplayText +#: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_1.DebugDisplayText +msgctxt ",3A7254AF40AF165710F5B79BE84AE44D" +msgid "Bomb +1" +msgstr "Bomba +1" + +#. Key: 3B14978D4F2506E63DE582ABC92A1149 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +msgctxt ",3B14978D4F2506E63DE582ABC92A1149" +msgid "Packet Avg Size (in): " +msgstr "Tamanho médio do pacote (entrada): " + +#. Key: 3B3249224C75E0D586279BA1C8C6B859 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",3B3249224C75E0D586279BA1C8C6B859" +msgid "Gamepad" +msgstr "Controle" + +#. Key: 3BA221904790D694F00235925E1060B0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.CommonTextBlock_104.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.CommonTextBlock_104.Text +msgctxt ",3BA221904790D694F00235925E1060B0" +msgid "Main Menu" +msgstr "Menu principal" + +#. Key: 3C439BB8461C9A566FE740B3E9989B8F +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadPlatformName +msgctxt ",3C439BB8461C9A566FE740B3E9989B8F" +msgid "Playstation®5" +msgstr "PlayStation®5" + +#. Key: 3E2FCEB2493C9B01B54581BD0E37B9B6 +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.AssistCount.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.AssistCount.Text +msgctxt ",3E2FCEB2493C9B01B54581BD0E37B9B6" +msgid "Assists" +msgstr "Assistências" + +#. Key: 3EB5F138455F65F8A300DC9C777A4047 +#. SourceLocation: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatDisplayName +#: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatDisplayName +msgctxt ",3EB5F138455F65F8A300DC9C777A4047" +msgid "StatName" +msgstr "StatName" + +#. Key: 3EDF641F467308013BD13CB7552BEB44 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/Input/Mappings/IMC_InventoryTest.IMC_InventoryTest.ContextDescription +#: /ShooterMaps/PROTO/InventoryTest/Input/Mappings/IMC_InventoryTest.IMC_InventoryTest.ContextDescription +msgctxt ",3EDF641F467308013BD13CB7552BEB44" +msgid "Inventory Test IMC" +msgstr "Inventory Test IMC" + +#. Key: 3F1D6C954D06419919A94E930BA391BC +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +msgctxt ",3F1D6C954D06419919A94E930BA391BC" +msgid "Client FPS" +msgstr "FPS do cliente" + +#. Key: 412E77D64296BF5552317BA0FAF5A55D +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +msgctxt ",412E77D64296BF5552317BA0FAF5A55D" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 4141E85D46F15D4349F470BD679A94A5 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Text +msgctxt ",4141E85D46F15D4349F470BD679A94A5" +msgid "Start a Game" +msgstr "Criar um jogo" + +#. Key: 41884DCB416810988DECCABD37FF2A5F +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +msgctxt ",41884DCB416810988DECCABD37FF2A5F" +msgid "CPU (Render) Time: " +msgstr "Tempo de CPU (Renderização): " + +#. Key: 41A34A224D58C816241C5CABFD633FCA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",41A34A224D58C816241C5CABFD633FCA" +msgid "Fire Weapon (Gamepad)" +msgstr "Disparar arma (controle)" + +#. Key: 4202FC0B46AB09A29995EF9E17AC8A13 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +msgctxt ",4202FC0B46AB09A29995EF9E17AC8A13" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 422981264C40B7770F6B2ABEC31462F6 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",422981264C40B7770F6B2ABEC31462F6" +msgid "Gamepad" +msgstr "Controle" + +#. Key: 4335D1744FCCF41FD886519B046A6222 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4335D1744FCCF41FD886519B046A6222" +msgid "Quick Slot 2" +msgstr "Atalho de arma 2" + +#. Key: 45D7A99B45E8DF9A2C56828FC81D3796 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +msgctxt ",45D7A99B45E8DF9A2C56828FC81D3796" +msgid "Packet Loss (in)" +msgstr "Perda de pacote (entrada)" + +#. Key: 45DA48A94A748A13F1E027B3DFBDCBCC +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",45DA48A94A748A13F1E027B3DFBDCBCC" +msgid "Gamepad" +msgstr "Controle" + +#. Key: 476E3AA946A5AECDD282FEABF4A2F92E +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +msgctxt ",476E3AA946A5AECDD282FEABF4A2F92E" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: 4843F44A4AE0096FBFF253B360F36C22 +#. SourceLocation: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.Apply.DisplayName +#: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.Apply.DisplayName +msgctxt ",4843F44A4AE0096FBFF253B360F36C22" +msgid "Apply" +msgstr "Aplicar" + +#. Key: 48CDA39343920DBD6FF0B6A7A7D6C846 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.W_ControlPointMarker_C:WidgetTree.PointLetter.Text +#: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.W_ControlPointMarker_C:WidgetTree.PointLetter.Text +msgctxt ",48CDA39343920DBD6FF0B6A7A7D6C846" +msgid "A" +msgstr "A" + +#. Key: 493190C14A8E718630FD62AF6E359A82 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +msgctxt ",493190C14A8E718630FD62AF6E359A82" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 4B541D0F4FDA94900F8DC383716CB4F2 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +msgctxt ",4B541D0F4FDA94900F8DC383716CB4F2" +msgid "CPU (Game) Time" +msgstr "Tempo de CPU (jogo)" + +#. Key: 4B62AB34434C10D9B1C623960522D815 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +msgctxt ",4B62AB34434C10D9B1C623960522D815" +msgid "Total Frame Time" +msgstr "Tempo total do quadro" + +#. Key: 4B67722B493F4BA01CDF99BCBC22F82E +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4B67722B493F4BA01CDF99BCBC22F82E" +msgid "Quickslot Cycle Backward" +msgstr "Passar para o atalho anterior" + +#. Key: 4B94288243EDA9C52BB112ABE3B27BA4 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +msgctxt ",4B94288243EDA9C52BB112ABE3B27BA4" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 4C8A98C141199AF098058BBA54F43CA6 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount.Text +msgctxt ",4C8A98C141199AF098058BBA54F43CA6" +msgid "Assists" +msgstr "Assistências" + +#. Key: 4CD912BF43D47F81019945B61683C808 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +msgctxt ",4CD912BF43D47F81019945B61683C808" +msgid "CPU (RHI) Time: " +msgstr "Tempo da CPU (RHI): " + +#. Key: 4D753F0D44A6EECDC5792B8CBBA31968 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4D753F0D44A6EECDC5792B8CBBA31968" +msgid "Dash" +msgstr "Correr" + +#. Key: 4D7A129C447D96507FD2B39BD02844A7 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4D7A129C447D96507FD2B39BD02844A7" +msgid "Fire Weapon" +msgstr "Disparar arma" + +#. Key: 4DD81E9E4C4FA91A781EAABDB989D0E8 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",4DD81E9E4C4FA91A781EAABDB989D0E8" +msgid "Gamepad" +msgstr "Controle" + +#. Key: 4E2785AE400A214363A9C2B237C5AC31 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4E2785AE400A214363A9C2B237C5AC31" +msgid "Move Backwards" +msgstr "Andar para trás" + +#. Key: 4F5E1E234D8B2ED5696458B537019187 +#. SourceLocation: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.ButtonText +#: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.ButtonText +msgctxt ",4F5E1E234D8B2ED5696458B537019187" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: 5024FA6B4D52E94C5024DD9EE335AAC8 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +msgctxt ",5024FA6B4D52E94C5024DD9EE335AAC8" +msgid "CPU (Game) Time: " +msgstr "Tempo de CPU (jogo): " + +#. Key: 50976ED345FEE679928606A411B37FA7 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_CPScoreWidget.W_CPScoreWidget_C:WidgetTree.Goal.Text +#: /ShooterCore/ControlPoint/UI/W_CPScoreWidget.W_CPScoreWidget_C:WidgetTree.Goal.Text +msgctxt ",50976ED345FEE679928606A411B37FA7" +msgid "999" +msgstr "999" + +#. Key: 53BF1D104A85F399ACBE86A31861EEBC +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",53BF1D104A85F399ACBE86A31861EEBC" +msgid "Dash (Gamepad)" +msgstr "Correr (controle)" + +#. Key: 53E18F354094BD59BBA57CA3EA78C261 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",53E18F354094BD59BBA57CA3EA78C261" +msgid "Gamepad" +msgstr "Controle" + +#. Key: 54D16C6D4197D4C27B7B90A56B95E822 +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileTitle +#: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileTitle +msgctxt ",54D16C6D4197D4C27B7B90A56B95E822" +msgid "Control" +msgstr "Controle" + +#. Key: 55A252DB4C70444DD26CD7A33159B016 +#. SourceLocation: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",55A252DB4C70444DD26CD7A33159B016" +msgid "Heal Pickup" +msgstr "Curativo" + +#. Key: 565AB6394A4427B1C79E05A60CC05264 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",565AB6394A4427B1C79E05A60CC05264" +msgid "Gamepad" +msgstr "Controle" + +#. Key: 569275A347999672502DC4ACF71A97A7 +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Done.ButtonText +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Done.ButtonText +msgctxt ",569275A347999672502DC4ACF71A97A7" +msgid "Done" +msgstr "Concluído" + +#. Key: 56B94F8C41C6D7C26C888B800AF8BD9F +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadDisplayName +msgctxt ",56B94F8C41C6D7C26C888B800AF8BD9F" +msgid "Dual Sense" +msgstr "Dual Sense" + +#. Key: 56F19DE54226323EF313608DAF792D33 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/W_InteractionPrompt.W_InteractionPrompt_C:WidgetTree.CommonTextBlock_28.Text +#: /ShooterMaps/PROTO/InventoryTest/W_InteractionPrompt.W_InteractionPrompt_C:WidgetTree.CommonTextBlock_28.Text +msgctxt ",56F19DE54226323EF313608DAF792D33" +msgid "Interact" +msgstr "Interagir" + +#. Key: 56F878A647E31FE0D1B672B8564E8ED1 +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ElimCount.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ElimCount.Text +msgctxt ",56F878A647E31FE0D1B672B8564E8ED1" +msgid "Eliminations" +msgstr "Eliminações" + +#. Key: 572EE2DF4AFE8F3FBDCC5DA09F6944FB +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(20).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(20).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",572EE2DF4AFE8F3FBDCC5DA09F6944FB" +msgid "Move Right" +msgstr "Mover para a direita" + +#. Key: 58060FA24F1BA9C51A410286083C65EA +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadPlatformName +msgctxt ",58060FA24F1BA9C51A410286083C65EA" +msgid "Xbox Series X" +msgstr "Xbox Series X" + +#. Key: 580739324E7F7B98EEE75F839BA533EF +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +msgctxt ",580739324E7F7B98EEE75F839BA533EF" +msgid "Packet Loss (out): " +msgstr "Perda de pacote (saída): " + +#. Key: 58948CD44356A8289F8D65985F6FCE6C +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.Default__W_ControlPointMarker_C.PointLetterText +#: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.Default__W_ControlPointMarker_C.PointLetterText +msgctxt ",58948CD44356A8289F8D65985F6FCE6C" +msgid "A" +msgstr "A" + +#. Key: 58CD3851422A3218C746279D676EF38A +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +msgctxt ",58CD3851422A3218C746279D676EF38A" +msgid "Exit Game" +msgstr "Sair do jogo" + +#. Key: 591A162C4B3B442A2CEFED81414E057C +#. SourceLocation: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileDescription +#: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileDescription +msgctxt ",591A162C4B3B442A2CEFED81414E057C" +msgid "Main menu of the game" +msgstr "Menu principal do jogo" + +#. Key: 595253FC4210A7D90B1ADD8A75E5B40B +#. SourceLocation: /ShooterCore/Game/Respawn/W_RespawnTimer.W_RespawnTimer_C:WidgetTree.RespawnTimerText.Text +#: /ShooterCore/Game/Respawn/W_RespawnTimer.W_RespawnTimer_C:WidgetTree.RespawnTimerText.Text +msgctxt ",595253FC4210A7D90B1ADD8A75E5B40B" +msgid "Respawning" +msgstr "Ressurgindo" + +#. Key: 596BD2C94671CA046BFC62BE7CC20188 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadCategory +msgctxt ",596BD2C94671CA046BFC62BE7CC20188" +msgid "Controller" +msgstr "Controle" + +#. Key: 599ECF164EF5D41D6156389CD95F2E5F +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.2x.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.2x.DisplayName +msgctxt ",599ECF164EF5D41D6156389CD95F2E5F" +msgid "Double Elimination" +msgstr "Eliminação dupla" + +#. Key: 5AA94BFE42E900EEAB4691833D480931 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",5AA94BFE42E900EEAB4691833D480931" +msgid "Quickslot Cycle Forward" +msgstr "Passar para o próximo atalho" + +#. Key: 5B8E97EF4F7A8E1AC77DB4AEB0B33032 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",5B8E97EF4F7A8E1AC77DB4AEB0B33032" +msgid "Quickslot Cycle Backward (Gamepad)" +msgstr "Passar para o atalho anterior (controle)" + +#. Key: 5BDBB55C48C5B1FC55B3448ABCAD349B +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.NoGamesMessage.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.NoGamesMessage.Text +msgctxt ",5BDBB55C48C5B1FC55B3448ABCAD349B" +msgid "The search found no joinable games. Try refreshing the search with the button below." +msgstr "A pesquisa não encontrou jogos nos quais se possa entrar. Tente atualizar a pesquisa com o botão abaixo." + +#. Key: 5C5DBA2A476909DE3183B7B0AB22AB5D +#. SourceLocation: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:WidgetTree.ReasonTextWidget.Text +#: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:WidgetTree.ReasonTextWidget.Text +msgctxt ",5C5DBA2A476909DE3183B7B0AB22AB5D" +msgid "Loading Screen Reason..." +msgstr "Loading Screen Reason..." + +#. Key: 5CF86F044E9FC5A3C979DBBA29B6B2D0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Description +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Description +msgctxt ",5CF86F044E9FC5A3C979DBBA29B6B2D0" +msgid "Search for active game sessions online and on your local network." +msgstr "Procurar sessões de jogo ativas online e na sua rede local." + +#. Key: 5D3AA20F4DAC3379C651C59805BCA2F7 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.ContextDescription +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.ContextDescription +msgctxt ",5D3AA20F4DAC3379C651C59805BCA2F7" +msgid "Shooter Game IMC" +msgstr "Shooter Game IMC" + +#. Key: 5D4F912B4290B206E9CF5DBE30392487 +#. SourceLocation: /Game/UI/Menu/W_LyraMenuButton.Default__W_LyraMenuButton_C.ButtonText +#: /Game/UI/Menu/W_LyraMenuButton.Default__W_LyraMenuButton_C.ButtonText +msgctxt ",5D4F912B4290B206E9CF5DBE30392487" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: 5D5B4220440EB217287861BE2E4E8B38 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PingWidget.StatDisplayName +msgctxt ",5D5B4220440EB217287861BE2E4E8B38" +msgid "Ping: " +msgstr "Ping: " + +#. Key: 5DC920584136841BFAB871A3A0A404EB +#. SourceLocation: /Game/UI/Foundation/Buttons/W_LyraButtonTab.W_LyraButtonTab_C:WidgetTree.ButtonTextBlock.Text +#: /Game/UI/Foundation/Buttons/W_LyraButtonTab.W_LyraButtonTab_C:WidgetTree.ButtonTextBlock.Text +msgctxt ",5DC920584136841BFAB871A3A0A404EB" +msgid "{Button Text}" +msgstr "{Button Text}" + +#. Key: 5DDD0C9145ED691F998EF2ABA1056ADA +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadCategory +msgctxt ",5DDD0C9145ED691F998EF2ABA1056ADA" +msgid "Wireless Controller" +msgstr "Controle sem fio" + +#. Key: 5DF4A888407048C78F135EAF83DA3E6E +#. SourceLocation: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:WidgetTree.BuildVersionTextWidget.Text +#: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:WidgetTree.BuildVersionTextWidget.Text +msgctxt ",5DF4A888407048C78F135EAF83DA3E6E" +msgid "[BuildDescription]" +msgstr "[Descrição da build]" + +#. Key: 5EAFD051443F26B45AC9D697A680371B +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileSubTitle +#: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileSubTitle +msgctxt ",5EAFD051443F26B45AC9D697A680371B" +msgid "Convolution" +msgstr "Convolução" + +#. Key: 5F1B0D924B42A2C2B502C5BFE126CB9A +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",5F1B0D924B42A2C2B502C5BFE126CB9A" +msgid "Fire Weapon Auto (Gamepad)" +msgstr "Disparar arma automaticamente (controle)" + +#. Key: 6080DFF94F96F4305FBEAD8D1B3C861E +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsRotator.W_SettingsRotator_C:WidgetTree.MyText.Text +#: /Game/UI/Settings/Editors/W_SettingsRotator.W_SettingsRotator_C:WidgetTree.MyText.Text +msgctxt ",6080DFF94F96F4305FBEAD8D1B3C861E" +msgid "{Option}" +msgstr "{Option}" + +#. Key: 60DA22ED4E3BEBEA7DAAB48E10A73AA0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_77.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_77.Text +msgctxt ",60DA22ED4E3BEBEA7DAAB48E10A73AA0" +msgid "Game / Map" +msgstr "Jogo / Mapa" + +#. Key: 6252B9144C13330E7E1B9C95B6708206 +#. SourceLocation: /TopDownArena/UserInterface/W_RoundTimer.W_RoundTimer_C:ExecuteUbergraph_W_RoundTimer [Script Bytecode] +#: /TopDownArena/UserInterface/W_RoundTimer.W_RoundTimer_C:ExecuteUbergraph_W_RoundTimer [Script Bytecode] +msgctxt ",6252B9144C13330E7E1B9C95B6708206" +msgid "{Hours}:{Minutes}" +msgstr "{Hours}:{Minutes}" + +#. Key: 629A4A544738DC936BC01E82B1EBA722 +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +msgctxt ",629A4A544738DC936BC01E82B1EBA722" +msgid "Are you sure?" +msgstr "Tem certeza?" + +#. Key: 64EB32544FE55DE327638AAD8316671E +#. SourceLocation: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatDisplayName +#: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatDisplayName +msgctxt ",64EB32544FE55DE327638AAD8316671E" +msgid "StatName: " +msgstr "StatName: " + +#. Key: 663EDAE54CE37DCDF45443AAF5DB448A +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadDisplayName +msgctxt ",663EDAE54CE37DCDF45443AAF5DB448A" +msgid "Joycons" +msgstr "Joy-Con" + +#. Key: 6712F27C4E870E339083C1915F794F9D +#. SourceLocation: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileDescription +#: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileDescription +msgctxt ",6712F27C4E870E339083C1915F794F9D" +msgid "Destroy blocks, collect power ups, and avoid getting exploded in this top-down party game." +msgstr "Destrua blocos, colete reforços e evite ser explodido neste jogo em equipe com toques de hierarquia de poder." + +#. Key: 69A724B94225BBA33DE819A5D8F7C57E +#. SourceLocation: /Game/System/Teams/TeamDA_Blue.TeamDA_Blue.TeamShortName +#: /Game/System/Teams/TeamDA_Blue.TeamDA_Blue.TeamShortName +msgctxt ",69A724B94225BBA33DE819A5D8F7C57E" +msgid "Blue" +msgstr "Azul" + +#. Key: 6B0C0E94405AC4CA8A1861BF9A61FB27 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +msgctxt ",6B0C0E94405AC4CA8A1861BF9A61FB27" +msgid "Idle Time: " +msgstr "Tempo ocioso: " + +#. Key: 6BBCD782422A82A576EB8BB377C1FBBD +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +msgctxt ",6BBCD782422A82A576EB8BB377C1FBBD" +msgid "Offline" +msgstr "Offline" + +#. Key: 6D46C23149718DC18200EAB91B08D57B +#. SourceLocation: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",6D46C23149718DC18200EAB91B08D57B" +msgid "Shotgun" +msgstr "Espingarda" + +#. Key: 6D87F7964B4EC6B934F786A4C96AB875 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:WidgetTree.CommonTextBlock_96.Text +#: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:WidgetTree.CommonTextBlock_96.Text +msgctxt ",6D87F7964B4EC6B934F786A4C96AB875" +msgid "Obtained" +msgstr "Adquirido" + +#. Key: 6EBC0F54428A804A7D96FEBDCB55A25D +#. SourceLocation: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileSubTitle +#: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileSubTitle +msgctxt ",6EBC0F54428A804A7D96FEBDCB55A25D" +msgid "Default Map" +msgstr "Mapa padrão" + +#. Key: 6FD0F45E4F62CF0232CBE2A6BE8FA3E2 +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +msgctxt ",6FD0F45E4F62CF0232CBE2A6BE8FA3E2" +msgid "Defeated" +msgstr "Derrota" + +#. Key: 6FF2B920404C2FFE4380DC9152ACC6C2 +#. SourceLocation: /Game/UI/Foundation/RichTextData/RichTextIconSet.RichTextIconSet.Icon.Warning.DisplayName +#: /Game/UI/Foundation/RichTextData/RichTextIconSet.RichTextIconSet.Icon.Warning.DisplayName +msgctxt ",6FF2B920404C2FFE4380DC9152ACC6C2" +msgid "Warning" +msgstr "Aviso" + +#. Key: 70012CA348A3BDE581C6DF99E8CCB6D5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",70012CA348A3BDE581C6DF99E8CCB6D5" +msgid "Emote (Gamepad)" +msgstr "Gesto (controle)" + +#. Key: 706694FA4075BE82B78C7F9EBDBE71C9 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock.Text +msgctxt ",706694FA4075BE82B78C7F9EBDBE71C9" +msgid "AI Combatants" +msgstr "Combatentes de IA" + +#. Key: 708855C240B9A9AD1B70FFB79672F260 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +msgctxt ",708855C240B9A9AD1B70FFB79672F260" +msgid "Packet Send Rate: " +msgstr "Taxa de envio de pacotes: " + +#. Key: 70BB3C784F191CC3D37702A86E63BC90 +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +msgctxt ",70BB3C784F191CC3D37702A86E63BC90" +msgid "Are you sure?" +msgstr "Tem certeza?" + +#. Key: 715796D64602FD80242625A5893355B5 +#. SourceLocation: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_KBM.PMI_ShooterDefaultConfig_KBM.ConfigDisplayName +#: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_KBM.PMI_ShooterDefaultConfig_KBM.ConfigDisplayName +msgctxt ",715796D64602FD80242625A5893355B5" +msgid "Shooter Keyboard & Mouse" +msgstr "Atirar com teclado e mouse" + +#. Key: 734BCC0D40467B6B4137909E31480314 +#. SourceLocation: /TopDownArena/UserInterface/Player/W_Powerup_Stat.W_Powerup_Stat_C:WidgetTree.BonusText.Text +#: /TopDownArena/UserInterface/Player/W_Powerup_Stat.W_Powerup_Stat_C:WidgetTree.BonusText.Text +msgctxt ",734BCC0D40467B6B4137909E31480314" +msgid "{X}" +msgstr "{X}" + +#. Key: 7375572240549E07C95BD88C7AEEE604 +#. SourceLocation: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_2.NewTextRenderComponent.Text +#: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_2.NewTextRenderComponent.Text +msgctxt ",7375572240549E07C95BD88C7AEEE604" +msgid "Aim Assist Targets" +msgstr "Alvos de assistência de mira" + +#. Key: 73CAF326400E392AFBECF392AE4C7741 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",73CAF326400E392AFBECF392AE4C7741" +msgid "Throw Grenade (Gamepad)" +msgstr "Lançar granada (controle)" + +#. Key: 74550CC94DA54536E00EA580F2BA48D0 +#. SourceLocation: /ShooterCore/UserInterface/HUD/W_AbilityProgress.W_AbilityProgress_C:WidgetTree.ProgressText.Text +#: /ShooterCore/UserInterface/HUD/W_AbilityProgress.W_AbilityProgress_C:WidgetTree.ProgressText.Text +msgctxt ",74550CC94DA54536E00EA580F2BA48D0" +msgid "10" +msgstr "10" + +#. Key: 745EEA024D479AE7A07FA7B326621A6F +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_SwitchHandheldWarning.Text +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_SwitchHandheldWarning.Text +msgctxt ",745EEA024D479AE7A07FA7B326621A6F" +msgid "Please connect your Nintendo Switch™ to the TV to setup the Safe Zone." +msgstr "Conecte seu Nintendo Switch™ à TV para configurar a Zona Segura." + +#. Key: 74B3967F4C1BBC6A237194B1B9F47563 +#. SourceLocation: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileSubTitle +#: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileSubTitle +msgctxt ",74B3967F4C1BBC6A237194B1B9F47563" +msgid "Checkered" +msgstr "Xadrez" + +#. Key: 75C95E9D4F42EBC566DA6FBBCE9CF3C5 +#. SourceLocation: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileTitle +#: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileTitle +msgctxt ",75C95E9D4F42EBC566DA6FBBCE9CF3C5" +msgid "Front End" +msgstr "Front-end" + +#. Key: 7648222A4B7B3B8FAA82B18036CF67B3 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(1 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(1 - Value).DisplayNameMap +msgctxt ",7648222A4B7B3B8FAA82B18036CF67B3" +msgid "Hold" +msgstr "Segurar" + +#. Key: 77D074844B3800FE64B8D6B95A0447D4 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleText.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleText.Text +msgctxt ",77D074844B3800FE64B8D6B95A0447D4" +msgid "{Bots Toggle}" +msgstr "{Bots Toggle}" + +#. Key: 7B8505164640BE16F0A4AE86007603BE +#. SourceLocation: /Game/UI/Settings/W_GameSettingsDetailView.W_GameSettingsDetailView_C:WidgetTree.Text_SettingName.Text +#: /Game/UI/Settings/W_GameSettingsDetailView.W_GameSettingsDetailView_C:WidgetTree.Text_SettingName.Text +msgctxt ",7B8505164640BE16F0A4AE86007603BE" +msgid "{Settings Title}" +msgstr "{Settings Title}" + +#. Key: 7BA0388F4468954236B40AB3D721822A +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +msgctxt ",7BA0388F4468954236B40AB3D721822A" +msgid "GPU Time: " +msgstr "Tempo da GPU: " + +#. Key: 7BEB71C541CC6BFA9FFF64BC65399DCC +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",7BEB71C541CC6BFA9FFF64BC65399DCC" +msgid "Gamepad" +msgstr "Controle" + +#. Key: 7E6704DC46DC97DA49D039963C89A6B0 +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +msgctxt ",7E6704DC46DC97DA49D039963C89A6B0" +msgid "Exit Game" +msgstr "Sair do jogo" + +#. Key: 7FD2E328436A17CA3A9E45B318DC74F7 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ElimCount.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ElimCount.Text +msgctxt ",7FD2E328436A17CA3A9E45B318DC74F7" +msgid "Eliminations" +msgstr "Eliminações" + +#. Key: 80661AE54A3BA7B6C48D8FB06A50AEDF +#. SourceLocation: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C.DisplayName +#: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C.DisplayName +msgctxt ",80661AE54A3BA7B6C48D8FB06A50AEDF" +msgid "Pistol" +msgstr "Pistola" + +#. Key: 8184E0F3472FD8370AAF98940C74A1CD +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",8184E0F3472FD8370AAF98940C74A1CD" +msgid "Dash" +msgstr "Correr" + +#. Key: 8197984348C0720932318DB21DE2835A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",8197984348C0720932318DB21DE2835A" +msgid "Quick Slot 1" +msgstr "Atalho de arma 1" + +#. Key: 81ABBB894916B85BF80AE3B1D669219B +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",81ABBB894916B85BF80AE3B1D669219B" +msgid "Gamepad" +msgstr "Controle" + +#. Key: 831CE0B5485404EA8D8B468C799942CD +#. SourceLocation: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_Gamepad.PMI_ShooterDefaultConfig_Gamepad.ConfigDisplayName +#: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_Gamepad.PMI_ShooterDefaultConfig_Gamepad.ConfigDisplayName +msgctxt ",831CE0B5485404EA8D8B468C799942CD" +msgid "Shooter Gamepad" +msgstr "Atirar com controle" + +#. Key: 83CFC8D04BCAE02F9DDD539D88AE3232 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.BeenEliminatedCount.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.BeenEliminatedCount.Text +msgctxt ",83CFC8D04BCAE02F9DDD539D88AE3232" +msgid "Eliminated" +msgstr "Mortes" + +#. Key: 845C671A47C204E52EC0169312E07BFF +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadDisplayName +msgctxt ",845C671A47C204E52EC0169312E07BFF" +msgid "Dual Shock 4" +msgstr "Dual Shock 4" + +#. Key: 84B4FA8B4A84E6B5ABD1DAB1B84236C0 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",84B4FA8B4A84E6B5ABD1DAB1B84236C0" +msgid "Shooter Core" +msgstr "Jogo de tiro básico" + +#. Key: 854A0FB7483F4290CF1400ADDCFEBB52 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",854A0FB7483F4290CF1400ADDCFEBB52" +msgid "Gamepad" +msgstr "Controle" + +#. Key: 85B8AC304FDC2DDFE6DA3F806629243F +#. SourceLocation: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_3.NewTextRenderComponent.Text +#: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_3.NewTextRenderComponent.Text +msgctxt ",85B8AC304FDC2DDFE6DA3F806629243F" +msgid "Use \"lyra.Weapon.DrawAimAssistDebug\" to draw debug data" +msgstr "Usar \"lyra.Weapon.DrawAimAssistDebug\" para obter dados de depuração" + +#. Key: 85E017DE4E62414B29880DB637666AFD +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.4x.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.4x.DisplayName +msgctxt ",85E017DE4E62414B29880DB637666AFD" +msgid "Quadruple Elimination" +msgstr "Eliminação quádrupla" + +#. Key: 8689AED14EB88E33EC1CF78623D8BEC4 +#. SourceLocation: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(1 - Value).FailureTagToUserFacingMessages +#: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(1 - Value).FailureTagToUserFacingMessages +msgctxt ",8689AED14EB88E33EC1CF78623D8BEC4" +msgid "Not Enough Ammo" +msgstr "Sem munição suficiente" + +#. Key: 8703EB4442A681348138D983FE3C7FEF +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.OptionsButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.OptionsButton.ButtonText +msgctxt ",8703EB4442A681348138D983FE3C7FEF" +msgid "Options" +msgstr "Opções" + +#. Key: 87537FA240954D687BB984B566CD2BF2 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +msgctxt ",87537FA240954D687BB984B566CD2BF2" +msgid "CPU (Render) Time" +msgstr "Tempo de CPU (Renderização)" + +#. Key: 88D9C80E438C653987EE34A071A74BF6 +#. SourceLocation: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",88D9C80E438C653987EE34A071A74BF6" +msgid "Heal Pickup" +msgstr "Curativo" + +#. Key: 899ECAF44A434CADB576AF896790318F +#. SourceLocation: /ShooterCore/Blueprint/B_WeaponSpawner.B_WeaponSpawner_C:ExecuteUbergraph_B_WeaponSpawner [Script Bytecode] +#: /ShooterCore/Blueprint/B_WeaponSpawner.B_WeaponSpawner_C:ExecuteUbergraph_B_WeaponSpawner [Script Bytecode] +msgctxt ",899ECAF44A434CADB576AF896790318F" +msgid "Spare Ammo Full" +msgstr "Estoque de munição cheio" + +#. Key: 8A3A3BC5401B375E4FBAE99CD0B02DA8 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",8A3A3BC5401B375E4FBAE99CD0B02DA8" +msgid "Gamepad" +msgstr "Controle" + +#. Key: 8AB6935B4A23AD7CF42A1F9F58A9EF34 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",8AB6935B4A23AD7CF42A1F9F58A9EF34" +msgid "Quick Slot 3" +msgstr "Atalho de arma 3" + +#. Key: 8B8C673046123190F1AFB4AC3FEE5431 +#. SourceLocation: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileSubTitle +#: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileSubTitle +msgctxt ",8B8C673046123190F1AFB4AC3FEE5431" +msgid "Shooter Gym" +msgstr "Centro de treino" + +#. Key: 8BDBDE6E4846AE5A124CE784872AD82D +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileSubTitle +#: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileSubTitle +msgctxt ",8BDBDE6E4846AE5A124CE784872AD82D" +msgid "Expanse" +msgstr "Extensão" + +#. Key: 8CB5616A41E172DFE018058CA46712E3 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +msgctxt ",8CB5616A41E172DFE018058CA46712E3" +msgid "CPU (RHI) Time" +msgstr "Tempo da CPU (RHI)" + +#. Key: 8D9CD0874CAA179AF8554CAFEFA1AD5B +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.RefreshButton.ButtonText +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.RefreshButton.ButtonText +msgctxt ",8D9CD0874CAA179AF8554CAFEFA1AD5B" +msgid "Refresh Search" +msgstr "Atualizar pesquisa" + +#. Key: 8F86FE4147709E9ADBCC2888BCF07415 +#. SourceLocation: /Game/UI/Settings/Screens/Gamma/W_GammaEditor.W_GammaEditor_C:WidgetTree.RichText_Default.Text +#: /Game/UI/Settings/Screens/Gamma/W_GammaEditor.W_GammaEditor_C:WidgetTree.RichText_Default.Text +msgctxt ",8F86FE4147709E9ADBCC2888BCF07415" +msgid "Use left stick to adjust the corners\r\nso it lines up with the edges of your display." +msgstr "Use o analógico esquerdo para ajustar os cantos\r\nde modo que a zona morta fique alinhada com as bordas da tela." + +#. Key: 90488E3F473C9B6EC494FCBD4F39585D +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:UpdateClock [Script Bytecode] +#: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:UpdateClock [Script Bytecode] +msgctxt ",90488E3F473C9B6EC494FCBD4F39585D" +msgid "{min}:{sec}" +msgstr "{min}:{sec}" + +#. Key: 90C04A53441DAB7CC7D259838013F16D +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadDisplayName +msgctxt ",90C04A53441DAB7CC7D259838013F16D" +msgid "Xbox Controller" +msgstr "Controle do Xbox" + +#. Key: 938A78C443CEE025B70F749DF31FFAE1 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +msgctxt ",938A78C443CEE025B70F749DF31FFAE1" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: 9395402C4381A44435E10798328D6E3F +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.CreditsButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.CreditsButton.ButtonText +msgctxt ",9395402C4381A44435E10798328D6E3F" +msgid "Credits" +msgstr "Créditos" + +#. Key: 93E655B44960423EB691839383DC9F91 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Description +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Description +msgctxt ",93E655B44960423EB691839383DC9F91" +msgid "Create a new session of any type, with other players or bots, online or locally." +msgstr "Crie uma nova sessão de qualquer tipo, com outros jogadores ou bots, on-line ou localmente." + +#. Key: 953CDA0342D82F1A164935966EB1B429 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(3 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(3 - Value).DisplayNameMap +msgctxt ",953CDA0342D82F1A164935966EB1B429" +msgid "Right" +msgstr "Direita" + +#. Key: 961D4DF74762E292D7E079A156BCECA9 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +msgctxt ",961D4DF74762E292D7E079A156BCECA9" +msgid "Online" +msgstr "On-line" + +#. Key: 961EFAAB46BE0480CD0820BE0486ABD5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",961EFAAB46BE0480CD0820BE0486ABD5" +msgid "Gamepad" +msgstr "Controle" + +#. Key: 96D0FAAA447946277179589D7D8C5D38 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",96D0FAAA447946277179589D7D8C5D38" +msgid "Melee (Gamepad)" +msgstr "Corpo a corpo (controle)" + +#. Key: 96E767F743A25801E4D3A299F8E58EFD +#. SourceLocation: /TopDownArena/UserInterface/Player/W_PlayerTile.W_PlayerTile_C:WidgetTree.PlayerName.Text +#: /TopDownArena/UserInterface/Player/W_PlayerTile.W_PlayerTile_C:WidgetTree.PlayerName.Text +msgctxt ",96E767F743A25801E4D3A299F8E58EFD" +msgid "{Player}" +msgstr "{Player}" + +#. Key: 96FC4BAF4556046EC3B8DE8F3C8BCA01 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +msgctxt ",96FC4BAF4556046EC3B8DE8F3C8BCA01" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: 9802746D40A7EF6A45CC20ACE072B6F3 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9802746D40A7EF6A45CC20ACE072B6F3" +msgid "Quickslot Cycle Backward" +msgstr "Passar para o atalho anterior" + +#. Key: 982452CC4E88DEE2C2BB8483BDFEC43E +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",982452CC4E88DEE2C2BB8483BDFEC43E" +msgid "Throw Grenade" +msgstr "Lançar granada" + +#. Key: 99BB6C0B4F25027FD0134A889DFBE75E +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.BeenEliminatedCount.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.BeenEliminatedCount.Text +msgctxt ",99BB6C0B4F25027FD0134A889DFBE75E" +msgid "Eliminated" +msgstr "Mortes" + +#. Key: 9A50562A41DE05B9DCA5769B65D0B79A +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +msgctxt ",9A50562A41DE05B9DCA5769B65D0B79A" +msgid "GPU Time: " +msgstr "Tempo da GPU: " + +#. Key: 9BE1A4DE4867764540091AA9EAE87570 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",9BE1A4DE4867764540091AA9EAE87570" +msgid "Gamepad" +msgstr "Controle" + +#. Key: 9C2E09EE43163AFBBF789CA3FD432965 +#. SourceLocation: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",9C2E09EE43163AFBBF789CA3FD432965" +msgid "Pistol" +msgstr "Pistola" + +#. Key: 9C30B17047263BD32A33EB8717566376 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",9C30B17047263BD32A33EB8717566376" +msgid "Gamepad" +msgstr "Controle" + +#. Key: 9CC7277D4CED4E33C019ABB279CA2609 +#. SourceLocation: /ShooterCore/UserInterface/HUD/W_QuickBarSlot.W_QuickBarSlot_C:WidgetTree.EmptyText.Text +#: /ShooterCore/UserInterface/HUD/W_QuickBarSlot.W_QuickBarSlot_C:WidgetTree.EmptyText.Text +msgctxt ",9CC7277D4CED4E33C019ABB279CA2609" +msgid "Empty" +msgstr "Vazio" + +#. Key: 9CE5D9D248DB880DB09177BBFD6F541C +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.IdleTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.IdleTimeWidget.StatDisplayName +msgctxt ",9CE5D9D248DB880DB09177BBFD6F541C" +msgid "Idle Time: " +msgstr "Tempo ocioso: " + +#. Key: 9D14950145212EEB2C6073906613EB87 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9D14950145212EEB2C6073906613EB87" +msgid "Aim Down Sight" +msgstr "Mira de precisão" + +#. Key: 9DA5266F48DE03777836849F683D4DC2 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile1.ExperienceDisplayName +#: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile1.ExperienceDisplayName +msgctxt ",9DA5266F48DE03777836849F683D4DC2" +msgid "Example\r\nExperience 1" +msgstr "Exemplo\r\nExperiência 1" + +#. Key: 9DB4CB3B40ED9D904D883396DA91DD36 +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileDescription +#: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileDescription +msgctxt ",9DB4CB3B40ED9D904D883396DA91DD36" +msgid "Find and eliminate enough enemies to win in this classic head-to-head team match." +msgstr "Encontre e elimine inimigos suficientes para vencer nesta clássica partida de mata-mata em equipes." + +#. Key: 9DBE1BEF4B0438FE4E9F638F82F77264 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9DBE1BEF4B0438FE4E9F638F82F77264" +msgid "Move Backwards" +msgstr "Andar para trás" + +#. Key: 9E97BA75491D6F5AC0E034BB1FB2A057 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadCategory +msgctxt ",9E97BA75491D6F5AC0E034BB1FB2A057" +msgid "Controller" +msgstr "Controle" + +#. Key: 9F0691474837C58C9681D7A4D7FE4C31 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +msgctxt ",9F0691474837C58C9681D7A4D7FE4C31" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: 9F3531564FC5EE52359EC69A48AD8E04 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9F3531564FC5EE52359EC69A48AD8E04" +msgid "Move Right" +msgstr "Mover para a direita" + +#. Key: 9FC4A82E40FF8868013C0C939C80AC5A +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +msgctxt ",9FC4A82E40FF8868013C0C939C80AC5A" +msgid "You have been assigned to the Red Team " +msgstr "Você foi designado para a Equipe Vermelha " + +#. Key: 9FF4964643BFF859CB6692B91D37AC4F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_104.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_104.Text +msgctxt ",9FF4964643BFF859CB6692B91D37AC4F" +msgid "Host a game" +msgstr "Hospedar um jogo" + +#. Key: A05DB43247D7F3E6BBD46CA5AF18623C +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:WidgetTree.Clock.Text +#: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:WidgetTree.Clock.Text +msgctxt ",A05DB43247D7F3E6BBD46CA5AF18623C" +msgid "00:00" +msgstr "00:00" + +#. Key: A111107749C75E2CB467B3998AE048E5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",A111107749C75E2CB467B3998AE048E5" +msgid "Gamepad" +msgstr "Controle" + +#. Key: A3015C164B7B8ECECDCD4EAEB957BCC3 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(1 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(1 - Value).DisplayNameMap +msgctxt ",A3015C164B7B8ECECDCD4EAEB957BCC3" +msgid "Backward" +msgstr "Para trás" + +#. Key: A32FF4184C5D7D9DDAF2A48CABEB2C40 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_C.PointLetterText +#: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_C.PointLetterText +msgctxt ",A32FF4184C5D7D9DDAF2A48CABEB2C40" +msgid "C" +msgstr "C" + +#. Key: A34A0D8E4314D6E1EA929488D87DF30A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",A34A0D8E4314D6E1EA929488D87DF30A" +msgid "Quick Slot 3" +msgstr "Atalho de arma 3" + +#. Key: A431A6284675D8AD0FA9C685CB59220D +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.ReturnButton.ButtonText +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.ReturnButton.ButtonText +msgctxt ",A431A6284675D8AD0FA9C685CB59220D" +msgid "Quit Game" +msgstr "Parar de jogar" + +#. Key: A622ACF8477B043394C3E3B869899D2E +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadPlatformName +msgctxt ",A622ACF8477B043394C3E3B869899D2E" +msgid "Xbox One" +msgstr "Xbox One" + +#. Key: A628D2D947BB3880B76494BDDB22BA26 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerName.W_SB_PlayerName_C:WidgetTree.PlayerNameWidget.Text +#: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerName.W_SB_PlayerName_C:WidgetTree.PlayerNameWidget.Text +msgctxt ",A628D2D947BB3880B76494BDDB22BA26" +msgid "{Player Name : very long text}" +msgstr "{Player Name : very long text}" + +#. Key: A69C5126480675E3817904A3358825C5 +#. SourceLocation: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileDescription +#: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileDescription +msgctxt ",A69C5126480675E3817904A3358825C5" +msgid "No gameplay here, just an example." +msgstr "Não há jogabilidade aqui, apenas um exemplo." + +#. Key: A6D01DBD49AE1A91111473B4FA99C449 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",A6D01DBD49AE1A91111473B4FA99C449" +msgid "Crouch" +msgstr "Agachar" + +#. Key: A6F6FE04408086953E35A69521479907 +#. SourceLocation: /Game/UI/Settings/Extensions/Subtitle/W_Settings_SubtitlePreview.W_Settings_SubtitlePreview_C:WidgetTree.Subtitles.PreviewText +#: /Game/UI/Settings/Extensions/Subtitle/W_Settings_SubtitlePreview.W_Settings_SubtitlePreview_C:WidgetTree.Subtitles.PreviewText +msgctxt ",A6F6FE04408086953E35A69521479907" +msgid "Leave fur on owners clothes cat dog hate mouse eat string barf pillow no baths hate everything. Mew stare at owner accusingly then wink purr for no reason yet commence midnight zoomies" +msgstr "Deixe peles nas roupas dos donos gato cachorro odeia rato come barbante vomita travesseiro sem banhos odeia tudo. Mew encara o dono de forma acusadora e depois pisca ronrona sem motivo ainda começa a fazer atividades à meia-noite" + +#. Key: A734B1924414D31819EAE897DA322536 +#. SourceLocation: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:ExecuteUbergraph_B_GrantAbilityPad_ApplyGE [Script Bytecode] +#: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:ExecuteUbergraph_B_GrantAbilityPad_ApplyGE [Script Bytecode] +msgctxt ",A734B1924414D31819EAE897DA322536" +msgid "Charging" +msgstr "Carregando" + +#. Key: A8101294485E0B66E99830BF54DDEF90 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(22).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(22).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",A8101294485E0B66E99830BF54DDEF90" +msgid "Fire Weapon (Auto)" +msgstr "Disparar arma (Automático)" + +#. Key: AAB8468C47F1A48D7E4DE5B47EFE64BF +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.PlayerNameWidget.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.PlayerNameWidget.Text +msgctxt ",AAB8468C47F1A48D7E4DE5B47EFE64BF" +msgid "Player Name" +msgstr "Nome do jogador" + +#. Key: AB3DDDE340C74CB8814B06B99CBE1405 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",AB3DDDE340C74CB8814B06B99CBE1405" +msgid "Throw Grenade (Gamepad)" +msgstr "Lançar granada (controle)" + +#. Key: AC4333F143A1E92BDC5CC98071AFDDD8 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",AC4333F143A1E92BDC5CC98071AFDDD8" +msgid "Reload (Gamepad)" +msgstr "Recarregar (controle)" + +#. Key: AF1A053A4431F4B19820C3B5ACE7305B +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",AF1A053A4431F4B19820C3B5ACE7305B" +msgid "Auto-run" +msgstr "Correr automaticamente" + +#. Key: AF2FEF114EC65F6D21283AB9CCD03AFE +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatValueFormat +msgctxt ",AF2FEF114EC65F6D21283AB9CCD03AFE" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: AF7D54CF47CAF2BDD0322CA1DEE33BD8 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ADS_Speed.IMC_ADS_Speed.ContextDescription +#: /ShooterCore/Input/Mappings/IMC_ADS_Speed.IMC_ADS_Speed.ContextDescription +msgctxt ",AF7D54CF47CAF2BDD0322CA1DEE33BD8" +msgid "Input mapping context that will be applied when the player aims down sights. It makes the aim speed slower for better accuracy. See GA_ADS." +msgstr "Contexto de mapeamento de entrada que será aplicado quando o jogador mirar para baixo. Reduz a velocidade da mira para maior precisão. Ver GA_ADS." + +#. Key: AF8FF73C44708FB3DBC17BA1C8EF3A88 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +msgctxt ",AF8FF73C44708FB3DBC17BA1C8EF3A88" +msgid "CPU (Render) Time: " +msgstr "Tempo de CPU (Renderização): " + +#. Key: B0637EB74FB5351D5E9B9C851ADC8094 +#. SourceLocation: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.Prompt.Text +#: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.Prompt.Text +msgctxt ",B0637EB74FB5351D5E9B9C851ADC8094" +msgid "Press any key to assign it to the action you chose." +msgstr "Pressione qualquer tecla para atribuí-la à ação que você escolheu." + +#. Key: B356D1784244FCB7CBBC06B890B9513F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",B356D1784244FCB7CBBC06B890B9513F" +msgid "Move Forward" +msgstr "Avançar" + +#. Key: B37841AC44D4BD9DE2DB33BF2C4BB79C +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +msgctxt ",B37841AC44D4BD9DE2DB33BF2C4BB79C" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: B3A131CB482DEF4F2D7D1A8BF033E132 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",B3A131CB482DEF4F2D7D1A8BF033E132" +msgid "Gamepad" +msgstr "Controle" + +#. Key: B49FD9F84FDAD53DE6CFA2AFF39FEB6A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",B49FD9F84FDAD53DE6CFA2AFF39FEB6A" +msgid "Gamepad" +msgstr "Controle" + +#. Key: B4E733404947D2A3E2909B8E58769923 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_103.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_103.Text +msgctxt ",B4E733404947D2A3E2909B8E58769923" +msgid "Network" +msgstr "Rede" + +#. Key: B555EB214CBE76A07C4BEA82FE56BE6E +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +msgctxt ",B555EB214CBE76A07C4BEA82FE56BE6E" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: B5BEA0C34E8A6727C38ED4AD629909A6 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",B5BEA0C34E8A6727C38ED4AD629909A6" +msgid "Gamepad" +msgstr "Controle" + +#. Key: B61C2E384ACF8FA42E80B3A191AE888D +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +msgctxt ",B61C2E384ACF8FA42E80B3A191AE888D" +msgid "Packet Avg Size (in)" +msgstr "Tamanho médio do pacote (entrada)" + +#. Key: B97EA1CB4795D31B6123D49DA26A1632 +#. SourceLocation: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.MapTitle.Text +#: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.MapTitle.Text +msgctxt ",B97EA1CB4795D31B6123D49DA26A1632" +msgid "Map Title" +msgstr "Título do mapa" + +#. Key: BA912D0B4F8C97D580EF4FA72B5A5AD1 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +msgctxt ",BA912D0B4F8C97D580EF4FA72B5A5AD1" +msgid "Red" +msgstr "Vermelho" + +#. Key: BB1D87EF4B72728695BFC3A57AA2D93D +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BB1D87EF4B72728695BFC3A57AA2D93D" +msgid "Throw Grenade" +msgstr "Lançar granada" + +#. Key: BC1A3F854C9C13F2AFD8CBA172E1FB14 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BC1A3F854C9C13F2AFD8CBA172E1FB14" +msgid "Aim Down Sight (Gamepad)" +msgstr "Mira de precisão (controle)" + +#. Key: BD6A3FCD4A49AFB7B518C9B287E9F3C1 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BD6A3FCD4A49AFB7B518C9B287E9F3C1" +msgid "Jump (Gamepad)" +msgstr "Pular (controle)" + +#. Key: BE94897645662FD7F281D7A12C3A5BE7 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BE94897645662FD7F281D7A12C3A5BE7" +msgid "Aim Down Sight (Gamepad)" +msgstr "Mira de precisão (controle)" + +#. Key: BEB829FE4D185E6F1C6BE7BF5B0A0A79 +#. SourceLocation: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileTitle +#: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileTitle +msgctxt ",BEB829FE4D185E6F1C6BE7BF5B0A0A79" +msgid "Control" +msgstr "Controle" + +#. Key: BECBFEBD47CE68BB8EF76DBCE0062B7F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BECBFEBD47CE68BB8EF76DBCE0062B7F" +msgid "Crouch (Gamepad)" +msgstr "Agachar (controle)" + +#. Key: BF526E50479F91151D4162865A6C42BE +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +msgctxt ",BF526E50479F91151D4162865A6C42BE" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: C048AC7F49BB5DB44D0533ADDB844C4B +#. SourceLocation: /Game/Weapons/GA_Weapon_Fire.Default__GA_Weapon_Fire_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +#: /Game/Weapons/GA_Weapon_Fire.Default__GA_Weapon_Fire_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +msgctxt ",C048AC7F49BB5DB44D0533ADDB844C4B" +msgid "No Ammo!" +msgstr "Sem munição!" + +#. Key: C0C628BD460B784B8F63B8B6418FECBC +#. SourceLocation: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Text +#: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Text +msgctxt ",C0C628BD460B784B8F63B8B6418FECBC" +msgid "{Button Text}" +msgstr "{Button Text}" + +#. Key: C0DBC30B4209FF6393C994A39D2F2C68 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C0DBC30B4209FF6393C994A39D2F2C68" +msgid "Emote (Gamepad)" +msgstr "Gesto (controle)" + +#. Key: C182696D4A8DBFB366382E9956D189AB +#. SourceLocation: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatValueFormat +#: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatValueFormat +msgctxt ",C182696D4A8DBFB366382E9956D189AB" +msgid "{StatValue}ms" +msgstr "{StatValue}ms" + +#. Key: C23A168F4D81EC273D8153B8DB4D90C9 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C23A168F4D81EC273D8153B8DB4D90C9" +msgid "Quick Slot 1" +msgstr "Atalho de arma 1" + +#. Key: C2B7E2E24A77C90AA83E20AB39BA3AF6 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C2B7E2E24A77C90AA83E20AB39BA3AF6" +msgid "Dash (Gamepad)" +msgstr "Correr (controle)" + +#. Key: C4054EFA439919B343651C86A0B4DE02 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(19).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(19).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C4054EFA439919B343651C86A0B4DE02" +msgid "Jump" +msgstr "Pular" + +#. Key: C46362AF402EF874EE7CF79395EBB229 +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +msgctxt ",C46362AF402EF874EE7CF79395EBB229" +msgid "{GameMode} / " +msgstr "{GameMode} / " + +#. Key: C5D8D01643616ABFC4AB779CA744C936 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:ExecuteUbergraph_W_SessionBrowserScreen [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:ExecuteUbergraph_W_SessionBrowserScreen [Script Bytecode] +msgctxt ",C5D8D01643616ABFC4AB779CA744C936" +msgid "Session Search" +msgstr "Pesquisa de sessão" + +#. Key: C60573E9430B0CA68C582DB638DC7557 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.ContextDescription +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.ContextDescription +msgctxt ",C60573E9430B0CA68C582DB638DC7557" +msgid "Shooter Game IMC for gamepad" +msgstr "Jogo de tiro IMC para controle" + +#. Key: C630FB7D46193E54EF36A787FF33B87D +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",C630FB7D46193E54EF36A787FF33B87D" +msgid "Gamepad" +msgstr "Controle" + +#. Key: C6F3C387451A7A130B6978B359EBB820 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +msgctxt ",C6F3C387451A7A130B6978B359EBB820" +msgid "Packet Avg Size (out): " +msgstr "Tamanho médio do pacote (saída): " + +#. Key: C811028C441CF902DA89719DBADF4DFE +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C811028C441CF902DA89719DBADF4DFE" +msgid "Reload Weapon" +msgstr "Recarregar arma" + +#. Key: C85074294F02CC433E62618A82E030EF +#. SourceLocation: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:ExecuteUbergraph_W_BuildConfiguration [Script Bytecode] +#: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:ExecuteUbergraph_W_BuildConfiguration [Script Bytecode] +msgctxt ",C85074294F02CC433E62618A82E030EF" +msgid "{BuildVer} ({BuildConfig})" +msgstr "{BuildVer} ({BuildConfig})" + +#. Key: C8D58E734369DF095BF3AF82E70ECA78 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +msgctxt ",C8D58E734369DF095BF3AF82E70ECA78" +msgid "CPU (RHI) Time: " +msgstr "Tempo da CPU (RHI): " + +#. Key: C934C5A1433979CE28245DA67A4D589D +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(0 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(0 - Value).DisplayNameMap +msgctxt ",C934C5A1433979CE28245DA67A4D589D" +msgid "BlendOut" +msgstr "BlendOut" + +#. Key: C94E68504461D73B167087A4C9715B35 +#. SourceLocation: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",C94E68504461D73B167087A4C9715B35" +msgid "Auto Rifle" +msgstr "Rifle automático" + +#. Key: CAA4C0B2442C2A679C985DA91241FFC2 +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsListEntry_Missing.W_SettingsListEntry_Missing_C:WidgetTree.Text_SettingName_1.Text +#: /Game/UI/Settings/Editors/W_SettingsListEntry_Missing.W_SettingsListEntry_Missing_C:WidgetTree.Text_SettingName_1.Text +msgctxt ",CAA4C0B2442C2A679C985DA91241FFC2" +msgid "No Editor Found" +msgstr "Nenhum editor encontrado" + +#. Key: CB9A026144D3CB6030370CAD4D3ECE82 +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +msgctxt ",CB9A026144D3CB6030370CAD4D3ECE82" +msgid "You have been assigned to the Blue Team " +msgstr "Você foi designado para a Equipe Azul " + +#. Key: CBB16DB74A682295FE6EBF9DB6B6D150 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",CBB16DB74A682295FE6EBF9DB6B6D150" +msgid "Gamepad" +msgstr "Controle" + +#. Key: CBB820B2438824B79FCF418F8C2BBA0B +#. SourceLocation: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:UserConstructionScript [Script Bytecode] +#: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:UserConstructionScript [Script Bytecode] +msgctxt ",CBB820B2438824B79FCF418F8C2BBA0B" +msgid "DAMAGE" +msgstr "DANO" + +#. Key: CBDC0A2F4DA740D47489A2A6F20F3E84 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleButton.ButtonText +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleButton.ButtonText +msgctxt ",CBDC0A2F4DA740D47489A2A6F20F3E84" +msgid "Change" +msgstr "Alterar" + +#. Key: CDB9EE2B449672AD36E423825315D94A +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.MapLabel.Text +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.MapLabel.Text +msgctxt ",CDB9EE2B449672AD36E423825315D94A" +msgid "Map" +msgstr "Mapa" + +#. Key: CE374A054872725046E790BED48F5270 +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileDescription +#: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileDescription +msgctxt ",CE374A054872725046E790BED48F5270" +msgid "Secure the control points along with your teammates to increase your score and win." +msgstr "Garanta os pontos de controle com seus companheiros de equipe para aumentar sua pontuação e vencer." + +#. Key: CF7B4D7D49C98DEAE65B65ADDA34699B +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",CF7B4D7D49C98DEAE65B65ADDA34699B" +msgid "Reload (Gamepad)" +msgstr "Recarregar (controle)" + +#. Key: CFF7A17B45828BA9C4055A880528713C +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",CFF7A17B45828BA9C4055A880528713C" +msgid "Jump" +msgstr "Pular" + +#. Key: D04D248544CE15424096FCAD1C754FB6 +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Back.ButtonText +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Back.ButtonText +msgctxt ",D04D248544CE15424096FCAD1C754FB6" +msgid "Cancel" +msgstr "Cancelar" + +#. Key: D086A5324B000302144FA2A57D925E87 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadCategory +msgctxt ",D086A5324B000302144FA2A57D925E87" +msgid "Wireless Controller" +msgstr "Controle sem fio" + +#. Key: D0A00FC54C480DD66974159CB138B62A +#. SourceLocation: /ShooterCore/Blueprint/B_GrantInventory_Pad.B_GrantInventory_Pad_C:Text_GEN_VARIABLE.Text +#: /ShooterCore/Blueprint/B_GrantInventory_Pad.B_GrantInventory_Pad_C:Text_GEN_VARIABLE.Text +msgctxt ",D0A00FC54C480DD66974159CB138B62A" +msgid "DAMAGE" +msgstr "DANO" + +#. Key: D1EF437A4F9FF5DE58443886BD514521 +#. SourceLocation: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:ExecuteUbergraph_W_LoadingScreenReasonDebugText [Script Bytecode] +#: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:ExecuteUbergraph_W_LoadingScreenReasonDebugText [Script Bytecode] +msgctxt ",D1EF437A4F9FF5DE58443886BD514521" +msgid "{Reason}..." +msgstr "{Reason}..." + +#. Key: D31F14D4403F6E0BFE4300987803596C +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",D31F14D4403F6E0BFE4300987803596C" +msgid "Gamepad" +msgstr "Controle" + +#. Key: D41C83174B68891CB462CF8B98EF47FA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",D41C83174B68891CB462CF8B98EF47FA" +msgid "Jump (Gamepad)" +msgstr "Pular (controle)" + +#. Key: D449930A4AAF2B5A7B5C9489D4C789E2 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +msgctxt ",D449930A4AAF2B5A7B5C9489D4C789E2" +msgid "Packet Loss (out)" +msgstr "Perda de pacotes (saída)" + +#. Key: D540E579477DAD25CE81238B49F38B8D +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",D540E579477DAD25CE81238B49F38B8D" +msgid "Fire Weapon (Gamepad)" +msgstr "Disparar arma (controle)" + +#. Key: D61464C3432B48D61DE5E38D517C717F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",D61464C3432B48D61DE5E38D517C717F" +msgid "Move (Gamepad)" +msgstr "Mover (controle)" + +#. Key: D7C1014D45690433D5ADC79C410A3428 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +msgctxt ",D7C1014D45690433D5ADC79C410A3428" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: DA149703481BAEA4AA828EA651B5648B +#. SourceLocation: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.ExperienceTitle.Text +#: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.ExperienceTitle.Text +msgctxt ",DA149703481BAEA4AA828EA651B5648B" +msgid "Experience Title" +msgstr "Título da experiência" + +#. Key: DA1D92AA4BF4946A347E7E8C0CB31DC2 +#. SourceLocation: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C.DisplayName +#: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C.DisplayName +msgctxt ",DA1D92AA4BF4946A347E7E8C0CB31DC2" +msgid "Shotgun" +msgstr "Espingarda" + +#. Key: DAA263C04E31DADC56B7B6B783E3998D +#. SourceLocation: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:Text_GEN_VARIABLE.Text +#: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:Text_GEN_VARIABLE.Text +msgctxt ",DAA263C04E31DADC56B7B6B783E3998D" +msgid "DAMAGE" +msgstr "DANO" + +#. Key: DB414375406E207B5FE8788EA419365F +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:WidgetTree.DefeatMessage.Text +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:WidgetTree.DefeatMessage.Text +msgctxt ",DB414375406E207B5FE8788EA419365F" +msgid "Defeat" +msgstr "Derrotar" + +#. Key: DCCB65AC4D758CAE0B5EA8BCF70937F8 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",DCCB65AC4D758CAE0B5EA8BCF70937F8" +msgid "Move Left" +msgstr "Mover para a esquerda" + +#. Key: DD47266C480F60C2E35E62AD5AD83AEB +#. SourceLocation: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileTitle +#: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileTitle +msgctxt ",DD47266C480F60C2E35E62AD5AD83AEB" +msgid "Exploder" +msgstr "Explosivo" + +#. Key: DD77478E46DDFB6910CE2EBE9EB5718F +#. SourceLocation: /ShooterCore/UserInterface/Notifications/Accolades/W_AccoladeToast.W_AccoladeToast_C:WidgetTree.TextWidget.Text +#: /ShooterCore/UserInterface/Notifications/Accolades/W_AccoladeToast.W_AccoladeToast_C:WidgetTree.TextWidget.Text +msgctxt ",DD77478E46DDFB6910CE2EBE9EB5718F" +msgid "Accolade Name" +msgstr "Nome da distinção" + +#. Key: DDDC55F044A6D009AE3FC89634A4FBE3 +#. SourceLocation: Config/DefaultInput.ini:38 +#: Config/DefaultInput.ini:38 +msgctxt ",DDDC55F044A6D009AE3FC89634A4FBE3" +msgid "Back" +msgstr "Voltar" + +#. Key: DE1F25434D413F7B785F099C479D589C +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile2.ExperienceDisplayName +#: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile2.ExperienceDisplayName +msgctxt ",DE1F25434D413F7B785F099C479D589C" +msgid "Example\r\nExperience 2" +msgstr "Exemplo\r\nExperiência 2" + +#. Key: DE90FC2F465DB72035383EAA5C085C9E +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +msgctxt ",DE90FC2F465DB72035383EAA5C085C9E" +msgid "Packet Avg Size (out)" +msgstr "Tamanho médio do pacote (saída)" + +#. Key: DEF9DA8849FC478F8621F3A509D4000F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeButton.ButtonText +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeButton.ButtonText +msgctxt ",DEF9DA8849FC478F8621F3A509D4000F" +msgid "Change" +msgstr "Alterar" + +#. Key: DF7DB3EE4CE76EEB0D84159A0FAAD6A3 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",DF7DB3EE4CE76EEB0D84159A0FAAD6A3" +msgid "Aim Down Sight" +msgstr "Mira de precisão" + +#. Key: E00B7D5C46A46ECB9DE262966BFD5C57 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +msgctxt ",E00B7D5C46A46ECB9DE262966BFD5C57" +msgid "Packet Send Rate" +msgstr "Taxa de envio de pacotes" + +#. Key: E064C0B046D9196D3BFDA9B87E1E857E +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_UserConnectionStatus.W_UserConnectionStatus_C:ExecuteUbergraph_W_UserConnectionStatus [Script Bytecode] +#: /ShooterCore/UserInterface/ScoreBoard/W_UserConnectionStatus.W_UserConnectionStatus_C:ExecuteUbergraph_W_UserConnectionStatus [Script Bytecode] +msgctxt ",E064C0B046D9196D3BFDA9B87E1E857E" +msgid "{Ping} ms" +msgstr "{Ping} ms" + +#. Key: E135EDB34B4D040567F82E8317B2466C +#. SourceLocation: /Game/UI/Foundation/Subtitles/W_SubtitleDisplayHost.W_SubtitleDisplayHost_C:WidgetTree.SubtitleDisplay.PreviewText +#: /Game/UI/Foundation/Subtitles/W_SubtitleDisplayHost.W_SubtitleDisplayHost_C:WidgetTree.SubtitleDisplay.PreviewText +msgctxt ",E135EDB34B4D040567F82E8317B2466C" +msgid "Subtitles live here" +msgstr "As legendas ficam aqui" + +#. Key: E1EF205E4368573D6E8ABEA7BF0DBC6E +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileTitle +#: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileTitle +msgctxt ",E1EF205E4368573D6E8ABEA7BF0DBC6E" +msgid "Elimination" +msgstr "Eliminação" + +#. Key: E3BFBDD142F276564D9A2082F20E521A +#. SourceLocation: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.BP_GameplayEffect_Pad2.Text.Text +#: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.BP_GameplayEffect_Pad2.Text.Text +msgctxt ",E3BFBDD142F276564D9A2082F20E521A" +msgid "HEAL" +msgstr "CURAR" + +#. Key: E40DBDA84BB0A625640CE890772DF399 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:ExecuteUbergraph_W_ItemAcquiredList [Script Bytecode] +#: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:ExecuteUbergraph_W_ItemAcquiredList [Script Bytecode] +msgctxt ",E40DBDA84BB0A625640CE890772DF399" +msgid "{Count}x {ItemName}" +msgstr "{Count}x {ItemName}" + +#. Key: E457F86B42FC1EF1BE36F7A9F2FE0A65 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.10.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.10.DisplayName +msgctxt ",E457F86B42FC1EF1BE36F7A9F2FE0A65" +msgid "Rampage" +msgstr "Frenesi" + +#. Key: E4F45B9C46754466F73D12AFB2B2191F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",E4F45B9C46754466F73D12AFB2B2191F" +msgid "Gamepad" +msgstr "Controle" + +#. Key: E5D0FACC49757D31B57103AD32D851F4 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamName.Text +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamName.Text +msgctxt ",E5D0FACC49757D31B57103AD32D851F4" +msgid "Red" +msgstr "Vermelho" + +#. Key: E6D245554B9583B2462D83A367EF32C7 +#. SourceLocation: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C.DisplayName +#: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C.DisplayName +msgctxt ",E6D245554B9583B2462D83A367EF32C7" +msgid "HealPickup" +msgstr "Curativo" + +#. Key: E6F3933C44E632BE4BF96287CE8E39FA +#. SourceLocation: /TopDownArena/Game/Pickups/GE_BombRangeUp.Default__GE_BombRangeUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +#: /TopDownArena/Game/Pickups/GE_BombRangeUp.Default__GE_BombRangeUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +msgctxt ",E6F3933C44E632BE4BF96287CE8E39FA" +msgid "Range Up" +msgstr "Aumento no alcance" + +#. Key: E7A1AD66427FB74804771781F29C383A +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Text +msgctxt ",E7A1AD66427FB74804771781F29C383A" +msgid "Quickplay" +msgstr "Início rápido" + +#. Key: E7CF7EBE46557265F664F7998029E2BF +#. SourceLocation: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +#: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +msgctxt ",E7CF7EBE46557265F664F7998029E2BF" +msgid "Already Full of Ammo" +msgstr "Já está carregada" + +#. Key: E80A379D47E62430134083927BC1822D +#. SourceLocation: /Game/UI/Hud/W_Healthbar.W_Healthbar_C:WidgetTree.EliminatedText.Text +#: /Game/UI/Hud/W_Healthbar.W_Healthbar_C:WidgetTree.EliminatedText.Text +msgctxt ",E80A379D47E62430134083927BC1822D" +msgid "Eliminated" +msgstr "Eliminado" + +#. Key: E88A30284EF241C93E5C8E87815FE9D5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",E88A30284EF241C93E5C8E87815FE9D5" +msgid "Emote" +msgstr "Gesto" + +#. Key: E88BD12F4EE26671CCDBAD86C10DD6B1 +#. SourceLocation: /Game/System/Teams/TeamDA_Red.TeamDA_Red.TeamShortName +#: /Game/System/Teams/TeamDA_Red.TeamDA_Red.TeamShortName +msgctxt ",E88BD12F4EE26671CCDBAD86C10DD6B1" +msgid "Red" +msgstr "Vermelho" + +#. Key: E95CC0B641115D1DDAB1AD99CD8FAD73 +#. SourceLocation: /Game/UI/PerfStats/W_SingleGraphStat.W_SingleGraphStat_C:WidgetTree.TODO_Label.Text +#: /Game/UI/PerfStats/W_SingleGraphStat.W_SingleGraphStat_C:WidgetTree.TODO_Label.Text +msgctxt ",E95CC0B641115D1DDAB1AD99CD8FAD73" +msgid "TODO" +msgstr "TODO" + +#. Key: EA46B8EE42F2A1D44E88A9A162D7D677 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EA46B8EE42F2A1D44E88A9A162D7D677" +msgid "Fire Weapon Auto (Gamepad)" +msgstr "Disparar arma automaticamente (controle)" + +#. Key: EB6CF8C849DA8AE7EEA5F199FA1F8124 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +msgctxt ",EB6CF8C849DA8AE7EEA5F199FA1F8124" +msgid "GPU Time" +msgstr "Tempo da GPU" + +#. Key: EB97A3DA46CD668B0DC20DA5F93AFEF8 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.5.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.5.DisplayName +msgctxt ",EB97A3DA46CD668B0DC20DA5F93AFEF8" +msgid "Spree" +msgstr "Múltiplas eliminações" + +#. Key: EB9904634A9A98FC8D7B1CAD08D4E023 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +msgctxt ",EB9904634A9A98FC8D7B1CAD08D4E023" +msgid "Server FPS: " +msgstr "FPS do servidor: " + +#. Key: EBBBFEDF43EA7E7D705E9F94844915C1 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EBBBFEDF43EA7E7D705E9F94844915C1" +msgid "Melee" +msgstr "Corpo a corpo" + +#. Key: ED7C842241D3DC70AF8DDCADC5669C5E +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_Default.Text +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_Default.Text +msgctxt ",ED7C842241D3DC70AF8DDCADC5669C5E" +msgid "Use left stick to adjust the corners\r\nso it lines up with the edges of your display." +msgstr "Use o analógico esquerdo para ajustar os cantos\r\nde modo que a zona morta fique alinhada com as bordas da tela." + +#. Key: EDE4E7574944C842E9C1CF8E0BB333D7 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EDE4E7574944C842E9C1CF8E0BB333D7" +msgid "Auto-run" +msgstr "Correr automaticamente" + +#. Key: EE915B9949435E9D0BF1AF9E18D5ECFA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EE915B9949435E9D0BF1AF9E18D5ECFA" +msgid "Crouch (Gamepad)" +msgstr "Agachar (controle)" + +#. Key: EFC808434B60DD86D6F31486D1671CB5 +#. SourceLocation: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.EscapeText.Text +#: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.EscapeText.Text +msgctxt ",EFC808434B60DD86D6F31486D1671CB5" +msgid "Press escape to cancel." +msgstr "Pressione a tecla Escape para cancelar." + +#. Key: F046E8AA444FE70AB3EA6484271E706D +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +msgctxt ",F046E8AA444FE70AB3EA6484271E706D" +msgid "You're All Winners" +msgstr "Vocês são vencedores" + +#. Key: F104DF424959AA30FB62D98DDA7E93A1 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(0 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(0 - Value).DisplayNameMap +msgctxt ",F104DF424959AA30FB62D98DDA7E93A1" +msgid "Forward" +msgstr "Avançar" + +#. Key: F1DF959B4B4CE6C2C4BC48BE574A864A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F1DF959B4B4CE6C2C4BC48BE574A864A" +msgid "Show Scoreboard" +msgstr "Exibir placar" + +#. Key: F277CCB64896F33E243D3F946AD0A430 +#. SourceLocation: /Game/System/Teams/TeamDA_Green.TeamDA_Green.TeamShortName +#: /Game/System/Teams/TeamDA_Green.TeamDA_Green.TeamShortName +msgctxt ",F277CCB64896F33E243D3F946AD0A430" +msgid "Green" +msgstr "Verde" + +#. Key: F285E5FC42CE6BFF45B2859C07EEAA16 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +msgctxt ",F285E5FC42CE6BFF45B2859C07EEAA16" +msgid "Blue" +msgstr "Azul" + +#. Key: F287F4344F47BC35111284922366556A +#. SourceLocation: /Game/UI/DT_UniversalActions.DT_UniversalActions.DefaultBack.DisplayName +#: /Game/UI/DT_UniversalActions.DT_UniversalActions.DefaultBack.DisplayName +msgctxt ",F287F4344F47BC35111284922366556A" +msgid "Back" +msgstr "Voltar" + +#. Key: F2A6DADA427AEA90427ED9BBC7BA3FE5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F2A6DADA427AEA90427ED9BBC7BA3FE5" +msgid "Melee" +msgstr "Corpo a corpo" + +#. Key: F348282746973F4272D935808BCD661C +#. SourceLocation: /Game/UI/Menu/W_LyraExperienceTileButton.Default__W_LyraExperienceTileButton_C.ButtonText +#: /Game/UI/Menu/W_LyraExperienceTileButton.Default__W_LyraExperienceTileButton_C.ButtonText +msgctxt ",F348282746973F4272D935808BCD661C" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: F44F201F4E21916ECEFC679E7C5E9C06 +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_SecondaryKey.ButtonText +#: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_SecondaryKey.ButtonText +msgctxt ",F44F201F4E21916ECEFC679E7C5E9C06" +msgid "Not Bound" +msgstr "Sem vínculo" + +#. Key: F4D4E89A4F138F69C636A492C1433F1F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +msgctxt ",F4D4E89A4F138F69C636A492C1433F1F" +msgid "LAN" +msgstr "LAN" + +#. Key: F4F0B6AC45671B37F00C5AA7E1338255 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F4F0B6AC45671B37F00C5AA7E1338255" +msgid "Fire Weapon" +msgstr "Disparar arma" + +#. Key: F6BE09AA4AEC420C662494804E10C5B4 +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.StartGameButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.StartGameButton.ButtonText +msgctxt ",F6BE09AA4AEC420C662494804E10C5B4" +msgid "Play Lyra" +msgstr "Jogar Lyra" + +#. Key: F750C0964719C179EA361E81B4A7C1FF +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",F750C0964719C179EA361E81B4A7C1FF" +msgid "Gamepad" +msgstr "Controle" + +#. Key: F76179C942EC16CBB508289FDCC909EA +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F76179C942EC16CBB508289FDCC909EA" +msgid "Melee (Gamepad)" +msgstr "Corpo a corpo (controle)" + +#. Key: F79DA43B4FB1FE5DADBA00B783B2A188 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +msgctxt ",F79DA43B4FB1FE5DADBA00B783B2A188" +msgid "Idle Time" +msgstr "Tempo ocioso" + +#. Key: F815711D4267ECA881EBEEA2E84F2113 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/W_InventoryScreen.W_InventoryScreen_C:WidgetTree.CommonTextBlock_334.Text +#: /ShooterMaps/PROTO/InventoryTest/W_InventoryScreen.W_InventoryScreen_C:WidgetTree.CommonTextBlock_334.Text +msgctxt ",F815711D4267ECA881EBEEA2E84F2113" +msgid "Inventory" +msgstr "Inventário" + +#. Key: F9B4952E40D27CA896719E8DF06A9556 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatDisplayName +msgctxt ",F9B4952E40D27CA896719E8DF06A9556" +msgid "Client FPS: " +msgstr "FPS do cliente: " + +#. Key: FADD548E4F869905182BF5B5E276B973 +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.QuitButton_EditorOnly.ButtonText +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.QuitButton_EditorOnly.ButtonText +msgctxt ",FADD548E4F869905182BF5B5E276B973" +msgid "Stop Play-in-Editor" +msgstr "Impedir que o jogo seja iniciado dentro do editor" + +#. Key: FB69B8C24C0DA4B3019E24AD285015DF +#. SourceLocation: /TopDownArena/Game/Pickups/GE_BombCountUp.Default__GE_BombCountUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +#: /TopDownArena/Game/Pickups/GE_BombCountUp.Default__GE_BombCountUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +msgctxt ",FB69B8C24C0DA4B3019E24AD285015DF" +msgid "Bomb Count Up" +msgstr "Contagem de bombas" + +#. Key: FBB001FD475DBE7B05BCB58F061F343B +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Text +msgctxt ",FBB001FD475DBE7B05BCB58F061F343B" +msgid "Browse" +msgstr "Procurar Sessão" + +#. Key: FD2D45F3495717DCCEA955B15C6DE989 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",FD2D45F3495717DCCEA955B15C6DE989" +msgid "Move Left" +msgstr "Mover para a esquerda" + +#. Key: FD741FBF47ECCCBA58BE70A24D3BC4B5 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeText.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeText.Text +msgctxt ",FD741FBF47ECCCBA58BE70A24D3BC4B5" +msgid "{Online Mode}" +msgstr "{Online Mode}" + +#. Key: FE2F4C5D4D505156F3E6A182F8C1AB9B +#. SourceLocation: /Game/Input/Configs/PMI_Default_KBM.PMI_Default_KBM.ConfigDisplayName +#: /Game/Input/Configs/PMI_Default_KBM.PMI_Default_KBM.ConfigDisplayName +msgctxt ",FE2F4C5D4D505156F3E6A182F8C1AB9B" +msgid "Default Keyboard & Mouse" +msgstr "Teclado e mouse padrão" + +#. Key: FE4CB0BC4B3EA54CFED75BA71963A047 +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +msgctxt ",FE4CB0BC4B3EA54CFED75BA71963A047" +msgid "Victorious" +msgstr "Vitória" + +#. Key: FE6097764FD18465D81CDB885CD0AE85 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_104.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_104.Text +msgctxt ",FE6097764FD18465D81CDB885CD0AE85" +msgid "Join a game" +msgstr "Participar de um jogo" + +#. Key: FED210144D5364173EB129A6E0D5F155 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",FED210144D5364173EB129A6E0D5F155" +msgid "Show Scoreboard (Gamepad)" +msgstr "Exibir placar (Controle)" + +#. Key: FEEA210A406D833FC25B59A3E00EBD45 +#. SourceLocation: /Game/Input/Configs/PMI_Default_Gamepad.PMI_Default_Gamepad.ConfigDisplayName +#: /Game/Input/Configs/PMI_Default_Gamepad.PMI_Default_Gamepad.ConfigDisplayName +msgctxt ",FEEA210A406D833FC25B59A3E00EBD45" +msgid "Default Gamepad" +msgstr "Controle padrão" + +#. Key: FFEED97D46650ADD5F31868DB48D4CDE +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +msgctxt ",FFEED97D46650ADD5F31868DB48D4CDE" +msgid " / {MaxPlayers}" +msgstr " / {MaxPlayers}" + +#. Key: Unbound +#. SourceLocation: Plugins/CommonGame/Source/Private/CommonPlayerInputKey.cpp:339 +#: Plugins/CommonGame/Source/Private/CommonPlayerInputKey.cpp:339 +msgctxt "CommonKeybindWidget,Unbound" +msgid "Unbound" +msgstr "Não vinculado" + +#. Key: Error_FindSessionAlreadyInProgress +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:671 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:671 +msgctxt "CommonUser,Error_FindSessionAlreadyInProgress" +msgid "Session search already in progress" +msgstr "Pesquisa de sessão já em andamento" + +#. Key: Error_FindSessionBadPlayer +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:678 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:678 +msgctxt "CommonUser,Error_FindSessionBadPlayer" +msgid "Session search was not provided a local player" +msgstr "Um jogador local não foi especificado para a pesquisa de sessão" + +#. Key: Error_FindSessionV1Failed +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1001 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1001 +msgctxt "CommonUser,Error_FindSessionV1Failed" +msgid "Find session failed" +msgstr "Não foi possível encontrar a sessão" + +#. Key: GuestNickname +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:246 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:246 +msgctxt "CommonUser,GuestNickname" +msgid "Guest" +msgstr "Convidado" + +#. Key: InvalidPlatformUser +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1398 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1398 +msgctxt "CommonUser,InvalidPlatformUser" +msgid "Invalid Platform User" +msgstr "Usuário da plataforma inválido" + +#. Key: LoginFailedEarly +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/AsyncAction_CommonUserInitialize.cpp:59 +#: Plugins/CommonUser/Source/CommonUser/Private/AsyncAction_CommonUserInitialize.cpp:59 +msgctxt "CommonUser,LoginFailedEarly" +msgid "Unable to start login process" +msgstr "Não foi possível iniciar o processo de login" + +#. Key: LoginFailedTitle +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1317 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1317 +msgctxt "CommonUser,LoginFailedTitle" +msgid "Login Failure" +msgstr "Falha de login" + +#. Key: PrivilegeCanCommunicateViaTextOnline +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2110 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2110 +msgctxt "CommonUser,PrivilegeCanCommunicateViaTextOnline" +msgid "communicate with text" +msgstr "comunicar-se com texto" + +#. Key: PrivilegeCanCommunicateViaVoiceOnline +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2112 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2112 +msgctxt "CommonUser,PrivilegeCanCommunicateViaVoiceOnline" +msgid "communicate with voice" +msgstr "comunicar-se com áudio" + +#. Key: PrivilegeCanPlay +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2106 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2106 +msgctxt "CommonUser,PrivilegeCanPlay" +msgid "play the game" +msgstr "jogar" + +#. Key: PrivilegeCanPlayOnline +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2108 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2108 +msgctxt "CommonUser,PrivilegeCanPlayOnline" +msgid "play online" +msgstr "jogar on-line" + +#. Key: PrivilegeCanUseCrossPlay +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2116 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2116 +msgctxt "CommonUser,PrivilegeCanUseCrossPlay" +msgid "play with other platforms" +msgstr "jogar com outras plataformas" + +#. Key: PrivilegeCanUseUserGeneratedContent +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2114 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2114 +msgctxt "CommonUser,PrivilegeCanUseUserGeneratedContent" +msgid "access user content" +msgstr "acessar conteúdo do usuário" + +#. Key: PrivilegeFailureFormat +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1711 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1711 +msgctxt "CommonUser,PrivilegeFailureFormat" +msgid "{0} to {1}" +msgstr "{0} a {1}" + +#. Key: ResultAccountTypeRestricted +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2142 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2142 +msgctxt "CommonUser,ResultAccountTypeRestricted" +msgid "This account type does not have access" +msgstr "Este tipo de conta não tem acesso" + +#. Key: ResultAccountUseRestricted +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2144 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2144 +msgctxt "CommonUser,ResultAccountUseRestricted" +msgid "This account is not allowed" +msgstr "Esta conta não é permitida" + +#. Key: ResultAgeRestricted +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2140 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2140 +msgctxt "CommonUser,ResultAgeRestricted" +msgid "This age restricted account is not allowed" +msgstr "Esta conta com restrição de idade não é permitida" + +#. Key: ResultAvailable +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2130 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2130 +msgctxt "CommonUser,ResultAvailable" +msgid "The user is allowed" +msgstr "O usuário está autorizado" + +#. Key: ResultLicenseInvalid +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2134 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2134 +msgctxt "CommonUser,ResultLicenseInvalid" +msgid "A valid game license is required" +msgstr "É necessário ter uma licença válida do jogo" + +#. Key: ResultNetworkConnectionUnavailable +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2138 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2138 +msgctxt "CommonUser,ResultNetworkConnectionUnavailable" +msgid "A network connection is required" +msgstr "É necessário ter uma conexão de rede" + +#. Key: ResultPlatformFailure +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2146 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2146 +msgctxt "CommonUser,ResultPlatformFailure" +msgid "Not allowed" +msgstr "Não autorizado" + +#. Key: ResultUnknown +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2128 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2128 +msgctxt "CommonUser,ResultUnknown" +msgid "Unknown if the user is allowed" +msgstr "A autorização do usuário é desconhecida" + +#. Key: ResultUserNotLoggedIn +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2132 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2132 +msgctxt "CommonUser,ResultUserNotLoggedIn" +msgid "The user must login" +msgstr "O usuário deve fazer login" + +#. Key: VersionOutdated +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2136 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2136 +msgctxt "CommonUser,VersionOutdated" +msgid "The game or hardware needs to be updated" +msgstr "O jogo ou hardware precisa ser atualizado" + +#. Key: DevDynamicDetailsFormat +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSetting.cpp:292 +#: Plugins/GameSettings/Source/Private/GameSetting.cpp:292 +msgctxt "GameSetting,DevDynamicDetailsFormat" +msgid "{0}{1}" +msgstr "{0}{1}" + +#. Key: DisabledOptionReasonLine +#. SourceLocation: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:106 +#: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:106 +msgctxt "GameSetting,DisabledOptionReasonLine" +msgid " There are fewer options than available due to Parental Controls." +msgstr " Há menos opções do que o disponível em função dos controles parentais." + +#. Key: DisabledReasonLine +#. SourceLocation: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:100 +#: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:100 +msgctxt "GameSetting,DisabledReasonLine" +msgid " {0}" +msgstr " {0}" + +#. Key: OnlyPrimaryPlayerEditable +#. SourceLocation: Plugins/GameSettings/Source/Private/EditCondition/WhenPlayingAsPrimaryPlayer.cpp:19 +#: Plugins/GameSettings/Source/Private/EditCondition/WhenPlayingAsPrimaryPlayer.cpp:19 +msgctxt "GameSetting,OnlyPrimaryPlayerEditable" +msgid "Can only be changed by the primary player." +msgstr "Somente pode ser modificado pelo jogador principal." + +#. Key: PercentFormat +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSettingValueScalarDynamic.cpp:11 +#: Plugins/GameSettings/Source/Private/GameSettingValueScalarDynamic.cpp:11 +msgctxt "GameSetting,PercentFormat" +msgid "{0}%" +msgstr "{0}%" + +#. Key: WarningReasonLine +#. SourceLocation: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:76 +#: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:76 +msgctxt "GameSetting,WarningReasonLine" +msgid " {0}" +msgstr " {0}" + +#. Key: OFF +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:189 +#: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:189 +msgctxt "GameSettingValueDiscreteDynamic,OFF" +msgid "OFF" +msgstr "Desligado" + +#. Key: ON +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:190 +#: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:190 +msgctxt "GameSettingValueDiscreteDynamic,ON" +msgid "ON" +msgstr "Ligado" + +#. Key: PayloadOutTooltip +#. SourceLocation: Plugins/GameplayMessageRouter/Source/GameplayMessageNodes/Private/K2Node_AsyncAction_ListenForGameplayMessages.cpp:53 +#: Plugins/GameplayMessageRouter/Source/GameplayMessageNodes/Private/K2Node_AsyncAction_ListenForGameplayMessages.cpp:53 +msgctxt "K2Node,PayloadOutTooltip" +msgid "\n\nThe message structure that we received" +msgstr "\n\nA estrutura da mensagem que recebemos" + +#. Key: AdvancedGraphics_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:588 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:588 +msgctxt "Lyra,AdvancedGraphics_Name" +msgid "Advanced Graphics" +msgstr "Gráficos avançados" + +#. Key: AntiAliasing_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:446 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:446 +msgctxt "Lyra,AntiAliasing_Description" +msgid "Anti-Aliasing reduces jaggy artifacts along geometry edges. Increasing this setting will make edges look smoother, but can reduce performance. Higher settings mean more anti-aliasing." +msgstr "O anti-aliasing reduz os artefatos pontiagudos nas bordas geométricas. Aumentar esta configuração deixará as bordas mais suaves, mas poderá reduzir o desempenho. Configurações mais elevadas representam um maior grau de anti-aliasing." + +#. Key: AntiAliasing_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:445 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:445 +msgctxt "Lyra,AntiAliasing_Name" +msgid "Anti-Aliasing" +msgstr "Anti-aliasing" + +#. Key: AntiAliasingEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:453 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:453 +msgctxt "Lyra,AntiAliasingEpic" +msgid "Epic" +msgstr "Épico" + +#. Key: AntiAliasingHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:452 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:452 +msgctxt "Lyra,AntiAliasingHigh" +msgid "High" +msgstr "Alto" + +#. Key: AntiAliasingLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:450 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:450 +msgctxt "Lyra,AntiAliasingLow" +msgid "Off" +msgstr "Desligado" + +#. Key: AntiAliasingMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:451 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:451 +msgctxt "Lyra,AntiAliasingMedium" +msgid "Medium" +msgstr "Médio" + +#. Key: AudioCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:31 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:31 +msgctxt "Lyra,AudioCollection_Name" +msgid "Audio" +msgstr "Áudio" + +#. Key: AudioOutputDevice_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:240 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:240 +msgctxt "Lyra,AudioOutputDevice_Description" +msgid "Changes the audio output device for game audio (not voice chat)." +msgstr "Altera o dispositivo de saída de áudio usado pelo áudio do jogo (e não pelo chat de voz)." + +#. Key: AudioOutputDevice_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:239 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:239 +msgctxt "Lyra,AudioOutputDevice_Name" +msgid "Audio Output Device" +msgstr "Dispositivo de saída de áudio" + +#. Key: AutoSetQuality_Action +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:314 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:314 +msgctxt "Lyra,AutoSetQuality_Action" +msgid "Auto-Set" +msgstr "Configuração automática" + +#. Key: AutoSetQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:311 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:311 +msgctxt "Lyra,AutoSetQuality_Description" +msgid "Automatically configure the graphics quality options based on a benchmark of the hardware." +msgstr "Configura as opções de qualidade dos gráficos automaticamente com base em um parâmetro do hardware." + +#. Key: AutoSetQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:310 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:310 +msgctxt "Lyra,AutoSetQuality_Name" +msgid "Auto-Set Quality" +msgstr "Configuração automática de qualidade" + +#. Key: BackgroundAudio_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:258 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:258 +msgctxt "Lyra,BackgroundAudio_Description" +msgid "Turns game audio on/off when the game is in the background. When on, the game audio will continue to play when the game is minimized, or another window is focused." +msgstr "Liga e desliga o áudio do jogo quando ele estiver em segundo plano. Quando estiver ligado, o áudio do jogo continuará a tocar enquanto o jogo estiver minimizado ou outra janela estiver em primeiro plano." + +#. Key: BackgroundAudio_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:257 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:257 +msgctxt "Lyra,BackgroundAudio_Name" +msgid "Background Audio" +msgstr "Áudio de fundo" + +#. Key: BasicSensitivityCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:139 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:139 +msgctxt "Lyra,BasicSensitivityCollection_Name" +msgid "Sensitivity" +msgstr "Sensibilidade" + +#. Key: Brightness_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:213 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:213 +msgctxt "Lyra,Brightness_Description" +msgid "Adjusts the brightness." +msgstr "Ajusta o brilho." + +#. Key: Brightness_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:212 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:212 +msgctxt "Lyra,Brightness_Name" +msgid "Brightness" +msgstr "Brilho" + +#. Key: BrightnessAdjustInstructions +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:83 +#: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:83 +msgctxt "Lyra,BrightnessAdjustInstructions" +msgid "Use {0} to adjust the brightness" +msgstr "Use {0} para ajustar o brilho" + +#. Key: BrightnessFormat +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:219 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:219 +msgctxt "Lyra,BrightnessFormat" +msgid "{0}%" +msgstr "{0}%" + +#. Key: ColorBlindMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:175 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:175 +msgctxt "Lyra,ColorBlindMode_Description" +msgid "Using the provided images, test out the different color blind modes to find a color correction that works best for you." +msgstr "Usando as imagens fornecidas, teste os diferentes modos daltônicos para encontrar a correção de cor que funciona melhor para você." + +#. Key: ColorBlindMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:174 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:174 +msgctxt "Lyra,ColorBlindMode_Name" +msgid "Color Blind Mode" +msgstr "Modo daltônico" + +#. Key: ColorBlindRotatorSettingDeuteranope +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:181 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:181 +msgctxt "Lyra,ColorBlindRotatorSettingDeuteranope" +msgid "Deuteranope" +msgstr "Deuteranopia" + +#. Key: ColorBlindRotatorSettingOff +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:180 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:180 +msgctxt "Lyra,ColorBlindRotatorSettingOff" +msgid "Off" +msgstr "Desligado" + +#. Key: ColorBlindRotatorSettingProtanope +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:182 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:182 +msgctxt "Lyra,ColorBlindRotatorSettingProtanope" +msgid "Protanope" +msgstr "Protanopia" + +#. Key: ColorBlindRotatorSettingTritanope +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:183 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:183 +msgctxt "Lyra,ColorBlindRotatorSettingTritanope" +msgid "Tritanope" +msgstr "Tritanopia" + +#. Key: ColorBlindStrength_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:194 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:194 +msgctxt "Lyra,ColorBlindStrength_Description" +msgid "Using the provided images, test out the different strengths to find a color correction that works best for you." +msgstr "Usando as imagens fornecidas, teste as diferentes intensidades para encontrar a correção de cor que funciona melhor para você." + +#. Key: ColorBlindStrength_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:193 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:193 +msgctxt "Lyra,ColorBlindStrength_Name" +msgid "Color Blind Strength" +msgstr "Intensidade para pessoas daltônicas" + +#. Key: ControllerHardware_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:47 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:47 +msgctxt "Lyra,ControllerHardware_Description" +msgid "The type of controller you're using." +msgstr "O tipo de controle que você está usando." + +#. Key: ControllerHardware_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:46 +msgctxt "Lyra,ControllerHardware_Name" +msgid "Controller Hardware" +msgstr "Hardware do controle" + +#. Key: DeadZoneCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:200 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:200 +msgctxt "Lyra,DeadZoneCollection_Name" +msgid "Controller DeadZone" +msgstr "Zona morta do controle" + +#. Key: DeviceProfileSuffix_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:270 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:270 +msgctxt "Lyra,DeviceProfileSuffix_Description" +msgid "Choose between different quality presets to make a trade off between quality and speed." +msgstr "Escolha entre diferentes predefinições de qualidade para conciliar qualidade e velocidade." + +#. Key: DeviceProfileSuffix_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:269 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:269 +msgctxt "Lyra,DeviceProfileSuffix_Name" +msgid "Quality Presets" +msgstr "Predefinições de qualidade" + +#. Key: DialogueVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:95 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:95 +msgctxt "Lyra,DialogueVolume_Description" +msgid "Adjusts the volume of dialogue for game characters and voice overs." +msgstr "Ajusta o volume do diálogo entre personagens do jogo e dublagens." + +#. Key: DialogueVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:94 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:94 +msgctxt "Lyra,DialogueVolume_Name" +msgid "Dialogue" +msgstr "Diálogo" + +#. Key: DisplayCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:114 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:114 +msgctxt "Lyra,DisplayCollection_Name" +msgid "Display" +msgstr "Exibição" + +#. Key: EFortGamepadSensitivity_Fast +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:150 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:150 +msgctxt "Lyra,EFortGamepadSensitivity_Fast" +msgid "7 (Fast)" +msgstr "7 (Rápido)" + +#. Key: EFortGamepadSensitivity_FastPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:151 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:151 +msgctxt "Lyra,EFortGamepadSensitivity_FastPlus" +msgid "8 (Fast+)" +msgstr "8 (Rápido+)" + +#. Key: EFortGamepadSensitivity_FastPlusPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:152 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:152 +msgctxt "Lyra,EFortGamepadSensitivity_FastPlusPlus" +msgid "9 (Fast++)" +msgstr "9 (Rápido++)" + +#. Key: EFortGamepadSensitivity_Insane +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:153 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:153 +msgctxt "Lyra,EFortGamepadSensitivity_Insane" +msgid "10 (Insane)" +msgstr "10 (Insano)" + +#. Key: EFortGamepadSensitivity_Normal +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:147 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:147 +msgctxt "Lyra,EFortGamepadSensitivity_Normal" +msgid "4 (Normal)" +msgstr "4 (Normal)" + +#. Key: EFortGamepadSensitivity_NormalPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:148 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:148 +msgctxt "Lyra,EFortGamepadSensitivity_NormalPlus" +msgid "5 (Normal+)" +msgstr "5 (Normal+)" + +#. Key: EFortGamepadSensitivity_NormalPlusPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:149 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:149 +msgctxt "Lyra,EFortGamepadSensitivity_NormalPlusPlus" +msgid "6 (Normal++)" +msgstr "6 (Normal++)" + +#. Key: EFortGamepadSensitivity_Slow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:144 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:144 +msgctxt "Lyra,EFortGamepadSensitivity_Slow" +msgid "1 (Slow)" +msgstr "1 (Lento)" + +#. Key: EFortGamepadSensitivity_SlowPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:145 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:145 +msgctxt "Lyra,EFortGamepadSensitivity_SlowPlus" +msgid "2 (Slow+)" +msgstr "2 (Lento+)" + +#. Key: EFortGamepadSensitivity_SlowPlusPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:146 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:146 +msgctxt "Lyra,EFortGamepadSensitivity_SlowPlusPlus" +msgid "3 (Slow++)" +msgstr "3 (Lento++)" + +#. Key: ELyraAllowBackgroundAudioSetting_AllSounds +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:265 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:265 +msgctxt "Lyra,ELyraAllowBackgroundAudioSetting_AllSounds" +msgid "All Sounds" +msgstr "Todos os sons" + +#. Key: ELyraAllowBackgroundAudioSetting_Off +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:264 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:264 +msgctxt "Lyra,ELyraAllowBackgroundAudioSetting_Off" +msgid "Off" +msgstr "Desligado" + +#. Key: ESubtitleBackgroundOpacity_Clear +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:225 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:225 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Clear" +msgid "Clear" +msgstr "Nítida" + +#. Key: ESubtitleBackgroundOpacity_High +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:228 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:228 +msgctxt "Lyra,ESubtitleBackgroundOpacity_High" +msgid "High" +msgstr "Alto" + +#. Key: ESubtitleBackgroundOpacity_Low +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:226 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:226 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Low" +msgid "Low" +msgstr "Baixo" + +#. Key: ESubtitleBackgroundOpacity_Medium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:227 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:227 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Medium" +msgid "Medium" +msgstr "Médio" + +#. Key: ESubtitleBackgroundOpacity_Solid +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:229 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:229 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Solid" +msgid "Solid" +msgstr "Sólida" + +#. Key: ESubtitleTextBorder_DropShadow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:211 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:211 +msgctxt "Lyra,ESubtitleTextBorder_DropShadow" +msgid "Drop Shadow" +msgstr "Sombra projetada" + +#. Key: ESubtitleTextBorder_None +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:209 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:209 +msgctxt "Lyra,ESubtitleTextBorder_None" +msgid "None" +msgstr "Nenhuma" + +#. Key: ESubtitleTextBorder_Outline +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:210 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:210 +msgctxt "Lyra,ESubtitleTextBorder_Outline" +msgid "Outline" +msgstr "Contorno" + +#. Key: ESubtitleTextColor_White +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:194 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:194 +msgctxt "Lyra,ESubtitleTextColor_White" +msgid "White" +msgstr "Branco" + +#. Key: ESubtitleTextColor_Yellow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:195 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:195 +msgctxt "Lyra,ESubtitleTextColor_Yellow" +msgid "Yellow" +msgstr "Amarelo" + +#. Key: ESubtitleTextSize_ExtraLarge +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:180 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:180 +msgctxt "Lyra,ESubtitleTextSize_ExtraLarge" +msgid "Extra Large" +msgstr "Extragrande" + +#. Key: ESubtitleTextSize_ExtraSmall +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:176 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:176 +msgctxt "Lyra,ESubtitleTextSize_ExtraSmall" +msgid "Extra Small" +msgstr "Extrapequeno" + +#. Key: ESubtitleTextSize_Large +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:179 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:179 +msgctxt "Lyra,ESubtitleTextSize_Large" +msgid "Large" +msgstr "Grande" + +#. Key: ESubtitleTextSize_Medium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:178 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:178 +msgctxt "Lyra,ESubtitleTextSize_Medium" +msgid "Medium" +msgstr "Médio" + +#. Key: ESubtitleTextSize_Small +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:177 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:177 +msgctxt "Lyra,ESubtitleTextSize_Small" +msgid "Small" +msgstr "Pequeno" + +#. Key: FPSFormat +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:637 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:637 +msgctxt "Lyra,FPSFormat" +msgid "{0} FPS" +msgstr "{0} FPS" + +#. Key: FrameRateLimit_Always_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:702 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:702 +msgctxt "Lyra,FrameRateLimit_Always_Description" +msgid "Frame rate limit sets the highest frame rate that is allowed. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "O limite de quadros por segundo estabelece o máximo de quadros por segundo permitidos. Reduza este valor para obter uma taxa de quadros por segundo mais consistente ou aumente-o para otimizar sua experiência em máquinas mais rápidas. Talvez você tenha que desabilitar o Vsync para atingir valores maiores de quadros por segundo." + +#. Key: FrameRateLimit_Always_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:701 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:701 +msgctxt "Lyra,FrameRateLimit_Always_Name" +msgid "Frame Rate Limit" +msgstr "Limite de quadros por segundo" + +#. Key: FrameRateLimit_InMenu_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:670 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:670 +msgctxt "Lyra,FrameRateLimit_InMenu_Description" +msgid "Frame rate limit when in the menu. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "Limite de quadros por segundo ao usar o menu. Reduza este valor para obter uma taxa de quadros por segundo mais consistente ou aumente-o para otimizar sua experiência em máquinas mais rápidas. Talvez você tenha que desabilitar o Vsync para atingir valores maiores de quadros por segundo." + +#. Key: FrameRateLimit_InMenu_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:669 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:669 +msgctxt "Lyra,FrameRateLimit_InMenu_Name" +msgid "Frame Rate Limit (Menu)" +msgstr "Limite de quadros por segundo (menu)" + +#. Key: FrameRateLimit_Mobile_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:299 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:299 +msgctxt "Lyra,FrameRateLimit_Mobile_Description" +msgid "Select a desired framerate. Use this to fine tune performance on your device." +msgstr "Selecione a taxa de quadros desejada. Use esta opção para aprimorar o desempenho no seu dispositivo." + +#. Key: FrameRateLimit_Mobile_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:298 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:298 +msgctxt "Lyra,FrameRateLimit_Mobile_Name" +msgid "Frame Rate Limit" +msgstr "Limite de quadros por segundo" + +#. Key: FrameRateLimit_OnBattery_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:652 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:652 +msgctxt "Lyra,FrameRateLimit_OnBattery_Description" +msgid "Frame rate limit when running on battery. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "Limite de quadros por segundo ao usar a bateria. Reduza este valor para obter uma taxa de quadros por segundo mais consistente ou aumente-o para otimizar sua experiência em máquinas mais rápidas. Talvez você tenha que desabilitar o Vsync para atingir valores maiores de quadros por segundo." + +#. Key: FrameRateLimit_OnBattery_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:651 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:651 +msgctxt "Lyra,FrameRateLimit_OnBattery_Name" +msgid "Frame Rate Limit (On Battery)" +msgstr "Limite de quadros por segundo (usando a bateria)" + +#. Key: FrameRateLimit_WhenBackgrounded_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:686 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:686 +msgctxt "Lyra,FrameRateLimit_WhenBackgrounded_Description" +msgid "Frame rate limit when in the background. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "Limite de quadros por segundo quando em segundo plano. Reduza este valor para obter uma taxa de quadros por segundo mais consistente ou aumente-o para otimizar sua experiência em máquinas mais rápidas. Talvez você tenha que desabilitar o Vsync para atingir valores maiores de quadros por segundo." + +#. Key: FrameRateLimit_WhenBackgrounded_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:685 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:685 +msgctxt "Lyra,FrameRateLimit_WhenBackgrounded_Name" +msgid "Frame Rate Limit (Background)" +msgstr "Limite de quadros por segundo (segundo plano)" + +#. Key: FullscreenNeededForVSync +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:608 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:608 +msgctxt "Lyra,FullscreenNeededForVSync" +msgid "This feature only works if 'Window Mode' is set to 'Fullscreen'." +msgstr "Este recurso funciona somente se a configuração de janela for alterada para \"tela cheia\"." + +#. Key: GamepadBindingCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:130 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:130 +msgctxt "Lyra,GamepadBindingCollection_Name" +msgid "Controls" +msgstr "Controles" + +#. Key: GamepadCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:31 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:31 +msgctxt "Lyra,GamepadCollection_Name" +msgid "Gamepad" +msgstr "Controle" + +#. Key: GamepadVibration_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:89 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:89 +msgctxt "Lyra,GamepadVibration_Description" +msgid "Turns controller vibration on/off." +msgstr "Liga/desliga a vibração do controle." + +#. Key: GamepadVibration_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:88 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:88 +msgctxt "Lyra,GamepadVibration_Name" +msgid "Vibration" +msgstr "Vibração" + +#. Key: GameplayCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:21 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:21 +msgctxt "Lyra,GameplayCollection_Name" +msgid "Gameplay" +msgstr "Jogabilidade" + +#. Key: GlobalIlluminationQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:400 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:400 +msgctxt "Lyra,GlobalIlluminationQuality_Description" +msgid "Global Illumination controls the quality of dynamically calculated indirect lighting bounces, sky shadowing and Ambient Occlusion. Settings of 'High' and above use more accurate ray tracing methods to solve lighting, but can reduce performance." +msgstr "A iluminação global controla a qualidade dos reflexos de iluminação indireta calculados dinamicamente, a sombra do céu e a oclusão de ambiente. As definições de \"Alto\" e acima usam métodos de ray tracing mais precisos para resolver a iluminação, mas podem reduzir o desempenho." + +#. Key: GlobalIlluminationQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:399 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:399 +msgctxt "Lyra,GlobalIlluminationQuality_Name" +msgid "Global Illumination" +msgstr "Iluminação global" + +#. Key: GraphicsCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:167 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:167 +msgctxt "Lyra,GraphicsCollection_Name" +msgid "Graphics" +msgstr "Gráficos" + +#. Key: GraphicsQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:258 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:258 +msgctxt "Lyra,GraphicsQuality_Name" +msgid "Graphics Quality" +msgstr "Qualidade gráfica" + +#. Key: GraphicsQualityPresets_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:359 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:359 +msgctxt "Lyra,GraphicsQualityPresets_Description" +msgid "Quality Preset allows you to adjust multiple video options at once. Try a few options to see what fits your preference and device's performance." +msgstr "A predefinição de qualidade permite ajustar várias opções de vídeo de uma só vez. Experimente algumas opções para ver o que se adapta à sua preferência e ao desempenho do seu dispositivo." + +#. Key: GraphicsQualityPresets_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:358 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:358 +msgctxt "Lyra,GraphicsQualityPresets_Name" +msgid "Quality Presets" +msgstr "Predefinições de qualidade" + +#. Key: HardwareCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:39 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:39 +msgctxt "Lyra,HardwareCollection_Name" +msgid "Hardware" +msgstr "Hardware" + +#. Key: HDRAudioMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:304 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:304 +msgctxt "Lyra,HDRAudioMode_Description" +msgid "Enable high dynamic range audio. Changes the runtime processing chain to increase the dynamic range of the audio mixdown, appropriate for theater or more cinematic experiences." +msgstr "Ative o áudio de alta faixa dinâmica. Altera a cadeia de processamento do tempo de execução para aumentar a faixa dinâmica da mixagem de áudio, apropriado para teatros ou experiências mais cinematográficas." + +#. Key: HDRAudioMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:303 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:303 +msgctxt "Lyra,HDRAudioMode_Name" +msgid "High Dynamic Range Audio" +msgstr "Áudio de alta faixa dinâmica" + +#. Key: HeadphoneMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:280 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:280 +msgctxt "Lyra,HeadphoneMode_Description" +msgid "Enable binaural audio. Provides 3D audio spatialization, so you can hear the location of sounds more precisely, including above, below, and behind you. Recommended for use with stereo headphones only." +msgstr "Ativar áudio binaural. Fornece espacialização de áudio 3D, para que você possa ouvir a localização dos sons com mais precisão, incluindo acima, abaixo e atrás de você. Recomendado apenas para uso com fones de ouvido estéreo." + +#. Key: HeadphoneMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:279 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:279 +msgctxt "Lyra,HeadphoneMode_Name" +msgid "3D Headphones" +msgstr "Fones de ouvido 3D" + +#. Key: InvertHorizontalAxis_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:123 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:123 +msgctxt "Lyra,InvertHorizontalAxis_Description" +msgid "Enable the inversion of the Horizontal look axis." +msgstr "Habilitar a inversão do eixo de visão horizontal." + +#. Key: InvertHorizontalAxis_Gamepad_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:115 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:115 +msgctxt "Lyra,InvertHorizontalAxis_Gamepad_Description" +msgid "Enable the inversion of the Horizontal look axis." +msgstr "Habilitar a inversão do eixo de visão horizontal." + +#. Key: InvertHorizontalAxis_Gamepad_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:114 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:114 +msgctxt "Lyra,InvertHorizontalAxis_Gamepad_Name" +msgid "Invert Horizontal Axis" +msgstr "Inverter eixo horizontal" + +#. Key: InvertHorizontalAxis_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:122 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:122 +msgctxt "Lyra,InvertHorizontalAxis_Name" +msgid "Invert Horizontal Axis" +msgstr "Inverter eixo horizontal" + +#. Key: InvertVerticalAxis_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:108 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:108 +msgctxt "Lyra,InvertVerticalAxis_Description" +msgid "Enable the inversion of the vertical look axis." +msgstr "Habilitar a inversão do eixo de visão vertical." + +#. Key: InvertVerticalAxis_Gamepad_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:102 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:102 +msgctxt "Lyra,InvertVerticalAxis_Gamepad_Description" +msgid "Enable the inversion of the vertical look axis." +msgstr "Habilitar a inversão do eixo de visão vertical." + +#. Key: InvertVerticalAxis_Gamepad_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:101 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:101 +msgctxt "Lyra,InvertVerticalAxis_Gamepad_Name" +msgid "Invert Vertical Axis" +msgstr "Inverter eixo vertical" + +#. Key: InvertVerticalAxis_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:107 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:107 +msgctxt "Lyra,InvertVerticalAxis_Name" +msgid "Invert Vertical Axis" +msgstr "Inverter eixo vertical" + +#. Key: KeyBindingCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:141 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:141 +msgctxt "Lyra,KeyBindingCollection_Name" +msgid "Keyboard & Mouse" +msgstr "Teclado e mouse" + +#. Key: LanguageCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:27 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:27 +msgctxt "Lyra,LanguageCollection_Name" +msgid "Language" +msgstr "Idioma" + +#. Key: LanguageSetting_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:35 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:35 +msgctxt "Lyra,LanguageSetting_Description" +msgid "The language of the game." +msgstr "O idioma do jogo." + +#. Key: LanguageSetting_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:34 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:34 +msgctxt "Lyra,LanguageSetting_Name" +msgid "Language" +msgstr "Idioma" + +#. Key: LookSensitivityPreset_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:161 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:161 +msgctxt "Lyra,LookSensitivityPreset_Description" +msgid "How quickly your view rotates." +msgstr "A rapidez com que sua visão gira." + +#. Key: LookSensitivityPreset_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:160 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:160 +msgctxt "Lyra,LookSensitivityPreset_Name" +msgid "Look Sensitivity" +msgstr "Sensibilidade visual" + +#. Key: LookSensitivityPresetAds_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:179 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:179 +msgctxt "Lyra,LookSensitivityPresetAds_Description" +msgid "How quickly your view rotates while aiming down sights (ADS)." +msgstr "A rapidez com que sua visão gira enquanto mira (ADS)." + +#. Key: LookSensitivityPresetAds_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:178 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:178 +msgctxt "Lyra,LookSensitivityPresetAds_Name" +msgid "Aim Sensitivity (ADS)" +msgstr "Sensibilidade da mira (ADS)" + +#. Key: LookStickDeadZone_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:224 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:224 +msgctxt "Lyra,LookStickDeadZone_Description" +msgid "Increase or decrease the area surrounding the stick that we ignore input from. Setting this value too low may result in the camera continuing to move even after removing your finger from the stick." +msgstr "Aumenta ou diminui a área ao redor do analógico cuja entrada ignoramos. Definir este valor muito baixo pode fazer com que a câmera continue se movendo mesmo depois de remover o dedo do analógico." + +#. Key: LookStickDeadZone_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:223 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:223 +msgctxt "Lyra,LookStickDeadZone_Name" +msgid "Right Stick DeadZone" +msgstr "Zona morta do analógico direito" + +#. Key: MouseAndKeyboardCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:28 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:28 +msgctxt "Lyra,MouseAndKeyboardCollection_Name" +msgid "Mouse & Keyboard" +msgstr "Mouse e teclado" + +#. Key: MouseSensitivityCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:46 +msgctxt "Lyra,MouseSensitivityCollection_Name" +msgid "Sensitivity" +msgstr "Sensibilidade" + +#. Key: MouseSensitivityPitch_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:72 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:72 +msgctxt "Lyra,MouseSensitivityPitch_Description" +msgid "Sets the sensitivity of the mouse's vertical (y) axis. With higher settings the camera will move faster when looking up and down with the mouse." +msgstr "Define a sensibilidade do eixo vertical (y) do mouse. Com configurações mais altas, a câmera se moverá mais rápido ao olhar para cima e para baixo com o mouse." + +#. Key: MouseSensitivityPitch_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:71 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:71 +msgctxt "Lyra,MouseSensitivityPitch_Name" +msgid "Y-Axis Sensitivity" +msgstr "Sensibilidade do eixo Y" + +#. Key: MouseSensitivityYaw_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:54 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:54 +msgctxt "Lyra,MouseSensitivityYaw_Description" +msgid "Sets the sensitivity of the mouse's horizontal (x) axis. With higher settings the camera will move faster when looking left and right with the mouse." +msgstr "Define a sensibilidade do eixo horizontal (x) do mouse. Com configurações mais altas, a câmera se moverá mais rápido ao olhar para a esquerda e para a direita com o mouse." + +#. Key: MouseSensitivityYaw_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:53 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:53 +msgctxt "Lyra,MouseSensitivityYaw_Name" +msgid "X-Axis Sensitivity" +msgstr "Sensibilidade do eixo X" + +#. Key: MouseTargetingMultiplier_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:90 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:90 +msgctxt "Lyra,MouseTargetingMultiplier_Description" +msgid "Sets the modifier for reducing mouse sensitivity when targeting. 100% will have no slow down when targeting. Lower settings will have more slow down when targeting." +msgstr "Configura o modificador para reduzir a sensibilidade do mouse ao mirar. Em 100%, não haverá lentidão ao mirar. Configurações mais baixas apresentarão mais lentidão ao mirar." + +#. Key: MouseTargetingMultiplier_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:89 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:89 +msgctxt "Lyra,MouseTargetingMultiplier_Name" +msgid "Targeting Sensitivity" +msgstr "Sensibilidade da mira" + +#. Key: MoveStickDeadZone_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:208 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:208 +msgctxt "Lyra,MoveStickDeadZone_Description" +msgid "Increase or decrease the area surrounding the stick that we ignore input from. Setting this value too low may result in the character continuing to move even after removing your finger from the stick." +msgstr "Aumenta ou diminui a área ao redor do analógico cuja entrada ignoramos. Definir este valor muito baixo pode fazer com que o personagem continue se movendo mesmo depois de remover o dedo do analógico." + +#. Key: MoveStickDeadZone_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:207 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:207 +msgctxt "Lyra,MoveStickDeadZone_Name" +msgid "Left Stick DeadZone" +msgstr "Zona morta do analógico esquerdo" + +#. Key: MusicVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:63 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:63 +msgctxt "Lyra,MusicVolume_Description" +msgid "Adjusts the volume of music." +msgstr "Ajusta o volume da música." + +#. Key: MusicVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:62 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:62 +msgctxt "Lyra,MusicVolume_Name" +msgid "Music" +msgstr "Música" + +#. Key: OverallVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:47 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:47 +msgctxt "Lyra,OverallVolume_Description" +msgid "Adjusts the volume of everything." +msgstr "Ajusta o volume de tudo." + +#. Key: OverallVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:46 +msgctxt "Lyra,OverallVolume_Name" +msgid "Overall" +msgstr "Geral" + +#. Key: PerfStat_ClientFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:53 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:53 +msgctxt "Lyra,PerfStat_ClientFPS" +msgid "Client FPS" +msgstr "FPS do cliente" + +#. Key: PerfStat_FrameTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:69 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:69 +msgctxt "Lyra,PerfStat_FrameTime" +msgid "Frame Time" +msgstr "Tempo dos quadros" + +#. Key: PerfStat_FrameTime_GameThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:85 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:85 +msgctxt "Lyra,PerfStat_FrameTime_GameThread" +msgid "CPU Game Time" +msgstr "Tempo de jogo da CPU" + +#. Key: PerfStat_FrameTime_GPU +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:109 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:109 +msgctxt "Lyra,PerfStat_FrameTime_GPU" +msgid "GPU Render Time" +msgstr "Tempo de renderização da GPU" + +#. Key: PerfStat_FrameTime_RenderThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:93 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:93 +msgctxt "Lyra,PerfStat_FrameTime_RenderThread" +msgid "CPU Render Time" +msgstr "Tempo de renderização da CPU" + +#. Key: PerfStat_FrameTime_RHIThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:101 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:101 +msgctxt "Lyra,PerfStat_FrameTime_RHIThread" +msgid "CPU RHI Time" +msgstr "Tempo de RHI da CPU" + +#. Key: PerfStat_IdleTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:77 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:77 +msgctxt "Lyra,PerfStat_IdleTime" +msgid "Idle Time" +msgstr "Tempo ocioso" + +#. Key: PerfStat_PacketLoss_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:136 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:136 +msgctxt "Lyra,PerfStat_PacketLoss_Incoming" +msgid "Incoming Packet Loss" +msgstr "Perda de pacote de entrada" + +#. Key: PerfStat_PacketLoss_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:144 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:144 +msgctxt "Lyra,PerfStat_PacketLoss_Outgoing" +msgid "Outgoing Packet Loss" +msgstr "Perda de pacote de saída" + +#. Key: PerfStat_PacketRate_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:152 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:152 +msgctxt "Lyra,PerfStat_PacketRate_Incoming" +msgid "Incoming Packet Rate" +msgstr "Taxa de pacotes de entrada" + +#. Key: PerfStat_PacketRate_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:160 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:160 +msgctxt "Lyra,PerfStat_PacketRate_Outgoing" +msgid "Outgoing Packet Rate" +msgstr "Taxa de pacotes de saída" + +#. Key: PerfStat_PacketSize_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:168 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:168 +msgctxt "Lyra,PerfStat_PacketSize_Incoming" +msgid "Incoming Packet Size" +msgstr "Tamanho do pacote de entrada" + +#. Key: PerfStat_PacketSize_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:176 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:176 +msgctxt "Lyra,PerfStat_PacketSize_Outgoing" +msgid "Outgoing Packet Size" +msgstr "Tamanho do pacote de saída" + +#. Key: PerfStat_Ping +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:128 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:128 +msgctxt "Lyra,PerfStat_Ping" +msgid "Ping" +msgstr "Ping" + +#. Key: PerfStat_ServerFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:61 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:61 +msgctxt "Lyra,PerfStat_ServerFPS" +msgid "Server FPS" +msgstr "FPS do servidor" + +#. Key: PerfStatDescription_ClientFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:54 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:54 +msgctxt "Lyra,PerfStatDescription_ClientFPS" +msgid "Client frame rate (higher is better)" +msgstr "Taxa de quadros do cliente (maior é melhor)" + +#. Key: PerfStatDescription_FrameTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:70 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:70 +msgctxt "Lyra,PerfStatDescription_FrameTime" +msgid "The total frame time." +msgstr "O tempo total do quadro." + +#. Key: PerfStatDescription_FrameTime_GameThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:86 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:86 +msgctxt "Lyra,PerfStatDescription_FrameTime_GameThread" +msgid "The amount of time spent on the main game thread." +msgstr "A quantidade de tempo gasto na thread principal do jogo." + +#. Key: PerfStatDescription_FrameTime_GPU +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:110 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:110 +msgctxt "Lyra,PerfStatDescription_FrameTime_GPU" +msgid "The amount of time spent on the GPU." +msgstr "A quantidade de tempo gasto na GPU." + +#. Key: PerfStatDescription_FrameTime_RenderThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:94 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:94 +msgctxt "Lyra,PerfStatDescription_FrameTime_RenderThread" +msgid "The amount of time spent on the rendering thread." +msgstr "A quantidade de tempo gasto na thread de renderização." + +#. Key: PerfStatDescription_FrameTime_RHIThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:102 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:102 +msgctxt "Lyra,PerfStatDescription_FrameTime_RHIThread" +msgid "The amount of time spent on the Render Hardware Interface thread." +msgstr "A quantidade de tempo gasto na thread da Render Hardware Interface." + +#. Key: PerfStatDescription_IdleTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:78 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:78 +msgctxt "Lyra,PerfStatDescription_IdleTime" +msgid "The amount of time spent waiting idle for frame pacing." +msgstr "A quantidade de tempo gasto em espera ociosa para o ritmo dos quadros." + +#. Key: PerfStatDescription_PacketLoss_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:137 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:137 +msgctxt "Lyra,PerfStatDescription_PacketLoss_Incoming" +msgid "The percentage of incoming packets lost." +msgstr "A porcentagem de pacotes de entrada perdidos." + +#. Key: PerfStatDescription_PacketLoss_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:145 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:145 +msgctxt "Lyra,PerfStatDescription_PacketLoss_Outgoing" +msgid "The percentage of outgoing packets lost." +msgstr "A porcentagem de pacotes de saída perdidos." + +#. Key: PerfStatDescription_PacketRate_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:153 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:153 +msgctxt "Lyra,PerfStatDescription_PacketRate_Incoming" +msgid "Rate of incoming packets (per second)" +msgstr "Taxa de pacotes de entrada (por segundo)" + +#. Key: PerfStatDescription_PacketRate_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:161 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:161 +msgctxt "Lyra,PerfStatDescription_PacketRate_Outgoing" +msgid "Rate of outgoing packets (per second)" +msgstr "Taxa de pacotes de saída (por segundo)" + +#. Key: PerfStatDescription_PacketSize_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:169 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:169 +msgctxt "Lyra,PerfStatDescription_PacketSize_Incoming" +msgid "The average size (in bytes) of packets recieved in the last second." +msgstr "O tamanho médio (em bytes) de pacotes recebidos no último segundo." + +#. Key: PerfStatDescription_PacketSize_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:177 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:177 +msgctxt "Lyra,PerfStatDescription_PacketSize_Outgoing" +msgid "The average size (in bytes) of packets sent in the last second." +msgstr "O tamanho médio (em bytes) de pacotes enviados no último segundo." + +#. Key: PerfStatDescription_Ping +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:129 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:129 +msgctxt "Lyra,PerfStatDescription_Ping" +msgid "The roundtrip latency of your connection to the server." +msgstr "A latência de ida e volta da sua conexão com o servidor." + +#. Key: PerfStatDescription_ServerFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:62 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:62 +msgctxt "Lyra,PerfStatDescription_ServerFPS" +msgid "Server frame rate" +msgstr "Taxa de quadros do servidor" + +#. Key: PerfStatsPage_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:34 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:34 +msgctxt "Lyra,PerfStatsPage_Description" +msgid "Configure the display of performance statistics." +msgstr "Define a exibição das estatísticas de desempenho." + +#. Key: PerfStatsPage_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:33 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:33 +msgctxt "Lyra,PerfStatsPage_Name" +msgid "Performance Stats" +msgstr "Estatísticas de desempenho" + +#. Key: PerfStatsPage_Navigation +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:35 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:35 +msgctxt "Lyra,PerfStatsPage_Navigation" +msgid "Edit" +msgstr "Editar" + +#. Key: PostProcessingQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:562 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:562 +msgctxt "Lyra,PostProcessingQuality_Description" +msgid "Post Processing effects include Motion Blur, Depth of Field and Bloom. Increasing this setting improves the quality of post process effects, but can reduce performance." +msgstr "Os efeitos de pós-processamento incluem Desfoque de movimento, Profundidade de campo e Bloom. Aumentar essa configuração melhora a qualidade dos efeitos de pós-processamento, mas pode reduzir o desempenho." + +#. Key: PostProcessingQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:561 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:561 +msgctxt "Lyra,PostProcessingQuality_Name" +msgid "Post Processing" +msgstr "Pós-processamento" + +#. Key: PostProcessingQualityEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:569 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:569 +msgctxt "Lyra,PostProcessingQualityEpic" +msgid "Epic" +msgstr "Épico" + +#. Key: PostProcessingQualityHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:568 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:568 +msgctxt "Lyra,PostProcessingQualityHigh" +msgid "High" +msgstr "Alto" + +#. Key: PostProcessingQualityLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:566 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:566 +msgctxt "Lyra,PostProcessingQualityLow" +msgid "Low" +msgstr "Baixo" + +#. Key: PostProcessingQualityMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:567 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:567 +msgctxt "Lyra,PostProcessingQualityMedium" +msgid "Medium" +msgstr "Médio" + +#. Key: ReflectionQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:539 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:539 +msgctxt "Lyra,ReflectionQuality_Description" +msgid "Reflection quality determines the resolution and accuracy of reflections. Settings of 'High' and above use more accurate ray tracing methods to solve reflections, but can reduce performance." +msgstr "A qualidade do reflexo determina a resolução e a precisão dos reflexos. As definições de \"Alto\" e acima usam métodos de ray tracing mais precisos para resolver os reflexos, mas podem reduzir o desempenho." + +#. Key: ReflectionQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:538 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:538 +msgctxt "Lyra,ReflectionQuality_Name" +msgid "Reflections" +msgstr "Reflexos" + +#. Key: Resolution_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:141 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:141 +msgctxt "Lyra,Resolution_Description" +msgid "Display Resolution determines the size of the window in Windowed mode. In Fullscreen mode, Display Resolution determines the graphics card output resolution, which can result in black bars depending on monitor and graphics card. Display Resolution is inactive in Windowed Fullscreen mode." +msgstr "A Resolução da tela determina o tamanho da janela no modo Janela. No modo Tela cheia, a Resolução da tela determina a resolução de saída da placa de vídeo, o que pode resultar em barras pretas dependendo do monitor e da placa de vídeo. A Resolução da tela fica inativa no modo Janela em tela cheia." + +#. Key: Resolution_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:140 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:140 +msgctxt "Lyra,Resolution_Name" +msgid "Resolution" +msgstr "Resolução" + +#. Key: ResolutionScale_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:380 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:380 +msgctxt "Lyra,ResolutionScale_Description" +msgid "3D resolution determines the resolution that objects are rendered in game, but does not affect the main menu. Lower resolutions can significantly increase frame rate." +msgstr "A resolução 3D determina a resolução com que os objetos são renderizados no jogo, mas não afeta o menu principal. Resoluções menores podem aumentar significativamente a taxa de quadros." + +#. Key: ResolutionScale_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:379 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:379 +msgctxt "Lyra,ResolutionScale_Name" +msgid "3D Resolution" +msgstr "Resolução 3D" + +#. Key: ResolutionWindowedFullscreen_Disabled +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:149 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:149 +msgctxt "Lyra,ResolutionWindowedFullscreen_Disabled" +msgid "When the Window Mode is set to Windowed Fullscreen, the resolution must match the native desktop resolution." +msgstr "Quando a configuração de janela é definida como Janela em tela cheia, a resolução deve ser igual à resolução nativa da área de trabalho." + +#. Key: SafeZone_Action +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:234 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:234 +msgctxt "Lyra,SafeZone_Action" +msgid "Set Safe Zone" +msgstr "Definir área segura" + +#. Key: SafeZone_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:233 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:233 +msgctxt "Lyra,SafeZone_Description" +msgid "Set the UI safe zone for the platform." +msgstr "Definir a área segura da interface do usuário para a plataforma." + +#. Key: SafeZone_KeyToPress_Gamepad +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +#: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +msgctxt "Lyra,SafeZone_KeyToPress_Gamepad" +msgid "Left Stick" +msgstr "Analógico esquerdo" + +#. Key: SafeZone_KeyToPress_Mouse +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +#: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +msgctxt "Lyra,SafeZone_KeyToPress_Mouse" +msgid "Mouse Wheel" +msgstr "Roda do mouse" + +#. Key: SafeZone_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:232 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:232 +msgctxt "Lyra,SafeZone_Name" +msgid "Safe Zone" +msgstr "Área segura" + +#. Key: SafeZoneEditorInstructions +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraSafeZoneEditor.cpp:83 +#: Source/LyraGame/Settings/Screens/LyraSafeZoneEditor.cpp:83 +msgctxt "Lyra,SafeZoneEditorInstructions" +msgid "Use {0} to adjust the corners so it lines up with the edges of your display." +msgstr "Use {0} para ajustar os cantos de modo que a zona morta fique alinhada com as bordas da tela." + +#. Key: ShadowEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:430 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:430 +msgctxt "Lyra,ShadowEpic" +msgid "Epic" +msgstr "Épico" + +#. Key: ShadowHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:429 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:429 +msgctxt "Lyra,ShadowHigh" +msgid "High" +msgstr "Alto" + +#. Key: ShadowLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:427 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:427 +msgctxt "Lyra,ShadowLow" +msgid "Off" +msgstr "Desligado" + +#. Key: ShadowMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:428 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:428 +msgctxt "Lyra,ShadowMedium" +msgid "Medium" +msgstr "Médio" + +#. Key: Shadows_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:423 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:423 +msgctxt "Lyra,Shadows_Description" +msgid "Shadow quality determines the resolution and view distance of dynamic shadows. Shadows improve visual quality and give better depth perception, but can reduce performance." +msgstr "A qualidade da sombra determina a resolução e a distância de visualização das sombras dinâmicas. As sombras aprimoram a qualidade visual e proporcionam uma melhor percepção de profundidade, mas podem reduzir o desempenho." + +#. Key: Shadows_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:422 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:422 +msgctxt "Lyra,Shadows_Name" +msgid "Shadows" +msgstr "Sombras" + +#. Key: SoundCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:130 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:130 +msgctxt "Lyra,SoundCollection_Name" +msgid "Sound" +msgstr "Som" + +#. Key: SoundEffectsVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:79 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:79 +msgctxt "Lyra,SoundEffectsVolume_Description" +msgid "Adjusts the volume of sound effects." +msgstr "Ajusta o volume dos efeitos sonoros." + +#. Key: SoundEffectsVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:78 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:78 +msgctxt "Lyra,SoundEffectsVolume_Name" +msgid "Sound Effects" +msgstr "Efeitos sonoros" + +#. Key: StatCategory_Network_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:121 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:121 +msgctxt "Lyra,StatCategory_Network_Name" +msgid "Network" +msgstr "Rede" + +#. Key: StatCategory_Performance_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:46 +msgctxt "Lyra,StatCategory_Performance_Name" +msgid "Performance" +msgstr "Desempenho" + +#. Key: SubtitleBackground_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:219 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:219 +msgctxt "Lyra,SubtitleBackground_Name" +msgid "Background Opacity" +msgstr "Opacidade do plano de fundo" + +#. Key: SubtitleBackgroundOpacity_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:220 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:220 +msgctxt "Lyra,SubtitleBackgroundOpacity_Description" +msgid "Choose a different background or letterboxing for the subtitles." +msgstr "Escolha um plano de fundo ou letterbox diferente para as legendas." + +#. Key: SubtitleBackgroundStyle_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:203 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:203 +msgctxt "Lyra,SubtitleBackgroundStyle_Name" +msgid "Text Border" +msgstr "Borda do texto" + +#. Key: SubtitlePage_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:138 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:138 +msgctxt "Lyra,SubtitlePage_Description" +msgid "Configure the visual appearance of subtitles." +msgstr "Configure a aparência visual das legendas." + +#. Key: SubtitlePage_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:137 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:137 +msgctxt "Lyra,SubtitlePage_Name" +msgid "Subtitles" +msgstr "Legendas" + +#. Key: SubtitlePage_Navigation +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:139 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:139 +msgctxt "Lyra,SubtitlePage_Navigation" +msgid "Options" +msgstr "Opções" + +#. Key: Subtitles_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:158 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:158 +msgctxt "Lyra,Subtitles_Description" +msgid "Turns subtitles on/off." +msgstr "Liga/desliga legendas." + +#. Key: Subtitles_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:157 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:157 +msgctxt "Lyra,Subtitles_Name" +msgid "Subtitles" +msgstr "Legendas" + +#. Key: SubtitlesCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:150 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:150 +msgctxt "Lyra,SubtitlesCollection_Name" +msgid "Subtitles" +msgstr "Legendas" + +#. Key: SubtitleTextBorder_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:204 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:204 +msgctxt "Lyra,SubtitleTextBorder_Description" +msgid "Choose different borders for the text." +msgstr "Escolha bordas diferentes para o texto." + +#. Key: SubtitleTextColor_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:189 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:189 +msgctxt "Lyra,SubtitleTextColor_Description" +msgid "Choose different colors for the subtitle text." +msgstr "Escolha cores diferentes para o texto da legenda." + +#. Key: SubtitleTextColor_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:188 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:188 +msgctxt "Lyra,SubtitleTextColor_Name" +msgid "Text Color" +msgstr "Cor do texto" + +#. Key: SubtitleTextSize_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:171 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:171 +msgctxt "Lyra,SubtitleTextSize_Description" +msgid "Choose different sizes of the the subtitle text." +msgstr "Escolha tamanhos diferentes do texto da legenda." + +#. Key: SubtitleTextSize_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:170 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:170 +msgctxt "Lyra,SubtitleTextSize_Name" +msgid "Text Size" +msgstr "Tamanho do texto" + +#. Key: SystemDefaultLanguage +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:141 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:141 +msgctxt "Lyra,SystemDefaultLanguage" +msgid "System Default ({0})" +msgstr "Padrão do sistema ({0})" + +#. Key: TextureQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:493 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:493 +msgctxt "Lyra,TextureQuality_Description" +msgid "Texture quality determines the resolution of textures in game. Increasing this setting will make objects more detailed, but can reduce performance." +msgstr "A qualidade da textura determina a resolução das texturas do jogo. O aumento dessa configuração deixará os objetos mais detalhados, mas poderá reduzir o desempenho." + +#. Key: TextureQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:491 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:491 +msgctxt "Lyra,TextureQuality_Name" +msgid "Textures" +msgstr "Texturas" + +#. Key: TextureQualityEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:500 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:500 +msgctxt "Lyra,TextureQualityEpic" +msgid "Epic" +msgstr "Épico" + +#. Key: TextureQualityHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:499 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:499 +msgctxt "Lyra,TextureQualityHigh" +msgid "High" +msgstr "Alto" + +#. Key: TextureQualityLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:497 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:497 +msgctxt "Lyra,TextureQualityLow" +msgid "Low" +msgstr "Baixo" + +#. Key: TextureQualityMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:498 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:498 +msgctxt "Lyra,TextureQualityMedium" +msgid "Medium" +msgstr "Médio" + +#. Key: UnlimitedFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:642 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:642 +msgctxt "Lyra,UnlimitedFPS" +msgid "Unlimited" +msgstr "Ilimitado" + +#. Key: VerticalSync_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:596 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:596 +msgctxt "Lyra,VerticalSync_Description" +msgid "Enabling Vertical Sync eliminates screen tearing by always rendering and presenting a full frame. Disabling Vertical Sync can give higher frame rate and better input response, but can result in horizontal screen tearing." +msgstr "A ativação da sincronização vertical elimina a divisão da tela ao sempre renderizar e apresentar um quadro completo. A desativação da sincronização vertical pode fornecer uma taxa de quadros mais alta e uma melhor resposta de entrada, mas pode gerar divisão horizontal da tela." + +#. Key: VerticalSync_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:595 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:595 +msgctxt "Lyra,VerticalSync_Name" +msgid "Vertical Sync" +msgstr "Sincronização vertical" + +#. Key: VideoCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:103 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:103 +msgctxt "Lyra,VideoCollection_Name" +msgid "Video" +msgstr "Vídeo" + +#. Key: ViewDistance_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:469 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:469 +msgctxt "Lyra,ViewDistance_Description" +msgid "View distance determines how far away objects are culled for performance." +msgstr "A distância de visualização determina com que distância os objetos são selecionados visando o desempenho." + +#. Key: ViewDistance_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:468 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:468 +msgctxt "Lyra,ViewDistance_Name" +msgid "View Distance" +msgstr "Distância de visualização" + +#. Key: ViewDistanceEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:476 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:476 +msgctxt "Lyra,ViewDistanceEpic" +msgid "Epic" +msgstr "Épico" + +#. Key: ViewDistanceFar +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:475 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:475 +msgctxt "Lyra,ViewDistanceFar" +msgid "Far" +msgstr "Longe" + +#. Key: ViewDistanceMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:474 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:474 +msgctxt "Lyra,ViewDistanceMedium" +msgid "Medium" +msgstr "Médio" + +#. Key: ViewDistanceNear +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:473 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:473 +msgctxt "Lyra,ViewDistanceNear" +msgid "Near" +msgstr "Perto" + +#. Key: VisualEffectQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:516 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:516 +msgctxt "Lyra,VisualEffectQuality_Description" +msgid "Effects determines the quality of visual effects and lighting in game. Increasing this setting will increase the quality of visual effects, but can reduce performance." +msgstr "Os efeitos determinam a qualidade dos efeitos visuais e da iluminação do jogo. O aumento dessa configuração aumenta a qualidade dos efeitos visuais, mas pode reduzir o desempenho." + +#. Key: VisualEffectQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:515 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:515 +msgctxt "Lyra,VisualEffectQuality_Name" +msgid "Effects" +msgstr "Efeitos" + +#. Key: VisualEffectQualityEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:407 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:407 +msgctxt "Lyra,VisualEffectQualityEpic" +msgid "Epic" +msgstr "Épico" + +#. Key: VisualEffectQualityHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:406 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:406 +msgctxt "Lyra,VisualEffectQualityHigh" +msgid "High" +msgstr "Alto" + +#. Key: VisualEffectQualityLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:404 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:404 +msgctxt "Lyra,VisualEffectQualityLow" +msgid "Low" +msgstr "Baixo" + +#. Key: VisualEffectQualityMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:405 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:405 +msgctxt "Lyra,VisualEffectQualityMedium" +msgid "Medium" +msgstr "Médio" + +#. Key: VoiceChatVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:111 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:111 +msgctxt "Lyra,VoiceChatVolume_Description" +msgid "Adjusts the volume of voice chat." +msgstr "Ajusta o volume do bate-papo por voz." + +#. Key: VoiceChatVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:110 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:110 +msgctxt "Lyra,VoiceChatVolume_Name" +msgid "Voice Chat" +msgstr "Bate-papo por voz" + +#. Key: VolumeCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:39 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:39 +msgctxt "Lyra,VolumeCollection_Name" +msgid "Volume" +msgstr "Volume" + +#. Key: WarningLanguage_Message +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:47 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:47 +msgctxt "Lyra,WarningLanguage_Message" +msgid "You will need to restart the game completely for all language related changes to take effect." +msgstr "Você precisará reiniciar o jogo por completo para que todas as alterações relacionadas ao idioma entrem em vigor." + +#. Key: WarningLanguage_Title +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:46 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:46 +msgctxt "Lyra,WarningLanguage_Title" +msgid "Language Changed" +msgstr "Idioma alterado" + +#. Key: WindowMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:122 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:122 +msgctxt "Lyra,WindowMode_Description" +msgid "In Windowed mode you can interact with other windows more easily, and drag the edges of the window to set the size. In Windowed Fullscreen mode you can easily switch between applications. In Fullscreen mode you cannot interact with other windows as easily, but the game will run slightly faster." +msgstr "No modo Janela, é possível interagir com outras janelas mais facilmente e arrastar as bordas da janela para definir o tamanho. No modo Janela em tela cheia, é possível alternar facilmente entre os aplicativos. No modo Tela cheia, não é possível interagir com outras janelas tão facilmente, mas o jogo será executado um pouco mais rápido." + +#. Key: WindowMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:121 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:121 +msgctxt "Lyra,WindowMode_Name" +msgid "Window Mode" +msgstr "Configuração de Janela" + +#. Key: WindowModeFullscreen +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:126 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:126 +msgctxt "Lyra,WindowModeFullscreen" +msgid "Fullscreen" +msgstr "Tela cheia" + +#. Key: WindowModeWindowed +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:128 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:128 +msgctxt "Lyra,WindowModeWindowed" +msgid "Windowed" +msgstr "Janela" + +#. Key: WindowModeWindowedFullscreen +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:127 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:127 +msgctxt "Lyra,WindowModeWindowedFullscreen" +msgid "Windowed Fullscreen" +msgstr "Janela em tela cheia" + +#. Key: AspectRatio +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:443 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:443 +msgctxt "LyraSettings,AspectRatio" +msgid "{X} x {Y}" +msgstr "{X} x {Y}" + +#. Key: AspectRatio-10:16 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:431 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:431 +msgctxt "LyraSettings,AspectRatio-10:16" +msgid "10:16" +msgstr "10:16" + +#. Key: AspectRatio-16:10 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:419 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:419 +msgctxt "LyraSettings,AspectRatio-16:10" +msgid "16:10" +msgstr "16:10" + +#. Key: AspectRatio-16:9 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:415 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:415 +msgctxt "LyraSettings,AspectRatio-16:9" +msgid "16:9" +msgstr "16:9" + +#. Key: AspectRatio-3:4 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:423 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:423 +msgctxt "LyraSettings,AspectRatio-3:4" +msgid "3:4" +msgstr "3:4" + +#. Key: AspectRatio-4:3 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:411 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:411 +msgctxt "LyraSettings,AspectRatio-4:3" +msgid "4:3" +msgstr "4:3" + +#. Key: AspectRatio-9:16 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:427 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:427 +msgctxt "LyraSettings,AspectRatio-9:16" +msgid "9:16" +msgstr "9:16" + +#. Key: DefaultAudioOutputDevice +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscreteDynamic_AudioOutputDevice.cpp:64 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscreteDynamic_AudioOutputDevice.cpp:64 +msgctxt "LyraSettings,DefaultAudioOutputDevice" +msgid "Default Output - {0}" +msgstr "Saída padrão - {0}" + +#. Key: DynamicDetails_KeyboardInputAction +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingKeyboardInput.cpp:36 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingKeyboardInput.cpp:36 +msgctxt "LyraSettings,DynamicDetails_KeyboardInputAction" +msgid "Bindings for {0}" +msgstr "Combinações de tecla para {0}" + +#. Key: MobileFPSType_Note +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:34 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:34 +msgctxt "LyraSettings,MobileFPSType_Note" +msgid "Note: Changing the framerate setting to {0} or higher might lower your Quality Presets." +msgstr "Observação: alterar a configuração da taxa de quadros para {0} ou mais pode diminuir suas Predefinições de qualidade." + +#. Key: MobileFrameRateOption +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:45 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:45 +msgctxt "LyraSettings,MobileFrameRateOption" +msgid "{0} FPS" +msgstr "{0} FPS" + +#. Key: OverallQuality_Mobile_ImpactsFramerate +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:34 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:34 +msgctxt "LyraSettings,OverallQuality_Mobile_ImpactsFramerate" +msgid "Note: Changing the Quality setting to {0} or higher might limit your framerate." +msgstr "Observação: alterar a configuração de Qualidade para {0} ou mais pode limitar sua taxa de quadros." + +#. Key: PerfStatDisplayMode_GraphOnly +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:81 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:81 +msgctxt "LyraSettings,PerfStatDisplayMode_GraphOnly" +msgid "Graph Only" +msgstr "Somente gráfico" + +#. Key: PerfStatDisplayMode_None +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:79 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:79 +msgctxt "LyraSettings,PerfStatDisplayMode_None" +msgid "None" +msgstr "Nenhum" + +#. Key: PerfStatDisplayMode_TextAndGraph +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:82 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:82 +msgctxt "LyraSettings,PerfStatDisplayMode_TextAndGraph" +msgid "Text and Graph" +msgstr "Texto e gráfico" + +#. Key: PerfStatDisplayMode_TextOnly +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:80 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:80 +msgctxt "LyraSettings,PerfStatDisplayMode_TextOnly" +msgid "Text Only" +msgstr "Somente texto" + +#. Key: SafeZoneValue_Description +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:16 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:16 +msgctxt "LyraSettings,SafeZoneValue_Description" +msgid "The safezone area percentage." +msgstr "Porcentagem da área segura." + +#. Key: SafeZoneValue_Name +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:15 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:15 +msgctxt "LyraSettings,SafeZoneValue_Name" +msgid "Safe Zone Value" +msgstr "Valor da área segura" + +#. Key: VideoQualityOverall_Custom +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:29 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:29 +msgctxt "LyraSettings,VideoQualityOverall_Custom" +msgid "Custom" +msgstr "Personalizada" + +#. Key: VideoQualityOverall_Epic +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:26 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:26 +msgctxt "LyraSettings,VideoQualityOverall_Epic" +msgid "Epic" +msgstr "Épico" + +#. Key: VideoQualityOverall_High +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:25 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:25 +msgctxt "LyraSettings,VideoQualityOverall_High" +msgid "High" +msgstr "Alto" + +#. Key: VideoQualityOverall_Low +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:23 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:23 +msgctxt "LyraSettings,VideoQualityOverall_Low" +msgid "Low" +msgstr "Baixo" + +#. Key: VideoQualityOverall_Medium +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:24 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:24 +msgctxt "LyraSettings,VideoQualityOverall_Medium" +msgid "Medium" +msgstr "Médio" + +#. Key: Cancel +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:34 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:34 +msgctxt "Messaging,Cancel" +msgid "Cancel" +msgstr "Cancelar" + +#. Key: No +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:54 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:54 +msgctxt "Messaging,No" +msgid "No" +msgstr "Não" + +#. Key: Ok +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:15 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:15 +msgctxt "Messaging,Ok" +msgid "Ok" +msgstr "Ok" + +#. Key: Yes +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:50 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:50 +msgctxt "Messaging,Yes" +msgid "Yes" +msgstr "Sim" + +#. Key: InvalidPlayerController +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1174 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1174 +msgctxt "NetworkErrors,InvalidPlayerController" +msgid "Invalid Player Controller" +msgstr "Controle do jogador inválido" + +#. Key: JoinSessionFailed +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1087 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1087 +msgctxt "NetworkErrors,JoinSessionFailed" +msgid "Join failed." +msgstr "Não foi possível entrar." + +#. Key: SessionDoesNotExist +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1084 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1084 +msgctxt "NetworkErrors,SessionDoesNotExist" +msgid "Game no longer exists." +msgstr "O jogo não existe mais." + +#. Key: SessionIsFull +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1081 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1081 +msgctxt "NetworkErrors,SessionIsFull" +msgid "Game is full." +msgstr "O jogo está cheio." + +#. Key: TravelSessionFailed +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1190 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1190 +msgctxt "NetworkErrors,TravelSessionFailed" +msgid "Travel to Session failed." +msgstr "Não foi possível ir para a sessão." + +#. Key: DesignTime_ExtensionPointLabel +#. SourceLocation: Plugins/UIExtension/Source/Private/Widgets/UIExtensionPointWidget.cpp:44 +#: Plugins/UIExtension/Source/Private/Widgets/UIExtensionPointWidget.cpp:44 +msgctxt "UIExtension,DesignTime_ExtensionPointLabel" +msgid "Extension Point\n{0}" +msgstr "Ponto de extensão\n{0}" + diff --git a/Content/Localization/Game/pt-BR/Game_FromXLoc.po b/Content/Localization/Game/pt-BR/Game_FromXLoc.po new file mode 100644 index 00000000..dd6eced3 --- /dev/null +++ b/Content/Localization/Game/pt-BR/Game_FromXLoc.po @@ -0,0 +1,4747 @@ +# Game English translation. +# Copyright Epic Games, Inc. All Rights Reserved. +# +msgid "" +msgstr "" +"Project-Id-Version: Game\n" +"POT-Creation-Date: 2022-03-16 13:39\n" +"PO-Revision-Date: 2022-03-16 13:39\n" +"Language-Team: \n" +"Language: en\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Plural-Forms: nplurals=2; plural=(n != 1);\n" + +#. Key: 0068ED9A41C6861FF9F69A8707EB1704 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",0068ED9A41C6861FF9F69A8707EB1704" +msgid "Gamepad" +msgstr "Controle" + +#. Key: 017173BB418CEE7FB6FD43B688CB7EF2 +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.OptionsButtons.ButtonText +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.OptionsButtons.ButtonText +msgctxt ",017173BB418CEE7FB6FD43B688CB7EF2" +msgid "Options" +msgstr "Opções" + +#. Key: 01A913C649439D1D43AD1598474A150F +#. SourceLocation: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Description +#: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Description +msgctxt ",01A913C649439D1D43AD1598474A150F" +msgid "{Button description text, wrapping, unbounded length}" +msgstr "{Button description text, wrapping, unbounded length}" + +#. Key: 01FDBF3644A0A7A3754C5BBC29C000BD +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +msgctxt ",01FDBF3644A0A7A3754C5BBC29C000BD" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 0262A8674C1CBA12802F84BE385D1E5D +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount_1.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount_1.Text +msgctxt ",0262A8674C1CBA12802F84BE385D1E5D" +msgid "Captures" +msgstr "Capturas" + +#. Key: 02E77A6145C878D7D975239D9542F169 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadCategory +msgctxt ",02E77A6145C878D7D975239D9542F169" +msgid "Controller" +msgstr "Controle" + +#. Key: 03136AFF43E7466263661EA85739CEA7 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.3x.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.3x.DisplayName +msgctxt ",03136AFF43E7466263661EA85739CEA7" +msgid "Triple Elimination" +msgstr "Eliminação tripla" + +#. Key: 036F78254C53C156C67DC8B4F1E3F87E +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",036F78254C53C156C67DC8B4F1E3F87E" +msgid "Quick Slot 2" +msgstr "Atalho de arma 2" + +#. Key: 03D5A24748453022D92F6CB88D88A216 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.15.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.15.DisplayName +msgctxt ",03D5A24748453022D92F6CB88D88A216" +msgid "Dominance" +msgstr "Dominação" + +#. Key: 04EEE2CD47276E2B291D28B2865E0D68 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +msgctxt ",04EEE2CD47276E2B291D28B2865E0D68" +msgid "Client FPS: " +msgstr "FPS do cliente: " + +#. Key: 0528E8414331496BAA122CAA13333317 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +msgctxt ",0528E8414331496BAA122CAA13333317" +msgid "Packet Loss (in): " +msgstr "Perda de pacotes (entrada): " + +#. Key: 065B5A4F4332F5BC9E1877A992FE9377 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +msgctxt ",065B5A4F4332F5BC9E1877A992FE9377" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 06AB17CB4651845D828EA29907C0E5FE +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.QuitGameButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.QuitGameButton.ButtonText +msgctxt ",06AB17CB4651845D828EA29907C0E5FE" +msgid "Quit Lyra" +msgstr "Sair do Lyra" + +#. Key: 06BC6D4341EF5BE5748B68A16E19CD59 +#. SourceLocation: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C.DisplayName +#: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C.DisplayName +msgctxt ",06BC6D4341EF5BE5748B68A16E19CD59" +msgid "Rifle" +msgstr "Rifle" + +#. Key: 0925643244B46A081832839FA7F906A2 +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.TeamNotification.Text +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.TeamNotification.Text +msgctxt ",0925643244B46A081832839FA7F906A2" +msgid "You have been assigned to the Red Team " +msgstr "Você foi designado para a Equipe Vermelha " + +#. Key: 0A3FB7ED46F375312D1F378D0A941655 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",0A3FB7ED46F375312D1F378D0A941655" +msgid "Shooter Core" +msgstr "Jogo de tiro básico" + +#. Key: 0C7962B44C85F255428F648B8F196172 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(2 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(2 - Value).DisplayNameMap +msgctxt ",0C7962B44C85F255428F648B8F196172" +msgid "Left" +msgstr "Esquerda" + +#. Key: 0DD308C74DF294BCD3276CACC3F7D539 +#. SourceLocation: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",0DD308C74DF294BCD3276CACC3F7D539" +msgid "Pistol" +msgstr "Pistola" + +#. Key: 0F7A390846E3CB76304F58848B8654E3 +#. SourceLocation: /Game/System/DefaultEditorMap/L_DefaultEditorOverview.L_DefaultEditorOverview:PersistentLevel.TextRenderActor_1.NewTextRenderComponent.Text +#: /Game/System/DefaultEditorMap/L_DefaultEditorOverview.L_DefaultEditorOverview:PersistentLevel.TextRenderActor_1.NewTextRenderComponent.Text +msgctxt ",0F7A390846E3CB76304F58848B8654E3" +msgid "Consider changing:\r\n- Editor Preferences .. Load Level at Startup\r\n- Project Settings .. Editor Startup Map\r\n" +msgstr "Consider changing:\r\n- Editor Preferences .. Load Level at Startup\r\n- Project Settings .. Editor Startup Map\r\n" + +#. Key: 0FAA06494B797EBABF35C0AF811B15CA +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.PlayerNameWidget.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.PlayerNameWidget.Text +msgctxt ",0FAA06494B797EBABF35C0AF811B15CA" +msgid "Player Name" +msgstr "Nome do jogador" + +#. Key: 0FDD55F14B355137369BA68A95A4B5BC +#. SourceLocation: /Game/System/Teams/TeamDA_Yellow.TeamDA_Yellow.TeamShortName +#: /Game/System/Teams/TeamDA_Yellow.TeamDA_Yellow.TeamShortName +msgctxt ",0FDD55F14B355137369BA68A95A4B5BC" +msgid "Yellow" +msgstr "Amarelo" + +#. Key: 101FF56440BCC51ECBAF329695991456 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +msgctxt ",101FF56440BCC51ECBAF329695991456" +msgid "Packet Receive Rate" +msgstr "Taxa de recebimento de pacotes" + +#. Key: 110932EB44E1726A47B90696FFCF07B1 +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ConnectionStatus.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ConnectionStatus.Text +msgctxt ",110932EB44E1726A47B90696FFCF07B1" +msgid "Ping" +msgstr "Ping" + +#. Key: 113E482147C0118B5179388477242E84 +#. SourceLocation: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",113E482147C0118B5179388477242E84" +msgid "Shotgun" +msgstr "Espingarda" + +#. Key: 11B503444BF569B31A2ED280CBB6116F +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.StartText.Text +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.StartText.Text +msgctxt ",11B503444BF569B31A2ED280CBB6116F" +msgid "Activating" +msgstr "Ativando" + +#. Key: 120D4E714C781804C66E85ADF6125F54 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Description +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Description +msgctxt ",120D4E714C781804C66E85ADF6125F54" +msgid "Join an existing session of any game type, or start a new online game that others can join" +msgstr "Participe de uma sessão existente de qualquer tipo de jogo ou inicie um jogo online do qual os outros podem participar." + +#. Key: 1250B8464B832516588DC2A800FB1EA8 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",1250B8464B832516588DC2A800FB1EA8" +msgid "Shooter Core" +msgstr "Jogo de tiro básico" + +#. Key: 126B7DD147D107B483246C948583E01F +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",126B7DD147D107B483246C948583E01F" +msgid "Gamepad" +msgstr "Controle" + +#. Key: 129C4C9E470E3ED553BA558A0398A8FD +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +msgctxt ",129C4C9E470E3ED553BA558A0398A8FD" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: 12E9EFC34D47343A9EF80B8CE3718F25 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.ContextDescription +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.ContextDescription +msgctxt ",12E9EFC34D47343A9EF80B8CE3718F25" +msgid "Hero Pawn" +msgstr "Peão de herói" + +#. Key: 137C843E4D9915E967627E88C33F559E +#. SourceLocation: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatValueFormat +#: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatValueFormat +msgctxt ",137C843E4D9915E967627E88C33F559E" +msgid "{StatValue}ms" +msgstr "{StatValue}ms" + +#. Key: 13CC7B4648EADDD497E540AF42A98A59 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PingWidget.StatDisplayName +msgctxt ",13CC7B4648EADDD497E540AF42A98A59" +msgid "Ping" +msgstr "Ping" + +#. Key: 1417758D4416AF90E19E768CA7A644A1 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredToastRow.W_ItemAcquiredToastRow_C:WidgetTree.ItemNameAndQtyWidget.Text +#: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredToastRow.W_ItemAcquiredToastRow_C:WidgetTree.ItemNameAndQtyWidget.Text +msgctxt ",1417758D4416AF90E19E768CA7A644A1" +msgid "999x Long Item Name" +msgstr "999x Long Item Name" + +#. Key: 14594EDA4B91DAE8B4A963BC2ACBF113 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +msgctxt ",14594EDA4B91DAE8B4A963BC2ACBF113" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: 154ED18F40E6F051EB6D8B8816E175C0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.Default__W_LyraSessionButton_C.ButtonText +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.Default__W_LyraSessionButton_C.ButtonText +msgctxt ",154ED18F40E6F051EB6D8B8816E175C0" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: 1598B27E4E41FE9C7BCB82B177A974DC +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1598B27E4E41FE9C7BCB82B177A974DC" +msgid "Show Scoreboard (Gamepad)" +msgstr "Exibir placar (Controle)" + +#. Key: 17C398D246C68C5CA2E84EB7695DCDCD +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.20.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.20.DisplayName +msgctxt ",17C398D246C68C5CA2E84EB7695DCDCD" +msgid "Unstoppable" +msgstr "Incontrolável" + +#. Key: 1A167AD94444DA9043FE02AFD2D41FDA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1A167AD94444DA9043FE02AFD2D41FDA" +msgid "Move Forward" +msgstr "Avançar" + +#. Key: 1AE071FA4EF504A1DF0778A448A58FC1 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1AE071FA4EF504A1DF0778A448A58FC1" +msgid "Crouch" +msgstr "Agachar" + +#. Key: 1B6BF71F4E8AEDCCCF1175A4AD8402A5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1B6BF71F4E8AEDCCCF1175A4AD8402A5" +msgid "Emote" +msgstr "Gesto" + +#. Key: 1BE2AEF24C36C5B132D52FA2C7120C35 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1BE2AEF24C36C5B132D52FA2C7120C35" +msgid "Quickslot Cycle Forward (Gamepad)" +msgstr "Passar para o próximo atalho (controle)" + +#. Key: 1C66B711470858D9FFFAB499E7FF1040 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +msgctxt ",1C66B711470858D9FFFAB499E7FF1040" +msgid "Packet Receive Rate: " +msgstr "Taxa de recebimento de pacotes: " + +#. Key: 1C6A40ED4C95F60C2DD17C8F7749CBDA +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +msgctxt ",1C6A40ED4C95F60C2DD17C8F7749CBDA" +msgid "{Ping}ms" +msgstr "{Ping}ms" + +#. Key: 1F96D90B46A2B7C75ADCAD9CFA4F7B6F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +msgctxt ",1F96D90B46A2B7C75ADCAD9CFA4F7B6F" +msgid "Bots Enabled" +msgstr "Bots habilitados" + +#. Key: 1FAADE7147234818A647EAAD50D6FA7A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",1FAADE7147234818A647EAAD50D6FA7A" +msgid "Shooter Core" +msgstr "Jogo de tiro básico" + +#. Key: 205A136D4D77496E21573580163B72E5 +#. SourceLocation: /Game/UI/Menu/W_UserWatermark.W_UserWatermark_C:ExecuteUbergraph_W_UserWatermark [Script Bytecode] +#: /Game/UI/Menu/W_UserWatermark.W_UserWatermark_C:ExecuteUbergraph_W_UserWatermark [Script Bytecode] +msgctxt ",205A136D4D77496E21573580163B72E5" +msgid "Not logged in" +msgstr "Não está conectado" + +#. Key: 21AA855349435B055F6211872B91E873 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock.Text +msgctxt ",21AA855349435B055F6211872B91E873" +msgid "ping" +msgstr "ping" + +#. Key: 235C4BEE403345A0F3A5C19C018DDFC5 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +msgctxt ",235C4BEE403345A0F3A5C19C018DDFC5" +msgid "Total Frame Time: " +msgstr "Tempo total do quadro: " + +#. Key: 248ABAA7488DD49A5980C8819A9617CF +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Title.Text +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Title.Text +msgctxt ",248ABAA7488DD49A5980C8819A9617CF" +msgid "Adjust Safe Zone" +msgstr "Ajustar área segura" + +#. Key: 27040E234FDEA725E909E3A82C83FC95 +#. SourceLocation: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_2.DebugDisplayText +#: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_2.DebugDisplayText +msgctxt ",27040E234FDEA725E909E3A82C83FC95" +msgid "Range +1" +msgstr "Alcance +1" + +#. Key: 27B340BA4E762DC045E4608B618399FB +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ConnectionStatus.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ConnectionStatus.Text +msgctxt ",27B340BA4E762DC045E4608B618399FB" +msgid "Ping" +msgstr "Ping" + +#. Key: 29BAA9B34E4F225C39FC8999480BC9FA +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_PrimaryKey.ButtonText +#: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_PrimaryKey.ButtonText +msgctxt ",29BAA9B34E4F225C39FC8999480BC9FA" +msgid "Not Bound" +msgstr "Sem vínculo" + +#. Key: 29D3A0AA4AB07170CC42F4BA7E6EE61A +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_B.PointLetterText +#: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_B.PointLetterText +msgctxt ",29D3A0AA4AB07170CC42F4BA7E6EE61A" +msgid "B" +msgstr "B" + +#. Key: 2A71F9BA4EB69D9BDED9659391978329 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.ContextDescription +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.ContextDescription +msgctxt ",2A71F9BA4EB69D9BDED9659391978329" +msgid "Hero Pawn" +msgstr "Peão de herói" + +#. Key: 2BC1795B4150F1E9C39414853EDE1182 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",2BC1795B4150F1E9C39414853EDE1182" +msgid "Quickslot Cycle Forward (Gamepad)" +msgstr "Passar para o próximo atalho (controle)" + +#. Key: 2C7E321D4C078BF23D8C95A127B6F4D6 +#. SourceLocation: /Game/UI/Menu/W_LyraStartup.W_LyraStartup_C:WidgetTree.PressStartButton.ButtonText +#: /Game/UI/Menu/W_LyraStartup.W_LyraStartup_C:WidgetTree.PressStartButton.ButtonText +msgctxt ",2C7E321D4C078BF23D8C95A127B6F4D6" +msgid "Start" +msgstr "Iniciar" + +#. Key: 2DA239084023A7FC60515488F95DCF61 +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.MessageTextWidget.Text +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.MessageTextWidget.Text +msgctxt ",2DA239084023A7FC60515488F95DCF61" +msgid "Waiting for additional players" +msgstr "Aguardando mais jogadores" + +#. Key: 2E0B952D4F3CF3D4687D7EB75C017AF0 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +msgctxt ",2E0B952D4F3CF3D4687D7EB75C017AF0" +msgid "Server FPS" +msgstr "FPS do servidor" + +#. Key: 2E4E25CB47829BC54412B794999A6623 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadPlatformName +msgctxt ",2E4E25CB47829BC54412B794999A6623" +msgid "Nintendo Switch" +msgstr "Nintendo Switch" + +#. Key: 2E5EF4E142DAC6081E85CFA2647AAA18 +#. SourceLocation: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",2E5EF4E142DAC6081E85CFA2647AAA18" +msgid "Rifle" +msgstr "Rifle" + +#. Key: 2FAE991A4D776E675D035BBA8A609E40 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",2FAE991A4D776E675D035BBA8A609E40" +msgid "Gamepad" +msgstr "Controle" + +#. Key: 2FCC8769463BC0AA9D74FA8971E367F7 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamText.Text +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamText.Text +msgctxt ",2FCC8769463BC0AA9D74FA8971E367F7" +msgid "Team" +msgstr "Equipe" + +#. Key: 2FFEAFA84074A12B70F73295043D2FC4 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerStat.W_SB_PlayerStat_C:WidgetTree.StatTextWidget.Text +#: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerStat.W_SB_PlayerStat_C:WidgetTree.StatTextWidget.Text +msgctxt ",2FFEAFA84074A12B70F73295043D2FC4" +msgid "999" +msgstr "999" + +#. Key: 3060B9604FFCC7BE1222218C77BBACAC +#. SourceLocation: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileDescription +#: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileDescription +msgctxt ",3060B9604FFCC7BE1222218C77BBACAC" +msgid "Small test level for ShooterCore" +msgstr "Small test level for ShooterCore" + +#. Key: 30FBE6D1450FE6ED24A59F8904DAB613 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",30FBE6D1450FE6ED24A59F8904DAB613" +msgid "Show Scoreboard" +msgstr "Exibir placar" + +#. Key: 319439E844CE03938ECD9A81159704A7 +#. SourceLocation: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.CancelChanges.DisplayName +#: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.CancelChanges.DisplayName +msgctxt ",319439E844CE03938ECD9A81159704A7" +msgid "Cancel Changes" +msgstr "Cancelar alterações" + +#. Key: 31CAA0B04121DFB985DEEDB92BBF9579 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",31CAA0B04121DFB985DEEDB92BBF9579" +msgid "Gamepad" +msgstr "Controle" + +#. Key: 327F041B48C2F270B56721BA7FF59448 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadPlatformName +msgctxt ",327F041B48C2F270B56721BA7FF59448" +msgid "Playstation®4" +msgstr "PlayStation®4" + +#. Key: 32CD12CB44B3FB02B96D80B7553C7312 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",32CD12CB44B3FB02B96D80B7553C7312" +msgid "Reload Weapon" +msgstr "Recarregar arma" + +#. Key: 32D2AB6D42FB46B58597F8B6CDC264B6 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_1.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_1.Text +msgctxt ",32D2AB6D42FB46B58597F8B6CDC264B6" +msgid "Players" +msgstr "Jogadores" + +#. Key: 33CEE6A946896FA7F7EADDA7C25E0468 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +msgctxt ",33CEE6A946896FA7F7EADDA7C25E0468" +msgid "CPU (Game) Time: " +msgstr "Tempo de CPU (jogo): " + +#. Key: 341039EC4CA218A2BCC4AA83C7F648B3 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",341039EC4CA218A2BCC4AA83C7F648B3" +msgid "Gamepad" +msgstr "Controle" + +#. Key: 3433E23E4A7719E159D30DB53204AB55 +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.PingLabel.Text +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.PingLabel.Text +msgctxt ",3433E23E4A7719E159D30DB53204AB55" +msgid "Ping" +msgstr "Ping" + +#. Key: 348D9B5C4B17D0B9BAA8879382E51318 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",348D9B5C4B17D0B9BAA8879382E51318" +msgid "Quickslot Cycle Backward (Gamepad)" +msgstr "Passar para o atalho anterior (controle)" + +#. Key: 35F0BCE746288C4175C53F8847D6D572 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +msgctxt ",35F0BCE746288C4175C53F8847D6D572" +msgid "Bots Disabled" +msgstr "Bots desabilitados" + +#. Key: 36251FA440B53320A3C391A85CB615DB +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/W_MapScreen.W_MapScreen_C:WidgetTree.CommonTextBlock_334.Text +#: /ShooterMaps/PROTO/InventoryTest/W_MapScreen.W_MapScreen_C:WidgetTree.CommonTextBlock_334.Text +msgctxt ",36251FA440B53320A3C391A85CB615DB" +msgid "Map" +msgstr "Mapa" + +#. Key: 3638C7F845DE37B44C5A3AAF60955B52 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(2 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(2 - Value).DisplayNameMap +msgctxt ",3638C7F845DE37B44C5A3AAF60955B52" +msgid "Accumulate" +msgstr "Acumular" + +#. Key: 36B2537E4B9F323343BC429771CCDC0C +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +msgctxt ",36B2537E4B9F323343BC429771CCDC0C" +msgid "Total Frame Time: " +msgstr "Tempo total do quadro: " + +#. Key: 36D931A644933E8594050DABB8C1F70C +#. SourceLocation: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileTitle +#: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileTitle +msgctxt ",36D931A644933E8594050DABB8C1F70C" +msgid "Default Experience" +msgstr "Experiência padrão" + +#. Key: 37CDC1814D54416FE2D8B0946EDC8797 +#. SourceLocation: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:Text_GEN_VARIABLE.Text +#: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:Text_GEN_VARIABLE.Text +msgctxt ",37CDC1814D54416FE2D8B0946EDC8797" +msgid "DAMAGE" +msgstr "DANO" + +#. Key: 3857C2D0488B5A51B495E2AD3FF3AE3D +#. SourceLocation: /TopDownArena/GameplayCues/W_GetReady.W_GetReady_C:WidgetTree.MessageTextWidget.Text +#: /TopDownArena/GameplayCues/W_GetReady.W_GetReady_C:WidgetTree.MessageTextWidget.Text +msgctxt ",3857C2D0488B5A51B495E2AD3FF3AE3D" +msgid "GET READY!" +msgstr "PREPARE-SE!" + +#. Key: 38E12F4042B93DABD6CE02B52649291B +#. SourceLocation: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.Default__B_GrantAbilityPad_ApplyGE_C.TextToDisplay +#: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.Default__B_GrantAbilityPad_ApplyGE_C.TextToDisplay +msgctxt ",38E12F4042B93DABD6CE02B52649291B" +msgid "HELLO" +msgstr "OLÁ" + +#. Key: 39ACE3D74B1E7F69CCB56CBE3F6F290C +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadDisplayName +msgctxt ",39ACE3D74B1E7F69CCB56CBE3F6F290C" +msgid "Xbox Controller" +msgstr "Controle do Xbox" + +#. Key: 39E5E3B64B2A59570FF2FC8F06653EDF +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(21).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(21).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",39E5E3B64B2A59570FF2FC8F06653EDF" +msgid "Fire Weapon (Auto)" +msgstr "Disparar arma (Automático)" + +#. Key: 3A7254AF40AF165710F5B79BE84AE44D +#. SourceLocation: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_1.DebugDisplayText +#: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_1.DebugDisplayText +msgctxt ",3A7254AF40AF165710F5B79BE84AE44D" +msgid "Bomb +1" +msgstr "Bomba +1" + +#. Key: 3B14978D4F2506E63DE582ABC92A1149 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +msgctxt ",3B14978D4F2506E63DE582ABC92A1149" +msgid "Packet Avg Size (in): " +msgstr "Tamanho médio do pacote (entrada): " + +#. Key: 3B3249224C75E0D586279BA1C8C6B859 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",3B3249224C75E0D586279BA1C8C6B859" +msgid "Gamepad" +msgstr "Controle" + +#. Key: 3BA221904790D694F00235925E1060B0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.CommonTextBlock_104.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.CommonTextBlock_104.Text +msgctxt ",3BA221904790D694F00235925E1060B0" +msgid "Main Menu" +msgstr "Menu principal" + +#. Key: 3C439BB8461C9A566FE740B3E9989B8F +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadPlatformName +msgctxt ",3C439BB8461C9A566FE740B3E9989B8F" +msgid "Playstation®5" +msgstr "PlayStation®5" + +#. Key: 3E2FCEB2493C9B01B54581BD0E37B9B6 +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.AssistCount.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.AssistCount.Text +msgctxt ",3E2FCEB2493C9B01B54581BD0E37B9B6" +msgid "Assists" +msgstr "Assistências" + +#. Key: 3EB5F138455F65F8A300DC9C777A4047 +#. SourceLocation: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatDisplayName +#: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatDisplayName +msgctxt ",3EB5F138455F65F8A300DC9C777A4047" +msgid "StatName" +msgstr "StatName" + +#. Key: 3EDF641F467308013BD13CB7552BEB44 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/Input/Mappings/IMC_InventoryTest.IMC_InventoryTest.ContextDescription +#: /ShooterMaps/PROTO/InventoryTest/Input/Mappings/IMC_InventoryTest.IMC_InventoryTest.ContextDescription +msgctxt ",3EDF641F467308013BD13CB7552BEB44" +msgid "Inventory Test IMC" +msgstr "Inventory Test IMC" + +#. Key: 3F1D6C954D06419919A94E930BA391BC +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +msgctxt ",3F1D6C954D06419919A94E930BA391BC" +msgid "Client FPS" +msgstr "FPS do cliente" + +#. Key: 412E77D64296BF5552317BA0FAF5A55D +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +msgctxt ",412E77D64296BF5552317BA0FAF5A55D" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 4141E85D46F15D4349F470BD679A94A5 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Text +msgctxt ",4141E85D46F15D4349F470BD679A94A5" +msgid "Start a Game" +msgstr "Criar um jogo" + +#. Key: 41884DCB416810988DECCABD37FF2A5F +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +msgctxt ",41884DCB416810988DECCABD37FF2A5F" +msgid "CPU (Render) Time: " +msgstr "Tempo de CPU (Renderização): " + +#. Key: 41A34A224D58C816241C5CABFD633FCA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",41A34A224D58C816241C5CABFD633FCA" +msgid "Fire Weapon (Gamepad)" +msgstr "Disparar arma (controle)" + +#. Key: 4202FC0B46AB09A29995EF9E17AC8A13 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +msgctxt ",4202FC0B46AB09A29995EF9E17AC8A13" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 422981264C40B7770F6B2ABEC31462F6 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",422981264C40B7770F6B2ABEC31462F6" +msgid "Gamepad" +msgstr "Controle" + +#. Key: 4335D1744FCCF41FD886519B046A6222 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4335D1744FCCF41FD886519B046A6222" +msgid "Quick Slot 2" +msgstr "Atalho de arma 2" + +#. Key: 45D7A99B45E8DF9A2C56828FC81D3796 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +msgctxt ",45D7A99B45E8DF9A2C56828FC81D3796" +msgid "Packet Loss (in)" +msgstr "Perda de pacote (entrada)" + +#. Key: 45DA48A94A748A13F1E027B3DFBDCBCC +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",45DA48A94A748A13F1E027B3DFBDCBCC" +msgid "Gamepad" +msgstr "Controle" + +#. Key: 476E3AA946A5AECDD282FEABF4A2F92E +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +msgctxt ",476E3AA946A5AECDD282FEABF4A2F92E" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: 4843F44A4AE0096FBFF253B360F36C22 +#. SourceLocation: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.Apply.DisplayName +#: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.Apply.DisplayName +msgctxt ",4843F44A4AE0096FBFF253B360F36C22" +msgid "Apply" +msgstr "Aplicar" + +#. Key: 48CDA39343920DBD6FF0B6A7A7D6C846 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.W_ControlPointMarker_C:WidgetTree.PointLetter.Text +#: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.W_ControlPointMarker_C:WidgetTree.PointLetter.Text +msgctxt ",48CDA39343920DBD6FF0B6A7A7D6C846" +msgid "A" +msgstr "A" + +#. Key: 493190C14A8E718630FD62AF6E359A82 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +msgctxt ",493190C14A8E718630FD62AF6E359A82" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 4B541D0F4FDA94900F8DC383716CB4F2 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +msgctxt ",4B541D0F4FDA94900F8DC383716CB4F2" +msgid "CPU (Game) Time" +msgstr "Tempo de CPU (jogo)" + +#. Key: 4B62AB34434C10D9B1C623960522D815 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +msgctxt ",4B62AB34434C10D9B1C623960522D815" +msgid "Total Frame Time" +msgstr "Tempo total do quadro" + +#. Key: 4B67722B493F4BA01CDF99BCBC22F82E +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4B67722B493F4BA01CDF99BCBC22F82E" +msgid "Quickslot Cycle Backward" +msgstr "Passar para o atalho anterior" + +#. Key: 4B94288243EDA9C52BB112ABE3B27BA4 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +msgctxt ",4B94288243EDA9C52BB112ABE3B27BA4" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 4C8A98C141199AF098058BBA54F43CA6 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount.Text +msgctxt ",4C8A98C141199AF098058BBA54F43CA6" +msgid "Assists" +msgstr "Assistências" + +#. Key: 4CD912BF43D47F81019945B61683C808 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +msgctxt ",4CD912BF43D47F81019945B61683C808" +msgid "CPU (RHI) Time: " +msgstr "Tempo da CPU (RHI): " + +#. Key: 4D753F0D44A6EECDC5792B8CBBA31968 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4D753F0D44A6EECDC5792B8CBBA31968" +msgid "Dash" +msgstr "Correr" + +#. Key: 4D7A129C447D96507FD2B39BD02844A7 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4D7A129C447D96507FD2B39BD02844A7" +msgid "Fire Weapon" +msgstr "Disparar arma" + +#. Key: 4DD81E9E4C4FA91A781EAABDB989D0E8 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",4DD81E9E4C4FA91A781EAABDB989D0E8" +msgid "Gamepad" +msgstr "Controle" + +#. Key: 4E2785AE400A214363A9C2B237C5AC31 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4E2785AE400A214363A9C2B237C5AC31" +msgid "Move Backwards" +msgstr "Andar para trás" + +#. Key: 4F5E1E234D8B2ED5696458B537019187 +#. SourceLocation: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.ButtonText +#: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.ButtonText +msgctxt ",4F5E1E234D8B2ED5696458B537019187" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: 5024FA6B4D52E94C5024DD9EE335AAC8 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +msgctxt ",5024FA6B4D52E94C5024DD9EE335AAC8" +msgid "CPU (Game) Time: " +msgstr "Tempo de CPU (jogo): " + +#. Key: 50976ED345FEE679928606A411B37FA7 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_CPScoreWidget.W_CPScoreWidget_C:WidgetTree.Goal.Text +#: /ShooterCore/ControlPoint/UI/W_CPScoreWidget.W_CPScoreWidget_C:WidgetTree.Goal.Text +msgctxt ",50976ED345FEE679928606A411B37FA7" +msgid "999" +msgstr "999" + +#. Key: 53BF1D104A85F399ACBE86A31861EEBC +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",53BF1D104A85F399ACBE86A31861EEBC" +msgid "Dash (Gamepad)" +msgstr "Correr (controle)" + +#. Key: 53E18F354094BD59BBA57CA3EA78C261 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",53E18F354094BD59BBA57CA3EA78C261" +msgid "Gamepad" +msgstr "Controle" + +#. Key: 54D16C6D4197D4C27B7B90A56B95E822 +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileTitle +#: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileTitle +msgctxt ",54D16C6D4197D4C27B7B90A56B95E822" +msgid "Control" +msgstr "Controle" + +#. Key: 55A252DB4C70444DD26CD7A33159B016 +#. SourceLocation: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",55A252DB4C70444DD26CD7A33159B016" +msgid "Heal Pickup" +msgstr "Curativo" + +#. Key: 565AB6394A4427B1C79E05A60CC05264 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",565AB6394A4427B1C79E05A60CC05264" +msgid "Gamepad" +msgstr "Controle" + +#. Key: 569275A347999672502DC4ACF71A97A7 +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Done.ButtonText +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Done.ButtonText +msgctxt ",569275A347999672502DC4ACF71A97A7" +msgid "Done" +msgstr "Concluído" + +#. Key: 56B94F8C41C6D7C26C888B800AF8BD9F +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadDisplayName +msgctxt ",56B94F8C41C6D7C26C888B800AF8BD9F" +msgid "Dual Sense" +msgstr "Dual Sense" + +#. Key: 56F19DE54226323EF313608DAF792D33 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/W_InteractionPrompt.W_InteractionPrompt_C:WidgetTree.CommonTextBlock_28.Text +#: /ShooterMaps/PROTO/InventoryTest/W_InteractionPrompt.W_InteractionPrompt_C:WidgetTree.CommonTextBlock_28.Text +msgctxt ",56F19DE54226323EF313608DAF792D33" +msgid "Interact" +msgstr "Interagir" + +#. Key: 56F878A647E31FE0D1B672B8564E8ED1 +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ElimCount.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ElimCount.Text +msgctxt ",56F878A647E31FE0D1B672B8564E8ED1" +msgid "Eliminations" +msgstr "Eliminações" + +#. Key: 572EE2DF4AFE8F3FBDCC5DA09F6944FB +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(20).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(20).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",572EE2DF4AFE8F3FBDCC5DA09F6944FB" +msgid "Move Right" +msgstr "Mover para a direita" + +#. Key: 58060FA24F1BA9C51A410286083C65EA +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadPlatformName +msgctxt ",58060FA24F1BA9C51A410286083C65EA" +msgid "Xbox Series X" +msgstr "Xbox Series X" + +#. Key: 580739324E7F7B98EEE75F839BA533EF +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +msgctxt ",580739324E7F7B98EEE75F839BA533EF" +msgid "Packet Loss (out): " +msgstr "Perda de pacote (saída): " + +#. Key: 58948CD44356A8289F8D65985F6FCE6C +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.Default__W_ControlPointMarker_C.PointLetterText +#: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.Default__W_ControlPointMarker_C.PointLetterText +msgctxt ",58948CD44356A8289F8D65985F6FCE6C" +msgid "A" +msgstr "A" + +#. Key: 58CD3851422A3218C746279D676EF38A +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +msgctxt ",58CD3851422A3218C746279D676EF38A" +msgid "Exit Game" +msgstr "Sair do jogo" + +#. Key: 591A162C4B3B442A2CEFED81414E057C +#. SourceLocation: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileDescription +#: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileDescription +msgctxt ",591A162C4B3B442A2CEFED81414E057C" +msgid "Main menu of the game" +msgstr "Menu principal do jogo" + +#. Key: 595253FC4210A7D90B1ADD8A75E5B40B +#. SourceLocation: /ShooterCore/Game/Respawn/W_RespawnTimer.W_RespawnTimer_C:WidgetTree.RespawnTimerText.Text +#: /ShooterCore/Game/Respawn/W_RespawnTimer.W_RespawnTimer_C:WidgetTree.RespawnTimerText.Text +msgctxt ",595253FC4210A7D90B1ADD8A75E5B40B" +msgid "Respawning" +msgstr "Ressurgindo" + +#. Key: 596BD2C94671CA046BFC62BE7CC20188 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadCategory +msgctxt ",596BD2C94671CA046BFC62BE7CC20188" +msgid "Controller" +msgstr "Controle" + +#. Key: 599ECF164EF5D41D6156389CD95F2E5F +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.2x.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.2x.DisplayName +msgctxt ",599ECF164EF5D41D6156389CD95F2E5F" +msgid "Double Elimination" +msgstr "Eliminação dupla" + +#. Key: 5AA94BFE42E900EEAB4691833D480931 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",5AA94BFE42E900EEAB4691833D480931" +msgid "Quickslot Cycle Forward" +msgstr "Passar para o próximo atalho" + +#. Key: 5B8E97EF4F7A8E1AC77DB4AEB0B33032 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",5B8E97EF4F7A8E1AC77DB4AEB0B33032" +msgid "Quickslot Cycle Backward (Gamepad)" +msgstr "Passar para o atalho anterior (controle)" + +#. Key: 5BDBB55C48C5B1FC55B3448ABCAD349B +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.NoGamesMessage.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.NoGamesMessage.Text +msgctxt ",5BDBB55C48C5B1FC55B3448ABCAD349B" +msgid "The search found no joinable games. Try refreshing the search with the button below." +msgstr "A pesquisa não encontrou jogos nos quais se possa entrar. Tente atualizar a pesquisa com o botão abaixo." + +#. Key: 5C5DBA2A476909DE3183B7B0AB22AB5D +#. SourceLocation: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:WidgetTree.ReasonTextWidget.Text +#: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:WidgetTree.ReasonTextWidget.Text +msgctxt ",5C5DBA2A476909DE3183B7B0AB22AB5D" +msgid "Loading Screen Reason..." +msgstr "Loading Screen Reason..." + +#. Key: 5CF86F044E9FC5A3C979DBBA29B6B2D0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Description +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Description +msgctxt ",5CF86F044E9FC5A3C979DBBA29B6B2D0" +msgid "Search for active game sessions online and on your local network." +msgstr "Procurar sessões de jogo ativas online e na sua rede local." + +#. Key: 5D3AA20F4DAC3379C651C59805BCA2F7 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.ContextDescription +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.ContextDescription +msgctxt ",5D3AA20F4DAC3379C651C59805BCA2F7" +msgid "Shooter Game IMC" +msgstr "Shooter Game IMC" + +#. Key: 5D4F912B4290B206E9CF5DBE30392487 +#. SourceLocation: /Game/UI/Menu/W_LyraMenuButton.Default__W_LyraMenuButton_C.ButtonText +#: /Game/UI/Menu/W_LyraMenuButton.Default__W_LyraMenuButton_C.ButtonText +msgctxt ",5D4F912B4290B206E9CF5DBE30392487" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: 5D5B4220440EB217287861BE2E4E8B38 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PingWidget.StatDisplayName +msgctxt ",5D5B4220440EB217287861BE2E4E8B38" +msgid "Ping: " +msgstr "Ping: " + +#. Key: 5DC920584136841BFAB871A3A0A404EB +#. SourceLocation: /Game/UI/Foundation/Buttons/W_LyraButtonTab.W_LyraButtonTab_C:WidgetTree.ButtonTextBlock.Text +#: /Game/UI/Foundation/Buttons/W_LyraButtonTab.W_LyraButtonTab_C:WidgetTree.ButtonTextBlock.Text +msgctxt ",5DC920584136841BFAB871A3A0A404EB" +msgid "{Button Text}" +msgstr "{Button Text}" + +#. Key: 5DDD0C9145ED691F998EF2ABA1056ADA +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadCategory +msgctxt ",5DDD0C9145ED691F998EF2ABA1056ADA" +msgid "Wireless Controller" +msgstr "Controle sem fio" + +#. Key: 5DF4A888407048C78F135EAF83DA3E6E +#. SourceLocation: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:WidgetTree.BuildVersionTextWidget.Text +#: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:WidgetTree.BuildVersionTextWidget.Text +msgctxt ",5DF4A888407048C78F135EAF83DA3E6E" +msgid "[BuildDescription]" +msgstr "[Descrição da build]" + +#. Key: 5EAFD051443F26B45AC9D697A680371B +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileSubTitle +#: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileSubTitle +msgctxt ",5EAFD051443F26B45AC9D697A680371B" +msgid "Convolution" +msgstr "Convolução" + +#. Key: 5F1B0D924B42A2C2B502C5BFE126CB9A +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",5F1B0D924B42A2C2B502C5BFE126CB9A" +msgid "Fire Weapon Auto (Gamepad)" +msgstr "Disparar arma automaticamente (controle)" + +#. Key: 6080DFF94F96F4305FBEAD8D1B3C861E +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsRotator.W_SettingsRotator_C:WidgetTree.MyText.Text +#: /Game/UI/Settings/Editors/W_SettingsRotator.W_SettingsRotator_C:WidgetTree.MyText.Text +msgctxt ",6080DFF94F96F4305FBEAD8D1B3C861E" +msgid "{Option}" +msgstr "{Option}" + +#. Key: 60DA22ED4E3BEBEA7DAAB48E10A73AA0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_77.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_77.Text +msgctxt ",60DA22ED4E3BEBEA7DAAB48E10A73AA0" +msgid "Game / Map" +msgstr "Jogo / Mapa" + +#. Key: 6252B9144C13330E7E1B9C95B6708206 +#. SourceLocation: /TopDownArena/UserInterface/W_RoundTimer.W_RoundTimer_C:ExecuteUbergraph_W_RoundTimer [Script Bytecode] +#: /TopDownArena/UserInterface/W_RoundTimer.W_RoundTimer_C:ExecuteUbergraph_W_RoundTimer [Script Bytecode] +msgctxt ",6252B9144C13330E7E1B9C95B6708206" +msgid "{Hours}:{Minutes}" +msgstr "{Hours}:{Minutes}" + +#. Key: 629A4A544738DC936BC01E82B1EBA722 +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +msgctxt ",629A4A544738DC936BC01E82B1EBA722" +msgid "Are you sure?" +msgstr "Tem certeza?" + +#. Key: 64EB32544FE55DE327638AAD8316671E +#. SourceLocation: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatDisplayName +#: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatDisplayName +msgctxt ",64EB32544FE55DE327638AAD8316671E" +msgid "StatName: " +msgstr "StatName: " + +#. Key: 663EDAE54CE37DCDF45443AAF5DB448A +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadDisplayName +msgctxt ",663EDAE54CE37DCDF45443AAF5DB448A" +msgid "Joycons" +msgstr "Joy-Con" + +#. Key: 6712F27C4E870E339083C1915F794F9D +#. SourceLocation: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileDescription +#: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileDescription +msgctxt ",6712F27C4E870E339083C1915F794F9D" +msgid "Destroy blocks, collect power ups, and avoid getting exploded in this top-down party game." +msgstr "Destrua blocos, colete reforços e evite ser explodido neste jogo em equipe com toques de hierarquia de poder." + +#. Key: 69A724B94225BBA33DE819A5D8F7C57E +#. SourceLocation: /Game/System/Teams/TeamDA_Blue.TeamDA_Blue.TeamShortName +#: /Game/System/Teams/TeamDA_Blue.TeamDA_Blue.TeamShortName +msgctxt ",69A724B94225BBA33DE819A5D8F7C57E" +msgid "Blue" +msgstr "Azul" + +#. Key: 6B0C0E94405AC4CA8A1861BF9A61FB27 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +msgctxt ",6B0C0E94405AC4CA8A1861BF9A61FB27" +msgid "Idle Time: " +msgstr "Tempo ocioso: " + +#. Key: 6BBCD782422A82A576EB8BB377C1FBBD +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +msgctxt ",6BBCD782422A82A576EB8BB377C1FBBD" +msgid "Offline" +msgstr "Offline" + +#. Key: 6D46C23149718DC18200EAB91B08D57B +#. SourceLocation: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",6D46C23149718DC18200EAB91B08D57B" +msgid "Shotgun" +msgstr "Espingarda" + +#. Key: 6D87F7964B4EC6B934F786A4C96AB875 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:WidgetTree.CommonTextBlock_96.Text +#: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:WidgetTree.CommonTextBlock_96.Text +msgctxt ",6D87F7964B4EC6B934F786A4C96AB875" +msgid "Obtained" +msgstr "Adquirido" + +#. Key: 6EBC0F54428A804A7D96FEBDCB55A25D +#. SourceLocation: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileSubTitle +#: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileSubTitle +msgctxt ",6EBC0F54428A804A7D96FEBDCB55A25D" +msgid "Default Map" +msgstr "Mapa padrão" + +#. Key: 6FD0F45E4F62CF0232CBE2A6BE8FA3E2 +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +msgctxt ",6FD0F45E4F62CF0232CBE2A6BE8FA3E2" +msgid "Defeated" +msgstr "Derrota" + +#. Key: 6FF2B920404C2FFE4380DC9152ACC6C2 +#. SourceLocation: /Game/UI/Foundation/RichTextData/RichTextIconSet.RichTextIconSet.Icon.Warning.DisplayName +#: /Game/UI/Foundation/RichTextData/RichTextIconSet.RichTextIconSet.Icon.Warning.DisplayName +msgctxt ",6FF2B920404C2FFE4380DC9152ACC6C2" +msgid "Warning" +msgstr "Aviso" + +#. Key: 70012CA348A3BDE581C6DF99E8CCB6D5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",70012CA348A3BDE581C6DF99E8CCB6D5" +msgid "Emote (Gamepad)" +msgstr "Gesto (controle)" + +#. Key: 706694FA4075BE82B78C7F9EBDBE71C9 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock.Text +msgctxt ",706694FA4075BE82B78C7F9EBDBE71C9" +msgid "AI Combatants" +msgstr "Combatentes de IA" + +#. Key: 708855C240B9A9AD1B70FFB79672F260 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +msgctxt ",708855C240B9A9AD1B70FFB79672F260" +msgid "Packet Send Rate: " +msgstr "Taxa de envio de pacotes: " + +#. Key: 70BB3C784F191CC3D37702A86E63BC90 +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +msgctxt ",70BB3C784F191CC3D37702A86E63BC90" +msgid "Are you sure?" +msgstr "Tem certeza?" + +#. Key: 715796D64602FD80242625A5893355B5 +#. SourceLocation: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_KBM.PMI_ShooterDefaultConfig_KBM.ConfigDisplayName +#: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_KBM.PMI_ShooterDefaultConfig_KBM.ConfigDisplayName +msgctxt ",715796D64602FD80242625A5893355B5" +msgid "Shooter Keyboard & Mouse" +msgstr "Atirar com teclado e mouse" + +#. Key: 734BCC0D40467B6B4137909E31480314 +#. SourceLocation: /TopDownArena/UserInterface/Player/W_Powerup_Stat.W_Powerup_Stat_C:WidgetTree.BonusText.Text +#: /TopDownArena/UserInterface/Player/W_Powerup_Stat.W_Powerup_Stat_C:WidgetTree.BonusText.Text +msgctxt ",734BCC0D40467B6B4137909E31480314" +msgid "{X}" +msgstr "{X}" + +#. Key: 7375572240549E07C95BD88C7AEEE604 +#. SourceLocation: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_2.NewTextRenderComponent.Text +#: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_2.NewTextRenderComponent.Text +msgctxt ",7375572240549E07C95BD88C7AEEE604" +msgid "Aim Assist Targets" +msgstr "Alvos de assistência de mira" + +#. Key: 73CAF326400E392AFBECF392AE4C7741 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",73CAF326400E392AFBECF392AE4C7741" +msgid "Throw Grenade (Gamepad)" +msgstr "Lançar granada (controle)" + +#. Key: 74550CC94DA54536E00EA580F2BA48D0 +#. SourceLocation: /ShooterCore/UserInterface/HUD/W_AbilityProgress.W_AbilityProgress_C:WidgetTree.ProgressText.Text +#: /ShooterCore/UserInterface/HUD/W_AbilityProgress.W_AbilityProgress_C:WidgetTree.ProgressText.Text +msgctxt ",74550CC94DA54536E00EA580F2BA48D0" +msgid "10" +msgstr "10" + +#. Key: 745EEA024D479AE7A07FA7B326621A6F +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_SwitchHandheldWarning.Text +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_SwitchHandheldWarning.Text +msgctxt ",745EEA024D479AE7A07FA7B326621A6F" +msgid "Please connect your Nintendo Switch™ to the TV to setup the Safe Zone." +msgstr "Conecte seu Nintendo Switch™ à TV para configurar a Zona Segura." + +#. Key: 74B3967F4C1BBC6A237194B1B9F47563 +#. SourceLocation: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileSubTitle +#: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileSubTitle +msgctxt ",74B3967F4C1BBC6A237194B1B9F47563" +msgid "Checkered" +msgstr "Xadrez" + +#. Key: 75C95E9D4F42EBC566DA6FBBCE9CF3C5 +#. SourceLocation: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileTitle +#: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileTitle +msgctxt ",75C95E9D4F42EBC566DA6FBBCE9CF3C5" +msgid "Front End" +msgstr "Front-end" + +#. Key: 7648222A4B7B3B8FAA82B18036CF67B3 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(1 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(1 - Value).DisplayNameMap +msgctxt ",7648222A4B7B3B8FAA82B18036CF67B3" +msgid "Hold" +msgstr "Segurar" + +#. Key: 77D074844B3800FE64B8D6B95A0447D4 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleText.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleText.Text +msgctxt ",77D074844B3800FE64B8D6B95A0447D4" +msgid "{Bots Toggle}" +msgstr "{Bots Toggle}" + +#. Key: 7B8505164640BE16F0A4AE86007603BE +#. SourceLocation: /Game/UI/Settings/W_GameSettingsDetailView.W_GameSettingsDetailView_C:WidgetTree.Text_SettingName.Text +#: /Game/UI/Settings/W_GameSettingsDetailView.W_GameSettingsDetailView_C:WidgetTree.Text_SettingName.Text +msgctxt ",7B8505164640BE16F0A4AE86007603BE" +msgid "{Settings Title}" +msgstr "{Settings Title}" + +#. Key: 7BA0388F4468954236B40AB3D721822A +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +msgctxt ",7BA0388F4468954236B40AB3D721822A" +msgid "GPU Time: " +msgstr "Tempo da GPU: " + +#. Key: 7BEB71C541CC6BFA9FFF64BC65399DCC +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",7BEB71C541CC6BFA9FFF64BC65399DCC" +msgid "Gamepad" +msgstr "Controle" + +#. Key: 7E6704DC46DC97DA49D039963C89A6B0 +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +msgctxt ",7E6704DC46DC97DA49D039963C89A6B0" +msgid "Exit Game" +msgstr "Sair do jogo" + +#. Key: 7FD2E328436A17CA3A9E45B318DC74F7 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ElimCount.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ElimCount.Text +msgctxt ",7FD2E328436A17CA3A9E45B318DC74F7" +msgid "Eliminations" +msgstr "Eliminações" + +#. Key: 80661AE54A3BA7B6C48D8FB06A50AEDF +#. SourceLocation: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C.DisplayName +#: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C.DisplayName +msgctxt ",80661AE54A3BA7B6C48D8FB06A50AEDF" +msgid "Pistol" +msgstr "Pistola" + +#. Key: 8184E0F3472FD8370AAF98940C74A1CD +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",8184E0F3472FD8370AAF98940C74A1CD" +msgid "Dash" +msgstr "Correr" + +#. Key: 8197984348C0720932318DB21DE2835A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",8197984348C0720932318DB21DE2835A" +msgid "Quick Slot 1" +msgstr "Atalho de arma 1" + +#. Key: 81ABBB894916B85BF80AE3B1D669219B +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",81ABBB894916B85BF80AE3B1D669219B" +msgid "Gamepad" +msgstr "Controle" + +#. Key: 831CE0B5485404EA8D8B468C799942CD +#. SourceLocation: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_Gamepad.PMI_ShooterDefaultConfig_Gamepad.ConfigDisplayName +#: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_Gamepad.PMI_ShooterDefaultConfig_Gamepad.ConfigDisplayName +msgctxt ",831CE0B5485404EA8D8B468C799942CD" +msgid "Shooter Gamepad" +msgstr "Atirar com controle" + +#. Key: 83CFC8D04BCAE02F9DDD539D88AE3232 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.BeenEliminatedCount.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.BeenEliminatedCount.Text +msgctxt ",83CFC8D04BCAE02F9DDD539D88AE3232" +msgid "Eliminated" +msgstr "Mortes" + +#. Key: 845C671A47C204E52EC0169312E07BFF +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadDisplayName +msgctxt ",845C671A47C204E52EC0169312E07BFF" +msgid "Dual Shock 4" +msgstr "Dual Shock 4" + +#. Key: 84B4FA8B4A84E6B5ABD1DAB1B84236C0 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",84B4FA8B4A84E6B5ABD1DAB1B84236C0" +msgid "Shooter Core" +msgstr "Jogo de tiro básico" + +#. Key: 854A0FB7483F4290CF1400ADDCFEBB52 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",854A0FB7483F4290CF1400ADDCFEBB52" +msgid "Gamepad" +msgstr "Controle" + +#. Key: 85B8AC304FDC2DDFE6DA3F806629243F +#. SourceLocation: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_3.NewTextRenderComponent.Text +#: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_3.NewTextRenderComponent.Text +msgctxt ",85B8AC304FDC2DDFE6DA3F806629243F" +msgid "Use \"lyra.Weapon.DrawAimAssistDebug\" to draw debug data" +msgstr "Usar \"lyra.Weapon.DrawAimAssistDebug\" para obter dados de depuração" + +#. Key: 85E017DE4E62414B29880DB637666AFD +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.4x.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.4x.DisplayName +msgctxt ",85E017DE4E62414B29880DB637666AFD" +msgid "Quadruple Elimination" +msgstr "Eliminação quádrupla" + +#. Key: 8689AED14EB88E33EC1CF78623D8BEC4 +#. SourceLocation: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(1 - Value).FailureTagToUserFacingMessages +#: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(1 - Value).FailureTagToUserFacingMessages +msgctxt ",8689AED14EB88E33EC1CF78623D8BEC4" +msgid "Not Enough Ammo" +msgstr "Sem munição suficiente" + +#. Key: 8703EB4442A681348138D983FE3C7FEF +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.OptionsButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.OptionsButton.ButtonText +msgctxt ",8703EB4442A681348138D983FE3C7FEF" +msgid "Options" +msgstr "Opções" + +#. Key: 87537FA240954D687BB984B566CD2BF2 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +msgctxt ",87537FA240954D687BB984B566CD2BF2" +msgid "CPU (Render) Time" +msgstr "Tempo de CPU (Renderização)" + +#. Key: 88D9C80E438C653987EE34A071A74BF6 +#. SourceLocation: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",88D9C80E438C653987EE34A071A74BF6" +msgid "Heal Pickup" +msgstr "Curativo" + +#. Key: 899ECAF44A434CADB576AF896790318F +#. SourceLocation: /ShooterCore/Blueprint/B_WeaponSpawner.B_WeaponSpawner_C:ExecuteUbergraph_B_WeaponSpawner [Script Bytecode] +#: /ShooterCore/Blueprint/B_WeaponSpawner.B_WeaponSpawner_C:ExecuteUbergraph_B_WeaponSpawner [Script Bytecode] +msgctxt ",899ECAF44A434CADB576AF896790318F" +msgid "Spare Ammo Full" +msgstr "Estoque de munição cheio" + +#. Key: 8A3A3BC5401B375E4FBAE99CD0B02DA8 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",8A3A3BC5401B375E4FBAE99CD0B02DA8" +msgid "Gamepad" +msgstr "Controle" + +#. Key: 8AB6935B4A23AD7CF42A1F9F58A9EF34 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",8AB6935B4A23AD7CF42A1F9F58A9EF34" +msgid "Quick Slot 3" +msgstr "Atalho de arma 3" + +#. Key: 8B8C673046123190F1AFB4AC3FEE5431 +#. SourceLocation: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileSubTitle +#: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileSubTitle +msgctxt ",8B8C673046123190F1AFB4AC3FEE5431" +msgid "Shooter Gym" +msgstr "Centro de treino" + +#. Key: 8BDBDE6E4846AE5A124CE784872AD82D +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileSubTitle +#: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileSubTitle +msgctxt ",8BDBDE6E4846AE5A124CE784872AD82D" +msgid "Expanse" +msgstr "Extensão" + +#. Key: 8CB5616A41E172DFE018058CA46712E3 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +msgctxt ",8CB5616A41E172DFE018058CA46712E3" +msgid "CPU (RHI) Time" +msgstr "Tempo da CPU (RHI)" + +#. Key: 8D9CD0874CAA179AF8554CAFEFA1AD5B +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.RefreshButton.ButtonText +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.RefreshButton.ButtonText +msgctxt ",8D9CD0874CAA179AF8554CAFEFA1AD5B" +msgid "Refresh Search" +msgstr "Atualizar pesquisa" + +#. Key: 8F86FE4147709E9ADBCC2888BCF07415 +#. SourceLocation: /Game/UI/Settings/Screens/Gamma/W_GammaEditor.W_GammaEditor_C:WidgetTree.RichText_Default.Text +#: /Game/UI/Settings/Screens/Gamma/W_GammaEditor.W_GammaEditor_C:WidgetTree.RichText_Default.Text +msgctxt ",8F86FE4147709E9ADBCC2888BCF07415" +msgid "Use left stick to adjust the corners\r\nso it lines up with the edges of your display." +msgstr "Use o analógico esquerdo para ajustar os cantos\r\nde modo que a zona morta fique alinhada com as bordas da tela." + +#. Key: 90488E3F473C9B6EC494FCBD4F39585D +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:UpdateClock [Script Bytecode] +#: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:UpdateClock [Script Bytecode] +msgctxt ",90488E3F473C9B6EC494FCBD4F39585D" +msgid "{min}:{sec}" +msgstr "{min}:{sec}" + +#. Key: 90C04A53441DAB7CC7D259838013F16D +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadDisplayName +msgctxt ",90C04A53441DAB7CC7D259838013F16D" +msgid "Xbox Controller" +msgstr "Controle do Xbox" + +#. Key: 938A78C443CEE025B70F749DF31FFAE1 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +msgctxt ",938A78C443CEE025B70F749DF31FFAE1" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: 9395402C4381A44435E10798328D6E3F +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.CreditsButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.CreditsButton.ButtonText +msgctxt ",9395402C4381A44435E10798328D6E3F" +msgid "Credits" +msgstr "Créditos" + +#. Key: 93E655B44960423EB691839383DC9F91 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Description +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Description +msgctxt ",93E655B44960423EB691839383DC9F91" +msgid "Create a new session of any type, with other players or bots, online or locally." +msgstr "Crie uma nova sessão de qualquer tipo, com outros jogadores ou bots, on-line ou localmente." + +#. Key: 953CDA0342D82F1A164935966EB1B429 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(3 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(3 - Value).DisplayNameMap +msgctxt ",953CDA0342D82F1A164935966EB1B429" +msgid "Right" +msgstr "Direita" + +#. Key: 961D4DF74762E292D7E079A156BCECA9 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +msgctxt ",961D4DF74762E292D7E079A156BCECA9" +msgid "Online" +msgstr "On-line" + +#. Key: 961EFAAB46BE0480CD0820BE0486ABD5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",961EFAAB46BE0480CD0820BE0486ABD5" +msgid "Gamepad" +msgstr "Controle" + +#. Key: 96D0FAAA447946277179589D7D8C5D38 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",96D0FAAA447946277179589D7D8C5D38" +msgid "Melee (Gamepad)" +msgstr "Corpo a corpo (controle)" + +#. Key: 96E767F743A25801E4D3A299F8E58EFD +#. SourceLocation: /TopDownArena/UserInterface/Player/W_PlayerTile.W_PlayerTile_C:WidgetTree.PlayerName.Text +#: /TopDownArena/UserInterface/Player/W_PlayerTile.W_PlayerTile_C:WidgetTree.PlayerName.Text +msgctxt ",96E767F743A25801E4D3A299F8E58EFD" +msgid "{Player}" +msgstr "{Player}" + +#. Key: 96FC4BAF4556046EC3B8DE8F3C8BCA01 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +msgctxt ",96FC4BAF4556046EC3B8DE8F3C8BCA01" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: 9802746D40A7EF6A45CC20ACE072B6F3 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9802746D40A7EF6A45CC20ACE072B6F3" +msgid "Quickslot Cycle Backward" +msgstr "Passar para o atalho anterior" + +#. Key: 982452CC4E88DEE2C2BB8483BDFEC43E +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",982452CC4E88DEE2C2BB8483BDFEC43E" +msgid "Throw Grenade" +msgstr "Lançar granada" + +#. Key: 99BB6C0B4F25027FD0134A889DFBE75E +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.BeenEliminatedCount.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.BeenEliminatedCount.Text +msgctxt ",99BB6C0B4F25027FD0134A889DFBE75E" +msgid "Eliminated" +msgstr "Mortes" + +#. Key: 9A50562A41DE05B9DCA5769B65D0B79A +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +msgctxt ",9A50562A41DE05B9DCA5769B65D0B79A" +msgid "GPU Time: " +msgstr "Tempo da GPU: " + +#. Key: 9BE1A4DE4867764540091AA9EAE87570 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",9BE1A4DE4867764540091AA9EAE87570" +msgid "Gamepad" +msgstr "Controle" + +#. Key: 9C2E09EE43163AFBBF789CA3FD432965 +#. SourceLocation: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",9C2E09EE43163AFBBF789CA3FD432965" +msgid "Pistol" +msgstr "Pistola" + +#. Key: 9C30B17047263BD32A33EB8717566376 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",9C30B17047263BD32A33EB8717566376" +msgid "Gamepad" +msgstr "Controle" + +#. Key: 9CC7277D4CED4E33C019ABB279CA2609 +#. SourceLocation: /ShooterCore/UserInterface/HUD/W_QuickBarSlot.W_QuickBarSlot_C:WidgetTree.EmptyText.Text +#: /ShooterCore/UserInterface/HUD/W_QuickBarSlot.W_QuickBarSlot_C:WidgetTree.EmptyText.Text +msgctxt ",9CC7277D4CED4E33C019ABB279CA2609" +msgid "Empty" +msgstr "Vazio" + +#. Key: 9CE5D9D248DB880DB09177BBFD6F541C +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.IdleTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.IdleTimeWidget.StatDisplayName +msgctxt ",9CE5D9D248DB880DB09177BBFD6F541C" +msgid "Idle Time: " +msgstr "Tempo ocioso: " + +#. Key: 9D14950145212EEB2C6073906613EB87 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9D14950145212EEB2C6073906613EB87" +msgid "Aim Down Sight" +msgstr "Mira de precisão" + +#. Key: 9DA5266F48DE03777836849F683D4DC2 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile1.ExperienceDisplayName +#: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile1.ExperienceDisplayName +msgctxt ",9DA5266F48DE03777836849F683D4DC2" +msgid "Example\r\nExperience 1" +msgstr "Exemplo\r\nExperiência 1" + +#. Key: 9DB4CB3B40ED9D904D883396DA91DD36 +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileDescription +#: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileDescription +msgctxt ",9DB4CB3B40ED9D904D883396DA91DD36" +msgid "Find and eliminate enough enemies to win in this classic head-to-head team match." +msgstr "Encontre e elimine inimigos suficientes para vencer nesta clássica partida de mata-mata em equipes." + +#. Key: 9DBE1BEF4B0438FE4E9F638F82F77264 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9DBE1BEF4B0438FE4E9F638F82F77264" +msgid "Move Backwards" +msgstr "Andar para trás" + +#. Key: 9E97BA75491D6F5AC0E034BB1FB2A057 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadCategory +msgctxt ",9E97BA75491D6F5AC0E034BB1FB2A057" +msgid "Controller" +msgstr "Controle" + +#. Key: 9F0691474837C58C9681D7A4D7FE4C31 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +msgctxt ",9F0691474837C58C9681D7A4D7FE4C31" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: 9F3531564FC5EE52359EC69A48AD8E04 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9F3531564FC5EE52359EC69A48AD8E04" +msgid "Move Right" +msgstr "Mover para a direita" + +#. Key: 9FC4A82E40FF8868013C0C939C80AC5A +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +msgctxt ",9FC4A82E40FF8868013C0C939C80AC5A" +msgid "You have been assigned to the Red Team " +msgstr "Você foi designado para a Equipe Vermelha " + +#. Key: 9FF4964643BFF859CB6692B91D37AC4F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_104.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_104.Text +msgctxt ",9FF4964643BFF859CB6692B91D37AC4F" +msgid "Host a game" +msgstr "Hospedar um jogo" + +#. Key: A05DB43247D7F3E6BBD46CA5AF18623C +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:WidgetTree.Clock.Text +#: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:WidgetTree.Clock.Text +msgctxt ",A05DB43247D7F3E6BBD46CA5AF18623C" +msgid "00:00" +msgstr "00:00" + +#. Key: A111107749C75E2CB467B3998AE048E5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",A111107749C75E2CB467B3998AE048E5" +msgid "Gamepad" +msgstr "Controle" + +#. Key: A3015C164B7B8ECECDCD4EAEB957BCC3 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(1 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(1 - Value).DisplayNameMap +msgctxt ",A3015C164B7B8ECECDCD4EAEB957BCC3" +msgid "Backward" +msgstr "Para trás" + +#. Key: A32FF4184C5D7D9DDAF2A48CABEB2C40 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_C.PointLetterText +#: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_C.PointLetterText +msgctxt ",A32FF4184C5D7D9DDAF2A48CABEB2C40" +msgid "C" +msgstr "C" + +#. Key: A34A0D8E4314D6E1EA929488D87DF30A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",A34A0D8E4314D6E1EA929488D87DF30A" +msgid "Quick Slot 3" +msgstr "Atalho de arma 3" + +#. Key: A431A6284675D8AD0FA9C685CB59220D +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.ReturnButton.ButtonText +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.ReturnButton.ButtonText +msgctxt ",A431A6284675D8AD0FA9C685CB59220D" +msgid "Quit Game" +msgstr "Parar de jogar" + +#. Key: A622ACF8477B043394C3E3B869899D2E +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadPlatformName +msgctxt ",A622ACF8477B043394C3E3B869899D2E" +msgid "Xbox One" +msgstr "Xbox One" + +#. Key: A628D2D947BB3880B76494BDDB22BA26 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerName.W_SB_PlayerName_C:WidgetTree.PlayerNameWidget.Text +#: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerName.W_SB_PlayerName_C:WidgetTree.PlayerNameWidget.Text +msgctxt ",A628D2D947BB3880B76494BDDB22BA26" +msgid "{Player Name : very long text}" +msgstr "{Player Name : very long text}" + +#. Key: A69C5126480675E3817904A3358825C5 +#. SourceLocation: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileDescription +#: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileDescription +msgctxt ",A69C5126480675E3817904A3358825C5" +msgid "No gameplay here, just an example." +msgstr "Não há jogabilidade aqui, apenas um exemplo." + +#. Key: A6D01DBD49AE1A91111473B4FA99C449 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",A6D01DBD49AE1A91111473B4FA99C449" +msgid "Crouch" +msgstr "Agachar" + +#. Key: A6F6FE04408086953E35A69521479907 +#. SourceLocation: /Game/UI/Settings/Extensions/Subtitle/W_Settings_SubtitlePreview.W_Settings_SubtitlePreview_C:WidgetTree.Subtitles.PreviewText +#: /Game/UI/Settings/Extensions/Subtitle/W_Settings_SubtitlePreview.W_Settings_SubtitlePreview_C:WidgetTree.Subtitles.PreviewText +msgctxt ",A6F6FE04408086953E35A69521479907" +msgid "Leave fur on owners clothes cat dog hate mouse eat string barf pillow no baths hate everything. Mew stare at owner accusingly then wink purr for no reason yet commence midnight zoomies" +msgstr "Deixe peles nas roupas dos donos gato cachorro odeia rato come barbante vomita travesseiro sem banhos odeia tudo. Mew encara o dono de forma acusadora e depois pisca ronrona sem motivo ainda começa a fazer atividades à meia-noite" + +#. Key: A734B1924414D31819EAE897DA322536 +#. SourceLocation: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:ExecuteUbergraph_B_GrantAbilityPad_ApplyGE [Script Bytecode] +#: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:ExecuteUbergraph_B_GrantAbilityPad_ApplyGE [Script Bytecode] +msgctxt ",A734B1924414D31819EAE897DA322536" +msgid "Charging" +msgstr "Carregando" + +#. Key: A8101294485E0B66E99830BF54DDEF90 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(22).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(22).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",A8101294485E0B66E99830BF54DDEF90" +msgid "Fire Weapon (Auto)" +msgstr "Disparar arma (Automático)" + +#. Key: AAB8468C47F1A48D7E4DE5B47EFE64BF +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.PlayerNameWidget.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.PlayerNameWidget.Text +msgctxt ",AAB8468C47F1A48D7E4DE5B47EFE64BF" +msgid "Player Name" +msgstr "Nome do jogador" + +#. Key: AB3DDDE340C74CB8814B06B99CBE1405 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",AB3DDDE340C74CB8814B06B99CBE1405" +msgid "Throw Grenade (Gamepad)" +msgstr "Lançar granada (controle)" + +#. Key: AC4333F143A1E92BDC5CC98071AFDDD8 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",AC4333F143A1E92BDC5CC98071AFDDD8" +msgid "Reload (Gamepad)" +msgstr "Recarregar (controle)" + +#. Key: AF1A053A4431F4B19820C3B5ACE7305B +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",AF1A053A4431F4B19820C3B5ACE7305B" +msgid "Auto-run" +msgstr "Correr automaticamente" + +#. Key: AF2FEF114EC65F6D21283AB9CCD03AFE +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatValueFormat +msgctxt ",AF2FEF114EC65F6D21283AB9CCD03AFE" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: AF7D54CF47CAF2BDD0322CA1DEE33BD8 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ADS_Speed.IMC_ADS_Speed.ContextDescription +#: /ShooterCore/Input/Mappings/IMC_ADS_Speed.IMC_ADS_Speed.ContextDescription +msgctxt ",AF7D54CF47CAF2BDD0322CA1DEE33BD8" +msgid "Input mapping context that will be applied when the player aims down sights. It makes the aim speed slower for better accuracy. See GA_ADS." +msgstr "Contexto de mapeamento de entrada que será aplicado quando o jogador mirar para baixo. Reduz a velocidade da mira para maior precisão. Ver GA_ADS." + +#. Key: AF8FF73C44708FB3DBC17BA1C8EF3A88 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +msgctxt ",AF8FF73C44708FB3DBC17BA1C8EF3A88" +msgid "CPU (Render) Time: " +msgstr "Tempo de CPU (Renderização): " + +#. Key: B0637EB74FB5351D5E9B9C851ADC8094 +#. SourceLocation: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.Prompt.Text +#: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.Prompt.Text +msgctxt ",B0637EB74FB5351D5E9B9C851ADC8094" +msgid "Press any key to assign it to the action you chose." +msgstr "Pressione qualquer tecla para atribuí-la à ação que você escolheu." + +#. Key: B356D1784244FCB7CBBC06B890B9513F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",B356D1784244FCB7CBBC06B890B9513F" +msgid "Move Forward" +msgstr "Avançar" + +#. Key: B37841AC44D4BD9DE2DB33BF2C4BB79C +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +msgctxt ",B37841AC44D4BD9DE2DB33BF2C4BB79C" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: B3A131CB482DEF4F2D7D1A8BF033E132 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",B3A131CB482DEF4F2D7D1A8BF033E132" +msgid "Gamepad" +msgstr "Controle" + +#. Key: B49FD9F84FDAD53DE6CFA2AFF39FEB6A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",B49FD9F84FDAD53DE6CFA2AFF39FEB6A" +msgid "Gamepad" +msgstr "Controle" + +#. Key: B4E733404947D2A3E2909B8E58769923 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_103.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_103.Text +msgctxt ",B4E733404947D2A3E2909B8E58769923" +msgid "Network" +msgstr "Rede" + +#. Key: B555EB214CBE76A07C4BEA82FE56BE6E +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +msgctxt ",B555EB214CBE76A07C4BEA82FE56BE6E" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: B5BEA0C34E8A6727C38ED4AD629909A6 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",B5BEA0C34E8A6727C38ED4AD629909A6" +msgid "Gamepad" +msgstr "Controle" + +#. Key: B61C2E384ACF8FA42E80B3A191AE888D +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +msgctxt ",B61C2E384ACF8FA42E80B3A191AE888D" +msgid "Packet Avg Size (in)" +msgstr "Tamanho médio do pacote (entrada)" + +#. Key: B97EA1CB4795D31B6123D49DA26A1632 +#. SourceLocation: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.MapTitle.Text +#: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.MapTitle.Text +msgctxt ",B97EA1CB4795D31B6123D49DA26A1632" +msgid "Map Title" +msgstr "Título do mapa" + +#. Key: BA912D0B4F8C97D580EF4FA72B5A5AD1 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +msgctxt ",BA912D0B4F8C97D580EF4FA72B5A5AD1" +msgid "Red" +msgstr "Vermelho" + +#. Key: BB1D87EF4B72728695BFC3A57AA2D93D +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BB1D87EF4B72728695BFC3A57AA2D93D" +msgid "Throw Grenade" +msgstr "Lançar granada" + +#. Key: BC1A3F854C9C13F2AFD8CBA172E1FB14 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BC1A3F854C9C13F2AFD8CBA172E1FB14" +msgid "Aim Down Sight (Gamepad)" +msgstr "Mira de precisão (controle)" + +#. Key: BD6A3FCD4A49AFB7B518C9B287E9F3C1 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BD6A3FCD4A49AFB7B518C9B287E9F3C1" +msgid "Jump (Gamepad)" +msgstr "Pular (controle)" + +#. Key: BE94897645662FD7F281D7A12C3A5BE7 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BE94897645662FD7F281D7A12C3A5BE7" +msgid "Aim Down Sight (Gamepad)" +msgstr "Mira de precisão (controle)" + +#. Key: BEB829FE4D185E6F1C6BE7BF5B0A0A79 +#. SourceLocation: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileTitle +#: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileTitle +msgctxt ",BEB829FE4D185E6F1C6BE7BF5B0A0A79" +msgid "Control" +msgstr "Controle" + +#. Key: BECBFEBD47CE68BB8EF76DBCE0062B7F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BECBFEBD47CE68BB8EF76DBCE0062B7F" +msgid "Crouch (Gamepad)" +msgstr "Agachar (controle)" + +#. Key: BF526E50479F91151D4162865A6C42BE +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +msgctxt ",BF526E50479F91151D4162865A6C42BE" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: C048AC7F49BB5DB44D0533ADDB844C4B +#. SourceLocation: /Game/Weapons/GA_Weapon_Fire.Default__GA_Weapon_Fire_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +#: /Game/Weapons/GA_Weapon_Fire.Default__GA_Weapon_Fire_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +msgctxt ",C048AC7F49BB5DB44D0533ADDB844C4B" +msgid "No Ammo!" +msgstr "Sem munição!" + +#. Key: C0C628BD460B784B8F63B8B6418FECBC +#. SourceLocation: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Text +#: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Text +msgctxt ",C0C628BD460B784B8F63B8B6418FECBC" +msgid "{Button Text}" +msgstr "{Button Text}" + +#. Key: C0DBC30B4209FF6393C994A39D2F2C68 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C0DBC30B4209FF6393C994A39D2F2C68" +msgid "Emote (Gamepad)" +msgstr "Gesto (controle)" + +#. Key: C182696D4A8DBFB366382E9956D189AB +#. SourceLocation: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatValueFormat +#: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatValueFormat +msgctxt ",C182696D4A8DBFB366382E9956D189AB" +msgid "{StatValue}ms" +msgstr "{StatValue}ms" + +#. Key: C23A168F4D81EC273D8153B8DB4D90C9 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C23A168F4D81EC273D8153B8DB4D90C9" +msgid "Quick Slot 1" +msgstr "Atalho de arma 1" + +#. Key: C2B7E2E24A77C90AA83E20AB39BA3AF6 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C2B7E2E24A77C90AA83E20AB39BA3AF6" +msgid "Dash (Gamepad)" +msgstr "Correr (controle)" + +#. Key: C4054EFA439919B343651C86A0B4DE02 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(19).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(19).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C4054EFA439919B343651C86A0B4DE02" +msgid "Jump" +msgstr "Pular" + +#. Key: C46362AF402EF874EE7CF79395EBB229 +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +msgctxt ",C46362AF402EF874EE7CF79395EBB229" +msgid "{GameMode} / " +msgstr "{GameMode} / " + +#. Key: C5D8D01643616ABFC4AB779CA744C936 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:ExecuteUbergraph_W_SessionBrowserScreen [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:ExecuteUbergraph_W_SessionBrowserScreen [Script Bytecode] +msgctxt ",C5D8D01643616ABFC4AB779CA744C936" +msgid "Session Search" +msgstr "Pesquisa de sessão" + +#. Key: C60573E9430B0CA68C582DB638DC7557 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.ContextDescription +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.ContextDescription +msgctxt ",C60573E9430B0CA68C582DB638DC7557" +msgid "Shooter Game IMC for gamepad" +msgstr "Jogo de tiro IMC para controle" + +#. Key: C630FB7D46193E54EF36A787FF33B87D +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",C630FB7D46193E54EF36A787FF33B87D" +msgid "Gamepad" +msgstr "Controle" + +#. Key: C6F3C387451A7A130B6978B359EBB820 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +msgctxt ",C6F3C387451A7A130B6978B359EBB820" +msgid "Packet Avg Size (out): " +msgstr "Tamanho médio do pacote (saída): " + +#. Key: C811028C441CF902DA89719DBADF4DFE +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C811028C441CF902DA89719DBADF4DFE" +msgid "Reload Weapon" +msgstr "Recarregar arma" + +#. Key: C85074294F02CC433E62618A82E030EF +#. SourceLocation: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:ExecuteUbergraph_W_BuildConfiguration [Script Bytecode] +#: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:ExecuteUbergraph_W_BuildConfiguration [Script Bytecode] +msgctxt ",C85074294F02CC433E62618A82E030EF" +msgid "{BuildVer} ({BuildConfig})" +msgstr "{BuildVer} ({BuildConfig})" + +#. Key: C8D58E734369DF095BF3AF82E70ECA78 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +msgctxt ",C8D58E734369DF095BF3AF82E70ECA78" +msgid "CPU (RHI) Time: " +msgstr "Tempo da CPU (RHI): " + +#. Key: C934C5A1433979CE28245DA67A4D589D +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(0 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(0 - Value).DisplayNameMap +msgctxt ",C934C5A1433979CE28245DA67A4D589D" +msgid "BlendOut" +msgstr "BlendOut" + +#. Key: C94E68504461D73B167087A4C9715B35 +#. SourceLocation: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",C94E68504461D73B167087A4C9715B35" +msgid "Auto Rifle" +msgstr "Rifle automático" + +#. Key: CAA4C0B2442C2A679C985DA91241FFC2 +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsListEntry_Missing.W_SettingsListEntry_Missing_C:WidgetTree.Text_SettingName_1.Text +#: /Game/UI/Settings/Editors/W_SettingsListEntry_Missing.W_SettingsListEntry_Missing_C:WidgetTree.Text_SettingName_1.Text +msgctxt ",CAA4C0B2442C2A679C985DA91241FFC2" +msgid "No Editor Found" +msgstr "Nenhum editor encontrado" + +#. Key: CB9A026144D3CB6030370CAD4D3ECE82 +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +msgctxt ",CB9A026144D3CB6030370CAD4D3ECE82" +msgid "You have been assigned to the Blue Team " +msgstr "Você foi designado para a Equipe Azul " + +#. Key: CBB16DB74A682295FE6EBF9DB6B6D150 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",CBB16DB74A682295FE6EBF9DB6B6D150" +msgid "Gamepad" +msgstr "Controle" + +#. Key: CBB820B2438824B79FCF418F8C2BBA0B +#. SourceLocation: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:UserConstructionScript [Script Bytecode] +#: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:UserConstructionScript [Script Bytecode] +msgctxt ",CBB820B2438824B79FCF418F8C2BBA0B" +msgid "DAMAGE" +msgstr "DANO" + +#. Key: CBDC0A2F4DA740D47489A2A6F20F3E84 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleButton.ButtonText +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleButton.ButtonText +msgctxt ",CBDC0A2F4DA740D47489A2A6F20F3E84" +msgid "Change" +msgstr "Alterar" + +#. Key: CDB9EE2B449672AD36E423825315D94A +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.MapLabel.Text +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.MapLabel.Text +msgctxt ",CDB9EE2B449672AD36E423825315D94A" +msgid "Map" +msgstr "Mapa" + +#. Key: CE374A054872725046E790BED48F5270 +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileDescription +#: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileDescription +msgctxt ",CE374A054872725046E790BED48F5270" +msgid "Secure the control points along with your teammates to increase your score and win." +msgstr "Garanta os pontos de controle com seus companheiros de equipe para aumentar sua pontuação e vencer." + +#. Key: CF7B4D7D49C98DEAE65B65ADDA34699B +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",CF7B4D7D49C98DEAE65B65ADDA34699B" +msgid "Reload (Gamepad)" +msgstr "Recarregar (controle)" + +#. Key: CFF7A17B45828BA9C4055A880528713C +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",CFF7A17B45828BA9C4055A880528713C" +msgid "Jump" +msgstr "Pular" + +#. Key: D04D248544CE15424096FCAD1C754FB6 +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Back.ButtonText +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Back.ButtonText +msgctxt ",D04D248544CE15424096FCAD1C754FB6" +msgid "Cancel" +msgstr "Cancelar" + +#. Key: D086A5324B000302144FA2A57D925E87 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadCategory +msgctxt ",D086A5324B000302144FA2A57D925E87" +msgid "Wireless Controller" +msgstr "Controle sem fio" + +#. Key: D0A00FC54C480DD66974159CB138B62A +#. SourceLocation: /ShooterCore/Blueprint/B_GrantInventory_Pad.B_GrantInventory_Pad_C:Text_GEN_VARIABLE.Text +#: /ShooterCore/Blueprint/B_GrantInventory_Pad.B_GrantInventory_Pad_C:Text_GEN_VARIABLE.Text +msgctxt ",D0A00FC54C480DD66974159CB138B62A" +msgid "DAMAGE" +msgstr "DANO" + +#. Key: D1EF437A4F9FF5DE58443886BD514521 +#. SourceLocation: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:ExecuteUbergraph_W_LoadingScreenReasonDebugText [Script Bytecode] +#: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:ExecuteUbergraph_W_LoadingScreenReasonDebugText [Script Bytecode] +msgctxt ",D1EF437A4F9FF5DE58443886BD514521" +msgid "{Reason}..." +msgstr "{Reason}..." + +#. Key: D31F14D4403F6E0BFE4300987803596C +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",D31F14D4403F6E0BFE4300987803596C" +msgid "Gamepad" +msgstr "Controle" + +#. Key: D41C83174B68891CB462CF8B98EF47FA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",D41C83174B68891CB462CF8B98EF47FA" +msgid "Jump (Gamepad)" +msgstr "Pular (controle)" + +#. Key: D449930A4AAF2B5A7B5C9489D4C789E2 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +msgctxt ",D449930A4AAF2B5A7B5C9489D4C789E2" +msgid "Packet Loss (out)" +msgstr "Perda de pacotes (saída)" + +#. Key: D540E579477DAD25CE81238B49F38B8D +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",D540E579477DAD25CE81238B49F38B8D" +msgid "Fire Weapon (Gamepad)" +msgstr "Disparar arma (controle)" + +#. Key: D61464C3432B48D61DE5E38D517C717F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",D61464C3432B48D61DE5E38D517C717F" +msgid "Move (Gamepad)" +msgstr "Mover (controle)" + +#. Key: D7C1014D45690433D5ADC79C410A3428 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +msgctxt ",D7C1014D45690433D5ADC79C410A3428" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: DA149703481BAEA4AA828EA651B5648B +#. SourceLocation: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.ExperienceTitle.Text +#: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.ExperienceTitle.Text +msgctxt ",DA149703481BAEA4AA828EA651B5648B" +msgid "Experience Title" +msgstr "Título da experiência" + +#. Key: DA1D92AA4BF4946A347E7E8C0CB31DC2 +#. SourceLocation: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C.DisplayName +#: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C.DisplayName +msgctxt ",DA1D92AA4BF4946A347E7E8C0CB31DC2" +msgid "Shotgun" +msgstr "Espingarda" + +#. Key: DAA263C04E31DADC56B7B6B783E3998D +#. SourceLocation: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:Text_GEN_VARIABLE.Text +#: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:Text_GEN_VARIABLE.Text +msgctxt ",DAA263C04E31DADC56B7B6B783E3998D" +msgid "DAMAGE" +msgstr "DANO" + +#. Key: DB414375406E207B5FE8788EA419365F +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:WidgetTree.DefeatMessage.Text +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:WidgetTree.DefeatMessage.Text +msgctxt ",DB414375406E207B5FE8788EA419365F" +msgid "Defeat" +msgstr "Derrotar" + +#. Key: DCCB65AC4D758CAE0B5EA8BCF70937F8 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",DCCB65AC4D758CAE0B5EA8BCF70937F8" +msgid "Move Left" +msgstr "Mover para a esquerda" + +#. Key: DD47266C480F60C2E35E62AD5AD83AEB +#. SourceLocation: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileTitle +#: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileTitle +msgctxt ",DD47266C480F60C2E35E62AD5AD83AEB" +msgid "Exploder" +msgstr "Explosivo" + +#. Key: DD77478E46DDFB6910CE2EBE9EB5718F +#. SourceLocation: /ShooterCore/UserInterface/Notifications/Accolades/W_AccoladeToast.W_AccoladeToast_C:WidgetTree.TextWidget.Text +#: /ShooterCore/UserInterface/Notifications/Accolades/W_AccoladeToast.W_AccoladeToast_C:WidgetTree.TextWidget.Text +msgctxt ",DD77478E46DDFB6910CE2EBE9EB5718F" +msgid "Accolade Name" +msgstr "Nome da distinção" + +#. Key: DDDC55F044A6D009AE3FC89634A4FBE3 +#. SourceLocation: Config/DefaultInput.ini:38 +#: Config/DefaultInput.ini:38 +msgctxt ",DDDC55F044A6D009AE3FC89634A4FBE3" +msgid "Back" +msgstr "Voltar" + +#. Key: DE1F25434D413F7B785F099C479D589C +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile2.ExperienceDisplayName +#: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile2.ExperienceDisplayName +msgctxt ",DE1F25434D413F7B785F099C479D589C" +msgid "Example\r\nExperience 2" +msgstr "Exemplo\r\nExperiência 2" + +#. Key: DE90FC2F465DB72035383EAA5C085C9E +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +msgctxt ",DE90FC2F465DB72035383EAA5C085C9E" +msgid "Packet Avg Size (out)" +msgstr "Tamanho médio do pacote (saída)" + +#. Key: DEF9DA8849FC478F8621F3A509D4000F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeButton.ButtonText +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeButton.ButtonText +msgctxt ",DEF9DA8849FC478F8621F3A509D4000F" +msgid "Change" +msgstr "Alterar" + +#. Key: DF7DB3EE4CE76EEB0D84159A0FAAD6A3 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",DF7DB3EE4CE76EEB0D84159A0FAAD6A3" +msgid "Aim Down Sight" +msgstr "Mira de precisão" + +#. Key: E00B7D5C46A46ECB9DE262966BFD5C57 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +msgctxt ",E00B7D5C46A46ECB9DE262966BFD5C57" +msgid "Packet Send Rate" +msgstr "Taxa de envio de pacotes" + +#. Key: E064C0B046D9196D3BFDA9B87E1E857E +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_UserConnectionStatus.W_UserConnectionStatus_C:ExecuteUbergraph_W_UserConnectionStatus [Script Bytecode] +#: /ShooterCore/UserInterface/ScoreBoard/W_UserConnectionStatus.W_UserConnectionStatus_C:ExecuteUbergraph_W_UserConnectionStatus [Script Bytecode] +msgctxt ",E064C0B046D9196D3BFDA9B87E1E857E" +msgid "{Ping} ms" +msgstr "{Ping} ms" + +#. Key: E135EDB34B4D040567F82E8317B2466C +#. SourceLocation: /Game/UI/Foundation/Subtitles/W_SubtitleDisplayHost.W_SubtitleDisplayHost_C:WidgetTree.SubtitleDisplay.PreviewText +#: /Game/UI/Foundation/Subtitles/W_SubtitleDisplayHost.W_SubtitleDisplayHost_C:WidgetTree.SubtitleDisplay.PreviewText +msgctxt ",E135EDB34B4D040567F82E8317B2466C" +msgid "Subtitles live here" +msgstr "As legendas ficam aqui" + +#. Key: E1EF205E4368573D6E8ABEA7BF0DBC6E +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileTitle +#: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileTitle +msgctxt ",E1EF205E4368573D6E8ABEA7BF0DBC6E" +msgid "Elimination" +msgstr "Eliminação" + +#. Key: E3BFBDD142F276564D9A2082F20E521A +#. SourceLocation: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.BP_GameplayEffect_Pad2.Text.Text +#: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.BP_GameplayEffect_Pad2.Text.Text +msgctxt ",E3BFBDD142F276564D9A2082F20E521A" +msgid "HEAL" +msgstr "CURAR" + +#. Key: E40DBDA84BB0A625640CE890772DF399 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:ExecuteUbergraph_W_ItemAcquiredList [Script Bytecode] +#: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:ExecuteUbergraph_W_ItemAcquiredList [Script Bytecode] +msgctxt ",E40DBDA84BB0A625640CE890772DF399" +msgid "{Count}x {ItemName}" +msgstr "{Count}x {ItemName}" + +#. Key: E457F86B42FC1EF1BE36F7A9F2FE0A65 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.10.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.10.DisplayName +msgctxt ",E457F86B42FC1EF1BE36F7A9F2FE0A65" +msgid "Rampage" +msgstr "Frenesi" + +#. Key: E4F45B9C46754466F73D12AFB2B2191F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",E4F45B9C46754466F73D12AFB2B2191F" +msgid "Gamepad" +msgstr "Controle" + +#. Key: E5D0FACC49757D31B57103AD32D851F4 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamName.Text +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamName.Text +msgctxt ",E5D0FACC49757D31B57103AD32D851F4" +msgid "Red" +msgstr "Vermelho" + +#. Key: E6D245554B9583B2462D83A367EF32C7 +#. SourceLocation: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C.DisplayName +#: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C.DisplayName +msgctxt ",E6D245554B9583B2462D83A367EF32C7" +msgid "HealPickup" +msgstr "Curativo" + +#. Key: E6F3933C44E632BE4BF96287CE8E39FA +#. SourceLocation: /TopDownArena/Game/Pickups/GE_BombRangeUp.Default__GE_BombRangeUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +#: /TopDownArena/Game/Pickups/GE_BombRangeUp.Default__GE_BombRangeUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +msgctxt ",E6F3933C44E632BE4BF96287CE8E39FA" +msgid "Range Up" +msgstr "Aumento no alcance" + +#. Key: E7A1AD66427FB74804771781F29C383A +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Text +msgctxt ",E7A1AD66427FB74804771781F29C383A" +msgid "Quickplay" +msgstr "Início rápido" + +#. Key: E7CF7EBE46557265F664F7998029E2BF +#. SourceLocation: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +#: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +msgctxt ",E7CF7EBE46557265F664F7998029E2BF" +msgid "Already Full of Ammo" +msgstr "Já está carregada" + +#. Key: E80A379D47E62430134083927BC1822D +#. SourceLocation: /Game/UI/Hud/W_Healthbar.W_Healthbar_C:WidgetTree.EliminatedText.Text +#: /Game/UI/Hud/W_Healthbar.W_Healthbar_C:WidgetTree.EliminatedText.Text +msgctxt ",E80A379D47E62430134083927BC1822D" +msgid "Eliminated" +msgstr "Eliminado" + +#. Key: E88A30284EF241C93E5C8E87815FE9D5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",E88A30284EF241C93E5C8E87815FE9D5" +msgid "Emote" +msgstr "Gesto" + +#. Key: E88BD12F4EE26671CCDBAD86C10DD6B1 +#. SourceLocation: /Game/System/Teams/TeamDA_Red.TeamDA_Red.TeamShortName +#: /Game/System/Teams/TeamDA_Red.TeamDA_Red.TeamShortName +msgctxt ",E88BD12F4EE26671CCDBAD86C10DD6B1" +msgid "Red" +msgstr "Vermelho" + +#. Key: E95CC0B641115D1DDAB1AD99CD8FAD73 +#. SourceLocation: /Game/UI/PerfStats/W_SingleGraphStat.W_SingleGraphStat_C:WidgetTree.TODO_Label.Text +#: /Game/UI/PerfStats/W_SingleGraphStat.W_SingleGraphStat_C:WidgetTree.TODO_Label.Text +msgctxt ",E95CC0B641115D1DDAB1AD99CD8FAD73" +msgid "TODO" +msgstr "TODO" + +#. Key: EA46B8EE42F2A1D44E88A9A162D7D677 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EA46B8EE42F2A1D44E88A9A162D7D677" +msgid "Fire Weapon Auto (Gamepad)" +msgstr "Disparar arma automaticamente (controle)" + +#. Key: EB6CF8C849DA8AE7EEA5F199FA1F8124 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +msgctxt ",EB6CF8C849DA8AE7EEA5F199FA1F8124" +msgid "GPU Time" +msgstr "Tempo da GPU" + +#. Key: EB97A3DA46CD668B0DC20DA5F93AFEF8 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.5.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.5.DisplayName +msgctxt ",EB97A3DA46CD668B0DC20DA5F93AFEF8" +msgid "Spree" +msgstr "Múltiplas eliminações" + +#. Key: EB9904634A9A98FC8D7B1CAD08D4E023 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +msgctxt ",EB9904634A9A98FC8D7B1CAD08D4E023" +msgid "Server FPS: " +msgstr "FPS do servidor: " + +#. Key: EBBBFEDF43EA7E7D705E9F94844915C1 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EBBBFEDF43EA7E7D705E9F94844915C1" +msgid "Melee" +msgstr "Corpo a corpo" + +#. Key: ED7C842241D3DC70AF8DDCADC5669C5E +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_Default.Text +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_Default.Text +msgctxt ",ED7C842241D3DC70AF8DDCADC5669C5E" +msgid "Use left stick to adjust the corners\r\nso it lines up with the edges of your display." +msgstr "Use o analógico esquerdo para ajustar os cantos\r\nde modo que a zona morta fique alinhada com as bordas da tela." + +#. Key: EDE4E7574944C842E9C1CF8E0BB333D7 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EDE4E7574944C842E9C1CF8E0BB333D7" +msgid "Auto-run" +msgstr "Correr automaticamente" + +#. Key: EE915B9949435E9D0BF1AF9E18D5ECFA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EE915B9949435E9D0BF1AF9E18D5ECFA" +msgid "Crouch (Gamepad)" +msgstr "Agachar (controle)" + +#. Key: EFC808434B60DD86D6F31486D1671CB5 +#. SourceLocation: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.EscapeText.Text +#: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.EscapeText.Text +msgctxt ",EFC808434B60DD86D6F31486D1671CB5" +msgid "Press escape to cancel." +msgstr "Pressione a tecla Escape para cancelar." + +#. Key: F046E8AA444FE70AB3EA6484271E706D +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +msgctxt ",F046E8AA444FE70AB3EA6484271E706D" +msgid "You're All Winners" +msgstr "Vocês são vencedores" + +#. Key: F104DF424959AA30FB62D98DDA7E93A1 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(0 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(0 - Value).DisplayNameMap +msgctxt ",F104DF424959AA30FB62D98DDA7E93A1" +msgid "Forward" +msgstr "Avançar" + +#. Key: F1DF959B4B4CE6C2C4BC48BE574A864A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F1DF959B4B4CE6C2C4BC48BE574A864A" +msgid "Show Scoreboard" +msgstr "Exibir placar" + +#. Key: F277CCB64896F33E243D3F946AD0A430 +#. SourceLocation: /Game/System/Teams/TeamDA_Green.TeamDA_Green.TeamShortName +#: /Game/System/Teams/TeamDA_Green.TeamDA_Green.TeamShortName +msgctxt ",F277CCB64896F33E243D3F946AD0A430" +msgid "Green" +msgstr "Verde" + +#. Key: F285E5FC42CE6BFF45B2859C07EEAA16 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +msgctxt ",F285E5FC42CE6BFF45B2859C07EEAA16" +msgid "Blue" +msgstr "Azul" + +#. Key: F287F4344F47BC35111284922366556A +#. SourceLocation: /Game/UI/DT_UniversalActions.DT_UniversalActions.DefaultBack.DisplayName +#: /Game/UI/DT_UniversalActions.DT_UniversalActions.DefaultBack.DisplayName +msgctxt ",F287F4344F47BC35111284922366556A" +msgid "Back" +msgstr "Voltar" + +#. Key: F2A6DADA427AEA90427ED9BBC7BA3FE5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F2A6DADA427AEA90427ED9BBC7BA3FE5" +msgid "Melee" +msgstr "Corpo a corpo" + +#. Key: F348282746973F4272D935808BCD661C +#. SourceLocation: /Game/UI/Menu/W_LyraExperienceTileButton.Default__W_LyraExperienceTileButton_C.ButtonText +#: /Game/UI/Menu/W_LyraExperienceTileButton.Default__W_LyraExperienceTileButton_C.ButtonText +msgctxt ",F348282746973F4272D935808BCD661C" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: F44F201F4E21916ECEFC679E7C5E9C06 +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_SecondaryKey.ButtonText +#: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_SecondaryKey.ButtonText +msgctxt ",F44F201F4E21916ECEFC679E7C5E9C06" +msgid "Not Bound" +msgstr "Sem vínculo" + +#. Key: F4D4E89A4F138F69C636A492C1433F1F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +msgctxt ",F4D4E89A4F138F69C636A492C1433F1F" +msgid "LAN" +msgstr "LAN" + +#. Key: F4F0B6AC45671B37F00C5AA7E1338255 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F4F0B6AC45671B37F00C5AA7E1338255" +msgid "Fire Weapon" +msgstr "Disparar arma" + +#. Key: F6BE09AA4AEC420C662494804E10C5B4 +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.StartGameButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.StartGameButton.ButtonText +msgctxt ",F6BE09AA4AEC420C662494804E10C5B4" +msgid "Play Lyra" +msgstr "Jogar Lyra" + +#. Key: F750C0964719C179EA361E81B4A7C1FF +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",F750C0964719C179EA361E81B4A7C1FF" +msgid "Gamepad" +msgstr "Controle" + +#. Key: F76179C942EC16CBB508289FDCC909EA +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F76179C942EC16CBB508289FDCC909EA" +msgid "Melee (Gamepad)" +msgstr "Corpo a corpo (controle)" + +#. Key: F79DA43B4FB1FE5DADBA00B783B2A188 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +msgctxt ",F79DA43B4FB1FE5DADBA00B783B2A188" +msgid "Idle Time" +msgstr "Tempo ocioso" + +#. Key: F815711D4267ECA881EBEEA2E84F2113 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/W_InventoryScreen.W_InventoryScreen_C:WidgetTree.CommonTextBlock_334.Text +#: /ShooterMaps/PROTO/InventoryTest/W_InventoryScreen.W_InventoryScreen_C:WidgetTree.CommonTextBlock_334.Text +msgctxt ",F815711D4267ECA881EBEEA2E84F2113" +msgid "Inventory" +msgstr "Inventário" + +#. Key: F9B4952E40D27CA896719E8DF06A9556 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatDisplayName +msgctxt ",F9B4952E40D27CA896719E8DF06A9556" +msgid "Client FPS: " +msgstr "FPS do cliente: " + +#. Key: FADD548E4F869905182BF5B5E276B973 +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.QuitButton_EditorOnly.ButtonText +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.QuitButton_EditorOnly.ButtonText +msgctxt ",FADD548E4F869905182BF5B5E276B973" +msgid "Stop Play-in-Editor" +msgstr "Impedir que o jogo seja iniciado dentro do editor" + +#. Key: FB69B8C24C0DA4B3019E24AD285015DF +#. SourceLocation: /TopDownArena/Game/Pickups/GE_BombCountUp.Default__GE_BombCountUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +#: /TopDownArena/Game/Pickups/GE_BombCountUp.Default__GE_BombCountUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +msgctxt ",FB69B8C24C0DA4B3019E24AD285015DF" +msgid "Bomb Count Up" +msgstr "Contagem de bombas" + +#. Key: FBB001FD475DBE7B05BCB58F061F343B +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Text +msgctxt ",FBB001FD475DBE7B05BCB58F061F343B" +msgid "Browse" +msgstr "Procurar Sessão" + +#. Key: FD2D45F3495717DCCEA955B15C6DE989 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",FD2D45F3495717DCCEA955B15C6DE989" +msgid "Move Left" +msgstr "Mover para a esquerda" + +#. Key: FD741FBF47ECCCBA58BE70A24D3BC4B5 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeText.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeText.Text +msgctxt ",FD741FBF47ECCCBA58BE70A24D3BC4B5" +msgid "{Online Mode}" +msgstr "{Online Mode}" + +#. Key: FE2F4C5D4D505156F3E6A182F8C1AB9B +#. SourceLocation: /Game/Input/Configs/PMI_Default_KBM.PMI_Default_KBM.ConfigDisplayName +#: /Game/Input/Configs/PMI_Default_KBM.PMI_Default_KBM.ConfigDisplayName +msgctxt ",FE2F4C5D4D505156F3E6A182F8C1AB9B" +msgid "Default Keyboard & Mouse" +msgstr "Teclado e mouse padrão" + +#. Key: FE4CB0BC4B3EA54CFED75BA71963A047 +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +msgctxt ",FE4CB0BC4B3EA54CFED75BA71963A047" +msgid "Victorious" +msgstr "Vitória" + +#. Key: FE6097764FD18465D81CDB885CD0AE85 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_104.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_104.Text +msgctxt ",FE6097764FD18465D81CDB885CD0AE85" +msgid "Join a game" +msgstr "Participar de um jogo" + +#. Key: FED210144D5364173EB129A6E0D5F155 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",FED210144D5364173EB129A6E0D5F155" +msgid "Show Scoreboard (Gamepad)" +msgstr "Exibir placar (Controle)" + +#. Key: FEEA210A406D833FC25B59A3E00EBD45 +#. SourceLocation: /Game/Input/Configs/PMI_Default_Gamepad.PMI_Default_Gamepad.ConfigDisplayName +#: /Game/Input/Configs/PMI_Default_Gamepad.PMI_Default_Gamepad.ConfigDisplayName +msgctxt ",FEEA210A406D833FC25B59A3E00EBD45" +msgid "Default Gamepad" +msgstr "Controle padrão" + +#. Key: FFEED97D46650ADD5F31868DB48D4CDE +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +msgctxt ",FFEED97D46650ADD5F31868DB48D4CDE" +msgid " / {MaxPlayers}" +msgstr " / {MaxPlayers}" + +#. Key: Unbound +#. SourceLocation: Plugins/CommonGame/Source/Private/CommonPlayerInputKey.cpp:339 +#: Plugins/CommonGame/Source/Private/CommonPlayerInputKey.cpp:339 +msgctxt "CommonKeybindWidget,Unbound" +msgid "Unbound" +msgstr "Não vinculado" + +#. Key: Error_FindSessionAlreadyInProgress +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:671 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:671 +msgctxt "CommonUser,Error_FindSessionAlreadyInProgress" +msgid "Session search already in progress" +msgstr "Pesquisa de sessão já em andamento" + +#. Key: Error_FindSessionBadPlayer +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:678 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:678 +msgctxt "CommonUser,Error_FindSessionBadPlayer" +msgid "Session search was not provided a local player" +msgstr "Um jogador local não foi especificado para a pesquisa de sessão" + +#. Key: Error_FindSessionV1Failed +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1001 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1001 +msgctxt "CommonUser,Error_FindSessionV1Failed" +msgid "Find session failed" +msgstr "Não foi possível encontrar a sessão" + +#. Key: GuestNickname +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:246 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:246 +msgctxt "CommonUser,GuestNickname" +msgid "Guest" +msgstr "Convidado" + +#. Key: InvalidPlatformUser +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1398 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1398 +msgctxt "CommonUser,InvalidPlatformUser" +msgid "Invalid Platform User" +msgstr "Usuário da plataforma inválido" + +#. Key: LoginFailedEarly +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/AsyncAction_CommonUserInitialize.cpp:59 +#: Plugins/CommonUser/Source/CommonUser/Private/AsyncAction_CommonUserInitialize.cpp:59 +msgctxt "CommonUser,LoginFailedEarly" +msgid "Unable to start login process" +msgstr "Não foi possível iniciar o processo de login" + +#. Key: LoginFailedTitle +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1317 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1317 +msgctxt "CommonUser,LoginFailedTitle" +msgid "Login Failure" +msgstr "Falha de login" + +#. Key: PrivilegeCanCommunicateViaTextOnline +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2110 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2110 +msgctxt "CommonUser,PrivilegeCanCommunicateViaTextOnline" +msgid "communicate with text" +msgstr "comunicar-se com texto" + +#. Key: PrivilegeCanCommunicateViaVoiceOnline +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2112 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2112 +msgctxt "CommonUser,PrivilegeCanCommunicateViaVoiceOnline" +msgid "communicate with voice" +msgstr "comunicar-se com áudio" + +#. Key: PrivilegeCanPlay +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2106 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2106 +msgctxt "CommonUser,PrivilegeCanPlay" +msgid "play the game" +msgstr "jogar" + +#. Key: PrivilegeCanPlayOnline +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2108 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2108 +msgctxt "CommonUser,PrivilegeCanPlayOnline" +msgid "play online" +msgstr "jogar on-line" + +#. Key: PrivilegeCanUseCrossPlay +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2116 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2116 +msgctxt "CommonUser,PrivilegeCanUseCrossPlay" +msgid "play with other platforms" +msgstr "jogar com outras plataformas" + +#. Key: PrivilegeCanUseUserGeneratedContent +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2114 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2114 +msgctxt "CommonUser,PrivilegeCanUseUserGeneratedContent" +msgid "access user content" +msgstr "acessar conteúdo do usuário" + +#. Key: PrivilegeFailureFormat +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1711 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1711 +msgctxt "CommonUser,PrivilegeFailureFormat" +msgid "{0} to {1}" +msgstr "{0} a {1}" + +#. Key: ResultAccountTypeRestricted +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2142 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2142 +msgctxt "CommonUser,ResultAccountTypeRestricted" +msgid "This account type does not have access" +msgstr "Este tipo de conta não tem acesso" + +#. Key: ResultAccountUseRestricted +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2144 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2144 +msgctxt "CommonUser,ResultAccountUseRestricted" +msgid "This account is not allowed" +msgstr "Esta conta não é permitida" + +#. Key: ResultAgeRestricted +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2140 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2140 +msgctxt "CommonUser,ResultAgeRestricted" +msgid "This age restricted account is not allowed" +msgstr "Esta conta com restrição de idade não é permitida" + +#. Key: ResultAvailable +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2130 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2130 +msgctxt "CommonUser,ResultAvailable" +msgid "The user is allowed" +msgstr "O usuário está autorizado" + +#. Key: ResultLicenseInvalid +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2134 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2134 +msgctxt "CommonUser,ResultLicenseInvalid" +msgid "A valid game license is required" +msgstr "É necessário ter uma licença válida do jogo" + +#. Key: ResultNetworkConnectionUnavailable +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2138 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2138 +msgctxt "CommonUser,ResultNetworkConnectionUnavailable" +msgid "A network connection is required" +msgstr "É necessário ter uma conexão de rede" + +#. Key: ResultPlatformFailure +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2146 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2146 +msgctxt "CommonUser,ResultPlatformFailure" +msgid "Not allowed" +msgstr "Não autorizado" + +#. Key: ResultUnknown +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2128 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2128 +msgctxt "CommonUser,ResultUnknown" +msgid "Unknown if the user is allowed" +msgstr "A autorização do usuário é desconhecida" + +#. Key: ResultUserNotLoggedIn +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2132 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2132 +msgctxt "CommonUser,ResultUserNotLoggedIn" +msgid "The user must login" +msgstr "O usuário deve fazer login" + +#. Key: VersionOutdated +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2136 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2136 +msgctxt "CommonUser,VersionOutdated" +msgid "The game or hardware needs to be updated" +msgstr "O jogo ou hardware precisa ser atualizado" + +#. Key: DevDynamicDetailsFormat +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSetting.cpp:292 +#: Plugins/GameSettings/Source/Private/GameSetting.cpp:292 +msgctxt "GameSetting,DevDynamicDetailsFormat" +msgid "{0}{1}" +msgstr "{0}{1}" + +#. Key: DisabledOptionReasonLine +#. SourceLocation: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:106 +#: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:106 +msgctxt "GameSetting,DisabledOptionReasonLine" +msgid " There are fewer options than available due to Parental Controls." +msgstr " Há menos opções do que o disponível em função dos controles parentais." + +#. Key: DisabledReasonLine +#. SourceLocation: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:100 +#: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:100 +msgctxt "GameSetting,DisabledReasonLine" +msgid " {0}" +msgstr " {0}" + +#. Key: OnlyPrimaryPlayerEditable +#. SourceLocation: Plugins/GameSettings/Source/Private/EditCondition/WhenPlayingAsPrimaryPlayer.cpp:19 +#: Plugins/GameSettings/Source/Private/EditCondition/WhenPlayingAsPrimaryPlayer.cpp:19 +msgctxt "GameSetting,OnlyPrimaryPlayerEditable" +msgid "Can only be changed by the primary player." +msgstr "Somente pode ser modificado pelo jogador principal." + +#. Key: PercentFormat +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSettingValueScalarDynamic.cpp:11 +#: Plugins/GameSettings/Source/Private/GameSettingValueScalarDynamic.cpp:11 +msgctxt "GameSetting,PercentFormat" +msgid "{0}%" +msgstr "{0}%" + +#. Key: WarningReasonLine +#. SourceLocation: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:76 +#: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:76 +msgctxt "GameSetting,WarningReasonLine" +msgid " {0}" +msgstr " {0}" + +#. Key: OFF +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:189 +#: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:189 +msgctxt "GameSettingValueDiscreteDynamic,OFF" +msgid "OFF" +msgstr "Desligado" + +#. Key: ON +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:190 +#: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:190 +msgctxt "GameSettingValueDiscreteDynamic,ON" +msgid "ON" +msgstr "Ligado" + +#. Key: PayloadOutTooltip +#. SourceLocation: Plugins/GameplayMessageRouter/Source/GameplayMessageNodes/Private/K2Node_AsyncAction_ListenForGameplayMessages.cpp:53 +#: Plugins/GameplayMessageRouter/Source/GameplayMessageNodes/Private/K2Node_AsyncAction_ListenForGameplayMessages.cpp:53 +msgctxt "K2Node,PayloadOutTooltip" +msgid "\n\nThe message structure that we received" +msgstr "\n\nA estrutura da mensagem que recebemos" + +#. Key: AdvancedGraphics_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:588 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:588 +msgctxt "Lyra,AdvancedGraphics_Name" +msgid "Advanced Graphics" +msgstr "Gráficos avançados" + +#. Key: AntiAliasing_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:446 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:446 +msgctxt "Lyra,AntiAliasing_Description" +msgid "Anti-Aliasing reduces jaggy artifacts along geometry edges. Increasing this setting will make edges look smoother, but can reduce performance. Higher settings mean more anti-aliasing." +msgstr "O anti-aliasing reduz os artefatos pontiagudos nas bordas geométricas. Aumentar esta configuração deixará as bordas mais suaves, mas poderá reduzir o desempenho. Configurações mais elevadas representam um maior grau de anti-aliasing." + +#. Key: AntiAliasing_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:445 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:445 +msgctxt "Lyra,AntiAliasing_Name" +msgid "Anti-Aliasing" +msgstr "Anti-aliasing" + +#. Key: AntiAliasingEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:453 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:453 +msgctxt "Lyra,AntiAliasingEpic" +msgid "Epic" +msgstr "Épico" + +#. Key: AntiAliasingHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:452 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:452 +msgctxt "Lyra,AntiAliasingHigh" +msgid "High" +msgstr "Alto" + +#. Key: AntiAliasingLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:450 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:450 +msgctxt "Lyra,AntiAliasingLow" +msgid "Off" +msgstr "Desligado" + +#. Key: AntiAliasingMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:451 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:451 +msgctxt "Lyra,AntiAliasingMedium" +msgid "Medium" +msgstr "Médio" + +#. Key: AudioCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:31 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:31 +msgctxt "Lyra,AudioCollection_Name" +msgid "Audio" +msgstr "Áudio" + +#. Key: AudioOutputDevice_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:240 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:240 +msgctxt "Lyra,AudioOutputDevice_Description" +msgid "Changes the audio output device for game audio (not voice chat)." +msgstr "Altera o dispositivo de saída de áudio usado pelo áudio do jogo (e não pelo chat de voz)." + +#. Key: AudioOutputDevice_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:239 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:239 +msgctxt "Lyra,AudioOutputDevice_Name" +msgid "Audio Output Device" +msgstr "Dispositivo de saída de áudio" + +#. Key: AutoSetQuality_Action +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:314 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:314 +msgctxt "Lyra,AutoSetQuality_Action" +msgid "Auto-Set" +msgstr "Configuração automática" + +#. Key: AutoSetQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:311 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:311 +msgctxt "Lyra,AutoSetQuality_Description" +msgid "Automatically configure the graphics quality options based on a benchmark of the hardware." +msgstr "Configura as opções de qualidade dos gráficos automaticamente com base em um parâmetro do hardware." + +#. Key: AutoSetQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:310 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:310 +msgctxt "Lyra,AutoSetQuality_Name" +msgid "Auto-Set Quality" +msgstr "Configuração automática de qualidade" + +#. Key: BackgroundAudio_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:258 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:258 +msgctxt "Lyra,BackgroundAudio_Description" +msgid "Turns game audio on/off when the game is in the background. When on, the game audio will continue to play when the game is minimized, or another window is focused." +msgstr "Liga e desliga o áudio do jogo quando ele estiver em segundo plano. Quando estiver ligado, o áudio do jogo continuará a tocar enquanto o jogo estiver minimizado ou outra janela estiver em primeiro plano." + +#. Key: BackgroundAudio_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:257 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:257 +msgctxt "Lyra,BackgroundAudio_Name" +msgid "Background Audio" +msgstr "Áudio de fundo" + +#. Key: BasicSensitivityCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:139 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:139 +msgctxt "Lyra,BasicSensitivityCollection_Name" +msgid "Sensitivity" +msgstr "Sensibilidade" + +#. Key: Brightness_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:213 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:213 +msgctxt "Lyra,Brightness_Description" +msgid "Adjusts the brightness." +msgstr "Ajusta o brilho." + +#. Key: Brightness_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:212 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:212 +msgctxt "Lyra,Brightness_Name" +msgid "Brightness" +msgstr "Brilho" + +#. Key: BrightnessAdjustInstructions +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:83 +#: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:83 +msgctxt "Lyra,BrightnessAdjustInstructions" +msgid "Use {0} to adjust the brightness" +msgstr "Use {0} para ajustar o brilho" + +#. Key: BrightnessFormat +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:219 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:219 +msgctxt "Lyra,BrightnessFormat" +msgid "{0}%" +msgstr "{0}%" + +#. Key: ColorBlindMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:175 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:175 +msgctxt "Lyra,ColorBlindMode_Description" +msgid "Using the provided images, test out the different color blind modes to find a color correction that works best for you." +msgstr "Usando as imagens fornecidas, teste os diferentes modos daltônicos para encontrar a correção de cor que funciona melhor para você." + +#. Key: ColorBlindMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:174 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:174 +msgctxt "Lyra,ColorBlindMode_Name" +msgid "Color Blind Mode" +msgstr "Modo daltônico" + +#. Key: ColorBlindRotatorSettingDeuteranope +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:181 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:181 +msgctxt "Lyra,ColorBlindRotatorSettingDeuteranope" +msgid "Deuteranope" +msgstr "Deuteranopia" + +#. Key: ColorBlindRotatorSettingOff +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:180 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:180 +msgctxt "Lyra,ColorBlindRotatorSettingOff" +msgid "Off" +msgstr "Desligado" + +#. Key: ColorBlindRotatorSettingProtanope +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:182 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:182 +msgctxt "Lyra,ColorBlindRotatorSettingProtanope" +msgid "Protanope" +msgstr "Protanopia" + +#. Key: ColorBlindRotatorSettingTritanope +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:183 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:183 +msgctxt "Lyra,ColorBlindRotatorSettingTritanope" +msgid "Tritanope" +msgstr "Tritanopia" + +#. Key: ColorBlindStrength_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:194 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:194 +msgctxt "Lyra,ColorBlindStrength_Description" +msgid "Using the provided images, test out the different strengths to find a color correction that works best for you." +msgstr "Usando as imagens fornecidas, teste as diferentes intensidades para encontrar a correção de cor que funciona melhor para você." + +#. Key: ColorBlindStrength_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:193 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:193 +msgctxt "Lyra,ColorBlindStrength_Name" +msgid "Color Blind Strength" +msgstr "Intensidade para pessoas daltônicas" + +#. Key: ControllerHardware_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:47 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:47 +msgctxt "Lyra,ControllerHardware_Description" +msgid "The type of controller you're using." +msgstr "O tipo de controle que você está usando." + +#. Key: ControllerHardware_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:46 +msgctxt "Lyra,ControllerHardware_Name" +msgid "Controller Hardware" +msgstr "Hardware do controle" + +#. Key: DeadZoneCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:200 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:200 +msgctxt "Lyra,DeadZoneCollection_Name" +msgid "Controller DeadZone" +msgstr "Zona morta do controle" + +#. Key: DeviceProfileSuffix_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:270 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:270 +msgctxt "Lyra,DeviceProfileSuffix_Description" +msgid "Choose between different quality presets to make a trade off between quality and speed." +msgstr "Escolha entre diferentes predefinições de qualidade para conciliar qualidade e velocidade." + +#. Key: DeviceProfileSuffix_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:269 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:269 +msgctxt "Lyra,DeviceProfileSuffix_Name" +msgid "Quality Presets" +msgstr "Predefinições de qualidade" + +#. Key: DialogueVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:95 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:95 +msgctxt "Lyra,DialogueVolume_Description" +msgid "Adjusts the volume of dialogue for game characters and voice overs." +msgstr "Ajusta o volume do diálogo entre personagens do jogo e dublagens." + +#. Key: DialogueVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:94 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:94 +msgctxt "Lyra,DialogueVolume_Name" +msgid "Dialogue" +msgstr "Diálogo" + +#. Key: DisplayCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:114 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:114 +msgctxt "Lyra,DisplayCollection_Name" +msgid "Display" +msgstr "Exibição" + +#. Key: EFortGamepadSensitivity_Fast +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:150 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:150 +msgctxt "Lyra,EFortGamepadSensitivity_Fast" +msgid "7 (Fast)" +msgstr "7 (Rápido)" + +#. Key: EFortGamepadSensitivity_FastPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:151 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:151 +msgctxt "Lyra,EFortGamepadSensitivity_FastPlus" +msgid "8 (Fast+)" +msgstr "8 (Rápido+)" + +#. Key: EFortGamepadSensitivity_FastPlusPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:152 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:152 +msgctxt "Lyra,EFortGamepadSensitivity_FastPlusPlus" +msgid "9 (Fast++)" +msgstr "9 (Rápido++)" + +#. Key: EFortGamepadSensitivity_Insane +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:153 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:153 +msgctxt "Lyra,EFortGamepadSensitivity_Insane" +msgid "10 (Insane)" +msgstr "10 (Insano)" + +#. Key: EFortGamepadSensitivity_Normal +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:147 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:147 +msgctxt "Lyra,EFortGamepadSensitivity_Normal" +msgid "4 (Normal)" +msgstr "4 (Normal)" + +#. Key: EFortGamepadSensitivity_NormalPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:148 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:148 +msgctxt "Lyra,EFortGamepadSensitivity_NormalPlus" +msgid "5 (Normal+)" +msgstr "5 (Normal+)" + +#. Key: EFortGamepadSensitivity_NormalPlusPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:149 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:149 +msgctxt "Lyra,EFortGamepadSensitivity_NormalPlusPlus" +msgid "6 (Normal++)" +msgstr "6 (Normal++)" + +#. Key: EFortGamepadSensitivity_Slow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:144 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:144 +msgctxt "Lyra,EFortGamepadSensitivity_Slow" +msgid "1 (Slow)" +msgstr "1 (Lento)" + +#. Key: EFortGamepadSensitivity_SlowPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:145 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:145 +msgctxt "Lyra,EFortGamepadSensitivity_SlowPlus" +msgid "2 (Slow+)" +msgstr "2 (Lento+)" + +#. Key: EFortGamepadSensitivity_SlowPlusPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:146 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:146 +msgctxt "Lyra,EFortGamepadSensitivity_SlowPlusPlus" +msgid "3 (Slow++)" +msgstr "3 (Lento++)" + +#. Key: ELyraAllowBackgroundAudioSetting_AllSounds +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:265 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:265 +msgctxt "Lyra,ELyraAllowBackgroundAudioSetting_AllSounds" +msgid "All Sounds" +msgstr "Todos os sons" + +#. Key: ELyraAllowBackgroundAudioSetting_Off +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:264 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:264 +msgctxt "Lyra,ELyraAllowBackgroundAudioSetting_Off" +msgid "Off" +msgstr "Desligado" + +#. Key: ESubtitleBackgroundOpacity_Clear +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:225 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:225 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Clear" +msgid "Clear" +msgstr "Nítida" + +#. Key: ESubtitleBackgroundOpacity_High +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:228 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:228 +msgctxt "Lyra,ESubtitleBackgroundOpacity_High" +msgid "High" +msgstr "Alto" + +#. Key: ESubtitleBackgroundOpacity_Low +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:226 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:226 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Low" +msgid "Low" +msgstr "Baixo" + +#. Key: ESubtitleBackgroundOpacity_Medium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:227 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:227 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Medium" +msgid "Medium" +msgstr "Médio" + +#. Key: ESubtitleBackgroundOpacity_Solid +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:229 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:229 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Solid" +msgid "Solid" +msgstr "Sólida" + +#. Key: ESubtitleTextBorder_DropShadow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:211 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:211 +msgctxt "Lyra,ESubtitleTextBorder_DropShadow" +msgid "Drop Shadow" +msgstr "Sombra projetada" + +#. Key: ESubtitleTextBorder_None +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:209 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:209 +msgctxt "Lyra,ESubtitleTextBorder_None" +msgid "None" +msgstr "Nenhuma" + +#. Key: ESubtitleTextBorder_Outline +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:210 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:210 +msgctxt "Lyra,ESubtitleTextBorder_Outline" +msgid "Outline" +msgstr "Contorno" + +#. Key: ESubtitleTextColor_White +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:194 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:194 +msgctxt "Lyra,ESubtitleTextColor_White" +msgid "White" +msgstr "Branco" + +#. Key: ESubtitleTextColor_Yellow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:195 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:195 +msgctxt "Lyra,ESubtitleTextColor_Yellow" +msgid "Yellow" +msgstr "Amarelo" + +#. Key: ESubtitleTextSize_ExtraLarge +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:180 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:180 +msgctxt "Lyra,ESubtitleTextSize_ExtraLarge" +msgid "Extra Large" +msgstr "Extragrande" + +#. Key: ESubtitleTextSize_ExtraSmall +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:176 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:176 +msgctxt "Lyra,ESubtitleTextSize_ExtraSmall" +msgid "Extra Small" +msgstr "Extrapequeno" + +#. Key: ESubtitleTextSize_Large +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:179 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:179 +msgctxt "Lyra,ESubtitleTextSize_Large" +msgid "Large" +msgstr "Grande" + +#. Key: ESubtitleTextSize_Medium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:178 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:178 +msgctxt "Lyra,ESubtitleTextSize_Medium" +msgid "Medium" +msgstr "Médio" + +#. Key: ESubtitleTextSize_Small +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:177 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:177 +msgctxt "Lyra,ESubtitleTextSize_Small" +msgid "Small" +msgstr "Pequeno" + +#. Key: FPSFormat +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:637 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:637 +msgctxt "Lyra,FPSFormat" +msgid "{0} FPS" +msgstr "{0} FPS" + +#. Key: FrameRateLimit_Always_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:702 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:702 +msgctxt "Lyra,FrameRateLimit_Always_Description" +msgid "Frame rate limit sets the highest frame rate that is allowed. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "O limite de quadros por segundo estabelece o máximo de quadros por segundo permitidos. Reduza este valor para obter uma taxa de quadros por segundo mais consistente ou aumente-o para otimizar sua experiência em máquinas mais rápidas. Talvez você tenha que desabilitar o Vsync para atingir valores maiores de quadros por segundo." + +#. Key: FrameRateLimit_Always_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:701 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:701 +msgctxt "Lyra,FrameRateLimit_Always_Name" +msgid "Frame Rate Limit" +msgstr "Limite de quadros por segundo" + +#. Key: FrameRateLimit_InMenu_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:670 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:670 +msgctxt "Lyra,FrameRateLimit_InMenu_Description" +msgid "Frame rate limit when in the menu. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "Limite de quadros por segundo ao usar o menu. Reduza este valor para obter uma taxa de quadros por segundo mais consistente ou aumente-o para otimizar sua experiência em máquinas mais rápidas. Talvez você tenha que desabilitar o Vsync para atingir valores maiores de quadros por segundo." + +#. Key: FrameRateLimit_InMenu_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:669 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:669 +msgctxt "Lyra,FrameRateLimit_InMenu_Name" +msgid "Frame Rate Limit (Menu)" +msgstr "Limite de quadros por segundo (menu)" + +#. Key: FrameRateLimit_Mobile_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:299 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:299 +msgctxt "Lyra,FrameRateLimit_Mobile_Description" +msgid "Select a desired framerate. Use this to fine tune performance on your device." +msgstr "Selecione a taxa de quadros desejada. Use esta opção para aprimorar o desempenho no seu dispositivo." + +#. Key: FrameRateLimit_Mobile_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:298 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:298 +msgctxt "Lyra,FrameRateLimit_Mobile_Name" +msgid "Frame Rate Limit" +msgstr "Limite de quadros por segundo" + +#. Key: FrameRateLimit_OnBattery_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:652 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:652 +msgctxt "Lyra,FrameRateLimit_OnBattery_Description" +msgid "Frame rate limit when running on battery. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "Limite de quadros por segundo ao usar a bateria. Reduza este valor para obter uma taxa de quadros por segundo mais consistente ou aumente-o para otimizar sua experiência em máquinas mais rápidas. Talvez você tenha que desabilitar o Vsync para atingir valores maiores de quadros por segundo." + +#. Key: FrameRateLimit_OnBattery_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:651 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:651 +msgctxt "Lyra,FrameRateLimit_OnBattery_Name" +msgid "Frame Rate Limit (On Battery)" +msgstr "Limite de quadros por segundo (usando a bateria)" + +#. Key: FrameRateLimit_WhenBackgrounded_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:686 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:686 +msgctxt "Lyra,FrameRateLimit_WhenBackgrounded_Description" +msgid "Frame rate limit when in the background. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "Limite de quadros por segundo quando em segundo plano. Reduza este valor para obter uma taxa de quadros por segundo mais consistente ou aumente-o para otimizar sua experiência em máquinas mais rápidas. Talvez você tenha que desabilitar o Vsync para atingir valores maiores de quadros por segundo." + +#. Key: FrameRateLimit_WhenBackgrounded_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:685 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:685 +msgctxt "Lyra,FrameRateLimit_WhenBackgrounded_Name" +msgid "Frame Rate Limit (Background)" +msgstr "Limite de quadros por segundo (segundo plano)" + +#. Key: FullscreenNeededForVSync +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:608 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:608 +msgctxt "Lyra,FullscreenNeededForVSync" +msgid "This feature only works if 'Window Mode' is set to 'Fullscreen'." +msgstr "Este recurso funciona somente se a configuração de janela for alterada para "tela cheia"." + +#. Key: GamepadBindingCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:130 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:130 +msgctxt "Lyra,GamepadBindingCollection_Name" +msgid "Controls" +msgstr "Controles" + +#. Key: GamepadCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:31 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:31 +msgctxt "Lyra,GamepadCollection_Name" +msgid "Gamepad" +msgstr "Controle" + +#. Key: GamepadVibration_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:89 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:89 +msgctxt "Lyra,GamepadVibration_Description" +msgid "Turns controller vibration on/off." +msgstr "Liga/desliga a vibração do controle." + +#. Key: GamepadVibration_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:88 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:88 +msgctxt "Lyra,GamepadVibration_Name" +msgid "Vibration" +msgstr "Vibração" + +#. Key: GameplayCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:21 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:21 +msgctxt "Lyra,GameplayCollection_Name" +msgid "Gameplay" +msgstr "Jogabilidade" + +#. Key: GlobalIlluminationQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:400 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:400 +msgctxt "Lyra,GlobalIlluminationQuality_Description" +msgid "Global Illumination controls the quality of dynamically calculated indirect lighting bounces, sky shadowing and Ambient Occlusion. Settings of 'High' and above use more accurate ray tracing methods to solve lighting, but can reduce performance." +msgstr "A iluminação global controla a qualidade dos reflexos de iluminação indireta calculados dinamicamente, a sombra do céu e a oclusão de ambiente. As definições de "Alto" e acima usam métodos de ray tracing mais precisos para resolver a iluminação, mas podem reduzir o desempenho." + +#. Key: GlobalIlluminationQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:399 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:399 +msgctxt "Lyra,GlobalIlluminationQuality_Name" +msgid "Global Illumination" +msgstr "Iluminação global" + +#. Key: GraphicsCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:167 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:167 +msgctxt "Lyra,GraphicsCollection_Name" +msgid "Graphics" +msgstr "Gráficos" + +#. Key: GraphicsQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:258 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:258 +msgctxt "Lyra,GraphicsQuality_Name" +msgid "Graphics Quality" +msgstr "Qualidade gráfica" + +#. Key: GraphicsQualityPresets_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:359 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:359 +msgctxt "Lyra,GraphicsQualityPresets_Description" +msgid "Quality Preset allows you to adjust multiple video options at once. Try a few options to see what fits your preference and device's performance." +msgstr "A predefinição de qualidade permite ajustar várias opções de vídeo de uma só vez. Experimente algumas opções para ver o que se adapta à sua preferência e ao desempenho do seu dispositivo." + +#. Key: GraphicsQualityPresets_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:358 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:358 +msgctxt "Lyra,GraphicsQualityPresets_Name" +msgid "Quality Presets" +msgstr "Predefinições de qualidade" + +#. Key: HardwareCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:39 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:39 +msgctxt "Lyra,HardwareCollection_Name" +msgid "Hardware" +msgstr "Hardware" + +#. Key: HDRAudioMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:304 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:304 +msgctxt "Lyra,HDRAudioMode_Description" +msgid "Enable high dynamic range audio. Changes the runtime processing chain to increase the dynamic range of the audio mixdown, appropriate for theater or more cinematic experiences." +msgstr "Ative o áudio de alta faixa dinâmica. Altera a cadeia de processamento do tempo de execução para aumentar a faixa dinâmica da mixagem de áudio, apropriado para teatros ou experiências mais cinematográficas." + +#. Key: HDRAudioMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:303 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:303 +msgctxt "Lyra,HDRAudioMode_Name" +msgid "High Dynamic Range Audio" +msgstr "Áudio de alta faixa dinâmica" + +#. Key: HeadphoneMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:280 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:280 +msgctxt "Lyra,HeadphoneMode_Description" +msgid "Enable binaural audio. Provides 3D audio spatialization, so you can hear the location of sounds more precisely, including above, below, and behind you. Recommended for use with stereo headphones only." +msgstr "Ativar áudio binaural. Fornece espacialização de áudio 3D, para que você possa ouvir a localização dos sons com mais precisão, incluindo acima, abaixo e atrás de você. Recomendado apenas para uso com fones de ouvido estéreo." + +#. Key: HeadphoneMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:279 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:279 +msgctxt "Lyra,HeadphoneMode_Name" +msgid "3D Headphones" +msgstr "Fones de ouvido 3D" + +#. Key: InvertHorizontalAxis_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:123 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:123 +msgctxt "Lyra,InvertHorizontalAxis_Description" +msgid "Enable the inversion of the Horizontal look axis." +msgstr "Habilitar a inversão do eixo de visão horizontal." + +#. Key: InvertHorizontalAxis_Gamepad_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:115 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:115 +msgctxt "Lyra,InvertHorizontalAxis_Gamepad_Description" +msgid "Enable the inversion of the Horizontal look axis." +msgstr "Habilitar a inversão do eixo de visão horizontal." + +#. Key: InvertHorizontalAxis_Gamepad_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:114 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:114 +msgctxt "Lyra,InvertHorizontalAxis_Gamepad_Name" +msgid "Invert Horizontal Axis" +msgstr "Inverter eixo horizontal" + +#. Key: InvertHorizontalAxis_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:122 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:122 +msgctxt "Lyra,InvertHorizontalAxis_Name" +msgid "Invert Horizontal Axis" +msgstr "Inverter eixo horizontal" + +#. Key: InvertVerticalAxis_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:108 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:108 +msgctxt "Lyra,InvertVerticalAxis_Description" +msgid "Enable the inversion of the vertical look axis." +msgstr "Habilitar a inversão do eixo de visão vertical." + +#. Key: InvertVerticalAxis_Gamepad_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:102 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:102 +msgctxt "Lyra,InvertVerticalAxis_Gamepad_Description" +msgid "Enable the inversion of the vertical look axis." +msgstr "Habilitar a inversão do eixo de visão vertical." + +#. Key: InvertVerticalAxis_Gamepad_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:101 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:101 +msgctxt "Lyra,InvertVerticalAxis_Gamepad_Name" +msgid "Invert Vertical Axis" +msgstr "Inverter eixo vertical" + +#. Key: InvertVerticalAxis_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:107 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:107 +msgctxt "Lyra,InvertVerticalAxis_Name" +msgid "Invert Vertical Axis" +msgstr "Inverter eixo vertical" + +#. Key: KeyBindingCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:141 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:141 +msgctxt "Lyra,KeyBindingCollection_Name" +msgid "Keyboard & Mouse" +msgstr "Teclado e mouse" + +#. Key: LanguageCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:27 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:27 +msgctxt "Lyra,LanguageCollection_Name" +msgid "Language" +msgstr "Idioma" + +#. Key: LanguageSetting_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:35 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:35 +msgctxt "Lyra,LanguageSetting_Description" +msgid "The language of the game." +msgstr "O idioma do jogo." + +#. Key: LanguageSetting_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:34 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:34 +msgctxt "Lyra,LanguageSetting_Name" +msgid "Language" +msgstr "Idioma" + +#. Key: LookSensitivityPreset_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:161 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:161 +msgctxt "Lyra,LookSensitivityPreset_Description" +msgid "How quickly your view rotates." +msgstr "A rapidez com que sua visão gira." + +#. Key: LookSensitivityPreset_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:160 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:160 +msgctxt "Lyra,LookSensitivityPreset_Name" +msgid "Look Sensitivity" +msgstr "Sensibilidade visual" + +#. Key: LookSensitivityPresetAds_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:179 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:179 +msgctxt "Lyra,LookSensitivityPresetAds_Description" +msgid "How quickly your view rotates while aiming down sights (ADS)." +msgstr "A rapidez com que sua visão gira enquanto mira (ADS)." + +#. Key: LookSensitivityPresetAds_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:178 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:178 +msgctxt "Lyra,LookSensitivityPresetAds_Name" +msgid "Aim Sensitivity (ADS)" +msgstr "Sensibilidade da mira (ADS)" + +#. Key: LookStickDeadZone_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:224 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:224 +msgctxt "Lyra,LookStickDeadZone_Description" +msgid "Increase or decrease the area surrounding the stick that we ignore input from. Setting this value too low may result in the camera continuing to move even after removing your finger from the stick." +msgstr "Aumenta ou diminui a área ao redor do analógico cuja entrada ignoramos. Definir este valor muito baixo pode fazer com que a câmera continue se movendo mesmo depois de remover o dedo do analógico." + +#. Key: LookStickDeadZone_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:223 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:223 +msgctxt "Lyra,LookStickDeadZone_Name" +msgid "Right Stick DeadZone" +msgstr "Zona morta do analógico direito" + +#. Key: MouseAndKeyboardCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:28 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:28 +msgctxt "Lyra,MouseAndKeyboardCollection_Name" +msgid "Mouse & Keyboard" +msgstr "Mouse e teclado" + +#. Key: MouseSensitivityCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:46 +msgctxt "Lyra,MouseSensitivityCollection_Name" +msgid "Sensitivity" +msgstr "Sensibilidade" + +#. Key: MouseSensitivityPitch_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:72 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:72 +msgctxt "Lyra,MouseSensitivityPitch_Description" +msgid "Sets the sensitivity of the mouse's vertical (y) axis. With higher settings the camera will move faster when looking up and down with the mouse." +msgstr "Define a sensibilidade do eixo vertical (y) do mouse. Com configurações mais altas, a câmera se moverá mais rápido ao olhar para cima e para baixo com o mouse." + +#. Key: MouseSensitivityPitch_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:71 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:71 +msgctxt "Lyra,MouseSensitivityPitch_Name" +msgid "Y-Axis Sensitivity" +msgstr "Sensibilidade do eixo Y" + +#. Key: MouseSensitivityYaw_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:54 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:54 +msgctxt "Lyra,MouseSensitivityYaw_Description" +msgid "Sets the sensitivity of the mouse's horizontal (x) axis. With higher settings the camera will move faster when looking left and right with the mouse." +msgstr "Define a sensibilidade do eixo horizontal (x) do mouse. Com configurações mais altas, a câmera se moverá mais rápido ao olhar para a esquerda e para a direita com o mouse." + +#. Key: MouseSensitivityYaw_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:53 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:53 +msgctxt "Lyra,MouseSensitivityYaw_Name" +msgid "X-Axis Sensitivity" +msgstr "Sensibilidade do eixo X" + +#. Key: MouseTargetingMultiplier_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:90 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:90 +msgctxt "Lyra,MouseTargetingMultiplier_Description" +msgid "Sets the modifier for reducing mouse sensitivity when targeting. 100% will have no slow down when targeting. Lower settings will have more slow down when targeting." +msgstr "Configura o modificador para reduzir a sensibilidade do mouse ao mirar. Em 100%, não haverá lentidão ao mirar. Configurações mais baixas apresentarão mais lentidão ao mirar." + +#. Key: MouseTargetingMultiplier_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:89 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:89 +msgctxt "Lyra,MouseTargetingMultiplier_Name" +msgid "Targeting Sensitivity" +msgstr "Sensibilidade da mira" + +#. Key: MoveStickDeadZone_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:208 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:208 +msgctxt "Lyra,MoveStickDeadZone_Description" +msgid "Increase or decrease the area surrounding the stick that we ignore input from. Setting this value too low may result in the character continuing to move even after removing your finger from the stick." +msgstr "Aumenta ou diminui a área ao redor do analógico cuja entrada ignoramos. Definir este valor muito baixo pode fazer com que o personagem continue se movendo mesmo depois de remover o dedo do analógico." + +#. Key: MoveStickDeadZone_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:207 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:207 +msgctxt "Lyra,MoveStickDeadZone_Name" +msgid "Left Stick DeadZone" +msgstr "Zona morta do analógico esquerdo" + +#. Key: MusicVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:63 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:63 +msgctxt "Lyra,MusicVolume_Description" +msgid "Adjusts the volume of music." +msgstr "Ajusta o volume da música." + +#. Key: MusicVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:62 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:62 +msgctxt "Lyra,MusicVolume_Name" +msgid "Music" +msgstr "Música" + +#. Key: OverallVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:47 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:47 +msgctxt "Lyra,OverallVolume_Description" +msgid "Adjusts the volume of everything." +msgstr "Ajusta o volume de tudo." + +#. Key: OverallVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:46 +msgctxt "Lyra,OverallVolume_Name" +msgid "Overall" +msgstr "Geral" + +#. Key: PerfStat_ClientFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:53 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:53 +msgctxt "Lyra,PerfStat_ClientFPS" +msgid "Client FPS" +msgstr "FPS do cliente" + +#. Key: PerfStat_FrameTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:69 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:69 +msgctxt "Lyra,PerfStat_FrameTime" +msgid "Frame Time" +msgstr "Tempo dos quadros" + +#. Key: PerfStat_FrameTime_GameThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:85 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:85 +msgctxt "Lyra,PerfStat_FrameTime_GameThread" +msgid "CPU Game Time" +msgstr "Tempo de jogo da CPU" + +#. Key: PerfStat_FrameTime_GPU +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:109 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:109 +msgctxt "Lyra,PerfStat_FrameTime_GPU" +msgid "GPU Render Time" +msgstr "Tempo de renderização da GPU" + +#. Key: PerfStat_FrameTime_RenderThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:93 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:93 +msgctxt "Lyra,PerfStat_FrameTime_RenderThread" +msgid "CPU Render Time" +msgstr "Tempo de renderização da CPU" + +#. Key: PerfStat_FrameTime_RHIThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:101 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:101 +msgctxt "Lyra,PerfStat_FrameTime_RHIThread" +msgid "CPU RHI Time" +msgstr "Tempo de RHI da CPU" + +#. Key: PerfStat_IdleTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:77 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:77 +msgctxt "Lyra,PerfStat_IdleTime" +msgid "Idle Time" +msgstr "Tempo ocioso" + +#. Key: PerfStat_PacketLoss_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:136 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:136 +msgctxt "Lyra,PerfStat_PacketLoss_Incoming" +msgid "Incoming Packet Loss" +msgstr "Perda de pacote de entrada" + +#. Key: PerfStat_PacketLoss_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:144 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:144 +msgctxt "Lyra,PerfStat_PacketLoss_Outgoing" +msgid "Outgoing Packet Loss" +msgstr "Perda de pacote de saída" + +#. Key: PerfStat_PacketRate_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:152 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:152 +msgctxt "Lyra,PerfStat_PacketRate_Incoming" +msgid "Incoming Packet Rate" +msgstr "Taxa de pacotes de entrada" + +#. Key: PerfStat_PacketRate_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:160 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:160 +msgctxt "Lyra,PerfStat_PacketRate_Outgoing" +msgid "Outgoing Packet Rate" +msgstr "Taxa de pacotes de saída" + +#. Key: PerfStat_PacketSize_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:168 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:168 +msgctxt "Lyra,PerfStat_PacketSize_Incoming" +msgid "Incoming Packet Size" +msgstr "Tamanho do pacote de entrada" + +#. Key: PerfStat_PacketSize_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:176 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:176 +msgctxt "Lyra,PerfStat_PacketSize_Outgoing" +msgid "Outgoing Packet Size" +msgstr "Tamanho do pacote de saída" + +#. Key: PerfStat_Ping +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:128 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:128 +msgctxt "Lyra,PerfStat_Ping" +msgid "Ping" +msgstr "Ping" + +#. Key: PerfStat_ServerFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:61 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:61 +msgctxt "Lyra,PerfStat_ServerFPS" +msgid "Server FPS" +msgstr "FPS do servidor" + +#. Key: PerfStatDescription_ClientFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:54 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:54 +msgctxt "Lyra,PerfStatDescription_ClientFPS" +msgid "Client frame rate (higher is better)" +msgstr "Taxa de quadros do cliente (maior é melhor)" + +#. Key: PerfStatDescription_FrameTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:70 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:70 +msgctxt "Lyra,PerfStatDescription_FrameTime" +msgid "The total frame time." +msgstr "O tempo total do quadro." + +#. Key: PerfStatDescription_FrameTime_GameThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:86 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:86 +msgctxt "Lyra,PerfStatDescription_FrameTime_GameThread" +msgid "The amount of time spent on the main game thread." +msgstr "A quantidade de tempo gasto na thread principal do jogo." + +#. Key: PerfStatDescription_FrameTime_GPU +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:110 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:110 +msgctxt "Lyra,PerfStatDescription_FrameTime_GPU" +msgid "The amount of time spent on the GPU." +msgstr "A quantidade de tempo gasto na GPU." + +#. Key: PerfStatDescription_FrameTime_RenderThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:94 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:94 +msgctxt "Lyra,PerfStatDescription_FrameTime_RenderThread" +msgid "The amount of time spent on the rendering thread." +msgstr "A quantidade de tempo gasto na thread de renderização." + +#. Key: PerfStatDescription_FrameTime_RHIThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:102 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:102 +msgctxt "Lyra,PerfStatDescription_FrameTime_RHIThread" +msgid "The amount of time spent on the Render Hardware Interface thread." +msgstr "A quantidade de tempo gasto na thread da Render Hardware Interface." + +#. Key: PerfStatDescription_IdleTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:78 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:78 +msgctxt "Lyra,PerfStatDescription_IdleTime" +msgid "The amount of time spent waiting idle for frame pacing." +msgstr "A quantidade de tempo gasto em espera ociosa para o ritmo dos quadros." + +#. Key: PerfStatDescription_PacketLoss_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:137 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:137 +msgctxt "Lyra,PerfStatDescription_PacketLoss_Incoming" +msgid "The percentage of incoming packets lost." +msgstr "A porcentagem de pacotes de entrada perdidos." + +#. Key: PerfStatDescription_PacketLoss_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:145 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:145 +msgctxt "Lyra,PerfStatDescription_PacketLoss_Outgoing" +msgid "The percentage of outgoing packets lost." +msgstr "A porcentagem de pacotes de saída perdidos." + +#. Key: PerfStatDescription_PacketRate_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:153 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:153 +msgctxt "Lyra,PerfStatDescription_PacketRate_Incoming" +msgid "Rate of incoming packets (per second)" +msgstr "Taxa de pacotes de entrada (por segundo)" + +#. Key: PerfStatDescription_PacketRate_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:161 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:161 +msgctxt "Lyra,PerfStatDescription_PacketRate_Outgoing" +msgid "Rate of outgoing packets (per second)" +msgstr "Taxa de pacotes de saída (por segundo)" + +#. Key: PerfStatDescription_PacketSize_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:169 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:169 +msgctxt "Lyra,PerfStatDescription_PacketSize_Incoming" +msgid "The average size (in bytes) of packets recieved in the last second." +msgstr "O tamanho médio (em bytes) de pacotes recebidos no último segundo." + +#. Key: PerfStatDescription_PacketSize_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:177 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:177 +msgctxt "Lyra,PerfStatDescription_PacketSize_Outgoing" +msgid "The average size (in bytes) of packets sent in the last second." +msgstr "O tamanho médio (em bytes) de pacotes enviados no último segundo." + +#. Key: PerfStatDescription_Ping +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:129 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:129 +msgctxt "Lyra,PerfStatDescription_Ping" +msgid "The roundtrip latency of your connection to the server." +msgstr "A latência de ida e volta da sua conexão com o servidor." + +#. Key: PerfStatDescription_ServerFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:62 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:62 +msgctxt "Lyra,PerfStatDescription_ServerFPS" +msgid "Server frame rate" +msgstr "Taxa de quadros do servidor" + +#. Key: PerfStatsPage_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:34 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:34 +msgctxt "Lyra,PerfStatsPage_Description" +msgid "Configure the display of performance statistics." +msgstr "Define a exibição das estatísticas de desempenho." + +#. Key: PerfStatsPage_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:33 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:33 +msgctxt "Lyra,PerfStatsPage_Name" +msgid "Performance Stats" +msgstr "Estatísticas de desempenho" + +#. Key: PerfStatsPage_Navigation +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:35 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:35 +msgctxt "Lyra,PerfStatsPage_Navigation" +msgid "Edit" +msgstr "Editar" + +#. Key: PostProcessingQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:562 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:562 +msgctxt "Lyra,PostProcessingQuality_Description" +msgid "Post Processing effects include Motion Blur, Depth of Field and Bloom. Increasing this setting improves the quality of post process effects, but can reduce performance." +msgstr "Os efeitos de pós-processamento incluem Desfoque de movimento, Profundidade de campo e Bloom. Aumentar essa configuração melhora a qualidade dos efeitos de pós-processamento, mas pode reduzir o desempenho." + +#. Key: PostProcessingQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:561 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:561 +msgctxt "Lyra,PostProcessingQuality_Name" +msgid "Post Processing" +msgstr "Pós-processamento" + +#. Key: PostProcessingQualityEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:569 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:569 +msgctxt "Lyra,PostProcessingQualityEpic" +msgid "Epic" +msgstr "Épico" + +#. Key: PostProcessingQualityHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:568 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:568 +msgctxt "Lyra,PostProcessingQualityHigh" +msgid "High" +msgstr "Alto" + +#. Key: PostProcessingQualityLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:566 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:566 +msgctxt "Lyra,PostProcessingQualityLow" +msgid "Low" +msgstr "Baixo" + +#. Key: PostProcessingQualityMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:567 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:567 +msgctxt "Lyra,PostProcessingQualityMedium" +msgid "Medium" +msgstr "Médio" + +#. Key: ReflectionQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:539 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:539 +msgctxt "Lyra,ReflectionQuality_Description" +msgid "Reflection quality determines the resolution and accuracy of reflections. Settings of 'High' and above use more accurate ray tracing methods to solve reflections, but can reduce performance." +msgstr "A qualidade do reflexo determina a resolução e a precisão dos reflexos. As definições de "Alto" e acima usam métodos de ray tracing mais precisos para resolver os reflexos, mas podem reduzir o desempenho." + +#. Key: ReflectionQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:538 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:538 +msgctxt "Lyra,ReflectionQuality_Name" +msgid "Reflections" +msgstr "Reflexos" + +#. Key: Resolution_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:141 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:141 +msgctxt "Lyra,Resolution_Description" +msgid "Display Resolution determines the size of the window in Windowed mode. In Fullscreen mode, Display Resolution determines the graphics card output resolution, which can result in black bars depending on monitor and graphics card. Display Resolution is inactive in Windowed Fullscreen mode." +msgstr "A Resolução da tela determina o tamanho da janela no modo Janela. No modo Tela cheia, a Resolução da tela determina a resolução de saída da placa de vídeo, o que pode resultar em barras pretas dependendo do monitor e da placa de vídeo. A Resolução da tela fica inativa no modo Janela em tela cheia." + +#. Key: Resolution_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:140 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:140 +msgctxt "Lyra,Resolution_Name" +msgid "Resolution" +msgstr "Resolução" + +#. Key: ResolutionScale_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:380 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:380 +msgctxt "Lyra,ResolutionScale_Description" +msgid "3D resolution determines the resolution that objects are rendered in game, but does not affect the main menu. Lower resolutions can significantly increase frame rate." +msgstr "A resolução 3D determina a resolução com que os objetos são renderizados no jogo, mas não afeta o menu principal. Resoluções menores podem aumentar significativamente a taxa de quadros." + +#. Key: ResolutionScale_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:379 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:379 +msgctxt "Lyra,ResolutionScale_Name" +msgid "3D Resolution" +msgstr "Resolução 3D" + +#. Key: ResolutionWindowedFullscreen_Disabled +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:149 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:149 +msgctxt "Lyra,ResolutionWindowedFullscreen_Disabled" +msgid "When the Window Mode is set to Windowed Fullscreen, the resolution must match the native desktop resolution." +msgstr "Quando a configuração de janela é definida como Janela em tela cheia, a resolução deve ser igual à resolução nativa da área de trabalho." + +#. Key: SafeZone_Action +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:234 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:234 +msgctxt "Lyra,SafeZone_Action" +msgid "Set Safe Zone" +msgstr "Definir área segura" + +#. Key: SafeZone_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:233 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:233 +msgctxt "Lyra,SafeZone_Description" +msgid "Set the UI safe zone for the platform." +msgstr "Definir a área segura da interface do usuário para a plataforma." + +#. Key: SafeZone_KeyToPress_Gamepad +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +#: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +msgctxt "Lyra,SafeZone_KeyToPress_Gamepad" +msgid "Left Stick" +msgstr "Analógico esquerdo" + +#. Key: SafeZone_KeyToPress_Mouse +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +#: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +msgctxt "Lyra,SafeZone_KeyToPress_Mouse" +msgid "Mouse Wheel" +msgstr "Roda do mouse" + +#. Key: SafeZone_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:232 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:232 +msgctxt "Lyra,SafeZone_Name" +msgid "Safe Zone" +msgstr "Área segura" + +#. Key: SafeZoneEditorInstructions +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraSafeZoneEditor.cpp:83 +#: Source/LyraGame/Settings/Screens/LyraSafeZoneEditor.cpp:83 +msgctxt "Lyra,SafeZoneEditorInstructions" +msgid "Use {0} to adjust the corners so it lines up with the edges of your display." +msgstr "Use {0} para ajustar os cantos de modo que a zona morta fique alinhada com as bordas da tela." + +#. Key: ShadowEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:430 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:430 +msgctxt "Lyra,ShadowEpic" +msgid "Epic" +msgstr "Épico" + +#. Key: ShadowHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:429 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:429 +msgctxt "Lyra,ShadowHigh" +msgid "High" +msgstr "Alto" + +#. Key: ShadowLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:427 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:427 +msgctxt "Lyra,ShadowLow" +msgid "Off" +msgstr "Desligado" + +#. Key: ShadowMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:428 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:428 +msgctxt "Lyra,ShadowMedium" +msgid "Medium" +msgstr "Médio" + +#. Key: Shadows_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:423 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:423 +msgctxt "Lyra,Shadows_Description" +msgid "Shadow quality determines the resolution and view distance of dynamic shadows. Shadows improve visual quality and give better depth perception, but can reduce performance." +msgstr "A qualidade da sombra determina a resolução e a distância de visualização das sombras dinâmicas. As sombras aprimoram a qualidade visual e proporcionam uma melhor percepção de profundidade, mas podem reduzir o desempenho." + +#. Key: Shadows_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:422 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:422 +msgctxt "Lyra,Shadows_Name" +msgid "Shadows" +msgstr "Sombras" + +#. Key: SoundCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:130 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:130 +msgctxt "Lyra,SoundCollection_Name" +msgid "Sound" +msgstr "Som" + +#. Key: SoundEffectsVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:79 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:79 +msgctxt "Lyra,SoundEffectsVolume_Description" +msgid "Adjusts the volume of sound effects." +msgstr "Ajusta o volume dos efeitos sonoros." + +#. Key: SoundEffectsVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:78 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:78 +msgctxt "Lyra,SoundEffectsVolume_Name" +msgid "Sound Effects" +msgstr "Efeitos sonoros" + +#. Key: StatCategory_Network_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:121 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:121 +msgctxt "Lyra,StatCategory_Network_Name" +msgid "Network" +msgstr "Rede" + +#. Key: StatCategory_Performance_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:46 +msgctxt "Lyra,StatCategory_Performance_Name" +msgid "Performance" +msgstr "Desempenho" + +#. Key: SubtitleBackground_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:219 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:219 +msgctxt "Lyra,SubtitleBackground_Name" +msgid "Background Opacity" +msgstr "Opacidade do plano de fundo" + +#. Key: SubtitleBackgroundOpacity_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:220 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:220 +msgctxt "Lyra,SubtitleBackgroundOpacity_Description" +msgid "Choose a different background or letterboxing for the subtitles." +msgstr "Escolha um plano de fundo ou letterbox diferente para as legendas." + +#. Key: SubtitleBackgroundStyle_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:203 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:203 +msgctxt "Lyra,SubtitleBackgroundStyle_Name" +msgid "Text Border" +msgstr "Borda do texto" + +#. Key: SubtitlePage_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:138 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:138 +msgctxt "Lyra,SubtitlePage_Description" +msgid "Configure the visual appearance of subtitles." +msgstr "Configure a aparência visual das legendas." + +#. Key: SubtitlePage_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:137 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:137 +msgctxt "Lyra,SubtitlePage_Name" +msgid "Subtitles" +msgstr "Legendas" + +#. Key: SubtitlePage_Navigation +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:139 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:139 +msgctxt "Lyra,SubtitlePage_Navigation" +msgid "Options" +msgstr "Opções" + +#. Key: Subtitles_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:158 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:158 +msgctxt "Lyra,Subtitles_Description" +msgid "Turns subtitles on/off." +msgstr "Liga/desliga legendas." + +#. Key: Subtitles_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:157 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:157 +msgctxt "Lyra,Subtitles_Name" +msgid "Subtitles" +msgstr "Legendas" + +#. Key: SubtitlesCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:150 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:150 +msgctxt "Lyra,SubtitlesCollection_Name" +msgid "Subtitles" +msgstr "Legendas" + +#. Key: SubtitleTextBorder_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:204 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:204 +msgctxt "Lyra,SubtitleTextBorder_Description" +msgid "Choose different borders for the text." +msgstr "Escolha bordas diferentes para o texto." + +#. Key: SubtitleTextColor_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:189 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:189 +msgctxt "Lyra,SubtitleTextColor_Description" +msgid "Choose different colors for the subtitle text." +msgstr "Escolha cores diferentes para o texto da legenda." + +#. Key: SubtitleTextColor_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:188 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:188 +msgctxt "Lyra,SubtitleTextColor_Name" +msgid "Text Color" +msgstr "Cor do texto" + +#. Key: SubtitleTextSize_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:171 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:171 +msgctxt "Lyra,SubtitleTextSize_Description" +msgid "Choose different sizes of the the subtitle text." +msgstr "Escolha tamanhos diferentes do texto da legenda." + +#. Key: SubtitleTextSize_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:170 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:170 +msgctxt "Lyra,SubtitleTextSize_Name" +msgid "Text Size" +msgstr "Tamanho do texto" + +#. Key: SystemDefaultLanguage +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:141 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:141 +msgctxt "Lyra,SystemDefaultLanguage" +msgid "System Default ({0})" +msgstr "Padrão do sistema ({0})" + +#. Key: TextureQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:493 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:493 +msgctxt "Lyra,TextureQuality_Description" +msgid "Texture quality determines the resolution of textures in game. Increasing this setting will make objects more detailed, but can reduce performance." +msgstr "A qualidade da textura determina a resolução das texturas do jogo. O aumento dessa configuração deixará os objetos mais detalhados, mas poderá reduzir o desempenho." + +#. Key: TextureQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:491 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:491 +msgctxt "Lyra,TextureQuality_Name" +msgid "Textures" +msgstr "Texturas" + +#. Key: TextureQualityEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:500 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:500 +msgctxt "Lyra,TextureQualityEpic" +msgid "Epic" +msgstr "Épico" + +#. Key: TextureQualityHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:499 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:499 +msgctxt "Lyra,TextureQualityHigh" +msgid "High" +msgstr "Alto" + +#. Key: TextureQualityLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:497 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:497 +msgctxt "Lyra,TextureQualityLow" +msgid "Low" +msgstr "Baixo" + +#. Key: TextureQualityMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:498 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:498 +msgctxt "Lyra,TextureQualityMedium" +msgid "Medium" +msgstr "Médio" + +#. Key: UnlimitedFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:642 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:642 +msgctxt "Lyra,UnlimitedFPS" +msgid "Unlimited" +msgstr "Ilimitado" + +#. Key: VerticalSync_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:596 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:596 +msgctxt "Lyra,VerticalSync_Description" +msgid "Enabling Vertical Sync eliminates screen tearing by always rendering and presenting a full frame. Disabling Vertical Sync can give higher frame rate and better input response, but can result in horizontal screen tearing." +msgstr "A ativação da sincronização vertical elimina a divisão da tela ao sempre renderizar e apresentar um quadro completo. A desativação da sincronização vertical pode fornecer uma taxa de quadros mais alta e uma melhor resposta de entrada, mas pode gerar divisão horizontal da tela." + +#. Key: VerticalSync_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:595 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:595 +msgctxt "Lyra,VerticalSync_Name" +msgid "Vertical Sync" +msgstr "Sincronização vertical" + +#. Key: VideoCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:103 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:103 +msgctxt "Lyra,VideoCollection_Name" +msgid "Video" +msgstr "Vídeo" + +#. Key: ViewDistance_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:469 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:469 +msgctxt "Lyra,ViewDistance_Description" +msgid "View distance determines how far away objects are culled for performance." +msgstr "A distância de visualização determina com que distância os objetos são selecionados visando o desempenho." + +#. Key: ViewDistance_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:468 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:468 +msgctxt "Lyra,ViewDistance_Name" +msgid "View Distance" +msgstr "Distância de visualização" + +#. Key: ViewDistanceEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:476 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:476 +msgctxt "Lyra,ViewDistanceEpic" +msgid "Epic" +msgstr "Épico" + +#. Key: ViewDistanceFar +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:475 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:475 +msgctxt "Lyra,ViewDistanceFar" +msgid "Far" +msgstr "Longe" + +#. Key: ViewDistanceMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:474 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:474 +msgctxt "Lyra,ViewDistanceMedium" +msgid "Medium" +msgstr "Médio" + +#. Key: ViewDistanceNear +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:473 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:473 +msgctxt "Lyra,ViewDistanceNear" +msgid "Near" +msgstr "Perto" + +#. Key: VisualEffectQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:516 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:516 +msgctxt "Lyra,VisualEffectQuality_Description" +msgid "Effects determines the quality of visual effects and lighting in game. Increasing this setting will increase the quality of visual effects, but can reduce performance." +msgstr "Os efeitos determinam a qualidade dos efeitos visuais e da iluminação do jogo. O aumento dessa configuração aumenta a qualidade dos efeitos visuais, mas pode reduzir o desempenho." + +#. Key: VisualEffectQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:515 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:515 +msgctxt "Lyra,VisualEffectQuality_Name" +msgid "Effects" +msgstr "Efeitos" + +#. Key: VisualEffectQualityEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:407 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:407 +msgctxt "Lyra,VisualEffectQualityEpic" +msgid "Epic" +msgstr "Épico" + +#. Key: VisualEffectQualityHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:406 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:406 +msgctxt "Lyra,VisualEffectQualityHigh" +msgid "High" +msgstr "Alto" + +#. Key: VisualEffectQualityLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:404 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:404 +msgctxt "Lyra,VisualEffectQualityLow" +msgid "Low" +msgstr "Baixo" + +#. Key: VisualEffectQualityMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:405 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:405 +msgctxt "Lyra,VisualEffectQualityMedium" +msgid "Medium" +msgstr "Médio" + +#. Key: VoiceChatVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:111 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:111 +msgctxt "Lyra,VoiceChatVolume_Description" +msgid "Adjusts the volume of voice chat." +msgstr "Ajusta o volume do bate-papo por voz." + +#. Key: VoiceChatVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:110 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:110 +msgctxt "Lyra,VoiceChatVolume_Name" +msgid "Voice Chat" +msgstr "Bate-papo por voz" + +#. Key: VolumeCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:39 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:39 +msgctxt "Lyra,VolumeCollection_Name" +msgid "Volume" +msgstr "Volume" + +#. Key: WarningLanguage_Message +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:47 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:47 +msgctxt "Lyra,WarningLanguage_Message" +msgid "You will need to restart the game completely for all language related changes to take effect." +msgstr "Você precisará reiniciar o jogo por completo para que todas as alterações relacionadas ao idioma entrem em vigor." + +#. Key: WarningLanguage_Title +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:46 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:46 +msgctxt "Lyra,WarningLanguage_Title" +msgid "Language Changed" +msgstr "Idioma alterado" + +#. Key: WindowMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:122 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:122 +msgctxt "Lyra,WindowMode_Description" +msgid "In Windowed mode you can interact with other windows more easily, and drag the edges of the window to set the size. In Windowed Fullscreen mode you can easily switch between applications. In Fullscreen mode you cannot interact with other windows as easily, but the game will run slightly faster." +msgstr "No modo Janela, é possível interagir com outras janelas mais facilmente e arrastar as bordas da janela para definir o tamanho. No modo Janela em tela cheia, é possível alternar facilmente entre os aplicativos. No modo Tela cheia, não é possível interagir com outras janelas tão facilmente, mas o jogo será executado um pouco mais rápido." + +#. Key: WindowMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:121 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:121 +msgctxt "Lyra,WindowMode_Name" +msgid "Window Mode" +msgstr "Configuração de Janela" + +#. Key: WindowModeFullscreen +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:126 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:126 +msgctxt "Lyra,WindowModeFullscreen" +msgid "Fullscreen" +msgstr "Tela cheia" + +#. Key: WindowModeWindowed +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:128 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:128 +msgctxt "Lyra,WindowModeWindowed" +msgid "Windowed" +msgstr "Janela" + +#. Key: WindowModeWindowedFullscreen +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:127 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:127 +msgctxt "Lyra,WindowModeWindowedFullscreen" +msgid "Windowed Fullscreen" +msgstr "Janela em tela cheia" + +#. Key: AspectRatio +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:443 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:443 +msgctxt "LyraSettings,AspectRatio" +msgid "{X} x {Y}" +msgstr "{X} x {Y}" + +#. Key: AspectRatio-10:16 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:431 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:431 +msgctxt "LyraSettings,AspectRatio-10:16" +msgid "10:16" +msgstr "10:16" + +#. Key: AspectRatio-16:10 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:419 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:419 +msgctxt "LyraSettings,AspectRatio-16:10" +msgid "16:10" +msgstr "16:10" + +#. Key: AspectRatio-16:9 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:415 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:415 +msgctxt "LyraSettings,AspectRatio-16:9" +msgid "16:9" +msgstr "16:9" + +#. Key: AspectRatio-3:4 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:423 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:423 +msgctxt "LyraSettings,AspectRatio-3:4" +msgid "3:4" +msgstr "3:4" + +#. Key: AspectRatio-4:3 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:411 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:411 +msgctxt "LyraSettings,AspectRatio-4:3" +msgid "4:3" +msgstr "4:3" + +#. Key: AspectRatio-9:16 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:427 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:427 +msgctxt "LyraSettings,AspectRatio-9:16" +msgid "9:16" +msgstr "9:16" + +#. Key: DefaultAudioOutputDevice +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscreteDynamic_AudioOutputDevice.cpp:64 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscreteDynamic_AudioOutputDevice.cpp:64 +msgctxt "LyraSettings,DefaultAudioOutputDevice" +msgid "Default Output - {0}" +msgstr "Saída padrão - {0}" + +#. Key: DynamicDetails_KeyboardInputAction +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingKeyboardInput.cpp:36 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingKeyboardInput.cpp:36 +msgctxt "LyraSettings,DynamicDetails_KeyboardInputAction" +msgid "Bindings for {0}" +msgstr "Combinações de tecla para {0}" + +#. Key: MobileFPSType_Note +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:34 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:34 +msgctxt "LyraSettings,MobileFPSType_Note" +msgid "Note: Changing the framerate setting to {0} or higher might lower your Quality Presets." +msgstr "Observação: alterar a configuração da taxa de quadros para {0} ou mais pode diminuir suas Predefinições de qualidade." + +#. Key: MobileFrameRateOption +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:45 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:45 +msgctxt "LyraSettings,MobileFrameRateOption" +msgid "{0} FPS" +msgstr "{0} FPS" + +#. Key: OverallQuality_Mobile_ImpactsFramerate +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:34 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:34 +msgctxt "LyraSettings,OverallQuality_Mobile_ImpactsFramerate" +msgid "Note: Changing the Quality setting to {0} or higher might limit your framerate." +msgstr "Observação: alterar a configuração de Qualidade para {0} ou mais pode limitar sua taxa de quadros." + +#. Key: PerfStatDisplayMode_GraphOnly +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:81 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:81 +msgctxt "LyraSettings,PerfStatDisplayMode_GraphOnly" +msgid "Graph Only" +msgstr "Somente gráfico" + +#. Key: PerfStatDisplayMode_None +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:79 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:79 +msgctxt "LyraSettings,PerfStatDisplayMode_None" +msgid "None" +msgstr "Nenhum" + +#. Key: PerfStatDisplayMode_TextAndGraph +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:82 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:82 +msgctxt "LyraSettings,PerfStatDisplayMode_TextAndGraph" +msgid "Text and Graph" +msgstr "Texto e gráfico" + +#. Key: PerfStatDisplayMode_TextOnly +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:80 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:80 +msgctxt "LyraSettings,PerfStatDisplayMode_TextOnly" +msgid "Text Only" +msgstr "Somente texto" + +#. Key: SafeZoneValue_Description +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:16 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:16 +msgctxt "LyraSettings,SafeZoneValue_Description" +msgid "The safezone area percentage." +msgstr "Porcentagem da área segura." + +#. Key: SafeZoneValue_Name +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:15 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:15 +msgctxt "LyraSettings,SafeZoneValue_Name" +msgid "Safe Zone Value" +msgstr "Valor da área segura" + +#. Key: VideoQualityOverall_Custom +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:29 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:29 +msgctxt "LyraSettings,VideoQualityOverall_Custom" +msgid "Custom" +msgstr "Personalizada" + +#. Key: VideoQualityOverall_Epic +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:26 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:26 +msgctxt "LyraSettings,VideoQualityOverall_Epic" +msgid "Epic" +msgstr "Épico" + +#. Key: VideoQualityOverall_High +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:25 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:25 +msgctxt "LyraSettings,VideoQualityOverall_High" +msgid "High" +msgstr "Alto" + +#. Key: VideoQualityOverall_Low +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:23 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:23 +msgctxt "LyraSettings,VideoQualityOverall_Low" +msgid "Low" +msgstr "Baixo" + +#. Key: VideoQualityOverall_Medium +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:24 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:24 +msgctxt "LyraSettings,VideoQualityOverall_Medium" +msgid "Medium" +msgstr "Médio" + +#. Key: Cancel +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:34 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:34 +msgctxt "Messaging,Cancel" +msgid "Cancel" +msgstr "Cancelar" + +#. Key: No +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:54 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:54 +msgctxt "Messaging,No" +msgid "No" +msgstr "Não" + +#. Key: Ok +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:15 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:15 +msgctxt "Messaging,Ok" +msgid "Ok" +msgstr "Ok" + +#. Key: Yes +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:50 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:50 +msgctxt "Messaging,Yes" +msgid "Yes" +msgstr "Sim" + +#. Key: InvalidPlayerController +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1174 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1174 +msgctxt "NetworkErrors,InvalidPlayerController" +msgid "Invalid Player Controller" +msgstr "Controle do jogador inválido" + +#. Key: JoinSessionFailed +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1087 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1087 +msgctxt "NetworkErrors,JoinSessionFailed" +msgid "Join failed." +msgstr "Não foi possível entrar." + +#. Key: SessionDoesNotExist +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1084 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1084 +msgctxt "NetworkErrors,SessionDoesNotExist" +msgid "Game no longer exists." +msgstr "O jogo não existe mais." + +#. Key: SessionIsFull +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1081 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1081 +msgctxt "NetworkErrors,SessionIsFull" +msgid "Game is full." +msgstr "O jogo está cheio." + +#. Key: TravelSessionFailed +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1190 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1190 +msgctxt "NetworkErrors,TravelSessionFailed" +msgid "Travel to Session failed." +msgstr "Não foi possível ir para a sessão." + +#. Key: DesignTime_ExtensionPointLabel +#. SourceLocation: Plugins/UIExtension/Source/Private/Widgets/UIExtensionPointWidget.cpp:44 +#: Plugins/UIExtension/Source/Private/Widgets/UIExtensionPointWidget.cpp:44 +msgctxt "UIExtension,DesignTime_ExtensionPointLabel" +msgid "Extension Point\n{0}" +msgstr "Ponto de extensão\n{0}" + diff --git a/Content/Localization/Game/ru/Game.archive b/Content/Localization/Game/ru/Game.archive new file mode 100644 index 00000000..769b84ba Binary files /dev/null and b/Content/Localization/Game/ru/Game.archive differ diff --git a/Content/Localization/Game/ru/Game.locres b/Content/Localization/Game/ru/Game.locres new file mode 100644 index 00000000..21b38f13 Binary files /dev/null and b/Content/Localization/Game/ru/Game.locres differ diff --git a/Content/Localization/Game/ru/Game.po b/Content/Localization/Game/ru/Game.po new file mode 100644 index 00000000..e442798b --- /dev/null +++ b/Content/Localization/Game/ru/Game.po @@ -0,0 +1,4747 @@ +# Game Russian translation. +# Copyright Epic Games, Inc. All Rights Reserved. +# +msgid "" +msgstr "" +"Project-Id-Version: Game\n" +"POT-Creation-Date: 2022-03-24 20:58\n" +"PO-Revision-Date: 2022-03-24 20:58\n" +"Language-Team: \n" +"Language: ru\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2);\n" + +#. Key: 0068ED9A41C6861FF9F69A8707EB1704 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",0068ED9A41C6861FF9F69A8707EB1704" +msgid "Gamepad" +msgstr "Геймпад" + +#. Key: 017173BB418CEE7FB6FD43B688CB7EF2 +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.OptionsButtons.ButtonText +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.OptionsButtons.ButtonText +msgctxt ",017173BB418CEE7FB6FD43B688CB7EF2" +msgid "Options" +msgstr "Настройки" + +#. Key: 01A913C649439D1D43AD1598474A150F +#. SourceLocation: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Description +#: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Description +msgctxt ",01A913C649439D1D43AD1598474A150F" +msgid "{Button description text, wrapping, unbounded length}" +msgstr "{Button description text, wrapping, unbounded length}" + +#. Key: 01FDBF3644A0A7A3754C5BBC29C000BD +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +msgctxt ",01FDBF3644A0A7A3754C5BBC29C000BD" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 0262A8674C1CBA12802F84BE385D1E5D +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount_1.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount_1.Text +msgctxt ",0262A8674C1CBA12802F84BE385D1E5D" +msgid "Captures" +msgstr "Захваты" + +#. Key: 02E77A6145C878D7D975239D9542F169 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadCategory +msgctxt ",02E77A6145C878D7D975239D9542F169" +msgid "Controller" +msgstr "Контроллер" + +#. Key: 03136AFF43E7466263661EA85739CEA7 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.3x.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.3x.DisplayName +msgctxt ",03136AFF43E7466263661EA85739CEA7" +msgid "Triple Elimination" +msgstr "Тройное устранение" + +#. Key: 036F78254C53C156C67DC8B4F1E3F87E +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",036F78254C53C156C67DC8B4F1E3F87E" +msgid "Quick Slot 2" +msgstr "Быстрая ячейка 2" + +#. Key: 03D5A24748453022D92F6CB88D88A216 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.15.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.15.DisplayName +msgctxt ",03D5A24748453022D92F6CB88D88A216" +msgid "Dominance" +msgstr "Доминирование" + +#. Key: 04EEE2CD47276E2B291D28B2865E0D68 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +msgctxt ",04EEE2CD47276E2B291D28B2865E0D68" +msgid "Client FPS: " +msgstr "FPS клиента: " + +#. Key: 0528E8414331496BAA122CAA13333317 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +msgctxt ",0528E8414331496BAA122CAA13333317" +msgid "Packet Loss (in): " +msgstr "Потеря пакетов (вх.): " + +#. Key: 065B5A4F4332F5BC9E1877A992FE9377 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +msgctxt ",065B5A4F4332F5BC9E1877A992FE9377" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 06AB17CB4651845D828EA29907C0E5FE +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.QuitGameButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.QuitGameButton.ButtonText +msgctxt ",06AB17CB4651845D828EA29907C0E5FE" +msgid "Quit Lyra" +msgstr "Выйти из Lyra" + +#. Key: 06BC6D4341EF5BE5748B68A16E19CD59 +#. SourceLocation: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C.DisplayName +#: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C.DisplayName +msgctxt ",06BC6D4341EF5BE5748B68A16E19CD59" +msgid "Rifle" +msgstr "Винтовка" + +#. Key: 0925643244B46A081832839FA7F906A2 +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.TeamNotification.Text +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.TeamNotification.Text +msgctxt ",0925643244B46A081832839FA7F906A2" +msgid "You have been assigned to the Red Team " +msgstr "Вы попали в красную команду " + +#. Key: 0A3FB7ED46F375312D1F378D0A941655 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",0A3FB7ED46F375312D1F378D0A941655" +msgid "Shooter Core" +msgstr "Ядро шутера" + +#. Key: 0C7962B44C85F255428F648B8F196172 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(2 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(2 - Value).DisplayNameMap +msgctxt ",0C7962B44C85F255428F648B8F196172" +msgid "Left" +msgstr "Левый" + +#. Key: 0DD308C74DF294BCD3276CACC3F7D539 +#. SourceLocation: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",0DD308C74DF294BCD3276CACC3F7D539" +msgid "Pistol" +msgstr "Пистолет" + +#. Key: 0F7A390846E3CB76304F58848B8654E3 +#. SourceLocation: /Game/System/DefaultEditorMap/L_DefaultEditorOverview.L_DefaultEditorOverview:PersistentLevel.TextRenderActor_1.NewTextRenderComponent.Text +#: /Game/System/DefaultEditorMap/L_DefaultEditorOverview.L_DefaultEditorOverview:PersistentLevel.TextRenderActor_1.NewTextRenderComponent.Text +msgctxt ",0F7A390846E3CB76304F58848B8654E3" +msgid "Consider changing:\r\n- Editor Preferences .. Load Level at Startup\r\n- Project Settings .. Editor Startup Map\r\n" +msgstr "Consider changing:\r\n- Editor Preferences .. Load Level at Startup\r\n- Project Settings .. Editor Startup Map\r\n" + +#. Key: 0FAA06494B797EBABF35C0AF811B15CA +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.PlayerNameWidget.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.PlayerNameWidget.Text +msgctxt ",0FAA06494B797EBABF35C0AF811B15CA" +msgid "Player Name" +msgstr "Имя игрока" + +#. Key: 0FDD55F14B355137369BA68A95A4B5BC +#. SourceLocation: /Game/System/Teams/TeamDA_Yellow.TeamDA_Yellow.TeamShortName +#: /Game/System/Teams/TeamDA_Yellow.TeamDA_Yellow.TeamShortName +msgctxt ",0FDD55F14B355137369BA68A95A4B5BC" +msgid "Yellow" +msgstr "Жёлтый" + +#. Key: 101FF56440BCC51ECBAF329695991456 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +msgctxt ",101FF56440BCC51ECBAF329695991456" +msgid "Packet Receive Rate" +msgstr "Частота получения пакетов" + +#. Key: 110932EB44E1726A47B90696FFCF07B1 +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ConnectionStatus.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ConnectionStatus.Text +msgctxt ",110932EB44E1726A47B90696FFCF07B1" +msgid "Ping" +msgstr "Пинг" + +#. Key: 113E482147C0118B5179388477242E84 +#. SourceLocation: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",113E482147C0118B5179388477242E84" +msgid "Shotgun" +msgstr "Дробовик" + +#. Key: 11B503444BF569B31A2ED280CBB6116F +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.StartText.Text +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.StartText.Text +msgctxt ",11B503444BF569B31A2ED280CBB6116F" +msgid "Activating" +msgstr "Активация" + +#. Key: 120D4E714C781804C66E85ADF6125F54 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Description +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Description +msgctxt ",120D4E714C781804C66E85ADF6125F54" +msgid "Join an existing session of any game type, or start a new online game that others can join" +msgstr "Присоединяйтесь к существующему сеансу игры любого типа или начните новую онлайн-игру, к которой могут присоединиться другие." + +#. Key: 1250B8464B832516588DC2A800FB1EA8 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",1250B8464B832516588DC2A800FB1EA8" +msgid "Shooter Core" +msgstr "Ядро шутера" + +#. Key: 126B7DD147D107B483246C948583E01F +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",126B7DD147D107B483246C948583E01F" +msgid "Gamepad" +msgstr "Геймпад" + +#. Key: 129C4C9E470E3ED553BA558A0398A8FD +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +msgctxt ",129C4C9E470E3ED553BA558A0398A8FD" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: 12E9EFC34D47343A9EF80B8CE3718F25 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.ContextDescription +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.ContextDescription +msgctxt ",12E9EFC34D47343A9EF80B8CE3718F25" +msgid "Hero Pawn" +msgstr "Геройская пешка" + +#. Key: 137C843E4D9915E967627E88C33F559E +#. SourceLocation: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatValueFormat +#: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatValueFormat +msgctxt ",137C843E4D9915E967627E88C33F559E" +msgid "{StatValue}ms" +msgstr "{StatValue}мс" + +#. Key: 13CC7B4648EADDD497E540AF42A98A59 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PingWidget.StatDisplayName +msgctxt ",13CC7B4648EADDD497E540AF42A98A59" +msgid "Ping" +msgstr "Пинг" + +#. Key: 1417758D4416AF90E19E768CA7A644A1 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredToastRow.W_ItemAcquiredToastRow_C:WidgetTree.ItemNameAndQtyWidget.Text +#: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredToastRow.W_ItemAcquiredToastRow_C:WidgetTree.ItemNameAndQtyWidget.Text +msgctxt ",1417758D4416AF90E19E768CA7A644A1" +msgid "999x Long Item Name" +msgstr "999x Long Item Name" + +#. Key: 14594EDA4B91DAE8B4A963BC2ACBF113 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +msgctxt ",14594EDA4B91DAE8B4A963BC2ACBF113" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: 154ED18F40E6F051EB6D8B8816E175C0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.Default__W_LyraSessionButton_C.ButtonText +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.Default__W_LyraSessionButton_C.ButtonText +msgctxt ",154ED18F40E6F051EB6D8B8816E175C0" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: 1598B27E4E41FE9C7BCB82B177A974DC +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1598B27E4E41FE9C7BCB82B177A974DC" +msgid "Show Scoreboard (Gamepad)" +msgstr "Показать таблицу лидеров (геймпад)" + +#. Key: 17C398D246C68C5CA2E84EB7695DCDCD +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.20.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.20.DisplayName +msgctxt ",17C398D246C68C5CA2E84EB7695DCDCD" +msgid "Unstoppable" +msgstr "Неудержимая сила" + +#. Key: 1A167AD94444DA9043FE02AFD2D41FDA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1A167AD94444DA9043FE02AFD2D41FDA" +msgid "Move Forward" +msgstr "Движение вперёд" + +#. Key: 1AE071FA4EF504A1DF0778A448A58FC1 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1AE071FA4EF504A1DF0778A448A58FC1" +msgid "Crouch" +msgstr "Скрытное перемещение" + +#. Key: 1B6BF71F4E8AEDCCCF1175A4AD8402A5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1B6BF71F4E8AEDCCCF1175A4AD8402A5" +msgid "Emote" +msgstr "Эмоция" + +#. Key: 1BE2AEF24C36C5B132D52FA2C7120C35 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1BE2AEF24C36C5B132D52FA2C7120C35" +msgid "Quickslot Cycle Forward (Gamepad)" +msgstr "Следующая быстрая ячейка (геймпад)" + +#. Key: 1C66B711470858D9FFFAB499E7FF1040 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +msgctxt ",1C66B711470858D9FFFAB499E7FF1040" +msgid "Packet Receive Rate: " +msgstr "Частота получения пакетов: " + +#. Key: 1C6A40ED4C95F60C2DD17C8F7749CBDA +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +msgctxt ",1C6A40ED4C95F60C2DD17C8F7749CBDA" +msgid "{Ping}ms" +msgstr "{Ping}мс" + +#. Key: 1F96D90B46A2B7C75ADCAD9CFA4F7B6F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +msgctxt ",1F96D90B46A2B7C75ADCAD9CFA4F7B6F" +msgid "Bots Enabled" +msgstr "Боты активированы" + +#. Key: 1FAADE7147234818A647EAAD50D6FA7A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",1FAADE7147234818A647EAAD50D6FA7A" +msgid "Shooter Core" +msgstr "Ядро шутера" + +#. Key: 205A136D4D77496E21573580163B72E5 +#. SourceLocation: /Game/UI/Menu/W_UserWatermark.W_UserWatermark_C:ExecuteUbergraph_W_UserWatermark [Script Bytecode] +#: /Game/UI/Menu/W_UserWatermark.W_UserWatermark_C:ExecuteUbergraph_W_UserWatermark [Script Bytecode] +msgctxt ",205A136D4D77496E21573580163B72E5" +msgid "Not logged in" +msgstr "Не вошёл" + +#. Key: 21AA855349435B055F6211872B91E873 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock.Text +msgctxt ",21AA855349435B055F6211872B91E873" +msgid "ping" +msgstr "пинг" + +#. Key: 235C4BEE403345A0F3A5C19C018DDFC5 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +msgctxt ",235C4BEE403345A0F3A5C19C018DDFC5" +msgid "Total Frame Time: " +msgstr "Общее время кадра: " + +#. Key: 248ABAA7488DD49A5980C8819A9617CF +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Title.Text +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Title.Text +msgctxt ",248ABAA7488DD49A5980C8819A9617CF" +msgid "Adjust Safe Zone" +msgstr "Настроить безопасную зону" + +#. Key: 27040E234FDEA725E909E3A82C83FC95 +#. SourceLocation: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_2.DebugDisplayText +#: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_2.DebugDisplayText +msgctxt ",27040E234FDEA725E909E3A82C83FC95" +msgid "Range +1" +msgstr "Дальность +1" + +#. Key: 27B340BA4E762DC045E4608B618399FB +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ConnectionStatus.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ConnectionStatus.Text +msgctxt ",27B340BA4E762DC045E4608B618399FB" +msgid "Ping" +msgstr "Пинг" + +#. Key: 29BAA9B34E4F225C39FC8999480BC9FA +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_PrimaryKey.ButtonText +#: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_PrimaryKey.ButtonText +msgctxt ",29BAA9B34E4F225C39FC8999480BC9FA" +msgid "Not Bound" +msgstr "Не связан" + +#. Key: 29D3A0AA4AB07170CC42F4BA7E6EE61A +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_B.PointLetterText +#: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_B.PointLetterText +msgctxt ",29D3A0AA4AB07170CC42F4BA7E6EE61A" +msgid "B" +msgstr "B" + +#. Key: 2A71F9BA4EB69D9BDED9659391978329 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.ContextDescription +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.ContextDescription +msgctxt ",2A71F9BA4EB69D9BDED9659391978329" +msgid "Hero Pawn" +msgstr "Геройская пешка" + +#. Key: 2BC1795B4150F1E9C39414853EDE1182 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",2BC1795B4150F1E9C39414853EDE1182" +msgid "Quickslot Cycle Forward (Gamepad)" +msgstr "Следующая быстрая ячейка (геймпад)" + +#. Key: 2C7E321D4C078BF23D8C95A127B6F4D6 +#. SourceLocation: /Game/UI/Menu/W_LyraStartup.W_LyraStartup_C:WidgetTree.PressStartButton.ButtonText +#: /Game/UI/Menu/W_LyraStartup.W_LyraStartup_C:WidgetTree.PressStartButton.ButtonText +msgctxt ",2C7E321D4C078BF23D8C95A127B6F4D6" +msgid "Start" +msgstr "Начать" + +#. Key: 2DA239084023A7FC60515488F95DCF61 +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.MessageTextWidget.Text +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.MessageTextWidget.Text +msgctxt ",2DA239084023A7FC60515488F95DCF61" +msgid "Waiting for additional players" +msgstr "Ожидание дополнительных игроков" + +#. Key: 2E0B952D4F3CF3D4687D7EB75C017AF0 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +msgctxt ",2E0B952D4F3CF3D4687D7EB75C017AF0" +msgid "Server FPS" +msgstr "FPS сервера" + +#. Key: 2E4E25CB47829BC54412B794999A6623 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadPlatformName +msgctxt ",2E4E25CB47829BC54412B794999A6623" +msgid "Nintendo Switch" +msgstr "Nintendo Switch" + +#. Key: 2E5EF4E142DAC6081E85CFA2647AAA18 +#. SourceLocation: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",2E5EF4E142DAC6081E85CFA2647AAA18" +msgid "Rifle" +msgstr "Винтовка" + +#. Key: 2FAE991A4D776E675D035BBA8A609E40 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",2FAE991A4D776E675D035BBA8A609E40" +msgid "Gamepad" +msgstr "Геймпад" + +#. Key: 2FCC8769463BC0AA9D74FA8971E367F7 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamText.Text +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamText.Text +msgctxt ",2FCC8769463BC0AA9D74FA8971E367F7" +msgid "Team" +msgstr "Команда" + +#. Key: 2FFEAFA84074A12B70F73295043D2FC4 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerStat.W_SB_PlayerStat_C:WidgetTree.StatTextWidget.Text +#: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerStat.W_SB_PlayerStat_C:WidgetTree.StatTextWidget.Text +msgctxt ",2FFEAFA84074A12B70F73295043D2FC4" +msgid "999" +msgstr "999" + +#. Key: 3060B9604FFCC7BE1222218C77BBACAC +#. SourceLocation: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileDescription +#: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileDescription +msgctxt ",3060B9604FFCC7BE1222218C77BBACAC" +msgid "Small test level for ShooterCore" +msgstr "Small test level for ShooterCore" + +#. Key: 30FBE6D1450FE6ED24A59F8904DAB613 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",30FBE6D1450FE6ED24A59F8904DAB613" +msgid "Show Scoreboard" +msgstr "Показать таблицу лидеров" + +#. Key: 319439E844CE03938ECD9A81159704A7 +#. SourceLocation: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.CancelChanges.DisplayName +#: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.CancelChanges.DisplayName +msgctxt ",319439E844CE03938ECD9A81159704A7" +msgid "Cancel Changes" +msgstr "Отменить изменения" + +#. Key: 31CAA0B04121DFB985DEEDB92BBF9579 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",31CAA0B04121DFB985DEEDB92BBF9579" +msgid "Gamepad" +msgstr "Геймпад" + +#. Key: 327F041B48C2F270B56721BA7FF59448 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadPlatformName +msgctxt ",327F041B48C2F270B56721BA7FF59448" +msgid "Playstation®4" +msgstr "Playstation®4" + +#. Key: 32CD12CB44B3FB02B96D80B7553C7312 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",32CD12CB44B3FB02B96D80B7553C7312" +msgid "Reload Weapon" +msgstr "Перезарядить оружие" + +#. Key: 32D2AB6D42FB46B58597F8B6CDC264B6 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_1.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_1.Text +msgctxt ",32D2AB6D42FB46B58597F8B6CDC264B6" +msgid "Players" +msgstr "Игроки" + +#. Key: 33CEE6A946896FA7F7EADDA7C25E0468 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +msgctxt ",33CEE6A946896FA7F7EADDA7C25E0468" +msgid "CPU (Game) Time: " +msgstr "Время процессора (игра) " + +#. Key: 341039EC4CA218A2BCC4AA83C7F648B3 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",341039EC4CA218A2BCC4AA83C7F648B3" +msgid "Gamepad" +msgstr "Геймпад" + +#. Key: 3433E23E4A7719E159D30DB53204AB55 +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.PingLabel.Text +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.PingLabel.Text +msgctxt ",3433E23E4A7719E159D30DB53204AB55" +msgid "Ping" +msgstr "Пинг" + +#. Key: 348D9B5C4B17D0B9BAA8879382E51318 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",348D9B5C4B17D0B9BAA8879382E51318" +msgid "Quickslot Cycle Backward (Gamepad)" +msgstr "Предыдущая быстрая ячейка (геймпад)" + +#. Key: 35F0BCE746288C4175C53F8847D6D572 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +msgctxt ",35F0BCE746288C4175C53F8847D6D572" +msgid "Bots Disabled" +msgstr "Боты отключены" + +#. Key: 36251FA440B53320A3C391A85CB615DB +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/W_MapScreen.W_MapScreen_C:WidgetTree.CommonTextBlock_334.Text +#: /ShooterMaps/PROTO/InventoryTest/W_MapScreen.W_MapScreen_C:WidgetTree.CommonTextBlock_334.Text +msgctxt ",36251FA440B53320A3C391A85CB615DB" +msgid "Map" +msgstr "Карта" + +#. Key: 3638C7F845DE37B44C5A3AAF60955B52 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(2 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(2 - Value).DisplayNameMap +msgctxt ",3638C7F845DE37B44C5A3AAF60955B52" +msgid "Accumulate" +msgstr "Накопление" + +#. Key: 36B2537E4B9F323343BC429771CCDC0C +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +msgctxt ",36B2537E4B9F323343BC429771CCDC0C" +msgid "Total Frame Time: " +msgstr "Общее время кадра: " + +#. Key: 36D931A644933E8594050DABB8C1F70C +#. SourceLocation: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileTitle +#: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileTitle +msgctxt ",36D931A644933E8594050DABB8C1F70C" +msgid "Default Experience" +msgstr "Опыт по умолчанию" + +#. Key: 37CDC1814D54416FE2D8B0946EDC8797 +#. SourceLocation: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:Text_GEN_VARIABLE.Text +#: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:Text_GEN_VARIABLE.Text +msgctxt ",37CDC1814D54416FE2D8B0946EDC8797" +msgid "DAMAGE" +msgstr "УРОН" + +#. Key: 3857C2D0488B5A51B495E2AD3FF3AE3D +#. SourceLocation: /TopDownArena/GameplayCues/W_GetReady.W_GetReady_C:WidgetTree.MessageTextWidget.Text +#: /TopDownArena/GameplayCues/W_GetReady.W_GetReady_C:WidgetTree.MessageTextWidget.Text +msgctxt ",3857C2D0488B5A51B495E2AD3FF3AE3D" +msgid "GET READY!" +msgstr "ПРИГОТОВЬТЕСЬ!" + +#. Key: 38E12F4042B93DABD6CE02B52649291B +#. SourceLocation: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.Default__B_GrantAbilityPad_ApplyGE_C.TextToDisplay +#: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.Default__B_GrantAbilityPad_ApplyGE_C.TextToDisplay +msgctxt ",38E12F4042B93DABD6CE02B52649291B" +msgid "HELLO" +msgstr "ПРИВЕТ" + +#. Key: 39ACE3D74B1E7F69CCB56CBE3F6F290C +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadDisplayName +msgctxt ",39ACE3D74B1E7F69CCB56CBE3F6F290C" +msgid "Xbox Controller" +msgstr "Геймпад Xbox" + +#. Key: 39E5E3B64B2A59570FF2FC8F06653EDF +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(21).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(21).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",39E5E3B64B2A59570FF2FC8F06653EDF" +msgid "Fire Weapon (Auto)" +msgstr "Выстрел из оружия (авто)" + +#. Key: 3A7254AF40AF165710F5B79BE84AE44D +#. SourceLocation: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_1.DebugDisplayText +#: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_1.DebugDisplayText +msgctxt ",3A7254AF40AF165710F5B79BE84AE44D" +msgid "Bomb +1" +msgstr "Бомба +1" + +#. Key: 3B14978D4F2506E63DE582ABC92A1149 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +msgctxt ",3B14978D4F2506E63DE582ABC92A1149" +msgid "Packet Avg Size (in): " +msgstr "Средний размер пакетов (вх.): " + +#. Key: 3B3249224C75E0D586279BA1C8C6B859 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",3B3249224C75E0D586279BA1C8C6B859" +msgid "Gamepad" +msgstr "Геймпад" + +#. Key: 3BA221904790D694F00235925E1060B0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.CommonTextBlock_104.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.CommonTextBlock_104.Text +msgctxt ",3BA221904790D694F00235925E1060B0" +msgid "Main Menu" +msgstr "Главное меню" + +#. Key: 3C439BB8461C9A566FE740B3E9989B8F +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadPlatformName +msgctxt ",3C439BB8461C9A566FE740B3E9989B8F" +msgid "Playstation®5" +msgstr "Playstation®5" + +#. Key: 3E2FCEB2493C9B01B54581BD0E37B9B6 +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.AssistCount.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.AssistCount.Text +msgctxt ",3E2FCEB2493C9B01B54581BD0E37B9B6" +msgid "Assists" +msgstr "Помощь" + +#. Key: 3EB5F138455F65F8A300DC9C777A4047 +#. SourceLocation: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatDisplayName +#: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatDisplayName +msgctxt ",3EB5F138455F65F8A300DC9C777A4047" +msgid "StatName" +msgstr "StatName" + +#. Key: 3EDF641F467308013BD13CB7552BEB44 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/Input/Mappings/IMC_InventoryTest.IMC_InventoryTest.ContextDescription +#: /ShooterMaps/PROTO/InventoryTest/Input/Mappings/IMC_InventoryTest.IMC_InventoryTest.ContextDescription +msgctxt ",3EDF641F467308013BD13CB7552BEB44" +msgid "Inventory Test IMC" +msgstr "Inventory Test IMC" + +#. Key: 3F1D6C954D06419919A94E930BA391BC +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +msgctxt ",3F1D6C954D06419919A94E930BA391BC" +msgid "Client FPS" +msgstr "Клиент FPS" + +#. Key: 412E77D64296BF5552317BA0FAF5A55D +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +msgctxt ",412E77D64296BF5552317BA0FAF5A55D" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 4141E85D46F15D4349F470BD679A94A5 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Text +msgctxt ",4141E85D46F15D4349F470BD679A94A5" +msgid "Start a Game" +msgstr "Начать игру" + +#. Key: 41884DCB416810988DECCABD37FF2A5F +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +msgctxt ",41884DCB416810988DECCABD37FF2A5F" +msgid "CPU (Render) Time: " +msgstr "Время графического процессора (рендеринг): " + +#. Key: 41A34A224D58C816241C5CABFD633FCA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",41A34A224D58C816241C5CABFD633FCA" +msgid "Fire Weapon (Gamepad)" +msgstr "Выстрел из оружия (геймпад)" + +#. Key: 4202FC0B46AB09A29995EF9E17AC8A13 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +msgctxt ",4202FC0B46AB09A29995EF9E17AC8A13" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 422981264C40B7770F6B2ABEC31462F6 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",422981264C40B7770F6B2ABEC31462F6" +msgid "Gamepad" +msgstr "Геймпад" + +#. Key: 4335D1744FCCF41FD886519B046A6222 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4335D1744FCCF41FD886519B046A6222" +msgid "Quick Slot 2" +msgstr "Быстрая ячейка 2" + +#. Key: 45D7A99B45E8DF9A2C56828FC81D3796 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +msgctxt ",45D7A99B45E8DF9A2C56828FC81D3796" +msgid "Packet Loss (in)" +msgstr "Потеря пакетов (вх.)" + +#. Key: 45DA48A94A748A13F1E027B3DFBDCBCC +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",45DA48A94A748A13F1E027B3DFBDCBCC" +msgid "Gamepad" +msgstr "Геймпад" + +#. Key: 476E3AA946A5AECDD282FEABF4A2F92E +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +msgctxt ",476E3AA946A5AECDD282FEABF4A2F92E" +msgid "{StatValue} B" +msgstr "{StatValue} Б" + +#. Key: 4843F44A4AE0096FBFF253B360F36C22 +#. SourceLocation: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.Apply.DisplayName +#: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.Apply.DisplayName +msgctxt ",4843F44A4AE0096FBFF253B360F36C22" +msgid "Apply" +msgstr "Применить" + +#. Key: 48CDA39343920DBD6FF0B6A7A7D6C846 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.W_ControlPointMarker_C:WidgetTree.PointLetter.Text +#: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.W_ControlPointMarker_C:WidgetTree.PointLetter.Text +msgctxt ",48CDA39343920DBD6FF0B6A7A7D6C846" +msgid "A" +msgstr "A" + +#. Key: 493190C14A8E718630FD62AF6E359A82 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +msgctxt ",493190C14A8E718630FD62AF6E359A82" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 4B541D0F4FDA94900F8DC383716CB4F2 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +msgctxt ",4B541D0F4FDA94900F8DC383716CB4F2" +msgid "CPU (Game) Time" +msgstr "Время процессора (игра)" + +#. Key: 4B62AB34434C10D9B1C623960522D815 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +msgctxt ",4B62AB34434C10D9B1C623960522D815" +msgid "Total Frame Time" +msgstr "Общее время кадра" + +#. Key: 4B67722B493F4BA01CDF99BCBC22F82E +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4B67722B493F4BA01CDF99BCBC22F82E" +msgid "Quickslot Cycle Backward" +msgstr "Предыдущая быстрая ячейка" + +#. Key: 4B94288243EDA9C52BB112ABE3B27BA4 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +msgctxt ",4B94288243EDA9C52BB112ABE3B27BA4" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 4C8A98C141199AF098058BBA54F43CA6 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount.Text +msgctxt ",4C8A98C141199AF098058BBA54F43CA6" +msgid "Assists" +msgstr "Помощь" + +#. Key: 4CD912BF43D47F81019945B61683C808 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +msgctxt ",4CD912BF43D47F81019945B61683C808" +msgid "CPU (RHI) Time: " +msgstr "Время, проведённое в аппаратном интерфейсе рендеринга каждого кадра: " + +#. Key: 4D753F0D44A6EECDC5792B8CBBA31968 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4D753F0D44A6EECDC5792B8CBBA31968" +msgid "Dash" +msgstr "Рывок" + +#. Key: 4D7A129C447D96507FD2B39BD02844A7 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4D7A129C447D96507FD2B39BD02844A7" +msgid "Fire Weapon" +msgstr "Выстрел из оружия" + +#. Key: 4DD81E9E4C4FA91A781EAABDB989D0E8 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",4DD81E9E4C4FA91A781EAABDB989D0E8" +msgid "Gamepad" +msgstr "Геймпад" + +#. Key: 4E2785AE400A214363A9C2B237C5AC31 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4E2785AE400A214363A9C2B237C5AC31" +msgid "Move Backwards" +msgstr "Движение назад" + +#. Key: 4F5E1E234D8B2ED5696458B537019187 +#. SourceLocation: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.ButtonText +#: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.ButtonText +msgctxt ",4F5E1E234D8B2ED5696458B537019187" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: 5024FA6B4D52E94C5024DD9EE335AAC8 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +msgctxt ",5024FA6B4D52E94C5024DD9EE335AAC8" +msgid "CPU (Game) Time: " +msgstr "Время процессора (игра) " + +#. Key: 50976ED345FEE679928606A411B37FA7 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_CPScoreWidget.W_CPScoreWidget_C:WidgetTree.Goal.Text +#: /ShooterCore/ControlPoint/UI/W_CPScoreWidget.W_CPScoreWidget_C:WidgetTree.Goal.Text +msgctxt ",50976ED345FEE679928606A411B37FA7" +msgid "999" +msgstr "999" + +#. Key: 53BF1D104A85F399ACBE86A31861EEBC +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",53BF1D104A85F399ACBE86A31861EEBC" +msgid "Dash (Gamepad)" +msgstr "Рывок (геймпад)" + +#. Key: 53E18F354094BD59BBA57CA3EA78C261 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",53E18F354094BD59BBA57CA3EA78C261" +msgid "Gamepad" +msgstr "Геймпад" + +#. Key: 54D16C6D4197D4C27B7B90A56B95E822 +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileTitle +#: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileTitle +msgctxt ",54D16C6D4197D4C27B7B90A56B95E822" +msgid "Control" +msgstr "Контроль" + +#. Key: 55A252DB4C70444DD26CD7A33159B016 +#. SourceLocation: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",55A252DB4C70444DD26CD7A33159B016" +msgid "Heal Pickup" +msgstr "Подбор аптечки" + +#. Key: 565AB6394A4427B1C79E05A60CC05264 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",565AB6394A4427B1C79E05A60CC05264" +msgid "Gamepad" +msgstr "Геймпад" + +#. Key: 569275A347999672502DC4ACF71A97A7 +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Done.ButtonText +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Done.ButtonText +msgctxt ",569275A347999672502DC4ACF71A97A7" +msgid "Done" +msgstr "Готово" + +#. Key: 56B94F8C41C6D7C26C888B800AF8BD9F +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadDisplayName +msgctxt ",56B94F8C41C6D7C26C888B800AF8BD9F" +msgid "Dual Sense" +msgstr "DualSense" + +#. Key: 56F19DE54226323EF313608DAF792D33 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/W_InteractionPrompt.W_InteractionPrompt_C:WidgetTree.CommonTextBlock_28.Text +#: /ShooterMaps/PROTO/InventoryTest/W_InteractionPrompt.W_InteractionPrompt_C:WidgetTree.CommonTextBlock_28.Text +msgctxt ",56F19DE54226323EF313608DAF792D33" +msgid "Interact" +msgstr "Взаимодействие" + +#. Key: 56F878A647E31FE0D1B672B8564E8ED1 +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ElimCount.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ElimCount.Text +msgctxt ",56F878A647E31FE0D1B672B8564E8ED1" +msgid "Eliminations" +msgstr "Устранения" + +#. Key: 572EE2DF4AFE8F3FBDCC5DA09F6944FB +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(20).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(20).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",572EE2DF4AFE8F3FBDCC5DA09F6944FB" +msgid "Move Right" +msgstr "Движение вправо" + +#. Key: 58060FA24F1BA9C51A410286083C65EA +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadPlatformName +msgctxt ",58060FA24F1BA9C51A410286083C65EA" +msgid "Xbox Series X" +msgstr "Xbox Series X" + +#. Key: 580739324E7F7B98EEE75F839BA533EF +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +msgctxt ",580739324E7F7B98EEE75F839BA533EF" +msgid "Packet Loss (out): " +msgstr "Потеря пакетов (исх.): " + +#. Key: 58948CD44356A8289F8D65985F6FCE6C +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.Default__W_ControlPointMarker_C.PointLetterText +#: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.Default__W_ControlPointMarker_C.PointLetterText +msgctxt ",58948CD44356A8289F8D65985F6FCE6C" +msgid "A" +msgstr "A" + +#. Key: 58CD3851422A3218C746279D676EF38A +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +msgctxt ",58CD3851422A3218C746279D676EF38A" +msgid "Exit Game" +msgstr "Выйти из игры" + +#. Key: 591A162C4B3B442A2CEFED81414E057C +#. SourceLocation: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileDescription +#: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileDescription +msgctxt ",591A162C4B3B442A2CEFED81414E057C" +msgid "Main menu of the game" +msgstr "Главное меню игры" + +#. Key: 595253FC4210A7D90B1ADD8A75E5B40B +#. SourceLocation: /ShooterCore/Game/Respawn/W_RespawnTimer.W_RespawnTimer_C:WidgetTree.RespawnTimerText.Text +#: /ShooterCore/Game/Respawn/W_RespawnTimer.W_RespawnTimer_C:WidgetTree.RespawnTimerText.Text +msgctxt ",595253FC4210A7D90B1ADD8A75E5B40B" +msgid "Respawning" +msgstr "Возрождение" + +#. Key: 596BD2C94671CA046BFC62BE7CC20188 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadCategory +msgctxt ",596BD2C94671CA046BFC62BE7CC20188" +msgid "Controller" +msgstr "Контроллер" + +#. Key: 599ECF164EF5D41D6156389CD95F2E5F +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.2x.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.2x.DisplayName +msgctxt ",599ECF164EF5D41D6156389CD95F2E5F" +msgid "Double Elimination" +msgstr "Двойное устранение" + +#. Key: 5AA94BFE42E900EEAB4691833D480931 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",5AA94BFE42E900EEAB4691833D480931" +msgid "Quickslot Cycle Forward" +msgstr "Следующая быстрая ячейка" + +#. Key: 5B8E97EF4F7A8E1AC77DB4AEB0B33032 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",5B8E97EF4F7A8E1AC77DB4AEB0B33032" +msgid "Quickslot Cycle Backward (Gamepad)" +msgstr "Предыдущая быстрая ячейка (геймпад)" + +#. Key: 5BDBB55C48C5B1FC55B3448ABCAD349B +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.NoGamesMessage.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.NoGamesMessage.Text +msgctxt ",5BDBB55C48C5B1FC55B3448ABCAD349B" +msgid "The search found no joinable games. Try refreshing the search with the button below." +msgstr "Игры, к которым можно бы было присоединиться, не найдены. Попробуйте обновить результаты поиска, нажав кнопку ниже." + +#. Key: 5C5DBA2A476909DE3183B7B0AB22AB5D +#. SourceLocation: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:WidgetTree.ReasonTextWidget.Text +#: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:WidgetTree.ReasonTextWidget.Text +msgctxt ",5C5DBA2A476909DE3183B7B0AB22AB5D" +msgid "Loading Screen Reason..." +msgstr "Loading Screen Reason..." + +#. Key: 5CF86F044E9FC5A3C979DBBA29B6B2D0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Description +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Description +msgctxt ",5CF86F044E9FC5A3C979DBBA29B6B2D0" +msgid "Search for active game sessions online and on your local network." +msgstr "Поиск активных игровых сессий онлайн и в вашей локальной сети." + +#. Key: 5D3AA20F4DAC3379C651C59805BCA2F7 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.ContextDescription +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.ContextDescription +msgctxt ",5D3AA20F4DAC3379C651C59805BCA2F7" +msgid "Shooter Game IMC" +msgstr "Shooter Game IMC" + +#. Key: 5D4F912B4290B206E9CF5DBE30392487 +#. SourceLocation: /Game/UI/Menu/W_LyraMenuButton.Default__W_LyraMenuButton_C.ButtonText +#: /Game/UI/Menu/W_LyraMenuButton.Default__W_LyraMenuButton_C.ButtonText +msgctxt ",5D4F912B4290B206E9CF5DBE30392487" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: 5D5B4220440EB217287861BE2E4E8B38 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PingWidget.StatDisplayName +msgctxt ",5D5B4220440EB217287861BE2E4E8B38" +msgid "Ping: " +msgstr "Пинг: " + +#. Key: 5DC920584136841BFAB871A3A0A404EB +#. SourceLocation: /Game/UI/Foundation/Buttons/W_LyraButtonTab.W_LyraButtonTab_C:WidgetTree.ButtonTextBlock.Text +#: /Game/UI/Foundation/Buttons/W_LyraButtonTab.W_LyraButtonTab_C:WidgetTree.ButtonTextBlock.Text +msgctxt ",5DC920584136841BFAB871A3A0A404EB" +msgid "{Button Text}" +msgstr "{Button Text}" + +#. Key: 5DDD0C9145ED691F998EF2ABA1056ADA +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadCategory +msgctxt ",5DDD0C9145ED691F998EF2ABA1056ADA" +msgid "Wireless Controller" +msgstr "Беспроводной геймпад" + +#. Key: 5DF4A888407048C78F135EAF83DA3E6E +#. SourceLocation: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:WidgetTree.BuildVersionTextWidget.Text +#: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:WidgetTree.BuildVersionTextWidget.Text +msgctxt ",5DF4A888407048C78F135EAF83DA3E6E" +msgid "[BuildDescription]" +msgstr "[Описание сборки]" + +#. Key: 5EAFD051443F26B45AC9D697A680371B +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileSubTitle +#: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileSubTitle +msgctxt ",5EAFD051443F26B45AC9D697A680371B" +msgid "Convolution" +msgstr "Искривление" + +#. Key: 5F1B0D924B42A2C2B502C5BFE126CB9A +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",5F1B0D924B42A2C2B502C5BFE126CB9A" +msgid "Fire Weapon Auto (Gamepad)" +msgstr "Авт. выстрел из оружия (геймпад)" + +#. Key: 6080DFF94F96F4305FBEAD8D1B3C861E +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsRotator.W_SettingsRotator_C:WidgetTree.MyText.Text +#: /Game/UI/Settings/Editors/W_SettingsRotator.W_SettingsRotator_C:WidgetTree.MyText.Text +msgctxt ",6080DFF94F96F4305FBEAD8D1B3C861E" +msgid "{Option}" +msgstr "{Option}" + +#. Key: 60DA22ED4E3BEBEA7DAAB48E10A73AA0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_77.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_77.Text +msgctxt ",60DA22ED4E3BEBEA7DAAB48E10A73AA0" +msgid "Game / Map" +msgstr "Игра/карта" + +#. Key: 6252B9144C13330E7E1B9C95B6708206 +#. SourceLocation: /TopDownArena/UserInterface/W_RoundTimer.W_RoundTimer_C:ExecuteUbergraph_W_RoundTimer [Script Bytecode] +#: /TopDownArena/UserInterface/W_RoundTimer.W_RoundTimer_C:ExecuteUbergraph_W_RoundTimer [Script Bytecode] +msgctxt ",6252B9144C13330E7E1B9C95B6708206" +msgid "{Hours}:{Minutes}" +msgstr "{Hours}:{Minutes}" + +#. Key: 629A4A544738DC936BC01E82B1EBA722 +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +msgctxt ",629A4A544738DC936BC01E82B1EBA722" +msgid "Are you sure?" +msgstr "Уверены?" + +#. Key: 64EB32544FE55DE327638AAD8316671E +#. SourceLocation: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatDisplayName +#: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatDisplayName +msgctxt ",64EB32544FE55DE327638AAD8316671E" +msgid "StatName: " +msgstr "StatName: " + +#. Key: 663EDAE54CE37DCDF45443AAF5DB448A +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadDisplayName +msgctxt ",663EDAE54CE37DCDF45443AAF5DB448A" +msgid "Joycons" +msgstr "Контроллеры Joy-Con" + +#. Key: 6712F27C4E870E339083C1915F794F9D +#. SourceLocation: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileDescription +#: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileDescription +msgctxt ",6712F27C4E870E339083C1915F794F9D" +msgid "Destroy blocks, collect power ups, and avoid getting exploded in this top-down party game." +msgstr "Уничтожайте блоки, собирайте усилители и избегайте взрывов в этой весёлой коллективной игре с видом сверху." + +#. Key: 69A724B94225BBA33DE819A5D8F7C57E +#. SourceLocation: /Game/System/Teams/TeamDA_Blue.TeamDA_Blue.TeamShortName +#: /Game/System/Teams/TeamDA_Blue.TeamDA_Blue.TeamShortName +msgctxt ",69A724B94225BBA33DE819A5D8F7C57E" +msgid "Blue" +msgstr "Синий" + +#. Key: 6B0C0E94405AC4CA8A1861BF9A61FB27 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +msgctxt ",6B0C0E94405AC4CA8A1861BF9A61FB27" +msgid "Idle Time: " +msgstr "Время неактивности: " + +#. Key: 6BBCD782422A82A576EB8BB377C1FBBD +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +msgctxt ",6BBCD782422A82A576EB8BB377C1FBBD" +msgid "Offline" +msgstr "Вне сети" + +#. Key: 6D46C23149718DC18200EAB91B08D57B +#. SourceLocation: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",6D46C23149718DC18200EAB91B08D57B" +msgid "Shotgun" +msgstr "Дробовик" + +#. Key: 6D87F7964B4EC6B934F786A4C96AB875 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:WidgetTree.CommonTextBlock_96.Text +#: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:WidgetTree.CommonTextBlock_96.Text +msgctxt ",6D87F7964B4EC6B934F786A4C96AB875" +msgid "Obtained" +msgstr "Получено" + +#. Key: 6EBC0F54428A804A7D96FEBDCB55A25D +#. SourceLocation: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileSubTitle +#: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileSubTitle +msgctxt ",6EBC0F54428A804A7D96FEBDCB55A25D" +msgid "Default Map" +msgstr "Карта по умолчанию" + +#. Key: 6FD0F45E4F62CF0232CBE2A6BE8FA3E2 +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +msgctxt ",6FD0F45E4F62CF0232CBE2A6BE8FA3E2" +msgid "Defeated" +msgstr "Поражение" + +#. Key: 6FF2B920404C2FFE4380DC9152ACC6C2 +#. SourceLocation: /Game/UI/Foundation/RichTextData/RichTextIconSet.RichTextIconSet.Icon.Warning.DisplayName +#: /Game/UI/Foundation/RichTextData/RichTextIconSet.RichTextIconSet.Icon.Warning.DisplayName +msgctxt ",6FF2B920404C2FFE4380DC9152ACC6C2" +msgid "Warning" +msgstr "Предупреждение" + +#. Key: 70012CA348A3BDE581C6DF99E8CCB6D5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",70012CA348A3BDE581C6DF99E8CCB6D5" +msgid "Emote (Gamepad)" +msgstr "Эмоция (геймпад)" + +#. Key: 706694FA4075BE82B78C7F9EBDBE71C9 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock.Text +msgctxt ",706694FA4075BE82B78C7F9EBDBE71C9" +msgid "AI Combatants" +msgstr "ИИ-бойцы" + +#. Key: 708855C240B9A9AD1B70FFB79672F260 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +msgctxt ",708855C240B9A9AD1B70FFB79672F260" +msgid "Packet Send Rate: " +msgstr "Частота отправки пакетов: " + +#. Key: 70BB3C784F191CC3D37702A86E63BC90 +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +msgctxt ",70BB3C784F191CC3D37702A86E63BC90" +msgid "Are you sure?" +msgstr "Уверены?" + +#. Key: 715796D64602FD80242625A5893355B5 +#. SourceLocation: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_KBM.PMI_ShooterDefaultConfig_KBM.ConfigDisplayName +#: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_KBM.PMI_ShooterDefaultConfig_KBM.ConfigDisplayName +msgctxt ",715796D64602FD80242625A5893355B5" +msgid "Shooter Keyboard & Mouse" +msgstr "Клавиатура и мышь для шутера" + +#. Key: 734BCC0D40467B6B4137909E31480314 +#. SourceLocation: /TopDownArena/UserInterface/Player/W_Powerup_Stat.W_Powerup_Stat_C:WidgetTree.BonusText.Text +#: /TopDownArena/UserInterface/Player/W_Powerup_Stat.W_Powerup_Stat_C:WidgetTree.BonusText.Text +msgctxt ",734BCC0D40467B6B4137909E31480314" +msgid "{X}" +msgstr "{X}" + +#. Key: 7375572240549E07C95BD88C7AEEE604 +#. SourceLocation: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_2.NewTextRenderComponent.Text +#: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_2.NewTextRenderComponent.Text +msgctxt ",7375572240549E07C95BD88C7AEEE604" +msgid "Aim Assist Targets" +msgstr "Цели для помощи с прицеливанием" + +#. Key: 73CAF326400E392AFBECF392AE4C7741 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",73CAF326400E392AFBECF392AE4C7741" +msgid "Throw Grenade (Gamepad)" +msgstr "Бросить гранату (геймпад)" + +#. Key: 74550CC94DA54536E00EA580F2BA48D0 +#. SourceLocation: /ShooterCore/UserInterface/HUD/W_AbilityProgress.W_AbilityProgress_C:WidgetTree.ProgressText.Text +#: /ShooterCore/UserInterface/HUD/W_AbilityProgress.W_AbilityProgress_C:WidgetTree.ProgressText.Text +msgctxt ",74550CC94DA54536E00EA580F2BA48D0" +msgid "10" +msgstr "10" + +#. Key: 745EEA024D479AE7A07FA7B326621A6F +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_SwitchHandheldWarning.Text +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_SwitchHandheldWarning.Text +msgctxt ",745EEA024D479AE7A07FA7B326621A6F" +msgid "Please connect your Nintendo Switch™ to the TV to setup the Safe Zone." +msgstr "Подключите Nintendo Switch™ к телевизору, чтобы настроить безопасную зону." + +#. Key: 74B3967F4C1BBC6A237194B1B9F47563 +#. SourceLocation: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileSubTitle +#: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileSubTitle +msgctxt ",74B3967F4C1BBC6A237194B1B9F47563" +msgid "Checkered" +msgstr "В клетку" + +#. Key: 75C95E9D4F42EBC566DA6FBBCE9CF3C5 +#. SourceLocation: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileTitle +#: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileTitle +msgctxt ",75C95E9D4F42EBC566DA6FBBCE9CF3C5" +msgid "Front End" +msgstr "Фронт-енд" + +#. Key: 7648222A4B7B3B8FAA82B18036CF67B3 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(1 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(1 - Value).DisplayNameMap +msgctxt ",7648222A4B7B3B8FAA82B18036CF67B3" +msgid "Hold" +msgstr "Удерживать" + +#. Key: 77D074844B3800FE64B8D6B95A0447D4 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleText.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleText.Text +msgctxt ",77D074844B3800FE64B8D6B95A0447D4" +msgid "{Bots Toggle}" +msgstr "{Bots Toggle}" + +#. Key: 7B8505164640BE16F0A4AE86007603BE +#. SourceLocation: /Game/UI/Settings/W_GameSettingsDetailView.W_GameSettingsDetailView_C:WidgetTree.Text_SettingName.Text +#: /Game/UI/Settings/W_GameSettingsDetailView.W_GameSettingsDetailView_C:WidgetTree.Text_SettingName.Text +msgctxt ",7B8505164640BE16F0A4AE86007603BE" +msgid "{Settings Title}" +msgstr "{Settings Title}" + +#. Key: 7BA0388F4468954236B40AB3D721822A +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +msgctxt ",7BA0388F4468954236B40AB3D721822A" +msgid "GPU Time: " +msgstr "Время графического процессора: " + +#. Key: 7BEB71C541CC6BFA9FFF64BC65399DCC +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",7BEB71C541CC6BFA9FFF64BC65399DCC" +msgid "Gamepad" +msgstr "Геймпад" + +#. Key: 7E6704DC46DC97DA49D039963C89A6B0 +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +msgctxt ",7E6704DC46DC97DA49D039963C89A6B0" +msgid "Exit Game" +msgstr "Выйти из игры" + +#. Key: 7FD2E328436A17CA3A9E45B318DC74F7 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ElimCount.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ElimCount.Text +msgctxt ",7FD2E328436A17CA3A9E45B318DC74F7" +msgid "Eliminations" +msgstr "Устранения" + +#. Key: 80661AE54A3BA7B6C48D8FB06A50AEDF +#. SourceLocation: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C.DisplayName +#: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C.DisplayName +msgctxt ",80661AE54A3BA7B6C48D8FB06A50AEDF" +msgid "Pistol" +msgstr "Пистолет" + +#. Key: 8184E0F3472FD8370AAF98940C74A1CD +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",8184E0F3472FD8370AAF98940C74A1CD" +msgid "Dash" +msgstr "Рывок" + +#. Key: 8197984348C0720932318DB21DE2835A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",8197984348C0720932318DB21DE2835A" +msgid "Quick Slot 1" +msgstr "Быстрая ячейка 1" + +#. Key: 81ABBB894916B85BF80AE3B1D669219B +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",81ABBB894916B85BF80AE3B1D669219B" +msgid "Gamepad" +msgstr "Геймпад" + +#. Key: 831CE0B5485404EA8D8B468C799942CD +#. SourceLocation: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_Gamepad.PMI_ShooterDefaultConfig_Gamepad.ConfigDisplayName +#: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_Gamepad.PMI_ShooterDefaultConfig_Gamepad.ConfigDisplayName +msgctxt ",831CE0B5485404EA8D8B468C799942CD" +msgid "Shooter Gamepad" +msgstr "Геймпад для шутера" + +#. Key: 83CFC8D04BCAE02F9DDD539D88AE3232 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.BeenEliminatedCount.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.BeenEliminatedCount.Text +msgctxt ",83CFC8D04BCAE02F9DDD539D88AE3232" +msgid "Eliminated" +msgstr "Уничтожен" + +#. Key: 845C671A47C204E52EC0169312E07BFF +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadDisplayName +msgctxt ",845C671A47C204E52EC0169312E07BFF" +msgid "Dual Shock 4" +msgstr "Dual Shock 4" + +#. Key: 84B4FA8B4A84E6B5ABD1DAB1B84236C0 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",84B4FA8B4A84E6B5ABD1DAB1B84236C0" +msgid "Shooter Core" +msgstr "Ядро шутера" + +#. Key: 854A0FB7483F4290CF1400ADDCFEBB52 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",854A0FB7483F4290CF1400ADDCFEBB52" +msgid "Gamepad" +msgstr "Геймпад" + +#. Key: 85B8AC304FDC2DDFE6DA3F806629243F +#. SourceLocation: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_3.NewTextRenderComponent.Text +#: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_3.NewTextRenderComponent.Text +msgctxt ",85B8AC304FDC2DDFE6DA3F806629243F" +msgid "Use \"lyra.Weapon.DrawAimAssistDebug\" to draw debug data" +msgstr "Используйте \"lyra.Weapon.DrawAimAssistDebug\" для получения данных отладки" + +#. Key: 85E017DE4E62414B29880DB637666AFD +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.4x.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.4x.DisplayName +msgctxt ",85E017DE4E62414B29880DB637666AFD" +msgid "Quadruple Elimination" +msgstr "Четверное устранение" + +#. Key: 8689AED14EB88E33EC1CF78623D8BEC4 +#. SourceLocation: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(1 - Value).FailureTagToUserFacingMessages +#: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(1 - Value).FailureTagToUserFacingMessages +msgctxt ",8689AED14EB88E33EC1CF78623D8BEC4" +msgid "Not Enough Ammo" +msgstr "Не хватает боеприпасов" + +#. Key: 8703EB4442A681348138D983FE3C7FEF +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.OptionsButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.OptionsButton.ButtonText +msgctxt ",8703EB4442A681348138D983FE3C7FEF" +msgid "Options" +msgstr "Настройки" + +#. Key: 87537FA240954D687BB984B566CD2BF2 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +msgctxt ",87537FA240954D687BB984B566CD2BF2" +msgid "CPU (Render) Time" +msgstr "Время центрального процессора (рендеринг)" + +#. Key: 88D9C80E438C653987EE34A071A74BF6 +#. SourceLocation: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",88D9C80E438C653987EE34A071A74BF6" +msgid "Heal Pickup" +msgstr "Подбор аптечки" + +#. Key: 899ECAF44A434CADB576AF896790318F +#. SourceLocation: /ShooterCore/Blueprint/B_WeaponSpawner.B_WeaponSpawner_C:ExecuteUbergraph_B_WeaponSpawner [Script Bytecode] +#: /ShooterCore/Blueprint/B_WeaponSpawner.B_WeaponSpawner_C:ExecuteUbergraph_B_WeaponSpawner [Script Bytecode] +msgctxt ",899ECAF44A434CADB576AF896790318F" +msgid "Spare Ammo Full" +msgstr "Боезапас полон" + +#. Key: 8A3A3BC5401B375E4FBAE99CD0B02DA8 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",8A3A3BC5401B375E4FBAE99CD0B02DA8" +msgid "Gamepad" +msgstr "Геймпад" + +#. Key: 8AB6935B4A23AD7CF42A1F9F58A9EF34 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",8AB6935B4A23AD7CF42A1F9F58A9EF34" +msgid "Quick Slot 3" +msgstr "Быстрая ячейка 3" + +#. Key: 8B8C673046123190F1AFB4AC3FEE5431 +#. SourceLocation: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileSubTitle +#: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileSubTitle +msgctxt ",8B8C673046123190F1AFB4AC3FEE5431" +msgid "Shooter Gym" +msgstr "Тренировочный зал для шутера" + +#. Key: 8BDBDE6E4846AE5A124CE784872AD82D +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileSubTitle +#: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileSubTitle +msgctxt ",8BDBDE6E4846AE5A124CE784872AD82D" +msgid "Expanse" +msgstr "Пространство" + +#. Key: 8CB5616A41E172DFE018058CA46712E3 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +msgctxt ",8CB5616A41E172DFE018058CA46712E3" +msgid "CPU (RHI) Time" +msgstr "Время, проведённое в аппаратном интерфейсе рендеринга каждого кадра." + +#. Key: 8D9CD0874CAA179AF8554CAFEFA1AD5B +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.RefreshButton.ButtonText +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.RefreshButton.ButtonText +msgctxt ",8D9CD0874CAA179AF8554CAFEFA1AD5B" +msgid "Refresh Search" +msgstr "Обновить" + +#. Key: 8F86FE4147709E9ADBCC2888BCF07415 +#. SourceLocation: /Game/UI/Settings/Screens/Gamma/W_GammaEditor.W_GammaEditor_C:WidgetTree.RichText_Default.Text +#: /Game/UI/Settings/Screens/Gamma/W_GammaEditor.W_GammaEditor_C:WidgetTree.RichText_Default.Text +msgctxt ",8F86FE4147709E9ADBCC2888BCF07415" +msgid "Use left stick to adjust the corners\r\nso it lines up with the edges of your display." +msgstr "Используйте левый джойстик для корректировки\r\nположения углов в соответствии с краями вашего экрана." + +#. Key: 90488E3F473C9B6EC494FCBD4F39585D +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:UpdateClock [Script Bytecode] +#: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:UpdateClock [Script Bytecode] +msgctxt ",90488E3F473C9B6EC494FCBD4F39585D" +msgid "{min}:{sec}" +msgstr "{min}:{sec}" + +#. Key: 90C04A53441DAB7CC7D259838013F16D +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadDisplayName +msgctxt ",90C04A53441DAB7CC7D259838013F16D" +msgid "Xbox Controller" +msgstr "Геймпад Xbox" + +#. Key: 938A78C443CEE025B70F749DF31FFAE1 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +msgctxt ",938A78C443CEE025B70F749DF31FFAE1" +msgid "{StatValue} B" +msgstr "{StatValue} Б" + +#. Key: 9395402C4381A44435E10798328D6E3F +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.CreditsButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.CreditsButton.ButtonText +msgctxt ",9395402C4381A44435E10798328D6E3F" +msgid "Credits" +msgstr "Авторы" + +#. Key: 93E655B44960423EB691839383DC9F91 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Description +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Description +msgctxt ",93E655B44960423EB691839383DC9F91" +msgid "Create a new session of any type, with other players or bots, online or locally." +msgstr "Создайте сеанс новой игры любого типа с игроками или ботами в локальном или сетевом режиме." + +#. Key: 953CDA0342D82F1A164935966EB1B429 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(3 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(3 - Value).DisplayNameMap +msgctxt ",953CDA0342D82F1A164935966EB1B429" +msgid "Right" +msgstr "Вправо" + +#. Key: 961D4DF74762E292D7E079A156BCECA9 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +msgctxt ",961D4DF74762E292D7E079A156BCECA9" +msgid "Online" +msgstr "Онлайн" + +#. Key: 961EFAAB46BE0480CD0820BE0486ABD5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",961EFAAB46BE0480CD0820BE0486ABD5" +msgid "Gamepad" +msgstr "Геймпад" + +#. Key: 96D0FAAA447946277179589D7D8C5D38 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",96D0FAAA447946277179589D7D8C5D38" +msgid "Melee (Gamepad)" +msgstr "Ближний бой (геймпад)" + +#. Key: 96E767F743A25801E4D3A299F8E58EFD +#. SourceLocation: /TopDownArena/UserInterface/Player/W_PlayerTile.W_PlayerTile_C:WidgetTree.PlayerName.Text +#: /TopDownArena/UserInterface/Player/W_PlayerTile.W_PlayerTile_C:WidgetTree.PlayerName.Text +msgctxt ",96E767F743A25801E4D3A299F8E58EFD" +msgid "{Player}" +msgstr "{Player}" + +#. Key: 96FC4BAF4556046EC3B8DE8F3C8BCA01 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +msgctxt ",96FC4BAF4556046EC3B8DE8F3C8BCA01" +msgid "{StatValue} B" +msgstr "{StatValue} Б" + +#. Key: 9802746D40A7EF6A45CC20ACE072B6F3 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9802746D40A7EF6A45CC20ACE072B6F3" +msgid "Quickslot Cycle Backward" +msgstr "Предыдущая быстрая ячейка" + +#. Key: 982452CC4E88DEE2C2BB8483BDFEC43E +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",982452CC4E88DEE2C2BB8483BDFEC43E" +msgid "Throw Grenade" +msgstr "Бросить гранату" + +#. Key: 99BB6C0B4F25027FD0134A889DFBE75E +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.BeenEliminatedCount.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.BeenEliminatedCount.Text +msgctxt ",99BB6C0B4F25027FD0134A889DFBE75E" +msgid "Eliminated" +msgstr "Уничтожен" + +#. Key: 9A50562A41DE05B9DCA5769B65D0B79A +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +msgctxt ",9A50562A41DE05B9DCA5769B65D0B79A" +msgid "GPU Time: " +msgstr "Время графического процессора: " + +#. Key: 9BE1A4DE4867764540091AA9EAE87570 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",9BE1A4DE4867764540091AA9EAE87570" +msgid "Gamepad" +msgstr "Геймпад" + +#. Key: 9C2E09EE43163AFBBF789CA3FD432965 +#. SourceLocation: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",9C2E09EE43163AFBBF789CA3FD432965" +msgid "Pistol" +msgstr "Пистолет" + +#. Key: 9C30B17047263BD32A33EB8717566376 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",9C30B17047263BD32A33EB8717566376" +msgid "Gamepad" +msgstr "Геймпад" + +#. Key: 9CC7277D4CED4E33C019ABB279CA2609 +#. SourceLocation: /ShooterCore/UserInterface/HUD/W_QuickBarSlot.W_QuickBarSlot_C:WidgetTree.EmptyText.Text +#: /ShooterCore/UserInterface/HUD/W_QuickBarSlot.W_QuickBarSlot_C:WidgetTree.EmptyText.Text +msgctxt ",9CC7277D4CED4E33C019ABB279CA2609" +msgid "Empty" +msgstr "Пусто" + +#. Key: 9CE5D9D248DB880DB09177BBFD6F541C +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.IdleTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.IdleTimeWidget.StatDisplayName +msgctxt ",9CE5D9D248DB880DB09177BBFD6F541C" +msgid "Idle Time: " +msgstr "Время неактивности: " + +#. Key: 9D14950145212EEB2C6073906613EB87 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9D14950145212EEB2C6073906613EB87" +msgid "Aim Down Sight" +msgstr "Посмотреть в прицел" + +#. Key: 9DA5266F48DE03777836849F683D4DC2 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile1.ExperienceDisplayName +#: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile1.ExperienceDisplayName +msgctxt ",9DA5266F48DE03777836849F683D4DC2" +msgid "Example\r\nExperience 1" +msgstr "Пример\r\nОпыт 1" + +#. Key: 9DB4CB3B40ED9D904D883396DA91DD36 +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileDescription +#: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileDescription +msgctxt ",9DB4CB3B40ED9D904D883396DA91DD36" +msgid "Find and eliminate enough enemies to win in this classic head-to-head team match." +msgstr "Найдите и уничтожьте достаточно врагов, чтобы победить в этом классическом командном матче." + +#. Key: 9DBE1BEF4B0438FE4E9F638F82F77264 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9DBE1BEF4B0438FE4E9F638F82F77264" +msgid "Move Backwards" +msgstr "Движение назад" + +#. Key: 9E97BA75491D6F5AC0E034BB1FB2A057 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadCategory +msgctxt ",9E97BA75491D6F5AC0E034BB1FB2A057" +msgid "Controller" +msgstr "Контроллер" + +#. Key: 9F0691474837C58C9681D7A4D7FE4C31 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +msgctxt ",9F0691474837C58C9681D7A4D7FE4C31" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: 9F3531564FC5EE52359EC69A48AD8E04 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9F3531564FC5EE52359EC69A48AD8E04" +msgid "Move Right" +msgstr "Движение вправо" + +#. Key: 9FC4A82E40FF8868013C0C939C80AC5A +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +msgctxt ",9FC4A82E40FF8868013C0C939C80AC5A" +msgid "You have been assigned to the Red Team " +msgstr "Вы попали в красную команду " + +#. Key: 9FF4964643BFF859CB6692B91D37AC4F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_104.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_104.Text +msgctxt ",9FF4964643BFF859CB6692B91D37AC4F" +msgid "Host a game" +msgstr "Организовать игру" + +#. Key: A05DB43247D7F3E6BBD46CA5AF18623C +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:WidgetTree.Clock.Text +#: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:WidgetTree.Clock.Text +msgctxt ",A05DB43247D7F3E6BBD46CA5AF18623C" +msgid "00:00" +msgstr "00:00" + +#. Key: A111107749C75E2CB467B3998AE048E5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",A111107749C75E2CB467B3998AE048E5" +msgid "Gamepad" +msgstr "Геймпад" + +#. Key: A3015C164B7B8ECECDCD4EAEB957BCC3 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(1 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(1 - Value).DisplayNameMap +msgctxt ",A3015C164B7B8ECECDCD4EAEB957BCC3" +msgid "Backward" +msgstr "Назад" + +#. Key: A32FF4184C5D7D9DDAF2A48CABEB2C40 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_C.PointLetterText +#: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_C.PointLetterText +msgctxt ",A32FF4184C5D7D9DDAF2A48CABEB2C40" +msgid "C" +msgstr "C" + +#. Key: A34A0D8E4314D6E1EA929488D87DF30A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",A34A0D8E4314D6E1EA929488D87DF30A" +msgid "Quick Slot 3" +msgstr "Быстрая ячейка 3" + +#. Key: A431A6284675D8AD0FA9C685CB59220D +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.ReturnButton.ButtonText +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.ReturnButton.ButtonText +msgctxt ",A431A6284675D8AD0FA9C685CB59220D" +msgid "Quit Game" +msgstr "Выйти из игры" + +#. Key: A622ACF8477B043394C3E3B869899D2E +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadPlatformName +msgctxt ",A622ACF8477B043394C3E3B869899D2E" +msgid "Xbox One" +msgstr "Xbox One" + +#. Key: A628D2D947BB3880B76494BDDB22BA26 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerName.W_SB_PlayerName_C:WidgetTree.PlayerNameWidget.Text +#: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerName.W_SB_PlayerName_C:WidgetTree.PlayerNameWidget.Text +msgctxt ",A628D2D947BB3880B76494BDDB22BA26" +msgid "{Player Name : very long text}" +msgstr "{Player Name : very long text}" + +#. Key: A69C5126480675E3817904A3358825C5 +#. SourceLocation: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileDescription +#: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileDescription +msgctxt ",A69C5126480675E3817904A3358825C5" +msgid "No gameplay here, just an example." +msgstr "Это не геймплей, а лишь пример." + +#. Key: A6D01DBD49AE1A91111473B4FA99C449 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",A6D01DBD49AE1A91111473B4FA99C449" +msgid "Crouch" +msgstr "Скрытное перемещение" + +#. Key: A6F6FE04408086953E35A69521479907 +#. SourceLocation: /Game/UI/Settings/Extensions/Subtitle/W_Settings_SubtitlePreview.W_Settings_SubtitlePreview_C:WidgetTree.Subtitles.PreviewText +#: /Game/UI/Settings/Extensions/Subtitle/W_Settings_SubtitlePreview.W_Settings_SubtitlePreview_C:WidgetTree.Subtitles.PreviewText +msgctxt ",A6F6FE04408086953E35A69521479907" +msgid "Leave fur on owners clothes cat dog hate mouse eat string barf pillow no baths hate everything. Mew stare at owner accusingly then wink purr for no reason yet commence midnight zoomies" +msgstr "Оставить шерсть на одежде хозяина кошка собака ненавидеть мышь сеть нить рвота полушка без купания ненавидеть всё. Мяу смотреть хозяин осуждение потом махнуть хвост мурр и ночной тыгыдык" + +#. Key: A734B1924414D31819EAE897DA322536 +#. SourceLocation: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:ExecuteUbergraph_B_GrantAbilityPad_ApplyGE [Script Bytecode] +#: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:ExecuteUbergraph_B_GrantAbilityPad_ApplyGE [Script Bytecode] +msgctxt ",A734B1924414D31819EAE897DA322536" +msgid "Charging" +msgstr "Заряжается" + +#. Key: A8101294485E0B66E99830BF54DDEF90 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(22).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(22).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",A8101294485E0B66E99830BF54DDEF90" +msgid "Fire Weapon (Auto)" +msgstr "Выстрел из оружия (авто)" + +#. Key: AAB8468C47F1A48D7E4DE5B47EFE64BF +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.PlayerNameWidget.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.PlayerNameWidget.Text +msgctxt ",AAB8468C47F1A48D7E4DE5B47EFE64BF" +msgid "Player Name" +msgstr "Имя игрока" + +#. Key: AB3DDDE340C74CB8814B06B99CBE1405 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",AB3DDDE340C74CB8814B06B99CBE1405" +msgid "Throw Grenade (Gamepad)" +msgstr "Бросить гранату (геймпад)" + +#. Key: AC4333F143A1E92BDC5CC98071AFDDD8 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",AC4333F143A1E92BDC5CC98071AFDDD8" +msgid "Reload (Gamepad)" +msgstr "Перезарядка (геймпад)" + +#. Key: AF1A053A4431F4B19820C3B5ACE7305B +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",AF1A053A4431F4B19820C3B5ACE7305B" +msgid "Auto-run" +msgstr "Автобег" + +#. Key: AF2FEF114EC65F6D21283AB9CCD03AFE +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatValueFormat +msgctxt ",AF2FEF114EC65F6D21283AB9CCD03AFE" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: AF7D54CF47CAF2BDD0322CA1DEE33BD8 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ADS_Speed.IMC_ADS_Speed.ContextDescription +#: /ShooterCore/Input/Mappings/IMC_ADS_Speed.IMC_ADS_Speed.ContextDescription +msgctxt ",AF7D54CF47CAF2BDD0322CA1DEE33BD8" +msgid "Input mapping context that will be applied when the player aims down sights. It makes the aim speed slower for better accuracy. See GA_ADS." +msgstr "Контекст привязки клавиш, который будет применяться, когда игрок смотрит в прицел. Снижает скорость прицеливания, но увеличивает точность. См. GA_ADS." + +#. Key: AF8FF73C44708FB3DBC17BA1C8EF3A88 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +msgctxt ",AF8FF73C44708FB3DBC17BA1C8EF3A88" +msgid "CPU (Render) Time: " +msgstr "Время графического процессора (рендеринг): " + +#. Key: B0637EB74FB5351D5E9B9C851ADC8094 +#. SourceLocation: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.Prompt.Text +#: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.Prompt.Text +msgctxt ",B0637EB74FB5351D5E9B9C851ADC8094" +msgid "Press any key to assign it to the action you chose." +msgstr "Нажмите любую клавишу, чтобы назначить её выбранному действию." + +#. Key: B356D1784244FCB7CBBC06B890B9513F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",B356D1784244FCB7CBBC06B890B9513F" +msgid "Move Forward" +msgstr "Движение вперёд" + +#. Key: B37841AC44D4BD9DE2DB33BF2C4BB79C +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +msgctxt ",B37841AC44D4BD9DE2DB33BF2C4BB79C" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: B3A131CB482DEF4F2D7D1A8BF033E132 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",B3A131CB482DEF4F2D7D1A8BF033E132" +msgid "Gamepad" +msgstr "Геймпад" + +#. Key: B49FD9F84FDAD53DE6CFA2AFF39FEB6A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",B49FD9F84FDAD53DE6CFA2AFF39FEB6A" +msgid "Gamepad" +msgstr "Геймпад" + +#. Key: B4E733404947D2A3E2909B8E58769923 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_103.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_103.Text +msgctxt ",B4E733404947D2A3E2909B8E58769923" +msgid "Network" +msgstr "Сеть" + +#. Key: B555EB214CBE76A07C4BEA82FE56BE6E +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +msgctxt ",B555EB214CBE76A07C4BEA82FE56BE6E" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: B5BEA0C34E8A6727C38ED4AD629909A6 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",B5BEA0C34E8A6727C38ED4AD629909A6" +msgid "Gamepad" +msgstr "Геймпад" + +#. Key: B61C2E384ACF8FA42E80B3A191AE888D +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +msgctxt ",B61C2E384ACF8FA42E80B3A191AE888D" +msgid "Packet Avg Size (in)" +msgstr "Средний размер пакетов (вх.)" + +#. Key: B97EA1CB4795D31B6123D49DA26A1632 +#. SourceLocation: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.MapTitle.Text +#: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.MapTitle.Text +msgctxt ",B97EA1CB4795D31B6123D49DA26A1632" +msgid "Map Title" +msgstr "Название карты" + +#. Key: BA912D0B4F8C97D580EF4FA72B5A5AD1 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +msgctxt ",BA912D0B4F8C97D580EF4FA72B5A5AD1" +msgid "Red" +msgstr "Красная" + +#. Key: BB1D87EF4B72728695BFC3A57AA2D93D +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BB1D87EF4B72728695BFC3A57AA2D93D" +msgid "Throw Grenade" +msgstr "Бросить гранату" + +#. Key: BC1A3F854C9C13F2AFD8CBA172E1FB14 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BC1A3F854C9C13F2AFD8CBA172E1FB14" +msgid "Aim Down Sight (Gamepad)" +msgstr "Посмотреть в прицел (геймпад)" + +#. Key: BD6A3FCD4A49AFB7B518C9B287E9F3C1 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BD6A3FCD4A49AFB7B518C9B287E9F3C1" +msgid "Jump (Gamepad)" +msgstr "Прыжок (геймпад)" + +#. Key: BE94897645662FD7F281D7A12C3A5BE7 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BE94897645662FD7F281D7A12C3A5BE7" +msgid "Aim Down Sight (Gamepad)" +msgstr "Посмотреть в прицел (геймпад)" + +#. Key: BEB829FE4D185E6F1C6BE7BF5B0A0A79 +#. SourceLocation: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileTitle +#: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileTitle +msgctxt ",BEB829FE4D185E6F1C6BE7BF5B0A0A79" +msgid "Control" +msgstr "Контроль" + +#. Key: BECBFEBD47CE68BB8EF76DBCE0062B7F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BECBFEBD47CE68BB8EF76DBCE0062B7F" +msgid "Crouch (Gamepad)" +msgstr "Скрытное перемещение (геймпад)" + +#. Key: BF526E50479F91151D4162865A6C42BE +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +msgctxt ",BF526E50479F91151D4162865A6C42BE" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: C048AC7F49BB5DB44D0533ADDB844C4B +#. SourceLocation: /Game/Weapons/GA_Weapon_Fire.Default__GA_Weapon_Fire_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +#: /Game/Weapons/GA_Weapon_Fire.Default__GA_Weapon_Fire_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +msgctxt ",C048AC7F49BB5DB44D0533ADDB844C4B" +msgid "No Ammo!" +msgstr "Нет патронов!" + +#. Key: C0C628BD460B784B8F63B8B6418FECBC +#. SourceLocation: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Text +#: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Text +msgctxt ",C0C628BD460B784B8F63B8B6418FECBC" +msgid "{Button Text}" +msgstr "{Button Text}" + +#. Key: C0DBC30B4209FF6393C994A39D2F2C68 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C0DBC30B4209FF6393C994A39D2F2C68" +msgid "Emote (Gamepad)" +msgstr "Эмоция (геймпад)" + +#. Key: C182696D4A8DBFB366382E9956D189AB +#. SourceLocation: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatValueFormat +#: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatValueFormat +msgctxt ",C182696D4A8DBFB366382E9956D189AB" +msgid "{StatValue}ms" +msgstr "{StatValue}ms" + +#. Key: C23A168F4D81EC273D8153B8DB4D90C9 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C23A168F4D81EC273D8153B8DB4D90C9" +msgid "Quick Slot 1" +msgstr "Быстрая ячейка 1" + +#. Key: C2B7E2E24A77C90AA83E20AB39BA3AF6 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C2B7E2E24A77C90AA83E20AB39BA3AF6" +msgid "Dash (Gamepad)" +msgstr "Рывок (геймпад)" + +#. Key: C4054EFA439919B343651C86A0B4DE02 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(19).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(19).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C4054EFA439919B343651C86A0B4DE02" +msgid "Jump" +msgstr "Прыжок" + +#. Key: C46362AF402EF874EE7CF79395EBB229 +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +msgctxt ",C46362AF402EF874EE7CF79395EBB229" +msgid "{GameMode} / " +msgstr "{GameMode} / " + +#. Key: C5D8D01643616ABFC4AB779CA744C936 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:ExecuteUbergraph_W_SessionBrowserScreen [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:ExecuteUbergraph_W_SessionBrowserScreen [Script Bytecode] +msgctxt ",C5D8D01643616ABFC4AB779CA744C936" +msgid "Session Search" +msgstr "Поиск сеанса" + +#. Key: C60573E9430B0CA68C582DB638DC7557 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.ContextDescription +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.ContextDescription +msgctxt ",C60573E9430B0CA68C582DB638DC7557" +msgid "Shooter Game IMC for gamepad" +msgstr "Шутер IMC для геймпада" + +#. Key: C630FB7D46193E54EF36A787FF33B87D +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",C630FB7D46193E54EF36A787FF33B87D" +msgid "Gamepad" +msgstr "Геймпад" + +#. Key: C6F3C387451A7A130B6978B359EBB820 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +msgctxt ",C6F3C387451A7A130B6978B359EBB820" +msgid "Packet Avg Size (out): " +msgstr "Средний размер пакетов (исх.): " + +#. Key: C811028C441CF902DA89719DBADF4DFE +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C811028C441CF902DA89719DBADF4DFE" +msgid "Reload Weapon" +msgstr "Перезарядить оружие" + +#. Key: C85074294F02CC433E62618A82E030EF +#. SourceLocation: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:ExecuteUbergraph_W_BuildConfiguration [Script Bytecode] +#: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:ExecuteUbergraph_W_BuildConfiguration [Script Bytecode] +msgctxt ",C85074294F02CC433E62618A82E030EF" +msgid "{BuildVer} ({BuildConfig})" +msgstr "{BuildVer} ({BuildConfig})" + +#. Key: C8D58E734369DF095BF3AF82E70ECA78 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +msgctxt ",C8D58E734369DF095BF3AF82E70ECA78" +msgid "CPU (RHI) Time: " +msgstr "Время, проведённое в аппаратном интерфейсе рендеринга каждого кадра: " + +#. Key: C934C5A1433979CE28245DA67A4D589D +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(0 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(0 - Value).DisplayNameMap +msgctxt ",C934C5A1433979CE28245DA67A4D589D" +msgid "BlendOut" +msgstr "BlendOut" + +#. Key: C94E68504461D73B167087A4C9715B35 +#. SourceLocation: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",C94E68504461D73B167087A4C9715B35" +msgid "Auto Rifle" +msgstr "Автомат" + +#. Key: CAA4C0B2442C2A679C985DA91241FFC2 +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsListEntry_Missing.W_SettingsListEntry_Missing_C:WidgetTree.Text_SettingName_1.Text +#: /Game/UI/Settings/Editors/W_SettingsListEntry_Missing.W_SettingsListEntry_Missing_C:WidgetTree.Text_SettingName_1.Text +msgctxt ",CAA4C0B2442C2A679C985DA91241FFC2" +msgid "No Editor Found" +msgstr "Редактор не найден" + +#. Key: CB9A026144D3CB6030370CAD4D3ECE82 +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +msgctxt ",CB9A026144D3CB6030370CAD4D3ECE82" +msgid "You have been assigned to the Blue Team " +msgstr "Вы попали в синюю команду " + +#. Key: CBB16DB74A682295FE6EBF9DB6B6D150 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",CBB16DB74A682295FE6EBF9DB6B6D150" +msgid "Gamepad" +msgstr "Геймпад" + +#. Key: CBB820B2438824B79FCF418F8C2BBA0B +#. SourceLocation: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:UserConstructionScript [Script Bytecode] +#: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:UserConstructionScript [Script Bytecode] +msgctxt ",CBB820B2438824B79FCF418F8C2BBA0B" +msgid "DAMAGE" +msgstr "УРОН" + +#. Key: CBDC0A2F4DA740D47489A2A6F20F3E84 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleButton.ButtonText +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleButton.ButtonText +msgctxt ",CBDC0A2F4DA740D47489A2A6F20F3E84" +msgid "Change" +msgstr "Изменить" + +#. Key: CDB9EE2B449672AD36E423825315D94A +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.MapLabel.Text +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.MapLabel.Text +msgctxt ",CDB9EE2B449672AD36E423825315D94A" +msgid "Map" +msgstr "Карта" + +#. Key: CE374A054872725046E790BED48F5270 +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileDescription +#: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileDescription +msgctxt ",CE374A054872725046E790BED48F5270" +msgid "Secure the control points along with your teammates to increase your score and win." +msgstr "Удерживайте контрольные точки вместе с товарищами по команде, чтобы заработать очки, необходимые для победы." + +#. Key: CF7B4D7D49C98DEAE65B65ADDA34699B +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",CF7B4D7D49C98DEAE65B65ADDA34699B" +msgid "Reload (Gamepad)" +msgstr "Перезарядка (геймпад)" + +#. Key: CFF7A17B45828BA9C4055A880528713C +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",CFF7A17B45828BA9C4055A880528713C" +msgid "Jump" +msgstr "Прыжок" + +#. Key: D04D248544CE15424096FCAD1C754FB6 +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Back.ButtonText +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Back.ButtonText +msgctxt ",D04D248544CE15424096FCAD1C754FB6" +msgid "Cancel" +msgstr "Отмена" + +#. Key: D086A5324B000302144FA2A57D925E87 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadCategory +msgctxt ",D086A5324B000302144FA2A57D925E87" +msgid "Wireless Controller" +msgstr "Беспроводной геймпад" + +#. Key: D0A00FC54C480DD66974159CB138B62A +#. SourceLocation: /ShooterCore/Blueprint/B_GrantInventory_Pad.B_GrantInventory_Pad_C:Text_GEN_VARIABLE.Text +#: /ShooterCore/Blueprint/B_GrantInventory_Pad.B_GrantInventory_Pad_C:Text_GEN_VARIABLE.Text +msgctxt ",D0A00FC54C480DD66974159CB138B62A" +msgid "DAMAGE" +msgstr "УРОН" + +#. Key: D1EF437A4F9FF5DE58443886BD514521 +#. SourceLocation: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:ExecuteUbergraph_W_LoadingScreenReasonDebugText [Script Bytecode] +#: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:ExecuteUbergraph_W_LoadingScreenReasonDebugText [Script Bytecode] +msgctxt ",D1EF437A4F9FF5DE58443886BD514521" +msgid "{Reason}..." +msgstr "{Reason}..." + +#. Key: D31F14D4403F6E0BFE4300987803596C +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",D31F14D4403F6E0BFE4300987803596C" +msgid "Gamepad" +msgstr "Геймпад" + +#. Key: D41C83174B68891CB462CF8B98EF47FA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",D41C83174B68891CB462CF8B98EF47FA" +msgid "Jump (Gamepad)" +msgstr "Прыжок (геймпад)" + +#. Key: D449930A4AAF2B5A7B5C9489D4C789E2 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +msgctxt ",D449930A4AAF2B5A7B5C9489D4C789E2" +msgid "Packet Loss (out)" +msgstr "Потеря пакетов (исх.)" + +#. Key: D540E579477DAD25CE81238B49F38B8D +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",D540E579477DAD25CE81238B49F38B8D" +msgid "Fire Weapon (Gamepad)" +msgstr "Выстрел из оружия (геймпад)" + +#. Key: D61464C3432B48D61DE5E38D517C717F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",D61464C3432B48D61DE5E38D517C717F" +msgid "Move (Gamepad)" +msgstr "Перемещение (геймпад)" + +#. Key: D7C1014D45690433D5ADC79C410A3428 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +msgctxt ",D7C1014D45690433D5ADC79C410A3428" +msgid "{StatValue} B" +msgstr "{StatValue} Б" + +#. Key: DA149703481BAEA4AA828EA651B5648B +#. SourceLocation: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.ExperienceTitle.Text +#: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.ExperienceTitle.Text +msgctxt ",DA149703481BAEA4AA828EA651B5648B" +msgid "Experience Title" +msgstr "Титул за опыт" + +#. Key: DA1D92AA4BF4946A347E7E8C0CB31DC2 +#. SourceLocation: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C.DisplayName +#: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C.DisplayName +msgctxt ",DA1D92AA4BF4946A347E7E8C0CB31DC2" +msgid "Shotgun" +msgstr "Дробовик" + +#. Key: DAA263C04E31DADC56B7B6B783E3998D +#. SourceLocation: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:Text_GEN_VARIABLE.Text +#: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:Text_GEN_VARIABLE.Text +msgctxt ",DAA263C04E31DADC56B7B6B783E3998D" +msgid "DAMAGE" +msgstr "УРОН" + +#. Key: DB414375406E207B5FE8788EA419365F +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:WidgetTree.DefeatMessage.Text +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:WidgetTree.DefeatMessage.Text +msgctxt ",DB414375406E207B5FE8788EA419365F" +msgid "Defeat" +msgstr "Поражение" + +#. Key: DCCB65AC4D758CAE0B5EA8BCF70937F8 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",DCCB65AC4D758CAE0B5EA8BCF70937F8" +msgid "Move Left" +msgstr "Движение влево" + +#. Key: DD47266C480F60C2E35E62AD5AD83AEB +#. SourceLocation: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileTitle +#: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileTitle +msgctxt ",DD47266C480F60C2E35E62AD5AD83AEB" +msgid "Exploder" +msgstr "Взрыватель" + +#. Key: DD77478E46DDFB6910CE2EBE9EB5718F +#. SourceLocation: /ShooterCore/UserInterface/Notifications/Accolades/W_AccoladeToast.W_AccoladeToast_C:WidgetTree.TextWidget.Text +#: /ShooterCore/UserInterface/Notifications/Accolades/W_AccoladeToast.W_AccoladeToast_C:WidgetTree.TextWidget.Text +msgctxt ",DD77478E46DDFB6910CE2EBE9EB5718F" +msgid "Accolade Name" +msgstr "Название награды" + +#. Key: DDDC55F044A6D009AE3FC89634A4FBE3 +#. SourceLocation: Config/DefaultInput.ini:38 +#: Config/DefaultInput.ini:38 +msgctxt ",DDDC55F044A6D009AE3FC89634A4FBE3" +msgid "Back" +msgstr "Назад" + +#. Key: DE1F25434D413F7B785F099C479D589C +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile2.ExperienceDisplayName +#: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile2.ExperienceDisplayName +msgctxt ",DE1F25434D413F7B785F099C479D589C" +msgid "Example\r\nExperience 2" +msgstr "Пример\r\nОпыт 2" + +#. Key: DE90FC2F465DB72035383EAA5C085C9E +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +msgctxt ",DE90FC2F465DB72035383EAA5C085C9E" +msgid "Packet Avg Size (out)" +msgstr "Средний размер пакетов (исх.)" + +#. Key: DEF9DA8849FC478F8621F3A509D4000F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeButton.ButtonText +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeButton.ButtonText +msgctxt ",DEF9DA8849FC478F8621F3A509D4000F" +msgid "Change" +msgstr "Изменить" + +#. Key: DF7DB3EE4CE76EEB0D84159A0FAAD6A3 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",DF7DB3EE4CE76EEB0D84159A0FAAD6A3" +msgid "Aim Down Sight" +msgstr "Посмотреть в прицел" + +#. Key: E00B7D5C46A46ECB9DE262966BFD5C57 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +msgctxt ",E00B7D5C46A46ECB9DE262966BFD5C57" +msgid "Packet Send Rate" +msgstr "Частота отправки пакетов" + +#. Key: E064C0B046D9196D3BFDA9B87E1E857E +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_UserConnectionStatus.W_UserConnectionStatus_C:ExecuteUbergraph_W_UserConnectionStatus [Script Bytecode] +#: /ShooterCore/UserInterface/ScoreBoard/W_UserConnectionStatus.W_UserConnectionStatus_C:ExecuteUbergraph_W_UserConnectionStatus [Script Bytecode] +msgctxt ",E064C0B046D9196D3BFDA9B87E1E857E" +msgid "{Ping} ms" +msgstr "{Ping} мс" + +#. Key: E135EDB34B4D040567F82E8317B2466C +#. SourceLocation: /Game/UI/Foundation/Subtitles/W_SubtitleDisplayHost.W_SubtitleDisplayHost_C:WidgetTree.SubtitleDisplay.PreviewText +#: /Game/UI/Foundation/Subtitles/W_SubtitleDisplayHost.W_SubtitleDisplayHost_C:WidgetTree.SubtitleDisplay.PreviewText +msgctxt ",E135EDB34B4D040567F82E8317B2466C" +msgid "Subtitles live here" +msgstr "Здесь находятся субтитры" + +#. Key: E1EF205E4368573D6E8ABEA7BF0DBC6E +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileTitle +#: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileTitle +msgctxt ",E1EF205E4368573D6E8ABEA7BF0DBC6E" +msgid "Elimination" +msgstr "Устранение" + +#. Key: E3BFBDD142F276564D9A2082F20E521A +#. SourceLocation: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.BP_GameplayEffect_Pad2.Text.Text +#: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.BP_GameplayEffect_Pad2.Text.Text +msgctxt ",E3BFBDD142F276564D9A2082F20E521A" +msgid "HEAL" +msgstr "ИСЦЕЛЕНИЕ" + +#. Key: E40DBDA84BB0A625640CE890772DF399 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:ExecuteUbergraph_W_ItemAcquiredList [Script Bytecode] +#: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:ExecuteUbergraph_W_ItemAcquiredList [Script Bytecode] +msgctxt ",E40DBDA84BB0A625640CE890772DF399" +msgid "{Count}x {ItemName}" +msgstr "{Count}x {ItemName}" + +#. Key: E457F86B42FC1EF1BE36F7A9F2FE0A65 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.10.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.10.DisplayName +msgctxt ",E457F86B42FC1EF1BE36F7A9F2FE0A65" +msgid "Rampage" +msgstr "Бойня" + +#. Key: E4F45B9C46754466F73D12AFB2B2191F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",E4F45B9C46754466F73D12AFB2B2191F" +msgid "Gamepad" +msgstr "Геймпад" + +#. Key: E5D0FACC49757D31B57103AD32D851F4 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamName.Text +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamName.Text +msgctxt ",E5D0FACC49757D31B57103AD32D851F4" +msgid "Red" +msgstr "Красная" + +#. Key: E6D245554B9583B2462D83A367EF32C7 +#. SourceLocation: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C.DisplayName +#: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C.DisplayName +msgctxt ",E6D245554B9583B2462D83A367EF32C7" +msgid "HealPickup" +msgstr "Подбор аптечки" + +#. Key: E6F3933C44E632BE4BF96287CE8E39FA +#. SourceLocation: /TopDownArena/Game/Pickups/GE_BombRangeUp.Default__GE_BombRangeUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +#: /TopDownArena/Game/Pickups/GE_BombRangeUp.Default__GE_BombRangeUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +msgctxt ",E6F3933C44E632BE4BF96287CE8E39FA" +msgid "Range Up" +msgstr "Повышенная дальность" + +#. Key: E7A1AD66427FB74804771781F29C383A +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Text +msgctxt ",E7A1AD66427FB74804771781F29C383A" +msgid "Quickplay" +msgstr "Быстрая игра" + +#. Key: E7CF7EBE46557265F664F7998029E2BF +#. SourceLocation: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +#: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +msgctxt ",E7CF7EBE46557265F664F7998029E2BF" +msgid "Already Full of Ammo" +msgstr "Боезапас уже полон" + +#. Key: E80A379D47E62430134083927BC1822D +#. SourceLocation: /Game/UI/Hud/W_Healthbar.W_Healthbar_C:WidgetTree.EliminatedText.Text +#: /Game/UI/Hud/W_Healthbar.W_Healthbar_C:WidgetTree.EliminatedText.Text +msgctxt ",E80A379D47E62430134083927BC1822D" +msgid "Eliminated" +msgstr "Уничтожен" + +#. Key: E88A30284EF241C93E5C8E87815FE9D5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",E88A30284EF241C93E5C8E87815FE9D5" +msgid "Emote" +msgstr "Эмоция" + +#. Key: E88BD12F4EE26671CCDBAD86C10DD6B1 +#. SourceLocation: /Game/System/Teams/TeamDA_Red.TeamDA_Red.TeamShortName +#: /Game/System/Teams/TeamDA_Red.TeamDA_Red.TeamShortName +msgctxt ",E88BD12F4EE26671CCDBAD86C10DD6B1" +msgid "Red" +msgstr "Красный" + +#. Key: E95CC0B641115D1DDAB1AD99CD8FAD73 +#. SourceLocation: /Game/UI/PerfStats/W_SingleGraphStat.W_SingleGraphStat_C:WidgetTree.TODO_Label.Text +#: /Game/UI/PerfStats/W_SingleGraphStat.W_SingleGraphStat_C:WidgetTree.TODO_Label.Text +msgctxt ",E95CC0B641115D1DDAB1AD99CD8FAD73" +msgid "TODO" +msgstr "TODO" + +#. Key: EA46B8EE42F2A1D44E88A9A162D7D677 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EA46B8EE42F2A1D44E88A9A162D7D677" +msgid "Fire Weapon Auto (Gamepad)" +msgstr "Авт. выстрел из оружия (геймпад)" + +#. Key: EB6CF8C849DA8AE7EEA5F199FA1F8124 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +msgctxt ",EB6CF8C849DA8AE7EEA5F199FA1F8124" +msgid "GPU Time" +msgstr "Время графического процессора" + +#. Key: EB97A3DA46CD668B0DC20DA5F93AFEF8 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.5.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.5.DisplayName +msgctxt ",EB97A3DA46CD668B0DC20DA5F93AFEF8" +msgid "Spree" +msgstr "Череда" + +#. Key: EB9904634A9A98FC8D7B1CAD08D4E023 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +msgctxt ",EB9904634A9A98FC8D7B1CAD08D4E023" +msgid "Server FPS: " +msgstr "Частота смены кадров на сервере: " + +#. Key: EBBBFEDF43EA7E7D705E9F94844915C1 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EBBBFEDF43EA7E7D705E9F94844915C1" +msgid "Melee" +msgstr "Ближний бой" + +#. Key: ED7C842241D3DC70AF8DDCADC5669C5E +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_Default.Text +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_Default.Text +msgctxt ",ED7C842241D3DC70AF8DDCADC5669C5E" +msgid "Use left stick to adjust the corners\r\nso it lines up with the edges of your display." +msgstr "Используйте левый джойстик для корректировки\r\nположения углов в соответствии с краями вашего экрана." + +#. Key: EDE4E7574944C842E9C1CF8E0BB333D7 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EDE4E7574944C842E9C1CF8E0BB333D7" +msgid "Auto-run" +msgstr "Автобег" + +#. Key: EE915B9949435E9D0BF1AF9E18D5ECFA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EE915B9949435E9D0BF1AF9E18D5ECFA" +msgid "Crouch (Gamepad)" +msgstr "Скрытное перемещение (геймпад)" + +#. Key: EFC808434B60DD86D6F31486D1671CB5 +#. SourceLocation: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.EscapeText.Text +#: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.EscapeText.Text +msgctxt ",EFC808434B60DD86D6F31486D1671CB5" +msgid "Press escape to cancel." +msgstr "Нажмите Escape, чтобы отменить." + +#. Key: F046E8AA444FE70AB3EA6484271E706D +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +msgctxt ",F046E8AA444FE70AB3EA6484271E706D" +msgid "You're All Winners" +msgstr "Вы все победители" + +#. Key: F104DF424959AA30FB62D98DDA7E93A1 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(0 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(0 - Value).DisplayNameMap +msgctxt ",F104DF424959AA30FB62D98DDA7E93A1" +msgid "Forward" +msgstr "Вперёд" + +#. Key: F1DF959B4B4CE6C2C4BC48BE574A864A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F1DF959B4B4CE6C2C4BC48BE574A864A" +msgid "Show Scoreboard" +msgstr "Показать таблицу лидеров" + +#. Key: F277CCB64896F33E243D3F946AD0A430 +#. SourceLocation: /Game/System/Teams/TeamDA_Green.TeamDA_Green.TeamShortName +#: /Game/System/Teams/TeamDA_Green.TeamDA_Green.TeamShortName +msgctxt ",F277CCB64896F33E243D3F946AD0A430" +msgid "Green" +msgstr "Зелёный" + +#. Key: F285E5FC42CE6BFF45B2859C07EEAA16 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +msgctxt ",F285E5FC42CE6BFF45B2859C07EEAA16" +msgid "Blue" +msgstr "Синяя" + +#. Key: F287F4344F47BC35111284922366556A +#. SourceLocation: /Game/UI/DT_UniversalActions.DT_UniversalActions.DefaultBack.DisplayName +#: /Game/UI/DT_UniversalActions.DT_UniversalActions.DefaultBack.DisplayName +msgctxt ",F287F4344F47BC35111284922366556A" +msgid "Back" +msgstr "Назад" + +#. Key: F2A6DADA427AEA90427ED9BBC7BA3FE5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F2A6DADA427AEA90427ED9BBC7BA3FE5" +msgid "Melee" +msgstr "Ближний бой" + +#. Key: F348282746973F4272D935808BCD661C +#. SourceLocation: /Game/UI/Menu/W_LyraExperienceTileButton.Default__W_LyraExperienceTileButton_C.ButtonText +#: /Game/UI/Menu/W_LyraExperienceTileButton.Default__W_LyraExperienceTileButton_C.ButtonText +msgctxt ",F348282746973F4272D935808BCD661C" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: F44F201F4E21916ECEFC679E7C5E9C06 +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_SecondaryKey.ButtonText +#: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_SecondaryKey.ButtonText +msgctxt ",F44F201F4E21916ECEFC679E7C5E9C06" +msgid "Not Bound" +msgstr "Не связан" + +#. Key: F4D4E89A4F138F69C636A492C1433F1F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +msgctxt ",F4D4E89A4F138F69C636A492C1433F1F" +msgid "LAN" +msgstr "Локальная" + +#. Key: F4F0B6AC45671B37F00C5AA7E1338255 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F4F0B6AC45671B37F00C5AA7E1338255" +msgid "Fire Weapon" +msgstr "Выстрел из оружия" + +#. Key: F6BE09AA4AEC420C662494804E10C5B4 +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.StartGameButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.StartGameButton.ButtonText +msgctxt ",F6BE09AA4AEC420C662494804E10C5B4" +msgid "Play Lyra" +msgstr "Играть в Lyra" + +#. Key: F750C0964719C179EA361E81B4A7C1FF +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",F750C0964719C179EA361E81B4A7C1FF" +msgid "Gamepad" +msgstr "Геймпад" + +#. Key: F76179C942EC16CBB508289FDCC909EA +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F76179C942EC16CBB508289FDCC909EA" +msgid "Melee (Gamepad)" +msgstr "Ближний бой (геймпад)" + +#. Key: F79DA43B4FB1FE5DADBA00B783B2A188 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +msgctxt ",F79DA43B4FB1FE5DADBA00B783B2A188" +msgid "Idle Time" +msgstr "Время неактивности" + +#. Key: F815711D4267ECA881EBEEA2E84F2113 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/W_InventoryScreen.W_InventoryScreen_C:WidgetTree.CommonTextBlock_334.Text +#: /ShooterMaps/PROTO/InventoryTest/W_InventoryScreen.W_InventoryScreen_C:WidgetTree.CommonTextBlock_334.Text +msgctxt ",F815711D4267ECA881EBEEA2E84F2113" +msgid "Inventory" +msgstr "Инвентарь" + +#. Key: F9B4952E40D27CA896719E8DF06A9556 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatDisplayName +msgctxt ",F9B4952E40D27CA896719E8DF06A9556" +msgid "Client FPS: " +msgstr "Клиент FPS: " + +#. Key: FADD548E4F869905182BF5B5E276B973 +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.QuitButton_EditorOnly.ButtonText +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.QuitButton_EditorOnly.ButtonText +msgctxt ",FADD548E4F869905182BF5B5E276B973" +msgid "Stop Play-in-Editor" +msgstr "Остановить воспроизведение в редакторе" + +#. Key: FB69B8C24C0DA4B3019E24AD285015DF +#. SourceLocation: /TopDownArena/Game/Pickups/GE_BombCountUp.Default__GE_BombCountUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +#: /TopDownArena/Game/Pickups/GE_BombCountUp.Default__GE_BombCountUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +msgctxt ",FB69B8C24C0DA4B3019E24AD285015DF" +msgid "Bomb Count Up" +msgstr "Количество бомб увеличено" + +#. Key: FBB001FD475DBE7B05BCB58F061F343B +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Text +msgctxt ",FBB001FD475DBE7B05BCB58F061F343B" +msgid "Browse" +msgstr "Просмотр" + +#. Key: FD2D45F3495717DCCEA955B15C6DE989 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",FD2D45F3495717DCCEA955B15C6DE989" +msgid "Move Left" +msgstr "Движение влево" + +#. Key: FD741FBF47ECCCBA58BE70A24D3BC4B5 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeText.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeText.Text +msgctxt ",FD741FBF47ECCCBA58BE70A24D3BC4B5" +msgid "{Online Mode}" +msgstr "{Online Mode}" + +#. Key: FE2F4C5D4D505156F3E6A182F8C1AB9B +#. SourceLocation: /Game/Input/Configs/PMI_Default_KBM.PMI_Default_KBM.ConfigDisplayName +#: /Game/Input/Configs/PMI_Default_KBM.PMI_Default_KBM.ConfigDisplayName +msgctxt ",FE2F4C5D4D505156F3E6A182F8C1AB9B" +msgid "Default Keyboard & Mouse" +msgstr "Клавиатура и мышь по умолчанию" + +#. Key: FE4CB0BC4B3EA54CFED75BA71963A047 +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +msgctxt ",FE4CB0BC4B3EA54CFED75BA71963A047" +msgid "Victorious" +msgstr "Победа" + +#. Key: FE6097764FD18465D81CDB885CD0AE85 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_104.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_104.Text +msgctxt ",FE6097764FD18465D81CDB885CD0AE85" +msgid "Join a game" +msgstr "Присоединиться к игре" + +#. Key: FED210144D5364173EB129A6E0D5F155 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",FED210144D5364173EB129A6E0D5F155" +msgid "Show Scoreboard (Gamepad)" +msgstr "Показать таблицу лидеров (геймпад)" + +#. Key: FEEA210A406D833FC25B59A3E00EBD45 +#. SourceLocation: /Game/Input/Configs/PMI_Default_Gamepad.PMI_Default_Gamepad.ConfigDisplayName +#: /Game/Input/Configs/PMI_Default_Gamepad.PMI_Default_Gamepad.ConfigDisplayName +msgctxt ",FEEA210A406D833FC25B59A3E00EBD45" +msgid "Default Gamepad" +msgstr "Геймпад по умолчанию" + +#. Key: FFEED97D46650ADD5F31868DB48D4CDE +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +msgctxt ",FFEED97D46650ADD5F31868DB48D4CDE" +msgid " / {MaxPlayers}" +msgstr " / {MaxPlayers}" + +#. Key: Unbound +#. SourceLocation: Plugins/CommonGame/Source/Private/CommonPlayerInputKey.cpp:339 +#: Plugins/CommonGame/Source/Private/CommonPlayerInputKey.cpp:339 +msgctxt "CommonKeybindWidget,Unbound" +msgid "Unbound" +msgstr "Не привязано" + +#. Key: Error_FindSessionAlreadyInProgress +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:671 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:671 +msgctxt "CommonUser,Error_FindSessionAlreadyInProgress" +msgid "Session search already in progress" +msgstr "Поиск сеанса уже выполняется" + +#. Key: Error_FindSessionBadPlayer +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:678 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:678 +msgctxt "CommonUser,Error_FindSessionBadPlayer" +msgid "Session search was not provided a local player" +msgstr "Поиск сеанса не был предоставлен локальному игроку" + +#. Key: Error_FindSessionV1Failed +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1001 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1001 +msgctxt "CommonUser,Error_FindSessionV1Failed" +msgid "Find session failed" +msgstr "Не удалось найти сеанс" + +#. Key: GuestNickname +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:246 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:246 +msgctxt "CommonUser,GuestNickname" +msgid "Guest" +msgstr "Гость" + +#. Key: InvalidPlatformUser +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1398 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1398 +msgctxt "CommonUser,InvalidPlatformUser" +msgid "Invalid Platform User" +msgstr "Недопустимый пользователь платформы" + +#. Key: LoginFailedEarly +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/AsyncAction_CommonUserInitialize.cpp:59 +#: Plugins/CommonUser/Source/CommonUser/Private/AsyncAction_CommonUserInitialize.cpp:59 +msgctxt "CommonUser,LoginFailedEarly" +msgid "Unable to start login process" +msgstr "Не удается запустить процесс входа в систему." + +#. Key: LoginFailedTitle +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1317 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1317 +msgctxt "CommonUser,LoginFailedTitle" +msgid "Login Failure" +msgstr "Ошибка при выполнении входа" + +#. Key: PrivilegeCanCommunicateViaTextOnline +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2110 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2110 +msgctxt "CommonUser,PrivilegeCanCommunicateViaTextOnline" +msgid "communicate with text" +msgstr "общаться текстом" + +#. Key: PrivilegeCanCommunicateViaVoiceOnline +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2112 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2112 +msgctxt "CommonUser,PrivilegeCanCommunicateViaVoiceOnline" +msgid "communicate with voice" +msgstr "общаться голосом" + +#. Key: PrivilegeCanPlay +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2106 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2106 +msgctxt "CommonUser,PrivilegeCanPlay" +msgid "play the game" +msgstr "играть в игру" + +#. Key: PrivilegeCanPlayOnline +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2108 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2108 +msgctxt "CommonUser,PrivilegeCanPlayOnline" +msgid "play online" +msgstr "играть онлайн" + +#. Key: PrivilegeCanUseCrossPlay +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2116 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2116 +msgctxt "CommonUser,PrivilegeCanUseCrossPlay" +msgid "play with other platforms" +msgstr "играть с другими платформами" + +#. Key: PrivilegeCanUseUserGeneratedContent +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2114 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2114 +msgctxt "CommonUser,PrivilegeCanUseUserGeneratedContent" +msgid "access user content" +msgstr "получить доступ к пользовательскому контенту" + +#. Key: PrivilegeFailureFormat +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1711 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1711 +msgctxt "CommonUser,PrivilegeFailureFormat" +msgid "{0} to {1}" +msgstr "{0} в {1}" + +#. Key: ResultAccountTypeRestricted +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2142 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2142 +msgctxt "CommonUser,ResultAccountTypeRestricted" +msgid "This account type does not have access" +msgstr "У учётных записей этого типа доступа нет." + +#. Key: ResultAccountUseRestricted +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2144 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2144 +msgctxt "CommonUser,ResultAccountUseRestricted" +msgid "This account is not allowed" +msgstr "Использовать эту учётную запись нельзя." + +#. Key: ResultAgeRestricted +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2140 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2140 +msgctxt "CommonUser,ResultAgeRestricted" +msgid "This age restricted account is not allowed" +msgstr "Использовать эту учётную запись с возрастным ограничением нельзя." + +#. Key: ResultAvailable +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2130 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2130 +msgctxt "CommonUser,ResultAvailable" +msgid "The user is allowed" +msgstr "Пользователь разрешён." + +#. Key: ResultLicenseInvalid +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2134 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2134 +msgctxt "CommonUser,ResultLicenseInvalid" +msgid "A valid game license is required" +msgstr "Необходима действующая игровая лицензия." + +#. Key: ResultNetworkConnectionUnavailable +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2138 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2138 +msgctxt "CommonUser,ResultNetworkConnectionUnavailable" +msgid "A network connection is required" +msgstr "Необходимо подключение к сети." + +#. Key: ResultPlatformFailure +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2146 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2146 +msgctxt "CommonUser,ResultPlatformFailure" +msgid "Not allowed" +msgstr "Не разрешено." + +#. Key: ResultUnknown +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2128 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2128 +msgctxt "CommonUser,ResultUnknown" +msgid "Unknown if the user is allowed" +msgstr "Неизвестно, если пользователь разрешён." + +#. Key: ResultUserNotLoggedIn +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2132 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2132 +msgctxt "CommonUser,ResultUserNotLoggedIn" +msgid "The user must login" +msgstr "Пользователь должен осуществить вход." + +#. Key: VersionOutdated +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2136 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2136 +msgctxt "CommonUser,VersionOutdated" +msgid "The game or hardware needs to be updated" +msgstr "Необходимо обновить игру или аппаратное обеспечение." + +#. Key: DevDynamicDetailsFormat +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSetting.cpp:292 +#: Plugins/GameSettings/Source/Private/GameSetting.cpp:292 +msgctxt "GameSetting,DevDynamicDetailsFormat" +msgid "{0}{1}" +msgstr "{0}{1}" + +#. Key: DisabledOptionReasonLine +#. SourceLocation: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:106 +#: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:106 +msgctxt "GameSetting,DisabledOptionReasonLine" +msgid " There are fewer options than available due to Parental Controls." +msgstr " Настроек меньше, чем доступно, из-за родительского контроля." + +#. Key: DisabledReasonLine +#. SourceLocation: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:100 +#: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:100 +msgctxt "GameSetting,DisabledReasonLine" +msgid " {0}" +msgstr " {0}" + +#. Key: OnlyPrimaryPlayerEditable +#. SourceLocation: Plugins/GameSettings/Source/Private/EditCondition/WhenPlayingAsPrimaryPlayer.cpp:19 +#: Plugins/GameSettings/Source/Private/EditCondition/WhenPlayingAsPrimaryPlayer.cpp:19 +msgctxt "GameSetting,OnlyPrimaryPlayerEditable" +msgid "Can only be changed by the primary player." +msgstr "Может изменяться только основным игроком." + +#. Key: PercentFormat +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSettingValueScalarDynamic.cpp:11 +#: Plugins/GameSettings/Source/Private/GameSettingValueScalarDynamic.cpp:11 +msgctxt "GameSetting,PercentFormat" +msgid "{0}%" +msgstr "{0}%" + +#. Key: WarningReasonLine +#. SourceLocation: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:76 +#: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:76 +msgctxt "GameSetting,WarningReasonLine" +msgid " {0}" +msgstr " {0}" + +#. Key: OFF +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:189 +#: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:189 +msgctxt "GameSettingValueDiscreteDynamic,OFF" +msgid "OFF" +msgstr "ВЫКЛ" + +#. Key: ON +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:190 +#: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:190 +msgctxt "GameSettingValueDiscreteDynamic,ON" +msgid "ON" +msgstr "ВКЛ" + +#. Key: PayloadOutTooltip +#. SourceLocation: Plugins/GameplayMessageRouter/Source/GameplayMessageNodes/Private/K2Node_AsyncAction_ListenForGameplayMessages.cpp:53 +#: Plugins/GameplayMessageRouter/Source/GameplayMessageNodes/Private/K2Node_AsyncAction_ListenForGameplayMessages.cpp:53 +msgctxt "K2Node,PayloadOutTooltip" +msgid "\n\nThe message structure that we received" +msgstr "\n\nСтруктура сообщения, которое мы получили" + +#. Key: AdvancedGraphics_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:588 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:588 +msgctxt "Lyra,AdvancedGraphics_Name" +msgid "Advanced Graphics" +msgstr "Улучшенная графика" + +#. Key: AntiAliasing_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:446 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:446 +msgctxt "Lyra,AntiAliasing_Description" +msgid "Anti-Aliasing reduces jaggy artifacts along geometry edges. Increasing this setting will make edges look smoother, but can reduce performance. Higher settings mean more anti-aliasing." +msgstr "Сглаживание уменьшает неровности геометрии артефактов. Увеличение этого параметра сделает края более гладкими, но может снизить производительность. При более высоких настройках сглаживания будет больше." + +#. Key: AntiAliasing_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:445 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:445 +msgctxt "Lyra,AntiAliasing_Name" +msgid "Anti-Aliasing" +msgstr "Сглаживание" + +#. Key: AntiAliasingEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:453 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:453 +msgctxt "Lyra,AntiAliasingEpic" +msgid "Epic" +msgstr "Эпический" + +#. Key: AntiAliasingHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:452 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:452 +msgctxt "Lyra,AntiAliasingHigh" +msgid "High" +msgstr "Высокий" + +#. Key: AntiAliasingLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:450 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:450 +msgctxt "Lyra,AntiAliasingLow" +msgid "Off" +msgstr "Выкл" + +#. Key: AntiAliasingMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:451 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:451 +msgctxt "Lyra,AntiAliasingMedium" +msgid "Medium" +msgstr "Средний" + +#. Key: AudioCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:31 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:31 +msgctxt "Lyra,AudioCollection_Name" +msgid "Audio" +msgstr "Звук" + +#. Key: AudioOutputDevice_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:240 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:240 +msgctxt "Lyra,AudioOutputDevice_Description" +msgid "Changes the audio output device for game audio (not voice chat)." +msgstr "Изменяет выходное аудиоустройство для звука в игре (не для голосового чата)." + +#. Key: AudioOutputDevice_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:239 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:239 +msgctxt "Lyra,AudioOutputDevice_Name" +msgid "Audio Output Device" +msgstr "Выходное аудиоустройство" + +#. Key: AutoSetQuality_Action +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:314 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:314 +msgctxt "Lyra,AutoSetQuality_Action" +msgid "Auto-Set" +msgstr "Автонастройка" + +#. Key: AutoSetQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:311 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:311 +msgctxt "Lyra,AutoSetQuality_Description" +msgid "Automatically configure the graphics quality options based on a benchmark of the hardware." +msgstr "Автоматически настройте параметры качества графики на основе эталонного теста оборудования." + +#. Key: AutoSetQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:310 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:310 +msgctxt "Lyra,AutoSetQuality_Name" +msgid "Auto-Set Quality" +msgstr "Автонастройка качества" + +#. Key: BackgroundAudio_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:258 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:258 +msgctxt "Lyra,BackgroundAudio_Description" +msgid "Turns game audio on/off when the game is in the background. When on, the game audio will continue to play when the game is minimized, or another window is focused." +msgstr "Включает/выключает звук в игре, когда игра запущена в фоновом режиме. Если этот параметр включён, звук в игре продолжит воспроизводиться при сворачивании игры или выборе другого окна." + +#. Key: BackgroundAudio_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:257 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:257 +msgctxt "Lyra,BackgroundAudio_Name" +msgid "Background Audio" +msgstr "Фоновый звук" + +#. Key: BasicSensitivityCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:139 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:139 +msgctxt "Lyra,BasicSensitivityCollection_Name" +msgid "Sensitivity" +msgstr "Чувствительность" + +#. Key: Brightness_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:213 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:213 +msgctxt "Lyra,Brightness_Description" +msgid "Adjusts the brightness." +msgstr "Регулирует яркость." + +#. Key: Brightness_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:212 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:212 +msgctxt "Lyra,Brightness_Name" +msgid "Brightness" +msgstr "Яркость" + +#. Key: BrightnessAdjustInstructions +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:83 +#: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:83 +msgctxt "Lyra,BrightnessAdjustInstructions" +msgid "Use {0} to adjust the brightness" +msgstr "Используйте {0} для регулировки яркости" + +#. Key: BrightnessFormat +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:219 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:219 +msgctxt "Lyra,BrightnessFormat" +msgid "{0}%" +msgstr "{0}%" + +#. Key: ColorBlindMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:175 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:175 +msgctxt "Lyra,ColorBlindMode_Description" +msgid "Using the provided images, test out the different color blind modes to find a color correction that works best for you." +msgstr "Используя предоставленные изображения, протестируйте различные режимы цветовой слепоты, чтобы найти наиболее подходящую для вас коррекцию цвета." + +#. Key: ColorBlindMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:174 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:174 +msgctxt "Lyra,ColorBlindMode_Name" +msgid "Color Blind Mode" +msgstr "Режим цветовой слепоты" + +#. Key: ColorBlindRotatorSettingDeuteranope +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:181 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:181 +msgctxt "Lyra,ColorBlindRotatorSettingDeuteranope" +msgid "Deuteranope" +msgstr "Дейтераноп" + +#. Key: ColorBlindRotatorSettingOff +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:180 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:180 +msgctxt "Lyra,ColorBlindRotatorSettingOff" +msgid "Off" +msgstr "Выкл" + +#. Key: ColorBlindRotatorSettingProtanope +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:182 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:182 +msgctxt "Lyra,ColorBlindRotatorSettingProtanope" +msgid "Protanope" +msgstr "Протаноп" + +#. Key: ColorBlindRotatorSettingTritanope +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:183 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:183 +msgctxt "Lyra,ColorBlindRotatorSettingTritanope" +msgid "Tritanope" +msgstr "Тританоп" + +#. Key: ColorBlindStrength_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:194 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:194 +msgctxt "Lyra,ColorBlindStrength_Description" +msgid "Using the provided images, test out the different strengths to find a color correction that works best for you." +msgstr "Используя предоставленные изображения, протестируйте различную интенсивность, чтобы найти наиболее подходящую для вас коррекцию цвета." + +#. Key: ColorBlindStrength_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:193 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:193 +msgctxt "Lyra,ColorBlindStrength_Name" +msgid "Color Blind Strength" +msgstr "Интенсивность фильтра цветовой слепоты" + +#. Key: ControllerHardware_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:47 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:47 +msgctxt "Lyra,ControllerHardware_Description" +msgid "The type of controller you're using." +msgstr "Тип используемого вами контроллера." + +#. Key: ControllerHardware_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:46 +msgctxt "Lyra,ControllerHardware_Name" +msgid "Controller Hardware" +msgstr "Тип контроллера" + +#. Key: DeadZoneCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:200 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:200 +msgctxt "Lyra,DeadZoneCollection_Name" +msgid "Controller DeadZone" +msgstr "Мёртвая зона контроллера" + +#. Key: DeviceProfileSuffix_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:270 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:270 +msgctxt "Lyra,DeviceProfileSuffix_Description" +msgid "Choose between different quality presets to make a trade off between quality and speed." +msgstr "Выберите подходящую вам настройку качества, чтобы получить желаемое соотношение скорости и качества." + +#. Key: DeviceProfileSuffix_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:269 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:269 +msgctxt "Lyra,DeviceProfileSuffix_Name" +msgid "Quality Presets" +msgstr "Конфигурации качества" + +#. Key: DialogueVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:95 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:95 +msgctxt "Lyra,DialogueVolume_Description" +msgid "Adjusts the volume of dialogue for game characters and voice overs." +msgstr "Регулирует громкость диалогов персонажей игры и озвучки." + +#. Key: DialogueVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:94 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:94 +msgctxt "Lyra,DialogueVolume_Name" +msgid "Dialogue" +msgstr "Диалог" + +#. Key: DisplayCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:114 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:114 +msgctxt "Lyra,DisplayCollection_Name" +msgid "Display" +msgstr "Дисплей" + +#. Key: EFortGamepadSensitivity_Fast +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:150 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:150 +msgctxt "Lyra,EFortGamepadSensitivity_Fast" +msgid "7 (Fast)" +msgstr "7 (быстрый)" + +#. Key: EFortGamepadSensitivity_FastPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:151 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:151 +msgctxt "Lyra,EFortGamepadSensitivity_FastPlus" +msgid "8 (Fast+)" +msgstr "8 (быстрый+)" + +#. Key: EFortGamepadSensitivity_FastPlusPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:152 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:152 +msgctxt "Lyra,EFortGamepadSensitivity_FastPlusPlus" +msgid "9 (Fast++)" +msgstr "9 (быстрый++)" + +#. Key: EFortGamepadSensitivity_Insane +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:153 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:153 +msgctxt "Lyra,EFortGamepadSensitivity_Insane" +msgid "10 (Insane)" +msgstr "10 (безумный)" + +#. Key: EFortGamepadSensitivity_Normal +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:147 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:147 +msgctxt "Lyra,EFortGamepadSensitivity_Normal" +msgid "4 (Normal)" +msgstr "4 (нормальный)" + +#. Key: EFortGamepadSensitivity_NormalPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:148 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:148 +msgctxt "Lyra,EFortGamepadSensitivity_NormalPlus" +msgid "5 (Normal+)" +msgstr "5 (нормальный+)" + +#. Key: EFortGamepadSensitivity_NormalPlusPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:149 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:149 +msgctxt "Lyra,EFortGamepadSensitivity_NormalPlusPlus" +msgid "6 (Normal++)" +msgstr "6 (нормальный++)" + +#. Key: EFortGamepadSensitivity_Slow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:144 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:144 +msgctxt "Lyra,EFortGamepadSensitivity_Slow" +msgid "1 (Slow)" +msgstr "1 (медленный)" + +#. Key: EFortGamepadSensitivity_SlowPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:145 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:145 +msgctxt "Lyra,EFortGamepadSensitivity_SlowPlus" +msgid "2 (Slow+)" +msgstr "2 (медленный+)" + +#. Key: EFortGamepadSensitivity_SlowPlusPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:146 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:146 +msgctxt "Lyra,EFortGamepadSensitivity_SlowPlusPlus" +msgid "3 (Slow++)" +msgstr "3 (медленный++)" + +#. Key: ELyraAllowBackgroundAudioSetting_AllSounds +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:265 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:265 +msgctxt "Lyra,ELyraAllowBackgroundAudioSetting_AllSounds" +msgid "All Sounds" +msgstr "Все звуки" + +#. Key: ELyraAllowBackgroundAudioSetting_Off +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:264 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:264 +msgctxt "Lyra,ELyraAllowBackgroundAudioSetting_Off" +msgid "Off" +msgstr "ВЫКЛ" + +#. Key: ESubtitleBackgroundOpacity_Clear +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:225 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:225 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Clear" +msgid "Clear" +msgstr "Чёткий" + +#. Key: ESubtitleBackgroundOpacity_High +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:228 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:228 +msgctxt "Lyra,ESubtitleBackgroundOpacity_High" +msgid "High" +msgstr "Высокий" + +#. Key: ESubtitleBackgroundOpacity_Low +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:226 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:226 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Low" +msgid "Low" +msgstr "Низкий" + +#. Key: ESubtitleBackgroundOpacity_Medium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:227 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:227 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Medium" +msgid "Medium" +msgstr "Средний" + +#. Key: ESubtitleBackgroundOpacity_Solid +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:229 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:229 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Solid" +msgid "Solid" +msgstr "Непрозрачный" + +#. Key: ESubtitleTextBorder_DropShadow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:211 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:211 +msgctxt "Lyra,ESubtitleTextBorder_DropShadow" +msgid "Drop Shadow" +msgstr "Отбрасывание тени" + +#. Key: ESubtitleTextBorder_None +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:209 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:209 +msgctxt "Lyra,ESubtitleTextBorder_None" +msgid "None" +msgstr "Нет" + +#. Key: ESubtitleTextBorder_Outline +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:210 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:210 +msgctxt "Lyra,ESubtitleTextBorder_Outline" +msgid "Outline" +msgstr "Контур" + +#. Key: ESubtitleTextColor_White +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:194 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:194 +msgctxt "Lyra,ESubtitleTextColor_White" +msgid "White" +msgstr "Белый" + +#. Key: ESubtitleTextColor_Yellow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:195 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:195 +msgctxt "Lyra,ESubtitleTextColor_Yellow" +msgid "Yellow" +msgstr "Жёлтый" + +#. Key: ESubtitleTextSize_ExtraLarge +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:180 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:180 +msgctxt "Lyra,ESubtitleTextSize_ExtraLarge" +msgid "Extra Large" +msgstr "Очень большой" + +#. Key: ESubtitleTextSize_ExtraSmall +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:176 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:176 +msgctxt "Lyra,ESubtitleTextSize_ExtraSmall" +msgid "Extra Small" +msgstr "Очень маленький" + +#. Key: ESubtitleTextSize_Large +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:179 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:179 +msgctxt "Lyra,ESubtitleTextSize_Large" +msgid "Large" +msgstr "Большой" + +#. Key: ESubtitleTextSize_Medium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:178 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:178 +msgctxt "Lyra,ESubtitleTextSize_Medium" +msgid "Medium" +msgstr "Средний" + +#. Key: ESubtitleTextSize_Small +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:177 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:177 +msgctxt "Lyra,ESubtitleTextSize_Small" +msgid "Small" +msgstr "Маленький" + +#. Key: FPSFormat +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:637 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:637 +msgctxt "Lyra,FPSFormat" +msgid "{0} FPS" +msgstr "{0} FPS" + +#. Key: FrameRateLimit_Always_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:702 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:702 +msgctxt "Lyra,FrameRateLimit_Always_Description" +msgid "Frame rate limit sets the highest frame rate that is allowed. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "Ограничение частоты кадров устанавливает максимально допустимую частоту кадров. Установите это значение ниже для более стабильной частоты кадров или выше для получения наилучшего игрового процесса на более быстрых компьютерах. Возможно, вам придётся отключить вертикальную синхронизацию (Vsync) для получения высокой частоты кадров." + +#. Key: FrameRateLimit_Always_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:701 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:701 +msgctxt "Lyra,FrameRateLimit_Always_Name" +msgid "Frame Rate Limit" +msgstr "Ограничение частоты кадров" + +#. Key: FrameRateLimit_InMenu_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:670 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:670 +msgctxt "Lyra,FrameRateLimit_InMenu_Description" +msgid "Frame rate limit when in the menu. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "Ограничение частоты кадров при нахождении в меню. Установите это значение ниже для более стабильной частоты кадров или выше для получения наилучшего игрового процесса на более быстрых компьютерах. Возможно, вам придётся отключить вертикальную синхронизацию (Vsync) для получения высокой частоты кадров." + +#. Key: FrameRateLimit_InMenu_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:669 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:669 +msgctxt "Lyra,FrameRateLimit_InMenu_Name" +msgid "Frame Rate Limit (Menu)" +msgstr "Ограничение частоты кадров (меню)" + +#. Key: FrameRateLimit_Mobile_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:299 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:299 +msgctxt "Lyra,FrameRateLimit_Mobile_Description" +msgid "Select a desired framerate. Use this to fine tune performance on your device." +msgstr "Выберите желаемую частоту кадров. Используйте этот параметр для точной настройки производительности на вашем устройстве." + +#. Key: FrameRateLimit_Mobile_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:298 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:298 +msgctxt "Lyra,FrameRateLimit_Mobile_Name" +msgid "Frame Rate Limit" +msgstr "Ограничение частоты кадров" + +#. Key: FrameRateLimit_OnBattery_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:652 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:652 +msgctxt "Lyra,FrameRateLimit_OnBattery_Description" +msgid "Frame rate limit when running on battery. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "Ограничение частоты кадров при работе от аккумулятора. Установите это значение ниже для более стабильной частоты кадров или выше для получения наилучшего игрового процесса на более быстрых компьютерах. Возможно, вам придётся отключить вертикальную синхронизацию (Vsync) для получения высокой частоты кадров." + +#. Key: FrameRateLimit_OnBattery_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:651 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:651 +msgctxt "Lyra,FrameRateLimit_OnBattery_Name" +msgid "Frame Rate Limit (On Battery)" +msgstr "Ограничение частоты кадров (при работе от батареи)" + +#. Key: FrameRateLimit_WhenBackgrounded_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:686 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:686 +msgctxt "Lyra,FrameRateLimit_WhenBackgrounded_Description" +msgid "Frame rate limit when in the background. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "Ограничение частоты кадров при работе в фоновом режиме. Установите это значение ниже для более стабильной частоты кадров или выше для получения наилучшего игрового процесса на более быстрых компьютерах. Возможно, вам придётся отключить вертикальную синхронизацию (Vsync) для получения высокой частоты кадров." + +#. Key: FrameRateLimit_WhenBackgrounded_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:685 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:685 +msgctxt "Lyra,FrameRateLimit_WhenBackgrounded_Name" +msgid "Frame Rate Limit (Background)" +msgstr "Ограничение частоты кадров (в фоновом режиме)" + +#. Key: FullscreenNeededForVSync +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:608 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:608 +msgctxt "Lyra,FullscreenNeededForVSync" +msgid "This feature only works if 'Window Mode' is set to 'Fullscreen'." +msgstr "Эта функция работает только в том случае, если для параметра «Режим окна» установлено значение «Полноэкранный режим»." + +#. Key: GamepadBindingCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:130 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:130 +msgctxt "Lyra,GamepadBindingCollection_Name" +msgid "Controls" +msgstr "Элементы управления" + +#. Key: GamepadCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:31 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:31 +msgctxt "Lyra,GamepadCollection_Name" +msgid "Gamepad" +msgstr "Геймпад" + +#. Key: GamepadVibration_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:89 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:89 +msgctxt "Lyra,GamepadVibration_Description" +msgid "Turns controller vibration on/off." +msgstr "Включает/выключает вибрацию контроллера." + +#. Key: GamepadVibration_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:88 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:88 +msgctxt "Lyra,GamepadVibration_Name" +msgid "Vibration" +msgstr "Вибрация" + +#. Key: GameplayCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:21 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:21 +msgctxt "Lyra,GameplayCollection_Name" +msgid "Gameplay" +msgstr "Геймплей" + +#. Key: GlobalIlluminationQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:400 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:400 +msgctxt "Lyra,GlobalIlluminationQuality_Description" +msgid "Global Illumination controls the quality of dynamically calculated indirect lighting bounces, sky shadowing and Ambient Occlusion. Settings of 'High' and above use more accurate ray tracing methods to solve lighting, but can reduce performance." +msgstr "Общее освещение управляет качеством динамически вычисляемых отражений непрямого освещения, теней неба и общего затемнения. Уровень настройки «Высокий» и выше используют более точные методы трассировки освещения, но могут снизить производительность." + +#. Key: GlobalIlluminationQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:399 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:399 +msgctxt "Lyra,GlobalIlluminationQuality_Name" +msgid "Global Illumination" +msgstr "Общее освещение" + +#. Key: GraphicsCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:167 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:167 +msgctxt "Lyra,GraphicsCollection_Name" +msgid "Graphics" +msgstr "Графика" + +#. Key: GraphicsQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:258 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:258 +msgctxt "Lyra,GraphicsQuality_Name" +msgid "Graphics Quality" +msgstr "Качество графики" + +#. Key: GraphicsQualityPresets_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:359 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:359 +msgctxt "Lyra,GraphicsQualityPresets_Description" +msgid "Quality Preset allows you to adjust multiple video options at once. Try a few options to see what fits your preference and device's performance." +msgstr "Конфигурация качества позволяет настроить сразу несколько параметров графики. Поэкспериментируйте с ними, чтобы понять, чтобы понять, какие настройки подходят вам и вашему устройству." + +#. Key: GraphicsQualityPresets_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:358 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:358 +msgctxt "Lyra,GraphicsQualityPresets_Name" +msgid "Quality Presets" +msgstr "Конфигурации качества" + +#. Key: HardwareCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:39 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:39 +msgctxt "Lyra,HardwareCollection_Name" +msgid "Hardware" +msgstr "Аппаратное обеспечение" + +#. Key: HDRAudioMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:304 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:304 +msgctxt "Lyra,HDRAudioMode_Description" +msgid "Enable high dynamic range audio. Changes the runtime processing chain to increase the dynamic range of the audio mixdown, appropriate for theater or more cinematic experiences." +msgstr "Включите звук с высоким динамическим диапазоном. Изменяет цепочку обработки во время выполнения для увеличения динамического диапазона микширования звука, подходящего для домашних кинотеатров или для создания более кинематографического эффекта." + +#. Key: HDRAudioMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:303 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:303 +msgctxt "Lyra,HDRAudioMode_Name" +msgid "High Dynamic Range Audio" +msgstr "Аудио с расширенным динамическим диапазоном" + +#. Key: HeadphoneMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:280 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:280 +msgctxt "Lyra,HeadphoneMode_Description" +msgid "Enable binaural audio. Provides 3D audio spatialization, so you can hear the location of sounds more precisely, including above, below, and behind you. Recommended for use with stereo headphones only." +msgstr "Включить бинауральный звук. Обеспечивает пространственное 3D-аудио, поэтому вы можете более точно слышать расположение звуков, в том числе сверху, снизу и позади вас. Рекомендуется использовать только со стереонаушниками." + +#. Key: HeadphoneMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:279 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:279 +msgctxt "Lyra,HeadphoneMode_Name" +msgid "3D Headphones" +msgstr "3D-наушники" + +#. Key: InvertHorizontalAxis_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:123 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:123 +msgctxt "Lyra,InvertHorizontalAxis_Description" +msgid "Enable the inversion of the Horizontal look axis." +msgstr "Включить инверсию горизонтальной оси." + +#. Key: InvertHorizontalAxis_Gamepad_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:115 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:115 +msgctxt "Lyra,InvertHorizontalAxis_Gamepad_Description" +msgid "Enable the inversion of the Horizontal look axis." +msgstr "Включить инверсию горизонтальной оси." + +#. Key: InvertHorizontalAxis_Gamepad_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:114 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:114 +msgctxt "Lyra,InvertHorizontalAxis_Gamepad_Name" +msgid "Invert Horizontal Axis" +msgstr "Инвертировать горизонтальную ось" + +#. Key: InvertHorizontalAxis_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:122 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:122 +msgctxt "Lyra,InvertHorizontalAxis_Name" +msgid "Invert Horizontal Axis" +msgstr "Инвертировать горизонтальную ось" + +#. Key: InvertVerticalAxis_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:108 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:108 +msgctxt "Lyra,InvertVerticalAxis_Description" +msgid "Enable the inversion of the vertical look axis." +msgstr "Включить инверсию вертикальной оси." + +#. Key: InvertVerticalAxis_Gamepad_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:102 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:102 +msgctxt "Lyra,InvertVerticalAxis_Gamepad_Description" +msgid "Enable the inversion of the vertical look axis." +msgstr "Включить инверсию вертикальной оси." + +#. Key: InvertVerticalAxis_Gamepad_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:101 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:101 +msgctxt "Lyra,InvertVerticalAxis_Gamepad_Name" +msgid "Invert Vertical Axis" +msgstr "Инвертировать вертикальную ось" + +#. Key: InvertVerticalAxis_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:107 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:107 +msgctxt "Lyra,InvertVerticalAxis_Name" +msgid "Invert Vertical Axis" +msgstr "Инвертировать вертикальную ось" + +#. Key: KeyBindingCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:141 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:141 +msgctxt "Lyra,KeyBindingCollection_Name" +msgid "Keyboard & Mouse" +msgstr "Клавиатура и мышь" + +#. Key: LanguageCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:27 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:27 +msgctxt "Lyra,LanguageCollection_Name" +msgid "Language" +msgstr "Язык" + +#. Key: LanguageSetting_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:35 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:35 +msgctxt "Lyra,LanguageSetting_Description" +msgid "The language of the game." +msgstr "Язык игры." + +#. Key: LanguageSetting_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:34 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:34 +msgctxt "Lyra,LanguageSetting_Name" +msgid "Language" +msgstr "Язык" + +#. Key: LookSensitivityPreset_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:161 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:161 +msgctxt "Lyra,LookSensitivityPreset_Description" +msgid "How quickly your view rotates." +msgstr "Скорость вращения камеры." + +#. Key: LookSensitivityPreset_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:160 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:160 +msgctxt "Lyra,LookSensitivityPreset_Name" +msgid "Look Sensitivity" +msgstr "Чувствительность камеры" + +#. Key: LookSensitivityPresetAds_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:179 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:179 +msgctxt "Lyra,LookSensitivityPresetAds_Description" +msgid "How quickly your view rotates while aiming down sights (ADS)." +msgstr "Скорость вращения при прицеливании (ADS)." + +#. Key: LookSensitivityPresetAds_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:178 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:178 +msgctxt "Lyra,LookSensitivityPresetAds_Name" +msgid "Aim Sensitivity (ADS)" +msgstr "Чувствительность цели (ADS)" + +#. Key: LookStickDeadZone_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:224 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:224 +msgctxt "Lyra,LookStickDeadZone_Description" +msgid "Increase or decrease the area surrounding the stick that we ignore input from. Setting this value too low may result in the camera continuing to move even after removing your finger from the stick." +msgstr "Увеличьте или уменьшите игнорируемую область вокруг джойстика. Слишком низкое значение этого параметра может привести к тому, что камера продолжит двигаться даже после того, как вы уберёте палец с джойстика." + +#. Key: LookStickDeadZone_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:223 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:223 +msgctxt "Lyra,LookStickDeadZone_Name" +msgid "Right Stick DeadZone" +msgstr "Мёртвая зона правого джойстика" + +#. Key: MouseAndKeyboardCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:28 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:28 +msgctxt "Lyra,MouseAndKeyboardCollection_Name" +msgid "Mouse & Keyboard" +msgstr "Мышь и клавиатура" + +#. Key: MouseSensitivityCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:46 +msgctxt "Lyra,MouseSensitivityCollection_Name" +msgid "Sensitivity" +msgstr "Чувствительность" + +#. Key: MouseSensitivityPitch_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:72 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:72 +msgctxt "Lyra,MouseSensitivityPitch_Description" +msgid "Sets the sensitivity of the mouse's vertical (y) axis. With higher settings the camera will move faster when looking up and down with the mouse." +msgstr "Устанавливает чувствительность вертикальной оси (y) мыши. При более высоких настройках камера будет двигаться быстрее при взгляде вверх и вниз с помощью мыши." + +#. Key: MouseSensitivityPitch_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:71 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:71 +msgctxt "Lyra,MouseSensitivityPitch_Name" +msgid "Y-Axis Sensitivity" +msgstr "Чувствительность оси Y" + +#. Key: MouseSensitivityYaw_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:54 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:54 +msgctxt "Lyra,MouseSensitivityYaw_Description" +msgid "Sets the sensitivity of the mouse's horizontal (x) axis. With higher settings the camera will move faster when looking left and right with the mouse." +msgstr "Устанавливает чувствительность горизонтальной оси (х) мыши. При более высоких настройках камера будет двигаться быстрее при взгляде влево и вправо с помощью мыши." + +#. Key: MouseSensitivityYaw_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:53 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:53 +msgctxt "Lyra,MouseSensitivityYaw_Name" +msgid "X-Axis Sensitivity" +msgstr "Чувствительность оси Х" + +#. Key: MouseTargetingMultiplier_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:90 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:90 +msgctxt "Lyra,MouseTargetingMultiplier_Description" +msgid "Sets the modifier for reducing mouse sensitivity when targeting. 100% will have no slow down when targeting. Lower settings will have more slow down when targeting." +msgstr "Устанавливает модификатор на снижение чувствительности мыши при наведении. При 100% не будет замедления при наведении. При более низких настройках будет большее замедление при наведении." + +#. Key: MouseTargetingMultiplier_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:89 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:89 +msgctxt "Lyra,MouseTargetingMultiplier_Name" +msgid "Targeting Sensitivity" +msgstr "Чувствительность наведения" + +#. Key: MoveStickDeadZone_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:208 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:208 +msgctxt "Lyra,MoveStickDeadZone_Description" +msgid "Increase or decrease the area surrounding the stick that we ignore input from. Setting this value too low may result in the character continuing to move even after removing your finger from the stick." +msgstr "Увеличьте или уменьшите игнорируемую область вокруг джойстика. Слишком низкое значение этого параметра может привести к тому, что персонаж продолжит двигаться даже после того, как вы уберёте палец с джойстика." + +#. Key: MoveStickDeadZone_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:207 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:207 +msgctxt "Lyra,MoveStickDeadZone_Name" +msgid "Left Stick DeadZone" +msgstr "Мёртвая зона левого джойстика" + +#. Key: MusicVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:63 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:63 +msgctxt "Lyra,MusicVolume_Description" +msgid "Adjusts the volume of music." +msgstr "Регулирует громкость музыки." + +#. Key: MusicVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:62 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:62 +msgctxt "Lyra,MusicVolume_Name" +msgid "Music" +msgstr "Музыка" + +#. Key: OverallVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:47 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:47 +msgctxt "Lyra,OverallVolume_Description" +msgid "Adjusts the volume of everything." +msgstr "Регулирует общую громкость." + +#. Key: OverallVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:46 +msgctxt "Lyra,OverallVolume_Name" +msgid "Overall" +msgstr "Общая" + +#. Key: PerfStat_ClientFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:53 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:53 +msgctxt "Lyra,PerfStat_ClientFPS" +msgid "Client FPS" +msgstr "Клиент FPS" + +#. Key: PerfStat_FrameTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:69 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:69 +msgctxt "Lyra,PerfStat_FrameTime" +msgid "Frame Time" +msgstr "Время кадра" + +#. Key: PerfStat_FrameTime_GameThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:85 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:85 +msgctxt "Lyra,PerfStat_FrameTime_GameThread" +msgid "CPU Game Time" +msgstr "Время игры процессора" + +#. Key: PerfStat_FrameTime_GPU +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:109 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:109 +msgctxt "Lyra,PerfStat_FrameTime_GPU" +msgid "GPU Render Time" +msgstr "Время рендеринга графического процессора" + +#. Key: PerfStat_FrameTime_RenderThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:93 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:93 +msgctxt "Lyra,PerfStat_FrameTime_RenderThread" +msgid "CPU Render Time" +msgstr "Время рендеринга процессора" + +#. Key: PerfStat_FrameTime_RHIThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:101 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:101 +msgctxt "Lyra,PerfStat_FrameTime_RHIThread" +msgid "CPU RHI Time" +msgstr "Время RHI процессора" + +#. Key: PerfStat_IdleTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:77 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:77 +msgctxt "Lyra,PerfStat_IdleTime" +msgid "Idle Time" +msgstr "Время неактивности" + +#. Key: PerfStat_PacketLoss_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:136 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:136 +msgctxt "Lyra,PerfStat_PacketLoss_Incoming" +msgid "Incoming Packet Loss" +msgstr "Потеря входящего пакета" + +#. Key: PerfStat_PacketLoss_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:144 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:144 +msgctxt "Lyra,PerfStat_PacketLoss_Outgoing" +msgid "Outgoing Packet Loss" +msgstr "Потеря исходящего пакета" + +#. Key: PerfStat_PacketRate_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:152 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:152 +msgctxt "Lyra,PerfStat_PacketRate_Incoming" +msgid "Incoming Packet Rate" +msgstr "Частота входящих пакетов" + +#. Key: PerfStat_PacketRate_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:160 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:160 +msgctxt "Lyra,PerfStat_PacketRate_Outgoing" +msgid "Outgoing Packet Rate" +msgstr "Частота исходящих пакетов" + +#. Key: PerfStat_PacketSize_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:168 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:168 +msgctxt "Lyra,PerfStat_PacketSize_Incoming" +msgid "Incoming Packet Size" +msgstr "Размер входящих пакетов" + +#. Key: PerfStat_PacketSize_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:176 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:176 +msgctxt "Lyra,PerfStat_PacketSize_Outgoing" +msgid "Outgoing Packet Size" +msgstr "Размер исходящих пакетов" + +#. Key: PerfStat_Ping +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:128 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:128 +msgctxt "Lyra,PerfStat_Ping" +msgid "Ping" +msgstr "Пинг" + +#. Key: PerfStat_ServerFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:61 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:61 +msgctxt "Lyra,PerfStat_ServerFPS" +msgid "Server FPS" +msgstr "Сервер FPS" + +#. Key: PerfStatDescription_ClientFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:54 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:54 +msgctxt "Lyra,PerfStatDescription_ClientFPS" +msgid "Client frame rate (higher is better)" +msgstr "Частота кадров клиента (чем выше, тем лучше)" + +#. Key: PerfStatDescription_FrameTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:70 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:70 +msgctxt "Lyra,PerfStatDescription_FrameTime" +msgid "The total frame time." +msgstr "Общее время кадра." + +#. Key: PerfStatDescription_FrameTime_GameThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:86 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:86 +msgctxt "Lyra,PerfStatDescription_FrameTime_GameThread" +msgid "The amount of time spent on the main game thread." +msgstr "Количество времени, проведённого в основной игровой теме." + +#. Key: PerfStatDescription_FrameTime_GPU +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:110 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:110 +msgctxt "Lyra,PerfStatDescription_FrameTime_GPU" +msgid "The amount of time spent on the GPU." +msgstr "Количество времени на графическом процессоре." + +#. Key: PerfStatDescription_FrameTime_RenderThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:94 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:94 +msgctxt "Lyra,PerfStatDescription_FrameTime_RenderThread" +msgid "The amount of time spent on the rendering thread." +msgstr "Количество времени, проведённого в потоке рендеринга." + +#. Key: PerfStatDescription_FrameTime_RHIThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:102 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:102 +msgctxt "Lyra,PerfStatDescription_FrameTime_RHIThread" +msgid "The amount of time spent on the Render Hardware Interface thread." +msgstr "Количество времени, потраченного на поток аппаратного интерфейса рендеринга." + +#. Key: PerfStatDescription_IdleTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:78 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:78 +msgctxt "Lyra,PerfStatDescription_IdleTime" +msgid "The amount of time spent waiting idle for frame pacing." +msgstr "Количество времени, затраченного на ожидание для стимуляции кадра." + +#. Key: PerfStatDescription_PacketLoss_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:137 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:137 +msgctxt "Lyra,PerfStatDescription_PacketLoss_Incoming" +msgid "The percentage of incoming packets lost." +msgstr "Процент потерянных входящих пакетов." + +#. Key: PerfStatDescription_PacketLoss_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:145 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:145 +msgctxt "Lyra,PerfStatDescription_PacketLoss_Outgoing" +msgid "The percentage of outgoing packets lost." +msgstr "Процент потерянных исходящих пакетов." + +#. Key: PerfStatDescription_PacketRate_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:153 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:153 +msgctxt "Lyra,PerfStatDescription_PacketRate_Incoming" +msgid "Rate of incoming packets (per second)" +msgstr "Частота входящих пакетов (в секунду)" + +#. Key: PerfStatDescription_PacketRate_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:161 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:161 +msgctxt "Lyra,PerfStatDescription_PacketRate_Outgoing" +msgid "Rate of outgoing packets (per second)" +msgstr "Частота исходящих пакетов (в секунду)" + +#. Key: PerfStatDescription_PacketSize_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:169 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:169 +msgctxt "Lyra,PerfStatDescription_PacketSize_Incoming" +msgid "The average size (in bytes) of packets recieved in the last second." +msgstr "Средний размер пакетов (в байтах), полученных за последнюю секунду." + +#. Key: PerfStatDescription_PacketSize_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:177 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:177 +msgctxt "Lyra,PerfStatDescription_PacketSize_Outgoing" +msgid "The average size (in bytes) of packets sent in the last second." +msgstr "Средний размер пакетов (в байтах), отправленных за последнюю секунду." + +#. Key: PerfStatDescription_Ping +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:129 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:129 +msgctxt "Lyra,PerfStatDescription_Ping" +msgid "The roundtrip latency of your connection to the server." +msgstr "Задержка соединения с сервером." + +#. Key: PerfStatDescription_ServerFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:62 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:62 +msgctxt "Lyra,PerfStatDescription_ServerFPS" +msgid "Server frame rate" +msgstr "Частота кадров сервера" + +#. Key: PerfStatsPage_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:34 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:34 +msgctxt "Lyra,PerfStatsPage_Description" +msgid "Configure the display of performance statistics." +msgstr "Настройте отображение статистики производительности." + +#. Key: PerfStatsPage_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:33 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:33 +msgctxt "Lyra,PerfStatsPage_Name" +msgid "Performance Stats" +msgstr "Статистика производительности" + +#. Key: PerfStatsPage_Navigation +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:35 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:35 +msgctxt "Lyra,PerfStatsPage_Navigation" +msgid "Edit" +msgstr "Редактировать" + +#. Key: PostProcessingQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:562 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:562 +msgctxt "Lyra,PostProcessingQuality_Description" +msgid "Post Processing effects include Motion Blur, Depth of Field and Bloom. Increasing this setting improves the quality of post process effects, but can reduce performance." +msgstr "Эффекты постобработки включают размытие в движении, глубину резкости и цветение. Увеличение этого параметра улучшает качество эффектов постобработки, но может снизить производительность." + +#. Key: PostProcessingQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:561 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:561 +msgctxt "Lyra,PostProcessingQuality_Name" +msgid "Post Processing" +msgstr "Постобработка" + +#. Key: PostProcessingQualityEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:569 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:569 +msgctxt "Lyra,PostProcessingQualityEpic" +msgid "Epic" +msgstr "Эпический" + +#. Key: PostProcessingQualityHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:568 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:568 +msgctxt "Lyra,PostProcessingQualityHigh" +msgid "High" +msgstr "Высокий" + +#. Key: PostProcessingQualityLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:566 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:566 +msgctxt "Lyra,PostProcessingQualityLow" +msgid "Low" +msgstr "Низкий" + +#. Key: PostProcessingQualityMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:567 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:567 +msgctxt "Lyra,PostProcessingQualityMedium" +msgid "Medium" +msgstr "Средний" + +#. Key: ReflectionQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:539 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:539 +msgctxt "Lyra,ReflectionQuality_Description" +msgid "Reflection quality determines the resolution and accuracy of reflections. Settings of 'High' and above use more accurate ray tracing methods to solve reflections, but can reduce performance." +msgstr "Качество отражения определяет разрешение и точность отражений. Уровень настройки «Высокий» и выше используют более точные методы трассировки отражений, но могут снизить производительность." + +#. Key: ReflectionQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:538 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:538 +msgctxt "Lyra,ReflectionQuality_Name" +msgid "Reflections" +msgstr "Отражения" + +#. Key: Resolution_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:141 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:141 +msgctxt "Lyra,Resolution_Description" +msgid "Display Resolution determines the size of the window in Windowed mode. In Fullscreen mode, Display Resolution determines the graphics card output resolution, which can result in black bars depending on monitor and graphics card. Display Resolution is inactive in Windowed Fullscreen mode." +msgstr "В оконном режиме разрешение экрана определяет размер окна. В полноэкранном режиме разрешение экрана определяет выходное разрешение видеокарты, что в зависимости от монитора и видеокарты может привести к появлению чёрных полос. В полноэкранном оконном режиме параметр разрешения экрана неактивен." + +#. Key: Resolution_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:140 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:140 +msgctxt "Lyra,Resolution_Name" +msgid "Resolution" +msgstr "Разрешение" + +#. Key: ResolutionScale_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:380 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:380 +msgctxt "Lyra,ResolutionScale_Description" +msgid "3D resolution determines the resolution that objects are rendered in game, but does not affect the main menu. Lower resolutions can significantly increase frame rate." +msgstr "Разрешение 3D определяет разрешение отображаемых в игре объектов, но не влияет на вид главного меню. Пониженное разрешение может значительно увеличить частоту кадров." + +#. Key: ResolutionScale_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:379 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:379 +msgctxt "Lyra,ResolutionScale_Name" +msgid "3D Resolution" +msgstr "Разрешение 3D" + +#. Key: ResolutionWindowedFullscreen_Disabled +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:149 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:149 +msgctxt "Lyra,ResolutionWindowedFullscreen_Disabled" +msgid "When the Window Mode is set to Windowed Fullscreen, the resolution must match the native desktop resolution." +msgstr "При использовании полноэкранного оконного режима разрешение игры должно совпадать с нативным разрешением экрана." + +#. Key: SafeZone_Action +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:234 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:234 +msgctxt "Lyra,SafeZone_Action" +msgid "Set Safe Zone" +msgstr "Установить безопасную зону" + +#. Key: SafeZone_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:233 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:233 +msgctxt "Lyra,SafeZone_Description" +msgid "Set the UI safe zone for the platform." +msgstr "Установить безопасную зону пользовательского интерфейса для платформы." + +#. Key: SafeZone_KeyToPress_Gamepad +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +#: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +msgctxt "Lyra,SafeZone_KeyToPress_Gamepad" +msgid "Left Stick" +msgstr "Левый джойстик" + +#. Key: SafeZone_KeyToPress_Mouse +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +#: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +msgctxt "Lyra,SafeZone_KeyToPress_Mouse" +msgid "Mouse Wheel" +msgstr "Колёсико мыши" + +#. Key: SafeZone_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:232 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:232 +msgctxt "Lyra,SafeZone_Name" +msgid "Safe Zone" +msgstr "Безопасная зона" + +#. Key: SafeZoneEditorInstructions +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraSafeZoneEditor.cpp:83 +#: Source/LyraGame/Settings/Screens/LyraSafeZoneEditor.cpp:83 +msgctxt "Lyra,SafeZoneEditorInstructions" +msgid "Use {0} to adjust the corners so it lines up with the edges of your display." +msgstr "Используйте {0} для корректировки положения углов в соответствии с краями вашего экрана." + +#. Key: ShadowEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:430 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:430 +msgctxt "Lyra,ShadowEpic" +msgid "Epic" +msgstr "Эпические" + +#. Key: ShadowHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:429 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:429 +msgctxt "Lyra,ShadowHigh" +msgid "High" +msgstr "Высокие" + +#. Key: ShadowLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:427 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:427 +msgctxt "Lyra,ShadowLow" +msgid "Off" +msgstr "Откл" + +#. Key: ShadowMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:428 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:428 +msgctxt "Lyra,ShadowMedium" +msgid "Medium" +msgstr "Средние" + +#. Key: Shadows_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:423 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:423 +msgctxt "Lyra,Shadows_Description" +msgid "Shadow quality determines the resolution and view distance of dynamic shadows. Shadows improve visual quality and give better depth perception, but can reduce performance." +msgstr "Качество теней определяет разрешение и дальность видимости динамических теней. Тени улучшают визуальное качество картинки и усиливают ощущение глубины, но могут снижать производительность." + +#. Key: Shadows_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:422 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:422 +msgctxt "Lyra,Shadows_Name" +msgid "Shadows" +msgstr "Тени" + +#. Key: SoundCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:130 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:130 +msgctxt "Lyra,SoundCollection_Name" +msgid "Sound" +msgstr "Звук" + +#. Key: SoundEffectsVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:79 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:79 +msgctxt "Lyra,SoundEffectsVolume_Description" +msgid "Adjusts the volume of sound effects." +msgstr "Регулирует громкость звуковых эффектов." + +#. Key: SoundEffectsVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:78 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:78 +msgctxt "Lyra,SoundEffectsVolume_Name" +msgid "Sound Effects" +msgstr "Звуковые эффекты" + +#. Key: StatCategory_Network_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:121 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:121 +msgctxt "Lyra,StatCategory_Network_Name" +msgid "Network" +msgstr "Сеть" + +#. Key: StatCategory_Performance_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:46 +msgctxt "Lyra,StatCategory_Performance_Name" +msgid "Performance" +msgstr "Производительность" + +#. Key: SubtitleBackground_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:219 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:219 +msgctxt "Lyra,SubtitleBackground_Name" +msgid "Background Opacity" +msgstr "Непрозрачность фона" + +#. Key: SubtitleBackgroundOpacity_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:220 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:220 +msgctxt "Lyra,SubtitleBackgroundOpacity_Description" +msgid "Choose a different background or letterboxing for the subtitles." +msgstr "Выбор различных фонов или форматов для субтитров." + +#. Key: SubtitleBackgroundStyle_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:203 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:203 +msgctxt "Lyra,SubtitleBackgroundStyle_Name" +msgid "Text Border" +msgstr "Граница текста" + +#. Key: SubtitlePage_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:138 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:138 +msgctxt "Lyra,SubtitlePage_Description" +msgid "Configure the visual appearance of subtitles." +msgstr "Настройка внешнего вида субтитров." + +#. Key: SubtitlePage_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:137 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:137 +msgctxt "Lyra,SubtitlePage_Name" +msgid "Subtitles" +msgstr "Субтитры" + +#. Key: SubtitlePage_Navigation +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:139 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:139 +msgctxt "Lyra,SubtitlePage_Navigation" +msgid "Options" +msgstr "Настройки" + +#. Key: Subtitles_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:158 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:158 +msgctxt "Lyra,Subtitles_Description" +msgid "Turns subtitles on/off." +msgstr "Вкл/Выкл субтитры." + +#. Key: Subtitles_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:157 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:157 +msgctxt "Lyra,Subtitles_Name" +msgid "Subtitles" +msgstr "Субтитры" + +#. Key: SubtitlesCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:150 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:150 +msgctxt "Lyra,SubtitlesCollection_Name" +msgid "Subtitles" +msgstr "Субтитры" + +#. Key: SubtitleTextBorder_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:204 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:204 +msgctxt "Lyra,SubtitleTextBorder_Description" +msgid "Choose different borders for the text." +msgstr "Выбор различных границ для текста." + +#. Key: SubtitleTextColor_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:189 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:189 +msgctxt "Lyra,SubtitleTextColor_Description" +msgid "Choose different colors for the subtitle text." +msgstr "Выбор различных цветов для субтитров." + +#. Key: SubtitleTextColor_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:188 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:188 +msgctxt "Lyra,SubtitleTextColor_Name" +msgid "Text Color" +msgstr "Цвет текста" + +#. Key: SubtitleTextSize_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:171 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:171 +msgctxt "Lyra,SubtitleTextSize_Description" +msgid "Choose different sizes of the the subtitle text." +msgstr "Выбор различных размеров для субтитров." + +#. Key: SubtitleTextSize_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:170 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:170 +msgctxt "Lyra,SubtitleTextSize_Name" +msgid "Text Size" +msgstr "Размер текста" + +#. Key: SystemDefaultLanguage +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:141 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:141 +msgctxt "Lyra,SystemDefaultLanguage" +msgid "System Default ({0})" +msgstr "По умолчанию ({0})" + +#. Key: TextureQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:493 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:493 +msgctxt "Lyra,TextureQuality_Description" +msgid "Texture quality determines the resolution of textures in game. Increasing this setting will make objects more detailed, but can reduce performance." +msgstr "Качество текстур определяет разрешение текстур в игре. При более высоких настройках объекты будут более детализированы, но производительность из-за этого может снизиться." + +#. Key: TextureQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:491 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:491 +msgctxt "Lyra,TextureQuality_Name" +msgid "Textures" +msgstr "Текстуры" + +#. Key: TextureQualityEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:500 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:500 +msgctxt "Lyra,TextureQualityEpic" +msgid "Epic" +msgstr "Эпические" + +#. Key: TextureQualityHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:499 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:499 +msgctxt "Lyra,TextureQualityHigh" +msgid "High" +msgstr "Высокие" + +#. Key: TextureQualityLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:497 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:497 +msgctxt "Lyra,TextureQualityLow" +msgid "Low" +msgstr "Низкие" + +#. Key: TextureQualityMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:498 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:498 +msgctxt "Lyra,TextureQualityMedium" +msgid "Medium" +msgstr "Средние" + +#. Key: UnlimitedFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:642 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:642 +msgctxt "Lyra,UnlimitedFPS" +msgid "Unlimited" +msgstr "Без ограничения" + +#. Key: VerticalSync_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:596 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:596 +msgctxt "Lyra,VerticalSync_Description" +msgid "Enabling Vertical Sync eliminates screen tearing by always rendering and presenting a full frame. Disabling Vertical Sync can give higher frame rate and better input response, but can result in horizontal screen tearing." +msgstr "Включение вертикальной синхронизации позволяет избежать появления разрывов экрана за счёт того, что игра всегда обрабатывает и выводит кадры на экран целиком. Отключение вертикальной синхронизации позволяет повысить частоту кадров и отзывчивость управления, но может привести к появлению горизонтальных разрывов экрана." + +#. Key: VerticalSync_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:595 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:595 +msgctxt "Lyra,VerticalSync_Name" +msgid "Vertical Sync" +msgstr "Вертикальная синхронизация" + +#. Key: VideoCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:103 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:103 +msgctxt "Lyra,VideoCollection_Name" +msgid "Video" +msgstr "Видео" + +#. Key: ViewDistance_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:469 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:469 +msgctxt "Lyra,ViewDistance_Description" +msgid "View distance determines how far away objects are culled for performance." +msgstr "Дальность видимости определяет дистанцию, на которой объекты перестают обрабатываться и отображаться." + +#. Key: ViewDistance_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:468 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:468 +msgctxt "Lyra,ViewDistance_Name" +msgid "View Distance" +msgstr "Дальность видимости" + +#. Key: ViewDistanceEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:476 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:476 +msgctxt "Lyra,ViewDistanceEpic" +msgid "Epic" +msgstr "Эпическая" + +#. Key: ViewDistanceFar +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:475 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:475 +msgctxt "Lyra,ViewDistanceFar" +msgid "Far" +msgstr "Большая" + +#. Key: ViewDistanceMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:474 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:474 +msgctxt "Lyra,ViewDistanceMedium" +msgid "Medium" +msgstr "Средняя" + +#. Key: ViewDistanceNear +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:473 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:473 +msgctxt "Lyra,ViewDistanceNear" +msgid "Near" +msgstr "Малая" + +#. Key: VisualEffectQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:516 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:516 +msgctxt "Lyra,VisualEffectQuality_Description" +msgid "Effects determines the quality of visual effects and lighting in game. Increasing this setting will increase the quality of visual effects, but can reduce performance." +msgstr "Эффекты определяют качество визуальных эффектов и освещения в игре. При более высоких настройках повышается качество визуальных эффектов, но производительность из-за этого может снизиться." + +#. Key: VisualEffectQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:515 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:515 +msgctxt "Lyra,VisualEffectQuality_Name" +msgid "Effects" +msgstr "Эффекты" + +#. Key: VisualEffectQualityEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:407 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:407 +msgctxt "Lyra,VisualEffectQualityEpic" +msgid "Epic" +msgstr "Эпические" + +#. Key: VisualEffectQualityHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:406 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:406 +msgctxt "Lyra,VisualEffectQualityHigh" +msgid "High" +msgstr "Высокие" + +#. Key: VisualEffectQualityLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:404 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:404 +msgctxt "Lyra,VisualEffectQualityLow" +msgid "Low" +msgstr "Низкие" + +#. Key: VisualEffectQualityMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:405 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:405 +msgctxt "Lyra,VisualEffectQualityMedium" +msgid "Medium" +msgstr "Средние" + +#. Key: VoiceChatVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:111 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:111 +msgctxt "Lyra,VoiceChatVolume_Description" +msgid "Adjusts the volume of voice chat." +msgstr "Регулирует громкость голосового чата." + +#. Key: VoiceChatVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:110 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:110 +msgctxt "Lyra,VoiceChatVolume_Name" +msgid "Voice Chat" +msgstr "Голосовой чат" + +#. Key: VolumeCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:39 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:39 +msgctxt "Lyra,VolumeCollection_Name" +msgid "Volume" +msgstr "Громкость" + +#. Key: WarningLanguage_Message +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:47 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:47 +msgctxt "Lyra,WarningLanguage_Message" +msgid "You will need to restart the game completely for all language related changes to take effect." +msgstr "Чтобы все языковые настройки вступили в силу, необходимо полностью перезапустить игру." + +#. Key: WarningLanguage_Title +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:46 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:46 +msgctxt "Lyra,WarningLanguage_Title" +msgid "Language Changed" +msgstr "Язык изменён" + +#. Key: WindowMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:122 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:122 +msgctxt "Lyra,WindowMode_Description" +msgid "In Windowed mode you can interact with other windows more easily, and drag the edges of the window to set the size. In Windowed Fullscreen mode you can easily switch between applications. In Fullscreen mode you cannot interact with other windows as easily, but the game will run slightly faster." +msgstr "В оконном режиме можно легко взаимодействовать с другими окнами и вручную менять размер окна с игрой, перемещая его края. В полноэкранном оконном режиме можно легко переключаться между приложениями. В полноэкранном режиме взаимодействовать с другими окнами не так удобно, но игра будет работать немного быстрее." + +#. Key: WindowMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:121 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:121 +msgctxt "Lyra,WindowMode_Name" +msgid "Window Mode" +msgstr "Оконный режим" + +#. Key: WindowModeFullscreen +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:126 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:126 +msgctxt "Lyra,WindowModeFullscreen" +msgid "Fullscreen" +msgstr "Полноэкранный" + +#. Key: WindowModeWindowed +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:128 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:128 +msgctxt "Lyra,WindowModeWindowed" +msgid "Windowed" +msgstr "Оконный" + +#. Key: WindowModeWindowedFullscreen +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:127 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:127 +msgctxt "Lyra,WindowModeWindowedFullscreen" +msgid "Windowed Fullscreen" +msgstr "Полноэкранный оконный" + +#. Key: AspectRatio +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:443 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:443 +msgctxt "LyraSettings,AspectRatio" +msgid "{X} x {Y}" +msgstr "{X} x {Y}" + +#. Key: AspectRatio-10:16 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:431 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:431 +msgctxt "LyraSettings,AspectRatio-10:16" +msgid "10:16" +msgstr "10:16" + +#. Key: AspectRatio-16:10 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:419 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:419 +msgctxt "LyraSettings,AspectRatio-16:10" +msgid "16:10" +msgstr "16:10" + +#. Key: AspectRatio-16:9 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:415 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:415 +msgctxt "LyraSettings,AspectRatio-16:9" +msgid "16:9" +msgstr "16:9" + +#. Key: AspectRatio-3:4 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:423 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:423 +msgctxt "LyraSettings,AspectRatio-3:4" +msgid "3:4" +msgstr "3:4" + +#. Key: AspectRatio-4:3 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:411 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:411 +msgctxt "LyraSettings,AspectRatio-4:3" +msgid "4:3" +msgstr "4:3" + +#. Key: AspectRatio-9:16 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:427 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:427 +msgctxt "LyraSettings,AspectRatio-9:16" +msgid "9:16" +msgstr "9:16" + +#. Key: DefaultAudioOutputDevice +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscreteDynamic_AudioOutputDevice.cpp:64 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscreteDynamic_AudioOutputDevice.cpp:64 +msgctxt "LyraSettings,DefaultAudioOutputDevice" +msgid "Default Output - {0}" +msgstr "Вывод звука по умолчанию: {0}" + +#. Key: DynamicDetails_KeyboardInputAction +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingKeyboardInput.cpp:36 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingKeyboardInput.cpp:36 +msgctxt "LyraSettings,DynamicDetails_KeyboardInputAction" +msgid "Bindings for {0}" +msgstr "Привязка для команды: {0}" + +#. Key: MobileFPSType_Note +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:34 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:34 +msgctxt "LyraSettings,MobileFPSType_Note" +msgid "Note: Changing the framerate setting to {0} or higher might lower your Quality Presets." +msgstr "Примечание: если установить в настройке частоты кадров значение {0} и выше, это может снизить качество изображения." + +#. Key: MobileFrameRateOption +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:45 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:45 +msgctxt "LyraSettings,MobileFrameRateOption" +msgid "{0} FPS" +msgstr "{0} FPS" + +#. Key: OverallQuality_Mobile_ImpactsFramerate +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:34 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:34 +msgctxt "LyraSettings,OverallQuality_Mobile_ImpactsFramerate" +msgid "Note: Changing the Quality setting to {0} or higher might limit your framerate." +msgstr "Примечание: если установить в настройке качества значение {0} и выше, это может ограничить вашу частоту кадров." + +#. Key: PerfStatDisplayMode_GraphOnly +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:81 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:81 +msgctxt "LyraSettings,PerfStatDisplayMode_GraphOnly" +msgid "Graph Only" +msgstr "Только график" + +#. Key: PerfStatDisplayMode_None +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:79 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:79 +msgctxt "LyraSettings,PerfStatDisplayMode_None" +msgid "None" +msgstr "Нет" + +#. Key: PerfStatDisplayMode_TextAndGraph +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:82 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:82 +msgctxt "LyraSettings,PerfStatDisplayMode_TextAndGraph" +msgid "Text and Graph" +msgstr "Текст и график" + +#. Key: PerfStatDisplayMode_TextOnly +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:80 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:80 +msgctxt "LyraSettings,PerfStatDisplayMode_TextOnly" +msgid "Text Only" +msgstr "Только текст" + +#. Key: SafeZoneValue_Description +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:16 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:16 +msgctxt "LyraSettings,SafeZoneValue_Description" +msgid "The safezone area percentage." +msgstr "Размер безопасной зоны в процентах." + +#. Key: SafeZoneValue_Name +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:15 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:15 +msgctxt "LyraSettings,SafeZoneValue_Name" +msgid "Safe Zone Value" +msgstr "Размер безопасной зоны" + +#. Key: VideoQualityOverall_Custom +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:29 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:29 +msgctxt "LyraSettings,VideoQualityOverall_Custom" +msgid "Custom" +msgstr "Свои настройки" + +#. Key: VideoQualityOverall_Epic +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:26 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:26 +msgctxt "LyraSettings,VideoQualityOverall_Epic" +msgid "Epic" +msgstr "Эпический" + +#. Key: VideoQualityOverall_High +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:25 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:25 +msgctxt "LyraSettings,VideoQualityOverall_High" +msgid "High" +msgstr "Высокий" + +#. Key: VideoQualityOverall_Low +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:23 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:23 +msgctxt "LyraSettings,VideoQualityOverall_Low" +msgid "Low" +msgstr "Низкий" + +#. Key: VideoQualityOverall_Medium +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:24 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:24 +msgctxt "LyraSettings,VideoQualityOverall_Medium" +msgid "Medium" +msgstr "Средний" + +#. Key: Cancel +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:34 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:34 +msgctxt "Messaging,Cancel" +msgid "Cancel" +msgstr "Отмена" + +#. Key: No +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:54 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:54 +msgctxt "Messaging,No" +msgid "No" +msgstr "Нет" + +#. Key: Ok +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:15 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:15 +msgctxt "Messaging,Ok" +msgid "Ok" +msgstr "ОК" + +#. Key: Yes +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:50 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:50 +msgctxt "Messaging,Yes" +msgid "Yes" +msgstr "Да" + +#. Key: InvalidPlayerController +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1174 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1174 +msgctxt "NetworkErrors,InvalidPlayerController" +msgid "Invalid Player Controller" +msgstr "Недопустимый контроллер игрока" + +#. Key: JoinSessionFailed +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1087 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1087 +msgctxt "NetworkErrors,JoinSessionFailed" +msgid "Join failed." +msgstr "Не удалось провести объединение." + +#. Key: SessionDoesNotExist +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1084 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1084 +msgctxt "NetworkErrors,SessionDoesNotExist" +msgid "Game no longer exists." +msgstr "Игра больше не существует." + +#. Key: SessionIsFull +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1081 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1081 +msgctxt "NetworkErrors,SessionIsFull" +msgid "Game is full." +msgstr "В игре нет мест." + +#. Key: TravelSessionFailed +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1190 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1190 +msgctxt "NetworkErrors,TravelSessionFailed" +msgid "Travel to Session failed." +msgstr "Не удалось провести переход к сеансу." + +#. Key: DesignTime_ExtensionPointLabel +#. SourceLocation: Plugins/UIExtension/Source/Private/Widgets/UIExtensionPointWidget.cpp:44 +#: Plugins/UIExtension/Source/Private/Widgets/UIExtensionPointWidget.cpp:44 +msgctxt "UIExtension,DesignTime_ExtensionPointLabel" +msgid "Extension Point\n{0}" +msgstr "Точка расширения\n{0}" + diff --git a/Content/Localization/Game/ru/Game_FromXLoc.po b/Content/Localization/Game/ru/Game_FromXLoc.po new file mode 100644 index 00000000..a6733faa --- /dev/null +++ b/Content/Localization/Game/ru/Game_FromXLoc.po @@ -0,0 +1,4747 @@ +# Game English translation. +# Copyright Epic Games, Inc. All Rights Reserved. +# +msgid "" +msgstr "" +"Project-Id-Version: Game\n" +"POT-Creation-Date: 2022-03-16 13:39\n" +"PO-Revision-Date: 2022-03-16 13:39\n" +"Language-Team: \n" +"Language: en\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Plural-Forms: nplurals=2; plural=(n != 1);\n" + +#. Key: 0068ED9A41C6861FF9F69A8707EB1704 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",0068ED9A41C6861FF9F69A8707EB1704" +msgid "Gamepad" +msgstr "Геймпад" + +#. Key: 017173BB418CEE7FB6FD43B688CB7EF2 +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.OptionsButtons.ButtonText +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.OptionsButtons.ButtonText +msgctxt ",017173BB418CEE7FB6FD43B688CB7EF2" +msgid "Options" +msgstr "Настройки" + +#. Key: 01A913C649439D1D43AD1598474A150F +#. SourceLocation: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Description +#: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Description +msgctxt ",01A913C649439D1D43AD1598474A150F" +msgid "{Button description text, wrapping, unbounded length}" +msgstr "{Button description text, wrapping, unbounded length}" + +#. Key: 01FDBF3644A0A7A3754C5BBC29C000BD +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +msgctxt ",01FDBF3644A0A7A3754C5BBC29C000BD" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 0262A8674C1CBA12802F84BE385D1E5D +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount_1.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount_1.Text +msgctxt ",0262A8674C1CBA12802F84BE385D1E5D" +msgid "Captures" +msgstr "Захваты" + +#. Key: 02E77A6145C878D7D975239D9542F169 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadCategory +msgctxt ",02E77A6145C878D7D975239D9542F169" +msgid "Controller" +msgstr "Контроллер" + +#. Key: 03136AFF43E7466263661EA85739CEA7 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.3x.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.3x.DisplayName +msgctxt ",03136AFF43E7466263661EA85739CEA7" +msgid "Triple Elimination" +msgstr "Тройное устранение" + +#. Key: 036F78254C53C156C67DC8B4F1E3F87E +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",036F78254C53C156C67DC8B4F1E3F87E" +msgid "Quick Slot 2" +msgstr "Быстрая ячейка 2" + +#. Key: 03D5A24748453022D92F6CB88D88A216 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.15.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.15.DisplayName +msgctxt ",03D5A24748453022D92F6CB88D88A216" +msgid "Dominance" +msgstr "Доминирование" + +#. Key: 04EEE2CD47276E2B291D28B2865E0D68 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +msgctxt ",04EEE2CD47276E2B291D28B2865E0D68" +msgid "Client FPS: " +msgstr "FPS клиента: " + +#. Key: 0528E8414331496BAA122CAA13333317 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +msgctxt ",0528E8414331496BAA122CAA13333317" +msgid "Packet Loss (in): " +msgstr "Потеря пакетов (вх.): " + +#. Key: 065B5A4F4332F5BC9E1877A992FE9377 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +msgctxt ",065B5A4F4332F5BC9E1877A992FE9377" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 06AB17CB4651845D828EA29907C0E5FE +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.QuitGameButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.QuitGameButton.ButtonText +msgctxt ",06AB17CB4651845D828EA29907C0E5FE" +msgid "Quit Lyra" +msgstr "Выйти из Lyra" + +#. Key: 06BC6D4341EF5BE5748B68A16E19CD59 +#. SourceLocation: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C.DisplayName +#: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C.DisplayName +msgctxt ",06BC6D4341EF5BE5748B68A16E19CD59" +msgid "Rifle" +msgstr "Винтовка" + +#. Key: 0925643244B46A081832839FA7F906A2 +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.TeamNotification.Text +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.TeamNotification.Text +msgctxt ",0925643244B46A081832839FA7F906A2" +msgid "You have been assigned to the Red Team " +msgstr "Вы попали в красную команду " + +#. Key: 0A3FB7ED46F375312D1F378D0A941655 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",0A3FB7ED46F375312D1F378D0A941655" +msgid "Shooter Core" +msgstr "Ядро шутера" + +#. Key: 0C7962B44C85F255428F648B8F196172 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(2 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(2 - Value).DisplayNameMap +msgctxt ",0C7962B44C85F255428F648B8F196172" +msgid "Left" +msgstr "Левый" + +#. Key: 0DD308C74DF294BCD3276CACC3F7D539 +#. SourceLocation: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",0DD308C74DF294BCD3276CACC3F7D539" +msgid "Pistol" +msgstr "Пистолет" + +#. Key: 0F7A390846E3CB76304F58848B8654E3 +#. SourceLocation: /Game/System/DefaultEditorMap/L_DefaultEditorOverview.L_DefaultEditorOverview:PersistentLevel.TextRenderActor_1.NewTextRenderComponent.Text +#: /Game/System/DefaultEditorMap/L_DefaultEditorOverview.L_DefaultEditorOverview:PersistentLevel.TextRenderActor_1.NewTextRenderComponent.Text +msgctxt ",0F7A390846E3CB76304F58848B8654E3" +msgid "Consider changing:\r\n- Editor Preferences .. Load Level at Startup\r\n- Project Settings .. Editor Startup Map\r\n" +msgstr "Consider changing:\r\n- Editor Preferences .. Load Level at Startup\r\n- Project Settings .. Editor Startup Map\r\n" + +#. Key: 0FAA06494B797EBABF35C0AF811B15CA +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.PlayerNameWidget.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.PlayerNameWidget.Text +msgctxt ",0FAA06494B797EBABF35C0AF811B15CA" +msgid "Player Name" +msgstr "Имя игрока" + +#. Key: 0FDD55F14B355137369BA68A95A4B5BC +#. SourceLocation: /Game/System/Teams/TeamDA_Yellow.TeamDA_Yellow.TeamShortName +#: /Game/System/Teams/TeamDA_Yellow.TeamDA_Yellow.TeamShortName +msgctxt ",0FDD55F14B355137369BA68A95A4B5BC" +msgid "Yellow" +msgstr "Жёлтый" + +#. Key: 101FF56440BCC51ECBAF329695991456 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +msgctxt ",101FF56440BCC51ECBAF329695991456" +msgid "Packet Receive Rate" +msgstr "Частота получения пакетов" + +#. Key: 110932EB44E1726A47B90696FFCF07B1 +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ConnectionStatus.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ConnectionStatus.Text +msgctxt ",110932EB44E1726A47B90696FFCF07B1" +msgid "Ping" +msgstr "Пинг" + +#. Key: 113E482147C0118B5179388477242E84 +#. SourceLocation: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",113E482147C0118B5179388477242E84" +msgid "Shotgun" +msgstr "Дробовик" + +#. Key: 11B503444BF569B31A2ED280CBB6116F +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.StartText.Text +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.StartText.Text +msgctxt ",11B503444BF569B31A2ED280CBB6116F" +msgid "Activating" +msgstr "Активация" + +#. Key: 120D4E714C781804C66E85ADF6125F54 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Description +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Description +msgctxt ",120D4E714C781804C66E85ADF6125F54" +msgid "Join an existing session of any game type, or start a new online game that others can join" +msgstr "Присоединяйтесь к существующему сеансу игры любого типа или начните новую онлайн-игру, к которой могут присоединиться другие." + +#. Key: 1250B8464B832516588DC2A800FB1EA8 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",1250B8464B832516588DC2A800FB1EA8" +msgid "Shooter Core" +msgstr "Ядро шутера" + +#. Key: 126B7DD147D107B483246C948583E01F +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",126B7DD147D107B483246C948583E01F" +msgid "Gamepad" +msgstr "Геймпад" + +#. Key: 129C4C9E470E3ED553BA558A0398A8FD +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +msgctxt ",129C4C9E470E3ED553BA558A0398A8FD" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: 12E9EFC34D47343A9EF80B8CE3718F25 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.ContextDescription +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.ContextDescription +msgctxt ",12E9EFC34D47343A9EF80B8CE3718F25" +msgid "Hero Pawn" +msgstr "Геройская пешка" + +#. Key: 137C843E4D9915E967627E88C33F559E +#. SourceLocation: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatValueFormat +#: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatValueFormat +msgctxt ",137C843E4D9915E967627E88C33F559E" +msgid "{StatValue}ms" +msgstr "{StatValue}мс" + +#. Key: 13CC7B4648EADDD497E540AF42A98A59 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PingWidget.StatDisplayName +msgctxt ",13CC7B4648EADDD497E540AF42A98A59" +msgid "Ping" +msgstr "Пинг" + +#. Key: 1417758D4416AF90E19E768CA7A644A1 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredToastRow.W_ItemAcquiredToastRow_C:WidgetTree.ItemNameAndQtyWidget.Text +#: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredToastRow.W_ItemAcquiredToastRow_C:WidgetTree.ItemNameAndQtyWidget.Text +msgctxt ",1417758D4416AF90E19E768CA7A644A1" +msgid "999x Long Item Name" +msgstr "999x Long Item Name" + +#. Key: 14594EDA4B91DAE8B4A963BC2ACBF113 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +msgctxt ",14594EDA4B91DAE8B4A963BC2ACBF113" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: 154ED18F40E6F051EB6D8B8816E175C0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.Default__W_LyraSessionButton_C.ButtonText +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.Default__W_LyraSessionButton_C.ButtonText +msgctxt ",154ED18F40E6F051EB6D8B8816E175C0" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: 1598B27E4E41FE9C7BCB82B177A974DC +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1598B27E4E41FE9C7BCB82B177A974DC" +msgid "Show Scoreboard (Gamepad)" +msgstr "Показать таблицу лидеров (геймпад)" + +#. Key: 17C398D246C68C5CA2E84EB7695DCDCD +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.20.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.20.DisplayName +msgctxt ",17C398D246C68C5CA2E84EB7695DCDCD" +msgid "Unstoppable" +msgstr "Неудержимая сила" + +#. Key: 1A167AD94444DA9043FE02AFD2D41FDA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1A167AD94444DA9043FE02AFD2D41FDA" +msgid "Move Forward" +msgstr "Движение вперёд" + +#. Key: 1AE071FA4EF504A1DF0778A448A58FC1 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1AE071FA4EF504A1DF0778A448A58FC1" +msgid "Crouch" +msgstr "Скрытное перемещение" + +#. Key: 1B6BF71F4E8AEDCCCF1175A4AD8402A5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1B6BF71F4E8AEDCCCF1175A4AD8402A5" +msgid "Emote" +msgstr "Эмоция" + +#. Key: 1BE2AEF24C36C5B132D52FA2C7120C35 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1BE2AEF24C36C5B132D52FA2C7120C35" +msgid "Quickslot Cycle Forward (Gamepad)" +msgstr "Следующая быстрая ячейка (геймпад)" + +#. Key: 1C66B711470858D9FFFAB499E7FF1040 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +msgctxt ",1C66B711470858D9FFFAB499E7FF1040" +msgid "Packet Receive Rate: " +msgstr "Частота получения пакетов: " + +#. Key: 1C6A40ED4C95F60C2DD17C8F7749CBDA +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +msgctxt ",1C6A40ED4C95F60C2DD17C8F7749CBDA" +msgid "{Ping}ms" +msgstr "{Ping}мс" + +#. Key: 1F96D90B46A2B7C75ADCAD9CFA4F7B6F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +msgctxt ",1F96D90B46A2B7C75ADCAD9CFA4F7B6F" +msgid "Bots Enabled" +msgstr "Боты активированы" + +#. Key: 1FAADE7147234818A647EAAD50D6FA7A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",1FAADE7147234818A647EAAD50D6FA7A" +msgid "Shooter Core" +msgstr "Ядро шутера" + +#. Key: 205A136D4D77496E21573580163B72E5 +#. SourceLocation: /Game/UI/Menu/W_UserWatermark.W_UserWatermark_C:ExecuteUbergraph_W_UserWatermark [Script Bytecode] +#: /Game/UI/Menu/W_UserWatermark.W_UserWatermark_C:ExecuteUbergraph_W_UserWatermark [Script Bytecode] +msgctxt ",205A136D4D77496E21573580163B72E5" +msgid "Not logged in" +msgstr "Не вошёл" + +#. Key: 21AA855349435B055F6211872B91E873 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock.Text +msgctxt ",21AA855349435B055F6211872B91E873" +msgid "ping" +msgstr "пинг" + +#. Key: 235C4BEE403345A0F3A5C19C018DDFC5 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +msgctxt ",235C4BEE403345A0F3A5C19C018DDFC5" +msgid "Total Frame Time: " +msgstr "Общее время кадра: " + +#. Key: 248ABAA7488DD49A5980C8819A9617CF +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Title.Text +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Title.Text +msgctxt ",248ABAA7488DD49A5980C8819A9617CF" +msgid "Adjust Safe Zone" +msgstr "Настроить безопасную зону" + +#. Key: 27040E234FDEA725E909E3A82C83FC95 +#. SourceLocation: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_2.DebugDisplayText +#: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_2.DebugDisplayText +msgctxt ",27040E234FDEA725E909E3A82C83FC95" +msgid "Range +1" +msgstr "Дальность +1" + +#. Key: 27B340BA4E762DC045E4608B618399FB +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ConnectionStatus.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ConnectionStatus.Text +msgctxt ",27B340BA4E762DC045E4608B618399FB" +msgid "Ping" +msgstr "Пинг" + +#. Key: 29BAA9B34E4F225C39FC8999480BC9FA +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_PrimaryKey.ButtonText +#: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_PrimaryKey.ButtonText +msgctxt ",29BAA9B34E4F225C39FC8999480BC9FA" +msgid "Not Bound" +msgstr "Не связан" + +#. Key: 29D3A0AA4AB07170CC42F4BA7E6EE61A +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_B.PointLetterText +#: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_B.PointLetterText +msgctxt ",29D3A0AA4AB07170CC42F4BA7E6EE61A" +msgid "B" +msgstr "B" + +#. Key: 2A71F9BA4EB69D9BDED9659391978329 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.ContextDescription +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.ContextDescription +msgctxt ",2A71F9BA4EB69D9BDED9659391978329" +msgid "Hero Pawn" +msgstr "Геройская пешка" + +#. Key: 2BC1795B4150F1E9C39414853EDE1182 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",2BC1795B4150F1E9C39414853EDE1182" +msgid "Quickslot Cycle Forward (Gamepad)" +msgstr "Следующая быстрая ячейка (геймпад)" + +#. Key: 2C7E321D4C078BF23D8C95A127B6F4D6 +#. SourceLocation: /Game/UI/Menu/W_LyraStartup.W_LyraStartup_C:WidgetTree.PressStartButton.ButtonText +#: /Game/UI/Menu/W_LyraStartup.W_LyraStartup_C:WidgetTree.PressStartButton.ButtonText +msgctxt ",2C7E321D4C078BF23D8C95A127B6F4D6" +msgid "Start" +msgstr "Начать" + +#. Key: 2DA239084023A7FC60515488F95DCF61 +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.MessageTextWidget.Text +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.MessageTextWidget.Text +msgctxt ",2DA239084023A7FC60515488F95DCF61" +msgid "Waiting for additional players" +msgstr "Ожидание дополнительных игроков" + +#. Key: 2E0B952D4F3CF3D4687D7EB75C017AF0 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +msgctxt ",2E0B952D4F3CF3D4687D7EB75C017AF0" +msgid "Server FPS" +msgstr "FPS сервера" + +#. Key: 2E4E25CB47829BC54412B794999A6623 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadPlatformName +msgctxt ",2E4E25CB47829BC54412B794999A6623" +msgid "Nintendo Switch" +msgstr "Nintendo Switch" + +#. Key: 2E5EF4E142DAC6081E85CFA2647AAA18 +#. SourceLocation: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",2E5EF4E142DAC6081E85CFA2647AAA18" +msgid "Rifle" +msgstr "Винтовка" + +#. Key: 2FAE991A4D776E675D035BBA8A609E40 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",2FAE991A4D776E675D035BBA8A609E40" +msgid "Gamepad" +msgstr "Геймпад" + +#. Key: 2FCC8769463BC0AA9D74FA8971E367F7 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamText.Text +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamText.Text +msgctxt ",2FCC8769463BC0AA9D74FA8971E367F7" +msgid "Team" +msgstr "Команда" + +#. Key: 2FFEAFA84074A12B70F73295043D2FC4 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerStat.W_SB_PlayerStat_C:WidgetTree.StatTextWidget.Text +#: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerStat.W_SB_PlayerStat_C:WidgetTree.StatTextWidget.Text +msgctxt ",2FFEAFA84074A12B70F73295043D2FC4" +msgid "999" +msgstr "999" + +#. Key: 3060B9604FFCC7BE1222218C77BBACAC +#. SourceLocation: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileDescription +#: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileDescription +msgctxt ",3060B9604FFCC7BE1222218C77BBACAC" +msgid "Small test level for ShooterCore" +msgstr "Small test level for ShooterCore" + +#. Key: 30FBE6D1450FE6ED24A59F8904DAB613 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",30FBE6D1450FE6ED24A59F8904DAB613" +msgid "Show Scoreboard" +msgstr "Показать таблицу лидеров" + +#. Key: 319439E844CE03938ECD9A81159704A7 +#. SourceLocation: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.CancelChanges.DisplayName +#: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.CancelChanges.DisplayName +msgctxt ",319439E844CE03938ECD9A81159704A7" +msgid "Cancel Changes" +msgstr "Отменить изменения" + +#. Key: 31CAA0B04121DFB985DEEDB92BBF9579 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",31CAA0B04121DFB985DEEDB92BBF9579" +msgid "Gamepad" +msgstr "Геймпад" + +#. Key: 327F041B48C2F270B56721BA7FF59448 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadPlatformName +msgctxt ",327F041B48C2F270B56721BA7FF59448" +msgid "Playstation®4" +msgstr "Playstation®4" + +#. Key: 32CD12CB44B3FB02B96D80B7553C7312 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",32CD12CB44B3FB02B96D80B7553C7312" +msgid "Reload Weapon" +msgstr "Перезарядить оружие" + +#. Key: 32D2AB6D42FB46B58597F8B6CDC264B6 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_1.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_1.Text +msgctxt ",32D2AB6D42FB46B58597F8B6CDC264B6" +msgid "Players" +msgstr "Игроки" + +#. Key: 33CEE6A946896FA7F7EADDA7C25E0468 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +msgctxt ",33CEE6A946896FA7F7EADDA7C25E0468" +msgid "CPU (Game) Time: " +msgstr "Время процессора (игра) " + +#. Key: 341039EC4CA218A2BCC4AA83C7F648B3 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",341039EC4CA218A2BCC4AA83C7F648B3" +msgid "Gamepad" +msgstr "Геймпад" + +#. Key: 3433E23E4A7719E159D30DB53204AB55 +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.PingLabel.Text +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.PingLabel.Text +msgctxt ",3433E23E4A7719E159D30DB53204AB55" +msgid "Ping" +msgstr "Пинг" + +#. Key: 348D9B5C4B17D0B9BAA8879382E51318 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",348D9B5C4B17D0B9BAA8879382E51318" +msgid "Quickslot Cycle Backward (Gamepad)" +msgstr "Предыдущая быстрая ячейка (геймпад)" + +#. Key: 35F0BCE746288C4175C53F8847D6D572 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +msgctxt ",35F0BCE746288C4175C53F8847D6D572" +msgid "Bots Disabled" +msgstr "Боты отключены" + +#. Key: 36251FA440B53320A3C391A85CB615DB +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/W_MapScreen.W_MapScreen_C:WidgetTree.CommonTextBlock_334.Text +#: /ShooterMaps/PROTO/InventoryTest/W_MapScreen.W_MapScreen_C:WidgetTree.CommonTextBlock_334.Text +msgctxt ",36251FA440B53320A3C391A85CB615DB" +msgid "Map" +msgstr "Карта" + +#. Key: 3638C7F845DE37B44C5A3AAF60955B52 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(2 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(2 - Value).DisplayNameMap +msgctxt ",3638C7F845DE37B44C5A3AAF60955B52" +msgid "Accumulate" +msgstr "Накопление" + +#. Key: 36B2537E4B9F323343BC429771CCDC0C +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +msgctxt ",36B2537E4B9F323343BC429771CCDC0C" +msgid "Total Frame Time: " +msgstr "Общее время кадра: " + +#. Key: 36D931A644933E8594050DABB8C1F70C +#. SourceLocation: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileTitle +#: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileTitle +msgctxt ",36D931A644933E8594050DABB8C1F70C" +msgid "Default Experience" +msgstr "Опыт по умолчанию" + +#. Key: 37CDC1814D54416FE2D8B0946EDC8797 +#. SourceLocation: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:Text_GEN_VARIABLE.Text +#: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:Text_GEN_VARIABLE.Text +msgctxt ",37CDC1814D54416FE2D8B0946EDC8797" +msgid "DAMAGE" +msgstr "УРОН" + +#. Key: 3857C2D0488B5A51B495E2AD3FF3AE3D +#. SourceLocation: /TopDownArena/GameplayCues/W_GetReady.W_GetReady_C:WidgetTree.MessageTextWidget.Text +#: /TopDownArena/GameplayCues/W_GetReady.W_GetReady_C:WidgetTree.MessageTextWidget.Text +msgctxt ",3857C2D0488B5A51B495E2AD3FF3AE3D" +msgid "GET READY!" +msgstr "ПРИГОТОВЬТЕСЬ!" + +#. Key: 38E12F4042B93DABD6CE02B52649291B +#. SourceLocation: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.Default__B_GrantAbilityPad_ApplyGE_C.TextToDisplay +#: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.Default__B_GrantAbilityPad_ApplyGE_C.TextToDisplay +msgctxt ",38E12F4042B93DABD6CE02B52649291B" +msgid "HELLO" +msgstr "ПРИВЕТ" + +#. Key: 39ACE3D74B1E7F69CCB56CBE3F6F290C +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadDisplayName +msgctxt ",39ACE3D74B1E7F69CCB56CBE3F6F290C" +msgid "Xbox Controller" +msgstr "Геймпад Xbox" + +#. Key: 39E5E3B64B2A59570FF2FC8F06653EDF +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(21).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(21).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",39E5E3B64B2A59570FF2FC8F06653EDF" +msgid "Fire Weapon (Auto)" +msgstr "Выстрел из оружия (авто)" + +#. Key: 3A7254AF40AF165710F5B79BE84AE44D +#. SourceLocation: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_1.DebugDisplayText +#: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_1.DebugDisplayText +msgctxt ",3A7254AF40AF165710F5B79BE84AE44D" +msgid "Bomb +1" +msgstr "Бомба +1" + +#. Key: 3B14978D4F2506E63DE582ABC92A1149 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +msgctxt ",3B14978D4F2506E63DE582ABC92A1149" +msgid "Packet Avg Size (in): " +msgstr "Средний размер пакетов (вх.): " + +#. Key: 3B3249224C75E0D586279BA1C8C6B859 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",3B3249224C75E0D586279BA1C8C6B859" +msgid "Gamepad" +msgstr "Геймпад" + +#. Key: 3BA221904790D694F00235925E1060B0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.CommonTextBlock_104.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.CommonTextBlock_104.Text +msgctxt ",3BA221904790D694F00235925E1060B0" +msgid "Main Menu" +msgstr "Главное меню" + +#. Key: 3C439BB8461C9A566FE740B3E9989B8F +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadPlatformName +msgctxt ",3C439BB8461C9A566FE740B3E9989B8F" +msgid "Playstation®5" +msgstr "Playstation®5" + +#. Key: 3E2FCEB2493C9B01B54581BD0E37B9B6 +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.AssistCount.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.AssistCount.Text +msgctxt ",3E2FCEB2493C9B01B54581BD0E37B9B6" +msgid "Assists" +msgstr "Помощь" + +#. Key: 3EB5F138455F65F8A300DC9C777A4047 +#. SourceLocation: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatDisplayName +#: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatDisplayName +msgctxt ",3EB5F138455F65F8A300DC9C777A4047" +msgid "StatName" +msgstr "StatName" + +#. Key: 3EDF641F467308013BD13CB7552BEB44 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/Input/Mappings/IMC_InventoryTest.IMC_InventoryTest.ContextDescription +#: /ShooterMaps/PROTO/InventoryTest/Input/Mappings/IMC_InventoryTest.IMC_InventoryTest.ContextDescription +msgctxt ",3EDF641F467308013BD13CB7552BEB44" +msgid "Inventory Test IMC" +msgstr "Inventory Test IMC" + +#. Key: 3F1D6C954D06419919A94E930BA391BC +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +msgctxt ",3F1D6C954D06419919A94E930BA391BC" +msgid "Client FPS" +msgstr "Клиент FPS" + +#. Key: 412E77D64296BF5552317BA0FAF5A55D +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +msgctxt ",412E77D64296BF5552317BA0FAF5A55D" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 4141E85D46F15D4349F470BD679A94A5 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Text +msgctxt ",4141E85D46F15D4349F470BD679A94A5" +msgid "Start a Game" +msgstr "Начать игру" + +#. Key: 41884DCB416810988DECCABD37FF2A5F +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +msgctxt ",41884DCB416810988DECCABD37FF2A5F" +msgid "CPU (Render) Time: " +msgstr "Время графического процессора (рендеринг): " + +#. Key: 41A34A224D58C816241C5CABFD633FCA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",41A34A224D58C816241C5CABFD633FCA" +msgid "Fire Weapon (Gamepad)" +msgstr "Выстрел из оружия (геймпад)" + +#. Key: 4202FC0B46AB09A29995EF9E17AC8A13 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +msgctxt ",4202FC0B46AB09A29995EF9E17AC8A13" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 422981264C40B7770F6B2ABEC31462F6 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",422981264C40B7770F6B2ABEC31462F6" +msgid "Gamepad" +msgstr "Геймпад" + +#. Key: 4335D1744FCCF41FD886519B046A6222 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4335D1744FCCF41FD886519B046A6222" +msgid "Quick Slot 2" +msgstr "Быстрая ячейка 2" + +#. Key: 45D7A99B45E8DF9A2C56828FC81D3796 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +msgctxt ",45D7A99B45E8DF9A2C56828FC81D3796" +msgid "Packet Loss (in)" +msgstr "Потеря пакетов (вх.)" + +#. Key: 45DA48A94A748A13F1E027B3DFBDCBCC +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",45DA48A94A748A13F1E027B3DFBDCBCC" +msgid "Gamepad" +msgstr "Геймпад" + +#. Key: 476E3AA946A5AECDD282FEABF4A2F92E +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +msgctxt ",476E3AA946A5AECDD282FEABF4A2F92E" +msgid "{StatValue} B" +msgstr "{StatValue} Б" + +#. Key: 4843F44A4AE0096FBFF253B360F36C22 +#. SourceLocation: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.Apply.DisplayName +#: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.Apply.DisplayName +msgctxt ",4843F44A4AE0096FBFF253B360F36C22" +msgid "Apply" +msgstr "Применить" + +#. Key: 48CDA39343920DBD6FF0B6A7A7D6C846 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.W_ControlPointMarker_C:WidgetTree.PointLetter.Text +#: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.W_ControlPointMarker_C:WidgetTree.PointLetter.Text +msgctxt ",48CDA39343920DBD6FF0B6A7A7D6C846" +msgid "A" +msgstr "A" + +#. Key: 493190C14A8E718630FD62AF6E359A82 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +msgctxt ",493190C14A8E718630FD62AF6E359A82" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 4B541D0F4FDA94900F8DC383716CB4F2 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +msgctxt ",4B541D0F4FDA94900F8DC383716CB4F2" +msgid "CPU (Game) Time" +msgstr "Время процессора (игра)" + +#. Key: 4B62AB34434C10D9B1C623960522D815 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +msgctxt ",4B62AB34434C10D9B1C623960522D815" +msgid "Total Frame Time" +msgstr "Общее время кадра" + +#. Key: 4B67722B493F4BA01CDF99BCBC22F82E +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4B67722B493F4BA01CDF99BCBC22F82E" +msgid "Quickslot Cycle Backward" +msgstr "Предыдущая быстрая ячейка" + +#. Key: 4B94288243EDA9C52BB112ABE3B27BA4 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +msgctxt ",4B94288243EDA9C52BB112ABE3B27BA4" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 4C8A98C141199AF098058BBA54F43CA6 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount.Text +msgctxt ",4C8A98C141199AF098058BBA54F43CA6" +msgid "Assists" +msgstr "Помощь" + +#. Key: 4CD912BF43D47F81019945B61683C808 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +msgctxt ",4CD912BF43D47F81019945B61683C808" +msgid "CPU (RHI) Time: " +msgstr "Время, проведённое в аппаратном интерфейсе рендеринга каждого кадра: " + +#. Key: 4D753F0D44A6EECDC5792B8CBBA31968 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4D753F0D44A6EECDC5792B8CBBA31968" +msgid "Dash" +msgstr "Рывок" + +#. Key: 4D7A129C447D96507FD2B39BD02844A7 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4D7A129C447D96507FD2B39BD02844A7" +msgid "Fire Weapon" +msgstr "Выстрел из оружия" + +#. Key: 4DD81E9E4C4FA91A781EAABDB989D0E8 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",4DD81E9E4C4FA91A781EAABDB989D0E8" +msgid "Gamepad" +msgstr "Геймпад" + +#. Key: 4E2785AE400A214363A9C2B237C5AC31 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4E2785AE400A214363A9C2B237C5AC31" +msgid "Move Backwards" +msgstr "Движение назад" + +#. Key: 4F5E1E234D8B2ED5696458B537019187 +#. SourceLocation: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.ButtonText +#: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.ButtonText +msgctxt ",4F5E1E234D8B2ED5696458B537019187" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: 5024FA6B4D52E94C5024DD9EE335AAC8 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +msgctxt ",5024FA6B4D52E94C5024DD9EE335AAC8" +msgid "CPU (Game) Time: " +msgstr "Время процессора (игра) " + +#. Key: 50976ED345FEE679928606A411B37FA7 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_CPScoreWidget.W_CPScoreWidget_C:WidgetTree.Goal.Text +#: /ShooterCore/ControlPoint/UI/W_CPScoreWidget.W_CPScoreWidget_C:WidgetTree.Goal.Text +msgctxt ",50976ED345FEE679928606A411B37FA7" +msgid "999" +msgstr "999" + +#. Key: 53BF1D104A85F399ACBE86A31861EEBC +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",53BF1D104A85F399ACBE86A31861EEBC" +msgid "Dash (Gamepad)" +msgstr "Рывок (геймпад)" + +#. Key: 53E18F354094BD59BBA57CA3EA78C261 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",53E18F354094BD59BBA57CA3EA78C261" +msgid "Gamepad" +msgstr "Геймпад" + +#. Key: 54D16C6D4197D4C27B7B90A56B95E822 +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileTitle +#: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileTitle +msgctxt ",54D16C6D4197D4C27B7B90A56B95E822" +msgid "Control" +msgstr "Контроль" + +#. Key: 55A252DB4C70444DD26CD7A33159B016 +#. SourceLocation: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",55A252DB4C70444DD26CD7A33159B016" +msgid "Heal Pickup" +msgstr "Подбор аптечки" + +#. Key: 565AB6394A4427B1C79E05A60CC05264 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",565AB6394A4427B1C79E05A60CC05264" +msgid "Gamepad" +msgstr "Геймпад" + +#. Key: 569275A347999672502DC4ACF71A97A7 +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Done.ButtonText +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Done.ButtonText +msgctxt ",569275A347999672502DC4ACF71A97A7" +msgid "Done" +msgstr "Готово" + +#. Key: 56B94F8C41C6D7C26C888B800AF8BD9F +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadDisplayName +msgctxt ",56B94F8C41C6D7C26C888B800AF8BD9F" +msgid "Dual Sense" +msgstr "DualSense" + +#. Key: 56F19DE54226323EF313608DAF792D33 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/W_InteractionPrompt.W_InteractionPrompt_C:WidgetTree.CommonTextBlock_28.Text +#: /ShooterMaps/PROTO/InventoryTest/W_InteractionPrompt.W_InteractionPrompt_C:WidgetTree.CommonTextBlock_28.Text +msgctxt ",56F19DE54226323EF313608DAF792D33" +msgid "Interact" +msgstr "Взаимодействие" + +#. Key: 56F878A647E31FE0D1B672B8564E8ED1 +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ElimCount.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ElimCount.Text +msgctxt ",56F878A647E31FE0D1B672B8564E8ED1" +msgid "Eliminations" +msgstr "Устранения" + +#. Key: 572EE2DF4AFE8F3FBDCC5DA09F6944FB +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(20).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(20).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",572EE2DF4AFE8F3FBDCC5DA09F6944FB" +msgid "Move Right" +msgstr "Движение вправо" + +#. Key: 58060FA24F1BA9C51A410286083C65EA +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadPlatformName +msgctxt ",58060FA24F1BA9C51A410286083C65EA" +msgid "Xbox Series X" +msgstr "Xbox Series X" + +#. Key: 580739324E7F7B98EEE75F839BA533EF +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +msgctxt ",580739324E7F7B98EEE75F839BA533EF" +msgid "Packet Loss (out): " +msgstr "Потеря пакетов (исх.): " + +#. Key: 58948CD44356A8289F8D65985F6FCE6C +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.Default__W_ControlPointMarker_C.PointLetterText +#: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.Default__W_ControlPointMarker_C.PointLetterText +msgctxt ",58948CD44356A8289F8D65985F6FCE6C" +msgid "A" +msgstr "A" + +#. Key: 58CD3851422A3218C746279D676EF38A +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +msgctxt ",58CD3851422A3218C746279D676EF38A" +msgid "Exit Game" +msgstr "Выйти из игры" + +#. Key: 591A162C4B3B442A2CEFED81414E057C +#. SourceLocation: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileDescription +#: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileDescription +msgctxt ",591A162C4B3B442A2CEFED81414E057C" +msgid "Main menu of the game" +msgstr "Главное меню игры" + +#. Key: 595253FC4210A7D90B1ADD8A75E5B40B +#. SourceLocation: /ShooterCore/Game/Respawn/W_RespawnTimer.W_RespawnTimer_C:WidgetTree.RespawnTimerText.Text +#: /ShooterCore/Game/Respawn/W_RespawnTimer.W_RespawnTimer_C:WidgetTree.RespawnTimerText.Text +msgctxt ",595253FC4210A7D90B1ADD8A75E5B40B" +msgid "Respawning" +msgstr "Возрождение" + +#. Key: 596BD2C94671CA046BFC62BE7CC20188 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadCategory +msgctxt ",596BD2C94671CA046BFC62BE7CC20188" +msgid "Controller" +msgstr "Контроллер" + +#. Key: 599ECF164EF5D41D6156389CD95F2E5F +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.2x.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.2x.DisplayName +msgctxt ",599ECF164EF5D41D6156389CD95F2E5F" +msgid "Double Elimination" +msgstr "Двойное устранение" + +#. Key: 5AA94BFE42E900EEAB4691833D480931 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",5AA94BFE42E900EEAB4691833D480931" +msgid "Quickslot Cycle Forward" +msgstr "Следующая быстрая ячейка" + +#. Key: 5B8E97EF4F7A8E1AC77DB4AEB0B33032 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",5B8E97EF4F7A8E1AC77DB4AEB0B33032" +msgid "Quickslot Cycle Backward (Gamepad)" +msgstr "Предыдущая быстрая ячейка (геймпад)" + +#. Key: 5BDBB55C48C5B1FC55B3448ABCAD349B +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.NoGamesMessage.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.NoGamesMessage.Text +msgctxt ",5BDBB55C48C5B1FC55B3448ABCAD349B" +msgid "The search found no joinable games. Try refreshing the search with the button below." +msgstr "Игры, к которым можно бы было присоединиться, не найдены. Попробуйте обновить результаты поиска, нажав кнопку ниже." + +#. Key: 5C5DBA2A476909DE3183B7B0AB22AB5D +#. SourceLocation: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:WidgetTree.ReasonTextWidget.Text +#: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:WidgetTree.ReasonTextWidget.Text +msgctxt ",5C5DBA2A476909DE3183B7B0AB22AB5D" +msgid "Loading Screen Reason..." +msgstr "Loading Screen Reason..." + +#. Key: 5CF86F044E9FC5A3C979DBBA29B6B2D0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Description +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Description +msgctxt ",5CF86F044E9FC5A3C979DBBA29B6B2D0" +msgid "Search for active game sessions online and on your local network." +msgstr "Поиск активных игровых сессий онлайн и в вашей локальной сети." + +#. Key: 5D3AA20F4DAC3379C651C59805BCA2F7 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.ContextDescription +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.ContextDescription +msgctxt ",5D3AA20F4DAC3379C651C59805BCA2F7" +msgid "Shooter Game IMC" +msgstr "Shooter Game IMC" + +#. Key: 5D4F912B4290B206E9CF5DBE30392487 +#. SourceLocation: /Game/UI/Menu/W_LyraMenuButton.Default__W_LyraMenuButton_C.ButtonText +#: /Game/UI/Menu/W_LyraMenuButton.Default__W_LyraMenuButton_C.ButtonText +msgctxt ",5D4F912B4290B206E9CF5DBE30392487" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: 5D5B4220440EB217287861BE2E4E8B38 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PingWidget.StatDisplayName +msgctxt ",5D5B4220440EB217287861BE2E4E8B38" +msgid "Ping: " +msgstr "Пинг: " + +#. Key: 5DC920584136841BFAB871A3A0A404EB +#. SourceLocation: /Game/UI/Foundation/Buttons/W_LyraButtonTab.W_LyraButtonTab_C:WidgetTree.ButtonTextBlock.Text +#: /Game/UI/Foundation/Buttons/W_LyraButtonTab.W_LyraButtonTab_C:WidgetTree.ButtonTextBlock.Text +msgctxt ",5DC920584136841BFAB871A3A0A404EB" +msgid "{Button Text}" +msgstr "{Button Text}" + +#. Key: 5DDD0C9145ED691F998EF2ABA1056ADA +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadCategory +msgctxt ",5DDD0C9145ED691F998EF2ABA1056ADA" +msgid "Wireless Controller" +msgstr "Беспроводной геймпад" + +#. Key: 5DF4A888407048C78F135EAF83DA3E6E +#. SourceLocation: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:WidgetTree.BuildVersionTextWidget.Text +#: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:WidgetTree.BuildVersionTextWidget.Text +msgctxt ",5DF4A888407048C78F135EAF83DA3E6E" +msgid "[BuildDescription]" +msgstr "[Описание сборки]" + +#. Key: 5EAFD051443F26B45AC9D697A680371B +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileSubTitle +#: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileSubTitle +msgctxt ",5EAFD051443F26B45AC9D697A680371B" +msgid "Convolution" +msgstr "Искривление" + +#. Key: 5F1B0D924B42A2C2B502C5BFE126CB9A +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",5F1B0D924B42A2C2B502C5BFE126CB9A" +msgid "Fire Weapon Auto (Gamepad)" +msgstr "Авт. выстрел из оружия (геймпад)" + +#. Key: 6080DFF94F96F4305FBEAD8D1B3C861E +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsRotator.W_SettingsRotator_C:WidgetTree.MyText.Text +#: /Game/UI/Settings/Editors/W_SettingsRotator.W_SettingsRotator_C:WidgetTree.MyText.Text +msgctxt ",6080DFF94F96F4305FBEAD8D1B3C861E" +msgid "{Option}" +msgstr "{Option}" + +#. Key: 60DA22ED4E3BEBEA7DAAB48E10A73AA0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_77.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_77.Text +msgctxt ",60DA22ED4E3BEBEA7DAAB48E10A73AA0" +msgid "Game / Map" +msgstr "Игра/карта" + +#. Key: 6252B9144C13330E7E1B9C95B6708206 +#. SourceLocation: /TopDownArena/UserInterface/W_RoundTimer.W_RoundTimer_C:ExecuteUbergraph_W_RoundTimer [Script Bytecode] +#: /TopDownArena/UserInterface/W_RoundTimer.W_RoundTimer_C:ExecuteUbergraph_W_RoundTimer [Script Bytecode] +msgctxt ",6252B9144C13330E7E1B9C95B6708206" +msgid "{Hours}:{Minutes}" +msgstr "{Hours}:{Minutes}" + +#. Key: 629A4A544738DC936BC01E82B1EBA722 +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +msgctxt ",629A4A544738DC936BC01E82B1EBA722" +msgid "Are you sure?" +msgstr "Уверены?" + +#. Key: 64EB32544FE55DE327638AAD8316671E +#. SourceLocation: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatDisplayName +#: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatDisplayName +msgctxt ",64EB32544FE55DE327638AAD8316671E" +msgid "StatName: " +msgstr "StatName: " + +#. Key: 663EDAE54CE37DCDF45443AAF5DB448A +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadDisplayName +msgctxt ",663EDAE54CE37DCDF45443AAF5DB448A" +msgid "Joycons" +msgstr "Контроллеры Joy-Con" + +#. Key: 6712F27C4E870E339083C1915F794F9D +#. SourceLocation: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileDescription +#: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileDescription +msgctxt ",6712F27C4E870E339083C1915F794F9D" +msgid "Destroy blocks, collect power ups, and avoid getting exploded in this top-down party game." +msgstr "Уничтожайте блоки, собирайте усилители и избегайте взрывов в этой весёлой коллективной игре с видом сверху." + +#. Key: 69A724B94225BBA33DE819A5D8F7C57E +#. SourceLocation: /Game/System/Teams/TeamDA_Blue.TeamDA_Blue.TeamShortName +#: /Game/System/Teams/TeamDA_Blue.TeamDA_Blue.TeamShortName +msgctxt ",69A724B94225BBA33DE819A5D8F7C57E" +msgid "Blue" +msgstr "Синий" + +#. Key: 6B0C0E94405AC4CA8A1861BF9A61FB27 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +msgctxt ",6B0C0E94405AC4CA8A1861BF9A61FB27" +msgid "Idle Time: " +msgstr "Время неактивности: " + +#. Key: 6BBCD782422A82A576EB8BB377C1FBBD +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +msgctxt ",6BBCD782422A82A576EB8BB377C1FBBD" +msgid "Offline" +msgstr "Вне сети" + +#. Key: 6D46C23149718DC18200EAB91B08D57B +#. SourceLocation: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",6D46C23149718DC18200EAB91B08D57B" +msgid "Shotgun" +msgstr "Дробовик" + +#. Key: 6D87F7964B4EC6B934F786A4C96AB875 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:WidgetTree.CommonTextBlock_96.Text +#: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:WidgetTree.CommonTextBlock_96.Text +msgctxt ",6D87F7964B4EC6B934F786A4C96AB875" +msgid "Obtained" +msgstr "Получено" + +#. Key: 6EBC0F54428A804A7D96FEBDCB55A25D +#. SourceLocation: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileSubTitle +#: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileSubTitle +msgctxt ",6EBC0F54428A804A7D96FEBDCB55A25D" +msgid "Default Map" +msgstr "Карта по умолчанию" + +#. Key: 6FD0F45E4F62CF0232CBE2A6BE8FA3E2 +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +msgctxt ",6FD0F45E4F62CF0232CBE2A6BE8FA3E2" +msgid "Defeated" +msgstr "Поражение" + +#. Key: 6FF2B920404C2FFE4380DC9152ACC6C2 +#. SourceLocation: /Game/UI/Foundation/RichTextData/RichTextIconSet.RichTextIconSet.Icon.Warning.DisplayName +#: /Game/UI/Foundation/RichTextData/RichTextIconSet.RichTextIconSet.Icon.Warning.DisplayName +msgctxt ",6FF2B920404C2FFE4380DC9152ACC6C2" +msgid "Warning" +msgstr "Предупреждение" + +#. Key: 70012CA348A3BDE581C6DF99E8CCB6D5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",70012CA348A3BDE581C6DF99E8CCB6D5" +msgid "Emote (Gamepad)" +msgstr "Эмоция (геймпад)" + +#. Key: 706694FA4075BE82B78C7F9EBDBE71C9 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock.Text +msgctxt ",706694FA4075BE82B78C7F9EBDBE71C9" +msgid "AI Combatants" +msgstr "ИИ-бойцы" + +#. Key: 708855C240B9A9AD1B70FFB79672F260 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +msgctxt ",708855C240B9A9AD1B70FFB79672F260" +msgid "Packet Send Rate: " +msgstr "Частота отправки пакетов: " + +#. Key: 70BB3C784F191CC3D37702A86E63BC90 +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +msgctxt ",70BB3C784F191CC3D37702A86E63BC90" +msgid "Are you sure?" +msgstr "Уверены?" + +#. Key: 715796D64602FD80242625A5893355B5 +#. SourceLocation: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_KBM.PMI_ShooterDefaultConfig_KBM.ConfigDisplayName +#: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_KBM.PMI_ShooterDefaultConfig_KBM.ConfigDisplayName +msgctxt ",715796D64602FD80242625A5893355B5" +msgid "Shooter Keyboard & Mouse" +msgstr "Клавиатура и мышь для шутера" + +#. Key: 734BCC0D40467B6B4137909E31480314 +#. SourceLocation: /TopDownArena/UserInterface/Player/W_Powerup_Stat.W_Powerup_Stat_C:WidgetTree.BonusText.Text +#: /TopDownArena/UserInterface/Player/W_Powerup_Stat.W_Powerup_Stat_C:WidgetTree.BonusText.Text +msgctxt ",734BCC0D40467B6B4137909E31480314" +msgid "{X}" +msgstr "{X}" + +#. Key: 7375572240549E07C95BD88C7AEEE604 +#. SourceLocation: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_2.NewTextRenderComponent.Text +#: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_2.NewTextRenderComponent.Text +msgctxt ",7375572240549E07C95BD88C7AEEE604" +msgid "Aim Assist Targets" +msgstr "Цели для помощи с прицеливанием" + +#. Key: 73CAF326400E392AFBECF392AE4C7741 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",73CAF326400E392AFBECF392AE4C7741" +msgid "Throw Grenade (Gamepad)" +msgstr "Бросить гранату (геймпад)" + +#. Key: 74550CC94DA54536E00EA580F2BA48D0 +#. SourceLocation: /ShooterCore/UserInterface/HUD/W_AbilityProgress.W_AbilityProgress_C:WidgetTree.ProgressText.Text +#: /ShooterCore/UserInterface/HUD/W_AbilityProgress.W_AbilityProgress_C:WidgetTree.ProgressText.Text +msgctxt ",74550CC94DA54536E00EA580F2BA48D0" +msgid "10" +msgstr "10" + +#. Key: 745EEA024D479AE7A07FA7B326621A6F +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_SwitchHandheldWarning.Text +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_SwitchHandheldWarning.Text +msgctxt ",745EEA024D479AE7A07FA7B326621A6F" +msgid "Please connect your Nintendo Switch™ to the TV to setup the Safe Zone." +msgstr "Подключите Nintendo Switch™ к телевизору, чтобы настроить безопасную зону." + +#. Key: 74B3967F4C1BBC6A237194B1B9F47563 +#. SourceLocation: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileSubTitle +#: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileSubTitle +msgctxt ",74B3967F4C1BBC6A237194B1B9F47563" +msgid "Checkered" +msgstr "В клетку" + +#. Key: 75C95E9D4F42EBC566DA6FBBCE9CF3C5 +#. SourceLocation: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileTitle +#: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileTitle +msgctxt ",75C95E9D4F42EBC566DA6FBBCE9CF3C5" +msgid "Front End" +msgstr "Фронт-енд" + +#. Key: 7648222A4B7B3B8FAA82B18036CF67B3 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(1 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(1 - Value).DisplayNameMap +msgctxt ",7648222A4B7B3B8FAA82B18036CF67B3" +msgid "Hold" +msgstr "Удерживать" + +#. Key: 77D074844B3800FE64B8D6B95A0447D4 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleText.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleText.Text +msgctxt ",77D074844B3800FE64B8D6B95A0447D4" +msgid "{Bots Toggle}" +msgstr "{Bots Toggle}" + +#. Key: 7B8505164640BE16F0A4AE86007603BE +#. SourceLocation: /Game/UI/Settings/W_GameSettingsDetailView.W_GameSettingsDetailView_C:WidgetTree.Text_SettingName.Text +#: /Game/UI/Settings/W_GameSettingsDetailView.W_GameSettingsDetailView_C:WidgetTree.Text_SettingName.Text +msgctxt ",7B8505164640BE16F0A4AE86007603BE" +msgid "{Settings Title}" +msgstr "{Settings Title}" + +#. Key: 7BA0388F4468954236B40AB3D721822A +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +msgctxt ",7BA0388F4468954236B40AB3D721822A" +msgid "GPU Time: " +msgstr "Время графического процессора: " + +#. Key: 7BEB71C541CC6BFA9FFF64BC65399DCC +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",7BEB71C541CC6BFA9FFF64BC65399DCC" +msgid "Gamepad" +msgstr "Геймпад" + +#. Key: 7E6704DC46DC97DA49D039963C89A6B0 +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +msgctxt ",7E6704DC46DC97DA49D039963C89A6B0" +msgid "Exit Game" +msgstr "Выйти из игры" + +#. Key: 7FD2E328436A17CA3A9E45B318DC74F7 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ElimCount.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ElimCount.Text +msgctxt ",7FD2E328436A17CA3A9E45B318DC74F7" +msgid "Eliminations" +msgstr "Устранения" + +#. Key: 80661AE54A3BA7B6C48D8FB06A50AEDF +#. SourceLocation: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C.DisplayName +#: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C.DisplayName +msgctxt ",80661AE54A3BA7B6C48D8FB06A50AEDF" +msgid "Pistol" +msgstr "Пистолет" + +#. Key: 8184E0F3472FD8370AAF98940C74A1CD +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",8184E0F3472FD8370AAF98940C74A1CD" +msgid "Dash" +msgstr "Рывок" + +#. Key: 8197984348C0720932318DB21DE2835A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",8197984348C0720932318DB21DE2835A" +msgid "Quick Slot 1" +msgstr "Быстрая ячейка 1" + +#. Key: 81ABBB894916B85BF80AE3B1D669219B +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",81ABBB894916B85BF80AE3B1D669219B" +msgid "Gamepad" +msgstr "Геймпад" + +#. Key: 831CE0B5485404EA8D8B468C799942CD +#. SourceLocation: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_Gamepad.PMI_ShooterDefaultConfig_Gamepad.ConfigDisplayName +#: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_Gamepad.PMI_ShooterDefaultConfig_Gamepad.ConfigDisplayName +msgctxt ",831CE0B5485404EA8D8B468C799942CD" +msgid "Shooter Gamepad" +msgstr "Геймпад для шутера" + +#. Key: 83CFC8D04BCAE02F9DDD539D88AE3232 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.BeenEliminatedCount.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.BeenEliminatedCount.Text +msgctxt ",83CFC8D04BCAE02F9DDD539D88AE3232" +msgid "Eliminated" +msgstr "Уничтожен" + +#. Key: 845C671A47C204E52EC0169312E07BFF +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadDisplayName +msgctxt ",845C671A47C204E52EC0169312E07BFF" +msgid "Dual Shock 4" +msgstr "Dual Shock 4" + +#. Key: 84B4FA8B4A84E6B5ABD1DAB1B84236C0 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",84B4FA8B4A84E6B5ABD1DAB1B84236C0" +msgid "Shooter Core" +msgstr "Ядро шутера" + +#. Key: 854A0FB7483F4290CF1400ADDCFEBB52 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",854A0FB7483F4290CF1400ADDCFEBB52" +msgid "Gamepad" +msgstr "Геймпад" + +#. Key: 85B8AC304FDC2DDFE6DA3F806629243F +#. SourceLocation: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_3.NewTextRenderComponent.Text +#: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_3.NewTextRenderComponent.Text +msgctxt ",85B8AC304FDC2DDFE6DA3F806629243F" +msgid "Use \"lyra.Weapon.DrawAimAssistDebug\" to draw debug data" +msgstr "Используйте \"lyra.Weapon.DrawAimAssistDebug\" для получения данных отладки" + +#. Key: 85E017DE4E62414B29880DB637666AFD +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.4x.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.4x.DisplayName +msgctxt ",85E017DE4E62414B29880DB637666AFD" +msgid "Quadruple Elimination" +msgstr "Четверное устранение" + +#. Key: 8689AED14EB88E33EC1CF78623D8BEC4 +#. SourceLocation: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(1 - Value).FailureTagToUserFacingMessages +#: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(1 - Value).FailureTagToUserFacingMessages +msgctxt ",8689AED14EB88E33EC1CF78623D8BEC4" +msgid "Not Enough Ammo" +msgstr "Не хватает боеприпасов" + +#. Key: 8703EB4442A681348138D983FE3C7FEF +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.OptionsButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.OptionsButton.ButtonText +msgctxt ",8703EB4442A681348138D983FE3C7FEF" +msgid "Options" +msgstr "Настройки" + +#. Key: 87537FA240954D687BB984B566CD2BF2 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +msgctxt ",87537FA240954D687BB984B566CD2BF2" +msgid "CPU (Render) Time" +msgstr "Время центрального процессора (рендеринг)" + +#. Key: 88D9C80E438C653987EE34A071A74BF6 +#. SourceLocation: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",88D9C80E438C653987EE34A071A74BF6" +msgid "Heal Pickup" +msgstr "Подбор аптечки" + +#. Key: 899ECAF44A434CADB576AF896790318F +#. SourceLocation: /ShooterCore/Blueprint/B_WeaponSpawner.B_WeaponSpawner_C:ExecuteUbergraph_B_WeaponSpawner [Script Bytecode] +#: /ShooterCore/Blueprint/B_WeaponSpawner.B_WeaponSpawner_C:ExecuteUbergraph_B_WeaponSpawner [Script Bytecode] +msgctxt ",899ECAF44A434CADB576AF896790318F" +msgid "Spare Ammo Full" +msgstr "Боезапас полон" + +#. Key: 8A3A3BC5401B375E4FBAE99CD0B02DA8 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",8A3A3BC5401B375E4FBAE99CD0B02DA8" +msgid "Gamepad" +msgstr "Геймпад" + +#. Key: 8AB6935B4A23AD7CF42A1F9F58A9EF34 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",8AB6935B4A23AD7CF42A1F9F58A9EF34" +msgid "Quick Slot 3" +msgstr "Быстрая ячейка 3" + +#. Key: 8B8C673046123190F1AFB4AC3FEE5431 +#. SourceLocation: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileSubTitle +#: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileSubTitle +msgctxt ",8B8C673046123190F1AFB4AC3FEE5431" +msgid "Shooter Gym" +msgstr "Тренировочный зал для шутера" + +#. Key: 8BDBDE6E4846AE5A124CE784872AD82D +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileSubTitle +#: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileSubTitle +msgctxt ",8BDBDE6E4846AE5A124CE784872AD82D" +msgid "Expanse" +msgstr "Пространство" + +#. Key: 8CB5616A41E172DFE018058CA46712E3 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +msgctxt ",8CB5616A41E172DFE018058CA46712E3" +msgid "CPU (RHI) Time" +msgstr "Время, проведённое в аппаратном интерфейсе рендеринга каждого кадра." + +#. Key: 8D9CD0874CAA179AF8554CAFEFA1AD5B +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.RefreshButton.ButtonText +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.RefreshButton.ButtonText +msgctxt ",8D9CD0874CAA179AF8554CAFEFA1AD5B" +msgid "Refresh Search" +msgstr "Обновить" + +#. Key: 8F86FE4147709E9ADBCC2888BCF07415 +#. SourceLocation: /Game/UI/Settings/Screens/Gamma/W_GammaEditor.W_GammaEditor_C:WidgetTree.RichText_Default.Text +#: /Game/UI/Settings/Screens/Gamma/W_GammaEditor.W_GammaEditor_C:WidgetTree.RichText_Default.Text +msgctxt ",8F86FE4147709E9ADBCC2888BCF07415" +msgid "Use left stick to adjust the corners\r\nso it lines up with the edges of your display." +msgstr "Используйте левый джойстик для корректировки\r\nположения углов в соответствии с краями вашего экрана." + +#. Key: 90488E3F473C9B6EC494FCBD4F39585D +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:UpdateClock [Script Bytecode] +#: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:UpdateClock [Script Bytecode] +msgctxt ",90488E3F473C9B6EC494FCBD4F39585D" +msgid "{min}:{sec}" +msgstr "{min}:{sec}" + +#. Key: 90C04A53441DAB7CC7D259838013F16D +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadDisplayName +msgctxt ",90C04A53441DAB7CC7D259838013F16D" +msgid "Xbox Controller" +msgstr "Геймпад Xbox" + +#. Key: 938A78C443CEE025B70F749DF31FFAE1 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +msgctxt ",938A78C443CEE025B70F749DF31FFAE1" +msgid "{StatValue} B" +msgstr "{StatValue} Б" + +#. Key: 9395402C4381A44435E10798328D6E3F +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.CreditsButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.CreditsButton.ButtonText +msgctxt ",9395402C4381A44435E10798328D6E3F" +msgid "Credits" +msgstr "Авторы" + +#. Key: 93E655B44960423EB691839383DC9F91 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Description +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Description +msgctxt ",93E655B44960423EB691839383DC9F91" +msgid "Create a new session of any type, with other players or bots, online or locally." +msgstr "Создайте сеанс новой игры любого типа с игроками или ботами в локальном или сетевом режиме." + +#. Key: 953CDA0342D82F1A164935966EB1B429 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(3 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(3 - Value).DisplayNameMap +msgctxt ",953CDA0342D82F1A164935966EB1B429" +msgid "Right" +msgstr "Вправо" + +#. Key: 961D4DF74762E292D7E079A156BCECA9 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +msgctxt ",961D4DF74762E292D7E079A156BCECA9" +msgid "Online" +msgstr "Онлайн" + +#. Key: 961EFAAB46BE0480CD0820BE0486ABD5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",961EFAAB46BE0480CD0820BE0486ABD5" +msgid "Gamepad" +msgstr "Геймпад" + +#. Key: 96D0FAAA447946277179589D7D8C5D38 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",96D0FAAA447946277179589D7D8C5D38" +msgid "Melee (Gamepad)" +msgstr "Ближний бой (геймпад)" + +#. Key: 96E767F743A25801E4D3A299F8E58EFD +#. SourceLocation: /TopDownArena/UserInterface/Player/W_PlayerTile.W_PlayerTile_C:WidgetTree.PlayerName.Text +#: /TopDownArena/UserInterface/Player/W_PlayerTile.W_PlayerTile_C:WidgetTree.PlayerName.Text +msgctxt ",96E767F743A25801E4D3A299F8E58EFD" +msgid "{Player}" +msgstr "{Player}" + +#. Key: 96FC4BAF4556046EC3B8DE8F3C8BCA01 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +msgctxt ",96FC4BAF4556046EC3B8DE8F3C8BCA01" +msgid "{StatValue} B" +msgstr "{StatValue} Б" + +#. Key: 9802746D40A7EF6A45CC20ACE072B6F3 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9802746D40A7EF6A45CC20ACE072B6F3" +msgid "Quickslot Cycle Backward" +msgstr "Предыдущая быстрая ячейка" + +#. Key: 982452CC4E88DEE2C2BB8483BDFEC43E +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",982452CC4E88DEE2C2BB8483BDFEC43E" +msgid "Throw Grenade" +msgstr "Бросить гранату" + +#. Key: 99BB6C0B4F25027FD0134A889DFBE75E +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.BeenEliminatedCount.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.BeenEliminatedCount.Text +msgctxt ",99BB6C0B4F25027FD0134A889DFBE75E" +msgid "Eliminated" +msgstr "Уничтожен" + +#. Key: 9A50562A41DE05B9DCA5769B65D0B79A +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +msgctxt ",9A50562A41DE05B9DCA5769B65D0B79A" +msgid "GPU Time: " +msgstr "Время графического процессора: " + +#. Key: 9BE1A4DE4867764540091AA9EAE87570 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",9BE1A4DE4867764540091AA9EAE87570" +msgid "Gamepad" +msgstr "Геймпад" + +#. Key: 9C2E09EE43163AFBBF789CA3FD432965 +#. SourceLocation: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",9C2E09EE43163AFBBF789CA3FD432965" +msgid "Pistol" +msgstr "Пистолет" + +#. Key: 9C30B17047263BD32A33EB8717566376 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",9C30B17047263BD32A33EB8717566376" +msgid "Gamepad" +msgstr "Геймпад" + +#. Key: 9CC7277D4CED4E33C019ABB279CA2609 +#. SourceLocation: /ShooterCore/UserInterface/HUD/W_QuickBarSlot.W_QuickBarSlot_C:WidgetTree.EmptyText.Text +#: /ShooterCore/UserInterface/HUD/W_QuickBarSlot.W_QuickBarSlot_C:WidgetTree.EmptyText.Text +msgctxt ",9CC7277D4CED4E33C019ABB279CA2609" +msgid "Empty" +msgstr "Пусто" + +#. Key: 9CE5D9D248DB880DB09177BBFD6F541C +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.IdleTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.IdleTimeWidget.StatDisplayName +msgctxt ",9CE5D9D248DB880DB09177BBFD6F541C" +msgid "Idle Time: " +msgstr "Время неактивности: " + +#. Key: 9D14950145212EEB2C6073906613EB87 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9D14950145212EEB2C6073906613EB87" +msgid "Aim Down Sight" +msgstr "Посмотреть в прицел" + +#. Key: 9DA5266F48DE03777836849F683D4DC2 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile1.ExperienceDisplayName +#: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile1.ExperienceDisplayName +msgctxt ",9DA5266F48DE03777836849F683D4DC2" +msgid "Example\r\nExperience 1" +msgstr "Пример\r\nОпыт 1" + +#. Key: 9DB4CB3B40ED9D904D883396DA91DD36 +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileDescription +#: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileDescription +msgctxt ",9DB4CB3B40ED9D904D883396DA91DD36" +msgid "Find and eliminate enough enemies to win in this classic head-to-head team match." +msgstr "Найдите и уничтожьте достаточно врагов, чтобы победить в этом классическом командном матче." + +#. Key: 9DBE1BEF4B0438FE4E9F638F82F77264 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9DBE1BEF4B0438FE4E9F638F82F77264" +msgid "Move Backwards" +msgstr "Движение назад" + +#. Key: 9E97BA75491D6F5AC0E034BB1FB2A057 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadCategory +msgctxt ",9E97BA75491D6F5AC0E034BB1FB2A057" +msgid "Controller" +msgstr "Контроллер" + +#. Key: 9F0691474837C58C9681D7A4D7FE4C31 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +msgctxt ",9F0691474837C58C9681D7A4D7FE4C31" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: 9F3531564FC5EE52359EC69A48AD8E04 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9F3531564FC5EE52359EC69A48AD8E04" +msgid "Move Right" +msgstr "Движение вправо" + +#. Key: 9FC4A82E40FF8868013C0C939C80AC5A +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +msgctxt ",9FC4A82E40FF8868013C0C939C80AC5A" +msgid "You have been assigned to the Red Team " +msgstr "Вы попали в красную команду " + +#. Key: 9FF4964643BFF859CB6692B91D37AC4F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_104.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_104.Text +msgctxt ",9FF4964643BFF859CB6692B91D37AC4F" +msgid "Host a game" +msgstr "Организовать игру" + +#. Key: A05DB43247D7F3E6BBD46CA5AF18623C +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:WidgetTree.Clock.Text +#: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:WidgetTree.Clock.Text +msgctxt ",A05DB43247D7F3E6BBD46CA5AF18623C" +msgid "00:00" +msgstr "00:00" + +#. Key: A111107749C75E2CB467B3998AE048E5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",A111107749C75E2CB467B3998AE048E5" +msgid "Gamepad" +msgstr "Геймпад" + +#. Key: A3015C164B7B8ECECDCD4EAEB957BCC3 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(1 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(1 - Value).DisplayNameMap +msgctxt ",A3015C164B7B8ECECDCD4EAEB957BCC3" +msgid "Backward" +msgstr "Назад" + +#. Key: A32FF4184C5D7D9DDAF2A48CABEB2C40 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_C.PointLetterText +#: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_C.PointLetterText +msgctxt ",A32FF4184C5D7D9DDAF2A48CABEB2C40" +msgid "C" +msgstr "C" + +#. Key: A34A0D8E4314D6E1EA929488D87DF30A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",A34A0D8E4314D6E1EA929488D87DF30A" +msgid "Quick Slot 3" +msgstr "Быстрая ячейка 3" + +#. Key: A431A6284675D8AD0FA9C685CB59220D +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.ReturnButton.ButtonText +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.ReturnButton.ButtonText +msgctxt ",A431A6284675D8AD0FA9C685CB59220D" +msgid "Quit Game" +msgstr "Выйти из игры" + +#. Key: A622ACF8477B043394C3E3B869899D2E +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadPlatformName +msgctxt ",A622ACF8477B043394C3E3B869899D2E" +msgid "Xbox One" +msgstr "Xbox One" + +#. Key: A628D2D947BB3880B76494BDDB22BA26 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerName.W_SB_PlayerName_C:WidgetTree.PlayerNameWidget.Text +#: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerName.W_SB_PlayerName_C:WidgetTree.PlayerNameWidget.Text +msgctxt ",A628D2D947BB3880B76494BDDB22BA26" +msgid "{Player Name : very long text}" +msgstr "{Player Name : very long text}" + +#. Key: A69C5126480675E3817904A3358825C5 +#. SourceLocation: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileDescription +#: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileDescription +msgctxt ",A69C5126480675E3817904A3358825C5" +msgid "No gameplay here, just an example." +msgstr "Это не геймплей, а лишь пример." + +#. Key: A6D01DBD49AE1A91111473B4FA99C449 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",A6D01DBD49AE1A91111473B4FA99C449" +msgid "Crouch" +msgstr "Скрытное перемещение" + +#. Key: A6F6FE04408086953E35A69521479907 +#. SourceLocation: /Game/UI/Settings/Extensions/Subtitle/W_Settings_SubtitlePreview.W_Settings_SubtitlePreview_C:WidgetTree.Subtitles.PreviewText +#: /Game/UI/Settings/Extensions/Subtitle/W_Settings_SubtitlePreview.W_Settings_SubtitlePreview_C:WidgetTree.Subtitles.PreviewText +msgctxt ",A6F6FE04408086953E35A69521479907" +msgid "Leave fur on owners clothes cat dog hate mouse eat string barf pillow no baths hate everything. Mew stare at owner accusingly then wink purr for no reason yet commence midnight zoomies" +msgstr "Оставить шерсть на одежде хозяина кошка собака ненавидеть мышь сеть нить рвота полушка без купания ненавидеть всё. Мяу смотреть хозяин осуждение потом махнуть хвост мурр и ночной тыгыдык" + +#. Key: A734B1924414D31819EAE897DA322536 +#. SourceLocation: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:ExecuteUbergraph_B_GrantAbilityPad_ApplyGE [Script Bytecode] +#: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:ExecuteUbergraph_B_GrantAbilityPad_ApplyGE [Script Bytecode] +msgctxt ",A734B1924414D31819EAE897DA322536" +msgid "Charging" +msgstr "Заряжается" + +#. Key: A8101294485E0B66E99830BF54DDEF90 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(22).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(22).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",A8101294485E0B66E99830BF54DDEF90" +msgid "Fire Weapon (Auto)" +msgstr "Выстрел из оружия (авто)" + +#. Key: AAB8468C47F1A48D7E4DE5B47EFE64BF +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.PlayerNameWidget.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.PlayerNameWidget.Text +msgctxt ",AAB8468C47F1A48D7E4DE5B47EFE64BF" +msgid "Player Name" +msgstr "Имя игрока" + +#. Key: AB3DDDE340C74CB8814B06B99CBE1405 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",AB3DDDE340C74CB8814B06B99CBE1405" +msgid "Throw Grenade (Gamepad)" +msgstr "Бросить гранату (геймпад)" + +#. Key: AC4333F143A1E92BDC5CC98071AFDDD8 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",AC4333F143A1E92BDC5CC98071AFDDD8" +msgid "Reload (Gamepad)" +msgstr "Перезарядка (геймпад)" + +#. Key: AF1A053A4431F4B19820C3B5ACE7305B +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",AF1A053A4431F4B19820C3B5ACE7305B" +msgid "Auto-run" +msgstr "Автобег" + +#. Key: AF2FEF114EC65F6D21283AB9CCD03AFE +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatValueFormat +msgctxt ",AF2FEF114EC65F6D21283AB9CCD03AFE" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: AF7D54CF47CAF2BDD0322CA1DEE33BD8 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ADS_Speed.IMC_ADS_Speed.ContextDescription +#: /ShooterCore/Input/Mappings/IMC_ADS_Speed.IMC_ADS_Speed.ContextDescription +msgctxt ",AF7D54CF47CAF2BDD0322CA1DEE33BD8" +msgid "Input mapping context that will be applied when the player aims down sights. It makes the aim speed slower for better accuracy. See GA_ADS." +msgstr "Контекст привязки клавиш, который будет применяться, когда игрок смотрит в прицел. Снижает скорость прицеливания, но увеличивает точность. См. GA_ADS." + +#. Key: AF8FF73C44708FB3DBC17BA1C8EF3A88 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +msgctxt ",AF8FF73C44708FB3DBC17BA1C8EF3A88" +msgid "CPU (Render) Time: " +msgstr "Время графического процессора (рендеринг): " + +#. Key: B0637EB74FB5351D5E9B9C851ADC8094 +#. SourceLocation: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.Prompt.Text +#: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.Prompt.Text +msgctxt ",B0637EB74FB5351D5E9B9C851ADC8094" +msgid "Press any key to assign it to the action you chose." +msgstr "Нажмите любую клавишу, чтобы назначить её выбранному действию." + +#. Key: B356D1784244FCB7CBBC06B890B9513F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",B356D1784244FCB7CBBC06B890B9513F" +msgid "Move Forward" +msgstr "Движение вперёд" + +#. Key: B37841AC44D4BD9DE2DB33BF2C4BB79C +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +msgctxt ",B37841AC44D4BD9DE2DB33BF2C4BB79C" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: B3A131CB482DEF4F2D7D1A8BF033E132 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",B3A131CB482DEF4F2D7D1A8BF033E132" +msgid "Gamepad" +msgstr "Геймпад" + +#. Key: B49FD9F84FDAD53DE6CFA2AFF39FEB6A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",B49FD9F84FDAD53DE6CFA2AFF39FEB6A" +msgid "Gamepad" +msgstr "Геймпад" + +#. Key: B4E733404947D2A3E2909B8E58769923 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_103.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_103.Text +msgctxt ",B4E733404947D2A3E2909B8E58769923" +msgid "Network" +msgstr "Сеть" + +#. Key: B555EB214CBE76A07C4BEA82FE56BE6E +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +msgctxt ",B555EB214CBE76A07C4BEA82FE56BE6E" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: B5BEA0C34E8A6727C38ED4AD629909A6 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",B5BEA0C34E8A6727C38ED4AD629909A6" +msgid "Gamepad" +msgstr "Геймпад" + +#. Key: B61C2E384ACF8FA42E80B3A191AE888D +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +msgctxt ",B61C2E384ACF8FA42E80B3A191AE888D" +msgid "Packet Avg Size (in)" +msgstr "Средний размер пакетов (вх.)" + +#. Key: B97EA1CB4795D31B6123D49DA26A1632 +#. SourceLocation: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.MapTitle.Text +#: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.MapTitle.Text +msgctxt ",B97EA1CB4795D31B6123D49DA26A1632" +msgid "Map Title" +msgstr "Название карты" + +#. Key: BA912D0B4F8C97D580EF4FA72B5A5AD1 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +msgctxt ",BA912D0B4F8C97D580EF4FA72B5A5AD1" +msgid "Red" +msgstr "Красная" + +#. Key: BB1D87EF4B72728695BFC3A57AA2D93D +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BB1D87EF4B72728695BFC3A57AA2D93D" +msgid "Throw Grenade" +msgstr "Бросить гранату" + +#. Key: BC1A3F854C9C13F2AFD8CBA172E1FB14 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BC1A3F854C9C13F2AFD8CBA172E1FB14" +msgid "Aim Down Sight (Gamepad)" +msgstr "Посмотреть в прицел (геймпад)" + +#. Key: BD6A3FCD4A49AFB7B518C9B287E9F3C1 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BD6A3FCD4A49AFB7B518C9B287E9F3C1" +msgid "Jump (Gamepad)" +msgstr "Прыжок (геймпад)" + +#. Key: BE94897645662FD7F281D7A12C3A5BE7 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BE94897645662FD7F281D7A12C3A5BE7" +msgid "Aim Down Sight (Gamepad)" +msgstr "Посмотреть в прицел (геймпад)" + +#. Key: BEB829FE4D185E6F1C6BE7BF5B0A0A79 +#. SourceLocation: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileTitle +#: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileTitle +msgctxt ",BEB829FE4D185E6F1C6BE7BF5B0A0A79" +msgid "Control" +msgstr "Контроль" + +#. Key: BECBFEBD47CE68BB8EF76DBCE0062B7F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BECBFEBD47CE68BB8EF76DBCE0062B7F" +msgid "Crouch (Gamepad)" +msgstr "Скрытное перемещение (геймпад)" + +#. Key: BF526E50479F91151D4162865A6C42BE +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +msgctxt ",BF526E50479F91151D4162865A6C42BE" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: C048AC7F49BB5DB44D0533ADDB844C4B +#. SourceLocation: /Game/Weapons/GA_Weapon_Fire.Default__GA_Weapon_Fire_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +#: /Game/Weapons/GA_Weapon_Fire.Default__GA_Weapon_Fire_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +msgctxt ",C048AC7F49BB5DB44D0533ADDB844C4B" +msgid "No Ammo!" +msgstr "Нет патронов!" + +#. Key: C0C628BD460B784B8F63B8B6418FECBC +#. SourceLocation: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Text +#: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Text +msgctxt ",C0C628BD460B784B8F63B8B6418FECBC" +msgid "{Button Text}" +msgstr "{Button Text}" + +#. Key: C0DBC30B4209FF6393C994A39D2F2C68 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C0DBC30B4209FF6393C994A39D2F2C68" +msgid "Emote (Gamepad)" +msgstr "Эмоция (геймпад)" + +#. Key: C182696D4A8DBFB366382E9956D189AB +#. SourceLocation: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatValueFormat +#: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatValueFormat +msgctxt ",C182696D4A8DBFB366382E9956D189AB" +msgid "{StatValue}ms" +msgstr "{StatValue}ms" + +#. Key: C23A168F4D81EC273D8153B8DB4D90C9 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C23A168F4D81EC273D8153B8DB4D90C9" +msgid "Quick Slot 1" +msgstr "Быстрая ячейка 1" + +#. Key: C2B7E2E24A77C90AA83E20AB39BA3AF6 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C2B7E2E24A77C90AA83E20AB39BA3AF6" +msgid "Dash (Gamepad)" +msgstr "Рывок (геймпад)" + +#. Key: C4054EFA439919B343651C86A0B4DE02 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(19).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(19).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C4054EFA439919B343651C86A0B4DE02" +msgid "Jump" +msgstr "Прыжок" + +#. Key: C46362AF402EF874EE7CF79395EBB229 +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +msgctxt ",C46362AF402EF874EE7CF79395EBB229" +msgid "{GameMode} / " +msgstr "{GameMode} / " + +#. Key: C5D8D01643616ABFC4AB779CA744C936 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:ExecuteUbergraph_W_SessionBrowserScreen [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:ExecuteUbergraph_W_SessionBrowserScreen [Script Bytecode] +msgctxt ",C5D8D01643616ABFC4AB779CA744C936" +msgid "Session Search" +msgstr "Поиск сеанса" + +#. Key: C60573E9430B0CA68C582DB638DC7557 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.ContextDescription +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.ContextDescription +msgctxt ",C60573E9430B0CA68C582DB638DC7557" +msgid "Shooter Game IMC for gamepad" +msgstr "Шутер IMC для геймпада" + +#. Key: C630FB7D46193E54EF36A787FF33B87D +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",C630FB7D46193E54EF36A787FF33B87D" +msgid "Gamepad" +msgstr "Геймпад" + +#. Key: C6F3C387451A7A130B6978B359EBB820 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +msgctxt ",C6F3C387451A7A130B6978B359EBB820" +msgid "Packet Avg Size (out): " +msgstr "Средний размер пакетов (исх.): " + +#. Key: C811028C441CF902DA89719DBADF4DFE +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C811028C441CF902DA89719DBADF4DFE" +msgid "Reload Weapon" +msgstr "Перезарядить оружие" + +#. Key: C85074294F02CC433E62618A82E030EF +#. SourceLocation: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:ExecuteUbergraph_W_BuildConfiguration [Script Bytecode] +#: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:ExecuteUbergraph_W_BuildConfiguration [Script Bytecode] +msgctxt ",C85074294F02CC433E62618A82E030EF" +msgid "{BuildVer} ({BuildConfig})" +msgstr "{BuildVer} ({BuildConfig})" + +#. Key: C8D58E734369DF095BF3AF82E70ECA78 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +msgctxt ",C8D58E734369DF095BF3AF82E70ECA78" +msgid "CPU (RHI) Time: " +msgstr "Время, проведённое в аппаратном интерфейсе рендеринга каждого кадра: " + +#. Key: C934C5A1433979CE28245DA67A4D589D +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(0 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(0 - Value).DisplayNameMap +msgctxt ",C934C5A1433979CE28245DA67A4D589D" +msgid "BlendOut" +msgstr "BlendOut" + +#. Key: C94E68504461D73B167087A4C9715B35 +#. SourceLocation: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",C94E68504461D73B167087A4C9715B35" +msgid "Auto Rifle" +msgstr "Автомат" + +#. Key: CAA4C0B2442C2A679C985DA91241FFC2 +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsListEntry_Missing.W_SettingsListEntry_Missing_C:WidgetTree.Text_SettingName_1.Text +#: /Game/UI/Settings/Editors/W_SettingsListEntry_Missing.W_SettingsListEntry_Missing_C:WidgetTree.Text_SettingName_1.Text +msgctxt ",CAA4C0B2442C2A679C985DA91241FFC2" +msgid "No Editor Found" +msgstr "Редактор не найден" + +#. Key: CB9A026144D3CB6030370CAD4D3ECE82 +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +msgctxt ",CB9A026144D3CB6030370CAD4D3ECE82" +msgid "You have been assigned to the Blue Team " +msgstr "Вы попали в синюю команду " + +#. Key: CBB16DB74A682295FE6EBF9DB6B6D150 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",CBB16DB74A682295FE6EBF9DB6B6D150" +msgid "Gamepad" +msgstr "Геймпад" + +#. Key: CBB820B2438824B79FCF418F8C2BBA0B +#. SourceLocation: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:UserConstructionScript [Script Bytecode] +#: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:UserConstructionScript [Script Bytecode] +msgctxt ",CBB820B2438824B79FCF418F8C2BBA0B" +msgid "DAMAGE" +msgstr "УРОН" + +#. Key: CBDC0A2F4DA740D47489A2A6F20F3E84 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleButton.ButtonText +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleButton.ButtonText +msgctxt ",CBDC0A2F4DA740D47489A2A6F20F3E84" +msgid "Change" +msgstr "Изменить" + +#. Key: CDB9EE2B449672AD36E423825315D94A +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.MapLabel.Text +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.MapLabel.Text +msgctxt ",CDB9EE2B449672AD36E423825315D94A" +msgid "Map" +msgstr "Карта" + +#. Key: CE374A054872725046E790BED48F5270 +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileDescription +#: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileDescription +msgctxt ",CE374A054872725046E790BED48F5270" +msgid "Secure the control points along with your teammates to increase your score and win." +msgstr "Удерживайте контрольные точки вместе с товарищами по команде, чтобы заработать очки, необходимые для победы." + +#. Key: CF7B4D7D49C98DEAE65B65ADDA34699B +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",CF7B4D7D49C98DEAE65B65ADDA34699B" +msgid "Reload (Gamepad)" +msgstr "Перезарядка (геймпад)" + +#. Key: CFF7A17B45828BA9C4055A880528713C +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",CFF7A17B45828BA9C4055A880528713C" +msgid "Jump" +msgstr "Прыжок" + +#. Key: D04D248544CE15424096FCAD1C754FB6 +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Back.ButtonText +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Back.ButtonText +msgctxt ",D04D248544CE15424096FCAD1C754FB6" +msgid "Cancel" +msgstr "Отмена" + +#. Key: D086A5324B000302144FA2A57D925E87 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadCategory +msgctxt ",D086A5324B000302144FA2A57D925E87" +msgid "Wireless Controller" +msgstr "Беспроводной геймпад" + +#. Key: D0A00FC54C480DD66974159CB138B62A +#. SourceLocation: /ShooterCore/Blueprint/B_GrantInventory_Pad.B_GrantInventory_Pad_C:Text_GEN_VARIABLE.Text +#: /ShooterCore/Blueprint/B_GrantInventory_Pad.B_GrantInventory_Pad_C:Text_GEN_VARIABLE.Text +msgctxt ",D0A00FC54C480DD66974159CB138B62A" +msgid "DAMAGE" +msgstr "УРОН" + +#. Key: D1EF437A4F9FF5DE58443886BD514521 +#. SourceLocation: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:ExecuteUbergraph_W_LoadingScreenReasonDebugText [Script Bytecode] +#: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:ExecuteUbergraph_W_LoadingScreenReasonDebugText [Script Bytecode] +msgctxt ",D1EF437A4F9FF5DE58443886BD514521" +msgid "{Reason}..." +msgstr "{Reason}..." + +#. Key: D31F14D4403F6E0BFE4300987803596C +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",D31F14D4403F6E0BFE4300987803596C" +msgid "Gamepad" +msgstr "Геймпад" + +#. Key: D41C83174B68891CB462CF8B98EF47FA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",D41C83174B68891CB462CF8B98EF47FA" +msgid "Jump (Gamepad)" +msgstr "Прыжок (геймпад)" + +#. Key: D449930A4AAF2B5A7B5C9489D4C789E2 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +msgctxt ",D449930A4AAF2B5A7B5C9489D4C789E2" +msgid "Packet Loss (out)" +msgstr "Потеря пакетов (исх.)" + +#. Key: D540E579477DAD25CE81238B49F38B8D +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",D540E579477DAD25CE81238B49F38B8D" +msgid "Fire Weapon (Gamepad)" +msgstr "Выстрел из оружия (геймпад)" + +#. Key: D61464C3432B48D61DE5E38D517C717F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",D61464C3432B48D61DE5E38D517C717F" +msgid "Move (Gamepad)" +msgstr "Перемещение (геймпад)" + +#. Key: D7C1014D45690433D5ADC79C410A3428 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +msgctxt ",D7C1014D45690433D5ADC79C410A3428" +msgid "{StatValue} B" +msgstr "{StatValue} Б" + +#. Key: DA149703481BAEA4AA828EA651B5648B +#. SourceLocation: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.ExperienceTitle.Text +#: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.ExperienceTitle.Text +msgctxt ",DA149703481BAEA4AA828EA651B5648B" +msgid "Experience Title" +msgstr "Титул за опыт" + +#. Key: DA1D92AA4BF4946A347E7E8C0CB31DC2 +#. SourceLocation: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C.DisplayName +#: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C.DisplayName +msgctxt ",DA1D92AA4BF4946A347E7E8C0CB31DC2" +msgid "Shotgun" +msgstr "Дробовик" + +#. Key: DAA263C04E31DADC56B7B6B783E3998D +#. SourceLocation: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:Text_GEN_VARIABLE.Text +#: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:Text_GEN_VARIABLE.Text +msgctxt ",DAA263C04E31DADC56B7B6B783E3998D" +msgid "DAMAGE" +msgstr "УРОН" + +#. Key: DB414375406E207B5FE8788EA419365F +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:WidgetTree.DefeatMessage.Text +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:WidgetTree.DefeatMessage.Text +msgctxt ",DB414375406E207B5FE8788EA419365F" +msgid "Defeat" +msgstr "Поражение" + +#. Key: DCCB65AC4D758CAE0B5EA8BCF70937F8 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",DCCB65AC4D758CAE0B5EA8BCF70937F8" +msgid "Move Left" +msgstr "Движение влево" + +#. Key: DD47266C480F60C2E35E62AD5AD83AEB +#. SourceLocation: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileTitle +#: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileTitle +msgctxt ",DD47266C480F60C2E35E62AD5AD83AEB" +msgid "Exploder" +msgstr "Взрыватель" + +#. Key: DD77478E46DDFB6910CE2EBE9EB5718F +#. SourceLocation: /ShooterCore/UserInterface/Notifications/Accolades/W_AccoladeToast.W_AccoladeToast_C:WidgetTree.TextWidget.Text +#: /ShooterCore/UserInterface/Notifications/Accolades/W_AccoladeToast.W_AccoladeToast_C:WidgetTree.TextWidget.Text +msgctxt ",DD77478E46DDFB6910CE2EBE9EB5718F" +msgid "Accolade Name" +msgstr "Название награды" + +#. Key: DDDC55F044A6D009AE3FC89634A4FBE3 +#. SourceLocation: Config/DefaultInput.ini:38 +#: Config/DefaultInput.ini:38 +msgctxt ",DDDC55F044A6D009AE3FC89634A4FBE3" +msgid "Back" +msgstr "Назад" + +#. Key: DE1F25434D413F7B785F099C479D589C +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile2.ExperienceDisplayName +#: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile2.ExperienceDisplayName +msgctxt ",DE1F25434D413F7B785F099C479D589C" +msgid "Example\r\nExperience 2" +msgstr "Пример\r\nОпыт 2" + +#. Key: DE90FC2F465DB72035383EAA5C085C9E +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +msgctxt ",DE90FC2F465DB72035383EAA5C085C9E" +msgid "Packet Avg Size (out)" +msgstr "Средний размер пакетов (исх.)" + +#. Key: DEF9DA8849FC478F8621F3A509D4000F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeButton.ButtonText +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeButton.ButtonText +msgctxt ",DEF9DA8849FC478F8621F3A509D4000F" +msgid "Change" +msgstr "Изменить" + +#. Key: DF7DB3EE4CE76EEB0D84159A0FAAD6A3 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",DF7DB3EE4CE76EEB0D84159A0FAAD6A3" +msgid "Aim Down Sight" +msgstr "Посмотреть в прицел" + +#. Key: E00B7D5C46A46ECB9DE262966BFD5C57 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +msgctxt ",E00B7D5C46A46ECB9DE262966BFD5C57" +msgid "Packet Send Rate" +msgstr "Частота отправки пакетов" + +#. Key: E064C0B046D9196D3BFDA9B87E1E857E +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_UserConnectionStatus.W_UserConnectionStatus_C:ExecuteUbergraph_W_UserConnectionStatus [Script Bytecode] +#: /ShooterCore/UserInterface/ScoreBoard/W_UserConnectionStatus.W_UserConnectionStatus_C:ExecuteUbergraph_W_UserConnectionStatus [Script Bytecode] +msgctxt ",E064C0B046D9196D3BFDA9B87E1E857E" +msgid "{Ping} ms" +msgstr "{Ping} мс" + +#. Key: E135EDB34B4D040567F82E8317B2466C +#. SourceLocation: /Game/UI/Foundation/Subtitles/W_SubtitleDisplayHost.W_SubtitleDisplayHost_C:WidgetTree.SubtitleDisplay.PreviewText +#: /Game/UI/Foundation/Subtitles/W_SubtitleDisplayHost.W_SubtitleDisplayHost_C:WidgetTree.SubtitleDisplay.PreviewText +msgctxt ",E135EDB34B4D040567F82E8317B2466C" +msgid "Subtitles live here" +msgstr "Здесь находятся субтитры" + +#. Key: E1EF205E4368573D6E8ABEA7BF0DBC6E +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileTitle +#: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileTitle +msgctxt ",E1EF205E4368573D6E8ABEA7BF0DBC6E" +msgid "Elimination" +msgstr "Устранение" + +#. Key: E3BFBDD142F276564D9A2082F20E521A +#. SourceLocation: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.BP_GameplayEffect_Pad2.Text.Text +#: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.BP_GameplayEffect_Pad2.Text.Text +msgctxt ",E3BFBDD142F276564D9A2082F20E521A" +msgid "HEAL" +msgstr "ИСЦЕЛЕНИЕ" + +#. Key: E40DBDA84BB0A625640CE890772DF399 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:ExecuteUbergraph_W_ItemAcquiredList [Script Bytecode] +#: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:ExecuteUbergraph_W_ItemAcquiredList [Script Bytecode] +msgctxt ",E40DBDA84BB0A625640CE890772DF399" +msgid "{Count}x {ItemName}" +msgstr "{Count}x {ItemName}" + +#. Key: E457F86B42FC1EF1BE36F7A9F2FE0A65 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.10.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.10.DisplayName +msgctxt ",E457F86B42FC1EF1BE36F7A9F2FE0A65" +msgid "Rampage" +msgstr "Бойня" + +#. Key: E4F45B9C46754466F73D12AFB2B2191F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",E4F45B9C46754466F73D12AFB2B2191F" +msgid "Gamepad" +msgstr "Геймпад" + +#. Key: E5D0FACC49757D31B57103AD32D851F4 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamName.Text +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamName.Text +msgctxt ",E5D0FACC49757D31B57103AD32D851F4" +msgid "Red" +msgstr "Красная" + +#. Key: E6D245554B9583B2462D83A367EF32C7 +#. SourceLocation: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C.DisplayName +#: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C.DisplayName +msgctxt ",E6D245554B9583B2462D83A367EF32C7" +msgid "HealPickup" +msgstr "Подбор аптечки" + +#. Key: E6F3933C44E632BE4BF96287CE8E39FA +#. SourceLocation: /TopDownArena/Game/Pickups/GE_BombRangeUp.Default__GE_BombRangeUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +#: /TopDownArena/Game/Pickups/GE_BombRangeUp.Default__GE_BombRangeUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +msgctxt ",E6F3933C44E632BE4BF96287CE8E39FA" +msgid "Range Up" +msgstr "Повышенная дальность" + +#. Key: E7A1AD66427FB74804771781F29C383A +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Text +msgctxt ",E7A1AD66427FB74804771781F29C383A" +msgid "Quickplay" +msgstr "Быстрая игра" + +#. Key: E7CF7EBE46557265F664F7998029E2BF +#. SourceLocation: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +#: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +msgctxt ",E7CF7EBE46557265F664F7998029E2BF" +msgid "Already Full of Ammo" +msgstr "Боезапас уже полон" + +#. Key: E80A379D47E62430134083927BC1822D +#. SourceLocation: /Game/UI/Hud/W_Healthbar.W_Healthbar_C:WidgetTree.EliminatedText.Text +#: /Game/UI/Hud/W_Healthbar.W_Healthbar_C:WidgetTree.EliminatedText.Text +msgctxt ",E80A379D47E62430134083927BC1822D" +msgid "Eliminated" +msgstr "Уничтожен" + +#. Key: E88A30284EF241C93E5C8E87815FE9D5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",E88A30284EF241C93E5C8E87815FE9D5" +msgid "Emote" +msgstr "Эмоция" + +#. Key: E88BD12F4EE26671CCDBAD86C10DD6B1 +#. SourceLocation: /Game/System/Teams/TeamDA_Red.TeamDA_Red.TeamShortName +#: /Game/System/Teams/TeamDA_Red.TeamDA_Red.TeamShortName +msgctxt ",E88BD12F4EE26671CCDBAD86C10DD6B1" +msgid "Red" +msgstr "Красный" + +#. Key: E95CC0B641115D1DDAB1AD99CD8FAD73 +#. SourceLocation: /Game/UI/PerfStats/W_SingleGraphStat.W_SingleGraphStat_C:WidgetTree.TODO_Label.Text +#: /Game/UI/PerfStats/W_SingleGraphStat.W_SingleGraphStat_C:WidgetTree.TODO_Label.Text +msgctxt ",E95CC0B641115D1DDAB1AD99CD8FAD73" +msgid "TODO" +msgstr "TODO" + +#. Key: EA46B8EE42F2A1D44E88A9A162D7D677 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EA46B8EE42F2A1D44E88A9A162D7D677" +msgid "Fire Weapon Auto (Gamepad)" +msgstr "Авт. выстрел из оружия (геймпад)" + +#. Key: EB6CF8C849DA8AE7EEA5F199FA1F8124 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +msgctxt ",EB6CF8C849DA8AE7EEA5F199FA1F8124" +msgid "GPU Time" +msgstr "Время графического процессора" + +#. Key: EB97A3DA46CD668B0DC20DA5F93AFEF8 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.5.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.5.DisplayName +msgctxt ",EB97A3DA46CD668B0DC20DA5F93AFEF8" +msgid "Spree" +msgstr "Череда" + +#. Key: EB9904634A9A98FC8D7B1CAD08D4E023 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +msgctxt ",EB9904634A9A98FC8D7B1CAD08D4E023" +msgid "Server FPS: " +msgstr "Частота смены кадров на сервере: " + +#. Key: EBBBFEDF43EA7E7D705E9F94844915C1 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EBBBFEDF43EA7E7D705E9F94844915C1" +msgid "Melee" +msgstr "Ближний бой" + +#. Key: ED7C842241D3DC70AF8DDCADC5669C5E +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_Default.Text +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_Default.Text +msgctxt ",ED7C842241D3DC70AF8DDCADC5669C5E" +msgid "Use left stick to adjust the corners\r\nso it lines up with the edges of your display." +msgstr "Используйте левый джойстик для корректировки\r\nположения углов в соответствии с краями вашего экрана." + +#. Key: EDE4E7574944C842E9C1CF8E0BB333D7 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EDE4E7574944C842E9C1CF8E0BB333D7" +msgid "Auto-run" +msgstr "Автобег" + +#. Key: EE915B9949435E9D0BF1AF9E18D5ECFA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EE915B9949435E9D0BF1AF9E18D5ECFA" +msgid "Crouch (Gamepad)" +msgstr "Скрытное перемещение (геймпад)" + +#. Key: EFC808434B60DD86D6F31486D1671CB5 +#. SourceLocation: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.EscapeText.Text +#: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.EscapeText.Text +msgctxt ",EFC808434B60DD86D6F31486D1671CB5" +msgid "Press escape to cancel." +msgstr "Нажмите Escape, чтобы отменить." + +#. Key: F046E8AA444FE70AB3EA6484271E706D +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +msgctxt ",F046E8AA444FE70AB3EA6484271E706D" +msgid "You're All Winners" +msgstr "Вы все победители" + +#. Key: F104DF424959AA30FB62D98DDA7E93A1 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(0 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(0 - Value).DisplayNameMap +msgctxt ",F104DF424959AA30FB62D98DDA7E93A1" +msgid "Forward" +msgstr "Вперёд" + +#. Key: F1DF959B4B4CE6C2C4BC48BE574A864A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F1DF959B4B4CE6C2C4BC48BE574A864A" +msgid "Show Scoreboard" +msgstr "Показать таблицу лидеров" + +#. Key: F277CCB64896F33E243D3F946AD0A430 +#. SourceLocation: /Game/System/Teams/TeamDA_Green.TeamDA_Green.TeamShortName +#: /Game/System/Teams/TeamDA_Green.TeamDA_Green.TeamShortName +msgctxt ",F277CCB64896F33E243D3F946AD0A430" +msgid "Green" +msgstr "Зелёный" + +#. Key: F285E5FC42CE6BFF45B2859C07EEAA16 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +msgctxt ",F285E5FC42CE6BFF45B2859C07EEAA16" +msgid "Blue" +msgstr "Синяя" + +#. Key: F287F4344F47BC35111284922366556A +#. SourceLocation: /Game/UI/DT_UniversalActions.DT_UniversalActions.DefaultBack.DisplayName +#: /Game/UI/DT_UniversalActions.DT_UniversalActions.DefaultBack.DisplayName +msgctxt ",F287F4344F47BC35111284922366556A" +msgid "Back" +msgstr "Назад" + +#. Key: F2A6DADA427AEA90427ED9BBC7BA3FE5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F2A6DADA427AEA90427ED9BBC7BA3FE5" +msgid "Melee" +msgstr "Ближний бой" + +#. Key: F348282746973F4272D935808BCD661C +#. SourceLocation: /Game/UI/Menu/W_LyraExperienceTileButton.Default__W_LyraExperienceTileButton_C.ButtonText +#: /Game/UI/Menu/W_LyraExperienceTileButton.Default__W_LyraExperienceTileButton_C.ButtonText +msgctxt ",F348282746973F4272D935808BCD661C" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: F44F201F4E21916ECEFC679E7C5E9C06 +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_SecondaryKey.ButtonText +#: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_SecondaryKey.ButtonText +msgctxt ",F44F201F4E21916ECEFC679E7C5E9C06" +msgid "Not Bound" +msgstr "Не связан" + +#. Key: F4D4E89A4F138F69C636A492C1433F1F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +msgctxt ",F4D4E89A4F138F69C636A492C1433F1F" +msgid "LAN" +msgstr "Локальная" + +#. Key: F4F0B6AC45671B37F00C5AA7E1338255 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F4F0B6AC45671B37F00C5AA7E1338255" +msgid "Fire Weapon" +msgstr "Выстрел из оружия" + +#. Key: F6BE09AA4AEC420C662494804E10C5B4 +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.StartGameButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.StartGameButton.ButtonText +msgctxt ",F6BE09AA4AEC420C662494804E10C5B4" +msgid "Play Lyra" +msgstr "Играть в Lyra" + +#. Key: F750C0964719C179EA361E81B4A7C1FF +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",F750C0964719C179EA361E81B4A7C1FF" +msgid "Gamepad" +msgstr "Геймпад" + +#. Key: F76179C942EC16CBB508289FDCC909EA +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F76179C942EC16CBB508289FDCC909EA" +msgid "Melee (Gamepad)" +msgstr "Ближний бой (геймпад)" + +#. Key: F79DA43B4FB1FE5DADBA00B783B2A188 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +msgctxt ",F79DA43B4FB1FE5DADBA00B783B2A188" +msgid "Idle Time" +msgstr "Время неактивности" + +#. Key: F815711D4267ECA881EBEEA2E84F2113 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/W_InventoryScreen.W_InventoryScreen_C:WidgetTree.CommonTextBlock_334.Text +#: /ShooterMaps/PROTO/InventoryTest/W_InventoryScreen.W_InventoryScreen_C:WidgetTree.CommonTextBlock_334.Text +msgctxt ",F815711D4267ECA881EBEEA2E84F2113" +msgid "Inventory" +msgstr "Инвентарь" + +#. Key: F9B4952E40D27CA896719E8DF06A9556 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatDisplayName +msgctxt ",F9B4952E40D27CA896719E8DF06A9556" +msgid "Client FPS: " +msgstr "Клиент FPS: " + +#. Key: FADD548E4F869905182BF5B5E276B973 +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.QuitButton_EditorOnly.ButtonText +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.QuitButton_EditorOnly.ButtonText +msgctxt ",FADD548E4F869905182BF5B5E276B973" +msgid "Stop Play-in-Editor" +msgstr "Остановить воспроизведение в редакторе" + +#. Key: FB69B8C24C0DA4B3019E24AD285015DF +#. SourceLocation: /TopDownArena/Game/Pickups/GE_BombCountUp.Default__GE_BombCountUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +#: /TopDownArena/Game/Pickups/GE_BombCountUp.Default__GE_BombCountUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +msgctxt ",FB69B8C24C0DA4B3019E24AD285015DF" +msgid "Bomb Count Up" +msgstr "Количество бомб увеличено" + +#. Key: FBB001FD475DBE7B05BCB58F061F343B +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Text +msgctxt ",FBB001FD475DBE7B05BCB58F061F343B" +msgid "Browse" +msgstr "Просмотр" + +#. Key: FD2D45F3495717DCCEA955B15C6DE989 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",FD2D45F3495717DCCEA955B15C6DE989" +msgid "Move Left" +msgstr "Движение влево" + +#. Key: FD741FBF47ECCCBA58BE70A24D3BC4B5 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeText.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeText.Text +msgctxt ",FD741FBF47ECCCBA58BE70A24D3BC4B5" +msgid "{Online Mode}" +msgstr "{Online Mode}" + +#. Key: FE2F4C5D4D505156F3E6A182F8C1AB9B +#. SourceLocation: /Game/Input/Configs/PMI_Default_KBM.PMI_Default_KBM.ConfigDisplayName +#: /Game/Input/Configs/PMI_Default_KBM.PMI_Default_KBM.ConfigDisplayName +msgctxt ",FE2F4C5D4D505156F3E6A182F8C1AB9B" +msgid "Default Keyboard & Mouse" +msgstr "Клавиатура и мышь по умолчанию" + +#. Key: FE4CB0BC4B3EA54CFED75BA71963A047 +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +msgctxt ",FE4CB0BC4B3EA54CFED75BA71963A047" +msgid "Victorious" +msgstr "Победа" + +#. Key: FE6097764FD18465D81CDB885CD0AE85 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_104.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_104.Text +msgctxt ",FE6097764FD18465D81CDB885CD0AE85" +msgid "Join a game" +msgstr "Присоединиться к игре" + +#. Key: FED210144D5364173EB129A6E0D5F155 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",FED210144D5364173EB129A6E0D5F155" +msgid "Show Scoreboard (Gamepad)" +msgstr "Показать таблицу лидеров (геймпад)" + +#. Key: FEEA210A406D833FC25B59A3E00EBD45 +#. SourceLocation: /Game/Input/Configs/PMI_Default_Gamepad.PMI_Default_Gamepad.ConfigDisplayName +#: /Game/Input/Configs/PMI_Default_Gamepad.PMI_Default_Gamepad.ConfigDisplayName +msgctxt ",FEEA210A406D833FC25B59A3E00EBD45" +msgid "Default Gamepad" +msgstr "Геймпад по умолчанию" + +#. Key: FFEED97D46650ADD5F31868DB48D4CDE +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +msgctxt ",FFEED97D46650ADD5F31868DB48D4CDE" +msgid " / {MaxPlayers}" +msgstr " / {MaxPlayers}" + +#. Key: Unbound +#. SourceLocation: Plugins/CommonGame/Source/Private/CommonPlayerInputKey.cpp:339 +#: Plugins/CommonGame/Source/Private/CommonPlayerInputKey.cpp:339 +msgctxt "CommonKeybindWidget,Unbound" +msgid "Unbound" +msgstr "Не привязано" + +#. Key: Error_FindSessionAlreadyInProgress +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:671 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:671 +msgctxt "CommonUser,Error_FindSessionAlreadyInProgress" +msgid "Session search already in progress" +msgstr "Поиск сеанса уже выполняется" + +#. Key: Error_FindSessionBadPlayer +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:678 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:678 +msgctxt "CommonUser,Error_FindSessionBadPlayer" +msgid "Session search was not provided a local player" +msgstr "Поиск сеанса не был предоставлен локальному игроку" + +#. Key: Error_FindSessionV1Failed +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1001 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1001 +msgctxt "CommonUser,Error_FindSessionV1Failed" +msgid "Find session failed" +msgstr "Не удалось найти сеанс" + +#. Key: GuestNickname +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:246 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:246 +msgctxt "CommonUser,GuestNickname" +msgid "Guest" +msgstr "Гость" + +#. Key: InvalidPlatformUser +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1398 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1398 +msgctxt "CommonUser,InvalidPlatformUser" +msgid "Invalid Platform User" +msgstr "Недопустимый пользователь платформы" + +#. Key: LoginFailedEarly +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/AsyncAction_CommonUserInitialize.cpp:59 +#: Plugins/CommonUser/Source/CommonUser/Private/AsyncAction_CommonUserInitialize.cpp:59 +msgctxt "CommonUser,LoginFailedEarly" +msgid "Unable to start login process" +msgstr "Не удается запустить процесс входа в систему." + +#. Key: LoginFailedTitle +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1317 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1317 +msgctxt "CommonUser,LoginFailedTitle" +msgid "Login Failure" +msgstr "Ошибка при выполнении входа" + +#. Key: PrivilegeCanCommunicateViaTextOnline +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2110 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2110 +msgctxt "CommonUser,PrivilegeCanCommunicateViaTextOnline" +msgid "communicate with text" +msgstr "общаться текстом" + +#. Key: PrivilegeCanCommunicateViaVoiceOnline +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2112 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2112 +msgctxt "CommonUser,PrivilegeCanCommunicateViaVoiceOnline" +msgid "communicate with voice" +msgstr "общаться голосом" + +#. Key: PrivilegeCanPlay +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2106 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2106 +msgctxt "CommonUser,PrivilegeCanPlay" +msgid "play the game" +msgstr "играть в игру" + +#. Key: PrivilegeCanPlayOnline +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2108 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2108 +msgctxt "CommonUser,PrivilegeCanPlayOnline" +msgid "play online" +msgstr "играть онлайн" + +#. Key: PrivilegeCanUseCrossPlay +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2116 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2116 +msgctxt "CommonUser,PrivilegeCanUseCrossPlay" +msgid "play with other platforms" +msgstr "играть с другими платформами" + +#. Key: PrivilegeCanUseUserGeneratedContent +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2114 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2114 +msgctxt "CommonUser,PrivilegeCanUseUserGeneratedContent" +msgid "access user content" +msgstr "получить доступ к пользовательскому контенту" + +#. Key: PrivilegeFailureFormat +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1711 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1711 +msgctxt "CommonUser,PrivilegeFailureFormat" +msgid "{0} to {1}" +msgstr "{0} в {1}" + +#. Key: ResultAccountTypeRestricted +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2142 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2142 +msgctxt "CommonUser,ResultAccountTypeRestricted" +msgid "This account type does not have access" +msgstr "У учётных записей этого типа доступа нет." + +#. Key: ResultAccountUseRestricted +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2144 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2144 +msgctxt "CommonUser,ResultAccountUseRestricted" +msgid "This account is not allowed" +msgstr "Использовать эту учётную запись нельзя." + +#. Key: ResultAgeRestricted +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2140 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2140 +msgctxt "CommonUser,ResultAgeRestricted" +msgid "This age restricted account is not allowed" +msgstr "Использовать эту учётную запись с возрастным ограничением нельзя." + +#. Key: ResultAvailable +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2130 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2130 +msgctxt "CommonUser,ResultAvailable" +msgid "The user is allowed" +msgstr "Пользователь разрешён." + +#. Key: ResultLicenseInvalid +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2134 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2134 +msgctxt "CommonUser,ResultLicenseInvalid" +msgid "A valid game license is required" +msgstr "Необходима действующая игровая лицензия." + +#. Key: ResultNetworkConnectionUnavailable +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2138 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2138 +msgctxt "CommonUser,ResultNetworkConnectionUnavailable" +msgid "A network connection is required" +msgstr "Необходимо подключение к сети." + +#. Key: ResultPlatformFailure +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2146 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2146 +msgctxt "CommonUser,ResultPlatformFailure" +msgid "Not allowed" +msgstr "Не разрешено." + +#. Key: ResultUnknown +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2128 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2128 +msgctxt "CommonUser,ResultUnknown" +msgid "Unknown if the user is allowed" +msgstr "Неизвестно, если пользователь разрешён." + +#. Key: ResultUserNotLoggedIn +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2132 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2132 +msgctxt "CommonUser,ResultUserNotLoggedIn" +msgid "The user must login" +msgstr "Пользователь должен осуществить вход." + +#. Key: VersionOutdated +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2136 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2136 +msgctxt "CommonUser,VersionOutdated" +msgid "The game or hardware needs to be updated" +msgstr "Необходимо обновить игру или аппаратное обеспечение." + +#. Key: DevDynamicDetailsFormat +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSetting.cpp:292 +#: Plugins/GameSettings/Source/Private/GameSetting.cpp:292 +msgctxt "GameSetting,DevDynamicDetailsFormat" +msgid "{0}{1}" +msgstr "{0}{1}" + +#. Key: DisabledOptionReasonLine +#. SourceLocation: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:106 +#: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:106 +msgctxt "GameSetting,DisabledOptionReasonLine" +msgid " There are fewer options than available due to Parental Controls." +msgstr " Настроек меньше, чем доступно, из-за родительского контроля." + +#. Key: DisabledReasonLine +#. SourceLocation: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:100 +#: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:100 +msgctxt "GameSetting,DisabledReasonLine" +msgid " {0}" +msgstr " {0}" + +#. Key: OnlyPrimaryPlayerEditable +#. SourceLocation: Plugins/GameSettings/Source/Private/EditCondition/WhenPlayingAsPrimaryPlayer.cpp:19 +#: Plugins/GameSettings/Source/Private/EditCondition/WhenPlayingAsPrimaryPlayer.cpp:19 +msgctxt "GameSetting,OnlyPrimaryPlayerEditable" +msgid "Can only be changed by the primary player." +msgstr "Может изменяться только основным игроком." + +#. Key: PercentFormat +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSettingValueScalarDynamic.cpp:11 +#: Plugins/GameSettings/Source/Private/GameSettingValueScalarDynamic.cpp:11 +msgctxt "GameSetting,PercentFormat" +msgid "{0}%" +msgstr "{0}%" + +#. Key: WarningReasonLine +#. SourceLocation: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:76 +#: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:76 +msgctxt "GameSetting,WarningReasonLine" +msgid " {0}" +msgstr " {0}" + +#. Key: OFF +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:189 +#: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:189 +msgctxt "GameSettingValueDiscreteDynamic,OFF" +msgid "OFF" +msgstr "ВЫКЛ" + +#. Key: ON +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:190 +#: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:190 +msgctxt "GameSettingValueDiscreteDynamic,ON" +msgid "ON" +msgstr "ВКЛ" + +#. Key: PayloadOutTooltip +#. SourceLocation: Plugins/GameplayMessageRouter/Source/GameplayMessageNodes/Private/K2Node_AsyncAction_ListenForGameplayMessages.cpp:53 +#: Plugins/GameplayMessageRouter/Source/GameplayMessageNodes/Private/K2Node_AsyncAction_ListenForGameplayMessages.cpp:53 +msgctxt "K2Node,PayloadOutTooltip" +msgid "\n\nThe message structure that we received" +msgstr "\n\nСтруктура сообщения, которое мы получили" + +#. Key: AdvancedGraphics_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:588 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:588 +msgctxt "Lyra,AdvancedGraphics_Name" +msgid "Advanced Graphics" +msgstr "Улучшенная графика" + +#. Key: AntiAliasing_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:446 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:446 +msgctxt "Lyra,AntiAliasing_Description" +msgid "Anti-Aliasing reduces jaggy artifacts along geometry edges. Increasing this setting will make edges look smoother, but can reduce performance. Higher settings mean more anti-aliasing." +msgstr "Сглаживание уменьшает неровности геометрии артефактов. Увеличение этого параметра сделает края более гладкими, но может снизить производительность. При более высоких настройках сглаживания будет больше." + +#. Key: AntiAliasing_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:445 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:445 +msgctxt "Lyra,AntiAliasing_Name" +msgid "Anti-Aliasing" +msgstr "Сглаживание" + +#. Key: AntiAliasingEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:453 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:453 +msgctxt "Lyra,AntiAliasingEpic" +msgid "Epic" +msgstr "Эпический" + +#. Key: AntiAliasingHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:452 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:452 +msgctxt "Lyra,AntiAliasingHigh" +msgid "High" +msgstr "Высокий" + +#. Key: AntiAliasingLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:450 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:450 +msgctxt "Lyra,AntiAliasingLow" +msgid "Off" +msgstr "Выкл" + +#. Key: AntiAliasingMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:451 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:451 +msgctxt "Lyra,AntiAliasingMedium" +msgid "Medium" +msgstr "Средний" + +#. Key: AudioCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:31 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:31 +msgctxt "Lyra,AudioCollection_Name" +msgid "Audio" +msgstr "Звук" + +#. Key: AudioOutputDevice_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:240 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:240 +msgctxt "Lyra,AudioOutputDevice_Description" +msgid "Changes the audio output device for game audio (not voice chat)." +msgstr "Изменяет выходное аудиоустройство для звука в игре (не для голосового чата)." + +#. Key: AudioOutputDevice_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:239 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:239 +msgctxt "Lyra,AudioOutputDevice_Name" +msgid "Audio Output Device" +msgstr "Выходное аудиоустройство" + +#. Key: AutoSetQuality_Action +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:314 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:314 +msgctxt "Lyra,AutoSetQuality_Action" +msgid "Auto-Set" +msgstr "Автонастройка" + +#. Key: AutoSetQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:311 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:311 +msgctxt "Lyra,AutoSetQuality_Description" +msgid "Automatically configure the graphics quality options based on a benchmark of the hardware." +msgstr "Автоматически настройте параметры качества графики на основе эталонного теста оборудования." + +#. Key: AutoSetQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:310 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:310 +msgctxt "Lyra,AutoSetQuality_Name" +msgid "Auto-Set Quality" +msgstr "Автонастройка качества" + +#. Key: BackgroundAudio_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:258 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:258 +msgctxt "Lyra,BackgroundAudio_Description" +msgid "Turns game audio on/off when the game is in the background. When on, the game audio will continue to play when the game is minimized, or another window is focused." +msgstr "Включает/выключает звук в игре, когда игра запущена в фоновом режиме. Если этот параметр включён, звук в игре продолжит воспроизводиться при сворачивании игры или выборе другого окна." + +#. Key: BackgroundAudio_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:257 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:257 +msgctxt "Lyra,BackgroundAudio_Name" +msgid "Background Audio" +msgstr "Фоновый звук" + +#. Key: BasicSensitivityCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:139 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:139 +msgctxt "Lyra,BasicSensitivityCollection_Name" +msgid "Sensitivity" +msgstr "Чувствительность" + +#. Key: Brightness_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:213 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:213 +msgctxt "Lyra,Brightness_Description" +msgid "Adjusts the brightness." +msgstr "Регулирует яркость." + +#. Key: Brightness_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:212 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:212 +msgctxt "Lyra,Brightness_Name" +msgid "Brightness" +msgstr "Яркость" + +#. Key: BrightnessAdjustInstructions +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:83 +#: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:83 +msgctxt "Lyra,BrightnessAdjustInstructions" +msgid "Use {0} to adjust the brightness" +msgstr "Используйте {0} для регулировки яркости" + +#. Key: BrightnessFormat +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:219 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:219 +msgctxt "Lyra,BrightnessFormat" +msgid "{0}%" +msgstr "{0}%" + +#. Key: ColorBlindMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:175 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:175 +msgctxt "Lyra,ColorBlindMode_Description" +msgid "Using the provided images, test out the different color blind modes to find a color correction that works best for you." +msgstr "Используя предоставленные изображения, протестируйте различные режимы цветовой слепоты, чтобы найти наиболее подходящую для вас коррекцию цвета." + +#. Key: ColorBlindMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:174 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:174 +msgctxt "Lyra,ColorBlindMode_Name" +msgid "Color Blind Mode" +msgstr "Режим цветовой слепоты" + +#. Key: ColorBlindRotatorSettingDeuteranope +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:181 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:181 +msgctxt "Lyra,ColorBlindRotatorSettingDeuteranope" +msgid "Deuteranope" +msgstr "Дейтераноп" + +#. Key: ColorBlindRotatorSettingOff +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:180 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:180 +msgctxt "Lyra,ColorBlindRotatorSettingOff" +msgid "Off" +msgstr "Выкл" + +#. Key: ColorBlindRotatorSettingProtanope +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:182 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:182 +msgctxt "Lyra,ColorBlindRotatorSettingProtanope" +msgid "Protanope" +msgstr "Протаноп" + +#. Key: ColorBlindRotatorSettingTritanope +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:183 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:183 +msgctxt "Lyra,ColorBlindRotatorSettingTritanope" +msgid "Tritanope" +msgstr "Тританоп" + +#. Key: ColorBlindStrength_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:194 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:194 +msgctxt "Lyra,ColorBlindStrength_Description" +msgid "Using the provided images, test out the different strengths to find a color correction that works best for you." +msgstr "Используя предоставленные изображения, протестируйте различную интенсивность, чтобы найти наиболее подходящую для вас коррекцию цвета." + +#. Key: ColorBlindStrength_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:193 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:193 +msgctxt "Lyra,ColorBlindStrength_Name" +msgid "Color Blind Strength" +msgstr "Интенсивность фильтра цветовой слепоты" + +#. Key: ControllerHardware_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:47 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:47 +msgctxt "Lyra,ControllerHardware_Description" +msgid "The type of controller you're using." +msgstr "Тип используемого вами контроллера." + +#. Key: ControllerHardware_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:46 +msgctxt "Lyra,ControllerHardware_Name" +msgid "Controller Hardware" +msgstr "Тип контроллера" + +#. Key: DeadZoneCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:200 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:200 +msgctxt "Lyra,DeadZoneCollection_Name" +msgid "Controller DeadZone" +msgstr "Мёртвая зона контроллера" + +#. Key: DeviceProfileSuffix_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:270 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:270 +msgctxt "Lyra,DeviceProfileSuffix_Description" +msgid "Choose between different quality presets to make a trade off between quality and speed." +msgstr "Выберите подходящую вам настройку качества, чтобы получить желаемое соотношение скорости и качества." + +#. Key: DeviceProfileSuffix_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:269 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:269 +msgctxt "Lyra,DeviceProfileSuffix_Name" +msgid "Quality Presets" +msgstr "Конфигурации качества" + +#. Key: DialogueVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:95 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:95 +msgctxt "Lyra,DialogueVolume_Description" +msgid "Adjusts the volume of dialogue for game characters and voice overs." +msgstr "Регулирует громкость диалогов персонажей игры и озвучки." + +#. Key: DialogueVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:94 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:94 +msgctxt "Lyra,DialogueVolume_Name" +msgid "Dialogue" +msgstr "Диалог" + +#. Key: DisplayCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:114 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:114 +msgctxt "Lyra,DisplayCollection_Name" +msgid "Display" +msgstr "Дисплей" + +#. Key: EFortGamepadSensitivity_Fast +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:150 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:150 +msgctxt "Lyra,EFortGamepadSensitivity_Fast" +msgid "7 (Fast)" +msgstr "7 (быстрый)" + +#. Key: EFortGamepadSensitivity_FastPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:151 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:151 +msgctxt "Lyra,EFortGamepadSensitivity_FastPlus" +msgid "8 (Fast+)" +msgstr "8 (быстрый+)" + +#. Key: EFortGamepadSensitivity_FastPlusPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:152 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:152 +msgctxt "Lyra,EFortGamepadSensitivity_FastPlusPlus" +msgid "9 (Fast++)" +msgstr "9 (быстрый++)" + +#. Key: EFortGamepadSensitivity_Insane +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:153 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:153 +msgctxt "Lyra,EFortGamepadSensitivity_Insane" +msgid "10 (Insane)" +msgstr "10 (безумный)" + +#. Key: EFortGamepadSensitivity_Normal +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:147 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:147 +msgctxt "Lyra,EFortGamepadSensitivity_Normal" +msgid "4 (Normal)" +msgstr "4 (нормальный)" + +#. Key: EFortGamepadSensitivity_NormalPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:148 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:148 +msgctxt "Lyra,EFortGamepadSensitivity_NormalPlus" +msgid "5 (Normal+)" +msgstr "5 (нормальный+)" + +#. Key: EFortGamepadSensitivity_NormalPlusPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:149 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:149 +msgctxt "Lyra,EFortGamepadSensitivity_NormalPlusPlus" +msgid "6 (Normal++)" +msgstr "6 (нормальный++)" + +#. Key: EFortGamepadSensitivity_Slow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:144 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:144 +msgctxt "Lyra,EFortGamepadSensitivity_Slow" +msgid "1 (Slow)" +msgstr "1 (медленный)" + +#. Key: EFortGamepadSensitivity_SlowPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:145 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:145 +msgctxt "Lyra,EFortGamepadSensitivity_SlowPlus" +msgid "2 (Slow+)" +msgstr "2 (медленный+)" + +#. Key: EFortGamepadSensitivity_SlowPlusPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:146 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:146 +msgctxt "Lyra,EFortGamepadSensitivity_SlowPlusPlus" +msgid "3 (Slow++)" +msgstr "3 (медленный++)" + +#. Key: ELyraAllowBackgroundAudioSetting_AllSounds +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:265 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:265 +msgctxt "Lyra,ELyraAllowBackgroundAudioSetting_AllSounds" +msgid "All Sounds" +msgstr "Все звуки" + +#. Key: ELyraAllowBackgroundAudioSetting_Off +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:264 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:264 +msgctxt "Lyra,ELyraAllowBackgroundAudioSetting_Off" +msgid "Off" +msgstr "ВЫКЛ" + +#. Key: ESubtitleBackgroundOpacity_Clear +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:225 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:225 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Clear" +msgid "Clear" +msgstr "Чёткий" + +#. Key: ESubtitleBackgroundOpacity_High +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:228 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:228 +msgctxt "Lyra,ESubtitleBackgroundOpacity_High" +msgid "High" +msgstr "Высокий" + +#. Key: ESubtitleBackgroundOpacity_Low +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:226 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:226 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Low" +msgid "Low" +msgstr "Низкий" + +#. Key: ESubtitleBackgroundOpacity_Medium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:227 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:227 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Medium" +msgid "Medium" +msgstr "Средний" + +#. Key: ESubtitleBackgroundOpacity_Solid +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:229 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:229 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Solid" +msgid "Solid" +msgstr "Непрозрачный" + +#. Key: ESubtitleTextBorder_DropShadow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:211 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:211 +msgctxt "Lyra,ESubtitleTextBorder_DropShadow" +msgid "Drop Shadow" +msgstr "Отбрасывание тени" + +#. Key: ESubtitleTextBorder_None +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:209 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:209 +msgctxt "Lyra,ESubtitleTextBorder_None" +msgid "None" +msgstr "Нет" + +#. Key: ESubtitleTextBorder_Outline +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:210 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:210 +msgctxt "Lyra,ESubtitleTextBorder_Outline" +msgid "Outline" +msgstr "Контур" + +#. Key: ESubtitleTextColor_White +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:194 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:194 +msgctxt "Lyra,ESubtitleTextColor_White" +msgid "White" +msgstr "Белый" + +#. Key: ESubtitleTextColor_Yellow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:195 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:195 +msgctxt "Lyra,ESubtitleTextColor_Yellow" +msgid "Yellow" +msgstr "Жёлтый" + +#. Key: ESubtitleTextSize_ExtraLarge +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:180 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:180 +msgctxt "Lyra,ESubtitleTextSize_ExtraLarge" +msgid "Extra Large" +msgstr "Очень большой" + +#. Key: ESubtitleTextSize_ExtraSmall +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:176 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:176 +msgctxt "Lyra,ESubtitleTextSize_ExtraSmall" +msgid "Extra Small" +msgstr "Очень маленький" + +#. Key: ESubtitleTextSize_Large +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:179 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:179 +msgctxt "Lyra,ESubtitleTextSize_Large" +msgid "Large" +msgstr "Большой" + +#. Key: ESubtitleTextSize_Medium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:178 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:178 +msgctxt "Lyra,ESubtitleTextSize_Medium" +msgid "Medium" +msgstr "Средний" + +#. Key: ESubtitleTextSize_Small +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:177 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:177 +msgctxt "Lyra,ESubtitleTextSize_Small" +msgid "Small" +msgstr "Маленький" + +#. Key: FPSFormat +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:637 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:637 +msgctxt "Lyra,FPSFormat" +msgid "{0} FPS" +msgstr "{0} FPS" + +#. Key: FrameRateLimit_Always_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:702 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:702 +msgctxt "Lyra,FrameRateLimit_Always_Description" +msgid "Frame rate limit sets the highest frame rate that is allowed. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "Ограничение частоты кадров устанавливает максимально допустимую частоту кадров. Установите это значение ниже для более стабильной частоты кадров или выше для получения наилучшего игрового процесса на более быстрых компьютерах. Возможно, вам придётся отключить вертикальную синхронизацию (Vsync) для получения высокой частоты кадров." + +#. Key: FrameRateLimit_Always_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:701 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:701 +msgctxt "Lyra,FrameRateLimit_Always_Name" +msgid "Frame Rate Limit" +msgstr "Ограничение частоты кадров" + +#. Key: FrameRateLimit_InMenu_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:670 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:670 +msgctxt "Lyra,FrameRateLimit_InMenu_Description" +msgid "Frame rate limit when in the menu. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "Ограничение частоты кадров при нахождении в меню. Установите это значение ниже для более стабильной частоты кадров или выше для получения наилучшего игрового процесса на более быстрых компьютерах. Возможно, вам придётся отключить вертикальную синхронизацию (Vsync) для получения высокой частоты кадров." + +#. Key: FrameRateLimit_InMenu_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:669 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:669 +msgctxt "Lyra,FrameRateLimit_InMenu_Name" +msgid "Frame Rate Limit (Menu)" +msgstr "Ограничение частоты кадров (меню)" + +#. Key: FrameRateLimit_Mobile_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:299 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:299 +msgctxt "Lyra,FrameRateLimit_Mobile_Description" +msgid "Select a desired framerate. Use this to fine tune performance on your device." +msgstr "Выберите желаемую частоту кадров. Используйте этот параметр для точной настройки производительности на вашем устройстве." + +#. Key: FrameRateLimit_Mobile_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:298 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:298 +msgctxt "Lyra,FrameRateLimit_Mobile_Name" +msgid "Frame Rate Limit" +msgstr "Ограничение частоты кадров" + +#. Key: FrameRateLimit_OnBattery_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:652 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:652 +msgctxt "Lyra,FrameRateLimit_OnBattery_Description" +msgid "Frame rate limit when running on battery. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "Ограничение частоты кадров при работе от аккумулятора. Установите это значение ниже для более стабильной частоты кадров или выше для получения наилучшего игрового процесса на более быстрых компьютерах. Возможно, вам придётся отключить вертикальную синхронизацию (Vsync) для получения высокой частоты кадров." + +#. Key: FrameRateLimit_OnBattery_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:651 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:651 +msgctxt "Lyra,FrameRateLimit_OnBattery_Name" +msgid "Frame Rate Limit (On Battery)" +msgstr "Ограничение частоты кадров (при работе от батареи)" + +#. Key: FrameRateLimit_WhenBackgrounded_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:686 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:686 +msgctxt "Lyra,FrameRateLimit_WhenBackgrounded_Description" +msgid "Frame rate limit when in the background. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "Ограничение частоты кадров при работе в фоновом режиме. Установите это значение ниже для более стабильной частоты кадров или выше для получения наилучшего игрового процесса на более быстрых компьютерах. Возможно, вам придётся отключить вертикальную синхронизацию (Vsync) для получения высокой частоты кадров." + +#. Key: FrameRateLimit_WhenBackgrounded_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:685 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:685 +msgctxt "Lyra,FrameRateLimit_WhenBackgrounded_Name" +msgid "Frame Rate Limit (Background)" +msgstr "Ограничение частоты кадров (в фоновом режиме)" + +#. Key: FullscreenNeededForVSync +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:608 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:608 +msgctxt "Lyra,FullscreenNeededForVSync" +msgid "This feature only works if 'Window Mode' is set to 'Fullscreen'." +msgstr "Эта функция работает только в том случае, если для параметра «Режим окна» установлено значение «Полноэкранный режим»." + +#. Key: GamepadBindingCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:130 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:130 +msgctxt "Lyra,GamepadBindingCollection_Name" +msgid "Controls" +msgstr "Элементы управления" + +#. Key: GamepadCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:31 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:31 +msgctxt "Lyra,GamepadCollection_Name" +msgid "Gamepad" +msgstr "Геймпад" + +#. Key: GamepadVibration_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:89 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:89 +msgctxt "Lyra,GamepadVibration_Description" +msgid "Turns controller vibration on/off." +msgstr "Включает/выключает вибрацию контроллера." + +#. Key: GamepadVibration_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:88 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:88 +msgctxt "Lyra,GamepadVibration_Name" +msgid "Vibration" +msgstr "Вибрация" + +#. Key: GameplayCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:21 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:21 +msgctxt "Lyra,GameplayCollection_Name" +msgid "Gameplay" +msgstr "Геймплей" + +#. Key: GlobalIlluminationQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:400 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:400 +msgctxt "Lyra,GlobalIlluminationQuality_Description" +msgid "Global Illumination controls the quality of dynamically calculated indirect lighting bounces, sky shadowing and Ambient Occlusion. Settings of 'High' and above use more accurate ray tracing methods to solve lighting, but can reduce performance." +msgstr "Общее освещение управляет качеством динамически вычисляемых отражений непрямого освещения, теней неба и общего затемнения. Уровень настройки «Высокий» и выше используют более точные методы трассировки освещения, но могут снизить производительность." + +#. Key: GlobalIlluminationQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:399 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:399 +msgctxt "Lyra,GlobalIlluminationQuality_Name" +msgid "Global Illumination" +msgstr "Общее освещение" + +#. Key: GraphicsCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:167 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:167 +msgctxt "Lyra,GraphicsCollection_Name" +msgid "Graphics" +msgstr "Графика" + +#. Key: GraphicsQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:258 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:258 +msgctxt "Lyra,GraphicsQuality_Name" +msgid "Graphics Quality" +msgstr "Качество графики" + +#. Key: GraphicsQualityPresets_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:359 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:359 +msgctxt "Lyra,GraphicsQualityPresets_Description" +msgid "Quality Preset allows you to adjust multiple video options at once. Try a few options to see what fits your preference and device's performance." +msgstr "Конфигурация качества позволяет настроить сразу несколько параметров графики. Поэкспериментируйте с ними, чтобы понять, чтобы понять, какие настройки подходят вам и вашему устройству." + +#. Key: GraphicsQualityPresets_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:358 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:358 +msgctxt "Lyra,GraphicsQualityPresets_Name" +msgid "Quality Presets" +msgstr "Конфигурации качества" + +#. Key: HardwareCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:39 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:39 +msgctxt "Lyra,HardwareCollection_Name" +msgid "Hardware" +msgstr "Аппаратное обеспечение" + +#. Key: HDRAudioMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:304 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:304 +msgctxt "Lyra,HDRAudioMode_Description" +msgid "Enable high dynamic range audio. Changes the runtime processing chain to increase the dynamic range of the audio mixdown, appropriate for theater or more cinematic experiences." +msgstr "Включите звук с высоким динамическим диапазоном. Изменяет цепочку обработки во время выполнения для увеличения динамического диапазона микширования звука, подходящего для домашних кинотеатров или для создания более кинематографического эффекта." + +#. Key: HDRAudioMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:303 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:303 +msgctxt "Lyra,HDRAudioMode_Name" +msgid "High Dynamic Range Audio" +msgstr "Аудио с расширенным динамическим диапазоном" + +#. Key: HeadphoneMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:280 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:280 +msgctxt "Lyra,HeadphoneMode_Description" +msgid "Enable binaural audio. Provides 3D audio spatialization, so you can hear the location of sounds more precisely, including above, below, and behind you. Recommended for use with stereo headphones only." +msgstr "Включить бинауральный звук. Обеспечивает пространственное 3D-аудио, поэтому вы можете более точно слышать расположение звуков, в том числе сверху, снизу и позади вас. Рекомендуется использовать только со стереонаушниками." + +#. Key: HeadphoneMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:279 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:279 +msgctxt "Lyra,HeadphoneMode_Name" +msgid "3D Headphones" +msgstr "3D-наушники" + +#. Key: InvertHorizontalAxis_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:123 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:123 +msgctxt "Lyra,InvertHorizontalAxis_Description" +msgid "Enable the inversion of the Horizontal look axis." +msgstr "Включить инверсию горизонтальной оси." + +#. Key: InvertHorizontalAxis_Gamepad_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:115 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:115 +msgctxt "Lyra,InvertHorizontalAxis_Gamepad_Description" +msgid "Enable the inversion of the Horizontal look axis." +msgstr "Включить инверсию горизонтальной оси." + +#. Key: InvertHorizontalAxis_Gamepad_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:114 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:114 +msgctxt "Lyra,InvertHorizontalAxis_Gamepad_Name" +msgid "Invert Horizontal Axis" +msgstr "Инвертировать горизонтальную ось" + +#. Key: InvertHorizontalAxis_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:122 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:122 +msgctxt "Lyra,InvertHorizontalAxis_Name" +msgid "Invert Horizontal Axis" +msgstr "Инвертировать горизонтальную ось" + +#. Key: InvertVerticalAxis_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:108 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:108 +msgctxt "Lyra,InvertVerticalAxis_Description" +msgid "Enable the inversion of the vertical look axis." +msgstr "Включить инверсию вертикальной оси." + +#. Key: InvertVerticalAxis_Gamepad_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:102 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:102 +msgctxt "Lyra,InvertVerticalAxis_Gamepad_Description" +msgid "Enable the inversion of the vertical look axis." +msgstr "Включить инверсию вертикальной оси." + +#. Key: InvertVerticalAxis_Gamepad_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:101 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:101 +msgctxt "Lyra,InvertVerticalAxis_Gamepad_Name" +msgid "Invert Vertical Axis" +msgstr "Инвертировать вертикальную ось" + +#. Key: InvertVerticalAxis_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:107 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:107 +msgctxt "Lyra,InvertVerticalAxis_Name" +msgid "Invert Vertical Axis" +msgstr "Инвертировать вертикальную ось" + +#. Key: KeyBindingCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:141 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:141 +msgctxt "Lyra,KeyBindingCollection_Name" +msgid "Keyboard & Mouse" +msgstr "Клавиатура и мышь" + +#. Key: LanguageCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:27 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:27 +msgctxt "Lyra,LanguageCollection_Name" +msgid "Language" +msgstr "Язык" + +#. Key: LanguageSetting_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:35 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:35 +msgctxt "Lyra,LanguageSetting_Description" +msgid "The language of the game." +msgstr "Язык игры." + +#. Key: LanguageSetting_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:34 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:34 +msgctxt "Lyra,LanguageSetting_Name" +msgid "Language" +msgstr "Язык" + +#. Key: LookSensitivityPreset_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:161 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:161 +msgctxt "Lyra,LookSensitivityPreset_Description" +msgid "How quickly your view rotates." +msgstr "Скорость вращения камеры." + +#. Key: LookSensitivityPreset_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:160 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:160 +msgctxt "Lyra,LookSensitivityPreset_Name" +msgid "Look Sensitivity" +msgstr "Чувствительность камеры" + +#. Key: LookSensitivityPresetAds_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:179 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:179 +msgctxt "Lyra,LookSensitivityPresetAds_Description" +msgid "How quickly your view rotates while aiming down sights (ADS)." +msgstr "Скорость вращения при прицеливании (ADS)." + +#. Key: LookSensitivityPresetAds_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:178 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:178 +msgctxt "Lyra,LookSensitivityPresetAds_Name" +msgid "Aim Sensitivity (ADS)" +msgstr "Чувствительность цели (ADS)" + +#. Key: LookStickDeadZone_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:224 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:224 +msgctxt "Lyra,LookStickDeadZone_Description" +msgid "Increase or decrease the area surrounding the stick that we ignore input from. Setting this value too low may result in the camera continuing to move even after removing your finger from the stick." +msgstr "Увеличьте или уменьшите игнорируемую область вокруг джойстика. Слишком низкое значение этого параметра может привести к тому, что камера продолжит двигаться даже после того, как вы уберёте палец с джойстика." + +#. Key: LookStickDeadZone_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:223 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:223 +msgctxt "Lyra,LookStickDeadZone_Name" +msgid "Right Stick DeadZone" +msgstr "Мёртвая зона правого джойстика" + +#. Key: MouseAndKeyboardCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:28 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:28 +msgctxt "Lyra,MouseAndKeyboardCollection_Name" +msgid "Mouse & Keyboard" +msgstr "Мышь и клавиатура" + +#. Key: MouseSensitivityCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:46 +msgctxt "Lyra,MouseSensitivityCollection_Name" +msgid "Sensitivity" +msgstr "Чувствительность" + +#. Key: MouseSensitivityPitch_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:72 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:72 +msgctxt "Lyra,MouseSensitivityPitch_Description" +msgid "Sets the sensitivity of the mouse's vertical (y) axis. With higher settings the camera will move faster when looking up and down with the mouse." +msgstr "Устанавливает чувствительность вертикальной оси (y) мыши. При более высоких настройках камера будет двигаться быстрее при взгляде вверх и вниз с помощью мыши." + +#. Key: MouseSensitivityPitch_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:71 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:71 +msgctxt "Lyra,MouseSensitivityPitch_Name" +msgid "Y-Axis Sensitivity" +msgstr "Чувствительность оси Y" + +#. Key: MouseSensitivityYaw_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:54 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:54 +msgctxt "Lyra,MouseSensitivityYaw_Description" +msgid "Sets the sensitivity of the mouse's horizontal (x) axis. With higher settings the camera will move faster when looking left and right with the mouse." +msgstr "Устанавливает чувствительность горизонтальной оси (х) мыши. При более высоких настройках камера будет двигаться быстрее при взгляде влево и вправо с помощью мыши." + +#. Key: MouseSensitivityYaw_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:53 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:53 +msgctxt "Lyra,MouseSensitivityYaw_Name" +msgid "X-Axis Sensitivity" +msgstr "Чувствительность оси Х" + +#. Key: MouseTargetingMultiplier_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:90 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:90 +msgctxt "Lyra,MouseTargetingMultiplier_Description" +msgid "Sets the modifier for reducing mouse sensitivity when targeting. 100% will have no slow down when targeting. Lower settings will have more slow down when targeting." +msgstr "Устанавливает модификатор на снижение чувствительности мыши при наведении. При 100% не будет замедления при наведении. При более низких настройках будет большее замедление при наведении." + +#. Key: MouseTargetingMultiplier_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:89 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:89 +msgctxt "Lyra,MouseTargetingMultiplier_Name" +msgid "Targeting Sensitivity" +msgstr "Чувствительность наведения" + +#. Key: MoveStickDeadZone_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:208 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:208 +msgctxt "Lyra,MoveStickDeadZone_Description" +msgid "Increase or decrease the area surrounding the stick that we ignore input from. Setting this value too low may result in the character continuing to move even after removing your finger from the stick." +msgstr "Увеличьте или уменьшите игнорируемую область вокруг джойстика. Слишком низкое значение этого параметра может привести к тому, что персонаж продолжит двигаться даже после того, как вы уберёте палец с джойстика." + +#. Key: MoveStickDeadZone_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:207 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:207 +msgctxt "Lyra,MoveStickDeadZone_Name" +msgid "Left Stick DeadZone" +msgstr "Мёртвая зона левого джойстика" + +#. Key: MusicVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:63 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:63 +msgctxt "Lyra,MusicVolume_Description" +msgid "Adjusts the volume of music." +msgstr "Регулирует громкость музыки." + +#. Key: MusicVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:62 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:62 +msgctxt "Lyra,MusicVolume_Name" +msgid "Music" +msgstr "Музыка" + +#. Key: OverallVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:47 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:47 +msgctxt "Lyra,OverallVolume_Description" +msgid "Adjusts the volume of everything." +msgstr "Регулирует общую громкость." + +#. Key: OverallVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:46 +msgctxt "Lyra,OverallVolume_Name" +msgid "Overall" +msgstr "Общая" + +#. Key: PerfStat_ClientFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:53 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:53 +msgctxt "Lyra,PerfStat_ClientFPS" +msgid "Client FPS" +msgstr "Клиент FPS" + +#. Key: PerfStat_FrameTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:69 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:69 +msgctxt "Lyra,PerfStat_FrameTime" +msgid "Frame Time" +msgstr "Время кадра" + +#. Key: PerfStat_FrameTime_GameThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:85 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:85 +msgctxt "Lyra,PerfStat_FrameTime_GameThread" +msgid "CPU Game Time" +msgstr "Время игры процессора" + +#. Key: PerfStat_FrameTime_GPU +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:109 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:109 +msgctxt "Lyra,PerfStat_FrameTime_GPU" +msgid "GPU Render Time" +msgstr "Время рендеринга графического процессора" + +#. Key: PerfStat_FrameTime_RenderThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:93 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:93 +msgctxt "Lyra,PerfStat_FrameTime_RenderThread" +msgid "CPU Render Time" +msgstr "Время рендеринга процессора" + +#. Key: PerfStat_FrameTime_RHIThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:101 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:101 +msgctxt "Lyra,PerfStat_FrameTime_RHIThread" +msgid "CPU RHI Time" +msgstr "Время RHI процессора" + +#. Key: PerfStat_IdleTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:77 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:77 +msgctxt "Lyra,PerfStat_IdleTime" +msgid "Idle Time" +msgstr "Время неактивности" + +#. Key: PerfStat_PacketLoss_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:136 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:136 +msgctxt "Lyra,PerfStat_PacketLoss_Incoming" +msgid "Incoming Packet Loss" +msgstr "Потеря входящего пакета" + +#. Key: PerfStat_PacketLoss_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:144 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:144 +msgctxt "Lyra,PerfStat_PacketLoss_Outgoing" +msgid "Outgoing Packet Loss" +msgstr "Потеря исходящего пакета" + +#. Key: PerfStat_PacketRate_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:152 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:152 +msgctxt "Lyra,PerfStat_PacketRate_Incoming" +msgid "Incoming Packet Rate" +msgstr "Частота входящих пакетов" + +#. Key: PerfStat_PacketRate_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:160 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:160 +msgctxt "Lyra,PerfStat_PacketRate_Outgoing" +msgid "Outgoing Packet Rate" +msgstr "Частота исходящих пакетов" + +#. Key: PerfStat_PacketSize_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:168 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:168 +msgctxt "Lyra,PerfStat_PacketSize_Incoming" +msgid "Incoming Packet Size" +msgstr "Размер входящих пакетов" + +#. Key: PerfStat_PacketSize_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:176 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:176 +msgctxt "Lyra,PerfStat_PacketSize_Outgoing" +msgid "Outgoing Packet Size" +msgstr "Размер исходящих пакетов" + +#. Key: PerfStat_Ping +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:128 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:128 +msgctxt "Lyra,PerfStat_Ping" +msgid "Ping" +msgstr "Пинг" + +#. Key: PerfStat_ServerFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:61 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:61 +msgctxt "Lyra,PerfStat_ServerFPS" +msgid "Server FPS" +msgstr "Сервер FPS" + +#. Key: PerfStatDescription_ClientFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:54 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:54 +msgctxt "Lyra,PerfStatDescription_ClientFPS" +msgid "Client frame rate (higher is better)" +msgstr "Частота кадров клиента (чем выше, тем лучше)" + +#. Key: PerfStatDescription_FrameTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:70 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:70 +msgctxt "Lyra,PerfStatDescription_FrameTime" +msgid "The total frame time." +msgstr "Общее время кадра." + +#. Key: PerfStatDescription_FrameTime_GameThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:86 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:86 +msgctxt "Lyra,PerfStatDescription_FrameTime_GameThread" +msgid "The amount of time spent on the main game thread." +msgstr "Количество времени, проведённого в основной игровой теме." + +#. Key: PerfStatDescription_FrameTime_GPU +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:110 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:110 +msgctxt "Lyra,PerfStatDescription_FrameTime_GPU" +msgid "The amount of time spent on the GPU." +msgstr "Количество времени на графическом процессоре." + +#. Key: PerfStatDescription_FrameTime_RenderThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:94 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:94 +msgctxt "Lyra,PerfStatDescription_FrameTime_RenderThread" +msgid "The amount of time spent on the rendering thread." +msgstr "Количество времени, проведённого в потоке рендеринга." + +#. Key: PerfStatDescription_FrameTime_RHIThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:102 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:102 +msgctxt "Lyra,PerfStatDescription_FrameTime_RHIThread" +msgid "The amount of time spent on the Render Hardware Interface thread." +msgstr "Количество времени, потраченного на поток аппаратного интерфейса рендеринга." + +#. Key: PerfStatDescription_IdleTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:78 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:78 +msgctxt "Lyra,PerfStatDescription_IdleTime" +msgid "The amount of time spent waiting idle for frame pacing." +msgstr "Количество времени, затраченного на ожидание для стимуляции кадра." + +#. Key: PerfStatDescription_PacketLoss_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:137 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:137 +msgctxt "Lyra,PerfStatDescription_PacketLoss_Incoming" +msgid "The percentage of incoming packets lost." +msgstr "Процент потерянных входящих пакетов." + +#. Key: PerfStatDescription_PacketLoss_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:145 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:145 +msgctxt "Lyra,PerfStatDescription_PacketLoss_Outgoing" +msgid "The percentage of outgoing packets lost." +msgstr "Процент потерянных исходящих пакетов." + +#. Key: PerfStatDescription_PacketRate_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:153 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:153 +msgctxt "Lyra,PerfStatDescription_PacketRate_Incoming" +msgid "Rate of incoming packets (per second)" +msgstr "Частота входящих пакетов (в секунду)" + +#. Key: PerfStatDescription_PacketRate_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:161 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:161 +msgctxt "Lyra,PerfStatDescription_PacketRate_Outgoing" +msgid "Rate of outgoing packets (per second)" +msgstr "Частота исходящих пакетов (в секунду)" + +#. Key: PerfStatDescription_PacketSize_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:169 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:169 +msgctxt "Lyra,PerfStatDescription_PacketSize_Incoming" +msgid "The average size (in bytes) of packets recieved in the last second." +msgstr "Средний размер пакетов (в байтах), полученных за последнюю секунду." + +#. Key: PerfStatDescription_PacketSize_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:177 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:177 +msgctxt "Lyra,PerfStatDescription_PacketSize_Outgoing" +msgid "The average size (in bytes) of packets sent in the last second." +msgstr "Средний размер пакетов (в байтах), отправленных за последнюю секунду." + +#. Key: PerfStatDescription_Ping +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:129 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:129 +msgctxt "Lyra,PerfStatDescription_Ping" +msgid "The roundtrip latency of your connection to the server." +msgstr "Задержка соединения с сервером." + +#. Key: PerfStatDescription_ServerFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:62 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:62 +msgctxt "Lyra,PerfStatDescription_ServerFPS" +msgid "Server frame rate" +msgstr "Частота кадров сервера" + +#. Key: PerfStatsPage_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:34 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:34 +msgctxt "Lyra,PerfStatsPage_Description" +msgid "Configure the display of performance statistics." +msgstr "Настройте отображение статистики производительности." + +#. Key: PerfStatsPage_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:33 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:33 +msgctxt "Lyra,PerfStatsPage_Name" +msgid "Performance Stats" +msgstr "Статистика производительности" + +#. Key: PerfStatsPage_Navigation +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:35 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:35 +msgctxt "Lyra,PerfStatsPage_Navigation" +msgid "Edit" +msgstr "Редактировать" + +#. Key: PostProcessingQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:562 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:562 +msgctxt "Lyra,PostProcessingQuality_Description" +msgid "Post Processing effects include Motion Blur, Depth of Field and Bloom. Increasing this setting improves the quality of post process effects, but can reduce performance." +msgstr "Эффекты постобработки включают размытие в движении, глубину резкости и цветение. Увеличение этого параметра улучшает качество эффектов постобработки, но может снизить производительность." + +#. Key: PostProcessingQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:561 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:561 +msgctxt "Lyra,PostProcessingQuality_Name" +msgid "Post Processing" +msgstr "Постобработка" + +#. Key: PostProcessingQualityEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:569 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:569 +msgctxt "Lyra,PostProcessingQualityEpic" +msgid "Epic" +msgstr "Эпический" + +#. Key: PostProcessingQualityHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:568 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:568 +msgctxt "Lyra,PostProcessingQualityHigh" +msgid "High" +msgstr "Высокий" + +#. Key: PostProcessingQualityLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:566 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:566 +msgctxt "Lyra,PostProcessingQualityLow" +msgid "Low" +msgstr "Низкий" + +#. Key: PostProcessingQualityMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:567 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:567 +msgctxt "Lyra,PostProcessingQualityMedium" +msgid "Medium" +msgstr "Средний" + +#. Key: ReflectionQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:539 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:539 +msgctxt "Lyra,ReflectionQuality_Description" +msgid "Reflection quality determines the resolution and accuracy of reflections. Settings of 'High' and above use more accurate ray tracing methods to solve reflections, but can reduce performance." +msgstr "Качество отражения определяет разрешение и точность отражений. Уровень настройки «Высокий» и выше используют более точные методы трассировки отражений, но могут снизить производительность." + +#. Key: ReflectionQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:538 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:538 +msgctxt "Lyra,ReflectionQuality_Name" +msgid "Reflections" +msgstr "Отражения" + +#. Key: Resolution_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:141 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:141 +msgctxt "Lyra,Resolution_Description" +msgid "Display Resolution determines the size of the window in Windowed mode. In Fullscreen mode, Display Resolution determines the graphics card output resolution, which can result in black bars depending on monitor and graphics card. Display Resolution is inactive in Windowed Fullscreen mode." +msgstr "В оконном режиме разрешение экрана определяет размер окна. В полноэкранном режиме разрешение экрана определяет выходное разрешение видеокарты, что в зависимости от монитора и видеокарты может привести к появлению чёрных полос. В полноэкранном оконном режиме параметр разрешения экрана неактивен." + +#. Key: Resolution_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:140 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:140 +msgctxt "Lyra,Resolution_Name" +msgid "Resolution" +msgstr "Разрешение" + +#. Key: ResolutionScale_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:380 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:380 +msgctxt "Lyra,ResolutionScale_Description" +msgid "3D resolution determines the resolution that objects are rendered in game, but does not affect the main menu. Lower resolutions can significantly increase frame rate." +msgstr "Разрешение 3D определяет разрешение отображаемых в игре объектов, но не влияет на вид главного меню. Пониженное разрешение может значительно увеличить частоту кадров." + +#. Key: ResolutionScale_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:379 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:379 +msgctxt "Lyra,ResolutionScale_Name" +msgid "3D Resolution" +msgstr "Разрешение 3D" + +#. Key: ResolutionWindowedFullscreen_Disabled +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:149 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:149 +msgctxt "Lyra,ResolutionWindowedFullscreen_Disabled" +msgid "When the Window Mode is set to Windowed Fullscreen, the resolution must match the native desktop resolution." +msgstr "При использовании полноэкранного оконного режима разрешение игры должно совпадать с нативным разрешением экрана." + +#. Key: SafeZone_Action +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:234 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:234 +msgctxt "Lyra,SafeZone_Action" +msgid "Set Safe Zone" +msgstr "Установить безопасную зону" + +#. Key: SafeZone_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:233 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:233 +msgctxt "Lyra,SafeZone_Description" +msgid "Set the UI safe zone for the platform." +msgstr "Установить безопасную зону пользовательского интерфейса для платформы." + +#. Key: SafeZone_KeyToPress_Gamepad +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +#: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +msgctxt "Lyra,SafeZone_KeyToPress_Gamepad" +msgid "Left Stick" +msgstr "Левый джойстик" + +#. Key: SafeZone_KeyToPress_Mouse +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +#: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +msgctxt "Lyra,SafeZone_KeyToPress_Mouse" +msgid "Mouse Wheel" +msgstr "Колёсико мыши" + +#. Key: SafeZone_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:232 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:232 +msgctxt "Lyra,SafeZone_Name" +msgid "Safe Zone" +msgstr "Безопасная зона" + +#. Key: SafeZoneEditorInstructions +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraSafeZoneEditor.cpp:83 +#: Source/LyraGame/Settings/Screens/LyraSafeZoneEditor.cpp:83 +msgctxt "Lyra,SafeZoneEditorInstructions" +msgid "Use {0} to adjust the corners so it lines up with the edges of your display." +msgstr "Используйте {0} для корректировки положения углов в соответствии с краями вашего экрана." + +#. Key: ShadowEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:430 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:430 +msgctxt "Lyra,ShadowEpic" +msgid "Epic" +msgstr "Эпические" + +#. Key: ShadowHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:429 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:429 +msgctxt "Lyra,ShadowHigh" +msgid "High" +msgstr "Высокие" + +#. Key: ShadowLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:427 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:427 +msgctxt "Lyra,ShadowLow" +msgid "Off" +msgstr "Откл" + +#. Key: ShadowMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:428 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:428 +msgctxt "Lyra,ShadowMedium" +msgid "Medium" +msgstr "Средние" + +#. Key: Shadows_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:423 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:423 +msgctxt "Lyra,Shadows_Description" +msgid "Shadow quality determines the resolution and view distance of dynamic shadows. Shadows improve visual quality and give better depth perception, but can reduce performance." +msgstr "Качество теней определяет разрешение и дальность видимости динамических теней. Тени улучшают визуальное качество картинки и усиливают ощущение глубины, но могут снижать производительность." + +#. Key: Shadows_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:422 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:422 +msgctxt "Lyra,Shadows_Name" +msgid "Shadows" +msgstr "Тени" + +#. Key: SoundCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:130 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:130 +msgctxt "Lyra,SoundCollection_Name" +msgid "Sound" +msgstr "Звук" + +#. Key: SoundEffectsVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:79 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:79 +msgctxt "Lyra,SoundEffectsVolume_Description" +msgid "Adjusts the volume of sound effects." +msgstr "Регулирует громкость звуковых эффектов." + +#. Key: SoundEffectsVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:78 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:78 +msgctxt "Lyra,SoundEffectsVolume_Name" +msgid "Sound Effects" +msgstr "Звуковые эффекты" + +#. Key: StatCategory_Network_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:121 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:121 +msgctxt "Lyra,StatCategory_Network_Name" +msgid "Network" +msgstr "Сеть" + +#. Key: StatCategory_Performance_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:46 +msgctxt "Lyra,StatCategory_Performance_Name" +msgid "Performance" +msgstr "Производительность" + +#. Key: SubtitleBackground_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:219 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:219 +msgctxt "Lyra,SubtitleBackground_Name" +msgid "Background Opacity" +msgstr "Непрозрачность фона" + +#. Key: SubtitleBackgroundOpacity_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:220 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:220 +msgctxt "Lyra,SubtitleBackgroundOpacity_Description" +msgid "Choose a different background or letterboxing for the subtitles." +msgstr "Выбор различных фонов или форматов для субтитров." + +#. Key: SubtitleBackgroundStyle_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:203 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:203 +msgctxt "Lyra,SubtitleBackgroundStyle_Name" +msgid "Text Border" +msgstr "Граница текста" + +#. Key: SubtitlePage_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:138 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:138 +msgctxt "Lyra,SubtitlePage_Description" +msgid "Configure the visual appearance of subtitles." +msgstr "Настройка внешнего вида субтитров." + +#. Key: SubtitlePage_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:137 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:137 +msgctxt "Lyra,SubtitlePage_Name" +msgid "Subtitles" +msgstr "Субтитры" + +#. Key: SubtitlePage_Navigation +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:139 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:139 +msgctxt "Lyra,SubtitlePage_Navigation" +msgid "Options" +msgstr "Настройки" + +#. Key: Subtitles_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:158 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:158 +msgctxt "Lyra,Subtitles_Description" +msgid "Turns subtitles on/off." +msgstr "Вкл/Выкл субтитры." + +#. Key: Subtitles_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:157 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:157 +msgctxt "Lyra,Subtitles_Name" +msgid "Subtitles" +msgstr "Субтитры" + +#. Key: SubtitlesCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:150 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:150 +msgctxt "Lyra,SubtitlesCollection_Name" +msgid "Subtitles" +msgstr "Субтитры" + +#. Key: SubtitleTextBorder_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:204 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:204 +msgctxt "Lyra,SubtitleTextBorder_Description" +msgid "Choose different borders for the text." +msgstr "Выбор различных границ для текста." + +#. Key: SubtitleTextColor_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:189 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:189 +msgctxt "Lyra,SubtitleTextColor_Description" +msgid "Choose different colors for the subtitle text." +msgstr "Выбор различных цветов для субтитров." + +#. Key: SubtitleTextColor_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:188 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:188 +msgctxt "Lyra,SubtitleTextColor_Name" +msgid "Text Color" +msgstr "Цвет текста" + +#. Key: SubtitleTextSize_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:171 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:171 +msgctxt "Lyra,SubtitleTextSize_Description" +msgid "Choose different sizes of the the subtitle text." +msgstr "Выбор различных размеров для субтитров." + +#. Key: SubtitleTextSize_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:170 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:170 +msgctxt "Lyra,SubtitleTextSize_Name" +msgid "Text Size" +msgstr "Размер текста" + +#. Key: SystemDefaultLanguage +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:141 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:141 +msgctxt "Lyra,SystemDefaultLanguage" +msgid "System Default ({0})" +msgstr "По умолчанию ({0})" + +#. Key: TextureQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:493 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:493 +msgctxt "Lyra,TextureQuality_Description" +msgid "Texture quality determines the resolution of textures in game. Increasing this setting will make objects more detailed, but can reduce performance." +msgstr "Качество текстур определяет разрешение текстур в игре. При более высоких настройках объекты будут более детализированы, но производительность из-за этого может снизиться." + +#. Key: TextureQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:491 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:491 +msgctxt "Lyra,TextureQuality_Name" +msgid "Textures" +msgstr "Текстуры" + +#. Key: TextureQualityEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:500 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:500 +msgctxt "Lyra,TextureQualityEpic" +msgid "Epic" +msgstr "Эпические" + +#. Key: TextureQualityHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:499 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:499 +msgctxt "Lyra,TextureQualityHigh" +msgid "High" +msgstr "Высокие" + +#. Key: TextureQualityLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:497 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:497 +msgctxt "Lyra,TextureQualityLow" +msgid "Low" +msgstr "Низкие" + +#. Key: TextureQualityMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:498 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:498 +msgctxt "Lyra,TextureQualityMedium" +msgid "Medium" +msgstr "Средние" + +#. Key: UnlimitedFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:642 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:642 +msgctxt "Lyra,UnlimitedFPS" +msgid "Unlimited" +msgstr "Без ограничения" + +#. Key: VerticalSync_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:596 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:596 +msgctxt "Lyra,VerticalSync_Description" +msgid "Enabling Vertical Sync eliminates screen tearing by always rendering and presenting a full frame. Disabling Vertical Sync can give higher frame rate and better input response, but can result in horizontal screen tearing." +msgstr "Включение вертикальной синхронизации позволяет избежать появления разрывов экрана за счёт того, что игра всегда обрабатывает и выводит кадры на экран целиком. Отключение вертикальной синхронизации позволяет повысить частоту кадров и отзывчивость управления, но может привести к появлению горизонтальных разрывов экрана." + +#. Key: VerticalSync_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:595 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:595 +msgctxt "Lyra,VerticalSync_Name" +msgid "Vertical Sync" +msgstr "Вертикальная синхронизация" + +#. Key: VideoCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:103 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:103 +msgctxt "Lyra,VideoCollection_Name" +msgid "Video" +msgstr "Видео" + +#. Key: ViewDistance_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:469 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:469 +msgctxt "Lyra,ViewDistance_Description" +msgid "View distance determines how far away objects are culled for performance." +msgstr "Дальность видимости определяет дистанцию, на которой объекты перестают обрабатываться и отображаться." + +#. Key: ViewDistance_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:468 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:468 +msgctxt "Lyra,ViewDistance_Name" +msgid "View Distance" +msgstr "Дальность видимости" + +#. Key: ViewDistanceEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:476 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:476 +msgctxt "Lyra,ViewDistanceEpic" +msgid "Epic" +msgstr "Эпическая" + +#. Key: ViewDistanceFar +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:475 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:475 +msgctxt "Lyra,ViewDistanceFar" +msgid "Far" +msgstr "Большая" + +#. Key: ViewDistanceMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:474 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:474 +msgctxt "Lyra,ViewDistanceMedium" +msgid "Medium" +msgstr "Средняя" + +#. Key: ViewDistanceNear +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:473 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:473 +msgctxt "Lyra,ViewDistanceNear" +msgid "Near" +msgstr "Малая" + +#. Key: VisualEffectQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:516 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:516 +msgctxt "Lyra,VisualEffectQuality_Description" +msgid "Effects determines the quality of visual effects and lighting in game. Increasing this setting will increase the quality of visual effects, but can reduce performance." +msgstr "Эффекты определяют качество визуальных эффектов и освещения в игре. При более высоких настройках повышается качество визуальных эффектов, но производительность из-за этого может снизиться." + +#. Key: VisualEffectQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:515 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:515 +msgctxt "Lyra,VisualEffectQuality_Name" +msgid "Effects" +msgstr "Эффекты" + +#. Key: VisualEffectQualityEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:407 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:407 +msgctxt "Lyra,VisualEffectQualityEpic" +msgid "Epic" +msgstr "Эпические" + +#. Key: VisualEffectQualityHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:406 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:406 +msgctxt "Lyra,VisualEffectQualityHigh" +msgid "High" +msgstr "Высокие" + +#. Key: VisualEffectQualityLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:404 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:404 +msgctxt "Lyra,VisualEffectQualityLow" +msgid "Low" +msgstr "Низкие" + +#. Key: VisualEffectQualityMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:405 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:405 +msgctxt "Lyra,VisualEffectQualityMedium" +msgid "Medium" +msgstr "Средние" + +#. Key: VoiceChatVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:111 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:111 +msgctxt "Lyra,VoiceChatVolume_Description" +msgid "Adjusts the volume of voice chat." +msgstr "Регулирует громкость голосового чата." + +#. Key: VoiceChatVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:110 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:110 +msgctxt "Lyra,VoiceChatVolume_Name" +msgid "Voice Chat" +msgstr "Голосовой чат" + +#. Key: VolumeCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:39 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:39 +msgctxt "Lyra,VolumeCollection_Name" +msgid "Volume" +msgstr "Громкость" + +#. Key: WarningLanguage_Message +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:47 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:47 +msgctxt "Lyra,WarningLanguage_Message" +msgid "You will need to restart the game completely for all language related changes to take effect." +msgstr "Чтобы все языковые настройки вступили в силу, необходимо полностью перезапустить игру." + +#. Key: WarningLanguage_Title +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:46 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:46 +msgctxt "Lyra,WarningLanguage_Title" +msgid "Language Changed" +msgstr "Язык изменён" + +#. Key: WindowMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:122 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:122 +msgctxt "Lyra,WindowMode_Description" +msgid "In Windowed mode you can interact with other windows more easily, and drag the edges of the window to set the size. In Windowed Fullscreen mode you can easily switch between applications. In Fullscreen mode you cannot interact with other windows as easily, but the game will run slightly faster." +msgstr "В оконном режиме можно легко взаимодействовать с другими окнами и вручную менять размер окна с игрой, перемещая его края. В полноэкранном оконном режиме можно легко переключаться между приложениями. В полноэкранном режиме взаимодействовать с другими окнами не так удобно, но игра будет работать немного быстрее." + +#. Key: WindowMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:121 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:121 +msgctxt "Lyra,WindowMode_Name" +msgid "Window Mode" +msgstr "Оконный режим" + +#. Key: WindowModeFullscreen +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:126 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:126 +msgctxt "Lyra,WindowModeFullscreen" +msgid "Fullscreen" +msgstr "Полноэкранный" + +#. Key: WindowModeWindowed +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:128 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:128 +msgctxt "Lyra,WindowModeWindowed" +msgid "Windowed" +msgstr "Оконный" + +#. Key: WindowModeWindowedFullscreen +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:127 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:127 +msgctxt "Lyra,WindowModeWindowedFullscreen" +msgid "Windowed Fullscreen" +msgstr "Полноэкранный оконный" + +#. Key: AspectRatio +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:443 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:443 +msgctxt "LyraSettings,AspectRatio" +msgid "{X} x {Y}" +msgstr "{X} x {Y}" + +#. Key: AspectRatio-10:16 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:431 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:431 +msgctxt "LyraSettings,AspectRatio-10:16" +msgid "10:16" +msgstr "10:16" + +#. Key: AspectRatio-16:10 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:419 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:419 +msgctxt "LyraSettings,AspectRatio-16:10" +msgid "16:10" +msgstr "16:10" + +#. Key: AspectRatio-16:9 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:415 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:415 +msgctxt "LyraSettings,AspectRatio-16:9" +msgid "16:9" +msgstr "16:9" + +#. Key: AspectRatio-3:4 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:423 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:423 +msgctxt "LyraSettings,AspectRatio-3:4" +msgid "3:4" +msgstr "3:4" + +#. Key: AspectRatio-4:3 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:411 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:411 +msgctxt "LyraSettings,AspectRatio-4:3" +msgid "4:3" +msgstr "4:3" + +#. Key: AspectRatio-9:16 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:427 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:427 +msgctxt "LyraSettings,AspectRatio-9:16" +msgid "9:16" +msgstr "9:16" + +#. Key: DefaultAudioOutputDevice +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscreteDynamic_AudioOutputDevice.cpp:64 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscreteDynamic_AudioOutputDevice.cpp:64 +msgctxt "LyraSettings,DefaultAudioOutputDevice" +msgid "Default Output - {0}" +msgstr "Вывод звука по умолчанию: {0}" + +#. Key: DynamicDetails_KeyboardInputAction +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingKeyboardInput.cpp:36 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingKeyboardInput.cpp:36 +msgctxt "LyraSettings,DynamicDetails_KeyboardInputAction" +msgid "Bindings for {0}" +msgstr "Привязка для команды: {0}" + +#. Key: MobileFPSType_Note +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:34 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:34 +msgctxt "LyraSettings,MobileFPSType_Note" +msgid "Note: Changing the framerate setting to {0} or higher might lower your Quality Presets." +msgstr "Примечание: если установить в настройке частоты кадров значение {0} и выше, это может снизить качество изображения." + +#. Key: MobileFrameRateOption +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:45 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:45 +msgctxt "LyraSettings,MobileFrameRateOption" +msgid "{0} FPS" +msgstr "{0} FPS" + +#. Key: OverallQuality_Mobile_ImpactsFramerate +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:34 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:34 +msgctxt "LyraSettings,OverallQuality_Mobile_ImpactsFramerate" +msgid "Note: Changing the Quality setting to {0} or higher might limit your framerate." +msgstr "Примечание: если установить в настройке качества значение {0} и выше, это может ограничить вашу частоту кадров." + +#. Key: PerfStatDisplayMode_GraphOnly +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:81 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:81 +msgctxt "LyraSettings,PerfStatDisplayMode_GraphOnly" +msgid "Graph Only" +msgstr "Только график" + +#. Key: PerfStatDisplayMode_None +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:79 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:79 +msgctxt "LyraSettings,PerfStatDisplayMode_None" +msgid "None" +msgstr "Нет" + +#. Key: PerfStatDisplayMode_TextAndGraph +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:82 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:82 +msgctxt "LyraSettings,PerfStatDisplayMode_TextAndGraph" +msgid "Text and Graph" +msgstr "Текст и график" + +#. Key: PerfStatDisplayMode_TextOnly +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:80 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:80 +msgctxt "LyraSettings,PerfStatDisplayMode_TextOnly" +msgid "Text Only" +msgstr "Только текст" + +#. Key: SafeZoneValue_Description +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:16 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:16 +msgctxt "LyraSettings,SafeZoneValue_Description" +msgid "The safezone area percentage." +msgstr "Размер безопасной зоны в процентах." + +#. Key: SafeZoneValue_Name +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:15 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:15 +msgctxt "LyraSettings,SafeZoneValue_Name" +msgid "Safe Zone Value" +msgstr "Размер безопасной зоны" + +#. Key: VideoQualityOverall_Custom +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:29 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:29 +msgctxt "LyraSettings,VideoQualityOverall_Custom" +msgid "Custom" +msgstr "Свои настройки" + +#. Key: VideoQualityOverall_Epic +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:26 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:26 +msgctxt "LyraSettings,VideoQualityOverall_Epic" +msgid "Epic" +msgstr "Эпический" + +#. Key: VideoQualityOverall_High +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:25 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:25 +msgctxt "LyraSettings,VideoQualityOverall_High" +msgid "High" +msgstr "Высокий" + +#. Key: VideoQualityOverall_Low +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:23 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:23 +msgctxt "LyraSettings,VideoQualityOverall_Low" +msgid "Low" +msgstr "Низкий" + +#. Key: VideoQualityOverall_Medium +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:24 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:24 +msgctxt "LyraSettings,VideoQualityOverall_Medium" +msgid "Medium" +msgstr "Средний" + +#. Key: Cancel +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:34 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:34 +msgctxt "Messaging,Cancel" +msgid "Cancel" +msgstr "Отмена" + +#. Key: No +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:54 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:54 +msgctxt "Messaging,No" +msgid "No" +msgstr "Нет" + +#. Key: Ok +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:15 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:15 +msgctxt "Messaging,Ok" +msgid "Ok" +msgstr "ОК" + +#. Key: Yes +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:50 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:50 +msgctxt "Messaging,Yes" +msgid "Yes" +msgstr "Да" + +#. Key: InvalidPlayerController +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1174 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1174 +msgctxt "NetworkErrors,InvalidPlayerController" +msgid "Invalid Player Controller" +msgstr "Недопустимый контроллер игрока" + +#. Key: JoinSessionFailed +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1087 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1087 +msgctxt "NetworkErrors,JoinSessionFailed" +msgid "Join failed." +msgstr "Не удалось провести объединение." + +#. Key: SessionDoesNotExist +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1084 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1084 +msgctxt "NetworkErrors,SessionDoesNotExist" +msgid "Game no longer exists." +msgstr "Игра больше не существует." + +#. Key: SessionIsFull +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1081 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1081 +msgctxt "NetworkErrors,SessionIsFull" +msgid "Game is full." +msgstr "В игре нет мест." + +#. Key: TravelSessionFailed +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1190 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1190 +msgctxt "NetworkErrors,TravelSessionFailed" +msgid "Travel to Session failed." +msgstr "Не удалось провести переход к сеансу." + +#. Key: DesignTime_ExtensionPointLabel +#. SourceLocation: Plugins/UIExtension/Source/Private/Widgets/UIExtensionPointWidget.cpp:44 +#: Plugins/UIExtension/Source/Private/Widgets/UIExtensionPointWidget.cpp:44 +msgctxt "UIExtension,DesignTime_ExtensionPointLabel" +msgid "Extension Point\n{0}" +msgstr "Точка расширения\n{0}" + diff --git a/Content/Localization/Game/tr/Game.archive b/Content/Localization/Game/tr/Game.archive new file mode 100644 index 00000000..87075090 Binary files /dev/null and b/Content/Localization/Game/tr/Game.archive differ diff --git a/Content/Localization/Game/tr/Game.locres b/Content/Localization/Game/tr/Game.locres new file mode 100644 index 00000000..460afe9b Binary files /dev/null and b/Content/Localization/Game/tr/Game.locres differ diff --git a/Content/Localization/Game/tr/Game.po b/Content/Localization/Game/tr/Game.po new file mode 100644 index 00000000..194c5707 --- /dev/null +++ b/Content/Localization/Game/tr/Game.po @@ -0,0 +1,4747 @@ +# Game Turkish translation. +# Copyright Epic Games, Inc. All Rights Reserved. +# +msgid "" +msgstr "" +"Project-Id-Version: Game\n" +"POT-Creation-Date: 2022-03-24 20:58\n" +"PO-Revision-Date: 2022-03-24 20:58\n" +"Language-Team: \n" +"Language: tr\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Plural-Forms: nplurals=1; plural=0;\n" + +#. Key: 0068ED9A41C6861FF9F69A8707EB1704 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",0068ED9A41C6861FF9F69A8707EB1704" +msgid "Gamepad" +msgstr "Oyun Kumandası" + +#. Key: 017173BB418CEE7FB6FD43B688CB7EF2 +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.OptionsButtons.ButtonText +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.OptionsButtons.ButtonText +msgctxt ",017173BB418CEE7FB6FD43B688CB7EF2" +msgid "Options" +msgstr "Seçenekler" + +#. Key: 01A913C649439D1D43AD1598474A150F +#. SourceLocation: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Description +#: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Description +msgctxt ",01A913C649439D1D43AD1598474A150F" +msgid "{Button description text, wrapping, unbounded length}" +msgstr "{Button description text, wrapping, unbounded length}" + +#. Key: 01FDBF3644A0A7A3754C5BBC29C000BD +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +msgctxt ",01FDBF3644A0A7A3754C5BBC29C000BD" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 0262A8674C1CBA12802F84BE385D1E5D +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount_1.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount_1.Text +msgctxt ",0262A8674C1CBA12802F84BE385D1E5D" +msgid "Captures" +msgstr "Ele Geçirmeler" + +#. Key: 02E77A6145C878D7D975239D9542F169 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadCategory +msgctxt ",02E77A6145C878D7D975239D9542F169" +msgid "Controller" +msgstr "Oyun Kumandası" + +#. Key: 03136AFF43E7466263661EA85739CEA7 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.3x.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.3x.DisplayName +msgctxt ",03136AFF43E7466263661EA85739CEA7" +msgid "Triple Elimination" +msgstr "Üçlü Alt Etme" + +#. Key: 036F78254C53C156C67DC8B4F1E3F87E +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",036F78254C53C156C67DC8B4F1E3F87E" +msgid "Quick Slot 2" +msgstr "Hızlı Erişim 2" + +#. Key: 03D5A24748453022D92F6CB88D88A216 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.15.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.15.DisplayName +msgctxt ",03D5A24748453022D92F6CB88D88A216" +msgid "Dominance" +msgstr "Hâkimiyet" + +#. Key: 04EEE2CD47276E2B291D28B2865E0D68 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +msgctxt ",04EEE2CD47276E2B291D28B2865E0D68" +msgid "Client FPS: " +msgstr "İstemci FPS: " + +#. Key: 0528E8414331496BAA122CAA13333317 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +msgctxt ",0528E8414331496BAA122CAA13333317" +msgid "Packet Loss (in): " +msgstr "Paket Kaybı (giriş): " + +#. Key: 065B5A4F4332F5BC9E1877A992FE9377 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +msgctxt ",065B5A4F4332F5BC9E1877A992FE9377" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 06AB17CB4651845D828EA29907C0E5FE +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.QuitGameButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.QuitGameButton.ButtonText +msgctxt ",06AB17CB4651845D828EA29907C0E5FE" +msgid "Quit Lyra" +msgstr "Lyra'dan Çık" + +#. Key: 06BC6D4341EF5BE5748B68A16E19CD59 +#. SourceLocation: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C.DisplayName +#: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C.DisplayName +msgctxt ",06BC6D4341EF5BE5748B68A16E19CD59" +msgid "Rifle" +msgstr "Tüfek" + +#. Key: 0925643244B46A081832839FA7F906A2 +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.TeamNotification.Text +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.TeamNotification.Text +msgctxt ",0925643244B46A081832839FA7F906A2" +msgid "You have been assigned to the Red Team " +msgstr "Kırmızı Takıma atandın " + +#. Key: 0A3FB7ED46F375312D1F378D0A941655 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",0A3FB7ED46F375312D1F378D0A941655" +msgid "Shooter Core" +msgstr "Temel Nişancı Oyunu" + +#. Key: 0C7962B44C85F255428F648B8F196172 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(2 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(2 - Value).DisplayNameMap +msgctxt ",0C7962B44C85F255428F648B8F196172" +msgid "Left" +msgstr "Sol" + +#. Key: 0DD308C74DF294BCD3276CACC3F7D539 +#. SourceLocation: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",0DD308C74DF294BCD3276CACC3F7D539" +msgid "Pistol" +msgstr "Tabanca" + +#. Key: 0F7A390846E3CB76304F58848B8654E3 +#. SourceLocation: /Game/System/DefaultEditorMap/L_DefaultEditorOverview.L_DefaultEditorOverview:PersistentLevel.TextRenderActor_1.NewTextRenderComponent.Text +#: /Game/System/DefaultEditorMap/L_DefaultEditorOverview.L_DefaultEditorOverview:PersistentLevel.TextRenderActor_1.NewTextRenderComponent.Text +msgctxt ",0F7A390846E3CB76304F58848B8654E3" +msgid "Consider changing:\r\n- Editor Preferences .. Load Level at Startup\r\n- Project Settings .. Editor Startup Map\r\n" +msgstr "Consider changing:\r\n- Editor Preferences .. Load Level at Startup\r\n- Project Settings .. Editor Startup Map\r\n" + +#. Key: 0FAA06494B797EBABF35C0AF811B15CA +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.PlayerNameWidget.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.PlayerNameWidget.Text +msgctxt ",0FAA06494B797EBABF35C0AF811B15CA" +msgid "Player Name" +msgstr "Oyuncu Adı" + +#. Key: 0FDD55F14B355137369BA68A95A4B5BC +#. SourceLocation: /Game/System/Teams/TeamDA_Yellow.TeamDA_Yellow.TeamShortName +#: /Game/System/Teams/TeamDA_Yellow.TeamDA_Yellow.TeamShortName +msgctxt ",0FDD55F14B355137369BA68A95A4B5BC" +msgid "Yellow" +msgstr "Sarı" + +#. Key: 101FF56440BCC51ECBAF329695991456 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +msgctxt ",101FF56440BCC51ECBAF329695991456" +msgid "Packet Receive Rate" +msgstr "Paket Alım Oranı" + +#. Key: 110932EB44E1726A47B90696FFCF07B1 +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ConnectionStatus.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ConnectionStatus.Text +msgctxt ",110932EB44E1726A47B90696FFCF07B1" +msgid "Ping" +msgstr "Ping" + +#. Key: 113E482147C0118B5179388477242E84 +#. SourceLocation: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",113E482147C0118B5179388477242E84" +msgid "Shotgun" +msgstr "Pompalı Tüfek" + +#. Key: 11B503444BF569B31A2ED280CBB6116F +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.StartText.Text +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.StartText.Text +msgctxt ",11B503444BF569B31A2ED280CBB6116F" +msgid "Activating" +msgstr "Etkinleştiriliyor" + +#. Key: 120D4E714C781804C66E85ADF6125F54 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Description +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Description +msgctxt ",120D4E714C781804C66E85ADF6125F54" +msgid "Join an existing session of any game type, or start a new online game that others can join" +msgstr "Herhangi bir oyun türünde mevcut bir oturuma katıl ya da başkalarının katılabileceği yeni bir çevrimiçi oyun başlat." + +#. Key: 1250B8464B832516588DC2A800FB1EA8 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",1250B8464B832516588DC2A800FB1EA8" +msgid "Shooter Core" +msgstr "Temel Nişancı Oyunu" + +#. Key: 126B7DD147D107B483246C948583E01F +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",126B7DD147D107B483246C948583E01F" +msgid "Gamepad" +msgstr "Oyun Kumandası" + +#. Key: 129C4C9E470E3ED553BA558A0398A8FD +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +msgctxt ",129C4C9E470E3ED553BA558A0398A8FD" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: 12E9EFC34D47343A9EF80B8CE3718F25 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.ContextDescription +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.ContextDescription +msgctxt ",12E9EFC34D47343A9EF80B8CE3718F25" +msgid "Hero Pawn" +msgstr "Kahraman Piyonu" + +#. Key: 137C843E4D9915E967627E88C33F559E +#. SourceLocation: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatValueFormat +#: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatValueFormat +msgctxt ",137C843E4D9915E967627E88C33F559E" +msgid "{StatValue}ms" +msgstr "{StatValue}ms" + +#. Key: 13CC7B4648EADDD497E540AF42A98A59 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PingWidget.StatDisplayName +msgctxt ",13CC7B4648EADDD497E540AF42A98A59" +msgid "Ping" +msgstr "Ping" + +#. Key: 1417758D4416AF90E19E768CA7A644A1 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredToastRow.W_ItemAcquiredToastRow_C:WidgetTree.ItemNameAndQtyWidget.Text +#: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredToastRow.W_ItemAcquiredToastRow_C:WidgetTree.ItemNameAndQtyWidget.Text +msgctxt ",1417758D4416AF90E19E768CA7A644A1" +msgid "999x Long Item Name" +msgstr "999x Long Item Name" + +#. Key: 14594EDA4B91DAE8B4A963BC2ACBF113 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +msgctxt ",14594EDA4B91DAE8B4A963BC2ACBF113" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: 154ED18F40E6F051EB6D8B8816E175C0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.Default__W_LyraSessionButton_C.ButtonText +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.Default__W_LyraSessionButton_C.ButtonText +msgctxt ",154ED18F40E6F051EB6D8B8816E175C0" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: 1598B27E4E41FE9C7BCB82B177A974DC +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1598B27E4E41FE9C7BCB82B177A974DC" +msgid "Show Scoreboard (Gamepad)" +msgstr "Skor Tablosunu Göster (Oyun Kumandası)" + +#. Key: 17C398D246C68C5CA2E84EB7695DCDCD +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.20.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.20.DisplayName +msgctxt ",17C398D246C68C5CA2E84EB7695DCDCD" +msgid "Unstoppable" +msgstr "Durdurulamaz" + +#. Key: 1A167AD94444DA9043FE02AFD2D41FDA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1A167AD94444DA9043FE02AFD2D41FDA" +msgid "Move Forward" +msgstr "İleri Git" + +#. Key: 1AE071FA4EF504A1DF0778A448A58FC1 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1AE071FA4EF504A1DF0778A448A58FC1" +msgid "Crouch" +msgstr "Eğil" + +#. Key: 1B6BF71F4E8AEDCCCF1175A4AD8402A5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1B6BF71F4E8AEDCCCF1175A4AD8402A5" +msgid "Emote" +msgstr "İfade" + +#. Key: 1BE2AEF24C36C5B132D52FA2C7120C35 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1BE2AEF24C36C5B132D52FA2C7120C35" +msgid "Quickslot Cycle Forward (Gamepad)" +msgstr "Hızlı Menüde İleri Git (Oyun Kumandası)" + +#. Key: 1C66B711470858D9FFFAB499E7FF1040 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +msgctxt ",1C66B711470858D9FFFAB499E7FF1040" +msgid "Packet Receive Rate: " +msgstr "Paket Alım Oranı: " + +#. Key: 1C6A40ED4C95F60C2DD17C8F7749CBDA +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +msgctxt ",1C6A40ED4C95F60C2DD17C8F7749CBDA" +msgid "{Ping}ms" +msgstr "{Ping}ms" + +#. Key: 1F96D90B46A2B7C75ADCAD9CFA4F7B6F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +msgctxt ",1F96D90B46A2B7C75ADCAD9CFA4F7B6F" +msgid "Bots Enabled" +msgstr "Botlar Devrede" + +#. Key: 1FAADE7147234818A647EAAD50D6FA7A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",1FAADE7147234818A647EAAD50D6FA7A" +msgid "Shooter Core" +msgstr "Temel Nişancı Oyunu" + +#. Key: 205A136D4D77496E21573580163B72E5 +#. SourceLocation: /Game/UI/Menu/W_UserWatermark.W_UserWatermark_C:ExecuteUbergraph_W_UserWatermark [Script Bytecode] +#: /Game/UI/Menu/W_UserWatermark.W_UserWatermark_C:ExecuteUbergraph_W_UserWatermark [Script Bytecode] +msgctxt ",205A136D4D77496E21573580163B72E5" +msgid "Not logged in" +msgstr "Giriş yapılmadı" + +#. Key: 21AA855349435B055F6211872B91E873 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock.Text +msgctxt ",21AA855349435B055F6211872B91E873" +msgid "ping" +msgstr "ping" + +#. Key: 235C4BEE403345A0F3A5C19C018DDFC5 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +msgctxt ",235C4BEE403345A0F3A5C19C018DDFC5" +msgid "Total Frame Time: " +msgstr "Toplam Kare Süresi: " + +#. Key: 248ABAA7488DD49A5980C8819A9617CF +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Title.Text +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Title.Text +msgctxt ",248ABAA7488DD49A5980C8819A9617CF" +msgid "Adjust Safe Zone" +msgstr "Güvenli Bölgeyi Ayarla" + +#. Key: 27040E234FDEA725E909E3A82C83FC95 +#. SourceLocation: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_2.DebugDisplayText +#: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_2.DebugDisplayText +msgctxt ",27040E234FDEA725E909E3A82C83FC95" +msgid "Range +1" +msgstr "+1 Menzil" + +#. Key: 27B340BA4E762DC045E4608B618399FB +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ConnectionStatus.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ConnectionStatus.Text +msgctxt ",27B340BA4E762DC045E4608B618399FB" +msgid "Ping" +msgstr "Ping" + +#. Key: 29BAA9B34E4F225C39FC8999480BC9FA +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_PrimaryKey.ButtonText +#: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_PrimaryKey.ButtonText +msgctxt ",29BAA9B34E4F225C39FC8999480BC9FA" +msgid "Not Bound" +msgstr "Belirlenmemiş" + +#. Key: 29D3A0AA4AB07170CC42F4BA7E6EE61A +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_B.PointLetterText +#: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_B.PointLetterText +msgctxt ",29D3A0AA4AB07170CC42F4BA7E6EE61A" +msgid "B" +msgstr "B" + +#. Key: 2A71F9BA4EB69D9BDED9659391978329 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.ContextDescription +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.ContextDescription +msgctxt ",2A71F9BA4EB69D9BDED9659391978329" +msgid "Hero Pawn" +msgstr "Kahraman Piyonu" + +#. Key: 2BC1795B4150F1E9C39414853EDE1182 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",2BC1795B4150F1E9C39414853EDE1182" +msgid "Quickslot Cycle Forward (Gamepad)" +msgstr "Hızlı Menüde İleri Git (Oyun Kumandası)" + +#. Key: 2C7E321D4C078BF23D8C95A127B6F4D6 +#. SourceLocation: /Game/UI/Menu/W_LyraStartup.W_LyraStartup_C:WidgetTree.PressStartButton.ButtonText +#: /Game/UI/Menu/W_LyraStartup.W_LyraStartup_C:WidgetTree.PressStartButton.ButtonText +msgctxt ",2C7E321D4C078BF23D8C95A127B6F4D6" +msgid "Start" +msgstr "Başlangıç" + +#. Key: 2DA239084023A7FC60515488F95DCF61 +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.MessageTextWidget.Text +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.MessageTextWidget.Text +msgctxt ",2DA239084023A7FC60515488F95DCF61" +msgid "Waiting for additional players" +msgstr "Diğer oyuncular bekleniyor" + +#. Key: 2E0B952D4F3CF3D4687D7EB75C017AF0 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +msgctxt ",2E0B952D4F3CF3D4687D7EB75C017AF0" +msgid "Server FPS" +msgstr "Sunucu FPS" + +#. Key: 2E4E25CB47829BC54412B794999A6623 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadPlatformName +msgctxt ",2E4E25CB47829BC54412B794999A6623" +msgid "Nintendo Switch" +msgstr "Nintendo Switch" + +#. Key: 2E5EF4E142DAC6081E85CFA2647AAA18 +#. SourceLocation: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",2E5EF4E142DAC6081E85CFA2647AAA18" +msgid "Rifle" +msgstr "Tüfek" + +#. Key: 2FAE991A4D776E675D035BBA8A609E40 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",2FAE991A4D776E675D035BBA8A609E40" +msgid "Gamepad" +msgstr "Oyun Kumandası" + +#. Key: 2FCC8769463BC0AA9D74FA8971E367F7 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamText.Text +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamText.Text +msgctxt ",2FCC8769463BC0AA9D74FA8971E367F7" +msgid "Team" +msgstr "Takım" + +#. Key: 2FFEAFA84074A12B70F73295043D2FC4 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerStat.W_SB_PlayerStat_C:WidgetTree.StatTextWidget.Text +#: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerStat.W_SB_PlayerStat_C:WidgetTree.StatTextWidget.Text +msgctxt ",2FFEAFA84074A12B70F73295043D2FC4" +msgid "999" +msgstr "999" + +#. Key: 3060B9604FFCC7BE1222218C77BBACAC +#. SourceLocation: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileDescription +#: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileDescription +msgctxt ",3060B9604FFCC7BE1222218C77BBACAC" +msgid "Small test level for ShooterCore" +msgstr "Small test level for ShooterCore" + +#. Key: 30FBE6D1450FE6ED24A59F8904DAB613 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",30FBE6D1450FE6ED24A59F8904DAB613" +msgid "Show Scoreboard" +msgstr "Skor Tablosunu Göster" + +#. Key: 319439E844CE03938ECD9A81159704A7 +#. SourceLocation: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.CancelChanges.DisplayName +#: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.CancelChanges.DisplayName +msgctxt ",319439E844CE03938ECD9A81159704A7" +msgid "Cancel Changes" +msgstr "Değişiklikleri İptal Et" + +#. Key: 31CAA0B04121DFB985DEEDB92BBF9579 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",31CAA0B04121DFB985DEEDB92BBF9579" +msgid "Gamepad" +msgstr "Oyun Kumandası" + +#. Key: 327F041B48C2F270B56721BA7FF59448 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadPlatformName +msgctxt ",327F041B48C2F270B56721BA7FF59448" +msgid "Playstation®4" +msgstr "PlayStation®4" + +#. Key: 32CD12CB44B3FB02B96D80B7553C7312 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",32CD12CB44B3FB02B96D80B7553C7312" +msgid "Reload Weapon" +msgstr "Silahı Yeniden Doldur" + +#. Key: 32D2AB6D42FB46B58597F8B6CDC264B6 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_1.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_1.Text +msgctxt ",32D2AB6D42FB46B58597F8B6CDC264B6" +msgid "Players" +msgstr "Oyuncular" + +#. Key: 33CEE6A946896FA7F7EADDA7C25E0468 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +msgctxt ",33CEE6A946896FA7F7EADDA7C25E0468" +msgid "CPU (Game) Time: " +msgstr "İşlemci (Oyun) Süresi:" + +#. Key: 341039EC4CA218A2BCC4AA83C7F648B3 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",341039EC4CA218A2BCC4AA83C7F648B3" +msgid "Gamepad" +msgstr "Oyun Kumandası" + +#. Key: 3433E23E4A7719E159D30DB53204AB55 +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.PingLabel.Text +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.PingLabel.Text +msgctxt ",3433E23E4A7719E159D30DB53204AB55" +msgid "Ping" +msgstr "Ping" + +#. Key: 348D9B5C4B17D0B9BAA8879382E51318 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",348D9B5C4B17D0B9BAA8879382E51318" +msgid "Quickslot Cycle Backward (Gamepad)" +msgstr "Hızlı Menüde Geri Git (Oyun Kumandası)" + +#. Key: 35F0BCE746288C4175C53F8847D6D572 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +msgctxt ",35F0BCE746288C4175C53F8847D6D572" +msgid "Bots Disabled" +msgstr "Botlar Devre Dışı" + +#. Key: 36251FA440B53320A3C391A85CB615DB +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/W_MapScreen.W_MapScreen_C:WidgetTree.CommonTextBlock_334.Text +#: /ShooterMaps/PROTO/InventoryTest/W_MapScreen.W_MapScreen_C:WidgetTree.CommonTextBlock_334.Text +msgctxt ",36251FA440B53320A3C391A85CB615DB" +msgid "Map" +msgstr "Harita" + +#. Key: 3638C7F845DE37B44C5A3AAF60955B52 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(2 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(2 - Value).DisplayNameMap +msgctxt ",3638C7F845DE37B44C5A3AAF60955B52" +msgid "Accumulate" +msgstr "Biriktir" + +#. Key: 36B2537E4B9F323343BC429771CCDC0C +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +msgctxt ",36B2537E4B9F323343BC429771CCDC0C" +msgid "Total Frame Time: " +msgstr "Toplam Kare Süresi: " + +#. Key: 36D931A644933E8594050DABB8C1F70C +#. SourceLocation: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileTitle +#: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileTitle +msgctxt ",36D931A644933E8594050DABB8C1F70C" +msgid "Default Experience" +msgstr "Varsayılan Deneyim" + +#. Key: 37CDC1814D54416FE2D8B0946EDC8797 +#. SourceLocation: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:Text_GEN_VARIABLE.Text +#: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:Text_GEN_VARIABLE.Text +msgctxt ",37CDC1814D54416FE2D8B0946EDC8797" +msgid "DAMAGE" +msgstr "HASAR" + +#. Key: 3857C2D0488B5A51B495E2AD3FF3AE3D +#. SourceLocation: /TopDownArena/GameplayCues/W_GetReady.W_GetReady_C:WidgetTree.MessageTextWidget.Text +#: /TopDownArena/GameplayCues/W_GetReady.W_GetReady_C:WidgetTree.MessageTextWidget.Text +msgctxt ",3857C2D0488B5A51B495E2AD3FF3AE3D" +msgid "GET READY!" +msgstr "HAZIRLAN!" + +#. Key: 38E12F4042B93DABD6CE02B52649291B +#. SourceLocation: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.Default__B_GrantAbilityPad_ApplyGE_C.TextToDisplay +#: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.Default__B_GrantAbilityPad_ApplyGE_C.TextToDisplay +msgctxt ",38E12F4042B93DABD6CE02B52649291B" +msgid "HELLO" +msgstr "MERHABA" + +#. Key: 39ACE3D74B1E7F69CCB56CBE3F6F290C +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadDisplayName +msgctxt ",39ACE3D74B1E7F69CCB56CBE3F6F290C" +msgid "Xbox Controller" +msgstr "Xbox Oyun Kumandası" + +#. Key: 39E5E3B64B2A59570FF2FC8F06653EDF +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(21).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(21).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",39E5E3B64B2A59570FF2FC8F06653EDF" +msgid "Fire Weapon (Auto)" +msgstr "Silahı Ateşle (Otomatik)" + +#. Key: 3A7254AF40AF165710F5B79BE84AE44D +#. SourceLocation: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_1.DebugDisplayText +#: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_1.DebugDisplayText +msgctxt ",3A7254AF40AF165710F5B79BE84AE44D" +msgid "Bomb +1" +msgstr "+1 Bomba" + +#. Key: 3B14978D4F2506E63DE582ABC92A1149 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +msgctxt ",3B14978D4F2506E63DE582ABC92A1149" +msgid "Packet Avg Size (in): " +msgstr "Paket Ortalama Boyutu (gelen): " + +#. Key: 3B3249224C75E0D586279BA1C8C6B859 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",3B3249224C75E0D586279BA1C8C6B859" +msgid "Gamepad" +msgstr "Oyun Kumandası" + +#. Key: 3BA221904790D694F00235925E1060B0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.CommonTextBlock_104.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.CommonTextBlock_104.Text +msgctxt ",3BA221904790D694F00235925E1060B0" +msgid "Main Menu" +msgstr "Ana Menü" + +#. Key: 3C439BB8461C9A566FE740B3E9989B8F +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadPlatformName +msgctxt ",3C439BB8461C9A566FE740B3E9989B8F" +msgid "Playstation®5" +msgstr "PlayStation®5" + +#. Key: 3E2FCEB2493C9B01B54581BD0E37B9B6 +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.AssistCount.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.AssistCount.Text +msgctxt ",3E2FCEB2493C9B01B54581BD0E37B9B6" +msgid "Assists" +msgstr "Yardımlar" + +#. Key: 3EB5F138455F65F8A300DC9C777A4047 +#. SourceLocation: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatDisplayName +#: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatDisplayName +msgctxt ",3EB5F138455F65F8A300DC9C777A4047" +msgid "StatName" +msgstr "StatName" + +#. Key: 3EDF641F467308013BD13CB7552BEB44 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/Input/Mappings/IMC_InventoryTest.IMC_InventoryTest.ContextDescription +#: /ShooterMaps/PROTO/InventoryTest/Input/Mappings/IMC_InventoryTest.IMC_InventoryTest.ContextDescription +msgctxt ",3EDF641F467308013BD13CB7552BEB44" +msgid "Inventory Test IMC" +msgstr "Inventory Test IMC" + +#. Key: 3F1D6C954D06419919A94E930BA391BC +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +msgctxt ",3F1D6C954D06419919A94E930BA391BC" +msgid "Client FPS" +msgstr "İstemci FPS" + +#. Key: 412E77D64296BF5552317BA0FAF5A55D +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +msgctxt ",412E77D64296BF5552317BA0FAF5A55D" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 4141E85D46F15D4349F470BD679A94A5 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Text +msgctxt ",4141E85D46F15D4349F470BD679A94A5" +msgid "Start a Game" +msgstr "Bir Oyun Başlat" + +#. Key: 41884DCB416810988DECCABD37FF2A5F +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +msgctxt ",41884DCB416810988DECCABD37FF2A5F" +msgid "CPU (Render) Time: " +msgstr "İşlemci (Görüntü Oluşturma) Süresi:" + +#. Key: 41A34A224D58C816241C5CABFD633FCA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",41A34A224D58C816241C5CABFD633FCA" +msgid "Fire Weapon (Gamepad)" +msgstr "Silahı Ateşle (Oyun Kumandası)" + +#. Key: 4202FC0B46AB09A29995EF9E17AC8A13 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +msgctxt ",4202FC0B46AB09A29995EF9E17AC8A13" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 422981264C40B7770F6B2ABEC31462F6 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",422981264C40B7770F6B2ABEC31462F6" +msgid "Gamepad" +msgstr "Oyun Kumandası" + +#. Key: 4335D1744FCCF41FD886519B046A6222 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4335D1744FCCF41FD886519B046A6222" +msgid "Quick Slot 2" +msgstr "Hızlı Erişim 2" + +#. Key: 45D7A99B45E8DF9A2C56828FC81D3796 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +msgctxt ",45D7A99B45E8DF9A2C56828FC81D3796" +msgid "Packet Loss (in)" +msgstr "Paket Kaybı (giriş)" + +#. Key: 45DA48A94A748A13F1E027B3DFBDCBCC +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",45DA48A94A748A13F1E027B3DFBDCBCC" +msgid "Gamepad" +msgstr "Oyun Kumandası" + +#. Key: 476E3AA946A5AECDD282FEABF4A2F92E +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +msgctxt ",476E3AA946A5AECDD282FEABF4A2F92E" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: 4843F44A4AE0096FBFF253B360F36C22 +#. SourceLocation: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.Apply.DisplayName +#: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.Apply.DisplayName +msgctxt ",4843F44A4AE0096FBFF253B360F36C22" +msgid "Apply" +msgstr "Uygula" + +#. Key: 48CDA39343920DBD6FF0B6A7A7D6C846 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.W_ControlPointMarker_C:WidgetTree.PointLetter.Text +#: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.W_ControlPointMarker_C:WidgetTree.PointLetter.Text +msgctxt ",48CDA39343920DBD6FF0B6A7A7D6C846" +msgid "A" +msgstr "A" + +#. Key: 493190C14A8E718630FD62AF6E359A82 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +msgctxt ",493190C14A8E718630FD62AF6E359A82" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 4B541D0F4FDA94900F8DC383716CB4F2 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +msgctxt ",4B541D0F4FDA94900F8DC383716CB4F2" +msgid "CPU (Game) Time" +msgstr "İşlemci (Oyun) Süresi:" + +#. Key: 4B62AB34434C10D9B1C623960522D815 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +msgctxt ",4B62AB34434C10D9B1C623960522D815" +msgid "Total Frame Time" +msgstr "Toplam Kare Süresi" + +#. Key: 4B67722B493F4BA01CDF99BCBC22F82E +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4B67722B493F4BA01CDF99BCBC22F82E" +msgid "Quickslot Cycle Backward" +msgstr "Hızlı Menüde Geri Git" + +#. Key: 4B94288243EDA9C52BB112ABE3B27BA4 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +msgctxt ",4B94288243EDA9C52BB112ABE3B27BA4" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 4C8A98C141199AF098058BBA54F43CA6 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount.Text +msgctxt ",4C8A98C141199AF098058BBA54F43CA6" +msgid "Assists" +msgstr "Yardımlar" + +#. Key: 4CD912BF43D47F81019945B61683C808 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +msgctxt ",4CD912BF43D47F81019945B61683C808" +msgid "CPU (RHI) Time: " +msgstr "İşlemci (RHI) Süresi:" + +#. Key: 4D753F0D44A6EECDC5792B8CBBA31968 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4D753F0D44A6EECDC5792B8CBBA31968" +msgid "Dash" +msgstr "İleri Atılma" + +#. Key: 4D7A129C447D96507FD2B39BD02844A7 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4D7A129C447D96507FD2B39BD02844A7" +msgid "Fire Weapon" +msgstr "Silahı Ateşle" + +#. Key: 4DD81E9E4C4FA91A781EAABDB989D0E8 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",4DD81E9E4C4FA91A781EAABDB989D0E8" +msgid "Gamepad" +msgstr "Oyun Kumandası" + +#. Key: 4E2785AE400A214363A9C2B237C5AC31 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4E2785AE400A214363A9C2B237C5AC31" +msgid "Move Backwards" +msgstr "Geri Git" + +#. Key: 4F5E1E234D8B2ED5696458B537019187 +#. SourceLocation: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.ButtonText +#: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.ButtonText +msgctxt ",4F5E1E234D8B2ED5696458B537019187" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: 5024FA6B4D52E94C5024DD9EE335AAC8 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +msgctxt ",5024FA6B4D52E94C5024DD9EE335AAC8" +msgid "CPU (Game) Time: " +msgstr "İşlemci (Oyun) Süresi:" + +#. Key: 50976ED345FEE679928606A411B37FA7 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_CPScoreWidget.W_CPScoreWidget_C:WidgetTree.Goal.Text +#: /ShooterCore/ControlPoint/UI/W_CPScoreWidget.W_CPScoreWidget_C:WidgetTree.Goal.Text +msgctxt ",50976ED345FEE679928606A411B37FA7" +msgid "999" +msgstr "999" + +#. Key: 53BF1D104A85F399ACBE86A31861EEBC +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",53BF1D104A85F399ACBE86A31861EEBC" +msgid "Dash (Gamepad)" +msgstr "İleri Atılma (Oyun Kumandası)" + +#. Key: 53E18F354094BD59BBA57CA3EA78C261 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",53E18F354094BD59BBA57CA3EA78C261" +msgid "Gamepad" +msgstr "Oyun Kumandası" + +#. Key: 54D16C6D4197D4C27B7B90A56B95E822 +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileTitle +#: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileTitle +msgctxt ",54D16C6D4197D4C27B7B90A56B95E822" +msgid "Control" +msgstr "Kontrol" + +#. Key: 55A252DB4C70444DD26CD7A33159B016 +#. SourceLocation: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",55A252DB4C70444DD26CD7A33159B016" +msgid "Heal Pickup" +msgstr "İyileştirme Alma" + +#. Key: 565AB6394A4427B1C79E05A60CC05264 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",565AB6394A4427B1C79E05A60CC05264" +msgid "Gamepad" +msgstr "Oyun Kumandası" + +#. Key: 569275A347999672502DC4ACF71A97A7 +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Done.ButtonText +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Done.ButtonText +msgctxt ",569275A347999672502DC4ACF71A97A7" +msgid "Done" +msgstr "Tamamlandı" + +#. Key: 56B94F8C41C6D7C26C888B800AF8BD9F +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadDisplayName +msgctxt ",56B94F8C41C6D7C26C888B800AF8BD9F" +msgid "Dual Sense" +msgstr "Dual Sense" + +#. Key: 56F19DE54226323EF313608DAF792D33 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/W_InteractionPrompt.W_InteractionPrompt_C:WidgetTree.CommonTextBlock_28.Text +#: /ShooterMaps/PROTO/InventoryTest/W_InteractionPrompt.W_InteractionPrompt_C:WidgetTree.CommonTextBlock_28.Text +msgctxt ",56F19DE54226323EF313608DAF792D33" +msgid "Interact" +msgstr "Etkileşime Geç" + +#. Key: 56F878A647E31FE0D1B672B8564E8ED1 +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ElimCount.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ElimCount.Text +msgctxt ",56F878A647E31FE0D1B672B8564E8ED1" +msgid "Eliminations" +msgstr "Alt Etme" + +#. Key: 572EE2DF4AFE8F3FBDCC5DA09F6944FB +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(20).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(20).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",572EE2DF4AFE8F3FBDCC5DA09F6944FB" +msgid "Move Right" +msgstr "Sağa Git" + +#. Key: 58060FA24F1BA9C51A410286083C65EA +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadPlatformName +msgctxt ",58060FA24F1BA9C51A410286083C65EA" +msgid "Xbox Series X" +msgstr "Xbox Series X" + +#. Key: 580739324E7F7B98EEE75F839BA533EF +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +msgctxt ",580739324E7F7B98EEE75F839BA533EF" +msgid "Packet Loss (out): " +msgstr "Paket Kaybı (çıkış): " + +#. Key: 58948CD44356A8289F8D65985F6FCE6C +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.Default__W_ControlPointMarker_C.PointLetterText +#: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.Default__W_ControlPointMarker_C.PointLetterText +msgctxt ",58948CD44356A8289F8D65985F6FCE6C" +msgid "A" +msgstr "A" + +#. Key: 58CD3851422A3218C746279D676EF38A +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +msgctxt ",58CD3851422A3218C746279D676EF38A" +msgid "Exit Game" +msgstr "Oyundan Çık" + +#. Key: 591A162C4B3B442A2CEFED81414E057C +#. SourceLocation: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileDescription +#: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileDescription +msgctxt ",591A162C4B3B442A2CEFED81414E057C" +msgid "Main menu of the game" +msgstr "Oyunun ana menüsü" + +#. Key: 595253FC4210A7D90B1ADD8A75E5B40B +#. SourceLocation: /ShooterCore/Game/Respawn/W_RespawnTimer.W_RespawnTimer_C:WidgetTree.RespawnTimerText.Text +#: /ShooterCore/Game/Respawn/W_RespawnTimer.W_RespawnTimer_C:WidgetTree.RespawnTimerText.Text +msgctxt ",595253FC4210A7D90B1ADD8A75E5B40B" +msgid "Respawning" +msgstr "Yeniden canlanılıyor" + +#. Key: 596BD2C94671CA046BFC62BE7CC20188 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadCategory +msgctxt ",596BD2C94671CA046BFC62BE7CC20188" +msgid "Controller" +msgstr "Oyun Kumandası" + +#. Key: 599ECF164EF5D41D6156389CD95F2E5F +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.2x.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.2x.DisplayName +msgctxt ",599ECF164EF5D41D6156389CD95F2E5F" +msgid "Double Elimination" +msgstr "İkili Alt Etme" + +#. Key: 5AA94BFE42E900EEAB4691833D480931 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",5AA94BFE42E900EEAB4691833D480931" +msgid "Quickslot Cycle Forward" +msgstr "Hızlı Menüde İleri Git" + +#. Key: 5B8E97EF4F7A8E1AC77DB4AEB0B33032 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",5B8E97EF4F7A8E1AC77DB4AEB0B33032" +msgid "Quickslot Cycle Backward (Gamepad)" +msgstr "Hızlı Menüde Geri Git (Oyun Kumandası)" + +#. Key: 5BDBB55C48C5B1FC55B3448ABCAD349B +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.NoGamesMessage.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.NoGamesMessage.Text +msgctxt ",5BDBB55C48C5B1FC55B3448ABCAD349B" +msgid "The search found no joinable games. Try refreshing the search with the button below." +msgstr "Katılınabilecek bir oyun bulamadı. Aşağıdaki düğmeyle aramayı yenilemeyi dene." + +#. Key: 5C5DBA2A476909DE3183B7B0AB22AB5D +#. SourceLocation: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:WidgetTree.ReasonTextWidget.Text +#: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:WidgetTree.ReasonTextWidget.Text +msgctxt ",5C5DBA2A476909DE3183B7B0AB22AB5D" +msgid "Loading Screen Reason..." +msgstr "Loading Screen Reason..." + +#. Key: 5CF86F044E9FC5A3C979DBBA29B6B2D0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Description +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Description +msgctxt ",5CF86F044E9FC5A3C979DBBA29B6B2D0" +msgid "Search for active game sessions online and on your local network." +msgstr "Çevrimiçi olarak ve yerel ağında aktif oyun oturumlarını ara." + +#. Key: 5D3AA20F4DAC3379C651C59805BCA2F7 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.ContextDescription +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.ContextDescription +msgctxt ",5D3AA20F4DAC3379C651C59805BCA2F7" +msgid "Shooter Game IMC" +msgstr "Shooter Game IMC" + +#. Key: 5D4F912B4290B206E9CF5DBE30392487 +#. SourceLocation: /Game/UI/Menu/W_LyraMenuButton.Default__W_LyraMenuButton_C.ButtonText +#: /Game/UI/Menu/W_LyraMenuButton.Default__W_LyraMenuButton_C.ButtonText +msgctxt ",5D4F912B4290B206E9CF5DBE30392487" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: 5D5B4220440EB217287861BE2E4E8B38 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PingWidget.StatDisplayName +msgctxt ",5D5B4220440EB217287861BE2E4E8B38" +msgid "Ping: " +msgstr "Ping: " + +#. Key: 5DC920584136841BFAB871A3A0A404EB +#. SourceLocation: /Game/UI/Foundation/Buttons/W_LyraButtonTab.W_LyraButtonTab_C:WidgetTree.ButtonTextBlock.Text +#: /Game/UI/Foundation/Buttons/W_LyraButtonTab.W_LyraButtonTab_C:WidgetTree.ButtonTextBlock.Text +msgctxt ",5DC920584136841BFAB871A3A0A404EB" +msgid "{Button Text}" +msgstr "{Button Text}" + +#. Key: 5DDD0C9145ED691F998EF2ABA1056ADA +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadCategory +msgctxt ",5DDD0C9145ED691F998EF2ABA1056ADA" +msgid "Wireless Controller" +msgstr "Kablosuz Kumanda" + +#. Key: 5DF4A888407048C78F135EAF83DA3E6E +#. SourceLocation: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:WidgetTree.BuildVersionTextWidget.Text +#: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:WidgetTree.BuildVersionTextWidget.Text +msgctxt ",5DF4A888407048C78F135EAF83DA3E6E" +msgid "[BuildDescription]" +msgstr "[VersiyonAçıklaması]" + +#. Key: 5EAFD051443F26B45AC9D697A680371B +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileSubTitle +#: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileSubTitle +msgctxt ",5EAFD051443F26B45AC9D697A680371B" +msgid "Convolution" +msgstr "Convolution" + +#. Key: 5F1B0D924B42A2C2B502C5BFE126CB9A +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",5F1B0D924B42A2C2B502C5BFE126CB9A" +msgid "Fire Weapon Auto (Gamepad)" +msgstr "Silahı Otomatik Ateşle (Oyun Kumandası)" + +#. Key: 6080DFF94F96F4305FBEAD8D1B3C861E +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsRotator.W_SettingsRotator_C:WidgetTree.MyText.Text +#: /Game/UI/Settings/Editors/W_SettingsRotator.W_SettingsRotator_C:WidgetTree.MyText.Text +msgctxt ",6080DFF94F96F4305FBEAD8D1B3C861E" +msgid "{Option}" +msgstr "{Option}" + +#. Key: 60DA22ED4E3BEBEA7DAAB48E10A73AA0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_77.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_77.Text +msgctxt ",60DA22ED4E3BEBEA7DAAB48E10A73AA0" +msgid "Game / Map" +msgstr "Oyun / Harita" + +#. Key: 6252B9144C13330E7E1B9C95B6708206 +#. SourceLocation: /TopDownArena/UserInterface/W_RoundTimer.W_RoundTimer_C:ExecuteUbergraph_W_RoundTimer [Script Bytecode] +#: /TopDownArena/UserInterface/W_RoundTimer.W_RoundTimer_C:ExecuteUbergraph_W_RoundTimer [Script Bytecode] +msgctxt ",6252B9144C13330E7E1B9C95B6708206" +msgid "{Hours}:{Minutes}" +msgstr "{Hours}:{Minutes}" + +#. Key: 629A4A544738DC936BC01E82B1EBA722 +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +msgctxt ",629A4A544738DC936BC01E82B1EBA722" +msgid "Are you sure?" +msgstr "Emin misin?" + +#. Key: 64EB32544FE55DE327638AAD8316671E +#. SourceLocation: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatDisplayName +#: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatDisplayName +msgctxt ",64EB32544FE55DE327638AAD8316671E" +msgid "StatName: " +msgstr "StatName: " + +#. Key: 663EDAE54CE37DCDF45443AAF5DB448A +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadDisplayName +msgctxt ",663EDAE54CE37DCDF45443AAF5DB448A" +msgid "Joycons" +msgstr "Joycon'lar" + +#. Key: 6712F27C4E870E339083C1915F794F9D +#. SourceLocation: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileDescription +#: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileDescription +msgctxt ",6712F27C4E870E339083C1915F794F9D" +msgid "Destroy blocks, collect power ups, and avoid getting exploded in this top-down party game." +msgstr "Bu parti oyununda blokları yok et, güçlendirmeleri topla ve patlamaktan kaçın." + +#. Key: 69A724B94225BBA33DE819A5D8F7C57E +#. SourceLocation: /Game/System/Teams/TeamDA_Blue.TeamDA_Blue.TeamShortName +#: /Game/System/Teams/TeamDA_Blue.TeamDA_Blue.TeamShortName +msgctxt ",69A724B94225BBA33DE819A5D8F7C57E" +msgid "Blue" +msgstr "Mavi" + +#. Key: 6B0C0E94405AC4CA8A1861BF9A61FB27 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +msgctxt ",6B0C0E94405AC4CA8A1861BF9A61FB27" +msgid "Idle Time: " +msgstr "Boşta Kalma Süresi: " + +#. Key: 6BBCD782422A82A576EB8BB377C1FBBD +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +msgctxt ",6BBCD782422A82A576EB8BB377C1FBBD" +msgid "Offline" +msgstr "Çevrimdışı" + +#. Key: 6D46C23149718DC18200EAB91B08D57B +#. SourceLocation: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",6D46C23149718DC18200EAB91B08D57B" +msgid "Shotgun" +msgstr "Pompalı Tüfek" + +#. Key: 6D87F7964B4EC6B934F786A4C96AB875 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:WidgetTree.CommonTextBlock_96.Text +#: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:WidgetTree.CommonTextBlock_96.Text +msgctxt ",6D87F7964B4EC6B934F786A4C96AB875" +msgid "Obtained" +msgstr "Elde edildi" + +#. Key: 6EBC0F54428A804A7D96FEBDCB55A25D +#. SourceLocation: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileSubTitle +#: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileSubTitle +msgctxt ",6EBC0F54428A804A7D96FEBDCB55A25D" +msgid "Default Map" +msgstr "Varsayılan Harita" + +#. Key: 6FD0F45E4F62CF0232CBE2A6BE8FA3E2 +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +msgctxt ",6FD0F45E4F62CF0232CBE2A6BE8FA3E2" +msgid "Defeated" +msgstr "BOZGUNA UĞRATILDI" + +#. Key: 6FF2B920404C2FFE4380DC9152ACC6C2 +#. SourceLocation: /Game/UI/Foundation/RichTextData/RichTextIconSet.RichTextIconSet.Icon.Warning.DisplayName +#: /Game/UI/Foundation/RichTextData/RichTextIconSet.RichTextIconSet.Icon.Warning.DisplayName +msgctxt ",6FF2B920404C2FFE4380DC9152ACC6C2" +msgid "Warning" +msgstr "Uyarı" + +#. Key: 70012CA348A3BDE581C6DF99E8CCB6D5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",70012CA348A3BDE581C6DF99E8CCB6D5" +msgid "Emote (Gamepad)" +msgstr "İfade (Oyun Kumandası)" + +#. Key: 706694FA4075BE82B78C7F9EBDBE71C9 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock.Text +msgctxt ",706694FA4075BE82B78C7F9EBDBE71C9" +msgid "AI Combatants" +msgstr "Yapay Zekâ Savaşçılar" + +#. Key: 708855C240B9A9AD1B70FFB79672F260 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +msgctxt ",708855C240B9A9AD1B70FFB79672F260" +msgid "Packet Send Rate: " +msgstr "Paket Gönderim Oranı: " + +#. Key: 70BB3C784F191CC3D37702A86E63BC90 +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +msgctxt ",70BB3C784F191CC3D37702A86E63BC90" +msgid "Are you sure?" +msgstr "Emin misin?" + +#. Key: 715796D64602FD80242625A5893355B5 +#. SourceLocation: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_KBM.PMI_ShooterDefaultConfig_KBM.ConfigDisplayName +#: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_KBM.PMI_ShooterDefaultConfig_KBM.ConfigDisplayName +msgctxt ",715796D64602FD80242625A5893355B5" +msgid "Shooter Keyboard & Mouse" +msgstr "Nişancı Klavye ve Faresi" + +#. Key: 734BCC0D40467B6B4137909E31480314 +#. SourceLocation: /TopDownArena/UserInterface/Player/W_Powerup_Stat.W_Powerup_Stat_C:WidgetTree.BonusText.Text +#: /TopDownArena/UserInterface/Player/W_Powerup_Stat.W_Powerup_Stat_C:WidgetTree.BonusText.Text +msgctxt ",734BCC0D40467B6B4137909E31480314" +msgid "{X}" +msgstr "{X}" + +#. Key: 7375572240549E07C95BD88C7AEEE604 +#. SourceLocation: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_2.NewTextRenderComponent.Text +#: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_2.NewTextRenderComponent.Text +msgctxt ",7375572240549E07C95BD88C7AEEE604" +msgid "Aim Assist Targets" +msgstr "Hedeflerde Nişan Desteği" + +#. Key: 73CAF326400E392AFBECF392AE4C7741 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",73CAF326400E392AFBECF392AE4C7741" +msgid "Throw Grenade (Gamepad)" +msgstr "El Bombası At (Oyun Kumandası)" + +#. Key: 74550CC94DA54536E00EA580F2BA48D0 +#. SourceLocation: /ShooterCore/UserInterface/HUD/W_AbilityProgress.W_AbilityProgress_C:WidgetTree.ProgressText.Text +#: /ShooterCore/UserInterface/HUD/W_AbilityProgress.W_AbilityProgress_C:WidgetTree.ProgressText.Text +msgctxt ",74550CC94DA54536E00EA580F2BA48D0" +msgid "10" +msgstr "10" + +#. Key: 745EEA024D479AE7A07FA7B326621A6F +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_SwitchHandheldWarning.Text +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_SwitchHandheldWarning.Text +msgctxt ",745EEA024D479AE7A07FA7B326621A6F" +msgid "Please connect your Nintendo Switch™ to the TV to setup the Safe Zone." +msgstr "Güvenli Bölgeyi kurmak için lütfen Nintendo Switch™'ini televizyona bağla." + +#. Key: 74B3967F4C1BBC6A237194B1B9F47563 +#. SourceLocation: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileSubTitle +#: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileSubTitle +msgctxt ",74B3967F4C1BBC6A237194B1B9F47563" +msgid "Checkered" +msgstr "Damalı" + +#. Key: 75C95E9D4F42EBC566DA6FBBCE9CF3C5 +#. SourceLocation: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileTitle +#: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileTitle +msgctxt ",75C95E9D4F42EBC566DA6FBBCE9CF3C5" +msgid "Front End" +msgstr "Ön Yüz" + +#. Key: 7648222A4B7B3B8FAA82B18036CF67B3 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(1 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(1 - Value).DisplayNameMap +msgctxt ",7648222A4B7B3B8FAA82B18036CF67B3" +msgid "Hold" +msgstr "Tut" + +#. Key: 77D074844B3800FE64B8D6B95A0447D4 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleText.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleText.Text +msgctxt ",77D074844B3800FE64B8D6B95A0447D4" +msgid "{Bots Toggle}" +msgstr "{Bots Toggle}" + +#. Key: 7B8505164640BE16F0A4AE86007603BE +#. SourceLocation: /Game/UI/Settings/W_GameSettingsDetailView.W_GameSettingsDetailView_C:WidgetTree.Text_SettingName.Text +#: /Game/UI/Settings/W_GameSettingsDetailView.W_GameSettingsDetailView_C:WidgetTree.Text_SettingName.Text +msgctxt ",7B8505164640BE16F0A4AE86007603BE" +msgid "{Settings Title}" +msgstr "{Settings Title}" + +#. Key: 7BA0388F4468954236B40AB3D721822A +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +msgctxt ",7BA0388F4468954236B40AB3D721822A" +msgid "GPU Time: " +msgstr "Ekran Kartı Süresi:" + +#. Key: 7BEB71C541CC6BFA9FFF64BC65399DCC +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",7BEB71C541CC6BFA9FFF64BC65399DCC" +msgid "Gamepad" +msgstr "Oyun Kumandası" + +#. Key: 7E6704DC46DC97DA49D039963C89A6B0 +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +msgctxt ",7E6704DC46DC97DA49D039963C89A6B0" +msgid "Exit Game" +msgstr "Oyundan Çık" + +#. Key: 7FD2E328436A17CA3A9E45B318DC74F7 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ElimCount.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ElimCount.Text +msgctxt ",7FD2E328436A17CA3A9E45B318DC74F7" +msgid "Eliminations" +msgstr "Alt Etme" + +#. Key: 80661AE54A3BA7B6C48D8FB06A50AEDF +#. SourceLocation: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C.DisplayName +#: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C.DisplayName +msgctxt ",80661AE54A3BA7B6C48D8FB06A50AEDF" +msgid "Pistol" +msgstr "Tabanca" + +#. Key: 8184E0F3472FD8370AAF98940C74A1CD +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",8184E0F3472FD8370AAF98940C74A1CD" +msgid "Dash" +msgstr "İleri Atılma" + +#. Key: 8197984348C0720932318DB21DE2835A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",8197984348C0720932318DB21DE2835A" +msgid "Quick Slot 1" +msgstr "Hızlı Erişim 1" + +#. Key: 81ABBB894916B85BF80AE3B1D669219B +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",81ABBB894916B85BF80AE3B1D669219B" +msgid "Gamepad" +msgstr "Oyun Kumandası" + +#. Key: 831CE0B5485404EA8D8B468C799942CD +#. SourceLocation: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_Gamepad.PMI_ShooterDefaultConfig_Gamepad.ConfigDisplayName +#: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_Gamepad.PMI_ShooterDefaultConfig_Gamepad.ConfigDisplayName +msgctxt ",831CE0B5485404EA8D8B468C799942CD" +msgid "Shooter Gamepad" +msgstr "Nişancı Oyun Kumandası" + +#. Key: 83CFC8D04BCAE02F9DDD539D88AE3232 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.BeenEliminatedCount.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.BeenEliminatedCount.Text +msgctxt ",83CFC8D04BCAE02F9DDD539D88AE3232" +msgid "Eliminated" +msgstr "Alt Edilme" + +#. Key: 845C671A47C204E52EC0169312E07BFF +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadDisplayName +msgctxt ",845C671A47C204E52EC0169312E07BFF" +msgid "Dual Shock 4" +msgstr "Dual Shock 4" + +#. Key: 84B4FA8B4A84E6B5ABD1DAB1B84236C0 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",84B4FA8B4A84E6B5ABD1DAB1B84236C0" +msgid "Shooter Core" +msgstr "Temel Nişancı Oyunu" + +#. Key: 854A0FB7483F4290CF1400ADDCFEBB52 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",854A0FB7483F4290CF1400ADDCFEBB52" +msgid "Gamepad" +msgstr "Oyun Kumandası" + +#. Key: 85B8AC304FDC2DDFE6DA3F806629243F +#. SourceLocation: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_3.NewTextRenderComponent.Text +#: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_3.NewTextRenderComponent.Text +msgctxt ",85B8AC304FDC2DDFE6DA3F806629243F" +msgid "Use \"lyra.Weapon.DrawAimAssistDebug\" to draw debug data" +msgstr "Hata ayıklama verisini almak için \"lyra.Weapon.DrawAimAssistDebug\" kullan" + +#. Key: 85E017DE4E62414B29880DB637666AFD +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.4x.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.4x.DisplayName +msgctxt ",85E017DE4E62414B29880DB637666AFD" +msgid "Quadruple Elimination" +msgstr "Dörtlü Alt Etme" + +#. Key: 8689AED14EB88E33EC1CF78623D8BEC4 +#. SourceLocation: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(1 - Value).FailureTagToUserFacingMessages +#: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(1 - Value).FailureTagToUserFacingMessages +msgctxt ",8689AED14EB88E33EC1CF78623D8BEC4" +msgid "Not Enough Ammo" +msgstr "Cephane Yetersiz" + +#. Key: 8703EB4442A681348138D983FE3C7FEF +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.OptionsButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.OptionsButton.ButtonText +msgctxt ",8703EB4442A681348138D983FE3C7FEF" +msgid "Options" +msgstr "Seçenekler" + +#. Key: 87537FA240954D687BB984B566CD2BF2 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +msgctxt ",87537FA240954D687BB984B566CD2BF2" +msgid "CPU (Render) Time" +msgstr "İşlemci (Görüntü Oluşturma) Süresi" + +#. Key: 88D9C80E438C653987EE34A071A74BF6 +#. SourceLocation: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",88D9C80E438C653987EE34A071A74BF6" +msgid "Heal Pickup" +msgstr "İyileştirme Alma" + +#. Key: 899ECAF44A434CADB576AF896790318F +#. SourceLocation: /ShooterCore/Blueprint/B_WeaponSpawner.B_WeaponSpawner_C:ExecuteUbergraph_B_WeaponSpawner [Script Bytecode] +#: /ShooterCore/Blueprint/B_WeaponSpawner.B_WeaponSpawner_C:ExecuteUbergraph_B_WeaponSpawner [Script Bytecode] +msgctxt ",899ECAF44A434CADB576AF896790318F" +msgid "Spare Ammo Full" +msgstr "Yedek Mermi Dolu" + +#. Key: 8A3A3BC5401B375E4FBAE99CD0B02DA8 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",8A3A3BC5401B375E4FBAE99CD0B02DA8" +msgid "Gamepad" +msgstr "Oyun Kumandası" + +#. Key: 8AB6935B4A23AD7CF42A1F9F58A9EF34 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",8AB6935B4A23AD7CF42A1F9F58A9EF34" +msgid "Quick Slot 3" +msgstr "Hızlı Erişim 3" + +#. Key: 8B8C673046123190F1AFB4AC3FEE5431 +#. SourceLocation: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileSubTitle +#: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileSubTitle +msgctxt ",8B8C673046123190F1AFB4AC3FEE5431" +msgid "Shooter Gym" +msgstr "Nişancı Salonu" + +#. Key: 8BDBDE6E4846AE5A124CE784872AD82D +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileSubTitle +#: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileSubTitle +msgctxt ",8BDBDE6E4846AE5A124CE784872AD82D" +msgid "Expanse" +msgstr "Expanse" + +#. Key: 8CB5616A41E172DFE018058CA46712E3 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +msgctxt ",8CB5616A41E172DFE018058CA46712E3" +msgid "CPU (RHI) Time" +msgstr "İşlemci (RHI) Süresi" + +#. Key: 8D9CD0874CAA179AF8554CAFEFA1AD5B +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.RefreshButton.ButtonText +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.RefreshButton.ButtonText +msgctxt ",8D9CD0874CAA179AF8554CAFEFA1AD5B" +msgid "Refresh Search" +msgstr "Aramayı Yenile" + +#. Key: 8F86FE4147709E9ADBCC2888BCF07415 +#. SourceLocation: /Game/UI/Settings/Screens/Gamma/W_GammaEditor.W_GammaEditor_C:WidgetTree.RichText_Default.Text +#: /Game/UI/Settings/Screens/Gamma/W_GammaEditor.W_GammaEditor_C:WidgetTree.RichText_Default.Text +msgctxt ",8F86FE4147709E9ADBCC2888BCF07415" +msgid "Use left stick to adjust the corners\r\nso it lines up with the edges of your display." +msgstr "Köşeleri sol analogu kullanarak,\r\nekranınla hizalı olacak şekilde ayarla." + +#. Key: 90488E3F473C9B6EC494FCBD4F39585D +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:UpdateClock [Script Bytecode] +#: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:UpdateClock [Script Bytecode] +msgctxt ",90488E3F473C9B6EC494FCBD4F39585D" +msgid "{min}:{sec}" +msgstr "{min}:{sec}" + +#. Key: 90C04A53441DAB7CC7D259838013F16D +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadDisplayName +msgctxt ",90C04A53441DAB7CC7D259838013F16D" +msgid "Xbox Controller" +msgstr "Xbox Oyun Kumandası" + +#. Key: 938A78C443CEE025B70F749DF31FFAE1 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +msgctxt ",938A78C443CEE025B70F749DF31FFAE1" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: 9395402C4381A44435E10798328D6E3F +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.CreditsButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.CreditsButton.ButtonText +msgctxt ",9395402C4381A44435E10798328D6E3F" +msgid "Credits" +msgstr "Hazırlayanlar" + +#. Key: 93E655B44960423EB691839383DC9F91 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Description +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Description +msgctxt ",93E655B44960423EB691839383DC9F91" +msgid "Create a new session of any type, with other players or bots, online or locally." +msgstr "Diğer oyuncular veya bot'lar ile, çevrimiçi veya yerel olarak, herhangi bir oturum türü oluştur." + +#. Key: 953CDA0342D82F1A164935966EB1B429 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(3 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(3 - Value).DisplayNameMap +msgctxt ",953CDA0342D82F1A164935966EB1B429" +msgid "Right" +msgstr "Sağ" + +#. Key: 961D4DF74762E292D7E079A156BCECA9 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +msgctxt ",961D4DF74762E292D7E079A156BCECA9" +msgid "Online" +msgstr "Çevrimiçi" + +#. Key: 961EFAAB46BE0480CD0820BE0486ABD5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",961EFAAB46BE0480CD0820BE0486ABD5" +msgid "Gamepad" +msgstr "Oyun Kumandası" + +#. Key: 96D0FAAA447946277179589D7D8C5D38 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",96D0FAAA447946277179589D7D8C5D38" +msgid "Melee (Gamepad)" +msgstr "Yakın Dövüş (Oyun Kumandası)" + +#. Key: 96E767F743A25801E4D3A299F8E58EFD +#. SourceLocation: /TopDownArena/UserInterface/Player/W_PlayerTile.W_PlayerTile_C:WidgetTree.PlayerName.Text +#: /TopDownArena/UserInterface/Player/W_PlayerTile.W_PlayerTile_C:WidgetTree.PlayerName.Text +msgctxt ",96E767F743A25801E4D3A299F8E58EFD" +msgid "{Player}" +msgstr "{Player}" + +#. Key: 96FC4BAF4556046EC3B8DE8F3C8BCA01 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +msgctxt ",96FC4BAF4556046EC3B8DE8F3C8BCA01" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: 9802746D40A7EF6A45CC20ACE072B6F3 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9802746D40A7EF6A45CC20ACE072B6F3" +msgid "Quickslot Cycle Backward" +msgstr "Hızlı Menüde Geri Git" + +#. Key: 982452CC4E88DEE2C2BB8483BDFEC43E +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",982452CC4E88DEE2C2BB8483BDFEC43E" +msgid "Throw Grenade" +msgstr "El Bombası At" + +#. Key: 99BB6C0B4F25027FD0134A889DFBE75E +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.BeenEliminatedCount.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.BeenEliminatedCount.Text +msgctxt ",99BB6C0B4F25027FD0134A889DFBE75E" +msgid "Eliminated" +msgstr "Alt Edilme" + +#. Key: 9A50562A41DE05B9DCA5769B65D0B79A +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +msgctxt ",9A50562A41DE05B9DCA5769B65D0B79A" +msgid "GPU Time: " +msgstr "Ekran Kartı Süresi:" + +#. Key: 9BE1A4DE4867764540091AA9EAE87570 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",9BE1A4DE4867764540091AA9EAE87570" +msgid "Gamepad" +msgstr "Oyun Kumandası" + +#. Key: 9C2E09EE43163AFBBF789CA3FD432965 +#. SourceLocation: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",9C2E09EE43163AFBBF789CA3FD432965" +msgid "Pistol" +msgstr "Tabanca" + +#. Key: 9C30B17047263BD32A33EB8717566376 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",9C30B17047263BD32A33EB8717566376" +msgid "Gamepad" +msgstr "Oyun Kumandası" + +#. Key: 9CC7277D4CED4E33C019ABB279CA2609 +#. SourceLocation: /ShooterCore/UserInterface/HUD/W_QuickBarSlot.W_QuickBarSlot_C:WidgetTree.EmptyText.Text +#: /ShooterCore/UserInterface/HUD/W_QuickBarSlot.W_QuickBarSlot_C:WidgetTree.EmptyText.Text +msgctxt ",9CC7277D4CED4E33C019ABB279CA2609" +msgid "Empty" +msgstr "Boş" + +#. Key: 9CE5D9D248DB880DB09177BBFD6F541C +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.IdleTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.IdleTimeWidget.StatDisplayName +msgctxt ",9CE5D9D248DB880DB09177BBFD6F541C" +msgid "Idle Time: " +msgstr "Boşta Kalma Süresi: " + +#. Key: 9D14950145212EEB2C6073906613EB87 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9D14950145212EEB2C6073906613EB87" +msgid "Aim Down Sight" +msgstr "Nişan Al" + +#. Key: 9DA5266F48DE03777836849F683D4DC2 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile1.ExperienceDisplayName +#: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile1.ExperienceDisplayName +msgctxt ",9DA5266F48DE03777836849F683D4DC2" +msgid "Example\r\nExperience 1" +msgstr "Örnek\r\nDeneyim 1" + +#. Key: 9DB4CB3B40ED9D904D883396DA91DD36 +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileDescription +#: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileDescription +msgctxt ",9DB4CB3B40ED9D904D883396DA91DD36" +msgid "Find and eliminate enough enemies to win in this classic head-to-head team match." +msgstr "Bu klasik başa baş takım karşılaşmasında kazanmak için yeterince düşmanı bul ve alt et." + +#. Key: 9DBE1BEF4B0438FE4E9F638F82F77264 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9DBE1BEF4B0438FE4E9F638F82F77264" +msgid "Move Backwards" +msgstr "Geri Git" + +#. Key: 9E97BA75491D6F5AC0E034BB1FB2A057 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadCategory +msgctxt ",9E97BA75491D6F5AC0E034BB1FB2A057" +msgid "Controller" +msgstr "Oyun Kumandası" + +#. Key: 9F0691474837C58C9681D7A4D7FE4C31 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +msgctxt ",9F0691474837C58C9681D7A4D7FE4C31" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: 9F3531564FC5EE52359EC69A48AD8E04 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9F3531564FC5EE52359EC69A48AD8E04" +msgid "Move Right" +msgstr "Sağa Git" + +#. Key: 9FC4A82E40FF8868013C0C939C80AC5A +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +msgctxt ",9FC4A82E40FF8868013C0C939C80AC5A" +msgid "You have been assigned to the Red Team " +msgstr "Kırmızı Takıma atandın " + +#. Key: 9FF4964643BFF859CB6692B91D37AC4F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_104.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_104.Text +msgctxt ",9FF4964643BFF859CB6692B91D37AC4F" +msgid "Host a game" +msgstr "Bir oyun kur" + +#. Key: A05DB43247D7F3E6BBD46CA5AF18623C +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:WidgetTree.Clock.Text +#: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:WidgetTree.Clock.Text +msgctxt ",A05DB43247D7F3E6BBD46CA5AF18623C" +msgid "00:00" +msgstr "00:00" + +#. Key: A111107749C75E2CB467B3998AE048E5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",A111107749C75E2CB467B3998AE048E5" +msgid "Gamepad" +msgstr "Oyun Kumandası" + +#. Key: A3015C164B7B8ECECDCD4EAEB957BCC3 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(1 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(1 - Value).DisplayNameMap +msgctxt ",A3015C164B7B8ECECDCD4EAEB957BCC3" +msgid "Backward" +msgstr "Geri" + +#. Key: A32FF4184C5D7D9DDAF2A48CABEB2C40 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_C.PointLetterText +#: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_C.PointLetterText +msgctxt ",A32FF4184C5D7D9DDAF2A48CABEB2C40" +msgid "C" +msgstr "C" + +#. Key: A34A0D8E4314D6E1EA929488D87DF30A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",A34A0D8E4314D6E1EA929488D87DF30A" +msgid "Quick Slot 3" +msgstr "Hızlı Erişim 3" + +#. Key: A431A6284675D8AD0FA9C685CB59220D +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.ReturnButton.ButtonText +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.ReturnButton.ButtonText +msgctxt ",A431A6284675D8AD0FA9C685CB59220D" +msgid "Quit Game" +msgstr "Oyundan Çık" + +#. Key: A622ACF8477B043394C3E3B869899D2E +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadPlatformName +msgctxt ",A622ACF8477B043394C3E3B869899D2E" +msgid "Xbox One" +msgstr "Xbox One" + +#. Key: A628D2D947BB3880B76494BDDB22BA26 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerName.W_SB_PlayerName_C:WidgetTree.PlayerNameWidget.Text +#: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerName.W_SB_PlayerName_C:WidgetTree.PlayerNameWidget.Text +msgctxt ",A628D2D947BB3880B76494BDDB22BA26" +msgid "{Player Name : very long text}" +msgstr "{Player Name : very long text}" + +#. Key: A69C5126480675E3817904A3358825C5 +#. SourceLocation: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileDescription +#: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileDescription +msgctxt ",A69C5126480675E3817904A3358825C5" +msgid "No gameplay here, just an example." +msgstr "Burada oynanış yok, yalnızca bir örnektir." + +#. Key: A6D01DBD49AE1A91111473B4FA99C449 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",A6D01DBD49AE1A91111473B4FA99C449" +msgid "Crouch" +msgstr "Eğil" + +#. Key: A6F6FE04408086953E35A69521479907 +#. SourceLocation: /Game/UI/Settings/Extensions/Subtitle/W_Settings_SubtitlePreview.W_Settings_SubtitlePreview_C:WidgetTree.Subtitles.PreviewText +#: /Game/UI/Settings/Extensions/Subtitle/W_Settings_SubtitlePreview.W_Settings_SubtitlePreview_C:WidgetTree.Subtitles.PreviewText +msgctxt ",A6F6FE04408086953E35A69521479907" +msgid "Leave fur on owners clothes cat dog hate mouse eat string barf pillow no baths hate everything. Mew stare at owner accusingly then wink purr for no reason yet commence midnight zoomies" +msgstr "Sahibinin kıyafetlerini tüy içinde bırakan kedi köpek fareden nefret eder ip yutar yastığa havlar banyo yapmaz her şeyden nefret eder. Mew, sahibine suçlayıcı bir şekilde bakar, sonra sebepsiz yere mırıldanır ancak gece yarısı yaramazlıklarına başlar" + +#. Key: A734B1924414D31819EAE897DA322536 +#. SourceLocation: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:ExecuteUbergraph_B_GrantAbilityPad_ApplyGE [Script Bytecode] +#: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:ExecuteUbergraph_B_GrantAbilityPad_ApplyGE [Script Bytecode] +msgctxt ",A734B1924414D31819EAE897DA322536" +msgid "Charging" +msgstr "Dolduruluyor" + +#. Key: A8101294485E0B66E99830BF54DDEF90 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(22).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(22).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",A8101294485E0B66E99830BF54DDEF90" +msgid "Fire Weapon (Auto)" +msgstr "Silahı Ateşle (Otomatik)" + +#. Key: AAB8468C47F1A48D7E4DE5B47EFE64BF +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.PlayerNameWidget.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.PlayerNameWidget.Text +msgctxt ",AAB8468C47F1A48D7E4DE5B47EFE64BF" +msgid "Player Name" +msgstr "Oyuncu Adı" + +#. Key: AB3DDDE340C74CB8814B06B99CBE1405 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",AB3DDDE340C74CB8814B06B99CBE1405" +msgid "Throw Grenade (Gamepad)" +msgstr "El Bombası At (Oyun Kumandası)" + +#. Key: AC4333F143A1E92BDC5CC98071AFDDD8 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",AC4333F143A1E92BDC5CC98071AFDDD8" +msgid "Reload (Gamepad)" +msgstr "Yeniden Yükleme (Oyun Kumandası)" + +#. Key: AF1A053A4431F4B19820C3B5ACE7305B +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",AF1A053A4431F4B19820C3B5ACE7305B" +msgid "Auto-run" +msgstr "Otomatik Koşma" + +#. Key: AF2FEF114EC65F6D21283AB9CCD03AFE +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatValueFormat +msgctxt ",AF2FEF114EC65F6D21283AB9CCD03AFE" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: AF7D54CF47CAF2BDD0322CA1DEE33BD8 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ADS_Speed.IMC_ADS_Speed.ContextDescription +#: /ShooterCore/Input/Mappings/IMC_ADS_Speed.IMC_ADS_Speed.ContextDescription +msgctxt ",AF7D54CF47CAF2BDD0322CA1DEE33BD8" +msgid "Input mapping context that will be applied when the player aims down sights. It makes the aim speed slower for better accuracy. See GA_ADS." +msgstr "Oyuncu manzaraları hedeflediğinde uygulanacak giriş haritalama bağlamı. Bu, daha iyi isabet için nişan hızını düşürür. GA_ADS'ye göz at." + +#. Key: AF8FF73C44708FB3DBC17BA1C8EF3A88 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +msgctxt ",AF8FF73C44708FB3DBC17BA1C8EF3A88" +msgid "CPU (Render) Time: " +msgstr "İşlemci (Görüntü Oluşturma) Süresi:" + +#. Key: B0637EB74FB5351D5E9B9C851ADC8094 +#. SourceLocation: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.Prompt.Text +#: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.Prompt.Text +msgctxt ",B0637EB74FB5351D5E9B9C851ADC8094" +msgid "Press any key to assign it to the action you chose." +msgstr "Seçtiğin eyleme atamak için herhangi bir tuşa bas." + +#. Key: B356D1784244FCB7CBBC06B890B9513F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",B356D1784244FCB7CBBC06B890B9513F" +msgid "Move Forward" +msgstr "İleri Git" + +#. Key: B37841AC44D4BD9DE2DB33BF2C4BB79C +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +msgctxt ",B37841AC44D4BD9DE2DB33BF2C4BB79C" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: B3A131CB482DEF4F2D7D1A8BF033E132 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",B3A131CB482DEF4F2D7D1A8BF033E132" +msgid "Gamepad" +msgstr "Oyun Kumandası" + +#. Key: B49FD9F84FDAD53DE6CFA2AFF39FEB6A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",B49FD9F84FDAD53DE6CFA2AFF39FEB6A" +msgid "Gamepad" +msgstr "Oyun Kumandası" + +#. Key: B4E733404947D2A3E2909B8E58769923 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_103.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_103.Text +msgctxt ",B4E733404947D2A3E2909B8E58769923" +msgid "Network" +msgstr "Ağ" + +#. Key: B555EB214CBE76A07C4BEA82FE56BE6E +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +msgctxt ",B555EB214CBE76A07C4BEA82FE56BE6E" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: B5BEA0C34E8A6727C38ED4AD629909A6 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",B5BEA0C34E8A6727C38ED4AD629909A6" +msgid "Gamepad" +msgstr "Oyun Kumandası" + +#. Key: B61C2E384ACF8FA42E80B3A191AE888D +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +msgctxt ",B61C2E384ACF8FA42E80B3A191AE888D" +msgid "Packet Avg Size (in)" +msgstr "Paket Ortalama Boyutu (gelen)" + +#. Key: B97EA1CB4795D31B6123D49DA26A1632 +#. SourceLocation: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.MapTitle.Text +#: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.MapTitle.Text +msgctxt ",B97EA1CB4795D31B6123D49DA26A1632" +msgid "Map Title" +msgstr "Harita Başlığı" + +#. Key: BA912D0B4F8C97D580EF4FA72B5A5AD1 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +msgctxt ",BA912D0B4F8C97D580EF4FA72B5A5AD1" +msgid "Red" +msgstr "Kırmızı" + +#. Key: BB1D87EF4B72728695BFC3A57AA2D93D +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BB1D87EF4B72728695BFC3A57AA2D93D" +msgid "Throw Grenade" +msgstr "El Bombası At" + +#. Key: BC1A3F854C9C13F2AFD8CBA172E1FB14 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BC1A3F854C9C13F2AFD8CBA172E1FB14" +msgid "Aim Down Sight (Gamepad)" +msgstr "Nişan Al (Oyun Kumandası)" + +#. Key: BD6A3FCD4A49AFB7B518C9B287E9F3C1 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BD6A3FCD4A49AFB7B518C9B287E9F3C1" +msgid "Jump (Gamepad)" +msgstr "Zıpla (Oyun Kumandası)" + +#. Key: BE94897645662FD7F281D7A12C3A5BE7 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BE94897645662FD7F281D7A12C3A5BE7" +msgid "Aim Down Sight (Gamepad)" +msgstr "Nişan Al (Oyun Kumandası)" + +#. Key: BEB829FE4D185E6F1C6BE7BF5B0A0A79 +#. SourceLocation: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileTitle +#: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileTitle +msgctxt ",BEB829FE4D185E6F1C6BE7BF5B0A0A79" +msgid "Control" +msgstr "Kontrol" + +#. Key: BECBFEBD47CE68BB8EF76DBCE0062B7F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BECBFEBD47CE68BB8EF76DBCE0062B7F" +msgid "Crouch (Gamepad)" +msgstr "Eğil (Oyun Kumandası)" + +#. Key: BF526E50479F91151D4162865A6C42BE +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +msgctxt ",BF526E50479F91151D4162865A6C42BE" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: C048AC7F49BB5DB44D0533ADDB844C4B +#. SourceLocation: /Game/Weapons/GA_Weapon_Fire.Default__GA_Weapon_Fire_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +#: /Game/Weapons/GA_Weapon_Fire.Default__GA_Weapon_Fire_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +msgctxt ",C048AC7F49BB5DB44D0533ADDB844C4B" +msgid "No Ammo!" +msgstr "Cephane Yok!" + +#. Key: C0C628BD460B784B8F63B8B6418FECBC +#. SourceLocation: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Text +#: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Text +msgctxt ",C0C628BD460B784B8F63B8B6418FECBC" +msgid "{Button Text}" +msgstr "{Button Text}" + +#. Key: C0DBC30B4209FF6393C994A39D2F2C68 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C0DBC30B4209FF6393C994A39D2F2C68" +msgid "Emote (Gamepad)" +msgstr "İfade (Oyun Kumandası)" + +#. Key: C182696D4A8DBFB366382E9956D189AB +#. SourceLocation: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatValueFormat +#: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatValueFormat +msgctxt ",C182696D4A8DBFB366382E9956D189AB" +msgid "{StatValue}ms" +msgstr "{StatValue}ms" + +#. Key: C23A168F4D81EC273D8153B8DB4D90C9 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C23A168F4D81EC273D8153B8DB4D90C9" +msgid "Quick Slot 1" +msgstr "Hızlı Erişim 1" + +#. Key: C2B7E2E24A77C90AA83E20AB39BA3AF6 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C2B7E2E24A77C90AA83E20AB39BA3AF6" +msgid "Dash (Gamepad)" +msgstr "İleri Atılma (Oyun Kumandası)" + +#. Key: C4054EFA439919B343651C86A0B4DE02 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(19).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(19).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C4054EFA439919B343651C86A0B4DE02" +msgid "Jump" +msgstr "Zıpla" + +#. Key: C46362AF402EF874EE7CF79395EBB229 +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +msgctxt ",C46362AF402EF874EE7CF79395EBB229" +msgid "{GameMode} / " +msgstr "{GameMode} / " + +#. Key: C5D8D01643616ABFC4AB779CA744C936 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:ExecuteUbergraph_W_SessionBrowserScreen [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:ExecuteUbergraph_W_SessionBrowserScreen [Script Bytecode] +msgctxt ",C5D8D01643616ABFC4AB779CA744C936" +msgid "Session Search" +msgstr "Oturum Ara" + +#. Key: C60573E9430B0CA68C582DB638DC7557 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.ContextDescription +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.ContextDescription +msgctxt ",C60573E9430B0CA68C582DB638DC7557" +msgid "Shooter Game IMC for gamepad" +msgstr "Oyun Kumandası için Nişancı Oyunu IMC" + +#. Key: C630FB7D46193E54EF36A787FF33B87D +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",C630FB7D46193E54EF36A787FF33B87D" +msgid "Gamepad" +msgstr "Oyun Kumandası" + +#. Key: C6F3C387451A7A130B6978B359EBB820 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +msgctxt ",C6F3C387451A7A130B6978B359EBB820" +msgid "Packet Avg Size (out): " +msgstr "Paket Ortalama Boyutu (giden): " + +#. Key: C811028C441CF902DA89719DBADF4DFE +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C811028C441CF902DA89719DBADF4DFE" +msgid "Reload Weapon" +msgstr "Silahı Yeniden Doldur" + +#. Key: C85074294F02CC433E62618A82E030EF +#. SourceLocation: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:ExecuteUbergraph_W_BuildConfiguration [Script Bytecode] +#: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:ExecuteUbergraph_W_BuildConfiguration [Script Bytecode] +msgctxt ",C85074294F02CC433E62618A82E030EF" +msgid "{BuildVer} ({BuildConfig})" +msgstr "{BuildVer} ({BuildConfig})" + +#. Key: C8D58E734369DF095BF3AF82E70ECA78 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +msgctxt ",C8D58E734369DF095BF3AF82E70ECA78" +msgid "CPU (RHI) Time: " +msgstr "İşlemci (RHI) Süresi:" + +#. Key: C934C5A1433979CE28245DA67A4D589D +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(0 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(0 - Value).DisplayNameMap +msgctxt ",C934C5A1433979CE28245DA67A4D589D" +msgid "BlendOut" +msgstr "BlendOut" + +#. Key: C94E68504461D73B167087A4C9715B35 +#. SourceLocation: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",C94E68504461D73B167087A4C9715B35" +msgid "Auto Rifle" +msgstr "Otomatik Tüfek" + +#. Key: CAA4C0B2442C2A679C985DA91241FFC2 +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsListEntry_Missing.W_SettingsListEntry_Missing_C:WidgetTree.Text_SettingName_1.Text +#: /Game/UI/Settings/Editors/W_SettingsListEntry_Missing.W_SettingsListEntry_Missing_C:WidgetTree.Text_SettingName_1.Text +msgctxt ",CAA4C0B2442C2A679C985DA91241FFC2" +msgid "No Editor Found" +msgstr "Editör Bulunamadı" + +#. Key: CB9A026144D3CB6030370CAD4D3ECE82 +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +msgctxt ",CB9A026144D3CB6030370CAD4D3ECE82" +msgid "You have been assigned to the Blue Team " +msgstr "Mavi Takıma atandın " + +#. Key: CBB16DB74A682295FE6EBF9DB6B6D150 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",CBB16DB74A682295FE6EBF9DB6B6D150" +msgid "Gamepad" +msgstr "Oyun Kumandası" + +#. Key: CBB820B2438824B79FCF418F8C2BBA0B +#. SourceLocation: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:UserConstructionScript [Script Bytecode] +#: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:UserConstructionScript [Script Bytecode] +msgctxt ",CBB820B2438824B79FCF418F8C2BBA0B" +msgid "DAMAGE" +msgstr "HASAR" + +#. Key: CBDC0A2F4DA740D47489A2A6F20F3E84 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleButton.ButtonText +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleButton.ButtonText +msgctxt ",CBDC0A2F4DA740D47489A2A6F20F3E84" +msgid "Change" +msgstr "Değiştir" + +#. Key: CDB9EE2B449672AD36E423825315D94A +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.MapLabel.Text +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.MapLabel.Text +msgctxt ",CDB9EE2B449672AD36E423825315D94A" +msgid "Map" +msgstr "Harita" + +#. Key: CE374A054872725046E790BED48F5270 +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileDescription +#: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileDescription +msgctxt ",CE374A054872725046E790BED48F5270" +msgid "Secure the control points along with your teammates to increase your score and win." +msgstr "Puan toplayıp ve kazanmak için kontrol noktalarını takım arkadaşlarınla ele geçir." + +#. Key: CF7B4D7D49C98DEAE65B65ADDA34699B +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",CF7B4D7D49C98DEAE65B65ADDA34699B" +msgid "Reload (Gamepad)" +msgstr "Yeniden Yükleme (Oyun Kumandası)" + +#. Key: CFF7A17B45828BA9C4055A880528713C +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",CFF7A17B45828BA9C4055A880528713C" +msgid "Jump" +msgstr "Zıpla" + +#. Key: D04D248544CE15424096FCAD1C754FB6 +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Back.ButtonText +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Back.ButtonText +msgctxt ",D04D248544CE15424096FCAD1C754FB6" +msgid "Cancel" +msgstr "İptal Et" + +#. Key: D086A5324B000302144FA2A57D925E87 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadCategory +msgctxt ",D086A5324B000302144FA2A57D925E87" +msgid "Wireless Controller" +msgstr "Kablosuz Kumanda" + +#. Key: D0A00FC54C480DD66974159CB138B62A +#. SourceLocation: /ShooterCore/Blueprint/B_GrantInventory_Pad.B_GrantInventory_Pad_C:Text_GEN_VARIABLE.Text +#: /ShooterCore/Blueprint/B_GrantInventory_Pad.B_GrantInventory_Pad_C:Text_GEN_VARIABLE.Text +msgctxt ",D0A00FC54C480DD66974159CB138B62A" +msgid "DAMAGE" +msgstr "HASAR" + +#. Key: D1EF437A4F9FF5DE58443886BD514521 +#. SourceLocation: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:ExecuteUbergraph_W_LoadingScreenReasonDebugText [Script Bytecode] +#: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:ExecuteUbergraph_W_LoadingScreenReasonDebugText [Script Bytecode] +msgctxt ",D1EF437A4F9FF5DE58443886BD514521" +msgid "{Reason}..." +msgstr "{Reason}..." + +#. Key: D31F14D4403F6E0BFE4300987803596C +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",D31F14D4403F6E0BFE4300987803596C" +msgid "Gamepad" +msgstr "Oyun Kumandası" + +#. Key: D41C83174B68891CB462CF8B98EF47FA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",D41C83174B68891CB462CF8B98EF47FA" +msgid "Jump (Gamepad)" +msgstr "Zıpla (Oyun Kumandası)" + +#. Key: D449930A4AAF2B5A7B5C9489D4C789E2 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +msgctxt ",D449930A4AAF2B5A7B5C9489D4C789E2" +msgid "Packet Loss (out)" +msgstr "Paket Kaybı (çıkış)" + +#. Key: D540E579477DAD25CE81238B49F38B8D +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",D540E579477DAD25CE81238B49F38B8D" +msgid "Fire Weapon (Gamepad)" +msgstr "Silahı Ateşle (Oyun Kumandası)" + +#. Key: D61464C3432B48D61DE5E38D517C717F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",D61464C3432B48D61DE5E38D517C717F" +msgid "Move (Gamepad)" +msgstr "Hareket Et (Oyun Kumandası)" + +#. Key: D7C1014D45690433D5ADC79C410A3428 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +msgctxt ",D7C1014D45690433D5ADC79C410A3428" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: DA149703481BAEA4AA828EA651B5648B +#. SourceLocation: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.ExperienceTitle.Text +#: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.ExperienceTitle.Text +msgctxt ",DA149703481BAEA4AA828EA651B5648B" +msgid "Experience Title" +msgstr "Deneyim Başlığı" + +#. Key: DA1D92AA4BF4946A347E7E8C0CB31DC2 +#. SourceLocation: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C.DisplayName +#: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C.DisplayName +msgctxt ",DA1D92AA4BF4946A347E7E8C0CB31DC2" +msgid "Shotgun" +msgstr "Pompalı Tüfek" + +#. Key: DAA263C04E31DADC56B7B6B783E3998D +#. SourceLocation: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:Text_GEN_VARIABLE.Text +#: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:Text_GEN_VARIABLE.Text +msgctxt ",DAA263C04E31DADC56B7B6B783E3998D" +msgid "DAMAGE" +msgstr "HASAR" + +#. Key: DB414375406E207B5FE8788EA419365F +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:WidgetTree.DefeatMessage.Text +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:WidgetTree.DefeatMessage.Text +msgctxt ",DB414375406E207B5FE8788EA419365F" +msgid "Defeat" +msgstr "Bozguna Uğratmak" + +#. Key: DCCB65AC4D758CAE0B5EA8BCF70937F8 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",DCCB65AC4D758CAE0B5EA8BCF70937F8" +msgid "Move Left" +msgstr "Sola Git" + +#. Key: DD47266C480F60C2E35E62AD5AD83AEB +#. SourceLocation: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileTitle +#: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileTitle +msgctxt ",DD47266C480F60C2E35E62AD5AD83AEB" +msgid "Exploder" +msgstr "Ateşleyici" + +#. Key: DD77478E46DDFB6910CE2EBE9EB5718F +#. SourceLocation: /ShooterCore/UserInterface/Notifications/Accolades/W_AccoladeToast.W_AccoladeToast_C:WidgetTree.TextWidget.Text +#: /ShooterCore/UserInterface/Notifications/Accolades/W_AccoladeToast.W_AccoladeToast_C:WidgetTree.TextWidget.Text +msgctxt ",DD77478E46DDFB6910CE2EBE9EB5718F" +msgid "Accolade Name" +msgstr "Oyuncu Başlığı" + +#. Key: DDDC55F044A6D009AE3FC89634A4FBE3 +#. SourceLocation: Config/DefaultInput.ini:38 +#: Config/DefaultInput.ini:38 +msgctxt ",DDDC55F044A6D009AE3FC89634A4FBE3" +msgid "Back" +msgstr "Geri" + +#. Key: DE1F25434D413F7B785F099C479D589C +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile2.ExperienceDisplayName +#: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile2.ExperienceDisplayName +msgctxt ",DE1F25434D413F7B785F099C479D589C" +msgid "Example\r\nExperience 2" +msgstr "Örnek\r\nDeneyim 2" + +#. Key: DE90FC2F465DB72035383EAA5C085C9E +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +msgctxt ",DE90FC2F465DB72035383EAA5C085C9E" +msgid "Packet Avg Size (out)" +msgstr "Paket Ortalama Boyutu (giden)" + +#. Key: DEF9DA8849FC478F8621F3A509D4000F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeButton.ButtonText +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeButton.ButtonText +msgctxt ",DEF9DA8849FC478F8621F3A509D4000F" +msgid "Change" +msgstr "Değiştir" + +#. Key: DF7DB3EE4CE76EEB0D84159A0FAAD6A3 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",DF7DB3EE4CE76EEB0D84159A0FAAD6A3" +msgid "Aim Down Sight" +msgstr "Nişan Al" + +#. Key: E00B7D5C46A46ECB9DE262966BFD5C57 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +msgctxt ",E00B7D5C46A46ECB9DE262966BFD5C57" +msgid "Packet Send Rate" +msgstr "Paket Gönderim Oranı" + +#. Key: E064C0B046D9196D3BFDA9B87E1E857E +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_UserConnectionStatus.W_UserConnectionStatus_C:ExecuteUbergraph_W_UserConnectionStatus [Script Bytecode] +#: /ShooterCore/UserInterface/ScoreBoard/W_UserConnectionStatus.W_UserConnectionStatus_C:ExecuteUbergraph_W_UserConnectionStatus [Script Bytecode] +msgctxt ",E064C0B046D9196D3BFDA9B87E1E857E" +msgid "{Ping} ms" +msgstr "{Ping} ms" + +#. Key: E135EDB34B4D040567F82E8317B2466C +#. SourceLocation: /Game/UI/Foundation/Subtitles/W_SubtitleDisplayHost.W_SubtitleDisplayHost_C:WidgetTree.SubtitleDisplay.PreviewText +#: /Game/UI/Foundation/Subtitles/W_SubtitleDisplayHost.W_SubtitleDisplayHost_C:WidgetTree.SubtitleDisplay.PreviewText +msgctxt ",E135EDB34B4D040567F82E8317B2466C" +msgid "Subtitles live here" +msgstr "Alt yazılar burada yer alıyor" + +#. Key: E1EF205E4368573D6E8ABEA7BF0DBC6E +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileTitle +#: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileTitle +msgctxt ",E1EF205E4368573D6E8ABEA7BF0DBC6E" +msgid "Elimination" +msgstr "Alt Etme" + +#. Key: E3BFBDD142F276564D9A2082F20E521A +#. SourceLocation: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.BP_GameplayEffect_Pad2.Text.Text +#: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.BP_GameplayEffect_Pad2.Text.Text +msgctxt ",E3BFBDD142F276564D9A2082F20E521A" +msgid "HEAL" +msgstr "İYİLEŞTİR" + +#. Key: E40DBDA84BB0A625640CE890772DF399 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:ExecuteUbergraph_W_ItemAcquiredList [Script Bytecode] +#: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:ExecuteUbergraph_W_ItemAcquiredList [Script Bytecode] +msgctxt ",E40DBDA84BB0A625640CE890772DF399" +msgid "{Count}x {ItemName}" +msgstr "{Count} x {ItemName}" + +#. Key: E457F86B42FC1EF1BE36F7A9F2FE0A65 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.10.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.10.DisplayName +msgctxt ",E457F86B42FC1EF1BE36F7A9F2FE0A65" +msgid "Rampage" +msgstr "Kendini Aştı" + +#. Key: E4F45B9C46754466F73D12AFB2B2191F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",E4F45B9C46754466F73D12AFB2B2191F" +msgid "Gamepad" +msgstr "Oyun Kumandası" + +#. Key: E5D0FACC49757D31B57103AD32D851F4 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamName.Text +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamName.Text +msgctxt ",E5D0FACC49757D31B57103AD32D851F4" +msgid "Red" +msgstr "Kırmızı" + +#. Key: E6D245554B9583B2462D83A367EF32C7 +#. SourceLocation: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C.DisplayName +#: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C.DisplayName +msgctxt ",E6D245554B9583B2462D83A367EF32C7" +msgid "HealPickup" +msgstr "İyileştirme Alma" + +#. Key: E6F3933C44E632BE4BF96287CE8E39FA +#. SourceLocation: /TopDownArena/Game/Pickups/GE_BombRangeUp.Default__GE_BombRangeUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +#: /TopDownArena/Game/Pickups/GE_BombRangeUp.Default__GE_BombRangeUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +msgctxt ",E6F3933C44E632BE4BF96287CE8E39FA" +msgid "Range Up" +msgstr "Menzil Artışı" + +#. Key: E7A1AD66427FB74804771781F29C383A +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Text +msgctxt ",E7A1AD66427FB74804771781F29C383A" +msgid "Quickplay" +msgstr "Hızlı Oyna" + +#. Key: E7CF7EBE46557265F664F7998029E2BF +#. SourceLocation: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +#: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +msgctxt ",E7CF7EBE46557265F664F7998029E2BF" +msgid "Already Full of Ammo" +msgstr "Silah Zaten Dolu" + +#. Key: E80A379D47E62430134083927BC1822D +#. SourceLocation: /Game/UI/Hud/W_Healthbar.W_Healthbar_C:WidgetTree.EliminatedText.Text +#: /Game/UI/Hud/W_Healthbar.W_Healthbar_C:WidgetTree.EliminatedText.Text +msgctxt ",E80A379D47E62430134083927BC1822D" +msgid "Eliminated" +msgstr "Alt Edildin" + +#. Key: E88A30284EF241C93E5C8E87815FE9D5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",E88A30284EF241C93E5C8E87815FE9D5" +msgid "Emote" +msgstr "İfade" + +#. Key: E88BD12F4EE26671CCDBAD86C10DD6B1 +#. SourceLocation: /Game/System/Teams/TeamDA_Red.TeamDA_Red.TeamShortName +#: /Game/System/Teams/TeamDA_Red.TeamDA_Red.TeamShortName +msgctxt ",E88BD12F4EE26671CCDBAD86C10DD6B1" +msgid "Red" +msgstr "Kırmızı" + +#. Key: E95CC0B641115D1DDAB1AD99CD8FAD73 +#. SourceLocation: /Game/UI/PerfStats/W_SingleGraphStat.W_SingleGraphStat_C:WidgetTree.TODO_Label.Text +#: /Game/UI/PerfStats/W_SingleGraphStat.W_SingleGraphStat_C:WidgetTree.TODO_Label.Text +msgctxt ",E95CC0B641115D1DDAB1AD99CD8FAD73" +msgid "TODO" +msgstr "TODO" + +#. Key: EA46B8EE42F2A1D44E88A9A162D7D677 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EA46B8EE42F2A1D44E88A9A162D7D677" +msgid "Fire Weapon Auto (Gamepad)" +msgstr "Silahı Otomatik Ateşle (Oyun Kumandası)" + +#. Key: EB6CF8C849DA8AE7EEA5F199FA1F8124 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +msgctxt ",EB6CF8C849DA8AE7EEA5F199FA1F8124" +msgid "GPU Time" +msgstr "Ekran Kartı Süresi" + +#. Key: EB97A3DA46CD668B0DC20DA5F93AFEF8 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.5.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.5.DisplayName +msgctxt ",EB97A3DA46CD668B0DC20DA5F93AFEF8" +msgid "Spree" +msgstr "Seriye Bağladı" + +#. Key: EB9904634A9A98FC8D7B1CAD08D4E023 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +msgctxt ",EB9904634A9A98FC8D7B1CAD08D4E023" +msgid "Server FPS: " +msgstr "Sunucu FPS: " + +#. Key: EBBBFEDF43EA7E7D705E9F94844915C1 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EBBBFEDF43EA7E7D705E9F94844915C1" +msgid "Melee" +msgstr "Yakın Dövüş" + +#. Key: ED7C842241D3DC70AF8DDCADC5669C5E +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_Default.Text +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_Default.Text +msgctxt ",ED7C842241D3DC70AF8DDCADC5669C5E" +msgid "Use left stick to adjust the corners\r\nso it lines up with the edges of your display." +msgstr "Köşeleri sol analogu kullanarak,\r\nekranınla hizalı olacak şekilde ayarla." + +#. Key: EDE4E7574944C842E9C1CF8E0BB333D7 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EDE4E7574944C842E9C1CF8E0BB333D7" +msgid "Auto-run" +msgstr "Otomatik Koşma" + +#. Key: EE915B9949435E9D0BF1AF9E18D5ECFA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EE915B9949435E9D0BF1AF9E18D5ECFA" +msgid "Crouch (Gamepad)" +msgstr "Eğil (Oyun Kumandası)" + +#. Key: EFC808434B60DD86D6F31486D1671CB5 +#. SourceLocation: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.EscapeText.Text +#: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.EscapeText.Text +msgctxt ",EFC808434B60DD86D6F31486D1671CB5" +msgid "Press escape to cancel." +msgstr "İptal etmek için Escape tuşuna bas." + +#. Key: F046E8AA444FE70AB3EA6484271E706D +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +msgctxt ",F046E8AA444FE70AB3EA6484271E706D" +msgid "You're All Winners" +msgstr "Hepiniz Kazandınız" + +#. Key: F104DF424959AA30FB62D98DDA7E93A1 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(0 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(0 - Value).DisplayNameMap +msgctxt ",F104DF424959AA30FB62D98DDA7E93A1" +msgid "Forward" +msgstr "İleri" + +#. Key: F1DF959B4B4CE6C2C4BC48BE574A864A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F1DF959B4B4CE6C2C4BC48BE574A864A" +msgid "Show Scoreboard" +msgstr "Skor Tablosunu Göster" + +#. Key: F277CCB64896F33E243D3F946AD0A430 +#. SourceLocation: /Game/System/Teams/TeamDA_Green.TeamDA_Green.TeamShortName +#: /Game/System/Teams/TeamDA_Green.TeamDA_Green.TeamShortName +msgctxt ",F277CCB64896F33E243D3F946AD0A430" +msgid "Green" +msgstr "Yeşil" + +#. Key: F285E5FC42CE6BFF45B2859C07EEAA16 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +msgctxt ",F285E5FC42CE6BFF45B2859C07EEAA16" +msgid "Blue" +msgstr "Mavi" + +#. Key: F287F4344F47BC35111284922366556A +#. SourceLocation: /Game/UI/DT_UniversalActions.DT_UniversalActions.DefaultBack.DisplayName +#: /Game/UI/DT_UniversalActions.DT_UniversalActions.DefaultBack.DisplayName +msgctxt ",F287F4344F47BC35111284922366556A" +msgid "Back" +msgstr "Geri" + +#. Key: F2A6DADA427AEA90427ED9BBC7BA3FE5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F2A6DADA427AEA90427ED9BBC7BA3FE5" +msgid "Melee" +msgstr "Yakın Dövüş" + +#. Key: F348282746973F4272D935808BCD661C +#. SourceLocation: /Game/UI/Menu/W_LyraExperienceTileButton.Default__W_LyraExperienceTileButton_C.ButtonText +#: /Game/UI/Menu/W_LyraExperienceTileButton.Default__W_LyraExperienceTileButton_C.ButtonText +msgctxt ",F348282746973F4272D935808BCD661C" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: F44F201F4E21916ECEFC679E7C5E9C06 +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_SecondaryKey.ButtonText +#: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_SecondaryKey.ButtonText +msgctxt ",F44F201F4E21916ECEFC679E7C5E9C06" +msgid "Not Bound" +msgstr "Belirlenmemiş" + +#. Key: F4D4E89A4F138F69C636A492C1433F1F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +msgctxt ",F4D4E89A4F138F69C636A492C1433F1F" +msgid "LAN" +msgstr "LAN" + +#. Key: F4F0B6AC45671B37F00C5AA7E1338255 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F4F0B6AC45671B37F00C5AA7E1338255" +msgid "Fire Weapon" +msgstr "Silahı Ateşle" + +#. Key: F6BE09AA4AEC420C662494804E10C5B4 +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.StartGameButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.StartGameButton.ButtonText +msgctxt ",F6BE09AA4AEC420C662494804E10C5B4" +msgid "Play Lyra" +msgstr "Lyra'yı Oyna" + +#. Key: F750C0964719C179EA361E81B4A7C1FF +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",F750C0964719C179EA361E81B4A7C1FF" +msgid "Gamepad" +msgstr "Oyun Kumandası" + +#. Key: F76179C942EC16CBB508289FDCC909EA +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F76179C942EC16CBB508289FDCC909EA" +msgid "Melee (Gamepad)" +msgstr "Yakın Dövüş (Oyun Kumandası)" + +#. Key: F79DA43B4FB1FE5DADBA00B783B2A188 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +msgctxt ",F79DA43B4FB1FE5DADBA00B783B2A188" +msgid "Idle Time" +msgstr "Boşta Kalma Süresi" + +#. Key: F815711D4267ECA881EBEEA2E84F2113 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/W_InventoryScreen.W_InventoryScreen_C:WidgetTree.CommonTextBlock_334.Text +#: /ShooterMaps/PROTO/InventoryTest/W_InventoryScreen.W_InventoryScreen_C:WidgetTree.CommonTextBlock_334.Text +msgctxt ",F815711D4267ECA881EBEEA2E84F2113" +msgid "Inventory" +msgstr "Envanter" + +#. Key: F9B4952E40D27CA896719E8DF06A9556 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatDisplayName +msgctxt ",F9B4952E40D27CA896719E8DF06A9556" +msgid "Client FPS: " +msgstr "İstemci FPS: " + +#. Key: FADD548E4F869905182BF5B5E276B973 +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.QuitButton_EditorOnly.ButtonText +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.QuitButton_EditorOnly.ButtonText +msgctxt ",FADD548E4F869905182BF5B5E276B973" +msgid "Stop Play-in-Editor" +msgstr "Editör'de Oyna'yı Durdur" + +#. Key: FB69B8C24C0DA4B3019E24AD285015DF +#. SourceLocation: /TopDownArena/Game/Pickups/GE_BombCountUp.Default__GE_BombCountUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +#: /TopDownArena/Game/Pickups/GE_BombCountUp.Default__GE_BombCountUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +msgctxt ",FB69B8C24C0DA4B3019E24AD285015DF" +msgid "Bomb Count Up" +msgstr "Bomba Sayısı Arttı" + +#. Key: FBB001FD475DBE7B05BCB58F061F343B +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Text +msgctxt ",FBB001FD475DBE7B05BCB58F061F343B" +msgid "Browse" +msgstr "Göz At" + +#. Key: FD2D45F3495717DCCEA955B15C6DE989 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",FD2D45F3495717DCCEA955B15C6DE989" +msgid "Move Left" +msgstr "Sola Git" + +#. Key: FD741FBF47ECCCBA58BE70A24D3BC4B5 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeText.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeText.Text +msgctxt ",FD741FBF47ECCCBA58BE70A24D3BC4B5" +msgid "{Online Mode}" +msgstr "{Online Mode}" + +#. Key: FE2F4C5D4D505156F3E6A182F8C1AB9B +#. SourceLocation: /Game/Input/Configs/PMI_Default_KBM.PMI_Default_KBM.ConfigDisplayName +#: /Game/Input/Configs/PMI_Default_KBM.PMI_Default_KBM.ConfigDisplayName +msgctxt ",FE2F4C5D4D505156F3E6A182F8C1AB9B" +msgid "Default Keyboard & Mouse" +msgstr "Varsayılan Klavye ve Fare" + +#. Key: FE4CB0BC4B3EA54CFED75BA71963A047 +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +msgctxt ",FE4CB0BC4B3EA54CFED75BA71963A047" +msgid "Victorious" +msgstr "Kazandın" + +#. Key: FE6097764FD18465D81CDB885CD0AE85 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_104.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_104.Text +msgctxt ",FE6097764FD18465D81CDB885CD0AE85" +msgid "Join a game" +msgstr "Bir oyuna katıl" + +#. Key: FED210144D5364173EB129A6E0D5F155 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",FED210144D5364173EB129A6E0D5F155" +msgid "Show Scoreboard (Gamepad)" +msgstr "Skor Tablosunu Göster (Oyun Kumandası)" + +#. Key: FEEA210A406D833FC25B59A3E00EBD45 +#. SourceLocation: /Game/Input/Configs/PMI_Default_Gamepad.PMI_Default_Gamepad.ConfigDisplayName +#: /Game/Input/Configs/PMI_Default_Gamepad.PMI_Default_Gamepad.ConfigDisplayName +msgctxt ",FEEA210A406D833FC25B59A3E00EBD45" +msgid "Default Gamepad" +msgstr "Varsayılan Oyun Kumandası" + +#. Key: FFEED97D46650ADD5F31868DB48D4CDE +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +msgctxt ",FFEED97D46650ADD5F31868DB48D4CDE" +msgid " / {MaxPlayers}" +msgstr " / {MaxPlayers}" + +#. Key: Unbound +#. SourceLocation: Plugins/CommonGame/Source/Private/CommonPlayerInputKey.cpp:339 +#: Plugins/CommonGame/Source/Private/CommonPlayerInputKey.cpp:339 +msgctxt "CommonKeybindWidget,Unbound" +msgid "Unbound" +msgstr "Atanmamış" + +#. Key: Error_FindSessionAlreadyInProgress +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:671 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:671 +msgctxt "CommonUser,Error_FindSessionAlreadyInProgress" +msgid "Session search already in progress" +msgstr "Oturum araması devam ediyor" + +#. Key: Error_FindSessionBadPlayer +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:678 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:678 +msgctxt "CommonUser,Error_FindSessionBadPlayer" +msgid "Session search was not provided a local player" +msgstr "Yerel oyuncu tarafından oturum araması sağlanmadı" + +#. Key: Error_FindSessionV1Failed +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1001 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1001 +msgctxt "CommonUser,Error_FindSessionV1Failed" +msgid "Find session failed" +msgstr "Oturum araması başarısız oldu" + +#. Key: GuestNickname +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:246 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:246 +msgctxt "CommonUser,GuestNickname" +msgid "Guest" +msgstr "Misafir" + +#. Key: InvalidPlatformUser +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1398 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1398 +msgctxt "CommonUser,InvalidPlatformUser" +msgid "Invalid Platform User" +msgstr "Geçersiz Platform Kullanıcısı" + +#. Key: LoginFailedEarly +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/AsyncAction_CommonUserInitialize.cpp:59 +#: Plugins/CommonUser/Source/CommonUser/Private/AsyncAction_CommonUserInitialize.cpp:59 +msgctxt "CommonUser,LoginFailedEarly" +msgid "Unable to start login process" +msgstr "Giriş süreci başlatılamadı" + +#. Key: LoginFailedTitle +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1317 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1317 +msgctxt "CommonUser,LoginFailedTitle" +msgid "Login Failure" +msgstr "Giriş Başarısız" + +#. Key: PrivilegeCanCommunicateViaTextOnline +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2110 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2110 +msgctxt "CommonUser,PrivilegeCanCommunicateViaTextOnline" +msgid "communicate with text" +msgstr "yazılı iletişim" + +#. Key: PrivilegeCanCommunicateViaVoiceOnline +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2112 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2112 +msgctxt "CommonUser,PrivilegeCanCommunicateViaVoiceOnline" +msgid "communicate with voice" +msgstr "sesli iletişim" + +#. Key: PrivilegeCanPlay +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2106 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2106 +msgctxt "CommonUser,PrivilegeCanPlay" +msgid "play the game" +msgstr "oyunu oyna" + +#. Key: PrivilegeCanPlayOnline +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2108 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2108 +msgctxt "CommonUser,PrivilegeCanPlayOnline" +msgid "play online" +msgstr "çevrimiçi oyna" + +#. Key: PrivilegeCanUseCrossPlay +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2116 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2116 +msgctxt "CommonUser,PrivilegeCanUseCrossPlay" +msgid "play with other platforms" +msgstr "diğer platformlarla oyna" + +#. Key: PrivilegeCanUseUserGeneratedContent +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2114 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2114 +msgctxt "CommonUser,PrivilegeCanUseUserGeneratedContent" +msgid "access user content" +msgstr "kullanıcı içeriğine eriş" + +#. Key: PrivilegeFailureFormat +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1711 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1711 +msgctxt "CommonUser,PrivilegeFailureFormat" +msgid "{0} to {1}" +msgstr "{0} ila {1}" + +#. Key: ResultAccountTypeRestricted +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2142 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2142 +msgctxt "CommonUser,ResultAccountTypeRestricted" +msgid "This account type does not have access" +msgstr "Bu hesap türünün erişimi bulunmuyor" + +#. Key: ResultAccountUseRestricted +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2144 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2144 +msgctxt "CommonUser,ResultAccountUseRestricted" +msgid "This account is not allowed" +msgstr "Bu hesaba izin verilmiyor" + +#. Key: ResultAgeRestricted +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2140 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2140 +msgctxt "CommonUser,ResultAgeRestricted" +msgid "This age restricted account is not allowed" +msgstr "Yaş sınırlaması olan hesaba izin verilmiyor" + +#. Key: ResultAvailable +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2130 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2130 +msgctxt "CommonUser,ResultAvailable" +msgid "The user is allowed" +msgstr "Kullanıcıya izin veriliyor" + +#. Key: ResultLicenseInvalid +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2134 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2134 +msgctxt "CommonUser,ResultLicenseInvalid" +msgid "A valid game license is required" +msgstr "Geçerli bir oyun lisansı gerekiyor" + +#. Key: ResultNetworkConnectionUnavailable +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2138 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2138 +msgctxt "CommonUser,ResultNetworkConnectionUnavailable" +msgid "A network connection is required" +msgstr "Bir ağ bağlantısı gerekiyor" + +#. Key: ResultPlatformFailure +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2146 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2146 +msgctxt "CommonUser,ResultPlatformFailure" +msgid "Not allowed" +msgstr "İzin verilmiyor" + +#. Key: ResultUnknown +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2128 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2128 +msgctxt "CommonUser,ResultUnknown" +msgid "Unknown if the user is allowed" +msgstr "Kullanıcıya izin verilip verilmediği bilinmiyor" + +#. Key: ResultUserNotLoggedIn +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2132 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2132 +msgctxt "CommonUser,ResultUserNotLoggedIn" +msgid "The user must login" +msgstr "Kullanıcı giriş yapmalı" + +#. Key: VersionOutdated +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2136 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2136 +msgctxt "CommonUser,VersionOutdated" +msgid "The game or hardware needs to be updated" +msgstr "Oyun ya da donanım güncellenmeli" + +#. Key: DevDynamicDetailsFormat +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSetting.cpp:292 +#: Plugins/GameSettings/Source/Private/GameSetting.cpp:292 +msgctxt "GameSetting,DevDynamicDetailsFormat" +msgid "{0}{1}" +msgstr "{0}{1}" + +#. Key: DisabledOptionReasonLine +#. SourceLocation: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:106 +#: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:106 +msgctxt "GameSetting,DisabledOptionReasonLine" +msgid " There are fewer options than available due to Parental Controls." +msgstr " Ebeveyn Kontrolü sebebiyle normalden daha az seçenek mevcut." + +#. Key: DisabledReasonLine +#. SourceLocation: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:100 +#: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:100 +msgctxt "GameSetting,DisabledReasonLine" +msgid " {0}" +msgstr " {0}" + +#. Key: OnlyPrimaryPlayerEditable +#. SourceLocation: Plugins/GameSettings/Source/Private/EditCondition/WhenPlayingAsPrimaryPlayer.cpp:19 +#: Plugins/GameSettings/Source/Private/EditCondition/WhenPlayingAsPrimaryPlayer.cpp:19 +msgctxt "GameSetting,OnlyPrimaryPlayerEditable" +msgid "Can only be changed by the primary player." +msgstr "Yalnızca öncelikli oyuncu tarafından değiştirilebilir." + +#. Key: PercentFormat +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSettingValueScalarDynamic.cpp:11 +#: Plugins/GameSettings/Source/Private/GameSettingValueScalarDynamic.cpp:11 +msgctxt "GameSetting,PercentFormat" +msgid "{0}%" +msgstr "{0}%" + +#. Key: WarningReasonLine +#. SourceLocation: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:76 +#: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:76 +msgctxt "GameSetting,WarningReasonLine" +msgid " {0}" +msgstr " {0}" + +#. Key: OFF +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:189 +#: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:189 +msgctxt "GameSettingValueDiscreteDynamic,OFF" +msgid "OFF" +msgstr "KAPALI" + +#. Key: ON +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:190 +#: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:190 +msgctxt "GameSettingValueDiscreteDynamic,ON" +msgid "ON" +msgstr "AÇIK" + +#. Key: PayloadOutTooltip +#. SourceLocation: Plugins/GameplayMessageRouter/Source/GameplayMessageNodes/Private/K2Node_AsyncAction_ListenForGameplayMessages.cpp:53 +#: Plugins/GameplayMessageRouter/Source/GameplayMessageNodes/Private/K2Node_AsyncAction_ListenForGameplayMessages.cpp:53 +msgctxt "K2Node,PayloadOutTooltip" +msgid "\n\nThe message structure that we received" +msgstr "\n\nAldığımız mesaj yapısı" + +#. Key: AdvancedGraphics_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:588 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:588 +msgctxt "Lyra,AdvancedGraphics_Name" +msgid "Advanced Graphics" +msgstr "Gelişmiş Grafikler" + +#. Key: AntiAliasing_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:446 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:446 +msgctxt "Lyra,AntiAliasing_Description" +msgid "Anti-Aliasing reduces jaggy artifacts along geometry edges. Increasing this setting will make edges look smoother, but can reduce performance. Higher settings mean more anti-aliasing." +msgstr "Düzgünleştirme (Anti-Aliasing), geometrik şekillerin kenarlarındaki çentikli yapıları azaltır. Bu ayarı yükseltmek köşeleri daha yumuşak gösterir ancak performansı düşürebilir. Daha yüksek ayarlar daha çok düzgünleştirme (anti-aliasing) anlamına gelir." + +#. Key: AntiAliasing_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:445 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:445 +msgctxt "Lyra,AntiAliasing_Name" +msgid "Anti-Aliasing" +msgstr "Düzgünleştirme (Anti-Aliasing)" + +#. Key: AntiAliasingEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:453 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:453 +msgctxt "Lyra,AntiAliasingEpic" +msgid "Epic" +msgstr "Destansı" + +#. Key: AntiAliasingHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:452 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:452 +msgctxt "Lyra,AntiAliasingHigh" +msgid "High" +msgstr "Yüksek" + +#. Key: AntiAliasingLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:450 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:450 +msgctxt "Lyra,AntiAliasingLow" +msgid "Off" +msgstr "Kapalı" + +#. Key: AntiAliasingMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:451 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:451 +msgctxt "Lyra,AntiAliasingMedium" +msgid "Medium" +msgstr "Orta" + +#. Key: AudioCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:31 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:31 +msgctxt "Lyra,AudioCollection_Name" +msgid "Audio" +msgstr "Ses" + +#. Key: AudioOutputDevice_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:240 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:240 +msgctxt "Lyra,AudioOutputDevice_Description" +msgid "Changes the audio output device for game audio (not voice chat)." +msgstr "Oyun sesi için (sesli sohbet için değil) ses çıkış cihazını değiştirir." + +#. Key: AudioOutputDevice_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:239 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:239 +msgctxt "Lyra,AudioOutputDevice_Name" +msgid "Audio Output Device" +msgstr "Ses Çıkış Cihazı" + +#. Key: AutoSetQuality_Action +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:314 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:314 +msgctxt "Lyra,AutoSetQuality_Action" +msgid "Auto-Set" +msgstr "Otomatik Ayarla" + +#. Key: AutoSetQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:311 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:311 +msgctxt "Lyra,AutoSetQuality_Description" +msgid "Automatically configure the graphics quality options based on a benchmark of the hardware." +msgstr "Donanımın kıyaslama skorlarına bağlı olarak grafik kalite seçeneklerini otomatik olarak ayarlar." + +#. Key: AutoSetQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:310 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:310 +msgctxt "Lyra,AutoSetQuality_Name" +msgid "Auto-Set Quality" +msgstr "Kaliteyi Otomatik Ayarla" + +#. Key: BackgroundAudio_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:258 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:258 +msgctxt "Lyra,BackgroundAudio_Description" +msgid "Turns game audio on/off when the game is in the background. When on, the game audio will continue to play when the game is minimized, or another window is focused." +msgstr "Oyun arka planda çalışırken oyun sesini açar/kapatır. Bu ayar açık olduğunda oyun simge durumuna küçültülmüşken ya da başka bir pencere açıkken oyunun sesi çalmaya devam eder." + +#. Key: BackgroundAudio_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:257 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:257 +msgctxt "Lyra,BackgroundAudio_Name" +msgid "Background Audio" +msgstr "Arka Plan Sesi" + +#. Key: BasicSensitivityCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:139 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:139 +msgctxt "Lyra,BasicSensitivityCollection_Name" +msgid "Sensitivity" +msgstr "Duyarlılık" + +#. Key: Brightness_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:213 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:213 +msgctxt "Lyra,Brightness_Description" +msgid "Adjusts the brightness." +msgstr "Parlaklığı ayarlar." + +#. Key: Brightness_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:212 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:212 +msgctxt "Lyra,Brightness_Name" +msgid "Brightness" +msgstr "Parlaklık" + +#. Key: BrightnessAdjustInstructions +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:83 +#: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:83 +msgctxt "Lyra,BrightnessAdjustInstructions" +msgid "Use {0} to adjust the brightness" +msgstr "Parlaklığı ayarlamak için {0} kullan" + +#. Key: BrightnessFormat +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:219 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:219 +msgctxt "Lyra,BrightnessFormat" +msgid "{0}%" +msgstr "{0}%" + +#. Key: ColorBlindMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:175 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:175 +msgctxt "Lyra,ColorBlindMode_Description" +msgid "Using the provided images, test out the different color blind modes to find a color correction that works best for you." +msgstr "Verili görselleri kullanarak senin için en iyi şekilde çalışacak renk düzeltmesini bulmak için farklı renk körü modlarını test et." + +#. Key: ColorBlindMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:174 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:174 +msgctxt "Lyra,ColorBlindMode_Name" +msgid "Color Blind Mode" +msgstr "Renk Körü Modu" + +#. Key: ColorBlindRotatorSettingDeuteranope +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:181 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:181 +msgctxt "Lyra,ColorBlindRotatorSettingDeuteranope" +msgid "Deuteranope" +msgstr "Döteranop" + +#. Key: ColorBlindRotatorSettingOff +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:180 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:180 +msgctxt "Lyra,ColorBlindRotatorSettingOff" +msgid "Off" +msgstr "Kapalı" + +#. Key: ColorBlindRotatorSettingProtanope +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:182 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:182 +msgctxt "Lyra,ColorBlindRotatorSettingProtanope" +msgid "Protanope" +msgstr "Protanop" + +#. Key: ColorBlindRotatorSettingTritanope +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:183 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:183 +msgctxt "Lyra,ColorBlindRotatorSettingTritanope" +msgid "Tritanope" +msgstr "Tritanop" + +#. Key: ColorBlindStrength_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:194 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:194 +msgctxt "Lyra,ColorBlindStrength_Description" +msgid "Using the provided images, test out the different strengths to find a color correction that works best for you." +msgstr "Verili görselleri kullanarak senin için en iyi şekilde çalışacak renk düzeltmesini bulmak için farklı güçleri test et." + +#. Key: ColorBlindStrength_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:193 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:193 +msgctxt "Lyra,ColorBlindStrength_Name" +msgid "Color Blind Strength" +msgstr "Renk Körü Gücü" + +#. Key: ControllerHardware_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:47 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:47 +msgctxt "Lyra,ControllerHardware_Description" +msgid "The type of controller you're using." +msgstr "Kullandığın kumanda türü." + +#. Key: ControllerHardware_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:46 +msgctxt "Lyra,ControllerHardware_Name" +msgid "Controller Hardware" +msgstr "Kumanda Donanımı" + +#. Key: DeadZoneCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:200 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:200 +msgctxt "Lyra,DeadZoneCollection_Name" +msgid "Controller DeadZone" +msgstr "Kumanda Ölü Bölgesi" + +#. Key: DeviceProfileSuffix_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:270 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:270 +msgctxt "Lyra,DeviceProfileSuffix_Description" +msgid "Choose between different quality presets to make a trade off between quality and speed." +msgstr "Kalite ile hız arasında seçim yapmak için farklı kalite ön ayarları arasında seçim yap." + +#. Key: DeviceProfileSuffix_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:269 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:269 +msgctxt "Lyra,DeviceProfileSuffix_Name" +msgid "Quality Presets" +msgstr "Kalite Ön Ayarları" + +#. Key: DialogueVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:95 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:95 +msgctxt "Lyra,DialogueVolume_Description" +msgid "Adjusts the volume of dialogue for game characters and voice overs." +msgstr "Oyun karakterleri ve seslendirme diyaloglarının ses düzeyini ayarlar." + +#. Key: DialogueVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:94 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:94 +msgctxt "Lyra,DialogueVolume_Name" +msgid "Dialogue" +msgstr "Diyalog" + +#. Key: DisplayCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:114 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:114 +msgctxt "Lyra,DisplayCollection_Name" +msgid "Display" +msgstr "Ekran" + +#. Key: EFortGamepadSensitivity_Fast +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:150 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:150 +msgctxt "Lyra,EFortGamepadSensitivity_Fast" +msgid "7 (Fast)" +msgstr "7 (Hızlı)" + +#. Key: EFortGamepadSensitivity_FastPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:151 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:151 +msgctxt "Lyra,EFortGamepadSensitivity_FastPlus" +msgid "8 (Fast+)" +msgstr "8 (Hızlı+)" + +#. Key: EFortGamepadSensitivity_FastPlusPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:152 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:152 +msgctxt "Lyra,EFortGamepadSensitivity_FastPlusPlus" +msgid "9 (Fast++)" +msgstr "9 (Hızlı++)" + +#. Key: EFortGamepadSensitivity_Insane +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:153 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:153 +msgctxt "Lyra,EFortGamepadSensitivity_Insane" +msgid "10 (Insane)" +msgstr "10 (Çılgın)" + +#. Key: EFortGamepadSensitivity_Normal +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:147 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:147 +msgctxt "Lyra,EFortGamepadSensitivity_Normal" +msgid "4 (Normal)" +msgstr "4 (Normal)" + +#. Key: EFortGamepadSensitivity_NormalPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:148 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:148 +msgctxt "Lyra,EFortGamepadSensitivity_NormalPlus" +msgid "5 (Normal+)" +msgstr "5 (Normal+)" + +#. Key: EFortGamepadSensitivity_NormalPlusPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:149 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:149 +msgctxt "Lyra,EFortGamepadSensitivity_NormalPlusPlus" +msgid "6 (Normal++)" +msgstr "6 (Normal++)" + +#. Key: EFortGamepadSensitivity_Slow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:144 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:144 +msgctxt "Lyra,EFortGamepadSensitivity_Slow" +msgid "1 (Slow)" +msgstr "1 (Yavaş)" + +#. Key: EFortGamepadSensitivity_SlowPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:145 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:145 +msgctxt "Lyra,EFortGamepadSensitivity_SlowPlus" +msgid "2 (Slow+)" +msgstr "2 (Yavaş+)" + +#. Key: EFortGamepadSensitivity_SlowPlusPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:146 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:146 +msgctxt "Lyra,EFortGamepadSensitivity_SlowPlusPlus" +msgid "3 (Slow++)" +msgstr "3 (Yavaş++)" + +#. Key: ELyraAllowBackgroundAudioSetting_AllSounds +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:265 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:265 +msgctxt "Lyra,ELyraAllowBackgroundAudioSetting_AllSounds" +msgid "All Sounds" +msgstr "Tüm Sesler" + +#. Key: ELyraAllowBackgroundAudioSetting_Off +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:264 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:264 +msgctxt "Lyra,ELyraAllowBackgroundAudioSetting_Off" +msgid "Off" +msgstr "Kapalı" + +#. Key: ESubtitleBackgroundOpacity_Clear +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:225 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:225 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Clear" +msgid "Clear" +msgstr "Şeffaf" + +#. Key: ESubtitleBackgroundOpacity_High +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:228 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:228 +msgctxt "Lyra,ESubtitleBackgroundOpacity_High" +msgid "High" +msgstr "Yüksek" + +#. Key: ESubtitleBackgroundOpacity_Low +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:226 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:226 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Low" +msgid "Low" +msgstr "Düşük" + +#. Key: ESubtitleBackgroundOpacity_Medium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:227 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:227 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Medium" +msgid "Medium" +msgstr "Orta" + +#. Key: ESubtitleBackgroundOpacity_Solid +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:229 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:229 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Solid" +msgid "Solid" +msgstr "Düz" + +#. Key: ESubtitleTextBorder_DropShadow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:211 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:211 +msgctxt "Lyra,ESubtitleTextBorder_DropShadow" +msgid "Drop Shadow" +msgstr "Alt Gölge" + +#. Key: ESubtitleTextBorder_None +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:209 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:209 +msgctxt "Lyra,ESubtitleTextBorder_None" +msgid "None" +msgstr "Hiçbiri" + +#. Key: ESubtitleTextBorder_Outline +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:210 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:210 +msgctxt "Lyra,ESubtitleTextBorder_Outline" +msgid "Outline" +msgstr "Ana hat" + +#. Key: ESubtitleTextColor_White +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:194 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:194 +msgctxt "Lyra,ESubtitleTextColor_White" +msgid "White" +msgstr "Beyaz" + +#. Key: ESubtitleTextColor_Yellow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:195 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:195 +msgctxt "Lyra,ESubtitleTextColor_Yellow" +msgid "Yellow" +msgstr "Sarı" + +#. Key: ESubtitleTextSize_ExtraLarge +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:180 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:180 +msgctxt "Lyra,ESubtitleTextSize_ExtraLarge" +msgid "Extra Large" +msgstr "Çok Büyük" + +#. Key: ESubtitleTextSize_ExtraSmall +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:176 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:176 +msgctxt "Lyra,ESubtitleTextSize_ExtraSmall" +msgid "Extra Small" +msgstr "Çok Küçük" + +#. Key: ESubtitleTextSize_Large +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:179 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:179 +msgctxt "Lyra,ESubtitleTextSize_Large" +msgid "Large" +msgstr "Büyük" + +#. Key: ESubtitleTextSize_Medium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:178 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:178 +msgctxt "Lyra,ESubtitleTextSize_Medium" +msgid "Medium" +msgstr "Orta" + +#. Key: ESubtitleTextSize_Small +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:177 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:177 +msgctxt "Lyra,ESubtitleTextSize_Small" +msgid "Small" +msgstr "Küçük" + +#. Key: FPSFormat +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:637 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:637 +msgctxt "Lyra,FPSFormat" +msgid "{0} FPS" +msgstr "{0} FPS" + +#. Key: FrameRateLimit_Always_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:702 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:702 +msgctxt "Lyra,FrameRateLimit_Always_Description" +msgid "Frame rate limit sets the highest frame rate that is allowed. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "Kare hızı sınırı, izin verilen en yüksek kare hızını ayarlar. Daha istikrarlı kare hızı için bu ayarı düşür ya da daha hızlı makinelerde en iyi deneyim için bu ayarı yükselt. Yüksek kare hızlarına ulaşabilmek için Vsync'i devre dışı bırakman gerekebilir." + +#. Key: FrameRateLimit_Always_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:701 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:701 +msgctxt "Lyra,FrameRateLimit_Always_Name" +msgid "Frame Rate Limit" +msgstr "Kare Hızı Sınırı" + +#. Key: FrameRateLimit_InMenu_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:670 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:670 +msgctxt "Lyra,FrameRateLimit_InMenu_Description" +msgid "Frame rate limit when in the menu. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "Menüdeki kare hızı sınırı. Daha istikrarlı kare hızı için bu ayarı düşür ya da daha hızlı makinelerde en iyi deneyim için bu ayarı yükselt. Yüksek kare hızlarına ulaşabilmek için Vsync'i devre dışı bırakman gerekebilir." + +#. Key: FrameRateLimit_InMenu_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:669 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:669 +msgctxt "Lyra,FrameRateLimit_InMenu_Name" +msgid "Frame Rate Limit (Menu)" +msgstr "Kare Hızı Sınırı (Menü)" + +#. Key: FrameRateLimit_Mobile_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:299 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:299 +msgctxt "Lyra,FrameRateLimit_Mobile_Description" +msgid "Select a desired framerate. Use this to fine tune performance on your device." +msgstr "İstenilen kare hızını seç. Cihazının performansını ince ayarlamak için bunu kullan." + +#. Key: FrameRateLimit_Mobile_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:298 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:298 +msgctxt "Lyra,FrameRateLimit_Mobile_Name" +msgid "Frame Rate Limit" +msgstr "Kare Hızı Sınırı" + +#. Key: FrameRateLimit_OnBattery_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:652 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:652 +msgctxt "Lyra,FrameRateLimit_OnBattery_Description" +msgid "Frame rate limit when running on battery. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "Cihaz pilde çalışırken kare hızı sınırı. Daha istikrarlı kare hızı için bu ayarı düşür ya da daha hızlı makinelerde en iyi deneyim için bu ayarı yükselt. Yüksek kare hızlarına ulaşabilmek için Vsync'i devre dışı bırakman gerekebilir." + +#. Key: FrameRateLimit_OnBattery_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:651 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:651 +msgctxt "Lyra,FrameRateLimit_OnBattery_Name" +msgid "Frame Rate Limit (On Battery)" +msgstr "Kare Hızı Sınırı (Pilde)" + +#. Key: FrameRateLimit_WhenBackgrounded_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:686 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:686 +msgctxt "Lyra,FrameRateLimit_WhenBackgrounded_Description" +msgid "Frame rate limit when in the background. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "Arka planda çalışırken kare hızı sınırı. Daha istikrarlı kare hızı için bu ayarı düşür ya da daha hızlı makinelerde en iyi deneyim için bu ayarı yükselt. Yüksek kare hızlarına ulaşabilmek için Vsync'i devre dışı bırakman gerekebilir." + +#. Key: FrameRateLimit_WhenBackgrounded_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:685 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:685 +msgctxt "Lyra,FrameRateLimit_WhenBackgrounded_Name" +msgid "Frame Rate Limit (Background)" +msgstr "Kare Hızı Sınırı (Arka Planda)" + +#. Key: FullscreenNeededForVSync +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:608 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:608 +msgctxt "Lyra,FullscreenNeededForVSync" +msgid "This feature only works if 'Window Mode' is set to 'Fullscreen'." +msgstr "Bu özellik yalnızca 'Pencere Modu' ayarı 'Tam Ekran' olarak ayarlandıysa çalışır." + +#. Key: GamepadBindingCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:130 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:130 +msgctxt "Lyra,GamepadBindingCollection_Name" +msgid "Controls" +msgstr "Kontroller" + +#. Key: GamepadCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:31 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:31 +msgctxt "Lyra,GamepadCollection_Name" +msgid "Gamepad" +msgstr "Oyun Kumandası" + +#. Key: GamepadVibration_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:89 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:89 +msgctxt "Lyra,GamepadVibration_Description" +msgid "Turns controller vibration on/off." +msgstr "Kumanda titreşimini açar/kapatır." + +#. Key: GamepadVibration_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:88 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:88 +msgctxt "Lyra,GamepadVibration_Name" +msgid "Vibration" +msgstr "Titreşim" + +#. Key: GameplayCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:21 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:21 +msgctxt "Lyra,GameplayCollection_Name" +msgid "Gameplay" +msgstr "Oynanış" + +#. Key: GlobalIlluminationQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:400 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:400 +msgctxt "Lyra,GlobalIlluminationQuality_Description" +msgid "Global Illumination controls the quality of dynamically calculated indirect lighting bounces, sky shadowing and Ambient Occlusion. Settings of 'High' and above use more accurate ray tracing methods to solve lighting, but can reduce performance." +msgstr "Küresel Aydınlatma, dinamik olarak hesaplanan dolaylı aydınlatma sıçramalarının, gökyüzü gölgelemesinin ve Ortam Oklüzyonunun kalitesini kontrol eder. \"Yüksek\" ve üzeri ayarlar, aydınlatmayı çözmek için daha isabetli ışın izleme yöntemleri kullanır ancak performansı düşürebilir." + +#. Key: GlobalIlluminationQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:399 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:399 +msgctxt "Lyra,GlobalIlluminationQuality_Name" +msgid "Global Illumination" +msgstr "Küresel Aydınlatma" + +#. Key: GraphicsCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:167 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:167 +msgctxt "Lyra,GraphicsCollection_Name" +msgid "Graphics" +msgstr "Grafikler" + +#. Key: GraphicsQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:258 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:258 +msgctxt "Lyra,GraphicsQuality_Name" +msgid "Graphics Quality" +msgstr "Grafik Kalitesi" + +#. Key: GraphicsQualityPresets_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:359 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:359 +msgctxt "Lyra,GraphicsQualityPresets_Description" +msgid "Quality Preset allows you to adjust multiple video options at once. Try a few options to see what fits your preference and device's performance." +msgstr "Kalite Ön Ayarı, birden fazla görüntü seçeneğini aynı anda ayarlamana imkan tanır. Kendi zevkine ve cihazının performansına neyin uyduğunu görmek için birkaç seçeneği dene." + +#. Key: GraphicsQualityPresets_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:358 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:358 +msgctxt "Lyra,GraphicsQualityPresets_Name" +msgid "Quality Presets" +msgstr "Kalite Ön Ayarları" + +#. Key: HardwareCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:39 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:39 +msgctxt "Lyra,HardwareCollection_Name" +msgid "Hardware" +msgstr "Donanım" + +#. Key: HDRAudioMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:304 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:304 +msgctxt "Lyra,HDRAudioMode_Description" +msgid "Enable high dynamic range audio. Changes the runtime processing chain to increase the dynamic range of the audio mixdown, appropriate for theater or more cinematic experiences." +msgstr "Yüksek dinamik aralıklı sesi etkinleştir. Ses karışımının dinamik aralığını artırmak için çalıştırma işleme zincirini değiştirir. Tiyatro veya daha sinematik deneyimler için uygundur." + +#. Key: HDRAudioMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:303 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:303 +msgctxt "Lyra,HDRAudioMode_Name" +msgid "High Dynamic Range Audio" +msgstr "Yüksek Dinamik Aralıklı Ses" + +#. Key: HeadphoneMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:280 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:280 +msgctxt "Lyra,HeadphoneMode_Description" +msgid "Enable binaural audio. Provides 3D audio spatialization, so you can hear the location of sounds more precisely, including above, below, and behind you. Recommended for use with stereo headphones only." +msgstr "Çift kulaklı sesi etkinleştir. 3D ses mekânsallaştırma sağlar. Böylece yukarıdan, aşağıdan ve arkadan gelenler dahil tüm sesleri daha hassas bir şekilde duyup yerlerini anlayabilirsin. Yalnızca stereo kulaklıklarla kullanılması önerilir." + +#. Key: HeadphoneMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:279 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:279 +msgctxt "Lyra,HeadphoneMode_Name" +msgid "3D Headphones" +msgstr "3D Kulaklıklar" + +#. Key: InvertHorizontalAxis_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:123 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:123 +msgctxt "Lyra,InvertHorizontalAxis_Description" +msgid "Enable the inversion of the Horizontal look axis." +msgstr "Yatay bakış ekseninin tersine çevrilmesini etkinleştir." + +#. Key: InvertHorizontalAxis_Gamepad_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:115 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:115 +msgctxt "Lyra,InvertHorizontalAxis_Gamepad_Description" +msgid "Enable the inversion of the Horizontal look axis." +msgstr "Yatay bakış ekseninin tersine çevrilmesini etkinleştir." + +#. Key: InvertHorizontalAxis_Gamepad_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:114 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:114 +msgctxt "Lyra,InvertHorizontalAxis_Gamepad_Name" +msgid "Invert Horizontal Axis" +msgstr "Yatay Ekseni Tersine Çevir" + +#. Key: InvertHorizontalAxis_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:122 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:122 +msgctxt "Lyra,InvertHorizontalAxis_Name" +msgid "Invert Horizontal Axis" +msgstr "Yatay Ekseni Tersine Çevir" + +#. Key: InvertVerticalAxis_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:108 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:108 +msgctxt "Lyra,InvertVerticalAxis_Description" +msgid "Enable the inversion of the vertical look axis." +msgstr "Dikay bakış ekseninin tersine çevrilmesini etkinleştir." + +#. Key: InvertVerticalAxis_Gamepad_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:102 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:102 +msgctxt "Lyra,InvertVerticalAxis_Gamepad_Description" +msgid "Enable the inversion of the vertical look axis." +msgstr "Dikay bakış ekseninin tersine çevrilmesini etkinleştir." + +#. Key: InvertVerticalAxis_Gamepad_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:101 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:101 +msgctxt "Lyra,InvertVerticalAxis_Gamepad_Name" +msgid "Invert Vertical Axis" +msgstr "Dikey Ekseni Tersine Çevir" + +#. Key: InvertVerticalAxis_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:107 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:107 +msgctxt "Lyra,InvertVerticalAxis_Name" +msgid "Invert Vertical Axis" +msgstr "Dikey Ekseni Tersine Çevir" + +#. Key: KeyBindingCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:141 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:141 +msgctxt "Lyra,KeyBindingCollection_Name" +msgid "Keyboard & Mouse" +msgstr "Klavye ve Fare" + +#. Key: LanguageCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:27 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:27 +msgctxt "Lyra,LanguageCollection_Name" +msgid "Language" +msgstr "Dil" + +#. Key: LanguageSetting_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:35 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:35 +msgctxt "Lyra,LanguageSetting_Description" +msgid "The language of the game." +msgstr "Oyunun dili." + +#. Key: LanguageSetting_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:34 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:34 +msgctxt "Lyra,LanguageSetting_Name" +msgid "Language" +msgstr "Dil" + +#. Key: LookSensitivityPreset_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:161 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:161 +msgctxt "Lyra,LookSensitivityPreset_Description" +msgid "How quickly your view rotates." +msgstr "Görüşünün ne kadar hızlı döndüğü." + +#. Key: LookSensitivityPreset_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:160 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:160 +msgctxt "Lyra,LookSensitivityPreset_Name" +msgid "Look Sensitivity" +msgstr "Bakış Hassasiyeti" + +#. Key: LookSensitivityPresetAds_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:179 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:179 +msgctxt "Lyra,LookSensitivityPresetAds_Description" +msgid "How quickly your view rotates while aiming down sights (ADS)." +msgstr "Nişan alırken (ADS) görüşünün ne kadar hızlı döndüğü." + +#. Key: LookSensitivityPresetAds_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:178 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:178 +msgctxt "Lyra,LookSensitivityPresetAds_Name" +msgid "Aim Sensitivity (ADS)" +msgstr "Nişan Hassasiyeti (ADS)" + +#. Key: LookStickDeadZone_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:224 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:224 +msgctxt "Lyra,LookStickDeadZone_Description" +msgid "Increase or decrease the area surrounding the stick that we ignore input from. Setting this value too low may result in the camera continuing to move even after removing your finger from the stick." +msgstr "Analog çevresindeki girdinin yok sayıldığı alanı artır veya düşür. Bu değeri çok düşük ayarlamak, elini analogdan çektikten sonra bile kameranın hareket etmesine neden olabilir." + +#. Key: LookStickDeadZone_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:223 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:223 +msgctxt "Lyra,LookStickDeadZone_Name" +msgid "Right Stick DeadZone" +msgstr "Sağ Analog Ölü Bölgesi" + +#. Key: MouseAndKeyboardCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:28 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:28 +msgctxt "Lyra,MouseAndKeyboardCollection_Name" +msgid "Mouse & Keyboard" +msgstr "Fare ve Klavye" + +#. Key: MouseSensitivityCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:46 +msgctxt "Lyra,MouseSensitivityCollection_Name" +msgid "Sensitivity" +msgstr "Hassasiyet" + +#. Key: MouseSensitivityPitch_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:72 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:72 +msgctxt "Lyra,MouseSensitivityPitch_Description" +msgid "Sets the sensitivity of the mouse's vertical (y) axis. With higher settings the camera will move faster when looking up and down with the mouse." +msgstr "Farenin dikey (y) ekseninin hassasiyetini ayarlar. Yüksek ayarlarda fare ile yukarıya ve aşağıya bakarken kamera daha hızlı hareket eder." + +#. Key: MouseSensitivityPitch_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:71 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:71 +msgctxt "Lyra,MouseSensitivityPitch_Name" +msgid "Y-Axis Sensitivity" +msgstr "Y Ekseni Hassasiyeti" + +#. Key: MouseSensitivityYaw_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:54 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:54 +msgctxt "Lyra,MouseSensitivityYaw_Description" +msgid "Sets the sensitivity of the mouse's horizontal (x) axis. With higher settings the camera will move faster when looking left and right with the mouse." +msgstr "Farenin yatay (x) ekseninin hassasiyetini ayarlar. Yüksek ayarlarda fare ile sola ve sağa bakarken kamera daha hızlı hareket eder." + +#. Key: MouseSensitivityYaw_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:53 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:53 +msgctxt "Lyra,MouseSensitivityYaw_Name" +msgid "X-Axis Sensitivity" +msgstr "X Ekseni Hassasiyeti" + +#. Key: MouseTargetingMultiplier_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:90 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:90 +msgctxt "Lyra,MouseTargetingMultiplier_Description" +msgid "Sets the modifier for reducing mouse sensitivity when targeting. 100% will have no slow down when targeting. Lower settings will have more slow down when targeting." +msgstr "Nişan alırken fare hassasiyetini düşürme değiştiricisini ayarlar. %100 ayarında nişan alırken herhangi bir yavaşlama olmaz. Düşük ayarlarda nişan alırken daha fazla yavaşlama olur." + +#. Key: MouseTargetingMultiplier_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:89 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:89 +msgctxt "Lyra,MouseTargetingMultiplier_Name" +msgid "Targeting Sensitivity" +msgstr "Nişan Alma Hassasiyeti" + +#. Key: MoveStickDeadZone_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:208 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:208 +msgctxt "Lyra,MoveStickDeadZone_Description" +msgid "Increase or decrease the area surrounding the stick that we ignore input from. Setting this value too low may result in the character continuing to move even after removing your finger from the stick." +msgstr "Analog çevresindeki girdinin yok sayıldığı alanı artır veya düşür. Bu değeri çok düşük ayarlamak, elini analogdan çektikten sonra bile karakterin hareket etmesine neden olabilir." + +#. Key: MoveStickDeadZone_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:207 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:207 +msgctxt "Lyra,MoveStickDeadZone_Name" +msgid "Left Stick DeadZone" +msgstr "Sol Analog Ölü Bölgesi" + +#. Key: MusicVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:63 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:63 +msgctxt "Lyra,MusicVolume_Description" +msgid "Adjusts the volume of music." +msgstr "Müziğin ses düzeyini ayarlar." + +#. Key: MusicVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:62 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:62 +msgctxt "Lyra,MusicVolume_Name" +msgid "Music" +msgstr "Müzik" + +#. Key: OverallVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:47 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:47 +msgctxt "Lyra,OverallVolume_Description" +msgid "Adjusts the volume of everything." +msgstr "Her şeyin ses düzeyini ayarlar." + +#. Key: OverallVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:46 +msgctxt "Lyra,OverallVolume_Name" +msgid "Overall" +msgstr "Genel" + +#. Key: PerfStat_ClientFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:53 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:53 +msgctxt "Lyra,PerfStat_ClientFPS" +msgid "Client FPS" +msgstr "İstemci FPS" + +#. Key: PerfStat_FrameTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:69 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:69 +msgctxt "Lyra,PerfStat_FrameTime" +msgid "Frame Time" +msgstr "Kare Süresi" + +#. Key: PerfStat_FrameTime_GameThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:85 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:85 +msgctxt "Lyra,PerfStat_FrameTime_GameThread" +msgid "CPU Game Time" +msgstr "İşlemci Oyun Süresi" + +#. Key: PerfStat_FrameTime_GPU +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:109 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:109 +msgctxt "Lyra,PerfStat_FrameTime_GPU" +msgid "GPU Render Time" +msgstr "Ekran Kartı Görüntü Oluşturma Süresi" + +#. Key: PerfStat_FrameTime_RenderThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:93 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:93 +msgctxt "Lyra,PerfStat_FrameTime_RenderThread" +msgid "CPU Render Time" +msgstr "İşlemci Görüntü Oluşturma Süresi" + +#. Key: PerfStat_FrameTime_RHIThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:101 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:101 +msgctxt "Lyra,PerfStat_FrameTime_RHIThread" +msgid "CPU RHI Time" +msgstr "İşlemci RHI Süresi" + +#. Key: PerfStat_IdleTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:77 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:77 +msgctxt "Lyra,PerfStat_IdleTime" +msgid "Idle Time" +msgstr "Boşta Kalma Süresi" + +#. Key: PerfStat_PacketLoss_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:136 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:136 +msgctxt "Lyra,PerfStat_PacketLoss_Incoming" +msgid "Incoming Packet Loss" +msgstr "Gelen Paket Kaybı" + +#. Key: PerfStat_PacketLoss_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:144 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:144 +msgctxt "Lyra,PerfStat_PacketLoss_Outgoing" +msgid "Outgoing Packet Loss" +msgstr "Giden Paket Kaybı" + +#. Key: PerfStat_PacketRate_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:152 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:152 +msgctxt "Lyra,PerfStat_PacketRate_Incoming" +msgid "Incoming Packet Rate" +msgstr "Gelen Paket Oranı" + +#. Key: PerfStat_PacketRate_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:160 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:160 +msgctxt "Lyra,PerfStat_PacketRate_Outgoing" +msgid "Outgoing Packet Rate" +msgstr "Giden Paket Oranı" + +#. Key: PerfStat_PacketSize_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:168 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:168 +msgctxt "Lyra,PerfStat_PacketSize_Incoming" +msgid "Incoming Packet Size" +msgstr "Gelen Paket Boyutu" + +#. Key: PerfStat_PacketSize_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:176 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:176 +msgctxt "Lyra,PerfStat_PacketSize_Outgoing" +msgid "Outgoing Packet Size" +msgstr "Giden Paket Boyutu" + +#. Key: PerfStat_Ping +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:128 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:128 +msgctxt "Lyra,PerfStat_Ping" +msgid "Ping" +msgstr "Ping" + +#. Key: PerfStat_ServerFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:61 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:61 +msgctxt "Lyra,PerfStat_ServerFPS" +msgid "Server FPS" +msgstr "Sunucu FPS" + +#. Key: PerfStatDescription_ClientFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:54 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:54 +msgctxt "Lyra,PerfStatDescription_ClientFPS" +msgid "Client frame rate (higher is better)" +msgstr "İstemci kare hızı. (Daha yüksek değer daha iyidir.)" + +#. Key: PerfStatDescription_FrameTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:70 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:70 +msgctxt "Lyra,PerfStatDescription_FrameTime" +msgid "The total frame time." +msgstr "Toplam kare süresi." + +#. Key: PerfStatDescription_FrameTime_GameThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:86 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:86 +msgctxt "Lyra,PerfStatDescription_FrameTime_GameThread" +msgid "The amount of time spent on the main game thread." +msgstr "Ana oyun dizisinde harcanan süre miktarı." + +#. Key: PerfStatDescription_FrameTime_GPU +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:110 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:110 +msgctxt "Lyra,PerfStatDescription_FrameTime_GPU" +msgid "The amount of time spent on the GPU." +msgstr "Ekran kartında harcanan süre miktarı." + +#. Key: PerfStatDescription_FrameTime_RenderThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:94 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:94 +msgctxt "Lyra,PerfStatDescription_FrameTime_RenderThread" +msgid "The amount of time spent on the rendering thread." +msgstr "Görüntü oluşturma dizisinde harcanan süre miktarı." + +#. Key: PerfStatDescription_FrameTime_RHIThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:102 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:102 +msgctxt "Lyra,PerfStatDescription_FrameTime_RHIThread" +msgid "The amount of time spent on the Render Hardware Interface thread." +msgstr "İşleyici Donanım Arayüzü dizisinde harcanan süre miktarı." + +#. Key: PerfStatDescription_IdleTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:78 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:78 +msgctxt "Lyra,PerfStatDescription_IdleTime" +msgid "The amount of time spent waiting idle for frame pacing." +msgstr "Kare hızı için boşta kalmada harcanan süre miktarı." + +#. Key: PerfStatDescription_PacketLoss_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:137 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:137 +msgctxt "Lyra,PerfStatDescription_PacketLoss_Incoming" +msgid "The percentage of incoming packets lost." +msgstr "Gelen paket kaybı oranı." + +#. Key: PerfStatDescription_PacketLoss_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:145 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:145 +msgctxt "Lyra,PerfStatDescription_PacketLoss_Outgoing" +msgid "The percentage of outgoing packets lost." +msgstr "Giden paket kaybı oranı." + +#. Key: PerfStatDescription_PacketRate_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:153 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:153 +msgctxt "Lyra,PerfStatDescription_PacketRate_Incoming" +msgid "Rate of incoming packets (per second)" +msgstr "Gelen paketlerin saniye başına oranı." + +#. Key: PerfStatDescription_PacketRate_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:161 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:161 +msgctxt "Lyra,PerfStatDescription_PacketRate_Outgoing" +msgid "Rate of outgoing packets (per second)" +msgstr "Giden paketlerin saniye başına oranı." + +#. Key: PerfStatDescription_PacketSize_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:169 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:169 +msgctxt "Lyra,PerfStatDescription_PacketSize_Incoming" +msgid "The average size (in bytes) of packets recieved in the last second." +msgstr "Son saniyede alınan paketlerin bayt olarak ortalama boyutu." + +#. Key: PerfStatDescription_PacketSize_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:177 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:177 +msgctxt "Lyra,PerfStatDescription_PacketSize_Outgoing" +msgid "The average size (in bytes) of packets sent in the last second." +msgstr "Son saniyede gönderilen paketlerin bayt olarak ortalama boyutu." + +#. Key: PerfStatDescription_Ping +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:129 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:129 +msgctxt "Lyra,PerfStatDescription_Ping" +msgid "The roundtrip latency of your connection to the server." +msgstr "Sunucuya bağlantının gidiş geliş gecikmesi." + +#. Key: PerfStatDescription_ServerFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:62 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:62 +msgctxt "Lyra,PerfStatDescription_ServerFPS" +msgid "Server frame rate" +msgstr "Sunucu kare hızı." + +#. Key: PerfStatsPage_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:34 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:34 +msgctxt "Lyra,PerfStatsPage_Description" +msgid "Configure the display of performance statistics." +msgstr "Performans istatistiklerinin görünümünü değiştir." + +#. Key: PerfStatsPage_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:33 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:33 +msgctxt "Lyra,PerfStatsPage_Name" +msgid "Performance Stats" +msgstr "Performans İstatistikleri" + +#. Key: PerfStatsPage_Navigation +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:35 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:35 +msgctxt "Lyra,PerfStatsPage_Navigation" +msgid "Edit" +msgstr "Düzenle" + +#. Key: PostProcessingQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:562 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:562 +msgctxt "Lyra,PostProcessingQuality_Description" +msgid "Post Processing effects include Motion Blur, Depth of Field and Bloom. Increasing this setting improves the quality of post process effects, but can reduce performance." +msgstr "İşleme Sonrası efektler Hareket Bulanıklığını, Alan Derinliğini ve Tazelemeyi içerir. Bu ayarı yükseltmek işleme sonrası efektlerin kalitesini artırır ancak performansı düşürebilir." + +#. Key: PostProcessingQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:561 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:561 +msgctxt "Lyra,PostProcessingQuality_Name" +msgid "Post Processing" +msgstr "İşleme Sonrası" + +#. Key: PostProcessingQualityEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:569 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:569 +msgctxt "Lyra,PostProcessingQualityEpic" +msgid "Epic" +msgstr "Destansı" + +#. Key: PostProcessingQualityHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:568 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:568 +msgctxt "Lyra,PostProcessingQualityHigh" +msgid "High" +msgstr "Yüksek" + +#. Key: PostProcessingQualityLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:566 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:566 +msgctxt "Lyra,PostProcessingQualityLow" +msgid "Low" +msgstr "Düşük" + +#. Key: PostProcessingQualityMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:567 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:567 +msgctxt "Lyra,PostProcessingQualityMedium" +msgid "Medium" +msgstr "Orta" + +#. Key: ReflectionQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:539 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:539 +msgctxt "Lyra,ReflectionQuality_Description" +msgid "Reflection quality determines the resolution and accuracy of reflections. Settings of 'High' and above use more accurate ray tracing methods to solve reflections, but can reduce performance." +msgstr "Yansıma kalitesi, yansımaların çözünürlüğünü ve isabetliliğini belirler. \"Yüksek\" ve üzeri ayarlar, yansımayı çözmek için daha isabetli ışın izleme yöntemleri kullanır ancak performansı düşürebilir." + +#. Key: ReflectionQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:538 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:538 +msgctxt "Lyra,ReflectionQuality_Name" +msgid "Reflections" +msgstr "Yansımalar" + +#. Key: Resolution_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:141 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:141 +msgctxt "Lyra,Resolution_Description" +msgid "Display Resolution determines the size of the window in Windowed mode. In Fullscreen mode, Display Resolution determines the graphics card output resolution, which can result in black bars depending on monitor and graphics card. Display Resolution is inactive in Windowed Fullscreen mode." +msgstr "Ekran Çözünürlüğü, Pencereli modda pencerenin boyutunu belirler. Tam Ekran modunda, Ekran Çözünürlüğü ekran kartı çıktı çözünürlüğünü belirler ve bu seçenek monitör ile ekran kartına bağlı olarak siyah çizgilere neden olabilir. Ekran Çözünürlüğü Pencereli Tam Ekran modunda devre dışıdır." + +#. Key: Resolution_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:140 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:140 +msgctxt "Lyra,Resolution_Name" +msgid "Resolution" +msgstr "Çözünürlük" + +#. Key: ResolutionScale_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:380 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:380 +msgctxt "Lyra,ResolutionScale_Description" +msgid "3D resolution determines the resolution that objects are rendered in game, but does not affect the main menu. Lower resolutions can significantly increase frame rate." +msgstr "3D çözünürlük, nesnelerin oyunda hangi çözünürlükle işleneceğini belirler ancak ana menüyü etkilemez. Çözünürlüğü düşürmek, kare hızını önemli ölçüde artırabilir." + +#. Key: ResolutionScale_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:379 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:379 +msgctxt "Lyra,ResolutionScale_Name" +msgid "3D Resolution" +msgstr "3D Çözünürlük" + +#. Key: ResolutionWindowedFullscreen_Disabled +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:149 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:149 +msgctxt "Lyra,ResolutionWindowedFullscreen_Disabled" +msgid "When the Window Mode is set to Windowed Fullscreen, the resolution must match the native desktop resolution." +msgstr "Pencere Modu, Pencereli Tam Ekran olarak ayarlandığında, çözünürlük ile standart masaüstü çözünürlüğü aynı olmalıdır." + +#. Key: SafeZone_Action +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:234 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:234 +msgctxt "Lyra,SafeZone_Action" +msgid "Set Safe Zone" +msgstr "Güvenli Bölgeyi Belirle" + +#. Key: SafeZone_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:233 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:233 +msgctxt "Lyra,SafeZone_Description" +msgid "Set the UI safe zone for the platform." +msgstr "Platform için kullanıcı arayüzü güvenli bölgesini belirle." + +#. Key: SafeZone_KeyToPress_Gamepad +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +#: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +msgctxt "Lyra,SafeZone_KeyToPress_Gamepad" +msgid "Left Stick" +msgstr "Sol Çubuk" + +#. Key: SafeZone_KeyToPress_Mouse +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +#: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +msgctxt "Lyra,SafeZone_KeyToPress_Mouse" +msgid "Mouse Wheel" +msgstr "Fare Tekerleği" + +#. Key: SafeZone_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:232 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:232 +msgctxt "Lyra,SafeZone_Name" +msgid "Safe Zone" +msgstr "Güvenli Bölge" + +#. Key: SafeZoneEditorInstructions +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraSafeZoneEditor.cpp:83 +#: Source/LyraGame/Settings/Screens/LyraSafeZoneEditor.cpp:83 +msgctxt "Lyra,SafeZoneEditorInstructions" +msgid "Use {0} to adjust the corners so it lines up with the edges of your display." +msgstr "Köşeleri {0} düğmesini kullanarak, ekranınla hizalı olacak şekilde ayarla." + +#. Key: ShadowEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:430 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:430 +msgctxt "Lyra,ShadowEpic" +msgid "Epic" +msgstr "Destansı" + +#. Key: ShadowHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:429 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:429 +msgctxt "Lyra,ShadowHigh" +msgid "High" +msgstr "Yüksek" + +#. Key: ShadowLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:427 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:427 +msgctxt "Lyra,ShadowLow" +msgid "Off" +msgstr "Kapalı" + +#. Key: ShadowMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:428 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:428 +msgctxt "Lyra,ShadowMedium" +msgid "Medium" +msgstr "Orta" + +#. Key: Shadows_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:423 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:423 +msgctxt "Lyra,Shadows_Description" +msgid "Shadow quality determines the resolution and view distance of dynamic shadows. Shadows improve visual quality and give better depth perception, but can reduce performance." +msgstr "Gölge kalitesi, dinamik gölgelerin çözünürlüğünü ve görüntülenme mesafesini belirler. Gölgeler görsel kaliteyi ve derinlik algısını iyileştirir ancak performansı düşürebilir." + +#. Key: Shadows_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:422 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:422 +msgctxt "Lyra,Shadows_Name" +msgid "Shadows" +msgstr "Gölgeler" + +#. Key: SoundCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:130 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:130 +msgctxt "Lyra,SoundCollection_Name" +msgid "Sound" +msgstr "Ses" + +#. Key: SoundEffectsVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:79 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:79 +msgctxt "Lyra,SoundEffectsVolume_Description" +msgid "Adjusts the volume of sound effects." +msgstr "Ses efektlerinin ses düzeyini ayarlar." + +#. Key: SoundEffectsVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:78 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:78 +msgctxt "Lyra,SoundEffectsVolume_Name" +msgid "Sound Effects" +msgstr "Ses Efektleri" + +#. Key: StatCategory_Network_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:121 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:121 +msgctxt "Lyra,StatCategory_Network_Name" +msgid "Network" +msgstr "Ağ" + +#. Key: StatCategory_Performance_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:46 +msgctxt "Lyra,StatCategory_Performance_Name" +msgid "Performance" +msgstr "Performans" + +#. Key: SubtitleBackground_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:219 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:219 +msgctxt "Lyra,SubtitleBackground_Name" +msgid "Background Opacity" +msgstr "Arka Plan Opaklığı" + +#. Key: SubtitleBackgroundOpacity_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:220 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:220 +msgctxt "Lyra,SubtitleBackgroundOpacity_Description" +msgid "Choose a different background or letterboxing for the subtitles." +msgstr "Altyazılar için farklı bir arka plan veya format sıkıştırma yöntemi seç." + +#. Key: SubtitleBackgroundStyle_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:203 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:203 +msgctxt "Lyra,SubtitleBackgroundStyle_Name" +msgid "Text Border" +msgstr "Metin Kenarlığı" + +#. Key: SubtitlePage_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:138 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:138 +msgctxt "Lyra,SubtitlePage_Description" +msgid "Configure the visual appearance of subtitles." +msgstr "Altyazıların görsel görünümünü yapılandır." + +#. Key: SubtitlePage_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:137 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:137 +msgctxt "Lyra,SubtitlePage_Name" +msgid "Subtitles" +msgstr "Altyazılar" + +#. Key: SubtitlePage_Navigation +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:139 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:139 +msgctxt "Lyra,SubtitlePage_Navigation" +msgid "Options" +msgstr "Seçenekler" + +#. Key: Subtitles_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:158 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:158 +msgctxt "Lyra,Subtitles_Description" +msgid "Turns subtitles on/off." +msgstr "Altyazıları açar/kapatır." + +#. Key: Subtitles_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:157 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:157 +msgctxt "Lyra,Subtitles_Name" +msgid "Subtitles" +msgstr "Altyazılar" + +#. Key: SubtitlesCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:150 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:150 +msgctxt "Lyra,SubtitlesCollection_Name" +msgid "Subtitles" +msgstr "Altyazılar" + +#. Key: SubtitleTextBorder_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:204 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:204 +msgctxt "Lyra,SubtitleTextBorder_Description" +msgid "Choose different borders for the text." +msgstr "Metin kenarlığı ayarını değiştir." + +#. Key: SubtitleTextColor_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:189 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:189 +msgctxt "Lyra,SubtitleTextColor_Description" +msgid "Choose different colors for the subtitle text." +msgstr "Altyazı rengini değiştir." + +#. Key: SubtitleTextColor_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:188 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:188 +msgctxt "Lyra,SubtitleTextColor_Name" +msgid "Text Color" +msgstr "Metin Rengi" + +#. Key: SubtitleTextSize_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:171 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:171 +msgctxt "Lyra,SubtitleTextSize_Description" +msgid "Choose different sizes of the the subtitle text." +msgstr "Altyazı boyutunu değiştir." + +#. Key: SubtitleTextSize_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:170 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:170 +msgctxt "Lyra,SubtitleTextSize_Name" +msgid "Text Size" +msgstr "Metin Boyutu" + +#. Key: SystemDefaultLanguage +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:141 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:141 +msgctxt "Lyra,SystemDefaultLanguage" +msgid "System Default ({0})" +msgstr "Sistem Varsayılanı ({0})" + +#. Key: TextureQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:493 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:493 +msgctxt "Lyra,TextureQuality_Description" +msgid "Texture quality determines the resolution of textures in game. Increasing this setting will make objects more detailed, but can reduce performance." +msgstr "Doku kalitesi, oyundaki dokuların çözünürlüğünü belirler. Kalite düzeyi arttıkça nesneler daha detaylı görünür ancak performans düşebilir." + +#. Key: TextureQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:491 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:491 +msgctxt "Lyra,TextureQuality_Name" +msgid "Textures" +msgstr "Dokular" + +#. Key: TextureQualityEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:500 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:500 +msgctxt "Lyra,TextureQualityEpic" +msgid "Epic" +msgstr "Destansı" + +#. Key: TextureQualityHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:499 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:499 +msgctxt "Lyra,TextureQualityHigh" +msgid "High" +msgstr "Yüksek" + +#. Key: TextureQualityLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:497 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:497 +msgctxt "Lyra,TextureQualityLow" +msgid "Low" +msgstr "Düşük" + +#. Key: TextureQualityMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:498 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:498 +msgctxt "Lyra,TextureQualityMedium" +msgid "Medium" +msgstr "Orta" + +#. Key: UnlimitedFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:642 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:642 +msgctxt "Lyra,UnlimitedFPS" +msgid "Unlimited" +msgstr "Sınırsız" + +#. Key: VerticalSync_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:596 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:596 +msgctxt "Lyra,VerticalSync_Description" +msgid "Enabling Vertical Sync eliminates screen tearing by always rendering and presenting a full frame. Disabling Vertical Sync can give higher frame rate and better input response, but can result in horizontal screen tearing." +msgstr "Dikey Senkronizasyonu etkinleştirmek, daima bir tam karenin işlenmesini ve görüntülenmesini sağlayarak görüntü kırılmasını ortadan kaldırır. Dikey Senkronizasyonu devre dışı bırakmak kare hızını artırabilir ve girdi yanıtını iyileştirebilir ancak yatay görüntü kırılmasına neden olabilir." + +#. Key: VerticalSync_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:595 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:595 +msgctxt "Lyra,VerticalSync_Name" +msgid "Vertical Sync" +msgstr "Dikey Senkronizasyon" + +#. Key: VideoCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:103 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:103 +msgctxt "Lyra,VideoCollection_Name" +msgid "Video" +msgstr "Video" + +#. Key: ViewDistance_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:469 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:469 +msgctxt "Lyra,ViewDistance_Description" +msgid "View distance determines how far away objects are culled for performance." +msgstr "Görüntüleme mesafesi, nesnelerin görünür hâle geldiği mesafeyi belirleyerek performansı etkiler." + +#. Key: ViewDistance_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:468 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:468 +msgctxt "Lyra,ViewDistance_Name" +msgid "View Distance" +msgstr "Görüntüleme Mesafesi" + +#. Key: ViewDistanceEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:476 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:476 +msgctxt "Lyra,ViewDistanceEpic" +msgid "Epic" +msgstr "Destansı" + +#. Key: ViewDistanceFar +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:475 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:475 +msgctxt "Lyra,ViewDistanceFar" +msgid "Far" +msgstr "Uzak" + +#. Key: ViewDistanceMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:474 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:474 +msgctxt "Lyra,ViewDistanceMedium" +msgid "Medium" +msgstr "Orta" + +#. Key: ViewDistanceNear +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:473 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:473 +msgctxt "Lyra,ViewDistanceNear" +msgid "Near" +msgstr "Yakın" + +#. Key: VisualEffectQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:516 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:516 +msgctxt "Lyra,VisualEffectQuality_Description" +msgid "Effects determines the quality of visual effects and lighting in game. Increasing this setting will increase the quality of visual effects, but can reduce performance." +msgstr "Efektler, oyundaki görsel efektlerin ve aydınlatmanın kalitesini belirler. Bu ayarı yükseltmek görsel efektlerin kalitesini artırır ancak performansı düşürebilir." + +#. Key: VisualEffectQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:515 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:515 +msgctxt "Lyra,VisualEffectQuality_Name" +msgid "Effects" +msgstr "Efektler" + +#. Key: VisualEffectQualityEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:407 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:407 +msgctxt "Lyra,VisualEffectQualityEpic" +msgid "Epic" +msgstr "Destansı" + +#. Key: VisualEffectQualityHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:406 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:406 +msgctxt "Lyra,VisualEffectQualityHigh" +msgid "High" +msgstr "Yüksek" + +#. Key: VisualEffectQualityLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:404 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:404 +msgctxt "Lyra,VisualEffectQualityLow" +msgid "Low" +msgstr "Düşük" + +#. Key: VisualEffectQualityMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:405 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:405 +msgctxt "Lyra,VisualEffectQualityMedium" +msgid "Medium" +msgstr "Orta" + +#. Key: VoiceChatVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:111 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:111 +msgctxt "Lyra,VoiceChatVolume_Description" +msgid "Adjusts the volume of voice chat." +msgstr "Sesli sohbetin ses düzeyini ayarlar." + +#. Key: VoiceChatVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:110 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:110 +msgctxt "Lyra,VoiceChatVolume_Name" +msgid "Voice Chat" +msgstr "Sesli Sohbet" + +#. Key: VolumeCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:39 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:39 +msgctxt "Lyra,VolumeCollection_Name" +msgid "Volume" +msgstr "Ses Düzeyi" + +#. Key: WarningLanguage_Message +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:47 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:47 +msgctxt "Lyra,WarningLanguage_Message" +msgid "You will need to restart the game completely for all language related changes to take effect." +msgstr "Dil ile ilişkili değişikliklerin geçerli olması için oyunu tamamen yeniden başlatman gerekiyor." + +#. Key: WarningLanguage_Title +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:46 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:46 +msgctxt "Lyra,WarningLanguage_Title" +msgid "Language Changed" +msgstr "Dil Değiştirildi" + +#. Key: WindowMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:122 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:122 +msgctxt "Lyra,WindowMode_Description" +msgid "In Windowed mode you can interact with other windows more easily, and drag the edges of the window to set the size. In Windowed Fullscreen mode you can easily switch between applications. In Fullscreen mode you cannot interact with other windows as easily, but the game will run slightly faster." +msgstr "Pencereli modda, diğer pencerelerde daha kolay işlem yapabilir ve pencerenin kenarlarını sürükleyerek boyutu ayarlayabilirsin. Pencereli Tam Ekran modunda, uygulamalar arasında kolayca geçiş yapabilirsin. Tam Ekran modunda ise, diğer pencerelerle işlem yapmak daha zor hâle gelir ancak oyun biraz daha hızlı çalışır." + +#. Key: WindowMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:121 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:121 +msgctxt "Lyra,WindowMode_Name" +msgid "Window Mode" +msgstr "Pencere Modu" + +#. Key: WindowModeFullscreen +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:126 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:126 +msgctxt "Lyra,WindowModeFullscreen" +msgid "Fullscreen" +msgstr "Tam Ekran" + +#. Key: WindowModeWindowed +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:128 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:128 +msgctxt "Lyra,WindowModeWindowed" +msgid "Windowed" +msgstr "Pencereli" + +#. Key: WindowModeWindowedFullscreen +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:127 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:127 +msgctxt "Lyra,WindowModeWindowedFullscreen" +msgid "Windowed Fullscreen" +msgstr "Pencereli Tam Ekran" + +#. Key: AspectRatio +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:443 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:443 +msgctxt "LyraSettings,AspectRatio" +msgid "{X} x {Y}" +msgstr "{X} x {Y}" + +#. Key: AspectRatio-10:16 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:431 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:431 +msgctxt "LyraSettings,AspectRatio-10:16" +msgid "10:16" +msgstr "10:16" + +#. Key: AspectRatio-16:10 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:419 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:419 +msgctxt "LyraSettings,AspectRatio-16:10" +msgid "16:10" +msgstr "16:10" + +#. Key: AspectRatio-16:9 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:415 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:415 +msgctxt "LyraSettings,AspectRatio-16:9" +msgid "16:9" +msgstr "16:9" + +#. Key: AspectRatio-3:4 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:423 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:423 +msgctxt "LyraSettings,AspectRatio-3:4" +msgid "3:4" +msgstr "3:4" + +#. Key: AspectRatio-4:3 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:411 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:411 +msgctxt "LyraSettings,AspectRatio-4:3" +msgid "4:3" +msgstr "4:3" + +#. Key: AspectRatio-9:16 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:427 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:427 +msgctxt "LyraSettings,AspectRatio-9:16" +msgid "9:16" +msgstr "9:16" + +#. Key: DefaultAudioOutputDevice +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscreteDynamic_AudioOutputDevice.cpp:64 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscreteDynamic_AudioOutputDevice.cpp:64 +msgctxt "LyraSettings,DefaultAudioOutputDevice" +msgid "Default Output - {0}" +msgstr "Varsayılan Çıkış - {0}" + +#. Key: DynamicDetails_KeyboardInputAction +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingKeyboardInput.cpp:36 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingKeyboardInput.cpp:36 +msgctxt "LyraSettings,DynamicDetails_KeyboardInputAction" +msgid "Bindings for {0}" +msgstr "{0} tuşları" + +#. Key: MobileFPSType_Note +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:34 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:34 +msgctxt "LyraSettings,MobileFPSType_Note" +msgid "Note: Changing the framerate setting to {0} or higher might lower your Quality Presets." +msgstr "Not: Kare hızı ayarını {0} veya üstü olarak değiştirmek, Kalite Ön Ayarlarını düşürebilir." + +#. Key: MobileFrameRateOption +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:45 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:45 +msgctxt "LyraSettings,MobileFrameRateOption" +msgid "{0} FPS" +msgstr "{0} FPS" + +#. Key: OverallQuality_Mobile_ImpactsFramerate +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:34 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:34 +msgctxt "LyraSettings,OverallQuality_Mobile_ImpactsFramerate" +msgid "Note: Changing the Quality setting to {0} or higher might limit your framerate." +msgstr "Not: Kalite ayarını {0} veya üstü olarak değiştirmek, kare hızını sınırlayabilir." + +#. Key: PerfStatDisplayMode_GraphOnly +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:81 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:81 +msgctxt "LyraSettings,PerfStatDisplayMode_GraphOnly" +msgid "Graph Only" +msgstr "Yalnızca Grafik" + +#. Key: PerfStatDisplayMode_None +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:79 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:79 +msgctxt "LyraSettings,PerfStatDisplayMode_None" +msgid "None" +msgstr "Hiçbiri" + +#. Key: PerfStatDisplayMode_TextAndGraph +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:82 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:82 +msgctxt "LyraSettings,PerfStatDisplayMode_TextAndGraph" +msgid "Text and Graph" +msgstr "Metin ve Grafik" + +#. Key: PerfStatDisplayMode_TextOnly +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:80 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:80 +msgctxt "LyraSettings,PerfStatDisplayMode_TextOnly" +msgid "Text Only" +msgstr "Yalnızca Metin" + +#. Key: SafeZoneValue_Description +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:16 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:16 +msgctxt "LyraSettings,SafeZoneValue_Description" +msgid "The safezone area percentage." +msgstr "Güvenli bölge alan yüzdesi." + +#. Key: SafeZoneValue_Name +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:15 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:15 +msgctxt "LyraSettings,SafeZoneValue_Name" +msgid "Safe Zone Value" +msgstr "Güvenli Bölge Değeri" + +#. Key: VideoQualityOverall_Custom +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:29 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:29 +msgctxt "LyraSettings,VideoQualityOverall_Custom" +msgid "Custom" +msgstr "Özel" + +#. Key: VideoQualityOverall_Epic +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:26 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:26 +msgctxt "LyraSettings,VideoQualityOverall_Epic" +msgid "Epic" +msgstr "Destansı" + +#. Key: VideoQualityOverall_High +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:25 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:25 +msgctxt "LyraSettings,VideoQualityOverall_High" +msgid "High" +msgstr "Yüksek" + +#. Key: VideoQualityOverall_Low +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:23 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:23 +msgctxt "LyraSettings,VideoQualityOverall_Low" +msgid "Low" +msgstr "Düşük" + +#. Key: VideoQualityOverall_Medium +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:24 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:24 +msgctxt "LyraSettings,VideoQualityOverall_Medium" +msgid "Medium" +msgstr "Orta" + +#. Key: Cancel +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:34 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:34 +msgctxt "Messaging,Cancel" +msgid "Cancel" +msgstr "İptal Et" + +#. Key: No +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:54 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:54 +msgctxt "Messaging,No" +msgid "No" +msgstr "Hayır" + +#. Key: Ok +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:15 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:15 +msgctxt "Messaging,Ok" +msgid "Ok" +msgstr "Tamam" + +#. Key: Yes +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:50 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:50 +msgctxt "Messaging,Yes" +msgid "Yes" +msgstr "Evet" + +#. Key: InvalidPlayerController +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1174 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1174 +msgctxt "NetworkErrors,InvalidPlayerController" +msgid "Invalid Player Controller" +msgstr "Geçersiz Oyun Kumandası" + +#. Key: JoinSessionFailed +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1087 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1087 +msgctxt "NetworkErrors,JoinSessionFailed" +msgid "Join failed." +msgstr "Katılım başarısız oldu." + +#. Key: SessionDoesNotExist +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1084 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1084 +msgctxt "NetworkErrors,SessionDoesNotExist" +msgid "Game no longer exists." +msgstr "Oyun artık mevcut değil." + +#. Key: SessionIsFull +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1081 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1081 +msgctxt "NetworkErrors,SessionIsFull" +msgid "Game is full." +msgstr "Oyun dolu." + +#. Key: TravelSessionFailed +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1190 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1190 +msgctxt "NetworkErrors,TravelSessionFailed" +msgid "Travel to Session failed." +msgstr "Oturuma yolculuk başarısız oldu." + +#. Key: DesignTime_ExtensionPointLabel +#. SourceLocation: Plugins/UIExtension/Source/Private/Widgets/UIExtensionPointWidget.cpp:44 +#: Plugins/UIExtension/Source/Private/Widgets/UIExtensionPointWidget.cpp:44 +msgctxt "UIExtension,DesignTime_ExtensionPointLabel" +msgid "Extension Point\n{0}" +msgstr "Uzatma Noktası\n{0}" + diff --git a/Content/Localization/Game/tr/Game_FromXLoc.po b/Content/Localization/Game/tr/Game_FromXLoc.po new file mode 100644 index 00000000..8d1382f5 --- /dev/null +++ b/Content/Localization/Game/tr/Game_FromXLoc.po @@ -0,0 +1,4747 @@ +# Game English translation. +# Copyright Epic Games, Inc. All Rights Reserved. +# +msgid "" +msgstr "" +"Project-Id-Version: Game\n" +"POT-Creation-Date: 2022-03-16 13:39\n" +"PO-Revision-Date: 2022-03-16 13:39\n" +"Language-Team: \n" +"Language: en\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Plural-Forms: nplurals=2; plural=(n != 1);\n" + +#. Key: 0068ED9A41C6861FF9F69A8707EB1704 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",0068ED9A41C6861FF9F69A8707EB1704" +msgid "Gamepad" +msgstr "Oyun Kumandası" + +#. Key: 017173BB418CEE7FB6FD43B688CB7EF2 +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.OptionsButtons.ButtonText +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.OptionsButtons.ButtonText +msgctxt ",017173BB418CEE7FB6FD43B688CB7EF2" +msgid "Options" +msgstr "Seçenekler" + +#. Key: 01A913C649439D1D43AD1598474A150F +#. SourceLocation: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Description +#: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Description +msgctxt ",01A913C649439D1D43AD1598474A150F" +msgid "{Button description text, wrapping, unbounded length}" +msgstr "{Button description text, wrapping, unbounded length}" + +#. Key: 01FDBF3644A0A7A3754C5BBC29C000BD +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +msgctxt ",01FDBF3644A0A7A3754C5BBC29C000BD" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 0262A8674C1CBA12802F84BE385D1E5D +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount_1.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount_1.Text +msgctxt ",0262A8674C1CBA12802F84BE385D1E5D" +msgid "Captures" +msgstr "Ele Geçirmeler" + +#. Key: 02E77A6145C878D7D975239D9542F169 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadCategory +msgctxt ",02E77A6145C878D7D975239D9542F169" +msgid "Controller" +msgstr "Oyun Kumandası" + +#. Key: 03136AFF43E7466263661EA85739CEA7 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.3x.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.3x.DisplayName +msgctxt ",03136AFF43E7466263661EA85739CEA7" +msgid "Triple Elimination" +msgstr "Üçlü Alt Etme" + +#. Key: 036F78254C53C156C67DC8B4F1E3F87E +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",036F78254C53C156C67DC8B4F1E3F87E" +msgid "Quick Slot 2" +msgstr "Hızlı Erişim 2" + +#. Key: 03D5A24748453022D92F6CB88D88A216 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.15.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.15.DisplayName +msgctxt ",03D5A24748453022D92F6CB88D88A216" +msgid "Dominance" +msgstr "Hâkimiyet" + +#. Key: 04EEE2CD47276E2B291D28B2865E0D68 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +msgctxt ",04EEE2CD47276E2B291D28B2865E0D68" +msgid "Client FPS: " +msgstr "İstemci FPS: " + +#. Key: 0528E8414331496BAA122CAA13333317 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +msgctxt ",0528E8414331496BAA122CAA13333317" +msgid "Packet Loss (in): " +msgstr "Paket Kaybı (giriş): " + +#. Key: 065B5A4F4332F5BC9E1877A992FE9377 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +msgctxt ",065B5A4F4332F5BC9E1877A992FE9377" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 06AB17CB4651845D828EA29907C0E5FE +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.QuitGameButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.QuitGameButton.ButtonText +msgctxt ",06AB17CB4651845D828EA29907C0E5FE" +msgid "Quit Lyra" +msgstr "Lyra'dan Çık" + +#. Key: 06BC6D4341EF5BE5748B68A16E19CD59 +#. SourceLocation: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C.DisplayName +#: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C.DisplayName +msgctxt ",06BC6D4341EF5BE5748B68A16E19CD59" +msgid "Rifle" +msgstr "Tüfek" + +#. Key: 0925643244B46A081832839FA7F906A2 +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.TeamNotification.Text +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.TeamNotification.Text +msgctxt ",0925643244B46A081832839FA7F906A2" +msgid "You have been assigned to the Red Team " +msgstr "Kırmızı Takıma atandın " + +#. Key: 0A3FB7ED46F375312D1F378D0A941655 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",0A3FB7ED46F375312D1F378D0A941655" +msgid "Shooter Core" +msgstr "Temel Nişancı Oyunu" + +#. Key: 0C7962B44C85F255428F648B8F196172 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(2 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(2 - Value).DisplayNameMap +msgctxt ",0C7962B44C85F255428F648B8F196172" +msgid "Left" +msgstr "Sol" + +#. Key: 0DD308C74DF294BCD3276CACC3F7D539 +#. SourceLocation: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",0DD308C74DF294BCD3276CACC3F7D539" +msgid "Pistol" +msgstr "Tabanca" + +#. Key: 0F7A390846E3CB76304F58848B8654E3 +#. SourceLocation: /Game/System/DefaultEditorMap/L_DefaultEditorOverview.L_DefaultEditorOverview:PersistentLevel.TextRenderActor_1.NewTextRenderComponent.Text +#: /Game/System/DefaultEditorMap/L_DefaultEditorOverview.L_DefaultEditorOverview:PersistentLevel.TextRenderActor_1.NewTextRenderComponent.Text +msgctxt ",0F7A390846E3CB76304F58848B8654E3" +msgid "Consider changing:\r\n- Editor Preferences .. Load Level at Startup\r\n- Project Settings .. Editor Startup Map\r\n" +msgstr "Consider changing:\r\n- Editor Preferences .. Load Level at Startup\r\n- Project Settings .. Editor Startup Map\r\n" + +#. Key: 0FAA06494B797EBABF35C0AF811B15CA +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.PlayerNameWidget.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.PlayerNameWidget.Text +msgctxt ",0FAA06494B797EBABF35C0AF811B15CA" +msgid "Player Name" +msgstr "Oyuncu Adı" + +#. Key: 0FDD55F14B355137369BA68A95A4B5BC +#. SourceLocation: /Game/System/Teams/TeamDA_Yellow.TeamDA_Yellow.TeamShortName +#: /Game/System/Teams/TeamDA_Yellow.TeamDA_Yellow.TeamShortName +msgctxt ",0FDD55F14B355137369BA68A95A4B5BC" +msgid "Yellow" +msgstr "Sarı" + +#. Key: 101FF56440BCC51ECBAF329695991456 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +msgctxt ",101FF56440BCC51ECBAF329695991456" +msgid "Packet Receive Rate" +msgstr "Paket Alım Oranı" + +#. Key: 110932EB44E1726A47B90696FFCF07B1 +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ConnectionStatus.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ConnectionStatus.Text +msgctxt ",110932EB44E1726A47B90696FFCF07B1" +msgid "Ping" +msgstr "Ping" + +#. Key: 113E482147C0118B5179388477242E84 +#. SourceLocation: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",113E482147C0118B5179388477242E84" +msgid "Shotgun" +msgstr "Pompalı Tüfek" + +#. Key: 11B503444BF569B31A2ED280CBB6116F +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.StartText.Text +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.StartText.Text +msgctxt ",11B503444BF569B31A2ED280CBB6116F" +msgid "Activating" +msgstr "Etkinleştiriliyor" + +#. Key: 120D4E714C781804C66E85ADF6125F54 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Description +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Description +msgctxt ",120D4E714C781804C66E85ADF6125F54" +msgid "Join an existing session of any game type, or start a new online game that others can join" +msgstr "Herhangi bir oyun türünde mevcut bir oturuma katıl ya da başkalarının katılabileceği yeni bir çevrimiçi oyun başlat." + +#. Key: 1250B8464B832516588DC2A800FB1EA8 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",1250B8464B832516588DC2A800FB1EA8" +msgid "Shooter Core" +msgstr "Temel Nişancı Oyunu" + +#. Key: 126B7DD147D107B483246C948583E01F +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",126B7DD147D107B483246C948583E01F" +msgid "Gamepad" +msgstr "Oyun Kumandası" + +#. Key: 129C4C9E470E3ED553BA558A0398A8FD +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +msgctxt ",129C4C9E470E3ED553BA558A0398A8FD" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: 12E9EFC34D47343A9EF80B8CE3718F25 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.ContextDescription +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.ContextDescription +msgctxt ",12E9EFC34D47343A9EF80B8CE3718F25" +msgid "Hero Pawn" +msgstr "Kahraman Piyonu" + +#. Key: 137C843E4D9915E967627E88C33F559E +#. SourceLocation: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatValueFormat +#: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatValueFormat +msgctxt ",137C843E4D9915E967627E88C33F559E" +msgid "{StatValue}ms" +msgstr "{StatValue}ms" + +#. Key: 13CC7B4648EADDD497E540AF42A98A59 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PingWidget.StatDisplayName +msgctxt ",13CC7B4648EADDD497E540AF42A98A59" +msgid "Ping" +msgstr "Ping" + +#. Key: 1417758D4416AF90E19E768CA7A644A1 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredToastRow.W_ItemAcquiredToastRow_C:WidgetTree.ItemNameAndQtyWidget.Text +#: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredToastRow.W_ItemAcquiredToastRow_C:WidgetTree.ItemNameAndQtyWidget.Text +msgctxt ",1417758D4416AF90E19E768CA7A644A1" +msgid "999x Long Item Name" +msgstr "999x Long Item Name" + +#. Key: 14594EDA4B91DAE8B4A963BC2ACBF113 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +msgctxt ",14594EDA4B91DAE8B4A963BC2ACBF113" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: 154ED18F40E6F051EB6D8B8816E175C0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.Default__W_LyraSessionButton_C.ButtonText +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.Default__W_LyraSessionButton_C.ButtonText +msgctxt ",154ED18F40E6F051EB6D8B8816E175C0" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: 1598B27E4E41FE9C7BCB82B177A974DC +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1598B27E4E41FE9C7BCB82B177A974DC" +msgid "Show Scoreboard (Gamepad)" +msgstr "Skor Tablosunu Göster (Oyun Kumandası)" + +#. Key: 17C398D246C68C5CA2E84EB7695DCDCD +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.20.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.20.DisplayName +msgctxt ",17C398D246C68C5CA2E84EB7695DCDCD" +msgid "Unstoppable" +msgstr "Durdurulamaz" + +#. Key: 1A167AD94444DA9043FE02AFD2D41FDA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1A167AD94444DA9043FE02AFD2D41FDA" +msgid "Move Forward" +msgstr "İleri Git" + +#. Key: 1AE071FA4EF504A1DF0778A448A58FC1 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1AE071FA4EF504A1DF0778A448A58FC1" +msgid "Crouch" +msgstr "Eğil" + +#. Key: 1B6BF71F4E8AEDCCCF1175A4AD8402A5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1B6BF71F4E8AEDCCCF1175A4AD8402A5" +msgid "Emote" +msgstr "İfade" + +#. Key: 1BE2AEF24C36C5B132D52FA2C7120C35 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1BE2AEF24C36C5B132D52FA2C7120C35" +msgid "Quickslot Cycle Forward (Gamepad)" +msgstr "Hızlı Menüde İleri Git (Oyun Kumandası)" + +#. Key: 1C66B711470858D9FFFAB499E7FF1040 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +msgctxt ",1C66B711470858D9FFFAB499E7FF1040" +msgid "Packet Receive Rate: " +msgstr "Paket Alım Oranı: " + +#. Key: 1C6A40ED4C95F60C2DD17C8F7749CBDA +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +msgctxt ",1C6A40ED4C95F60C2DD17C8F7749CBDA" +msgid "{Ping}ms" +msgstr "{Ping}ms" + +#. Key: 1F96D90B46A2B7C75ADCAD9CFA4F7B6F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +msgctxt ",1F96D90B46A2B7C75ADCAD9CFA4F7B6F" +msgid "Bots Enabled" +msgstr "Botlar Devrede" + +#. Key: 1FAADE7147234818A647EAAD50D6FA7A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",1FAADE7147234818A647EAAD50D6FA7A" +msgid "Shooter Core" +msgstr "Temel Nişancı Oyunu" + +#. Key: 205A136D4D77496E21573580163B72E5 +#. SourceLocation: /Game/UI/Menu/W_UserWatermark.W_UserWatermark_C:ExecuteUbergraph_W_UserWatermark [Script Bytecode] +#: /Game/UI/Menu/W_UserWatermark.W_UserWatermark_C:ExecuteUbergraph_W_UserWatermark [Script Bytecode] +msgctxt ",205A136D4D77496E21573580163B72E5" +msgid "Not logged in" +msgstr "Giriş yapılmadı" + +#. Key: 21AA855349435B055F6211872B91E873 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock.Text +msgctxt ",21AA855349435B055F6211872B91E873" +msgid "ping" +msgstr "ping" + +#. Key: 235C4BEE403345A0F3A5C19C018DDFC5 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +msgctxt ",235C4BEE403345A0F3A5C19C018DDFC5" +msgid "Total Frame Time: " +msgstr "Toplam Kare Süresi: " + +#. Key: 248ABAA7488DD49A5980C8819A9617CF +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Title.Text +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Title.Text +msgctxt ",248ABAA7488DD49A5980C8819A9617CF" +msgid "Adjust Safe Zone" +msgstr "Güvenli Bölgeyi Ayarla" + +#. Key: 27040E234FDEA725E909E3A82C83FC95 +#. SourceLocation: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_2.DebugDisplayText +#: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_2.DebugDisplayText +msgctxt ",27040E234FDEA725E909E3A82C83FC95" +msgid "Range +1" +msgstr "+1 Menzil" + +#. Key: 27B340BA4E762DC045E4608B618399FB +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ConnectionStatus.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ConnectionStatus.Text +msgctxt ",27B340BA4E762DC045E4608B618399FB" +msgid "Ping" +msgstr "Ping" + +#. Key: 29BAA9B34E4F225C39FC8999480BC9FA +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_PrimaryKey.ButtonText +#: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_PrimaryKey.ButtonText +msgctxt ",29BAA9B34E4F225C39FC8999480BC9FA" +msgid "Not Bound" +msgstr "Belirlenmemiş" + +#. Key: 29D3A0AA4AB07170CC42F4BA7E6EE61A +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_B.PointLetterText +#: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_B.PointLetterText +msgctxt ",29D3A0AA4AB07170CC42F4BA7E6EE61A" +msgid "B" +msgstr "B" + +#. Key: 2A71F9BA4EB69D9BDED9659391978329 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.ContextDescription +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.ContextDescription +msgctxt ",2A71F9BA4EB69D9BDED9659391978329" +msgid "Hero Pawn" +msgstr "Kahraman Piyonu" + +#. Key: 2BC1795B4150F1E9C39414853EDE1182 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",2BC1795B4150F1E9C39414853EDE1182" +msgid "Quickslot Cycle Forward (Gamepad)" +msgstr "Hızlı Menüde İleri Git (Oyun Kumandası)" + +#. Key: 2C7E321D4C078BF23D8C95A127B6F4D6 +#. SourceLocation: /Game/UI/Menu/W_LyraStartup.W_LyraStartup_C:WidgetTree.PressStartButton.ButtonText +#: /Game/UI/Menu/W_LyraStartup.W_LyraStartup_C:WidgetTree.PressStartButton.ButtonText +msgctxt ",2C7E321D4C078BF23D8C95A127B6F4D6" +msgid "Start" +msgstr "Başlangıç" + +#. Key: 2DA239084023A7FC60515488F95DCF61 +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.MessageTextWidget.Text +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.MessageTextWidget.Text +msgctxt ",2DA239084023A7FC60515488F95DCF61" +msgid "Waiting for additional players" +msgstr "Diğer oyuncular bekleniyor" + +#. Key: 2E0B952D4F3CF3D4687D7EB75C017AF0 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +msgctxt ",2E0B952D4F3CF3D4687D7EB75C017AF0" +msgid "Server FPS" +msgstr "Sunucu FPS" + +#. Key: 2E4E25CB47829BC54412B794999A6623 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadPlatformName +msgctxt ",2E4E25CB47829BC54412B794999A6623" +msgid "Nintendo Switch" +msgstr "Nintendo Switch" + +#. Key: 2E5EF4E142DAC6081E85CFA2647AAA18 +#. SourceLocation: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",2E5EF4E142DAC6081E85CFA2647AAA18" +msgid "Rifle" +msgstr "Tüfek" + +#. Key: 2FAE991A4D776E675D035BBA8A609E40 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",2FAE991A4D776E675D035BBA8A609E40" +msgid "Gamepad" +msgstr "Oyun Kumandası" + +#. Key: 2FCC8769463BC0AA9D74FA8971E367F7 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamText.Text +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamText.Text +msgctxt ",2FCC8769463BC0AA9D74FA8971E367F7" +msgid "Team" +msgstr "Takım" + +#. Key: 2FFEAFA84074A12B70F73295043D2FC4 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerStat.W_SB_PlayerStat_C:WidgetTree.StatTextWidget.Text +#: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerStat.W_SB_PlayerStat_C:WidgetTree.StatTextWidget.Text +msgctxt ",2FFEAFA84074A12B70F73295043D2FC4" +msgid "999" +msgstr "999" + +#. Key: 3060B9604FFCC7BE1222218C77BBACAC +#. SourceLocation: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileDescription +#: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileDescription +msgctxt ",3060B9604FFCC7BE1222218C77BBACAC" +msgid "Small test level for ShooterCore" +msgstr "Small test level for ShooterCore" + +#. Key: 30FBE6D1450FE6ED24A59F8904DAB613 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",30FBE6D1450FE6ED24A59F8904DAB613" +msgid "Show Scoreboard" +msgstr "Skor Tablosunu Göster" + +#. Key: 319439E844CE03938ECD9A81159704A7 +#. SourceLocation: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.CancelChanges.DisplayName +#: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.CancelChanges.DisplayName +msgctxt ",319439E844CE03938ECD9A81159704A7" +msgid "Cancel Changes" +msgstr "Değişiklikleri İptal Et" + +#. Key: 31CAA0B04121DFB985DEEDB92BBF9579 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",31CAA0B04121DFB985DEEDB92BBF9579" +msgid "Gamepad" +msgstr "Oyun Kumandası" + +#. Key: 327F041B48C2F270B56721BA7FF59448 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadPlatformName +msgctxt ",327F041B48C2F270B56721BA7FF59448" +msgid "Playstation®4" +msgstr "PlayStation®4" + +#. Key: 32CD12CB44B3FB02B96D80B7553C7312 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",32CD12CB44B3FB02B96D80B7553C7312" +msgid "Reload Weapon" +msgstr "Silahı Yeniden Doldur" + +#. Key: 32D2AB6D42FB46B58597F8B6CDC264B6 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_1.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_1.Text +msgctxt ",32D2AB6D42FB46B58597F8B6CDC264B6" +msgid "Players" +msgstr "Oyuncular" + +#. Key: 33CEE6A946896FA7F7EADDA7C25E0468 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +msgctxt ",33CEE6A946896FA7F7EADDA7C25E0468" +msgid "CPU (Game) Time: " +msgstr "İşlemci (Oyun) Süresi:" + +#. Key: 341039EC4CA218A2BCC4AA83C7F648B3 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",341039EC4CA218A2BCC4AA83C7F648B3" +msgid "Gamepad" +msgstr "Oyun Kumandası" + +#. Key: 3433E23E4A7719E159D30DB53204AB55 +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.PingLabel.Text +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.PingLabel.Text +msgctxt ",3433E23E4A7719E159D30DB53204AB55" +msgid "Ping" +msgstr "Ping" + +#. Key: 348D9B5C4B17D0B9BAA8879382E51318 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",348D9B5C4B17D0B9BAA8879382E51318" +msgid "Quickslot Cycle Backward (Gamepad)" +msgstr "Hızlı Menüde Geri Git (Oyun Kumandası)" + +#. Key: 35F0BCE746288C4175C53F8847D6D572 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +msgctxt ",35F0BCE746288C4175C53F8847D6D572" +msgid "Bots Disabled" +msgstr "Botlar Devre Dışı" + +#. Key: 36251FA440B53320A3C391A85CB615DB +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/W_MapScreen.W_MapScreen_C:WidgetTree.CommonTextBlock_334.Text +#: /ShooterMaps/PROTO/InventoryTest/W_MapScreen.W_MapScreen_C:WidgetTree.CommonTextBlock_334.Text +msgctxt ",36251FA440B53320A3C391A85CB615DB" +msgid "Map" +msgstr "Harita" + +#. Key: 3638C7F845DE37B44C5A3AAF60955B52 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(2 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(2 - Value).DisplayNameMap +msgctxt ",3638C7F845DE37B44C5A3AAF60955B52" +msgid "Accumulate" +msgstr "Biriktir" + +#. Key: 36B2537E4B9F323343BC429771CCDC0C +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +msgctxt ",36B2537E4B9F323343BC429771CCDC0C" +msgid "Total Frame Time: " +msgstr "Toplam Kare Süresi: " + +#. Key: 36D931A644933E8594050DABB8C1F70C +#. SourceLocation: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileTitle +#: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileTitle +msgctxt ",36D931A644933E8594050DABB8C1F70C" +msgid "Default Experience" +msgstr "Varsayılan Deneyim" + +#. Key: 37CDC1814D54416FE2D8B0946EDC8797 +#. SourceLocation: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:Text_GEN_VARIABLE.Text +#: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:Text_GEN_VARIABLE.Text +msgctxt ",37CDC1814D54416FE2D8B0946EDC8797" +msgid "DAMAGE" +msgstr "HASAR" + +#. Key: 3857C2D0488B5A51B495E2AD3FF3AE3D +#. SourceLocation: /TopDownArena/GameplayCues/W_GetReady.W_GetReady_C:WidgetTree.MessageTextWidget.Text +#: /TopDownArena/GameplayCues/W_GetReady.W_GetReady_C:WidgetTree.MessageTextWidget.Text +msgctxt ",3857C2D0488B5A51B495E2AD3FF3AE3D" +msgid "GET READY!" +msgstr "HAZIRLAN!" + +#. Key: 38E12F4042B93DABD6CE02B52649291B +#. SourceLocation: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.Default__B_GrantAbilityPad_ApplyGE_C.TextToDisplay +#: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.Default__B_GrantAbilityPad_ApplyGE_C.TextToDisplay +msgctxt ",38E12F4042B93DABD6CE02B52649291B" +msgid "HELLO" +msgstr "MERHABA" + +#. Key: 39ACE3D74B1E7F69CCB56CBE3F6F290C +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadDisplayName +msgctxt ",39ACE3D74B1E7F69CCB56CBE3F6F290C" +msgid "Xbox Controller" +msgstr "Xbox Oyun Kumandası" + +#. Key: 39E5E3B64B2A59570FF2FC8F06653EDF +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(21).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(21).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",39E5E3B64B2A59570FF2FC8F06653EDF" +msgid "Fire Weapon (Auto)" +msgstr "Silahı Ateşle (Otomatik)" + +#. Key: 3A7254AF40AF165710F5B79BE84AE44D +#. SourceLocation: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_1.DebugDisplayText +#: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_1.DebugDisplayText +msgctxt ",3A7254AF40AF165710F5B79BE84AE44D" +msgid "Bomb +1" +msgstr "+1 Bomba" + +#. Key: 3B14978D4F2506E63DE582ABC92A1149 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +msgctxt ",3B14978D4F2506E63DE582ABC92A1149" +msgid "Packet Avg Size (in): " +msgstr "Paket Ortalama Boyutu (gelen): " + +#. Key: 3B3249224C75E0D586279BA1C8C6B859 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",3B3249224C75E0D586279BA1C8C6B859" +msgid "Gamepad" +msgstr "Oyun Kumandası" + +#. Key: 3BA221904790D694F00235925E1060B0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.CommonTextBlock_104.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.CommonTextBlock_104.Text +msgctxt ",3BA221904790D694F00235925E1060B0" +msgid "Main Menu" +msgstr "Ana Menü" + +#. Key: 3C439BB8461C9A566FE740B3E9989B8F +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadPlatformName +msgctxt ",3C439BB8461C9A566FE740B3E9989B8F" +msgid "Playstation®5" +msgstr "PlayStation®5" + +#. Key: 3E2FCEB2493C9B01B54581BD0E37B9B6 +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.AssistCount.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.AssistCount.Text +msgctxt ",3E2FCEB2493C9B01B54581BD0E37B9B6" +msgid "Assists" +msgstr "Yardımlar" + +#. Key: 3EB5F138455F65F8A300DC9C777A4047 +#. SourceLocation: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatDisplayName +#: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatDisplayName +msgctxt ",3EB5F138455F65F8A300DC9C777A4047" +msgid "StatName" +msgstr "StatName" + +#. Key: 3EDF641F467308013BD13CB7552BEB44 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/Input/Mappings/IMC_InventoryTest.IMC_InventoryTest.ContextDescription +#: /ShooterMaps/PROTO/InventoryTest/Input/Mappings/IMC_InventoryTest.IMC_InventoryTest.ContextDescription +msgctxt ",3EDF641F467308013BD13CB7552BEB44" +msgid "Inventory Test IMC" +msgstr "Inventory Test IMC" + +#. Key: 3F1D6C954D06419919A94E930BA391BC +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +msgctxt ",3F1D6C954D06419919A94E930BA391BC" +msgid "Client FPS" +msgstr "İstemci FPS" + +#. Key: 412E77D64296BF5552317BA0FAF5A55D +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +msgctxt ",412E77D64296BF5552317BA0FAF5A55D" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 4141E85D46F15D4349F470BD679A94A5 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Text +msgctxt ",4141E85D46F15D4349F470BD679A94A5" +msgid "Start a Game" +msgstr "Bir Oyun Başlat" + +#. Key: 41884DCB416810988DECCABD37FF2A5F +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +msgctxt ",41884DCB416810988DECCABD37FF2A5F" +msgid "CPU (Render) Time: " +msgstr "İşlemci (Görüntü Oluşturma) Süresi:" + +#. Key: 41A34A224D58C816241C5CABFD633FCA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",41A34A224D58C816241C5CABFD633FCA" +msgid "Fire Weapon (Gamepad)" +msgstr "Silahı Ateşle (Oyun Kumandası)" + +#. Key: 4202FC0B46AB09A29995EF9E17AC8A13 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +msgctxt ",4202FC0B46AB09A29995EF9E17AC8A13" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 422981264C40B7770F6B2ABEC31462F6 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",422981264C40B7770F6B2ABEC31462F6" +msgid "Gamepad" +msgstr "Oyun Kumandası" + +#. Key: 4335D1744FCCF41FD886519B046A6222 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4335D1744FCCF41FD886519B046A6222" +msgid "Quick Slot 2" +msgstr "Hızlı Erişim 2" + +#. Key: 45D7A99B45E8DF9A2C56828FC81D3796 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +msgctxt ",45D7A99B45E8DF9A2C56828FC81D3796" +msgid "Packet Loss (in)" +msgstr "Paket Kaybı (giriş)" + +#. Key: 45DA48A94A748A13F1E027B3DFBDCBCC +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",45DA48A94A748A13F1E027B3DFBDCBCC" +msgid "Gamepad" +msgstr "Oyun Kumandası" + +#. Key: 476E3AA946A5AECDD282FEABF4A2F92E +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +msgctxt ",476E3AA946A5AECDD282FEABF4A2F92E" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: 4843F44A4AE0096FBFF253B360F36C22 +#. SourceLocation: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.Apply.DisplayName +#: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.Apply.DisplayName +msgctxt ",4843F44A4AE0096FBFF253B360F36C22" +msgid "Apply" +msgstr "Uygula" + +#. Key: 48CDA39343920DBD6FF0B6A7A7D6C846 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.W_ControlPointMarker_C:WidgetTree.PointLetter.Text +#: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.W_ControlPointMarker_C:WidgetTree.PointLetter.Text +msgctxt ",48CDA39343920DBD6FF0B6A7A7D6C846" +msgid "A" +msgstr "A" + +#. Key: 493190C14A8E718630FD62AF6E359A82 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +msgctxt ",493190C14A8E718630FD62AF6E359A82" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 4B541D0F4FDA94900F8DC383716CB4F2 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +msgctxt ",4B541D0F4FDA94900F8DC383716CB4F2" +msgid "CPU (Game) Time" +msgstr "İşlemci (Oyun) Süresi:" + +#. Key: 4B62AB34434C10D9B1C623960522D815 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +msgctxt ",4B62AB34434C10D9B1C623960522D815" +msgid "Total Frame Time" +msgstr "Toplam Kare Süresi" + +#. Key: 4B67722B493F4BA01CDF99BCBC22F82E +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4B67722B493F4BA01CDF99BCBC22F82E" +msgid "Quickslot Cycle Backward" +msgstr "Hızlı Menüde Geri Git" + +#. Key: 4B94288243EDA9C52BB112ABE3B27BA4 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +msgctxt ",4B94288243EDA9C52BB112ABE3B27BA4" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 4C8A98C141199AF098058BBA54F43CA6 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount.Text +msgctxt ",4C8A98C141199AF098058BBA54F43CA6" +msgid "Assists" +msgstr "Yardımlar" + +#. Key: 4CD912BF43D47F81019945B61683C808 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +msgctxt ",4CD912BF43D47F81019945B61683C808" +msgid "CPU (RHI) Time: " +msgstr "İşlemci (RHI) Süresi:" + +#. Key: 4D753F0D44A6EECDC5792B8CBBA31968 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4D753F0D44A6EECDC5792B8CBBA31968" +msgid "Dash" +msgstr "İleri Atılma" + +#. Key: 4D7A129C447D96507FD2B39BD02844A7 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4D7A129C447D96507FD2B39BD02844A7" +msgid "Fire Weapon" +msgstr "Silahı Ateşle" + +#. Key: 4DD81E9E4C4FA91A781EAABDB989D0E8 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",4DD81E9E4C4FA91A781EAABDB989D0E8" +msgid "Gamepad" +msgstr "Oyun Kumandası" + +#. Key: 4E2785AE400A214363A9C2B237C5AC31 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4E2785AE400A214363A9C2B237C5AC31" +msgid "Move Backwards" +msgstr "Geri Git" + +#. Key: 4F5E1E234D8B2ED5696458B537019187 +#. SourceLocation: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.ButtonText +#: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.ButtonText +msgctxt ",4F5E1E234D8B2ED5696458B537019187" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: 5024FA6B4D52E94C5024DD9EE335AAC8 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +msgctxt ",5024FA6B4D52E94C5024DD9EE335AAC8" +msgid "CPU (Game) Time: " +msgstr "İşlemci (Oyun) Süresi:" + +#. Key: 50976ED345FEE679928606A411B37FA7 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_CPScoreWidget.W_CPScoreWidget_C:WidgetTree.Goal.Text +#: /ShooterCore/ControlPoint/UI/W_CPScoreWidget.W_CPScoreWidget_C:WidgetTree.Goal.Text +msgctxt ",50976ED345FEE679928606A411B37FA7" +msgid "999" +msgstr "999" + +#. Key: 53BF1D104A85F399ACBE86A31861EEBC +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",53BF1D104A85F399ACBE86A31861EEBC" +msgid "Dash (Gamepad)" +msgstr "İleri Atılma (Oyun Kumandası)" + +#. Key: 53E18F354094BD59BBA57CA3EA78C261 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",53E18F354094BD59BBA57CA3EA78C261" +msgid "Gamepad" +msgstr "Oyun Kumandası" + +#. Key: 54D16C6D4197D4C27B7B90A56B95E822 +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileTitle +#: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileTitle +msgctxt ",54D16C6D4197D4C27B7B90A56B95E822" +msgid "Control" +msgstr "Kontrol" + +#. Key: 55A252DB4C70444DD26CD7A33159B016 +#. SourceLocation: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",55A252DB4C70444DD26CD7A33159B016" +msgid "Heal Pickup" +msgstr "İyileştirme Alma" + +#. Key: 565AB6394A4427B1C79E05A60CC05264 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",565AB6394A4427B1C79E05A60CC05264" +msgid "Gamepad" +msgstr "Oyun Kumandası" + +#. Key: 569275A347999672502DC4ACF71A97A7 +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Done.ButtonText +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Done.ButtonText +msgctxt ",569275A347999672502DC4ACF71A97A7" +msgid "Done" +msgstr "Tamamlandı" + +#. Key: 56B94F8C41C6D7C26C888B800AF8BD9F +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadDisplayName +msgctxt ",56B94F8C41C6D7C26C888B800AF8BD9F" +msgid "Dual Sense" +msgstr "Dual Sense" + +#. Key: 56F19DE54226323EF313608DAF792D33 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/W_InteractionPrompt.W_InteractionPrompt_C:WidgetTree.CommonTextBlock_28.Text +#: /ShooterMaps/PROTO/InventoryTest/W_InteractionPrompt.W_InteractionPrompt_C:WidgetTree.CommonTextBlock_28.Text +msgctxt ",56F19DE54226323EF313608DAF792D33" +msgid "Interact" +msgstr "Etkileşime Geç" + +#. Key: 56F878A647E31FE0D1B672B8564E8ED1 +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ElimCount.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ElimCount.Text +msgctxt ",56F878A647E31FE0D1B672B8564E8ED1" +msgid "Eliminations" +msgstr "Alt Etme" + +#. Key: 572EE2DF4AFE8F3FBDCC5DA09F6944FB +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(20).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(20).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",572EE2DF4AFE8F3FBDCC5DA09F6944FB" +msgid "Move Right" +msgstr "Sağa Git" + +#. Key: 58060FA24F1BA9C51A410286083C65EA +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadPlatformName +msgctxt ",58060FA24F1BA9C51A410286083C65EA" +msgid "Xbox Series X" +msgstr "Xbox Series X" + +#. Key: 580739324E7F7B98EEE75F839BA533EF +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +msgctxt ",580739324E7F7B98EEE75F839BA533EF" +msgid "Packet Loss (out): " +msgstr "Paket Kaybı (çıkış): " + +#. Key: 58948CD44356A8289F8D65985F6FCE6C +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.Default__W_ControlPointMarker_C.PointLetterText +#: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.Default__W_ControlPointMarker_C.PointLetterText +msgctxt ",58948CD44356A8289F8D65985F6FCE6C" +msgid "A" +msgstr "A" + +#. Key: 58CD3851422A3218C746279D676EF38A +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +msgctxt ",58CD3851422A3218C746279D676EF38A" +msgid "Exit Game" +msgstr "Oyundan Çık" + +#. Key: 591A162C4B3B442A2CEFED81414E057C +#. SourceLocation: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileDescription +#: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileDescription +msgctxt ",591A162C4B3B442A2CEFED81414E057C" +msgid "Main menu of the game" +msgstr "Oyunun ana menüsü" + +#. Key: 595253FC4210A7D90B1ADD8A75E5B40B +#. SourceLocation: /ShooterCore/Game/Respawn/W_RespawnTimer.W_RespawnTimer_C:WidgetTree.RespawnTimerText.Text +#: /ShooterCore/Game/Respawn/W_RespawnTimer.W_RespawnTimer_C:WidgetTree.RespawnTimerText.Text +msgctxt ",595253FC4210A7D90B1ADD8A75E5B40B" +msgid "Respawning" +msgstr "Yeniden canlanılıyor" + +#. Key: 596BD2C94671CA046BFC62BE7CC20188 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadCategory +msgctxt ",596BD2C94671CA046BFC62BE7CC20188" +msgid "Controller" +msgstr "Oyun Kumandası" + +#. Key: 599ECF164EF5D41D6156389CD95F2E5F +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.2x.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.2x.DisplayName +msgctxt ",599ECF164EF5D41D6156389CD95F2E5F" +msgid "Double Elimination" +msgstr "İkili Alt Etme" + +#. Key: 5AA94BFE42E900EEAB4691833D480931 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",5AA94BFE42E900EEAB4691833D480931" +msgid "Quickslot Cycle Forward" +msgstr "Hızlı Menüde İleri Git" + +#. Key: 5B8E97EF4F7A8E1AC77DB4AEB0B33032 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",5B8E97EF4F7A8E1AC77DB4AEB0B33032" +msgid "Quickslot Cycle Backward (Gamepad)" +msgstr "Hızlı Menüde Geri Git (Oyun Kumandası)" + +#. Key: 5BDBB55C48C5B1FC55B3448ABCAD349B +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.NoGamesMessage.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.NoGamesMessage.Text +msgctxt ",5BDBB55C48C5B1FC55B3448ABCAD349B" +msgid "The search found no joinable games. Try refreshing the search with the button below." +msgstr "Katılınabilecek bir oyun bulamadı. Aşağıdaki düğmeyle aramayı yenilemeyi dene." + +#. Key: 5C5DBA2A476909DE3183B7B0AB22AB5D +#. SourceLocation: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:WidgetTree.ReasonTextWidget.Text +#: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:WidgetTree.ReasonTextWidget.Text +msgctxt ",5C5DBA2A476909DE3183B7B0AB22AB5D" +msgid "Loading Screen Reason..." +msgstr "Loading Screen Reason..." + +#. Key: 5CF86F044E9FC5A3C979DBBA29B6B2D0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Description +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Description +msgctxt ",5CF86F044E9FC5A3C979DBBA29B6B2D0" +msgid "Search for active game sessions online and on your local network." +msgstr "Çevrimiçi olarak ve yerel ağında aktif oyun oturumlarını ara." + +#. Key: 5D3AA20F4DAC3379C651C59805BCA2F7 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.ContextDescription +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.ContextDescription +msgctxt ",5D3AA20F4DAC3379C651C59805BCA2F7" +msgid "Shooter Game IMC" +msgstr "Shooter Game IMC" + +#. Key: 5D4F912B4290B206E9CF5DBE30392487 +#. SourceLocation: /Game/UI/Menu/W_LyraMenuButton.Default__W_LyraMenuButton_C.ButtonText +#: /Game/UI/Menu/W_LyraMenuButton.Default__W_LyraMenuButton_C.ButtonText +msgctxt ",5D4F912B4290B206E9CF5DBE30392487" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: 5D5B4220440EB217287861BE2E4E8B38 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PingWidget.StatDisplayName +msgctxt ",5D5B4220440EB217287861BE2E4E8B38" +msgid "Ping: " +msgstr "Ping: " + +#. Key: 5DC920584136841BFAB871A3A0A404EB +#. SourceLocation: /Game/UI/Foundation/Buttons/W_LyraButtonTab.W_LyraButtonTab_C:WidgetTree.ButtonTextBlock.Text +#: /Game/UI/Foundation/Buttons/W_LyraButtonTab.W_LyraButtonTab_C:WidgetTree.ButtonTextBlock.Text +msgctxt ",5DC920584136841BFAB871A3A0A404EB" +msgid "{Button Text}" +msgstr "{Button Text}" + +#. Key: 5DDD0C9145ED691F998EF2ABA1056ADA +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadCategory +msgctxt ",5DDD0C9145ED691F998EF2ABA1056ADA" +msgid "Wireless Controller" +msgstr "Kablosuz Kumanda" + +#. Key: 5DF4A888407048C78F135EAF83DA3E6E +#. SourceLocation: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:WidgetTree.BuildVersionTextWidget.Text +#: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:WidgetTree.BuildVersionTextWidget.Text +msgctxt ",5DF4A888407048C78F135EAF83DA3E6E" +msgid "[BuildDescription]" +msgstr "[VersiyonAçıklaması]" + +#. Key: 5EAFD051443F26B45AC9D697A680371B +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileSubTitle +#: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileSubTitle +msgctxt ",5EAFD051443F26B45AC9D697A680371B" +msgid "Convolution" +msgstr "Convolution" + +#. Key: 5F1B0D924B42A2C2B502C5BFE126CB9A +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",5F1B0D924B42A2C2B502C5BFE126CB9A" +msgid "Fire Weapon Auto (Gamepad)" +msgstr "Silahı Otomatik Ateşle (Oyun Kumandası)" + +#. Key: 6080DFF94F96F4305FBEAD8D1B3C861E +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsRotator.W_SettingsRotator_C:WidgetTree.MyText.Text +#: /Game/UI/Settings/Editors/W_SettingsRotator.W_SettingsRotator_C:WidgetTree.MyText.Text +msgctxt ",6080DFF94F96F4305FBEAD8D1B3C861E" +msgid "{Option}" +msgstr "{Option}" + +#. Key: 60DA22ED4E3BEBEA7DAAB48E10A73AA0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_77.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_77.Text +msgctxt ",60DA22ED4E3BEBEA7DAAB48E10A73AA0" +msgid "Game / Map" +msgstr "Oyun / Harita" + +#. Key: 6252B9144C13330E7E1B9C95B6708206 +#. SourceLocation: /TopDownArena/UserInterface/W_RoundTimer.W_RoundTimer_C:ExecuteUbergraph_W_RoundTimer [Script Bytecode] +#: /TopDownArena/UserInterface/W_RoundTimer.W_RoundTimer_C:ExecuteUbergraph_W_RoundTimer [Script Bytecode] +msgctxt ",6252B9144C13330E7E1B9C95B6708206" +msgid "{Hours}:{Minutes}" +msgstr "{Hours}:{Minutes}" + +#. Key: 629A4A544738DC936BC01E82B1EBA722 +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +msgctxt ",629A4A544738DC936BC01E82B1EBA722" +msgid "Are you sure?" +msgstr "Emin misin?" + +#. Key: 64EB32544FE55DE327638AAD8316671E +#. SourceLocation: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatDisplayName +#: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatDisplayName +msgctxt ",64EB32544FE55DE327638AAD8316671E" +msgid "StatName: " +msgstr "StatName: " + +#. Key: 663EDAE54CE37DCDF45443AAF5DB448A +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadDisplayName +msgctxt ",663EDAE54CE37DCDF45443AAF5DB448A" +msgid "Joycons" +msgstr "Joycon'lar" + +#. Key: 6712F27C4E870E339083C1915F794F9D +#. SourceLocation: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileDescription +#: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileDescription +msgctxt ",6712F27C4E870E339083C1915F794F9D" +msgid "Destroy blocks, collect power ups, and avoid getting exploded in this top-down party game." +msgstr "Bu parti oyununda blokları yok et, güçlendirmeleri topla ve patlamaktan kaçın." + +#. Key: 69A724B94225BBA33DE819A5D8F7C57E +#. SourceLocation: /Game/System/Teams/TeamDA_Blue.TeamDA_Blue.TeamShortName +#: /Game/System/Teams/TeamDA_Blue.TeamDA_Blue.TeamShortName +msgctxt ",69A724B94225BBA33DE819A5D8F7C57E" +msgid "Blue" +msgstr "Mavi" + +#. Key: 6B0C0E94405AC4CA8A1861BF9A61FB27 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +msgctxt ",6B0C0E94405AC4CA8A1861BF9A61FB27" +msgid "Idle Time: " +msgstr "Boşta Kalma Süresi: " + +#. Key: 6BBCD782422A82A576EB8BB377C1FBBD +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +msgctxt ",6BBCD782422A82A576EB8BB377C1FBBD" +msgid "Offline" +msgstr "Çevrimdışı" + +#. Key: 6D46C23149718DC18200EAB91B08D57B +#. SourceLocation: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",6D46C23149718DC18200EAB91B08D57B" +msgid "Shotgun" +msgstr "Pompalı Tüfek" + +#. Key: 6D87F7964B4EC6B934F786A4C96AB875 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:WidgetTree.CommonTextBlock_96.Text +#: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:WidgetTree.CommonTextBlock_96.Text +msgctxt ",6D87F7964B4EC6B934F786A4C96AB875" +msgid "Obtained" +msgstr "Elde edildi" + +#. Key: 6EBC0F54428A804A7D96FEBDCB55A25D +#. SourceLocation: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileSubTitle +#: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileSubTitle +msgctxt ",6EBC0F54428A804A7D96FEBDCB55A25D" +msgid "Default Map" +msgstr "Varsayılan Harita" + +#. Key: 6FD0F45E4F62CF0232CBE2A6BE8FA3E2 +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +msgctxt ",6FD0F45E4F62CF0232CBE2A6BE8FA3E2" +msgid "Defeated" +msgstr "BOZGUNA UĞRATILDI" + +#. Key: 6FF2B920404C2FFE4380DC9152ACC6C2 +#. SourceLocation: /Game/UI/Foundation/RichTextData/RichTextIconSet.RichTextIconSet.Icon.Warning.DisplayName +#: /Game/UI/Foundation/RichTextData/RichTextIconSet.RichTextIconSet.Icon.Warning.DisplayName +msgctxt ",6FF2B920404C2FFE4380DC9152ACC6C2" +msgid "Warning" +msgstr "Uyarı" + +#. Key: 70012CA348A3BDE581C6DF99E8CCB6D5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",70012CA348A3BDE581C6DF99E8CCB6D5" +msgid "Emote (Gamepad)" +msgstr "İfade (Oyun Kumandası)" + +#. Key: 706694FA4075BE82B78C7F9EBDBE71C9 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock.Text +msgctxt ",706694FA4075BE82B78C7F9EBDBE71C9" +msgid "AI Combatants" +msgstr "Yapay Zekâ Savaşçılar" + +#. Key: 708855C240B9A9AD1B70FFB79672F260 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +msgctxt ",708855C240B9A9AD1B70FFB79672F260" +msgid "Packet Send Rate: " +msgstr "Paket Gönderim Oranı: " + +#. Key: 70BB3C784F191CC3D37702A86E63BC90 +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +msgctxt ",70BB3C784F191CC3D37702A86E63BC90" +msgid "Are you sure?" +msgstr "Emin misin?" + +#. Key: 715796D64602FD80242625A5893355B5 +#. SourceLocation: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_KBM.PMI_ShooterDefaultConfig_KBM.ConfigDisplayName +#: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_KBM.PMI_ShooterDefaultConfig_KBM.ConfigDisplayName +msgctxt ",715796D64602FD80242625A5893355B5" +msgid "Shooter Keyboard & Mouse" +msgstr "Nişancı Klavye ve Faresi" + +#. Key: 734BCC0D40467B6B4137909E31480314 +#. SourceLocation: /TopDownArena/UserInterface/Player/W_Powerup_Stat.W_Powerup_Stat_C:WidgetTree.BonusText.Text +#: /TopDownArena/UserInterface/Player/W_Powerup_Stat.W_Powerup_Stat_C:WidgetTree.BonusText.Text +msgctxt ",734BCC0D40467B6B4137909E31480314" +msgid "{X}" +msgstr "{X}" + +#. Key: 7375572240549E07C95BD88C7AEEE604 +#. SourceLocation: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_2.NewTextRenderComponent.Text +#: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_2.NewTextRenderComponent.Text +msgctxt ",7375572240549E07C95BD88C7AEEE604" +msgid "Aim Assist Targets" +msgstr "Hedeflerde Nişan Desteği" + +#. Key: 73CAF326400E392AFBECF392AE4C7741 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",73CAF326400E392AFBECF392AE4C7741" +msgid "Throw Grenade (Gamepad)" +msgstr "El Bombası At (Oyun Kumandası)" + +#. Key: 74550CC94DA54536E00EA580F2BA48D0 +#. SourceLocation: /ShooterCore/UserInterface/HUD/W_AbilityProgress.W_AbilityProgress_C:WidgetTree.ProgressText.Text +#: /ShooterCore/UserInterface/HUD/W_AbilityProgress.W_AbilityProgress_C:WidgetTree.ProgressText.Text +msgctxt ",74550CC94DA54536E00EA580F2BA48D0" +msgid "10" +msgstr "10" + +#. Key: 745EEA024D479AE7A07FA7B326621A6F +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_SwitchHandheldWarning.Text +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_SwitchHandheldWarning.Text +msgctxt ",745EEA024D479AE7A07FA7B326621A6F" +msgid "Please connect your Nintendo Switch™ to the TV to setup the Safe Zone." +msgstr "Güvenli Bölgeyi kurmak için lütfen Nintendo Switch™'ini televizyona bağla." + +#. Key: 74B3967F4C1BBC6A237194B1B9F47563 +#. SourceLocation: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileSubTitle +#: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileSubTitle +msgctxt ",74B3967F4C1BBC6A237194B1B9F47563" +msgid "Checkered" +msgstr "Damalı" + +#. Key: 75C95E9D4F42EBC566DA6FBBCE9CF3C5 +#. SourceLocation: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileTitle +#: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileTitle +msgctxt ",75C95E9D4F42EBC566DA6FBBCE9CF3C5" +msgid "Front End" +msgstr "Ön Yüz" + +#. Key: 7648222A4B7B3B8FAA82B18036CF67B3 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(1 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(1 - Value).DisplayNameMap +msgctxt ",7648222A4B7B3B8FAA82B18036CF67B3" +msgid "Hold" +msgstr "Tut" + +#. Key: 77D074844B3800FE64B8D6B95A0447D4 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleText.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleText.Text +msgctxt ",77D074844B3800FE64B8D6B95A0447D4" +msgid "{Bots Toggle}" +msgstr "{Bots Toggle}" + +#. Key: 7B8505164640BE16F0A4AE86007603BE +#. SourceLocation: /Game/UI/Settings/W_GameSettingsDetailView.W_GameSettingsDetailView_C:WidgetTree.Text_SettingName.Text +#: /Game/UI/Settings/W_GameSettingsDetailView.W_GameSettingsDetailView_C:WidgetTree.Text_SettingName.Text +msgctxt ",7B8505164640BE16F0A4AE86007603BE" +msgid "{Settings Title}" +msgstr "{Settings Title}" + +#. Key: 7BA0388F4468954236B40AB3D721822A +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +msgctxt ",7BA0388F4468954236B40AB3D721822A" +msgid "GPU Time: " +msgstr "Ekran Kartı Süresi:" + +#. Key: 7BEB71C541CC6BFA9FFF64BC65399DCC +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",7BEB71C541CC6BFA9FFF64BC65399DCC" +msgid "Gamepad" +msgstr "Oyun Kumandası" + +#. Key: 7E6704DC46DC97DA49D039963C89A6B0 +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +msgctxt ",7E6704DC46DC97DA49D039963C89A6B0" +msgid "Exit Game" +msgstr "Oyundan Çık" + +#. Key: 7FD2E328436A17CA3A9E45B318DC74F7 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ElimCount.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ElimCount.Text +msgctxt ",7FD2E328436A17CA3A9E45B318DC74F7" +msgid "Eliminations" +msgstr "Alt Etme" + +#. Key: 80661AE54A3BA7B6C48D8FB06A50AEDF +#. SourceLocation: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C.DisplayName +#: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C.DisplayName +msgctxt ",80661AE54A3BA7B6C48D8FB06A50AEDF" +msgid "Pistol" +msgstr "Tabanca" + +#. Key: 8184E0F3472FD8370AAF98940C74A1CD +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",8184E0F3472FD8370AAF98940C74A1CD" +msgid "Dash" +msgstr "İleri Atılma" + +#. Key: 8197984348C0720932318DB21DE2835A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",8197984348C0720932318DB21DE2835A" +msgid "Quick Slot 1" +msgstr "Hızlı Erişim 1" + +#. Key: 81ABBB894916B85BF80AE3B1D669219B +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",81ABBB894916B85BF80AE3B1D669219B" +msgid "Gamepad" +msgstr "Oyun Kumandası" + +#. Key: 831CE0B5485404EA8D8B468C799942CD +#. SourceLocation: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_Gamepad.PMI_ShooterDefaultConfig_Gamepad.ConfigDisplayName +#: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_Gamepad.PMI_ShooterDefaultConfig_Gamepad.ConfigDisplayName +msgctxt ",831CE0B5485404EA8D8B468C799942CD" +msgid "Shooter Gamepad" +msgstr "Nişancı Oyun Kumandası" + +#. Key: 83CFC8D04BCAE02F9DDD539D88AE3232 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.BeenEliminatedCount.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.BeenEliminatedCount.Text +msgctxt ",83CFC8D04BCAE02F9DDD539D88AE3232" +msgid "Eliminated" +msgstr "Alt Edilme" + +#. Key: 845C671A47C204E52EC0169312E07BFF +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadDisplayName +msgctxt ",845C671A47C204E52EC0169312E07BFF" +msgid "Dual Shock 4" +msgstr "Dual Shock 4" + +#. Key: 84B4FA8B4A84E6B5ABD1DAB1B84236C0 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",84B4FA8B4A84E6B5ABD1DAB1B84236C0" +msgid "Shooter Core" +msgstr "Temel Nişancı Oyunu" + +#. Key: 854A0FB7483F4290CF1400ADDCFEBB52 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",854A0FB7483F4290CF1400ADDCFEBB52" +msgid "Gamepad" +msgstr "Oyun Kumandası" + +#. Key: 85B8AC304FDC2DDFE6DA3F806629243F +#. SourceLocation: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_3.NewTextRenderComponent.Text +#: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_3.NewTextRenderComponent.Text +msgctxt ",85B8AC304FDC2DDFE6DA3F806629243F" +msgid "Use \"lyra.Weapon.DrawAimAssistDebug\" to draw debug data" +msgstr "Hata ayıklama verisini almak için \"lyra.Weapon.DrawAimAssistDebug\" kullan" + +#. Key: 85E017DE4E62414B29880DB637666AFD +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.4x.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.4x.DisplayName +msgctxt ",85E017DE4E62414B29880DB637666AFD" +msgid "Quadruple Elimination" +msgstr "Dörtlü Alt Etme" + +#. Key: 8689AED14EB88E33EC1CF78623D8BEC4 +#. SourceLocation: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(1 - Value).FailureTagToUserFacingMessages +#: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(1 - Value).FailureTagToUserFacingMessages +msgctxt ",8689AED14EB88E33EC1CF78623D8BEC4" +msgid "Not Enough Ammo" +msgstr "Cephane Yetersiz" + +#. Key: 8703EB4442A681348138D983FE3C7FEF +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.OptionsButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.OptionsButton.ButtonText +msgctxt ",8703EB4442A681348138D983FE3C7FEF" +msgid "Options" +msgstr "Seçenekler" + +#. Key: 87537FA240954D687BB984B566CD2BF2 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +msgctxt ",87537FA240954D687BB984B566CD2BF2" +msgid "CPU (Render) Time" +msgstr "İşlemci (Görüntü Oluşturma) Süresi" + +#. Key: 88D9C80E438C653987EE34A071A74BF6 +#. SourceLocation: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",88D9C80E438C653987EE34A071A74BF6" +msgid "Heal Pickup" +msgstr "İyileştirme Alma" + +#. Key: 899ECAF44A434CADB576AF896790318F +#. SourceLocation: /ShooterCore/Blueprint/B_WeaponSpawner.B_WeaponSpawner_C:ExecuteUbergraph_B_WeaponSpawner [Script Bytecode] +#: /ShooterCore/Blueprint/B_WeaponSpawner.B_WeaponSpawner_C:ExecuteUbergraph_B_WeaponSpawner [Script Bytecode] +msgctxt ",899ECAF44A434CADB576AF896790318F" +msgid "Spare Ammo Full" +msgstr "Yedek Mermi Dolu" + +#. Key: 8A3A3BC5401B375E4FBAE99CD0B02DA8 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",8A3A3BC5401B375E4FBAE99CD0B02DA8" +msgid "Gamepad" +msgstr "Oyun Kumandası" + +#. Key: 8AB6935B4A23AD7CF42A1F9F58A9EF34 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",8AB6935B4A23AD7CF42A1F9F58A9EF34" +msgid "Quick Slot 3" +msgstr "Hızlı Erişim 3" + +#. Key: 8B8C673046123190F1AFB4AC3FEE5431 +#. SourceLocation: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileSubTitle +#: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileSubTitle +msgctxt ",8B8C673046123190F1AFB4AC3FEE5431" +msgid "Shooter Gym" +msgstr "Nişancı Salonu" + +#. Key: 8BDBDE6E4846AE5A124CE784872AD82D +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileSubTitle +#: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileSubTitle +msgctxt ",8BDBDE6E4846AE5A124CE784872AD82D" +msgid "Expanse" +msgstr "Expanse" + +#. Key: 8CB5616A41E172DFE018058CA46712E3 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +msgctxt ",8CB5616A41E172DFE018058CA46712E3" +msgid "CPU (RHI) Time" +msgstr "İşlemci (RHI) Süresi" + +#. Key: 8D9CD0874CAA179AF8554CAFEFA1AD5B +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.RefreshButton.ButtonText +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.RefreshButton.ButtonText +msgctxt ",8D9CD0874CAA179AF8554CAFEFA1AD5B" +msgid "Refresh Search" +msgstr "Aramayı Yenile" + +#. Key: 8F86FE4147709E9ADBCC2888BCF07415 +#. SourceLocation: /Game/UI/Settings/Screens/Gamma/W_GammaEditor.W_GammaEditor_C:WidgetTree.RichText_Default.Text +#: /Game/UI/Settings/Screens/Gamma/W_GammaEditor.W_GammaEditor_C:WidgetTree.RichText_Default.Text +msgctxt ",8F86FE4147709E9ADBCC2888BCF07415" +msgid "Use left stick to adjust the corners\r\nso it lines up with the edges of your display." +msgstr "Köşeleri sol analogu kullanarak,\r\nekranınla hizalı olacak şekilde ayarla." + +#. Key: 90488E3F473C9B6EC494FCBD4F39585D +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:UpdateClock [Script Bytecode] +#: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:UpdateClock [Script Bytecode] +msgctxt ",90488E3F473C9B6EC494FCBD4F39585D" +msgid "{min}:{sec}" +msgstr "{min}:{sec}" + +#. Key: 90C04A53441DAB7CC7D259838013F16D +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadDisplayName +msgctxt ",90C04A53441DAB7CC7D259838013F16D" +msgid "Xbox Controller" +msgstr "Xbox Oyun Kumandası" + +#. Key: 938A78C443CEE025B70F749DF31FFAE1 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +msgctxt ",938A78C443CEE025B70F749DF31FFAE1" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: 9395402C4381A44435E10798328D6E3F +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.CreditsButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.CreditsButton.ButtonText +msgctxt ",9395402C4381A44435E10798328D6E3F" +msgid "Credits" +msgstr "Hazırlayanlar" + +#. Key: 93E655B44960423EB691839383DC9F91 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Description +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Description +msgctxt ",93E655B44960423EB691839383DC9F91" +msgid "Create a new session of any type, with other players or bots, online or locally." +msgstr "Diğer oyuncular veya bot'lar ile, çevrimiçi veya yerel olarak, herhangi bir oturum türü oluştur." + +#. Key: 953CDA0342D82F1A164935966EB1B429 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(3 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(3 - Value).DisplayNameMap +msgctxt ",953CDA0342D82F1A164935966EB1B429" +msgid "Right" +msgstr "Sağ" + +#. Key: 961D4DF74762E292D7E079A156BCECA9 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +msgctxt ",961D4DF74762E292D7E079A156BCECA9" +msgid "Online" +msgstr "Çevrimiçi" + +#. Key: 961EFAAB46BE0480CD0820BE0486ABD5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",961EFAAB46BE0480CD0820BE0486ABD5" +msgid "Gamepad" +msgstr "Oyun Kumandası" + +#. Key: 96D0FAAA447946277179589D7D8C5D38 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",96D0FAAA447946277179589D7D8C5D38" +msgid "Melee (Gamepad)" +msgstr "Yakın Dövüş (Oyun Kumandası)" + +#. Key: 96E767F743A25801E4D3A299F8E58EFD +#. SourceLocation: /TopDownArena/UserInterface/Player/W_PlayerTile.W_PlayerTile_C:WidgetTree.PlayerName.Text +#: /TopDownArena/UserInterface/Player/W_PlayerTile.W_PlayerTile_C:WidgetTree.PlayerName.Text +msgctxt ",96E767F743A25801E4D3A299F8E58EFD" +msgid "{Player}" +msgstr "{Player}" + +#. Key: 96FC4BAF4556046EC3B8DE8F3C8BCA01 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +msgctxt ",96FC4BAF4556046EC3B8DE8F3C8BCA01" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: 9802746D40A7EF6A45CC20ACE072B6F3 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9802746D40A7EF6A45CC20ACE072B6F3" +msgid "Quickslot Cycle Backward" +msgstr "Hızlı Menüde Geri Git" + +#. Key: 982452CC4E88DEE2C2BB8483BDFEC43E +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",982452CC4E88DEE2C2BB8483BDFEC43E" +msgid "Throw Grenade" +msgstr "El Bombası At" + +#. Key: 99BB6C0B4F25027FD0134A889DFBE75E +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.BeenEliminatedCount.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.BeenEliminatedCount.Text +msgctxt ",99BB6C0B4F25027FD0134A889DFBE75E" +msgid "Eliminated" +msgstr "Alt Edilme" + +#. Key: 9A50562A41DE05B9DCA5769B65D0B79A +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +msgctxt ",9A50562A41DE05B9DCA5769B65D0B79A" +msgid "GPU Time: " +msgstr "Ekran Kartı Süresi:" + +#. Key: 9BE1A4DE4867764540091AA9EAE87570 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",9BE1A4DE4867764540091AA9EAE87570" +msgid "Gamepad" +msgstr "Oyun Kumandası" + +#. Key: 9C2E09EE43163AFBBF789CA3FD432965 +#. SourceLocation: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",9C2E09EE43163AFBBF789CA3FD432965" +msgid "Pistol" +msgstr "Tabanca" + +#. Key: 9C30B17047263BD32A33EB8717566376 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",9C30B17047263BD32A33EB8717566376" +msgid "Gamepad" +msgstr "Oyun Kumandası" + +#. Key: 9CC7277D4CED4E33C019ABB279CA2609 +#. SourceLocation: /ShooterCore/UserInterface/HUD/W_QuickBarSlot.W_QuickBarSlot_C:WidgetTree.EmptyText.Text +#: /ShooterCore/UserInterface/HUD/W_QuickBarSlot.W_QuickBarSlot_C:WidgetTree.EmptyText.Text +msgctxt ",9CC7277D4CED4E33C019ABB279CA2609" +msgid "Empty" +msgstr "Boş" + +#. Key: 9CE5D9D248DB880DB09177BBFD6F541C +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.IdleTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.IdleTimeWidget.StatDisplayName +msgctxt ",9CE5D9D248DB880DB09177BBFD6F541C" +msgid "Idle Time: " +msgstr "Boşta Kalma Süresi: " + +#. Key: 9D14950145212EEB2C6073906613EB87 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9D14950145212EEB2C6073906613EB87" +msgid "Aim Down Sight" +msgstr "Nişan Al" + +#. Key: 9DA5266F48DE03777836849F683D4DC2 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile1.ExperienceDisplayName +#: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile1.ExperienceDisplayName +msgctxt ",9DA5266F48DE03777836849F683D4DC2" +msgid "Example\r\nExperience 1" +msgstr "Örnek\r\nDeneyim 1" + +#. Key: 9DB4CB3B40ED9D904D883396DA91DD36 +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileDescription +#: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileDescription +msgctxt ",9DB4CB3B40ED9D904D883396DA91DD36" +msgid "Find and eliminate enough enemies to win in this classic head-to-head team match." +msgstr "Bu klasik başa baş takım karşılaşmasında kazanmak için yeterince düşmanı bul ve alt et." + +#. Key: 9DBE1BEF4B0438FE4E9F638F82F77264 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9DBE1BEF4B0438FE4E9F638F82F77264" +msgid "Move Backwards" +msgstr "Geri Git" + +#. Key: 9E97BA75491D6F5AC0E034BB1FB2A057 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadCategory +msgctxt ",9E97BA75491D6F5AC0E034BB1FB2A057" +msgid "Controller" +msgstr "Oyun Kumandası" + +#. Key: 9F0691474837C58C9681D7A4D7FE4C31 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +msgctxt ",9F0691474837C58C9681D7A4D7FE4C31" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: 9F3531564FC5EE52359EC69A48AD8E04 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9F3531564FC5EE52359EC69A48AD8E04" +msgid "Move Right" +msgstr "Sağa Git" + +#. Key: 9FC4A82E40FF8868013C0C939C80AC5A +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +msgctxt ",9FC4A82E40FF8868013C0C939C80AC5A" +msgid "You have been assigned to the Red Team " +msgstr "Kırmızı Takıma atandın " + +#. Key: 9FF4964643BFF859CB6692B91D37AC4F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_104.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_104.Text +msgctxt ",9FF4964643BFF859CB6692B91D37AC4F" +msgid "Host a game" +msgstr "Bir oyun kur" + +#. Key: A05DB43247D7F3E6BBD46CA5AF18623C +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:WidgetTree.Clock.Text +#: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:WidgetTree.Clock.Text +msgctxt ",A05DB43247D7F3E6BBD46CA5AF18623C" +msgid "00:00" +msgstr "00:00" + +#. Key: A111107749C75E2CB467B3998AE048E5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",A111107749C75E2CB467B3998AE048E5" +msgid "Gamepad" +msgstr "Oyun Kumandası" + +#. Key: A3015C164B7B8ECECDCD4EAEB957BCC3 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(1 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(1 - Value).DisplayNameMap +msgctxt ",A3015C164B7B8ECECDCD4EAEB957BCC3" +msgid "Backward" +msgstr "Geri" + +#. Key: A32FF4184C5D7D9DDAF2A48CABEB2C40 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_C.PointLetterText +#: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_C.PointLetterText +msgctxt ",A32FF4184C5D7D9DDAF2A48CABEB2C40" +msgid "C" +msgstr "C" + +#. Key: A34A0D8E4314D6E1EA929488D87DF30A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",A34A0D8E4314D6E1EA929488D87DF30A" +msgid "Quick Slot 3" +msgstr "Hızlı Erişim 3" + +#. Key: A431A6284675D8AD0FA9C685CB59220D +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.ReturnButton.ButtonText +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.ReturnButton.ButtonText +msgctxt ",A431A6284675D8AD0FA9C685CB59220D" +msgid "Quit Game" +msgstr "Oyundan Çık" + +#. Key: A622ACF8477B043394C3E3B869899D2E +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadPlatformName +msgctxt ",A622ACF8477B043394C3E3B869899D2E" +msgid "Xbox One" +msgstr "Xbox One" + +#. Key: A628D2D947BB3880B76494BDDB22BA26 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerName.W_SB_PlayerName_C:WidgetTree.PlayerNameWidget.Text +#: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerName.W_SB_PlayerName_C:WidgetTree.PlayerNameWidget.Text +msgctxt ",A628D2D947BB3880B76494BDDB22BA26" +msgid "{Player Name : very long text}" +msgstr "{Player Name : very long text}" + +#. Key: A69C5126480675E3817904A3358825C5 +#. SourceLocation: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileDescription +#: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileDescription +msgctxt ",A69C5126480675E3817904A3358825C5" +msgid "No gameplay here, just an example." +msgstr "Burada oynanış yok, yalnızca bir örnektir." + +#. Key: A6D01DBD49AE1A91111473B4FA99C449 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",A6D01DBD49AE1A91111473B4FA99C449" +msgid "Crouch" +msgstr "Eğil" + +#. Key: A6F6FE04408086953E35A69521479907 +#. SourceLocation: /Game/UI/Settings/Extensions/Subtitle/W_Settings_SubtitlePreview.W_Settings_SubtitlePreview_C:WidgetTree.Subtitles.PreviewText +#: /Game/UI/Settings/Extensions/Subtitle/W_Settings_SubtitlePreview.W_Settings_SubtitlePreview_C:WidgetTree.Subtitles.PreviewText +msgctxt ",A6F6FE04408086953E35A69521479907" +msgid "Leave fur on owners clothes cat dog hate mouse eat string barf pillow no baths hate everything. Mew stare at owner accusingly then wink purr for no reason yet commence midnight zoomies" +msgstr "Sahibinin kıyafetlerini tüy içinde bırakan kedi köpek fareden nefret eder ip yutar yastığa havlar banyo yapmaz her şeyden nefret eder. Mew, sahibine suçlayıcı bir şekilde bakar, sonra sebepsiz yere mırıldanır ancak gece yarısı yaramazlıklarına başlar" + +#. Key: A734B1924414D31819EAE897DA322536 +#. SourceLocation: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:ExecuteUbergraph_B_GrantAbilityPad_ApplyGE [Script Bytecode] +#: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:ExecuteUbergraph_B_GrantAbilityPad_ApplyGE [Script Bytecode] +msgctxt ",A734B1924414D31819EAE897DA322536" +msgid "Charging" +msgstr "Dolduruluyor" + +#. Key: A8101294485E0B66E99830BF54DDEF90 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(22).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(22).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",A8101294485E0B66E99830BF54DDEF90" +msgid "Fire Weapon (Auto)" +msgstr "Silahı Ateşle (Otomatik)" + +#. Key: AAB8468C47F1A48D7E4DE5B47EFE64BF +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.PlayerNameWidget.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.PlayerNameWidget.Text +msgctxt ",AAB8468C47F1A48D7E4DE5B47EFE64BF" +msgid "Player Name" +msgstr "Oyuncu Adı" + +#. Key: AB3DDDE340C74CB8814B06B99CBE1405 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",AB3DDDE340C74CB8814B06B99CBE1405" +msgid "Throw Grenade (Gamepad)" +msgstr "El Bombası At (Oyun Kumandası)" + +#. Key: AC4333F143A1E92BDC5CC98071AFDDD8 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",AC4333F143A1E92BDC5CC98071AFDDD8" +msgid "Reload (Gamepad)" +msgstr "Yeniden Yükleme (Oyun Kumandası)" + +#. Key: AF1A053A4431F4B19820C3B5ACE7305B +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",AF1A053A4431F4B19820C3B5ACE7305B" +msgid "Auto-run" +msgstr "Otomatik Koşma" + +#. Key: AF2FEF114EC65F6D21283AB9CCD03AFE +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatValueFormat +msgctxt ",AF2FEF114EC65F6D21283AB9CCD03AFE" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: AF7D54CF47CAF2BDD0322CA1DEE33BD8 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ADS_Speed.IMC_ADS_Speed.ContextDescription +#: /ShooterCore/Input/Mappings/IMC_ADS_Speed.IMC_ADS_Speed.ContextDescription +msgctxt ",AF7D54CF47CAF2BDD0322CA1DEE33BD8" +msgid "Input mapping context that will be applied when the player aims down sights. It makes the aim speed slower for better accuracy. See GA_ADS." +msgstr "Oyuncu manzaraları hedeflediğinde uygulanacak giriş haritalama bağlamı. Bu, daha iyi isabet için nişan hızını düşürür. GA_ADS'ye göz at." + +#. Key: AF8FF73C44708FB3DBC17BA1C8EF3A88 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +msgctxt ",AF8FF73C44708FB3DBC17BA1C8EF3A88" +msgid "CPU (Render) Time: " +msgstr "İşlemci (Görüntü Oluşturma) Süresi:" + +#. Key: B0637EB74FB5351D5E9B9C851ADC8094 +#. SourceLocation: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.Prompt.Text +#: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.Prompt.Text +msgctxt ",B0637EB74FB5351D5E9B9C851ADC8094" +msgid "Press any key to assign it to the action you chose." +msgstr "Seçtiğin eyleme atamak için herhangi bir tuşa bas." + +#. Key: B356D1784244FCB7CBBC06B890B9513F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",B356D1784244FCB7CBBC06B890B9513F" +msgid "Move Forward" +msgstr "İleri Git" + +#. Key: B37841AC44D4BD9DE2DB33BF2C4BB79C +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +msgctxt ",B37841AC44D4BD9DE2DB33BF2C4BB79C" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: B3A131CB482DEF4F2D7D1A8BF033E132 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",B3A131CB482DEF4F2D7D1A8BF033E132" +msgid "Gamepad" +msgstr "Oyun Kumandası" + +#. Key: B49FD9F84FDAD53DE6CFA2AFF39FEB6A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",B49FD9F84FDAD53DE6CFA2AFF39FEB6A" +msgid "Gamepad" +msgstr "Oyun Kumandası" + +#. Key: B4E733404947D2A3E2909B8E58769923 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_103.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_103.Text +msgctxt ",B4E733404947D2A3E2909B8E58769923" +msgid "Network" +msgstr "Ağ" + +#. Key: B555EB214CBE76A07C4BEA82FE56BE6E +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +msgctxt ",B555EB214CBE76A07C4BEA82FE56BE6E" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: B5BEA0C34E8A6727C38ED4AD629909A6 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",B5BEA0C34E8A6727C38ED4AD629909A6" +msgid "Gamepad" +msgstr "Oyun Kumandası" + +#. Key: B61C2E384ACF8FA42E80B3A191AE888D +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +msgctxt ",B61C2E384ACF8FA42E80B3A191AE888D" +msgid "Packet Avg Size (in)" +msgstr "Paket Ortalama Boyutu (gelen)" + +#. Key: B97EA1CB4795D31B6123D49DA26A1632 +#. SourceLocation: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.MapTitle.Text +#: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.MapTitle.Text +msgctxt ",B97EA1CB4795D31B6123D49DA26A1632" +msgid "Map Title" +msgstr "Harita Başlığı" + +#. Key: BA912D0B4F8C97D580EF4FA72B5A5AD1 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +msgctxt ",BA912D0B4F8C97D580EF4FA72B5A5AD1" +msgid "Red" +msgstr "Kırmızı" + +#. Key: BB1D87EF4B72728695BFC3A57AA2D93D +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BB1D87EF4B72728695BFC3A57AA2D93D" +msgid "Throw Grenade" +msgstr "El Bombası At" + +#. Key: BC1A3F854C9C13F2AFD8CBA172E1FB14 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BC1A3F854C9C13F2AFD8CBA172E1FB14" +msgid "Aim Down Sight (Gamepad)" +msgstr "Nişan Al (Oyun Kumandası)" + +#. Key: BD6A3FCD4A49AFB7B518C9B287E9F3C1 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BD6A3FCD4A49AFB7B518C9B287E9F3C1" +msgid "Jump (Gamepad)" +msgstr "Zıpla (Oyun Kumandası)" + +#. Key: BE94897645662FD7F281D7A12C3A5BE7 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BE94897645662FD7F281D7A12C3A5BE7" +msgid "Aim Down Sight (Gamepad)" +msgstr "Nişan Al (Oyun Kumandası)" + +#. Key: BEB829FE4D185E6F1C6BE7BF5B0A0A79 +#. SourceLocation: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileTitle +#: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileTitle +msgctxt ",BEB829FE4D185E6F1C6BE7BF5B0A0A79" +msgid "Control" +msgstr "Kontrol" + +#. Key: BECBFEBD47CE68BB8EF76DBCE0062B7F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BECBFEBD47CE68BB8EF76DBCE0062B7F" +msgid "Crouch (Gamepad)" +msgstr "Eğil (Oyun Kumandası)" + +#. Key: BF526E50479F91151D4162865A6C42BE +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +msgctxt ",BF526E50479F91151D4162865A6C42BE" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: C048AC7F49BB5DB44D0533ADDB844C4B +#. SourceLocation: /Game/Weapons/GA_Weapon_Fire.Default__GA_Weapon_Fire_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +#: /Game/Weapons/GA_Weapon_Fire.Default__GA_Weapon_Fire_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +msgctxt ",C048AC7F49BB5DB44D0533ADDB844C4B" +msgid "No Ammo!" +msgstr "Cephane Yok!" + +#. Key: C0C628BD460B784B8F63B8B6418FECBC +#. SourceLocation: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Text +#: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Text +msgctxt ",C0C628BD460B784B8F63B8B6418FECBC" +msgid "{Button Text}" +msgstr "{Button Text}" + +#. Key: C0DBC30B4209FF6393C994A39D2F2C68 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C0DBC30B4209FF6393C994A39D2F2C68" +msgid "Emote (Gamepad)" +msgstr "İfade (Oyun Kumandası)" + +#. Key: C182696D4A8DBFB366382E9956D189AB +#. SourceLocation: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatValueFormat +#: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatValueFormat +msgctxt ",C182696D4A8DBFB366382E9956D189AB" +msgid "{StatValue}ms" +msgstr "{StatValue}ms" + +#. Key: C23A168F4D81EC273D8153B8DB4D90C9 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C23A168F4D81EC273D8153B8DB4D90C9" +msgid "Quick Slot 1" +msgstr "Hızlı Erişim 1" + +#. Key: C2B7E2E24A77C90AA83E20AB39BA3AF6 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C2B7E2E24A77C90AA83E20AB39BA3AF6" +msgid "Dash (Gamepad)" +msgstr "İleri Atılma (Oyun Kumandası)" + +#. Key: C4054EFA439919B343651C86A0B4DE02 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(19).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(19).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C4054EFA439919B343651C86A0B4DE02" +msgid "Jump" +msgstr "Zıpla" + +#. Key: C46362AF402EF874EE7CF79395EBB229 +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +msgctxt ",C46362AF402EF874EE7CF79395EBB229" +msgid "{GameMode} / " +msgstr "{GameMode} / " + +#. Key: C5D8D01643616ABFC4AB779CA744C936 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:ExecuteUbergraph_W_SessionBrowserScreen [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:ExecuteUbergraph_W_SessionBrowserScreen [Script Bytecode] +msgctxt ",C5D8D01643616ABFC4AB779CA744C936" +msgid "Session Search" +msgstr "Oturum Ara" + +#. Key: C60573E9430B0CA68C582DB638DC7557 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.ContextDescription +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.ContextDescription +msgctxt ",C60573E9430B0CA68C582DB638DC7557" +msgid "Shooter Game IMC for gamepad" +msgstr "Oyun Kumandası için Nişancı Oyunu IMC" + +#. Key: C630FB7D46193E54EF36A787FF33B87D +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",C630FB7D46193E54EF36A787FF33B87D" +msgid "Gamepad" +msgstr "Oyun Kumandası" + +#. Key: C6F3C387451A7A130B6978B359EBB820 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +msgctxt ",C6F3C387451A7A130B6978B359EBB820" +msgid "Packet Avg Size (out): " +msgstr "Paket Ortalama Boyutu (giden): " + +#. Key: C811028C441CF902DA89719DBADF4DFE +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C811028C441CF902DA89719DBADF4DFE" +msgid "Reload Weapon" +msgstr "Silahı Yeniden Doldur" + +#. Key: C85074294F02CC433E62618A82E030EF +#. SourceLocation: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:ExecuteUbergraph_W_BuildConfiguration [Script Bytecode] +#: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:ExecuteUbergraph_W_BuildConfiguration [Script Bytecode] +msgctxt ",C85074294F02CC433E62618A82E030EF" +msgid "{BuildVer} ({BuildConfig})" +msgstr "{BuildVer} ({BuildConfig})" + +#. Key: C8D58E734369DF095BF3AF82E70ECA78 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +msgctxt ",C8D58E734369DF095BF3AF82E70ECA78" +msgid "CPU (RHI) Time: " +msgstr "İşlemci (RHI) Süresi:" + +#. Key: C934C5A1433979CE28245DA67A4D589D +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(0 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(0 - Value).DisplayNameMap +msgctxt ",C934C5A1433979CE28245DA67A4D589D" +msgid "BlendOut" +msgstr "BlendOut" + +#. Key: C94E68504461D73B167087A4C9715B35 +#. SourceLocation: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",C94E68504461D73B167087A4C9715B35" +msgid "Auto Rifle" +msgstr "Otomatik Tüfek" + +#. Key: CAA4C0B2442C2A679C985DA91241FFC2 +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsListEntry_Missing.W_SettingsListEntry_Missing_C:WidgetTree.Text_SettingName_1.Text +#: /Game/UI/Settings/Editors/W_SettingsListEntry_Missing.W_SettingsListEntry_Missing_C:WidgetTree.Text_SettingName_1.Text +msgctxt ",CAA4C0B2442C2A679C985DA91241FFC2" +msgid "No Editor Found" +msgstr "Editör Bulunamadı" + +#. Key: CB9A026144D3CB6030370CAD4D3ECE82 +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +msgctxt ",CB9A026144D3CB6030370CAD4D3ECE82" +msgid "You have been assigned to the Blue Team " +msgstr "Mavi Takıma atandın " + +#. Key: CBB16DB74A682295FE6EBF9DB6B6D150 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",CBB16DB74A682295FE6EBF9DB6B6D150" +msgid "Gamepad" +msgstr "Oyun Kumandası" + +#. Key: CBB820B2438824B79FCF418F8C2BBA0B +#. SourceLocation: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:UserConstructionScript [Script Bytecode] +#: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:UserConstructionScript [Script Bytecode] +msgctxt ",CBB820B2438824B79FCF418F8C2BBA0B" +msgid "DAMAGE" +msgstr "HASAR" + +#. Key: CBDC0A2F4DA740D47489A2A6F20F3E84 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleButton.ButtonText +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleButton.ButtonText +msgctxt ",CBDC0A2F4DA740D47489A2A6F20F3E84" +msgid "Change" +msgstr "Değiştir" + +#. Key: CDB9EE2B449672AD36E423825315D94A +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.MapLabel.Text +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.MapLabel.Text +msgctxt ",CDB9EE2B449672AD36E423825315D94A" +msgid "Map" +msgstr "Harita" + +#. Key: CE374A054872725046E790BED48F5270 +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileDescription +#: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileDescription +msgctxt ",CE374A054872725046E790BED48F5270" +msgid "Secure the control points along with your teammates to increase your score and win." +msgstr "Puan toplayıp ve kazanmak için kontrol noktalarını takım arkadaşlarınla ele geçir." + +#. Key: CF7B4D7D49C98DEAE65B65ADDA34699B +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",CF7B4D7D49C98DEAE65B65ADDA34699B" +msgid "Reload (Gamepad)" +msgstr "Yeniden Yükleme (Oyun Kumandası)" + +#. Key: CFF7A17B45828BA9C4055A880528713C +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",CFF7A17B45828BA9C4055A880528713C" +msgid "Jump" +msgstr "Zıpla" + +#. Key: D04D248544CE15424096FCAD1C754FB6 +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Back.ButtonText +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Back.ButtonText +msgctxt ",D04D248544CE15424096FCAD1C754FB6" +msgid "Cancel" +msgstr "İptal Et" + +#. Key: D086A5324B000302144FA2A57D925E87 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadCategory +msgctxt ",D086A5324B000302144FA2A57D925E87" +msgid "Wireless Controller" +msgstr "Kablosuz Kumanda" + +#. Key: D0A00FC54C480DD66974159CB138B62A +#. SourceLocation: /ShooterCore/Blueprint/B_GrantInventory_Pad.B_GrantInventory_Pad_C:Text_GEN_VARIABLE.Text +#: /ShooterCore/Blueprint/B_GrantInventory_Pad.B_GrantInventory_Pad_C:Text_GEN_VARIABLE.Text +msgctxt ",D0A00FC54C480DD66974159CB138B62A" +msgid "DAMAGE" +msgstr "HASAR" + +#. Key: D1EF437A4F9FF5DE58443886BD514521 +#. SourceLocation: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:ExecuteUbergraph_W_LoadingScreenReasonDebugText [Script Bytecode] +#: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:ExecuteUbergraph_W_LoadingScreenReasonDebugText [Script Bytecode] +msgctxt ",D1EF437A4F9FF5DE58443886BD514521" +msgid "{Reason}..." +msgstr "{Reason}..." + +#. Key: D31F14D4403F6E0BFE4300987803596C +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",D31F14D4403F6E0BFE4300987803596C" +msgid "Gamepad" +msgstr "Oyun Kumandası" + +#. Key: D41C83174B68891CB462CF8B98EF47FA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",D41C83174B68891CB462CF8B98EF47FA" +msgid "Jump (Gamepad)" +msgstr "Zıpla (Oyun Kumandası)" + +#. Key: D449930A4AAF2B5A7B5C9489D4C789E2 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +msgctxt ",D449930A4AAF2B5A7B5C9489D4C789E2" +msgid "Packet Loss (out)" +msgstr "Paket Kaybı (çıkış)" + +#. Key: D540E579477DAD25CE81238B49F38B8D +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",D540E579477DAD25CE81238B49F38B8D" +msgid "Fire Weapon (Gamepad)" +msgstr "Silahı Ateşle (Oyun Kumandası)" + +#. Key: D61464C3432B48D61DE5E38D517C717F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",D61464C3432B48D61DE5E38D517C717F" +msgid "Move (Gamepad)" +msgstr "Hareket Et (Oyun Kumandası)" + +#. Key: D7C1014D45690433D5ADC79C410A3428 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +msgctxt ",D7C1014D45690433D5ADC79C410A3428" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: DA149703481BAEA4AA828EA651B5648B +#. SourceLocation: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.ExperienceTitle.Text +#: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.ExperienceTitle.Text +msgctxt ",DA149703481BAEA4AA828EA651B5648B" +msgid "Experience Title" +msgstr "Deneyim Başlığı" + +#. Key: DA1D92AA4BF4946A347E7E8C0CB31DC2 +#. SourceLocation: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C.DisplayName +#: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C.DisplayName +msgctxt ",DA1D92AA4BF4946A347E7E8C0CB31DC2" +msgid "Shotgun" +msgstr "Pompalı Tüfek" + +#. Key: DAA263C04E31DADC56B7B6B783E3998D +#. SourceLocation: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:Text_GEN_VARIABLE.Text +#: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:Text_GEN_VARIABLE.Text +msgctxt ",DAA263C04E31DADC56B7B6B783E3998D" +msgid "DAMAGE" +msgstr "HASAR" + +#. Key: DB414375406E207B5FE8788EA419365F +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:WidgetTree.DefeatMessage.Text +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:WidgetTree.DefeatMessage.Text +msgctxt ",DB414375406E207B5FE8788EA419365F" +msgid "Defeat" +msgstr "Bozguna Uğratmak" + +#. Key: DCCB65AC4D758CAE0B5EA8BCF70937F8 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",DCCB65AC4D758CAE0B5EA8BCF70937F8" +msgid "Move Left" +msgstr "Sola Git" + +#. Key: DD47266C480F60C2E35E62AD5AD83AEB +#. SourceLocation: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileTitle +#: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileTitle +msgctxt ",DD47266C480F60C2E35E62AD5AD83AEB" +msgid "Exploder" +msgstr "Ateşleyici" + +#. Key: DD77478E46DDFB6910CE2EBE9EB5718F +#. SourceLocation: /ShooterCore/UserInterface/Notifications/Accolades/W_AccoladeToast.W_AccoladeToast_C:WidgetTree.TextWidget.Text +#: /ShooterCore/UserInterface/Notifications/Accolades/W_AccoladeToast.W_AccoladeToast_C:WidgetTree.TextWidget.Text +msgctxt ",DD77478E46DDFB6910CE2EBE9EB5718F" +msgid "Accolade Name" +msgstr "Oyuncu Başlığı" + +#. Key: DDDC55F044A6D009AE3FC89634A4FBE3 +#. SourceLocation: Config/DefaultInput.ini:38 +#: Config/DefaultInput.ini:38 +msgctxt ",DDDC55F044A6D009AE3FC89634A4FBE3" +msgid "Back" +msgstr "Geri" + +#. Key: DE1F25434D413F7B785F099C479D589C +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile2.ExperienceDisplayName +#: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile2.ExperienceDisplayName +msgctxt ",DE1F25434D413F7B785F099C479D589C" +msgid "Example\r\nExperience 2" +msgstr "Örnek\r\nDeneyim 2" + +#. Key: DE90FC2F465DB72035383EAA5C085C9E +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +msgctxt ",DE90FC2F465DB72035383EAA5C085C9E" +msgid "Packet Avg Size (out)" +msgstr "Paket Ortalama Boyutu (giden)" + +#. Key: DEF9DA8849FC478F8621F3A509D4000F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeButton.ButtonText +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeButton.ButtonText +msgctxt ",DEF9DA8849FC478F8621F3A509D4000F" +msgid "Change" +msgstr "Değiştir" + +#. Key: DF7DB3EE4CE76EEB0D84159A0FAAD6A3 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",DF7DB3EE4CE76EEB0D84159A0FAAD6A3" +msgid "Aim Down Sight" +msgstr "Nişan Al" + +#. Key: E00B7D5C46A46ECB9DE262966BFD5C57 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +msgctxt ",E00B7D5C46A46ECB9DE262966BFD5C57" +msgid "Packet Send Rate" +msgstr "Paket Gönderim Oranı" + +#. Key: E064C0B046D9196D3BFDA9B87E1E857E +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_UserConnectionStatus.W_UserConnectionStatus_C:ExecuteUbergraph_W_UserConnectionStatus [Script Bytecode] +#: /ShooterCore/UserInterface/ScoreBoard/W_UserConnectionStatus.W_UserConnectionStatus_C:ExecuteUbergraph_W_UserConnectionStatus [Script Bytecode] +msgctxt ",E064C0B046D9196D3BFDA9B87E1E857E" +msgid "{Ping} ms" +msgstr "{Ping} ms" + +#. Key: E135EDB34B4D040567F82E8317B2466C +#. SourceLocation: /Game/UI/Foundation/Subtitles/W_SubtitleDisplayHost.W_SubtitleDisplayHost_C:WidgetTree.SubtitleDisplay.PreviewText +#: /Game/UI/Foundation/Subtitles/W_SubtitleDisplayHost.W_SubtitleDisplayHost_C:WidgetTree.SubtitleDisplay.PreviewText +msgctxt ",E135EDB34B4D040567F82E8317B2466C" +msgid "Subtitles live here" +msgstr "Alt yazılar burada yer alıyor" + +#. Key: E1EF205E4368573D6E8ABEA7BF0DBC6E +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileTitle +#: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileTitle +msgctxt ",E1EF205E4368573D6E8ABEA7BF0DBC6E" +msgid "Elimination" +msgstr "Alt Etme" + +#. Key: E3BFBDD142F276564D9A2082F20E521A +#. SourceLocation: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.BP_GameplayEffect_Pad2.Text.Text +#: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.BP_GameplayEffect_Pad2.Text.Text +msgctxt ",E3BFBDD142F276564D9A2082F20E521A" +msgid "HEAL" +msgstr "İYİLEŞTİR" + +#. Key: E40DBDA84BB0A625640CE890772DF399 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:ExecuteUbergraph_W_ItemAcquiredList [Script Bytecode] +#: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:ExecuteUbergraph_W_ItemAcquiredList [Script Bytecode] +msgctxt ",E40DBDA84BB0A625640CE890772DF399" +msgid "{Count}x {ItemName}" +msgstr "{Count} x {ItemName}" + +#. Key: E457F86B42FC1EF1BE36F7A9F2FE0A65 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.10.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.10.DisplayName +msgctxt ",E457F86B42FC1EF1BE36F7A9F2FE0A65" +msgid "Rampage" +msgstr "Kendini Aştı" + +#. Key: E4F45B9C46754466F73D12AFB2B2191F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",E4F45B9C46754466F73D12AFB2B2191F" +msgid "Gamepad" +msgstr "Oyun Kumandası" + +#. Key: E5D0FACC49757D31B57103AD32D851F4 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamName.Text +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamName.Text +msgctxt ",E5D0FACC49757D31B57103AD32D851F4" +msgid "Red" +msgstr "Kırmızı" + +#. Key: E6D245554B9583B2462D83A367EF32C7 +#. SourceLocation: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C.DisplayName +#: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C.DisplayName +msgctxt ",E6D245554B9583B2462D83A367EF32C7" +msgid "HealPickup" +msgstr "İyileştirme Alma" + +#. Key: E6F3933C44E632BE4BF96287CE8E39FA +#. SourceLocation: /TopDownArena/Game/Pickups/GE_BombRangeUp.Default__GE_BombRangeUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +#: /TopDownArena/Game/Pickups/GE_BombRangeUp.Default__GE_BombRangeUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +msgctxt ",E6F3933C44E632BE4BF96287CE8E39FA" +msgid "Range Up" +msgstr "Menzil Artışı" + +#. Key: E7A1AD66427FB74804771781F29C383A +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Text +msgctxt ",E7A1AD66427FB74804771781F29C383A" +msgid "Quickplay" +msgstr "Hızlı Oyna" + +#. Key: E7CF7EBE46557265F664F7998029E2BF +#. SourceLocation: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +#: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +msgctxt ",E7CF7EBE46557265F664F7998029E2BF" +msgid "Already Full of Ammo" +msgstr "Silah Zaten Dolu" + +#. Key: E80A379D47E62430134083927BC1822D +#. SourceLocation: /Game/UI/Hud/W_Healthbar.W_Healthbar_C:WidgetTree.EliminatedText.Text +#: /Game/UI/Hud/W_Healthbar.W_Healthbar_C:WidgetTree.EliminatedText.Text +msgctxt ",E80A379D47E62430134083927BC1822D" +msgid "Eliminated" +msgstr "Alt Edildin" + +#. Key: E88A30284EF241C93E5C8E87815FE9D5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",E88A30284EF241C93E5C8E87815FE9D5" +msgid "Emote" +msgstr "İfade" + +#. Key: E88BD12F4EE26671CCDBAD86C10DD6B1 +#. SourceLocation: /Game/System/Teams/TeamDA_Red.TeamDA_Red.TeamShortName +#: /Game/System/Teams/TeamDA_Red.TeamDA_Red.TeamShortName +msgctxt ",E88BD12F4EE26671CCDBAD86C10DD6B1" +msgid "Red" +msgstr "Kırmızı" + +#. Key: E95CC0B641115D1DDAB1AD99CD8FAD73 +#. SourceLocation: /Game/UI/PerfStats/W_SingleGraphStat.W_SingleGraphStat_C:WidgetTree.TODO_Label.Text +#: /Game/UI/PerfStats/W_SingleGraphStat.W_SingleGraphStat_C:WidgetTree.TODO_Label.Text +msgctxt ",E95CC0B641115D1DDAB1AD99CD8FAD73" +msgid "TODO" +msgstr "TODO" + +#. Key: EA46B8EE42F2A1D44E88A9A162D7D677 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EA46B8EE42F2A1D44E88A9A162D7D677" +msgid "Fire Weapon Auto (Gamepad)" +msgstr "Silahı Otomatik Ateşle (Oyun Kumandası)" + +#. Key: EB6CF8C849DA8AE7EEA5F199FA1F8124 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +msgctxt ",EB6CF8C849DA8AE7EEA5F199FA1F8124" +msgid "GPU Time" +msgstr "Ekran Kartı Süresi" + +#. Key: EB97A3DA46CD668B0DC20DA5F93AFEF8 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.5.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.5.DisplayName +msgctxt ",EB97A3DA46CD668B0DC20DA5F93AFEF8" +msgid "Spree" +msgstr "Seriye Bağladı" + +#. Key: EB9904634A9A98FC8D7B1CAD08D4E023 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +msgctxt ",EB9904634A9A98FC8D7B1CAD08D4E023" +msgid "Server FPS: " +msgstr "Sunucu FPS: " + +#. Key: EBBBFEDF43EA7E7D705E9F94844915C1 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EBBBFEDF43EA7E7D705E9F94844915C1" +msgid "Melee" +msgstr "Yakın Dövüş" + +#. Key: ED7C842241D3DC70AF8DDCADC5669C5E +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_Default.Text +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_Default.Text +msgctxt ",ED7C842241D3DC70AF8DDCADC5669C5E" +msgid "Use left stick to adjust the corners\r\nso it lines up with the edges of your display." +msgstr "Köşeleri sol analogu kullanarak,\r\nekranınla hizalı olacak şekilde ayarla." + +#. Key: EDE4E7574944C842E9C1CF8E0BB333D7 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EDE4E7574944C842E9C1CF8E0BB333D7" +msgid "Auto-run" +msgstr "Otomatik Koşma" + +#. Key: EE915B9949435E9D0BF1AF9E18D5ECFA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EE915B9949435E9D0BF1AF9E18D5ECFA" +msgid "Crouch (Gamepad)" +msgstr "Eğil (Oyun Kumandası)" + +#. Key: EFC808434B60DD86D6F31486D1671CB5 +#. SourceLocation: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.EscapeText.Text +#: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.EscapeText.Text +msgctxt ",EFC808434B60DD86D6F31486D1671CB5" +msgid "Press escape to cancel." +msgstr "İptal etmek için Escape tuşuna bas." + +#. Key: F046E8AA444FE70AB3EA6484271E706D +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +msgctxt ",F046E8AA444FE70AB3EA6484271E706D" +msgid "You're All Winners" +msgstr "Hepiniz Kazandınız" + +#. Key: F104DF424959AA30FB62D98DDA7E93A1 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(0 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(0 - Value).DisplayNameMap +msgctxt ",F104DF424959AA30FB62D98DDA7E93A1" +msgid "Forward" +msgstr "İleri" + +#. Key: F1DF959B4B4CE6C2C4BC48BE574A864A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F1DF959B4B4CE6C2C4BC48BE574A864A" +msgid "Show Scoreboard" +msgstr "Skor Tablosunu Göster" + +#. Key: F277CCB64896F33E243D3F946AD0A430 +#. SourceLocation: /Game/System/Teams/TeamDA_Green.TeamDA_Green.TeamShortName +#: /Game/System/Teams/TeamDA_Green.TeamDA_Green.TeamShortName +msgctxt ",F277CCB64896F33E243D3F946AD0A430" +msgid "Green" +msgstr "Yeşil" + +#. Key: F285E5FC42CE6BFF45B2859C07EEAA16 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +msgctxt ",F285E5FC42CE6BFF45B2859C07EEAA16" +msgid "Blue" +msgstr "Mavi" + +#. Key: F287F4344F47BC35111284922366556A +#. SourceLocation: /Game/UI/DT_UniversalActions.DT_UniversalActions.DefaultBack.DisplayName +#: /Game/UI/DT_UniversalActions.DT_UniversalActions.DefaultBack.DisplayName +msgctxt ",F287F4344F47BC35111284922366556A" +msgid "Back" +msgstr "Geri" + +#. Key: F2A6DADA427AEA90427ED9BBC7BA3FE5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F2A6DADA427AEA90427ED9BBC7BA3FE5" +msgid "Melee" +msgstr "Yakın Dövüş" + +#. Key: F348282746973F4272D935808BCD661C +#. SourceLocation: /Game/UI/Menu/W_LyraExperienceTileButton.Default__W_LyraExperienceTileButton_C.ButtonText +#: /Game/UI/Menu/W_LyraExperienceTileButton.Default__W_LyraExperienceTileButton_C.ButtonText +msgctxt ",F348282746973F4272D935808BCD661C" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: F44F201F4E21916ECEFC679E7C5E9C06 +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_SecondaryKey.ButtonText +#: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_SecondaryKey.ButtonText +msgctxt ",F44F201F4E21916ECEFC679E7C5E9C06" +msgid "Not Bound" +msgstr "Belirlenmemiş" + +#. Key: F4D4E89A4F138F69C636A492C1433F1F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +msgctxt ",F4D4E89A4F138F69C636A492C1433F1F" +msgid "LAN" +msgstr "LAN" + +#. Key: F4F0B6AC45671B37F00C5AA7E1338255 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F4F0B6AC45671B37F00C5AA7E1338255" +msgid "Fire Weapon" +msgstr "Silahı Ateşle" + +#. Key: F6BE09AA4AEC420C662494804E10C5B4 +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.StartGameButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.StartGameButton.ButtonText +msgctxt ",F6BE09AA4AEC420C662494804E10C5B4" +msgid "Play Lyra" +msgstr "Lyra'yı Oyna" + +#. Key: F750C0964719C179EA361E81B4A7C1FF +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",F750C0964719C179EA361E81B4A7C1FF" +msgid "Gamepad" +msgstr "Oyun Kumandası" + +#. Key: F76179C942EC16CBB508289FDCC909EA +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F76179C942EC16CBB508289FDCC909EA" +msgid "Melee (Gamepad)" +msgstr "Yakın Dövüş (Oyun Kumandası)" + +#. Key: F79DA43B4FB1FE5DADBA00B783B2A188 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +msgctxt ",F79DA43B4FB1FE5DADBA00B783B2A188" +msgid "Idle Time" +msgstr "Boşta Kalma Süresi" + +#. Key: F815711D4267ECA881EBEEA2E84F2113 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/W_InventoryScreen.W_InventoryScreen_C:WidgetTree.CommonTextBlock_334.Text +#: /ShooterMaps/PROTO/InventoryTest/W_InventoryScreen.W_InventoryScreen_C:WidgetTree.CommonTextBlock_334.Text +msgctxt ",F815711D4267ECA881EBEEA2E84F2113" +msgid "Inventory" +msgstr "Envanter" + +#. Key: F9B4952E40D27CA896719E8DF06A9556 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatDisplayName +msgctxt ",F9B4952E40D27CA896719E8DF06A9556" +msgid "Client FPS: " +msgstr "İstemci FPS: " + +#. Key: FADD548E4F869905182BF5B5E276B973 +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.QuitButton_EditorOnly.ButtonText +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.QuitButton_EditorOnly.ButtonText +msgctxt ",FADD548E4F869905182BF5B5E276B973" +msgid "Stop Play-in-Editor" +msgstr "Editör'de Oyna'yı Durdur" + +#. Key: FB69B8C24C0DA4B3019E24AD285015DF +#. SourceLocation: /TopDownArena/Game/Pickups/GE_BombCountUp.Default__GE_BombCountUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +#: /TopDownArena/Game/Pickups/GE_BombCountUp.Default__GE_BombCountUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +msgctxt ",FB69B8C24C0DA4B3019E24AD285015DF" +msgid "Bomb Count Up" +msgstr "Bomba Sayısı Arttı" + +#. Key: FBB001FD475DBE7B05BCB58F061F343B +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Text +msgctxt ",FBB001FD475DBE7B05BCB58F061F343B" +msgid "Browse" +msgstr "Göz At" + +#. Key: FD2D45F3495717DCCEA955B15C6DE989 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",FD2D45F3495717DCCEA955B15C6DE989" +msgid "Move Left" +msgstr "Sola Git" + +#. Key: FD741FBF47ECCCBA58BE70A24D3BC4B5 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeText.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeText.Text +msgctxt ",FD741FBF47ECCCBA58BE70A24D3BC4B5" +msgid "{Online Mode}" +msgstr "{Online Mode}" + +#. Key: FE2F4C5D4D505156F3E6A182F8C1AB9B +#. SourceLocation: /Game/Input/Configs/PMI_Default_KBM.PMI_Default_KBM.ConfigDisplayName +#: /Game/Input/Configs/PMI_Default_KBM.PMI_Default_KBM.ConfigDisplayName +msgctxt ",FE2F4C5D4D505156F3E6A182F8C1AB9B" +msgid "Default Keyboard & Mouse" +msgstr "Varsayılan Klavye ve Fare" + +#. Key: FE4CB0BC4B3EA54CFED75BA71963A047 +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +msgctxt ",FE4CB0BC4B3EA54CFED75BA71963A047" +msgid "Victorious" +msgstr "Kazandın" + +#. Key: FE6097764FD18465D81CDB885CD0AE85 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_104.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_104.Text +msgctxt ",FE6097764FD18465D81CDB885CD0AE85" +msgid "Join a game" +msgstr "Bir oyuna katıl" + +#. Key: FED210144D5364173EB129A6E0D5F155 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",FED210144D5364173EB129A6E0D5F155" +msgid "Show Scoreboard (Gamepad)" +msgstr "Skor Tablosunu Göster (Oyun Kumandası)" + +#. Key: FEEA210A406D833FC25B59A3E00EBD45 +#. SourceLocation: /Game/Input/Configs/PMI_Default_Gamepad.PMI_Default_Gamepad.ConfigDisplayName +#: /Game/Input/Configs/PMI_Default_Gamepad.PMI_Default_Gamepad.ConfigDisplayName +msgctxt ",FEEA210A406D833FC25B59A3E00EBD45" +msgid "Default Gamepad" +msgstr "Varsayılan Oyun Kumandası" + +#. Key: FFEED97D46650ADD5F31868DB48D4CDE +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +msgctxt ",FFEED97D46650ADD5F31868DB48D4CDE" +msgid " / {MaxPlayers}" +msgstr " / {MaxPlayers}" + +#. Key: Unbound +#. SourceLocation: Plugins/CommonGame/Source/Private/CommonPlayerInputKey.cpp:339 +#: Plugins/CommonGame/Source/Private/CommonPlayerInputKey.cpp:339 +msgctxt "CommonKeybindWidget,Unbound" +msgid "Unbound" +msgstr "Atanmamış" + +#. Key: Error_FindSessionAlreadyInProgress +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:671 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:671 +msgctxt "CommonUser,Error_FindSessionAlreadyInProgress" +msgid "Session search already in progress" +msgstr "Oturum araması devam ediyor" + +#. Key: Error_FindSessionBadPlayer +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:678 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:678 +msgctxt "CommonUser,Error_FindSessionBadPlayer" +msgid "Session search was not provided a local player" +msgstr "Yerel oyuncu tarafından oturum araması sağlanmadı" + +#. Key: Error_FindSessionV1Failed +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1001 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1001 +msgctxt "CommonUser,Error_FindSessionV1Failed" +msgid "Find session failed" +msgstr "Oturum araması başarısız oldu" + +#. Key: GuestNickname +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:246 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:246 +msgctxt "CommonUser,GuestNickname" +msgid "Guest" +msgstr "Misafir" + +#. Key: InvalidPlatformUser +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1398 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1398 +msgctxt "CommonUser,InvalidPlatformUser" +msgid "Invalid Platform User" +msgstr "Geçersiz Platform Kullanıcısı" + +#. Key: LoginFailedEarly +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/AsyncAction_CommonUserInitialize.cpp:59 +#: Plugins/CommonUser/Source/CommonUser/Private/AsyncAction_CommonUserInitialize.cpp:59 +msgctxt "CommonUser,LoginFailedEarly" +msgid "Unable to start login process" +msgstr "Giriş süreci başlatılamadı" + +#. Key: LoginFailedTitle +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1317 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1317 +msgctxt "CommonUser,LoginFailedTitle" +msgid "Login Failure" +msgstr "Giriş Başarısız" + +#. Key: PrivilegeCanCommunicateViaTextOnline +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2110 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2110 +msgctxt "CommonUser,PrivilegeCanCommunicateViaTextOnline" +msgid "communicate with text" +msgstr "yazılı iletişim" + +#. Key: PrivilegeCanCommunicateViaVoiceOnline +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2112 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2112 +msgctxt "CommonUser,PrivilegeCanCommunicateViaVoiceOnline" +msgid "communicate with voice" +msgstr "sesli iletişim" + +#. Key: PrivilegeCanPlay +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2106 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2106 +msgctxt "CommonUser,PrivilegeCanPlay" +msgid "play the game" +msgstr "oyunu oyna" + +#. Key: PrivilegeCanPlayOnline +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2108 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2108 +msgctxt "CommonUser,PrivilegeCanPlayOnline" +msgid "play online" +msgstr "çevrimiçi oyna" + +#. Key: PrivilegeCanUseCrossPlay +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2116 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2116 +msgctxt "CommonUser,PrivilegeCanUseCrossPlay" +msgid "play with other platforms" +msgstr "diğer platformlarla oyna" + +#. Key: PrivilegeCanUseUserGeneratedContent +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2114 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2114 +msgctxt "CommonUser,PrivilegeCanUseUserGeneratedContent" +msgid "access user content" +msgstr "kullanıcı içeriğine eriş" + +#. Key: PrivilegeFailureFormat +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1711 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1711 +msgctxt "CommonUser,PrivilegeFailureFormat" +msgid "{0} to {1}" +msgstr "{0} ila {1}" + +#. Key: ResultAccountTypeRestricted +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2142 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2142 +msgctxt "CommonUser,ResultAccountTypeRestricted" +msgid "This account type does not have access" +msgstr "Bu hesap türünün erişimi bulunmuyor" + +#. Key: ResultAccountUseRestricted +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2144 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2144 +msgctxt "CommonUser,ResultAccountUseRestricted" +msgid "This account is not allowed" +msgstr "Bu hesaba izin verilmiyor" + +#. Key: ResultAgeRestricted +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2140 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2140 +msgctxt "CommonUser,ResultAgeRestricted" +msgid "This age restricted account is not allowed" +msgstr "Yaş sınırlaması olan hesaba izin verilmiyor" + +#. Key: ResultAvailable +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2130 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2130 +msgctxt "CommonUser,ResultAvailable" +msgid "The user is allowed" +msgstr "Kullanıcıya izin veriliyor" + +#. Key: ResultLicenseInvalid +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2134 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2134 +msgctxt "CommonUser,ResultLicenseInvalid" +msgid "A valid game license is required" +msgstr "Geçerli bir oyun lisansı gerekiyor" + +#. Key: ResultNetworkConnectionUnavailable +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2138 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2138 +msgctxt "CommonUser,ResultNetworkConnectionUnavailable" +msgid "A network connection is required" +msgstr "Bir ağ bağlantısı gerekiyor" + +#. Key: ResultPlatformFailure +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2146 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2146 +msgctxt "CommonUser,ResultPlatformFailure" +msgid "Not allowed" +msgstr "İzin verilmiyor" + +#. Key: ResultUnknown +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2128 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2128 +msgctxt "CommonUser,ResultUnknown" +msgid "Unknown if the user is allowed" +msgstr "Kullanıcıya izin verilip verilmediği bilinmiyor" + +#. Key: ResultUserNotLoggedIn +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2132 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2132 +msgctxt "CommonUser,ResultUserNotLoggedIn" +msgid "The user must login" +msgstr "Kullanıcı giriş yapmalı" + +#. Key: VersionOutdated +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2136 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2136 +msgctxt "CommonUser,VersionOutdated" +msgid "The game or hardware needs to be updated" +msgstr "Oyun ya da donanım güncellenmeli" + +#. Key: DevDynamicDetailsFormat +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSetting.cpp:292 +#: Plugins/GameSettings/Source/Private/GameSetting.cpp:292 +msgctxt "GameSetting,DevDynamicDetailsFormat" +msgid "{0}{1}" +msgstr "{0}{1}" + +#. Key: DisabledOptionReasonLine +#. SourceLocation: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:106 +#: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:106 +msgctxt "GameSetting,DisabledOptionReasonLine" +msgid " There are fewer options than available due to Parental Controls." +msgstr " Ebeveyn Kontrolü sebebiyle normalden daha az seçenek mevcut." + +#. Key: DisabledReasonLine +#. SourceLocation: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:100 +#: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:100 +msgctxt "GameSetting,DisabledReasonLine" +msgid " {0}" +msgstr " {0}" + +#. Key: OnlyPrimaryPlayerEditable +#. SourceLocation: Plugins/GameSettings/Source/Private/EditCondition/WhenPlayingAsPrimaryPlayer.cpp:19 +#: Plugins/GameSettings/Source/Private/EditCondition/WhenPlayingAsPrimaryPlayer.cpp:19 +msgctxt "GameSetting,OnlyPrimaryPlayerEditable" +msgid "Can only be changed by the primary player." +msgstr "Yalnızca öncelikli oyuncu tarafından değiştirilebilir." + +#. Key: PercentFormat +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSettingValueScalarDynamic.cpp:11 +#: Plugins/GameSettings/Source/Private/GameSettingValueScalarDynamic.cpp:11 +msgctxt "GameSetting,PercentFormat" +msgid "{0}%" +msgstr "{0}%" + +#. Key: WarningReasonLine +#. SourceLocation: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:76 +#: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:76 +msgctxt "GameSetting,WarningReasonLine" +msgid " {0}" +msgstr " {0}" + +#. Key: OFF +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:189 +#: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:189 +msgctxt "GameSettingValueDiscreteDynamic,OFF" +msgid "OFF" +msgstr "KAPALI" + +#. Key: ON +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:190 +#: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:190 +msgctxt "GameSettingValueDiscreteDynamic,ON" +msgid "ON" +msgstr "AÇIK" + +#. Key: PayloadOutTooltip +#. SourceLocation: Plugins/GameplayMessageRouter/Source/GameplayMessageNodes/Private/K2Node_AsyncAction_ListenForGameplayMessages.cpp:53 +#: Plugins/GameplayMessageRouter/Source/GameplayMessageNodes/Private/K2Node_AsyncAction_ListenForGameplayMessages.cpp:53 +msgctxt "K2Node,PayloadOutTooltip" +msgid "\n\nThe message structure that we received" +msgstr "\n\nAldığımız mesaj yapısı" + +#. Key: AdvancedGraphics_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:588 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:588 +msgctxt "Lyra,AdvancedGraphics_Name" +msgid "Advanced Graphics" +msgstr "Gelişmiş Grafikler" + +#. Key: AntiAliasing_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:446 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:446 +msgctxt "Lyra,AntiAliasing_Description" +msgid "Anti-Aliasing reduces jaggy artifacts along geometry edges. Increasing this setting will make edges look smoother, but can reduce performance. Higher settings mean more anti-aliasing." +msgstr "Düzgünleştirme (Anti-Aliasing), geometrik şekillerin kenarlarındaki çentikli yapıları azaltır. Bu ayarı yükseltmek köşeleri daha yumuşak gösterir ancak performansı düşürebilir. Daha yüksek ayarlar daha çok düzgünleştirme (anti-aliasing) anlamına gelir." + +#. Key: AntiAliasing_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:445 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:445 +msgctxt "Lyra,AntiAliasing_Name" +msgid "Anti-Aliasing" +msgstr "Düzgünleştirme (Anti-Aliasing)" + +#. Key: AntiAliasingEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:453 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:453 +msgctxt "Lyra,AntiAliasingEpic" +msgid "Epic" +msgstr "Destansı" + +#. Key: AntiAliasingHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:452 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:452 +msgctxt "Lyra,AntiAliasingHigh" +msgid "High" +msgstr "Yüksek" + +#. Key: AntiAliasingLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:450 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:450 +msgctxt "Lyra,AntiAliasingLow" +msgid "Off" +msgstr "Kapalı" + +#. Key: AntiAliasingMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:451 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:451 +msgctxt "Lyra,AntiAliasingMedium" +msgid "Medium" +msgstr "Orta" + +#. Key: AudioCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:31 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:31 +msgctxt "Lyra,AudioCollection_Name" +msgid "Audio" +msgstr "Ses" + +#. Key: AudioOutputDevice_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:240 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:240 +msgctxt "Lyra,AudioOutputDevice_Description" +msgid "Changes the audio output device for game audio (not voice chat)." +msgstr "Oyun sesi için (sesli sohbet için değil) ses çıkış cihazını değiştirir." + +#. Key: AudioOutputDevice_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:239 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:239 +msgctxt "Lyra,AudioOutputDevice_Name" +msgid "Audio Output Device" +msgstr "Ses Çıkış Cihazı" + +#. Key: AutoSetQuality_Action +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:314 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:314 +msgctxt "Lyra,AutoSetQuality_Action" +msgid "Auto-Set" +msgstr "Otomatik Ayarla" + +#. Key: AutoSetQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:311 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:311 +msgctxt "Lyra,AutoSetQuality_Description" +msgid "Automatically configure the graphics quality options based on a benchmark of the hardware." +msgstr "Donanımın kıyaslama skorlarına bağlı olarak grafik kalite seçeneklerini otomatik olarak ayarlar." + +#. Key: AutoSetQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:310 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:310 +msgctxt "Lyra,AutoSetQuality_Name" +msgid "Auto-Set Quality" +msgstr "Kaliteyi Otomatik Ayarla" + +#. Key: BackgroundAudio_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:258 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:258 +msgctxt "Lyra,BackgroundAudio_Description" +msgid "Turns game audio on/off when the game is in the background. When on, the game audio will continue to play when the game is minimized, or another window is focused." +msgstr "Oyun arka planda çalışırken oyun sesini açar/kapatır. Bu ayar açık olduğunda oyun simge durumuna küçültülmüşken ya da başka bir pencere açıkken oyunun sesi çalmaya devam eder." + +#. Key: BackgroundAudio_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:257 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:257 +msgctxt "Lyra,BackgroundAudio_Name" +msgid "Background Audio" +msgstr "Arka Plan Sesi" + +#. Key: BasicSensitivityCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:139 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:139 +msgctxt "Lyra,BasicSensitivityCollection_Name" +msgid "Sensitivity" +msgstr "Duyarlılık" + +#. Key: Brightness_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:213 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:213 +msgctxt "Lyra,Brightness_Description" +msgid "Adjusts the brightness." +msgstr "Parlaklığı ayarlar." + +#. Key: Brightness_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:212 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:212 +msgctxt "Lyra,Brightness_Name" +msgid "Brightness" +msgstr "Parlaklık" + +#. Key: BrightnessAdjustInstructions +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:83 +#: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:83 +msgctxt "Lyra,BrightnessAdjustInstructions" +msgid "Use {0} to adjust the brightness" +msgstr "Parlaklığı ayarlamak için {0} kullan" + +#. Key: BrightnessFormat +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:219 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:219 +msgctxt "Lyra,BrightnessFormat" +msgid "{0}%" +msgstr "{0}%" + +#. Key: ColorBlindMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:175 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:175 +msgctxt "Lyra,ColorBlindMode_Description" +msgid "Using the provided images, test out the different color blind modes to find a color correction that works best for you." +msgstr "Verili görselleri kullanarak senin için en iyi şekilde çalışacak renk düzeltmesini bulmak için farklı renk körü modlarını test et." + +#. Key: ColorBlindMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:174 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:174 +msgctxt "Lyra,ColorBlindMode_Name" +msgid "Color Blind Mode" +msgstr "Renk Körü Modu" + +#. Key: ColorBlindRotatorSettingDeuteranope +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:181 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:181 +msgctxt "Lyra,ColorBlindRotatorSettingDeuteranope" +msgid "Deuteranope" +msgstr "Döteranop" + +#. Key: ColorBlindRotatorSettingOff +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:180 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:180 +msgctxt "Lyra,ColorBlindRotatorSettingOff" +msgid "Off" +msgstr "Kapalı" + +#. Key: ColorBlindRotatorSettingProtanope +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:182 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:182 +msgctxt "Lyra,ColorBlindRotatorSettingProtanope" +msgid "Protanope" +msgstr "Protanop" + +#. Key: ColorBlindRotatorSettingTritanope +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:183 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:183 +msgctxt "Lyra,ColorBlindRotatorSettingTritanope" +msgid "Tritanope" +msgstr "Tritanop" + +#. Key: ColorBlindStrength_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:194 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:194 +msgctxt "Lyra,ColorBlindStrength_Description" +msgid "Using the provided images, test out the different strengths to find a color correction that works best for you." +msgstr "Verili görselleri kullanarak senin için en iyi şekilde çalışacak renk düzeltmesini bulmak için farklı güçleri test et." + +#. Key: ColorBlindStrength_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:193 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:193 +msgctxt "Lyra,ColorBlindStrength_Name" +msgid "Color Blind Strength" +msgstr "Renk Körü Gücü" + +#. Key: ControllerHardware_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:47 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:47 +msgctxt "Lyra,ControllerHardware_Description" +msgid "The type of controller you're using." +msgstr "Kullandığın kumanda türü." + +#. Key: ControllerHardware_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:46 +msgctxt "Lyra,ControllerHardware_Name" +msgid "Controller Hardware" +msgstr "Kumanda Donanımı" + +#. Key: DeadZoneCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:200 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:200 +msgctxt "Lyra,DeadZoneCollection_Name" +msgid "Controller DeadZone" +msgstr "Kumanda Ölü Bölgesi" + +#. Key: DeviceProfileSuffix_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:270 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:270 +msgctxt "Lyra,DeviceProfileSuffix_Description" +msgid "Choose between different quality presets to make a trade off between quality and speed." +msgstr "Kalite ile hız arasında seçim yapmak için farklı kalite ön ayarları arasında seçim yap." + +#. Key: DeviceProfileSuffix_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:269 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:269 +msgctxt "Lyra,DeviceProfileSuffix_Name" +msgid "Quality Presets" +msgstr "Kalite Ön Ayarları" + +#. Key: DialogueVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:95 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:95 +msgctxt "Lyra,DialogueVolume_Description" +msgid "Adjusts the volume of dialogue for game characters and voice overs." +msgstr "Oyun karakterleri ve seslendirme diyaloglarının ses düzeyini ayarlar." + +#. Key: DialogueVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:94 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:94 +msgctxt "Lyra,DialogueVolume_Name" +msgid "Dialogue" +msgstr "Diyalog" + +#. Key: DisplayCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:114 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:114 +msgctxt "Lyra,DisplayCollection_Name" +msgid "Display" +msgstr "Ekran" + +#. Key: EFortGamepadSensitivity_Fast +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:150 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:150 +msgctxt "Lyra,EFortGamepadSensitivity_Fast" +msgid "7 (Fast)" +msgstr "7 (Hızlı)" + +#. Key: EFortGamepadSensitivity_FastPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:151 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:151 +msgctxt "Lyra,EFortGamepadSensitivity_FastPlus" +msgid "8 (Fast+)" +msgstr "8 (Hızlı+)" + +#. Key: EFortGamepadSensitivity_FastPlusPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:152 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:152 +msgctxt "Lyra,EFortGamepadSensitivity_FastPlusPlus" +msgid "9 (Fast++)" +msgstr "9 (Hızlı++)" + +#. Key: EFortGamepadSensitivity_Insane +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:153 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:153 +msgctxt "Lyra,EFortGamepadSensitivity_Insane" +msgid "10 (Insane)" +msgstr "10 (Çılgın)" + +#. Key: EFortGamepadSensitivity_Normal +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:147 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:147 +msgctxt "Lyra,EFortGamepadSensitivity_Normal" +msgid "4 (Normal)" +msgstr "4 (Normal)" + +#. Key: EFortGamepadSensitivity_NormalPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:148 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:148 +msgctxt "Lyra,EFortGamepadSensitivity_NormalPlus" +msgid "5 (Normal+)" +msgstr "5 (Normal+)" + +#. Key: EFortGamepadSensitivity_NormalPlusPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:149 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:149 +msgctxt "Lyra,EFortGamepadSensitivity_NormalPlusPlus" +msgid "6 (Normal++)" +msgstr "6 (Normal++)" + +#. Key: EFortGamepadSensitivity_Slow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:144 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:144 +msgctxt "Lyra,EFortGamepadSensitivity_Slow" +msgid "1 (Slow)" +msgstr "1 (Yavaş)" + +#. Key: EFortGamepadSensitivity_SlowPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:145 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:145 +msgctxt "Lyra,EFortGamepadSensitivity_SlowPlus" +msgid "2 (Slow+)" +msgstr "2 (Yavaş+)" + +#. Key: EFortGamepadSensitivity_SlowPlusPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:146 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:146 +msgctxt "Lyra,EFortGamepadSensitivity_SlowPlusPlus" +msgid "3 (Slow++)" +msgstr "3 (Yavaş++)" + +#. Key: ELyraAllowBackgroundAudioSetting_AllSounds +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:265 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:265 +msgctxt "Lyra,ELyraAllowBackgroundAudioSetting_AllSounds" +msgid "All Sounds" +msgstr "Tüm Sesler" + +#. Key: ELyraAllowBackgroundAudioSetting_Off +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:264 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:264 +msgctxt "Lyra,ELyraAllowBackgroundAudioSetting_Off" +msgid "Off" +msgstr "Kapalı" + +#. Key: ESubtitleBackgroundOpacity_Clear +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:225 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:225 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Clear" +msgid "Clear" +msgstr "Şeffaf" + +#. Key: ESubtitleBackgroundOpacity_High +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:228 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:228 +msgctxt "Lyra,ESubtitleBackgroundOpacity_High" +msgid "High" +msgstr "Yüksek" + +#. Key: ESubtitleBackgroundOpacity_Low +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:226 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:226 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Low" +msgid "Low" +msgstr "Düşük" + +#. Key: ESubtitleBackgroundOpacity_Medium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:227 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:227 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Medium" +msgid "Medium" +msgstr "Orta" + +#. Key: ESubtitleBackgroundOpacity_Solid +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:229 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:229 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Solid" +msgid "Solid" +msgstr "Düz" + +#. Key: ESubtitleTextBorder_DropShadow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:211 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:211 +msgctxt "Lyra,ESubtitleTextBorder_DropShadow" +msgid "Drop Shadow" +msgstr "Alt Gölge" + +#. Key: ESubtitleTextBorder_None +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:209 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:209 +msgctxt "Lyra,ESubtitleTextBorder_None" +msgid "None" +msgstr "Hiçbiri" + +#. Key: ESubtitleTextBorder_Outline +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:210 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:210 +msgctxt "Lyra,ESubtitleTextBorder_Outline" +msgid "Outline" +msgstr "Ana hat" + +#. Key: ESubtitleTextColor_White +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:194 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:194 +msgctxt "Lyra,ESubtitleTextColor_White" +msgid "White" +msgstr "Beyaz" + +#. Key: ESubtitleTextColor_Yellow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:195 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:195 +msgctxt "Lyra,ESubtitleTextColor_Yellow" +msgid "Yellow" +msgstr "Sarı" + +#. Key: ESubtitleTextSize_ExtraLarge +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:180 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:180 +msgctxt "Lyra,ESubtitleTextSize_ExtraLarge" +msgid "Extra Large" +msgstr "Çok Büyük" + +#. Key: ESubtitleTextSize_ExtraSmall +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:176 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:176 +msgctxt "Lyra,ESubtitleTextSize_ExtraSmall" +msgid "Extra Small" +msgstr "Çok Küçük" + +#. Key: ESubtitleTextSize_Large +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:179 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:179 +msgctxt "Lyra,ESubtitleTextSize_Large" +msgid "Large" +msgstr "Büyük" + +#. Key: ESubtitleTextSize_Medium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:178 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:178 +msgctxt "Lyra,ESubtitleTextSize_Medium" +msgid "Medium" +msgstr "Orta" + +#. Key: ESubtitleTextSize_Small +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:177 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:177 +msgctxt "Lyra,ESubtitleTextSize_Small" +msgid "Small" +msgstr "Küçük" + +#. Key: FPSFormat +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:637 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:637 +msgctxt "Lyra,FPSFormat" +msgid "{0} FPS" +msgstr "{0} FPS" + +#. Key: FrameRateLimit_Always_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:702 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:702 +msgctxt "Lyra,FrameRateLimit_Always_Description" +msgid "Frame rate limit sets the highest frame rate that is allowed. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "Kare hızı sınırı, izin verilen en yüksek kare hızını ayarlar. Daha istikrarlı kare hızı için bu ayarı düşür ya da daha hızlı makinelerde en iyi deneyim için bu ayarı yükselt. Yüksek kare hızlarına ulaşabilmek için Vsync'i devre dışı bırakman gerekebilir." + +#. Key: FrameRateLimit_Always_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:701 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:701 +msgctxt "Lyra,FrameRateLimit_Always_Name" +msgid "Frame Rate Limit" +msgstr "Kare Hızı Sınırı" + +#. Key: FrameRateLimit_InMenu_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:670 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:670 +msgctxt "Lyra,FrameRateLimit_InMenu_Description" +msgid "Frame rate limit when in the menu. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "Menüdeki kare hızı sınırı. Daha istikrarlı kare hızı için bu ayarı düşür ya da daha hızlı makinelerde en iyi deneyim için bu ayarı yükselt. Yüksek kare hızlarına ulaşabilmek için Vsync'i devre dışı bırakman gerekebilir." + +#. Key: FrameRateLimit_InMenu_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:669 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:669 +msgctxt "Lyra,FrameRateLimit_InMenu_Name" +msgid "Frame Rate Limit (Menu)" +msgstr "Kare Hızı Sınırı (Menü)" + +#. Key: FrameRateLimit_Mobile_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:299 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:299 +msgctxt "Lyra,FrameRateLimit_Mobile_Description" +msgid "Select a desired framerate. Use this to fine tune performance on your device." +msgstr "İstenilen kare hızını seç. Cihazının performansını ince ayarlamak için bunu kullan." + +#. Key: FrameRateLimit_Mobile_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:298 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:298 +msgctxt "Lyra,FrameRateLimit_Mobile_Name" +msgid "Frame Rate Limit" +msgstr "Kare Hızı Sınırı" + +#. Key: FrameRateLimit_OnBattery_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:652 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:652 +msgctxt "Lyra,FrameRateLimit_OnBattery_Description" +msgid "Frame rate limit when running on battery. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "Cihaz pilde çalışırken kare hızı sınırı. Daha istikrarlı kare hızı için bu ayarı düşür ya da daha hızlı makinelerde en iyi deneyim için bu ayarı yükselt. Yüksek kare hızlarına ulaşabilmek için Vsync'i devre dışı bırakman gerekebilir." + +#. Key: FrameRateLimit_OnBattery_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:651 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:651 +msgctxt "Lyra,FrameRateLimit_OnBattery_Name" +msgid "Frame Rate Limit (On Battery)" +msgstr "Kare Hızı Sınırı (Pilde)" + +#. Key: FrameRateLimit_WhenBackgrounded_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:686 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:686 +msgctxt "Lyra,FrameRateLimit_WhenBackgrounded_Description" +msgid "Frame rate limit when in the background. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "Arka planda çalışırken kare hızı sınırı. Daha istikrarlı kare hızı için bu ayarı düşür ya da daha hızlı makinelerde en iyi deneyim için bu ayarı yükselt. Yüksek kare hızlarına ulaşabilmek için Vsync'i devre dışı bırakman gerekebilir." + +#. Key: FrameRateLimit_WhenBackgrounded_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:685 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:685 +msgctxt "Lyra,FrameRateLimit_WhenBackgrounded_Name" +msgid "Frame Rate Limit (Background)" +msgstr "Kare Hızı Sınırı (Arka Planda)" + +#. Key: FullscreenNeededForVSync +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:608 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:608 +msgctxt "Lyra,FullscreenNeededForVSync" +msgid "This feature only works if 'Window Mode' is set to 'Fullscreen'." +msgstr "Bu özellik yalnızca 'Pencere Modu' ayarı 'Tam Ekran' olarak ayarlandıysa çalışır." + +#. Key: GamepadBindingCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:130 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:130 +msgctxt "Lyra,GamepadBindingCollection_Name" +msgid "Controls" +msgstr "Kontroller" + +#. Key: GamepadCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:31 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:31 +msgctxt "Lyra,GamepadCollection_Name" +msgid "Gamepad" +msgstr "Oyun Kumandası" + +#. Key: GamepadVibration_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:89 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:89 +msgctxt "Lyra,GamepadVibration_Description" +msgid "Turns controller vibration on/off." +msgstr "Kumanda titreşimini açar/kapatır." + +#. Key: GamepadVibration_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:88 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:88 +msgctxt "Lyra,GamepadVibration_Name" +msgid "Vibration" +msgstr "Titreşim" + +#. Key: GameplayCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:21 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:21 +msgctxt "Lyra,GameplayCollection_Name" +msgid "Gameplay" +msgstr "Oynanış" + +#. Key: GlobalIlluminationQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:400 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:400 +msgctxt "Lyra,GlobalIlluminationQuality_Description" +msgid "Global Illumination controls the quality of dynamically calculated indirect lighting bounces, sky shadowing and Ambient Occlusion. Settings of 'High' and above use more accurate ray tracing methods to solve lighting, but can reduce performance." +msgstr "Küresel Aydınlatma, dinamik olarak hesaplanan dolaylı aydınlatma sıçramalarının, gökyüzü gölgelemesinin ve Ortam Oklüzyonunun kalitesini kontrol eder. "Yüksek" ve üzeri ayarlar, aydınlatmayı çözmek için daha isabetli ışın izleme yöntemleri kullanır ancak performansı düşürebilir." + +#. Key: GlobalIlluminationQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:399 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:399 +msgctxt "Lyra,GlobalIlluminationQuality_Name" +msgid "Global Illumination" +msgstr "Küresel Aydınlatma" + +#. Key: GraphicsCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:167 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:167 +msgctxt "Lyra,GraphicsCollection_Name" +msgid "Graphics" +msgstr "Grafikler" + +#. Key: GraphicsQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:258 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:258 +msgctxt "Lyra,GraphicsQuality_Name" +msgid "Graphics Quality" +msgstr "Grafik Kalitesi" + +#. Key: GraphicsQualityPresets_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:359 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:359 +msgctxt "Lyra,GraphicsQualityPresets_Description" +msgid "Quality Preset allows you to adjust multiple video options at once. Try a few options to see what fits your preference and device's performance." +msgstr "Kalite Ön Ayarı, birden fazla görüntü seçeneğini aynı anda ayarlamana imkan tanır. Kendi zevkine ve cihazının performansına neyin uyduğunu görmek için birkaç seçeneği dene." + +#. Key: GraphicsQualityPresets_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:358 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:358 +msgctxt "Lyra,GraphicsQualityPresets_Name" +msgid "Quality Presets" +msgstr "Kalite Ön Ayarları" + +#. Key: HardwareCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:39 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:39 +msgctxt "Lyra,HardwareCollection_Name" +msgid "Hardware" +msgstr "Donanım" + +#. Key: HDRAudioMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:304 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:304 +msgctxt "Lyra,HDRAudioMode_Description" +msgid "Enable high dynamic range audio. Changes the runtime processing chain to increase the dynamic range of the audio mixdown, appropriate for theater or more cinematic experiences." +msgstr "Yüksek dinamik aralıklı sesi etkinleştir. Ses karışımının dinamik aralığını artırmak için çalıştırma işleme zincirini değiştirir. Tiyatro veya daha sinematik deneyimler için uygundur." + +#. Key: HDRAudioMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:303 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:303 +msgctxt "Lyra,HDRAudioMode_Name" +msgid "High Dynamic Range Audio" +msgstr "Yüksek Dinamik Aralıklı Ses" + +#. Key: HeadphoneMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:280 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:280 +msgctxt "Lyra,HeadphoneMode_Description" +msgid "Enable binaural audio. Provides 3D audio spatialization, so you can hear the location of sounds more precisely, including above, below, and behind you. Recommended for use with stereo headphones only." +msgstr "Çift kulaklı sesi etkinleştir. 3D ses mekânsallaştırma sağlar. Böylece yukarıdan, aşağıdan ve arkadan gelenler dahil tüm sesleri daha hassas bir şekilde duyup yerlerini anlayabilirsin. Yalnızca stereo kulaklıklarla kullanılması önerilir." + +#. Key: HeadphoneMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:279 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:279 +msgctxt "Lyra,HeadphoneMode_Name" +msgid "3D Headphones" +msgstr "3D Kulaklıklar" + +#. Key: InvertHorizontalAxis_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:123 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:123 +msgctxt "Lyra,InvertHorizontalAxis_Description" +msgid "Enable the inversion of the Horizontal look axis." +msgstr "Yatay bakış ekseninin tersine çevrilmesini etkinleştir." + +#. Key: InvertHorizontalAxis_Gamepad_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:115 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:115 +msgctxt "Lyra,InvertHorizontalAxis_Gamepad_Description" +msgid "Enable the inversion of the Horizontal look axis." +msgstr "Yatay bakış ekseninin tersine çevrilmesini etkinleştir." + +#. Key: InvertHorizontalAxis_Gamepad_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:114 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:114 +msgctxt "Lyra,InvertHorizontalAxis_Gamepad_Name" +msgid "Invert Horizontal Axis" +msgstr "Yatay Ekseni Tersine Çevir" + +#. Key: InvertHorizontalAxis_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:122 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:122 +msgctxt "Lyra,InvertHorizontalAxis_Name" +msgid "Invert Horizontal Axis" +msgstr "Yatay Ekseni Tersine Çevir" + +#. Key: InvertVerticalAxis_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:108 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:108 +msgctxt "Lyra,InvertVerticalAxis_Description" +msgid "Enable the inversion of the vertical look axis." +msgstr "Dikay bakış ekseninin tersine çevrilmesini etkinleştir." + +#. Key: InvertVerticalAxis_Gamepad_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:102 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:102 +msgctxt "Lyra,InvertVerticalAxis_Gamepad_Description" +msgid "Enable the inversion of the vertical look axis." +msgstr "Dikay bakış ekseninin tersine çevrilmesini etkinleştir." + +#. Key: InvertVerticalAxis_Gamepad_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:101 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:101 +msgctxt "Lyra,InvertVerticalAxis_Gamepad_Name" +msgid "Invert Vertical Axis" +msgstr "Dikey Ekseni Tersine Çevir" + +#. Key: InvertVerticalAxis_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:107 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:107 +msgctxt "Lyra,InvertVerticalAxis_Name" +msgid "Invert Vertical Axis" +msgstr "Dikey Ekseni Tersine Çevir" + +#. Key: KeyBindingCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:141 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:141 +msgctxt "Lyra,KeyBindingCollection_Name" +msgid "Keyboard & Mouse" +msgstr "Klavye ve Fare" + +#. Key: LanguageCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:27 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:27 +msgctxt "Lyra,LanguageCollection_Name" +msgid "Language" +msgstr "Dil" + +#. Key: LanguageSetting_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:35 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:35 +msgctxt "Lyra,LanguageSetting_Description" +msgid "The language of the game." +msgstr "Oyunun dili." + +#. Key: LanguageSetting_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:34 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:34 +msgctxt "Lyra,LanguageSetting_Name" +msgid "Language" +msgstr "Dil" + +#. Key: LookSensitivityPreset_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:161 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:161 +msgctxt "Lyra,LookSensitivityPreset_Description" +msgid "How quickly your view rotates." +msgstr "Görüşünün ne kadar hızlı döndüğü." + +#. Key: LookSensitivityPreset_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:160 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:160 +msgctxt "Lyra,LookSensitivityPreset_Name" +msgid "Look Sensitivity" +msgstr "Bakış Hassasiyeti" + +#. Key: LookSensitivityPresetAds_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:179 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:179 +msgctxt "Lyra,LookSensitivityPresetAds_Description" +msgid "How quickly your view rotates while aiming down sights (ADS)." +msgstr "Nişan alırken (ADS) görüşünün ne kadar hızlı döndüğü." + +#. Key: LookSensitivityPresetAds_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:178 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:178 +msgctxt "Lyra,LookSensitivityPresetAds_Name" +msgid "Aim Sensitivity (ADS)" +msgstr "Nişan Hassasiyeti (ADS)" + +#. Key: LookStickDeadZone_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:224 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:224 +msgctxt "Lyra,LookStickDeadZone_Description" +msgid "Increase or decrease the area surrounding the stick that we ignore input from. Setting this value too low may result in the camera continuing to move even after removing your finger from the stick." +msgstr "Analog çevresindeki girdinin yok sayıldığı alanı artır veya düşür. Bu değeri çok düşük ayarlamak, elini analogdan çektikten sonra bile kameranın hareket etmesine neden olabilir." + +#. Key: LookStickDeadZone_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:223 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:223 +msgctxt "Lyra,LookStickDeadZone_Name" +msgid "Right Stick DeadZone" +msgstr "Sağ Analog Ölü Bölgesi" + +#. Key: MouseAndKeyboardCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:28 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:28 +msgctxt "Lyra,MouseAndKeyboardCollection_Name" +msgid "Mouse & Keyboard" +msgstr "Fare ve Klavye" + +#. Key: MouseSensitivityCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:46 +msgctxt "Lyra,MouseSensitivityCollection_Name" +msgid "Sensitivity" +msgstr "Hassasiyet" + +#. Key: MouseSensitivityPitch_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:72 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:72 +msgctxt "Lyra,MouseSensitivityPitch_Description" +msgid "Sets the sensitivity of the mouse's vertical (y) axis. With higher settings the camera will move faster when looking up and down with the mouse." +msgstr "Farenin dikey (y) ekseninin hassasiyetini ayarlar. Yüksek ayarlarda fare ile yukarıya ve aşağıya bakarken kamera daha hızlı hareket eder." + +#. Key: MouseSensitivityPitch_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:71 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:71 +msgctxt "Lyra,MouseSensitivityPitch_Name" +msgid "Y-Axis Sensitivity" +msgstr "Y Ekseni Hassasiyeti" + +#. Key: MouseSensitivityYaw_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:54 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:54 +msgctxt "Lyra,MouseSensitivityYaw_Description" +msgid "Sets the sensitivity of the mouse's horizontal (x) axis. With higher settings the camera will move faster when looking left and right with the mouse." +msgstr "Farenin yatay (x) ekseninin hassasiyetini ayarlar. Yüksek ayarlarda fare ile sola ve sağa bakarken kamera daha hızlı hareket eder." + +#. Key: MouseSensitivityYaw_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:53 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:53 +msgctxt "Lyra,MouseSensitivityYaw_Name" +msgid "X-Axis Sensitivity" +msgstr "X Ekseni Hassasiyeti" + +#. Key: MouseTargetingMultiplier_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:90 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:90 +msgctxt "Lyra,MouseTargetingMultiplier_Description" +msgid "Sets the modifier for reducing mouse sensitivity when targeting. 100% will have no slow down when targeting. Lower settings will have more slow down when targeting." +msgstr "Nişan alırken fare hassasiyetini düşürme değiştiricisini ayarlar. %100 ayarında nişan alırken herhangi bir yavaşlama olmaz. Düşük ayarlarda nişan alırken daha fazla yavaşlama olur." + +#. Key: MouseTargetingMultiplier_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:89 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:89 +msgctxt "Lyra,MouseTargetingMultiplier_Name" +msgid "Targeting Sensitivity" +msgstr "Nişan Alma Hassasiyeti" + +#. Key: MoveStickDeadZone_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:208 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:208 +msgctxt "Lyra,MoveStickDeadZone_Description" +msgid "Increase or decrease the area surrounding the stick that we ignore input from. Setting this value too low may result in the character continuing to move even after removing your finger from the stick." +msgstr "Analog çevresindeki girdinin yok sayıldığı alanı artır veya düşür. Bu değeri çok düşük ayarlamak, elini analogdan çektikten sonra bile karakterin hareket etmesine neden olabilir." + +#. Key: MoveStickDeadZone_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:207 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:207 +msgctxt "Lyra,MoveStickDeadZone_Name" +msgid "Left Stick DeadZone" +msgstr "Sol Analog Ölü Bölgesi" + +#. Key: MusicVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:63 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:63 +msgctxt "Lyra,MusicVolume_Description" +msgid "Adjusts the volume of music." +msgstr "Müziğin ses düzeyini ayarlar." + +#. Key: MusicVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:62 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:62 +msgctxt "Lyra,MusicVolume_Name" +msgid "Music" +msgstr "Müzik" + +#. Key: OverallVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:47 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:47 +msgctxt "Lyra,OverallVolume_Description" +msgid "Adjusts the volume of everything." +msgstr "Her şeyin ses düzeyini ayarlar." + +#. Key: OverallVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:46 +msgctxt "Lyra,OverallVolume_Name" +msgid "Overall" +msgstr "Genel" + +#. Key: PerfStat_ClientFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:53 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:53 +msgctxt "Lyra,PerfStat_ClientFPS" +msgid "Client FPS" +msgstr "İstemci FPS" + +#. Key: PerfStat_FrameTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:69 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:69 +msgctxt "Lyra,PerfStat_FrameTime" +msgid "Frame Time" +msgstr "Kare Süresi" + +#. Key: PerfStat_FrameTime_GameThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:85 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:85 +msgctxt "Lyra,PerfStat_FrameTime_GameThread" +msgid "CPU Game Time" +msgstr "İşlemci Oyun Süresi" + +#. Key: PerfStat_FrameTime_GPU +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:109 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:109 +msgctxt "Lyra,PerfStat_FrameTime_GPU" +msgid "GPU Render Time" +msgstr "Ekran Kartı Görüntü Oluşturma Süresi" + +#. Key: PerfStat_FrameTime_RenderThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:93 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:93 +msgctxt "Lyra,PerfStat_FrameTime_RenderThread" +msgid "CPU Render Time" +msgstr "İşlemci Görüntü Oluşturma Süresi" + +#. Key: PerfStat_FrameTime_RHIThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:101 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:101 +msgctxt "Lyra,PerfStat_FrameTime_RHIThread" +msgid "CPU RHI Time" +msgstr "İşlemci RHI Süresi" + +#. Key: PerfStat_IdleTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:77 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:77 +msgctxt "Lyra,PerfStat_IdleTime" +msgid "Idle Time" +msgstr "Boşta Kalma Süresi" + +#. Key: PerfStat_PacketLoss_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:136 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:136 +msgctxt "Lyra,PerfStat_PacketLoss_Incoming" +msgid "Incoming Packet Loss" +msgstr "Gelen Paket Kaybı" + +#. Key: PerfStat_PacketLoss_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:144 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:144 +msgctxt "Lyra,PerfStat_PacketLoss_Outgoing" +msgid "Outgoing Packet Loss" +msgstr "Giden Paket Kaybı" + +#. Key: PerfStat_PacketRate_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:152 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:152 +msgctxt "Lyra,PerfStat_PacketRate_Incoming" +msgid "Incoming Packet Rate" +msgstr "Gelen Paket Oranı" + +#. Key: PerfStat_PacketRate_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:160 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:160 +msgctxt "Lyra,PerfStat_PacketRate_Outgoing" +msgid "Outgoing Packet Rate" +msgstr "Giden Paket Oranı" + +#. Key: PerfStat_PacketSize_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:168 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:168 +msgctxt "Lyra,PerfStat_PacketSize_Incoming" +msgid "Incoming Packet Size" +msgstr "Gelen Paket Boyutu" + +#. Key: PerfStat_PacketSize_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:176 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:176 +msgctxt "Lyra,PerfStat_PacketSize_Outgoing" +msgid "Outgoing Packet Size" +msgstr "Giden Paket Boyutu" + +#. Key: PerfStat_Ping +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:128 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:128 +msgctxt "Lyra,PerfStat_Ping" +msgid "Ping" +msgstr "Ping" + +#. Key: PerfStat_ServerFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:61 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:61 +msgctxt "Lyra,PerfStat_ServerFPS" +msgid "Server FPS" +msgstr "Sunucu FPS" + +#. Key: PerfStatDescription_ClientFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:54 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:54 +msgctxt "Lyra,PerfStatDescription_ClientFPS" +msgid "Client frame rate (higher is better)" +msgstr "İstemci kare hızı. (Daha yüksek değer daha iyidir.)" + +#. Key: PerfStatDescription_FrameTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:70 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:70 +msgctxt "Lyra,PerfStatDescription_FrameTime" +msgid "The total frame time." +msgstr "Toplam kare süresi." + +#. Key: PerfStatDescription_FrameTime_GameThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:86 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:86 +msgctxt "Lyra,PerfStatDescription_FrameTime_GameThread" +msgid "The amount of time spent on the main game thread." +msgstr "Ana oyun dizisinde harcanan süre miktarı." + +#. Key: PerfStatDescription_FrameTime_GPU +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:110 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:110 +msgctxt "Lyra,PerfStatDescription_FrameTime_GPU" +msgid "The amount of time spent on the GPU." +msgstr "Ekran kartında harcanan süre miktarı." + +#. Key: PerfStatDescription_FrameTime_RenderThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:94 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:94 +msgctxt "Lyra,PerfStatDescription_FrameTime_RenderThread" +msgid "The amount of time spent on the rendering thread." +msgstr "Görüntü oluşturma dizisinde harcanan süre miktarı." + +#. Key: PerfStatDescription_FrameTime_RHIThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:102 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:102 +msgctxt "Lyra,PerfStatDescription_FrameTime_RHIThread" +msgid "The amount of time spent on the Render Hardware Interface thread." +msgstr "İşleyici Donanım Arayüzü dizisinde harcanan süre miktarı." + +#. Key: PerfStatDescription_IdleTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:78 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:78 +msgctxt "Lyra,PerfStatDescription_IdleTime" +msgid "The amount of time spent waiting idle for frame pacing." +msgstr "Kare hızı için boşta kalmada harcanan süre miktarı." + +#. Key: PerfStatDescription_PacketLoss_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:137 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:137 +msgctxt "Lyra,PerfStatDescription_PacketLoss_Incoming" +msgid "The percentage of incoming packets lost." +msgstr "Gelen paket kaybı oranı." + +#. Key: PerfStatDescription_PacketLoss_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:145 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:145 +msgctxt "Lyra,PerfStatDescription_PacketLoss_Outgoing" +msgid "The percentage of outgoing packets lost." +msgstr "Giden paket kaybı oranı." + +#. Key: PerfStatDescription_PacketRate_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:153 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:153 +msgctxt "Lyra,PerfStatDescription_PacketRate_Incoming" +msgid "Rate of incoming packets (per second)" +msgstr "Gelen paketlerin saniye başına oranı." + +#. Key: PerfStatDescription_PacketRate_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:161 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:161 +msgctxt "Lyra,PerfStatDescription_PacketRate_Outgoing" +msgid "Rate of outgoing packets (per second)" +msgstr "Giden paketlerin saniye başına oranı." + +#. Key: PerfStatDescription_PacketSize_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:169 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:169 +msgctxt "Lyra,PerfStatDescription_PacketSize_Incoming" +msgid "The average size (in bytes) of packets recieved in the last second." +msgstr "Son saniyede alınan paketlerin bayt olarak ortalama boyutu." + +#. Key: PerfStatDescription_PacketSize_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:177 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:177 +msgctxt "Lyra,PerfStatDescription_PacketSize_Outgoing" +msgid "The average size (in bytes) of packets sent in the last second." +msgstr "Son saniyede gönderilen paketlerin bayt olarak ortalama boyutu." + +#. Key: PerfStatDescription_Ping +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:129 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:129 +msgctxt "Lyra,PerfStatDescription_Ping" +msgid "The roundtrip latency of your connection to the server." +msgstr "Sunucuya bağlantının gidiş geliş gecikmesi." + +#. Key: PerfStatDescription_ServerFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:62 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:62 +msgctxt "Lyra,PerfStatDescription_ServerFPS" +msgid "Server frame rate" +msgstr "Sunucu kare hızı." + +#. Key: PerfStatsPage_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:34 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:34 +msgctxt "Lyra,PerfStatsPage_Description" +msgid "Configure the display of performance statistics." +msgstr "Performans istatistiklerinin görünümünü değiştir." + +#. Key: PerfStatsPage_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:33 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:33 +msgctxt "Lyra,PerfStatsPage_Name" +msgid "Performance Stats" +msgstr "Performans İstatistikleri" + +#. Key: PerfStatsPage_Navigation +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:35 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:35 +msgctxt "Lyra,PerfStatsPage_Navigation" +msgid "Edit" +msgstr "Düzenle" + +#. Key: PostProcessingQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:562 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:562 +msgctxt "Lyra,PostProcessingQuality_Description" +msgid "Post Processing effects include Motion Blur, Depth of Field and Bloom. Increasing this setting improves the quality of post process effects, but can reduce performance." +msgstr "İşleme Sonrası efektler Hareket Bulanıklığını, Alan Derinliğini ve Tazelemeyi içerir. Bu ayarı yükseltmek işleme sonrası efektlerin kalitesini artırır ancak performansı düşürebilir." + +#. Key: PostProcessingQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:561 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:561 +msgctxt "Lyra,PostProcessingQuality_Name" +msgid "Post Processing" +msgstr "İşleme Sonrası" + +#. Key: PostProcessingQualityEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:569 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:569 +msgctxt "Lyra,PostProcessingQualityEpic" +msgid "Epic" +msgstr "Destansı" + +#. Key: PostProcessingQualityHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:568 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:568 +msgctxt "Lyra,PostProcessingQualityHigh" +msgid "High" +msgstr "Yüksek" + +#. Key: PostProcessingQualityLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:566 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:566 +msgctxt "Lyra,PostProcessingQualityLow" +msgid "Low" +msgstr "Düşük" + +#. Key: PostProcessingQualityMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:567 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:567 +msgctxt "Lyra,PostProcessingQualityMedium" +msgid "Medium" +msgstr "Orta" + +#. Key: ReflectionQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:539 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:539 +msgctxt "Lyra,ReflectionQuality_Description" +msgid "Reflection quality determines the resolution and accuracy of reflections. Settings of 'High' and above use more accurate ray tracing methods to solve reflections, but can reduce performance." +msgstr "Yansıma kalitesi, yansımaların çözünürlüğünü ve isabetliliğini belirler. "Yüksek" ve üzeri ayarlar, yansımayı çözmek için daha isabetli ışın izleme yöntemleri kullanır ancak performansı düşürebilir." + +#. Key: ReflectionQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:538 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:538 +msgctxt "Lyra,ReflectionQuality_Name" +msgid "Reflections" +msgstr "Yansımalar" + +#. Key: Resolution_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:141 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:141 +msgctxt "Lyra,Resolution_Description" +msgid "Display Resolution determines the size of the window in Windowed mode. In Fullscreen mode, Display Resolution determines the graphics card output resolution, which can result in black bars depending on monitor and graphics card. Display Resolution is inactive in Windowed Fullscreen mode." +msgstr "Ekran Çözünürlüğü, Pencereli modda pencerenin boyutunu belirler. Tam Ekran modunda, Ekran Çözünürlüğü ekran kartı çıktı çözünürlüğünü belirler ve bu seçenek monitör ile ekran kartına bağlı olarak siyah çizgilere neden olabilir. Ekran Çözünürlüğü Pencereli Tam Ekran modunda devre dışıdır." + +#. Key: Resolution_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:140 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:140 +msgctxt "Lyra,Resolution_Name" +msgid "Resolution" +msgstr "Çözünürlük" + +#. Key: ResolutionScale_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:380 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:380 +msgctxt "Lyra,ResolutionScale_Description" +msgid "3D resolution determines the resolution that objects are rendered in game, but does not affect the main menu. Lower resolutions can significantly increase frame rate." +msgstr "3D çözünürlük, nesnelerin oyunda hangi çözünürlükle işleneceğini belirler ancak ana menüyü etkilemez. Çözünürlüğü düşürmek, kare hızını önemli ölçüde artırabilir." + +#. Key: ResolutionScale_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:379 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:379 +msgctxt "Lyra,ResolutionScale_Name" +msgid "3D Resolution" +msgstr "3D Çözünürlük" + +#. Key: ResolutionWindowedFullscreen_Disabled +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:149 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:149 +msgctxt "Lyra,ResolutionWindowedFullscreen_Disabled" +msgid "When the Window Mode is set to Windowed Fullscreen, the resolution must match the native desktop resolution." +msgstr "Pencere Modu, Pencereli Tam Ekran olarak ayarlandığında, çözünürlük ile standart masaüstü çözünürlüğü aynı olmalıdır." + +#. Key: SafeZone_Action +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:234 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:234 +msgctxt "Lyra,SafeZone_Action" +msgid "Set Safe Zone" +msgstr "Güvenli Bölgeyi Belirle" + +#. Key: SafeZone_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:233 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:233 +msgctxt "Lyra,SafeZone_Description" +msgid "Set the UI safe zone for the platform." +msgstr "Platform için kullanıcı arayüzü güvenli bölgesini belirle." + +#. Key: SafeZone_KeyToPress_Gamepad +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +#: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +msgctxt "Lyra,SafeZone_KeyToPress_Gamepad" +msgid "Left Stick" +msgstr "Sol Çubuk" + +#. Key: SafeZone_KeyToPress_Mouse +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +#: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +msgctxt "Lyra,SafeZone_KeyToPress_Mouse" +msgid "Mouse Wheel" +msgstr "Fare Tekerleği" + +#. Key: SafeZone_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:232 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:232 +msgctxt "Lyra,SafeZone_Name" +msgid "Safe Zone" +msgstr "Güvenli Bölge" + +#. Key: SafeZoneEditorInstructions +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraSafeZoneEditor.cpp:83 +#: Source/LyraGame/Settings/Screens/LyraSafeZoneEditor.cpp:83 +msgctxt "Lyra,SafeZoneEditorInstructions" +msgid "Use {0} to adjust the corners so it lines up with the edges of your display." +msgstr "Köşeleri {0} düğmesini kullanarak, ekranınla hizalı olacak şekilde ayarla." + +#. Key: ShadowEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:430 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:430 +msgctxt "Lyra,ShadowEpic" +msgid "Epic" +msgstr "Destansı" + +#. Key: ShadowHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:429 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:429 +msgctxt "Lyra,ShadowHigh" +msgid "High" +msgstr "Yüksek" + +#. Key: ShadowLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:427 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:427 +msgctxt "Lyra,ShadowLow" +msgid "Off" +msgstr "Kapalı" + +#. Key: ShadowMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:428 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:428 +msgctxt "Lyra,ShadowMedium" +msgid "Medium" +msgstr "Orta" + +#. Key: Shadows_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:423 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:423 +msgctxt "Lyra,Shadows_Description" +msgid "Shadow quality determines the resolution and view distance of dynamic shadows. Shadows improve visual quality and give better depth perception, but can reduce performance." +msgstr "Gölge kalitesi, dinamik gölgelerin çözünürlüğünü ve görüntülenme mesafesini belirler. Gölgeler görsel kaliteyi ve derinlik algısını iyileştirir ancak performansı düşürebilir." + +#. Key: Shadows_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:422 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:422 +msgctxt "Lyra,Shadows_Name" +msgid "Shadows" +msgstr "Gölgeler" + +#. Key: SoundCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:130 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:130 +msgctxt "Lyra,SoundCollection_Name" +msgid "Sound" +msgstr "Ses" + +#. Key: SoundEffectsVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:79 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:79 +msgctxt "Lyra,SoundEffectsVolume_Description" +msgid "Adjusts the volume of sound effects." +msgstr "Ses efektlerinin ses düzeyini ayarlar." + +#. Key: SoundEffectsVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:78 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:78 +msgctxt "Lyra,SoundEffectsVolume_Name" +msgid "Sound Effects" +msgstr "Ses Efektleri" + +#. Key: StatCategory_Network_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:121 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:121 +msgctxt "Lyra,StatCategory_Network_Name" +msgid "Network" +msgstr "Ağ" + +#. Key: StatCategory_Performance_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:46 +msgctxt "Lyra,StatCategory_Performance_Name" +msgid "Performance" +msgstr "Performans" + +#. Key: SubtitleBackground_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:219 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:219 +msgctxt "Lyra,SubtitleBackground_Name" +msgid "Background Opacity" +msgstr "Arka Plan Opaklığı" + +#. Key: SubtitleBackgroundOpacity_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:220 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:220 +msgctxt "Lyra,SubtitleBackgroundOpacity_Description" +msgid "Choose a different background or letterboxing for the subtitles." +msgstr "Altyazılar için farklı bir arka plan veya format sıkıştırma yöntemi seç." + +#. Key: SubtitleBackgroundStyle_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:203 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:203 +msgctxt "Lyra,SubtitleBackgroundStyle_Name" +msgid "Text Border" +msgstr "Metin Kenarlığı" + +#. Key: SubtitlePage_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:138 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:138 +msgctxt "Lyra,SubtitlePage_Description" +msgid "Configure the visual appearance of subtitles." +msgstr "Altyazıların görsel görünümünü yapılandır." + +#. Key: SubtitlePage_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:137 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:137 +msgctxt "Lyra,SubtitlePage_Name" +msgid "Subtitles" +msgstr "Altyazılar" + +#. Key: SubtitlePage_Navigation +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:139 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:139 +msgctxt "Lyra,SubtitlePage_Navigation" +msgid "Options" +msgstr "Seçenekler" + +#. Key: Subtitles_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:158 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:158 +msgctxt "Lyra,Subtitles_Description" +msgid "Turns subtitles on/off." +msgstr "Altyazıları açar/kapatır." + +#. Key: Subtitles_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:157 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:157 +msgctxt "Lyra,Subtitles_Name" +msgid "Subtitles" +msgstr "Altyazılar" + +#. Key: SubtitlesCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:150 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:150 +msgctxt "Lyra,SubtitlesCollection_Name" +msgid "Subtitles" +msgstr "Altyazılar" + +#. Key: SubtitleTextBorder_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:204 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:204 +msgctxt "Lyra,SubtitleTextBorder_Description" +msgid "Choose different borders for the text." +msgstr "Metin kenarlığı ayarını değiştir." + +#. Key: SubtitleTextColor_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:189 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:189 +msgctxt "Lyra,SubtitleTextColor_Description" +msgid "Choose different colors for the subtitle text." +msgstr "Altyazı rengini değiştir." + +#. Key: SubtitleTextColor_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:188 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:188 +msgctxt "Lyra,SubtitleTextColor_Name" +msgid "Text Color" +msgstr "Metin Rengi" + +#. Key: SubtitleTextSize_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:171 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:171 +msgctxt "Lyra,SubtitleTextSize_Description" +msgid "Choose different sizes of the the subtitle text." +msgstr "Altyazı boyutunu değiştir." + +#. Key: SubtitleTextSize_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:170 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:170 +msgctxt "Lyra,SubtitleTextSize_Name" +msgid "Text Size" +msgstr "Metin Boyutu" + +#. Key: SystemDefaultLanguage +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:141 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:141 +msgctxt "Lyra,SystemDefaultLanguage" +msgid "System Default ({0})" +msgstr "Sistem Varsayılanı ({0})" + +#. Key: TextureQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:493 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:493 +msgctxt "Lyra,TextureQuality_Description" +msgid "Texture quality determines the resolution of textures in game. Increasing this setting will make objects more detailed, but can reduce performance." +msgstr "Doku kalitesi, oyundaki dokuların çözünürlüğünü belirler. Kalite düzeyi arttıkça nesneler daha detaylı görünür ancak performans düşebilir." + +#. Key: TextureQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:491 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:491 +msgctxt "Lyra,TextureQuality_Name" +msgid "Textures" +msgstr "Dokular" + +#. Key: TextureQualityEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:500 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:500 +msgctxt "Lyra,TextureQualityEpic" +msgid "Epic" +msgstr "Destansı" + +#. Key: TextureQualityHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:499 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:499 +msgctxt "Lyra,TextureQualityHigh" +msgid "High" +msgstr "Yüksek" + +#. Key: TextureQualityLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:497 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:497 +msgctxt "Lyra,TextureQualityLow" +msgid "Low" +msgstr "Düşük" + +#. Key: TextureQualityMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:498 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:498 +msgctxt "Lyra,TextureQualityMedium" +msgid "Medium" +msgstr "Orta" + +#. Key: UnlimitedFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:642 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:642 +msgctxt "Lyra,UnlimitedFPS" +msgid "Unlimited" +msgstr "Sınırsız" + +#. Key: VerticalSync_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:596 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:596 +msgctxt "Lyra,VerticalSync_Description" +msgid "Enabling Vertical Sync eliminates screen tearing by always rendering and presenting a full frame. Disabling Vertical Sync can give higher frame rate and better input response, but can result in horizontal screen tearing." +msgstr "Dikey Senkronizasyonu etkinleştirmek, daima bir tam karenin işlenmesini ve görüntülenmesini sağlayarak görüntü kırılmasını ortadan kaldırır. Dikey Senkronizasyonu devre dışı bırakmak kare hızını artırabilir ve girdi yanıtını iyileştirebilir ancak yatay görüntü kırılmasına neden olabilir." + +#. Key: VerticalSync_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:595 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:595 +msgctxt "Lyra,VerticalSync_Name" +msgid "Vertical Sync" +msgstr "Dikey Senkronizasyon" + +#. Key: VideoCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:103 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:103 +msgctxt "Lyra,VideoCollection_Name" +msgid "Video" +msgstr "Video" + +#. Key: ViewDistance_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:469 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:469 +msgctxt "Lyra,ViewDistance_Description" +msgid "View distance determines how far away objects are culled for performance." +msgstr "Görüntüleme mesafesi, nesnelerin görünür hâle geldiği mesafeyi belirleyerek performansı etkiler." + +#. Key: ViewDistance_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:468 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:468 +msgctxt "Lyra,ViewDistance_Name" +msgid "View Distance" +msgstr "Görüntüleme Mesafesi" + +#. Key: ViewDistanceEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:476 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:476 +msgctxt "Lyra,ViewDistanceEpic" +msgid "Epic" +msgstr "Destansı" + +#. Key: ViewDistanceFar +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:475 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:475 +msgctxt "Lyra,ViewDistanceFar" +msgid "Far" +msgstr "Uzak" + +#. Key: ViewDistanceMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:474 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:474 +msgctxt "Lyra,ViewDistanceMedium" +msgid "Medium" +msgstr "Orta" + +#. Key: ViewDistanceNear +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:473 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:473 +msgctxt "Lyra,ViewDistanceNear" +msgid "Near" +msgstr "Yakın" + +#. Key: VisualEffectQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:516 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:516 +msgctxt "Lyra,VisualEffectQuality_Description" +msgid "Effects determines the quality of visual effects and lighting in game. Increasing this setting will increase the quality of visual effects, but can reduce performance." +msgstr "Efektler, oyundaki görsel efektlerin ve aydınlatmanın kalitesini belirler. Bu ayarı yükseltmek görsel efektlerin kalitesini artırır ancak performansı düşürebilir." + +#. Key: VisualEffectQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:515 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:515 +msgctxt "Lyra,VisualEffectQuality_Name" +msgid "Effects" +msgstr "Efektler" + +#. Key: VisualEffectQualityEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:407 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:407 +msgctxt "Lyra,VisualEffectQualityEpic" +msgid "Epic" +msgstr "Destansı" + +#. Key: VisualEffectQualityHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:406 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:406 +msgctxt "Lyra,VisualEffectQualityHigh" +msgid "High" +msgstr "Yüksek" + +#. Key: VisualEffectQualityLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:404 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:404 +msgctxt "Lyra,VisualEffectQualityLow" +msgid "Low" +msgstr "Düşük" + +#. Key: VisualEffectQualityMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:405 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:405 +msgctxt "Lyra,VisualEffectQualityMedium" +msgid "Medium" +msgstr "Orta" + +#. Key: VoiceChatVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:111 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:111 +msgctxt "Lyra,VoiceChatVolume_Description" +msgid "Adjusts the volume of voice chat." +msgstr "Sesli sohbetin ses düzeyini ayarlar." + +#. Key: VoiceChatVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:110 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:110 +msgctxt "Lyra,VoiceChatVolume_Name" +msgid "Voice Chat" +msgstr "Sesli Sohbet" + +#. Key: VolumeCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:39 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:39 +msgctxt "Lyra,VolumeCollection_Name" +msgid "Volume" +msgstr "Ses Düzeyi" + +#. Key: WarningLanguage_Message +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:47 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:47 +msgctxt "Lyra,WarningLanguage_Message" +msgid "You will need to restart the game completely for all language related changes to take effect." +msgstr "Dil ile ilişkili değişikliklerin geçerli olması için oyunu tamamen yeniden başlatman gerekiyor." + +#. Key: WarningLanguage_Title +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:46 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:46 +msgctxt "Lyra,WarningLanguage_Title" +msgid "Language Changed" +msgstr "Dil Değiştirildi" + +#. Key: WindowMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:122 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:122 +msgctxt "Lyra,WindowMode_Description" +msgid "In Windowed mode you can interact with other windows more easily, and drag the edges of the window to set the size. In Windowed Fullscreen mode you can easily switch between applications. In Fullscreen mode you cannot interact with other windows as easily, but the game will run slightly faster." +msgstr "Pencereli modda, diğer pencerelerde daha kolay işlem yapabilir ve pencerenin kenarlarını sürükleyerek boyutu ayarlayabilirsin. Pencereli Tam Ekran modunda, uygulamalar arasında kolayca geçiş yapabilirsin. Tam Ekran modunda ise, diğer pencerelerle işlem yapmak daha zor hâle gelir ancak oyun biraz daha hızlı çalışır." + +#. Key: WindowMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:121 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:121 +msgctxt "Lyra,WindowMode_Name" +msgid "Window Mode" +msgstr "Pencere Modu" + +#. Key: WindowModeFullscreen +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:126 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:126 +msgctxt "Lyra,WindowModeFullscreen" +msgid "Fullscreen" +msgstr "Tam Ekran" + +#. Key: WindowModeWindowed +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:128 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:128 +msgctxt "Lyra,WindowModeWindowed" +msgid "Windowed" +msgstr "Pencereli" + +#. Key: WindowModeWindowedFullscreen +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:127 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:127 +msgctxt "Lyra,WindowModeWindowedFullscreen" +msgid "Windowed Fullscreen" +msgstr "Pencereli Tam Ekran" + +#. Key: AspectRatio +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:443 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:443 +msgctxt "LyraSettings,AspectRatio" +msgid "{X} x {Y}" +msgstr "{X} x {Y}" + +#. Key: AspectRatio-10:16 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:431 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:431 +msgctxt "LyraSettings,AspectRatio-10:16" +msgid "10:16" +msgstr "10:16" + +#. Key: AspectRatio-16:10 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:419 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:419 +msgctxt "LyraSettings,AspectRatio-16:10" +msgid "16:10" +msgstr "16:10" + +#. Key: AspectRatio-16:9 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:415 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:415 +msgctxt "LyraSettings,AspectRatio-16:9" +msgid "16:9" +msgstr "16:9" + +#. Key: AspectRatio-3:4 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:423 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:423 +msgctxt "LyraSettings,AspectRatio-3:4" +msgid "3:4" +msgstr "3:4" + +#. Key: AspectRatio-4:3 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:411 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:411 +msgctxt "LyraSettings,AspectRatio-4:3" +msgid "4:3" +msgstr "4:3" + +#. Key: AspectRatio-9:16 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:427 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:427 +msgctxt "LyraSettings,AspectRatio-9:16" +msgid "9:16" +msgstr "9:16" + +#. Key: DefaultAudioOutputDevice +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscreteDynamic_AudioOutputDevice.cpp:64 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscreteDynamic_AudioOutputDevice.cpp:64 +msgctxt "LyraSettings,DefaultAudioOutputDevice" +msgid "Default Output - {0}" +msgstr "Varsayılan Çıkış - {0}" + +#. Key: DynamicDetails_KeyboardInputAction +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingKeyboardInput.cpp:36 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingKeyboardInput.cpp:36 +msgctxt "LyraSettings,DynamicDetails_KeyboardInputAction" +msgid "Bindings for {0}" +msgstr "{0} tuşları" + +#. Key: MobileFPSType_Note +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:34 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:34 +msgctxt "LyraSettings,MobileFPSType_Note" +msgid "Note: Changing the framerate setting to {0} or higher might lower your Quality Presets." +msgstr "Not: Kare hızı ayarını {0} veya üstü olarak değiştirmek, Kalite Ön Ayarlarını düşürebilir." + +#. Key: MobileFrameRateOption +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:45 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:45 +msgctxt "LyraSettings,MobileFrameRateOption" +msgid "{0} FPS" +msgstr "{0} FPS" + +#. Key: OverallQuality_Mobile_ImpactsFramerate +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:34 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:34 +msgctxt "LyraSettings,OverallQuality_Mobile_ImpactsFramerate" +msgid "Note: Changing the Quality setting to {0} or higher might limit your framerate." +msgstr "Not: Kalite ayarını {0} veya üstü olarak değiştirmek, kare hızını sınırlayabilir." + +#. Key: PerfStatDisplayMode_GraphOnly +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:81 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:81 +msgctxt "LyraSettings,PerfStatDisplayMode_GraphOnly" +msgid "Graph Only" +msgstr "Yalnızca Grafik" + +#. Key: PerfStatDisplayMode_None +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:79 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:79 +msgctxt "LyraSettings,PerfStatDisplayMode_None" +msgid "None" +msgstr "Hiçbiri" + +#. Key: PerfStatDisplayMode_TextAndGraph +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:82 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:82 +msgctxt "LyraSettings,PerfStatDisplayMode_TextAndGraph" +msgid "Text and Graph" +msgstr "Metin ve Grafik" + +#. Key: PerfStatDisplayMode_TextOnly +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:80 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:80 +msgctxt "LyraSettings,PerfStatDisplayMode_TextOnly" +msgid "Text Only" +msgstr "Yalnızca Metin" + +#. Key: SafeZoneValue_Description +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:16 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:16 +msgctxt "LyraSettings,SafeZoneValue_Description" +msgid "The safezone area percentage." +msgstr "Güvenli bölge alan yüzdesi." + +#. Key: SafeZoneValue_Name +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:15 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:15 +msgctxt "LyraSettings,SafeZoneValue_Name" +msgid "Safe Zone Value" +msgstr "Güvenli Bölge Değeri" + +#. Key: VideoQualityOverall_Custom +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:29 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:29 +msgctxt "LyraSettings,VideoQualityOverall_Custom" +msgid "Custom" +msgstr "Özel" + +#. Key: VideoQualityOverall_Epic +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:26 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:26 +msgctxt "LyraSettings,VideoQualityOverall_Epic" +msgid "Epic" +msgstr "Destansı" + +#. Key: VideoQualityOverall_High +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:25 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:25 +msgctxt "LyraSettings,VideoQualityOverall_High" +msgid "High" +msgstr "Yüksek" + +#. Key: VideoQualityOverall_Low +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:23 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:23 +msgctxt "LyraSettings,VideoQualityOverall_Low" +msgid "Low" +msgstr "Düşük" + +#. Key: VideoQualityOverall_Medium +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:24 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:24 +msgctxt "LyraSettings,VideoQualityOverall_Medium" +msgid "Medium" +msgstr "Orta" + +#. Key: Cancel +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:34 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:34 +msgctxt "Messaging,Cancel" +msgid "Cancel" +msgstr "İptal Et" + +#. Key: No +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:54 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:54 +msgctxt "Messaging,No" +msgid "No" +msgstr "Hayır" + +#. Key: Ok +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:15 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:15 +msgctxt "Messaging,Ok" +msgid "Ok" +msgstr "Tamam" + +#. Key: Yes +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:50 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:50 +msgctxt "Messaging,Yes" +msgid "Yes" +msgstr "Evet" + +#. Key: InvalidPlayerController +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1174 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1174 +msgctxt "NetworkErrors,InvalidPlayerController" +msgid "Invalid Player Controller" +msgstr "Geçersiz Oyun Kumandası" + +#. Key: JoinSessionFailed +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1087 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1087 +msgctxt "NetworkErrors,JoinSessionFailed" +msgid "Join failed." +msgstr "Katılım başarısız oldu." + +#. Key: SessionDoesNotExist +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1084 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1084 +msgctxt "NetworkErrors,SessionDoesNotExist" +msgid "Game no longer exists." +msgstr "Oyun artık mevcut değil." + +#. Key: SessionIsFull +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1081 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1081 +msgctxt "NetworkErrors,SessionIsFull" +msgid "Game is full." +msgstr "Oyun dolu." + +#. Key: TravelSessionFailed +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1190 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1190 +msgctxt "NetworkErrors,TravelSessionFailed" +msgid "Travel to Session failed." +msgstr "Oturuma yolculuk başarısız oldu." + +#. Key: DesignTime_ExtensionPointLabel +#. SourceLocation: Plugins/UIExtension/Source/Private/Widgets/UIExtensionPointWidget.cpp:44 +#: Plugins/UIExtension/Source/Private/Widgets/UIExtensionPointWidget.cpp:44 +msgctxt "UIExtension,DesignTime_ExtensionPointLabel" +msgid "Extension Point\n{0}" +msgstr "Uzatma Noktası\n{0}" + diff --git a/Content/Localization/Game/zh-Hans/Game.archive b/Content/Localization/Game/zh-Hans/Game.archive new file mode 100644 index 00000000..f7bae006 Binary files /dev/null and b/Content/Localization/Game/zh-Hans/Game.archive differ diff --git a/Content/Localization/Game/zh-Hans/Game.locres b/Content/Localization/Game/zh-Hans/Game.locres new file mode 100644 index 00000000..d5190e20 Binary files /dev/null and b/Content/Localization/Game/zh-Hans/Game.locres differ diff --git a/Content/Localization/Game/zh-Hans/Game.po b/Content/Localization/Game/zh-Hans/Game.po new file mode 100644 index 00000000..7863b512 --- /dev/null +++ b/Content/Localization/Game/zh-Hans/Game.po @@ -0,0 +1,4747 @@ +# Game Chinese (Simplified) translation. +# Copyright Epic Games, Inc. All Rights Reserved. +# +msgid "" +msgstr "" +"Project-Id-Version: Game\n" +"POT-Creation-Date: 2022-03-21 16:01\n" +"PO-Revision-Date: 2022-03-21 16:01\n" +"Language-Team: \n" +"Language: zh-Hans\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Plural-Forms: nplurals=1; plural=0;\n" + +#. Key: 0068ED9A41C6861FF9F69A8707EB1704 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",0068ED9A41C6861FF9F69A8707EB1704" +msgid "Gamepad" +msgstr "游戏手柄" + +#. Key: 017173BB418CEE7FB6FD43B688CB7EF2 +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.OptionsButtons.ButtonText +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.OptionsButtons.ButtonText +msgctxt ",017173BB418CEE7FB6FD43B688CB7EF2" +msgid "Options" +msgstr "选项" + +#. Key: 01A913C649439D1D43AD1598474A150F +#. SourceLocation: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Description +#: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Description +msgctxt ",01A913C649439D1D43AD1598474A150F" +msgid "{Button description text, wrapping, unbounded length}" +msgstr "{Button description text, wrapping, unbounded length}" + +#. Key: 01FDBF3644A0A7A3754C5BBC29C000BD +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +msgctxt ",01FDBF3644A0A7A3754C5BBC29C000BD" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 0262A8674C1CBA12802F84BE385D1E5D +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount_1.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount_1.Text +msgctxt ",0262A8674C1CBA12802F84BE385D1E5D" +msgid "Captures" +msgstr "占领" + +#. Key: 02E77A6145C878D7D975239D9542F169 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadCategory +msgctxt ",02E77A6145C878D7D975239D9542F169" +msgid "Controller" +msgstr "控制器" + +#. Key: 03136AFF43E7466263661EA85739CEA7 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.3x.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.3x.DisplayName +msgctxt ",03136AFF43E7466263661EA85739CEA7" +msgid "Triple Elimination" +msgstr "三杀" + +#. Key: 036F78254C53C156C67DC8B4F1E3F87E +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",036F78254C53C156C67DC8B4F1E3F87E" +msgid "Quick Slot 2" +msgstr "快捷栏 2" + +#. Key: 03D5A24748453022D92F6CB88D88A216 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.15.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.15.DisplayName +msgctxt ",03D5A24748453022D92F6CB88D88A216" +msgid "Dominance" +msgstr "制霸战场" + +#. Key: 04EEE2CD47276E2B291D28B2865E0D68 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +msgctxt ",04EEE2CD47276E2B291D28B2865E0D68" +msgid "Client FPS: " +msgstr "客户端 FPS: " + +#. Key: 0528E8414331496BAA122CAA13333317 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +msgctxt ",0528E8414331496BAA122CAA13333317" +msgid "Packet Loss (in): " +msgstr "丢包率: " + +#. Key: 065B5A4F4332F5BC9E1877A992FE9377 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +msgctxt ",065B5A4F4332F5BC9E1877A992FE9377" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 06AB17CB4651845D828EA29907C0E5FE +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.QuitGameButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.QuitGameButton.ButtonText +msgctxt ",06AB17CB4651845D828EA29907C0E5FE" +msgid "Quit Lyra" +msgstr "退出 Lyra" + +#. Key: 06BC6D4341EF5BE5748B68A16E19CD59 +#. SourceLocation: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C.DisplayName +#: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C.DisplayName +msgctxt ",06BC6D4341EF5BE5748B68A16E19CD59" +msgid "Rifle" +msgstr "步枪" + +#. Key: 0925643244B46A081832839FA7F906A2 +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.TeamNotification.Text +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.TeamNotification.Text +msgctxt ",0925643244B46A081832839FA7F906A2" +msgid "You have been assigned to the Red Team " +msgstr "你被分配到了红队 " + +#. Key: 0A3FB7ED46F375312D1F378D0A941655 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",0A3FB7ED46F375312D1F378D0A941655" +msgid "Shooter Core" +msgstr "射击游戏核心" + +#. Key: 0C7962B44C85F255428F648B8F196172 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(2 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(2 - Value).DisplayNameMap +msgctxt ",0C7962B44C85F255428F648B8F196172" +msgid "Left" +msgstr "左" + +#. Key: 0DD308C74DF294BCD3276CACC3F7D539 +#. SourceLocation: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",0DD308C74DF294BCD3276CACC3F7D539" +msgid "Pistol" +msgstr "手枪" + +#. Key: 0F7A390846E3CB76304F58848B8654E3 +#. SourceLocation: /Game/System/DefaultEditorMap/L_DefaultEditorOverview.L_DefaultEditorOverview:PersistentLevel.TextRenderActor_1.NewTextRenderComponent.Text +#: /Game/System/DefaultEditorMap/L_DefaultEditorOverview.L_DefaultEditorOverview:PersistentLevel.TextRenderActor_1.NewTextRenderComponent.Text +msgctxt ",0F7A390846E3CB76304F58848B8654E3" +msgid "Consider changing:\r\n- Editor Preferences .. Load Level at Startup\r\n- Project Settings .. Editor Startup Map\r\n" +msgstr "Consider changing:\r\n- Editor Preferences .. Load Level at Startup\r\n- Project Settings .. Editor Startup Map\r\n" + +#. Key: 0FAA06494B797EBABF35C0AF811B15CA +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.PlayerNameWidget.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.PlayerNameWidget.Text +msgctxt ",0FAA06494B797EBABF35C0AF811B15CA" +msgid "Player Name" +msgstr "玩家名称" + +#. Key: 0FDD55F14B355137369BA68A95A4B5BC +#. SourceLocation: /Game/System/Teams/TeamDA_Yellow.TeamDA_Yellow.TeamShortName +#: /Game/System/Teams/TeamDA_Yellow.TeamDA_Yellow.TeamShortName +msgctxt ",0FDD55F14B355137369BA68A95A4B5BC" +msgid "Yellow" +msgstr "黄" + +#. Key: 101FF56440BCC51ECBAF329695991456 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +msgctxt ",101FF56440BCC51ECBAF329695991456" +msgid "Packet Receive Rate" +msgstr "数据包接收率" + +#. Key: 110932EB44E1726A47B90696FFCF07B1 +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ConnectionStatus.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ConnectionStatus.Text +msgctxt ",110932EB44E1726A47B90696FFCF07B1" +msgid "Ping" +msgstr "延迟" + +#. Key: 113E482147C0118B5179388477242E84 +#. SourceLocation: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",113E482147C0118B5179388477242E84" +msgid "Shotgun" +msgstr "霰弹枪" + +#. Key: 11B503444BF569B31A2ED280CBB6116F +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.StartText.Text +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.StartText.Text +msgctxt ",11B503444BF569B31A2ED280CBB6116F" +msgid "Activating" +msgstr "正在激活" + +#. Key: 120D4E714C781804C66E85ADF6125F54 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Description +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Description +msgctxt ",120D4E714C781804C66E85ADF6125F54" +msgid "Join an existing session of any game type, or start a new online game that others can join" +msgstr "加入任何正在进行中的游戏类型,或启动一个他人可以加入的新在线游戏" + +#. Key: 1250B8464B832516588DC2A800FB1EA8 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",1250B8464B832516588DC2A800FB1EA8" +msgid "Shooter Core" +msgstr "射击游戏核心" + +#. Key: 126B7DD147D107B483246C948583E01F +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",126B7DD147D107B483246C948583E01F" +msgid "Gamepad" +msgstr "游戏手柄" + +#. Key: 129C4C9E470E3ED553BA558A0398A8FD +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +msgctxt ",129C4C9E470E3ED553BA558A0398A8FD" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: 12E9EFC34D47343A9EF80B8CE3718F25 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.ContextDescription +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.ContextDescription +msgctxt ",12E9EFC34D47343A9EF80B8CE3718F25" +msgid "Hero Pawn" +msgstr "英雄 Pawn" + +#. Key: 137C843E4D9915E967627E88C33F559E +#. SourceLocation: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatValueFormat +#: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatValueFormat +msgctxt ",137C843E4D9915E967627E88C33F559E" +msgid "{StatValue}ms" +msgstr "{StatValue} 毫秒" + +#. Key: 13CC7B4648EADDD497E540AF42A98A59 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PingWidget.StatDisplayName +msgctxt ",13CC7B4648EADDD497E540AF42A98A59" +msgid "Ping" +msgstr "延迟" + +#. Key: 1417758D4416AF90E19E768CA7A644A1 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredToastRow.W_ItemAcquiredToastRow_C:WidgetTree.ItemNameAndQtyWidget.Text +#: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredToastRow.W_ItemAcquiredToastRow_C:WidgetTree.ItemNameAndQtyWidget.Text +msgctxt ",1417758D4416AF90E19E768CA7A644A1" +msgid "999x Long Item Name" +msgstr "999x Long Item Name" + +#. Key: 14594EDA4B91DAE8B4A963BC2ACBF113 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +msgctxt ",14594EDA4B91DAE8B4A963BC2ACBF113" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: 154ED18F40E6F051EB6D8B8816E175C0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.Default__W_LyraSessionButton_C.ButtonText +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.Default__W_LyraSessionButton_C.ButtonText +msgctxt ",154ED18F40E6F051EB6D8B8816E175C0" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: 1598B27E4E41FE9C7BCB82B177A974DC +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1598B27E4E41FE9C7BCB82B177A974DC" +msgid "Show Scoreboard (Gamepad)" +msgstr "显示排行榜(游戏手柄)" + +#. Key: 17C398D246C68C5CA2E84EB7695DCDCD +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.20.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.20.DisplayName +msgctxt ",17C398D246C68C5CA2E84EB7695DCDCD" +msgid "Unstoppable" +msgstr "无人能挡" + +#. Key: 1A167AD94444DA9043FE02AFD2D41FDA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1A167AD94444DA9043FE02AFD2D41FDA" +msgid "Move Forward" +msgstr "前进" + +#. Key: 1AE071FA4EF504A1DF0778A448A58FC1 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1AE071FA4EF504A1DF0778A448A58FC1" +msgid "Crouch" +msgstr "下蹲" + +#. Key: 1B6BF71F4E8AEDCCCF1175A4AD8402A5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1B6BF71F4E8AEDCCCF1175A4AD8402A5" +msgid "Emote" +msgstr "姿势" + +#. Key: 1BE2AEF24C36C5B132D52FA2C7120C35 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1BE2AEF24C36C5B132D52FA2C7120C35" +msgid "Quickslot Cycle Forward (Gamepad)" +msgstr "向前轮换快捷栏(游戏手柄)" + +#. Key: 1C66B711470858D9FFFAB499E7FF1040 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +msgctxt ",1C66B711470858D9FFFAB499E7FF1040" +msgid "Packet Receive Rate: " +msgstr "数据包接收率: " + +#. Key: 1C6A40ED4C95F60C2DD17C8F7749CBDA +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +msgctxt ",1C6A40ED4C95F60C2DD17C8F7749CBDA" +msgid "{Ping}ms" +msgstr "{Ping} 毫秒" + +#. Key: 1F96D90B46A2B7C75ADCAD9CFA4F7B6F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +msgctxt ",1F96D90B46A2B7C75ADCAD9CFA4F7B6F" +msgid "Bots Enabled" +msgstr "机器人已启用" + +#. Key: 1FAADE7147234818A647EAAD50D6FA7A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",1FAADE7147234818A647EAAD50D6FA7A" +msgid "Shooter Core" +msgstr "射击游戏核心" + +#. Key: 205A136D4D77496E21573580163B72E5 +#. SourceLocation: /Game/UI/Menu/W_UserWatermark.W_UserWatermark_C:ExecuteUbergraph_W_UserWatermark [Script Bytecode] +#: /Game/UI/Menu/W_UserWatermark.W_UserWatermark_C:ExecuteUbergraph_W_UserWatermark [Script Bytecode] +msgctxt ",205A136D4D77496E21573580163B72E5" +msgid "Not logged in" +msgstr "未登陆" + +#. Key: 21AA855349435B055F6211872B91E873 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock.Text +msgctxt ",21AA855349435B055F6211872B91E873" +msgid "ping" +msgstr "延迟" + +#. Key: 235C4BEE403345A0F3A5C19C018DDFC5 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +msgctxt ",235C4BEE403345A0F3A5C19C018DDFC5" +msgid "Total Frame Time: " +msgstr "共计帧时间: " + +#. Key: 248ABAA7488DD49A5980C8819A9617CF +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Title.Text +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Title.Text +msgctxt ",248ABAA7488DD49A5980C8819A9617CF" +msgid "Adjust Safe Zone" +msgstr "调整安全区" + +#. Key: 27040E234FDEA725E909E3A82C83FC95 +#. SourceLocation: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_2.DebugDisplayText +#: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_2.DebugDisplayText +msgctxt ",27040E234FDEA725E909E3A82C83FC95" +msgid "Range +1" +msgstr "范围 +1" + +#. Key: 27B340BA4E762DC045E4608B618399FB +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ConnectionStatus.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ConnectionStatus.Text +msgctxt ",27B340BA4E762DC045E4608B618399FB" +msgid "Ping" +msgstr "延迟" + +#. Key: 29BAA9B34E4F225C39FC8999480BC9FA +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_PrimaryKey.ButtonText +#: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_PrimaryKey.ButtonText +msgctxt ",29BAA9B34E4F225C39FC8999480BC9FA" +msgid "Not Bound" +msgstr "非绑定" + +#. Key: 29D3A0AA4AB07170CC42F4BA7E6EE61A +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_B.PointLetterText +#: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_B.PointLetterText +msgctxt ",29D3A0AA4AB07170CC42F4BA7E6EE61A" +msgid "B" +msgstr "B" + +#. Key: 2A71F9BA4EB69D9BDED9659391978329 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.ContextDescription +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.ContextDescription +msgctxt ",2A71F9BA4EB69D9BDED9659391978329" +msgid "Hero Pawn" +msgstr "英雄 Pawn" + +#. Key: 2BC1795B4150F1E9C39414853EDE1182 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",2BC1795B4150F1E9C39414853EDE1182" +msgid "Quickslot Cycle Forward (Gamepad)" +msgstr "向前轮换快捷栏(游戏手柄)" + +#. Key: 2C7E321D4C078BF23D8C95A127B6F4D6 +#. SourceLocation: /Game/UI/Menu/W_LyraStartup.W_LyraStartup_C:WidgetTree.PressStartButton.ButtonText +#: /Game/UI/Menu/W_LyraStartup.W_LyraStartup_C:WidgetTree.PressStartButton.ButtonText +msgctxt ",2C7E321D4C078BF23D8C95A127B6F4D6" +msgid "Start" +msgstr "开始" + +#. Key: 2DA239084023A7FC60515488F95DCF61 +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.MessageTextWidget.Text +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.MessageTextWidget.Text +msgctxt ",2DA239084023A7FC60515488F95DCF61" +msgid "Waiting for additional players" +msgstr "等待其他玩家加入" + +#. Key: 2E0B952D4F3CF3D4687D7EB75C017AF0 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +msgctxt ",2E0B952D4F3CF3D4687D7EB75C017AF0" +msgid "Server FPS" +msgstr "服务器 FPS" + +#. Key: 2E4E25CB47829BC54412B794999A6623 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadPlatformName +msgctxt ",2E4E25CB47829BC54412B794999A6623" +msgid "Nintendo Switch" +msgstr "Nintendo Switch" + +#. Key: 2E5EF4E142DAC6081E85CFA2647AAA18 +#. SourceLocation: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",2E5EF4E142DAC6081E85CFA2647AAA18" +msgid "Rifle" +msgstr "步枪" + +#. Key: 2FAE991A4D776E675D035BBA8A609E40 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",2FAE991A4D776E675D035BBA8A609E40" +msgid "Gamepad" +msgstr "游戏手柄" + +#. Key: 2FCC8769463BC0AA9D74FA8971E367F7 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamText.Text +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamText.Text +msgctxt ",2FCC8769463BC0AA9D74FA8971E367F7" +msgid "Team" +msgstr "队伍" + +#. Key: 2FFEAFA84074A12B70F73295043D2FC4 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerStat.W_SB_PlayerStat_C:WidgetTree.StatTextWidget.Text +#: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerStat.W_SB_PlayerStat_C:WidgetTree.StatTextWidget.Text +msgctxt ",2FFEAFA84074A12B70F73295043D2FC4" +msgid "999" +msgstr "999" + +#. Key: 3060B9604FFCC7BE1222218C77BBACAC +#. SourceLocation: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileDescription +#: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileDescription +msgctxt ",3060B9604FFCC7BE1222218C77BBACAC" +msgid "Small test level for ShooterCore" +msgstr "Small test level for ShooterCore" + +#. Key: 30FBE6D1450FE6ED24A59F8904DAB613 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",30FBE6D1450FE6ED24A59F8904DAB613" +msgid "Show Scoreboard" +msgstr "显示排行榜" + +#. Key: 319439E844CE03938ECD9A81159704A7 +#. SourceLocation: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.CancelChanges.DisplayName +#: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.CancelChanges.DisplayName +msgctxt ",319439E844CE03938ECD9A81159704A7" +msgid "Cancel Changes" +msgstr "取消更改" + +#. Key: 31CAA0B04121DFB985DEEDB92BBF9579 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",31CAA0B04121DFB985DEEDB92BBF9579" +msgid "Gamepad" +msgstr "游戏手柄" + +#. Key: 327F041B48C2F270B56721BA7FF59448 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadPlatformName +msgctxt ",327F041B48C2F270B56721BA7FF59448" +msgid "Playstation®4" +msgstr "PlayStation®4" + +#. Key: 32CD12CB44B3FB02B96D80B7553C7312 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",32CD12CB44B3FB02B96D80B7553C7312" +msgid "Reload Weapon" +msgstr "武器换弹" + +#. Key: 32D2AB6D42FB46B58597F8B6CDC264B6 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_1.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_1.Text +msgctxt ",32D2AB6D42FB46B58597F8B6CDC264B6" +msgid "Players" +msgstr "玩家" + +#. Key: 33CEE6A946896FA7F7EADDA7C25E0468 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +msgctxt ",33CEE6A946896FA7F7EADDA7C25E0468" +msgid "CPU (Game) Time: " +msgstr "CPU(游戏)时间: " + +#. Key: 341039EC4CA218A2BCC4AA83C7F648B3 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",341039EC4CA218A2BCC4AA83C7F648B3" +msgid "Gamepad" +msgstr "游戏手柄" + +#. Key: 3433E23E4A7719E159D30DB53204AB55 +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.PingLabel.Text +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.PingLabel.Text +msgctxt ",3433E23E4A7719E159D30DB53204AB55" +msgid "Ping" +msgstr "延迟" + +#. Key: 348D9B5C4B17D0B9BAA8879382E51318 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",348D9B5C4B17D0B9BAA8879382E51318" +msgid "Quickslot Cycle Backward (Gamepad)" +msgstr "向后轮换快捷栏(游戏手柄)" + +#. Key: 35F0BCE746288C4175C53F8847D6D572 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +msgctxt ",35F0BCE746288C4175C53F8847D6D572" +msgid "Bots Disabled" +msgstr "机器人禁用" + +#. Key: 36251FA440B53320A3C391A85CB615DB +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/W_MapScreen.W_MapScreen_C:WidgetTree.CommonTextBlock_334.Text +#: /ShooterMaps/PROTO/InventoryTest/W_MapScreen.W_MapScreen_C:WidgetTree.CommonTextBlock_334.Text +msgctxt ",36251FA440B53320A3C391A85CB615DB" +msgid "Map" +msgstr "地图" + +#. Key: 3638C7F845DE37B44C5A3AAF60955B52 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(2 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(2 - Value).DisplayNameMap +msgctxt ",3638C7F845DE37B44C5A3AAF60955B52" +msgid "Accumulate" +msgstr "累计" + +#. Key: 36B2537E4B9F323343BC429771CCDC0C +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +msgctxt ",36B2537E4B9F323343BC429771CCDC0C" +msgid "Total Frame Time: " +msgstr "共计帧时间: " + +#. Key: 36D931A644933E8594050DABB8C1F70C +#. SourceLocation: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileTitle +#: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileTitle +msgctxt ",36D931A644933E8594050DABB8C1F70C" +msgid "Default Experience" +msgstr "默认体验" + +#. Key: 37CDC1814D54416FE2D8B0946EDC8797 +#. SourceLocation: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:Text_GEN_VARIABLE.Text +#: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:Text_GEN_VARIABLE.Text +msgctxt ",37CDC1814D54416FE2D8B0946EDC8797" +msgid "DAMAGE" +msgstr "伤害" + +#. Key: 3857C2D0488B5A51B495E2AD3FF3AE3D +#. SourceLocation: /TopDownArena/GameplayCues/W_GetReady.W_GetReady_C:WidgetTree.MessageTextWidget.Text +#: /TopDownArena/GameplayCues/W_GetReady.W_GetReady_C:WidgetTree.MessageTextWidget.Text +msgctxt ",3857C2D0488B5A51B495E2AD3FF3AE3D" +msgid "GET READY!" +msgstr "作好准备!" + +#. Key: 38E12F4042B93DABD6CE02B52649291B +#. SourceLocation: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.Default__B_GrantAbilityPad_ApplyGE_C.TextToDisplay +#: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.Default__B_GrantAbilityPad_ApplyGE_C.TextToDisplay +msgctxt ",38E12F4042B93DABD6CE02B52649291B" +msgid "HELLO" +msgstr "你好" + +#. Key: 39ACE3D74B1E7F69CCB56CBE3F6F290C +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadDisplayName +msgctxt ",39ACE3D74B1E7F69CCB56CBE3F6F290C" +msgid "Xbox Controller" +msgstr "Xbox 控制器" + +#. Key: 39E5E3B64B2A59570FF2FC8F06653EDF +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(21).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(21).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",39E5E3B64B2A59570FF2FC8F06653EDF" +msgid "Fire Weapon (Auto)" +msgstr "武器开火(自动)" + +#. Key: 3A7254AF40AF165710F5B79BE84AE44D +#. SourceLocation: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_1.DebugDisplayText +#: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_1.DebugDisplayText +msgctxt ",3A7254AF40AF165710F5B79BE84AE44D" +msgid "Bomb +1" +msgstr "炸弹 +1" + +#. Key: 3B14978D4F2506E63DE582ABC92A1149 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +msgctxt ",3B14978D4F2506E63DE582ABC92A1149" +msgid "Packet Avg Size (in): " +msgstr "数据包平均大小(接收): " + +#. Key: 3B3249224C75E0D586279BA1C8C6B859 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",3B3249224C75E0D586279BA1C8C6B859" +msgid "Gamepad" +msgstr "游戏手柄" + +#. Key: 3BA221904790D694F00235925E1060B0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.CommonTextBlock_104.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.CommonTextBlock_104.Text +msgctxt ",3BA221904790D694F00235925E1060B0" +msgid "Main Menu" +msgstr "主菜单" + +#. Key: 3C439BB8461C9A566FE740B3E9989B8F +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadPlatformName +msgctxt ",3C439BB8461C9A566FE740B3E9989B8F" +msgid "Playstation®5" +msgstr "PlayStation®5" + +#. Key: 3E2FCEB2493C9B01B54581BD0E37B9B6 +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.AssistCount.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.AssistCount.Text +msgctxt ",3E2FCEB2493C9B01B54581BD0E37B9B6" +msgid "Assists" +msgstr "助攻" + +#. Key: 3EB5F138455F65F8A300DC9C777A4047 +#. SourceLocation: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatDisplayName +#: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatDisplayName +msgctxt ",3EB5F138455F65F8A300DC9C777A4047" +msgid "StatName" +msgstr "StatName" + +#. Key: 3EDF641F467308013BD13CB7552BEB44 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/Input/Mappings/IMC_InventoryTest.IMC_InventoryTest.ContextDescription +#: /ShooterMaps/PROTO/InventoryTest/Input/Mappings/IMC_InventoryTest.IMC_InventoryTest.ContextDescription +msgctxt ",3EDF641F467308013BD13CB7552BEB44" +msgid "Inventory Test IMC" +msgstr "Inventory Test IMC" + +#. Key: 3F1D6C954D06419919A94E930BA391BC +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +msgctxt ",3F1D6C954D06419919A94E930BA391BC" +msgid "Client FPS" +msgstr "客户端 FPS" + +#. Key: 412E77D64296BF5552317BA0FAF5A55D +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +msgctxt ",412E77D64296BF5552317BA0FAF5A55D" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 4141E85D46F15D4349F470BD679A94A5 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Text +msgctxt ",4141E85D46F15D4349F470BD679A94A5" +msgid "Start a Game" +msgstr "开始游戏" + +#. Key: 41884DCB416810988DECCABD37FF2A5F +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +msgctxt ",41884DCB416810988DECCABD37FF2A5F" +msgid "CPU (Render) Time: " +msgstr "CPU(渲染)时间: " + +#. Key: 41A34A224D58C816241C5CABFD633FCA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",41A34A224D58C816241C5CABFD633FCA" +msgid "Fire Weapon (Gamepad)" +msgstr "武器开火(游戏手柄)" + +#. Key: 4202FC0B46AB09A29995EF9E17AC8A13 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +msgctxt ",4202FC0B46AB09A29995EF9E17AC8A13" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 422981264C40B7770F6B2ABEC31462F6 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",422981264C40B7770F6B2ABEC31462F6" +msgid "Gamepad" +msgstr "游戏手柄" + +#. Key: 4335D1744FCCF41FD886519B046A6222 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4335D1744FCCF41FD886519B046A6222" +msgid "Quick Slot 2" +msgstr "快捷栏 2" + +#. Key: 45D7A99B45E8DF9A2C56828FC81D3796 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +msgctxt ",45D7A99B45E8DF9A2C56828FC81D3796" +msgid "Packet Loss (in)" +msgstr "丢包率(接收)" + +#. Key: 45DA48A94A748A13F1E027B3DFBDCBCC +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",45DA48A94A748A13F1E027B3DFBDCBCC" +msgid "Gamepad" +msgstr "游戏手柄" + +#. Key: 476E3AA946A5AECDD282FEABF4A2F92E +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +msgctxt ",476E3AA946A5AECDD282FEABF4A2F92E" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: 4843F44A4AE0096FBFF253B360F36C22 +#. SourceLocation: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.Apply.DisplayName +#: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.Apply.DisplayName +msgctxt ",4843F44A4AE0096FBFF253B360F36C22" +msgid "Apply" +msgstr "应用" + +#. Key: 48CDA39343920DBD6FF0B6A7A7D6C846 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.W_ControlPointMarker_C:WidgetTree.PointLetter.Text +#: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.W_ControlPointMarker_C:WidgetTree.PointLetter.Text +msgctxt ",48CDA39343920DBD6FF0B6A7A7D6C846" +msgid "A" +msgstr "A" + +#. Key: 493190C14A8E718630FD62AF6E359A82 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +msgctxt ",493190C14A8E718630FD62AF6E359A82" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 4B541D0F4FDA94900F8DC383716CB4F2 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +msgctxt ",4B541D0F4FDA94900F8DC383716CB4F2" +msgid "CPU (Game) Time" +msgstr "CPU(游戏)时间" + +#. Key: 4B62AB34434C10D9B1C623960522D815 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +msgctxt ",4B62AB34434C10D9B1C623960522D815" +msgid "Total Frame Time" +msgstr "共计帧时间" + +#. Key: 4B67722B493F4BA01CDF99BCBC22F82E +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4B67722B493F4BA01CDF99BCBC22F82E" +msgid "Quickslot Cycle Backward" +msgstr "向后轮换快捷栏" + +#. Key: 4B94288243EDA9C52BB112ABE3B27BA4 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +msgctxt ",4B94288243EDA9C52BB112ABE3B27BA4" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 4C8A98C141199AF098058BBA54F43CA6 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount.Text +msgctxt ",4C8A98C141199AF098058BBA54F43CA6" +msgid "Assists" +msgstr "助攻" + +#. Key: 4CD912BF43D47F81019945B61683C808 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +msgctxt ",4CD912BF43D47F81019945B61683C808" +msgid "CPU (RHI) Time: " +msgstr "CPU(RHI)时间: " + +#. Key: 4D753F0D44A6EECDC5792B8CBBA31968 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4D753F0D44A6EECDC5792B8CBBA31968" +msgid "Dash" +msgstr "冲刺" + +#. Key: 4D7A129C447D96507FD2B39BD02844A7 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4D7A129C447D96507FD2B39BD02844A7" +msgid "Fire Weapon" +msgstr "武器开火" + +#. Key: 4DD81E9E4C4FA91A781EAABDB989D0E8 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",4DD81E9E4C4FA91A781EAABDB989D0E8" +msgid "Gamepad" +msgstr "游戏手柄" + +#. Key: 4E2785AE400A214363A9C2B237C5AC31 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4E2785AE400A214363A9C2B237C5AC31" +msgid "Move Backwards" +msgstr "后退" + +#. Key: 4F5E1E234D8B2ED5696458B537019187 +#. SourceLocation: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.ButtonText +#: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.ButtonText +msgctxt ",4F5E1E234D8B2ED5696458B537019187" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: 5024FA6B4D52E94C5024DD9EE335AAC8 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +msgctxt ",5024FA6B4D52E94C5024DD9EE335AAC8" +msgid "CPU (Game) Time: " +msgstr "CPU(游戏)时间: " + +#. Key: 50976ED345FEE679928606A411B37FA7 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_CPScoreWidget.W_CPScoreWidget_C:WidgetTree.Goal.Text +#: /ShooterCore/ControlPoint/UI/W_CPScoreWidget.W_CPScoreWidget_C:WidgetTree.Goal.Text +msgctxt ",50976ED345FEE679928606A411B37FA7" +msgid "999" +msgstr "999" + +#. Key: 53BF1D104A85F399ACBE86A31861EEBC +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",53BF1D104A85F399ACBE86A31861EEBC" +msgid "Dash (Gamepad)" +msgstr "冲刺(游戏手柄)" + +#. Key: 53E18F354094BD59BBA57CA3EA78C261 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",53E18F354094BD59BBA57CA3EA78C261" +msgid "Gamepad" +msgstr "游戏手柄" + +#. Key: 54D16C6D4197D4C27B7B90A56B95E822 +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileTitle +#: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileTitle +msgctxt ",54D16C6D4197D4C27B7B90A56B95E822" +msgid "Control" +msgstr "控制" + +#. Key: 55A252DB4C70444DD26CD7A33159B016 +#. SourceLocation: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",55A252DB4C70444DD26CD7A33159B016" +msgid "Heal Pickup" +msgstr "治疗物品掉落" + +#. Key: 565AB6394A4427B1C79E05A60CC05264 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",565AB6394A4427B1C79E05A60CC05264" +msgid "Gamepad" +msgstr "游戏手柄" + +#. Key: 569275A347999672502DC4ACF71A97A7 +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Done.ButtonText +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Done.ButtonText +msgctxt ",569275A347999672502DC4ACF71A97A7" +msgid "Done" +msgstr "完成" + +#. Key: 56B94F8C41C6D7C26C888B800AF8BD9F +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadDisplayName +msgctxt ",56B94F8C41C6D7C26C888B800AF8BD9F" +msgid "Dual Sense" +msgstr "DualSense" + +#. Key: 56F19DE54226323EF313608DAF792D33 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/W_InteractionPrompt.W_InteractionPrompt_C:WidgetTree.CommonTextBlock_28.Text +#: /ShooterMaps/PROTO/InventoryTest/W_InteractionPrompt.W_InteractionPrompt_C:WidgetTree.CommonTextBlock_28.Text +msgctxt ",56F19DE54226323EF313608DAF792D33" +msgid "Interact" +msgstr "互动" + +#. Key: 56F878A647E31FE0D1B672B8564E8ED1 +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ElimCount.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ElimCount.Text +msgctxt ",56F878A647E31FE0D1B672B8564E8ED1" +msgid "Eliminations" +msgstr "杀敌" + +#. Key: 572EE2DF4AFE8F3FBDCC5DA09F6944FB +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(20).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(20).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",572EE2DF4AFE8F3FBDCC5DA09F6944FB" +msgid "Move Right" +msgstr "右移" + +#. Key: 58060FA24F1BA9C51A410286083C65EA +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadPlatformName +msgctxt ",58060FA24F1BA9C51A410286083C65EA" +msgid "Xbox Series X" +msgstr "Xbox Series X" + +#. Key: 580739324E7F7B98EEE75F839BA533EF +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +msgctxt ",580739324E7F7B98EEE75F839BA533EF" +msgid "Packet Loss (out): " +msgstr "丢包率(发送): " + +#. Key: 58948CD44356A8289F8D65985F6FCE6C +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.Default__W_ControlPointMarker_C.PointLetterText +#: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.Default__W_ControlPointMarker_C.PointLetterText +msgctxt ",58948CD44356A8289F8D65985F6FCE6C" +msgid "A" +msgstr "A" + +#. Key: 58CD3851422A3218C746279D676EF38A +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +msgctxt ",58CD3851422A3218C746279D676EF38A" +msgid "Exit Game" +msgstr "退出游戏" + +#. Key: 591A162C4B3B442A2CEFED81414E057C +#. SourceLocation: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileDescription +#: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileDescription +msgctxt ",591A162C4B3B442A2CEFED81414E057C" +msgid "Main menu of the game" +msgstr "游戏主菜单" + +#. Key: 595253FC4210A7D90B1ADD8A75E5B40B +#. SourceLocation: /ShooterCore/Game/Respawn/W_RespawnTimer.W_RespawnTimer_C:WidgetTree.RespawnTimerText.Text +#: /ShooterCore/Game/Respawn/W_RespawnTimer.W_RespawnTimer_C:WidgetTree.RespawnTimerText.Text +msgctxt ",595253FC4210A7D90B1ADD8A75E5B40B" +msgid "Respawning" +msgstr "正在重生" + +#. Key: 596BD2C94671CA046BFC62BE7CC20188 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadCategory +msgctxt ",596BD2C94671CA046BFC62BE7CC20188" +msgid "Controller" +msgstr "控制器" + +#. Key: 599ECF164EF5D41D6156389CD95F2E5F +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.2x.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.2x.DisplayName +msgctxt ",599ECF164EF5D41D6156389CD95F2E5F" +msgid "Double Elimination" +msgstr "双杀" + +#. Key: 5AA94BFE42E900EEAB4691833D480931 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",5AA94BFE42E900EEAB4691833D480931" +msgid "Quickslot Cycle Forward" +msgstr "向前轮换快捷栏" + +#. Key: 5B8E97EF4F7A8E1AC77DB4AEB0B33032 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",5B8E97EF4F7A8E1AC77DB4AEB0B33032" +msgid "Quickslot Cycle Backward (Gamepad)" +msgstr "向后轮换快捷栏(游戏手柄)" + +#. Key: 5BDBB55C48C5B1FC55B3448ABCAD349B +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.NoGamesMessage.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.NoGamesMessage.Text +msgctxt ",5BDBB55C48C5B1FC55B3448ABCAD349B" +msgid "The search found no joinable games. Try refreshing the search with the button below." +msgstr "未找到可加入游戏。请尝试使用下面的按钮再次检索。" + +#. Key: 5C5DBA2A476909DE3183B7B0AB22AB5D +#. SourceLocation: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:WidgetTree.ReasonTextWidget.Text +#: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:WidgetTree.ReasonTextWidget.Text +msgctxt ",5C5DBA2A476909DE3183B7B0AB22AB5D" +msgid "Loading Screen Reason..." +msgstr "Loading Screen Reason..." + +#. Key: 5CF86F044E9FC5A3C979DBBA29B6B2D0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Description +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Description +msgctxt ",5CF86F044E9FC5A3C979DBBA29B6B2D0" +msgid "Search for active game sessions online and on your local network." +msgstr "在线上及本地网络内搜索活动中的游戏会话。" + +#. Key: 5D3AA20F4DAC3379C651C59805BCA2F7 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.ContextDescription +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.ContextDescription +msgctxt ",5D3AA20F4DAC3379C651C59805BCA2F7" +msgid "Shooter Game IMC" +msgstr "Shooter Game IMC" + +#. Key: 5D4F912B4290B206E9CF5DBE30392487 +#. SourceLocation: /Game/UI/Menu/W_LyraMenuButton.Default__W_LyraMenuButton_C.ButtonText +#: /Game/UI/Menu/W_LyraMenuButton.Default__W_LyraMenuButton_C.ButtonText +msgctxt ",5D4F912B4290B206E9CF5DBE30392487" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: 5D5B4220440EB217287861BE2E4E8B38 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PingWidget.StatDisplayName +msgctxt ",5D5B4220440EB217287861BE2E4E8B38" +msgid "Ping: " +msgstr "延迟: " + +#. Key: 5DC920584136841BFAB871A3A0A404EB +#. SourceLocation: /Game/UI/Foundation/Buttons/W_LyraButtonTab.W_LyraButtonTab_C:WidgetTree.ButtonTextBlock.Text +#: /Game/UI/Foundation/Buttons/W_LyraButtonTab.W_LyraButtonTab_C:WidgetTree.ButtonTextBlock.Text +msgctxt ",5DC920584136841BFAB871A3A0A404EB" +msgid "{Button Text}" +msgstr "{Button Text}" + +#. Key: 5DDD0C9145ED691F998EF2ABA1056ADA +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadCategory +msgctxt ",5DDD0C9145ED691F998EF2ABA1056ADA" +msgid "Wireless Controller" +msgstr "无线控制器" + +#. Key: 5DF4A888407048C78F135EAF83DA3E6E +#. SourceLocation: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:WidgetTree.BuildVersionTextWidget.Text +#: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:WidgetTree.BuildVersionTextWidget.Text +msgctxt ",5DF4A888407048C78F135EAF83DA3E6E" +msgid "[BuildDescription]" +msgstr "[构建描述]" + +#. Key: 5EAFD051443F26B45AC9D697A680371B +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileSubTitle +#: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileSubTitle +msgctxt ",5EAFD051443F26B45AC9D697A680371B" +msgid "Convolution" +msgstr "卷积" + +#. Key: 5F1B0D924B42A2C2B502C5BFE126CB9A +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",5F1B0D924B42A2C2B502C5BFE126CB9A" +msgid "Fire Weapon Auto (Gamepad)" +msgstr "自动武器开火(游戏手柄)" + +#. Key: 6080DFF94F96F4305FBEAD8D1B3C861E +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsRotator.W_SettingsRotator_C:WidgetTree.MyText.Text +#: /Game/UI/Settings/Editors/W_SettingsRotator.W_SettingsRotator_C:WidgetTree.MyText.Text +msgctxt ",6080DFF94F96F4305FBEAD8D1B3C861E" +msgid "{Option}" +msgstr "{Option}" + +#. Key: 60DA22ED4E3BEBEA7DAAB48E10A73AA0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_77.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_77.Text +msgctxt ",60DA22ED4E3BEBEA7DAAB48E10A73AA0" +msgid "Game / Map" +msgstr "游戏 / 地图" + +#. Key: 6252B9144C13330E7E1B9C95B6708206 +#. SourceLocation: /TopDownArena/UserInterface/W_RoundTimer.W_RoundTimer_C:ExecuteUbergraph_W_RoundTimer [Script Bytecode] +#: /TopDownArena/UserInterface/W_RoundTimer.W_RoundTimer_C:ExecuteUbergraph_W_RoundTimer [Script Bytecode] +msgctxt ",6252B9144C13330E7E1B9C95B6708206" +msgid "{Hours}:{Minutes}" +msgstr "{Hours}:{Minutes}" + +#. Key: 629A4A544738DC936BC01E82B1EBA722 +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +msgctxt ",629A4A544738DC936BC01E82B1EBA722" +msgid "Are you sure?" +msgstr "你确定吗?" + +#. Key: 64EB32544FE55DE327638AAD8316671E +#. SourceLocation: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatDisplayName +#: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatDisplayName +msgctxt ",64EB32544FE55DE327638AAD8316671E" +msgid "StatName: " +msgstr "StatName: " + +#. Key: 663EDAE54CE37DCDF45443AAF5DB448A +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadDisplayName +msgctxt ",663EDAE54CE37DCDF45443AAF5DB448A" +msgid "Joycons" +msgstr "Joycon 控制器" + +#. Key: 6712F27C4E870E339083C1915F794F9D +#. SourceLocation: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileDescription +#: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileDescription +msgctxt ",6712F27C4E870E339083C1915F794F9D" +msgid "Destroy blocks, collect power ups, and avoid getting exploded in this top-down party game." +msgstr "在这个由上至下的聚会游戏中摧毁障碍,收集升级物品,避免被打爆。" + +#. Key: 69A724B94225BBA33DE819A5D8F7C57E +#. SourceLocation: /Game/System/Teams/TeamDA_Blue.TeamDA_Blue.TeamShortName +#: /Game/System/Teams/TeamDA_Blue.TeamDA_Blue.TeamShortName +msgctxt ",69A724B94225BBA33DE819A5D8F7C57E" +msgid "Blue" +msgstr "蓝" + +#. Key: 6B0C0E94405AC4CA8A1861BF9A61FB27 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +msgctxt ",6B0C0E94405AC4CA8A1861BF9A61FB27" +msgid "Idle Time: " +msgstr "待机时间: " + +#. Key: 6BBCD782422A82A576EB8BB377C1FBBD +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +msgctxt ",6BBCD782422A82A576EB8BB377C1FBBD" +msgid "Offline" +msgstr "离线" + +#. Key: 6D46C23149718DC18200EAB91B08D57B +#. SourceLocation: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",6D46C23149718DC18200EAB91B08D57B" +msgid "Shotgun" +msgstr "霰弹枪" + +#. Key: 6D87F7964B4EC6B934F786A4C96AB875 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:WidgetTree.CommonTextBlock_96.Text +#: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:WidgetTree.CommonTextBlock_96.Text +msgctxt ",6D87F7964B4EC6B934F786A4C96AB875" +msgid "Obtained" +msgstr "已获得" + +#. Key: 6EBC0F54428A804A7D96FEBDCB55A25D +#. SourceLocation: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileSubTitle +#: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileSubTitle +msgctxt ",6EBC0F54428A804A7D96FEBDCB55A25D" +msgid "Default Map" +msgstr "默认地图" + +#. Key: 6FD0F45E4F62CF0232CBE2A6BE8FA3E2 +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +msgctxt ",6FD0F45E4F62CF0232CBE2A6BE8FA3E2" +msgid "Defeated" +msgstr "失败" + +#. Key: 6FF2B920404C2FFE4380DC9152ACC6C2 +#. SourceLocation: /Game/UI/Foundation/RichTextData/RichTextIconSet.RichTextIconSet.Icon.Warning.DisplayName +#: /Game/UI/Foundation/RichTextData/RichTextIconSet.RichTextIconSet.Icon.Warning.DisplayName +msgctxt ",6FF2B920404C2FFE4380DC9152ACC6C2" +msgid "Warning" +msgstr "警告" + +#. Key: 70012CA348A3BDE581C6DF99E8CCB6D5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",70012CA348A3BDE581C6DF99E8CCB6D5" +msgid "Emote (Gamepad)" +msgstr "姿势(游戏手柄)" + +#. Key: 706694FA4075BE82B78C7F9EBDBE71C9 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock.Text +msgctxt ",706694FA4075BE82B78C7F9EBDBE71C9" +msgid "AI Combatants" +msgstr "AI 参战者" + +#. Key: 708855C240B9A9AD1B70FFB79672F260 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +msgctxt ",708855C240B9A9AD1B70FFB79672F260" +msgid "Packet Send Rate: " +msgstr "数据包传送率: " + +#. Key: 70BB3C784F191CC3D37702A86E63BC90 +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +msgctxt ",70BB3C784F191CC3D37702A86E63BC90" +msgid "Are you sure?" +msgstr "你确定吗?" + +#. Key: 715796D64602FD80242625A5893355B5 +#. SourceLocation: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_KBM.PMI_ShooterDefaultConfig_KBM.ConfigDisplayName +#: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_KBM.PMI_ShooterDefaultConfig_KBM.ConfigDisplayName +msgctxt ",715796D64602FD80242625A5893355B5" +msgid "Shooter Keyboard & Mouse" +msgstr "射击游戏键盘与鼠标" + +#. Key: 734BCC0D40467B6B4137909E31480314 +#. SourceLocation: /TopDownArena/UserInterface/Player/W_Powerup_Stat.W_Powerup_Stat_C:WidgetTree.BonusText.Text +#: /TopDownArena/UserInterface/Player/W_Powerup_Stat.W_Powerup_Stat_C:WidgetTree.BonusText.Text +msgctxt ",734BCC0D40467B6B4137909E31480314" +msgid "{X}" +msgstr "{X}" + +#. Key: 7375572240549E07C95BD88C7AEEE604 +#. SourceLocation: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_2.NewTextRenderComponent.Text +#: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_2.NewTextRenderComponent.Text +msgctxt ",7375572240549E07C95BD88C7AEEE604" +msgid "Aim Assist Targets" +msgstr "辅助瞄准目标" + +#. Key: 73CAF326400E392AFBECF392AE4C7741 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",73CAF326400E392AFBECF392AE4C7741" +msgid "Throw Grenade (Gamepad)" +msgstr "投掷手雷(游戏手柄)" + +#. Key: 74550CC94DA54536E00EA580F2BA48D0 +#. SourceLocation: /ShooterCore/UserInterface/HUD/W_AbilityProgress.W_AbilityProgress_C:WidgetTree.ProgressText.Text +#: /ShooterCore/UserInterface/HUD/W_AbilityProgress.W_AbilityProgress_C:WidgetTree.ProgressText.Text +msgctxt ",74550CC94DA54536E00EA580F2BA48D0" +msgid "10" +msgstr "10" + +#. Key: 745EEA024D479AE7A07FA7B326621A6F +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_SwitchHandheldWarning.Text +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_SwitchHandheldWarning.Text +msgctxt ",745EEA024D479AE7A07FA7B326621A6F" +msgid "Please connect your Nintendo Switch™ to the TV to setup the Safe Zone." +msgstr "请 将你的 Nintendo Switch™ 连接至电视以设置安全区。" + +#. Key: 74B3967F4C1BBC6A237194B1B9F47563 +#. SourceLocation: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileSubTitle +#: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileSubTitle +msgctxt ",74B3967F4C1BBC6A237194B1B9F47563" +msgid "Checkered" +msgstr "方格" + +#. Key: 75C95E9D4F42EBC566DA6FBBCE9CF3C5 +#. SourceLocation: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileTitle +#: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileTitle +msgctxt ",75C95E9D4F42EBC566DA6FBBCE9CF3C5" +msgid "Front End" +msgstr "前端" + +#. Key: 7648222A4B7B3B8FAA82B18036CF67B3 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(1 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(1 - Value).DisplayNameMap +msgctxt ",7648222A4B7B3B8FAA82B18036CF67B3" +msgid "Hold" +msgstr "按住" + +#. Key: 77D074844B3800FE64B8D6B95A0447D4 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleText.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleText.Text +msgctxt ",77D074844B3800FE64B8D6B95A0447D4" +msgid "{Bots Toggle}" +msgstr "{Bots Toggle}" + +#. Key: 7B8505164640BE16F0A4AE86007603BE +#. SourceLocation: /Game/UI/Settings/W_GameSettingsDetailView.W_GameSettingsDetailView_C:WidgetTree.Text_SettingName.Text +#: /Game/UI/Settings/W_GameSettingsDetailView.W_GameSettingsDetailView_C:WidgetTree.Text_SettingName.Text +msgctxt ",7B8505164640BE16F0A4AE86007603BE" +msgid "{Settings Title}" +msgstr "{Settings Title}" + +#. Key: 7BA0388F4468954236B40AB3D721822A +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +msgctxt ",7BA0388F4468954236B40AB3D721822A" +msgid "GPU Time: " +msgstr "GPU 时间: " + +#. Key: 7BEB71C541CC6BFA9FFF64BC65399DCC +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",7BEB71C541CC6BFA9FFF64BC65399DCC" +msgid "Gamepad" +msgstr "游戏手柄" + +#. Key: 7E6704DC46DC97DA49D039963C89A6B0 +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +msgctxt ",7E6704DC46DC97DA49D039963C89A6B0" +msgid "Exit Game" +msgstr "退出游戏" + +#. Key: 7FD2E328436A17CA3A9E45B318DC74F7 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ElimCount.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ElimCount.Text +msgctxt ",7FD2E328436A17CA3A9E45B318DC74F7" +msgid "Eliminations" +msgstr "杀敌" + +#. Key: 80661AE54A3BA7B6C48D8FB06A50AEDF +#. SourceLocation: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C.DisplayName +#: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C.DisplayName +msgctxt ",80661AE54A3BA7B6C48D8FB06A50AEDF" +msgid "Pistol" +msgstr "手枪" + +#. Key: 8184E0F3472FD8370AAF98940C74A1CD +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",8184E0F3472FD8370AAF98940C74A1CD" +msgid "Dash" +msgstr "冲刺" + +#. Key: 8197984348C0720932318DB21DE2835A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",8197984348C0720932318DB21DE2835A" +msgid "Quick Slot 1" +msgstr "快捷栏 1" + +#. Key: 81ABBB894916B85BF80AE3B1D669219B +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",81ABBB894916B85BF80AE3B1D669219B" +msgid "Gamepad" +msgstr "游戏手柄" + +#. Key: 831CE0B5485404EA8D8B468C799942CD +#. SourceLocation: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_Gamepad.PMI_ShooterDefaultConfig_Gamepad.ConfigDisplayName +#: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_Gamepad.PMI_ShooterDefaultConfig_Gamepad.ConfigDisplayName +msgctxt ",831CE0B5485404EA8D8B468C799942CD" +msgid "Shooter Gamepad" +msgstr "射击游戏手柄" + +#. Key: 83CFC8D04BCAE02F9DDD539D88AE3232 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.BeenEliminatedCount.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.BeenEliminatedCount.Text +msgctxt ",83CFC8D04BCAE02F9DDD539D88AE3232" +msgid "Eliminated" +msgstr "死亡" + +#. Key: 845C671A47C204E52EC0169312E07BFF +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadDisplayName +msgctxt ",845C671A47C204E52EC0169312E07BFF" +msgid "Dual Shock 4" +msgstr "Dual Shock 4" + +#. Key: 84B4FA8B4A84E6B5ABD1DAB1B84236C0 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",84B4FA8B4A84E6B5ABD1DAB1B84236C0" +msgid "Shooter Core" +msgstr "射击游戏核心" + +#. Key: 854A0FB7483F4290CF1400ADDCFEBB52 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",854A0FB7483F4290CF1400ADDCFEBB52" +msgid "Gamepad" +msgstr "游戏手柄" + +#. Key: 85B8AC304FDC2DDFE6DA3F806629243F +#. SourceLocation: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_3.NewTextRenderComponent.Text +#: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_3.NewTextRenderComponent.Text +msgctxt ",85B8AC304FDC2DDFE6DA3F806629243F" +msgid "Use \"lyra.Weapon.DrawAimAssistDebug\" to draw debug data" +msgstr "使用 \"lyra.Weapon.DrawAimAssistDebug\" 提取调试数据" + +#. Key: 85E017DE4E62414B29880DB637666AFD +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.4x.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.4x.DisplayName +msgctxt ",85E017DE4E62414B29880DB637666AFD" +msgid "Quadruple Elimination" +msgstr "四杀" + +#. Key: 8689AED14EB88E33EC1CF78623D8BEC4 +#. SourceLocation: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(1 - Value).FailureTagToUserFacingMessages +#: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(1 - Value).FailureTagToUserFacingMessages +msgctxt ",8689AED14EB88E33EC1CF78623D8BEC4" +msgid "Not Enough Ammo" +msgstr "弹药不足" + +#. Key: 8703EB4442A681348138D983FE3C7FEF +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.OptionsButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.OptionsButton.ButtonText +msgctxt ",8703EB4442A681348138D983FE3C7FEF" +msgid "Options" +msgstr "选项" + +#. Key: 87537FA240954D687BB984B566CD2BF2 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +msgctxt ",87537FA240954D687BB984B566CD2BF2" +msgid "CPU (Render) Time" +msgstr "CPU(渲染)时间" + +#. Key: 88D9C80E438C653987EE34A071A74BF6 +#. SourceLocation: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",88D9C80E438C653987EE34A071A74BF6" +msgid "Heal Pickup" +msgstr "治疗物品掉落" + +#. Key: 899ECAF44A434CADB576AF896790318F +#. SourceLocation: /ShooterCore/Blueprint/B_WeaponSpawner.B_WeaponSpawner_C:ExecuteUbergraph_B_WeaponSpawner [Script Bytecode] +#: /ShooterCore/Blueprint/B_WeaponSpawner.B_WeaponSpawner_C:ExecuteUbergraph_B_WeaponSpawner [Script Bytecode] +msgctxt ",899ECAF44A434CADB576AF896790318F" +msgid "Spare Ammo Full" +msgstr "携带弹药已满" + +#. Key: 8A3A3BC5401B375E4FBAE99CD0B02DA8 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",8A3A3BC5401B375E4FBAE99CD0B02DA8" +msgid "Gamepad" +msgstr "游戏手柄" + +#. Key: 8AB6935B4A23AD7CF42A1F9F58A9EF34 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",8AB6935B4A23AD7CF42A1F9F58A9EF34" +msgid "Quick Slot 3" +msgstr "快捷栏 3" + +#. Key: 8B8C673046123190F1AFB4AC3FEE5431 +#. SourceLocation: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileSubTitle +#: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileSubTitle +msgctxt ",8B8C673046123190F1AFB4AC3FEE5431" +msgid "Shooter Gym" +msgstr "射击训练场" + +#. Key: 8BDBDE6E4846AE5A124CE784872AD82D +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileSubTitle +#: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileSubTitle +msgctxt ",8BDBDE6E4846AE5A124CE784872AD82D" +msgid "Expanse" +msgstr "空地" + +#. Key: 8CB5616A41E172DFE018058CA46712E3 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +msgctxt ",8CB5616A41E172DFE018058CA46712E3" +msgid "CPU (RHI) Time" +msgstr "CPU(RHI)时间" + +#. Key: 8D9CD0874CAA179AF8554CAFEFA1AD5B +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.RefreshButton.ButtonText +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.RefreshButton.ButtonText +msgctxt ",8D9CD0874CAA179AF8554CAFEFA1AD5B" +msgid "Refresh Search" +msgstr "刷新检索" + +#. Key: 8F86FE4147709E9ADBCC2888BCF07415 +#. SourceLocation: /Game/UI/Settings/Screens/Gamma/W_GammaEditor.W_GammaEditor_C:WidgetTree.RichText_Default.Text +#: /Game/UI/Settings/Screens/Gamma/W_GammaEditor.W_GammaEditor_C:WidgetTree.RichText_Default.Text +msgctxt ",8F86FE4147709E9ADBCC2888BCF07415" +msgid "Use left stick to adjust the corners\r\nso it lines up with the edges of your display." +msgstr "使用 左摇杆 调整边角\r\n与你的显示器边缘对齐。" + +#. Key: 90488E3F473C9B6EC494FCBD4F39585D +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:UpdateClock [Script Bytecode] +#: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:UpdateClock [Script Bytecode] +msgctxt ",90488E3F473C9B6EC494FCBD4F39585D" +msgid "{min}:{sec}" +msgstr "{min}:{sec}" + +#. Key: 90C04A53441DAB7CC7D259838013F16D +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadDisplayName +msgctxt ",90C04A53441DAB7CC7D259838013F16D" +msgid "Xbox Controller" +msgstr "Xbox 控制器" + +#. Key: 938A78C443CEE025B70F749DF31FFAE1 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +msgctxt ",938A78C443CEE025B70F749DF31FFAE1" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: 9395402C4381A44435E10798328D6E3F +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.CreditsButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.CreditsButton.ButtonText +msgctxt ",9395402C4381A44435E10798328D6E3F" +msgid "Credits" +msgstr "制作人员名单" + +#. Key: 93E655B44960423EB691839383DC9F91 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Description +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Description +msgctxt ",93E655B44960423EB691839383DC9F91" +msgid "Create a new session of any type, with other players or bots, online or locally." +msgstr "创建一段任意类型的会话,对象可以是其他玩家或机器人,可以在线或本地。" + +#. Key: 953CDA0342D82F1A164935966EB1B429 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(3 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(3 - Value).DisplayNameMap +msgctxt ",953CDA0342D82F1A164935966EB1B429" +msgid "Right" +msgstr "向右" + +#. Key: 961D4DF74762E292D7E079A156BCECA9 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +msgctxt ",961D4DF74762E292D7E079A156BCECA9" +msgid "Online" +msgstr "在线" + +#. Key: 961EFAAB46BE0480CD0820BE0486ABD5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",961EFAAB46BE0480CD0820BE0486ABD5" +msgid "Gamepad" +msgstr "游戏手柄" + +#. Key: 96D0FAAA447946277179589D7D8C5D38 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",96D0FAAA447946277179589D7D8C5D38" +msgid "Melee (Gamepad)" +msgstr "近战(游戏手柄)" + +#. Key: 96E767F743A25801E4D3A299F8E58EFD +#. SourceLocation: /TopDownArena/UserInterface/Player/W_PlayerTile.W_PlayerTile_C:WidgetTree.PlayerName.Text +#: /TopDownArena/UserInterface/Player/W_PlayerTile.W_PlayerTile_C:WidgetTree.PlayerName.Text +msgctxt ",96E767F743A25801E4D3A299F8E58EFD" +msgid "{Player}" +msgstr "{Player}" + +#. Key: 96FC4BAF4556046EC3B8DE8F3C8BCA01 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +msgctxt ",96FC4BAF4556046EC3B8DE8F3C8BCA01" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: 9802746D40A7EF6A45CC20ACE072B6F3 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9802746D40A7EF6A45CC20ACE072B6F3" +msgid "Quickslot Cycle Backward" +msgstr "向后轮换快捷栏" + +#. Key: 982452CC4E88DEE2C2BB8483BDFEC43E +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",982452CC4E88DEE2C2BB8483BDFEC43E" +msgid "Throw Grenade" +msgstr "投掷手雷" + +#. Key: 99BB6C0B4F25027FD0134A889DFBE75E +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.BeenEliminatedCount.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.BeenEliminatedCount.Text +msgctxt ",99BB6C0B4F25027FD0134A889DFBE75E" +msgid "Eliminated" +msgstr "死亡" + +#. Key: 9A50562A41DE05B9DCA5769B65D0B79A +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +msgctxt ",9A50562A41DE05B9DCA5769B65D0B79A" +msgid "GPU Time: " +msgstr "GPU 时间: " + +#. Key: 9BE1A4DE4867764540091AA9EAE87570 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",9BE1A4DE4867764540091AA9EAE87570" +msgid "Gamepad" +msgstr "游戏手柄" + +#. Key: 9C2E09EE43163AFBBF789CA3FD432965 +#. SourceLocation: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",9C2E09EE43163AFBBF789CA3FD432965" +msgid "Pistol" +msgstr "手枪" + +#. Key: 9C30B17047263BD32A33EB8717566376 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",9C30B17047263BD32A33EB8717566376" +msgid "Gamepad" +msgstr "游戏手柄" + +#. Key: 9CC7277D4CED4E33C019ABB279CA2609 +#. SourceLocation: /ShooterCore/UserInterface/HUD/W_QuickBarSlot.W_QuickBarSlot_C:WidgetTree.EmptyText.Text +#: /ShooterCore/UserInterface/HUD/W_QuickBarSlot.W_QuickBarSlot_C:WidgetTree.EmptyText.Text +msgctxt ",9CC7277D4CED4E33C019ABB279CA2609" +msgid "Empty" +msgstr "空" + +#. Key: 9CE5D9D248DB880DB09177BBFD6F541C +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.IdleTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.IdleTimeWidget.StatDisplayName +msgctxt ",9CE5D9D248DB880DB09177BBFD6F541C" +msgid "Idle Time: " +msgstr "待机时间: " + +#. Key: 9D14950145212EEB2C6073906613EB87 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9D14950145212EEB2C6073906613EB87" +msgid "Aim Down Sight" +msgstr "瞄准开镜" + +#. Key: 9DA5266F48DE03777836849F683D4DC2 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile1.ExperienceDisplayName +#: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile1.ExperienceDisplayName +msgctxt ",9DA5266F48DE03777836849F683D4DC2" +msgid "Example\r\nExperience 1" +msgstr "示例\r\n体验 1" + +#. Key: 9DB4CB3B40ED9D904D883396DA91DD36 +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileDescription +#: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileDescription +msgctxt ",9DB4CB3B40ED9D904D883396DA91DD36" +msgid "Find and eliminate enough enemies to win in this classic head-to-head team match." +msgstr "找到并消灭足够多的敌人,赢得这场针锋相对的经典团队赛。" + +#. Key: 9DBE1BEF4B0438FE4E9F638F82F77264 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9DBE1BEF4B0438FE4E9F638F82F77264" +msgid "Move Backwards" +msgstr "后退" + +#. Key: 9E97BA75491D6F5AC0E034BB1FB2A057 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadCategory +msgctxt ",9E97BA75491D6F5AC0E034BB1FB2A057" +msgid "Controller" +msgstr "控制器" + +#. Key: 9F0691474837C58C9681D7A4D7FE4C31 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +msgctxt ",9F0691474837C58C9681D7A4D7FE4C31" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: 9F3531564FC5EE52359EC69A48AD8E04 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9F3531564FC5EE52359EC69A48AD8E04" +msgid "Move Right" +msgstr "右移" + +#. Key: 9FC4A82E40FF8868013C0C939C80AC5A +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +msgctxt ",9FC4A82E40FF8868013C0C939C80AC5A" +msgid "You have been assigned to the Red Team " +msgstr "你被分配到了红队 " + +#. Key: 9FF4964643BFF859CB6692B91D37AC4F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_104.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_104.Text +msgctxt ",9FF4964643BFF859CB6692B91D37AC4F" +msgid "Host a game" +msgstr "主持游戏" + +#. Key: A05DB43247D7F3E6BBD46CA5AF18623C +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:WidgetTree.Clock.Text +#: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:WidgetTree.Clock.Text +msgctxt ",A05DB43247D7F3E6BBD46CA5AF18623C" +msgid "00:00" +msgstr "00:00" + +#. Key: A111107749C75E2CB467B3998AE048E5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",A111107749C75E2CB467B3998AE048E5" +msgid "Gamepad" +msgstr "游戏手柄" + +#. Key: A3015C164B7B8ECECDCD4EAEB957BCC3 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(1 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(1 - Value).DisplayNameMap +msgctxt ",A3015C164B7B8ECECDCD4EAEB957BCC3" +msgid "Backward" +msgstr "向后" + +#. Key: A32FF4184C5D7D9DDAF2A48CABEB2C40 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_C.PointLetterText +#: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_C.PointLetterText +msgctxt ",A32FF4184C5D7D9DDAF2A48CABEB2C40" +msgid "C" +msgstr "C" + +#. Key: A34A0D8E4314D6E1EA929488D87DF30A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",A34A0D8E4314D6E1EA929488D87DF30A" +msgid "Quick Slot 3" +msgstr "快捷栏 3" + +#. Key: A431A6284675D8AD0FA9C685CB59220D +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.ReturnButton.ButtonText +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.ReturnButton.ButtonText +msgctxt ",A431A6284675D8AD0FA9C685CB59220D" +msgid "Quit Game" +msgstr "退出游戏" + +#. Key: A622ACF8477B043394C3E3B869899D2E +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadPlatformName +msgctxt ",A622ACF8477B043394C3E3B869899D2E" +msgid "Xbox One" +msgstr "Xbox One" + +#. Key: A628D2D947BB3880B76494BDDB22BA26 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerName.W_SB_PlayerName_C:WidgetTree.PlayerNameWidget.Text +#: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerName.W_SB_PlayerName_C:WidgetTree.PlayerNameWidget.Text +msgctxt ",A628D2D947BB3880B76494BDDB22BA26" +msgid "{Player Name : very long text}" +msgstr "{Player Name : very long text}" + +#. Key: A69C5126480675E3817904A3358825C5 +#. SourceLocation: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileDescription +#: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileDescription +msgctxt ",A69C5126480675E3817904A3358825C5" +msgid "No gameplay here, just an example." +msgstr "无游玩内容,仅作示例。" + +#. Key: A6D01DBD49AE1A91111473B4FA99C449 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",A6D01DBD49AE1A91111473B4FA99C449" +msgid "Crouch" +msgstr "下蹲" + +#. Key: A6F6FE04408086953E35A69521479907 +#. SourceLocation: /Game/UI/Settings/Extensions/Subtitle/W_Settings_SubtitlePreview.W_Settings_SubtitlePreview_C:WidgetTree.Subtitles.PreviewText +#: /Game/UI/Settings/Extensions/Subtitle/W_Settings_SubtitlePreview.W_Settings_SubtitlePreview_C:WidgetTree.Subtitles.PreviewText +msgctxt ",A6F6FE04408086953E35A69521479907" +msgid "Leave fur on owners clothes cat dog hate mouse eat string barf pillow no baths hate everything. Mew stare at owner accusingly then wink purr for no reason yet commence midnight zoomies" +msgstr "将皮草留在所有者衣服上猫狗讨厌老鼠吃字符串呕吐枕头不洗澡讨厌一起。猫咪怨毒望主人,凌晨狂叫翻跟头" + +#. Key: A734B1924414D31819EAE897DA322536 +#. SourceLocation: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:ExecuteUbergraph_B_GrantAbilityPad_ApplyGE [Script Bytecode] +#: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:ExecuteUbergraph_B_GrantAbilityPad_ApplyGE [Script Bytecode] +msgctxt ",A734B1924414D31819EAE897DA322536" +msgid "Charging" +msgstr "正在充能" + +#. Key: A8101294485E0B66E99830BF54DDEF90 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(22).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(22).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",A8101294485E0B66E99830BF54DDEF90" +msgid "Fire Weapon (Auto)" +msgstr "武器开火(自动)" + +#. Key: AAB8468C47F1A48D7E4DE5B47EFE64BF +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.PlayerNameWidget.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.PlayerNameWidget.Text +msgctxt ",AAB8468C47F1A48D7E4DE5B47EFE64BF" +msgid "Player Name" +msgstr "玩家名称" + +#. Key: AB3DDDE340C74CB8814B06B99CBE1405 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",AB3DDDE340C74CB8814B06B99CBE1405" +msgid "Throw Grenade (Gamepad)" +msgstr "投掷手雷(游戏手柄)" + +#. Key: AC4333F143A1E92BDC5CC98071AFDDD8 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",AC4333F143A1E92BDC5CC98071AFDDD8" +msgid "Reload (Gamepad)" +msgstr "重新装填(游戏手柄)" + +#. Key: AF1A053A4431F4B19820C3B5ACE7305B +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",AF1A053A4431F4B19820C3B5ACE7305B" +msgid "Auto-run" +msgstr "自动奔跑" + +#. Key: AF2FEF114EC65F6D21283AB9CCD03AFE +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatValueFormat +msgctxt ",AF2FEF114EC65F6D21283AB9CCD03AFE" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: AF7D54CF47CAF2BDD0322CA1DEE33BD8 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ADS_Speed.IMC_ADS_Speed.ContextDescription +#: /ShooterCore/Input/Mappings/IMC_ADS_Speed.IMC_ADS_Speed.ContextDescription +msgctxt ",AF7D54CF47CAF2BDD0322CA1DEE33BD8" +msgid "Input mapping context that will be applied when the player aims down sights. It makes the aim speed slower for better accuracy. See GA_ADS." +msgstr "玩家通过武器瞄准时应用的映射上下文。它会降低瞄准速度,以获得更佳的准确率。参照 GA_ADS。" + +#. Key: AF8FF73C44708FB3DBC17BA1C8EF3A88 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +msgctxt ",AF8FF73C44708FB3DBC17BA1C8EF3A88" +msgid "CPU (Render) Time: " +msgstr "CPU(渲染)时间: " + +#. Key: B0637EB74FB5351D5E9B9C851ADC8094 +#. SourceLocation: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.Prompt.Text +#: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.Prompt.Text +msgctxt ",B0637EB74FB5351D5E9B9C851ADC8094" +msgid "Press any key to assign it to the action you chose." +msgstr "请按下任何键,将其绑定于你选择的动作上。" + +#. Key: B356D1784244FCB7CBBC06B890B9513F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",B356D1784244FCB7CBBC06B890B9513F" +msgid "Move Forward" +msgstr "前进" + +#. Key: B37841AC44D4BD9DE2DB33BF2C4BB79C +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +msgctxt ",B37841AC44D4BD9DE2DB33BF2C4BB79C" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: B3A131CB482DEF4F2D7D1A8BF033E132 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",B3A131CB482DEF4F2D7D1A8BF033E132" +msgid "Gamepad" +msgstr "游戏手柄" + +#. Key: B49FD9F84FDAD53DE6CFA2AFF39FEB6A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",B49FD9F84FDAD53DE6CFA2AFF39FEB6A" +msgid "Gamepad" +msgstr "游戏手柄" + +#. Key: B4E733404947D2A3E2909B8E58769923 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_103.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_103.Text +msgctxt ",B4E733404947D2A3E2909B8E58769923" +msgid "Network" +msgstr "网络" + +#. Key: B555EB214CBE76A07C4BEA82FE56BE6E +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +msgctxt ",B555EB214CBE76A07C4BEA82FE56BE6E" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: B5BEA0C34E8A6727C38ED4AD629909A6 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",B5BEA0C34E8A6727C38ED4AD629909A6" +msgid "Gamepad" +msgstr "游戏手柄" + +#. Key: B61C2E384ACF8FA42E80B3A191AE888D +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +msgctxt ",B61C2E384ACF8FA42E80B3A191AE888D" +msgid "Packet Avg Size (in)" +msgstr "数据包平均大小(接收)" + +#. Key: B97EA1CB4795D31B6123D49DA26A1632 +#. SourceLocation: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.MapTitle.Text +#: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.MapTitle.Text +msgctxt ",B97EA1CB4795D31B6123D49DA26A1632" +msgid "Map Title" +msgstr "地图名称" + +#. Key: BA912D0B4F8C97D580EF4FA72B5A5AD1 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +msgctxt ",BA912D0B4F8C97D580EF4FA72B5A5AD1" +msgid "Red" +msgstr "红队" + +#. Key: BB1D87EF4B72728695BFC3A57AA2D93D +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BB1D87EF4B72728695BFC3A57AA2D93D" +msgid "Throw Grenade" +msgstr "投掷手雷" + +#. Key: BC1A3F854C9C13F2AFD8CBA172E1FB14 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BC1A3F854C9C13F2AFD8CBA172E1FB14" +msgid "Aim Down Sight (Gamepad)" +msgstr "瞄准开镜(游戏手柄)" + +#. Key: BD6A3FCD4A49AFB7B518C9B287E9F3C1 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BD6A3FCD4A49AFB7B518C9B287E9F3C1" +msgid "Jump (Gamepad)" +msgstr "跳跃(游戏手柄)" + +#. Key: BE94897645662FD7F281D7A12C3A5BE7 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BE94897645662FD7F281D7A12C3A5BE7" +msgid "Aim Down Sight (Gamepad)" +msgstr "瞄准开镜(游戏手柄)" + +#. Key: BEB829FE4D185E6F1C6BE7BF5B0A0A79 +#. SourceLocation: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileTitle +#: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileTitle +msgctxt ",BEB829FE4D185E6F1C6BE7BF5B0A0A79" +msgid "Control" +msgstr "控制" + +#. Key: BECBFEBD47CE68BB8EF76DBCE0062B7F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BECBFEBD47CE68BB8EF76DBCE0062B7F" +msgid "Crouch (Gamepad)" +msgstr "下蹲(游戏手柄)" + +#. Key: BF526E50479F91151D4162865A6C42BE +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +msgctxt ",BF526E50479F91151D4162865A6C42BE" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: C048AC7F49BB5DB44D0533ADDB844C4B +#. SourceLocation: /Game/Weapons/GA_Weapon_Fire.Default__GA_Weapon_Fire_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +#: /Game/Weapons/GA_Weapon_Fire.Default__GA_Weapon_Fire_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +msgctxt ",C048AC7F49BB5DB44D0533ADDB844C4B" +msgid "No Ammo!" +msgstr "没有弹药!" + +#. Key: C0C628BD460B784B8F63B8B6418FECBC +#. SourceLocation: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Text +#: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Text +msgctxt ",C0C628BD460B784B8F63B8B6418FECBC" +msgid "{Button Text}" +msgstr "{Button Text}" + +#. Key: C0DBC30B4209FF6393C994A39D2F2C68 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C0DBC30B4209FF6393C994A39D2F2C68" +msgid "Emote (Gamepad)" +msgstr "姿势(游戏手柄)" + +#. Key: C182696D4A8DBFB366382E9956D189AB +#. SourceLocation: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatValueFormat +#: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatValueFormat +msgctxt ",C182696D4A8DBFB366382E9956D189AB" +msgid "{StatValue}ms" +msgstr "{StatValue}ms" + +#. Key: C23A168F4D81EC273D8153B8DB4D90C9 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C23A168F4D81EC273D8153B8DB4D90C9" +msgid "Quick Slot 1" +msgstr "快捷栏 1" + +#. Key: C2B7E2E24A77C90AA83E20AB39BA3AF6 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C2B7E2E24A77C90AA83E20AB39BA3AF6" +msgid "Dash (Gamepad)" +msgstr "冲刺(游戏手柄)" + +#. Key: C4054EFA439919B343651C86A0B4DE02 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(19).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(19).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C4054EFA439919B343651C86A0B4DE02" +msgid "Jump" +msgstr "跳跃" + +#. Key: C46362AF402EF874EE7CF79395EBB229 +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +msgctxt ",C46362AF402EF874EE7CF79395EBB229" +msgid "{GameMode} / " +msgstr "{GameMode} / " + +#. Key: C5D8D01643616ABFC4AB779CA744C936 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:ExecuteUbergraph_W_SessionBrowserScreen [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:ExecuteUbergraph_W_SessionBrowserScreen [Script Bytecode] +msgctxt ",C5D8D01643616ABFC4AB779CA744C936" +msgid "Session Search" +msgstr "会话搜索" + +#. Key: C60573E9430B0CA68C582DB638DC7557 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.ContextDescription +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.ContextDescription +msgctxt ",C60573E9430B0CA68C582DB638DC7557" +msgid "Shooter Game IMC for gamepad" +msgstr "游戏手柄专用的射击游戏 IMC" + +#. Key: C630FB7D46193E54EF36A787FF33B87D +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",C630FB7D46193E54EF36A787FF33B87D" +msgid "Gamepad" +msgstr "游戏手柄" + +#. Key: C6F3C387451A7A130B6978B359EBB820 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +msgctxt ",C6F3C387451A7A130B6978B359EBB820" +msgid "Packet Avg Size (out): " +msgstr "数据包平均大小(发送): " + +#. Key: C811028C441CF902DA89719DBADF4DFE +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C811028C441CF902DA89719DBADF4DFE" +msgid "Reload Weapon" +msgstr "武器换弹" + +#. Key: C85074294F02CC433E62618A82E030EF +#. SourceLocation: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:ExecuteUbergraph_W_BuildConfiguration [Script Bytecode] +#: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:ExecuteUbergraph_W_BuildConfiguration [Script Bytecode] +msgctxt ",C85074294F02CC433E62618A82E030EF" +msgid "{BuildVer} ({BuildConfig})" +msgstr "{BuildVer} ({BuildConfig})" + +#. Key: C8D58E734369DF095BF3AF82E70ECA78 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +msgctxt ",C8D58E734369DF095BF3AF82E70ECA78" +msgid "CPU (RHI) Time: " +msgstr "CPU(RHI)时间: " + +#. Key: C934C5A1433979CE28245DA67A4D589D +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(0 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(0 - Value).DisplayNameMap +msgctxt ",C934C5A1433979CE28245DA67A4D589D" +msgid "BlendOut" +msgstr "BlendOut" + +#. Key: C94E68504461D73B167087A4C9715B35 +#. SourceLocation: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",C94E68504461D73B167087A4C9715B35" +msgid "Auto Rifle" +msgstr "自动步枪" + +#. Key: CAA4C0B2442C2A679C985DA91241FFC2 +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsListEntry_Missing.W_SettingsListEntry_Missing_C:WidgetTree.Text_SettingName_1.Text +#: /Game/UI/Settings/Editors/W_SettingsListEntry_Missing.W_SettingsListEntry_Missing_C:WidgetTree.Text_SettingName_1.Text +msgctxt ",CAA4C0B2442C2A679C985DA91241FFC2" +msgid "No Editor Found" +msgstr "未找到编辑器" + +#. Key: CB9A026144D3CB6030370CAD4D3ECE82 +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +msgctxt ",CB9A026144D3CB6030370CAD4D3ECE82" +msgid "You have been assigned to the Blue Team " +msgstr "你被分配到了蓝队 " + +#. Key: CBB16DB74A682295FE6EBF9DB6B6D150 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",CBB16DB74A682295FE6EBF9DB6B6D150" +msgid "Gamepad" +msgstr "游戏手柄" + +#. Key: CBB820B2438824B79FCF418F8C2BBA0B +#. SourceLocation: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:UserConstructionScript [Script Bytecode] +#: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:UserConstructionScript [Script Bytecode] +msgctxt ",CBB820B2438824B79FCF418F8C2BBA0B" +msgid "DAMAGE" +msgstr "伤害" + +#. Key: CBDC0A2F4DA740D47489A2A6F20F3E84 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleButton.ButtonText +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleButton.ButtonText +msgctxt ",CBDC0A2F4DA740D47489A2A6F20F3E84" +msgid "Change" +msgstr "更改" + +#. Key: CDB9EE2B449672AD36E423825315D94A +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.MapLabel.Text +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.MapLabel.Text +msgctxt ",CDB9EE2B449672AD36E423825315D94A" +msgid "Map" +msgstr "地图" + +#. Key: CE374A054872725046E790BED48F5270 +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileDescription +#: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileDescription +msgctxt ",CE374A054872725046E790BED48F5270" +msgid "Secure the control points along with your teammates to increase your score and win." +msgstr "与你的队友携手守卫占领点,提升分数,获得胜利。" + +#. Key: CF7B4D7D49C98DEAE65B65ADDA34699B +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",CF7B4D7D49C98DEAE65B65ADDA34699B" +msgid "Reload (Gamepad)" +msgstr "重新装填(游戏手柄)" + +#. Key: CFF7A17B45828BA9C4055A880528713C +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",CFF7A17B45828BA9C4055A880528713C" +msgid "Jump" +msgstr "跳跃" + +#. Key: D04D248544CE15424096FCAD1C754FB6 +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Back.ButtonText +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Back.ButtonText +msgctxt ",D04D248544CE15424096FCAD1C754FB6" +msgid "Cancel" +msgstr "取消" + +#. Key: D086A5324B000302144FA2A57D925E87 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadCategory +msgctxt ",D086A5324B000302144FA2A57D925E87" +msgid "Wireless Controller" +msgstr "无线控制器" + +#. Key: D0A00FC54C480DD66974159CB138B62A +#. SourceLocation: /ShooterCore/Blueprint/B_GrantInventory_Pad.B_GrantInventory_Pad_C:Text_GEN_VARIABLE.Text +#: /ShooterCore/Blueprint/B_GrantInventory_Pad.B_GrantInventory_Pad_C:Text_GEN_VARIABLE.Text +msgctxt ",D0A00FC54C480DD66974159CB138B62A" +msgid "DAMAGE" +msgstr "伤害" + +#. Key: D1EF437A4F9FF5DE58443886BD514521 +#. SourceLocation: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:ExecuteUbergraph_W_LoadingScreenReasonDebugText [Script Bytecode] +#: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:ExecuteUbergraph_W_LoadingScreenReasonDebugText [Script Bytecode] +msgctxt ",D1EF437A4F9FF5DE58443886BD514521" +msgid "{Reason}..." +msgstr "{Reason}..." + +#. Key: D31F14D4403F6E0BFE4300987803596C +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",D31F14D4403F6E0BFE4300987803596C" +msgid "Gamepad" +msgstr "游戏手柄" + +#. Key: D41C83174B68891CB462CF8B98EF47FA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",D41C83174B68891CB462CF8B98EF47FA" +msgid "Jump (Gamepad)" +msgstr "跳跃(游戏手柄)" + +#. Key: D449930A4AAF2B5A7B5C9489D4C789E2 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +msgctxt ",D449930A4AAF2B5A7B5C9489D4C789E2" +msgid "Packet Loss (out)" +msgstr "丢包率(发送)" + +#. Key: D540E579477DAD25CE81238B49F38B8D +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",D540E579477DAD25CE81238B49F38B8D" +msgid "Fire Weapon (Gamepad)" +msgstr "武器开火(游戏手柄)" + +#. Key: D61464C3432B48D61DE5E38D517C717F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",D61464C3432B48D61DE5E38D517C717F" +msgid "Move (Gamepad)" +msgstr "移动(游戏手柄)" + +#. Key: D7C1014D45690433D5ADC79C410A3428 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +msgctxt ",D7C1014D45690433D5ADC79C410A3428" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: DA149703481BAEA4AA828EA651B5648B +#. SourceLocation: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.ExperienceTitle.Text +#: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.ExperienceTitle.Text +msgctxt ",DA149703481BAEA4AA828EA651B5648B" +msgid "Experience Title" +msgstr "体验标题" + +#. Key: DA1D92AA4BF4946A347E7E8C0CB31DC2 +#. SourceLocation: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C.DisplayName +#: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C.DisplayName +msgctxt ",DA1D92AA4BF4946A347E7E8C0CB31DC2" +msgid "Shotgun" +msgstr "霰弹枪" + +#. Key: DAA263C04E31DADC56B7B6B783E3998D +#. SourceLocation: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:Text_GEN_VARIABLE.Text +#: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:Text_GEN_VARIABLE.Text +msgctxt ",DAA263C04E31DADC56B7B6B783E3998D" +msgid "DAMAGE" +msgstr "伤害" + +#. Key: DB414375406E207B5FE8788EA419365F +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:WidgetTree.DefeatMessage.Text +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:WidgetTree.DefeatMessage.Text +msgctxt ",DB414375406E207B5FE8788EA419365F" +msgid "Defeat" +msgstr "击败" + +#. Key: DCCB65AC4D758CAE0B5EA8BCF70937F8 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",DCCB65AC4D758CAE0B5EA8BCF70937F8" +msgid "Move Left" +msgstr "左移" + +#. Key: DD47266C480F60C2E35E62AD5AD83AEB +#. SourceLocation: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileTitle +#: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileTitle +msgctxt ",DD47266C480F60C2E35E62AD5AD83AEB" +msgid "Exploder" +msgstr "爆炸" + +#. Key: DD77478E46DDFB6910CE2EBE9EB5718F +#. SourceLocation: /ShooterCore/UserInterface/Notifications/Accolades/W_AccoladeToast.W_AccoladeToast_C:WidgetTree.TextWidget.Text +#: /ShooterCore/UserInterface/Notifications/Accolades/W_AccoladeToast.W_AccoladeToast_C:WidgetTree.TextWidget.Text +msgctxt ",DD77478E46DDFB6910CE2EBE9EB5718F" +msgid "Accolade Name" +msgstr "武德充沛" + +#. Key: DDDC55F044A6D009AE3FC89634A4FBE3 +#. SourceLocation: Config/DefaultInput.ini:38 +#: Config/DefaultInput.ini:38 +msgctxt ",DDDC55F044A6D009AE3FC89634A4FBE3" +msgid "Back" +msgstr "返回" + +#. Key: DE1F25434D413F7B785F099C479D589C +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile2.ExperienceDisplayName +#: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile2.ExperienceDisplayName +msgctxt ",DE1F25434D413F7B785F099C479D589C" +msgid "Example\r\nExperience 2" +msgstr "示例\r\n体验 2" + +#. Key: DE90FC2F465DB72035383EAA5C085C9E +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +msgctxt ",DE90FC2F465DB72035383EAA5C085C9E" +msgid "Packet Avg Size (out)" +msgstr "数据包平均大小(发送)" + +#. Key: DEF9DA8849FC478F8621F3A509D4000F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeButton.ButtonText +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeButton.ButtonText +msgctxt ",DEF9DA8849FC478F8621F3A509D4000F" +msgid "Change" +msgstr "更改" + +#. Key: DF7DB3EE4CE76EEB0D84159A0FAAD6A3 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",DF7DB3EE4CE76EEB0D84159A0FAAD6A3" +msgid "Aim Down Sight" +msgstr "瞄准开镜" + +#. Key: E00B7D5C46A46ECB9DE262966BFD5C57 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +msgctxt ",E00B7D5C46A46ECB9DE262966BFD5C57" +msgid "Packet Send Rate" +msgstr "数据包传送率" + +#. Key: E064C0B046D9196D3BFDA9B87E1E857E +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_UserConnectionStatus.W_UserConnectionStatus_C:ExecuteUbergraph_W_UserConnectionStatus [Script Bytecode] +#: /ShooterCore/UserInterface/ScoreBoard/W_UserConnectionStatus.W_UserConnectionStatus_C:ExecuteUbergraph_W_UserConnectionStatus [Script Bytecode] +msgctxt ",E064C0B046D9196D3BFDA9B87E1E857E" +msgid "{Ping} ms" +msgstr "{Ping} 毫秒" + +#. Key: E135EDB34B4D040567F82E8317B2466C +#. SourceLocation: /Game/UI/Foundation/Subtitles/W_SubtitleDisplayHost.W_SubtitleDisplayHost_C:WidgetTree.SubtitleDisplay.PreviewText +#: /Game/UI/Foundation/Subtitles/W_SubtitleDisplayHost.W_SubtitleDisplayHost_C:WidgetTree.SubtitleDisplay.PreviewText +msgctxt ",E135EDB34B4D040567F82E8317B2466C" +msgid "Subtitles live here" +msgstr "字幕置于此处" + +#. Key: E1EF205E4368573D6E8ABEA7BF0DBC6E +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileTitle +#: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileTitle +msgctxt ",E1EF205E4368573D6E8ABEA7BF0DBC6E" +msgid "Elimination" +msgstr "歼灭" + +#. Key: E3BFBDD142F276564D9A2082F20E521A +#. SourceLocation: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.BP_GameplayEffect_Pad2.Text.Text +#: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.BP_GameplayEffect_Pad2.Text.Text +msgctxt ",E3BFBDD142F276564D9A2082F20E521A" +msgid "HEAL" +msgstr "治疗" + +#. Key: E40DBDA84BB0A625640CE890772DF399 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:ExecuteUbergraph_W_ItemAcquiredList [Script Bytecode] +#: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:ExecuteUbergraph_W_ItemAcquiredList [Script Bytecode] +msgctxt ",E40DBDA84BB0A625640CE890772DF399" +msgid "{Count}x {ItemName}" +msgstr "{Count}x {ItemName}" + +#. Key: E457F86B42FC1EF1BE36F7A9F2FE0A65 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.10.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.10.DisplayName +msgctxt ",E457F86B42FC1EF1BE36F7A9F2FE0A65" +msgid "Rampage" +msgstr "暴走" + +#. Key: E4F45B9C46754466F73D12AFB2B2191F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",E4F45B9C46754466F73D12AFB2B2191F" +msgid "Gamepad" +msgstr "游戏手柄" + +#. Key: E5D0FACC49757D31B57103AD32D851F4 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamName.Text +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamName.Text +msgctxt ",E5D0FACC49757D31B57103AD32D851F4" +msgid "Red" +msgstr "红队" + +#. Key: E6D245554B9583B2462D83A367EF32C7 +#. SourceLocation: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C.DisplayName +#: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C.DisplayName +msgctxt ",E6D245554B9583B2462D83A367EF32C7" +msgid "HealPickup" +msgstr "治疗物品掉落" + +#. Key: E6F3933C44E632BE4BF96287CE8E39FA +#. SourceLocation: /TopDownArena/Game/Pickups/GE_BombRangeUp.Default__GE_BombRangeUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +#: /TopDownArena/Game/Pickups/GE_BombRangeUp.Default__GE_BombRangeUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +msgctxt ",E6F3933C44E632BE4BF96287CE8E39FA" +msgid "Range Up" +msgstr "范围提升" + +#. Key: E7A1AD66427FB74804771781F29C383A +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Text +msgctxt ",E7A1AD66427FB74804771781F29C383A" +msgid "Quickplay" +msgstr "快速游玩" + +#. Key: E7CF7EBE46557265F664F7998029E2BF +#. SourceLocation: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +#: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +msgctxt ",E7CF7EBE46557265F664F7998029E2BF" +msgid "Already Full of Ammo" +msgstr "弹药已满" + +#. Key: E80A379D47E62430134083927BC1822D +#. SourceLocation: /Game/UI/Hud/W_Healthbar.W_Healthbar_C:WidgetTree.EliminatedText.Text +#: /Game/UI/Hud/W_Healthbar.W_Healthbar_C:WidgetTree.EliminatedText.Text +msgctxt ",E80A379D47E62430134083927BC1822D" +msgid "Eliminated" +msgstr "被淘汰" + +#. Key: E88A30284EF241C93E5C8E87815FE9D5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",E88A30284EF241C93E5C8E87815FE9D5" +msgid "Emote" +msgstr "姿势" + +#. Key: E88BD12F4EE26671CCDBAD86C10DD6B1 +#. SourceLocation: /Game/System/Teams/TeamDA_Red.TeamDA_Red.TeamShortName +#: /Game/System/Teams/TeamDA_Red.TeamDA_Red.TeamShortName +msgctxt ",E88BD12F4EE26671CCDBAD86C10DD6B1" +msgid "Red" +msgstr "红" + +#. Key: E95CC0B641115D1DDAB1AD99CD8FAD73 +#. SourceLocation: /Game/UI/PerfStats/W_SingleGraphStat.W_SingleGraphStat_C:WidgetTree.TODO_Label.Text +#: /Game/UI/PerfStats/W_SingleGraphStat.W_SingleGraphStat_C:WidgetTree.TODO_Label.Text +msgctxt ",E95CC0B641115D1DDAB1AD99CD8FAD73" +msgid "TODO" +msgstr "TODO" + +#. Key: EA46B8EE42F2A1D44E88A9A162D7D677 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EA46B8EE42F2A1D44E88A9A162D7D677" +msgid "Fire Weapon Auto (Gamepad)" +msgstr "自动武器开火(游戏手柄)" + +#. Key: EB6CF8C849DA8AE7EEA5F199FA1F8124 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +msgctxt ",EB6CF8C849DA8AE7EEA5F199FA1F8124" +msgid "GPU Time" +msgstr "GPU 时间" + +#. Key: EB97A3DA46CD668B0DC20DA5F93AFEF8 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.5.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.5.DisplayName +msgctxt ",EB97A3DA46CD668B0DC20DA5F93AFEF8" +msgid "Spree" +msgstr "连杀" + +#. Key: EB9904634A9A98FC8D7B1CAD08D4E023 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +msgctxt ",EB9904634A9A98FC8D7B1CAD08D4E023" +msgid "Server FPS: " +msgstr "服务器 FPS: " + +#. Key: EBBBFEDF43EA7E7D705E9F94844915C1 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EBBBFEDF43EA7E7D705E9F94844915C1" +msgid "Melee" +msgstr "近战" + +#. Key: ED7C842241D3DC70AF8DDCADC5669C5E +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_Default.Text +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_Default.Text +msgctxt ",ED7C842241D3DC70AF8DDCADC5669C5E" +msgid "Use left stick to adjust the corners\r\nso it lines up with the edges of your display." +msgstr "使用 左摇杆 调整边角\r\n与显示器边缘对齐。" + +#. Key: EDE4E7574944C842E9C1CF8E0BB333D7 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EDE4E7574944C842E9C1CF8E0BB333D7" +msgid "Auto-run" +msgstr "自动奔跑" + +#. Key: EE915B9949435E9D0BF1AF9E18D5ECFA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EE915B9949435E9D0BF1AF9E18D5ECFA" +msgid "Crouch (Gamepad)" +msgstr "下蹲(游戏手柄)" + +#. Key: EFC808434B60DD86D6F31486D1671CB5 +#. SourceLocation: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.EscapeText.Text +#: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.EscapeText.Text +msgctxt ",EFC808434B60DD86D6F31486D1671CB5" +msgid "Press escape to cancel." +msgstr "按 Esc 键来取消。" + +#. Key: F046E8AA444FE70AB3EA6484271E706D +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +msgctxt ",F046E8AA444FE70AB3EA6484271E706D" +msgid "You're All Winners" +msgstr "皆胜欢喜" + +#. Key: F104DF424959AA30FB62D98DDA7E93A1 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(0 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(0 - Value).DisplayNameMap +msgctxt ",F104DF424959AA30FB62D98DDA7E93A1" +msgid "Forward" +msgstr "向前" + +#. Key: F1DF959B4B4CE6C2C4BC48BE574A864A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F1DF959B4B4CE6C2C4BC48BE574A864A" +msgid "Show Scoreboard" +msgstr "显示排行榜" + +#. Key: F277CCB64896F33E243D3F946AD0A430 +#. SourceLocation: /Game/System/Teams/TeamDA_Green.TeamDA_Green.TeamShortName +#: /Game/System/Teams/TeamDA_Green.TeamDA_Green.TeamShortName +msgctxt ",F277CCB64896F33E243D3F946AD0A430" +msgid "Green" +msgstr "绿" + +#. Key: F285E5FC42CE6BFF45B2859C07EEAA16 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +msgctxt ",F285E5FC42CE6BFF45B2859C07EEAA16" +msgid "Blue" +msgstr "蓝队" + +#. Key: F287F4344F47BC35111284922366556A +#. SourceLocation: /Game/UI/DT_UniversalActions.DT_UniversalActions.DefaultBack.DisplayName +#: /Game/UI/DT_UniversalActions.DT_UniversalActions.DefaultBack.DisplayName +msgctxt ",F287F4344F47BC35111284922366556A" +msgid "Back" +msgstr "返回" + +#. Key: F2A6DADA427AEA90427ED9BBC7BA3FE5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F2A6DADA427AEA90427ED9BBC7BA3FE5" +msgid "Melee" +msgstr "近战" + +#. Key: F348282746973F4272D935808BCD661C +#. SourceLocation: /Game/UI/Menu/W_LyraExperienceTileButton.Default__W_LyraExperienceTileButton_C.ButtonText +#: /Game/UI/Menu/W_LyraExperienceTileButton.Default__W_LyraExperienceTileButton_C.ButtonText +msgctxt ",F348282746973F4272D935808BCD661C" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: F44F201F4E21916ECEFC679E7C5E9C06 +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_SecondaryKey.ButtonText +#: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_SecondaryKey.ButtonText +msgctxt ",F44F201F4E21916ECEFC679E7C5E9C06" +msgid "Not Bound" +msgstr "非绑定" + +#. Key: F4D4E89A4F138F69C636A492C1433F1F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +msgctxt ",F4D4E89A4F138F69C636A492C1433F1F" +msgid "LAN" +msgstr "局域网" + +#. Key: F4F0B6AC45671B37F00C5AA7E1338255 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F4F0B6AC45671B37F00C5AA7E1338255" +msgid "Fire Weapon" +msgstr "武器开火" + +#. Key: F6BE09AA4AEC420C662494804E10C5B4 +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.StartGameButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.StartGameButton.ButtonText +msgctxt ",F6BE09AA4AEC420C662494804E10C5B4" +msgid "Play Lyra" +msgstr "游玩 Lyra" + +#. Key: F750C0964719C179EA361E81B4A7C1FF +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",F750C0964719C179EA361E81B4A7C1FF" +msgid "Gamepad" +msgstr "游戏手柄" + +#. Key: F76179C942EC16CBB508289FDCC909EA +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F76179C942EC16CBB508289FDCC909EA" +msgid "Melee (Gamepad)" +msgstr "近战(游戏手柄)" + +#. Key: F79DA43B4FB1FE5DADBA00B783B2A188 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +msgctxt ",F79DA43B4FB1FE5DADBA00B783B2A188" +msgid "Idle Time" +msgstr "待机时间" + +#. Key: F815711D4267ECA881EBEEA2E84F2113 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/W_InventoryScreen.W_InventoryScreen_C:WidgetTree.CommonTextBlock_334.Text +#: /ShooterMaps/PROTO/InventoryTest/W_InventoryScreen.W_InventoryScreen_C:WidgetTree.CommonTextBlock_334.Text +msgctxt ",F815711D4267ECA881EBEEA2E84F2113" +msgid "Inventory" +msgstr "道具栏" + +#. Key: F9B4952E40D27CA896719E8DF06A9556 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatDisplayName +msgctxt ",F9B4952E40D27CA896719E8DF06A9556" +msgid "Client FPS: " +msgstr "客户端 FPS: " + +#. Key: FADD548E4F869905182BF5B5E276B973 +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.QuitButton_EditorOnly.ButtonText +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.QuitButton_EditorOnly.ButtonText +msgctxt ",FADD548E4F869905182BF5B5E276B973" +msgid "Stop Play-in-Editor" +msgstr "停止在编辑器中运行" + +#. Key: FB69B8C24C0DA4B3019E24AD285015DF +#. SourceLocation: /TopDownArena/Game/Pickups/GE_BombCountUp.Default__GE_BombCountUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +#: /TopDownArena/Game/Pickups/GE_BombCountUp.Default__GE_BombCountUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +msgctxt ",FB69B8C24C0DA4B3019E24AD285015DF" +msgid "Bomb Count Up" +msgstr "炸弹数量增加" + +#. Key: FBB001FD475DBE7B05BCB58F061F343B +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Text +msgctxt ",FBB001FD475DBE7B05BCB58F061F343B" +msgid "Browse" +msgstr "浏览" + +#. Key: FD2D45F3495717DCCEA955B15C6DE989 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",FD2D45F3495717DCCEA955B15C6DE989" +msgid "Move Left" +msgstr "左移" + +#. Key: FD741FBF47ECCCBA58BE70A24D3BC4B5 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeText.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeText.Text +msgctxt ",FD741FBF47ECCCBA58BE70A24D3BC4B5" +msgid "{Online Mode}" +msgstr "{Online Mode}" + +#. Key: FE2F4C5D4D505156F3E6A182F8C1AB9B +#. SourceLocation: /Game/Input/Configs/PMI_Default_KBM.PMI_Default_KBM.ConfigDisplayName +#: /Game/Input/Configs/PMI_Default_KBM.PMI_Default_KBM.ConfigDisplayName +msgctxt ",FE2F4C5D4D505156F3E6A182F8C1AB9B" +msgid "Default Keyboard & Mouse" +msgstr "默认键盘与鼠标" + +#. Key: FE4CB0BC4B3EA54CFED75BA71963A047 +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +msgctxt ",FE4CB0BC4B3EA54CFED75BA71963A047" +msgid "Victorious" +msgstr "胜利" + +#. Key: FE6097764FD18465D81CDB885CD0AE85 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_104.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_104.Text +msgctxt ",FE6097764FD18465D81CDB885CD0AE85" +msgid "Join a game" +msgstr "加入游戏" + +#. Key: FED210144D5364173EB129A6E0D5F155 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",FED210144D5364173EB129A6E0D5F155" +msgid "Show Scoreboard (Gamepad)" +msgstr "显示排行榜(游戏手柄)" + +#. Key: FEEA210A406D833FC25B59A3E00EBD45 +#. SourceLocation: /Game/Input/Configs/PMI_Default_Gamepad.PMI_Default_Gamepad.ConfigDisplayName +#: /Game/Input/Configs/PMI_Default_Gamepad.PMI_Default_Gamepad.ConfigDisplayName +msgctxt ",FEEA210A406D833FC25B59A3E00EBD45" +msgid "Default Gamepad" +msgstr "默认游戏手柄" + +#. Key: FFEED97D46650ADD5F31868DB48D4CDE +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +msgctxt ",FFEED97D46650ADD5F31868DB48D4CDE" +msgid " / {MaxPlayers}" +msgstr " / {MaxPlayers}" + +#. Key: Unbound +#. SourceLocation: Plugins/CommonGame/Source/Private/CommonPlayerInputKey.cpp:339 +#: Plugins/CommonGame/Source/Private/CommonPlayerInputKey.cpp:339 +msgctxt "CommonKeybindWidget,Unbound" +msgid "Unbound" +msgstr "解除绑定" + +#. Key: Error_FindSessionAlreadyInProgress +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:671 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:671 +msgctxt "CommonUser,Error_FindSessionAlreadyInProgress" +msgid "Session search already in progress" +msgstr "会话检索已在进行中" + +#. Key: Error_FindSessionBadPlayer +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:678 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:678 +msgctxt "CommonUser,Error_FindSessionBadPlayer" +msgid "Session search was not provided a local player" +msgstr "未为会话检索提供本地玩家" + +#. Key: Error_FindSessionV1Failed +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1001 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1001 +msgctxt "CommonUser,Error_FindSessionV1Failed" +msgid "Find session failed" +msgstr "检索会话失败" + +#. Key: GuestNickname +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:246 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:246 +msgctxt "CommonUser,GuestNickname" +msgid "Guest" +msgstr "游客" + +#. Key: InvalidPlatformUser +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1398 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1398 +msgctxt "CommonUser,InvalidPlatformUser" +msgid "Invalid Platform User" +msgstr "无效平台用户" + +#. Key: LoginFailedEarly +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/AsyncAction_CommonUserInitialize.cpp:59 +#: Plugins/CommonUser/Source/CommonUser/Private/AsyncAction_CommonUserInitialize.cpp:59 +msgctxt "CommonUser,LoginFailedEarly" +msgid "Unable to start login process" +msgstr "无法开始登录流程" + +#. Key: LoginFailedTitle +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1317 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1317 +msgctxt "CommonUser,LoginFailedTitle" +msgid "Login Failure" +msgstr "登录失败" + +#. Key: PrivilegeCanCommunicateViaTextOnline +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2110 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2110 +msgctxt "CommonUser,PrivilegeCanCommunicateViaTextOnline" +msgid "communicate with text" +msgstr "文本交流" + +#. Key: PrivilegeCanCommunicateViaVoiceOnline +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2112 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2112 +msgctxt "CommonUser,PrivilegeCanCommunicateViaVoiceOnline" +msgid "communicate with voice" +msgstr "语音交流" + +#. Key: PrivilegeCanPlay +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2106 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2106 +msgctxt "CommonUser,PrivilegeCanPlay" +msgid "play the game" +msgstr "进行游戏" + +#. Key: PrivilegeCanPlayOnline +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2108 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2108 +msgctxt "CommonUser,PrivilegeCanPlayOnline" +msgid "play online" +msgstr "在线游玩" + +#. Key: PrivilegeCanUseCrossPlay +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2116 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2116 +msgctxt "CommonUser,PrivilegeCanUseCrossPlay" +msgid "play with other platforms" +msgstr "与其他平台游玩" + +#. Key: PrivilegeCanUseUserGeneratedContent +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2114 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2114 +msgctxt "CommonUser,PrivilegeCanUseUserGeneratedContent" +msgid "access user content" +msgstr "读取用户内容" + +#. Key: PrivilegeFailureFormat +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1711 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1711 +msgctxt "CommonUser,PrivilegeFailureFormat" +msgid "{0} to {1}" +msgstr "{0} 至 {1}" + +#. Key: ResultAccountTypeRestricted +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2142 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2142 +msgctxt "CommonUser,ResultAccountTypeRestricted" +msgid "This account type does not have access" +msgstr "该账户类型无法进入" + +#. Key: ResultAccountUseRestricted +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2144 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2144 +msgctxt "CommonUser,ResultAccountUseRestricted" +msgid "This account is not allowed" +msgstr "该账户不被允许" + +#. Key: ResultAgeRestricted +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2140 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2140 +msgctxt "CommonUser,ResultAgeRestricted" +msgid "This age restricted account is not allowed" +msgstr "该年龄限制账户不被允许" + +#. Key: ResultAvailable +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2130 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2130 +msgctxt "CommonUser,ResultAvailable" +msgid "The user is allowed" +msgstr "该用户允许进入" + +#. Key: ResultLicenseInvalid +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2134 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2134 +msgctxt "CommonUser,ResultLicenseInvalid" +msgid "A valid game license is required" +msgstr "需要有效的游戏许可证" + +#. Key: ResultNetworkConnectionUnavailable +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2138 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2138 +msgctxt "CommonUser,ResultNetworkConnectionUnavailable" +msgid "A network connection is required" +msgstr "需要互联网连接" + +#. Key: ResultPlatformFailure +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2146 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2146 +msgctxt "CommonUser,ResultPlatformFailure" +msgid "Not allowed" +msgstr "不允许" + +#. Key: ResultUnknown +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2128 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2128 +msgctxt "CommonUser,ResultUnknown" +msgid "Unknown if the user is allowed" +msgstr "无法获得该用户是否被允许" + +#. Key: ResultUserNotLoggedIn +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2132 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2132 +msgctxt "CommonUser,ResultUserNotLoggedIn" +msgid "The user must login" +msgstr "用户必须登录" + +#. Key: VersionOutdated +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2136 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2136 +msgctxt "CommonUser,VersionOutdated" +msgid "The game or hardware needs to be updated" +msgstr "游戏或硬件需要更新" + +#. Key: DevDynamicDetailsFormat +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSetting.cpp:292 +#: Plugins/GameSettings/Source/Private/GameSetting.cpp:292 +msgctxt "GameSetting,DevDynamicDetailsFormat" +msgid "{0}{1}" +msgstr "{0}{1}" + +#. Key: DisabledOptionReasonLine +#. SourceLocation: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:106 +#: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:106 +msgctxt "GameSetting,DisabledOptionReasonLine" +msgid " There are fewer options than available due to Parental Controls." +msgstr " 由于家长控制影响,一部分功能将不可用。" + +#. Key: DisabledReasonLine +#. SourceLocation: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:100 +#: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:100 +msgctxt "GameSetting,DisabledReasonLine" +msgid " {0}" +msgstr " {0}" + +#. Key: OnlyPrimaryPlayerEditable +#. SourceLocation: Plugins/GameSettings/Source/Private/EditCondition/WhenPlayingAsPrimaryPlayer.cpp:19 +#: Plugins/GameSettings/Source/Private/EditCondition/WhenPlayingAsPrimaryPlayer.cpp:19 +msgctxt "GameSetting,OnlyPrimaryPlayerEditable" +msgid "Can only be changed by the primary player." +msgstr "只能由主要玩家进行更改。" + +#. Key: PercentFormat +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSettingValueScalarDynamic.cpp:11 +#: Plugins/GameSettings/Source/Private/GameSettingValueScalarDynamic.cpp:11 +msgctxt "GameSetting,PercentFormat" +msgid "{0}%" +msgstr "{0}%" + +#. Key: WarningReasonLine +#. SourceLocation: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:76 +#: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:76 +msgctxt "GameSetting,WarningReasonLine" +msgid " {0}" +msgstr " {0}" + +#. Key: OFF +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:189 +#: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:189 +msgctxt "GameSettingValueDiscreteDynamic,OFF" +msgid "OFF" +msgstr "关闭" + +#. Key: ON +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:190 +#: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:190 +msgctxt "GameSettingValueDiscreteDynamic,ON" +msgid "ON" +msgstr "开" + +#. Key: PayloadOutTooltip +#. SourceLocation: Plugins/GameplayMessageRouter/Source/GameplayMessageNodes/Private/K2Node_AsyncAction_ListenForGameplayMessages.cpp:53 +#: Plugins/GameplayMessageRouter/Source/GameplayMessageNodes/Private/K2Node_AsyncAction_ListenForGameplayMessages.cpp:53 +msgctxt "K2Node,PayloadOutTooltip" +msgid "\n\nThe message structure that we received" +msgstr "\n\n我们收到的信息结构" + +#. Key: AdvancedGraphics_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:588 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:588 +msgctxt "Lyra,AdvancedGraphics_Name" +msgid "Advanced Graphics" +msgstr "高级图形" + +#. Key: AntiAliasing_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:446 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:446 +msgctxt "Lyra,AntiAliasing_Description" +msgid "Anti-Aliasing reduces jaggy artifacts along geometry edges. Increasing this setting will make edges look smoother, but can reduce performance. Higher settings mean more anti-aliasing." +msgstr "反锯齿将会降低几何图形边缘的锯齿数量。提升该设定将会让物体边缘更为顺滑,但可能会降低性能。该设定越高,反锯齿措施则越多。" + +#. Key: AntiAliasing_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:445 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:445 +msgctxt "Lyra,AntiAliasing_Name" +msgid "Anti-Aliasing" +msgstr "反锯齿" + +#. Key: AntiAliasingEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:453 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:453 +msgctxt "Lyra,AntiAliasingEpic" +msgid "Epic" +msgstr "史诗" + +#. Key: AntiAliasingHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:452 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:452 +msgctxt "Lyra,AntiAliasingHigh" +msgid "High" +msgstr "高" + +#. Key: AntiAliasingLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:450 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:450 +msgctxt "Lyra,AntiAliasingLow" +msgid "Off" +msgstr "关闭" + +#. Key: AntiAliasingMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:451 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:451 +msgctxt "Lyra,AntiAliasingMedium" +msgid "Medium" +msgstr "中" + +#. Key: AudioCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:31 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:31 +msgctxt "Lyra,AudioCollection_Name" +msgid "Audio" +msgstr "音频" + +#. Key: AudioOutputDevice_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:240 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:240 +msgctxt "Lyra,AudioOutputDevice_Description" +msgid "Changes the audio output device for game audio (not voice chat)." +msgstr "修改游戏中声音(非语音聊天)所使用的音频输出设备。" + +#. Key: AudioOutputDevice_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:239 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:239 +msgctxt "Lyra,AudioOutputDevice_Name" +msgid "Audio Output Device" +msgstr "音频输出设备" + +#. Key: AutoSetQuality_Action +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:314 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:314 +msgctxt "Lyra,AutoSetQuality_Action" +msgid "Auto-Set" +msgstr "自动配置" + +#. Key: AutoSetQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:311 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:311 +msgctxt "Lyra,AutoSetQuality_Description" +msgid "Automatically configure the graphics quality options based on a benchmark of the hardware." +msgstr "将基于对你的硬件的测试结果来自动配置图形质量选项。" + +#. Key: AutoSetQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:310 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:310 +msgctxt "Lyra,AutoSetQuality_Name" +msgid "Auto-Set Quality" +msgstr "自动配置质量" + +#. Key: BackgroundAudio_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:258 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:258 +msgctxt "Lyra,BackgroundAudio_Description" +msgid "Turns game audio on/off when the game is in the background. When on, the game audio will continue to play when the game is minimized, or another window is focused." +msgstr "在游戏处于后台时打开/关闭游戏声音。当打开时,该游戏的声音会在游戏最小化,或切换到其他窗口时继续播放。" + +#. Key: BackgroundAudio_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:257 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:257 +msgctxt "Lyra,BackgroundAudio_Name" +msgid "Background Audio" +msgstr "背景声音" + +#. Key: BasicSensitivityCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:139 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:139 +msgctxt "Lyra,BasicSensitivityCollection_Name" +msgid "Sensitivity" +msgstr "灵敏度" + +#. Key: Brightness_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:213 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:213 +msgctxt "Lyra,Brightness_Description" +msgid "Adjusts the brightness." +msgstr "调节亮度。" + +#. Key: Brightness_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:212 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:212 +msgctxt "Lyra,Brightness_Name" +msgid "Brightness" +msgstr "亮度" + +#. Key: BrightnessAdjustInstructions +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:83 +#: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:83 +msgctxt "Lyra,BrightnessAdjustInstructions" +msgid "Use {0} to adjust the brightness" +msgstr "使用 {0} 来调节亮度" + +#. Key: BrightnessFormat +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:219 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:219 +msgctxt "Lyra,BrightnessFormat" +msgid "{0}%" +msgstr "{0}%" + +#. Key: ColorBlindMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:175 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:175 +msgctxt "Lyra,ColorBlindMode_Description" +msgid "Using the provided images, test out the different color blind modes to find a color correction that works best for you." +msgstr "使用提供的图像,来尝试不同的色盲显示模式,找出最适合你的颜色修正选项。" + +#. Key: ColorBlindMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:174 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:174 +msgctxt "Lyra,ColorBlindMode_Name" +msgid "Color Blind Mode" +msgstr "色盲模式" + +#. Key: ColorBlindRotatorSettingDeuteranope +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:181 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:181 +msgctxt "Lyra,ColorBlindRotatorSettingDeuteranope" +msgid "Deuteranope" +msgstr "绿色盲" + +#. Key: ColorBlindRotatorSettingOff +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:180 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:180 +msgctxt "Lyra,ColorBlindRotatorSettingOff" +msgid "Off" +msgstr "关闭" + +#. Key: ColorBlindRotatorSettingProtanope +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:182 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:182 +msgctxt "Lyra,ColorBlindRotatorSettingProtanope" +msgid "Protanope" +msgstr "红色盲" + +#. Key: ColorBlindRotatorSettingTritanope +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:183 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:183 +msgctxt "Lyra,ColorBlindRotatorSettingTritanope" +msgid "Tritanope" +msgstr "蓝色盲" + +#. Key: ColorBlindStrength_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:194 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:194 +msgctxt "Lyra,ColorBlindStrength_Description" +msgid "Using the provided images, test out the different strengths to find a color correction that works best for you." +msgstr "使用提供的图像,来尝试不同的修正力度,找出最适合你的颜色修正力度。" + +#. Key: ColorBlindStrength_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:193 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:193 +msgctxt "Lyra,ColorBlindStrength_Name" +msgid "Color Blind Strength" +msgstr "色盲颜色修正力度" + +#. Key: ControllerHardware_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:47 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:47 +msgctxt "Lyra,ControllerHardware_Description" +msgid "The type of controller you're using." +msgstr "你正在使用的控制器。" + +#. Key: ControllerHardware_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:46 +msgctxt "Lyra,ControllerHardware_Name" +msgid "Controller Hardware" +msgstr "控制器硬件" + +#. Key: DeadZoneCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:200 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:200 +msgctxt "Lyra,DeadZoneCollection_Name" +msgid "Controller DeadZone" +msgstr "控制器死区" + +#. Key: DeviceProfileSuffix_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:270 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:270 +msgctxt "Lyra,DeviceProfileSuffix_Description" +msgid "Choose between different quality presets to make a trade off between quality and speed." +msgstr "选择不同的质量预设,在质量和速度之间权衡。" + +#. Key: DeviceProfileSuffix_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:269 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:269 +msgctxt "Lyra,DeviceProfileSuffix_Name" +msgid "Quality Presets" +msgstr "质量预设" + +#. Key: DialogueVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:95 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:95 +msgctxt "Lyra,DialogueVolume_Description" +msgid "Adjusts the volume of dialogue for game characters and voice overs." +msgstr "调整游戏人物以及旁白的对话音量。" + +#. Key: DialogueVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:94 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:94 +msgctxt "Lyra,DialogueVolume_Name" +msgid "Dialogue" +msgstr "对话" + +#. Key: DisplayCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:114 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:114 +msgctxt "Lyra,DisplayCollection_Name" +msgid "Display" +msgstr "显示" + +#. Key: EFortGamepadSensitivity_Fast +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:150 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:150 +msgctxt "Lyra,EFortGamepadSensitivity_Fast" +msgid "7 (Fast)" +msgstr "7(快)" + +#. Key: EFortGamepadSensitivity_FastPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:151 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:151 +msgctxt "Lyra,EFortGamepadSensitivity_FastPlus" +msgid "8 (Fast+)" +msgstr "8(快+)" + +#. Key: EFortGamepadSensitivity_FastPlusPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:152 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:152 +msgctxt "Lyra,EFortGamepadSensitivity_FastPlusPlus" +msgid "9 (Fast++)" +msgstr "9(快++)" + +#. Key: EFortGamepadSensitivity_Insane +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:153 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:153 +msgctxt "Lyra,EFortGamepadSensitivity_Insane" +msgid "10 (Insane)" +msgstr "10(疯狂)" + +#. Key: EFortGamepadSensitivity_Normal +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:147 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:147 +msgctxt "Lyra,EFortGamepadSensitivity_Normal" +msgid "4 (Normal)" +msgstr "4(通常)" + +#. Key: EFortGamepadSensitivity_NormalPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:148 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:148 +msgctxt "Lyra,EFortGamepadSensitivity_NormalPlus" +msgid "5 (Normal+)" +msgstr "5(通常+)" + +#. Key: EFortGamepadSensitivity_NormalPlusPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:149 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:149 +msgctxt "Lyra,EFortGamepadSensitivity_NormalPlusPlus" +msgid "6 (Normal++)" +msgstr "6(通常++)" + +#. Key: EFortGamepadSensitivity_Slow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:144 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:144 +msgctxt "Lyra,EFortGamepadSensitivity_Slow" +msgid "1 (Slow)" +msgstr "1(慢)" + +#. Key: EFortGamepadSensitivity_SlowPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:145 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:145 +msgctxt "Lyra,EFortGamepadSensitivity_SlowPlus" +msgid "2 (Slow+)" +msgstr "2(慢+)" + +#. Key: EFortGamepadSensitivity_SlowPlusPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:146 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:146 +msgctxt "Lyra,EFortGamepadSensitivity_SlowPlusPlus" +msgid "3 (Slow++)" +msgstr "3(慢++)" + +#. Key: ELyraAllowBackgroundAudioSetting_AllSounds +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:265 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:265 +msgctxt "Lyra,ELyraAllowBackgroundAudioSetting_AllSounds" +msgid "All Sounds" +msgstr "全部声音" + +#. Key: ELyraAllowBackgroundAudioSetting_Off +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:264 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:264 +msgctxt "Lyra,ELyraAllowBackgroundAudioSetting_Off" +msgid "Off" +msgstr "关闭" + +#. Key: ESubtitleBackgroundOpacity_Clear +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:225 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:225 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Clear" +msgid "Clear" +msgstr "清除" + +#. Key: ESubtitleBackgroundOpacity_High +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:228 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:228 +msgctxt "Lyra,ESubtitleBackgroundOpacity_High" +msgid "High" +msgstr "高" + +#. Key: ESubtitleBackgroundOpacity_Low +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:226 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:226 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Low" +msgid "Low" +msgstr "低" + +#. Key: ESubtitleBackgroundOpacity_Medium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:227 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:227 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Medium" +msgid "Medium" +msgstr "中" + +#. Key: ESubtitleBackgroundOpacity_Solid +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:229 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:229 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Solid" +msgid "Solid" +msgstr "固体" + +#. Key: ESubtitleTextBorder_DropShadow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:211 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:211 +msgctxt "Lyra,ESubtitleTextBorder_DropShadow" +msgid "Drop Shadow" +msgstr "掉落阴影" + +#. Key: ESubtitleTextBorder_None +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:209 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:209 +msgctxt "Lyra,ESubtitleTextBorder_None" +msgid "None" +msgstr "无" + +#. Key: ESubtitleTextBorder_Outline +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:210 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:210 +msgctxt "Lyra,ESubtitleTextBorder_Outline" +msgid "Outline" +msgstr "描边" + +#. Key: ESubtitleTextColor_White +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:194 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:194 +msgctxt "Lyra,ESubtitleTextColor_White" +msgid "White" +msgstr "白" + +#. Key: ESubtitleTextColor_Yellow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:195 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:195 +msgctxt "Lyra,ESubtitleTextColor_Yellow" +msgid "Yellow" +msgstr "黄" + +#. Key: ESubtitleTextSize_ExtraLarge +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:180 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:180 +msgctxt "Lyra,ESubtitleTextSize_ExtraLarge" +msgid "Extra Large" +msgstr "特大" + +#. Key: ESubtitleTextSize_ExtraSmall +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:176 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:176 +msgctxt "Lyra,ESubtitleTextSize_ExtraSmall" +msgid "Extra Small" +msgstr "特小" + +#. Key: ESubtitleTextSize_Large +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:179 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:179 +msgctxt "Lyra,ESubtitleTextSize_Large" +msgid "Large" +msgstr "大" + +#. Key: ESubtitleTextSize_Medium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:178 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:178 +msgctxt "Lyra,ESubtitleTextSize_Medium" +msgid "Medium" +msgstr "中" + +#. Key: ESubtitleTextSize_Small +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:177 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:177 +msgctxt "Lyra,ESubtitleTextSize_Small" +msgid "Small" +msgstr "小" + +#. Key: FPSFormat +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:637 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:637 +msgctxt "Lyra,FPSFormat" +msgid "{0} FPS" +msgstr "{0} FPS" + +#. Key: FrameRateLimit_Always_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:702 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:702 +msgctxt "Lyra,FrameRateLimit_Always_Description" +msgid "Frame rate limit sets the highest frame rate that is allowed. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "通过帧率限制来设定最高帧数。降低该数值来获得更为稳定的帧率,或提高该数值在更快的电脑上获得最佳体验。你可能需要禁用垂直同步来获得更高的帧率。" + +#. Key: FrameRateLimit_Always_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:701 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:701 +msgctxt "Lyra,FrameRateLimit_Always_Name" +msgid "Frame Rate Limit" +msgstr "帧率限制" + +#. Key: FrameRateLimit_InMenu_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:670 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:670 +msgctxt "Lyra,FrameRateLimit_InMenu_Description" +msgid "Frame rate limit when in the menu. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "在菜单中的帧率限制。降低该数值来获得更为稳定的帧率,或提高该数值在更快的电脑上获得最佳体验。你可能需要禁用垂直同步来获得更高的帧率。" + +#. Key: FrameRateLimit_InMenu_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:669 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:669 +msgctxt "Lyra,FrameRateLimit_InMenu_Name" +msgid "Frame Rate Limit (Menu)" +msgstr "帧率限制(菜单)" + +#. Key: FrameRateLimit_Mobile_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:299 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:299 +msgctxt "Lyra,FrameRateLimit_Mobile_Description" +msgid "Select a desired framerate. Use this to fine tune performance on your device." +msgstr "选择预期帧率。使用这里对设备性能进行微调。" + +#. Key: FrameRateLimit_Mobile_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:298 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:298 +msgctxt "Lyra,FrameRateLimit_Mobile_Name" +msgid "Frame Rate Limit" +msgstr "帧率限制" + +#. Key: FrameRateLimit_OnBattery_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:652 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:652 +msgctxt "Lyra,FrameRateLimit_OnBattery_Description" +msgid "Frame rate limit when running on battery. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "使用电池供电时的帧率限制。降低该数值来获得更为稳定的帧率,或提高该数值在更快的电脑上获得最佳体验。你可能需要禁用垂直同步来获得更高的帧率。" + +#. Key: FrameRateLimit_OnBattery_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:651 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:651 +msgctxt "Lyra,FrameRateLimit_OnBattery_Name" +msgid "Frame Rate Limit (On Battery)" +msgstr "帧率限制(电池供电时)" + +#. Key: FrameRateLimit_WhenBackgrounded_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:686 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:686 +msgctxt "Lyra,FrameRateLimit_WhenBackgrounded_Description" +msgid "Frame rate limit when in the background. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "游戏在后台运行时的帧率限制。降低该数值来获得更为稳定的帧率,或提高该数值在更快的电脑上获得最佳体验。你可能需要禁用垂直同步来获得更高的帧率。" + +#. Key: FrameRateLimit_WhenBackgrounded_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:685 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:685 +msgctxt "Lyra,FrameRateLimit_WhenBackgrounded_Name" +msgid "Frame Rate Limit (Background)" +msgstr "帧率限制(后台)" + +#. Key: FullscreenNeededForVSync +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:608 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:608 +msgctxt "Lyra,FullscreenNeededForVSync" +msgid "This feature only works if 'Window Mode' is set to 'Fullscreen'." +msgstr "该功能只有当 \"窗口模式\" 被设置为 \"全屏\" 时才会生效。" + +#. Key: GamepadBindingCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:130 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:130 +msgctxt "Lyra,GamepadBindingCollection_Name" +msgid "Controls" +msgstr "控制" + +#. Key: GamepadCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:31 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:31 +msgctxt "Lyra,GamepadCollection_Name" +msgid "Gamepad" +msgstr "游戏手柄" + +#. Key: GamepadVibration_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:89 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:89 +msgctxt "Lyra,GamepadVibration_Description" +msgid "Turns controller vibration on/off." +msgstr "切换控制器震动开/关。" + +#. Key: GamepadVibration_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:88 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:88 +msgctxt "Lyra,GamepadVibration_Name" +msgid "Vibration" +msgstr "震动" + +#. Key: GameplayCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:21 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:21 +msgctxt "Lyra,GameplayCollection_Name" +msgid "Gameplay" +msgstr "游戏玩法" + +#. Key: GlobalIlluminationQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:400 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:400 +msgctxt "Lyra,GlobalIlluminationQuality_Description" +msgid "Global Illumination controls the quality of dynamically calculated indirect lighting bounces, sky shadowing and Ambient Occlusion. Settings of 'High' and above use more accurate ray tracing methods to solve lighting, but can reduce performance." +msgstr "全局光照用于控制动态计算的间接光线反射、天空阴影以及环境光遮蔽的质量。将设置调整为 \"高\" 或以上时,将使用更加精确的光线追踪方法解决照明问题,但会降低性能。" + +#. Key: GlobalIlluminationQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:399 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:399 +msgctxt "Lyra,GlobalIlluminationQuality_Name" +msgid "Global Illumination" +msgstr "全局光照" + +#. Key: GraphicsCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:167 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:167 +msgctxt "Lyra,GraphicsCollection_Name" +msgid "Graphics" +msgstr "图像" + +#. Key: GraphicsQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:258 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:258 +msgctxt "Lyra,GraphicsQuality_Name" +msgid "Graphics Quality" +msgstr "图像质量" + +#. Key: GraphicsQualityPresets_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:359 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:359 +msgctxt "Lyra,GraphicsQualityPresets_Description" +msgid "Quality Preset allows you to adjust multiple video options at once. Try a few options to see what fits your preference and device's performance." +msgstr "你可以利用质量预设同时调节多个视频选项。你可以多多尝试,找出适合自己喜好及设备性能的选项。" + +#. Key: GraphicsQualityPresets_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:358 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:358 +msgctxt "Lyra,GraphicsQualityPresets_Name" +msgid "Quality Presets" +msgstr "质量预设" + +#. Key: HardwareCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:39 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:39 +msgctxt "Lyra,HardwareCollection_Name" +msgid "Hardware" +msgstr "硬件" + +#. Key: HDRAudioMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:304 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:304 +msgctxt "Lyra,HDRAudioMode_Description" +msgid "Enable high dynamic range audio. Changes the runtime processing chain to increase the dynamic range of the audio mixdown, appropriate for theater or more cinematic experiences." +msgstr "开启高动态范围音频。修改运行时处理链条的运作机制,来提升音频混音时的动态范围,适合于剧场或更为电影化的体验。" + +#. Key: HDRAudioMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:303 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:303 +msgctxt "Lyra,HDRAudioMode_Name" +msgid "High Dynamic Range Audio" +msgstr "高动态范围音频" + +#. Key: HeadphoneMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:280 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:280 +msgctxt "Lyra,HeadphoneMode_Description" +msgid "Enable binaural audio. Provides 3D audio spatialization, so you can hear the location of sounds more precisely, including above, below, and behind you. Recommended for use with stereo headphones only." +msgstr "启用双声道音频。提供 3D 音频空间定位,使你可以更精确地听到来自上方、下方和后方的声音并辨别其位置。仅推荐使用立体声耳机的用户选择此选项。" + +#. Key: HeadphoneMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:279 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:279 +msgctxt "Lyra,HeadphoneMode_Name" +msgid "3D Headphones" +msgstr "3D 耳机" + +#. Key: InvertHorizontalAxis_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:123 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:123 +msgctxt "Lyra,InvertHorizontalAxis_Description" +msgid "Enable the inversion of the Horizontal look axis." +msgstr "启用水平视线轴的反转。" + +#. Key: InvertHorizontalAxis_Gamepad_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:115 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:115 +msgctxt "Lyra,InvertHorizontalAxis_Gamepad_Description" +msgid "Enable the inversion of the Horizontal look axis." +msgstr "启用水平视线轴的反转。" + +#. Key: InvertHorizontalAxis_Gamepad_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:114 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:114 +msgctxt "Lyra,InvertHorizontalAxis_Gamepad_Name" +msgid "Invert Horizontal Axis" +msgstr "反转水平轴" + +#. Key: InvertHorizontalAxis_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:122 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:122 +msgctxt "Lyra,InvertHorizontalAxis_Name" +msgid "Invert Horizontal Axis" +msgstr "反转水平轴" + +#. Key: InvertVerticalAxis_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:108 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:108 +msgctxt "Lyra,InvertVerticalAxis_Description" +msgid "Enable the inversion of the vertical look axis." +msgstr "启用垂直视线轴的反转。" + +#. Key: InvertVerticalAxis_Gamepad_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:102 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:102 +msgctxt "Lyra,InvertVerticalAxis_Gamepad_Description" +msgid "Enable the inversion of the vertical look axis." +msgstr "启用垂直视线轴的反转。" + +#. Key: InvertVerticalAxis_Gamepad_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:101 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:101 +msgctxt "Lyra,InvertVerticalAxis_Gamepad_Name" +msgid "Invert Vertical Axis" +msgstr "反转垂直轴" + +#. Key: InvertVerticalAxis_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:107 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:107 +msgctxt "Lyra,InvertVerticalAxis_Name" +msgid "Invert Vertical Axis" +msgstr "反转垂直轴" + +#. Key: KeyBindingCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:141 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:141 +msgctxt "Lyra,KeyBindingCollection_Name" +msgid "Keyboard & Mouse" +msgstr "键盘与鼠标" + +#. Key: LanguageCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:27 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:27 +msgctxt "Lyra,LanguageCollection_Name" +msgid "Language" +msgstr "语言" + +#. Key: LanguageSetting_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:35 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:35 +msgctxt "Lyra,LanguageSetting_Description" +msgid "The language of the game." +msgstr "游戏使用的语言。" + +#. Key: LanguageSetting_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:34 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:34 +msgctxt "Lyra,LanguageSetting_Name" +msgid "Language" +msgstr "语言" + +#. Key: LookSensitivityPreset_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:161 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:161 +msgctxt "Lyra,LookSensitivityPreset_Description" +msgid "How quickly your view rotates." +msgstr "你视线的转动速度。" + +#. Key: LookSensitivityPreset_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:160 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:160 +msgctxt "Lyra,LookSensitivityPreset_Name" +msgid "Look Sensitivity" +msgstr "视线灵敏度" + +#. Key: LookSensitivityPresetAds_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:179 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:179 +msgctxt "Lyra,LookSensitivityPresetAds_Description" +msgid "How quickly your view rotates while aiming down sights (ADS)." +msgstr "开镜瞄准(ADS)时视线转动速度。" + +#. Key: LookSensitivityPresetAds_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:178 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:178 +msgctxt "Lyra,LookSensitivityPresetAds_Name" +msgid "Aim Sensitivity (ADS)" +msgstr "机械瞄准灵敏度 (ADS)" + +#. Key: LookStickDeadZone_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:224 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:224 +msgctxt "Lyra,LookStickDeadZone_Description" +msgid "Increase or decrease the area surrounding the stick that we ignore input from. Setting this value too low may result in the camera continuing to move even after removing your finger from the stick." +msgstr "增加或减少摇杆周围的忽略输入区域。如此值设置过低,你从摇杆上移开手指后,镜头仍可能继续移动。" + +#. Key: LookStickDeadZone_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:223 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:223 +msgctxt "Lyra,LookStickDeadZone_Name" +msgid "Right Stick DeadZone" +msgstr "右摇杆死区" + +#. Key: MouseAndKeyboardCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:28 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:28 +msgctxt "Lyra,MouseAndKeyboardCollection_Name" +msgid "Mouse & Keyboard" +msgstr "鼠标与键盘" + +#. Key: MouseSensitivityCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:46 +msgctxt "Lyra,MouseSensitivityCollection_Name" +msgid "Sensitivity" +msgstr "灵敏度" + +#. Key: MouseSensitivityPitch_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:72 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:72 +msgctxt "Lyra,MouseSensitivityPitch_Description" +msgid "Sets the sensitivity of the mouse's vertical (y) axis. With higher settings the camera will move faster when looking up and down with the mouse." +msgstr "设置鼠标纵轴(y)的灵敏度。此值越高,则在使用鼠标向上或向下看时,镜头的移动速度将越快。" + +#. Key: MouseSensitivityPitch_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:71 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:71 +msgctxt "Lyra,MouseSensitivityPitch_Name" +msgid "Y-Axis Sensitivity" +msgstr "Y 轴灵敏度" + +#. Key: MouseSensitivityYaw_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:54 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:54 +msgctxt "Lyra,MouseSensitivityYaw_Description" +msgid "Sets the sensitivity of the mouse's horizontal (x) axis. With higher settings the camera will move faster when looking left and right with the mouse." +msgstr "设置鼠标横轴(x)的灵敏度。此值越高,则在使用鼠标向左或向右看时,镜头的移动速度将越快。" + +#. Key: MouseSensitivityYaw_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:53 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:53 +msgctxt "Lyra,MouseSensitivityYaw_Name" +msgid "X-Axis Sensitivity" +msgstr "X 轴灵敏度" + +#. Key: MouseTargetingMultiplier_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:90 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:90 +msgctxt "Lyra,MouseTargetingMultiplier_Description" +msgid "Sets the modifier for reducing mouse sensitivity when targeting. 100% will have no slow down when targeting. Lower settings will have more slow down when targeting." +msgstr "设置在瞄准敌人时降低鼠标灵敏度的百分比。100% 表示在瞄准时不会降低鼠标灵敏度。此值越低,瞄准敌人时鼠标灵敏度的下降幅度越大。" + +#. Key: MouseTargetingMultiplier_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:89 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:89 +msgctxt "Lyra,MouseTargetingMultiplier_Name" +msgid "Targeting Sensitivity" +msgstr "瞄准灵敏度" + +#. Key: MoveStickDeadZone_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:208 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:208 +msgctxt "Lyra,MoveStickDeadZone_Description" +msgid "Increase or decrease the area surrounding the stick that we ignore input from. Setting this value too low may result in the character continuing to move even after removing your finger from the stick." +msgstr "增加或减少摇杆周围的忽略输入区域。如此值设置过低,你从摇杆上移开手指后,角色仍可能继续移动。" + +#. Key: MoveStickDeadZone_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:207 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:207 +msgctxt "Lyra,MoveStickDeadZone_Name" +msgid "Left Stick DeadZone" +msgstr "左摇杆死区" + +#. Key: MusicVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:63 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:63 +msgctxt "Lyra,MusicVolume_Description" +msgid "Adjusts the volume of music." +msgstr "调节音乐音量。" + +#. Key: MusicVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:62 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:62 +msgctxt "Lyra,MusicVolume_Name" +msgid "Music" +msgstr "音乐" + +#. Key: OverallVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:47 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:47 +msgctxt "Lyra,OverallVolume_Description" +msgid "Adjusts the volume of everything." +msgstr "调节整体音量。" + +#. Key: OverallVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:46 +msgctxt "Lyra,OverallVolume_Name" +msgid "Overall" +msgstr "整体" + +#. Key: PerfStat_ClientFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:53 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:53 +msgctxt "Lyra,PerfStat_ClientFPS" +msgid "Client FPS" +msgstr "客户端 FPS" + +#. Key: PerfStat_FrameTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:69 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:69 +msgctxt "Lyra,PerfStat_FrameTime" +msgid "Frame Time" +msgstr "帧渲染时间" + +#. Key: PerfStat_FrameTime_GameThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:85 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:85 +msgctxt "Lyra,PerfStat_FrameTime_GameThread" +msgid "CPU Game Time" +msgstr "CPU 游戏时间" + +#. Key: PerfStat_FrameTime_GPU +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:109 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:109 +msgctxt "Lyra,PerfStat_FrameTime_GPU" +msgid "GPU Render Time" +msgstr "GPU 渲染时间" + +#. Key: PerfStat_FrameTime_RenderThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:93 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:93 +msgctxt "Lyra,PerfStat_FrameTime_RenderThread" +msgid "CPU Render Time" +msgstr "CPU 渲染时间" + +#. Key: PerfStat_FrameTime_RHIThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:101 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:101 +msgctxt "Lyra,PerfStat_FrameTime_RHIThread" +msgid "CPU RHI Time" +msgstr "CPU RHI 时间" + +#. Key: PerfStat_IdleTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:77 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:77 +msgctxt "Lyra,PerfStat_IdleTime" +msgid "Idle Time" +msgstr "待机时间" + +#. Key: PerfStat_PacketLoss_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:136 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:136 +msgctxt "Lyra,PerfStat_PacketLoss_Incoming" +msgid "Incoming Packet Loss" +msgstr "接收数据时的丢包率" + +#. Key: PerfStat_PacketLoss_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:144 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:144 +msgctxt "Lyra,PerfStat_PacketLoss_Outgoing" +msgid "Outgoing Packet Loss" +msgstr "发送数据时的丢包率" + +#. Key: PerfStat_PacketRate_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:152 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:152 +msgctxt "Lyra,PerfStat_PacketRate_Incoming" +msgid "Incoming Packet Rate" +msgstr "传入数据包速率" + +#. Key: PerfStat_PacketRate_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:160 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:160 +msgctxt "Lyra,PerfStat_PacketRate_Outgoing" +msgid "Outgoing Packet Rate" +msgstr "发送数据包速率" + +#. Key: PerfStat_PacketSize_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:168 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:168 +msgctxt "Lyra,PerfStat_PacketSize_Incoming" +msgid "Incoming Packet Size" +msgstr "传入数据包大小" + +#. Key: PerfStat_PacketSize_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:176 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:176 +msgctxt "Lyra,PerfStat_PacketSize_Outgoing" +msgid "Outgoing Packet Size" +msgstr "发送数据包大小" + +#. Key: PerfStat_Ping +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:128 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:128 +msgctxt "Lyra,PerfStat_Ping" +msgid "Ping" +msgstr "延迟" + +#. Key: PerfStat_ServerFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:61 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:61 +msgctxt "Lyra,PerfStat_ServerFPS" +msgid "Server FPS" +msgstr "服务器 FPS" + +#. Key: PerfStatDescription_ClientFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:54 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:54 +msgctxt "Lyra,PerfStatDescription_ClientFPS" +msgid "Client frame rate (higher is better)" +msgstr "客户端帧率(越高越好)" + +#. Key: PerfStatDescription_FrameTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:70 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:70 +msgctxt "Lyra,PerfStatDescription_FrameTime" +msgid "The total frame time." +msgstr "合计帧渲染时间。" + +#. Key: PerfStatDescription_FrameTime_GameThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:86 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:86 +msgctxt "Lyra,PerfStatDescription_FrameTime_GameThread" +msgid "The amount of time spent on the main game thread." +msgstr "用于游戏主线程的时间。" + +#. Key: PerfStatDescription_FrameTime_GPU +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:110 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:110 +msgctxt "Lyra,PerfStatDescription_FrameTime_GPU" +msgid "The amount of time spent on the GPU." +msgstr "用于 GPU 的时间。" + +#. Key: PerfStatDescription_FrameTime_RenderThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:94 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:94 +msgctxt "Lyra,PerfStatDescription_FrameTime_RenderThread" +msgid "The amount of time spent on the rendering thread." +msgstr "用于渲染线程的时间。" + +#. Key: PerfStatDescription_FrameTime_RHIThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:102 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:102 +msgctxt "Lyra,PerfStatDescription_FrameTime_RHIThread" +msgid "The amount of time spent on the Render Hardware Interface thread." +msgstr "用于渲染硬件界面线程的时间。" + +#. Key: PerfStatDescription_IdleTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:78 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:78 +msgctxt "Lyra,PerfStatDescription_IdleTime" +msgid "The amount of time spent waiting idle for frame pacing." +msgstr "用于等待帧同步的时间。" + +#. Key: PerfStatDescription_PacketLoss_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:137 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:137 +msgctxt "Lyra,PerfStatDescription_PacketLoss_Incoming" +msgid "The percentage of incoming packets lost." +msgstr "丢失数据包数量占所接收数据组的比率。" + +#. Key: PerfStatDescription_PacketLoss_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:145 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:145 +msgctxt "Lyra,PerfStatDescription_PacketLoss_Outgoing" +msgid "The percentage of outgoing packets lost." +msgstr "丢失数据包数量占所发送数据组的比率。" + +#. Key: PerfStatDescription_PacketRate_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:153 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:153 +msgctxt "Lyra,PerfStatDescription_PacketRate_Incoming" +msgid "Rate of incoming packets (per second)" +msgstr "传入数据包的速率(每秒)" + +#. Key: PerfStatDescription_PacketRate_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:161 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:161 +msgctxt "Lyra,PerfStatDescription_PacketRate_Outgoing" +msgid "Rate of outgoing packets (per second)" +msgstr "发送数据包的速率(每秒)" + +#. Key: PerfStatDescription_PacketSize_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:169 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:169 +msgctxt "Lyra,PerfStatDescription_PacketSize_Incoming" +msgid "The average size (in bytes) of packets recieved in the last second." +msgstr "上一秒钟接收的数据包平均大小(字节)。" + +#. Key: PerfStatDescription_PacketSize_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:177 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:177 +msgctxt "Lyra,PerfStatDescription_PacketSize_Outgoing" +msgid "The average size (in bytes) of packets sent in the last second." +msgstr "上一秒钟发送的数据包平均大小(字节)。" + +#. Key: PerfStatDescription_Ping +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:129 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:129 +msgctxt "Lyra,PerfStatDescription_Ping" +msgid "The roundtrip latency of your connection to the server." +msgstr "你连接服务器时的往返延迟。" + +#. Key: PerfStatDescription_ServerFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:62 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:62 +msgctxt "Lyra,PerfStatDescription_ServerFPS" +msgid "Server frame rate" +msgstr "服务器帧率" + +#. Key: PerfStatsPage_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:34 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:34 +msgctxt "Lyra,PerfStatsPage_Description" +msgid "Configure the display of performance statistics." +msgstr "配置性能统计信息的显示。" + +#. Key: PerfStatsPage_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:33 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:33 +msgctxt "Lyra,PerfStatsPage_Name" +msgid "Performance Stats" +msgstr "性能参数" + +#. Key: PerfStatsPage_Navigation +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:35 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:35 +msgctxt "Lyra,PerfStatsPage_Navigation" +msgid "Edit" +msgstr "编辑" + +#. Key: PostProcessingQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:562 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:562 +msgctxt "Lyra,PostProcessingQuality_Description" +msgid "Post Processing effects include Motion Blur, Depth of Field and Bloom. Increasing this setting improves the quality of post process effects, but can reduce performance." +msgstr "后处理动态模糊、景深及全屏泛光等特效。调高此设置将提升后处理特效质量,但会降低性能。" + +#. Key: PostProcessingQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:561 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:561 +msgctxt "Lyra,PostProcessingQuality_Name" +msgid "Post Processing" +msgstr "后处理" + +#. Key: PostProcessingQualityEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:569 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:569 +msgctxt "Lyra,PostProcessingQualityEpic" +msgid "Epic" +msgstr "史诗" + +#. Key: PostProcessingQualityHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:568 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:568 +msgctxt "Lyra,PostProcessingQualityHigh" +msgid "High" +msgstr "高" + +#. Key: PostProcessingQualityLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:566 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:566 +msgctxt "Lyra,PostProcessingQualityLow" +msgid "Low" +msgstr "低" + +#. Key: PostProcessingQualityMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:567 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:567 +msgctxt "Lyra,PostProcessingQualityMedium" +msgid "Medium" +msgstr "中" + +#. Key: ReflectionQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:539 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:539 +msgctxt "Lyra,ReflectionQuality_Description" +msgid "Reflection quality determines the resolution and accuracy of reflections. Settings of 'High' and above use more accurate ray tracing methods to solve reflections, but can reduce performance." +msgstr "反射质量影响反射的分辨率和精确度。将设置调整为 \"高\" 或以上时,将使用更加精确的光线追踪方法解决反射问题,但会降低性能。" + +#. Key: ReflectionQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:538 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:538 +msgctxt "Lyra,ReflectionQuality_Name" +msgid "Reflections" +msgstr "反射" + +#. Key: Resolution_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:141 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:141 +msgctxt "Lyra,Resolution_Description" +msgid "Display Resolution determines the size of the window in Windowed mode. In Fullscreen mode, Display Resolution determines the graphics card output resolution, which can result in black bars depending on monitor and graphics card. Display Resolution is inactive in Windowed Fullscreen mode." +msgstr "显示分辨率影响窗口模式下的窗口尺寸。在全屏幕模式下,显示分辨率影响显卡输出的分辨率。根据不同显示器与显卡,有可能会出现黑边。显示分辨率在窗口化全屏模式下无效。" + +#. Key: Resolution_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:140 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:140 +msgctxt "Lyra,Resolution_Name" +msgid "Resolution" +msgstr "分辨率" + +#. Key: ResolutionScale_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:380 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:380 +msgctxt "Lyra,ResolutionScale_Description" +msgid "3D resolution determines the resolution that objects are rendered in game, but does not affect the main menu. Lower resolutions can significantly increase frame rate." +msgstr "3D 分辨率决定了游戏内物品渲染的分辨率,但不会影响主菜单。低分辨率可极大提升帧率。" + +#. Key: ResolutionScale_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:379 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:379 +msgctxt "Lyra,ResolutionScale_Name" +msgid "3D Resolution" +msgstr "3D 分辨率" + +#. Key: ResolutionWindowedFullscreen_Disabled +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:149 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:149 +msgctxt "Lyra,ResolutionWindowedFullscreen_Disabled" +msgid "When the Window Mode is set to Windowed Fullscreen, the resolution must match the native desktop resolution." +msgstr "当窗口模式未设置为窗口全屏时,分辨率需匹配原始桌面分辨率。" + +#. Key: SafeZone_Action +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:234 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:234 +msgctxt "Lyra,SafeZone_Action" +msgid "Set Safe Zone" +msgstr "设置安全区" + +#. Key: SafeZone_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:233 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:233 +msgctxt "Lyra,SafeZone_Description" +msgid "Set the UI safe zone for the platform." +msgstr "设置平台的 UI 安全区。" + +#. Key: SafeZone_KeyToPress_Gamepad +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +#: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +msgctxt "Lyra,SafeZone_KeyToPress_Gamepad" +msgid "Left Stick" +msgstr "左摇杆" + +#. Key: SafeZone_KeyToPress_Mouse +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +#: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +msgctxt "Lyra,SafeZone_KeyToPress_Mouse" +msgid "Mouse Wheel" +msgstr "鼠标滚轮" + +#. Key: SafeZone_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:232 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:232 +msgctxt "Lyra,SafeZone_Name" +msgid "Safe Zone" +msgstr "安全区" + +#. Key: SafeZoneEditorInstructions +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraSafeZoneEditor.cpp:83 +#: Source/LyraGame/Settings/Screens/LyraSafeZoneEditor.cpp:83 +msgctxt "Lyra,SafeZoneEditorInstructions" +msgid "Use {0} to adjust the corners so it lines up with the edges of your display." +msgstr "用 {0} 调整边角,与显示器边缘对齐。" + +#. Key: ShadowEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:430 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:430 +msgctxt "Lyra,ShadowEpic" +msgid "Epic" +msgstr "史诗" + +#. Key: ShadowHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:429 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:429 +msgctxt "Lyra,ShadowHigh" +msgid "High" +msgstr "高" + +#. Key: ShadowLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:427 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:427 +msgctxt "Lyra,ShadowLow" +msgid "Off" +msgstr "关闭" + +#. Key: ShadowMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:428 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:428 +msgctxt "Lyra,ShadowMedium" +msgid "Medium" +msgstr "中" + +#. Key: Shadows_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:423 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:423 +msgctxt "Lyra,Shadows_Description" +msgid "Shadow quality determines the resolution and view distance of dynamic shadows. Shadows improve visual quality and give better depth perception, but can reduce performance." +msgstr "阴影质量决定了分辨率和动态阴影的可视距离。阴影改善了视觉质量并提升了视觉深度,但会降低性能。" + +#. Key: Shadows_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:422 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:422 +msgctxt "Lyra,Shadows_Name" +msgid "Shadows" +msgstr "阴影" + +#. Key: SoundCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:130 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:130 +msgctxt "Lyra,SoundCollection_Name" +msgid "Sound" +msgstr "声音" + +#. Key: SoundEffectsVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:79 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:79 +msgctxt "Lyra,SoundEffectsVolume_Description" +msgid "Adjusts the volume of sound effects." +msgstr "调节音效音量。" + +#. Key: SoundEffectsVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:78 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:78 +msgctxt "Lyra,SoundEffectsVolume_Name" +msgid "Sound Effects" +msgstr "音效" + +#. Key: StatCategory_Network_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:121 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:121 +msgctxt "Lyra,StatCategory_Network_Name" +msgid "Network" +msgstr "网络" + +#. Key: StatCategory_Performance_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:46 +msgctxt "Lyra,StatCategory_Performance_Name" +msgid "Performance" +msgstr "性能" + +#. Key: SubtitleBackground_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:219 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:219 +msgctxt "Lyra,SubtitleBackground_Name" +msgid "Background Opacity" +msgstr "背景透明度" + +#. Key: SubtitleBackgroundOpacity_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:220 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:220 +msgctxt "Lyra,SubtitleBackgroundOpacity_Description" +msgid "Choose a different background or letterboxing for the subtitles." +msgstr "选择不同背景或用宽银幕模式播放以适应字幕。" + +#. Key: SubtitleBackgroundStyle_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:203 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:203 +msgctxt "Lyra,SubtitleBackgroundStyle_Name" +msgid "Text Border" +msgstr "文本框" + +#. Key: SubtitlePage_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:138 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:138 +msgctxt "Lyra,SubtitlePage_Description" +msgid "Configure the visual appearance of subtitles." +msgstr "设定字幕的视觉外观。" + +#. Key: SubtitlePage_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:137 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:137 +msgctxt "Lyra,SubtitlePage_Name" +msgid "Subtitles" +msgstr "字幕" + +#. Key: SubtitlePage_Navigation +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:139 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:139 +msgctxt "Lyra,SubtitlePage_Navigation" +msgid "Options" +msgstr "选项" + +#. Key: Subtitles_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:158 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:158 +msgctxt "Lyra,Subtitles_Description" +msgid "Turns subtitles on/off." +msgstr "切换字幕开/关。" + +#. Key: Subtitles_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:157 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:157 +msgctxt "Lyra,Subtitles_Name" +msgid "Subtitles" +msgstr "字幕" + +#. Key: SubtitlesCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:150 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:150 +msgctxt "Lyra,SubtitlesCollection_Name" +msgid "Subtitles" +msgstr "字幕" + +#. Key: SubtitleTextBorder_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:204 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:204 +msgctxt "Lyra,SubtitleTextBorder_Description" +msgid "Choose different borders for the text." +msgstr "选择其他文本框。" + +#. Key: SubtitleTextColor_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:189 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:189 +msgctxt "Lyra,SubtitleTextColor_Description" +msgid "Choose different colors for the subtitle text." +msgstr "选择其他字幕文本颜色。" + +#. Key: SubtitleTextColor_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:188 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:188 +msgctxt "Lyra,SubtitleTextColor_Name" +msgid "Text Color" +msgstr "文本颜色" + +#. Key: SubtitleTextSize_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:171 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:171 +msgctxt "Lyra,SubtitleTextSize_Description" +msgid "Choose different sizes of the the subtitle text." +msgstr "选择其他字幕文本大小。" + +#. Key: SubtitleTextSize_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:170 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:170 +msgctxt "Lyra,SubtitleTextSize_Name" +msgid "Text Size" +msgstr "文本大小" + +#. Key: SystemDefaultLanguage +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:141 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:141 +msgctxt "Lyra,SystemDefaultLanguage" +msgid "System Default ({0})" +msgstr "系统默认({0})" + +#. Key: TextureQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:493 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:493 +msgctxt "Lyra,TextureQuality_Description" +msgid "Texture quality determines the resolution of textures in game. Increasing this setting will make objects more detailed, but can reduce performance." +msgstr "纹理质量决定了游戏内纹理的分辨率。提升该设定将会让物体细节更丰富,但可能会降低性能。" + +#. Key: TextureQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:491 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:491 +msgctxt "Lyra,TextureQuality_Name" +msgid "Textures" +msgstr "纹理" + +#. Key: TextureQualityEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:500 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:500 +msgctxt "Lyra,TextureQualityEpic" +msgid "Epic" +msgstr "史诗" + +#. Key: TextureQualityHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:499 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:499 +msgctxt "Lyra,TextureQualityHigh" +msgid "High" +msgstr "高" + +#. Key: TextureQualityLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:497 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:497 +msgctxt "Lyra,TextureQualityLow" +msgid "Low" +msgstr "低" + +#. Key: TextureQualityMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:498 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:498 +msgctxt "Lyra,TextureQualityMedium" +msgid "Medium" +msgstr "中" + +#. Key: UnlimitedFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:642 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:642 +msgctxt "Lyra,UnlimitedFPS" +msgid "Unlimited" +msgstr "无限制" + +#. Key: VerticalSync_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:596 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:596 +msgctxt "Lyra,VerticalSync_Description" +msgid "Enabling Vertical Sync eliminates screen tearing by always rendering and presenting a full frame. Disabling Vertical Sync can give higher frame rate and better input response, but can result in horizontal screen tearing." +msgstr "启用垂直同步可持续渲染呈现整帧,消除屏幕撕裂。禁用垂直同步可提高帧率并提升输入响应,但会导致横向屏幕撕裂。" + +#. Key: VerticalSync_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:595 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:595 +msgctxt "Lyra,VerticalSync_Name" +msgid "Vertical Sync" +msgstr "垂直同步" + +#. Key: VideoCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:103 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:103 +msgctxt "Lyra,VideoCollection_Name" +msgid "Video" +msgstr "视频" + +#. Key: ViewDistance_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:469 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:469 +msgctxt "Lyra,ViewDistance_Description" +msgid "View distance determines how far away objects are culled for performance." +msgstr "可视距离决定了为保证性能物体被消除的距离。" + +#. Key: ViewDistance_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:468 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:468 +msgctxt "Lyra,ViewDistance_Name" +msgid "View Distance" +msgstr "可视距离" + +#. Key: ViewDistanceEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:476 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:476 +msgctxt "Lyra,ViewDistanceEpic" +msgid "Epic" +msgstr "史诗" + +#. Key: ViewDistanceFar +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:475 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:475 +msgctxt "Lyra,ViewDistanceFar" +msgid "Far" +msgstr "远" + +#. Key: ViewDistanceMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:474 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:474 +msgctxt "Lyra,ViewDistanceMedium" +msgid "Medium" +msgstr "中" + +#. Key: ViewDistanceNear +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:473 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:473 +msgctxt "Lyra,ViewDistanceNear" +msgid "Near" +msgstr "近" + +#. Key: VisualEffectQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:516 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:516 +msgctxt "Lyra,VisualEffectQuality_Description" +msgid "Effects determines the quality of visual effects and lighting in game. Increasing this setting will increase the quality of visual effects, but can reduce performance." +msgstr "特效决定了游戏内视觉效果质量与布光效果质量。提升该设定将会提高视觉效果质量,但可能会降低性能。" + +#. Key: VisualEffectQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:515 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:515 +msgctxt "Lyra,VisualEffectQuality_Name" +msgid "Effects" +msgstr "特效" + +#. Key: VisualEffectQualityEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:407 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:407 +msgctxt "Lyra,VisualEffectQualityEpic" +msgid "Epic" +msgstr "史诗" + +#. Key: VisualEffectQualityHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:406 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:406 +msgctxt "Lyra,VisualEffectQualityHigh" +msgid "High" +msgstr "高" + +#. Key: VisualEffectQualityLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:404 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:404 +msgctxt "Lyra,VisualEffectQualityLow" +msgid "Low" +msgstr "低" + +#. Key: VisualEffectQualityMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:405 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:405 +msgctxt "Lyra,VisualEffectQualityMedium" +msgid "Medium" +msgstr "中" + +#. Key: VoiceChatVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:111 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:111 +msgctxt "Lyra,VoiceChatVolume_Description" +msgid "Adjusts the volume of voice chat." +msgstr "调节语音聊天音量。" + +#. Key: VoiceChatVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:110 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:110 +msgctxt "Lyra,VoiceChatVolume_Name" +msgid "Voice Chat" +msgstr "语音聊天" + +#. Key: VolumeCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:39 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:39 +msgctxt "Lyra,VolumeCollection_Name" +msgid "Volume" +msgstr "音量" + +#. Key: WarningLanguage_Message +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:47 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:47 +msgctxt "Lyra,WarningLanguage_Message" +msgid "You will need to restart the game completely for all language related changes to take effect." +msgstr "你需要彻底重启游戏,所有与语言相关的变更才能生效。" + +#. Key: WarningLanguage_Title +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:46 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:46 +msgctxt "Lyra,WarningLanguage_Title" +msgid "Language Changed" +msgstr "语言已更改" + +#. Key: WindowMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:122 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:122 +msgctxt "Lyra,WindowMode_Description" +msgid "In Windowed mode you can interact with other windows more easily, and drag the edges of the window to set the size. In Windowed Fullscreen mode you can easily switch between applications. In Fullscreen mode you cannot interact with other windows as easily, but the game will run slightly faster." +msgstr "窗口模式下,你可以更方便地与其他窗口交互,并托定窗口边缘设置大小。窗口全屏模式下,你可以方便地切换应用。全屏模式下,你无法方便地与其他窗口互动,但游戏运行速度会略微提升。" + +#. Key: WindowMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:121 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:121 +msgctxt "Lyra,WindowMode_Name" +msgid "Window Mode" +msgstr "窗口模式" + +#. Key: WindowModeFullscreen +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:126 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:126 +msgctxt "Lyra,WindowModeFullscreen" +msgid "Fullscreen" +msgstr "全屏" + +#. Key: WindowModeWindowed +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:128 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:128 +msgctxt "Lyra,WindowModeWindowed" +msgid "Windowed" +msgstr "窗口化" + +#. Key: WindowModeWindowedFullscreen +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:127 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:127 +msgctxt "Lyra,WindowModeWindowedFullscreen" +msgid "Windowed Fullscreen" +msgstr "窗口全屏" + +#. Key: AspectRatio +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:443 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:443 +msgctxt "LyraSettings,AspectRatio" +msgid "{X} x {Y}" +msgstr "{X} x {Y}" + +#. Key: AspectRatio-10:16 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:431 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:431 +msgctxt "LyraSettings,AspectRatio-10:16" +msgid "10:16" +msgstr "10:16" + +#. Key: AspectRatio-16:10 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:419 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:419 +msgctxt "LyraSettings,AspectRatio-16:10" +msgid "16:10" +msgstr "16:10" + +#. Key: AspectRatio-16:9 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:415 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:415 +msgctxt "LyraSettings,AspectRatio-16:9" +msgid "16:9" +msgstr "16:9" + +#. Key: AspectRatio-3:4 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:423 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:423 +msgctxt "LyraSettings,AspectRatio-3:4" +msgid "3:4" +msgstr "3:4" + +#. Key: AspectRatio-4:3 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:411 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:411 +msgctxt "LyraSettings,AspectRatio-4:3" +msgid "4:3" +msgstr "4:3" + +#. Key: AspectRatio-9:16 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:427 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:427 +msgctxt "LyraSettings,AspectRatio-9:16" +msgid "9:16" +msgstr "9:16" + +#. Key: DefaultAudioOutputDevice +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscreteDynamic_AudioOutputDevice.cpp:64 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscreteDynamic_AudioOutputDevice.cpp:64 +msgctxt "LyraSettings,DefaultAudioOutputDevice" +msgid "Default Output - {0}" +msgstr "默认输出 - {0}" + +#. Key: DynamicDetails_KeyboardInputAction +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingKeyboardInput.cpp:36 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingKeyboardInput.cpp:36 +msgctxt "LyraSettings,DynamicDetails_KeyboardInputAction" +msgid "Bindings for {0}" +msgstr "绑定 {0}" + +#. Key: MobileFPSType_Note +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:34 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:34 +msgctxt "LyraSettings,MobileFPSType_Note" +msgid "Note: Changing the framerate setting to {0} or higher might lower your Quality Presets." +msgstr "注意:更改帧率设置,将其设置为 {0} 或以上可能会降低质量预设。" + +#. Key: MobileFrameRateOption +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:45 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:45 +msgctxt "LyraSettings,MobileFrameRateOption" +msgid "{0} FPS" +msgstr "{0} FPS" + +#. Key: OverallQuality_Mobile_ImpactsFramerate +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:34 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:34 +msgctxt "LyraSettings,OverallQuality_Mobile_ImpactsFramerate" +msgid "Note: Changing the Quality setting to {0} or higher might limit your framerate." +msgstr "注意:更改质量设置,将其设置为 {0} 或以上可能会限制帧率。" + +#. Key: PerfStatDisplayMode_GraphOnly +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:81 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:81 +msgctxt "LyraSettings,PerfStatDisplayMode_GraphOnly" +msgid "Graph Only" +msgstr "仅限图表" + +#. Key: PerfStatDisplayMode_None +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:79 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:79 +msgctxt "LyraSettings,PerfStatDisplayMode_None" +msgid "None" +msgstr "无" + +#. Key: PerfStatDisplayMode_TextAndGraph +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:82 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:82 +msgctxt "LyraSettings,PerfStatDisplayMode_TextAndGraph" +msgid "Text and Graph" +msgstr "文本和图表" + +#. Key: PerfStatDisplayMode_TextOnly +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:80 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:80 +msgctxt "LyraSettings,PerfStatDisplayMode_TextOnly" +msgid "Text Only" +msgstr "仅限文本" + +#. Key: SafeZoneValue_Description +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:16 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:16 +msgctxt "LyraSettings,SafeZoneValue_Description" +msgid "The safezone area percentage." +msgstr "安全区百分比。" + +#. Key: SafeZoneValue_Name +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:15 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:15 +msgctxt "LyraSettings,SafeZoneValue_Name" +msgid "Safe Zone Value" +msgstr "安全区值" + +#. Key: VideoQualityOverall_Custom +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:29 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:29 +msgctxt "LyraSettings,VideoQualityOverall_Custom" +msgid "Custom" +msgstr "自定义" + +#. Key: VideoQualityOverall_Epic +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:26 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:26 +msgctxt "LyraSettings,VideoQualityOverall_Epic" +msgid "Epic" +msgstr "史诗" + +#. Key: VideoQualityOverall_High +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:25 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:25 +msgctxt "LyraSettings,VideoQualityOverall_High" +msgid "High" +msgstr "高" + +#. Key: VideoQualityOverall_Low +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:23 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:23 +msgctxt "LyraSettings,VideoQualityOverall_Low" +msgid "Low" +msgstr "低" + +#. Key: VideoQualityOverall_Medium +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:24 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:24 +msgctxt "LyraSettings,VideoQualityOverall_Medium" +msgid "Medium" +msgstr "中" + +#. Key: Cancel +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:34 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:34 +msgctxt "Messaging,Cancel" +msgid "Cancel" +msgstr "取消" + +#. Key: No +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:54 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:54 +msgctxt "Messaging,No" +msgid "No" +msgstr "否" + +#. Key: Ok +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:15 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:15 +msgctxt "Messaging,Ok" +msgid "Ok" +msgstr "好的" + +#. Key: Yes +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:50 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:50 +msgctxt "Messaging,Yes" +msgid "Yes" +msgstr "是" + +#. Key: InvalidPlayerController +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1174 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1174 +msgctxt "NetworkErrors,InvalidPlayerController" +msgid "Invalid Player Controller" +msgstr "无效玩家控制器" + +#. Key: JoinSessionFailed +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1087 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1087 +msgctxt "NetworkErrors,JoinSessionFailed" +msgid "Join failed." +msgstr "加入失败。" + +#. Key: SessionDoesNotExist +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1084 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1084 +msgctxt "NetworkErrors,SessionDoesNotExist" +msgid "Game no longer exists." +msgstr "游戏已不再存在。" + +#. Key: SessionIsFull +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1081 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1081 +msgctxt "NetworkErrors,SessionIsFull" +msgid "Game is full." +msgstr "游戏已满。" + +#. Key: TravelSessionFailed +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1190 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1190 +msgctxt "NetworkErrors,TravelSessionFailed" +msgid "Travel to Session failed." +msgstr "无法行至对话。" + +#. Key: DesignTime_ExtensionPointLabel +#. SourceLocation: Plugins/UIExtension/Source/Private/Widgets/UIExtensionPointWidget.cpp:44 +#: Plugins/UIExtension/Source/Private/Widgets/UIExtensionPointWidget.cpp:44 +msgctxt "UIExtension,DesignTime_ExtensionPointLabel" +msgid "Extension Point\n{0}" +msgstr "延展点\n{0}" + diff --git a/Content/Localization/Game/zh-Hans/Game_FromXLoc.po b/Content/Localization/Game/zh-Hans/Game_FromXLoc.po new file mode 100644 index 00000000..f34c0ef9 --- /dev/null +++ b/Content/Localization/Game/zh-Hans/Game_FromXLoc.po @@ -0,0 +1,4747 @@ +# Game English translation. +# Copyright Epic Games, Inc. All Rights Reserved. +# +msgid "" +msgstr "" +"Project-Id-Version: Game\n" +"POT-Creation-Date: 2022-03-16 13:39\n" +"PO-Revision-Date: 2022-03-16 13:39\n" +"Language-Team: \n" +"Language: en\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Plural-Forms: nplurals=2; plural=(n != 1);\n" + +#. Key: 0068ED9A41C6861FF9F69A8707EB1704 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",0068ED9A41C6861FF9F69A8707EB1704" +msgid "Gamepad" +msgstr "游戏手柄" + +#. Key: 017173BB418CEE7FB6FD43B688CB7EF2 +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.OptionsButtons.ButtonText +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.OptionsButtons.ButtonText +msgctxt ",017173BB418CEE7FB6FD43B688CB7EF2" +msgid "Options" +msgstr "选项" + +#. Key: 01A913C649439D1D43AD1598474A150F +#. SourceLocation: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Description +#: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Description +msgctxt ",01A913C649439D1D43AD1598474A150F" +msgid "{Button description text, wrapping, unbounded length}" +msgstr "{Button description text, wrapping, unbounded length}" + +#. Key: 01FDBF3644A0A7A3754C5BBC29C000BD +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +msgctxt ",01FDBF3644A0A7A3754C5BBC29C000BD" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 0262A8674C1CBA12802F84BE385D1E5D +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount_1.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount_1.Text +msgctxt ",0262A8674C1CBA12802F84BE385D1E5D" +msgid "Captures" +msgstr "占领" + +#. Key: 02E77A6145C878D7D975239D9542F169 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadCategory +msgctxt ",02E77A6145C878D7D975239D9542F169" +msgid "Controller" +msgstr "控制器" + +#. Key: 03136AFF43E7466263661EA85739CEA7 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.3x.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.3x.DisplayName +msgctxt ",03136AFF43E7466263661EA85739CEA7" +msgid "Triple Elimination" +msgstr "三杀" + +#. Key: 036F78254C53C156C67DC8B4F1E3F87E +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",036F78254C53C156C67DC8B4F1E3F87E" +msgid "Quick Slot 2" +msgstr "快捷栏 2" + +#. Key: 03D5A24748453022D92F6CB88D88A216 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.15.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.15.DisplayName +msgctxt ",03D5A24748453022D92F6CB88D88A216" +msgid "Dominance" +msgstr "制霸战场" + +#. Key: 04EEE2CD47276E2B291D28B2865E0D68 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +msgctxt ",04EEE2CD47276E2B291D28B2865E0D68" +msgid "Client FPS: " +msgstr "客户端 FPS: " + +#. Key: 0528E8414331496BAA122CAA13333317 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +msgctxt ",0528E8414331496BAA122CAA13333317" +msgid "Packet Loss (in): " +msgstr "丢包率: " + +#. Key: 065B5A4F4332F5BC9E1877A992FE9377 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +msgctxt ",065B5A4F4332F5BC9E1877A992FE9377" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 06AB17CB4651845D828EA29907C0E5FE +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.QuitGameButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.QuitGameButton.ButtonText +msgctxt ",06AB17CB4651845D828EA29907C0E5FE" +msgid "Quit Lyra" +msgstr "退出 Lyra" + +#. Key: 06BC6D4341EF5BE5748B68A16E19CD59 +#. SourceLocation: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C.DisplayName +#: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C.DisplayName +msgctxt ",06BC6D4341EF5BE5748B68A16E19CD59" +msgid "Rifle" +msgstr "步枪" + +#. Key: 0925643244B46A081832839FA7F906A2 +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.TeamNotification.Text +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.TeamNotification.Text +msgctxt ",0925643244B46A081832839FA7F906A2" +msgid "You have been assigned to the Red Team " +msgstr "你被分配到了红队 " + +#. Key: 0A3FB7ED46F375312D1F378D0A941655 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",0A3FB7ED46F375312D1F378D0A941655" +msgid "Shooter Core" +msgstr "射击游戏核心" + +#. Key: 0C7962B44C85F255428F648B8F196172 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(2 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(2 - Value).DisplayNameMap +msgctxt ",0C7962B44C85F255428F648B8F196172" +msgid "Left" +msgstr "左" + +#. Key: 0DD308C74DF294BCD3276CACC3F7D539 +#. SourceLocation: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",0DD308C74DF294BCD3276CACC3F7D539" +msgid "Pistol" +msgstr "手枪" + +#. Key: 0F7A390846E3CB76304F58848B8654E3 +#. SourceLocation: /Game/System/DefaultEditorMap/L_DefaultEditorOverview.L_DefaultEditorOverview:PersistentLevel.TextRenderActor_1.NewTextRenderComponent.Text +#: /Game/System/DefaultEditorMap/L_DefaultEditorOverview.L_DefaultEditorOverview:PersistentLevel.TextRenderActor_1.NewTextRenderComponent.Text +msgctxt ",0F7A390846E3CB76304F58848B8654E3" +msgid "Consider changing:\r\n- Editor Preferences .. Load Level at Startup\r\n- Project Settings .. Editor Startup Map\r\n" +msgstr "Consider changing:\r\n- Editor Preferences .. Load Level at Startup\r\n- Project Settings .. Editor Startup Map\r\n" + +#. Key: 0FAA06494B797EBABF35C0AF811B15CA +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.PlayerNameWidget.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.PlayerNameWidget.Text +msgctxt ",0FAA06494B797EBABF35C0AF811B15CA" +msgid "Player Name" +msgstr "玩家名称" + +#. Key: 0FDD55F14B355137369BA68A95A4B5BC +#. SourceLocation: /Game/System/Teams/TeamDA_Yellow.TeamDA_Yellow.TeamShortName +#: /Game/System/Teams/TeamDA_Yellow.TeamDA_Yellow.TeamShortName +msgctxt ",0FDD55F14B355137369BA68A95A4B5BC" +msgid "Yellow" +msgstr "黄" + +#. Key: 101FF56440BCC51ECBAF329695991456 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +msgctxt ",101FF56440BCC51ECBAF329695991456" +msgid "Packet Receive Rate" +msgstr "数据包接收率" + +#. Key: 110932EB44E1726A47B90696FFCF07B1 +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ConnectionStatus.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ConnectionStatus.Text +msgctxt ",110932EB44E1726A47B90696FFCF07B1" +msgid "Ping" +msgstr "延迟" + +#. Key: 113E482147C0118B5179388477242E84 +#. SourceLocation: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",113E482147C0118B5179388477242E84" +msgid "Shotgun" +msgstr "霰弹枪" + +#. Key: 11B503444BF569B31A2ED280CBB6116F +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.StartText.Text +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.StartText.Text +msgctxt ",11B503444BF569B31A2ED280CBB6116F" +msgid "Activating" +msgstr "正在激活" + +#. Key: 120D4E714C781804C66E85ADF6125F54 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Description +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Description +msgctxt ",120D4E714C781804C66E85ADF6125F54" +msgid "Join an existing session of any game type, or start a new online game that others can join" +msgstr "加入任何正在进行中的游戏类型,或启动一个他人可以加入的新在线游戏" + +#. Key: 1250B8464B832516588DC2A800FB1EA8 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",1250B8464B832516588DC2A800FB1EA8" +msgid "Shooter Core" +msgstr "射击游戏核心" + +#. Key: 126B7DD147D107B483246C948583E01F +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",126B7DD147D107B483246C948583E01F" +msgid "Gamepad" +msgstr "游戏手柄" + +#. Key: 129C4C9E470E3ED553BA558A0398A8FD +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +msgctxt ",129C4C9E470E3ED553BA558A0398A8FD" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: 12E9EFC34D47343A9EF80B8CE3718F25 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.ContextDescription +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.ContextDescription +msgctxt ",12E9EFC34D47343A9EF80B8CE3718F25" +msgid "Hero Pawn" +msgstr "英雄 Pawn" + +#. Key: 137C843E4D9915E967627E88C33F559E +#. SourceLocation: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatValueFormat +#: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatValueFormat +msgctxt ",137C843E4D9915E967627E88C33F559E" +msgid "{StatValue}ms" +msgstr "{StatValue} 毫秒" + +#. Key: 13CC7B4648EADDD497E540AF42A98A59 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PingWidget.StatDisplayName +msgctxt ",13CC7B4648EADDD497E540AF42A98A59" +msgid "Ping" +msgstr "延迟" + +#. Key: 1417758D4416AF90E19E768CA7A644A1 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredToastRow.W_ItemAcquiredToastRow_C:WidgetTree.ItemNameAndQtyWidget.Text +#: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredToastRow.W_ItemAcquiredToastRow_C:WidgetTree.ItemNameAndQtyWidget.Text +msgctxt ",1417758D4416AF90E19E768CA7A644A1" +msgid "999x Long Item Name" +msgstr "999x Long Item Name" + +#. Key: 14594EDA4B91DAE8B4A963BC2ACBF113 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +msgctxt ",14594EDA4B91DAE8B4A963BC2ACBF113" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: 154ED18F40E6F051EB6D8B8816E175C0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.Default__W_LyraSessionButton_C.ButtonText +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.Default__W_LyraSessionButton_C.ButtonText +msgctxt ",154ED18F40E6F051EB6D8B8816E175C0" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: 1598B27E4E41FE9C7BCB82B177A974DC +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1598B27E4E41FE9C7BCB82B177A974DC" +msgid "Show Scoreboard (Gamepad)" +msgstr "显示排行榜(游戏手柄)" + +#. Key: 17C398D246C68C5CA2E84EB7695DCDCD +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.20.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.20.DisplayName +msgctxt ",17C398D246C68C5CA2E84EB7695DCDCD" +msgid "Unstoppable" +msgstr "无人能挡" + +#. Key: 1A167AD94444DA9043FE02AFD2D41FDA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1A167AD94444DA9043FE02AFD2D41FDA" +msgid "Move Forward" +msgstr "前进" + +#. Key: 1AE071FA4EF504A1DF0778A448A58FC1 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1AE071FA4EF504A1DF0778A448A58FC1" +msgid "Crouch" +msgstr "下蹲" + +#. Key: 1B6BF71F4E8AEDCCCF1175A4AD8402A5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1B6BF71F4E8AEDCCCF1175A4AD8402A5" +msgid "Emote" +msgstr "姿势" + +#. Key: 1BE2AEF24C36C5B132D52FA2C7120C35 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",1BE2AEF24C36C5B132D52FA2C7120C35" +msgid "Quickslot Cycle Forward (Gamepad)" +msgstr "向前轮换快捷栏(游戏手柄)" + +#. Key: 1C66B711470858D9FFFAB499E7FF1040 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateIncomingWidget.StatDisplayName +msgctxt ",1C66B711470858D9FFFAB499E7FF1040" +msgid "Packet Receive Rate: " +msgstr "数据包接收率: " + +#. Key: 1C6A40ED4C95F60C2DD17C8F7749CBDA +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +msgctxt ",1C6A40ED4C95F60C2DD17C8F7749CBDA" +msgid "{Ping}ms" +msgstr "{Ping} 毫秒" + +#. Key: 1F96D90B46A2B7C75ADCAD9CFA4F7B6F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +msgctxt ",1F96D90B46A2B7C75ADCAD9CFA4F7B6F" +msgid "Bots Enabled" +msgstr "机器人已启用" + +#. Key: 1FAADE7147234818A647EAAD50D6FA7A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",1FAADE7147234818A647EAAD50D6FA7A" +msgid "Shooter Core" +msgstr "射击游戏核心" + +#. Key: 205A136D4D77496E21573580163B72E5 +#. SourceLocation: /Game/UI/Menu/W_UserWatermark.W_UserWatermark_C:ExecuteUbergraph_W_UserWatermark [Script Bytecode] +#: /Game/UI/Menu/W_UserWatermark.W_UserWatermark_C:ExecuteUbergraph_W_UserWatermark [Script Bytecode] +msgctxt ",205A136D4D77496E21573580163B72E5" +msgid "Not logged in" +msgstr "未登陆" + +#. Key: 21AA855349435B055F6211872B91E873 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock.Text +msgctxt ",21AA855349435B055F6211872B91E873" +msgid "ping" +msgstr "延迟" + +#. Key: 235C4BEE403345A0F3A5C19C018DDFC5 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +msgctxt ",235C4BEE403345A0F3A5C19C018DDFC5" +msgid "Total Frame Time: " +msgstr "共计帧时间: " + +#. Key: 248ABAA7488DD49A5980C8819A9617CF +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Title.Text +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Title.Text +msgctxt ",248ABAA7488DD49A5980C8819A9617CF" +msgid "Adjust Safe Zone" +msgstr "调整安全区" + +#. Key: 27040E234FDEA725E909E3A82C83FC95 +#. SourceLocation: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_2.DebugDisplayText +#: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_2.DebugDisplayText +msgctxt ",27040E234FDEA725E909E3A82C83FC95" +msgid "Range +1" +msgstr "范围 +1" + +#. Key: 27B340BA4E762DC045E4608B618399FB +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ConnectionStatus.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ConnectionStatus.Text +msgctxt ",27B340BA4E762DC045E4608B618399FB" +msgid "Ping" +msgstr "延迟" + +#. Key: 29BAA9B34E4F225C39FC8999480BC9FA +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_PrimaryKey.ButtonText +#: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_PrimaryKey.ButtonText +msgctxt ",29BAA9B34E4F225C39FC8999480BC9FA" +msgid "Not Bound" +msgstr "非绑定" + +#. Key: 29D3A0AA4AB07170CC42F4BA7E6EE61A +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_B.PointLetterText +#: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_B.PointLetterText +msgctxt ",29D3A0AA4AB07170CC42F4BA7E6EE61A" +msgid "B" +msgstr "B" + +#. Key: 2A71F9BA4EB69D9BDED9659391978329 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.ContextDescription +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.ContextDescription +msgctxt ",2A71F9BA4EB69D9BDED9659391978329" +msgid "Hero Pawn" +msgstr "英雄 Pawn" + +#. Key: 2BC1795B4150F1E9C39414853EDE1182 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",2BC1795B4150F1E9C39414853EDE1182" +msgid "Quickslot Cycle Forward (Gamepad)" +msgstr "向前轮换快捷栏(游戏手柄)" + +#. Key: 2C7E321D4C078BF23D8C95A127B6F4D6 +#. SourceLocation: /Game/UI/Menu/W_LyraStartup.W_LyraStartup_C:WidgetTree.PressStartButton.ButtonText +#: /Game/UI/Menu/W_LyraStartup.W_LyraStartup_C:WidgetTree.PressStartButton.ButtonText +msgctxt ",2C7E321D4C078BF23D8C95A127B6F4D6" +msgid "Start" +msgstr "开始" + +#. Key: 2DA239084023A7FC60515488F95DCF61 +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.MessageTextWidget.Text +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:WidgetTree.MessageTextWidget.Text +msgctxt ",2DA239084023A7FC60515488F95DCF61" +msgid "Waiting for additional players" +msgstr "等待其他玩家加入" + +#. Key: 2E0B952D4F3CF3D4687D7EB75C017AF0 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +msgctxt ",2E0B952D4F3CF3D4687D7EB75C017AF0" +msgid "Server FPS" +msgstr "服务器 FPS" + +#. Key: 2E4E25CB47829BC54412B794999A6623 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadPlatformName +msgctxt ",2E4E25CB47829BC54412B794999A6623" +msgid "Nintendo Switch" +msgstr "Nintendo Switch" + +#. Key: 2E5EF4E142DAC6081E85CFA2647AAA18 +#. SourceLocation: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",2E5EF4E142DAC6081E85CFA2647AAA18" +msgid "Rifle" +msgstr "步枪" + +#. Key: 2FAE991A4D776E675D035BBA8A609E40 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",2FAE991A4D776E675D035BBA8A609E40" +msgid "Gamepad" +msgstr "游戏手柄" + +#. Key: 2FCC8769463BC0AA9D74FA8971E367F7 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamText.Text +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamText.Text +msgctxt ",2FCC8769463BC0AA9D74FA8971E367F7" +msgid "Team" +msgstr "队伍" + +#. Key: 2FFEAFA84074A12B70F73295043D2FC4 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerStat.W_SB_PlayerStat_C:WidgetTree.StatTextWidget.Text +#: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerStat.W_SB_PlayerStat_C:WidgetTree.StatTextWidget.Text +msgctxt ",2FFEAFA84074A12B70F73295043D2FC4" +msgid "999" +msgstr "999" + +#. Key: 3060B9604FFCC7BE1222218C77BBACAC +#. SourceLocation: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileDescription +#: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileDescription +msgctxt ",3060B9604FFCC7BE1222218C77BBACAC" +msgid "Small test level for ShooterCore" +msgstr "Small test level for ShooterCore" + +#. Key: 30FBE6D1450FE6ED24A59F8904DAB613 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",30FBE6D1450FE6ED24A59F8904DAB613" +msgid "Show Scoreboard" +msgstr "显示排行榜" + +#. Key: 319439E844CE03938ECD9A81159704A7 +#. SourceLocation: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.CancelChanges.DisplayName +#: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.CancelChanges.DisplayName +msgctxt ",319439E844CE03938ECD9A81159704A7" +msgid "Cancel Changes" +msgstr "取消更改" + +#. Key: 31CAA0B04121DFB985DEEDB92BBF9579 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",31CAA0B04121DFB985DEEDB92BBF9579" +msgid "Gamepad" +msgstr "游戏手柄" + +#. Key: 327F041B48C2F270B56721BA7FF59448 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadPlatformName +msgctxt ",327F041B48C2F270B56721BA7FF59448" +msgid "Playstation®4" +msgstr "PlayStation®4" + +#. Key: 32CD12CB44B3FB02B96D80B7553C7312 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",32CD12CB44B3FB02B96D80B7553C7312" +msgid "Reload Weapon" +msgstr "武器换弹" + +#. Key: 32D2AB6D42FB46B58597F8B6CDC264B6 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_1.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_1.Text +msgctxt ",32D2AB6D42FB46B58597F8B6CDC264B6" +msgid "Players" +msgstr "玩家" + +#. Key: 33CEE6A946896FA7F7EADDA7C25E0468 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +msgctxt ",33CEE6A946896FA7F7EADDA7C25E0468" +msgid "CPU (Game) Time: " +msgstr "CPU(游戏)时间: " + +#. Key: 341039EC4CA218A2BCC4AA83C7F648B3 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",341039EC4CA218A2BCC4AA83C7F648B3" +msgid "Gamepad" +msgstr "游戏手柄" + +#. Key: 3433E23E4A7719E159D30DB53204AB55 +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.PingLabel.Text +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.PingLabel.Text +msgctxt ",3433E23E4A7719E159D30DB53204AB55" +msgid "Ping" +msgstr "延迟" + +#. Key: 348D9B5C4B17D0B9BAA8879382E51318 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",348D9B5C4B17D0B9BAA8879382E51318" +msgid "Quickslot Cycle Backward (Gamepad)" +msgstr "向后轮换快捷栏(游戏手柄)" + +#. Key: 35F0BCE746288C4175C53F8847D6D572 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateBotsEnabledText [Script Bytecode] +msgctxt ",35F0BCE746288C4175C53F8847D6D572" +msgid "Bots Disabled" +msgstr "机器人禁用" + +#. Key: 36251FA440B53320A3C391A85CB615DB +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/W_MapScreen.W_MapScreen_C:WidgetTree.CommonTextBlock_334.Text +#: /ShooterMaps/PROTO/InventoryTest/W_MapScreen.W_MapScreen_C:WidgetTree.CommonTextBlock_334.Text +msgctxt ",36251FA440B53320A3C391A85CB615DB" +msgid "Map" +msgstr "地图" + +#. Key: 3638C7F845DE37B44C5A3AAF60955B52 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(2 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(2 - Value).DisplayNameMap +msgctxt ",3638C7F845DE37B44C5A3AAF60955B52" +msgid "Accumulate" +msgstr "累计" + +#. Key: 36B2537E4B9F323343BC429771CCDC0C +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +msgctxt ",36B2537E4B9F323343BC429771CCDC0C" +msgid "Total Frame Time: " +msgstr "共计帧时间: " + +#. Key: 36D931A644933E8594050DABB8C1F70C +#. SourceLocation: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileTitle +#: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileTitle +msgctxt ",36D931A644933E8594050DABB8C1F70C" +msgid "Default Experience" +msgstr "默认体验" + +#. Key: 37CDC1814D54416FE2D8B0946EDC8797 +#. SourceLocation: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:Text_GEN_VARIABLE.Text +#: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:Text_GEN_VARIABLE.Text +msgctxt ",37CDC1814D54416FE2D8B0946EDC8797" +msgid "DAMAGE" +msgstr "伤害" + +#. Key: 3857C2D0488B5A51B495E2AD3FF3AE3D +#. SourceLocation: /TopDownArena/GameplayCues/W_GetReady.W_GetReady_C:WidgetTree.MessageTextWidget.Text +#: /TopDownArena/GameplayCues/W_GetReady.W_GetReady_C:WidgetTree.MessageTextWidget.Text +msgctxt ",3857C2D0488B5A51B495E2AD3FF3AE3D" +msgid "GET READY!" +msgstr "作好准备!" + +#. Key: 38E12F4042B93DABD6CE02B52649291B +#. SourceLocation: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.Default__B_GrantAbilityPad_ApplyGE_C.TextToDisplay +#: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.Default__B_GrantAbilityPad_ApplyGE_C.TextToDisplay +msgctxt ",38E12F4042B93DABD6CE02B52649291B" +msgid "HELLO" +msgstr "你好" + +#. Key: 39ACE3D74B1E7F69CCB56CBE3F6F290C +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadDisplayName +msgctxt ",39ACE3D74B1E7F69CCB56CBE3F6F290C" +msgid "Xbox Controller" +msgstr "Xbox 控制器" + +#. Key: 39E5E3B64B2A59570FF2FC8F06653EDF +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(21).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(21).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",39E5E3B64B2A59570FF2FC8F06653EDF" +msgid "Fire Weapon (Auto)" +msgstr "武器开火(自动)" + +#. Key: 3A7254AF40AF165710F5B79BE84AE44D +#. SourceLocation: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_1.DebugDisplayText +#: /TopDownArena/Maps/L_TopDownArenaGym.L_TopDownArenaGym:PersistentLevel.B_TopDownArena_Pickup_C_1.DebugDisplayText +msgctxt ",3A7254AF40AF165710F5B79BE84AE44D" +msgid "Bomb +1" +msgstr "炸弹 +1" + +#. Key: 3B14978D4F2506E63DE582ABC92A1149 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +msgctxt ",3B14978D4F2506E63DE582ABC92A1149" +msgid "Packet Avg Size (in): " +msgstr "数据包平均大小(接收): " + +#. Key: 3B3249224C75E0D586279BA1C8C6B859 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",3B3249224C75E0D586279BA1C8C6B859" +msgid "Gamepad" +msgstr "游戏手柄" + +#. Key: 3BA221904790D694F00235925E1060B0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.CommonTextBlock_104.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.CommonTextBlock_104.Text +msgctxt ",3BA221904790D694F00235925E1060B0" +msgid "Main Menu" +msgstr "主菜单" + +#. Key: 3C439BB8461C9A566FE740B3E9989B8F +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadPlatformName +msgctxt ",3C439BB8461C9A566FE740B3E9989B8F" +msgid "Playstation®5" +msgstr "PlayStation®5" + +#. Key: 3E2FCEB2493C9B01B54581BD0E37B9B6 +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.AssistCount.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.AssistCount.Text +msgctxt ",3E2FCEB2493C9B01B54581BD0E37B9B6" +msgid "Assists" +msgstr "助攻" + +#. Key: 3EB5F138455F65F8A300DC9C777A4047 +#. SourceLocation: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatDisplayName +#: /Game/UI/PerfStats/W_SingleGraphStat.Default__W_SingleGraphStat_C.StatDisplayName +msgctxt ",3EB5F138455F65F8A300DC9C777A4047" +msgid "StatName" +msgstr "StatName" + +#. Key: 3EDF641F467308013BD13CB7552BEB44 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/Input/Mappings/IMC_InventoryTest.IMC_InventoryTest.ContextDescription +#: /ShooterMaps/PROTO/InventoryTest/Input/Mappings/IMC_InventoryTest.IMC_InventoryTest.ContextDescription +msgctxt ",3EDF641F467308013BD13CB7552BEB44" +msgid "Inventory Test IMC" +msgstr "Inventory Test IMC" + +#. Key: 3F1D6C954D06419919A94E930BA391BC +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatDisplayName +msgctxt ",3F1D6C954D06419919A94E930BA391BC" +msgid "Client FPS" +msgstr "客户端 FPS" + +#. Key: 412E77D64296BF5552317BA0FAF5A55D +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +msgctxt ",412E77D64296BF5552317BA0FAF5A55D" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 4141E85D46F15D4349F470BD679A94A5 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Text +msgctxt ",4141E85D46F15D4349F470BD679A94A5" +msgid "Start a Game" +msgstr "开始游戏" + +#. Key: 41884DCB416810988DECCABD37FF2A5F +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +msgctxt ",41884DCB416810988DECCABD37FF2A5F" +msgid "CPU (Render) Time: " +msgstr "CPU(渲染)时间: " + +#. Key: 41A34A224D58C816241C5CABFD633FCA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",41A34A224D58C816241C5CABFD633FCA" +msgid "Fire Weapon (Gamepad)" +msgstr "武器开火(游戏手柄)" + +#. Key: 4202FC0B46AB09A29995EF9E17AC8A13 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatValueFormat +msgctxt ",4202FC0B46AB09A29995EF9E17AC8A13" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 422981264C40B7770F6B2ABEC31462F6 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",422981264C40B7770F6B2ABEC31462F6" +msgid "Gamepad" +msgstr "游戏手柄" + +#. Key: 4335D1744FCCF41FD886519B046A6222 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4335D1744FCCF41FD886519B046A6222" +msgid "Quick Slot 2" +msgstr "快捷栏 2" + +#. Key: 45D7A99B45E8DF9A2C56828FC81D3796 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossIncomingWidget.StatDisplayName +msgctxt ",45D7A99B45E8DF9A2C56828FC81D3796" +msgid "Packet Loss (in)" +msgstr "丢包率(接收)" + +#. Key: 45DA48A94A748A13F1E027B3DFBDCBCC +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",45DA48A94A748A13F1E027B3DFBDCBCC" +msgid "Gamepad" +msgstr "游戏手柄" + +#. Key: 476E3AA946A5AECDD282FEABF4A2F92E +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +msgctxt ",476E3AA946A5AECDD282FEABF4A2F92E" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: 4843F44A4AE0096FBFF253B360F36C22 +#. SourceLocation: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.Apply.DisplayName +#: /Game/UI/Settings/DT_SaveActions.DT_SaveActions.Apply.DisplayName +msgctxt ",4843F44A4AE0096FBFF253B360F36C22" +msgid "Apply" +msgstr "应用" + +#. Key: 48CDA39343920DBD6FF0B6A7A7D6C846 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.W_ControlPointMarker_C:WidgetTree.PointLetter.Text +#: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.W_ControlPointMarker_C:WidgetTree.PointLetter.Text +msgctxt ",48CDA39343920DBD6FF0B6A7A7D6C846" +msgid "A" +msgstr "A" + +#. Key: 493190C14A8E718630FD62AF6E359A82 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +msgctxt ",493190C14A8E718630FD62AF6E359A82" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 4B541D0F4FDA94900F8DC383716CB4F2 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +msgctxt ",4B541D0F4FDA94900F8DC383716CB4F2" +msgid "CPU (Game) Time" +msgstr "CPU(游戏)时间" + +#. Key: 4B62AB34434C10D9B1C623960522D815 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.TotalFrameTimeWidget.StatDisplayName +msgctxt ",4B62AB34434C10D9B1C623960522D815" +msgid "Total Frame Time" +msgstr "共计帧时间" + +#. Key: 4B67722B493F4BA01CDF99BCBC22F82E +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4B67722B493F4BA01CDF99BCBC22F82E" +msgid "Quickslot Cycle Backward" +msgstr "向后轮换快捷栏" + +#. Key: 4B94288243EDA9C52BB112ABE3B27BA4 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateIncomingWidget.StatValueFormat +msgctxt ",4B94288243EDA9C52BB112ABE3B27BA4" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: 4C8A98C141199AF098058BBA54F43CA6 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.AssistCount.Text +msgctxt ",4C8A98C141199AF098058BBA54F43CA6" +msgid "Assists" +msgstr "助攻" + +#. Key: 4CD912BF43D47F81019945B61683C808 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +msgctxt ",4CD912BF43D47F81019945B61683C808" +msgid "CPU (RHI) Time: " +msgstr "CPU(RHI)时间: " + +#. Key: 4D753F0D44A6EECDC5792B8CBBA31968 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4D753F0D44A6EECDC5792B8CBBA31968" +msgid "Dash" +msgstr "冲刺" + +#. Key: 4D7A129C447D96507FD2B39BD02844A7 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4D7A129C447D96507FD2B39BD02844A7" +msgid "Fire Weapon" +msgstr "武器开火" + +#. Key: 4DD81E9E4C4FA91A781EAABDB989D0E8 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",4DD81E9E4C4FA91A781EAABDB989D0E8" +msgid "Gamepad" +msgstr "游戏手柄" + +#. Key: 4E2785AE400A214363A9C2B237C5AC31 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",4E2785AE400A214363A9C2B237C5AC31" +msgid "Move Backwards" +msgstr "后退" + +#. Key: 4F5E1E234D8B2ED5696458B537019187 +#. SourceLocation: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.ButtonText +#: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.ButtonText +msgctxt ",4F5E1E234D8B2ED5696458B537019187" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: 5024FA6B4D52E94C5024DD9EE335AAC8 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GTFrameTimeWidget.StatDisplayName +msgctxt ",5024FA6B4D52E94C5024DD9EE335AAC8" +msgid "CPU (Game) Time: " +msgstr "CPU(游戏)时间: " + +#. Key: 50976ED345FEE679928606A411B37FA7 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_CPScoreWidget.W_CPScoreWidget_C:WidgetTree.Goal.Text +#: /ShooterCore/ControlPoint/UI/W_CPScoreWidget.W_CPScoreWidget_C:WidgetTree.Goal.Text +msgctxt ",50976ED345FEE679928606A411B37FA7" +msgid "999" +msgstr "999" + +#. Key: 53BF1D104A85F399ACBE86A31861EEBC +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",53BF1D104A85F399ACBE86A31861EEBC" +msgid "Dash (Gamepad)" +msgstr "冲刺(游戏手柄)" + +#. Key: 53E18F354094BD59BBA57CA3EA78C261 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",53E18F354094BD59BBA57CA3EA78C261" +msgid "Gamepad" +msgstr "游戏手柄" + +#. Key: 54D16C6D4197D4C27B7B90A56B95E822 +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileTitle +#: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileTitle +msgctxt ",54D16C6D4197D4C27B7B90A56B95E822" +msgid "Control" +msgstr "控制" + +#. Key: 55A252DB4C70444DD26CD7A33159B016 +#. SourceLocation: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",55A252DB4C70444DD26CD7A33159B016" +msgid "Heal Pickup" +msgstr "治疗物品掉落" + +#. Key: 565AB6394A4427B1C79E05A60CC05264 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",565AB6394A4427B1C79E05A60CC05264" +msgid "Gamepad" +msgstr "游戏手柄" + +#. Key: 569275A347999672502DC4ACF71A97A7 +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Done.ButtonText +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Done.ButtonText +msgctxt ",569275A347999672502DC4ACF71A97A7" +msgid "Done" +msgstr "完成" + +#. Key: 56B94F8C41C6D7C26C888B800AF8BD9F +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadDisplayName +msgctxt ",56B94F8C41C6D7C26C888B800AF8BD9F" +msgid "Dual Sense" +msgstr "DualSense" + +#. Key: 56F19DE54226323EF313608DAF792D33 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/W_InteractionPrompt.W_InteractionPrompt_C:WidgetTree.CommonTextBlock_28.Text +#: /ShooterMaps/PROTO/InventoryTest/W_InteractionPrompt.W_InteractionPrompt_C:WidgetTree.CommonTextBlock_28.Text +msgctxt ",56F19DE54226323EF313608DAF792D33" +msgid "Interact" +msgstr "互动" + +#. Key: 56F878A647E31FE0D1B672B8564E8ED1 +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ElimCount.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.ElimCount.Text +msgctxt ",56F878A647E31FE0D1B672B8564E8ED1" +msgid "Eliminations" +msgstr "杀敌" + +#. Key: 572EE2DF4AFE8F3FBDCC5DA09F6944FB +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(20).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(20).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",572EE2DF4AFE8F3FBDCC5DA09F6944FB" +msgid "Move Right" +msgstr "右移" + +#. Key: 58060FA24F1BA9C51A410286083C65EA +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadPlatformName +msgctxt ",58060FA24F1BA9C51A410286083C65EA" +msgid "Xbox Series X" +msgstr "Xbox Series X" + +#. Key: 580739324E7F7B98EEE75F839BA533EF +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +msgctxt ",580739324E7F7B98EEE75F839BA533EF" +msgid "Packet Loss (out): " +msgstr "丢包率(发送): " + +#. Key: 58948CD44356A8289F8D65985F6FCE6C +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.Default__W_ControlPointMarker_C.PointLetterText +#: /ShooterCore/ControlPoint/UI/W_ControlPointMarker.Default__W_ControlPointMarker_C.PointLetterText +msgctxt ",58948CD44356A8289F8D65985F6FCE6C" +msgid "A" +msgstr "A" + +#. Key: 58CD3851422A3218C746279D676EF38A +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +msgctxt ",58CD3851422A3218C746279D676EF38A" +msgid "Exit Game" +msgstr "退出游戏" + +#. Key: 591A162C4B3B442A2CEFED81414E057C +#. SourceLocation: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileDescription +#: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileDescription +msgctxt ",591A162C4B3B442A2CEFED81414E057C" +msgid "Main menu of the game" +msgstr "游戏主菜单" + +#. Key: 595253FC4210A7D90B1ADD8A75E5B40B +#. SourceLocation: /ShooterCore/Game/Respawn/W_RespawnTimer.W_RespawnTimer_C:WidgetTree.RespawnTimerText.Text +#: /ShooterCore/Game/Respawn/W_RespawnTimer.W_RespawnTimer_C:WidgetTree.RespawnTimerText.Text +msgctxt ",595253FC4210A7D90B1ADD8A75E5B40B" +msgid "Respawning" +msgstr "正在重生" + +#. Key: 596BD2C94671CA046BFC62BE7CC20188 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadCategory +msgctxt ",596BD2C94671CA046BFC62BE7CC20188" +msgid "Controller" +msgstr "控制器" + +#. Key: 599ECF164EF5D41D6156389CD95F2E5F +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.2x.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.2x.DisplayName +msgctxt ",599ECF164EF5D41D6156389CD95F2E5F" +msgid "Double Elimination" +msgstr "双杀" + +#. Key: 5AA94BFE42E900EEAB4691833D480931 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",5AA94BFE42E900EEAB4691833D480931" +msgid "Quickslot Cycle Forward" +msgstr "向前轮换快捷栏" + +#. Key: 5B8E97EF4F7A8E1AC77DB4AEB0B33032 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",5B8E97EF4F7A8E1AC77DB4AEB0B33032" +msgid "Quickslot Cycle Backward (Gamepad)" +msgstr "向后轮换快捷栏(游戏手柄)" + +#. Key: 5BDBB55C48C5B1FC55B3448ABCAD349B +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.NoGamesMessage.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.NoGamesMessage.Text +msgctxt ",5BDBB55C48C5B1FC55B3448ABCAD349B" +msgid "The search found no joinable games. Try refreshing the search with the button below." +msgstr "未找到可加入游戏。请尝试使用下面的按钮再次检索。" + +#. Key: 5C5DBA2A476909DE3183B7B0AB22AB5D +#. SourceLocation: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:WidgetTree.ReasonTextWidget.Text +#: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:WidgetTree.ReasonTextWidget.Text +msgctxt ",5C5DBA2A476909DE3183B7B0AB22AB5D" +msgid "Loading Screen Reason..." +msgstr "Loading Screen Reason..." + +#. Key: 5CF86F044E9FC5A3C979DBBA29B6B2D0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Description +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Description +msgctxt ",5CF86F044E9FC5A3C979DBBA29B6B2D0" +msgid "Search for active game sessions online and on your local network." +msgstr "在线上及本地网络内搜索活动中的游戏会话。" + +#. Key: 5D3AA20F4DAC3379C651C59805BCA2F7 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.ContextDescription +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.ContextDescription +msgctxt ",5D3AA20F4DAC3379C651C59805BCA2F7" +msgid "Shooter Game IMC" +msgstr "Shooter Game IMC" + +#. Key: 5D4F912B4290B206E9CF5DBE30392487 +#. SourceLocation: /Game/UI/Menu/W_LyraMenuButton.Default__W_LyraMenuButton_C.ButtonText +#: /Game/UI/Menu/W_LyraMenuButton.Default__W_LyraMenuButton_C.ButtonText +msgctxt ",5D4F912B4290B206E9CF5DBE30392487" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: 5D5B4220440EB217287861BE2E4E8B38 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PingWidget.StatDisplayName +msgctxt ",5D5B4220440EB217287861BE2E4E8B38" +msgid "Ping: " +msgstr "延迟: " + +#. Key: 5DC920584136841BFAB871A3A0A404EB +#. SourceLocation: /Game/UI/Foundation/Buttons/W_LyraButtonTab.W_LyraButtonTab_C:WidgetTree.ButtonTextBlock.Text +#: /Game/UI/Foundation/Buttons/W_LyraButtonTab.W_LyraButtonTab_C:WidgetTree.ButtonTextBlock.Text +msgctxt ",5DC920584136841BFAB871A3A0A404EB" +msgid "{Button Text}" +msgstr "{Button Text}" + +#. Key: 5DDD0C9145ED691F998EF2ABA1056ADA +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadCategory +msgctxt ",5DDD0C9145ED691F998EF2ABA1056ADA" +msgid "Wireless Controller" +msgstr "无线控制器" + +#. Key: 5DF4A888407048C78F135EAF83DA3E6E +#. SourceLocation: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:WidgetTree.BuildVersionTextWidget.Text +#: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:WidgetTree.BuildVersionTextWidget.Text +msgctxt ",5DF4A888407048C78F135EAF83DA3E6E" +msgid "[BuildDescription]" +msgstr "[构建描述]" + +#. Key: 5EAFD051443F26B45AC9D697A680371B +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileSubTitle +#: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileSubTitle +msgctxt ",5EAFD051443F26B45AC9D697A680371B" +msgid "Convolution" +msgstr "卷积" + +#. Key: 5F1B0D924B42A2C2B502C5BFE126CB9A +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",5F1B0D924B42A2C2B502C5BFE126CB9A" +msgid "Fire Weapon Auto (Gamepad)" +msgstr "自动武器开火(游戏手柄)" + +#. Key: 6080DFF94F96F4305FBEAD8D1B3C861E +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsRotator.W_SettingsRotator_C:WidgetTree.MyText.Text +#: /Game/UI/Settings/Editors/W_SettingsRotator.W_SettingsRotator_C:WidgetTree.MyText.Text +msgctxt ",6080DFF94F96F4305FBEAD8D1B3C861E" +msgid "{Option}" +msgstr "{Option}" + +#. Key: 60DA22ED4E3BEBEA7DAAB48E10A73AA0 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_77.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_77.Text +msgctxt ",60DA22ED4E3BEBEA7DAAB48E10A73AA0" +msgid "Game / Map" +msgstr "游戏 / 地图" + +#. Key: 6252B9144C13330E7E1B9C95B6708206 +#. SourceLocation: /TopDownArena/UserInterface/W_RoundTimer.W_RoundTimer_C:ExecuteUbergraph_W_RoundTimer [Script Bytecode] +#: /TopDownArena/UserInterface/W_RoundTimer.W_RoundTimer_C:ExecuteUbergraph_W_RoundTimer [Script Bytecode] +msgctxt ",6252B9144C13330E7E1B9C95B6708206" +msgid "{Hours}:{Minutes}" +msgstr "{Hours}:{Minutes}" + +#. Key: 629A4A544738DC936BC01E82B1EBA722 +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +msgctxt ",629A4A544738DC936BC01E82B1EBA722" +msgid "Are you sure?" +msgstr "你确定吗?" + +#. Key: 64EB32544FE55DE327638AAD8316671E +#. SourceLocation: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatDisplayName +#: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatDisplayName +msgctxt ",64EB32544FE55DE327638AAD8316671E" +msgid "StatName: " +msgstr "StatName: " + +#. Key: 663EDAE54CE37DCDF45443AAF5DB448A +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.Default__CommonInput_Gamepad_Switch_C.GamepadDisplayName +msgctxt ",663EDAE54CE37DCDF45443AAF5DB448A" +msgid "Joycons" +msgstr "Joycon 控制器" + +#. Key: 6712F27C4E870E339083C1915F794F9D +#. SourceLocation: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileDescription +#: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileDescription +msgctxt ",6712F27C4E870E339083C1915F794F9D" +msgid "Destroy blocks, collect power ups, and avoid getting exploded in this top-down party game." +msgstr "在这个由上至下的聚会游戏中摧毁障碍,收集升级物品,避免被打爆。" + +#. Key: 69A724B94225BBA33DE819A5D8F7C57E +#. SourceLocation: /Game/System/Teams/TeamDA_Blue.TeamDA_Blue.TeamShortName +#: /Game/System/Teams/TeamDA_Blue.TeamDA_Blue.TeamShortName +msgctxt ",69A724B94225BBA33DE819A5D8F7C57E" +msgid "Blue" +msgstr "蓝" + +#. Key: 6B0C0E94405AC4CA8A1861BF9A61FB27 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +msgctxt ",6B0C0E94405AC4CA8A1861BF9A61FB27" +msgid "Idle Time: " +msgstr "待机时间: " + +#. Key: 6BBCD782422A82A576EB8BB377C1FBBD +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +msgctxt ",6BBCD782422A82A576EB8BB377C1FBBD" +msgid "Offline" +msgstr "离线" + +#. Key: 6D46C23149718DC18200EAB91B08D57B +#. SourceLocation: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",6D46C23149718DC18200EAB91B08D57B" +msgid "Shotgun" +msgstr "霰弹枪" + +#. Key: 6D87F7964B4EC6B934F786A4C96AB875 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:WidgetTree.CommonTextBlock_96.Text +#: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:WidgetTree.CommonTextBlock_96.Text +msgctxt ",6D87F7964B4EC6B934F786A4C96AB875" +msgid "Obtained" +msgstr "已获得" + +#. Key: 6EBC0F54428A804A7D96FEBDCB55A25D +#. SourceLocation: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileSubTitle +#: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileSubTitle +msgctxt ",6EBC0F54428A804A7D96FEBDCB55A25D" +msgid "Default Map" +msgstr "默认地图" + +#. Key: 6FD0F45E4F62CF0232CBE2A6BE8FA3E2 +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +msgctxt ",6FD0F45E4F62CF0232CBE2A6BE8FA3E2" +msgid "Defeated" +msgstr "失败" + +#. Key: 6FF2B920404C2FFE4380DC9152ACC6C2 +#. SourceLocation: /Game/UI/Foundation/RichTextData/RichTextIconSet.RichTextIconSet.Icon.Warning.DisplayName +#: /Game/UI/Foundation/RichTextData/RichTextIconSet.RichTextIconSet.Icon.Warning.DisplayName +msgctxt ",6FF2B920404C2FFE4380DC9152ACC6C2" +msgid "Warning" +msgstr "警告" + +#. Key: 70012CA348A3BDE581C6DF99E8CCB6D5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",70012CA348A3BDE581C6DF99E8CCB6D5" +msgid "Emote (Gamepad)" +msgstr "姿势(游戏手柄)" + +#. Key: 706694FA4075BE82B78C7F9EBDBE71C9 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock.Text +msgctxt ",706694FA4075BE82B78C7F9EBDBE71C9" +msgid "AI Combatants" +msgstr "AI 参战者" + +#. Key: 708855C240B9A9AD1B70FFB79672F260 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +msgctxt ",708855C240B9A9AD1B70FFB79672F260" +msgid "Packet Send Rate: " +msgstr "数据包传送率: " + +#. Key: 70BB3C784F191CC3D37702A86E63BC90 +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:ExecuteUbergraph_W_LyraGameMenu [Script Bytecode] +msgctxt ",70BB3C784F191CC3D37702A86E63BC90" +msgid "Are you sure?" +msgstr "你确定吗?" + +#. Key: 715796D64602FD80242625A5893355B5 +#. SourceLocation: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_KBM.PMI_ShooterDefaultConfig_KBM.ConfigDisplayName +#: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_KBM.PMI_ShooterDefaultConfig_KBM.ConfigDisplayName +msgctxt ",715796D64602FD80242625A5893355B5" +msgid "Shooter Keyboard & Mouse" +msgstr "射击游戏键盘与鼠标" + +#. Key: 734BCC0D40467B6B4137909E31480314 +#. SourceLocation: /TopDownArena/UserInterface/Player/W_Powerup_Stat.W_Powerup_Stat_C:WidgetTree.BonusText.Text +#: /TopDownArena/UserInterface/Player/W_Powerup_Stat.W_Powerup_Stat_C:WidgetTree.BonusText.Text +msgctxt ",734BCC0D40467B6B4137909E31480314" +msgid "{X}" +msgstr "{X}" + +#. Key: 7375572240549E07C95BD88C7AEEE604 +#. SourceLocation: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_2.NewTextRenderComponent.Text +#: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_2.NewTextRenderComponent.Text +msgctxt ",7375572240549E07C95BD88C7AEEE604" +msgid "Aim Assist Targets" +msgstr "辅助瞄准目标" + +#. Key: 73CAF326400E392AFBECF392AE4C7741 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",73CAF326400E392AFBECF392AE4C7741" +msgid "Throw Grenade (Gamepad)" +msgstr "投掷手雷(游戏手柄)" + +#. Key: 74550CC94DA54536E00EA580F2BA48D0 +#. SourceLocation: /ShooterCore/UserInterface/HUD/W_AbilityProgress.W_AbilityProgress_C:WidgetTree.ProgressText.Text +#: /ShooterCore/UserInterface/HUD/W_AbilityProgress.W_AbilityProgress_C:WidgetTree.ProgressText.Text +msgctxt ",74550CC94DA54536E00EA580F2BA48D0" +msgid "10" +msgstr "10" + +#. Key: 745EEA024D479AE7A07FA7B326621A6F +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_SwitchHandheldWarning.Text +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_SwitchHandheldWarning.Text +msgctxt ",745EEA024D479AE7A07FA7B326621A6F" +msgid "Please connect your Nintendo Switch™ to the TV to setup the Safe Zone." +msgstr "请 将你的 Nintendo Switch™ 连接至电视以设置安全区。" + +#. Key: 74B3967F4C1BBC6A237194B1B9F47563 +#. SourceLocation: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileSubTitle +#: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileSubTitle +msgctxt ",74B3967F4C1BBC6A237194B1B9F47563" +msgid "Checkered" +msgstr "方格" + +#. Key: 75C95E9D4F42EBC566DA6FBBCE9CF3C5 +#. SourceLocation: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileTitle +#: /Game/System/Playlists/DA_Frontend.DA_Frontend.TileTitle +msgctxt ",75C95E9D4F42EBC566DA6FBBCE9CF3C5" +msgid "Front End" +msgstr "前端" + +#. Key: 7648222A4B7B3B8FAA82B18036CF67B3 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(1 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(1 - Value).DisplayNameMap +msgctxt ",7648222A4B7B3B8FAA82B18036CF67B3" +msgid "Hold" +msgstr "按住" + +#. Key: 77D074844B3800FE64B8D6B95A0447D4 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleText.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleText.Text +msgctxt ",77D074844B3800FE64B8D6B95A0447D4" +msgid "{Bots Toggle}" +msgstr "{Bots Toggle}" + +#. Key: 7B8505164640BE16F0A4AE86007603BE +#. SourceLocation: /Game/UI/Settings/W_GameSettingsDetailView.W_GameSettingsDetailView_C:WidgetTree.Text_SettingName.Text +#: /Game/UI/Settings/W_GameSettingsDetailView.W_GameSettingsDetailView_C:WidgetTree.Text_SettingName.Text +msgctxt ",7B8505164640BE16F0A4AE86007603BE" +msgid "{Settings Title}" +msgstr "{Settings Title}" + +#. Key: 7BA0388F4468954236B40AB3D721822A +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +msgctxt ",7BA0388F4468954236B40AB3D721822A" +msgid "GPU Time: " +msgstr "GPU 时间: " + +#. Key: 7BEB71C541CC6BFA9FFF64BC65399DCC +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",7BEB71C541CC6BFA9FFF64BC65399DCC" +msgid "Gamepad" +msgstr "游戏手柄" + +#. Key: 7E6704DC46DC97DA49D039963C89A6B0 +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:ExecuteUbergraph_W_LyraFrontEnd [Script Bytecode] +msgctxt ",7E6704DC46DC97DA49D039963C89A6B0" +msgid "Exit Game" +msgstr "退出游戏" + +#. Key: 7FD2E328436A17CA3A9E45B318DC74F7 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ElimCount.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.ElimCount.Text +msgctxt ",7FD2E328436A17CA3A9E45B318DC74F7" +msgid "Eliminations" +msgstr "杀敌" + +#. Key: 80661AE54A3BA7B6C48D8FB06A50AEDF +#. SourceLocation: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C.DisplayName +#: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C.DisplayName +msgctxt ",80661AE54A3BA7B6C48D8FB06A50AEDF" +msgid "Pistol" +msgstr "手枪" + +#. Key: 8184E0F3472FD8370AAF98940C74A1CD +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",8184E0F3472FD8370AAF98940C74A1CD" +msgid "Dash" +msgstr "冲刺" + +#. Key: 8197984348C0720932318DB21DE2835A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",8197984348C0720932318DB21DE2835A" +msgid "Quick Slot 1" +msgstr "快捷栏 1" + +#. Key: 81ABBB894916B85BF80AE3B1D669219B +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",81ABBB894916B85BF80AE3B1D669219B" +msgid "Gamepad" +msgstr "游戏手柄" + +#. Key: 831CE0B5485404EA8D8B468C799942CD +#. SourceLocation: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_Gamepad.PMI_ShooterDefaultConfig_Gamepad.ConfigDisplayName +#: /ShooterCore/Input/Configs/PMI_ShooterDefaultConfig_Gamepad.PMI_ShooterDefaultConfig_Gamepad.ConfigDisplayName +msgctxt ",831CE0B5485404EA8D8B468C799942CD" +msgid "Shooter Gamepad" +msgstr "射击游戏手柄" + +#. Key: 83CFC8D04BCAE02F9DDD539D88AE3232 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.BeenEliminatedCount.Text +#: /ShooterCore/ControlPoint/UI/W_ScoreBoard_HeaderRow_CP.W_ScoreBoard_HeaderRow_CP_C:WidgetTree.BeenEliminatedCount.Text +msgctxt ",83CFC8D04BCAE02F9DDD539D88AE3232" +msgid "Eliminated" +msgstr "死亡" + +#. Key: 845C671A47C204E52EC0169312E07BFF +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.Default__CommonInput_Gamepad_PS4_C.GamepadDisplayName +msgctxt ",845C671A47C204E52EC0169312E07BFF" +msgid "Dual Shock 4" +msgstr "Dual Shock 4" + +#. Key: 84B4FA8B4A84E6B5ABD1DAB1B84236C0 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",84B4FA8B4A84E6B5ABD1DAB1B84236C0" +msgid "Shooter Core" +msgstr "射击游戏核心" + +#. Key: 854A0FB7483F4290CF1400ADDCFEBB52 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",854A0FB7483F4290CF1400ADDCFEBB52" +msgid "Gamepad" +msgstr "游戏手柄" + +#. Key: 85B8AC304FDC2DDFE6DA3F806629243F +#. SourceLocation: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_3.NewTextRenderComponent.Text +#: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.TextRenderActor_3.NewTextRenderComponent.Text +msgctxt ",85B8AC304FDC2DDFE6DA3F806629243F" +msgid "Use \"lyra.Weapon.DrawAimAssistDebug\" to draw debug data" +msgstr "使用 \"lyra.Weapon.DrawAimAssistDebug\" 提取调试数据" + +#. Key: 85E017DE4E62414B29880DB637666AFD +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.4x.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationChain.4x.DisplayName +msgctxt ",85E017DE4E62414B29880DB637666AFD" +msgid "Quadruple Elimination" +msgstr "四杀" + +#. Key: 8689AED14EB88E33EC1CF78623D8BEC4 +#. SourceLocation: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(1 - Value).FailureTagToUserFacingMessages +#: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(1 - Value).FailureTagToUserFacingMessages +msgctxt ",8689AED14EB88E33EC1CF78623D8BEC4" +msgid "Not Enough Ammo" +msgstr "弹药不足" + +#. Key: 8703EB4442A681348138D983FE3C7FEF +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.OptionsButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.OptionsButton.ButtonText +msgctxt ",8703EB4442A681348138D983FE3C7FEF" +msgid "Options" +msgstr "选项" + +#. Key: 87537FA240954D687BB984B566CD2BF2 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +msgctxt ",87537FA240954D687BB984B566CD2BF2" +msgid "CPU (Render) Time" +msgstr "CPU(渲染)时间" + +#. Key: 88D9C80E438C653987EE34A071A74BF6 +#. SourceLocation: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",88D9C80E438C653987EE34A071A74BF6" +msgid "Heal Pickup" +msgstr "治疗物品掉落" + +#. Key: 899ECAF44A434CADB576AF896790318F +#. SourceLocation: /ShooterCore/Blueprint/B_WeaponSpawner.B_WeaponSpawner_C:ExecuteUbergraph_B_WeaponSpawner [Script Bytecode] +#: /ShooterCore/Blueprint/B_WeaponSpawner.B_WeaponSpawner_C:ExecuteUbergraph_B_WeaponSpawner [Script Bytecode] +msgctxt ",899ECAF44A434CADB576AF896790318F" +msgid "Spare Ammo Full" +msgstr "携带弹药已满" + +#. Key: 8A3A3BC5401B375E4FBAE99CD0B02DA8 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",8A3A3BC5401B375E4FBAE99CD0B02DA8" +msgid "Gamepad" +msgstr "游戏手柄" + +#. Key: 8AB6935B4A23AD7CF42A1F9F58A9EF34 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",8AB6935B4A23AD7CF42A1F9F58A9EF34" +msgid "Quick Slot 3" +msgstr "快捷栏 3" + +#. Key: 8B8C673046123190F1AFB4AC3FEE5431 +#. SourceLocation: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileSubTitle +#: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileSubTitle +msgctxt ",8B8C673046123190F1AFB4AC3FEE5431" +msgid "Shooter Gym" +msgstr "射击训练场" + +#. Key: 8BDBDE6E4846AE5A124CE784872AD82D +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileSubTitle +#: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileSubTitle +msgctxt ",8BDBDE6E4846AE5A124CE784872AD82D" +msgid "Expanse" +msgstr "空地" + +#. Key: 8CB5616A41E172DFE018058CA46712E3 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +msgctxt ",8CB5616A41E172DFE018058CA46712E3" +msgid "CPU (RHI) Time" +msgstr "CPU(RHI)时间" + +#. Key: 8D9CD0874CAA179AF8554CAFEFA1AD5B +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.RefreshButton.ButtonText +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.RefreshButton.ButtonText +msgctxt ",8D9CD0874CAA179AF8554CAFEFA1AD5B" +msgid "Refresh Search" +msgstr "刷新检索" + +#. Key: 8F86FE4147709E9ADBCC2888BCF07415 +#. SourceLocation: /Game/UI/Settings/Screens/Gamma/W_GammaEditor.W_GammaEditor_C:WidgetTree.RichText_Default.Text +#: /Game/UI/Settings/Screens/Gamma/W_GammaEditor.W_GammaEditor_C:WidgetTree.RichText_Default.Text +msgctxt ",8F86FE4147709E9ADBCC2888BCF07415" +msgid "Use left stick to adjust the corners\r\nso it lines up with the edges of your display." +msgstr "使用 左摇杆 调整边角\r\n与你的显示器边缘对齐。" + +#. Key: 90488E3F473C9B6EC494FCBD4F39585D +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:UpdateClock [Script Bytecode] +#: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:UpdateClock [Script Bytecode] +msgctxt ",90488E3F473C9B6EC494FCBD4F39585D" +msgid "{min}:{sec}" +msgstr "{min}:{sec}" + +#. Key: 90C04A53441DAB7CC7D259838013F16D +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadDisplayName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.Default__CommonInput_Gamepad_XSX_C.GamepadDisplayName +msgctxt ",90C04A53441DAB7CC7D259838013F16D" +msgid "Xbox Controller" +msgstr "Xbox 控制器" + +#. Key: 938A78C443CEE025B70F749DF31FFAE1 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +msgctxt ",938A78C443CEE025B70F749DF31FFAE1" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: 9395402C4381A44435E10798328D6E3F +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.CreditsButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.CreditsButton.ButtonText +msgctxt ",9395402C4381A44435E10798328D6E3F" +msgid "Credits" +msgstr "制作人员名单" + +#. Key: 93E655B44960423EB691839383DC9F91 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Description +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.HostButton.Description +msgctxt ",93E655B44960423EB691839383DC9F91" +msgid "Create a new session of any type, with other players or bots, online or locally." +msgstr "创建一段任意类型的会话,对象可以是其他玩家或机器人,可以在线或本地。" + +#. Key: 953CDA0342D82F1A164935966EB1B429 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(3 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(3 - Value).DisplayNameMap +msgctxt ",953CDA0342D82F1A164935966EB1B429" +msgid "Right" +msgstr "向右" + +#. Key: 961D4DF74762E292D7E079A156BCECA9 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +msgctxt ",961D4DF74762E292D7E079A156BCECA9" +msgid "Online" +msgstr "在线" + +#. Key: 961EFAAB46BE0480CD0820BE0486ABD5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",961EFAAB46BE0480CD0820BE0486ABD5" +msgid "Gamepad" +msgstr "游戏手柄" + +#. Key: 96D0FAAA447946277179589D7D8C5D38 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",96D0FAAA447946277179589D7D8C5D38" +msgid "Melee (Gamepad)" +msgstr "近战(游戏手柄)" + +#. Key: 96E767F743A25801E4D3A299F8E58EFD +#. SourceLocation: /TopDownArena/UserInterface/Player/W_PlayerTile.W_PlayerTile_C:WidgetTree.PlayerName.Text +#: /TopDownArena/UserInterface/Player/W_PlayerTile.W_PlayerTile_C:WidgetTree.PlayerName.Text +msgctxt ",96E767F743A25801E4D3A299F8E58EFD" +msgid "{Player}" +msgstr "{Player}" + +#. Key: 96FC4BAF4556046EC3B8DE8F3C8BCA01 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatValueFormat +msgctxt ",96FC4BAF4556046EC3B8DE8F3C8BCA01" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: 9802746D40A7EF6A45CC20ACE072B6F3 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(10).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9802746D40A7EF6A45CC20ACE072B6F3" +msgid "Quickslot Cycle Backward" +msgstr "向后轮换快捷栏" + +#. Key: 982452CC4E88DEE2C2BB8483BDFEC43E +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",982452CC4E88DEE2C2BB8483BDFEC43E" +msgid "Throw Grenade" +msgstr "投掷手雷" + +#. Key: 99BB6C0B4F25027FD0134A889DFBE75E +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.BeenEliminatedCount.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.BeenEliminatedCount.Text +msgctxt ",99BB6C0B4F25027FD0134A889DFBE75E" +msgid "Eliminated" +msgstr "死亡" + +#. Key: 9A50562A41DE05B9DCA5769B65D0B79A +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +msgctxt ",9A50562A41DE05B9DCA5769B65D0B79A" +msgid "GPU Time: " +msgstr "GPU 时间: " + +#. Key: 9BE1A4DE4867764540091AA9EAE87570 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",9BE1A4DE4867764540091AA9EAE87570" +msgid "Gamepad" +msgstr "游戏手柄" + +#. Key: 9C2E09EE43163AFBBF789CA3FD432965 +#. SourceLocation: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_PickupIcon_0.DisplayName +#: /ShooterCore/Weapons/Pistol/ID_Pistol.Default__ID_Pistol_C:InventoryFragment_PickupIcon_0.DisplayName +msgctxt ",9C2E09EE43163AFBBF789CA3FD432965" +msgid "Pistol" +msgstr "手枪" + +#. Key: 9C30B17047263BD32A33EB8717566376 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",9C30B17047263BD32A33EB8717566376" +msgid "Gamepad" +msgstr "游戏手柄" + +#. Key: 9CC7277D4CED4E33C019ABB279CA2609 +#. SourceLocation: /ShooterCore/UserInterface/HUD/W_QuickBarSlot.W_QuickBarSlot_C:WidgetTree.EmptyText.Text +#: /ShooterCore/UserInterface/HUD/W_QuickBarSlot.W_QuickBarSlot_C:WidgetTree.EmptyText.Text +msgctxt ",9CC7277D4CED4E33C019ABB279CA2609" +msgid "Empty" +msgstr "空" + +#. Key: 9CE5D9D248DB880DB09177BBFD6F541C +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.IdleTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.IdleTimeWidget.StatDisplayName +msgctxt ",9CE5D9D248DB880DB09177BBFD6F541C" +msgid "Idle Time: " +msgstr "待机时间: " + +#. Key: 9D14950145212EEB2C6073906613EB87 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9D14950145212EEB2C6073906613EB87" +msgid "Aim Down Sight" +msgstr "瞄准开镜" + +#. Key: 9DA5266F48DE03777836849F683D4DC2 +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile1.ExperienceDisplayName +#: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile1.ExperienceDisplayName +msgctxt ",9DA5266F48DE03777836849F683D4DC2" +msgid "Example\r\nExperience 1" +msgstr "示例\r\n体验 1" + +#. Key: 9DB4CB3B40ED9D904D883396DA91DD36 +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileDescription +#: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileDescription +msgctxt ",9DB4CB3B40ED9D904D883396DA91DD36" +msgid "Find and eliminate enough enemies to win in this classic head-to-head team match." +msgstr "找到并消灭足够多的敌人,赢得这场针锋相对的经典团队赛。" + +#. Key: 9DBE1BEF4B0438FE4E9F638F82F77264 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9DBE1BEF4B0438FE4E9F638F82F77264" +msgid "Move Backwards" +msgstr "后退" + +#. Key: 9E97BA75491D6F5AC0E034BB1FB2A057 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.Default__CommonInput_Gamepad_PS5_C.GamepadCategory +msgctxt ",9E97BA75491D6F5AC0E034BB1FB2A057" +msgid "Controller" +msgstr "控制器" + +#. Key: 9F0691474837C58C9681D7A4D7FE4C31 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossIncomingWidget.StatValueFormat +msgctxt ",9F0691474837C58C9681D7A4D7FE4C31" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: 9F3531564FC5EE52359EC69A48AD8E04 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(6).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",9F3531564FC5EE52359EC69A48AD8E04" +msgid "Move Right" +msgstr "右移" + +#. Key: 9FC4A82E40FF8868013C0C939C80AC5A +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +msgctxt ",9FC4A82E40FF8868013C0C939C80AC5A" +msgid "You have been assigned to the Red Team " +msgstr "你被分配到了红队 " + +#. Key: 9FF4964643BFF859CB6692B91D37AC4F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_104.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_104.Text +msgctxt ",9FF4964643BFF859CB6692B91D37AC4F" +msgid "Host a game" +msgstr "主持游戏" + +#. Key: A05DB43247D7F3E6BBD46CA5AF18623C +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:WidgetTree.Clock.Text +#: /ShooterCore/Elimination/UI/W_ScoreWidget_Elimination.W_ScoreWidget_Elimination_C:WidgetTree.Clock.Text +msgctxt ",A05DB43247D7F3E6BBD46CA5AF18623C" +msgid "00:00" +msgstr "00:00" + +#. Key: A111107749C75E2CB467B3998AE048E5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(12).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",A111107749C75E2CB467B3998AE048E5" +msgid "Gamepad" +msgstr "游戏手柄" + +#. Key: A3015C164B7B8ECECDCD4EAEB957BCC3 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(1 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(1 - Value).DisplayNameMap +msgctxt ",A3015C164B7B8ECECDCD4EAEB957BCC3" +msgid "Backward" +msgstr "向后" + +#. Key: A32FF4184C5D7D9DDAF2A48CABEB2C40 +#. SourceLocation: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_C.PointLetterText +#: /ShooterCore/ControlPoint/UI/W_ControlPointStatusWidget.W_ControlPointStatusWidget_C:WidgetTree.W_ControlPointMarker_C.PointLetterText +msgctxt ",A32FF4184C5D7D9DDAF2A48CABEB2C40" +msgid "C" +msgstr "C" + +#. Key: A34A0D8E4314D6E1EA929488D87DF30A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(15).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",A34A0D8E4314D6E1EA929488D87DF30A" +msgid "Quick Slot 3" +msgstr "快捷栏 3" + +#. Key: A431A6284675D8AD0FA9C685CB59220D +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.ReturnButton.ButtonText +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.ReturnButton.ButtonText +msgctxt ",A431A6284675D8AD0FA9C685CB59220D" +msgid "Quit Game" +msgstr "退出游戏" + +#. Key: A622ACF8477B043394C3E3B869899D2E +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadPlatformName +#: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadPlatformName +msgctxt ",A622ACF8477B043394C3E3B869899D2E" +msgid "Xbox One" +msgstr "Xbox One" + +#. Key: A628D2D947BB3880B76494BDDB22BA26 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerName.W_SB_PlayerName_C:WidgetTree.PlayerNameWidget.Text +#: /ShooterCore/UserInterface/ScoreBoard/PlayerRow/W_SB_PlayerName.W_SB_PlayerName_C:WidgetTree.PlayerNameWidget.Text +msgctxt ",A628D2D947BB3880B76494BDDB22BA26" +msgid "{Player Name : very long text}" +msgstr "{Player Name : very long text}" + +#. Key: A69C5126480675E3817904A3358825C5 +#. SourceLocation: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileDescription +#: /Game/System/Playlists/DA_ExamplePlaylist.DA_ExamplePlaylist.TileDescription +msgctxt ",A69C5126480675E3817904A3358825C5" +msgid "No gameplay here, just an example." +msgstr "无游玩内容,仅作示例。" + +#. Key: A6D01DBD49AE1A91111473B4FA99C449 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",A6D01DBD49AE1A91111473B4FA99C449" +msgid "Crouch" +msgstr "下蹲" + +#. Key: A6F6FE04408086953E35A69521479907 +#. SourceLocation: /Game/UI/Settings/Extensions/Subtitle/W_Settings_SubtitlePreview.W_Settings_SubtitlePreview_C:WidgetTree.Subtitles.PreviewText +#: /Game/UI/Settings/Extensions/Subtitle/W_Settings_SubtitlePreview.W_Settings_SubtitlePreview_C:WidgetTree.Subtitles.PreviewText +msgctxt ",A6F6FE04408086953E35A69521479907" +msgid "Leave fur on owners clothes cat dog hate mouse eat string barf pillow no baths hate everything. Mew stare at owner accusingly then wink purr for no reason yet commence midnight zoomies" +msgstr "将皮草留在所有者衣服上猫狗讨厌老鼠吃字符串呕吐枕头不洗澡讨厌一起。猫咪怨毒望主人,凌晨狂叫翻跟头" + +#. Key: A734B1924414D31819EAE897DA322536 +#. SourceLocation: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:ExecuteUbergraph_B_GrantAbilityPad_ApplyGE [Script Bytecode] +#: /ShooterCore/Blueprint/B_GrantAbilityPad_ApplyGE.B_GrantAbilityPad_ApplyGE_C:ExecuteUbergraph_B_GrantAbilityPad_ApplyGE [Script Bytecode] +msgctxt ",A734B1924414D31819EAE897DA322536" +msgid "Charging" +msgstr "正在充能" + +#. Key: A8101294485E0B66E99830BF54DDEF90 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(22).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(22).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",A8101294485E0B66E99830BF54DDEF90" +msgid "Fire Weapon (Auto)" +msgstr "武器开火(自动)" + +#. Key: AAB8468C47F1A48D7E4DE5B47EFE64BF +#. SourceLocation: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.PlayerNameWidget.Text +#: /ShooterCore/Elimination/UI/W_ScoreBoard_HeaderRow_EliminationMode.W_ScoreBoard_HeaderRow_EliminationMode_C:WidgetTree.PlayerNameWidget.Text +msgctxt ",AAB8468C47F1A48D7E4DE5B47EFE64BF" +msgid "Player Name" +msgstr "玩家名称" + +#. Key: AB3DDDE340C74CB8814B06B99CBE1405 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",AB3DDDE340C74CB8814B06B99CBE1405" +msgid "Throw Grenade (Gamepad)" +msgstr "投掷手雷(游戏手柄)" + +#. Key: AC4333F143A1E92BDC5CC98071AFDDD8 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",AC4333F143A1E92BDC5CC98071AFDDD8" +msgid "Reload (Gamepad)" +msgstr "重新装填(游戏手柄)" + +#. Key: AF1A053A4431F4B19820C3B5ACE7305B +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",AF1A053A4431F4B19820C3B5ACE7305B" +msgid "Auto-run" +msgstr "自动奔跑" + +#. Key: AF2FEF114EC65F6D21283AB9CCD03AFE +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatValueFormat +msgctxt ",AF2FEF114EC65F6D21283AB9CCD03AFE" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: AF7D54CF47CAF2BDD0322CA1DEE33BD8 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ADS_Speed.IMC_ADS_Speed.ContextDescription +#: /ShooterCore/Input/Mappings/IMC_ADS_Speed.IMC_ADS_Speed.ContextDescription +msgctxt ",AF7D54CF47CAF2BDD0322CA1DEE33BD8" +msgid "Input mapping context that will be applied when the player aims down sights. It makes the aim speed slower for better accuracy. See GA_ADS." +msgstr "玩家通过武器瞄准时应用的映射上下文。它会降低瞄准速度,以获得更佳的准确率。参照 GA_ADS。" + +#. Key: AF8FF73C44708FB3DBC17BA1C8EF3A88 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RTFrameTimeWidget.StatDisplayName +msgctxt ",AF8FF73C44708FB3DBC17BA1C8EF3A88" +msgid "CPU (Render) Time: " +msgstr "CPU(渲染)时间: " + +#. Key: B0637EB74FB5351D5E9B9C851ADC8094 +#. SourceLocation: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.Prompt.Text +#: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.Prompt.Text +msgctxt ",B0637EB74FB5351D5E9B9C851ADC8094" +msgid "Press any key to assign it to the action you chose." +msgstr "请按下任何键,将其绑定于你选择的动作上。" + +#. Key: B356D1784244FCB7CBBC06B890B9513F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",B356D1784244FCB7CBBC06B890B9513F" +msgid "Move Forward" +msgstr "前进" + +#. Key: B37841AC44D4BD9DE2DB33BF2C4BB79C +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.ServerFPSWidget.StatValueFormat +msgctxt ",B37841AC44D4BD9DE2DB33BF2C4BB79C" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: B3A131CB482DEF4F2D7D1A8BF033E132 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",B3A131CB482DEF4F2D7D1A8BF033E132" +msgid "Gamepad" +msgstr "游戏手柄" + +#. Key: B49FD9F84FDAD53DE6CFA2AFF39FEB6A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",B49FD9F84FDAD53DE6CFA2AFF39FEB6A" +msgid "Gamepad" +msgstr "游戏手柄" + +#. Key: B4E733404947D2A3E2909B8E58769923 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_103.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.CommonTextBlock_103.Text +msgctxt ",B4E733404947D2A3E2909B8E58769923" +msgid "Network" +msgstr "网络" + +#. Key: B555EB214CBE76A07C4BEA82FE56BE6E +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ClientFPSWidget.StatValueFormat +msgctxt ",B555EB214CBE76A07C4BEA82FE56BE6E" +msgid "{StatValue}" +msgstr "{StatValue}" + +#. Key: B5BEA0C34E8A6727C38ED4AD629909A6 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",B5BEA0C34E8A6727C38ED4AD629909A6" +msgid "Gamepad" +msgstr "游戏手柄" + +#. Key: B61C2E384ACF8FA42E80B3A191AE888D +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatDisplayName +msgctxt ",B61C2E384ACF8FA42E80B3A191AE888D" +msgid "Packet Avg Size (in)" +msgstr "数据包平均大小(接收)" + +#. Key: B97EA1CB4795D31B6123D49DA26A1632 +#. SourceLocation: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.MapTitle.Text +#: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.MapTitle.Text +msgctxt ",B97EA1CB4795D31B6123D49DA26A1632" +msgid "Map Title" +msgstr "地图名称" + +#. Key: BA912D0B4F8C97D580EF4FA72B5A5AD1 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +msgctxt ",BA912D0B4F8C97D580EF4FA72B5A5AD1" +msgid "Red" +msgstr "红队" + +#. Key: BB1D87EF4B72728695BFC3A57AA2D93D +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(17).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BB1D87EF4B72728695BFC3A57AA2D93D" +msgid "Throw Grenade" +msgstr "投掷手雷" + +#. Key: BC1A3F854C9C13F2AFD8CBA172E1FB14 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BC1A3F854C9C13F2AFD8CBA172E1FB14" +msgid "Aim Down Sight (Gamepad)" +msgstr "瞄准开镜(游戏手柄)" + +#. Key: BD6A3FCD4A49AFB7B518C9B287E9F3C1 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(11).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BD6A3FCD4A49AFB7B518C9B287E9F3C1" +msgid "Jump (Gamepad)" +msgstr "跳跃(游戏手柄)" + +#. Key: BE94897645662FD7F281D7A12C3A5BE7 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BE94897645662FD7F281D7A12C3A5BE7" +msgid "Aim Down Sight (Gamepad)" +msgstr "瞄准开镜(游戏手柄)" + +#. Key: BEB829FE4D185E6F1C6BE7BF5B0A0A79 +#. SourceLocation: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileTitle +#: /ShooterCore/System/Playlists/DA_ShooterGame_ShooterGym.DA_ShooterGame_ShooterGym.TileTitle +msgctxt ",BEB829FE4D185E6F1C6BE7BF5B0A0A79" +msgid "Control" +msgstr "控制" + +#. Key: BECBFEBD47CE68BB8EF76DBCE0062B7F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",BECBFEBD47CE68BB8EF76DBCE0062B7F" +msgid "Crouch (Gamepad)" +msgstr "下蹲(游戏手柄)" + +#. Key: BF526E50479F91151D4162865A6C42BE +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketLossOutgoingWidget.StatValueFormat +msgctxt ",BF526E50479F91151D4162865A6C42BE" +msgid "{StatValue}%" +msgstr "{StatValue}%" + +#. Key: C048AC7F49BB5DB44D0533ADDB844C4B +#. SourceLocation: /Game/Weapons/GA_Weapon_Fire.Default__GA_Weapon_Fire_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +#: /Game/Weapons/GA_Weapon_Fire.Default__GA_Weapon_Fire_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +msgctxt ",C048AC7F49BB5DB44D0533ADDB844C4B" +msgid "No Ammo!" +msgstr "没有弹药!" + +#. Key: C0C628BD460B784B8F63B8B6418FECBC +#. SourceLocation: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Text +#: /Game/UI/Menu/W_LyraTileButton.Default__W_LyraTileButton_C.Text +msgctxt ",C0C628BD460B784B8F63B8B6418FECBC" +msgid "{Button Text}" +msgstr "{Button Text}" + +#. Key: C0DBC30B4209FF6393C994A39D2F2C68 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C0DBC30B4209FF6393C994A39D2F2C68" +msgid "Emote (Gamepad)" +msgstr "姿势(游戏手柄)" + +#. Key: C182696D4A8DBFB366382E9956D189AB +#. SourceLocation: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatValueFormat +#: /Game/UI/PerfStats/W_SingleTextStat.Default__W_SingleTextStat_C.StatValueFormat +msgctxt ",C182696D4A8DBFB366382E9956D189AB" +msgid "{StatValue}ms" +msgstr "{StatValue}ms" + +#. Key: C23A168F4D81EC273D8153B8DB4D90C9 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C23A168F4D81EC273D8153B8DB4D90C9" +msgid "Quick Slot 1" +msgstr "快捷栏 1" + +#. Key: C2B7E2E24A77C90AA83E20AB39BA3AF6 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C2B7E2E24A77C90AA83E20AB39BA3AF6" +msgid "Dash (Gamepad)" +msgstr "冲刺(游戏手柄)" + +#. Key: C4054EFA439919B343651C86A0B4DE02 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(19).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(19).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C4054EFA439919B343651C86A0B4DE02" +msgid "Jump" +msgstr "跳跃" + +#. Key: C46362AF402EF874EE7CF79395EBB229 +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +msgctxt ",C46362AF402EF874EE7CF79395EBB229" +msgid "{GameMode} / " +msgstr "{GameMode} / " + +#. Key: C5D8D01643616ABFC4AB779CA744C936 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:ExecuteUbergraph_W_SessionBrowserScreen [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:ExecuteUbergraph_W_SessionBrowserScreen [Script Bytecode] +msgctxt ",C5D8D01643616ABFC4AB779CA744C936" +msgid "Session Search" +msgstr "会话搜索" + +#. Key: C60573E9430B0CA68C582DB638DC7557 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.ContextDescription +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.ContextDescription +msgctxt ",C60573E9430B0CA68C582DB638DC7557" +msgid "Shooter Game IMC for gamepad" +msgstr "游戏手柄专用的射击游戏 IMC" + +#. Key: C630FB7D46193E54EF36A787FF33B87D +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",C630FB7D46193E54EF36A787FF33B87D" +msgid "Gamepad" +msgstr "游戏手柄" + +#. Key: C6F3C387451A7A130B6978B359EBB820 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +msgctxt ",C6F3C387451A7A130B6978B359EBB820" +msgid "Packet Avg Size (out): " +msgstr "数据包平均大小(发送): " + +#. Key: C811028C441CF902DA89719DBADF4DFE +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(16).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",C811028C441CF902DA89719DBADF4DFE" +msgid "Reload Weapon" +msgstr "武器换弹" + +#. Key: C85074294F02CC433E62618A82E030EF +#. SourceLocation: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:ExecuteUbergraph_W_BuildConfiguration [Script Bytecode] +#: /Game/UI/Menu/W_BuildConfiguration.W_BuildConfiguration_C:ExecuteUbergraph_W_BuildConfiguration [Script Bytecode] +msgctxt ",C85074294F02CC433E62618A82E030EF" +msgid "{BuildVer} ({BuildConfig})" +msgstr "{BuildVer} ({BuildConfig})" + +#. Key: C8D58E734369DF095BF3AF82E70ECA78 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.RHIFrameTimeWidget.StatDisplayName +msgctxt ",C8D58E734369DF095BF3AF82E70ECA78" +msgid "CPU (RHI) Time: " +msgstr "CPU(RHI)时间: " + +#. Key: C934C5A1433979CE28245DA67A4D589D +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(0 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_RootYawOffsetMode.AnimEnum_RootYawOffsetMode.DisplayNameMap(0 - Value).DisplayNameMap +msgctxt ",C934C5A1433979CE28245DA67A4D589D" +msgid "BlendOut" +msgstr "BlendOut" + +#. Key: C94E68504461D73B167087A4C9715B35 +#. SourceLocation: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +#: /ShooterCore/Weapons/Rifle/ID_Rifle.Default__ID_Rifle_C:InventoryFragment_QuickBarIcon_0.DisplayNameWhenEquipped +msgctxt ",C94E68504461D73B167087A4C9715B35" +msgid "Auto Rifle" +msgstr "自动步枪" + +#. Key: CAA4C0B2442C2A679C985DA91241FFC2 +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsListEntry_Missing.W_SettingsListEntry_Missing_C:WidgetTree.Text_SettingName_1.Text +#: /Game/UI/Settings/Editors/W_SettingsListEntry_Missing.W_SettingsListEntry_Missing_C:WidgetTree.Text_SettingName_1.Text +msgctxt ",CAA4C0B2442C2A679C985DA91241FFC2" +msgid "No Editor Found" +msgstr "未找到编辑器" + +#. Key: CB9A026144D3CB6030370CAD4D3ECE82 +#. SourceLocation: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_WaitingForPlayers_Message.W_WaitingForPlayers_Message_C:ExecuteUbergraph_W_WaitingForPlayers_Message [Script Bytecode] +msgctxt ",CB9A026144D3CB6030370CAD4D3ECE82" +msgid "You have been assigned to the Blue Team " +msgstr "你被分配到了蓝队 " + +#. Key: CBB16DB74A682295FE6EBF9DB6B6D150 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",CBB16DB74A682295FE6EBF9DB6B6D150" +msgid "Gamepad" +msgstr "游戏手柄" + +#. Key: CBB820B2438824B79FCF418F8C2BBA0B +#. SourceLocation: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:UserConstructionScript [Script Bytecode] +#: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:UserConstructionScript [Script Bytecode] +msgctxt ",CBB820B2438824B79FCF418F8C2BBA0B" +msgid "DAMAGE" +msgstr "伤害" + +#. Key: CBDC0A2F4DA740D47489A2A6F20F3E84 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleButton.ButtonText +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.BotsToggleButton.ButtonText +msgctxt ",CBDC0A2F4DA740D47489A2A6F20F3E84" +msgid "Change" +msgstr "更改" + +#. Key: CDB9EE2B449672AD36E423825315D94A +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.MapLabel.Text +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:WidgetTree.MapLabel.Text +msgctxt ",CDB9EE2B449672AD36E423825315D94A" +msgid "Map" +msgstr "地图" + +#. Key: CE374A054872725046E790BED48F5270 +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileDescription +#: /ShooterMaps/System/Playlists/DA_Convolution_ControlPoint.DA_Convolution_ControlPoint.TileDescription +msgctxt ",CE374A054872725046E790BED48F5270" +msgid "Secure the control points along with your teammates to increase your score and win." +msgstr "与你的队友携手守卫占领点,提升分数,获得胜利。" + +#. Key: CF7B4D7D49C98DEAE65B65ADDA34699B +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",CF7B4D7D49C98DEAE65B65ADDA34699B" +msgid "Reload (Gamepad)" +msgstr "重新装填(游戏手柄)" + +#. Key: CFF7A17B45828BA9C4055A880528713C +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",CFF7A17B45828BA9C4055A880528713C" +msgid "Jump" +msgstr "跳跃" + +#. Key: D04D248544CE15424096FCAD1C754FB6 +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Back.ButtonText +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.Button_Back.ButtonText +msgctxt ",D04D248544CE15424096FCAD1C754FB6" +msgid "Cancel" +msgstr "取消" + +#. Key: D086A5324B000302144FA2A57D925E87 +#. SourceLocation: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadCategory +#: /Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.Default__CommonInput_Gamepad_XboxOne_C.GamepadCategory +msgctxt ",D086A5324B000302144FA2A57D925E87" +msgid "Wireless Controller" +msgstr "无线控制器" + +#. Key: D0A00FC54C480DD66974159CB138B62A +#. SourceLocation: /ShooterCore/Blueprint/B_GrantInventory_Pad.B_GrantInventory_Pad_C:Text_GEN_VARIABLE.Text +#: /ShooterCore/Blueprint/B_GrantInventory_Pad.B_GrantInventory_Pad_C:Text_GEN_VARIABLE.Text +msgctxt ",D0A00FC54C480DD66974159CB138B62A" +msgid "DAMAGE" +msgstr "伤害" + +#. Key: D1EF437A4F9FF5DE58443886BD514521 +#. SourceLocation: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:ExecuteUbergraph_W_LoadingScreenReasonDebugText [Script Bytecode] +#: /Game/UI/Foundation/LoadingScreen/W_LoadingScreenReasonDebugText.W_LoadingScreenReasonDebugText_C:ExecuteUbergraph_W_LoadingScreenReasonDebugText [Script Bytecode] +msgctxt ",D1EF437A4F9FF5DE58443886BD514521" +msgid "{Reason}..." +msgstr "{Reason}..." + +#. Key: D31F14D4403F6E0BFE4300987803596C +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",D31F14D4403F6E0BFE4300987803596C" +msgid "Gamepad" +msgstr "游戏手柄" + +#. Key: D41C83174B68891CB462CF8B98EF47FA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(2).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",D41C83174B68891CB462CF8B98EF47FA" +msgid "Jump (Gamepad)" +msgstr "跳跃(游戏手柄)" + +#. Key: D449930A4AAF2B5A7B5C9489D4C789E2 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketLossOutgoingWidget.StatDisplayName +msgctxt ",D449930A4AAF2B5A7B5C9489D4C789E2" +msgid "Packet Loss (out)" +msgstr "丢包率(发送)" + +#. Key: D540E579477DAD25CE81238B49F38B8D +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",D540E579477DAD25CE81238B49F38B8D" +msgid "Fire Weapon (Gamepad)" +msgstr "武器开火(游戏手柄)" + +#. Key: D61464C3432B48D61DE5E38D517C717F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(0).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",D61464C3432B48D61DE5E38D517C717F" +msgid "Move (Gamepad)" +msgstr "移动(游戏手柄)" + +#. Key: D7C1014D45690433D5ADC79C410A3428 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeIncomingWidget.StatValueFormat +msgctxt ",D7C1014D45690433D5ADC79C410A3428" +msgid "{StatValue} B" +msgstr "{StatValue} B" + +#. Key: DA149703481BAEA4AA828EA651B5648B +#. SourceLocation: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.ExperienceTitle.Text +#: /Game/UI/Menu/W_LyraExperienceTileButton.W_LyraExperienceTileButton_C:WidgetTree.ExperienceTitle.Text +msgctxt ",DA149703481BAEA4AA828EA651B5648B" +msgid "Experience Title" +msgstr "体验标题" + +#. Key: DA1D92AA4BF4946A347E7E8C0CB31DC2 +#. SourceLocation: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C.DisplayName +#: /ShooterCore/Weapons/Shotgun/ID_Shotgun.Default__ID_Shotgun_C.DisplayName +msgctxt ",DA1D92AA4BF4946A347E7E8C0CB31DC2" +msgid "Shotgun" +msgstr "霰弹枪" + +#. Key: DAA263C04E31DADC56B7B6B783E3998D +#. SourceLocation: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:Text_GEN_VARIABLE.Text +#: /Game/Environments/Gameplay/BP_GameplayEffectPad.BP_GameplayEffectPad_C:Text_GEN_VARIABLE.Text +msgctxt ",DAA263C04E31DADC56B7B6B783E3998D" +msgid "DAMAGE" +msgstr "伤害" + +#. Key: DB414375406E207B5FE8788EA419365F +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:WidgetTree.DefeatMessage.Text +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:WidgetTree.DefeatMessage.Text +msgctxt ",DB414375406E207B5FE8788EA419365F" +msgid "Defeat" +msgstr "击败" + +#. Key: DCCB65AC4D758CAE0B5EA8BCF70937F8 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(5).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",DCCB65AC4D758CAE0B5EA8BCF70937F8" +msgid "Move Left" +msgstr "左移" + +#. Key: DD47266C480F60C2E35E62AD5AD83AEB +#. SourceLocation: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileTitle +#: /TopDownArena/System/Playlists/DA_TopDownArena_Splode.DA_TopDownArena_Splode.TileTitle +msgctxt ",DD47266C480F60C2E35E62AD5AD83AEB" +msgid "Exploder" +msgstr "爆炸" + +#. Key: DD77478E46DDFB6910CE2EBE9EB5718F +#. SourceLocation: /ShooterCore/UserInterface/Notifications/Accolades/W_AccoladeToast.W_AccoladeToast_C:WidgetTree.TextWidget.Text +#: /ShooterCore/UserInterface/Notifications/Accolades/W_AccoladeToast.W_AccoladeToast_C:WidgetTree.TextWidget.Text +msgctxt ",DD77478E46DDFB6910CE2EBE9EB5718F" +msgid "Accolade Name" +msgstr "武德充沛" + +#. Key: DDDC55F044A6D009AE3FC89634A4FBE3 +#. SourceLocation: Config/DefaultInput.ini:38 +#: Config/DefaultInput.ini:38 +msgctxt ",DDDC55F044A6D009AE3FC89634A4FBE3" +msgid "Back" +msgstr "返回" + +#. Key: DE1F25434D413F7B785F099C479D589C +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile2.ExperienceDisplayName +#: /Game/UI/Menu/Experiences/W_ExperienceList.W_ExperienceList_C:WidgetTree.DummyTile2.ExperienceDisplayName +msgctxt ",DE1F25434D413F7B785F099C479D589C" +msgid "Example\r\nExperience 2" +msgstr "示例\r\n体验 2" + +#. Key: DE90FC2F465DB72035383EAA5C085C9E +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketSizeOutgoingWidget.StatDisplayName +msgctxt ",DE90FC2F465DB72035383EAA5C085C9E" +msgid "Packet Avg Size (out)" +msgstr "数据包平均大小(发送)" + +#. Key: DEF9DA8849FC478F8621F3A509D4000F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeButton.ButtonText +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeButton.ButtonText +msgctxt ",DEF9DA8849FC478F8621F3A509D4000F" +msgid "Change" +msgstr "更改" + +#. Key: DF7DB3EE4CE76EEB0D84159A0FAAD6A3 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(1).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",DF7DB3EE4CE76EEB0D84159A0FAAD6A3" +msgid "Aim Down Sight" +msgstr "瞄准开镜" + +#. Key: E00B7D5C46A46ECB9DE262966BFD5C57 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.PacketRateOutgoingWidget.StatDisplayName +msgctxt ",E00B7D5C46A46ECB9DE262966BFD5C57" +msgid "Packet Send Rate" +msgstr "数据包传送率" + +#. Key: E064C0B046D9196D3BFDA9B87E1E857E +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_UserConnectionStatus.W_UserConnectionStatus_C:ExecuteUbergraph_W_UserConnectionStatus [Script Bytecode] +#: /ShooterCore/UserInterface/ScoreBoard/W_UserConnectionStatus.W_UserConnectionStatus_C:ExecuteUbergraph_W_UserConnectionStatus [Script Bytecode] +msgctxt ",E064C0B046D9196D3BFDA9B87E1E857E" +msgid "{Ping} ms" +msgstr "{Ping} 毫秒" + +#. Key: E135EDB34B4D040567F82E8317B2466C +#. SourceLocation: /Game/UI/Foundation/Subtitles/W_SubtitleDisplayHost.W_SubtitleDisplayHost_C:WidgetTree.SubtitleDisplay.PreviewText +#: /Game/UI/Foundation/Subtitles/W_SubtitleDisplayHost.W_SubtitleDisplayHost_C:WidgetTree.SubtitleDisplay.PreviewText +msgctxt ",E135EDB34B4D040567F82E8317B2466C" +msgid "Subtitles live here" +msgstr "字幕置于此处" + +#. Key: E1EF205E4368573D6E8ABEA7BF0DBC6E +#. SourceLocation: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileTitle +#: /ShooterMaps/System/Playlists/DA_Expanse_TDM.DA_Expanse_TDM.TileTitle +msgctxt ",E1EF205E4368573D6E8ABEA7BF0DBC6E" +msgid "Elimination" +msgstr "歼灭" + +#. Key: E3BFBDD142F276564D9A2082F20E521A +#. SourceLocation: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.BP_GameplayEffect_Pad2.Text.Text +#: /ShooterCore/Maps/L_ShooterGym.L_ShooterGym:PersistentLevel.BP_GameplayEffect_Pad2.Text.Text +msgctxt ",E3BFBDD142F276564D9A2082F20E521A" +msgid "HEAL" +msgstr "治疗" + +#. Key: E40DBDA84BB0A625640CE890772DF399 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:ExecuteUbergraph_W_ItemAcquiredList [Script Bytecode] +#: /ShooterMaps/PROTO/InventoryTest/UserInterface/W_ItemAcquiredList.W_ItemAcquiredList_C:ExecuteUbergraph_W_ItemAcquiredList [Script Bytecode] +msgctxt ",E40DBDA84BB0A625640CE890772DF399" +msgid "{Count}x {ItemName}" +msgstr "{Count}x {ItemName}" + +#. Key: E457F86B42FC1EF1BE36F7A9F2FE0A65 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.10.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.10.DisplayName +msgctxt ",E457F86B42FC1EF1BE36F7A9F2FE0A65" +msgid "Rampage" +msgstr "暴走" + +#. Key: E4F45B9C46754466F73D12AFB2B2191F +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(6).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",E4F45B9C46754466F73D12AFB2B2191F" +msgid "Gamepad" +msgstr "游戏手柄" + +#. Key: E5D0FACC49757D31B57103AD32D851F4 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamName.Text +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:WidgetTree.TeamName.Text +msgctxt ",E5D0FACC49757D31B57103AD32D851F4" +msgid "Red" +msgstr "红队" + +#. Key: E6D245554B9583B2462D83A367EF32C7 +#. SourceLocation: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C.DisplayName +#: /ShooterCore/Items/HealthPickup_Unused/ID_HealPickup.Default__ID_HealPickup_C.DisplayName +msgctxt ",E6D245554B9583B2462D83A367EF32C7" +msgid "HealPickup" +msgstr "治疗物品掉落" + +#. Key: E6F3933C44E632BE4BF96287CE8E39FA +#. SourceLocation: /TopDownArena/Game/Pickups/GE_BombRangeUp.Default__GE_BombRangeUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +#: /TopDownArena/Game/Pickups/GE_BombRangeUp.Default__GE_BombRangeUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +msgctxt ",E6F3933C44E632BE4BF96287CE8E39FA" +msgid "Range Up" +msgstr "范围提升" + +#. Key: E7A1AD66427FB74804771781F29C383A +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.QuickplayButton.Text +msgctxt ",E7A1AD66427FB74804771781F29C383A" +msgid "Quickplay" +msgstr "快速游玩" + +#. Key: E7CF7EBE46557265F664F7998029E2BF +#. SourceLocation: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +#: /Game/Weapons/GA_Weapon_ReloadMagazine.Default__GA_Weapon_ReloadMagazine_C.FailureTagToUserFacingMessages(0 - Value).FailureTagToUserFacingMessages +msgctxt ",E7CF7EBE46557265F664F7998029E2BF" +msgid "Already Full of Ammo" +msgstr "弹药已满" + +#. Key: E80A379D47E62430134083927BC1822D +#. SourceLocation: /Game/UI/Hud/W_Healthbar.W_Healthbar_C:WidgetTree.EliminatedText.Text +#: /Game/UI/Hud/W_Healthbar.W_Healthbar_C:WidgetTree.EliminatedText.Text +msgctxt ",E80A379D47E62430134083927BC1822D" +msgid "Eliminated" +msgstr "被淘汰" + +#. Key: E88A30284EF241C93E5C8E87815FE9D5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(3).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",E88A30284EF241C93E5C8E87815FE9D5" +msgid "Emote" +msgstr "姿势" + +#. Key: E88BD12F4EE26671CCDBAD86C10DD6B1 +#. SourceLocation: /Game/System/Teams/TeamDA_Red.TeamDA_Red.TeamShortName +#: /Game/System/Teams/TeamDA_Red.TeamDA_Red.TeamShortName +msgctxt ",E88BD12F4EE26671CCDBAD86C10DD6B1" +msgid "Red" +msgstr "红" + +#. Key: E95CC0B641115D1DDAB1AD99CD8FAD73 +#. SourceLocation: /Game/UI/PerfStats/W_SingleGraphStat.W_SingleGraphStat_C:WidgetTree.TODO_Label.Text +#: /Game/UI/PerfStats/W_SingleGraphStat.W_SingleGraphStat_C:WidgetTree.TODO_Label.Text +msgctxt ",E95CC0B641115D1DDAB1AD99CD8FAD73" +msgid "TODO" +msgstr "TODO" + +#. Key: EA46B8EE42F2A1D44E88A9A162D7D677 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(13).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EA46B8EE42F2A1D44E88A9A162D7D677" +msgid "Fire Weapon Auto (Gamepad)" +msgstr "自动武器开火(游戏手柄)" + +#. Key: EB6CF8C849DA8AE7EEA5F199FA1F8124 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.GPUFrameTimeWidget.StatDisplayName +msgctxt ",EB6CF8C849DA8AE7EEA5F199FA1F8124" +msgid "GPU Time" +msgstr "GPU 时间" + +#. Key: EB97A3DA46CD668B0DC20DA5F93AFEF8 +#. SourceLocation: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.5.DisplayName +#: /ShooterCore/Accolades/DT_BasicShooterAccolades.DT_BasicShooterAccolades.Lyra.ShooterGame.Accolade.EliminationStreak.5.DisplayName +msgctxt ",EB97A3DA46CD668B0DC20DA5F93AFEF8" +msgid "Spree" +msgstr "连杀" + +#. Key: EB9904634A9A98FC8D7B1CAD08D4E023 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_TextOnly.W_PerfStatContainer_TextOnly_C:WidgetTree.ServerFPSWidget.StatDisplayName +msgctxt ",EB9904634A9A98FC8D7B1CAD08D4E023" +msgid "Server FPS: " +msgstr "服务器 FPS: " + +#. Key: EBBBFEDF43EA7E7D705E9F94844915C1 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EBBBFEDF43EA7E7D705E9F94844915C1" +msgid "Melee" +msgstr "近战" + +#. Key: ED7C842241D3DC70AF8DDCADC5669C5E +#. SourceLocation: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_Default.Text +#: /Game/UI/Settings/Screens/SafeZone/W_SafeZoneEditor.W_SafeZoneEditor_C:WidgetTree.RichText_Default.Text +msgctxt ",ED7C842241D3DC70AF8DDCADC5669C5E" +msgid "Use left stick to adjust the corners\r\nso it lines up with the edges of your display." +msgstr "使用 左摇杆 调整边角\r\n与显示器边缘对齐。" + +#. Key: EDE4E7574944C842E9C1CF8E0BB333D7 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(14).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EDE4E7574944C842E9C1CF8E0BB333D7" +msgid "Auto-run" +msgstr "自动奔跑" + +#. Key: EE915B9949435E9D0BF1AF9E18D5ECFA +#. SourceLocation: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_Gamepad.IMC_Default_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",EE915B9949435E9D0BF1AF9E18D5ECFA" +msgid "Crouch (Gamepad)" +msgstr "下蹲(游戏手柄)" + +#. Key: EFC808434B60DD86D6F31486D1671CB5 +#. SourceLocation: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.EscapeText.Text +#: /Game/UI/Settings/Screens/W_PressAnyKey.W_PressAnyKey_C:WidgetTree.EscapeText.Text +msgctxt ",EFC808434B60DD86D6F31486D1671CB5" +msgid "Press escape to cancel." +msgstr "按 Esc 键来取消。" + +#. Key: F046E8AA444FE70AB3EA6484271E706D +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +msgctxt ",F046E8AA444FE70AB3EA6484271E706D" +msgid "You're All Winners" +msgstr "皆胜欢喜" + +#. Key: F104DF424959AA30FB62D98DDA7E93A1 +#. SourceLocation: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(0 - Value).DisplayNameMap +#: /Game/Characters/Heroes/Mannequin/Animations/AnimEnum_CardinalDirection.AnimEnum_CardinalDirection.DisplayNameMap(0 - Value).DisplayNameMap +msgctxt ",F104DF424959AA30FB62D98DDA7E93A1" +msgid "Forward" +msgstr "向前" + +#. Key: F1DF959B4B4CE6C2C4BC48BE574A864A +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(12).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F1DF959B4B4CE6C2C4BC48BE574A864A" +msgid "Show Scoreboard" +msgstr "显示排行榜" + +#. Key: F277CCB64896F33E243D3F946AD0A430 +#. SourceLocation: /Game/System/Teams/TeamDA_Green.TeamDA_Green.TeamShortName +#: /Game/System/Teams/TeamDA_Green.TeamDA_Green.TeamShortName +msgctxt ",F277CCB64896F33E243D3F946AD0A430" +msgid "Green" +msgstr "绿" + +#. Key: F285E5FC42CE6BFF45B2859C07EEAA16 +#. SourceLocation: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +#: /ShooterCore/UserInterface/ScoreBoard/W_SB_TeamStat.W_SB_TeamStat_C:SetTeamStyle [Script Bytecode] +msgctxt ",F285E5FC42CE6BFF45B2859C07EEAA16" +msgid "Blue" +msgstr "蓝队" + +#. Key: F287F4344F47BC35111284922366556A +#. SourceLocation: /Game/UI/DT_UniversalActions.DT_UniversalActions.DefaultBack.DisplayName +#: /Game/UI/DT_UniversalActions.DT_UniversalActions.DefaultBack.DisplayName +msgctxt ",F287F4344F47BC35111284922366556A" +msgid "Back" +msgstr "返回" + +#. Key: F2A6DADA427AEA90427ED9BBC7BA3FE5 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_KBM.IMC_ShooterGame_KBM.Mappings(9).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F2A6DADA427AEA90427ED9BBC7BA3FE5" +msgid "Melee" +msgstr "近战" + +#. Key: F348282746973F4272D935808BCD661C +#. SourceLocation: /Game/UI/Menu/W_LyraExperienceTileButton.Default__W_LyraExperienceTileButton_C.ButtonText +#: /Game/UI/Menu/W_LyraExperienceTileButton.Default__W_LyraExperienceTileButton_C.ButtonText +msgctxt ",F348282746973F4272D935808BCD661C" +msgid "{ButtonText}" +msgstr "{ButtonText}" + +#. Key: F44F201F4E21916ECEFC679E7C5E9C06 +#. SourceLocation: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_SecondaryKey.ButtonText +#: /Game/UI/Settings/Editors/W_SettingsListEntry_KBMBinding.W_SettingsListEntry_KBMBinding_C:WidgetTree.Button_SecondaryKey.ButtonText +msgctxt ",F44F201F4E21916ECEFC679E7C5E9C06" +msgid "Not Bound" +msgstr "非绑定" + +#. Key: F4D4E89A4F138F69C636A492C1433F1F +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:UpdateOnlineModeText [Script Bytecode] +msgctxt ",F4D4E89A4F138F69C636A492C1433F1F" +msgid "LAN" +msgstr "局域网" + +#. Key: F4F0B6AC45671B37F00C5AA7E1338255 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(18).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F4F0B6AC45671B37F00C5AA7E1338255" +msgid "Fire Weapon" +msgstr "武器开火" + +#. Key: F6BE09AA4AEC420C662494804E10C5B4 +#. SourceLocation: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.StartGameButton.ButtonText +#: /Game/UI/Menu/W_LyraFrontEnd.W_LyraFrontEnd_C:WidgetTree.StartGameButton.ButtonText +msgctxt ",F6BE09AA4AEC420C662494804E10C5B4" +msgid "Play Lyra" +msgstr "游玩 Lyra" + +#. Key: F750C0964719C179EA361E81B4A7C1FF +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(9).Mappings.PlayerMappableOptions.DisplayCategory +msgctxt ",F750C0964719C179EA361E81B4A7C1FF" +msgid "Gamepad" +msgstr "游戏手柄" + +#. Key: F76179C942EC16CBB508289FDCC909EA +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(8).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",F76179C942EC16CBB508289FDCC909EA" +msgid "Melee (Gamepad)" +msgstr "近战(游戏手柄)" + +#. Key: F79DA43B4FB1FE5DADBA00B783B2A188 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_GraphOnly.W_PerfStatContainer_GraphOnly_C:WidgetTree.IdleTimeWidget.StatDisplayName +msgctxt ",F79DA43B4FB1FE5DADBA00B783B2A188" +msgid "Idle Time" +msgstr "待机时间" + +#. Key: F815711D4267ECA881EBEEA2E84F2113 +#. SourceLocation: /ShooterMaps/PROTO/InventoryTest/W_InventoryScreen.W_InventoryScreen_C:WidgetTree.CommonTextBlock_334.Text +#: /ShooterMaps/PROTO/InventoryTest/W_InventoryScreen.W_InventoryScreen_C:WidgetTree.CommonTextBlock_334.Text +msgctxt ",F815711D4267ECA881EBEEA2E84F2113" +msgid "Inventory" +msgstr "道具栏" + +#. Key: F9B4952E40D27CA896719E8DF06A9556 +#. SourceLocation: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatDisplayName +#: /Game/UI/PerfStats/W_PerfStatContainer_FrontEnd.W_PerfStatContainer_FrontEnd_C:WidgetTree.ClientFPSWidget.StatDisplayName +msgctxt ",F9B4952E40D27CA896719E8DF06A9556" +msgid "Client FPS: " +msgstr "客户端 FPS: " + +#. Key: FADD548E4F869905182BF5B5E276B973 +#. SourceLocation: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.QuitButton_EditorOnly.ButtonText +#: /Game/UI/Hud/W_LyraGameMenu.W_LyraGameMenu_C:WidgetTree.QuitButton_EditorOnly.ButtonText +msgctxt ",FADD548E4F869905182BF5B5E276B973" +msgid "Stop Play-in-Editor" +msgstr "停止在编辑器中运行" + +#. Key: FB69B8C24C0DA4B3019E24AD285015DF +#. SourceLocation: /TopDownArena/Game/Pickups/GE_BombCountUp.Default__GE_BombCountUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +#: /TopDownArena/Game/Pickups/GE_BombCountUp.Default__GE_BombCountUp_C:TopDownArenaPickupUIData_0.ShortDescriptionForToast +msgctxt ",FB69B8C24C0DA4B3019E24AD285015DF" +msgid "Bomb Count Up" +msgstr "炸弹数量增加" + +#. Key: FBB001FD475DBE7B05BCB58F061F343B +#. SourceLocation: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Text +#: /Game/UI/Menu/Experiences/W_ExperienceSelectionScreen.W_ExperienceSelectionScreen_C:WidgetTree.BrowseButton.Text +msgctxt ",FBB001FD475DBE7B05BCB58F061F343B" +msgid "Browse" +msgstr "浏览" + +#. Key: FD2D45F3495717DCCEA955B15C6DE989 +#. SourceLocation: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +#: /Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM.Mappings(4).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",FD2D45F3495717DCCEA955B15C6DE989" +msgid "Move Left" +msgstr "左移" + +#. Key: FD741FBF47ECCCBA58BE70A24D3BC4B5 +#. SourceLocation: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeText.Text +#: /Game/UI/Menu/Experiences/W_HostSessionScreen.W_HostSessionScreen_C:WidgetTree.SessionTypeText.Text +msgctxt ",FD741FBF47ECCCBA58BE70A24D3BC4B5" +msgid "{Online Mode}" +msgstr "{Online Mode}" + +#. Key: FE2F4C5D4D505156F3E6A182F8C1AB9B +#. SourceLocation: /Game/Input/Configs/PMI_Default_KBM.PMI_Default_KBM.ConfigDisplayName +#: /Game/Input/Configs/PMI_Default_KBM.PMI_Default_KBM.ConfigDisplayName +msgctxt ",FE2F4C5D4D505156F3E6A182F8C1AB9B" +msgid "Default Keyboard & Mouse" +msgstr "默认键盘与鼠标" + +#. Key: FE4CB0BC4B3EA54CFED75BA71963A047 +#. SourceLocation: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +#: /ShooterCore/GameplayCues/W_MatchDecided_Message.W_MatchDecided_Message_C:ExecuteUbergraph_W_MatchDecided_Message [Script Bytecode] +msgctxt ",FE4CB0BC4B3EA54CFED75BA71963A047" +msgid "Victorious" +msgstr "胜利" + +#. Key: FE6097764FD18465D81CDB885CD0AE85 +#. SourceLocation: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_104.Text +#: /Game/UI/Menu/Experiences/W_SessionBrowserScreen.W_SessionBrowserScreen_C:WidgetTree.CommonTextBlock_104.Text +msgctxt ",FE6097764FD18465D81CDB885CD0AE85" +msgid "Join a game" +msgstr "加入游戏" + +#. Key: FED210144D5364173EB129A6E0D5F155 +#. SourceLocation: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +#: /ShooterCore/Input/Mappings/IMC_ShooterGame_Gamepad.IMC_ShooterGame_Gamepad.Mappings(7).Mappings.PlayerMappableOptions.DisplayName +msgctxt ",FED210144D5364173EB129A6E0D5F155" +msgid "Show Scoreboard (Gamepad)" +msgstr "显示排行榜(游戏手柄)" + +#. Key: FEEA210A406D833FC25B59A3E00EBD45 +#. SourceLocation: /Game/Input/Configs/PMI_Default_Gamepad.PMI_Default_Gamepad.ConfigDisplayName +#: /Game/Input/Configs/PMI_Default_Gamepad.PMI_Default_Gamepad.ConfigDisplayName +msgctxt ",FEEA210A406D833FC25B59A3E00EBD45" +msgid "Default Gamepad" +msgstr "默认游戏手柄" + +#. Key: FFEED97D46650ADD5F31868DB48D4CDE +#. SourceLocation: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +#: /Game/UI/Menu/Experiences/W_LyraSessionButton.W_LyraSessionButton_C:Set Texts [Script Bytecode] +msgctxt ",FFEED97D46650ADD5F31868DB48D4CDE" +msgid " / {MaxPlayers}" +msgstr " / {MaxPlayers}" + +#. Key: Unbound +#. SourceLocation: Plugins/CommonGame/Source/Private/CommonPlayerInputKey.cpp:339 +#: Plugins/CommonGame/Source/Private/CommonPlayerInputKey.cpp:339 +msgctxt "CommonKeybindWidget,Unbound" +msgid "Unbound" +msgstr "解除绑定" + +#. Key: Error_FindSessionAlreadyInProgress +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:671 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:671 +msgctxt "CommonUser,Error_FindSessionAlreadyInProgress" +msgid "Session search already in progress" +msgstr "会话检索已在进行中" + +#. Key: Error_FindSessionBadPlayer +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:678 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:678 +msgctxt "CommonUser,Error_FindSessionBadPlayer" +msgid "Session search was not provided a local player" +msgstr "未为会话检索提供本地玩家" + +#. Key: Error_FindSessionV1Failed +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1001 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1001 +msgctxt "CommonUser,Error_FindSessionV1Failed" +msgid "Find session failed" +msgstr "检索会话失败" + +#. Key: GuestNickname +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:246 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:246 +msgctxt "CommonUser,GuestNickname" +msgid "Guest" +msgstr "游客" + +#. Key: InvalidPlatformUser +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1398 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1398 +msgctxt "CommonUser,InvalidPlatformUser" +msgid "Invalid Platform User" +msgstr "无效平台用户" + +#. Key: LoginFailedEarly +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/AsyncAction_CommonUserInitialize.cpp:59 +#: Plugins/CommonUser/Source/CommonUser/Private/AsyncAction_CommonUserInitialize.cpp:59 +msgctxt "CommonUser,LoginFailedEarly" +msgid "Unable to start login process" +msgstr "无法开始登录流程" + +#. Key: LoginFailedTitle +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1317 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1317 +msgctxt "CommonUser,LoginFailedTitle" +msgid "Login Failure" +msgstr "登录失败" + +#. Key: PrivilegeCanCommunicateViaTextOnline +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2110 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2110 +msgctxt "CommonUser,PrivilegeCanCommunicateViaTextOnline" +msgid "communicate with text" +msgstr "文本交流" + +#. Key: PrivilegeCanCommunicateViaVoiceOnline +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2112 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2112 +msgctxt "CommonUser,PrivilegeCanCommunicateViaVoiceOnline" +msgid "communicate with voice" +msgstr "语音交流" + +#. Key: PrivilegeCanPlay +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2106 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2106 +msgctxt "CommonUser,PrivilegeCanPlay" +msgid "play the game" +msgstr "进行游戏" + +#. Key: PrivilegeCanPlayOnline +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2108 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2108 +msgctxt "CommonUser,PrivilegeCanPlayOnline" +msgid "play online" +msgstr "在线游玩" + +#. Key: PrivilegeCanUseCrossPlay +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2116 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2116 +msgctxt "CommonUser,PrivilegeCanUseCrossPlay" +msgid "play with other platforms" +msgstr "与其他平台游玩" + +#. Key: PrivilegeCanUseUserGeneratedContent +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2114 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2114 +msgctxt "CommonUser,PrivilegeCanUseUserGeneratedContent" +msgid "access user content" +msgstr "读取用户内容" + +#. Key: PrivilegeFailureFormat +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1711 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:1711 +msgctxt "CommonUser,PrivilegeFailureFormat" +msgid "{0} to {1}" +msgstr "{0} 至 {1}" + +#. Key: ResultAccountTypeRestricted +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2142 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2142 +msgctxt "CommonUser,ResultAccountTypeRestricted" +msgid "This account type does not have access" +msgstr "该账户类型无法进入" + +#. Key: ResultAccountUseRestricted +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2144 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2144 +msgctxt "CommonUser,ResultAccountUseRestricted" +msgid "This account is not allowed" +msgstr "该账户不被允许" + +#. Key: ResultAgeRestricted +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2140 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2140 +msgctxt "CommonUser,ResultAgeRestricted" +msgid "This age restricted account is not allowed" +msgstr "该年龄限制账户不被允许" + +#. Key: ResultAvailable +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2130 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2130 +msgctxt "CommonUser,ResultAvailable" +msgid "The user is allowed" +msgstr "该用户允许进入" + +#. Key: ResultLicenseInvalid +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2134 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2134 +msgctxt "CommonUser,ResultLicenseInvalid" +msgid "A valid game license is required" +msgstr "需要有效的游戏许可证" + +#. Key: ResultNetworkConnectionUnavailable +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2138 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2138 +msgctxt "CommonUser,ResultNetworkConnectionUnavailable" +msgid "A network connection is required" +msgstr "需要互联网连接" + +#. Key: ResultPlatformFailure +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2146 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2146 +msgctxt "CommonUser,ResultPlatformFailure" +msgid "Not allowed" +msgstr "不允许" + +#. Key: ResultUnknown +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2128 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2128 +msgctxt "CommonUser,ResultUnknown" +msgid "Unknown if the user is allowed" +msgstr "无法获得该用户是否被允许" + +#. Key: ResultUserNotLoggedIn +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2132 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2132 +msgctxt "CommonUser,ResultUserNotLoggedIn" +msgid "The user must login" +msgstr "用户必须登录" + +#. Key: VersionOutdated +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2136 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp:2136 +msgctxt "CommonUser,VersionOutdated" +msgid "The game or hardware needs to be updated" +msgstr "游戏或硬件需要更新" + +#. Key: DevDynamicDetailsFormat +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSetting.cpp:292 +#: Plugins/GameSettings/Source/Private/GameSetting.cpp:292 +msgctxt "GameSetting,DevDynamicDetailsFormat" +msgid "{0}{1}" +msgstr "{0}{1}" + +#. Key: DisabledOptionReasonLine +#. SourceLocation: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:106 +#: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:106 +msgctxt "GameSetting,DisabledOptionReasonLine" +msgid " There are fewer options than available due to Parental Controls." +msgstr " 由于家长控制影响,一部分功能将不可用。" + +#. Key: DisabledReasonLine +#. SourceLocation: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:100 +#: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:100 +msgctxt "GameSetting,DisabledReasonLine" +msgid " {0}" +msgstr " {0}" + +#. Key: OnlyPrimaryPlayerEditable +#. SourceLocation: Plugins/GameSettings/Source/Private/EditCondition/WhenPlayingAsPrimaryPlayer.cpp:19 +#: Plugins/GameSettings/Source/Private/EditCondition/WhenPlayingAsPrimaryPlayer.cpp:19 +msgctxt "GameSetting,OnlyPrimaryPlayerEditable" +msgid "Can only be changed by the primary player." +msgstr "只能由主要玩家进行更改。" + +#. Key: PercentFormat +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSettingValueScalarDynamic.cpp:11 +#: Plugins/GameSettings/Source/Private/GameSettingValueScalarDynamic.cpp:11 +msgctxt "GameSetting,PercentFormat" +msgid "{0}%" +msgstr "{0}%" + +#. Key: WarningReasonLine +#. SourceLocation: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:76 +#: Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp:76 +msgctxt "GameSetting,WarningReasonLine" +msgid " {0}" +msgstr " {0}" + +#. Key: OFF +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:189 +#: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:189 +msgctxt "GameSettingValueDiscreteDynamic,OFF" +msgid "OFF" +msgstr "关闭" + +#. Key: ON +#. SourceLocation: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:190 +#: Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp:190 +msgctxt "GameSettingValueDiscreteDynamic,ON" +msgid "ON" +msgstr "开" + +#. Key: PayloadOutTooltip +#. SourceLocation: Plugins/GameplayMessageRouter/Source/GameplayMessageNodes/Private/K2Node_AsyncAction_ListenForGameplayMessages.cpp:53 +#: Plugins/GameplayMessageRouter/Source/GameplayMessageNodes/Private/K2Node_AsyncAction_ListenForGameplayMessages.cpp:53 +msgctxt "K2Node,PayloadOutTooltip" +msgid "\n\nThe message structure that we received" +msgstr "\n\n我们收到的信息结构" + +#. Key: AdvancedGraphics_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:588 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:588 +msgctxt "Lyra,AdvancedGraphics_Name" +msgid "Advanced Graphics" +msgstr "高级图形" + +#. Key: AntiAliasing_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:446 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:446 +msgctxt "Lyra,AntiAliasing_Description" +msgid "Anti-Aliasing reduces jaggy artifacts along geometry edges. Increasing this setting will make edges look smoother, but can reduce performance. Higher settings mean more anti-aliasing." +msgstr "反锯齿将会降低几何图形边缘的锯齿数量。提升该设定将会让物体边缘更为顺滑,但可能会降低性能。该设定越高,反锯齿措施则越多。" + +#. Key: AntiAliasing_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:445 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:445 +msgctxt "Lyra,AntiAliasing_Name" +msgid "Anti-Aliasing" +msgstr "反锯齿" + +#. Key: AntiAliasingEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:453 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:453 +msgctxt "Lyra,AntiAliasingEpic" +msgid "Epic" +msgstr "史诗" + +#. Key: AntiAliasingHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:452 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:452 +msgctxt "Lyra,AntiAliasingHigh" +msgid "High" +msgstr "高" + +#. Key: AntiAliasingLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:450 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:450 +msgctxt "Lyra,AntiAliasingLow" +msgid "Off" +msgstr "关闭" + +#. Key: AntiAliasingMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:451 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:451 +msgctxt "Lyra,AntiAliasingMedium" +msgid "Medium" +msgstr "中" + +#. Key: AudioCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:31 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:31 +msgctxt "Lyra,AudioCollection_Name" +msgid "Audio" +msgstr "音频" + +#. Key: AudioOutputDevice_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:240 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:240 +msgctxt "Lyra,AudioOutputDevice_Description" +msgid "Changes the audio output device for game audio (not voice chat)." +msgstr "修改游戏中声音(非语音聊天)所使用的音频输出设备。" + +#. Key: AudioOutputDevice_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:239 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:239 +msgctxt "Lyra,AudioOutputDevice_Name" +msgid "Audio Output Device" +msgstr "音频输出设备" + +#. Key: AutoSetQuality_Action +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:314 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:314 +msgctxt "Lyra,AutoSetQuality_Action" +msgid "Auto-Set" +msgstr "自动配置" + +#. Key: AutoSetQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:311 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:311 +msgctxt "Lyra,AutoSetQuality_Description" +msgid "Automatically configure the graphics quality options based on a benchmark of the hardware." +msgstr "将基于对你的硬件的测试结果来自动配置图形质量选项。" + +#. Key: AutoSetQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:310 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:310 +msgctxt "Lyra,AutoSetQuality_Name" +msgid "Auto-Set Quality" +msgstr "自动配置质量" + +#. Key: BackgroundAudio_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:258 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:258 +msgctxt "Lyra,BackgroundAudio_Description" +msgid "Turns game audio on/off when the game is in the background. When on, the game audio will continue to play when the game is minimized, or another window is focused." +msgstr "在游戏处于后台时打开/关闭游戏声音。当打开时,该游戏的声音会在游戏最小化,或切换到其他窗口时继续播放。" + +#. Key: BackgroundAudio_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:257 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:257 +msgctxt "Lyra,BackgroundAudio_Name" +msgid "Background Audio" +msgstr "背景声音" + +#. Key: BasicSensitivityCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:139 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:139 +msgctxt "Lyra,BasicSensitivityCollection_Name" +msgid "Sensitivity" +msgstr "灵敏度" + +#. Key: Brightness_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:213 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:213 +msgctxt "Lyra,Brightness_Description" +msgid "Adjusts the brightness." +msgstr "调节亮度。" + +#. Key: Brightness_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:212 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:212 +msgctxt "Lyra,Brightness_Name" +msgid "Brightness" +msgstr "亮度" + +#. Key: BrightnessAdjustInstructions +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:83 +#: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:83 +msgctxt "Lyra,BrightnessAdjustInstructions" +msgid "Use {0} to adjust the brightness" +msgstr "使用 {0} 来调节亮度" + +#. Key: BrightnessFormat +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:219 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:219 +msgctxt "Lyra,BrightnessFormat" +msgid "{0}%" +msgstr "{0}%" + +#. Key: ColorBlindMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:175 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:175 +msgctxt "Lyra,ColorBlindMode_Description" +msgid "Using the provided images, test out the different color blind modes to find a color correction that works best for you." +msgstr "使用提供的图像,来尝试不同的色盲显示模式,找出最适合你的颜色修正选项。" + +#. Key: ColorBlindMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:174 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:174 +msgctxt "Lyra,ColorBlindMode_Name" +msgid "Color Blind Mode" +msgstr "色盲模式" + +#. Key: ColorBlindRotatorSettingDeuteranope +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:181 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:181 +msgctxt "Lyra,ColorBlindRotatorSettingDeuteranope" +msgid "Deuteranope" +msgstr "绿色盲" + +#. Key: ColorBlindRotatorSettingOff +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:180 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:180 +msgctxt "Lyra,ColorBlindRotatorSettingOff" +msgid "Off" +msgstr "关闭" + +#. Key: ColorBlindRotatorSettingProtanope +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:182 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:182 +msgctxt "Lyra,ColorBlindRotatorSettingProtanope" +msgid "Protanope" +msgstr "红色盲" + +#. Key: ColorBlindRotatorSettingTritanope +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:183 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:183 +msgctxt "Lyra,ColorBlindRotatorSettingTritanope" +msgid "Tritanope" +msgstr "蓝色盲" + +#. Key: ColorBlindStrength_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:194 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:194 +msgctxt "Lyra,ColorBlindStrength_Description" +msgid "Using the provided images, test out the different strengths to find a color correction that works best for you." +msgstr "使用提供的图像,来尝试不同的修正力度,找出最适合你的颜色修正力度。" + +#. Key: ColorBlindStrength_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:193 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:193 +msgctxt "Lyra,ColorBlindStrength_Name" +msgid "Color Blind Strength" +msgstr "色盲颜色修正力度" + +#. Key: ControllerHardware_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:47 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:47 +msgctxt "Lyra,ControllerHardware_Description" +msgid "The type of controller you're using." +msgstr "你正在使用的控制器。" + +#. Key: ControllerHardware_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:46 +msgctxt "Lyra,ControllerHardware_Name" +msgid "Controller Hardware" +msgstr "控制器硬件" + +#. Key: DeadZoneCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:200 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:200 +msgctxt "Lyra,DeadZoneCollection_Name" +msgid "Controller DeadZone" +msgstr "控制器死区" + +#. Key: DeviceProfileSuffix_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:270 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:270 +msgctxt "Lyra,DeviceProfileSuffix_Description" +msgid "Choose between different quality presets to make a trade off between quality and speed." +msgstr "选择不同的质量预设,在质量和速度之间权衡。" + +#. Key: DeviceProfileSuffix_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:269 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:269 +msgctxt "Lyra,DeviceProfileSuffix_Name" +msgid "Quality Presets" +msgstr "质量预设" + +#. Key: DialogueVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:95 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:95 +msgctxt "Lyra,DialogueVolume_Description" +msgid "Adjusts the volume of dialogue for game characters and voice overs." +msgstr "调整游戏人物以及旁白的对话音量。" + +#. Key: DialogueVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:94 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:94 +msgctxt "Lyra,DialogueVolume_Name" +msgid "Dialogue" +msgstr "对话" + +#. Key: DisplayCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:114 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:114 +msgctxt "Lyra,DisplayCollection_Name" +msgid "Display" +msgstr "显示" + +#. Key: EFortGamepadSensitivity_Fast +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:150 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:150 +msgctxt "Lyra,EFortGamepadSensitivity_Fast" +msgid "7 (Fast)" +msgstr "7(快)" + +#. Key: EFortGamepadSensitivity_FastPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:151 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:151 +msgctxt "Lyra,EFortGamepadSensitivity_FastPlus" +msgid "8 (Fast+)" +msgstr "8(快+)" + +#. Key: EFortGamepadSensitivity_FastPlusPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:152 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:152 +msgctxt "Lyra,EFortGamepadSensitivity_FastPlusPlus" +msgid "9 (Fast++)" +msgstr "9(快++)" + +#. Key: EFortGamepadSensitivity_Insane +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:153 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:153 +msgctxt "Lyra,EFortGamepadSensitivity_Insane" +msgid "10 (Insane)" +msgstr "10(疯狂)" + +#. Key: EFortGamepadSensitivity_Normal +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:147 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:147 +msgctxt "Lyra,EFortGamepadSensitivity_Normal" +msgid "4 (Normal)" +msgstr "4(通常)" + +#. Key: EFortGamepadSensitivity_NormalPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:148 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:148 +msgctxt "Lyra,EFortGamepadSensitivity_NormalPlus" +msgid "5 (Normal+)" +msgstr "5(通常+)" + +#. Key: EFortGamepadSensitivity_NormalPlusPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:149 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:149 +msgctxt "Lyra,EFortGamepadSensitivity_NormalPlusPlus" +msgid "6 (Normal++)" +msgstr "6(通常++)" + +#. Key: EFortGamepadSensitivity_Slow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:144 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:144 +msgctxt "Lyra,EFortGamepadSensitivity_Slow" +msgid "1 (Slow)" +msgstr "1(慢)" + +#. Key: EFortGamepadSensitivity_SlowPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:145 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:145 +msgctxt "Lyra,EFortGamepadSensitivity_SlowPlus" +msgid "2 (Slow+)" +msgstr "2(慢+)" + +#. Key: EFortGamepadSensitivity_SlowPlusPlus +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:146 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:146 +msgctxt "Lyra,EFortGamepadSensitivity_SlowPlusPlus" +msgid "3 (Slow++)" +msgstr "3(慢++)" + +#. Key: ELyraAllowBackgroundAudioSetting_AllSounds +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:265 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:265 +msgctxt "Lyra,ELyraAllowBackgroundAudioSetting_AllSounds" +msgid "All Sounds" +msgstr "全部声音" + +#. Key: ELyraAllowBackgroundAudioSetting_Off +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:264 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:264 +msgctxt "Lyra,ELyraAllowBackgroundAudioSetting_Off" +msgid "Off" +msgstr "关闭" + +#. Key: ESubtitleBackgroundOpacity_Clear +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:225 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:225 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Clear" +msgid "Clear" +msgstr "清除" + +#. Key: ESubtitleBackgroundOpacity_High +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:228 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:228 +msgctxt "Lyra,ESubtitleBackgroundOpacity_High" +msgid "High" +msgstr "高" + +#. Key: ESubtitleBackgroundOpacity_Low +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:226 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:226 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Low" +msgid "Low" +msgstr "低" + +#. Key: ESubtitleBackgroundOpacity_Medium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:227 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:227 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Medium" +msgid "Medium" +msgstr "中" + +#. Key: ESubtitleBackgroundOpacity_Solid +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:229 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:229 +msgctxt "Lyra,ESubtitleBackgroundOpacity_Solid" +msgid "Solid" +msgstr "固体" + +#. Key: ESubtitleTextBorder_DropShadow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:211 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:211 +msgctxt "Lyra,ESubtitleTextBorder_DropShadow" +msgid "Drop Shadow" +msgstr "掉落阴影" + +#. Key: ESubtitleTextBorder_None +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:209 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:209 +msgctxt "Lyra,ESubtitleTextBorder_None" +msgid "None" +msgstr "无" + +#. Key: ESubtitleTextBorder_Outline +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:210 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:210 +msgctxt "Lyra,ESubtitleTextBorder_Outline" +msgid "Outline" +msgstr "描边" + +#. Key: ESubtitleTextColor_White +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:194 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:194 +msgctxt "Lyra,ESubtitleTextColor_White" +msgid "White" +msgstr "白" + +#. Key: ESubtitleTextColor_Yellow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:195 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:195 +msgctxt "Lyra,ESubtitleTextColor_Yellow" +msgid "Yellow" +msgstr "黄" + +#. Key: ESubtitleTextSize_ExtraLarge +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:180 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:180 +msgctxt "Lyra,ESubtitleTextSize_ExtraLarge" +msgid "Extra Large" +msgstr "特大" + +#. Key: ESubtitleTextSize_ExtraSmall +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:176 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:176 +msgctxt "Lyra,ESubtitleTextSize_ExtraSmall" +msgid "Extra Small" +msgstr "特小" + +#. Key: ESubtitleTextSize_Large +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:179 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:179 +msgctxt "Lyra,ESubtitleTextSize_Large" +msgid "Large" +msgstr "大" + +#. Key: ESubtitleTextSize_Medium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:178 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:178 +msgctxt "Lyra,ESubtitleTextSize_Medium" +msgid "Medium" +msgstr "中" + +#. Key: ESubtitleTextSize_Small +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:177 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:177 +msgctxt "Lyra,ESubtitleTextSize_Small" +msgid "Small" +msgstr "小" + +#. Key: FPSFormat +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:637 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:637 +msgctxt "Lyra,FPSFormat" +msgid "{0} FPS" +msgstr "{0} FPS" + +#. Key: FrameRateLimit_Always_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:702 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:702 +msgctxt "Lyra,FrameRateLimit_Always_Description" +msgid "Frame rate limit sets the highest frame rate that is allowed. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "通过帧率限制来设定最高帧数。降低该数值来获得更为稳定的帧率,或提高该数值在更快的电脑上获得最佳体验。你可能需要禁用垂直同步来获得更高的帧率。" + +#. Key: FrameRateLimit_Always_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:701 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:701 +msgctxt "Lyra,FrameRateLimit_Always_Name" +msgid "Frame Rate Limit" +msgstr "帧率限制" + +#. Key: FrameRateLimit_InMenu_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:670 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:670 +msgctxt "Lyra,FrameRateLimit_InMenu_Description" +msgid "Frame rate limit when in the menu. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "在菜单中的帧率限制。降低该数值来获得更为稳定的帧率,或提高该数值在更快的电脑上获得最佳体验。你可能需要禁用垂直同步来获得更高的帧率。" + +#. Key: FrameRateLimit_InMenu_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:669 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:669 +msgctxt "Lyra,FrameRateLimit_InMenu_Name" +msgid "Frame Rate Limit (Menu)" +msgstr "帧率限制(菜单)" + +#. Key: FrameRateLimit_Mobile_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:299 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:299 +msgctxt "Lyra,FrameRateLimit_Mobile_Description" +msgid "Select a desired framerate. Use this to fine tune performance on your device." +msgstr "选择预期帧率。使用这里对设备性能进行微调。" + +#. Key: FrameRateLimit_Mobile_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:298 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:298 +msgctxt "Lyra,FrameRateLimit_Mobile_Name" +msgid "Frame Rate Limit" +msgstr "帧率限制" + +#. Key: FrameRateLimit_OnBattery_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:652 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:652 +msgctxt "Lyra,FrameRateLimit_OnBattery_Description" +msgid "Frame rate limit when running on battery. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "使用电池供电时的帧率限制。降低该数值来获得更为稳定的帧率,或提高该数值在更快的电脑上获得最佳体验。你可能需要禁用垂直同步来获得更高的帧率。" + +#. Key: FrameRateLimit_OnBattery_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:651 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:651 +msgctxt "Lyra,FrameRateLimit_OnBattery_Name" +msgid "Frame Rate Limit (On Battery)" +msgstr "帧率限制(电池供电时)" + +#. Key: FrameRateLimit_WhenBackgrounded_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:686 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:686 +msgctxt "Lyra,FrameRateLimit_WhenBackgrounded_Description" +msgid "Frame rate limit when in the background. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates." +msgstr "游戏在后台运行时的帧率限制。降低该数值来获得更为稳定的帧率,或提高该数值在更快的电脑上获得最佳体验。你可能需要禁用垂直同步来获得更高的帧率。" + +#. Key: FrameRateLimit_WhenBackgrounded_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:685 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:685 +msgctxt "Lyra,FrameRateLimit_WhenBackgrounded_Name" +msgid "Frame Rate Limit (Background)" +msgstr "帧率限制(后台)" + +#. Key: FullscreenNeededForVSync +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:608 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:608 +msgctxt "Lyra,FullscreenNeededForVSync" +msgid "This feature only works if 'Window Mode' is set to 'Fullscreen'." +msgstr "该功能只有当 "窗口模式" 被设置为 "全屏" 时才会生效。" + +#. Key: GamepadBindingCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:130 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:130 +msgctxt "Lyra,GamepadBindingCollection_Name" +msgid "Controls" +msgstr "控制" + +#. Key: GamepadCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:31 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:31 +msgctxt "Lyra,GamepadCollection_Name" +msgid "Gamepad" +msgstr "游戏手柄" + +#. Key: GamepadVibration_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:89 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:89 +msgctxt "Lyra,GamepadVibration_Description" +msgid "Turns controller vibration on/off." +msgstr "切换控制器震动开/关。" + +#. Key: GamepadVibration_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:88 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:88 +msgctxt "Lyra,GamepadVibration_Name" +msgid "Vibration" +msgstr "震动" + +#. Key: GameplayCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:21 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:21 +msgctxt "Lyra,GameplayCollection_Name" +msgid "Gameplay" +msgstr "游戏玩法" + +#. Key: GlobalIlluminationQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:400 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:400 +msgctxt "Lyra,GlobalIlluminationQuality_Description" +msgid "Global Illumination controls the quality of dynamically calculated indirect lighting bounces, sky shadowing and Ambient Occlusion. Settings of 'High' and above use more accurate ray tracing methods to solve lighting, but can reduce performance." +msgstr "全局光照用于控制动态计算的间接光线反射、天空阴影以及环境光遮蔽的质量。将设置调整为 "高" 或以上时,将使用更加精确的光线追踪方法解决照明问题,但会降低性能。" + +#. Key: GlobalIlluminationQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:399 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:399 +msgctxt "Lyra,GlobalIlluminationQuality_Name" +msgid "Global Illumination" +msgstr "全局光照" + +#. Key: GraphicsCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:167 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:167 +msgctxt "Lyra,GraphicsCollection_Name" +msgid "Graphics" +msgstr "图像" + +#. Key: GraphicsQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:258 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:258 +msgctxt "Lyra,GraphicsQuality_Name" +msgid "Graphics Quality" +msgstr "图像质量" + +#. Key: GraphicsQualityPresets_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:359 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:359 +msgctxt "Lyra,GraphicsQualityPresets_Description" +msgid "Quality Preset allows you to adjust multiple video options at once. Try a few options to see what fits your preference and device's performance." +msgstr "你可以利用质量预设同时调节多个视频选项。你可以多多尝试,找出适合自己喜好及设备性能的选项。" + +#. Key: GraphicsQualityPresets_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:358 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:358 +msgctxt "Lyra,GraphicsQualityPresets_Name" +msgid "Quality Presets" +msgstr "质量预设" + +#. Key: HardwareCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:39 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:39 +msgctxt "Lyra,HardwareCollection_Name" +msgid "Hardware" +msgstr "硬件" + +#. Key: HDRAudioMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:304 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:304 +msgctxt "Lyra,HDRAudioMode_Description" +msgid "Enable high dynamic range audio. Changes the runtime processing chain to increase the dynamic range of the audio mixdown, appropriate for theater or more cinematic experiences." +msgstr "开启高动态范围音频。修改运行时处理链条的运作机制,来提升音频混音时的动态范围,适合于剧场或更为电影化的体验。" + +#. Key: HDRAudioMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:303 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:303 +msgctxt "Lyra,HDRAudioMode_Name" +msgid "High Dynamic Range Audio" +msgstr "高动态范围音频" + +#. Key: HeadphoneMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:280 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:280 +msgctxt "Lyra,HeadphoneMode_Description" +msgid "Enable binaural audio. Provides 3D audio spatialization, so you can hear the location of sounds more precisely, including above, below, and behind you. Recommended for use with stereo headphones only." +msgstr "启用双声道音频。提供 3D 音频空间定位,使你可以更精确地听到来自上方、下方和后方的声音并辨别其位置。仅推荐使用立体声耳机的用户选择此选项。" + +#. Key: HeadphoneMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:279 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:279 +msgctxt "Lyra,HeadphoneMode_Name" +msgid "3D Headphones" +msgstr "3D 耳机" + +#. Key: InvertHorizontalAxis_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:123 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:123 +msgctxt "Lyra,InvertHorizontalAxis_Description" +msgid "Enable the inversion of the Horizontal look axis." +msgstr "启用水平视线轴的反转。" + +#. Key: InvertHorizontalAxis_Gamepad_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:115 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:115 +msgctxt "Lyra,InvertHorizontalAxis_Gamepad_Description" +msgid "Enable the inversion of the Horizontal look axis." +msgstr "启用水平视线轴的反转。" + +#. Key: InvertHorizontalAxis_Gamepad_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:114 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:114 +msgctxt "Lyra,InvertHorizontalAxis_Gamepad_Name" +msgid "Invert Horizontal Axis" +msgstr "反转水平轴" + +#. Key: InvertHorizontalAxis_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:122 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:122 +msgctxt "Lyra,InvertHorizontalAxis_Name" +msgid "Invert Horizontal Axis" +msgstr "反转水平轴" + +#. Key: InvertVerticalAxis_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:108 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:108 +msgctxt "Lyra,InvertVerticalAxis_Description" +msgid "Enable the inversion of the vertical look axis." +msgstr "启用垂直视线轴的反转。" + +#. Key: InvertVerticalAxis_Gamepad_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:102 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:102 +msgctxt "Lyra,InvertVerticalAxis_Gamepad_Description" +msgid "Enable the inversion of the vertical look axis." +msgstr "启用垂直视线轴的反转。" + +#. Key: InvertVerticalAxis_Gamepad_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:101 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:101 +msgctxt "Lyra,InvertVerticalAxis_Gamepad_Name" +msgid "Invert Vertical Axis" +msgstr "反转垂直轴" + +#. Key: InvertVerticalAxis_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:107 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:107 +msgctxt "Lyra,InvertVerticalAxis_Name" +msgid "Invert Vertical Axis" +msgstr "反转垂直轴" + +#. Key: KeyBindingCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:141 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:141 +msgctxt "Lyra,KeyBindingCollection_Name" +msgid "Keyboard & Mouse" +msgstr "键盘与鼠标" + +#. Key: LanguageCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:27 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:27 +msgctxt "Lyra,LanguageCollection_Name" +msgid "Language" +msgstr "语言" + +#. Key: LanguageSetting_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:35 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:35 +msgctxt "Lyra,LanguageSetting_Description" +msgid "The language of the game." +msgstr "游戏使用的语言。" + +#. Key: LanguageSetting_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:34 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp:34 +msgctxt "Lyra,LanguageSetting_Name" +msgid "Language" +msgstr "语言" + +#. Key: LookSensitivityPreset_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:161 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:161 +msgctxt "Lyra,LookSensitivityPreset_Description" +msgid "How quickly your view rotates." +msgstr "你视线的转动速度。" + +#. Key: LookSensitivityPreset_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:160 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:160 +msgctxt "Lyra,LookSensitivityPreset_Name" +msgid "Look Sensitivity" +msgstr "视线灵敏度" + +#. Key: LookSensitivityPresetAds_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:179 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:179 +msgctxt "Lyra,LookSensitivityPresetAds_Description" +msgid "How quickly your view rotates while aiming down sights (ADS)." +msgstr "开镜瞄准(ADS)时视线转动速度。" + +#. Key: LookSensitivityPresetAds_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:178 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:178 +msgctxt "Lyra,LookSensitivityPresetAds_Name" +msgid "Aim Sensitivity (ADS)" +msgstr "机械瞄准灵敏度 (ADS)" + +#. Key: LookStickDeadZone_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:224 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:224 +msgctxt "Lyra,LookStickDeadZone_Description" +msgid "Increase or decrease the area surrounding the stick that we ignore input from. Setting this value too low may result in the camera continuing to move even after removing your finger from the stick." +msgstr "增加或减少摇杆周围的忽略输入区域。如此值设置过低,你从摇杆上移开手指后,镜头仍可能继续移动。" + +#. Key: LookStickDeadZone_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:223 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:223 +msgctxt "Lyra,LookStickDeadZone_Name" +msgid "Right Stick DeadZone" +msgstr "右摇杆死区" + +#. Key: MouseAndKeyboardCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:28 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:28 +msgctxt "Lyra,MouseAndKeyboardCollection_Name" +msgid "Mouse & Keyboard" +msgstr "鼠标与键盘" + +#. Key: MouseSensitivityCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:46 +msgctxt "Lyra,MouseSensitivityCollection_Name" +msgid "Sensitivity" +msgstr "灵敏度" + +#. Key: MouseSensitivityPitch_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:72 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:72 +msgctxt "Lyra,MouseSensitivityPitch_Description" +msgid "Sets the sensitivity of the mouse's vertical (y) axis. With higher settings the camera will move faster when looking up and down with the mouse." +msgstr "设置鼠标纵轴(y)的灵敏度。此值越高,则在使用鼠标向上或向下看时,镜头的移动速度将越快。" + +#. Key: MouseSensitivityPitch_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:71 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:71 +msgctxt "Lyra,MouseSensitivityPitch_Name" +msgid "Y-Axis Sensitivity" +msgstr "Y 轴灵敏度" + +#. Key: MouseSensitivityYaw_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:54 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:54 +msgctxt "Lyra,MouseSensitivityYaw_Description" +msgid "Sets the sensitivity of the mouse's horizontal (x) axis. With higher settings the camera will move faster when looking left and right with the mouse." +msgstr "设置鼠标横轴(x)的灵敏度。此值越高,则在使用鼠标向左或向右看时,镜头的移动速度将越快。" + +#. Key: MouseSensitivityYaw_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:53 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:53 +msgctxt "Lyra,MouseSensitivityYaw_Name" +msgid "X-Axis Sensitivity" +msgstr "X 轴灵敏度" + +#. Key: MouseTargetingMultiplier_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:90 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:90 +msgctxt "Lyra,MouseTargetingMultiplier_Description" +msgid "Sets the modifier for reducing mouse sensitivity when targeting. 100% will have no slow down when targeting. Lower settings will have more slow down when targeting." +msgstr "设置在瞄准敌人时降低鼠标灵敏度的百分比。100% 表示在瞄准时不会降低鼠标灵敏度。此值越低,瞄准敌人时鼠标灵敏度的下降幅度越大。" + +#. Key: MouseTargetingMultiplier_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:89 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp:89 +msgctxt "Lyra,MouseTargetingMultiplier_Name" +msgid "Targeting Sensitivity" +msgstr "瞄准灵敏度" + +#. Key: MoveStickDeadZone_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:208 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:208 +msgctxt "Lyra,MoveStickDeadZone_Description" +msgid "Increase or decrease the area surrounding the stick that we ignore input from. Setting this value too low may result in the character continuing to move even after removing your finger from the stick." +msgstr "增加或减少摇杆周围的忽略输入区域。如此值设置过低,你从摇杆上移开手指后,角色仍可能继续移动。" + +#. Key: MoveStickDeadZone_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:207 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp:207 +msgctxt "Lyra,MoveStickDeadZone_Name" +msgid "Left Stick DeadZone" +msgstr "左摇杆死区" + +#. Key: MusicVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:63 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:63 +msgctxt "Lyra,MusicVolume_Description" +msgid "Adjusts the volume of music." +msgstr "调节音乐音量。" + +#. Key: MusicVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:62 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:62 +msgctxt "Lyra,MusicVolume_Name" +msgid "Music" +msgstr "音乐" + +#. Key: OverallVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:47 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:47 +msgctxt "Lyra,OverallVolume_Description" +msgid "Adjusts the volume of everything." +msgstr "调节整体音量。" + +#. Key: OverallVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:46 +msgctxt "Lyra,OverallVolume_Name" +msgid "Overall" +msgstr "整体" + +#. Key: PerfStat_ClientFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:53 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:53 +msgctxt "Lyra,PerfStat_ClientFPS" +msgid "Client FPS" +msgstr "客户端 FPS" + +#. Key: PerfStat_FrameTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:69 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:69 +msgctxt "Lyra,PerfStat_FrameTime" +msgid "Frame Time" +msgstr "帧渲染时间" + +#. Key: PerfStat_FrameTime_GameThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:85 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:85 +msgctxt "Lyra,PerfStat_FrameTime_GameThread" +msgid "CPU Game Time" +msgstr "CPU 游戏时间" + +#. Key: PerfStat_FrameTime_GPU +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:109 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:109 +msgctxt "Lyra,PerfStat_FrameTime_GPU" +msgid "GPU Render Time" +msgstr "GPU 渲染时间" + +#. Key: PerfStat_FrameTime_RenderThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:93 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:93 +msgctxt "Lyra,PerfStat_FrameTime_RenderThread" +msgid "CPU Render Time" +msgstr "CPU 渲染时间" + +#. Key: PerfStat_FrameTime_RHIThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:101 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:101 +msgctxt "Lyra,PerfStat_FrameTime_RHIThread" +msgid "CPU RHI Time" +msgstr "CPU RHI 时间" + +#. Key: PerfStat_IdleTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:77 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:77 +msgctxt "Lyra,PerfStat_IdleTime" +msgid "Idle Time" +msgstr "待机时间" + +#. Key: PerfStat_PacketLoss_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:136 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:136 +msgctxt "Lyra,PerfStat_PacketLoss_Incoming" +msgid "Incoming Packet Loss" +msgstr "接收数据时的丢包率" + +#. Key: PerfStat_PacketLoss_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:144 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:144 +msgctxt "Lyra,PerfStat_PacketLoss_Outgoing" +msgid "Outgoing Packet Loss" +msgstr "发送数据时的丢包率" + +#. Key: PerfStat_PacketRate_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:152 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:152 +msgctxt "Lyra,PerfStat_PacketRate_Incoming" +msgid "Incoming Packet Rate" +msgstr "传入数据包速率" + +#. Key: PerfStat_PacketRate_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:160 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:160 +msgctxt "Lyra,PerfStat_PacketRate_Outgoing" +msgid "Outgoing Packet Rate" +msgstr "发送数据包速率" + +#. Key: PerfStat_PacketSize_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:168 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:168 +msgctxt "Lyra,PerfStat_PacketSize_Incoming" +msgid "Incoming Packet Size" +msgstr "传入数据包大小" + +#. Key: PerfStat_PacketSize_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:176 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:176 +msgctxt "Lyra,PerfStat_PacketSize_Outgoing" +msgid "Outgoing Packet Size" +msgstr "发送数据包大小" + +#. Key: PerfStat_Ping +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:128 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:128 +msgctxt "Lyra,PerfStat_Ping" +msgid "Ping" +msgstr "延迟" + +#. Key: PerfStat_ServerFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:61 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:61 +msgctxt "Lyra,PerfStat_ServerFPS" +msgid "Server FPS" +msgstr "服务器 FPS" + +#. Key: PerfStatDescription_ClientFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:54 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:54 +msgctxt "Lyra,PerfStatDescription_ClientFPS" +msgid "Client frame rate (higher is better)" +msgstr "客户端帧率(越高越好)" + +#. Key: PerfStatDescription_FrameTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:70 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:70 +msgctxt "Lyra,PerfStatDescription_FrameTime" +msgid "The total frame time." +msgstr "合计帧渲染时间。" + +#. Key: PerfStatDescription_FrameTime_GameThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:86 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:86 +msgctxt "Lyra,PerfStatDescription_FrameTime_GameThread" +msgid "The amount of time spent on the main game thread." +msgstr "用于游戏主线程的时间。" + +#. Key: PerfStatDescription_FrameTime_GPU +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:110 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:110 +msgctxt "Lyra,PerfStatDescription_FrameTime_GPU" +msgid "The amount of time spent on the GPU." +msgstr "用于 GPU 的时间。" + +#. Key: PerfStatDescription_FrameTime_RenderThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:94 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:94 +msgctxt "Lyra,PerfStatDescription_FrameTime_RenderThread" +msgid "The amount of time spent on the rendering thread." +msgstr "用于渲染线程的时间。" + +#. Key: PerfStatDescription_FrameTime_RHIThread +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:102 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:102 +msgctxt "Lyra,PerfStatDescription_FrameTime_RHIThread" +msgid "The amount of time spent on the Render Hardware Interface thread." +msgstr "用于渲染硬件界面线程的时间。" + +#. Key: PerfStatDescription_IdleTime +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:78 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:78 +msgctxt "Lyra,PerfStatDescription_IdleTime" +msgid "The amount of time spent waiting idle for frame pacing." +msgstr "用于等待帧同步的时间。" + +#. Key: PerfStatDescription_PacketLoss_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:137 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:137 +msgctxt "Lyra,PerfStatDescription_PacketLoss_Incoming" +msgid "The percentage of incoming packets lost." +msgstr "丢失数据包数量占所接收数据组的比率。" + +#. Key: PerfStatDescription_PacketLoss_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:145 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:145 +msgctxt "Lyra,PerfStatDescription_PacketLoss_Outgoing" +msgid "The percentage of outgoing packets lost." +msgstr "丢失数据包数量占所发送数据组的比率。" + +#. Key: PerfStatDescription_PacketRate_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:153 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:153 +msgctxt "Lyra,PerfStatDescription_PacketRate_Incoming" +msgid "Rate of incoming packets (per second)" +msgstr "传入数据包的速率(每秒)" + +#. Key: PerfStatDescription_PacketRate_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:161 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:161 +msgctxt "Lyra,PerfStatDescription_PacketRate_Outgoing" +msgid "Rate of outgoing packets (per second)" +msgstr "发送数据包的速率(每秒)" + +#. Key: PerfStatDescription_PacketSize_Incoming +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:169 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:169 +msgctxt "Lyra,PerfStatDescription_PacketSize_Incoming" +msgid "The average size (in bytes) of packets recieved in the last second." +msgstr "上一秒钟接收的数据包平均大小(字节)。" + +#. Key: PerfStatDescription_PacketSize_Outgoing +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:177 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:177 +msgctxt "Lyra,PerfStatDescription_PacketSize_Outgoing" +msgid "The average size (in bytes) of packets sent in the last second." +msgstr "上一秒钟发送的数据包平均大小(字节)。" + +#. Key: PerfStatDescription_Ping +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:129 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:129 +msgctxt "Lyra,PerfStatDescription_Ping" +msgid "The roundtrip latency of your connection to the server." +msgstr "你连接服务器时的往返延迟。" + +#. Key: PerfStatDescription_ServerFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:62 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:62 +msgctxt "Lyra,PerfStatDescription_ServerFPS" +msgid "Server frame rate" +msgstr "服务器帧率" + +#. Key: PerfStatsPage_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:34 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:34 +msgctxt "Lyra,PerfStatsPage_Description" +msgid "Configure the display of performance statistics." +msgstr "配置性能统计信息的显示。" + +#. Key: PerfStatsPage_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:33 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:33 +msgctxt "Lyra,PerfStatsPage_Name" +msgid "Performance Stats" +msgstr "性能参数" + +#. Key: PerfStatsPage_Navigation +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:35 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:35 +msgctxt "Lyra,PerfStatsPage_Navigation" +msgid "Edit" +msgstr "编辑" + +#. Key: PostProcessingQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:562 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:562 +msgctxt "Lyra,PostProcessingQuality_Description" +msgid "Post Processing effects include Motion Blur, Depth of Field and Bloom. Increasing this setting improves the quality of post process effects, but can reduce performance." +msgstr "后处理动态模糊、景深及全屏泛光等特效。调高此设置将提升后处理特效质量,但会降低性能。" + +#. Key: PostProcessingQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:561 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:561 +msgctxt "Lyra,PostProcessingQuality_Name" +msgid "Post Processing" +msgstr "后处理" + +#. Key: PostProcessingQualityEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:569 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:569 +msgctxt "Lyra,PostProcessingQualityEpic" +msgid "Epic" +msgstr "史诗" + +#. Key: PostProcessingQualityHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:568 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:568 +msgctxt "Lyra,PostProcessingQualityHigh" +msgid "High" +msgstr "高" + +#. Key: PostProcessingQualityLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:566 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:566 +msgctxt "Lyra,PostProcessingQualityLow" +msgid "Low" +msgstr "低" + +#. Key: PostProcessingQualityMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:567 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:567 +msgctxt "Lyra,PostProcessingQualityMedium" +msgid "Medium" +msgstr "中" + +#. Key: ReflectionQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:539 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:539 +msgctxt "Lyra,ReflectionQuality_Description" +msgid "Reflection quality determines the resolution and accuracy of reflections. Settings of 'High' and above use more accurate ray tracing methods to solve reflections, but can reduce performance." +msgstr "反射质量影响反射的分辨率和精确度。将设置调整为 "高" 或以上时,将使用更加精确的光线追踪方法解决反射问题,但会降低性能。" + +#. Key: ReflectionQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:538 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:538 +msgctxt "Lyra,ReflectionQuality_Name" +msgid "Reflections" +msgstr "反射" + +#. Key: Resolution_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:141 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:141 +msgctxt "Lyra,Resolution_Description" +msgid "Display Resolution determines the size of the window in Windowed mode. In Fullscreen mode, Display Resolution determines the graphics card output resolution, which can result in black bars depending on monitor and graphics card. Display Resolution is inactive in Windowed Fullscreen mode." +msgstr "显示分辨率影响窗口模式下的窗口尺寸。在全屏幕模式下,显示分辨率影响显卡输出的分辨率。根据不同显示器与显卡,有可能会出现黑边。显示分辨率在窗口化全屏模式下无效。" + +#. Key: Resolution_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:140 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:140 +msgctxt "Lyra,Resolution_Name" +msgid "Resolution" +msgstr "分辨率" + +#. Key: ResolutionScale_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:380 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:380 +msgctxt "Lyra,ResolutionScale_Description" +msgid "3D resolution determines the resolution that objects are rendered in game, but does not affect the main menu. Lower resolutions can significantly increase frame rate." +msgstr "3D 分辨率决定了游戏内物品渲染的分辨率,但不会影响主菜单。低分辨率可极大提升帧率。" + +#. Key: ResolutionScale_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:379 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:379 +msgctxt "Lyra,ResolutionScale_Name" +msgid "3D Resolution" +msgstr "3D 分辨率" + +#. Key: ResolutionWindowedFullscreen_Disabled +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:149 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:149 +msgctxt "Lyra,ResolutionWindowedFullscreen_Disabled" +msgid "When the Window Mode is set to Windowed Fullscreen, the resolution must match the native desktop resolution." +msgstr "当窗口模式未设置为窗口全屏时,分辨率需匹配原始桌面分辨率。" + +#. Key: SafeZone_Action +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:234 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:234 +msgctxt "Lyra,SafeZone_Action" +msgid "Set Safe Zone" +msgstr "设置安全区" + +#. Key: SafeZone_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:233 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:233 +msgctxt "Lyra,SafeZone_Description" +msgid "Set the UI safe zone for the platform." +msgstr "设置平台的 UI 安全区。" + +#. Key: SafeZone_KeyToPress_Gamepad +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +#: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +msgctxt "Lyra,SafeZone_KeyToPress_Gamepad" +msgid "Left Stick" +msgstr "左摇杆" + +#. Key: SafeZone_KeyToPress_Mouse +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +#: Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp:82 +msgctxt "Lyra,SafeZone_KeyToPress_Mouse" +msgid "Mouse Wheel" +msgstr "鼠标滚轮" + +#. Key: SafeZone_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:232 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:232 +msgctxt "Lyra,SafeZone_Name" +msgid "Safe Zone" +msgstr "安全区" + +#. Key: SafeZoneEditorInstructions +#. SourceLocation: Source/LyraGame/Settings/Screens/LyraSafeZoneEditor.cpp:83 +#: Source/LyraGame/Settings/Screens/LyraSafeZoneEditor.cpp:83 +msgctxt "Lyra,SafeZoneEditorInstructions" +msgid "Use {0} to adjust the corners so it lines up with the edges of your display." +msgstr "用 {0} 调整边角,与显示器边缘对齐。" + +#. Key: ShadowEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:430 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:430 +msgctxt "Lyra,ShadowEpic" +msgid "Epic" +msgstr "史诗" + +#. Key: ShadowHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:429 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:429 +msgctxt "Lyra,ShadowHigh" +msgid "High" +msgstr "高" + +#. Key: ShadowLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:427 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:427 +msgctxt "Lyra,ShadowLow" +msgid "Off" +msgstr "关闭" + +#. Key: ShadowMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:428 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:428 +msgctxt "Lyra,ShadowMedium" +msgid "Medium" +msgstr "中" + +#. Key: Shadows_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:423 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:423 +msgctxt "Lyra,Shadows_Description" +msgid "Shadow quality determines the resolution and view distance of dynamic shadows. Shadows improve visual quality and give better depth perception, but can reduce performance." +msgstr "阴影质量决定了分辨率和动态阴影的可视距离。阴影改善了视觉质量并提升了视觉深度,但会降低性能。" + +#. Key: Shadows_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:422 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:422 +msgctxt "Lyra,Shadows_Name" +msgid "Shadows" +msgstr "阴影" + +#. Key: SoundCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:130 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:130 +msgctxt "Lyra,SoundCollection_Name" +msgid "Sound" +msgstr "声音" + +#. Key: SoundEffectsVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:79 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:79 +msgctxt "Lyra,SoundEffectsVolume_Description" +msgid "Adjusts the volume of sound effects." +msgstr "调节音效音量。" + +#. Key: SoundEffectsVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:78 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:78 +msgctxt "Lyra,SoundEffectsVolume_Name" +msgid "Sound Effects" +msgstr "音效" + +#. Key: StatCategory_Network_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:121 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:121 +msgctxt "Lyra,StatCategory_Network_Name" +msgid "Network" +msgstr "网络" + +#. Key: StatCategory_Performance_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:46 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp:46 +msgctxt "Lyra,StatCategory_Performance_Name" +msgid "Performance" +msgstr "性能" + +#. Key: SubtitleBackground_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:219 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:219 +msgctxt "Lyra,SubtitleBackground_Name" +msgid "Background Opacity" +msgstr "背景透明度" + +#. Key: SubtitleBackgroundOpacity_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:220 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:220 +msgctxt "Lyra,SubtitleBackgroundOpacity_Description" +msgid "Choose a different background or letterboxing for the subtitles." +msgstr "选择不同背景或用宽银幕模式播放以适应字幕。" + +#. Key: SubtitleBackgroundStyle_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:203 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:203 +msgctxt "Lyra,SubtitleBackgroundStyle_Name" +msgid "Text Border" +msgstr "文本框" + +#. Key: SubtitlePage_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:138 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:138 +msgctxt "Lyra,SubtitlePage_Description" +msgid "Configure the visual appearance of subtitles." +msgstr "设定字幕的视觉外观。" + +#. Key: SubtitlePage_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:137 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:137 +msgctxt "Lyra,SubtitlePage_Name" +msgid "Subtitles" +msgstr "字幕" + +#. Key: SubtitlePage_Navigation +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:139 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:139 +msgctxt "Lyra,SubtitlePage_Navigation" +msgid "Options" +msgstr "选项" + +#. Key: Subtitles_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:158 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:158 +msgctxt "Lyra,Subtitles_Description" +msgid "Turns subtitles on/off." +msgstr "切换字幕开/关。" + +#. Key: Subtitles_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:157 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:157 +msgctxt "Lyra,Subtitles_Name" +msgid "Subtitles" +msgstr "字幕" + +#. Key: SubtitlesCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:150 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:150 +msgctxt "Lyra,SubtitlesCollection_Name" +msgid "Subtitles" +msgstr "字幕" + +#. Key: SubtitleTextBorder_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:204 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:204 +msgctxt "Lyra,SubtitleTextBorder_Description" +msgid "Choose different borders for the text." +msgstr "选择其他文本框。" + +#. Key: SubtitleTextColor_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:189 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:189 +msgctxt "Lyra,SubtitleTextColor_Description" +msgid "Choose different colors for the subtitle text." +msgstr "选择其他字幕文本颜色。" + +#. Key: SubtitleTextColor_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:188 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:188 +msgctxt "Lyra,SubtitleTextColor_Name" +msgid "Text Color" +msgstr "文本颜色" + +#. Key: SubtitleTextSize_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:171 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:171 +msgctxt "Lyra,SubtitleTextSize_Description" +msgid "Choose different sizes of the the subtitle text." +msgstr "选择其他字幕文本大小。" + +#. Key: SubtitleTextSize_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:170 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:170 +msgctxt "Lyra,SubtitleTextSize_Name" +msgid "Text Size" +msgstr "文本大小" + +#. Key: SystemDefaultLanguage +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:141 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:141 +msgctxt "Lyra,SystemDefaultLanguage" +msgid "System Default ({0})" +msgstr "系统默认({0})" + +#. Key: TextureQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:493 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:493 +msgctxt "Lyra,TextureQuality_Description" +msgid "Texture quality determines the resolution of textures in game. Increasing this setting will make objects more detailed, but can reduce performance." +msgstr "纹理质量决定了游戏内纹理的分辨率。提升该设定将会让物体细节更丰富,但可能会降低性能。" + +#. Key: TextureQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:491 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:491 +msgctxt "Lyra,TextureQuality_Name" +msgid "Textures" +msgstr "纹理" + +#. Key: TextureQualityEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:500 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:500 +msgctxt "Lyra,TextureQualityEpic" +msgid "Epic" +msgstr "史诗" + +#. Key: TextureQualityHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:499 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:499 +msgctxt "Lyra,TextureQualityHigh" +msgid "High" +msgstr "高" + +#. Key: TextureQualityLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:497 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:497 +msgctxt "Lyra,TextureQualityLow" +msgid "Low" +msgstr "低" + +#. Key: TextureQualityMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:498 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:498 +msgctxt "Lyra,TextureQualityMedium" +msgid "Medium" +msgstr "中" + +#. Key: UnlimitedFPS +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:642 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:642 +msgctxt "Lyra,UnlimitedFPS" +msgid "Unlimited" +msgstr "无限制" + +#. Key: VerticalSync_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:596 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:596 +msgctxt "Lyra,VerticalSync_Description" +msgid "Enabling Vertical Sync eliminates screen tearing by always rendering and presenting a full frame. Disabling Vertical Sync can give higher frame rate and better input response, but can result in horizontal screen tearing." +msgstr "启用垂直同步可持续渲染呈现整帧,消除屏幕撕裂。禁用垂直同步可提高帧率并提升输入响应,但会导致横向屏幕撕裂。" + +#. Key: VerticalSync_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:595 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:595 +msgctxt "Lyra,VerticalSync_Name" +msgid "Vertical Sync" +msgstr "垂直同步" + +#. Key: VideoCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:103 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:103 +msgctxt "Lyra,VideoCollection_Name" +msgid "Video" +msgstr "视频" + +#. Key: ViewDistance_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:469 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:469 +msgctxt "Lyra,ViewDistance_Description" +msgid "View distance determines how far away objects are culled for performance." +msgstr "可视距离决定了为保证性能物体被消除的距离。" + +#. Key: ViewDistance_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:468 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:468 +msgctxt "Lyra,ViewDistance_Name" +msgid "View Distance" +msgstr "可视距离" + +#. Key: ViewDistanceEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:476 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:476 +msgctxt "Lyra,ViewDistanceEpic" +msgid "Epic" +msgstr "史诗" + +#. Key: ViewDistanceFar +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:475 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:475 +msgctxt "Lyra,ViewDistanceFar" +msgid "Far" +msgstr "远" + +#. Key: ViewDistanceMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:474 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:474 +msgctxt "Lyra,ViewDistanceMedium" +msgid "Medium" +msgstr "中" + +#. Key: ViewDistanceNear +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:473 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:473 +msgctxt "Lyra,ViewDistanceNear" +msgid "Near" +msgstr "近" + +#. Key: VisualEffectQuality_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:516 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:516 +msgctxt "Lyra,VisualEffectQuality_Description" +msgid "Effects determines the quality of visual effects and lighting in game. Increasing this setting will increase the quality of visual effects, but can reduce performance." +msgstr "特效决定了游戏内视觉效果质量与布光效果质量。提升该设定将会提高视觉效果质量,但可能会降低性能。" + +#. Key: VisualEffectQuality_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:515 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:515 +msgctxt "Lyra,VisualEffectQuality_Name" +msgid "Effects" +msgstr "特效" + +#. Key: VisualEffectQualityEpic +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:407 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:407 +msgctxt "Lyra,VisualEffectQualityEpic" +msgid "Epic" +msgstr "史诗" + +#. Key: VisualEffectQualityHigh +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:406 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:406 +msgctxt "Lyra,VisualEffectQualityHigh" +msgid "High" +msgstr "高" + +#. Key: VisualEffectQualityLow +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:404 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:404 +msgctxt "Lyra,VisualEffectQualityLow" +msgid "Low" +msgstr "低" + +#. Key: VisualEffectQualityMedium +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:405 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:405 +msgctxt "Lyra,VisualEffectQualityMedium" +msgid "Medium" +msgstr "中" + +#. Key: VoiceChatVolume_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:111 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:111 +msgctxt "Lyra,VoiceChatVolume_Description" +msgid "Adjusts the volume of voice chat." +msgstr "调节语音聊天音量。" + +#. Key: VoiceChatVolume_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:110 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:110 +msgctxt "Lyra,VoiceChatVolume_Name" +msgid "Voice Chat" +msgstr "语音聊天" + +#. Key: VolumeCollection_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:39 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp:39 +msgctxt "Lyra,VolumeCollection_Name" +msgid "Volume" +msgstr "音量" + +#. Key: WarningLanguage_Message +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:47 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:47 +msgctxt "Lyra,WarningLanguage_Message" +msgid "You will need to restart the game completely for all language related changes to take effect." +msgstr "你需要彻底重启游戏,所有与语言相关的变更才能生效。" + +#. Key: WarningLanguage_Title +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:46 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp:46 +msgctxt "Lyra,WarningLanguage_Title" +msgid "Language Changed" +msgstr "语言已更改" + +#. Key: WindowMode_Description +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:122 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:122 +msgctxt "Lyra,WindowMode_Description" +msgid "In Windowed mode you can interact with other windows more easily, and drag the edges of the window to set the size. In Windowed Fullscreen mode you can easily switch between applications. In Fullscreen mode you cannot interact with other windows as easily, but the game will run slightly faster." +msgstr "窗口模式下,你可以更方便地与其他窗口交互,并托定窗口边缘设置大小。窗口全屏模式下,你可以方便地切换应用。全屏模式下,你无法方便地与其他窗口互动,但游戏运行速度会略微提升。" + +#. Key: WindowMode_Name +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:121 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:121 +msgctxt "Lyra,WindowMode_Name" +msgid "Window Mode" +msgstr "窗口模式" + +#. Key: WindowModeFullscreen +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:126 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:126 +msgctxt "Lyra,WindowModeFullscreen" +msgid "Fullscreen" +msgstr "全屏" + +#. Key: WindowModeWindowed +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:128 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:128 +msgctxt "Lyra,WindowModeWindowed" +msgid "Windowed" +msgstr "窗口化" + +#. Key: WindowModeWindowedFullscreen +#. SourceLocation: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:127 +#: Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp:127 +msgctxt "Lyra,WindowModeWindowedFullscreen" +msgid "Windowed Fullscreen" +msgstr "窗口全屏" + +#. Key: AspectRatio +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:443 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:443 +msgctxt "LyraSettings,AspectRatio" +msgid "{X} x {Y}" +msgstr "{X} x {Y}" + +#. Key: AspectRatio-10:16 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:431 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:431 +msgctxt "LyraSettings,AspectRatio-10:16" +msgid "10:16" +msgstr "10:16" + +#. Key: AspectRatio-16:10 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:419 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:419 +msgctxt "LyraSettings,AspectRatio-16:10" +msgid "16:10" +msgstr "16:10" + +#. Key: AspectRatio-16:9 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:415 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:415 +msgctxt "LyraSettings,AspectRatio-16:9" +msgid "16:9" +msgstr "16:9" + +#. Key: AspectRatio-3:4 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:423 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:423 +msgctxt "LyraSettings,AspectRatio-3:4" +msgid "3:4" +msgstr "3:4" + +#. Key: AspectRatio-4:3 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:411 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:411 +msgctxt "LyraSettings,AspectRatio-4:3" +msgid "4:3" +msgstr "4:3" + +#. Key: AspectRatio-9:16 +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:427 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp:427 +msgctxt "LyraSettings,AspectRatio-9:16" +msgid "9:16" +msgstr "9:16" + +#. Key: DefaultAudioOutputDevice +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscreteDynamic_AudioOutputDevice.cpp:64 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscreteDynamic_AudioOutputDevice.cpp:64 +msgctxt "LyraSettings,DefaultAudioOutputDevice" +msgid "Default Output - {0}" +msgstr "默认输出 - {0}" + +#. Key: DynamicDetails_KeyboardInputAction +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingKeyboardInput.cpp:36 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingKeyboardInput.cpp:36 +msgctxt "LyraSettings,DynamicDetails_KeyboardInputAction" +msgid "Bindings for {0}" +msgstr "绑定 {0}" + +#. Key: MobileFPSType_Note +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:34 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:34 +msgctxt "LyraSettings,MobileFPSType_Note" +msgid "Note: Changing the framerate setting to {0} or higher might lower your Quality Presets." +msgstr "注意:更改帧率设置,将其设置为 {0} 或以上可能会降低质量预设。" + +#. Key: MobileFrameRateOption +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:45 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp:45 +msgctxt "LyraSettings,MobileFrameRateOption" +msgid "{0} FPS" +msgstr "{0} FPS" + +#. Key: OverallQuality_Mobile_ImpactsFramerate +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:34 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:34 +msgctxt "LyraSettings,OverallQuality_Mobile_ImpactsFramerate" +msgid "Note: Changing the Quality setting to {0} or higher might limit your framerate." +msgstr "注意:更改质量设置,将其设置为 {0} 或以上可能会限制帧率。" + +#. Key: PerfStatDisplayMode_GraphOnly +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:81 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:81 +msgctxt "LyraSettings,PerfStatDisplayMode_GraphOnly" +msgid "Graph Only" +msgstr "仅限图表" + +#. Key: PerfStatDisplayMode_None +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:79 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:79 +msgctxt "LyraSettings,PerfStatDisplayMode_None" +msgid "None" +msgstr "无" + +#. Key: PerfStatDisplayMode_TextAndGraph +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:82 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:82 +msgctxt "LyraSettings,PerfStatDisplayMode_TextAndGraph" +msgid "Text and Graph" +msgstr "文本和图表" + +#. Key: PerfStatDisplayMode_TextOnly +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:80 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp:80 +msgctxt "LyraSettings,PerfStatDisplayMode_TextOnly" +msgid "Text Only" +msgstr "仅限文本" + +#. Key: SafeZoneValue_Description +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:16 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:16 +msgctxt "LyraSettings,SafeZoneValue_Description" +msgid "The safezone area percentage." +msgstr "安全区百分比。" + +#. Key: SafeZoneValue_Name +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:15 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp:15 +msgctxt "LyraSettings,SafeZoneValue_Name" +msgid "Safe Zone Value" +msgstr "安全区值" + +#. Key: VideoQualityOverall_Custom +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:29 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:29 +msgctxt "LyraSettings,VideoQualityOverall_Custom" +msgid "Custom" +msgstr "自定义" + +#. Key: VideoQualityOverall_Epic +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:26 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:26 +msgctxt "LyraSettings,VideoQualityOverall_Epic" +msgid "Epic" +msgstr "史诗" + +#. Key: VideoQualityOverall_High +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:25 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:25 +msgctxt "LyraSettings,VideoQualityOverall_High" +msgid "High" +msgstr "高" + +#. Key: VideoQualityOverall_Low +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:23 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:23 +msgctxt "LyraSettings,VideoQualityOverall_Low" +msgid "Low" +msgstr "低" + +#. Key: VideoQualityOverall_Medium +#. SourceLocation: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:24 +#: Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp:24 +msgctxt "LyraSettings,VideoQualityOverall_Medium" +msgid "Medium" +msgstr "中" + +#. Key: Cancel +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:34 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:34 +msgctxt "Messaging,Cancel" +msgid "Cancel" +msgstr "取消" + +#. Key: No +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:54 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:54 +msgctxt "Messaging,No" +msgid "No" +msgstr "否" + +#. Key: Ok +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:15 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:15 +msgctxt "Messaging,Ok" +msgid "Ok" +msgstr "好的" + +#. Key: Yes +#. SourceLocation: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:50 +#: Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp:50 +msgctxt "Messaging,Yes" +msgid "Yes" +msgstr "是" + +#. Key: InvalidPlayerController +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1174 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1174 +msgctxt "NetworkErrors,InvalidPlayerController" +msgid "Invalid Player Controller" +msgstr "无效玩家控制器" + +#. Key: JoinSessionFailed +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1087 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1087 +msgctxt "NetworkErrors,JoinSessionFailed" +msgid "Join failed." +msgstr "加入失败。" + +#. Key: SessionDoesNotExist +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1084 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1084 +msgctxt "NetworkErrors,SessionDoesNotExist" +msgid "Game no longer exists." +msgstr "游戏已不再存在。" + +#. Key: SessionIsFull +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1081 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1081 +msgctxt "NetworkErrors,SessionIsFull" +msgid "Game is full." +msgstr "游戏已满。" + +#. Key: TravelSessionFailed +#. SourceLocation: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1190 +#: Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp:1190 +msgctxt "NetworkErrors,TravelSessionFailed" +msgid "Travel to Session failed." +msgstr "无法行至对话。" + +#. Key: DesignTime_ExtensionPointLabel +#. SourceLocation: Plugins/UIExtension/Source/Private/Widgets/UIExtensionPointWidget.cpp:44 +#: Plugins/UIExtension/Source/Private/Widgets/UIExtensionPointWidget.cpp:44 +msgctxt "UIExtension,DesignTime_ExtensionPointLabel" +msgid "Extension Point\n{0}" +msgstr "延展点\n{0}" + diff --git a/Content/PhysicsMaterials/PM_Character.uasset b/Content/PhysicsMaterials/PM_Character.uasset new file mode 100644 index 00000000..2c6ea406 --- /dev/null +++ b/Content/PhysicsMaterials/PM_Character.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:52849b3e9b753079c772a527ee0a99c26fcecc5f10d9d9eefe434bd5bd62808b +size 1306 diff --git a/Content/PhysicsMaterials/PM_Concrete.uasset b/Content/PhysicsMaterials/PM_Concrete.uasset new file mode 100644 index 00000000..b5476a9a --- /dev/null +++ b/Content/PhysicsMaterials/PM_Concrete.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b863b78d876ec3077c2f4915829d53711fe47cce55158f2c029bd9559f3c5d67 +size 1302 diff 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files /dev/null and b/Content/UI/Foundation/Fonts/Orbitron/Raw/Orbitron-Bold.ttf differ diff --git a/Content/UI/Foundation/Fonts/Orbitron/Raw/Orbitron-Medium.ttf b/Content/UI/Foundation/Fonts/Orbitron/Raw/Orbitron-Medium.ttf new file mode 100644 index 00000000..799538c4 Binary files /dev/null and b/Content/UI/Foundation/Fonts/Orbitron/Raw/Orbitron-Medium.ttf differ diff --git a/Content/UI/Foundation/Fonts/Orbitron/Raw/Orbitron.tps b/Content/UI/Foundation/Fonts/Orbitron/Raw/Orbitron.tps new file mode 100644 index 00000000..38252956 --- /dev/null +++ b/Content/UI/Foundation/Fonts/Orbitron/Raw/Orbitron.tps @@ -0,0 +1,13 @@ + + + Orbitron Font + //UE5/Release-5.0-EarlyAccess/Samples/Games/Lyra/Content/UI/Foundation/Fonts/ + Use Orbitron in the source assets of the sample. 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new file mode 100644 index 00000000..e1697bd0 --- /dev/null +++ b/Lyra.uproject @@ -0,0 +1,291 @@ +{ + "FileVersion": 3, + "EngineAssociation": "{67760C9E-4E78-132C-8B45-828F7E94A5A9}", + "Category": "Samples", + "Description": "", + "Modules": [ + { + "Name": "LyraGame", + "Type": "Runtime", + "LoadingPhase": "Default", + "AdditionalDependencies": [ + "DeveloperSettings", + "Engine" + ] + }, + { + "Name": "LyraEditor", + "Type": "Editor", + "LoadingPhase": "Default" + } + ], + "Plugins": [ + { + "Name": "ActorPalette", + "Enabled": true + }, + { + "Name": "GameplayAbilities", + "Enabled": true + }, + { + "Name": "Gauntlet", + "Enabled": true + }, + { + "Name": "CommonLoadingScreen", + "Enabled": true + }, + { + "Name": "CommonConversation", + "Enabled": true + }, + { + "Name": "GameFeatures", + "Enabled": true + }, + { + "Name": "ModularGameplay", + "Enabled": true + }, + { + "Name": "ModularGameplayActors", + "Enabled": true + }, + { + "Name": "EnhancedInput", + "Enabled": true + }, + { + "Name": "WinDualShock", + "Enabled": true, + "SupportedTargetPlatforms": [ + "Win64" + ] + }, + { + "Name": "Volumetrics", + "Enabled": true + }, + { + "Name": "DataRegistry", + "Enabled": true + }, + { + "Name": "ReplicationGraph", + "Enabled": true + }, + { + "Name": "SignificanceManager", + "Enabled": true + }, + { + "Name": "Niagara", + "Enabled": true + }, + { + "Name": "Water", + "Enabled": true + }, + { + "Name": "CommonUI", + "Enabled": true + }, + { + "Name": "ControlFlows", + "Enabled": true + }, + { + "Name": "GameSettings", + "Enabled": true + }, + { + "Name": "CommonUser", + "Enabled": true + }, + { + "Name": "CommonGame", + "Enabled": true + }, + { + "Name": "GameSubtitles", + "Enabled": true + }, + { + "Name": "PocketWorlds", + "Enabled": true + }, + { + "Name": "UIExtension", + "Enabled": true + }, + { + "Name": "AsyncMixin", + "Enabled": true + }, + { + "Name": "Metasound", + "Enabled": true + }, + { + "Name": "MagicLeap", + "Enabled": false + }, + { + "Name": "MagicLeapMedia", + "Enabled": false + }, + { + "Name": "MagicLeapPassableWorld", + "Enabled": false + }, + { + "Name": "OculusVR", + "Enabled": false + }, + { + "Name": "OpenXR", + "Enabled": false + }, + { + "Name": "OpenXREyeTracker", + "Enabled": false + }, + { + "Name": "OpenXRHandTracking", + "Enabled": false + }, + { + "Name": "OpenXRHMD", + "Enabled": false + }, + { + "Name": "SteamVR", + "Enabled": false + }, + { + "Name": "GearVR", + "Enabled": false + }, + { + "Name": "LuminPlatformFeatures", + "Enabled": false, + "SupportedTargetPlatforms": [ + "Lumin" + ] + }, + { + "Name": "MLSDK", + "Enabled": false + }, + { + "Name": "OnlineFramework", + "Enabled": true + }, + { + "Name": "OnlineSubsystemEOS", + "Enabled": true + }, + { + "Name": "OnlineServicesEOS", + "Enabled": true + }, + { + "Name": "OnlineServicesNull", + "Enabled": true + }, + { + "Name": "OnlineServicesOSSAdapter", + "Enabled": true + }, + { + "Name": "OnlineSubsystemSteam", + "Enabled": true + }, + { + "Name": "GameplayMessageRouter", + "Enabled": true + }, + { + "Name": "SteamSockets", + "Enabled": true + }, + { + "Name": "AssetReferenceRestrictions", + "Enabled": true + }, + { + "Name": "ModelingToolsEditorMode", + "Enabled": true + }, + { + "Name": "GeometryScripting", + "Enabled": true + }, + { + "Name": "AnimationLocomotionLibrary", + "Enabled": true + }, + { + "Name": "AudioModulation", + "Enabled": true + }, + { + "Name": "AudioGameplayVolume", + "Enabled": true + }, + { + "Name": "AudioGameplay", + "Enabled": true + }, + { + "Name": "SoundUtilities", + "Enabled": true + }, + { + "Name": "AnimationWarping", + "Enabled": true + }, + { + "Name": "MovieRenderPipeline", + "Enabled": true + }, + { + "Name": "MoviePipelineMaskRenderPass", + "Enabled": true + }, + { + "Name": "AssetSearch", + "Enabled": true + }, + { + "Name": "GameplayInsights", + "Enabled": true + }, + { + "Name": "ResonanceAudio", + "Enabled": false + }, + { + "Name": "RuntimePhysXCooking", + "Enabled": false + }, + { + "Name": "Spatialization", + "Enabled": true + }, + { + "Name": "ShooterCore", + "Enabled": true + }, + { + "Name": "ShooterMaps", + "Enabled": true + }, + { + "Name": "TopDownArena", + "Enabled": true + } + ], + "EpicSampleNameHash": "451731683" +} \ No newline at end of file diff --git a/Platforms/Android/readme.txt b/Platforms/Android/readme.txt new file mode 100644 index 00000000..8a715d90 --- /dev/null +++ b/Platforms/Android/readme.txt @@ -0,0 +1,2 @@ +This folder is for Android code *only* (put Config files in the project Config\Android directory) + diff --git a/Platforms/IOS/readme.txt b/Platforms/IOS/readme.txt new file mode 100644 index 00000000..f1ea824e --- /dev/null +++ b/Platforms/IOS/readme.txt @@ -0,0 +1 @@ +This folder is for IOS config/code diff --git a/Platforms/Linux/readme.txt b/Platforms/Linux/readme.txt new file mode 100644 index 00000000..ae658899 --- /dev/null +++ b/Platforms/Linux/readme.txt @@ -0,0 +1 @@ +This folder is for Linux config/code diff --git a/Platforms/Mac/readme.txt b/Platforms/Mac/readme.txt new file mode 100644 index 00000000..4d5ec120 --- /dev/null +++ b/Platforms/Mac/readme.txt @@ -0,0 +1 @@ +This folder is for Mac config/code diff --git a/Platforms/Windows/readme.txt b/Platforms/Windows/readme.txt new file mode 100644 index 00000000..57342f7c --- /dev/null +++ b/Platforms/Windows/readme.txt @@ -0,0 +1 @@ +This folder is for Windows config/code diff --git a/Plugins/AsyncMixin/AsyncMixin.uplugin b/Plugins/AsyncMixin/AsyncMixin.uplugin new file mode 100644 index 00000000..233540ac --- /dev/null +++ b/Plugins/AsyncMixin/AsyncMixin.uplugin @@ -0,0 +1,21 @@ +{ + "FileVersion": 3, + "Version": 1, + "VersionName": "1.0", + "FriendlyName": "AsyncMixin", + "Description": "C++ utility class for managing asynchronous operations like loading.", + "Category": "UI", + "CreatedBy": "Epic Games, Inc.", + "CreatedByURL": "http://epicgames.com", + "DocsURL": "", + "MarketplaceURL": "", + "SupportURL": "", + "EnabledByDefault": false, + "Modules": [ + { + "Name": "AsyncMixin", + "Type": "Runtime", + "LoadingPhase": "Default" + } + ] +} \ No newline at end of file diff --git a/Plugins/AsyncMixin/Source/AsyncMixin.Build.cs b/Plugins/AsyncMixin/Source/AsyncMixin.Build.cs new file mode 100644 index 00000000..03a406b5 --- /dev/null +++ b/Plugins/AsyncMixin/Source/AsyncMixin.Build.cs @@ -0,0 +1,29 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +using UnrealBuildTool; + +public class AsyncMixin : ModuleRules +{ + public AsyncMixin(ReadOnlyTargetRules Target) : base(Target) + { + PublicDependencyModuleNames.AddRange( + new string[] + { + "Core", + "CoreUObject", + "Engine", + } + ); + + PublicIncludePathModuleNames.AddRange( + new string[] { + } + ); + + PrivateDependencyModuleNames.AddRange( + new string[] + { + } + ); + } +} diff --git a/Plugins/AsyncMixin/Source/Private/AsyncMixin.cpp b/Plugins/AsyncMixin/Source/Private/AsyncMixin.cpp new file mode 100644 index 00000000..5a307668 --- /dev/null +++ b/Plugins/AsyncMixin/Source/Private/AsyncMixin.cpp @@ -0,0 +1,584 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "AsyncMixin.h" +#include "Containers/Ticker.h" +#include "Engine/AssetManager.h" +#include "Stats/Stats.h" + +DEFINE_LOG_CATEGORY_STATIC(LogAsyncMixin, Log, All); + +TMap> FAsyncMixin::Loading; + +FAsyncMixin::FAsyncMixin() +{ +} + +FAsyncMixin::~FAsyncMixin() +{ + check(IsInGameThread()); + + // Removing the loading state will cancel any pending loadings it was + // monitoring, and shouldn't receive any future callbacks for completion. + Loading.Remove(this); +} + +const FAsyncMixin::FLoadingState& FAsyncMixin::GetLoadingStateConst() const +{ + check(IsInGameThread()); + return Loading.FindChecked(this).Get(); +} + +FAsyncMixin::FLoadingState& FAsyncMixin::GetLoadingState() +{ + check(IsInGameThread()); + + if (TSharedRef* LoadingState = Loading.Find(this)) + { + return (*LoadingState).Get(); + } + + return Loading.Add(this, MakeShared(*this)).Get(); +} + +bool FAsyncMixin::HasLoadingState() const +{ + check(IsInGameThread()); + + return Loading.Contains(this); +} + +void FAsyncMixin::CancelAsyncLoading() +{ + // Don't create the loading state if we don't have anything pending. + if (HasLoadingState()) + { + GetLoadingState().CancelAndDestroy(); + } +} + +bool FAsyncMixin::IsAsyncLoadingInProgress() const +{ + // Don't create the loading state if we don't have anything pending. + if (HasLoadingState()) + { + return GetLoadingStateConst().IsLoadingInProgress(); + } + + return false; +} + +bool FAsyncMixin::IsLoadingInProgressOrPending() const +{ + if (HasLoadingState()) + { + return GetLoadingStateConst().IsLoadingInProgressOrPending(); + } + + return false; +} + +void FAsyncMixin::AsyncLoad(FSoftObjectPath SoftObjectPath, const FSimpleDelegate& DelegateToCall) +{ + GetLoadingState().AsyncLoad(SoftObjectPath, DelegateToCall); +} + +void FAsyncMixin::AsyncLoad(const TArray& SoftObjectPaths, const FSimpleDelegate& DelegateToCall) +{ + GetLoadingState().AsyncLoad(SoftObjectPaths, DelegateToCall); +} + +void FAsyncMixin::AsyncPreloadPrimaryAssetsAndBundles(const TArray& AssetIds, const TArray& LoadBundles, const FSimpleDelegate& DelegateToCall) +{ + GetLoadingState().AsyncPreloadPrimaryAssetsAndBundles(AssetIds, LoadBundles, DelegateToCall); +} + +void FAsyncMixin::AsyncCondition(TSharedRef Condition, const FSimpleDelegate& Callback) +{ + GetLoadingState().AsyncCondition(Condition, Callback); +} + +void FAsyncMixin::AsyncEvent(const FSimpleDelegate& Callback) +{ + GetLoadingState().AsyncEvent(Callback); +} + +void FAsyncMixin::StartAsyncLoading() +{ + // If we don't actually have any loading state because they've not queued anything to load, + // just immediately start and finish the operation by calling the callbacks, no point in allocating + // the memory just to de-allocate it. + if (IsLoadingInProgressOrPending()) + { + GetLoadingState().Start(); + } + else + { + OnStartedLoading(); + OnFinishedLoading(); + } +} + +//------------------------------------------------------------------------------ +//------------------------------------------------------------------------------ + +FAsyncMixin::FLoadingState::FLoadingState(FAsyncMixin& InOwner) + : OwnerRef(InOwner) +{ +} + +FAsyncMixin::FLoadingState::~FLoadingState() +{ + QUICK_SCOPE_CYCLE_COUNTER(STAT_FAsyncMixin_FLoadingState_DestroyThisMemoryDelegate); + UE_LOG(LogAsyncMixin, Verbose, TEXT("[0x%X] Destroy LoadingState (Done)"), this); + + // If we get destroyed, need to cancel whatever we're doing and cancel any + // pending destruction - as we're already on the way out. + CancelOnly(/*bDestroying*/true); + CancelDestroyThisMemory(/*bDestroying*/true); +} + +void FAsyncMixin::FLoadingState::CancelOnly(bool bDestroying) +{ + if (!bDestroying) + { + UE_LOG(LogAsyncMixin, Verbose, TEXT("[0x%X] Cancel"), this); + } + + CancelStartTimer(); + + for (TUniquePtr& Step : AsyncSteps) + { + Step->Cancel(); + } + + // Moving the memory to another array so we don't crash. + // There was an issue where the Step would get corrupted because we were calling Reset() on the array. + AsyncStepsPendingDestruction = MoveTemp(AsyncSteps); + + bPreloadedBundles = false; + bHasStarted = false; + CurrentAsyncStep = 0; +} + +void FAsyncMixin::FLoadingState::CancelAndDestroy() +{ + CancelOnly(/*bDestroying*/false); + RequestDestroyThisMemory(); +} + +void FAsyncMixin::FLoadingState::CancelDestroyThisMemory(bool bDestroying) +{ + // If we've schedule the memory to be deleted we need to abort that. + if (IsPendingDestroy()) + { + if (!bDestroying) + { + UE_LOG(LogAsyncMixin, Verbose, TEXT("[0x%X] Destroy LoadingState (Canceled)"), this); + } + + FTSTicker::GetCoreTicker().RemoveTicker(DestroyMemoryDelegate); + DestroyMemoryDelegate.Reset(); + } +} + +void FAsyncMixin::FLoadingState::RequestDestroyThisMemory() +{ + // If we're already pending to destroy this memory, just ignore. + if (!IsPendingDestroy()) + { + UE_LOG(LogAsyncMixin, Verbose, TEXT("[0x%X] Destroy LoadingState (Requested)"), this); + + DestroyMemoryDelegate = FTSTicker::GetCoreTicker().AddTicker(FTickerDelegate::CreateLambda([this](float DeltaTime) { + // Remove any memory we were using. + FAsyncMixin::Loading.Remove(&OwnerRef); + return false; + })); + } +} + +void FAsyncMixin::FLoadingState::CancelStartTimer() +{ + if (StartTimerDelegate.IsValid()) + { + FTSTicker::GetCoreTicker().RemoveTicker(StartTimerDelegate); + StartTimerDelegate.Reset(); + } +} + +void FAsyncMixin::FLoadingState::Start() +{ + UE_LOG(LogAsyncMixin, Verbose, TEXT("[0x%X] Start (Current Progress %d/%d)"), this, CurrentAsyncStep + 1, AsyncSteps.Num()); + + // Cancel any pending kickoff load requests. + CancelStartTimer(); + + bool bStartingStepFound = false; + + if (!bHasStarted) + { + bHasStarted = true; + OwnerRef.OnStartedLoading(); + } + + TryCompleteAsyncLoading(); +} + +void FAsyncMixin::FLoadingState::AsyncLoad(FSoftObjectPath SoftObjectPath, const FSimpleDelegate& DelegateToCall) +{ + UE_LOG(LogAsyncMixin, Verbose, TEXT("[0x%X] AsyncLoad '%s'"), this, *SoftObjectPath.ToString()); + + AsyncSteps.Add( + MakeUnique( + DelegateToCall, + UAssetManager::GetStreamableManager().RequestAsyncLoad(SoftObjectPath, FStreamableDelegate(), FStreamableManager::AsyncLoadHighPriority, false, false, TEXT("AsyncMixin")) + ) + ); + + TryScheduleStart(); +} + +void FAsyncMixin::FLoadingState::AsyncLoad(const TArray& SoftObjectPaths, const FSimpleDelegate& DelegateToCall) +{ + UE_LOG(LogAsyncMixin, Verbose, TEXT("[0x%X] AsyncLoad [%s]"), this, *FString::JoinBy(SoftObjectPaths, TEXT(", "), [](const FSoftObjectPath& SoftObjectPath) { return FString::Printf(TEXT("'%s'"), *SoftObjectPath.ToString()); })); + + AsyncSteps.Add( + MakeUnique( + DelegateToCall, + UAssetManager::GetStreamableManager().RequestAsyncLoad(SoftObjectPaths, FStreamableDelegate(), FStreamableManager::AsyncLoadHighPriority, false, false, TEXT("AsyncMixin")) + ) + ); + + TryScheduleStart(); +} + +void FAsyncMixin::FLoadingState::AsyncPreloadPrimaryAssetsAndBundles(const TArray& AssetIds, const TArray& LoadBundles, const FSimpleDelegate& DelegateToCall) +{ + UE_LOG(LogAsyncMixin, Verbose, TEXT("[0x%X] AsyncPreload Assets [%s], Bundles[%s]"), + this, + *FString::JoinBy(AssetIds, TEXT(", "), [](const FPrimaryAssetId& AssetId) { return *AssetId.ToString(); }), + *FString::JoinBy(LoadBundles, TEXT(", "), [](const FName& LoadBundle) { return *LoadBundle.ToString(); }) + ); + + TSharedPtr StreamingHandle; + + if (AssetIds.Num() > 0) + { + bPreloadedBundles = true; + + const bool bLoadRecursive = true; + StreamingHandle = UAssetManager::Get().PreloadPrimaryAssets(AssetIds, LoadBundles, bLoadRecursive); + } + + AsyncSteps.Add(MakeUnique(DelegateToCall, StreamingHandle)); + + TryScheduleStart(); +} + +void FAsyncMixin::FLoadingState::AsyncCondition(TSharedRef Condition, const FSimpleDelegate& DelegateToCall) +{ + UE_LOG(LogAsyncMixin, Verbose, TEXT("[0x%X] AsyncCondition '0x%X'"), this, &Condition.Get()); + + AsyncSteps.Add(MakeUnique(DelegateToCall, Condition)); + + TryScheduleStart(); +} + +void FAsyncMixin::FLoadingState::AsyncEvent(const FSimpleDelegate& DelegateToCall) +{ + UE_LOG(LogAsyncMixin, Verbose, TEXT("[0x%X] AsyncEvent"), this); + + AsyncSteps.Add(MakeUnique(DelegateToCall)); + + TryScheduleStart(); +} + +void FAsyncMixin::FLoadingState::TryScheduleStart() +{ + CancelDestroyThisMemory(/*bDestroying*/false); + + // In the event the user forgets to start async loading, we'll begin doing it next frame. + if (!StartTimerDelegate.IsValid()) + { + StartTimerDelegate = FTSTicker::GetCoreTicker().AddTicker(FTickerDelegate::CreateLambda([this](float DeltaTime) { + QUICK_SCOPE_CYCLE_COUNTER(STAT_FAsyncMixin_FLoadingState_TryScheduleStartDelegate); + Start(); + return false; + })); + } +} + +bool FAsyncMixin::FLoadingState::IsLoadingInProgress() const +{ + if (AsyncSteps.Num() > 0) + { + if (CurrentAsyncStep < AsyncSteps.Num()) + { + if (CurrentAsyncStep == (AsyncSteps.Num() - 1)) + { + return AsyncSteps[CurrentAsyncStep]->IsLoadingInProgress(); + } + + // If we know it's a valid index, but not the last one, then we know we're still loading, + // if it's not a valid index, we know there's no loading, or we're beyond any loading. + return true; + } + } + + return false; +} + +bool FAsyncMixin::FLoadingState::IsLoadingInProgressOrPending() const +{ + return StartTimerDelegate.IsValid() || IsLoadingInProgress(); +} + +bool FAsyncMixin::FLoadingState::IsPendingDestroy() const +{ + return DestroyMemoryDelegate.IsValid(); +} + +void FAsyncMixin::FLoadingState::TryCompleteAsyncLoading() +{ + // If we haven't started when we get this callback it means we've already completed + // and this is some other callback finishing on the same frame/stack that we need to avoid + // doing anything with until the memory is finished being deleted. + if (!bHasStarted) + { + return; + } + + UE_LOG(LogAsyncMixin, Verbose, TEXT("[0x%X] TryCompleteAsyncLoading - (Current Progress %d/%d)"), this, CurrentAsyncStep + 1, AsyncSteps.Num()); + + while (CurrentAsyncStep < AsyncSteps.Num()) + { + FAsyncStep* Step = AsyncSteps[CurrentAsyncStep].Get(); + if (Step->IsLoadingInProgress()) + { + if (!Step->IsCompleteDelegateBound()) + { + UE_LOG(LogAsyncMixin, Verbose, TEXT("[0x%X] Step %d - Still Loading (Listening)"), this, CurrentAsyncStep + 1); + const bool bBound = Step->BindCompleteDelegate(FSimpleDelegate::CreateSP(this, &FLoadingState::TryCompleteAsyncLoading)); + ensureMsgf(bBound, TEXT("This is not intended to return false. We're checking if it's loaded above, this should definitely return true.")); + } + else + { + UE_LOG(LogAsyncMixin, Verbose, TEXT("[0x%X] Step %d - Still Loading (Waiting)"), this, CurrentAsyncStep + 1); + } + + break; + } + else + { + UE_LOG(LogAsyncMixin, Verbose, TEXT("[0x%X] Step %d - Completed (Calling User)"), this, CurrentAsyncStep + 1); + + // Always advance the CurrentAsyncStep, before calling the user callback, it's possible they might + // add new work, and try and start again, so we need to be ready for the next bit. + CurrentAsyncStep++; + + Step->ExecuteUserCallback(); + } + } + + // If we're done loading, and bHasStarted is still true (meaning this is the first time we're encountering a request to complete) + // try and complete. It's entirely possible that a user callback might append new work, which they immediately start, which + // immediately tries to complete, which might create a case where we're now inside of TryCompleteAsyncLoading, which then + // calls Start, which then calls TryCompleteAsyncLoading, so when we come back out of the stack, we need to avoid trying to + // complete the async loading N+ times. + if (IsLoadingComplete() && bHasStarted) + { + CompleteAsyncLoading(); + } +} + +void FAsyncMixin::FLoadingState::CompleteAsyncLoading() +{ + UE_LOG(LogAsyncMixin, Verbose, TEXT("[0x%X] CompleteAsyncLoading"), this); + + // Mark that we've completed loading. + if (bHasStarted) + { + bHasStarted = false; + OwnerRef.OnFinishedLoading(); + } + + // It's unlikely but possible they started loading more stuff in the OnFinishedLoading callback, + // so double check that we're still actually done. + // + // NOTE: We don't delete ourselves from memory in use. Doing things like + // pre-loading a bundle requires keeping the streaming handle alive. So we're keeping + // things alive. + // + // We won't destroy the memory but we need to cleanup anything that may be hanging on to + // captured scope, like completion handlers. + if (IsLoadingComplete()) + { + if (!bPreloadedBundles && !IsLoadingInProgressOrPending()) + { + // If we're all done loading or pending loading, we should clean up the memory we're using. + // go ahead and remove this loading state the owner mix-in allocated. + RequestDestroyThisMemory(); + return; + } + } +} + +//------------------------------------------------------------------------------ +//------------------------------------------------------------------------------ + +FAsyncMixin::FLoadingState::FAsyncStep::FAsyncStep(const FSimpleDelegate& InUserCallback) + : UserCallback(InUserCallback) +{ +} + +FAsyncMixin::FLoadingState::FAsyncStep::FAsyncStep(const FSimpleDelegate& InUserCallback, const TSharedPtr& InStreamingHandle) + : UserCallback(InUserCallback) + , StreamingHandle(InStreamingHandle) +{ +} + +FAsyncMixin::FLoadingState::FAsyncStep::FAsyncStep(const FSimpleDelegate& InUserCallback, const TSharedPtr& InCondition) + : UserCallback(InUserCallback) + , Condition(InCondition) +{ +} + +FAsyncMixin::FLoadingState::FAsyncStep::~FAsyncStep() +{ + +} + +void FAsyncMixin::FLoadingState::FAsyncStep::ExecuteUserCallback() +{ + UserCallback.ExecuteIfBound(); + UserCallback.Unbind(); +} + +bool FAsyncMixin::FLoadingState::FAsyncStep::IsComplete() const +{ + if (StreamingHandle.IsValid()) + { + return StreamingHandle->HasLoadCompleted(); + } + else if (Condition.IsValid()) + { + return Condition->IsComplete(); + } + + return true; +} + +void FAsyncMixin::FLoadingState::FAsyncStep::Cancel() +{ + if (StreamingHandle.IsValid()) + { + StreamingHandle->BindCompleteDelegate(FSimpleDelegate()); + StreamingHandle.Reset(); + } + else if (Condition.IsValid()) + { + Condition.Reset(); + } + + bIsCompletionDelegateBound = false; +} + +bool FAsyncMixin::FLoadingState::FAsyncStep::BindCompleteDelegate(const FSimpleDelegate& NewDelegate) +{ + if (IsComplete()) + { + // Too Late! + return false; + } + + if (StreamingHandle.IsValid()) + { + StreamingHandle->BindCompleteDelegate(NewDelegate); + } + else if (Condition) + { + Condition->BindCompleteDelegate(NewDelegate); + } + + bIsCompletionDelegateBound = true; + + return true; +} + +bool FAsyncMixin::FLoadingState::FAsyncStep::IsCompleteDelegateBound() const +{ + return bIsCompletionDelegateBound; +} + +//------------------------------------------------------------------------------ +//------------------------------------------------------------------------------ + +FAsyncCondition::FAsyncCondition(const FAsyncConditionDelegate& Condition) + : UserCondition(Condition) +{ +} + +FAsyncCondition::FAsyncCondition(TFunction&& Condition) + : UserCondition(FAsyncConditionDelegate::CreateLambda([UserFunction = MoveTemp(Condition)]() mutable { return UserFunction(); })) +{ +} + +FAsyncCondition::~FAsyncCondition() +{ + FTSTicker::GetCoreTicker().RemoveTicker(RepeatHandle); +} + +bool FAsyncCondition::IsComplete() const +{ + if (UserCondition.IsBound()) + { + const EAsyncConditionResult Result = UserCondition.Execute(); + return Result == EAsyncConditionResult::Complete; + } + + return true; +} + +bool FAsyncCondition::BindCompleteDelegate(const FSimpleDelegate& NewDelegate) +{ + if (IsComplete()) + { + // Already Complete + return false; + } + + CompletionDelegate = NewDelegate; + + if (!RepeatHandle.IsValid()) + { + RepeatHandle = FTSTicker::GetCoreTicker().AddTicker(FTickerDelegate::CreateSP(this, &FAsyncCondition::TryToContinue), 0.16); + } + + return true; +} + +bool FAsyncCondition::TryToContinue(float) +{ + QUICK_SCOPE_CYCLE_COUNTER(STAT_FAsyncCondition_TryToContinue); + + UE_LOG(LogAsyncMixin, Verbose, TEXT("[0x%X] AsyncCondition::TryToContinue"), this); + + if (UserCondition.IsBound()) + { + const EAsyncConditionResult Result = UserCondition.Execute(); + + switch (Result) + { + case EAsyncConditionResult::TryAgain: + return true; + case EAsyncConditionResult::Complete: + RepeatHandle.Reset(); + UserCondition.Unbind(); + + CompletionDelegate.ExecuteIfBound(); + CompletionDelegate.Unbind(); + break; + } + } + + return false; +} diff --git a/Plugins/AsyncMixin/Source/Private/AsyncMixinModule.cpp b/Plugins/AsyncMixin/Source/Private/AsyncMixinModule.cpp new file mode 100644 index 00000000..9b192554 --- /dev/null +++ b/Plugins/AsyncMixin/Source/Private/AsyncMixinModule.cpp @@ -0,0 +1,24 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "Modules/ModuleManager.h" + +class FAsyncMixinModule : public IModuleInterface +{ +public: + /** IModuleInterface implementation */ + virtual void StartupModule() override; + virtual void ShutdownModule() override; +}; + +void FAsyncMixinModule::StartupModule() +{ + // This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module +} + +void FAsyncMixinModule::ShutdownModule() +{ + // This function may be called during shutdown to clean up your module. For modules that support dynamic reloading, + // we call this function before unloading the module. +} + +IMPLEMENT_MODULE(FAsyncMixinModule, AsyncMixin) \ No newline at end of file diff --git a/Plugins/AsyncMixin/Source/Public/AsyncMixin.h b/Plugins/AsyncMixin/Source/Public/AsyncMixin.h new file mode 100644 index 00000000..516b33e3 --- /dev/null +++ b/Plugins/AsyncMixin/Source/Public/AsyncMixin.h @@ -0,0 +1,356 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "UObject/StrongObjectPtr.h" +#include "Engine/AssetManager.h" +#include "Async/Future.h" +#include "Containers/Ticker.h" + +class FAsyncCondition; +class UPrimaryDataAsset; + +DECLARE_DELEGATE_OneParam(FStreamableHandleDelegate, TSharedPtr) + +//TODO I think we need to introduce a retention policy, preloads automatically stay in memory until canceled +// but what if you want to preload individual items just using the AsyncLoad functions? I don't want to +// introduce individual policies per call, or introduce a whole set of preload vs asyncloads, so would +// would rather have a retention policy. Should it be a member and actually create real memory when +// you inherit from AsyncMixin, or should it be a template argument? +//enum class EAsyncMixinRetentionPolicy : uint8 +//{ +// Default, +// KeepResidentUntilComplete, +// KeepResidentUntilCancel +//}; + +/** + * The FAsyncMixin allows easier management of async loading requests, to ensure linear request handling, to make + * writing code much easier. The usage pattern is as follows, + * + * First - inherit from FAsyncMixin, even if you're a UObject, you can also inherit from FAsyncMixin. + * + * Then - you can make your async loads as follows. + * + * CancelAsyncLoading(); // Some objects get reused like in lists, so it's important to cancel anything you had pending doesn't complete. + * AsyncLoad(ItemOne, CallbackOne); + * AsyncLoad(ItemTwo, CallbackTwo); + * StartAsyncLoading(); + * + * You can also include the 'this' scope safely, one of the benefits of the mix-in, is that none of the callbacks + * are ever out of scope of the host AsyncMixin derived object. + * e.g. + * AsyncLoad(SomeSoftObjectPtr, [this, ...]() { + * + * }); + * + * + * What will happen is first we cancel any existing one(s), e.g. perhaps we are a widget that just got told to represent + * some new thing. What will happen is we'll Load ItemOne and ItemTwo, *THEN* we'll call the callbacks in the order you + * requested the async loads - even if ItemOne or ItemTwo was already loaded when you request it. + * + * When all the async loading requests complete, OnFinishedLoading will be called. + * + * If you forget to call StartAsyncLoading(), we'll call it next frame, but you should remember to call it + * when you're done with your setup, as maybe everything is already loaded, and it will avoid a single frame + * of a loading indicator flash, which is annoying. + * + * NOTE: The FAsyncMixin also makes it safe to pass [this] as a captured input into your lambda, because it handles + * unhooking everything if either your owner class is destroyed, or you cancel everything. + * + * NOTE: FAsyncMixin doesn't add any additional memory to your class. Several classes currently handling async loading + * internally allocate TSharedPtr members and tend to hold onto SoftObjectPaths temporary state. The + * FAsyncMixin does all of this internally with a static TMap so that all of the async request memory is stored temporarily + * and sparsely. + * + * NOTE: For debugging and understanding what's going on, you should add -LogCmds="LogAsyncMixin Verbose" to the command line. + */ +class ASYNCMIXIN_API FAsyncMixin : public FNoncopyable +{ +protected: + FAsyncMixin(); + +public: + virtual ~FAsyncMixin(); + +protected: + /** Called when loading starts. */ + virtual void OnStartedLoading() { } + /** Called when all loading has finished. */ + virtual void OnFinishedLoading() { } + +protected: + /** Async load a TSoftClassPtr, call the Callback when complete. */ + template + void AsyncLoad(TSoftClassPtr SoftClass, TFunction&& Callback) + { + AsyncLoad(SoftClass.ToSoftObjectPath(), FSimpleDelegate::CreateLambda(MoveTemp(Callback))); + } + + /** Async load a TSoftClassPtr, call the Callback when complete. */ + template + void AsyncLoad(TSoftClassPtr SoftClass, TFunction)>&& Callback) + { + AsyncLoad(SoftClass.ToSoftObjectPath(), + FSimpleDelegate::CreateLambda([SoftClass, UserCallback = MoveTemp(Callback)]() mutable { + UserCallback(SoftClass.Get()); + }) + ); + } + + /** Async load a TSoftClassPtr, call the Callback when complete. */ + template + void AsyncLoad(TSoftClassPtr SoftClass, const FSimpleDelegate& Callback = FSimpleDelegate()) + { + AsyncLoad(SoftClass.ToSoftObjectPath(), Callback); + } + + /** Async load a TSoftObjectPtr, call the Callback when complete. */ + template + void AsyncLoad(TSoftObjectPtr SoftObject, TFunction&& Callback) + { + AsyncLoad(SoftObject.ToSoftObjectPath(), FSimpleDelegate::CreateLambda(MoveTemp(Callback))); + } + + /** Async load a TSoftObjectPtr, call the Callback when complete. */ + template + void AsyncLoad(TSoftObjectPtr SoftObject, TFunction&& Callback) + { + AsyncLoad(SoftObject.ToSoftObjectPath(), + FSimpleDelegate::CreateLambda([SoftObject, UserCallback = MoveTemp(Callback)]() mutable { + UserCallback(SoftObject.Get()); + }) + ); + } + + /** Async load a TSoftObjectPtr, call the Callback when complete. */ + template + void AsyncLoad(TSoftObjectPtr SoftObject, const FSimpleDelegate& Callback = FSimpleDelegate()) + { + AsyncLoad(SoftObject.ToSoftObjectPath(), Callback); + } + + /** Async load a FSoftObjectPath, call the Callback when complete. */ + void AsyncLoad(FSoftObjectPath SoftObjectPath, const FSimpleDelegate& Callback = FSimpleDelegate()); + + /** Async load an array of FSoftObjectPath, call the Callback when complete. */ + void AsyncLoad(const TArray& SoftObjectPaths, TFunction&& Callback) + { + AsyncLoad(SoftObjectPaths, FSimpleDelegate::CreateLambda(MoveTemp(Callback))); + } + + /** Async load an array of FSoftObjectPath, call the Callback when complete. */ + void AsyncLoad(const TArray& SoftObjectPaths, const FSimpleDelegate& Callback = FSimpleDelegate()); + + /** Given an array of primary assets, it loads all of the bundles referenced by properties of these assets specified in the LoadBundles array. */ + template + void AsyncPreloadPrimaryAssetsAndBundles(const TArray& Assets, const TArray& LoadBundles, const FSimpleDelegate& Callback = FSimpleDelegate()) + { + TArray PrimaryAssetIds; + for (const T* Item : Assets) + { + PrimaryAssetIds.Add(Item); + } + + AsyncPreloadPrimaryAssetsAndBundles(PrimaryAssetIds, LoadBundles, Callback); + } + + /** Given an array of primary asset ids, it loads all of the bundles referenced by properties of these assets specified in the LoadBundles array. */ + void AsyncPreloadPrimaryAssetsAndBundles(const TArray& AssetIds, const TArray& LoadBundles, TFunction&& Callback) + { + AsyncPreloadPrimaryAssetsAndBundles(AssetIds, LoadBundles, FSimpleDelegate::CreateLambda(MoveTemp(Callback))); + } + + /** Given an array of primary asset ids, it loads all of the bundles referenced by properties of these assets specified in the LoadBundles array. */ + void AsyncPreloadPrimaryAssetsAndBundles(const TArray& AssetIds, const TArray& LoadBundles, const FSimpleDelegate& Callback = FSimpleDelegate()); + + /** Add a future condition that must be true before we move forward. */ + void AsyncCondition(TSharedRef Condition, const FSimpleDelegate& Callback = FSimpleDelegate()); + + /** + * Rather than load anything, this callback is just inserted into the callback sequence so that when async loading + * completes this event will be called at the same point in the sequence. Super useful if you don't want a step to be + * tied to a particular asset in case some of the assets are optional. + */ + void AsyncEvent(TFunction&& Callback) + { + AsyncEvent(FSimpleDelegate::CreateLambda(MoveTemp(Callback))); + } + + /** + * Rather than load anything, this callback is just inserted into the callback sequence so that when async loading + * completes this event will be called at the same point in the sequence. Super useful if you don't want a step to be + * tied to a particular asset in case some of the assets are optional. + */ + void AsyncEvent(const FSimpleDelegate& Callback); + + /** Flushes any async loading requests. */ + void StartAsyncLoading(); + + /** Cancels any pending async loads. */ + void CancelAsyncLoading(); + + /** Is async loading current in progress? */ + bool IsAsyncLoadingInProgress() const; + +private: + /** + * The FLoadingState is what actually is allocated for the FAsyncMixin in a big map so that the FAsyncMixin itself holds no + * no memory, and we dynamically create the FLoadingState only if needed, and destroy it when it's unneeded. + */ + class FLoadingState : public TSharedFromThis + { + public: + FLoadingState(FAsyncMixin& InOwner); + virtual ~FLoadingState(); + + /** Starts the async sequence. */ + void Start(); + + /** Cancels the async sequence. */ + void CancelAndDestroy(); + + void AsyncLoad(FSoftObjectPath SoftObject, const FSimpleDelegate& DelegateToCall); + void AsyncLoad(const TArray& SoftObjectPaths, const FSimpleDelegate& DelegateToCall); + void AsyncPreloadPrimaryAssetsAndBundles(const TArray& PrimaryAssetIds, const TArray& LoadBundles, const FSimpleDelegate& DelegateToCall); + void AsyncCondition(TSharedRef Condition, const FSimpleDelegate& Callback); + void AsyncEvent(const FSimpleDelegate& Callback); + + bool IsLoadingComplete() const { return !IsLoadingInProgress(); } + bool IsLoadingInProgress() const; + bool IsLoadingInProgressOrPending() const; + bool IsPendingDestroy() const; + + private: + void CancelOnly(bool bDestroying); + void CancelStartTimer(); + void TryScheduleStart(); + void TryCompleteAsyncLoading(); + void CompleteAsyncLoading(); + + private: + void RequestDestroyThisMemory(); + void CancelDestroyThisMemory(bool bDestroying); + + /** Who owns the loading state? We need this to call back into the owning mix-in object. */ + FAsyncMixin& OwnerRef; + + /** + * Did we need to pre-load bundles? If we didn't pre-load bundles (which require you keep the streaming handle + * around or they will be destroyed), then we can safely destroy the FLoadingState when everything is done loading. + */ + bool bPreloadedBundles = false; + + class FAsyncStep + { + public: + FAsyncStep(const FSimpleDelegate& InUserCallback); + FAsyncStep(const FSimpleDelegate& InUserCallback, const TSharedPtr& InStreamingHandle); + FAsyncStep(const FSimpleDelegate& InUserCallback, const TSharedPtr& InCondition); + + ~FAsyncStep(); + + void ExecuteUserCallback(); + + bool IsLoadingInProgress() const + { + return !IsComplete(); + } + + bool IsComplete() const; + void Cancel(); + + bool BindCompleteDelegate(const FSimpleDelegate& NewDelegate); + bool IsCompleteDelegateBound() const; + + private: + FSimpleDelegate UserCallback; + bool bIsCompletionDelegateBound = false; + + // Possible Async 'thing' + TSharedPtr StreamingHandle; + TSharedPtr Condition; + }; + + bool bHasStarted = false; + + int32 CurrentAsyncStep = 0; + TArray> AsyncSteps; + TArray> AsyncStepsPendingDestruction; + + FTSTicker::FDelegateHandle StartTimerDelegate; + FTSTicker::FDelegateHandle DestroyMemoryDelegate; + }; + + const FLoadingState& GetLoadingStateConst() const; + + FLoadingState& GetLoadingState(); + + bool HasLoadingState() const; + + bool IsLoadingInProgressOrPending() const; + +private: + static TMap> Loading; +}; + +/** + * Sometimes a mix-in just doesn't make sense. Perhaps the object has to manage many different jobs + * that each have their own async dependency chain/scope. For those situations you can use the FAsyncScope. + * + * This class is a standalone Async dependency handler so that you can fire off several load jobs and always handle them + * in the proper order, just like with combining FAsyncMixin with your class. + */ +class ASYNCMIXIN_API FAsyncScope : public FAsyncMixin +{ +public: + using FAsyncMixin::AsyncLoad; + + using FAsyncMixin::AsyncPreloadPrimaryAssetsAndBundles; + + using FAsyncMixin::AsyncCondition; + + using FAsyncMixin::AsyncEvent; + + using FAsyncMixin::CancelAsyncLoading; + + using FAsyncMixin::StartAsyncLoading; + + using FAsyncMixin::IsAsyncLoadingInProgress; +}; + +//------------------------------------------------------------------------------ +//------------------------------------------------------------------------------ + +enum class EAsyncConditionResult : uint8 +{ + TryAgain, + Complete +}; + +DECLARE_DELEGATE_RetVal(EAsyncConditionResult, FAsyncConditionDelegate); + +/** + * The async condition allows you to have custom reasons to hault the async loading until some condition is met. + */ +class FAsyncCondition : public TSharedFromThis +{ +public: + FAsyncCondition(const FAsyncConditionDelegate& Condition); + FAsyncCondition(TFunction&& Condition); + virtual ~FAsyncCondition(); + +protected: + bool IsComplete() const; + bool BindCompleteDelegate(const FSimpleDelegate& NewDelegate); + +private: + bool TryToContinue(float DeltaTime); + + FTSTicker::FDelegateHandle RepeatHandle; + FAsyncConditionDelegate UserCondition; + FSimpleDelegate CompletionDelegate; + + friend FAsyncMixin; +}; diff --git a/Plugins/CommonGame/CommonGame.uplugin b/Plugins/CommonGame/CommonGame.uplugin new file mode 100644 index 00000000..0e24ec00 --- /dev/null +++ b/Plugins/CommonGame/CommonGame.uplugin @@ -0,0 +1,42 @@ +{ + "FileVersion": 3, + "Version": 1, + "VersionName": "1.0", + "FriendlyName": "CommonGame", + "Description": "Generic gameplay classes that use the other Common plugins.", + "Category": "Gameplay", + "CreatedBy": "Epic Games, Inc.", + "CreatedByURL": "https://www.epicgames.com", + "DocsURL": "", + "MarketplaceURL": "", + "SupportURL": "", + "CanContainContent": false, + "IsBetaVersion": false, + "Installed": false, + + "Modules": [ + { + "Name": "CommonGame", + "Type": "Runtime", + "LoadingPhase": "Default" + } + ], + "Plugins": [ + { + "Name": "CommonUI", + "Enabled": true + }, + { + "Name": "CommonUser", + "Enabled": true + }, + { + "Name": "ModularGameplayActors", + "Enabled": true + }, + { + "Name": "OnlineFramework", + "Enabled": true + } + ] +} \ No newline at end of file diff --git a/Plugins/CommonGame/Source/CommonGame.Build.cs b/Plugins/CommonGame/Source/CommonGame.Build.cs new file mode 100644 index 00000000..af81cdca --- /dev/null +++ b/Plugins/CommonGame/Source/CommonGame.Build.cs @@ -0,0 +1,43 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +using UnrealBuildTool; + +public class CommonGame : ModuleRules +{ + public CommonGame(ReadOnlyTargetRules Target) : base(Target) + { + PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; + + PublicDependencyModuleNames.AddRange( + new string[] + { + "Core", + "CoreUObject", + "InputCore", + "Engine", + "Slate", + "SlateCore", + "UMG", + "CommonInput", + "CommonUI", + "CommonUser", + "GameplayTags", + "ModularGameplayActors", + } + ); + + + PrivateDependencyModuleNames.AddRange( + new string[] + { + } + ); + + + DynamicallyLoadedModuleNames.AddRange( + new string[] + { + } + ); + } +} diff --git a/Plugins/CommonGame/Source/Private/Actions/AsyncAction_CreateWidgetAsync.cpp b/Plugins/CommonGame/Source/Private/Actions/AsyncAction_CreateWidgetAsync.cpp new file mode 100644 index 00000000..b069a664 --- /dev/null +++ b/Plugins/CommonGame/Source/Private/Actions/AsyncAction_CreateWidgetAsync.cpp @@ -0,0 +1,91 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "Actions/AsyncAction_CreateWidgetAsync.h" +#include "Engine/AssetManager.h" +#include "Engine/StreamableManager.h" +#include "Blueprint/WidgetBlueprintLibrary.h" +#include "Engine/Engine.h" +#include "Engine/GameInstance.h" +#include "Engine/LocalPlayer.h" +#include "CommonInputSubsystem.h" +#include "CommonUIExtensions.h" + +static const FName InputFilterReason_Template = FName(TEXT("CreatingWidgetAsync")); + +UAsyncAction_CreateWidgetAsync::UAsyncAction_CreateWidgetAsync(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) + , bSuspendInputUntilComplete(true) +{ +} + +UAsyncAction_CreateWidgetAsync* UAsyncAction_CreateWidgetAsync::CreateWidgetAsync(UObject* InWorldContextObject, TSoftClassPtr InUserWidgetSoftClass, APlayerController* InOwningPlayer, bool bSuspendInputUntilComplete) +{ + if (InUserWidgetSoftClass.IsNull()) + { + FFrame::KismetExecutionMessage(TEXT("CreateWidgetAsync was passed a null UserWidgetSoftClass"), ELogVerbosity::Error); + return nullptr; + } + + UWorld* World = GEngine->GetWorldFromContextObject(InWorldContextObject, EGetWorldErrorMode::LogAndReturnNull); + + UAsyncAction_CreateWidgetAsync* Action = NewObject(); + Action->UserWidgetSoftClass = InUserWidgetSoftClass; + Action->OwningPlayer = InOwningPlayer; + Action->World = World; + Action->GameInstance = World->GetGameInstance(); + Action->bSuspendInputUntilComplete = bSuspendInputUntilComplete; + Action->RegisterWithGameInstance(World); + + return Action; +} + +void UAsyncAction_CreateWidgetAsync::Activate() +{ + SuspendInputToken = bSuspendInputUntilComplete ? UCommonUIExtensions::SuspendInputForPlayer(OwningPlayer.Get(), InputFilterReason_Template) : NAME_None; + + TWeakObjectPtr LocalWeakThis(this); + StreamingHandle = UAssetManager::Get().GetStreamableManager().RequestAsyncLoad( + UserWidgetSoftClass.ToSoftObjectPath(), + FStreamableDelegate::CreateUObject(this, &ThisClass::OnWidgetLoaded), + FStreamableManager::AsyncLoadHighPriority + ); + + // Setup a cancel delegate so that we can resume input if this handler is canceled. + StreamingHandle->BindCancelDelegate(FStreamableDelegate::CreateWeakLambda(this, + [this]() + { + UCommonUIExtensions::ResumeInputForPlayer(OwningPlayer.Get(), SuspendInputToken); + }) + ); +} + +void UAsyncAction_CreateWidgetAsync::Cancel() +{ + Super::Cancel(); + + if (StreamingHandle.IsValid()) + { + StreamingHandle->CancelHandle(); + StreamingHandle.Reset(); + } +} + +void UAsyncAction_CreateWidgetAsync::OnWidgetLoaded() +{ + if (bSuspendInputUntilComplete) + { + UCommonUIExtensions::ResumeInputForPlayer(OwningPlayer.Get(), SuspendInputToken); + } + + // If the load as successful, create it, otherwise don't complete this. + TSubclassOf UserWidgetClass = UserWidgetSoftClass.Get(); + if (UserWidgetClass) + { + UUserWidget* UserWidget = UWidgetBlueprintLibrary::Create(World.Get(), UserWidgetClass, OwningPlayer.Get()); + OnComplete.Broadcast(UserWidget); + } + + StreamingHandle.Reset(); + + SetReadyToDestroy(); +} diff --git a/Plugins/CommonGame/Source/Private/Actions/AsyncAction_PushContentToLayerForPlayer.cpp b/Plugins/CommonGame/Source/Private/Actions/AsyncAction_PushContentToLayerForPlayer.cpp new file mode 100644 index 00000000..3beffa7e --- /dev/null +++ b/Plugins/CommonGame/Source/Private/Actions/AsyncAction_PushContentToLayerForPlayer.cpp @@ -0,0 +1,86 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "Actions/AsyncAction_PushContentToLayerForPlayer.h" +#include "Engine/AssetManager.h" +#include "Engine/StreamableManager.h" +#include "Blueprint/WidgetBlueprintLibrary.h" +#include "Engine/Engine.h" +#include "Engine/GameInstance.h" +#include "Engine/LocalPlayer.h" +#include "CommonInputSubsystem.h" +#include "CommonUIExtensions.h" +#include "GameUIManagerSubsystem.h" +#include "PrimaryGameLayout.h" +#include "GameUIPolicy.h" +#include "CommonLocalPlayer.h" +#include "CommonActivatableWidget.h" + +UAsyncAction_PushContentToLayerForPlayer::UAsyncAction_PushContentToLayerForPlayer(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ +} + +UAsyncAction_PushContentToLayerForPlayer* UAsyncAction_PushContentToLayerForPlayer::PushContentToLayerForPlayer(APlayerController* InOwningPlayer, TSoftClassPtr InWidgetClass, FGameplayTag InLayerName, bool bSuspendInputUntilComplete) +{ + if (InWidgetClass.IsNull()) + { + FFrame::KismetExecutionMessage(TEXT("PushContentToLayerForPlayer was passed a null WidgetClass"), ELogVerbosity::Error); + return nullptr; + } + + if (UWorld* World = GEngine->GetWorldFromContextObject(InOwningPlayer, EGetWorldErrorMode::LogAndReturnNull)) + { + UAsyncAction_PushContentToLayerForPlayer* Action = NewObject(); + Action->WidgetClass = InWidgetClass; + Action->OwningPlayerPtr = InOwningPlayer; + Action->LayerName = InLayerName; + Action->bSuspendInputUntilComplete = bSuspendInputUntilComplete; + Action->RegisterWithGameInstance(World); + + return Action; + } + + return nullptr; +} + +void UAsyncAction_PushContentToLayerForPlayer::Cancel() +{ + Super::Cancel(); + + if (StreamingHandle.IsValid()) + { + StreamingHandle->CancelHandle(); + StreamingHandle.Reset(); + } +} + +void UAsyncAction_PushContentToLayerForPlayer::Activate() +{ + if (UPrimaryGameLayout* RootLayout = UPrimaryGameLayout::GetPrimaryGameLayout(OwningPlayerPtr.Get())) + { + TWeakObjectPtr WeakThis = this; + StreamingHandle = RootLayout->PushWidgetToLayerStackAsync(LayerName, bSuspendInputUntilComplete, WidgetClass, [this, WeakThis](EAsyncWidgetLayerState State, UCommonActivatableWidget* Widget) { + if (WeakThis.IsValid()) + { + switch (State) + { + case EAsyncWidgetLayerState::Initialize: + BeforePush.Broadcast(Widget); + break; + case EAsyncWidgetLayerState::AfterPush: + AfterPush.Broadcast(Widget); + SetReadyToDestroy(); + break; + case EAsyncWidgetLayerState::Canceled: + SetReadyToDestroy(); + break; + } + } + SetReadyToDestroy(); + }); + } + else + { + SetReadyToDestroy(); + } +} diff --git a/Plugins/CommonGame/Source/Private/Actions/AsyncAction_ShowConfirmation.cpp b/Plugins/CommonGame/Source/Private/Actions/AsyncAction_ShowConfirmation.cpp new file mode 100644 index 00000000..1305a6e5 --- /dev/null +++ b/Plugins/CommonGame/Source/Private/Actions/AsyncAction_ShowConfirmation.cpp @@ -0,0 +1,82 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "Actions/AsyncAction_ShowConfirmation.h" +#include "Messaging/CommonGameDialog.h" + +UAsyncAction_ShowConfirmation::UAsyncAction_ShowConfirmation(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ +} + +UAsyncAction_ShowConfirmation* UAsyncAction_ShowConfirmation::ShowConfirmationYesNo(UObject* InWorldContextObject, FText Title, FText Message) +{ + UAsyncAction_ShowConfirmation* Action = NewObject(); + Action->WorldContextObject = InWorldContextObject; + Action->Descriptor = UCommonGameDialogDescriptor::CreateConfirmationYesNo(Title, Message); + Action->RegisterWithGameInstance(InWorldContextObject); + + return Action; +} + +UAsyncAction_ShowConfirmation* UAsyncAction_ShowConfirmation::ShowConfirmationOkCancel(UObject* InWorldContextObject, FText Title, FText Message) +{ + UAsyncAction_ShowConfirmation* Action = NewObject(); + Action->WorldContextObject = InWorldContextObject; + Action->Descriptor = UCommonGameDialogDescriptor::CreateConfirmationOkCancel(Title, Message); + Action->RegisterWithGameInstance(InWorldContextObject); + + return Action; +} + +UAsyncAction_ShowConfirmation* UAsyncAction_ShowConfirmation::ShowConfirmationCustom(UObject* InWorldContextObject, UCommonGameDialogDescriptor* Descriptor) +{ + UAsyncAction_ShowConfirmation* Action = NewObject(); + Action->WorldContextObject = InWorldContextObject; + Action->Descriptor = Descriptor; + Action->RegisterWithGameInstance(InWorldContextObject); + + return Action; +} + +void UAsyncAction_ShowConfirmation::Activate() +{ + if (WorldContextObject && !TargetLocalPlayer) + { + if (UUserWidget* UserWidget = Cast(WorldContextObject)) + { + TargetLocalPlayer = UserWidget->GetOwningLocalPlayer(); + } + else if (APlayerController* PC = Cast(WorldContextObject)) + { + TargetLocalPlayer = PC->GetLocalPlayer(); + } + else if (UWorld* World = WorldContextObject->GetWorld()) + { + if (UGameInstance* GameInstance = World->GetGameInstance()) + { + TargetLocalPlayer = GameInstance->GetPrimaryPlayerController(false)->GetLocalPlayer(); + } + } + } + + if (TargetLocalPlayer) + { + if (UCommonMessagingSubsystem* Messaging = TargetLocalPlayer->GetSubsystem()) + { + FCommonMessagingResultDelegate ResultCallback = FCommonMessagingResultDelegate::CreateUObject(this, &UAsyncAction_ShowConfirmation::HandleConfirmationResult); + Messaging->ShowConfirmation(Descriptor, ResultCallback); + return; + } + } + + // If we couldn't make the confirmation, just handle an unknown result and broadcast nothing + HandleConfirmationResult(ECommonMessagingResult::Unknown); +} + +void UAsyncAction_ShowConfirmation::HandleConfirmationResult(ECommonMessagingResult ConfirmationResult) +{ + OnResult.Broadcast(ConfirmationResult); + + SetReadyToDestroy(); +} + diff --git a/Plugins/CommonGame/Source/Private/CommonGameInstance.cpp b/Plugins/CommonGame/Source/Private/CommonGameInstance.cpp new file mode 100644 index 00000000..6de0f162 --- /dev/null +++ b/Plugins/CommonGame/Source/Private/CommonGameInstance.cpp @@ -0,0 +1,125 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "CommonGameInstance.h" +#include "GameUIManagerSubsystem.h" +#include "ICommonUIModule.h" +#include "CommonUISettings.h" +#include "CommonUserSubsystem.h" +#include "CommonSessionSubsystem.h" +#include "CommonLocalPlayer.h" +#include "Messaging/CommonGameDialog.h" +#include "LogCommonGame.h" + +UCommonGameInstance::UCommonGameInstance(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ + +} + +void UCommonGameInstance::HandleSystemMessage(FGameplayTag MessageType, FText Title, FText Message) +{ + ULocalPlayer* FirstPlayer = GetFirstGamePlayer(); + // Forward severe ones to the error dialog for the first player + if (FirstPlayer && MessageType.MatchesTag(FCommonUserTags::SystemMessage_Error)) + { + if (UCommonMessagingSubsystem* Messaging = FirstPlayer->GetSubsystem()) + { + Messaging->ShowError(UCommonGameDialogDescriptor::CreateConfirmationOk(Title, Message)); + } + } +} + +void UCommonGameInstance::HandlePrivilegeChanged(const UCommonUserInfo* UserInfo, ECommonUserPrivilege Privilege, ECommonUserAvailability OldAvailability, ECommonUserAvailability NewAvailability) +{ + // By default show errors and disconnect if play privilege for first player is lost + if (Privilege == ECommonUserPrivilege::CanPlay && OldAvailability == ECommonUserAvailability::NowAvailable && NewAvailability != ECommonUserAvailability::NowAvailable) + { + UE_LOG(LogCommonGame, Error, TEXT("HandlePrivilegeChanged: Player %d no longer has permission to play the game!"), UserInfo->LocalPlayerIndex); + // TODO: Games can do something specific in subclass + // ReturnToMainMenu(); + } +} + +int32 UCommonGameInstance::AddLocalPlayer(ULocalPlayer* NewPlayer, int32 ControllerId) +{ + int32 ReturnVal = Super::AddLocalPlayer(NewPlayer, ControllerId); + if (ReturnVal != INDEX_NONE) + { + if (!PrimaryPlayer.IsValid()) + { + UE_LOG(LogCommonGame, Log, TEXT("AddLocalPlayer: Set %s to Primary Player"), *NewPlayer->GetName()); + PrimaryPlayer = NewPlayer; + } + + GetSubsystem()->NotifyPlayerAdded(Cast(NewPlayer)); + } + + return ReturnVal; +} + +bool UCommonGameInstance::RemoveLocalPlayer(ULocalPlayer* ExistingPlayer) +{ + if (PrimaryPlayer == ExistingPlayer) + { + //TODO: do we want to fall back to another player? + PrimaryPlayer.Reset(); + UE_LOG(LogCommonGame, Log, TEXT("RemoveLocalPlayer: Unsetting Primary Player from %s"), *ExistingPlayer->GetName()); + } + GetSubsystem()->NotifyPlayerDestroyed(Cast(ExistingPlayer)); + + return Super::RemoveLocalPlayer(ExistingPlayer); +} + +void UCommonGameInstance::Init() +{ + Super::Init(); + + // After subsystems are initialized, hook them together + FGameplayTagContainer PlatformTraits = ICommonUIModule::GetSettings().GetPlatformTraits(); + + UCommonUserSubsystem* UserSubsystem = GetSubsystem(); + if (ensure(UserSubsystem)) + { + UserSubsystem->SetTraitTags(PlatformTraits); + UserSubsystem->OnHandleSystemMessage.AddDynamic(this, &UCommonGameInstance::HandleSystemMessage); + UserSubsystem->OnUserPrivilegeChanged.AddDynamic(this, &UCommonGameInstance::HandlePrivilegeChanged); + } +} + +void UCommonGameInstance::ResetUserAndSessionState() +{ + UCommonUserSubsystem* UserSubsystem = GetSubsystem(); + if (ensure(UserSubsystem)) + { + UserSubsystem->ResetUserState(); + } + + UCommonSessionSubsystem* SessionSubsystem = GetSubsystem(); + if (ensure(SessionSubsystem)) + { + SessionSubsystem->CleanUpSessions(); + } +} + +void UCommonGameInstance::ReturnToMainMenu() +{ + // By default when returning to main menu we should reset everything + ResetUserAndSessionState(); + + Super::ReturnToMainMenu(); +} + +//void UCommonGameInstance::OnPreLoadMap(const FString& MapName) +//{ +// if (!IsDedicatedServerInstance()) +// { +// if (!bWasInLoadMap) +// { +// UGameUIManagerSubsystem* UIManager = GetSubsystem(); +// for (ULocalPlayer* LocalPlayer : LocalPlayers) +// { +// UIManager->NotifyPlayerAdded(Cast(LocalPlayer)); +// } +// } +// } +//} \ No newline at end of file diff --git a/Plugins/CommonGame/Source/Private/CommonGameModule.cpp b/Plugins/CommonGame/Source/Private/CommonGameModule.cpp new file mode 100644 index 00000000..d8a4bc07 --- /dev/null +++ b/Plugins/CommonGame/Source/Private/CommonGameModule.cpp @@ -0,0 +1,32 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "Modules/ModuleManager.h" + +/** + * Implements the FCommonGameModule module. + */ +class FCommonGameModule : public IModuleInterface +{ +public: + FCommonGameModule(); + virtual void StartupModule() override; + virtual void ShutdownModule() override; + +private: + +}; + + +FCommonGameModule::FCommonGameModule() +{ +} + +void FCommonGameModule::StartupModule() +{ +} + +void FCommonGameModule::ShutdownModule() +{ +} + +IMPLEMENT_MODULE(FCommonGameModule, CommonGame); diff --git a/Plugins/CommonGame/Source/Private/CommonLocalPlayer.cpp b/Plugins/CommonGame/Source/Private/CommonLocalPlayer.cpp new file mode 100644 index 00000000..979cd005 --- /dev/null +++ b/Plugins/CommonGame/Source/Private/CommonLocalPlayer.cpp @@ -0,0 +1,72 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "CommonLocalPlayer.h" +#include "GameUIManagerSubsystem.h" +#include "GameUIPolicy.h" +#include "GameFramework/PlayerController.h" + +UCommonLocalPlayer::UCommonLocalPlayer() + : Super(FObjectInitializer::Get()) +{ +} + +FDelegateHandle UCommonLocalPlayer::CallAndRegister_OnPlayerControllerSet(FPlayerControllerSetDelegate::FDelegate Delegate) +{ + APlayerController* PC = GetPlayerController(GetWorld()); + + if (PC) + { + Delegate.Execute(this, PC); + } + + return OnPlayerControllerSet.Add(Delegate); +} + +FDelegateHandle UCommonLocalPlayer::CallAndRegister_OnPlayerStateSet(FPlayerStateSetDelegate::FDelegate Delegate) +{ + APlayerController* PC = GetPlayerController(GetWorld()); + APlayerState* PlayerState = PC ? PC->PlayerState : nullptr; + + if (PlayerState) + { + Delegate.Execute(this, PlayerState); + } + + return OnPlayerStateSet.Add(Delegate); +} + +FDelegateHandle UCommonLocalPlayer::CallAndRegister_OnPlayerPawnSet(FPlayerPawnSetDelegate::FDelegate Delegate) +{ + APlayerController* PC = GetPlayerController(GetWorld()); + APawn* Pawn = PC ? PC->GetPawn() : nullptr; + + if (Pawn) + { + Delegate.Execute(this, Pawn); + } + + return OnPlayerPawnSet.Add(Delegate); +} + +bool UCommonLocalPlayer::GetProjectionData(FViewport* Viewport, FSceneViewProjectionData& ProjectionData, int32 StereoViewIndex) const +{ + if (!bIsPlayerViewEnabled) + { + return false; + } + + return Super::GetProjectionData(Viewport, ProjectionData, StereoViewIndex); +} + +UPrimaryGameLayout* UCommonLocalPlayer::GetRootUILayout() const +{ + if (UGameUIManagerSubsystem* UIManager = GetGameInstance()->GetSubsystem()) + { + if (UGameUIPolicy* Policy = UIManager->GetCurrentUIPolicy()) + { + return Policy->GetRootLayout(this); + } + } + + return nullptr; +} \ No newline at end of file diff --git a/Plugins/CommonGame/Source/Private/CommonPlayerController.cpp b/Plugins/CommonGame/Source/Private/CommonPlayerController.cpp new file mode 100644 index 00000000..3f4b7dd9 --- /dev/null +++ b/Plugins/CommonGame/Source/Private/CommonPlayerController.cpp @@ -0,0 +1,67 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "CommonPlayerController.h" +#include "CommonLocalPlayer.h" + +ACommonPlayerController::ACommonPlayerController(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ +} + +void ACommonPlayerController::ReceivedPlayer() +{ + Super::ReceivedPlayer(); + + if (UCommonLocalPlayer* LocalPlayer = Cast(Player)) + { + LocalPlayer->OnPlayerControllerSet.Broadcast(LocalPlayer, this); + + if (PlayerState) + { + LocalPlayer->OnPlayerStateSet.Broadcast(LocalPlayer, PlayerState); + } + } +} + +void ACommonPlayerController::SetPawn(APawn* InPawn) +{ + Super::SetPawn(InPawn); + + if (UCommonLocalPlayer* LocalPlayer = Cast(Player)) + { + LocalPlayer->OnPlayerPawnSet.Broadcast(LocalPlayer, InPawn); + } +} + +void ACommonPlayerController::OnPossess(APawn* APawn) +{ + Super::OnPossess(APawn); + + if (UCommonLocalPlayer* LocalPlayer = Cast(Player)) + { + LocalPlayer->OnPlayerPawnSet.Broadcast(LocalPlayer, APawn); + } +} + +void ACommonPlayerController::OnUnPossess() +{ + Super::OnUnPossess(); + + if (UCommonLocalPlayer* LocalPlayer = Cast(Player)) + { + LocalPlayer->OnPlayerPawnSet.Broadcast(LocalPlayer, nullptr); + } +} + +void ACommonPlayerController::OnRep_PlayerState() +{ + Super::OnRep_PlayerState(); + + if (PlayerState) + { + if (UCommonLocalPlayer* LocalPlayer = Cast(Player)) + { + LocalPlayer->OnPlayerStateSet.Broadcast(LocalPlayer, PlayerState); + } + } +} \ No newline at end of file diff --git a/Plugins/CommonGame/Source/Private/CommonPlayerInputKey.cpp b/Plugins/CommonGame/Source/Private/CommonPlayerInputKey.cpp new file mode 100644 index 00000000..422eb40c --- /dev/null +++ b/Plugins/CommonGame/Source/Private/CommonPlayerInputKey.cpp @@ -0,0 +1,543 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "CommonPlayerInputKey.h" +#include "Components/Image.h" +#include "Components/WidgetSwitcher.h" +#include "Components/SizeBox.h" +#include "Components/Border.h" +#include "CommonInputSubsystem.h" +#include "CommonTextBlock.h" +#include "CommonUISettings.h" +#include "CommonUITypes.h" +#include "Styling/SlateBrush.h" +#include "Materials/MaterialInstanceDynamic.h" +#include "TimerManager.h" +#include "Rendering/DrawElements.h" +#include "Framework/Application/SlateApplication.h" +#include "Rendering/SlateRenderer.h" +#include "Fonts/FontMeasure.h" +#include "CommonPlayerController.h" +#include "CommonLocalPlayer.h" + +#define LOCTEXT_NAMESPACE "CommonKeybindWidget" + +DECLARE_LOG_CATEGORY_EXTERN(LogCommonPlayerInput, Log, All); +DEFINE_LOG_CATEGORY(LogCommonPlayerInput); + +struct FSlateDrawUtil +{ + static void DrawBrushCenterFit( + FSlateWindowElementList& ElementList, + uint32 InLayer, + const FGeometry& InAllottedGeometry, + const FSlateBrush* InBrush, + const FLinearColor& InTint = FLinearColor::White) + { + DrawBrushCenterFitWithOffset + ( + ElementList, + InLayer, + InAllottedGeometry, + InBrush, + InTint, + FVector2D(0, 0) + ); + } + + static void DrawBrushCenterFitWithOffset( + FSlateWindowElementList& ElementList, + uint32 InLayer, + const FGeometry& InAllottedGeometry, + const FSlateBrush* InBrush, + const FLinearColor& InTint, + const FVector2D InOffset) + { + if (!InBrush) + { + return; + } + + const FVector2D AreaSize = InAllottedGeometry.GetLocalSize(); + const FVector2D ProgressSize = InBrush->GetImageSize(); + const float FitScale = FMath::Min(FMath::Min(AreaSize.X / ProgressSize.X, AreaSize.Y / ProgressSize.Y), 1.0f); + const FVector2D FinalSize = FitScale * ProgressSize; + + const FVector2D Offset = (InAllottedGeometry.GetLocalSize() * 0.5f) - (FinalSize * 0.5f) + InOffset; + + FSlateDrawElement::MakeBox + ( + ElementList, + InLayer, + InAllottedGeometry.ToPaintGeometry(Offset, FinalSize), + InBrush, + ESlateDrawEffect::None, + InTint + ); + } +}; + + + +void FMeasuredText::SetText(const FText& InText) +{ + CachedText = InText; + bTextDirty = true; +} + +FVector2D FMeasuredText::UpdateTextSize(const FSlateFontInfo &InFontInfo, float FontScale) const +{ + if (bTextDirty) + { + bTextDirty = false; + CachedTextSize = FSlateApplication::Get().GetRenderer()->GetFontMeasureService()->Measure(CachedText, InFontInfo, FontScale); + } + + return CachedTextSize; +} + +UCommonPlayerInputKey::UCommonPlayerInputKey(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) + , BoundKeyFallback(EKeys::Invalid) + , InputTypeOverride(ECommonInputType::Count) +{ + FrameSize = FVector2D(0, 0); +} + +void UCommonPlayerInputKey::NativePreConstruct() +{ + Super::NativePreConstruct(); + + UpdateKeybindWidget(); + + if (IsDesignTime()) + { + ShowHoldBackPlate(); + RecalculateDesiredSize(); + } +} + +void UCommonPlayerInputKey::NativeConstruct() +{ + Super::NativeConstruct(); +} + +void UCommonPlayerInputKey::NativeDestruct() +{ + if (ProgressPercentageMID) + { + // Need to restore the material on the brush before we kill off the MID. + HoldProgressBrush.SetResourceObject(ProgressPercentageMID->GetMaterial()); + + ProgressPercentageMID->MarkAsGarbage(); + ProgressPercentageMID = nullptr; + } + + Super::NativeDestruct(); +} + +int32 UCommonPlayerInputKey::NativePaint(const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyCullingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled) const +{ + int32 MaxLayer = Super::NativePaint(Args, AllottedGeometry, MyCullingRect, OutDrawElements, LayerId, InWidgetStyle, bParentEnabled); + + if (bDrawProgress) + { + FSlateDrawUtil::DrawBrushCenterFit + ( + OutDrawElements, + ++MaxLayer, + AllottedGeometry, + &HoldProgressBrush, + FLinearColor(InWidgetStyle.GetColorAndOpacityTint() * HoldProgressBrush.GetTint(InWidgetStyle)) + ); + } + + if (bDrawCountdownText) + { + const FVector2D CountdownTextOffset = (AllottedGeometry.GetLocalSize() - CountdownText.GetTextSize()) * 0.5f; + + FSlateDrawElement::MakeText + ( + OutDrawElements, + ++MaxLayer, + AllottedGeometry.ToOffsetPaintGeometry(CountdownTextOffset), + CountdownText.GetText(), + CountdownTextFont, + ESlateDrawEffect::None, + FLinearColor(InWidgetStyle.GetColorAndOpacityTint()) + ); + } + else if (bDrawBrushForKey) + { + // Draw Shadow + FSlateDrawUtil::DrawBrushCenterFitWithOffset + ( + OutDrawElements, + ++MaxLayer, + AllottedGeometry, + &CachedKeyBrush, + FLinearColor(InWidgetStyle.GetColorAndOpacityTint() * FLinearColor::Black), + FVector2D(1, 1) + ); + + FSlateDrawUtil::DrawBrushCenterFit + ( + OutDrawElements, + ++MaxLayer, + AllottedGeometry, + &CachedKeyBrush, + FLinearColor(InWidgetStyle.GetColorAndOpacityTint() * CachedKeyBrush.GetTint(InWidgetStyle)) + ); + } + else if (KeybindText.GetTextSize().X > 0) + { + const FVector2D FrameOffset = (AllottedGeometry.GetLocalSize() - FrameSize) * 0.5f; + + FSlateDrawElement::MakeBox + ( + OutDrawElements, + ++MaxLayer, + AllottedGeometry.ToPaintGeometry(FrameOffset, FrameSize), + &KeyBindTextBorder, + ESlateDrawEffect::None, + FLinearColor(InWidgetStyle.GetColorAndOpacityTint() * KeyBindTextBorder.GetTint(InWidgetStyle)) + ); + + const FVector2D ActionTextOffset = (AllottedGeometry.GetLocalSize() - KeybindText.GetTextSize()) * 0.5f; + + FSlateDrawElement::MakeText + ( + OutDrawElements, + ++MaxLayer, + AllottedGeometry.ToOffsetPaintGeometry(ActionTextOffset), + KeybindText.GetText(), + KeyBindTextFont, + ESlateDrawEffect::None, + FLinearColor(InWidgetStyle.GetColorAndOpacityTint()) + ); + } + + return MaxLayer; +} + +void UCommonPlayerInputKey::StartHoldProgress(FName HoldActionName, float HoldDuration) +{ + if (HoldActionName == BoundAction && ensureMsgf(HoldDuration > 0.0f, TEXT("Trying to perform hold action \"%s\" with no HoldDuration"), *BoundAction.ToString())) + { + HoldKeybindDuration = HoldDuration; + HoldKeybindStartTime = GetWorld()->GetRealTimeSeconds(); + + UpdateHoldProgress(); + } +} + +void UCommonPlayerInputKey::StopHoldProgress(FName HoldActionName, bool bCompletedSuccessfully) +{ + if (HoldActionName == BoundAction) + { + HoldKeybindStartTime = 0.f; + HoldKeybindDuration = 0.f; + + if (ensure(ProgressPercentageMID)) + { + ProgressPercentageMID->SetScalarParameterValue(PercentageMaterialParameterName, 0.f); + } + + if (bDrawCountdownText) + { + bDrawCountdownText = false; + Invalidate(EInvalidateWidget::Paint); + RecalculateDesiredSize(); + } + } +} + +void UCommonPlayerInputKey::SyncHoldProgress() +{ + // If we had an active hold action, stop it + if (HoldKeybindStartTime > 0.f) + { + StopHoldProgress(BoundAction, false); + } +} + +void UCommonPlayerInputKey::UpdateHoldProgress() +{ + if (HoldKeybindStartTime != 0.f && HoldKeybindDuration > 0.f) + { + const float CurrentTime = GetWorld()->GetRealTimeSeconds(); + const float ElapsedTime = FMath::Min(CurrentTime - HoldKeybindStartTime, HoldKeybindDuration); + const float RemainingTime = FMath::Max(0.0f, HoldKeybindDuration - ElapsedTime); + + if (ElapsedTime < HoldKeybindDuration && ensure(ProgressPercentageMID)) + { + const float HoldKeybindPercentage = ElapsedTime / HoldKeybindDuration; + ProgressPercentageMID->SetScalarParameterValue(PercentageMaterialParameterName, HoldKeybindPercentage); + + // Schedule a callback for next tick to update the hold progress again. + GetWorld()->GetTimerManager().SetTimerForNextTick(this, &ThisClass::UpdateHoldProgress); + } + + if (bShowTimeCountDown) + { + FNumberFormattingOptions Options; + Options.MinimumFractionalDigits = 1; + Options.MaximumFractionalDigits = 1; + CountdownText.SetText(FText::AsNumber(RemainingTime, &Options)); + + bDrawCountdownText = true; + Invalidate(EInvalidateWidget::Paint); + RecalculateDesiredSize(); + } + } +} + +void UCommonPlayerInputKey::UpdateKeybindWidget() +{ + if (!GetOwningPlayer()) + { + bWaitingForPlayerController = true; + return; + } + + UCommonInputSubsystem* CommonInputSubsystem = GetInputSubsystem(); + + if (CommonInputSubsystem && !CommonInputSubsystem->ShouldShowInputKeys()) + { + SetVisibility(ESlateVisibility::Collapsed); + return; + } + + const bool bIsUsingGamepad = (InputTypeOverride == ECommonInputType::Gamepad) || ((CommonInputSubsystem != nullptr) && (CommonInputSubsystem->GetCurrentInputType() == ECommonInputType::Gamepad)) ; + + if (!BoundKey.IsValid()) + { + BoundKey = BoundKeyFallback; + } + UE_LOG(LogCommonPlayerInput, Verbose, TEXT("UCommonKeybindWidget::UpdateKeybindWidget: Action: %s Key: %s"), *(BoundAction.ToString()), *(BoundKey.ToString())); + + // Must be called before Update, due to the creation of ProgressPercentageMID which will be used in Update + SetupHoldKeybind(); + + bool NewDrawBrushForKey = false; + bool NeedToRecalcSize = false; + + if (BoundKey.IsValid()) + { + SetVisibility(ESlateVisibility::HitTestInvisible); + + ShowHoldBackPlate(); + + NeedToRecalcSize = true; + } + else + { + if (bShowUnboundStatus) + { + SetVisibility(ESlateVisibility::HitTestInvisible); + NewDrawBrushForKey = false; + + KeybindText.SetText(LOCTEXT("Unbound", "Unbound")); + + NeedToRecalcSize = true; + } + else + { + SetVisibility(ESlateVisibility::Collapsed); + } + } + + if (bDrawBrushForKey != NewDrawBrushForKey) + { + bDrawBrushForKey = NewDrawBrushForKey; + Invalidate(EInvalidateWidget::Paint); + } + + // As RecalculateDesiredSize relies on the bDrawBrushForKey + // we shouldn't call it until that value has been finalized + // for the update + if (NeedToRecalcSize) + { + RecalculateDesiredSize(); + } +} + +void UCommonPlayerInputKey::SetBoundKey(FKey NewKey) +{ + if (NewKey != BoundKey) + { + BoundKeyFallback = NewKey; + BoundAction = NAME_None; + UpdateKeybindWidget(); + } +} + +void UCommonPlayerInputKey::SetBoundAction(FName NewBoundAction) +{ + bool bUpdateWidget = true; + + if (BoundAction != NewBoundAction) + { + BoundAction = NewBoundAction; + } + + if (bUpdateWidget) + { + UpdateKeybindWidget(); + } +} + +void UCommonPlayerInputKey::NativeOnInitialized() +{ + Super::NativeOnInitialized(); + + if (UCommonLocalPlayer* CommonLocalPlayer = GetOwningLocalPlayer()) + { + CommonLocalPlayer->OnPlayerControllerSet.AddUObject(this, &ThisClass::HandlePlayerControllerSet); + } +} + +void UCommonPlayerInputKey::SetForcedHoldKeybind(bool InForcedHoldKeybind) +{ + if (InForcedHoldKeybind) + { + SetForcedHoldKeybindStatus(ECommonKeybindForcedHoldStatus::ForcedHold); + } + else + { + SetForcedHoldKeybindStatus(ECommonKeybindForcedHoldStatus::NoForcedHold); + } +} + +void UCommonPlayerInputKey::SetForcedHoldKeybindStatus(ECommonKeybindForcedHoldStatus InForcedHoldKeybindStatus) +{ + ForcedHoldKeybindStatus = InForcedHoldKeybindStatus; + + UpdateKeybindWidget(); +} + +void UCommonPlayerInputKey::SetShowProgressCountDown(bool bShow) +{ + bShowTimeCountDown = bShow; +} + +void UCommonPlayerInputKey::SetupHoldKeybind() +{ + ACommonPlayerController* OwningCommonPlayer = Cast(GetOwningPlayer()); + + // Setup the hold + if (ForcedHoldKeybindStatus == ECommonKeybindForcedHoldStatus::ForcedHold) + { + bIsHoldKeybind = true; + } + else if (ForcedHoldKeybindStatus == ECommonKeybindForcedHoldStatus::NeverShowHold) + { + bIsHoldKeybind = false; + } + + if (ensure(OwningCommonPlayer)) + { + if (bIsHoldKeybind) + { + // Setup the ProgressPercentageMID + if (ProgressPercentageMID == nullptr) + { + if (UMaterialInterface* Material = Cast(HoldProgressBrush.GetResourceObject())) + { + ProgressPercentageMID = UMaterialInstanceDynamic::Create(Material, this); + HoldProgressBrush.SetResourceObject(ProgressPercentageMID); + } + } + SyncHoldProgress(); + } + } +} + +void UCommonPlayerInputKey::ShowHoldBackPlate() +{ + bool bDirty = false; + + if (IsHoldKeybind()) + { + float BrushSizeAsValue = 32.0f; + + float DesiredBoxSize = BrushSizeAsValue + 10.0f; + if (!bDrawBrushForKey) + { + DesiredBoxSize += 14.0f; + } + + const FVector2D NewDesiredBrushSize(DesiredBoxSize, DesiredBoxSize); + if (HoldProgressBrush.GetImageSize() != NewDesiredBrushSize) + { + HoldProgressBrush.SetImageSize(NewDesiredBrushSize); + bDirty = true; + } + + if (!bDrawProgress) + { + bDrawProgress = true; + bDirty = true; + } + + static const FName BackAlphaName = TEXT("BackAlpha"); + static const FName OutlineAlphaName = TEXT("OutlineAlpha"); + + if (ProgressPercentageMID) + { + ProgressPercentageMID->SetScalarParameterValue(BackAlphaName, 0.2f); + ProgressPercentageMID->SetScalarParameterValue(OutlineAlphaName, 0.4f); + } + } + else + { + if (bDrawProgress) + { + bDrawProgress = false; + bDirty = true; + } + } + + if (bDirty) + { + Invalidate(EInvalidateWidget::Paint); + } +} + +void UCommonPlayerInputKey::HandlePlayerControllerSet(UCommonLocalPlayer* LocalPlayer, APlayerController* PlayerController) +{ + if (bWaitingForPlayerController && GetOwningPlayer()) + { + UpdateKeybindWidget(); + bWaitingForPlayerController = false; + } +} + +void UCommonPlayerInputKey::RecalculateDesiredSize() +{ + FVector2D MaximumDesiredSize(0, 0); + float LayoutScale = 1; + + if (bDrawProgress) + { + MaximumDesiredSize = FVector2D::Max(MaximumDesiredSize, HoldProgressBrush.GetImageSize()); + } + + if (bDrawCountdownText) + { + MaximumDesiredSize = FVector2D::Max(MaximumDesiredSize, CountdownText.UpdateTextSize(CountdownTextFont, LayoutScale)); + } + else if (bDrawBrushForKey) + { + MaximumDesiredSize = FVector2D::Max(MaximumDesiredSize, CachedKeyBrush.GetImageSize()); + } + else + { + const FVector2D KeybindTextSize = KeybindText.UpdateTextSize(KeyBindTextFont, LayoutScale); + FrameSize = FVector2D::Max(KeybindTextSize, KeybindFrameMinimumSize) + KeybindTextPadding.GetDesiredSize(); + MaximumDesiredSize = FVector2D::Max(MaximumDesiredSize, FrameSize); + } + + SetMinimumDesiredSize(MaximumDesiredSize); +} + +#undef LOCTEXT_NAMESPACE diff --git a/Plugins/CommonGame/Source/Private/CommonUIExtensions.cpp b/Plugins/CommonGame/Source/Private/CommonUIExtensions.cpp new file mode 100644 index 00000000..4047c68a --- /dev/null +++ b/Plugins/CommonGame/Source/Private/CommonUIExtensions.cpp @@ -0,0 +1,158 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "CommonUIExtensions.h" +#include "CommonInputBaseTypes.h" +#include "CommonInputSubsystem.h" +#include "Blueprint/UserWidget.h" +#include "GameUIManagerSubsystem.h" +#include "GameUIPolicy.h" +#include "PrimaryGameLayout.h" +#include "CommonActivatableWidget.h" +#include "CommonLocalPlayer.h" +#include "Engine/AssetManager.h" + +int32 UCommonUIExtensions::InputSuspensions = 0; + +ECommonInputType UCommonUIExtensions::GetOwningPlayerInputType(const UUserWidget* WidgetContextObject) +{ + if (WidgetContextObject) + { + if (const UCommonInputSubsystem* InputSubsystem = UCommonInputSubsystem::Get(WidgetContextObject->GetOwningLocalPlayer())) + { + return InputSubsystem->GetCurrentInputType(); + } + } + + return ECommonInputType::Count; +} + +bool UCommonUIExtensions::IsOwningPlayerUsingTouch(const UUserWidget* WidgetContextObject) +{ + if (WidgetContextObject) + { + if (const UCommonInputSubsystem* InputSubsystem = UCommonInputSubsystem::Get(WidgetContextObject->GetOwningLocalPlayer())) + { + return InputSubsystem->GetCurrentInputType() == ECommonInputType::Touch; + } + } + return false; +} + +bool UCommonUIExtensions::IsOwningPlayerUsingGamepad(const UUserWidget* WidgetContextObject) +{ + if (WidgetContextObject) + { + if (const UCommonInputSubsystem* InputSubsystem = UCommonInputSubsystem::Get(WidgetContextObject->GetOwningLocalPlayer())) + { + return InputSubsystem->GetCurrentInputType() == ECommonInputType::Gamepad; + } + } + return false; +} + +UCommonActivatableWidget* UCommonUIExtensions::PushContentToLayer_ForPlayer(const ULocalPlayer* LocalPlayer, FGameplayTag LayerName, TSubclassOf WidgetClass) +{ + //if (!WidgetClass) + //{ + // //UE_LOG ERROR + // return nullptr; + //} + + if (UGameUIManagerSubsystem* UIManager = LocalPlayer->GetGameInstance()->GetSubsystem()) + { + if (UGameUIPolicy* Policy = UIManager->GetCurrentUIPolicy()) + { + if (UPrimaryGameLayout* RootLayout = Policy->GetRootLayout(CastChecked(LocalPlayer))) + { + return RootLayout->PushWidgetToLayerStack(LayerName, WidgetClass); + } + } + } + + return nullptr; +} + +void UCommonUIExtensions::PushStreamedContentToLayer_ForPlayer(const ULocalPlayer* LocalPlayer, FGameplayTag LayerName, TSoftClassPtr WidgetClass) +{ + if (UGameUIManagerSubsystem* UIManager = LocalPlayer->GetGameInstance()->GetSubsystem()) + { + if (UGameUIPolicy* Policy = UIManager->GetCurrentUIPolicy()) + { + if (UPrimaryGameLayout* RootLayout = Policy->GetRootLayout(CastChecked(LocalPlayer))) + { + const bool bSuspendInputUntilComplete = true; + RootLayout->PushWidgetToLayerStackAsync(LayerName, bSuspendInputUntilComplete, WidgetClass); + } + } + } +} + +void UCommonUIExtensions::PopContentFromLayer(UCommonActivatableWidget* ActivatableWidget) +{ + if (const ULocalPlayer* LocalPlayer = ActivatableWidget->GetOwningLocalPlayer()) + { + if (const UGameUIManagerSubsystem* UIManager = LocalPlayer->GetGameInstance()->GetSubsystem()) + { + if (const UGameUIPolicy* Policy = UIManager->GetCurrentUIPolicy()) + { + if (UPrimaryGameLayout* RootLayout = Policy->GetRootLayout(CastChecked(LocalPlayer))) + { + RootLayout->FindAndRemoveWidgetFromLayer(ActivatableWidget); + } + } + } + } +} + +ULocalPlayer* UCommonUIExtensions::GetLocalPlayerFromController(APlayerController* PlayerController) +{ + if (PlayerController) + { + return Cast(PlayerController->Player); + } + + return nullptr; +} + +FName UCommonUIExtensions::SuspendInputForPlayer(APlayerController* PlayerController, FName SuspendReason) +{ + return SuspendInputForPlayer(PlayerController ? PlayerController->GetLocalPlayer() : nullptr, SuspendReason); +} + +FName UCommonUIExtensions::SuspendInputForPlayer(ULocalPlayer* LocalPlayer, FName SuspendReason) +{ + if (UCommonInputSubsystem* CommonInputSubsystem = UCommonInputSubsystem::Get(LocalPlayer)) + { + InputSuspensions++; + FName SuspendToken = SuspendReason; + SuspendToken.SetNumber(InputSuspensions); + + CommonInputSubsystem->SetInputTypeFilter(ECommonInputType::MouseAndKeyboard, SuspendToken, true); + CommonInputSubsystem->SetInputTypeFilter(ECommonInputType::Gamepad, SuspendToken, true); + CommonInputSubsystem->SetInputTypeFilter(ECommonInputType::Touch, SuspendToken, true); + + return SuspendToken; + } + + return NAME_None; +} + +void UCommonUIExtensions::ResumeInputForPlayer(APlayerController* PlayerController, FName SuspendToken) +{ + ResumeInputForPlayer(PlayerController ? PlayerController->GetLocalPlayer() : nullptr, SuspendToken); +} + +void UCommonUIExtensions::ResumeInputForPlayer(ULocalPlayer* LocalPlayer, FName SuspendToken) +{ + if (SuspendToken == NAME_None) + { + return; + } + + if (UCommonInputSubsystem* CommonInputSubsystem = UCommonInputSubsystem::Get(LocalPlayer)) + { + CommonInputSubsystem->SetInputTypeFilter(ECommonInputType::MouseAndKeyboard, SuspendToken, false); + CommonInputSubsystem->SetInputTypeFilter(ECommonInputType::Gamepad, SuspendToken, false); + CommonInputSubsystem->SetInputTypeFilter(ECommonInputType::Touch, SuspendToken, false); + } +} diff --git a/Plugins/CommonGame/Source/Private/GameUIManagerSubsystem.cpp b/Plugins/CommonGame/Source/Private/GameUIManagerSubsystem.cpp new file mode 100644 index 00000000..e392d8d6 --- /dev/null +++ b/Plugins/CommonGame/Source/Private/GameUIManagerSubsystem.cpp @@ -0,0 +1,69 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "GameUIManagerSubsystem.h" +#include "GameUIPolicy.h" +#include "UObject/UObjectHash.h" + +void UGameUIManagerSubsystem::Initialize(FSubsystemCollectionBase& Collection) +{ + Super::Initialize(Collection); + + if (!CurrentPolicy && !DefaultUIPolicyClass.IsNull()) + { + TSubclassOf PolicyClass = DefaultUIPolicyClass.LoadSynchronous(); + SwitchToPolicy(NewObject(this, PolicyClass)); + } +} + +void UGameUIManagerSubsystem::Deinitialize() +{ + Super::Deinitialize(); + + SwitchToPolicy(nullptr); +} + +bool UGameUIManagerSubsystem::ShouldCreateSubsystem(UObject* Outer) const +{ + if (!CastChecked(Outer)->IsDedicatedServerInstance()) + { + TArray ChildClasses; + GetDerivedClasses(GetClass(), ChildClasses, false); + + // Only create an instance if there is no override implementation defined elsewhere + return ChildClasses.Num() == 0; + } + + return false; +} + +void UGameUIManagerSubsystem::NotifyPlayerAdded(UCommonLocalPlayer* LocalPlayer) +{ + if (ensure(LocalPlayer) && CurrentPolicy) + { + CurrentPolicy->NotifyPlayerAdded(LocalPlayer); + } +} + +void UGameUIManagerSubsystem::NotifyPlayerRemoved(UCommonLocalPlayer* LocalPlayer) +{ + if (LocalPlayer && CurrentPolicy) + { + CurrentPolicy->NotifyPlayerRemoved(LocalPlayer); + } +} + +void UGameUIManagerSubsystem::NotifyPlayerDestroyed(UCommonLocalPlayer* LocalPlayer) +{ + if (LocalPlayer && CurrentPolicy) + { + CurrentPolicy->NotifyPlayerDestroyed(LocalPlayer); + } +} + +void UGameUIManagerSubsystem::SwitchToPolicy(UGameUIPolicy* InPolicy) +{ + if (CurrentPolicy != InPolicy) + { + CurrentPolicy = InPolicy; + } +} diff --git a/Plugins/CommonGame/Source/Private/GameUIPolicy.cpp b/Plugins/CommonGame/Source/Private/GameUIPolicy.cpp new file mode 100644 index 00000000..fec5e0b2 --- /dev/null +++ b/Plugins/CommonGame/Source/Private/GameUIPolicy.cpp @@ -0,0 +1,201 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "GameUIPolicy.h" +#include "CommonActivatableWidget.h" +#include "Engine/LocalPlayer.h" +#include "GameUIManagerSubsystem.h" +#include "CommonLocalPlayer.h" +#include "PrimaryGameLayout.h" +#include "Engine/Engine.h" +#include "LogCommonGame.h" + +// Static +UGameUIPolicy* UGameUIPolicy::GetGameUIPolicy(const UObject* WorldContextObject) +{ + if (UWorld* World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull)) + { + if (UGameInstance* GameInstance = World->GetGameInstance()) + { + if (UGameUIManagerSubsystem* UIManager = UGameInstance::GetSubsystem(GameInstance)) + { + return UIManager->GetCurrentUIPolicy(); + } + } + } + + return nullptr; +} + +UGameUIManagerSubsystem* UGameUIPolicy::GetOwningUIManager() const +{ + return CastChecked(GetOuter()); +} + +UWorld* UGameUIPolicy::GetWorld() const +{ + return GetOwningUIManager()->GetGameInstance()->GetWorld(); +} + +UPrimaryGameLayout* UGameUIPolicy::GetRootLayout(const UCommonLocalPlayer* LocalPlayer) const +{ + const FRootViewportLayoutInfo* LayoutInfo = RootViewportLayouts.FindByKey(LocalPlayer); + return LayoutInfo ? LayoutInfo->RootLayout : nullptr; +} + +void UGameUIPolicy::NotifyPlayerAdded(UCommonLocalPlayer* LocalPlayer) +{ + LocalPlayer->OnPlayerControllerSet.AddWeakLambda(this, [this](UCommonLocalPlayer* LocalPlayer, APlayerController* PlayerController) + { + NotifyPlayerRemoved(LocalPlayer); + + if (FRootViewportLayoutInfo* LayoutInfo = RootViewportLayouts.FindByKey(LocalPlayer)) + { + AddLayoutToViewport(LocalPlayer, LayoutInfo->RootLayout); + LayoutInfo->bAddedToViewport = true; + } + else + { + CreateLayoutWidget(LocalPlayer); + } + }); + + if (FRootViewportLayoutInfo* LayoutInfo = RootViewportLayouts.FindByKey(LocalPlayer)) + { + AddLayoutToViewport(LocalPlayer, LayoutInfo->RootLayout); + LayoutInfo->bAddedToViewport = true; + } + else + { + CreateLayoutWidget(LocalPlayer); + } +} + +void UGameUIPolicy::NotifyPlayerRemoved(UCommonLocalPlayer* LocalPlayer) +{ + if (FRootViewportLayoutInfo* LayoutInfo = RootViewportLayouts.FindByKey(LocalPlayer)) + { + RemoveLayoutFromViewport(LocalPlayer, LayoutInfo->RootLayout); + LayoutInfo->bAddedToViewport = false; + + if (LocalMultiplayerInteractionMode == ELocalMultiplayerInteractionMode::SingleToggle && !LocalPlayer->IsPrimaryPlayer()) + { + UPrimaryGameLayout* RootLayout = LayoutInfo->RootLayout; + if (RootLayout && !RootLayout->IsDormant()) + { + // We're removing a secondary player's root while it's in control - transfer control back to the primary player's root + RootLayout->SetIsDormant(true); + for (const FRootViewportLayoutInfo& RootLayoutInfo : RootViewportLayouts) + { + if (RootLayoutInfo.LocalPlayer->IsPrimaryPlayer()) + { + if (UPrimaryGameLayout* PrimaryRootLayout = RootLayoutInfo.RootLayout) + { + PrimaryRootLayout->SetIsDormant(false); + } + } + } + } + } + } +} + +void UGameUIPolicy::NotifyPlayerDestroyed(UCommonLocalPlayer* LocalPlayer) +{ + NotifyPlayerRemoved(LocalPlayer); + LocalPlayer->OnPlayerControllerSet.RemoveAll(this); + const int32 LayoutInfoIdx = RootViewportLayouts.IndexOfByKey(LocalPlayer); + if (LayoutInfoIdx != INDEX_NONE) + { + UPrimaryGameLayout* Layout = RootViewportLayouts[LayoutInfoIdx].RootLayout; + RootViewportLayouts.RemoveAt(LayoutInfoIdx); + + RemoveLayoutFromViewport(LocalPlayer, Layout); + + OnRootLayoutReleased(LocalPlayer, Layout); + } +} + +void UGameUIPolicy::AddLayoutToViewport(UCommonLocalPlayer* LocalPlayer, UPrimaryGameLayout* Layout) +{ + UE_LOG(LogCommonGame, Log, TEXT("[%s] is adding player [%s]'s root layout [%s] to the viewport"), *GetName(), *GetNameSafe(LocalPlayer), *GetNameSafe(Layout)); + + Layout->SetPlayerContext(FLocalPlayerContext(LocalPlayer)); + Layout->AddToPlayerScreen(1000); + + OnRootLayoutAddedToViewport(LocalPlayer, Layout); +} + +void UGameUIPolicy::RemoveLayoutFromViewport(UCommonLocalPlayer* LocalPlayer, UPrimaryGameLayout* Layout) +{ + TWeakPtr LayoutSlateWidget = Layout->GetCachedWidget(); + if (LayoutSlateWidget.IsValid()) + { + UE_LOG(LogCommonGame, Log, TEXT("[%s] is removing player [%s]'s root layout [%s] from the viewport"), *GetName(), *GetNameSafe(LocalPlayer), *GetNameSafe(Layout)); + + Layout->RemoveFromViewport(); + if (LayoutSlateWidget.IsValid()) + { + UE_LOG(LogCommonGame, Log, TEXT("Player [%s]'s root layout [%s] has been removed from the viewport, but other references to its underlying Slate widget still exist. Noting in case we leak it."), *GetNameSafe(LocalPlayer), *GetNameSafe(Layout)); + } + + OnRootLayoutRemovedFromViewport(LocalPlayer, Layout); + } +} + +void UGameUIPolicy::OnRootLayoutAddedToViewport(UCommonLocalPlayer* LocalPlayer, UPrimaryGameLayout* Layout) +{ +#if WITH_EDITOR + if (GIsEditor && LocalPlayer->IsPrimaryPlayer()) + { + // So our controller will work in PIE without needing to click in the viewport + FSlateApplication::Get().SetUserFocusToGameViewport(0); + } +#endif +} + +void UGameUIPolicy::OnRootLayoutRemovedFromViewport(UCommonLocalPlayer* LocalPlayer, UPrimaryGameLayout* Layout) +{ + +} + +void UGameUIPolicy::OnRootLayoutReleased(UCommonLocalPlayer* LocalPlayer, UPrimaryGameLayout* Layout) +{ + +} + +void UGameUIPolicy::RequestPrimaryControl(UPrimaryGameLayout* Layout) +{ + if (LocalMultiplayerInteractionMode == ELocalMultiplayerInteractionMode::SingleToggle && Layout->IsDormant()) + { + for (const FRootViewportLayoutInfo& LayoutInfo : RootViewportLayouts) + { + UPrimaryGameLayout* RootLayout = LayoutInfo.RootLayout; + if (RootLayout && !RootLayout->IsDormant()) + { + RootLayout->SetIsDormant(true); + break; + } + } + Layout->SetIsDormant(false); + } +} + +void UGameUIPolicy::CreateLayoutWidget(UCommonLocalPlayer* LocalPlayer) +{ + if (APlayerController* PlayerController = LocalPlayer->GetPlayerController(GetWorld())) + { + TSubclassOf LayoutWidgetClass = GetLayoutWidgetClass(LocalPlayer); + if (ensure(LayoutWidgetClass && !LayoutWidgetClass->HasAnyClassFlags(CLASS_Abstract))) + { + UPrimaryGameLayout* NewLayoutObject = CreateWidget(PlayerController, LayoutWidgetClass); + RootViewportLayouts.Emplace(LocalPlayer, NewLayoutObject, true); + + AddLayoutToViewport(LocalPlayer, NewLayoutObject); + } + } +} + +TSubclassOf UGameUIPolicy::GetLayoutWidgetClass(UCommonLocalPlayer* LocalPlayer) +{ + return LayoutClass.LoadSynchronous(); +} \ No newline at end of file diff --git a/Plugins/CommonGame/Source/Private/LogCommonGame.cpp b/Plugins/CommonGame/Source/Private/LogCommonGame.cpp new file mode 100644 index 00000000..69e26fe8 --- /dev/null +++ b/Plugins/CommonGame/Source/Private/LogCommonGame.cpp @@ -0,0 +1,5 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LogCommonGame.h" + +DEFINE_LOG_CATEGORY(LogCommonGame); \ No newline at end of file diff --git a/Plugins/CommonGame/Source/Private/LogCommonGame.h b/Plugins/CommonGame/Source/Private/LogCommonGame.h new file mode 100644 index 00000000..c5c62373 --- /dev/null +++ b/Plugins/CommonGame/Source/Private/LogCommonGame.h @@ -0,0 +1,7 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" + +DECLARE_LOG_CATEGORY_EXTERN(LogCommonGame, Log, All); diff --git a/Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp b/Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp new file mode 100644 index 00000000..33a7567b --- /dev/null +++ b/Plugins/CommonGame/Source/Private/Messaging/CommonGameDialog.cpp @@ -0,0 +1,102 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "Messaging/CommonGameDialog.h" + +#define LOCTEXT_NAMESPACE "Messaging" + +UCommonGameDialogDescriptor* UCommonGameDialogDescriptor::CreateConfirmationOk(const FText& Header, const FText& Body) +{ + UCommonGameDialogDescriptor* Descriptor = NewObject(); + Descriptor->Header = Header; + Descriptor->Body = Body; + + FConfirmationDialogAction ConfirmAction; + ConfirmAction.Result = ECommonMessagingResult::Confirmed; + ConfirmAction.OptionalDisplayText = LOCTEXT("Ok", "Ok"); + + Descriptor->ButtonActions.Add(ConfirmAction); + + return Descriptor; +} + +UCommonGameDialogDescriptor* UCommonGameDialogDescriptor::CreateConfirmationOkCancel(const FText& Header, const FText& Body) +{ + UCommonGameDialogDescriptor* Descriptor = NewObject(); + Descriptor->Header = Header; + Descriptor->Body = Body; + + FConfirmationDialogAction ConfirmAction; + ConfirmAction.Result = ECommonMessagingResult::Confirmed; + ConfirmAction.OptionalDisplayText = LOCTEXT("Ok", "Ok"); + + FConfirmationDialogAction CancelAction; + CancelAction.Result = ECommonMessagingResult::Cancelled; + CancelAction.OptionalDisplayText = LOCTEXT("Cancel", "Cancel"); + + Descriptor->ButtonActions.Add(ConfirmAction); + Descriptor->ButtonActions.Add(CancelAction); + + return Descriptor; +} + +UCommonGameDialogDescriptor* UCommonGameDialogDescriptor::CreateConfirmationYesNo(const FText& Header, const FText& Body) +{ + UCommonGameDialogDescriptor* Descriptor = NewObject(); + Descriptor->Header = Header; + Descriptor->Body = Body; + + FConfirmationDialogAction ConfirmAction; + ConfirmAction.Result = ECommonMessagingResult::Confirmed; + ConfirmAction.OptionalDisplayText = LOCTEXT("Yes", "Yes"); + + FConfirmationDialogAction DeclineAction; + DeclineAction.Result = ECommonMessagingResult::Declined; + DeclineAction.OptionalDisplayText = LOCTEXT("No", "No"); + + Descriptor->ButtonActions.Add(ConfirmAction); + Descriptor->ButtonActions.Add(DeclineAction); + + return Descriptor; +} + +UCommonGameDialogDescriptor* UCommonGameDialogDescriptor::CreateConfirmationYesNoCancel(const FText& Header, const FText& Body) +{ + UCommonGameDialogDescriptor* Descriptor = NewObject(); + Descriptor->Header = Header; + Descriptor->Body = Body; + + FConfirmationDialogAction ConfirmAction; + ConfirmAction.Result = ECommonMessagingResult::Confirmed; + ConfirmAction.OptionalDisplayText = LOCTEXT("Yes", "Yes"); + + FConfirmationDialogAction DeclineAction; + DeclineAction.Result = ECommonMessagingResult::Declined; + DeclineAction.OptionalDisplayText = LOCTEXT("No", "No"); + + FConfirmationDialogAction CancelAction; + CancelAction.Result = ECommonMessagingResult::Cancelled; + CancelAction.OptionalDisplayText = LOCTEXT("Cancel", "Cancel"); + + Descriptor->ButtonActions.Add(ConfirmAction); + Descriptor->ButtonActions.Add(DeclineAction); + Descriptor->ButtonActions.Add(CancelAction); + + return Descriptor; +} + +UCommonGameDialog::UCommonGameDialog() +{ + +} + +void UCommonGameDialog::SetupDialog(UCommonGameDialogDescriptor* Descriptor, FCommonMessagingResultDelegate ResultCallback) +{ + +} + +void UCommonGameDialog::KillDialog() +{ + +} + +#undef LOCTEXT_NAMESPACE \ No newline at end of file diff --git a/Plugins/CommonGame/Source/Private/Messaging/CommonMessagingSubsystem.cpp b/Plugins/CommonGame/Source/Private/Messaging/CommonMessagingSubsystem.cpp new file mode 100644 index 00000000..75e1bf2a --- /dev/null +++ b/Plugins/CommonGame/Source/Private/Messaging/CommonMessagingSubsystem.cpp @@ -0,0 +1,39 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "Messaging/CommonMessagingSubsystem.h" +#include "Messaging/CommonGameDialog.h" +#include "UObject/UObjectHash.h" + +void UCommonMessagingSubsystem::Initialize(FSubsystemCollectionBase& Collection) +{ + Super::Initialize(Collection); +} + +void UCommonMessagingSubsystem::Deinitialize() +{ + Super::Deinitialize(); +} + +bool UCommonMessagingSubsystem::ShouldCreateSubsystem(UObject* Outer) const +{ + if (!CastChecked(Outer)->GetGameInstance()->IsDedicatedServerInstance()) + { + TArray ChildClasses; + GetDerivedClasses(GetClass(), ChildClasses, false); + + // Only create an instance if there is no override implementation defined elsewhere + return ChildClasses.Num() == 0; + } + + return false; +} + +void UCommonMessagingSubsystem::ShowConfirmation(UCommonGameDialogDescriptor* DialogDescriptor, FCommonMessagingResultDelegate ResultCallback) +{ + +} + +void UCommonMessagingSubsystem::ShowError(UCommonGameDialogDescriptor* DialogDescriptor, FCommonMessagingResultDelegate ResultCallback) +{ + +} \ No newline at end of file diff --git a/Plugins/CommonGame/Source/Private/PrimaryGameLayout.cpp b/Plugins/CommonGame/Source/Private/PrimaryGameLayout.cpp new file mode 100644 index 00000000..619bc35e --- /dev/null +++ b/Plugins/CommonGame/Source/Private/PrimaryGameLayout.cpp @@ -0,0 +1,127 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "PrimaryGameLayout.h" +#include "Widgets/CommonActivatableWidgetContainer.h" +#include "GameUIManagerSubsystem.h" +#include "GameUIPolicy.h" +#include "CommonLocalPlayer.h" +#include "Engine/LocalPlayer.h" +#include "LogCommonGame.h" +#include "Kismet/GameplayStatics.h" + +/*static*/ UPrimaryGameLayout* UPrimaryGameLayout::GetPrimaryGameLayoutForPrimaryPlayer(const UObject* WorldContextObject) +{ + UGameInstance* GameInstance = UGameplayStatics::GetGameInstance(WorldContextObject); + APlayerController* PlayerController = GameInstance->GetPrimaryPlayerController(false); + return GetPrimaryGameLayout(PlayerController); +} + +/*static*/ UPrimaryGameLayout* UPrimaryGameLayout::GetPrimaryGameLayout(APlayerController* PlayerController) +{ + return PlayerController ? GetPrimaryGameLayout(Cast(PlayerController->Player)) : nullptr; +} + +/*static*/ UPrimaryGameLayout* UPrimaryGameLayout::GetPrimaryGameLayout(ULocalPlayer* LocalPlayer) +{ + if (LocalPlayer) + { + const UCommonLocalPlayer* CommonLocalPlayer = CastChecked(LocalPlayer); + if (const UGameInstance* GameInstance = CommonLocalPlayer->GetGameInstance()) + { + if (UGameUIManagerSubsystem* UIManager = GameInstance->GetSubsystem()) + { + if (const UGameUIPolicy* Policy = UIManager->GetCurrentUIPolicy()) + { + if (UPrimaryGameLayout* RootLayout = Policy->GetRootLayout(CommonLocalPlayer)) + { + return RootLayout; + } + } + } + } + } + + return nullptr; +} + +UPrimaryGameLayout::UPrimaryGameLayout(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ +} + +void UPrimaryGameLayout::SetIsDormant(bool InDormant) +{ + if (bIsDormant != InDormant) + { + const ULocalPlayer* LP = GetOwningLocalPlayer(); + const int32 PlayerId = LP ? LP->GetControllerId() : -1; + const TCHAR* OldDormancyStr = bIsDormant ? TEXT("Dormant") : TEXT("Not-Dormant"); + const TCHAR* NewDormancyStr = InDormant ? TEXT("Dormant") : TEXT("Not-Dormant"); + const TCHAR* PrimaryPlayerStr = LP && LP->IsPrimaryPlayer() ? TEXT("[Primary]") : TEXT("[Non-Primary]"); + UE_LOG(LogCommonGame, Display, TEXT("%s PrimaryGameLayout Dormancy changed for [%d] from [%s] to [%s]"), PrimaryPlayerStr, PlayerId, OldDormancyStr, NewDormancyStr); + + bIsDormant = InDormant; + OnIsDormantChanged(); + } +} + +void UPrimaryGameLayout::OnIsDormantChanged() +{ + //@TODO NDarnell Determine what to do with dormancy, in the past we treated dormancy as a way to shutoff rendering + //and the view for the other local players when we force multiple players to use the player view of a single player. + + //if (UCommonLocalPlayer* LocalPlayer = GetOwningLocalPlayer()) + //{ + // // When the root layout is dormant, we don't want to render anything from the owner's view either + // LocalPlayer->SetIsPlayerViewEnabled(!bIsDormant); + //} + + //SetVisibility(bIsDormant ? ESlateVisibility::Collapsed : ESlateVisibility::SelfHitTestInvisible); + + //OnLayoutDormancyChanged().Broadcast(bIsDormant); +} + +void UPrimaryGameLayout::RegisterLayer(FGameplayTag LayerTag, UCommonActivatableWidgetContainerBase* LayerWidget) +{ + if (!IsDesignTime()) + { + LayerWidget->OnTransitioningChanged.AddUObject(this, &UPrimaryGameLayout::OnWidgetStackTransitioning); + // TODO: Consider allowing a transition duration, we currently set it to 0, because if it's not 0, the + // transition effect will cause focus to not transition properly to the new widgets when using + // gamepad always. + LayerWidget->SetTransitionDuration(0.0); + + Layers.Add(LayerTag, LayerWidget); + } +} + +void UPrimaryGameLayout::OnWidgetStackTransitioning(UCommonActivatableWidgetContainerBase* Widget, bool bIsTransitioning) +{ + if (bIsTransitioning) + { + const FName SuspendToken = UCommonUIExtensions::SuspendInputForPlayer(GetOwningLocalPlayer(), TEXT("GlobalStackTransion")); + SuspendInputTokens.Add(SuspendToken); + } + else + { + if (ensure(SuspendInputTokens.Num() > 0)) + { + const FName SuspendToken = SuspendInputTokens.Pop(); + UCommonUIExtensions::ResumeInputForPlayer(GetOwningLocalPlayer(), SuspendToken); + } + } +} + +void UPrimaryGameLayout::FindAndRemoveWidgetFromLayer(UCommonActivatableWidget* ActivatableWidget) +{ + // We're not sure what layer the widget is on so go searching. + for (const auto& LayerKVP : Layers) + { + LayerKVP.Value->RemoveWidget(*ActivatableWidget); + } +} + +UCommonActivatableWidgetContainerBase* UPrimaryGameLayout::GetLayerWidget(FGameplayTag LayerName) +{ + return Layers.FindRef(LayerName); +} \ No newline at end of file diff --git a/Plugins/CommonGame/Source/Public/Actions/AsyncAction_CreateWidgetAsync.h b/Plugins/CommonGame/Source/Public/Actions/AsyncAction_CreateWidgetAsync.h new file mode 100644 index 00000000..76f3ac49 --- /dev/null +++ b/Plugins/CommonGame/Source/Public/Actions/AsyncAction_CreateWidgetAsync.h @@ -0,0 +1,52 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "UObject/ObjectMacros.h" +#include "Interfaces/IHttpRequest.h" +#include "Kismet/BlueprintAsyncActionBase.h" +#include "Blueprint/UserWidget.h" +#include "Engine/StreamableManager.h" +#include "GameFramework/PlayerController.h" +#include "Engine/CancellableAsyncAction.h" + +#include "AsyncAction_CreateWidgetAsync.generated.h" + +class UGameInstance; + +DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FCreateWidgetAsyncDelegate, UUserWidget*, UserWidget); + +/** + * Load the widget class asynchronously, the instance the widget after the loading completes, and return it on OnComplete. + */ +UCLASS(BlueprintType) +class COMMONGAME_API UAsyncAction_CreateWidgetAsync : public UCancellableAsyncAction +{ + GENERATED_UCLASS_BODY() + +public: + virtual void Cancel() override; + + UFUNCTION(BlueprintCallable, BlueprintCosmetic, meta=(WorldContext = "WorldContextObject", BlueprintInternalUseOnly="true")) + static UAsyncAction_CreateWidgetAsync* CreateWidgetAsync(UObject* WorldContextObject, TSoftClassPtr UserWidgetSoftClass, APlayerController* OwningPlayer, bool bSuspendInputUntilComplete = true); + + virtual void Activate() override; + +public: + + UPROPERTY(BlueprintAssignable) + FCreateWidgetAsyncDelegate OnComplete; + +private: + + void OnWidgetLoaded(); + + FName SuspendInputToken; + TWeakObjectPtr OwningPlayer; + TWeakObjectPtr World; + TWeakObjectPtr GameInstance; + bool bSuspendInputUntilComplete; + TSoftClassPtr UserWidgetSoftClass; + TSharedPtr StreamingHandle; +}; diff --git a/Plugins/CommonGame/Source/Public/Actions/AsyncAction_PushContentToLayerForPlayer.h b/Plugins/CommonGame/Source/Public/Actions/AsyncAction_PushContentToLayerForPlayer.h new file mode 100644 index 00000000..a2373318 --- /dev/null +++ b/Plugins/CommonGame/Source/Public/Actions/AsyncAction_PushContentToLayerForPlayer.h @@ -0,0 +1,53 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "UObject/ObjectMacros.h" +#include "Interfaces/IHttpRequest.h" +#include "Kismet/BlueprintAsyncActionBase.h" +#include "Blueprint/UserWidget.h" +#include "Engine/StreamableManager.h" +#include "GameFramework/PlayerController.h" +#include "GameplayTagContainer.h" +#include "Engine/CancellableAsyncAction.h" + +#include "AsyncAction_PushContentToLayerForPlayer.generated.h" + +class UGameInstance; + +DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FPushContentToLayerForPlayerAsyncDelegate, UCommonActivatableWidget*, UserWidget); + +/** + * + */ +UCLASS(BlueprintType) +class COMMONGAME_API UAsyncAction_PushContentToLayerForPlayer : public UCancellableAsyncAction +{ + GENERATED_UCLASS_BODY() + +public: + virtual void Cancel() override; + + UFUNCTION(BlueprintCallable, BlueprintCosmetic, meta=(WorldContext = "WorldContextObject", BlueprintInternalUseOnly="true")) + static UAsyncAction_PushContentToLayerForPlayer* PushContentToLayerForPlayer(APlayerController* OwningPlayer, UPARAM(meta = (AllowAbstract=false)) TSoftClassPtr WidgetClass, UPARAM(meta = (Categories = "UI.Layer")) FGameplayTag LayerName, bool bSuspendInputUntilComplete = true); + + virtual void Activate() override; + +public: + + UPROPERTY(BlueprintAssignable) + FPushContentToLayerForPlayerAsyncDelegate BeforePush; + + UPROPERTY(BlueprintAssignable) + FPushContentToLayerForPlayerAsyncDelegate AfterPush; + +private: + + FGameplayTag LayerName; + bool bSuspendInputUntilComplete = false; + TWeakObjectPtr OwningPlayerPtr; + TSoftClassPtr WidgetClass; + + TSharedPtr StreamingHandle; +}; diff --git a/Plugins/CommonGame/Source/Public/Actions/AsyncAction_ShowConfirmation.h b/Plugins/CommonGame/Source/Public/Actions/AsyncAction_ShowConfirmation.h new file mode 100644 index 00000000..69b55c75 --- /dev/null +++ b/Plugins/CommonGame/Source/Public/Actions/AsyncAction_ShowConfirmation.h @@ -0,0 +1,57 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "UObject/ObjectMacros.h" +#include "Kismet/BlueprintAsyncActionBase.h" +#include "Messaging/CommonMessagingSubsystem.h" +#include "AsyncAction_ShowConfirmation.generated.h" + +class UUserWidget; +class UCommonGameDialogDescriptor; + +DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FCommonMessagingResultMCDelegate, ECommonMessagingResult, Result); + +/** + * Allows easily triggering an async confirmation dialog in blueprints that you can then wait on the result. + */ +UCLASS() +class UAsyncAction_ShowConfirmation : public UBlueprintAsyncActionBase +{ + GENERATED_UCLASS_BODY() + +public: + UFUNCTION(BlueprintCallable, BlueprintCosmetic, meta = (BlueprintInternalUseOnly = "true", WorldContext = "InWorldContextObject")) + static UAsyncAction_ShowConfirmation* ShowConfirmationYesNo( + UObject* InWorldContextObject, FText Title, FText Message + ); + + UFUNCTION(BlueprintCallable, BlueprintCosmetic, meta = (BlueprintInternalUseOnly = "true", WorldContext = "InWorldContextObject")) + static UAsyncAction_ShowConfirmation* ShowConfirmationOkCancel( + UObject* InWorldContextObject, FText Title, FText Message + ); + + UFUNCTION(BlueprintCallable, BlueprintCosmetic, meta = (BlueprintInternalUseOnly = "true", WorldContext = "InWorldContextObject")) + static UAsyncAction_ShowConfirmation* ShowConfirmationCustom( + UObject* InWorldContextObject, UCommonGameDialogDescriptor* Descriptor + ); + + virtual void Activate() override; + +public: + UPROPERTY(BlueprintAssignable) + FCommonMessagingResultMCDelegate OnResult; + +private: + void HandleConfirmationResult(ECommonMessagingResult ConfirmationResult); + + UPROPERTY(Transient) + UObject* WorldContextObject; + + UPROPERTY(Transient) + ULocalPlayer* TargetLocalPlayer; + + UPROPERTY(Transient) + UCommonGameDialogDescriptor* Descriptor; +}; diff --git a/Plugins/CommonGame/Source/Public/CommonGameInstance.h b/Plugins/CommonGame/Source/Public/CommonGameInstance.h new file mode 100644 index 00000000..16e306bf --- /dev/null +++ b/Plugins/CommonGame/Source/Public/CommonGameInstance.h @@ -0,0 +1,40 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "GameplayTagContainer.h" +#include "Engine/GameInstance.h" + +#include "CommonGameInstance.generated.h" + +class ULocalPlayer; +class USocialManager; + +UCLASS(Abstract, Config = Game) +class COMMONGAME_API UCommonGameInstance : public UGameInstance +{ + GENERATED_BODY() + +public: + UCommonGameInstance(const FObjectInitializer& ObjectInitializer); + + /** Handles errors/warnings from CommonUser, can be overridden per game */ + UFUNCTION() + virtual void HandleSystemMessage(FGameplayTag MessageType, FText Title, FText Message); + + UFUNCTION() + virtual void HandlePrivilegeChanged(const UCommonUserInfo* UserInfo, ECommonUserPrivilege Privilege, ECommonUserAvailability OldAvailability, ECommonUserAvailability NewAvailability); + + /** Call to reset user and session state, usually because a player has been disconnected */ + virtual void ResetUserAndSessionState(); + + virtual int32 AddLocalPlayer(ULocalPlayer* NewPlayer, int32 ControllerId) override; + virtual bool RemoveLocalPlayer(ULocalPlayer* ExistingPlayer) override; + virtual void Init() override; + virtual void ReturnToMainMenu() override; + +private: + /** This is the primary player*/ + TWeakObjectPtr PrimaryPlayer; +}; \ No newline at end of file diff --git a/Plugins/CommonGame/Source/Public/CommonLocalPlayer.h b/Plugins/CommonGame/Source/Public/CommonLocalPlayer.h new file mode 100644 index 00000000..ff942c05 --- /dev/null +++ b/Plugins/CommonGame/Source/Public/CommonLocalPlayer.h @@ -0,0 +1,46 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/LocalPlayer.h" + +#include "CommonLocalPlayer.generated.h" + +class UPrimaryGameLayout; + +UCLASS(config=Engine, transient) +class COMMONGAME_API UCommonLocalPlayer : public ULocalPlayer +{ + GENERATED_BODY() + +public: + UCommonLocalPlayer(); + + /** Called when the local player is assigned a player controller */ + DECLARE_MULTICAST_DELEGATE_TwoParams(FPlayerControllerSetDelegate, UCommonLocalPlayer* LocalPlayer, APlayerController* PlayerController); + FPlayerControllerSetDelegate OnPlayerControllerSet; + + /** Called when the local player is assigned a player state */ + DECLARE_MULTICAST_DELEGATE_TwoParams(FPlayerStateSetDelegate, UCommonLocalPlayer* LocalPlayer, APlayerState* PlayerState); + FPlayerStateSetDelegate OnPlayerStateSet; + + /** Called when the local player is assigned a player pawn */ + DECLARE_MULTICAST_DELEGATE_TwoParams(FPlayerPawnSetDelegate, UCommonLocalPlayer* LocalPlayer, APawn* Pawn); + FPlayerPawnSetDelegate OnPlayerPawnSet; + + FDelegateHandle CallAndRegister_OnPlayerControllerSet(FPlayerControllerSetDelegate::FDelegate Delegate); + FDelegateHandle CallAndRegister_OnPlayerStateSet(FPlayerStateSetDelegate::FDelegate Delegate); + FDelegateHandle CallAndRegister_OnPlayerPawnSet(FPlayerPawnSetDelegate::FDelegate Delegate); + +public: + virtual bool GetProjectionData(FViewport* Viewport, FSceneViewProjectionData& ProjectionData, int32 StereoViewIndex) const override; + + bool IsPlayerViewEnabled() const { return bIsPlayerViewEnabled; } + void SetIsPlayerViewEnabled(bool bInIsPlayerViewEnabled) { bIsPlayerViewEnabled = bInIsPlayerViewEnabled; } + + UPrimaryGameLayout* GetRootUILayout() const; + +private: + bool bIsPlayerViewEnabled = true; +}; \ No newline at end of file diff --git a/Plugins/CommonGame/Source/Public/CommonPlayerController.h b/Plugins/CommonGame/Source/Public/CommonPlayerController.h new file mode 100644 index 00000000..a5d63013 --- /dev/null +++ b/Plugins/CommonGame/Source/Public/CommonPlayerController.h @@ -0,0 +1,25 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "ModularPlayerController.h" + +#include "CommonPlayerController.generated.h" + +UCLASS(config=Game) +class COMMONGAME_API ACommonPlayerController : public AModularPlayerController +{ + GENERATED_BODY() + +public: + ACommonPlayerController(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); + + virtual void ReceivedPlayer() override; + virtual void SetPawn(APawn* InPawn) override; + virtual void OnPossess(class APawn* APawn) override; + virtual void OnUnPossess() override; + +protected: + virtual void OnRep_PlayerState() override; +}; diff --git a/Plugins/CommonGame/Source/Public/CommonPlayerInputKey.h b/Plugins/CommonGame/Source/Public/CommonPlayerInputKey.h new file mode 100644 index 00000000..1e7e863a --- /dev/null +++ b/Plugins/CommonGame/Source/Public/CommonPlayerInputKey.h @@ -0,0 +1,216 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CommonUserWidget.h" +#include "CommonPlayerInputKey.generated.h" + +class UCommonLocalPlayer; +class APlayerController; + +UENUM(BlueprintType) +enum class ECommonKeybindForcedHoldStatus : uint8 +{ + NoForcedHold, + ForcedHold, + NeverShowHold +}; + +USTRUCT() +struct FMeasuredText +{ + GENERATED_BODY() + +public: + FText GetText() const { return CachedText; } + void SetText(const FText& InText); + + FVector2D GetTextSize() const { return CachedTextSize; } + FVector2D UpdateTextSize(const FSlateFontInfo &InFontInfo, float FontScale = 1.0f) const; + +private: + + FText CachedText; + mutable FVector2D CachedTextSize; + mutable bool bTextDirty = true; +}; + +UCLASS(Abstract, BlueprintType, Blueprintable, meta = (DisableNativeTick)) +class COMMONGAME_API UCommonPlayerInputKey : public UCommonUserWidget +{ + GENERATED_BODY() + +public: + UCommonPlayerInputKey(const FObjectInitializer& ObjectInitializer); + + /** Update the key and associated display based on our current Boundaction */ + UFUNCTION(BlueprintCallable, Category = "Keybind Widget") + void UpdateKeybindWidget(); + + /** Set the bound key for our keybind */ + UFUNCTION(BlueprintCallable, Category = "Keybind Widget") + void SetBoundKey(FKey NewBoundAction); + + /** Set the bound action for our keybind */ + UFUNCTION(BlueprintCallable, Category = "Keybind Widget") + void SetBoundAction(FName NewBoundAction); + + /** Force this keybind to be a hold keybind */ + UFUNCTION(BlueprintCallable, Category = "Keybind Widget", meta=(DeprecatedFunction, DeprecationMessage = "Use SetForcedHoldKeybindStatus instead")) + void SetForcedHoldKeybind(bool InForcedHoldKeybind); + + /** Force this keybind to be a hold keybind */ + UFUNCTION(BlueprintCallable, Category = "Keybind Widget") + void SetForcedHoldKeybindStatus(ECommonKeybindForcedHoldStatus InForcedHoldKeybindStatus); + + /** Force this keybind to be a hold keybind */ + UFUNCTION(BlueprintCallable, Category = "Keybind Widget") + void SetShowProgressCountDown(bool bShow); + + /** Set the axis scale value for this keybind */ + UFUNCTION(BlueprintCallable, Category = "Keybind Widget") + void SetAxisScale(const float NewValue) { AxisScale = NewValue; } + + /** Set the preset name override value for this keybind. */ + UFUNCTION(BlueprintCallable, Category = "Keybind Widget") + void SetPresetNameOverride(const FName NewValue) { PresetNameOverride = NewValue; } + + /** Our current BoundAction */ + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Keybind Widget") + FName BoundAction; + + /** Scale to read when using an axis Mapping */ + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Keybind Widget") + float AxisScale; + + /** Key this widget is bound to set directly in blueprint. Used when we want to reference a specific key instead of an action. */ + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Keybind Widget") + FKey BoundKeyFallback; + + /** Allows us to set the input type explicitly for the keybind widget. */ + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Keybind Widget") + ECommonInputType InputTypeOverride; + + /** Allows us to set the preset name explicitly for the keybind widget. */ + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Keybind Widget") + FName PresetNameOverride; + + /** Setting that can show this keybind as a hold or never show it as a hold (even if it is) */ + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Keybind Widget") + ECommonKeybindForcedHoldStatus ForcedHoldKeybindStatus; + + /** Called through a delegate when we start hold progress */ + UFUNCTION() + void StartHoldProgress(FName HoldActionName, float HoldDuration); + + /** Called through a delegate when we stop hold progress */ + UFUNCTION() + void StopHoldProgress(FName HoldActionName, bool bCompletedSuccessfully); + + /** Get whether this keybind is a hold action. */ + UFUNCTION(BlueprintCallable, Category = "Keybind Widget") + bool IsHoldKeybind() const { return bIsHoldKeybind; } + + UFUNCTION() + bool IsBoundKeyValid() const { return BoundKey.IsValid(); } + +protected: + virtual void NativePreConstruct() override; + virtual void NativeConstruct() override; + virtual int32 NativePaint(const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyCullingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled) const override; + void RecalculateDesiredSize(); + + /** Overridden to destroy our MID */ + virtual void NativeDestruct() override; + + /** Whether or not this keybind widget is currently set to be a hold keybind */ + UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Keybind Widget", meta=(ScriptName = "IsHoldKeybindValue")) + bool bIsHoldKeybind; + + /** */ + UPROPERTY(Transient) + bool bShowKeybindBorder; + + UPROPERTY(Transient) + FVector2D FrameSize; + + UPROPERTY(BlueprintReadOnly, Category = "Keybind Widget") + bool bShowTimeCountDown; + + /** Derived Key this widget is bound to */ + UPROPERTY(BlueprintReadOnly, Category = "Keybind Widget") + FKey BoundKey; + + /** Material for showing Progress */ + UPROPERTY(EditDefaultsOnly, Category = "Keybind Widget") + FSlateBrush HoldProgressBrush; + + /** The key bind text border. */ + UPROPERTY(EditDefaultsOnly, Category = "Keybind Widget") + FSlateBrush KeyBindTextBorder; + + /** Should this keybinding widget display information that it is currently unbound? */ + UPROPERTY(EditAnywhere, Category = "Keybind Widget") + bool bShowUnboundStatus = false; + + /** The font to apply at each size */ + UPROPERTY(EditDefaultsOnly, Category = "Font") + FSlateFontInfo KeyBindTextFont; + + /** The font to apply at each size */ + UPROPERTY(EditDefaultsOnly, Category = "Font") + FSlateFontInfo CountdownTextFont; + + UPROPERTY(Transient) + FMeasuredText CountdownText; + + UPROPERTY(Transient) + FMeasuredText KeybindText; + + UPROPERTY(Transient) + FMargin KeybindTextPadding; + + UPROPERTY(Transient) + FVector2D KeybindFrameMinimumSize; + + /** The material parameter name for hold percentage in the HoldKeybindImage */ + UPROPERTY(EditDefaultsOnly, Category = "Keybind Widget") + FName PercentageMaterialParameterName; + + /** MID for the progress percentage */ + UPROPERTY(Transient) + UMaterialInstanceDynamic* ProgressPercentageMID; + + virtual void NativeOnInitialized() override; + +private: + /** + * Synchronizes the hold progress to whatever is currently set in the + * owning player controller. + */ + void SyncHoldProgress(); + + /** Called for updating the HoldKeybindImage during a hold keybind */ + void UpdateHoldProgress(); + + /** Called when we want to set up this keybind widget as a hold keybind */ + void SetupHoldKeybind(); + + void ShowHoldBackPlate(); + + void HandlePlayerControllerSet(UCommonLocalPlayer* LocalPlayer, APlayerController* PlayerController); + + /** Time when we started using a hold keybind */ + float HoldKeybindStartTime = 0; + + /** How long, in seconds, we will be doing a hold keybind */ + float HoldKeybindDuration = 0; + + bool bDrawProgress = false; + bool bDrawBrushForKey = false; + bool bDrawCountdownText = false; + bool bWaitingForPlayerController = false; + + UPROPERTY(Transient) + FSlateBrush CachedKeyBrush; +}; diff --git a/Plugins/CommonGame/Source/Public/CommonUIExtensions.h b/Plugins/CommonGame/Source/Public/CommonUIExtensions.h new file mode 100644 index 00000000..37de8123 --- /dev/null +++ b/Plugins/CommonGame/Source/Public/CommonUIExtensions.h @@ -0,0 +1,53 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "GameplayTagContainer.h" +#include "Kismet/BlueprintFunctionLibrary.h" +#include "CommonActivatableWidget.h" + +#include "CommonUIExtensions.generated.h" + +UCLASS() +class COMMONGAME_API UCommonUIExtensions : public UBlueprintFunctionLibrary +{ + GENERATED_BODY() + +public: + UCommonUIExtensions() { } + + UFUNCTION(BlueprintPure, BlueprintCosmetic, Category = "Global UI Extensions", meta = (WorldContext = "WidgetContextObject")) + static ECommonInputType GetOwningPlayerInputType(const UUserWidget* WidgetContextObject); + + UFUNCTION(BlueprintPure, BlueprintCosmetic, Category = "Global UI Extensions", meta = (WorldContext = "WidgetContextObject")) + static bool IsOwningPlayerUsingTouch(const UUserWidget* WidgetContextObject); + + UFUNCTION(BlueprintPure, BlueprintCosmetic, Category = "Global UI Extensions", meta = (WorldContext = "WidgetContextObject")) + static bool IsOwningPlayerUsingGamepad(const UUserWidget* WidgetContextObject); + + UFUNCTION(BlueprintCallable, BlueprintCosmetic, Category = "Global UI Extensions") + static UCommonActivatableWidget* PushContentToLayer_ForPlayer(const ULocalPlayer* LocalPlayer, UPARAM(meta = (Categories = "UI.Layer")) FGameplayTag LayerName, UPARAM(meta = (AllowAbstract = false)) TSubclassOf WidgetClass); + + UFUNCTION(BlueprintCallable, BlueprintCosmetic, Category = "Global UI Extensions") + static void PushStreamedContentToLayer_ForPlayer(const ULocalPlayer* LocalPlayer, UPARAM(meta = (Categories = "UI.Layer")) FGameplayTag LayerName, UPARAM(meta = (AllowAbstract = false)) TSoftClassPtr WidgetClass); + + UFUNCTION(BlueprintCallable, BlueprintCosmetic, Category = "Global UI Extensions") + static void PopContentFromLayer(UCommonActivatableWidget* ActivatableWidget); + + UFUNCTION(BlueprintCallable, BlueprintCosmetic, Category = "Global UI Extensions") + static ULocalPlayer* GetLocalPlayerFromController(APlayerController* PlayerController); + + UFUNCTION(BlueprintCallable, BlueprintCosmetic, Category = "Global UI Extensions") + static FName SuspendInputForPlayer(APlayerController* PlayerController, FName SuspendReason); + + static FName SuspendInputForPlayer(ULocalPlayer* LocalPlayer, FName SuspendReason); + + UFUNCTION(BlueprintCallable, BlueprintCosmetic, Category = "Global UI Extensions") + static void ResumeInputForPlayer(APlayerController* PlayerController, FName SuspendToken); + + static void ResumeInputForPlayer(ULocalPlayer* LocalPlayer, FName SuspendToken); + +private: + static int32 InputSuspensions; +}; \ No newline at end of file diff --git a/Plugins/CommonGame/Source/Public/GameUIManagerSubsystem.h b/Plugins/CommonGame/Source/Public/GameUIManagerSubsystem.h new file mode 100644 index 00000000..883db74c --- /dev/null +++ b/Plugins/CommonGame/Source/Public/GameUIManagerSubsystem.h @@ -0,0 +1,50 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "UObject/Interface.h" +#include "Engine/GameInstance.h" + +#include "GameUIManagerSubsystem.generated.h" + +class ULocalPlayer; +class UGameUIPolicy; +class UCommonLocalPlayer; + +/** + * This manager is intended to be replaced by whatever your game needs to + * actually create, so this class is abstract to prevent it from being created. + * + * If you just need the basic functionality you will start by sublcassing this + * subsystem in your own game. + */ +UCLASS(Abstract, config = Game) +class COMMONGAME_API UGameUIManagerSubsystem : public UGameInstanceSubsystem +{ + GENERATED_BODY() + +public: + UGameUIManagerSubsystem() { } + + virtual void Initialize(FSubsystemCollectionBase& Collection) override; + virtual void Deinitialize() override; + virtual bool ShouldCreateSubsystem(UObject* Outer) const override; + + const UGameUIPolicy* GetCurrentUIPolicy() const { return CurrentPolicy; } + UGameUIPolicy* GetCurrentUIPolicy() { return CurrentPolicy; } + + virtual void NotifyPlayerAdded(UCommonLocalPlayer* LocalPlayer); + virtual void NotifyPlayerRemoved(UCommonLocalPlayer* LocalPlayer); + virtual void NotifyPlayerDestroyed(UCommonLocalPlayer* LocalPlayer); + +protected: + void SwitchToPolicy(UGameUIPolicy* InPolicy); + +private: + UPROPERTY(Transient) + UGameUIPolicy* CurrentPolicy = nullptr; + + UPROPERTY(config, EditAnywhere) + TSoftClassPtr DefaultUIPolicyClass; +}; diff --git a/Plugins/CommonGame/Source/Public/GameUIPolicy.h b/Plugins/CommonGame/Source/Public/GameUIPolicy.h new file mode 100644 index 00000000..dd899714 --- /dev/null +++ b/Plugins/CommonGame/Source/Public/GameUIPolicy.h @@ -0,0 +1,103 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" + +#include "GameUIPolicy.generated.h" + +class ULocalPlayer; +class UCommonLocalPlayer; +class UPrimaryGameLayout; +class UGameUIManagerSubsystem; + +/** + * + */ +UENUM() +enum class ELocalMultiplayerInteractionMode : uint8 +{ + // Fullscreen viewport for the primary player only, regardless of the other player's existence + PrimaryOnly, + + // Fullscreen viewport for one player, but players can swap control over who's is displayed and who's is dormant + SingleToggle, + + // Viewports displayed simultaneously for both players + Simultaneous +}; + +USTRUCT() +struct FRootViewportLayoutInfo +{ + GENERATED_BODY() +public: + UPROPERTY(Transient) + ULocalPlayer* LocalPlayer = nullptr; + + UPROPERTY(Transient) + UPrimaryGameLayout* RootLayout = nullptr; + + UPROPERTY(Transient) + bool bAddedToViewport = false; + + FRootViewportLayoutInfo() {} + FRootViewportLayoutInfo(ULocalPlayer* InLocalPlayer, UPrimaryGameLayout* InRootLayout, bool bIsInViewport) + : LocalPlayer(InLocalPlayer) + , RootLayout(InRootLayout) + , bAddedToViewport(bIsInViewport) + {} + + bool operator==(const ULocalPlayer* OtherLocalPlayer) const { return LocalPlayer == OtherLocalPlayer; } +}; + +UCLASS(Abstract, Blueprintable, Within = GameUIManagerSubsystem) +class COMMONGAME_API UGameUIPolicy : public UObject +{ + GENERATED_BODY() + +public: + template + static GameUIPolicyClass* GetGameUIPolicyAs(const UObject* WorldContextObject) + { + return Cast(GetGameUIPolicy(WorldContextObject)); + } + + static UGameUIPolicy* GetGameUIPolicy(const UObject* WorldContextObject); + +public: + virtual UWorld* GetWorld() const override; + UGameUIManagerSubsystem* GetOwningUIManager() const; + UPrimaryGameLayout* GetRootLayout(const UCommonLocalPlayer* LocalPlayer) const; + + ELocalMultiplayerInteractionMode GetLocalMultiplayerInteractionMode() const { return LocalMultiplayerInteractionMode; } + + void RequestPrimaryControl(UPrimaryGameLayout* Layout); + +protected: + void AddLayoutToViewport(UCommonLocalPlayer* LocalPlayer, UPrimaryGameLayout* Layout); + void RemoveLayoutFromViewport(UCommonLocalPlayer* LocalPlayer, UPrimaryGameLayout* Layout); + + virtual void OnRootLayoutAddedToViewport(UCommonLocalPlayer* LocalPlayer, UPrimaryGameLayout* Layout); + virtual void OnRootLayoutRemovedFromViewport(UCommonLocalPlayer* LocalPlayer, UPrimaryGameLayout* Layout); + virtual void OnRootLayoutReleased(UCommonLocalPlayer* LocalPlayer, UPrimaryGameLayout* Layout); + + void CreateLayoutWidget(UCommonLocalPlayer* LocalPlayer); + TSubclassOf GetLayoutWidgetClass(UCommonLocalPlayer* LocalPlayer); + +private: + ELocalMultiplayerInteractionMode LocalMultiplayerInteractionMode = ELocalMultiplayerInteractionMode::PrimaryOnly; + + UPROPERTY(EditAnywhere) + TSoftClassPtr LayoutClass; + + UPROPERTY(Transient) + TArray RootViewportLayouts; + +private: + void NotifyPlayerAdded(UCommonLocalPlayer* LocalPlayer); + void NotifyPlayerRemoved(UCommonLocalPlayer* LocalPlayer); + void NotifyPlayerDestroyed(UCommonLocalPlayer* LocalPlayer); + + friend class UGameUIManagerSubsystem; +}; diff --git a/Plugins/CommonGame/Source/Public/Messaging/CommonGameDialog.h b/Plugins/CommonGame/Source/Public/Messaging/CommonGameDialog.h new file mode 100644 index 00000000..5f3163ec --- /dev/null +++ b/Plugins/CommonGame/Source/Public/Messaging/CommonGameDialog.h @@ -0,0 +1,69 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "CommonActivatableWidget.h" +#include "CommonMessagingSubsystem.h" + +#include "CommonGameDialog.generated.h" + +USTRUCT(BlueprintType) +struct FConfirmationDialogAction +{ + GENERATED_BODY() + +public: + /** Required: The dialog option to provide. */ + UPROPERTY(EditAnywhere, BlueprintReadWrite) + ECommonMessagingResult Result = ECommonMessagingResult::Unknown; + + /** Optional: Display Text to use instead of the action name associated with the result. */ + UPROPERTY(EditAnywhere, BlueprintReadWrite) + FText OptionalDisplayText; + + bool operator==(const FConfirmationDialogAction& Other) const + { + return Result == Other.Result && + OptionalDisplayText.EqualTo(Other.OptionalDisplayText); + } +}; + +UCLASS() +class COMMONGAME_API UCommonGameDialogDescriptor : public UObject +{ + GENERATED_BODY() + +public: + static UCommonGameDialogDescriptor* CreateConfirmationOk(const FText& Header, const FText& Body); + static UCommonGameDialogDescriptor* CreateConfirmationOkCancel(const FText& Header, const FText& Body); + static UCommonGameDialogDescriptor* CreateConfirmationYesNo(const FText& Header, const FText& Body); + static UCommonGameDialogDescriptor* CreateConfirmationYesNoCancel(const FText& Header, const FText& Body); + +public: + /** The header of the message to display */ + UPROPERTY(EditAnywhere, BlueprintReadWrite) + FText Header; + + /** The body of the message to display */ + UPROPERTY(EditAnywhere, BlueprintReadWrite) + FText Body; + + /** The confirm button's input action to use. */ + UPROPERTY(BlueprintReadWrite) + TArray ButtonActions; +}; + + +UCLASS(Abstract) +class COMMONGAME_API UCommonGameDialog : public UCommonActivatableWidget +{ + GENERATED_BODY() + +public: + UCommonGameDialog(); + + virtual void SetupDialog(UCommonGameDialogDescriptor* Descriptor, FCommonMessagingResultDelegate ResultCallback); + + virtual void KillDialog(); +}; \ No newline at end of file diff --git a/Plugins/CommonGame/Source/Public/Messaging/CommonMessagingSubsystem.h b/Plugins/CommonGame/Source/Public/Messaging/CommonMessagingSubsystem.h new file mode 100644 index 00000000..60045ec4 --- /dev/null +++ b/Plugins/CommonGame/Source/Public/Messaging/CommonMessagingSubsystem.h @@ -0,0 +1,51 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "UObject/Interface.h" +#include "Subsystems/LocalPlayerSubsystem.h" + +#include "CommonMessagingSubsystem.generated.h" + +class UCommonGameDialog; +class UCommonGameDialogDescriptor; + +/** Possible results from a dialog */ +UENUM(BlueprintType) +enum class ECommonMessagingResult : uint8 +{ + /** The "yes" button was pressed */ + Confirmed, + /** The "no" button was pressed */ + Declined, + /** The "ignore/cancel" button was pressed */ + Cancelled, + /** The dialog was explicitly killed (no user input) */ + Killed, + Unknown UMETA(Hidden) +}; + +DECLARE_DELEGATE_OneParam(FCommonMessagingResultDelegate, ECommonMessagingResult /* Result */); + +/** + * + */ +UCLASS(config = Game) +class COMMONGAME_API UCommonMessagingSubsystem : public ULocalPlayerSubsystem +{ + GENERATED_BODY() + +public: + UCommonMessagingSubsystem() { } + + virtual void Initialize(FSubsystemCollectionBase& Collection) override; + virtual void Deinitialize() override; + virtual bool ShouldCreateSubsystem(UObject* Outer) const override; + + virtual void ShowConfirmation(UCommonGameDialogDescriptor* DialogDescriptor, FCommonMessagingResultDelegate ResultCallback = FCommonMessagingResultDelegate()); + virtual void ShowError(UCommonGameDialogDescriptor* DialogDescriptor, FCommonMessagingResultDelegate ResultCallback = FCommonMessagingResultDelegate()); + +private: + +}; \ No newline at end of file diff --git a/Plugins/CommonGame/Source/Public/PrimaryGameLayout.h b/Plugins/CommonGame/Source/Public/PrimaryGameLayout.h new file mode 100644 index 00000000..8132d991 --- /dev/null +++ b/Plugins/CommonGame/Source/Public/PrimaryGameLayout.h @@ -0,0 +1,133 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CommonUserWidget.h" +#include "Widgets/CommonActivatableWidgetContainer.h" +#include "GameplayTagContainer.h" +#include "Engine/AssetManager.h" +#include "CommonUIExtensions.h" + +#include "PrimaryGameLayout.generated.h" + +class UCommonActivatableWidget; +class UCommonActivatableWidgetStack; +class UCommonActivatableWidgetContainerBase; + +/** + * The state of an async load operation for the UI. + */ +enum class EAsyncWidgetLayerState : uint8 +{ + Canceled, + Initialize, + AfterPush +}; + +/** + * The primary game UI layout of your game. This widget class represents how to layout, push and display all layers + * of the UI for a single player. Each player in a split-screen game will receive their own primary game layout. + */ +UCLASS(Abstract, meta = (DisableNativeTick)) +class COMMONGAME_API UPrimaryGameLayout : public UCommonUserWidget +{ + GENERATED_BODY() + +public: + static UPrimaryGameLayout* GetPrimaryGameLayoutForPrimaryPlayer(const UObject* WorldContextObject); + static UPrimaryGameLayout* GetPrimaryGameLayout(APlayerController* PlayerController); + static UPrimaryGameLayout* GetPrimaryGameLayout(ULocalPlayer* LocalPlayer); + +public: + UPrimaryGameLayout(const FObjectInitializer& ObjectInitializer); + + /** A dormant root layout is collapsed and responds only to persistent actions registered by the owning player */ + void SetIsDormant(bool Dormant); + bool IsDormant() const { return bIsDormant; } + +public: + template + TSharedPtr PushWidgetToLayerStackAsync(FGameplayTag LayerName, bool bSuspendInputUntilComplete, TSoftClassPtr ActivatableWidgetClass) + { + return PushWidgetToLayerStackAsync(LayerName, bSuspendInputUntilComplete, ActivatableWidgetClass, [](EAsyncWidgetLayerState, ActivatableWidgetT*) {}); + } + + template + TSharedPtr PushWidgetToLayerStackAsync(FGameplayTag LayerName, bool bSuspendInputUntilComplete, TSoftClassPtr ActivatableWidgetClass, TFunction StateFunc) + { + static_assert(TIsDerivedFrom::IsDerived, "Only CommonActivatableWidgets can be used here"); + + static FName NAME_PushingWidgetToLayer("PushingWidgetToLayer"); + const FName SuspendInputToken = bSuspendInputUntilComplete ? UCommonUIExtensions::SuspendInputForPlayer(GetOwningPlayer(), NAME_PushingWidgetToLayer) : NAME_None; + + FStreamableManager& StreamableManager = UAssetManager::Get().GetStreamableManager(); + TSharedPtr StreamingHandle = StreamableManager.RequestAsyncLoad(ActivatableWidgetClass.ToSoftObjectPath(), FStreamableDelegate::CreateWeakLambda(this, + [this, LayerName, ActivatableWidgetClass, StateFunc, SuspendInputToken]() + { + UCommonUIExtensions::ResumeInputForPlayer(GetOwningPlayer(), SuspendInputToken); + + ActivatableWidgetT* Widget = PushWidgetToLayerStack(LayerName, ActivatableWidgetClass.Get(), [StateFunc](ActivatableWidgetT& WidgetToInit) { + StateFunc(EAsyncWidgetLayerState::Initialize, &WidgetToInit); + }); + + StateFunc(EAsyncWidgetLayerState::AfterPush, Widget); + }) + ); + + // Setup a cancel delegate so that we can resume input if this handler is canceled. + StreamingHandle->BindCancelDelegate(FStreamableDelegate::CreateWeakLambda(this, + [this, StateFunc, SuspendInputToken]() + { + UCommonUIExtensions::ResumeInputForPlayer(GetOwningPlayer(), SuspendInputToken); + StateFunc(EAsyncWidgetLayerState::Canceled, nullptr); + }) + ); + + return StreamingHandle; + } + + template + ActivatableWidgetT* PushWidgetToLayerStack(FGameplayTag LayerName, UClass* ActivatableWidgetClass) + { + return PushWidgetToLayerStack(LayerName, ActivatableWidgetClass, [](ActivatableWidgetT&) {}); + } + + template + ActivatableWidgetT* PushWidgetToLayerStack(FGameplayTag LayerName, UClass* ActivatableWidgetClass, TFunctionRef InitInstanceFunc) + { + static_assert(TIsDerivedFrom::IsDerived, "Only CommonActivatableWidgets can be used here"); + + if (UCommonActivatableWidgetContainerBase* Layer = GetLayerWidget(LayerName)) + { + return Layer->AddWidget(ActivatableWidgetClass, InitInstanceFunc); + } + + return nullptr; + } + + // Find the widget if it exists on any of the layers and remove it from the layer. + void FindAndRemoveWidgetFromLayer(UCommonActivatableWidget* ActivatableWidget); + + // Get the layer widget for the given layer tag. + UCommonActivatableWidgetContainerBase* GetLayerWidget(FGameplayTag LayerName); + +protected: + /** Register a layer that widgets can be pushed onto. */ + UFUNCTION(BlueprintCallable, Category="Layer") + void RegisterLayer(UPARAM(meta = (Categories = "UI.Layer")) FGameplayTag LayerTag, UCommonActivatableWidgetContainerBase* LayerWidget); + + virtual void OnIsDormantChanged(); + + void OnWidgetStackTransitioning(UCommonActivatableWidgetContainerBase* Widget, bool bIsTransitioning); + +private: + bool bIsDormant = false; + + // Lets us keep track of all suspended input tokens so that multiple async UIs can be loading and we correctly suspend + // for the duration of all of them. + TArray SuspendInputTokens; + + // The registered layers for the primary layout. + UPROPERTY(Transient, meta = (Categories = "UI.Layer")) + TMap Layers; +}; \ No newline at end of file diff --git a/Plugins/CommonLoadingScreen/CommonLoadingScreen.uplugin b/Plugins/CommonLoadingScreen/CommonLoadingScreen.uplugin new file mode 100644 index 00000000..ab6f8710 --- /dev/null +++ b/Plugins/CommonLoadingScreen/CommonLoadingScreen.uplugin @@ -0,0 +1,29 @@ +{ + "FileVersion": 3, + "Version": 1, + "VersionName": "1.0", + "FriendlyName": "CommonLoadingScreen", + "Description": "Loading screen manager handling creation and display of a project-specified loading screen widget", + "Category": "Gameplay", + "CreatedBy": "Epic Games, Inc.", + "CreatedByURL": "https://www.epicgames.com", + "DocsURL": "", + "MarketplaceURL": "", + "SupportURL": "", + "CanContainContent": false, + "IsBetaVersion": false, + "IsExperimentalVersion": false, + "Installed": false, + "Modules": [ + { + "Name": "CommonLoadingScreen", + "Type": "Runtime", + "LoadingPhase": "Default" + }, + { + "Name": "CommonStartupLoadingScreen", + "Type": "ClientOnly", + "LoadingPhase": "PreLoadingScreen" + } + ] +} \ No newline at end of file diff --git a/Plugins/CommonLoadingScreen/Resources/Icon128.png b/Plugins/CommonLoadingScreen/Resources/Icon128.png new file mode 100644 index 00000000..26245f6a --- /dev/null +++ b/Plugins/CommonLoadingScreen/Resources/Icon128.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f7239efaeefbd82de33ebe18518e50de075ea4188a468a9e4991396433d2275f +size 12699 diff --git a/Plugins/CommonLoadingScreen/Source/CommonLoadingScreen/CommonLoadingScreen.Build.cs b/Plugins/CommonLoadingScreen/Source/CommonLoadingScreen/CommonLoadingScreen.Build.cs new file mode 100644 index 00000000..a7aea34a --- /dev/null +++ b/Plugins/CommonLoadingScreen/Source/CommonLoadingScreen/CommonLoadingScreen.Build.cs @@ -0,0 +1,57 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +using UnrealBuildTool; + +public class CommonLoadingScreen : ModuleRules +{ + public CommonLoadingScreen(ReadOnlyTargetRules Target) : base(Target) + { + PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; + + PublicIncludePaths.AddRange( + new string[] { + // ... add public include paths required here ... + } + ); + + + PrivateIncludePaths.AddRange( + new string[] { + // ... add other private include paths required here ... + } + ); + + + PublicDependencyModuleNames.AddRange( + new string[] + { + "Core", + // ... add other public dependencies that you statically link with here ... + } + ); + + + PrivateDependencyModuleNames.AddRange( + new string[] + { + "CoreUObject", + "Engine", + "Slate", + "SlateCore", + "InputCore", + "PreLoadScreen", + "RenderCore", + "DeveloperSettings", + "UMG" + } + ); + + + DynamicallyLoadedModuleNames.AddRange( + new string[] + { + // ... add any modules that your module loads dynamically here ... + } + ); + } +} diff --git a/Plugins/CommonLoadingScreen/Source/CommonLoadingScreen/Private/CommonLoadingScreenModule.cpp b/Plugins/CommonLoadingScreen/Source/CommonLoadingScreen/Private/CommonLoadingScreenModule.cpp new file mode 100644 index 00000000..d1072382 --- /dev/null +++ b/Plugins/CommonLoadingScreen/Source/CommonLoadingScreen/Private/CommonLoadingScreenModule.cpp @@ -0,0 +1,6 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "CoreMinimal.h" +#include "Modules/ModuleManager.h" + +IMPLEMENT_MODULE(FDefaultModuleImpl, CommonLoadingScreen) \ No newline at end of file diff --git a/Plugins/CommonLoadingScreen/Source/CommonLoadingScreen/Private/CommonLoadingScreenSettings.cpp b/Plugins/CommonLoadingScreen/Source/CommonLoadingScreen/Private/CommonLoadingScreenSettings.cpp new file mode 100644 index 00000000..028e9f2c --- /dev/null +++ b/Plugins/CommonLoadingScreen/Source/CommonLoadingScreen/Private/CommonLoadingScreenSettings.cpp @@ -0,0 +1,8 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "CommonLoadingScreenSettings.h" + +UCommonLoadingScreenSettings::UCommonLoadingScreenSettings() +{ + CategoryName = TEXT("Game"); +} diff --git a/Plugins/CommonLoadingScreen/Source/CommonLoadingScreen/Private/CommonLoadingScreenSettings.h b/Plugins/CommonLoadingScreen/Source/CommonLoadingScreen/Private/CommonLoadingScreenSettings.h new file mode 100644 index 00000000..b99d74af --- /dev/null +++ b/Plugins/CommonLoadingScreen/Source/CommonLoadingScreen/Private/CommonLoadingScreenSettings.h @@ -0,0 +1,67 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "UObject/ObjectMacros.h" +#include "UObject/Object.h" +#include "Engine/DeveloperSettingsBackedByCVars.h" + +#include "CommonLoadingScreenSettings.generated.h" + +/** + * Settings for a loading screen system. + */ +UCLASS(config=Game, defaultconfig, meta=(DisplayName="Common Loading Screen")) +class UCommonLoadingScreenSettings : public UDeveloperSettingsBackedByCVars +{ + GENERATED_BODY() + +public: + UCommonLoadingScreenSettings(); + +public: + + // The widget to load for the loading screen. + UPROPERTY(config, EditAnywhere, Category=Display, meta=(MetaClass="UserWidget")) + FSoftClassPath LoadingScreenWidget; + + // The z-order of the loading screen widget in the viewport stack + UPROPERTY(config, EditAnywhere, Category=Display) + int32 LoadingScreenZOrder = 10000; + + // How long to hold the loading screen up after other loading finishes (in seconds) to + // try to give texture streaming a chance to avoid blurriness + // + // Note: This is not normally applied in the editor for iteration time, but can be + // enabled via HoldLoadingScreenAdditionalSecsEvenInEditor + UPROPERTY(config, EditAnywhere, Category=Configuration, meta=(ForceUnits=s, ConsoleVariable="CommonLoadingScreen.HoldLoadingScreenAdditionalSecs")) + float HoldLoadingScreenAdditionalSecs = 2.0f; + + // The interval in seconds beyond which the loading screen is considered permanently hung (if non-zero). + UPROPERTY(config, EditAnywhere, Category=Configuration, meta=(ForceUnits=s)) + float LoadingScreenHeartbeatHangDuration = 0.0f; + + // The interval in seconds between each log of what is keeping a loading screen up (if non-zero). + UPROPERTY(config, EditAnywhere, Category=Configuration, meta=(ForceUnits=s)) + float LogLoadingScreenHeartbeatInterval = 5.0f; + + // When true, the reason the loading screen is shown or hidden will be printed to the log every frame. + UPROPERTY(Transient, EditAnywhere, Category=Debugging, meta=(ConsoleVariable="CommonLoadingScreen.LogLoadingScreenReasonEveryFrame")) + bool LogLoadingScreenReasonEveryFrame = 0; + + // Force the loading screen to be displayed (useful for debugging) + UPROPERTY(Transient, EditAnywhere, Category=Debugging, meta=(ConsoleVariable="CommonLoadingScreen.AlwaysShow")) + bool ForceLoadingScreenVisible = false; + + // Should we apply the additional HoldLoadingScreenAdditionalSecs delay even in the editor + // (useful when iterating on loading screens) + UPROPERTY(Transient, EditAnywhere, Category=Debugging) + bool HoldLoadingScreenAdditionalSecsEvenInEditor = false; + + // Should we apply the additional HoldLoadingScreenAdditionalSecs delay even in the editor + // (useful when iterating on loading screens) + UPROPERTY(config, EditAnywhere, Category=Configuration) + bool ForceTickLoadingScreenEvenInEditor = true; +}; + diff --git a/Plugins/CommonLoadingScreen/Source/CommonLoadingScreen/Private/LoadingScreenManager.cpp b/Plugins/CommonLoadingScreen/Source/CommonLoadingScreen/Private/LoadingScreenManager.cpp new file mode 100644 index 00000000..9dbfb940 --- /dev/null +++ b/Plugins/CommonLoadingScreen/Source/CommonLoadingScreen/Private/LoadingScreenManager.cpp @@ -0,0 +1,628 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LoadingScreenManager.h" + +#include "HAL/ThreadHeartBeat.h" +#include "ProfilingDebugging/CsvProfiler.h" + +#include "Engine/GameInstance.h" +#include "Engine/GameViewportClient.h" +#include "Engine/World.h" +#include "Engine/Engine.h" +#include "Engine/LocalPlayer.h" +#include "GameFramework/GameStateBase.h" +#include "GameFramework/WorldSettings.h" +#include "Misc/ConfigCacheIni.h" + +#include "LoadingProcessInterface.h" + +#include "Framework/Application/IInputProcessor.h" + +#include "PreLoadScreenManager.h" + +#include "ShaderPipelineCache.h" +#include "CommonLoadingScreenSettings.h" + +//@TODO: Used as the placeholder widget in error cases, should probably create a wrapper that at least centers it/etc... +#include "Widgets/Images/SThrobber.h" +#include "Blueprint/UserWidget.h" + +DECLARE_LOG_CATEGORY_EXTERN(LogLoadingScreen, Log, All); +DEFINE_LOG_CATEGORY(LogLoadingScreen); + +//@TODO: Why can GetLocalPlayers() have nullptr entries? Can it really? +//@TODO: Test with PIE mode set to simulate and decide how much (if any) loading screen action should occur +//@TODO: Allow other things implementing ILoadingProcessInterface besides GameState/PlayerController (and owned components) to register as interested parties +//@TODO: ChangeMusicSettings (either here or using the LoadingScreenVisibilityChanged delegate) +//@TODO: Studio analytics (FireEvent_PIEFinishedLoading / tracking PIE startup time for regressions, either here or using the LoadingScreenVisibilityChanged delegate) + +// Profiling category for loading screens +CSV_DEFINE_CATEGORY(LoadingScreen, true); + +////////////////////////////////////////////////////////////////////// + +bool ILoadingProcessInterface::ShouldShowLoadingScreen(UObject* TestObject, FString& OutReason) +{ + if (TestObject != nullptr) + { + if (ILoadingProcessInterface* LoadObserver = Cast(TestObject)) + { + FString ObserverReason; + if (LoadObserver->ShouldShowLoadingScreen(/*out*/ ObserverReason)) + { + if (ensureMsgf(!ObserverReason.IsEmpty(), TEXT("%s failed to set a reason why it wants to show the loading screen"), *GetPathNameSafe(TestObject))) + { + OutReason = ObserverReason; + } + return true; + } + } + } + + return false; +} + +////////////////////////////////////////////////////////////////////// + +namespace LoadingScreenCVars +{ + // CVars + static float HoldLoadingScreenAdditionalSecs = 2.0f; + static FAutoConsoleVariableRef CVarHoldLoadingScreenUpAtLeastThisLongInSecs( + TEXT("CommonLoadingScreen.HoldLoadingScreenAdditionalSecs"), + HoldLoadingScreenAdditionalSecs, + TEXT("How long to hold the loading screen up after other loading finishes (in seconds) to try to give texture streaming a chance to avoid blurriness"), + ECVF_Default | ECVF_Preview); + + static bool LogLoadingScreenReasonEveryFrame = false; + static FAutoConsoleVariableRef CVarLogLoadingScreenReasonEveryFrame( + TEXT("CommonLoadingScreen.LogLoadingScreenReasonEveryFrame"), + LogLoadingScreenReasonEveryFrame, + TEXT("When true, the reason the loading screen is shown or hidden will be printed to the log every frame."), + ECVF_Default); + + static bool ForceLoadingScreenVisible = false; + static FAutoConsoleVariableRef CVarForceLoadingScreenVisible( + TEXT("CommonLoadingScreen.AlwaysShow"), + ForceLoadingScreenVisible, + TEXT("Force the loading screen to show."), + ECVF_Default); +} + +////////////////////////////////////////////////////////////////////// +// FLoadingScreenInputPreProcessor + +// Input processor to throw in when loading screen is shown +// This will capture any inputs, so active menus under the loading screen will not interact +class FLoadingScreenInputPreProcessor : public IInputProcessor +{ +public: + FLoadingScreenInputPreProcessor() { } + virtual ~FLoadingScreenInputPreProcessor() { } + + bool CanEatInput() const + { + return !GIsEditor; + } + + //~IInputProcess interface + virtual void Tick(const float DeltaTime, FSlateApplication& SlateApp, TSharedRef Cursor) override { } + + virtual bool HandleKeyDownEvent(FSlateApplication& SlateApp, const FKeyEvent& InKeyEvent) override { return CanEatInput(); } + virtual bool HandleKeyUpEvent(FSlateApplication& SlateApp, const FKeyEvent& InKeyEvent) override { return CanEatInput(); } + virtual bool HandleAnalogInputEvent(FSlateApplication& SlateApp, const FAnalogInputEvent& InAnalogInputEvent) override { return CanEatInput(); } + virtual bool HandleMouseMoveEvent(FSlateApplication& SlateApp, const FPointerEvent& MouseEvent) override { return CanEatInput(); } + virtual bool HandleMouseButtonDownEvent(FSlateApplication& SlateApp, const FPointerEvent& MouseEvent) override { return CanEatInput(); } + virtual bool HandleMouseButtonUpEvent(FSlateApplication& SlateApp, const FPointerEvent& MouseEvent) override { return CanEatInput(); } + virtual bool HandleMouseButtonDoubleClickEvent(FSlateApplication& SlateApp, const FPointerEvent& MouseEvent) override { return CanEatInput(); } + virtual bool HandleMouseWheelOrGestureEvent(FSlateApplication& SlateApp, const FPointerEvent& InWheelEvent, const FPointerEvent* InGestureEvent) override { return CanEatInput(); } + virtual bool HandleMotionDetectedEvent(FSlateApplication& SlateApp, const FMotionEvent& MotionEvent) override { return CanEatInput(); } + //~End of IInputProcess interface +}; + +////////////////////////////////////////////////////////////////////// +// ULoadingScreenManager + +void ULoadingScreenManager::Initialize(FSubsystemCollectionBase& Collection) +{ + FCoreUObjectDelegates::PreLoadMapWithContext.AddUObject(this, &ThisClass::HandlePreLoadMap); + FCoreUObjectDelegates::PostLoadMapWithWorld.AddUObject(this, &ThisClass::HandlePostLoadMap); + + const UGameInstance* LocalGameInstance = GetGameInstance(); + check(LocalGameInstance); +} + +void ULoadingScreenManager::Deinitialize() +{ + StopBlockingInput(); + + RemoveWidgetFromViewport(); + + FCoreUObjectDelegates::PreLoadMap.RemoveAll(this); + FCoreUObjectDelegates::PostLoadMapWithWorld.RemoveAll(this); +} + +bool ULoadingScreenManager::ShouldCreateSubsystem(UObject* Outer) const +{ + // Only clients have loading screens + const UGameInstance* GameInstance = CastChecked(Outer); + const bool bIsServerWorld = GameInstance->IsDedicatedServerInstance(); + return !bIsServerWorld; +} + +void ULoadingScreenManager::Tick(float DeltaTime) +{ + UpdateLoadingScreen(); + + TimeUntilNextLogHeartbeatSeconds = FMath::Max(TimeUntilNextLogHeartbeatSeconds - DeltaTime, 0.0); +} + +ETickableTickType ULoadingScreenManager::GetTickableTickType() const +{ + return ETickableTickType::Conditional; +} + +bool ULoadingScreenManager::IsTickable() const +{ + return !HasAnyFlags(RF_ClassDefaultObject); +} + +TStatId ULoadingScreenManager::GetStatId() const +{ + RETURN_QUICK_DECLARE_CYCLE_STAT(ULoadingScreenManager, STATGROUP_Tickables); +} + +UWorld* ULoadingScreenManager::GetTickableGameObjectWorld() const +{ + return GetGameInstance()->GetWorld(); +} + +void ULoadingScreenManager::RegisterLoadingProcessor(TScriptInterface Interface) +{ + ExternalLoadingProcessors.Add(Interface.GetObject()); +} + +void ULoadingScreenManager::UnregisterLoadingProcessor(TScriptInterface Interface) +{ + ExternalLoadingProcessors.Remove(Interface.GetObject()); +} + +void ULoadingScreenManager::HandlePreLoadMap(const FWorldContext& WorldContext, const FString& MapName) +{ + if (WorldContext.OwningGameInstance == GetGameInstance()) + { + bCurrentlyInLoadMap = true; + + // Update the loading screen immediately if the engine is initialized + if (GEngine->IsInitialized()) + { + UpdateLoadingScreen(); + } + } +} + +void ULoadingScreenManager::HandlePostLoadMap(UWorld* World) +{ + if ((World != nullptr) && (World->GetGameInstance() == GetGameInstance())) + { + bCurrentlyInLoadMap = false; + } +} + +void ULoadingScreenManager::UpdateLoadingScreen() +{ + bool bLogLoadingScreenStatus = LoadingScreenCVars::LogLoadingScreenReasonEveryFrame; + + if (ShouldShowLoadingScreen()) + { + const UCommonLoadingScreenSettings* Settings = GetDefault(); + + // If we don't make it to the specified checkpoint in the given time will trigger the hang detector so we can better determine where progress stalled. + FThreadHeartBeat::Get().MonitorCheckpointStart(GetFName(), Settings->LoadingScreenHeartbeatHangDuration); + + ShowLoadingScreen(); + + if ((Settings->LogLoadingScreenHeartbeatInterval > 0.0f) && (TimeUntilNextLogHeartbeatSeconds <= 0.0)) + { + bLogLoadingScreenStatus = true; + TimeUntilNextLogHeartbeatSeconds = Settings->LogLoadingScreenHeartbeatInterval; + } + } + else + { + HideLoadingScreen(); + + FThreadHeartBeat::Get().MonitorCheckpointEnd(GetFName()); + } + + if (bLogLoadingScreenStatus) + { + UE_LOG(LogLoadingScreen, Log, TEXT("Loading screen showing: %d. Reason: %s"), bCurrentlyShowingLoadingScreen ? 1 : 0, *DebugReasonForShowingOrHidingLoadingScreen); + } +} + +bool ULoadingScreenManager::CheckForAnyNeedToShowLoadingScreen() +{ + // Start out with 'unknown' reason in case someone forgets to put a reason when changing this in the future. + DebugReasonForShowingOrHidingLoadingScreen = TEXT("Reason for Showing/Hiding LoadingScreen is unknown!"); + + const UGameInstance* LocalGameInstance = GetGameInstance(); + + if (LoadingScreenCVars::ForceLoadingScreenVisible) + { + DebugReasonForShowingOrHidingLoadingScreen = FString(TEXT("CommonLoadingScreen.AlwaysShow is true")); + return true; + } + + const FWorldContext* Context = LocalGameInstance->GetWorldContext(); + if (Context == nullptr) + { + // We don't have a world context right now... better show a loading screen + DebugReasonForShowingOrHidingLoadingScreen = FString(TEXT("The game instance has a null WorldContext")); + return true; + } + + UWorld* World = Context->World(); + if (World == nullptr) + { + DebugReasonForShowingOrHidingLoadingScreen = FString(TEXT("We have no world (FWorldContext's World() is null)")); + return true; + } + + AGameStateBase* GameState = World->GetGameState(); + if (GameState == nullptr) + { + // The game state has not yet replicated. + DebugReasonForShowingOrHidingLoadingScreen = FString(TEXT("GameState hasn't yet replicated (it's null)")); + return true; + } + + if (bCurrentlyInLoadMap) + { + // Show a loading screen if we are in LoadMap + DebugReasonForShowingOrHidingLoadingScreen = FString(TEXT("bCurrentlyInLoadMap is true")); + return true; + } + + if (!Context->TravelURL.IsEmpty()) + { + // Show a loading screen when pending travel + DebugReasonForShowingOrHidingLoadingScreen = FString(TEXT("We have pending travel (the TravelURL is not empty)")); + return true; + } + + if (Context->PendingNetGame != nullptr) + { + // Connecting to another server + DebugReasonForShowingOrHidingLoadingScreen = FString(TEXT("We are connecting to another server (PendingNetGame != nullptr)")); + return true; + } + + if (!World->HasBegunPlay()) + { + DebugReasonForShowingOrHidingLoadingScreen = FString(TEXT("World hasn't begun play")); + return true; + } + + if (World->IsInSeamlessTravel()) + { + // Show a loading screen during seamless travel + DebugReasonForShowingOrHidingLoadingScreen = FString(TEXT("We are in seamless travel")); + return true; + } + + // Ask the game state if it needs a loading screen + if (ILoadingProcessInterface::ShouldShowLoadingScreen(GameState, /*out*/ DebugReasonForShowingOrHidingLoadingScreen)) + { + return true; + } + + // Ask any game state components if they need a loading screen + for (UActorComponent* TestComponent : GameState->GetComponents()) + { + if (ILoadingProcessInterface::ShouldShowLoadingScreen(TestComponent, /*out*/ DebugReasonForShowingOrHidingLoadingScreen)) + { + return true; + } + } + + // Ask any of the external loading processors that may have been registered. These might be actors or components + // that were registered by game code to tell us to keep the loading screen up while perhaps something finishes + // streaming in. + for (const TWeakInterfacePtr& Processor : ExternalLoadingProcessors) + { + if (ILoadingProcessInterface::ShouldShowLoadingScreen(Processor.GetObject(), /*out*/ DebugReasonForShowingOrHidingLoadingScreen)) + { + return true; + } + } + + // Check each local player + bool bFoundAnyLocalPC = false; + bool bMissingAnyLocalPC = false; + + for (ULocalPlayer* LP : LocalGameInstance->GetLocalPlayers()) + { + if (LP != nullptr) + { + if (APlayerController* PC = LP->PlayerController) + { + bFoundAnyLocalPC = true; + + // Ask the PC itself if it needs a loading screen + if (ILoadingProcessInterface::ShouldShowLoadingScreen(PC, /*out*/ DebugReasonForShowingOrHidingLoadingScreen)) + { + return true; + } + + // Ask any PC components if they need a loading screen + for (UActorComponent* TestComponent : PC->GetComponents()) + { + if (ILoadingProcessInterface::ShouldShowLoadingScreen(TestComponent, /*out*/ DebugReasonForShowingOrHidingLoadingScreen)) + { + return true; + } + } + } + else + { + bMissingAnyLocalPC = true; + } + } + } + + UGameViewportClient* GameViewportClient = LocalGameInstance->GetGameViewportClient(); + const bool bIsInSplitscreen = GameViewportClient->GetCurrentSplitscreenConfiguration() != ESplitScreenType::None; + + // In splitscreen we need all player controllers to be present + if (bIsInSplitscreen && bMissingAnyLocalPC) + { + DebugReasonForShowingOrHidingLoadingScreen = FString(TEXT("At least one missing local player controller in splitscreen")); + return true; + } + + // And in non-splitscreen we need at least one player controller to be present + if (!bIsInSplitscreen && !bFoundAnyLocalPC) + { + DebugReasonForShowingOrHidingLoadingScreen = FString(TEXT("Need at least one local player controller")); + return true; + } + + // Victory! The loading screen can go away now + DebugReasonForShowingOrHidingLoadingScreen = TEXT("(nothing wants to show it anymore)"); + return false; +} + +bool ULoadingScreenManager::ShouldShowLoadingScreen() +{ + const UCommonLoadingScreenSettings* Settings = GetDefault(); + + // Check debugging commands that force the state one way or another +#if !UE_BUILD_SHIPPING + static bool bCmdLineNoLoadingScreen = FParse::Param(FCommandLine::Get(), TEXT("NoLoadingScreen")); + if (bCmdLineNoLoadingScreen) + { + DebugReasonForShowingOrHidingLoadingScreen = FString(TEXT("CommandLine has 'NoLoadingScreen'")); + return false; + } +#endif + + // Check for a need to show the loading screen + const bool bNeedToShowLoadingScreen = CheckForAnyNeedToShowLoadingScreen(); + + // Keep the loading screen up a bit longer if desired + bool bWantToForceShowLoadingScreen = false; + if (bNeedToShowLoadingScreen) + { + // Still need to show it + TimeLoadingScreenLastDismissed = -1.0; + } + else + { + // Don't *need* to show the screen anymore, but might still want to for a bit + const double CurrentTime = FPlatformTime::Seconds(); + const bool bCanHoldLoadingScreen = (!GIsEditor || Settings->HoldLoadingScreenAdditionalSecsEvenInEditor); + const double HoldLoadingScreenAdditionalSecs = bCanHoldLoadingScreen ? LoadingScreenCVars::HoldLoadingScreenAdditionalSecs : 0.0; + + if (TimeLoadingScreenLastDismissed < 0.0) + { + TimeLoadingScreenLastDismissed = CurrentTime; + } + const double TimeSinceScreenDismissed = CurrentTime - TimeLoadingScreenLastDismissed; + + // hold for an extra X seconds, to cover up streaming + if ((HoldLoadingScreenAdditionalSecs > 0.0) && (TimeSinceScreenDismissed < HoldLoadingScreenAdditionalSecs)) + { + // Make sure we're rendering the world at this point, so that textures will actually stream in + //@TODO: If bNeedToShowLoadingScreen bounces back true during this window, we won't turn this off again... + UGameViewportClient* GameViewportClient = GetGameInstance()->GetGameViewportClient(); + GameViewportClient->bDisableWorldRendering = false; + + DebugReasonForShowingOrHidingLoadingScreen = FString::Printf(TEXT("Keeping loading screen up for an additional %.2f seconds to allow texture streaming"), HoldLoadingScreenAdditionalSecs); + bWantToForceShowLoadingScreen = true; + } + } + + return bNeedToShowLoadingScreen || bWantToForceShowLoadingScreen; +} + +bool ULoadingScreenManager::IsShowingInitialLoadingScreen() const +{ + FPreLoadScreenManager* PreLoadScreenManager = FPreLoadScreenManager::Get(); + return (PreLoadScreenManager != nullptr) && PreLoadScreenManager->HasValidActivePreLoadScreen(); +} + +void ULoadingScreenManager::ShowLoadingScreen() +{ + if (bCurrentlyShowingLoadingScreen) + { + return; + } + + // Unable to show loading screen if the engine is still loading with its loading screen. + if (FPreLoadScreenManager::Get() && FPreLoadScreenManager::Get()->HasActivePreLoadScreenType(EPreLoadScreenTypes::EngineLoadingScreen)) + { + return; + } + + TimeLoadingScreenShown = FPlatformTime::Seconds(); + + bCurrentlyShowingLoadingScreen = true; + + CSV_EVENT(LoadingScreen, TEXT("Show")); + + const UCommonLoadingScreenSettings* Settings = GetDefault(); + + if (IsShowingInitialLoadingScreen()) + { + UE_LOG(LogLoadingScreen, Log, TEXT("Showing loading screen when 'IsShowingInitialLoadingScreen()' is true.")); + UE_LOG(LogLoadingScreen, Log, TEXT("%s"), *DebugReasonForShowingOrHidingLoadingScreen); + } + else + { + UE_LOG(LogLoadingScreen, Log, TEXT("Showing loading screen when 'IsShowingInitialLoadingScreen()' is false.")); + UE_LOG(LogLoadingScreen, Log, TEXT("%s"), *DebugReasonForShowingOrHidingLoadingScreen); + + UGameInstance* LocalGameInstance = GetGameInstance(); + + // Eat input while the loading screen is displayed + StartBlockingInput(); + + LoadingScreenVisibilityChanged.Broadcast(/*bIsVisible=*/ true); + + // Create the loading screen widget + TSubclassOf LoadingScreenWidgetClass = Settings->LoadingScreenWidget.TryLoadClass(); + if (UUserWidget* UserWidget = UUserWidget::CreateWidgetInstance(*LocalGameInstance, LoadingScreenWidgetClass, NAME_None)) + { + LoadingScreenWidget = UserWidget->TakeWidget(); + } + else + { + UE_LOG(LogLoadingScreen, Error, TEXT("Failed to load the loading screen widget %s, falling back to placeholder."), *Settings->LoadingScreenWidget.ToString()); + LoadingScreenWidget = SNew(SThrobber); + } + + // Add to the viewport at a high ZOrder to make sure it is on top of most things + UGameViewportClient* GameViewportClient = LocalGameInstance->GetGameViewportClient(); + GameViewportClient->AddViewportWidgetContent(LoadingScreenWidget.ToSharedRef(), Settings->LoadingScreenZOrder); + + ChangePerformanceSettings(/*bEnableLoadingScreen=*/ true); + + if (!GIsEditor || Settings->ForceTickLoadingScreenEvenInEditor) + { + // Tick Slate to make sure the loading screen is displayed immediately + FSlateApplication::Get().Tick(); + } + } +} + +void ULoadingScreenManager::HideLoadingScreen() +{ + if (!bCurrentlyShowingLoadingScreen) + { + return; + } + + StopBlockingInput(); + + if (IsShowingInitialLoadingScreen()) + { + UE_LOG(LogLoadingScreen, Log, TEXT("Hiding loading screen when 'IsShowingInitialLoadingScreen()' is true.")); + UE_LOG(LogLoadingScreen, Log, TEXT("%s"), *DebugReasonForShowingOrHidingLoadingScreen); + } + else + { + UE_LOG(LogLoadingScreen, Log, TEXT("Hiding loading screen when 'IsShowingInitialLoadingScreen()' is false.")); + UE_LOG(LogLoadingScreen, Log, TEXT("%s"), *DebugReasonForShowingOrHidingLoadingScreen); + + UE_LOG(LogLoadingScreen, Log, TEXT("Garbage Collecting before dropping load screen")); + GEngine->ForceGarbageCollection(true); + + RemoveWidgetFromViewport(); + + ChangePerformanceSettings(/*bEnableLoadingScreen=*/ false); + + // Let observers know that the loading screen is done + LoadingScreenVisibilityChanged.Broadcast(/*bIsVisible=*/ false); + } + + CSV_EVENT(LoadingScreen, TEXT("Hide")); + + const double LoadingScreenDuration = FPlatformTime::Seconds() - TimeLoadingScreenShown; + UE_LOG(LogLoadingScreen, Log, TEXT("LoadingScreen was visible for %.2fs"), LoadingScreenDuration); + + bCurrentlyShowingLoadingScreen = false; +} + +void ULoadingScreenManager::RemoveWidgetFromViewport() +{ + UGameInstance* LocalGameInstance = GetGameInstance(); + if (LoadingScreenWidget.IsValid()) + { + if (UGameViewportClient* GameViewportClient = LocalGameInstance->GetGameViewportClient()) + { + GameViewportClient->RemoveViewportWidgetContent(LoadingScreenWidget.ToSharedRef()); + } + LoadingScreenWidget.Reset(); + } +} + +void ULoadingScreenManager::StartBlockingInput() +{ + if (!InputPreProcessor.IsValid()) + { + InputPreProcessor = MakeShareable(new FLoadingScreenInputPreProcessor()); + FSlateApplication::Get().RegisterInputPreProcessor(InputPreProcessor, 0); + } +} + +void ULoadingScreenManager::StopBlockingInput() +{ + if (InputPreProcessor.IsValid()) + { + FSlateApplication::Get().UnregisterInputPreProcessor(InputPreProcessor); + InputPreProcessor.Reset(); + } +} + +void ULoadingScreenManager::ChangePerformanceSettings(bool bEnabingLoadingScreen) +{ + UGameInstance* LocalGameInstance = GetGameInstance(); + UGameViewportClient* GameViewportClient = LocalGameInstance->GetGameViewportClient(); + + FShaderPipelineCache::SetBatchMode(bEnabingLoadingScreen ? FShaderPipelineCache::BatchMode::Fast : FShaderPipelineCache::BatchMode::Background); + + // Don't bother drawing the 3D world while we're loading + GameViewportClient->bDisableWorldRendering = bEnabingLoadingScreen; + + // Make sure to prioritize streaming in levels if the loading screen is up + if (UWorld* ViewportWorld = GameViewportClient->GetWorld()) + { + if (AWorldSettings* WorldSettings = ViewportWorld->GetWorldSettings(false, false)) + { + WorldSettings->bHighPriorityLoadingLocal = bEnabingLoadingScreen; + } + } + + if (bEnabingLoadingScreen) + { + // Set a new hang detector timeout multiplier when the loading screen is visible. + double HangDurationMultiplier; + if (!GConfig || !GConfig->GetDouble(TEXT("Core.System"), TEXT("LoadingScreenHangDurationMultiplier"), /*out*/ HangDurationMultiplier, GEngineIni)) + { + HangDurationMultiplier = 1.0; + } + FThreadHeartBeat::Get().SetDurationMultiplier(HangDurationMultiplier); + + // Do not report hitches while the loading screen is up + FGameThreadHitchHeartBeat::Get().SuspendHeartBeat(); + } + else + { + // Restore the hang detector timeout when we hide the loading screen + FThreadHeartBeat::Get().SetDurationMultiplier(1.0); + + // Resume reporting hitches now that the loading screen is down + FGameThreadHitchHeartBeat::Get().ResumeHeartBeat(); + } +} diff --git a/Plugins/CommonLoadingScreen/Source/CommonLoadingScreen/Public/LoadingProcessInterface.h b/Plugins/CommonLoadingScreen/Source/CommonLoadingScreen/Public/LoadingProcessInterface.h new file mode 100644 index 00000000..5e7a6383 --- /dev/null +++ b/Plugins/CommonLoadingScreen/Source/CommonLoadingScreen/Public/LoadingProcessInterface.h @@ -0,0 +1,30 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "UObject/Interface.h" + +#include "LoadingProcessInterface.generated.h" + +/** Interface for things that might cause loading to happen which requires a loading screen to be displayed */ +UINTERFACE(BlueprintType) +class COMMONLOADINGSCREEN_API ULoadingProcessInterface : public UInterface +{ + GENERATED_BODY() +}; + +class COMMONLOADINGSCREEN_API ILoadingProcessInterface +{ + GENERATED_BODY() + +public: + // Checks to see if this object implements the interface, and if so asks whether or not we should + // be currently showing a loading screen + static bool ShouldShowLoadingScreen(UObject* TestObject, FString& OutReason); + + virtual bool ShouldShowLoadingScreen(FString& OutReason) const + { + return false; + } +}; diff --git a/Plugins/CommonLoadingScreen/Source/CommonLoadingScreen/Public/LoadingProcessTask.cpp b/Plugins/CommonLoadingScreen/Source/CommonLoadingScreen/Public/LoadingProcessTask.cpp new file mode 100644 index 00000000..b365ec2c --- /dev/null +++ b/Plugins/CommonLoadingScreen/Source/CommonLoadingScreen/Public/LoadingProcessTask.cpp @@ -0,0 +1,43 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LoadingProcessTask.h" +#include "Engine/Engine.h" +#include "Engine/World.h" +#include "Engine/GameInstance.h" +#include "LoadingScreenManager.h" + +/*static*/ ULoadingProcessTask* ULoadingProcessTask::CreateLoadingScreenProcessTask(UObject* WorldContextObject, const FString& ShowLoadingScreenReason) +{ + UWorld* World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull); + UGameInstance* GameInstance = World ? World->GetGameInstance() : nullptr; + ULoadingScreenManager* LoadingScreenManager = GameInstance ? GameInstance->GetSubsystem() : nullptr; + + if (LoadingScreenManager) + { + ULoadingProcessTask* NewLoadingTask = NewObject(LoadingScreenManager); + NewLoadingTask->SetShowLoadingScreenReason(ShowLoadingScreenReason); + + LoadingScreenManager->RegisterLoadingProcessor(NewLoadingTask); + + return NewLoadingTask; + } + + return nullptr; +} + +void ULoadingProcessTask::Unregister() +{ + ULoadingScreenManager* LoadingScreenManager = Cast(GetOuter()); + LoadingScreenManager->UnregisterLoadingProcessor(this); +} + +void ULoadingProcessTask::SetShowLoadingScreenReason(const FString& InReason) +{ + Reason = InReason; +} + +bool ULoadingProcessTask::ShouldShowLoadingScreen(FString& OutReason) const +{ + OutReason = Reason; + return true; +} \ No newline at end of file diff --git a/Plugins/CommonLoadingScreen/Source/CommonLoadingScreen/Public/LoadingProcessTask.h b/Plugins/CommonLoadingScreen/Source/CommonLoadingScreen/Public/LoadingProcessTask.h new file mode 100644 index 00000000..3cc0913e --- /dev/null +++ b/Plugins/CommonLoadingScreen/Source/CommonLoadingScreen/Public/LoadingProcessTask.h @@ -0,0 +1,35 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "UObject/SoftObjectPtr.h" +#include "UObject/StrongObjectPtr.h" +#include "UObject/WeakInterfacePtr.h" +#include "UObject/Interface.h" +#include "GameplayTagContainer.h" +#include "LoadingProcessInterface.h" + +#include "LoadingProcessTask.generated.h" + +UCLASS(BlueprintType) +class COMMONLOADINGSCREEN_API ULoadingProcessTask : public UObject, public ILoadingProcessInterface +{ + GENERATED_BODY() + +public: + UFUNCTION(BlueprintCallable, meta=(WorldContext = "WorldContextObject")) + static ULoadingProcessTask* CreateLoadingScreenProcessTask(UObject* WorldContextObject, const FString& ShowLoadingScreenReason); + +public: + ULoadingProcessTask() { } + + UFUNCTION(BlueprintCallable) + void Unregister(); + + UFUNCTION(BlueprintCallable) + void SetShowLoadingScreenReason(const FString& InReason); + + virtual bool ShouldShowLoadingScreen(FString& OutReason) const override; + + FString Reason; +}; \ No newline at end of file diff --git a/Plugins/CommonLoadingScreen/Source/CommonLoadingScreen/Public/LoadingScreenManager.h b/Plugins/CommonLoadingScreen/Source/CommonLoadingScreen/Public/LoadingScreenManager.h new file mode 100644 index 00000000..ca9bee3f --- /dev/null +++ b/Plugins/CommonLoadingScreen/Source/CommonLoadingScreen/Public/LoadingScreenManager.h @@ -0,0 +1,121 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Subsystems/GameInstanceSubsystem.h" +#include "Tickable.h" +#include "UObject/WeakInterfacePtr.h" +#include "LoadingScreenManager.generated.h" + +class SWidget; +class IInputProcessor; +class ILoadingProcessInterface; +struct FWorldContext; + +/** + * Handles showing/hiding the loading screen + */ +UCLASS() +class COMMONLOADINGSCREEN_API ULoadingScreenManager : public UGameInstanceSubsystem, public FTickableGameObject +{ + GENERATED_BODY() + +public: + //~USubsystem interface + virtual void Initialize(FSubsystemCollectionBase& Collection) override; + virtual void Deinitialize() override; + virtual bool ShouldCreateSubsystem(UObject* Outer) const override; + //~End of USubsystem interface + + //~FTickableObjectBase interface + virtual void Tick(float DeltaTime) override; + virtual ETickableTickType GetTickableTickType() const override; + virtual bool IsTickable() const override; + virtual TStatId GetStatId() const override; + virtual UWorld* GetTickableGameObjectWorld() const override; + //~End of FTickableObjectBase interface + + UFUNCTION(BlueprintCallable, Category=LoadingScreen) + FString GetDebugReasonForShowingOrHidingLoadingScreen() const + { + return DebugReasonForShowingOrHidingLoadingScreen; + } + + /** Returns True when the loading screen is currently being shown */ + bool GetLoadingScreenDisplayStatus() const + { + return bCurrentlyShowingLoadingScreen; + } + + /** Called when the loading screen visibility changes */ + DECLARE_MULTICAST_DELEGATE_OneParam(FOnLoadingScreenVisibilityChangedDelegate, bool); + FORCEINLINE FOnLoadingScreenVisibilityChangedDelegate& OnLoadingScreenVisibilityChangedDelegate() { return LoadingScreenVisibilityChanged; } + + void RegisterLoadingProcessor(TScriptInterface Interface); + void UnregisterLoadingProcessor(TScriptInterface Interface); + +private: + void HandlePreLoadMap(const FWorldContext& WorldContext, const FString& MapName); + void HandlePostLoadMap(UWorld* World); + + /** Determines if we should show or hide the loading screen. Called every frame. */ + void UpdateLoadingScreen(); + + /** Returns true if we need to be showing the loading screen. */ + bool CheckForAnyNeedToShowLoadingScreen(); + + /** Returns true if we want to be showing the loading screen (if we need to or are artificially forcing it on for other reasons). */ + bool ShouldShowLoadingScreen(); + + /** Returns true if we are in the initial loading flow before this screen should be used */ + bool IsShowingInitialLoadingScreen() const; + + /** Shows the loading screen. Sets up the loading screen widget on the viewport */ + void ShowLoadingScreen(); + + /** Hides the loading screen. The loading screen widget will be destroyed */ + void HideLoadingScreen(); + + /** Removes the widget from the viewport */ + void RemoveWidgetFromViewport(); + + /** Prevents input from being used in-game while the loading screen is visible */ + void StartBlockingInput(); + + /** Resumes in-game input, if blocking */ + void StopBlockingInput(); + + void ChangePerformanceSettings(bool bEnabingLoadingScreen); + +private: + /** Delegate broadcast when the loading screen visibility changes */ + FOnLoadingScreenVisibilityChangedDelegate LoadingScreenVisibilityChanged; + + /** A reference to the loading screen widget we are displaying (if any) */ + TSharedPtr LoadingScreenWidget; + + /** Input processor to eat all input while the loading screen is shown */ + TSharedPtr InputPreProcessor; + + /** External loading processors, components maybe actors that delay the loading. */ + TArray> ExternalLoadingProcessors; + + /** The reason why the loading screen is up (or not) */ + FString DebugReasonForShowingOrHidingLoadingScreen; + + /** The time when we started showing the loading screen */ + double TimeLoadingScreenShown = 0.0; + + /** The time the loading screen most recently wanted to be dismissed (might still be up due to a min display duration requirement) **/ + double TimeLoadingScreenLastDismissed = -1.0; + + /** The time until the next log for why the loading screen is still up */ + double TimeUntilNextLogHeartbeatSeconds = 0.0; + + /** True when we are between PreLoadMap and PostLoadMap */ + bool bCurrentlyInLoadMap = false; + + /** True when the loading screen is currently being shown */ + bool bCurrentlyShowingLoadingScreen = false; +}; diff --git a/Plugins/CommonLoadingScreen/Source/CommonStartupLoadingScreen/CommonStartupLoadingScreen.Build.cs b/Plugins/CommonLoadingScreen/Source/CommonStartupLoadingScreen/CommonStartupLoadingScreen.Build.cs new file mode 100644 index 00000000..1bed2617 --- /dev/null +++ b/Plugins/CommonLoadingScreen/Source/CommonStartupLoadingScreen/CommonStartupLoadingScreen.Build.cs @@ -0,0 +1,55 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +using UnrealBuildTool; + +public class CommonStartupLoadingScreen : ModuleRules +{ + public CommonStartupLoadingScreen(ReadOnlyTargetRules Target) : base(Target) + { + PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; + + PublicIncludePaths.AddRange( + new string[] { + // ... add public include paths required here ... + } + ); + + + PrivateIncludePaths.AddRange( + new string[] { + // ... add other private include paths required here ... + } + ); + + + PublicDependencyModuleNames.AddRange( + new string[] + { + "Core", + // ... add other public dependencies that you statically link with here ... + } + ); + + + PrivateDependencyModuleNames.AddRange( + new string[] + { + "CoreUObject", + "Engine", + "Slate", + "SlateCore", + "MoviePlayer", + "PreLoadScreen", + "DeveloperSettings" + } + ); + + + DynamicallyLoadedModuleNames.AddRange( + new string[] + { + // ... add any modules that your module loads dynamically here ... + } + ); + } +} diff --git a/Plugins/CommonLoadingScreen/Source/CommonStartupLoadingScreen/Private/CommonPreLoadScreen.cpp b/Plugins/CommonLoadingScreen/Source/CommonStartupLoadingScreen/Private/CommonPreLoadScreen.cpp new file mode 100644 index 00000000..a9175880 --- /dev/null +++ b/Plugins/CommonLoadingScreen/Source/CommonStartupLoadingScreen/Private/CommonPreLoadScreen.cpp @@ -0,0 +1,18 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "CommonPreLoadScreen.h" +#include "SCommonPreLoadingScreenWidget.h" +#include "Misc/App.h" +#include "CoreGlobals.h" + +#define LOCTEXT_NAMESPACE "CommonPreLoadingScreen" + +void FCommonPreLoadScreen::Init() +{ + if (!GIsEditor && FApp::CanEverRender()) + { + EngineLoadingWidget = SNew(SCommonPreLoadingScreenWidget); + } +} + +#undef LOCTEXT_NAMESPACE diff --git a/Plugins/CommonLoadingScreen/Source/CommonStartupLoadingScreen/Private/CommonPreLoadScreen.h b/Plugins/CommonLoadingScreen/Source/CommonStartupLoadingScreen/Private/CommonPreLoadScreen.h new file mode 100644 index 00000000..683cf74d --- /dev/null +++ b/Plugins/CommonLoadingScreen/Source/CommonStartupLoadingScreen/Private/CommonPreLoadScreen.h @@ -0,0 +1,18 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "PreLoadScreenBase.h" + +class FCommonPreLoadScreen : public FPreLoadScreenBase +{ +public: + + /*** IPreLoadScreen Implementation ***/ + virtual void Init() override; + virtual EPreLoadScreenTypes GetPreLoadScreenType() const override { return EPreLoadScreenTypes::EngineLoadingScreen; } + virtual TSharedPtr GetWidget() override { return EngineLoadingWidget; } +private: + + TSharedPtr EngineLoadingWidget; +}; \ No newline at end of file diff --git a/Plugins/CommonLoadingScreen/Source/CommonStartupLoadingScreen/Private/CommonStartupLoadingScreen.cpp b/Plugins/CommonLoadingScreen/Source/CommonStartupLoadingScreen/Private/CommonStartupLoadingScreen.cpp new file mode 100644 index 00000000..76f563ed --- /dev/null +++ b/Plugins/CommonLoadingScreen/Source/CommonStartupLoadingScreen/Private/CommonStartupLoadingScreen.cpp @@ -0,0 +1,64 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "SlateBasics.h" +#include "SlateExtras.h" +#include "MoviePlayer.h" +#include "PreLoadScreenManager.h" +#include "Misc/App.h" +#include "CommonPreLoadScreen.h" + +#define LOCTEXT_NAMESPACE "FCommonLoadingScreenModule" + +class FCommonStartupLoadingScreenModule : public IModuleInterface +{ +public: + + /** IModuleInterface implementation */ + virtual void StartupModule() override; + virtual void ShutdownModule() override; + bool IsGameModule() const override; + +private: + void OnPreLoadScreenManagerCleanUp(); + + TSharedPtr PreLoadingScreen; +}; + + +void FCommonStartupLoadingScreenModule::StartupModule() +{ + // No need to load these assets on dedicated servers. + // Still want to load them in commandlets so cook catches them + if (!IsRunningDedicatedServer()) + { + PreLoadingScreen = MakeShared(); + PreLoadingScreen->Init(); + + if (!GIsEditor && FApp::CanEverRender() && FPreLoadScreenManager::Get()) + { + FPreLoadScreenManager::Get()->RegisterPreLoadScreen(PreLoadingScreen); + FPreLoadScreenManager::Get()->OnPreLoadScreenManagerCleanUp.AddRaw(this, &FCommonStartupLoadingScreenModule::OnPreLoadScreenManagerCleanUp); + } + } +} + +void FCommonStartupLoadingScreenModule::OnPreLoadScreenManagerCleanUp() +{ + //Once the PreLoadScreenManager is cleaning up, we can get rid of all our resources too + PreLoadingScreen.Reset(); + ShutdownModule(); +} + +void FCommonStartupLoadingScreenModule::ShutdownModule() +{ + +} + +bool FCommonStartupLoadingScreenModule::IsGameModule() const +{ + return true; +} + +#undef LOCTEXT_NAMESPACE + +IMPLEMENT_MODULE(FCommonStartupLoadingScreenModule, CommonStartupLoadingScreen) \ No newline at end of file diff --git a/Plugins/CommonLoadingScreen/Source/CommonStartupLoadingScreen/Private/SCommonPreLoadingScreenWidget.cpp b/Plugins/CommonLoadingScreen/Source/CommonStartupLoadingScreen/Private/SCommonPreLoadingScreenWidget.cpp new file mode 100644 index 00000000..a83181e0 --- /dev/null +++ b/Plugins/CommonLoadingScreen/Source/CommonStartupLoadingScreen/Private/SCommonPreLoadingScreenWidget.cpp @@ -0,0 +1,30 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "SCommonPreLoadingScreenWidget.h" +#include "UnrealEngine.h" +#include "Engine/GameEngine.h" + +#define LOCTEXT_NAMESPACE "SCommonPreLoadingScreenWidget" + +void SCommonPreLoadingScreenWidget::Construct(const FArguments& InArgs) +{ + ChildSlot + [ + SNew(SBorder) + .BorderImage(FCoreStyle::Get().GetBrush("WhiteBrush")) + .BorderBackgroundColor(FLinearColor::Black) + .Padding(0) + ]; +} + +void SCommonPreLoadingScreenWidget::AddReferencedObjects(FReferenceCollector& Collector) +{ + //WidgetAssets.AddReferencedObjects(Collector); +} + +FString SCommonPreLoadingScreenWidget::GetReferencerName() const +{ + return TEXT("SCommonPreLoadingScreenWidget"); +} + +#undef LOCTEXT_NAMESPACE \ No newline at end of file diff --git a/Plugins/CommonLoadingScreen/Source/CommonStartupLoadingScreen/Private/SCommonPreLoadingScreenWidget.h b/Plugins/CommonLoadingScreen/Source/CommonStartupLoadingScreen/Private/SCommonPreLoadingScreenWidget.h new file mode 100644 index 00000000..6e1dfdfa --- /dev/null +++ b/Plugins/CommonLoadingScreen/Source/CommonStartupLoadingScreen/Private/SCommonPreLoadingScreenWidget.h @@ -0,0 +1,32 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "Widgets/SCompoundWidget.h" +#include "UObject/GCObject.h" + +#include "Animation/CurveHandle.h" +#include "Animation/CurveSequence.h" +#include "Slate/DeferredCleanupSlateBrush.h" +#include "Widgets/DeclarativeSyntaxSupport.h" + +class UFont; +class UMaterialInstance; +class UTexture2D; + +class SCommonPreLoadingScreenWidget : public SCompoundWidget, public FGCObject +{ +public: + SLATE_BEGIN_ARGS(SCommonPreLoadingScreenWidget) {} + SLATE_END_ARGS() + + void Construct(const FArguments& InArgs); + + //~ Begin FGCObject interface + virtual void AddReferencedObjects(FReferenceCollector& Collector) override; + virtual FString GetReferencerName() const override; + //~ End FGCObject interface + +private: + +}; \ No newline at end of file diff --git a/Plugins/CommonUser/CommonUser.uplugin b/Plugins/CommonUser/CommonUser.uplugin new file mode 100644 index 00000000..3fe38172 --- /dev/null +++ b/Plugins/CommonUser/CommonUser.uplugin @@ -0,0 +1,38 @@ +{ + "FileVersion": 3, + "Version": 1, + "VersionName": "1.0", + "FriendlyName": "CommonUser", + "Description": "Provides gameplay code and blueprint wrappers for online and platform operations.", + "Category": "Gameplay", + "CreatedBy": "Epic Games, Inc.", + "CreatedByURL": "https://www.epicgames.com", + "DocsURL": "", + "MarketplaceURL": "", + "SupportURL": "", + "CanContainContent": false, + "IsBetaVersion": false, + "IsExperimentalVersion": false, + "Installed": false, + "Modules": [ + { + "Name": "CommonUser", + "Type": "Runtime", + "LoadingPhase": "Default" + } + ], + "Plugins": [ + { + "Name": "OnlineSubsystem", + "Enabled": true + }, + { + "Name": "OnlineSubsystemUtils", + "Enabled": true + }, + { + "Name": "OnlineServices", + "Enabled": true + } + ] +} \ No newline at end of file diff --git a/Plugins/CommonUser/Resources/Icon128.png b/Plugins/CommonUser/Resources/Icon128.png new file mode 100644 index 00000000..26245f6a --- /dev/null +++ b/Plugins/CommonUser/Resources/Icon128.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f7239efaeefbd82de33ebe18518e50de075ea4188a468a9e4991396433d2275f +size 12699 diff --git a/Plugins/CommonUser/Source/CommonUser/CommonUser.Build.cs b/Plugins/CommonUser/Source/CommonUser/CommonUser.Build.cs new file mode 100644 index 00000000..da84d37d --- /dev/null +++ b/Plugins/CommonUser/Source/CommonUser/CommonUser.Build.cs @@ -0,0 +1,70 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +using UnrealBuildTool; + +public class CommonUser : ModuleRules +{ + public CommonUser(ReadOnlyTargetRules Target) : base(Target) + { + PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; + + bool bUseOnlineSubsystemV1 = true; + + PublicIncludePaths.AddRange( + new string[] { + // ... add public include paths required here ... + } + ); + + + PrivateIncludePaths.AddRange( + new string[] { + // ... add other private include paths required here ... + } + ); + + + PublicDependencyModuleNames.AddRange( + new string[] + { + "Core", + "CoreOnline", + "GameplayTags", + // ... add other public dependencies that you statically link with here ... + } + ); + + if (bUseOnlineSubsystemV1) + { + PublicDependencyModuleNames.Add("OnlineSubsystem"); + } + else + { + PublicDependencyModuleNames.Add("OnlineServicesInterface"); + } + PrivateDependencyModuleNames.Add("OnlineSubsystemUtils"); + PublicDefinitions.Add("COMMONUSER_OSSV1=" + (bUseOnlineSubsystemV1 ? "1" : "0")); + + PrivateDependencyModuleNames.AddRange( + new string[] + { + "CoreOnline", + "CoreUObject", + "Engine", + "Slate", + "SlateCore", + "ApplicationCore", + "InputCore", + // ... add private dependencies that you statically link with here ... + } + ); + + + DynamicallyLoadedModuleNames.AddRange( + new string[] + { + // ... add any modules that your module loads dynamically here ... + } + ); + } +} diff --git a/Plugins/CommonUser/Source/CommonUser/Private/AsyncAction_CommonUserInitialize.cpp b/Plugins/CommonUser/Source/CommonUser/Private/AsyncAction_CommonUserInitialize.cpp new file mode 100644 index 00000000..db68cf6b --- /dev/null +++ b/Plugins/CommonUser/Source/CommonUser/Private/AsyncAction_CommonUserInitialize.cpp @@ -0,0 +1,94 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "AsyncAction_CommonUserInitialize.h" +#include "TimerManager.h" + +UAsyncAction_CommonUserInitialize* UAsyncAction_CommonUserInitialize::InitializeForLocalPlay(UCommonUserSubsystem* Target, int32 LocalPlayerIndex, int32 ControllerId, bool bCanUseGuestLogin) +{ + UAsyncAction_CommonUserInitialize* Action = NewObject(); + + Action->RegisterWithGameInstance(Target); + + if (Target && Action->IsRegistered()) + { + Action->Subsystem = Target; + + Action->Params.RequestedPrivilege = ECommonUserPrivilege::CanPlay; + Action->Params.LocalPlayerIndex = LocalPlayerIndex; + Action->Params.ControllerId = ControllerId; + Action->Params.bCanUseGuestLogin = bCanUseGuestLogin; + Action->Params.bCanCreateNewLocalPlayer = true; + } + else + { + Action->SetReadyToDestroy(); + } + + return Action; +} + +UAsyncAction_CommonUserInitialize* UAsyncAction_CommonUserInitialize::LoginForOnlinePlay(UCommonUserSubsystem* Target, int32 LocalPlayerIndex) +{ + UAsyncAction_CommonUserInitialize* Action = NewObject(); + + Action->RegisterWithGameInstance(Target); + + if (Target && Action->IsRegistered()) + { + Action->Subsystem = Target; + + Action->Params.RequestedPrivilege = ECommonUserPrivilege::CanPlayOnline; + Action->Params.LocalPlayerIndex = LocalPlayerIndex; + Action->Params.bCanCreateNewLocalPlayer = false; + } + else + { + Action->SetReadyToDestroy(); + } + + return Action; +} + +void UAsyncAction_CommonUserInitialize::HandleFailure() +{ + const UCommonUserInfo* UserInfo = nullptr; + if (Subsystem.IsValid()) + { + UserInfo = Subsystem->GetUserInfoForLocalPlayerIndex(Params.LocalPlayerIndex); + } + HandleInitializationComplete(UserInfo, false, NSLOCTEXT("CommonUser", "LoginFailedEarly", "Unable to start login process"), Params.RequestedPrivilege, Params.OnlineContext); +} + +void UAsyncAction_CommonUserInitialize::HandleInitializationComplete(const UCommonUserInfo* UserInfo, bool bSuccess, FText Error, ECommonUserPrivilege RequestedPrivilege, ECommonUserOnlineContext OnlineContext) +{ + if (ShouldBroadcastDelegates()) + { + OnInitializationComplete.Broadcast(UserInfo, bSuccess, Error, RequestedPrivilege, OnlineContext); + } + + SetReadyToDestroy(); +} + +void UAsyncAction_CommonUserInitialize::Activate() +{ + if (Subsystem.IsValid()) + { + Params.OnUserInitializeComplete.BindUFunction(this, GET_FUNCTION_NAME_CHECKED(UAsyncAction_CommonUserInitialize, HandleInitializationComplete)); + bool bSuccess = Subsystem->TryToInitializeUser(Params); + + if (!bSuccess) + { + // Call failure next frame + FTimerManager* TimerManager = GetTimerManager(); + + if (TimerManager) + { + TimerManager->SetTimerForNextTick(FTimerDelegate::CreateUObject(this, &UAsyncAction_CommonUserInitialize::HandleFailure)); + } + } + } + else + { + SetReadyToDestroy(); + } +} diff --git a/Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp b/Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp new file mode 100644 index 00000000..7eb43fe5 --- /dev/null +++ b/Plugins/CommonUser/Source/CommonUser/Private/CommonSessionSubsystem.cpp @@ -0,0 +1,1275 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "CommonSessionSubsystem.h" +#include "GameFramework/GameModeBase.h" +#include "Engine/AssetManager.h" +#include "Engine/Engine.h" +#include "Engine/LocalPlayer.h" + +#if COMMONUSER_OSSV1 +#include "OnlineSubsystem.h" +#include "Online.h" +#include "OnlineSubsystemSessionSettings.h" +#include "OnlineSubsystemUtils.h" +#include "Interfaces/OnlineIdentityInterface.h" + +FName SETTING_ONLINESUBSYSTEM_VERSION(TEXT("OSSv1")); +#else +#include "Online/OnlineSessionNames.h" +#include "Online/OnlineServicesEngineUtils.h" + +FName SETTING_ONLINESUBSYSTEM_VERSION(TEXT("OSSv2")); +using namespace UE::Online; +#endif // COMMONUSER_OSSV1 + + +DECLARE_LOG_CATEGORY_EXTERN(LogCommonSession, Log, All); +DEFINE_LOG_CATEGORY(LogCommonSession); + +#define LOCTEXT_NAMESPACE "CommonUser" + +////////////////////////////////////////////////////////////////////// +//UCommonSession_SearchResult + +void UCommonSession_SearchSessionRequest::NotifySearchFinished(bool bSucceeded, const FText& ErrorMessage) +{ + OnSearchFinished.Broadcast(bSucceeded, ErrorMessage); + K2_OnSearchFinished.Broadcast(bSucceeded, ErrorMessage); +} + + +////////////////////////////////////////////////////////////////////// +//UCommonSession_SearchResult + +#if COMMONUSER_OSSV1 +FString UCommonSession_SearchResult::GetDescription() const +{ + return Result.GetSessionIdStr(); +} + +void UCommonSession_SearchResult::GetStringSetting(FName Key, FString& Value, bool& bFoundValue) const +{ + bFoundValue = Result.Session.SessionSettings.Get(Key, /*out*/ Value); +} + +void UCommonSession_SearchResult::GetIntSetting(FName Key, int32& Value, bool& bFoundValue) const +{ + bFoundValue = Result.Session.SessionSettings.Get(Key, /*out*/ Value); +} + +int32 UCommonSession_SearchResult::GetNumOpenPrivateConnections() const +{ + return Result.Session.NumOpenPrivateConnections; +} + +int32 UCommonSession_SearchResult::GetNumOpenPublicConnections() const +{ + return Result.Session.NumOpenPublicConnections; +} + +int32 UCommonSession_SearchResult::GetMaxPublicConnections() const +{ + return Result.Session.SessionSettings.NumPublicConnections; +} + +int32 UCommonSession_SearchResult::GetPingInMs() const +{ + return Result.PingInMs; +} +#else +FString UCommonSession_SearchResult::GetDescription() const +{ + return ToLogString(Lobby->LobbyId); +} + +void UCommonSession_SearchResult::GetStringSetting(FName Key, FString& Value, bool& bFoundValue) const +{ + if (const FLobbyVariant* VariantValue = Lobby->Attributes.Find(Key)) + { + bFoundValue = true; + Value = VariantValue->GetString(); + } + else + { + bFoundValue = false; + } +} + +void UCommonSession_SearchResult::GetIntSetting(FName Key, int32& Value, bool& bFoundValue) const +{ + if (const FLobbyVariant* VariantValue = Lobby->Attributes.Find(Key)) + { + bFoundValue = true; + Value = (int32)VariantValue->GetInt64(); + } + else + { + bFoundValue = false; + } +} + +int32 UCommonSession_SearchResult::GetNumOpenPrivateConnections() const +{ + // TODO: Private connections + return 0; +} + +int32 UCommonSession_SearchResult::GetNumOpenPublicConnections() const +{ + return Lobby->MaxMembers - Lobby->Members.Num(); +} + +int32 UCommonSession_SearchResult::GetMaxPublicConnections() const +{ + return Lobby->MaxMembers; +} + +int32 UCommonSession_SearchResult::GetPingInMs() const +{ + // TODO: Not a property of lobbies. Need to implement with sessions. + return 0; +} +#endif //COMMONUSER_OSSV1 + + +class FCommonOnlineSearchSettingsBase : public FGCObject +{ +public: + FCommonOnlineSearchSettingsBase(UCommonSession_SearchSessionRequest* InSearchRequest) + { + SearchRequest = InSearchRequest; + } + + virtual ~FCommonOnlineSearchSettingsBase() {} + + virtual void AddReferencedObjects(FReferenceCollector& Collector) override + { + Collector.AddReferencedObject(SearchRequest); + } + + virtual FString GetReferencerName() const override + { + static const FString NameString = TEXT("FCommonOnlineSearchSettings"); + return NameString; + } + +public: + UCommonSession_SearchSessionRequest* SearchRequest = nullptr; +}; + +#if COMMONUSER_OSSV1 +////////////////////////////////////////////////////////////////////// +// FCommonSession_OnlineSessionSettings + +class FCommonSession_OnlineSessionSettings : public FOnlineSessionSettings +{ +public: + + FCommonSession_OnlineSessionSettings(bool bIsLAN = false, bool bIsPresence = false, int32 MaxNumPlayers = 4) + { + NumPublicConnections = MaxNumPlayers; + if (NumPublicConnections < 0) + { + NumPublicConnections = 0; + } + NumPrivateConnections = 0; + bIsLANMatch = bIsLAN; + bShouldAdvertise = true; + bAllowJoinInProgress = true; + bAllowInvites = true; + bUsesPresence = bIsPresence; + bAllowJoinViaPresence = true; + bAllowJoinViaPresenceFriendsOnly = false; + } + + virtual ~FCommonSession_OnlineSessionSettings() {} +}; + +////////////////////////////////////////////////////////////////////// +// FCommonOnlineSearchSettingsOSSv1 + +class FCommonOnlineSearchSettingsOSSv1 : public FOnlineSessionSearch, public FCommonOnlineSearchSettingsBase +{ +public: + FCommonOnlineSearchSettingsOSSv1(UCommonSession_SearchSessionRequest* InSearchRequest) + : FCommonOnlineSearchSettingsBase(InSearchRequest) + { + bIsLanQuery = (InSearchRequest->OnlineMode == ECommonSessionOnlineMode::LAN); + MaxSearchResults = 10; + PingBucketSize = 50; + + QuerySettings.Set(SETTING_ONLINESUBSYSTEM_VERSION, true, EOnlineComparisonOp::Equals); + if (InSearchRequest->bUseLobbies) + { + QuerySettings.Set(SEARCH_PRESENCE, true, EOnlineComparisonOp::Equals); + QuerySettings.Set(SEARCH_LOBBIES, true, EOnlineComparisonOp::Equals); + } + } + + virtual ~FCommonOnlineSearchSettingsOSSv1() {} +}; +#else + +class FCommonOnlineSearchSettingsOSSv2 : public FCommonOnlineSearchSettingsBase +{ +public: + FCommonOnlineSearchSettingsOSSv2(UCommonSession_SearchSessionRequest* InSearchRequest) + : FCommonOnlineSearchSettingsBase(InSearchRequest) + { + FindLobbyParams.MaxResults = 10; + + FindLobbyParams.Filters.Emplace(FFindLobbySearchFilter{ SETTING_ONLINESUBSYSTEM_VERSION, ELobbyComparisonOp::Equals, true }); + + if (InSearchRequest->bUseLobbies) + { + FindLobbyParams.Filters.Emplace(FFindLobbySearchFilter{ SEARCH_PRESENCE, ELobbyComparisonOp::Equals, true }); + } + } +public: + FFindLobbies::Params FindLobbyParams; +}; + +#endif // COMMONUSER_OSSV1 + +////////////////////////////////////////////////////////////////////// +// UCommonSession_HostSessionRequest + +FString UCommonSession_HostSessionRequest::GetMapName() const +{ + FAssetData MapAssetData; + if (UAssetManager::Get().GetPrimaryAssetData(MapID, /*out*/ MapAssetData)) + { + return MapAssetData.PackageName.ToString(); + } + else + { + return FString(); + } +} + +FString UCommonSession_HostSessionRequest::ConstructTravelURL() const +{ + FString CombinedExtraArgs; + + if (OnlineMode == ECommonSessionOnlineMode::LAN) + { + CombinedExtraArgs += TEXT("?bIsLanMatch"); + } + + if (OnlineMode != ECommonSessionOnlineMode::Offline) + { + CombinedExtraArgs += TEXT("?listen"); + } + + for (const auto& KVP : ExtraArgs) + { + if (!KVP.Key.IsEmpty()) + { + if (KVP.Value.IsEmpty()) + { + CombinedExtraArgs += FString::Printf(TEXT("?%s"), *KVP.Key); + } + else + { + CombinedExtraArgs += FString::Printf(TEXT("?%s=%s"), *KVP.Key, *KVP.Value); + } + } + } + + //bIsRecordingDemo ? TEXT("?DemoRec") : TEXT("")); + + return FString::Printf(TEXT("%s%s"), + *GetMapName(), + *CombinedExtraArgs); +} + +bool UCommonSession_HostSessionRequest::ValidateAndLogErrors() const +{ + if (GetMapName().IsEmpty()) + { + UE_LOG(LogCommonSession, Error, TEXT("Couldn't find asset data for MapID %s, hosting request failed"), *MapID.ToString()); + return false; + } + + return true; +} + +int32 UCommonSession_HostSessionRequest::GetMaxPlayers() const +{ + return MaxPlayerCount; +} + +////////////////////////////////////////////////////////////////////// +// UCommonSessionSubsystem + +void UCommonSessionSubsystem::Initialize(FSubsystemCollectionBase& Collection) +{ + Super::Initialize(Collection); + BindOnlineDelegates(); + GEngine->OnTravelFailure().AddUObject(this, &UCommonSessionSubsystem::TravelLocalSessionFailure); + + FCoreUObjectDelegates::PostLoadMapWithWorld.AddUObject(this, &UCommonSessionSubsystem::HandlePostLoadMap); +} + +void UCommonSessionSubsystem::BindOnlineDelegates() +{ +#if COMMONUSER_OSSV1 + BindOnlineDelegatesOSSv1(); +#else + BindOnlineDelegatesOSSv2(); +#endif +} + +#if COMMONUSER_OSSV1 +void UCommonSessionSubsystem::BindOnlineDelegatesOSSv1() +{ + IOnlineSubsystem* OnlineSub = Online::GetSubsystem(GetWorld()); + check(OnlineSub); + + const IOnlineSessionPtr SessionInterface = OnlineSub->GetSessionInterface(); + check(SessionInterface.IsValid()); + + SessionInterface->AddOnCreateSessionCompleteDelegate_Handle(FOnCreateSessionCompleteDelegate::CreateUObject(this, &ThisClass::OnCreateSessionComplete)); + SessionInterface->AddOnStartSessionCompleteDelegate_Handle(FOnStartSessionCompleteDelegate::CreateUObject(this, &ThisClass::OnStartSessionComplete)); + SessionInterface->AddOnUpdateSessionCompleteDelegate_Handle(FOnUpdateSessionCompleteDelegate::CreateUObject(this, &ThisClass::OnUpdateSessionComplete)); + SessionInterface->AddOnEndSessionCompleteDelegate_Handle(FOnEndSessionCompleteDelegate::CreateUObject(this, &ThisClass::OnEndSessionComplete)); + SessionInterface->AddOnDestroySessionCompleteDelegate_Handle(FOnDestroySessionCompleteDelegate::CreateUObject(this, &ThisClass::OnDestroySessionComplete)); + +// SessionInterface->AddOnMatchmakingCompleteDelegate_Handle(FOnMatchmakingCompleteDelegate::CreateUObject(this, &ThisClass::OnMatchmakingComplete)); +// SessionInterface->AddOnCancelMatchmakingCompleteDelegate_Handle(FOnCancelMatchmakingCompleteDelegate::CreateUObject(this, &ThisClass::OnCancelMatchmakingComplete)); + + SessionInterface->AddOnFindSessionsCompleteDelegate_Handle(FOnFindSessionsCompleteDelegate::CreateUObject(this, &ThisClass::OnFindSessionsComplete)); +// SessionInterface->AddOnCancelFindSessionsCompleteDelegate_Handle(FOnCancelFindSessionsCompleteDelegate::CreateUObject(this, &ThisClass::OnCancelFindSessionsComplete)); +// SessionInterface->AddOnPingSearchResultsCompleteDelegate_Handle(FOnPingSearchResultsCompleteDelegate::CreateUObject(this, &ThisClass::OnPingSearchResultsComplete)); + SessionInterface->AddOnJoinSessionCompleteDelegate_Handle(FOnJoinSessionCompleteDelegate::CreateUObject(this, &ThisClass::OnJoinSessionComplete)); + +// THREE_PARAM(OnSessionParticipantsChange, FName, const FUniqueNetId&, bool); +// ONE_PARAM(OnQosDataRequested, FName); +// TWO_PARAM(OnSessionCustomDataChanged, FName, const FOnlineSessionSettings&); +// TWO_PARAM(OnSessionSettingsUpdated, FName, const FOnlineSessionSettings&); +// THREE_PARAM(OnSessionParticipantSettingsUpdated, FName, const FUniqueNetId&, const FOnlineSessionSettings&); +// TWO_PARAM(OnSessionParticipantRemoved, FName, const FUniqueNetId&); +// FOUR_PARAM(OnSessionUserInviteAccepted, const bool /*bWasSuccessful*/, const int32 /*ControllerId*/, FUniqueNetIdPtr /*UserId*/, const FOnlineSessionSearchResult& /*InviteResult*/); +// FOUR_PARAM(OnSessionInviteReceived, const FUniqueNetId& /*UserId*/, const FUniqueNetId& /*FromId*/, const FString& /*AppId*/, const FOnlineSessionSearchResult& /*InviteResult*/); +// THREE_PARAM(OnRegisterPlayersComplete, FName, const TArray< FUniqueNetIdRef >&, bool); +// THREE_PARAM(OnUnregisterPlayersComplete, FName, const TArray< FUniqueNetIdRef >&, bool); + + SessionInterface->AddOnSessionFailureDelegate_Handle(FOnSessionFailureDelegate::CreateUObject(this, &ThisClass::HandleSessionFailure)); +} + +#else + +void UCommonSessionSubsystem::BindOnlineDelegatesOSSv2() +{ + // TODO: Bind OSSv2 delegates when they are available + // Note that most OSSv1 delegates above are implemented as completion delegates in OSSv2 and don't need to be subscribed to + TSharedPtr OnlineServices = GetServices(GetWorld()); + check(OnlineServices); + ILobbiesPtr Lobbies = OnlineServices->GetLobbiesInterface(); + check(Lobbies); +} +#endif + +void UCommonSessionSubsystem::Deinitialize() +{ +#if COMMONUSER_OSSV1 + IOnlineSubsystem* OnlineSub = Online::GetSubsystem(GetWorld()); + + if (OnlineSub) + { + // During shutdown this may not be valid + const IOnlineSessionPtr SessionInterface = OnlineSub->GetSessionInterface(); + if (SessionInterface) + { + SessionInterface->ClearOnSessionFailureDelegates(this); + } + } +#endif // COMMONUSER_OSSV1 + + if (GEngine) + { + GEngine->OnTravelFailure().RemoveAll(this); + } + + FCoreUObjectDelegates::PostLoadMapWithWorld.RemoveAll(this); + + Super::Deinitialize(); +} + +bool UCommonSessionSubsystem::ShouldCreateSubsystem(UObject* Outer) const +{ + TArray ChildClasses; + GetDerivedClasses(GetClass(), ChildClasses, false); + + // Only create an instance if there is not a game-specific subclass + return ChildClasses.Num() == 0; +} + +UCommonSession_HostSessionRequest* UCommonSessionSubsystem::CreateOnlineHostSessionRequest() +{ + /** Game-specific subsystems can override this or you can modify after creation */ + + UCommonSession_HostSessionRequest* NewRequest = NewObject(this); + NewRequest->OnlineMode = ECommonSessionOnlineMode::Online; + NewRequest->bUseLobbies = true; + + return NewRequest; +} + +UCommonSession_SearchSessionRequest* UCommonSessionSubsystem::CreateOnlineSearchSessionRequest() +{ + /** Game-specific subsystems can override this or you can modify after creation */ + + UCommonSession_SearchSessionRequest* NewRequest = NewObject(this); + NewRequest->OnlineMode = ECommonSessionOnlineMode::Online; + NewRequest->bUseLobbies = true; + + return NewRequest; +} + +void UCommonSessionSubsystem::HostSession(APlayerController* HostingPlayer, UCommonSession_HostSessionRequest* Request) +{ + if (Request == nullptr) + { + UE_LOG(LogCommonSession, Error, TEXT("HostSession passed a null request")); + OnCreateSessionComplete(NAME_None, false); + return; + } + + ULocalPlayer* LocalPlayer = (HostingPlayer != nullptr) ? HostingPlayer->GetLocalPlayer() : nullptr; + if (LocalPlayer == nullptr) + { + UE_LOG(LogCommonSession, Error, TEXT("HostingPlayer is invalid")); + OnCreateSessionComplete(NAME_None, false); + return; + } + + if (!Request->ValidateAndLogErrors()) + { + OnCreateSessionComplete(NAME_None, false); + return; + } + + if (Request->OnlineMode == ECommonSessionOnlineMode::Offline) + { + if (GetWorld()->GetNetMode() == NM_Client) + { + UE_LOG(LogCommonSession, Error, TEXT("Client trying to do an offline game mode, need to move to a Standalone world first")); + OnCreateSessionComplete(NAME_None, false); + return; + } + else + { + // Offline so travel to the specified match URL immediately + GetWorld()->ServerTravel(Request->ConstructTravelURL()); + } + } + else + { + CreateOnlineSessionInternal(LocalPlayer, Request); + } +} + +void UCommonSessionSubsystem::CreateOnlineSessionInternal(ULocalPlayer* LocalPlayer, UCommonSession_HostSessionRequest* Request) +{ + PendingTravelURL = Request->ConstructTravelURL(); + +#if COMMONUSER_OSSV1 + CreateOnlineSessionInternalOSSv1(LocalPlayer, Request); +#else + CreateOnlineSessionInternalOSSv2(LocalPlayer, Request); +#endif +} + +#if COMMONUSER_OSSV1 +void UCommonSessionSubsystem::CreateOnlineSessionInternalOSSv1(ULocalPlayer* LocalPlayer, UCommonSession_HostSessionRequest* Request) +{ + const FName SessionName(NAME_GameSession); + const int32 MaxPlayers = Request->GetMaxPlayers(); + const bool bIsPresence = Request->bUseLobbies; // Using lobbies implies presence + + IOnlineSubsystem* const OnlineSub = Online::GetSubsystem(GetWorld()); + check(OnlineSub); + + IOnlineSessionPtr Sessions = OnlineSub->GetSessionInterface(); + check(Sessions); + + const FUniqueNetIdPtr UserId = LocalPlayer->GetPreferredUniqueNetId().GetUniqueNetId(); + + if (ensure(UserId.IsValid())) + { + HostSettings = MakeShareable(new FCommonSession_OnlineSessionSettings(Request->OnlineMode == ECommonSessionOnlineMode::LAN, bIsPresence, MaxPlayers)); + HostSettings->bUseLobbiesIfAvailable = Request->bUseLobbies; + HostSettings->Set(SETTING_GAMEMODE, Request->ModeNameForAdvertisement, EOnlineDataAdvertisementType::ViaOnlineService); + HostSettings->Set(SETTING_MAPNAME, Request->GetMapName(), EOnlineDataAdvertisementType::ViaOnlineService); + //@TODO: HostSettings->Set(SETTING_MATCHING_HOPPER, FString("TeamDeathmatch"), EOnlineDataAdvertisementType::DontAdvertise); + HostSettings->Set(SETTING_MATCHING_TIMEOUT, 120.0f, EOnlineDataAdvertisementType::ViaOnlineService); + HostSettings->Set(SETTING_SESSION_TEMPLATE_NAME, FString(TEXT("GameSession")), EOnlineDataAdvertisementType::DontAdvertise); + HostSettings->Set(SETTING_ONLINESUBSYSTEM_VERSION, true, EOnlineDataAdvertisementType::ViaOnlineService); + + FSessionSettings& UserSettings = HostSettings->MemberSettings.Add(UserId.ToSharedRef(), FSessionSettings()); + UserSettings.Add(SETTING_GAMEMODE, FOnlineSessionSetting(FString("GameSession"), EOnlineDataAdvertisementType::ViaOnlineService)); + + Sessions->CreateSession(*UserId, SessionName, *HostSettings); + } + else + { + OnCreateSessionComplete(SessionName, false); + } +} + +#else + +void UCommonSessionSubsystem::CreateOnlineSessionInternalOSSv2(ULocalPlayer* LocalPlayer, UCommonSession_HostSessionRequest* Request) +{ + // Only lobbies are supported for now + if (!ensureMsgf(Request->bUseLobbies, TEXT("Only Lobbies are supported in this release"))) + { + Request->bUseLobbies = true; + } + + const FName SessionName(NAME_GameSession); + const int32 MaxPlayers = Request->GetMaxPlayers(); + const bool bIsPresence = Request->bUseLobbies; // Using lobbies implies presence + + IOnlineServicesPtr OnlineServices = GetServices(GetWorld()); + check(OnlineServices); + ILobbiesPtr Lobbies = OnlineServices->GetLobbiesInterface(); + check(Lobbies); + FCreateLobby::Params CreateParams; + CreateParams.LocalUserId = LocalPlayer->GetPreferredUniqueNetId().GetV2(); + CreateParams.LocalName = SessionName; + CreateParams.SchemaName = FName(TEXT("GameLobby")); // TODO: make a parameter + CreateParams.MaxMembers = MaxPlayers; + CreateParams.JoinPolicy = ELobbyJoinPolicy::PublicAdvertised; // TODO: Check parameters + + CreateParams.Attributes.Emplace(SETTING_GAMEMODE, Request->ModeNameForAdvertisement); + CreateParams.Attributes.Emplace(SETTING_MAPNAME, Request->GetMapName()); + //@TODO: CreateParams.Attributes.Emplace(SETTING_MATCHING_HOPPER, FString("TeamDeathmatch")); + CreateParams.Attributes.Emplace(SETTING_MATCHING_TIMEOUT, 120.0f); + CreateParams.Attributes.Emplace(SETTING_SESSION_TEMPLATE_NAME, FString(TEXT("GameSession"))); + CreateParams.Attributes.Emplace(SETTING_ONLINESUBSYSTEM_VERSION, true); + if (bIsPresence) + { + // Add presence setting so it can be searched for + CreateParams.Attributes.Emplace(SEARCH_PRESENCE, true); + } + + FJoinLobbyLocalUserData& LocalUserData = CreateParams.LocalUsers.Emplace_GetRef(); + LocalUserData.LocalUserId = LocalPlayer->GetPreferredUniqueNetId().GetV2(); + LocalUserData.Attributes.Emplace(SETTING_GAMEMODE, FString(TEXT("GameSession"))); + // TODO: Add splitscreen players + + Lobbies->CreateLobby(MoveTemp(CreateParams)).OnComplete(this, [this, SessionName](const TOnlineResult& CreateResult) + { + OnCreateSessionComplete(SessionName, CreateResult.IsOk()); + }); +} + +#endif + +void UCommonSessionSubsystem::OnCreateSessionComplete(FName SessionName, bool bWasSuccessful) +{ + UE_LOG(LogCommonSession, Log, TEXT("OnCreateSessionComplete(SessionName: %s, bWasSuccessful: %d)"), *SessionName.ToString(), bWasSuccessful); + +#if COMMONUSER_OSSV1 // OSSv2 joins splitscreen players as part of the create call + // Add the splitscreen player if one exists +#if 0 //@TODO: + if (bWasSuccessful && LocalPlayers.Num() > 1) + { + IOnlineSessionPtr Sessions = Online::GetSessionInterface(GetWorld()); + if (Sessions.IsValid() && LocalPlayers[1]->GetPreferredUniqueNetId().IsValid()) + { + Sessions->RegisterLocalPlayer(*LocalPlayers[1]->GetPreferredUniqueNetId(), NAME_GameSession, + FOnRegisterLocalPlayerCompleteDelegate::CreateUObject(this, &ThisClass::OnRegisterLocalPlayerComplete_CreateSession)); + } + } + else +#endif +#endif + { + // We either failed or there is only a single local user + FinishSessionCreation(bWasSuccessful); + } +} + +#if COMMONUSER_OSSV1 +void UCommonSessionSubsystem::OnRegisterLocalPlayerComplete_CreateSession(const FUniqueNetId& PlayerId, EOnJoinSessionCompleteResult::Type Result) +{ + FinishSessionCreation(Result == EOnJoinSessionCompleteResult::Success); +} + +void UCommonSessionSubsystem::OnStartSessionComplete(FName SessionName, bool bWasSuccessful) +{ + UE_LOG(LogCommonSession, Log, TEXT("OnStartSessionComplete(SessionName: %s, bWasSuccessful: %d)"), *SessionName.ToString(), bWasSuccessful); + + if (bWantToDestroyPendingSession) + { + CleanUpSessions(); + } +} +#endif // COMMONUSER_OSSV1 + +void UCommonSessionSubsystem::FinishSessionCreation(bool bWasSuccessful) +{ + if (bWasSuccessful) + { + // Travel to the specified match URL + GetWorld()->ServerTravel(PendingTravelURL); + } +//@TODO: handle failure +// else +// { +// FText ReturnReason = NSLOCTEXT("NetworkErrors", "CreateSessionFailed", "Failed to create session."); +// FText OKButton = NSLOCTEXT("DialogButtons", "OKAY", "OK"); +// ShowMessageThenGoMain(ReturnReason, OKButton, FText::GetEmpty()); +// } +} + +#if COMMONUSER_OSSV1 +void UCommonSessionSubsystem::OnUpdateSessionComplete(FName SessionName, bool bWasSuccessful) +{ + UE_LOG(LogCommonSession, Log, TEXT("OnUpdateSessionComplete(SessionName: %s, bWasSuccessful: %d"), *SessionName.ToString(), bWasSuccessful ? TEXT("true") : TEXT("false")); +} + +void UCommonSessionSubsystem::OnEndSessionComplete(FName SessionName, bool bWasSuccessful) +{ + UE_LOG(LogCommonSession, Log, TEXT("OnEndSessionComplete(SessionName: %s, bWasSuccessful: %s)"), *SessionName.ToString(), bWasSuccessful ? TEXT("true") : TEXT("false")); + CleanUpSessions(); +} + +void UCommonSessionSubsystem::OnDestroySessionComplete(FName SessionName, bool bWasSuccessful) +{ + UE_LOG(LogCommonSession, Log, TEXT("OnDestroySessionComplete(SessionName: %s, bWasSuccessful: %s)"), *SessionName.ToString(), bWasSuccessful ? TEXT("true") : TEXT("false")); + bWantToDestroyPendingSession = false; +} +#endif // COMMONUSER_OSSV1 + +void UCommonSessionSubsystem::FindSessions(APlayerController* SearchingPlayer, UCommonSession_SearchSessionRequest* Request) +{ + if (Request == nullptr) + { + UE_LOG(LogCommonSession, Error, TEXT("FindSessions passed a null request")); + return; + } + +#if COMMONUSER_OSSV1 + FindSessionsInternal(SearchingPlayer, MakeShared(Request)); +#else + FindSessionsInternal(SearchingPlayer, MakeShared(Request)); +#endif // COMMONUSER_OSSV1 +} + +void UCommonSessionSubsystem::FindSessionsInternal(APlayerController* SearchingPlayer, const TSharedRef& InSearchSettings) +{ + if (SearchSettings.IsValid()) + { + //@TODO: This is a poor user experience for the API user, we should let the additional search piggyback and + // just give it the same results as the currently pending one + // (or enqueue the request and service it when the previous one finishes or fails) + UE_LOG(LogCommonSession, Error, TEXT("A previous FindSessions call is still in progress, aborting")); + SearchSettings->SearchRequest->NotifySearchFinished(false, LOCTEXT("Error_FindSessionAlreadyInProgress", "Session search already in progress")); + } + + ULocalPlayer* LocalPlayer = (SearchingPlayer != nullptr) ? SearchingPlayer->GetLocalPlayer() : nullptr; + if (LocalPlayer == nullptr) + { + UE_LOG(LogCommonSession, Error, TEXT("SearchingPlayer is invalid")); + InSearchSettings->SearchRequest->NotifySearchFinished(false, LOCTEXT("Error_FindSessionBadPlayer", "Session search was not provided a local player")); + return; + } + + SearchSettings = InSearchSettings; +#if COMMONUSER_OSSV1 + FindSessionsInternalOSSv1(LocalPlayer); +#else + FindSessionsInternalOSSv2(LocalPlayer); +#endif +} + +#if COMMONUSER_OSSV1 +void UCommonSessionSubsystem::FindSessionsInternalOSSv1(ULocalPlayer* LocalPlayer) +{ + IOnlineSubsystem* OnlineSub = Online::GetSubsystem(GetWorld()); + check(OnlineSub); + IOnlineSessionPtr Sessions = OnlineSub->GetSessionInterface(); + check(Sessions); + + if (!Sessions->FindSessions(*LocalPlayer->GetPreferredUniqueNetId().GetUniqueNetId(), StaticCastSharedRef(SearchSettings.ToSharedRef()))) + { + // Some session search failures will call this delegate inside the function, others will not + OnFindSessionsComplete(false); + } +} + +#else + +void UCommonSessionSubsystem::FindSessionsInternalOSSv2(ULocalPlayer* LocalPlayer) +{ + IOnlineServicesPtr OnlineServices = GetServices(GetWorld()); + check(OnlineServices); + ILobbiesPtr Lobbies = OnlineServices->GetLobbiesInterface(); + check(Lobbies); + + FFindLobbies::Params FindLobbyParams = StaticCastSharedPtr(SearchSettings)->FindLobbyParams; + FindLobbyParams.LocalUserId = LocalPlayer->GetPreferredUniqueNetId().GetV2(); + + Lobbies->FindLobbies(MoveTemp(FindLobbyParams)).OnComplete(this, [this, LocalSearchSettings = SearchSettings](const TOnlineResult& FindResult) + { + if (LocalSearchSettings != SearchSettings) + { + // This was an abandoned search, ignore + return; + } + const bool bWasSuccessful = FindResult.IsOk(); + UE_LOG(LogCommonSession, Log, TEXT("FindLobbies(bWasSuccessful: %s)"), *LexToString(bWasSuccessful)); + check(SearchSettings.IsValid()); + if (bWasSuccessful) + { + const FFindLobbies::Result& FindResults = FindResult.GetOkValue(); + SearchSettings->SearchRequest->Results.Reset(FindResults.Lobbies.Num()); + + for (const TSharedRef& Lobby : FindResults.Lobbies) + { + if (!Lobby->OwnerAccountId.IsValid()) + { + UE_LOG(LogCommonSession, Verbose, TEXT("\tIgnoring Lobby with no owner (LobbyId: %s)"), + *ToLogString(Lobby->LobbyId)); + } + else if (Lobby->Members.Num() == 0) + { + UE_LOG(LogCommonSession, Verbose, TEXT("\tIgnoring Lobby with no members (UserId: %s)"), + *ToLogString(Lobby->OwnerAccountId)); + } + else + { + UCommonSession_SearchResult* Entry = NewObject(SearchSettings->SearchRequest); + Entry->Lobby = Lobby; + SearchSettings->SearchRequest->Results.Add(Entry); + + UE_LOG(LogCommonSession, Log, TEXT("\tFound lobby (UserId: %s, NumOpenConns: %d)"), + *ToLogString(Lobby->OwnerAccountId), Lobby->MaxMembers - Lobby->Members.Num()); + } + } + } + else + { + SearchSettings->SearchRequest->Results.Empty(); + } + + const FText ResultText = bWasSuccessful ? FText() : FindResult.GetErrorValue().GetText(); + + SearchSettings->SearchRequest->NotifySearchFinished(bWasSuccessful, ResultText); + SearchSettings.Reset(); + }); +} +#endif // COMMONUSER_OSSV1 + +void UCommonSessionSubsystem::QuickPlaySession(APlayerController* JoiningOrHostingPlayer, UCommonSession_HostSessionRequest* HostRequest) +{ + UE_LOG(LogCommonSession, Log, TEXT("QuickPlay Requested")); + + if (HostRequest == nullptr) + { + UE_LOG(LogCommonSession, Error, TEXT("QuickPlaySession passed a null request")); + return; + } + + TStrongObjectPtr HostRequestPtr = TStrongObjectPtr(HostRequest); + TWeakObjectPtr JoiningOrHostingPlayerPtr = TWeakObjectPtr(JoiningOrHostingPlayer); + + UCommonSession_SearchSessionRequest* QuickPlayRequest = CreateOnlineSearchSessionRequest(); + QuickPlayRequest->OnSearchFinished.AddUObject(this, &UCommonSessionSubsystem::HandleQuickPlaySearchFinished, JoiningOrHostingPlayerPtr, HostRequestPtr); + + FindSessionsInternal(JoiningOrHostingPlayer, CreateQuickPlaySearchSettings(HostRequest, QuickPlayRequest)); +} + +TSharedRef UCommonSessionSubsystem::CreateQuickPlaySearchSettings(UCommonSession_HostSessionRequest* HostRequest, UCommonSession_SearchSessionRequest* SearchRequest) +{ +#if COMMONUSER_OSSV1 + return CreateQuickPlaySearchSettingsOSSv1(HostRequest, SearchRequest); +#else + return CreateQuickPlaySearchSettingsOSSv2(HostRequest, SearchRequest); +#endif // COMMONUSER_OSSV1 +} + +#if COMMONUSER_OSSV1 +TSharedRef UCommonSessionSubsystem::CreateQuickPlaySearchSettingsOSSv1(UCommonSession_HostSessionRequest* HostRequest, UCommonSession_SearchSessionRequest* SearchRequest) +{ + TSharedRef QuickPlaySearch = MakeShared(SearchRequest); + + /** By default quick play does not want to include the map or game mode, games can fill this in as desired + if (!HostRequest->ModeNameForAdvertisement.IsEmpty()) + { + QuickPlaySearch->QuerySettings.Set(SETTING_GAMEMODE, HostRequest->ModeNameForAdvertisement, EOnlineComparisonOp::Equals); + } + + if (!HostRequest->GetMapName().IsEmpty()) + { + QuickPlaySearch->QuerySettings.Set(SETTING_MAPNAME, HostRequest->GetMapName(), EOnlineComparisonOp::Equals); + } + */ + + // QuickPlaySearch->QuerySettings.Set(SEARCH_DEDICATED_ONLY, true, EOnlineComparisonOp::Equals); + return QuickPlaySearch; +} + +#else + +TSharedRef UCommonSessionSubsystem::CreateQuickPlaySearchSettingsOSSv2(UCommonSession_HostSessionRequest* HostRequest, UCommonSession_SearchSessionRequest* SearchRequest) +{ + TSharedRef QuickPlaySearch = MakeShared(SearchRequest); + + /** By default quick play does not want to include the map or game mode, games can fill this in as desired + if (!HostRequest->ModeNameForAdvertisement.IsEmpty()) + { + QuickPlaySearch->FindLobbyParams.Filters.Emplace(FFindLobbySearchFilter{SETTING_GAMEMODE, ELobbyComparisonOp::Equals, HostRequest->ModeNameForAdvertisement}); + } + if (!HostRequest->GetMapName().IsEmpty()) + { + QuickPlaySearch->FindLobbyParams.Filters.Emplace(FFindLobbySearchFilter{SETTING_MAPNAME, ELobbyComparisonOp::Equals, HostRequest->GetMapName()}); + } + */ + + return QuickPlaySearch; +} + +#endif // COMMONUSER_OSSV1 + +void UCommonSessionSubsystem::HandleQuickPlaySearchFinished(bool bSucceeded, const FText& ErrorMessage, TWeakObjectPtr JoiningOrHostingPlayer, TStrongObjectPtr HostRequest) +{ + const int32 ResultCount = SearchSettings->SearchRequest->Results.Num(); + UE_LOG(LogCommonSession, Log, TEXT("QuickPlay Search Finished %s (Results %d) (Error: %s)"), bSucceeded ? TEXT("Success") : TEXT("Failed"), ResultCount, *ErrorMessage.ToString()); + + //@TODO: We have to check if the error message is empty because some OSS layers report a failure just because there are no sessions. Please fix with OSS 2.0. + if (bSucceeded || ErrorMessage.IsEmpty()) + { + // Join the best search result. + if (ResultCount > 0) + { + //@TODO: We should probably look at ping? maybe some other factors to find the best. Idk if they come pre-sorted or not. + for (UCommonSession_SearchResult* Result : SearchSettings->SearchRequest->Results) + { + JoinSession(JoiningOrHostingPlayer.Get(), Result); + return; + } + } + else + { + HostSession(JoiningOrHostingPlayer.Get(), HostRequest.Get()); + } + } + else + { + //@TODO: This sucks, need to tell someone. + } +} + +void UCommonSessionSubsystem::CleanUpSessions() +{ + bWantToDestroyPendingSession = true; + HostSettings.Reset(); +#if COMMONUSER_OSSV1 + CleanUpSessionsOSSv1(); +#else + CleanUpSessionsOSSv2(); +#endif // COMMONUSER_OSSV1 +} + +#if COMMONUSER_OSSV1 +void UCommonSessionSubsystem::CleanUpSessionsOSSv1() +{ + IOnlineSubsystem* OnlineSub = Online::GetSubsystem(GetWorld()); + check(OnlineSub); + IOnlineSessionPtr Sessions = OnlineSub->GetSessionInterface(); + check(Sessions); + + EOnlineSessionState::Type SessionState = Sessions->GetSessionState(NAME_GameSession); + UE_LOG(LogCommonSession, Log, TEXT("Session state is %s"), EOnlineSessionState::ToString(SessionState)); + + if (EOnlineSessionState::InProgress == SessionState) + { + UE_LOG(LogCommonSession, Log, TEXT("Ending session because of return to front end")); + Sessions->EndSession(NAME_GameSession); + } + else if (EOnlineSessionState::Ending == SessionState) + { + UE_LOG(LogCommonSession, Log, TEXT("Waiting for session to end on return to main menu")); + } + else if (EOnlineSessionState::Ended == SessionState || EOnlineSessionState::Pending == SessionState) + { + UE_LOG(LogCommonSession, Log, TEXT("Destroying session on return to main menu")); + Sessions->DestroySession(NAME_GameSession); + } + else if (EOnlineSessionState::Starting == SessionState || EOnlineSessionState::Creating == SessionState) + { + UE_LOG(LogCommonSession, Log, TEXT("Waiting for session to start, and then we will end it to return to main menu")); + } +} + +#else +void UCommonSessionSubsystem::CleanUpSessionsOSSv2() +{ + IOnlineServicesPtr OnlineServices = GetServices(GetWorld()); + check(OnlineServices); + ILobbiesPtr Lobbies = OnlineServices->GetLobbiesInterface(); + check(Lobbies); + + FOnlineAccountIdHandle LocalPlayerId = GetAccountId(GetGameInstance()->GetFirstLocalPlayerController()); + FOnlineLobbyIdHandle LobbyId = GetLobbyId(NAME_GameSession); + + if (!LocalPlayerId.IsValid() || !LobbyId.IsValid()) + { + return; + } + // TODO: Include all local players leave the lobby + Lobbies->LeaveLobby({LocalPlayerId, LobbyId}); +} + +#endif // COMMONUSER_OSSV1 + +#if COMMONUSER_OSSV1 +void UCommonSessionSubsystem::OnFindSessionsComplete(bool bWasSuccessful) +{ + UE_LOG(LogCommonSession, Log, TEXT("OnFindSessionsComplete(bWasSuccessful: %s)"), bWasSuccessful ? TEXT("true") : TEXT("false")); + + if (!SearchSettings.IsValid()) + { + // This could get called twice for failed session searches, or for a search requested by a different system + return; + } + + FCommonOnlineSearchSettingsOSSv1& SearchSettingsV1 = *StaticCastSharedPtr(SearchSettings); + if (SearchSettingsV1.SearchState == EOnlineAsyncTaskState::InProgress) + { + UE_LOG(LogCommonSession, Error, TEXT("OnFindSessionsComplete called when search is still in progress!")); + return; + } + + if (!ensure(SearchSettingsV1.SearchRequest)) + { + UE_LOG(LogCommonSession, Error, TEXT("OnFindSessionsComplete called with invalid search request object!")); + return; + } + + if (bWasSuccessful) + { + SearchSettingsV1.SearchRequest->Results.Reset(SearchSettingsV1.SearchResults.Num()); + + for (const FOnlineSessionSearchResult& Result : SearchSettingsV1.SearchResults) + { + UCommonSession_SearchResult* Entry = NewObject(SearchSettingsV1.SearchRequest); + Entry->Result = Result; + SearchSettingsV1.SearchRequest->Results.Add(Entry); + FString OwningUserId = TEXT("Unknown"); + if (Result.Session.OwningUserId.IsValid()) + { + OwningUserId = Result.Session.OwningUserId->ToString(); + } + + UE_LOG(LogCommonSession, Log, TEXT("\tFound session (UserId: %s, UserName: %s, NumOpenPrivConns: %d, NumOpenPubConns: %d, Ping: %d ms"), + *OwningUserId, + *Result.Session.OwningUserName, + Result.Session.NumOpenPrivateConnections, + Result.Session.NumOpenPublicConnections, + Result.PingInMs + ); + } + } + else + { + SearchSettingsV1.SearchRequest->Results.Empty(); + } + + if (0) + { + // Fake Sessions OSSV1 + for (int i = 0; i < 10; i++) + { + UCommonSession_SearchResult* Entry = NewObject(SearchSettings->SearchRequest); + FOnlineSessionSearchResult FakeResult; + FakeResult.Session.OwningUserName = TEXT("Fake User"); + FakeResult.Session.SessionSettings.NumPublicConnections = 10; + FakeResult.Session.SessionSettings.bShouldAdvertise = true; + FakeResult.Session.SessionSettings.bAllowJoinInProgress = true; + FakeResult.PingInMs=99; + Entry->Result = FakeResult; + SearchSettingsV1.SearchRequest->Results.Add(Entry); + } + } + + SearchSettingsV1.SearchRequest->NotifySearchFinished(bWasSuccessful, bWasSuccessful ? FText() : LOCTEXT("Error_FindSessionV1Failed", "Find session failed")); + SearchSettings.Reset(); +} +#endif // COMMONUSER_OSSV1 + + +void UCommonSessionSubsystem::JoinSession(APlayerController* JoiningPlayer, UCommonSession_SearchResult* Request) +{ + if (Request == nullptr) + { + UE_LOG(LogCommonSession, Error, TEXT("JoinSession passed a null request")); + return; + } + + ULocalPlayer* LocalPlayer = (JoiningPlayer != nullptr) ? JoiningPlayer->GetLocalPlayer() : nullptr; + if (LocalPlayer == nullptr) + { + UE_LOG(LogCommonSession, Error, TEXT("JoiningPlayer is invalid")); + return; + } + + JoinSessionInternal(LocalPlayer, Request); +} + +void UCommonSessionSubsystem::JoinSessionInternal(ULocalPlayer* LocalPlayer, UCommonSession_SearchResult* Request) +{ +#if COMMONUSER_OSSV1 + JoinSessionInternalOSSv1(LocalPlayer, Request); +#else + JoinSessionInternalOSSv2(LocalPlayer, Request); +#endif // COMMONUSER_OSSV1 +} + +#if COMMONUSER_OSSV1 +void UCommonSessionSubsystem::JoinSessionInternalOSSv1(ULocalPlayer* LocalPlayer, UCommonSession_SearchResult* Request) +{ + IOnlineSubsystem* OnlineSub = Online::GetSubsystem(GetWorld()); + check(OnlineSub); + IOnlineSessionPtr Sessions = OnlineSub->GetSessionInterface(); + check(Sessions); + + Sessions->JoinSession(*LocalPlayer->GetPreferredUniqueNetId().GetUniqueNetId(), NAME_GameSession, Request->Result); +} + +void UCommonSessionSubsystem::OnJoinSessionComplete(FName SessionName, EOnJoinSessionCompleteResult::Type Result) +{ + // Add any splitscreen players if they exist + //@TODO: +// if (Result == EOnJoinSessionCompleteResult::Success && LocalPlayers.Num() > 1) +// { +// IOnlineSessionPtr Sessions = Online::GetSessionInterface(GetWorld()); +// if (Sessions.IsValid() && LocalPlayers[1]->GetPreferredUniqueNetId().IsValid()) +// { +// Sessions->RegisterLocalPlayer(*LocalPlayers[1]->GetPreferredUniqueNetId(), NAME_GameSession, +// FOnRegisterLocalPlayerCompleteDelegate::CreateUObject(this, &UShooterGameInstance::OnRegisterJoiningLocalPlayerComplete)); +// } +// } +// else + { + FinishJoinSession(Result); + } +} + +void UCommonSessionSubsystem::OnRegisterJoiningLocalPlayerComplete(const FUniqueNetId& PlayerId, EOnJoinSessionCompleteResult::Type Result) +{ + FinishJoinSession(Result); +} + +void UCommonSessionSubsystem::FinishJoinSession(EOnJoinSessionCompleteResult::Type Result) +{ + if (Result == EOnJoinSessionCompleteResult::Success) + { + InternalTravelToSession(NAME_GameSession); + } + else + { + FText ReturnReason; + switch (Result) + { + case EOnJoinSessionCompleteResult::SessionIsFull: + ReturnReason = NSLOCTEXT("NetworkErrors", "SessionIsFull", "Game is full."); + break; + case EOnJoinSessionCompleteResult::SessionDoesNotExist: + ReturnReason = NSLOCTEXT("NetworkErrors", "SessionDoesNotExist", "Game no longer exists."); + break; + default: + ReturnReason = NSLOCTEXT("NetworkErrors", "JoinSessionFailed", "Join failed."); + break; + } + + //@TODO: Error handling + UE_LOG(LogCommonSession, Error, TEXT("FinishJoinSession(Failed with Result: %s)"), *ReturnReason.ToString()); + } +} + +#else + +void UCommonSessionSubsystem::JoinSessionInternalOSSv2(ULocalPlayer* LocalPlayer, UCommonSession_SearchResult* Request) +{ + const FName SessionName(NAME_GameSession); + IOnlineServicesPtr OnlineServices = GetServices(GetWorld()); + check(OnlineServices); + ILobbiesPtr Lobbies = OnlineServices->GetLobbiesInterface(); + check(Lobbies); + + FJoinLobby::Params JoinParams; + JoinParams.LocalUserId = LocalPlayer->GetPreferredUniqueNetId().GetV2(); + JoinParams.LocalName = SessionName; + JoinParams.LobbyId = Request->Lobby->LobbyId; + FJoinLobbyLocalUserData& LocalUserData = JoinParams.LocalUsers.Emplace_GetRef(); + LocalUserData.LocalUserId = LocalPlayer->GetPreferredUniqueNetId().GetV2(); + + // Add any splitscreen players if they exist //@TODO: See UCommonSessionSubsystem::OnJoinSessionComplete + + Lobbies->JoinLobby(MoveTemp(JoinParams)).OnComplete(this, [this, SessionName](const TOnlineResult& JoinResult) + { + if (JoinResult.IsOk()) + { + InternalTravelToSession(SessionName); + } + else + { + //@TODO: Error handling + UE_LOG(LogCommonSession, Error, TEXT("JoinLobby Failed with Result: %s"), *ToLogString(JoinResult.GetErrorValue())); + } + }); +} + +UE::Online::FOnlineAccountIdHandle UCommonSessionSubsystem::GetAccountId(APlayerController* PlayerController) const +{ + if (const ULocalPlayer* const LocalPlayer = PlayerController->GetLocalPlayer()) + { + FUniqueNetIdRepl LocalPlayerIdRepl = LocalPlayer->GetPreferredUniqueNetId(); + if (LocalPlayerIdRepl.IsValid()) + { + return LocalPlayerIdRepl.GetV2(); + } + } + return FOnlineAccountIdHandle(); +} + +UE::Online::FOnlineLobbyIdHandle UCommonSessionSubsystem::GetLobbyId(const FName SessionName) const +{ + FOnlineAccountIdHandle LocalUserId = GetAccountId(GetGameInstance()->GetFirstLocalPlayerController()); + if (LocalUserId.IsValid()) + { + IOnlineServicesPtr OnlineServices = GetServices(GetWorld()); + check(OnlineServices); + ILobbiesPtr Lobbies = OnlineServices->GetLobbiesInterface(); + check(Lobbies); + TOnlineResult JoinedLobbies = Lobbies->GetJoinedLobbies({ LocalUserId }); + if (JoinedLobbies.IsOk()) + { + for (const TSharedRef& Lobby : JoinedLobbies.GetOkValue().Lobbies) + { + if (Lobby->LocalName == SessionName) + { + return Lobby->LobbyId; + } + } + } + } + return FOnlineLobbyIdHandle(); +} + +#endif // COMMONUSER_OSSV1 + +void UCommonSessionSubsystem::InternalTravelToSession(const FName SessionName) +{ + //@TODO: Ideally we'd use triggering player instead of first (they're all gonna go at once so it probably doesn't matter) + APlayerController* const PlayerController = GetGameInstance()->GetFirstLocalPlayerController(); + if (PlayerController == nullptr) + { + FText ReturnReason = NSLOCTEXT("NetworkErrors", "InvalidPlayerController", "Invalid Player Controller"); + UE_LOG(LogCommonSession, Error, TEXT("InternalTravelToSession(Failed due to %s)"), *ReturnReason.ToString()); + return; + } + + FString URL; +#if COMMONUSER_OSSV1 + // travel to session + IOnlineSubsystem* OnlineSub = Online::GetSubsystem(GetWorld()); + check(OnlineSub); + + IOnlineSessionPtr Sessions = OnlineSub->GetSessionInterface(); + check(Sessions.IsValid()); + + if (!Sessions->GetResolvedConnectString(SessionName, URL)) + { + FText FailReason = NSLOCTEXT("NetworkErrors", "TravelSessionFailed", "Travel to Session failed."); + UE_LOG(LogCommonSession, Error, TEXT("InternalTravelToSession(%s)"), *FailReason.ToString()); + return; + } +#else + TSharedPtr OnlineServices = GetServices(GetWorld(), EOnlineServices::Default); + check(OnlineServices); + + FOnlineAccountIdHandle LocalUserId = GetAccountId(PlayerController); + if (LocalUserId.IsValid()) + { + TOnlineResult Result = OnlineServices->GetResolvedConnectString({LocalUserId, GetLobbyId(SessionName)}); + if (ensure(Result.IsOk())) + { + URL = Result.GetOkValue().ResolvedConnectString; + } + } +#endif // COMMONUSER_OSSV1 + + PlayerController->ClientTravel(URL, TRAVEL_Absolute); +} + +#if COMMONUSER_OSSV1 +void UCommonSessionSubsystem::HandleSessionFailure(const FUniqueNetId& NetId, ESessionFailure::Type FailureType) +{ + UE_LOG(LogCommonSession, Warning, TEXT("UCommonSessionSubsystem::HandleSessionFailure(NetId: %s, FailureType: %s)"), *NetId.ToDebugString(), LexToString(FailureType)); + + //@TODO: Probably need to do a bit more... +} +#endif // COMMONUSER_OSSV1 + +void UCommonSessionSubsystem::TravelLocalSessionFailure(UWorld* World, ETravelFailure::Type FailureType, const FString& ReasonString) +{ + // The delegate for this is global, but PIE can have more than one game instance, so make + // sure it's being raised for the same world this game instance subsystem is associated with + if (World != GetWorld()) + { + return; + } + + UE_LOG(LogCommonSession, Warning, TEXT("TravelLocalSessionFailure(World: %s, FailureType: %s, ReasonString: %s)"), + *GetPathNameSafe(World), + ETravelFailure::ToString(FailureType), + *ReasonString); +} + +void UCommonSessionSubsystem::HandlePostLoadMap(UWorld* World) +{ + // Ignore null worlds. + if (!World) + { + return; + } + + // Ignore any world that isn't part of this game instance, which can be the case in the editor. + if (World->GetGameInstance() != GetGameInstance()) + { + return; + } + + // We don't care about updating the session unless the world type is game/pie. + if (!(World->WorldType == EWorldType::Game || World->WorldType == EWorldType::PIE)) + { + return; + } + +#if COMMONUSER_OSSV1 + IOnlineSubsystem* OnlineSub = Online::GetSubsystem(GetWorld()); + check(OnlineSub); + + const IOnlineSessionPtr SessionInterface = OnlineSub->GetSessionInterface(); + check(SessionInterface.IsValid()); + + // If we're hosting a session, update the advertised map name. + if (HostSettings.IsValid()) + { + // This needs to be the full package path to match the host GetMapName function, World->GetMapName is currently the short name + HostSettings->Set(SETTING_MAPNAME, UWorld::RemovePIEPrefix(World->GetOutermost()->GetName()), EOnlineDataAdvertisementType::ViaOnlineService); + + const FName SessionName(NAME_GameSession); + SessionInterface->UpdateSession(SessionName, *HostSettings, true); + } +#endif // COMMONUSER_OSSV1 +} + +#undef LOCTEXT_NAMESPACE diff --git a/Plugins/CommonUser/Source/CommonUser/Private/CommonUserModule.cpp b/Plugins/CommonUser/Source/CommonUser/Private/CommonUserModule.cpp new file mode 100644 index 00000000..b2b37a55 --- /dev/null +++ b/Plugins/CommonUser/Source/CommonUser/Private/CommonUserModule.cpp @@ -0,0 +1,20 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "CommonUserModule.h" + +#define LOCTEXT_NAMESPACE "FCommonUserModule" + +void FCommonUserModule::StartupModule() +{ + // This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module +} + +void FCommonUserModule::ShutdownModule() +{ + // This function may be called during shutdown to clean up your module. For modules that support dynamic reloading, + // we call this function before unloading the module. +} + +#undef LOCTEXT_NAMESPACE + +IMPLEMENT_MODULE(FCommonUserModule, CommonUser) \ No newline at end of file diff --git a/Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp b/Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp new file mode 100644 index 00000000..53c1dfa8 --- /dev/null +++ b/Plugins/CommonUser/Source/CommonUser/Private/CommonUserSubsystem.cpp @@ -0,0 +1,2492 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "CommonUserSubsystem.h" +#include "Engine/GameViewportClient.h" +#include "Engine/Engine.h" +#include "Engine/LocalPlayer.h" +#include "GameFramework/PlayerController.h" +#include "GameFramework/PlayerState.h" +#include "TimerManager.h" +#include "UObject/UObjectHash.h" + +#if COMMONUSER_OSSV1 +#include "OnlineSubsystem.h" +#include "OnlineSubsystemUtils.h" +#else +#include "Online/Auth.h" +#include "Online/ExternalUI.h" +#include "Online/OnlineServices.h" +#include "Online/OnlineServicesEngineUtils.h" +#include "Online/Privileges.h" + +using namespace UE::Online; +#endif + +DECLARE_LOG_CATEGORY_EXTERN(LogCommonUser, Log, All); +DEFINE_LOG_CATEGORY(LogCommonUser); + +UE_DEFINE_GAMEPLAY_TAG(FCommonUserTags::SystemMessage_Error, "SystemMessage.Error"); +UE_DEFINE_GAMEPLAY_TAG(FCommonUserTags::SystemMessage_Warning, "SystemMessage.Warning"); +UE_DEFINE_GAMEPLAY_TAG(FCommonUserTags::SystemMessage_Display, "SystemMessage.Display"); +UE_DEFINE_GAMEPLAY_TAG(FCommonUserTags::SystemMessage_Error_InitializeLocalPlayerFailed, "SystemMessage.Error.InitializeLocalPlayerFailed"); + +UE_DEFINE_GAMEPLAY_TAG(FCommonUserTags::Platform_Trait_RequiresStrictControllerMapping, "Platform.Trait.RequiresStrictControllerMapping"); +UE_DEFINE_GAMEPLAY_TAG(FCommonUserTags::Platform_Trait_SingleOnlineUser, "Platform.Trait.SingleOnlineUser"); + + +////////////////////////////////////////////////////////////////////// +// UCommonUserInfo + +UCommonUserInfo::FCachedData* UCommonUserInfo::GetCachedData(ECommonUserOnlineContext Context) +{ + // Look up directly, game has a separate cache than default + FCachedData* FoundData = CachedDataMap.Find(Context); + if (FoundData) + { + return FoundData; + } + + // Now try system resolution + UCommonUserSubsystem* Subsystem = GetSubsystem(); + + ECommonUserOnlineContext ResolvedContext = Subsystem->ResolveOnlineContext(Context); + return CachedDataMap.Find(ResolvedContext); +} + +const UCommonUserInfo::FCachedData* UCommonUserInfo::GetCachedData(ECommonUserOnlineContext Context) const +{ + return const_cast(this)->GetCachedData(Context); +} + +void UCommonUserInfo::UpdateCachedPrivilegeResult(ECommonUserPrivilege Privilege, ECommonUserPrivilegeResult Result, ECommonUserOnlineContext Context) +{ + // This should only be called with a resolved and valid type + FCachedData* GameCache = GetCachedData(ECommonUserOnlineContext::Game); + FCachedData* ContextCache = GetCachedData(Context); + + if (!ensure(GameCache && ContextCache)) + { + // Should always be valid + return; + } + + // Update direct cache first + ContextCache->CachedPrivileges.Add(Privilege, Result); + + if (GameCache != ContextCache) + { + // Look for another context to merge into game + ECommonUserPrivilegeResult GameContextResult = Result; + ECommonUserPrivilegeResult OtherContextResult = ECommonUserPrivilegeResult::Available; + for (TPair& Pair : CachedDataMap) + { + if (&Pair.Value != ContextCache && &Pair.Value != GameCache) + { + ECommonUserPrivilegeResult* FoundResult = Pair.Value.CachedPrivileges.Find(Privilege); + if (FoundResult) + { + OtherContextResult = *FoundResult; + } + else + { + OtherContextResult = ECommonUserPrivilegeResult::Unknown; + } + break; + } + } + + if (GameContextResult == ECommonUserPrivilegeResult::Available && OtherContextResult != ECommonUserPrivilegeResult::Available) + { + // Other context is worse, use that + GameContextResult = OtherContextResult; + } + + GameCache->CachedPrivileges.Add(Privilege, GameContextResult); + } +} + +void UCommonUserInfo::UpdateCachedNetId(const FUniqueNetIdRepl& NewId, ECommonUserOnlineContext Context) +{ + FCachedData* ContextCache = GetCachedData(Context); + + if (ensure(ContextCache)) + { + ContextCache->CachedNetId = NewId; + } + + // We don't merge the ids because of how guests work +} + +class UCommonUserSubsystem* UCommonUserInfo::GetSubsystem() const +{ + return Cast(GetOuter()); +} + +ECommonUserPrivilegeResult UCommonUserInfo::GetCachedPrivilegeResult(ECommonUserPrivilege Privilege, ECommonUserOnlineContext Context) const +{ + const FCachedData* FoundCached = GetCachedData(Context); + + if (FoundCached) + { + const ECommonUserPrivilegeResult* FoundResult = FoundCached->CachedPrivileges.Find(Privilege); + if (FoundResult) + { + return *FoundResult; + } + } + return ECommonUserPrivilegeResult::Unknown; +} + +ECommonUserAvailability UCommonUserInfo::GetPrivilegeAvailability(ECommonUserPrivilege Privilege) const +{ + // Bad feature or user + if ((int32)Privilege < 0 || (int32)Privilege >= (int32)ECommonUserPrivilege::Invalid_Count || InitializationState == ECommonUserInitializationState::Invalid) + { + return ECommonUserAvailability::Invalid; + } + + ECommonUserPrivilegeResult CachedResult = GetCachedPrivilegeResult(Privilege, ECommonUserOnlineContext::Game); + + // First handle explicit failures + switch (CachedResult) + { + case ECommonUserPrivilegeResult::LicenseInvalid: + case ECommonUserPrivilegeResult::VersionOutdated: + case ECommonUserPrivilegeResult::AgeRestricted: + return ECommonUserAvailability::AlwaysUnavailable; + + case ECommonUserPrivilegeResult::NetworkConnectionUnavailable: + case ECommonUserPrivilegeResult::AccountTypeRestricted: + case ECommonUserPrivilegeResult::AccountUseRestricted: + case ECommonUserPrivilegeResult::PlatformFailure: + return ECommonUserAvailability::CurrentlyUnavailable; + + default: + break; + } + + if (bIsGuest) + { + // Guests can only play, cannot use online features + if (Privilege == ECommonUserPrivilege::CanPlay) + { + return ECommonUserAvailability::NowAvailable; + } + else + { + return ECommonUserAvailability::AlwaysUnavailable; + } + } + + // Check network status + if (Privilege == ECommonUserPrivilege::CanPlayOnline || + Privilege == ECommonUserPrivilege::CanUseCrossPlay || + Privilege == ECommonUserPrivilege::CanCommunicateViaTextOnline || + Privilege == ECommonUserPrivilege::CanCommunicateViaVoiceOnline) + { + UCommonUserSubsystem* Subsystem = GetSubsystem(); + if (ensure(Subsystem) && !Subsystem->HasOnlineConnection(ECommonUserOnlineContext::Game)) + { + return ECommonUserAvailability::CurrentlyUnavailable; + } + } + + if (InitializationState == ECommonUserInitializationState::FailedtoLogin) + { + // Failed a prior login attempt + return ECommonUserAvailability::CurrentlyUnavailable; + } + else if (InitializationState == ECommonUserInitializationState::Unknown || InitializationState == ECommonUserInitializationState::DoingInitialLogin) + { + // Haven't logged in yet + return ECommonUserAvailability::PossiblyAvailable; + } + else if (InitializationState == ECommonUserInitializationState::LoggedInLocalOnly || InitializationState == ECommonUserInitializationState::DoingNetworkLogin) + { + // Local login succeeded so play checks are valid + if (Privilege == ECommonUserPrivilege::CanPlay && CachedResult == ECommonUserPrivilegeResult::Available) + { + return ECommonUserAvailability::NowAvailable; + } + + // Haven't logged in online yet + return ECommonUserAvailability::PossiblyAvailable; + } + else if (InitializationState == ECommonUserInitializationState::LoggedInOnline) + { + // Fully logged in + if (CachedResult == ECommonUserPrivilegeResult::Available) + { + return ECommonUserAvailability::NowAvailable; + } + + // Failed for other reason + return ECommonUserAvailability::CurrentlyUnavailable; + } + + return ECommonUserAvailability::Unknown; +} + +FUniqueNetIdRepl UCommonUserInfo::GetNetId(ECommonUserOnlineContext Context) const +{ + const FCachedData* FoundCached = GetCachedData(Context); + + if (FoundCached) + { + return FoundCached->CachedNetId; + } + + return FUniqueNetIdRepl(); +} + +FString UCommonUserInfo::GetNickname() const +{ + if (bIsGuest) + { + return NSLOCTEXT("CommonUser", "GuestNickname", "Guest").ToString(); + } + + const UCommonUserSubsystem* Subsystem = GetSubsystem(); + + if (ensure(Subsystem)) + { +#if COMMONUSER_OSSV1 + IOnlineIdentity* Identity = Subsystem->GetOnlineIdentity(ECommonUserOnlineContext::Game); + if (ensure(Identity)) + { + return Identity->GetPlayerNickname(PlatformUserIndex); + } +#else + if (IAuthPtr AuthService = Subsystem->GetOnlineAuth(ECommonUserOnlineContext::Game)) + { + if (TSharedPtr AccountInfo = Subsystem->GetOnlineServiceAccountInfo(AuthService, FPlatformMisc::GetPlatformUserForUserIndex(PlatformUserIndex))) + { + return AccountInfo->DisplayName; + } + } +#endif // COMMONUSER_OSSV1 + } + return FString(); +} + +FString UCommonUserInfo::GetDebugString() const +{ + FUniqueNetIdRepl NetId = GetNetId(); + return NetId.ToDebugString(); +} + +FPlatformUserId UCommonUserInfo::GetPlatformUserId() const +{ +#if COMMONUSER_OSSV1 + const UCommonUserSubsystem* Subsystem = GetSubsystem(); + + if (ensure(Subsystem)) + { + IOnlineIdentity* Identity = Subsystem->GetOnlineIdentity(ECommonUserOnlineContext::PlatformOrDefault); + + if (ensure(Identity)) + { + return Identity->GetPlatformUserIdFromLocalUserNum(PlatformUserIndex); + } + } + return PLATFORMUSERID_NONE; +#else + return FPlatformMisc::GetPlatformUserForUserIndex(PlatformUserIndex); +#endif // COMMONUSER_OSSV1 +} + + +////////////////////////////////////////////////////////////////////// +// UCommonUserSubsystem + +void UCommonUserSubsystem::Initialize(FSubsystemCollectionBase& Collection) +{ + Super::Initialize(Collection); + + // Create our OSS wrappers + CreateOnlineContexts(); + + BindOnlineDelegates(); + + FCoreDelegates::OnControllerConnectionChange.AddUObject(this, &ThisClass::HandleControllerConnectionChanged); + + // Matches the engine default + SetMaxLocalPlayers(4); + + ResetUserState(); +} + +void UCommonUserSubsystem::CreateOnlineContexts() +{ + // First initialize default + DefaultContextInternal = new FOnlineContextCache(); +#if COMMONUSER_OSSV1 + DefaultContextInternal->OnlineSubsystem = Online::GetSubsystem(GetWorld()); + check(DefaultContextInternal->OnlineSubsystem); + DefaultContextInternal->IdentityInterface = DefaultContextInternal->OnlineSubsystem->GetIdentityInterface(); + check(DefaultContextInternal->IdentityInterface.IsValid()); + + IOnlineSubsystem* PlatformSub = IOnlineSubsystem::GetByPlatform(); + + if (PlatformSub && DefaultContextInternal->OnlineSubsystem != PlatformSub) + { + // Set up the optional platform service if it exists + PlatformContextInternal = new FOnlineContextCache(); + PlatformContextInternal->OnlineSubsystem = PlatformSub; + PlatformContextInternal->IdentityInterface = PlatformSub->GetIdentityInterface(); + check(PlatformContextInternal->IdentityInterface.IsValid()); + } +#else + DefaultContextInternal->OnlineServices = GetServices(GetWorld(), EOnlineServices::Default); + check(DefaultContextInternal->OnlineServices); + DefaultContextInternal->AuthService = DefaultContextInternal->OnlineServices->GetAuthInterface(); + check(DefaultContextInternal->AuthService); + + UE::Online::IOnlineServicesPtr PlatformServices = GetServices(GetWorld(), EOnlineServices::Platform); + if (PlatformServices && DefaultContextInternal->OnlineServices != PlatformServices) + { + PlatformContextInternal = new FOnlineContextCache(); + PlatformContextInternal->OnlineServices = PlatformServices; + PlatformContextInternal->AuthService = PlatformContextInternal->OnlineServices->GetAuthInterface(); + check(PlatformContextInternal->AuthService); + } +#endif + + // Explicit external services can be set up after if needed +} + +void UCommonUserSubsystem::Deinitialize() +{ + DestroyOnlineContexts(); + + FCoreDelegates::OnControllerConnectionChange.RemoveAll(this); + LocalUserInfos.Reset(); + ActiveLoginRequests.Reset(); + + Super::Deinitialize(); +} + +void UCommonUserSubsystem::DestroyOnlineContexts() +{ + // All cached shared ptrs must be cleared here + if (ServiceContextInternal && ServiceContextInternal != DefaultContextInternal) + { + delete ServiceContextInternal; + } + if (PlatformContextInternal && PlatformContextInternal != DefaultContextInternal) + { + delete PlatformContextInternal; + } + if (DefaultContextInternal) + { + delete DefaultContextInternal; + } + + ServiceContextInternal = PlatformContextInternal = DefaultContextInternal = nullptr; +} + +UCommonUserInfo* UCommonUserSubsystem::CreateLocalUserInfo(int32 LocalPlayerIndex) +{ + UCommonUserInfo* NewUser = nullptr; + if (ensure(!LocalUserInfos.Contains(LocalPlayerIndex))) + { + NewUser = NewObject(this); + NewUser->LocalPlayerIndex = LocalPlayerIndex; + NewUser->InitializationState = ECommonUserInitializationState::Unknown; + + // Always create game and default cache + NewUser->CachedDataMap.Add(ECommonUserOnlineContext::Game, UCommonUserInfo::FCachedData()); + NewUser->CachedDataMap.Add(ECommonUserOnlineContext::Default, UCommonUserInfo::FCachedData()); + + // Add platform if needed + if (HasSeparatePlatformContext()) + { + NewUser->CachedDataMap.Add(ECommonUserOnlineContext::Platform, UCommonUserInfo::FCachedData()); + } + + LocalUserInfos.Add(LocalPlayerIndex, NewUser); + } + return NewUser; +} + +bool UCommonUserSubsystem::ShouldCreateSubsystem(UObject* Outer) const +{ + TArray ChildClasses; + GetDerivedClasses(GetClass(), ChildClasses, false); + + // Only create an instance if there is not a game-specific subclass + return ChildClasses.Num() == 0; +} + +void UCommonUserSubsystem::BindOnlineDelegates() +{ +#if COMMONUSER_OSSV1 + return BindOnlineDelegatesOSSv1(); +#else + return BindOnlineDelegatesOSSv2(); +#endif +} + +void UCommonUserSubsystem::LogOutLocalUser(int32 PlatformUserIndex) +{ + UCommonUserInfo* UserInfo = ModifyInfo(GetUserInfoForPlatformUserIndex(PlatformUserIndex)); + + // Don't need to do anything if the user has never logged in fully or is in the process of logging in + if (UserInfo && (UserInfo->InitializationState == ECommonUserInitializationState::LoggedInLocalOnly || UserInfo->InitializationState == ECommonUserInitializationState::LoggedInOnline)) + { + ECommonUserAvailability OldAvailablity = UserInfo->GetPrivilegeAvailability(ECommonUserPrivilege::CanPlay); + + UserInfo->InitializationState = ECommonUserInitializationState::FailedtoLogin; + + // This will broadcast the game delegate + HandleChangedAvailability(UserInfo, ECommonUserPrivilege::CanPlay, OldAvailablity); + } +} + +bool UCommonUserSubsystem::TransferPlatformAuth(FOnlineContextCache* System, TSharedRef Request, int32 PlatformUserIndex) +{ +#if COMMONUSER_OSSV1 + // Not supported in V1 path + return false; +#else + return TransferPlatformAuthOSSv2(System, Request, PlatformUserIndex); +#endif +} + +bool UCommonUserSubsystem::AutoLogin(FOnlineContextCache* System, TSharedRef Request, int32 PlatformUserIndex) +{ +#if COMMONUSER_OSSV1 + return AutoLoginOSSv1(System, Request, PlatformUserIndex); +#else + return AutoLoginOSSv2(System, Request, PlatformUserIndex); +#endif +} + +bool UCommonUserSubsystem::ShowLoginUI(FOnlineContextCache* System, TSharedRef Request, int32 PlatformUserIndex) +{ +#if COMMONUSER_OSSV1 + return ShowLoginUIOSSv1(System, Request, PlatformUserIndex); +#else + return ShowLoginUIOSSv2(System, Request, PlatformUserIndex); +#endif +} + +bool UCommonUserSubsystem::QueryUserPrivilege(FOnlineContextCache* System, TSharedRef Request, int32 PlatformUserIndex) +{ +#if COMMONUSER_OSSV1 + return QueryUserPrivilegeOSSv1(System, Request, PlatformUserIndex); +#else + return QueryUserPrivilegeOSSv2(System, Request, PlatformUserIndex); +#endif +} + + +#if COMMONUSER_OSSV1 +IOnlineSubsystem* UCommonUserSubsystem::GetOnlineSubsystem(ECommonUserOnlineContext Context) const +{ + const FOnlineContextCache* System = GetContextCache(Context); + + if (System) + { + return System->OnlineSubsystem; + } + + return nullptr; +} + +IOnlineIdentity* UCommonUserSubsystem::GetOnlineIdentity(ECommonUserOnlineContext Context) const +{ + const FOnlineContextCache* System = GetContextCache(Context); + if (System) + { + return System->IdentityInterface.Get(); + } + + return nullptr; +} + +FName UCommonUserSubsystem::GetOnlineSubsystemName(ECommonUserOnlineContext Context) const +{ + IOnlineSubsystem* SubSystem = GetOnlineSubsystem(Context); + if (SubSystem) + { + return SubSystem->GetSubsystemName(); + } + + return NAME_None; +} + +EOnlineServerConnectionStatus::Type UCommonUserSubsystem::GetConnectionStatus(ECommonUserOnlineContext Context) const +{ + const FOnlineContextCache* System = GetContextCache(Context); + if (System) + { + return System->CurrentConnectionStatus; + } + + return EOnlineServerConnectionStatus::ServiceUnavailable; +} + +void UCommonUserSubsystem::BindOnlineDelegatesOSSv1() +{ + ECommonUserOnlineContext ServiceType = ResolveOnlineContext(ECommonUserOnlineContext::ServiceOrDefault); + ECommonUserOnlineContext PlatformType = ResolveOnlineContext(ECommonUserOnlineContext::PlatformOrDefault); + FOnlineContextCache* ServiceContext = GetContextCache(ServiceType); + FOnlineContextCache* PlatformContext = GetContextCache(PlatformType); + check(ServiceContext && ServiceContext->OnlineSubsystem && PlatformContext && PlatformContext->OnlineSubsystem); + // Connection delegates need to listen for both systems + + ServiceContext->OnlineSubsystem->AddOnConnectionStatusChangedDelegate_Handle(FOnConnectionStatusChangedDelegate::CreateUObject(this, &ThisClass::HandleNetworkConnectionStatusChanged, ServiceType)); + ServiceContext->CurrentConnectionStatus = EOnlineServerConnectionStatus::Normal; + + for (int32 PlayerIdx = 0; PlayerIdx < MAX_LOCAL_PLAYERS; PlayerIdx++) + { + ServiceContext->IdentityInterface->AddOnLoginStatusChangedDelegate_Handle(PlayerIdx, FOnLoginStatusChangedDelegate::CreateUObject(this, &ThisClass::HandleIdentityLoginStatusChanged, ServiceType)); + ServiceContext->IdentityInterface->AddOnLoginCompleteDelegate_Handle(PlayerIdx, FOnLoginCompleteDelegate::CreateUObject(this, &ThisClass::HandleUserLoginCompleted, ServiceType)); + } + + if (ServiceType != PlatformType) + { + PlatformContext->OnlineSubsystem->AddOnConnectionStatusChangedDelegate_Handle(FOnConnectionStatusChangedDelegate::CreateUObject(this, &ThisClass::HandleNetworkConnectionStatusChanged, PlatformType)); + PlatformContext->CurrentConnectionStatus = EOnlineServerConnectionStatus::Normal; + + for (int32 PlayerIdx = 0; PlayerIdx < MAX_LOCAL_PLAYERS; PlayerIdx++) + { + PlatformContext->IdentityInterface->AddOnLoginStatusChangedDelegate_Handle(PlayerIdx, FOnLoginStatusChangedDelegate::CreateUObject(this, &ThisClass::HandleIdentityLoginStatusChanged, PlatformType)); + PlatformContext->IdentityInterface->AddOnLoginCompleteDelegate_Handle(PlayerIdx, FOnLoginCompleteDelegate::CreateUObject(this, &ThisClass::HandleUserLoginCompleted, PlatformType)); + } + } + + // Hardware change delegates only listen to platform + PlatformContext->IdentityInterface->AddOnControllerPairingChangedDelegate_Handle(FOnControllerPairingChangedDelegate::CreateUObject(this, &ThisClass::HandleControllerPairingChanged)); +} + +bool UCommonUserSubsystem::AutoLoginOSSv1(FOnlineContextCache* System, TSharedRef Request, int32 PlatformUserIndex) +{ + return System->IdentityInterface->AutoLogin(PlatformUserIndex); +} + +bool UCommonUserSubsystem::ShowLoginUIOSSv1(FOnlineContextCache* System, TSharedRef Request, int32 PlatformUserIndex) +{ + IOnlineExternalUIPtr ExternalUI = System->OnlineSubsystem->GetExternalUIInterface(); + if (ExternalUI.IsValid()) + { + // TODO Unclear which flags should be set + return ExternalUI->ShowLoginUI(PlatformUserIndex, false, false, FOnLoginUIClosedDelegate::CreateUObject(this, &ThisClass::HandleOnLoginUIClosed, Request->CurrentContext)); + } + return false; +} + +bool UCommonUserSubsystem::QueryUserPrivilegeOSSv1(FOnlineContextCache* System, TSharedRef Request, int32 PlatformUserIndex) +{ + // Start query on unknown or failure + EUserPrivileges::Type OSSPrivilege = ConvertOSSPrivilege(Request->DesiredPrivilege); + + FUniqueNetIdRepl CurrentId = GetLocalUserNetId(PlatformUserIndex, Request->CurrentContext); + check(CurrentId.IsValid()); + IOnlineIdentity::FOnGetUserPrivilegeCompleteDelegate Delegate = IOnlineIdentity::FOnGetUserPrivilegeCompleteDelegate::CreateUObject(this, &UCommonUserSubsystem::HandleCheckPrivilegesComplete, Request->DesiredPrivilege, Request->UserInfo, Request->CurrentContext); + System->IdentityInterface->GetUserPrivilege(*CurrentId, OSSPrivilege, Delegate); + + // This may immediately succeed and reenter this function, so we have to return + return true; +} + +#else + +UE::Online::EOnlineServices UCommonUserSubsystem::GetOnlineServicesProvider(ECommonUserOnlineContext Context) const +{ + if (const FOnlineContextCache* System = GetContextCache(Context)) + { + return System->OnlineServices->GetServicesProvider(); + } + return UE::Online::EOnlineServices::None; +} + +UE::Online::IAuthPtr UCommonUserSubsystem::GetOnlineAuth(ECommonUserOnlineContext Context) const +{ + if (const FOnlineContextCache* System = GetContextCache(Context)) + { + return System->AuthService; + } + return nullptr; +} + +UE::Online::EOnlineServicesConnectionStatus UCommonUserSubsystem::GetConnectionStatus(ECommonUserOnlineContext Context) const +{ + if (const FOnlineContextCache* System = GetContextCache(Context)) + { + return System->CurrentConnectionStatus; + } + return UE::Online::EOnlineServicesConnectionStatus::NotConnected; +} + +void UCommonUserSubsystem::BindOnlineDelegatesOSSv2() +{ + ECommonUserOnlineContext ServiceType = ResolveOnlineContext(ECommonUserOnlineContext::ServiceOrDefault); + ECommonUserOnlineContext PlatformType = ResolveOnlineContext(ECommonUserOnlineContext::PlatformOrDefault); + FOnlineContextCache* ServiceContext = GetContextCache(ServiceType); + FOnlineContextCache* PlatformContext = GetContextCache(PlatformType); + check(ServiceContext && ServiceContext->OnlineServices && PlatformContext && PlatformContext->OnlineServices); + + ServiceContext->AuthService->OnLoginStatusChanged().Add(this, &ThisClass::HandleAuthLoginStatusChanged, ServiceType); + if (IConnectivityPtr ConnectivityInterface = ServiceContext->OnlineServices->GetConnectivityInterface()) + { + ConnectivityInterface->OnConnectionStatusChanged().Add(this, &ThisClass::HandleNetworkConnectionStatusChanged, ServiceType); + } + CacheConnectionStatus(ServiceType); + + if (ServiceType != PlatformType) + { + PlatformContext->AuthService->OnLoginStatusChanged().Add(this, &ThisClass::HandleAuthLoginStatusChanged, PlatformType); + if (IConnectivityPtr ConnectivityInterface = PlatformContext->OnlineServices->GetConnectivityInterface()) + { + ConnectivityInterface->OnConnectionStatusChanged().Add(this, &ThisClass::HandleNetworkConnectionStatusChanged, PlatformType); + } + CacheConnectionStatus(PlatformType); + } + // TODO: Controller Pairing Changed - move out of OSS and listen to CoreDelegate directly? +} + +void UCommonUserSubsystem::CacheConnectionStatus(ECommonUserOnlineContext Context) +{ + FOnlineContextCache* ContextCache = GetContextCache(Context); + check(ContextCache); + + EOnlineServicesConnectionStatus ConnectionStatus = EOnlineServicesConnectionStatus::NotConnected; + if (IConnectivityPtr ConnectivityInterface = ContextCache->OnlineServices->GetConnectivityInterface()) + { + const TOnlineResult Result = ConnectivityInterface->GetConnectionStatus(FGetConnectionStatus::Params()); + if (Result.IsOk()) + { + ConnectionStatus = Result.GetOkValue().Status; + } + } + else + { + ConnectionStatus = EOnlineServicesConnectionStatus::Connected; + } + + UE::Online::FConnectionStatusChanged EventParams; + EventParams.PreviousStatus = ContextCache->CurrentConnectionStatus; + EventParams.CurrentStatus = ConnectionStatus; + HandleNetworkConnectionStatusChanged(EventParams, Context); +} + +bool UCommonUserSubsystem::TransferPlatformAuthOSSv2(FOnlineContextCache* System, TSharedRef Request, int32 PlatformUserIndex) +{ + IAuthPtr PlatformAuthInterface = GetOnlineAuth(ECommonUserOnlineContext::Platform); + if (Request->CurrentContext != ECommonUserOnlineContext::Platform + && PlatformAuthInterface) + { + FAuthGenerateAuthToken::Params Params; + Params.LocalUserId = GetLocalUserNetId(PlatformUserIndex, ECommonUserOnlineContext::Platform).GetV2(); + + PlatformAuthInterface->GenerateAuthToken(MoveTemp(Params)) + .OnComplete(this, [this, Request](const TOnlineResult& Result) + { + UCommonUserInfo* UserInfo = Request->UserInfo.Get(); + if (!UserInfo) + { + // User is gone, just delete this request + ActiveLoginRequests.Remove(Request); + return; + } + + if (Result.IsOk()) + { + const FAuthGenerateAuthToken::Result& GenerateAuthTokenResult = Result.GetOkValue(); + FAuthLogin::Params Params; + Params.PlatformUserId = UserInfo->GetPlatformUserId(); + Params.CredentialsType = GenerateAuthTokenResult.Type; + Params.CredentialsToken = GenerateAuthTokenResult.Token; + + IAuthPtr PrimaryAuthInterface = GetOnlineAuth(Request->CurrentContext); + PrimaryAuthInterface->Login(MoveTemp(Params)) + .OnComplete(this, [this, Request](const TOnlineResult& Result) + { + UCommonUserInfo* UserInfo = Request->UserInfo.Get(); + if (!UserInfo) + { + // User is gone, just delete this request + ActiveLoginRequests.Remove(Request); + return; + } + + if (Result.IsOk()) + { + Request->TransferPlatformAuthState = ECommonUserAsyncTaskState::Done; + Request->Error.Reset(); + } + else + { + Request->TransferPlatformAuthState = ECommonUserAsyncTaskState::Failed; + Request->Error = Result.GetErrorValue(); + } + ProcessLoginRequest(Request); + }); + } + else + { + Request->TransferPlatformAuthState = ECommonUserAsyncTaskState::Failed; + Request->Error = Result.GetErrorValue(); + ProcessLoginRequest(Request); + } + }); + return true; + } + return false; +} + +bool UCommonUserSubsystem::AutoLoginOSSv2(FOnlineContextCache* System, TSharedRef Request, int32 PlatformUserIndex) +{ + FAuthLogin::Params LoginParameters; + LoginParameters.PlatformUserId = FPlatformMisc::GetPlatformUserForUserIndex(PlatformUserIndex); + // Leave other LoginParameters as default to allow the online service to determine how to try to automatically log in the user + TOnlineAsyncOpHandle LoginHandle = System->AuthService->Login(MoveTemp(LoginParameters)); + LoginHandle.OnComplete(this, &ThisClass::HandleUserLoginCompletedV2, PlatformUserIndex, Request->CurrentContext); + return true; +} + +bool UCommonUserSubsystem::ShowLoginUIOSSv2(FOnlineContextCache* System, TSharedRef Request, int32 PlatformUserIndex) +{ + IExternalUIPtr ExternalUI = System->OnlineServices->GetExternalUIInterface(); + if (ExternalUI.IsValid()) + { + FExternalUIShowLoginUI::Params ShowLoginUIParameters; + ShowLoginUIParameters.PlatformUserId = FPlatformMisc::GetPlatformUserForUserIndex(PlatformUserIndex); + TOnlineAsyncOpHandle LoginHandle = ExternalUI->ShowLoginUI(MoveTemp(ShowLoginUIParameters)); + LoginHandle.OnComplete(this, &ThisClass::HandleOnLoginUIClosedV2, PlatformUserIndex, Request->CurrentContext); + return true; + } + return false; +} + +bool UCommonUserSubsystem::QueryUserPrivilegeOSSv2(FOnlineContextCache* System, TSharedRef Request, int32 PlatformUserIndex) +{ + UCommonUserInfo* UserInfo = Request->UserInfo.Get(); + + if (IPrivilegesPtr PrivilegesInterface = System->OnlineServices->GetPrivilegesInterface()) + { + const EUserPrivileges DesiredPrivilege = ConvertOnlineServicesPrivilege(Request->DesiredPrivilege); + + FQueryUserPrivilege::Params Params; + Params.LocalUserId = GetLocalUserNetId(PlatformUserIndex, Request->CurrentContext).GetV2(); + Params.Privilege = DesiredPrivilege; + TOnlineAsyncOpHandle QueryHandle = PrivilegesInterface->QueryUserPrivilege(MoveTemp(Params)); + QueryHandle.OnComplete(this, &ThisClass::HandleCheckPrivilegesComplete, Request->UserInfo, DesiredPrivilege, Request->CurrentContext); + return true; + } + else + { + UpdateUserPrivilegeResult(UserInfo, Request->DesiredPrivilege, ECommonUserPrivilegeResult::Available, Request->CurrentContext); + } + return false; +} + +TSharedPtr UCommonUserSubsystem::GetOnlineServiceAccountInfo(IAuthPtr AuthService, FPlatformUserId InUserId) const +{ + TSharedPtr AccountInfo; + FAuthGetAccountByPlatformUserId::Params GetAccountParams = { InUserId }; + TOnlineResult GetAccountResult = AuthService->GetAccountByPlatformUserId(MoveTemp(GetAccountParams)); + if (GetAccountResult.IsOk()) + { + AccountInfo = GetAccountResult.GetOkValue().AccountInfo; + } + return AccountInfo; +} + +#endif + +bool UCommonUserSubsystem::HasOnlineConnection(ECommonUserOnlineContext Context) const +{ +#if COMMONUSER_OSSV1 + EOnlineServerConnectionStatus::Type ConnectionType = GetConnectionStatus(Context); + + if (ConnectionType == EOnlineServerConnectionStatus::Normal || ConnectionType == EOnlineServerConnectionStatus::Connected) + { + return true; + } + + return false; +#else + return GetConnectionStatus(Context) == UE::Online::EOnlineServicesConnectionStatus::Connected; +#endif +} + +ELoginStatusType UCommonUserSubsystem::GetLocalUserLoginStatus(int32 PlatformUserIndex, ECommonUserOnlineContext Context) const +{ + if (!IsValidPlatformUserIndex(PlatformUserIndex)) + { + return ELoginStatusType::NotLoggedIn; + } + + const FOnlineContextCache* System = GetContextCache(Context); + if (System) + { +#if COMMONUSER_OSSV1 + return System->IdentityInterface->GetLoginStatus(PlatformUserIndex); +#else + if (TSharedPtr AccountInfo = GetOnlineServiceAccountInfo(System->AuthService, FPlatformMisc::GetPlatformUserForUserIndex(PlatformUserIndex))) + { + return AccountInfo->LoginStatus; + } +#endif + } + return ELoginStatusType::NotLoggedIn; +} + +FUniqueNetIdRepl UCommonUserSubsystem::GetLocalUserNetId(int32 PlatformUserIndex, ECommonUserOnlineContext Context) const +{ + if (!IsValidPlatformUserIndex(PlatformUserIndex)) + { + return FUniqueNetIdRepl(); + } + + const FOnlineContextCache* System = GetContextCache(Context); + if (System) + { +#if COMMONUSER_OSSV1 + return FUniqueNetIdRepl(System->IdentityInterface->GetUniquePlayerId(PlatformUserIndex)); +#else + // TODO: OSSv2 FUniqueNetIdRepl wrapping FOnlineAccountIdHandle is in progress + if (TSharedPtr AccountInfo = GetOnlineServiceAccountInfo(System->AuthService, FPlatformMisc::GetPlatformUserForUserIndex(PlatformUserIndex))) + { + return FUniqueNetIdRepl(AccountInfo->UserId); + } +#endif + } + + return FUniqueNetIdRepl(); +} + +void UCommonUserSubsystem::SendSystemMessage(FGameplayTag MessageType, FText TitleText, FText BodyText) +{ + OnHandleSystemMessage.Broadcast(MessageType, TitleText, BodyText); +} + +void UCommonUserSubsystem::SetMaxLocalPlayers(int32 InMaxLocalPlayers) +{ + if (ensure(InMaxLocalPlayers >= 1)) + { + // We can have more local players than MAX_LOCAL_PLAYERS, the rest are treated as guests + MaxNumberOfLocalPlayers = InMaxLocalPlayers; + + UGameInstance* GameInstance = GetGameInstance(); + UGameViewportClient* ViewportClient = GameInstance ? GameInstance->GetGameViewportClient() : nullptr; + + if (ViewportClient) + { + ViewportClient->MaxSplitscreenPlayers = MaxNumberOfLocalPlayers; + } + } +} + +int32 UCommonUserSubsystem::GetMaxLocalPlayers() const +{ + return MaxNumberOfLocalPlayers; +} + +int32 UCommonUserSubsystem::GetNumLocalPlayers() const +{ + UGameInstance* GameInstance = GetGameInstance(); + if (ensure(GameInstance)) + { + return GameInstance->GetNumLocalPlayers(); + } + return 1; +} + +ECommonUserInitializationState UCommonUserSubsystem::GetLocalPlayerInitializationState(int32 LocalPlayerIndex) const +{ + const UCommonUserInfo* UserInfo = GetUserInfoForLocalPlayerIndex(LocalPlayerIndex); + if (UserInfo) + { + return UserInfo->InitializationState; + } + + if (LocalPlayerIndex < 0 || LocalPlayerIndex >= GetMaxLocalPlayers()) + { + return ECommonUserInitializationState::Invalid; + } + + return ECommonUserInitializationState::Unknown; +} + +bool UCommonUserSubsystem::TryToInitializeForLocalPlay(int32 LocalPlayerIndex, int32 ControllerId, bool bCanUseGuestLogin) +{ + if (!ensure(IsValidControllerId(ControllerId))) + { + return false; + } + + FCommonUserInitializeParams Params; + Params.LocalPlayerIndex = LocalPlayerIndex; + Params.ControllerId = ControllerId; + Params.bCanUseGuestLogin = bCanUseGuestLogin; + Params.bCanCreateNewLocalPlayer = true; + Params.RequestedPrivilege = ECommonUserPrivilege::CanPlay; + + return TryToInitializeUser(Params); +} + +bool UCommonUserSubsystem::TryToLoginForOnlinePlay(int32 LocalPlayerIndex) +{ + FCommonUserInitializeParams Params; + Params.LocalPlayerIndex = LocalPlayerIndex; + Params.bCanCreateNewLocalPlayer = false; + Params.RequestedPrivilege = ECommonUserPrivilege::CanPlayOnline; + + return TryToInitializeUser(Params); +} + +bool UCommonUserSubsystem::TryToInitializeUser(FCommonUserInitializeParams Params) +{ + if (Params.LocalPlayerIndex < 0 || (!Params.bCanCreateNewLocalPlayer && Params.LocalPlayerIndex >= GetNumLocalPlayers())) + { + UE_LOG(LogCommonUser, Error, TEXT("TryToInitializeUser %d failed with current %d and max %d, invalid index"), + Params.LocalPlayerIndex, GetNumLocalPlayers(), GetMaxLocalPlayers()); + return false; + } + + if (Params.LocalPlayerIndex > GetNumLocalPlayers() || Params.LocalPlayerIndex >= GetMaxLocalPlayers()) + { + UE_LOG(LogCommonUser, Error, TEXT("TryToInitializeUser %d failed with current %d and max %d, can only create in order up to max players"), + Params.LocalPlayerIndex, GetNumLocalPlayers(), GetMaxLocalPlayers()); + return false; + } + + UCommonUserInfo* LocalUserInfo = ModifyInfo(GetUserInfoForLocalPlayerIndex(Params.LocalPlayerIndex)); + UCommonUserInfo* LocalUserInfoForController = ModifyInfo(GetUserInfoForControllerId(Params.ControllerId)); + + if (LocalUserInfoForController && LocalUserInfo && LocalUserInfoForController != LocalUserInfo) + { + UE_LOG(LogCommonUser, Error, TEXT("TryToInitializeUser %d failed because controller %d is already assigned to player %d"), + Params.LocalPlayerIndex, Params.ControllerId, LocalUserInfoForController->LocalPlayerIndex); + return false; + } + + if (Params.LocalPlayerIndex == 0 && Params.bCanUseGuestLogin) + { + UE_LOG(LogCommonUser, Error, TEXT("TryToInitializeUser failed because player 0 cannot be a guest")); + return false; + } + + // Fill in platform user if possible + if (IsValidControllerId(Params.ControllerId) && !IsValidPlatformUserIndex(Params.PlatformUserIndex)) + { + Params.PlatformUserIndex = GetPlatformUserIndexForControllerId(Params.ControllerId); + } + + if (!LocalUserInfo) + { + LocalUserInfo = CreateLocalUserInfo(Params.LocalPlayerIndex); + } + else + { + // Copy from existing user info + if (!IsValidControllerId(Params.ControllerId)) + { + Params.ControllerId = LocalUserInfo->PrimaryControllerId; + } + + if (!IsValidPlatformUserIndex(Params.PlatformUserIndex)) + { + Params.PlatformUserIndex = LocalUserInfo->PlatformUserIndex; + } + } + + if (LocalUserInfo->InitializationState != ECommonUserInitializationState::Unknown && LocalUserInfo->InitializationState != ECommonUserInitializationState::FailedtoLogin) + { + // Not allowed to change parameters during login + if (LocalUserInfo->PrimaryControllerId != Params.ControllerId || LocalUserInfo->PlatformUserIndex != Params.PlatformUserIndex || LocalUserInfo->bCanBeGuest != Params.bCanUseGuestLogin) + { + UE_LOG(LogCommonUser, Error, TEXT("TryToInitializeUser failed because player %d has already started the login process with diffrent settings!"), Params.LocalPlayerIndex); + return false; + } + } + + // Set desired index now so if it creates a player it knows what controller to use + LocalUserInfo->PrimaryControllerId = Params.ControllerId; + LocalUserInfo->PlatformUserIndex = Params.PlatformUserIndex; + LocalUserInfo->bCanBeGuest = Params.bCanUseGuestLogin; + RefreshLocalUserInfo(LocalUserInfo); + + // Either doing an initial or network login + if (LocalUserInfo->GetPrivilegeAvailability(ECommonUserPrivilege::CanPlay) == ECommonUserAvailability::NowAvailable && Params.RequestedPrivilege == ECommonUserPrivilege::CanPlayOnline) + { + LocalUserInfo->InitializationState = ECommonUserInitializationState::DoingNetworkLogin; + } + else + { + LocalUserInfo->InitializationState = ECommonUserInitializationState::DoingInitialLogin; + } + + LoginLocalUser(LocalUserInfo, Params.RequestedPrivilege, Params.OnlineContext, FOnLocalUserLoginCompleteDelegate::CreateUObject(this, &ThisClass::HandleLoginForUserInitialize, Params)); + + return true; +} + +void UCommonUserSubsystem::ListenForLoginKeyInput(TArray AnyUserKeys, TArray NewUserKeys, FCommonUserInitializeParams Params) +{ + UGameViewportClient* ViewportClient = GetGameInstance()->GetGameViewportClient(); + if (ensure(ViewportClient)) + { + const bool bIsMapped = LoginKeysForAnyUser.Num() > 0 || LoginKeysForNewUser.Num() > 0; + const bool bShouldBeMapped = AnyUserKeys.Num() > 0 || NewUserKeys.Num() > 0; + + if (bIsMapped && !bShouldBeMapped) + { + // Set it back to wrapped handler + ViewportClient->OnOverrideInputKey() = WrappedInputKeyHandler; + WrappedInputKeyHandler.Unbind(); + } + else if (!bIsMapped && bShouldBeMapped) + { + // Set up a wrapped handler + WrappedInputKeyHandler = ViewportClient->OnOverrideInputKey(); + ViewportClient->OnOverrideInputKey().BindUObject(this, &UCommonUserSubsystem::OverrideInputKeyForLogin); + } + + LoginKeysForAnyUser = AnyUserKeys; + LoginKeysForNewUser = NewUserKeys; + + if (bShouldBeMapped) + { + ParamsForLoginKey = Params; + } + else + { + ParamsForLoginKey = FCommonUserInitializeParams(); + } + } +} + +bool UCommonUserSubsystem::CancelUserInitialization(int32 LocalPlayerIndex) +{ + UCommonUserInfo* LocalUserInfo = ModifyInfo(GetUserInfoForLocalPlayerIndex(LocalPlayerIndex)); + if (!LocalUserInfo) + { + return false; + } + + if (LocalUserInfo->InitializationState != ECommonUserInitializationState::DoingInitialLogin && LocalUserInfo->InitializationState != ECommonUserInitializationState::DoingNetworkLogin) + { + return false; + } + + // Remove from login queue + TArray> RequestsCopy = ActiveLoginRequests; + for (TSharedRef& Request : RequestsCopy) + { + if (Request->UserInfo.IsValid() && Request->UserInfo->LocalPlayerIndex == LocalPlayerIndex) + { + ActiveLoginRequests.Remove(Request); + } + } + + // Set state with best guess + if (LocalUserInfo->InitializationState == ECommonUserInitializationState::DoingNetworkLogin) + { + LocalUserInfo->InitializationState = ECommonUserInitializationState::LoggedInLocalOnly; + } + else + { + LocalUserInfo->InitializationState = ECommonUserInitializationState::FailedtoLogin; + } + + return true; +} + +void UCommonUserSubsystem::ResetUserState() +{ + // Manually purge existing info objects + for (TPair Pair : LocalUserInfos) + { + if (Pair.Value) + { + Pair.Value->MarkAsGarbage(); + } + } + + LocalUserInfos.Reset(); + + // Cancel in-progress logins + ActiveLoginRequests.Reset(); + + // Create player info for id 0 + UCommonUserInfo* FirstUser = CreateLocalUserInfo(0); + + if (GEngine->IsControllerIdUsingPlatformUserId()) + { + FirstUser->PlatformUserIndex = 0; + FirstUser->PrimaryControllerId = 0; + } + else + { + ensureMsgf(0, TEXT("No default platform user id set up!")); + } + + // TODO: Schedule a refresh of player 0 for next frame? + RefreshLocalUserInfo(FirstUser); + +} + +bool UCommonUserSubsystem::OverrideInputKeyForLogin(FInputKeyEventArgs& EventArgs) +{ + int32 NextLocalPlayerIndex = INDEX_NONE; + + const UCommonUserInfo* MappedUser = GetUserInfoForControllerId(EventArgs.ControllerId); + if (EventArgs.Event == IE_Pressed) + { + if (MappedUser == nullptr || MappedUser->InitializationState == ECommonUserInitializationState::Unknown || MappedUser->InitializationState == ECommonUserInitializationState::FailedtoLogin) + { + if (MappedUser) + { + NextLocalPlayerIndex = MappedUser->LocalPlayerIndex; + } + else + { + // Find next player + for (int32 i = 0; i < MaxNumberOfLocalPlayers; i++) + { + if (GetLocalPlayerInitializationState(i) == ECommonUserInitializationState::Unknown) + { + NextLocalPlayerIndex = i; + break; + } + } + } + + if (NextLocalPlayerIndex != INDEX_NONE) + { + if (LoginKeysForAnyUser.Contains(EventArgs.Key)) + { + // Press start screen + FCommonUserInitializeParams NewParams = ParamsForLoginKey; + NewParams.LocalPlayerIndex = NextLocalPlayerIndex; + NewParams.ControllerId = EventArgs.ControllerId; + + return TryToInitializeUser(NewParams); + } + + // See if this controller id is mapped + MappedUser = GetUserInfoForControllerId(EventArgs.ControllerId); + + if (!MappedUser || MappedUser->LocalPlayerIndex == INDEX_NONE) + { + if (LoginKeysForNewUser.Contains(EventArgs.Key)) + { + // Local multiplayer + FCommonUserInitializeParams NewParams = ParamsForLoginKey; + NewParams.LocalPlayerIndex = NextLocalPlayerIndex; + NewParams.ControllerId = EventArgs.ControllerId; + + return TryToInitializeUser(NewParams); + } + } + } + } + } + + if ((LoginKeysForAnyUser.Contains(EventArgs.Key) || LoginKeysForNewUser.Contains(EventArgs.Key)) + && (MappedUser == nullptr || MappedUser->InitializationState != ECommonUserInitializationState::LoggedInOnline)) + { + return true; + } + + if (WrappedInputKeyHandler.IsBound()) + { + return WrappedInputKeyHandler.Execute(EventArgs); + } + + return false; +} + +static inline FText GetErrorText(const FOnlineErrorType& InOnlineError) +{ +#if COMMONUSER_OSSV1 + return InOnlineError.GetErrorMessage(); +#else + return InOnlineError.GetText(); +#endif +} + +void UCommonUserSubsystem::HandleLoginForUserInitialize(const UCommonUserInfo* UserInfo, ELoginStatusType NewStatus, FUniqueNetIdRepl NetId, const TOptional& InError, ECommonUserOnlineContext Context, FCommonUserInitializeParams Params) +{ + UGameInstance* GameInstance = GetGameInstance(); + check(GameInstance); + FTimerManager& TimerManager = GameInstance->GetTimerManager(); + TOptional Error = InError; // Copy so we can reset on handled errors + + UCommonUserInfo* LocalUserInfo = ModifyInfo(UserInfo); + UCommonUserInfo* FirstUserInfo = ModifyInfo(GetUserInfoForLocalPlayerIndex(0)); + + if (!ensure(LocalUserInfo && FirstUserInfo)) + { + return; + } + + // Check the hard platform/service ids + RefreshLocalUserInfo(LocalUserInfo); + + FUniqueNetIdRepl FirstPlayerId = FirstUserInfo->GetNetId(ECommonUserOnlineContext::PlatformOrDefault); + + // Check to see if we should make a guest after a login failure. Some platforms return success but reuse the first player's id, count this as a failure + if (LocalUserInfo != FirstUserInfo && LocalUserInfo->bCanBeGuest && (NewStatus == ELoginStatusType::NotLoggedIn || NetId == FirstPlayerId)) + { +#if COMMONUSER_OSSV1 + NetId = (FUniqueNetIdRef)FUniqueNetIdString::Create(FString::Printf(TEXT("GuestPlayer%d"), LocalUserInfo->LocalPlayerIndex), NULL_SUBSYSTEM); +#else + // TODO: OSSv2 FUniqueNetIdRepl wrapping FOnlineAccountIdHandle is in progress + // TODO: OSSv2 - How to handle guest accounts? +#endif + LocalUserInfo->bIsGuest = true; + NewStatus = ELoginStatusType::UsingLocalProfile; + Error.Reset(); + UE_LOG(LogCommonUser, Log, TEXT("HandleLoginForUserInitialize created guest id %s for local player %d"), *NetId.ToString(), LocalUserInfo->LocalPlayerIndex); + } + else + { + LocalUserInfo->bIsGuest = false; + } + + ensure(LocalUserInfo->InitializationState == ECommonUserInitializationState::DoingInitialLogin || LocalUserInfo->InitializationState == ECommonUserInitializationState::DoingNetworkLogin); + + if (Error.IsSet()) + { + FText ErrorText = GetErrorText(Error.GetValue()); + TimerManager.SetTimerForNextTick(FTimerDelegate::CreateUObject(this, &UCommonUserSubsystem::HandleUserInitializeFailed, Params, ErrorText)); + return; + } + + if (Context == ECommonUserOnlineContext::Game) + { + LocalUserInfo->UpdateCachedNetId(NetId, ECommonUserOnlineContext::Game); + } + + ULocalPlayer* CurrentPlayer = GameInstance->GetLocalPlayerByIndex(LocalUserInfo->LocalPlayerIndex); + if (!CurrentPlayer && Params.bCanCreateNewLocalPlayer) + { + FString ErrorString; + CurrentPlayer = GameInstance->CreateLocalPlayer(LocalUserInfo->PrimaryControllerId, ErrorString, true); + + if (!CurrentPlayer) + { + TimerManager.SetTimerForNextTick(FTimerDelegate::CreateUObject(this, &UCommonUserSubsystem::HandleUserInitializeFailed, Params, FText::AsCultureInvariant(ErrorString))); + return; + } + ensure(GameInstance->GetLocalPlayerByIndex(LocalUserInfo->LocalPlayerIndex) == CurrentPlayer); + } + + // Updates controller and net id if needed + SetLocalPlayerUserInfo(CurrentPlayer, LocalUserInfo); + + // Set a delayed callback + TimerManager.SetTimerForNextTick(FTimerDelegate::CreateUObject(this, &UCommonUserSubsystem::HandleUserInitializeSucceeded, Params)); +} + +void UCommonUserSubsystem::HandleUserInitializeFailed(FCommonUserInitializeParams Params, FText Error) +{ + UCommonUserInfo* LocalUserInfo = ModifyInfo(GetUserInfoForLocalPlayerIndex(Params.LocalPlayerIndex)); + + if (!LocalUserInfo) + { + // The user info was reset since this was scheduled + return; + } + + UE_LOG(LogCommonUser, Warning, TEXT("TryToInitializeUser %d failed with error %s"), LocalUserInfo->LocalPlayerIndex, *Error.ToString()); + + // If state is wrong, abort as we might have gotten canceled + if (!ensure(LocalUserInfo->InitializationState == ECommonUserInitializationState::DoingInitialLogin || LocalUserInfo->InitializationState == ECommonUserInitializationState::DoingNetworkLogin)) + { + return; + } + + // If initial login failed or we ended up totally logged out, set to complete failure + ELoginStatusType NewStatus = GetLocalUserLoginStatus(Params.LocalPlayerIndex, Params.OnlineContext); + if (NewStatus == ELoginStatusType::NotLoggedIn || LocalUserInfo->InitializationState == ECommonUserInitializationState::DoingInitialLogin) + { + LocalUserInfo->InitializationState = ECommonUserInitializationState::FailedtoLogin; + } + else + { + LocalUserInfo->InitializationState = ECommonUserInitializationState::LoggedInLocalOnly; + } + + FText TitleText = NSLOCTEXT("CommonUser", "LoginFailedTitle", "Login Failure"); + + if (!Params.bSuppressLoginErrors) + { + SendSystemMessage(FCommonUserTags::SystemMessage_Error_InitializeLocalPlayerFailed, TitleText, Error); + } + + // Call callbacks + Params.OnUserInitializeComplete.ExecuteIfBound(LocalUserInfo, false, Error, Params.RequestedPrivilege, Params.OnlineContext); + OnUserInitializeComplete.Broadcast(LocalUserInfo, false, Error, Params.RequestedPrivilege, Params.OnlineContext); +} + +void UCommonUserSubsystem::HandleUserInitializeSucceeded(FCommonUserInitializeParams Params) +{ + UCommonUserInfo* LocalUserInfo = ModifyInfo(GetUserInfoForLocalPlayerIndex(Params.LocalPlayerIndex)); + + if (!LocalUserInfo) + { + // The user info was reset since this was scheduled + return; + } + + // If state is wrong, abort as we might have gotten cancelled + if (!ensure(LocalUserInfo->InitializationState == ECommonUserInitializationState::DoingInitialLogin || LocalUserInfo->InitializationState == ECommonUserInitializationState::DoingNetworkLogin)) + { + return; + } + + // Fix up state + if (Params.RequestedPrivilege == ECommonUserPrivilege::CanPlayOnline) + { + LocalUserInfo->InitializationState = ECommonUserInitializationState::LoggedInOnline; + } + else + { + LocalUserInfo->InitializationState = ECommonUserInitializationState::LoggedInLocalOnly; + } + + ensure(LocalUserInfo->GetPrivilegeAvailability(Params.RequestedPrivilege) == ECommonUserAvailability::NowAvailable); + + // Call callbacks + Params.OnUserInitializeComplete.ExecuteIfBound(LocalUserInfo, true, FText(), Params.RequestedPrivilege, Params.OnlineContext); + OnUserInitializeComplete.Broadcast(LocalUserInfo, true, FText(), Params.RequestedPrivilege, Params.OnlineContext); +} + +bool UCommonUserSubsystem::LoginLocalUser(const UCommonUserInfo* UserInfo, ECommonUserPrivilege RequestedPrivilege, ECommonUserOnlineContext Context, FOnLocalUserLoginCompleteDelegate OnComplete) +{ + UCommonUserInfo* LocalUserInfo = ModifyInfo(UserInfo); + if (!ensure(UserInfo)) + { + return false; + } + + TSharedRef NewRequest = MakeShared(LocalUserInfo, RequestedPrivilege, Context, MoveTemp(OnComplete)); + ActiveLoginRequests.Add(NewRequest); + + // This will execute callback or start login process + ProcessLoginRequest(NewRequest); + + return true; +} + +void UCommonUserSubsystem::ProcessLoginRequest(TSharedRef Request) +{ + // First, see if we've fully logged in + UCommonUserInfo* UserInfo = Request->UserInfo.Get(); + + if (!UserInfo) + { + // User is gone, just delete this request + ActiveLoginRequests.Remove(Request); + + return; + } + + const int32 PlatformUserIndex = UserInfo->PlatformUserIndex; + + // If the platform user id is invalid because this is a guest, skip right to failure + if (!IsValidPlatformUserIndex(PlatformUserIndex)) + { +#if COMMONUSER_OSSV1 + Request->Error = FOnlineError(NSLOCTEXT("CommonUser", "InvalidPlatformUser", "Invalid Platform User")); +#else + Request->Error = UE::Online::Errors::InvalidUser(); +#endif + // Remove from active array + ActiveLoginRequests.Remove(Request); + + // Execute delegate if bound + Request->Delegate.ExecuteIfBound(UserInfo, ELoginStatusType::NotLoggedIn, FUniqueNetIdRepl(), Request->Error, Request->DesiredContext); + + return; + } + + // Figure out what context to process first + if (Request->CurrentContext == ECommonUserOnlineContext::Invalid) + { + // First start with platform context if this is a game login + if (Request->DesiredContext == ECommonUserOnlineContext::Game) + { + Request->CurrentContext = ResolveOnlineContext(ECommonUserOnlineContext::PlatformOrDefault); + } + else + { + Request->CurrentContext = ResolveOnlineContext(Request->DesiredContext); + } + } + + ELoginStatusType CurrentStatus = GetLocalUserLoginStatus(PlatformUserIndex, Request->CurrentContext); + FUniqueNetIdRepl CurrentId = GetLocalUserNetId(PlatformUserIndex, Request->CurrentContext); + FOnlineContextCache* System = GetContextCache(Request->CurrentContext); + + if (!ensure(System)) + { + return; + } + + // Starting a new request + if (Request->OverallLoginState == ECommonUserAsyncTaskState::NotStarted) + { + Request->OverallLoginState = ECommonUserAsyncTaskState::InProgress; + } + + bool bHasRequiredStatus = (CurrentStatus == ELoginStatusType::LoggedIn); + if (Request->DesiredPrivilege == ECommonUserPrivilege::CanPlay) + { + // If this is not an online required login, allow local profile to count as fully logged in + bHasRequiredStatus |= (CurrentStatus == ELoginStatusType::UsingLocalProfile); + } + + // Check for overall success + if (CurrentStatus != ELoginStatusType::NotLoggedIn && CurrentId.IsValid()) + { + // Stall if we're waiting for the login UI to close + if (Request->LoginUIState == ECommonUserAsyncTaskState::InProgress) + { + return; + } + + Request->OverallLoginState = ECommonUserAsyncTaskState::Done; + } + else + { + // Try using platform auth to login + if (Request->TransferPlatformAuthState == ECommonUserAsyncTaskState::NotStarted) + { + Request->TransferPlatformAuthState = ECommonUserAsyncTaskState::InProgress; + + if (TransferPlatformAuth(System, Request, PlatformUserIndex)) + { + return; + } + // We didn't start a login attempt, so set failure + Request->TransferPlatformAuthState = ECommonUserAsyncTaskState::Failed; + } + + // Next check AutoLogin + if (Request->AutoLoginState == ECommonUserAsyncTaskState::NotStarted) + { + if (Request->TransferPlatformAuthState == ECommonUserAsyncTaskState::Done || Request->TransferPlatformAuthState == ECommonUserAsyncTaskState::Failed) + { + Request->AutoLoginState = ECommonUserAsyncTaskState::InProgress; + + // Try an auto login with default credentials, this will work on many platforms + if (AutoLogin(System, Request, PlatformUserIndex)) + { + return; + } + // We didn't start an autologin attempt, so set failure + Request->AutoLoginState = ECommonUserAsyncTaskState::Failed; + } + } + + // Next check login UI + if (Request->LoginUIState == ECommonUserAsyncTaskState::NotStarted) + { + if ((Request->TransferPlatformAuthState == ECommonUserAsyncTaskState::Done || Request->TransferPlatformAuthState == ECommonUserAsyncTaskState::Failed) + && (Request->AutoLoginState == ECommonUserAsyncTaskState::Done || Request->AutoLoginState == ECommonUserAsyncTaskState::Failed)) + { + Request->LoginUIState = ECommonUserAsyncTaskState::InProgress; + + if (ShowLoginUI(System, Request, PlatformUserIndex)) + { + return; + } + // We didn't show a UI, so set failure + Request->LoginUIState = ECommonUserAsyncTaskState::Failed; + } + } + } + + // Check for overall failure + if (Request->LoginUIState == ECommonUserAsyncTaskState::Failed && + Request->AutoLoginState == ECommonUserAsyncTaskState::Failed && + Request->TransferPlatformAuthState == ECommonUserAsyncTaskState::Failed) + { + Request->OverallLoginState = ECommonUserAsyncTaskState::Failed; + } + + if (Request->OverallLoginState == ECommonUserAsyncTaskState::Done) + { + // Do the permissions check if needed + if (Request->PrivilegeCheckState == ECommonUserAsyncTaskState::NotStarted) + { + Request->PrivilegeCheckState = ECommonUserAsyncTaskState::InProgress; + + ECommonUserPrivilegeResult CachedResult = UserInfo->GetCachedPrivilegeResult(Request->DesiredPrivilege, Request->CurrentContext); + if (CachedResult == ECommonUserPrivilegeResult::Available) + { + // Use cached success value + Request->PrivilegeCheckState = ECommonUserAsyncTaskState::Done; + } + else + { + if (QueryUserPrivilege(System, Request, PlatformUserIndex)) + { + return; + } + else + { +#if !COMMONUSER_OSSV1 + // Temp while OSSv2 gets privileges implemented + CachedResult = ECommonUserPrivilegeResult::Available; + Request->PrivilegeCheckState = ECommonUserAsyncTaskState::Done; +#endif + } + } + } + + if (Request->PrivilegeCheckState == ECommonUserAsyncTaskState::Failed) + { + // Count a privilege failure as a login failure + Request->OverallLoginState = ECommonUserAsyncTaskState::Failed; + } + else if (Request->PrivilegeCheckState == ECommonUserAsyncTaskState::Done) + { + // If platform context done but still need to do service context, do that next + ECommonUserOnlineContext ResolvedDesiredContext = ResolveOnlineContext(Request->DesiredContext); + + if (Request->OverallLoginState == ECommonUserAsyncTaskState::Done && Request->CurrentContext != ResolvedDesiredContext) + { + Request->CurrentContext = ResolvedDesiredContext; + Request->OverallLoginState = ECommonUserAsyncTaskState::NotStarted; + Request->PrivilegeCheckState = ECommonUserAsyncTaskState::NotStarted; + + // Reprocess and immediately return + ProcessLoginRequest(Request); + return; + } + } + } + + if (Request->PrivilegeCheckState == ECommonUserAsyncTaskState::InProgress) + { + // Stall to wait for it to finish + return; + } + + // If done, remove and do callback + if (Request->OverallLoginState == ECommonUserAsyncTaskState::Done || Request->OverallLoginState == ECommonUserAsyncTaskState::Failed) + { + // Remove from active array + ActiveLoginRequests.Remove(Request); + + // Execute delegate if bound + Request->Delegate.ExecuteIfBound(UserInfo, CurrentStatus, CurrentId, Request->Error, Request->DesiredContext); + } +} + +#if COMMONUSER_OSSV1 +void UCommonUserSubsystem::HandleUserLoginCompleted(int32 PlatformUserIndex, bool bWasSuccessful, const FUniqueNetId& NetId, const FString& ErrorString, ECommonUserOnlineContext Context) +{ + ELoginStatusType NewStatus = GetLocalUserLoginStatus(PlatformUserIndex, Context); + FUniqueNetIdRepl NewId = FUniqueNetIdRepl(NetId); + UE_LOG(LogCommonUser, Log, TEXT("Player login Completed - System:%s, UserIdx:%d, Successful:%d, NewStatus:%s, NewId:%s, ErrorIfAny:%s"), + *GetOnlineSubsystemName(Context).ToString(), + PlatformUserIndex, + (int32)bWasSuccessful, + ELoginStatus::ToString(NewStatus), + *NetId.ToString(), + *ErrorString); + + // Update any waiting login requests + TArray> RequestsCopy = ActiveLoginRequests; + for (TSharedRef& Request : RequestsCopy) + { + UCommonUserInfo* UserInfo = Request->UserInfo.Get(); + + if (!UserInfo) + { + // User is gone, just delete this request + ActiveLoginRequests.Remove(Request); + + continue; + } + + if (UserInfo->PlatformUserIndex == PlatformUserIndex && Request->CurrentContext == Context) + { + // On some platforms this gets called from the login UI with a failure + if (Request->AutoLoginState == ECommonUserAsyncTaskState::InProgress) + { + Request->AutoLoginState = bWasSuccessful ? ECommonUserAsyncTaskState::Done : ECommonUserAsyncTaskState::Failed; + } + + if (!bWasSuccessful) + { + Request->Error = FOnlineError(FText::FromString(ErrorString)); + } + + ProcessLoginRequest(Request); + } + } +} + +void UCommonUserSubsystem::HandleOnLoginUIClosed(TSharedPtr LoggedInNetId, const int PlatformUserIndex, const FOnlineError& Error, ECommonUserOnlineContext Context) +{ + // Update any waiting login requests + TArray> RequestsCopy = ActiveLoginRequests; + for (TSharedRef& Request : RequestsCopy) + { + UCommonUserInfo* UserInfo = Request->UserInfo.Get(); + + if (!UserInfo) + { + // User is gone, just delete this request + ActiveLoginRequests.Remove(Request); + + continue; + } + + if (UserInfo->PlatformUserIndex == PlatformUserIndex && Request->CurrentContext == Context && Request->LoginUIState == ECommonUserAsyncTaskState::InProgress) + { + if (LoggedInNetId.IsValid() && LoggedInNetId->IsValid() && Error.WasSuccessful()) + { + Request->LoginUIState = ECommonUserAsyncTaskState::Done; + Request->Error.Reset(); + } + else + { + Request->LoginUIState = ECommonUserAsyncTaskState::Failed; + Request->Error = Error; + } + + ProcessLoginRequest(Request); + } + } +} + +void UCommonUserSubsystem::HandleCheckPrivilegesComplete(const FUniqueNetId& UserId, EUserPrivileges::Type Privilege, uint32 PrivilegeResults, ECommonUserPrivilege UserPrivilege, TWeakObjectPtr CommonUserInfo, ECommonUserOnlineContext Context) +{ + // Only handle if user still exists + UCommonUserInfo* UserInfo = CommonUserInfo.Get(); + + if (!UserInfo) + { + return; + } + + ECommonUserPrivilegeResult UserResult = ConvertOSSPrivilegeResult(Privilege, PrivilegeResults); + + // Update the user cached value + UpdateUserPrivilegeResult(UserInfo, UserPrivilege, UserResult, Context); + + FOnlineContextCache* ContextCache = GetContextCache(Context); + check(ContextCache); + + // If this returns disconnected, update the connection status + if (UserResult == ECommonUserPrivilegeResult::NetworkConnectionUnavailable) + { + ContextCache->CurrentConnectionStatus = EOnlineServerConnectionStatus::NoNetworkConnection; + } + else if (UserResult == ECommonUserPrivilegeResult::Available && UserPrivilege == ECommonUserPrivilege::CanPlayOnline) + { + if (ContextCache->CurrentConnectionStatus == EOnlineServerConnectionStatus::NoNetworkConnection) + { + ContextCache->CurrentConnectionStatus = EOnlineServerConnectionStatus::Normal; + } + } + + // See if a login request is waiting on this + TArray> RequestsCopy = ActiveLoginRequests; + for (TSharedRef& Request : RequestsCopy) + { + if (Request->UserInfo.Get() == UserInfo && Request->CurrentContext == Context && Request->DesiredPrivilege == UserPrivilege && Request->PrivilegeCheckState == ECommonUserAsyncTaskState::InProgress) + { + if (UserResult == ECommonUserPrivilegeResult::Available) + { + Request->PrivilegeCheckState = ECommonUserAsyncTaskState::Done; + } + else + { + Request->PrivilegeCheckState = ECommonUserAsyncTaskState::Failed; + + // Forms strings in english like "(The user is not allowed) to (play the game)" + Request->Error = FOnlineError(FText::Format(NSLOCTEXT("CommonUser", "PrivilegeFailureFormat", "{0} to {1}"), GetPrivilegeResultDescription(UserResult), GetPrivilegeDescription(UserPrivilege))); + } + + ProcessLoginRequest(Request); + } + } +} +#else + +void UCommonUserSubsystem::HandleUserLoginCompletedV2(const UE::Online::TOnlineResult& Result, int32 PlatformUserIndex, ECommonUserOnlineContext Context) +{ + const bool bWasSuccessful = Result.IsOk(); + FOnlineAccountIdHandle NewId; + if (bWasSuccessful) + { + NewId = Result.GetOkValue().AccountInfo->UserId; + } + ELoginStatusType NewStatus = GetLocalUserLoginStatus(PlatformUserIndex, Context); + UE_LOG(LogCommonUser, Log, TEXT("Player login Completed - System:%d, UserIdx:%d, Successful:%d, NewId:%s, ErrorIfAny:%s"), + (int32)Context, + PlatformUserIndex, + (int32)Result.IsOk(), + *ToLogString(NewId), + Result.IsError() ? *Result.GetErrorValue().GetLogString() : TEXT("")); + + // Update any waiting login requests + TArray> RequestsCopy = ActiveLoginRequests; + for (TSharedRef& Request : RequestsCopy) + { + UCommonUserInfo* UserInfo = Request->UserInfo.Get(); + + if (!UserInfo) + { + // User is gone, just delete this request + ActiveLoginRequests.Remove(Request); + + continue; + } + + if (UserInfo->PlatformUserIndex == PlatformUserIndex && Request->CurrentContext == Context) + { + // On some platforms this gets called from the login UI with a failure + if (Request->AutoLoginState == ECommonUserAsyncTaskState::InProgress) + { + Request->AutoLoginState = bWasSuccessful ? ECommonUserAsyncTaskState::Done : ECommonUserAsyncTaskState::Failed; + } + + if (bWasSuccessful) + { + Request->Error.Reset(); + } + else + { + Request->Error = Result.GetErrorValue(); + } + + ProcessLoginRequest(Request); + } + } +} + +void UCommonUserSubsystem::HandleOnLoginUIClosedV2(const UE::Online::TOnlineResult& Result, int32 PlatformUserIndex, ECommonUserOnlineContext Context) +{ + // Update any waiting login requests + TArray> RequestsCopy = ActiveLoginRequests; + for (TSharedRef& Request : RequestsCopy) + { + UCommonUserInfo* UserInfo = Request->UserInfo.Get(); + + if (!UserInfo) + { + // User is gone, just delete this request + ActiveLoginRequests.Remove(Request); + + continue; + } + + if (UserInfo->PlatformUserIndex == PlatformUserIndex && Request->CurrentContext == Context && Request->LoginUIState == ECommonUserAsyncTaskState::InProgress) + { + if (Result.IsOk()) + { + Request->LoginUIState = ECommonUserAsyncTaskState::Done; + Request->Error.Reset(); + } + else + { + Request->LoginUIState = ECommonUserAsyncTaskState::Failed; + Request->Error = Result.GetErrorValue(); + } + + ProcessLoginRequest(Request); + } + } +} + +void UCommonUserSubsystem::HandleCheckPrivilegesComplete(const UE::Online::TOnlineResult& Result, TWeakObjectPtr CommonUserInfo, EUserPrivileges DesiredPrivilege, ECommonUserOnlineContext Context) +{ + // Only handle if user still exists + UCommonUserInfo* UserInfo = CommonUserInfo.Get(); + if (!UserInfo) + { + return; + } + + ECommonUserPrivilege UserPrivilege = ConvertOnlineServicesPrivilege(DesiredPrivilege); + ECommonUserPrivilegeResult UserResult = ECommonUserPrivilegeResult::PlatformFailure; + if (const FQueryUserPrivilege::Result* OkResult = Result.TryGetOkValue()) + { + UserResult = ConvertOnlineServicesPrivilegeResult(DesiredPrivilege, OkResult->PrivilegeResult); + } + else + { + UE_LOG(LogCommonUser, Warning, TEXT("QueryUserPrivilege failed: %s"), *Result.GetErrorValue().GetLogString()); + } + + // Update the user cached value + UserInfo->UpdateCachedPrivilegeResult(UserPrivilege, UserResult, Context); + + // See if a login request is waiting on this + TArray> RequestsCopy = ActiveLoginRequests; + for (TSharedRef& Request : RequestsCopy) + { + if (Request->UserInfo.Get() == UserInfo && Request->CurrentContext == Context && Request->DesiredPrivilege == UserPrivilege && Request->PrivilegeCheckState == ECommonUserAsyncTaskState::InProgress) + { + if (UserResult == ECommonUserPrivilegeResult::Available) + { + Request->PrivilegeCheckState = ECommonUserAsyncTaskState::Done; + } + else + { + Request->PrivilegeCheckState = ECommonUserAsyncTaskState::Failed; + Request->Error = Result.IsError() ? Result.GetErrorValue() : UE::Online::Errors::Unknown(); + } + + ProcessLoginRequest(Request); + } + } +} +#endif // COMMONUSER_OSSV1 + +void UCommonUserSubsystem::RefreshLocalUserInfo(UCommonUserInfo* UserInfo) +{ + if (ensure(UserInfo)) + { + // Always update default + UserInfo->UpdateCachedNetId(GetLocalUserNetId(UserInfo->PlatformUserIndex, ECommonUserOnlineContext::Default), ECommonUserOnlineContext::Default); + + if (HasSeparatePlatformContext()) + { + // Also update platform + UserInfo->UpdateCachedNetId(GetLocalUserNetId(UserInfo->PlatformUserIndex, ECommonUserOnlineContext::Platform), ECommonUserOnlineContext::Platform); + } + } +} + +void UCommonUserSubsystem::HandleChangedAvailability(UCommonUserInfo* UserInfo, ECommonUserPrivilege Privilege, ECommonUserAvailability OldAvailability) +{ + ECommonUserAvailability NewAvailability = UserInfo->GetPrivilegeAvailability(Privilege); + + if (OldAvailability != NewAvailability) + { + OnUserPrivilegeChanged.Broadcast(UserInfo, Privilege, OldAvailability, NewAvailability); + } +} + +void UCommonUserSubsystem::UpdateUserPrivilegeResult(UCommonUserInfo* UserInfo, ECommonUserPrivilege Privilege, ECommonUserPrivilegeResult Result, ECommonUserOnlineContext Context) +{ + check(UserInfo); + + ECommonUserAvailability OldAvailability = UserInfo->GetPrivilegeAvailability(Privilege); + + UserInfo->UpdateCachedPrivilegeResult(Privilege, Result, Context); + + HandleChangedAvailability(UserInfo, Privilege, OldAvailability); +} + +#if COMMONUSER_OSSV1 +ECommonUserPrivilege UCommonUserSubsystem::ConvertOSSPrivilege(EUserPrivileges::Type Privilege) const +{ + switch (Privilege) + { + case EUserPrivileges::CanPlay: + return ECommonUserPrivilege::CanPlay; + case EUserPrivileges::CanPlayOnline: + return ECommonUserPrivilege::CanPlayOnline; + case EUserPrivileges::CanCommunicateOnline: + return ECommonUserPrivilege::CanCommunicateViaTextOnline; // No good thing to do here, just mapping to text. + case EUserPrivileges::CanUseUserGeneratedContent: + return ECommonUserPrivilege::CanUseUserGeneratedContent; + case EUserPrivileges::CanUserCrossPlay: + return ECommonUserPrivilege::CanUseCrossPlay; + default: + return ECommonUserPrivilege::Invalid_Count; + } +} + +EUserPrivileges::Type UCommonUserSubsystem::ConvertOSSPrivilege(ECommonUserPrivilege Privilege) const +{ + switch (Privilege) + { + case ECommonUserPrivilege::CanPlay: + return EUserPrivileges::CanPlay; + case ECommonUserPrivilege::CanPlayOnline: + return EUserPrivileges::CanPlayOnline; + case ECommonUserPrivilege::CanCommunicateViaTextOnline: + case ECommonUserPrivilege::CanCommunicateViaVoiceOnline: + return EUserPrivileges::CanCommunicateOnline; + case ECommonUserPrivilege::CanUseUserGeneratedContent: + return EUserPrivileges::CanUseUserGeneratedContent; + case ECommonUserPrivilege::CanUseCrossPlay: + return EUserPrivileges::CanUserCrossPlay; + default: + // No failure type, return CanPlay + return EUserPrivileges::CanPlay; + } +} + +ECommonUserPrivilegeResult UCommonUserSubsystem::ConvertOSSPrivilegeResult(EUserPrivileges::Type Privilege, uint32 Results) const +{ + // The V1 results enum is a bitfield where each platform behaves a bit differently + if (Results == (uint32)IOnlineIdentity::EPrivilegeResults::NoFailures) + { + return ECommonUserPrivilegeResult::Available; + } + if ((Results & (uint32)IOnlineIdentity::EPrivilegeResults::UserNotFound) || (Results & (uint32)IOnlineIdentity::EPrivilegeResults::UserNotLoggedIn)) + { + return ECommonUserPrivilegeResult::UserNotLoggedIn; + } + if ((Results & (uint32)IOnlineIdentity::EPrivilegeResults::RequiredPatchAvailable) || (Results & (uint32)IOnlineIdentity::EPrivilegeResults::RequiredSystemUpdate)) + { + return ECommonUserPrivilegeResult::VersionOutdated; + } + if (Results & (uint32)IOnlineIdentity::EPrivilegeResults::AgeRestrictionFailure) + { + return ECommonUserPrivilegeResult::AgeRestricted; + } + if (Results & (uint32)IOnlineIdentity::EPrivilegeResults::AccountTypeFailure) + { + return ECommonUserPrivilegeResult::AccountTypeRestricted; + } + if (Results & (uint32)IOnlineIdentity::EPrivilegeResults::NetworkConnectionUnavailable) + { + return ECommonUserPrivilegeResult::NetworkConnectionUnavailable; + } + + // Bucket other account failures together + uint32 AccountUseFailures = (uint32)IOnlineIdentity::EPrivilegeResults::OnlinePlayRestricted + | (uint32)IOnlineIdentity::EPrivilegeResults::UGCRestriction + | (uint32)IOnlineIdentity::EPrivilegeResults::ChatRestriction; + + if (Results & AccountUseFailures) + { + return ECommonUserPrivilegeResult::AccountUseRestricted; + } + + // If you can't play at all, this is a license failure + if (Privilege == EUserPrivileges::CanPlay) + { + return ECommonUserPrivilegeResult::LicenseInvalid; + } + + // Unknown reason + return ECommonUserPrivilegeResult::PlatformFailure; +} +#else +ECommonUserPrivilege UCommonUserSubsystem::ConvertOnlineServicesPrivilege(EUserPrivileges Privilege) const +{ + switch (Privilege) + { + case EUserPrivileges::CanPlay: + return ECommonUserPrivilege::CanPlay; + case EUserPrivileges::CanPlayOnline: + return ECommonUserPrivilege::CanPlayOnline; + case EUserPrivileges::CanCommunicateViaTextOnline: + return ECommonUserPrivilege::CanCommunicateViaTextOnline; + case EUserPrivileges::CanCommunicateViaVoiceOnline: + return ECommonUserPrivilege::CanCommunicateViaVoiceOnline; + case EUserPrivileges::CanUseUserGeneratedContent: + return ECommonUserPrivilege::CanUseUserGeneratedContent; + case EUserPrivileges::CanCrossPlay: + return ECommonUserPrivilege::CanUseCrossPlay; + default: + return ECommonUserPrivilege::Invalid_Count; + } +} + +EUserPrivileges UCommonUserSubsystem::ConvertOnlineServicesPrivilege(ECommonUserPrivilege Privilege) const +{ + switch (Privilege) + { + case ECommonUserPrivilege::CanPlay: + return EUserPrivileges::CanPlay; + case ECommonUserPrivilege::CanPlayOnline: + return EUserPrivileges::CanPlayOnline; + case ECommonUserPrivilege::CanCommunicateViaTextOnline: + return EUserPrivileges::CanCommunicateViaTextOnline; + case ECommonUserPrivilege::CanCommunicateViaVoiceOnline: + return EUserPrivileges::CanCommunicateViaVoiceOnline; + case ECommonUserPrivilege::CanUseUserGeneratedContent: + return EUserPrivileges::CanUseUserGeneratedContent; + case ECommonUserPrivilege::CanUseCrossPlay: + return EUserPrivileges::CanCrossPlay; + default: + // No failure type, return CanPlay + return EUserPrivileges::CanPlay; + } +} + +ECommonUserPrivilegeResult UCommonUserSubsystem::ConvertOnlineServicesPrivilegeResult(EUserPrivileges Privilege, EPrivilegeResults Results) const +{ + // The V1 results enum is a bitfield where each platform behaves a bit differently + if (Results == EPrivilegeResults::NoFailures) + { + return ECommonUserPrivilegeResult::Available; + } + if (EnumHasAnyFlags(Results, EPrivilegeResults::UserNotFound | EPrivilegeResults::UserNotLoggedIn)) + { + return ECommonUserPrivilegeResult::UserNotLoggedIn; + } + if (EnumHasAnyFlags(Results, EPrivilegeResults::RequiredPatchAvailable | EPrivilegeResults::RequiredSystemUpdate)) + { + return ECommonUserPrivilegeResult::VersionOutdated; + } + if (EnumHasAnyFlags(Results, EPrivilegeResults::AgeRestrictionFailure)) + { + return ECommonUserPrivilegeResult::AgeRestricted; + } + if (EnumHasAnyFlags(Results, EPrivilegeResults::AccountTypeFailure)) + { + return ECommonUserPrivilegeResult::AccountTypeRestricted; + } + if (EnumHasAnyFlags(Results, EPrivilegeResults::NetworkConnectionUnavailable)) + { + return ECommonUserPrivilegeResult::NetworkConnectionUnavailable; + } + + // Bucket other account failures together + const EPrivilegeResults AccountUseFailures = EPrivilegeResults::OnlinePlayRestricted + | EPrivilegeResults::UGCRestriction + | EPrivilegeResults::ChatRestriction; + + if (EnumHasAnyFlags(Results, AccountUseFailures)) + { + return ECommonUserPrivilegeResult::AccountUseRestricted; + } + + // If you can't play at all, this is a license failure + if (Privilege == EUserPrivileges::CanPlay) + { + return ECommonUserPrivilegeResult::LicenseInvalid; + } + + // Unknown reason + return ECommonUserPrivilegeResult::PlatformFailure; +} +#endif // COMMONUSER_OSSV1 + +FString UCommonUserSubsystem::PlatformUserIdToString(FPlatformUserId UserId) +{ + if (UserId == PLATFORMUSERID_NONE) + { + return TEXT("None"); + } + else + { + return FString::Printf(TEXT("%d"), UserId.GetInternalId()); + } +} + +FString UCommonUserSubsystem::ECommonUserOnlineContextToString(ECommonUserOnlineContext Context) +{ + switch (Context) + { + case ECommonUserOnlineContext::Game: + return TEXT("Game"); + case ECommonUserOnlineContext::Default: + return TEXT("Default"); + case ECommonUserOnlineContext::Service: + return TEXT("Service"); + case ECommonUserOnlineContext::ServiceOrDefault: + return TEXT("Service/Default"); + case ECommonUserOnlineContext::Platform: + return TEXT("Platform"); + case ECommonUserOnlineContext::PlatformOrDefault: + return TEXT("Platform/Default"); + default: + return TEXT("Invalid"); + } +} + +FText UCommonUserSubsystem::GetPrivilegeDescription(ECommonUserPrivilege Privilege) const +{ + switch (Privilege) + { + case ECommonUserPrivilege::CanPlay: + return NSLOCTEXT("CommonUser", "PrivilegeCanPlay", "play the game"); + case ECommonUserPrivilege::CanPlayOnline: + return NSLOCTEXT("CommonUser", "PrivilegeCanPlayOnline", "play online"); + case ECommonUserPrivilege::CanCommunicateViaTextOnline: + return NSLOCTEXT("CommonUser", "PrivilegeCanCommunicateViaTextOnline", "communicate with text"); + case ECommonUserPrivilege::CanCommunicateViaVoiceOnline: + return NSLOCTEXT("CommonUser", "PrivilegeCanCommunicateViaVoiceOnline", "communicate with voice"); + case ECommonUserPrivilege::CanUseUserGeneratedContent: + return NSLOCTEXT("CommonUser", "PrivilegeCanUseUserGeneratedContent", "access user content"); + case ECommonUserPrivilege::CanUseCrossPlay: + return NSLOCTEXT("CommonUser", "PrivilegeCanUseCrossPlay", "play with other platforms"); + default: + return NSLOCTEXT("CommonUser", "PrivilegeInvalid", ""); + } +} + +FText UCommonUserSubsystem::GetPrivilegeResultDescription(ECommonUserPrivilegeResult Result) const +{ + // TODO these strings might have cert requirements we need to override per console + switch (Result) + { + case ECommonUserPrivilegeResult::Unknown: + return NSLOCTEXT("CommonUser", "ResultUnknown", "Unknown if the user is allowed"); + case ECommonUserPrivilegeResult::Available: + return NSLOCTEXT("CommonUser", "ResultAvailable", "The user is allowed"); + case ECommonUserPrivilegeResult::UserNotLoggedIn: + return NSLOCTEXT("CommonUser", "ResultUserNotLoggedIn", "The user must login"); + case ECommonUserPrivilegeResult::LicenseInvalid: + return NSLOCTEXT("CommonUser", "ResultLicenseInvalid", "A valid game license is required"); + case ECommonUserPrivilegeResult::VersionOutdated: + return NSLOCTEXT("CommonUser", "VersionOutdated", "The game or hardware needs to be updated"); + case ECommonUserPrivilegeResult::NetworkConnectionUnavailable: + return NSLOCTEXT("CommonUser", "ResultNetworkConnectionUnavailable", "A network connection is required"); + case ECommonUserPrivilegeResult::AgeRestricted: + return NSLOCTEXT("CommonUser", "ResultAgeRestricted", "This age restricted account is not allowed"); + case ECommonUserPrivilegeResult::AccountTypeRestricted: + return NSLOCTEXT("CommonUser", "ResultAccountTypeRestricted", "This account type does not have access"); + case ECommonUserPrivilegeResult::AccountUseRestricted: + return NSLOCTEXT("CommonUser", "ResultAccountUseRestricted", "This account is not allowed"); + case ECommonUserPrivilegeResult::PlatformFailure: + return NSLOCTEXT("CommonUser", "ResultPlatformFailure", "Not allowed"); + default: + return NSLOCTEXT("CommonUser", "ResultInvalid", ""); + + } +} + +const UCommonUserSubsystem::FOnlineContextCache* UCommonUserSubsystem::GetContextCache(ECommonUserOnlineContext Context) const +{ + return const_cast(this)->GetContextCache(Context); +} + +UCommonUserSubsystem::FOnlineContextCache* UCommonUserSubsystem::GetContextCache(ECommonUserOnlineContext Context) +{ + switch (Context) + { + case ECommonUserOnlineContext::Game: + case ECommonUserOnlineContext::Default: + return DefaultContextInternal; + + case ECommonUserOnlineContext::Service: + return ServiceContextInternal; + case ECommonUserOnlineContext::ServiceOrDefault: + return ServiceContextInternal ? ServiceContextInternal : DefaultContextInternal; + + case ECommonUserOnlineContext::Platform: + return PlatformContextInternal; + case ECommonUserOnlineContext::PlatformOrDefault: + return PlatformContextInternal ? PlatformContextInternal : DefaultContextInternal; + } + + return nullptr; +} + +ECommonUserOnlineContext UCommonUserSubsystem::ResolveOnlineContext(ECommonUserOnlineContext Context) const +{ + switch (Context) + { + case ECommonUserOnlineContext::Game: + case ECommonUserOnlineContext::Default: + return ECommonUserOnlineContext::Default; + + case ECommonUserOnlineContext::Service: + return ServiceContextInternal ? ECommonUserOnlineContext::Service : ECommonUserOnlineContext::Invalid; + case ECommonUserOnlineContext::ServiceOrDefault: + return ServiceContextInternal ? ECommonUserOnlineContext::Service : ECommonUserOnlineContext::Default; + + case ECommonUserOnlineContext::Platform: + return PlatformContextInternal ? ECommonUserOnlineContext::Platform : ECommonUserOnlineContext::Invalid; + case ECommonUserOnlineContext::PlatformOrDefault: + return PlatformContextInternal ? ECommonUserOnlineContext::Platform : ECommonUserOnlineContext::Default; + } + + return ECommonUserOnlineContext::Invalid; +} + +bool UCommonUserSubsystem::HasSeparatePlatformContext() const +{ + ECommonUserOnlineContext ServiceType = ResolveOnlineContext(ECommonUserOnlineContext::ServiceOrDefault); + ECommonUserOnlineContext PlatformType = ResolveOnlineContext(ECommonUserOnlineContext::PlatformOrDefault); + + if (ServiceType != PlatformType) + { + return true; + } + return false; +} + +void UCommonUserSubsystem::SetLocalPlayerUserInfo(ULocalPlayer* LocalPlayer, const UCommonUserInfo* UserInfo) +{ + if (ensure(LocalPlayer && UserInfo)) + { + LocalPlayer->SetControllerId(UserInfo->PrimaryControllerId); + + if (!GEngine->IsControllerIdUsingPlatformUserId()) + { + LocalPlayer->SetPlatformUserId(UserInfo->GetPlatformUserId()); + } + + FUniqueNetIdRepl NetId = UserInfo->GetNetId(ECommonUserOnlineContext::Game); + LocalPlayer->SetCachedUniqueNetId(NetId); + + // Also update player state if possible + APlayerController* PlayerController = LocalPlayer->GetPlayerController(nullptr); + if (PlayerController && PlayerController->PlayerState) + { + PlayerController->PlayerState->SetUniqueId(NetId); + } + } +} + +const UCommonUserInfo* UCommonUserSubsystem::GetUserInfoForLocalPlayerIndex(int32 LocalPlayerIndex) const +{ + UCommonUserInfo* const* Found = LocalUserInfos.Find(LocalPlayerIndex); + if (Found) + { + return *Found; + } + return nullptr; +} + +const UCommonUserInfo* UCommonUserSubsystem::GetUserInfoForPlatformUserIndex(int32 PlatformUserIndex) const +{ + if (!IsValidPlatformUserIndex(PlatformUserIndex)) + { + return nullptr; + } + + for (TPair Pair : LocalUserInfos) + { + // Don't include guest users in this check + if (ensure(Pair.Value) && Pair.Value->PlatformUserIndex == PlatformUserIndex && !Pair.Value->bIsGuest) + { + return Pair.Value; + } + } + + return nullptr; +} + +const UCommonUserInfo* UCommonUserSubsystem::GetUserInfoForUniqueNetId(const FUniqueNetIdRepl& NetId) const +{ + if (!NetId.IsValid()) + { + // TODO do we need to handle pre-login case on mobile platforms where netID is invalid? + return nullptr; + } + + for (TPair UserPair : LocalUserInfos) + { + if (ensure(UserPair.Value)) + { + for (const TPair& CachedPair : UserPair.Value->CachedDataMap) + { + if (NetId == CachedPair.Value.CachedNetId) + { + return UserPair.Value; + } + } + } + } + + return nullptr; +} + +const UCommonUserInfo* UCommonUserSubsystem::GetUserInfoForControllerId(int32 ControllerId) const +{ + if (!IsValidControllerId(ControllerId)) + { + return nullptr; + } + + for (TPair Pair : LocalUserInfos) + { + if (ensure(Pair.Value) && Pair.Value->PrimaryControllerId == ControllerId) + { + return Pair.Value; + } + } + + return nullptr; +} + +bool UCommonUserSubsystem::IsValidControllerId(int32 ControllerId) const +{ + if (ControllerId < 0) + { + return false; + } + + return true; +} + +bool UCommonUserSubsystem::IsValidPlatformUserIndex(int32 PlatformUserIndex) const +{ + if (PlatformUserIndex < 0) + { + return false; + } + +#if COMMONUSER_OSSV1 + if (PlatformUserIndex >= MAX_LOCAL_PLAYERS || (PlatformUserIndex > 0 && GetTraitTags().HasTag(FCommonUserTags::Platform_Trait_SingleOnlineUser))) + { + // Check against OSS count + return false; + } +#else + // TODO: OSSv2 define MAX_LOCAL_PLAYERS? +#endif + return true; +} + +int32 UCommonUserSubsystem::GetPlatformUserIndexForControllerId(int32 ControllerId) const +{ + if (ControllerId < 0) + { + return INDEX_NONE; + } + + if (GEngine->IsControllerIdUsingPlatformUserId()) + { + // Backward compatible path, this can return an invalid platform user index above the max players + return ControllerId; + } + + ensureMsgf(0, TEXT("Controller Id to Local User Index not implemented!")); + return ControllerId; +} + +void UCommonUserSubsystem::SetTraitTags(const FGameplayTagContainer& InTags) +{ + CachedTraitTags = InTags; +} + +bool UCommonUserSubsystem::ShouldWaitForStartInput() const +{ + // By default, don't wait for input if this is a single user platform + return !HasTraitTag(FCommonUserTags::Platform_Trait_SingleOnlineUser.GetTag()); +} + +#if COMMONUSER_OSSV1 +void UCommonUserSubsystem::HandleIdentityLoginStatusChanged(int32 PlatformUserIndex, ELoginStatus::Type OldStatus, ELoginStatus::Type NewStatus, const FUniqueNetId& NewId, ECommonUserOnlineContext Context) +{ + UE_LOG(LogCommonUser, Log, TEXT("Player login status changed - System:%s, UserIdx:%d, OldStatus:%s, NewStatus:%s, NewId:%s"), + *GetOnlineSubsystemName(Context).ToString(), + PlatformUserIndex, + ELoginStatus::ToString(OldStatus), + ELoginStatus::ToString(NewStatus), + *NewId.ToString()); + + if (NewStatus == ELoginStatus::NotLoggedIn && OldStatus != ELoginStatus::NotLoggedIn) + { + LogOutLocalUser(PlatformUserIndex); + } +} + +void UCommonUserSubsystem::HandleControllerPairingChanged(int32 ControllerId, FControllerPairingChangedUserInfo PreviousUser, FControllerPairingChangedUserInfo NewUser) +{ + UE_LOG(LogCommonUser, Log, TEXT("Player controller pairing changed - UserIdx:%d, PreviousUser:%s, NewUser:%s"), + ControllerId, + *ToDebugString(PreviousUser), + *ToDebugString(NewUser)); + + // See if we think this is already bound to an existing player + check(IsValidControllerId(ControllerId)); + + UGameInstance* GameInstance = GetGameInstance(); + + ULocalPlayer* ControlledLocalPlayer = GameInstance->FindLocalPlayerFromControllerId(ControllerId); + ULocalPlayer* NewLocalPlayer = GameInstance->FindLocalPlayerFromUniqueNetId(NewUser.User); + const UCommonUserInfo* NewUserInfo = GetUserInfoForUniqueNetId(FUniqueNetIdRepl(NewUser.User)); + const UCommonUserInfo* PreviousUserInfo = GetUserInfoForUniqueNetId(FUniqueNetIdRepl(NewUser.User)); + + if (PreviousUser.ControllersRemaining == 0 && PreviousUserInfo && PreviousUserInfo != NewUserInfo) + { + // This means that the user deliberately logged out using a platform interface + int32 PlatformUserIndex = GetPlatformUserIndexForControllerId(ControllerId); + + if (IsValidPlatformUserIndex(PlatformUserIndex)) + { + LogOutLocalUser(ControllerId); + } + } + + if (ControlledLocalPlayer && ControlledLocalPlayer != NewLocalPlayer) + { + // TODO Currently the platforms that call this delegate do not really handle swapping controller IDs + // SetLocalPlayerUserIndex(ControlledLocalPlayer, -1); + } +} + +void UCommonUserSubsystem::HandleNetworkConnectionStatusChanged(const FString& ServiceName, EOnlineServerConnectionStatus::Type LastConnectionStatus, EOnlineServerConnectionStatus::Type ConnectionStatus, ECommonUserOnlineContext Context) +{ + UE_LOG(LogCommonUser, Log, TEXT("HandleNetworkConnectionStatusChanged(ServiceName: %s, LastStatus: %s, ConnectionStatus: %s)"), + *ServiceName, + EOnlineServerConnectionStatus::ToString(LastConnectionStatus), + EOnlineServerConnectionStatus::ToString(ConnectionStatus)); + + // Cache old availablity for current users + TMap AvailabilityMap; + + for (TPair Pair : LocalUserInfos) + { + AvailabilityMap.Add(Pair.Value, Pair.Value->GetPrivilegeAvailability(ECommonUserPrivilege::CanPlayOnline)); + } + + FOnlineContextCache* System = GetContextCache(Context); + if (ensure(System)) + { + // Service name is normally the same as the OSS name, but not necessarily on all platforms + System->CurrentConnectionStatus = ConnectionStatus; + } + + for (TPair Pair : AvailabilityMap) + { + // Notify other systems when someone goes online/offline + HandleChangedAvailability(Pair.Key, ECommonUserPrivilege::CanPlayOnline, Pair.Value); + } + +} +#else +void UCommonUserSubsystem::HandleAuthLoginStatusChanged(const UE::Online::FLoginStatusChanged& EventParameters, ECommonUserOnlineContext Context) +{ + UE_LOG(LogCommonUser, Log, TEXT("Player login status changed - System:%d, UserId:%s, OldStatus:%s, NewStatus:%s"), + (int)Context, + *ToLogString(EventParameters.LocalUserId), + LexToString(EventParameters.PreviousStatus), + LexToString(EventParameters.CurrentStatus)); +} + +void UCommonUserSubsystem::HandleNetworkConnectionStatusChanged(const UE::Online::FConnectionStatusChanged& EventParameters, ECommonUserOnlineContext Context) +{ + UE_LOG(LogCommonUser, Log, TEXT("HandleNetworkConnectionStatusChanged(Context:%d, ServiceName:%s, OldStatus:%s, NewStatus:%s)"), + (int)Context, + *EventParameters.ServiceName, + LexToString(EventParameters.PreviousStatus), + LexToString(EventParameters.CurrentStatus)); + + // Cache old availablity for current users + TMap AvailabilityMap; + + for (TPair Pair : LocalUserInfos) + { + AvailabilityMap.Add(Pair.Value, Pair.Value->GetPrivilegeAvailability(ECommonUserPrivilege::CanPlayOnline)); + } + + FOnlineContextCache* System = GetContextCache(Context); + if (ensure(System)) + { + // Service name is normally the same as the OSS name, but not necessarily on all platforms + System->CurrentConnectionStatus = EventParameters.CurrentStatus; + } + + for (TPair Pair : AvailabilityMap) + { + // Notify other systems when someone goes online/offline + HandleChangedAvailability(Pair.Key, ECommonUserPrivilege::CanPlayOnline, Pair.Value); + } +} +#endif // COMMONUSER_OSSV1 + +void UCommonUserSubsystem::HandleControllerConnectionChanged(bool bConnected, FPlatformUserId UserId, int32 ControllerId) +{ + UE_LOG(LogCommonUser, Log, TEXT("Controller connection changed - UserIdx:%d, UserID:%s, Connected:%d"), ControllerId, *PlatformUserIdToString(UserId), bConnected ? 1 : 0); + + // TODO Implement for platforms that support this +} diff --git a/Plugins/CommonUser/Source/CommonUser/Public/AsyncAction_CommonUserInitialize.h b/Plugins/CommonUser/Source/CommonUser/Public/AsyncAction_CommonUserInitialize.h new file mode 100644 index 00000000..55e94fe5 --- /dev/null +++ b/Plugins/CommonUser/Source/CommonUser/Public/AsyncAction_CommonUserInitialize.h @@ -0,0 +1,57 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/CancellableAsyncAction.h" +#include "CommonUserSubsystem.h" + +#include "AsyncAction_CommonUserInitialize.generated.h" + +/** + * Async action to handle different functions for initializing users + */ +UCLASS() +class COMMONUSER_API UAsyncAction_CommonUserInitialize : public UCancellableAsyncAction +{ + GENERATED_BODY() + +public: + /** + * Initializes a local player with the common user system, which includes doing platform-specific login and privilege checks. + * When the process has succeeded or failed, it will broadcast the OnInitializationComplete delegate. + * + * @param LocalPlayerIndex Desired index of ULocalPlayer in Game Instance, 0 will be primary player and 1+ for local multiplayer + * @param ControllerId Number of local user according to online system, will match physical Controller Id + * @param bCanUseGuestLogin If true, this player can be a guest without a real system net id + */ + UFUNCTION(BlueprintCallable, Category = CommonUser, meta=(BlueprintInternalUseOnly="true")) + static UAsyncAction_CommonUserInitialize* InitializeForLocalPlay(UCommonUserSubsystem* Target, int32 LocalPlayerIndex, int32 ControllerId, bool bCanUseGuestLogin); + + /** + * Attempts to log an existing user into the platform-specific online backend to enable full online play + * When the process has succeeded or failed, it will broadcast the OnInitializationComplete delegate. + * + * @param LocalPlayerIndex Index of existing LocalPlayer in Game Instance + */ + UFUNCTION(BlueprintCallable, Category = CommonUser, meta = (BlueprintInternalUseOnly = "true")) + static UAsyncAction_CommonUserInitialize* LoginForOnlinePlay(UCommonUserSubsystem* Target, int32 LocalPlayerIndex); + + /** Call when initialization succeeds or fails */ + UPROPERTY(BlueprintAssignable) + FCommonUserOnInitializeCompleteMulticast OnInitializationComplete; + + /** Fail and send callbacks if needed */ + void HandleFailure(); + + /** Wrapper delegate, will pass on to OnInitializationComplete if appropriate */ + UFUNCTION() + virtual void HandleInitializationComplete(const UCommonUserInfo* UserInfo, bool bSuccess, FText Error, ECommonUserPrivilege RequestedPrivilege, ECommonUserOnlineContext OnlineContext); + +protected: + /** Actually start the initialization */ + virtual void Activate() override; + + TWeakObjectPtr Subsystem; + FCommonUserInitializeParams Params; +}; diff --git a/Plugins/CommonUser/Source/CommonUser/Public/CommonSessionSubsystem.h b/Plugins/CommonUser/Source/CommonUser/Public/CommonSessionSubsystem.h new file mode 100644 index 00000000..e988dfb0 --- /dev/null +++ b/Plugins/CommonUser/Source/CommonUser/Public/CommonSessionSubsystem.h @@ -0,0 +1,301 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/GameInstance.h" +#include "Subsystems/GameInstanceSubsystem.h" +#include "UObject/StrongObjectPtr.h" + +#if COMMONUSER_OSSV1 +#include "OnlineSubsystemTypes.h" +#include "Interfaces/OnlineSessionInterface.h" +#include "Public/OnlineSessionSettings.h" +#else +#include "Online/Lobbies.h" +#endif // COMMONUSER_OSSV1 + +#include "CommonSessionSubsystem.generated.h" + +class UWorld; +class FCommonSession_OnlineSessionSettings; + +#if COMMONUSER_OSSV1 +class FCommonOnlineSearchSettingsOSSv1; +using FCommonOnlineSearchSettings = FCommonOnlineSearchSettingsOSSv1; +#else +class FCommonOnlineSearchSettingsOSSv2; +using FCommonOnlineSearchSettings = FCommonOnlineSearchSettingsOSSv2; +#endif // COMMONUSER_OSSV1 + + +////////////////////////////////////////////////////////////////////// +// UCommonSession_HostSessionRequest + +/** Specifies the online features and connectivity that should be used for a game session */ +UENUM(BlueprintType) +enum class ECommonSessionOnlineMode : uint8 +{ + Offline, + LAN, + Online +}; + +/** A request object that stores the parameters used when hosting a gameplay session */ +UCLASS(BlueprintType) +class COMMONUSER_API UCommonSession_HostSessionRequest : public UObject +{ + GENERATED_BODY() + +public: + /** Indicates if the session is a full online session or a different type */ + UPROPERTY(BlueprintReadWrite, Category=Session) + ECommonSessionOnlineMode OnlineMode; + + /** True if this request should create a player-hosted lobbies if available */ + UPROPERTY(BlueprintReadWrite, Category = Session) + bool bUseLobbies; + + /** String used during matchmaking to specify what type of game mode this is */ + UPROPERTY(BlueprintReadWrite, Category=Session) + FString ModeNameForAdvertisement; + + /** The map that will be loaded at the start of gameplay, this needs to be a valid Primary Asset top-level map */ + UPROPERTY(BlueprintReadWrite, Category=Session, meta=(AllowedTypes="World")) + FPrimaryAssetId MapID; + + /** Extra arguments passed as URL options to the game */ + UPROPERTY(BlueprintReadWrite, Category=Session) + TMap ExtraArgs; + + /** Maximum players allowed per gameplay session */ + UPROPERTY(BlueprintReadWrite, Category=Session) + int32 MaxPlayerCount = 16; + +public: + /** Returns the maximum players that should actually be used, could be overridden in child classes */ + virtual int32 GetMaxPlayers() const; + + /** Returns the full map name that will be used during gameplay */ + virtual FString GetMapName() const; + + /** Constructs the full URL that will be passed to ServerTravel */ + virtual FString ConstructTravelURL() const; + + /** Returns true if this request is valid, returns false and logs errors if it is not */ + virtual bool ValidateAndLogErrors() const; +}; + + +////////////////////////////////////////////////////////////////////// +// UCommonSession_SearchResult + +/** A result object returned from the online system that describes a joinable game session */ +UCLASS(BlueprintType) +class COMMONUSER_API UCommonSession_SearchResult : public UObject +{ + GENERATED_BODY() + +public: + /** Returns an internal description of the session, not meant to be human readable */ + UFUNCTION(BlueprintCallable, Category=Session) + FString GetDescription() const; + + /** Gets an arbitrary string setting, bFoundValue will be false if the setting does not exist */ + UFUNCTION(BlueprintPure, Category=Sessions) + void GetStringSetting(FName Key, FString& Value, bool& bFoundValue) const; + + /** Gets an arbitrary integer setting, bFoundValue will be false if the setting does not exist */ + UFUNCTION(BlueprintPure, Category = Sessions) + void GetIntSetting(FName Key, int32& Value, bool& bFoundValue) const; + + /** The number of private connections that are available */ + UFUNCTION(BlueprintPure, Category=Sessions) + int32 GetNumOpenPrivateConnections() const; + + /** The number of publicly available connections that are available */ + UFUNCTION(BlueprintPure, Category=Sessions) + int32 GetNumOpenPublicConnections() const; + + /** The maximum number of publicly available connections that could be available, including already filled connections */ + UFUNCTION(BlueprintPure, Category = Sessions) + int32 GetMaxPublicConnections() const; + + /** Ping to the search result, MAX_QUERY_PING is unreachable */ + UFUNCTION(BlueprintPure, Category=Sessions) + int32 GetPingInMs() const; + +public: + /** Pointer to the platform-specific implementation */ +#if COMMONUSER_OSSV1 + FOnlineSessionSearchResult Result; +#else + TSharedPtr Lobby; +#endif // COMMONUSER_OSSV1 + +}; + + +////////////////////////////////////////////////////////////////////// +// UCommonSession_SearchSessionRequest + +/** Delegates called when a session search completes */ +DECLARE_MULTICAST_DELEGATE_TwoParams(FCommonSession_FindSessionsFinished, bool bSucceeded, const FText& ErrorMessage); +DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FCommonSession_FindSessionsFinishedDynamic, bool, bSucceeded, FText, ErrorMessage); + +/** Request object describing a session search, this object will be updated once the search has completed */ +UCLASS(BlueprintType) +class COMMONUSER_API UCommonSession_SearchSessionRequest : public UObject +{ + GENERATED_BODY() + +public: + /** Indicates if the this is looking for full online games or a different type like LAN */ + UPROPERTY(BlueprintReadWrite, Category = Session) + ECommonSessionOnlineMode OnlineMode; + + /** True if this request should look for player-hosted lobbies if they are available, false will only search for registered server sessions */ + UPROPERTY(BlueprintReadWrite, Category = Session) + bool bUseLobbies; + + /** List of all found sessions, will be valid when OnSearchFinished is called */ + UPROPERTY(BlueprintReadOnly, Category=Session) + TArray Results; + + /** Native Delegate called when a session search completes */ + FCommonSession_FindSessionsFinished OnSearchFinished; + + /** Called by subsystem to execute finished delegates */ + void NotifySearchFinished(bool bSucceeded, const FText& ErrorMessage); + +private: + /** Delegate called when a session search completes */ + UPROPERTY(BlueprintAssignable, Category = "Events", meta = (DisplayName = "On Search Finished", AllowPrivateAccess = true)) + FCommonSession_FindSessionsFinishedDynamic K2_OnSearchFinished; +}; + + +////////////////////////////////////////////////////////////////////// +// UCommonSessionSubsystem + +/** + * Game subsystem that handles requests for hosting and joining online games. + * One subsystem is created for each game instance and can be accessed from blueprints or C++ code. + * If a game-specific subclass exists, this base subsystem will not be created. + */ +UCLASS() +class COMMONUSER_API UCommonSessionSubsystem : public UGameInstanceSubsystem +{ + GENERATED_BODY() + +public: + UCommonSessionSubsystem() { } + + virtual void Initialize(FSubsystemCollectionBase& Collection) override; + virtual void Deinitialize() override; + virtual bool ShouldCreateSubsystem(UObject* Outer) const override; + + /** Creates a host session request with default options for online games, this can be modified after creation */ + UFUNCTION(BlueprintCallable, Category = Session) + virtual UCommonSession_HostSessionRequest* CreateOnlineHostSessionRequest(); + + /** Creates a session search object with default options to look for default online games, this can be modified after creation */ + UFUNCTION(BlueprintCallable, Category = Session) + virtual UCommonSession_SearchSessionRequest* CreateOnlineSearchSessionRequest(); + + /** Creates a new online game using the session request information, if successful this will start a hard map transfer */ + UFUNCTION(BlueprintCallable, Category=Session) + virtual void HostSession(APlayerController* HostingPlayer, UCommonSession_HostSessionRequest* Request); + + /** Starts a process to look for existing sessions or create a new one if no viable sessions are found */ + UFUNCTION(BlueprintCallable, Category=Session) + virtual void QuickPlaySession(APlayerController* JoiningOrHostingPlayer, UCommonSession_HostSessionRequest* Request); + + /** Starts process to join an existing session, if successful this will connect to the specified server */ + UFUNCTION(BlueprintCallable, Category=Session) + virtual void JoinSession(APlayerController* JoiningPlayer, UCommonSession_SearchResult* Request); + + /** Queries online system for the list of joinable sessions matching the search request */ + UFUNCTION(BlueprintCallable, Category=Session) + virtual void FindSessions(APlayerController* SearchingPlayer, UCommonSession_SearchSessionRequest* Request); + + /** Clean up any active sessions, called from cases like returning to the main menu */ + UFUNCTION(BlueprintCallable, Category=Session) + virtual void CleanUpSessions(); + +protected: + // Functions called during the process of creating or joining a session, these can be overidden for game-specific behavior + + /** Called to fill in a session request from quick play host settings, can be overridden for game-specific behavior */ + virtual TSharedRef CreateQuickPlaySearchSettings(UCommonSession_HostSessionRequest* Request, UCommonSession_SearchSessionRequest* QuickPlayRequest); + + /** Called when a quick play search finishes, can be overridden for game-specific behavior */ + virtual void HandleQuickPlaySearchFinished(bool bSucceeded, const FText& ErrorMessage, TWeakObjectPtr JoiningOrHostingPlayer, TStrongObjectPtr HostRequest); + + /** Called when traveling to a session fails */ + virtual void TravelLocalSessionFailure(UWorld* World, ETravelFailure::Type FailureType, const FString& ReasonString); + + /** Called when a new session is either created or fails to be created */ + virtual void OnCreateSessionComplete(FName SessionName, bool bWasSuccessful); + + /** Called to finalize session creation */ + virtual void FinishSessionCreation(bool bWasSuccessful); + + /** Called after traveling to the new hosted session map */ + virtual void HandlePostLoadMap(UWorld* World); + +protected: + // Internal functions for initializing and handling results from the online systems + + void BindOnlineDelegates(); + void CreateOnlineSessionInternal(ULocalPlayer* LocalPlayer, UCommonSession_HostSessionRequest* Request); + void FindSessionsInternal(APlayerController* SearchingPlayer, const TSharedRef& InSearchSettings); + void JoinSessionInternal(ULocalPlayer* LocalPlayer, UCommonSession_SearchResult* Request); + void InternalTravelToSession(const FName SessionName); + +#if COMMONUSER_OSSV1 + void BindOnlineDelegatesOSSv1(); + void CreateOnlineSessionInternalOSSv1(ULocalPlayer* LocalPlayer, UCommonSession_HostSessionRequest* Request); + void FindSessionsInternalOSSv1(ULocalPlayer* LocalPlayer); + void JoinSessionInternalOSSv1(ULocalPlayer* LocalPlayer, UCommonSession_SearchResult* Request); + TSharedRef CreateQuickPlaySearchSettingsOSSv1(UCommonSession_HostSessionRequest* Request, UCommonSession_SearchSessionRequest* QuickPlayRequest); + void CleanUpSessionsOSSv1(); + + void HandleSessionFailure(const FUniqueNetId& NetId, ESessionFailure::Type FailureType); + void OnStartSessionComplete(FName SessionName, bool bWasSuccessful); + void OnRegisterLocalPlayerComplete_CreateSession(const FUniqueNetId& PlayerId, EOnJoinSessionCompleteResult::Type Result); + void OnUpdateSessionComplete(FName SessionName, bool bWasSuccessful); + void OnEndSessionComplete(FName SessionName, bool bWasSuccessful); + void OnDestroySessionComplete(FName SessionName, bool bWasSuccessful); + void OnFindSessionsComplete(bool bWasSuccessful); + void OnJoinSessionComplete(FName SessionName, EOnJoinSessionCompleteResult::Type Result); + void OnRegisterJoiningLocalPlayerComplete(const FUniqueNetId& PlayerId, EOnJoinSessionCompleteResult::Type Result); + void FinishJoinSession(EOnJoinSessionCompleteResult::Type Result); +#else + void BindOnlineDelegatesOSSv2(); + void CreateOnlineSessionInternalOSSv2(ULocalPlayer* LocalPlayer, UCommonSession_HostSessionRequest* Request); + void FindSessionsInternalOSSv2(ULocalPlayer* LocalPlayer); + void JoinSessionInternalOSSv2(ULocalPlayer* LocalPlayer, UCommonSession_SearchResult* Request); + TSharedRef CreateQuickPlaySearchSettingsOSSv2(UCommonSession_HostSessionRequest* HostRequest, UCommonSession_SearchSessionRequest* SearchRequest); + void CleanUpSessionsOSSv2(); + + /** Get the local user id for a given controller */ + UE::Online::FOnlineAccountIdHandle GetAccountId(APlayerController* PlayerController) const; + /** Get the lobby id for a given session name */ + UE::Online::FOnlineLobbyIdHandle GetLobbyId(const FName SessionName) const; +#endif // COMMONUSER_OSSV1 + +protected: + /** The travel URL that will be used after session operations are complete */ + FString PendingTravelURL; + + /** True if we want to cancel the session after it is created */ + bool bWantToDestroyPendingSession = false; + + /** Settings for the current search */ + TSharedPtr SearchSettings; + + /** Settings for the current host request */ + TSharedPtr HostSettings; + +}; diff --git a/Plugins/CommonUser/Source/CommonUser/Public/CommonUserModule.h b/Plugins/CommonUser/Source/CommonUser/Public/CommonUserModule.h new file mode 100644 index 00000000..32b81fe3 --- /dev/null +++ b/Plugins/CommonUser/Source/CommonUser/Public/CommonUserModule.h @@ -0,0 +1,15 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Modules/ModuleManager.h" + +class FCommonUserModule : public IModuleInterface +{ +public: + + /** IModuleInterface implementation */ + virtual void StartupModule() override; + virtual void ShutdownModule() override; +}; diff --git a/Plugins/CommonUser/Source/CommonUser/Public/CommonUserSubsystem.h b/Plugins/CommonUser/Source/CommonUser/Public/CommonUserSubsystem.h new file mode 100644 index 00000000..e9a2c210 --- /dev/null +++ b/Plugins/CommonUser/Source/CommonUser/Public/CommonUserSubsystem.h @@ -0,0 +1,583 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CommonUserTypes.h" +#include "NativeGameplayTags.h" +#include "Engine/GameInstance.h" +#include "Engine/GameViewportClient.h" +#include "Subsystems/GameInstanceSubsystem.h" + +#include "CommonUserSubsystem.generated.h" + +/** List of tags used by the common user subsystem */ +struct COMMONUSER_API FCommonUserTags +{ + // General severity levels and specific system messages + + static FNativeGameplayTag SystemMessage_Error; // SystemMessage.Error + static FNativeGameplayTag SystemMessage_Warning; // SystemMessage.Warning + static FNativeGameplayTag SystemMessage_Display; // SystemMessage.Error + + /** All attempts to initialize a player failed, user has to do something before trying again */ + static FNativeGameplayTag SystemMessage_Error_InitializeLocalPlayerFailed; // SystemMessage.Error.InitializeLocalPlayerFailed + + + // Platform trait tags, it is expected that the game instance or other system calls SetTraitTags with these tags for the appropriate platform + + /** This tag means it is a console platform that directly maps controller IDs to different system users. If false, the same user can have multiple controllers */ + static FNativeGameplayTag Platform_Trait_RequiresStrictControllerMapping; // Platform.Trait.RequiresStrictControllerMapping + + /** This tag means the platform has a single online user and all players use index 0 */ + static FNativeGameplayTag Platform_Trait_SingleOnlineUser; // Platform.Trait.SingleOnlineUser +}; + +/** Logical representation of an individual user, one of these will exist for all initialized local players */ +UCLASS(BlueprintType) +class COMMONUSER_API UCommonUserInfo : public UObject +{ + GENERATED_BODY() + +public: + /** Primary Controller Id for this user, they could also have additional secondary devices */ + UPROPERTY(BlueprintReadOnly, Category=UserInfo) + int32 PrimaryControllerId = -1; + + /** Index of this user on the local platform for online calls, guest users will be 0 */ + UPROPERTY(BlueprintReadOnly, Category = UserInfo) + int32 PlatformUserIndex = -1; + + /** If this user is assigned a LocalPlayer, this will match the index in the GameInstance localplayers array once it is fully created */ + UPROPERTY(BlueprintReadOnly, Category = UserInfo) + int32 LocalPlayerIndex = -1; + + /** If true, this user is allowed to be a guest */ + UPROPERTY(BlueprintReadOnly, Category = UserInfo) + bool bCanBeGuest = false; + + /** If true, this is a guest user attached to primary user 0 */ + UPROPERTY(BlueprintReadOnly, Category = UserInfo) + bool bIsGuest = false; + + /** Overall state of the user's initialization process */ + UPROPERTY(BlueprintReadOnly, Category = UserInfo) + ECommonUserInitializationState InitializationState = ECommonUserInitializationState::Invalid; + + /** Returns the most recently queries result for a specific privilege, will return unknown if never queried */ + UFUNCTION(BlueprintCallable, Category = UserInfo) + ECommonUserPrivilegeResult GetCachedPrivilegeResult(ECommonUserPrivilege Privilege, ECommonUserOnlineContext Context = ECommonUserOnlineContext::Game) const; + + /** Ask about the general availability of a feature, this combines cached results with state */ + UFUNCTION(BlueprintCallable, Category = UserInfo) + ECommonUserAvailability GetPrivilegeAvailability(ECommonUserPrivilege Privilege) const; + + /** Returns the net id for the given context */ + UFUNCTION(BlueprintCallable, Category = UserInfo) + FUniqueNetIdRepl GetNetId(ECommonUserOnlineContext Context = ECommonUserOnlineContext::Game) const; + + /** Returns the user's human readable nickname */ + UFUNCTION(BlueprintCallable, Category = UserInfo) + FString GetNickname() const; + + /** Returns an internal debug string for this player */ + UFUNCTION(BlueprintCallable, Category = UserInfo) + FString GetDebugString() const; + + /** TODO Expose to blueprint once controller id is deprecated */ + FPlatformUserId GetPlatformUserId() const; + + + // Internal data, only intended to be accessed by online subsystems + + /** Cached data for each online system */ + struct FCachedData + { + /** Cached net id per system */ + FUniqueNetIdRepl CachedNetId; + + /** Cached values of various user privileges */ + TMap CachedPrivileges; + }; + + /** Per context cache, game will always exist but others may not */ + TMap CachedDataMap; + + /** Looks up cached data using resolution rules */ + FCachedData* GetCachedData(ECommonUserOnlineContext Context); + const FCachedData* GetCachedData(ECommonUserOnlineContext Context) const; + + /** Updates cached privilege results, will propagate to game if needed */ + void UpdateCachedPrivilegeResult(ECommonUserPrivilege Privilege, ECommonUserPrivilegeResult Result, ECommonUserOnlineContext Context); + + /** Updates cached privilege results, will propagate to game if needed */ + void UpdateCachedNetId(const FUniqueNetIdRepl& NewId, ECommonUserOnlineContext Context); + + /** Return the subsystem this is owned by */ + class UCommonUserSubsystem* GetSubsystem() const; +}; + + +/** Delegates when initialization processes succeed or fail */ +DECLARE_DYNAMIC_MULTICAST_DELEGATE_FiveParams(FCommonUserOnInitializeCompleteMulticast, const UCommonUserInfo*, UserInfo, bool, bSuccess, FText, Error, ECommonUserPrivilege, RequestedPrivilege, ECommonUserOnlineContext, OnlineContext); +DECLARE_DYNAMIC_DELEGATE_FiveParams(FCommonUserOnInitializeComplete, const UCommonUserInfo*, UserInfo, bool, bSuccess, FText, Error, ECommonUserPrivilege, RequestedPrivilege, ECommonUserOnlineContext, OnlineContext); + +/** Delegate when a system error message is sent, the game can choose to display it to the user using the type tag */ +DECLARE_DYNAMIC_MULTICAST_DELEGATE_ThreeParams(FCommonUserHandleSystemMessageDelegate, FGameplayTag, MessageType, FText, TitleText, FText, BodyText); + +/** Delegate when a privilege changes, this can be bound to see if online status/etc changes during gameplay */ +DECLARE_DYNAMIC_MULTICAST_DELEGATE_FourParams(FCommonUserAvailabilityChangedDelegate, const UCommonUserInfo*, UserInfo, ECommonUserPrivilege, Privilege, ECommonUserAvailability, OldAvailability, ECommonUserAvailability, NewAvailability); + + +/** Parameter struct for initialize functions, this would normally be filled in by wrapper functions like async nodes */ +USTRUCT(BlueprintType) +struct COMMONUSER_API FCommonUserInitializeParams +{ + GENERATED_BODY() + + /** What local player index to use, can specify one above current if can create player is enabled */ + UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = Default) + int32 LocalPlayerIndex = 0; + + /** What controller id to assign to the player, -1 will keep the same controller id */ + UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = Default) + int32 ControllerId = -1; + + /** Index of this user on the local platform for online calls, -1 will keep it the same or derive from controller id */ + UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = Default) + int32 PlatformUserIndex = -1; + + /** Generally either CanPlay or CanPlayOnline, specifies what level of privilege is required */ + UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = Default) + ECommonUserPrivilege RequestedPrivilege = ECommonUserPrivilege::CanPlay; + + /** What specific online context to log in to, game means to login to all relevant ones */ + UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = Default) + ECommonUserOnlineContext OnlineContext = ECommonUserOnlineContext::Game; + + /** True if this is allowed to create a new local player for initial login */ + UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = Default) + bool bCanCreateNewLocalPlayer = false; + + /** True if this player can be a guest user without an actual online presence */ + UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = Default) + bool bCanUseGuestLogin = false; + + /** True if we should not show login errors, the game will be responsible for displaying them */ + UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = Default) + bool bSuppressLoginErrors = false; + + /** If bound, call this dynamic delegate at completion of login */ + UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = Default) + FCommonUserOnInitializeComplete OnUserInitializeComplete; +}; + +/** + * Game subsystem that handles queries and changes to user identity and login status. + * One subsystem is created for each game instance and can be accessed from blueprints or C++ code. + * If a game-specific subclass exists, this base subsystem will not be created. + */ +UCLASS(BlueprintType, Config=Game) +class COMMONUSER_API UCommonUserSubsystem : public UGameInstanceSubsystem +{ + GENERATED_BODY() + +public: + UCommonUserSubsystem() { } + + virtual void Initialize(FSubsystemCollectionBase& Collection) override; + virtual void Deinitialize() override; + virtual bool ShouldCreateSubsystem(UObject* Outer) const override; + + + /** BP delegate called when any requested initialization request completes */ + UPROPERTY(BlueprintAssignable, Category = CommonUser) + FCommonUserOnInitializeCompleteMulticast OnUserInitializeComplete; + + /** BP delegate called when the system sends an error/warning message */ + UPROPERTY(BlueprintAssignable, Category = CommonUser) + FCommonUserHandleSystemMessageDelegate OnHandleSystemMessage; + + /** BP delegate called when privilege availability changes for a user */ + UPROPERTY(BlueprintAssignable, Category = CommonUser) + FCommonUserAvailabilityChangedDelegate OnUserPrivilegeChanged; + + /** Send a system message via OnHandleSystemMessage */ + UFUNCTION(BlueprintCallable, Category = CommonUser) + virtual void SendSystemMessage(FGameplayTag MessageType, FText TitleText, FText BodyText); + + /** Sets the maximum number of local players, will not destroy existing ones */ + UFUNCTION(BlueprintCallable, Category = CommonUser) + virtual void SetMaxLocalPlayers(int32 InMaxLocalPLayers); + + /** Gets the maximum number of local players */ + UFUNCTION(BlueprintPure, Category = CommonUser) + int32 GetMaxLocalPlayers() const; + + /** Gets the current number of local players, will always be at least 1 */ + UFUNCTION(BlueprintPure, Category = CommonUser) + int32 GetNumLocalPlayers() const; + + /** Returns the state of initializing the specified local player */ + UFUNCTION(BlueprintPure, Category = CommonUser) + ECommonUserInitializationState GetLocalPlayerInitializationState(int32 LocalPlayerIndex) const; + + /** Returns the user info for a given local player index in game instance, 0 is always valid in a running game */ + UFUNCTION(BlueprintCallable, BlueprintPure = False, Category = CommonUser) + const UCommonUserInfo* GetUserInfoForLocalPlayerIndex(int32 LocalPlayerIndex) const; + + /** Returns the primary user info for a given platform user index. Can return null */ + UFUNCTION(BlueprintCallable, BlueprintPure = False, Category = CommonUser) + const UCommonUserInfo* GetUserInfoForPlatformUserIndex(int32 PlatformUserIndex) const; + + /** Returns the user info for a unique net id. Can return null */ + UFUNCTION(BlueprintCallable, BlueprintPure = False, Category = CommonUser) + const UCommonUserInfo* GetUserInfoForUniqueNetId(const FUniqueNetIdRepl& NetId) const; + + /** Returns the user info for a given Controller Id. Can return null */ + UFUNCTION(BlueprintCallable, BlueprintPure = False, Category = CommonUser) + const UCommonUserInfo* GetUserInfoForControllerId(int32 ControllerId) const; + + /** + * Tries to start the process of creating or updating a local player, including logging in and creating a player controller. + * When the process has succeeded or failed, it will broadcast the OnUserInitializeComplete delegate. + * + * @param LocalPlayerIndex Desired index of LocalPlayer in Game Instance, 0 will be primary player and 1+ for local multiplayer + * @param ControllerId The physical controller that should be mapped to this user + * @param bCanUseGuestLogin If true, this player can be a guest without a real Unique Net Id + * + * @returns true if the process was started, false if it failed before properly starting + */ + UFUNCTION(BlueprintCallable, Category = CommonUser) + virtual bool TryToInitializeForLocalPlay(int32 LocalPlayerIndex, int32 ControllerId, bool bCanUseGuestLogin); + + /** + * Starts the process of taking a locally logged in user and doing a full online login including account permission checks. + * When the process has succeeded or failed, it will broadcast the OnUserInitializeComplete delegate. + * + * @param LocalPlayerIndex Index of existing LocalPlayer in Game Instance + * + * @returns true if the process was started, false if it failed before properly starting + */ + UFUNCTION(BlueprintCallable, Category = CommonUser) + virtual bool TryToLoginForOnlinePlay(int32 LocalPlayerIndex); + + /** + * Starts a general user login and initialization process, using the params structure to determine what to log in to. + * When the process has succeeded or failed, it will broadcast the OnUserInitializeComplete delegate. + * AsyncAction_CommonUserInitialize provides several wrapper functions for using this in an Event graph. + * + * @returns true if the process was started, false if it failed before properly starting + */ + UFUNCTION(BlueprintCallable, Category = CommonUser) + virtual bool TryToInitializeUser(FCommonUserInitializeParams Params); + + /** + * Starts the process of listening for user input for new and existing controllers and logging them. + * This will insert a key input handler on the active GameViewportClient and is turned off by calling again with empty key arrays. + * + * @param AnyUserKeys Listen for these keys for any user, even the default user. Set this for an initial press start screen or empty to disable + * @param NewUserKeys Listen for these keys for a new user without a player controller. Set this for splitscreen/local multiplayer or empty to disable + * @param Params Params passed to TryToInitializeUser after detecting key input + */ + UFUNCTION(BlueprintCallable, Category = CommonUser) + virtual void ListenForLoginKeyInput(TArray AnyUserKeys, TArray NewUserKeys, FCommonUserInitializeParams Params); + + /** Attempts to cancel an in-progress initialization attempt, this may not work on all platforms but will disable callbacks */ + UFUNCTION(BlueprintCallable, Category = CommonUser) + virtual bool CancelUserInitialization(int32 LocalPlayerIndex); + + /** Resets the login and initialization state when returning to the main menu after an error */ + UFUNCTION(BlueprintCallable, Category = CommonUser) + virtual void ResetUserState(); + + /** Returns true if this this could be a valid controller id (even if not currently connected) */ + virtual bool IsValidControllerId(int32 ControllerId) const; + + /** Returns true if this this could be a valid platform user (even if not currently logged in) */ + virtual bool IsValidPlatformUserIndex(int32 PlatformUserIndex) const; + + /** Converts a controller id into a platform user index */ + virtual int32 GetPlatformUserIndexForControllerId(int32 ControllerId) const; + + /** Call from game code to set the cached trait tags when platform state or options changes */ + virtual void SetTraitTags(const FGameplayTagContainer& InTags); + + /** Gets the current tags that affect feature avialability */ + const FGameplayTagContainer& GetTraitTags() const { return CachedTraitTags; } + + /** Checks if a specific platform/feature tag is enabled */ + UFUNCTION(BlueprintPure, Category=CommonUser) + bool HasTraitTag(const FGameplayTag TraitTag) const { return CachedTraitTags.HasTag(TraitTag); } + + /** Checks to see if we should display a press start/input confirmation screen at startup. Games can call this or check the trait tags directly */ + UFUNCTION(BlueprintPure, BlueprintPure, Category=CommonUser) + virtual bool ShouldWaitForStartInput() const; + + + // Functions for accessing low-level online system information + +#if COMMONUSER_OSSV1 + /** Returns OSS interface of specific type, will return null if there is no type */ + IOnlineSubsystem* GetOnlineSubsystem(ECommonUserOnlineContext Context = ECommonUserOnlineContext::Game) const; + + /** Returns identity interface of specific type, will return null if there is no type */ + IOnlineIdentity* GetOnlineIdentity(ECommonUserOnlineContext Context = ECommonUserOnlineContext::Game) const; + + /** Returns human readable name of OSS system */ + FName GetOnlineSubsystemName(ECommonUserOnlineContext Context = ECommonUserOnlineContext::Game) const; + + /** Returns the current online connection status */ + EOnlineServerConnectionStatus::Type GetConnectionStatus(ECommonUserOnlineContext Context = ECommonUserOnlineContext::Game) const; +#else + /** Get the services provider type, or None if there isn't one. */ + UE::Online::EOnlineServices GetOnlineServicesProvider(ECommonUserOnlineContext Context = ECommonUserOnlineContext::Game) const; + + /** Returns auth interface of specific type, will return null if there is no type */ + UE::Online::IAuthPtr GetOnlineAuth(ECommonUserOnlineContext Context = ECommonUserOnlineContext::Game) const; + + /** Returns the current online connection status */ + UE::Online::EOnlineServicesConnectionStatus GetConnectionStatus(ECommonUserOnlineContext Context = ECommonUserOnlineContext::Game) const; +#endif + + /** Returns true if we are currently connected to backend servers */ + bool HasOnlineConnection(ECommonUserOnlineContext Context = ECommonUserOnlineContext::Game) const; + + /** Returns the current login status for a player on the specified online system, only works for real platform users */ + ELoginStatusType GetLocalUserLoginStatus(int32 PlatformUserIndex, ECommonUserOnlineContext Context = ECommonUserOnlineContext::Game) const; + + /** Returns the unique net id for a local platform user */ + FUniqueNetIdRepl GetLocalUserNetId(int32 PlatformUserIndex, ECommonUserOnlineContext Context = ECommonUserOnlineContext::Game) const; + + /** Convert a user id to a debug string */ + FString PlatformUserIdToString(FPlatformUserId UserId); + + /** Convert a context to a debug string */ + FString ECommonUserOnlineContextToString(ECommonUserOnlineContext Context); + + /** Returns human readable string for privilege checks */ + virtual FText GetPrivilegeDescription(ECommonUserPrivilege Privilege) const; + virtual FText GetPrivilegeResultDescription(ECommonUserPrivilegeResult Result) const; + + /** + * Starts the process of login for an existing local user, will return false if callback was not scheduled + * This activates the low level state machine and does not modify the initialization state on user info + */ + DECLARE_DELEGATE_FiveParams(FOnLocalUserLoginCompleteDelegate, const UCommonUserInfo* /*UserInfo*/, ELoginStatusType /*NewStatus*/, FUniqueNetIdRepl /*NetId*/, const TOptional& /*Error*/, ECommonUserOnlineContext /*Type*/); + virtual bool LoginLocalUser(const UCommonUserInfo* UserInfo, ECommonUserPrivilege RequestedPrivilege, ECommonUserOnlineContext Context, FOnLocalUserLoginCompleteDelegate OnComplete); + + /** Assign a local player to a specific local user and call callbacks as needed */ + virtual void SetLocalPlayerUserInfo(ULocalPlayer* LocalPlayer, const UCommonUserInfo* UserInfo); + + /** Resolves a context that has default behavior into a specific context */ + ECommonUserOnlineContext ResolveOnlineContext(ECommonUserOnlineContext Context) const; + + /** True if there is a separate platform and service interface */ + bool HasSeparatePlatformContext() const; + +protected: + /** Internal structure that caches status and pointers for each online context */ + struct FOnlineContextCache + { +#if COMMONUSER_OSSV1 + /** Pointer to base subsystem, will stay valid as long as game instance does */ + IOnlineSubsystem* OnlineSubsystem = nullptr; + + /** Cached identity system, this will always be valid */ + IOnlineIdentityPtr IdentityInterface; + + /** Last connection status that was passed into the HandleNetworkConnectionStatusChanged hander */ + EOnlineServerConnectionStatus::Type CurrentConnectionStatus = EOnlineServerConnectionStatus::Normal; +#else + /** Online services, accessor to specific services */ + UE::Online::IOnlineServicesPtr OnlineServices; + /** Cached auth service */ + UE::Online::IAuthPtr AuthService; + + /** Last connection status that was passed into the HandleNetworkConnectionStatusChanged hander */ + UE::Online::EOnlineServicesConnectionStatus CurrentConnectionStatus = UE::Online::EOnlineServicesConnectionStatus::NotConnected; +#endif + + /** Resets state, important to clear all shared ptrs */ + void Reset() + { +#if COMMONUSER_OSSV1 + OnlineSubsystem = nullptr; + IdentityInterface.Reset(); + CurrentConnectionStatus = EOnlineServerConnectionStatus::Normal; +#else + OnlineServices.Reset(); + AuthService.Reset(); + CurrentConnectionStatus = UE::Online::EOnlineServicesConnectionStatus::NotConnected; +#endif + } + }; + + /** Internal structure to represent an in-progress login request */ + struct FUserLoginRequest : public TSharedFromThis + { + FUserLoginRequest(UCommonUserInfo* InUserInfo, ECommonUserPrivilege InPrivilege, ECommonUserOnlineContext InContext, FOnLocalUserLoginCompleteDelegate&& InDelegate) + : UserInfo(TWeakObjectPtr(InUserInfo)) + , DesiredPrivilege(InPrivilege) + , DesiredContext(InContext) + , Delegate(MoveTemp(InDelegate)) + {} + + /** Which local user is trying to log on */ + TWeakObjectPtr UserInfo; + + /** Overall state of login request, could come from many sources */ + ECommonUserAsyncTaskState OverallLoginState = ECommonUserAsyncTaskState::NotStarted; + + /** State of attempt to use platform auth. When started, this immediately transitions to Failed for OSSv1, as we do not support platform auth there. */ + ECommonUserAsyncTaskState TransferPlatformAuthState = ECommonUserAsyncTaskState::NotStarted; + + /** State of attempt to use AutoLogin */ + ECommonUserAsyncTaskState AutoLoginState = ECommonUserAsyncTaskState::NotStarted; + + /** State of attempt to use external login UI */ + ECommonUserAsyncTaskState LoginUIState = ECommonUserAsyncTaskState::NotStarted; + + /** Final privilege to that is requested */ + ECommonUserPrivilege DesiredPrivilege = ECommonUserPrivilege::Invalid_Count; + + /** State of attempt to request the relevant privilege */ + ECommonUserAsyncTaskState PrivilegeCheckState = ECommonUserAsyncTaskState::NotStarted; + + /** The final context to log into */ + ECommonUserOnlineContext DesiredContext = ECommonUserOnlineContext::Invalid; + + /** What online system we are currently logging into */ + ECommonUserOnlineContext CurrentContext = ECommonUserOnlineContext::Invalid; + + /** User callback for completion */ + FOnLocalUserLoginCompleteDelegate Delegate; + + /** Most recent/relevant error to display to user */ + TOptional Error; + }; + + + /** Create a new user info object */ + virtual UCommonUserInfo* CreateLocalUserInfo(int32 LocalPlayerIndex); + + /** Deconst wrapper for const getters */ + FORCEINLINE UCommonUserInfo* ModifyInfo(const UCommonUserInfo* Info) { return const_cast(Info); } + + /** Refresh user info from OSS */ + virtual void RefreshLocalUserInfo(UCommonUserInfo* UserInfo); + + /** Possibly send privilege availability notification, compares current value to cached old value */ + virtual void HandleChangedAvailability(UCommonUserInfo* UserInfo, ECommonUserPrivilege Privilege, ECommonUserAvailability OldAvailability); + + /** Updates the cached privilege on a user and notifies delegate */ + virtual void UpdateUserPrivilegeResult(UCommonUserInfo* UserInfo, ECommonUserPrivilege Privilege, ECommonUserPrivilegeResult Result, ECommonUserOnlineContext Context); + + /** Gets internal data for a type of online system, can return null for service */ + const FOnlineContextCache* GetContextCache(ECommonUserOnlineContext Context = ECommonUserOnlineContext::Game) const; + FOnlineContextCache* GetContextCache(ECommonUserOnlineContext Context = ECommonUserOnlineContext::Game); + + /** Create and set up system objects before delegates are bound */ + virtual void CreateOnlineContexts(); + virtual void DestroyOnlineContexts(); + + /** Bind online delegates */ + virtual void BindOnlineDelegates(); + + /** Forcibly logs out and deinitializes a single user */ + virtual void LogOutLocalUser(int32 PlatformUserIndex); + + /** Performs the next step of a login request, which could include completing it. Returns true if it's done */ + virtual void ProcessLoginRequest(TSharedRef Request); + + /** Call login on OSS, with platform auth from the platform OSS. Return true if AutoLogin started */ + virtual bool TransferPlatformAuth(FOnlineContextCache* System, TSharedRef Request, int32 PlatformUserIndex); + + /** Call AutoLogin on OSS. Return true if AutoLogin started. */ + virtual bool AutoLogin(FOnlineContextCache* System, TSharedRef Request, int32 PlatformUserIndex); + + /** Call ShowLoginUI on OSS. Return true if ShowLoginUI started. */ + virtual bool ShowLoginUI(FOnlineContextCache* System, TSharedRef Request, int32 PlatformUserIndex); + + /** Call QueryUserPrivilege on OSS. Return true if QueryUserPrivilege started. */ + virtual bool QueryUserPrivilege(FOnlineContextCache* System, TSharedRef Request, int32 PlatformUserIndex); + + /** OSS-specific functions */ +#if COMMONUSER_OSSV1 + virtual ECommonUserPrivilege ConvertOSSPrivilege(EUserPrivileges::Type Privilege) const; + virtual EUserPrivileges::Type ConvertOSSPrivilege(ECommonUserPrivilege Privilege) const; + virtual ECommonUserPrivilegeResult ConvertOSSPrivilegeResult(EUserPrivileges::Type Privilege, uint32 Results) const; + + void BindOnlineDelegatesOSSv1(); + bool AutoLoginOSSv1(FOnlineContextCache* System, TSharedRef Request, int32 PlatformUserIndex); + bool ShowLoginUIOSSv1(FOnlineContextCache* System, TSharedRef Request, int32 PlatformUserIndex); + bool QueryUserPrivilegeOSSv1(FOnlineContextCache* System, TSharedRef Request, int32 PlatformUserIndex); +#else + virtual ECommonUserPrivilege ConvertOnlineServicesPrivilege(UE::Online::EUserPrivileges Privilege) const; + virtual UE::Online::EUserPrivileges ConvertOnlineServicesPrivilege(ECommonUserPrivilege Privilege) const; + virtual ECommonUserPrivilegeResult ConvertOnlineServicesPrivilegeResult(UE::Online::EUserPrivileges Privilege, UE::Online::EPrivilegeResults Results) const; + + void BindOnlineDelegatesOSSv2(); + void CacheConnectionStatus(ECommonUserOnlineContext Context); + bool TransferPlatformAuthOSSv2(FOnlineContextCache* System, TSharedRef Request, int32 PlatformUserIndex); + bool AutoLoginOSSv2(FOnlineContextCache* System, TSharedRef Request, int32 PlatformUserIndex); + bool ShowLoginUIOSSv2(FOnlineContextCache* System, TSharedRef Request, int32 PlatformUserIndex); + bool QueryUserPrivilegeOSSv2(FOnlineContextCache* System, TSharedRef Request, int32 PlatformUserIndex); + TSharedPtr GetOnlineServiceAccountInfo(UE::Online::IAuthPtr AuthService, FPlatformUserId InUserId) const; +#endif + + /** Callbacks for OSS functions */ +#if COMMONUSER_OSSV1 + virtual void HandleIdentityLoginStatusChanged(int32 PlatformUserIndex, ELoginStatus::Type OldStatus, ELoginStatus::Type NewStatus, const FUniqueNetId& NewId, ECommonUserOnlineContext Context); + virtual void HandleUserLoginCompleted(int32 PlatformUserIndex, bool bWasSuccessful, const FUniqueNetId& NetId, const FString& Error, ECommonUserOnlineContext Context); + virtual void HandleControllerPairingChanged(int32 ControllerId, FControllerPairingChangedUserInfo PreviousUser, FControllerPairingChangedUserInfo NewUser); + virtual void HandleNetworkConnectionStatusChanged(const FString& ServiceName, EOnlineServerConnectionStatus::Type LastConnectionStatus, EOnlineServerConnectionStatus::Type ConnectionStatus, ECommonUserOnlineContext Context); + virtual void HandleOnLoginUIClosed(TSharedPtr LoggedInNetId, const int PlatformUserIndex, const FOnlineError& Error, ECommonUserOnlineContext Context); + virtual void HandleCheckPrivilegesComplete(const FUniqueNetId& UserId, EUserPrivileges::Type Privilege, uint32 PrivilegeResults, ECommonUserPrivilege RequestedPrivilege, TWeakObjectPtr CommonUserInfo, ECommonUserOnlineContext Context); +#else + virtual void HandleAuthLoginStatusChanged(const UE::Online::FLoginStatusChanged& EventParameters, ECommonUserOnlineContext Context); + virtual void HandleUserLoginCompletedV2(const UE::Online::TOnlineResult& Result, int32 PlatformUserIndex, ECommonUserOnlineContext Context); + virtual void HandleOnLoginUIClosedV2(const UE::Online::TOnlineResult& Result, int32 PlatformUserIndex, ECommonUserOnlineContext Context); + virtual void HandleNetworkConnectionStatusChanged(const UE::Online::FConnectionStatusChanged& EventParameters, ECommonUserOnlineContext Context); + virtual void HandleCheckPrivilegesComplete(const UE::Online::TOnlineResult& Result, TWeakObjectPtr CommonUserInfo, UE::Online::EUserPrivileges DesiredPrivilege, ECommonUserOnlineContext Context); +#endif + virtual void HandleControllerConnectionChanged(bool bConnected, FPlatformUserId UserId, int32 ControllerId); + virtual void HandleLoginForUserInitialize(const UCommonUserInfo* UserInfo, ELoginStatusType NewStatus, FUniqueNetIdRepl NetId, const TOptional& Error, ECommonUserOnlineContext Context, FCommonUserInitializeParams Params); + virtual void HandleUserInitializeFailed(FCommonUserInitializeParams Params, FText Error); + virtual void HandleUserInitializeSucceeded(FCommonUserInitializeParams Params); + + /** Callback for handling press start/login logic */ + virtual bool OverrideInputKeyForLogin(FInputKeyEventArgs& EventArgs); + + + /** Previous override handler, will restore on cancel */ + FOverrideInputKeyHandler WrappedInputKeyHandler; + + /** List of keys to listen for from any user */ + TArray LoginKeysForAnyUser; + + /** List of keys to listen for a new unmapped user */ + TArray LoginKeysForNewUser; + + /** Params to use for a key-triggered login */ + FCommonUserInitializeParams ParamsForLoginKey; + + /** Maximum number of local players */ + int32 MaxNumberOfLocalPlayers; + + /** List of current in progress login requests */ + TArray> ActiveLoginRequests; + + /** Information about each local user, from local player index to user */ + UPROPERTY() + TMap LocalUserInfos; + + /** Cached platform/mode trait tags */ + FGameplayTagContainer CachedTraitTags; + + /** Do not access this outside of initialization */ + FOnlineContextCache* DefaultContextInternal = nullptr; + FOnlineContextCache* ServiceContextInternal = nullptr; + FOnlineContextCache* PlatformContextInternal = nullptr; + + friend UCommonUserInfo; +}; diff --git a/Plugins/CommonUser/Source/CommonUser/Public/CommonUserTypes.h b/Plugins/CommonUser/Source/CommonUser/Public/CommonUserTypes.h new file mode 100644 index 00000000..471bde5d --- /dev/null +++ b/Plugins/CommonUser/Source/CommonUser/Public/CommonUserTypes.h @@ -0,0 +1,195 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" + +#if COMMONUSER_OSSV1 + +// Online Subsystem (OSS v1) includes and forward declares +#include "OnlineSubsystemTypes.h" +#include "Interfaces/OnlineIdentityInterface.h" +class IOnlineSubsystem; +struct FOnlineError; +using FOnlineErrorType = FOnlineError; +using ELoginStatusType = ELoginStatus::Type; + +#else + +// Online Services (OSS v2) includes and forward declares +#include "Online/Connectivity.h" +#include "Online/OnlineError.h" +namespace UE::Online +{ + enum class ELoginStatus : uint8; + enum class EPrivilegeResults : uint32; + enum class EUserPrivileges : uint8; + using IAuthPtr = TSharedPtr; + using IOnlineServicesPtr = TSharedPtr; + template + class TOnlineResult; + struct FAuthLogin; + struct FConnectionStatusChanged; + struct FExternalUIShowLoginUI; + struct FLoginStatusChanged; + struct FQueryUserPrivilege; + class FAccountInfo; +} +using FOnlineErrorType = UE::Online::FOnlineError; +using ELoginStatusType = UE::Online::ELoginStatus; + +#endif + +#include "CommonUserTypes.generated.h" + + +/** Enum specifying where and how to run online queries */ +UENUM(BlueprintType) +enum class ECommonUserOnlineContext : uint8 +{ + /** Called from game code, this uses the default system but with special handling that could merge results from multiple contexts */ + Game, + + /** The default engine online system, this will always exist and will be the same as either Service or Platform */ + Default, + + /** Explicitly ask for the external service, which may not exist */ + Service, + + /** Looks for external service first, then falls back to default */ + ServiceOrDefault, + + /** Explicitly ask for the platform system, which may not exist */ + Platform, + + /** Looks for platform system first, then falls back to default */ + PlatformOrDefault, + + /** Invalid system */ + Invalid +}; + +/** Enum describing the state of initialization for a specific user */ +UENUM(BlueprintType) +enum class ECommonUserInitializationState : uint8 +{ + /** User has not started login process */ + Unknown, + + /** Player is in the process of acquiring a user id with local login */ + DoingInitialLogin, + + /** Player is performing the network login, they have already logged in locally */ + DoingNetworkLogin, + + /** Player failed to log in at all */ + FailedtoLogin, + + + /** Player is logged in and has access to online functionality */ + LoggedInOnline, + + /** Player is logged in locally (either guest or real user), but cannot perform online actions */ + LoggedInLocalOnly, + + + /** Invalid state or user */ + Invalid, +}; + +/** Enum specifying different privileges and capabilities available to a user */ +UENUM(BlueprintType) +enum class ECommonUserPrivilege : uint8 +{ + /** Whether the user can play at all, online or offline */ + CanPlay, + + /** Whether the user can play in online modes */ + CanPlayOnline, + + /** Whether the user can use text chat */ + CanCommunicateViaTextOnline, + + /** Whether the user can use voice chat */ + CanCommunicateViaVoiceOnline, + + /** Whether the user can access content generated by other users */ + CanUseUserGeneratedContent, + + /** Whether the user can ever participate in cross-play */ + CanUseCrossPlay, + + /** Invalid privilege (also the count of valid ones) */ + Invalid_Count UMETA(Hidden) +}; + +/** Enum specifying the general availability of a feature or privilege, this combines information from multiple sources */ +UENUM(BlueprintType) +enum class ECommonUserAvailability : uint8 +{ + /** State is completely unknown and needs to be queried */ + Unknown, + + /** This feature is fully available for use right now */ + NowAvailable, + + /** This might be available after the completion of normal login procedures */ + PossiblyAvailable, + + /** This feature is not available now because of something like network connectivity but may be available in the future */ + CurrentlyUnavailable, + + /** This feature will never be available for the rest of this session due to hard account or platform restrictions */ + AlwaysUnavailable, + + /** Invalid feature */ + Invalid, +}; + +/** Enum giving specific reasons why a user may or may not use a certain privilege */ +UENUM(BlueprintType) +enum class ECommonUserPrivilegeResult : uint8 +{ + /** State is unknown and needs to be queried */ + Unknown, + + /** This privilege is fully available for use */ + Available, + + /** User has not fully logged in */ + UserNotLoggedIn, + + /** User does not own the game or content */ + LicenseInvalid, + + /** The game needs to be updated or patched before this will be available */ + VersionOutdated, + + /** No network connection, this may be resolved by reconnecting */ + NetworkConnectionUnavailable, + + /** Parental control failure */ + AgeRestricted, + + /** Account does not have a required subscription or account type */ + AccountTypeRestricted, + + /** Another account/user restriction such as being banned by the service */ + AccountUseRestricted, + + /** Other platform-specific failure */ + PlatformFailure, +}; + +/** Used to track the progress of different asynchronous operations */ +enum class ECommonUserAsyncTaskState : uint8 +{ + /** The task has not been started */ + NotStarted, + /** The task is currently being processed */ + InProgress, + /** The task has completed successfully */ + Done, + /** The task failed to complete */ + Failed +}; diff --git a/Plugins/GameFeatures/ShooterCore/Config/Tags/ShooterCoreTags.ini b/Plugins/GameFeatures/ShooterCore/Config/Tags/ShooterCoreTags.ini new file mode 100644 index 00000000..04d4430e --- /dev/null +++ b/Plugins/GameFeatures/ShooterCore/Config/Tags/ShooterCoreTags.ini @@ -0,0 +1,62 @@ +[/Script/GameplayTags.GameplayTagsList] +GameplayTagList=(Tag="Ability.ActivateFail.MagazineFull",DevComment="") +GameplayTagList=(Tag="Ability.ActivateFail.NoSpareAmmo",DevComment="") +GameplayTagList=(Tag="Event.Movement.ADS",DevComment="") +GameplayTagList=(Tag="Event.Movement.Dash",DevComment="") +GameplayTagList=(Tag="Event.Movement.Melee",DevComment="") +GameplayTagList=(Tag="Event.Movement.Reload",DevComment="") +GameplayTagList=(Tag="Event.Movement.WeaponFire",DevComment="") +GameplayTagList=(Tag="Gameplay.Message.ADS",DevComment="Message to UI, Reticle") +GameplayTagList=(Tag="Gameplay.Message.Nameplate.Add",DevComment="Register Nameplate Source") +GameplayTagList=(Tag="Gameplay.Message.Nameplate.Discover",DevComment="Looking for nameplates") +GameplayTagList=(Tag="Gameplay.Message.Nameplate.Remove",DevComment="Unregister Nameplate Source") +GameplayTagList=(Tag="GameplayCue.Character.Spawn",DevComment="At spawning of the player in shooter game") +GameplayTagList=(Tag="GameplayCue.ShooterGame.Interact.Collect",DevComment="") +GameplayTagList=(Tag="GameplayCue.ShooterGame.Interact.WeaponPickup",DevComment="GCN for weapon pick FX attached to pawn") +GameplayTagList=(Tag="GameplayCue.ShooterGame.UserMessage.MatchDecided",DevComment="") +GameplayTagList=(Tag="GameplayCue.ShooterGame.UserMessage.WaitingForPlayers",DevComment="") +GameplayTagList=(Tag="GameplayEvent.ReloadDone",DevComment="") +GameplayTagList=(Tag="HUD.Slot.EliminationFeed",DevComment="") +GameplayTagList=(Tag="HUD.Slot.Equipment",DevComment="") +GameplayTagList=(Tag="HUD.Slot.ModeStatus",DevComment="") +GameplayTagList=(Tag="HUD.Slot.PerfStats.Graph",DevComment="") +GameplayTagList=(Tag="HUD.Slot.PerfStats.Text",DevComment="") +GameplayTagList=(Tag="HUD.Slot.Reticle",DevComment="") +GameplayTagList=(Tag="HUD.Slot.TeamScore",DevComment="") +GameplayTagList=(Tag="HUD.Slot.TopAccolades",DevComment="") +GameplayTagList=(Tag="InputTag.Ability.Emote",DevComment="") +GameplayTagList=(Tag="InputTag.Ability.Interact",DevComment="") +GameplayTagList=(Tag="InputTag.Ability.Quickslot.CycleBackward",DevComment="") +GameplayTagList=(Tag="InputTag.Ability.Quickslot.CycleForward",DevComment="") +GameplayTagList=(Tag="InputTag.Ability.Quickslot.SelectSlot",DevComment="Used to directly select one of the quickbar slots. Intended to be accompanied with a 0-based slot index.") +GameplayTagList=(Tag="InputTag.Ability.ShowLeaderboard",DevComment="") +GameplayTagList=(Tag="InputTag.Ability.ToggleInventory",DevComment="") +GameplayTagList=(Tag="InputTag.Ability.ToggleMap",DevComment="") +GameplayTagList=(Tag="InputTag.Ability.ToggleMarkerInWorld",DevComment="") +GameplayTagList=(Tag="Lyra.AddNotification.KillFeed",DevComment="SendKillFeedInfo to UI") +GameplayTagList=(Tag="Lyra.ShooterGame.Accolade.EliminationChain",DevComment="") +GameplayTagList=(Tag="Lyra.ShooterGame.Accolade.EliminationChain.2x",DevComment="") +GameplayTagList=(Tag="Lyra.ShooterGame.Accolade.EliminationChain.3x",DevComment="") +GameplayTagList=(Tag="Lyra.ShooterGame.Accolade.EliminationChain.4x",DevComment="") +GameplayTagList=(Tag="Lyra.ShooterGame.Accolade.EliminationChain.5x",DevComment="") +GameplayTagList=(Tag="Lyra.ShooterGame.Accolade.EliminationStreak",DevComment="") +GameplayTagList=(Tag="Lyra.ShooterGame.Accolade.EliminationStreak.5",DevComment="") +GameplayTagList=(Tag="Lyra.ShooterGame.Accolade.EliminationStreak.10",DevComment="") +GameplayTagList=(Tag="Lyra.ShooterGame.Accolade.EliminationStreak.15",DevComment="") +GameplayTagList=(Tag="Lyra.ShooterGame.Accolade.EliminationStreak.20",DevComment="") +GameplayTagList=(Tag="Lyra.ShooterGame.TDM.TeamScore",DevComment="") +GameplayTagList=(Tag="Lyra.ShooterGame.Weapon.MagazineAmmo",DevComment="") +GameplayTagList=(Tag="Lyra.ShooterGame.Weapon.MagazineSize",DevComment="") +GameplayTagList=(Tag="Lyra.ShooterGame.Weapon.SpareAmmo",DevComment="") +GameplayTagList=(Tag="ShooterGame.ControlPoint.Captured.Message",DevComment="Fired when a control point has been captured by a team") +GameplayTagList=(Tag="ShooterGame.ControlPoint.TeamScore",DevComment="") +GameplayTagList=(Tag="ShooterGame.ExtensionPoint.AbilityBar",DevComment="") +GameplayTagList=(Tag="ShooterGame.GamePhase.Playing",DevComment="") +GameplayTagList=(Tag="ShooterGame.GamePhase.PostGame",DevComment="") +GameplayTagList=(Tag="ShooterGame.GamePhase.Warmup",DevComment="") +GameplayTagList=(Tag="ShooterGame.Score.Assists",DevComment="") +GameplayTagList=(Tag="ShooterGame.Score.ControlPointCapture",DevComment="") +GameplayTagList=(Tag="ShooterGame.Score.Deaths",DevComment="") +GameplayTagList=(Tag="ShooterGame.Score.Eliminations",DevComment="") +GameplayTagList=(Tag="TODO.GameModeDamageImmunity",DevComment="") + diff --git a/Plugins/GameFeatures/ShooterCore/Content/Accolades/AccoladeDataRegistry.uasset b/Plugins/GameFeatures/ShooterCore/Content/Accolades/AccoladeDataRegistry.uasset new file mode 100644 index 00000000..1e0cd872 --- /dev/null +++ b/Plugins/GameFeatures/ShooterCore/Content/Accolades/AccoladeDataRegistry.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:0ac168bc4773d01a979f932d7626d0e165c551a0990b0c3d5bfbfcc3d013e9ee +size 2793 diff --git 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false, + "Installed": false, + "ExplicitlyLoaded": true, + "EnabledByDefault": false, + "BuiltInInitialFeatureState": "Registered", + "Modules": [ + { + "Name": "ShooterCoreRuntime", + "Type": "Runtime", + "LoadingPhase": "Default" + } + ], + "Plugins": [ + { + "Name": "GameplayAbilities", + "Enabled": true + }, + { + "Name": "ModularGameplay", + "Enabled": true + }, + { + "Name": "GameplayMessageRouter", + "Enabled": true + }, + { + "Name": "AsyncMixin", + "Enabled": true + }, + { + "Name": "CommonUI", + "Enabled": true + }, + { + "Name": "CommonGame", + "Enabled": true + }, + { + "Name": "GameSubtitles", + "Enabled": true + }, + { + "Name": "EnhancedInput", + "Enabled": true + }, + { + "Name": "LyraExampleContent", + "Enabled": true + } + ] +} \ No newline at end of file diff --git a/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Private/Accolades/LyraAccoladeDefinition.cpp b/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Private/Accolades/LyraAccoladeDefinition.cpp new file mode 100644 index 00000000..524f9c97 --- /dev/null +++ b/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Private/Accolades/LyraAccoladeDefinition.cpp @@ -0,0 +1,3 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "Accolades/LyraAccoladeDefinition.h" diff --git a/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Private/Accolades/LyraAccoladeHostWidget.cpp b/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Private/Accolades/LyraAccoladeHostWidget.cpp new file mode 100644 index 00000000..3c40a714 --- /dev/null +++ b/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Private/Accolades/LyraAccoladeHostWidget.cpp @@ -0,0 +1,162 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "Accolades/LyraAccoladeHostWidget.h" +#include "NativeGameplayTags.h" +#include "GameFramework/PlayerController.h" +#include "GameFramework/PlayerState.h" +#include "DataRegistrySubsystem.h" +#include "TimerManager.h" +#include "Sound/SoundBase.h" +#include "LyraLogChannels.h" + +UE_DEFINE_GAMEPLAY_TAG_STATIC(TAG_Lyra_ShooterGame_Accolade, "Lyra.ShooterGame.Accolade"); + +static FName NAME_AccoladeRegistryID("Accolades"); + +void ULyraAccoladeHostWidget::NativeConstruct() +{ + Super::NativeConstruct(); + + UGameplayMessageSubsystem& MessageSubsystem = UGameplayMessageSubsystem::Get(this); + ListenerHandle = MessageSubsystem.RegisterListener(TAG_Lyra_AddNotification_Message, this, &ThisClass::OnNotificationMessage); +} + +void ULyraAccoladeHostWidget::NativeDestruct() +{ + UGameplayMessageSubsystem& MessageSubsystem = UGameplayMessageSubsystem::Get(this); + MessageSubsystem.UnregisterListener(ListenerHandle); + + CancelAsyncLoading(); + + Super::NativeDestruct(); +} + +void ULyraAccoladeHostWidget::OnNotificationMessage(FGameplayTag Channel, const FLyraNotificationMessage& Notification) +{ + if (Notification.TargetChannel == TAG_Lyra_ShooterGame_Accolade) + { + // Ignore notifications for other players + if (Notification.TargetPlayer != nullptr) + { + APlayerController* PC = GetOwningPlayer(); + if ((PC == nullptr) || (PC->PlayerState != Notification.TargetPlayer)) + { + return; + } + } + + // Load the data registry row for this accolade + const int32 NextID = AllocatedSequenceID; + ++AllocatedSequenceID; + + FDataRegistryId ItemID(NAME_AccoladeRegistryID, Notification.PayloadTag.GetTagName()); + if (!UDataRegistrySubsystem::Get()->AcquireItem(ItemID, FDataRegistryItemAcquiredCallback::CreateUObject(this, &ThisClass::OnRegistryLoadCompleted, NextID))) + { + UE_LOG(LogLyra, Error, TEXT("Failed to find accolade registry for tag %s, accolades will not appear"), *Notification.PayloadTag.GetTagName().ToString()); + --AllocatedSequenceID; + } + } +} + +void ULyraAccoladeHostWidget::OnRegistryLoadCompleted(const FDataRegistryAcquireResult& AccoladeHandle, int32 SequenceID) +{ + if (const FLyraAccoladeDefinitionRow* AccoladeRow = AccoladeHandle.GetItem()) + { + FPendingAccoladeEntry& PendingEntry = PendingAccoladeLoads.AddDefaulted_GetRef(); + PendingEntry.Row = *AccoladeRow; + PendingEntry.SequenceID = SequenceID; + + TArray AssetsToLoad; + AssetsToLoad.Add(AccoladeRow->Sound.ToSoftObjectPath()); + AssetsToLoad.Add(AccoladeRow->Icon.ToSoftObjectPath()); + AsyncLoad(AssetsToLoad, [this, SequenceID] + { + FPendingAccoladeEntry* EntryThatFinishedLoading = PendingAccoladeLoads.FindByPredicate([SequenceID](const FPendingAccoladeEntry& Entry) { return Entry.SequenceID == SequenceID; }); + if (ensure(EntryThatFinishedLoading)) + { + EntryThatFinishedLoading->Sound = EntryThatFinishedLoading->Row.Sound.Get(); + EntryThatFinishedLoading->Icon = EntryThatFinishedLoading->Row.Icon.Get(); + EntryThatFinishedLoading->bFinishedLoading = true; + ConsiderLoadedAccolades(); + } + }); + StartAsyncLoading(); + } + else + { + ensure(false); + } +} + +void ULyraAccoladeHostWidget::ConsiderLoadedAccolades() +{ + int32 PendingIndexToDisplay; + do + { + PendingIndexToDisplay = PendingAccoladeLoads.IndexOfByPredicate([DesiredID=NextDisplaySequenceID](const FPendingAccoladeEntry& Entry) { return Entry.bFinishedLoading && Entry.SequenceID == DesiredID; }); + if (PendingIndexToDisplay != INDEX_NONE) + { + FPendingAccoladeEntry Entry = MoveTemp(PendingAccoladeLoads[PendingIndexToDisplay]); + PendingAccoladeLoads.RemoveAtSwap(PendingIndexToDisplay); + + ProcessLoadedAccolade(Entry); + ++NextDisplaySequenceID; + } + } while (PendingIndexToDisplay != INDEX_NONE); +} + +void ULyraAccoladeHostWidget::ProcessLoadedAccolade(const FPendingAccoladeEntry& Entry) +{ + if (Entry.Row.LocationTag == LocationName) + { + bool bRecreateWidget = PendingAccoladeDisplays.Num() == 0; + for (int32 Index = 0; Index < PendingAccoladeDisplays.Num(); ) + { + if (PendingAccoladeDisplays[Index].Row.AccoladeTags.HasAny(Entry.Row.CancelAccoladesWithTag)) + { + if (UUserWidget* OldWidget = PendingAccoladeDisplays[Index].AllocatedWidget) + { + DestroyAccoladeWidget(OldWidget); + bRecreateWidget = true; + } + PendingAccoladeDisplays.RemoveAt(Index); + } + else + { + ++Index; + } + } + + PendingAccoladeDisplays.Add(Entry); + + if (bRecreateWidget) + { + DisplayNextAccolade(); + } + } +} + +void ULyraAccoladeHostWidget::DisplayNextAccolade() +{ + if (PendingAccoladeDisplays.Num() > 0) + { + FPendingAccoladeEntry& Entry = PendingAccoladeDisplays[0]; + + GetWorld()->GetTimerManager().SetTimer(NextTimeToReconsiderHandle, this, &ThisClass::PopDisplayedAccolade, Entry.Row.DisplayDuration); + Entry.AllocatedWidget = CreateAccoladeWidget(Entry); + } +} + +void ULyraAccoladeHostWidget::PopDisplayedAccolade() +{ + if (PendingAccoladeDisplays.Num() > 0) + { + if (UUserWidget* OldWidget = PendingAccoladeDisplays[0].AllocatedWidget) + { + DestroyAccoladeWidget(OldWidget); + } + PendingAccoladeDisplays.RemoveAt(0); + } + + DisplayNextAccolade(); +} diff --git a/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Private/Input/AimAssistInputModifier.cpp b/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Private/Input/AimAssistInputModifier.cpp new file mode 100644 index 00000000..bfc0ed19 --- /dev/null +++ b/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Private/Input/AimAssistInputModifier.cpp @@ -0,0 +1,879 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "Input/AimAssistInputModifier.h" +#include "EnhancedPlayerInput.h" +#include "GameFramework/GameStateBase.h" +#include "Input/AimAssistTargetManagerComponent.h" +#include "Input/LyraAimSensitivityData.h" +#include "Player/LyraLocalPlayer.h" +#include "Player/LyraPlayerState.h" +#include "Settings/LyraSettingsShared.h" + +#if ENABLE_DRAW_DEBUG +#include "Engine/Canvas.h" +#include "Debug/DebugDrawService.h" +#endif // ENABLE_DRAW_DEBUG + +DEFINE_LOG_CATEGORY(LogAimAssist); + +namespace LyraConsoleVariables +{ + static bool bEnableAimAssist = true; + static FAutoConsoleVariableRef CVarEnableAimAssist( + TEXT("lyra.Weapon.EnableAimAssist"), + bEnableAimAssist, + TEXT("Should we enable aim assist while shooting?"), + ECVF_Cheat); + + static bool bDrawAimAssistDebug = false; + static FAutoConsoleVariableRef CVarDrawAimAssistDebug( + TEXT("lyra.Weapon.DrawAimAssistDebug"), + bDrawAimAssistDebug, + TEXT("Should we draw some debug stats about aim assist?"), + ECVF_Cheat); +} + +/////////////////////////////////////////////////////////////////// +// FLyraAimAssistTarget + +void FLyraAimAssistTarget::ResetTarget() +{ + TargetShapeComponent = nullptr; + + Location = FVector::ZeroVector; + DeltaMovement = FVector::ZeroVector; + ScreenBounds.Init(); + + ViewDistance = 0.0f; + SortScore = 0.0f; + + AssistTime = 0.0f; + AssistWeight = 0.0f; + + VisibilityTraceHandle = FTraceHandle(); + + bIsVisible = false; + bUnderAssistInnerReticle = false; + bUnderAssistOuterReticle = false; +} + +FRotator FLyraAimAssistTarget::GetRotationFromMovement(const FAimAssistOwnerViewData& OwnerInfo) const +{ + ensure(OwnerInfo.IsDataValid()); + + // Convert everything into player space. + // Account for player movement in new target location. + const FVector OldLocation = OwnerInfo.PlayerInverseTransform.TransformPositionNoScale(Location - DeltaMovement); + const FVector NewLocation = OwnerInfo.PlayerInverseTransform.TransformPositionNoScale(Location - OwnerInfo.DeltaMovement); + + FRotator RotationToTarget; + RotationToTarget.Yaw = CalculateRotationToTarget2D(NewLocation.X, NewLocation.Y, OldLocation.Y); + RotationToTarget.Pitch = CalculateRotationToTarget2D(NewLocation.X, NewLocation.Z, OldLocation.Z); + RotationToTarget.Roll = 0.0f; + + return RotationToTarget; +} + +float FLyraAimAssistTarget::CalculateRotationToTarget2D(float TargetX, float TargetY, float OffsetY) const +{ + if (TargetX <= 0.0f) + { + return 0.0f; + } + + const float AngleA = FMath::RadiansToDegrees(FMath::Atan2(TargetY, TargetX)); + + if (FMath::IsNearlyZero(OffsetY)) + { + return AngleA; + } + + const float Distance = FMath::Sqrt((TargetX * TargetX) + (TargetY * TargetY)); + ensure(Distance > 0.0f); + + const float AngleB = FMath::RadiansToDegrees(FMath::Asin(OffsetY / Distance)); + + return FRotator::NormalizeAxis(AngleA - AngleB); +} + +/////////////////////////////////////////////////////////////////// +// FAimAssistSettings + +FAimAssistSettings::FAimAssistSettings() +{ + AssistInnerReticleWidth.SetValue(20.0f); + AssistInnerReticleHeight.SetValue(20.0f); + AssistOuterReticleWidth.SetValue(80.0f); + AssistOuterReticleHeight.SetValue(80.0f); + + TargetingReticleWidth.SetValue(1200.0f); + TargetingReticleHeight.SetValue(675.0f); + TargetRange.SetValue(10000.0f); + TargetWeightCurve = nullptr; + + PullInnerStrengthHip.SetValue(0.6f); + PullOuterStrengthHip.SetValue(0.5f); + PullInnerStrengthAds.SetValue(0.7f); + PullOuterStrengthAds.SetValue(0.4f); + PullLerpInRate.SetValue(60.0f); + PullLerpOutRate.SetValue(4.0f); + PullMaxRotationRate.SetValue(0.0f); + + SlowInnerStrengthHip.SetValue(0.6f); + SlowOuterStrengthHip.SetValue(0.5f); + SlowInnerStrengthAds.SetValue(0.7f); + SlowOuterStrengthAds.SetValue(0.4f); + SlowLerpInRate.SetValue(60.0f); + SlowLerpOutRate.SetValue(4.0f); + SlowMinRotationRate.SetValue(0.0f); + + bEnableAsyncVisibilityTrace = true; + bRequireInput = true; + bApplyPull = true; + bApplySlowing = true; + bApplyStrafePullScale = true; + bUseDynamicSlow = true; + bUseRadialLookRates = true; +} + +float FAimAssistSettings::GetTargetWeightForTime(float Time) const +{ + if (!ensure(TargetWeightCurve != nullptr)) + { + return 0.0f; + } + + return FMath::Clamp(TargetWeightCurve->GetFloatValue(Time), 0.0f, 1.0f); +} + +float FAimAssistSettings::GetTargetWeightMaxTime() const +{ + if (!ensure(TargetWeightCurve != nullptr)) + { + return 0.0f; + } + + float MinTime = 0.0f; + float MaxTime = 0.0f; + + TargetWeightCurve->FloatCurve.GetTimeRange(MinTime, MaxTime); + + return MaxTime; +} + +/////////////////////////////////////////////////////////////////// +// FAimAssistOwnerViewData + +void FAimAssistOwnerViewData::UpdateViewData(const APlayerController* PC) +{ + FSceneViewProjectionData ProjectionData; + PlayerController = PC; + LocalPlayer = PlayerController ? PlayerController->GetLocalPlayer() : nullptr; + + if (!IsDataValid() || !PlayerController || !LocalPlayer) + { + ResetViewData(); + return; + } + + const APawn* Pawn = Cast(PlayerController->GetPawn()); + + if (!Pawn || !LocalPlayer || !LocalPlayer->ViewportClient || !LocalPlayer->GetProjectionData(LocalPlayer->ViewportClient->Viewport, ProjectionData)) + { + ResetViewData(); + return; + } + + FVector ViewLocation; + FRotator ViewRotation; + PC->GetPlayerViewPoint(ViewLocation, ViewRotation); + + ProjectionMatrix = ProjectionData.ProjectionMatrix; + ViewProjectionMatrix = ProjectionData.ComputeViewProjectionMatrix(); + ViewRect = ProjectionData.GetConstrainedViewRect(); + ViewTransform = FTransform(ViewRotation, ViewLocation); + ViewForward = ViewTransform.GetUnitAxis(EAxis::X); + + const FVector OldLocation = PlayerTransform.GetTranslation(); + const FVector NewLocation = Pawn->GetActorLocation(); + const FRotator NewRotation = PC->GetControlRotation(); + + PlayerTransform = FTransform(NewRotation, NewLocation); + PlayerInverseTransform = PlayerTransform.Inverse(); + + DeltaMovement = (NewLocation - OldLocation); + + // Set the Team ID + if (ALyraPlayerState* LyraPS = PlayerController->GetPlayerState()) + { + TeamID = LyraPS->GetTeamId(); + } + else + { + TeamID = INDEX_NONE; + } +} + +void FAimAssistOwnerViewData::ResetViewData() +{ + PlayerController = nullptr; + LocalPlayer = nullptr; + + ProjectionMatrix = FMatrix::Identity; + ViewProjectionMatrix = FMatrix::Identity; + ViewRect = FIntRect(0, 0, 0, 0); + ViewTransform = FTransform::Identity; + + PlayerTransform = FTransform::Identity; + PlayerInverseTransform = FTransform::Identity; + ViewForward = FVector::ZeroVector; + + DeltaMovement = FVector::ZeroVector; + TeamID = INDEX_NONE; +} + +FBox2D FAimAssistOwnerViewData::ProjectReticleToScreen(float ReticleWidth, float ReticleHeight, float ReticleDepth) const +{ + FBox2D ReticleBounds(ForceInitToZero); + + const FVector ReticleExtents((ReticleWidth * 0.5f), -(ReticleHeight * 0.5f), ReticleDepth); + + if (FSceneView::ProjectWorldToScreen(ReticleExtents, ViewRect, ProjectionMatrix, ReticleBounds.Max)) + { + ReticleBounds.Min.X = ViewRect.Min.X + (ViewRect.Max.X - ReticleBounds.Max.X); + ReticleBounds.Min.Y = ViewRect.Min.Y + (ViewRect.Max.Y - ReticleBounds.Max.Y); + + ReticleBounds.bIsValid = true; + } + + return ReticleBounds; +} + +FBox2D FAimAssistOwnerViewData::ProjectBoundsToScreen(const FBox& Bounds) const +{ + FBox2D Box2D(ForceInitToZero); + + if (Bounds.IsValid) + { + const FVector Vertices[] = + { + FVector(Bounds.Min), + FVector(Bounds.Min.X, Bounds.Min.Y, Bounds.Max.Z), + FVector(Bounds.Min.X, Bounds.Max.Y, Bounds.Min.Z), + FVector(Bounds.Max.X, Bounds.Min.Y, Bounds.Min.Z), + FVector(Bounds.Max.X, Bounds.Max.Y, Bounds.Min.Z), + FVector(Bounds.Max.X, Bounds.Min.Y, Bounds.Max.Z), + FVector(Bounds.Min.X, Bounds.Max.Y, Bounds.Max.Z), + FVector(Bounds.Max) + }; + + for (int32 VerticeIndex = 0; VerticeIndex < UE_ARRAY_COUNT(Vertices); ++VerticeIndex) + { + FVector2D ScreenPoint; + if (FSceneView::ProjectWorldToScreen(Vertices[VerticeIndex], ViewRect, ViewProjectionMatrix, ScreenPoint)) + { + Box2D += ScreenPoint; + } + } + } + + return Box2D; +} + +FBox2D FAimAssistOwnerViewData::ProjectShapeToScreen(const FCollisionShape& Shape, const FVector& ShapeOrigin, const FTransform& WorldTransform) const +{ + FBox2D Box2D(ForceInitToZero); + + switch (Shape.ShapeType) + { + case ECollisionShape::Box: + Box2D = ProjectBoxToScreen(Shape, ShapeOrigin, WorldTransform); + break; + case ECollisionShape::Sphere: + Box2D = ProjectSphereToScreen(Shape, ShapeOrigin, WorldTransform); + break; + case ECollisionShape::Capsule: + Box2D = ProjectCapsuleToScreen(Shape, ShapeOrigin, WorldTransform); + break; + default: + UE_LOG(LogAimAssist, Warning, TEXT("FAimAssistOwnerViewData::ProjectShapeToScreen() - Invalid shape type!")); + break; + } + + return Box2D; +} + +FBox2D FAimAssistOwnerViewData::ProjectBoxToScreen(const FCollisionShape& Shape, const FVector& ShapeOrigin, const FTransform& WorldTransform) const +{ + check(Shape.IsBox()); + check(!Shape.IsNearlyZero()); + + const FVector BoxExtents = Shape.GetBox(); + + const FVector Vertices[] = + { + FVector(-BoxExtents.X, -BoxExtents.Y, -BoxExtents.Z), + FVector(-BoxExtents.X, -BoxExtents.Y, BoxExtents.Z), + FVector(-BoxExtents.X, BoxExtents.Y, -BoxExtents.Z), + FVector(-BoxExtents.X, BoxExtents.Y, BoxExtents.Z), + FVector( BoxExtents.X, -BoxExtents.Y, -BoxExtents.Z), + FVector( BoxExtents.X, -BoxExtents.Y, BoxExtents.Z), + FVector( BoxExtents.X, BoxExtents.Y, -BoxExtents.Z), + FVector( BoxExtents.X, BoxExtents.Y, BoxExtents.Z) + }; + + FBox2D Box2D(ForceInitToZero); + + for (int32 VerticeIndex = 0; VerticeIndex < UE_ARRAY_COUNT(Vertices); ++VerticeIndex) + { + const FVector Vertex = WorldTransform.TransformPositionNoScale(Vertices[VerticeIndex] + ShapeOrigin); + + FVector2D ScreenPoint; + if (FSceneView::ProjectWorldToScreen(Vertex, ViewRect, ViewProjectionMatrix, ScreenPoint)) + { + Box2D += ScreenPoint; + } + } + + return Box2D; +} + +FBox2D FAimAssistOwnerViewData::ProjectSphereToScreen(const FCollisionShape& Shape, const FVector& ShapeOrigin, const FTransform& WorldTransform) const +{ + check(Shape.IsSphere()); + check(!Shape.IsNearlyZero()); + + const FVector ViewAxisY = ViewTransform.GetUnitAxis(EAxis::Y); + const FVector ViewAxisZ = ViewTransform.GetUnitAxis(EAxis::Z); + + const float SphereRadius = Shape.GetSphereRadius(); + const FVector SphereLocation = WorldTransform.TransformPositionNoScale(ShapeOrigin); + const FVector SphereExtent = (ViewAxisY * SphereRadius) + (ViewAxisZ * SphereRadius); + + const FVector Vertices[] = + { + FVector(SphereLocation + SphereExtent), + FVector(SphereLocation - SphereExtent), + }; + + FBox2D Box2D(ForceInitToZero); + + for (int32 VerticeIndex = 0; VerticeIndex < UE_ARRAY_COUNT(Vertices); ++VerticeIndex) + { + FVector2D ScreenPoint; + if (FSceneView::ProjectWorldToScreen(Vertices[VerticeIndex], ViewRect, ViewProjectionMatrix, ScreenPoint)) + { + Box2D += ScreenPoint; + } + } + + return Box2D; +} + +FBox2D FAimAssistOwnerViewData::ProjectCapsuleToScreen(const FCollisionShape& Shape, const FVector& ShapeOrigin, const FTransform& WorldTransform) const +{ + check(Shape.IsCapsule()); + check(!Shape.IsNearlyZero()); + + const FVector ViewAxisY = ViewTransform.GetUnitAxis(EAxis::Y); + const FVector ViewAxisZ = ViewTransform.GetUnitAxis(EAxis::Z); + + const float CapsuleAxisHalfLength = Shape.GetCapsuleAxisHalfLength(); + const float CapsuleRadius = Shape.GetCapsuleRadius(); + + const FVector TopSphereLocation = WorldTransform.TransformPositionNoScale(FVector(0.0f, 0.0f, CapsuleAxisHalfLength) + ShapeOrigin); + const FVector BottomSphereLocation = WorldTransform.TransformPositionNoScale(FVector(0.0f, 0.0f, -CapsuleAxisHalfLength) + ShapeOrigin); + const FVector SphereExtent = (ViewAxisY * CapsuleRadius) + (ViewAxisZ * CapsuleRadius); + + const FVector Vertices[] = + { + FVector(TopSphereLocation + SphereExtent), + FVector(TopSphereLocation - SphereExtent), + FVector(BottomSphereLocation + SphereExtent), + FVector(BottomSphereLocation - SphereExtent), + }; + + FBox2D Box2D(ForceInitToZero); + + for (int32 VerticeIndex = 0; VerticeIndex < UE_ARRAY_COUNT(Vertices); ++VerticeIndex) + { + FVector2D ScreenPoint; + if (FSceneView::ProjectWorldToScreen(Vertices[VerticeIndex], ViewRect, ViewProjectionMatrix, ScreenPoint)) + { + Box2D += ScreenPoint; + } + } + + return Box2D; +} + +/////////////////////////////////////////////////////////////////// +// UAimAssistInputModifier + +static const float GamepadUserOptions_YawLookRateBase = 900.0f; +static const float GamepadUserOptions_PitchLookRateBase = (GamepadUserOptions_YawLookRateBase * 0.6f); + +// TODO Make this a constexpr instead of a define +#define YawLookSpeedToRotationRate(_Speed) ((_Speed) / 100.0f * GamepadUserOptions_YawLookRateBase) +#define PitchLookSpeedToRotationRate(_Speed) ((_Speed) / 100.0f * GamepadUserOptions_PitchLookRateBase) + +FRotator UAimAssistInputModifier::GetLookRates(const FVector& LookInput) +{ + FRotator LookRates; + + const float SensitivityHipLevel = 50.0f; + { + LookRates.Yaw = YawLookSpeedToRotationRate(SensitivityHipLevel); + LookRates.Pitch = PitchLookSpeedToRotationRate(SensitivityHipLevel); + LookRates.Roll = 0.0f; + } + + LookRates.Yaw = FMath::Clamp(LookRates.Yaw, 0.0f, GamepadUserOptions_YawLookRateBase); + LookRates.Pitch = FMath::Clamp(LookRates.Pitch, 0.0f, GamepadUserOptions_PitchLookRateBase); + + if (Settings.bUseRadialLookRates) + { + // Blend between yaw and pitch based on stick deflection. This keeps diagonals accurate. + const float RadialLerp = FMath::Atan2(FMath::Abs(LookInput.Y), FMath::Abs(LookInput.X)) / HALF_PI; + const float RadialLookRate = FMath::Lerp(LookRates.Yaw, LookRates.Pitch, RadialLerp); + + LookRates.Yaw = RadialLookRate; + LookRates.Pitch = RadialLookRate; + } + + return LookRates; +} + +FInputActionValue UAimAssistInputModifier::ModifyRaw_Implementation(const UEnhancedPlayerInput* PlayerInput, FInputActionValue CurrentValue, float DeltaTime) +{ + TRACE_CPUPROFILER_EVENT_SCOPE(UAimAssistInputModifier::ModifyRaw_Implementation); + +#if ENABLE_DRAW_DEBUG + if (LyraConsoleVariables::bDrawAimAssistDebug) + { + if (!DebugDrawHandle.IsValid()) + { + DebugDrawHandle = UDebugDrawService::Register(TEXT("Game"), FDebugDrawDelegate::CreateUObject(this, &UAimAssistInputModifier::AimAssistDebugDraw)); + } + else + { + UDebugDrawService::Unregister(DebugDrawHandle); + DebugDrawHandle.Reset(); + } + bRegisteredDebug = true; + } +#endif + +#if !UE_BUILD_SHIPPING + if (!LyraConsoleVariables::bEnableAimAssist) + { + return CurrentValue; + } +#endif //UE_BUILD_SHIPPING + + APlayerController* PC = PlayerInput ? Cast(PlayerInput->GetOuter()) : nullptr; + if (!PC) + { + return CurrentValue; + } + + // Update the "owner" information based on our current player controller. This calculates and stores things like the view matrix + // and current rotation that is used to determine what targets are visible + OwnerViewData.UpdateViewData(PC); + + if (!OwnerViewData.IsDataValid()) + { + return CurrentValue; + } + + // Swaps the target cache's and determines what targets are currently visible. Updates the score of each target to determine + // how much pull/slow effect should be applied to each + UpdateTargetData(DeltaTime); + + FVector BaselineInput = CurrentValue.Get(); + + FVector OutAssistedInput = BaselineInput; + FVector CurrentMoveInput = MoveInputAction ? PlayerInput->GetActionValue(MoveInputAction).Get() : FVector::ZeroVector; + + // Something about the look rates is incorrect + FRotator LookRates = GetLookRates(BaselineInput); + + const FRotator RotationalVelocity = UpdateRotationalVelocity(PC, DeltaTime, BaselineInput, CurrentMoveInput); + + if (LookRates.Yaw > 0.0f) + { + OutAssistedInput.X = (RotationalVelocity.Yaw / LookRates.Yaw); + OutAssistedInput.X = FMath::Clamp(OutAssistedInput.X, -1.0f, 1.0f); + } + + if (LookRates.Pitch > 0.0f) + { + OutAssistedInput.Y = (RotationalVelocity.Pitch / LookRates.Pitch); + OutAssistedInput.Y = FMath::Clamp(OutAssistedInput.Y, -1.0f, 1.0f); + } + +#if ENABLE_DRAW_DEBUG + LastBaselineValue = BaselineInput; + LastLookRatePitch = LookRates.Pitch; + LastLookRateYaw = LookRates.Yaw; + LastOutValue = OutAssistedInput; +#endif + return OutAssistedInput; +} + +void UAimAssistInputModifier::UpdateTargetData(float DeltaTime) +{ + if(!ensure(OwnerViewData.PlayerController)) + { + UE_LOG(LogAimAssist, Error, TEXT("[UAimAssistInputModifier::UpdateTargetData] Invalid player controller in owner view data!")); + return; + } + + UAimAssistTargetManagerComponent* TargetManager = nullptr; + + if (UWorld* World = OwnerViewData.PlayerController->GetWorld()) + { + if (AGameStateBase* GameState = World->GetGameState()) + { + TargetManager = GameState->FindComponentByClass(); + } + } + + if (!TargetManager) + { + return; + } + + // Update the targets based on what is visible + SwapTargetCaches(); + const TArray& OldTargetCache = GetPreviousTargetCache(); + TArray& NewTargetCache = GetCurrentTargetCache(); + + TargetManager->GetVisibleTargets(Filter, Settings, OwnerViewData, OldTargetCache, NewTargetCache); + + // + // Update target weights. + // + float TotalAssistWeight = 0.0f; + + for (FLyraAimAssistTarget& Target : NewTargetCache) + { + if (Target.bUnderAssistOuterReticle && Target.bIsVisible) + { + const float MaxAssistTime = Settings.GetTargetWeightMaxTime(); + Target.AssistTime = FMath::Min((Target.AssistTime + DeltaTime), MaxAssistTime); + } + else + { + Target.AssistTime = FMath::Max((Target.AssistTime - DeltaTime), 0.0f); + } + + // Look up assist weight based on how long the target has been under the assist reticle. + Target.AssistWeight = Settings.GetTargetWeightForTime(Target.AssistTime); + + TotalAssistWeight += Target.AssistWeight; + } + + // Normalize the weights. + if (TotalAssistWeight > 0.0f) + { + for (FLyraAimAssistTarget& Target : NewTargetCache) + { + Target.AssistWeight = (Target.AssistWeight / TotalAssistWeight); + } + } +} + +const float UAimAssistInputModifier::GetSensitivtyScalar(const ULyraSettingsShared* SharedSettings) const +{ + if (SharedSettings && SensitivityLevelTable) + { + const ELyraGamepadSensitivity Sens = TargetingType == ELyraTargetingType::Normal ? SharedSettings->GetGamepadLookSensitivityPreset() : SharedSettings->GetGamepadTargetingSensitivityPreset(); + return SensitivityLevelTable->SensitivtyEnumToFloat(Sens); + } + + UE_LOG(LogAimAssist, Warning, TEXT("SensitivityLevelTable is null, using default value!")); + return (TargetingType == ELyraTargetingType::Normal) ? 1.0f : 0.5f; +} + +FRotator UAimAssistInputModifier::UpdateRotationalVelocity(APlayerController* PC, float DeltaTime, FVector CurrentLookInputValue, FVector CurrentMoveInputValue) +{ + FRotator RotationalVelocity(ForceInitToZero); + FRotator RotationNeeded(ForceInitToZero); + + float PullStrength = 0.0f; + float SlowStrength = 0.0f; + + const TArray& TargetCache = GetCurrentTargetCache(); + + float LookStickDeadzone = 0.25f; + float MoveStickDeadzone = 0.25f; + float SettingStrengthScalar = (TargetingType == ELyraTargetingType::Normal) ? 1.0f : 0.5f; + + if (ULyraLocalPlayer* LP = Cast(PC->GetLocalPlayer())) + { + ULyraSettingsShared* SharedSettings = LP->GetSharedSettings(); + LookStickDeadzone = SharedSettings->GetGamepadLookStickDeadZone(); + MoveStickDeadzone = SharedSettings->GetGamepadMoveStickDeadZone(); + SettingStrengthScalar = GetSensitivtyScalar(SharedSettings); + } + + for (const FLyraAimAssistTarget& Target : TargetCache) + { + if (Target.bUnderAssistOuterReticle && Target.bIsVisible) + { + // Add up total rotation needed to follow weighted targets based on target and player movement. + RotationNeeded += (Target.GetRotationFromMovement(OwnerViewData) * Target.AssistWeight); + + float TargetPullStrength = 0.0f; + float TargetSlowStrength = 0.0f; + CalculateTargetStrengths(Target, TargetPullStrength, TargetSlowStrength); + + // Add up total amount of weighted pull and slow from the targets. + PullStrength += TargetPullStrength; + SlowStrength += TargetSlowStrength; + } + } + + // You could also apply some scalars based on the current weapon that is equipped, the player's movement state, + // or any other factors you want here + PullStrength *= Settings.StrengthScale * SettingStrengthScalar; + SlowStrength *= Settings.StrengthScale * SettingStrengthScalar; + + const float PullLerpRate = (PullStrength > LastPullStrength) ? Settings.PullLerpInRate.GetValue() : Settings.PullLerpOutRate.GetValue(); + if (PullLerpRate > 0.0f) + { + PullStrength = FMath::FInterpConstantTo(LastPullStrength, PullStrength, DeltaTime, PullLerpRate); + } + + const float SlowLerpRate = (SlowStrength > LastSlowStrength) ? Settings.SlowLerpInRate.GetValue() : Settings.SlowLerpOutRate.GetValue(); + if (SlowLerpRate > 0.0f) + { + SlowStrength = FMath::FInterpConstantTo(LastSlowStrength, SlowStrength, DeltaTime, SlowLerpRate); + } + + LastPullStrength = PullStrength; + LastSlowStrength = SlowStrength; + + const bool bIsLookInputActive = (CurrentLookInputValue.SizeSquared() > FMath::Square(LookStickDeadzone)); + const bool bIsMoveInputActive = (CurrentMoveInputValue.SizeSquared() > FMath::Square(MoveStickDeadzone)); + + const bool bIsApplyingLookInput = (bIsLookInputActive || !Settings.bRequireInput); + const bool bIsApplyingMoveInput = (bIsMoveInputActive || !Settings.bRequireInput); + const bool bIsApplyingAnyInput = (bIsApplyingLookInput || bIsApplyingMoveInput); + + // Apply pulling towards the target + if (Settings.bApplyPull && bIsApplyingAnyInput && !FMath::IsNearlyZero(PullStrength)) + { + // The amount of pull is a percentage of the rotation needed to stay on target. + FRotator PullRotation = (RotationNeeded * PullStrength); + + if (!bIsApplyingLookInput && Settings.bApplyStrafePullScale) + { + // Scale pull strength by amount of player strafe if the player isn't actively looking around. + // This helps prevent view yanks when running forward past targets. + float StrafePullScale = FMath::Abs(CurrentMoveInputValue.Y); + + PullRotation.Yaw *= StrafePullScale; + PullRotation.Pitch *= StrafePullScale; + } + + // Clamp the maximum amount of pull rotation to prevent it from yanking the player's view too much. + // The clamped rate is scaled so it feels the same regardless of field of view. + const float FOVScale = UAimAssistTargetManagerComponent::GetFOVScale(PC, ECommonInputType::Gamepad); + const float PullMaxRotationRate = (Settings.PullMaxRotationRate.GetValue() * FOVScale); + if (PullMaxRotationRate > 0.0f) + { + const float PullMaxRotation = (PullMaxRotationRate * DeltaTime); + + PullRotation.Yaw = FMath::Clamp(PullRotation.Yaw, -PullMaxRotation, PullMaxRotation); + PullRotation.Pitch = FMath::Clamp(PullRotation.Pitch, -PullMaxRotation, PullMaxRotation); + } + + RotationNeeded -= PullRotation; + RotationalVelocity += (PullRotation * (1.0f / DeltaTime)); + } + + FRotator LookRates = GetLookRates(CurrentLookInputValue); + + // Apply slowing + if (Settings.bApplySlowing && bIsApplyingLookInput && !FMath::IsNearlyZero(SlowStrength)) + { + // The slowed rotation rate is a percentage of the normal look rotation rates. + FRotator SlowRates = (LookRates * (1.0f - SlowStrength)); + + const bool bUseDynamicSlow = true; + + if (Settings.bUseDynamicSlow) + { + const FRotator BoostRotation = (RotationNeeded * (1.0f / DeltaTime)); + + const float YawDynamicBoost = (BoostRotation.Yaw * FMath::Sign(CurrentLookInputValue.X)); + if (YawDynamicBoost > 0.0f) + { + SlowRates.Yaw += YawDynamicBoost; + } + + const float PitchDynamicBoost = (BoostRotation.Pitch * FMath::Sign(CurrentLookInputValue.Y)); + if (PitchDynamicBoost > 0.0f) + { + SlowRates.Pitch += PitchDynamicBoost; + } + } + + // Clamp the minimum amount of slow to prevent it from feeling sluggish on low sensitivity settings. + // The clamped rate is scaled so it feels the same regardless of field of view. + const float FOVScale = UAimAssistTargetManagerComponent::GetFOVScale(PC, ECommonInputType::Gamepad); + const float SlowMinRotationRate = (Settings.SlowMinRotationRate.GetValue() * FOVScale); + if (SlowMinRotationRate > 0.0f) + { + SlowRates.Yaw = FMath::Max(SlowRates.Yaw, SlowMinRotationRate); + SlowRates.Pitch = FMath::Max(SlowRates.Pitch, SlowMinRotationRate); + } + + // Make sure the slow rate isn't faster then our default. + SlowRates.Yaw = FMath::Min(SlowRates.Yaw, LookRates.Yaw); + SlowRates.Pitch = FMath::Min(SlowRates.Pitch, LookRates.Pitch); + + RotationalVelocity.Yaw += (CurrentLookInputValue.X * SlowRates.Yaw); + RotationalVelocity.Pitch += (CurrentLookInputValue.Y * SlowRates.Pitch); + RotationalVelocity.Roll = 0.0f; + } + else + { + RotationalVelocity.Yaw += (CurrentLookInputValue.X * LookRates.Yaw); + RotationalVelocity.Pitch += (CurrentLookInputValue.Y * LookRates.Pitch); + RotationalVelocity.Roll = 0.0f; + } + + return RotationalVelocity; +} + +void UAimAssistInputModifier::CalculateTargetStrengths(const FLyraAimAssistTarget& Target, float& OutPullStrength, float& OutSlowStrength) const +{ + const bool bIsADS = (TargetingType == ELyraTargetingType::ADS); + + if (Target.bUnderAssistInnerReticle) + { + if (bIsADS) + { + OutPullStrength = Settings.PullInnerStrengthAds.GetValue(); + OutSlowStrength = Settings.SlowInnerStrengthAds.GetValue(); + } + else + { + OutPullStrength = Settings.PullInnerStrengthHip.GetValue(); + OutSlowStrength = Settings.SlowInnerStrengthHip.GetValue(); + } + } + else if (Target.bUnderAssistOuterReticle) + { + if (bIsADS) + { + OutPullStrength = Settings.PullOuterStrengthAds.GetValue(); + OutSlowStrength = Settings.SlowOuterStrengthAds.GetValue(); + } + else + { + OutPullStrength = Settings.PullOuterStrengthHip.GetValue(); + OutSlowStrength = Settings.SlowOuterStrengthHip.GetValue(); + } + } + else + { + OutPullStrength = 0.0f; + OutSlowStrength = 0.0f; + } + + OutPullStrength *= Target.AssistWeight; + OutSlowStrength *= Target.AssistWeight; +} + +#if ENABLE_DRAW_DEBUG +void UAimAssistInputModifier::AimAssistDebugDraw(UCanvas* Canvas, APlayerController* PC) +{ + if (!Canvas || !OwnerViewData.IsDataValid() || !LyraConsoleVariables::bDrawAimAssistDebug) + { + return; + } + + const bool bIsADS = (TargetingType == ELyraTargetingType::ADS); + + FDisplayDebugManager& DisplayDebugManager = Canvas->DisplayDebugManager; + DisplayDebugManager.Initialize(Canvas, GEngine->GetSmallFont(), FVector2D((bIsADS ? 4.0f : 170.0f), 150.0f)); + DisplayDebugManager.SetDrawColor(FColor::Yellow); + + DisplayDebugManager.DrawString(FString(TEXT("------------------------------"))); + DisplayDebugManager.DrawString(FString(TEXT("Aim Assist Debug Draw"))); + DisplayDebugManager.DrawString(FString(TEXT("------------------------------"))); + DisplayDebugManager.DrawString(FString::Printf(TEXT("Strength Scale: (%.4f)"), Settings.StrengthScale)); + DisplayDebugManager.DrawString(FString::Printf(TEXT("Pull Strength: (%.4f)"), LastPullStrength)); + DisplayDebugManager.DrawString(FString::Printf(TEXT("Slow Strength: (%.4f)"), LastSlowStrength)); + DisplayDebugManager.DrawString(FString::Printf(TEXT("Look Rate Yaw: (%.4f)"), LastLookRateYaw)); + DisplayDebugManager.DrawString(FString::Printf(TEXT("Look Rate Pitch: (%.4f)"), LastLookRatePitch)); + DisplayDebugManager.DrawString(FString::Printf(TEXT("Baseline Value: (%.4f, %.4f, %.4f)"), LastBaselineValue.X, LastBaselineValue.Y, LastBaselineValue.Z)); + DisplayDebugManager.DrawString(FString::Printf(TEXT("Assisted Value: (%.4f, %.4f, %.4f)"), LastOutValue.X, LastOutValue.Y, LastOutValue.Z)); + + + UWorld* World = OwnerViewData.PlayerController->GetWorld(); + check(World); + + const FBox2D AssistInnerReticleBounds = OwnerViewData.ProjectReticleToScreen(Settings.AssistInnerReticleWidth.GetValue(), Settings.AssistInnerReticleHeight.GetValue(), Settings.ReticleDepth); + const FBox2D AssistOuterReticleBounds = OwnerViewData.ProjectReticleToScreen(Settings.AssistOuterReticleWidth.GetValue(), Settings.AssistOuterReticleHeight.GetValue(), Settings.ReticleDepth); + const FBox2D TargetingReticleBounds = OwnerViewData.ProjectReticleToScreen(Settings.TargetingReticleWidth.GetValue(), Settings.TargetingReticleHeight.GetValue(), Settings.ReticleDepth); + + if (TargetingReticleBounds.bIsValid) + { + FLinearColor ReticleColor(0.25f, 0.25f, 0.25f, 1.0f); + DrawDebugCanvas2DBox(Canvas, TargetingReticleBounds, ReticleColor, 1.0f); + } + + if (AssistInnerReticleBounds.bIsValid) + { + FLinearColor ReticleColor(0.0f, 0.0f, 1.0f, 0.2f); + + FCanvasTileItem ReticleTileItem(AssistInnerReticleBounds.Min, AssistInnerReticleBounds.GetSize(), ReticleColor); + ReticleTileItem.BlendMode = SE_BLEND_Translucent; + Canvas->DrawItem(ReticleTileItem); + + ReticleColor.A = 1.0f; + DrawDebugCanvas2DBox(Canvas, AssistInnerReticleBounds, ReticleColor, 1.0f); + } + + if (AssistOuterReticleBounds.bIsValid) + { + FLinearColor ReticleColor(0.25f, 0.25f, 1.0f, 0.2f); + + FCanvasTileItem ReticleTileItem(AssistOuterReticleBounds.Min, AssistOuterReticleBounds.GetSize(), ReticleColor); + ReticleTileItem.BlendMode = SE_BLEND_Translucent; + Canvas->DrawItem(ReticleTileItem); + + ReticleColor.A = 1.0f; + DrawDebugCanvas2DBox(Canvas, AssistOuterReticleBounds, ReticleColor, 1.0f); + } + + const TArray& TargetCache = GetCurrentTargetCache(); + for (const FLyraAimAssistTarget& Target : TargetCache) + { + if (Target.ScreenBounds.bIsValid) + { + FLinearColor TargetColor = ((Target.AssistWeight > 0.0f) ? FLinearColor::LerpUsingHSV(FLinearColor::Yellow, FLinearColor::Green, Target.AssistWeight) : FLinearColor::Black); + TargetColor.A = 0.2f; + + FCanvasTileItem TargetTileItem(Target.ScreenBounds.Min, Target.ScreenBounds.GetSize(), TargetColor); + TargetTileItem.BlendMode = SE_BLEND_Translucent; + Canvas->DrawItem(TargetTileItem); + + if (Target.bIsVisible) + { + TargetColor.A = 1.0f; + DrawDebugCanvas2DBox(Canvas, Target.ScreenBounds, TargetColor, 1.0f); + } + + FCanvasTextItem TargetTextItem(FVector2D::ZeroVector, FText::FromString(FString::Printf(TEXT("Weight: %.2f\nDist: %.2f\nScore: %.2f\nTime: %.2f"), Target.AssistWeight, Target.ViewDistance, Target.SortScore, Target.AssistTime)), GEngine->GetSmallFont(), FLinearColor::White); + TargetTextItem.EnableShadow(FLinearColor::Black); + Canvas->DrawItem(TargetTextItem, FVector2D(FMath::CeilToFloat(Target.ScreenBounds.Min.X), FMath::CeilToFloat(Target.ScreenBounds.Min.Y))); + } + } +} +#endif // ENABLE_DRAW_DEBUG \ No newline at end of file diff --git a/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Private/Input/AimAssistTargetComponent.cpp b/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Private/Input/AimAssistTargetComponent.cpp new file mode 100644 index 00000000..0dd2c468 --- /dev/null +++ b/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Private/Input/AimAssistTargetComponent.cpp @@ -0,0 +1,16 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "Input/AimAssistTargetComponent.h" +#include "Components/ShapeComponent.h" + +void UAimAssistTargetComponent::GatherTargetOptions(FAimAssistTargetOptions& OutTargetData) +{ + if (!TargetData.TargetShapeComponent.IsValid()) + { + if (AActor* Owner = GetOwner()) + { + TargetData.TargetShapeComponent = Owner->FindComponentByClass(); + } + } + OutTargetData = TargetData; +} diff --git a/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Private/Input/AimAssistTargetManagerComponent.cpp b/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Private/Input/AimAssistTargetManagerComponent.cpp new file mode 100644 index 00000000..60a29980 --- /dev/null +++ b/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Private/Input/AimAssistTargetManagerComponent.cpp @@ -0,0 +1,486 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "Input/AimAssistTargetManagerComponent.h" +#include "Input/AimAssistTargetComponent.h" +#include "GameFramework/PlayerController.h" +#include "GameFramework/InputSettings.h" +#include "GameFramework/Character.h" +#include "GameFramework/InputSettings.h" +#include "Components/ShapeComponent.h" +#include "Components/CapsuleComponent.h" +#include "Components/SkeletalMeshComponent.h" +#include "Character/LyraHealthComponent.h" +#include "Player/LyraPlayerState.h" +#include "Character/LyraHealthComponent.h" +#include "ShooterCoreRuntimeSettings.h" +#include "DrawDebugHelpers.h" + +namespace LyraConsoleVariables +{ + static bool bDrawDebugViewfinder = false; + static FAutoConsoleVariableRef CVarDrawDebugViewfinder( + TEXT("lyra.Weapon.AimAssist.DrawDebugViewfinder"), + bDrawDebugViewfinder, + TEXT("Should we draw a debug box for the aim assist target viewfinder?"), + ECVF_Cheat); +} + +const FLyraAimAssistTarget* FindTarget(const TArray& Targets, const UShapeComponent* TargetComponent) +{ + const FLyraAimAssistTarget* FoundTarget = Targets.FindByPredicate( + [&TargetComponent](const FLyraAimAssistTarget& Target) + { + return (Target.TargetShapeComponent == TargetComponent); + }); + + return FoundTarget; +} + +static bool GatherTargetInfo(const AActor* Actor, const UShapeComponent* ShapeComponent, FTransform& OutTransform, FCollisionShape& OutShape, FVector& OutShapeOrigin) +{ + check(Actor); + check(ShapeComponent); + + const FCollisionShape TargetShape = ShapeComponent->GetCollisionShape(); + const bool bIsValidShape = (TargetShape.IsBox() || TargetShape.IsSphere() || TargetShape.IsCapsule()); + + if (!bIsValidShape || TargetShape.IsNearlyZero()) + { + return false; + } + + FTransform TargetTransform; + FVector TargetShapeOrigin(ForceInitToZero); + + if (const ACharacter* TargetCharacter = Cast(Actor)) + { + if (ShapeComponent == TargetCharacter->GetCapsuleComponent()) + { + // Character capsules don't move smoothly for remote players. Use the mesh location since it's smoothed out. + const USkeletalMeshComponent* TargetMesh = TargetCharacter->GetMesh(); + check(TargetMesh); + + TargetTransform = TargetMesh->GetComponentTransform(); + TargetShapeOrigin = -TargetCharacter->GetBaseTranslationOffset(); + } + else + { + TargetTransform = ShapeComponent->GetComponentTransform(); + } + } + else + { + TargetTransform = ShapeComponent->GetComponentTransform(); + } + + OutTransform = TargetTransform; + OutShape = TargetShape; + OutShapeOrigin = TargetShapeOrigin; + + return true; +} + + +void UAimAssistTargetManagerComponent::GetVisibleTargets(const FAimAssistFilter& Filter, const FAimAssistSettings& Settings, const FAimAssistOwnerViewData& OwnerData, const TArray& OldTargets, OUT TArray& OutNewTargets) +{ + TRACE_CPUPROFILER_EVENT_SCOPE(UAimAssistTargetManagerComponent::GetVisibleTargets); + OutNewTargets.Reset(); + const APlayerController* PC = OwnerData.PlayerController; + + if (!PC) + { + UE_LOG(LogAimAssist, Error, TEXT("Invalid player controller passed to GetVisibleTargets!")); + return; + } + + const APawn* OwnerPawn = PC->GetPawn(); + + if (!OwnerPawn) + { + UE_LOG(LogAimAssist, Error, TEXT("Could not find a valid pawn for aim assist!")); + return; + } + + const FVector ViewLocation = OwnerData.ViewTransform.GetTranslation(); + const FVector ViewForward = OwnerData.ViewTransform.GetUnitAxis(EAxis::X); + + const float FOVScale = GetFOVScale(PC, ECommonInputType::Gamepad); + const float InvFieldOfViewScale = (FOVScale > 0.0f) ? (1.0f / FOVScale) : 1.0f; + const float TargetRange = (Settings.TargetRange.GetValue() * InvFieldOfViewScale); + + // Use the field of view to scale the reticle projection. This maintains the same reticle size regardless of field of view. + const float ReticleDepth = (Settings.ReticleDepth * InvFieldOfViewScale); + + // Calculate the bounds of this reticle in screen space + const FBox2D AssistInnerReticleBounds = OwnerData.ProjectReticleToScreen(Settings.AssistInnerReticleWidth.GetValue(), Settings.AssistInnerReticleHeight.GetValue(), ReticleDepth); + const FBox2D AssistOuterReticleBounds = OwnerData.ProjectReticleToScreen(Settings.AssistOuterReticleWidth.GetValue(), Settings.AssistOuterReticleHeight.GetValue(), ReticleDepth); + const FBox2D TargetingReticleBounds = OwnerData.ProjectReticleToScreen(Settings.TargetingReticleWidth.GetValue(), Settings.TargetingReticleHeight.GetValue(), ReticleDepth); + + static TArray OverlapResults; + // Do a world trace on the Aim Assist channel to get any visible targets + { + UWorld* World = GetWorld(); + + OverlapResults.Reset(); + + const FVector PawnLocation = OwnerPawn->GetActorLocation(); + ECollisionChannel AimAssistChannel = GetAimAssistChannel(); + FCollisionQueryParams Params(SCENE_QUERY_STAT(AimAssist_QueryTargetsInRange), true); + Params.AddIgnoredActor(OwnerPawn); + + // Need to multiply these by 0.5 because MakeBox takes in half extents + FCollisionShape BoxShape = FCollisionShape::MakeBox(FVector3f(ReticleDepth * 0.5f, Settings.AssistOuterReticleWidth.GetValue() * 0.5f, Settings.AssistOuterReticleHeight.GetValue() * 0.5f)); + World->OverlapMultiByChannel(OUT OverlapResults, PawnLocation, OwnerData.PlayerTransform.GetRotation(), AimAssistChannel, BoxShape, Params); + +#if ENABLE_DRAW_DEBUG && !UE_BUILD_SHIPPING + if(LyraConsoleVariables::bDrawDebugViewfinder) + { + DrawDebugBox(World, PawnLocation, BoxShape.GetBox(), OwnerData.PlayerTransform.GetRotation(), FColor::Red); + } +#endif + } + + // Gather target options from any visibile hit results that implement the IAimAssistTarget interface + TArray NewTargetData; + { + for (const FOverlapResult& Overlap : OverlapResults) + { + TScriptInterface TargetActor(Overlap.GetActor()); + if (TargetActor) + { + FAimAssistTargetOptions TargetData; + TargetActor->GatherTargetOptions(TargetData); + NewTargetData.Add(TargetData); + } + + TScriptInterface TargetComponent(Overlap.GetComponent()); + if (TargetComponent) + { + FAimAssistTargetOptions TargetData; + TargetComponent->GatherTargetOptions(TargetData); + NewTargetData.Add(TargetData); + } + } + } + + // Gather targets that are in front of the player + { + const FVector PawnLocation = OwnerPawn->GetActorLocation(); + + for (FAimAssistTargetOptions& AimAssistTarget : NewTargetData) + { + if (!DoesTargetPassFilter(OwnerData, Filter, AimAssistTarget, TargetRange)) + { + continue; + } + + AActor* OwningActor = AimAssistTarget.TargetShapeComponent->GetOwner(); + + FTransform TargetTransform; + FCollisionShape TargetShape; + FVector TargetShapeOrigin; + + if (!GatherTargetInfo(OwningActor, AimAssistTarget.TargetShapeComponent.Get(), TargetTransform, TargetShape, TargetShapeOrigin)) + { + continue; + } + + const FVector TargetViewLocation = TargetTransform.TransformPositionNoScale(TargetShapeOrigin); + const FVector TargetViewVector = (TargetViewLocation - ViewLocation); + + FVector TargetViewDirection; + float TargetViewDistance; + TargetViewVector.ToDirectionAndLength(TargetViewDirection, TargetViewDistance); + const float TargetViewDot = FVector::DotProduct(TargetViewDirection, ViewForward); + if (TargetViewDot <= 0.0f) + { + continue; + } + + const FLyraAimAssistTarget* OldTarget = FindTarget(OldTargets, AimAssistTarget.TargetShapeComponent.Get()); + + // Calculate the screen bounds for this target + FBox2D TargetScreenBounds(ForceInitToZero); + const bool bUpdateTargetProjections = true; + if (bUpdateTargetProjections) + { + TargetScreenBounds = OwnerData.ProjectShapeToScreen(TargetShape, TargetShapeOrigin, TargetTransform); + } + else + { + // Target projections are not being updated so use the values from the previous frame if the target existed. + if (OldTarget) + { + TargetScreenBounds = OldTarget->ScreenBounds; + } + } + + if (!TargetScreenBounds.bIsValid) + { + continue; + } + + if (!TargetingReticleBounds.Intersect(TargetScreenBounds)) + { + continue; + } + + FLyraAimAssistTarget NewTarget; + + NewTarget.TargetShapeComponent = AimAssistTarget.TargetShapeComponent; + NewTarget.Location = TargetTransform.GetTranslation(); + NewTarget.ScreenBounds = TargetScreenBounds; + NewTarget.ViewDistance = TargetViewDistance; + NewTarget.bUnderAssistInnerReticle = AssistInnerReticleBounds.Intersect(TargetScreenBounds); + NewTarget.bUnderAssistOuterReticle = AssistOuterReticleBounds.Intersect(TargetScreenBounds); + + // Transfer target data from last frame. + if (OldTarget) + { + NewTarget.DeltaMovement = (NewTarget.Location - OldTarget->Location); + NewTarget.AssistTime = OldTarget->AssistTime; + NewTarget.AssistWeight = OldTarget->AssistWeight; + NewTarget.VisibilityTraceHandle = OldTarget->VisibilityTraceHandle; + } + + // Calculate a score used for sorting based on previous weight, distance from target, and distance from reticle. + const float AssistWeightScore = (NewTarget.AssistWeight * Settings.TargetScore_AssistWeight); + const float ViewDotScore = ((TargetViewDot * Settings.TargetScore_ViewDot) - Settings.TargetScore_ViewDotOffset); + const float ViewDistanceScore = ((1.0f - (TargetViewDistance / TargetRange)) * Settings.TargetScore_ViewDistance); + + NewTarget.SortScore = (AssistWeightScore + ViewDotScore + ViewDistanceScore); + + OutNewTargets.Add(NewTarget); + } + } + + // Sort the targets by their score so if there are too many so we can limit the amount of visibility traces performed. + if (OutNewTargets.Num() > Settings.MaxNumberOfTargets) + { + OutNewTargets.Sort([](const FLyraAimAssistTarget& TargetA, const FLyraAimAssistTarget& TargetB) + { + return (TargetA.SortScore > TargetB.SortScore); + }); + + OutNewTargets.SetNum(Settings.MaxNumberOfTargets, false); + } + + // Do visibliity traces on the targets + { + for (FLyraAimAssistTarget& Target : OutNewTargets) + { + DetermineTargetVisibility(Target, Settings, Filter, OwnerData); + } + } +} + +bool UAimAssistTargetManagerComponent::DoesTargetPassFilter(const FAimAssistOwnerViewData& OwnerData, const FAimAssistFilter& Filter, const FAimAssistTargetOptions& Target, const float AcceptableRange) const +{ + const APawn* OwnerPawn = OwnerData.PlayerController ? OwnerData.PlayerController->GetPawn() : nullptr; + + if (!Target.bIsActive || !OwnerPawn || !Target.TargetShapeComponent.IsValid()) + { + return false; + } + + const AActor* TargetOwningActor = Target.TargetShapeComponent->GetOwner(); + check(TargetOwningActor); + if (TargetOwningActor == OwnerPawn || TargetOwningActor == OwnerPawn->GetInstigator()) + { + return false; + } + + const FVector PawnLocation = OwnerPawn->GetActorLocation(); + + // Do a distance check on the given actor + const FVector TargetVector = TargetOwningActor->GetActorLocation() - PawnLocation; + const float TargetViewDistanceCheck = FVector::DotProduct(OwnerData.ViewForward, TargetVector); + + if ((TargetViewDistanceCheck < 0.0f) || (TargetViewDistanceCheck > AcceptableRange)) + { + return false; + } + + if (const ACharacter* TargetCharacter = Cast(TargetOwningActor)) + { + // If the given target is on the same team as the owner, then exclude it from the search + if (!Filter.bIncludeSameFriendlyTargets) + { + if (const ALyraPlayerState* PS = TargetCharacter->GetPlayerState()) + { + if (PS->GetTeamId() == OwnerData.TeamID) + { + return false; + } + } + } + + // Exclude dead or dying characters + if (Filter.bExcludeDeadOrDying) + { + if (const ULyraHealthComponent* HealthComponent = ULyraHealthComponent::FindHealthComponent(TargetCharacter)) + { + if (HealthComponent->IsDeadOrDying()) + { + return false; + } + } + } + } + + // If this target has any tags that the filter wants to exlclude, then ignore it + if (Target.AssociatedTags.HasAny(Filter.ExclusionGameplayTags)) + { + return false; + } + + if (Filter.ExcludedClasses.Contains(TargetOwningActor->GetClass())) + { + return false; + } + + return true; +} + +float UAimAssistTargetManagerComponent::GetFOVScale(const APlayerController* PC, ECommonInputType InputType) +{ + float FovScale = 1.0f; + const UInputSettings* DefaultInputSettings = GetDefault(); + check(DefaultInputSettings && PC); + + if (PC->PlayerCameraManager && DefaultInputSettings->bEnableFOVScaling) + { + const float FOVAngle = PC->PlayerCameraManager->GetFOVAngle(); + switch (InputType) + { + case ECommonInputType::Gamepad: + case ECommonInputType::Touch: + { + static const float PlayerInput_BaseFOV = 80.0f; + // This is the proper way to scale based off FOV changes. + // Ideally mouse would use this too but changing it now will cause sensitivity to change for existing players. + const float BaseHalfFOV = PlayerInput_BaseFOV * 0.5f; + const float HalfFOV = FOVAngle * 0.5f; + const float BaseTanHalfFOV = FMath::Tan(FMath::DegreesToRadians(BaseHalfFOV)); + const float TanHalfFOV = FMath::Tan(FMath::DegreesToRadians(HalfFOV)); + + check(BaseTanHalfFOV > 0.0f); + FovScale = (TanHalfFOV / BaseTanHalfFOV); + break; + } + case ECommonInputType::MouseAndKeyboard: + FovScale = (DefaultInputSettings->FOVScale * FOVAngle); + break; + default: + ensure(false); + break; + } + } + return FovScale; +} + +void UAimAssistTargetManagerComponent::DetermineTargetVisibility(FLyraAimAssistTarget& Target, const FAimAssistSettings& Settings, const FAimAssistFilter& Filter, const FAimAssistOwnerViewData& OwnerData) +{ + UWorld* World = GetWorld(); + check(World); + + const AActor* Actor = Target.TargetShapeComponent->GetOwner(); + if (!Actor) + { + ensure(false); + return; + } + + FVector TargetEyeLocation; + FRotator TargetEyeRotation; + Actor->GetActorEyesViewPoint(TargetEyeLocation, TargetEyeRotation); + + FCollisionQueryParams QueryParams(SCENE_QUERY_STAT(AimAssist_DetermineTargetVisibility), true); + InitTargetSelectionCollisionParams(QueryParams, *Actor, Filter); + QueryParams.AddIgnoredActor(Actor); + + const UShooterCoreRuntimeSettings* ShooterSettings = GetDefault(); + const ECollisionChannel AimAssistChannel = ShooterSettings->GetAimAssistCollisionChannel(); + + FCollisionResponseParams ResponseParams; + ResponseParams.CollisionResponse.SetResponse(ECC_Pawn, ECR_Ignore); + ResponseParams.CollisionResponse.SetResponse(AimAssistChannel, ECR_Ignore); + + if (Target.bIsVisible && Settings.bEnableAsyncVisibilityTrace) + { + // Query for previous asynchronous trace result. + if (Target.VisibilityTraceHandle.IsValid()) + { + FTraceDatum TraceDatum; + if (World->QueryTraceData(Target.VisibilityTraceHandle, TraceDatum)) + { + Target.bIsVisible = (FHitResult::GetFirstBlockingHit(TraceDatum.OutHits) == nullptr); + } + else + { + UE_LOG(LogAimAssist, Warning, TEXT("UAimAssistTargetManagerComponent::DetermineTargetVisibility() - Failed to find async visibility trace data!")); + Target.bIsVisible = false; + } + + // Invalidate the async trace handle. + Target.VisibilityTraceHandle = FTraceHandle(); + } + + // Only start a new asynchronous trace for next frame if the target is still visible. + if (Target.bIsVisible) + { + Target.VisibilityTraceHandle = World->AsyncLineTraceByChannel(EAsyncTraceType::Test, OwnerData.ViewTransform.GetTranslation(), TargetEyeLocation, ECC_Visibility, QueryParams, ResponseParams); + } + } + else + { + Target.bIsVisible = !World->LineTraceTestByChannel(OwnerData.ViewTransform.GetTranslation(), TargetEyeLocation, ECC_Visibility, QueryParams, ResponseParams); + + // Invalidate the async trace handle. + Target.VisibilityTraceHandle = FTraceHandle(); + } +} + +void UAimAssistTargetManagerComponent::InitTargetSelectionCollisionParams(FCollisionQueryParams& OutParams, const AActor& RequestedBy, const FAimAssistFilter& Filter) const +{ + // Exclude Requester + if (Filter.bExcludeRequester) + { + OutParams.AddIgnoredActor(&RequestedBy); + } + + // Exclude attached to Requester + if (Filter.bExcludeAllAttachedToRequester) + { + TArray ActorsAttachedToRequester; + RequestedBy.GetAttachedActors(ActorsAttachedToRequester); + + OutParams.AddIgnoredActors(ActorsAttachedToRequester); + } + + if (Filter.bExcludeInstigator) + { + OutParams.AddIgnoredActor(RequestedBy.GetInstigator()); + } + + // Exclude attached to Instigator + if (Filter.bExcludeAllAttachedToInstigator && RequestedBy.GetInstigator()) + { + TArray ActorsAttachedToInstigator; + RequestedBy.GetInstigator()->GetAttachedActors(ActorsAttachedToInstigator); + + OutParams.AddIgnoredActors(ActorsAttachedToInstigator); + } + + OutParams.bTraceComplex = Filter.bTraceComplexCollision; +} + +ECollisionChannel UAimAssistTargetManagerComponent::GetAimAssistChannel() const +{ + const UShooterCoreRuntimeSettings* ShooterSettings = GetDefault(); + const ECollisionChannel AimAssistChannel = ShooterSettings->GetAimAssistCollisionChannel(); + + ensureMsgf(AimAssistChannel != ECollisionChannel::ECC_MAX, TEXT("The aim assist collision channel has not been set! Do this in the ShooterCoreRuntime plugin settings")); + + return AimAssistChannel; +} \ No newline at end of file diff --git a/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Private/Input/InputTriggerCombo.cpp b/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Private/Input/InputTriggerCombo.cpp new file mode 100644 index 00000000..2685ff2e --- /dev/null +++ b/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Private/Input/InputTriggerCombo.cpp @@ -0,0 +1,41 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "Input/InputTriggerCombo.h" +#include "EnhancedPlayerInput.h" +#include "Engine/World.h" + +ETriggerState UInputTriggerComboAction::UpdateState_Implementation(const UEnhancedPlayerInput* PlayerInput, FInputActionValue ModifiedValue, float DeltaTime) +{ + const UWorld* World = PlayerInput->GetWorld(); + if (!World || !ComboStep.DependentAction) + { + return ETriggerState::None; + } + + const float CurrentTime = World->GetRealTimeSeconds(); + const float TimeSinceLastTrigger = CurrentTime - LastActivationTime; + + // If this trigger is still in a "cooldown" phase then return none + if (TimeSinceLastTrigger < ActivationCooldown) + { + return ETriggerState::None; + } + + const FInputActionInstance* EventData = PlayerInput->FindActionInstanceData(ComboStep.DependentAction); + const float LastTriggeredTime = EventData ? EventData->GetLastTriggeredWorldTime() : 0.0f; + const float TimeBetweenSteps = CurrentTime - LastTriggeredTime; + + // If this action was triggered within an acceptable threshold of the previous one + if ((LastTriggeredTime != 0.0f) && TimeBetweenSteps <= ComboStep.ActivationThreshold) + { + LastActivationTime = CurrentTime; + return ETriggerState::Triggered; + } + + return ETriggerState::None; +} + +FString UInputTriggerComboAction::GetDebugState() const +{ + return FString::Printf(TEXT("Last Activation:%.2f"), LastActivationTime); +} \ No newline at end of file diff --git a/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Private/LyraWorldCollectable.cpp b/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Private/LyraWorldCollectable.cpp new file mode 100644 index 00000000..ea502d81 --- /dev/null +++ b/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Private/LyraWorldCollectable.cpp @@ -0,0 +1,18 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraWorldCollectable.h" +#include "EngineUtils.h" + +ALyraWorldCollectable::ALyraWorldCollectable() +{ +} + +void ALyraWorldCollectable::GatherInteractionOptions(const FInteractionQuery& InteractQuery, FInteractionOptionBuilder& InteractionBuilder) +{ + InteractionBuilder.AddInteractionOption(Option); +} + +FInventoryPickup ALyraWorldCollectable::GetPickupInventory() const +{ + return StaticInventory; +} \ No newline at end of file diff --git a/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Private/MessageProcessors/AssistProcessor.cpp b/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Private/MessageProcessors/AssistProcessor.cpp new file mode 100644 index 00000000..c7251542 --- /dev/null +++ b/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Private/MessageProcessors/AssistProcessor.cpp @@ -0,0 +1,71 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "MessageProcessors/AssistProcessor.h" +#include "GameFramework/GameplayMessageSubsystem.h" +#include "NativeGameplayTags.h" +#include "Messages/LyraVerbMessage.h" +#include "Messages/LyraVerbMessageHelpers.h" +#include "GameFramework/PlayerState.h" + +UE_DEFINE_GAMEPLAY_TAG_STATIC(TAG_Lyra_Elimination_Message, "Lyra.Elimination.Message"); +UE_DEFINE_GAMEPLAY_TAG_STATIC(TAG_Lyra_Damage_Message, "Lyra.Damage.Message"); +UE_DEFINE_GAMEPLAY_TAG_STATIC(TAG_Lyra_Assist_Message, "Lyra.Assist.Message"); + +void UAssistProcessor::StartListening() +{ + UGameplayMessageSubsystem& MessageSubsystem = UGameplayMessageSubsystem::Get(this); + AddListenerHandle(MessageSubsystem.RegisterListener(TAG_Lyra_Elimination_Message, this, &ThisClass::OnEliminationMessage)); + AddListenerHandle(MessageSubsystem.RegisterListener(TAG_Lyra_Damage_Message, this, &ThisClass::OnDamageMessage)); +} + +void UAssistProcessor::OnDamageMessage(FGameplayTag Channel, const FLyraVerbMessage& Payload) +{ + if (Payload.Instigator != Payload.Target) + { + if (APlayerState* InstigatorPS = ULyraVerbMessageHelpers::GetPlayerStateFromObject(Payload.Instigator)) + { + if (APlayerState* TargetPS = ULyraVerbMessageHelpers::GetPlayerStateFromObject(Payload.Target)) + { + FPlayerAssistDamageTracking& Damage = DamageHistory.FindOrAdd(TargetPS); + float& DamageTotalFromTarget = Damage.AccumulatedDamageByPlayer.FindOrAdd(InstigatorPS); + DamageTotalFromTarget += Payload.Magnitude; + } + } + } +} + + +void UAssistProcessor::OnEliminationMessage(FGameplayTag Channel, const FLyraVerbMessage& Payload) +{ + if (APlayerState* TargetPS = Cast(Payload.Target)) + { + // Grant an assist to each player who damaged the target but wasn't the instigator + if (FPlayerAssistDamageTracking* DamageOnTarget = DamageHistory.Find(TargetPS)) + { + for (const auto& KVP : DamageOnTarget->AccumulatedDamageByPlayer) + { + if (APlayerState* AssistPS = KVP.Key) + { + if (AssistPS != Payload.Instigator) + { + FLyraVerbMessage AssistMessage; + AssistMessage.Verb = TAG_Lyra_Assist_Message; + AssistMessage.Instigator = AssistPS; + //@TODO: Get default tags from a player state or save off most recent tags during assist damage? + //AssistMessage.InstigatorTags = ; + AssistMessage.Target = TargetPS; + AssistMessage.TargetTags = Payload.TargetTags; + AssistMessage.ContextTags = Payload.ContextTags; + AssistMessage.Magnitude = KVP.Value; + + UGameplayMessageSubsystem& MessageSubsystem = UGameplayMessageSubsystem::Get(this); + MessageSubsystem.BroadcastMessage(AssistMessage.Verb, AssistMessage); + } + } + } + + // Clear the damage log for the eliminated player + DamageHistory.Remove(TargetPS); + } + } +} diff --git a/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Private/MessageProcessors/ElimChainProcessor.cpp b/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Private/MessageProcessors/ElimChainProcessor.cpp new file mode 100644 index 00000000..a5dcd2c2 --- /dev/null +++ b/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Private/MessageProcessors/ElimChainProcessor.cpp @@ -0,0 +1,56 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "MessageProcessors/ElimChainProcessor.h" +#include "GameFramework/GameplayMessageSubsystem.h" +#include "NativeGameplayTags.h" +#include "Messages/LyraVerbMessage.h" +#include "GameFramework/PlayerState.h" + +namespace ElimChain +{ + UE_DEFINE_GAMEPLAY_TAG_STATIC(TAG_Lyra_Elimination_Message, "Lyra.Elimination.Message"); +} + +void UElimChainProcessor::StartListening() +{ + UGameplayMessageSubsystem& MessageSubsystem = UGameplayMessageSubsystem::Get(this); + AddListenerHandle(MessageSubsystem.RegisterListener(ElimChain::TAG_Lyra_Elimination_Message, this, &ThisClass::OnEliminationMessage)); +} + +void UElimChainProcessor::OnEliminationMessage(FGameplayTag Channel, const FLyraVerbMessage& Payload) +{ + // Track elimination chains for the attacker (except for self-eliminations) + if (Payload.Instigator != Payload.Target) + { + if (APlayerState* InstigatorPS = Cast(Payload.Instigator)) + { + const double CurrentTime = GetServerTime(); + + FPlayerElimChainInfo& History = PlayerChainHistory.FindOrAdd(InstigatorPS); + const bool bStreakReset = (History.LastEliminationTime == 0.0) || (History.LastEliminationTime + ChainTimeLimit < CurrentTime); + + History.LastEliminationTime = CurrentTime; + if (bStreakReset) + { + History.ChainCounter = 1; + } + else + { + ++History.ChainCounter; + + if (FGameplayTag* pTag = ElimChainTags.Find(History.ChainCounter)) + { + FLyraVerbMessage ElimChainMessage; + ElimChainMessage.Verb = *pTag; + ElimChainMessage.Instigator = InstigatorPS; + ElimChainMessage.InstigatorTags = Payload.InstigatorTags; + ElimChainMessage.ContextTags = Payload.ContextTags; + ElimChainMessage.Magnitude = History.ChainCounter; + + UGameplayMessageSubsystem& MessageSubsystem = UGameplayMessageSubsystem::Get(this); + MessageSubsystem.BroadcastMessage(ElimChainMessage.Verb, ElimChainMessage); + } + } + } + } +} diff --git a/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Private/MessageProcessors/ElimStreakProcessor.cpp b/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Private/MessageProcessors/ElimStreakProcessor.cpp new file mode 100644 index 00000000..87c29c9d --- /dev/null +++ b/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Private/MessageProcessors/ElimStreakProcessor.cpp @@ -0,0 +1,50 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "MessageProcessors/ElimStreakProcessor.h" +#include "GameFramework/GameplayMessageSubsystem.h" +#include "NativeGameplayTags.h" +#include "Messages/LyraVerbMessage.h" +#include "GameFramework/PlayerState.h" + +namespace ElimStreak +{ + UE_DEFINE_GAMEPLAY_TAG_STATIC(TAG_Lyra_Elimination_Message, "Lyra.Elimination.Message"); +} + +void UElimStreakProcessor::StartListening() +{ + UGameplayMessageSubsystem& MessageSubsystem = UGameplayMessageSubsystem::Get(this); + AddListenerHandle(MessageSubsystem.RegisterListener(ElimStreak::TAG_Lyra_Elimination_Message, this, &ThisClass::OnEliminationMessage)); +} + +void UElimStreakProcessor::OnEliminationMessage(FGameplayTag Channel, const FLyraVerbMessage& Payload) +{ + // Track elimination streaks for the attacker (except for self-eliminations) + if (Payload.Instigator != Payload.Target) + { + if (APlayerState* InstigatorPS = Cast(Payload.Instigator)) + { + int32& StreakCount = PlayerStreakHistory.FindOrAdd(InstigatorPS); + StreakCount++; + + if (FGameplayTag* pTag = ElimStreakTags.Find(StreakCount)) + { + FLyraVerbMessage ElimStreakMessage; + ElimStreakMessage.Verb = *pTag; + ElimStreakMessage.Instigator = InstigatorPS; + ElimStreakMessage.InstigatorTags = Payload.InstigatorTags; + ElimStreakMessage.ContextTags = Payload.ContextTags; + ElimStreakMessage.Magnitude = StreakCount; + + UGameplayMessageSubsystem& MessageSubsystem = UGameplayMessageSubsystem::Get(this); + MessageSubsystem.BroadcastMessage(ElimStreakMessage.Verb, ElimStreakMessage); + } + } + } + + // End the elimination streak for the target + if (APlayerState* TargetPS = Cast(Payload.Target)) + { + PlayerStreakHistory.Remove(TargetPS); + } +} diff --git a/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Private/ShooterCoreRuntimeModule.cpp b/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Private/ShooterCoreRuntimeModule.cpp new file mode 100644 index 00000000..e7e69abe --- /dev/null +++ b/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Private/ShooterCoreRuntimeModule.cpp @@ -0,0 +1,17 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "ShooterCoreRuntimeModule.h" + +#define LOCTEXT_NAMESPACE "ShooterCoreRuntime" + +void FShooterCoreRuntimeModule::StartupModule() +{ +} + +void FShooterCoreRuntimeModule::ShutdownModule() +{ +} + +#undef LOCTEXT_NAMESPACE + +IMPLEMENT_MODULE(FShooterCoreRuntimeModule, ShooterCoreRuntime) \ No newline at end of file diff --git a/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Private/ShooterCoreRuntimeSettings.cpp b/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Private/ShooterCoreRuntimeSettings.cpp new file mode 100644 index 00000000..e8594141 --- /dev/null +++ b/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Private/ShooterCoreRuntimeSettings.cpp @@ -0,0 +1,9 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "ShooterCoreRuntimeSettings.h" + +UShooterCoreRuntimeSettings::UShooterCoreRuntimeSettings(const FObjectInitializer& Initializer) + : Super(Initializer) +{ + +} \ No newline at end of file diff --git a/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Private/TDM_PlayerSpawningManagmentComponent.cpp b/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Private/TDM_PlayerSpawningManagmentComponent.cpp new file mode 100644 index 00000000..2cac958d --- /dev/null +++ b/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Private/TDM_PlayerSpawningManagmentComponent.cpp @@ -0,0 +1,85 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "TDM_PlayerSpawningManagmentComponent.h" +#include "Character/LyraPawn.h" +#include "Teams/LyraTeamSubsystem.h" +#include "GameModes/LyraGameState.h" +#include "GameFramework/PlayerState.h" +#include "Player/LyraPlayerStart.h" +#include "Engine/World.h" + +UTDM_PlayerSpawningManagmentComponent::UTDM_PlayerSpawningManagmentComponent(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ +} + +AActor* UTDM_PlayerSpawningManagmentComponent::OnChoosePlayerStart(AController* Player, TArray& PlayerStarts) +{ + ULyraTeamSubsystem* TeamSubsystem = GetWorld()->GetSubsystem(); + const int32 PlayerTeamId = TeamSubsystem->FindTeamFromObject(Player); + + // We should have a TeamId by now, but early login stuff before post login can try to do stuff, ignore it. + if (!ensure(PlayerTeamId != INDEX_NONE)) + { + return nullptr; + } + + ALyraGameState* GameState = GetGameStateChecked(); + + ALyraPlayerStart* BestPlayerStart = nullptr; + double MaxDistance = 0; + ALyraPlayerStart* FallbackPlayerStart = nullptr; + double FallbackMaxDistance = 0; + + for (APlayerState* PS : GameState->PlayerArray) + { + const int32 TeamId = TeamSubsystem->FindTeamFromObject(PS); + + // We should have a TeamId by now... + if (PS->IsOnlyASpectator() || !ensure(TeamId != INDEX_NONE)) + { + continue; + } + + // If the other player isn't on the same team, lets find the furthest spawn from them. + if (TeamId != PlayerTeamId) + { + for (ALyraPlayerStart* PlayerStart : PlayerStarts) + { + if (APawn* Pawn = PS->GetPawn()) + { + const double Distance = PlayerStart->GetDistanceTo(Pawn); + + if (PlayerStart->IsClaimed()) + { + if (FallbackPlayerStart == nullptr || Distance > FallbackMaxDistance) + { + FallbackPlayerStart = PlayerStart; + FallbackMaxDistance = Distance; + } + } + else if (PlayerStart->GetLocationOccupancy(Player) < ELyraPlayerStartLocationOccupancy::Full) + { + if (BestPlayerStart == nullptr || Distance > MaxDistance) + { + BestPlayerStart = PlayerStart; + MaxDistance = Distance; + } + } + } + } + } + } + + if (BestPlayerStart) + { + return BestPlayerStart; + } + + return FallbackPlayerStart; +} + +void UTDM_PlayerSpawningManagmentComponent::OnFinishRestartPlayer(AController* Player, const FRotator& StartRotation) +{ + +} \ No newline at end of file diff --git a/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Private/TDM_PlayerSpawningManagmentComponent.h b/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Private/TDM_PlayerSpawningManagmentComponent.h new file mode 100644 index 00000000..37c0fcec --- /dev/null +++ b/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Private/TDM_PlayerSpawningManagmentComponent.h @@ -0,0 +1,26 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Player/LyraPlayerSpawningManagerComponent.h" +#include "TDM_PlayerSpawningManagmentComponent.generated.h" + +/** + * + */ +UCLASS() +class UTDM_PlayerSpawningManagmentComponent : public ULyraPlayerSpawningManagerComponent +{ + GENERATED_BODY() + +public: + + UTDM_PlayerSpawningManagmentComponent(const FObjectInitializer& ObjectInitializer); + + virtual AActor* OnChoosePlayerStart(AController* Player, TArray& PlayerStarts) override; + virtual void OnFinishRestartPlayer(AController* Player, const FRotator& StartRotation) override; + +protected: + +}; diff --git a/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Public/Accolades/LyraAccoladeDefinition.h b/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Public/Accolades/LyraAccoladeDefinition.h new file mode 100644 index 00000000..a0f94677 --- /dev/null +++ b/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Public/Accolades/LyraAccoladeDefinition.h @@ -0,0 +1,75 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataTable.h" +#include "Engine/DataAsset.h" +#include "GameplayTagContainer.h" + +#include "LyraAccoladeDefinition.generated.h" + +class USoundBase; + +USTRUCT(BlueprintType) +struct FLyraAccoladeDefinitionRow : public FTableRowBase +{ + GENERATED_BODY() + +public: + // The message to display + UPROPERTY(EditAnywhere, BlueprintReadOnly) + FText DisplayName; + + // The sound to play + UPROPERTY(EditAnywhere, BlueprintReadOnly) + TSoftObjectPtr Sound; + + // The icon to display + UPROPERTY(EditAnywhere, BlueprintReadOnly, meta=(DisplayThumbnail="true", AllowedClasses="Texture,MaterialInterface,SlateTextureAtlasInterface", DisallowedClasses="MediaTexture")) + TSoftObjectPtr Icon; + + // Duration (in seconds) to display this accolade + UPROPERTY(EditAnywhere, BlueprintReadOnly) + float DisplayDuration = 1.0f; + + // Location to display this accolade + UPROPERTY(EditAnywhere, BlueprintReadOnly) + FGameplayTag LocationTag; + + // Tags associated with this accolade + UPROPERTY(EditAnywhere, BlueprintReadOnly) + FGameplayTagContainer AccoladeTags; + + // When this accolade is displayed, any existing displayed/pending accolades with any of + // these tags will be removed (e.g., getting a triple-elim will suppress a double-elim) + UPROPERTY(EditAnywhere, BlueprintReadOnly) + FGameplayTagContainer CancelAccoladesWithTag; +}; + +/** + * + */ +UCLASS(BlueprintType) +class ULyraAccoladeDefinition : public UDataAsset +{ + GENERATED_BODY() + +public: + // The sound to play + UPROPERTY(EditAnywhere, BlueprintReadOnly) + USoundBase* Sound; + + // The icon to display + UPROPERTY(EditAnywhere, BlueprintReadWrite, meta=(DisplayThumbnail="true", AllowedClasses="Texture,MaterialInterface,SlateTextureAtlasInterface", DisallowedClasses="MediaTexture")) + UObject* Icon; + + // Tags associated with this accolade + UPROPERTY(EditAnywhere, BlueprintReadWrite) + FGameplayTagContainer AccoladeTags; + + // When this accolade is displayed, any existing displayed/pending accolades with any of + // these tags will be removed (e.g., getting a triple-elim will suppress a double-elim) + UPROPERTY(EditAnywhere, BlueprintReadWrite) + FGameplayTagContainer CancelAccoladesWithTag; +}; diff --git a/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Public/Accolades/LyraAccoladeHostWidget.h b/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Public/Accolades/LyraAccoladeHostWidget.h new file mode 100644 index 00000000..d009d8be --- /dev/null +++ b/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Public/Accolades/LyraAccoladeHostWidget.h @@ -0,0 +1,87 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "GameplayTagContainer.h" +#include "CommonUserWidget.h" +#include "GameFramework/GameplayMessageSubsystem.h" +#include "Messages/LyraNotificationMessage.h" +#include "DataRegistryTypes.h" +#include "AsyncMixin.h" +#include "Accolades/LyraAccoladeDefinition.h" + +#include "LyraAccoladeHostWidget.generated.h" + +USTRUCT(BlueprintType) +struct FPendingAccoladeEntry +{ + GENERATED_BODY(); + + UPROPERTY(BlueprintReadOnly) + FLyraAccoladeDefinitionRow Row; + + UPROPERTY(BlueprintReadOnly) + USoundBase* Sound = nullptr; + + UPROPERTY(BlueprintReadOnly) + UObject* Icon = nullptr; + + UPROPERTY() + UUserWidget* AllocatedWidget = nullptr; + + int32 SequenceID = 0; + + bool bFinishedLoading = false; + + void CancelDisplay(); +}; + +/** + * + */ +UCLASS(BlueprintType) +class ULyraAccoladeHostWidget : public UCommonUserWidget, public FAsyncMixin +{ + GENERATED_BODY() + +public: + // The location tag (used to filter incoming messages to only display the appropriate accolades in a given location) + UPROPERTY(EditAnywhere, BlueprintReadOnly) + FGameplayTag LocationName; + + //~UUserWidget interface + virtual void NativeConstruct() override; + virtual void NativeDestruct() override; + //~End of UUserWidget interface + + UFUNCTION(BlueprintImplementableEvent) + void DestroyAccoladeWidget(UUserWidget* Widget); + + UFUNCTION(BlueprintImplementableEvent) + UUserWidget* CreateAccoladeWidget(const FPendingAccoladeEntry& Entry); +private: + FGameplayMessageListenerHandle ListenerHandle; + + int32 NextDisplaySequenceID = 0; + int32 AllocatedSequenceID = 0; + + FTimerHandle NextTimeToReconsiderHandle; + + // List of async pending load accolades (which might come in the wrong order due to the row read) + UPROPERTY(Transient) + TArray PendingAccoladeLoads; + + // List of pending accolades (due to one at a time display duration; the first one in the list is the current visible one) + UPROPERTY(Transient) + TArray PendingAccoladeDisplays; + + + void OnNotificationMessage(FGameplayTag Channel, const FLyraNotificationMessage& Notification); + void OnRegistryLoadCompleted(const FDataRegistryAcquireResult& AccoladeHandle, int32 SequenceID); + + void ConsiderLoadedAccolades(); + void PopDisplayedAccolade(); + void ProcessLoadedAccolade(const FPendingAccoladeEntry& Entry); + void DisplayNextAccolade(); +}; diff --git a/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Public/Input/AimAssistInputModifier.h b/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Public/Input/AimAssistInputModifier.h new file mode 100644 index 00000000..0e3525c7 --- /dev/null +++ b/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Public/Input/AimAssistInputModifier.h @@ -0,0 +1,408 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "InputModifiers.h" +#include "GameplayTagContainer.h" +#include "ScalableFloat.h" +#include "WorldCollision.h" +#include "Input/LyraInputModifiers.h" +#include "DrawDebugHelpers.h" +#include "AimAssistInputModifier.generated.h" + +class APlayerController; +class UInputAction; +class ULocalPlayer; +class UShapeComponent; +class ULyraAimSensitivityData; +class ULyraSettingsShared; + +DECLARE_LOG_CATEGORY_EXTERN(LogAimAssist, Log, All); + +/** A container for some commonly used viewport data based on the current pawn */ +struct FAimAssistOwnerViewData +{ + FAimAssistOwnerViewData() { ResetViewData(); } + + /** + * Update the "owner" information based on our current player controller. This calculates and stores things like the view matrix + * and current rotation that is used to determine what targets are visible + */ + void UpdateViewData(const APlayerController* PC); + + /** Reset all the properties on this set of data to their defaults */ + void ResetViewData(); + + /** Returns true if this owner struct has a valid player controller */ + bool IsDataValid() const { return PlayerController != nullptr && LocalPlayer != nullptr; } + + FBox2D ProjectReticleToScreen(float ReticleWidth, float ReticleHeight, float ReticleDepth) const; + FBox2D ProjectBoundsToScreen(const FBox& Bounds) const; + FBox2D ProjectShapeToScreen(const FCollisionShape& Shape, const FVector& ShapeOrigin, const FTransform& WorldTransform) const; + FBox2D ProjectBoxToScreen(const FCollisionShape& Shape, const FVector& ShapeOrigin, const FTransform& WorldTransform) const; + FBox2D ProjectSphereToScreen(const FCollisionShape& Shape, const FVector& ShapeOrigin, const FTransform& WorldTransform) const; + FBox2D ProjectCapsuleToScreen(const FCollisionShape& Shape, const FVector& ShapeOrigin, const FTransform& WorldTransform) const; + + /** Pointer to the player controller that can be used to calculate the data we need to check for visible targets */ + const APlayerController* PlayerController = nullptr; + + const ULocalPlayer* LocalPlayer = nullptr; + + FMatrix ProjectionMatrix = FMatrix::Identity; + + FMatrix ViewProjectionMatrix = FMatrix::Identity; + + FIntRect ViewRect = FIntRect(0, 0, 0, 0); + + FTransform ViewTransform = FTransform::Identity; + + FVector ViewForward = FVector::ZeroVector; + + // Player transform is the actor's location and the controller's rotation. + FTransform PlayerTransform = FTransform::Identity; + + FTransform PlayerInverseTransform = FTransform::Identity; + + /** The movement delta between the current frame and the last */ + FVector DeltaMovement = FVector::ZeroVector; + + /** The ID of the team that this owner is from. It is populated from the ALyraPlayerState. If the owner does not have a player state, then it will be INDEX_NONE */ + int32 TeamID = INDEX_NONE; +}; + +/** A container for keeping the state of targets between frames that can be cached */ +USTRUCT(BlueprintType) +struct FLyraAimAssistTarget +{ + GENERATED_BODY() + + FLyraAimAssistTarget() { ResetTarget(); } + + bool IsTargetValid() const { return TargetShapeComponent.IsValid(); } + + void ResetTarget(); + + FRotator GetRotationFromMovement(const FAimAssistOwnerViewData& OwnerInfo) const; + + TWeakObjectPtr TargetShapeComponent; + + FVector Location = FVector::ZeroVector; + FVector DeltaMovement = FVector::ZeroVector; + FBox2D ScreenBounds; + + float ViewDistance = 0.0f; + float SortScore = 0.0f; + + float AssistTime = 0.0f; + float AssistWeight = 0.0f; + + FTraceHandle VisibilityTraceHandle; + + uint8 bIsVisible : 1; + + uint8 bUnderAssistInnerReticle : 1; + + uint8 bUnderAssistOuterReticle : 1; + +protected: + + float CalculateRotationToTarget2D(float TargetX, float TargetY, float OffsetY) const; +}; + +/** Options for filtering out certain aim assist targets */ +USTRUCT(BlueprintType) +struct FAimAssistFilter +{ + GENERATED_BODY() + + FAimAssistFilter() + : bIncludeSameFriendlyTargets(false) + , bExcludeInstigator(true) + , bExcludeAllAttachedToInstigator(false) + , bExcludeRequester(true) + , bExcludeAllAttachedToRequester(false) + , bTraceComplexCollision(false) + , bExcludeDeadOrDying(true) + {} + + /** If true, then we should include any targets even if they are on our team */ + UPROPERTY(EditAnywhere, BlueprintReadOnly) + uint8 bIncludeSameFriendlyTargets : 1; + + /** Exclude 'RequestedBy->Instigator' Actor */ + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = TargetSelection) + uint8 bExcludeInstigator : 1; + + /** Exclude all actors attached to 'RequestedBy->Instigator' Actor */ + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = TargetSelection) + uint32 bExcludeAllAttachedToInstigator : 1; + + /** Exclude 'RequestedBy Actor */ + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = TargetSelection) + uint8 bExcludeRequester : 1; + + /** Exclude all actors attached to 'RequestedBy Actor */ + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = TargetSelection) + uint8 bExcludeAllAttachedToRequester : 1; + + /** Trace against complex collision. */ + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = TargetSelection) + uint8 bTraceComplexCollision : 1; + + /** Exclude all dead or dying targets */ + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = TargetSelection) + uint8 bExcludeDeadOrDying : 1; + + /** Any target whose owning actor is of this type will be excluded. */ + UPROPERTY(EditAnywhere, BlueprintReadOnly) + TSet ExcludedClasses; + + /** Targets with any of these tags will be excluded. */ + FGameplayTagContainer ExclusionGameplayTags; + + /** Any target outside of this range will be excluded */ + UPROPERTY(EditAnywhere, BlueprintReadOnly) + double TargetRange = 10000.0; +}; + +/** Settings for how aim assist should behave when there are active targets */ +USTRUCT(BlueprintType) +struct FAimAssistSettings +{ + GENERATED_BODY() + + FAimAssistSettings(); + + float GetTargetWeightForTime(float Time) const; + float GetTargetWeightMaxTime() const; + + // Width of aim assist inner reticle in world space. + UPROPERTY(EditAnywhere) + FScalableFloat AssistInnerReticleWidth; + + // Height of aim assist inner reticle in world space. + UPROPERTY(EditAnywhere) + FScalableFloat AssistInnerReticleHeight; + + // Width of aim assist outer reticle in world space. + UPROPERTY(EditAnywhere) + FScalableFloat AssistOuterReticleWidth; + + // Height of aim assist outer reticle in world space. + UPROPERTY(EditAnywhere) + FScalableFloat AssistOuterReticleHeight; + + // Width of targeting reticle in world space. + UPROPERTY(EditAnywhere) + FScalableFloat TargetingReticleWidth; + + // Height of targeting reticle in world space. + UPROPERTY(EditAnywhere) + FScalableFloat TargetingReticleHeight; + + // Range from player's camera used to gather potential targets. + // Note: This is scaled using the field of view in order to limit targets by their screen size. + UPROPERTY(EditAnywhere) + FScalableFloat TargetRange; + + // How much weight the target has based on the time it has been targeted. (0 = None, 1 = Max) + UPROPERTY(EditAnywhere) + const UCurveFloat* TargetWeightCurve = nullptr; + + // How much target and player movement contributes to the aim assist pull when target is under the inner reticle. (0 = None, 1 = Max) + UPROPERTY(EditAnywhere) + FScalableFloat PullInnerStrengthHip; + + // How much target and player movement contributes to the aim assist pull when target is under the outer reticle. (0 = None, 1 = Max) + UPROPERTY(EditAnywhere) + FScalableFloat PullOuterStrengthHip; + + // How much target and player movement contributes to the aim assist pull when target is under the inner reticle. (0 = None, 1 = Max) + UPROPERTY(EditAnywhere) + FScalableFloat PullInnerStrengthAds; + + // How much target and player movement contributes to the aim assist pull when target is under the outer reticle. (0 = None, 1 = Max) + UPROPERTY(EditAnywhere) + FScalableFloat PullOuterStrengthAds; + + // Exponential interpolation rate used to ramp up the pull strength. Set to '0' to disable. + UPROPERTY(EditAnywhere) + FScalableFloat PullLerpInRate; + + // Exponential interpolation rate used to ramp down the pull strength. Set to '0' to disable. + UPROPERTY(EditAnywhere) + FScalableFloat PullLerpOutRate; + + // Rotation rate maximum cap on amount of aim assist pull. Set to '0' to disable. + // Note: This is scaled based on the field of view so it feels the same regardless of zoom. + UPROPERTY(EditAnywhere) + FScalableFloat PullMaxRotationRate; + + // Amount of aim assist slow applied to desired turn rate when target is under the inner reticle. (0 = None, 1 = Max) + UPROPERTY(EditAnywhere) + FScalableFloat SlowInnerStrengthHip; + + // Amount of aim assist slow applied to desired turn rate when target is under the outer reticle. (0 = None, 1 = Max) + UPROPERTY(EditAnywhere) + FScalableFloat SlowOuterStrengthHip; + + // Amount of aim assist slow applied to desired turn rate when target is under the inner reticle. (0 = None, 1 = Max) + UPROPERTY(EditAnywhere) + FScalableFloat SlowInnerStrengthAds; + + // Amount of aim assist slow applied to desired turn rate when target is under the outer reticle. (0 = None, 1 = Max) + UPROPERTY(EditAnywhere) + FScalableFloat SlowOuterStrengthAds; + + // Exponential interpolation rate used to ramp up the slow strength. Set to '0' to disable. + UPROPERTY(EditAnywhere) + FScalableFloat SlowLerpInRate; + + // Exponential interpolation rate used to ramp down the slow strength. Set to '0' to disable. + UPROPERTY(EditAnywhere) + FScalableFloat SlowLerpOutRate; + + // Rotation rate minimum cap on amount to aim assist slow. Set to '0' to disable. + // Note: This is scaled based on the field of view so it feels the same regardless of zoom. + UPROPERTY(EditAnywhere) + FScalableFloat SlowMinRotationRate; + + /** The maximum number of targets that can be considered during a given frame. */ + UPROPERTY(EditAnywhere) + int32 MaxNumberOfTargets = 6; + + /** */ + UPROPERTY(EditAnywhere) + float ReticleDepth = 3000.0f; + + UPROPERTY(EditAnywhere) + float TargetScore_AssistWeight = 10.0f; + + UPROPERTY(EditAnywhere) + float TargetScore_ViewDot = 50.0f; + + UPROPERTY(EditAnywhere) + float TargetScore_ViewDotOffset = 40.0f; + + UPROPERTY(EditAnywhere) + float TargetScore_ViewDistance = 0.25f; + + UPROPERTY(EditAnywhere) + float StrengthScale = 1.0f; + + /** Enabled/Disable asynchronous visibility traces. */ + UPROPERTY(EditAnywhere) + uint8 bEnableAsyncVisibilityTrace : 1; + + /** Whether or not we require input for aim assist to be applied */ + UPROPERTY(EditAnywhere) + uint8 bRequireInput : 1; + + /** Whether or not pull should be applied to aim assist */ + UPROPERTY(EditAnywhere) + uint8 bApplyPull : 1; + + /** Whether or not to apply a strafe pull based off of movement input */ + UPROPERTY(EditAnywhere) + uint8 bApplyStrafePullScale : 1; + + /** Whether or not to apply a slowing effect during aim assist */ + UPROPERTY(EditAnywhere) + uint8 bApplySlowing : 1; + + /** Whether or not to apply a dynamic slow effect based off of look input */ + UPROPERTY(EditAnywhere) + uint8 bUseDynamicSlow : 1; + + /** Whether or not look rates should blend between yaw and pitch based on stick deflection using radial look rates */ + UPROPERTY(EditAnywhere) + uint8 bUseRadialLookRates : 1; +}; + +/** + * An input modifier to help gamepad players have better targeting. + */ +UCLASS() +class UAimAssistInputModifier : public UInputModifier +{ + GENERATED_BODY() + +public: + + UPROPERTY(EditInstanceOnly, BlueprintReadWrite, Category=Settings, Config) + FAimAssistSettings Settings {}; + + UPROPERTY(EditInstanceOnly, BlueprintReadWrite, Category=Settings, Config) + FAimAssistFilter Filter {}; + + /** The input action that represents the actual movement of the player */ + UPROPERTY(EditInstanceOnly, BlueprintReadWrite, Category=Settings) + const UInputAction* MoveInputAction = nullptr; + + /** The type of targeting to use for this Sensitivity */ + UPROPERTY(EditInstanceOnly, BlueprintReadWrite, Category=Settings, Config) + ELyraTargetingType TargetingType = ELyraTargetingType::Normal; + + /** Asset that gives us access to the float scalar value being used for sensitivty */ + UPROPERTY(EditAnywhere, BlueprintReadOnly, meta=(AssetBundles="Client,Server")) + TObjectPtr SensitivityLevelTable = nullptr; + +protected: + + virtual FInputActionValue ModifyRaw_Implementation(const UEnhancedPlayerInput* PlayerInput, FInputActionValue CurrentValue, float DeltaTime) override; + + /** + * Swaps the target cache's and determines what targets are currently visible. + * Updates the score of each target to determine + * how much pull/slow effect should be applied to each + */ + void UpdateTargetData(float DeltaTime); + + FRotator UpdateRotationalVelocity(APlayerController* PC, float DeltaTime, FVector CurrentLookInputValue, FVector CurrentMoveInputValue); + + /** Calcualte the pull and slow strengh of a given target */ + void CalculateTargetStrengths(const FLyraAimAssistTarget& Target, float& OutPullStrength, float& OutSlowStrength) const; + + FRotator GetLookRates(const FVector& LookInput); + + void SwapTargetCaches() { TargetCacheIndex ^= 1; } + const TArray& GetPreviousTargetCache() const { return ((TargetCacheIndex == 0) ? TargetCache1 : TargetCache0); } + TArray& GetPreviousTargetCache() { return ((TargetCacheIndex == 0) ? TargetCache1 : TargetCache0); } + + const TArray& GetCurrentTargetCache() const { return ((TargetCacheIndex == 0) ? TargetCache0 : TargetCache1); } + TArray& GetCurrentTargetCache() { return ((TargetCacheIndex == 0) ? TargetCache0 : TargetCache1); } + + bool HasAnyCurrentTargets() const { return !GetCurrentTargetCache().IsEmpty(); } + + const float GetSensitivtyScalar(const ULyraSettingsShared* SharedSettings) const; + + // Tracking of the current and previous frame's targets + UPROPERTY() + TArray TargetCache0; + + UPROPERTY() + TArray TargetCache1; + + /** The current in use target cache */ + uint32 TargetCacheIndex; + + FAimAssistOwnerViewData OwnerViewData; + + float LastPullStrength = 0.0f; + float LastSlowStrength = 0.0f; + +#if ENABLE_DRAW_DEBUG + float LastLookRateYaw; + float LastLookRatePitch; + + FVector LastOutValue; + FVector LastBaselineValue; + + // TODO: Remove this variable and move debug visualization out of this + bool bRegisteredDebug = false; + + void AimAssistDebugDraw(class UCanvas* Canvas, APlayerController* PC); + FDelegateHandle DebugDrawHandle; +#endif +}; diff --git a/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Public/Input/AimAssistTargetComponent.h b/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Public/Input/AimAssistTargetComponent.h new file mode 100644 index 00000000..6e676b93 --- /dev/null +++ b/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Public/Input/AimAssistTargetComponent.h @@ -0,0 +1,28 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Components/CapsuleComponent.h" +#include "IAimAssistTargetInterface.h" +#include "AimAssistTargetComponent.generated.h" + +/** + * This component can be added to any actor to have it register with the Aim Assist Target Manager. + */ +UCLASS(BlueprintType, meta=(BlueprintSpawnableComponent)) +class SHOOTERCORERUNTIME_API UAimAssistTargetComponent : public UCapsuleComponent, public IAimAssistTaget +{ + GENERATED_BODY() + +public: + + //~ Begin IAimAssistTaget interface + virtual void GatherTargetOptions(OUT FAimAssistTargetOptions& TargetData) override; + //~ End IAimAssistTaget interface + +protected: + + UPROPERTY(BlueprintReadWrite, EditAnywhere) + FAimAssistTargetOptions TargetData {}; +}; \ No newline at end of file diff --git a/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Public/Input/AimAssistTargetManagerComponent.h b/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Public/Input/AimAssistTargetManagerComponent.h new file mode 100644 index 00000000..c593db44 --- /dev/null +++ b/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Public/Input/AimAssistTargetManagerComponent.h @@ -0,0 +1,48 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Components/GameStateComponent.h" +#include "Input/AimAssistInputModifier.h" +#include "Input/IAimAssistTargetInterface.h" +#include "CommonInputBaseTypes.h" +#include "AimAssistTargetManagerComponent.generated.h" + +class APlayerController; + +/** + * The Aim Assist Target Manager Component is used to gather all aim assist targets that are within + * a given player's view. Targets must implement the IAimAssistTargetInterface and be on the + * collision channel that is set in the ShooterCoreRuntimeSettings. + */ +UCLASS(Blueprintable) +class SHOOTERCORERUNTIME_API UAimAssistTargetManagerComponent : public UGameStateComponent +{ + GENERATED_BODY() + +public: + + /** Gets all visible active targets based on the given local player and their ViewTransform */ + void GetVisibleTargets(const FAimAssistFilter& Filter, const FAimAssistSettings& Settings, const FAimAssistOwnerViewData& OwnerData, const TArray& OldTargets, OUT TArray& OutNewTargets); + + /** Get a Player Controller's FOV scaled based on their current input type. */ + static float GetFOVScale(const APlayerController* PC, ECommonInputType InputType); + + /** Get the collision channel that should be used to find targets within the player's view. */ + ECollisionChannel GetAimAssistChannel() const; + +protected: + + /** + * Returns true if the given target passes the filter based on the current player owner data. + * False if the given target should be excluded from aim assist calculations + */ + bool DoesTargetPassFilter(const FAimAssistOwnerViewData& OwnerData, const FAimAssistFilter& Filter, const FAimAssistTargetOptions& Target, const float AcceptableRange) const; + + /** Determine if the given target is visible based on our current view data. */ + void DetermineTargetVisibility(FLyraAimAssistTarget& Target, const FAimAssistSettings& Settings, const FAimAssistFilter& Filter, const FAimAssistOwnerViewData& OwnerData); + + /** Setup CollisionQueryParams to ignore a set of actors based on filter settings. Such as Ignoring Requester or Instigator. */ + void InitTargetSelectionCollisionParams(FCollisionQueryParams& OutParams, const AActor& RequestedBy, const FAimAssistFilter& Filter) const; +}; diff --git a/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Public/Input/IAimAssistTargetInterface.h b/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Public/Input/IAimAssistTargetInterface.h new file mode 100644 index 00000000..7d8b029c --- /dev/null +++ b/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Public/Input/IAimAssistTargetInterface.h @@ -0,0 +1,57 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Input/AimAssistInputModifier.h" +#include "UObject/Interface.h" +#include "IAimAssistTargetInterface.generated.h" + +USTRUCT(BlueprintType) +struct FAimAssistTargetOptions +{ + GENERATED_BODY() + + FAimAssistTargetOptions() + : bIsActive(true) + {} + + /** The shape component that should be used when considering this target's hitbox */ + TWeakObjectPtr TargetShapeComponent; + + /** + * Gameplay tags that are associated with this target that can be used to filter it out. + * + * If the player's aim assist settings have any tags that match these, it will be excluded. + */ + UPROPERTY(BlueprintReadWrite, EditAnywhere) + FGameplayTagContainer AssociatedTags; + + /** Whether or not this target is currently active. If false, it will not be considered for aim assist */ + UPROPERTY(BlueprintReadWrite, EditAnywhere) + uint8 bIsActive : 1; +}; + + +UINTERFACE(MinimalAPI, meta = (CannotImplementInterfaceInBlueprint)) +class UAimAssistTaget : public UInterface +{ + GENERATED_BODY() +}; + +/** + * Used to define the shape of an aim assist target as well as let the aim assist manager know + * about any associated gameplay tags. + * + * The target will be considered when it is within the view of a player's outer reticle + * + * @see UAimAssistTargetComponent for an example + */ +class IAimAssistTaget +{ + GENERATED_BODY() + +public: + /** Populate the given target data with this interface. This will be called when a target is within view of the player */ + virtual void GatherTargetOptions(OUT FAimAssistTargetOptions& TargetData) = 0; +}; diff --git a/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Public/Input/InputTriggerCombo.h b/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Public/Input/InputTriggerCombo.h new file mode 100644 index 00000000..9d8ac523 --- /dev/null +++ b/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Public/Input/InputTriggerCombo.h @@ -0,0 +1,59 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "CoreMinimal.h" +#include "InputTriggers.h" +#include "InputActionValue.h" + +#include "InputTriggerCombo.generated.h" + +class UEnhancedPlayerInput; +class UInputAction; + +/** + * Represents one part of a larger input combo. UIsed + */ +USTRUCT(BlueprintType) +struct FComboTriggerStep +{ + GENERATED_BODY() + +public: + + /** The Input Action that this step */ + UPROPERTY(EditAnywhere, BlueprintReadWrite) + const UInputAction* DependentAction = nullptr; + + /** The amount of time that is acceptable between this combo step and the next. */ + UPROPERTY(EditAnywhere, Config, BlueprintReadWrite, meta = (ClampMin = "0")) + float ActivationThreshold = 0.5f; +}; + +/** + * UInputTriggerComboAction + * + * This will be triggered when all dependent actions have been triggered in order. +*/ +UCLASS(NotBlueprintable, MinimalAPI, meta = (DisplayName = "Combo Action", NotInputConfigurable = "true")) +class UInputTriggerComboAction final : public UInputTrigger +{ + GENERATED_BODY() + +protected: + // Implicit, so it will only trigger if any other triggers on this action are also being triggered. + virtual ETriggerType GetTriggerType_Implementation() const override { return ETriggerType::Implicit; } + virtual ETriggerState UpdateState_Implementation(const UEnhancedPlayerInput* PlayerInput, FInputActionValue ModifiedValue, float DeltaTime) override; + virtual FString GetDebugState() const override; + +public: + + /** The step that must be completed before this input trigger can happen */ + UPROPERTY(EditInstanceOnly, BlueprintReadWrite, Category = "Trigger Settings") + FComboTriggerStep ComboStep; + + /** This is the amount of time that must pass before this can be triggered again. */ + UPROPERTY(EditAnywhere, Config, BlueprintReadWrite, meta = (ClampMin = "0")) + float ActivationCooldown = 0.5f; + + /** The time in RealWorldSeconds that this trigger was last Triggered */ + float LastActivationTime = 0.0f; +}; \ No newline at end of file diff --git a/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Public/LyraWorldCollectable.h b/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Public/LyraWorldCollectable.h new file mode 100644 index 00000000..16ee1851 --- /dev/null +++ b/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Public/LyraWorldCollectable.h @@ -0,0 +1,32 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Interaction/InteractionOption.h" +#include "Interaction//IInteractableTarget.h" +#include "Inventory/IPickupable.h" +#include "LyraWorldCollectable.generated.h" + +/** + * + */ +UCLASS(Abstract, Blueprintable) +class ALyraWorldCollectable : public AActor, public IInteractableTarget, public IPickupable +{ + GENERATED_BODY() + +public: + + ALyraWorldCollectable(); + + virtual void GatherInteractionOptions(const FInteractionQuery& InteractQuery, FInteractionOptionBuilder& InteractionBuilder) override; + virtual FInventoryPickup GetPickupInventory() const override; + +protected: + UPROPERTY(EditAnywhere) + FInteractionOption Option; + + UPROPERTY(EditAnywhere) + FInventoryPickup StaticInventory; +}; diff --git a/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Public/MessageProcessors/AssistProcessor.h b/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Public/MessageProcessors/AssistProcessor.h new file mode 100644 index 00000000..5c279bd1 --- /dev/null +++ b/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Public/MessageProcessors/AssistProcessor.h @@ -0,0 +1,40 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "Messages/GameplayMessageProcessor.h" +#include "GameplayTagContainer.h" +#include "AssistProcessor.generated.h" + +struct FLyraVerbMessage; +class APlayerState; + +// Tracks the damage done to a player by other players +USTRUCT() +struct FPlayerAssistDamageTracking +{ + GENERATED_BODY() + + // Map of damager to damage dealt + UPROPERTY(Transient) + TMap, float> AccumulatedDamageByPlayer; +}; + +// Tracks assists (dealing damage to another player without finishing them) +UCLASS() +class UAssistProcessor : public UGameplayMessageProcessor +{ + GENERATED_BODY() + +public: + virtual void StartListening() override; + +private: + void OnDamageMessage(FGameplayTag Channel, const FLyraVerbMessage& Payload); + void OnEliminationMessage(FGameplayTag Channel, const FLyraVerbMessage& Payload); + +private: + // Map of player to damage dealt to them + UPROPERTY(Transient) + TMap, FPlayerAssistDamageTracking> DamageHistory; +}; diff --git a/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Public/MessageProcessors/ElimChainProcessor.h b/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Public/MessageProcessors/ElimChainProcessor.h new file mode 100644 index 00000000..6d18f8bf --- /dev/null +++ b/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Public/MessageProcessors/ElimChainProcessor.h @@ -0,0 +1,45 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "Messages/GameplayMessageProcessor.h" +#include "GameplayTagContainer.h" +#include "ElimChainProcessor.generated.h" + +struct FLyraVerbMessage; +class APlayerState; + +USTRUCT() +struct FPlayerElimChainInfo +{ + GENERATED_BODY() + + double LastEliminationTime = 0.0; + + int32 ChainCounter = 1; +}; + +// Tracks a chain of eliminations (X eliminations without more than Y seconds passing between each one) +UCLASS(Abstract) +class UElimChainProcessor : public UGameplayMessageProcessor +{ + GENERATED_BODY() + +public: + virtual void StartListening() override; + +protected: + UPROPERTY(EditDefaultsOnly) + float ChainTimeLimit = 4.5f; + + // The event to rebroadcast when a user gets a chain of a certain length + UPROPERTY(EditDefaultsOnly) + TMap ElimChainTags; + +private: + void OnEliminationMessage(FGameplayTag Channel, const FLyraVerbMessage& Payload); + +private: + UPROPERTY(Transient) + TMap, FPlayerElimChainInfo> PlayerChainHistory; +}; diff --git a/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Public/MessageProcessors/ElimStreakProcessor.h b/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Public/MessageProcessors/ElimStreakProcessor.h new file mode 100644 index 00000000..36bf4eb7 --- /dev/null +++ b/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Public/MessageProcessors/ElimStreakProcessor.h @@ -0,0 +1,32 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "Messages/GameplayMessageProcessor.h" +#include "GameplayTagContainer.h" +#include "ElimStreakProcessor.generated.h" + +struct FLyraVerbMessage; +class APlayerState; + +// Tracks a streak of eliminations (X eliminations without being eliminated) +UCLASS(Abstract) +class UElimStreakProcessor : public UGameplayMessageProcessor +{ + GENERATED_BODY() + +public: + virtual void StartListening() override; + +protected: + // The event to rebroadcast when a user gets a streak of a certain length + UPROPERTY(EditDefaultsOnly) + TMap ElimStreakTags; + +private: + void OnEliminationMessage(FGameplayTag Channel, const FLyraVerbMessage& Payload); + +private: + UPROPERTY(Transient) + TMap, int32> PlayerStreakHistory; +}; diff --git a/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Public/Messages/ControlPointStatusMessage.h b/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Public/Messages/ControlPointStatusMessage.h new file mode 100644 index 00000000..f6bceb0f --- /dev/null +++ b/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Public/Messages/ControlPointStatusMessage.h @@ -0,0 +1,20 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" + +#include "ControlPointStatusMessage.generated.h" + +// Message indicating the state of a control point is changing +USTRUCT(BlueprintType) +struct FLyraControlPointStatusMessage +{ + GENERATED_BODY() + + UPROPERTY(BlueprintReadWrite, Category=Gameplay) + AActor* ControlPoint = nullptr; + + UPROPERTY(BlueprintReadWrite, Category=Gameplay) + int32 OwnerTeamID = 0; +}; diff --git a/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Public/ShooterCoreRuntimeModule.h b/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Public/ShooterCoreRuntimeModule.h new file mode 100644 index 00000000..b4f053ee --- /dev/null +++ b/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Public/ShooterCoreRuntimeModule.h @@ -0,0 +1,21 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Modules/ModuleManager.h" + +class UShooterCoreRuntimeSettings; + +class FShooterCoreRuntimeModule : public IModuleInterface +{ +public: + + /** IModuleInterface implementation */ + virtual void StartupModule() override; + virtual void ShutdownModule() override; + +protected: + + UShooterCoreRuntimeSettings* ShooterCoreSettings = nullptr; +}; diff --git a/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Public/ShooterCoreRuntimeSettings.h b/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Public/ShooterCoreRuntimeSettings.h new file mode 100644 index 00000000..0ff54e35 --- /dev/null +++ b/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Public/ShooterCoreRuntimeSettings.h @@ -0,0 +1,30 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "UObject/Object.h" +#include "Engine/EngineTypes.h" +#include "Engine/DeveloperSettings.h" +#include "ShooterCoreRuntimeSettings.generated.h" + +/** Runtime settings specific to the ShooterCoreRuntime plugin */ +UCLASS(config = Game, defaultconfig) +class UShooterCoreRuntimeSettings : public UDeveloperSettings +{ + GENERATED_BODY() + +public: + UShooterCoreRuntimeSettings(const FObjectInitializer& Initializer); + + ECollisionChannel GetAimAssistCollisionChannel() const { return AimAssistCollisionChannel; } + +private: + + /** + * What trace channel should be used to find available targets for Aim Assist. + * @see UAimAssistTargetManagerComponent::GetVisibleTargets + */ + UPROPERTY(config, EditAnywhere, Category = "Aim Assist") + TEnumAsByte AimAssistCollisionChannel = ECollisionChannel::ECC_EngineTraceChannel5; +}; \ No newline at end of file diff --git a/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/ShooterCoreRuntime.Build.cs b/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/ShooterCoreRuntime.Build.cs new file mode 100644 index 00000000..ad795fa9 --- /dev/null +++ b/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/ShooterCoreRuntime.Build.cs @@ -0,0 +1,68 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +using UnrealBuildTool; + +public class ShooterCoreRuntime : ModuleRules +{ + public ShooterCoreRuntime(ReadOnlyTargetRules Target) : base(Target) + { + PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; + + PublicIncludePaths.AddRange( + new string[] { + // ... add public include paths required here ... + } + ); + + + PrivateIncludePaths.AddRange( + new string[] { + // ... add other private include paths required here ... + } + ); + + + PublicDependencyModuleNames.AddRange( + new string[] + { + "Core", + "LyraGame", + "ModularGameplay", + "CommonGame", + // ... add other public dependencies that you statically link with here ... + } + ); + + + PrivateDependencyModuleNames.AddRange( + new string[] + { + "CoreUObject", + "Engine", + "Slate", + "SlateCore", + "GameplayTags", + "GameplayTasks", + "GameplayAbilities", + "GameplayMessageRuntime", + "CommonUI", + "UMG", + "DataRegistry", + "AsyncMixin", + "EnhancedInput", + "GameSubtitles", + "DeveloperSettings", + "AIModule" + // ... add private dependencies that you statically link with here ... + } + ); + + + DynamicallyLoadedModuleNames.AddRange( + new string[] + { + // ... add any modules that your module loads dynamically here ... + } + ); + } +} diff --git a/Plugins/GameFeatures/ShooterMaps/Content/GameplayCues/GC_Collect_Effect.uasset b/Plugins/GameFeatures/ShooterMaps/Content/GameplayCues/GC_Collect_Effect.uasset new file mode 100644 index 00000000..ca0aec12 --- /dev/null +++ b/Plugins/GameFeatures/ShooterMaps/Content/GameplayCues/GC_Collect_Effect.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:30bc80feea1658d1d5cfaf7cd1d778f000f74f276b22d8fbc20162d5e7cb4c8e +size 193961 diff --git a/Plugins/GameFeatures/ShooterMaps/Content/Items/Backgrounds/ShooterGameLobbyBG.uasset b/Plugins/GameFeatures/ShooterMaps/Content/Items/Backgrounds/ShooterGameLobbyBG.uasset new file mode 100644 index 00000000..5840d33d --- /dev/null +++ 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a/Plugins/GameFeatures/TopDownArena/Resources/Icon128.png b/Plugins/GameFeatures/TopDownArena/Resources/Icon128.png new file mode 100644 index 00000000..71928923 --- /dev/null +++ b/Plugins/GameFeatures/TopDownArena/Resources/Icon128.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d23ec0ac61d3c2cf4a400867be998533b33445113717e8bfb9169a913bf19ca8 +size 13294 diff --git a/Plugins/GameFeatures/TopDownArena/Source/TopDownArenaRuntime/Private/LyraCameraMode_TopDownArenaCamera.cpp b/Plugins/GameFeatures/TopDownArena/Source/TopDownArenaRuntime/Private/LyraCameraMode_TopDownArenaCamera.cpp new file mode 100644 index 00000000..82249b66 --- /dev/null +++ b/Plugins/GameFeatures/TopDownArena/Source/TopDownArenaRuntime/Private/LyraCameraMode_TopDownArenaCamera.cpp @@ -0,0 +1,30 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraCameraMode_TopDownArenaCamera.h" +#include "Curves/CurveVector.h" +#include "GameFramework/Character.h" +#include "EngineUtils.h" + +ULyraCameraMode_TopDownArenaCamera::ULyraCameraMode_TopDownArenaCamera() +{ + ArenaWidth = 1000.0f; + ArenaHeight = 1000.0f; +} + +void ULyraCameraMode_TopDownArenaCamera::UpdateView(float DeltaTime) +{ + FBox ArenaBounds(FVector(-ArenaWidth, -ArenaHeight, 0.0f), FVector(ArenaWidth, ArenaHeight, 100.0f)); + + const double BoundsMaxComponent = ArenaBounds.GetSize().GetMax(); + + const double CameraLoftDistance = BoundsSizeToDistance.GetRichCurveConst()->Eval(BoundsMaxComponent); + + FVector PivotLocation = ArenaBounds.GetCenter() - DefaultPivotRotation.Vector() * CameraLoftDistance; + + FRotator PivotRotation = DefaultPivotRotation; + + View.Location = PivotLocation; + View.Rotation = PivotRotation; + View.ControlRotation = View.Rotation; + View.FieldOfView = FieldOfView; +} diff --git a/Plugins/GameFeatures/TopDownArena/Source/TopDownArenaRuntime/Private/TopDownArenaAttributeSet.cpp b/Plugins/GameFeatures/TopDownArena/Source/TopDownArenaRuntime/Private/TopDownArenaAttributeSet.cpp new file mode 100644 index 00000000..463c1b4d --- /dev/null +++ b/Plugins/GameFeatures/TopDownArena/Source/TopDownArenaRuntime/Private/TopDownArenaAttributeSet.cpp @@ -0,0 +1,76 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "TopDownArenaAttributeSet.h" +#include "Net/UnrealNetwork.h" + +UTopDownArenaAttributeSet::UTopDownArenaAttributeSet() + : BombsRemaining(1.0f) + , BombCapacity(1.0f) + , BombRange(2.0f) + , MovementSpeed(400.0f) +{ +} + +void UTopDownArenaAttributeSet::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const +{ + Super::GetLifetimeReplicatedProps(OutLifetimeProps); + + DOREPLIFETIME_CONDITION_NOTIFY(ThisClass, BombsRemaining, COND_None, REPNOTIFY_Always); + DOREPLIFETIME_CONDITION_NOTIFY(ThisClass, BombCapacity, COND_None, REPNOTIFY_Always); + DOREPLIFETIME_CONDITION_NOTIFY(ThisClass, BombRange, COND_None, REPNOTIFY_Always); + DOREPLIFETIME_CONDITION_NOTIFY(ThisClass, MovementSpeed, COND_None, REPNOTIFY_Always); +} + +void UTopDownArenaAttributeSet::OnRep_BombsRemaining(const FGameplayAttributeData& OldValue) +{ + GAMEPLAYATTRIBUTE_REPNOTIFY(ThisClass, BombsRemaining, OldValue); +} + +void UTopDownArenaAttributeSet::OnRep_BombCapacity(const FGameplayAttributeData& OldValue) +{ + GAMEPLAYATTRIBUTE_REPNOTIFY(ThisClass, BombCapacity, OldValue); +} + +void UTopDownArenaAttributeSet::OnRep_BombRange(const FGameplayAttributeData& OldValue) +{ + GAMEPLAYATTRIBUTE_REPNOTIFY(ThisClass, BombRange, OldValue); +} + +void UTopDownArenaAttributeSet::OnRep_MovementSpeed(const FGameplayAttributeData& OldValue) +{ + GAMEPLAYATTRIBUTE_REPNOTIFY(ThisClass, MovementSpeed, OldValue); +} + +void UTopDownArenaAttributeSet::PreAttributeBaseChange(const FGameplayAttribute& Attribute, float& NewValue) const +{ + Super::PreAttributeBaseChange(Attribute, NewValue); + + ClampAttribute(Attribute, NewValue); +} + +void UTopDownArenaAttributeSet::PreAttributeChange(const FGameplayAttribute& Attribute, float& NewValue) +{ + Super::PreAttributeChange(Attribute, NewValue); + + ClampAttribute(Attribute, NewValue); +} + +void UTopDownArenaAttributeSet::ClampAttribute(const FGameplayAttribute& Attribute, float& NewValue) const +{ + if (Attribute == GetBombsRemainingAttribute()) + { + NewValue = FMath::Clamp(NewValue, 0.0f, GetBombCapacity()); + } + else if (Attribute == GetBombCapacityAttribute()) + { + NewValue = FMath::Max(NewValue, 1.0f); + } + else if (Attribute == GetBombRangeAttribute()) + { + NewValue = FMath::Max(NewValue, 1.0f); + } + else if (Attribute == GetMovementSpeedAttribute()) + { + NewValue = FMath::Clamp(NewValue, 200.0f, 800.0f); + } +} diff --git a/Plugins/GameFeatures/TopDownArena/Source/TopDownArenaRuntime/Private/TopDownArenaAttributeSet.h b/Plugins/GameFeatures/TopDownArena/Source/TopDownArenaRuntime/Private/TopDownArenaAttributeSet.h new file mode 100644 index 00000000..f43f6f45 --- /dev/null +++ b/Plugins/GameFeatures/TopDownArena/Source/TopDownArenaRuntime/Private/TopDownArenaAttributeSet.h @@ -0,0 +1,65 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "AbilitySystem/Attributes/LyraAttributeSet.h" +#include "NativeGameplayTags.h" +#include "TopDownArenaAttributeSet.generated.h" + +/** + * UTopDownArenaAttributeSet + * + * Class that defines attributes specific to the top-down arena gameplay mode. + */ +UCLASS(BlueprintType) +class UTopDownArenaAttributeSet : public ULyraAttributeSet +{ + GENERATED_BODY() + +public: + UTopDownArenaAttributeSet(); + + ATTRIBUTE_ACCESSORS(ThisClass, BombsRemaining); + ATTRIBUTE_ACCESSORS(ThisClass, BombCapacity); + ATTRIBUTE_ACCESSORS(ThisClass, BombRange); + ATTRIBUTE_ACCESSORS(ThisClass, MovementSpeed); + + //~UAttributeSet interface + virtual void PreAttributeBaseChange(const FGameplayAttribute& Attribute, float& NewValue) const override; + virtual void PreAttributeChange(const FGameplayAttribute& Attribute, float& NewValue) override; + //~End of UAttributeSet interface + +protected: + + UFUNCTION() + void OnRep_BombsRemaining(const FGameplayAttributeData& OldValue); + + UFUNCTION() + void OnRep_BombCapacity(const FGameplayAttributeData& OldValue); + + UFUNCTION() + void OnRep_BombRange(const FGameplayAttributeData& OldValue); + + UFUNCTION() + void OnRep_MovementSpeed(const FGameplayAttributeData& OldValue); + + void ClampAttribute(const FGameplayAttribute& Attribute, float& NewValue) const; + +private: + // The number of bombs remaining + UPROPERTY(BlueprintReadOnly, ReplicatedUsing=OnRep_BombsRemaining, Category="TopDownArenaGame", Meta=(AllowPrivateAccess=true)) + FGameplayAttributeData BombsRemaining; + + // The maximum number of bombs that can be placed at once + UPROPERTY(BlueprintReadOnly, ReplicatedUsing=OnRep_BombCapacity, Category="TopDownArenaGame", Meta=(AllowPrivateAccess=true)) + FGameplayAttributeData BombCapacity; + + // The range/radius of bomb blasts + UPROPERTY(BlueprintReadOnly, ReplicatedUsing=OnRep_BombRange, Category="TopDownArenaGame", Meta=(AllowPrivateAccess=true)) + FGameplayAttributeData BombRange; + + // The range/radius of bomb blasts + UPROPERTY(BlueprintReadOnly, ReplicatedUsing=OnRep_MovementSpeed, Category="TopDownArenaGame", Meta=(AllowPrivateAccess=true)) + FGameplayAttributeData MovementSpeed; +}; diff --git a/Plugins/GameFeatures/TopDownArena/Source/TopDownArenaRuntime/Private/TopDownArenaMovementComponent.cpp b/Plugins/GameFeatures/TopDownArena/Source/TopDownArenaRuntime/Private/TopDownArenaMovementComponent.cpp new file mode 100644 index 00000000..719af5e6 --- /dev/null +++ b/Plugins/GameFeatures/TopDownArena/Source/TopDownArenaRuntime/Private/TopDownArenaMovementComponent.cpp @@ -0,0 +1,35 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "TopDownArenaMovementComponent.h" +#include "GameplayAbilities/Public/AbilitySystemGlobals.h" +// #include "GameFramework/Character.h" +// #include "CollisionQueryParams.h" +// #include "Components/CapsuleComponent.h" +#include "TopDownArenaAttributeSet.h" + +UTopDownArenaMovementComponent::UTopDownArenaMovementComponent(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ +} + +float UTopDownArenaMovementComponent::GetMaxSpeed() const +{ + if (UAbilitySystemComponent* ASC = UAbilitySystemGlobals::GetAbilitySystemComponentFromActor(GetOwner())) + { + if (MovementMode == MOVE_Walking) + { + if (ASC->HasMatchingGameplayTag(TAG_Gameplay_MovementStopped)) + { + return 0; + } + + const float MaxSpeedFromAttribute = ASC->GetNumericAttribute(UTopDownArenaAttributeSet::GetMovementSpeedAttribute()); + if (MaxSpeedFromAttribute > 0.0f) + { + return MaxSpeedFromAttribute; + } + } + } + + return Super::GetMaxSpeed(); +} \ No newline at end of file diff --git a/Plugins/GameFeatures/TopDownArena/Source/TopDownArenaRuntime/Private/TopDownArenaMovementComponent.h b/Plugins/GameFeatures/TopDownArena/Source/TopDownArenaRuntime/Private/TopDownArenaMovementComponent.h new file mode 100644 index 00000000..c98e041c --- /dev/null +++ b/Plugins/GameFeatures/TopDownArena/Source/TopDownArenaRuntime/Private/TopDownArenaMovementComponent.h @@ -0,0 +1,22 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Character/LyraCharacterMovementComponent.h" +#include "TopDownArenaMovementComponent.generated.h" + +UCLASS() +class UTopDownArenaMovementComponent : public ULyraCharacterMovementComponent +{ + GENERATED_BODY() + +public: + + UTopDownArenaMovementComponent(const FObjectInitializer& ObjectInitializer); + + //~UMovementComponent interface + virtual float GetMaxSpeed() const override; + //~End of UMovementComponent interface + +}; diff --git a/Plugins/GameFeatures/TopDownArena/Source/TopDownArenaRuntime/Private/TopDownArenaPickupUIData.cpp b/Plugins/GameFeatures/TopDownArena/Source/TopDownArenaRuntime/Private/TopDownArenaPickupUIData.cpp new file mode 100644 index 00000000..985c0d34 --- /dev/null +++ b/Plugins/GameFeatures/TopDownArena/Source/TopDownArenaRuntime/Private/TopDownArenaPickupUIData.cpp @@ -0,0 +1,3 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "TopDownArenaPickupUIData.h" diff --git a/Plugins/GameFeatures/TopDownArena/Source/TopDownArenaRuntime/Private/TopDownArenaPickupUIData.h b/Plugins/GameFeatures/TopDownArena/Source/TopDownArenaRuntime/Private/TopDownArenaPickupUIData.h new file mode 100644 index 00000000..d4275e63 --- /dev/null +++ b/Plugins/GameFeatures/TopDownArena/Source/TopDownArenaRuntime/Private/TopDownArenaPickupUIData.h @@ -0,0 +1,41 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "UObject/ObjectMacros.h" +#include "GameplayEffectUIData.h" +#include "TopDownArenaPickupUIData.generated.h" + +class UTexture2D; +class UNiagaraSystem; +class USoundBase; + +// Icon and display name for pickups in the top-down arena game +UCLASS(BlueprintType) +class UTopDownArenaPickupUIData : public UGameplayEffectUIData +{ + GENERATED_BODY() + +public: + + // The full description of the pickup + UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category=Data, meta=(MultiLine="true")) + FText Description; + + // The short description of the pickup (displayed by the player name when picked up) + UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category=Data, meta=(MultiLine="true")) + FText ShortDescriptionForToast; + + // The icon material used to show the pickup in the world + UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category=Data) + TObjectPtr IconTexture; + + // The pickup VFX override + UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = Data) + TObjectPtr PickupVFX; + + // The pickup SFX override (if not set, a default will play) + UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = Data) + TObjectPtr PickupSFX; +}; diff --git a/Plugins/GameFeatures/TopDownArena/Source/TopDownArenaRuntime/Private/TopDownArenaRuntimeModule.cpp b/Plugins/GameFeatures/TopDownArena/Source/TopDownArenaRuntime/Private/TopDownArenaRuntimeModule.cpp new file mode 100644 index 00000000..8007845f --- /dev/null +++ b/Plugins/GameFeatures/TopDownArena/Source/TopDownArenaRuntime/Private/TopDownArenaRuntimeModule.cpp @@ -0,0 +1,20 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "TopDownArenaRuntimeModule.h" + +#define LOCTEXT_NAMESPACE "FTopDownArenaRuntimeModule" + +void FTopDownArenaRuntimeModule::StartupModule() +{ + // This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module +} + +void FTopDownArenaRuntimeModule::ShutdownModule() +{ + // This function may be called during shutdown to clean up your module. For modules that support dynamic reloading, + // we call this function before unloading the module. +} + +#undef LOCTEXT_NAMESPACE + +IMPLEMENT_MODULE(FTopDownArenaRuntimeModule, TopDownArenaRuntime) \ No newline at end of file diff --git a/Plugins/GameFeatures/TopDownArena/Source/TopDownArenaRuntime/Public/LyraCameraMode_TopDownArenaCamera.h b/Plugins/GameFeatures/TopDownArena/Source/TopDownArenaRuntime/Public/LyraCameraMode_TopDownArenaCamera.h new file mode 100644 index 00000000..dfdd6682 --- /dev/null +++ b/Plugins/GameFeatures/TopDownArena/Source/TopDownArenaRuntime/Public/LyraCameraMode_TopDownArenaCamera.h @@ -0,0 +1,47 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Camera/LyraCameraMode.h" +#include "Curves/CurveFloat.h" + +#include "LyraCameraMode_TopDownArenaCamera.generated.h" + + +class UCurveVector; + + +/** + * ULyraCameraMode_TopDownArenaCamera + * + * A basic third person camera mode that looks down at a fixed arena. + */ +UCLASS(Abstract, Blueprintable) +class ULyraCameraMode_TopDownArenaCamera : public ULyraCameraMode +{ + GENERATED_BODY() + +public: + + ULyraCameraMode_TopDownArenaCamera(); + +protected: + + //~ULyraCameraMode interface + virtual void UpdateView(float DeltaTime) override; + //~End of ULyraCameraMode interface + +protected: + UPROPERTY(EditDefaultsOnly, Category = "Third Person") + float ArenaWidth; + + UPROPERTY(EditDefaultsOnly, Category = "Third Person") + float ArenaHeight; + + UPROPERTY(EditDefaultsOnly, Category = "Third Person") + FRotator DefaultPivotRotation; + + UPROPERTY(EditDefaultsOnly, Category = "Third Person") + FRuntimeFloatCurve BoundsSizeToDistance; +}; diff --git a/Plugins/GameFeatures/TopDownArena/Source/TopDownArenaRuntime/Public/TopDownArenaRuntimeModule.h b/Plugins/GameFeatures/TopDownArena/Source/TopDownArenaRuntime/Public/TopDownArenaRuntimeModule.h new file mode 100644 index 00000000..aaa4fd5e --- /dev/null +++ b/Plugins/GameFeatures/TopDownArena/Source/TopDownArenaRuntime/Public/TopDownArenaRuntimeModule.h @@ -0,0 +1,15 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Modules/ModuleManager.h" + +class FTopDownArenaRuntimeModule : public IModuleInterface +{ +public: + + /** IModuleInterface implementation */ + virtual void StartupModule() override; + virtual void ShutdownModule() override; +}; diff --git a/Plugins/GameFeatures/TopDownArena/Source/TopDownArenaRuntime/TopDownArenaRuntime.Build.cs b/Plugins/GameFeatures/TopDownArena/Source/TopDownArenaRuntime/TopDownArenaRuntime.Build.cs new file mode 100644 index 00000000..3af787c9 --- /dev/null +++ b/Plugins/GameFeatures/TopDownArena/Source/TopDownArenaRuntime/TopDownArenaRuntime.Build.cs @@ -0,0 +1,57 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +using UnrealBuildTool; + +public class TopDownArenaRuntime : ModuleRules +{ + public TopDownArenaRuntime(ReadOnlyTargetRules Target) : base(Target) + { + PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; + + PublicIncludePaths.AddRange( + new string[] { + // ... add public include paths required here ... + } + ); + + + PrivateIncludePaths.AddRange( + new string[] { + // ... add other private include paths required here ... + } + ); + + + PublicDependencyModuleNames.AddRange( + new string[] + { + "Core", + "LyraGame", + // ... add other public dependencies that you statically link with here ... + } + ); + + + PrivateDependencyModuleNames.AddRange( + new string[] + { + "CoreUObject", + "Engine", + "Slate", + "SlateCore", + "GameplayAbilities", + "GameplayTags", + "Niagara" + // ... add private dependencies that you statically link with here ... + } + ); + + + DynamicallyLoadedModuleNames.AddRange( + new string[] + { + // ... add any modules that your module loads dynamically here ... + } + ); + } +} diff --git a/Plugins/GameFeatures/TopDownArena/TopDownArena.uplugin b/Plugins/GameFeatures/TopDownArena/TopDownArena.uplugin new file mode 100644 index 00000000..4b89512e --- /dev/null +++ b/Plugins/GameFeatures/TopDownArena/TopDownArena.uplugin @@ -0,0 +1,41 @@ +{ + "FileVersion": 3, + "Version": 1, + "VersionName": "1.0", + "FriendlyName": "TopDownArena", + "Description": "Gameplay Systems for Game2 / Top Down Arena", + "Category": "Game Features", + "CreatedBy": "Epic Games, Inc.", + "CreatedByURL": "https://www.epicgames.com", + "DocsURL": "", + "MarketplaceURL": "", + "SupportURL": "", + "CanContainContent": true, + "IsBetaVersion": false, + "IsExperimentalVersion": false, + "Installed": false, + "EnabledByDefault": false, + "ExplicitlyLoaded": true, + "BuiltInInitialFeatureState": "Registered", + "Modules": [ + { + "Name": "TopDownArenaRuntime", + "Type": "Runtime", + "LoadingPhase": "Default" + } + ], + "Plugins": [ + { + "Name": "GameplayAbilities", + "Enabled": true + }, + { + "Name": "LyraExampleContent", + "Enabled": true + }, + { + "Name": "Niagara", + "Enabled": true + } + ] +} \ No newline at end of file diff --git a/Plugins/GameSettings/GameSettings.uplugin b/Plugins/GameSettings/GameSettings.uplugin new file mode 100644 index 00000000..dcfb0735 --- /dev/null +++ b/Plugins/GameSettings/GameSettings.uplugin @@ -0,0 +1,30 @@ +{ + "FileVersion": 3, + "Version": 1, + "VersionName": "1.0", + "FriendlyName": "GameSettings", + "Description": "System for defining game-specific settings and exposing them to the UI.", + "Category": "UI", + "CreatedBy": "Epic Games, Inc.", + "CreatedByURL": "https://www.epicgames.com", + "DocsURL": "", + "MarketplaceURL": "", + "SupportURL": "", + "CanContainContent": false, + "IsBetaVersion": false, + "Installed": false, + + "Modules": [ + { + "Name": "GameSettings", + "Type": "Runtime", + "LoadingPhase": "Default" + } + ], + "Plugins": [ + { + "Name": "CommonUI", + "Enabled": true + } + ] +} \ No newline at end of file diff --git a/Plugins/GameSettings/Source/GameSettings.Build.cs b/Plugins/GameSettings/Source/GameSettings.Build.cs new file mode 100644 index 00000000..207e14ad --- /dev/null +++ b/Plugins/GameSettings/Source/GameSettings.Build.cs @@ -0,0 +1,43 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +using UnrealBuildTool; + +public class GameSettings : ModuleRules +{ + public GameSettings(ReadOnlyTargetRules Target) : base(Target) + { + PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; + + PublicDependencyModuleNames.AddRange( + new string[] + { + "Core", + "CoreUObject", + "InputCore", + "Engine", + "Slate", + "SlateCore", + "UMG", + "CommonInput", + "CommonUI", + "GameplayTags" + } + ); + + + PrivateDependencyModuleNames.AddRange( + new string[] + { + "ApplicationCore", + "PropertyPath" + } + ); + + + DynamicallyLoadedModuleNames.AddRange( + new string[] + { + } + ); + } +} diff --git a/Plugins/GameSettings/Source/Private/DataSource/GameSettingDataSourceDynamic.cpp b/Plugins/GameSettings/Source/Private/DataSource/GameSettingDataSourceDynamic.cpp new file mode 100644 index 00000000..a14091e3 --- /dev/null +++ b/Plugins/GameSettings/Source/Private/DataSource/GameSettingDataSourceDynamic.cpp @@ -0,0 +1,39 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "DataSource/GameSettingDataSourceDynamic.h" +#include "Engine/LocalPlayer.h" + +//-------------------------------------- +// FGameSettingDataSourceDynamic +//-------------------------------------- + +FGameSettingDataSourceDynamic::FGameSettingDataSourceDynamic(const TArray& InDynamicPath) + : DynamicPath(InDynamicPath) +{ +} + +bool FGameSettingDataSourceDynamic::Resolve(ULocalPlayer* InLocalPlayer) +{ + return DynamicPath.Resolve(InLocalPlayer); +} + +FString FGameSettingDataSourceDynamic::GetValueAsString(ULocalPlayer* InLocalPlayer) const +{ + FString OutStringValue; + + const bool bSuccess = PropertyPathHelpers::GetPropertyValueAsString(InLocalPlayer, DynamicPath, OutStringValue); + ensure(bSuccess); + + return OutStringValue; +} + +void FGameSettingDataSourceDynamic::SetValue(ULocalPlayer* InLocalPlayer, const FString& InStringValue) +{ + const bool bSuccess = PropertyPathHelpers::SetPropertyValueFromString(InLocalPlayer, DynamicPath, InStringValue); + ensure(bSuccess); +} + +FString FGameSettingDataSourceDynamic::ToString() const +{ + return DynamicPath.ToString(); +} diff --git a/Plugins/GameSettings/Source/Private/EditCondition/WhenPlatformHasTrait.cpp b/Plugins/GameSettings/Source/Private/EditCondition/WhenPlatformHasTrait.cpp new file mode 100644 index 00000000..96696c4b --- /dev/null +++ b/Plugins/GameSettings/Source/Private/EditCondition/WhenPlatformHasTrait.cpp @@ -0,0 +1,76 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "EditCondition/WhenPlatformHasTrait.h" +#include "GameSettingFilterState.h" +#include "CommonUIVisibilitySubsystem.h" + +#define LOCTEXT_NAMESPACE "GameSetting" + +TSharedRef FWhenPlatformHasTrait::KillIfMissing(FGameplayTag InVisibilityTag, const FString& InKillReason) +{ + check(InVisibilityTag.IsValid()); + check(!InKillReason.IsEmpty()); + + TSharedRef Result = MakeShared(); + Result->VisibilityTag = InVisibilityTag; + Result->KillReason = InKillReason; + Result->bTagDesired = true; + + return Result; +} + +TSharedRef FWhenPlatformHasTrait::DisableIfMissing(FGameplayTag InVisibilityTag, const FText& InDisableReason) +{ + check(InVisibilityTag.IsValid()); + check(!InDisableReason.IsEmpty()); + + TSharedRef Result = MakeShared(); + Result->VisibilityTag = InVisibilityTag; + Result->DisableReason = InDisableReason; + Result->bTagDesired = true; + + return Result; +} + +TSharedRef FWhenPlatformHasTrait::KillIfPresent(FGameplayTag InVisibilityTag, const FString& InKillReason) +{ + check(InVisibilityTag.IsValid()); + check(!InKillReason.IsEmpty()); + + TSharedRef Result = MakeShared(); + Result->VisibilityTag = InVisibilityTag; + Result->KillReason = InKillReason; + Result->bTagDesired = false; + + return Result; +} + +TSharedRef FWhenPlatformHasTrait::DisableIfPresent(FGameplayTag InVisibilityTag, const FText& InDisableReason) +{ + check(InVisibilityTag.IsValid()); + check(!InDisableReason.IsEmpty()); + + TSharedRef Result = MakeShared(); + Result->VisibilityTag = InVisibilityTag; + Result->DisableReason = InDisableReason; + Result->bTagDesired = false; + + return Result; +} + +void FWhenPlatformHasTrait::GatherEditState(const ULocalPlayer* InLocalPlayer, FGameSettingEditableState& InOutEditState) const +{ + if (UCommonUIVisibilitySubsystem::GetChecked(InLocalPlayer)->HasVisibilityTag(VisibilityTag) != bTagDesired) + { + if (KillReason.IsEmpty()) + { + InOutEditState.Disable(DisableReason); + } + else + { + InOutEditState.Kill(KillReason); + } + } +} + +#undef LOCTEXT_NAMESPACE \ No newline at end of file diff --git a/Plugins/GameSettings/Source/Private/EditCondition/WhenPlayingAsPrimaryPlayer.cpp b/Plugins/GameSettings/Source/Private/EditCondition/WhenPlayingAsPrimaryPlayer.cpp new file mode 100644 index 00000000..49e02e17 --- /dev/null +++ b/Plugins/GameSettings/Source/Private/EditCondition/WhenPlayingAsPrimaryPlayer.cpp @@ -0,0 +1,23 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "EditCondition/WhenPlayingAsPrimaryPlayer.h" +#include "GameSettingFilterState.h" +#include "Engine/LocalPlayer.h" + +#define LOCTEXT_NAMESPACE "GameSetting" + +TSharedRef FWhenPlayingAsPrimaryPlayer::Get() +{ + static TSharedRef Instance = MakeShared(); + return Instance; +} + +void FWhenPlayingAsPrimaryPlayer::GatherEditState(const ULocalPlayer* InLocalPlayer, FGameSettingEditableState& InOutEditState) const +{ + if (!InLocalPlayer->IsPrimaryPlayer()) + { + InOutEditState.Disable(LOCTEXT("OnlyPrimaryPlayerEditable", "Can only be changed by the primary player.")); + } +} + +#undef LOCTEXT_NAMESPACE \ No newline at end of file diff --git a/Plugins/GameSettings/Source/Private/GameSetting.cpp b/Plugins/GameSettings/Source/Private/GameSetting.cpp new file mode 100644 index 00000000..7963d7d0 --- /dev/null +++ b/Plugins/GameSettings/Source/Private/GameSetting.cpp @@ -0,0 +1,332 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "GameSetting.h" +#include "Framework/Text/ITextDecorator.h" +#include "Framework/Text/RichTextMarkupProcessing.h" +#include "Templates/UnrealTemplate.h" +#include "Engine/LocalPlayer.h" + +#define LOCTEXT_NAMESPACE "GameSetting" + +#define UE_CAN_SHOW_SETTINGS_DEBUG_INFO (!UE_BUILD_SHIPPING) + +namespace GameSettingsConsoleVars +{ +#if UE_CAN_SHOW_SETTINGS_DEBUG_INFO + int32 ShowDebugInfoMode = -1; + + static FAutoConsoleVariableRef CVarGameSettingsShowDebugInfo( + TEXT("GameSettings.ShowDebugInfo"), + ShowDebugInfoMode, + TEXT("Should we show the developer name and class as part of dynamic details?\n") + TEXT(" -1: Default (enabled in editor, disabled in -game or cooked builds)\n") + TEXT(" 0: Never show it\n") + TEXT(" 1: Always show it\n") + TEXT("\n") + TEXT(" Note: Shipping builds always disable this"), + ECVF_Default); +#endif +} + + +//-------------------------------------- +// UGameSetting +//-------------------------------------- + +void UGameSetting::Initialize(ULocalPlayer* InLocalPlayer) +{ + // If we've already gotten this local player we're already initialized. + if (LocalPlayer == InLocalPlayer) + { + return; + } + + LocalPlayer = InLocalPlayer; + + //TODO: GameSettings + //LocalPlayer->OnPlayerLoggedIn().AddUObject(this, &UGameSetting::RefreshEditableState, true); + +#if !UE_BUILD_SHIPPING + ensureAlwaysMsgf(DevName != NAME_None, TEXT("You must provide a DevName for the setting.")); + ensureAlwaysMsgf(!DisplayName.IsEmpty(), TEXT("You must provide a DisplayName for settings.")); +#endif + + for (const TSharedRef& EditCondition : EditConditions) + { + EditCondition->Initialize(LocalPlayer); + } + + // If there are any child settings go ahead and initialize them as well. + for (UGameSetting* Setting : GetChildSettings()) + { + Setting->Initialize(LocalPlayer); + } + + Startup(); +} + +void UGameSetting::Startup() +{ + StartupComplete(); +} + +void UGameSetting::StartupComplete() +{ + ensureMsgf(!bReady, TEXT("StartupComplete called twice.")); + + if (!bReady) + { + bReady = true; + OnInitialized(); + } +} + +void UGameSetting::Apply() +{ + OnApply(); + + // Run through any edit conditions and let them know things changed. + for (const TSharedRef& EditCondition : EditConditions) + { + EditCondition->SettingApplied(LocalPlayer, this); + } +} + +void UGameSetting::OnInitialized() +{ + ensureMsgf(bReady, TEXT("OnInitialized called directly instead of via StartupComplete.")); + EditableStateCache = ComputeEditableState(); +} + +void UGameSetting::OnApply() +{ + // No-Op by default. +} + +UWorld* UGameSetting::GetWorld() const +{ + return LocalPlayer ? LocalPlayer->GetWorld() : nullptr; +} + +void UGameSetting::SetSettingParent(UGameSetting* InSettingParent) +{ + SettingParent = InSettingParent; +} + +FGameSettingEditableState UGameSetting::ComputeEditableState() const +{ + FGameSettingEditableState EditState; + + // Does this setting itself have any special rules? + OnGatherEditState(EditState); + + // Run through any edit conditions + for (const TSharedRef& EditCondition : EditConditions) + { + EditCondition->GatherEditState(LocalPlayer, EditState); + } + + return EditState; +} + +void UGameSetting::OnGatherEditState(FGameSettingEditableState& InOutEditState) const +{ + +} + +const FString& UGameSetting::GetDescriptionPlainText() const +{ + RefreshPlainText(); + return AutoGenerated_DescriptionPlainText; +} + +void UGameSetting::RefreshPlainText() const +{ + //TODO: GameSettings + // TODO NDarnell Settings - Will need to recache if the language changes. + + if (bRefreshPlainSearchableText) + { + TArray ActualResultsArray; + FString ActualOutput; + FDefaultRichTextMarkupParser::GetStaticInstance()->Process(ActualResultsArray, DescriptionRichText.ToString(), ActualOutput); + + AutoGenerated_DescriptionPlainText.Reset(); + for (const FTextLineParseResults& Line : ActualResultsArray) + { + for (const FTextRunParseResults& Run : Line.Runs) + { + if (Run.Name.IsEmpty()) + { + AutoGenerated_DescriptionPlainText.Append(ActualOutput.Mid(Run.OriginalRange.BeginIndex, Run.OriginalRange.Len())); + } + else if (!Run.ContentRange.IsEmpty()) + { + AutoGenerated_DescriptionPlainText.Append(ActualOutput.Mid(Run.ContentRange.BeginIndex, Run.ContentRange.Len())); + } + } + } + + bRefreshPlainSearchableText = false; + } +} + +void UGameSetting::NotifySettingChanged(EGameSettingChangeReason Reason) +{ + OnSettingChanged(Reason); + + // Run through any edit conditions and let them know things changed. + for (const TSharedRef& EditCondition : EditConditions) + { + EditCondition->SettingChanged(LocalPlayer, this, Reason); + } + + if (!bOnSettingChangedEventGuard) + { + TGuardValue Guard(bOnSettingChangedEventGuard, true); + OnSettingChangedEvent.Broadcast(this, Reason); + } +} + +void UGameSetting::OnSettingChanged(EGameSettingChangeReason Reason) +{ + // No-Op +} + +void UGameSetting::AddEditCondition(const TSharedRef& InEditCondition) +{ + EditConditions.Add(InEditCondition); + + InEditCondition->OnEditConditionChangedEvent.AddUObject(this, &ThisClass::RefreshEditableState); +} + +void UGameSetting::AddEditDependency(UGameSetting* DependencySetting) +{ + if (ensure(DependencySetting)) + { + DependencySetting->OnSettingChangedEvent.AddUObject(this, &ThisClass::HandleEditDependencyChanged); + DependencySetting->OnSettingEditConditionChangedEvent.AddUObject(this, &ThisClass::HandleEditDependencyChanged); + } +} + +void UGameSetting::RefreshEditableState(bool bNotifyEditConditionsChanged) +{ + // The LocalPlayer may be destroyed out from under us, if that happens, + // we need to ignore attempts to refresh the editable state. + if (!LocalPlayer) + { + return; + } + + //TODO: GameSettings + //// We should wait until the player is fully logged in before trying to refresh settings. + //if (!LocalPlayer->IsLoggedIn()) + //{ + // return; + //} + + if (!bOnEditConditionsChangedEventGuard) + { + TGuardValue Guard(bOnEditConditionsChangedEventGuard, true); + + EditableStateCache = ComputeEditableState(); + + if (bNotifyEditConditionsChanged) + { + NotifyEditConditionsChanged(); + } + } +} + +void UGameSetting::NotifyEditConditionsChanged() +{ + OnEditConditionsChanged(); + + OnSettingEditConditionChangedEvent.Broadcast(this); +} + +void UGameSetting::OnEditConditionsChanged() +{ + +} + +void UGameSetting::HandleEditDependencyChanged(UGameSetting* DependencySetting) +{ + OnDependencyChanged(); + RefreshEditableState(); +} + +void UGameSetting::HandleEditDependencyChanged(UGameSetting* DependencySetting, EGameSettingChangeReason Reason) +{ + OnDependencyChanged(); + RefreshEditableState(); + + if (Reason != EGameSettingChangeReason::DependencyChanged) + { + NotifySettingChanged(EGameSettingChangeReason::DependencyChanged); + } +} + +void UGameSetting::OnDependencyChanged() +{ + +} + +FText UGameSetting::GetDynamicDetails() const +{ + if (!LocalPlayer) + { + return FText::GetEmpty(); + } + + FText DynamicDetailsText = DynamicDetails.IsBound() ? DynamicDetails.Execute(*LocalPlayer) : FText::GetEmpty(); + +#if UE_CAN_SHOW_SETTINGS_DEBUG_INFO + if ((GameSettingsConsoleVars::ShowDebugInfoMode == 1) || ((GameSettingsConsoleVars::ShowDebugInfoMode == -1) && GIsEditor)) + { + const FString DevSettingDetails = FString::Printf(TEXT("%sDevName: %s\nClass: %s"), + DynamicDetailsText.IsEmpty() ? TEXT("") : TEXT("\n"), + *DevName.ToString(), + *GetClass()->GetName()); + + DynamicDetailsText = FText::Format(LOCTEXT("DevDynamicDetailsFormat", "{0}{1}"), + DynamicDetailsText, + FText::FromString(DevSettingDetails)); + } +#endif + + return DynamicDetailsText; +} + +FText UGameSetting::GetDynamicDetailsInternal() const +{ + return FText::GetEmpty(); +} + +UGameSetting::FStringCultureCache::FStringCultureCache(TFunction InStringGetter) + : Culture(FInternationalization::Get().GetCurrentCulture()) + , StringGetter(InStringGetter) +{ + StringCache = StringGetter(); +} + +void UGameSetting::FStringCultureCache::Invalidate() +{ + StringCache = StringGetter(); + Culture = FInternationalization::Get().GetCurrentCulture(); +} + +FString UGameSetting::FStringCultureCache::Get() const +{ + if (Culture == FInternationalization::Get().GetCurrentCulture()) + { + return StringCache; + } + + StringCache = StringGetter(); + Culture = FInternationalization::Get().GetCurrentCulture(); + + return StringCache; +} + +#undef LOCTEXT_NAMESPACE diff --git a/Plugins/GameSettings/Source/Private/GameSettingAction.cpp b/Plugins/GameSettings/Source/Private/GameSettingAction.cpp new file mode 100644 index 00000000..9cb2279d --- /dev/null +++ b/Plugins/GameSettings/Source/Private/GameSettingAction.cpp @@ -0,0 +1,51 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "GameSettingAction.h" + +#define LOCTEXT_NAMESPACE "GameSetting" + +//-------------------------------------- +// UGameSettingAction +//-------------------------------------- + +UGameSettingAction::UGameSettingAction() +{ + +} + +void UGameSettingAction::OnInitialized() +{ + Super::OnInitialized(); + +#if !UE_BUILD_SHIPPING + ensureMsgf(HasCustomAction() || NamedAction.IsValid(), TEXT("Action settings need either a custom action or a named action.")); + ensureMsgf(!ActionText.IsEmpty(), TEXT("You must provide a ActionText for settings with actions.")); + ensureMsgf(!DescriptionRichText.IsEmpty(), TEXT("You must provide a description for settings with actions.")); +#endif +} + +void UGameSettingAction::SetCustomAction(TFunction InAction) +{ + CustomAction = UGameSettingCustomAction::CreateLambda([InAction](UGameSetting* /*Setting*/, ULocalPlayer* InLocalPlayer) { + InAction(InLocalPlayer); + }); +} + +void UGameSettingAction::ExecuteAction() +{ + if (HasCustomAction()) + { + CustomAction.ExecuteIfBound(this, LocalPlayer); + } + else + { + OnExecuteNamedActionEvent.Broadcast(this, NamedAction); + } + + if (bDirtyAction) + { + NotifySettingChanged(EGameSettingChangeReason::Change); + } +} + +#undef LOCTEXT_NAMESPACE diff --git a/Plugins/GameSettings/Source/Private/GameSettingCollection.cpp b/Plugins/GameSettings/Source/Private/GameSettingCollection.cpp new file mode 100644 index 00000000..18b44b8f --- /dev/null +++ b/Plugins/GameSettings/Source/Private/GameSettingCollection.cpp @@ -0,0 +1,121 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "GameSettingCollection.h" +#include "Framework/Text/ITextDecorator.h" +#include "Framework/Text/RichTextMarkupProcessing.h" + +#define LOCTEXT_NAMESPACE "GameSetting" + +//-------------------------------------- +// UGameSettingCollection +//-------------------------------------- + +UGameSettingCollection::UGameSettingCollection() +{ + +} + +void UGameSettingCollection::AddSetting(UGameSetting* Setting) +{ +#if !UE_BUILD_SHIPPING + ensureAlwaysMsgf(Setting->GetSettingParent() == nullptr, TEXT("This setting already has a parent!")); + ensureAlwaysMsgf(!Settings.Contains(Setting), TEXT("This collection already includes this setting!")); +#endif + + Settings.Add(Setting); + Setting->SetSettingParent(this); + + if (LocalPlayer) + { + Setting->Initialize(LocalPlayer); + } +} + +TArray UGameSettingCollection::GetChildCollections() const +{ + TArray CollectionSettings; + + for (UGameSetting* ChildSetting : Settings) + { + if (UGameSettingCollection* ChildCollection = Cast(ChildSetting)) + { + CollectionSettings.Add(ChildCollection); + } + } + + return CollectionSettings; +} + +void UGameSettingCollection::GetSettingsForFilter(const FGameSettingFilterState& FilterState, TArray& InOutSettings) const +{ + for (UGameSetting* ChildSetting : Settings) + { + // If the child setting is a collection, only add it to the set if it has any visible children. + if (Cast(ChildSetting)) + { + if (FilterState.DoesSettingPassFilter(*ChildSetting)) + { + InOutSettings.Add(ChildSetting); + } + } + else if (UGameSettingCollection* ChildCollection = Cast(ChildSetting)) + { + TArray ChildSettings; + ChildCollection->GetSettingsForFilter(FilterState, ChildSettings); + + if (ChildSettings.Num() > 0) + { + // Don't add the root setting to the returned items, it's the container of N-possible + // other settings and containers we're actually displaying right now. + if (!FilterState.IsSettingInRootList(ChildSetting)) + { + InOutSettings.Add(ChildSetting); + } + + InOutSettings.Append(ChildSettings); + } + } + else + { + if (FilterState.DoesSettingPassFilter(*ChildSetting)) + { + InOutSettings.Add(ChildSetting); + } + } + } +} + +//-------------------------------------- +// UGameSettingCollectionPage +//-------------------------------------- + +UGameSettingCollectionPage::UGameSettingCollectionPage() +{ +} + +void UGameSettingCollectionPage::OnInitialized() +{ + Super::OnInitialized(); + +#if !UE_BUILD_SHIPPING + ensureAlwaysMsgf(!NavigationText.IsEmpty(), TEXT("You must provide a NavigationText for this setting.")); + ensureAlwaysMsgf(!DescriptionRichText.IsEmpty(), TEXT("You must provide a description for new page collections.")); +#endif +} + +void UGameSettingCollectionPage::GetSettingsForFilter(const FGameSettingFilterState& FilterState, TArray& InOutSettings) const +{ + // If we're including nested pages, call the super and dump them all, otherwise, we pretend we have none for the filtering. + // because our settings are displayed on another page. + if (FilterState.bIncludeNestedPages || FilterState.IsSettingInRootList(this)) + { + Super::GetSettingsForFilter(FilterState, InOutSettings); + } +} + +void UGameSettingCollectionPage::ExecuteNavigation() +{ + OnExecuteNavigationEvent.Broadcast(this); +} + +#undef LOCTEXT_NAMESPACE diff --git a/Plugins/GameSettings/Source/Private/GameSettingFilterState.cpp b/Plugins/GameSettings/Source/Private/GameSettingFilterState.cpp new file mode 100644 index 00000000..904e357d --- /dev/null +++ b/Plugins/GameSettings/Source/Private/GameSettingFilterState.cpp @@ -0,0 +1,151 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "GameSettingFilterState.h" +#include "Misc/TextFilterExpressionEvaluator.h" +#include "Misc/TextFilterUtils.h" +#include "GameSetting.h" + +#define LOCTEXT_NAMESPACE "GameSetting" + +class FSettingFilterExpressionContext : public ITextFilterExpressionContext +{ +public: + explicit FSettingFilterExpressionContext(const UGameSetting& InSetting) : Setting(InSetting) {} + + virtual bool TestBasicStringExpression(const FTextFilterString& InValue, const ETextFilterTextComparisonMode InTextComparisonMode) const override + { + return TextFilterUtils::TestBasicStringExpression(Setting.GetDescriptionPlainText(), InValue, InTextComparisonMode); + } + + virtual bool TestComplexExpression(const FName& InKey, const FTextFilterString& InValue, const ETextFilterComparisonOperation InComparisonOperation, const ETextFilterTextComparisonMode InTextComparisonMode) const override + { + return false; + } + +private: + /** Setting being filtered. */ + const UGameSetting& Setting; +}; + +//-------------------------------------- +// FGameSettingFilterState +//-------------------------------------- + +FGameSettingFilterState::FGameSettingFilterState() + : SearchTextEvaluator(ETextFilterExpressionEvaluatorMode::BasicString) +{ +} + +void FGameSettingFilterState::AddSettingToRootList(UGameSetting* InSetting) +{ + SettingAllowList.Add(InSetting); + SettingRootList.Add(InSetting); +} + +void FGameSettingFilterState::AddSettingToAllowList(UGameSetting* InSetting) +{ + SettingAllowList.Add(InSetting); +} + +void FGameSettingFilterState::SetSearchText(const FString& InSearchText) +{ + SearchTextEvaluator.SetFilterText(FText::FromString(InSearchText)); +} + +bool FGameSettingFilterState::DoesSettingPassFilter(const UGameSetting& InSetting) const +{ + const FGameSettingEditableState& EditableState = InSetting.GetEditState(); + + if (!bIncludeHidden && !EditableState.IsVisible()) + { + return false; + } + + if (!bIncludeDisabled && !EditableState.IsEnabled()) + { + return false; + } + + if (!bIncludeResetable && !EditableState.IsResetable()) + { + return false; + } + + // Are we filtering settings? + if (SettingAllowList.Num() > 0) + { + if (!SettingAllowList.Contains(&InSetting)) + { + bool bAllowed = false; + const UGameSetting* NextSetting = &InSetting; + while (const UGameSetting* Parent = NextSetting->GetSettingParent()) + { + if (SettingAllowList.Contains(Parent)) + { + bAllowed = true; + break; + } + + NextSetting = Parent; + } + + if (!bAllowed) + { + return false; + } + } + } + + // TODO more filters... + + // Always search text last, it's generally the most expensive filter. + if (!SearchTextEvaluator.TestTextFilter(FSettingFilterExpressionContext(InSetting))) + { + return false; + } + + return true; +} + +//-------------------------------------- +// FGameSettingsEditableState +//-------------------------------------- + +void FGameSettingEditableState::Hide(const FString& DevReason) +{ +#if !UE_BUILD_SHIPPING + ensureAlwaysMsgf(!DevReason.IsEmpty(), TEXT("To hide a setting, you must provide a developer reason.")); +#endif + + bVisible = false; + +#if !UE_BUILD_SHIPPING + HiddenReasons.Add(DevReason); +#endif +} + +void FGameSettingEditableState::Disable(const FText& Reason) +{ +#if !UE_BUILD_SHIPPING + ensureAlwaysMsgf(!Reason.IsEmpty(), TEXT("To disable a setting, you must provide a reason that we can show players.")); +#endif + + bEnabled = false; + DisabledReasons.Add(Reason); +} + +void FGameSettingEditableState::DisableOption(const FString& Option) +{ +#if !UE_BUILD_SHIPPING + ensureAlwaysMsgf(!DisabledOptions.Contains(Option), TEXT("You've already disabled this option.")); +#endif + + DisabledOptions.Add(Option); +} + +void FGameSettingEditableState::UnableToReset() +{ + bResetable = false; +} + +#undef LOCTEXT_NAMESPACE diff --git a/Plugins/GameSettings/Source/Private/GameSettingValue.cpp b/Plugins/GameSettings/Source/Private/GameSettingValue.cpp new file mode 100644 index 00000000..84bb3a01 --- /dev/null +++ b/Plugins/GameSettings/Source/Private/GameSettingValue.cpp @@ -0,0 +1,28 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "GameSettingValue.h" + +#define LOCTEXT_NAMESPACE "GameSetting" + +//-------------------------------------- +// UGameSettingValue +//-------------------------------------- + +UGameSettingValue::UGameSettingValue() +{ + // Values will report to analytics. + bReportAnalytics = true; +} + +void UGameSettingValue::OnInitialized() +{ + Super::OnInitialized(); + +#if !UE_BUILD_SHIPPING + ensureAlwaysMsgf(!DescriptionRichText.IsEmpty() || DynamicDetails.IsBound(), TEXT("You must provide a description or it must specify a dynamic details function for settings with values.")); +#endif + + StoreInitial(); +} + +#undef LOCTEXT_NAMESPACE diff --git a/Plugins/GameSettings/Source/Private/GameSettingValueDiscrete.cpp b/Plugins/GameSettings/Source/Private/GameSettingValueDiscrete.cpp new file mode 100644 index 00000000..84d86406 --- /dev/null +++ b/Plugins/GameSettings/Source/Private/GameSettingValueDiscrete.cpp @@ -0,0 +1,32 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "GameSettingValueDiscrete.h" + +#define LOCTEXT_NAMESPACE "GameSetting" + +//-------------------------------------- +// UGameSettingValueDiscrete +//-------------------------------------- + +UGameSettingValueDiscrete::UGameSettingValueDiscrete() +{ + +} + +FString UGameSettingValueDiscrete::GetAnalyticsValue() const +{ + const TArray Options = GetDiscreteOptions(); + const int32 CurrentOptionIndex = GetDiscreteOptionIndex(); + if (Options.IsValidIndex(CurrentOptionIndex)) + { + const FString* SourceString = FTextInspector::GetSourceString(Options[CurrentOptionIndex]); + if (SourceString) + { + return *SourceString; + } + } + + return TEXT(""); +} + +#undef LOCTEXT_NAMESPACE diff --git a/Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp b/Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp new file mode 100644 index 00000000..5299726c --- /dev/null +++ b/Plugins/GameSettings/Source/Private/GameSettingValueDiscreteDynamic.cpp @@ -0,0 +1,254 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "GameSettingValueDiscreteDynamic.h" + +#define LOCTEXT_NAMESPACE "GameSettingValueDiscreteDynamic" + +////////////////////////////////////////////////////////////////////////// +// UGameSettingValueDiscreteDynamic +////////////////////////////////////////////////////////////////////////// + +UGameSettingValueDiscreteDynamic::UGameSettingValueDiscreteDynamic() +{ +} + +void UGameSettingValueDiscreteDynamic::SetDynamicGetter(const TSharedRef& InGetter) +{ + Getter = InGetter; +} + +void UGameSettingValueDiscreteDynamic::SetDynamicSetter(const TSharedRef& InSetter) +{ + Setter = InSetter; +} + +void UGameSettingValueDiscreteDynamic::SetDefaultValueFromString(FString InOptionValue) +{ + DefaultValue = InOptionValue; +} + +void UGameSettingValueDiscreteDynamic::AddDynamicOption(FString InOptionValue, FText InOptionText) +{ +#if !UE_BUILD_SHIPPING + ensureAlwaysMsgf(!OptionValues.Contains(InOptionValue), TEXT("You already added this option InOptionValue: %s InOptionText %s."), *InOptionValue, *InOptionText.ToString()); +#endif + + OptionValues.Add(InOptionValue); + OptionDisplayTexts.Add(InOptionText); +} + +void UGameSettingValueDiscreteDynamic::RemoveDynamicOption(FString InOptionValue) +{ + const int32 Index = OptionValues.IndexOfByKey(InOptionValue); + if (Index != INDEX_NONE) + { + OptionValues.RemoveAt(Index); + OptionDisplayTexts.RemoveAt(Index); + } +} + +const TArray& UGameSettingValueDiscreteDynamic::GetDynamicOptions() +{ + return OptionValues; +} + +bool UGameSettingValueDiscreteDynamic::HasDynamicOption(const FString& InOptionValue) +{ + return OptionValues.Contains(InOptionValue); +} + +FString UGameSettingValueDiscreteDynamic::GetValueAsString() const +{ + return Getter->GetValueAsString(LocalPlayer); +} + +void UGameSettingValueDiscreteDynamic::SetValueFromString(FString InStringValue) +{ + SetValueFromString(InStringValue, EGameSettingChangeReason::Change); +} + +void UGameSettingValueDiscreteDynamic::SetValueFromString(FString InStringValue, EGameSettingChangeReason Reason) +{ + check(Setter); + Setter->SetValue(LocalPlayer, InStringValue); + + NotifySettingChanged(Reason); +} + +bool UGameSettingValueDiscreteDynamic::AreOptionsEqual(const FString& InOptionA, const FString& InOptionB) const +{ + return InOptionA == InOptionB; +} + +void UGameSettingValueDiscreteDynamic::OnInitialized() +{ +#if !UE_BUILD_SHIPPING + ensureAlways(Getter); + ensureAlwaysMsgf(Getter->Resolve(LocalPlayer), TEXT("%s: %s did not resolve, are all functions and properties valid, and are they UFunctions/UProperties? Does the getter function have no parameters?"), *GetDevName().ToString(), *Getter->ToString()); + ensureAlways(Setter); + ensureAlwaysMsgf(Setter->Resolve(LocalPlayer), TEXT("%s: %s did not resolve, are all functions and properties valid, and are they UFunctions/UProperties? Does the setting function have exactly one parameter?"), *GetDevName().ToString(), *Setter->ToString()); +#endif + + Super::OnInitialized(); +} + +void UGameSettingValueDiscreteDynamic::Startup() +{ + // Should I also do something with Setter? + check(Getter); + Getter->Startup(LocalPlayer, FSimpleDelegate::CreateUObject(this, &ThisClass::OnDataSourcesReady)); +} + +void UGameSettingValueDiscreteDynamic::OnDataSourcesReady() +{ + StartupComplete(); +} + +void UGameSettingValueDiscreteDynamic::StoreInitial() +{ + InitialValue = GetValueAsString(); +} + +void UGameSettingValueDiscreteDynamic::ResetToDefault() +{ + if (DefaultValue.IsSet()) + { + SetValueFromString(DefaultValue.GetValue(), EGameSettingChangeReason::ResetToDefault); + } +} + +void UGameSettingValueDiscreteDynamic::RestoreToInitial() +{ + SetValueFromString(InitialValue, EGameSettingChangeReason::RestoreToInitial); +} + +void UGameSettingValueDiscreteDynamic::SetDiscreteOptionByIndex(int32 Index) +{ + if (ensure(OptionValues.IsValidIndex(Index))) + { + SetValueFromString(OptionValues[Index]); + } +} + +int32 UGameSettingValueDiscreteDynamic::GetDiscreteOptionIndex() const +{ + const FString CurrentValue = GetValueAsString(); + const int32 Index = OptionValues.IndexOfByPredicate([this, CurrentValue](const FString& InOption) { + return AreOptionsEqual(CurrentValue, InOption); + }); + + // If we can't find the correct index, send the default index. + if (Index == INDEX_NONE) + { + return GetDiscreteOptionDefaultIndex(); + } + + return Index; +} + +int32 UGameSettingValueDiscreteDynamic::GetDiscreteOptionDefaultIndex() const +{ + if (DefaultValue.IsSet()) + { + return OptionValues.IndexOfByPredicate([this](const FString& InOption) { + return AreOptionsEqual(DefaultValue.GetValue(), InOption); + }); + } + + return INDEX_NONE; +} + +TArray UGameSettingValueDiscreteDynamic::GetDiscreteOptions() const +{ + const TArray& DisabledOptions = GetEditState().GetDisabledOptions(); + + if (DisabledOptions.Num() > 0) + { + TArray AllowedOptions; + + for (int32 OptionIndex = 0; OptionIndex < OptionValues.Num(); ++OptionIndex) + { + if (!DisabledOptions.Contains(OptionValues[OptionIndex])) + { + AllowedOptions.Add(OptionDisplayTexts[OptionIndex]); + } + } + + return AllowedOptions; + } + + return OptionDisplayTexts; +} + +////////////////////////////////////////////////////////////////////////// +// UGameSettingValueDiscreteDynamic_Bool +////////////////////////////////////////////////////////////////////////// + +UGameSettingValueDiscreteDynamic_Bool::UGameSettingValueDiscreteDynamic_Bool() +{ + AddDynamicOption(TEXT("false"), LOCTEXT("OFF", "OFF")); + AddDynamicOption(TEXT("true"), LOCTEXT("ON", "ON")); +} + +void UGameSettingValueDiscreteDynamic_Bool::SetTrueText(const FText& InText) +{ + // We remove and then re-add it, so that by changing the true/false text you can also control the order they appear. + RemoveDynamicOption(TEXT("true")); + AddDynamicOption(TEXT("true"), InText); +} + +void UGameSettingValueDiscreteDynamic_Bool::SetFalseText(const FText& InText) +{ + // We remove and then re-add it, so that by changing the true/false text you can also control the order they appear. + RemoveDynamicOption(TEXT("false")); + AddDynamicOption(TEXT("false"), InText); +} + +void UGameSettingValueDiscreteDynamic_Bool::SetDefaultValue(bool Value) +{ + DefaultValue = LexToString(Value); +} + +////////////////////////////////////////////////////////////////////////// +// UGameSettingValueDiscreteDynamic_Number +////////////////////////////////////////////////////////////////////////// + +UGameSettingValueDiscreteDynamic_Number::UGameSettingValueDiscreteDynamic_Number() +{ + +} + +void UGameSettingValueDiscreteDynamic_Number::OnInitialized() +{ + Super::OnInitialized(); + + ensure(OptionValues.Num() > 0); +} + +////////////////////////////////////////////////////////////////////////// +// UGameSettingValueDiscreteDynamic_Enum +////////////////////////////////////////////////////////////////////////// + +UGameSettingValueDiscreteDynamic_Enum::UGameSettingValueDiscreteDynamic_Enum() +{ + +} + +void UGameSettingValueDiscreteDynamic_Enum::OnInitialized() +{ + Super::OnInitialized(); + + ensure(OptionValues.Num() > 0); +} + +////////////////////////////////////////////////////////////////////////// +// UGameSettingValueDiscreteDynamic_Color +////////////////////////////////////////////////////////////////////////// + +UGameSettingValueDiscreteDynamic_Color::UGameSettingValueDiscreteDynamic_Color() +{ + +} + + +#undef LOCTEXT_NAMESPACE \ No newline at end of file diff --git a/Plugins/GameSettings/Source/Private/GameSettingValueScalar.cpp b/Plugins/GameSettings/Source/Private/GameSettingValueScalar.cpp new file mode 100644 index 00000000..3abc6bc2 --- /dev/null +++ b/Plugins/GameSettings/Source/Private/GameSettingValueScalar.cpp @@ -0,0 +1,26 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "GameSettingValueScalar.h" + +#define LOCTEXT_NAMESPACE "GameSetting" + +//-------------------------------------- +// UGameSettingValueScalar +//-------------------------------------- + +UGameSettingValueScalar::UGameSettingValueScalar() +{ + +} + +void UGameSettingValueScalar::SetValueNormalized(double NormalizedValue) +{ + SetValue(FMath::GetMappedRangeValueClamped(TRange(0, 1), GetSourceRange(), NormalizedValue)); +} + +double UGameSettingValueScalar::GetValueNormalized() const +{ + return FMath::GetMappedRangeValueClamped(GetSourceRange(), TRange(0, 1), GetValue()); +} + +#undef LOCTEXT_NAMESPACE diff --git a/Plugins/GameSettings/Source/Private/GameSettingValueScalarDynamic.cpp b/Plugins/GameSettings/Source/Private/GameSettingValueScalarDynamic.cpp new file mode 100644 index 00000000..1d9134b2 --- /dev/null +++ b/Plugins/GameSettings/Source/Private/GameSettingValueScalarDynamic.cpp @@ -0,0 +1,211 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "GameSettingValueScalarDynamic.h" + +#define LOCTEXT_NAMESPACE "GameSetting" + +////////////////////////////////////////////////////////////////////////// +// SettingScalarFormats +////////////////////////////////////////////////////////////////////////// + +static FText PercentFormat = LOCTEXT("PercentFormat", "{0}%"); + +FSettingScalarFormatFunction UGameSettingValueScalarDynamic::Raw([](double SourceValue, double NormalizedValue) { + return FText::AsNumber(SourceValue); +}); + +FSettingScalarFormatFunction UGameSettingValueScalarDynamic::RawOneDecimal([](double SourceValue, double NormalizedValue) { + FNumberFormattingOptions FormattingOptions; + FormattingOptions.MinimumIntegralDigits = 1; + FormattingOptions.MinimumFractionalDigits = 1; + FormattingOptions.MaximumFractionalDigits = 1; + return FText::AsNumber(SourceValue, &FormattingOptions); +}); + +FSettingScalarFormatFunction UGameSettingValueScalarDynamic::RawTwoDecimals([](double SourceValue, double NormalizedValue) { + FNumberFormattingOptions FormattingOptions; + FormattingOptions.MinimumIntegralDigits = 1; + FormattingOptions.MinimumFractionalDigits = 2; + FormattingOptions.MaximumFractionalDigits = 2; + return FText::AsNumber(SourceValue, &FormattingOptions); +}); + +FSettingScalarFormatFunction UGameSettingValueScalarDynamic::SourceAsInteger([](double SourceValue, double NormalizedValue) { + FNumberFormattingOptions FormattingOptions; + FormattingOptions.MinimumIntegralDigits = 1; + FormattingOptions.MinimumFractionalDigits = 0; + FormattingOptions.MaximumFractionalDigits = 0; + return FText::AsNumber(SourceValue, &FormattingOptions); +}); + +FSettingScalarFormatFunction UGameSettingValueScalarDynamic::ZeroToOnePercent([](double SourceValue, double NormalizedValue) { + return FText::Format(PercentFormat, (int32)FMath::RoundHalfFromZero(100.0 * NormalizedValue)); +}); + +FSettingScalarFormatFunction UGameSettingValueScalarDynamic::ZeroToOnePercent_OneDecimal([](double SourceValue, double NormalizedValue) { + const FNumberFormattingOptions& FormattingOptions = GetOneDecimalFormattingOptions(); + const double NormalizedValueTo100_0 = FMath::RoundHalfFromZero(1000.0 * NormalizedValue); + return FText::Format(PercentFormat, FText::AsNumber(NormalizedValueTo100_0 / 10.0, &FormattingOptions)); +}); + +const FNumberFormattingOptions& UGameSettingValueScalarDynamic::GetOneDecimalFormattingOptions() +{ + static FNumberFormattingOptions FormattingOptions; + FormattingOptions.MinimumFractionalDigits = 1; + FormattingOptions.MaximumFractionalDigits = 1; + + return FormattingOptions; +} + +FSettingScalarFormatFunction UGameSettingValueScalarDynamic::SourceAsPercent1([](double SourceValue, double NormalizedValue) { + return FText::Format(PercentFormat, (int32)FMath::RoundHalfFromZero(100.0 * SourceValue)); +}); + +FSettingScalarFormatFunction UGameSettingValueScalarDynamic::SourceAsPercent100([](double SourceValue, double NormalizedValue) { + return FText::Format(PercentFormat, (int32)FMath::RoundHalfFromZero(SourceValue)); +}); + +////////////////////////////////////////////////////////////////////////// +// UGameSettingValueScalarDynamic +////////////////////////////////////////////////////////////////////////// + +UGameSettingValueScalarDynamic::UGameSettingValueScalarDynamic() +{ +} + +void UGameSettingValueScalarDynamic::Startup() +{ + // Should I also do something with Setter? + Getter->Startup(LocalPlayer, FSimpleDelegate::CreateUObject(this, &ThisClass::OnDataSourcesReady)); +} + +void UGameSettingValueScalarDynamic::OnDataSourcesReady() +{ + StartupComplete(); +} + +void UGameSettingValueScalarDynamic::OnInitialized() +{ +#if !UE_BUILD_SHIPPING + ensureAlwaysMsgf(DisplayFormat, TEXT("%s: Has no DisplayFormat set. Please call SetDisplayFormat."), *GetDevName().ToString()); +#endif + +#if !UE_BUILD_SHIPPING + ensureAlways(Getter); + ensureAlwaysMsgf(Getter->Resolve(LocalPlayer), TEXT("%s: %s did not resolve, are all functions and properties valid, and are they UFunctions/UProperties?"), *GetDevName().ToString(), *Getter->ToString()); + ensureAlways(Setter); + ensureAlwaysMsgf(Setter->Resolve(LocalPlayer), TEXT("%s: %s did not resolve, are all functions and properties valid, and are they UFunctions/UProperties?"), *GetDevName().ToString(), *Setter->ToString()); +#endif + + Super::OnInitialized(); +} + +void UGameSettingValueScalarDynamic::StoreInitial() +{ + InitialValue = GetValue(); +} + +void UGameSettingValueScalarDynamic::ResetToDefault() +{ + if (DefaultValue.IsSet()) + { + SetValue(DefaultValue.GetValue(), EGameSettingChangeReason::ResetToDefault); + } +} + +void UGameSettingValueScalarDynamic::RestoreToInitial() +{ + SetValue(InitialValue, EGameSettingChangeReason::RestoreToInitial); +} + +void UGameSettingValueScalarDynamic::SetDynamicGetter(const TSharedRef& InGetter) +{ + Getter = InGetter; +} + +void UGameSettingValueScalarDynamic::SetDynamicSetter(const TSharedRef& InSetter) +{ + Setter = InSetter; +} + +void UGameSettingValueScalarDynamic::SetDefaultValue(double InValue) +{ + DefaultValue = InValue; +} + +void UGameSettingValueScalarDynamic::SetDisplayFormat(FSettingScalarFormatFunction InDisplayFormat) +{ + DisplayFormat = InDisplayFormat; +} + +void UGameSettingValueScalarDynamic::SetSourceRangeAndStep(const TRange& InRange, double InStep) +{ + SourceRange = InRange; + SourceStep = InStep; +} + +void UGameSettingValueScalarDynamic::SetMinimumLimit(const TOptional& InMinimum) +{ + Minimum = InMinimum; +} + +void UGameSettingValueScalarDynamic::SetMaximumLimit(const TOptional& InMaximum) +{ + Maximum = InMaximum; +} + +double UGameSettingValueScalarDynamic::GetValue() const +{ + const FString OutValue = Getter->GetValueAsString(LocalPlayer); + + double Value; + LexFromString(Value, *OutValue); + + return Value; +} + +TRange UGameSettingValueScalarDynamic::GetSourceRange() const +{ + return SourceRange; +} + +double UGameSettingValueScalarDynamic::GetSourceStep() const +{ + return SourceStep; +} + +TOptional UGameSettingValueScalarDynamic::GetDefaultValue() const +{ + return DefaultValue; +} + +void UGameSettingValueScalarDynamic::SetValue(double InValue, EGameSettingChangeReason Reason) +{ + InValue = FMath::RoundHalfFromZero(InValue / SourceStep); + InValue = InValue * SourceStep; + + if (Minimum.IsSet()) + { + InValue = FMath::Max(Minimum.GetValue(), InValue); + } + + if (Maximum.IsSet()) + { + InValue = FMath::Min(Maximum.GetValue(), InValue); + } + + const FString StringValue = LexToString(InValue); + Setter->SetValue(LocalPlayer, StringValue); + + NotifySettingChanged(Reason); +} + +FText UGameSettingValueScalarDynamic::GetFormattedText() const +{ + const double SourceValue = GetValue(); + const double NormalizedValue = GetValueNormalized(); + + return DisplayFormat(SourceValue, NormalizedValue); +} + +#undef LOCTEXT_NAMESPACE \ No newline at end of file diff --git a/Plugins/GameSettings/Source/Private/GameSettingsModule.cpp b/Plugins/GameSettings/Source/Private/GameSettingsModule.cpp new file mode 100644 index 00000000..a41f8b63 --- /dev/null +++ b/Plugins/GameSettings/Source/Private/GameSettingsModule.cpp @@ -0,0 +1,32 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "Modules/ModuleManager.h" + +/** + * Implements the FGameSettingsModule module. + */ +class FGameSettingsModule : public IModuleInterface +{ +public: + FGameSettingsModule(); + virtual void StartupModule() override; + virtual void ShutdownModule() override; + +private: + +}; + + +FGameSettingsModule::FGameSettingsModule() +{ +} + +void FGameSettingsModule::StartupModule() +{ +} + +void FGameSettingsModule::ShutdownModule() +{ +} + +IMPLEMENT_MODULE(FGameSettingsModule, GameSettings); diff --git a/Plugins/GameSettings/Source/Private/Registry/GameSettingRegistry.cpp b/Plugins/GameSettings/Source/Private/Registry/GameSettingRegistry.cpp new file mode 100644 index 00000000..b1f9602d --- /dev/null +++ b/Plugins/GameSettings/Source/Private/Registry/GameSettingRegistry.cpp @@ -0,0 +1,161 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "GameSettingRegistry.h" + +#include "GameSetting.h" +#include "GameSettingCollection.h" +#include "GameSettingAction.h" +#include +#include "Stats/Stats.h" + +#define LOCTEXT_NAMESPACE "GameSetting" + +//-------------------------------------- +// UGameSettingRegistry +//-------------------------------------- + +UGameSettingRegistry::UGameSettingRegistry() +{ +} + +void UGameSettingRegistry::Initialize(ULocalPlayer* InLocalPlayer) +{ + OwningLocalPlayer = InLocalPlayer; + OnInitialize(InLocalPlayer); + + //UGameFeaturesSubsystem +} + +void UGameSettingRegistry::Regenerate() +{ + for (UGameSetting* Setting : RegisteredSettings) + { + Setting->MarkAsGarbage(); + } + RegisteredSettings.Reset(); + TopLevelSettings.Reset(); + + OnInitialize(OwningLocalPlayer); +} + +bool UGameSettingRegistry::IsFinishedInitializing() const +{ + bool bReady = true; + for (UGameSetting* Setting : RegisteredSettings) + { + if (!Setting->IsReady()) + { + bReady = false; + break; + } + } + + return bReady; +} + +void UGameSettingRegistry::SaveChanges() +{ + +} + +void UGameSettingRegistry::GetSettingsForFilter(const FGameSettingFilterState& FilterState, TArray& InOutSettings) +{ + TArray RootSettings; + if (FilterState.GetSettingRootList().Num() > 0) + { + RootSettings.Append(FilterState.GetSettingRootList()); + } + else + { + RootSettings.Append(TopLevelSettings); + } + + for (UGameSetting* TopLevelSetting : RootSettings) + { + if (const UGameSettingCollection* TopLevelCollection = Cast(TopLevelSetting)) + { + TopLevelCollection->GetSettingsForFilter(FilterState, InOutSettings); + } + else + { + if (FilterState.DoesSettingPassFilter(*TopLevelSetting)) + { + InOutSettings.Add(TopLevelSetting); + } + } + } +} + +UGameSetting* UGameSettingRegistry::FindSettingByDevName(const FName& SettingDevName) +{ + for (UGameSetting* Setting : RegisteredSettings) + { + if (Setting->GetDevName() == SettingDevName) + { + return Setting; + } + } + + return nullptr; +} + +void UGameSettingRegistry::RegisterSetting(UGameSetting* InSetting) +{ + if (InSetting) + { + TopLevelSettings.Add(InSetting); + InSetting->SetRegistry(this); + RegisterInnerSettings(InSetting); + } +} + +void UGameSettingRegistry::RegisterInnerSettings(UGameSetting* InSetting) +{ + InSetting->OnSettingChangedEvent.AddUObject(this, &ThisClass::HandleSettingChanged); + InSetting->OnSettingEditConditionChangedEvent.AddUObject(this, &ThisClass::HandleSettingEditConditionsChanged); + + // Not a fan of this, but it makes sense to aggregate action events for simplicity. + if (UGameSettingAction* ActionSetting = Cast(InSetting)) + { + ActionSetting->OnExecuteNamedActionEvent.AddUObject(this, &ThisClass::HandleSettingNamedAction); + } + // Not a fan of this, but it makes sense to aggregate navigation events for simplicity. + else if (UGameSettingCollectionPage* NewPageCollection = Cast(InSetting)) + { + NewPageCollection->OnExecuteNavigationEvent.AddUObject(this, &ThisClass::HandleSettingNavigation); + } + +#if !UE_BUILD_SHIPPING + ensureAlwaysMsgf(!RegisteredSettings.Contains(InSetting), TEXT("This setting has already been registered!")); + ensureAlwaysMsgf(nullptr == RegisteredSettings.FindByPredicate([&InSetting](UGameSetting* ExistingSetting) { return InSetting->GetDevName() == ExistingSetting->GetDevName(); }), TEXT("A setting with this DevName has already been registered! DevNames must be unique within a registry.")); +#endif + + RegisteredSettings.Add(InSetting); + + for (UGameSetting* ChildSetting : InSetting->GetChildSettings()) + { + RegisterInnerSettings(ChildSetting); + } +} + +void UGameSettingRegistry::HandleSettingChanged(UGameSetting* Setting, EGameSettingChangeReason Reason) +{ + OnSettingChangedEvent.Broadcast(Setting, Reason); +} + +void UGameSettingRegistry::HandleSettingEditConditionsChanged(UGameSetting* Setting) +{ + OnSettingEditConditionChangedEvent.Broadcast(Setting); +} + +void UGameSettingRegistry::HandleSettingNamedAction(UGameSetting* Setting, FGameplayTag GameSettings_Action_Tag) +{ + OnSettingNamedActionEvent.Broadcast(Setting, GameSettings_Action_Tag); +} + +void UGameSettingRegistry::HandleSettingNavigation(UGameSetting* Setting) +{ + OnExecuteNavigationEvent.Broadcast(Setting); +} + +#undef LOCTEXT_NAMESPACE diff --git a/Plugins/GameSettings/Source/Private/Registry/GameSettingRegistryChangeTracker.cpp b/Plugins/GameSettings/Source/Private/Registry/GameSettingRegistryChangeTracker.cpp new file mode 100644 index 00000000..a0c969ee --- /dev/null +++ b/Plugins/GameSettings/Source/Private/Registry/GameSettingRegistryChangeTracker.cpp @@ -0,0 +1,102 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "GameSettingRegistryChangeTracker.h" +#include "GameSettingRegistry.h" +#include "GameSettingValue.h" +#include "GameSetting.h" + +#define LOCTEXT_NAMESPACE "GameSetting" + +FGameSettingRegistryChangeTracker::FGameSettingRegistryChangeTracker() +{ +} + +FGameSettingRegistryChangeTracker::~FGameSettingRegistryChangeTracker() +{ + if (UGameSettingRegistry* StrongRegistry = Registry.Get()) + { + StrongRegistry->OnSettingChangedEvent.RemoveAll(this); + } +} + +void FGameSettingRegistryChangeTracker::WatchRegistry(UGameSettingRegistry* InRegistry) +{ + ClearDirtyState(); + StopWatchingRegistry(); + + if (Registry.Get() != InRegistry) + { + Registry = InRegistry; + InRegistry->OnSettingChangedEvent.AddRaw(this, &FGameSettingRegistryChangeTracker::HandleSettingChanged); + } +} + +void FGameSettingRegistryChangeTracker::StopWatchingRegistry() +{ + if (UGameSettingRegistry* StrongRegistry = Registry.Get()) + { + StrongRegistry->OnSettingChangedEvent.RemoveAll(this); + Registry.Reset(); + } +} + +void FGameSettingRegistryChangeTracker::ClearDirtyState() +{ + ensure(!bRestoringSettings); + if (bRestoringSettings) + { + return; + } + + bSettingsChanged = false; + DirtySettings.Reset(); +} + +void FGameSettingRegistryChangeTracker::ApplyChanges() +{ + for (auto Entry : DirtySettings) + { + if (UGameSettingValue* SettingValue = Cast(Entry.Value)) + { + SettingValue->Apply(); + SettingValue->StoreInitial(); + } + } + + ClearDirtyState(); +} + +void FGameSettingRegistryChangeTracker::RestoreToInitial() +{ + ensure(!bRestoringSettings); + if (bRestoringSettings) + { + return; + } + + { + TGuardValue LocalGuard(bRestoringSettings, true); + for (auto Entry : DirtySettings) + { + if (UGameSettingValue* SettingValue = Cast(Entry.Value)) + { + SettingValue->RestoreToInitial(); + } + } + } + + ClearDirtyState(); +} + +void FGameSettingRegistryChangeTracker::HandleSettingChanged(UGameSetting* Setting, EGameSettingChangeReason Reason) +{ + if (bRestoringSettings) + { + return; + } + + bSettingsChanged = true; + DirtySettings.Add(FObjectKey(Setting), Setting); +} + +#undef LOCTEXT_NAMESPACE diff --git a/Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailExtension.cpp b/Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailExtension.cpp new file mode 100644 index 00000000..2206faab --- /dev/null +++ b/Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailExtension.cpp @@ -0,0 +1,27 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "Widgets/GameSettingDetailExtension.h" +#include "GameSetting.h" + +void UGameSettingDetailExtension::SetSetting(UGameSetting* InSetting) +{ + NativeSettingAssigned(InSetting); +} + +void UGameSettingDetailExtension::NativeSettingAssigned(UGameSetting* InSetting) +{ + if (Setting) + { + Setting->OnSettingChangedEvent.RemoveAll(this); + } + + Setting = InSetting; + Setting->OnSettingChangedEvent.AddUObject(this, &ThisClass::NativeSettingValueChanged); + + OnSettingAssigned(InSetting); +} + +void UGameSettingDetailExtension::NativeSettingValueChanged(UGameSetting* InSetting, EGameSettingChangeReason Reason) +{ + OnSettingValueChanged(InSetting); +} \ No newline at end of file diff --git a/Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp b/Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp new file mode 100644 index 00000000..829574e6 --- /dev/null +++ b/Plugins/GameSettings/Source/Private/Widgets/GameSettingDetailView.cpp @@ -0,0 +1,190 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + + +#include "Widgets/GameSettingDetailView.h" +#include "Widgets/GameSettingVisualData.h" +#include "Widgets/GameSettingDetailExtension.h" + +#include "CommonRichTextBlock.h" +#include "CommonTextBlock.h" +#include "Components/VerticalBox.h" +#include "Components/VerticalBoxSlot.h" +#include "Engine/AssetManager.h" +#include "GameSetting.h" + +#define LOCTEXT_NAMESPACE "GameSetting" + +UGameSettingDetailView::UGameSettingDetailView(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) + , ExtensionWidgetPool(*this) +{ +} + +void UGameSettingDetailView::ReleaseSlateResources(bool bReleaseChildren) +{ + Super::ReleaseSlateResources(bReleaseChildren); + + ExtensionWidgetPool.ReleaseAllSlateResources(); +} + +void UGameSettingDetailView::NativeOnInitialized() +{ + Super::NativeOnInitialized(); + + if (!IsDesignTime()) + { + FillSettingDetails(nullptr); + } +} + +void UGameSettingDetailView::NativeConstruct() +{ + Super::NativeConstruct(); +} + +void UGameSettingDetailView::FillSettingDetails(UGameSetting* InSetting) +{ + // Ignore requests to show the same setting multiple times in a row. + if (InSetting && InSetting == CurrentSetting) + { + return; + } + + CurrentSetting = InSetting; + + if (Text_SettingName) + { + Text_SettingName->SetText(InSetting ? InSetting->GetDisplayName() : FText::GetEmpty()); + } + + if (RichText_Description) + { + RichText_Description->SetText(InSetting ? InSetting->GetDescriptionRichText() : FText::GetEmpty()); + } + + if (RichText_DynamicDetails) + { + const FText DynamicDetails = InSetting ? InSetting->GetDynamicDetails() : FText::GetEmpty(); + RichText_DynamicDetails->SetText(DynamicDetails); + RichText_DynamicDetails->SetVisibility(DynamicDetails.IsEmpty() ? ESlateVisibility::Collapsed : ESlateVisibility::HitTestInvisible); + } + + if (RichText_WarningDetails) + { + if (InSetting && !InSetting->GetWarningRichText().IsEmpty()) + { + const FText WarningText = FText::Format(LOCTEXT("WarningReasonLine", " {0}"), InSetting->GetWarningRichText()); + RichText_WarningDetails->SetText(WarningText); + RichText_WarningDetails->SetVisibility(ESlateVisibility::HitTestInvisible); + } + else + { + RichText_WarningDetails->SetText(FText::GetEmpty()); + RichText_WarningDetails->SetVisibility(ESlateVisibility::Collapsed); + } + + } + + if (RichText_DisabledDetails) + { + TArray DisabledDetailLines; + + if (InSetting) + { + FGameSettingEditableState EditableState = InSetting->GetEditState(); + + if (!EditableState.IsEnabled()) + { + for (FText Reason : EditableState.GetDisabledReasons()) + { + DisabledDetailLines.Add(FText::Format(LOCTEXT("DisabledReasonLine", " {0}"), Reason)); + } + } + + if (EditableState.GetDisabledOptions().Num() > 0) + { + DisabledDetailLines.Add(LOCTEXT("DisabledOptionReasonLine", " There are fewer options than available due to Parental Controls.")); + } + } + + RichText_DisabledDetails->SetText(FText::Join(FText::FromString(TEXT("\n")), DisabledDetailLines)); + RichText_DisabledDetails->SetVisibility(DisabledDetailLines.Num() == 0 ? ESlateVisibility::Collapsed : ESlateVisibility::HitTestInvisible); + } + + if (Box_DetailsExtension) + { + // First release the widgets back into the pool. + for (UWidget* ChildExtension : Box_DetailsExtension->GetAllChildren()) + { + ExtensionWidgetPool.Release(Cast(ChildExtension)); + } + + // Remove the widgets from their container. + Box_DetailsExtension->ClearChildren(); + + if (InSetting) + { + TArray> ExtensionClassPtrs; + if (VisualData) + { + ExtensionClassPtrs = VisualData->GatherDetailExtensions(InSetting); + } + + if (StreamingHandle.IsValid()) + { + StreamingHandle->CancelHandle(); + } + + bool bEverythingAlreadyLoaded = true; + + TArray ExtensionPaths; + ExtensionPaths.Reserve(ExtensionClassPtrs.Num()); + for (TSoftClassPtr SoftClassPtr : ExtensionClassPtrs) + { + bEverythingAlreadyLoaded &= SoftClassPtr.IsValid(); + ExtensionPaths.Add(SoftClassPtr.ToSoftObjectPath()); + } + + if (bEverythingAlreadyLoaded) + { + for (TSoftClassPtr SoftClassPtr : ExtensionClassPtrs) + { + CreateDetailsExtension(InSetting, SoftClassPtr.Get()); + } + + ExtensionWidgetPool.ReleaseInactiveSlateResources(); + } + else + { + TWeakObjectPtr SettingPtr = InSetting; + + StreamingHandle = UAssetManager::GetStreamableManager().RequestAsyncLoad( + MoveTemp(ExtensionPaths), + FStreamableDelegate::CreateWeakLambda(this, [this, SettingPtr, ExtensionClassPtrs] { + for (TSoftClassPtr SoftClassPtr : ExtensionClassPtrs) + { + CreateDetailsExtension(SettingPtr.Get(), SoftClassPtr.Get()); + } + + ExtensionWidgetPool.ReleaseInactiveSlateResources(); + } + )); + } + } + } +} + +void UGameSettingDetailView::CreateDetailsExtension(UGameSetting* InSetting, TSubclassOf ExtensionClass) +{ + if (InSetting && ExtensionClass) + { + if (UGameSettingDetailExtension* Extension = ExtensionWidgetPool.GetOrCreateInstance(ExtensionClass)) + { + Extension->SetSetting(InSetting); + UVerticalBoxSlot* ExtensionSlot = Box_DetailsExtension->AddChildToVerticalBox(Extension); + ExtensionSlot->SetHorizontalAlignment(HAlign_Fill); + } + } +} + +#undef LOCTEXT_NAMESPACE \ No newline at end of file diff --git a/Plugins/GameSettings/Source/Private/Widgets/GameSettingListEntry.cpp b/Plugins/GameSettings/Source/Private/Widgets/GameSettingListEntry.cpp new file mode 100644 index 00000000..abc0f4cd --- /dev/null +++ b/Plugins/GameSettings/Source/Private/Widgets/GameSettingListEntry.cpp @@ -0,0 +1,364 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "Widgets/GameSettingListEntry.h" + +#include "CommonTextBlock.h" +#include "CommonButtonBase.h" +#include "CommonRichTextBlock.h" + +#include "GameSettingValueDiscrete.h" +#include "CommonRotator.h" +#include "GameSettingValueScalar.h" +#include "AnalogSlider.h" +#include "GameSettingAction.h" +#include "Widgets/GameSettingListView.h" +#include "GameSettingCollection.h" +#include "Widgets/Misc/GameSettingRotator.h" + +#define LOCTEXT_NAMESPACE "GameSetting" + +////////////////////////////////////////////////////////////////////////// +// UGameSettingListEntryBase +////////////////////////////////////////////////////////////////////////// + +void UGameSettingListEntryBase::SetSetting(UGameSetting* InSetting) +{ + Setting = InSetting; + Setting->OnSettingEditConditionChangedEvent.AddUObject(this, &ThisClass::HandleEditConditionChanged); + Setting->OnSettingChangedEvent.AddUObject(this, &ThisClass::HandleSettingChanged); + + HandleEditConditionChanged(Setting); +} + +void UGameSettingListEntryBase::SetDisplayNameOverride(const FText& OverrideName) +{ + DisplayNameOverride = OverrideName; +} + +void UGameSettingListEntryBase::NativeOnEntryReleased() +{ + StopAllAnimations(); + + if (Background) + { + Background->StopAllAnimations(); + } + + if (ensure(Setting)) + { + Setting->OnSettingEditConditionChangedEvent.RemoveAll(this); + Setting->OnSettingChangedEvent.RemoveAll(this); + } + + Setting = nullptr; +} + +void UGameSettingListEntryBase::HandleSettingChanged(UGameSetting* InSetting, EGameSettingChangeReason Reason) +{ + if (!bSuspendChangeUpdates) + { + OnSettingChanged(); + } +} + +void UGameSettingListEntryBase::OnSettingChanged() +{ + // No-Op +} + +void UGameSettingListEntryBase::HandleEditConditionChanged(UGameSetting* InSetting) +{ + const FGameSettingEditableState EditableState = Setting->GetEditState(); + RefreshEditableState(EditableState); +} + +void UGameSettingListEntryBase::RefreshEditableState(const FGameSettingEditableState& InEditableState) +{ + // No-Op +} + +FReply UGameSettingListEntryBase::NativeOnFocusReceived(const FGeometry& InGeometry, const FFocusEvent& InFocusEvent) +{ + const UCommonInputSubsystem* InputSubsystem = GetInputSubsystem(); + if (InputSubsystem && InputSubsystem->GetCurrentInputType() == ECommonInputType::Gamepad) + { + if (UWidget* PrimaryFocus = GetPrimaryGamepadFocusWidget()) + { + TSharedPtr WidgetToFocus = PrimaryFocus->GetCachedWidget(); + if (WidgetToFocus.IsValid()) + { + return FReply::Handled().SetUserFocus(WidgetToFocus.ToSharedRef(), InFocusEvent.GetCause()); + } + } + } + + return FReply::Unhandled(); +} + +////////////////////////////////////////////////////////////////////////// +// UGameSettingListEntry_Setting +////////////////////////////////////////////////////////////////////////// + +void UGameSettingListEntry_Setting::SetSetting(UGameSetting* InSetting) +{ + Super::SetSetting(InSetting); + + Text_SettingName->SetText(DisplayNameOverride.IsEmpty() ? Setting->GetDisplayName() : DisplayNameOverride); + Text_SettingName->SetVisibility(InSetting->GetDisplayNameVisibility()); +} + +////////////////////////////////////////////////////////////////////////// +// UGameSettingListEntrySetting_Discrete +////////////////////////////////////////////////////////////////////////// + +void UGameSettingListEntrySetting_Discrete::SetSetting(UGameSetting* InSetting) +{ + DiscreteSetting = Cast(InSetting); + + Super::SetSetting(InSetting); + + Refresh(); +} + +void UGameSettingListEntrySetting_Discrete::Refresh() +{ + if (ensure(DiscreteSetting)) + { + const TArray Options = DiscreteSetting->GetDiscreteOptions(); + ensure(Options.Num() > 0); + + Rotator_SettingValue->PopulateTextLabels(Options); + Rotator_SettingValue->SetSelectedItem(DiscreteSetting->GetDiscreteOptionIndex()); + Rotator_SettingValue->SetDefaultOption(DiscreteSetting->GetDiscreteOptionDefaultIndex()); + } +} + +void UGameSettingListEntrySetting_Discrete::RefreshEditableState(const FGameSettingEditableState& InEditableState) +{ + Super::RefreshEditableState(InEditableState); + + const bool bLocalIsEnabled = InEditableState.IsEnabled(); + Button_Decrease->SetIsEnabled(bLocalIsEnabled); + Rotator_SettingValue->SetIsEnabled(bLocalIsEnabled); + Button_Increase->SetIsEnabled(bLocalIsEnabled); + Panel_Value->SetIsEnabled(bLocalIsEnabled); +} + +void UGameSettingListEntrySetting_Discrete::NativeOnInitialized() +{ + Super::NativeOnInitialized(); + + Rotator_SettingValue->OnRotatedEvent.AddUObject(this, &ThisClass::HandleRotatorChangedValue); + Button_Decrease->OnClicked().AddUObject(this, &ThisClass::HandleOptionDecrease); + Button_Increase->OnClicked().AddUObject(this, &ThisClass::HandleOptionIncrease); +} + +void UGameSettingListEntrySetting_Discrete::NativeOnEntryReleased() +{ + Super::NativeOnEntryReleased(); + + DiscreteSetting = nullptr; +} + +void UGameSettingListEntrySetting_Discrete::HandleOptionDecrease() +{ + //TODO NDarnell Doing this through the UI feels wrong, should use Setting directly. + Rotator_SettingValue->ShiftTextLeft(); + DiscreteSetting->SetDiscreteOptionByIndex(Rotator_SettingValue->GetSelectedIndex()); +} + +void UGameSettingListEntrySetting_Discrete::HandleOptionIncrease() +{ + //TODO NDarnell Doing this through the UI feels wrong, should use Setting directly. + Rotator_SettingValue->ShiftTextRight(); + DiscreteSetting->SetDiscreteOptionByIndex(Rotator_SettingValue->GetSelectedIndex()); +} + +void UGameSettingListEntrySetting_Discrete::HandleRotatorChangedValue(int32 Value, bool bUserInitiated) +{ + if (bUserInitiated) + { + DiscreteSetting->SetDiscreteOptionByIndex(Value); + } +} + +void UGameSettingListEntrySetting_Discrete::OnSettingChanged() +{ + Refresh(); +} + +void UGameSettingListEntrySetting_Discrete::HandleEditConditionChanged(UGameSetting* InSetting) +{ + Super::HandleEditConditionChanged(InSetting); + + Refresh(); +} + + +////////////////////////////////////////////////////////////////////////// +// UGameSettingListEntrySetting_Scalar +////////////////////////////////////////////////////////////////////////// + +void UGameSettingListEntrySetting_Scalar::SetSetting(UGameSetting* InSetting) +{ + ScalarSetting = Cast(InSetting); + + Super::SetSetting(InSetting); + + Refresh(); +} + +void UGameSettingListEntrySetting_Scalar::Refresh() +{ + if (ensure(ScalarSetting)) + { + const float Value = ScalarSetting->GetValueNormalized(); + + Slider_SettingValue->SetValue(Value); + Slider_SettingValue->SetStepSize(ScalarSetting->GetNormalizedStepSize()); + Text_SettingValue->SetText(ScalarSetting->GetFormattedText()); + + TOptional DefaultValue = ScalarSetting->GetDefaultValueNormalized(); + OnDefaultValueChanged(DefaultValue.IsSet() ? DefaultValue.GetValue() : -1.0); + + OnValueChanged(Value); + } +} + +void UGameSettingListEntrySetting_Scalar::OnSettingChanged() +{ + Refresh(); +} + +void UGameSettingListEntrySetting_Scalar::NativeOnInitialized() +{ + Super::NativeOnInitialized(); + + Slider_SettingValue->OnValueChanged.AddDynamic(this, &ThisClass::HandleSliderValueChanged); + + Slider_SettingValue->OnMouseCaptureEnd.AddDynamic(this, &ThisClass::HandleSliderCaptureEnded); + Slider_SettingValue->OnControllerCaptureEnd.AddDynamic(this, &ThisClass::HandleSliderCaptureEnded); +} + +void UGameSettingListEntrySetting_Scalar::NativeOnEntryReleased() +{ + Super::NativeOnEntryReleased(); + + ScalarSetting = nullptr; +} + +void UGameSettingListEntrySetting_Scalar::HandleSliderValueChanged(float Value) +{ + TGuardValue Suspend(bSuspendChangeUpdates, true); + + ScalarSetting->SetValueNormalized(Value); + Value = ScalarSetting->GetValueNormalized(); + + Slider_SettingValue->SetValue(Value); + Text_SettingValue->SetText(ScalarSetting->GetFormattedText()); + + OnValueChanged(Value); +} + +void UGameSettingListEntrySetting_Scalar::HandleSliderCaptureEnded() +{ + TGuardValue Suspend(bSuspendChangeUpdates, true); + + //commit? +} + +void UGameSettingListEntrySetting_Scalar::RefreshEditableState(const FGameSettingEditableState& InEditableState) +{ + Super::RefreshEditableState(InEditableState); + + const bool bLocalIsEnabled = InEditableState.IsEnabled(); + Slider_SettingValue->SetIsEnabled(bLocalIsEnabled); + Panel_Value->SetIsEnabled(bLocalIsEnabled); +} + +////////////////////////////////////////////////////////////////////////// +// UGameSettingListEntrySetting_Action +////////////////////////////////////////////////////////////////////////// + +void UGameSettingListEntrySetting_Action::SetSetting(UGameSetting* InSetting) +{ + Super::SetSetting(InSetting); + + ActionSetting = Cast(InSetting); + if (ensure(ActionSetting)) + { + OnSettingAssigned(ActionSetting->GetActionText()); + } +} + +void UGameSettingListEntrySetting_Action::NativeOnInitialized() +{ + Super::NativeOnInitialized(); + + Button_Action->OnClicked().AddUObject(this, &ThisClass::HandleActionButtonClicked); +} + +void UGameSettingListEntrySetting_Action::NativeOnEntryReleased() +{ + Super::NativeOnEntryReleased(); + + ActionSetting = nullptr; +} + +void UGameSettingListEntrySetting_Action::RefreshEditableState(const FGameSettingEditableState& InEditableState) +{ + Super::RefreshEditableState(InEditableState); + + const bool bLocalIsEnabled = InEditableState.IsEnabled(); + Button_Action->SetIsEnabled(bLocalIsEnabled); +} + +void UGameSettingListEntrySetting_Action::HandleActionButtonClicked() +{ + ActionSetting->ExecuteAction(); +} + +////////////////////////////////////////////////////////////////////////// +// UGameSettingListEntrySetting_Navigation +////////////////////////////////////////////////////////////////////////// + +void UGameSettingListEntrySetting_Navigation::SetSetting(UGameSetting* InSetting) +{ + CollectionSetting = Cast(InSetting); + + Super::SetSetting(InSetting); + + if (ensure(CollectionSetting)) + { + OnSettingAssigned(CollectionSetting->GetNavigationText()); + } +} + +void UGameSettingListEntrySetting_Navigation::NativeOnInitialized() +{ + Super::NativeOnInitialized(); + + Button_Navigate->OnClicked().AddUObject(this, &ThisClass::HandleNavigationButtonClicked); +} + +void UGameSettingListEntrySetting_Navigation::NativeOnEntryReleased() +{ + Super::NativeOnEntryReleased(); + + CollectionSetting = nullptr; +} + +void UGameSettingListEntrySetting_Navigation::RefreshEditableState(const FGameSettingEditableState& InEditableState) +{ + Super::RefreshEditableState(InEditableState); + + const bool bLocalIsEnabled = InEditableState.IsEnabled(); + Button_Navigate->SetIsEnabled(bLocalIsEnabled); +} + +void UGameSettingListEntrySetting_Navigation::HandleNavigationButtonClicked() +{ + CollectionSetting->ExecuteNavigation(); +} + +#undef LOCTEXT_NAMESPACE \ No newline at end of file diff --git a/Plugins/GameSettings/Source/Private/Widgets/GameSettingListView.cpp b/Plugins/GameSettings/Source/Private/Widgets/GameSettingListView.cpp new file mode 100644 index 00000000..a19184e7 --- /dev/null +++ b/Plugins/GameSettings/Source/Private/Widgets/GameSettingListView.cpp @@ -0,0 +1,89 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "Widgets/GameSettingListView.h" +#include "Widgets/GameSettingListEntry.h" +#include "Widgets/GameSettingVisualData.h" + +#include "Engine/Engine.h" + +#include "GameSetting.h" +#include "GameSettingRegistry.h" +#include "GameSettingCollection.h" + +#if WITH_EDITOR +#include "Editor/WidgetCompilerLog.h" +#endif + +#define LOCTEXT_NAMESPACE "GameSetting" + +UGameSettingListView::UGameSettingListView(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ +} + +#if WITH_EDITOR + +void UGameSettingListView::ValidateCompiledDefaults(IWidgetCompilerLog& InCompileLog) const +{ + Super::ValidateCompiledDefaults(InCompileLog); + + if (!VisualData) + { + InCompileLog.Error(FText::Format(FText::FromString("{0} has no VisualData defined."), FText::FromString(GetName()))); + } +} + +#endif + +UUserWidget& UGameSettingListView::OnGenerateEntryWidgetInternal(UObject* Item, TSubclassOf DesiredEntryClass, const TSharedRef& OwnerTable) +{ + UGameSetting* SettingItem = Cast(Item); + + TSubclassOf SettingEntryClass = TSubclassOf(DesiredEntryClass); + if (VisualData) + { + if (const TSubclassOf EntryClassSetting = VisualData->GetEntryForSetting(SettingItem)) + { + SettingEntryClass = EntryClassSetting; + } + else + { + //UE_LOG(LogGameSettings, Error, TEXT("UGameSettingListView: No Entry Class Found!")); + } + } + else + { + //UE_LOG(LogGameSettings, Error, TEXT("UGameSettingListView: No VisualData Defined!")); + } + + UGameSettingListEntryBase& EntryWidget = GenerateTypedEntry(SettingEntryClass, OwnerTable); + + if (!IsDesignTime()) + { + if (const FText* Override = NameOverrides.Find(SettingItem->GetDevName())) + { + EntryWidget.SetDisplayNameOverride(*Override); + } + + EntryWidget.SetSetting(SettingItem); + } + + return EntryWidget; +} + +bool UGameSettingListView::OnIsSelectableOrNavigableInternal(UObject* SelectedItem) +{ + if (const UGameSettingCollection* CollectionItem = Cast(SelectedItem)) + { + return CollectionItem->IsSelectable(); + } + + return true; +} + +void UGameSettingListView::AddNameOverride(const FName& DevName, const FText& OverrideName) +{ + NameOverrides.Add(DevName, OverrideName); +} + +#undef LOCTEXT_NAMESPACE \ No newline at end of file diff --git a/Plugins/GameSettings/Source/Private/Widgets/GameSettingPanel.cpp b/Plugins/GameSettings/Source/Private/Widgets/GameSettingPanel.cpp new file mode 100644 index 00000000..cfeeb63d --- /dev/null +++ b/Plugins/GameSettings/Source/Private/Widgets/GameSettingPanel.cpp @@ -0,0 +1,279 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "Widgets/GameSettingPanel.h" +#include "Widgets/GameSettingDetailView.h" +#include "Widgets/GameSettingListView.h" + +#include "GameSetting.h" +#include "GameSettingValue.h" +#include "GameSettingCollection.h" +#include "GameSettingRegistry.h" + +#include "CommonRichTextBlock.h" +#include "CommonTextBlock.h" +#include "Containers/Ticker.h" +#include "CommonInputSubsystem.h" +#include "Stats/Stats.h" + +UGameSettingPanel::UGameSettingPanel() +{ + bIsFocusable = true; +} + +void UGameSettingPanel::NativeOnInitialized() +{ + Super::NativeOnInitialized(); + + ListView_Settings->OnItemIsHoveredChanged().AddUObject(this, &ThisClass::HandleSettingItemHoveredChanged); + ListView_Settings->OnItemSelectionChanged().AddUObject(this, &ThisClass::HandleSettingItemSelectionChanged); +} + +void UGameSettingPanel::NativeConstruct() +{ + Super::NativeConstruct(); + + UnregisterRegistryEvents(); + RegisterRegistryEvents(); +} + +void UGameSettingPanel::NativeDestruct() +{ + Super::NativeDestruct(); + + UnregisterRegistryEvents(); +} + +FReply UGameSettingPanel::NativeOnFocusReceived(const FGeometry& InGeometry, const FFocusEvent& InFocusEvent) +{ + const UCommonInputSubsystem* InputSubsystem = GetInputSubsystem(); + if (InputSubsystem && InputSubsystem->GetCurrentInputType() == ECommonInputType::Gamepad) + { + if (TSharedPtr PrimarySlateWidget = ListView_Settings->GetCachedWidget()) + { + ListView_Settings->NavigateToIndex(0); + ListView_Settings->SetSelectedIndex(0); + + return FReply::Handled(); + } + } + + return FReply::Unhandled(); +} + +void UGameSettingPanel::SetRegistry(UGameSettingRegistry* InRegistry) +{ + if (Registry != InRegistry) + { + UnregisterRegistryEvents(); + + if (RefreshHandle.IsValid()) + { + FTSTicker::GetCoreTicker().RemoveTicker(RefreshHandle); + } + + Registry = InRegistry; + + RegisterRegistryEvents(); + + RefreshSettingsList(); + } +} + +void UGameSettingPanel::RegisterRegistryEvents() +{ + if (Registry) + { + Registry->OnSettingEditConditionChangedEvent.AddUObject(this, &ThisClass::HandleSettingEditConditionsChanged); + Registry->OnSettingNamedActionEvent.AddUObject(this, &ThisClass::HandleSettingNamedAction); + Registry->OnExecuteNavigationEvent.AddUObject(this, &ThisClass::HandleSettingNavigation); + } +} + +void UGameSettingPanel::UnregisterRegistryEvents() +{ + if (Registry) + { + Registry->OnSettingEditConditionChangedEvent.RemoveAll(this); + Registry->OnSettingNamedActionEvent.RemoveAll(this); + Registry->OnExecuteNavigationEvent.RemoveAll(this); + } +} + +void UGameSettingPanel::SetFilterState(const FGameSettingFilterState& InFilterState, bool bClearNavigationStack) +{ + FilterState = InFilterState; + + if (bClearNavigationStack) + { + FilterNavigationStack.Reset(); + } + + RefreshSettingsList(); +} + +bool UGameSettingPanel::CanPopNavigationStack() const +{ + return FilterNavigationStack.Num() > 0; +} + +void UGameSettingPanel::PopNavigationStack() +{ + if (FilterNavigationStack.Num() > 0) + { + FilterState = FilterNavigationStack.Pop(); + RefreshSettingsList(); + } +} + +void UGameSettingPanel::HandleSettingNavigation(UGameSetting* Setting) +{ + if (VisibleSettings.Contains(Setting)) + { + FilterNavigationStack.Push(FilterState); + + FGameSettingFilterState NewPageFilterState; + NewPageFilterState.AddSettingToRootList(Setting); + SetFilterState(NewPageFilterState, false); + } +} + +TArray UGameSettingPanel::GetSettingsWeCanResetToDefault() const +{ + TArray AvailableSettings; + + if (ensure(Registry->IsFinishedInitializing())) + { + // We want to get all available settings on this "screen" so we include the same allowlist, but ignore + FGameSettingFilterState AllAvailableFilter = FilterState; + AllAvailableFilter.bIncludeDisabled = true; + AllAvailableFilter.bIncludeHidden = true; + AllAvailableFilter.bIncludeResetable = false; + AllAvailableFilter.bIncludeNestedPages = false; + + Registry->GetSettingsForFilter(AllAvailableFilter, AvailableSettings); + } + + return AvailableSettings; +} + +void UGameSettingPanel::RefreshSettingsList() +{ + if (RefreshHandle.IsValid()) + { + return; + } + + RefreshHandle = FTSTicker::GetCoreTicker().AddTicker(FTickerDelegate::CreateWeakLambda(this, [this](float DeltaTime) + { + QUICK_SCOPE_CYCLE_COUNTER(STAT_UGameSettingPanel_RefreshSettingsList); + + if (Registry->IsFinishedInitializing()) + { + VisibleSettings.Reset(); + Registry->GetSettingsForFilter(FilterState, VisibleSettings); + + ListView_Settings->SetListItems(VisibleSettings); + + RefreshHandle.Reset(); + + int32 IndexToSelect = 0; + if (DesiredSelectionPostRefresh != NAME_None) + { + for (int32 SettingIdx = 0; SettingIdx < VisibleSettings.Num(); ++SettingIdx) + { + UGameSetting* Setting = VisibleSettings[SettingIdx]; + if (Setting->GetDevName() == DesiredSelectionPostRefresh) + { + IndexToSelect = SettingIdx; + break; + } + } + DesiredSelectionPostRefresh = NAME_None; + } + + // If the list directly has the focus, instead of a child widget, then it's likely the panel and items + // were not yet available when we received focus, so lets go ahead and focus the first item now. + //if (HasUserFocus(GetOwningPlayer())) + if (bAdjustListViewPostRefresh) + { + ListView_Settings->NavigateToIndex(IndexToSelect); + ListView_Settings->SetSelectedIndex(IndexToSelect); + } + + bAdjustListViewPostRefresh = true; + + // finally, refresh the editable state, but only once. + for (int32 SettingIdx = 0; SettingIdx < VisibleSettings.Num(); ++SettingIdx) + { + if (UGameSetting* Setting = VisibleSettings[SettingIdx]) + { + Setting->RefreshEditableState(false); + } + } + + return false; + } + + return true; + })); +} + +void UGameSettingPanel::HandleSettingItemHoveredChanged(UObject* Item, bool bHovered) +{ + UGameSetting* Setting = bHovered ? Cast(Item) : LastHoveredOrSelectedSetting; + if (bHovered && Setting) + { + LastHoveredOrSelectedSetting = Setting; + } + + FillSettingDetails(Setting); +} + +void UGameSettingPanel::HandleSettingItemSelectionChanged(UObject* Item) +{ + UGameSetting* Setting = Cast(Item); + if (Setting) + { + LastHoveredOrSelectedSetting = Setting; + } + + FillSettingDetails(Cast(Item)); +} + +void UGameSettingPanel::FillSettingDetails(UGameSetting* InSetting) +{ + if (Details_Settings) + { + Details_Settings->FillSettingDetails(InSetting); + } + + OnFocusedSettingChanged.Broadcast(InSetting); +} + +void UGameSettingPanel::HandleSettingNamedAction(UGameSetting* Setting, FGameplayTag GameSettings_Action_Tag) +{ + BP_OnExecuteNamedAction.Broadcast(Setting, GameSettings_Action_Tag); +} + +void UGameSettingPanel::HandleSettingEditConditionsChanged(UGameSetting* Setting) +{ + const bool bWasSettingVisible = VisibleSettings.Contains(Setting); + const bool bIsSettingVisible = Setting->GetEditState().IsVisible(); + + if (bIsSettingVisible != bWasSettingVisible) + { + bAdjustListViewPostRefresh = Setting->GetAdjustListViewPostRefresh(); + RefreshSettingsList(); + } +} + +void UGameSettingPanel::SelectSetting(const FName& SettingDevName) +{ + DesiredSelectionPostRefresh = SettingDevName; + RefreshSettingsList(); +} + +UGameSetting* UGameSettingPanel::GetSelectedSetting() const +{ + return Cast(ListView_Settings->GetSelectedItem()); +} diff --git a/Plugins/GameSettings/Source/Private/Widgets/GameSettingScreen.cpp b/Plugins/GameSettings/Source/Private/Widgets/GameSettingScreen.cpp new file mode 100644 index 00000000..98e2d740 --- /dev/null +++ b/Plugins/GameSettings/Source/Private/Widgets/GameSettingScreen.cpp @@ -0,0 +1,141 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "Widgets/GameSettingScreen.h" +#include "Widgets/GameSettingListView.h" +#include "Widgets/GameSettingDetailView.h" +#include "Widgets/GameSettingPanel.h" + +#include "GameSettingRegistry.h" +#include "GameSettingValue.h" +#include "GameSettingCollection.h" +#include "GameSetting.h" + +#include "CommonRichTextBlock.h" +#include "CommonTextBlock.h" +#include "GameFramework/GameUserSettings.h" + +#define LOCTEXT_NAMESPACE "GameSetting" + +void UGameSettingScreen::NativeOnInitialized() +{ + Super::NativeOnInitialized(); +} + +void UGameSettingScreen::NativeOnActivated() +{ + Super::NativeOnActivated(); + + ChangeTracker.WatchRegistry(Registry); + + OnSettingsDirtyStateChanged(HaveSettingsBeenChanged()); +} + +void UGameSettingScreen::NativeOnDeactivated() +{ + Super::NativeOnDeactivated(); +} + +UGameSettingRegistry* UGameSettingScreen::GetOrCreateRegistry() +{ + if (Registry == nullptr) + { + UGameSettingRegistry* NewRegistry = this->CreateRegistry(); + NewRegistry->OnSettingChangedEvent.AddUObject(this, &ThisClass::HandleSettingChanged); + + Settings_Panel->SetRegistry(NewRegistry); + + Registry = NewRegistry; + } + + return Registry; +} + +UWidget* UGameSettingScreen::NativeGetDesiredFocusTarget() const +{ + if (UWidget* Target = BP_GetDesiredFocusTarget()) + { + return Target; + } + + return Settings_Panel; +} + +void UGameSettingScreen::ApplyChanges() +{ + if (ChangeTracker.HaveSettingsBeenChanged()) + { + ChangeTracker.ApplyChanges(); + ClearDirtyState(); + Registry->SaveChanges(); + } +} + +void UGameSettingScreen::CancelChanges() +{ + ChangeTracker.RestoreToInitial(); + ClearDirtyState(); +} + +void UGameSettingScreen::ClearDirtyState() +{ + ChangeTracker.ClearDirtyState(); + + OnSettingsDirtyStateChanged(false); +} + +bool UGameSettingScreen::AttemptToPopNavigation() +{ + if (Settings_Panel->CanPopNavigationStack()) + { + Settings_Panel->PopNavigationStack(); + return true; + } + + return false; +} + +UGameSettingCollection* UGameSettingScreen::GetSettingCollection(FName SettingDevName, bool& HasAnySettings) +{ + HasAnySettings = false; + + if (UGameSettingCollection* Collection = GetRegistry()->FindSettingByDevNameChecked(SettingDevName)) + { + TArray InOutSettings; + + FGameSettingFilterState FilterState; + Collection->GetSettingsForFilter(FilterState, InOutSettings); + + HasAnySettings = InOutSettings.Num() > 0; + + return Collection; + } + + return nullptr; +} + +void UGameSettingScreen::NavigateToSetting(FName SettingDevName) +{ + NavigateToSettings({SettingDevName}); +} + +void UGameSettingScreen::NavigateToSettings(const TArray& SettingDevNames) +{ + FGameSettingFilterState FilterState; + + for (const FName SettingDevName : SettingDevNames) + { + if (UGameSetting* Setting = GetRegistry()->FindSettingByDevNameChecked(SettingDevName)) + { + FilterState.AddSettingToRootList(Setting); + } + } + + Settings_Panel->SetFilterState(FilterState); +} + +void UGameSettingScreen::HandleSettingChanged(UGameSetting* Setting, EGameSettingChangeReason Reason) +{ + OnSettingsDirtyStateChanged(true); +} + +#undef LOCTEXT_NAMESPACE \ No newline at end of file diff --git a/Plugins/GameSettings/Source/Private/Widgets/GameSettingVisualData.cpp b/Plugins/GameSettings/Source/Private/Widgets/GameSettingVisualData.cpp new file mode 100644 index 00000000..65464a5e --- /dev/null +++ b/Plugins/GameSettings/Source/Private/Widgets/GameSettingVisualData.cpp @@ -0,0 +1,84 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "Widgets/GameSettingVisualData.h" +#include "Widgets/GameSettingListEntry.h" + +#include "GameSetting.h" + +TSubclassOf UGameSettingVisualData::GetEntryForSetting(UGameSetting* InSetting) +{ + if (InSetting == nullptr) + { + return TSubclassOf(); + } + + // Check if there's a custom logic for finding this setting's visual element + TSubclassOf CustomEntry = GetCustomEntryForSetting(InSetting); + if (CustomEntry) + { + return CustomEntry; + } + + // Check if there's a specific entry widget for a setting by name. Hopefully this is super rare. + { + TSubclassOf EntryWidgetClassPtr = EntryWidgetForName.FindRef(InSetting->GetDevName()); + if (EntryWidgetClassPtr) + { + return EntryWidgetClassPtr; + } + } + + // Finally check to see if there's an entry for this setting following the classes we have entries for. + // we use the super chain of the setting classes to find the most applicable entry widget for this class + // of setting. + for (UClass* Class = InSetting->GetClass(); Class; Class = Class->GetSuperClass()) + { + if (TSubclassOf SettingClass = TSubclassOf(Class)) + { + TSubclassOf EntryWidgetClassPtr = EntryWidgetForClass.FindRef(SettingClass); + if (EntryWidgetClassPtr) + { + return EntryWidgetClassPtr; + } + } + } + + return TSubclassOf(); +} + +TArray> UGameSettingVisualData::GatherDetailExtensions(UGameSetting* InSetting) +{ + TArray> Extensions; + + // Find extensions by setting name + FGameSettingNameExtensions* ExtensionsWithName = ExtensionsForName.Find(InSetting->GetDevName()); + if (ExtensionsWithName) + { + Extensions.Append(ExtensionsWithName->Extensions); + if (!ExtensionsWithName->bIncludeClassDefaultExtensions) + { + return Extensions; + } + } + + // Find extensions for it using the super chain of the setting so that we get any + // class based extensions for this setting. + for (UClass* Class = InSetting->GetClass(); Class; Class = Class->GetSuperClass()) + { + if (TSubclassOf SettingClass = TSubclassOf(Class)) + { + FGameSettingClassExtensions* ExtensionForClass = ExtensionsForClasses.Find(SettingClass); + if (ExtensionForClass) + { + Extensions.Append(ExtensionForClass->Extensions); + } + } + } + + return Extensions; +} + +TSubclassOf UGameSettingVisualData::GetCustomEntryForSetting(UGameSetting* InSetting) +{ + return TSubclassOf(); +} \ No newline at end of file diff --git a/Plugins/GameSettings/Source/Private/Widgets/IGameSettingActionInterface.cpp b/Plugins/GameSettings/Source/Private/Widgets/IGameSettingActionInterface.cpp new file mode 100644 index 00000000..6bf4a2a7 --- /dev/null +++ b/Plugins/GameSettings/Source/Private/Widgets/IGameSettingActionInterface.cpp @@ -0,0 +1,8 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "Widgets/IGameSettingActionInterface.h" + +UGameSettingActionInterface::UGameSettingActionInterface(FObjectInitializer const&) +{ + +} diff --git a/Plugins/GameSettings/Source/Private/Widgets/Misc/GameSettingPressAnyKey.cpp b/Plugins/GameSettings/Source/Private/Widgets/Misc/GameSettingPressAnyKey.cpp new file mode 100644 index 00000000..996069b1 --- /dev/null +++ b/Plugins/GameSettings/Source/Private/Widgets/Misc/GameSettingPressAnyKey.cpp @@ -0,0 +1,145 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "Widgets/Misc/GameSettingPressAnyKey.h" +#include "Framework/Application/IInputProcessor.h" +#include "Containers/Ticker.h" +#include "Stats/Stats.h" + +class FSettingsPressAnyKeyInputPreProcessor : public IInputProcessor +{ +public: + FSettingsPressAnyKeyInputPreProcessor() + { + + } + + virtual void Tick(const float DeltaTime, FSlateApplication& SlateApp, TSharedRef Cursor) override { } + + virtual bool HandleKeyUpEvent(FSlateApplication& SlateApp, const FKeyEvent& InKeyEvent) override + { + HandleKey(InKeyEvent.GetKey()); + return true; + } + + virtual bool HandleKeyDownEvent(FSlateApplication& SlateApp, const FKeyEvent& InKeyEvent) override + { + return true; + } + + virtual bool HandleMouseButtonDoubleClickEvent(FSlateApplication& SlateApp, const FPointerEvent& MouseEvent) override + { + HandleKey(MouseEvent.GetEffectingButton()); + return true; + } + + virtual bool HandleMouseButtonDownEvent(FSlateApplication& SlateApp, const FPointerEvent& MouseEvent) override + { + return true; + } + + virtual bool HandleMouseButtonUpEvent(FSlateApplication& SlateApp, const FPointerEvent& MouseEvent) override + { + HandleKey(MouseEvent.GetEffectingButton()); + return true; + } + + virtual bool HandleMouseWheelOrGestureEvent(FSlateApplication& SlateApp, const FPointerEvent& InWheelEvent, const FPointerEvent* InGestureEvent) override + { + if (InWheelEvent.GetWheelDelta() != 0) + { + const FKey Key = InWheelEvent.GetWheelDelta() < 0 ? EKeys::MouseScrollDown : EKeys::MouseScrollUp; + HandleKey(Key); + } + return true; + } + + DECLARE_MULTICAST_DELEGATE(FSettingsPressAnyKeyInputPreProcessorCanceled); + FSettingsPressAnyKeyInputPreProcessorCanceled OnKeySelectionCanceled; + + DECLARE_MULTICAST_DELEGATE_OneParam(FSettingsPressAnyKeyInputPreProcessorKeySelected, FKey); + FSettingsPressAnyKeyInputPreProcessorKeySelected OnKeySelected; + +private: + void HandleKey(const FKey& Key) + { + // Cancel this process if it's Escape, Touch, or a gamepad key. + if (Key == EKeys::LeftCommand || Key == EKeys::RightCommand) + { + // Ignore + } + else if (Key == EKeys::Escape || Key.IsTouch() || Key.IsGamepadKey()) + { + OnKeySelectionCanceled.Broadcast(); + } + else + { + OnKeySelected.Broadcast(Key); + } + } +}; + +UGameSettingPressAnyKey::UGameSettingPressAnyKey(const FObjectInitializer& Initializer) + : Super(Initializer) +{ +} + +void UGameSettingPressAnyKey::NativeOnActivated() +{ + Super::NativeOnActivated(); + + bKeySelected = false; + + InputProcessor = MakeShared(); + InputProcessor->OnKeySelected.AddUObject(this, &ThisClass::HandleKeySelected); + InputProcessor->OnKeySelectionCanceled.AddUObject(this, &ThisClass::HandleKeySelectionCanceled); + FSlateApplication::Get().RegisterInputPreProcessor(InputProcessor, 0); +} + +void UGameSettingPressAnyKey::NativeOnDeactivated() +{ + Super::NativeOnDeactivated(); + + if (FSlateApplication::IsInitialized()) + { + FSlateApplication::Get().UnregisterInputPreProcessor(InputProcessor); + } +} + +void UGameSettingPressAnyKey::HandleKeySelected(FKey InKey) +{ + if (!bKeySelected) + { + bKeySelected = true; + Dismiss([this, InKey]() { + OnKeySelected.Broadcast(InKey); + }); + } +} + +void UGameSettingPressAnyKey::HandleKeySelectionCanceled() +{ + if (!bKeySelected) + { + bKeySelected = true; + Dismiss([this]() { + OnKeySelectionCanceled.Broadcast(); + }); + } +} + +void UGameSettingPressAnyKey::Dismiss(TFunction PostDismissCallback) +{ + // We delay a tick so that we're done processing input. + FTSTicker::GetCoreTicker().AddTicker(FTickerDelegate::CreateWeakLambda(this, [this, PostDismissCallback](float DeltaTime) + { + QUICK_SCOPE_CYCLE_COUNTER(STAT_UGameSettingPressAnyKey_Dismiss); + + FSlateApplication::Get().UnregisterInputPreProcessor(InputProcessor); + + DeactivateWidget(); + + PostDismissCallback(); + + return false; + })); +} \ No newline at end of file diff --git a/Plugins/GameSettings/Source/Private/Widgets/Misc/GameSettingRotator.cpp b/Plugins/GameSettings/Source/Private/Widgets/Misc/GameSettingRotator.cpp new file mode 100644 index 00000000..0ea47a66 --- /dev/null +++ b/Plugins/GameSettings/Source/Private/Widgets/Misc/GameSettingRotator.cpp @@ -0,0 +1,13 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "Widgets/Misc/GameSettingRotator.h" + +UGameSettingRotator::UGameSettingRotator(const FObjectInitializer& Initializer) + : Super(Initializer) +{ +} + +void UGameSettingRotator::SetDefaultOption(int32 DefaultOptionIndex) +{ + BP_OnDefaultOptionSpecified(DefaultOptionIndex); +} diff --git a/Plugins/GameSettings/Source/Private/Widgets/Responsive/GameResponsivePanel.cpp b/Plugins/GameSettings/Source/Private/Widgets/Responsive/GameResponsivePanel.cpp new file mode 100644 index 00000000..ca284fb8 --- /dev/null +++ b/Plugins/GameSettings/Source/Private/Widgets/Responsive/GameResponsivePanel.cpp @@ -0,0 +1,88 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "GameResponsivePanel.h" +#include "GameResponsivePanelSlot.h" +#include "Widgets/Layout/SGridPanel.h" +#include "HAL/PlatformApplicationMisc.h" + +#define LOCTEXT_NAMESPACE "GameSetting" + +///////////////////////////////////////////////////// +// UGameResponsivePanel + +UGameResponsivePanel::UGameResponsivePanel(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ + bIsVariable = false; + Visibility = ESlateVisibility::SelfHitTestInvisible; +} + +void UGameResponsivePanel::ReleaseSlateResources(bool bReleaseChildren) +{ + Super::ReleaseSlateResources(bReleaseChildren); + + MyGameResponsivePanel.Reset(); +} + +UClass* UGameResponsivePanel::GetSlotClass() const +{ + return UGameResponsivePanelSlot::StaticClass(); +} + +void UGameResponsivePanel::OnSlotAdded(UPanelSlot* InSlot) +{ + // Add the child to the live canvas if it already exists + if ( MyGameResponsivePanel.IsValid() ) + { + CastChecked(InSlot)->BuildSlot(MyGameResponsivePanel.ToSharedRef()); + } +} + +void UGameResponsivePanel::OnSlotRemoved(UPanelSlot* InSlot) +{ + // Remove the widget from the live slot if it exists. + if ( MyGameResponsivePanel.IsValid() && InSlot->Content) + { + TSharedPtr Widget = InSlot->Content->GetCachedWidget(); + if ( Widget.IsValid() ) + { + MyGameResponsivePanel->RemoveSlot(Widget.ToSharedRef()); + } + } +} + +UGameResponsivePanelSlot* UGameResponsivePanel::AddChildToGameResponsivePanel(UWidget* Content) +{ + return Cast( Super::AddChild(Content) ); +} + +TSharedRef UGameResponsivePanel::RebuildWidget() +{ + MyGameResponsivePanel = SNew(SGameResponsivePanel); + + MyGameResponsivePanel->EnableVerticalStacking(bCanStackVertically); + + for ( UPanelSlot* PanelSlot : Slots ) + { + if ( UGameResponsivePanelSlot* TypedSlot = Cast(PanelSlot) ) + { + TypedSlot->Parent = this; + TypedSlot->BuildSlot(MyGameResponsivePanel.ToSharedRef()); + } + } + + return MyGameResponsivePanel.ToSharedRef(); +} + +#if WITH_EDITOR + +const FText UGameResponsivePanel::GetPaletteCategory() +{ + return LOCTEXT("Panel", "Panel"); +} + +#endif + +///////////////////////////////////////////////////// + +#undef LOCTEXT_NAMESPACE diff --git a/Plugins/GameSettings/Source/Private/Widgets/Responsive/GameResponsivePanel.h b/Plugins/GameSettings/Source/Private/Widgets/Responsive/GameResponsivePanel.h new file mode 100644 index 00000000..277e0a27 --- /dev/null +++ b/Plugins/GameSettings/Source/Private/Widgets/Responsive/GameResponsivePanel.h @@ -0,0 +1,57 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "UObject/ObjectMacros.h" +#include "Widgets/SWidget.h" +#include "Widgets/SBoxPanel.h" +#include "Components/PanelWidget.h" +#include "Widgets/Layout/SGridPanel.h" +#include "GameResponsivePanel.generated.h" + +class UGameResponsivePanelSlot; + +/** + * Allows widgets to be laid out in a flow horizontally. + * + * * Many Children + * * Flow Horizontal + */ +UCLASS() +class UGameResponsivePanel : public UPanelWidget +{ + GENERATED_UCLASS_BODY() + + /** */ + UFUNCTION(BlueprintCallable, Category="Widget") + UGameResponsivePanelSlot* AddChildToGameResponsivePanel(UWidget* Content); + +#if WITH_EDITOR + // UWidget interface + virtual const FText GetPaletteCategory() override; + // End UWidget interface +#endif + + virtual void ReleaseSlateResources(bool bReleaseChildren) override; + + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Behavior") + bool bCanStackVertically = true; + +protected: + + // UPanelWidget + virtual UClass* GetSlotClass() const override; + virtual void OnSlotAdded(UPanelSlot* Slot) override; + virtual void OnSlotRemoved(UPanelSlot* Slot) override; + // End UPanelWidget + +protected: + + TSharedPtr MyGameResponsivePanel; + +protected: + // UWidget interface + virtual TSharedRef RebuildWidget() override; + // End of UWidget interface +}; diff --git a/Plugins/GameSettings/Source/Private/Widgets/Responsive/GameResponsivePanelSlot.cpp b/Plugins/GameSettings/Source/Private/Widgets/Responsive/GameResponsivePanelSlot.cpp new file mode 100644 index 00000000..e0ed1e25 --- /dev/null +++ b/Plugins/GameSettings/Source/Private/Widgets/Responsive/GameResponsivePanelSlot.cpp @@ -0,0 +1,33 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "GameResponsivePanelSlot.h" +#include "GameResponsivePanel.h" +#include "Components/Widget.h" + +///////////////////////////////////////////////////// +// UGameResponsivePanelSlot + +UGameResponsivePanelSlot::UGameResponsivePanelSlot(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ + Slot = nullptr; +} + +void UGameResponsivePanelSlot::ReleaseSlateResources(bool bReleaseChildren) +{ + Super::ReleaseSlateResources(bReleaseChildren); + + Slot = nullptr; +} + +void UGameResponsivePanelSlot::BuildSlot(TSharedRef GameResponsivePanel) +{ + Slot = &GameResponsivePanel->AddSlot() + [ + Content == nullptr ? SNullWidget::NullWidget : Content->TakeWidget() + ]; +} + +void UGameResponsivePanelSlot::SynchronizeProperties() +{ +} diff --git a/Plugins/GameSettings/Source/Private/Widgets/Responsive/GameResponsivePanelSlot.h b/Plugins/GameSettings/Source/Private/Widgets/Responsive/GameResponsivePanelSlot.h new file mode 100644 index 00000000..69eb6769 --- /dev/null +++ b/Plugins/GameSettings/Source/Private/Widgets/Responsive/GameResponsivePanelSlot.h @@ -0,0 +1,34 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "UObject/ObjectMacros.h" +#include "UObject/ScriptMacros.h" +#include "Components/PanelSlot.h" +#include "Components/SlateWrapperTypes.h" +#include "SGameResponsivePanel.h" + +#include "GameResponsivePanelSlot.generated.h" + +UCLASS() +class UGameResponsivePanelSlot : public UPanelSlot +{ + GENERATED_UCLASS_BODY() + +public: + + +public: + + void BuildSlot(TSharedRef GameResponsivePanel); + + // UPanelSlot interface + virtual void SynchronizeProperties() override; + // End of UPanelSlot interface + + virtual void ReleaseSlateResources(bool bReleaseChildren) override; + +private: + SGameResponsivePanel::FSlot* Slot; +}; diff --git a/Plugins/GameSettings/Source/Private/Widgets/Responsive/SGameResponsivePanel.cpp b/Plugins/GameSettings/Source/Private/Widgets/Responsive/SGameResponsivePanel.cpp new file mode 100644 index 00000000..bd38deab --- /dev/null +++ b/Plugins/GameSettings/Source/Private/Widgets/Responsive/SGameResponsivePanel.cpp @@ -0,0 +1,164 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "SGameResponsivePanel.h" +#include "Widgets/Layout/SGridPanel.h" +#include "HAL/PlatformApplicationMisc.h" +#include "Rendering/RenderingCommon.h" +#include "Widgets/SViewport.h" +#include "Layout/LayoutUtils.h" + +#define LOCTEXT_NAMESPACE "GameSetting" + +//TODO Nick Darnell +// Hello. It appears you've discovered this widget. +// This widget currently isn't being generally used. I'm prototyping out some +// ideas for settings. Talk to me. + +SGameResponsivePanel::SGameResponsivePanel() + : InnerGrid(SNew(SGridPanel)) +{ + SetCanTick(false); + bCanSupportFocus = false; + bHasCustomPrepass = true; + bHasRelativeLayoutScale = true; + bCanWrapVertically = true; +} + +void SGameResponsivePanel::Construct(const FArguments& InArgs) +{ + ChildSlot + [ + InnerGrid + ]; +} + +SGridPanel::FSlot& SGameResponsivePanel::AddSlot() +{ + SGridPanel::FSlot* Slot; + InnerGrid->AddSlot(InnerGrid->GetChildren()->Num(), 0) + .Expose(Slot); + InnerSlots.Add(Slot); + + RefreshLayout(); + + return *Slot; +} + +int32 SGameResponsivePanel::RemoveSlot(const TSharedRef& SlotWidget) +{ + for (int32 SlotIdx = 0; SlotIdx < InnerSlots.Num(); ++SlotIdx) + { + if (SlotWidget == InnerSlots[SlotIdx]->GetWidget()) + { + InnerSlots.RemoveAt(SlotIdx); + break; + } + } + + return InnerGrid->RemoveSlot(SlotWidget); +} + +void SGameResponsivePanel::ClearChildren() +{ + InnerGrid->ClearChildren(); +} + +void SGameResponsivePanel::EnableVerticalStacking(const bool bCanVerticallyWrap) +{ + bCanWrapVertically = bCanVerticallyWrap; +} + +bool SGameResponsivePanel::CustomPrepass(float LayoutScaleMultiplier) +{ + RefreshResponsiveness(); + return true; +} + +void SGameResponsivePanel::OnArrangeChildren(const FGeometry& AllottedGeometry, FArrangedChildren& ArrangedChildren) const +{ + ArrangedChildren.AddWidget(AllottedGeometry.MakeChild( + ChildSlot.GetWidget(), + FVector2D(0, 0), + AllottedGeometry.GetLocalSize() / Scale, + Scale + )); +} + +FVector2D SGameResponsivePanel::ComputeDesiredSize(float InLayoutScale) const +{ + return SCompoundWidget::ComputeDesiredSize(InLayoutScale) * Scale; +} + +float SGameResponsivePanel::GetRelativeLayoutScale(int32 ChildIndex, float LayoutScaleMultiplier) const +{ + return Scale; +} + +bool SGameResponsivePanel::ShouldWrap() const +{ + if (PhysialScreenSize.IsZero() || !bCanWrapVertically) + { + return false; + } + + return (PhysialScreenSize.X < 7); +} + +void SGameResponsivePanel::RefreshResponsiveness() +{ + PhysialScreenSize = FVector2D(0, 0); + + TSharedPtr GameViewport = FSlateApplication::Get().GetGameViewport(); + if (GameViewport.IsValid()) + { + TSharedPtr ViewportInterface = GameViewport->GetViewportInterface().Pin(); + if (ViewportInterface.IsValid()) + { + const FIntPoint ViewportSize = ViewportInterface->GetSize(); + + int32 ScreenDensity = 0; + FPlatformApplicationMisc::GetPhysicalScreenDensity(ScreenDensity); + + if (ScreenDensity != 0) + { + PhysialScreenSize = ViewportSize / (float)ScreenDensity; + } + } + } + + const bool bShouldWrap = ShouldWrap(); + const float NewScale = bShouldWrap ? 1.5f : 1.0f; + if (!FMath::IsNearlyEqual(NewScale, Scale)) + { + Scale = NewScale; + RefreshLayout(); + Invalidate(EInvalidateWidgetReason::Prepass); + } +} + +void SGameResponsivePanel::RefreshLayout() +{ + const bool bShouldWrap = ShouldWrap(); + + InnerGrid->ClearFill(); + + for (int32 SlotIdx = 0; SlotIdx < InnerSlots.Num(); ++SlotIdx) + { + InnerSlots[SlotIdx]->SetColumn(bShouldWrap ? 0 : SlotIdx); + InnerSlots[SlotIdx]->SetRow(bShouldWrap ? SlotIdx : 0); + + if (!bShouldWrap) + { + InnerGrid->SetColumnFill(SlotIdx, 1.0f); + } + } + + if (bShouldWrap) + { + InnerGrid->SetColumnFill(0, 1.0f); + } +} + +///////////////////////////////////////////////////// + +#undef LOCTEXT_NAMESPACE diff --git a/Plugins/GameSettings/Source/Private/Widgets/Responsive/SGameResponsivePanel.h b/Plugins/GameSettings/Source/Private/Widgets/Responsive/SGameResponsivePanel.h new file mode 100644 index 00000000..bd60b2c2 --- /dev/null +++ b/Plugins/GameSettings/Source/Private/Widgets/Responsive/SGameResponsivePanel.h @@ -0,0 +1,83 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "UObject/ObjectMacros.h" +#include "Widgets/SWidget.h" +#include "Widgets/SBoxPanel.h" +#include "Components/PanelWidget.h" +#include "Widgets/Layout/SGridPanel.h" + +class UGameResponsivePanelSlot; + +class SGameResponsivePanel : public SCompoundWidget +{ +public: + + typedef SGridPanel::FSlot FSlot; + +public: + + SLATE_BEGIN_ARGS(SGameResponsivePanel) + { + _Visibility = EVisibility::SelfHitTestInvisible; + } + + SLATE_END_ARGS() + +public: + + SGameResponsivePanel(); + + /** + * Construct this widget + * + * @param InArgs The declaration data for this widget + */ + void Construct(const FArguments& InArgs); + + /** + * Adds a content slot. + * + * @return The added slot. + */ + FSlot& AddSlot(); + + /** + * Removes a particular content slot. + * + * @param SlotWidget The widget in the slot to remove. + */ + int32 RemoveSlot(const TSharedRef& SlotWidget); + + /** + * Removes all slots from the panel. + */ + void ClearChildren(); + + void EnableVerticalStacking(const bool bCanVerticallyWrap); + +protected: + // Begin SWidget overrides. + virtual bool CustomPrepass(float LayoutScaleMultiplier) override; + virtual FVector2D ComputeDesiredSize(float) const override; + virtual float GetRelativeLayoutScale(int32 ChildIndex, float LayoutScaleMultiplier) const override; + virtual void OnArrangeChildren(const FGeometry& AllottedGeometry, FArrangedChildren& ArrangedChildren) const; + // End SWidget overrides. + + bool ShouldWrap() const; + + void RefreshResponsiveness(); + void RefreshLayout(); + +protected: + + TSharedRef InnerGrid; + TArray InnerSlots; + + FVector2D PhysialScreenSize = FVector2D(0, 0); + float Scale = 1; + + uint8 bCanWrapVertically : 1; +}; diff --git a/Plugins/GameSettings/Source/Public/DataSource/GameSettingDataSource.h b/Plugins/GameSettings/Source/Public/DataSource/GameSettingDataSource.h new file mode 100644 index 00000000..cd2a796c --- /dev/null +++ b/Plugins/GameSettings/Source/Public/DataSource/GameSettingDataSource.h @@ -0,0 +1,33 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "UObject/ObjectMacros.h" +#include "Delegates/Delegate.h" + +class ULocalPlayer; + +//-------------------------------------- +// FGameSettingDataSource +//-------------------------------------- + +class GAMESETTINGS_API FGameSettingDataSource : public TSharedFromThis +{ +public: + virtual ~FGameSettingDataSource() { } + + /** + * Some settings may take an async amount of time to finish initializing. The settings system will wait + * for all settings to be ready before showing the setting. + */ + virtual void Startup(ULocalPlayer* InLocalPlayer, FSimpleDelegate StartupCompleteCallback) { StartupCompleteCallback.ExecuteIfBound(); } + + virtual bool Resolve(ULocalPlayer* InContext) = 0; + + virtual FString GetValueAsString(ULocalPlayer* InContext) const = 0; + + virtual void SetValue(ULocalPlayer* InContext, const FString& Value) = 0; + + virtual FString ToString() const = 0; +}; diff --git a/Plugins/GameSettings/Source/Public/DataSource/GameSettingDataSourceDynamic.h b/Plugins/GameSettings/Source/Public/DataSource/GameSettingDataSourceDynamic.h new file mode 100644 index 00000000..bd61ec29 --- /dev/null +++ b/Plugins/GameSettings/Source/Public/DataSource/GameSettingDataSourceDynamic.h @@ -0,0 +1,29 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "UObject/ObjectMacros.h" +#include "GameSettingDataSource.h" +#include "PropertyPathHelpers.h" + +//-------------------------------------- +// FGameSettingDataSourceDynamic +//-------------------------------------- + +class GAMESETTINGS_API FGameSettingDataSourceDynamic : public FGameSettingDataSource +{ +public: + FGameSettingDataSourceDynamic(const TArray& InDynamicPath); + + virtual bool Resolve(ULocalPlayer* InLocalPlayer) override; + + virtual FString GetValueAsString(ULocalPlayer* InLocalPlayer) const override; + + virtual void SetValue(ULocalPlayer* InLocalPlayer, const FString& Value) override; + + virtual FString ToString() const override; + +private: + FCachedPropertyPath DynamicPath; +}; diff --git a/Plugins/GameSettings/Source/Public/EditCondition/WhenCondition.h b/Plugins/GameSettings/Source/Public/EditCondition/WhenCondition.h new file mode 100644 index 00000000..07d93483 --- /dev/null +++ b/Plugins/GameSettings/Source/Public/EditCondition/WhenCondition.h @@ -0,0 +1,29 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "UObject/ObjectMacros.h" +#include "GameSetting.h" + +class FWhenCondition : public FGameSettingEditCondition +{ +public: + FWhenCondition(TFunction&& InInlineEditCondition) + : InlineEditCondition(InInlineEditCondition) + { + } + + virtual void GatherEditState(const ULocalPlayer* InLocalPlayer, FGameSettingEditableState& InOutEditState) const override + { + InlineEditCondition(InLocalPlayer, InOutEditState); + } + + virtual FString ToString() const override + { + return TEXT("Inline Edit Condition"); + } + +private: + TFunction InlineEditCondition; +}; diff --git a/Plugins/GameSettings/Source/Public/EditCondition/WhenPlatformHasTrait.h b/Plugins/GameSettings/Source/Public/EditCondition/WhenPlatformHasTrait.h new file mode 100644 index 00000000..7af5489f --- /dev/null +++ b/Plugins/GameSettings/Source/Public/EditCondition/WhenPlatformHasTrait.h @@ -0,0 +1,35 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "UObject/ObjectMacros.h" +#include "GameplayTagContainer.h" +#include "GameSettingFilterState.h" + +class ULocalPlayer; + +////////////////////////////////////////////////////////////////////// +// FWhenPlatformHasTrait + +// Edit condition for game settings that checks CommonUI's platform traits +// to determine whether or not to show a setting +class GAMESETTINGS_API FWhenPlatformHasTrait : public FGameSettingEditCondition +{ +public: + static TSharedRef KillIfMissing(FGameplayTag InVisibilityTag, const FString& InKillReason); + static TSharedRef DisableIfMissing(FGameplayTag InVisibilityTag, const FText& InDisableReason); + + static TSharedRef KillIfPresent(FGameplayTag InVisibilityTag, const FString& InKillReason); + static TSharedRef DisableIfPresent(FGameplayTag InVisibilityTag, const FText& InDisableReason); + + //~FGameSettingEditCondition interface + virtual void GatherEditState(const ULocalPlayer* InLocalPlayer, FGameSettingEditableState& InOutEditState) const override; + //~End of FGameSettingEditCondition interface + +private: + FGameplayTag VisibilityTag; + bool bTagDesired; + FString KillReason; + FText DisableReason; +}; diff --git a/Plugins/GameSettings/Source/Public/EditCondition/WhenPlayingAsPrimaryPlayer.h b/Plugins/GameSettings/Source/Public/EditCondition/WhenPlayingAsPrimaryPlayer.h new file mode 100644 index 00000000..fe497a67 --- /dev/null +++ b/Plugins/GameSettings/Source/Public/EditCondition/WhenPlayingAsPrimaryPlayer.h @@ -0,0 +1,19 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "UObject/ObjectMacros.h" +#include "GameSetting.h" + +class ULocalPlayer; +class FGameSettingEditableState; + + +class GAMESETTINGS_API FWhenPlayingAsPrimaryPlayer : public FGameSettingEditCondition +{ +public: + static TSharedRef Get(); + + virtual void GatherEditState(const ULocalPlayer* InLocalPlayer, FGameSettingEditableState& InOutEditState) const override; +}; diff --git a/Plugins/GameSettings/Source/Public/GameSetting.h b/Plugins/GameSettings/Source/Public/GameSetting.h new file mode 100644 index 00000000..fe1d4ba8 --- /dev/null +++ b/Plugins/GameSettings/Source/Public/GameSetting.h @@ -0,0 +1,252 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "GameplayTagContainer.h" +#include "Components/SlateWrapperTypes.h" +#include "GameSettingFilterState.h" +#include "GameplayTagContainer.h" + +#include "GameSetting.generated.h" + +class ULocalPlayer; +class UGameSettingRegistry; + +//-------------------------------------- +// UGameSetting +//-------------------------------------- + +DECLARE_DELEGATE_RetVal_OneParam(FText, FGetGameSettingsDetails, ULocalPlayer& /*InLocalPlayer*/); + +/** + * + */ +UCLASS(Abstract, BlueprintType) +class GAMESETTINGS_API UGameSetting : public UObject +{ + GENERATED_BODY() + +public: + UGameSetting() { } + +public: + DECLARE_EVENT_TwoParams(UGameSetting, FOnSettingChanged, UGameSetting* /*InSetting*/, EGameSettingChangeReason /*InChangeReason*/); + DECLARE_EVENT_OneParam(UGameSetting, FOnSettingEditConditionChanged, UGameSetting* /*InSetting*/); + + FOnSettingChanged OnSettingChangedEvent; + FOnSettingEditConditionChanged OnSettingEditConditionChangedEvent; + +public: + + /** + * Gets the non-localized developer name for this setting. This should remain constant, and represent a + * unique identifier for this setting inside this settings registry. + */ + UFUNCTION(BlueprintCallable) + FName GetDevName() const { return DevName; } + void SetDevName(const FName& Value) { DevName = Value; } + + bool GetAdjustListViewPostRefresh() const { return bAdjustListViewPostRefresh; } + void SetAdjustListViewPostRefresh(const bool Value) { bAdjustListViewPostRefresh = Value; } + + UFUNCTION(BlueprintCallable) + FText GetDisplayName() const { return DisplayName; } + void SetDisplayName(const FText& Value) { DisplayName = Value; } +#if !UE_BUILD_SHIPPING + void SetDisplayName(const FString& Value) { SetDisplayName(FText::FromString(Value)); } +#endif + UFUNCTION(BlueprintCallable) + ESlateVisibility GetDisplayNameVisibility() { return DisplayNameVisibility; } + void SetNameDisplayVisibility(ESlateVisibility InVisibility) { DisplayNameVisibility = InVisibility; } + + UFUNCTION(BlueprintCallable) + FText GetDescriptionRichText() const { return DescriptionRichText; } + void SetDescriptionRichText(const FText& Value) { DescriptionRichText = Value; InvalidateSearchableText(); } +#if !UE_BUILD_SHIPPING + /** This version is for cheats and other non-shipping items, that don't need to localize their text. We don't permit this in shipping to prevent unlocalized text being introduced. */ + void SetDescriptionRichText(const FString& Value) { SetDescriptionRichText(FText::FromString(Value)); } +#endif + + UFUNCTION(BlueprintCallable) + const FGameplayTagContainer& GetTags() const { return Tags; } + void AddTag(const FGameplayTag& TagToAdd) { Tags.AddTag(TagToAdd); } + + void SetRegistry(UGameSettingRegistry* InOwningRegistry) { OwningRegistry = InOwningRegistry; } + + /** Gets the searchable plain text for the description. */ + const FString& GetDescriptionPlainText() const; + + /** Initializes the setting, giving it the owning local player. Containers automatically initialize settings added to them. */ + void Initialize(ULocalPlayer* InLocalPlayer); + + /** Gets the owning local player for this setting - which all initialized settings will have. */ + ULocalPlayer* GetOwningLocalPlayer() const { return LocalPlayer; } + + /** Set the dynamic details callback, we query this when building the description panel. This text is not searchable.*/ + void SetDynamicDetails(const FGetGameSettingsDetails& InDynamicDetails) { DynamicDetails = InDynamicDetails; } + + /** + * Gets the dynamic details about this setting. This may be information like, how many refunds are remaining + * on their account, or the account number. + */ + UFUNCTION(BlueprintCallable) + FText GetDynamicDetails() const; + + UFUNCTION(BlueprintCallable) + FText GetWarningRichText() const { return WarningRichText; } + void SetWarningRichText(const FText& Value) { WarningRichText = Value; InvalidateSearchableText(); } +#if !UE_BUILD_SHIPPING + /** This version is for cheats and other non-shipping items, that don't need to localize their text. We don't permit this in shipping to prevent unlocalized text being introduced. */ + void SetWarningRichText(const FString& Value) { SetWarningRichText(FText::FromString(Value)); } +#endif + + /** + * Gets the edit state of this property based on the current state of its edit conditions as well as any additional + * filter state. + */ + const FGameSettingEditableState& GetEditState() const { return EditableStateCache; } + + /** Adds a new edit condition to this setting, allowing you to control the visibility and edit-ability of this setting. */ + void AddEditCondition(const TSharedRef& InEditCondition); + + /** Add setting dependency, if these settings change, we'll re-evaluate edit conditions for this setting. */ + void AddEditDependency(UGameSetting* DependencySetting); + + /** The parent object that owns the setting, in most cases the collection, but for top level settings the registry. */ + void SetSettingParent(UGameSetting* InSettingParent); + UGameSetting* GetSettingParent() const { return SettingParent; } + + /** Should this setting be reported to analytics. */ + bool GetIsReportedToAnalytics() const { return bReportAnalytics; } + void SetIsReportedToAnalytics(bool bReport) { bReportAnalytics = bReport; } + + /** Gets the analytics value for this setting. */ + virtual FString GetAnalyticsValue() const { return TEXT(""); } + + /** + * Some settings may take an async amount of time to finish initializing. The settings system will wait + * for all settings to be ready before showing the setting. + */ + bool IsReady() const { return bReady; } + + /** + * Any setting can have children, this is so we can allow for the possibility of "collections" or "actions" that + * are not directly visible to the user, but are set by some means and need to have initial and restored values. + * In that case, you would likely have internal settings inside an action subclass that is set on another screen, + * but never directly listed on the settings panel. + */ + virtual TArray GetChildSettings() { return TArray(); } + + /** + * Refresh the editable state of the setting and notify that the state has changed so that any UI currently + * examining this setting is updated with the new options, or whatever. + */ + void RefreshEditableState(bool bNotifyEditConditionsChanged = true); + + /** + * We expect settings to change the live value immediately, but occasionally there are special settings + * that go are immediately stored to a temporary location but we don't actually apply them until later + * like selecting a new resolution. + */ + void Apply(); + + /** Gets the current world of the local player that owns these settings. */ + virtual UWorld* GetWorld() const override; + +protected: + /** */ + virtual void Startup(); + void StartupComplete(); + + virtual void OnInitialized(); + virtual void OnApply(); + virtual void OnGatherEditState(FGameSettingEditableState& InOutEditState) const; + virtual void OnDependencyChanged(); + + /** */ + virtual FText GetDynamicDetailsInternal() const; + + /** */ + void HandleEditDependencyChanged(UGameSetting* DependencySetting, EGameSettingChangeReason Reason); + void HandleEditDependencyChanged(UGameSetting* DependencySetting); + + /** Regenerates the plain searchable text if it has been dirtied. */ + void RefreshPlainText() const; + void InvalidateSearchableText() { bRefreshPlainSearchableText = true; } + + /** Notify that the setting changed */ + void NotifySettingChanged(EGameSettingChangeReason Reason); + virtual void OnSettingChanged(EGameSettingChangeReason Reason); + + /** Notify that the settings edit conditions changed. This may mean it's now invisible, or disabled, or possibly that the options have changed in some meaningful way. */ + void NotifyEditConditionsChanged(); + virtual void OnEditConditionsChanged(); + + /** */ + FGameSettingEditableState ComputeEditableState() const; + +protected: + + UPROPERTY(Transient) + ULocalPlayer* LocalPlayer; + + UPROPERTY(Transient) + UGameSetting* SettingParent; + + UPROPERTY(Transient) + UGameSettingRegistry* OwningRegistry; + + FName DevName; + FText DisplayName; + ESlateVisibility DisplayNameVisibility = ESlateVisibility::SelfHitTestInvisible; + FText DescriptionRichText; + FText WarningRichText; + + /** A collection of tags for the settings. These can just be arbitrary flags used by the UI to do different things. */ + FGameplayTagContainer Tags; + + FGetGameSettingsDetails DynamicDetails; + + /** Any edit conditions for this setting. */ + TArray> EditConditions; + + class FStringCultureCache + { + FStringCultureCache(TFunction InStringGetter); + + void Invalidate(); + + FString Get() const; + + private: + mutable FString StringCache; + mutable FCultureRef Culture; + TFunction StringGetter; + }; + + /** When the text changes, we invalidate the searchable text. */ + mutable bool bRefreshPlainSearchableText = true; + /** When we set the rich text for a setting, we automatically generate the plain text. */ + mutable FString AutoGenerated_DescriptionPlainText; + + /** Report as part of analytics, by default no setting reports, except GameSettingValues. */ + bool bReportAnalytics = false; + +private: + + /** Most settings are immediately ready, but some may require startup time before it's safe to call their functions. */ + bool bReady = false; + + /** Prevent re-entrancy problems when announcing a setting has changed. */ + bool bOnSettingChangedEventGuard = false; + + /** Prevent re-entrancy problems when announcing a setting has changed edit conditions. */ + bool bOnEditConditionsChangedEventGuard = false; + + /** */ + bool bAdjustListViewPostRefresh = true; + + /** We cache the editable state of a setting when it changes rather than reprocessing it any time it's needed. */ + FGameSettingEditableState EditableStateCache; +}; diff --git a/Plugins/GameSettings/Source/Public/GameSettingAction.h b/Plugins/GameSettings/Source/Public/GameSettingAction.h new file mode 100644 index 00000000..5a6bf3b1 --- /dev/null +++ b/Plugins/GameSettings/Source/Public/GameSettingAction.h @@ -0,0 +1,69 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "UObject/ObjectMacros.h" +#include "GameSetting.h" +#include "GameplayTagContainer.h" + +#include "GameSettingAction.generated.h" + +//-------------------------------------- +// UGameSettingAction +//-------------------------------------- + +class ULocalPlayer; + +DECLARE_DELEGATE_TwoParams(UGameSettingCustomAction, UGameSetting* /*Setting*/, ULocalPlayer* /*LocalPlayer*/) + +/** + * + */ +UCLASS() +class GAMESETTINGS_API UGameSettingAction : public UGameSetting +{ + GENERATED_BODY() + +public: + UGameSettingAction(); + +public: + + DECLARE_EVENT_TwoParams(UGameSettingAction, FOnExecuteNamedAction, UGameSetting* /*Setting*/, FGameplayTag /*GameSettings_Action_Tag*/); + FOnExecuteNamedAction OnExecuteNamedActionEvent; + +public: + + FText GetActionText() const { return ActionText; } + void SetActionText(FText Value) { ActionText = Value; } +#if !UE_BUILD_SHIPPING + void SetActionText(const FString& Value) { SetActionText(FText::FromString(Value)); } +#endif + + FGameplayTag GetNamedAction() const { return NamedAction; } + void SetNamedAction(FGameplayTag Value) { NamedAction = Value; } + + bool HasCustomAction() const { return CustomAction.IsBound(); } + void SetCustomAction(UGameSettingCustomAction InAction) { CustomAction = InAction; } + void SetCustomAction(TFunction InAction); + + /** + * By default actions don't dirty the settings, since the majority of them either do things you can't + * revert, or they're things like show the credits or Eula. However if that's not true, set this flag + * to true to fire the change event when this action is fired. + */ + void SetDoesActionDirtySettings(bool Value) { bDirtyAction = Value; } + + virtual void ExecuteAction(); + +protected: + /** UGameSettingValue */ + virtual void OnInitialized() override; + +protected: + FText ActionText; + FGameplayTag NamedAction; + UGameSettingCustomAction CustomAction; + bool bDirtyAction = false; +}; diff --git a/Plugins/GameSettings/Source/Public/GameSettingCollection.h b/Plugins/GameSettings/Source/Public/GameSettingCollection.h new file mode 100644 index 00000000..af4454fc --- /dev/null +++ b/Plugins/GameSettings/Source/Public/GameSettingCollection.h @@ -0,0 +1,69 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "UObject/ObjectMacros.h" +#include "GameSetting.h" + +#include "GameSettingCollection.generated.h" + +//-------------------------------------- +// UGameSettingCollection +//-------------------------------------- + +UCLASS() +class GAMESETTINGS_API UGameSettingCollection : public UGameSetting +{ + GENERATED_BODY() + +public: + UGameSettingCollection(); + + virtual TArray GetChildSettings() override { return Settings; } + TArray GetChildCollections() const; + + void AddSetting(UGameSetting* Setting); + virtual void GetSettingsForFilter(const FGameSettingFilterState& FilterState, TArray& InOutSettings) const; + + virtual bool IsSelectable() const { return false; } + +protected: + /** The settings owned by this collection. */ + UPROPERTY(Transient) + TArray Settings; +}; + +//-------------------------------------- +// UGameSettingCollectionPage +//-------------------------------------- + +UCLASS() +class GAMESETTINGS_API UGameSettingCollectionPage : public UGameSettingCollection +{ + GENERATED_BODY() + +public: + + DECLARE_EVENT_OneParam(UGameSettingCollectionPage, FOnExecuteNavigation, UGameSetting* /*Setting*/); + FOnExecuteNavigation OnExecuteNavigationEvent; + +public: + UGameSettingCollectionPage(); + + FText GetNavigationText() const { return NavigationText; } + void SetNavigationText(FText Value) { NavigationText = Value; } +#if !UE_BUILD_SHIPPING + void SetNavigationText(const FString& Value) { SetNavigationText(FText::FromString(Value)); } +#endif + + virtual void OnInitialized() override; + virtual void GetSettingsForFilter(const FGameSettingFilterState& FilterState, TArray& InOutSettings) const override; + virtual bool IsSelectable() const override { return true; } + + /** */ + void ExecuteNavigation(); + +private: + FText NavigationText; +}; \ No newline at end of file diff --git a/Plugins/GameSettings/Source/Public/GameSettingFilterState.h b/Plugins/GameSettings/Source/Public/GameSettingFilterState.h new file mode 100644 index 00000000..bc45854b --- /dev/null +++ b/Plugins/GameSettings/Source/Public/GameSettingFilterState.h @@ -0,0 +1,198 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "UObject/ObjectMacros.h" +#include "Misc/TextFilterExpressionEvaluator.h" + +#include "GameSettingFilterState.generated.h" + +class ULocalPlayer; +class UGameSetting; +class UGameSettingCollection; + +/** Why did the setting change? */ +enum class EGameSettingChangeReason : uint8 +{ + Change, + DependencyChanged, + ResetToDefault, + RestoreToInitial, +}; + +/** + * The filter state is intended to be any and all filtering we support. + */ +USTRUCT() +struct GAMESETTINGS_API FGameSettingFilterState +{ + GENERATED_BODY() + +public: + + FGameSettingFilterState(); + + UPROPERTY() + bool bIncludeDisabled = true; + + UPROPERTY() + bool bIncludeHidden = false; + + UPROPERTY() + bool bIncludeResetable = true; + + UPROPERTY() + bool bIncludeNestedPages = false; + +public: + void SetSearchText(const FString& InSearchText); + + bool DoesSettingPassFilter(const UGameSetting& InSetting) const; + + void AddSettingToRootList(UGameSetting* InSetting); + void AddSettingToAllowList(UGameSetting* InSetting); + + bool IsSettingInAllowList(const UGameSetting* InSetting) const + { + return SettingAllowList.Contains(InSetting); + } + + const TArray& GetSettingRootList() const { return SettingRootList; } + bool IsSettingInRootList(const UGameSetting* InSetting) const + { + return SettingRootList.Contains(InSetting); + } + +private: + FTextFilterExpressionEvaluator SearchTextEvaluator; + + UPROPERTY() + TArray SettingRootList; + + // If this is non-empty, then only settings in here are allowed + UPROPERTY() + TArray SettingAllowList; +}; + +/** + * Editable state captures the current visibility and enabled state of a setting. As well + * as the reasons it got into that state. + */ +class GAMESETTINGS_API FGameSettingEditableState +{ +public: + FGameSettingEditableState() + : bVisible(true) + , bEnabled(true) + , bResetable(true) + , bHideFromAnalytics(false) + { + } + + bool IsVisible() const { return bVisible; } + bool IsEnabled() const { return bEnabled; } + bool IsResetable() const { return bResetable; } + bool IsHiddenFromAnalytics() const { return bHideFromAnalytics; } + const TArray& GetDisabledReasons() const { return DisabledReasons; } + +#if !UE_BUILD_SHIPPING + const TArray& GetHiddenReasons() const { return HiddenReasons; } +#endif + + const TArray& GetDisabledOptions() const { return DisabledOptions; } + + /** Hides the setting, you don't have to provide a user facing reason, but you do need to specify a developer reason. */ + void Hide(const FString& DevReason); + + /** Disables the setting, you need to provide a reason you disabled this setting. */ + void Disable(const FText& Reason); + + /** Discrete Options that should be hidden from the user. Currently used only by Parental Controls. */ + void DisableOption(const FString& Option); + + template + void DisableEnumOption(EnumType InEnumValue) + { + DisableOption(StaticEnum()->GetNameStringByValue((int64)InEnumValue)); + } + + /** + * Prevents the setting from being reset if the user resets the settings on the screen to their defaults. + */ + void UnableToReset(); + + /** + * Hide from analytics, you may want to do this if for example, we just want to prevent noise, such as platform + * specific edit conditions where it doesn't make sense to report settings for platforms where they don't exist. + */ + void HideFromAnalytics() { bHideFromAnalytics = true; } + + /** Hides it in every way possible. Hides it visually. Marks it as Immutable for being reset. Hides it from analytics. */ + void Kill(const FString& DevReason) + { + Hide(DevReason); + HideFromAnalytics(); + UnableToReset(); + } + +private: + uint8 bVisible : 1; + uint8 bEnabled : 1; + uint8 bResetable : 1; + uint8 bHideFromAnalytics : 1; + + TArray DisabledOptions; + + TArray DisabledReasons; + +#if !UE_BUILD_SHIPPING + TArray HiddenReasons; +#endif +}; + +/** + * Edit conditions can monitor the state of the game or of other settings and adjust the + * visibility. + */ +class GAMESETTINGS_API FGameSettingEditCondition : public TSharedFromThis +{ +public: + FGameSettingEditCondition() { } + virtual ~FGameSettingEditCondition() { } + + DECLARE_EVENT_OneParam(FGameSettingEditCondition, FOnEditConditionChanged, bool); + FOnEditConditionChanged OnEditConditionChangedEvent; + + /** Broadcasts Event*/ + void BroadcastEditConditionChanged() + { + OnEditConditionChangedEvent.Broadcast(true); + } + + /** Called during the setting Initialization */ + virtual void Initialize(const ULocalPlayer* InLocalPlayer) + { + } + + /** Called when the setting is 'applied'. */ + virtual void SettingApplied(const ULocalPlayer* InLocalPlayer, UGameSetting* Setting) const + { + } + + /** Called when the setting is changed. */ + virtual void SettingChanged(const ULocalPlayer* InLocalPlayer, UGameSetting* Setting, EGameSettingChangeReason Reason) const + { + } + + /** + * Called when the setting needs to re-evaluate edit state. Usually this is in response to a + * dependency changing, or if this edit condition emits an OnEditConditionChangedEvent. + */ + virtual void GatherEditState(const ULocalPlayer* InLocalPlayer, FGameSettingEditableState& InOutEditState) const + { + } + + /** Generate useful debugging text for this edit condition. Helpful when things don't work as expected. */ + virtual FString ToString() const { return TEXT(""); } +}; diff --git a/Plugins/GameSettings/Source/Public/GameSettingRegistry.h b/Plugins/GameSettings/Source/Public/GameSettingRegistry.h new file mode 100644 index 00000000..19526029 --- /dev/null +++ b/Plugins/GameSettings/Source/Public/GameSettingRegistry.h @@ -0,0 +1,85 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "UObject/ObjectMacros.h" +#include "GameplayTagContainer.h" + +#include "GameSettingRegistry.generated.h" + +//-------------------------------------- +// UGameSettingRegistry +//-------------------------------------- + +class ULocalPlayer; +class UGameSetting; +struct FGameSettingFilterState; +enum class EGameSettingChangeReason : uint8; + +/** + * + */ +UCLASS(Abstract, BlueprintType) +class GAMESETTINGS_API UGameSettingRegistry : public UObject +{ + GENERATED_BODY() + +public: + DECLARE_EVENT_TwoParams(UGameSettingRegistry, FOnSettingChanged, UGameSetting*, EGameSettingChangeReason); + DECLARE_EVENT_OneParam(UGameSettingRegistry, FOnSettingEditConditionChanged, UGameSetting*); + + FOnSettingChanged OnSettingChangedEvent; + FOnSettingEditConditionChanged OnSettingEditConditionChangedEvent; + + DECLARE_EVENT_TwoParams(UGameSettingRegistry, FOnSettingNamedActionEvent, UGameSetting* /*Setting*/, FGameplayTag /*GameSettings_Action_Tag*/); + FOnSettingNamedActionEvent OnSettingNamedActionEvent; + + /** Navigate to the child settings of the provided setting. */ + DECLARE_EVENT_OneParam(UGameSettingRegistry, FOnExecuteNavigation, UGameSetting* /*Setting*/); + FOnExecuteNavigation OnExecuteNavigationEvent; + +public: + UGameSettingRegistry(); + + void Initialize(ULocalPlayer* InLocalPlayer); + + virtual void Regenerate(); + + virtual bool IsFinishedInitializing() const; + + virtual void SaveChanges(); + + void GetSettingsForFilter(const FGameSettingFilterState& FilterState, TArray& InOutSettings); + + UGameSetting* FindSettingByDevName(const FName& SettingDevName); + + template + T* FindSettingByDevNameChecked(const FName& SettingDevName) + { + T* Setting = Cast(FindSettingByDevName(SettingDevName)); + check(Setting); + return Setting; + } + +protected: + virtual void OnInitialize(ULocalPlayer* InLocalPlayer) PURE_VIRTUAL(, ) + + void RegisterSetting(UGameSetting* InSetting); + void RegisterInnerSettings(UGameSetting* InSetting); + + // Internal event handlers. + void HandleSettingChanged(UGameSetting* Setting, EGameSettingChangeReason Reason); + void HandleSettingEditConditionsChanged(UGameSetting* Setting); + void HandleSettingNamedAction(UGameSetting* Setting, FGameplayTag GameSettings_Action_Tag); + void HandleSettingNavigation(UGameSetting* Setting); + + UPROPERTY(Transient) + TArray TopLevelSettings; + + UPROPERTY(Transient) + TArray RegisteredSettings; + + UPROPERTY(Transient) + ULocalPlayer* OwningLocalPlayer; +}; diff --git a/Plugins/GameSettings/Source/Public/GameSettingRegistryChangeTracker.h b/Plugins/GameSettings/Source/Public/GameSettingRegistryChangeTracker.h new file mode 100644 index 00000000..9d48a88f --- /dev/null +++ b/Plugins/GameSettings/Source/Public/GameSettingRegistryChangeTracker.h @@ -0,0 +1,42 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "Templates/UnrealTemplate.h" +#include "UObject/WeakObjectPtrTemplates.h" +#include "UObject/ObjectKey.h" +#include "GameSettingFilterState.h" + +class UGameSettingRegistry; +class UGameSetting; + +/** + * + */ +class GAMESETTINGS_API FGameSettingRegistryChangeTracker : public FNoncopyable +{ +public: + FGameSettingRegistryChangeTracker(); + ~FGameSettingRegistryChangeTracker(); + + void WatchRegistry(UGameSettingRegistry* InRegistry); + void StopWatchingRegistry(); + + void ApplyChanges(); + + void RestoreToInitial(); + + void ClearDirtyState(); + + bool IsRestoringSettings() const { return bRestoringSettings; } + bool HaveSettingsBeenChanged() const { return bSettingsChanged; } + +private: + void HandleSettingChanged(UGameSetting* Setting, EGameSettingChangeReason Reason); + + bool bSettingsChanged = false; + bool bRestoringSettings = false; + + TWeakObjectPtr Registry; + TMap> DirtySettings; +}; diff --git a/Plugins/GameSettings/Source/Public/GameSettingValue.h b/Plugins/GameSettings/Source/Public/GameSettingValue.h new file mode 100644 index 00000000..eac45b24 --- /dev/null +++ b/Plugins/GameSettings/Source/Public/GameSettingValue.h @@ -0,0 +1,40 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "UObject/ObjectMacros.h" +#include "GameSetting.h" + +#include "GameSettingValue.generated.h" + +//-------------------------------------- +// UGameSettingValue +//-------------------------------------- + +class ULocalPlayer; + +/** + * The base class for all settings that are conceptually a value, that can be + * changed, and thus reset or restored to their initial value. + */ +UCLASS(Abstract) +class GAMESETTINGS_API UGameSettingValue : public UGameSetting +{ + GENERATED_BODY() + +public: + UGameSettingValue(); + + /** Stores an initial value for the setting. This will be called on initialize, but should also be called if you 'apply' the setting. */ + virtual void StoreInitial() PURE_VIRTUAL(, ); + + /** Resets the property to the default. */ + virtual void ResetToDefault() PURE_VIRTUAL(, ); + + /** Restores the setting to the initial value, this is the value when you open the settings before making any tweaks. */ + virtual void RestoreToInitial() PURE_VIRTUAL(, ); + +protected: + virtual void OnInitialized() override; +}; diff --git a/Plugins/GameSettings/Source/Public/GameSettingValueDiscrete.h b/Plugins/GameSettings/Source/Public/GameSettingValueDiscrete.h new file mode 100644 index 00000000..b70a86c5 --- /dev/null +++ b/Plugins/GameSettings/Source/Public/GameSettingValueDiscrete.h @@ -0,0 +1,33 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "UObject/ObjectMacros.h" +#include "GameSettingValue.h" + +#include "GameSettingValueDiscrete.generated.h" + +UCLASS(Abstract) +class GAMESETTINGS_API UGameSettingValueDiscrete : public UGameSettingValue +{ + GENERATED_BODY() + +public: + UGameSettingValueDiscrete(); + + /** UGameSettingValueDiscrete */ + virtual void SetDiscreteOptionByIndex(int32 Index) PURE_VIRTUAL(,); + + UFUNCTION(BlueprintCallable) + virtual int32 GetDiscreteOptionIndex() const PURE_VIRTUAL(,return INDEX_NONE;); + + /** Optional */ + UFUNCTION(BlueprintCallable) + virtual int32 GetDiscreteOptionDefaultIndex() const { return INDEX_NONE; } + + UFUNCTION(BlueprintCallable) + virtual TArray GetDiscreteOptions() const PURE_VIRTUAL(,return TArray();); + + virtual FString GetAnalyticsValue() const; +}; diff --git a/Plugins/GameSettings/Source/Public/GameSettingValueDiscreteDynamic.h b/Plugins/GameSettings/Source/Public/GameSettingValueDiscreteDynamic.h new file mode 100644 index 00000000..c67a2eb9 --- /dev/null +++ b/Plugins/GameSettings/Source/Public/GameSettingValueDiscreteDynamic.h @@ -0,0 +1,259 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "UObject/ObjectMacros.h" +#include "GameSettingValueDiscrete.h" +#include "DataSource/GameSettingDataSource.h" + +#include "GameSettingValueDiscreteDynamic.generated.h" + +struct FContentControlsRules; + +////////////////////////////////////////////////////////////////////////// +// UGameSettingValueDiscreteDynamic +////////////////////////////////////////////////////////////////////////// + +UCLASS() +class GAMESETTINGS_API UGameSettingValueDiscreteDynamic : public UGameSettingValueDiscrete +{ + GENERATED_BODY() + +public: + UGameSettingValueDiscreteDynamic(); + + /** UGameSettingValue */ + virtual void Startup() override; + virtual void StoreInitial() override; + virtual void ResetToDefault() override; + virtual void RestoreToInitial() override; + + /** UGameSettingValueDiscrete */ + virtual void SetDiscreteOptionByIndex(int32 Index) override; + virtual int32 GetDiscreteOptionIndex() const override; + virtual int32 GetDiscreteOptionDefaultIndex() const override; + virtual TArray GetDiscreteOptions() const override; + + /** UGameSettingValueDiscreteDynamic */ + void SetDynamicGetter(const TSharedRef& InGetter); + void SetDynamicSetter(const TSharedRef& InSetter); + void SetDefaultValueFromString(FString InOptionValue); + void AddDynamicOption(FString InOptionValue, FText InOptionText); + void RemoveDynamicOption(FString InOptionValue); + const TArray& GetDynamicOptions(); + + bool HasDynamicOption(const FString& InOptionValue); + + FString GetValueAsString() const; + void SetValueFromString(FString InStringValue); + +protected: + void SetValueFromString(FString InStringValue, EGameSettingChangeReason Reason); + + /** UGameSettingValue */ + virtual void OnInitialized() override; + + void OnDataSourcesReady(); + + bool AreOptionsEqual(const FString& InOptionA, const FString& InOptionB) const; + +protected: + TSharedPtr Getter; + TSharedPtr Setter; + + TOptional DefaultValue; + FString InitialValue; + + TArray OptionValues; + TArray OptionDisplayTexts; +}; + +////////////////////////////////////////////////////////////////////////// +// UGameSettingValueDiscreteDynamic_Bool +////////////////////////////////////////////////////////////////////////// + +UCLASS() +class GAMESETTINGS_API UGameSettingValueDiscreteDynamic_Bool : public UGameSettingValueDiscreteDynamic +{ + GENERATED_BODY() + +public: + UGameSettingValueDiscreteDynamic_Bool(); + +public: + void SetDefaultValue(bool Value); + + void SetTrueText(const FText& InText); + void SetFalseText(const FText& InText); + +#if !UE_BUILD_SHIPPING + void SetTrueText(const FString& Value) { SetTrueText(FText::FromString(Value)); } + void SetFalseText(const FString& Value) { SetFalseText(FText::FromString(Value)); } +#endif +}; + +////////////////////////////////////////////////////////////////////////// +// UGameSettingValueDiscreteDynamic_Number +////////////////////////////////////////////////////////////////////////// + +UCLASS() +class GAMESETTINGS_API UGameSettingValueDiscreteDynamic_Number : public UGameSettingValueDiscreteDynamic +{ + GENERATED_BODY() + +public: + UGameSettingValueDiscreteDynamic_Number(); + +public: + template + void SetDefaultValue(NumberType InValue) + { + SetDefaultValueFromString(LexToString(InValue)); + } + + template + void AddOption(NumberType InValue, const FText& InOptionText) + { + AddDynamicOption(LexToString(InValue), InOptionText); + } + + template + NumberType GetValue() const + { + const FString ValueString = GetValueAsString(); + + NumberType OutValue; + LexFromString(OutValue, *ValueString); + + return OutValue; + } + + template + void SetValue(NumberType InValue) + { + SetValueFromString(LexToString(InValue)); + } + +protected: + /** UGameSettingValue */ + virtual void OnInitialized() override; +}; + +////////////////////////////////////////////////////////////////////////// +// UGameSettingValueDiscreteDynamic_Enum +////////////////////////////////////////////////////////////////////////// + +UCLASS() +class GAMESETTINGS_API UGameSettingValueDiscreteDynamic_Enum : public UGameSettingValueDiscreteDynamic +{ + GENERATED_BODY() + +public: + UGameSettingValueDiscreteDynamic_Enum(); + +public: + template + void SetDefaultValue(EnumType InEnumValue) + { + const FString StringValue = StaticEnum()->GetNameStringByValue((int64)InEnumValue); + SetDefaultValueFromString(StringValue); + } + + template + void AddEnumOption(EnumType InEnumValue, const FText& InOptionText) + { + const FString StringValue = StaticEnum()->GetNameStringByValue((int64)InEnumValue); + AddDynamicOption(StringValue, InOptionText); + } + + template + EnumType GetValue() const + { + const FString Value = GetValueAsString(); + return (EnumType)StaticEnum()->GetValueByNameString(Value); + } + + template + void SetValue(EnumType InEnumValue) + { + const FString StringValue = StaticEnum()->GetNameStringByValue((int64)InEnumValue); + SetValueFromString(StringValue); + } + +protected: + /** UGameSettingValue */ + virtual void OnInitialized() override; +}; + +////////////////////////////////////////////////////////////////////////// +// UGameSettingValueDiscreteDynamic_Color +////////////////////////////////////////////////////////////////////////// + +UCLASS() +class GAMESETTINGS_API UGameSettingValueDiscreteDynamic_Color : public UGameSettingValueDiscreteDynamic +{ + GENERATED_BODY() + +public: + UGameSettingValueDiscreteDynamic_Color(); + +public: + void SetDefaultValue(FLinearColor InColor) + { + SetDefaultValueFromString(InColor.ToString()); + } + + void AddColorOption(FLinearColor InColor) + { + const FColor SRGBColor = InColor.ToFColor(true); + AddDynamicOption(InColor.ToString(), FText::FromString(FString::Printf(TEXT("#%02X%02X%02X"), SRGBColor.R, SRGBColor.G, SRGBColor.B))); + } + + FLinearColor GetValue() const + { + const FString Value = GetValueAsString(); + + FLinearColor ColorValue; + bool bSuccess = ColorValue.InitFromString(Value); + ensure(bSuccess); + + return ColorValue; + } + + void SetValue(FLinearColor InColor) + { + SetValueFromString(InColor.ToString()); + } +}; + +////////////////////////////////////////////////////////////////////////// +// UGameSettingValueDiscreteDynamic_Vector2D +////////////////////////////////////////////////////////////////////////// + +UCLASS() +class GAMESETTINGS_API UGameSettingValueDiscreteDynamic_Vector2D : public UGameSettingValueDiscreteDynamic +{ + GENERATED_BODY() + +public: + + UGameSettingValueDiscreteDynamic_Vector2D() { } + + void SetDefaultValue(const FVector2D& InValue) + { + SetDefaultValueFromString(InValue.ToString()); + } + + FVector2D GetValue() const + { + FVector2D ValueVector; + ValueVector.InitFromString(GetValueAsString()); + return ValueVector; + } + + void SetValue(const FVector2D& InValue) + { + SetValueFromString(InValue.ToString()); + } +}; \ No newline at end of file diff --git a/Plugins/GameSettings/Source/Public/GameSettingValueScalar.h b/Plugins/GameSettings/Source/Public/GameSettingValueScalar.h new file mode 100644 index 00000000..fe82641a --- /dev/null +++ b/Plugins/GameSettings/Source/Public/GameSettingValueScalar.h @@ -0,0 +1,50 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "UObject/ObjectMacros.h" +#include "GameSettingValue.h" + +#include "GameSettingValueScalar.generated.h" + +UCLASS(abstract) +class GAMESETTINGS_API UGameSettingValueScalar : public UGameSettingValue +{ + GENERATED_BODY() + +public: + UGameSettingValueScalar(); + + void SetValueNormalized(double NormalizedValue); + double GetValueNormalized() const; + + TOptional GetDefaultValueNormalized() const + { + TOptional DefaultValue = GetDefaultValue(); + if (DefaultValue.IsSet()) + { + return FMath::GetMappedRangeValueClamped(GetSourceRange(), TRange(0, 1), DefaultValue.GetValue()); + } + return TOptional(); + } + + virtual TOptional GetDefaultValue() const PURE_VIRTUAL(, return TOptional();); + virtual void SetValue(double Value, EGameSettingChangeReason Reason = EGameSettingChangeReason::Change) PURE_VIRTUAL(, ); + virtual double GetValue() const PURE_VIRTUAL(, return 0;); + virtual TRange GetSourceRange() const PURE_VIRTUAL(, return TRange();); + virtual double GetSourceStep() const PURE_VIRTUAL(, return 0.01;); + double GetNormalizedStepSize() const + { + TRange SourceRange = GetSourceRange(); + return GetSourceStep() / FMath::Abs(SourceRange.GetUpperBoundValue() - SourceRange.GetLowerBoundValue()); + } + virtual FText GetFormattedText() const PURE_VIRTUAL(, return FText::GetEmpty();); + + virtual FString GetAnalyticsValue() const override + { + return LexToString(GetValue()); + } + +protected: +}; diff --git a/Plugins/GameSettings/Source/Public/GameSettingValueScalarDynamic.h b/Plugins/GameSettings/Source/Public/GameSettingValueScalarDynamic.h new file mode 100644 index 00000000..7cc6b470 --- /dev/null +++ b/Plugins/GameSettings/Source/Public/GameSettingValueScalarDynamic.h @@ -0,0 +1,104 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "UObject/ObjectMacros.h" +#include "GameSettingValueDiscrete.h" +#include "GameSettingValueScalar.h" +#include "DataSource/GameSettingDataSource.h" + +#include "GameSettingValueScalarDynamic.generated.h" + +struct FNumberFormattingOptions; + +////////////////////////////////////////////////////////////////////////// +// UGameSettingValueScalarDynamic +////////////////////////////////////////////////////////////////////////// + +typedef TFunction FSettingScalarFormatFunction; + +UCLASS() +class GAMESETTINGS_API UGameSettingValueScalarDynamic : public UGameSettingValueScalar +{ + GENERATED_BODY() + +public: + static FSettingScalarFormatFunction Raw; + static FSettingScalarFormatFunction RawOneDecimal; + static FSettingScalarFormatFunction RawTwoDecimals; + static FSettingScalarFormatFunction ZeroToOnePercent; + static FSettingScalarFormatFunction ZeroToOnePercent_OneDecimal; + static FSettingScalarFormatFunction SourceAsPercent1; + static FSettingScalarFormatFunction SourceAsPercent100; + static FSettingScalarFormatFunction SourceAsInteger; +private: + static const FNumberFormattingOptions& GetOneDecimalFormattingOptions(); + +public: + UGameSettingValueScalarDynamic(); + + /** UGameSettingValue */ + virtual void Startup() override; + virtual void StoreInitial() override; + virtual void ResetToDefault() override; + virtual void RestoreToInitial() override; + + /** UGameSettingValueScalar */ + virtual TOptional GetDefaultValue() const override; + virtual void SetValue(double Value, EGameSettingChangeReason Reason = EGameSettingChangeReason::Change) override; + virtual double GetValue() const override; + virtual TRange GetSourceRange() const override; + virtual double GetSourceStep() const override; + virtual FText GetFormattedText() const override; + + /** UGameSettingValueDiscreteDynamic */ + void SetDynamicGetter(const TSharedRef& InGetter); + void SetDynamicSetter(const TSharedRef& InSetter); + void SetDefaultValue(double InValue); + + /** */ + void SetDisplayFormat(FSettingScalarFormatFunction InDisplayFormat); + + /** */ + void SetSourceRangeAndStep(const TRange& InRange, double InSourceStep); + + /** + * The SetSourceRangeAndStep defines the actual range the numbers could move in, but often + * the true minimum for the user is greater than the minimum source range, so for example, the range + * of some slider might be 0..100, but you want to restrict the slider so that while it shows + * a bar that travels from 0 to 100, the user can't set anything lower than some minimum, e.g. 1. + * That is the Minimum Limit. + */ + void SetMinimumLimit(const TOptional& InMinimum); + + /** + * The SetSourceRangeAndStep defines the actual range the numbers could move in, but rarely + * the true maximum for the user is less than the maximum source range, so for example, the range + * of some slider might be 0..100, but you want to restrict the slider so that while it shows + * a bar that travels from 0 to 100, the user can't set anything lower than some maximum, e.g. 95. + * That is the Maximum Limit. + */ + void SetMaximumLimit(const TOptional& InMaximum); + +protected: + /** UGameSettingValue */ + virtual void OnInitialized() override; + + void OnDataSourcesReady(); + +protected: + + TSharedPtr Getter; + TSharedPtr Setter; + + TOptional DefaultValue; + double InitialValue = 0; + + TRange SourceRange = TRange(0, 1); + double SourceStep = 0.01; + TOptional Minimum; + TOptional Maximum; + + FSettingScalarFormatFunction DisplayFormat; +}; diff --git a/Plugins/GameSettings/Source/Public/Widgets/GameSettingDetailExtension.h b/Plugins/GameSettings/Source/Public/Widgets/GameSettingDetailExtension.h new file mode 100644 index 00000000..cfe1bbc1 --- /dev/null +++ b/Plugins/GameSettings/Source/Public/Widgets/GameSettingDetailExtension.h @@ -0,0 +1,36 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "GameSettingFilterState.h" +#include "Blueprint/UserWidget.h" +#include "GameSettingDetailExtension.generated.h" + +class UGameSetting; + +/** + * + */ +UCLASS(Abstract, meta = (Category = "Settings", DisableNativeTick)) +class GAMESETTINGS_API UGameSettingDetailExtension : public UUserWidget +{ + GENERATED_BODY() + +public: + void SetSetting(UGameSetting* InSetting); + +protected: + virtual void NativeSettingAssigned(UGameSetting* InSetting); + virtual void NativeSettingValueChanged(UGameSetting* InSetting, EGameSettingChangeReason Reason); + + UFUNCTION(BlueprintImplementableEvent) + void OnSettingAssigned(UGameSetting* InSetting); + + UFUNCTION(BlueprintImplementableEvent) + void OnSettingValueChanged(UGameSetting* InSetting); + +protected: + UPROPERTY(Transient) + UGameSetting* Setting; +}; diff --git a/Plugins/GameSettings/Source/Public/Widgets/GameSettingDetailView.h b/Plugins/GameSettings/Source/Public/Widgets/GameSettingDetailView.h new file mode 100644 index 00000000..3fa75c10 --- /dev/null +++ b/Plugins/GameSettings/Source/Public/Widgets/GameSettingDetailView.h @@ -0,0 +1,70 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Blueprint/UserWidgetPool.h" +#include "Engine/StreamableManager.h" +#include "GameSettingDetailView.generated.h" + +class UGameSettingListView; +class UCommonRichTextBlock; +class UCommonTextBlock; +class UGameSetting; +class UGameSettingDetailExtension; +class UVerticalBox; +class UGameSettingVisualData; + +/** + * + */ +UCLASS(Abstract) +class GAMESETTINGS_API UGameSettingDetailView : public UUserWidget +{ + GENERATED_BODY() +public: + UGameSettingDetailView(const FObjectInitializer& ObjectInitializer); + + void FillSettingDetails(UGameSetting* InSetting); + + //UVisual interface + virtual void ReleaseSlateResources(bool bReleaseChildren) override; + //~ End UVisual Interface + +protected: + virtual void NativeConstruct() override; + virtual void NativeOnInitialized() override; + + void CreateDetailsExtension(UGameSetting* InSetting, TSubclassOf ExtensionClass); + +protected: + UPROPERTY(EditAnywhere) + UGameSettingVisualData* VisualData; + + UPROPERTY(Transient) + FUserWidgetPool ExtensionWidgetPool; + + UPROPERTY(Transient) + UGameSetting* CurrentSetting; + + TSharedPtr StreamingHandle; + +private: // Bound Widgets + UPROPERTY(BlueprintReadOnly, meta = (BindWidgetOptional, BlueprintProtected = true, AllowPrivateAccess = true)) + UCommonTextBlock* Text_SettingName; + + UPROPERTY(BlueprintReadOnly, meta = (BindWidgetOptional, BlueprintProtected = true, AllowPrivateAccess = true)) + UCommonRichTextBlock* RichText_Description; + + UPROPERTY(BlueprintReadOnly, meta = (BindWidgetOptional, BlueprintProtected = true, AllowPrivateAccess = true)) + UCommonRichTextBlock* RichText_DynamicDetails; + + UPROPERTY(BlueprintReadOnly, meta = (BindWidgetOptional, BlueprintProtected = true, AllowPrivateAccess = true)) + UCommonRichTextBlock* RichText_WarningDetails; + + UPROPERTY(BlueprintReadOnly, meta = (BindWidgetOptional, BlueprintProtected = true, AllowPrivateAccess = true)) + UCommonRichTextBlock* RichText_DisabledDetails; + + UPROPERTY(BlueprintReadOnly, meta = (BindWidgetOptional, BlueprintProtected = true, AllowPrivateAccess = true)) + UVerticalBox* Box_DetailsExtension; +}; diff --git a/Plugins/GameSettings/Source/Public/Widgets/GameSettingListEntry.h b/Plugins/GameSettings/Source/Public/Widgets/GameSettingListEntry.h new file mode 100644 index 00000000..758260ef --- /dev/null +++ b/Plugins/GameSettings/Source/Public/Widgets/GameSettingListEntry.h @@ -0,0 +1,242 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "UObject/ObjectMacros.h" +#include "CommonUserWidget.h" +#include "Blueprint/IUserListEntry.h" +#include "Engine/DataTable.h" +#include "GameSetting.h" + +#include "GameSettingListEntry.generated.h" + +class UCommonRichTextBlock; +class UCommonTextBlock; +class UCommonRotator; +class UCommonButtonBase; +class UAnalogSlider; +class USlider; +class UGameSettingControllerInput; +class UGameSettingValueDiscrete; +class UGameSettingValueScalar; +class UGameSettingKeyboardInput; +class UGameSettingAction; +class UGameSettingRotator; +class UGameSettingPressAnyKey; +class UGameSettingCollectionPage; +class UMenuAnchor; + +////////////////////////////////////////////////////////////////////////// +// UAthenaChallengeListEntry +////////////////////////////////////////////////////////////////////////// + +UCLASS(Abstract, NotBlueprintable, meta = (Category = "Settings", DisableNativeTick)) +class GAMESETTINGS_API UGameSettingListEntryBase : public UCommonUserWidget, public IUserListEntry +{ + GENERATED_BODY() + +public: + virtual void SetSetting(UGameSetting* InSetting); + virtual void SetDisplayNameOverride(const FText& OverrideName); + +protected: + virtual void NativeOnEntryReleased() override; + virtual void OnSettingChanged(); + virtual void HandleEditConditionChanged(UGameSetting* InSetting); + virtual void RefreshEditableState(const FGameSettingEditableState& InEditableState); + +protected: + // Focus transitioning to subwidgets for the gamepad + virtual FReply NativeOnFocusReceived(const FGeometry& InGeometry, const FFocusEvent& InFocusEvent) override; + + UFUNCTION(BlueprintImplementableEvent) + UWidget* GetPrimaryGamepadFocusWidget(); + +protected: + bool bSuspendChangeUpdates = false; + + UPROPERTY() + UGameSetting* Setting; + + FText DisplayNameOverride = FText::GetEmpty(); + +private: + void HandleSettingChanged(UGameSetting* InSetting, EGameSettingChangeReason Reason); + + UPROPERTY(BlueprintReadOnly, meta = (BindWidgetOptional, BlueprintProtected = true, AllowPrivateAccess = true)) + UUserWidget* Background; +}; + + +////////////////////////////////////////////////////////////////////////// +// UGameSettingListEntry_Setting +////////////////////////////////////////////////////////////////////////// + +UCLASS(Abstract, Blueprintable, meta = (Category = "Settings", DisableNativeTick)) +class GAMESETTINGS_API UGameSettingListEntry_Setting : public UGameSettingListEntryBase +{ + GENERATED_BODY() + +public: + virtual void SetSetting(UGameSetting* InSetting) override; + +private: // Bound Widgets + UPROPERTY(BlueprintReadOnly, meta = (BindWidget, BlueprintProtected = true, AllowPrivateAccess = true)) + UCommonTextBlock* Text_SettingName; +}; + + +////////////////////////////////////////////////////////////////////////// +// UGameSettingListEntrySetting_Discrete +////////////////////////////////////////////////////////////////////////// + +UCLASS(Abstract, Blueprintable, meta = (Category = "Settings", DisableNativeTick)) +class GAMESETTINGS_API UGameSettingListEntrySetting_Discrete : public UGameSettingListEntry_Setting +{ + GENERATED_BODY() + +public: + virtual void SetSetting(UGameSetting* InSetting) override; + +protected: + virtual void NativeOnInitialized() override; + virtual void NativeOnEntryReleased() override; + + void HandleOptionDecrease(); + void HandleOptionIncrease(); + void HandleRotatorChangedValue(int32 Value, bool bUserInitiated); + + void Refresh(); + virtual void OnSettingChanged() override; + virtual void HandleEditConditionChanged(UGameSetting* InSetting) override; + virtual void RefreshEditableState(const FGameSettingEditableState& InEditableState) override; + +protected: + UPROPERTY() + UGameSettingValueDiscrete* DiscreteSetting; + +private: // Bound Widgets + UPROPERTY(BlueprintReadOnly, meta = (BindWidget, BlueprintProtected = true, AllowPrivateAccess = true)) + UPanelWidget* Panel_Value; + + UPROPERTY(BlueprintReadOnly, meta = (BindWidget, BlueprintProtected = true, AllowPrivateAccess = true)) + UGameSettingRotator* Rotator_SettingValue; + + UPROPERTY(BlueprintReadOnly, meta = (BindWidget, BlueprintProtected = true, AllowPrivateAccess = true)) + UCommonButtonBase* Button_Decrease; + + UPROPERTY(BlueprintReadOnly, meta = (BindWidget, BlueprintProtected = true, AllowPrivateAccess = true)) + UCommonButtonBase* Button_Increase; +}; + +////////////////////////////////////////////////////////////////////////// +// UGameSettingListEntrySetting_Scalar +////////////////////////////////////////////////////////////////////////// + +UCLASS(Abstract, Blueprintable, meta = (Category = "Settings", DisableNativeTick)) +class GAMESETTINGS_API UGameSettingListEntrySetting_Scalar : public UGameSettingListEntry_Setting +{ + GENERATED_BODY() + +public: + virtual void SetSetting(UGameSetting* InSetting) override; + +protected: + void Refresh(); + virtual void NativeOnInitialized() override; + virtual void NativeOnEntryReleased() override; + virtual void OnSettingChanged() override; + + UFUNCTION() + void HandleSliderValueChanged(float Value); + UFUNCTION() + void HandleSliderCaptureEnded(); + + UFUNCTION(BlueprintImplementableEvent) + void OnValueChanged(float Value); + + UFUNCTION(BlueprintImplementableEvent) + void OnDefaultValueChanged(float DefaultValue); + + virtual void RefreshEditableState(const FGameSettingEditableState& InEditableState) override; + +protected: + UPROPERTY() + UGameSettingValueScalar* ScalarSetting; + +private: // Bound Widgets + UPROPERTY(BlueprintReadOnly, meta = (BindWidget, BlueprintProtected = true, AllowPrivateAccess = true)) + UPanelWidget* Panel_Value; + + UPROPERTY(BlueprintReadOnly, meta = (BindWidget, BlueprintProtected = true, AllowPrivateAccess = true)) + UAnalogSlider* Slider_SettingValue; + + UPROPERTY(BlueprintReadOnly, meta = (BindWidget, BlueprintProtected = true, AllowPrivateAccess = true)) + UCommonTextBlock* Text_SettingValue; +}; + + +////////////////////////////////////////////////////////////////////////// +// UGameSettingListEntrySetting_Action +////////////////////////////////////////////////////////////////////////// + +UCLASS(Abstract, Blueprintable, meta = (Category = "Settings", DisableNativeTick)) +class GAMESETTINGS_API UGameSettingListEntrySetting_Action : public UGameSettingListEntry_Setting +{ + GENERATED_BODY() + +public: + virtual void SetSetting(UGameSetting* InSetting) override; + +protected: + virtual void NativeOnInitialized() override; + virtual void NativeOnEntryReleased() override; + virtual void RefreshEditableState(const FGameSettingEditableState& InEditableState) override; + + void HandleActionButtonClicked(); + + UFUNCTION(BlueprintImplementableEvent) + void OnSettingAssigned(const FText& ActionText); + +protected: + UPROPERTY() + UGameSettingAction* ActionSetting; + +private: // Bound Widgets + + UPROPERTY(BlueprintReadOnly, meta = (BindWidget, BlueprintProtected = true, AllowPrivateAccess = true)) + UCommonButtonBase* Button_Action; +}; + +////////////////////////////////////////////////////////////////////////// +// UGameSettingListEntrySetting_Navigation +////////////////////////////////////////////////////////////////////////// + +UCLASS(Abstract, Blueprintable, meta = (Category = "Settings", DisableNativeTick)) +class GAMESETTINGS_API UGameSettingListEntrySetting_Navigation : public UGameSettingListEntry_Setting +{ + GENERATED_BODY() + +public: + virtual void SetSetting(UGameSetting* InSetting) override; + +protected: + virtual void NativeOnInitialized() override; + virtual void NativeOnEntryReleased() override; + virtual void RefreshEditableState(const FGameSettingEditableState& InEditableState) override; + + void HandleNavigationButtonClicked(); + + UFUNCTION(BlueprintImplementableEvent) + void OnSettingAssigned(const FText& ActionText); + +protected: + UPROPERTY() + UGameSettingCollectionPage* CollectionSetting; + +private: // Bound Widgets + + UPROPERTY(BlueprintReadOnly, meta = (BindWidget, BlueprintProtected = true, AllowPrivateAccess = true)) + UCommonButtonBase* Button_Navigate; +}; \ No newline at end of file diff --git a/Plugins/GameSettings/Source/Public/Widgets/GameSettingListView.h b/Plugins/GameSettings/Source/Public/Widgets/GameSettingListView.h new file mode 100644 index 00000000..e40c396d --- /dev/null +++ b/Plugins/GameSettings/Source/Public/Widgets/GameSettingListView.h @@ -0,0 +1,38 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "Components/ListView.h" +#include "GameSettingListEntry.h" + +#include "GameSettingListView.generated.h" + +class UGameSettingCollection; +class ULocalPlayer; +class UGameSettingVisualData; + +UCLASS() +class GAMESETTINGS_API UGameSettingListView : public UListView +{ + GENERATED_BODY() + +public: + UGameSettingListView(const FObjectInitializer& ObjectInitializer); + + void AddNameOverride(const FName& DevName, const FText& OverrideName); + +#if WITH_EDITOR + virtual void ValidateCompiledDefaults(IWidgetCompilerLog& InCompileLog) const override; +#endif + +protected: + virtual UUserWidget& OnGenerateEntryWidgetInternal(UObject* Item, TSubclassOf DesiredEntryClass, const TSharedRef& OwnerTable) override; + virtual bool OnIsSelectableOrNavigableInternal(UObject* SelectedItem) override; + +protected: + UPROPERTY(EditAnywhere) + UGameSettingVisualData* VisualData; + +private: + TMap NameOverrides; +}; \ No newline at end of file diff --git a/Plugins/GameSettings/Source/Public/Widgets/GameSettingPanel.h b/Plugins/GameSettings/Source/Public/Widgets/GameSettingPanel.h new file mode 100644 index 00000000..0777db1d --- /dev/null +++ b/Plugins/GameSettings/Source/Public/Widgets/GameSettingPanel.h @@ -0,0 +1,112 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "UObject/ObjectMacros.h" +#include "Blueprint/UserWidget.h" +#include "CommonUserWidget.h" +#include "GameSetting.h" +#include "GameplayTagContainer.h" +#include "Containers/Ticker.h" + +#include "GameSettingPanel.generated.h" + +class UGameSettingListView; +class UGameSettingDetailView; +class UGameSetting; +class UGameSettingRegistry; + +DECLARE_MULTICAST_DELEGATE_OneParam(FOnFocusedSettingChanged, UGameSetting*) + +UCLASS(Abstract) +class GAMESETTINGS_API UGameSettingPanel : public UCommonUserWidget +{ + GENERATED_BODY() + +public: + + UGameSettingPanel(); + virtual void NativeOnInitialized() override; + virtual void NativeConstruct() override; + virtual void NativeDestruct() override; + + // Focus transitioning to subwidgets for the gamepad + virtual FReply NativeOnFocusReceived(const FGeometry& InGeometry, const FFocusEvent& InFocusEvent) override; + + /** */ + void SetRegistry(UGameSettingRegistry* InRegistry); + + /** Sets the filter for this panel, restricting which settings are available currently. */ + void SetFilterState(const FGameSettingFilterState& InFilterState, bool bClearNavigationStack = true); + + /** Gets the currently visible and available settings based on the filter state. */ + TArray GetVisibleSettings() const { return VisibleSettings; } + + /** Can we pop the current navigation stack */ + bool CanPopNavigationStack() const; + + /** Pop the navigation stack */ + void PopNavigationStack(); + + /** + * Gets the set of settings that are potentially available on this screen. + * MAY CONTAIN INVISIBLE SETTINGS. + * DOES NOT INCLUDED NESTED PAGES. + */ + TArray GetSettingsWeCanResetToDefault() const; + + void SelectSetting(const FName& SettingDevName); + UGameSetting* GetSelectedSetting() const; + + void RefreshSettingsList(); + + FOnFocusedSettingChanged OnFocusedSettingChanged; + +protected: + void RegisterRegistryEvents(); + void UnregisterRegistryEvents(); + + void HandleSettingItemHoveredChanged(UObject* Item, bool bHovered); + void HandleSettingItemSelectionChanged(UObject* Item); + void FillSettingDetails(UGameSetting* InSetting); + void HandleSettingNamedAction(UGameSetting* Setting, FGameplayTag GameSettings_Action_Tag); + void HandleSettingNavigation(UGameSetting* Setting); + void HandleSettingEditConditionsChanged(UGameSetting* Setting); + +private: + + UPROPERTY(Transient) + UGameSettingRegistry* Registry; + + UPROPERTY(Transient) + TArray VisibleSettings; + + UPROPERTY(Transient) + UGameSetting* LastHoveredOrSelectedSetting; + + UPROPERTY(Transient) + FGameSettingFilterState FilterState; + + UPROPERTY(Transient) + TArray FilterNavigationStack; + + FName DesiredSelectionPostRefresh; + + bool bAdjustListViewPostRefresh = true; + +private: // Bound Widgets + UPROPERTY(BlueprintReadOnly, meta = (BindWidget, BlueprintProtected = true, AllowPrivateAccess = true)) + UGameSettingListView* ListView_Settings; + + UPROPERTY(BlueprintReadOnly, meta = (BindWidgetOptional, BlueprintProtected = true, AllowPrivateAccess = true)) + UGameSettingDetailView* Details_Settings; + +private: + DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FOnExecuteNamedActionBP, UGameSetting*, Setting, FGameplayTag, Action); + UPROPERTY(BlueprintAssignable, Category = Events, meta = (DisplayName = "On Execute Named Action")) + FOnExecuteNamedActionBP BP_OnExecuteNamedAction; + +private: + FTSTicker::FDelegateHandle RefreshHandle; +}; diff --git a/Plugins/GameSettings/Source/Public/Widgets/GameSettingScreen.h b/Plugins/GameSettings/Source/Public/Widgets/GameSettingScreen.h new file mode 100644 index 00000000..5d7c89f3 --- /dev/null +++ b/Plugins/GameSettings/Source/Public/Widgets/GameSettingScreen.h @@ -0,0 +1,83 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "UObject/ObjectKey.h" +#include "CommonActivatableWidget.h" +#include "GameSettingRegistryChangeTracker.h" + +#include "GameSettingScreen.generated.h" + +class UGameSettingListView; +class UCommonRichTextBlock; +class UCommonTextBlock; +class UGameSettingDetailView; +class UGameSetting; +class UGameSettingRegistry; +class UGameSettingPanel; +class UGameSettingCollection; +enum class EGameSettingChangeReason : uint8; + +/** + * + */ +UCLASS(Abstract, meta = (Category = "Settings", DisableNativeTick)) +class GAMESETTINGS_API UGameSettingScreen : public UCommonActivatableWidget +{ + GENERATED_BODY() +public: + +protected: + virtual void NativeOnInitialized() override; + virtual void NativeOnActivated() override; + virtual void NativeOnDeactivated() override; + virtual UWidget* NativeGetDesiredFocusTarget() const override; + + UFUNCTION(BlueprintCallable) + void NavigateToSetting(FName SettingDevName); + + UFUNCTION(BlueprintCallable) + void NavigateToSettings(const TArray& SettingDevNames); + + UFUNCTION(BlueprintNativeEvent) + void OnSettingsDirtyStateChanged(bool bSettingsDirty); + virtual void OnSettingsDirtyStateChanged_Implementation(bool bSettingsDirty) { } + + UFUNCTION(BlueprintCallable) + bool AttemptToPopNavigation(); + + UFUNCTION(BlueprintCallable) + UGameSettingCollection* GetSettingCollection(FName SettingDevName, bool& HasAnySettings); + +protected: + virtual UGameSettingRegistry* CreateRegistry() PURE_VIRTUAL(, return nullptr;); + + template + GameSettingRegistryT* GetRegistry() const { return Cast(const_cast(this)->GetOrCreateRegistry()); } + + UFUNCTION(BlueprintCallable) + virtual void CancelChanges(); + + UFUNCTION(BlueprintCallable) + virtual void ApplyChanges(); + + UFUNCTION(BlueprintCallable) + bool HaveSettingsBeenChanged() const { return ChangeTracker.HaveSettingsBeenChanged(); } + + void ClearDirtyState(); + + void HandleSettingChanged(UGameSetting* Setting, EGameSettingChangeReason Reason); + + FGameSettingRegistryChangeTracker ChangeTracker; + +private: + UGameSettingRegistry* GetOrCreateRegistry(); + +private: // Bound Widgets + UPROPERTY(BlueprintReadOnly, meta = (BindWidget, BlueprintProtected = true, AllowPrivateAccess = true)) + UGameSettingPanel* Settings_Panel; + + UPROPERTY(Transient) + mutable UGameSettingRegistry* Registry; +}; diff --git a/Plugins/GameSettings/Source/Public/Widgets/GameSettingVisualData.h b/Plugins/GameSettings/Source/Public/Widgets/GameSettingVisualData.h new file mode 100644 index 00000000..a7b4fd1f --- /dev/null +++ b/Plugins/GameSettings/Source/Public/Widgets/GameSettingVisualData.h @@ -0,0 +1,67 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "UObject/ObjectMacros.h" +#include "Engine/DataAsset.h" +#include "GameplayTagContainer.h" + +#include "GameSettingVisualData.generated.h" + +class UGameSetting; +class UGameSettingListEntryBase; +class UGameSettingDetailExtension; + +USTRUCT(BlueprintType) +struct FGameSettingClassExtensions +{ + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere, Category = Extensions) + TArray> Extensions; +}; + +USTRUCT(BlueprintType) +struct FGameSettingNameExtensions +{ + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere, Category = Extensions) + bool bIncludeClassDefaultExtensions = false; + + UPROPERTY(EditAnywhere, Category = Extensions) + TArray> Extensions; +}; + +/** + * + */ +UCLASS(BlueprintType) +class GAMESETTINGS_API UGameSettingVisualData : public UDataAsset +{ + GENERATED_BODY() + +public: + TSubclassOf GetEntryForSetting(UGameSetting* InSetting); + + virtual TArray> GatherDetailExtensions(UGameSetting* InSetting); + +protected: + virtual TSubclassOf GetCustomEntryForSetting(UGameSetting* InSetting); + +protected: + UPROPERTY(EditDefaultsOnly, Category = ListEntries, meta = (AllowAbstract)) + TMap, TSubclassOf> EntryWidgetForClass; + + UPROPERTY(EditDefaultsOnly, Category = ListEntries, meta = (AllowAbstract)) + TMap> EntryWidgetForName; + + UPROPERTY(EditDefaultsOnly, Category = Extensions, meta = (AllowAbstract)) + TMap, FGameSettingClassExtensions> ExtensionsForClasses; + + UPROPERTY(EditDefaultsOnly, Category = Extensions) + TMap ExtensionsForName; +}; diff --git a/Plugins/GameSettings/Source/Public/Widgets/IGameSettingActionInterface.h b/Plugins/GameSettings/Source/Public/Widgets/IGameSettingActionInterface.h new file mode 100644 index 00000000..b5f8e178 --- /dev/null +++ b/Plugins/GameSettings/Source/Public/Widgets/IGameSettingActionInterface.h @@ -0,0 +1,27 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "GameplayTagContainer.h" +#include "UObject/Interface.h" +#include "IGameSettingActionInterface.generated.h" + +class UGameSetting; + +UINTERFACE(MinimalAPI, meta = (BlueprintType)) +class UGameSettingActionInterface : public UInterface +{ + GENERATED_UINTERFACE_BODY() +}; + +class GAMESETTINGS_API IGameSettingActionInterface +{ + GENERATED_BODY() + +public: + /** */ + UFUNCTION(BlueprintCallable, BlueprintNativeEvent) + bool ExecuteActionForSetting(FGameplayTag ActionTag, UGameSetting* InSetting); +}; + diff --git a/Plugins/GameSettings/Source/Public/Widgets/Misc/GameSettingPressAnyKey.h b/Plugins/GameSettings/Source/Public/Widgets/Misc/GameSettingPressAnyKey.h new file mode 100644 index 00000000..b7d99fa9 --- /dev/null +++ b/Plugins/GameSettings/Source/Public/Widgets/Misc/GameSettingPressAnyKey.h @@ -0,0 +1,38 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "CommonActivatableWidget.h" +#include "GameSettingPressAnyKey.generated.h" + +/** + * + */ +UCLASS(Abstract) +class GAMESETTINGS_API UGameSettingPressAnyKey : public UCommonActivatableWidget +{ + GENERATED_BODY() + +public: + UGameSettingPressAnyKey(const FObjectInitializer& Initializer); + + DECLARE_EVENT_OneParam(UGameSettingPressAnyKey, FOnKeySelected, FKey); + FOnKeySelected OnKeySelected; + + DECLARE_EVENT(UGameSettingPressAnyKey, FOnKeySelectionCanceled); + FOnKeySelectionCanceled OnKeySelectionCanceled; + +protected: + virtual void NativeOnActivated() override; + virtual void NativeOnDeactivated() override; + + void HandleKeySelected(FKey InKey); + void HandleKeySelectionCanceled(); + + void Dismiss(TFunction PostDismissCallback); + +private: + bool bKeySelected = false; + TSharedPtr InputProcessor; +}; diff --git a/Plugins/GameSettings/Source/Public/Widgets/Misc/GameSettingRotator.h b/Plugins/GameSettings/Source/Public/Widgets/Misc/GameSettingRotator.h new file mode 100644 index 00000000..032ea7e7 --- /dev/null +++ b/Plugins/GameSettings/Source/Public/Widgets/Misc/GameSettingRotator.h @@ -0,0 +1,25 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "CommonRotator.h" +#include "GameSettingRotator.generated.h" + +/** + * + */ +UCLASS(Abstract, meta = (Category = "Settings", DisableNativeTick)) +class GAMESETTINGS_API UGameSettingRotator : public UCommonRotator +{ + GENERATED_BODY() + +public: + UGameSettingRotator(const FObjectInitializer& Initializer); + + void SetDefaultOption(int32 DefaultOptionIndex); + +protected: + UFUNCTION(BlueprintImplementableEvent, Category = Events, meta = (DisplayName = "On Default Option Specified")) + void BP_OnDefaultOptionSpecified(int32 DefaultOptionIndex); +}; diff --git a/Plugins/GameSettings/Source/README.md b/Plugins/GameSettings/Source/README.md new file mode 100644 index 00000000..e69de29b diff --git a/Plugins/GameSubtitles/Config/Tags/PluginTags.ini b/Plugins/GameSubtitles/Config/Tags/PluginTags.ini new file mode 100644 index 00000000..51e0c29c --- /dev/null +++ b/Plugins/GameSubtitles/Config/Tags/PluginTags.ini @@ -0,0 +1,3 @@ +[/Script/GameplayTags.GameplayTagsList] +GameplayTagList=(Tag="Subtitle.TextColor.White") +GameplayTagList=(Tag="Subtitle.TextColor.Yellow") diff --git a/Plugins/GameSubtitles/GameSubtitles.uplugin b/Plugins/GameSubtitles/GameSubtitles.uplugin new file mode 100644 index 00000000..ef7aa927 --- /dev/null +++ b/Plugins/GameSubtitles/GameSubtitles.uplugin @@ -0,0 +1,25 @@ +{ + "FileVersion" : 3, + "Version" : 1, + "VersionName" : "1.0", + "FriendlyName" : "Game Subtitles", + "Description" : "Game support for playing subtitles attached to media player assets.", + "Category" : "UI", + "CreatedBy" : "Epic Games, Inc.", + "CreatedByURL" : "http://epicgames.com", + "DocsURL" : "", + "MarketplaceURL" : "", + "SupportURL" : "", + "EnabledByDefault" : false, + "CanContainContent" : false, + "IsBetaVersion" : false, + "Installed" : false, + "Modules" : + [ + { + "Name": "GameSubtitles", + "Type": "Runtime", + "LoadingPhase" : "Default" + } + ] +} \ No newline at end of file diff --git a/Plugins/GameSubtitles/Source/GameSubtitles.Build.cs b/Plugins/GameSubtitles/Source/GameSubtitles.Build.cs new file mode 100644 index 00000000..b8fb82c4 --- /dev/null +++ b/Plugins/GameSubtitles/Source/GameSubtitles.Build.cs @@ -0,0 +1,48 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +using UnrealBuildTool; + +public class GameSubtitles : ModuleRules +{ + public GameSubtitles(ReadOnlyTargetRules Target) : base(Target) + { + PublicDependencyModuleNames.AddRange( + new string[] + { + "Core", + // ... add other public dependencies that you statically link with here ... + "Overlay", + "UMG", + "MediaAssets", + "MediaUtils", + "GameplayTags" + } + ); + + PublicIncludePathModuleNames.AddRange( + new string[] { + "UMG", + } + ); + + + PrivateDependencyModuleNames.AddRange( + new string[] + { + "CoreUObject", + "Engine", + "Slate", + "SlateCore", + // ... add private dependencies that you statically link with here ... + } + ); + + + DynamicallyLoadedModuleNames.AddRange( + new string[] + { + // ... add any modules that your module loads dynamically here ... + } + ); + } +} diff --git a/Plugins/GameSubtitles/Source/Private/GameSubtitlesModule.cpp b/Plugins/GameSubtitles/Source/Private/GameSubtitlesModule.cpp new file mode 100644 index 00000000..7932f457 --- /dev/null +++ b/Plugins/GameSubtitles/Source/Private/GameSubtitlesModule.cpp @@ -0,0 +1,24 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "Modules/ModuleManager.h" +#include "GameplayTagsManager.h" +#include "Misc/Paths.h" + +class FGameSubtitlesModule : public IModuleInterface +{ +public: + /** IModuleInterface implementation */ + virtual void StartupModule() override; + virtual void ShutdownModule() override; +}; + +void FGameSubtitlesModule::StartupModule() +{ + UGameplayTagsManager::Get().AddTagIniSearchPath(FPaths::ProjectPluginsDir() / TEXT("GameSubtitles/Config/Tags")); +} + +void FGameSubtitlesModule::ShutdownModule() +{ +} + +IMPLEMENT_MODULE(FGameSubtitlesModule, GameSubtitles) \ No newline at end of file diff --git a/Plugins/GameSubtitles/Source/Private/Players/MediaSubtitlesPlayer.cpp b/Plugins/GameSubtitles/Source/Private/Players/MediaSubtitlesPlayer.cpp new file mode 100644 index 00000000..944b8d69 --- /dev/null +++ b/Plugins/GameSubtitles/Source/Private/Players/MediaSubtitlesPlayer.cpp @@ -0,0 +1,72 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "Players/MediaSubtitlesPlayer.h" + +#include "Overlays.h" +#include "SubtitleManager.h" +#include "MediaPlayer.h" + +UMediaSubtitlesPlayer::UMediaSubtitlesPlayer(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) + , MediaPlayer(nullptr) + , bEnabled(false) +{ +} + +void UMediaSubtitlesPlayer::BeginDestroy() +{ + Stop(); + + Super::BeginDestroy(); +} + +void UMediaSubtitlesPlayer::Play() +{ + bEnabled = true; +} + +void UMediaSubtitlesPlayer::Stop() +{ + bEnabled = false; + + // Clear the movie subtitle for this object + FSubtitleManager::GetSubtitleManager()->SetMovieSubtitle(this, TArray()); +} + +void UMediaSubtitlesPlayer::SetSubtitles(UOverlays* Subtitles) +{ + SourceSubtitles = Subtitles; +} + +void UMediaSubtitlesPlayer::BindToMediaPlayer(UMediaPlayer* InMediaPlayer) +{ + MediaPlayer = InMediaPlayer; +} + +void UMediaSubtitlesPlayer::Tick(float DeltaSeconds) +{ + QUICK_SCOPE_CYCLE_COUNTER(STAT_UMediaSubtitlesPlayer_Tick); + + if (bEnabled && SourceSubtitles) + { + UMediaPlayer* MediaPlayerPtr = MediaPlayer.Get(); + if (MediaPlayerPtr) + { + FTimespan CurrentTime = MediaPlayerPtr->GetTime(); + TArray CurrentSubtitles; + SourceSubtitles->GetOverlaysForTime(CurrentTime, CurrentSubtitles); + + TArray SubtitlesText; + for (const FOverlayItem& Subtitle : CurrentSubtitles) + { + SubtitlesText.Add(Subtitle.Text); + } + + FSubtitleManager::GetSubtitleManager()->SetMovieSubtitle(this, SubtitlesText); + } + else + { + Stop(); + } + } +} diff --git a/Plugins/GameSubtitles/Source/Private/SubtitleDisplaySubsystem.cpp b/Plugins/GameSubtitles/Source/Private/SubtitleDisplaySubsystem.cpp new file mode 100644 index 00000000..42c3efde --- /dev/null +++ b/Plugins/GameSubtitles/Source/Private/SubtitleDisplaySubsystem.cpp @@ -0,0 +1,36 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "SubtitleDisplaySubsystem.h" +#include "Subsystems/SubsystemCollection.h" +#include "Engine/GameInstance.h" +#include "Engine/LocalPlayer.h" + +USubtitleDisplaySubsystem* USubtitleDisplaySubsystem::Get(const ULocalPlayer* LocalPlayer) +{ + return LocalPlayer ? LocalPlayer->GetGameInstance()->GetSubsystem() : nullptr; +} + +USubtitleDisplaySubsystem::USubtitleDisplaySubsystem() +{ +} + +void USubtitleDisplaySubsystem::Initialize(FSubsystemCollectionBase& Collection) +{ + +} + +void USubtitleDisplaySubsystem::Deinitialize() +{ + +} + +const FSubtitleFormat& USubtitleDisplaySubsystem::GetSubtitleDisplayOptions() const +{ + return SubtitleFormat; +} + +void USubtitleDisplaySubsystem::SetSubtitleDisplayOptions(const FSubtitleFormat& InOptions) +{ + SubtitleFormat = InOptions; + DisplayFormatChangedEvent.Broadcast(SubtitleFormat); +} diff --git a/Plugins/GameSubtitles/Source/Private/Widgets/SSubtitleDisplay.cpp b/Plugins/GameSubtitles/Source/Private/Widgets/SSubtitleDisplay.cpp new file mode 100644 index 00000000..8ccc78ff --- /dev/null +++ b/Plugins/GameSubtitles/Source/Private/Widgets/SSubtitleDisplay.cpp @@ -0,0 +1,75 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "Widgets/SSubtitleDisplay.h" + +#include "SlateGlobals.h" +#include "Widgets/Text/SRichTextBlock.h" +#include "Widgets/Layout/SBorder.h" +#include "SubtitleManager.h" +#include "Kismet/GameplayStatics.h" + +void SSubtitleDisplay::Construct(const FArguments& InArgs) +{ + if (!InArgs._ManualSubtitles.Get()) + { + FSubtitleManagerSetSubtitleText& OnSetSubtitleText = FSubtitleManager::GetSubtitleManager()->OnSetSubtitleText(); + OnSetSubtitleText.AddSP(this, &SSubtitleDisplay::HandleSubtitleChanged); + } + + ChildSlot + [ + SAssignNew(Background, SBorder) + .Visibility(EVisibility::Collapsed) + .Padding(FMargin(7.0, 5.0)) + [ + SAssignNew(TextDisplay, SRichTextBlock) + .TextStyle(InArgs._TextStyle) + .Justification(ETextJustify::Center) + .WrapTextAt(InArgs._WrapTextAt) + ] + ]; +} + +SSubtitleDisplay::~SSubtitleDisplay() +{ + FSubtitleManager::GetSubtitleManager()->OnSetSubtitleText().RemoveAll(this); +} + +void SSubtitleDisplay::SetTextStyle(const FTextBlockStyle& InTextStyle) +{ + TextDisplay->SetTextStyle(InTextStyle); +} + +void SSubtitleDisplay::SetBackgroundBrush(const FSlateBrush* InSlateBrush) +{ + Background->SetBorderImage(InSlateBrush); +} + +void SSubtitleDisplay::SetCurrentSubtitleText(const FText& InSubtitleText) +{ + Background->SetVisibility(InSubtitleText.IsEmpty() ? EVisibility::Collapsed : EVisibility::HitTestInvisible); + TextDisplay->SetText(InSubtitleText); +} + +bool SSubtitleDisplay::HasSubtitles() const +{ + return !TextDisplay->GetText().IsEmpty(); +} + +void SSubtitleDisplay::SetWrapTextAt(const TAttribute& InWrapTextAt) +{ + TextDisplay->SetWrapTextAt(InWrapTextAt); +} + +void SSubtitleDisplay::HandleSubtitleChanged(const FText& InSubtitleText) +{ + if (UGameplayStatics::AreSubtitlesEnabled()) + { + Background->SetVisibility(InSubtitleText.IsEmpty() ? EVisibility::Collapsed : EVisibility::HitTestInvisible); + TextDisplay->SetText(InSubtitleText); + } + else + { + Background->SetVisibility(EVisibility::Collapsed); + } +} diff --git a/Plugins/GameSubtitles/Source/Private/Widgets/SubtitleDisplay.cpp b/Plugins/GameSubtitles/Source/Private/Widgets/SubtitleDisplay.cpp new file mode 100644 index 00000000..3774aa45 --- /dev/null +++ b/Plugins/GameSubtitles/Source/Private/Widgets/SubtitleDisplay.cpp @@ -0,0 +1,137 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "Widgets/SubtitleDisplay.h" +#include "Widgets/SSubtitleDisplay.h" +#include "Styling/CoreStyle.h" + +#include "Kismet/GameplayStatics.h" +#include "SubtitleManager.h" +#include "SubtitleDisplaySubsystem.h" +#include "Engine/GameInstance.h" + +#if WITH_EDITOR +#include "Editor.h" +#include "Editor/WidgetCompilerLog.h" +#endif // WITH_EDITOR + +#define LOCTEXT_NAMESPACE "SubtitleDisplay" + +USubtitleDisplay::USubtitleDisplay(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) + , WrapTextAt(0) // No wrapping by default +{ +} + +bool USubtitleDisplay::HasSubtitles() const +{ + return (SubtitleWidget.IsValid() && SubtitleWidget->HasSubtitles()); +} + +void USubtitleDisplay::SynchronizeProperties() +{ + Super::SynchronizeProperties(); + + RebuildStyle(); + + if (IsDesignTime() || bPreviewMode) + { + SubtitleWidget->SetCurrentSubtitleText(PreviewText); + } +} + +void USubtitleDisplay::ReleaseSlateResources(bool bReleaseChildren) +{ + Super::ReleaseSlateResources(bReleaseChildren); + + SubtitleWidget.Reset(); + + if (USubtitleDisplaySubsystem* SubtitleDisplay = UGameInstance::GetSubsystem(GetGameInstance())) + { + SubtitleDisplay->DisplayFormatChangedEvent.RemoveAll(this); + } +} + +TSharedRef USubtitleDisplay::RebuildWidget() +{ + if (USubtitleDisplaySubsystem* SubtitleDisplay = UGameInstance::GetSubsystem(GetGameInstance())) + { + SubtitleDisplay->DisplayFormatChangedEvent.AddUObject(this, &ThisClass::HandleSubtitleDisplayOptionsChanged); + Format = SubtitleDisplay->GetSubtitleDisplayOptions(); + } + + SubtitleWidget = SNew(SSubtitleDisplay) + .TextStyle(&GeneratedStyle) + .WrapTextAt(WrapTextAt) + .ManualSubtitles(IsDesignTime() || bPreviewMode); + + RebuildStyle(); + + return SubtitleWidget.ToSharedRef(); +} + +void USubtitleDisplay::HandleSubtitleDisplayOptionsChanged(const FSubtitleFormat& InDisplayFormat) +{ + if (SubtitleWidget.IsValid()) + { + Format = InDisplayFormat; + RebuildStyle(); + } +} + +void USubtitleDisplay::RebuildStyle() +{ + GeneratedStyle = FTextBlockStyle(); + + if (Options) + { + GeneratedStyle.Font = Options->Font; + GeneratedStyle.Font.Size = Options->DisplayTextSizes[(int32)Format.SubtitleTextSize]; + GeneratedStyle.ColorAndOpacity = Options->DisplayTextColors[(int32)Format.SubtitleTextColor]; + + switch (Format.SubtitleTextBorder) + { + case ESubtitleDisplayTextBorder::DropShadow: + { + const float ShadowSize = FMath::Max(1.0f, Options->DisplayBorderSize[(int32)ESubtitleDisplayTextBorder::DropShadow] * (float)Format.SubtitleTextSize / 2.0f); + GeneratedStyle.SetShadowOffset(FVector2D(ShadowSize, ShadowSize)); + break; + } + case ESubtitleDisplayTextBorder::Outline: + { + const float OutlineSize = FMath::Max(1.0f, Options->DisplayBorderSize[(int32)ESubtitleDisplayTextBorder::Outline] * (float)Format.SubtitleTextSize); + GeneratedStyle.Font.OutlineSettings.OutlineSize = OutlineSize; + break; + } + case ESubtitleDisplayTextBorder::None: + default: + break; + } + + FLinearColor CurrentBackgroundColor = Options->BackgroundBrush.TintColor.GetSpecifiedColor(); + CurrentBackgroundColor.A = Options->DisplayBackgroundOpacity[(int32)Format.SubtitleBackgroundOpacity]; + GeneratedBackgroundBorder = Options->BackgroundBrush; + GeneratedBackgroundBorder.TintColor = CurrentBackgroundColor; + + if (SubtitleWidget.IsValid()) + { + SubtitleWidget->SetTextStyle(GeneratedStyle); + SubtitleWidget->SetBackgroundBrush(&GeneratedBackgroundBorder); + } + } +} + +#if WITH_EDITOR + +void USubtitleDisplay::ValidateCompiledDefaults(IWidgetCompilerLog& CompileLog) const +{ + Super::ValidateCompiledDefaults(CompileLog); + + if (!Options) + { + CompileLog.Error(FText::Format(LOCTEXT("Error_USubtitleDisplay_MissingOptions", "{0} has no subtitle Options asset specified."), FText::FromString(GetName()))); + } +} + +#endif + +#undef LOCTEXT_NAMESPACE diff --git a/Plugins/GameSubtitles/Source/Public/Players/MediaSubtitlesPlayer.h b/Plugins/GameSubtitles/Source/Public/Players/MediaSubtitlesPlayer.h new file mode 100644 index 00000000..f70e5b22 --- /dev/null +++ b/Plugins/GameSubtitles/Source/Public/Players/MediaSubtitlesPlayer.h @@ -0,0 +1,70 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "UObject/Script.h" +#include "UObject/ScriptMacros.h" +#include "UObject/Object.h" +#include "UObject/ObjectMacros.h" +#include "Tickable.h" +#include "Misc/Timespan.h" +#include "IMediaPlayer.h" + +#include "MediaSubtitlesPlayer.generated.h" + +class UOverlays; + +/** + * A Game-specific player for media subtitles. This needs to exist next to Media Players + * and have its Play() / Pause() / Stop() methods called at the same time as the media players' + * methods. + */ +UCLASS(BlueprintType) +class GAMESUBTITLES_API UMediaSubtitlesPlayer + : public UObject + , public FTickableGameObject +{ + GENERATED_UCLASS_BODY() + +public: + + /** The subtitles to use for this player. */ + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Subtitles Source") + UOverlays* SourceSubtitles; + +public: + + virtual void BeginDestroy() override; + + /** Begins playing the currently set subtitles. */ + UFUNCTION(BlueprintCallable, Category="Game Subtitles|Subtitles Player") + void Play(); + + /** Stops the subtitle player. */ + UFUNCTION(BlueprintCallable, Category="Game Subtitles|Subtitles Player") + void Stop(); + + /** Sets the source with the new subtitles set. */ + UFUNCTION(BlueprintCallable, Category="Game Subtitles|Subtitles Player") + void SetSubtitles(UOverlays* Subtitles); + + /** Binds the subtitle playback to the tick of a media player. */ + UFUNCTION(BlueprintCallable, Category="Game Subtitles|Subtitles Player") + void BindToMediaPlayer(UMediaPlayer* InMediaPlayer); + +public: + + //~ FTickableGameObject interface + virtual void Tick(float DeltaSeconds) override; + virtual ETickableTickType GetTickableTickType() const override { return (HasAnyFlags(RF_ClassDefaultObject) ? ETickableTickType::Never : ETickableTickType::Always); } + virtual TStatId GetStatId() const override { RETURN_QUICK_DECLARE_CYCLE_STAT(UMediaSubtitlesPlayer, STATGROUP_Tickables); } + +private: + + /** A reference to our media player */ + TWeakObjectPtr MediaPlayer; + + /** Whether the subtitles are currently being displayed */ + bool bEnabled; +}; diff --git a/Plugins/GameSubtitles/Source/Public/SubtitleDisplayOptions.h b/Plugins/GameSubtitles/Source/Public/SubtitleDisplayOptions.h new file mode 100644 index 00000000..b7254a54 --- /dev/null +++ b/Plugins/GameSubtitles/Source/Public/SubtitleDisplayOptions.h @@ -0,0 +1,81 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "UObject/ObjectMacros.h" +#include "Engine/DataAsset.h" +#include "Fonts/SlateFontInfo.h" +#include "Styling/SlateBrush.h" + +#include "SubtitleDisplayOptions.generated.h" + +UENUM() +enum class ESubtitleDisplayTextSize : uint8 +{ + ExtraSmall, + Small, + Medium, + Large, + ExtraLarge, + ESubtitleDisplayTextSize_MAX +}; + +UENUM() +enum class ESubtitleDisplayTextColor : uint8 +{ + White, + Yellow, + ESubtitleDisplayTextColor_MAX +}; + +UENUM() +enum class ESubtitleDisplayTextBorder : uint8 +{ + None, + Outline, + DropShadow, + ESubtitleDisplayTextBorder_MAX +}; + +UENUM() +enum class ESubtitleDisplayBackgroundOpacity : uint8 +{ + Clear, + Low, + Medium, + High, + Solid, + ESubtitleDisplayBackgroundOpacity_MAX +}; + +/** + * + */ +UCLASS(BlueprintType) +class GAMESUBTITLES_API USubtitleDisplayOptions : public UDataAsset +{ + GENERATED_BODY() + +public: + USubtitleDisplayOptions() { } + +public: + UPROPERTY(EditDefaultsOnly, Category = "Display Info") + FSlateFontInfo Font; + + UPROPERTY(EditDefaultsOnly, Category = "Display Info") + int32 DisplayTextSizes[(int32)ESubtitleDisplayTextSize::ESubtitleDisplayTextSize_MAX]; + + UPROPERTY(EditDefaultsOnly, Category = "Display Info") + FLinearColor DisplayTextColors[(int32)ESubtitleDisplayTextColor::ESubtitleDisplayTextColor_MAX]; + + UPROPERTY(EditDefaultsOnly, Category = "Display Info") + float DisplayBorderSize[(int32)ESubtitleDisplayTextBorder::ESubtitleDisplayTextBorder_MAX]; + + UPROPERTY(EditDefaultsOnly, Category = "Display Info") + float DisplayBackgroundOpacity[(int32)ESubtitleDisplayBackgroundOpacity::ESubtitleDisplayBackgroundOpacity_MAX]; + + UPROPERTY(EditDefaultsOnly, Category = "Display Info") + FSlateBrush BackgroundBrush; +}; diff --git a/Plugins/GameSubtitles/Source/Public/SubtitleDisplaySubsystem.h b/Plugins/GameSubtitles/Source/Public/SubtitleDisplaySubsystem.h new file mode 100644 index 00000000..4940c9db --- /dev/null +++ b/Plugins/GameSubtitles/Source/Public/SubtitleDisplaySubsystem.h @@ -0,0 +1,66 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "UObject/ObjectMacros.h" +#include "Subsystems/GameInstanceSubsystem.h" +#include "SubtitleDisplayOptions.h" +#include "SubtitleDisplaySubsystem.generated.h" + +class ULocalPlayer; + +USTRUCT(BlueprintType) +struct GAMESUBTITLES_API FSubtitleFormat +{ + GENERATED_BODY() + +public: + FSubtitleFormat() + : SubtitleTextSize(ESubtitleDisplayTextSize::Medium) + , SubtitleTextColor(ESubtitleDisplayTextColor::White) + , SubtitleTextBorder(ESubtitleDisplayTextBorder::None) + , SubtitleBackgroundOpacity(ESubtitleDisplayBackgroundOpacity::Medium) + { + } + +public: + UPROPERTY(EditAnywhere, Category = "Display Info") + ESubtitleDisplayTextSize SubtitleTextSize; + + UPROPERTY(EditAnywhere, Category = "Display Info") + ESubtitleDisplayTextColor SubtitleTextColor; + + UPROPERTY(EditAnywhere, Category = "Display Info") + ESubtitleDisplayTextBorder SubtitleTextBorder; + + UPROPERTY(EditAnywhere, Category = "Display Info") + ESubtitleDisplayBackgroundOpacity SubtitleBackgroundOpacity; +}; + +UCLASS(DisplayName = "Subtitle Display") +class GAMESUBTITLES_API USubtitleDisplaySubsystem : public UGameInstanceSubsystem +{ + GENERATED_BODY() + +public: + DECLARE_EVENT_OneParam(USubtitleDisplaySubsystem, FDisplayFormatChangedEvent, const FSubtitleFormat& /*DisplayFormat*/); + FDisplayFormatChangedEvent DisplayFormatChangedEvent; + +public: + static USubtitleDisplaySubsystem* Get(const ULocalPlayer* LocalPlayer); + +public: + USubtitleDisplaySubsystem(); + + // Begin USubsystem + virtual void Initialize(FSubsystemCollectionBase& Collection) override; + virtual void Deinitialize() override; + // End USubsystem + + void SetSubtitleDisplayOptions(const FSubtitleFormat& InOptions); + const FSubtitleFormat& GetSubtitleDisplayOptions() const; + +private: + UPROPERTY() + FSubtitleFormat SubtitleFormat; +}; \ No newline at end of file diff --git a/Plugins/GameSubtitles/Source/Public/Widgets/SSubtitleDisplay.h b/Plugins/GameSubtitles/Source/Public/Widgets/SSubtitleDisplay.h new file mode 100644 index 00000000..ffe8e3b4 --- /dev/null +++ b/Plugins/GameSubtitles/Source/Public/Widgets/SSubtitleDisplay.h @@ -0,0 +1,59 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Misc/Attribute.h" +#include "Layout/Margin.h" +#include "Styling/SlateTypes.h" +#include "SlateCore.h" + +#include "Widgets/SCompoundWidget.h" + +/** + * A widget that's used for displaying a subtitle somewhere on the viewport + */ +class GAMESUBTITLES_API SSubtitleDisplay : public SCompoundWidget +{ +public: + + SLATE_BEGIN_ARGS(SSubtitleDisplay) + : _TextStyle( &FCoreStyle::Get().GetWidgetStyle("NormalText") ) + , _WrapTextAt(0.f) + , _ManualSubtitles(false) + {} + + SLATE_STYLE_ARGUMENT( FTextBlockStyle, TextStyle ) + + /** Whether text wraps onto a new line when it's length exceeds this width; if this value is zero or negative, no wrapping occurs. */ + SLATE_ATTRIBUTE( float, WrapTextAt ) + + SLATE_ATTRIBUTE(bool, ManualSubtitles ) + + SLATE_END_ARGS() + + ~SSubtitleDisplay(); + + void Construct( const FArguments& InArgs ); + + void SetTextStyle(const FTextBlockStyle& InTextStyle); + + void SetBackgroundBrush(const FSlateBrush* InSlateBrush); + + void SetCurrentSubtitleText(const FText& SubtitleText); + + bool HasSubtitles() const; + + /** See WrapTextAt attribute */ + void SetWrapTextAt(const TAttribute& InWrapTextAt); + +private: + void HandleSubtitleChanged(const FText& SubtitleText); + +private: + + TSharedPtr Background; + + /** The actual widget that will display the subtitle text */ + TSharedPtr TextDisplay; +}; \ No newline at end of file diff --git a/Plugins/GameSubtitles/Source/Public/Widgets/SubtitleDisplay.h b/Plugins/GameSubtitles/Source/Public/Widgets/SubtitleDisplay.h new file mode 100644 index 00000000..b5252b6e --- /dev/null +++ b/Plugins/GameSubtitles/Source/Public/Widgets/SubtitleDisplay.h @@ -0,0 +1,75 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Components/Widget.h" +#include "Fonts/SlateFontInfo.h" +#include "Styling/SlateTypes.h" +#include "SubtitleDisplaySubsystem.h" +#include "SubtitleDisplayOptions.h" + +#include "SubtitleDisplay.generated.h" + +struct FSubtitleFormat; + +UCLASS(BlueprintType, Blueprintable, meta = (DisableNativeTick)) +class GAMESUBTITLES_API USubtitleDisplay : public UWidget +{ + GENERATED_UCLASS_BODY() + +public: + UPROPERTY(EditAnywhere, Category = "Display Info") + FSubtitleFormat Format; + + UPROPERTY(EditAnywhere, Category = "Display Info") + USubtitleDisplayOptions* Options; + + // Whether text wraps onto a new line when it's length exceeds this width; if this value is zero or negative, no wrapping occurs. + UPROPERTY(EditAnywhere, Category="Display Info") + float WrapTextAt; + + UFUNCTION(BlueprintCallable, Category = Subtitles, Meta = (Tooltip = "True if there are subtitles currently. False if the subtitle text is empty.")) + bool HasSubtitles() const; + + /** Preview text to be displayed when designing the widget */ + UPROPERTY(EditAnywhere, Category="Preview") + bool bPreviewMode; + + /** Preview text to be displayed when designing the widget */ + UPROPERTY(EditAnywhere, Category="Preview") + FText PreviewText; + +public: + + // UWidget Public Interface + virtual void SynchronizeProperties() override; + virtual void ReleaseSlateResources(bool bReleaseChildren) override; +#if WITH_EDITOR + virtual void ValidateCompiledDefaults(class IWidgetCompilerLog& CompileLog) const; +#endif + // End UWidget Public Interface + +protected: + + // UWidget Protected Interface + virtual TSharedRef RebuildWidget() override; + // End UWidget Protected Interface + + void HandleSubtitleDisplayOptionsChanged(const FSubtitleFormat& InDisplayFormat); + +private: + + void RebuildStyle(); + +private: + + UPROPERTY(Transient) + FTextBlockStyle GeneratedStyle; + + UPROPERTY(Transient) + FSlateBrush GeneratedBackgroundBorder; + + /** The actual widget for displaying subtitle data */ + TSharedPtr SubtitleWidget; +}; diff --git a/Plugins/GameplayMessageRouter/GameplayMessageRouter.uplugin b/Plugins/GameplayMessageRouter/GameplayMessageRouter.uplugin new file mode 100644 index 00000000..ceb893bf --- /dev/null +++ b/Plugins/GameplayMessageRouter/GameplayMessageRouter.uplugin @@ -0,0 +1,35 @@ +{ + "FileVersion": 3, + "Version": 1, + "VersionName": "1.0", + "FriendlyName": "Gameplay Message Subsystem", + "Description": "A subsystem that allows registering for and sending messages between unconnected gameplay objects.", + "Category": "Gameplay", + "CreatedBy": "Epic Games, Inc.", + "CreatedByURL": "http://epicgames.com", + "DocsURL": "", + "MarketplaceURL": "", + "SupportURL": "", + "EnabledByDefault": true, + "CanContainContent": false, + "IsBetaVersion": true, + "Installed": false, + "Modules": [ + { + "Name": "GameplayMessageRuntime", + "Type": "Runtime", + "LoadingPhase": "Default" + }, + { + "Name": "GameplayMessageNodes", + "Type": "UncookedOnly", + "LoadingPhase": "Default" + } + ], + "Plugins": [ + { + "Name": "GameplayTagsEditor", + "Enabled": true + } + ] +} \ No newline at end of file diff --git a/Plugins/GameplayMessageRouter/Source/GameplayMessageNodes/GameplayMessageNodes.Build.cs b/Plugins/GameplayMessageRouter/Source/GameplayMessageNodes/GameplayMessageNodes.Build.cs new file mode 100644 index 00000000..fc2e3748 --- /dev/null +++ b/Plugins/GameplayMessageRouter/Source/GameplayMessageNodes/GameplayMessageNodes.Build.cs @@ -0,0 +1,37 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +using UnrealBuildTool; + +public class GameplayMessageNodes : ModuleRules +{ + public GameplayMessageNodes(ReadOnlyTargetRules Target) : base(Target) + { + PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; + + PrivateDependencyModuleNames.AddRange( + new string[] + { + "BlueprintGraph", + "Core", + "CoreUObject", + "Engine", + "KismetCompiler", + "PropertyEditor", + "GameplayMessageRuntime", + "UnrealEd" + } + ); + + PrivateIncludePaths.AddRange( + new string[] + { + } + ); + + PublicIncludePaths.AddRange( + new string[] + { + } + ); + } +} diff --git a/Plugins/GameplayMessageRouter/Source/GameplayMessageNodes/Private/GameplayMessageNodesModule.cpp b/Plugins/GameplayMessageRouter/Source/GameplayMessageNodes/Private/GameplayMessageNodesModule.cpp new file mode 100644 index 00000000..bab9b0ff --- /dev/null +++ b/Plugins/GameplayMessageRouter/Source/GameplayMessageNodes/Private/GameplayMessageNodesModule.cpp @@ -0,0 +1,6 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "Modules/ModuleInterface.h" +#include "Modules/ModuleManager.h" + +IMPLEMENT_MODULE(FDefaultModuleImpl, GameplayMessageNodes); diff --git a/Plugins/GameplayMessageRouter/Source/GameplayMessageNodes/Private/K2Node_AsyncAction_ListenForGameplayMessages.cpp b/Plugins/GameplayMessageRouter/Source/GameplayMessageNodes/Private/K2Node_AsyncAction_ListenForGameplayMessages.cpp new file mode 100644 index 00000000..5197eb1c --- /dev/null +++ b/Plugins/GameplayMessageRouter/Source/GameplayMessageNodes/Private/K2Node_AsyncAction_ListenForGameplayMessages.cpp @@ -0,0 +1,229 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "K2Node_AsyncAction_ListenForGameplayMessages.h" +#include "BlueprintNodeSpawner.h" +#include "BlueprintFunctionNodeSpawner.h" +#include "BlueprintActionDatabaseRegistrar.h" +#include "GameFramework/AsyncAction_ListenForGameplayMessage.h" +#include "EdGraph/EdGraphNode.h" +#include "EdGraphSchema_K2.h" +#include "K2Node_AssignmentStatement.h" +#include "K2Node_CallFunction.h" +#include "K2Node_IfThenElse.h" +#include "K2Node_TemporaryVariable.h" +#include "KismetCompiler.h" +#include "Kismet/BlueprintAsyncActionBase.h" +#include "Kismet/KismetSystemLibrary.h" +#include "Kismet2/BlueprintEditorUtils.h" +#include "UObject/UnrealType.h" + +#define LOCTEXT_NAMESPACE "K2Node" + +namespace UK2Node_AsyncAction_ListenForGameplayMessagesHelper +{ + static FName ActualChannelPinName = "ActualChannel"; + static FName PayloadPinName = "Payload"; + static FName PayloadTypePinName = "PayloadType"; + static FName DelegateProxyPinName = "ProxyObject"; +}; + +void UK2Node_AsyncAction_ListenForGameplayMessages::PostReconstructNode() +{ + Super::PostReconstructNode(); + + RefreshOutputPayloadType(); +} + +void UK2Node_AsyncAction_ListenForGameplayMessages::PinDefaultValueChanged(UEdGraphPin* ChangedPin) +{ + if (ChangedPin == GetPayloadTypePin()) + { + if (ChangedPin->LinkedTo.Num() == 0) + { + RefreshOutputPayloadType(); + } + } +} + +void UK2Node_AsyncAction_ListenForGameplayMessages::GetPinHoverText(const UEdGraphPin& Pin, FString& HoverTextOut) const +{ + Super::GetPinHoverText(Pin, HoverTextOut); + if (Pin.PinName == UK2Node_AsyncAction_ListenForGameplayMessagesHelper::PayloadPinName) + { + HoverTextOut = HoverTextOut + LOCTEXT("PayloadOutTooltip", "\n\nThe message structure that we received").ToString(); + } +} + +void UK2Node_AsyncAction_ListenForGameplayMessages::GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const +{ + struct GetMenuActions_Utils + { + static void SetNodeFunc(UEdGraphNode* NewNode, bool /*bIsTemplateNode*/, TWeakObjectPtr FunctionPtr) + { + UK2Node_AsyncAction_ListenForGameplayMessages* AsyncTaskNode = CastChecked(NewNode); + if (FunctionPtr.IsValid()) + { + UFunction* Func = FunctionPtr.Get(); + FObjectProperty* ReturnProp = CastFieldChecked(Func->GetReturnProperty()); + + AsyncTaskNode->ProxyFactoryFunctionName = Func->GetFName(); + AsyncTaskNode->ProxyFactoryClass = Func->GetOuterUClass(); + AsyncTaskNode->ProxyClass = ReturnProp->PropertyClass; + } + } + }; + + UClass* NodeClass = GetClass(); + ActionRegistrar.RegisterClassFactoryActions(FBlueprintActionDatabaseRegistrar::FMakeFuncSpawnerDelegate::CreateLambda([NodeClass](const UFunction* FactoryFunc)->UBlueprintNodeSpawner* + { + UBlueprintNodeSpawner* NodeSpawner = UBlueprintFunctionNodeSpawner::Create(FactoryFunc); + check(NodeSpawner != nullptr); + NodeSpawner->NodeClass = NodeClass; + + TWeakObjectPtr FunctionPtr = MakeWeakObjectPtr(const_cast(FactoryFunc)); + NodeSpawner->CustomizeNodeDelegate = UBlueprintNodeSpawner::FCustomizeNodeDelegate::CreateStatic(GetMenuActions_Utils::SetNodeFunc, FunctionPtr); + + return NodeSpawner; + }) ); +} + +void UK2Node_AsyncAction_ListenForGameplayMessages::AllocateDefaultPins() +{ + Super::AllocateDefaultPins(); + + // The output of the UAsyncAction_ListenForGameplayMessage delegates is a proxy object which is used in the follow up call of GetPayload when triggered + // This is only needed in the internals of this node so hide the pin from the editor. + UEdGraphPin* DelegateProxyPin = FindPin(UK2Node_AsyncAction_ListenForGameplayMessagesHelper::DelegateProxyPinName); + if (ensure(DelegateProxyPin)) + { + DelegateProxyPin->bHidden = true; + } + + CreatePin(EGPD_Output, UEdGraphSchema_K2::PC_Wildcard, UK2Node_AsyncAction_ListenForGameplayMessagesHelper::PayloadPinName); +} + +bool UK2Node_AsyncAction_ListenForGameplayMessages::HandleDelegates(const TArray& VariableOutputs, UEdGraphPin* ProxyObjectPin, UEdGraphPin*& InOutLastThenPin, UEdGraph* SourceGraph, FKismetCompilerContext& CompilerContext) +{ + bool bIsErrorFree = true; + + if (VariableOutputs.Num() != 3) + { + ensureMsgf(false, TEXT("UK2Node_AsyncAction_ListenForGameplayMessages::HandleDelegates - Variable output array not valid. Output delegates must only have the single proxy object output and than must have pin for payload.")); + return false; + } + + for (TFieldIterator PropertyIt(ProxyClass); PropertyIt && bIsErrorFree; ++PropertyIt) + { + UEdGraphPin* LastActivatedThenPin = nullptr; + bIsErrorFree &= FBaseAsyncTaskHelper::HandleDelegateImplementation(*PropertyIt, VariableOutputs, ProxyObjectPin, InOutLastThenPin, LastActivatedThenPin, this, SourceGraph, CompilerContext); + + bIsErrorFree &= HandlePayloadImplementation(*PropertyIt, VariableOutputs[0], VariableOutputs[2], VariableOutputs[1], LastActivatedThenPin, SourceGraph, CompilerContext); + } + + return bIsErrorFree; +} + +bool UK2Node_AsyncAction_ListenForGameplayMessages::HandlePayloadImplementation(FMulticastDelegateProperty* CurrentProperty, const FBaseAsyncTaskHelper::FOutputPinAndLocalVariable& ProxyObjectVar, const FBaseAsyncTaskHelper::FOutputPinAndLocalVariable& PayloadVar, const FBaseAsyncTaskHelper::FOutputPinAndLocalVariable& ActualChannelVar, UEdGraphPin*& InOutLastActivatedThenPin, UEdGraph* SourceGraph, FKismetCompilerContext& CompilerContext) +{ + bool bIsErrorFree = true; + const UEdGraphPin* PayloadPin = GetPayloadPin(); + const UEdGraphSchema_K2* Schema = CompilerContext.GetSchema(); + + check(CurrentProperty && SourceGraph && Schema); + + const FEdGraphPinType& PinType = PayloadPin->PinType; + + if (PinType.PinCategory == UEdGraphSchema_K2::PC_Wildcard) + { + if (PayloadPin->LinkedTo.Num() == 0) + { + // If no payload type is specified and we're not trying to connect the output to anything ignore the rest of this step + return true; + } + else + { + return false; + } + } + + UK2Node_TemporaryVariable* TempVarOutput = CompilerContext.SpawnInternalVariable( + this, PinType.PinCategory, PinType.PinSubCategory, PinType.PinSubCategoryObject.Get(), PinType.ContainerType, PinType.PinValueType); + + UK2Node_CallFunction* const CallGetPayloadNode = CompilerContext.SpawnIntermediateNode(this, SourceGraph); + CallGetPayloadNode->FunctionReference.SetExternalMember(TEXT("GetPayload"), CurrentProperty->GetOwnerClass()); + CallGetPayloadNode->AllocateDefaultPins(); + + // Hook up the self connection + UEdGraphPin* GetPayloadCallSelfPin = Schema->FindSelfPin(*CallGetPayloadNode, EGPD_Input); + if (GetPayloadCallSelfPin) + { + bIsErrorFree &= Schema->TryCreateConnection(GetPayloadCallSelfPin, ProxyObjectVar.TempVar->GetVariablePin()); + + // Hook the activate node up in the exec chain + UEdGraphPin* GetPayloadExecPin = CallGetPayloadNode->FindPinChecked(UEdGraphSchema_K2::PN_Execute); + UEdGraphPin* GetPayloadThenPin = CallGetPayloadNode->FindPinChecked(UEdGraphSchema_K2::PN_Then); + + UEdGraphPin* LastThenPin = nullptr; + UEdGraphPin* GetPayloadPin = CallGetPayloadNode->FindPinChecked(TEXT("OutPayload")); + bIsErrorFree &= Schema->TryCreateConnection(TempVarOutput->GetVariablePin(), GetPayloadPin); + + + UK2Node_AssignmentStatement* AssignNode = CompilerContext.SpawnIntermediateNode(this, SourceGraph); + AssignNode->AllocateDefaultPins(); + bIsErrorFree &= Schema->TryCreateConnection(GetPayloadThenPin, AssignNode->GetExecPin()); + bIsErrorFree &= Schema->TryCreateConnection(PayloadVar.TempVar->GetVariablePin(), AssignNode->GetVariablePin()); + AssignNode->NotifyPinConnectionListChanged(AssignNode->GetVariablePin()); + bIsErrorFree &= Schema->TryCreateConnection(AssignNode->GetValuePin(), TempVarOutput->GetVariablePin()); + AssignNode->NotifyPinConnectionListChanged(AssignNode->GetValuePin()); + + + bIsErrorFree &= CompilerContext.MovePinLinksToIntermediate(*InOutLastActivatedThenPin, *AssignNode->GetThenPin()).CanSafeConnect(); + bIsErrorFree &= Schema->TryCreateConnection(InOutLastActivatedThenPin, GetPayloadExecPin); + + // Hook up the actual channel connection + UEdGraphPin* OutActualChannelPin = GetOutputChannelPin(); + bIsErrorFree &= CompilerContext.MovePinLinksToIntermediate(*OutActualChannelPin, *ActualChannelVar.TempVar->GetVariablePin()).CanSafeConnect(); + } + + return bIsErrorFree; +} + +void UK2Node_AsyncAction_ListenForGameplayMessages::RefreshOutputPayloadType() +{ + UEdGraphPin* PayloadPin = GetPayloadPin(); + UEdGraphPin* PayloadTypePin = GetPayloadTypePin(); + + if (PayloadTypePin->DefaultObject != PayloadPin->PinType.PinSubCategoryObject) + { + if (PayloadPin->SubPins.Num() > 0) + { + GetSchema()->RecombinePin(PayloadPin); + } + + PayloadPin->PinType.PinSubCategoryObject = PayloadTypePin->DefaultObject; + PayloadPin->PinType.PinCategory = (PayloadTypePin->DefaultObject == nullptr) ? UEdGraphSchema_K2::PC_Wildcard : UEdGraphSchema_K2::PC_Struct; + } +} + +UEdGraphPin* UK2Node_AsyncAction_ListenForGameplayMessages::GetPayloadPin() const +{ + UEdGraphPin* Pin = FindPinChecked(UK2Node_AsyncAction_ListenForGameplayMessagesHelper::PayloadPinName); + check(Pin->Direction == EGPD_Output); + return Pin; +} + +UEdGraphPin* UK2Node_AsyncAction_ListenForGameplayMessages::GetPayloadTypePin() const +{ + UEdGraphPin* Pin = FindPinChecked(UK2Node_AsyncAction_ListenForGameplayMessagesHelper::PayloadTypePinName); + check(Pin->Direction == EGPD_Input); + return Pin; +} + +UEdGraphPin* UK2Node_AsyncAction_ListenForGameplayMessages::GetOutputChannelPin() const +{ + UEdGraphPin* Pin = FindPinChecked(UK2Node_AsyncAction_ListenForGameplayMessagesHelper::ActualChannelPinName); + check(Pin->Direction == EGPD_Output); + return Pin; +} + +#undef LOCTEXT_NAMESPACE diff --git a/Plugins/GameplayMessageRouter/Source/GameplayMessageNodes/Public/K2Node_AsyncAction_ListenForGameplayMessages.h b/Plugins/GameplayMessageRouter/Source/GameplayMessageNodes/Public/K2Node_AsyncAction_ListenForGameplayMessages.h new file mode 100644 index 00000000..f3cab393 --- /dev/null +++ b/Plugins/GameplayMessageRouter/Source/GameplayMessageNodes/Public/K2Node_AsyncAction_ListenForGameplayMessages.h @@ -0,0 +1,54 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "BlueprintGraph/Classes/K2Node_AsyncAction.h" +#include "CoreMinimal.h" +#include "UObject/ObjectMacros.h" + +#include "K2Node_AsyncAction_ListenForGameplayMessages.generated.h" + +class FBlueprintActionDatabaseRegistrar; + +/** + * Blueprint node which is spawned to handle the async logic for UAsyncAction_RegisterGameplayMessageReceiver + */ + +UCLASS() +class UK2Node_AsyncAction_ListenForGameplayMessages : public UK2Node_AsyncAction +{ + GENERATED_BODY() + + //~UEdGraphNode interface + virtual void PostReconstructNode() override; + virtual void PinDefaultValueChanged(UEdGraphPin* ChangedPin) override; + virtual void GetPinHoverText(const UEdGraphPin& Pin, FString& HoverTextOut) const override; + //~End of UEdGraphNode interface + + //~UK2Node interface + virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override; + virtual void AllocateDefaultPins() override; + //~End of UK2Node interface + +protected: + virtual bool HandleDelegates( + const TArray& VariableOutputs, UEdGraphPin* ProxyObjectPin, + UEdGraphPin*& InOutLastThenPin, UEdGraph* SourceGraph, FKismetCompilerContext& CompilerContext) override; + +private: + + // Add the GetPayload flow to the end of the delegate handler's logic chain + bool HandlePayloadImplementation( + FMulticastDelegateProperty* CurrentProperty, + const FBaseAsyncTaskHelper::FOutputPinAndLocalVariable& ProxyObjectVar, + const FBaseAsyncTaskHelper::FOutputPinAndLocalVariable& PayloadVar, + const FBaseAsyncTaskHelper::FOutputPinAndLocalVariable& ActualChannelVar, + UEdGraphPin*& InOutLastActivatedThenPin, UEdGraph* SourceGraph, FKismetCompilerContext& CompilerContext); + + // Make sure the output Payload wildcard matches the input PayloadType + void RefreshOutputPayloadType(); + + UEdGraphPin* GetPayloadPin() const; + UEdGraphPin* GetPayloadTypePin() const; + UEdGraphPin* GetOutputChannelPin() const; +}; diff --git a/Plugins/GameplayMessageRouter/Source/GameplayMessageRuntime/GameplayMessageRuntime.Build.cs b/Plugins/GameplayMessageRouter/Source/GameplayMessageRuntime/GameplayMessageRuntime.Build.cs new file mode 100644 index 00000000..920228ea --- /dev/null +++ b/Plugins/GameplayMessageRouter/Source/GameplayMessageRuntime/GameplayMessageRuntime.Build.cs @@ -0,0 +1,30 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +using UnrealBuildTool; + +public class GameplayMessageRuntime : ModuleRules +{ + public GameplayMessageRuntime(ReadOnlyTargetRules Target) : base(Target) + { + PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; + + PublicDependencyModuleNames.AddRange( + new string[] + { + "Core", + "Engine", + "GameplayTags" + }); + + PrivateDependencyModuleNames.AddRange( + new string[] + { + "CoreUObject", + }); + + DynamicallyLoadedModuleNames.AddRange( + new string[] + { + }); + } +} diff --git a/Plugins/GameplayMessageRouter/Source/GameplayMessageRuntime/Private/GameFramework/AsyncAction_ListenForGameplayMessage.cpp b/Plugins/GameplayMessageRouter/Source/GameplayMessageRuntime/Private/GameFramework/AsyncAction_ListenForGameplayMessage.cpp new file mode 100644 index 00000000..2be7e646 --- /dev/null +++ b/Plugins/GameplayMessageRouter/Source/GameplayMessageRuntime/Private/GameFramework/AsyncAction_ListenForGameplayMessage.cpp @@ -0,0 +1,103 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "GameFramework/AsyncAction_ListenForGameplayMessage.h" +#include "Engine/Engine.h" +#include "GameFramework/GameplayMessageSubsystem.h" + +UAsyncAction_ListenForGameplayMessage* UAsyncAction_ListenForGameplayMessage::ListenForGameplayMessages(UObject* WorldContextObject, FGameplayTag Channel, UScriptStruct* PayloadType, EGameplayMessageMatch MatchType) +{ + UWorld* World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull); + if (!World) + { + return nullptr; + } + + UAsyncAction_ListenForGameplayMessage* Action = NewObject(); + Action->WorldPtr = World; + Action->ChannelToRegister = Channel; + Action->MessageStructType = PayloadType; + Action->MessageMatchType = MatchType; + Action->RegisterWithGameInstance(World); + + return Action; +} + +void UAsyncAction_ListenForGameplayMessage::Activate() +{ + if (UWorld* World = WorldPtr.Get()) + { + if (UGameplayMessageSubsystem::HasInstance(World)) + { + UGameplayMessageSubsystem& Router = UGameplayMessageSubsystem::Get(World); + + TWeakObjectPtr WeakThis(this); + ListenerHandle = Router.RegisterListenerInternal(ChannelToRegister, + [WeakThis](FGameplayTag Channel, const UScriptStruct* StructType, const void* Payload) + { + if (UAsyncAction_ListenForGameplayMessage* StrongThis = WeakThis.Get()) + { + StrongThis->HandleMessageReceived(Channel, StructType, Payload); + } + }, + MessageStructType.Get(), + MessageMatchType); + + return; + } + } + + SetReadyToDestroy(); +} + +void UAsyncAction_ListenForGameplayMessage::SetReadyToDestroy() +{ + ListenerHandle.Unregister(); + + Super::SetReadyToDestroy(); +} + +bool UAsyncAction_ListenForGameplayMessage::GetPayload(int32& OutPayload) +{ + checkNoEntry(); + return false; +} + +DEFINE_FUNCTION(UAsyncAction_ListenForGameplayMessage::execGetPayload) +{ + Stack.MostRecentPropertyAddress = nullptr; + Stack.StepCompiledIn(nullptr); + void* MessagePtr = Stack.MostRecentPropertyAddress; + FStructProperty* StructProp = CastField(Stack.MostRecentProperty); + P_FINISH; + + bool bSuccess = false; + + // Make sure the type we are trying to get through the blueprint node matches the type of the message payload received. + if ((StructProp != nullptr) && (StructProp->Struct != nullptr) && (MessagePtr != nullptr) && (StructProp->Struct == P_THIS->MessageStructType.Get()) && (P_THIS->ReceivedMessagePayloadPtr != nullptr)) + { + StructProp->Struct->CopyScriptStruct(MessagePtr, P_THIS->ReceivedMessagePayloadPtr); + bSuccess = true; + } + + *(bool*)RESULT_PARAM = bSuccess; +} + +void UAsyncAction_ListenForGameplayMessage::HandleMessageReceived(FGameplayTag Channel, const UScriptStruct* StructType, const void* Payload) +{ + if (!MessageStructType.Get() || (MessageStructType.Get() == StructType)) + { + ReceivedMessagePayloadPtr = Payload; + + OnMessageReceived.Broadcast(this, Channel); + + ReceivedMessagePayloadPtr = nullptr; + } + + if (!OnMessageReceived.IsBound()) + { + // If the BP object that created the async node is destroyed, OnMessageReceived will be unbound after calling the broadcast. + // In this case we can safely mark this receiver as ready for destruction. + // Need to support a more proactive mechanism for cleanup FORT-340994 + SetReadyToDestroy(); + } +} diff --git a/Plugins/GameplayMessageRouter/Source/GameplayMessageRuntime/Private/GameFramework/GameplayMessageRuntime.cpp b/Plugins/GameplayMessageRouter/Source/GameplayMessageRuntime/Private/GameFramework/GameplayMessageRuntime.cpp new file mode 100644 index 00000000..15f4e0d0 --- /dev/null +++ b/Plugins/GameplayMessageRouter/Source/GameplayMessageRuntime/Private/GameFramework/GameplayMessageRuntime.cpp @@ -0,0 +1,6 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "CoreMinimal.h" +#include "Modules/ModuleManager.h" + +IMPLEMENT_MODULE(FDefaultModuleImpl, GameplayMessageRuntime) diff --git a/Plugins/GameplayMessageRouter/Source/GameplayMessageRuntime/Private/GameFramework/GameplayMessageSubsystem.cpp b/Plugins/GameplayMessageRouter/Source/GameplayMessageRuntime/Private/GameFramework/GameplayMessageSubsystem.cpp new file mode 100644 index 00000000..5d10c8cb --- /dev/null +++ b/Plugins/GameplayMessageRouter/Source/GameplayMessageRuntime/Private/GameFramework/GameplayMessageSubsystem.cpp @@ -0,0 +1,184 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "GameFramework/GameplayMessageSubsystem.h" +#include "Engine/Engine.h" + +DEFINE_LOG_CATEGORY(LogGameplayMessageSubsystem); + +namespace UE +{ + namespace GameplayMessageSubsystem + { + static int32 ShouldLogMessages = 0; + static FAutoConsoleVariableRef CVarShouldLogMessages(TEXT("GameplayMessageSubsystem.LogMessages"), + ShouldLogMessages, + TEXT("Should messages broadcast through the gameplay message subsystem be logged?")); + } +} + +////////////////////////////////////////////////////////////////////// +// FGameplayMessageListenerHandle + +void FGameplayMessageListenerHandle::Unregister() +{ + if (UGameplayMessageSubsystem* StrongSubsystem = Subsystem.Get()) + { + StrongSubsystem->UnregisterListener(*this); + Subsystem.Reset(); + Channel = FGameplayTag(); + ID = 0; + } +} + +////////////////////////////////////////////////////////////////////// +// UGameplayMessageSubsystem + +UGameplayMessageSubsystem& UGameplayMessageSubsystem::Get(const UObject* WorldContextObject) +{ + UWorld* World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::Assert); + check(World); + UGameplayMessageSubsystem* Router = UGameInstance::GetSubsystem(World->GetGameInstance()); + check(Router); + return *Router; +} + +bool UGameplayMessageSubsystem::HasInstance(const UObject* WorldContextObject) +{ + UWorld* World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::Assert); + UGameplayMessageSubsystem* Router = World != nullptr ? UGameInstance::GetSubsystem(World->GetGameInstance()) : nullptr; + return Router != nullptr; +} + +void UGameplayMessageSubsystem::Deinitialize() +{ + ListenerMap.Reset(); + + Super::Deinitialize(); +} + +void UGameplayMessageSubsystem::BroadcastMessageInternal(FGameplayTag Channel, const UScriptStruct* StructType, const void* MessageBytes) +{ + // Log the message if enabled + if (UE::GameplayMessageSubsystem::ShouldLogMessages != 0) + { + FString* pContextString = nullptr; +#if WITH_EDITOR + if (GIsEditor) + { + extern ENGINE_API FString GPlayInEditorContextString; + pContextString = &GPlayInEditorContextString; + } +#endif + + FString HumanReadableMessage; + StructType->ExportText(/*out*/ HumanReadableMessage, MessageBytes, /*Defaults=*/ nullptr, /*OwnerObject=*/ nullptr, PPF_None, /*ExportRootScope=*/ nullptr); + UE_LOG(LogGameplayMessageSubsystem, Log, TEXT("BroadcastMessage(%s, %s, %s)"), pContextString ? **pContextString : *GetPathNameSafe(this), *Channel.ToString(), *HumanReadableMessage); + } + + // Broadcast the message + bool bOnInitialTag = true; + for (FGameplayTag Tag = Channel; Tag.IsValid(); Tag = Tag.RequestDirectParent()) + { + if (const FChannelListenerList* pList = ListenerMap.Find(Tag)) + { + // Copy in case there are removals while handling callbacks + TArray ListenerArray(pList->Listeners); + + for (const FGameplayMessageListenerData& Listener : ListenerArray) + { + if (bOnInitialTag || (Listener.MatchType == EGameplayMessageMatch::PartialMatch)) + { + if (Listener.bHadValidType && !Listener.ListenerStructType.IsValid()) + { + UE_LOG(LogGameplayMessageSubsystem, Warning, TEXT("Listener struct type has gone invalid on Channel %s. Removing listener from list"), *Channel.ToString()); + UnregisterListenerInternal(Channel, Listener.HandleID); + continue; + } + + // The receiving type must be either a parent of the sending type or completely ambiguous (for internal use) + if (!Listener.bHadValidType || StructType->IsChildOf(Listener.ListenerStructType.Get())) + { + Listener.ReceivedCallback(Channel, StructType, MessageBytes); + } + else + { + UE_LOG(LogGameplayMessageSubsystem, Error, TEXT("Struct type mismatch on channel %s (broadcast type %s, listener at %s was expecting type %s)"), + *Channel.ToString(), + *StructType->GetPathName(), + *Tag.ToString(), + *Listener.ListenerStructType->GetPathName()); + } + } + } + } + bOnInitialTag = false; + } +} + +void UGameplayMessageSubsystem::K2_BroadcastMessage(FGameplayTag Channel, const int32& Message) +{ + // This will never be called, the exec version below will be hit instead + checkNoEntry(); +} + +DEFINE_FUNCTION(UGameplayMessageSubsystem::execK2_BroadcastMessage) +{ + P_GET_STRUCT(FGameplayTag, Channel); + + Stack.MostRecentPropertyAddress = nullptr; + Stack.StepCompiledIn(nullptr); + void* MessagePtr = Stack.MostRecentPropertyAddress; + FStructProperty* StructProp = CastField(Stack.MostRecentProperty); + + P_FINISH; + + if (ensure((StructProp != nullptr) && (StructProp->Struct != nullptr) && (MessagePtr != nullptr))) + { + P_THIS->BroadcastMessageInternal(Channel, StructProp->Struct, MessagePtr); + } +} + +FGameplayMessageListenerHandle UGameplayMessageSubsystem::RegisterListenerInternal(FGameplayTag Channel, TFunction&& Callback, const UScriptStruct* StructType, EGameplayMessageMatch MatchType) +{ + FChannelListenerList& List = ListenerMap.FindOrAdd(Channel); + + FGameplayMessageListenerData& Entry = List.Listeners.AddDefaulted_GetRef(); + Entry.ReceivedCallback = MoveTemp(Callback); + Entry.ListenerStructType = StructType; + Entry.bHadValidType = StructType != nullptr; + Entry.HandleID = ++List.HandleID; + Entry.MatchType = MatchType; + + return FGameplayMessageListenerHandle(this, Channel, Entry.HandleID); +} + +void UGameplayMessageSubsystem::UnregisterListener(FGameplayMessageListenerHandle Handle) +{ + if (Handle.IsValid()) + { + check(Handle.Subsystem == this); + + UnregisterListenerInternal(Handle.Channel, Handle.ID); + } + else + { + UE_LOG(LogGameplayMessageSubsystem, Warning, TEXT("Trying to unregister an invalid Handle.")); + } +} + +void UGameplayMessageSubsystem::UnregisterListenerInternal(FGameplayTag Channel, int32 HandleID) +{ + if (FChannelListenerList* pList = ListenerMap.Find(Channel)) + { + int32 MatchIndex = pList->Listeners.IndexOfByPredicate([ID = HandleID](const FGameplayMessageListenerData& Other) { return Other.HandleID == ID; }); + if (MatchIndex != INDEX_NONE) + { + pList->Listeners.RemoveAtSwap(MatchIndex); + } + + if (pList->Listeners.Num() == 0) + { + ListenerMap.Remove(Channel); + } + } +} diff --git a/Plugins/GameplayMessageRouter/Source/GameplayMessageRuntime/Public/GameFramework/AsyncAction_ListenForGameplayMessage.h b/Plugins/GameplayMessageRouter/Source/GameplayMessageRuntime/Public/GameFramework/AsyncAction_ListenForGameplayMessage.h new file mode 100644 index 00000000..0108491d --- /dev/null +++ b/Plugins/GameplayMessageRouter/Source/GameplayMessageRuntime/Public/GameFramework/AsyncAction_ListenForGameplayMessage.h @@ -0,0 +1,69 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "Kismet/BlueprintAsyncActionBase.h" +#include "GameplayMessageSubsystem.h" +#include "GameplayMessageTypes2.h" +#include "Engine/CancellableAsyncAction.h" + +#include "AsyncAction_ListenForGameplayMessage.generated.h" + +class UAsyncAction_RegisterGameplayMessageReceiver; + +/** + * Proxy object pin will be hidden in K2Node_GameplayMessageAsyncAction. Is used to get a reference to the object triggering the delegate for the follow up call of 'GetPayload'. + * + * @param ActualChannel The actual message channel that we received Payload from (will always start with Channel, but may be more specific if partial matches were enabled) + */ +DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FAsyncGameplayMessageDelegate, UAsyncAction_ListenForGameplayMessage*, ProxyObject, FGameplayTag, ActualChannel); + +UCLASS(BlueprintType, meta=(HasDedicatedAsyncNode)) +class GAMEPLAYMESSAGERUNTIME_API UAsyncAction_ListenForGameplayMessage : public UCancellableAsyncAction +{ + GENERATED_BODY() + +public: + /** + * Asynchronously waits for a gameplay message to be broadcast on the specified channel. + * + * @param Channel The message channel to listen for + * @param PayloadType The kind of message structure to use (this must match the same type that the sender is broadcasting) + * @param MatchType The rule used for matching the channel with broadcasted messages + */ + UFUNCTION(BlueprintCallable, Category = Messaging, meta = (WorldContext = "WorldContextObject", BlueprintInternalUseOnly = "true")) + static UAsyncAction_ListenForGameplayMessage* ListenForGameplayMessages(UObject* WorldContextObject, FGameplayTag Channel, UScriptStruct* PayloadType, EGameplayMessageMatch MatchType = EGameplayMessageMatch::ExactMatch); + + /** + * Attempt to copy the payload received from the broadcasted gameplay message into the specified wildcard. + * The wildcard's type must match the type from the received message. + * + * @param OutPayload The wildcard reference the payload should be copied into + * @return If the copy was a success + */ + UFUNCTION(BlueprintCallable, CustomThunk, Category = "Messaging", meta = (CustomStructureParam = "OutPayload")) + bool GetPayload(UPARAM(ref) int32& OutPayload); + + DECLARE_FUNCTION(execGetPayload); + + virtual void Activate() override; + virtual void SetReadyToDestroy() override; + +public: + /** Called when a message is broadcast on the specified channel. Use GetPayload() to request the message payload. */ + UPROPERTY(BlueprintAssignable) + FAsyncGameplayMessageDelegate OnMessageReceived; + +private: + void HandleMessageReceived(FGameplayTag Channel, const UScriptStruct* StructType, const void* Payload); + +private: + const void* ReceivedMessagePayloadPtr = nullptr; + + TWeakObjectPtr WorldPtr; + FGameplayTag ChannelToRegister; + TWeakObjectPtr MessageStructType = nullptr; + EGameplayMessageMatch MessageMatchType = EGameplayMessageMatch::ExactMatch; + + FGameplayMessageListenerHandle ListenerHandle; +}; diff --git a/Plugins/GameplayMessageRouter/Source/GameplayMessageRuntime/Public/GameFramework/GameplayMessageSubsystem.h b/Plugins/GameplayMessageRouter/Source/GameplayMessageRuntime/Public/GameFramework/GameplayMessageSubsystem.h new file mode 100644 index 00000000..4061e348 --- /dev/null +++ b/Plugins/GameplayMessageRouter/Source/GameplayMessageRuntime/Public/GameFramework/GameplayMessageSubsystem.h @@ -0,0 +1,235 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Subsystems/GameInstanceSubsystem.h" +#include "Engine/World.h" +#include "GameFramework/GameplayMessageTypes2.h" +#include "GameplayTagContainer.h" +#include "Logging/LogMacros.h" + +#include "GameplayMessageSubsystem.generated.h" + +GAMEPLAYMESSAGERUNTIME_API DECLARE_LOG_CATEGORY_EXTERN(LogGameplayMessageSubsystem, Log, All); + +class UAsyncAction_ListenForGameplayMessage; + +/** + * An opaque handle that can be used to remove a previously registered message listener + * @see UGameplayMessageSubsystem::RegisterListener and UGameplayMessageSubsystem::UnregisterListener + */ +USTRUCT(BlueprintType) +struct GAMEPLAYMESSAGERUNTIME_API FGameplayMessageListenerHandle +{ +public: + GENERATED_BODY() + + FGameplayMessageListenerHandle() {} + + void Unregister(); + + bool IsValid() const { return ID != 0; } + +private: + UPROPERTY(Transient) + TWeakObjectPtr Subsystem; + + UPROPERTY(Transient) + FGameplayTag Channel; + + UPROPERTY(Transient) + int32 ID = 0; + + FDelegateHandle StateClearedHandle; + + friend UGameplayMessageSubsystem; + + FGameplayMessageListenerHandle(UGameplayMessageSubsystem* InSubsystem, FGameplayTag InChannel, int32 InID) : Subsystem(InSubsystem), Channel(InChannel), ID(InID) {} +}; + +/** + * Entry information for a single registered listener + */ +USTRUCT() +struct FGameplayMessageListenerData +{ + GENERATED_BODY() + + // Callback for when a message has been received + TFunction ReceivedCallback; + + int32 HandleID; + EGameplayMessageMatch MatchType; + + // Adding some logging and extra variables around some potential problems with this + TWeakObjectPtr ListenerStructType = nullptr; + bool bHadValidType = false; +}; + +/** + * This system allows event raisers and listeners to register for messages without + * having to know about each other directly, though they must agree on the format + * of the message (as a USTRUCT() type). + * + * + * You can get to the message router from the game instance: + * UGameInstance::GetSubsystem(GameInstance) + * or directly from anything that has a route to a world: + * UGameplayMessageSubsystem::Get(WorldContextObject) + * + * Note that call order when there are multiple listeners for the same channel is + * not guaranteed and can change over time! + */ +UCLASS() +class GAMEPLAYMESSAGERUNTIME_API UGameplayMessageSubsystem : public UGameInstanceSubsystem +{ + GENERATED_BODY() + + friend UAsyncAction_ListenForGameplayMessage; + +public: + + /** + * @return the message router for the game instance associated with the world of the specified object + */ + static UGameplayMessageSubsystem& Get(const UObject* WorldContextObject); + + /** + * @return true if a valid GameplayMessageRouter subsystem if active in the provided world + */ + static bool HasInstance(const UObject* WorldContextObject); + + //~USubsystem interface + virtual void Deinitialize() override; + //~End of USubsystem interface + + /** + * Broadcast a message on the specified channel + * + * @param Channel The message channel to broadcast on + * @param Message The message to send (must be the same type of UScriptStruct expected by the listeners for this channel, otherwise an error will be logged) + */ + template + void BroadcastMessage(FGameplayTag Channel, const FMessageStructType& Message) + { + const UScriptStruct* StructType = TBaseStructure::Get(); + BroadcastMessageInternal(Channel, StructType, &Message); + } + + /** + * Register to receive messages on a specified channel + * + * @param Channel The message channel to listen to + * @param Callback Function to call with the message when someone broadcasts it (must be the same type of UScriptStruct provided by broadcasters for this channel, otherwise an error will be logged) + * + * @return a handle that can be used to unregister this listener (either by calling Unregister() on the handle or calling UnregisterListener on the router) + */ + template + FGameplayMessageListenerHandle RegisterListener(FGameplayTag Channel, TFunction&& Callback, EGameplayMessageMatch MatchType = EGameplayMessageMatch::ExactMatch) + { + auto ThunkCallback = [InnerCallback = MoveTemp(Callback)](FGameplayTag ActualTag, const UScriptStruct* SenderStructType, const void* SenderPayload) + { + InnerCallback(ActualTag, *reinterpret_cast(SenderPayload)); + }; + + const UScriptStruct* StructType = TBaseStructure::Get(); + return RegisterListenerInternal(Channel, ThunkCallback, StructType, MatchType); + } + + /** + * Register to receive messages on a specified channel and handle it with a specified member function + * Executes a weak object validity check to ensure the object registering the function still exists before triggering the callback + * + * @param Channel The message channel to listen to + * @param Object The object instance to call the function on + * @param Function Member function to call with the message when someone broadcasts it (must be the same type of UScriptStruct provided by broadcasters for this channel, otherwise an error will be logged) + * + * @return a handle that can be used to unregister this listener (either by calling Unregister() on the handle or calling UnregisterListener on the router) + */ + template + FGameplayMessageListenerHandle RegisterListener(FGameplayTag Channel, TOwner* Object, void(TOwner::* Function)(FGameplayTag, const FMessageStructType&)) + { + TWeakObjectPtr WeakObject(Object); + return RegisterListener(Channel, + [WeakObject, Function](FGameplayTag Channel, const FMessageStructType& Payload) + { + if (TOwner* StrongObject = WeakObject.Get()) + { + (StrongObject->*Function)(Channel, Payload); + } + }); + } + + /** + * Register to receive messages on a specified channel with extra parameters to support advanced behavior + * The stateful part of this logic should probably be separated out to a separate system + * + * @param Channel The message channel to listen to + * @param Params Structure containing details for advanced behavior + * + * @return a handle that can be used to unregister this listener (either by calling Unregister() on the handle or calling UnregisterListener on the router) + */ + template + FGameplayMessageListenerHandle RegisterListener(FGameplayTag Channel, FGameplayMessageListenerParams& Params) + { + FGameplayMessageListenerHandle Handle; + + // Register to receive any future messages broadcast on this channel + if (Params.OnMessageReceivedCallback) + { + auto ThunkCallback = [InnerCallback = Params.OnMessageReceivedCallback](FGameplayTag ActualTag, const UScriptStruct* SenderStructType, const void* SenderPayload) + { + InnerCallback(ActualTag, *reinterpret_cast(SenderPayload)); + }; + + const UScriptStruct* StructType = TBaseStructure::Get(); + Handle = RegisterListenerInternal(Channel, ThunkCallback, StructType, Params.MatchType); + } + + return Handle; + } + + /** + * Remove a message listener previously registered by RegisterListener + * + * @param Handle The handle returned by RegisterListener + */ + void UnregisterListener(FGameplayMessageListenerHandle Handle); + +protected: + /** + * Broadcast a message on the specified channel + * + * @param Channel The message channel to broadcast on + * @param Message The message to send (must be the same type of UScriptStruct expected by the listeners for this channel, otherwise an error will be logged) + */ + UFUNCTION(BlueprintCallable, CustomThunk, Category=Messaging, meta=(CustomStructureParam="Message", AllowAbstract="false", DisplayName="Broadcast Message")) + void K2_BroadcastMessage(FGameplayTag Channel, const int32& Message); + + DECLARE_FUNCTION(execK2_BroadcastMessage); + +private: + // Internal helper for broadcasting a message + void BroadcastMessageInternal(FGameplayTag Channel, const UScriptStruct* StructType, const void* MessageBytes); + + // Internal helper for registering a message listener + FGameplayMessageListenerHandle RegisterListenerInternal( + FGameplayTag Channel, + TFunction&& Callback, + const UScriptStruct* StructType, + EGameplayMessageMatch MatchType); + + void UnregisterListenerInternal(FGameplayTag Channel, int32 HandleID); + +private: + // List of all entries for a given channel + struct FChannelListenerList + { + TArray Listeners; + int32 HandleID = 0; + }; + +private: + TMap ListenerMap; +}; diff --git a/Plugins/GameplayMessageRouter/Source/GameplayMessageRuntime/Public/GameFramework/GameplayMessageTypes2.h b/Plugins/GameplayMessageRouter/Source/GameplayMessageRuntime/Public/GameFramework/GameplayMessageTypes2.h new file mode 100644 index 00000000..ef6e2ad4 --- /dev/null +++ b/Plugins/GameplayMessageRouter/Source/GameplayMessageRuntime/Public/GameFramework/GameplayMessageTypes2.h @@ -0,0 +1,50 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "GameplayTagContainer.h" +#include "Kismet/BlueprintFunctionLibrary.h" + +#include "GameplayMessageTypes2.generated.h" + +class UGameplayMessageRouter; + +// Match rule for message listeners +UENUM(BlueprintType) +enum class EGameplayMessageMatch : uint8 +{ + // An exact match will only receive messages with exactly the same channel + // (e.g., registering for "A.B" will match a broadcast of A.B but not A.B.C) + ExactMatch, + + // A partial match will receive any messages rooted in the same channel + // (e.g., registering for "A.B" will match a broadcast of A.B as well as A.B.C) + PartialMatch +}; + +/** + * Struct used to specify advanced behavior when registering a listener for gameplay messages + */ +template +struct FGameplayMessageListenerParams +{ + /** Whether Callback should be called for broadcasts of more derived channels or if it will only be called for exact matches. */ + EGameplayMessageMatch MatchType = EGameplayMessageMatch::ExactMatch; + + /** If bound this callback will trigger when a message is broadcast on the specified channel. */ + TFunction OnMessageReceivedCallback; + + /** Helper to bind weak member function to OnMessageReceivedCallback */ + template + void SetMessageReceivedCallback(TOwner* Object, void(TOwner::* Function)(FGameplayTag, const FMessageStructType&)) + { + TWeakObjectPtr WeakObject(Object); + OnMessageReceivedCallback = [WeakObject, Function](FGameplayTag Channel, const FMessageStructType& Payload) + { + if (TOwner* StrongObject = WeakObject.Get()) + { + (StrongObject->*Function)(Channel, Payload); + } + }; + } +}; diff --git a/Plugins/LyraExampleContent/Content/MSPresets/MSTextures/BlackPlaceholder.uasset b/Plugins/LyraExampleContent/Content/MSPresets/MSTextures/BlackPlaceholder.uasset new file mode 100644 index 00000000..045deb03 --- /dev/null +++ b/Plugins/LyraExampleContent/Content/MSPresets/MSTextures/BlackPlaceholder.uasset @@ -0,0 +1,3 @@ +version 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at end of file diff --git a/Plugins/LyraExtTool/Content/EUW_MaterialTool.uasset b/Plugins/LyraExtTool/Content/EUW_MaterialTool.uasset new file mode 100644 index 00000000..3952e5f6 --- /dev/null +++ b/Plugins/LyraExtTool/Content/EUW_MaterialTool.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:1e765f821d750ee25911ee558d02a975989212dcd19dc9ace73ea94a417a743e +size 59657 diff --git a/Plugins/LyraExtTool/LyraExtTool.uplugin b/Plugins/LyraExtTool/LyraExtTool.uplugin new file mode 100644 index 00000000..6cc15b51 --- /dev/null +++ b/Plugins/LyraExtTool/LyraExtTool.uplugin @@ -0,0 +1,24 @@ +{ + "FileVersion": 3, + "Version": 1, + "VersionName": "1.0", + "FriendlyName": "LyraExtTool", + "Description": "", + "Category": "Other", + "CreatedBy": "", + "CreatedByURL": "", + "DocsURL": "", + "MarketplaceURL": "", + "SupportURL": "", + "CanContainContent": true, + "IsBetaVersion": false, + "IsExperimentalVersion": false, + "Installed": false, + "Modules": [ + { + "Name": "LyraExtTool", + "Type": "Editor", + "LoadingPhase": "Default" + } + ] +} \ No newline at end of file diff --git a/Plugins/LyraExtTool/Resources/Icon128.png b/Plugins/LyraExtTool/Resources/Icon128.png new file mode 100644 index 00000000..26245f6a --- /dev/null +++ b/Plugins/LyraExtTool/Resources/Icon128.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f7239efaeefbd82de33ebe18518e50de075ea4188a468a9e4991396433d2275f +size 12699 diff --git a/Plugins/LyraExtTool/Source/LyraExtTool/LyraExtTool.Build.cs b/Plugins/LyraExtTool/Source/LyraExtTool/LyraExtTool.Build.cs new file mode 100644 index 00000000..1043a136 --- /dev/null +++ b/Plugins/LyraExtTool/Source/LyraExtTool/LyraExtTool.Build.cs @@ -0,0 +1,53 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +using UnrealBuildTool; + +public class LyraExtTool : ModuleRules +{ + public LyraExtTool(ReadOnlyTargetRules Target) : base(Target) + { + PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; + + PublicIncludePaths.AddRange( + new string[] { + // ... add public include paths required here ... + } + ); + + + PrivateIncludePaths.AddRange( + new string[] { + // ... add other private include paths required here ... + } + ); + + + PublicDependencyModuleNames.AddRange( + new string[] + { + "Core", + // ... add other public dependencies that you statically link with here ... + } + ); + + + PrivateDependencyModuleNames.AddRange( + new string[] + { + "CoreUObject", + "Engine", + "Slate", + "SlateCore", + // ... add private dependencies that you statically link with here ... + } + ); + + + DynamicallyLoadedModuleNames.AddRange( + new string[] + { + // ... add any modules that your module loads dynamically here ... + } + ); + } +} diff --git a/Plugins/LyraExtTool/Source/LyraExtTool/Private/BPFunctionLibrary.cpp b/Plugins/LyraExtTool/Source/LyraExtTool/Private/BPFunctionLibrary.cpp new file mode 100644 index 00000000..d99f60f9 --- /dev/null +++ b/Plugins/LyraExtTool/Source/LyraExtTool/Private/BPFunctionLibrary.cpp @@ -0,0 +1,22 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "BPFunctionLibrary.h" +#include "Engine/StaticMesh.h" +#include "Materials/MaterialInterface.h" + +bool UBPFunctionLibrary::ChangeMeshMaterials(TArray Mesh, UMaterialInterface* Material) +{ + + for (int i = 0; i < Mesh.Num(); i++) + { + Mesh[i]->Modify(); + TArray& Mats = Mesh[i]->GetStaticMaterials(); + for (int j = 0; j < Mats.Num(); j++) + { + Mats[j].MaterialInterface = Material; + + } + Mesh[i]->PostEditChange(); + } + return true; +} \ No newline at end of file diff --git a/Plugins/LyraExtTool/Source/LyraExtTool/Private/LyraExtTool.cpp b/Plugins/LyraExtTool/Source/LyraExtTool/Private/LyraExtTool.cpp new file mode 100644 index 00000000..903c1ad5 --- /dev/null +++ b/Plugins/LyraExtTool/Source/LyraExtTool/Private/LyraExtTool.cpp @@ -0,0 +1,20 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraExtTool.h" + +#define LOCTEXT_NAMESPACE "FLyraExtToolModule" + +void FLyraExtToolModule::StartupModule() +{ + // This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module +} + +void FLyraExtToolModule::ShutdownModule() +{ + // This function may be called during shutdown to clean up your module. For modules that support dynamic reloading, + // we call this function before unloading the module. +} + +#undef LOCTEXT_NAMESPACE + +IMPLEMENT_MODULE(FLyraExtToolModule, LyraExtTool) \ No newline at end of file diff --git a/Plugins/LyraExtTool/Source/LyraExtTool/Public/BPFunctionLibrary.h b/Plugins/LyraExtTool/Source/LyraExtTool/Public/BPFunctionLibrary.h new file mode 100644 index 00000000..cefe99d1 --- /dev/null +++ b/Plugins/LyraExtTool/Source/LyraExtTool/Public/BPFunctionLibrary.h @@ -0,0 +1,20 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Kismet/BlueprintFunctionLibrary.h" +#include "BPFunctionLibrary.generated.h" + +/** + * + */ + +UCLASS() +class UBPFunctionLibrary : public UBlueprintFunctionLibrary +{ + GENERATED_BODY() + + UFUNCTION(BlueprintCallable, Category="LyraExt") + static bool ChangeMeshMaterials(TArray Mesh, UMaterialInterface* Material); +}; \ No newline at end of file diff --git a/Plugins/LyraExtTool/Source/LyraExtTool/Public/LyraExtTool.h b/Plugins/LyraExtTool/Source/LyraExtTool/Public/LyraExtTool.h new file mode 100644 index 00000000..aa2309e9 --- /dev/null +++ b/Plugins/LyraExtTool/Source/LyraExtTool/Public/LyraExtTool.h @@ -0,0 +1,15 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Modules/ModuleManager.h" + +class FLyraExtToolModule : public IModuleInterface +{ +public: + + /** IModuleInterface implementation */ + virtual void StartupModule() override; + virtual void ShutdownModule() override; +}; diff --git a/Plugins/ModularGameplayActors/ModularGameplayActors.uplugin b/Plugins/ModularGameplayActors/ModularGameplayActors.uplugin new file mode 100644 index 00000000..14531d92 --- /dev/null +++ b/Plugins/ModularGameplayActors/ModularGameplayActors.uplugin @@ -0,0 +1,30 @@ +{ + "FileVersion": 3, + "Version": 1, + "VersionName": "1.0", + "FriendlyName": "Modular Gameplay Actors", + "Description": "Base classes designed to be used with the Modular Gameplay plugin.", + "Category": "Gameplay", + "CreatedBy": "Epic Games, Inc.", + "CreatedByURL": "http://epicgames.com", + "DocsURL": "", + "MarketplaceURL": "", + "SupportURL": "", + "EnabledByDefault": true, + "CanContainContent": false, + "IsBetaVersion": false, + "Installed": false, + "Modules": [ + { + "Name": "ModularGameplayActors", + "Type": "Runtime", + "LoadingPhase": "Default" + } + ], + "Plugins": [ + { + "Name": "ModularGameplay", + "Enabled": true + } + ] +} diff --git a/Plugins/ModularGameplayActors/Source/ModularGameplayActors/ModularGameplayActors.Build.cs b/Plugins/ModularGameplayActors/Source/ModularGameplayActors/ModularGameplayActors.Build.cs new file mode 100644 index 00000000..2b2a7906 --- /dev/null +++ b/Plugins/ModularGameplayActors/Source/ModularGameplayActors/ModularGameplayActors.Build.cs @@ -0,0 +1,54 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +using UnrealBuildTool; +using System.IO; // for Path + +public class ModularGameplayActors : ModuleRules +{ + public ModularGameplayActors(ReadOnlyTargetRules Target) : base(Target) + { + PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; + + PublicIncludePaths.AddRange( + new string[] { + // ... add public include paths required here ... + } + ); + + + PrivateIncludePaths.AddRange( + new string[] { + // ... add other private include paths required here ... + } + ); + + + PublicDependencyModuleNames.AddRange( + new string[] + { + "Core", + "CoreUObject", + "Engine", + "ModularGameplay", + "AIModule", + // ... add other public dependencies that you statically link with here ... + } + ); + + + PrivateDependencyModuleNames.AddRange( + new string[] + { + // ... add private dependencies that you statically link with here ... + } + ); + + + DynamicallyLoadedModuleNames.AddRange( + new string[] + { + // ... add any modules that your module loads dynamically here ... + } + ); + } +} diff --git a/Plugins/ModularGameplayActors/Source/ModularGameplayActors/Private/ModularAIController.cpp b/Plugins/ModularGameplayActors/Source/ModularGameplayActors/Private/ModularAIController.cpp new file mode 100644 index 00000000..dc86cfba --- /dev/null +++ b/Plugins/ModularGameplayActors/Source/ModularGameplayActors/Private/ModularAIController.cpp @@ -0,0 +1,25 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "ModularAIController.h" +#include "Components/GameFrameworkComponentManager.h" + +void AModularAIController::PreInitializeComponents() +{ + Super::PreInitializeComponents(); + + UGameFrameworkComponentManager::AddGameFrameworkComponentReceiver(this); +} + +void AModularAIController::BeginPlay() +{ + UGameFrameworkComponentManager::SendGameFrameworkComponentExtensionEvent(this, UGameFrameworkComponentManager::NAME_GameActorReady); + + Super::BeginPlay(); +} + +void AModularAIController::EndPlay(const EEndPlayReason::Type EndPlayReason) +{ + UGameFrameworkComponentManager::RemoveGameFrameworkComponentReceiver(this); + + Super::EndPlay(EndPlayReason); +} \ No newline at end of file diff --git a/Plugins/ModularGameplayActors/Source/ModularGameplayActors/Private/ModularCharacter.cpp b/Plugins/ModularGameplayActors/Source/ModularGameplayActors/Private/ModularCharacter.cpp new file mode 100644 index 00000000..59f835bf --- /dev/null +++ b/Plugins/ModularGameplayActors/Source/ModularGameplayActors/Private/ModularCharacter.cpp @@ -0,0 +1,25 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "ModularCharacter.h" +#include "Components/GameFrameworkComponentManager.h" + +void AModularCharacter::PreInitializeComponents() +{ + Super::PreInitializeComponents(); + + UGameFrameworkComponentManager::AddGameFrameworkComponentReceiver(this); +} + +void AModularCharacter::BeginPlay() +{ + UGameFrameworkComponentManager::SendGameFrameworkComponentExtensionEvent(this, UGameFrameworkComponentManager::NAME_GameActorReady); + + Super::BeginPlay(); +} + +void AModularCharacter::EndPlay(const EEndPlayReason::Type EndPlayReason) +{ + UGameFrameworkComponentManager::RemoveGameFrameworkComponentReceiver(this); + + Super::EndPlay(EndPlayReason); +} diff --git a/Plugins/ModularGameplayActors/Source/ModularGameplayActors/Private/ModularGameMode.cpp b/Plugins/ModularGameplayActors/Source/ModularGameplayActors/Private/ModularGameMode.cpp new file mode 100644 index 00000000..1b19d4ae --- /dev/null +++ b/Plugins/ModularGameplayActors/Source/ModularGameplayActors/Private/ModularGameMode.cpp @@ -0,0 +1,25 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "ModularGameMode.h" +#include "ModularGameState.h" +#include "ModularPlayerController.h" +#include "ModularPlayerState.h" +#include "ModularPawn.h" + +AModularGameModeBase::AModularGameModeBase(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ + GameStateClass = AModularGameStateBase::StaticClass(); + PlayerControllerClass = AModularPlayerController::StaticClass(); + PlayerStateClass = AModularPlayerState::StaticClass(); + DefaultPawnClass = AModularPawn::StaticClass(); +} + +AModularGameMode::AModularGameMode(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ + GameStateClass = AModularGameState::StaticClass(); + PlayerControllerClass = AModularPlayerController::StaticClass(); + PlayerStateClass = AModularPlayerState::StaticClass(); + DefaultPawnClass = AModularPawn::StaticClass(); +} diff --git a/Plugins/ModularGameplayActors/Source/ModularGameplayActors/Private/ModularGameState.cpp b/Plugins/ModularGameplayActors/Source/ModularGameplayActors/Private/ModularGameState.cpp new file mode 100644 index 00000000..f5d1aeac --- /dev/null +++ b/Plugins/ModularGameplayActors/Source/ModularGameplayActors/Private/ModularGameState.cpp @@ -0,0 +1,60 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "ModularGameState.h" +#include "Components/GameFrameworkComponentManager.h" +#include "Components/GameStateComponent.h" + +void AModularGameStateBase::PreInitializeComponents() +{ + Super::PreInitializeComponents(); + + UGameFrameworkComponentManager::AddGameFrameworkComponentReceiver(this); +} + +void AModularGameStateBase::BeginPlay() +{ + UGameFrameworkComponentManager::SendGameFrameworkComponentExtensionEvent(this, UGameFrameworkComponentManager::NAME_GameActorReady); + + Super::BeginPlay(); +} + +void AModularGameStateBase::EndPlay(const EEndPlayReason::Type EndPlayReason) +{ + UGameFrameworkComponentManager::RemoveGameFrameworkComponentReceiver(this); + + Super::EndPlay(EndPlayReason); +} + + +void AModularGameState::PreInitializeComponents() +{ + Super::PreInitializeComponents(); + + UGameFrameworkComponentManager::AddGameFrameworkComponentReceiver(this); +} + +void AModularGameState::BeginPlay() +{ + UGameFrameworkComponentManager::SendGameFrameworkComponentExtensionEvent(this, UGameFrameworkComponentManager::NAME_GameActorReady); + + Super::BeginPlay(); +} + +void AModularGameState::EndPlay(const EEndPlayReason::Type EndPlayReason) +{ + UGameFrameworkComponentManager::RemoveGameFrameworkComponentReceiver(this); + + Super::EndPlay(EndPlayReason); +} + +void AModularGameState::HandleMatchHasStarted() +{ + Super::HandleMatchHasStarted(); + + TArray ModularComponents; + GetComponents(ModularComponents); + for (UGameStateComponent* Component : ModularComponents) + { + Component->HandleMatchHasStarted(); + } +} diff --git a/Plugins/ModularGameplayActors/Source/ModularGameplayActors/Private/ModularGameplayActorsModule.cpp b/Plugins/ModularGameplayActors/Source/ModularGameplayActors/Private/ModularGameplayActorsModule.cpp new file mode 100644 index 00000000..4b33c76d --- /dev/null +++ b/Plugins/ModularGameplayActors/Source/ModularGameplayActors/Private/ModularGameplayActorsModule.cpp @@ -0,0 +1,5 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "Modules/ModuleManager.h" + +IMPLEMENT_MODULE(FDefaultModuleImpl, ModularGameplayActors); diff --git a/Plugins/ModularGameplayActors/Source/ModularGameplayActors/Private/ModularPawn.cpp b/Plugins/ModularGameplayActors/Source/ModularGameplayActors/Private/ModularPawn.cpp new file mode 100644 index 00000000..98b66b37 --- /dev/null +++ b/Plugins/ModularGameplayActors/Source/ModularGameplayActors/Private/ModularPawn.cpp @@ -0,0 +1,25 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "ModularPawn.h" +#include "Components/GameFrameworkComponentManager.h" + +void AModularPawn::PreInitializeComponents() +{ + Super::PreInitializeComponents(); + + UGameFrameworkComponentManager::AddGameFrameworkComponentReceiver(this); +} + +void AModularPawn::BeginPlay() +{ + UGameFrameworkComponentManager::SendGameFrameworkComponentExtensionEvent(this, UGameFrameworkComponentManager::NAME_GameActorReady); + + Super::BeginPlay(); +} + +void AModularPawn::EndPlay(const EEndPlayReason::Type EndPlayReason) +{ + UGameFrameworkComponentManager::RemoveGameFrameworkComponentReceiver(this); + + Super::EndPlay(EndPlayReason); +} \ No newline at end of file diff --git a/Plugins/ModularGameplayActors/Source/ModularGameplayActors/Private/ModularPlayerController.cpp b/Plugins/ModularGameplayActors/Source/ModularGameplayActors/Private/ModularPlayerController.cpp new file mode 100644 index 00000000..0b37995a --- /dev/null +++ b/Plugins/ModularGameplayActors/Source/ModularGameplayActors/Private/ModularPlayerController.cpp @@ -0,0 +1,46 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "ModularPlayerController.h" +#include "Components/GameFrameworkComponentManager.h" +#include "Components/ControllerComponent.h" + +void AModularPlayerController::PreInitializeComponents() +{ + Super::PreInitializeComponents(); + + UGameFrameworkComponentManager::AddGameFrameworkComponentReceiver(this); +} + +void AModularPlayerController::EndPlay(const EEndPlayReason::Type EndPlayReason) +{ + UGameFrameworkComponentManager::RemoveGameFrameworkComponentReceiver(this); + + Super::EndPlay(EndPlayReason); +} + +void AModularPlayerController::ReceivedPlayer() +{ + // Player controllers always get assigned a player and can't do much until then + UGameFrameworkComponentManager::SendGameFrameworkComponentExtensionEvent(this, UGameFrameworkComponentManager::NAME_GameActorReady); + + Super::ReceivedPlayer(); + + TArray ModularComponents; + GetComponents(ModularComponents); + for (UControllerComponent* Component : ModularComponents) + { + Component->ReceivedPlayer(); + } +} + +void AModularPlayerController::PlayerTick(float DeltaTime) +{ + Super::PlayerTick(DeltaTime); + + TArray ModularComponents; + GetComponents(ModularComponents); + for (UControllerComponent* Component : ModularComponents) + { + Component->PlayerTick(DeltaTime); + } +} \ No newline at end of file diff --git a/Plugins/ModularGameplayActors/Source/ModularGameplayActors/Private/ModularPlayerState.cpp b/Plugins/ModularGameplayActors/Source/ModularGameplayActors/Private/ModularPlayerState.cpp new file mode 100644 index 00000000..c384d106 --- /dev/null +++ b/Plugins/ModularGameplayActors/Source/ModularGameplayActors/Private/ModularPlayerState.cpp @@ -0,0 +1,53 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "ModularPlayerState.h" +#include "Components/GameFrameworkComponentManager.h" +#include "Components/PlayerStateComponent.h" + +void AModularPlayerState::PreInitializeComponents() +{ + Super::PreInitializeComponents(); + + UGameFrameworkComponentManager::AddGameFrameworkComponentReceiver(this); +} + +void AModularPlayerState::BeginPlay() +{ + UGameFrameworkComponentManager::SendGameFrameworkComponentExtensionEvent(this, UGameFrameworkComponentManager::NAME_GameActorReady); + + Super::BeginPlay(); +} + +void AModularPlayerState::EndPlay(const EEndPlayReason::Type EndPlayReason) +{ + UGameFrameworkComponentManager::RemoveGameFrameworkComponentReceiver(this); + + Super::EndPlay(EndPlayReason); +} + +void AModularPlayerState::Reset() +{ + Super::Reset(); + + TArray ModularComponents; + GetComponents(ModularComponents); + for (UPlayerStateComponent* Component : ModularComponents) + { + Component->Reset(); + } +} + +void AModularPlayerState::CopyProperties(APlayerState* PlayerState) +{ + Super::CopyProperties(PlayerState); + + TInlineComponentArray PlayerStateComponents; + GetComponents(PlayerStateComponents); + for (UPlayerStateComponent* SourcePSComp : PlayerStateComponents) + { + if (UPlayerStateComponent* TargetComp = Cast(static_cast(FindObjectWithOuter(PlayerState, SourcePSComp->GetClass(), SourcePSComp->GetFName())))) + { + SourcePSComp->CopyProperties(TargetComp); + } + } +} \ No newline at end of file diff --git a/Plugins/ModularGameplayActors/Source/ModularGameplayActors/Public/ModularAIController.h b/Plugins/ModularGameplayActors/Source/ModularGameplayActors/Public/ModularAIController.h new file mode 100644 index 00000000..dda983f3 --- /dev/null +++ b/Plugins/ModularGameplayActors/Source/ModularGameplayActors/Public/ModularAIController.h @@ -0,0 +1,20 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "AIController.h" +#include "ModularAIController.generated.h" + +/** Minimal class that supports extension by game feature plugins */ +UCLASS(Blueprintable) +class MODULARGAMEPLAYACTORS_API AModularAIController : public AAIController +{ + GENERATED_BODY() + +public: + //~ Begin AActor Interface + virtual void PreInitializeComponents() override; + virtual void BeginPlay() override; + virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override; + //~ End AActor Interface +}; diff --git a/Plugins/ModularGameplayActors/Source/ModularGameplayActors/Public/ModularCharacter.h b/Plugins/ModularGameplayActors/Source/ModularGameplayActors/Public/ModularCharacter.h new file mode 100644 index 00000000..d9f964e2 --- /dev/null +++ b/Plugins/ModularGameplayActors/Source/ModularGameplayActors/Public/ModularCharacter.h @@ -0,0 +1,20 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "GameFramework/Character.h" +#include "ModularCharacter.generated.h" + +/** Minimal class that supports extension by game feature plugins */ +UCLASS(Blueprintable) +class MODULARGAMEPLAYACTORS_API AModularCharacter : public ACharacter +{ + GENERATED_BODY() + +public: + //~ Begin AActor Interface + virtual void PreInitializeComponents() override; + virtual void BeginPlay() override; + virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override; + //~ End AActor Interface +}; diff --git a/Plugins/ModularGameplayActors/Source/ModularGameplayActors/Public/ModularGameMode.h b/Plugins/ModularGameplayActors/Source/ModularGameplayActors/Public/ModularGameMode.h new file mode 100644 index 00000000..3e105897 --- /dev/null +++ b/Plugins/ModularGameplayActors/Source/ModularGameplayActors/Public/ModularGameMode.h @@ -0,0 +1,26 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "GameFramework/GameMode.h" +#include "ModularGameMode.generated.h" + +/** Pair this with a ModularGameStateBase */ +UCLASS(Blueprintable) +class MODULARGAMEPLAYACTORS_API AModularGameModeBase : public AGameModeBase +{ + GENERATED_BODY() + +public: + AModularGameModeBase(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); +}; + +/** Pair this with a ModularGameState */ +UCLASS(Blueprintable) +class MODULARGAMEPLAYACTORS_API AModularGameMode : public AGameMode +{ + GENERATED_BODY() + +public: + AModularGameMode(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); +}; \ No newline at end of file diff --git a/Plugins/ModularGameplayActors/Source/ModularGameplayActors/Public/ModularGameState.h b/Plugins/ModularGameplayActors/Source/ModularGameplayActors/Public/ModularGameState.h new file mode 100644 index 00000000..22edb865 --- /dev/null +++ b/Plugins/ModularGameplayActors/Source/ModularGameplayActors/Public/ModularGameState.h @@ -0,0 +1,40 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "GameFramework/GameState.h" +#include "ModularGameState.generated.h" + +/** Pair this with a ModularGameModeBase */ +UCLASS(Blueprintable) +class MODULARGAMEPLAYACTORS_API AModularGameStateBase : public AGameStateBase +{ + GENERATED_BODY() + +public: + //~ Begin AActor interface + virtual void PreInitializeComponents() override; + virtual void BeginPlay() override; + virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override; + //~ End AActor interface +}; + + +/** Pair this with a ModularGameState */ +UCLASS(Blueprintable) +class MODULARGAMEPLAYACTORS_API AModularGameState : public AGameState +{ + GENERATED_BODY() + +public: + //~ Begin AActor interface + virtual void PreInitializeComponents() override; + virtual void BeginPlay() override; + virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override; + //~ End AActor interface + +protected: + //~ Begin AGameState interface + virtual void HandleMatchHasStarted() override; + //~ Begin AGameState interface +}; diff --git a/Plugins/ModularGameplayActors/Source/ModularGameplayActors/Public/ModularPawn.h b/Plugins/ModularGameplayActors/Source/ModularGameplayActors/Public/ModularPawn.h new file mode 100644 index 00000000..4a271933 --- /dev/null +++ b/Plugins/ModularGameplayActors/Source/ModularGameplayActors/Public/ModularPawn.h @@ -0,0 +1,21 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "GameFramework/Pawn.h" +#include "ModularPawn.generated.h" + +/** Minimal class that supports extension by game feature plugins */ +UCLASS(Blueprintable) +class MODULARGAMEPLAYACTORS_API AModularPawn : public APawn +{ + GENERATED_BODY() + +public: + //~ Begin AActor interface + virtual void PreInitializeComponents() override; + virtual void BeginPlay() override; + virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override; + //~ End AActor interface + +}; diff --git a/Plugins/ModularGameplayActors/Source/ModularGameplayActors/Public/ModularPlayerController.h b/Plugins/ModularGameplayActors/Source/ModularGameplayActors/Public/ModularPlayerController.h new file mode 100644 index 00000000..6c353b6b --- /dev/null +++ b/Plugins/ModularGameplayActors/Source/ModularGameplayActors/Public/ModularPlayerController.h @@ -0,0 +1,24 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "GameFramework/PlayerController.h" +#include "ModularPlayerController.generated.h" + +/** Minimal class that supports extension by game feature plugins */ +UCLASS(Blueprintable) +class MODULARGAMEPLAYACTORS_API AModularPlayerController : public APlayerController +{ + GENERATED_BODY() + +public: + //~ Begin AActor interface + virtual void PreInitializeComponents() override; + virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override; + //~ End AActor interface + + //~ Begin APlayerController interface + virtual void ReceivedPlayer() override; + virtual void PlayerTick(float DeltaTime) override; + //~ End APlayerController interface +}; diff --git a/Plugins/ModularGameplayActors/Source/ModularGameplayActors/Public/ModularPlayerState.h b/Plugins/ModularGameplayActors/Source/ModularGameplayActors/Public/ModularPlayerState.h new file mode 100644 index 00000000..dd933b96 --- /dev/null +++ b/Plugins/ModularGameplayActors/Source/ModularGameplayActors/Public/ModularPlayerState.h @@ -0,0 +1,26 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "GameFramework/PlayerState.h" +#include "ModularPlayerState.generated.h" + +/** Minimal class that supports extension by game feature plugins */ +UCLASS(Blueprintable) +class MODULARGAMEPLAYACTORS_API AModularPlayerState : public APlayerState +{ + GENERATED_BODY() + +public: + //~ Begin AActor interface + virtual void PreInitializeComponents() override; + virtual void BeginPlay() override; + virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override; + virtual void Reset() override; + //~ End AActor interface + +protected: + //~ Begin APlayerState interface + virtual void CopyProperties(APlayerState* PlayerState); + //~ End APlayerState interface +}; diff --git a/Plugins/PocketWorlds/Content/M_Black.uasset b/Plugins/PocketWorlds/Content/M_Black.uasset new file mode 100644 index 00000000..fa5c638b --- /dev/null +++ b/Plugins/PocketWorlds/Content/M_Black.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e57fdbe2d4d3df4a1c1f293139b05864a8fc932b0bd13c61010dc6edcb2bba2f +size 80754 diff --git a/Plugins/PocketWorlds/Content/M_PocketCaptureMasked.uasset b/Plugins/PocketWorlds/Content/M_PocketCaptureMasked.uasset new file mode 100644 index 00000000..76fb8e94 --- /dev/null +++ b/Plugins/PocketWorlds/Content/M_PocketCaptureMasked.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:5eff3dc9bdbedde475d884f1ed93ac5c70672dfb306e37539ac48eaebe547f56 +size 7501 diff --git a/Plugins/PocketWorlds/Content/M_White.uasset b/Plugins/PocketWorlds/Content/M_White.uasset new file mode 100644 index 00000000..cd800eb7 --- /dev/null +++ b/Plugins/PocketWorlds/Content/M_White.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:213d592782e2e0643458d97fc5875ca5b3fa75fa638ea26f446cf9ec6d5dea90 +size 65998 diff --git a/Plugins/PocketWorlds/PocketWorlds.uplugin b/Plugins/PocketWorlds/PocketWorlds.uplugin new file mode 100644 index 00000000..53ea95d4 --- /dev/null +++ b/Plugins/PocketWorlds/PocketWorlds.uplugin @@ -0,0 +1,25 @@ +{ + "FileVersion" : 3, + "Version" : 1, + "VersionName" : "1.0", + "FriendlyName" : "Pocket Worlds", + "Description" : "Pocket Worlds", + "Category" : "UI", + "CreatedBy" : "Epic Games, Inc.", + "CreatedByURL" : "http://epicgames.com", + "DocsURL" : "", + "MarketplaceURL" : "", + "SupportURL" : "", + "EnabledByDefault" : false, + "CanContainContent" : true, + "IsBetaVersion" : false, + "Installed" : false, + "Modules" : + [ + { + "Name": "PocketWorlds", + "Type": "Runtime", + "LoadingPhase" : "Default" + } + ] +} \ No newline at end of file diff --git a/Plugins/PocketWorlds/Source/PocketWorlds.Build.cs b/Plugins/PocketWorlds/Source/PocketWorlds.Build.cs new file mode 100644 index 00000000..0b4d46e9 --- /dev/null +++ b/Plugins/PocketWorlds/Source/PocketWorlds.Build.cs @@ -0,0 +1,30 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +using UnrealBuildTool; + +public class PocketWorlds : ModuleRules +{ + public PocketWorlds(ReadOnlyTargetRules Target) : base(Target) + { + PublicDependencyModuleNames.AddRange( + new string[] + { + "Core", + "CoreUObject", + "Engine", + } + ); + + PublicIncludePathModuleNames.AddRange( + new string[] { + } + ); + + PrivateDependencyModuleNames.AddRange( + new string[] + { + // ... add private dependencies that you statically link with here ... + } + ); + } +} diff --git a/Plugins/PocketWorlds/Source/Private/PocketCapture.cpp b/Plugins/PocketWorlds/Source/Private/PocketCapture.cpp new file mode 100644 index 00000000..beeeb609 --- /dev/null +++ b/Plugins/PocketWorlds/Source/Private/PocketCapture.cpp @@ -0,0 +1,357 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "PocketCapture.h" +#include "Components/SceneCaptureComponent2D.h" +#include "Engine/TextureRenderTarget2D.h" +#include "PocketCaptureSubsystem.h" +#include "Camera/CameraComponent.h" +#include "Components/PrimitiveComponent.h" + +// UPocketCapture +//--------------------------------------------------------------------------------- + +UPocketCapture::UPocketCapture() +{ +} + +void UPocketCapture::Initialize(UWorld* InWorld, int32 InRendererIndex) +{ + PrivateWorld = InWorld; + RendererIndex = InRendererIndex; + + CaptureComponent = NewObject(this, "Thumbnail_Capture_Component"); + CaptureComponent->RegisterComponentWithWorld(InWorld); + CaptureComponent->bConsiderUnrenderedOpaquePixelAsFullyTranslucent = true; + CaptureComponent->PrimitiveRenderMode = ESceneCapturePrimitiveRenderMode::PRM_UseShowOnlyList; + CaptureComponent->bCaptureEveryFrame = false; + CaptureComponent->bCaptureOnMovement = false; + CaptureComponent->bAlwaysPersistRenderingState = true; + + //UE_LOG(LogPocketLevels, Log, TEXT("ThumbnailRenderer: Initialize:%s"), *GetName()); +} + +void UPocketCapture::Deinitialize() +{ + CaptureComponent->UnregisterComponent(); + + //UE_LOG(LogPocketLevels, Log, TEXT("ThumbnailRenderer: Deinitialize:%s"), *GetName()); +} + +void UPocketCapture::BeginDestroy() +{ + Super::BeginDestroy(); + + if (CaptureComponent) + { + CaptureComponent->UnregisterComponent(); + CaptureComponent = nullptr; + } +} + +void UPocketCapture::SetRenderTargetSize(int32 Width, int32 Height) +{ + if (SurfaceWidth != Width || SurfaceHeight != Height) + { + SurfaceWidth = Width; + SurfaceHeight = Height; + + if (DiffuseRT) + { + DiffuseRT->ResizeTarget(SurfaceWidth, SurfaceHeight); + } + + if (AlphaMaskRT) + { + AlphaMaskRT->ResizeTarget(SurfaceWidth, SurfaceHeight); + } + + if (EffectsRT) + { + EffectsRT->ResizeTarget(SurfaceWidth, SurfaceHeight); + } + } + + //UE_LOG(LogPocketLevels, Log, TEXT("ThumbnailRenderer: SetRenderTargetSize:%dx%d"), Width, Height); +} + +UTextureRenderTarget2D* UPocketCapture::GetOrCreateDiffuseRenderTarget() +{ + if (DiffuseRT == nullptr) + { + DiffuseRT = NewObject(this, TEXT("ThumbnailRenderer_Diffuse")); + DiffuseRT->RenderTargetFormat = RTF_RGBA8; + DiffuseRT->InitAutoFormat(SurfaceWidth, SurfaceHeight); + DiffuseRT->UpdateResourceImmediate(true); + } + + return DiffuseRT; +} + +UTextureRenderTarget2D* UPocketCapture::GetOrCreateAlphaMaskRenderTarget() +{ + if (AlphaMaskRT == nullptr) + { + AlphaMaskRT = NewObject(this, TEXT("ThumbnailRenderer_AlphaMask")); + AlphaMaskRT->RenderTargetFormat = RTF_R8; + AlphaMaskRT->InitAutoFormat(SurfaceWidth, SurfaceHeight); + AlphaMaskRT->UpdateResourceImmediate(true); + } + + return AlphaMaskRT; +} + +UTextureRenderTarget2D* UPocketCapture::GetOrCreateEffectsRenderTarget() +{ + if (EffectsRT == nullptr) + { + EffectsRT = NewObject(this, TEXT("ThumbnailRenderer_Fx")); + EffectsRT->RenderTargetFormat = RTF_R8; + EffectsRT->InitAutoFormat(SurfaceWidth, SurfaceHeight); + EffectsRT->UpdateResourceImmediate(true); + } + + return EffectsRT; +} + +void UPocketCapture::SetCaptureTarget(AActor* InCaptureTarget) +{ + CaptureTargetPtr = InCaptureTarget; + + OnCaptureTargetChanged(InCaptureTarget); +} + +void UPocketCapture::SetAlphaMaskedActors(const TArray& InCaptureTargets) +{ + AlphaMaskActorPtrs.Reset(); + + for (AActor* CaptureTarget : InCaptureTargets) + { + AlphaMaskActorPtrs.Add(CaptureTarget); + } +} + +UPocketCaptureSubsystem* UPocketCapture::GetThumbnailSystem() const +{ + return CastChecked(GetOuter()); +} + +TArray UPocketCapture::GatherPrimitivesForCapture(const TArray& InCaptureActors) const +{ + const bool bIncludeFromChildActors = true; + TArray PrimitiveComponents; + + for (AActor* CaptureActor : InCaptureActors) + { + TArray ChildPrimitiveComponents; + CaptureActor->GetComponents(ChildPrimitiveComponents, bIncludeFromChildActors); + + for (UPrimitiveComponent* ChildPrimitiveComponent : ChildPrimitiveComponents) + { + if (!ChildPrimitiveComponent->bHiddenInGame) + { + PrimitiveComponents.Add(ChildPrimitiveComponent); + } + } + } + + return PrimitiveComponents; +} + +bool UPocketCapture::CaptureScene(UTextureRenderTarget2D* InRenderTarget, const TArray& InCaptureActors, ESceneCaptureSource InCaptureSource, UMaterialInterface* OverrideMaterial) +{ + if (InRenderTarget == nullptr) + { + //UE_LOG(LogPocketLevels, Error, TEXT("")); + return false; + } + + if (AActor* CaptureTarget = CaptureTargetPtr.Get()) + { + if (InCaptureActors.Num() > 0) + { + TArray PrimitiveComponents = GatherPrimitivesForCapture(InCaptureActors); + + GetThumbnailSystem()->StreamThisFrame(PrimitiveComponents); + + TArray OriginalMaterials; + if (OverrideMaterial) + { + for (UPrimitiveComponent* PrimitiveComponent : PrimitiveComponents) + { + const int32 MaterialCount = PrimitiveComponent->GetNumMaterials(); + for (int32 MaterialIndex = 0; MaterialIndex < MaterialCount; MaterialIndex++) + { + OriginalMaterials.Add(PrimitiveComponent->GetMaterial(MaterialIndex)); + + PrimitiveComponent->SetMaterial(MaterialIndex, OverrideMaterial); + } + } + } + + UCameraComponent* Camera = CaptureTarget->FindComponentByClass(); + if (ensure(Camera)) + { + CaptureComponent->ShowOnlyActors = InCaptureActors; + + FMinimalViewInfo CaptureView; + Camera->GetCameraView(0, CaptureView); + + // We need to make sure the texture streamer takes into account this new location, + // this request only lasts for one tick, so we call it every time we need to draw, + // so that they stay resident. + //IStreamingManager::Get().AddViewSlaveLocation(CaptureView.Location); + + CaptureComponent->TextureTarget = InRenderTarget; + CaptureComponent->PostProcessSettings = Camera->PostProcessSettings; + CaptureComponent->SetCameraView(CaptureView); + + CaptureComponent->ShowFlags.SetDepthOfField(false); + CaptureComponent->ShowFlags.SetMotionBlur(false); + CaptureComponent->ShowFlags.SetScreenPercentage(false); + CaptureComponent->ShowFlags.SetScreenSpaceReflections(false); + CaptureComponent->ShowFlags.SetDistanceFieldAO(false); + + CaptureComponent->ShowFlags.SetLensFlares(false); + CaptureComponent->ShowFlags.SetOnScreenDebug(false); + //CaptureComponent->ShowFlags.SetEyeAdaptation(false); + CaptureComponent->ShowFlags.SetColorGrading(false); + CaptureComponent->ShowFlags.SetCameraImperfections(false); + CaptureComponent->ShowFlags.SetVignette(false); + CaptureComponent->ShowFlags.SetGrain(false); + CaptureComponent->ShowFlags.SetSeparateTranslucency(false); + CaptureComponent->ShowFlags.SetScreenPercentage(false); + CaptureComponent->ShowFlags.SetScreenSpaceReflections(false); + CaptureComponent->ShowFlags.SetTemporalAA(false); + // might cause reallocation if we render rarely to it - for now off + CaptureComponent->ShowFlags.SetAmbientOcclusion(false); + // Requires resources in the FScene, which get reallocated for every temporary scene if enabled + CaptureComponent->ShowFlags.SetIndirectLightingCache(false); + CaptureComponent->ShowFlags.SetLightShafts(false); + CaptureComponent->ShowFlags.SetPostProcessMaterial(false); + CaptureComponent->ShowFlags.SetHighResScreenshotMask(false); + CaptureComponent->ShowFlags.SetHMDDistortion(false); + CaptureComponent->ShowFlags.SetStereoRendering(false); + CaptureComponent->ShowFlags.SetVolumetricFog(false); + CaptureComponent->ShowFlags.SetVolumetricLightmap(false); + CaptureComponent->ShowFlags.SetSkyLighting(false); + + CaptureComponent->CaptureSource = InCaptureSource; + CaptureComponent->ProfilingEventName = TEXT("Pocket Capture"); + CaptureComponent->CaptureScene(); + + if (OriginalMaterials.Num() > 0) + { + int32 TotalMaterialIndex = 0; + for (UPrimitiveComponent* PrimitiveComponent : PrimitiveComponents) + { + const int32 MaterialCount = PrimitiveComponent->GetNumMaterials(); + for (int32 MaterialIndex = 0; MaterialIndex < MaterialCount; MaterialIndex++) + { + PrimitiveComponent->SetMaterial(MaterialIndex, OriginalMaterials[TotalMaterialIndex]); + TotalMaterialIndex++; + } + } + } + + return true; + } + } + else + { + //UE_LOG(LogPocketLevels, Warning, TEXT("UPocketCapture: %s CaptureScene Failed: No Capture Actors"), *GetName()); + } + } + else + { + //UE_LOG(LogPocketLevels, Warning, TEXT("UPocketCapture: %s CaptureScene Failed: No Capture Target"), *GetName()); + } + + return false; +} + +void UPocketCapture::CaptureDiffuse() +{ + if (UTextureRenderTarget2D* RenderTarget = GetOrCreateDiffuseRenderTarget()) + { + TArray CaptureActors; + if (AActor* CaptureTarget = CaptureTargetPtr.Get()) + { + CaptureTarget->GetAttachedActors(CaptureActors); + CaptureActors.Add(CaptureTarget); + } + + CaptureScene(RenderTarget, CaptureActors, ESceneCaptureSource::SCS_FinalColorLDR, nullptr); + } +} + +void UPocketCapture::CaptureAlphaMask() +{ + if (UTextureRenderTarget2D* RenderTarget = GetOrCreateAlphaMaskRenderTarget()) + { + TArray CaptureActors; + for (const TWeakObjectPtr& AlphaMaskTargetPtr : AlphaMaskActorPtrs) + { + if (AActor* AlphaMaskTarget = AlphaMaskTargetPtr.Get()) + { + CaptureActors.Add(AlphaMaskTarget); + } + } + + CaptureScene(RenderTarget, CaptureActors, ESceneCaptureSource::SCS_SceneColorHDR, AlphaMaskMaterial); + } +} + +void UPocketCapture::CaptureEffects() +{ + if (UTextureRenderTarget2D* RenderTarget = GetOrCreateEffectsRenderTarget()) + { + ensure(false);//TODO + TArray CaptureActors; + CaptureScene(RenderTarget, CaptureActors, ESceneCaptureSource::SCS_SceneColorHDR, EffectMaskMaterial); + } +} + +void UPocketCapture::ReleaseResources() +{ + if (DiffuseRT) + { + DiffuseRT->ReleaseResource(); + } + + if (AlphaMaskRT) + { + AlphaMaskRT->ReleaseResource(); + } + + if (EffectsRT) + { + EffectsRT->ReleaseResource(); + } + + //OnReleaseResources(); +} + +void UPocketCapture::ReclaimResources() +{ + if (DiffuseRT) + { + DiffuseRT->UpdateResource(); + } + + if (AlphaMaskRT) + { + AlphaMaskRT->UpdateResource(); + } + + if (EffectsRT) + { + EffectsRT->UpdateResource(); + } + + //OnReclaimResources(); +} + +int32 UPocketCapture::GetRendererIndex() const +{ + return RendererIndex; +} \ No newline at end of file diff --git a/Plugins/PocketWorlds/Source/Private/PocketCaptureSubsystem.cpp b/Plugins/PocketWorlds/Source/Private/PocketCaptureSubsystem.cpp new file mode 100644 index 00000000..0a164f6e --- /dev/null +++ b/Plugins/PocketWorlds/Source/Private/PocketCaptureSubsystem.cpp @@ -0,0 +1,92 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "PocketCaptureSubsystem.h" +#include "PocketCapture.h" +#include "Components/PrimitiveComponent.h" + +// UPocketCaptureSubsystem +//--------------------------------------------------------------------------------- + +UPocketCaptureSubsystem::UPocketCaptureSubsystem() +{ +} + +void UPocketCaptureSubsystem::Initialize(FSubsystemCollectionBase& Collection) +{ + TickHandle = FTSTicker::GetCoreTicker().AddTicker(FTickerDelegate::CreateUObject(this, &ThisClass::Tick)); +} + +void UPocketCaptureSubsystem::Deinitialize() +{ + FTSTicker::GetCoreTicker().RemoveTicker(TickHandle); + + for (int32 RendererIndex = 0; RendererIndex < ThumbnailRenderers.Num(); RendererIndex++) + { + if (UPocketCapture* Renderer = ThumbnailRenderers[RendererIndex].Get()) + { + Renderer->Deinitialize(); + } + } + + ThumbnailRenderers.Reset(); +} + +UPocketCapture* UPocketCaptureSubsystem::CreateThumbnailRenderer(TSubclassOf ThumbnailRendererClass) +{ + UPocketCapture* Renderer = NewObject(this, ThumbnailRendererClass); + + int32 RendererEmptyIndex = ThumbnailRenderers.IndexOfByKey(nullptr); + if (RendererEmptyIndex == INDEX_NONE) + { + RendererEmptyIndex = ThumbnailRenderers.Add(Renderer); + } + else + { + ThumbnailRenderers[RendererEmptyIndex] = Renderer; + } + + Renderer->Initialize(GetWorld(), RendererEmptyIndex); + + return Renderer; +} + +void UPocketCaptureSubsystem::DestroyThumbnailRenderer(UPocketCapture* ThumbnailRenderer) +{ + if (ThumbnailRenderer) + { + const int32 ThumbnailIndex = ThumbnailRenderers.IndexOfByKey(ThumbnailRenderer); + if (ThumbnailIndex != INDEX_NONE) + { + ThumbnailRenderers[ThumbnailIndex] = nullptr; + ThumbnailRenderer->Deinitialize(); + } + } +} + +void UPocketCaptureSubsystem::StreamThisFrame(TArray& PrimitiveComponents) +{ + for (UPrimitiveComponent* PrimitiveComponent : PrimitiveComponents) + { + PrimitiveComponent->bForceMipStreaming = true; + StreamedLastFrameButNotNext.Remove(PrimitiveComponent); + } + + StreamNextFrame.Append(PrimitiveComponents); +} + +bool UPocketCaptureSubsystem::Tick(float DeltaTime) +{ + QUICK_SCOPE_CYCLE_COUNTER(STAT_URealTimeThumbnailSubsystem_Tick); + + for (TWeakObjectPtr PrimitiveComponent : StreamedLastFrameButNotNext) + { + if (PrimitiveComponent.IsValid()) + { + PrimitiveComponent->bForceMipStreaming = false; + } + } + + StreamedLastFrameButNotNext = MoveTemp(StreamNextFrame); + + return true; +} diff --git a/Plugins/PocketWorlds/Source/Private/PocketLevel.cpp b/Plugins/PocketWorlds/Source/Private/PocketLevel.cpp new file mode 100644 index 00000000..54f994c1 --- /dev/null +++ b/Plugins/PocketWorlds/Source/Private/PocketLevel.cpp @@ -0,0 +1,8 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "PocketLevel.h" + +UPocketLevel::UPocketLevel() +{ + +} diff --git a/Plugins/PocketWorlds/Source/Private/PocketLevelInstance.cpp b/Plugins/PocketWorlds/Source/Private/PocketLevelInstance.cpp new file mode 100644 index 00000000..8b191752 --- /dev/null +++ b/Plugins/PocketWorlds/Source/Private/PocketLevelInstance.cpp @@ -0,0 +1,131 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "PocketLevelInstance.h" +#include "PocketLevel.h" +#include "Engine/LevelStreamingDynamic.h" +#include "Engine/Level.h" +#include "Engine/LocalPlayer.h" +#include "GameFramework/Actor.h" +#include "GameFramework/PlayerController.h" + +UPocketLevelInstance::UPocketLevelInstance() +{ + +} + +bool UPocketLevelInstance::Initialize(ULocalPlayer* InLocalPlayer, UPocketLevel* InPocketLevel, FVector InSpawnPoint) +{ + LocalPlayer = InLocalPlayer; + World = LocalPlayer->GetWorld(); + PocketLevel = InPocketLevel; + Bounds = FBoxSphereBounds(FSphere(InSpawnPoint, PocketLevel->Bounds.GetAbsMax())); + + if (ensure(StreamingPocketLevel == nullptr)) + { + if (ensure(!PocketLevel->Level.IsNull())) + { + bool bSuccess = false; + StreamingPocketLevel = ULevelStreamingDynamic::LoadLevelInstanceBySoftObjectPtr(LocalPlayer, PocketLevel->Level, Bounds.Origin, FRotator::ZeroRotator, bSuccess); + + if (ensure(bSuccess && StreamingPocketLevel)) + { + StreamingPocketLevel->OnLevelLoaded.AddUniqueDynamic(this, &ThisClass::HandlePocketLevelLoaded); + StreamingPocketLevel->OnLevelShown.AddUniqueDynamic(this, &ThisClass::HandlePocketLevelShown); + } + + return bSuccess; + } + } + + return false; +} + +void UPocketLevelInstance::StreamIn() +{ + if (StreamingPocketLevel) + { + StreamingPocketLevel->SetShouldBeVisible(true); + StreamingPocketLevel->SetShouldBeLoaded(true); + } +} + +void UPocketLevelInstance::StreamOut() +{ + if (StreamingPocketLevel) + { + StreamingPocketLevel->SetShouldBeVisible(false); + StreamingPocketLevel->SetShouldBeLoaded(false); + } +} + +FDelegateHandle UPocketLevelInstance::AddReadyCallback(FPocketLevelInstanceEvent::FDelegate Callback) +{ + if (StreamingPocketLevel->GetCurrentState() == ULevelStreaming::ECurrentState::LoadedVisible) + { + Callback.ExecuteIfBound(this); + } + + return OnReadyEvent.Add(Callback); +} + +void UPocketLevelInstance::RemoveReadyCallback(FDelegateHandle CallbackToRemove) +{ + OnReadyEvent.Remove(CallbackToRemove); +} + +void UPocketLevelInstance::BeginDestroy() +{ + Super::BeginDestroy(); + + if (StreamingPocketLevel) + { + StreamingPocketLevel->bShouldBlockOnUnload = false; + StreamingPocketLevel->SetShouldBeLoaded(false); + StreamingPocketLevel->OnLevelShown.RemoveAll(this); + StreamingPocketLevel->OnLevelLoaded.RemoveAll(this); + StreamingPocketLevel = nullptr; + } +} + +void UPocketLevelInstance::HandlePocketLevelLoaded() +{ + if (StreamingPocketLevel) + { + // Make everything in the level setup so that it's setup on the client, and we treat + // everything as locally spawned, rather than bExchangedRoles = true, where it's spawned + // on the client, but the expectation is the server said do it, and the server is going to + // be telling us about them later. + if (ULevel* LoadedLevel = StreamingPocketLevel->GetLoadedLevel()) + { + LoadedLevel->bClientOnlyVisible = true; + + for (AActor* Actor : LoadedLevel->Actors) + { + if (Actor) + { + Actor->bExchangedRoles = true; // HACK, Remove when bClientOnlyVisible is all we need. + } + } + + // TODO: Don't put ownership over shared pocket spaces. + if (LocalPlayer) + { + if (APlayerController* PC = LocalPlayer->GetPlayerController(GetWorld())) + { + for (AActor* Actor : LoadedLevel->Actors) + { + if (Actor) + { + Actor->SetOwner(PC); + } + } + } + } + } + } +} + +void UPocketLevelInstance::HandlePocketLevelShown() +{ + OnReadyEvent.Broadcast(this); +} diff --git a/Plugins/PocketWorlds/Source/Private/PocketLevelSystem.cpp b/Plugins/PocketWorlds/Source/Private/PocketLevelSystem.cpp new file mode 100644 index 00000000..14c5c1e9 --- /dev/null +++ b/Plugins/PocketWorlds/Source/Private/PocketLevelSystem.cpp @@ -0,0 +1,34 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "PocketLevelSystem.h" +#include "PocketLevel.h" +#include "Engine/LevelStreamingDynamic.h" +#include "PocketLevelInstance.h" + +UPocketLevelInstance* UPocketLevelSubsystem::GetOrCreatePocketLevelFor(ULocalPlayer* LocalPlayer, UPocketLevel* PocketLevel, FVector DesiredSpawnPoint) +{ + if (PocketLevel == nullptr) + { + return nullptr; + } + + float VerticalBoundsOffset = 0; + for (UPocketLevelInstance* Instance : PocketInstances) + { + if (Instance->LocalPlayer == LocalPlayer && Instance->PocketLevel == PocketLevel) + { + return Instance; + } + + VerticalBoundsOffset += Instance->PocketLevel->Bounds.Z; + } + + const FVector SpawnPoint = DesiredSpawnPoint + FVector(0, 0, VerticalBoundsOffset); + + UPocketLevelInstance* NewInstance = NewObject(this); + NewInstance->Initialize(LocalPlayer, PocketLevel, SpawnPoint); + + PocketInstances.Add(NewInstance); + + return NewInstance; +} \ No newline at end of file diff --git a/Plugins/PocketWorlds/Source/Private/PocketWorldsModule.cpp b/Plugins/PocketWorlds/Source/Private/PocketWorldsModule.cpp new file mode 100644 index 00000000..f86f3e1d --- /dev/null +++ b/Plugins/PocketWorlds/Source/Private/PocketWorldsModule.cpp @@ -0,0 +1,24 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "Modules/ModuleManager.h" + +class FPocketWorldsModule : public IModuleInterface +{ +public: + /** IModuleInterface implementation */ + virtual void StartupModule() override; + virtual void ShutdownModule() override; +}; + +void FPocketWorldsModule::StartupModule() +{ + // This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module +} + +void FPocketWorldsModule::ShutdownModule() +{ + // This function may be called during shutdown to clean up your module. For modules that support dynamic reloading, + // we call this function before unloading the module. +} + +IMPLEMENT_MODULE(FPocketWorldsModule, PocketWorlds) \ No newline at end of file diff --git a/Plugins/PocketWorlds/Source/Public/PocketCapture.h b/Plugins/PocketWorlds/Source/Public/PocketCapture.h new file mode 100644 index 00000000..da04eb11 --- /dev/null +++ b/Plugins/PocketWorlds/Source/Public/PocketCapture.h @@ -0,0 +1,111 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "Engine/EngineTypes.h" +#include "Subsystems/GameInstanceSubsystem.h" +#include "PocketCapture.generated.h" + +class UMaterialInterface; +class USceneCaptureComponent2D; +class UPocketCaptureSubsystem; + +UCLASS(Abstract, Within=PocketCaptureSubsystem, BlueprintType, Blueprintable) +class POCKETWORLDS_API UPocketCapture : public UObject +{ + GENERATED_BODY() + +public: + UPocketCapture(); + + virtual void Initialize(UWorld* InWorld, int32 RendererIndex); + virtual void Deinitialize(); + + virtual void BeginDestroy() override; + + UFUNCTION(BlueprintCallable) + void SetRenderTargetSize(int32 Width, int32 Height); + + UFUNCTION(BlueprintCallable) + UTextureRenderTarget2D* GetOrCreateDiffuseRenderTarget(); + + UFUNCTION(BlueprintCallable) + UTextureRenderTarget2D* GetOrCreateAlphaMaskRenderTarget(); + + UFUNCTION(BlueprintCallable) + UTextureRenderTarget2D* GetOrCreateEffectsRenderTarget(); + + UFUNCTION(BlueprintCallable) + void SetCaptureTarget(AActor* InCaptureTarget); + + UFUNCTION(BlueprintCallable) + void SetAlphaMaskedActors(const TArray& InCaptureTarget); + + UFUNCTION(BlueprintCallable) + void CaptureDiffuse(); + + UFUNCTION(BlueprintCallable) + void CaptureAlphaMask(); + + UFUNCTION(BlueprintCallable) + void CaptureEffects(); + + UFUNCTION(BlueprintCallable) + virtual void ReleaseResources(); + + UFUNCTION(BlueprintCallable) + virtual void ReclaimResources(); + + UFUNCTION(BlueprintCallable) + int32 GetRendererIndex() const; + +protected: + AActor* GetCaptureTarget() const { return CaptureTargetPtr.Get(); } + virtual void OnCaptureTargetChanged(AActor* InCaptureTarget) {} + + bool CaptureScene(UTextureRenderTarget2D* InRenderTarget, const TArray& InCaptureActors, ESceneCaptureSource CaptureSource, UMaterialInterface* OverrideMaterial); + +protected: + TArray GatherPrimitivesForCapture(const TArray& InCaptureActors) const; + + UPocketCaptureSubsystem* GetThumbnailSystem() const; + +protected: + + UPROPERTY(EditDefaultsOnly) + UMaterialInterface* AlphaMaskMaterial; + + UPROPERTY(EditDefaultsOnly) + UMaterialInterface* EffectMaskMaterial; + +protected: + UPROPERTY(Transient) + UWorld* PrivateWorld; + + UPROPERTY(Transient) + int32 RendererIndex = INDEX_NONE; + + UPROPERTY(VisibleAnywhere) + int32 SurfaceWidth = 1; + + UPROPERTY(VisibleAnywhere) + int32 SurfaceHeight = 1; + + UPROPERTY(VisibleAnywhere) + UTextureRenderTarget2D* DiffuseRT; + + UPROPERTY(VisibleAnywhere) + UTextureRenderTarget2D* AlphaMaskRT; + + UPROPERTY(VisibleAnywhere) + UTextureRenderTarget2D* EffectsRT; + + UPROPERTY(VisibleAnywhere) + USceneCaptureComponent2D* CaptureComponent; + + UPROPERTY(VisibleAnywhere) + TWeakObjectPtr CaptureTargetPtr; + + UPROPERTY(VisibleAnywhere) + TArray> AlphaMaskActorPtrs; +}; diff --git a/Plugins/PocketWorlds/Source/Public/PocketCaptureSubsystem.h b/Plugins/PocketWorlds/Source/Public/PocketCaptureSubsystem.h new file mode 100644 index 00000000..153267ac --- /dev/null +++ b/Plugins/PocketWorlds/Source/Public/PocketCaptureSubsystem.h @@ -0,0 +1,45 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Subsystems/GameInstanceSubsystem.h" +#include "Containers/Ticker.h" +#include "Subsystems/WorldSubsystem.h" +#include "PocketCaptureSubsystem.generated.h" + +class ULevel; +class UWorld; + +UCLASS(BlueprintType) +class POCKETWORLDS_API UPocketCaptureSubsystem : public UWorldSubsystem +{ + GENERATED_BODY() + +public: + UPocketCaptureSubsystem(); + + // Begin USubsystem + virtual void Initialize(FSubsystemCollectionBase& Collection) override; + virtual void Deinitialize() override; + // End USubsystem + + UFUNCTION(BlueprintCallable, meta = (DeterminesOutputType = "PocketCaptureClass")) + UPocketCapture* CreateThumbnailRenderer(TSubclassOf PocketCaptureClass); + + UFUNCTION(BlueprintCallable) + void DestroyThumbnailRenderer(UPocketCapture* ThumbnailRenderer); + + void StreamThisFrame(TArray& PrimitiveComponents); + +protected: + bool Tick(float DeltaTime); + + TArray> StreamNextFrame; + TArray> StreamedLastFrameButNotNext; + +private: + TArray> ThumbnailRenderers; + + FTSTicker::FDelegateHandle TickHandle; +}; \ No newline at end of file diff --git a/Plugins/PocketWorlds/Source/Public/PocketLevel.h b/Plugins/PocketWorlds/Source/Public/PocketLevel.h new file mode 100644 index 00000000..c90af397 --- /dev/null +++ b/Plugins/PocketWorlds/Source/Public/PocketLevel.h @@ -0,0 +1,29 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" + +#include "PocketLevel.generated.h" + +/** + * + */ +UCLASS() +class POCKETWORLDS_API UPocketLevel : public UDataAsset +{ + GENERATED_BODY() + +public: + UPocketLevel(); + +public: + // The level that will be streamed in for this pocket level. + UPROPERTY(EditAnywhere, Category = "Streaming") + TSoftObjectPtr Level; + + // The bounds of the pocket level so that we can create multiple instances without overlapping each other. + UPROPERTY(EditAnywhere, Category = "Streaming") + FVector Bounds; +}; diff --git a/Plugins/PocketWorlds/Source/Public/PocketLevelInstance.h b/Plugins/PocketWorlds/Source/Public/PocketLevelInstance.h new file mode 100644 index 00000000..430ce0b3 --- /dev/null +++ b/Plugins/PocketWorlds/Source/Public/PocketLevelInstance.h @@ -0,0 +1,63 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "PocketLevelInstance.generated.h" + +class UPocketLevel; +class ULocalPlayer; +class ULevelStreamingDynamic; +class UPocketLevelInstance; + +DECLARE_MULTICAST_DELEGATE_OneParam(FPocketLevelInstanceEvent, UPocketLevelInstance*); + +/** + * + */ +UCLASS(Within = PocketLevelSubsystem, BlueprintType) +class POCKETWORLDS_API UPocketLevelInstance : public UObject +{ + GENERATED_BODY() + +public: + UPocketLevelInstance(); + + virtual void BeginDestroy() override; + + void StreamIn(); + void StreamOut(); + + FDelegateHandle AddReadyCallback(FPocketLevelInstanceEvent::FDelegate Callback); + void RemoveReadyCallback(FDelegateHandle CallbackToRemove); + + virtual class UWorld* GetWorld() const override { return World; } + +private: + bool Initialize(ULocalPlayer* LocalPlayer, UPocketLevel* PocketLevel, FVector SpawnPoint); + + UFUNCTION() + void HandlePocketLevelLoaded(); + + UFUNCTION() + void HandlePocketLevelShown(); + +private: + UPROPERTY() + ULocalPlayer* LocalPlayer; + + UPROPERTY() + UPocketLevel* PocketLevel; + + UPROPERTY() + UWorld* World; + + UPROPERTY() + ULevelStreamingDynamic* StreamingPocketLevel; + + FPocketLevelInstanceEvent OnReadyEvent; + + FBoxSphereBounds Bounds; + + friend class UPocketLevelSubsystem; +}; diff --git a/Plugins/PocketWorlds/Source/Public/PocketLevelSystem.h b/Plugins/PocketWorlds/Source/Public/PocketLevelSystem.h new file mode 100644 index 00000000..3b7f6748 --- /dev/null +++ b/Plugins/PocketWorlds/Source/Public/PocketLevelSystem.h @@ -0,0 +1,32 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "Subsystems/LocalPlayerSubsystem.h" +#include "Subsystems/WorldSubsystem.h" + +#include "PocketLevelSystem.generated.h" + +class UPocketLevel; +class ULocalPlayer; +class ULevelStreamingDynamic; +class UPocketLevelInstance; + +/** + * + */ +UCLASS() +class POCKETWORLDS_API UPocketLevelSubsystem : public UWorldSubsystem +{ + GENERATED_BODY() + +public: + /** + * + */ + UPocketLevelInstance* GetOrCreatePocketLevelFor(ULocalPlayer* LocalPlayer, UPocketLevel* PocketLevel, FVector DesiredSpawnPoint); + +private: + UPROPERTY() + TArray PocketInstances; +}; diff --git a/Plugins/UIExtension/Source/Private/LogUIExtension.cpp b/Plugins/UIExtension/Source/Private/LogUIExtension.cpp new file mode 100644 index 00000000..a6c9a2dd --- /dev/null +++ b/Plugins/UIExtension/Source/Private/LogUIExtension.cpp @@ -0,0 +1,5 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LogUIExtension.h" + +DEFINE_LOG_CATEGORY(LogUIExtension); \ No newline at end of file diff --git a/Plugins/UIExtension/Source/Private/LogUIExtension.h b/Plugins/UIExtension/Source/Private/LogUIExtension.h new file mode 100644 index 00000000..1ce11641 --- /dev/null +++ b/Plugins/UIExtension/Source/Private/LogUIExtension.h @@ -0,0 +1,7 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" + +DECLARE_LOG_CATEGORY_EXTERN(LogUIExtension, Log, All); diff --git a/Plugins/UIExtension/Source/Private/UIExtensionModule.cpp b/Plugins/UIExtension/Source/Private/UIExtensionModule.cpp new file mode 100644 index 00000000..1c115321 --- /dev/null +++ b/Plugins/UIExtension/Source/Private/UIExtensionModule.cpp @@ -0,0 +1,24 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "Modules/ModuleManager.h" + +class FUIExtensionModule : public IModuleInterface +{ +public: + /** IModuleInterface implementation */ + virtual void StartupModule() override; + virtual void ShutdownModule() override; +}; + +void FUIExtensionModule::StartupModule() +{ + // This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module +} + +void FUIExtensionModule::ShutdownModule() +{ + // This function may be called during shutdown to clean up your module. For modules that support dynamic reloading, + // we call this function before unloading the module. +} + +IMPLEMENT_MODULE(FUIExtensionModule, UIExtension) \ No newline at end of file diff --git a/Plugins/UIExtension/Source/Private/UIExtensionSystem.cpp b/Plugins/UIExtension/Source/Private/UIExtensionSystem.cpp new file mode 100644 index 00000000..59b80fe6 --- /dev/null +++ b/Plugins/UIExtension/Source/Private/UIExtensionSystem.cpp @@ -0,0 +1,368 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "UIExtensionSystem.h" +#include "LogUIExtension.h" +#include "AssetRegistry/AssetData.h" +#include "Engine/AssetManager.h" +#include "Blueprint/UserWidget.h" +#include "Engine/GameInstance.h" +#include "GameFramework/PlayerState.h" + +//========================================================= + +void FUIExtensionPointHandle::Unregister() +{ + if (UUIExtensionSubsystem* ExtensionSourcePtr = ExtensionSource.Get()) + { + ExtensionSourcePtr->UnregisterExtensionPoint(*this); + } +} + +//========================================================= + +void FUIExtensionHandle::Unregister() +{ + if (UUIExtensionSubsystem* ExtensionSourcePtr = ExtensionSource.Get()) + { + ExtensionSourcePtr->UnregisterExtension(*this); + } +} + +//========================================================= + +bool FUIExtensionPoint::DoesExtensionPassContract(const FUIExtension* Extension) const +{ + if (UObject* DataPtr = Extension->Data) + { + const bool bMatchesContext = + (ContextObject.IsExplicitlyNull() && Extension->ContextObject.IsExplicitlyNull()) || + ContextObject == Extension->ContextObject; + + // Make sure the contexts match. + if (bMatchesContext) + { + // The data can either be the literal class of the data type, or a instance of the class type. + const UClass* DataClass = DataPtr->IsA(UClass::StaticClass()) ? Cast(DataPtr) : DataPtr->GetClass(); + for (const UClass* AllowedDataClass : AllowedDataClasses) + { + if (DataClass->IsChildOf(AllowedDataClass) || DataClass->ImplementsInterface(AllowedDataClass)) + { + return true; + } + } + } + } + + return false; +} + +//========================================================= + +void UUIExtensionSubsystem::AddReferencedObjects(UObject* InThis, FReferenceCollector& Collector) +{ + if (UUIExtensionSubsystem* ExtensionSubsystem = Cast(InThis)) + { + for (auto MapIt = ExtensionSubsystem->ExtensionPointMap.CreateIterator(); MapIt; ++MapIt) + { + for (const TSharedPtr& ValueElement : MapIt.Value()) + { + Collector.AddReferencedObjects(ValueElement->AllowedDataClasses); + } + } + + for (auto MapIt = ExtensionSubsystem->ExtensionMap.CreateIterator(); MapIt; ++MapIt) + { + for (const TSharedPtr& ValueElement : MapIt.Value()) + { + Collector.AddReferencedObject(ValueElement->Data); + } + } + } +} + +void UUIExtensionSubsystem::Initialize(FSubsystemCollectionBase& Collection) +{ + Super::Initialize(Collection); +} + +void UUIExtensionSubsystem::Deinitialize() +{ + Super::Deinitialize(); +} + +FUIExtensionPointHandle UUIExtensionSubsystem::RegisterExtensionPoint(const FGameplayTag& ExtensionPointTag, EUIExtensionPointMatch ExtensionPointTagMatchType, const TArray& AllowedDataClasses, FExtendExtensionPointDelegate ExtensionCallback) +{ + return RegisterExtensionPointForContext(ExtensionPointTag, nullptr, ExtensionPointTagMatchType, AllowedDataClasses, ExtensionCallback); +} + +FUIExtensionPointHandle UUIExtensionSubsystem::RegisterExtensionPointForContext(const FGameplayTag& ExtensionPointTag, UObject* ContextObject, EUIExtensionPointMatch ExtensionPointTagMatchType, const TArray& AllowedDataClasses, FExtendExtensionPointDelegate ExtensionCallback) +{ + if (!ExtensionPointTag.IsValid()) + { + UE_LOG(LogUIExtension, Warning, TEXT("Trying to register an invalid extension point.")); + return FUIExtensionPointHandle(); + } + + if (!ExtensionCallback.IsBound()) + { + UE_LOG(LogUIExtension, Warning, TEXT("Trying to register an invalid extension point.")); + return FUIExtensionPointHandle(); + } + + if (AllowedDataClasses.Num() == 0) + { + UE_LOG(LogUIExtension, Warning, TEXT("Trying to register an invalid extension point.")); + return FUIExtensionPointHandle(); + } + + FExtensionPointList& List = ExtensionPointMap.FindOrAdd(ExtensionPointTag); + + TSharedPtr& Entry = List.Add_GetRef(MakeShared()); + Entry->ExtensionPointTag = ExtensionPointTag; + Entry->ContextObject = ContextObject; + Entry->ExtensionPointTagMatchType = ExtensionPointTagMatchType; + Entry->AllowedDataClasses = AllowedDataClasses; + Entry->Callback = MoveTemp(ExtensionCallback); + + UE_LOG(LogUIExtension, Verbose, TEXT("Extension Point [%s] Registered"), *ExtensionPointTag.ToString()); + + NotifyExtensionPointOfExtensions(Entry); + + return FUIExtensionPointHandle(this, Entry); +} + +FUIExtensionHandle UUIExtensionSubsystem::RegisterExtensionAsWidget(const FGameplayTag& ExtensionPointTag, TSubclassOf WidgetClass, int32 Priority) +{ + return RegisterExtensionAsData(ExtensionPointTag, nullptr, WidgetClass, Priority); +} + +FUIExtensionHandle UUIExtensionSubsystem::RegisterExtensionAsWidgetForContext(const FGameplayTag& ExtensionPointTag, UObject* ContextObject, TSubclassOf WidgetClass, int32 Priority) +{ + return RegisterExtensionAsData(ExtensionPointTag, ContextObject, WidgetClass, Priority); +} + +FUIExtensionHandle UUIExtensionSubsystem::RegisterExtensionAsData(const FGameplayTag& ExtensionPointTag, UObject* ContextObject, UObject* Data, int32 Priority) +{ + if (!ExtensionPointTag.IsValid()) + { + UE_LOG(LogUIExtension, Warning, TEXT("Trying to register an invalid extension.")); + return FUIExtensionHandle(); + } + + if (!Data) + { + UE_LOG(LogUIExtension, Warning, TEXT("Trying to register an invalid extension.")); + return FUIExtensionHandle(); + } + + FExtensionList& List = ExtensionMap.FindOrAdd(ExtensionPointTag); + + TSharedPtr& Entry = List.Add_GetRef(MakeShared()); + Entry->ExtensionPointTag = ExtensionPointTag; + Entry->ContextObject = ContextObject; + Entry->Data = Data; + Entry->Priority = Priority; + + if (ContextObject) + { + UE_LOG(LogUIExtension, Verbose, TEXT("Extension [%s] @ [%s] Registered"), *GetNameSafe(Data), *ExtensionPointTag.ToString()); + } + else + { + UE_LOG(LogUIExtension, Verbose, TEXT("Extension [%s] for [%s] @ [%s] Registered"), *GetNameSafe(Data), *GetNameSafe(ContextObject), *ExtensionPointTag.ToString()); + } + + NotifyExtensionPointsOfExtension(EUIExtensionAction::Added, Entry); + + return FUIExtensionHandle(this, Entry); +} + +void UUIExtensionSubsystem::NotifyExtensionPointOfExtensions(TSharedPtr& ExtensionPoint) +{ + for (FGameplayTag Tag = ExtensionPoint->ExtensionPointTag; Tag.IsValid(); Tag = Tag.RequestDirectParent()) + { + if (const FExtensionList* ListPtr = ExtensionMap.Find(Tag)) + { + // Copy in case there are removals while handling callbacks + FExtensionList ExtensionArray(*ListPtr); + + for (const TSharedPtr& Extension : ExtensionArray) + { + if (ExtensionPoint->DoesExtensionPassContract(Extension.Get())) + { + FUIExtensionRequest Request = CreateExtensionRequest(Extension); + ExtensionPoint->Callback.ExecuteIfBound(EUIExtensionAction::Added, Request); + } + } + } + + if (ExtensionPoint->ExtensionPointTagMatchType == EUIExtensionPointMatch::ExactMatch) + { + break; + } + } +} + +void UUIExtensionSubsystem::NotifyExtensionPointsOfExtension(EUIExtensionAction Action, TSharedPtr& Extension) +{ + bool bOnInitialTag = true; + for (FGameplayTag Tag = Extension->ExtensionPointTag; Tag.IsValid(); Tag = Tag.RequestDirectParent()) + { + if (const FExtensionPointList* ListPtr = ExtensionPointMap.Find(Tag)) + { + // Copy in case there are removals while handling callbacks + FExtensionPointList ExtensionPointArray(*ListPtr); + + for (const TSharedPtr& ExtensionPoint : ExtensionPointArray) + { + if (bOnInitialTag || (ExtensionPoint->ExtensionPointTagMatchType == EUIExtensionPointMatch::PartialMatch)) + { + if (ExtensionPoint->DoesExtensionPassContract(Extension.Get())) + { + FUIExtensionRequest Request = CreateExtensionRequest(Extension); + ExtensionPoint->Callback.ExecuteIfBound(Action, Request); + } + } + } + } + + bOnInitialTag = false; + } +} + +void UUIExtensionSubsystem::UnregisterExtension(const FUIExtensionHandle& ExtensionHandle) +{ + if (ExtensionHandle.IsValid()) + { + checkf(ExtensionHandle.ExtensionSource == this, TEXT("Trying to unregister an extension that's not from this extension subsystem.")); + + TSharedPtr Extension = ExtensionHandle.DataPtr; + if (FExtensionList* ListPtr = ExtensionMap.Find(Extension->ExtensionPointTag)) + { + if (Extension->ContextObject.IsExplicitlyNull()) + { + UE_LOG(LogUIExtension, Verbose, TEXT("Extension [%s] @ [%s] Unregistered"), *GetNameSafe(Extension->Data), *Extension->ExtensionPointTag.ToString()); + } + else + { + UE_LOG(LogUIExtension, Verbose, TEXT("Extension [%s] for [%s] @ [%s] Unregistered"), *GetNameSafe(Extension->Data), *GetNameSafe(Extension->ContextObject.Get()), *Extension->ExtensionPointTag.ToString()); + } + + NotifyExtensionPointsOfExtension(EUIExtensionAction::Removed, Extension); + + ListPtr->RemoveSwap(Extension); + + if (ListPtr->Num() == 0) + { + ExtensionMap.Remove(Extension->ExtensionPointTag); + } + } + } + else + { + UE_LOG(LogUIExtension, Warning, TEXT("Trying to unregister an invalid Handle.")); + } +} + +void UUIExtensionSubsystem::UnregisterExtensionPoint(const FUIExtensionPointHandle& ExtensionPointHandle) +{ + if (ExtensionPointHandle.IsValid()) + { + check(ExtensionPointHandle.ExtensionSource == this); + + const TSharedPtr ExtensionPoint = ExtensionPointHandle.DataPtr; + if (FExtensionPointList* ListPtr = ExtensionPointMap.Find(ExtensionPoint->ExtensionPointTag)) + { + UE_LOG(LogUIExtension, Verbose, TEXT("Extension Point [%s] Unregistered"), *ExtensionPoint->ExtensionPointTag.ToString()); + + ListPtr->RemoveSwap(ExtensionPoint); + if (ListPtr->Num() == 0) + { + ExtensionPointMap.Remove(ExtensionPoint->ExtensionPointTag); + } + } + } + else + { + UE_LOG(LogUIExtension, Warning, TEXT("Trying to unregister an invalid Handle.")); + } +} + +FUIExtensionRequest UUIExtensionSubsystem::CreateExtensionRequest(const TSharedPtr& Extension) +{ + FUIExtensionRequest Request; + Request.ExtensionHandle = FUIExtensionHandle(this, Extension); + Request.ExtensionPointTag = Extension->ExtensionPointTag; + Request.Priority = Extension->Priority; + Request.Data = Extension->Data; + Request.ContextObject = Extension->ContextObject.Get(); + + return Request; +} + +FUIExtensionPointHandle UUIExtensionSubsystem::K2_RegisterExtensionPoint(FGameplayTag ExtensionPointTag, EUIExtensionPointMatch ExtensionPointTagMatchType, const TArray& AllowedDataClasses, FExtendExtensionPointDynamicDelegate ExtensionCallback) +{ + return RegisterExtensionPoint(ExtensionPointTag, ExtensionPointTagMatchType, AllowedDataClasses, FExtendExtensionPointDelegate::CreateWeakLambda(ExtensionCallback.GetUObject(), [this, ExtensionCallback](EUIExtensionAction Action, const FUIExtensionRequest& Request) { + ExtensionCallback.ExecuteIfBound(Action, Request); + })); +} + +FUIExtensionHandle UUIExtensionSubsystem::K2_RegisterExtensionAsWidget(FGameplayTag ExtensionPointTag, TSubclassOf WidgetClass, int32 Priority) +{ + return RegisterExtensionAsWidget(ExtensionPointTag, WidgetClass, Priority); +} + +FUIExtensionHandle UUIExtensionSubsystem::K2_RegisterExtensionAsWidgetForContext(FGameplayTag ExtensionPointTag, TSubclassOf WidgetClass, UObject* ContextObject, int32 Priority) +{ + if (ContextObject) + { + return RegisterExtensionAsWidgetForContext(ExtensionPointTag, ContextObject, WidgetClass, Priority); + } + else + { + FFrame::KismetExecutionMessage(TEXT("A null ContextObject was passed to Register Extension (Widget For Context)"), ELogVerbosity::Error); + return FUIExtensionHandle(); + } +} + +FUIExtensionHandle UUIExtensionSubsystem::K2_RegisterExtensionAsData(FGameplayTag ExtensionPointTag, UObject* Data, int32 Priority) +{ + return RegisterExtensionAsData(ExtensionPointTag, nullptr, Data, Priority); +} + +FUIExtensionHandle UUIExtensionSubsystem::K2_RegisterExtensionAsDataForContext(FGameplayTag ExtensionPointTag, UObject* ContextObject, UObject* Data, int32 Priority) +{ + if (ContextObject) + { + return RegisterExtensionAsData(ExtensionPointTag, ContextObject, Data, Priority); + } + else + { + FFrame::KismetExecutionMessage(TEXT("A null ContextObject was passed to Register Extension (Data For Context)"), ELogVerbosity::Error); + return FUIExtensionHandle(); + } +} + +//========================================================= + +void UUIExtensionHandleFunctions::Unregister(FUIExtensionHandle& Handle) +{ + Handle.Unregister(); +} + +bool UUIExtensionHandleFunctions::IsValid(FUIExtensionHandle& Handle) +{ + return Handle.IsValid(); +} + +//========================================================= + +void UUIExtensionPointHandleFunctions::Unregister(FUIExtensionPointHandle& Handle) +{ + Handle.Unregister(); +} + +bool UUIExtensionPointHandleFunctions::IsValid(FUIExtensionPointHandle& Handle) +{ + return Handle.IsValid(); +} \ No newline at end of file diff --git a/Plugins/UIExtension/Source/Private/Widgets/UIExtensionPointWidget.cpp b/Plugins/UIExtension/Source/Private/Widgets/UIExtensionPointWidget.cpp new file mode 100644 index 00000000..6a424f9f --- /dev/null +++ b/Plugins/UIExtension/Source/Private/Widgets/UIExtensionPointWidget.cpp @@ -0,0 +1,173 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "Widgets/UIExtensionPointWidget.h" +#include "Editor/WidgetCompilerLog.h" +#include "Misc/UObjectToken.h" +#include "UIExtensionSystem.h" +#include "CommonLocalPlayer.h" +#include "GameFramework/PlayerState.h" + +#define LOCTEXT_NAMESPACE "UIExtension" + +///////////////////////////////////////////////////// +// UUIExtensionPointWidget + +UUIExtensionPointWidget::UUIExtensionPointWidget(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ + +} + +void UUIExtensionPointWidget::ReleaseSlateResources(bool bReleaseChildren) +{ + ResetExtensionPoint(); + + Super::ReleaseSlateResources(bReleaseChildren); +} + +TSharedRef UUIExtensionPointWidget::RebuildWidget() +{ + if (!IsDesignTime() && ExtensionPointTag.IsValid()) + { + ResetExtensionPoint(); + RegisterExtensionPoint(); + + FDelegateHandle Handle = GetOwningLocalPlayer()->CallAndRegister_OnPlayerStateSet( + UCommonLocalPlayer::FPlayerStateSetDelegate::FDelegate::CreateUObject(this, &UUIExtensionPointWidget::RegisterExtensionPointForPlayerState) + ); + } + + if (IsDesignTime()) + { + auto GetExtensionPointText = [this]() + { + return FText::Format(LOCTEXT("DesignTime_ExtensionPointLabel", "Extension Point\n{0}"), FText::FromName(ExtensionPointTag.GetTagName())); + }; + + TSharedRef MessageBox = SNew(SOverlay); + + MessageBox->AddSlot() + .Padding(5.0f) + .HAlign(HAlign_Center) + .VAlign(VAlign_Center) + [ + SNew(STextBlock) + .Justification(ETextJustify::Center) + .Text_Lambda(GetExtensionPointText) + ]; + + return MessageBox; + } + else + { + return Super::RebuildWidget(); + } +} + +void UUIExtensionPointWidget::ResetExtensionPoint() +{ + ResetInternal(); + + ExtensionMapping.Reset(); + for (FUIExtensionPointHandle& Handle : ExtensionPointHandles) + { + Handle.Unregister(); + } + ExtensionPointHandles.Reset(); +} + +void UUIExtensionPointWidget::RegisterExtensionPoint() +{ + if (UUIExtensionSubsystem* ExtensionSubsystem = GetWorld()->GetSubsystem()) + { + TArray AllowedDataClasses; + AllowedDataClasses.Add(UUserWidget::StaticClass()); + AllowedDataClasses.Append(DataClasses); + + ExtensionPointHandles.Add(ExtensionSubsystem->RegisterExtensionPoint( + ExtensionPointTag, ExtensionPointTagMatch, AllowedDataClasses, + FExtendExtensionPointDelegate::CreateUObject(this, &ThisClass::OnAddOrRemoveExtension) + )); + + ExtensionPointHandles.Add(ExtensionSubsystem->RegisterExtensionPointForContext( + ExtensionPointTag, GetOwningLocalPlayer(), ExtensionPointTagMatch, AllowedDataClasses, + FExtendExtensionPointDelegate::CreateUObject(this, &ThisClass::OnAddOrRemoveExtension) + )); + } +} + +void UUIExtensionPointWidget::RegisterExtensionPointForPlayerState(UCommonLocalPlayer* LocalPlayer, APlayerState* PlayerState) +{ + if (UUIExtensionSubsystem* ExtensionSubsystem = GetWorld()->GetSubsystem()) + { + TArray AllowedDataClasses; + AllowedDataClasses.Add(UUserWidget::StaticClass()); + AllowedDataClasses.Append(DataClasses); + + ExtensionPointHandles.Add(ExtensionSubsystem->RegisterExtensionPointForContext( + ExtensionPointTag, PlayerState, ExtensionPointTagMatch, AllowedDataClasses, + FExtendExtensionPointDelegate::CreateUObject(this, &ThisClass::OnAddOrRemoveExtension) + )); + } +} + +void UUIExtensionPointWidget::OnAddOrRemoveExtension(EUIExtensionAction Action, const FUIExtensionRequest& Request) +{ + if (Action == EUIExtensionAction::Added) + { + UObject* Data = Request.Data; + + TSubclassOf WidgetClass(Cast(Data)); + if (WidgetClass) + { + UUserWidget* Widget = CreateEntryInternal(WidgetClass); + ExtensionMapping.Add(Request.ExtensionHandle, Widget); + } + else if (DataClasses.Num() > 0) + { + if (GetWidgetClassForData.IsBound()) + { + WidgetClass = GetWidgetClassForData.Execute(Data); + + // If the data is irrelevant they can just return no widget class. + if (WidgetClass) + { + if (UUserWidget* Widget = CreateEntryInternal(WidgetClass)) + { + ExtensionMapping.Add(Request.ExtensionHandle, Widget); + ConfigureWidgetForData.ExecuteIfBound(Widget, Data); + } + } + } + } + } + else + { + if (UUserWidget* Extension = ExtensionMapping.FindRef(Request.ExtensionHandle)) + { + RemoveEntryInternal(Extension); + ExtensionMapping.Remove(Request.ExtensionHandle); + } + } +} + +#if WITH_EDITOR +void UUIExtensionPointWidget::ValidateCompiledDefaults(IWidgetCompilerLog& CompileLog) const +{ + Super::ValidateCompiledDefaults(CompileLog); + + // We don't care if the CDO doesn't have a specific tag. + if (!HasAnyFlags(RF_ClassDefaultObject)) + { + if (!ExtensionPointTag.IsValid()) + { + TSharedRef Message = CompileLog.Error(FText::Format(LOCTEXT("UUIExtensionPointWidget_NoTag", "{0} has no ExtensionPointTag specified - All extension points must specify a tag so they can be located."), FText::FromString(GetName()))); + Message->AddToken(FUObjectToken::Create(this)); + } + } +} +#endif + +///////////////////////////////////////////////////// + +#undef LOCTEXT_NAMESPACE diff --git a/Plugins/UIExtension/Source/Public/UIExtensionSystem.h b/Plugins/UIExtension/Source/Public/UIExtensionSystem.h new file mode 100644 index 00000000..62c6df7b --- /dev/null +++ b/Plugins/UIExtension/Source/Public/UIExtensionSystem.h @@ -0,0 +1,288 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "UObject/SoftObjectPtr.h" +#include "UObject/StrongObjectPtr.h" +#include "UObject/WeakInterfacePtr.h" +#include "UObject/Interface.h" +#include "GameplayTagContainer.h" +#include "Templates/SubclassOf.h" +#include "Subsystems/LocalPlayerSubsystem.h" +#include "Subsystems/WorldSubsystem.h" +#include "Subsystems/GameInstanceSubsystem.h" +#include "Kismet/BlueprintFunctionLibrary.h" + +#include "UIExtensionSystem.generated.h" + +class ULevel; +class UWorld; +class UUIExtension; +struct FUIExtension; +struct FUIExtensionHandle; +struct FUIExtensionRequest; +class UUIExtensionSubsystem; + +// Match rule for extension points +UENUM(BlueprintType) +enum class EUIExtensionPointMatch : uint8 +{ + // An exact match will only receive extensions with exactly the same point + // (e.g., registering for "A.B" will match a broadcast of A.B but not A.B.C) + ExactMatch, + + // A partial match will receive any extensions rooted in the same point + // (e.g., registering for "A.B" will match a broadcast of A.B as well as A.B.C) + PartialMatch +}; + +// Match rule for extension points +UENUM(BlueprintType) +enum class EUIExtensionAction : uint8 +{ + Added, + Removed +}; + +DECLARE_DELEGATE_TwoParams(FExtendExtensionPointDelegate, EUIExtensionAction Action, const FUIExtensionRequest& Request); + +/** + * + */ +struct FUIExtensionPoint : TSharedFromThis +{ +public: + FGameplayTag ExtensionPointTag; + TWeakObjectPtr ContextObject; + EUIExtensionPointMatch ExtensionPointTagMatchType = EUIExtensionPointMatch::ExactMatch; + TArray AllowedDataClasses; + FExtendExtensionPointDelegate Callback; + + // Tests if the extension and the extension point match up, if they do then this extension point should learn + // about this extension. + bool DoesExtensionPassContract(const FUIExtension* Extension) const; +}; + +/** + * + */ +USTRUCT(BlueprintType) +struct UIEXTENSION_API FUIExtensionPointHandle +{ + GENERATED_BODY() + +public: + FUIExtensionPointHandle() {} + + void Unregister(); + + bool IsValid() const { return DataPtr.IsValid(); } + + bool operator==(const FUIExtensionPointHandle& Other) const { return DataPtr == Other.DataPtr; } + bool operator!=(const FUIExtensionPointHandle& Other) const { return !operator==(Other); } + + friend uint32 GetTypeHash(const FUIExtensionPointHandle& Handle) + { + return PointerHash(Handle.DataPtr.Get()); + } + +private: + TWeakObjectPtr ExtensionSource; + + TSharedPtr DataPtr; + + friend UUIExtensionSubsystem; + + FUIExtensionPointHandle(UUIExtensionSubsystem* InExtensionSource, const TSharedPtr& InDataPtr) : ExtensionSource(InExtensionSource), DataPtr(InDataPtr) {} +}; + +template<> +struct TStructOpsTypeTraits : public TStructOpsTypeTraitsBase2 +{ + enum + { + WithCopy = true, // This ensures the opaque type is copied correctly in BPs + WithIdenticalViaEquality = true, + }; +}; + +/* + * + */ +struct FUIExtension : TSharedFromThis +{ +public: + /** The extension point this extension is intended for. */ + FGameplayTag ExtensionPointTag; + int32 Priority = INDEX_NONE; + TWeakObjectPtr ContextObject; + //Kept alive by UUIExtensionSubsystem::AddReferencedObjects + UObject* Data = nullptr; +}; + +/** + * + */ +USTRUCT(BlueprintType) +struct UIEXTENSION_API FUIExtensionHandle +{ + GENERATED_BODY() + +public: + FUIExtensionHandle() {} + + void Unregister(); + + bool IsValid() const { return DataPtr.IsValid(); } + + bool operator==(const FUIExtensionHandle& Other) const { return DataPtr == Other.DataPtr; } + bool operator!=(const FUIExtensionHandle& Other) const { return !operator==(Other); } + + friend FORCEINLINE uint32 GetTypeHash(FUIExtensionHandle Handle) + { + return PointerHash(Handle.DataPtr.Get()); + } + +private: + TWeakObjectPtr ExtensionSource; + + TSharedPtr DataPtr; + + friend UUIExtensionSubsystem; + + FUIExtensionHandle(UUIExtensionSubsystem* InExtensionSource, const TSharedPtr& InDataPtr) : ExtensionSource(InExtensionSource), DataPtr(InDataPtr) {} +}; + +template<> +struct TStructOpsTypeTraits : public TStructOpsTypeTraitsBase2 +{ + enum + { + WithCopy = true, // This ensures the opaque type is copied correctly in BPs + WithIdenticalViaEquality = true, + }; +}; + +/** + * + */ +USTRUCT(BlueprintType) +struct FUIExtensionRequest +{ + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere, BlueprintReadOnly) + FUIExtensionHandle ExtensionHandle; + + UPROPERTY(EditAnywhere, BlueprintReadOnly) + FGameplayTag ExtensionPointTag; + + UPROPERTY(EditAnywhere, BlueprintReadOnly) + int32 Priority = INDEX_NONE; + + UPROPERTY(EditAnywhere, BlueprintReadOnly) + UObject* Data = nullptr; + + UPROPERTY(EditAnywhere, BlueprintReadOnly) + UObject* ContextObject = nullptr; +}; + +DECLARE_DYNAMIC_DELEGATE_TwoParams(FExtendExtensionPointDynamicDelegate, EUIExtensionAction, Action, const FUIExtensionRequest&, ExtensionRequest); + +/** + * + */ +UCLASS() +class UIEXTENSION_API UUIExtensionSubsystem : public UWorldSubsystem +{ + GENERATED_BODY() + +public: + FUIExtensionPointHandle RegisterExtensionPoint(const FGameplayTag& ExtensionPointTag, EUIExtensionPointMatch ExtensionPointTagMatchType, const TArray& AllowedDataClasses, FExtendExtensionPointDelegate ExtensionCallback); + FUIExtensionPointHandle RegisterExtensionPointForContext(const FGameplayTag& ExtensionPointTag, UObject* ContextObject, EUIExtensionPointMatch ExtensionPointTagMatchType, const TArray& AllowedDataClasses, FExtendExtensionPointDelegate ExtensionCallback); + + FUIExtensionHandle RegisterExtensionAsWidget(const FGameplayTag& ExtensionPointTag, TSubclassOf WidgetClass, int32 Priority); + FUIExtensionHandle RegisterExtensionAsWidgetForContext(const FGameplayTag& ExtensionPointTag, UObject* ContextObject, TSubclassOf WidgetClass, int32 Priority); + FUIExtensionHandle RegisterExtensionAsData(const FGameplayTag& ExtensionPointTag, UObject* ContextObject, UObject* Data, int32 Priority); + + UFUNCTION(BlueprintCallable, BlueprintCosmetic, Category = "UI Extension") + void UnregisterExtension(const FUIExtensionHandle& ExtensionHandle); + + UFUNCTION(BlueprintCallable, BlueprintCosmetic, Category = "UI Extension") + void UnregisterExtensionPoint(const FUIExtensionPointHandle& ExtensionPointHandle); + + static void AddReferencedObjects(UObject* InThis, FReferenceCollector& Collector); + +protected: + virtual void Initialize(FSubsystemCollectionBase& Collection) override; + virtual void Deinitialize() override; + + void NotifyExtensionPointOfExtensions(TSharedPtr& ExtensionPoint); + void NotifyExtensionPointsOfExtension(EUIExtensionAction Action, TSharedPtr& Extension); + + UFUNCTION(BlueprintCallable, BlueprintCosmetic, Category="UI Extension", meta = (DisplayName = "Register Extension Point")) + FUIExtensionPointHandle K2_RegisterExtensionPoint(FGameplayTag ExtensionPointTag, EUIExtensionPointMatch ExtensionPointTagMatchType, const TArray& AllowedDataClasses, FExtendExtensionPointDynamicDelegate ExtensionCallback); + + UFUNCTION(BlueprintCallable, BlueprintCosmetic, Category = "UI Extension", meta = (DisplayName = "Register Extension (Widget)")) + FUIExtensionHandle K2_RegisterExtensionAsWidget(FGameplayTag ExtensionPointTag, TSubclassOf WidgetClass, int32 Priority = -1); + + /** + * Registers the widget (as data) for a specific player. This means the extension points will receive a UIExtensionForPlayer data object + * that they can look at to determine if it's for whatever they consider their player. + */ + UFUNCTION(BlueprintCallable, BlueprintCosmetic, Category = "UI Extension", meta = (DisplayName = "Register Extension (Widget For Context)")) + FUIExtensionHandle K2_RegisterExtensionAsWidgetForContext(FGameplayTag ExtensionPointTag, TSubclassOf WidgetClass, UObject* ContextObject, int32 Priority = -1); + + /** + * Registers the extension as data for any extension point that can make use of it. + */ + UFUNCTION(BlueprintCallable, BlueprintCosmetic, Category="UI Extension", meta = (DisplayName = "Register Extension (Data)")) + FUIExtensionHandle K2_RegisterExtensionAsData(FGameplayTag ExtensionPointTag, UObject* Data, int32 Priority = -1); + + /** + * Registers the extension as data for any extension point that can make use of it. + */ + UFUNCTION(BlueprintCallable, BlueprintCosmetic, Category="UI Extension", meta = (DisplayName = "Register Extension (Data For Context)")) + FUIExtensionHandle K2_RegisterExtensionAsDataForContext(FGameplayTag ExtensionPointTag, UObject* ContextObject, UObject* Data, int32 Priority = -1); + + FUIExtensionRequest CreateExtensionRequest(const TSharedPtr& Extension); + +private: + typedef TArray> FExtensionPointList; + TMap ExtensionPointMap; + + typedef TArray> FExtensionList; + TMap ExtensionMap; +}; + + +UCLASS() +class UIEXTENSION_API UUIExtensionHandleFunctions : public UBlueprintFunctionLibrary +{ + GENERATED_BODY() + +public: + UUIExtensionHandleFunctions() { } + + UFUNCTION(BlueprintCallable, BlueprintCosmetic, Category = "UI Extension") + static void Unregister(UPARAM(ref) FUIExtensionHandle& Handle); + + UFUNCTION(BlueprintCallable, BlueprintCosmetic, Category = "UI Extension") + static bool IsValid(UPARAM(ref) FUIExtensionHandle& Handle); +}; + +UCLASS() +class UIEXTENSION_API UUIExtensionPointHandleFunctions : public UBlueprintFunctionLibrary +{ + GENERATED_BODY() + +public: + UUIExtensionPointHandleFunctions() { } + + UFUNCTION(BlueprintCallable, BlueprintCosmetic, Category = "UI Extension") + static void Unregister(UPARAM(ref) FUIExtensionPointHandle& Handle); + + UFUNCTION(BlueprintCallable, BlueprintCosmetic, Category = "UI Extension") + static bool IsValid(UPARAM(ref) FUIExtensionPointHandle& Handle); +}; \ No newline at end of file diff --git a/Plugins/UIExtension/Source/Public/Widgets/UIExtensionPointWidget.h b/Plugins/UIExtension/Source/Public/Widgets/UIExtensionPointWidget.h new file mode 100644 index 00000000..c87c80b3 --- /dev/null +++ b/Plugins/UIExtension/Source/Public/Widgets/UIExtensionPointWidget.h @@ -0,0 +1,67 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "UObject/ObjectMacros.h" +#include "GameplayTagContainer.h" +#include "Components/DynamicEntryBoxBase.h" +#include "UIExtensionSystem.h" + +#include "UIExtensionPointWidget.generated.h" + +class UCommonLocalPlayer; +class APlayerState; + +/** + * A slot that defines a location in a layout, where content can be added later + */ +UCLASS() +class UIEXTENSION_API UUIExtensionPointWidget : public UDynamicEntryBoxBase +{ + GENERATED_BODY() + +public: + + DECLARE_DYNAMIC_DELEGATE_RetVal_OneParam(TSubclassOf, FOnGetWidgetClassForData, UObject*, DataItem); + DECLARE_DYNAMIC_DELEGATE_TwoParams(FOnConfigureWidgetForData, UUserWidget*, Widget, UObject*, DataItem); + + UUIExtensionPointWidget(const FObjectInitializer& ObjectInitializer); + + //~UWidget interface + virtual void ReleaseSlateResources(bool bReleaseChildren) override; + virtual TSharedRef RebuildWidget() override; +#if WITH_EDITOR + virtual void ValidateCompiledDefaults(IWidgetCompilerLog& CompileLog) const override; +#endif + //~End of UWidget interface + +private: + void ResetExtensionPoint(); + void RegisterExtensionPoint(); + void RegisterExtensionPointForPlayerState(UCommonLocalPlayer* LocalPlayer, APlayerState* PlayerState); + void OnAddOrRemoveExtension(EUIExtensionAction Action, const FUIExtensionRequest& Request); + +protected: + /** The tag that defines this extension point */ + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "UI Extension") + FGameplayTag ExtensionPointTag; + + /** How exactly does the extension need to match the extension point tag. */ + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "UI Extension") + EUIExtensionPointMatch ExtensionPointTagMatch = EUIExtensionPointMatch::ExactMatch; + + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "UI Extension") + TArray> DataClasses; + + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category="UI Extension", meta=( IsBindableEvent="True" )) + FOnGetWidgetClassForData GetWidgetClassForData; + + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category="UI Extension", meta=( IsBindableEvent="True" )) + FOnConfigureWidgetForData ConfigureWidgetForData; + + TArray ExtensionPointHandles; + + UPROPERTY(Transient) + TMap ExtensionMapping; +}; diff --git a/Plugins/UIExtension/Source/UIExtension.Build.cs b/Plugins/UIExtension/Source/UIExtension.Build.cs new file mode 100644 index 00000000..7ff50118 --- /dev/null +++ b/Plugins/UIExtension/Source/UIExtension.Build.cs @@ -0,0 +1,36 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +using UnrealBuildTool; + +public class UIExtension : ModuleRules +{ + public UIExtension(ReadOnlyTargetRules Target) : base(Target) + { + PublicDependencyModuleNames.AddRange( + new string[] + { + "Core", + "CoreUObject", + "Engine", + "SlateCore", + "Slate", + "UMG", + "CommonUI", + "CommonGame", + "GameplayTags" + } + ); + + PublicIncludePathModuleNames.AddRange( + new string[] { + } + ); + + PrivateDependencyModuleNames.AddRange( + new string[] + { + // ... add private dependencies that you statically link with here ... + } + ); + } +} diff --git a/Plugins/UIExtension/UIExtension.uplugin b/Plugins/UIExtension/UIExtension.uplugin new file mode 100644 index 00000000..2a438539 --- /dev/null +++ b/Plugins/UIExtension/UIExtension.uplugin @@ -0,0 +1,36 @@ +{ + "FileVersion": 3, + "Version": 1, + "VersionName": "1.0", + "FriendlyName": "UIExtension", + "Description": "A subsystem that allows extending UI elements in a modular way.", + "Category": "UI", + "CreatedBy": "Epic Games, Inc.", + "CreatedByURL": "http://epicgames.com", + "DocsURL": "", + "MarketplaceURL": "", + "SupportURL": "", + "EnabledByDefault": false, + "CanContainContent": false, + "IsBetaVersion": false, + "Installed": false, + "Modules": [ + { + "Name": "UIExtension", + "Type": "Runtime", + "LoadingPhase": "Default" + } + ], + "Plugins": [ + { + "Name": "CommonUI", + "Enabled": true + } + ], + "Plugins": [ + { + "Name": "CommonGame", + "Enabled": true + } + ] +} \ No newline at end of file diff --git a/Source/LyraClient.Target.cs b/Source/LyraClient.Target.cs new file mode 100644 index 00000000..74c202ff --- /dev/null +++ b/Source/LyraClient.Target.cs @@ -0,0 +1,17 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +using UnrealBuildTool; +using System.Collections.Generic; + +public class LyraClientTarget : TargetRules +{ + public LyraClientTarget(TargetInfo Target) : base(Target) + { + Type = TargetType.Client; + DefaultBuildSettings = BuildSettingsVersion.V2; + + ExtraModuleNames.AddRange(new string[] { "LyraGame" }); + + LyraGameTarget.ApplySharedLyraTargetSettings(this); + } +} diff --git a/Source/LyraEditor.Target.cs b/Source/LyraEditor.Target.cs new file mode 100644 index 00000000..c5ccf406 --- /dev/null +++ b/Source/LyraEditor.Target.cs @@ -0,0 +1,20 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +using UnrealBuildTool; +using System.Collections.Generic; + +public class LyraEditorTarget : TargetRules +{ + public LyraEditorTarget(TargetInfo Target) : base(Target) + { + Type = TargetType.Editor; + DefaultBuildSettings = BuildSettingsVersion.V2; + + ExtraModuleNames.AddRange(new string[] { "LyraGame", "LyraEditor" }); + + LyraGameTarget.ApplySharedLyraTargetSettings(this); + + // This is used for touch screen development along with the "Unreal Remote 2" app + EnablePlugins.Add("RemoteSession"); + } +} diff --git a/Source/LyraEditor/Commandlets/ContentValidationCommandlet.cpp b/Source/LyraEditor/Commandlets/ContentValidationCommandlet.cpp new file mode 100644 index 00000000..b798b916 --- /dev/null +++ b/Source/LyraEditor/Commandlets/ContentValidationCommandlet.cpp @@ -0,0 +1,432 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "ContentValidationCommandlet.h" +#include "HAL/PlatformProcess.h" +#include "HAL/PlatformFileManager.h" +#include "HAL/FileManager.h" +#include "Interfaces/IPluginManager.h" +#include "Misc/ConfigCacheIni.h" +#include "Misc/FileHelper.h" +#include "Misc/Paths.h" +#include "UObject/UObjectIterator.h" +#include "UObject/UObjectHash.h" +#include "UObject/Package.h" +#include "AssetData.h" +#include "AssetRegistryModule.h" +#include "ARFilter.h" +#include "SourceControlHelpers.h" +#include "ISourceControlModule.h" +#include "ISourceControlState.h" +#include "ISourceControlProvider.h" +#include "SourceControlOperations.h" +#include "SourceControlHelpers.h" +#include "ShaderCompiler.h" +#include "Engine/BlueprintCore.h" +#include "Blueprint/BlueprintSupport.h" +#include "DataValidationModule.h" + +#include "Validation/EditorValidator.h" + +DEFINE_LOG_CATEGORY_STATIC(LogLyraContentValidation, Log, Log); + +class FScopedContentValidationMessageGatherer : public FOutputDevice +{ +public: + + FScopedContentValidationMessageGatherer() + : bAtLeastOneError(false) + { + GLog->AddOutputDevice(this); + } + + ~FScopedContentValidationMessageGatherer() + { + GLog->RemoveOutputDevice(this); + } + + virtual void Serialize(const TCHAR* V, ELogVerbosity::Type Verbosity, const class FName& Category) override + { + if (Verbosity <= ELogVerbosity::Error) + { + bAtLeastOneError = true; + } + } + + bool bAtLeastOneError; +}; + +UContentValidationCommandlet::UContentValidationCommandlet(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ +} + +int32 UContentValidationCommandlet::Main(const FString& FullCommandLine) +{ + UE_LOG(LogLyraContentValidation, Display, TEXT("Running ContentValidationCommandlet commandlet...")); + + TArray Tokens; + TArray Switches; + TMap Params; + ParseCommandLine(*FullCommandLine, Tokens, Switches, Params); + + FAssetRegistryModule& AssetRegistryModule = FModuleManager::LoadModuleChecked("AssetRegistry"); + IAssetRegistry& AssetRegistry = AssetRegistryModule.Get(); + AssetRegistry.SearchAllAssets(true); + + int32 ReturnVal = 0; + + TArray ChangedPackageNames; + TArray DeletedPackageNames; + TArray ChangedCode; + TArray ChangedOtherFiles; + FString* P4FilterString = Params.Find(TEXT("P4Filter")); + if (P4FilterString && !P4FilterString->IsEmpty()) + { + FString P4CmdString = TEXT("files ") + *P4FilterString; + if (!GetAllChangedFiles(AssetRegistry, P4CmdString, ChangedPackageNames, DeletedPackageNames, ChangedCode, ChangedOtherFiles)) + { + UE_LOG(LogLyraContentValidation, Display, TEXT("ContentValidation returning 1. Failed to get changed files.")); + ReturnVal = 1; + } + } + + FString* P4ChangelistString = Params.Find(TEXT("P4Changelist")); + if (P4ChangelistString && !P4ChangelistString->IsEmpty()) + { + FString P4CmdString = TEXT("opened -c ") + *P4ChangelistString; + if (!GetAllChangedFiles(AssetRegistry, P4CmdString, ChangedPackageNames, DeletedPackageNames, ChangedCode, ChangedOtherFiles)) + { + UE_LOG(LogLyraContentValidation, Display, TEXT("ContentValidation returning 1. Failed to get changed files.")); + ReturnVal = 1; + } + } + + bool bP4Opened = Switches.Contains(TEXT("P4Opened")); + if (bP4Opened) + { + check(GConfig); + + FString Workspace; + FString* P4ClientString = Params.Find(TEXT("P4Client")); + + if (P4ClientString && !P4ClientString->IsEmpty()) + { + Workspace = *P4ClientString; + } + else + { + const FString& SSCIniFile = SourceControlHelpers::GetSettingsIni(); + GConfig->GetString(TEXT("PerforceSourceControl.PerforceSourceControlSettings"), TEXT("Workspace"), Workspace, SSCIniFile); + } + + if (!Workspace.IsEmpty()) + { + FString P4CmdString = FString::Printf(TEXT("-c%s opened"), *Workspace); + if (!GetAllChangedFiles(AssetRegistry, P4CmdString, ChangedPackageNames, DeletedPackageNames, ChangedCode, ChangedOtherFiles)) + { + UE_LOG(LogLyraContentValidation, Display, TEXT("ContentValidation returning 1. Failed to get changed files.")); + ReturnVal = 1; + } + } + else + { + UE_LOG(LogLyraContentValidation, Error, TEXT("P4 workspace was not found when using P4Opened")); + UE_LOG(LogLyraContentValidation, Display, TEXT("ContentValidation returning 1. Workspace not found.")); + ReturnVal = 1; + } + } + + int32 MaxPackagesToLoad = 2000; + + FString* InPathString = Params.Find(TEXT("InPath")); + if (InPathString && !InPathString->IsEmpty()) + { + GetAllPackagesInPath(AssetRegistry, *InPathString, ChangedPackageNames); + } + + FString* OfTypeString = Params.Find(TEXT("OfType")); + if (OfTypeString && !OfTypeString->IsEmpty()) + { + const int32 InitialPackages = ChangedPackageNames.Num(); + GetAllPackagesOfType(*OfTypeString, ChangedPackageNames); + MaxPackagesToLoad += ChangedPackageNames.Num() - InitialPackages; + } + + FString* SpecificPackagesString = Params.Find(TEXT("Packages")); + if (SpecificPackagesString && !SpecificPackagesString->IsEmpty()) + { + TArray PackagePaths; + SpecificPackagesString->ParseIntoArray(PackagePaths, TEXT("+")); + ChangedPackageNames.Append(PackagePaths); + } + + // We will be flushing shader compile as we load materials, so don't let other shader warnings be attributed incorrectly to the package that is loading. + if (GShaderCompilingManager) + { + GShaderCompilingManager->FinishAllCompilation(); + } + + FString* InMaxPackagesToLoadString = Params.Find(TEXT("MaxPackagesToLoad")); + if (InMaxPackagesToLoadString) + { + MaxPackagesToLoad = FCString::Atoi(**InMaxPackagesToLoadString); + } + + TArray AllWarningsAndErrors; + UEditorValidator::ValidatePackages(ChangedPackageNames, DeletedPackageNames, MaxPackagesToLoad, AllWarningsAndErrors, EDataValidationUsecase::Commandlet); + + if (!UEditorValidator::ValidateProjectSettings()) + { + ReturnVal = 1; + } + + return ReturnVal; +} + +bool UContentValidationCommandlet::GetAllChangedFiles(IAssetRegistry& AssetRegistry, const FString& P4CmdString, TArray& OutChangedPackageNames, TArray& DeletedPackageNames, TArray& OutChangedCode, TArray& OutChangedOtherFiles) const +{ + TArray Results; + int32 ReturnCode = 0; + if (LaunchP4(P4CmdString, Results, ReturnCode)) + { + if (ReturnCode == 0) + { + for (const FString& Result : Results) + { + FString DepotPathName; + FString ExtraInfoAfterPound; + if (Result.Split(TEXT("#"), &DepotPathName, &ExtraInfoAfterPound)) + { + if (DepotPathName.EndsWith(TEXT(".uasset")) || DepotPathName.EndsWith(TEXT(".umap"))) + { + FString FullPackageName; + { + // Check for /Game/ assets + FString PostContentPath; + if (DepotPathName.Split(TEXT("LyraGame/Content/"), nullptr, &PostContentPath)) //@TODO: RENAME: Potential issue when modules are renamed + { + if (!PostContentPath.IsEmpty()) + { + const FString PostContentPathWithoutExtension = FPaths::GetBaseFilename(PostContentPath, false); + FString PackageNameToTest = TEXT("/Game/") + PostContentPathWithoutExtension; + if (!UEditorValidator::IsInUncookedFolder(PackageNameToTest)) + { + FullPackageName = PackageNameToTest; + } + } + } + } + + if (FullPackageName.IsEmpty()) + { + // Check for plugin assets + FString PostPluginsPath; + if (DepotPathName.Split(TEXT("LyraGame/Plugins/"), nullptr, &PostPluginsPath)) + { + const int32 ContentFolderIdx = PostPluginsPath.Find(TEXT("/Content/")); + if (ContentFolderIdx != INDEX_NONE) + { + int32 PluginFolderIdx = PostPluginsPath.Find(TEXT("/"), ESearchCase::CaseSensitive, ESearchDir::FromEnd, ContentFolderIdx - 1); + if (PluginFolderIdx == INDEX_NONE) + { + // No leading /. Directly in the /Plugins/ folder + PluginFolderIdx = 0; + } + else + { + // Skip the leading /. A subfolder in the /Plugins/ folder + PluginFolderIdx++; + } + + const int32 PostContentFolderIdx = ContentFolderIdx + FCString::Strlen(TEXT("/Content/")); + const FString PostContentPath = PostPluginsPath.RightChop(PostContentFolderIdx); + const FString PluginName = PostPluginsPath.Mid(PluginFolderIdx, ContentFolderIdx - PluginFolderIdx); + if (!PostContentPath.IsEmpty() && !PluginName.IsEmpty()) + { + TSharedPtr Plugin = IPluginManager::Get().FindPlugin(PluginName); + if (Plugin.IsValid() && Plugin->IsEnabled()) + { + const FString PostContentPathWithoutExtension = FPaths::GetBaseFilename(PostContentPath, false); + FullPackageName = FString::Printf(TEXT("/%s/%s"), *PluginName, *PostContentPathWithoutExtension); + } + } + } + } + } + + if (!FullPackageName.IsEmpty()) + { + if (ExtraInfoAfterPound.Contains(TEXT("delete"))) + { + DeletedPackageNames.AddUnique(FullPackageName); + } + else + { + OutChangedPackageNames.AddUnique(FullPackageName); + } + } + } + else + { + FString PostLyraGamePath; + if (DepotPathName.Split(TEXT("/LyraGame/"), nullptr, &PostLyraGamePath)) + { + if (DepotPathName.EndsWith(TEXT(".cpp"))) + { + OutChangedCode.Add(PostLyraGamePath); + } + else if (DepotPathName.EndsWith(TEXT(".h"))) + { + OutChangedCode.Add(PostLyraGamePath); + + FString ChangedHeaderLocalFilename = GetLocalPathFromDepotPath(DepotPathName); + if (!ChangedHeaderLocalFilename.IsEmpty()) + { + UEditorValidator::GetChangedAssetsForCode(AssetRegistry, ChangedHeaderLocalFilename, OutChangedPackageNames); + } + } + else + { + OutChangedOtherFiles.Add(PostLyraGamePath); + } + } + } + } + } + + return true; + } + else + { + UE_LOG(LogLyraContentValidation, Error, TEXT("p4 returned non-zero return code %d"), ReturnCode); + } + } + + return false; +} + +void UContentValidationCommandlet::GetAllPackagesInPath(IAssetRegistry& AssetRegistry, const FString& InPathString, TArray& OutPackageNames) const +{ + TArray Paths; + InPathString.ParseIntoArray(Paths, TEXT("+")); + + FARFilter Filter; + Filter.bRecursivePaths = true; + Filter.bIncludeOnlyOnDiskAssets = true; + + for (const FString& Path : Paths) + { + Filter.PackagePaths.Add(FName(*Path)); + } + + TArray AssetsInPaths; + if (AssetRegistry.GetAssets(Filter, AssetsInPaths)) + { + for (const FAssetData& AssetData : AssetsInPaths) + { + OutPackageNames.Add(AssetData.PackageName.ToString()); + } + } +} + +void UContentValidationCommandlet::GetAllPackagesOfType(const FString& OfTypeString, TArray& OutPackageNames) const +{ + FAssetRegistryModule& AssetRegistryModule = FModuleManager::LoadModuleChecked(TEXT("AssetRegistry")); + IAssetRegistry& AssetRegistry = AssetRegistryModule.Get(); + + TArray Types; + OfTypeString.ParseIntoArray(Types, TEXT("+")); + + FARFilter Filter; + Filter.bRecursivePaths = true; + Filter.bIncludeOnlyOnDiskAssets = true; + + for (const FString& Type : Types) + { + Filter.ClassNames.Add(FName(*Type)); + } + + TArray AssetsOfType; + if (AssetRegistry.GetAssets(Filter, AssetsOfType)) + { + for (const FAssetData& AssetData : AssetsOfType) + { + OutPackageNames.Add(AssetData.PackageName.ToString()); + } + } +} + +bool UContentValidationCommandlet::LaunchP4(const FString& Args, TArray& Output, int32& OutReturnCode) const +{ + void* PipeRead = nullptr; + void* PipeWrite = nullptr; + + verify(FPlatformProcess::CreatePipe(PipeRead, PipeWrite)); + + bool bInvoked = false; + OutReturnCode = -1; + FString StringOutput; + FProcHandle ProcHandle = FPlatformProcess::CreateProc(TEXT("p4.exe"), *Args, false, true, true, nullptr, 0, nullptr, PipeWrite); + if (ProcHandle.IsValid()) + { + while (FPlatformProcess::IsProcRunning(ProcHandle)) + { + StringOutput += FPlatformProcess::ReadPipe(PipeRead); + FPlatformProcess::Sleep(0.1f); + } + + StringOutput += FPlatformProcess::ReadPipe(PipeRead); + FPlatformProcess::GetProcReturnCode(ProcHandle, &OutReturnCode); + bInvoked = true; + } + else + { + UE_LOG(LogLyraContentValidation, Error, TEXT("Failed to launch p4.")); + } + + FPlatformProcess::ClosePipe(PipeRead, PipeWrite); + + StringOutput.ParseIntoArrayLines(Output); + + return bInvoked; +} + +FString UContentValidationCommandlet::GetLocalPathFromDepotPath(const FString& DepotPathName) const +{ + FString ReturnString; + + const FString& SSCIniFile = SourceControlHelpers::GetSettingsIni(); + FString Workspace; + GConfig->GetString(TEXT("PerforceSourceControl.PerforceSourceControlSettings"), TEXT("Workspace"), Workspace, SSCIniFile); + + if (Workspace.IsEmpty()) + { + FString ParameterValue; + if (FParse::Value(FCommandLine::Get(), TEXT("P4Client="), ParameterValue)) + { + Workspace = ParameterValue; + } + } + + if (!Workspace.IsEmpty()) + { + TArray WhereResults; + int32 ReturnCode = 0; + FString P4WhereCommand = FString::Printf(TEXT("-ztag -c%s where %s"), *Workspace, *DepotPathName); + if (LaunchP4(P4WhereCommand, WhereResults, ReturnCode)) + { + if (WhereResults.Num() >= 2) + { + ReturnString = WhereResults[2]; + ReturnString.RemoveFromStart(TEXT("... path ")); + FPaths::NormalizeFilename(ReturnString); + } + else + { + UE_LOG(LogLyraContentValidation, Warning, TEXT("GetAllChangedFiles failed to run p4 'where'. WhereResults[0] = '%s'. Not adding any validation for %s"), WhereResults.Num() > 0 ? *WhereResults[0] : TEXT("Invalid"), *DepotPathName); + } + } + } + + return ReturnString; +} diff --git a/Source/LyraEditor/Commandlets/ContentValidationCommandlet.h b/Source/LyraEditor/Commandlets/ContentValidationCommandlet.h new file mode 100644 index 00000000..ae68b9f0 --- /dev/null +++ b/Source/LyraEditor/Commandlets/ContentValidationCommandlet.h @@ -0,0 +1,35 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "UObject/ObjectMacros.h" +#include "Commandlets/Commandlet.h" +#include "ContentValidationCommandlet.generated.h" + +class IAssetRegistry; + +UCLASS() +class UContentValidationCommandlet : public UCommandlet +{ + GENERATED_UCLASS_BODY() + +public: + // Begin UCommandlet Interface + virtual int32 Main(const FString& Params) override; + // End UCommandlet Interface + +private: + /** Validate steps */ + bool AutoExportMCPTemplates(const TArray& ChangedPackageNames, const TArray& DeletedPackageNames, const TArray& ChangedCode, const TArray& ChangedOtherFiles, const FString& SyncedCL, const FString& Robomerge, bool& bOutDidExport); + bool AutoExportDadContent(const FString& BuildCL, const FString& AccessToken); + bool AutoPersistDadContent(const FString& AccessToken); + +private: + /** Helper functions */ + bool GetAllChangedFiles(IAssetRegistry& AssetRegistry, const FString& P4CmdString, TArray& OutChangedPackageNames, TArray& DeletedPackageNames, TArray& OutChangedCode, TArray& OutChangedOtherFiles) const; + void GetAllPackagesInPath(IAssetRegistry& AssetRegistry, const FString& InPathString, TArray& OutPackageNames) const; + void GetAllPackagesOfType(const FString& OfTypeString, TArray& OutPackageNames) const; + bool LaunchP4(const FString& Args, TArray& Output, int32& OutReturnCode) const; + FString GetLocalPathFromDepotPath(const FString& DepotPathName) const; +}; diff --git a/Source/LyraEditor/LyraEditor.Build.cs b/Source/LyraEditor/LyraEditor.Build.cs new file mode 100644 index 00000000..431078d4 --- /dev/null +++ b/Source/LyraEditor/LyraEditor.Build.cs @@ -0,0 +1,63 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +using UnrealBuildTool; + +public class LyraEditor : ModuleRules +{ + public LyraEditor(ReadOnlyTargetRules Target) : base(Target) + { + PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; + + PublicIncludePaths.AddRange( + new string[] { + "LyraEditor" + } + ); + + PrivateIncludePaths.AddRange( + new string[] { + } + ); + + PublicDependencyModuleNames.AddRange( + new string[] { + "Core", + "CoreUObject", + "Engine", + "EditorFramework", + "UnrealEd", + "PhysicsCore", + "GameplayTagsEditor", + "GameplayTasksEditor", + "GameplayAbilities", + "GameplayAbilitiesEditor", + "LyraGame", + } + ); + + PrivateDependencyModuleNames.AddRange( + new string[] { + "InputCore", + "Slate", + "SlateCore", + "ToolMenus", + "EditorStyle", + "DataValidation", + "MessageLog", + "Projects", + "DeveloperToolSettings", + "CollectionManager", + "SourceControl", + "Chaos" + } + ); + + DynamicallyLoadedModuleNames.AddRange( + new string[] { + } + ); + + // Generate compile errors if using DrawDebug functions in test/shipping builds. + PublicDefinitions.Add("SHIPPING_DRAW_DEBUG_ERROR=1"); + } +} diff --git a/Source/LyraEditor/LyraEditor.cpp b/Source/LyraEditor/LyraEditor.cpp new file mode 100644 index 00000000..76307b91 --- /dev/null +++ b/Source/LyraEditor/LyraEditor.cpp @@ -0,0 +1,245 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraEditor.h" +#include "Modules/ModuleManager.h" +#include "Modules/ModuleInterface.h" +#include "GameplayAbilitiesModule.h" +#include "GameplayAbilitiesEditorModule.h" +#include "AbilitySystemGlobals.h" +#include "GameplayCueInterface.h" +#include "GameplayCueNotify_Burst.h" +#include "GameplayCueNotify_BurstLatent.h" +#include "GameplayCueNotify_Looping.h" +#include "Editor.h" +#include "EditorStyleSet.h" +#include "UnrealEdGlobals.h" +#include "ToolMenus.h" +#include "Editor/UnrealEdEngine.h" +#include "Private/AssetTypeActions_LyraContextEffectsLibrary.h" +#include "Validation/EditorValidator.h" +#include "GameEditorStyle.h" +#include "GameModes/LyraExperienceManager.h" + +#define LOCTEXT_NAMESPACE "LyraEditor" + +DEFINE_LOG_CATEGORY(LogLyraEditor); + +// This function tells the GameplayCue editor what classes to expose when creating new notifies. +static void GetGameplayCueDefaultClasses(TArray& Classes) +{ + Classes.Empty(); + Classes.Add(UGameplayCueNotify_Burst::StaticClass()); + Classes.Add(AGameplayCueNotify_BurstLatent::StaticClass()); + Classes.Add(AGameplayCueNotify_Looping::StaticClass()); +} + +// This function tells the GameplayCue editor what classes to search for GameplayCue events. +static void GetGameplayCueInterfaceClasses(TArray& Classes) +{ + Classes.Empty(); + + for (UClass* Class : TObjectRange()) + { + if (Class->IsChildOf() && Class->ImplementsInterface(UGameplayCueInterface::StaticClass())) + { + Classes.Add(Class); + } + } +} + +// This function tells the GameplayCue editor where to create the GameplayCue notifies based on their tag. +static FString GetGameplayCuePath(FString GameplayCueTag) +{ + FString Path = FString(TEXT("/Game")); + + //@TODO: Try plugins (e.g., GameplayCue.ShooterGame.Foo should be in ShooterCore or something) + + // Default path to the first entry in the UAbilitySystemGlobals::GameplayCueNotifyPaths. + if (IGameplayAbilitiesModule::IsAvailable()) + { + IGameplayAbilitiesModule& GameplayAbilitiesModule = IGameplayAbilitiesModule::Get(); + + if (GameplayAbilitiesModule.IsAbilitySystemGlobalsAvailable()) + { + UAbilitySystemGlobals* AbilitySystemGlobals = GameplayAbilitiesModule.GetAbilitySystemGlobals(); + check(AbilitySystemGlobals); + + TArray GetGameplayCueNotifyPaths = AbilitySystemGlobals->GetGameplayCueNotifyPaths(); + + if (GetGameplayCueNotifyPaths.Num() > 0) + { + Path = GetGameplayCueNotifyPaths[0]; + } + } + } + + GameplayCueTag.RemoveFromStart(TEXT("GameplayCue.")); + + FString NewDefaultPathName = FString::Printf(TEXT("%s/GCN_%s"), *Path, *GameplayCueTag); + + return NewDefaultPathName; +} + +static bool HasPlayWorld() +{ + return GEditor->PlayWorld != nullptr; +} + +static bool HasNoPlayWorld() +{ + return !HasPlayWorld(); +} + +static bool HasPlayWorldAndRunning() +{ + return HasPlayWorld() && !GUnrealEd->PlayWorld->bDebugPauseExecution; +} + +static void AddPlayer_Clicked() +{ + if (ensure(GEditor->PlayWorld)) + { + if (UGameInstance* GameInstance = GEditor->PlayWorld->GetGameInstance()) + { + if (GameInstance->GetNumLocalPlayers() == 1) + { + GameInstance->DebugCreatePlayer(1); + } + else + { + GameInstance->DebugRemovePlayer(1); + } + } + } +} + +static TSharedRef AddLocalPlayer() +{ + FMenuBuilder MenuBuilder(true, nullptr); + + MenuBuilder.AddMenuEntry( + LOCTEXT("SplitscreenButton", "Splitscreen"), + LOCTEXT("SplitscreenDescription", "Adds/Removes a Splitscreen Player to the current PIE session"), + FSlateIcon(), + FUIAction( + FExecuteAction::CreateStatic(&AddPlayer_Clicked), + FCanExecuteAction::CreateStatic(&HasPlayWorld), + FIsActionChecked(), + FIsActionButtonVisible::CreateStatic(&HasPlayWorld) + ) + ); + + return MenuBuilder.MakeWidget(); +} + +static void CheckGameContent_Clicked() +{ + UEditorValidator::ValidateCheckedOutContent(/*bInteractive=*/true, EDataValidationUsecase::Manual); +} + +static void RegisterGameEditorMenus() +{ + UToolMenu* Menu = UToolMenus::Get()->ExtendMenu("LevelEditor.LevelEditorToolBar.PlayToolBar"); + FToolMenuSection& Section = Menu->AddSection("PlayGameExtensions", TAttribute(), FToolMenuInsert("Play", EToolMenuInsertType::After)); + + FToolMenuEntry BlueprintEntry = FToolMenuEntry::InitComboButton( + "OpenGameMenu", + FUIAction( + FExecuteAction(), + FCanExecuteAction::CreateStatic(&HasPlayWorld), + FIsActionChecked(), + FIsActionButtonVisible::CreateStatic(&HasPlayWorld)), + FOnGetContent::CreateStatic(&AddLocalPlayer), + LOCTEXT("GameOptions_Label", "Game Options"), + LOCTEXT("GameOptions_ToolTip", "Game Options"), + FSlateIcon(FEditorStyle::GetStyleSetName(), "LevelEditor.OpenLevelBlueprint") + ); + BlueprintEntry.StyleNameOverride = "CalloutToolbar"; + Section.AddEntry(BlueprintEntry); + + FToolMenuEntry CheckContentEntry = FToolMenuEntry::InitToolBarButton( + "CheckContent", + FUIAction( + FExecuteAction::CreateStatic(&CheckGameContent_Clicked), + FCanExecuteAction::CreateStatic(&HasNoPlayWorld), + FIsActionChecked(), + FIsActionButtonVisible::CreateStatic(&HasNoPlayWorld)), + LOCTEXT( "CheckContentButton", "Check Content" ), + LOCTEXT( "CheckContentDescription", "Runs the Content Validation job on all checked out assets to look for warnings and errors" ), + FSlateIcon(FGameEditorStyle::GetStyleSetName(), "GameEditor.CheckContent") + ); + CheckContentEntry.StyleNameOverride = "CalloutToolbar"; + Section.AddEntry(CheckContentEntry); +} + +/** + * FLyraEditorModule + */ +class FLyraEditorModule : public FDefaultGameModuleImpl +{ + typedef FLyraEditorModule ThisClass; + + virtual void StartupModule() override + { + FGameEditorStyle::Initialize(); + + if (!IsRunningGame()) + { + FModuleManager::Get().OnModulesChanged().AddRaw(this, &FLyraEditorModule::ModulesChangedCallback); + + BindGameplayAbilitiesEditorDelegates(); + + if (FSlateApplication::IsInitialized()) + { + UToolMenus::RegisterStartupCallback(FSimpleMulticastDelegate::FDelegate::CreateStatic(&RegisterGameEditorMenus)); + } + + FEditorDelegates::BeginPIE.AddRaw(this, &ThisClass::OnBeginPIE); + FEditorDelegates::EndPIE.AddRaw(this, &ThisClass::OnEndPIE); + } + + // Register the Context Effects Library asset type actions. + IAssetTools& AssetTools = FModuleManager::LoadModuleChecked("AssetTools").Get(); + + AssetTools.RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_LyraContextEffectsLibrary)); + } + + void OnBeginPIE(bool bIsSimulating) + { + ULyraExperienceManager* ExperienceManager = GEngine->GetEngineSubsystem(); + check(ExperienceManager); + ExperienceManager->OnPlayInEditorBegun(); + } + + void OnEndPIE(bool bIsSimulating) + { + } + + virtual void ShutdownModule() override + { + FModuleManager::Get().OnModulesChanged().RemoveAll(this); + } + +protected: + + static void BindGameplayAbilitiesEditorDelegates() + { + IGameplayAbilitiesEditorModule& GameplayAbilitiesEditorModule = IGameplayAbilitiesEditorModule::Get(); + + GameplayAbilitiesEditorModule.GetGameplayCueNotifyClassesDelegate().BindStatic(&GetGameplayCueDefaultClasses); + GameplayAbilitiesEditorModule.GetGameplayCueInterfaceClassesDelegate().BindStatic(&GetGameplayCueInterfaceClasses); + GameplayAbilitiesEditorModule.GetGameplayCueNotifyPathDelegate().BindStatic(&GetGameplayCuePath); + } + + void ModulesChangedCallback(FName ModuleThatChanged, EModuleChangeReason ReasonForChange) + { + if ((ReasonForChange == EModuleChangeReason::ModuleLoaded) && (ModuleThatChanged.ToString() == TEXT("GameplayAbilitiesEditor"))) + { + BindGameplayAbilitiesEditorDelegates(); + } + } +}; + +IMPLEMENT_MODULE(FLyraEditorModule, LyraEditor); + +#undef LOCTEXT_NAMESPACE \ No newline at end of file diff --git a/Source/LyraEditor/LyraEditor.h b/Source/LyraEditor/LyraEditor.h new file mode 100644 index 00000000..be8793b6 --- /dev/null +++ b/Source/LyraEditor/LyraEditor.h @@ -0,0 +1,7 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" + +DECLARE_LOG_CATEGORY_EXTERN(LogLyraEditor, Log, All); \ No newline at end of file diff --git a/Source/LyraEditor/LyraEditorEngine.cpp b/Source/LyraEditor/LyraEditorEngine.cpp new file mode 100644 index 00000000..4b13f70e --- /dev/null +++ b/Source/LyraEditor/LyraEditorEngine.cpp @@ -0,0 +1,98 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraEditorEngine.h" + +#include "Development/LyraDeveloperSettings.h" +#include "Development/LyraPlatformEmulationSettings.h" +#include "Framework/Notifications/NotificationManager.h" +#include "GameModes/LyraWorldSettings.h" +#include "Settings/ContentBrowserSettings.h" +#include "Widgets/Notifications/SNotificationList.h" +#include "Framework/Commands/InputBindingManager.h" + +#define LOCTEXT_NAMESPACE "LyraEditor" + +ULyraEditorEngine::ULyraEditorEngine(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ +} + +void ULyraEditorEngine::Init(IEngineLoop* InEngineLoop) +{ + Super::Init(InEngineLoop); +} + +void ULyraEditorEngine::Start() +{ + Super::Start(); +} + +void ULyraEditorEngine::Tick(float DeltaSeconds, bool bIdleMode) +{ + Super::Tick(DeltaSeconds, bIdleMode); + + FirstTickSetup(); +} + +void ULyraEditorEngine::FirstTickSetup() +{ + if (bFirstTickSetup) + { + return; + } + + bFirstTickSetup = true; + + // Force show plugin content on load. + GetMutableDefault()->SetDisplayPluginFolders(true); + + // Set PIE to default to Shift+Escape if no user overrides have been set. + { + FInputChord OutPrimaryChord, OutSecondaryChord; + FInputBindingManager::Get().GetUserDefinedChord("PlayWorld", "StopPlaySession", EMultipleKeyBindingIndex::Primary, OutPrimaryChord); + FInputBindingManager::Get().GetUserDefinedChord("PlayWorld", "StopPlaySession", EMultipleKeyBindingIndex::Secondary, OutSecondaryChord); + + // Is there already a user setting for stopping PIE? Then don't do this. + if (!(OutPrimaryChord.IsValidChord() || OutSecondaryChord.IsValidChord())) + { + TSharedPtr StopCommand = FInputBindingManager::Get().FindCommandInContext("PlayWorld", "StopPlaySession"); + if (ensure(StopCommand)) + { + // Shift+Escape to exit PIE. Some folks like Ctrl+Q, if that's the case, change it here for your team. + StopCommand->SetActiveChord(FInputChord(EKeys::Escape, true, false, false, false), EMultipleKeyBindingIndex::Primary); + FInputBindingManager::Get().NotifyActiveChordChanged(*StopCommand, EMultipleKeyBindingIndex::Primary); + } + } + } +} + +FGameInstancePIEResult ULyraEditorEngine::PreCreatePIEInstances(const bool bAnyBlueprintErrors, const bool bStartInSpectatorMode, const float PIEStartTime, const bool bSupportsOnlinePIE, int32& InNumOnlinePIEInstances) +{ + if (const ALyraWorldSettings* LyraWorldSettings = Cast(EditorWorld->GetWorldSettings())) + { + if (LyraWorldSettings->ForceStandaloneNetMode) + { + EPlayNetMode OutPlayNetMode; + PlaySessionRequest->EditorPlaySettings->GetPlayNetMode(OutPlayNetMode); + if (OutPlayNetMode != PIE_Standalone) + { + PlaySessionRequest->EditorPlaySettings->SetPlayNetMode(PIE_Standalone); + + FNotificationInfo Info(LOCTEXT("ForcingStandaloneForFrontend", "Forcing NetMode: Standalone for the Frontend")); + Info.ExpireDuration = 2.0f; + FSlateNotificationManager::Get().AddNotification(Info); + } + } + } + + //@TODO: Should add delegates that a *non-editor* module could bind to for PIE start/stop instead of poking directly + GetDefault()->OnPlayInEditorStarted(); + GetDefault()->OnPlayInEditorStarted(); + + // + FGameInstancePIEResult Result = Super::PreCreatePIEServerInstance(bAnyBlueprintErrors, bStartInSpectatorMode, PIEStartTime, bSupportsOnlinePIE, InNumOnlinePIEInstances); + + return Result; +} + +#undef LOCTEXT_NAMESPACE \ No newline at end of file diff --git a/Source/LyraEditor/LyraEditorEngine.h b/Source/LyraEditor/LyraEditorEngine.h new file mode 100644 index 00000000..c4f11ab6 --- /dev/null +++ b/Source/LyraEditor/LyraEditorEngine.h @@ -0,0 +1,31 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Editor/UnrealEdEngine.h" +#include "LyraEditorEngine.generated.h" + + +UCLASS() +class ULyraEditorEngine : public UUnrealEdEngine +{ + GENERATED_BODY() + +public: + + ULyraEditorEngine(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); + +protected: + + virtual void Init(IEngineLoop* InEngineLoop) override; + virtual void Start() override; + virtual void Tick(float DeltaSeconds, bool bIdleMode) override; + + virtual FGameInstancePIEResult PreCreatePIEInstances(const bool bAnyBlueprintErrors, const bool bStartInSpectatorMode, const float PIEStartTime, const bool bSupportsOnlinePIE, int32& InNumOnlinePIEInstances) override; + +private: + void FirstTickSetup(); + + bool bFirstTickSetup = false; +}; diff --git a/Source/LyraEditor/Private/AssetTypeActions_LyraContextEffectsLibrary.cpp b/Source/LyraEditor/Private/AssetTypeActions_LyraContextEffectsLibrary.cpp new file mode 100644 index 00000000..7b628c32 --- /dev/null +++ b/Source/LyraEditor/Private/AssetTypeActions_LyraContextEffectsLibrary.cpp @@ -0,0 +1,13 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "AssetTypeActions_LyraContextEffectsLibrary.h" +#include "Feedback/ContextEffects/LyraContextEffectsLibrary.h" + +#define LOCTEXT_NAMESPACE "AssetTypeActions" + +UClass* FAssetTypeActions_LyraContextEffectsLibrary::GetSupportedClass() const +{ + return ULyraContextEffectsLibrary::StaticClass(); +} + +#undef LOCTEXT_NAMESPACE diff --git a/Source/LyraEditor/Private/AssetTypeActions_LyraContextEffectsLibrary.h b/Source/LyraEditor/Private/AssetTypeActions_LyraContextEffectsLibrary.h new file mode 100644 index 00000000..0798f295 --- /dev/null +++ b/Source/LyraEditor/Private/AssetTypeActions_LyraContextEffectsLibrary.h @@ -0,0 +1,17 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +//#include "Toolkits/IToolkitHost.h" +#include "AssetTypeActions_Base.h" + +class FAssetTypeActions_LyraContextEffectsLibrary : public FAssetTypeActions_Base +{ +public: + // IAssetTypeActions Implementation + virtual FText GetName() const override { return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_LyraContextEffectsLibrary", "LyraContextEffectsLibrary"); } + virtual FColor GetTypeColor() const override { return FColor(65, 200, 98); } + virtual UClass* GetSupportedClass() const override; + virtual uint32 GetCategories() override { return EAssetTypeCategories::Gameplay; } +}; diff --git a/Source/LyraEditor/Private/GameEditorStyle.cpp b/Source/LyraEditor/Private/GameEditorStyle.cpp new file mode 100644 index 00000000..73b6d8f6 --- /dev/null +++ b/Source/LyraEditor/Private/GameEditorStyle.cpp @@ -0,0 +1,67 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "GameEditorStyle.h" +#include "Styling/SlateTypes.h" +#include "Styling/SlateStyleRegistry.h" +#include "Engine/Texture2D.h" + +TSharedPtr< FSlateStyleSet > FGameEditorStyle::StyleInstance = nullptr; + +void FGameEditorStyle::Initialize() +{ + if ( !StyleInstance.IsValid() ) + { + StyleInstance = Create(); + FSlateStyleRegistry::RegisterSlateStyle( *StyleInstance ); + } +} + +void FGameEditorStyle::Shutdown() +{ + FSlateStyleRegistry::UnRegisterSlateStyle( *StyleInstance ); + ensure( StyleInstance.IsUnique() ); + StyleInstance.Reset(); +} + +FName FGameEditorStyle::GetStyleSetName() +{ + static FName StyleSetName(TEXT("GameEditorStyle")); + return StyleSetName; +} + +#define IMAGE_BRUSH( RelativePath, ... ) FSlateImageBrush( FPaths::EngineContentDir() / "Editor/Slate"/ RelativePath + TEXT(".png"), __VA_ARGS__ ) +#define BOX_BRUSH( RelativePath, ... ) FSlateBoxBrush( FPaths::EngineContentDir() / "Editor/Slate"/ RelativePath + TEXT(".png"), __VA_ARGS__ ) +#define BORDER_BRUSH( RelativePath, ... ) FSlateBorderBrush( FPaths::EngineContentDir() / "Editor/Slate"/ RelativePath + TEXT(".png"), __VA_ARGS__ ) + +#define GAME_IMAGE_BRUSH( RelativePath, ... ) FSlateImageBrush( FPaths::ProjectContentDir() / "Editor/Slate"/ RelativePath + TEXT(".png"), __VA_ARGS__ ) +#define GAME_IMAGE_BRUSH_SVG( RelativePath, ... ) FSlateVectorImageBrush( FPaths::ProjectContentDir() / "Editor/Slate"/ RelativePath + TEXT(".svg"), __VA_ARGS__ ) + +TSharedRef< FSlateStyleSet > FGameEditorStyle::Create() +{ + TSharedRef StyleRef = MakeShareable(new FSlateStyleSet(FGameEditorStyle::GetStyleSetName())); + StyleRef->SetContentRoot(FPaths::EngineContentDir() / TEXT("Editor/Slate")); + StyleRef->SetCoreContentRoot(FPaths::EngineContentDir() / TEXT("Slate")); + + FSlateStyleSet& Style = StyleRef.Get(); + + const FVector2D Icon16x16(16.0f, 16.0f); + const FVector2D Icon20x20(20.0f, 20.0f); + const FVector2D Icon40x40(40.0f, 40.0f); + const FVector2D Icon64x64(64.0f, 64.0f); + + // Toolbar + { + Style.Set("GameEditor.CheckContent", new GAME_IMAGE_BRUSH_SVG("Icons/CheckContent", Icon20x20)); + } + + return StyleRef; +} + +#undef IMAGE_BRUSH +#undef BOX_BRUSH +#undef BORDER_BRUSH + +const ISlateStyle& FGameEditorStyle::Get() +{ + return *StyleInstance; +} diff --git a/Source/LyraEditor/Private/GameEditorStyle.h b/Source/LyraEditor/Private/GameEditorStyle.h new file mode 100644 index 00000000..0c451955 --- /dev/null +++ b/Source/LyraEditor/Private/GameEditorStyle.h @@ -0,0 +1,31 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Styling/SlateStyle.h" + +class FSlateStyleSet; +class ISlateStyle; + +/** Slate style used by the Game Editor */ +class FGameEditorStyle +{ +public: + + static void Initialize(); + + static void Shutdown(); + + static const ISlateStyle& Get(); + + static FName GetStyleSetName(); + +private: + + static TSharedRef< class FSlateStyleSet > Create(); + +private: + + static TSharedPtr< class FSlateStyleSet > StyleInstance; +}; diff --git a/Source/LyraEditor/Private/LyraContextEffectsLibraryFactory.cpp b/Source/LyraEditor/Private/LyraContextEffectsLibraryFactory.cpp new file mode 100644 index 00000000..e79c85e5 --- /dev/null +++ b/Source/LyraEditor/Private/LyraContextEffectsLibraryFactory.cpp @@ -0,0 +1,21 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraContextEffectsLibraryFactory.h" +#include "Feedback/ContextEffects/LyraContextEffectsLibrary.h" + +ULyraContextEffectsLibraryFactory::ULyraContextEffectsLibraryFactory(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ + SupportedClass = ULyraContextEffectsLibrary::StaticClass(); + + bCreateNew = true; + bEditorImport = false; + bEditAfterNew = true; +} + +UObject* ULyraContextEffectsLibraryFactory::FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) +{ + ULyraContextEffectsLibrary* LyraContextEffectsLibrary = NewObject(InParent, Name, Flags); + + return LyraContextEffectsLibrary; +} \ No newline at end of file diff --git a/Source/LyraEditor/Private/LyraContextEffectsLibraryFactory.h b/Source/LyraEditor/Private/LyraContextEffectsLibraryFactory.h new file mode 100644 index 00000000..ce52ecf3 --- /dev/null +++ b/Source/LyraEditor/Private/LyraContextEffectsLibraryFactory.h @@ -0,0 +1,24 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "UObject/ObjectMacros.h" +#include "Factories/Factory.h" +#include "LyraContextEffectsLibraryFactory.generated.h" + +UCLASS(hidecategories = Object, MinimalAPI) +class ULyraContextEffectsLibraryFactory : public UFactory +{ + GENERATED_UCLASS_BODY() + + //~ Begin UFactory Interface + virtual UObject* FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override; + + virtual bool ShouldShowInNewMenu() const override + { + return true; + } + //~ End UFactory Interface +}; + diff --git a/Source/LyraEditor/Utilities/CheckChaosMeshCollision.cpp b/Source/LyraEditor/Utilities/CheckChaosMeshCollision.cpp new file mode 100644 index 00000000..1359b637 --- /dev/null +++ b/Source/LyraEditor/Utilities/CheckChaosMeshCollision.cpp @@ -0,0 +1,90 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraEditor.h" + +#include "AssetRegistryModule.h" +#include "HAL/IConsoleManager.h" + +#include "Engine/StaticMesh.h" +#include "Chaos/TriangleMeshImplicitObject.h" +#include "PhysicsEngine/BodySetup.h" + +namespace LyraEditorUtilities +{ + +////////////////////////////////////////////////////////////////////////// + +// returns true if the mesh has one or more degenerate triangles +bool CheckMeshDataForProblem(const Chaos::FTriangleMeshImplicitObject::ParticlesType& Particles, const Chaos::FTrimeshIndexBuffer& Elements) +{ + // Internal helper because the index buffer type is templated + auto CheckTris = [&](const auto& Elements, int32 NumTriangles) + { + using VecType = Chaos::FTriangleMeshImplicitObject::ParticleVecType; + + for (int32 FaceIdx = 0; FaceIdx < NumTriangles; ++FaceIdx) + { + const VecType& A = Particles.X(Elements[FaceIdx][0]); + const VecType& B = Particles.X(Elements[FaceIdx][1]); + const VecType& C = Particles.X(Elements[FaceIdx][2]); + + const VecType AB = B - A; + const VecType AC = C - A; + VecType Normal = VecType::CrossProduct(AB, AC); + + if (Normal.SafeNormalize() < SMALL_NUMBER) + { + return true; + } + } + + return false; + }; + + const int32 NumTriangles = Elements.GetNumTriangles(); + if (Elements.RequiresLargeIndices()) + { + return CheckTris(Elements.GetLargeIndexBuffer(), NumTriangles); + } + else + { + return CheckTris(Elements.GetSmallIndexBuffer(), NumTriangles); + } +} + +void CheckChaosMeshCollision(FOutputDevice& Ar) +{ + for (UStaticMesh* MeshAsset : TObjectRange()) + { + if (UBodySetup* BodySetup = MeshAsset->GetBodySetup()) + { + for (const TSharedPtr& TriMesh : BodySetup->ChaosTriMeshes) + { + if (Chaos::FTriangleMeshImplicitObject* TriMeshData = TriMesh.Get()) + { + if (CheckMeshDataForProblem(TriMeshData->Particles(), TriMeshData->Elements())) + { + UE_LOG(LogConsoleResponse, Warning, TEXT("Mesh asset %s has one or more degenerate triangles in collision data"), *GetPathNameSafe(MeshAsset)); + } + } + } + } + } +} + +FAutoConsoleCommandWithWorldArgsAndOutputDevice GCheckChaosMeshCollisionCmd( + TEXT("Lyra.CheckChaosMeshCollision"), + TEXT("Usage:\n") + TEXT(" Lyra.CheckChaosMeshCollision\n") + TEXT("\n") + TEXT("It will check Chaos collision data for all *loaded* static mesh assets for any degenerate triangles"), + FConsoleCommandWithWorldArgsAndOutputDeviceDelegate::CreateStatic( + [](const TArray& Params, UWorld* World, FOutputDevice& Ar) +{ + CheckChaosMeshCollision(Ar); +})); + + +////////////////////////////////////////////////////////////////////////// + +}; // End of namespace diff --git a/Source/LyraEditor/Utilities/CreateRedirectorPackage.cpp b/Source/LyraEditor/Utilities/CreateRedirectorPackage.cpp new file mode 100644 index 00000000..692edfd4 --- /dev/null +++ b/Source/LyraEditor/Utilities/CreateRedirectorPackage.cpp @@ -0,0 +1,67 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraEditor.h" + +#include "AssetRegistryModule.h" + +#include "CollectionManagerTypes.h" +#include "ICollectionManager.h" +#include "CollectionManagerModule.h" + +#include "HAL/IConsoleManager.h" +#include "Algo/Transform.h" + +////////////////////////////////////////////////////////////////////////// + +FAutoConsoleCommandWithWorldArgsAndOutputDevice GCreateRedirectorPackage( + TEXT("Lyra.CreateRedirectorPackage"), + TEXT("Usage:\n") + TEXT(" Lyra.CreateRedirectorPackage RedirectorName TargetPackage"), + FConsoleCommandWithWorldArgsAndOutputDeviceDelegate::CreateStatic( + [](const TArray& Params, UWorld* World, FOutputDevice& Ar) +{ + IAssetRegistry& AssetRegistry = IAssetRegistry::GetChecked();; + ICollectionManager& CollectionManager = FCollectionManagerModule::GetModule().Get(); + + if (Params.Num() < 2) + { + Ar.Log(TEXT("Expected two parameters")); + return; + } + + const FString RedirectorPackageName = Params[0]; + const FString TargetPackageName = Params[1]; + + if (!FPackageName::IsValidLongPackageName(RedirectorPackageName)) + { + Ar.Log(FString::Printf(TEXT("RedirectorPackageName '%s' is not a valid long package name"), *RedirectorPackageName)); + return; + } + + if (!FPackageName::IsValidLongPackageName(TargetPackageName)) + { + Ar.Log(FString::Printf(TEXT("TargetPackageName '%s' is not a valid long package name"), *TargetPackageName)); + return; + } + + + UObject* TargetAsset = StaticLoadObject(UObject::StaticClass(), nullptr, *TargetPackageName); + + if (!FPackageName::IsValidLongPackageName(TargetPackageName)) + { + Ar.Log(FString::Printf(TEXT("Could not find an asset to point to at '%s'"), *TargetPackageName)); + return; + } + + // Create the package for the redirector + const FString RedirectorObjectName = FPackageName::GetLongPackageAssetName(RedirectorPackageName); + UPackage* RedirectorPackage = CreatePackage(*RedirectorPackageName); + + // Create the redirector itself + UObjectRedirector* Redirector = NewObject(RedirectorPackage, FName(*RedirectorObjectName), RF_Standalone | RF_Public); + Redirector->DestinationObject = TargetAsset; + + + FAssetRegistryModule::AssetCreated(Redirector); + +})); diff --git a/Source/LyraEditor/Utilities/DiffCollectionReferenceSupport.cpp b/Source/LyraEditor/Utilities/DiffCollectionReferenceSupport.cpp new file mode 100644 index 00000000..65e5aaf9 --- /dev/null +++ b/Source/LyraEditor/Utilities/DiffCollectionReferenceSupport.cpp @@ -0,0 +1,172 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraEditor.h" + +#include "AssetRegistryModule.h" + +#include "CollectionManagerTypes.h" +#include "ICollectionManager.h" +#include "CollectionManagerModule.h" + +#include "HAL/IConsoleManager.h" +#include "Algo/Transform.h" + +////////////////////////////////////////////////////////////////////////// + +FAutoConsoleCommandWithWorldArgsAndOutputDevice GDiffCollectionReferenceSupport( + TEXT("Lyra.DiffCollectionReferenceSupport"), + TEXT("Usage:\n") + TEXT(" Lyra.DiffCollectionReferenceSupport OldCollectionName NewCollectionName [Deduplicate]\n") + TEXT("\n") + TEXT("It will list the assets in Old that 'support' assets introduced in New (are referencers directly/indirectly)\n") + TEXT("as well as any loose unsupported assets.\n") + TEXT("\n") + TEXT("The optional third argument controls whether or not multi-supported assets will be de-duplicated (true) or not (false)"), + FConsoleCommandWithWorldArgsAndOutputDeviceDelegate::CreateStatic( + [](const TArray& Params, UWorld* World, FOutputDevice& Ar) +{ + IAssetRegistry& AssetRegistry = IAssetRegistry::GetChecked();; + ICollectionManager& CollectionManager = FCollectionManagerModule::GetModule().Get(); + + if (Params.Num() < 2) + { + Ar.Log(TEXT("Expected two parameters")); + return; + } + + if (AssetRegistry.IsLoadingAssets()) + { + Ar.Log(TEXT("Asset registry is still scanning, try again later")); + return; + } + + const bool bExcludeSecondInstanceOfMultiSupported = (Params.Num() >= 3) ? Params[2].ToBool() : true; + + TArray OldPaths; + if (!CollectionManager.GetAssetsInCollection(FName(*Params[0]), ECollectionShareType::CST_All, /*out*/ OldPaths)) + { + Ar.Log(FString::Printf(TEXT("Failed to find collection %s"), *Params[0])); + return; + } + + TArray NewPaths; + if (!CollectionManager.GetAssetsInCollection(FName(*Params[1]), ECollectionShareType::CST_All, /*out*/ NewPaths)) + { + Ar.Log(FString::Printf(TEXT("Failed to find collection %s"), *Params[1])); + return; + } + + auto ToPackageName = [](FName ObjectName) { return FName(*FPackageName::ObjectPathToPackageName(ObjectName.ToString())); }; + + TSet OldPathSet; + Algo::Transform(OldPaths, OldPathSet, ToPackageName); + + TSet NewPathSet; + Algo::Transform(NewPaths, NewPathSet, ToPackageName); + + TSet IntroducedAssetSet = NewPathSet.Difference(OldPathSet); + + // Map from added asset to list of assets in old paths that supports it (if any) + TMap> SupportMap; + TSet VisitedAssets; + + // Map of count of newly added assets directly/indirectly supported by each supporter asset in the old paths + TMap SupporterCountMap; + TMap> SupporterToAddedMap; + + TFunction RecursivelyBuildSupport = [&](const FName IntroducedAssetPath) + { + // Someone else may have already processed me as part of their dependencies + if (!VisitedAssets.Contains(IntroducedAssetPath)) + { + VisitedAssets.Add(IntroducedAssetPath); + + TArray Referencers; + AssetRegistry.GetReferencers(IntroducedAssetPath, /*out*/ Referencers); + + for (const FName& Referencer : Referencers) + { + if (OldPathSet.Contains(Referencer)) + { + // Direct support + SupportMap.FindOrAdd(IntroducedAssetPath).Add(Referencer); + } + else + { + // Indirect, need to process recursively + RecursivelyBuildSupport(Referencer); + + // Can now use the supports it indicated to build into our own + TSet& MySupports = SupportMap.FindOrAdd(IntroducedAssetPath); + if (TSet* pRecuriveReferencers = SupportMap.Find(Referencer)) + { + MySupports.Append(*pRecuriveReferencers); + } + } + } + } + }; + + // Find the supporters + for (const FName& IntroducedAssetPath : IntroducedAssetSet) + { + RecursivelyBuildSupport(IntroducedAssetPath); + } + + // Count the strongest supporters + for (const auto& KVP : SupportMap) + { + const FName SupportedAsset = KVP.Key; + for (const FName& Supporter : KVP.Value) + { + SupporterToAddedMap.FindOrAdd(Supporter).Add(SupportedAsset); + } + } + + TSet AlreadyPrintedOut; + + Ar.Log(TEXT("List of supporters, sorted by count of newly added assets being supported")); + SupporterCountMap.ValueSort(TGreater()); + for (const auto& KVP : SupporterToAddedMap) + { + const FName Supporter = KVP.Key; + + // Filter to added assets (and exclude ones already printed if we were asked to) + TArray AddedAssetsBeingSupported(KVP.Value.Array()); + AddedAssetsBeingSupported = AddedAssetsBeingSupported.FilterByPredicate([&](FName Test) { return IntroducedAssetSet.Contains(Test); }); + + int32 IncludingMultisupportCount = AddedAssetsBeingSupported.Num(); + if (bExcludeSecondInstanceOfMultiSupported) + { + AddedAssetsBeingSupported = AddedAssetsBeingSupported.FilterByPredicate([&](FName Test) { return !AlreadyPrintedOut.Contains(Test); }); + } + + Algo::Sort(AddedAssetsBeingSupported, [](const FName LHS, const FName RHS) { return LHS.LexicalLess(RHS); }); + + // Print out the list + Ar.Log(FString::Printf(TEXT("%s supports %d new assets:"), *Supporter.ToString(), IncludingMultisupportCount)); + for (const FName& AddedAsset : AddedAssetsBeingSupported) + { + const int32 AddedAssetSupportCount = SupportMap.FindChecked(AddedAsset).Num(); + Ar.Log(FString::Printf(TEXT("\t%s%s"), *AddedAsset.ToString(), (AddedAssetSupportCount > 1) ? TEXT(" [multi-supported]") : TEXT(""))); + AlreadyPrintedOut.Add(AddedAsset); + } + + const int32 NumExcludedDueToMultiSupport = IncludingMultisupportCount - AddedAssetsBeingSupported.Num(); + if (NumExcludedDueToMultiSupport > 0) + { + Ar.Log(FString::Printf(TEXT("\tAnd %d more that were also supported by a previous supporter"), NumExcludedDueToMultiSupport)); + } + } + + Ar.Log(TEXT("\n")); + Ar.Log(TEXT("List of unsupported assets:")); + for (const FName& AssetName : IntroducedAssetSet) + { + if (!SupportMap.Contains(AssetName) || (SupportMap.FindRef(AssetName).Num() == 0)) + { + Ar.Log(FString::Printf(TEXT("\t%s"), *AssetName.ToString())); + //@TODO: Check to see if this is instead supported by a primary asset maybe? + } + } +})); diff --git a/Source/LyraEditor/Validation/EditorValidator.cpp b/Source/LyraEditor/Validation/EditorValidator.cpp new file mode 100644 index 00000000..1addd5ee --- /dev/null +++ b/Source/LyraEditor/Validation/EditorValidator.cpp @@ -0,0 +1,492 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "EditorValidator.h" +#include "AssetData.h" +#include "AssetRegistryModule.h" +#include "Logging/MessageLog.h" +#include "MessageLogModule.h" +#include "Misc/ConfigCacheIni.h" +#include "Misc/ScopedSlowTask.h" +#include "Misc/MessageDialog.h" +#include "EditorValidatorSubsystem.h" +#include "Editor.h" +#include "ISourceControlModule.h" +#include "ISourceControlProvider.h" +#include "SourceControlHelpers.h" +#include "SourceControlOperations.h" +#include "StudioAnalytics.h" +#include "ShaderCompiler.h" +#include "Misc/ConfigCacheIni.h" +#include "Settings/ProjectPackagingSettings.h" +#include "SourceCodeNavigation.h" +#include "Stats/StatsMisc.h" +#include "DataValidationModule.h" + +#include "LyraEditor.h" + +#define LOCTEXT_NAMESPACE "EditorValidator" + +int32 GMaxAssetsChangedByAHeader = 200; +static FAutoConsoleVariableRef CVarMaxAssetsChangedByAHeader(TEXT("EditorValidator.MaxAssetsChangedByAHeader"), GMaxAssetsChangedByAHeader, TEXT("The maximum number of assets to check for content validation based on a single header change."), ECVF_Default); + +bool UEditorValidator::bAllowFullValidationInEditor = false; +TArray FLyraValidationMessageGatherer::IgnorePatterns; + +UEditorValidator::UEditorValidator() + : Super() +{ +} + +void UEditorValidator::ValidateCheckedOutContent(bool bInteractive, const EDataValidationUsecase InValidationUsecase) +{ + FStudioAnalytics::RecordEvent(TEXT("ValidateContent")); + + FAssetRegistryModule& AssetRegistryModule = FModuleManager::LoadModuleChecked("AssetRegistry"); + if (AssetRegistryModule.Get().IsLoadingAssets()) + { + if (bInteractive) + { + FMessageDialog::Open(EAppMsgType::Ok, LOCTEXT("DiscoveringAssets", "Still discovering assets. Try again once it is complete.")); + } + else + { + UE_LOG(LogLyraEditor, Display, TEXT("Could not run ValidateCheckedOutContent because asset discovery was still being done.")); + } + return; + } + + TArray ChangedPackageNames; + TArray DeletedPackageNames; + + ISourceControlProvider& SourceControlProvider = ISourceControlModule::Get().GetProvider(); + if (ISourceControlModule::Get().IsEnabled()) + { + // Request the opened files at filter construction time to make sure checked out files have the correct state for the filter + TSharedRef UpdateStatusOperation = ISourceControlOperation::Create(); + UpdateStatusOperation->SetGetOpenedOnly(true); + SourceControlProvider.Execute(UpdateStatusOperation, EConcurrency::Synchronous); + + TArray CheckedOutFiles = SourceControlProvider.GetCachedStateByPredicate( + [](const FSourceControlStateRef& State) { return State->IsCheckedOut() || State->IsAdded() || State->IsDeleted(); } + ); + + for (const FSourceControlStateRef& FileState : CheckedOutFiles) + { + FString Filename = FileState->GetFilename(); + if (FPackageName::IsPackageFilename(Filename)) + { + // Assets + FString PackageName; + if (FPackageName::TryConvertFilenameToLongPackageName(Filename, PackageName)) + { + if (FileState->IsDeleted()) + { + DeletedPackageNames.Add(PackageName); + } + else + { + ChangedPackageNames.Add(PackageName); + } + } + } + else if (Filename.EndsWith(TEXT(".h"))) + { + // Source code header changes for classes may cause issues in assets based on those classes + UEditorValidator::GetChangedAssetsForCode(AssetRegistryModule.Get(), Filename, ChangedPackageNames); + } + } + } + + bool bAnyIssuesFound = false; + TArray AllWarningsAndErrors; + { + if (bInteractive) + { + bAllowFullValidationInEditor = true; + + // We will be flushing shader compile as we load materials, so dont let other shader warnings be attributed incorrectly to the package that is loading. + if (GShaderCompilingManager) + { + FScopedSlowTask SlowTask(0.f, LOCTEXT("CompilingShadersBeforeCheckingContentTask", "Finishing shader compiles before checking content...")); + SlowTask.MakeDialog(); + GShaderCompilingManager->FinishAllCompilation(); + } + } + { + FScopedSlowTask SlowTask(0.f, LOCTEXT("CheckingContentTask", "Checking content...")); + SlowTask.MakeDialog(); + if (!ValidatePackages(ChangedPackageNames, DeletedPackageNames, 2000, AllWarningsAndErrors, InValidationUsecase)) + { + bAnyIssuesFound = true; + } + } + if (bInteractive) + { + bAllowFullValidationInEditor = false; + } + } + + { + FLyraValidationMessageGatherer ScopedMessageGatherer; + if (!ValidateProjectSettings()) + { + bAnyIssuesFound = true; + } + AllWarningsAndErrors.Append(ScopedMessageGatherer.GetAllWarningsAndErrors()); + } + + if (bInteractive) + { + const bool bAtLeastOneMessage = (AllWarningsAndErrors.Num() != 0); + if (bAtLeastOneMessage) + { + FMessageDialog::Open(EAppMsgType::Ok, LOCTEXT("ContentValidationFailed", "!!!!!!! Your checked out content has issues. Don't submit until they are fixed !!!!!!!\r\n\r\nSee the MessageLog and OutputLog for details")); + } + else if (bAnyIssuesFound) + { + FMessageDialog::Open(EAppMsgType::Ok, LOCTEXT("ContentValidationFailedWithNoMessages", "No errors or warnings were found, but there was an error return code. Look in the OutputLog and log file for details. You may need engineering help.")); + } + else + { + FMessageDialog::Open(EAppMsgType::Ok, LOCTEXT("ContentValidationPassed", "All checked out content passed. Nice job.")); + } + } +} + +bool UEditorValidator::ValidatePackages(const TArray& ExistingPackageNames, const TArray& DeletedPackageNames, int32 MaxPackagesToLoad, TArray& OutAllWarningsAndErrors, const EDataValidationUsecase InValidationUsecase) +{ + bool bAnyIssuesFound = false; + + FAssetRegistryModule& AssetRegistryModule = FModuleManager::LoadModuleChecked(TEXT("AssetRegistry")); + IAssetRegistry& AssetRegistry = AssetRegistryModule.Get(); + + TArray AllPackagesToValidate = ExistingPackageNames; + for (const FString& DeletedPackageName : DeletedPackageNames) + { + UE_LOG(LogLyraEditor, Display, TEXT("Adding referencers for deleted package %s to be verified"), *DeletedPackageName); + TArray PackageReferencers; + AssetRegistry.GetReferencers(FName(*DeletedPackageName), PackageReferencers, UE::AssetRegistry::EDependencyCategory::Package); + for (const FName& Referencer : PackageReferencers) + { + const FString ReferencerString = Referencer.ToString(); + if (!DeletedPackageNames.Contains(ReferencerString) && !IsInUncookedFolder(ReferencerString)) + { + UE_LOG(LogLyraEditor, Display, TEXT(" Deleted package referencer %s was added to the queue to be verified"), *ReferencerString); + AllPackagesToValidate.Add(ReferencerString); + } + } + } + + FMessageLog DataValidationLog("AssetCheck"); + DataValidationLog.NewPage(LOCTEXT("ValidatePackages", "Validate Packages")); + + if (AllPackagesToValidate.Num() > MaxPackagesToLoad) + { + // Too much changed to verify, just pass it. + FString WarningMessage = FString::Printf(TEXT("Assets to validate (%d) exceeded -MaxPackagesToLoad=(%d). Skipping existing package validation."), AllPackagesToValidate.Num(), MaxPackagesToLoad); + UE_LOG(LogLyraEditor, Warning, TEXT("%s"), *WarningMessage); + OutAllWarningsAndErrors.Add(WarningMessage); + DataValidationLog.Warning(FText::FromString(WarningMessage)); + } + else + { + // Load all packages that match the file filter string + TArray AssetsToCheck; + for (const FString& PackageName : AllPackagesToValidate) + { + if (FPackageName::IsValidLongPackageName(PackageName) && !IsInUncookedFolder(PackageName)) + { + int32 OldNumAssets = AssetsToCheck.Num(); + AssetRegistry.GetAssetsByPackageName(FName(*PackageName), AssetsToCheck, true); + if (AssetsToCheck.Num() == OldNumAssets) + { + FString WarningMessage; + // See if the file exists at all. Otherwise, the package contains no assets. + if (FPackageName::DoesPackageExist(PackageName)) + { + WarningMessage = FString::Printf(TEXT("Found no assets in package '%s'"), *PackageName); + } + else + { + if (ISourceControlModule::Get().IsEnabled()) + { + ISourceControlProvider& SourceControlProvider = ISourceControlModule::Get().GetProvider(); + FString PackageFilename = FPackageName::LongPackageNameToFilename(PackageName, FPackageName::GetAssetPackageExtension()); + TSharedPtr FileState = SourceControlProvider.GetState(PackageFilename, EStateCacheUsage::ForceUpdate); + if (FileState->IsAdded()) + { + WarningMessage = FString::Printf(TEXT("Package '%s' is missing from disk. It is marked for add in perforce but missing from your hard drive."), *PackageName); + } + + if (FileState->IsCheckedOut()) + { + WarningMessage = FString::Printf(TEXT("Package '%s' is missing from disk. It is checked out in perforce but missing from your hard drive."), *PackageName); + } + } + + if (WarningMessage.IsEmpty()) + { + WarningMessage = FString::Printf(TEXT("Package '%s' is missing from disk."), *PackageName); + } + } + ensure(!WarningMessage.IsEmpty()); + UE_LOG(LogLyraEditor, Warning, TEXT("%s"), *WarningMessage); + OutAllWarningsAndErrors.Add(WarningMessage); + DataValidationLog.Warning(FText::FromString(WarningMessage)); + bAnyIssuesFound = true; + } + } + } + + if (AssetsToCheck.Num() > 0) + { + // Preload all assets to check, so load warnings can be handled separately from validation warnings + { + for (const FAssetData& AssetToCheck : AssetsToCheck) + { + if (!AssetToCheck.IsAssetLoaded()) + { + UE_LOG(LogLyraEditor, Display, TEXT("Preloading %s..."), *AssetToCheck.ObjectPath.ToString()); + + // Start listening for load warnings + FLyraValidationMessageGatherer ScopedPreloadMessageGatherer; + + // Load the asset + AssetToCheck.GetAsset(); + + if (ScopedPreloadMessageGatherer.GetAllWarningsAndErrors().Num() > 0) + { + // Repeat all errant load warnings as errors, so other CIS systems can treat them more severely (i.e. Build health will create an issue and assign it to a developer) + for (const FString& LoadWarning : ScopedPreloadMessageGatherer.GetAllWarnings()) + { + UE_LOG(LogLyraEditor, Error, TEXT("%s"), *LoadWarning); + } + + OutAllWarningsAndErrors.Append(ScopedPreloadMessageGatherer.GetAllWarningsAndErrors()); + bAnyIssuesFound = true; + } + } + } + } + + // Run all validators now. + FLyraValidationMessageGatherer ScopedMessageGatherer; + FValidateAssetsSettings Settings; + FValidateAssetsResults Results; + + Settings.bSkipExcludedDirectories = true; + Settings.bShowIfNoFailures = true; + Settings.ValidationUsecase = InValidationUsecase; + + const bool bHasInvalidFiles = GEditor->GetEditorSubsystem()->ValidateAssetsWithSettings(AssetsToCheck, Settings, Results) > 0; + + if (bHasInvalidFiles || ScopedMessageGatherer.GetAllWarningsAndErrors().Num() > 0) + { + OutAllWarningsAndErrors.Append(ScopedMessageGatherer.GetAllWarningsAndErrors()); + bAnyIssuesFound = true; + } + } + } + + return !bAnyIssuesFound; +} + +bool UEditorValidator::ValidateProjectSettings() +{ + bool bSuccess = true; + + FMessageLog ValidationLog("AssetCheck"); + + { + bool bDeveloperMode = false; + GConfig->GetBool(TEXT("/Script/PythonScriptPlugin.PythonScriptPluginSettings"), TEXT("bDeveloperMode"), /*out*/ bDeveloperMode, GEngineIni); + + if (bDeveloperMode) + { + const FString ErrorMessage(TEXT("The project setting version of Python's bDeveloperMode should not be checked in. Use the editor preference version instead!")); + UE_LOG(LogLyraEditor, Error, TEXT("%s"), *ErrorMessage); + ValidationLog.Error(FText::AsCultureInvariant(ErrorMessage)); + bSuccess = false; + } + } + + return bSuccess; +} + +bool UEditorValidator::IsInUncookedFolder(const FString& PackageName, FString* OutUncookedFolderName) +{ + const UProjectPackagingSettings* const PackagingSettings = GetDefault(); + check(PackagingSettings); + for (const FDirectoryPath& DirectoryToNeverCook : PackagingSettings->DirectoriesToNeverCook) + { + const FString& UncookedFolder = DirectoryToNeverCook.Path; + if (PackageName.StartsWith(UncookedFolder)) + { + if (OutUncookedFolderName) + { + FString FolderToReport = UncookedFolder.StartsWith(TEXT("/Game/")) ? UncookedFolder.RightChop(6) : UncookedFolder; + if (FolderToReport.EndsWith(TEXT("/"))) + { + *OutUncookedFolderName = FolderToReport.LeftChop(1); + } + else + { + *OutUncookedFolderName = FolderToReport; + } + } + return true; + } + } + + return false; +} + +bool UEditorValidator::ShouldAllowFullValidation() +{ + return IsRunningCommandlet() || bAllowFullValidationInEditor; +} + +bool UEditorValidator::CanValidateAsset_Implementation(UObject* InAsset) const +{ + if (InAsset) + { + FString PackageName = InAsset->GetOutermost()->GetName(); + if (!IsInUncookedFolder(PackageName)) + { + return true; + } + } + + return false; +} + +void UEditorValidator::GetChangedAssetsForCode(IAssetRegistry& AssetRegistry, const FString& ChangedHeaderLocalFilename, TArray& OutChangedPackageNames) +{ + static struct FCachedNativeClasses + { + public: + FCachedNativeClasses() + { + static const FName ModuleNameFName = "ModuleName"; + static const FName ModuleRelativePathFName = "ModuleRelativePath"; + + for (TObjectIterator ClassIt; ClassIt; ++ClassIt) + { + UClass* TestClass = *ClassIt; + if (TestClass->HasAnyClassFlags(CLASS_Native)) + { + FAssetData ClassAssetData(TestClass); + + FString ModuleName, ModuleRelativePath; + ClassAssetData.GetTagValue(ModuleNameFName, ModuleName); + ClassAssetData.GetTagValue(ModuleRelativePathFName, ModuleRelativePath); + + Classes.Add(ModuleName + TEXT("+") + ModuleRelativePath, TestClass); + } + } + } + + TArray> GetClassesInHeader(const FString& ModuleName, const FString& ModuleRelativePath) + { + TArray> ClassesInHeader; + Classes.MultiFind(ModuleName + TEXT("+") + ModuleRelativePath, ClassesInHeader); + + return ClassesInHeader; + } + + private: + TMultiMap> Classes; + } NativeClassCache; + + const TArray& ModuleNames = FSourceCodeNavigation::GetSourceFileDatabase().GetModuleNames(); + const FString* Module = ModuleNames.FindByPredicate([ChangedHeaderLocalFilename](const FString& ModuleBuildPath) { + const FString ModuleFullPath = FPaths::ConvertRelativePathToFull(FPaths::GetPath(ModuleBuildPath)); + if (ChangedHeaderLocalFilename.StartsWith(ModuleFullPath)) + { + return true; + } + return false; + }); + + if (Module) + { + SCOPE_LOG_TIME_IN_SECONDS(TEXT("Looking for blueprints affected by code changes"), nullptr); + + const FString FoundModulePath = FPaths::ConvertRelativePathToFull(FPaths::GetPath(*Module)); + const FString FoundModulePathWithSlash = FoundModulePath / TEXT(""); + FString ChangedHeaderReleativeToModule = ChangedHeaderLocalFilename; + FPaths::MakePathRelativeTo(ChangedHeaderReleativeToModule, *FoundModulePathWithSlash); + FString ChangedHeaderModule = FPaths::GetBaseFilename(FoundModulePath); + + // STEP 1 - Find all the native classes inside the header that changed. + TArray> ClassList = NativeClassCache.GetClassesInHeader(ChangedHeaderModule, ChangedHeaderReleativeToModule); + + // STEP 2 - We now need to convert the set of native classes into actual derived blueprints. + bool bTooManyFiles = false; + TArray BlueprintsDerivedFromNativeModifiedClasses; + for (TWeakObjectPtr ModifiedClassPtr : ClassList) + { + // If we capped out on maximum number of modified files for a single header change, don't try to keep looking for more stuff. + if (bTooManyFiles) + { + break; + } + + if (UClass* ModifiedClass = ModifiedClassPtr.Get()) + { + // This finds all native derived blueprints, both direct subclasses, or subclasses of subclasses. + TSet DerivedClassNames; + TArray ClassNames; + ClassNames.Add(ModifiedClass->GetFName()); + AssetRegistry.GetDerivedClassNames(ClassNames, TSet(), DerivedClassNames); + + UE_LOG(LogLyraEditor, Display, TEXT("Validating Subclasses of %s in %s + %s"), *ModifiedClass->GetName(), *ChangedHeaderModule, *ChangedHeaderReleativeToModule); + + FARFilter Filter; + Filter.bRecursiveClasses = true; + Filter.ClassNames.Add(UBlueprintCore::StaticClass()->GetFName()); + + // We enumerate all assets to find any blueprints who inherit from native classes directly - or + // from other blueprints. + AssetRegistry.EnumerateAssets(Filter, [&BlueprintsDerivedFromNativeModifiedClasses, &bTooManyFiles, &DerivedClassNames, ChangedHeaderModule, ChangedHeaderReleativeToModule](const FAssetData& AssetData) + { + FString PackageName = AssetData.PackageName.ToString(); + // Don't check data-only blueprints, we'll be here all day. + if (!AssetData.GetTagValueRef(FBlueprintTags::IsDataOnly) && !UEditorValidator::IsInUncookedFolder(PackageName)) + { + // Need to get the generated class here to see if it's one in the derived set we care about. + const FString ClassFromData = AssetData.GetTagValueRef(FBlueprintTags::GeneratedClassPath); + if (!ClassFromData.IsEmpty()) + { + const FString ClassObjectPath = FPackageName::ExportTextPathToObjectPath(ClassFromData); + const FString ClassName = FPackageName::ObjectPathToObjectName(ClassObjectPath); + if (DerivedClassNames.Contains(FName(*ClassName))) + { + UE_LOG(LogLyraEditor, Display, TEXT("\tAdding %s To Validate"), *PackageName); + + BlueprintsDerivedFromNativeModifiedClasses.Emplace(AssetData); + + if (BlueprintsDerivedFromNativeModifiedClasses.Num() >= GMaxAssetsChangedByAHeader) + { + bTooManyFiles = true; + UE_LOG(LogLyraEditor, Display, TEXT("Too many assets invalidated (Max %d) by change to, %s + %s"), GMaxAssetsChangedByAHeader, *ChangedHeaderModule, *ChangedHeaderReleativeToModule); + return false; // Stop enumerating. + } + } + } + } + return true; + }); + } + } + + // STEP 3 - Report the possibly changed blueprints as affected modified packages that need + // to be proved out. + for (const FAssetData& BlueprintsDerivedFromNativeModifiedClass : BlueprintsDerivedFromNativeModifiedClasses) + { + OutChangedPackageNames.Add(BlueprintsDerivedFromNativeModifiedClass.PackageName.ToString()); + } + } +} + +#undef LOCTEXT_NAMESPACE \ No newline at end of file diff --git a/Source/LyraEditor/Validation/EditorValidator.h b/Source/LyraEditor/Validation/EditorValidator.h new file mode 100644 index 00000000..ab96b9d1 --- /dev/null +++ b/Source/LyraEditor/Validation/EditorValidator.h @@ -0,0 +1,107 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "EditorValidatorBase.h" +#include "DataValidationModule.h" + +#include "EditorValidator.generated.h" + +class FLyraValidationMessageGatherer : public FOutputDevice +{ +public: + FLyraValidationMessageGatherer() + : FOutputDevice() + { + GLog->AddOutputDevice(this); + } + + virtual ~FLyraValidationMessageGatherer() + { + GLog->RemoveOutputDevice(this); + } + + virtual void Serialize(const TCHAR* V, ELogVerbosity::Type Verbosity, const class FName& Category) override + { + if (Verbosity <= ELogVerbosity::Warning) + { + FString MessageString(V); + bool bIgnored = false; + for (const FString& IgnorePattern : IgnorePatterns) + { + if (MessageString.Contains(IgnorePattern)) + { + bIgnored = true; + break; + } + } + + if (!bIgnored) + { + AllWarningsAndErrors.Add(MessageString); + if (Verbosity == ELogVerbosity::Warning) + { + AllWarnings.Add(MessageString); + } + } + } + } + + const TArray& GetAllWarningsAndErrors() const + { + return AllWarningsAndErrors; + } + + const TArray& GetAllWarnings() const + { + return AllWarnings; + } + + static void AddIgnorePatterns(const TArray& NewPatterns) + { + IgnorePatterns.Append(NewPatterns); + } + + static void RemoveIgnorePatterns(const TArray& PatternsToRemove) + { + for (const FString& PatternToRemove : PatternsToRemove) + { + IgnorePatterns.RemoveSingleSwap(PatternToRemove); + } + } + +private: + TArray AllWarningsAndErrors; + TArray AllWarnings; + static TArray IgnorePatterns; +}; + +UCLASS(Abstract) +class UEditorValidator : public UEditorValidatorBase +{ + GENERATED_BODY() + +public: + UEditorValidator(); + + static void ValidateCheckedOutContent(bool bInteractive, const EDataValidationUsecase InValidationUsecase); + static bool ValidatePackages(const TArray& ExistingPackageNames, const TArray& DeletedPackageNames, int32 MaxPackagesToLoad, TArray& OutAllWarningsAndErrors, const EDataValidationUsecase InValidationUsecase); + static bool ValidateProjectSettings(); + + static bool IsInUncookedFolder(const FString& PackageName, FString* OutUncookedFolderName = nullptr); + static bool ShouldAllowFullValidation(); + + static void GetChangedAssetsForCode(class IAssetRegistry& AssetRegistry, const FString& ChangedHeaderLocalFilename, TArray& OutChangedPackageNames); + +protected: + virtual bool CanValidateAsset_Implementation(UObject* InAsset) const override; + + static TArray TestMapsFolders; + +private: + /** + * Used by some validators to determine if it is okay to load referencing assets or other slow tasks. + * This is not okay for fast operations like saving, but is fine for slower "check everything thoroughly" tests + */ + static bool bAllowFullValidationInEditor; +}; \ No newline at end of file diff --git a/Source/LyraEditor/Validation/EditorValidator_Blueprints.cpp b/Source/LyraEditor/Validation/EditorValidator_Blueprints.cpp new file mode 100644 index 00000000..953cb86d --- /dev/null +++ b/Source/LyraEditor/Validation/EditorValidator_Blueprints.cpp @@ -0,0 +1,114 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "EditorValidator_Blueprints.h" +#include "Engine/Blueprint.h" +#include "Blueprint/BlueprintSupport.h" +#include "Kismet2/BlueprintEditorUtils.h" +#include "AssetRegistryModule.h" +#include "Validation/EditorValidator_Load.h" +#include "LyraEditor.h" + +#define LOCTEXT_NAMESPACE "EditorValidator" + +UEditorValidator_Blueprints::UEditorValidator_Blueprints() + : Super() +{ +} + +bool UEditorValidator_Blueprints::CanValidateAsset_Implementation(UObject* InAsset) const +{ + return Super::CanValidateAsset_Implementation(InAsset) && (InAsset ? InAsset->IsA(UBlueprint::StaticClass()) : false); +} + +EDataValidationResult UEditorValidator_Blueprints::ValidateLoadedAsset_Implementation(UObject* InAsset, TArray& ValidationErrors) +{ + UBlueprint* Blueprint = Cast(InAsset); + check(Blueprint); + + if (UEditorValidator::ShouldAllowFullValidation()) + { + // For non-dataonly blueprints, also load and check all directly referencing non-data-only blueprints, as changes may have caused them to fail to compile + if (!FBlueprintEditorUtils::IsDataOnlyBlueprint(Blueprint)) + { + FAssetRegistryModule& AssetRegistryModule = FModuleManager::LoadModuleChecked(TEXT("AssetRegistry")); + IAssetRegistry& AssetRegistry = AssetRegistryModule.Get(); + + TSet AllHardReferencers; + + TArray PackagesToProcess; + PackagesToProcess.Add(Blueprint->GetOutermost()->GetFName()); + + do + { + TArray NextPackagesToProcess; + for (FName PackageToProcess : PackagesToProcess) + { + TArray HardReferencers; + AssetRegistry.GetReferencers(PackageToProcess, HardReferencers, UE::AssetRegistry::EDependencyCategory::Package, UE::AssetRegistry::EDependencyQuery::Hard); + for (FName HardReferencer : HardReferencers) + { + if (!AllHardReferencers.Contains(HardReferencer)) + { + AllHardReferencers.Add(HardReferencer); + TArray RefAssets; + AssetRegistry.GetAssetsByPackageName(HardReferencer, RefAssets, true); + for (const FAssetData& RefData : RefAssets) + { + if (RefData.IsRedirector()) + { + NextPackagesToProcess.Add(RefData.PackageName); + break; + } + } + } + } + } + PackagesToProcess = MoveTemp(NextPackagesToProcess); + } while (PackagesToProcess.Num() > 0); + + for (FName HardReferencer : AllHardReferencers) + { + FString HardReferencerStr = HardReferencer.ToString(); + if (!IsInUncookedFolder(HardReferencerStr)) + { + TArray ReferencerAssets; + AssetRegistry.GetAssetsByPackageName(HardReferencer, ReferencerAssets, true); + for (const FAssetData& ReferencerAssetData : ReferencerAssets) + { + // Skip levelscript BPs... for now + if ((ReferencerAssetData.PackageFlags & PKG_ContainsMap) == 0) + { + bool bIsDataOnlyBP = false; + if (ReferencerAssetData.GetTagValue(FBlueprintTags::IsDataOnly, bIsDataOnlyBP)) + { + if (!bIsDataOnlyBP) + { + UE_LOG(LogLyraEditor, Display, TEXT(" Loading referencing non-dataonly blueprint %s"), *HardReferencerStr); + + TArray WarningsAndErrors; + if (UEditorValidator_Load::GetLoadWarningsAndErrorsForPackage(HardReferencerStr, WarningsAndErrors)) + { + for (const FString& WarningOrError : WarningsAndErrors) + { + AssetFails(InAsset, FText::FromString(WarningOrError), ValidationErrors); + } + } + break; + } + } + } + } + } + } + } + } + + if (GetValidationResult() != EDataValidationResult::Invalid) + { + AssetPasses(InAsset); + } + + return GetValidationResult(); +} + +#undef LOCTEXT_NAMESPACE \ No newline at end of file diff --git a/Source/LyraEditor/Validation/EditorValidator_Blueprints.h b/Source/LyraEditor/Validation/EditorValidator_Blueprints.h new file mode 100644 index 00000000..fc3745f9 --- /dev/null +++ b/Source/LyraEditor/Validation/EditorValidator_Blueprints.h @@ -0,0 +1,19 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "EditorValidator.h" +#include "EditorValidator_Blueprints.generated.h" + +UCLASS() +class UEditorValidator_Blueprints : public UEditorValidator +{ + GENERATED_BODY() + +public: + UEditorValidator_Blueprints(); + +protected: + virtual bool CanValidateAsset_Implementation(UObject* InAsset) const override; + virtual EDataValidationResult ValidateLoadedAsset_Implementation(UObject* InAsset, TArray& ValidationErrors) override; +}; \ No newline at end of file diff --git a/Source/LyraEditor/Validation/EditorValidator_Load.cpp b/Source/LyraEditor/Validation/EditorValidator_Load.cpp new file mode 100644 index 00000000..c6d5f5fd --- /dev/null +++ b/Source/LyraEditor/Validation/EditorValidator_Load.cpp @@ -0,0 +1,184 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "EditorValidator_Load.h" +#include "HAL/FileManager.h" +#include "Engine/Blueprint.h" +#include "Engine/Engine.h" +#include "Blueprint/BlueprintSupport.h" +#include "Kismet2/BlueprintEditorUtils.h" +#include "Kismet2/KismetEditorUtilities.h" +#include "Engine/World.h" +#include "ShaderCompiler.h" +#include "UObject/UObjectHash.h" + +#define LOCTEXT_NAMESPACE "EditorValidator" + +// This list only ignores log messages that occur while we are reloading an asset that is already in memory +// Should only be used for warnings that occur as a result of having the asset in memory in two different packages +TArray UEditorValidator_Load::InMemoryReloadLogIgnoreList = { TEXT("Enum name collision: '") }; + +UEditorValidator_Load::UEditorValidator_Load() + : Super() +{ +} + +bool UEditorValidator_Load::IsEnabled() const +{ + // Commandlets do not need this validation step as they loaded the content while running. + return !IsRunningCommandlet() && Super::IsEnabled(); +} + +bool UEditorValidator_Load::CanValidateAsset_Implementation(UObject* InAsset) const +{ + return Super::CanValidateAsset_Implementation(InAsset) && InAsset != nullptr; +} + +EDataValidationResult UEditorValidator_Load::ValidateLoadedAsset_Implementation(UObject* InAsset, TArray& ValidationErrors) +{ + check(InAsset); + + TArray WarningsAndErrors; + if (GetLoadWarningsAndErrorsForPackage(InAsset->GetOutermost()->GetName(), WarningsAndErrors)) + { + for (const FString& WarningOrError : WarningsAndErrors) + { + AssetFails(InAsset, FText::FromString(WarningOrError), ValidationErrors); + } + } + else + { + AssetFails(InAsset, LOCTEXT("Load_FailedLoad", "Failed to get package load warnings and errors"), ValidationErrors); + } + + if (GetValidationResult() != EDataValidationResult::Invalid) + { + AssetPasses(InAsset); + } + + return GetValidationResult(); +} + +bool UEditorValidator_Load::GetLoadWarningsAndErrorsForPackage(const FString& PackageName, TArray& OutWarningsAndErrors) +{ + check(!PackageName.IsEmpty()); + check(GEngine); + + UPackage* const ExistingPackage = FindPackage(nullptr, *PackageName); + + if (ExistingPackage == GetTransientPackage()) + { + return true; + } + + // Skip World or External Actor packages + if (ExistingPackage && UWorld::IsWorldOrExternalActorPackage(ExistingPackage)) + { + return true; + } + + // Commandlets shouldnt load the temporary packages since it involves collecting garbage and may destroy objects higher in the callstack. Loading it the one time is probably good enough + // Also since commandlets dont use RF_Standalone, this could greatly increase commandlet execution time when loading the same assets over and over + if (ExistingPackage && !IsRunningCommandlet() && UEditorValidator::ShouldAllowFullValidation() && !ExistingPackage->ContainsMap() && !PackageName.EndsWith(TEXT("_BuiltData"))) + { + // Copy the asset file to the temp directory and load it + const FString& SrcPackageName = PackageName; + FString SrcFilename; + const bool bSourceFileExists = FPackageName::DoesPackageExist(SrcPackageName, &SrcFilename); + if (bSourceFileExists) + { + static int32 PackageIdentifier = 0; + FString DestPackageName = FString::Printf(TEXT("/Temp/%s_%d"), *FPackageName::GetLongPackageAssetName(ExistingPackage->GetName()), PackageIdentifier++); + FString DestFilename = FPackageName::LongPackageNameToFilename(DestPackageName, FPaths::GetExtension(SrcFilename, true)); + uint32 CopyResult = IFileManager::Get().Copy(*DestFilename, *SrcFilename); + if (ensure(CopyResult == COPY_OK)) + { + // Gather all warnings and errors during the process to determine return value + UPackage* LoadedPackage = nullptr; + { + FLyraValidationMessageGatherer::AddIgnorePatterns(InMemoryReloadLogIgnoreList); + FLyraValidationMessageGatherer ScopedMessageGatherer; + // If we are loading a blueprint, compile the original and load the duplicate with DisableCompileOnLoad, since BPs loaded on the side may not compile if there are circular references involving self + int32 LoadFlags = LOAD_ForDiff; + { + TArray AllExistingObjects; + GetObjectsWithPackage(ExistingPackage, AllExistingObjects, false); + TArray AllNonDOBPs; + for (UObject* Obj : AllExistingObjects) + { + UBlueprint* BP = Cast(Obj); + if (BP && !FBlueprintEditorUtils::IsDataOnlyBlueprint(BP)) + { + AllNonDOBPs.Add(BP); + } + } + if (AllNonDOBPs.Num() > 0) + { + LoadFlags |= LOAD_DisableCompileOnLoad; + for (UBlueprint* BP : AllNonDOBPs) + { + check(BP); + FKismetEditorUtilities::CompileBlueprint(BP); + } + } + } + LoadedPackage = LoadPackage(NULL, *DestPackageName, LoadFlags); + + // Make sure what we just loaded has finish compiling otherwise we won't be able + // to reset loaders for the package or verify if errors have been emitted. + FAssetCompilingManager::Get().FinishAllCompilation(); + + for (const FString& LoadWarningOrError : ScopedMessageGatherer.GetAllWarningsAndErrors()) + { + FString SanitizedMessage = LoadWarningOrError.Replace(*DestFilename, *SrcFilename); + SanitizedMessage = SanitizedMessage.Replace(*DestPackageName, *SrcPackageName); + OutWarningsAndErrors.Add(SanitizedMessage); + } + FLyraValidationMessageGatherer::RemoveIgnorePatterns(InMemoryReloadLogIgnoreList); + } + if (LoadedPackage) + { + ResetLoaders(LoadedPackage); + IFileManager::Get().Delete(*DestFilename); + TArray AllLoadedObjects; + GetObjectsWithPackage(LoadedPackage, AllLoadedObjects, true); + for (UObject* Obj : AllLoadedObjects) + { + if (Obj->IsRooted()) + { + continue; + } + Obj->ClearFlags(RF_Public | RF_Standalone); + Obj->SetFlags(RF_Transient); + if (UWorld* WorldToDestroy = Cast(Obj)) + { + WorldToDestroy->DestroyWorld(true); + } + Obj->MarkAsGarbage(); + } + GEngine->ForceGarbageCollection(true); + } + } + else + { + // Failed to copy the file to the temp folder + return false; + } + } + else + { + // It was in memory but not yet saved probably (no source file) + return false; + } + } + else + { + // Not in memory, just load it + FLyraValidationMessageGatherer ScopedMessageGatherer; + LoadPackage(nullptr, *PackageName, LOAD_None); + OutWarningsAndErrors = ScopedMessageGatherer.GetAllWarningsAndErrors(); + } + + return true; +} + +#undef LOCTEXT_NAMESPACE diff --git a/Source/LyraEditor/Validation/EditorValidator_Load.h b/Source/LyraEditor/Validation/EditorValidator_Load.h new file mode 100644 index 00000000..5943e4a8 --- /dev/null +++ b/Source/LyraEditor/Validation/EditorValidator_Load.h @@ -0,0 +1,26 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "EditorValidator.h" +#include "EditorValidator_Load.generated.h" + +UCLASS() +class UEditorValidator_Load : public UEditorValidator +{ + GENERATED_BODY() + +public: + UEditorValidator_Load(); + + virtual bool IsEnabled() const override; + + static bool GetLoadWarningsAndErrorsForPackage(const FString& PackageName, TArray& OutWarningsAndErrors); + +protected: + virtual bool CanValidateAsset_Implementation(UObject* InAsset) const override; + virtual EDataValidationResult ValidateLoadedAsset_Implementation(UObject* InAsset, TArray& ValidationErrors) override; + +private: + static TArray InMemoryReloadLogIgnoreList; +}; \ No newline at end of file diff --git a/Source/LyraEditor/Validation/EditorValidator_MaterialFunctions.cpp b/Source/LyraEditor/Validation/EditorValidator_MaterialFunctions.cpp new file mode 100644 index 00000000..293f3c5b --- /dev/null +++ b/Source/LyraEditor/Validation/EditorValidator_MaterialFunctions.cpp @@ -0,0 +1,101 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "EditorValidator_MaterialFunctions.h" +#include "Materials/MaterialFunction.h" +#include "Materials/Material.h" +#include "AssetRegistryModule.h" +#include "Validation/EditorValidator_Load.h" +#include "LyraEditor.h" + +#define LOCTEXT_NAMESPACE "EditorValidator" + +UEditorValidator_MaterialFunctions::UEditorValidator_MaterialFunctions() + : Super() +{ +} + +bool UEditorValidator_MaterialFunctions::CanValidateAsset_Implementation(UObject* InAsset) const +{ + return Super::CanValidateAsset_Implementation(InAsset) && (InAsset ? InAsset->IsA(UMaterialFunction::StaticClass()) : false); +} + +EDataValidationResult UEditorValidator_MaterialFunctions::ValidateLoadedAsset_Implementation(UObject* InAsset, TArray& ValidationErrors) +{ + UMaterialFunction* MaterialFunction = Cast(InAsset); + check(MaterialFunction); + + if (UEditorValidator::ShouldAllowFullValidation()) + { + // Also load and check all directly referencing materials, as changes may have caused them to fail to compile + IAssetRegistry& AssetRegistry = IAssetRegistry::GetChecked(); + + TSet AllHardReferencers; + + TArray PackagesToProcess; + PackagesToProcess.Add(MaterialFunction->GetOutermost()->GetFName()); + + do + { + TArray NextPackagesToProcess; + for (FName PackageToProcess : PackagesToProcess) + { + TArray HardReferencers; + AssetRegistry.GetReferencers(PackageToProcess, HardReferencers, UE::AssetRegistry::EDependencyCategory::Package, UE::AssetRegistry::EDependencyQuery::Hard); + for (FName HardReferencer : HardReferencers) + { + if (!AllHardReferencers.Contains(HardReferencer)) + { + AllHardReferencers.Add(HardReferencer); + TArray RefAssets; + AssetRegistry.GetAssetsByPackageName(HardReferencer, RefAssets, true); + for (const FAssetData& RefData : RefAssets) + { + if (RefData.IsRedirector()) + { + NextPackagesToProcess.Add(RefData.PackageName); + break; + } + } + } + } + } + PackagesToProcess = MoveTemp(NextPackagesToProcess); + } while (PackagesToProcess.Num() > 0); + + for (FName HardReferencer : AllHardReferencers) + { + FString HardReferencerStr = HardReferencer.ToString(); + if (!IsInUncookedFolder(HardReferencerStr)) + { + TArray ReferencerAssets; + AssetRegistry.GetAssetsByPackageName(HardReferencer, ReferencerAssets, true); + for (const FAssetData& ReferencerAssetData : ReferencerAssets) + { + if (ReferencerAssetData.AssetClass == UMaterial::StaticClass()->GetFName()) + { + UE_LOG(LogLyraEditor, Display, TEXT(" Loading referencing material %s"), *HardReferencerStr); + + TArray WarningsAndErrors; + if (UEditorValidator_Load::GetLoadWarningsAndErrorsForPackage(HardReferencerStr, WarningsAndErrors)) + { + for (const FString& WarningOrError : WarningsAndErrors) + { + AssetFails(InAsset, FText::FromString(WarningOrError), ValidationErrors); + } + } + break; + } + } + } + } + } + + if (GetValidationResult() != EDataValidationResult::Invalid) + { + AssetPasses(InAsset); + } + + return GetValidationResult(); +} + +#undef LOCTEXT_NAMESPACE \ No newline at end of file diff --git a/Source/LyraEditor/Validation/EditorValidator_MaterialFunctions.h b/Source/LyraEditor/Validation/EditorValidator_MaterialFunctions.h new file mode 100644 index 00000000..d37e57b5 --- /dev/null +++ b/Source/LyraEditor/Validation/EditorValidator_MaterialFunctions.h @@ -0,0 +1,19 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "EditorValidator.h" +#include "EditorValidator_MaterialFunctions.generated.h" + +UCLASS() +class UEditorValidator_MaterialFunctions : public UEditorValidator +{ + GENERATED_BODY() + +public: + UEditorValidator_MaterialFunctions(); + +protected: + virtual bool CanValidateAsset_Implementation(UObject* InAsset) const override; + virtual EDataValidationResult ValidateLoadedAsset_Implementation(UObject* InAsset, TArray& ValidationErrors) override; +}; \ No newline at end of file diff --git a/Source/LyraEditor/Validation/EditorValidator_SourceControl.cpp b/Source/LyraEditor/Validation/EditorValidator_SourceControl.cpp new file mode 100644 index 00000000..b5fe4bef --- /dev/null +++ b/Source/LyraEditor/Validation/EditorValidator_SourceControl.cpp @@ -0,0 +1,65 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "EditorValidator_SourceControl.h" +#include "AssetData.h" +#include "AssetRegistryModule.h" +#include "SourceControlOperations.h" +#include "ISourceControlProvider.h" +#include "ISourceControlModule.h" +#include "SourceControlHelpers.h" + +#define LOCTEXT_NAMESPACE "EditorValidator" + +UEditorValidator_SourceControl::UEditorValidator_SourceControl() + : Super() +{ + +} + +bool UEditorValidator_SourceControl::CanValidateAsset_Implementation(UObject* InAsset) const +{ + return Super::CanValidateAsset_Implementation(InAsset) && InAsset != nullptr; +} + +EDataValidationResult UEditorValidator_SourceControl::ValidateLoadedAsset_Implementation(UObject* InAsset, TArray& ValidationErrors) +{ + check(InAsset); + + FName PackageFName = InAsset->GetOutermost()->GetFName(); + if (FPackageName::DoesPackageExist(PackageFName.ToString())) + { + ISourceControlProvider& SourceControlProvider = ISourceControlModule::Get().GetProvider(); + FSourceControlStatePtr AssetState = SourceControlProvider.GetState(SourceControlHelpers::PackageFilename(PackageFName.ToString()), EStateCacheUsage::Use); + if (AssetState.IsValid() && AssetState->IsSourceControlled()) + { + FAssetRegistryModule& AssetRegistryModule = FModuleManager::LoadModuleChecked(TEXT("AssetRegistry")); + IAssetRegistry& AssetRegistry = AssetRegistryModule.Get(); + + // Check for assets that are submitted to source control that reference assets that are not + static const FString ScriptPackagePrefix = TEXT("/Script/"); + TArray Dependencies; + AssetRegistry.GetDependencies(PackageFName, Dependencies, UE::AssetRegistry::EDependencyCategory::Package); + for (FName Dependency : Dependencies) + { + const FString DependencyStr = Dependency.ToString(); + if (!DependencyStr.StartsWith(ScriptPackagePrefix)) + { + FSourceControlStatePtr DependencyState = SourceControlProvider.GetState(SourceControlHelpers::PackageFilename(DependencyStr), EStateCacheUsage::Use); + if (DependencyState.IsValid() && !DependencyState->IsSourceControlled()) + { + AssetFails(InAsset, FText::Format(LOCTEXT("SourceControl_NotMarkedForAdd", "References {0} which is not marked for add in perforce"), FText::FromString(DependencyStr)), ValidationErrors); + } + } + } + } + } + + if (GetValidationResult() != EDataValidationResult::Invalid) + { + AssetPasses(InAsset); + } + + return GetValidationResult(); +} + +#undef LOCTEXT_NAMESPACE \ No newline at end of file diff --git a/Source/LyraEditor/Validation/EditorValidator_SourceControl.h b/Source/LyraEditor/Validation/EditorValidator_SourceControl.h new file mode 100644 index 00000000..93572561 --- /dev/null +++ b/Source/LyraEditor/Validation/EditorValidator_SourceControl.h @@ -0,0 +1,19 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "EditorValidator.h" +#include "EditorValidator_SourceControl.generated.h" + +UCLASS() +class UEditorValidator_SourceControl : public UEditorValidator +{ + GENERATED_BODY() + +public: + UEditorValidator_SourceControl(); + +protected: + virtual bool CanValidateAsset_Implementation(UObject* InAsset) const override; + virtual EDataValidationResult ValidateLoadedAsset_Implementation(UObject* InAsset, TArray& ValidationErrors) override; +}; \ No newline at end of file diff --git a/Source/LyraGame.Target.cs b/Source/LyraGame.Target.cs new file mode 100644 index 00000000..94865caa --- /dev/null +++ b/Source/LyraGame.Target.cs @@ -0,0 +1,252 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +using UnrealBuildTool; +using System; +using System.IO; +using EpicGames.Core; +using System.Collections.Generic; +using UnrealBuildBase; + +public class LyraGameTarget : TargetRules +{ + public LyraGameTarget(TargetInfo Target) : base(Target) + { + Type = TargetType.Game; + DefaultBuildSettings = BuildSettingsVersion.V2; + + ExtraModuleNames.AddRange(new string[] { "LyraGame" }); + + LyraGameTarget.ApplySharedLyraTargetSettings(this); + } + + private static bool bHasWarnedAboutShared = false; + + internal static void ApplySharedLyraTargetSettings(TargetRules Target) + { + bool bIsTest = Target.Configuration == UnrealTargetConfiguration.Test; + bool bIsShipping = Target.Configuration == UnrealTargetConfiguration.Shipping; + bool bIsDedicatedServer = Target.Type == TargetType.Server; + if (Target.BuildEnvironment == TargetBuildEnvironment.Unique) + { + Target.ShadowVariableWarningLevel = WarningLevel.Error; + + Target.bUseLoggingInShipping = true; + + if (bIsShipping && !bIsDedicatedServer) + { + // Make sure that we validate certificates for HTTPS traffic + Target.bDisableUnverifiedCertificates = true; + + // Uncomment these lines to lock down the command line processing + // This will only allow the specified command line arguments to be parsed + //Target.GlobalDefinitions.Add("UE_COMMAND_LINE_USES_ALLOW_LIST=1"); + //Target.GlobalDefinitions.Add("UE_OVERRIDE_COMMAND_LINE_ALLOW_LIST=\"-space -separated -list -of -commands\""); + + // Uncomment this line to filter out sensitive command line arguments that you + // don't want to go into the log file (e.g., if you were uploading logs) + //Target.GlobalDefinitions.Add("FILTER_COMMANDLINE_LOGGING=\"-some_connection_id -some_other_arg\""); + } + + if (bIsShipping || bIsTest) + { + // Disable reading generated/non-ufs ini files + Target.bAllowGeneratedIniWhenCooked = false; + Target.bAllowNonUFSIniWhenCooked = false; + } + + if (Target.Type != TargetType.Editor) + { + // We don't use the path tracer at runtime, only for beauty shots, and this DLL is quite large + Target.DisablePlugins.Add("OpenImageDenoise"); + } + + LyraGameTarget.ConfigureGameFeaturePlugins(Target); + } + else + { + // !!!!!!!!!!!! WARNING !!!!!!!!!!!!! + // Any changes in here must not affect PCH generation, or the target + // needs to be set to TargetBuildEnvironment.Unique + + // This only works in editor or Unique build environments + if (Target.Type == TargetType.Editor) + { + LyraGameTarget.ConfigureGameFeaturePlugins(Target); + } + else + { + // Shared monolithic builds cannot enable/disable plugins or change any options because it tries to re-use the installed engine binaries + if (!bHasWarnedAboutShared) + { + bHasWarnedAboutShared = true; + Log.TraceWarning("LyraGameEOS and dynamic target options are disabled when packaging from an installed version of the engine"); + } + } + } + } + + static public bool ShouldEnableAllGameFeaturePlugins(TargetRules Target) + { + // Editor builds will build all game feature plugins, but it may or may not load them all. + // This is so you can enable plugins in the editor without needing to compile code. + if (Target.Type == TargetType.Editor) + { + return true; + } + + // We always return true here because the example ConfigureGameFeaturePlugins() + // doesn't have any additional logic to pick and choose which plugins to use. + // If you add more complicated logic, you will want to return false here instead + return true; + } + + // Configures which game feature plugins we want to have enabled + // This is a fairly simple implementation, but you might do things like build different + // plugins based on the target release version of the current branch, e.g., enabling + // work-in-progress features in main but disabling them in the current release branch. + static public void ConfigureGameFeaturePlugins(TargetRules Target) + { + Log.TraceInformationOnce("Compiling GameFeaturePlugins in branch {0}", Target.Version.BranchName); + + bool bBuildAllGameFeaturePlugins = ShouldEnableAllGameFeaturePlugins(Target); + + // Load all of the game feature .uplugin descriptors + List CombinedPluginList = new List(); + + List GameFeaturePluginRoots = Unreal.GetExtensionDirs(Target.ProjectFile.Directory, Path.Combine("Plugins", "GameFeatures")); + foreach (DirectoryReference SearchDir in GameFeaturePluginRoots) + { + CombinedPluginList.AddRange(PluginsBase.EnumeratePlugins(SearchDir)); + } + + if (CombinedPluginList.Count > 0) + { + Dictionary AllPluginRootJsonObjectsByName = new Dictionary(); + Dictionary> AllPluginReferencesByName = new Dictionary>(); + + foreach (FileReference PluginFile in CombinedPluginList) + { + if (PluginFile != null && FileReference.Exists(PluginFile)) + { + bool bEnabled = false; + try + { + JsonObject RawObject = JsonObject.Read(PluginFile); + AllPluginRootJsonObjectsByName.Add(PluginFile.GetFileNameWithoutExtension(), RawObject); + + // Validate that all GameFeaturePlugins are disabled by default + bool bEnabledByDefault = false; + if (!RawObject.TryGetBoolField("EnabledByDefault", out bEnabledByDefault) || bEnabledByDefault == true) + { + Log.TraceWarning("GameFeaturePlugin {0}, does not set EnabledByDefault to false. This is required for built-in GameFeaturePlugins.", PluginFile.GetFileNameWithoutExtension()); + } + + // Validate that all GameFeaturePlugins are set to explicitly loaded + bool bExplicitlyLoaded = false; + if (!RawObject.TryGetBoolField("ExplicitlyLoaded", out bExplicitlyLoaded) || bExplicitlyLoaded == false) + { + Log.TraceWarning("GameFeaturePlugin {0}, does not set ExplicitlyLoaded to true. This is required for GameFeaturePlugins.", PluginFile.GetFileNameWithoutExtension()); + } + + // You could read an additional field here that is project specific, e.g., + //string PluginReleaseVersion; + //if (RawObject.TryGetStringField("MyProjectReleaseVersion", out PluginReleaseVersion)) + //{ + // bEnabled = SomeFunctionOf(PluginReleaseVersion, CurrentReleaseVersion) || bBuildAllGameFeaturePlugins; + //} + + if (bBuildAllGameFeaturePlugins) + { + // We are in a mode where we want all game feature plugins, except ones we can't load or compile + bEnabled = true; + } + + // Prevent using editor-only feature plugins in non-editor builds + bool bEditorOnly = false; + if (RawObject.TryGetBoolField("EditorOnly", out bEditorOnly)) + { + if (bEditorOnly && (Target.Type != TargetType.Editor) && !bBuildAllGameFeaturePlugins) + { + // The plugin is editor only and we are building a non-editor target, so it is disabled + bEnabled = false; + } + } + else + { + // EditorOnly is optional + } + + // some plugins should only be available in certain branches + string RestrictToBranch; + if (bEnabled && RawObject.TryGetStringField("RestrictToBranch", out RestrictToBranch)) + { + if (!Target.Version.BranchName.Equals(RestrictToBranch, StringComparison.OrdinalIgnoreCase)) + { + // The plugin is for a specific branch, and this isn't it + bEnabled = false; + Log.TraceVerbose("GameFeaturePlugin {0} was marked as restricted to other branches. Disabling.", PluginFile.GetFileNameWithoutExtension()); + } + else + { + Log.TraceVerbose("GameFeaturePlugin {0} was marked as restricted to this branch. Leaving enabled.", PluginFile.GetFileNameWithoutExtension()); + } + } + + // Plugins can be marked as NeverBuild which overrides the above + bool bNeverBuild = false; + if (bEnabled && RawObject.TryGetBoolField("NeverBuild", out bNeverBuild) && bNeverBuild) + { + // This plugin was marked to never compile, so don't + bEnabled = false; + Log.TraceVerbose("GameFeaturePlugin {0} was marked as NeverBuild, disabling.", PluginFile.GetFileNameWithoutExtension()); + } + + // Keep track of plugin references for validation later + JsonObject[] PluginReferencesArray; + if (RawObject.TryGetObjectArrayField("Plugins", out PluginReferencesArray)) + { + foreach (JsonObject ReferenceObject in PluginReferencesArray) + { + bool bRefEnabled = false; + if (ReferenceObject.TryGetBoolField("Enabled", out bRefEnabled) && bRefEnabled == true) + { + string PluginReferenceName; + if (ReferenceObject.TryGetStringField("Name", out PluginReferenceName)) + { + string ReferencerName = PluginFile.GetFileNameWithoutExtension(); + if (!AllPluginReferencesByName.ContainsKey(ReferencerName)) + { + AllPluginReferencesByName[ReferencerName] = new List(); + } + AllPluginReferencesByName[ReferencerName].Add(PluginReferenceName); + } + } + } + } + } + catch (JsonParseException ParseException) + { + Log.TraceWarning("Failed to parse GameFeaturePlugin file {0}, disabling. Exception: {1}", PluginFile.GetFileNameWithoutExtension(), ParseException.Message); + bEnabled = false; + } + + // Print out the final decision for this plugin + Log.TraceVerbose("ConfigureGameFeaturePlugins() has decided to {0} feature {1}", bEnabled ? "enable" : "disable", PluginFile.GetFileNameWithoutExtension()); + + // Enable or disable it + if (bEnabled) + { + Target.EnablePlugins.Add(PluginFile.GetFileNameWithoutExtension()); + } + else + { + Target.DisablePlugins.Add(PluginFile.GetFileNameWithoutExtension()); + } + } + } + + // If you use something like a release version, consider doing a reference validation to make sure + // that plugins with sooner release versions don't depend on content with later release versions + } + } +} diff --git a/Source/LyraGame/AbilitySystem/Abilities/LyraAbilityCost.h b/Source/LyraGame/AbilitySystem/Abilities/LyraAbilityCost.h new file mode 100644 index 00000000..ff1efeb4 --- /dev/null +++ b/Source/LyraGame/AbilitySystem/Abilities/LyraAbilityCost.h @@ -0,0 +1,60 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "GameplayAbilitySpec.h" +#include "Abilities/GameplayAbility.h" +#include "LyraAbilityCost.generated.h" + +class ULyraGameplayAbility; + +/** + * ULyraAbilityCost + * + * Base class for costs that a LyraGameplayAbility has (e.g., ammo or charges) + */ +UCLASS(DefaultToInstanced, EditInlineNew, Abstract) +class ULyraAbilityCost : public UObject +{ + GENERATED_BODY() + +public: + ULyraAbilityCost() + { + } + + /** + * Checks if we can afford this cost. + * + * A failure reason tag can be added to OptionalRelevantTags (if non-null), which can be queried + * elsewhere to determine how to provide user feedback (e.g., a clicking noise if a weapon is out of ammo) + * + * Ability and ActorInfo are guaranteed to be non-null on entry, but OptionalRelevantTags can be nullptr. + * + * @return true if we can pay for the ability, false otherwise. + */ + virtual bool CheckCost(const ULyraGameplayAbility* Ability, const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo* ActorInfo, FGameplayTagContainer* OptionalRelevantTags) const + { + return true; + } + + /** + * Applies the ability's cost to the target + * + * Notes: + * - Your implementation don't need to check ShouldOnlyApplyCostOnHit(), the caller does that for you. + * - Ability and ActorInfo are guaranteed to be non-null on entry. + */ + virtual void ApplyCost(const ULyraGameplayAbility* Ability, const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo* ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo) + { + } + + /** If true, this cost should only be applied if this ability hits successfully */ + bool ShouldOnlyApplyCostOnHit() const { return bOnlyApplyCostOnHit; } + +protected: + /** If true, this cost should only be applied if this ability hits successfully */ + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Costs) + bool bOnlyApplyCostOnHit = false; +}; diff --git a/Source/LyraGame/AbilitySystem/Abilities/LyraAbilityCost_InventoryItem.cpp b/Source/LyraGame/AbilitySystem/Abilities/LyraAbilityCost_InventoryItem.cpp new file mode 100644 index 00000000..390698e4 --- /dev/null +++ b/Source/LyraGame/AbilitySystem/Abilities/LyraAbilityCost_InventoryItem.cpp @@ -0,0 +1,50 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraAbilityCost_InventoryItem.h" +#include "LyraGameplayAbility.h" +#include "Inventory/LyraInventoryManagerComponent.h" + +ULyraAbilityCost_InventoryItem::ULyraAbilityCost_InventoryItem() +{ + Quantity.SetValue(1.0f); +} + +bool ULyraAbilityCost_InventoryItem::CheckCost(const ULyraGameplayAbility* Ability, const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo* ActorInfo, FGameplayTagContainer* OptionalRelevantTags) const +{ +#if 0 + if (AController* PC = Ability->GetControllerFromActorInfo()) + { + if (ULyraInventoryManagerComponent* InventoryComponent = PC->GetComponentByClass()) + { + const int32 AbilityLevel = Ability->GetAbilityLevel(Handle, ActorInfo); + + const float NumItemsToConsumeReal = Quantity.GetValueAtLevel(AbilityLevel); + const int32 NumItemsToConsume = FMath::TruncToInt(NumItemsToConsumeReal); + + return InventoryComponent->GetTotalItemCountByDefinition(ItemDefinition) >= NumItemsToConsume; + } + } +#endif + return false; +} + +void ULyraAbilityCost_InventoryItem::ApplyCost(const ULyraGameplayAbility* Ability, const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo* ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo) +{ +#if 0 + if (ActorInfo->IsNetAuthority()) + { + if (AController* PC = Ability->GetControllerFromActorInfo()) + { + if (ULyraInventoryManagerComponent* InventoryComponent = PC->GetComponentByClass()) + { + const int32 AbilityLevel = Ability->GetAbilityLevel(Handle, ActorInfo); + + const float NumItemsToConsumeReal = Quantity.GetValueAtLevel(AbilityLevel); + const int32 NumItemsToConsume = FMath::TruncToInt(NumItemsToConsumeReal); + + InventoryComponent->ConsumeItemsByDefinition(ItemDefinition, NumItemsToConsume); + } + } + } +#endif +} diff --git a/Source/LyraGame/AbilitySystem/Abilities/LyraAbilityCost_InventoryItem.h b/Source/LyraGame/AbilitySystem/Abilities/LyraAbilityCost_InventoryItem.h new file mode 100644 index 00000000..dd43c51b --- /dev/null +++ b/Source/LyraGame/AbilitySystem/Abilities/LyraAbilityCost_InventoryItem.h @@ -0,0 +1,35 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "LyraAbilityCost.h" +#include "LyraAbilityCost_InventoryItem.generated.h" + +class ULyraInventoryItemDefinition; + +/** + * Represents a cost that requires expending a quantity of an inventory item + */ +UCLASS(meta=(DisplayName="Inventory Item")) +class ULyraAbilityCost_InventoryItem : public ULyraAbilityCost +{ + GENERATED_BODY() + +public: + ULyraAbilityCost_InventoryItem(); + + //~ULyraAbilityCost interface + virtual bool CheckCost(const ULyraGameplayAbility* Ability, const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo* ActorInfo, FGameplayTagContainer* OptionalRelevantTags) const override; + virtual void ApplyCost(const ULyraGameplayAbility* Ability, const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo* ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo) override; + //~End of ULyraAbilityCost interface + +protected: + /** How much of the item to spend (keyed on ability level) */ + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=AbilityCost) + FScalableFloat Quantity; + + /** Which item to consume */ + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=AbilityCost) + TSubclassOf ItemDefinition; +}; diff --git a/Source/LyraGame/AbilitySystem/Abilities/LyraAbilityCost_ItemTagStack.cpp b/Source/LyraGame/AbilitySystem/Abilities/LyraAbilityCost_ItemTagStack.cpp new file mode 100644 index 00000000..32306a2e --- /dev/null +++ b/Source/LyraGame/AbilitySystem/Abilities/LyraAbilityCost_ItemTagStack.cpp @@ -0,0 +1,58 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraAbilityCost_ItemTagStack.h" + +#include "Equipment/LyraEquipmentInstance.h" +#include "Inventory/LyraInventoryItemInstance.h" +#include "Equipment/LyraGameplayAbility_FromEquipment.h" +#include "NativeGameplayTags.h" + +UE_DEFINE_GAMEPLAY_TAG(TAG_ABILITY_FAIL_COST, "Ability.ActivateFail.Cost"); + +ULyraAbilityCost_ItemTagStack::ULyraAbilityCost_ItemTagStack() +{ + Quantity.SetValue(1.0f); + FailureTag = TAG_ABILITY_FAIL_COST; +} + +bool ULyraAbilityCost_ItemTagStack::CheckCost(const ULyraGameplayAbility* Ability, const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo* ActorInfo, FGameplayTagContainer* OptionalRelevantTags) const +{ + if (const ULyraGameplayAbility_FromEquipment* EquipmentAbility = Cast(Ability)) + { + if (ULyraInventoryItemInstance* ItemInstance = EquipmentAbility->GetAssociatedItem()) + { + const int32 AbilityLevel = Ability->GetAbilityLevel(Handle, ActorInfo); + + const float NumStacksReal = Quantity.GetValueAtLevel(AbilityLevel); + const int32 NumStacks = FMath::TruncToInt(NumStacksReal); + const bool bCanApplyCost = ItemInstance->GetStatTagStackCount(Tag) >= NumStacks; + + // Inform other abilities why this cost cannot be applied + if (!bCanApplyCost && OptionalRelevantTags && FailureTag.IsValid()) + { + OptionalRelevantTags->AddTag(FailureTag); + } + return bCanApplyCost; + } + } + return false; +} + +void ULyraAbilityCost_ItemTagStack::ApplyCost(const ULyraGameplayAbility* Ability, const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo* ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo) +{ + if (ActorInfo->IsNetAuthority()) + { + if (const ULyraGameplayAbility_FromEquipment* EquipmentAbility = Cast(Ability)) + { + if (ULyraInventoryItemInstance* ItemInstance = EquipmentAbility->GetAssociatedItem()) + { + const int32 AbilityLevel = Ability->GetAbilityLevel(Handle, ActorInfo); + + const float NumStacksReal = Quantity.GetValueAtLevel(AbilityLevel); + const int32 NumStacks = FMath::TruncToInt(NumStacksReal); + + ItemInstance->RemoveStatTagStack(Tag, NumStacks); + } + } + } +} diff --git a/Source/LyraGame/AbilitySystem/Abilities/LyraAbilityCost_ItemTagStack.h b/Source/LyraGame/AbilitySystem/Abilities/LyraAbilityCost_ItemTagStack.h new file mode 100644 index 00000000..ef75a6e5 --- /dev/null +++ b/Source/LyraGame/AbilitySystem/Abilities/LyraAbilityCost_ItemTagStack.h @@ -0,0 +1,38 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "LyraAbilityCost.h" +#include "LyraAbilityCost_ItemTagStack.generated.h" + +/** + * Represents a cost that requires expending a quantity of a tag stack + * on the associated item instance + */ +UCLASS(meta=(DisplayName="Item Tag Stack")) +class ULyraAbilityCost_ItemTagStack : public ULyraAbilityCost +{ + GENERATED_BODY() + +public: + ULyraAbilityCost_ItemTagStack(); + + //~ULyraAbilityCost interface + virtual bool CheckCost(const ULyraGameplayAbility* Ability, const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo* ActorInfo, FGameplayTagContainer* OptionalRelevantTags) const override; + virtual void ApplyCost(const ULyraGameplayAbility* Ability, const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo* ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo) override; + //~End of ULyraAbilityCost interface + +protected: + /** How much of the tag to spend (keyed on ability level) */ + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Costs) + FScalableFloat Quantity; + + /** Which tag to spend some of */ + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Costs) + FGameplayTag Tag; + + /** Which tag to send back as a response if this cost cannot be applied */ + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Costs) + FGameplayTag FailureTag; +}; diff --git a/Source/LyraGame/AbilitySystem/Abilities/LyraAbilityCost_PlayerTagStack.cpp b/Source/LyraGame/AbilitySystem/Abilities/LyraAbilityCost_PlayerTagStack.cpp new file mode 100644 index 00000000..41dcdbdd --- /dev/null +++ b/Source/LyraGame/AbilitySystem/Abilities/LyraAbilityCost_PlayerTagStack.cpp @@ -0,0 +1,47 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraAbilityCost_PlayerTagStack.h" +#include "Player/LyraPlayerState.h" +#include "LyraGameplayAbility.h" +#include "GameFramework/PlayerController.h" + +ULyraAbilityCost_PlayerTagStack::ULyraAbilityCost_PlayerTagStack() +{ + Quantity.SetValue(1.0f); +} + +bool ULyraAbilityCost_PlayerTagStack::CheckCost(const ULyraGameplayAbility* Ability, const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo* ActorInfo, FGameplayTagContainer* OptionalRelevantTags) const +{ + if (AController* PC = Ability->GetControllerFromActorInfo()) + { + if (ALyraPlayerState* PS = Cast(PC->PlayerState)) + { + const int32 AbilityLevel = Ability->GetAbilityLevel(Handle, ActorInfo); + + const float NumStacksReal = Quantity.GetValueAtLevel(AbilityLevel); + const int32 NumStacks = FMath::TruncToInt(NumStacksReal); + + return PS->GetStatTagStackCount(Tag) >= NumStacks; + } + } + return false; +} + +void ULyraAbilityCost_PlayerTagStack::ApplyCost(const ULyraGameplayAbility* Ability, const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo* ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo) +{ + if (ActorInfo->IsNetAuthority()) + { + if (AController* PC = Ability->GetControllerFromActorInfo()) + { + if (ALyraPlayerState* PS = Cast(PC->PlayerState)) + { + const int32 AbilityLevel = Ability->GetAbilityLevel(Handle, ActorInfo); + + const float NumStacksReal = Quantity.GetValueAtLevel(AbilityLevel); + const int32 NumStacks = FMath::TruncToInt(NumStacksReal); + + PS->RemoveStatTagStack(Tag, NumStacks); + } + } + } +} diff --git a/Source/LyraGame/AbilitySystem/Abilities/LyraAbilityCost_PlayerTagStack.h b/Source/LyraGame/AbilitySystem/Abilities/LyraAbilityCost_PlayerTagStack.h new file mode 100644 index 00000000..cfbd842e --- /dev/null +++ b/Source/LyraGame/AbilitySystem/Abilities/LyraAbilityCost_PlayerTagStack.h @@ -0,0 +1,33 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "LyraAbilityCost.h" +#include "LyraAbilityCost_PlayerTagStack.generated.h" + +/** + * Represents a cost that requires expending a quantity of a tag stack on the player state + */ +UCLASS(meta=(DisplayName="Player Tag Stack")) +class ULyraAbilityCost_PlayerTagStack : public ULyraAbilityCost +{ + GENERATED_BODY() + +public: + ULyraAbilityCost_PlayerTagStack(); + + //~ULyraAbilityCost interface + virtual bool CheckCost(const ULyraGameplayAbility* Ability, const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo* ActorInfo, FGameplayTagContainer* OptionalRelevantTags) const override; + virtual void ApplyCost(const ULyraGameplayAbility* Ability, const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo* ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo) override; + //~End of ULyraAbilityCost interface + +protected: + /** How much of the tag to spend (keyed on ability level) */ + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Costs) + FScalableFloat Quantity; + + /** Which tag to spend some of */ + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Costs) + FGameplayTag Tag; +}; diff --git a/Source/LyraGame/AbilitySystem/Abilities/LyraAbilitySimpleFailureMessage.h b/Source/LyraGame/AbilitySystem/Abilities/LyraAbilitySimpleFailureMessage.h new file mode 100644 index 00000000..62b5187f --- /dev/null +++ b/Source/LyraGame/AbilitySystem/Abilities/LyraAbilitySimpleFailureMessage.h @@ -0,0 +1,27 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "GameplayTagContainer.h" +#include "NativeGameplayTags.h" + +#include "LyraAbilitySimpleFailureMessage.generated.h" + +UE_DECLARE_GAMEPLAY_TAG_EXTERN(TAG_ABILITY_SIMPLE_FAILURE_MESSAGE); + +USTRUCT(BlueprintType) +struct FLyraAbilitySimpleFailureMessage +{ + GENERATED_BODY() + +public: + UPROPERTY(BlueprintReadWrite) + APlayerController* PlayerController = nullptr; + + UPROPERTY(BlueprintReadWrite) + FGameplayTagContainer FailureTags; + + UPROPERTY(BlueprintReadWrite) + FText UserFacingReason; +}; diff --git a/Source/LyraGame/AbilitySystem/Abilities/LyraGameplayAbility.cpp b/Source/LyraGame/AbilitySystem/Abilities/LyraGameplayAbility.cpp new file mode 100644 index 00000000..484f7dd5 --- /dev/null +++ b/Source/LyraGame/AbilitySystem/Abilities/LyraGameplayAbility.cpp @@ -0,0 +1,532 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraGameplayAbility.h" +#include "LyraLogChannels.h" +#include "AbilitySystem/LyraAbilitySystemComponent.h" +#include "Player/LyraPlayerController.h" +#include "Character/LyraCharacter.h" +#include "LyraGameplayTags.h" +#include "LyraAbilityCost.h" +#include "Character/LyraHeroComponent.h" +#include "AbilitySystemBlueprintLibrary.h" +#include "AbilitySystemGlobals.h" +#include "LyraAbilitySimpleFailureMessage.h" +#include "GameFramework/GameplayMessageSubsystem.h" +#include "AbilitySystem/LyraAbilitySourceInterface.h" +#include "AbilitySystem/LyraGameplayEffectContext.h" +#include "Physics/PhysicalMaterialWithTags.h" + +UE_DEFINE_GAMEPLAY_TAG(TAG_ABILITY_SIMPLE_FAILURE_MESSAGE, "Ability.UserFacingSimpleActivateFail.Message"); +UE_DEFINE_GAMEPLAY_TAG(TAG_ABILITY_PLAY_MONTAGE_FAILURE_MESSAGE, "Ability.PlayMontageOnActivateFail.Message"); + +ULyraGameplayAbility::ULyraGameplayAbility(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ + ReplicationPolicy = EGameplayAbilityReplicationPolicy::ReplicateNo; + InstancingPolicy = EGameplayAbilityInstancingPolicy::InstancedPerActor; + NetExecutionPolicy = EGameplayAbilityNetExecutionPolicy::LocalPredicted; + NetSecurityPolicy = EGameplayAbilityNetSecurityPolicy::ClientOrServer; + + ActivationPolicy = ELyraAbilityActivationPolicy::OnInputTriggered; + ActivationGroup = ELyraAbilityActivationGroup::Independent; + + ActiveCameraMode = nullptr; +} + +ULyraAbilitySystemComponent* ULyraGameplayAbility::GetLyraAbilitySystemComponentFromActorInfo() const +{ + return (CurrentActorInfo ? Cast(CurrentActorInfo->AbilitySystemComponent.Get()) : nullptr); +} + +ALyraPlayerController* ULyraGameplayAbility::GetLyraPlayerControllerFromActorInfo() const +{ + return (CurrentActorInfo ? Cast(CurrentActorInfo->PlayerController.Get()) : nullptr); +} + +AController* ULyraGameplayAbility::GetControllerFromActorInfo() const +{ + if (CurrentActorInfo) + { + if (AController* PC = CurrentActorInfo->PlayerController.Get()) + { + return PC; + } + + // Look for a player controller or pawn in the owner chain. + AActor* TestActor = CurrentActorInfo->OwnerActor.Get(); + while (TestActor) + { + if (AController* C = Cast(TestActor)) + { + return C; + } + + if (APawn* Pawn = Cast(TestActor)) + { + return Pawn->GetController(); + } + + TestActor = TestActor->GetOwner(); + } + } + + return nullptr; +} + +ALyraCharacter* ULyraGameplayAbility::GetLyraCharacterFromActorInfo() const +{ + return (CurrentActorInfo ? Cast(CurrentActorInfo->AvatarActor.Get()) : nullptr); +} + +ULyraHeroComponent* ULyraGameplayAbility::GetHeroComponentFromActorInfo() const +{ + return (CurrentActorInfo ? ULyraHeroComponent::FindHeroComponent(CurrentActorInfo->AvatarActor.Get()) : nullptr); +} + +void ULyraGameplayAbility::NativeOnAbilityFailedToActivate(const FGameplayTagContainer& FailedReason) const +{ + bool bSimpleFailureFound = false; + for (FGameplayTag Reason : FailedReason) + { + if (!bSimpleFailureFound) + { + if (const FText* pUserFacingMessage = FailureTagToUserFacingMessages.Find(Reason)) + { + FLyraAbilitySimpleFailureMessage Message; + Message.PlayerController = GetActorInfo().PlayerController.Get(); + Message.FailureTags = FailedReason; + Message.UserFacingReason = *pUserFacingMessage; + + UGameplayMessageSubsystem& MessageSystem = UGameplayMessageSubsystem::Get(GetWorld()); + MessageSystem.BroadcastMessage(TAG_ABILITY_SIMPLE_FAILURE_MESSAGE, Message); + bSimpleFailureFound = true; + } + } + + if (UAnimMontage* pMontage = FailureTagToAnimMontage.FindRef(Reason)) + { + FLyraAbilityMontageFailureMessage Message; + Message.PlayerController = GetActorInfo().PlayerController.Get(); + Message.FailureTags = FailedReason; + Message.FailureMontage = pMontage; + + UGameplayMessageSubsystem& MessageSystem = UGameplayMessageSubsystem::Get(GetWorld()); + MessageSystem.BroadcastMessage(TAG_ABILITY_PLAY_MONTAGE_FAILURE_MESSAGE, Message); + } + } +} + +bool ULyraGameplayAbility::CanActivateAbility(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo* ActorInfo, const FGameplayTagContainer* SourceTags, const FGameplayTagContainer* TargetTags, FGameplayTagContainer* OptionalRelevantTags) const +{ + if (!ActorInfo || !ActorInfo->AbilitySystemComponent.IsValid()) + { + return false; + } + + ULyraAbilitySystemComponent* LyraASC = CastChecked(ActorInfo->AbilitySystemComponent.Get()); + const FLyraGameplayTags& GameplayTags = FLyraGameplayTags::Get(); + + if (!Super::CanActivateAbility(Handle, ActorInfo, SourceTags, TargetTags, OptionalRelevantTags)) + { + return false; + } + + //@TODO Possibly remove after setting up tag relationships + if (LyraASC->IsActivationGroupBlocked(ActivationGroup)) + { + if (OptionalRelevantTags) + { + OptionalRelevantTags->AddTag(GameplayTags.Ability_ActivateFail_ActivationGroup); + } + return false; + } + + return true; +} + +void ULyraGameplayAbility::SetCanBeCanceled(bool bCanBeCanceled) +{ + // The ability can not block canceling if it's replaceable. + if (!bCanBeCanceled && (ActivationGroup == ELyraAbilityActivationGroup::Exclusive_Replaceable)) + { + UE_LOG(LogLyraAbilitySystem, Error, TEXT("SetCanBeCanceled: Ability [%s] can not block canceling because its activation group is replaceable."), *GetName()); + return; + } + + Super::SetCanBeCanceled(bCanBeCanceled); +} + +void ULyraGameplayAbility::OnGiveAbility(const FGameplayAbilityActorInfo* ActorInfo, const FGameplayAbilitySpec& Spec) +{ + Super::OnGiveAbility(ActorInfo, Spec); + + K2_OnAbilityAdded(); + + TryActivateAbilityOnSpawn(ActorInfo, Spec); +} + +void ULyraGameplayAbility::OnRemoveAbility(const FGameplayAbilityActorInfo* ActorInfo, const FGameplayAbilitySpec& Spec) +{ + K2_OnAbilityRemoved(); + + Super::OnRemoveAbility(ActorInfo, Spec); +} + +void ULyraGameplayAbility::ActivateAbility(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo* ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo, const FGameplayEventData* TriggerEventData) +{ + Super::ActivateAbility(Handle, ActorInfo, ActivationInfo, TriggerEventData); +} + +void ULyraGameplayAbility::EndAbility(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo* ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo, bool bReplicateEndAbility, bool bWasCancelled) +{ + ClearCameraMode(); + + Super::EndAbility(Handle, ActorInfo, ActivationInfo, bReplicateEndAbility, bWasCancelled); +} + +bool ULyraGameplayAbility::CheckCost(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo* ActorInfo, OUT FGameplayTagContainer* OptionalRelevantTags) const +{ + if (!Super::CheckCost(Handle, ActorInfo, OptionalRelevantTags) || !ActorInfo) + { + return false; + } + + // Verify we can afford any additional costs + for (TObjectPtr AdditionalCost : AdditionalCosts) + { + if (AdditionalCost != nullptr) + { + if (!AdditionalCost->CheckCost(this, Handle, ActorInfo, /*inout*/ OptionalRelevantTags)) + { + return false; + } + } + } + + return true; +} + +void ULyraGameplayAbility::ApplyCost(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo* ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo) const +{ + Super::ApplyCost(Handle, ActorInfo, ActivationInfo); + + check(ActorInfo); + + // Used to determine if the ability actually hit a target (as some costs are only spent on successful attempts) + auto DetermineIfAbilityHitTarget = [&]() + { + if (ActorInfo->IsNetAuthority()) + { + if (ULyraAbilitySystemComponent* ASC = Cast(ActorInfo->AbilitySystemComponent.Get())) + { + FGameplayAbilityTargetDataHandle TargetData; + ASC->GetAbilityTargetData(Handle, ActivationInfo, TargetData); + for (int32 TargetDataIdx = 0; TargetDataIdx < TargetData.Data.Num(); ++TargetDataIdx) + { + if (UAbilitySystemBlueprintLibrary::TargetDataHasHitResult(TargetData, TargetDataIdx)) + { + return true; + } + } + } + } + + return false; + }; + + // Pay any additional costs + bool bAbilityHitTarget = false; + bool bHasDeterminedIfAbilityHitTarget = false; + for (TObjectPtr AdditionalCost : AdditionalCosts) + { + if (AdditionalCost != nullptr) + { + if (AdditionalCost->ShouldOnlyApplyCostOnHit()) + { + if (!bHasDeterminedIfAbilityHitTarget) + { + bAbilityHitTarget = DetermineIfAbilityHitTarget(); + bHasDeterminedIfAbilityHitTarget = true; + } + + if (!bAbilityHitTarget) + { + continue; + } + } + + AdditionalCost->ApplyCost(this, Handle, ActorInfo, ActivationInfo); + } + } +} + +FGameplayEffectContextHandle ULyraGameplayAbility::MakeEffectContext(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo* ActorInfo) const +{ + FGameplayEffectContextHandle ContextHandle = Super::MakeEffectContext(Handle, ActorInfo); + + FLyraGameplayEffectContext* EffectContext = FLyraGameplayEffectContext::ExtractEffectContext(ContextHandle); + check(EffectContext); + + check(ActorInfo); + + AActor* EffectCauser = nullptr; + const ILyraAbilitySourceInterface* AbilitySource = nullptr; + float SourceLevel = 0.0f; + GetAbilitySource(Handle, ActorInfo, /*out*/ SourceLevel, /*out*/ AbilitySource, /*out*/ EffectCauser); + + UObject* SourceObject = GetSourceObject(Handle, ActorInfo); + + AActor* Instigator = ActorInfo ? ActorInfo->OwnerActor.Get() : nullptr; + + EffectContext->SetAbilitySource(AbilitySource, SourceLevel); + EffectContext->AddInstigator(Instigator, EffectCauser); + EffectContext->AddSourceObject(SourceObject); + + return ContextHandle; +} + +void ULyraGameplayAbility::ApplyAbilityTagsToGameplayEffectSpec(FGameplayEffectSpec& Spec, FGameplayAbilitySpec* AbilitySpec) const +{ + Super::ApplyAbilityTagsToGameplayEffectSpec(Spec, AbilitySpec); + + if (const FHitResult* HitResult = Spec.GetContext().GetHitResult()) + { + if (const UPhysicalMaterialWithTags* PhysMatWithTags = Cast(HitResult->PhysMaterial.Get())) + { + Spec.CapturedTargetTags.GetSpecTags().AppendTags(PhysMatWithTags->Tags); + } + } +} + +bool ULyraGameplayAbility::DoesAbilitySatisfyTagRequirements(const UAbilitySystemComponent& AbilitySystemComponent, const FGameplayTagContainer* SourceTags, const FGameplayTagContainer* TargetTags, OUT FGameplayTagContainer* OptionalRelevantTags) const +{ + // Specialized version to handle death exclusion and AbilityTags expansion via ASC + + bool bBlocked = false; + bool bMissing = false; + + UAbilitySystemGlobals& AbilitySystemGlobals = UAbilitySystemGlobals::Get(); + const FGameplayTag& BlockedTag = AbilitySystemGlobals.ActivateFailTagsBlockedTag; + const FGameplayTag& MissingTag = AbilitySystemGlobals.ActivateFailTagsMissingTag; + + // Check if any of this ability's tags are currently blocked + if (AbilitySystemComponent.AreAbilityTagsBlocked(AbilityTags)) + { + bBlocked = true; + } + + const ULyraAbilitySystemComponent* LyraASC = Cast(&AbilitySystemComponent); + static FGameplayTagContainer AllRequiredTags; + static FGameplayTagContainer AllBlockedTags; + + AllRequiredTags = ActivationRequiredTags; + AllBlockedTags = ActivationBlockedTags; + + // Expand our ability tags to add additional required/blocked tags + if (LyraASC) + { + LyraASC->GetAdditionalActivationTagRequirements(AbilityTags, AllRequiredTags, AllBlockedTags); + } + + // Check to see the required/blocked tags for this ability + if (AllBlockedTags.Num() || AllRequiredTags.Num()) + { + static FGameplayTagContainer AbilitySystemComponentTags; + + AbilitySystemComponentTags.Reset(); + AbilitySystemComponent.GetOwnedGameplayTags(AbilitySystemComponentTags); + + if (AbilitySystemComponentTags.HasAny(AllBlockedTags)) + { + const FLyraGameplayTags& GameplayTags = FLyraGameplayTags::Get(); + if (OptionalRelevantTags && AbilitySystemComponentTags.HasTag(GameplayTags.Status_Death)) + { + // If player is dead and was rejected due to blocking tags, give that feedback + OptionalRelevantTags->AddTag(GameplayTags.Ability_ActivateFail_IsDead); + } + + bBlocked = true; + } + + if (!AbilitySystemComponentTags.HasAll(AllRequiredTags)) + { + bMissing = true; + } + } + + if (SourceTags != nullptr) + { + if (SourceBlockedTags.Num() || SourceRequiredTags.Num()) + { + if (SourceTags->HasAny(SourceBlockedTags)) + { + bBlocked = true; + } + + if (!SourceTags->HasAll(SourceRequiredTags)) + { + bMissing = true; + } + } + } + + if (TargetTags != nullptr) + { + if (TargetBlockedTags.Num() || TargetRequiredTags.Num()) + { + if (TargetTags->HasAny(TargetBlockedTags)) + { + bBlocked = true; + } + + if (!TargetTags->HasAll(TargetRequiredTags)) + { + bMissing = true; + } + } + } + + if (bBlocked) + { + if (OptionalRelevantTags && BlockedTag.IsValid()) + { + OptionalRelevantTags->AddTag(BlockedTag); + } + return false; + } + if (bMissing) + { + if (OptionalRelevantTags && MissingTag.IsValid()) + { + OptionalRelevantTags->AddTag(MissingTag); + } + return false; + } + + return true; +} + +void ULyraGameplayAbility::OnPawnAvatarSet() +{ + K2_OnPawnAvatarSet(); +} + +void ULyraGameplayAbility::GetAbilitySource(FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo* ActorInfo, float& OutSourceLevel, const ILyraAbilitySourceInterface*& OutAbilitySource, AActor*& OutEffectCauser) const +{ + OutSourceLevel = 0.0f; + OutAbilitySource = nullptr; + OutEffectCauser = nullptr; + + OutEffectCauser = ActorInfo->AvatarActor.Get(); + + // If we were added by something that's an ability info source, use it + UObject* SourceObject = GetSourceObject(Handle, ActorInfo); + + OutAbilitySource = Cast(SourceObject); +} + +void ULyraGameplayAbility::TryActivateAbilityOnSpawn(const FGameplayAbilityActorInfo* ActorInfo, const FGameplayAbilitySpec& Spec) const +{ + const bool bIsPredicting = (Spec.ActivationInfo.ActivationMode == EGameplayAbilityActivationMode::Predicting); + + // Try to activate if activation policy is on spawn. + if (ActorInfo && !Spec.IsActive() && !bIsPredicting && (ActivationPolicy == ELyraAbilityActivationPolicy::OnSpawn)) + { + UAbilitySystemComponent* ASC = ActorInfo->AbilitySystemComponent.Get(); + const AActor* AvatarActor = ActorInfo->AvatarActor.Get(); + + // If avatar actor is torn off or about to die, don't try to activate until we get the new one. + if (ASC && AvatarActor && !AvatarActor->GetTearOff() && (AvatarActor->GetLifeSpan() <= 0.0f)) + { + const bool bIsLocalExecution = (NetExecutionPolicy == EGameplayAbilityNetExecutionPolicy::LocalPredicted) || (NetExecutionPolicy == EGameplayAbilityNetExecutionPolicy::LocalOnly); + const bool bIsServerExecution = (NetExecutionPolicy == EGameplayAbilityNetExecutionPolicy::ServerOnly) || (NetExecutionPolicy == EGameplayAbilityNetExecutionPolicy::ServerInitiated); + + const bool bClientShouldActivate = ActorInfo->IsLocallyControlled() && bIsLocalExecution; + const bool bServerShouldActivate = ActorInfo->IsNetAuthority() && bIsServerExecution; + + if (bClientShouldActivate || bServerShouldActivate) + { + ASC->TryActivateAbility(Spec.Handle); + } + } + } +} + +bool ULyraGameplayAbility::CanChangeActivationGroup(ELyraAbilityActivationGroup NewGroup) const +{ + if (!IsInstantiated() || !IsActive()) + { + return false; + } + + if (ActivationGroup == NewGroup) + { + return true; + } + + ULyraAbilitySystemComponent* LyraASC = GetLyraAbilitySystemComponentFromActorInfo(); + check(LyraASC); + + if ((ActivationGroup != ELyraAbilityActivationGroup::Exclusive_Blocking) && LyraASC->IsActivationGroupBlocked(NewGroup)) + { + // This ability can't change groups if it's blocked (unless it is the one doing the blocking). + return false; + } + + if ((NewGroup == ELyraAbilityActivationGroup::Exclusive_Replaceable) && !CanBeCanceled()) + { + // This ability can't become replaceable if it can't be canceled. + return false; + } + + return true; +} + +bool ULyraGameplayAbility::ChangeActivationGroup(ELyraAbilityActivationGroup NewGroup) +{ + ENSURE_ABILITY_IS_INSTANTIATED_OR_RETURN(ChangeActivationGroup, false); + + if (!CanChangeActivationGroup(NewGroup)) + { + return false; + } + + if (ActivationGroup != NewGroup) + { + ULyraAbilitySystemComponent* LyraASC = GetLyraAbilitySystemComponentFromActorInfo(); + check(LyraASC); + + LyraASC->RemoveAbilityFromActivationGroup(ActivationGroup, this); + LyraASC->AddAbilityToActivationGroup(NewGroup, this); + + ActivationGroup = NewGroup; + } + + return true; +} + +void ULyraGameplayAbility::SetCameraMode(TSubclassOf CameraMode) +{ + ENSURE_ABILITY_IS_INSTANTIATED_OR_RETURN(SetCameraMode, ); + + if (ULyraHeroComponent* HeroComponent = GetHeroComponentFromActorInfo()) + { + HeroComponent->SetAbilityCameraMode(CameraMode, CurrentSpecHandle); + ActiveCameraMode = CameraMode; + } +} + +void ULyraGameplayAbility::ClearCameraMode() +{ + ENSURE_ABILITY_IS_INSTANTIATED_OR_RETURN(ClearCameraMode, ); + + if (ActiveCameraMode) + { + if (ULyraHeroComponent* HeroComponent = GetHeroComponentFromActorInfo()) + { + HeroComponent->ClearAbilityCameraMode(CurrentSpecHandle); + } + + ActiveCameraMode = nullptr; + } +} diff --git a/Source/LyraGame/AbilitySystem/Abilities/LyraGameplayAbility.h b/Source/LyraGame/AbilitySystem/Abilities/LyraGameplayAbility.h new file mode 100644 index 00000000..3577c366 --- /dev/null +++ b/Source/LyraGame/AbilitySystem/Abilities/LyraGameplayAbility.h @@ -0,0 +1,196 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Abilities/GameplayAbility.h" +#include "LyraGameplayAbility.generated.h" + + +class ULyraAbilitySystemComponent; +class ALyraPlayerController; +class ALyraCharacter; +class ULyraHeroComponent; +class ULyraCameraMode; +class ULyraAbilityCost; +class ILyraAbilitySourceInterface; + +/** + * ELyraAbilityActivationPolicy + * + * Defines how an ability is meant to activate. + */ +UENUM(BlueprintType) +enum class ELyraAbilityActivationPolicy : uint8 +{ + // Try to activate the ability when the input is triggered. + OnInputTriggered, + + // Continually try to activate the ability while the input is active. + WhileInputActive, + + // Try to activate the ability when an avatar is assigned. + OnSpawn +}; + + +/** + * ELyraAbilityActivationGroup + * + * Defines how an ability activates in relation to other abilities. + */ +UENUM(BlueprintType) +enum class ELyraAbilityActivationGroup : uint8 +{ + // Ability runs independently of all other abilities. + Independent, + + // Ability is canceled and replaced by other exclusive abilities. + Exclusive_Replaceable, + + // Ability blocks all other exclusive abilities from activating. + Exclusive_Blocking, + + MAX UMETA(Hidden) +}; + +/** Failure reason that can be used to play an animation montage when a failure occurs */ +USTRUCT(BlueprintType) +struct FLyraAbilityMontageFailureMessage +{ + GENERATED_BODY() + +public: + + UPROPERTY(BlueprintReadWrite) + APlayerController* PlayerController = nullptr; + + // All the reasons why this ability has failed + UPROPERTY(BlueprintReadWrite) + FGameplayTagContainer FailureTags; + + UPROPERTY(BlueprintReadWrite) + UAnimMontage* FailureMontage = nullptr; +}; + +/** + * ULyraGameplayAbility + * + * The base gameplay ability class used by this project. + */ +UCLASS(Abstract, HideCategories = Input, Meta = (ShortTooltip = "The base gameplay ability class used by this project.")) +class ULyraGameplayAbility : public UGameplayAbility +{ + GENERATED_BODY() + friend class ULyraAbilitySystemComponent; + +public: + + ULyraGameplayAbility(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); + + UFUNCTION(BlueprintCallable, Category = "Lyra|Ability") + ULyraAbilitySystemComponent* GetLyraAbilitySystemComponentFromActorInfo() const; + + UFUNCTION(BlueprintCallable, Category = "Lyra|Ability") + ALyraPlayerController* GetLyraPlayerControllerFromActorInfo() const; + + UFUNCTION(BlueprintCallable, Category = "Lyra|Ability") + AController* GetControllerFromActorInfo() const; + + UFUNCTION(BlueprintCallable, Category = "Lyra|Ability") + ALyraCharacter* GetLyraCharacterFromActorInfo() const; + + UFUNCTION(BlueprintCallable, Category = "Lyra|Ability") + ULyraHeroComponent* GetHeroComponentFromActorInfo() const; + + ELyraAbilityActivationPolicy GetActivationPolicy() const { return ActivationPolicy; } + ELyraAbilityActivationGroup GetActivationGroup() const { return ActivationGroup; } + + void TryActivateAbilityOnSpawn(const FGameplayAbilityActorInfo* ActorInfo, const FGameplayAbilitySpec& Spec) const; + + // Returns true if the requested activation group is a valid transition. + UFUNCTION(BlueprintCallable, BlueprintPure = false, Category = "Lyra|Ability", Meta = (ExpandBoolAsExecs = "ReturnValue")) + bool CanChangeActivationGroup(ELyraAbilityActivationGroup NewGroup) const; + + // Tries to change the activation group. Returns true if it successfully changed. + UFUNCTION(BlueprintCallable, BlueprintPure = false, Category = "Lyra|Ability", Meta = (ExpandBoolAsExecs = "ReturnValue")) + bool ChangeActivationGroup(ELyraAbilityActivationGroup NewGroup); + + // Sets the ability's camera mode. + UFUNCTION(BlueprintCallable, Category = "Lyra|Ability") + void SetCameraMode(TSubclassOf CameraMode); + + // Clears the ability's camera mode. Automatically called if needed when the ability ends. + UFUNCTION(BlueprintCallable, Category = "Lyra|Ability") + void ClearCameraMode(); + + void OnAbilityFailedToActivate(const FGameplayTagContainer& FailedReason) const + { + NativeOnAbilityFailedToActivate(FailedReason); + ScriptOnAbilityFailedToActivate(FailedReason); + } + +protected: + + // Called when the ability fails to activate + virtual void NativeOnAbilityFailedToActivate(const FGameplayTagContainer& FailedReason) const; + + // Called when the ability fails to activate + UFUNCTION(BlueprintImplementableEvent) + void ScriptOnAbilityFailedToActivate(const FGameplayTagContainer& FailedReason) const; + + //~UGameplayAbility interface + virtual bool CanActivateAbility(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo* ActorInfo, const FGameplayTagContainer* SourceTags, const FGameplayTagContainer* TargetTags, FGameplayTagContainer* OptionalRelevantTags) const override; + virtual void SetCanBeCanceled(bool bCanBeCanceled) override; + virtual void OnGiveAbility(const FGameplayAbilityActorInfo* ActorInfo, const FGameplayAbilitySpec& Spec) override; + virtual void OnRemoveAbility(const FGameplayAbilityActorInfo* ActorInfo, const FGameplayAbilitySpec& Spec) override; + virtual void ActivateAbility(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo* ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo, const FGameplayEventData* TriggerEventData) override; + virtual void EndAbility(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo* ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo, bool bReplicateEndAbility, bool bWasCancelled) override; + virtual bool CheckCost(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo* ActorInfo, OUT FGameplayTagContainer* OptionalRelevantTags = nullptr) const override; + virtual void ApplyCost(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo* ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo) const override; + virtual FGameplayEffectContextHandle MakeEffectContext(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo* ActorInfo) const override; + virtual void ApplyAbilityTagsToGameplayEffectSpec(FGameplayEffectSpec& Spec, FGameplayAbilitySpec* AbilitySpec) const override; + virtual bool DoesAbilitySatisfyTagRequirements(const UAbilitySystemComponent& AbilitySystemComponent, const FGameplayTagContainer* SourceTags, const FGameplayTagContainer* TargetTags, OUT FGameplayTagContainer* OptionalRelevantTags) const override; + //~End of UGameplayAbility interface + + virtual void OnPawnAvatarSet(); + + virtual void GetAbilitySource(FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo* ActorInfo, float& OutSourceLevel, const ILyraAbilitySourceInterface*& OutAbilitySource, AActor*& OutEffectCauser) const; + + /** Called when this ability is granted to the ability system component. */ + UFUNCTION(BlueprintImplementableEvent, Category = Ability, DisplayName = "OnAbilityAdded") + void K2_OnAbilityAdded(); + + /** Called when this ability is removed from the ability system component. */ + UFUNCTION(BlueprintImplementableEvent, Category = Ability, DisplayName = "OnAbilityRemoved") + void K2_OnAbilityRemoved(); + + /** Called when the ability system is initialized with a pawn avatar. */ + UFUNCTION(BlueprintImplementableEvent, Category = Ability, DisplayName = "OnPawnAvatarSet") + void K2_OnPawnAvatarSet(); + +protected: + + // Defines how this ability is meant to activate. + UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Lyra|Ability Activation") + ELyraAbilityActivationPolicy ActivationPolicy; + + // Defines the relationship between this ability activating and other abilities activating. + UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Lyra|Ability Activation") + ELyraAbilityActivationGroup ActivationGroup; + + // Additional costs that must be paid to activate this ability + UPROPERTY(EditDefaultsOnly, Instanced, Category = Costs) + TArray> AdditionalCosts; + + // Map of failure tags to simple error messages + UPROPERTY(EditDefaultsOnly, Category = "Advanced") + TMap FailureTagToUserFacingMessages; + + // Map of failure tags to anim montages that should be played with them + UPROPERTY(EditDefaultsOnly, Category = "Advanced") + TMap FailureTagToAnimMontage; + + // Current camera mode set by the ability. + TSubclassOf ActiveCameraMode; +}; diff --git a/Source/LyraGame/AbilitySystem/Abilities/LyraGameplayAbility_Death.cpp b/Source/LyraGame/AbilitySystem/Abilities/LyraGameplayAbility_Death.cpp new file mode 100644 index 00000000..26e73c03 --- /dev/null +++ b/Source/LyraGame/AbilitySystem/Abilities/LyraGameplayAbility_Death.cpp @@ -0,0 +1,91 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraGameplayAbility_Death.h" +#include "LyraLogChannels.h" +#include "LyraGameplayTags.h" +#include "AbilitySystem/LyraAbilitySystemComponent.h" +#include "Character/LyraHealthComponent.h" +#include "GameplayTagsManager.h" + +ULyraGameplayAbility_Death::ULyraGameplayAbility_Death(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ + InstancingPolicy = EGameplayAbilityInstancingPolicy::InstancedPerActor; + NetExecutionPolicy = EGameplayAbilityNetExecutionPolicy::ServerInitiated; + + bAutoStartDeath = true; + + UGameplayTagsManager::Get().CallOrRegister_OnDoneAddingNativeTagsDelegate(FSimpleDelegate::CreateUObject(this, &ThisClass::DoneAddingNativeTags)); +} + +void ULyraGameplayAbility_Death::DoneAddingNativeTags() +{ + if (HasAnyFlags(RF_ClassDefaultObject)) + { + // Add the ability trigger tag as default to the CDO. + FAbilityTriggerData TriggerData; + TriggerData.TriggerTag = FLyraGameplayTags::Get().GameplayEvent_Death; + TriggerData.TriggerSource = EGameplayAbilityTriggerSource::GameplayEvent; + AbilityTriggers.Add(TriggerData); + } +} + +void ULyraGameplayAbility_Death::ActivateAbility(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo* ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo, const FGameplayEventData* TriggerEventData) +{ + check(ActorInfo); + + ULyraAbilitySystemComponent* LyraASC = CastChecked(ActorInfo->AbilitySystemComponent.Get()); + + FGameplayTagContainer AbilityTypesToIgnore; + AbilityTypesToIgnore.AddTag(FLyraGameplayTags::Get().Ability_Behavior_SurvivesDeath); + + // Cancel all abilities and block others from starting. + LyraASC->CancelAbilities(nullptr, &AbilityTypesToIgnore, this); + + SetCanBeCanceled(false); + + if (!ChangeActivationGroup(ELyraAbilityActivationGroup::Exclusive_Blocking)) + { + UE_LOG(LogLyraAbilitySystem, Error, TEXT("ULyraGameplayAbility_Death::ActivateAbility: Ability [%s] failed to change activation group to blocking."), *GetName()); + } + + if (bAutoStartDeath) + { + StartDeath(); + } + + Super::ActivateAbility(Handle, ActorInfo, ActivationInfo, TriggerEventData); +} + +void ULyraGameplayAbility_Death::EndAbility(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo* ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo, bool bReplicateEndAbility, bool bWasCancelled) +{ + check(ActorInfo); + + // Always try to finish the death when the ability ends in case the ability doesn't. + // This won't do anything if the death hasn't been started. + FinishDeath(); + + Super::EndAbility(Handle, ActorInfo, ActivationInfo, bReplicateEndAbility, bWasCancelled); +} + +void ULyraGameplayAbility_Death::StartDeath() +{ + if (ULyraHealthComponent* HealthComponent = ULyraHealthComponent::FindHealthComponent(GetAvatarActorFromActorInfo())) + { + if (HealthComponent->GetDeathState() == ELyraDeathState::NotDead) + { + HealthComponent->StartDeath(); + } + } +} + +void ULyraGameplayAbility_Death::FinishDeath() +{ + if (ULyraHealthComponent* HealthComponent = ULyraHealthComponent::FindHealthComponent(GetAvatarActorFromActorInfo())) + { + if (HealthComponent->GetDeathState() == ELyraDeathState::DeathStarted) + { + HealthComponent->FinishDeath(); + } + } +} diff --git a/Source/LyraGame/AbilitySystem/Abilities/LyraGameplayAbility_Death.h b/Source/LyraGame/AbilitySystem/Abilities/LyraGameplayAbility_Death.h new file mode 100644 index 00000000..6039b3ef --- /dev/null +++ b/Source/LyraGame/AbilitySystem/Abilities/LyraGameplayAbility_Death.h @@ -0,0 +1,45 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "LyraGameplayAbility.h" +#include "LyraGameplayAbility_Death.generated.h" + + +/** + * ULyraGameplayAbility_Death + * + * Gameplay ability used for handling death. + * Ability is activated automatically via the "GameplayEvent.Death" ability trigger tag. + */ +UCLASS(Abstract) +class ULyraGameplayAbility_Death : public ULyraGameplayAbility +{ + GENERATED_BODY() + +public: + + ULyraGameplayAbility_Death(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); + +protected: + + void DoneAddingNativeTags(); + + virtual void ActivateAbility(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo* ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo, const FGameplayEventData* TriggerEventData) override; + virtual void EndAbility(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo* ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo, bool bReplicateEndAbility, bool bWasCancelled) override; + + // Starts the death sequence. + UFUNCTION(BlueprintCallable, Category = "Lyra|Ability") + void StartDeath(); + + // Finishes the death sequence. + UFUNCTION(BlueprintCallable, Category = "Lyra|Ability") + void FinishDeath(); + +protected: + + // If enabled, the ability will automatically call StartDeath. FinishDeath is always called when the ability ends if the death was started. + UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Lyra|Death") + bool bAutoStartDeath; +}; diff --git a/Source/LyraGame/AbilitySystem/Abilities/LyraGameplayAbility_Jump.cpp b/Source/LyraGame/AbilitySystem/Abilities/LyraGameplayAbility_Jump.cpp new file mode 100644 index 00000000..d5084067 --- /dev/null +++ b/Source/LyraGame/AbilitySystem/Abilities/LyraGameplayAbility_Jump.cpp @@ -0,0 +1,64 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraGameplayAbility_Jump.h" +#include "Character/LyraCharacter.h" + + +ULyraGameplayAbility_Jump::ULyraGameplayAbility_Jump(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ + InstancingPolicy = EGameplayAbilityInstancingPolicy::InstancedPerActor; + NetExecutionPolicy = EGameplayAbilityNetExecutionPolicy::LocalPredicted; +} + +bool ULyraGameplayAbility_Jump::CanActivateAbility(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo* ActorInfo, const FGameplayTagContainer* SourceTags, const FGameplayTagContainer* TargetTags, FGameplayTagContainer* OptionalRelevantTags) const +{ + if (!ActorInfo || !ActorInfo->AvatarActor.IsValid()) + { + return false; + } + + const ALyraCharacter* LyraCharacter = Cast(ActorInfo->AvatarActor.Get()); + if (!LyraCharacter || !LyraCharacter->CanJump()) + { + return false; + } + + if (!Super::CanActivateAbility(Handle, ActorInfo, SourceTags, TargetTags, OptionalRelevantTags)) + { + return false; + } + + return true; +} + +void ULyraGameplayAbility_Jump::EndAbility(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo* ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo, bool bReplicateEndAbility, bool bWasCancelled) +{ + // Stop jumping in case the ability blueprint doesn't call it. + CharacterJumpStop(); + + Super::EndAbility(Handle, ActorInfo, ActivationInfo, bReplicateEndAbility, bWasCancelled); +} + +void ULyraGameplayAbility_Jump::CharacterJumpStart() +{ + if (ALyraCharacter* LyraCharacter = GetLyraCharacterFromActorInfo()) + { + if (LyraCharacter->IsLocallyControlled() && !LyraCharacter->bPressedJump) + { + LyraCharacter->UnCrouch(); + LyraCharacter->Jump(); + } + } +} + +void ULyraGameplayAbility_Jump::CharacterJumpStop() +{ + if (ALyraCharacter* LyraCharacter = GetLyraCharacterFromActorInfo()) + { + if (LyraCharacter->IsLocallyControlled() && LyraCharacter->bPressedJump) + { + LyraCharacter->StopJumping(); + } + } +} diff --git a/Source/LyraGame/AbilitySystem/Abilities/LyraGameplayAbility_Jump.h b/Source/LyraGame/AbilitySystem/Abilities/LyraGameplayAbility_Jump.h new file mode 100644 index 00000000..3b9479f2 --- /dev/null +++ b/Source/LyraGame/AbilitySystem/Abilities/LyraGameplayAbility_Jump.h @@ -0,0 +1,34 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "LyraGameplayAbility.h" +#include "LyraGameplayAbility_Jump.generated.h" + + +/** + * ULyraGameplayAbility_Jump + * + * Gameplay ability used for character jumping. + */ +UCLASS(Abstract) +class ULyraGameplayAbility_Jump : public ULyraGameplayAbility +{ + GENERATED_BODY() + +public: + + ULyraGameplayAbility_Jump(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); + +protected: + + virtual bool CanActivateAbility(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo* ActorInfo, const FGameplayTagContainer* SourceTags, const FGameplayTagContainer* TargetTags, FGameplayTagContainer* OptionalRelevantTags) const override; + virtual void EndAbility(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo* ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo, bool bReplicateEndAbility, bool bWasCancelled) override; + + UFUNCTION(BlueprintCallable, Category = "Lyra|Ability") + void CharacterJumpStart(); + + UFUNCTION(BlueprintCallable, Category = "Lyra|Ability") + void CharacterJumpStop(); +}; diff --git a/Source/LyraGame/AbilitySystem/Abilities/LyraGameplayAbility_Reset.cpp b/Source/LyraGame/AbilitySystem/Abilities/LyraGameplayAbility_Reset.cpp new file mode 100644 index 00000000..4b04e5cf --- /dev/null +++ b/Source/LyraGame/AbilitySystem/Abilities/LyraGameplayAbility_Reset.cpp @@ -0,0 +1,69 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "AbilitySystem/Abilities/LyraGameplayAbility_Reset.h" +#include "TimerManager.h" +#include "LyraLogChannels.h" +#include "GameplayTagsManager.h" +#include "LyraGameplayTags.h" +#include "AbilitySystem/LyraAbilitySystemComponent.h" +#include "GameFramework/GameplayMessageSubsystem.h" +#include "Character/LyraCharacter.h" + +ULyraGameplayAbility_Reset::ULyraGameplayAbility_Reset(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ + InstancingPolicy = EGameplayAbilityInstancingPolicy::InstancedPerActor; + NetExecutionPolicy = EGameplayAbilityNetExecutionPolicy::ServerInitiated; + + UGameplayTagsManager::Get().CallOrRegister_OnDoneAddingNativeTagsDelegate(FSimpleDelegate::CreateUObject(this, &ThisClass::DoneAddingNativeTags)); +} + +void ULyraGameplayAbility_Reset::DoneAddingNativeTags() +{ + if (HasAnyFlags(RF_ClassDefaultObject)) + { + // Add the ability trigger tag as default to the CDO. + FAbilityTriggerData TriggerData; + TriggerData.TriggerTag = FLyraGameplayTags::Get().GameplayEvent_RequestReset; + TriggerData.TriggerSource = EGameplayAbilityTriggerSource::GameplayEvent; + AbilityTriggers.Add(TriggerData); + } +} + +void ULyraGameplayAbility_Reset::ActivateAbility(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo* ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo, const FGameplayEventData* TriggerEventData) +{ + check(ActorInfo); + + ULyraAbilitySystemComponent* LyraASC = CastChecked(ActorInfo->AbilitySystemComponent.Get()); + + FGameplayTagContainer AbilityTypesToIgnore; + AbilityTypesToIgnore.AddTag(FLyraGameplayTags::Get().Ability_Behavior_SurvivesDeath); + + // Cancel all abilities and block others from starting. + LyraASC->CancelAbilities(nullptr, &AbilityTypesToIgnore, this); + + SetCanBeCanceled(false); + + if (!ChangeActivationGroup(ELyraAbilityActivationGroup::Exclusive_Blocking)) + { + UE_LOG(LogLyraAbilitySystem, Error, TEXT("ULyraGameplayAbility_Reset::ActivateAbility: Ability [%s] failed to change activation group to blocking."), *GetName()); + } + + // Execute the reset from the character + if (ALyraCharacter* LyraChar = Cast(CurrentActorInfo->AvatarActor.Get())) + { + LyraChar->Reset(); + } + + // Let others know a reset has occurred + FLyraPlayerResetMessage Message; + Message.OwnerPlayerState = CurrentActorInfo->OwnerActor.Get(); + UGameplayMessageSubsystem& MessageSystem = UGameplayMessageSubsystem::Get(this); + MessageSystem.BroadcastMessage(FLyraGameplayTags::Get().GameplayEvent_Reset, Message); + + Super::ActivateAbility(Handle, ActorInfo, ActivationInfo, TriggerEventData); + + const bool bReplicateEndAbility = true; + const bool bWasCanceled = false; + EndAbility(CurrentSpecHandle, CurrentActorInfo, CurrentActivationInfo, bReplicateEndAbility, bWasCanceled); +} diff --git a/Source/LyraGame/AbilitySystem/Abilities/LyraGameplayAbility_Reset.h b/Source/LyraGame/AbilitySystem/Abilities/LyraGameplayAbility_Reset.h new file mode 100644 index 00000000..7e958d1e --- /dev/null +++ b/Source/LyraGame/AbilitySystem/Abilities/LyraGameplayAbility_Reset.h @@ -0,0 +1,39 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "AbilitySystem/Abilities/LyraGameplayAbility.h" +#include "LyraGameplayAbility_Reset.generated.h" + +/** + * ULyraGameplayAbility_Reset + * + * Gameplay ability used for handling quickly resetting the player back to initial spawn state. + * Ability is activated automatically via the "GameplayEvent.RequestReset" ability trigger tag (server only). + */ +UCLASS() +class LYRAGAME_API ULyraGameplayAbility_Reset : public ULyraGameplayAbility +{ + GENERATED_BODY() + +public: + ULyraGameplayAbility_Reset(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); + +protected: + + void DoneAddingNativeTags(); + + virtual void ActivateAbility(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo* ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo, const FGameplayEventData* TriggerEventData) override; +}; + + + +USTRUCT(BlueprintType) +struct FLyraPlayerResetMessage +{ + GENERATED_BODY() + + UPROPERTY(BlueprintReadOnly) + AActor* OwnerPlayerState = nullptr; +}; \ No newline at end of file diff --git a/Source/LyraGame/AbilitySystem/Attributes/LyraAttributeSet.cpp b/Source/LyraGame/AbilitySystem/Attributes/LyraAttributeSet.cpp new file mode 100644 index 00000000..f4ed79f7 --- /dev/null +++ b/Source/LyraGame/AbilitySystem/Attributes/LyraAttributeSet.cpp @@ -0,0 +1,22 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraAttributeSet.h" +#include "AbilitySystem/LyraAbilitySystemComponent.h" + + +ULyraAttributeSet::ULyraAttributeSet() +{ +} + +UWorld* ULyraAttributeSet::GetWorld() const +{ + const UObject* Outer = GetOuter(); + check(Outer); + + return Outer->GetWorld(); +} + +ULyraAbilitySystemComponent* ULyraAttributeSet::GetLyraAbilitySystemComponent() const +{ + return Cast(GetOwningAbilitySystemComponent()); +} diff --git a/Source/LyraGame/AbilitySystem/Attributes/LyraAttributeSet.h b/Source/LyraGame/AbilitySystem/Attributes/LyraAttributeSet.h new file mode 100644 index 00000000..aaeac891 --- /dev/null +++ b/Source/LyraGame/AbilitySystem/Attributes/LyraAttributeSet.h @@ -0,0 +1,54 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "AttributeSet.h" +#include "AbilitySystemComponent.h" +#include "LyraAttributeSet.generated.h" + + +class ULyraAbilitySystemComponent; +struct FGameplayEffectSpec; + + +/** + * This macro defines a set of helper functions for accessing and initializing attributes. + * + * The following example of the macro: + * ATTRIBUTE_ACCESSORS(ULyraHealthSet, Health) + * will create the following functions: + * static FGameplayAttribute GetHealthAttribute(); + * float GetHealth() const; + * void SetHealth(float NewVal); + * void InitHealth(float NewVal); + */ +#define ATTRIBUTE_ACCESSORS(ClassName, PropertyName) \ + GAMEPLAYATTRIBUTE_PROPERTY_GETTER(ClassName, PropertyName) \ + GAMEPLAYATTRIBUTE_VALUE_GETTER(PropertyName) \ + GAMEPLAYATTRIBUTE_VALUE_SETTER(PropertyName) \ + GAMEPLAYATTRIBUTE_VALUE_INITTER(PropertyName) + + +// Delegate used to broadcast attribute events. +DECLARE_MULTICAST_DELEGATE_FourParams(FLyraAttributeEvent, AActor* /*EffectInstigator*/, AActor* /*EffectCauser*/, const FGameplayEffectSpec& /*EffectSpec*/, float /*EffectMagnitude*/); + + +/** + * ULyraAttributeSet + * + * Base attribute set class for the project. + */ +UCLASS() +class LYRAGAME_API ULyraAttributeSet : public UAttributeSet +{ + GENERATED_BODY() + +public: + + ULyraAttributeSet(); + + UWorld* GetWorld() const override; + + ULyraAbilitySystemComponent* GetLyraAbilitySystemComponent() const; +}; diff --git a/Source/LyraGame/AbilitySystem/Attributes/LyraCombatSet.cpp b/Source/LyraGame/AbilitySystem/Attributes/LyraCombatSet.cpp new file mode 100644 index 00000000..0dfc1223 --- /dev/null +++ b/Source/LyraGame/AbilitySystem/Attributes/LyraCombatSet.cpp @@ -0,0 +1,29 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraCombatSet.h" +#include "Net/UnrealNetwork.h" + + +ULyraCombatSet::ULyraCombatSet() + : BaseDamage(0.0f) + , BaseHeal(0.0f) +{ +} + +void ULyraCombatSet::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const +{ + Super::GetLifetimeReplicatedProps(OutLifetimeProps); + + DOREPLIFETIME_CONDITION_NOTIFY(ULyraCombatSet, BaseDamage, COND_OwnerOnly, REPNOTIFY_Always); + DOREPLIFETIME_CONDITION_NOTIFY(ULyraCombatSet, BaseHeal, COND_OwnerOnly, REPNOTIFY_Always); +} + +void ULyraCombatSet::OnRep_BaseDamage(const FGameplayAttributeData& OldValue) +{ + GAMEPLAYATTRIBUTE_REPNOTIFY(ULyraCombatSet, BaseDamage, OldValue); +} + +void ULyraCombatSet::OnRep_BaseHeal(const FGameplayAttributeData& OldValue) +{ + GAMEPLAYATTRIBUTE_REPNOTIFY(ULyraCombatSet, BaseHeal, OldValue); +} diff --git a/Source/LyraGame/AbilitySystem/Attributes/LyraCombatSet.h b/Source/LyraGame/AbilitySystem/Attributes/LyraCombatSet.h new file mode 100644 index 00000000..33596afd --- /dev/null +++ b/Source/LyraGame/AbilitySystem/Attributes/LyraCombatSet.h @@ -0,0 +1,45 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "LyraAttributeSet.h" +#include "LyraCombatSet.generated.h" + + +/** + * ULyraCombatSet + * + * Class that defines attributes that are necessary for applying damage or healing. + * Attribute examples include: damage, healing, attack power, and shield penetrations. + */ +UCLASS(BlueprintType) +class ULyraCombatSet : public ULyraAttributeSet +{ + GENERATED_BODY() + +public: + + ULyraCombatSet(); + + ATTRIBUTE_ACCESSORS(ULyraCombatSet, BaseDamage); + ATTRIBUTE_ACCESSORS(ULyraCombatSet, BaseHeal); + +protected: + + UFUNCTION() + void OnRep_BaseDamage(const FGameplayAttributeData& OldValue); + + UFUNCTION() + void OnRep_BaseHeal(const FGameplayAttributeData& OldValue); + +private: + + // The base amount of damage to apply in the damage execution. + UPROPERTY(BlueprintReadOnly, ReplicatedUsing = OnRep_BaseDamage, Category = "Lyra|Combat", Meta = (AllowPrivateAccess = true)) + FGameplayAttributeData BaseDamage; + + // The base amount of healing to apply in the heal execution. + UPROPERTY(BlueprintReadOnly, ReplicatedUsing = OnRep_BaseHeal, Category = "Lyra|Combat", Meta = (AllowPrivateAccess = true)) + FGameplayAttributeData BaseHeal; +}; diff --git a/Source/LyraGame/AbilitySystem/Attributes/LyraHealthSet.cpp b/Source/LyraGame/AbilitySystem/Attributes/LyraHealthSet.cpp new file mode 100644 index 00000000..30ccdfb0 --- /dev/null +++ b/Source/LyraGame/AbilitySystem/Attributes/LyraHealthSet.cpp @@ -0,0 +1,178 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraHealthSet.h" +#include "LyraGameplayTags.h" +#include "Net/UnrealNetwork.h" +#include "AbilitySystem/LyraAbilitySystemComponent.h" +#include "GameplayEffectExtension.h" +#include "GameplayEffectTypes.h" +#include "Messages/LyraVerbMessage.h" +#include "GameFramework/GameplayMessageSubsystem.h" + +UE_DEFINE_GAMEPLAY_TAG(TAG_Gameplay_Damage, "Gameplay.Damage"); +UE_DEFINE_GAMEPLAY_TAG(TAG_Gameplay_DamageImmunity, "Gameplay.DamageImmunity"); +UE_DEFINE_GAMEPLAY_TAG(TAG_Gameplay_DamageSelfDestruct, "Gameplay.Damage.SelfDestruct"); +UE_DEFINE_GAMEPLAY_TAG(TAG_Gameplay_FellOutOfWorld, "Gameplay.Damage.FellOutOfWorld"); +UE_DEFINE_GAMEPLAY_TAG(TAG_Lyra_Damage_Message, "Lyra.Damage.Message"); + +ULyraHealthSet::ULyraHealthSet() + : Health(100.0f) + , MaxHealth(100.0f) +{ + bOutOfHealth = false; +} + +void ULyraHealthSet::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const +{ + Super::GetLifetimeReplicatedProps(OutLifetimeProps); + + DOREPLIFETIME_CONDITION_NOTIFY(ULyraHealthSet, Health, COND_None, REPNOTIFY_Always); + DOREPLIFETIME_CONDITION_NOTIFY(ULyraHealthSet, MaxHealth, COND_None, REPNOTIFY_Always); +} + +void ULyraHealthSet::OnRep_Health(const FGameplayAttributeData& OldValue) +{ + GAMEPLAYATTRIBUTE_REPNOTIFY(ULyraHealthSet, Health, OldValue); +} + +void ULyraHealthSet::OnRep_MaxHealth(const FGameplayAttributeData& OldValue) +{ + GAMEPLAYATTRIBUTE_REPNOTIFY(ULyraHealthSet, MaxHealth, OldValue); +} + +bool ULyraHealthSet::PreGameplayEffectExecute(FGameplayEffectModCallbackData &Data) +{ + if (!Super::PreGameplayEffectExecute(Data)) + { + return false; + } + + if (Data.EvaluatedData.Attribute == GetHealthAttribute()) + { + if (Data.EvaluatedData.Magnitude < 0.0f) + { + const bool bIsDamageFromSelfDestruct = Data.EffectSpec.GetDynamicAssetTags().HasTagExact(TAG_Gameplay_DamageSelfDestruct); + + if (Data.Target.HasMatchingGameplayTag(TAG_Gameplay_DamageImmunity) && !bIsDamageFromSelfDestruct) + { + // Do not take away any health. + Data.EvaluatedData.Magnitude = 0.0f; + return false; + } + +#if !UE_BUILD_SHIPPING + // Check GodMode cheat. + if (Data.Target.HasMatchingGameplayTag(FLyraGameplayTags::Get().Cheat_GodMode) && !bIsDamageFromSelfDestruct) + { + // Do not take away any health. + Data.EvaluatedData.Magnitude = 0.0f; + return false; + } + + // Check UnlimitedHealth cheat. + if (Data.Target.HasMatchingGameplayTag(FLyraGameplayTags::Get().Cheat_UnlimitedHealth) && !bIsDamageFromSelfDestruct) + { + // Do not drop below 1 health. + Data.EvaluatedData.Magnitude = FMath::Max(Data.EvaluatedData.Magnitude, (-GetHealth() + 1.0f)); + } +#endif // #if !UE_BUILD_SHIPPING + } + } + + return true; +} + +void ULyraHealthSet::PostGameplayEffectExecute(const FGameplayEffectModCallbackData& Data) +{ + Super::PostGameplayEffectExecute(Data); + + if (Data.EvaluatedData.Attribute == GetHealthAttribute()) + { + // Send a standardized verb message that other systems can observe + if (Data.EvaluatedData.Magnitude < 0.0f) + { + FLyraVerbMessage Message; + Message.Verb = TAG_Lyra_Damage_Message; + Message.Instigator = Data.EffectSpec.GetEffectContext().GetEffectCauser(); + Message.InstigatorTags = *Data.EffectSpec.CapturedSourceTags.GetAggregatedTags(); + Message.Target = GetOwningActor(); + Message.TargetTags = *Data.EffectSpec.CapturedTargetTags.GetAggregatedTags(); + //@TODO: Fill out context tags, and any non-ability-system source/instigator tags + //@TODO: Determine if it's an opposing team kill, self-own, team kill, etc... + Message.Magnitude = Data.EvaluatedData.Magnitude; + + UGameplayMessageSubsystem& MessageSystem = UGameplayMessageSubsystem::Get(GetWorld()); + MessageSystem.BroadcastMessage(Message.Verb, Message); + } + + if ((GetHealth() <= 0.0f) && !bOutOfHealth) + { + if (OnOutOfHealth.IsBound()) + { + const FGameplayEffectContextHandle& EffectContext = Data.EffectSpec.GetEffectContext(); + AActor* Instigator = EffectContext.GetOriginalInstigator(); + AActor* Causer = EffectContext.GetEffectCauser(); + + OnOutOfHealth.Broadcast(Instigator, Causer, Data.EffectSpec, Data.EvaluatedData.Magnitude); + } + } + + // Check health again in case an event above changed it. + bOutOfHealth = (GetHealth() <= 0.0f); + } + else if (Data.EvaluatedData.Attribute == GetHealingAttribute()) + { + SetHealth(GetHealth() + GetHealing()); + SetHealing(0.0f); + } +} + +void ULyraHealthSet::PreAttributeBaseChange(const FGameplayAttribute& Attribute, float& NewValue) const +{ + Super::PreAttributeBaseChange(Attribute, NewValue); + + ClampAttribute(Attribute, NewValue); +} + +void ULyraHealthSet::PreAttributeChange(const FGameplayAttribute& Attribute, float& NewValue) +{ + Super::PreAttributeChange(Attribute, NewValue); + + ClampAttribute(Attribute, NewValue); +} + +void ULyraHealthSet::PostAttributeChange(const FGameplayAttribute& Attribute, float OldValue, float NewValue) +{ + Super::PostAttributeChange(Attribute, OldValue, NewValue); + + if (Attribute == GetMaxHealthAttribute()) + { + // Make sure current health is not greater than the new max health. + if (GetHealth() > NewValue) + { + ULyraAbilitySystemComponent* LyraASC = GetLyraAbilitySystemComponent(); + check(LyraASC); + + LyraASC->ApplyModToAttribute(GetHealthAttribute(), EGameplayModOp::Override, NewValue); + } + } + + if (bOutOfHealth && (GetHealth() > 0.0f)) + { + bOutOfHealth = false; + } +} + +void ULyraHealthSet::ClampAttribute(const FGameplayAttribute& Attribute, float& NewValue) const +{ + if (Attribute == GetHealthAttribute()) + { + // Do not allow health to go negative or above max health. + NewValue = FMath::Clamp(NewValue, 0.0f, GetMaxHealth()); + } + else if (Attribute == GetMaxHealthAttribute()) + { + // Do not allow max health to drop below 1. + NewValue = FMath::Max(NewValue, 1.0f); + } +} diff --git a/Source/LyraGame/AbilitySystem/Attributes/LyraHealthSet.h b/Source/LyraGame/AbilitySystem/Attributes/LyraHealthSet.h new file mode 100644 index 00000000..9d81361e --- /dev/null +++ b/Source/LyraGame/AbilitySystem/Attributes/LyraHealthSet.h @@ -0,0 +1,83 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "LyraAttributeSet.h" +#include "NativeGameplayTags.h" +#include "LyraHealthSet.generated.h" + +UE_DECLARE_GAMEPLAY_TAG_EXTERN(TAG_Gameplay_Damage); +UE_DECLARE_GAMEPLAY_TAG_EXTERN(TAG_Gameplay_DamageImmunity); +UE_DECLARE_GAMEPLAY_TAG_EXTERN(TAG_Gameplay_DamageSelfDestruct); +UE_DECLARE_GAMEPLAY_TAG_EXTERN(TAG_Gameplay_FellOutOfWorld); +UE_DECLARE_GAMEPLAY_TAG_EXTERN(TAG_Lyra_Damage_Message); + +struct FGameplayEffectModCallbackData; + + +/** + * ULyraHealthSet + * + * Class that defines attributes that are necessary for taking damage. + * Attribute examples include: health, shields, and resistances. + */ +UCLASS(BlueprintType) +class ULyraHealthSet : public ULyraAttributeSet +{ + GENERATED_BODY() + +public: + + ULyraHealthSet(); + + ATTRIBUTE_ACCESSORS(ULyraHealthSet, Health); + ATTRIBUTE_ACCESSORS(ULyraHealthSet, MaxHealth); + ATTRIBUTE_ACCESSORS(ULyraHealthSet, Healing); + + // Delegate to broadcast when the health attribute reaches zero. + mutable FLyraAttributeEvent OnOutOfHealth; + +protected: + + UFUNCTION() + void OnRep_Health(const FGameplayAttributeData& OldValue); + + UFUNCTION() + void OnRep_MaxHealth(const FGameplayAttributeData& OldValue); + + virtual bool PreGameplayEffectExecute(FGameplayEffectModCallbackData& Data) override; + virtual void PostGameplayEffectExecute(const FGameplayEffectModCallbackData& Data) override; + + virtual void PreAttributeBaseChange(const FGameplayAttribute& Attribute, float& NewValue) const override; + virtual void PreAttributeChange(const FGameplayAttribute& Attribute, float& NewValue) override; + virtual void PostAttributeChange(const FGameplayAttribute& Attribute, float OldValue, float NewValue) override; + + void ClampAttribute(const FGameplayAttribute& Attribute, float& NewValue) const; + +private: + + // The current health attribute. The health will be capped by the max health attribute. Health is hidden from modifiers so only executions can modify it. + UPROPERTY(BlueprintReadOnly, ReplicatedUsing = OnRep_Health, Category = "Lyra|Health", Meta = (HideFromModifiers, AllowPrivateAccess = true)) + FGameplayAttributeData Health; + + // The current max health attribute. Max health is an attribute since gameplay effects can modify it. + UPROPERTY(BlueprintReadOnly, ReplicatedUsing = OnRep_MaxHealth, Category = "Lyra|Health", Meta = (AllowPrivateAccess = true)) + FGameplayAttributeData MaxHealth; + + // Used to track when the health reaches 0. + bool bOutOfHealth; + + // ------------------------------------------------------------------- + // Meta Attribute (please keep attributes that aren't 'stateful' below + // ------------------------------------------------------------------- + +private: + // Incoming healing. This is mapped directly to +Health + UPROPERTY(BlueprintReadOnly, Category="Lyra|Health", Meta=(AllowPrivateAccess=true)) + FGameplayAttributeData Healing; + + // Incoming damage. This is mapped directly to -Health + UPROPERTY(BlueprintReadOnly, Category="Lyra|Health", Meta=(HideFromModifiers, AllowPrivateAccess=true)) + FGameplayAttributeData Damage; +}; diff --git a/Source/LyraGame/AbilitySystem/Executions/LyraDamageExecution.cpp b/Source/LyraGame/AbilitySystem/Executions/LyraDamageExecution.cpp new file mode 100644 index 00000000..8e829567 --- /dev/null +++ b/Source/LyraGame/AbilitySystem/Executions/LyraDamageExecution.cpp @@ -0,0 +1,144 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraDamageExecution.h" +#include "GameplayEffectTypes.h" +#include "AbilitySystem/Attributes/LyraHealthSet.h" +#include "AbilitySystem/Attributes/LyraCombatSet.h" +#include "AbilitySystem/LyraGameplayEffectContext.h" +#include "AbilitySystem/LyraAbilitySourceInterface.h" +#include "Teams/LyraTeamSubsystem.h" + +struct FDamageStatics +{ + FGameplayEffectAttributeCaptureDefinition HealthDef; + FGameplayEffectAttributeCaptureDefinition BaseDamageDef; + + FDamageStatics() + { + HealthDef = FGameplayEffectAttributeCaptureDefinition(ULyraHealthSet::GetHealthAttribute(), EGameplayEffectAttributeCaptureSource::Target, false); + BaseDamageDef = FGameplayEffectAttributeCaptureDefinition(ULyraCombatSet::GetBaseDamageAttribute(), EGameplayEffectAttributeCaptureSource::Source, true); + } +}; + +static FDamageStatics& DamageStatics() +{ + static FDamageStatics Statics; + return Statics; +} + + +ULyraDamageExecution::ULyraDamageExecution() +{ + RelevantAttributesToCapture.Add(DamageStatics().HealthDef); + RelevantAttributesToCapture.Add(DamageStatics().BaseDamageDef); + +#if WITH_EDITORONLY_DATA + InvalidScopedModifierAttributes.Add(DamageStatics().HealthDef); +#endif // #if WITH_EDITORONLY_DATA +} + +void ULyraDamageExecution::Execute_Implementation(const FGameplayEffectCustomExecutionParameters& ExecutionParams, FGameplayEffectCustomExecutionOutput& OutExecutionOutput) const +{ +#if WITH_SERVER_CODE + const FGameplayEffectSpec& Spec = ExecutionParams.GetOwningSpec(); + FLyraGameplayEffectContext* TypedContext = FLyraGameplayEffectContext::ExtractEffectContext(Spec.GetContext()); + check(TypedContext); + + const FGameplayTagContainer* SourceTags = Spec.CapturedSourceTags.GetAggregatedTags(); + const FGameplayTagContainer* TargetTags = Spec.CapturedTargetTags.GetAggregatedTags(); + + FAggregatorEvaluateParameters EvaluateParameters; + EvaluateParameters.SourceTags = SourceTags; + EvaluateParameters.TargetTags = TargetTags; + + float CurrentHealth = 0.0f; + ExecutionParams.AttemptCalculateCapturedAttributeMagnitude(DamageStatics().HealthDef, EvaluateParameters, CurrentHealth); + + float BaseDamage = 0.0f; + ExecutionParams.AttemptCalculateCapturedAttributeMagnitude(DamageStatics().BaseDamageDef, EvaluateParameters, BaseDamage); + + + + const AActor* EffectCauser = TypedContext->GetEffectCauser(); + const FHitResult* HitActorResult = TypedContext->GetHitResult(); + + AActor* HitActor = nullptr; + FVector ImpactLocation = FVector::ZeroVector; + FVector ImpactNormal = FVector::ZeroVector; + FVector StartTrace = FVector::ZeroVector; + FVector EndTrace = FVector::ZeroVector; + + // Calculation of hit actor, surface, zone, and distance all rely on whether the calculation has a hit result or not. + // Effects just being added directly w/o having been targeted will always come in without a hit result, which must default + // to some fallback information. + if (HitActorResult) + { + const FHitResult& CurHitResult = *HitActorResult; + HitActor = CurHitResult.HitObjectHandle.FetchActor(); + if (HitActor) + { + ImpactLocation = CurHitResult.ImpactPoint; + ImpactNormal = CurHitResult.ImpactNormal; + StartTrace = CurHitResult.TraceStart; + EndTrace = CurHitResult.TraceEnd; + } + } + + // Handle case of no hit result or hit result not actually returning an actor + UAbilitySystemComponent* TargetAbilitySystemComponent = ExecutionParams.GetTargetAbilitySystemComponent(); + if (!HitActor) + { + HitActor = TargetAbilitySystemComponent ? TargetAbilitySystemComponent->GetAvatarActor_Direct() : nullptr; + if (HitActor) + { + ImpactLocation = HitActor->GetActorLocation(); + } + } + + // Apply rules for team damage/self damage/etc... + float DamageInteractionAllowedMultiplier = 0.0f; + if (HitActor) + { + ULyraTeamSubsystem* TeamSubsystem = HitActor->GetWorld()->GetSubsystem(); + DamageInteractionAllowedMultiplier = TeamSubsystem->CanCauseDamage(EffectCauser, HitActor) ? 1.0 : 0.0; + } + + // Determine distance + float Distance = WORLD_MAX; + + if (TypedContext->HasOrigin()) + { + Distance = FVector::Dist(TypedContext->GetOrigin(), ImpactLocation); + } + else if (EffectCauser) + { + Distance = FVector::Dist(EffectCauser->GetActorLocation(), ImpactLocation); + } + else + { + ensureMsgf(false, TEXT("Damage Calculation cannot deduce a source location for damage coming from %s; Falling back to WORLD_MAX dist!"), *GetPathNameSafe(Spec.Def)); + } + + // Apply ability source modifiers + float PhysicalMaterialAttenuation = 1.0f; + float DistanceAttenuation = 1.0f; + if (const ILyraAbilitySourceInterface* AbilitySource = TypedContext->GetAbilitySource()) + { + if (const UPhysicalMaterial* PhysMat = TypedContext->GetPhysicalMaterial()) + { + PhysicalMaterialAttenuation = AbilitySource->GetPhysicalMaterialAttenuation(PhysMat, SourceTags, TargetTags); + } + + DistanceAttenuation = AbilitySource->GetDistanceAttenuation(Distance, SourceTags, TargetTags); + } + DistanceAttenuation = FMath::Max(DistanceAttenuation, 0.0f); + + // This clamp prevents us from doing more damage than there is health available. + const float DamageDone = FMath::Clamp(BaseDamage * DistanceAttenuation * PhysicalMaterialAttenuation * DamageInteractionAllowedMultiplier, 0.0f, CurrentHealth); + + if (DamageDone > 0.0f) + { + OutExecutionOutput.AddOutputModifier(FGameplayModifierEvaluatedData(ULyraHealthSet::GetHealthAttribute(), EGameplayModOp::Additive, -DamageDone)); + } +#endif // #if WITH_SERVER_CODE +} diff --git a/Source/LyraGame/AbilitySystem/Executions/LyraDamageExecution.h b/Source/LyraGame/AbilitySystem/Executions/LyraDamageExecution.h new file mode 100644 index 00000000..a3d2a1ab --- /dev/null +++ b/Source/LyraGame/AbilitySystem/Executions/LyraDamageExecution.h @@ -0,0 +1,27 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "GameplayEffectExecutionCalculation.h" +#include "LyraDamageExecution.generated.h" + + +/** + * ULyraDamageExecution + * + * Execution used by gameplay effects to apply damage to the health attributes. + */ +UCLASS() +class ULyraDamageExecution : public UGameplayEffectExecutionCalculation +{ + GENERATED_BODY() + +public: + + ULyraDamageExecution(); + +protected: + + virtual void Execute_Implementation(const FGameplayEffectCustomExecutionParameters& ExecutionParams, FGameplayEffectCustomExecutionOutput& OutExecutionOutput) const override; +}; diff --git a/Source/LyraGame/AbilitySystem/Executions/LyraHealExecution.cpp b/Source/LyraGame/AbilitySystem/Executions/LyraHealExecution.cpp new file mode 100644 index 00000000..04a00899 --- /dev/null +++ b/Source/LyraGame/AbilitySystem/Executions/LyraHealExecution.cpp @@ -0,0 +1,53 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraHealExecution.h" +#include "GameplayEffectTypes.h" +#include "AbilitySystem/Attributes/LyraHealthSet.h" +#include "AbilitySystem/Attributes/LyraCombatSet.h" + + +struct FHealStatics +{ + FGameplayEffectAttributeCaptureDefinition BaseHealDef; + + FHealStatics() + { + BaseHealDef = FGameplayEffectAttributeCaptureDefinition(ULyraCombatSet::GetBaseHealAttribute(), EGameplayEffectAttributeCaptureSource::Source, true); + } +}; + +static FHealStatics& HealStatics() +{ + static FHealStatics Statics; + return Statics; +} + + +ULyraHealExecution::ULyraHealExecution() +{ + RelevantAttributesToCapture.Add(HealStatics().BaseHealDef); +} + +void ULyraHealExecution::Execute_Implementation(const FGameplayEffectCustomExecutionParameters& ExecutionParams, FGameplayEffectCustomExecutionOutput& OutExecutionOutput) const +{ +#if WITH_SERVER_CODE + const FGameplayEffectSpec& Spec = ExecutionParams.GetOwningSpec(); + + const FGameplayTagContainer* SourceTags = Spec.CapturedSourceTags.GetAggregatedTags(); + const FGameplayTagContainer* TargetTags = Spec.CapturedTargetTags.GetAggregatedTags(); + + FAggregatorEvaluateParameters EvaluateParameters; + EvaluateParameters.SourceTags = SourceTags; + EvaluateParameters.TargetTags = TargetTags; + + float BaseHeal = 0.0f; + ExecutionParams.AttemptCalculateCapturedAttributeMagnitude(HealStatics().BaseHealDef, EvaluateParameters, BaseHeal); + + const float HealingDone = FMath::Max(0.0f, BaseHeal); + + if (HealingDone > 0.0f) + { + OutExecutionOutput.AddOutputModifier(FGameplayModifierEvaluatedData(ULyraHealthSet::GetHealthAttribute(), EGameplayModOp::Additive, HealingDone)); + } +#endif // #if WITH_SERVER_CODE +} diff --git a/Source/LyraGame/AbilitySystem/Executions/LyraHealExecution.h b/Source/LyraGame/AbilitySystem/Executions/LyraHealExecution.h new file mode 100644 index 00000000..b15cfcc2 --- /dev/null +++ b/Source/LyraGame/AbilitySystem/Executions/LyraHealExecution.h @@ -0,0 +1,27 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "GameplayEffectExecutionCalculation.h" +#include "LyraHealExecution.generated.h" + + +/** + * ULyraHealExecution + * + * Execution used by gameplay effects to apply healing to the health attributes. + */ +UCLASS() +class ULyraHealExecution : public UGameplayEffectExecutionCalculation +{ + GENERATED_BODY() + +public: + + ULyraHealExecution(); + +protected: + + virtual void Execute_Implementation(const FGameplayEffectCustomExecutionParameters& ExecutionParams, FGameplayEffectCustomExecutionOutput& OutExecutionOutput) const override; +}; diff --git a/Source/LyraGame/AbilitySystem/LyraAbilitySet.cpp b/Source/LyraGame/AbilitySystem/LyraAbilitySet.cpp new file mode 100644 index 00000000..b71647ad --- /dev/null +++ b/Source/LyraGame/AbilitySystem/LyraAbilitySet.cpp @@ -0,0 +1,144 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraAbilitySet.h" +#include "LyraLogChannels.h" +#include "LyraAbilitySystemComponent.h" +#include "Abilities/LyraGameplayAbility.h" + +void FLyraAbilitySet_GrantedHandles::AddAbilitySpecHandle(const FGameplayAbilitySpecHandle& Handle) +{ + if (Handle.IsValid()) + { + AbilitySpecHandles.Add(Handle); + } +} + +void FLyraAbilitySet_GrantedHandles::AddGameplayEffectHandle(const FActiveGameplayEffectHandle& Handle) +{ + if (Handle.IsValid()) + { + GameplayEffectHandles.Add(Handle); + } +} + +void FLyraAbilitySet_GrantedHandles::AddAttributeSet(UAttributeSet* Set) +{ + GrantedAttributeSets.Add(Set); +} + +void FLyraAbilitySet_GrantedHandles::TakeFromAbilitySystem(ULyraAbilitySystemComponent* LyraASC) +{ + check(LyraASC); + + if (!LyraASC->IsOwnerActorAuthoritative()) + { + // Must be authoritative to give or take ability sets. + return; + } + + for (const FGameplayAbilitySpecHandle& Handle : AbilitySpecHandles) + { + if (Handle.IsValid()) + { + LyraASC->ClearAbility(Handle); + } + } + + for (const FActiveGameplayEffectHandle& Handle : GameplayEffectHandles) + { + if (Handle.IsValid()) + { + LyraASC->RemoveActiveGameplayEffect(Handle); + } + } + + for (UAttributeSet* Set : GrantedAttributeSets) + { + LyraASC->GetSpawnedAttributes_Mutable().Remove(Set); + } + + AbilitySpecHandles.Reset(); + GameplayEffectHandles.Reset(); + GrantedAttributeSets.Reset(); +} + +ULyraAbilitySet::ULyraAbilitySet(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ +} + +void ULyraAbilitySet::GiveToAbilitySystem(ULyraAbilitySystemComponent* LyraASC, FLyraAbilitySet_GrantedHandles* OutGrantedHandles, UObject* SourceObject) const +{ + check(LyraASC); + + if (!LyraASC->IsOwnerActorAuthoritative()) + { + // Must be authoritative to give or take ability sets. + return; + } + + // Grant the gameplay abilities. + for (int32 AbilityIndex = 0; AbilityIndex < GrantedGameplayAbilities.Num(); ++AbilityIndex) + { + const FLyraAbilitySet_GameplayAbility& AbilityToGrant = GrantedGameplayAbilities[AbilityIndex]; + + if (!IsValid(AbilityToGrant.Ability)) + { + UE_LOG(LogLyraAbilitySystem, Error, TEXT("GrantedGameplayAbilities[%d] on ability set [%s] is not valid."), AbilityIndex, *GetNameSafe(this)); + continue; + } + + ULyraGameplayAbility* AbilityCDO = AbilityToGrant.Ability->GetDefaultObject(); + + FGameplayAbilitySpec AbilitySpec(AbilityCDO, AbilityToGrant.AbilityLevel); + AbilitySpec.SourceObject = SourceObject; + AbilitySpec.DynamicAbilityTags.AddTag(AbilityToGrant.InputTag); + + const FGameplayAbilitySpecHandle AbilitySpecHandle = LyraASC->GiveAbility(AbilitySpec); + + if (OutGrantedHandles) + { + OutGrantedHandles->AddAbilitySpecHandle(AbilitySpecHandle); + } + } + + // Grant the gameplay effects. + for (int32 EffectIndex = 0; EffectIndex < GrantedGameplayEffects.Num(); ++EffectIndex) + { + const FLyraAbilitySet_GameplayEffect& EffectToGrant = GrantedGameplayEffects[EffectIndex]; + + if (!IsValid(EffectToGrant.GameplayEffect)) + { + UE_LOG(LogLyraAbilitySystem, Error, TEXT("GrantedGameplayEffects[%d] on ability set [%s] is not valid"), EffectIndex, *GetNameSafe(this)); + continue; + } + + const UGameplayEffect* GameplayEffect = EffectToGrant.GameplayEffect->GetDefaultObject(); + const FActiveGameplayEffectHandle GameplayEffectHandle = LyraASC->ApplyGameplayEffectToSelf(GameplayEffect, EffectToGrant.EffectLevel, LyraASC->MakeEffectContext()); + + if (OutGrantedHandles) + { + OutGrantedHandles->AddGameplayEffectHandle(GameplayEffectHandle); + } + } + + // Grant the attribute sets. + for (int32 SetIndex = 0; SetIndex < GrantedAttributes.Num(); ++SetIndex) + { + const FLyraAbilitySet_AttributeSet& SetToGrant = GrantedAttributes[SetIndex]; + + if (!IsValid(SetToGrant.AttributeSet)) + { + UE_LOG(LogLyraAbilitySystem, Error, TEXT("GrantedAttributes[%d] on ability set [%s] is not valid"), SetIndex, *GetNameSafe(this)); + continue; + } + + UAttributeSet* NewSet = NewObject(LyraASC->GetOwner(), SetToGrant.AttributeSet); + LyraASC->AddAttributeSetSubobject(NewSet); + + if (OutGrantedHandles) + { + OutGrantedHandles->AddAttributeSet(NewSet); + } + } +} diff --git a/Source/LyraGame/AbilitySystem/LyraAbilitySet.h b/Source/LyraGame/AbilitySystem/LyraAbilitySet.h new file mode 100644 index 00000000..3054c459 --- /dev/null +++ b/Source/LyraGame/AbilitySystem/LyraAbilitySet.h @@ -0,0 +1,148 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "GameplayTagContainer.h" +#include "GameplayAbilitySpec.h" +#include "GameplayEffectTypes.h" +#include "Engine/DataAsset.h" + +#include "LyraAbilitySet.generated.h" + + +class ULyraAbilitySystemComponent; +class ULyraGameplayAbility; +class UGameplayEffect; + + +/** + * FLyraAbilitySet_GameplayAbility + * + * Data used by the ability set to grant gameplay abilities. + */ +USTRUCT(BlueprintType) +struct FLyraAbilitySet_GameplayAbility +{ + GENERATED_BODY() + +public: + + // Gameplay ability to grant. + UPROPERTY(EditDefaultsOnly) + TSubclassOf Ability = nullptr; + + // Level of ability to grant. + UPROPERTY(EditDefaultsOnly) + int32 AbilityLevel = 1; + + // Tag used to process input for the ability. + UPROPERTY(EditDefaultsOnly, Meta = (Categories = "InputTag")) + FGameplayTag InputTag; +}; + + +/** + * FLyraAbilitySet_GameplayEffect + * + * Data used by the ability set to grant gameplay effects. + */ +USTRUCT(BlueprintType) +struct FLyraAbilitySet_GameplayEffect +{ + GENERATED_BODY() + +public: + + // Gameplay effect to grant. + UPROPERTY(EditDefaultsOnly) + TSubclassOf GameplayEffect = nullptr; + + // Level of gameplay effect to grant. + UPROPERTY(EditDefaultsOnly) + float EffectLevel = 1.0f; +}; + +/** + * FLyraAbilitySet_AttributeSet + * + * Data used by the ability set to grant attribute sets. + */ +USTRUCT(BlueprintType) +struct FLyraAbilitySet_AttributeSet +{ + GENERATED_BODY() + +public: + // Gameplay effect to grant. + UPROPERTY(EditDefaultsOnly) + TSubclassOf AttributeSet; + +}; + +/** + * FLyraAbilitySet_GrantedHandles + * + * Data used to store handles to what has been granted by the ability set. + */ +USTRUCT(BlueprintType) +struct FLyraAbilitySet_GrantedHandles +{ + GENERATED_BODY() + +public: + + void AddAbilitySpecHandle(const FGameplayAbilitySpecHandle& Handle); + void AddGameplayEffectHandle(const FActiveGameplayEffectHandle& Handle); + void AddAttributeSet(UAttributeSet* Set); + + void TakeFromAbilitySystem(ULyraAbilitySystemComponent* LyraASC); + +protected: + + // Handles to the granted abilities. + UPROPERTY() + TArray AbilitySpecHandles; + + // Handles to the granted gameplay effects. + UPROPERTY() + TArray GameplayEffectHandles; + + // Pointers to the granted attribute sets + UPROPERTY() + TArray> GrantedAttributeSets; +}; + + +/** + * ULyraAbilitySet + * + * Non-mutable data asset used to grant gameplay abilities and gameplay effects. + */ +UCLASS(BlueprintType, Const) +class ULyraAbilitySet : public UPrimaryDataAsset +{ + GENERATED_BODY() + +public: + + ULyraAbilitySet(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); + + // Grants the ability set to the specified ability system component. + // The returned handles can be used later to take away anything that was granted. + void GiveToAbilitySystem(ULyraAbilitySystemComponent* LyraASC, FLyraAbilitySet_GrantedHandles* OutGrantedHandles, UObject* SourceObject = nullptr) const; + +protected: + + // Gameplay abilities to grant when this ability set is granted. + UPROPERTY(EditDefaultsOnly, Category = "Gameplay Abilities", meta=(TitleProperty=Ability)) + TArray GrantedGameplayAbilities; + + // Gameplay effects to grant when this ability set is granted. + UPROPERTY(EditDefaultsOnly, Category = "Gameplay Effects", meta=(TitleProperty=GameplayEffect)) + TArray GrantedGameplayEffects; + + // Attribute sets to grant when this ability set is granted. + UPROPERTY(EditDefaultsOnly, Category = "Attribute Sets", meta=(TitleProperty=AttributeSet)) + TArray GrantedAttributes; +}; diff --git a/Source/LyraGame/AbilitySystem/LyraAbilitySourceInterface.cpp b/Source/LyraGame/AbilitySystem/LyraAbilitySourceInterface.cpp new file mode 100644 index 00000000..c2e76ab6 --- /dev/null +++ b/Source/LyraGame/AbilitySystem/LyraAbilitySourceInterface.cpp @@ -0,0 +1,7 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraAbilitySourceInterface.h" + +ULyraAbilitySourceInterface::ULyraAbilitySourceInterface(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{} diff --git a/Source/LyraGame/AbilitySystem/LyraAbilitySourceInterface.h b/Source/LyraGame/AbilitySystem/LyraAbilitySourceInterface.h new file mode 100644 index 00000000..7895a401 --- /dev/null +++ b/Source/LyraGame/AbilitySystem/LyraAbilitySourceInterface.h @@ -0,0 +1,37 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "UObject/ObjectMacros.h" +#include "UObject/Interface.h" +#include "LyraAbilitySourceInterface.generated.h" + +class AActor; +struct FGameplayTagContainer; +class UPhysicalMaterial; + +/** Base interface for anything acting as a ability calculation source */ +UINTERFACE() +class ULyraAbilitySourceInterface : public UInterface +{ + GENERATED_UINTERFACE_BODY() +}; + +class ILyraAbilitySourceInterface +{ + GENERATED_IINTERFACE_BODY() + + /** + * Compute the multiplier for effect falloff with distance + * + * @param Distance Distance from source to target for ability calculations (distance bullet traveled for a gun, etc...) + * @param SourceTags Aggregated Tags from the source + * @param TargetTags Aggregated Tags currently on the target + * + * @return Multiplier to apply to the base attribute value due to distance + */ + virtual float GetDistanceAttenuation(float Distance, const FGameplayTagContainer* SourceTags = nullptr, const FGameplayTagContainer* TargetTags = nullptr) const = 0; + + virtual float GetPhysicalMaterialAttenuation(const UPhysicalMaterial* PhysicalMaterial, const FGameplayTagContainer* SourceTags = nullptr, const FGameplayTagContainer* TargetTags = nullptr) const = 0; +}; diff --git a/Source/LyraGame/AbilitySystem/LyraAbilitySystemComponent.cpp b/Source/LyraGame/AbilitySystem/LyraAbilitySystemComponent.cpp new file mode 100644 index 00000000..6d7ff90c --- /dev/null +++ b/Source/LyraGame/AbilitySystem/LyraAbilitySystemComponent.cpp @@ -0,0 +1,514 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraAbilitySystemComponent.h" +#include "LyraLogChannels.h" +#include "System/LyraGameData.h" +#include "System/LyraAssetManager.h" +#include "LyraGlobalAbilitySystem.h" +#include "GameplayTagContainer.h" +#include "GameplayAbilitySpec.h" +#include "Abilities/LyraGameplayAbility.h" +#include "Animation/LyraAnimInstance.h" +#include "AbilitySystem/LyraAbilityTagRelationshipMapping.h" + +UE_DEFINE_GAMEPLAY_TAG(TAG_Gameplay_AbilityInputBlocked, "Gameplay.AbilityInputBlocked"); + +ULyraAbilitySystemComponent::ULyraAbilitySystemComponent(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ + InputPressedSpecHandles.Reset(); + InputReleasedSpecHandles.Reset(); + InputHeldSpecHandles.Reset(); + + FMemory::Memset(ActivationGroupCounts, 0, sizeof(ActivationGroupCounts)); +} + +void ULyraAbilitySystemComponent::EndPlay(const EEndPlayReason::Type EndPlayReason) +{ + if (ULyraGlobalAbilitySystem* GlobalAbilitySystem = UWorld::GetSubsystem(GetWorld())) + { + GlobalAbilitySystem->UnregisterASC(this); + } +} + +void ULyraAbilitySystemComponent::InitAbilityActorInfo(AActor* InOwnerActor, AActor* InAvatarActor) +{ + FGameplayAbilityActorInfo* ActorInfo = AbilityActorInfo.Get(); + check(ActorInfo); + check(InOwnerActor); + + const bool bHasNewPawnAvatar = Cast(InAvatarActor) && (InAvatarActor != ActorInfo->AvatarActor); + + Super::InitAbilityActorInfo(InOwnerActor, InAvatarActor); + + if (bHasNewPawnAvatar) + { + // Notify all abilities that a new pawn avatar has been set + for (const FGameplayAbilitySpec& AbilitySpec : ActivatableAbilities.Items) + { + ULyraGameplayAbility* LyraAbilityCDO = CastChecked(AbilitySpec.Ability); + + if (LyraAbilityCDO->GetInstancingPolicy() != EGameplayAbilityInstancingPolicy::NonInstanced) + { + TArray Instances = AbilitySpec.GetAbilityInstances(); + for (UGameplayAbility* AbilityInstance : Instances) + { + ULyraGameplayAbility* LyraAbilityInstance = CastChecked(AbilityInstance); + LyraAbilityInstance->OnPawnAvatarSet(); + } + } + else + { + LyraAbilityCDO->OnPawnAvatarSet(); + } + } + + // Register with the global system once we actually have a pawn avatar. We wait until this time since some globally-applied effects may require an avatar. + if (ULyraGlobalAbilitySystem* GlobalAbilitySystem = UWorld::GetSubsystem(GetWorld())) + { + GlobalAbilitySystem->RegisterASC(this); + } + + if (ULyraAnimInstance* LyraAnimInst = Cast(ActorInfo->GetAnimInstance())) + { + LyraAnimInst->InitializeWithAbilitySystem(this); + } + + TryActivateAbilitiesOnSpawn(); + } +} + +void ULyraAbilitySystemComponent::TryActivateAbilitiesOnSpawn() +{ + ABILITYLIST_SCOPE_LOCK(); + for (const FGameplayAbilitySpec& AbilitySpec : ActivatableAbilities.Items) + { + const ULyraGameplayAbility* LyraAbilityCDO = CastChecked(AbilitySpec.Ability); + LyraAbilityCDO->TryActivateAbilityOnSpawn(AbilityActorInfo.Get(), AbilitySpec); + } +} + +void ULyraAbilitySystemComponent::CancelAbilitiesByFunc(TShouldCancelAbilityFunc ShouldCancelFunc, bool bReplicateCancelAbility) +{ + ABILITYLIST_SCOPE_LOCK(); + for (const FGameplayAbilitySpec& AbilitySpec : ActivatableAbilities.Items) + { + if (!AbilitySpec.IsActive()) + { + continue; + } + + ULyraGameplayAbility* LyraAbilityCDO = CastChecked(AbilitySpec.Ability); + + if (LyraAbilityCDO->GetInstancingPolicy() != EGameplayAbilityInstancingPolicy::NonInstanced) + { + // Cancel all the spawned instances, not the CDO. + TArray Instances = AbilitySpec.GetAbilityInstances(); + for (UGameplayAbility* AbilityInstance : Instances) + { + ULyraGameplayAbility* LyraAbilityInstance = CastChecked(AbilityInstance); + + if (ShouldCancelFunc(LyraAbilityInstance, AbilitySpec.Handle)) + { + if (LyraAbilityInstance->CanBeCanceled()) + { + LyraAbilityInstance->CancelAbility(AbilitySpec.Handle, AbilityActorInfo.Get(), LyraAbilityInstance->GetCurrentActivationInfo(), bReplicateCancelAbility); + } + else + { + UE_LOG(LogLyraAbilitySystem, Error, TEXT("CancelAbilitiesByFunc: Can't cancel ability [%s] because CanBeCanceled is false."), *LyraAbilityInstance->GetName()); + } + } + } + } + else + { + // Cancel the non-instanced ability CDO. + if (ShouldCancelFunc(LyraAbilityCDO, AbilitySpec.Handle)) + { + // Non-instanced abilities can always be canceled. + check(LyraAbilityCDO->CanBeCanceled()); + LyraAbilityCDO->CancelAbility(AbilitySpec.Handle, AbilityActorInfo.Get(), FGameplayAbilityActivationInfo(), bReplicateCancelAbility); + } + } + } +} + +void ULyraAbilitySystemComponent::CancelInputActivatedAbilities(bool bReplicateCancelAbility) +{ + TShouldCancelAbilityFunc ShouldCancelFunc = [this](const ULyraGameplayAbility* LyraAbility, FGameplayAbilitySpecHandle Handle) + { + const ELyraAbilityActivationPolicy ActivationPolicy = LyraAbility->GetActivationPolicy(); + return ((ActivationPolicy == ELyraAbilityActivationPolicy::OnInputTriggered) || (ActivationPolicy == ELyraAbilityActivationPolicy::WhileInputActive)); + }; + + CancelAbilitiesByFunc(ShouldCancelFunc, bReplicateCancelAbility); +} + +void ULyraAbilitySystemComponent::AbilitySpecInputPressed(FGameplayAbilitySpec& Spec) +{ + Super::AbilitySpecInputPressed(Spec); + + // We don't support UGameplayAbility::bReplicateInputDirectly. + // Use replicated events instead so that the WaitInputPress ability task works. + if (Spec.IsActive()) + { + // Invoke the InputPressed event. This is not replicated here. If someone is listening, they may replicate the InputPressed event to the server. + InvokeReplicatedEvent(EAbilityGenericReplicatedEvent::InputPressed, Spec.Handle, Spec.ActivationInfo.GetActivationPredictionKey()); + } +} + +void ULyraAbilitySystemComponent::AbilitySpecInputReleased(FGameplayAbilitySpec& Spec) +{ + Super::AbilitySpecInputReleased(Spec); + + // We don't support UGameplayAbility::bReplicateInputDirectly. + // Use replicated events instead so that the WaitInputRelease ability task works. + if (Spec.IsActive()) + { + // Invoke the InputReleased event. This is not replicated here. If someone is listening, they may replicate the InputReleased event to the server. + InvokeReplicatedEvent(EAbilityGenericReplicatedEvent::InputReleased, Spec.Handle, Spec.ActivationInfo.GetActivationPredictionKey()); + } +} + +void ULyraAbilitySystemComponent::AbilityInputTagPressed(const FGameplayTag& InputTag) +{ + if (InputTag.IsValid()) + { + for (const FGameplayAbilitySpec& AbilitySpec : ActivatableAbilities.Items) + { + if (AbilitySpec.Ability && (AbilitySpec.DynamicAbilityTags.HasTagExact(InputTag))) + { + InputPressedSpecHandles.AddUnique(AbilitySpec.Handle); + InputHeldSpecHandles.AddUnique(AbilitySpec.Handle); + } + } + } +} + +void ULyraAbilitySystemComponent::AbilityInputTagReleased(const FGameplayTag& InputTag) +{ + if (InputTag.IsValid()) + { + for (const FGameplayAbilitySpec& AbilitySpec : ActivatableAbilities.Items) + { + if (AbilitySpec.Ability && (AbilitySpec.DynamicAbilityTags.HasTagExact(InputTag))) + { + InputReleasedSpecHandles.AddUnique(AbilitySpec.Handle); + InputHeldSpecHandles.Remove(AbilitySpec.Handle); + } + } + } +} + +void ULyraAbilitySystemComponent::ProcessAbilityInput(float DeltaTime, bool bGamePaused) +{ + if (HasMatchingGameplayTag(TAG_Gameplay_AbilityInputBlocked)) + { + ClearAbilityInput(); + return; + } + + static TArray AbilitiesToActivate; + AbilitiesToActivate.Reset(); + + //@TODO: See if we can use FScopedServerAbilityRPCBatcher ScopedRPCBatcher in some of these loops + + // + // Process all abilities that activate when the input is held. + // + for (const FGameplayAbilitySpecHandle& SpecHandle : InputHeldSpecHandles) + { + if (const FGameplayAbilitySpec* AbilitySpec = FindAbilitySpecFromHandle(SpecHandle)) + { + if (AbilitySpec->Ability && !AbilitySpec->IsActive()) + { + const ULyraGameplayAbility* LyraAbilityCDO = CastChecked(AbilitySpec->Ability); + + if (LyraAbilityCDO->GetActivationPolicy() == ELyraAbilityActivationPolicy::WhileInputActive) + { + AbilitiesToActivate.AddUnique(AbilitySpec->Handle); + } + } + } + } + + // + // Process all abilities that had their input pressed this frame. + // + for (const FGameplayAbilitySpecHandle& SpecHandle : InputPressedSpecHandles) + { + if (FGameplayAbilitySpec* AbilitySpec = FindAbilitySpecFromHandle(SpecHandle)) + { + if (AbilitySpec->Ability) + { + AbilitySpec->InputPressed = true; + + if (AbilitySpec->IsActive()) + { + // Ability is active so pass along the input event. + AbilitySpecInputPressed(*AbilitySpec); + } + else + { + const ULyraGameplayAbility* LyraAbilityCDO = CastChecked(AbilitySpec->Ability); + + if (LyraAbilityCDO->GetActivationPolicy() == ELyraAbilityActivationPolicy::OnInputTriggered) + { + AbilitiesToActivate.AddUnique(AbilitySpec->Handle); + } + } + } + } + } + + // + // Try to activate all the abilities that are from presses and holds. + // We do it all at once so that held inputs don't activate the ability + // and then also send a input event to the ability because of the press. + // + for (const FGameplayAbilitySpecHandle& AbilitySpecHandle : AbilitiesToActivate) + { + TryActivateAbility(AbilitySpecHandle); + } + + // + // Process all abilities that had their input released this frame. + // + for (const FGameplayAbilitySpecHandle& SpecHandle : InputReleasedSpecHandles) + { + if (FGameplayAbilitySpec* AbilitySpec = FindAbilitySpecFromHandle(SpecHandle)) + { + if (AbilitySpec->Ability) + { + AbilitySpec->InputPressed = false; + + if (AbilitySpec->IsActive()) + { + // Ability is active so pass along the input event. + AbilitySpecInputReleased(*AbilitySpec); + } + } + } + } + + // + // Clear the cached ability handles. + // + InputPressedSpecHandles.Reset(); + InputReleasedSpecHandles.Reset(); +} + +void ULyraAbilitySystemComponent::ClearAbilityInput() +{ + InputPressedSpecHandles.Reset(); + InputReleasedSpecHandles.Reset(); + InputHeldSpecHandles.Reset(); +} + +void ULyraAbilitySystemComponent::NotifyAbilityActivated(const FGameplayAbilitySpecHandle Handle, UGameplayAbility* Ability) +{ + Super::NotifyAbilityActivated(Handle, Ability); + + ULyraGameplayAbility* LyraAbility = CastChecked(Ability); + + AddAbilityToActivationGroup(LyraAbility->GetActivationGroup(), LyraAbility); +} + +void ULyraAbilitySystemComponent::NotifyAbilityFailed(const FGameplayAbilitySpecHandle Handle, UGameplayAbility* Ability, const FGameplayTagContainer& FailureReason) +{ + Super::NotifyAbilityFailed(Handle, Ability, FailureReason); + + if (APawn* Avatar = Cast(GetAvatarActor())) + { + if (!Avatar->IsLocallyControlled() && Ability->IsSupportedForNetworking()) + { + ClientNotifyAbilityFailed(Ability, FailureReason); + return; + } + } + + HandleAbilityFailed(Ability, FailureReason); +} + +void ULyraAbilitySystemComponent::NotifyAbilityEnded(FGameplayAbilitySpecHandle Handle, UGameplayAbility* Ability, bool bWasCancelled) +{ + Super::NotifyAbilityEnded(Handle, Ability, bWasCancelled); + + ULyraGameplayAbility* LyraAbility = CastChecked(Ability); + + RemoveAbilityFromActivationGroup(LyraAbility->GetActivationGroup(), LyraAbility); +} + +void ULyraAbilitySystemComponent::ApplyAbilityBlockAndCancelTags(const FGameplayTagContainer& AbilityTags, UGameplayAbility* RequestingAbility, bool bEnableBlockTags, const FGameplayTagContainer& BlockTags, bool bExecuteCancelTags, const FGameplayTagContainer& CancelTags) +{ + FGameplayTagContainer ModifiedBlockTags = BlockTags; + FGameplayTagContainer ModifiedCancelTags = CancelTags; + + if (TagRelationshipMapping) + { + // Use the mapping to expand the ability tags into block and cancel tag + TagRelationshipMapping->GetAbilityTagsToBlockAndCancel(AbilityTags, &ModifiedBlockTags, &ModifiedCancelTags); + } + + Super::ApplyAbilityBlockAndCancelTags(AbilityTags, RequestingAbility, bEnableBlockTags, ModifiedBlockTags, bExecuteCancelTags, ModifiedCancelTags); + + //@TODO: Apply any special logic like blocking input or movement +} + +void ULyraAbilitySystemComponent::HandleChangeAbilityCanBeCanceled(const FGameplayTagContainer& AbilityTags, UGameplayAbility* RequestingAbility, bool bCanBeCanceled) +{ + Super::HandleChangeAbilityCanBeCanceled(AbilityTags, RequestingAbility, bCanBeCanceled); + + //@TODO: Apply any special logic like blocking input or movement +} + +void ULyraAbilitySystemComponent::GetAdditionalActivationTagRequirements(const FGameplayTagContainer& AbilityTags, FGameplayTagContainer& OutActivationRequired, FGameplayTagContainer& OutActivationBlocked) const +{ + if (TagRelationshipMapping) + { + TagRelationshipMapping->GetRequiredAndBlockedActivationTags(AbilityTags, &OutActivationRequired, &OutActivationBlocked); + } +} + +void ULyraAbilitySystemComponent::SetTagRelationshipMapping(ULyraAbilityTagRelationshipMapping* NewMapping) +{ + TagRelationshipMapping = NewMapping; +} + +void ULyraAbilitySystemComponent::ClientNotifyAbilityFailed_Implementation(const UGameplayAbility* Ability, const FGameplayTagContainer& FailureReason) +{ + HandleAbilityFailed(Ability, FailureReason); +} + +void ULyraAbilitySystemComponent::HandleAbilityFailed(const UGameplayAbility* Ability, const FGameplayTagContainer& FailureReason) +{ + //UE_LOG(LogLyraAbilitySystem, Warning, TEXT("Ability %s failed to activate (tags: %s)"), *GetPathNameSafe(Ability), *FailureReason.ToString()); + + if (const ULyraGameplayAbility* LyraAbility = Cast(Ability)) + { + LyraAbility->OnAbilityFailedToActivate(FailureReason); + } +} + +bool ULyraAbilitySystemComponent::IsActivationGroupBlocked(ELyraAbilityActivationGroup Group) const +{ + bool bBlocked = false; + + switch (Group) + { + case ELyraAbilityActivationGroup::Independent: + // Independent abilities are never blocked. + bBlocked = false; + break; + + case ELyraAbilityActivationGroup::Exclusive_Replaceable: + case ELyraAbilityActivationGroup::Exclusive_Blocking: + // Exclusive abilities can activate if nothing is blocking. + bBlocked = (ActivationGroupCounts[(uint8)ELyraAbilityActivationGroup::Exclusive_Blocking] > 0); + break; + + default: + checkf(false, TEXT("IsActivationGroupBlocked: Invalid ActivationGroup [%d]\n"), (uint8)Group); + break; + } + + return bBlocked; +} + +void ULyraAbilitySystemComponent::AddAbilityToActivationGroup(ELyraAbilityActivationGroup Group, ULyraGameplayAbility* LyraAbility) +{ + check(LyraAbility); + check(ActivationGroupCounts[(uint8)Group] < INT32_MAX); + + ActivationGroupCounts[(uint8)Group]++; + + const bool bReplicateCancelAbility = false; + + switch (Group) + { + case ELyraAbilityActivationGroup::Independent: + // Independent abilities do not cancel any other abilities. + break; + + case ELyraAbilityActivationGroup::Exclusive_Replaceable: + case ELyraAbilityActivationGroup::Exclusive_Blocking: + CancelActivationGroupAbilities(ELyraAbilityActivationGroup::Exclusive_Replaceable, LyraAbility, bReplicateCancelAbility); + break; + + default: + checkf(false, TEXT("AddAbilityToActivationGroup: Invalid ActivationGroup [%d]\n"), (uint8)Group); + break; + } + + const int32 ExclusiveCount = ActivationGroupCounts[(uint8)ELyraAbilityActivationGroup::Exclusive_Replaceable] + ActivationGroupCounts[(uint8)ELyraAbilityActivationGroup::Exclusive_Blocking]; + if (!ensure(ExclusiveCount <= 1)) + { + UE_LOG(LogLyraAbilitySystem, Error, TEXT("AddAbilityToActivationGroup: Multiple exclusive abilities are running.")); + } +} + +void ULyraAbilitySystemComponent::RemoveAbilityFromActivationGroup(ELyraAbilityActivationGroup Group, ULyraGameplayAbility* LyraAbility) +{ + check(LyraAbility); + check(ActivationGroupCounts[(uint8)Group] > 0); + + ActivationGroupCounts[(uint8)Group]--; +} + +void ULyraAbilitySystemComponent::CancelActivationGroupAbilities(ELyraAbilityActivationGroup Group, ULyraGameplayAbility* IgnoreLyraAbility, bool bReplicateCancelAbility) +{ + TShouldCancelAbilityFunc ShouldCancelFunc = [this, Group, IgnoreLyraAbility](const ULyraGameplayAbility* LyraAbility, FGameplayAbilitySpecHandle Handle) + { + return ((LyraAbility->GetActivationGroup() == Group) && (LyraAbility != IgnoreLyraAbility)); + }; + + CancelAbilitiesByFunc(ShouldCancelFunc, bReplicateCancelAbility); +} + +void ULyraAbilitySystemComponent::AddDynamicTagGameplayEffect(const FGameplayTag& Tag) +{ + const TSubclassOf DynamicTagGE = ULyraAssetManager::GetSubclass(ULyraGameData::Get().DynamicTagGameplayEffect); + if (!DynamicTagGE) + { + UE_LOG(LogLyraAbilitySystem, Warning, TEXT("AddDynamicTagGameplayEffect: Unable to find DynamicTagGameplayEffect [%s]."), *ULyraGameData::Get().DynamicTagGameplayEffect.GetAssetName()); + return; + } + + const FGameplayEffectSpecHandle SpecHandle = MakeOutgoingSpec(DynamicTagGE, 1.0f, MakeEffectContext()); + FGameplayEffectSpec* Spec = SpecHandle.Data.Get(); + + if (!Spec) + { + UE_LOG(LogLyraAbilitySystem, Warning, TEXT("AddDynamicTagGameplayEffect: Unable to make outgoing spec for [%s]."), *GetNameSafe(DynamicTagGE)); + return; + } + + Spec->DynamicGrantedTags.AddTag(Tag); + + ApplyGameplayEffectSpecToSelf(*Spec); +} + +void ULyraAbilitySystemComponent::RemoveDynamicTagGameplayEffect(const FGameplayTag& Tag) +{ + const TSubclassOf DynamicTagGE = ULyraAssetManager::GetSubclass(ULyraGameData::Get().DynamicTagGameplayEffect); + if (!DynamicTagGE) + { + UE_LOG(LogLyraAbilitySystem, Warning, TEXT("RemoveDynamicTagGameplayEffect: Unable to find gameplay effect [%s]."), *ULyraGameData::Get().DynamicTagGameplayEffect.GetAssetName()); + return; + } + + FGameplayEffectQuery Query = FGameplayEffectQuery::MakeQuery_MatchAnyOwningTags(FGameplayTagContainer(Tag)); + Query.EffectDefinition = DynamicTagGE; + + RemoveActiveEffects(Query); +} + +void ULyraAbilitySystemComponent::GetAbilityTargetData(const FGameplayAbilitySpecHandle AbilityHandle, FGameplayAbilityActivationInfo ActivationInfo, FGameplayAbilityTargetDataHandle& OutTargetDataHandle) +{ + TSharedPtr ReplicatedData = AbilityTargetDataMap.Find(FGameplayAbilitySpecHandleAndPredictionKey(AbilityHandle, ActivationInfo.GetActivationPredictionKey())); + if (ReplicatedData.IsValid()) + { + OutTargetDataHandle = ReplicatedData->TargetData; + } +} diff --git a/Source/LyraGame/AbilitySystem/LyraAbilitySystemComponent.h b/Source/LyraGame/AbilitySystem/LyraAbilitySystemComponent.h new file mode 100644 index 00000000..ae8e5ed3 --- /dev/null +++ b/Source/LyraGame/AbilitySystem/LyraAbilitySystemComponent.h @@ -0,0 +1,105 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "AbilitySystemComponent.h" +#include "NativeGameplayTags.h" +#include "Abilities/LyraGameplayAbility.h" +#include "LyraAbilitySystemComponent.generated.h" + + +class ULyraGameplayAbility; +class ULyraAbilityTagRelationshipMapping; +struct FGameplayTag; +struct FGameplayAbilitySpec; + +LYRAGAME_API UE_DECLARE_GAMEPLAY_TAG_EXTERN(TAG_Gameplay_AbilityInputBlocked); + +/** + * ULyraAbilitySystemComponent + * + * Base ability system component class used by this project. + */ +UCLASS() +class ULyraAbilitySystemComponent : public UAbilitySystemComponent +{ + GENERATED_BODY() + +public: + + ULyraAbilitySystemComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); + + //~UActorComponent interface + virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override; + //~End of UActorComponent interface + + virtual void InitAbilityActorInfo(AActor* InOwnerActor, AActor* InAvatarActor) override; + + typedef TFunctionRef TShouldCancelAbilityFunc; + void CancelAbilitiesByFunc(TShouldCancelAbilityFunc ShouldCancelFunc, bool bReplicateCancelAbility); + + void CancelInputActivatedAbilities(bool bReplicateCancelAbility); + + void AbilityInputTagPressed(const FGameplayTag& InputTag); + void AbilityInputTagReleased(const FGameplayTag& InputTag); + + void ProcessAbilityInput(float DeltaTime, bool bGamePaused); + void ClearAbilityInput(); + + bool IsActivationGroupBlocked(ELyraAbilityActivationGroup Group) const; + void AddAbilityToActivationGroup(ELyraAbilityActivationGroup Group, ULyraGameplayAbility* LyraAbility); + void RemoveAbilityFromActivationGroup(ELyraAbilityActivationGroup Group, ULyraGameplayAbility* LyraAbility); + void CancelActivationGroupAbilities(ELyraAbilityActivationGroup Group, ULyraGameplayAbility* IgnoreLyraAbility, bool bReplicateCancelAbility); + + // Uses a gameplay effect to add the specified dynamic granted tag. + void AddDynamicTagGameplayEffect(const FGameplayTag& Tag); + + // Removes all active instances of the gameplay effect that was used to add the specified dynamic granted tag. + void RemoveDynamicTagGameplayEffect(const FGameplayTag& Tag); + + /** Gets the ability target data associated with the given ability handle and activation info */ + void GetAbilityTargetData(const FGameplayAbilitySpecHandle AbilityHandle, FGameplayAbilityActivationInfo ActivationInfo, FGameplayAbilityTargetDataHandle& OutTargetDataHandle); + + /** Sets the current tag relationship mapping, if null it will clear it out */ + void SetTagRelationshipMapping(ULyraAbilityTagRelationshipMapping* NewMapping); + + /** Looks at ability tags and gathers additional required and blocking tags */ + void GetAdditionalActivationTagRequirements(const FGameplayTagContainer& AbilityTags, FGameplayTagContainer& OutActivationRequired, FGameplayTagContainer& OutActivationBlocked) const; + +protected: + + void TryActivateAbilitiesOnSpawn(); + + virtual void AbilitySpecInputPressed(FGameplayAbilitySpec& Spec) override; + virtual void AbilitySpecInputReleased(FGameplayAbilitySpec& Spec) override; + + virtual void NotifyAbilityActivated(const FGameplayAbilitySpecHandle Handle, UGameplayAbility* Ability) override; + virtual void NotifyAbilityFailed(const FGameplayAbilitySpecHandle Handle, UGameplayAbility* Ability, const FGameplayTagContainer& FailureReason) override; + virtual void NotifyAbilityEnded(FGameplayAbilitySpecHandle Handle, UGameplayAbility* Ability, bool bWasCancelled) override; + virtual void ApplyAbilityBlockAndCancelTags(const FGameplayTagContainer& AbilityTags, UGameplayAbility* RequestingAbility, bool bEnableBlockTags, const FGameplayTagContainer& BlockTags, bool bExecuteCancelTags, const FGameplayTagContainer& CancelTags) override; + virtual void HandleChangeAbilityCanBeCanceled(const FGameplayTagContainer& AbilityTags, UGameplayAbility* RequestingAbility, bool bCanBeCanceled) override; + + /** Notify client that an ability failed to activate */ + UFUNCTION(Client, Unreliable) + void ClientNotifyAbilityFailed(const UGameplayAbility* Ability, const FGameplayTagContainer& FailureReason); + + void HandleAbilityFailed(const UGameplayAbility* Ability, const FGameplayTagContainer& FailureReason); +protected: + + // If set, this table is used to look up tag relationships for activate and cancel + UPROPERTY() + ULyraAbilityTagRelationshipMapping* TagRelationshipMapping; + + // Handles to abilities that had their input pressed this frame. + TArray InputPressedSpecHandles; + + // Handles to abilities that had their input released this frame. + TArray InputReleasedSpecHandles; + + // Handles to abilities that have their input held. + TArray InputHeldSpecHandles; + + // Number of abilities running in each activation group. + int32 ActivationGroupCounts[(uint8)ELyraAbilityActivationGroup::MAX]; +}; diff --git a/Source/LyraGame/AbilitySystem/LyraAbilitySystemGlobals.cpp b/Source/LyraGame/AbilitySystem/LyraAbilitySystemGlobals.cpp new file mode 100644 index 00000000..a893012b --- /dev/null +++ b/Source/LyraGame/AbilitySystem/LyraAbilitySystemGlobals.cpp @@ -0,0 +1,14 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraAbilitySystemGlobals.h" +#include "LyraGameplayEffectContext.h" + +ULyraAbilitySystemGlobals::ULyraAbilitySystemGlobals(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ +} + +FGameplayEffectContext* ULyraAbilitySystemGlobals::AllocGameplayEffectContext() const +{ + return new FLyraGameplayEffectContext(); +} diff --git a/Source/LyraGame/AbilitySystem/LyraAbilitySystemGlobals.h b/Source/LyraGame/AbilitySystem/LyraAbilitySystemGlobals.h new file mode 100644 index 00000000..64307fbb --- /dev/null +++ b/Source/LyraGame/AbilitySystem/LyraAbilitySystemGlobals.h @@ -0,0 +1,20 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "UObject/ObjectMacros.h" +#include "AbilitySystemGlobals.h" +#include "LyraAbilitySystemGlobals.generated.h" + +class UAbilitySystemComponent; + +UCLASS(Config=Game) +class ULyraAbilitySystemGlobals : public UAbilitySystemGlobals +{ + GENERATED_UCLASS_BODY() + + //~UAbilitySystemGlobals interface + virtual FGameplayEffectContext* AllocGameplayEffectContext() const override; + //~End of UAbilitySystemGlobals interface +}; diff --git a/Source/LyraGame/AbilitySystem/LyraAbilityTagRelationshipMapping.cpp b/Source/LyraGame/AbilitySystem/LyraAbilityTagRelationshipMapping.cpp new file mode 100644 index 00000000..00f2d8e1 --- /dev/null +++ b/Source/LyraGame/AbilitySystem/LyraAbilityTagRelationshipMapping.cpp @@ -0,0 +1,59 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "AbilitySystem/LyraAbilityTagRelationshipMapping.h" + +void ULyraAbilityTagRelationshipMapping::GetAbilityTagsToBlockAndCancel(const FGameplayTagContainer& AbilityTags, FGameplayTagContainer* OutTagsToBlock, FGameplayTagContainer* OutTagsToCancel) const +{ + // Simple iteration for now + for (int32 i = 0; i < AbilityTagRelationships.Num(); i++) + { + const FLyraAbilityTagRelationship& Tags = AbilityTagRelationships[i]; + if (AbilityTags.HasTag(Tags.AbilityTag)) + { + if (OutTagsToBlock) + { + OutTagsToBlock->AppendTags(Tags.AbilityTagsToBlock); + } + if (OutTagsToCancel) + { + OutTagsToCancel->AppendTags(Tags.AbilityTagsToCancel); + } + } + } +} + +void ULyraAbilityTagRelationshipMapping::GetRequiredAndBlockedActivationTags(const FGameplayTagContainer& AbilityTags, FGameplayTagContainer* OutActivationRequired, FGameplayTagContainer* OutActivationBlocked) const +{ + // Simple iteration for now + for (int32 i = 0; i < AbilityTagRelationships.Num(); i++) + { + const FLyraAbilityTagRelationship& Tags = AbilityTagRelationships[i]; + if (AbilityTags.HasTag(Tags.AbilityTag)) + { + if (OutActivationRequired) + { + OutActivationRequired->AppendTags(Tags.ActivationRequiredTags); + } + if (OutActivationBlocked) + { + OutActivationBlocked->AppendTags(Tags.ActivationBlockedTags); + } + } + } +} + +bool ULyraAbilityTagRelationshipMapping::IsAbilityCancelledByTag(const FGameplayTagContainer& AbilityTags, const FGameplayTag& ActionTag) const +{ + // Simple iteration for now + for (int32 i = 0; i < AbilityTagRelationships.Num(); i++) + { + const FLyraAbilityTagRelationship& Tags = AbilityTagRelationships[i]; + + if (Tags.AbilityTag == ActionTag && Tags.AbilityTagsToCancel.HasAny(AbilityTags)) + { + return true; + } + } + + return false; +} diff --git a/Source/LyraGame/AbilitySystem/LyraAbilityTagRelationshipMapping.h b/Source/LyraGame/AbilitySystem/LyraAbilityTagRelationshipMapping.h new file mode 100644 index 00000000..43186b05 --- /dev/null +++ b/Source/LyraGame/AbilitySystem/LyraAbilityTagRelationshipMapping.h @@ -0,0 +1,60 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "UObject/ObjectMacros.h" +#include "GameplayTagContainer.h" +#include "Engine/DataAsset.h" + +#include "LyraAbilityTagRelationshipMapping.generated.h" + +/** Struct that defines the relationship between different ability tags */ +USTRUCT() +struct FLyraAbilityTagRelationship +{ + GENERATED_BODY() + + /** The tag that this container relationship is about. Single tag, but abilities can have multiple of these */ + UPROPERTY(EditAnywhere, Category = Ability, meta = (Categories = "Gameplay.Action")) + FGameplayTag AbilityTag; + + /** The other ability tags that will be blocked by any ability using this tag */ + UPROPERTY(EditAnywhere, Category = Ability) + FGameplayTagContainer AbilityTagsToBlock; + + /** The other ability tags that will be canceled by any ability using this tag */ + UPROPERTY(EditAnywhere, Category = Ability) + FGameplayTagContainer AbilityTagsToCancel; + + /** If an ability has the tag, this is implicitly added to the activation required tags of the ability */ + UPROPERTY(EditAnywhere, Category = Ability) + FGameplayTagContainer ActivationRequiredTags; + + /** If an ability has the tag, this is implicitly added to the activation blocked tags of the ability */ + UPROPERTY(EditAnywhere, Category = Ability) + FGameplayTagContainer ActivationBlockedTags; +}; + + +/** Mapping of how ability tags block or cancel other abilities */ +UCLASS() +class ULyraAbilityTagRelationshipMapping : public UDataAsset +{ + GENERATED_BODY() + +private: + /** The list of relationships between different gameplay tags (which ones block or cancel others) */ + UPROPERTY(EditAnywhere, Category = Ability, meta=(TitleProperty="AbilityTag")) + TArray AbilityTagRelationships; + +public: + /** Given a set of ability tags, parse the tag relationship and fill out tags to block and cancel */ + void GetAbilityTagsToBlockAndCancel(const FGameplayTagContainer& AbilityTags, FGameplayTagContainer* OutTagsToBlock, FGameplayTagContainer* OutTagsToCancel) const; + + /** Given a set of ability tags, add additional required and blocking tags */ + void GetRequiredAndBlockedActivationTags(const FGameplayTagContainer& AbilityTags, FGameplayTagContainer* OutActivationRequired, FGameplayTagContainer* OutActivationBlocked) const; + + /** Returns true if the specified ability tags are canceled by the passed in action tag */ + bool IsAbilityCancelledByTag(const FGameplayTagContainer& AbilityTags, const FGameplayTag& ActionTag) const; +}; diff --git a/Source/LyraGame/AbilitySystem/LyraGameplayAbilityTargetData_SingleTargetHit.cpp b/Source/LyraGame/AbilitySystem/LyraGameplayAbilityTargetData_SingleTargetHit.cpp new file mode 100644 index 00000000..8f12af81 --- /dev/null +++ b/Source/LyraGame/AbilitySystem/LyraGameplayAbilityTargetData_SingleTargetHit.cpp @@ -0,0 +1,26 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraGameplayAbilityTargetData_SingleTargetHit.h" +#include "LyraGameplayEffectContext.h" + +////////////////////////////////////////////////////////////////////// + +void FLyraGameplayAbilityTargetData_SingleTargetHit::AddTargetDataToContext(FGameplayEffectContextHandle& Context, bool bIncludeActorArray) const +{ + FGameplayAbilityTargetData_SingleTargetHit::AddTargetDataToContext(Context, bIncludeActorArray); + + // Add game-specific data + if (FLyraGameplayEffectContext* TypedContext = FLyraGameplayEffectContext::ExtractEffectContext(Context)) + { + TypedContext->CartridgeID = CartridgeID; + } +} + +bool FLyraGameplayAbilityTargetData_SingleTargetHit::NetSerialize(FArchive& Ar, class UPackageMap* Map, bool& bOutSuccess) +{ + FGameplayAbilityTargetData_SingleTargetHit::NetSerialize(Ar, Map, bOutSuccess); + + Ar << CartridgeID; + + return true; +} diff --git a/Source/LyraGame/AbilitySystem/LyraGameplayAbilityTargetData_SingleTargetHit.h b/Source/LyraGame/AbilitySystem/LyraGameplayAbilityTargetData_SingleTargetHit.h new file mode 100644 index 00000000..0359edf6 --- /dev/null +++ b/Source/LyraGame/AbilitySystem/LyraGameplayAbilityTargetData_SingleTargetHit.h @@ -0,0 +1,42 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "Abilities/GameplayAbilityTargetTypes.h" + +#include "LyraGameplayAbilityTargetData_SingleTargetHit.generated.h" + + +/** Game-specific additions to SingleTargetHit tracking */ +USTRUCT() +struct FLyraGameplayAbilityTargetData_SingleTargetHit : public FGameplayAbilityTargetData_SingleTargetHit +{ + GENERATED_BODY() + + FLyraGameplayAbilityTargetData_SingleTargetHit() + : CartridgeID(-1) + { } + + virtual void AddTargetDataToContext(FGameplayEffectContextHandle& Context, bool bIncludeActorArray) const override; + + /** ID to allow the identification of multiple bullets that were part of the same cartridge */ + UPROPERTY() + int32 CartridgeID; + + bool NetSerialize(FArchive& Ar, class UPackageMap* Map, bool& bOutSuccess); + + virtual UScriptStruct* GetScriptStruct() const override + { + return FLyraGameplayAbilityTargetData_SingleTargetHit::StaticStruct(); + } +}; + +template<> +struct TStructOpsTypeTraits : public TStructOpsTypeTraitsBase2 +{ + enum + { + WithNetSerializer = true // For now this is REQUIRED for FGameplayAbilityTargetDataHandle net serialization to work + }; +}; + diff --git a/Source/LyraGame/AbilitySystem/LyraGameplayCueManager.cpp b/Source/LyraGame/AbilitySystem/LyraGameplayCueManager.cpp new file mode 100644 index 00000000..9cc50858 --- /dev/null +++ b/Source/LyraGame/AbilitySystem/LyraGameplayCueManager.cpp @@ -0,0 +1,404 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraGameplayCueManager.h" +#include "LyraLogChannels.h" +#include "GameplayCueSet.h" +#include "AbilitySystemGlobals.h" +#include "HAL/IConsoleManager.h" +#include "GameplayTagsManager.h" +#include "UObject/UObjectThreadContext.h" +#include "System/LyraAssetManager.h" +#include "Async/Async.h" + +////////////////////////////////////////////////////////////////////// + +enum class ELyraEditorLoadMode +{ + // Loads all cues upfront; longer loading speed in the editor but short PIE times and effects never fail to play + LoadUpfront, + + // Outside of editor: Async loads as cue tag are registered + // In editor: Async loads when cues are invoked + // Note: This can cause some 'why didn't I see the effect for X' issues in PIE and is good for iteration speed but otherwise bad for designers + PreloadAsCuesAreReferenced_GameOnly, + + // Async loads as cue tag are registered + PreloadAsCuesAreReferenced +}; + +namespace LyraGameplayCueManagerCvars +{ + static FAutoConsoleCommand CVarDumpGameplayCues( + TEXT("Lyra.DumpGameplayCues"), + TEXT("Shows all assets that were loaded via LyraGameplayCueManager and are currently in memory."), + FConsoleCommandWithArgsDelegate::CreateStatic(ULyraGameplayCueManager::DumpGameplayCues)); + + static ELyraEditorLoadMode LoadMode = ELyraEditorLoadMode::LoadUpfront; +} + +const bool bPreloadEvenInEditor = true; + +////////////////////////////////////////////////////////////////////// + +struct FGameplayCueTagThreadSynchronizeGraphTask : public FAsyncGraphTaskBase +{ + TFunction TheTask; + FGameplayCueTagThreadSynchronizeGraphTask(TFunction&& Task) : TheTask(MoveTemp(Task)) { } + void DoTask(ENamedThreads::Type CurrentThread, const FGraphEventRef& MyCompletionGraphEvent) { TheTask(); } + ENamedThreads::Type GetDesiredThread() { return ENamedThreads::GameThread; } +}; + +////////////////////////////////////////////////////////////////////// + +ULyraGameplayCueManager::ULyraGameplayCueManager(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ +} + +ULyraGameplayCueManager* ULyraGameplayCueManager::Get() +{ + return Cast(UAbilitySystemGlobals::Get().GetGameplayCueManager()); +} + +void ULyraGameplayCueManager::OnCreated() +{ + Super::OnCreated(); + + UpdateDelayLoadDelegateListeners(); +} + +void ULyraGameplayCueManager::LoadAlwaysLoadedCues() +{ + if (ShouldDelayLoadGameplayCues()) + { + UGameplayTagsManager& TagManager = UGameplayTagsManager::Get(); + + //@TODO: Try to collect these by filtering GameplayCue. tags out of native gameplay tags? + TArray AdditionalAlwaysLoadedCueTags; + + for (const FName& CueTagName : AdditionalAlwaysLoadedCueTags) + { + FGameplayTag CueTag = TagManager.RequestGameplayTag(CueTagName, /*ErrorIfNotFound=*/ false); + if (CueTag.IsValid()) + { + ProcessTagToPreload(CueTag, nullptr); + } + else + { + UE_LOG(LogLyra, Warning, TEXT("ULyraGameplayCueManager::AdditionalAlwaysLoadedCueTags contains invalid tag %s"), *CueTagName.ToString()); + } + } + } +} + +bool ULyraGameplayCueManager::ShouldAsyncLoadRuntimeObjectLibraries() const +{ + switch (LyraGameplayCueManagerCvars::LoadMode) + { + case ELyraEditorLoadMode::LoadUpfront: + return true; + case ELyraEditorLoadMode::PreloadAsCuesAreReferenced_GameOnly: +#if WITH_EDITOR + if (GIsEditor) + { + return false; + } +#endif + break; + case ELyraEditorLoadMode::PreloadAsCuesAreReferenced: + break; + } + + return !ShouldDelayLoadGameplayCues(); +} + +bool ULyraGameplayCueManager::ShouldSyncLoadMissingGameplayCues() const +{ + return false; +} + +bool ULyraGameplayCueManager::ShouldAsyncLoadMissingGameplayCues() const +{ + return true; +} + +void ULyraGameplayCueManager::DumpGameplayCues(const TArray& Args) +{ + ULyraGameplayCueManager* GCM = Cast(UAbilitySystemGlobals::Get().GetGameplayCueManager()); + if (!GCM) + { + UE_LOG(LogLyra, Error, TEXT("DumpGameplayCues failed. No ULyraGameplayCueManager found.")); + return; + } + + const bool bIncludeRefs = Args.Contains(TEXT("Refs")); + + UE_LOG(LogLyra, Log, TEXT("=========== Dumping Always Loaded Gameplay Cue Notifies ===========")); + for (UClass* CueClass : GCM->AlwaysLoadedCues) + { + UE_LOG(LogLyra, Log, TEXT(" %s"), *GetPathNameSafe(CueClass)); + } + + UE_LOG(LogLyra, Log, TEXT("=========== Dumping Preloaded Gameplay Cue Notifies ===========")); + for (UClass* CueClass : GCM->PreloadedCues) + { + TSet* ReferencerSet = GCM->PreloadedCueReferencers.Find(CueClass); + int32 NumRefs = ReferencerSet ? ReferencerSet->Num() : 0; + UE_LOG(LogLyra, Log, TEXT(" %s (%d refs)"), *GetPathNameSafe(CueClass), NumRefs); + if (bIncludeRefs && ReferencerSet) + { + for (const FObjectKey& Ref : *ReferencerSet) + { + UObject* RefObject = Ref.ResolveObjectPtr(); + UE_LOG(LogLyra, Log, TEXT(" ^- %s"), *GetPathNameSafe(RefObject)); + } + } + } + + UE_LOG(LogLyra, Log, TEXT("=========== Dumping Gameplay Cue Notifies loaded on demand ===========")); + int32 NumMissingCuesLoaded = 0; + if (GCM->RuntimeGameplayCueObjectLibrary.CueSet) + { + for (const FGameplayCueNotifyData& CueData : GCM->RuntimeGameplayCueObjectLibrary.CueSet->GameplayCueData) + { + if (CueData.LoadedGameplayCueClass && !GCM->AlwaysLoadedCues.Contains(CueData.LoadedGameplayCueClass) && !GCM->PreloadedCues.Contains(CueData.LoadedGameplayCueClass)) + { + NumMissingCuesLoaded++; + UE_LOG(LogLyra, Log, TEXT(" %s"), *CueData.LoadedGameplayCueClass->GetPathName()); + } + } + } + + UE_LOG(LogLyra, Log, TEXT("=========== Gameplay Cue Notify summary ===========")); + UE_LOG(LogLyra, Log, TEXT(" ... %d cues in always loaded list"), GCM->AlwaysLoadedCues.Num()); + UE_LOG(LogLyra, Log, TEXT(" ... %d cues in preloaded list"), GCM->PreloadedCues.Num()); + UE_LOG(LogLyra, Log, TEXT(" ... %d cues loaded on demand"), NumMissingCuesLoaded); + UE_LOG(LogLyra, Log, TEXT(" ... %d cues in total"), GCM->AlwaysLoadedCues.Num() + GCM->PreloadedCues.Num() + NumMissingCuesLoaded); +} + +void ULyraGameplayCueManager::OnGameplayTagLoaded(const FGameplayTag& Tag) +{ + FScopeLock ScopeLock(&LoadedGameplayTagsToProcessCS); + bool bStartTask = LoadedGameplayTagsToProcess.Num() == 0; + FUObjectSerializeContext* LoadContext = FUObjectThreadContext::Get().GetSerializeContext(); + UObject* OwningObject = LoadContext ? LoadContext->SerializedObject : nullptr; + LoadedGameplayTagsToProcess.Emplace(Tag, OwningObject); + if (bStartTask) + { + TGraphTask::CreateTask().ConstructAndDispatchWhenReady([]() + { + if (GIsRunning) + { + if (ULyraGameplayCueManager* StrongThis = Get()) + { + // If we are garbage collecting we cannot call StaticFindObject (or a few other static uobject functions), so we'll just wait until the GC is over and process the tags then + if (IsGarbageCollecting()) + { + StrongThis->bProcessLoadedTagsAfterGC = true; + } + else + { + StrongThis->ProcessLoadedTags(); + } + } + } + }); + } +} + +void ULyraGameplayCueManager::HandlePostGarbageCollect() +{ + if (bProcessLoadedTagsAfterGC) + { + ProcessLoadedTags(); + } + bProcessLoadedTagsAfterGC = false; +} + +void ULyraGameplayCueManager::ProcessLoadedTags() +{ + TArray TaskLoadedGameplayTagsToProcess; + { + // Lock LoadedGameplayTagsToProcess just long enough to make a copy and clear + FScopeLock TaskScopeLock(&LoadedGameplayTagsToProcessCS); + TaskLoadedGameplayTagsToProcess = LoadedGameplayTagsToProcess; + LoadedGameplayTagsToProcess.Empty(); + } + + // This might return during shutdown, and we don't want to proceed if that is the case + if (GIsRunning) + { + if (RuntimeGameplayCueObjectLibrary.CueSet) + { + for (const FLoadedGameplayTagToProcessData& LoadedTagData : TaskLoadedGameplayTagsToProcess) + { + if (RuntimeGameplayCueObjectLibrary.CueSet->GameplayCueDataMap.Contains(LoadedTagData.Tag)) + { + if (!LoadedTagData.WeakOwner.IsStale()) + { + ProcessTagToPreload(LoadedTagData.Tag, LoadedTagData.WeakOwner.Get()); + } + } + } + } + else + { + UE_LOG(LogLyra, Warning, TEXT("ULyraGameplayCueManager::OnGameplayTagLoaded processed loaded tag(s) but RuntimeGameplayCueObjectLibrary.CueSet was null. Skipping processing.")); + } + } +} + +void ULyraGameplayCueManager::ProcessTagToPreload(const FGameplayTag& Tag, UObject* OwningObject) +{ + switch (LyraGameplayCueManagerCvars::LoadMode) + { + case ELyraEditorLoadMode::LoadUpfront: + return; + case ELyraEditorLoadMode::PreloadAsCuesAreReferenced_GameOnly: +#if WITH_EDITOR + if (GIsEditor) + { + return; + } +#endif + break; + case ELyraEditorLoadMode::PreloadAsCuesAreReferenced: + break; + } + + check(RuntimeGameplayCueObjectLibrary.CueSet); + + int32* DataIdx = RuntimeGameplayCueObjectLibrary.CueSet->GameplayCueDataMap.Find(Tag); + if (DataIdx && RuntimeGameplayCueObjectLibrary.CueSet->GameplayCueData.IsValidIndex(*DataIdx)) + { + const FGameplayCueNotifyData& CueData = RuntimeGameplayCueObjectLibrary.CueSet->GameplayCueData[*DataIdx]; + + UClass* LoadedGameplayCueClass = FindObject(nullptr, *CueData.GameplayCueNotifyObj.ToString()); + if (LoadedGameplayCueClass) + { + RegisterPreloadedCue(LoadedGameplayCueClass, OwningObject); + } + else + { + bool bAlwaysLoadedCue = OwningObject == nullptr; + TWeakObjectPtr WeakOwner = OwningObject; + StreamableManager.RequestAsyncLoad(CueData.GameplayCueNotifyObj, FStreamableDelegate::CreateUObject(this, &ThisClass::OnPreloadCueComplete, CueData.GameplayCueNotifyObj, WeakOwner, bAlwaysLoadedCue), FStreamableManager::DefaultAsyncLoadPriority, false, false, TEXT("GameplayCueManager")); + } + } +} + +void ULyraGameplayCueManager::OnPreloadCueComplete(FSoftObjectPath Path, TWeakObjectPtr OwningObject, bool bAlwaysLoadedCue) +{ + if (bAlwaysLoadedCue || OwningObject.IsValid()) + { + if (UClass* LoadedGameplayCueClass = Cast(Path.ResolveObject())) + { + RegisterPreloadedCue(LoadedGameplayCueClass, OwningObject.Get()); + } + } +} + +void ULyraGameplayCueManager::RegisterPreloadedCue(UClass* LoadedGameplayCueClass, UObject* OwningObject) +{ + check(LoadedGameplayCueClass); + + const bool bAlwaysLoadedCue = OwningObject == nullptr; + if (bAlwaysLoadedCue) + { + AlwaysLoadedCues.Add(LoadedGameplayCueClass); + PreloadedCues.Remove(LoadedGameplayCueClass); + PreloadedCueReferencers.Remove(LoadedGameplayCueClass); + } + else if ((OwningObject != LoadedGameplayCueClass) && (OwningObject != LoadedGameplayCueClass->GetDefaultObject()) && !AlwaysLoadedCues.Contains(LoadedGameplayCueClass)) + { + PreloadedCues.Add(LoadedGameplayCueClass); + TSet& ReferencerSet = PreloadedCueReferencers.FindOrAdd(LoadedGameplayCueClass); + ReferencerSet.Add(OwningObject); + } +} + +void ULyraGameplayCueManager::HandlePostLoadMap(UWorld* NewWorld) +{ + if (RuntimeGameplayCueObjectLibrary.CueSet) + { + for (UClass* CueClass : AlwaysLoadedCues) + { + RuntimeGameplayCueObjectLibrary.CueSet->RemoveLoadedClass(CueClass); + } + + for (UClass* CueClass : PreloadedCues) + { + RuntimeGameplayCueObjectLibrary.CueSet->RemoveLoadedClass(CueClass); + } + } + + for (auto CueIt = PreloadedCues.CreateIterator(); CueIt; ++CueIt) + { + TSet& ReferencerSet = PreloadedCueReferencers.FindChecked(*CueIt); + for (auto RefIt = ReferencerSet.CreateIterator(); RefIt; ++RefIt) + { + if (!RefIt->ResolveObjectPtr()) + { + RefIt.RemoveCurrent(); + } + } + if (ReferencerSet.Num() == 0) + { + PreloadedCueReferencers.Remove(*CueIt); + CueIt.RemoveCurrent(); + } + } +} + +void ULyraGameplayCueManager::UpdateDelayLoadDelegateListeners() +{ + UGameplayTagsManager::Get().OnGameplayTagLoadedDelegate.RemoveAll(this); + FCoreUObjectDelegates::GetPostGarbageCollect().RemoveAll(this); + FCoreUObjectDelegates::PostLoadMapWithWorld.RemoveAll(this); + + switch (LyraGameplayCueManagerCvars::LoadMode) + { + case ELyraEditorLoadMode::LoadUpfront: + return; + case ELyraEditorLoadMode::PreloadAsCuesAreReferenced_GameOnly: +#if WITH_EDITOR + if (GIsEditor) + { + return; + } +#endif + break; + case ELyraEditorLoadMode::PreloadAsCuesAreReferenced: + break; + } + + UGameplayTagsManager::Get().OnGameplayTagLoadedDelegate.AddUObject(this, &ThisClass::OnGameplayTagLoaded); + FCoreUObjectDelegates::GetPostGarbageCollect().AddUObject(this, &ThisClass::HandlePostGarbageCollect); + FCoreUObjectDelegates::PostLoadMapWithWorld.AddUObject(this, &ThisClass::HandlePostLoadMap); +} + +bool ULyraGameplayCueManager::ShouldDelayLoadGameplayCues() const +{ + const bool bClientDelayLoadGameplayCues = true; + return !IsRunningDedicatedServer() && bClientDelayLoadGameplayCues; +} + +const FPrimaryAssetType UFortAssetManager_GameplayCueRefsType = TEXT("GameplayCueRefs"); +const FName UFortAssetManager_GameplayCueRefsName = TEXT("GameplayCueReferences"); +const FName UFortAssetManager_LoadStateClient = FName(TEXT("Client")); + +void ULyraGameplayCueManager::RefreshGameplayCuePrimaryAsset() +{ + TArray CuePaths; + UGameplayCueSet* RuntimeGameplayCueSet = GetRuntimeCueSet(); + if (RuntimeGameplayCueSet) + { + RuntimeGameplayCueSet->GetSoftObjectPaths(CuePaths); + } + + FAssetBundleData BundleData; + BundleData.AddBundleAssets(UFortAssetManager_LoadStateClient, CuePaths); + + FPrimaryAssetId PrimaryAssetId = FPrimaryAssetId(UFortAssetManager_GameplayCueRefsType, UFortAssetManager_GameplayCueRefsName); + UAssetManager::Get().AddDynamicAsset(PrimaryAssetId, FSoftObjectPath(), BundleData); +} diff --git a/Source/LyraGame/AbilitySystem/LyraGameplayCueManager.h b/Source/LyraGame/AbilitySystem/LyraGameplayCueManager.h new file mode 100644 index 00000000..7623fb49 --- /dev/null +++ b/Source/LyraGame/AbilitySystem/LyraGameplayCueManager.h @@ -0,0 +1,74 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "GameplayCueManager.h" + +#include "LyraGameplayCueManager.generated.h" + +/** + * ULyraGameplayCueManager + * + * Game-specific manager for gameplay cues + */ +UCLASS() +class ULyraGameplayCueManager : public UGameplayCueManager +{ + GENERATED_BODY() + +public: + ULyraGameplayCueManager(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); + + static ULyraGameplayCueManager* Get(); + + //~UGameplayCueManager interface + virtual void OnCreated() override; + virtual bool ShouldAsyncLoadRuntimeObjectLibraries() const override; + virtual bool ShouldSyncLoadMissingGameplayCues() const override; + virtual bool ShouldAsyncLoadMissingGameplayCues() const override; + //~End of UGameplayCueManager interface + + static void DumpGameplayCues(const TArray& Args); + + // When delay loading cues, this will load the cues that must be always loaded anyway + void LoadAlwaysLoadedCues(); + + // Updates the bundles for the singular gameplay cue primary asset + void RefreshGameplayCuePrimaryAsset(); + +private: + void OnGameplayTagLoaded(const FGameplayTag& Tag); + void HandlePostGarbageCollect(); + void ProcessLoadedTags(); + void ProcessTagToPreload(const FGameplayTag& Tag, UObject* OwningObject); + void OnPreloadCueComplete(FSoftObjectPath Path, TWeakObjectPtr OwningObject, bool bAlwaysLoadedCue); + void RegisterPreloadedCue(UClass* LoadedGameplayCueClass, UObject* OwningObject); + void HandlePostLoadMap(UWorld* NewWorld); + void UpdateDelayLoadDelegateListeners(); + bool ShouldDelayLoadGameplayCues() const; + +private: + struct FLoadedGameplayTagToProcessData + { + FGameplayTag Tag; + TWeakObjectPtr WeakOwner; + + FLoadedGameplayTagToProcessData() {} + FLoadedGameplayTagToProcessData(const FGameplayTag& InTag, const TWeakObjectPtr& InWeakOwner) : Tag(InTag), WeakOwner(InWeakOwner) {} + }; + +private: + // Cues that were preloaded on the client due to being referenced by content + UPROPERTY(transient) + TSet PreloadedCues; + TMap> PreloadedCueReferencers; + + // Cues that were preloaded on the client and will always be loaded (code referenced or explicitly always loaded) + UPROPERTY(transient) + TSet AlwaysLoadedCues; + + TArray LoadedGameplayTagsToProcess; + FCriticalSection LoadedGameplayTagsToProcessCS; + bool bProcessLoadedTagsAfterGC = false; +}; diff --git a/Source/LyraGame/AbilitySystem/LyraGameplayEffectContext.cpp b/Source/LyraGame/AbilitySystem/LyraGameplayEffectContext.cpp new file mode 100644 index 00000000..c6716bfd --- /dev/null +++ b/Source/LyraGame/AbilitySystem/LyraGameplayEffectContext.cpp @@ -0,0 +1,46 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraGameplayEffectContext.h" +#include "Components/PrimitiveComponent.h" +#include "AbilitySystem/LyraAbilitySourceInterface.h" + +FLyraGameplayEffectContext* FLyraGameplayEffectContext::ExtractEffectContext(struct FGameplayEffectContextHandle Handle) +{ + FGameplayEffectContext* BaseEffectContext = Handle.Get(); + if ((BaseEffectContext != nullptr) && BaseEffectContext->GetScriptStruct()->IsChildOf(FLyraGameplayEffectContext::StaticStruct())) + { + return (FLyraGameplayEffectContext*)BaseEffectContext; + } + + return nullptr; +} + +bool FLyraGameplayEffectContext::NetSerialize(FArchive& Ar, class UPackageMap* Map, bool& bOutSuccess) +{ + FGameplayEffectContext::NetSerialize(Ar, Map, bOutSuccess); + + // Not serialized for post-activation use: + // CartridgeID + + return true; +} + +void FLyraGameplayEffectContext::SetAbilitySource(const ILyraAbilitySourceInterface* InObject, float InSourceLevel) +{ + AbilitySourceObject = MakeWeakObjectPtr(Cast(InObject)); + //SourceLevel = InSourceLevel; +} + +const ILyraAbilitySourceInterface* FLyraGameplayEffectContext::GetAbilitySource() const +{ + return Cast(AbilitySourceObject.Get()); +} + +const UPhysicalMaterial* FLyraGameplayEffectContext::GetPhysicalMaterial() const +{ + if (const FHitResult* HitResultPtr = GetHitResult()) + { + return HitResultPtr->PhysMaterial.Get(); + } + return nullptr; +} diff --git a/Source/LyraGame/AbilitySystem/LyraGameplayEffectContext.h b/Source/LyraGame/AbilitySystem/LyraGameplayEffectContext.h new file mode 100644 index 00000000..a0540663 --- /dev/null +++ b/Source/LyraGame/AbilitySystem/LyraGameplayEffectContext.h @@ -0,0 +1,79 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "GameplayEffectTypes.h" +#include "LyraGameplayEffectContext.generated.h" + +class UAbilitySystemComponent; +class ILyraAbilitySourceInterface; +class UPhysicalMaterial; + +USTRUCT() +struct FLyraGameplayEffectContext : public FGameplayEffectContext +{ + GENERATED_BODY() + + FLyraGameplayEffectContext() + : FGameplayEffectContext() + { + } + + FLyraGameplayEffectContext(AActor* InInstigator, AActor* InEffectCauser) + : FGameplayEffectContext(InInstigator, InEffectCauser) + { + } + + /** Returns the wrapped FLyraGameplayEffectContext from the handle, or nullptr if it doesn't exist or is the wrong type */ + static LYRAGAME_API FLyraGameplayEffectContext* ExtractEffectContext(struct FGameplayEffectContextHandle Handle); + + /** Sets the object used as the ability source */ + void SetAbilitySource(const ILyraAbilitySourceInterface* InObject, float InSourceLevel); + + /** Returns the ability source interface associated with the source object. Only valid on the authority. */ + const ILyraAbilitySourceInterface* GetAbilitySource() const; + + virtual FGameplayEffectContext* Duplicate() const override + { + FLyraGameplayEffectContext* NewContext = new FLyraGameplayEffectContext(); + *NewContext = *this; + if (GetHitResult()) + { + // Does a deep copy of the hit result + NewContext->AddHitResult(*GetHitResult(), true); + } + return NewContext; + } + + virtual UScriptStruct* GetScriptStruct() const override + { + return FLyraGameplayEffectContext::StaticStruct(); + } + + /** Overridden to serialize new fields */ + virtual bool NetSerialize(FArchive& Ar, class UPackageMap* Map, bool& bOutSuccess) override; + + /** Returns the physical material from the hit result if there is one */ + const UPhysicalMaterial* GetPhysicalMaterial() const; + +public: + /** ID to allow the identification of multiple bullets that were part of the same cartridge */ + UPROPERTY() + int32 CartridgeID = -1; + +protected: + /** Ability Source object (should implement ILyraAbilitySourceInterface). NOT replicated currently */ + UPROPERTY() + TWeakObjectPtr AbilitySourceObject; +}; + +template<> +struct TStructOpsTypeTraits : public TStructOpsTypeTraitsBase2 +{ + enum + { + WithNetSerializer = true, + WithCopy = true + }; +}; + diff --git a/Source/LyraGame/AbilitySystem/LyraGlobalAbilitySystem.cpp b/Source/LyraGame/AbilitySystem/LyraGlobalAbilitySystem.cpp new file mode 100644 index 00000000..8beea664 --- /dev/null +++ b/Source/LyraGame/AbilitySystem/LyraGlobalAbilitySystem.cpp @@ -0,0 +1,153 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraGlobalAbilitySystem.h" +#include "Net/UnrealNetwork.h" +#include "AbilitySystem/LyraAbilitySystemComponent.h" + +void FGlobalAppliedAbilityList::AddToASC(TSubclassOf Ability, ULyraAbilitySystemComponent* ASC) +{ + if (FGameplayAbilitySpecHandle* SpecHandle = Handles.Find(ASC)) + { + RemoveFromASC(ASC); + } + + UGameplayAbility* AbilityCDO = Ability->GetDefaultObject(); + FGameplayAbilitySpec AbilitySpec(AbilityCDO); + const FGameplayAbilitySpecHandle AbilitySpecHandle = ASC->GiveAbility(AbilitySpec); + Handles.Add(ASC, AbilitySpecHandle); +} + +void FGlobalAppliedAbilityList::RemoveFromASC(ULyraAbilitySystemComponent* ASC) +{ + if (FGameplayAbilitySpecHandle* SpecHandle = Handles.Find(ASC)) + { + ASC->ClearAbility(*SpecHandle); + Handles.Remove(ASC); + } +} + +void FGlobalAppliedAbilityList::RemoveFromAll() +{ + for (auto& KVP : Handles) + { + if (KVP.Key != nullptr) + { + KVP.Key->ClearAbility(KVP.Value); + } + } + Handles.Empty(); +} + + + +void FGlobalAppliedEffectList::AddToASC(TSubclassOf Effect, ULyraAbilitySystemComponent* ASC) +{ + if (FActiveGameplayEffectHandle* EffectHandle = Handles.Find(ASC)) + { + RemoveFromASC(ASC); + } + + const UGameplayEffect* GameplayEffectCDO = Effect->GetDefaultObject(); + const FActiveGameplayEffectHandle GameplayEffectHandle = ASC->ApplyGameplayEffectToSelf(GameplayEffectCDO, /*Level=*/ 1, ASC->MakeEffectContext()); + Handles.Add(ASC, GameplayEffectHandle); +} + +void FGlobalAppliedEffectList::RemoveFromASC(ULyraAbilitySystemComponent* ASC) +{ + if (FActiveGameplayEffectHandle* EffectHandle = Handles.Find(ASC)) + { + ASC->RemoveActiveGameplayEffect(*EffectHandle); + Handles.Remove(ASC); + } +} + +void FGlobalAppliedEffectList::RemoveFromAll() +{ + for (auto& KVP : Handles) + { + if (KVP.Key != nullptr) + { + KVP.Key->RemoveActiveGameplayEffect(KVP.Value); + } + } + Handles.Empty(); +} + +ULyraGlobalAbilitySystem::ULyraGlobalAbilitySystem() +{ +} + +void ULyraGlobalAbilitySystem::ApplyAbilityToAll(TSubclassOf Ability) +{ + if ((Ability.Get() != nullptr) && (!AppliedAbilities.Contains(Ability))) + { + FGlobalAppliedAbilityList& Entry = AppliedAbilities.Add(Ability); + for (ULyraAbilitySystemComponent* ASC : RegisteredASCs) + { + Entry.AddToASC(Ability, ASC); + } + } +} + +void ULyraGlobalAbilitySystem::ApplyEffectToAll(TSubclassOf Effect) +{ + if ((Effect.Get() != nullptr) && (!AppliedEffects.Contains(Effect))) + { + FGlobalAppliedEffectList& Entry = AppliedEffects.Add(Effect); + for (ULyraAbilitySystemComponent* ASC : RegisteredASCs) + { + Entry.AddToASC(Effect, ASC); + } + } +} + +void ULyraGlobalAbilitySystem::RemoveAbilityFromAll(TSubclassOf Ability) +{ + if ((Ability.Get() != nullptr) && AppliedAbilities.Contains(Ability)) + { + FGlobalAppliedAbilityList& Entry = AppliedAbilities[Ability]; + Entry.RemoveFromAll(); + AppliedAbilities.Remove(Ability); + } +} + +void ULyraGlobalAbilitySystem::RemoveEffectFromAll(TSubclassOf Effect) +{ + if ((Effect.Get() != nullptr) && AppliedEffects.Contains(Effect)) + { + FGlobalAppliedEffectList& Entry = AppliedEffects[Effect]; + Entry.RemoveFromAll(); + AppliedEffects.Remove(Effect); + } +} + +void ULyraGlobalAbilitySystem::RegisterASC(ULyraAbilitySystemComponent* ASC) +{ + check(ASC); + + for (auto& Entry : AppliedAbilities) + { + Entry.Value.AddToASC(Entry.Key, ASC); + } + for (auto& Entry : AppliedEffects) + { + Entry.Value.AddToASC(Entry.Key, ASC); + } + + RegisteredASCs.AddUnique(ASC); +} + +void ULyraGlobalAbilitySystem::UnregisterASC(ULyraAbilitySystemComponent* ASC) +{ + check(ASC); + for (auto& Entry : AppliedAbilities) + { + Entry.Value.RemoveFromASC(ASC); + } + for (auto& Entry : AppliedEffects) + { + Entry.Value.RemoveFromASC(ASC); + } + + RegisteredASCs.Remove(ASC); +} diff --git a/Source/LyraGame/AbilitySystem/LyraGlobalAbilitySystem.h b/Source/LyraGame/AbilitySystem/LyraGlobalAbilitySystem.h new file mode 100644 index 00000000..7f3fd32a --- /dev/null +++ b/Source/LyraGame/AbilitySystem/LyraGlobalAbilitySystem.h @@ -0,0 +1,80 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Subsystems/WorldSubsystem.h" +#include "AbilitySystemInterface.h" +#include "GameplayTagContainer.h" +#include "GameplayAbilitySpec.h" +#include "GameplayEffectTypes.h" + +#include "LyraGlobalAbilitySystem.generated.h" + +class ULyraAbilitySystemComponent; +class UAbilitySystemComponent; +class UGameplayEffect; +class UGameplayAbility; + +USTRUCT() +struct FGlobalAppliedAbilityList +{ + GENERATED_BODY() + + UPROPERTY() + TMap Handles; + + void AddToASC(TSubclassOf Ability, ULyraAbilitySystemComponent* ASC); + void RemoveFromASC(ULyraAbilitySystemComponent* ASC); + void RemoveFromAll(); +}; + +USTRUCT() +struct FGlobalAppliedEffectList +{ + GENERATED_BODY() + + UPROPERTY() + TMap Handles; + + void AddToASC(TSubclassOf Effect, ULyraAbilitySystemComponent* ASC); + void RemoveFromASC(ULyraAbilitySystemComponent* ASC); + void RemoveFromAll(); +}; + +UCLASS() +class ULyraGlobalAbilitySystem : public UWorldSubsystem +{ + GENERATED_BODY() + +public: + ULyraGlobalAbilitySystem(); + + UFUNCTION(BlueprintCallable, BlueprintAuthorityOnly, Category="Lyra") + void ApplyAbilityToAll(TSubclassOf Ability); + + UFUNCTION(BlueprintCallable, BlueprintAuthorityOnly, Category="Lyra") + void ApplyEffectToAll(TSubclassOf Effect); + + UFUNCTION(BlueprintCallable, BlueprintAuthorityOnly, Category = "Lyra") + void RemoveAbilityFromAll(TSubclassOf Ability); + + UFUNCTION(BlueprintCallable, BlueprintAuthorityOnly, Category = "Lyra") + void RemoveEffectFromAll(TSubclassOf Effect); + + /** Register an ASC with global system and apply any active global effects/abilities. */ + void RegisterASC(ULyraAbilitySystemComponent* ASC); + + /** Removes an ASC from the global system, along with any active global effects/abilities. */ + void UnregisterASC(ULyraAbilitySystemComponent* ASC); + +private: + UPROPERTY() + TMap, FGlobalAppliedAbilityList> AppliedAbilities; + + UPROPERTY() + TMap, FGlobalAppliedEffectList> AppliedEffects; + + UPROPERTY() + TArray RegisteredASCs; +}; diff --git a/Source/LyraGame/AbilitySystem/LyraTaggedActor.cpp b/Source/LyraGame/AbilitySystem/LyraTaggedActor.cpp new file mode 100644 index 00000000..fcff7d34 --- /dev/null +++ b/Source/LyraGame/AbilitySystem/LyraTaggedActor.cpp @@ -0,0 +1,26 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraTaggedActor.h" + +ALyraTaggedActor::ALyraTaggedActor(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ +} + +void ALyraTaggedActor::GetOwnedGameplayTags(FGameplayTagContainer& TagContainer) const +{ + TagContainer.AppendTags(StaticGameplayTags); +} + +#if WITH_EDITOR +bool ALyraTaggedActor::CanEditChange(const FProperty* InProperty) const +{ + // Prevent editing of the other tags property + if (InProperty->GetFName() == GET_MEMBER_NAME_CHECKED(AActor, Tags)) + { + return false; + } + + return Super::CanEditChange(InProperty); +} +#endif diff --git a/Source/LyraGame/AbilitySystem/LyraTaggedActor.h b/Source/LyraGame/AbilitySystem/LyraTaggedActor.h new file mode 100644 index 00000000..9554cd30 --- /dev/null +++ b/Source/LyraGame/AbilitySystem/LyraTaggedActor.h @@ -0,0 +1,37 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "GameFramework/Actor.h" +#include "GameplayTagAssetInterface.h" +#include "GameplayTagContainer.h" + +#include "LyraTaggedActor.generated.h" + +// An actor that implements the gameplay tag asset interface +UCLASS() +class ALyraTaggedActor : public AActor, public IGameplayTagAssetInterface +{ + GENERATED_BODY() + +public: + + ALyraTaggedActor(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); + + //~IGameplayTagAssetInterface + virtual void GetOwnedGameplayTags(FGameplayTagContainer& TagContainer) const override; + //~End of IGameplayTagAssetInterface + + //~UObject interface +#if WITH_EDITOR + virtual bool CanEditChange(const FProperty* InProperty) const override; +#endif + //~End of UObject interface + +protected: + // Gameplay-related tags associated with this actor + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Actor) + FGameplayTagContainer StaticGameplayTags; +}; + diff --git a/Source/LyraGame/AbilitySystem/Phases/LyraGamePhaseAbility.cpp b/Source/LyraGame/AbilitySystem/Phases/LyraGamePhaseAbility.cpp new file mode 100644 index 00000000..0aefa4e2 --- /dev/null +++ b/Source/LyraGame/AbilitySystem/Phases/LyraGamePhaseAbility.cpp @@ -0,0 +1,57 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraGamePhaseAbility.h" +#include "AbilitySystemComponent.h" +#include "LyraGamePhaseSubsystem.h" + +#define LOCTEXT_NAMESPACE "ULyraGamePhaseAbility" + +ULyraGamePhaseAbility::ULyraGamePhaseAbility(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ + ReplicationPolicy = EGameplayAbilityReplicationPolicy::ReplicateNo; + InstancingPolicy = EGameplayAbilityInstancingPolicy::InstancedPerActor; + NetExecutionPolicy = EGameplayAbilityNetExecutionPolicy::ServerInitiated; + NetSecurityPolicy = EGameplayAbilityNetSecurityPolicy::ServerOnly; +} + +void ULyraGamePhaseAbility::ActivateAbility(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo* ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo, const FGameplayEventData* TriggerEventData) +{ + if (ActorInfo->IsNetAuthority()) + { + UWorld* World = ActorInfo->AbilitySystemComponent->GetWorld(); + ULyraGamePhaseSubsystem* PhaseSubsystem = UWorld::GetSubsystem(World); + PhaseSubsystem->OnBeginPhase(this, Handle); + } + + Super::ActivateAbility(Handle, ActorInfo, ActivationInfo, TriggerEventData); +} + +void ULyraGamePhaseAbility::EndAbility(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo* ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo, bool bReplicateEndAbility, bool bWasCancelled) +{ + if (ActorInfo->IsNetAuthority()) + { + UWorld* World = ActorInfo->AbilitySystemComponent->GetWorld(); + ULyraGamePhaseSubsystem* PhaseSubsystem = UWorld::GetSubsystem(World); + PhaseSubsystem->OnEndPhase(this, Handle); + } + + Super::EndAbility(Handle, ActorInfo, ActivationInfo, bReplicateEndAbility, bWasCancelled); +} + +#if WITH_EDITOR +EDataValidationResult ULyraGamePhaseAbility::IsDataValid(TArray& ValidationErrors) +{ + EDataValidationResult Result = CombineDataValidationResults(Super::IsDataValid(ValidationErrors), EDataValidationResult::Valid); + + if (!GamePhaseTag.IsValid()) + { + Result = EDataValidationResult::Invalid; + ValidationErrors.Add(LOCTEXT("GamePhaseTagNotSet", "GamePhaseTag must be set to a tag representing the current phase.")); + } + + return Result; +} +#endif + +#undef LOCTEXT_NAMESPACE \ No newline at end of file diff --git a/Source/LyraGame/AbilitySystem/Phases/LyraGamePhaseAbility.h b/Source/LyraGame/AbilitySystem/Phases/LyraGamePhaseAbility.h new file mode 100644 index 00000000..0c3115e1 --- /dev/null +++ b/Source/LyraGame/AbilitySystem/Phases/LyraGamePhaseAbility.h @@ -0,0 +1,46 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "AbilitySystem/Abilities/LyraGameplayAbility.h" +#include "LyraGamePhaseAbility.generated.h" + +/** + * ULyraGamePhaseAbility + * + * The base gameplay ability for any ability that is used to change the active game phase. + */ +UCLASS(Abstract, HideCategories = Input) +class ULyraGamePhaseAbility : public ULyraGameplayAbility +{ + GENERATED_BODY() + +public: + + ULyraGamePhaseAbility(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); + + const FGameplayTag& GetGamePhaseTag() const { return GamePhaseTag; } + +#if WITH_EDITOR + EDataValidationResult IsDataValid(TArray& ValidationErrors) override; +#endif + +protected: + + virtual void ActivateAbility(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo* ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo, const FGameplayEventData* TriggerEventData) override; + virtual void EndAbility(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo* ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo, bool bReplicateEndAbility, bool bWasCancelled) override; + +protected: + + // Defines the game phase that this game phase ability is part of. So for example, + // if your game phase is GamePhase.RoundStart, then it will cancel all sibling phases. + // So if you had a phase such as GamePhase.WaitingToStart that was active, starting + // the ability part of RoundStart would end WaitingToStart. However to get nested behaviors + // you can also nest the phases. So for example, GamePhase.Playing.NormalPlay, is a sub-phase + // of the parent GamePhase.Playing, so changing the sub-phase to GamePhase.Playing.SuddenDeath, + // would stop any ability tied to GamePhase.Playing.*, but wouldn't end any ability + // tied to the GamePhase.Playing phase. + UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Lyra|Game Phase") + FGameplayTag GamePhaseTag; +}; diff --git a/Source/LyraGame/AbilitySystem/Phases/LyraGamePhaseLog.h b/Source/LyraGame/AbilitySystem/Phases/LyraGamePhaseLog.h new file mode 100644 index 00000000..427a57d4 --- /dev/null +++ b/Source/LyraGame/AbilitySystem/Phases/LyraGamePhaseLog.h @@ -0,0 +1,7 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "Logging/LogMacros.h" + +DECLARE_LOG_CATEGORY_EXTERN(LogLyraGamePhase, Log, All); diff --git a/Source/LyraGame/AbilitySystem/Phases/LyraGamePhaseSubsystem.cpp b/Source/LyraGame/AbilitySystem/Phases/LyraGamePhaseSubsystem.cpp new file mode 100644 index 00000000..c519899d --- /dev/null +++ b/Source/LyraGame/AbilitySystem/Phases/LyraGamePhaseSubsystem.cpp @@ -0,0 +1,221 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraGamePhaseSubsystem.h" +#include "LyraGamePhaseAbility.h" +#include "GameplayTagsManager.h" +#include "GameFramework/GameState.h" +#include "AbilitySystemComponent.h" +#include "AbilitySystem/Abilities/LyraGameplayAbility.h" +#include "AbilitySystem/LyraAbilitySystemComponent.h" +#include "LyraGamePhaseLog.h" + +DEFINE_LOG_CATEGORY(LogLyraGamePhase); + +////////////////////////////////////////////////////////////////////// +// ULyraGamePhaseSubsystem + +ULyraGamePhaseSubsystem::ULyraGamePhaseSubsystem() +{ +} + +void ULyraGamePhaseSubsystem::PostInitialize() +{ + Super::PostInitialize(); +} + +bool ULyraGamePhaseSubsystem::ShouldCreateSubsystem(UObject* Outer) const +{ + if (Super::ShouldCreateSubsystem(Outer)) + { + //UWorld* World = Cast(Outer); + //check(World); + + //return World->GetAuthGameMode() != nullptr; + //return nullptr; + return true; + } + + return false; +} + +bool ULyraGamePhaseSubsystem::DoesSupportWorldType(const EWorldType::Type WorldType) const +{ + return WorldType == EWorldType::Game || WorldType == EWorldType::PIE; +} + +void ULyraGamePhaseSubsystem::StartPhase(TSubclassOf PhaseAbility, FLyraGamePhaseDelegate PhaseEndedCallback) +{ + UWorld* World = GetWorld(); + ULyraAbilitySystemComponent* GameState_ASC = World->GetGameState()->FindComponentByClass(); + if (ensure(GameState_ASC)) + { + FGameplayAbilitySpec PhaseSpec(PhaseAbility, 1, 0, this); + FGameplayAbilitySpecHandle SpecHandle = GameState_ASC->GiveAbilityAndActivateOnce(PhaseSpec); + FGameplayAbilitySpec* FoundSpec = GameState_ASC->FindAbilitySpecFromHandle(SpecHandle); + + if (FoundSpec && FoundSpec->IsActive()) + { + FLyraGamePhaseEntry& Entry = ActivePhaseMap.FindOrAdd(SpecHandle); + Entry.PhaseEndedCallback = PhaseEndedCallback; + } + else + { + PhaseEndedCallback.ExecuteIfBound(nullptr); + } + } +} + +void ULyraGamePhaseSubsystem::K2_StartPhase(TSubclassOf PhaseAbility, const FLyraGamePhaseDynamicDelegate& PhaseEndedDelegate) +{ + const FLyraGamePhaseDelegate EndedDelegate = FLyraGamePhaseDelegate::CreateWeakLambda(const_cast(PhaseEndedDelegate.GetUObject()), [PhaseEndedDelegate](const ULyraGamePhaseAbility* PhaseAbility) { + PhaseEndedDelegate.ExecuteIfBound(PhaseAbility); + }); + + StartPhase(PhaseAbility, EndedDelegate); +} + +void ULyraGamePhaseSubsystem::K2_WhenPhaseStartsOrIsActive(FGameplayTag PhaseTag, EPhaseTagMatchType MatchType, FLyraGamePhaseTagDynamicDelegate WhenPhaseActive) +{ + const FLyraGamePhaseTagDelegate ActiveDelegate = FLyraGamePhaseTagDelegate::CreateWeakLambda(WhenPhaseActive.GetUObject(), [WhenPhaseActive](const FGameplayTag& PhaseTag) { + WhenPhaseActive.ExecuteIfBound(PhaseTag); + }); + + WhenPhaseStartsOrIsActive(PhaseTag, MatchType, ActiveDelegate); +} + +void ULyraGamePhaseSubsystem::K2_WhenPhaseEnds(FGameplayTag PhaseTag, EPhaseTagMatchType MatchType, FLyraGamePhaseTagDynamicDelegate WhenPhaseEnd) +{ + const FLyraGamePhaseTagDelegate EndedDelegate = FLyraGamePhaseTagDelegate::CreateWeakLambda(WhenPhaseEnd.GetUObject(), [WhenPhaseEnd](const FGameplayTag& PhaseTag) { + WhenPhaseEnd.ExecuteIfBound(PhaseTag); + }); + + WhenPhaseEnds(PhaseTag, MatchType, EndedDelegate); +} + +void ULyraGamePhaseSubsystem::WhenPhaseStartsOrIsActive(FGameplayTag PhaseTag, EPhaseTagMatchType MatchType, const FLyraGamePhaseTagDelegate& WhenPhaseActive) +{ + FPhaseObserver Observer; + Observer.PhaseTag = PhaseTag; + Observer.MatchType = MatchType; + Observer.PhaseCallback = WhenPhaseActive; + PhaseStartObservers.Add(Observer); + + if (IsPhaseActive(PhaseTag)) + { + WhenPhaseActive.ExecuteIfBound(PhaseTag); + } +} + +void ULyraGamePhaseSubsystem::WhenPhaseEnds(FGameplayTag PhaseTag, EPhaseTagMatchType MatchType, const FLyraGamePhaseTagDelegate& WhenPhaseEnd) +{ + FPhaseObserver Observer; + Observer.PhaseTag = PhaseTag; + Observer.MatchType = MatchType; + Observer.PhaseCallback = WhenPhaseEnd; + PhaseEndObservers.Add(Observer); +} + +bool ULyraGamePhaseSubsystem::IsPhaseActive(const FGameplayTag& PhaseTag) const +{ + for (const auto& KVP : ActivePhaseMap) + { + const FLyraGamePhaseEntry& PhaseEntry = KVP.Value; + if (PhaseEntry.PhaseTag.MatchesTag(PhaseTag)) + { + return true; + } + } + + return false; +} + +void ULyraGamePhaseSubsystem::OnBeginPhase(const ULyraGamePhaseAbility* PhaseAbility, const FGameplayAbilitySpecHandle PhaseAbilityHandle) +{ + const FGameplayTag IncomingPhaseTag = PhaseAbility->GetGamePhaseTag(); + const FGameplayTag IncomingPhaseParentTag = UGameplayTagsManager::Get().RequestGameplayTagDirectParent(IncomingPhaseTag); + + UE_LOG(LogLyraGamePhase, Log, TEXT("Beginning Phase '%s' (%s)"), *IncomingPhaseTag.ToString(), *GetNameSafe(PhaseAbility)); + + const UWorld* World = GetWorld(); + ULyraAbilitySystemComponent* GameState_ASC = World->GetGameState()->FindComponentByClass(); + if (ensure(GameState_ASC)) + { + TArray ActivePhases; + for (const auto& KVP : ActivePhaseMap) + { + const FGameplayAbilitySpecHandle ActiveAbilityHandle = KVP.Key; + if (FGameplayAbilitySpec* Spec = GameState_ASC->FindAbilitySpecFromHandle(ActiveAbilityHandle)) + { + ActivePhases.Add(Spec); + } + } + + for (const FGameplayAbilitySpec* ActivePhase : ActivePhases) + { + const ULyraGamePhaseAbility* ActivePhaseAbility = CastChecked(ActivePhase->Ability); + const FGameplayTag ActivePhaseTag = ActivePhaseAbility->GetGamePhaseTag(); + + // So if the active phase currently matches the incoming phase tag, we allow it. + // i.e. multiple gameplay abilities can all be associated with the same phase tag. + // For example, + // You can be in the, Game.Playing, phase, and then start a sub-phase, like Game.Playing.SuddenDeath + // Game.Playing phase will still be active, and if someone were to push another one, like, + // Game.Playing.ActualSuddenDeath, it would end Game.Playing.SuddenDeath phase, but Game.Playing would + // continue. Similarly if we activated Game.GameOver, all the Game.Playing* phases would end. + if (!ActivePhaseTag.MatchesTag(IncomingPhaseTag) && ActivePhaseTag.MatchesTag(IncomingPhaseParentTag)) + { + UE_LOG(LogLyraGamePhase, Log, TEXT("\tEnding Phase '%s' (%s)"), *ActivePhaseTag.ToString(), *GetNameSafe(ActivePhaseAbility)); + + FGameplayAbilitySpecHandle HandleToEnd = ActivePhase->Handle; + GameState_ASC->CancelAbilitiesByFunc([HandleToEnd](const ULyraGameplayAbility* LyraAbility, FGameplayAbilitySpecHandle Handle) { + return Handle == HandleToEnd; + }, true); + } + } + + FLyraGamePhaseEntry& Entry = ActivePhaseMap.FindOrAdd(PhaseAbilityHandle); + Entry.PhaseTag = IncomingPhaseTag; + + // Notify all observers of this phase that it has started. + for (const FPhaseObserver& Observer : PhaseStartObservers) + { + if (Observer.IsMatch(IncomingPhaseTag)) + { + Observer.PhaseCallback.ExecuteIfBound(IncomingPhaseTag); + } + } + } +} + +void ULyraGamePhaseSubsystem::OnEndPhase(const ULyraGamePhaseAbility* PhaseAbility, const FGameplayAbilitySpecHandle PhaseAbilityHandle) +{ + const FGameplayTag EndedPhaseTag = PhaseAbility->GetGamePhaseTag(); + UE_LOG(LogLyraGamePhase, Log, TEXT("Ended Phase '%s' (%s)"), *EndedPhaseTag.ToString(), *GetNameSafe(PhaseAbility)); + + const FLyraGamePhaseEntry& Entry = ActivePhaseMap.FindChecked(PhaseAbilityHandle); + Entry.PhaseEndedCallback.ExecuteIfBound(PhaseAbility); + + ActivePhaseMap.Remove(PhaseAbilityHandle); + + // Notify all observers of this phase that it has ended. + for (const FPhaseObserver& Observer : PhaseEndObservers) + { + if (Observer.IsMatch(EndedPhaseTag)) + { + Observer.PhaseCallback.ExecuteIfBound(EndedPhaseTag); + } + } +} + +bool ULyraGamePhaseSubsystem::FPhaseObserver::IsMatch(const FGameplayTag& ComparePhaseTag) const +{ + switch(MatchType) + { + case EPhaseTagMatchType::ExactMatch: + return ComparePhaseTag == PhaseTag; + case EPhaseTagMatchType::PartialMatch: + return ComparePhaseTag.MatchesTag(PhaseTag); + } + + return false; +} \ No newline at end of file diff --git a/Source/LyraGame/AbilitySystem/Phases/LyraGamePhaseSubsystem.h b/Source/LyraGame/AbilitySystem/Phases/LyraGamePhaseSubsystem.h new file mode 100644 index 00000000..85e10632 --- /dev/null +++ b/Source/LyraGame/AbilitySystem/Phases/LyraGamePhaseSubsystem.h @@ -0,0 +1,95 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Subsystems/WorldSubsystem.h" +#include "GameplayTagContainer.h" +#include "GameplayAbilitySpec.h" +#include "LyraGamePhaseSubsystem.generated.h" + +class ULyraGamePhaseAbility; + +DECLARE_DYNAMIC_DELEGATE_OneParam(FLyraGamePhaseDynamicDelegate, const ULyraGamePhaseAbility*, Phase); +DECLARE_DELEGATE_OneParam(FLyraGamePhaseDelegate, const ULyraGamePhaseAbility* Phase); + +DECLARE_DYNAMIC_DELEGATE_OneParam(FLyraGamePhaseTagDynamicDelegate, const FGameplayTag&, PhaseTag); +DECLARE_DELEGATE_OneParam(FLyraGamePhaseTagDelegate, const FGameplayTag& PhaseTag); + +// Match rule for message receivers +UENUM(BlueprintType) +enum class EPhaseTagMatchType : uint8 +{ + // An exact match will only receive messages with exactly the same channel + // (e.g., registering for "A.B" will match a broadcast of A.B but not A.B.C) + ExactMatch, + + // A partial match will receive any messages rooted in the same channel + // (e.g., registering for "A.B" will match a broadcast of A.B as well as A.B.C) + PartialMatch +}; + + +/** */ +UCLASS() +class ULyraGamePhaseSubsystem : public UWorldSubsystem +{ + GENERATED_BODY() + +public: + ULyraGamePhaseSubsystem(); + + virtual void PostInitialize() override; + + virtual bool ShouldCreateSubsystem(UObject* Outer) const override; + + void StartPhase(TSubclassOf PhaseAbility, FLyraGamePhaseDelegate PhaseEndedCallback = FLyraGamePhaseDelegate()); + + //TODO Return a handle so folks can delete these. They will just grow until the world resets. + //TODO Should we just occasionally clean these observers up? It's not as if everyone will properly unhook them even if there is a handle. + void WhenPhaseStartsOrIsActive(FGameplayTag PhaseTag, EPhaseTagMatchType MatchType, const FLyraGamePhaseTagDelegate& WhenPhaseActive); + void WhenPhaseEnds(FGameplayTag PhaseTag, EPhaseTagMatchType MatchType, const FLyraGamePhaseTagDelegate& WhenPhaseEnd); + + UFUNCTION(BlueprintCallable, BlueprintAuthorityOnly, BlueprintPure = false, meta = (AutoCreateRefTerm = "PhaseTag")) + bool IsPhaseActive(const FGameplayTag& PhaseTag) const; + +protected: + virtual bool DoesSupportWorldType(const EWorldType::Type WorldType) const override; + + UFUNCTION(BlueprintCallable, BlueprintAuthorityOnly, Category = "Game Phase", meta = (DisplayName="Start Phase", AutoCreateRefTerm = "PhaseEnded")) + void K2_StartPhase(TSubclassOf Phase, const FLyraGamePhaseDynamicDelegate& PhaseEnded); + + UFUNCTION(BlueprintCallable, BlueprintAuthorityOnly, Category = "Game Phase", meta = (DisplayName = "When Phase Starts or Is Active", AutoCreateRefTerm = "WhenPhaseActive")) + void K2_WhenPhaseStartsOrIsActive(FGameplayTag PhaseTag, EPhaseTagMatchType MatchType, FLyraGamePhaseTagDynamicDelegate WhenPhaseActive); + + UFUNCTION(BlueprintCallable, BlueprintAuthorityOnly, Category = "Game Phase", meta = (DisplayName = "When Phase Ends", AutoCreateRefTerm = "WhenPhaseEnd")) + void K2_WhenPhaseEnds(FGameplayTag PhaseTag, EPhaseTagMatchType MatchType, FLyraGamePhaseTagDynamicDelegate WhenPhaseEnd); + + void OnBeginPhase(const ULyraGamePhaseAbility* PhaseAbility, const FGameplayAbilitySpecHandle PhaseAbilityHandle); + void OnEndPhase(const ULyraGamePhaseAbility* PhaseAbility, const FGameplayAbilitySpecHandle PhaseAbilityHandle); + +private: + struct FLyraGamePhaseEntry + { + public: + FGameplayTag PhaseTag; + FLyraGamePhaseDelegate PhaseEndedCallback; + }; + + TMap ActivePhaseMap; + + struct FPhaseObserver + { + public: + bool IsMatch(const FGameplayTag& ComparePhaseTag) const; + + FGameplayTag PhaseTag; + EPhaseTagMatchType MatchType = EPhaseTagMatchType::ExactMatch; + FLyraGamePhaseTagDelegate PhaseCallback; + }; + + TArray PhaseStartObservers; + TArray PhaseEndObservers; + + friend class ULyraGamePhaseAbility; +}; diff --git a/Source/LyraGame/Animation/LyraAnimInstance.cpp b/Source/LyraGame/Animation/LyraAnimInstance.cpp new file mode 100644 index 00000000..50bef3a3 --- /dev/null +++ b/Source/LyraGame/Animation/LyraAnimInstance.cpp @@ -0,0 +1,59 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraAnimInstance.h" +#include "AbilitySystemComponent.h" +#include "AbilitySystemGlobals.h" +#include "Character/LyraCharacter.h" +#include "Character/LyraCharacterMovementComponent.h" + + +ULyraAnimInstance::ULyraAnimInstance(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ +} + +void ULyraAnimInstance::InitializeWithAbilitySystem(UAbilitySystemComponent* ASC) +{ + check(ASC); + + GameplayTagPropertyMap.Initialize(this, ASC); +} + +#if WITH_EDITOR +EDataValidationResult ULyraAnimInstance::IsDataValid(TArray& ValidationErrors) +{ + Super::IsDataValid(ValidationErrors); + + GameplayTagPropertyMap.IsDataValid(this, ValidationErrors); + + return ((ValidationErrors.Num() > 0) ? EDataValidationResult::Invalid : EDataValidationResult::Valid); +} +#endif // WITH_EDITOR + +void ULyraAnimInstance::NativeInitializeAnimation() +{ + Super::NativeInitializeAnimation(); + + if (AActor* OwningActor = GetOwningActor()) + { + if (UAbilitySystemComponent* ASC = UAbilitySystemGlobals::GetAbilitySystemComponentFromActor(OwningActor)) + { + InitializeWithAbilitySystem(ASC); + } + } +} + +void ULyraAnimInstance::NativeUpdateAnimation(float DeltaSeconds) +{ + Super::NativeUpdateAnimation(DeltaSeconds); + + const ALyraCharacter* Character = Cast(GetOwningActor()); + if (!Character) + { + return; + } + + ULyraCharacterMovementComponent* CharMoveComp = CastChecked(Character->GetCharacterMovement()); + const FLyraCharacterGroundInfo& GroundInfo = CharMoveComp->GetGroundInfo(); + GroundDistance = GroundInfo.GroundDistance; +} diff --git a/Source/LyraGame/Animation/LyraAnimInstance.h b/Source/LyraGame/Animation/LyraAnimInstance.h new file mode 100644 index 00000000..f4caf3ff --- /dev/null +++ b/Source/LyraGame/Animation/LyraAnimInstance.h @@ -0,0 +1,47 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Animation/AnimInstance.h" +#include "GameplayEffectTypes.h" +#include "LyraAnimInstance.generated.h" + +class UAbilitySystemComponent; + + +/** + * ULyraAnimInstance + * + * The base game animation instance class used by this project. + */ +UCLASS(Config = Game) +class ULyraAnimInstance : public UAnimInstance +{ + GENERATED_BODY() + +public: + + ULyraAnimInstance(const FObjectInitializer& ObjectInitializer); + + virtual void InitializeWithAbilitySystem(UAbilitySystemComponent* ASC); + +protected: + +#if WITH_EDITOR + virtual EDataValidationResult IsDataValid(TArray& ValidationErrors) override; +#endif // WITH_EDITOR + + virtual void NativeInitializeAnimation() override; + virtual void NativeUpdateAnimation(float DeltaSeconds) override; + +protected: + + // Gameplay tags that can be mapped to blueprint variables. The variables will automatically update as the tags are added or removed. + // These should be used instead of manually querying for the gameplay tags. + UPROPERTY(EditDefaultsOnly, Category = "GameplayTags") + FGameplayTagBlueprintPropertyMap GameplayTagPropertyMap; + + UPROPERTY(BlueprintReadOnly, Category = "Character State Data") + float GroundDistance = -1.0f; +}; diff --git a/Source/LyraGame/Audio/LyraAudioMixEffectsSubsystem.cpp b/Source/LyraGame/Audio/LyraAudioMixEffectsSubsystem.cpp new file mode 100644 index 00000000..e5938fc2 --- /dev/null +++ b/Source/LyraGame/Audio/LyraAudioMixEffectsSubsystem.cpp @@ -0,0 +1,343 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + + +#include "Audio/LyraAudioMixEffectsSubsystem.h" +#include "AudioModulationStatics.h" +#include "LyraAudioSettings.h" +#include "Settings/LyraSettingsLocal.h" +#include "AudioMixerBlueprintLibrary.h" +#include "LoadingScreenManager.h" +#include "Engine/GameInstance.h" + +void ULyraAudioMixEffectsSubsystem::Initialize(FSubsystemCollectionBase& Collection) +{ + Super::Initialize(Collection); +} + +void ULyraAudioMixEffectsSubsystem::Deinitialize() +{ + if (ULoadingScreenManager* LoadingScreenManager = UGameInstance::GetSubsystem(GetWorld()->GetGameInstance())) + { + LoadingScreenManager->OnLoadingScreenVisibilityChangedDelegate().RemoveAll(this); + ApplyOrRemoveLoadingScreenMix(false); + } + + Super::Deinitialize(); +} + +bool ULyraAudioMixEffectsSubsystem::ShouldCreateSubsystem(UObject* Outer) const +{ + bool bShouldCreateSubsystem = Super::ShouldCreateSubsystem(Outer); + + if (Outer) + { + if (UWorld* World = Outer->GetWorld()) + { + bShouldCreateSubsystem = DoesSupportWorldType(World->WorldType) && bShouldCreateSubsystem; + } + } + + return bShouldCreateSubsystem; +} + +void ULyraAudioMixEffectsSubsystem::PostInitialize() +{ + if (const ULyraAudioSettings* LyraAudioSettings = GetDefault()) + { + if (UObject* ObjPath = LyraAudioSettings->DefaultControlBusMix.TryLoad()) + { + if (USoundControlBusMix* SoundControlBusMix = Cast(ObjPath)) + { + DefaultBaseMix = SoundControlBusMix; + } + else + { + ensureMsgf(SoundControlBusMix, TEXT("Default Control Bus Mix reference missing from Lyra Audio Settings.")); + } + } + + if (UObject* ObjPath = LyraAudioSettings->LoadingScreenControlBusMix.TryLoad()) + { + if (USoundControlBusMix* SoundControlBusMix = Cast(ObjPath)) + { + LoadingScreenMix = SoundControlBusMix; + } + else + { + ensureMsgf(SoundControlBusMix, TEXT("Loading Screen Control Bus Mix reference missing from Lyra Audio Settings.")); + } + } + + if (UObject* ObjPath = LyraAudioSettings->UserSettingsControlBusMix.TryLoad()) + { + if (USoundControlBusMix* SoundControlBusMix = Cast(ObjPath)) + { + UserMix = SoundControlBusMix; + } + else + { + ensureMsgf(SoundControlBusMix, TEXT("User Control Bus Mix reference missing from Lyra Audio Settings.")); + } + } + + if (UObject* ObjPath = LyraAudioSettings->OverallVolumeControlBus.TryLoad()) + { + if (USoundControlBus* SoundControlBus = Cast(ObjPath)) + { + OverallControlBus = SoundControlBus; + } + else + { + ensureMsgf(SoundControlBus, TEXT("Overall Control Bus reference missing from Lyra Audio Settings.")); + } + } + + if (UObject* ObjPath = LyraAudioSettings->MusicVolumeControlBus.TryLoad()) + { + if (USoundControlBus* SoundControlBus = Cast(ObjPath)) + { + MusicControlBus = SoundControlBus; + } + else + { + ensureMsgf(SoundControlBus, TEXT("Music Control Bus reference missing from Lyra Audio Settings.")); + } + } + + if (UObject* ObjPath = LyraAudioSettings->SoundFXVolumeControlBus.TryLoad()) + { + if (USoundControlBus* SoundControlBus = Cast(ObjPath)) + { + SoundFXControlBus = SoundControlBus; + } + else + { + ensureMsgf(SoundControlBus, TEXT("SoundFX Control Bus reference missing from Lyra Audio Settings.")); + } + } + + if (UObject* ObjPath = LyraAudioSettings->DialogueVolumeControlBus.TryLoad()) + { + if (USoundControlBus* SoundControlBus = Cast(ObjPath)) + { + DialogueControlBus = SoundControlBus; + } + else + { + ensureMsgf(SoundControlBus, TEXT("Dialogue Control Bus reference missing from Lyra Audio Settings.")); + } + } + + if (UObject* ObjPath = LyraAudioSettings->VoiceChatVolumeControlBus.TryLoad()) + { + if (USoundControlBus* SoundControlBus = Cast(ObjPath)) + { + VoiceChatControlBus = SoundControlBus; + } + else + { + ensureMsgf(SoundControlBus, TEXT("VoiceChat Control Bus reference missing from Lyra Audio Settings.")); + } + } + + // Load HDR Submix Effect Chain + for (const FLyraSubmixEffectChainMap& SoftSubmixEffectChain : LyraAudioSettings->HDRAudioSubmixEffectChain) + { + FLyraAudioSubmixEffectsChain NewEffectChain; + + if (UObject* SubmixObjPath = SoftSubmixEffectChain.Submix.LoadSynchronous()) + { + if (USoundSubmix* Submix = Cast(SubmixObjPath)) + { + NewEffectChain.Submix = Submix; + TArray NewPresetChain; + + for (const TSoftObjectPtr& SoftEffect : SoftSubmixEffectChain.SubmixEffectChain) + { + if (UObject* EffectObjPath = SoftEffect.LoadSynchronous()) + { + if (USoundEffectSubmixPreset* SubmixPreset = Cast(EffectObjPath)) + { + NewPresetChain.Add(SubmixPreset); + } + } + } + + NewEffectChain.SubmixEffectChain.Append(NewPresetChain); + } + } + + HDRSubmixEffectChain.Add(NewEffectChain); + } + + // Load LDR Submix Effect Chain + for (const FLyraSubmixEffectChainMap& SoftSubmixEffectChain : LyraAudioSettings->LDRAudioSubmixEffectChain) + { + FLyraAudioSubmixEffectsChain NewEffectChain; + + if (UObject* SubmixObjPath = SoftSubmixEffectChain.Submix.LoadSynchronous()) + { + if (USoundSubmix* Submix = Cast(SubmixObjPath)) + { + NewEffectChain.Submix = Submix; + TArray NewPresetChain; + + for (const TSoftObjectPtr& SoftEffect : SoftSubmixEffectChain.SubmixEffectChain) + { + if (UObject* EffectObjPath = SoftEffect.LoadSynchronous()) + { + if (USoundEffectSubmixPreset* SubmixPreset = Cast(EffectObjPath)) + { + NewPresetChain.Add(SubmixPreset); + } + } + } + + NewEffectChain.SubmixEffectChain.Append(NewPresetChain); + } + } + + LDRSubmixEffectChain.Add(NewEffectChain); + } + } + + // Register with the loading screen manager + if (ULoadingScreenManager* LoadingScreenManager = UGameInstance::GetSubsystem(GetWorld()->GetGameInstance())) + { + LoadingScreenManager->OnLoadingScreenVisibilityChangedDelegate().AddUObject(this, &ThisClass::OnLoadingScreenStatusChanged); + ApplyOrRemoveLoadingScreenMix(LoadingScreenManager->GetLoadingScreenDisplayStatus()); + } +} + +void ULyraAudioMixEffectsSubsystem::OnWorldBeginPlay(UWorld& InWorld) +{ + if (const UWorld* World = InWorld.GetWorld()) + { + // Activate the default base mix + if (DefaultBaseMix) + { + UAudioModulationStatics::ActivateBusMix(World, DefaultBaseMix); + } + + // Retrieve the user settings + if (const ULyraSettingsLocal* LyraSettingsLocal = GetDefault()) + { + // Activate the User Mix + if (UserMix) + { + UAudioModulationStatics::ActivateBusMix(World, UserMix); + + if (OverallControlBus && MusicControlBus && SoundFXControlBus && DialogueControlBus && VoiceChatControlBus) + { + const FSoundControlBusMixStage OverallControlBusMixStage = UAudioModulationStatics::CreateBusMixStage(World, OverallControlBus, LyraSettingsLocal->GetOverallVolume()); + const FSoundControlBusMixStage MusicControlBusMixStage = UAudioModulationStatics::CreateBusMixStage(World, MusicControlBus, LyraSettingsLocal->GetMusicVolume()); + const FSoundControlBusMixStage SoundFXControlBusMixStage = UAudioModulationStatics::CreateBusMixStage(World, SoundFXControlBus, LyraSettingsLocal->GetSoundFXVolume()); + const FSoundControlBusMixStage DialogueControlBusMixStage = UAudioModulationStatics::CreateBusMixStage(World, DialogueControlBus, LyraSettingsLocal->GetDialogueVolume()); + const FSoundControlBusMixStage VoiceChatControlBusMixStage = UAudioModulationStatics::CreateBusMixStage(World, VoiceChatControlBus, LyraSettingsLocal->GetVoiceChatVolume()); + + TArray ControlBusMixStageArray; + ControlBusMixStageArray.Add(OverallControlBusMixStage); + ControlBusMixStageArray.Add(MusicControlBusMixStage); + ControlBusMixStageArray.Add(SoundFXControlBusMixStage); + ControlBusMixStageArray.Add(DialogueControlBusMixStage); + ControlBusMixStageArray.Add(VoiceChatControlBusMixStage); + + UAudioModulationStatics::UpdateMix(World, UserMix, ControlBusMixStageArray); + } + } + + ApplyDynamicRangeEffectsChains(LyraSettingsLocal->IsHDRAudioModeEnabled()); + } + } +} + +void ULyraAudioMixEffectsSubsystem::ApplyDynamicRangeEffectsChains(bool bHDRAudio) +{ + TArray AudioSubmixEffectsChainToApply; + TArray AudioSubmixEffectsChainToClear; + + // If HDR Audio is selected, then we clear out any existing LDR Submix Effect Chain Overrides + // otherwise the reverse is the case. + if (bHDRAudio) + { + AudioSubmixEffectsChainToApply.Append(HDRSubmixEffectChain); + AudioSubmixEffectsChainToClear.Append(LDRSubmixEffectChain); + } + else + { + AudioSubmixEffectsChainToApply.Append(LDRSubmixEffectChain); + AudioSubmixEffectsChainToClear.Append(HDRSubmixEffectChain); + } + + // We want to collect just the submixes we need to actually clear, otherwise they'll be overridden by the new settings + TArray SubmixesLeftToClear; + + // We want to get the submixes that are not being overridden by the new effect chains, so we can clear those out separately + for (const FLyraAudioSubmixEffectsChain& EffectChainToClear : AudioSubmixEffectsChainToClear) + { + bool bAddToList = true; + + for (const FLyraAudioSubmixEffectsChain& SubmixEffectChain : AudioSubmixEffectsChainToApply) + { + if (SubmixEffectChain.Submix == EffectChainToClear.Submix) + { + bAddToList = false; + + break; + } + } + + if (bAddToList) + { + SubmixesLeftToClear.Add(EffectChainToClear.Submix); + } + } + + + // Override submixes + for (const FLyraAudioSubmixEffectsChain& SubmixEffectChain : AudioSubmixEffectsChainToApply) + { + if (SubmixEffectChain.Submix) + { + UAudioMixerBlueprintLibrary::SetSubmixEffectChainOverride(GetWorld(), SubmixEffectChain.Submix, SubmixEffectChain.SubmixEffectChain, 0.1f); + + } + } + + // Clear remaining submixes + for (USoundSubmix* Submix : SubmixesLeftToClear) + { + UAudioMixerBlueprintLibrary::ClearSubmixEffectChainOverride(GetWorld(), Submix, 0.1f); + } +} + +void ULyraAudioMixEffectsSubsystem::OnLoadingScreenStatusChanged(bool bShowingLoadingScreen) +{ + ApplyOrRemoveLoadingScreenMix(bShowingLoadingScreen); +} + +void ULyraAudioMixEffectsSubsystem::ApplyOrRemoveLoadingScreenMix(bool bWantsLoadingScreenMix) +{ + UWorld* World = GetWorld(); + + if (bAppliedLoadingScreenMix != bWantsLoadingScreenMix && LoadingScreenMix && World) + { + if (bWantsLoadingScreenMix) + { + // Apply the mix + UAudioModulationStatics::ActivateBusMix(World, LoadingScreenMix); + } + else + { + // Remove the mix + UAudioModulationStatics::DeactivateBusMix(World, LoadingScreenMix); + } + bAppliedLoadingScreenMix = bWantsLoadingScreenMix; + } +} + +bool ULyraAudioMixEffectsSubsystem::DoesSupportWorldType(const EWorldType::Type World) const +{ + // We only need this subsystem on Game worlds (PIE included) + return (World == EWorldType::Game || World == EWorldType::PIE); +} diff --git a/Source/LyraGame/Audio/LyraAudioMixEffectsSubsystem.h b/Source/LyraGame/Audio/LyraAudioMixEffectsSubsystem.h new file mode 100644 index 00000000..ff1a737b --- /dev/null +++ b/Source/LyraGame/Audio/LyraAudioMixEffectsSubsystem.h @@ -0,0 +1,105 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Subsystems/WorldSubsystem.h" +#include "LyraAudioMixEffectsSubsystem.generated.h" + +class USoundControlBusMix; +class USoundControlBus; +class USoundSubmix; +class USoundEffectSubmixPreset; + +USTRUCT() +struct FLyraAudioSubmixEffectsChain +{ + GENERATED_BODY() + + // Submix on which to apply the Submix Effect Chain Override + UPROPERTY(Transient) + USoundSubmix* Submix = nullptr; + + // Submix Effect Chain Override (Effects processed in Array index order) + UPROPERTY(Transient) + TArray SubmixEffectChain; +}; + +/** + * This subsystem is meant to automatically engage default and user control bus mixes + * to retrieve previously saved user settings and apply them to the activated user mix. + * Additionally, this subsystem will automatically apply HDR/LDR Audio Submix Effect Chain Overrides + * based on the user's preference for HDR Audio. Submix Effect Chain Overrides are defined in the + * Lyra Audio Settings. + */ +UCLASS() +class LYRAGAME_API ULyraAudioMixEffectsSubsystem : public UWorldSubsystem +{ + GENERATED_BODY() + +public: + // USubsystem implementation Begin + virtual void Initialize(FSubsystemCollectionBase& Collection) override; + virtual void Deinitialize() override; + // USubsystem implementation End + + virtual bool ShouldCreateSubsystem(UObject* Outer) const override; + + /** Called once all UWorldSubsystems have been initialized */ + virtual void PostInitialize() override; + + /** Called when world is ready to start gameplay before the game mode transitions to the correct state and call BeginPlay on all actors */ + virtual void OnWorldBeginPlay(UWorld& InWorld) override; + + /** Set whether the HDR Audio Submix Effect Chain Override settings are applied */ + void ApplyDynamicRangeEffectsChains(bool bHDRAudio); + +protected: + void OnLoadingScreenStatusChanged(bool bShowingLoadingScreen); + void ApplyOrRemoveLoadingScreenMix(bool bWantsLoadingScreenMix); + + // Called when determining whether to create this Subsystem + virtual bool DoesSupportWorldType(const EWorldType::Type WorldType) const override; + + // Default Sound Control Bus Mix retrieved from the Lyra Audio Settings + UPROPERTY(Transient) + USoundControlBusMix* DefaultBaseMix = nullptr; + + // Loading Screen Sound Control Bus Mix retrieved from the Lyra Audio Settings + UPROPERTY(Transient) + USoundControlBusMix* LoadingScreenMix = nullptr; + + // User Sound Control Bus Mix retrieved from the Lyra Audio Settings + UPROPERTY(Transient) + USoundControlBusMix* UserMix = nullptr; + + // Overall Sound Control Bus retrieved from the Lyra Audio Settings and linked to the UI and game settings in LyraSettingsLocal + UPROPERTY(Transient) + USoundControlBus* OverallControlBus = nullptr; + + // Music Sound Control Bus retrieved from the Lyra Audio Settings and linked to the UI and game settings in LyraSettingsLocal + UPROPERTY(Transient) + USoundControlBus* MusicControlBus = nullptr; + + // SoundFX Sound Control Bus retrieved from the Lyra Audio Settings and linked to the UI and game settings in LyraSettingsLocal + UPROPERTY(Transient) + USoundControlBus* SoundFXControlBus = nullptr; + + // Dialogue Sound Control Bus retrieved from the Lyra Audio Settings and linked to the UI and game settings in LyraSettingsLocal + UPROPERTY(Transient) + USoundControlBus* DialogueControlBus = nullptr; + + // VoiceChat Sound Control Bus retrieved from the Lyra Audio Settings and linked to the UI and game settings in LyraSettingsLocal + UPROPERTY(Transient) + USoundControlBus* VoiceChatControlBus = nullptr; + + // Submix Effect Chain Overrides to apply when HDR Audio is turned on + UPROPERTY(Transient) + TArray HDRSubmixEffectChain; + + // Submix Effect hain Overrides to apply when HDR Audio is turned off + UPROPERTY(Transient) + TArray LDRSubmixEffectChain; + + bool bAppliedLoadingScreenMix = false; +}; diff --git a/Source/LyraGame/Audio/LyraAudioSettings.cpp b/Source/LyraGame/Audio/LyraAudioSettings.cpp new file mode 100644 index 00000000..017c4228 --- /dev/null +++ b/Source/LyraGame/Audio/LyraAudioSettings.cpp @@ -0,0 +1,5 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + + +#include "Audio/LyraAudioSettings.h" + diff --git a/Source/LyraGame/Audio/LyraAudioSettings.h b/Source/LyraGame/Audio/LyraAudioSettings.h new file mode 100644 index 00000000..3fdb7a10 --- /dev/null +++ b/Source/LyraGame/Audio/LyraAudioSettings.h @@ -0,0 +1,81 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DeveloperSettings.h" +#include "UObject/SoftObjectPtr.h" +#include "LyraAudioSettings.generated.h" + +class USoundControlBusMix; +class USoundControlBus; +class USoundEffectSubmixPreset; +class USoundSubmix; + +USTRUCT() +struct LYRAGAME_API FLyraSubmixEffectChainMap +{ + GENERATED_BODY() + + UPROPERTY(EditAnywhere, meta = (AllowedClasses = "SoundSubmix")) + TSoftObjectPtr Submix = nullptr; + + UPROPERTY(EditAnywhere, meta = (AllowedClasses = "SoundEffectSubmixPreset")) + TArray> SubmixEffectChain; + +}; + +/** + * + */ +UCLASS(config = Game, defaultconfig, meta = (DisplayName = "LyraAudioSettings")) +class LYRAGAME_API ULyraAudioSettings : public UDeveloperSettings +{ + GENERATED_BODY() + +public: + + /** The Default Base Control Bus Mix */ + UPROPERTY(config, EditAnywhere, Category = MixSettings, meta = (AllowedClasses = "SoundControlBusMix")) + FSoftObjectPath DefaultControlBusMix; + + /** The Loading Screen Control Bus Mix - Called during loading screens to cover background audio events */ + UPROPERTY(config, EditAnywhere, Category = MixSettings, meta = (AllowedClasses = "SoundControlBusMix")) + FSoftObjectPath LoadingScreenControlBusMix; + + /** The Default Base Control Bus Mix */ + UPROPERTY(config, EditAnywhere, Category = UserMixSettings, meta = (AllowedClasses = "SoundControlBusMix")) + FSoftObjectPath UserSettingsControlBusMix; + + /** Control Bus assigned to the Overall sound volume setting */ + UPROPERTY(config, EditAnywhere, Category = UserMixSettings, meta = (AllowedClasses = "SoundControlBus")) + FSoftObjectPath OverallVolumeControlBus; + + /** Control Bus assigned to the Music sound volume setting */ + UPROPERTY(config, EditAnywhere, Category = UserMixSettings, meta = (AllowedClasses = "SoundControlBus")) + FSoftObjectPath MusicVolumeControlBus; + + /** Control Bus assigned to the SoundFX sound volume setting */ + UPROPERTY(config, EditAnywhere, Category = UserMixSettings, meta = (AllowedClasses = "SoundControlBus")) + FSoftObjectPath SoundFXVolumeControlBus; + + /** Control Bus assigned to the Dialogue sound volume setting */ + UPROPERTY(config, EditAnywhere, Category = UserMixSettings, meta = (AllowedClasses = "SoundControlBus")) + FSoftObjectPath DialogueVolumeControlBus; + + /** Control Bus assigned to the VoiceChat sound volume setting */ + UPROPERTY(config, EditAnywhere, Category = UserMixSettings, meta = (AllowedClasses = "SoundControlBus")) + FSoftObjectPath VoiceChatVolumeControlBus; + + /** Submix Processing Chains to achieve high dynamic range audio output */ + UPROPERTY(config, EditAnywhere, Category = EffectSettings) + TArray HDRAudioSubmixEffectChain; + + /** Submix Processing Chains to achieve low dynamic range audio output */ + UPROPERTY(config, EditAnywhere, Category = EffectSettings) + TArray LDRAudioSubmixEffectChain; + +private: + + +}; diff --git a/Source/LyraGame/Camera/LyraCameraAssistInterface.h b/Source/LyraGame/Camera/LyraCameraAssistInterface.h new file mode 100644 index 00000000..4a6ff720 --- /dev/null +++ b/Source/LyraGame/Camera/LyraCameraAssistInterface.h @@ -0,0 +1,41 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "UObject/Interface.h" + +#include "LyraCameraAssistInterface.generated.h" + +/** */ +UINTERFACE(BlueprintType) +class ULyraCameraAssistInterface : public UInterface +{ + GENERATED_BODY() +}; + +class ILyraCameraAssistInterface +{ + GENERATED_BODY() + +public: + /** + * Get the list of actors that we're allowing the camera to penetrate. Useful in 3rd person cameras + * when you need the following camera to ignore things like the a collection of view targets, the pawn, + * a vehicle..etc. + */ + virtual void GetIgnoredActorsForCameraPentration(TArray& OutActorsAllowPenetration) const { } + + /** + * The target actor to prevent penetration on. Normally, this is almost always the view target, which if + * unimplemented will remain true. However, sometimes the view target, isn't the same as the root actor + * you need to keep in frame. + */ + virtual TOptional GetCameraPreventPenetrationTarget() const + { + return TOptional(); + } + + /** Called if the camera penetrates the focal target. Useful if you want to hide the target actor when being overlapped. */ + virtual void OnCameraPenetratingTarget() { } +}; diff --git a/Source/LyraGame/Camera/LyraCameraComponent.cpp b/Source/LyraGame/Camera/LyraCameraComponent.cpp new file mode 100644 index 00000000..091c5956 --- /dev/null +++ b/Source/LyraGame/Camera/LyraCameraComponent.cpp @@ -0,0 +1,119 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraCameraComponent.h" +#include "LyraCameraMode.h" +#include "GameFramework/Pawn.h" +#include "GameFramework/PlayerController.h" +#include "Engine/Canvas.h" + + +ULyraCameraComponent::ULyraCameraComponent(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ + CameraModeStack = nullptr; + FieldOfViewOffset = 0.0f; +} + +void ULyraCameraComponent::OnRegister() +{ + Super::OnRegister(); + + if (!CameraModeStack) + { + CameraModeStack = NewObject(this); + check(CameraModeStack); + } +} + +void ULyraCameraComponent::GetCameraView(float DeltaTime, FMinimalViewInfo& DesiredView) +{ + check(CameraModeStack); + + UpdateCameraModes(); + + + + FLyraCameraModeView CameraModeView; + CameraModeStack->EvaluateStack(DeltaTime, CameraModeView); + + // Keep player controller in sync with the latest view. + if (APawn* TargetPawn = Cast(GetTargetActor())) + { + if (APlayerController* PC = TargetPawn->GetController()) + { + PC->SetControlRotation(CameraModeView.ControlRotation); + } + } + + + // Apply any offset that was added to the field of view. + CameraModeView.FieldOfView += FieldOfViewOffset; + FieldOfViewOffset = 0.0f; + + + + // Keep camera component in sync with the latest view. + SetWorldLocationAndRotation(CameraModeView.Location, CameraModeView.Rotation); + FieldOfView = CameraModeView.FieldOfView; + + // Fill in desired view. + DesiredView.Location = CameraModeView.Location; + DesiredView.Rotation = CameraModeView.Rotation; + DesiredView.FOV = CameraModeView.FieldOfView; + DesiredView.OrthoWidth = OrthoWidth; + DesiredView.OrthoNearClipPlane = OrthoNearClipPlane; + DesiredView.OrthoFarClipPlane = OrthoFarClipPlane; + DesiredView.AspectRatio = AspectRatio; + DesiredView.bConstrainAspectRatio = bConstrainAspectRatio; + DesiredView.bUseFieldOfViewForLOD = bUseFieldOfViewForLOD; + DesiredView.ProjectionMode = ProjectionMode; + + // See if the CameraActor wants to override the PostProcess settings used. + DesiredView.PostProcessBlendWeight = PostProcessBlendWeight; + if (PostProcessBlendWeight > 0.0f) + { + DesiredView.PostProcessSettings = PostProcessSettings; + } +} + +void ULyraCameraComponent::UpdateCameraModes() +{ + check(CameraModeStack); + + if (CameraModeStack->IsStackActivate()) + { + if (DetermineCameraModeDelegate.IsBound()) + { + if (const TSubclassOf CameraMode = DetermineCameraModeDelegate.Execute()) + { + CameraModeStack->PushCameraMode(CameraMode); + } + } + } +} + +void ULyraCameraComponent::DrawDebug(UCanvas* Canvas) const +{ + check(Canvas); + + FDisplayDebugManager& DisplayDebugManager = Canvas->DisplayDebugManager; + + DisplayDebugManager.SetFont(GEngine->GetSmallFont()); + DisplayDebugManager.SetDrawColor(FColor::Yellow); + DisplayDebugManager.DrawString(FString::Printf(TEXT("LyraCameraComponent: %s"), *GetNameSafe(GetTargetActor()))); + + DisplayDebugManager.SetDrawColor(FColor::White); + DisplayDebugManager.DrawString(FString::Printf(TEXT(" Location: %s"), *GetComponentLocation().ToCompactString())); + DisplayDebugManager.DrawString(FString::Printf(TEXT(" Rotation: %s"), *GetComponentRotation().ToCompactString())); + DisplayDebugManager.DrawString(FString::Printf(TEXT(" FOV: %f"), FieldOfView)); + + check(CameraModeStack); + CameraModeStack->DrawDebug(Canvas); +} + +void ULyraCameraComponent::GetBlendInfo(float& OutWeightOfTopLayer, FGameplayTag& OutTagOfTopLayer) const +{ + check(CameraModeStack); + CameraModeStack->GetBlendInfo(/*out*/ OutWeightOfTopLayer, /*out*/ OutTagOfTopLayer); +} + diff --git a/Source/LyraGame/Camera/LyraCameraComponent.h b/Source/LyraGame/Camera/LyraCameraComponent.h new file mode 100644 index 00000000..7abb5b59 --- /dev/null +++ b/Source/LyraGame/Camera/LyraCameraComponent.h @@ -0,0 +1,67 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Camera/CameraComponent.h" +#include "GameFramework/Actor.h" +#include "LyraCameraComponent.generated.h" + + +class ULyraCameraMode; +class ULyraCameraModeStack; +class UCanvas; +struct FGameplayTag; + +DECLARE_DELEGATE_RetVal(TSubclassOf, FLyraCameraModeDelegate); + + +/** + * ULyraCameraComponent + * + * The base camera component class used by this project. + */ +UCLASS() +class ULyraCameraComponent : public UCameraComponent +{ + GENERATED_BODY() + +public: + + ULyraCameraComponent(const FObjectInitializer& ObjectInitializer); + + // Returns the camera component if one exists on the specified actor. + UFUNCTION(BlueprintPure, Category = "Lyra|Camera") + static ULyraCameraComponent* FindCameraComponent(const AActor* Actor) { return (Actor ? Actor->FindComponentByClass() : nullptr); } + + // Returns the target actor that the camera is looking at. + virtual AActor* GetTargetActor() const { return GetOwner(); } + + // Delegate used to query for the best camera mode. + FLyraCameraModeDelegate DetermineCameraModeDelegate; + + // Add an offset to the field of view. The offset is only for one frame, it gets cleared once it is applied. + void AddFieldOfViewOffset(float FovOffset) { FieldOfViewOffset += FovOffset; } + + virtual void DrawDebug(UCanvas* Canvas) const; + + // Gets the tag associated with the top layer and the blend weight of it + void GetBlendInfo(float& OutWeightOfTopLayer, FGameplayTag& OutTagOfTopLayer) const; + +protected: + + virtual void OnRegister() override; + virtual void GetCameraView(float DeltaTime, FMinimalViewInfo& DesiredView) override; + + virtual void UpdateCameraModes(); + +protected: + + // Stack used to blend the camera modes. + UPROPERTY() + ULyraCameraModeStack* CameraModeStack; + + // Offset applied to the field of view. The offset is only for one frame, it gets cleared once it is applied. + float FieldOfViewOffset; + +}; diff --git a/Source/LyraGame/Camera/LyraCameraMode.cpp b/Source/LyraGame/Camera/LyraCameraMode.cpp new file mode 100644 index 00000000..f42eb1b0 --- /dev/null +++ b/Source/LyraGame/Camera/LyraCameraMode.cpp @@ -0,0 +1,462 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraCameraMode.h" +#include "LyraPlayerCameraManager.h" +#include "LyraCameraComponent.h" +#include "GameFramework/Pawn.h" +#include "GameFramework/Character.h" +#include "Components/CapsuleComponent.h" +#include "Engine/Canvas.h" + + +////////////////////////////////////////////////////////////////////////// +// FLyraCameraModeView +////////////////////////////////////////////////////////////////////////// +FLyraCameraModeView::FLyraCameraModeView() + : Location(ForceInit) + , Rotation(ForceInit) + , ControlRotation(ForceInit) + , FieldOfView(LYRA_CAMERA_DEFAULT_FOV) +{ +} + +void FLyraCameraModeView::Blend(const FLyraCameraModeView& Other, float OtherWeight) +{ + if (OtherWeight <= 0.0f) + { + return; + } + else if (OtherWeight >= 1.0f) + { + *this = Other; + return; + } + + Location = FMath::Lerp(Location, Other.Location, OtherWeight); + + const FRotator DeltaRotation = (Other.Rotation - Rotation).GetNormalized(); + Rotation = Rotation + (OtherWeight * DeltaRotation); + + const FRotator DeltaControlRotation = (Other.ControlRotation - ControlRotation).GetNormalized(); + ControlRotation = ControlRotation + (OtherWeight * DeltaControlRotation); + + FieldOfView = FMath::Lerp(FieldOfView, Other.FieldOfView, OtherWeight); +} + + +////////////////////////////////////////////////////////////////////////// +// ULyraCameraMode +////////////////////////////////////////////////////////////////////////// +ULyraCameraMode::ULyraCameraMode() +{ + FieldOfView = LYRA_CAMERA_DEFAULT_FOV; + ViewPitchMin = LYRA_CAMERA_DEFAULT_PITCH_MIN; + ViewPitchMax = LYRA_CAMERA_DEFAULT_PITCH_MAX; + + BlendTime = 0.5f; + BlendFunction = ELyraCameraModeBlendFunction::EaseOut; + BlendExponent = 4.0f; + BlendAlpha = 1.0f; + BlendWeight = 1.0f; +} + +ULyraCameraComponent* ULyraCameraMode::GetLyraCameraComponent() const +{ + return CastChecked(GetOuter()); +} + +UWorld* ULyraCameraMode::GetWorld() const +{ + return HasAnyFlags(RF_ClassDefaultObject) ? nullptr : GetOuter()->GetWorld(); +} + +AActor* ULyraCameraMode::GetTargetActor() const +{ + const ULyraCameraComponent* LyraCameraComponent = GetLyraCameraComponent(); + + return LyraCameraComponent->GetTargetActor(); +} + +FVector ULyraCameraMode::GetPivotLocation() const +{ + const AActor* TargetActor = GetTargetActor(); + check(TargetActor); + + if (const APawn* TargetPawn = Cast(TargetActor)) + { + // Height adjustments for characters to account for crouching. + if (const ACharacter* TargetCharacter = Cast(TargetPawn)) + { + const ACharacter* TargetCharacterCDO = TargetCharacter->GetClass()->GetDefaultObject(); + check(TargetCharacterCDO); + + const UCapsuleComponent* CapsuleComp = TargetCharacter->GetCapsuleComponent(); + check(CapsuleComp); + + const UCapsuleComponent* CapsuleCompCDO = TargetCharacterCDO->GetCapsuleComponent(); + check(CapsuleCompCDO); + + const float DefaultHalfHeight = CapsuleCompCDO->GetUnscaledCapsuleHalfHeight(); + const float ActualHalfHeight = CapsuleComp->GetUnscaledCapsuleHalfHeight(); + const float HeightAdjustment = (DefaultHalfHeight - ActualHalfHeight) + TargetCharacterCDO->BaseEyeHeight; + + return TargetCharacter->GetActorLocation() + (FVector::UpVector * HeightAdjustment); + } + + return TargetPawn->GetPawnViewLocation(); + } + + return TargetActor->GetActorLocation(); +} + +FRotator ULyraCameraMode::GetPivotRotation() const +{ + const AActor* TargetActor = GetTargetActor(); + check(TargetActor); + + if (const APawn* TargetPawn = Cast(TargetActor)) + { + return TargetPawn->GetViewRotation(); + } + + return TargetActor->GetActorRotation(); +} + +void ULyraCameraMode::UpdateCameraMode(float DeltaTime) +{ + UpdateView(DeltaTime); + UpdateBlending(DeltaTime); +} + +void ULyraCameraMode::UpdateView(float DeltaTime) +{ + FVector PivotLocation = GetPivotLocation(); + FRotator PivotRotation = GetPivotRotation(); + + PivotRotation.Pitch = FMath::ClampAngle(PivotRotation.Pitch, ViewPitchMin, ViewPitchMax); + + View.Location = PivotLocation; + View.Rotation = PivotRotation; + View.ControlRotation = View.Rotation; + View.FieldOfView = FieldOfView; +} + +void ULyraCameraMode::SetBlendWeight(float Weight) +{ + BlendWeight = FMath::Clamp(Weight, 0.0f, 1.0f); + + // Since we're setting the blend weight directly, we need to calculate the blend alpha to account for the blend function. + const float InvExponent = (BlendExponent > 0.0f) ? (1.0f / BlendExponent) : 1.0f; + + switch (BlendFunction) + { + case ELyraCameraModeBlendFunction::Linear: + BlendAlpha = BlendWeight; + break; + + case ELyraCameraModeBlendFunction::EaseIn: + BlendAlpha = FMath::InterpEaseIn(0.0f, 1.0f, BlendWeight, InvExponent); + break; + + case ELyraCameraModeBlendFunction::EaseOut: + BlendAlpha = FMath::InterpEaseOut(0.0f, 1.0f, BlendWeight, InvExponent); + break; + + case ELyraCameraModeBlendFunction::EaseInOut: + BlendAlpha = FMath::InterpEaseInOut(0.0f, 1.0f, BlendWeight, InvExponent); + break; + + default: + checkf(false, TEXT("SetBlendWeight: Invalid BlendFunction [%d]\n"), (uint8)BlendFunction); + break; + } +} + +void ULyraCameraMode::UpdateBlending(float DeltaTime) +{ + if (BlendTime > 0.0f) + { + BlendAlpha += (DeltaTime / BlendTime); + BlendAlpha = FMath::Min(BlendAlpha, 1.0f); + } + else + { + BlendAlpha = 1.0f; + } + + const float Exponent = (BlendExponent > 0.0f) ? BlendExponent : 1.0f; + + switch (BlendFunction) + { + case ELyraCameraModeBlendFunction::Linear: + BlendWeight = BlendAlpha; + break; + + case ELyraCameraModeBlendFunction::EaseIn: + BlendWeight = FMath::InterpEaseIn(0.0f, 1.0f, BlendAlpha, Exponent); + break; + + case ELyraCameraModeBlendFunction::EaseOut: + BlendWeight = FMath::InterpEaseOut(0.0f, 1.0f, BlendAlpha, Exponent); + break; + + case ELyraCameraModeBlendFunction::EaseInOut: + BlendWeight = FMath::InterpEaseInOut(0.0f, 1.0f, BlendAlpha, Exponent); + break; + + default: + checkf(false, TEXT("UpdateBlending: Invalid BlendFunction [%d]\n"), (uint8)BlendFunction); + break; + } +} + +void ULyraCameraMode::DrawDebug(UCanvas* Canvas) const +{ + check(Canvas); + + FDisplayDebugManager& DisplayDebugManager = Canvas->DisplayDebugManager; + + DisplayDebugManager.SetDrawColor(FColor::White); + DisplayDebugManager.DrawString(FString::Printf(TEXT(" LyraCameraMode: %s (%f)"), *GetName(), BlendWeight)); +} + + +////////////////////////////////////////////////////////////////////////// +// ULyraCameraModeStack +////////////////////////////////////////////////////////////////////////// +ULyraCameraModeStack::ULyraCameraModeStack() +{ + bIsActive = true; +} + +void ULyraCameraModeStack::ActivateStack() +{ + if (!bIsActive) + { + bIsActive = true; + + // Notify camera modes that they are being activated. + for (ULyraCameraMode* CameraMode : CameraModeStack) + { + check(CameraMode); + CameraMode->OnActivation(); + } + } +} + +void ULyraCameraModeStack::DeactivateStack() +{ + if (bIsActive) + { + bIsActive = false; + + // Notify camera modes that they are being deactivated. + for (ULyraCameraMode* CameraMode : CameraModeStack) + { + check(CameraMode); + CameraMode->OnDeactivation(); + } + } +} + +void ULyraCameraModeStack::PushCameraMode(TSubclassOf CameraModeClass) +{ + if (!CameraModeClass) + { + return; + } + + ULyraCameraMode* CameraMode = GetCameraModeInstance(CameraModeClass); + check(CameraMode); + + int32 StackSize = CameraModeStack.Num(); + + if ((StackSize > 0) && (CameraModeStack[0] == CameraMode)) + { + // Already top of stack. + return; + } + + // See if it's already in the stack and remove it. + // Figure out how much it was contributing to the stack. + int32 ExistingStackIndex = INDEX_NONE; + float ExistingStackContribution = 1.0f; + + for (int32 StackIndex = 0; StackIndex < StackSize; ++StackIndex) + { + if (CameraModeStack[StackIndex] == CameraMode) + { + ExistingStackIndex = StackIndex; + ExistingStackContribution *= CameraMode->GetBlendWeight(); + break; + } + else + { + ExistingStackContribution *= (1.0f - CameraModeStack[StackIndex]->GetBlendWeight()); + } + } + + if (ExistingStackIndex != INDEX_NONE) + { + CameraModeStack.RemoveAt(ExistingStackIndex); + StackSize--; + } + else + { + ExistingStackContribution = 0.0f; + } + + // Decide what initial weight to start with. + const bool bShouldBlend = ((CameraMode->GetBlendTime() > 0.0f) && (StackSize > 0)); + const float BlendWeight = (bShouldBlend ? ExistingStackContribution : 1.0f); + + CameraMode->SetBlendWeight(BlendWeight); + + // Add new entry to top of stack. + CameraModeStack.Insert(CameraMode, 0); + + // Make sure stack bottom is always weighted 100%. + CameraModeStack.Last()->SetBlendWeight(1.0f); + + // Let the camera mode know if it's being added to the stack. + if (ExistingStackIndex == INDEX_NONE) + { + CameraMode->OnActivation(); + } +} + +bool ULyraCameraModeStack::EvaluateStack(float DeltaTime, FLyraCameraModeView& OutCameraModeView) +{ + if (!bIsActive) + { + return false; + } + + UpdateStack(DeltaTime); + BlendStack(OutCameraModeView); + + return true; +} + +ULyraCameraMode* ULyraCameraModeStack::GetCameraModeInstance(TSubclassOf CameraModeClass) +{ + check(CameraModeClass); + + // First see if we already created one. + for (ULyraCameraMode* CameraMode : CameraModeInstances) + { + if ((CameraMode != nullptr) && (CameraMode->GetClass() == CameraModeClass)) + { + return CameraMode; + } + } + + // Not found, so we need to create it. + ULyraCameraMode* NewCameraMode = NewObject(GetOuter(), CameraModeClass, NAME_None, RF_NoFlags); + check(NewCameraMode); + + CameraModeInstances.Add(NewCameraMode); + + return NewCameraMode; +} + +void ULyraCameraModeStack::UpdateStack(float DeltaTime) +{ + const int32 StackSize = CameraModeStack.Num(); + if (StackSize <= 0) + { + return; + } + + int32 RemoveCount = 0; + int32 RemoveIndex = INDEX_NONE; + + for (int32 StackIndex = 0; StackIndex < StackSize; ++StackIndex) + { + ULyraCameraMode* CameraMode = CameraModeStack[StackIndex]; + check(CameraMode); + + CameraMode->UpdateCameraMode(DeltaTime); + + if (CameraMode->GetBlendWeight() >= 1.0f) + { + // Everything below this mode is now irrelevant and can be removed. + RemoveIndex = (StackIndex + 1); + RemoveCount = (StackSize - RemoveIndex); + break; + } + } + + if (RemoveCount > 0) + { + // Let the camera modes know they being removed from the stack. + for (int32 StackIndex = RemoveIndex; StackIndex < StackSize; ++StackIndex) + { + ULyraCameraMode* CameraMode = CameraModeStack[StackIndex]; + check(CameraMode); + + CameraMode->OnDeactivation(); + } + + CameraModeStack.RemoveAt(RemoveIndex, RemoveCount); + } +} + +void ULyraCameraModeStack::BlendStack(FLyraCameraModeView& OutCameraModeView) const +{ + const int32 StackSize = CameraModeStack.Num(); + if (StackSize <= 0) + { + return; + } + + // Start at the bottom and blend up the stack + const ULyraCameraMode* CameraMode = CameraModeStack[StackSize - 1]; + check(CameraMode); + + OutCameraModeView = CameraMode->GetCameraModeView(); + + for (int32 StackIndex = (StackSize - 2); StackIndex >= 0; --StackIndex) + { + CameraMode = CameraModeStack[StackIndex]; + check(CameraMode); + + OutCameraModeView.Blend(CameraMode->GetCameraModeView(), CameraMode->GetBlendWeight()); + } +} + +void ULyraCameraModeStack::DrawDebug(UCanvas* Canvas) const +{ + check(Canvas); + + FDisplayDebugManager& DisplayDebugManager = Canvas->DisplayDebugManager; + + DisplayDebugManager.SetDrawColor(FColor::Green); + DisplayDebugManager.DrawString(FString(TEXT(" --- Camera Modes (Begin) ---"))); + + for (const ULyraCameraMode* CameraMode : CameraModeStack) + { + check(CameraMode); + CameraMode->DrawDebug(Canvas); + } + + DisplayDebugManager.SetDrawColor(FColor::Green); + DisplayDebugManager.DrawString(FString::Printf(TEXT(" --- Camera Modes (End) ---"))); +} + +void ULyraCameraModeStack::GetBlendInfo(float& OutWeightOfTopLayer, FGameplayTag& OutTagOfTopLayer) const +{ + if (CameraModeStack.Num() == 0) + { + OutWeightOfTopLayer = 1.0f; + OutTagOfTopLayer = FGameplayTag(); + return; + } + else + { + ULyraCameraMode* TopEntry = CameraModeStack.Last(); + check(TopEntry); + OutWeightOfTopLayer = TopEntry->GetBlendWeight(); + OutTagOfTopLayer = TopEntry->GetCameraTypeTag(); + } +} diff --git a/Source/LyraGame/Camera/LyraCameraMode.h b/Source/LyraGame/Camera/LyraCameraMode.h new file mode 100644 index 00000000..4811b7b5 --- /dev/null +++ b/Source/LyraGame/Camera/LyraCameraMode.h @@ -0,0 +1,198 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "GameplayTagContainer.h" +#include "LyraCameraMode.generated.h" + + +class ULyraCameraComponent; +class UCanvas; + +/** + * ELyraCameraModeBlendFunction + * + * Blend function used for transitioning between camera modes. + */ +UENUM(BlueprintType) +enum class ELyraCameraModeBlendFunction : uint8 +{ + // Does a simple linear interpolation. + Linear, + + // Immediately accelerates, but smoothly decelerates into the target. Ease amount controlled by the exponent. + EaseIn, + + // Smoothly accelerates, but does not decelerate into the target. Ease amount controlled by the exponent. + EaseOut, + + // Smoothly accelerates and decelerates. Ease amount controlled by the exponent. + EaseInOut, + + COUNT UMETA(Hidden) +}; + + +/** + * FLyraCameraModeView + * + * View data produced by the camera mode that is used to blend camera modes. + */ +struct FLyraCameraModeView +{ +public: + + FLyraCameraModeView(); + + void Blend(const FLyraCameraModeView& Other, float OtherWeight); + +public: + + FVector Location; + FRotator Rotation; + FRotator ControlRotation; + float FieldOfView; +}; + + +/** + * ULyraCameraMode + * + * Base class for all camera modes. + */ +UCLASS(Abstract, NotBlueprintable) +class LYRAGAME_API ULyraCameraMode : public UObject +{ + GENERATED_BODY() + +public: + + ULyraCameraMode(); + + ULyraCameraComponent* GetLyraCameraComponent() const; + + virtual UWorld* GetWorld() const override; + + AActor* GetTargetActor() const; + + const FLyraCameraModeView& GetCameraModeView() const { return View; } + + // Called when this camera mode is activated on the camera mode stack. + virtual void OnActivation() {}; + + // Called when this camera mode is deactivated on the camera mode stack. + virtual void OnDeactivation() {}; + + void UpdateCameraMode(float DeltaTime); + + float GetBlendTime() const { return BlendTime; } + float GetBlendWeight() const { return BlendWeight; } + void SetBlendWeight(float Weight); + + FGameplayTag GetCameraTypeTag() const + { + return CameraTypeTag; + } + + virtual void DrawDebug(UCanvas* Canvas) const; + +protected: + + virtual FVector GetPivotLocation() const; + virtual FRotator GetPivotRotation() const; + + virtual void UpdateView(float DeltaTime); + virtual void UpdateBlending(float DeltaTime); + +protected: + // A tag that can be queried by gameplay code that cares when a kind of camera mode is active + // without having to ask about a specific mode (e.g., when aiming downsights to get more accuracy) + UPROPERTY(EditDefaultsOnly, Category = "Blending") + FGameplayTag CameraTypeTag; + + // View output produced by the camera mode. + FLyraCameraModeView View; + + // The horizontal field of view (in degrees). + UPROPERTY(EditDefaultsOnly, Category = "View", Meta = (UIMin = "5.0", UIMax = "170", ClampMin = "5.0", ClampMax = "170.0")) + float FieldOfView; + + // Minimum view pitch (in degrees). + UPROPERTY(EditDefaultsOnly, Category = "View", Meta = (UIMin = "-89.9", UIMax = "89.9", ClampMin = "-89.9", ClampMax = "89.9")) + float ViewPitchMin; + + // Maximum view pitch (in degrees). + UPROPERTY(EditDefaultsOnly, Category = "View", Meta = (UIMin = "-89.9", UIMax = "89.9", ClampMin = "-89.9", ClampMax = "89.9")) + float ViewPitchMax; + + // How long it takes to blend in this mode. + UPROPERTY(EditDefaultsOnly, Category = "Blending") + float BlendTime; + + // Function used for blending. + UPROPERTY(EditDefaultsOnly, Category = "Blending") + ELyraCameraModeBlendFunction BlendFunction; + + // Exponent used by blend functions to control the shape of the curve. + UPROPERTY(EditDefaultsOnly, Category = "Blending") + float BlendExponent; + + // Linear blend alpha used to determine the blend weight. + float BlendAlpha; + + // Blend weight calculated using the blend alpha and function. + float BlendWeight; + +protected: + /** If true, skips all interpolation and puts camera in ideal location. Automatically set to false next frame. */ + UPROPERTY(transient) + uint32 bResetInterpolation:1; +}; + + +/** + * ULyraCameraModeStack + * + * Stack used for blending camera modes. + */ +UCLASS() +class ULyraCameraModeStack : public UObject +{ + GENERATED_BODY() + +public: + + ULyraCameraModeStack(); + + void ActivateStack(); + void DeactivateStack(); + + bool IsStackActivate() const { return bIsActive; } + + void PushCameraMode(TSubclassOf CameraModeClass); + + bool EvaluateStack(float DeltaTime, FLyraCameraModeView& OutCameraModeView); + + void DrawDebug(UCanvas* Canvas) const; + + // Gets the tag associated with the top layer and the blend weight of it + void GetBlendInfo(float& OutWeightOfTopLayer, FGameplayTag& OutTagOfTopLayer) const; + +protected: + + ULyraCameraMode* GetCameraModeInstance(TSubclassOf CameraModeClass); + + void UpdateStack(float DeltaTime); + void BlendStack(FLyraCameraModeView& OutCameraModeView) const; + +protected: + + bool bIsActive; + + UPROPERTY() + TArray CameraModeInstances; + + UPROPERTY() + TArray CameraModeStack; +}; diff --git a/Source/LyraGame/Camera/LyraCameraMode_ThirdPerson.cpp b/Source/LyraGame/Camera/LyraCameraMode_ThirdPerson.cpp new file mode 100644 index 00000000..d1ec45fd --- /dev/null +++ b/Source/LyraGame/Camera/LyraCameraMode_ThirdPerson.cpp @@ -0,0 +1,366 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraCameraMode_ThirdPerson.h" +#include "Curves/CurveVector.h" +#include "Engine/Canvas.h" +#include "GameFramework/CameraBlockingVolume.h" +#include "LyraCameraAssistInterface.h" +#include "GameFramework/Controller.h" +#include "GameFramework/Character.h" + +namespace LyraCameraMode_ThirdPerson_Statics +{ + static const FName NAME_IgnoreCameraCollision = TEXT("IgnoreCameraCollision"); +} + +ULyraCameraMode_ThirdPerson::ULyraCameraMode_ThirdPerson() +{ + TargetOffsetCurve = nullptr; + + PenetrationAvoidanceFeelers.Add(FLyraPenetrationAvoidanceFeeler(FRotator(+00.0f, +00.0f, 0.0f), 1.00f, 1.00f, 14.f, 0)); + PenetrationAvoidanceFeelers.Add(FLyraPenetrationAvoidanceFeeler(FRotator(+00.0f, +16.0f, 0.0f), 0.75f, 0.75f, 00.f, 3)); + PenetrationAvoidanceFeelers.Add(FLyraPenetrationAvoidanceFeeler(FRotator(+00.0f, -16.0f, 0.0f), 0.75f, 0.75f, 00.f, 3)); + PenetrationAvoidanceFeelers.Add(FLyraPenetrationAvoidanceFeeler(FRotator(+00.0f, +32.0f, 0.0f), 0.50f, 0.50f, 00.f, 5)); + PenetrationAvoidanceFeelers.Add(FLyraPenetrationAvoidanceFeeler(FRotator(+00.0f, -32.0f, 0.0f), 0.50f, 0.50f, 00.f, 5)); + PenetrationAvoidanceFeelers.Add(FLyraPenetrationAvoidanceFeeler(FRotator(+20.0f, +00.0f, 0.0f), 1.00f, 1.00f, 00.f, 4)); + PenetrationAvoidanceFeelers.Add(FLyraPenetrationAvoidanceFeeler(FRotator(-20.0f, +00.0f, 0.0f), 0.50f, 0.50f, 00.f, 4)); +} + +void ULyraCameraMode_ThirdPerson::UpdateView(float DeltaTime) +{ + UpdateForTarget(DeltaTime); + UpdateCrouchOffset(DeltaTime); + + FVector PivotLocation = GetPivotLocation() + CurrentCrouchOffset; + FRotator PivotRotation = GetPivotRotation(); + + PivotRotation.Pitch = FMath::ClampAngle(PivotRotation.Pitch, ViewPitchMin, ViewPitchMax); + + View.Location = PivotLocation; + View.Rotation = PivotRotation; + View.ControlRotation = View.Rotation; + View.FieldOfView = FieldOfView; + + // Apply third person offset using pitch. + if (!bUseRuntimeFloatCurves) + { + if (TargetOffsetCurve) + { + const FVector TargetOffset = TargetOffsetCurve->GetVectorValue(PivotRotation.Pitch); + View.Location = PivotLocation + PivotRotation.RotateVector(TargetOffset); + } + } + else + { + FVector TargetOffset(0.0f); + + TargetOffset.X = TargetOffsetX.GetRichCurveConst()->Eval(PivotRotation.Pitch); + TargetOffset.Y = TargetOffsetY.GetRichCurveConst()->Eval(PivotRotation.Pitch); + TargetOffset.Z = TargetOffsetZ.GetRichCurveConst()->Eval(PivotRotation.Pitch); + + View.Location = PivotLocation + PivotRotation.RotateVector(TargetOffset); + } + + // Adjust final desired camera location to prevent any penetration + UpdatePreventPenetration(DeltaTime); +} + +void ULyraCameraMode_ThirdPerson::UpdateForTarget(float DeltaTime) +{ + + if (const ACharacter* TargetCharacter = Cast(GetTargetActor())) + { + if (TargetCharacter->bIsCrouched) + { + const ACharacter* TargetCharacterCDO = TargetCharacter->GetClass()->GetDefaultObject(); + const float CrouchedHeightAdjustment = TargetCharacterCDO->CrouchedEyeHeight - TargetCharacterCDO->BaseEyeHeight; + + SetTargetCrouchOffset(FVector(0.f, 0.f, CrouchedHeightAdjustment)); + + return; + } + } + + SetTargetCrouchOffset(FVector::ZeroVector); +} + +void ULyraCameraMode_ThirdPerson::DrawDebug(UCanvas* Canvas) const +{ + Super::DrawDebug(Canvas); + +#if ENABLE_DRAW_DEBUG + FDisplayDebugManager& DisplayDebugManager = Canvas->DisplayDebugManager; + for (int i = 0; i < DebugActorsHitDuringCameraPenetration.Num(); i++) + { + DisplayDebugManager.DrawString( + FString::Printf(TEXT("HitActorDuringPenetration[%d]: %s") + , i + , *DebugActorsHitDuringCameraPenetration[i]->GetName())); + } + + LastDrawDebugTime = GetWorld()->GetTimeSeconds(); +#endif +} + +void ULyraCameraMode_ThirdPerson::UpdatePreventPenetration(float DeltaTime) +{ + if (!bPreventPenetration) + { + return; + } + + AActor* TargetActor = GetTargetActor(); + + APawn* TargetPawn = Cast(TargetActor); + AController* TargetController = TargetPawn ? TargetPawn->GetController() : nullptr; + ILyraCameraAssistInterface* TargetControllerAssist = Cast(TargetController); + + ILyraCameraAssistInterface* TargetActorAssist = Cast(TargetActor); + + TOptional OptionalPPTarget = TargetActorAssist ? TargetActorAssist->GetCameraPreventPenetrationTarget() : TOptional(); + AActor* PPActor = OptionalPPTarget.IsSet() ? OptionalPPTarget.GetValue() : TargetActor; + ILyraCameraAssistInterface* PPActorAssist = OptionalPPTarget.IsSet() ? Cast(PPActor) : nullptr; + + const UPrimitiveComponent* PPActorRootComponent = Cast(PPActor->GetRootComponent()); + if (PPActorRootComponent) + { + // Attempt at picking SafeLocation automatically, so we reduce camera translation when aiming. + // Our camera is our reticle, so we want to preserve our aim and keep that as steady and smooth as possible. + // Pick closest point on capsule to our aim line. + FVector ClosestPointOnLineToCapsuleCenter; + FVector SafeLocation = PPActor->GetActorLocation(); + FMath::PointDistToLine(SafeLocation, View.Rotation.Vector(), View.Location, ClosestPointOnLineToCapsuleCenter); + + // Adjust Safe distance height to be same as aim line, but within capsule. + float const PushInDistance = PenetrationAvoidanceFeelers[0].Extent + CollisionPushOutDistance; + float const MaxHalfHeight = PPActor->GetSimpleCollisionHalfHeight() - PushInDistance; + SafeLocation.Z = FMath::Clamp(ClosestPointOnLineToCapsuleCenter.Z, SafeLocation.Z - MaxHalfHeight, SafeLocation.Z + MaxHalfHeight); + + float DistanceSqr; + PPActorRootComponent->GetSquaredDistanceToCollision(ClosestPointOnLineToCapsuleCenter, DistanceSqr, SafeLocation); + // Push back inside capsule to avoid initial penetration when doing line checks. + if (PenetrationAvoidanceFeelers.Num() > 0) + { + SafeLocation += (SafeLocation - ClosestPointOnLineToCapsuleCenter).GetSafeNormal() * PushInDistance; + } + + // Then aim line to desired camera position + bool const bSingleRayPenetrationCheck = !bDoPredictiveAvoidance; + PreventCameraPenetration(*PPActor, SafeLocation, View.Location, DeltaTime, AimLineToDesiredPosBlockedPct, bSingleRayPenetrationCheck); + + ILyraCameraAssistInterface* AssistArray[] = { TargetControllerAssist, TargetActorAssist, PPActorAssist }; + + if (AimLineToDesiredPosBlockedPct < ReportPenetrationPercent) + { + for (ILyraCameraAssistInterface* Assist : AssistArray) + { + if (Assist) + { + // camera is too close, tell the assists + Assist->OnCameraPenetratingTarget(); + } + } + } + } +} + +void ULyraCameraMode_ThirdPerson::PreventCameraPenetration(class AActor const& ViewTarget, FVector const& SafeLoc, FVector& CameraLoc, float const& DeltaTime, float& DistBlockedPct, bool bSingleRayOnly) +{ +#if ENABLE_DRAW_DEBUG + DebugActorsHitDuringCameraPenetration.Reset(); +#endif + + float HardBlockedPct = DistBlockedPct; + float SoftBlockedPct = DistBlockedPct; + + FVector BaseRay = CameraLoc - SafeLoc; + FRotationMatrix BaseRayMatrix(BaseRay.Rotation()); + FVector BaseRayLocalUp, BaseRayLocalFwd, BaseRayLocalRight; + + BaseRayMatrix.GetScaledAxes(BaseRayLocalFwd, BaseRayLocalRight, BaseRayLocalUp); + + float DistBlockedPctThisFrame = 1.f; + + int32 const NumRaysToShoot = bSingleRayOnly ? FMath::Min(1, PenetrationAvoidanceFeelers.Num()) : PenetrationAvoidanceFeelers.Num(); + FCollisionQueryParams SphereParams(SCENE_QUERY_STAT(CameraPen), false, nullptr/*PlayerCamera*/); + + SphereParams.AddIgnoredActor(&ViewTarget); + + //TODO ILyraCameraTarget.GetIgnoredActorsForCameraPentration(); + //if (IgnoreActorForCameraPenetration) + //{ + // SphereParams.AddIgnoredActor(IgnoreActorForCameraPenetration); + //} + + FCollisionShape SphereShape = FCollisionShape::MakeSphere(0.f); + UWorld* World = GetWorld(); + + for (int32 RayIdx = 0; RayIdx < NumRaysToShoot; ++RayIdx) + { + FLyraPenetrationAvoidanceFeeler& Feeler = PenetrationAvoidanceFeelers[RayIdx]; + if (Feeler.FramesUntilNextTrace <= 0) + { + // calc ray target + FVector RayTarget; + { + FVector RotatedRay = BaseRay.RotateAngleAxis(Feeler.AdjustmentRot.Yaw, BaseRayLocalUp); + RotatedRay = RotatedRay.RotateAngleAxis(Feeler.AdjustmentRot.Pitch, BaseRayLocalRight); + RayTarget = SafeLoc + RotatedRay; + } + + // cast for world and pawn hits separately. this is so we can safely ignore the + // camera's target pawn + SphereShape.Sphere.Radius = Feeler.Extent; + ECollisionChannel TraceChannel = ECC_Camera; //(Feeler.PawnWeight > 0.f) ? ECC_Pawn : ECC_Camera; + + // do multi-line check to make sure the hits we throw out aren't + // masking real hits behind (these are important rays). + + // MT-> passing camera as actor so that camerablockingvolumes know when it's the camera doing traces + FHitResult Hit; + const bool bHit = World->SweepSingleByChannel(Hit, SafeLoc, RayTarget, FQuat::Identity, TraceChannel, SphereShape, SphereParams); +#if ENABLE_DRAW_DEBUG + if (World->TimeSince(LastDrawDebugTime) < 1.f) + { + DrawDebugSphere(World, SafeLoc, SphereShape.Sphere.Radius, 8, FColor::Red); + DrawDebugSphere(World, bHit ? Hit.Location : RayTarget, SphereShape.Sphere.Radius, 8, FColor::Red); + DrawDebugLine(World, SafeLoc, bHit ? Hit.Location : RayTarget, FColor::Red); + } +#endif // ENABLE_DRAW_DEBUG + + Feeler.FramesUntilNextTrace = Feeler.TraceInterval; + + const AActor* HitActor = Hit.GetActor(); + + if (bHit && HitActor) + { + bool bIgnoreHit = false; + + if (HitActor->ActorHasTag(LyraCameraMode_ThirdPerson_Statics::NAME_IgnoreCameraCollision)) + { + bIgnoreHit = true; + SphereParams.AddIgnoredActor(HitActor); + } + + // Ignore CameraBlockingVolume hits that occur in front of the ViewTarget. + if (!bIgnoreHit && HitActor->IsA()) + { + const FVector ViewTargetForwardXY = ViewTarget.GetActorForwardVector().GetSafeNormal2D(); + const FVector ViewTargetLocation = ViewTarget.GetActorLocation(); + const FVector HitOffset = Hit.Location - ViewTargetLocation; + const FVector HitDirectionXY = HitOffset.GetSafeNormal2D(); + const float DotHitDirection = FVector::DotProduct(ViewTargetForwardXY, HitDirectionXY); + if (DotHitDirection > 0.0f) + { + bIgnoreHit = true; + // Ignore this CameraBlockingVolume on the remaining sweeps. + SphereParams.AddIgnoredActor(HitActor); + } + else + { +#if ENABLE_DRAW_DEBUG + DebugActorsHitDuringCameraPenetration.AddUnique(TObjectPtr(HitActor)); +#endif + } + } + + if (!bIgnoreHit) + { + float const Weight = Cast(Hit.GetActor()) ? Feeler.PawnWeight : Feeler.WorldWeight; + float NewBlockPct = Hit.Time; + NewBlockPct += (1.f - NewBlockPct) * (1.f - Weight); + + // Recompute blocked pct taking into account pushout distance. + NewBlockPct = ((Hit.Location - SafeLoc).Size() - CollisionPushOutDistance) / (RayTarget - SafeLoc).Size(); + DistBlockedPctThisFrame = FMath::Min(NewBlockPct, DistBlockedPctThisFrame); + + // This feeler got a hit, so do another trace next frame + Feeler.FramesUntilNextTrace = 0; + +#if ENABLE_DRAW_DEBUG + DebugActorsHitDuringCameraPenetration.AddUnique(TObjectPtr(HitActor)); +#endif + } + } + + if (RayIdx == 0) + { + // don't interpolate toward this one, snap to it + // assumes ray 0 is the center/main ray + HardBlockedPct = DistBlockedPctThisFrame; + } + else + { + SoftBlockedPct = DistBlockedPctThisFrame; + } + } + else + { + --Feeler.FramesUntilNextTrace; + } + } + + if (bResetInterpolation) + { + DistBlockedPct = DistBlockedPctThisFrame; + } + else if (DistBlockedPct < DistBlockedPctThisFrame) + { + // interpolate smoothly out + if (PenetrationBlendOutTime > DeltaTime) + { + DistBlockedPct = DistBlockedPct + DeltaTime / PenetrationBlendOutTime * (DistBlockedPctThisFrame - DistBlockedPct); + } + else + { + DistBlockedPct = DistBlockedPctThisFrame; + } + } + else + { + if (DistBlockedPct > HardBlockedPct) + { + DistBlockedPct = HardBlockedPct; + } + else if (DistBlockedPct > SoftBlockedPct) + { + // interpolate smoothly in + if (PenetrationBlendInTime > DeltaTime) + { + DistBlockedPct = DistBlockedPct - DeltaTime / PenetrationBlendInTime * (DistBlockedPct - SoftBlockedPct); + } + else + { + DistBlockedPct = SoftBlockedPct; + } + } + } + + DistBlockedPct = FMath::Clamp(DistBlockedPct, 0.f, 1.f); + if (DistBlockedPct < (1.f - ZERO_ANIMWEIGHT_THRESH)) + { + CameraLoc = SafeLoc + (CameraLoc - SafeLoc) * DistBlockedPct; + } +} + +void ULyraCameraMode_ThirdPerson::SetTargetCrouchOffset(FVector NewTargetOffset) +{ + CrouchOffsetBlendPct = 0.0f; + InitialCrouchOffset = CurrentCrouchOffset; + TargetCrouchOffset = NewTargetOffset; +} + + +void ULyraCameraMode_ThirdPerson::UpdateCrouchOffset(float DeltaTime) +{ + if (CrouchOffsetBlendPct < 1.0f) + { + CrouchOffsetBlendPct = FMath::Min(CrouchOffsetBlendPct + DeltaTime * CrouchOffsetBlendMultiplier, 1.0f); + CurrentCrouchOffset = FMath::InterpEaseInOut(InitialCrouchOffset, TargetCrouchOffset, CrouchOffsetBlendPct, 1.0f); + } + else + { + CurrentCrouchOffset = TargetCrouchOffset; + CrouchOffsetBlendPct = 1.0f; + } +} diff --git a/Source/LyraGame/Camera/LyraCameraMode_ThirdPerson.h b/Source/LyraGame/Camera/LyraCameraMode_ThirdPerson.h new file mode 100644 index 00000000..df578d69 --- /dev/null +++ b/Source/LyraGame/Camera/LyraCameraMode_ThirdPerson.h @@ -0,0 +1,115 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "LyraCameraMode.h" +#include "Curves/CurveFloat.h" +#include "LyraPenetrationAvoidanceFeeler.h" +#include "DrawDebugHelpers.h" +#include "LyraCameraMode_ThirdPerson.generated.h" + +class UCurveVector; + +/** + * ULyraCameraMode_ThirdPerson + * + * A basic third person camera mode. + */ +UCLASS(Abstract, Blueprintable) +class ULyraCameraMode_ThirdPerson : public ULyraCameraMode +{ + GENERATED_BODY() + +public: + + ULyraCameraMode_ThirdPerson(); + +protected: + + virtual void UpdateView(float DeltaTime) override; + + void UpdateForTarget(float DeltaTime); + void UpdatePreventPenetration(float DeltaTime); + void PreventCameraPenetration(class AActor const& ViewTarget, FVector const& SafeLoc, FVector& CameraLoc, float const& DeltaTime, float& DistBlockedPct, bool bSingleRayOnly); + + virtual void DrawDebug(UCanvas* Canvas) const override; + +protected: + + // Curve that defines local-space offsets from the target using the view pitch to evaluate the curve. + UPROPERTY(EditDefaultsOnly, Category = "Third Person", Meta = (EditCondition = "!bUseRuntimeFloatCurves")) + const UCurveVector* TargetOffsetCurve; + + // UE-103986: Live editing of RuntimeFloatCurves during PIE does not work (unlike curve assets). + // Once that is resolved this will become the default and TargetOffsetCurve will be removed. + UPROPERTY(EditDefaultsOnly, Category = "Third Person") + bool bUseRuntimeFloatCurves; + + UPROPERTY(EditDefaultsOnly, Category = "Third Person", Meta = (EditCondition = "bUseRuntimeFloatCurves")) + FRuntimeFloatCurve TargetOffsetX; + + UPROPERTY(EditDefaultsOnly, Category = "Third Person", Meta = (EditCondition = "bUseRuntimeFloatCurves")) + FRuntimeFloatCurve TargetOffsetY; + + UPROPERTY(EditDefaultsOnly, Category = "Third Person", Meta = (EditCondition = "bUseRuntimeFloatCurves")) + FRuntimeFloatCurve TargetOffsetZ; + + // Alters the speed that a crouch offset is blended in or out + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Third Person") + float CrouchOffsetBlendMultiplier = 5.0f; + + // Penetration prevention +public: + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Collision") + float PenetrationBlendInTime = 0.1f; + + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Collision") + float PenetrationBlendOutTime = 0.15f; + + /** If true, does collision checks to keep the camera out of the world. */ + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Collision") + bool bPreventPenetration = true; + + /** If true, try to detect nearby walls and move the camera in anticipation. Helps prevent popping. */ + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Collision") + bool bDoPredictiveAvoidance = true; + + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Collision") + float CollisionPushOutDistance = 2.f; + + /** When the camera's distance is pushed into this percentage of its full distance due to penetration */ + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Collision") + float ReportPenetrationPercent = 0.f; + + /** + * These are the feeler rays that are used to find where to place the camera. + * Index: 0 : This is the normal feeler we use to prevent collisions. + * Index: 1+ : These feelers are used if you bDoPredictiveAvoidance=true, to scan for potential impacts if the player + * were to rotate towards that direction and primitively collide the camera so that it pulls in before + * impacting the occluder. + */ + UPROPERTY(EditDefaultsOnly, Category = "Collision") + TArray PenetrationAvoidanceFeelers; + + UPROPERTY(Transient) + float AimLineToDesiredPosBlockedPct; + + UPROPERTY(Transient) + TArray> DebugActorsHitDuringCameraPenetration; + +#if ENABLE_DRAW_DEBUG + mutable float LastDrawDebugTime = -MAX_FLT; +#endif + +protected: + + void SetTargetCrouchOffset(FVector NewTargetOffset); + void UpdateCrouchOffset(float DeltaTime); + + FVector InitialCrouchOffset = FVector::ZeroVector; + FVector TargetCrouchOffset = FVector::ZeroVector; + float CrouchOffsetBlendPct = 1.0f; + FVector CurrentCrouchOffset = FVector::ZeroVector; + +}; diff --git a/Source/LyraGame/Camera/LyraPenetrationAvoidanceFeeler.h b/Source/LyraGame/Camera/LyraPenetrationAvoidanceFeeler.h new file mode 100644 index 00000000..458f39b0 --- /dev/null +++ b/Source/LyraGame/Camera/LyraPenetrationAvoidanceFeeler.h @@ -0,0 +1,66 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" + +#include "LyraPenetrationAvoidanceFeeler.generated.h" + +/** + * Struct defining a feeler ray used for camera penetration avoidance. + */ +USTRUCT() +struct FLyraPenetrationAvoidanceFeeler +{ + GENERATED_BODY() + + /** FRotator describing deviance from main ray */ + UPROPERTY(EditAnywhere, Category=PenetrationAvoidanceFeeler) + FRotator AdjustmentRot; + + /** how much this feeler affects the final position if it hits the world */ + UPROPERTY(EditAnywhere, Category=PenetrationAvoidanceFeeler) + float WorldWeight; + + /** how much this feeler affects the final position if it hits a APawn (setting to 0 will not attempt to collide with pawns at all) */ + UPROPERTY(EditAnywhere, Category=PenetrationAvoidanceFeeler) + float PawnWeight; + + /** extent to use for collision when tracing this feeler */ + UPROPERTY(EditAnywhere, Category=PenetrationAvoidanceFeeler) + float Extent; + + /** minimum frame interval between traces with this feeler if nothing was hit last frame */ + UPROPERTY(EditAnywhere, Category=PenetrationAvoidanceFeeler) + int32 TraceInterval; + + /** number of frames since this feeler was used */ + UPROPERTY(transient) + int32 FramesUntilNextTrace; + + + FLyraPenetrationAvoidanceFeeler() + : AdjustmentRot(ForceInit) + , WorldWeight(0) + , PawnWeight(0) + , Extent(0) + , TraceInterval(0) + , FramesUntilNextTrace(0) + { + } + + FLyraPenetrationAvoidanceFeeler(const FRotator& InAdjustmentRot, + const float& InWorldWeight, + const float& InPawnWeight, + const float& InExtent, + const int32& InTraceInterval = 0, + const int32& InFramesUntilNextTrace = 0) + : AdjustmentRot(InAdjustmentRot) + , WorldWeight(InWorldWeight) + , PawnWeight(InPawnWeight) + , Extent(InExtent) + , TraceInterval(InTraceInterval) + , FramesUntilNextTrace(InFramesUntilNextTrace) + { + } +}; \ No newline at end of file diff --git a/Source/LyraGame/Camera/LyraPlayerCameraManager.cpp b/Source/LyraGame/Camera/LyraPlayerCameraManager.cpp new file mode 100644 index 00000000..1b2e9296 --- /dev/null +++ b/Source/LyraGame/Camera/LyraPlayerCameraManager.cpp @@ -0,0 +1,57 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraPlayerCameraManager.h" +#include "LyraCameraComponent.h" +#include "Engine/Canvas.h" +#include "LyraUICameraManagerComponent.h" +#include "GameFramework/PlayerController.h" + +static FName UICameraComponentName(TEXT("UICamera")); + +ALyraPlayerCameraManager::ALyraPlayerCameraManager(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ + DefaultFOV = LYRA_CAMERA_DEFAULT_FOV; + ViewPitchMin = LYRA_CAMERA_DEFAULT_PITCH_MIN; + ViewPitchMax = LYRA_CAMERA_DEFAULT_PITCH_MAX; + + UICamera = CreateDefaultSubobject(UICameraComponentName); +} + +ULyraUICameraManagerComponent* ALyraPlayerCameraManager::GetUICameraComponent() const +{ + return UICamera; +} + +void ALyraPlayerCameraManager::UpdateViewTarget(FTViewTarget& OutVT, float DeltaTime) +{ + // If the UI Camera is looking at something, let it have priority. + if (UICamera->NeedsToUpdateViewTarget()) + { + Super::UpdateViewTarget(OutVT, DeltaTime); + UICamera->UpdateViewTarget(OutVT, DeltaTime); + return; + } + + Super::UpdateViewTarget(OutVT, DeltaTime); +} + +void ALyraPlayerCameraManager::DisplayDebug(UCanvas* Canvas, const FDebugDisplayInfo& DebugDisplay, float& YL, float& YPos) +{ + check(Canvas); + + FDisplayDebugManager& DisplayDebugManager = Canvas->DisplayDebugManager; + + DisplayDebugManager.SetFont(GEngine->GetSmallFont()); + DisplayDebugManager.SetDrawColor(FColor::Yellow); + DisplayDebugManager.DrawString(FString::Printf(TEXT("LyraPlayerCameraManager: %s"), *GetNameSafe(this))); + + Super::DisplayDebug(Canvas, DebugDisplay, YL, YPos); + + const APawn* Pawn = (PCOwner ? PCOwner->GetPawn() : nullptr); + + if (const ULyraCameraComponent* CameraComponent = ULyraCameraComponent::FindCameraComponent(Pawn)) + { + CameraComponent->DrawDebug(Canvas); + } +} diff --git a/Source/LyraGame/Camera/LyraPlayerCameraManager.h b/Source/LyraGame/Camera/LyraPlayerCameraManager.h new file mode 100644 index 00000000..f7a54df4 --- /dev/null +++ b/Source/LyraGame/Camera/LyraPlayerCameraManager.h @@ -0,0 +1,42 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Camera/PlayerCameraManager.h" +#include "LyraPlayerCameraManager.generated.h" + + +#define LYRA_CAMERA_DEFAULT_FOV (80.0f) +#define LYRA_CAMERA_DEFAULT_PITCH_MIN (-89.0f) +#define LYRA_CAMERA_DEFAULT_PITCH_MAX (89.0f) + +class ULyraUICameraManagerComponent; + +/** + * ALyraPlayerCameraManager + * + * The base player camera manager class used by this project. + */ +UCLASS(notplaceable, MinimalAPI) +class ALyraPlayerCameraManager : public APlayerCameraManager +{ + GENERATED_BODY() + +public: + + ALyraPlayerCameraManager(const FObjectInitializer& ObjectInitializer); + + ULyraUICameraManagerComponent* GetUICameraComponent() const; + +protected: + + virtual void UpdateViewTarget(FTViewTarget& OutVT, float DeltaTime) override; + + virtual void DisplayDebug(UCanvas* Canvas, const FDebugDisplayInfo& DebugDisplay, float& YL, float& YPos) override; + +private: + /** The UI Camera Component, controls the camera when UI is doing something important that gameplay doesn't get priority over. */ + UPROPERTY(Transient) + ULyraUICameraManagerComponent* UICamera; +}; diff --git a/Source/LyraGame/Camera/LyraUICameraManagerComponent.cpp b/Source/LyraGame/Camera/LyraUICameraManagerComponent.cpp new file mode 100644 index 00000000..80f08b0b --- /dev/null +++ b/Source/LyraGame/Camera/LyraUICameraManagerComponent.cpp @@ -0,0 +1,69 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraUICameraManagerComponent.h" +#include "EngineUtils.h" +#include "Algo/Transform.h" +#include "DrawDebugHelpers.h" +#include "Engine/Canvas.h" +#include "GameFramework/PlayerController.h" +#include "Engine/LocalPlayer.h" +#include "Slate/SceneViewport.h" +#include "Blueprint/WidgetLayoutLibrary.h" +#include "GameFramework/HUD.h" +#include "Engine/Engine.h" + +#include "LyraCameraMode.h" +#include "LyraPlayerCameraManager.h" + +ULyraUICameraManagerComponent* ULyraUICameraManagerComponent::GetComponent(APlayerController* PC) +{ + if (PC != nullptr) + { + if (ALyraPlayerCameraManager* PCCamera = Cast(PC->PlayerCameraManager)) + { + return PCCamera->GetUICameraComponent(); + } + } + + return nullptr; +} + +ULyraUICameraManagerComponent::ULyraUICameraManagerComponent() +{ + bWantsInitializeComponent = true; + + if (!HasAnyFlags(RF_ClassDefaultObject)) + { + // Register "showdebug" hook. + if (!IsRunningDedicatedServer()) + { + AHUD::OnShowDebugInfo.AddUObject(this, &ThisClass::OnShowDebugInfo); + } + } +} + +void ULyraUICameraManagerComponent::InitializeComponent() +{ + Super::InitializeComponent(); +} + +void ULyraUICameraManagerComponent::SetViewTarget(AActor* InViewTarget, FViewTargetTransitionParams TransitionParams) +{ + TGuardValue UpdatingViewTargetGuard(bUpdatingViewTarget, true); + + ViewTarget = InViewTarget; + CastChecked(GetOwner())->SetViewTarget(ViewTarget, TransitionParams); +} + +bool ULyraUICameraManagerComponent::NeedsToUpdateViewTarget() const +{ + return false; +} + +void ULyraUICameraManagerComponent::UpdateViewTarget(struct FTViewTarget& OutVT, float DeltaTime) +{ +} + +void ULyraUICameraManagerComponent::OnShowDebugInfo(AHUD* HUD, UCanvas* Canvas, const FDebugDisplayInfo& DisplayInfo, float& YL, float& YPos) +{ +} \ No newline at end of file diff --git a/Source/LyraGame/Camera/LyraUICameraManagerComponent.h b/Source/LyraGame/Camera/LyraUICameraManagerComponent.h new file mode 100644 index 00000000..7a01e7af --- /dev/null +++ b/Source/LyraGame/Camera/LyraUICameraManagerComponent.h @@ -0,0 +1,43 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "UObject/ObjectMacros.h" +#include "Camera/PlayerCameraManager.h" + +#include "LyraUICameraManagerComponent.generated.h" + +class APlayerController; +class ALyraPlayerCameraManager; +class AHUD; +class UCanvas; + +UCLASS( Transient, Within=LyraPlayerCameraManager ) +class ULyraUICameraManagerComponent : public UActorComponent +{ + GENERATED_BODY() + +public: + static ULyraUICameraManagerComponent* GetComponent(APlayerController* PC); + +public: + ULyraUICameraManagerComponent(); + virtual void InitializeComponent() override; + + bool IsSettingViewTarget() const { return bUpdatingViewTarget; } + AActor* GetViewTarget() const { return ViewTarget; } + void SetViewTarget(AActor* InViewTarget, FViewTargetTransitionParams TransitionParams = FViewTargetTransitionParams()); + + bool NeedsToUpdateViewTarget() const; + void UpdateViewTarget(struct FTViewTarget& OutVT, float DeltaTime); + + void OnShowDebugInfo(AHUD* HUD, UCanvas* Canvas, const FDebugDisplayInfo& DisplayInfo, float& YL, float& YPos); + +private: + UPROPERTY(Transient) + AActor* ViewTarget; + + UPROPERTY(Transient) + bool bUpdatingViewTarget; +}; diff --git a/Source/LyraGame/Character/LyraCharacter.cpp b/Source/LyraGame/Character/LyraCharacter.cpp new file mode 100644 index 00000000..10aa6eb8 --- /dev/null +++ b/Source/LyraGame/Character/LyraCharacter.cpp @@ -0,0 +1,517 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraCharacter.h" +#include "LyraCharacterMovementComponent.h" +#include "LyraLogChannels.h" +#include "LyraGameplayTags.h" +#include "Character/LyraPawnExtensionComponent.h" +#include "Components/CapsuleComponent.h" +#include "Components/SkeletalMeshComponent.h" +#include "Components/InputComponent.h" +#include "Camera/LyraCameraComponent.h" +#include "AbilitySystem/LyraAbilitySystemComponent.h" +#include "Character/LyraHealthComponent.h" +#include "Player/LyraPlayerController.h" +#include "Player/LyraPlayerState.h" +#include "System/LyraSignificanceManager.h" +#include "Net/UnrealNetwork.h" +#include "TimerManager.h" + +static FName NAME_LyraCharacterCollisionProfile_Capsule(TEXT("LyraPawnCapsule")); +static FName NAME_LyraCharacterCollisionProfile_Mesh(TEXT("LyraPawnMesh")); + +ALyraCharacter::ALyraCharacter(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer.SetDefaultSubobjectClass(ACharacter::CharacterMovementComponentName)) +{ + // Avoid ticking characters if possible. + PrimaryActorTick.bCanEverTick = false; + PrimaryActorTick.bStartWithTickEnabled = false; + + NetCullDistanceSquared = 900000000.0f; + + UCapsuleComponent* CapsuleComp = GetCapsuleComponent(); + check(CapsuleComp); + CapsuleComp->InitCapsuleSize(40.0f, 90.0f); + CapsuleComp->SetCollisionProfileName(NAME_LyraCharacterCollisionProfile_Capsule); + + USkeletalMeshComponent* MeshComp = GetMesh(); + check(MeshComp); + MeshComp->SetRelativeRotation(FRotator(0.0f, -90.0f, 0.0f)); // Rotate mesh to be X forward since it is exported as Y forward. + MeshComp->SetCollisionProfileName(NAME_LyraCharacterCollisionProfile_Mesh); + + ULyraCharacterMovementComponent* LyraMoveComp = CastChecked(GetCharacterMovement()); + LyraMoveComp->GravityScale = 1.0f; + LyraMoveComp->MaxAcceleration = 2400.0f; + LyraMoveComp->BrakingFrictionFactor = 1.0f; + LyraMoveComp->BrakingFriction = 6.0f; + LyraMoveComp->GroundFriction = 8.0f; + LyraMoveComp->BrakingDecelerationWalking = 1400.0f; + LyraMoveComp->bUseControllerDesiredRotation = false; + LyraMoveComp->bOrientRotationToMovement = false; + LyraMoveComp->RotationRate = FRotator(0.0f, 720.0f, 0.0f); + LyraMoveComp->bAllowPhysicsRotationDuringAnimRootMotion = false; + LyraMoveComp->GetNavAgentPropertiesRef().bCanCrouch = true; + LyraMoveComp->bCanWalkOffLedgesWhenCrouching = true; + LyraMoveComp->SetCrouchedHalfHeight(65.0f); + + PawnExtComponent = CreateDefaultSubobject(TEXT("PawnExtensionComponent")); + PawnExtComponent->OnAbilitySystemInitialized_RegisterAndCall(FSimpleMulticastDelegate::FDelegate::CreateUObject(this, &ThisClass::OnAbilitySystemInitialized)); + PawnExtComponent->OnAbilitySystemUninitialized_Register(FSimpleMulticastDelegate::FDelegate::CreateUObject(this, &ThisClass::OnAbilitySystemUninitialized)); + + HealthComponent = CreateDefaultSubobject(TEXT("HealthComponent")); + HealthComponent->OnDeathStarted.AddDynamic(this, &ThisClass::OnDeathStarted); + HealthComponent->OnDeathFinished.AddDynamic(this, &ThisClass::OnDeathFinished); + + CameraComponent = CreateDefaultSubobject(TEXT("CameraComponent")); + CameraComponent->SetRelativeLocation(FVector(-300.0f, 0.0f, 75.0f)); + + bUseControllerRotationPitch = false; + bUseControllerRotationYaw = true; + bUseControllerRotationRoll = false; + + BaseEyeHeight = 80.0f; + CrouchedEyeHeight = 50.0f; +} + +void ALyraCharacter::PreInitializeComponents() +{ + Super::PreInitializeComponents(); +} + +void ALyraCharacter::BeginPlay() +{ + Super::BeginPlay(); + + UWorld* World = GetWorld(); + + const bool bRegisterWithSignificanceManager = !IsNetMode(NM_DedicatedServer); + if (bRegisterWithSignificanceManager) + { + if (ULyraSignificanceManager* SignificanceManager = USignificanceManager::Get(World)) + { +//@TODO: SignificanceManager->RegisterObject(this, (EFortSignificanceType)SignificanceType); + } + } +} + +void ALyraCharacter::EndPlay(const EEndPlayReason::Type EndPlayReason) +{ + Super::EndPlay(EndPlayReason); + + UWorld* World = GetWorld(); + + const bool bRegisterWithSignificanceManager = !IsNetMode(NM_DedicatedServer); + if (bRegisterWithSignificanceManager) + { + if (ULyraSignificanceManager* SignificanceManager = USignificanceManager::Get(World)) + { + SignificanceManager->UnregisterObject(this); + } + } +} + +void ALyraCharacter::Reset() +{ + DisableMovementAndCollision(); + + K2_OnReset(); + + UninitAndDestroy(); +} + +void ALyraCharacter::GetLifetimeReplicatedProps(TArray< FLifetimeProperty >& OutLifetimeProps) const +{ + Super::GetLifetimeReplicatedProps(OutLifetimeProps); + + DOREPLIFETIME_CONDITION(ThisClass, ReplicatedAcceleration, COND_SimulatedOnly); + DOREPLIFETIME(ThisClass, MyTeamID) +} + +void ALyraCharacter::PreReplication(IRepChangedPropertyTracker& ChangedPropertyTracker) +{ + Super::PreReplication(ChangedPropertyTracker); + + if (UCharacterMovementComponent* MovementComponent = GetCharacterMovement()) + { + // Compress Acceleration: XY components as direction + magnitude, Z component as direct value + const double MaxAccel = MovementComponent->MaxAcceleration; + const FVector CurrentAccel = MovementComponent->GetCurrentAcceleration(); + double AccelXYRadians, AccelXYMagnitude; + FMath::CartesianToPolar(CurrentAccel.X, CurrentAccel.Y, AccelXYMagnitude, AccelXYRadians); + + ReplicatedAcceleration.AccelXYRadians = FMath::FloorToInt((AccelXYRadians / TWO_PI) * 255.0); // [0, 2PI] -> [0, 255] + ReplicatedAcceleration.AccelXYMagnitude = FMath::FloorToInt((AccelXYMagnitude / MaxAccel) * 255.0); // [0, MaxAccel] -> [0, 255] + ReplicatedAcceleration.AccelZ = FMath::FloorToInt((CurrentAccel.Z / MaxAccel) * 127.0); // [-MaxAccel, MaxAccel] -> [-127, 127] + } +} + +void ALyraCharacter::NotifyControllerChanged() +{ + const FGenericTeamId OldTeamId = GetGenericTeamId(); + + Super::NotifyControllerChanged(); + + // Update our team ID based on the controller + if (HasAuthority() && (Controller != nullptr)) + { + if (ILyraTeamAgentInterface* ControllerWithTeam = Cast(Controller)) + { + MyTeamID = ControllerWithTeam->GetGenericTeamId(); + ConditionalBroadcastTeamChanged(this, OldTeamId, MyTeamID); + } + } +} + +ALyraPlayerController* ALyraCharacter::GetLyraPlayerController() const +{ + return CastChecked(Controller, ECastCheckedType::NullAllowed); +} + +ALyraPlayerState* ALyraCharacter::GetLyraPlayerState() const +{ + return CastChecked(GetPlayerState(), ECastCheckedType::NullAllowed); +} + +ULyraAbilitySystemComponent* ALyraCharacter::GetLyraAbilitySystemComponent() const +{ + return Cast(GetAbilitySystemComponent()); +} + +UAbilitySystemComponent* ALyraCharacter::GetAbilitySystemComponent() const +{ + return PawnExtComponent->GetLyraAbilitySystemComponent(); +} + +void ALyraCharacter::OnAbilitySystemInitialized() +{ + ULyraAbilitySystemComponent* LyraASC = GetLyraAbilitySystemComponent(); + check(LyraASC); + + HealthComponent->InitializeWithAbilitySystem(LyraASC); + + InitializeGameplayTags(); +} + +void ALyraCharacter::OnAbilitySystemUninitialized() +{ + HealthComponent->UninitializeFromAbilitySystem(); +} + +void ALyraCharacter::PossessedBy(AController* NewController) +{ + const FGenericTeamId OldTeamID = MyTeamID; + + Super::PossessedBy(NewController); + + PawnExtComponent->HandleControllerChanged(); + + // Grab the current team ID and listen for future changes + if (ILyraTeamAgentInterface* ControllerAsTeamProvider = Cast(NewController)) + { + MyTeamID = ControllerAsTeamProvider->GetGenericTeamId(); + ControllerAsTeamProvider->GetTeamChangedDelegateChecked().AddDynamic(this, &ThisClass::OnControllerChangedTeam); + } + ConditionalBroadcastTeamChanged(this, OldTeamID, MyTeamID); +} + +void ALyraCharacter::UnPossessed() +{ + AController* const OldController = Controller; + + // Stop listening for changes from the old controller + const FGenericTeamId OldTeamID = MyTeamID; + if (ILyraTeamAgentInterface* ControllerAsTeamProvider = Cast(OldController)) + { + ControllerAsTeamProvider->GetTeamChangedDelegateChecked().RemoveAll(this); + } + + Super::UnPossessed(); + + PawnExtComponent->HandleControllerChanged(); + + // Determine what the new team ID should be afterwards + MyTeamID = DetermineNewTeamAfterPossessionEnds(OldTeamID); + ConditionalBroadcastTeamChanged(this, OldTeamID, MyTeamID); +} + +void ALyraCharacter::OnRep_Controller() +{ + Super::OnRep_Controller(); + + PawnExtComponent->HandleControllerChanged(); +} + +void ALyraCharacter::OnRep_PlayerState() +{ + Super::OnRep_PlayerState(); + + PawnExtComponent->HandlePlayerStateReplicated(); +} + +void ALyraCharacter::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent) +{ + Super::SetupPlayerInputComponent(PlayerInputComponent); + + PawnExtComponent->SetupPlayerInputComponent(); +} + +void ALyraCharacter::InitializeGameplayTags() +{ + // Clear tags that may be lingering on the ability system from the previous pawn. + if (ULyraAbilitySystemComponent* LyraASC = GetLyraAbilitySystemComponent()) + { + const FLyraGameplayTags& GameplayTags = FLyraGameplayTags::Get(); + + for (const TPair& TagMapping : GameplayTags.MovementModeTagMap) + { + if (TagMapping.Value.IsValid()) + { + LyraASC->SetLooseGameplayTagCount(TagMapping.Value, 0); + } + } + + for (const TPair& TagMapping : GameplayTags.CustomMovementModeTagMap) + { + if (TagMapping.Value.IsValid()) + { + LyraASC->SetLooseGameplayTagCount(TagMapping.Value, 0); + } + } + + ULyraCharacterMovementComponent* LyraMoveComp = CastChecked(GetCharacterMovement()); + SetMovementModeTag(LyraMoveComp->MovementMode, LyraMoveComp->CustomMovementMode, true); + } +} + +void ALyraCharacter::GetOwnedGameplayTags(FGameplayTagContainer& TagContainer) const +{ + if (const ULyraAbilitySystemComponent* LyraASC = GetLyraAbilitySystemComponent()) + { + LyraASC->GetOwnedGameplayTags(TagContainer); + } +} + +bool ALyraCharacter::HasMatchingGameplayTag(FGameplayTag TagToCheck) const +{ + if (const ULyraAbilitySystemComponent* LyraASC = GetLyraAbilitySystemComponent()) + { + return LyraASC->HasMatchingGameplayTag(TagToCheck); + } + + return false; +} + +bool ALyraCharacter::HasAllMatchingGameplayTags(const FGameplayTagContainer& TagContainer) const +{ + if (const ULyraAbilitySystemComponent* LyraASC = GetLyraAbilitySystemComponent()) + { + return LyraASC->HasAllMatchingGameplayTags(TagContainer); + } + + return false; +} + +bool ALyraCharacter::HasAnyMatchingGameplayTags(const FGameplayTagContainer& TagContainer) const +{ + if (const ULyraAbilitySystemComponent* LyraASC = GetLyraAbilitySystemComponent()) + { + return LyraASC->HasAnyMatchingGameplayTags(TagContainer); + } + + return false; +} + +void ALyraCharacter::FellOutOfWorld(const class UDamageType& dmgType) +{ + HealthComponent->DamageSelfDestruct(/*bFellOutOfWorld=*/ true); +} + +void ALyraCharacter::OnDeathStarted(AActor*) +{ + DisableMovementAndCollision(); +} + +void ALyraCharacter::OnDeathFinished(AActor*) +{ + GetWorld()->GetTimerManager().SetTimerForNextTick(this, &ThisClass::DestroyDueToDeath); +} + + +void ALyraCharacter::DisableMovementAndCollision() +{ + if (Controller) + { + Controller->SetIgnoreMoveInput(true); + } + + UCapsuleComponent* CapsuleComp = GetCapsuleComponent(); + check(CapsuleComp); + CapsuleComp->SetCollisionEnabled(ECollisionEnabled::NoCollision); + CapsuleComp->SetCollisionResponseToAllChannels(ECR_Ignore); + + ULyraCharacterMovementComponent* LyraMoveComp = CastChecked(GetCharacterMovement()); + LyraMoveComp->StopMovementImmediately(); + LyraMoveComp->DisableMovement(); +} + +void ALyraCharacter::DestroyDueToDeath() +{ + K2_OnDeathFinished(); + + UninitAndDestroy(); +} + + +void ALyraCharacter::UninitAndDestroy() +{ + if (GetLocalRole() == ROLE_Authority) + { + DetachFromControllerPendingDestroy(); + SetLifeSpan(0.1f); + } + + // Uninitialize the ASC if we're still the avatar actor (otherwise another pawn already did it when they became the avatar actor) + if (ULyraAbilitySystemComponent* LyraASC = GetLyraAbilitySystemComponent()) + { + if (LyraASC->GetAvatarActor() == this) + { + PawnExtComponent->UninitializeAbilitySystem(); + } + } + + SetActorHiddenInGame(true); +} + +void ALyraCharacter::OnMovementModeChanged(EMovementMode PrevMovementMode, uint8 PreviousCustomMode) +{ + Super::OnMovementModeChanged(PrevMovementMode, PreviousCustomMode); + + ULyraCharacterMovementComponent* LyraMoveComp = CastChecked(GetCharacterMovement()); + + SetMovementModeTag(PrevMovementMode, PreviousCustomMode, false); + SetMovementModeTag(LyraMoveComp->MovementMode, LyraMoveComp->CustomMovementMode, true); +} + +void ALyraCharacter::SetMovementModeTag(EMovementMode MovementMode, uint8 CustomMovementMode, bool bTagEnabled) +{ + if (ULyraAbilitySystemComponent* LyraASC = GetLyraAbilitySystemComponent()) + { + const FLyraGameplayTags& GameplayTags = FLyraGameplayTags::Get(); + const FGameplayTag* MovementModeTag = nullptr; + + if (MovementMode == MOVE_Custom) + { + MovementModeTag = GameplayTags.CustomMovementModeTagMap.Find(CustomMovementMode); + } + else + { + MovementModeTag = GameplayTags.MovementModeTagMap.Find(MovementMode); + } + + if (MovementModeTag && MovementModeTag->IsValid()) + { + LyraASC->SetLooseGameplayTagCount(*MovementModeTag, (bTagEnabled ? 1 : 0)); + } + } +} + +void ALyraCharacter::ToggleCrouch() +{ + const ULyraCharacterMovementComponent* LyraMoveComp = CastChecked(GetCharacterMovement()); + + if (bIsCrouched || LyraMoveComp->bWantsToCrouch) + { + UnCrouch(); + } + else if (LyraMoveComp->IsMovingOnGround()) + { + Crouch(); + } +} + +void ALyraCharacter::OnStartCrouch(float HalfHeightAdjust, float ScaledHalfHeightAdjust) +{ + if (ULyraAbilitySystemComponent* LyraASC = GetLyraAbilitySystemComponent()) + { + LyraASC->SetLooseGameplayTagCount(FLyraGameplayTags::Get().Status_Crouching, 1); + } + + + Super::OnStartCrouch(HalfHeightAdjust, ScaledHalfHeightAdjust); +} + +void ALyraCharacter::OnEndCrouch(float HalfHeightAdjust, float ScaledHalfHeightAdjust) +{ + if (ULyraAbilitySystemComponent* LyraASC = GetLyraAbilitySystemComponent()) + { + LyraASC->SetLooseGameplayTagCount(FLyraGameplayTags::Get().Status_Crouching, 0); + } + + Super::OnEndCrouch(HalfHeightAdjust, ScaledHalfHeightAdjust); +} + +bool ALyraCharacter::CanJumpInternal_Implementation() const +{ + // same as ACharacter's implementation but without the crouch check + return JumpIsAllowedInternal(); +} + +void ALyraCharacter::OnRep_ReplicatedAcceleration() +{ + if (ULyraCharacterMovementComponent* LyraMovementComponent = Cast(GetCharacterMovement())) + { + // Decompress Acceleration + const double MaxAccel = LyraMovementComponent->MaxAcceleration; + const double AccelXYMagnitude = double(ReplicatedAcceleration.AccelXYMagnitude) * MaxAccel / 255.0; // [0, 255] -> [0, MaxAccel] + const double AccelXYRadians = double(ReplicatedAcceleration.AccelXYRadians) * TWO_PI / 255.0; // [0, 255] -> [0, 2PI] + + FVector UnpackedAcceleration(FVector::ZeroVector); + FMath::PolarToCartesian(AccelXYMagnitude, AccelXYRadians, UnpackedAcceleration.X, UnpackedAcceleration.Y); + UnpackedAcceleration.Z = double(ReplicatedAcceleration.AccelZ) * MaxAccel / 127.0; // [-127, 127] -> [-MaxAccel, MaxAccel] + + LyraMovementComponent->SetReplicatedAcceleration(UnpackedAcceleration); + } +} + +void ALyraCharacter::SetGenericTeamId(const FGenericTeamId& NewTeamID) +{ + if (GetController() == nullptr) + { + if (HasAuthority()) + { + const FGenericTeamId OldTeamID = MyTeamID; + MyTeamID = NewTeamID; + ConditionalBroadcastTeamChanged(this, OldTeamID, MyTeamID); + } + else + { + UE_LOG(LogLyraTeams, Error, TEXT("You can't set the team ID on a character (%s) except on the authority"), *GetPathNameSafe(this)); + } + } + else + { + UE_LOG(LogLyraTeams, Error, TEXT("You can't set the team ID on a possessed character (%s); it's driven by the associated controller"), *GetPathNameSafe(this)); + } +} + +FGenericTeamId ALyraCharacter::GetGenericTeamId() const +{ + return MyTeamID; +} + +FOnLyraTeamIndexChangedDelegate* ALyraCharacter::GetOnTeamIndexChangedDelegate() +{ + return &OnTeamChangedDelegate; +} + +void ALyraCharacter::OnControllerChangedTeam(UObject* TeamAgent, int32 OldTeam, int32 NewTeam) +{ + const FGenericTeamId MyOldTeamID = MyTeamID; + MyTeamID = IntegerToGenericTeamId(NewTeam); + ConditionalBroadcastTeamChanged(this, MyOldTeamID, MyTeamID); +} + +void ALyraCharacter::OnRep_MyTeamID(FGenericTeamId OldTeamID) +{ + ConditionalBroadcastTeamChanged(this, OldTeamID, MyTeamID); +} diff --git a/Source/LyraGame/Character/LyraCharacter.h b/Source/LyraGame/Character/LyraCharacter.h new file mode 100644 index 00000000..9965f705 --- /dev/null +++ b/Source/LyraGame/Character/LyraCharacter.h @@ -0,0 +1,173 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "ModularCharacter.h" +#include "Teams/LyraTeamAgentInterface.h" +#include "AbilitySystemInterface.h" +#include "GameplayCueInterface.h" +#include "GameplayTagAssetInterface.h" + +#include "LyraCharacter.generated.h" + + +class ALyraPlayerController; +class ALyraPlayerState; +class ULyraAbilitySystemComponent; +class UAbilitySystemComponent; +class ULyraPawnExtensionComponent; +class ULyraHealthComponent; +class ULyraCameraComponent; + + +/** + * FLyraReplicatedAcceleration: Compressed representation of acceleration + */ +USTRUCT() +struct FLyraReplicatedAcceleration +{ + GENERATED_BODY() + + UPROPERTY() + uint8 AccelXYRadians = 0; // Direction of XY accel component, quantized to represent [0, 2*pi] + + UPROPERTY() + uint8 AccelXYMagnitude = 0; //Accel rate of XY component, quantized to represent [0, MaxAcceleration] + + UPROPERTY() + int8 AccelZ = 0; // Raw Z accel rate component, quantized to represent [-MaxAcceleration, MaxAcceleration] +}; + + +/** + * ALyraCharacter + * + * The base character pawn class used by this project. + * Responsible for sending events to pawn components. + * New behavior should be added via pawn components when possible. + */ +UCLASS(Config = Game, Meta = (ShortTooltip = "The base character pawn class used by this project.")) +class ALyraCharacter : public AModularCharacter, public IAbilitySystemInterface, public IGameplayCueInterface, public IGameplayTagAssetInterface, public ILyraTeamAgentInterface +{ + GENERATED_BODY() + +public: + + ALyraCharacter(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); + + UFUNCTION(BlueprintCallable, Category = "Lyra|Character") + ALyraPlayerController* GetLyraPlayerController() const; + + UFUNCTION(BlueprintCallable, Category = "Lyra|Character") + ALyraPlayerState* GetLyraPlayerState() const; + + UFUNCTION(BlueprintCallable, Category = "Lyra|Character") + ULyraAbilitySystemComponent* GetLyraAbilitySystemComponent() const; + virtual UAbilitySystemComponent* GetAbilitySystemComponent() const override; + + virtual void GetOwnedGameplayTags(FGameplayTagContainer& TagContainer) const override; + virtual bool HasMatchingGameplayTag(FGameplayTag TagToCheck) const override; + virtual bool HasAllMatchingGameplayTags(const FGameplayTagContainer& TagContainer) const override; + virtual bool HasAnyMatchingGameplayTags(const FGameplayTagContainer& TagContainer) const override; + + void ToggleCrouch(); + + //~AActor interface + virtual void PreInitializeComponents() override; + virtual void BeginPlay() override; + virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override; + virtual void Reset() override; + virtual void GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const override; + virtual void PreReplication(IRepChangedPropertyTracker& ChangedPropertyTracker) override; + //~End of AActor interface + + //~APawn interface + virtual void NotifyControllerChanged() override; + //~End of APawn interface + + //~ILyraTeamAgentInterface interface + virtual void SetGenericTeamId(const FGenericTeamId& NewTeamID) override; + virtual FGenericTeamId GetGenericTeamId() const override; + virtual FOnLyraTeamIndexChangedDelegate* GetOnTeamIndexChangedDelegate() override; + //~End of ILyraTeamAgentInterface interface + +protected: + + virtual void OnAbilitySystemInitialized(); + virtual void OnAbilitySystemUninitialized(); + + virtual void PossessedBy(AController* NewController) override; + virtual void UnPossessed() override; + + virtual void OnRep_Controller() override; + virtual void OnRep_PlayerState() override; + + virtual void SetupPlayerInputComponent(UInputComponent* PlayerInputComponent) override; + + void InitializeGameplayTags(); + + virtual void FellOutOfWorld(const class UDamageType& dmgType) override; + + // Begins the death sequence for the character (disables collision, disables movement, etc...) + UFUNCTION() + virtual void OnDeathStarted(AActor* OwningActor); + + // Ends the death sequence for the character (detaches controller, destroys pawn, etc...) + UFUNCTION() + virtual void OnDeathFinished(AActor* OwningActor); + + void DisableMovementAndCollision(); + void DestroyDueToDeath(); + void UninitAndDestroy(); + + // Called when the death sequence for the character has completed + UFUNCTION(BlueprintImplementableEvent, meta=(DisplayName="OnDeathFinished")) + void K2_OnDeathFinished(); + + virtual void OnMovementModeChanged(EMovementMode PrevMovementMode, uint8 PreviousCustomMode) override; + void SetMovementModeTag(EMovementMode MovementMode, uint8 CustomMovementMode, bool bTagEnabled); + + virtual void OnStartCrouch(float HalfHeightAdjust, float ScaledHalfHeightAdjust) override; + virtual void OnEndCrouch(float HalfHeightAdjust, float ScaledHalfHeightAdjust) override; + + virtual bool CanJumpInternal_Implementation() const; + +private: + + UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Lyra|Character", Meta = (AllowPrivateAccess = "true")) + ULyraPawnExtensionComponent* PawnExtComponent; + + UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Lyra|Character", Meta = (AllowPrivateAccess = "true")) + ULyraHealthComponent* HealthComponent; + + UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Lyra|Character", Meta = (AllowPrivateAccess = "true")) + ULyraCameraComponent* CameraComponent; + + UPROPERTY(Transient, ReplicatedUsing = OnRep_ReplicatedAcceleration) + FLyraReplicatedAcceleration ReplicatedAcceleration; + + UPROPERTY(ReplicatedUsing = OnRep_MyTeamID) + FGenericTeamId MyTeamID; + + UPROPERTY() + FOnLyraTeamIndexChangedDelegate OnTeamChangedDelegate; + +protected: + // Called to determine what happens to the team ID when possession ends + virtual FGenericTeamId DetermineNewTeamAfterPossessionEnds(FGenericTeamId OldTeamID) const + { + // This could be changed to return, e.g., OldTeamID if you want to keep it assigned afterwards, or return an ID for some neutral faction, or etc... + return FGenericTeamId::NoTeam; + } + +private: + UFUNCTION() + void OnControllerChangedTeam(UObject* TeamAgent, int32 OldTeam, int32 NewTeam); + + UFUNCTION() + void OnRep_ReplicatedAcceleration(); + + UFUNCTION() + void OnRep_MyTeamID(FGenericTeamId OldTeamID); +}; diff --git a/Source/LyraGame/Character/LyraCharacterMovementComponent.cpp b/Source/LyraGame/Character/LyraCharacterMovementComponent.cpp new file mode 100644 index 00000000..c03b1bd5 --- /dev/null +++ b/Source/LyraGame/Character/LyraCharacterMovementComponent.cpp @@ -0,0 +1,129 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraCharacterMovementComponent.h" +#include "GameFramework/Character.h" +#include "CollisionQueryParams.h" +#include "Components/CapsuleComponent.h" +#include "AbilitySystemGlobals.h" +#include "NativeGameplayTags.h" +#include "AbilitySystemComponent.h" + +UE_DEFINE_GAMEPLAY_TAG(TAG_Gameplay_MovementStopped, "Gameplay.MovementStopped"); + +namespace LyraCharacter +{ + static float GroundTraceDistance = 100000.0f; + FAutoConsoleVariableRef CVar_GroundTraceDistance(TEXT("LyraCharacter.GroundTraceDistance"), GroundTraceDistance, TEXT("Distance to trace down when generating ground information."), ECVF_Cheat); +}; + + +ULyraCharacterMovementComponent::ULyraCharacterMovementComponent(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ +} + +void ULyraCharacterMovementComponent::SimulateMovement(float DeltaTime) +{ + if (bHasReplicatedAcceleration) + { + // Preserve our replicated acceleration + const FVector OriginalAcceleration = Acceleration; + Super::SimulateMovement(DeltaTime); + Acceleration = OriginalAcceleration; + } + else + { + Super::SimulateMovement(DeltaTime); + } +} + +bool ULyraCharacterMovementComponent::CanAttemptJump() const +{ + // Same as UCharacterMovementComponent's implementation but without the crouch check + return IsJumpAllowed() && + (IsMovingOnGround() || IsFalling()); // Falling included for double-jump and non-zero jump hold time, but validated by character. +} + +void ULyraCharacterMovementComponent::InitializeComponent() +{ + Super::InitializeComponent(); +} + +const FLyraCharacterGroundInfo& ULyraCharacterMovementComponent::GetGroundInfo() +{ + if (!CharacterOwner || (GFrameCounter == CachedGroundInfo.LastUpdateFrame)) + { + return CachedGroundInfo; + } + + if (MovementMode == MOVE_Walking) + { + CachedGroundInfo.GroundHitResult = CurrentFloor.HitResult; + CachedGroundInfo.GroundDistance = 0.0f; + } + else + { + const UCapsuleComponent* CapsuleComp = CharacterOwner->GetCapsuleComponent(); + check(CapsuleComp); + + const float CapsuleHalfHeight = CapsuleComp->GetUnscaledCapsuleHalfHeight(); + const ECollisionChannel CollisionChannel = (UpdatedComponent ? UpdatedComponent->GetCollisionObjectType() : ECC_Pawn); + const FVector TraceStart(GetActorLocation()); + const FVector TraceEnd(TraceStart.X, TraceStart.Y, (TraceStart.Z - LyraCharacter::GroundTraceDistance - CapsuleHalfHeight)); + + FCollisionQueryParams QueryParams(SCENE_QUERY_STAT(LyraCharacterMovementComponent_GetGroundInfo), false, CharacterOwner); + FCollisionResponseParams ResponseParam; + InitCollisionParams(QueryParams, ResponseParam); + + FHitResult HitResult; + GetWorld()->LineTraceSingleByChannel(HitResult, TraceStart, TraceEnd, CollisionChannel, QueryParams, ResponseParam); + + CachedGroundInfo.GroundHitResult = HitResult; + CachedGroundInfo.GroundDistance = LyraCharacter::GroundTraceDistance; + + if (MovementMode == MOVE_NavWalking) + { + CachedGroundInfo.GroundDistance = 0.0f; + } + else if (HitResult.bBlockingHit) + { + CachedGroundInfo.GroundDistance = FMath::Max((HitResult.Distance - CapsuleHalfHeight), 0.0f); + } + } + + CachedGroundInfo.LastUpdateFrame = GFrameCounter; + + return CachedGroundInfo; +} + +void ULyraCharacterMovementComponent::SetReplicatedAcceleration(const FVector& InAcceleration) +{ + bHasReplicatedAcceleration = true; + Acceleration = InAcceleration; +} + +FRotator ULyraCharacterMovementComponent::GetDeltaRotation(float DeltaTime) const +{ + if (UAbilitySystemComponent* ASC = UAbilitySystemGlobals::GetAbilitySystemComponentFromActor(GetOwner())) + { + if (ASC->HasMatchingGameplayTag(TAG_Gameplay_MovementStopped)) + { + return FRotator(0,0,0); + } + } + + return Super::GetDeltaRotation(DeltaTime); +} + +float ULyraCharacterMovementComponent::GetMaxSpeed() const +{ + if (UAbilitySystemComponent* ASC = UAbilitySystemGlobals::GetAbilitySystemComponentFromActor(GetOwner())) + { + if (ASC->HasMatchingGameplayTag(TAG_Gameplay_MovementStopped)) + { + return 0; + } + } + + return Super::GetMaxSpeed(); +} \ No newline at end of file diff --git a/Source/LyraGame/Character/LyraCharacterMovementComponent.h b/Source/LyraGame/Character/LyraCharacterMovementComponent.h new file mode 100644 index 00000000..0adf151a --- /dev/null +++ b/Source/LyraGame/Character/LyraCharacterMovementComponent.h @@ -0,0 +1,77 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "GameFramework/CharacterMovementComponent.h" +#include "NativeGameplayTags.h" +#include "LyraCharacterMovementComponent.generated.h" + +LYRAGAME_API UE_DECLARE_GAMEPLAY_TAG_EXTERN(TAG_Gameplay_MovementStopped); + +/** + * FLyraCharacterGroundInfo + * + * Information about the ground under the character. It only gets updated as needed. + */ +USTRUCT(BlueprintType) +struct FLyraCharacterGroundInfo +{ + GENERATED_BODY() + + FLyraCharacterGroundInfo() + : LastUpdateFrame(0) + , GroundDistance(0.0f) + {} + + uint64 LastUpdateFrame; + + UPROPERTY(BlueprintReadOnly) + FHitResult GroundHitResult; + + UPROPERTY(BlueprintReadOnly) + float GroundDistance; +}; + + +/** + * ULyraCharacterMovementComponent + * + * The base character movement component class used by this project. + */ +UCLASS(Config = Game) +class LYRAGAME_API ULyraCharacterMovementComponent : public UCharacterMovementComponent +{ + GENERATED_BODY() + +public: + + ULyraCharacterMovementComponent(const FObjectInitializer& ObjectInitializer); + + virtual void SimulateMovement(float DeltaTime) override; + + virtual bool CanAttemptJump() const override; + + // Returns the current ground info. Calling this will update the ground info if it's out of date. + UFUNCTION(BlueprintCallable, Category = "Lyra|CharacterMovement") + const FLyraCharacterGroundInfo& GetGroundInfo(); + + void SetReplicatedAcceleration(const FVector& InAcceleration); + + //~UMovementComponent interface + virtual FRotator GetDeltaRotation(float DeltaTime) const override; + virtual float GetMaxSpeed() const override; + //~End of UMovementComponent interface + +protected: + + virtual void InitializeComponent() override; + +protected: + + // Cached ground info for the character. Do not access this directly! It's only updated when accessed via GetGroundInfo(). + FLyraCharacterGroundInfo CachedGroundInfo; + + UPROPERTY(Transient) + bool bHasReplicatedAcceleration = false; +}; diff --git a/Source/LyraGame/Character/LyraCharacterWithAbilities.cpp b/Source/LyraGame/Character/LyraCharacterWithAbilities.cpp new file mode 100644 index 00000000..0e8f8c75 --- /dev/null +++ b/Source/LyraGame/Character/LyraCharacterWithAbilities.cpp @@ -0,0 +1,34 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraCharacterWithAbilities.h" +#include "AbilitySystem/LyraAbilitySystemComponent.h" +#include "AbilitySystem/LyraAbilitySet.h" +#include "AbilitySystem/Attributes/LyraHealthSet.h" +#include "AbilitySystem/Attributes/LyraCombatSet.h" + +ALyraCharacterWithAbilities::ALyraCharacterWithAbilities(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ + AbilitySystemComponent = ObjectInitializer.CreateDefaultSubobject(this, TEXT("AbilitySystemComponent")); + AbilitySystemComponent->SetIsReplicated(true); + AbilitySystemComponent->SetReplicationMode(EGameplayEffectReplicationMode::Mixed); + + CreateDefaultSubobject(TEXT("HealthSet")); + CreateDefaultSubobject(TEXT("CombatSet")); + + // AbilitySystemComponent needs to be updated at a high frequency. + NetUpdateFrequency = 100.0f; +} + +void ALyraCharacterWithAbilities::PostInitializeComponents() +{ + Super::PostInitializeComponents(); + + check(AbilitySystemComponent); + AbilitySystemComponent->InitAbilityActorInfo(this, this); +} + +UAbilitySystemComponent* ALyraCharacterWithAbilities::GetAbilitySystemComponent() const +{ + return AbilitySystemComponent; +} diff --git a/Source/LyraGame/Character/LyraCharacterWithAbilities.h b/Source/LyraGame/Character/LyraCharacterWithAbilities.h new file mode 100644 index 00000000..28eb6410 --- /dev/null +++ b/Source/LyraGame/Character/LyraCharacterWithAbilities.h @@ -0,0 +1,28 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Character/LyraCharacter.h" +#include "LyraCharacterWithAbilities.generated.h" + +// ALyraCharacter typically gets the ability system component from the possessing player state +// This represents a character with a self-contained ability system component. +UCLASS(Blueprintable) +class ALyraCharacterWithAbilities : public ALyraCharacter +{ + GENERATED_BODY() + +public: + ALyraCharacterWithAbilities(const FObjectInitializer& ObjectInitializer); + + virtual void PostInitializeComponents() override; + + virtual UAbilitySystemComponent* GetAbilitySystemComponent() const override; + +private: + + // The ability system component sub-object used by player characters. + UPROPERTY(VisibleAnywhere, Category = "Lyra|PlayerState") + ULyraAbilitySystemComponent* AbilitySystemComponent; +}; diff --git a/Source/LyraGame/Character/LyraHealthComponent.cpp b/Source/LyraGame/Character/LyraHealthComponent.cpp new file mode 100644 index 00000000..6d805477 --- /dev/null +++ b/Source/LyraGame/Character/LyraHealthComponent.cpp @@ -0,0 +1,324 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraHealthComponent.h" +#include "LyraLogChannels.h" +#include "System/LyraAssetManager.h" +#include "System/LyraGameData.h" +#include "LyraGameplayTags.h" +#include "Net/UnrealNetwork.h" +#include "GameplayEffect.h" +#include "GameplayEffectExtension.h" +#include "GameplayPrediction.h" +#include "Abilities/GameplayAbilityTypes.h" +#include "AbilitySystem/LyraAbilitySystemComponent.h" +#include "AbilitySystem/Attributes/LyraHealthSet.h" +#include "Messages/LyraVerbMessage.h" +#include "Messages/LyraVerbMessageHelpers.h" +#include "NativeGameplayTags.h" +#include "Components/GameFrameworkComponentManager.h" +#include "GameFramework/GameplayMessageSubsystem.h" +#include "GameFramework/PlayerState.h" + +UE_DEFINE_GAMEPLAY_TAG_STATIC(TAG_Lyra_Elimination_Message, "Lyra.Elimination.Message"); + + +ULyraHealthComponent::ULyraHealthComponent(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ + PrimaryComponentTick.bStartWithTickEnabled = false; + PrimaryComponentTick.bCanEverTick = false; + + SetIsReplicatedByDefault(true); + + AbilitySystemComponent = nullptr; + HealthSet = nullptr; + DeathState = ELyraDeathState::NotDead; +} + +void ULyraHealthComponent::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const +{ + Super::GetLifetimeReplicatedProps(OutLifetimeProps); + + DOREPLIFETIME(ULyraHealthComponent, DeathState); +} + +void ULyraHealthComponent::OnUnregister() +{ + UninitializeFromAbilitySystem(); + + Super::OnUnregister(); +} + +void ULyraHealthComponent::InitializeWithAbilitySystem(ULyraAbilitySystemComponent* InASC) +{ + AActor* Owner = GetOwner(); + check(Owner); + + if (AbilitySystemComponent) + { + UE_LOG(LogLyra, Error, TEXT("LyraHealthComponent: Health component for owner [%s] has already been initialized with an ability system."), *GetNameSafe(Owner)); + return; + } + + AbilitySystemComponent = InASC; + if (!AbilitySystemComponent) + { + UE_LOG(LogLyra, Error, TEXT("LyraHealthComponent: Cannot initialize health component for owner [%s] with NULL ability system."), *GetNameSafe(Owner)); + return; + } + + HealthSet = AbilitySystemComponent->GetSet(); + if (!HealthSet) + { + UE_LOG(LogLyra, Error, TEXT("LyraHealthComponent: Cannot initialize health component for owner [%s] with NULL health set on the ability system."), *GetNameSafe(Owner)); + return; + } + + // Register to listen for attribute changes. + AbilitySystemComponent->GetGameplayAttributeValueChangeDelegate(ULyraHealthSet::GetHealthAttribute()).AddUObject(this, &ThisClass::HandleHealthChanged); + AbilitySystemComponent->GetGameplayAttributeValueChangeDelegate(ULyraHealthSet::GetMaxHealthAttribute()).AddUObject(this, &ThisClass::HandleMaxHealthChanged); + HealthSet->OnOutOfHealth.AddUObject(this, &ThisClass::HandleOutOfHealth); + + // TEMP: Reset attributes to default values. Eventually this will be driven by a spread sheet. + AbilitySystemComponent->SetNumericAttributeBase(ULyraHealthSet::GetHealthAttribute(), HealthSet->GetMaxHealth()); + + ClearGameplayTags(); + + OnHealthChanged.Broadcast(this, HealthSet->GetHealth(), HealthSet->GetHealth(), nullptr); + OnMaxHealthChanged.Broadcast(this, HealthSet->GetHealth(), HealthSet->GetHealth(), nullptr); + + //UGameFrameworkComponentManager::SendGameFrameworkComponentExtensionEvent(GetOwner(), UGameFrameworkComponentManager::NAME_HealthComponentReady); +} + +void ULyraHealthComponent::UninitializeFromAbilitySystem() +{ + ClearGameplayTags(); + + if (HealthSet) + { + HealthSet->OnOutOfHealth.RemoveAll(this); + } + + HealthSet = nullptr; + AbilitySystemComponent = nullptr; +} + +void ULyraHealthComponent::ClearGameplayTags() +{ + if (AbilitySystemComponent) + { + const FLyraGameplayTags& GameplayTags = FLyraGameplayTags::Get(); + + AbilitySystemComponent->SetLooseGameplayTagCount(GameplayTags.Status_Death_Dying, 0); + AbilitySystemComponent->SetLooseGameplayTagCount(GameplayTags.Status_Death_Dead, 0); + } +} + +float ULyraHealthComponent::GetHealth() const +{ + return (HealthSet ? HealthSet->GetHealth() : 0.0f); +} + +float ULyraHealthComponent::GetMaxHealth() const +{ + return (HealthSet ? HealthSet->GetMaxHealth() : 0.0f); +} + +float ULyraHealthComponent::GetHealthNormalized() const +{ + if (HealthSet) + { + const float Health = HealthSet->GetHealth(); + const float MaxHealth = HealthSet->GetMaxHealth(); + + return ((MaxHealth > 0.0f) ? (Health / MaxHealth) : 0.0f); + } + + return 0.0f; +} + +static AActor* GetInstigatorFromAttrChangeData(const FOnAttributeChangeData& ChangeData) +{ + if (ChangeData.GEModData != nullptr) + { + const FGameplayEffectContextHandle& EffectContext = ChangeData.GEModData->EffectSpec.GetEffectContext(); + return EffectContext.GetOriginalInstigator(); + } + + return nullptr; +} + +void ULyraHealthComponent::HandleHealthChanged(const FOnAttributeChangeData& ChangeData) +{ + OnHealthChanged.Broadcast(this, ChangeData.OldValue, ChangeData.NewValue, GetInstigatorFromAttrChangeData(ChangeData)); +} + +void ULyraHealthComponent::HandleMaxHealthChanged(const FOnAttributeChangeData& ChangeData) +{ + OnMaxHealthChanged.Broadcast(this, ChangeData.OldValue, ChangeData.NewValue, GetInstigatorFromAttrChangeData(ChangeData)); +} + +void ULyraHealthComponent::HandleOutOfHealth(AActor* DamageInstigator, AActor* DamageCauser, const FGameplayEffectSpec& DamageEffectSpec, float DamageMagnitude) +{ +#if WITH_SERVER_CODE + if (AbilitySystemComponent) + { + // Send the "GameplayEvent.Death" gameplay event through the owner's ability system. This can be used to trigger a death gameplay ability. + { + FGameplayEventData Payload; + Payload.EventTag = FLyraGameplayTags::Get().GameplayEvent_Death; + Payload.Instigator = DamageInstigator; + Payload.Target = AbilitySystemComponent->GetAvatarActor(); + Payload.OptionalObject = DamageEffectSpec.Def; + Payload.ContextHandle = DamageEffectSpec.GetEffectContext(); + Payload.InstigatorTags = *DamageEffectSpec.CapturedSourceTags.GetAggregatedTags(); + Payload.TargetTags = *DamageEffectSpec.CapturedTargetTags.GetAggregatedTags(); + Payload.EventMagnitude = DamageMagnitude; + + FScopedPredictionWindow NewScopedWindow(AbilitySystemComponent, true); + AbilitySystemComponent->HandleGameplayEvent(Payload.EventTag, &Payload); + } + + // Send a standardized verb message that other systems can observe + { + FLyraVerbMessage Message; + Message.Verb = TAG_Lyra_Elimination_Message; + Message.Instigator = DamageInstigator; + Message.InstigatorTags = *DamageEffectSpec.CapturedSourceTags.GetAggregatedTags(); + Message.Target = ULyraVerbMessageHelpers::GetPlayerStateFromObject(AbilitySystemComponent->GetAvatarActor()); + Message.TargetTags = *DamageEffectSpec.CapturedTargetTags.GetAggregatedTags(); + //@TODO: Fill out context tags, and any non-ability-system source/instigator tags + //@TODO: Determine if it's an opposing team kill, self-own, team kill, etc... + + UGameplayMessageSubsystem& MessageSystem = UGameplayMessageSubsystem::Get(GetWorld()); + MessageSystem.BroadcastMessage(Message.Verb, Message); + } + + //@TODO: assist messages (could compute from damage dealt elsewhere)? + } + +#endif // #if WITH_SERVER_CODE +} + +void ULyraHealthComponent::OnRep_DeathState(ELyraDeathState OldDeathState) +{ + const ELyraDeathState NewDeathState = DeathState; + + // Revert the death state for now since we rely on StartDeath and FinishDeath to change it. + DeathState = OldDeathState; + + if (OldDeathState > NewDeathState) + { + // The server is trying to set us back but we've already predicted past the server state. + UE_LOG(LogLyra, Warning, TEXT("LyraHealthComponent: Predicted past server death state [%d] -> [%d] for owner [%s]."), (uint8)OldDeathState, (uint8)NewDeathState, *GetNameSafe(GetOwner())); + return; + } + + if (OldDeathState == ELyraDeathState::NotDead) + { + if (NewDeathState == ELyraDeathState::DeathStarted) + { + StartDeath(); + } + else if (NewDeathState == ELyraDeathState::DeathFinished) + { + StartDeath(); + FinishDeath(); + } + else + { + UE_LOG(LogLyra, Error, TEXT("LyraHealthComponent: Invalid death transition [%d] -> [%d] for owner [%s]."), (uint8)OldDeathState, (uint8)NewDeathState, *GetNameSafe(GetOwner())); + } + } + else if (OldDeathState == ELyraDeathState::DeathStarted) + { + if (NewDeathState == ELyraDeathState::DeathFinished) + { + FinishDeath(); + } + else + { + UE_LOG(LogLyra, Error, TEXT("LyraHealthComponent: Invalid death transition [%d] -> [%d] for owner [%s]."), (uint8)OldDeathState, (uint8)NewDeathState, *GetNameSafe(GetOwner())); + } + } + + ensureMsgf((DeathState == NewDeathState), TEXT("LyraHealthComponent: Death transition failed [%d] -> [%d] for owner [%s]."), (uint8)OldDeathState, (uint8)NewDeathState, *GetNameSafe(GetOwner())); +} + +void ULyraHealthComponent::StartDeath() +{ + if (DeathState != ELyraDeathState::NotDead) + { + return; + } + + DeathState = ELyraDeathState::DeathStarted; + + if (AbilitySystemComponent) + { + AbilitySystemComponent->SetLooseGameplayTagCount(FLyraGameplayTags::Get().Status_Death_Dying, 1); + } + + AActor* Owner = GetOwner(); + check(Owner); + + OnDeathStarted.Broadcast(Owner); + + Owner->ForceNetUpdate(); +} + +void ULyraHealthComponent::FinishDeath() +{ + if (DeathState != ELyraDeathState::DeathStarted) + { + return; + } + + DeathState = ELyraDeathState::DeathFinished; + + if (AbilitySystemComponent) + { + AbilitySystemComponent->SetLooseGameplayTagCount(FLyraGameplayTags::Get().Status_Death_Dead, 1); + } + + AActor* Owner = GetOwner(); + check(Owner); + + OnDeathFinished.Broadcast(Owner); + + Owner->ForceNetUpdate(); +} + +void ULyraHealthComponent::DamageSelfDestruct(bool bFellOutOfWorld) +{ + if ((DeathState == ELyraDeathState::NotDead) && AbilitySystemComponent) + { + const TSubclassOf DamageGE = ULyraAssetManager::GetSubclass(ULyraGameData::Get().DamageGameplayEffect_SetByCaller); + if (!DamageGE) + { + UE_LOG(LogLyra, Error, TEXT("LyraHealthComponent: DamageSelfDestruct failed for owner [%s]. Unable to find gameplay effect [%s]."), *GetNameSafe(GetOwner()), *ULyraGameData::Get().DamageGameplayEffect_SetByCaller.GetAssetName()); + return; + } + + FGameplayEffectSpecHandle SpecHandle = AbilitySystemComponent->MakeOutgoingSpec(DamageGE, 1.0f, AbilitySystemComponent->MakeEffectContext()); + FGameplayEffectSpec* Spec = SpecHandle.Data.Get(); + + if (!Spec) + { + UE_LOG(LogLyra, Error, TEXT("LyraHealthComponent: DamageSelfDestruct failed for owner [%s]. Unable to make outgoing spec for [%s]."), *GetNameSafe(GetOwner()), *GetNameSafe(DamageGE)); + return; + } + + Spec->AddDynamicAssetTag(TAG_Gameplay_DamageSelfDestruct); + + if (bFellOutOfWorld) + { + Spec->AddDynamicAssetTag(TAG_Gameplay_FellOutOfWorld); + } + + const float DamageAmount = GetMaxHealth(); + + Spec->SetSetByCallerMagnitude(FLyraGameplayTags::Get().SetByCaller_Damage, DamageAmount); + AbilitySystemComponent->ApplyGameplayEffectSpecToSelf(*Spec); + } +} diff --git a/Source/LyraGame/Character/LyraHealthComponent.h b/Source/LyraGame/Character/LyraHealthComponent.h new file mode 100644 index 00000000..346cfe23 --- /dev/null +++ b/Source/LyraGame/Character/LyraHealthComponent.h @@ -0,0 +1,132 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Components/GameFrameworkComponent.h" +#include "Character/LyraPawnComponent.h" +#include "LyraHealthComponent.generated.h" + + +class ULyraAbilitySystemComponent; +class ULyraHealthSet; +struct FGameplayEffectSpec; +struct FOnAttributeChangeData; + + +DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FLyraHealth_DeathEvent, AActor*, OwningActor); +DECLARE_DYNAMIC_MULTICAST_DELEGATE_FourParams(FLyraHealth_AttributeChanged, ULyraHealthComponent*, HealthComponent, float, OldValue, float, NewValue, AActor*, Instigator); + + +/** + * ELyraDeathState + * + * Defines current state of death. + */ +UENUM(BlueprintType) +enum class ELyraDeathState : uint8 +{ + NotDead = 0, + DeathStarted, + DeathFinished +}; + + +/** + * ULyraHealthComponent + * + * An actor component used to handle anything related to health. + */ +UCLASS(Blueprintable, Meta=(BlueprintSpawnableComponent)) +class LYRAGAME_API ULyraHealthComponent : public UGameFrameworkComponent +{ + GENERATED_BODY() + +public: + + ULyraHealthComponent(const FObjectInitializer& ObjectInitializer); + + // Returns the health component if one exists on the specified actor. + UFUNCTION(BlueprintPure, Category = "Lyra|Health") + static ULyraHealthComponent* FindHealthComponent(const AActor* Actor) { return (Actor ? Actor->FindComponentByClass() : nullptr); } + + // Initialize the component using an ability system component. + UFUNCTION(BlueprintCallable, Category = "Lyra|Health") + void InitializeWithAbilitySystem(ULyraAbilitySystemComponent* InASC); + + // Uninitialize the component, clearing any references to the ability system. + UFUNCTION(BlueprintCallable, Category = "Lyra|Health") + void UninitializeFromAbilitySystem(); + + // Returns the current health value. + UFUNCTION(BlueprintCallable, Category = "Lyra|Health") + float GetHealth() const; + + // Returns the current maximum health value. + UFUNCTION(BlueprintCallable, Category = "Lyra|Health") + float GetMaxHealth() const; + + // Returns the current health in the range [0.0, 1.0]. + UFUNCTION(BlueprintCallable, Category = "Lyra|Health") + float GetHealthNormalized() const; + + UFUNCTION(BlueprintCallable, Category = "Lyra|Health") + ELyraDeathState GetDeathState() const { return DeathState; } + + UFUNCTION(BlueprintCallable, BlueprintPure = false, Category = "Lyra|Health", Meta = (ExpandBoolAsExecs = "ReturnValue")) + bool IsDeadOrDying() const { return (DeathState > ELyraDeathState::NotDead); } + + // Begins the death sequence for the owner. + virtual void StartDeath(); + + // Ends the death sequence for the owner. + virtual void FinishDeath(); + + // Applies enough damage to kill the owner. + virtual void DamageSelfDestruct(bool bFellOutOfWorld = false); + +public: + + // Delegate fired when the health value has changed. + UPROPERTY(BlueprintAssignable) + FLyraHealth_AttributeChanged OnHealthChanged; + + // Delegate fired when the max health value has changed. + UPROPERTY(BlueprintAssignable) + FLyraHealth_AttributeChanged OnMaxHealthChanged; + + // Delegate fired when the death sequence has started. + UPROPERTY(BlueprintAssignable) + FLyraHealth_DeathEvent OnDeathStarted; + + // Delegate fired when the death sequence has finished. + UPROPERTY(BlueprintAssignable) + FLyraHealth_DeathEvent OnDeathFinished; + +protected: + + virtual void OnUnregister() override; + + void ClearGameplayTags(); + + virtual void HandleHealthChanged(const FOnAttributeChangeData& ChangeData); + virtual void HandleMaxHealthChanged(const FOnAttributeChangeData& ChangeData); + virtual void HandleOutOfHealth(AActor* DamageInstigator, AActor* DamageCauser, const FGameplayEffectSpec& DamageEffectSpec, float DamageMagnitude); + + UFUNCTION() + virtual void OnRep_DeathState(ELyraDeathState OldDeathState); + +protected: + + // Ability system used by this component. + UPROPERTY() + ULyraAbilitySystemComponent* AbilitySystemComponent; + + // Health set used by this component. + UPROPERTY() + const ULyraHealthSet* HealthSet; + + // Replicated state used to handle dying. + UPROPERTY(ReplicatedUsing = OnRep_DeathState) + ELyraDeathState DeathState; +}; diff --git a/Source/LyraGame/Character/LyraHeroComponent.cpp b/Source/LyraGame/Character/LyraHeroComponent.cpp new file mode 100644 index 00000000..1c93951b --- /dev/null +++ b/Source/LyraGame/Character/LyraHeroComponent.cpp @@ -0,0 +1,502 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraHeroComponent.h" +#include "LyraLogChannels.h" +#include "GameFramework/Pawn.h" +#include "EnhancedInputComponent.h" +#include "EnhancedInputSubsystems.h" +#include "Player/LyraPlayerController.h" +#include "Player/LyraPlayerState.h" +#include "Character/LyraPawnExtensionComponent.h" +#include "Character/LyraPawnData.h" +#include "Character/LyraCharacter.h" +#include "AbilitySystem/LyraAbilitySystemComponent.h" +#include "Input/LyraInputConfig.h" +#include "Input/LyraInputComponent.h" +#include "Camera/LyraCameraComponent.h" +#include "LyraGameplayTags.h" +#include "Engine/LocalPlayer.h" +#include "Components/GameFrameworkComponentManager.h" +#include "Settings/LyraSettingsLocal.h" +#include "System/LyraAssetManager.h" +#include "PlayerMappableInputConfig.h" + +#if WITH_EDITOR +#include "Misc/UObjectToken.h" +#endif // WITH_EDITOR + +namespace LyraHero +{ + static const float LookYawRate = 300.0f; + static const float LookPitchRate = 165.0f; +}; + +const FName ULyraHeroComponent::NAME_BindInputsNow("BindInputsNow"); + +ULyraHeroComponent::ULyraHeroComponent(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ + AbilityCameraMode = nullptr; + bPawnHasInitialized = false; + bReadyToBindInputs = false; +} + +void ULyraHeroComponent::OnRegister() +{ + Super::OnRegister(); + + if (const APawn* Pawn = GetPawn()) + { + if (ULyraPawnExtensionComponent* PawnExtComp = ULyraPawnExtensionComponent::FindPawnExtensionComponent(Pawn)) + { + PawnExtComp->OnPawnReadyToInitialize_RegisterAndCall(FSimpleMulticastDelegate::FDelegate::CreateUObject(this, &ThisClass::OnPawnReadyToInitialize)); + } + } + else + { + UE_LOG(LogLyra, Error, TEXT("[ULyraHeroComponent::OnRegister] This component has been added to a blueprint whose base class is not a Pawn. To use this component, it MUST be placed on a Pawn Blueprint.")); + +#if WITH_EDITOR + if (GIsEditor) + { + static const FText Message = NSLOCTEXT("LyraHeroComponent", "NotOnPawnError", "has been added to a blueprint whose base class is not a Pawn. To use this component, it MUST be placed on a Pawn Blueprint. This will cause a crash if you PIE!"); + static const FName HeroMessageLogName = TEXT("LyraHeroComponent"); + + FMessageLog(HeroMessageLogName).Error() + ->AddToken(FUObjectToken::Create(this, FText::FromString(GetNameSafe(this)))) + ->AddToken(FTextToken::Create(Message)); + + FMessageLog(HeroMessageLogName).Open(); + } +#endif + } +} + +bool ULyraHeroComponent::IsPawnComponentReadyToInitialize() const +{ + // The player state is required. + if (!GetPlayerState()) + { + return false; + } + + const APawn* Pawn = GetPawn(); + + // A pawn is required. + if (!Pawn) + { + return false; + } + + // If we're authority or autonomous, we need to wait for a controller with registered ownership of the player state. + if (Pawn->GetLocalRole() != ROLE_SimulatedProxy) + { + AController* Controller = GetController(); + + const bool bHasControllerPairedWithPS = (Controller != nullptr) && \ + (Controller->PlayerState != nullptr) && \ + (Controller->PlayerState->GetOwner() == Controller); + + if (!bHasControllerPairedWithPS) + { + return false; + } + } + + const bool bIsLocallyControlled = Pawn->IsLocallyControlled(); + const bool bIsBot = Pawn->IsBotControlled(); + + if (bIsLocallyControlled && !bIsBot) + { + // The input component is required when locally controlled. + if (!Pawn->InputComponent) + { + return false; + } + } + + return true; +} + +void ULyraHeroComponent::OnPawnReadyToInitialize() +{ + if (!ensure(!bPawnHasInitialized)) + { + // Don't initialize twice + return; + } + + APawn* Pawn = GetPawn(); + if (!Pawn) + { + return; + } + const bool bIsLocallyControlled = Pawn->IsLocallyControlled(); + + ALyraPlayerState* LyraPS = GetPlayerState(); + check(LyraPS); + + const ULyraPawnData* PawnData = nullptr; + + if (ULyraPawnExtensionComponent* PawnExtComp = ULyraPawnExtensionComponent::FindPawnExtensionComponent(Pawn)) + { + PawnData = PawnExtComp->GetPawnData(); + + // The player state holds the persistent data for this player (state that persists across deaths and multiple pawns). + // The ability system component and attribute sets live on the player state. + PawnExtComp->InitializeAbilitySystem(LyraPS->GetLyraAbilitySystemComponent(), LyraPS); + } + + if (ALyraPlayerController* LyraPC = GetController()) + { + if (Pawn->InputComponent != nullptr) + { + InitializePlayerInput(Pawn->InputComponent); + } + } + + if (bIsLocallyControlled && PawnData) + { + if (ULyraCameraComponent* CameraComponent = ULyraCameraComponent::FindCameraComponent(Pawn)) + { + CameraComponent->DetermineCameraModeDelegate.BindUObject(this, &ThisClass::DetermineCameraMode); + } + } + + bPawnHasInitialized = true; +} + +void ULyraHeroComponent::BeginPlay() +{ + Super::BeginPlay(); +} + +void ULyraHeroComponent::EndPlay(const EEndPlayReason::Type EndPlayReason) +{ + if (const APawn* Pawn = GetPawn()) + { + if (ULyraPawnExtensionComponent* PawnExtComp = ULyraPawnExtensionComponent::FindPawnExtensionComponent(Pawn)) + { + PawnExtComp->UninitializeAbilitySystem(); + } + } + + Super::EndPlay(EndPlayReason); +} + +void ULyraHeroComponent::InitializePlayerInput(UInputComponent* PlayerInputComponent) +{ + check(PlayerInputComponent); + + const APawn* Pawn = GetPawn(); + if (!Pawn) + { + return; + } + + const APlayerController* PC = GetController(); + check(PC); + + const ULocalPlayer* LP = PC->GetLocalPlayer(); + check(LP); + + UEnhancedInputLocalPlayerSubsystem* Subsystem = LP->GetSubsystem(); + check(Subsystem); + + Subsystem->ClearAllMappings(); + + if (const ULyraPawnExtensionComponent* PawnExtComp = ULyraPawnExtensionComponent::FindPawnExtensionComponent(Pawn)) + { + if (const ULyraPawnData* PawnData = PawnExtComp->GetPawnData()) + { + if (const ULyraInputConfig* InputConfig = PawnData->InputConfig) + { + const FLyraGameplayTags& GameplayTags = FLyraGameplayTags::Get(); + + // Register any default input configs with the settings so that they will be applied to the player during AddInputMappings + for (const FMappableConfigPair& Pair : DefaultInputConfigs) + { + FMappableConfigPair::ActivatePair(Pair); + } + + ULyraInputComponent* LyraIC = CastChecked(PlayerInputComponent); + LyraIC->AddInputMappings(InputConfig, Subsystem); + if (ULyraSettingsLocal* LocalSettings = ULyraSettingsLocal::Get()) + { + LocalSettings->OnInputConfigActivated.AddUObject(this, &ULyraHeroComponent::OnInputConfigActivated); + LocalSettings->OnInputConfigDeactivated.AddUObject(this, &ULyraHeroComponent::OnInputConfigDeactivated); + } + + TArray BindHandles; + LyraIC->BindAbilityActions(InputConfig, this, &ThisClass::Input_AbilityInputTagPressed, &ThisClass::Input_AbilityInputTagReleased, /*out*/ BindHandles); + + LyraIC->BindNativeAction(InputConfig, GameplayTags.InputTag_Move, ETriggerEvent::Triggered, this, &ThisClass::Input_Move, /*bLogIfNotFound=*/ false); + LyraIC->BindNativeAction(InputConfig, GameplayTags.InputTag_Look_Mouse, ETriggerEvent::Triggered, this, &ThisClass::Input_LookMouse, /*bLogIfNotFound=*/ false); + LyraIC->BindNativeAction(InputConfig, GameplayTags.InputTag_Look_Stick, ETriggerEvent::Triggered, this, &ThisClass::Input_LookStick, /*bLogIfNotFound=*/ false); + LyraIC->BindNativeAction(InputConfig, GameplayTags.InputTag_Crouch, ETriggerEvent::Triggered, this, &ThisClass::Input_Crouch, /*bLogIfNotFound=*/ false); + LyraIC->BindNativeAction(InputConfig, GameplayTags.InputTag_AutoRun, ETriggerEvent::Triggered, this, &ThisClass::Input_AutoRun, /*bLogIfNotFound=*/ false); + } + } + } + + if (ensure(!bReadyToBindInputs)) + { + bReadyToBindInputs = true; + } + + UGameFrameworkComponentManager::SendGameFrameworkComponentExtensionEvent(const_cast(PC), NAME_BindInputsNow); + UGameFrameworkComponentManager::SendGameFrameworkComponentExtensionEvent(const_cast(Pawn), NAME_BindInputsNow); +} + +void ULyraHeroComponent::OnInputConfigActivated(const FLoadedMappableConfigPair& ConfigPair) +{ + if (ALyraPlayerController* LyraPC = GetController()) + { + if (APawn* Pawn = GetPawn()) + { + if (ULyraInputComponent* LyraIC = Cast(Pawn->InputComponent)) + { + if (const ULocalPlayer* LP = LyraPC->GetLocalPlayer()) + { + if (UEnhancedInputLocalPlayerSubsystem* Subsystem = LP->GetSubsystem()) + { + LyraIC->AddInputConfig(ConfigPair, Subsystem); + } + } + } + } + } +} + +void ULyraHeroComponent::OnInputConfigDeactivated(const FLoadedMappableConfigPair& ConfigPair) +{ + if (ALyraPlayerController* LyraPC = GetController()) + { + if (APawn* Pawn = GetPawn()) + { + if (ULyraInputComponent* LyraIC = Cast(Pawn->InputComponent)) + { + if (const ULocalPlayer* LP = LyraPC->GetLocalPlayer()) + { + if (UEnhancedInputLocalPlayerSubsystem* Subsystem = LP->GetSubsystem()) + { + LyraIC->RemoveInputConfig(ConfigPair, Subsystem); + } + } + } + } + } +} + +void ULyraHeroComponent::AddAdditionalInputConfig(const ULyraInputConfig* InputConfig) +{ + TArray BindHandles; + + const APawn* Pawn = GetPawn(); + if (!Pawn) + { + return; + } + + ULyraInputComponent* LyraIC = Pawn->FindComponentByClass(); + check(LyraIC); + + const APlayerController* PC = GetController(); + check(PC); + + const ULocalPlayer* LP = PC->GetLocalPlayer(); + check(LP); + + UEnhancedInputLocalPlayerSubsystem* Subsystem = LP->GetSubsystem(); + check(Subsystem); + + if (const ULyraPawnExtensionComponent* PawnExtComp = ULyraPawnExtensionComponent::FindPawnExtensionComponent(Pawn)) + { + LyraIC->BindAbilityActions(InputConfig, this, &ThisClass::Input_AbilityInputTagPressed, &ThisClass::Input_AbilityInputTagReleased, /*out*/ BindHandles); + } +} + +void ULyraHeroComponent::RemoveAdditionalInputConfig(const ULyraInputConfig* InputConfig) +{ + //@TODO: Implement me! +} + +bool ULyraHeroComponent::HasPawnInitialized() const +{ + return bPawnHasInitialized; +} + +bool ULyraHeroComponent::IsReadyToBindInputs() const +{ + return bReadyToBindInputs; +} + +void ULyraHeroComponent::Input_AbilityInputTagPressed(FGameplayTag InputTag) +{ + if (const APawn* Pawn = GetPawn()) + { + if (const ULyraPawnExtensionComponent* PawnExtComp = ULyraPawnExtensionComponent::FindPawnExtensionComponent(Pawn)) + { + if (ULyraAbilitySystemComponent* LyraASC = PawnExtComp->GetLyraAbilitySystemComponent()) + { + LyraASC->AbilityInputTagPressed(InputTag); + } + } + } +} + +void ULyraHeroComponent::Input_AbilityInputTagReleased(FGameplayTag InputTag) +{ + const APawn* Pawn = GetPawn(); + if (!Pawn) + { + return; + } + + if (const ULyraPawnExtensionComponent* PawnExtComp = ULyraPawnExtensionComponent::FindPawnExtensionComponent(Pawn)) + { + if (ULyraAbilitySystemComponent* LyraASC = PawnExtComp->GetLyraAbilitySystemComponent()) + { + LyraASC->AbilityInputTagReleased(InputTag); + } + } +} + +void ULyraHeroComponent::Input_Move(const FInputActionValue& InputActionValue) +{ + APawn* Pawn = GetPawn(); + AController* Controller = Pawn ? Pawn->GetController() : nullptr; + + // If the player has attempted to move again then cancel auto running + if (ALyraPlayerController* LyraController = Cast(Controller)) + { + LyraController->SetIsAutoRunning(false); + } + + if (Controller) + { + const FVector2D Value = InputActionValue.Get(); + const FRotator MovementRotation(0.0f, Controller->GetControlRotation().Yaw, 0.0f); + + if (Value.X != 0.0f) + { + const FVector MovementDirection = MovementRotation.RotateVector(FVector::RightVector); + Pawn->AddMovementInput(MovementDirection, Value.X); + } + + if (Value.Y != 0.0f) + { + const FVector MovementDirection = MovementRotation.RotateVector(FVector::ForwardVector); + Pawn->AddMovementInput(MovementDirection, Value.Y); + } + } +} + +void ULyraHeroComponent::Input_LookMouse(const FInputActionValue& InputActionValue) +{ + APawn* Pawn = GetPawn(); + + if (!Pawn) + { + return; + } + + const FVector2D Value = InputActionValue.Get(); + + if (Value.X != 0.0f) + { + Pawn->AddControllerYawInput(Value.X); + } + + if (Value.Y != 0.0f) + { + Pawn->AddControllerPitchInput(Value.Y); + } +} + +void ULyraHeroComponent::Input_LookStick(const FInputActionValue& InputActionValue) +{ + APawn* Pawn = GetPawn(); + + if (!Pawn) + { + return; + } + + const FVector2D Value = InputActionValue.Get(); + + const UWorld* World = GetWorld(); + check(World); + + if (Value.X != 0.0f) + { + Pawn->AddControllerYawInput(Value.X * LyraHero::LookYawRate * World->GetDeltaSeconds()); + } + + if (Value.Y != 0.0f) + { + Pawn->AddControllerPitchInput(Value.Y * LyraHero::LookPitchRate * World->GetDeltaSeconds()); + } +} + +void ULyraHeroComponent::Input_Crouch(const FInputActionValue& InputActionValue) +{ + if (ALyraCharacter* Character = GetPawn()) + { + Character->ToggleCrouch(); + } +} + +void ULyraHeroComponent::Input_AutoRun(const FInputActionValue& InputActionValue) +{ + if (APawn* Pawn = GetPawn()) + { + if (ALyraPlayerController* Controller = Cast(Pawn->GetController())) + { + // Toggle auto running + Controller->SetIsAutoRunning(!Controller->GetIsAutoRunning()); + } + } +} + +TSubclassOf ULyraHeroComponent::DetermineCameraMode() const +{ + if (AbilityCameraMode) + { + return AbilityCameraMode; + } + + const APawn* Pawn = GetPawn(); + if (!Pawn) + { + return nullptr; + } + + if (ULyraPawnExtensionComponent* PawnExtComp = ULyraPawnExtensionComponent::FindPawnExtensionComponent(Pawn)) + { + if (const ULyraPawnData* PawnData = PawnExtComp->GetPawnData()) + { + return PawnData->DefaultCameraMode; + } + } + + return nullptr; +} + +void ULyraHeroComponent::SetAbilityCameraMode(TSubclassOf CameraMode, const FGameplayAbilitySpecHandle& OwningSpecHandle) +{ + if (CameraMode) + { + AbilityCameraMode = CameraMode; + AbilityCameraModeOwningSpecHandle = OwningSpecHandle; + } +} + +void ULyraHeroComponent::ClearAbilityCameraMode(const FGameplayAbilitySpecHandle& OwningSpecHandle) +{ + if (AbilityCameraModeOwningSpecHandle == OwningSpecHandle) + { + AbilityCameraMode = nullptr; + AbilityCameraModeOwningSpecHandle = FGameplayAbilitySpecHandle(); + } +} diff --git a/Source/LyraGame/Character/LyraHeroComponent.h b/Source/LyraGame/Character/LyraHeroComponent.h new file mode 100644 index 00000000..7ce60a01 --- /dev/null +++ b/Source/LyraGame/Character/LyraHeroComponent.h @@ -0,0 +1,99 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Character/LyraPawnComponent.h" +#include "Camera/LyraCameraMode.h" +#include "GameplayTagContainer.h" +#include "GameplayAbilitySpec.h" +#include "Input/LyraMappableConfigPair.h" +#include "LyraHeroComponent.generated.h" + + +class ALyraPlayerState; +class UInputComponent; +struct FInputActionValue; +class ULyraInputConfig; + +/** + * ULyraHeroComponent + * + * A component used to create a player controlled pawns (characters, vehicles, etc..). + */ +UCLASS(Blueprintable, Meta=(BlueprintSpawnableComponent)) +class ULyraHeroComponent : public ULyraPawnComponent +{ + GENERATED_BODY() + +public: + + ULyraHeroComponent(const FObjectInitializer& ObjectInitializer); + + // Returns the hero component if one exists on the specified actor. + UFUNCTION(BlueprintPure, Category = "Lyra|Hero") + static ULyraHeroComponent* FindHeroComponent(const AActor* Actor) { return (Actor ? Actor->FindComponentByClass() : nullptr); } + + void SetAbilityCameraMode(TSubclassOf CameraMode, const FGameplayAbilitySpecHandle& OwningSpecHandle); + void ClearAbilityCameraMode(const FGameplayAbilitySpecHandle& OwningSpecHandle); + + void AddAdditionalInputConfig(const ULyraInputConfig* InputConfig); + void RemoveAdditionalInputConfig(const ULyraInputConfig* InputConfig); + + /** True if this has completed OnPawnReadyToInitialize so is prepared for late-added features */ + bool HasPawnInitialized() const; + + /** True if this player has sent the BindInputsNow event and is prepared for bindings */ + bool IsReadyToBindInputs() const; + + static const FName NAME_BindInputsNow; + +protected: + + virtual void OnRegister() override; + + virtual bool IsPawnComponentReadyToInitialize() const override; + void OnPawnReadyToInitialize(); + + virtual void BeginPlay() override; + virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override; + + virtual void InitializePlayerInput(UInputComponent* PlayerInputComponent); + + void Input_AbilityInputTagPressed(FGameplayTag InputTag); + void Input_AbilityInputTagReleased(FGameplayTag InputTag); + + void Input_Move(const FInputActionValue& InputActionValue); + void Input_LookMouse(const FInputActionValue& InputActionValue); + void Input_LookStick(const FInputActionValue& InputActionValue); + void Input_Crouch(const FInputActionValue& InputActionValue); + void Input_AutoRun(const FInputActionValue& InputActionValue); + + TSubclassOf DetermineCameraMode() const; + + void OnInputConfigActivated(const FLoadedMappableConfigPair& ConfigPair); + void OnInputConfigDeactivated(const FLoadedMappableConfigPair& ConfigPair); + +protected: + + /** + * Input Configs that should be added to this player when initalizing the input. + * + * NOTE: You should only add to this if you do not have a game feature plugin accessible to you. + * If you do, then use the GameFeatureAction_AddInputConfig instead. + */ + UPROPERTY(EditAnywhere) + TArray DefaultInputConfigs; + + // Camera mode set by an ability. + TSubclassOf AbilityCameraMode; + + // Spec handle for the last ability to set a camera mode. + FGameplayAbilitySpecHandle AbilityCameraModeOwningSpecHandle; + + // True when the pawn has fully finished initialization + bool bPawnHasInitialized; + + // True when player input bindings have been applyed, will never be true for non-players + bool bReadyToBindInputs; +}; diff --git a/Source/LyraGame/Character/LyraPawn.cpp b/Source/LyraGame/Character/LyraPawn.cpp new file mode 100644 index 00000000..7b4e6e7a --- /dev/null +++ b/Source/LyraGame/Character/LyraPawn.cpp @@ -0,0 +1,105 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraPawn.h" +#include "Net/UnrealNetwork.h" +#include "LyraLogChannels.h" +#include "GameFramework/PlayerState.h" +#include "GameFramework/Controller.h" + +ALyraPawn::ALyraPawn(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ +} + +void ALyraPawn::GetLifetimeReplicatedProps(TArray< FLifetimeProperty >& OutLifetimeProps) const +{ + Super::GetLifetimeReplicatedProps(OutLifetimeProps); + + DOREPLIFETIME(ThisClass, MyTeamID); +} + +void ALyraPawn::PreInitializeComponents() +{ + Super::PreInitializeComponents(); +} + +void ALyraPawn::EndPlay(const EEndPlayReason::Type EndPlayReason) +{ + Super::EndPlay(EndPlayReason); +} + +void ALyraPawn::PossessedBy(AController* NewController) +{ + const FGenericTeamId OldTeamID = MyTeamID; + + Super::PossessedBy(NewController); + + // Grab the current team ID and listen for future changes + if (ILyraTeamAgentInterface* ControllerAsTeamProvider = Cast(NewController)) + { + MyTeamID = ControllerAsTeamProvider->GetGenericTeamId(); + ControllerAsTeamProvider->GetTeamChangedDelegateChecked().AddDynamic(this, &ThisClass::OnControllerChangedTeam); + } + ConditionalBroadcastTeamChanged(this, OldTeamID, MyTeamID); +} + +void ALyraPawn::UnPossessed() +{ + AController* const OldController = Controller; + + // Stop listening for changes from the old controller + const FGenericTeamId OldTeamID = MyTeamID; + if (ILyraTeamAgentInterface* ControllerAsTeamProvider = Cast(OldController)) + { + ControllerAsTeamProvider->GetTeamChangedDelegateChecked().RemoveAll(this); + } + + Super::UnPossessed(); + + // Determine what the new team ID should be afterwards + MyTeamID = DetermineNewTeamAfterPossessionEnds(OldTeamID); + ConditionalBroadcastTeamChanged(this, OldTeamID, MyTeamID); +} + +void ALyraPawn::SetGenericTeamId(const FGenericTeamId& NewTeamID) +{ + if (GetController() == nullptr) + { + if (HasAuthority()) + { + const FGenericTeamId OldTeamID = MyTeamID; + MyTeamID = NewTeamID; + ConditionalBroadcastTeamChanged(this, OldTeamID, MyTeamID); + } + else + { + UE_LOG(LogLyraTeams, Error, TEXT("You can't set the team ID on a pawn (%s) except on the authority"), *GetPathNameSafe(this)); + } + } + else + { + UE_LOG(LogLyraTeams, Error, TEXT("You can't set the team ID on a possessed pawn (%s); it's driven by the associated controller"), *GetPathNameSafe(this)); + } +} + +FGenericTeamId ALyraPawn::GetGenericTeamId() const +{ + return MyTeamID; +} + +FOnLyraTeamIndexChangedDelegate* ALyraPawn::GetOnTeamIndexChangedDelegate() +{ + return &OnTeamChangedDelegate; +} + +void ALyraPawn::OnControllerChangedTeam(UObject* TeamAgent, int32 OldTeam, int32 NewTeam) +{ + const FGenericTeamId MyOldTeamID = MyTeamID; + MyTeamID = IntegerToGenericTeamId(NewTeam); + ConditionalBroadcastTeamChanged(this, MyOldTeamID, MyTeamID); +} + +void ALyraPawn::OnRep_MyTeamID(FGenericTeamId OldTeamID) +{ + ConditionalBroadcastTeamChanged(this, OldTeamID, MyTeamID); +} diff --git a/Source/LyraGame/Character/LyraPawn.h b/Source/LyraGame/Character/LyraPawn.h new file mode 100644 index 00000000..3ff9ec96 --- /dev/null +++ b/Source/LyraGame/Character/LyraPawn.h @@ -0,0 +1,61 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "ModularPawn.h" +#include "Teams/LyraTeamAgentInterface.h" + +#include "LyraPawn.generated.h" + +/** + * ALyraPawn + */ +UCLASS() +class ALyraPawn : public AModularPawn, public ILyraTeamAgentInterface +{ + GENERATED_BODY() + +public: + + ALyraPawn(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); + + //~AActor interface + virtual void PreInitializeComponents() override; + virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override; + //~End of AActor interface + + //~APawn interface + virtual void PossessedBy(AController* NewController) override; + virtual void UnPossessed() override; + //~End of APawn interface + + //~ILyraTeamAgentInterface interface + virtual void SetGenericTeamId(const FGenericTeamId& NewTeamID) override; + virtual FGenericTeamId GetGenericTeamId() const override; + virtual FOnLyraTeamIndexChangedDelegate* GetOnTeamIndexChangedDelegate() override; + //~End of ILyraTeamAgentInterface interface + +protected: + // Called to determine what happens to the team ID when possession ends + virtual FGenericTeamId DetermineNewTeamAfterPossessionEnds(FGenericTeamId OldTeamID) const + { + // This could be changed to return, e.g., OldTeamID if you want to keep it assigned afterwards, or return an ID for some neutral faction, or etc... + return FGenericTeamId::NoTeam; + } + +private: + UFUNCTION() + void OnControllerChangedTeam(UObject* TeamAgent, int32 OldTeam, int32 NewTeam); + +private: + UPROPERTY(ReplicatedUsing = OnRep_MyTeamID) + FGenericTeamId MyTeamID; + + UPROPERTY() + FOnLyraTeamIndexChangedDelegate OnTeamChangedDelegate; + +private: + UFUNCTION() + void OnRep_MyTeamID(FGenericTeamId OldTeamID); +}; diff --git a/Source/LyraGame/Character/LyraPawnComponent.cpp b/Source/LyraGame/Character/LyraPawnComponent.cpp new file mode 100644 index 00000000..3028d57d --- /dev/null +++ b/Source/LyraGame/Character/LyraPawnComponent.cpp @@ -0,0 +1,11 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraPawnComponent.h" + + +ULyraPawnComponent::ULyraPawnComponent(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ + PrimaryComponentTick.bStartWithTickEnabled = false; + PrimaryComponentTick.bCanEverTick = false; +} diff --git a/Source/LyraGame/Character/LyraPawnComponent.h b/Source/LyraGame/Character/LyraPawnComponent.h new file mode 100644 index 00000000..92f3e020 --- /dev/null +++ b/Source/LyraGame/Character/LyraPawnComponent.h @@ -0,0 +1,42 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Components/PawnComponent.h" +#include "LyraPawnComponent.generated.h" + + +UINTERFACE(BlueprintType) +class LYRAGAME_API ULyraReadyInterface : public UInterface +{ + GENERATED_BODY() +}; + +class ILyraReadyInterface +{ + GENERATED_BODY() + +public: + virtual bool IsPawnComponentReadyToInitialize() const = 0; +}; + + + + +/** + * ULyraPawnComponent + * + * An actor component that can be used for adding custom behavior to pawns. + */ +UCLASS(Blueprintable, Meta = (BlueprintSpawnableComponent)) +class LYRAGAME_API ULyraPawnComponent : public UPawnComponent, public ILyraReadyInterface +{ + GENERATED_BODY() + +public: + + ULyraPawnComponent(const FObjectInitializer& ObjectInitializer); + + virtual bool IsPawnComponentReadyToInitialize() const override { return true; } +}; diff --git a/Source/LyraGame/Character/LyraPawnData.cpp b/Source/LyraGame/Character/LyraPawnData.cpp new file mode 100644 index 00000000..fc61ad9d --- /dev/null +++ b/Source/LyraGame/Character/LyraPawnData.cpp @@ -0,0 +1,15 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraPawnData.h" +#include "GameFramework/Pawn.h" +#include "Character/LyraPawnExtensionComponent.h" +#include "AbilitySystem/LyraAbilitySystemComponent.h" +#include "AbilitySystem/LyraAbilitySet.h" + +ULyraPawnData::ULyraPawnData(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ + PawnClass = nullptr; + InputConfig = nullptr; + DefaultCameraMode = nullptr; +} diff --git a/Source/LyraGame/Character/LyraPawnData.h b/Source/LyraGame/Character/LyraPawnData.h new file mode 100644 index 00000000..eab5f36c --- /dev/null +++ b/Source/LyraGame/Character/LyraPawnData.h @@ -0,0 +1,51 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "LyraPawnData.generated.h" + +class APawn; +class ULyraAbilitySet; +class ULyraInputConfig; +class ULyraAbilityTagRelationshipMapping; +class ULyraCameraMode; + + +/** + * ULyraPawnData + * + * Non-mutable data asset that contains properties used to define a pawn. + */ +UCLASS(BlueprintType, Const, Meta = (DisplayName = "Lyra Pawn Data", ShortTooltip = "Data asset used to define a Pawn.")) +class ULyraPawnData : public UPrimaryDataAsset +{ + GENERATED_BODY() + +public: + + ULyraPawnData(const FObjectInitializer& ObjectInitializer); + +public: + + // Class to instantiate for this pawn (should usually derive from ALyraPawn or ALyraCharacter). + UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Lyra|Pawn") + TSubclassOf PawnClass; + + // Ability sets to grant to this pawn's ability system. + UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Lyra|Abilities") + TArray AbilitySets; + + // What mapping of ability tags to use for actions taking by this pawn + UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Lyra|Abilities") + ULyraAbilityTagRelationshipMapping* TagRelationshipMapping; + + // Input configuration used by player controlled pawns to create input mappings and bind input actions. + UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Lyra|Input") + ULyraInputConfig* InputConfig; + + // Default camera mode used by player controlled pawns. + UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Lyra|Camera") + TSubclassOf DefaultCameraMode; +}; diff --git a/Source/LyraGame/Character/LyraPawnExtensionComponent.cpp b/Source/LyraGame/Character/LyraPawnExtensionComponent.cpp new file mode 100644 index 00000000..46ae8d6c --- /dev/null +++ b/Source/LyraGame/Character/LyraPawnExtensionComponent.cpp @@ -0,0 +1,257 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraPawnExtensionComponent.h" +#include "LyraLogChannels.h" +#include "Net/UnrealNetwork.h" +#include "GameFramework/Pawn.h" +#include "GameFramework/Controller.h" +#include "LyraPawnData.h" +#include "AbilitySystem/LyraAbilitySystemComponent.h" + +ULyraPawnExtensionComponent::ULyraPawnExtensionComponent(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ + PrimaryComponentTick.bStartWithTickEnabled = false; + PrimaryComponentTick.bCanEverTick = false; + + SetIsReplicatedByDefault(true); + + PawnData = nullptr; + AbilitySystemComponent = nullptr; + bPawnReadyToInitialize = false; +} + +void ULyraPawnExtensionComponent::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const +{ + Super::GetLifetimeReplicatedProps(OutLifetimeProps); + + DOREPLIFETIME(ULyraPawnExtensionComponent, PawnData); +} + +void ULyraPawnExtensionComponent::OnRegister() +{ + Super::OnRegister(); + + const APawn* Pawn = GetPawn(); + ensureAlwaysMsgf((Pawn != nullptr), TEXT("LyraPawnExtensionComponent on [%s] can only be added to Pawn actors."), *GetNameSafe(GetOwner())); + + TArray PawnExtensionComponents; + Pawn->GetComponents(ULyraPawnExtensionComponent::StaticClass(), PawnExtensionComponents); + ensureAlwaysMsgf((PawnExtensionComponents.Num() == 1), TEXT("Only one LyraPawnExtensionComponent should exist on [%s]."), *GetNameSafe(GetOwner())); +} + +void ULyraPawnExtensionComponent::SetPawnData(const ULyraPawnData* InPawnData) +{ + check(InPawnData); + + bPawnReadyToInitialize = false; + + APawn* Pawn = GetPawnChecked(); + + if (Pawn->GetLocalRole() != ROLE_Authority) + { + return; + } + + if (PawnData) + { + UE_LOG(LogLyra, Error, TEXT("Trying to set PawnData [%s] on pawn [%s] that already has valid PawnData [%s]."), *GetNameSafe(InPawnData), *GetNameSafe(Pawn), *GetNameSafe(PawnData)); + return; + } + + PawnData = InPawnData; + + Pawn->ForceNetUpdate(); + + CheckPawnReadyToInitialize(); +} + +void ULyraPawnExtensionComponent::OnRep_PawnData() +{ + CheckPawnReadyToInitialize(); +} + +void ULyraPawnExtensionComponent::InitializeAbilitySystem(ULyraAbilitySystemComponent* InASC, AActor* InOwnerActor) +{ + check(InASC); + check(InOwnerActor); + + if (AbilitySystemComponent == InASC) + { + // The ability system component hasn't changed. + return; + } + + if (AbilitySystemComponent) + { + // Clean up the old ability system component. + UninitializeAbilitySystem(); + } + + APawn* Pawn = GetPawnChecked(); + AActor* ExistingAvatar = InASC->GetAvatarActor(); + + UE_LOG(LogLyra, Verbose, TEXT("Setting up ASC [%s] on pawn [%s] owner [%s], existing [%s] "), *GetNameSafe(InASC), *GetNameSafe(Pawn), *GetNameSafe(InOwnerActor), *GetNameSafe(ExistingAvatar)); + + if ((ExistingAvatar != nullptr) && (ExistingAvatar != Pawn)) + { + UE_LOG(LogLyra, Log, TEXT("Existing avatar (authority=%d)"), ExistingAvatar->HasAuthority() ? 1 : 0); + + // There is already a pawn acting as the ASC's avatar, so we need to kick it out + // This can happen on clients if they're lagged: their new pawn is spawned + possessed before the dead one is removed + ensure(!ExistingAvatar->HasAuthority()); + + if (ULyraPawnExtensionComponent* OtherExtensionComponent = FindPawnExtensionComponent(ExistingAvatar)) + { + OtherExtensionComponent->UninitializeAbilitySystem(); + } + } + + AbilitySystemComponent = InASC; + AbilitySystemComponent->InitAbilityActorInfo(InOwnerActor, Pawn); + + if (ensure(PawnData)) + { + InASC->SetTagRelationshipMapping(PawnData->TagRelationshipMapping); + } + + OnAbilitySystemInitialized.Broadcast(); +} + +void ULyraPawnExtensionComponent::UninitializeAbilitySystem() +{ + if (!AbilitySystemComponent) + { + return; + } + + // Uninitialize the ASC if we're still the avatar actor (otherwise another pawn already did it when they became the avatar actor) + if (AbilitySystemComponent->GetAvatarActor() == GetOwner()) + { + AbilitySystemComponent->CancelAbilities(nullptr, nullptr); + AbilitySystemComponent->ClearAbilityInput(); + AbilitySystemComponent->RemoveAllGameplayCues(); + + if (AbilitySystemComponent->GetOwnerActor() != nullptr) + { + AbilitySystemComponent->SetAvatarActor(nullptr); + } + else + { + // If the ASC doesn't have a valid owner, we need to clear *all* actor info, not just the avatar pairing + AbilitySystemComponent->ClearActorInfo(); + } + + OnAbilitySystemUninitialized.Broadcast(); + } + + AbilitySystemComponent = nullptr; +} + +void ULyraPawnExtensionComponent::HandleControllerChanged() +{ + if (AbilitySystemComponent && (AbilitySystemComponent->GetAvatarActor() == GetPawnChecked())) + { + ensure(AbilitySystemComponent->AbilityActorInfo->OwnerActor == AbilitySystemComponent->GetOwnerActor()); + if (AbilitySystemComponent->GetOwnerActor() == nullptr) + { + UninitializeAbilitySystem(); + } + else + { + AbilitySystemComponent->RefreshAbilityActorInfo(); + } + } + + CheckPawnReadyToInitialize(); +} + +void ULyraPawnExtensionComponent::HandlePlayerStateReplicated() +{ + CheckPawnReadyToInitialize(); +} + +void ULyraPawnExtensionComponent::SetupPlayerInputComponent() +{ + CheckPawnReadyToInitialize(); +} + +bool ULyraPawnExtensionComponent::CheckPawnReadyToInitialize() +{ + if (bPawnReadyToInitialize) + { + return true; + } + + // Pawn data is required. + if (!PawnData) + { + return false; + } + + APawn* Pawn = GetPawnChecked(); + + const bool bHasAuthority = Pawn->HasAuthority(); + const bool bIsLocallyControlled = Pawn->IsLocallyControlled(); + + if (bHasAuthority || bIsLocallyControlled) + { + // Check for being possessed by a controller. + if (!GetController()) + { + return false; + } + } + + // Allow pawn components to have requirements. + TArray InteractableComponents = Pawn->GetComponentsByInterface(ULyraReadyInterface::StaticClass()); + for (UActorComponent* InteractableComponent : InteractableComponents) + { + const ILyraReadyInterface* Ready = CastChecked(InteractableComponent); + if (!Ready->IsPawnComponentReadyToInitialize()) + { + return false; + } + } + + // Pawn is ready to initialize. + bPawnReadyToInitialize = true; + OnPawnReadyToInitialize.Broadcast(); + BP_OnPawnReadyToInitialize.Broadcast(); + + return true; +} + +void ULyraPawnExtensionComponent::OnPawnReadyToInitialize_RegisterAndCall(FSimpleMulticastDelegate::FDelegate Delegate) +{ + if (!OnPawnReadyToInitialize.IsBoundToObject(Delegate.GetUObject())) + { + OnPawnReadyToInitialize.Add(Delegate); + } + + if (bPawnReadyToInitialize) + { + Delegate.Execute(); + } +} + +void ULyraPawnExtensionComponent::OnAbilitySystemInitialized_RegisterAndCall(FSimpleMulticastDelegate::FDelegate Delegate) +{ + if (!OnAbilitySystemInitialized.IsBoundToObject(Delegate.GetUObject())) + { + OnAbilitySystemInitialized.Add(Delegate); + } + + if (AbilitySystemComponent) + { + Delegate.Execute(); + } +} + +void ULyraPawnExtensionComponent::OnAbilitySystemUninitialized_Register(FSimpleMulticastDelegate::FDelegate Delegate) +{ + if (!OnAbilitySystemUninitialized.IsBoundToObject(Delegate.GetUObject())) + { + OnAbilitySystemUninitialized.Add(Delegate); + } +} diff --git a/Source/LyraGame/Character/LyraPawnExtensionComponent.h b/Source/LyraGame/Character/LyraPawnExtensionComponent.h new file mode 100644 index 00000000..2d0e4742 --- /dev/null +++ b/Source/LyraGame/Character/LyraPawnExtensionComponent.h @@ -0,0 +1,106 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "LyraPawnComponent.h" +#include "LyraPawnExtensionComponent.generated.h" + + +class ULyraPawnData; +class ULyraAbilitySystemComponent; + + +DECLARE_DYNAMIC_MULTICAST_DELEGATE(FLyraDynamicMulticastDelegate); + + + +/** + * ULyraPawnExtensionComponent + * + * Component used to add functionality to all Pawn classes. + */ +UCLASS() +class ULyraPawnExtensionComponent : public ULyraPawnComponent +{ + GENERATED_BODY() + +public: + + ULyraPawnExtensionComponent(const FObjectInitializer& ObjectInitializer); + + // Returns the pawn extension component if one exists on the specified actor. + UFUNCTION(BlueprintPure, Category = "Lyra|Pawn") + static ULyraPawnExtensionComponent* FindPawnExtensionComponent(const AActor* Actor) { return (Actor ? Actor->FindComponentByClass() : nullptr); } + + template + const T* GetPawnData() const { return Cast(PawnData); } + + void SetPawnData(const ULyraPawnData* InPawnData); + + UFUNCTION(BlueprintPure, Category = "Lyra|Pawn") + ULyraAbilitySystemComponent* GetLyraAbilitySystemComponent() const { return AbilitySystemComponent; } + + // Should be called by the owning pawn to become the avatar of the ability system. + void InitializeAbilitySystem(ULyraAbilitySystemComponent* InASC, AActor* InOwnerActor); + + // Should be called by the owning pawn to remove itself as the avatar of the ability system. + void UninitializeAbilitySystem(); + + // Should be called by the owning pawn when the pawn's controller changes. + void HandleControllerChanged(); + + // Should be called by the owning pawn when the player state has been replicated. + void HandlePlayerStateReplicated(); + + // Should be called by the owning pawn when the input component is setup. + void SetupPlayerInputComponent(); + + // Call this anytime the pawn needs to check if it's ready to be initialized (pawn data assigned, possessed, etc..). + bool CheckPawnReadyToInitialize(); + + // Returns true if the pawn is ready to be initialized. + UFUNCTION(BlueprintCallable, BlueprintPure = false, Category = "Lyra|Pawn", Meta = (ExpandBoolAsExecs = "ReturnValue")) + bool IsPawnReadyToInitialize() const { return bPawnReadyToInitialize; } + + // Register with the OnPawnReadyToInitialize delegate and broadcast if condition is already met. + void OnPawnReadyToInitialize_RegisterAndCall(FSimpleMulticastDelegate::FDelegate Delegate); + + // Register with the OnAbilitySystemInitialized delegate and broadcast if condition is already met. + void OnAbilitySystemInitialized_RegisterAndCall(FSimpleMulticastDelegate::FDelegate Delegate); + + // Register with the OnAbilitySystemUninitialized delegate. + void OnAbilitySystemUninitialized_Register(FSimpleMulticastDelegate::FDelegate Delegate); + +protected: + + virtual void OnRegister() override; + + UFUNCTION() + void OnRep_PawnData(); + + // Delegate fired when pawn has everything needed for initialization. + FSimpleMulticastDelegate OnPawnReadyToInitialize; + + UPROPERTY(BlueprintAssignable, Meta = (DisplayName = "On Pawn Ready To Initialize")) + FLyraDynamicMulticastDelegate BP_OnPawnReadyToInitialize; + + // Delegate fired when our pawn becomes the ability system's avatar actor + FSimpleMulticastDelegate OnAbilitySystemInitialized; + + // Delegate fired when our pawn is removed as the ability system's avatar actor + FSimpleMulticastDelegate OnAbilitySystemUninitialized; + +protected: + + // Pawn data used to create the pawn. Specified from a spawn function or on a placed instance. + UPROPERTY(EditInstanceOnly, ReplicatedUsing = OnRep_PawnData, Category = "Lyra|Pawn") + const ULyraPawnData* PawnData; + + // Pointer to the ability system component that is cached for convenience. + UPROPERTY() + ULyraAbilitySystemComponent* AbilitySystemComponent; + + // True when the pawn has everything needed for initialization. + int32 bPawnReadyToInitialize : 1; +}; diff --git a/Source/LyraGame/Cosmetics/LyraCharacterPartTypes.h b/Source/LyraGame/Cosmetics/LyraCharacterPartTypes.h new file mode 100644 index 00000000..d54a93c4 --- /dev/null +++ b/Source/LyraGame/Cosmetics/LyraCharacterPartTypes.h @@ -0,0 +1,77 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "GameFramework/Actor.h" + +#include "LyraCharacterPartTypes.generated.h" + +class UChildActorComponent; +class ULyraPawnComponent_CharacterParts; +struct FLyraCharacterPartList; + +////////////////////////////////////////////////////////////////////// + +// How should collision be configured on the spawned part actor +UENUM() +enum class ECharacterCustomizationCollisionMode : uint8 +{ + // Disable collision on spawned character parts + NoCollision, + + // Leave the collision settings on character parts alone + UseCollisionFromCharacterPart +}; + +////////////////////////////////////////////////////////////////////// + +// A handle created by adding a character part entry, can be used to remove it later +USTRUCT(BlueprintType) +struct FLyraCharacterPartHandle +{ + GENERATED_BODY() + + void Reset() + { + PartHandle = INDEX_NONE; + } + + bool IsValid() const + { + return PartHandle != INDEX_NONE; + } + +private: + UPROPERTY() + int32 PartHandle = INDEX_NONE; + + friend FLyraCharacterPartList; +}; + +////////////////////////////////////////////////////////////////////// +// A character part request + +USTRUCT(BlueprintType) +struct FLyraCharacterPart +{ + GENERATED_BODY() + + // The part to spawn + UPROPERTY(EditAnywhere, BlueprintReadWrite) + TSubclassOf PartClass; + + // The socket to attach the part to (if any) + UPROPERTY(EditAnywhere, BlueprintReadWrite) + FName SocketName; + + // How to handle collision for the primitive components in the part + UPROPERTY(EditAnywhere, BlueprintReadWrite) + ECharacterCustomizationCollisionMode CollisionMode = ECharacterCustomizationCollisionMode::NoCollision; + + // Compares against another part, ignoring the collision mode + static bool AreEquivalentParts(const FLyraCharacterPart& A, const FLyraCharacterPart& B) + { + return (A.PartClass == B.PartClass) && (A.SocketName == B.SocketName); + } +}; diff --git a/Source/LyraGame/Cosmetics/LyraControllerComponent_CharacterParts.cpp b/Source/LyraGame/Cosmetics/LyraControllerComponent_CharacterParts.cpp new file mode 100644 index 00000000..35dd8586 --- /dev/null +++ b/Source/LyraGame/Cosmetics/LyraControllerComponent_CharacterParts.cpp @@ -0,0 +1,220 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraControllerComponent_CharacterParts.h" +#include "LyraPawnComponent_CharacterParts.h" +#include "GameFramework/Controller.h" +#include "LyraCosmeticDeveloperSettings.h" +#include "GameFramework/CheatManager.h" + +////////////////////////////////////////////////////////////////////// + +ULyraControllerComponent_CharacterParts::ULyraControllerComponent_CharacterParts(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ +} + +void ULyraControllerComponent_CharacterParts::BeginPlay() +{ + Super::BeginPlay(); + + // Listen for pawn possession changed events + if (HasAuthority()) + { + if (AController* OwningController = GetController()) + { + OwningController->OnPossessedPawnChanged.AddDynamic(this, &ThisClass::OnPossessedPawnChanged); + + if (APawn* ControlledPawn = GetPawn()) + { + OnPossessedPawnChanged(nullptr, ControlledPawn); + } + } + + ApplyDeveloperSettings(); + } +} + +void ULyraControllerComponent_CharacterParts::EndPlay(const EEndPlayReason::Type EndPlayReason) +{ + RemoveAllCharacterParts(); + Super::EndPlay(EndPlayReason); +} + +ULyraPawnComponent_CharacterParts* ULyraControllerComponent_CharacterParts::GetPawnCustomizer() const +{ + if (APawn* ControlledPawn = GetPawn()) + { + return ControlledPawn->FindComponentByClass(); + } + return nullptr; +} + +void ULyraControllerComponent_CharacterParts::AddCharacterPart(const FLyraCharacterPart& NewPart) +{ + AddCharacterPartInternal(NewPart, ECharacterPartSource::Natural); +} + +void ULyraControllerComponent_CharacterParts::AddCharacterPartInternal(const FLyraCharacterPart& NewPart, ECharacterPartSource Source) +{ + FLyraControllerCharacterPartEntry& NewEntry = CharacterParts.AddDefaulted_GetRef(); + NewEntry.Part = NewPart; + NewEntry.Source = Source; + + if (ULyraPawnComponent_CharacterParts* PawnCustomizer = GetPawnCustomizer()) + { + if (NewEntry.Source != ECharacterPartSource::NaturalSuppressedViaCheat) + { + NewEntry.Handle = PawnCustomizer->AddCharacterPart(NewPart); + } + } + +} + +void ULyraControllerComponent_CharacterParts::RemoveCharacterPart(const FLyraCharacterPart& PartToRemove) +{ + for (auto EntryIt = CharacterParts.CreateIterator(); EntryIt; ++EntryIt) + { + if (FLyraCharacterPart::AreEquivalentParts(EntryIt->Part, PartToRemove)) + { + if (ULyraPawnComponent_CharacterParts* PawnCustomizer = GetPawnCustomizer()) + { + PawnCustomizer->RemoveCharacterPart(EntryIt->Handle); + } + + EntryIt.RemoveCurrent(); + break; + } + } +} + +void ULyraControllerComponent_CharacterParts::RemoveAllCharacterParts() +{ + if (ULyraPawnComponent_CharacterParts* PawnCustomizer = GetPawnCustomizer()) + { + for (FLyraControllerCharacterPartEntry& Entry : CharacterParts) + { + PawnCustomizer->RemoveCharacterPart(Entry.Handle); + } + } + + CharacterParts.Reset(); +} + +void ULyraControllerComponent_CharacterParts::OnPossessedPawnChanged(APawn* OldPawn, APawn* NewPawn) +{ + // Remove from the old pawn + if (ULyraPawnComponent_CharacterParts* OldCustomizer = OldPawn ? OldPawn->FindComponentByClass() : nullptr) + { + for (FLyraControllerCharacterPartEntry& Entry : CharacterParts) + { + OldCustomizer->RemoveCharacterPart(Entry.Handle); + Entry.Handle.Reset(); + } + } + + // Apply to the new pawn + if (ULyraPawnComponent_CharacterParts* NewCustomizer = NewPawn ? NewPawn->FindComponentByClass() : nullptr) + { + for (FLyraControllerCharacterPartEntry& Entry : CharacterParts) + { + ensure(!Entry.Handle.IsValid()); + + if (Entry.Source != ECharacterPartSource::NaturalSuppressedViaCheat) + { + Entry.Handle = NewCustomizer->AddCharacterPart(Entry.Part); + } + } + } +} + +void ULyraControllerComponent_CharacterParts::ApplyDeveloperSettings() +{ +#if UE_WITH_CHEAT_MANAGER + const ULyraCosmeticDeveloperSettings* Settings = GetDefault(); + + // Suppress or unsuppress natural parts if needed + const bool bSuppressNaturalParts = (Settings->CheatMode == ECosmeticCheatMode::ReplaceParts) && (Settings->CheatCosmeticCharacterParts.Num() > 0); + SetSuppressionOnNaturalParts(bSuppressNaturalParts); + + // Remove anything added by developer settings and re-add it + ULyraPawnComponent_CharacterParts* PawnCustomizer = GetPawnCustomizer(); + for (auto It = CharacterParts.CreateIterator(); It; ++It) + { + if (It->Source == ECharacterPartSource::AppliedViaDeveloperSettingsCheat) + { + if (PawnCustomizer != nullptr) + { + PawnCustomizer->RemoveCharacterPart(It->Handle); + } + It.RemoveCurrent(); + } + } + + // Add new parts + for (const FLyraCharacterPart& PartDesc : Settings->CheatCosmeticCharacterParts) + { + AddCharacterPartInternal(PartDesc, ECharacterPartSource::AppliedViaDeveloperSettingsCheat); + } +#endif +} + + +void ULyraControllerComponent_CharacterParts::AddCheatPart(const FLyraCharacterPart& NewPart, bool bSuppressNaturalParts) +{ +#if UE_WITH_CHEAT_MANAGER + SetSuppressionOnNaturalParts(bSuppressNaturalParts); + AddCharacterPartInternal(NewPart, ECharacterPartSource::AppliedViaCheatManager); +#endif +} + +void ULyraControllerComponent_CharacterParts::ClearCheatParts() +{ +#if UE_WITH_CHEAT_MANAGER + ULyraPawnComponent_CharacterParts* PawnCustomizer = GetPawnCustomizer(); + + // Remove anything added by cheat manager cheats + for (auto It = CharacterParts.CreateIterator(); It; ++It) + { + if (It->Source == ECharacterPartSource::AppliedViaCheatManager) + { + if (PawnCustomizer != nullptr) + { + PawnCustomizer->RemoveCharacterPart(It->Handle); + } + It.RemoveCurrent(); + } + } + + ApplyDeveloperSettings(); +#endif +} + +void ULyraControllerComponent_CharacterParts::SetSuppressionOnNaturalParts(bool bSuppressed) +{ +#if UE_WITH_CHEAT_MANAGER + ULyraPawnComponent_CharacterParts* PawnCustomizer = GetPawnCustomizer(); + + for (FLyraControllerCharacterPartEntry& Entry : CharacterParts) + { + if ((Entry.Source == ECharacterPartSource::Natural) && bSuppressed) + { + // Suppress + if (PawnCustomizer != nullptr) + { + PawnCustomizer->RemoveCharacterPart(Entry.Handle); + Entry.Handle.Reset(); + } + Entry.Source = ECharacterPartSource::NaturalSuppressedViaCheat; + } + else if ((Entry.Source == ECharacterPartSource::NaturalSuppressedViaCheat) && !bSuppressed) + { + // Unsuppress + if (PawnCustomizer != nullptr) + { + Entry.Handle = PawnCustomizer->AddCharacterPart(Entry.Part); + } + Entry.Source = ECharacterPartSource::Natural; + } + } +#endif +} diff --git a/Source/LyraGame/Cosmetics/LyraControllerComponent_CharacterParts.h b/Source/LyraGame/Cosmetics/LyraControllerComponent_CharacterParts.h new file mode 100644 index 00000000..4020c869 --- /dev/null +++ b/Source/LyraGame/Cosmetics/LyraControllerComponent_CharacterParts.h @@ -0,0 +1,96 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Components/ControllerComponent.h" +#include "LyraCharacterPartTypes.h" + +#include "LyraControllerComponent_CharacterParts.generated.h" + +class ULyraPawnComponent_CharacterParts; + +enum class ECharacterPartSource : uint8 +{ + Natural, + + NaturalSuppressedViaCheat, + + AppliedViaDeveloperSettingsCheat, + + AppliedViaCheatManager +}; + +////////////////////////////////////////////////////////////////////// + +// A character part requested on a controller component +USTRUCT() +struct FLyraControllerCharacterPartEntry +{ + GENERATED_BODY() + + FLyraControllerCharacterPartEntry() + {} + +public: + // The character part being represented + UPROPERTY(EditAnywhere, meta=(ShowOnlyInnerProperties)) + FLyraCharacterPart Part; + + // The handle if already applied to a pawn + FLyraCharacterPartHandle Handle; + + // The source of this part + ECharacterPartSource Source = ECharacterPartSource::Natural; +}; + +////////////////////////////////////////////////////////////////////// + +// A component that configure what cosmetic actors to spawn for the owning controller when it possesses a pawn +UCLASS(meta = (BlueprintSpawnableComponent)) +class ULyraControllerComponent_CharacterParts : public UControllerComponent +{ + GENERATED_BODY() + +public: + ULyraControllerComponent_CharacterParts(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); + + //~UActorComponent interface + virtual void BeginPlay() override; + virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override; + //~End of UActorComponent interface + + // Adds a character part to the actor that owns this customization component, should be called on the authority only + UFUNCTION(BlueprintCallable, BlueprintAuthorityOnly, Category=Cosmetics) + void AddCharacterPart(const FLyraCharacterPart& NewPart); + + // Removes a previously added character part from the actor that owns this customization component, should be called on the authority only + UFUNCTION(BlueprintCallable, BlueprintAuthorityOnly, Category=Cosmetics) + void RemoveCharacterPart(const FLyraCharacterPart& PartToRemove); + + // Removes all added character parts, should be called on the authority only + UFUNCTION(BlueprintCallable, BlueprintAuthorityOnly, Category=Cosmetics) + void RemoveAllCharacterParts(); + + // Applies relevant developer settings if in PIE + void ApplyDeveloperSettings(); + +protected: + UPROPERTY(EditAnywhere, Category=Cosmetics) + TArray CharacterParts; + +private: + ULyraPawnComponent_CharacterParts* GetPawnCustomizer() const; + + UFUNCTION() + void OnPossessedPawnChanged(APawn* OldPawn, APawn* NewPawn); + + void AddCharacterPartInternal(const FLyraCharacterPart& NewPart, ECharacterPartSource Source); + + void AddCheatPart(const FLyraCharacterPart& NewPart, bool bSuppressNaturalParts); + void ClearCheatParts(); + + void SetSuppressionOnNaturalParts(bool bSuppressed); + + friend class ULyraCosmeticCheats; +}; \ No newline at end of file diff --git a/Source/LyraGame/Cosmetics/LyraCosmeticAnimationTypes.cpp b/Source/LyraGame/Cosmetics/LyraCosmeticAnimationTypes.cpp new file mode 100644 index 00000000..10be54c8 --- /dev/null +++ b/Source/LyraGame/Cosmetics/LyraCosmeticAnimationTypes.cpp @@ -0,0 +1,29 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraCosmeticAnimationTypes.h" + +TSubclassOf FLyraAnimLayerSelectionSet::SelectBestLayer(const FGameplayTagContainer& CosmeticTags) const +{ + for (const FLyraAnimLayerSelectionEntry& Rule : LayerRules) + { + if ((Rule.Layer != nullptr) && CosmeticTags.HasAll(Rule.RequiredTags)) + { + return Rule.Layer; + } + } + + return DefaultLayer; +} + +USkeletalMesh* FLyraAnimBodyStyleSelectionSet::SelectBestBodyStyle(const FGameplayTagContainer& CosmeticTags) const +{ + for (const FLyraAnimBodyStyleSelectionEntry& Rule : MeshRules) + { + if ((Rule.Mesh != nullptr) && CosmeticTags.HasAll(Rule.RequiredTags)) + { + return Rule.Mesh; + } + } + + return DefaultMesh; +} diff --git a/Source/LyraGame/Cosmetics/LyraCosmeticAnimationTypes.h b/Source/LyraGame/Cosmetics/LyraCosmeticAnimationTypes.h new file mode 100644 index 00000000..0a5b2d61 --- /dev/null +++ b/Source/LyraGame/Cosmetics/LyraCosmeticAnimationTypes.h @@ -0,0 +1,82 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "GameplayTagContainer.h" +#include "Animation/AnimInstance.h" + +#include "LyraCosmeticAnimationTypes.generated.h" + +class USkeletalMesh; +class UPhysicsAsset; + +////////////////////////////////////////////////////////////////////// + +USTRUCT(BlueprintType) +struct FLyraAnimLayerSelectionEntry +{ + GENERATED_BODY() + + // Layer to apply if the tag matches + UPROPERTY(EditAnywhere, BlueprintReadWrite) + TSubclassOf Layer; + + // Cosmetic tags required (all of these must be present to be considered a match) + UPROPERTY(EditAnywhere, BlueprintReadWrite, meta=(Categories="Cosmetic")) + FGameplayTagContainer RequiredTags; +}; + +USTRUCT(BlueprintType) +struct FLyraAnimLayerSelectionSet +{ + GENERATED_BODY() + + // List of layer rules to apply, first one that matches will be used + UPROPERTY(EditAnywhere, BlueprintReadWrite, meta=(TitleProperty=Layer)) + TArray LayerRules; + + // The layer to use if none of the LayerRules matches + UPROPERTY(EditAnywhere, BlueprintReadWrite) + TSubclassOf DefaultLayer; + + // Choose the best layer given the rules + TSubclassOf SelectBestLayer(const FGameplayTagContainer& CosmeticTags) const; +}; + +////////////////////////////////////////////////////////////////////// + +USTRUCT(BlueprintType) +struct FLyraAnimBodyStyleSelectionEntry +{ + GENERATED_BODY() + + // Layer to apply if the tag matches + UPROPERTY(EditAnywhere, BlueprintReadWrite) + TObjectPtr Mesh = nullptr; + + // Cosmetic tags required (all of these must be present to be considered a match) + UPROPERTY(EditAnywhere, BlueprintReadWrite, meta=(Categories="Cosmetic")) + FGameplayTagContainer RequiredTags; +}; + +USTRUCT(BlueprintType) +struct FLyraAnimBodyStyleSelectionSet +{ + GENERATED_BODY() + + // List of layer rules to apply, first one that matches will be used + UPROPERTY(EditAnywhere, BlueprintReadWrite, meta=(TitleProperty=Mesh)) + TArray MeshRules; + + // The layer to use if none of the LayerRules matches + UPROPERTY(EditAnywhere, BlueprintReadWrite) + TObjectPtr DefaultMesh = nullptr; + + // If set, ensures this physics asset is always used + UPROPERTY(EditAnywhere) + TObjectPtr ForcedPhysicsAsset = nullptr; + + // Choose the best body style skeletal mesh given the rules + USkeletalMesh* SelectBestBodyStyle(const FGameplayTagContainer& CosmeticTags) const; +}; diff --git a/Source/LyraGame/Cosmetics/LyraCosmeticCheats.cpp b/Source/LyraGame/Cosmetics/LyraCosmeticCheats.cpp new file mode 100644 index 00000000..a0f39e37 --- /dev/null +++ b/Source/LyraGame/Cosmetics/LyraCosmeticCheats.cpp @@ -0,0 +1,67 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraCosmeticCheats.h" +#include "Engine/World.h" +#include "GameFramework/GameStateBase.h" +#include "LyraControllerComponent_CharacterParts.h" +#include "System/LyraDevelopmentStatics.h" + +////////////////////////////////////////////////////////////////////// +// ULyraCosmeticCheats + +ULyraCosmeticCheats::ULyraCosmeticCheats() +{ +#if UE_WITH_CHEAT_MANAGER + if (HasAnyFlags(RF_ClassDefaultObject)) + { + UCheatManager::RegisterForOnCheatManagerCreated(FOnCheatManagerCreated::FDelegate::CreateLambda( + [](UCheatManager* CheatManager) + { + CheatManager->AddCheatManagerExtension(NewObject(CheatManager)); + })); + } +#endif +} + +void ULyraCosmeticCheats::AddCharacterPart(const FString& AssetName, bool bSuppressNaturalParts) +{ +#if UE_WITH_CHEAT_MANAGER + if (ULyraControllerComponent_CharacterParts* CosmeticComponent = GetCosmeticComponent()) + { + TSubclassOf PartClass = ULyraDevelopmentStatics::FindClassByShortName(AssetName); + if (PartClass != nullptr) + { + FLyraCharacterPart Part; + Part.PartClass = PartClass; + + CosmeticComponent->AddCheatPart(Part, bSuppressNaturalParts); + } + } +#endif +} + +void ULyraCosmeticCheats::ReplaceCharacterPart(const FString& AssetName, bool bSuppressNaturalParts) +{ + ClearCharacterPartOverrides(); + AddCharacterPart(AssetName, bSuppressNaturalParts); +} + +void ULyraCosmeticCheats::ClearCharacterPartOverrides() +{ +#if UE_WITH_CHEAT_MANAGER + if (ULyraControllerComponent_CharacterParts* CosmeticComponent = GetCosmeticComponent()) + { + CosmeticComponent->ClearCheatParts(); + } +#endif +} + +ULyraControllerComponent_CharacterParts* ULyraCosmeticCheats::GetCosmeticComponent() const +{ + if (APlayerController* PC = GetPlayerController()) + { + return PC->FindComponentByClass(); + } + + return nullptr; +} diff --git a/Source/LyraGame/Cosmetics/LyraCosmeticCheats.h b/Source/LyraGame/Cosmetics/LyraCosmeticCheats.h new file mode 100644 index 00000000..5ceed4fb --- /dev/null +++ b/Source/LyraGame/Cosmetics/LyraCosmeticCheats.h @@ -0,0 +1,35 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "GameFramework/CheatManager.h" + +#include "LyraCosmeticCheats.generated.h" + +class ULyraControllerComponent_CharacterParts; + +/** Cheats related to bots */ +UCLASS(NotBlueprintable) +class ULyraCosmeticCheats final : public UCheatManagerExtension +{ + GENERATED_BODY() + +public: + ULyraCosmeticCheats(); + + // Adds a character part + UFUNCTION(Exec, BlueprintAuthorityOnly) + void AddCharacterPart(const FString& AssetName, bool bSuppressNaturalParts = true); + + // Replaces previous cheat parts with a new one + UFUNCTION(Exec, BlueprintAuthorityOnly) + void ReplaceCharacterPart(const FString& AssetName, bool bSuppressNaturalParts = true); + + // Clears any existing cheats + UFUNCTION(Exec, BlueprintAuthorityOnly) + void ClearCharacterPartOverrides(); + +private: + ULyraControllerComponent_CharacterParts* GetCosmeticComponent() const; +}; diff --git a/Source/LyraGame/Cosmetics/LyraCosmeticDeveloperSettings.cpp b/Source/LyraGame/Cosmetics/LyraCosmeticDeveloperSettings.cpp new file mode 100644 index 00000000..7910560e --- /dev/null +++ b/Source/LyraGame/Cosmetics/LyraCosmeticDeveloperSettings.cpp @@ -0,0 +1,94 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraCosmeticDeveloperSettings.h" +#include "Misc/App.h" +#include "Widgets/Notifications/SNotificationList.h" +#include "Framework/Notifications/NotificationManager.h" +#include "System/LyraDevelopmentStatics.h" +#include "Engine/World.h" +#include "TimerManager.h" +#include "Engine/Engine.h" +#include "GameFramework/PlayerController.h" +#include "LyraControllerComponent_CharacterParts.h" +#include "EngineUtils.h" + +#define LOCTEXT_NAMESPACE "LyraCheats" + +ULyraCosmeticDeveloperSettings::ULyraCosmeticDeveloperSettings() +{ +} + +FName ULyraCosmeticDeveloperSettings::GetCategoryName() const +{ + return FApp::GetProjectName(); +} + +#if WITH_EDITOR + +void ULyraCosmeticDeveloperSettings::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) +{ + Super::PostEditChangeProperty(PropertyChangedEvent); + + ApplySettings(); +} + +void ULyraCosmeticDeveloperSettings::PostReloadConfig(FProperty* PropertyThatWasLoaded) +{ + Super::PostReloadConfig(PropertyThatWasLoaded); + + ApplySettings(); +} + +void ULyraCosmeticDeveloperSettings::PostInitProperties() +{ + Super::PostInitProperties(); + + ApplySettings(); +} + +void ULyraCosmeticDeveloperSettings::ApplySettings() +{ + if (GIsEditor && (GEngine != nullptr)) + { + ReapplyLoadoutIfInPIE(); + } +} + +void ULyraCosmeticDeveloperSettings::ReapplyLoadoutIfInPIE() +{ +#if WITH_SERVER_CODE + // Update the loadout on all players + UWorld* ServerWorld = ULyraDevelopmentStatics::FindPlayInEditorAuthorityWorld(); + if (ServerWorld != nullptr) + { + ServerWorld->GetTimerManager().SetTimerForNextTick(FTimerDelegate::CreateLambda([=]() + { + for (TActorIterator PCIterator(ServerWorld); PCIterator; ++PCIterator) + { + if (APlayerController* PC = *PCIterator) + { + if (ULyraControllerComponent_CharacterParts* CosmeticComponent = PC->FindComponentByClass()) + { + CosmeticComponent->ApplyDeveloperSettings(); + } + } + } + })); + } +#endif // WITH_SERVER_CODE +} + +void ULyraCosmeticDeveloperSettings::OnPlayInEditorStarted() const +{ + // Show a notification toast to remind the user that there's an experience override set + if (CheatCosmeticCharacterParts.Num() > 0) + { + FNotificationInfo Info(LOCTEXT("CosmeticOverrideActive", "Applying Cosmetic Override")); + Info.ExpireDuration = 2.0f; + FSlateNotificationManager::Get().AddNotification(Info); + } +} + +#endif // WITH_EDITOR + +#undef LOCTEXT_NAMESPACE diff --git a/Source/LyraGame/Cosmetics/LyraCosmeticDeveloperSettings.h b/Source/LyraGame/Cosmetics/LyraCosmeticDeveloperSettings.h new file mode 100644 index 00000000..85c4b8d6 --- /dev/null +++ b/Source/LyraGame/Cosmetics/LyraCosmeticDeveloperSettings.h @@ -0,0 +1,65 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DeveloperSettingsBackedByCVars.h" +#include "Cosmetics/LyraCharacterPartTypes.h" + +#include "LyraCosmeticDeveloperSettings.generated.h" + +class ULyraExperienceDefinition; + +UENUM() +enum class ECosmeticCheatMode +{ + ReplaceParts, + + AddParts +}; + +/** + * Cosmetic developer settings / editor cheats + */ +UCLASS(config=EditorPerProjectUserSettings, MinimalAPI) +class ULyraCosmeticDeveloperSettings : public UDeveloperSettingsBackedByCVars +{ + GENERATED_BODY() + +public: + ULyraCosmeticDeveloperSettings(); + + //~UDeveloperSettings interface + virtual FName GetCategoryName() const override; + //~End of UDeveloperSettings interface + +public: + UPROPERTY(Transient, EditAnywhere) + TArray CheatCosmeticCharacterParts; + + UPROPERTY(Transient, EditAnywhere) + ECosmeticCheatMode CheatMode; + +#if WITH_EDITOR +public: + // Called by the editor engine to let us pop reminder notifications when cheats are active + LYRAGAME_API void OnPlayInEditorStarted() const; + +private: + void ApplySettings(); + void ReapplyLoadoutIfInPIE(); +#endif + +public: + //~UObject interface +#if WITH_EDITOR + virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override; + virtual void PostReloadConfig(FProperty* PropertyThatWasLoaded) override; + virtual void PostInitProperties() override; +#endif + //~End of UObject interface + +private: + + +}; diff --git a/Source/LyraGame/Cosmetics/LyraPawnComponent_CharacterParts.cpp b/Source/LyraGame/Cosmetics/LyraPawnComponent_CharacterParts.cpp new file mode 100644 index 00000000..1eb6341a --- /dev/null +++ b/Source/LyraGame/Cosmetics/LyraPawnComponent_CharacterParts.cpp @@ -0,0 +1,339 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraPawnComponent_CharacterParts.h" +#include "GameFramework/Character.h" +#include "Components/SkeletalMeshComponent.h" +#include "Components/ChildActorComponent.h" +#include "Net/UnrealNetwork.h" +#include "GameplayTagAssetInterface.h" + +////////////////////////////////////////////////////////////////////// + +FString FLyraAppliedCharacterPartEntry::GetDebugString() const +{ + return FString::Printf(TEXT("(PartClass: %s, Socket: %s, Instance: %s)"), *GetPathNameSafe(Part.PartClass), *Part.SocketName.ToString(), *GetPathNameSafe(SpawnedComponent)); +} + +////////////////////////////////////////////////////////////////////// + +void FLyraCharacterPartList::PreReplicatedRemove(const TArrayView RemovedIndices, int32 FinalSize) +{ + bool bDestroyedAnyActors = false; + for (int32 Index : RemovedIndices) + { + FLyraAppliedCharacterPartEntry& Entry = Entries[Index]; + bDestroyedAnyActors |= DestroyActorForEntry(Entry); + } + + if (bDestroyedAnyActors) + { + OwnerComponent->BroadcastChanged(); + } +} + +void FLyraCharacterPartList::PostReplicatedAdd(const TArrayView AddedIndices, int32 FinalSize) +{ + bool bCreatedAnyActors = false; + for (int32 Index : AddedIndices) + { + FLyraAppliedCharacterPartEntry& Entry = Entries[Index]; + bCreatedAnyActors |= SpawnActorForEntry(Entry); + } + + if (bCreatedAnyActors) + { + OwnerComponent->BroadcastChanged(); + } +} + +void FLyraCharacterPartList::PostReplicatedChange(const TArrayView ChangedIndices, int32 FinalSize) +{ + bool bChangedAnyActors = false; + + // We don't support dealing with propagating changes, just destroy and recreate + for (int32 Index : ChangedIndices) + { + FLyraAppliedCharacterPartEntry& Entry = Entries[Index]; + + bChangedAnyActors |= DestroyActorForEntry(Entry); + bChangedAnyActors |= SpawnActorForEntry(Entry); + } + + if (bChangedAnyActors) + { + OwnerComponent->BroadcastChanged(); + } +} + +FLyraCharacterPartHandle FLyraCharacterPartList::AddEntry(FLyraCharacterPart NewPart) +{ + FLyraCharacterPartHandle Result; + Result.PartHandle = PartHandleCounter++; + + if (ensure(OwnerComponent && OwnerComponent->GetOwner() && OwnerComponent->GetOwner()->HasAuthority())) + { + FLyraAppliedCharacterPartEntry& NewEntry = Entries.AddDefaulted_GetRef(); + NewEntry.Part = NewPart; + NewEntry.PartHandle = Result.PartHandle; + + if (SpawnActorForEntry(NewEntry)) + { + OwnerComponent->BroadcastChanged(); + } + + MarkItemDirty(NewEntry); + } + + return Result; +} + +void FLyraCharacterPartList::RemoveEntry(FLyraCharacterPartHandle Handle) +{ + for (auto EntryIt = Entries.CreateIterator(); EntryIt; ++EntryIt) + { + FLyraAppliedCharacterPartEntry& Entry = *EntryIt; + if (Entry.PartHandle == Handle.PartHandle) + { + const bool bDestroyedActor = DestroyActorForEntry(Entry); + EntryIt.RemoveCurrent(); + MarkArrayDirty(); + + if (bDestroyedActor) + { + OwnerComponent->BroadcastChanged(); + } + + break; + } + } +} + +void FLyraCharacterPartList::ClearAllEntries(bool bBroadcastChangeDelegate) +{ + bool bDestroyedAnyActors = false; + for (FLyraAppliedCharacterPartEntry& Entry : Entries) + { + bDestroyedAnyActors |= DestroyActorForEntry(Entry); + } + Entries.Reset(); + MarkArrayDirty(); + + if (bDestroyedAnyActors && bBroadcastChangeDelegate) + { + OwnerComponent->BroadcastChanged(); + } +} + +FGameplayTagContainer FLyraCharacterPartList::CollectCombinedTags() const +{ + FGameplayTagContainer Result; + + for (const FLyraAppliedCharacterPartEntry& Entry : Entries) + { + if (Entry.SpawnedComponent != nullptr) + { + if (IGameplayTagAssetInterface* TagInterface = Cast(Entry.SpawnedComponent->GetChildActor())) + { + TagInterface->GetOwnedGameplayTags(/*inout*/ Result); + } + } + } + + return Result; +} + +bool FLyraCharacterPartList::SpawnActorForEntry(FLyraAppliedCharacterPartEntry& Entry) +{ + bool bCreatedAnyActors = false; + + if (!OwnerComponent->IsNetMode(NM_DedicatedServer)) + { + if (Entry.Part.PartClass != nullptr) + { + UWorld* World = OwnerComponent->GetWorld(); + + if (USceneComponent* ComponentToAttachTo = OwnerComponent->GetSceneComponentToAttachTo()) + { + const FTransform SpawnTransform = ComponentToAttachTo->GetSocketTransform(Entry.Part.SocketName); + + UChildActorComponent* PartComponent = NewObject(OwnerComponent->GetOwner()); + + PartComponent->SetupAttachment(ComponentToAttachTo, Entry.Part.SocketName); + PartComponent->SetChildActorClass(Entry.Part.PartClass); + PartComponent->RegisterComponent(); + + if (AActor* SpawnedActor = PartComponent->GetChildActor()) + { + switch (Entry.Part.CollisionMode) + { + case ECharacterCustomizationCollisionMode::UseCollisionFromCharacterPart: + // Do nothing + break; + + case ECharacterCustomizationCollisionMode::NoCollision: + SpawnedActor->SetActorEnableCollision(false); + break; + } + + // Set up a direct tick dependency to work around the child actor component not providing one + if (USceneComponent* SpawnedRootComponent = SpawnedActor->GetRootComponent()) + { + SpawnedRootComponent->AddTickPrerequisiteComponent(ComponentToAttachTo); + } + } + + Entry.SpawnedComponent = PartComponent; + bCreatedAnyActors = true; + } + } + } + + return bCreatedAnyActors; +} + +bool FLyraCharacterPartList::DestroyActorForEntry(FLyraAppliedCharacterPartEntry& Entry) +{ + bool bDestroyedAnyActors = false; + + if (Entry.SpawnedComponent != nullptr) + { + Entry.SpawnedComponent->DestroyComponent(); + Entry.SpawnedComponent = nullptr; + bDestroyedAnyActors = true; + } + + return bDestroyedAnyActors; +} + +////////////////////////////////////////////////////////////////////// + +ULyraPawnComponent_CharacterParts::ULyraPawnComponent_CharacterParts(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) + , CharacterPartList(this) +{ + SetIsReplicatedByDefault(true); +} + +void ULyraPawnComponent_CharacterParts::GetLifetimeReplicatedProps(TArray< FLifetimeProperty >& OutLifetimeProps) const +{ + Super::GetLifetimeReplicatedProps(OutLifetimeProps); + + DOREPLIFETIME(ThisClass, CharacterPartList); +} + +FLyraCharacterPartHandle ULyraPawnComponent_CharacterParts::AddCharacterPart(const FLyraCharacterPart& NewPart) +{ + return CharacterPartList.AddEntry(NewPart); +} + +void ULyraPawnComponent_CharacterParts::RemoveCharacterPart(FLyraCharacterPartHandle Handle) +{ + CharacterPartList.RemoveEntry(Handle); +} + +void ULyraPawnComponent_CharacterParts::RemoveAllCharacterParts() +{ + CharacterPartList.ClearAllEntries(/*bBroadcastChangeDelegate=*/ true); +} + +void ULyraPawnComponent_CharacterParts::BeginPlay() +{ + Super::BeginPlay(); +} + +void ULyraPawnComponent_CharacterParts::EndPlay(const EEndPlayReason::Type EndPlayReason) +{ + CharacterPartList.ClearAllEntries(/*bBroadcastChangeDelegate=*/ false); + + Super::EndPlay(EndPlayReason); +} + +TArray ULyraPawnComponent_CharacterParts::GetCharacterPartActors() const +{ + TArray Result; + Result.Reserve(CharacterPartList.Entries.Num()); + + for (const FLyraAppliedCharacterPartEntry& Entry : CharacterPartList.Entries) + { + if (UChildActorComponent* PartComponent = Entry.SpawnedComponent) + { + if (AActor* SpawnedActor = PartComponent->GetChildActor()) + { + Result.Add(SpawnedActor); + } + } + } + + return Result; +} + +USkeletalMeshComponent* ULyraPawnComponent_CharacterParts::GetParentMeshComponent() const +{ + if (AActor* OwnerActor = GetOwner()) + { + if (ACharacter* OwningCharacter = Cast(OwnerActor)) + { + if (USkeletalMeshComponent* MeshComponent = OwningCharacter->GetMesh()) + { + return MeshComponent; + } + } + } + + return nullptr; +} + +USceneComponent* ULyraPawnComponent_CharacterParts::GetSceneComponentToAttachTo() const +{ + if (USkeletalMeshComponent* MeshComponent = GetParentMeshComponent()) + { + return MeshComponent; + } + else if (AActor* OwnerActor = GetOwner()) + { + return OwnerActor->GetRootComponent(); + } + else + { + return nullptr; + } +} + +FGameplayTagContainer ULyraPawnComponent_CharacterParts::GetCombinedTags(FGameplayTag RequiredPrefix) const +{ + FGameplayTagContainer Result = CharacterPartList.CollectCombinedTags(); + if (RequiredPrefix.IsValid()) + { + return Result.Filter(FGameplayTagContainer(RequiredPrefix)); + } + else + { + return Result; + } +} + +void ULyraPawnComponent_CharacterParts::BroadcastChanged() +{ + const bool bReinitPose = true; + + // Check to see if the body type has changed + if (USkeletalMeshComponent* MeshComponent = GetParentMeshComponent()) + { + // Determine the mesh to use based on cosmetic part tags + const FGameplayTagContainer MergedTags = GetCombinedTags(FGameplayTag()); + USkeletalMesh* DesiredMesh = BodyMeshes.SelectBestBodyStyle(MergedTags); + + // Apply the desired mesh (this call is a no-op if the mesh hasn't changed) + MeshComponent->SetSkeletalMesh(DesiredMesh, /*bReinitPose=*/ bReinitPose); + + // Apply the desired physics asset if there's a forced override independent of the one from the mesh + if (UPhysicsAsset* PhysicsAsset = BodyMeshes.ForcedPhysicsAsset) + { + MeshComponent->SetPhysicsAsset(PhysicsAsset, /*bForceReInit=*/ bReinitPose); + } + } + + // Let observers know, e.g., if they need to apply team coloring or similar + OnCharacterPartsChanged.Broadcast(this); +} + diff --git a/Source/LyraGame/Cosmetics/LyraPawnComponent_CharacterParts.h b/Source/LyraGame/Cosmetics/LyraPawnComponent_CharacterParts.h new file mode 100644 index 00000000..427ae6f8 --- /dev/null +++ b/Source/LyraGame/Cosmetics/LyraPawnComponent_CharacterParts.h @@ -0,0 +1,170 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Net/Serialization/FastArraySerializer.h" +#include "Components/PawnComponent.h" +#include "LyraCharacterPartTypes.h" +#include "GameplayTagContainer.h" +#include "Cosmetics/LyraCosmeticAnimationTypes.h" + +#include "LyraPawnComponent_CharacterParts.generated.h" + +class USkeletalMeshComponent; +class UChildActorComponent; +class ULyraPawnComponent_CharacterParts; +struct FLyraCharacterPartList; + +DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FLyraSpawnedCharacterPartsChanged, ULyraPawnComponent_CharacterParts*, ComponentWithChangedParts); + +////////////////////////////////////////////////////////////////////// + +// A single applied character part +USTRUCT() +struct FLyraAppliedCharacterPartEntry : public FFastArraySerializerItem +{ + GENERATED_BODY() + + FLyraAppliedCharacterPartEntry() + {} + + FString GetDebugString() const; + +private: + friend FLyraCharacterPartList; + friend ULyraPawnComponent_CharacterParts; + +private: + // The character part being represented + UPROPERTY() + FLyraCharacterPart Part; + + // Handle index we returned to the user (server only) + UPROPERTY(NotReplicated) + int32 PartHandle = INDEX_NONE; + + // The spawned actor instance (client only) + UPROPERTY(NotReplicated) + TObjectPtr SpawnedComponent = nullptr; +}; + +////////////////////////////////////////////////////////////////////// + +// Replicated list of applied character parts +USTRUCT(BlueprintType) +struct FLyraCharacterPartList : public FFastArraySerializer +{ + GENERATED_BODY() + + FLyraCharacterPartList() + : OwnerComponent(nullptr) + { + } + + FLyraCharacterPartList(ULyraPawnComponent_CharacterParts* InOwnerComponent) + : OwnerComponent(InOwnerComponent) + { + } + +public: + //~FFastArraySerializer contract + void PreReplicatedRemove(const TArrayView RemovedIndices, int32 FinalSize); + void PostReplicatedAdd(const TArrayView AddedIndices, int32 FinalSize); + void PostReplicatedChange(const TArrayView ChangedIndices, int32 FinalSize); + //~End of FFastArraySerializer contract + + bool NetDeltaSerialize(FNetDeltaSerializeInfo& DeltaParms) + { + return FFastArraySerializer::FastArrayDeltaSerialize(Entries, DeltaParms, *this); + } + + FLyraCharacterPartHandle AddEntry(FLyraCharacterPart NewPart); + void RemoveEntry(FLyraCharacterPartHandle Handle); + void ClearAllEntries(bool bBroadcastChangeDelegate); + + FGameplayTagContainer CollectCombinedTags() const; +private: + friend ULyraPawnComponent_CharacterParts; + + bool SpawnActorForEntry(FLyraAppliedCharacterPartEntry& Entry); + bool DestroyActorForEntry(FLyraAppliedCharacterPartEntry& Entry); + +private: + // Replicated list of equipment entries + UPROPERTY() + TArray Entries; + + // The component that contains this list + UPROPERTY() + ULyraPawnComponent_CharacterParts* OwnerComponent; + + // Upcounter for handles + int32 PartHandleCounter = 0; +}; + +template<> +struct TStructOpsTypeTraits : public TStructOpsTypeTraitsBase2 +{ + enum { WithNetDeltaSerializer = true }; +}; + +////////////////////////////////////////////////////////////////////// + +// A component that handles spawning cosmetic actors attached to the owner pawn on all clients +UCLASS(meta=(BlueprintSpawnableComponent)) +class ULyraPawnComponent_CharacterParts : public UPawnComponent +{ + GENERATED_BODY() + +public: + ULyraPawnComponent_CharacterParts(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); + + //~UActorComponent interface + virtual void BeginPlay() override; + virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override; + //~End of UActorComponent interface + + // Adds a character part to the actor that owns this customization component, should be called on the authority only + UFUNCTION(BlueprintCallable, BlueprintAuthorityOnly, Category=Cosmetics) + FLyraCharacterPartHandle AddCharacterPart(const FLyraCharacterPart& NewPart); + + // Removes a previously added character part from the actor that owns this customization component, should be called on the authority only + UFUNCTION(BlueprintCallable, BlueprintAuthorityOnly, Category=Cosmetics) + void RemoveCharacterPart(FLyraCharacterPartHandle Handle); + + // Removes all added character parts, should be called on the authority only + UFUNCTION(BlueprintCallable, BlueprintAuthorityOnly, Category=Cosmetics) + void RemoveAllCharacterParts(); + + // Gets the list of all spawned character parts from this component + UFUNCTION(BlueprintCallable, BlueprintPure=false, BlueprintCosmetic, Category=Cosmetics) + TArray GetCharacterPartActors() const; + + // If the parent actor is derived from ACharacter, returns the Mesh component, otherwise nullptr + USkeletalMeshComponent* GetParentMeshComponent() const; + + // Returns the scene component to attach the spawned actors to + // If the parent actor is derived from ACharacter, we'll use the Mesh component, otherwise the root component + USceneComponent* GetSceneComponentToAttachTo() const; + + // Returns the set of combined gameplay tags from attached character parts, optionally filtered to only tags that start with the specified root + UFUNCTION(BlueprintCallable, BlueprintPure=false, BlueprintCosmetic, Category=Cosmetics) + FGameplayTagContainer GetCombinedTags(FGameplayTag RequiredPrefix) const; + + void BroadcastChanged(); + +public: + // Delegate that will be called when the list of spawned character parts has changed + UPROPERTY(BlueprintAssignable, Category=Cosmetics, BlueprintCallable) + FLyraSpawnedCharacterPartsChanged OnCharacterPartsChanged; + +private: + // List of character parts + UPROPERTY(Replicated) + FLyraCharacterPartList CharacterPartList; + + // Rules for how to pick a body style mesh for animation to play on, based on character part cosmetics tags + UPROPERTY(EditAnywhere, Category=Cosmetics) + FLyraAnimBodyStyleSelectionSet BodyMeshes; +}; diff --git a/Source/LyraGame/Development/LyraBotCheats.cpp b/Source/LyraGame/Development/LyraBotCheats.cpp new file mode 100644 index 00000000..11b62785 --- /dev/null +++ b/Source/LyraGame/Development/LyraBotCheats.cpp @@ -0,0 +1,56 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraBotCheats.h" +#include "Engine/World.h" +#include "GameFramework/GameStateBase.h" +#include "GameModes/LyraBotCreationComponent.h" + +////////////////////////////////////////////////////////////////////// +// ULyraBotCheats + +ULyraBotCheats::ULyraBotCheats() +{ +#if WITH_SERVER_CODE && UE_WITH_CHEAT_MANAGER + if (HasAnyFlags(RF_ClassDefaultObject)) + { + UCheatManager::RegisterForOnCheatManagerCreated(FOnCheatManagerCreated::FDelegate::CreateLambda( + [](UCheatManager* CheatManager) + { + CheatManager->AddCheatManagerExtension(NewObject(CheatManager)); + })); + } +#endif +} + +void ULyraBotCheats::AddPlayerBot() +{ +#if WITH_SERVER_CODE && UE_WITH_CHEAT_MANAGER + if (ULyraBotCreationComponent* BotComponent = GetBotComponent()) + { + BotComponent->Cheat_AddBot(); + } +#endif +} + +void ULyraBotCheats::RemovePlayerBot() +{ +#if WITH_SERVER_CODE && UE_WITH_CHEAT_MANAGER + if (ULyraBotCreationComponent* BotComponent = GetBotComponent()) + { + BotComponent->Cheat_RemoveBot(); + } +#endif +} + +ULyraBotCreationComponent* ULyraBotCheats::GetBotComponent() const +{ + if (UWorld* World = GetWorld()) + { + if (AGameStateBase* GameState = World->GetGameState()) + { + return GameState->FindComponentByClass(); + } + } + + return nullptr; +} diff --git a/Source/LyraGame/Development/LyraBotCheats.h b/Source/LyraGame/Development/LyraBotCheats.h new file mode 100644 index 00000000..d9d91250 --- /dev/null +++ b/Source/LyraGame/Development/LyraBotCheats.h @@ -0,0 +1,31 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "GameFramework/CheatManager.h" + +#include "LyraBotCheats.generated.h" + +class ULyraBotCreationComponent; + +/** Cheats related to bots */ +UCLASS(NotBlueprintable) +class ULyraBotCheats final : public UCheatManagerExtension +{ + GENERATED_BODY() + +public: + ULyraBotCheats(); + + // Adds a bot player + UFUNCTION(Exec, BlueprintAuthorityOnly) + void AddPlayerBot(); + + // Removes a random bot player + UFUNCTION(Exec, BlueprintAuthorityOnly) + void RemovePlayerBot(); + +private: + ULyraBotCreationComponent* GetBotComponent() const; +}; diff --git a/Source/LyraGame/Development/LyraDeveloperSettings.cpp b/Source/LyraGame/Development/LyraDeveloperSettings.cpp new file mode 100644 index 00000000..48d516d1 --- /dev/null +++ b/Source/LyraGame/Development/LyraDeveloperSettings.cpp @@ -0,0 +1,60 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraDeveloperSettings.h" +#include "Misc/App.h" +#include "Widgets/Notifications/SNotificationList.h" +#include "Framework/Notifications/NotificationManager.h" + +#define LOCTEXT_NAMESPACE "LyraCheats" + +ULyraDeveloperSettings::ULyraDeveloperSettings() +{ +} + +FName ULyraDeveloperSettings::GetCategoryName() const +{ + return FApp::GetProjectName(); +} + +#if WITH_EDITOR +void ULyraDeveloperSettings::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) +{ + Super::PostEditChangeProperty(PropertyChangedEvent); + + ApplySettings(); +} + +void ULyraDeveloperSettings::PostReloadConfig(FProperty* PropertyThatWasLoaded) +{ + Super::PostReloadConfig(PropertyThatWasLoaded); + + ApplySettings(); +} + +void ULyraDeveloperSettings::PostInitProperties() +{ + Super::PostInitProperties(); + + ApplySettings(); +} + +void ULyraDeveloperSettings::ApplySettings() +{ +} + +void ULyraDeveloperSettings::OnPlayInEditorStarted() const +{ + // Show a notification toast to remind the user that there's an experience override set + if (ExperienceOverride.IsValid()) + { + FNotificationInfo Info(FText::Format( + LOCTEXT("ExperienceOverrideActive", "Developer Settings Override\nExperience {0}"), + FText::FromName(ExperienceOverride.PrimaryAssetName) + )); + Info.ExpireDuration = 2.0f; + FSlateNotificationManager::Get().AddNotification(Info); + } +} +#endif + +#undef LOCTEXT_NAMESPACE diff --git a/Source/LyraGame/Development/LyraDeveloperSettings.h b/Source/LyraGame/Development/LyraDeveloperSettings.h new file mode 100644 index 00000000..9090b65c --- /dev/null +++ b/Source/LyraGame/Development/LyraDeveloperSettings.h @@ -0,0 +1,96 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DeveloperSettingsBackedByCVars.h" +#include "GameplayTagContainer.h" +#include "LyraDeveloperSettings.generated.h" + +class ULyraExperienceDefinition; + +UENUM() +enum class ECheatExecutionTime +{ + // When the cheat manager is created + OnCheatManagerCreated, + + // When a pawn is possessed by a player + OnPlayerPawnPossession +}; + +USTRUCT() +struct FLyraCheatToRun +{ + GENERATED_BODY() + + UPROPERTY(EditAnywhere) + ECheatExecutionTime Phase = ECheatExecutionTime::OnPlayerPawnPossession; + + UPROPERTY(EditAnywhere) + FString Cheat; +}; + +/** + * Developer settings / editor cheats + */ +UCLASS(config=EditorPerProjectUserSettings, MinimalAPI) +class ULyraDeveloperSettings : public UDeveloperSettingsBackedByCVars +{ + GENERATED_BODY() + +public: + ULyraDeveloperSettings(); + + //~UDeveloperSettings interface + virtual FName GetCategoryName() const override; + //~End of UDeveloperSettings interface + +public: + // The experience override to use for Play in Editor (if not set, the default for the world settings of the open map will be used) + UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, config, Category=Lyra, meta=(AllowedTypes="LyraExperienceDefinition")) + FPrimaryAssetId ExperienceOverride; + + UPROPERTY(BlueprintReadOnly, config, Category=LyraBots) + bool bOverrideBotCount = false; + + UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, config, Category=LyraBots, meta=(EditCondition=bOverrideBotCount)) + int32 OverrideNumPlayerBotsToSpawn = 0; + + UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, config, Category=LyraBots) + bool bAllowPlayerBotsToAttack = true; + + // Do the full game flow when playing in the editor, or skip 'waiting for player' / etc... game phases? + UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, config, Category=Lyra) + bool bTestFullGameFlowInPIE = false; + + // Should game logic load cosmetic backgrounds in the editor or skip them for iteration speed? + UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, config, Category=Lyra) + bool bSkipLoadingCosmeticBackgroundsInPIE = false; + + // List of cheats to auto-run during 'play in editor' + UPROPERTY(config, EditAnywhere, Category=Lyra) + TArray CheatsToRun; + + // Should messages broadcast through the gameplay message subsystem be logged? + UPROPERTY(config, EditAnywhere, Category=GameplayMessages, meta=(ConsoleVariable="GameplayMessageSubsystem.LogMessages")) + bool LogGameplayMessages = false; + +#if WITH_EDITOR +public: + // Called by the editor engine to let us pop reminder notifications when cheats are active + LYRAGAME_API void OnPlayInEditorStarted() const; + +private: + void ApplySettings(); +#endif + +public: + //~UObject interface +#if WITH_EDITOR + virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override; + virtual void PostReloadConfig(FProperty* PropertyThatWasLoaded) override; + virtual void PostInitProperties() override; +#endif + //~End of UObject interface +}; diff --git a/Source/LyraGame/Development/LyraPlatformEmulationSettings.cpp b/Source/LyraGame/Development/LyraPlatformEmulationSettings.cpp new file mode 100644 index 00000000..a1ec5b95 --- /dev/null +++ b/Source/LyraGame/Development/LyraPlatformEmulationSettings.cpp @@ -0,0 +1,194 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraPlatformEmulationSettings.h" +#include "Interfaces/IProjectManager.h" +#include "CommonUIVisibilitySubsystem.h" +#include "Engine/PlatformSettings.h" +#include "Misc/App.h" +#include "Widgets/Notifications/SNotificationList.h" +#include "Framework/Notifications/NotificationManager.h" +#include "DeviceProfiles/DeviceProfileManager.h" +#include "DeviceProfiles/DeviceProfile.h" + +#define LOCTEXT_NAMESPACE "LyraCheats" + +ULyraPlatformEmulationSettings::ULyraPlatformEmulationSettings() +{ +} + +FName ULyraPlatformEmulationSettings::GetCategoryName() const +{ + return FApp::GetProjectName(); +} + +FName ULyraPlatformEmulationSettings::GetPretendBaseDeviceProfile() const +{ + return PretendBaseDeviceProfile; +} + +FName ULyraPlatformEmulationSettings::GetPretendPlatformName() const +{ + return PretendPlatform; +} + +#if WITH_EDITOR +void ULyraPlatformEmulationSettings::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) +{ + Super::PostEditChangeProperty(PropertyChangedEvent); + + ApplySettings(); +} + +void ULyraPlatformEmulationSettings::PostReloadConfig(FProperty* PropertyThatWasLoaded) +{ + Super::PostReloadConfig(PropertyThatWasLoaded); + + ApplySettings(); +} + +void ULyraPlatformEmulationSettings::PostInitProperties() +{ + Super::PostInitProperties(); + + ApplySettings(); +} + +void ULyraPlatformEmulationSettings::OnPlayInEditorStarted() const +{ + // Show a notification toast to remind the user that there's a tag enable override set + if (!AdditionalPlatformTraitsToEnable.IsEmpty()) + { + FNotificationInfo Info(FText::Format( + LOCTEXT("PlatformTraitEnableActive", "Platform Trait Override\nEnabling {0}"), + FText::AsCultureInvariant(AdditionalPlatformTraitsToEnable.ToStringSimple()) + )); + Info.ExpireDuration = 3.0f; + FSlateNotificationManager::Get().AddNotification(Info); + } + + // Show a notification toast to remind the user that there's a tag suppression override set + if (!AdditionalPlatformTraitsToSuppress.IsEmpty()) + { + FNotificationInfo Info(FText::Format( + LOCTEXT("PlatformTraitSuppressionActive", "Platform Trait Override\nSuppressing {0}"), + FText::AsCultureInvariant(AdditionalPlatformTraitsToSuppress.ToStringSimple()) + )); + Info.ExpireDuration = 3.0f; + FSlateNotificationManager::Get().AddNotification(Info); + } + + // Show a notification toast to remind the user that there's a platform override set + if (PretendPlatform != NAME_None) + { + FNotificationInfo Info(FText::Format( + LOCTEXT("PlatformOverrideActive", "Platform Override Active\nPretending to be {0}"), + FText::FromName(PretendPlatform) + )); + Info.ExpireDuration = 3.0f; + FSlateNotificationManager::Get().AddNotification(Info); + } +} + +void ULyraPlatformEmulationSettings::ApplySettings() +{ + UCommonUIVisibilitySubsystem::SetDebugVisibilityConditions(AdditionalPlatformTraitsToEnable, AdditionalPlatformTraitsToSuppress); + + if (GIsEditor && PretendPlatform != LastAppliedPretendPlatform) + { + ChangeActivePretendPlatform(PretendPlatform); + } + + PickReasonableBaseDeviceProfile(); +} + +void ULyraPlatformEmulationSettings::ChangeActivePretendPlatform(FName NewPlatformName) +{ + LastAppliedPretendPlatform = NewPlatformName; + PretendPlatform = NewPlatformName; + + UPlatformSettingsManager::SetEditorSimulatedPlatform(PretendPlatform); +} + +#endif + +TArray ULyraPlatformEmulationSettings::GetKnownPlatformIds() const +{ + TArray Results; + +#if WITH_EDITOR + Results.Add(NAME_None); + Results.Append(UPlatformSettingsManager::GetKnownAndEnablePlatformIniNames()); +#endif + + return Results; +} + +TArray ULyraPlatformEmulationSettings::GetKnownDeviceProfiles() const +{ + TArray Results; + +#if WITH_EDITOR + const UDeviceProfileManager& Manager = UDeviceProfileManager::Get(); + Results.Reserve(Manager.Profiles.Num() + 1); + + if (PretendPlatform == NAME_None) + { + Results.Add(NAME_None); + } + + for (const TObjectPtr& Profile : Manager.Profiles) + { + bool bIncludeEntry = true; + if (PretendPlatform != NAME_None) + { + if (Profile->DeviceType != PretendPlatform.ToString()) + { + bIncludeEntry = false; + } + } + + if (bIncludeEntry) + { + Results.Add(Profile->GetFName()); + } + } +#endif + + return Results; +} + +void ULyraPlatformEmulationSettings::PickReasonableBaseDeviceProfile() +{ + // First see if our pretend device profile is already compatible, if so we don't need to do anything + UDeviceProfileManager& Manager = UDeviceProfileManager::Get(); + if (UDeviceProfile* ProfilePtr = Manager.FindProfile(PretendBaseDeviceProfile.ToString(), /*bCreateOnFail=*/ false)) + { + const bool bIsCompatible = (PretendPlatform == NAME_None) || (ProfilePtr->DeviceType == PretendPlatform.ToString()); + if (!bIsCompatible) + { + PretendBaseDeviceProfile = NAME_None; + } + } + + if ((PretendPlatform != NAME_None) && (PretendBaseDeviceProfile == NAME_None)) + { + // If we're pretending we're a platform and don't have a pretend base profile, pick a reasonable one, + // preferring the one with the shortest name as a simple heuristic + FName ShortestMatchingProfileName; + const FString PretendPlatformStr = PretendPlatform.ToString(); + for (const TObjectPtr& Profile : Manager.Profiles) + { + if (Profile->DeviceType == PretendPlatformStr) + { + const FName TestName = Profile->GetFName(); + if ((ShortestMatchingProfileName == NAME_None) || (TestName.GetStringLength() < ShortestMatchingProfileName.GetStringLength())) + { + ShortestMatchingProfileName = TestName; + } + } + } + PretendBaseDeviceProfile = ShortestMatchingProfileName; + } +} + +#undef LOCTEXT_NAMESPACE diff --git a/Source/LyraGame/Development/LyraPlatformEmulationSettings.h b/Source/LyraGame/Development/LyraPlatformEmulationSettings.h new file mode 100644 index 00000000..d5ee210d --- /dev/null +++ b/Source/LyraGame/Development/LyraPlatformEmulationSettings.h @@ -0,0 +1,89 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DeveloperSettingsBackedByCVars.h" +#include "GameplayTagContainer.h" +#include "LyraPlatformEmulationSettings.generated.h" + +/** + * Platform emulation settings + */ +UCLASS(config=EditorPerProjectUserSettings, MinimalAPI) +class ULyraPlatformEmulationSettings : public UDeveloperSettingsBackedByCVars +{ + GENERATED_BODY() + +public: + ULyraPlatformEmulationSettings(); + + //~UDeveloperSettings interface + virtual FName GetCategoryName() const override; + //~End of UDeveloperSettings interface + + FName GetPretendBaseDeviceProfile() const; + FName GetPretendPlatformName() const; + +private: + UPROPERTY(EditAnywhere, config, Category=PlatformEmulation, meta=(Categories="Input,Platform.Trait")) + FGameplayTagContainer AdditionalPlatformTraitsToEnable; + + UPROPERTY(EditAnywhere, config, Category=PlatformEmulation, meta=(Categories="Input,Platform.Trait")) + FGameplayTagContainer AdditionalPlatformTraitsToSuppress; + + UPROPERTY(EditAnywhere, config, Category=PlatformEmulation, meta=(GetOptions=GetKnownPlatformIds)) + FName PretendPlatform; + + // The base device profile to pretend we are using when emulating device-specific device profiles applied from ULyraSettingsLocal + UPROPERTY(EditAnywhere, config, Category=PlatformEmulation, meta=(GetOptions=GetKnownDeviceProfiles, EditCondition=bApplyDeviceProfilesInPIE)) + FName PretendBaseDeviceProfile; + + // Do we apply desktop-style frame rate settings in PIE? + // (frame rate limits are an engine-wide setting so it's not always desirable to have enabled in the editor) + // You may also want to disable the editor preference "Use Less CPU when in Background" if testing background frame rate limits + UPROPERTY(EditAnywhere, config, Category=PlatformEmulation, meta=(ConsoleVariable="Lyra.Settings.ApplyFrameRateSettingsInPIE")) + bool bApplyFrameRateSettingsInPIE = false; + + // Do we apply front-end specific performance options in PIE? + // Most engine performance/scalability settings they drive are global, so if one PIE window + // is in the front-end and the other is in-game one will win and the other gets stuck with those settings + UPROPERTY(EditAnywhere, config, Category=PlatformEmulation, meta=(ConsoleVariable="Lyra.Settings.ApplyFrontEndPerformanceOptionsInPIE")) + bool bApplyFrontEndPerformanceOptionsInPIE = false; + + // Should we apply experience/platform emulated device profiles in PIE? + UPROPERTY(EditAnywhere, config, Category=PlatformEmulation, meta=(InlineEditConditionToggle, ConsoleVariable="Lyra.Settings.ApplyDeviceProfilesInPIE")) + bool bApplyDeviceProfilesInPIE = false; + +#if WITH_EDITOR +public: + // Called by the editor engine to let us pop reminder notifications when cheats are active + LYRAGAME_API void OnPlayInEditorStarted() const; + +private: + // The last pretend platform we applied + FName LastAppliedPretendPlatform; + +private: + void ApplySettings(); + void ChangeActivePretendPlatform(FName NewPlatformName); +#endif + +public: + //~UObject interface +#if WITH_EDITOR + virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override; + virtual void PostReloadConfig(FProperty* PropertyThatWasLoaded) override; + virtual void PostInitProperties() override; +#endif + //~End of UObject interface + +private: + UFUNCTION() + TArray GetKnownPlatformIds() const; + + UFUNCTION() + TArray GetKnownDeviceProfiles() const; + + void PickReasonableBaseDeviceProfile(); +}; diff --git a/Source/LyraGame/Equipment/LyraEquipmentDefinition.cpp b/Source/LyraGame/Equipment/LyraEquipmentDefinition.cpp new file mode 100644 index 00000000..749da76c --- /dev/null +++ b/Source/LyraGame/Equipment/LyraEquipmentDefinition.cpp @@ -0,0 +1,10 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraEquipmentDefinition.h" +#include "LyraEquipmentInstance.h" + +ULyraEquipmentDefinition::ULyraEquipmentDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ + InstanceType = ULyraEquipmentInstance::StaticClass(); +} diff --git a/Source/LyraGame/Equipment/LyraEquipmentDefinition.h b/Source/LyraGame/Equipment/LyraEquipmentDefinition.h new file mode 100644 index 00000000..37483aba --- /dev/null +++ b/Source/LyraGame/Equipment/LyraEquipmentDefinition.h @@ -0,0 +1,57 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "GameFramework/Actor.h" +#include "GameplayTagContainer.h" + +#include "LyraEquipmentDefinition.generated.h" + +class ULyraAbilitySet; +class ULyraEquipmentInstance; + +USTRUCT() +struct FLyraEquipmentActorToSpawn +{ + GENERATED_BODY() + + FLyraEquipmentActorToSpawn() + {} + + UPROPERTY(EditAnywhere, Category=Equipment) + TSubclassOf ActorToSpawn; + + UPROPERTY(EditAnywhere, Category=Equipment) + FName AttachSocket; + + UPROPERTY(EditAnywhere, Category=Equipment) + FTransform AttachTransform; +}; + + +/** + * ULyraEquipmentDefinition + * + * Definition of a piece of equipment that can be applied to a pawn + */ +UCLASS(Blueprintable, Const, Abstract, BlueprintType) +class ULyraEquipmentDefinition : public UObject +{ + GENERATED_BODY() + +public: + ULyraEquipmentDefinition(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); + + // Class to spawn + UPROPERTY(EditDefaultsOnly, Category=Equipment) + TSubclassOf InstanceType; + + // Gameplay ability sets to grant when this is equipped + UPROPERTY(EditDefaultsOnly, Category=Equipment) + TArray> AbilitySetsToGrant; + + // Actors to spawn on the pawn when this is equipped + UPROPERTY(EditDefaultsOnly, Category=Equipment) + TArray ActorsToSpawn; +}; diff --git a/Source/LyraGame/Equipment/LyraEquipmentInstance.cpp b/Source/LyraGame/Equipment/LyraEquipmentInstance.cpp new file mode 100644 index 00000000..7978185d --- /dev/null +++ b/Source/LyraGame/Equipment/LyraEquipmentInstance.cpp @@ -0,0 +1,97 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraEquipmentInstance.h" +#include "LyraEquipmentDefinition.h" +#include "GameFramework/Character.h" +#include "Components/SkeletalMeshComponent.h" +#include "Net/UnrealNetwork.h" + +ULyraEquipmentInstance::ULyraEquipmentInstance(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ +} + +UWorld* ULyraEquipmentInstance::GetWorld() const +{ + if (APawn* OwningPawn = GetPawn()) + { + return OwningPawn->GetWorld(); + } + else + { + return nullptr; + } +} + +void ULyraEquipmentInstance::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const +{ + Super::GetLifetimeReplicatedProps(OutLifetimeProps); + + DOREPLIFETIME(ThisClass, Instigator); + DOREPLIFETIME(ThisClass, SpawnedActors); +} + +APawn* ULyraEquipmentInstance::GetPawn() const +{ + return Cast(GetOuter()); +} + +APawn* ULyraEquipmentInstance::GetTypedPawn(TSubclassOf PawnType) const +{ + APawn* Result = nullptr; + if (UClass* ActualPawnType = PawnType) + { + if (GetOuter()->IsA(ActualPawnType)) + { + Result = Cast(GetOuter()); + } + } + return Result; +} + +void ULyraEquipmentInstance::SpawnEquipmentActors(const TArray& ActorsToSpawn) +{ + if (APawn* OwningPawn = GetPawn()) + { + USceneComponent* AttachTarget = OwningPawn->GetRootComponent(); + if (ACharacter* Char = Cast(OwningPawn)) + { + AttachTarget = Char->GetMesh(); + } + + for (const FLyraEquipmentActorToSpawn& SpawnInfo : ActorsToSpawn) + { + AActor* NewActor = GetWorld()->SpawnActorDeferred(SpawnInfo.ActorToSpawn, FTransform::Identity, OwningPawn); + NewActor->FinishSpawning(FTransform::Identity, /*bIsDefaultTransform=*/ true); + NewActor->SetActorRelativeTransform(SpawnInfo.AttachTransform); + NewActor->AttachToComponent(AttachTarget, FAttachmentTransformRules::KeepRelativeTransform, SpawnInfo.AttachSocket); + + SpawnedActors.Add(NewActor); + } + } +} + +void ULyraEquipmentInstance::DestroyEquipmentActors() +{ + for (AActor* Actor : SpawnedActors) + { + if (Actor) + { + Actor->Destroy(); + } + } +} + +void ULyraEquipmentInstance::OnEquipped() +{ + K2_OnEquipped(); +} + +void ULyraEquipmentInstance::OnUnequipped() +{ + K2_OnUnequipped(); +} + +void ULyraEquipmentInstance::OnRep_Instigator() +{ +} diff --git a/Source/LyraGame/Equipment/LyraEquipmentInstance.h b/Source/LyraGame/Equipment/LyraEquipmentInstance.h new file mode 100644 index 00000000..010c4f66 --- /dev/null +++ b/Source/LyraGame/Equipment/LyraEquipmentInstance.h @@ -0,0 +1,68 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "System/GameplayTagStack.h" +#include "GameFramework/Pawn.h" + +#include "LyraEquipmentInstance.generated.h" + +struct FLyraEquipmentActorToSpawn; + +/** + * ULyraEquipmentInstance + * + * A piece of equipment spawned and applied to a pawn + */ +UCLASS(BlueprintType, Blueprintable) +class ULyraEquipmentInstance : public UObject +{ + GENERATED_BODY() + +public: + ULyraEquipmentInstance(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); + + //~UObject interface + virtual bool IsSupportedForNetworking() const override { return true; } + virtual UWorld* GetWorld() const override final; + //~End of UObject interface + + UFUNCTION(BlueprintPure, Category=Equipment) + UObject* GetInstigator() const { return Instigator; } + + void SetInstigator(UObject* InInstigator) { Instigator = InInstigator; } + + UFUNCTION(BlueprintPure, Category=Equipment) + APawn* GetPawn() const; + + UFUNCTION(BlueprintPure, Category=Equipment, meta=(DeterminesOutputType=PawnType)) + APawn* GetTypedPawn(TSubclassOf PawnType) const; + + UFUNCTION(BlueprintPure, Category=Equipment) + TArray GetSpawnedActors() const { return SpawnedActors; } + + virtual void SpawnEquipmentActors(const TArray& ActorsToSpawn); + virtual void DestroyEquipmentActors(); + + virtual void OnEquipped(); + virtual void OnUnequipped(); + +protected: + UFUNCTION(BlueprintImplementableEvent, Category=Equipment, meta=(DisplayName="OnEquipped")) + void K2_OnEquipped(); + + UFUNCTION(BlueprintImplementableEvent, Category=Equipment, meta=(DisplayName="OnUnequipped")) + void K2_OnUnequipped(); + +private: + UFUNCTION() + void OnRep_Instigator(); + +private: + UPROPERTY(ReplicatedUsing=OnRep_Instigator) + UObject* Instigator; + + UPROPERTY(Replicated) + TArray SpawnedActors; +}; diff --git a/Source/LyraGame/Equipment/LyraEquipmentManagerComponent.cpp b/Source/LyraGame/Equipment/LyraEquipmentManagerComponent.cpp new file mode 100644 index 00000000..b52331d1 --- /dev/null +++ b/Source/LyraGame/Equipment/LyraEquipmentManagerComponent.cpp @@ -0,0 +1,237 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraEquipmentManagerComponent.h" +#include "AbilitySystem/LyraAbilitySystemComponent.h" +#include "AbilitySystemGlobals.h" +#include "AbilitySystem/LyraAbilitySet.h" +#include "LyraEquipmentInstance.h" +#include "LyraEquipmentDefinition.h" +#include "Net/UnrealNetwork.h" +#include "Engine/ActorChannel.h" + +////////////////////////////////////////////////////////////////////// +// FLyraAppliedEquipmentEntry + +FString FLyraAppliedEquipmentEntry::GetDebugString() const +{ + return FString::Printf(TEXT("%s of %s"), *GetNameSafe(Instance), *GetNameSafe(EquipmentDefinition.Get())); +} + +////////////////////////////////////////////////////////////////////// +// FLyraEquipmentList + +void FLyraEquipmentList::PreReplicatedRemove(const TArrayView RemovedIndices, int32 FinalSize) +{ + for (int32 Index : RemovedIndices) + { + const FLyraAppliedEquipmentEntry& Entry = Entries[Index]; + if (Entry.Instance != nullptr) + { + Entry.Instance->OnUnequipped(); + } + } +} + +void FLyraEquipmentList::PostReplicatedAdd(const TArrayView AddedIndices, int32 FinalSize) +{ + for (int32 Index : AddedIndices) + { + const FLyraAppliedEquipmentEntry& Entry = Entries[Index]; + if (Entry.Instance != nullptr) + { + Entry.Instance->OnEquipped(); + } + } +} + +void FLyraEquipmentList::PostReplicatedChange(const TArrayView ChangedIndices, int32 FinalSize) +{ +// for (int32 Index : ChangedIndices) +// { +// const FGameplayTagStack& Stack = Stacks[Index]; +// TagToCountMap[Stack.Tag] = Stack.StackCount; +// } +} + +ULyraAbilitySystemComponent* FLyraEquipmentList::GetAbilitySystemComponent() const +{ + check(OwnerComponent); + AActor* OwningActor = OwnerComponent->GetOwner(); + return Cast(UAbilitySystemGlobals::GetAbilitySystemComponentFromActor(OwningActor)); +} + +ULyraEquipmentInstance* FLyraEquipmentList::AddEntry(TSubclassOf EquipmentDefinition) +{ + ULyraEquipmentInstance* Result = nullptr; + + check(EquipmentDefinition != nullptr); + check(OwnerComponent); + check(OwnerComponent->GetOwner()->HasAuthority()); + + const ULyraEquipmentDefinition* EquipmentCDO = GetDefault(EquipmentDefinition); + + TSubclassOf InstanceType = EquipmentCDO->InstanceType; + if (InstanceType == nullptr) + { + InstanceType = ULyraEquipmentInstance::StaticClass(); + } + + FLyraAppliedEquipmentEntry& NewEntry = Entries.AddDefaulted_GetRef(); + NewEntry.EquipmentDefinition = EquipmentDefinition; + NewEntry.Instance = NewObject(OwnerComponent->GetOwner(), InstanceType); //@TODO: Using the actor instead of component as the outer due to UE-127172 + Result = NewEntry.Instance; + + if (ULyraAbilitySystemComponent* ASC = GetAbilitySystemComponent()) + { + for (TObjectPtr AbilitySet : EquipmentCDO->AbilitySetsToGrant) + { + AbilitySet->GiveToAbilitySystem(ASC, /*inout*/ &NewEntry.GrantedHandles, Result); + } + } + else + { + //@TODO: Warning logging? + } + + Result->SpawnEquipmentActors(EquipmentCDO->ActorsToSpawn); + + + MarkItemDirty(NewEntry); + + return Result; +} + +void FLyraEquipmentList::RemoveEntry(ULyraEquipmentInstance* Instance) +{ + for (auto EntryIt = Entries.CreateIterator(); EntryIt; ++EntryIt) + { + FLyraAppliedEquipmentEntry& Entry = *EntryIt; + if (Entry.Instance == Instance) + { + if (ULyraAbilitySystemComponent* ASC = GetAbilitySystemComponent()) + { + Entry.GrantedHandles.TakeFromAbilitySystem(ASC); + } + + Instance->DestroyEquipmentActors(); + + + EntryIt.RemoveCurrent(); + MarkArrayDirty(); + } + } +} + +////////////////////////////////////////////////////////////////////// +// ULyraEquipmentManagerComponent + +ULyraEquipmentManagerComponent::ULyraEquipmentManagerComponent(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) + , EquipmentList(this) +{ + SetIsReplicatedByDefault(true); + bWantsInitializeComponent = true; +} + +void ULyraEquipmentManagerComponent::GetLifetimeReplicatedProps(TArray< FLifetimeProperty >& OutLifetimeProps) const +{ + Super::GetLifetimeReplicatedProps(OutLifetimeProps); + + DOREPLIFETIME(ThisClass, EquipmentList); +} + +ULyraEquipmentInstance* ULyraEquipmentManagerComponent::EquipItem(TSubclassOf EquipmentClass) +{ + ULyraEquipmentInstance* Result = nullptr; + if (EquipmentClass != nullptr) + { + Result = EquipmentList.AddEntry(EquipmentClass); + if (Result != nullptr) + { + Result->OnEquipped(); + } + } + return Result; +} + +void ULyraEquipmentManagerComponent::UnequipItem(ULyraEquipmentInstance* ItemInstance) +{ + if (ItemInstance != nullptr) + { + ItemInstance->OnUnequipped(); + EquipmentList.RemoveEntry(ItemInstance); + } +} + +bool ULyraEquipmentManagerComponent::ReplicateSubobjects(UActorChannel* Channel, class FOutBunch* Bunch, FReplicationFlags* RepFlags) +{ + bool WroteSomething = Super::ReplicateSubobjects(Channel, Bunch, RepFlags); + + for (FLyraAppliedEquipmentEntry& Entry : EquipmentList.Entries) + { + ULyraEquipmentInstance* Instance = Entry.Instance; + + if (IsValid(Instance)) + { + WroteSomething |= Channel->ReplicateSubobject(Instance, *Bunch, *RepFlags); + } + } + + return WroteSomething; +} + +void ULyraEquipmentManagerComponent::InitializeComponent() +{ + Super::InitializeComponent(); +} + +void ULyraEquipmentManagerComponent::UninitializeComponent() +{ + TArray AllEquipmentInstances; + + // gathering all instances before removal to avoid side effects affecting the equipment list iterator + for (const FLyraAppliedEquipmentEntry& Entry : EquipmentList.Entries) + { + AllEquipmentInstances.Add(Entry.Instance); + } + + for (ULyraEquipmentInstance* EquipInstance : AllEquipmentInstances) + { + UnequipItem(EquipInstance); + } + + Super::UninitializeComponent(); +} + +ULyraEquipmentInstance* ULyraEquipmentManagerComponent::GetFirstInstanceOfType(TSubclassOf InstanceType) +{ + for (FLyraAppliedEquipmentEntry& Entry : EquipmentList.Entries) + { + if (ULyraEquipmentInstance* Instance = Entry.Instance) + { + if (Instance->IsA(InstanceType)) + { + return Instance; + } + } + } + + return nullptr; +} + +TArray ULyraEquipmentManagerComponent::GetEquipmentInstancesOfType(TSubclassOf InstanceType) const +{ + TArray Results; + for (const FLyraAppliedEquipmentEntry& Entry : EquipmentList.Entries) + { + if (ULyraEquipmentInstance* Instance = Entry.Instance) + { + if (Instance->IsA(InstanceType)) + { + Results.Add(Instance); + } + } + } + return Results; +} + diff --git a/Source/LyraGame/Equipment/LyraEquipmentManagerComponent.h b/Source/LyraGame/Equipment/LyraEquipmentManagerComponent.h new file mode 100644 index 00000000..5f210912 --- /dev/null +++ b/Source/LyraGame/Equipment/LyraEquipmentManagerComponent.h @@ -0,0 +1,149 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Net/Serialization/FastArraySerializer.h" +#include "AbilitySystem/LyraAbilitySet.h" +#include "Components/PawnComponent.h" + +#include "LyraEquipmentManagerComponent.generated.h" + +class ULyraEquipmentDefinition; +class ULyraEquipmentInstance; +class ULyraAbilitySystemComponent; +struct FLyraEquipmentList; +class ULyraEquipmentManagerComponent; + +/** A single piece of applied equipment */ +USTRUCT(BlueprintType) +struct FLyraAppliedEquipmentEntry : public FFastArraySerializerItem +{ + GENERATED_BODY() + + FLyraAppliedEquipmentEntry() + {} + + FString GetDebugString() const; + +private: + friend FLyraEquipmentList; + friend ULyraEquipmentManagerComponent; + + // The equipment class that got equipped + UPROPERTY() + TSubclassOf EquipmentDefinition; + + UPROPERTY() + ULyraEquipmentInstance* Instance = nullptr; + + // Authority-only list of granted handles + UPROPERTY(NotReplicated) + FLyraAbilitySet_GrantedHandles GrantedHandles; +}; + +/** List of applied equipment */ +USTRUCT(BlueprintType) +struct FLyraEquipmentList : public FFastArraySerializer +{ + GENERATED_BODY() + + FLyraEquipmentList() + : OwnerComponent(nullptr) + { + } + + FLyraEquipmentList(UActorComponent* InOwnerComponent) + : OwnerComponent(InOwnerComponent) + { + } + +public: + //~FFastArraySerializer contract + void PreReplicatedRemove(const TArrayView RemovedIndices, int32 FinalSize); + void PostReplicatedAdd(const TArrayView AddedIndices, int32 FinalSize); + void PostReplicatedChange(const TArrayView ChangedIndices, int32 FinalSize); + //~End of FFastArraySerializer contract + + bool NetDeltaSerialize(FNetDeltaSerializeInfo& DeltaParms) + { + return FFastArraySerializer::FastArrayDeltaSerialize(Entries, DeltaParms, *this); + } + + ULyraEquipmentInstance* AddEntry(TSubclassOf EquipmentDefinition); + void RemoveEntry(ULyraEquipmentInstance* Instance); + +private: + ULyraAbilitySystemComponent* GetAbilitySystemComponent() const; + + friend ULyraEquipmentManagerComponent; + +private: + // Replicated list of equipment entries + UPROPERTY() + TArray Entries; + + UPROPERTY() + UActorComponent* OwnerComponent; +}; + +template<> +struct TStructOpsTypeTraits : public TStructOpsTypeTraitsBase2 +{ + enum { WithNetDeltaSerializer = true }; +}; + + + + + + + + + + +/** + * Manages equipment applied to a pawn + */ +UCLASS(BlueprintType, Const) +class ULyraEquipmentManagerComponent : public UPawnComponent +{ + GENERATED_BODY() + +public: + ULyraEquipmentManagerComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); + + UFUNCTION(BlueprintCallable, BlueprintAuthorityOnly) + ULyraEquipmentInstance* EquipItem(TSubclassOf EquipmentDefinition); + + UFUNCTION(BlueprintCallable, BlueprintAuthorityOnly) + void UnequipItem(ULyraEquipmentInstance* ItemInstance); + + //~UObject interface + virtual bool ReplicateSubobjects(class UActorChannel* Channel, class FOutBunch* Bunch, FReplicationFlags* RepFlags) override; + //~End of UObject interface + + //~UActorComponent interface + //virtual void EndPlay() override; + virtual void InitializeComponent() override; + virtual void UninitializeComponent() override; + //~End of UActorComponent interface + + /** Returns the first equipped instance of a given type, or nullptr if none are found */ + UFUNCTION(BlueprintCallable, BlueprintPure) + ULyraEquipmentInstance* GetFirstInstanceOfType(TSubclassOf InstanceType); + + /** Returns all equipped instances of a given type, or an empty array if none are found */ + UFUNCTION(BlueprintCallable, BlueprintPure) + TArray GetEquipmentInstancesOfType(TSubclassOf InstanceType) const; + + template + T* GetFirstInstanceOfType() + { + return (T*)GetFirstInstanceOfType(T::StaticClass()); + } + +private: + UPROPERTY(Replicated) + FLyraEquipmentList EquipmentList; +}; diff --git a/Source/LyraGame/Equipment/LyraGameplayAbility_FromEquipment.cpp b/Source/LyraGame/Equipment/LyraGameplayAbility_FromEquipment.cpp new file mode 100644 index 00000000..b5d67cf7 --- /dev/null +++ b/Source/LyraGame/Equipment/LyraGameplayAbility_FromEquipment.cpp @@ -0,0 +1,46 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraGameplayAbility_FromEquipment.h" +#include "LyraEquipmentInstance.h" +#include "Inventory/LyraInventoryItemInstance.h" + +ULyraGameplayAbility_FromEquipment::ULyraGameplayAbility_FromEquipment(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ +} + +ULyraEquipmentInstance* ULyraGameplayAbility_FromEquipment::GetAssociatedEquipment() const +{ + if (FGameplayAbilitySpec* Spec = UGameplayAbility::GetCurrentAbilitySpec()) + { + return Cast(Spec->SourceObject); + } + + return nullptr; +} + +ULyraInventoryItemInstance* ULyraGameplayAbility_FromEquipment::GetAssociatedItem() const +{ + if (ULyraEquipmentInstance* Equipment = GetAssociatedEquipment()) + { + return Cast(Equipment->GetInstigator()); + } + return nullptr; +} + + +#if WITH_EDITOR +EDataValidationResult ULyraGameplayAbility_FromEquipment::IsDataValid(TArray& ValidationErrors) +{ + EDataValidationResult Result = Super::IsDataValid(ValidationErrors); + + if (InstancingPolicy == EGameplayAbilityInstancingPolicy::NonInstanced) + { + ValidationErrors.Add(NSLOCTEXT("Lyra", "EquipmentAbilityMustBeInstanced", "Equipment ability must be instanced")); + Result = EDataValidationResult::Invalid; + } + + return Result; +} + +#endif \ No newline at end of file diff --git a/Source/LyraGame/Equipment/LyraGameplayAbility_FromEquipment.h b/Source/LyraGame/Equipment/LyraGameplayAbility_FromEquipment.h new file mode 100644 index 00000000..d6530f8a --- /dev/null +++ b/Source/LyraGame/Equipment/LyraGameplayAbility_FromEquipment.h @@ -0,0 +1,37 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "AbilitySystem/Abilities/LyraGameplayAbility.h" + +#include "LyraGameplayAbility_FromEquipment.generated.h" + +class ULyraEquipmentInstance; +class ULyraInventoryItemInstance; + +/** + * ULyraGameplayAbility_FromEquipment + * + * An ability granted by and associated with an equipment instance + */ +UCLASS() +class ULyraGameplayAbility_FromEquipment : public ULyraGameplayAbility +{ + GENERATED_BODY() + +public: + + ULyraGameplayAbility_FromEquipment(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); + + UFUNCTION(BlueprintCallable, Category="Lyra|Ability") + ULyraEquipmentInstance* GetAssociatedEquipment() const; + + UFUNCTION(BlueprintCallable, Category = "Lyra|Ability") + ULyraInventoryItemInstance* GetAssociatedItem() const; + +#if WITH_EDITOR + virtual EDataValidationResult IsDataValid(TArray& ValidationErrors) override; +#endif + +}; diff --git a/Source/LyraGame/Equipment/LyraPickupDefinition.cpp b/Source/LyraGame/Equipment/LyraPickupDefinition.cpp new file mode 100644 index 00000000..9a29827a --- /dev/null +++ b/Source/LyraGame/Equipment/LyraPickupDefinition.cpp @@ -0,0 +1,5 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + + +#include "Equipment/LyraPickupDefinition.h" + diff --git a/Source/LyraGame/Equipment/LyraPickupDefinition.h b/Source/LyraGame/Equipment/LyraPickupDefinition.h new file mode 100644 index 00000000..645cd9e1 --- /dev/null +++ b/Source/LyraGame/Equipment/LyraPickupDefinition.h @@ -0,0 +1,68 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "LyraPickupDefinition.generated.h" + +class ULyraInventoryItemDefinition; +class UStaticMesh; +class USoundBase; +class UNiagaraSystem; + +/** + * + */ +UCLASS(Blueprintable, BlueprintType, Const, Meta = (DisplayName = "Lyra Pickup Data", ShortTooltip = "Data asset used to configure a pickup.")) +class LYRAGAME_API ULyraPickupDefinition : public UDataAsset +{ + GENERATED_BODY() + +public: + + //Defines the pickup's actors to spawn, abilities to grant, and tags to add + UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Lyra|Pickup|Equipment") + TSubclassOf InventoryItemDefinition; + + //Visual representation of the pickup + UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Lyra|Pickup|Mesh") + UStaticMesh* DisplayMesh; + + //Cool down time between pickups in seconds + UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Lyra|Pickup") + int32 SpawnCoolDownSeconds; + + //Sound to play when picked up + UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Lyra|Pickup") + USoundBase* PickedUpSound; + + //Sound to play when pickup is respawned + UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Lyra|Pickup") + USoundBase* RespawnedSound; + + //Particle FX to play when picked up + UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Lyra|Pickup") + UNiagaraSystem* PickedUpEffect; + + //Particle FX to play when pickup is respawned + UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Lyra|Pickup") + UNiagaraSystem* RespawnedEffect; +}; + + +UCLASS(Blueprintable, BlueprintType, Const, Meta = (DisplayName = "Lyra Weapon Pickup Data", ShortTooltip = "Data asset used to configure a weapon pickup.")) +class LYRAGAME_API ULyraWeaponPickupDefinition : public ULyraPickupDefinition +{ + GENERATED_BODY() + +public: + + //Sets the height of the display mesh above the Weapon spawner + UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Lyra|Pickup|Mesh") + FVector WeaponMeshOffset; + + //Sets the height of the display mesh above the Weapon spawner + UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Lyra|Pickup|Mesh") + FVector WeaponMeshScale = FVector(1.0f, 1.0f, 1.0f); +}; \ No newline at end of file diff --git a/Source/LyraGame/Equipment/LyraQuickBarComponent.cpp b/Source/LyraGame/Equipment/LyraQuickBarComponent.cpp new file mode 100644 index 00000000..45eae892 --- /dev/null +++ b/Source/LyraGame/Equipment/LyraQuickBarComponent.cpp @@ -0,0 +1,223 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraQuickBarComponent.h" + +#include "NativeGameplayTags.h" +#include "GameFramework/GameplayMessageSubsystem.h" + +#include "Net/UnrealNetwork.h" +#include "Inventory/LyraInventoryItemInstance.h" +#include "Inventory/LyraInventoryItemDefinition.h" +#include "Inventory/InventoryFragment_EquippableItem.h" +#include "Equipment/LyraEquipmentInstance.h" +#include "Equipment/LyraEquipmentDefinition.h" +#include "Equipment/LyraEquipmentManagerComponent.h" + +#include "GameFramework/Controller.h" +#include "GameFramework/Pawn.h" + +UE_DEFINE_GAMEPLAY_TAG_STATIC(TAG_Lyra_QuickBar_Message_SlotsChanged, "Lyra.QuickBar.Message.SlotsChanged"); +UE_DEFINE_GAMEPLAY_TAG_STATIC(TAG_Lyra_QuickBar_Message_ActiveIndexChanged, "Lyra.QuickBar.Message.ActiveIndexChanged"); + +ULyraQuickBarComponent::ULyraQuickBarComponent(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ + SetIsReplicatedByDefault(true); +} + +void ULyraQuickBarComponent::GetLifetimeReplicatedProps(TArray< FLifetimeProperty >& OutLifetimeProps) const +{ + Super::GetLifetimeReplicatedProps(OutLifetimeProps); + + DOREPLIFETIME(ThisClass, Slots); + DOREPLIFETIME(ThisClass, ActiveSlotIndex); +} + +void ULyraQuickBarComponent::BeginPlay() +{ + if (Slots.Num() < NumSlots) + { + Slots.AddDefaulted(NumSlots - Slots.Num()); + } + + Super::BeginPlay(); +} + +void ULyraQuickBarComponent::CycleActiveSlotForward() +{ + if (Slots.Num() < 2) + { + return; + } + + const int32 OldIndex = (ActiveSlotIndex < 0 ? Slots.Num()-1 : ActiveSlotIndex); + int32 NewIndex = ActiveSlotIndex; + do + { + NewIndex = (NewIndex + 1) % Slots.Num(); + if (Slots[NewIndex] != nullptr) + { + SetActiveSlotIndex(NewIndex); + return; + } + } while (NewIndex != OldIndex); +} + +void ULyraQuickBarComponent::CycleActiveSlotBackward() +{ + if (Slots.Num() < 2) + { + return; + } + + const int32 OldIndex = (ActiveSlotIndex < 0 ? Slots.Num()-1 : ActiveSlotIndex); + int32 NewIndex = ActiveSlotIndex; + do + { + NewIndex = (NewIndex - 1 + Slots.Num()) % Slots.Num(); + if (Slots[NewIndex] != nullptr) + { + SetActiveSlotIndex(NewIndex); + return; + } + } while (NewIndex != OldIndex); +} + +void ULyraQuickBarComponent::EquipItemInSlot() +{ + check(Slots.IsValidIndex(ActiveSlotIndex)); + check(EquippedItem == nullptr); + + if (ULyraInventoryItemInstance* SlotItem = Slots[ActiveSlotIndex]) + { + if (const UInventoryFragment_EquippableItem* EquipInfo = SlotItem->FindFragmentByClass()) + { + TSubclassOf EquipDef = EquipInfo->EquipmentDefinition; + if (EquipDef != nullptr) + { + if (ULyraEquipmentManagerComponent* EquipmentManager = FindEquipmentManager()) + { + EquippedItem = EquipmentManager->EquipItem(EquipDef); + if (EquippedItem != nullptr) + { + EquippedItem->SetInstigator(SlotItem); + } + } + } + } + } +} + +void ULyraQuickBarComponent::UnequipItemInSlot() +{ + if (ULyraEquipmentManagerComponent* EquipmentManager = FindEquipmentManager()) + { + if (EquippedItem != nullptr) + { + EquipmentManager->UnequipItem(EquippedItem); + EquippedItem = nullptr; + } + } +} + +ULyraEquipmentManagerComponent* ULyraQuickBarComponent::FindEquipmentManager() const +{ + if (AController* OwnerController = Cast(GetOwner())) + { + if (APawn* Pawn = OwnerController->GetPawn()) + { + return Pawn->FindComponentByClass(); + } + } + return nullptr; +} + +void ULyraQuickBarComponent::SetActiveSlotIndex_Implementation(int32 NewIndex) +{ + if (Slots.IsValidIndex(NewIndex) && (ActiveSlotIndex != NewIndex)) + { + UnequipItemInSlot(); + + ActiveSlotIndex = NewIndex; + + EquipItemInSlot(); + + OnRep_ActiveSlotIndex(); + } +} + +ULyraInventoryItemInstance* ULyraQuickBarComponent::GetActiveSlotItem() const +{ + return Slots.IsValidIndex(ActiveSlotIndex) ? Slots[ActiveSlotIndex] : nullptr; +} + +int32 ULyraQuickBarComponent::GetNextFreeItemSlot() const +{ + int32 SlotIndex = 0; + for (TObjectPtr ItemPtr : Slots) + { + if (ItemPtr == nullptr) + { + return SlotIndex; + } + ++SlotIndex; + } + + return INDEX_NONE; +} + +void ULyraQuickBarComponent::AddItemToSlot(int32 SlotIndex, ULyraInventoryItemInstance* Item) +{ + if (Slots.IsValidIndex(SlotIndex) && (Item != nullptr)) + { + if (Slots[SlotIndex] == nullptr) + { + Slots[SlotIndex] = Item; + OnRep_Slots(); + } + } +} + +ULyraInventoryItemInstance* ULyraQuickBarComponent::RemoveItemFromSlot(int32 SlotIndex) +{ + ULyraInventoryItemInstance* Result = nullptr; + + if (ActiveSlotIndex == SlotIndex) + { + UnequipItemInSlot(); + ActiveSlotIndex = -1; + } + + if (Slots.IsValidIndex(SlotIndex)) + { + Result = Slots[SlotIndex]; + + if (Result != nullptr) + { + Slots[SlotIndex] = nullptr; + OnRep_Slots(); + } + } + + return Result; +} + +void ULyraQuickBarComponent::OnRep_Slots() +{ + FLyraQuickBarSlotsChangedMessage Message; + Message.Owner = GetOwner(); + Message.Slots = Slots; + + UGameplayMessageSubsystem& MessageSystem = UGameplayMessageSubsystem::Get(this); + MessageSystem.BroadcastMessage(TAG_Lyra_QuickBar_Message_SlotsChanged, Message); +} + +void ULyraQuickBarComponent::OnRep_ActiveSlotIndex() +{ + FLyraQuickBarActiveIndexChangedMessage Message; + Message.Owner = GetOwner(); + Message.ActiveIndex = ActiveSlotIndex; + + UGameplayMessageSubsystem& MessageSystem = UGameplayMessageSubsystem::Get(this); + MessageSystem.BroadcastMessage(TAG_Lyra_QuickBar_Message_ActiveIndexChanged, Message); +} diff --git a/Source/LyraGame/Equipment/LyraQuickBarComponent.h b/Source/LyraGame/Equipment/LyraQuickBarComponent.h new file mode 100644 index 00000000..d83bebd0 --- /dev/null +++ b/Source/LyraGame/Equipment/LyraQuickBarComponent.h @@ -0,0 +1,106 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Components/ControllerComponent.h" +#include "GameFramework/GameplayMessageSubsystem.h" + +#include "LyraQuickBarComponent.generated.h" + +class ULyraInventoryItemInstance; +class ULyraEquipmentInstance; +class ULyraEquipmentManagerComponent; + +UCLASS(Blueprintable, meta=(BlueprintSpawnableComponent)) +class ULyraQuickBarComponent : public UControllerComponent +{ + GENERATED_BODY() + +public: + ULyraQuickBarComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); + + UFUNCTION(BlueprintCallable, Category="Lyra") + void CycleActiveSlotForward(); + + UFUNCTION(BlueprintCallable, Category="Lyra") + void CycleActiveSlotBackward(); + + UFUNCTION(Server, Reliable, BlueprintCallable, Category="Lyra") + void SetActiveSlotIndex(int32 NewIndex); + + UFUNCTION(BlueprintCallable, BlueprintPure=false) + TArray GetSlots() const + { + return Slots; + } + + UFUNCTION(BlueprintCallable, BlueprintPure=false) + int32 GetActiveSlotIndex() const { return ActiveSlotIndex; } + + UFUNCTION(BlueprintCallable, BlueprintPure = false) + ULyraInventoryItemInstance* GetActiveSlotItem() const; + + UFUNCTION(BlueprintCallable, BlueprintPure=false) + int32 GetNextFreeItemSlot() const; + + UFUNCTION(BlueprintCallable, BlueprintAuthorityOnly) + void AddItemToSlot(int32 SlotIndex, ULyraInventoryItemInstance* Item); + + UFUNCTION(BlueprintCallable, BlueprintAuthorityOnly) + ULyraInventoryItemInstance* RemoveItemFromSlot(int32 SlotIndex); + + virtual void BeginPlay() override; + +private: + void UnequipItemInSlot(); + void EquipItemInSlot(); + + ULyraEquipmentManagerComponent* FindEquipmentManager() const; + +protected: + UPROPERTY() + int32 NumSlots = 3; + + UFUNCTION() + void OnRep_Slots(); + + UFUNCTION() + void OnRep_ActiveSlotIndex(); + +private: + UPROPERTY(ReplicatedUsing=OnRep_Slots) + TArray> Slots; + + UPROPERTY(ReplicatedUsing=OnRep_ActiveSlotIndex) + int32 ActiveSlotIndex = -1; + + UPROPERTY() + TObjectPtr EquippedItem; +}; + + +USTRUCT(BlueprintType) +struct FLyraQuickBarSlotsChangedMessage +{ + GENERATED_BODY() + + UPROPERTY(BlueprintReadOnly, Category=Inventory) + AActor* Owner = nullptr; + + UPROPERTY(BlueprintReadOnly, Category = Inventory) + TArray> Slots; +}; + + +USTRUCT(BlueprintType) +struct FLyraQuickBarActiveIndexChangedMessage +{ + GENERATED_BODY() + + UPROPERTY(BlueprintReadOnly, Category=Inventory) + AActor* Owner = nullptr; + + UPROPERTY(BlueprintReadOnly, Category=Inventory) + int32 ActiveIndex = 0; +}; diff --git a/Source/LyraGame/Feedback/ContextEffects/AnimNotify_LyraContextEffects.cpp b/Source/LyraGame/Feedback/ContextEffects/AnimNotify_LyraContextEffects.cpp new file mode 100644 index 00000000..b62fae88 --- /dev/null +++ b/Source/LyraGame/Feedback/ContextEffects/AnimNotify_LyraContextEffects.cpp @@ -0,0 +1,229 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + + +#include "AnimNotify_LyraContextEffects.h" +#include "LyraContextEffectComponent.h" +#include "LyraContextEffectsInterface.h" +#include "UObject/UObjectBaseUtility.h" +#include "Components/SkeletalMeshComponent.h" +#include "Animation/AnimSequenceBase.h" +#include "Engine/EngineTypes.h" +#include "Engine/World.h" +#include "CollisionQueryParams.h" +#include "LyraContextEffectsSubsystem.h" +#include "NiagaraFunctionLibrary.h" +#include "PhysicalMaterials/PhysicalMaterial.h" +#include "LyraContextEffectsLibrary.h" +#include "Kismet/GameplayStatics.h" + + + +UAnimNotify_LyraContextEffects::UAnimNotify_LyraContextEffects() +{ +} + +void UAnimNotify_LyraContextEffects::PostLoad() +{ + Super::PostLoad(); +} + +#if WITH_EDITOR +void UAnimNotify_LyraContextEffects::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) +{ + Super::PostEditChangeProperty(PropertyChangedEvent); +} +#endif + +FString UAnimNotify_LyraContextEffects::GetNotifyName_Implementation() const +{ + // If the Effect Tag is valid, pass the string name to the notify name + if (Effect.IsValid()) + { + return Effect.ToString(); + } + + return Super::GetNotifyName_Implementation(); +} + +void UAnimNotify_LyraContextEffects::Notify(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, + const FAnimNotifyEventReference& EventReference) +{ + Super::Notify(MeshComp, Animation, EventReference); + + if (MeshComp) + { + // Make sure both MeshComp and Owning Actor is valid + if (AActor* OwningActor = MeshComp->GetOwner()) + { + // Prepare Trace Data + bool bHitSuccess = false; + FHitResult HitResult; + FCollisionQueryParams QueryParams; + + if (TraceProperties.bIgnoreActor) + { + QueryParams.AddIgnoredActor(OwningActor); + } + + QueryParams.bReturnPhysicalMaterial = true; + + if (bPerformTrace) + { + // If trace is needed, set up Start Location to Attached + FVector TraceStart = bAttached ? MeshComp->GetSocketLocation(SocketName) : MeshComp->GetComponentLocation(); + + // Make sure World is valid + if (UWorld* World = OwningActor->GetWorld()) + { + // Call Line Trace, Pass in relevant properties + bHitSuccess = World->LineTraceSingleByChannel(HitResult, TraceStart, (TraceStart + TraceProperties.EndTraceLocationOffset), + TraceProperties.TraceChannel, QueryParams, FCollisionResponseParams::DefaultResponseParam); + } + } + + // Prepare Contexts in advance + FGameplayTagContainer Contexts; + + // Set up Array of Objects that implement the Context Effects Interface + TArray LyraContextEffectImplementingObjects; + + // Determine if the Owning Actor is one of the Objects that implements the Context Effects Interface + if (OwningActor->Implements()) + { + // If so, add it to the Array + LyraContextEffectImplementingObjects.Add(OwningActor); + } + + // Cycle through Owning Actor's Components and determine if any of them is a Component implementing the Context Effect Interface + for (const auto Component : OwningActor->GetComponents()) + { + if (Component) + { + // If the Component implements the Context Effects Interface, add it to the list + if (Component->Implements()) + { + LyraContextEffectImplementingObjects.Add(Component); + } + } + } + + // Cycle through all objects implementing the Context Effect Interface + for (UObject* LyraContextEffectImplementingObject : LyraContextEffectImplementingObjects) + { + if (LyraContextEffectImplementingObject) + { + // If the object is still valid, Execute the AnimMotionEffect Event on it, passing in relevant data + ILyraContextEffectsInterface::Execute_AnimMotionEffect(LyraContextEffectImplementingObject, + (bAttached ? SocketName : FName("None")), + Effect, MeshComp, LocationOffset, RotationOffset, + Animation, bHitSuccess, HitResult, Contexts, VFXProperties.Scale, + AudioProperties.VolumeMultiplier, AudioProperties.PitchMultiplier); + } + } + +#if WITH_EDITORONLY_DATA + // This is for Anim Editor previewing, it is a deconstruction of the calls made by the Interface and the Subsystem + if (bPreviewInEditor) + { + UWorld* World = OwningActor->GetWorld(); + + // Get the world, make sure it's an Editor Preview World + if (World && World->WorldType == EWorldType::EditorPreview) + { + // Add Preview contexts if necessary + Contexts.AppendTags(PreviewProperties.PreviewContexts); + + // Convert given Surface Type to Context and Add it to the Contexts for this Preview + if (PreviewProperties.bPreviewPhysicalSurfaceAsContext) + { + TEnumAsByte PhysicalSurfaceType = PreviewProperties.PreviewPhysicalSurface; + + if (const ULyraContextEffectsSettings* LyraContextEffectsSettings = GetDefault()) + { + if (const FGameplayTag* SurfaceContextPtr = LyraContextEffectsSettings->SurfaceTypeToContextMap.Find(PhysicalSurfaceType)) + { + FGameplayTag SurfaceContext = *SurfaceContextPtr; + + Contexts.AddTag(SurfaceContext); + } + } + } + + // Libraries are soft referenced, so you will want to try to load them now + // TODO Async Asset Loading + if (UObject* EffectsLibrariesObj = PreviewProperties.PreviewContextEffectsLibrary.TryLoad()) + { + // Check if it is in fact a ULyraContextEffectLibrary type + if (ULyraContextEffectsLibrary* EffectLibrary = Cast(EffectsLibrariesObj)) + { + // Prepare Sounds and Niagara System Arrays + TArray TotalSounds; + TArray TotalNiagaraSystems; + + // Attempt to load the Effect Library content (will cache in Transient data on the Effect Library Asset) + EffectLibrary->LoadEffects(); + + // If the Effect Library is valid and marked as Loaded, Get Effects from it + if (EffectLibrary && EffectLibrary->GetContextEffectsLibraryLoadState() == EContextEffectsLibraryLoadState::Loaded) + { + // Prepare local arrays + TArray Sounds; + TArray NiagaraSystems; + + // Get the Effects + EffectLibrary->GetEffects(Effect, Contexts, Sounds, NiagaraSystems); + + // Append to the accumulating arrays + TotalSounds.Append(Sounds); + TotalNiagaraSystems.Append(NiagaraSystems); + } + + // Cycle through Sounds and call Spawn Sound Attached, passing in relevant data + for (USoundBase* Sound : TotalSounds) + { + UGameplayStatics::SpawnSoundAttached(Sound, MeshComp, (bAttached ? SocketName : FName("None")), LocationOffset, RotationOffset, EAttachLocation::KeepRelativeOffset, + false, AudioProperties.VolumeMultiplier, AudioProperties.PitchMultiplier, 0.0f, nullptr, nullptr, true); + } + + // Cycle through Niagara Systems and call Spawn System Attached, passing in relevant data + for (UNiagaraSystem* NiagaraSystem : TotalNiagaraSystems) + { + UNiagaraFunctionLibrary::SpawnSystemAttached(NiagaraSystem, MeshComp, (bAttached ? SocketName : FName("None")), LocationOffset, + RotationOffset, VFXProperties.Scale, EAttachLocation::KeepRelativeOffset, true, ENCPoolMethod::None, true, true); + } + } + } + + } + } +#endif + + } + } +} + +#if WITH_EDITOR +void UAnimNotify_LyraContextEffects::ValidateAssociatedAssets() +{ + Super::ValidateAssociatedAssets(); +} + +void UAnimNotify_LyraContextEffects::SetParameters(FGameplayTag EffectIn, FVector LocationOffsetIn, FRotator RotationOffsetIn, + FLyraContextEffectAnimNotifyVFXSettings VFXPropertiesIn, FLyraContextEffectAnimNotifyAudioSettings AudioPropertiesIn, + bool bAttachedIn, FName SocketNameIn, bool bPerformTraceIn, FLyraContextEffectAnimNotifyTraceSettings TracePropertiesIn) +{ + Effect = EffectIn; + LocationOffset = LocationOffsetIn; + RotationOffset = RotationOffsetIn; + VFXProperties.Scale = VFXPropertiesIn.Scale; + AudioProperties.PitchMultiplier = AudioPropertiesIn.PitchMultiplier; + AudioProperties.VolumeMultiplier = AudioPropertiesIn.VolumeMultiplier; + bAttached = bAttachedIn; + SocketName = SocketNameIn; + bPerformTrace = bPerformTraceIn; + TraceProperties.EndTraceLocationOffset = TracePropertiesIn.EndTraceLocationOffset; + TraceProperties.TraceChannel = TracePropertiesIn.TraceChannel; + TraceProperties.bIgnoreActor = TracePropertiesIn.bIgnoreActor; + +} +#endif diff --git a/Source/LyraGame/Feedback/ContextEffects/AnimNotify_LyraContextEffects.h b/Source/LyraGame/Feedback/ContextEffects/AnimNotify_LyraContextEffects.h new file mode 100644 index 00000000..cf8c8ae1 --- /dev/null +++ b/Source/LyraGame/Feedback/ContextEffects/AnimNotify_LyraContextEffects.h @@ -0,0 +1,170 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Animation/AnimNotifies/AnimNotify.h" +#include "GameplayTagContainer.h" +#include "Engine/EngineTypes.h" +#include "PhysicalMaterials/PhysicalMaterial.h" +#include "AnimNotify_LyraContextEffects.generated.h" + +/** + * + */ +USTRUCT(BlueprintType) +struct LYRAGAME_API FLyraContextEffectAnimNotifyVFXSettings +{ + GENERATED_BODY() + + // Scale to spawn the particle system at + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = FX) + FVector Scale = FVector(1.0f, 1.0f, 1.0f); + +}; + +/** + * + */ +USTRUCT(BlueprintType) +struct LYRAGAME_API FLyraContextEffectAnimNotifyAudioSettings +{ + GENERATED_BODY() + + // Volume Multiplier + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Sound) + float VolumeMultiplier = 1.0f; + + // Pitch Multiplier + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Sound) + float PitchMultiplier = 1.0f; +}; + + +/** + * + */ +USTRUCT(BlueprintType) +struct LYRAGAME_API FLyraContextEffectAnimNotifyTraceSettings +{ + GENERATED_BODY() + + // Trace Channel + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Trace) + TEnumAsByte TraceChannel = ECollisionChannel::ECC_Visibility; + + // Vector offset from Effect Location + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Trace) + FVector EndTraceLocationOffset = FVector::ZeroVector; + + // Ignore this Actor when getting trace result + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Trace) + bool bIgnoreActor = true; +}; + +/** + * + */ +USTRUCT(BlueprintType) +struct LYRAGAME_API FLyraContextEffectAnimNotifyPreviewSettings +{ + GENERATED_BODY() + + // If true, will attempt to match selected Surface Type to Context Tag via Project Settings + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Preview) + bool bPreviewPhysicalSurfaceAsContext = true; + + // Surface Type + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Preview, meta=(EditCondition="bPreviewPhysicalSurfaceAsContext")) + TEnumAsByte PreviewPhysicalSurface = EPhysicalSurface::SurfaceType_Default; + + // Preview Library + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Preview, meta = (AllowedClasses = "LyraContextEffectsLibrary")) + FSoftObjectPath PreviewContextEffectsLibrary; + + // Preview Context + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Preview) + FGameplayTagContainer PreviewContexts; +}; + + +/** + * + */ +UCLASS(const, hidecategories=Object, CollapseCategories, Config = Game, meta=(DisplayName="Play Context Effects")) +class LYRAGAME_API UAnimNotify_LyraContextEffects : public UAnimNotify +{ + GENERATED_BODY() + +public: + UAnimNotify_LyraContextEffects(); + + // Begin UObject interface + virtual void PostLoad() override; +#if WITH_EDITOR + virtual void PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent) override; +#endif + // End UObject interface + + // Begin UAnimNotify interface + virtual FString GetNotifyName_Implementation() const override; + virtual void Notify(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, const FAnimNotifyEventReference& EventReference) override; +#if WITH_EDITOR + virtual void ValidateAssociatedAssets() override; +#endif + // End UAnimNotify interface + +#if WITH_EDITOR + UFUNCTION(BlueprintCallable) + void SetParameters(FGameplayTag EffectIn, FVector LocationOffsetIn, FRotator RotationOffsetIn, + FLyraContextEffectAnimNotifyVFXSettings VFXPropertiesIn, FLyraContextEffectAnimNotifyAudioSettings AudioPropertiesIn, + bool bAttachedIn, FName SocketNameIn, bool bPerformTraceIn, FLyraContextEffectAnimNotifyTraceSettings TracePropertiesIn); +#endif + + + // Effect to Play + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "AnimNotify", meta = (DisplayName = "Effect", ExposeOnSpawn = true)) + FGameplayTag Effect; + + // Location offset from the socket + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "AnimNotify", meta = (ExposeOnSpawn = true)) + FVector LocationOffset = FVector::ZeroVector; + + // Rotation offset from socket + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "AnimNotify", meta = (ExposeOnSpawn = true)) + FRotator RotationOffset = FRotator::ZeroRotator; + + // Scale to spawn the particle system at + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "AnimNotify", meta = (ExposeOnSpawn = true)) + FLyraContextEffectAnimNotifyVFXSettings VFXProperties; + + // Scale to spawn the particle system at + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "AnimNotify", meta = (ExposeOnSpawn = true)) + FLyraContextEffectAnimNotifyAudioSettings AudioProperties; + + // Should attach to the bone/socket + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "AttachmentProperties", meta = (ExposeOnSpawn = true)) + uint32 bAttached : 1; //~ Does not follow coding standard due to redirection from BP + + // SocketName to attach to + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "AttachmentProperties", meta = (ExposeOnSpawn = true, EditCondition = "bAttached")) + FName SocketName; + + // Will perform a trace, required for SurfaceType to Context Conversion + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "AnimNotify", meta = (ExposeOnSpawn = true)) + uint32 bPerformTrace : 1; + + // Scale to spawn the particle system at + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "AnimNotify", meta = (ExposeOnSpawn = true, EditCondition = "bPerformTrace")) + FLyraContextEffectAnimNotifyTraceSettings TraceProperties; + +#if WITH_EDITORONLY_DATA + UPROPERTY(Config, EditAnywhere, Category = "PreviewProperties") + uint32 bPreviewInEditor : 1; + + UPROPERTY(EditAnywhere, Category = "PreviewProperties", meta = (EditCondition = "bPreviewInEditor")) + FLyraContextEffectAnimNotifyPreviewSettings PreviewProperties; +#endif + + +}; diff --git a/Source/LyraGame/Feedback/ContextEffects/LyraContextEffectComponent.cpp b/Source/LyraGame/Feedback/ContextEffects/LyraContextEffectComponent.cpp new file mode 100644 index 00000000..a17953e8 --- /dev/null +++ b/Source/LyraGame/Feedback/ContextEffects/LyraContextEffectComponent.cpp @@ -0,0 +1,169 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + + +#include "LyraContextEffectComponent.h" +#include "LyraContextEffectsLibrary.h" +#include "LyraContextEffectsSubsystem.h" +#include "NiagaraFunctionLibrary.h" +#include "PhysicalMaterials/PhysicalMaterial.h" + + + +// Sets default values for this component's properties +ULyraContextEffectComponent::ULyraContextEffectComponent() +{ + // Disable component tick, enable Auto Activate + PrimaryComponentTick.bCanEverTick = false; + bAutoActivate = true; + // ... +} + + +// Called when the game starts +void ULyraContextEffectComponent::BeginPlay() +{ + Super::BeginPlay(); + + // ... + CurrentContexts.AppendTags(DefaultEffectContexts); + CurrentContextEffectsLibraries = DefaultContextEffectsLibraries; + + // On Begin Play, Load and Add Context Effects pairings + if (const UWorld* World = GetWorld()) + { + if (ULyraContextEffectsSubsystem* LyraContextEffectsSubsystem = World->GetSubsystem()) + { + LyraContextEffectsSubsystem->LoadAndAddContextEffectsLibraries(GetOwner(), CurrentContextEffectsLibraries); + } + } +} + +void ULyraContextEffectComponent::EndPlay(const EEndPlayReason::Type EndPlayReason) +{ + // On End PLay, remove unnecessary context effects pairings + if (const UWorld* World = GetWorld()) + { + if (ULyraContextEffectsSubsystem* LyraContextEffectsSubsystem = World->GetSubsystem()) + { + LyraContextEffectsSubsystem->UnloadAndRemoveContextEffectsLibraries(GetOwner()); + } + } + + Super::EndPlay(EndPlayReason); +} + +// Implementation of Interface's AnimMotionEffect function +void ULyraContextEffectComponent::AnimMotionEffect_Implementation(const FName Bone, const FGameplayTag MotionEffect, USceneComponent* StaticMeshComponent, + const FVector LocationOffset, const FRotator RotationOffset, const UAnimSequenceBase* AnimationSequence, + const bool bHitSuccess, const FHitResult HitResult, FGameplayTagContainer Contexts, + FVector VFXScale, float AudioVolume, float AudioPitch) +{ + // Prep Components + TArray AudioComponentsToAdd; + TArray NiagaraComponentsToAdd; + + FGameplayTagContainer TotalContexts; + + // Aggregate contexts + TotalContexts.AppendTags(Contexts); + TotalContexts.AppendTags(CurrentContexts); + + // Check if converting Physical Surface Type to Context + if (bConvertPhysicalSurfaceToContext) + { + // Get Phys Mat Type Pointer + TWeakObjectPtr PhysicalSurfaceTypePtr = HitResult.PhysMaterial; + + // Check if pointer is okay + if (PhysicalSurfaceTypePtr.IsValid()) + { + // Get the Surface Type Pointer + TEnumAsByte PhysicalSurfaceType = PhysicalSurfaceTypePtr->SurfaceType; + + // If Settings are valid + if (const ULyraContextEffectsSettings* LyraContextEffectsSettings = GetDefault()) + { + // Convert Surface Type to known + if (const FGameplayTag* SurfaceContextPtr = LyraContextEffectsSettings->SurfaceTypeToContextMap.Find(PhysicalSurfaceType)) + { + FGameplayTag SurfaceContext = *SurfaceContextPtr; + + TotalContexts.AddTag(SurfaceContext); + } + } + } + } + + // Cycle through Active Audio Components and cache + for (UAudioComponent* ActiveAudioComponent : ActiveAudioComponents) + { + if (ActiveAudioComponent) + { + AudioComponentsToAdd.Add(ActiveAudioComponent); + } + } + + // Cycle through Active Niagara Components and cache + for (UNiagaraComponent* ActiveNiagaraComponent : ActiveNiagaraComponents) + { + if (ActiveNiagaraComponent) + { + NiagaraComponentsToAdd.Add(ActiveNiagaraComponent); + } + } + + // Get World + if (const UWorld* World = GetWorld()) + { + // Get Subsystem + if (ULyraContextEffectsSubsystem* LyraContextEffectsSubsystem = World->GetSubsystem()) + { + // Set up Audio Components and Niagara + TArray AudioComponents; + TArray NiagaraComponents; + + // Spawn effects + LyraContextEffectsSubsystem->SpawnContextEffects(GetOwner(), StaticMeshComponent, Bone, + LocationOffset, RotationOffset, MotionEffect, TotalContexts, + AudioComponents, NiagaraComponents, VFXScale, AudioVolume, AudioPitch); + + // Append resultant effects + AudioComponentsToAdd.Append(AudioComponents); + NiagaraComponentsToAdd.Append(NiagaraComponents); + } + } + + // Append Active Audio Components + ActiveAudioComponents.Empty(); + ActiveAudioComponents.Append(AudioComponentsToAdd); + + // Append Active + ActiveNiagaraComponents.Empty(); + ActiveNiagaraComponents.Append(NiagaraComponentsToAdd); + +} + +void ULyraContextEffectComponent::UpdateEffectContexts(FGameplayTagContainer NewEffectContexts) +{ + // Reset and update + CurrentContexts.Reset(NewEffectContexts.Num()); + CurrentContexts.AppendTags(NewEffectContexts); +} + +void ULyraContextEffectComponent::UpdateLibraries( + TSet> NewContextEffectsLibraries) +{ + // Clear out existing Effects + CurrentContextEffectsLibraries = NewContextEffectsLibraries; + + // Get World + if (const UWorld* World = GetWorld()) + { + // Get Subsystem + if (ULyraContextEffectsSubsystem* LyraContextEffectsSubsystem = World->GetSubsystem()) + { + // Load and Add Libraries to Subsystem + LyraContextEffectsSubsystem->LoadAndAddContextEffectsLibraries(GetOwner(), CurrentContextEffectsLibraries); + } + } +} diff --git a/Source/LyraGame/Feedback/ContextEffects/LyraContextEffectComponent.h b/Source/LyraGame/Feedback/ContextEffects/LyraContextEffectComponent.h new file mode 100644 index 00000000..20e47cb2 --- /dev/null +++ b/Source/LyraGame/Feedback/ContextEffects/LyraContextEffectComponent.h @@ -0,0 +1,70 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Components/ActorComponent.h" +#include "GameplayTagContainer.h" +#include "LyraContextEffectsInterface.h" +#include "UObject/SoftObjectPtr.h" +#include "LyraContextEffectComponent.generated.h" + +class ULyraContextEffectsLibrary; +class UNiagaraComponent; +class UAudioComponent; + +UCLASS( ClassGroup=(Custom), hidecategories = (Variable, Tags, ComponentTick, ComponentReplication, Activation, Cooking, AssetUserData, Collision), CollapseCategories, meta=(BlueprintSpawnableComponent) ) +class LYRAGAME_API ULyraContextEffectComponent : public UActorComponent, public ILyraContextEffectsInterface +{ + GENERATED_BODY() + +public: + // Sets default values for this component's properties + ULyraContextEffectComponent(); + +protected: + // Called when the game starts + virtual void BeginPlay() override; + + // Called when the game ends + virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override; + +public: + // AnimMotionEffect Implementation + UFUNCTION(BlueprintCallable) + virtual void AnimMotionEffect_Implementation(const FName Bone, const FGameplayTag MotionEffect, USceneComponent* StaticMeshComponent, + const FVector LocationOffset, const FRotator RotationOffset, const UAnimSequenceBase* AnimationSequence, + const bool bHitSuccess, const FHitResult HitResult, FGameplayTagContainer Contexts, + FVector VFXScale = FVector(1), float AudioVolume = 1, float AudioPitch = 1) override; + + // Auto-Convert Physical Surface from Trace Result to Context + UPROPERTY(EditAnywhere, BlueprintReadOnly) + bool bConvertPhysicalSurfaceToContext = true; + + // Default Contexts + UPROPERTY(EditAnywhere) + FGameplayTagContainer DefaultEffectContexts; + + // Default Libraries for this Actor + UPROPERTY(EditAnywhere) + TSet> DefaultContextEffectsLibraries; + + UFUNCTION(BlueprintCallable) + void UpdateEffectContexts(FGameplayTagContainer NewEffectContexts); + + UFUNCTION(BlueprintCallable) + void UpdateLibraries(TSet> NewContextEffectsLibraries); + +private: + UPROPERTY(Transient) + FGameplayTagContainer CurrentContexts; + + UPROPERTY(Transient) + TSet> CurrentContextEffectsLibraries; + + UPROPERTY(Transient) + TArray ActiveAudioComponents; + + UPROPERTY(Transient) + TArray ActiveNiagaraComponents; +}; diff --git a/Source/LyraGame/Feedback/ContextEffects/LyraContextEffectsInterface.cpp b/Source/LyraGame/Feedback/ContextEffects/LyraContextEffectsInterface.cpp new file mode 100644 index 00000000..afb4c889 --- /dev/null +++ b/Source/LyraGame/Feedback/ContextEffects/LyraContextEffectsInterface.cpp @@ -0,0 +1,5 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + + +#include "LyraContextEffectsInterface.h" + diff --git a/Source/LyraGame/Feedback/ContextEffects/LyraContextEffectsInterface.h b/Source/LyraGame/Feedback/ContextEffects/LyraContextEffectsInterface.h new file mode 100644 index 00000000..cb6a5d3a --- /dev/null +++ b/Source/LyraGame/Feedback/ContextEffects/LyraContextEffectsInterface.h @@ -0,0 +1,57 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "UObject/NoExportTypes.h" +#include "UObject/Interface.h" +#include "GameplayTagContainer.h" +#include "Engine/EngineTypes.h" +#include "LyraContextEffectsInterface.generated.h" + +class UStaticMeshComponent; +class UAnimSequenceBase; +class ULyraContextEffectsLibrary; + +/** + * + */ +UENUM() +enum EEffectsContextMatchType +{ + ExactMatch, + BestMatch +}; + +/** + * + */ + UINTERFACE(Blueprintable) + class LYRAGAME_API ULyraContextEffectsInterface : public UInterface + { + GENERATED_BODY() + + }; + + class LYRAGAME_API ILyraContextEffectsInterface : public IInterface + { + GENERATED_BODY() + + public: + + /** */ + UFUNCTION(BlueprintCallable, BlueprintNativeEvent) + void AnimMotionEffect(const FName Bone + , const FGameplayTag MotionEffect + , USceneComponent* StaticMeshComponent + , const FVector LocationOffset + , const FRotator RotationOffset + , const UAnimSequenceBase* AnimationSequence + , const bool bHitSuccess + , const FHitResult HitResult + , FGameplayTagContainer Contexts + , FVector VFXScale = FVector(1) + , float AudioVolume = 1 + , float AudioPitch = 1); + }; + diff --git a/Source/LyraGame/Feedback/ContextEffects/LyraContextEffectsLibrary.cpp b/Source/LyraGame/Feedback/ContextEffects/LyraContextEffectsLibrary.cpp new file mode 100644 index 00000000..6de9fdb0 --- /dev/null +++ b/Source/LyraGame/Feedback/ContextEffects/LyraContextEffectsLibrary.cpp @@ -0,0 +1,117 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + + +#include "LyraContextEffectsLibrary.h" +#include "NiagaraSystem.h" +#include "Sound/SoundBase.h" +#include "GameplayTagContainer.h" + + +void ULyraContextEffectsLibrary::GetEffects(const FGameplayTag Effect, const FGameplayTagContainer Context, + TArray& Sounds, TArray& NiagaraSystems) +{ + // Make sure Effect is valid and Library is loaded + if (Effect.IsValid() && Context.IsValid() && EffectsLoadState == EContextEffectsLibraryLoadState::Loaded) + { + // Loop through Context Effects + for (const auto ActiveContextEffect : ActiveContextEffects) + { + // Make sure the Effect is an exact Tag Match and ensure the Context has all tags in the Effect (and neither or both are empty) + if (Effect.MatchesTagExact(ActiveContextEffect->EffectTag) + && Context.HasAllExact(ActiveContextEffect->Context) + && (ActiveContextEffect->Context.IsEmpty() == Context.IsEmpty())) + { + // Get all Matching Sounds and Niagara Systems + Sounds.Append(ActiveContextEffect->Sounds); + NiagaraSystems.Append(ActiveContextEffect->NiagaraSystems); + } + } + } +} + +void ULyraContextEffectsLibrary::LoadEffects() +{ + // Load Effects into Library if not currently loading + if (EffectsLoadState != EContextEffectsLibraryLoadState::Loading) + { + // Set load state to loading + EffectsLoadState = EContextEffectsLibraryLoadState::Loading; + + // Clear out any old Active Effects + ActiveContextEffects.Empty(); + + // Call internal loading function + LoadEffectsInternal(); + } +} + +EContextEffectsLibraryLoadState ULyraContextEffectsLibrary::GetContextEffectsLibraryLoadState() +{ + // Return current Load State + return EffectsLoadState; +} + +void ULyraContextEffectsLibrary::LoadEffectsInternal() +{ + // TODO Add Async Loading for Libraries + + // Copy data for async load + TArray LocalContextEffects = ContextEffects; + + // Prepare Active Context Effects Array + TArray ActiveContextEffectsArray; + + // Loop through Context Effects + for (const FLyraContextEffects& ContextEffect : LocalContextEffects) + { + // Make sure Tags are Valid + if (ContextEffect.EffectTag.IsValid() && ContextEffect.Context.IsValid()) + { + // Create new Active Context Effect + ULyraActiveContextEffects* NewActiveContextEffects = NewObject(this); + + // Pass relevant tag data + NewActiveContextEffects->EffectTag = ContextEffect.EffectTag; + NewActiveContextEffects->Context = ContextEffect.Context; + + // Try to load and add Effects to New Active Context Effects + for (const FSoftObjectPath& Effect : ContextEffect.Effects) + { + if (UObject* Object = Effect.TryLoad()) + { + if (Object->IsA(USoundBase::StaticClass())) + { + if (USoundBase* SoundBase = Cast(Object)) + { + NewActiveContextEffects->Sounds.Add(SoundBase); + } + } + else if (Object->IsA(UNiagaraSystem::StaticClass())) + { + if (UNiagaraSystem* NiagaraSystem = Cast(Object)) + { + NewActiveContextEffects->NiagaraSystems.Add(NiagaraSystem); + } + } + } + } + + // Add New Active Context to the Active Context Effects Array + ActiveContextEffectsArray.Add(NewActiveContextEffects); + } + } + + // TODO Call Load Complete after Async Load + // Mark loading complete + this->LyraContextEffectLibraryLoadingComplete(ActiveContextEffectsArray); +} + +void ULyraContextEffectsLibrary::LyraContextEffectLibraryLoadingComplete( + TArray LyraActiveContextEffects) +{ + // Flag data as loaded + EffectsLoadState = EContextEffectsLibraryLoadState::Loaded; + + // Append incoming Context Effects Array to current list of Active Context Effects + ActiveContextEffects.Append(LyraActiveContextEffects); +} diff --git a/Source/LyraGame/Feedback/ContextEffects/LyraContextEffectsLibrary.h b/Source/LyraGame/Feedback/ContextEffects/LyraContextEffectsLibrary.h new file mode 100644 index 00000000..57631ce9 --- /dev/null +++ b/Source/LyraGame/Feedback/ContextEffects/LyraContextEffectsLibrary.h @@ -0,0 +1,98 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "UObject/NoExportTypes.h" +#include "UObject/SoftObjectPath.h" +#include "GameplayTagContainer.h" +#include "LyraContextEffectsLibrary.generated.h" + +class USoundBase; +class UNiagaraSystem; + +/** + * + */ +UENUM() +enum class EContextEffectsLibraryLoadState : uint8 { + Unloaded = 0, + Loading = 1, + Loaded = 2 +}; + +/** + * + */ +USTRUCT(BlueprintType) +struct LYRAGAME_API FLyraContextEffects +{ + GENERATED_BODY() + + UPROPERTY(EditAnywhere, BlueprintReadOnly) + FGameplayTag EffectTag; + + UPROPERTY(EditAnywhere, BlueprintReadOnly) + FGameplayTagContainer Context; + + UPROPERTY(EditAnywhere, BlueprintReadOnly, meta = (AllowedClasses = "SoundBase, NiagaraSystem")) + TArray Effects; + +}; + +/** + * + */ +UCLASS() +class LYRAGAME_API ULyraActiveContextEffects : public UObject +{ + GENERATED_BODY() + +public: + UPROPERTY(VisibleAnywhere) + FGameplayTag EffectTag; + + UPROPERTY(VisibleAnywhere) + FGameplayTagContainer Context; + + UPROPERTY(VisibleAnywhere) + TArray Sounds; + + UPROPERTY(VisibleAnywhere) + TArray NiagaraSystems; +}; + +DECLARE_DYNAMIC_DELEGATE_OneParam(FLyraContextEffectLibraryLoadingComplete, TArray, LyraActiveContextEffects); + +/** + * + */ +UCLASS(BlueprintType) +class LYRAGAME_API ULyraContextEffectsLibrary : public UObject +{ + GENERATED_BODY() + +public: + + UPROPERTY(EditAnywhere, BlueprintReadOnly) + TArray ContextEffects; + + UFUNCTION(BlueprintCallable) + void GetEffects(const FGameplayTag Effect, const FGameplayTagContainer Context, TArray& Sounds, TArray& NiagaraSystems); + + UFUNCTION(BlueprintCallable) + void LoadEffects(); + + EContextEffectsLibraryLoadState GetContextEffectsLibraryLoadState(); + +private: + void LoadEffectsInternal(); + + void LyraContextEffectLibraryLoadingComplete(TArray LyraActiveContextEffects); + + UPROPERTY(Transient) + TArray< ULyraActiveContextEffects*> ActiveContextEffects; + + UPROPERTY(Transient) + EContextEffectsLibraryLoadState EffectsLoadState = EContextEffectsLibraryLoadState::Unloaded; +}; diff --git a/Source/LyraGame/Feedback/ContextEffects/LyraContextEffectsSubsystem.cpp b/Source/LyraGame/Feedback/ContextEffects/LyraContextEffectsSubsystem.cpp new file mode 100644 index 00000000..8f25d533 --- /dev/null +++ b/Source/LyraGame/Feedback/ContextEffects/LyraContextEffectsSubsystem.cpp @@ -0,0 +1,138 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + + +#include "LyraContextEffectsSubsystem.h" +#include "Kismet/GameplayStatics.h" +#include "NiagaraFunctionLibrary.h" +#include "LyraContextEffectsLibrary.h" + +void ULyraContextEffectsSubsystem::SpawnContextEffects( + const AActor* SpawningActor + , USceneComponent* AttachToComponent + , const FName AttachPoint + , const FVector LocationOffset + , const FRotator RotationOffset + , FGameplayTag Effect + , FGameplayTagContainer Contexts + , TArray& AudioOut + , TArray& NiagaraOut + , FVector VFXScale + , float AudioVolume + , float AudioPitch) +{ + // First determine if this Actor has a matching Set of Libraries + if (ULyraContextEffectsSet** EffectsLibrariesSetPtr = ActiveActorEffectsMap.Find(SpawningActor)) + { + // Validate the pointers from the Map Find + if (ULyraContextEffectsSet* EffectsLibraries = *EffectsLibrariesSetPtr) + { + // Prepare Arrays for Sounds and Niagara Systems + TArray TotalSounds; + TArray TotalNiagaraSystems; + + // Cycle through Effect Libraries + for (ULyraContextEffectsLibrary* EffectLibrary : EffectsLibraries->LyraContextEffectsLibraries) + { + // Check if the Effect Library is valid and data Loaded + if (EffectLibrary && EffectLibrary->GetContextEffectsLibraryLoadState() == EContextEffectsLibraryLoadState::Loaded) + { + // Set up local list of Sounds and Niagara Systems + TArray Sounds; + TArray NiagaraSystems; + + // Get Sounds and Niagara Systems + EffectLibrary->GetEffects(Effect, Contexts, Sounds, NiagaraSystems); + + // Append to accumulating array + TotalSounds.Append(Sounds); + TotalNiagaraSystems.Append(NiagaraSystems); + } + else if (EffectLibrary && EffectLibrary->GetContextEffectsLibraryLoadState() == EContextEffectsLibraryLoadState::Unloaded) + { + // Else load effects + EffectLibrary->LoadEffects(); + } + } + + // Cycle through found Sounds + for (USoundBase* Sound : TotalSounds) + { + // Spawn Sounds Attached, add Audio Component to List of ACs + UAudioComponent* AudioComponent = UGameplayStatics::SpawnSoundAttached(Sound, AttachToComponent, AttachPoint, LocationOffset, RotationOffset, EAttachLocation::KeepRelativeOffset, + false, AudioVolume, AudioPitch, 0.0f, nullptr, nullptr, true); + + AudioOut.Add(AudioComponent); + } + + // Cycle through found Niagara Systems + for (UNiagaraSystem* NiagaraSystem : TotalNiagaraSystems) + { + // Spawn Niagara Systems Attached, add Niagara Component to List of NCs + UNiagaraComponent* NiagaraComponent = UNiagaraFunctionLibrary::SpawnSystemAttached(NiagaraSystem, AttachToComponent, AttachPoint, LocationOffset, + RotationOffset, VFXScale, EAttachLocation::KeepRelativeOffset, true, ENCPoolMethod::None, true, true); + + NiagaraOut.Add(NiagaraComponent); + } + } + } +} + +bool ULyraContextEffectsSubsystem::GetContextFromSurfaceType( + TEnumAsByte PhysicalSurface, FGameplayTag& Context) +{ + // Get Project Settings + if (const ULyraContextEffectsSettings* ProjectSettings = GetDefault()) + { + // Find which Gameplay Tag the Surface Type is mapped to + if (const FGameplayTag* GameplayTagPtr = ProjectSettings->SurfaceTypeToContextMap.Find(PhysicalSurface)) + { + Context = *GameplayTagPtr; + } + } + + // Return true if Context is Valid + return Context.IsValid(); +} + +void ULyraContextEffectsSubsystem::LoadAndAddContextEffectsLibraries(AActor* OwningActor, + TSet> ContextEffectsLibraries) +{ + // Early out if Owning Actor is invalid or if the associated Libraries is 0 (or less) + if (OwningActor == nullptr || ContextEffectsLibraries.Num() <= 0) + { + return; + } + + // Create new Context Effect Set + ULyraContextEffectsSet* EffectsLibrariesSet = NewObject(this); + + // Cycle through Libraries getting Soft Obj Refs + for (const TSoftObjectPtr& ContextEffectSoftObj : ContextEffectsLibraries) + { + // Load Library Assets from Soft Obj refs + // TODO Support Async Loading of Asset Data + if (ULyraContextEffectsLibrary* EffectsLibrary = ContextEffectSoftObj.LoadSynchronous()) + { + // Call load on valid Libraries + EffectsLibrary->LoadEffects(); + + // Add new library to Set + EffectsLibrariesSet->LyraContextEffectsLibraries.Add(EffectsLibrary); + } + } + + // Update Active Actor Effects Map + ActiveActorEffectsMap.Emplace(OwningActor, EffectsLibrariesSet); +} + +void ULyraContextEffectsSubsystem::UnloadAndRemoveContextEffectsLibraries(AActor* OwningActor) +{ + // Early out if Owning Actor is invalid + if (OwningActor == nullptr) + { + return; + } + + // Remove ref from Active Actor/Effects Set Map + ActiveActorEffectsMap.Remove(OwningActor); +} diff --git a/Source/LyraGame/Feedback/ContextEffects/LyraContextEffectsSubsystem.h b/Source/LyraGame/Feedback/ContextEffects/LyraContextEffectsSubsystem.h new file mode 100644 index 00000000..774f24b1 --- /dev/null +++ b/Source/LyraGame/Feedback/ContextEffects/LyraContextEffectsSubsystem.h @@ -0,0 +1,86 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Subsystems/WorldSubsystem.h" +#include "Engine/DeveloperSettings.h" +#include "GameplayTagContainer.h" +#include "PhysicalMaterials/PhysicalMaterial.h" + +#include "LyraContextEffectsSubsystem.generated.h" + +class ULyraContextEffectsLibrary; +class UNiagaraComponent; + +/** + * + */ +UCLASS(config = Game, defaultconfig, meta = (DisplayName = "LyraContextEffects")) +class LYRAGAME_API ULyraContextEffectsSettings : public UDeveloperSettings +{ + GENERATED_BODY() + +public: + // + UPROPERTY(config, EditAnywhere) + TMap, FGameplayTag> SurfaceTypeToContextMap; +}; + +/** + * + */ +UCLASS() +class LYRAGAME_API ULyraContextEffectsSet : public UObject +{ + GENERATED_BODY() + +public: + UPROPERTY(Transient) + TSet LyraContextEffectsLibraries; +}; + + +/** + * + */ +UCLASS() +class LYRAGAME_API ULyraContextEffectsSubsystem : public UWorldSubsystem +{ + GENERATED_BODY() + +public: + /** */ + UFUNCTION(BlueprintCallable, Category = "ContextEffects") + void SpawnContextEffects( + const AActor* SpawningActor + , USceneComponent* AttachToComponent + , const FName AttachPoint + , const FVector LocationOffset + , const FRotator RotationOffset + , FGameplayTag Effect + , FGameplayTagContainer Contexts + , TArray& AudioOut + , TArray& NiagaraOut + , FVector VFXScale = FVector(1) + , float AudioVolume = 1 + , float AudioPitch = 1); + + /** */ + UFUNCTION(BlueprintCallable, Category = "ContextEffects") + bool GetContextFromSurfaceType(TEnumAsByte PhysicalSurface, FGameplayTag& Context); + + /** */ + UFUNCTION(BlueprintCallable, Category = "ContextEffects") + void LoadAndAddContextEffectsLibraries(AActor* OwningActor, TSet> ContextEffectsLibraries); + + /** */ + UFUNCTION(BlueprintCallable, Category = "ContextEffects") + void UnloadAndRemoveContextEffectsLibraries(AActor* OwningActor); + +private: + + UPROPERTY(Transient) + TMap ActiveActorEffectsMap; + +}; \ No newline at end of file diff --git a/Source/LyraGame/Feedback/NumberPops/LyraDamagePopStyle.cpp b/Source/LyraGame/Feedback/NumberPops/LyraDamagePopStyle.cpp new file mode 100644 index 00000000..913c9305 --- /dev/null +++ b/Source/LyraGame/Feedback/NumberPops/LyraDamagePopStyle.cpp @@ -0,0 +1,9 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraDamagePopStyle.h" + +ULyraDamagePopStyle::ULyraDamagePopStyle() +{ + + +} diff --git a/Source/LyraGame/Feedback/NumberPops/LyraDamagePopStyle.h b/Source/LyraGame/Feedback/NumberPops/LyraDamagePopStyle.h new file mode 100644 index 00000000..cc19f6df --- /dev/null +++ b/Source/LyraGame/Feedback/NumberPops/LyraDamagePopStyle.h @@ -0,0 +1,42 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "GameplayTagContainer.h" + +#include "LyraDamagePopStyle.generated.h" + +class UStaticMesh; + +UCLASS() +class ULyraDamagePopStyle : public UDataAsset +{ + GENERATED_BODY() + +public: + + ULyraDamagePopStyle(); + + UPROPERTY(EditDefaultsOnly, Category="DamagePop") + FString DisplayText; + + UPROPERTY(EditDefaultsOnly, Category="DamagePop") + FGameplayTagQuery MatchPattern; + + UPROPERTY(EditDefaultsOnly, Category="DamagePop", meta=(EditCondition=bOverrideColor)) + FLinearColor Color; + + UPROPERTY(EditDefaultsOnly, Category="DamagePop", meta=(EditCondition=bOverrideColor)) + FLinearColor CriticalColor; + + UPROPERTY(EditDefaultsOnly, Category="DamagePop", meta=(EditCondition=bOverrideMesh)) + TObjectPtr TextMesh; + + UPROPERTY() + bool bOverrideColor = false; + + UPROPERTY() + bool bOverrideMesh = false; +}; diff --git a/Source/LyraGame/Feedback/NumberPops/LyraDamagePopStyleNiagara.h b/Source/LyraGame/Feedback/NumberPops/LyraDamagePopStyleNiagara.h new file mode 100644 index 00000000..013db029 --- /dev/null +++ b/Source/LyraGame/Feedback/NumberPops/LyraDamagePopStyleNiagara.h @@ -0,0 +1,28 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "GameplayTagContainer.h" + +#include "LyraDamagePopStyleNiagara.generated.h" + +class UNiagaraSystem; + +/*PopStyle is used to define what Niagara asset should be used for the Damage System representation*/ +UCLASS() +class ULyraDamagePopStyleNiagara : public UDataAsset +{ + GENERATED_BODY() + +public: + + //Name of the Niagra Array to set the Damage informations + UPROPERTY(EditDefaultsOnly, Category="DamagePop") + FName NiagaraArrayName; + + //Niagara System used to display the damages + UPROPERTY(EditDefaultsOnly, Category="DamagePop") + TObjectPtr TextNiagara; +}; diff --git a/Source/LyraGame/Feedback/NumberPops/LyraNumberPopComponent.cpp b/Source/LyraGame/Feedback/NumberPops/LyraNumberPopComponent.cpp new file mode 100644 index 00000000..2b7a728f --- /dev/null +++ b/Source/LyraGame/Feedback/NumberPops/LyraNumberPopComponent.cpp @@ -0,0 +1,8 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraNumberPopComponent.h" + +ULyraNumberPopComponent::ULyraNumberPopComponent(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ +} diff --git a/Source/LyraGame/Feedback/NumberPops/LyraNumberPopComponent.h b/Source/LyraGame/Feedback/NumberPops/LyraNumberPopComponent.h new file mode 100644 index 00000000..1e6e6705 --- /dev/null +++ b/Source/LyraGame/Feedback/NumberPops/LyraNumberPopComponent.h @@ -0,0 +1,55 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Components/ControllerComponent.h" +#include "GameplayTagContainer.h" + +#include "LyraNumberPopComponent.generated.h" + +USTRUCT(BlueprintType) +struct FLyraNumberPopRequest +{ + GENERATED_BODY() + + // The world location to create the number pop at + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Lyra|Number Pops") + FVector WorldLocation; + + // Tags related to the source/cause of the number pop (for determining a style) + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Lyra|Number Pops") + FGameplayTagContainer SourceTags; + + // Tags related to the target of the number pop (for determining a style) + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Lyra|Number Pops") + FGameplayTagContainer TargetTags; + + // The number to display + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Lyra|Number Pops") + int32 NumberToDisplay = 0; + + // Whether the number is 'critical' or not (@TODO: move to a tag) + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Lyra|Number Pops") + bool bIsCriticalDamage = false; + + FLyraNumberPopRequest() + : WorldLocation(ForceInitToZero) + { + } +}; + + +UCLASS(Abstract) +class ULyraNumberPopComponent : public UControllerComponent +{ + GENERATED_BODY() + +public: + + ULyraNumberPopComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); + + /** Adds a damage number to the damage number list for visualization */ + UFUNCTION(BlueprintCallable, Category = Foo) + virtual void AddNumberPop(const FLyraNumberPopRequest& NewRequest) {} +}; diff --git a/Source/LyraGame/Feedback/NumberPops/LyraNumberPopComponent_MeshText.cpp b/Source/LyraGame/Feedback/NumberPops/LyraNumberPopComponent_MeshText.cpp new file mode 100644 index 00000000..dcd3967b --- /dev/null +++ b/Source/LyraGame/Feedback/NumberPops/LyraNumberPopComponent_MeshText.cpp @@ -0,0 +1,327 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraNumberPopComponent_MeshText.h" +#include "TimerManager.h" +#include "Components/StaticMeshComponent.h" +#include "Engine/CollisionProfile.h" +#include "Materials/MaterialInstanceDynamic.h" +#include "Camera/PlayerCameraManager.h" +#include "LyraDamagePopStyle.h" + +ULyraNumberPopComponent_MeshText::ULyraNumberPopComponent_MeshText(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ + ComponentLifespan = 1.f; + + SignDigitParameterName = FName(TEXT("+Or-")); + ColorParameterName = FName(TEXT("Color")); + AnimationLifespanParameterName = FName(TEXT("Animation Lifespan")); + IsCriticalHitParameterName = FName(TEXT("isCriticalHit?")); + MoveToCameraParameterName = FName(TEXT("MoveToCamera")); + PositionParameterNames = { TEXT("0a"), TEXT("1a"), TEXT("2a"), TEXT("3a"), TEXT("4a"), TEXT("5a"), TEXT("6a"), TEXT("7a"), TEXT("8a") }; + ScaleRotationAngleParameterNames = { TEXT("0b"), TEXT("1b"), TEXT("2b"), TEXT("3b"), TEXT("4b"), TEXT("5b"), TEXT("6b"), TEXT("7b"), TEXT("8b") }; + DurationParameterNames = { TEXT("0c"), TEXT("1c"), TEXT("2c"), TEXT("3c"), TEXT("4c"), TEXT("5c"), TEXT("6c"), TEXT("7c"), TEXT("8c") }; + + SpacingPercentageForOnes = 0.8f; + + + DistanceFromCameraBeforeDoublingSize = 1024.f; + CriticalHitSizeMultiplier = 1.7f; + + FontXSize = 10.920001f; + FontYSize = 21.0f; + + NumberOfNumberRotations = 1.f; +} + +void ULyraNumberPopComponent_MeshText::AddNumberPop(const FLyraNumberPopRequest& NewRequest) +{ + // Drop requests for remote players on the floor + // (this prevents multiple pops from showing up for the host of a listen server) + if (APlayerController* PC = GetController()) + { + if (!PC->IsLocalController()) + { + return; + } + } + + FTempNumberPopInfo PreparedNumberInfo; + + // Prepare the DamageNumberArray with the digits from the damage. + { + int32 LocalDamage = NewRequest.NumberToDisplay; + PreparedNumberInfo.DamageNumberArray.Empty(); + + if (LocalDamage == 0) + { + // We want to just show a zero + PreparedNumberInfo.DamageNumberArray.Insert(0, 0); + } + else + { + // Parse the base10 number into an array + while (LocalDamage > 0) + { + PreparedNumberInfo.DamageNumberArray.Insert(LocalDamage % 10, 0); + LocalDamage /= 10; + } + } + + // Insert a zero to reserve space for + or -. Used by the blueprint + PreparedNumberInfo.DamageNumberArray.Insert(0, 0); + } + + // Grab a component from the pool for this number or create one + { + UStaticMesh* MeshToUse = DetermineStaticMesh(NewRequest); + if (MeshToUse == nullptr) + { + return; + } + + FPooledNumberPopComponentList& ComponentPool = PooledComponentMap.FindOrAdd(MeshToUse); + + UStaticMeshComponent* ComponentToUse = nullptr; + if (ComponentPool.Components.Num() > 0) + { + ComponentToUse = ComponentPool.Components.Pop(); + } + else + { + ComponentToUse = NewObject(GetOwner()); + ComponentToUse->SetupAttachment(nullptr); + ComponentToUse->SetCollisionProfileName(UCollisionProfile::NoCollision_ProfileName); + ComponentToUse->SetStaticMesh(MeshToUse); + + // Used to allow post-processes to opt out of affecting the number pop digits + ComponentToUse->SetRenderCustomDepth(true); + ComponentToUse->SetCustomDepthStencilValue(123); + + // The digits travel a great distance from their original bounds due to + // world position offset (WPO) animation in the material, so expand bounds + ComponentToUse->SetBoundsScale(2000.0f); + + // We'll be overriding values like the desired color and digits to use, so we need MIDs + for (int32 MatIdx = 0; MatIdx < ComponentToUse->GetNumMaterials(); ++MatIdx) + { + ComponentToUse->CreateDynamicMaterialInstance(MatIdx); + } + } + + // Register + check(ComponentToUse); + ComponentToUse->RegisterComponent(); + + // Add to the "live" list + UWorld* LocalWorld = GetWorld(); + check(LocalWorld); + LiveComponents.Emplace(ComponentToUse, &ComponentPool, LocalWorld->GetTimeSeconds() + ComponentLifespan); + + // Assign struct pointers + PreparedNumberInfo.StaticMeshComponent = ComponentToUse; + for (int32 MatIdx = 0; MatIdx < ComponentToUse->GetNumMaterials(); ++MatIdx) + { + UMaterialInstanceDynamic* NewMID = Cast(ComponentToUse->GetMaterial(MatIdx)); + PreparedNumberInfo.MeshMIDs.Add(NewMID); + } + + // Start the timer if it wasn't already running + if (!LocalWorld->GetTimerManager().IsTimerActive(ReleaseTimerHandle)) + { + LocalWorld->GetTimerManager().SetTimer(ReleaseTimerHandle, this, &ThisClass::ReleaseNextComponents, ComponentLifespan); + } + } + + // Determine the position + FTransform CameraTransform; + FVector NumberLocation(NewRequest.WorldLocation); + if (APlayerController* PC = GetController()) + { + if (APlayerCameraManager* PlayerCameraManager = PC->PlayerCameraManager) + { + CameraTransform = FTransform(PlayerCameraManager->GetCameraRotation(), PlayerCameraManager->GetCameraLocation()); + + FVector LocationOffset(ForceInitToZero); + + const float RandomMagnitude = 5.0f; //@TODO: Make this style driven + LocationOffset += FMath::RandPointInBox(FBox(FVector(-RandomMagnitude), FVector(RandomMagnitude))); + + NumberLocation += LocationOffset; + } + } + PreparedNumberInfo.StaticMeshComponent->SetWorldTransform(FTransform(CameraTransform.GetRotation(), NumberLocation)); + + // Now apply the material parameters to make the digits, etc... + SetMaterialParameters(NewRequest, PreparedNumberInfo, CameraTransform, NumberLocation); +} + +void ULyraNumberPopComponent_MeshText::ReleaseNextComponents() +{ + UWorld* LocalWorld = GetWorld(); + check(LocalWorld); + + const float CurrentTime = LocalWorld->GetTimeSeconds(); + + int32 NumReleased = 0; + for (const FLiveNumberPopEntry& LiveComp : LiveComponents) + { + if (CurrentTime >= LiveComp.ReleaseTime) + { + NumReleased++; + if (ensure(LiveComp.Component)) + { + LiveComp.Component->UnregisterComponent(); + + if (ensure(LiveComp.Pool)) + { + // Return this component to the pool + LiveComp.Pool->Components.Push(LiveComp.Component); + } + else + { + // No pool. Just remove it. + LiveComp.Component->SetFlags(RF_Transient); + LiveComp.Component->Rename(nullptr, GetTransientPackage(), RF_NoFlags); + } + } + } + else + { + // These are in chronological order so none of the other elements will be deleted + break; + } + } + + // Actually remove it from the live components array + LiveComponents.RemoveAt(0, NumReleased); + + // If we still have live components animating, set the timer to remove the next one + if (LiveComponents.Num() > 0) + { + const float TimeUntilNextRelease = LiveComponents[0].ReleaseTime - CurrentTime; + LocalWorld->GetTimerManager().SetTimer(ReleaseTimerHandle, this, &ThisClass::ReleaseNextComponents, TimeUntilNextRelease); + } +} + +FLinearColor ULyraNumberPopComponent_MeshText::DetermineColor(const FLyraNumberPopRequest& Request) const +{ + for (ULyraDamagePopStyle* Style : Styles) + { + if ((Style != nullptr) && Style->bOverrideColor) + { + if (Style->MatchPattern.Matches(Request.TargetTags)) + { + return Request.bIsCriticalDamage ? Style->CriticalColor : Style->Color; + } + } + } + + return FLinearColor::White; +} + +UStaticMesh* ULyraNumberPopComponent_MeshText::DetermineStaticMesh(const FLyraNumberPopRequest& Request) const +{ + for (ULyraDamagePopStyle* Style : Styles) + { + if ((Style != nullptr) && Style->bOverrideMesh) + { + if (Style->MatchPattern.Matches(Request.TargetTags)) + { + return Style->TextMesh; + } + } + } + + return nullptr; +} + +void ULyraNumberPopComponent_MeshText::SetMaterialParameters(const FLyraNumberPopRequest& Request, FTempNumberPopInfo& NewDamageNumberInfo, const FTransform& CameraTransform, const FVector& NumberLocation) +{ + UWorld* World = GetWorld(); + if (World && GEngine) + { + const float RealGameTime = World->GetRealTimeSeconds(); + + // Whether we should show a sign as the first digit, and if so which one + // (if bIsSignNegative is true, we show minus, false is plus) + const bool bShouldShowSign = false; + const bool bIsSignNegative = true; + + for (UMaterialInstanceDynamic* MeshMID : NewDamageNumberInfo.MeshMIDs) + { + MeshMID->SetScalarParameterValue(SignDigitParameterName, bIsSignNegative ? 0.5f : 0.0f); + MeshMID->SetVectorParameterValue(ColorParameterName, DetermineColor(Request)); + + // IF the damage number has more digits than we support + // THEN force the damage number to the highest number we can support + const int32 MaxSupportedDigits = FMath::Min(FMath::Min(PositionParameterNames.Num(), ScaleRotationAngleParameterNames.Num()), DurationParameterNames.Num()); + if (!ensure(NewDamageNumberInfo.DamageNumberArray.Num() <= MaxSupportedDigits)) + { + NewDamageNumberInfo.DamageNumberArray.SetNum(MaxSupportedDigits); + + // Set all number digits to 9 so we show the largest number we can + // Skip digit 0 because that digit is for the +/- sign + for (int32 DigitIndex = 1; DigitIndex < NewDamageNumberInfo.DamageNumberArray.Num(); ++DigitIndex) + { + NewDamageNumberInfo.DamageNumberArray[DigitIndex] = 9; + } + } + + MeshMID->SetScalarParameterValue(AnimationLifespanParameterName, ComponentLifespan); + MeshMID->SetScalarParameterValue(IsCriticalHitParameterName, Request.bIsCriticalDamage ? 1.f : 0.f); + + const int32 DamageNumberArrayLength = NewDamageNumberInfo.DamageNumberArray.Num(); + float OffsetAccumulatedValue = (DamageNumberArrayLength * -1.f) + (bShouldShowSign ? 0.f : -1.f); + + const int32 LastIndex = (DamageNumberArrayLength >= 4) ? DamageNumberArrayLength : 4; + + for (int32 NumberIndex = 0; NumberIndex < LastIndex; ++NumberIndex) + { + const float NumberYOffset = ((NumberIndex / FMath::Max(1, DamageNumberArrayLength - 1)) - 0.5f) * 2.f; + const FVector NumberOffset = FVector(0.f, NumberYOffset, 0.f); + const FVector CameraSpaceDirection = CameraTransform.TransformVectorNoScale(NumberOffset); + + const float SpacingForNumber = ((NumberIndex < DamageNumberArrayLength) && ((NewDamageNumberInfo.DamageNumberArray[NumberIndex] == 1) || ((NumberIndex > 0) && (NewDamageNumberInfo.DamageNumberArray[NumberIndex - 1] == 1)))) ? SpacingPercentageForOnes : 1.f; + OffsetAccumulatedValue += SpacingForNumber; + + FLinearColor RGBAPositionParameter(CameraSpaceDirection); + RGBAPositionParameter.A = OffsetAccumulatedValue; + + const FName PositionParameterName = PositionParameterNames[NumberIndex]; + MeshMID->SetVectorParameterValue(PositionParameterName, RGBAPositionParameter); + + const float DistanceFromCameraToNumber = (CameraTransform.GetLocation() - NumberLocation).Size(); + const float DistanceSpriteScale = DistanceFromCameraBeforeDoublingSize == 0.f ? 1.f : FMath::Clamp(DistanceFromCameraToNumber / DistanceFromCameraBeforeDoublingSize, 1.f, 1000000000.f); + + const float ScaleToZeroMultiplier = (NumberIndex < DamageNumberArrayLength) && (((NumberIndex == 0) && bShouldShowSign) || (NumberIndex != 0)) ? 1.f : 0.f; + + const float HitSizeMultiplier = Request.bIsCriticalDamage ? CriticalHitSizeMultiplier : 1.f; + const float FontSizeMultiplier = HitSizeMultiplier * DistanceSpriteScale * ScaleToZeroMultiplier; + + FLinearColor RGBAScaleRotationParameter; + RGBAScaleRotationParameter.R = FontXSize * FontSizeMultiplier; + RGBAScaleRotationParameter.G = FontYSize * FontSizeMultiplier; + RGBAScaleRotationParameter.B = NewDamageNumberInfo.DamageNumberArray[FMath::Min(DamageNumberArrayLength - 1, NumberIndex)]; + RGBAScaleRotationParameter.A = FMath::Sign(CameraSpaceDirection.X) * NumberOfNumberRotations; + + const FName ScaleRotationAngleParameterName = ScaleRotationAngleParameterNames[NumberIndex]; + MeshMID->SetVectorParameterValue(ScaleRotationAngleParameterName, RGBAScaleRotationParameter); + + FLinearColor RGBADurationParameter; + RGBADurationParameter.R = RealGameTime + ComponentLifespan; + RGBADurationParameter.G = FMath::FRand(); + + const FName DurationParameterName = DurationParameterNames[NumberIndex]; + MeshMID->SetVectorParameterValue(DurationParameterName, RGBADurationParameter); + } + + // Non-gameplay cameras while spectating have more cinematic values of aperture as default. + // This makes damage numbers very blurry as they are brought close to the camera, and away from the point of focus. + // Disable the shifting of numbers towards the camera here, if in a cinematic spectator camera. + //@TODO: Determine whether or not we are spectating + const bool bIsSpectating = false; + MeshMID->SetScalarParameterValue(MoveToCameraParameterName, bIsSpectating ? 0.0f : 1.0f); + } + } +} diff --git a/Source/LyraGame/Feedback/NumberPops/LyraNumberPopComponent_MeshText.h b/Source/LyraGame/Feedback/NumberPops/LyraNumberPopComponent_MeshText.h new file mode 100644 index 00000000..ed4c6483 --- /dev/null +++ b/Source/LyraGame/Feedback/NumberPops/LyraNumberPopComponent_MeshText.h @@ -0,0 +1,137 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "LyraNumberPopComponent.h" + +#include "LyraNumberPopComponent_MeshText.generated.h" + +class ULyraDamagePopStyle; + +USTRUCT() +struct FPooledNumberPopComponentList +{ + GENERATED_BODY() + + UPROPERTY(transient) + TArray Components; +}; + +USTRUCT() +struct FLiveNumberPopEntry +{ + GENERATED_BODY() + + /** The component that is currently live */ + UPROPERTY(transient) + UStaticMeshComponent* Component = nullptr; + + /** The pool this component will go into when released */ + FPooledNumberPopComponentList* Pool = nullptr; + + /** The world time that this component will be released to the pool */ + float ReleaseTime = 0.0f; + + FLiveNumberPopEntry() + {} + + FLiveNumberPopEntry(UStaticMeshComponent* InComponent, FPooledNumberPopComponentList* InPool, float InReleaseTime) + : Component(InComponent), Pool(InPool), ReleaseTime(InReleaseTime) + {} +}; + +/** Struct that holds the info for a new damage number */ +struct FTempNumberPopInfo +{ + UStaticMeshComponent* StaticMeshComponent = nullptr; + + TArray MeshMIDs; + + TArray DamageNumberArray; +}; + + + + +UCLASS(Blueprintable) +class ULyraNumberPopComponent_MeshText : public ULyraNumberPopComponent +{ + GENERATED_BODY() + +public: + + ULyraNumberPopComponent_MeshText(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); + + //~ULyraNumberPopComponent interface + virtual void AddNumberPop(const FLyraNumberPopRequest& NewRequest) override; + //~End of ULyraNumberPopComponent interface + +protected: + void SetMaterialParameters(const FLyraNumberPopRequest& Request, FTempNumberPopInfo& NewDamageNumberInfo, const FTransform& CameraTransform, const FVector& NumberLocation); + + FLinearColor DetermineColor(const FLyraNumberPopRequest& Request) const; + UStaticMesh* DetermineStaticMesh(const FLyraNumberPopRequest& Request) const; + + + /** Releases components back to the pool that have exceeded their lifespan */ + void ReleaseNextComponents(); + + /** Style patterns to attempt to apply to the incoming number pops */ + UPROPERTY(EditDefaultsOnly, Category="Number Pop|Style") + TArray Styles; + + UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Number Pop|Style") + float ComponentLifespan; + + UPROPERTY(EditDefaultsOnly, Category = "Number Pop|Style") + float DistanceFromCameraBeforeDoublingSize; + + UPROPERTY(EditDefaultsOnly, Category = "Number Pop|Style") + float CriticalHitSizeMultiplier; + + UPROPERTY(EditDefaultsOnly, Category = "Number Pop|Font") + float FontXSize; + + UPROPERTY(EditDefaultsOnly, Category = "Number Pop|Font") + float FontYSize; + + UPROPERTY(EditDefaultsOnly, Category = "Number Pop|Font") + float SpacingPercentageForOnes; + + UPROPERTY(EditDefaultsOnly, Category = "Number Pop|Style") + float NumberOfNumberRotations; + + UPROPERTY(EditDefaultsOnly, Category = "Number Pop|Material Bindings") + FName SignDigitParameterName; + + UPROPERTY(EditDefaultsOnly, Category = "Number Pop|Material Bindings") + FName ColorParameterName; + + UPROPERTY(EditDefaultsOnly, Category = "Number Pop|Material Bindings") + FName AnimationLifespanParameterName; + + UPROPERTY(EditDefaultsOnly, Category = "Number Pop|Material Bindings") + FName IsCriticalHitParameterName; + + /** Damage numbers by default are given a depth close to the camera in the material to make sure they are never occluded. This can be toggled off here, should only be 0/1. */ + UPROPERTY(EditDefaultsOnly, Category = "Number Pop|Material Bindings") + FName MoveToCameraParameterName; + + UPROPERTY(EditDefaultsOnly, Category = "Number Pop|Material Bindings") + TArray PositionParameterNames; + + UPROPERTY(EditDefaultsOnly, Category = "Number Pop|Material Bindings") + TArray ScaleRotationAngleParameterNames; + + UPROPERTY(EditDefaultsOnly, Category = "Number Pop|Material Bindings") + TArray DurationParameterNames; + + UPROPERTY(Transient) + TMap PooledComponentMap; + + UPROPERTY(transient) + TArray LiveComponents; + + FTimerHandle ReleaseTimerHandle; +}; diff --git a/Source/LyraGame/Feedback/NumberPops/LyraNumberPopComponent_NiagaraText.cpp b/Source/LyraGame/Feedback/NumberPops/LyraNumberPopComponent_NiagaraText.cpp new file mode 100644 index 00000000..e89525e8 --- /dev/null +++ b/Source/LyraGame/Feedback/NumberPops/LyraNumberPopComponent_NiagaraText.cpp @@ -0,0 +1,50 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraNumberPopComponent_NiagaraText.h" +#include "NiagaraDataInterfaceArrayFunctionLibrary.h" +#include "LyraDamagePopStyleNiagara.h" +#include "LyraLogChannels.h" + +ULyraNumberPopComponent_NiagaraText::ULyraNumberPopComponent_NiagaraText(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ + + +} + +void ULyraNumberPopComponent_NiagaraText::AddNumberPop(const FLyraNumberPopRequest& NewRequest) +{ + int32 LocalDamage = NewRequest.NumberToDisplay; + + //Change Damage to negative to differentiate Critial vs Normal hit + if (NewRequest.bIsCriticalDamage) + { + LocalDamage *= -1; + } + + //Add a NiagaraComponent if we don't already have one + if (!NiagaraComp) + { + NiagaraComp = NewObject(GetOwner()); + if (Style != nullptr) + { + NiagaraComp->SetAsset(Style->TextNiagara); + NiagaraComp->bAutoActivate = false; + + } + NiagaraComp->SetupAttachment(nullptr); + check(NiagaraComp); + NiagaraComp->RegisterComponent(); + } + + + NiagaraComp->Activate(false); + NiagaraComp->SetWorldLocation(NewRequest.WorldLocation); + + UE_LOG(LogLyra, Log, TEXT("DamageHit location : %s"), *(NewRequest.WorldLocation.ToString())); + //Add Damage information to the current Niagara list - Damage informations are packed inside a FVector4 where XYZ = Position, W = Damage + TArray DamageList = UNiagaraDataInterfaceArrayFunctionLibrary::GetNiagaraArrayVector4(NiagaraComp, Style->NiagaraArrayName); + DamageList.Add(FVector4(NewRequest.WorldLocation.X, NewRequest.WorldLocation.Y, NewRequest.WorldLocation.Z, LocalDamage)); + UNiagaraDataInterfaceArrayFunctionLibrary::SetNiagaraArrayVector4(NiagaraComp, Style->NiagaraArrayName, DamageList); + +} diff --git a/Source/LyraGame/Feedback/NumberPops/LyraNumberPopComponent_NiagaraText.h b/Source/LyraGame/Feedback/NumberPops/LyraNumberPopComponent_NiagaraText.h new file mode 100644 index 00000000..f9741133 --- /dev/null +++ b/Source/LyraGame/Feedback/NumberPops/LyraNumberPopComponent_NiagaraText.h @@ -0,0 +1,37 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "NiagaraComponent.h" +#include "NiagaraSystem.h" +#include "LyraNumberPopComponent.h" +#include "LyraNumberPopComponent_NiagaraText.generated.h" + +class ULyraDamagePopStyleNiagara; + +UCLASS(Blueprintable) +class ULyraNumberPopComponent_NiagaraText : public ULyraNumberPopComponent +{ + GENERATED_BODY() + +public: + + ULyraNumberPopComponent_NiagaraText(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); + + //~ULyraNumberPopComponent interface + virtual void AddNumberPop(const FLyraNumberPopRequest& NewRequest) override; + //~End of ULyraNumberPopComponent interface + +protected: + + TArray DamageNumberArray; + + /** Style patterns to attempt to apply to the incoming number pops */ + UPROPERTY(EditDefaultsOnly, Category = "Number Pop|Style") + ULyraDamagePopStyleNiagara* Style; + + //Niagara Component used to display the damage + UPROPERTY(EditDefaultsOnly, Category = "Number Pop|Style") + UNiagaraComponent* NiagaraComp; +}; diff --git a/Source/LyraGame/GameFeatures/GameFeatureAction_AddAbilities.cpp b/Source/LyraGame/GameFeatures/GameFeatureAction_AddAbilities.cpp new file mode 100644 index 00000000..c6638e2a --- /dev/null +++ b/Source/LyraGame/GameFeatures/GameFeatureAction_AddAbilities.cpp @@ -0,0 +1,295 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "GameFeatureAction_AddAbilities.h" +#include "GameFeaturesSubsystem.h" +#include "Components/GameFrameworkComponentManager.h" +#include "GameFeaturesSubsystemSettings.h" +#include "Engine/AssetManager.h" +#include "AbilitySystemComponent.h" +#include "AttributeSet.h" +#include "AbilitySystem/LyraAbilitySystemComponent.h" +#include "Player/LyraPlayerState.h" //@TODO: For the fname + +#define LOCTEXT_NAMESPACE "GameFeatures" + +////////////////////////////////////////////////////////////////////// +// UGameFeatureAction_AddAbilities + +void UGameFeatureAction_AddAbilities::OnGameFeatureActivating(FGameFeatureActivatingContext& Context) +{ + FPerContextData& ActiveData = ContextData.FindOrAdd(Context); + + if (!ensureAlways(ActiveData.ActiveExtensions.IsEmpty()) || + !ensureAlways(ActiveData.ComponentRequests.IsEmpty())) + { + Reset(ActiveData); + } + Super::OnGameFeatureActivating(Context); +} + +void UGameFeatureAction_AddAbilities::OnGameFeatureDeactivating(FGameFeatureDeactivatingContext& Context) +{ + Super::OnGameFeatureDeactivating(Context); + FPerContextData* ActiveData = ContextData.Find(Context); + + if (ensure(ActiveData)) + { + Reset(*ActiveData); + } +} + +#if WITH_EDITOR +EDataValidationResult UGameFeatureAction_AddAbilities::IsDataValid(TArray& ValidationErrors) +{ + EDataValidationResult Result = CombineDataValidationResults(Super::IsDataValid(ValidationErrors), EDataValidationResult::Valid); + + int32 EntryIndex = 0; + for (const FGameFeatureAbilitiesEntry& Entry : AbilitiesList) + { + if (Entry.ActorClass.IsNull()) + { + Result = EDataValidationResult::Invalid; + ValidationErrors.Add(FText::Format(LOCTEXT("EntryHasNullActor", "Null ActorClass at index {0} in AbilitiesList"), FText::AsNumber(EntryIndex))); + } + + if (Entry.GrantedAbilities.IsEmpty() && Entry.GrantedAttributes.IsEmpty() && Entry.GrantedAbilitySets.IsEmpty()) + { + Result = EDataValidationResult::Invalid; + ValidationErrors.Add(FText::Format(LOCTEXT("EntryHasNoAddOns", "Index {0} in AbilitiesList will do nothing (no granted abilities, attributes, or ability sets)"), FText::AsNumber(EntryIndex))); + } + + int32 AbilityIndex = 0; + for (const FLyraAbilityGrant& Ability : Entry.GrantedAbilities) + { + if (Ability.AbilityType.IsNull()) + { + Result = EDataValidationResult::Invalid; + ValidationErrors.Add(FText::Format(LOCTEXT("EntryHasNullAbility", "Null AbilityType at index {0} in AbilitiesList[{1}].GrantedAbilities"), FText::AsNumber(AbilityIndex), FText::AsNumber(EntryIndex))); + } + ++AbilityIndex; + } + + int32 AttributesIndex = 0; + for (const FLyraAttributeSetGrant& Attributes : Entry.GrantedAttributes) + { + if (Attributes.AttributeSetType.IsNull()) + { + Result = EDataValidationResult::Invalid; + ValidationErrors.Add(FText::Format(LOCTEXT("EntryHasNullAttributeSet", "Null AttributeSetType at index {0} in AbilitiesList[{1}].GrantedAttributes"), FText::AsNumber(AttributesIndex), FText::AsNumber(EntryIndex))); + } + ++AttributesIndex; + } + + int32 AttributeSetIndex = 0; + for (const TSoftObjectPtr& AttributeSetPtr : Entry.GrantedAbilitySets) + { + if (AttributeSetPtr.IsNull()) + { + Result = EDataValidationResult::Invalid; + ValidationErrors.Add(FText::Format(LOCTEXT("EntryHasNullAttributeSet", "Null AbilitySet at index {0} in AbilitiesList[{1}].GrantedAbilitySets"), FText::AsNumber(AttributeSetIndex), FText::AsNumber(EntryIndex))); + } + ++AttributeSetIndex; + } + ++EntryIndex; + } + + return Result; + + return EDataValidationResult::NotValidated; +} +#endif + +void UGameFeatureAction_AddAbilities::AddToWorld(const FWorldContext& WorldContext, const FGameFeatureStateChangeContext& ChangeContext) +{ + UWorld* World = WorldContext.World(); + UGameInstance* GameInstance = WorldContext.OwningGameInstance; + FPerContextData& ActiveData = ContextData.FindOrAdd(ChangeContext); + + if ((GameInstance != nullptr) && (World != nullptr) && World->IsGameWorld()) + { + if (UGameFrameworkComponentManager* ComponentMan = UGameInstance::GetSubsystem(GameInstance)) + { + int32 EntryIndex = 0; + for (const FGameFeatureAbilitiesEntry& Entry : AbilitiesList) + { + if (!Entry.ActorClass.IsNull()) + { + UGameFrameworkComponentManager::FExtensionHandlerDelegate AddAbilitiesDelegate = UGameFrameworkComponentManager::FExtensionHandlerDelegate::CreateUObject( + this, &UGameFeatureAction_AddAbilities::HandleActorExtension, EntryIndex, ChangeContext); + TSharedPtr ExtensionRequestHandle = ComponentMan->AddExtensionHandler(Entry.ActorClass, AddAbilitiesDelegate); + + ActiveData.ComponentRequests.Add(ExtensionRequestHandle); + EntryIndex++; + } + } + } + } +} + +void UGameFeatureAction_AddAbilities::Reset(FPerContextData& ActiveData) +{ + while (!ActiveData.ActiveExtensions.IsEmpty()) + { + auto ExtensionIt = ActiveData.ActiveExtensions.CreateIterator(); + RemoveActorAbilities(ExtensionIt->Key, ActiveData); + } + + ActiveData.ComponentRequests.Empty(); +} + +void UGameFeatureAction_AddAbilities::HandleActorExtension(AActor* Actor, FName EventName, int32 EntryIndex, FGameFeatureStateChangeContext ChangeContext) +{ + FPerContextData* ActiveData = ContextData.Find(ChangeContext); + if (AbilitiesList.IsValidIndex(EntryIndex) && ActiveData) + { + const FGameFeatureAbilitiesEntry& Entry = AbilitiesList[EntryIndex]; + if ((EventName == UGameFrameworkComponentManager::NAME_ExtensionRemoved) || (EventName == UGameFrameworkComponentManager::NAME_ReceiverRemoved)) + { + RemoveActorAbilities(Actor, *ActiveData); + } + else if ((EventName == UGameFrameworkComponentManager::NAME_ExtensionAdded) || (EventName == ALyraPlayerState::NAME_LyraAbilityReady)) + { + AddActorAbilities(Actor, Entry, *ActiveData); + } + } +} + +void UGameFeatureAction_AddAbilities::AddActorAbilities(AActor* Actor, const FGameFeatureAbilitiesEntry& AbilitiesEntry, FPerContextData& ActiveData) +{ + check(Actor); + if (!Actor->HasAuthority()) + { + return; + } + + // early out if Actor already has ability extensions applied + if (ActiveData.ActiveExtensions.Find(Actor) != nullptr) + { + return; + } + + if (UAbilitySystemComponent* AbilitySystemComponent = FindOrAddComponentForActor(Actor, AbilitiesEntry, ActiveData)) + { + FActorExtensions AddedExtensions; + AddedExtensions.Abilities.Reserve(AbilitiesEntry.GrantedAbilities.Num()); + AddedExtensions.Attributes.Reserve(AbilitiesEntry.GrantedAttributes.Num()); + AddedExtensions.AbilitySetHandles.Reserve(AbilitiesEntry.GrantedAbilitySets.Num()); + + for (const FLyraAbilityGrant& Ability : AbilitiesEntry.GrantedAbilities) + { + if (!Ability.AbilityType.IsNull()) + { + FGameplayAbilitySpec NewAbilitySpec(Ability.AbilityType.LoadSynchronous()); + FGameplayAbilitySpecHandle AbilityHandle = AbilitySystemComponent->GiveAbility(NewAbilitySpec); + + AddedExtensions.Abilities.Add(AbilityHandle); + } + } + + for (const FLyraAttributeSetGrant& Attributes : AbilitiesEntry.GrantedAttributes) + { + if (!Attributes.AttributeSetType.IsNull()) + { + TSubclassOf SetType = Attributes.AttributeSetType.LoadSynchronous(); + if (SetType) + { + UAttributeSet* NewSet = NewObject(AbilitySystemComponent->GetOwner(), SetType); + if (!Attributes.InitializationData.IsNull()) + { + UDataTable* InitData = Attributes.InitializationData.LoadSynchronous(); + if (InitData) + { + NewSet->InitFromMetaDataTable(InitData); + } + } + + AddedExtensions.Attributes.Add(NewSet); + AbilitySystemComponent->AddAttributeSetSubobject(NewSet); + } + } + } + + ULyraAbilitySystemComponent* LyraASC = CastChecked(AbilitySystemComponent); + for (const TSoftObjectPtr& SetPtr : AbilitiesEntry.GrantedAbilitySets) + { + if (const ULyraAbilitySet* Set = SetPtr.Get()) + { + Set->GiveToAbilitySystem(LyraASC, &AddedExtensions.AbilitySetHandles.AddDefaulted_GetRef()); + } + } + + ActiveData.ActiveExtensions.Add(Actor, AddedExtensions); + } + else + { + UE_LOG(LogGameFeatures, Error, TEXT("Failed to find/add an ability component to '%s'. Abilities will not be granted."), *Actor->GetPathName()); + } +} + +void UGameFeatureAction_AddAbilities::RemoveActorAbilities(AActor* Actor, FPerContextData& ActiveData) +{ + if (FActorExtensions* ActorExtensions = ActiveData.ActiveExtensions.Find(Actor)) + { + if (UAbilitySystemComponent* AbilitySystemComponent = Actor->FindComponentByClass()) + { + for (UAttributeSet* AttribSetInstance : ActorExtensions->Attributes) + { + AbilitySystemComponent->GetSpawnedAttributes_Mutable().Remove(AttribSetInstance); + } + + for (FGameplayAbilitySpecHandle AbilityHandle : ActorExtensions->Abilities) + { + AbilitySystemComponent->SetRemoveAbilityOnEnd(AbilityHandle); + } + + ULyraAbilitySystemComponent* LyraASC = CastChecked(AbilitySystemComponent); + for (FLyraAbilitySet_GrantedHandles& SetHandle : ActorExtensions->AbilitySetHandles) + { + SetHandle.TakeFromAbilitySystem(LyraASC); + } + } + + ActiveData.ActiveExtensions.Remove(Actor); + } +} + +UActorComponent* UGameFeatureAction_AddAbilities::FindOrAddComponentForActor(UClass* ComponentType, AActor* Actor, const FGameFeatureAbilitiesEntry& AbilitiesEntry, FPerContextData& ActiveData) +{ + UActorComponent* Component = Actor->FindComponentByClass(ComponentType); + + bool bMakeComponentRequest = (Component == nullptr); + if (Component) + { + // Check to see if this component was created from a different `UGameFrameworkComponentManager` request. + // `Native` is what `CreationMethod` defaults to for dynamically added components. + if (Component->CreationMethod == EComponentCreationMethod::Native) + { + // Attempt to tell the difference between a true native component and one created by the GameFrameworkComponent system. + // If it is from the UGameFrameworkComponentManager, then we need to make another request (requests are ref counted). + UObject* ComponentArchetype = Component->GetArchetype(); + bMakeComponentRequest = ComponentArchetype->HasAnyFlags(RF_ClassDefaultObject); + } + } + + if (bMakeComponentRequest) + { + UWorld* World = Actor->GetWorld(); + UGameInstance* GameInstance = World->GetGameInstance(); + + if (UGameFrameworkComponentManager* ComponentMan = UGameInstance::GetSubsystem(GameInstance)) + { + TSharedPtr RequestHandle = ComponentMan->AddComponentRequest(AbilitiesEntry.ActorClass, ComponentType); + ActiveData.ComponentRequests.Add(RequestHandle); + } + + if (!Component) + { + Component = Actor->FindComponentByClass(ComponentType); + ensureAlways(Component); + } + } + + return Component; +} + +#undef LOCTEXT_NAMESPACE diff --git a/Source/LyraGame/GameFeatures/GameFeatureAction_AddAbilities.h b/Source/LyraGame/GameFeatures/GameFeatureAction_AddAbilities.h new file mode 100644 index 00000000..bcbe4fa9 --- /dev/null +++ b/Source/LyraGame/GameFeatures/GameFeatureAction_AddAbilities.h @@ -0,0 +1,128 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "GameFeatureAction_WorldActionBase.h" +#include "Abilities/GameplayAbility.h" +#include "AbilitySystem/LyraAbilitySet.h" + +#include "GameFeatureAction_AddAbilities.generated.h" + +struct FWorldContext; +class UInputAction; +class UAttributeSet; +class UDataTable; +struct FComponentRequestHandle; +class ULyraAbilitySet; + +USTRUCT(BlueprintType) +struct FLyraAbilityGrant +{ + GENERATED_BODY() + + // Type of ability to grant + UPROPERTY(EditAnywhere, BlueprintReadOnly, meta=(AssetBundles="Client,Server")) + TSoftClassPtr AbilityType; + + // Input action to bind the ability to, if any (can be left unset) +// UPROPERTY(EditAnywhere, BlueprintReadOnly) +// TSoftObjectPtr InputAction; +}; + +USTRUCT(BlueprintType) +struct FLyraAttributeSetGrant +{ + GENERATED_BODY() + + // Ability set to grant + UPROPERTY(EditAnywhere, BlueprintReadOnly, meta=(AssetBundles="Client,Server")) + TSoftClassPtr AttributeSetType; + + // Data table referent to initialize the attributes with, if any (can be left unset) + UPROPERTY(EditAnywhere, BlueprintReadOnly, meta=(AssetBundles="Client,Server")) + TSoftObjectPtr InitializationData; +}; + +USTRUCT() +struct FGameFeatureAbilitiesEntry +{ + GENERATED_BODY() + + // The base actor class to add to + UPROPERTY(EditAnywhere, Category="Abilities") + TSoftClassPtr ActorClass; + + // List of abilities to grant to actors of the specified class + UPROPERTY(EditAnywhere, Category="Abilities") + TArray GrantedAbilities; + + // List of attribute sets to grant to actors of the specified class + UPROPERTY(EditAnywhere, Category="Attributes") + TArray GrantedAttributes; + + // List of ability sets to grant to actors of the specified class + UPROPERTY(EditAnywhere, Category="Attributes", meta=(AssetBundles="Client,Server")) + TArray> GrantedAbilitySets; +}; + +////////////////////////////////////////////////////////////////////// +// UGameFeatureAction_AddAbilities + +/** + * GameFeatureAction responsible for granting abilities (and attributes) to actors of a specified type. + */ +UCLASS(MinimalAPI, meta = (DisplayName = "Add Abilities")) +class UGameFeatureAction_AddAbilities final : public UGameFeatureAction_WorldActionBase +{ + GENERATED_BODY() + +public: + //~ Begin UGameFeatureAction interface + virtual void OnGameFeatureActivating(FGameFeatureActivatingContext& Context) override; + virtual void OnGameFeatureDeactivating(FGameFeatureDeactivatingContext& Context) override; + //~ End UGameFeatureAction interface + + //~ Begin UObject interface +#if WITH_EDITOR + virtual EDataValidationResult IsDataValid(TArray& ValidationErrors) override; +#endif + //~ End UObject interface + + /** */ + UPROPERTY(EditAnywhere, Category="Abilities", meta=(TitleProperty="ActorClass", ShowOnlyInnerProperties)) + TArray AbilitiesList; + +private: + struct FActorExtensions + { + TArray Abilities; + TArray Attributes; + TArray AbilitySetHandles; + }; + + struct FPerContextData + { + TMap ActiveExtensions; + TArray> ComponentRequests; + }; + + TMap ContextData; + + //~ Begin UGameFeatureAction_WorldActionBase interface + virtual void AddToWorld(const FWorldContext& WorldContext, const FGameFeatureStateChangeContext& ChangeContext) override; + //~ End UGameFeatureAction_WorldActionBase interface + + void Reset(FPerContextData& ActiveData); + void HandleActorExtension(AActor* Actor, FName EventName, int32 EntryIndex, FGameFeatureStateChangeContext ChangeContext); + void AddActorAbilities(AActor* Actor, const FGameFeatureAbilitiesEntry& AbilitiesEntry, FPerContextData& ActiveData); + void RemoveActorAbilities(AActor* Actor, FPerContextData& ActiveData); + + template + ComponentType* FindOrAddComponentForActor(AActor* Actor, const FGameFeatureAbilitiesEntry& AbilitiesEntry, FPerContextData& ActiveData) + { + //@TODO: Just find, no add? + return Cast(FindOrAddComponentForActor(ComponentType::StaticClass(), Actor, AbilitiesEntry, ActiveData)); + } + UActorComponent* FindOrAddComponentForActor(UClass* ComponentType, AActor* Actor, const FGameFeatureAbilitiesEntry& AbilitiesEntry, FPerContextData& ActiveData); +}; diff --git a/Source/LyraGame/GameFeatures/GameFeatureAction_AddGameplayCuePath.cpp b/Source/LyraGame/GameFeatures/GameFeatureAction_AddGameplayCuePath.cpp new file mode 100644 index 00000000..63ad948a --- /dev/null +++ b/Source/LyraGame/GameFeatures/GameFeatureAction_AddGameplayCuePath.cpp @@ -0,0 +1,35 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +#include "GameFeatureAction_AddGameplayCuePath.h" +#include "GameplayCueManager.h" +#include "AbilitySystemGlobals.h" + +#define LOCTEXT_NAMESPACE "GameFeatures" + +UGameFeatureAction_AddGameplayCuePath::UGameFeatureAction_AddGameplayCuePath() +{ + // Add a default path that is commonly used + DirectoryPathsToAdd.Add(FDirectoryPath{ TEXT("/GameplayCues") }); +} + +#if WITH_EDITOR +EDataValidationResult UGameFeatureAction_AddGameplayCuePath::IsDataValid(TArray& ValidationErrors) +{ + EDataValidationResult Result = Super::IsDataValid(ValidationErrors); + + FText ErrorReason = FText::GetEmpty(); + for (const FDirectoryPath& Directory : DirectoryPathsToAdd) + { + if (Directory.Path.IsEmpty()) + { + const FText InvalidCuePathError = FText::Format(LOCTEXT("InvalidCuePathError", "'{0}' is not a valid path!"), FText::FromString(Directory.Path)); + ValidationErrors.Emplace(InvalidCuePathError); + ValidationErrors.Emplace(ErrorReason); + Result = CombineDataValidationResults(Result, EDataValidationResult::Invalid); + } + } + + return CombineDataValidationResults(Result, EDataValidationResult::Valid); +} +#endif // WITH_EDITOR + +#undef LOCTEXT_NAMESPACE diff --git a/Source/LyraGame/GameFeatures/GameFeatureAction_AddGameplayCuePath.h b/Source/LyraGame/GameFeatures/GameFeatureAction_AddGameplayCuePath.h new file mode 100644 index 00000000..4179828c --- /dev/null +++ b/Source/LyraGame/GameFeatures/GameFeatureAction_AddGameplayCuePath.h @@ -0,0 +1,35 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "GameFeatureAction.h" +#include "GameFeatureAction_AddGameplayCuePath.generated.h" + +/** + * GameFeatureAction responsible for adding gameplay cue paths to the gameplay cue manager. + * + * @see UAbilitySystemGlobals::GameplayCueNotifyPaths + */ +UCLASS(MinimalAPI, meta = (DisplayName = "Add Gameplay Cue Path")) +class UGameFeatureAction_AddGameplayCuePath final : public UGameFeatureAction +{ + GENERATED_BODY() + +public: + + UGameFeatureAction_AddGameplayCuePath(); + + //~UObject interface +#if WITH_EDITOR + virtual EDataValidationResult IsDataValid(TArray& ValidationErrors) override; +#endif + //~End of UObject interface + + const TArray& GetDirectoryPathsToAdd() const { return DirectoryPathsToAdd; } + +private: + /** List of paths to register to the gameplay cue manager. These are relative tot he game content directory */ + UPROPERTY(EditAnywhere, Category = "Game Feature | Gameplay Cues", meta = (RelativeToGameContentDir, LongPackageName)) + TArray DirectoryPathsToAdd; +}; diff --git a/Source/LyraGame/GameFeatures/GameFeatureAction_AddInputBinding.cpp b/Source/LyraGame/GameFeatures/GameFeatureAction_AddInputBinding.cpp new file mode 100644 index 00000000..89b5947e --- /dev/null +++ b/Source/LyraGame/GameFeatures/GameFeatureAction_AddInputBinding.cpp @@ -0,0 +1,168 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "GameFeatureAction_AddInputBinding.h" +#include "GameFeaturesSubsystem.h" +#include "GameFeaturesSubsystemSettings.h" +#include "Components/GameFrameworkComponentManager.h" +#include "GameFramework/PlayerController.h" +#include "GameFramework/Pawn.h" +#include "EnhancedInputSubsystems.h" +#include "InputMappingContext.h" +#include "Engine/LocalPlayer.h" +#include "Character/LyraHeroComponent.h" +#include "Input/LyraInputConfig.h" + +#define LOCTEXT_NAMESPACE "GameFeatures" + +////////////////////////////////////////////////////////////////////// +// UGameFeatureAction_AddInputBinding + +void UGameFeatureAction_AddInputBinding::OnGameFeatureActivating(FGameFeatureActivatingContext& Context) +{ + FPerContextData& ActiveData = ContextData.FindOrAdd(Context); + if (!ensure(ActiveData.ExtensionRequestHandles.IsEmpty()) || + !ensure(ActiveData.PawnsAddedTo.IsEmpty())) + { + Reset(ActiveData); + } + Super::OnGameFeatureActivating(Context); +} + +void UGameFeatureAction_AddInputBinding::OnGameFeatureDeactivating(FGameFeatureDeactivatingContext& Context) +{ + Super::OnGameFeatureDeactivating(Context); + FPerContextData* ActiveData = ContextData.Find(Context); + + if (ensure(ActiveData)) + { + Reset(*ActiveData); + } +} + +#if WITH_EDITOR +EDataValidationResult UGameFeatureAction_AddInputBinding::IsDataValid(TArray& ValidationErrors) +{ + EDataValidationResult Result = CombineDataValidationResults(Super::IsDataValid(ValidationErrors), EDataValidationResult::Valid); + + int32 Index = 0; + + for (const TSoftObjectPtr& Entry : InputConfigs) + { + if (Entry.IsNull()) + { + Result = EDataValidationResult::Invalid; + ValidationErrors.Add(FText::Format(LOCTEXT("NullInputConfig", "Null InputConfig at index {0}."), Index)); + } + ++Index; + } + + return Result; +} +#endif + +void UGameFeatureAction_AddInputBinding::AddToWorld(const FWorldContext& WorldContext, const FGameFeatureStateChangeContext& ChangeContext) +{ + UWorld* World = WorldContext.World(); + UGameInstance* GameInstance = WorldContext.OwningGameInstance; + FPerContextData& ActiveData = ContextData.FindOrAdd(ChangeContext); + + if ((GameInstance != nullptr) && (World != nullptr) && World->IsGameWorld()) + { + if (UGameFrameworkComponentManager* ComponentManager = UGameInstance::GetSubsystem(GameInstance)) + { + UGameFrameworkComponentManager::FExtensionHandlerDelegate AddAbilitiesDelegate = + UGameFrameworkComponentManager::FExtensionHandlerDelegate::CreateUObject(this, &ThisClass::HandlePawnExtension, ChangeContext); + TSharedPtr ExtensionRequestHandle = + ComponentManager->AddExtensionHandler(APawn::StaticClass(), AddAbilitiesDelegate); + + ActiveData.ExtensionRequestHandles.Add(ExtensionRequestHandle); + } + } +} + +void UGameFeatureAction_AddInputBinding::Reset(FPerContextData& ActiveData) +{ + ActiveData.ExtensionRequestHandles.Empty(); + + while (!ActiveData.PawnsAddedTo.IsEmpty()) + { + TWeakObjectPtr PawnPtr = ActiveData.PawnsAddedTo.Top(); + if (PawnPtr.IsValid()) + { + RemoveInputMapping(PawnPtr.Get(), ActiveData); + } + else + { + ActiveData.PawnsAddedTo.Pop(); + } + } +} + +void UGameFeatureAction_AddInputBinding::HandlePawnExtension(AActor* Actor, FName EventName, FGameFeatureStateChangeContext ChangeContext) +{ + APawn* AsPawn = CastChecked(Actor); + FPerContextData& ActiveData = ContextData.FindOrAdd(ChangeContext); + + if ((EventName == UGameFrameworkComponentManager::NAME_ExtensionRemoved) || (EventName == UGameFrameworkComponentManager::NAME_ReceiverRemoved)) + { + RemoveInputMapping(AsPawn, ActiveData); + } + else if ((EventName == UGameFrameworkComponentManager::NAME_ExtensionAdded) || (EventName == ULyraHeroComponent::NAME_BindInputsNow)) + { + AddInputMappingForPlayer(AsPawn, ActiveData); + } +} + +void UGameFeatureAction_AddInputBinding::AddInputMappingForPlayer(APawn* Pawn, FPerContextData& ActiveData) +{ + APlayerController* PlayerController = Cast(Pawn->GetController()); + + if (ULocalPlayer* LocalPlayer = PlayerController ? PlayerController->GetLocalPlayer() : nullptr) + { + if (UEnhancedInputLocalPlayerSubsystem* InputSystem = LocalPlayer->GetSubsystem()) + { + ULyraHeroComponent* HeroComponent = Pawn->FindComponentByClass(); + if (HeroComponent && HeroComponent->IsReadyToBindInputs()) + { + for (const TSoftObjectPtr& Entry : InputConfigs) + { + if (const ULyraInputConfig* BindSet = Entry.Get()) + { + HeroComponent->AddAdditionalInputConfig(BindSet); + } + } + } + ActiveData.PawnsAddedTo.AddUnique(Pawn); + } + else + { + UE_LOG(LogGameFeatures, Error, TEXT("Failed to find `UEnhancedInputLocalPlayerSubsystem` for local player. Input mappings will not be added. Make sure you're set to use the EnhancedInput system via config file.")); + } + } +} + +void UGameFeatureAction_AddInputBinding::RemoveInputMapping(APawn* Pawn, FPerContextData& ActiveData) +{ + APlayerController* PlayerController = Cast(Pawn->GetController()); + + if (ULocalPlayer* LocalPlayer = PlayerController ? PlayerController->GetLocalPlayer() : nullptr) + { + if (UEnhancedInputLocalPlayerSubsystem* InputSystem = LocalPlayer->GetSubsystem()) + { + if (ULyraHeroComponent* HeroComponent = Pawn->FindComponentByClass()) + { + for (const TSoftObjectPtr& Entry : InputConfigs) + { + if (const ULyraInputConfig* InputConfig = Entry.Get()) + { + HeroComponent->RemoveAdditionalInputConfig(InputConfig); + } + } + } + } + } + + ActiveData.PawnsAddedTo.Remove(Pawn); +} + +#undef LOCTEXT_NAMESPACE diff --git a/Source/LyraGame/GameFeatures/GameFeatureAction_AddInputBinding.h b/Source/LyraGame/GameFeatures/GameFeatureAction_AddInputBinding.h new file mode 100644 index 00000000..e49743f2 --- /dev/null +++ b/Source/LyraGame/GameFeatures/GameFeatureAction_AddInputBinding.h @@ -0,0 +1,59 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "GameFeatureAction_WorldActionBase.h" +#include "GameFeatureAction_AddInputBinding.generated.h" + +class AActor; +class UInputMappingContext; +class UPlayer; +class APlayerController; +struct FComponentRequestHandle; +class ULyraInputConfig; + +/** + * Adds InputMappingContext to local players' EnhancedInput system. + * Expects that local players are set up to use the EnhancedInput system. + */ +UCLASS(MinimalAPI, meta = (DisplayName = "Add Input Binds")) +class UGameFeatureAction_AddInputBinding final : public UGameFeatureAction_WorldActionBase +{ + GENERATED_BODY() + +public: + //~ Begin UGameFeatureAction interface + virtual void OnGameFeatureActivating(FGameFeatureActivatingContext& Context) override; + virtual void OnGameFeatureDeactivating(FGameFeatureDeactivatingContext& Context) override; + //~ End UGameFeatureAction interface + + //~ Begin UObject interface +#if WITH_EDITOR + virtual EDataValidationResult IsDataValid(TArray& ValidationErrors) override; +#endif + //~ End UObject interface + + UPROPERTY(EditAnywhere, Category="Input", meta=(AssetBundles="Client,Server")) + TArray> InputConfigs; + +private: + struct FPerContextData + { + TArray> ExtensionRequestHandles; + TArray> PawnsAddedTo; + }; + + TMap ContextData; + + //~ Begin UGameFeatureAction_WorldActionBase interface + virtual void AddToWorld(const FWorldContext& WorldContext, const FGameFeatureStateChangeContext& ChangeContext) override; + //~ End UGameFeatureAction_WorldActionBase interface + + void Reset(FPerContextData& ActiveData); + void HandlePawnExtension(AActor* Actor, FName EventName, FGameFeatureStateChangeContext ChangeContext); + void AddInputMappingForPlayer(APawn* Pawn, FPerContextData& ActiveData); + void RemoveInputMapping(APawn* Pawn, FPerContextData& ActiveData); + + +}; diff --git a/Source/LyraGame/GameFeatures/GameFeatureAction_AddInputConfig.cpp b/Source/LyraGame/GameFeatures/GameFeatureAction_AddInputConfig.cpp new file mode 100644 index 00000000..f99bcf7a --- /dev/null +++ b/Source/LyraGame/GameFeatures/GameFeatureAction_AddInputConfig.cpp @@ -0,0 +1,71 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "GameFeatures/GameFeatureAction_AddInputConfig.h" + +#define LOCTEXT_NAMESPACE "GameFeatures_AddInputConfig" + +void UGameFeatureAction_AddInputConfig::OnGameFeatureRegistering() +{ + Super::OnGameFeatureRegistering(); + + for (const FMappableConfigPair& Pair : InputConfigs) + { + FMappableConfigPair::RegisterPair(Pair); + } +} + +void UGameFeatureAction_AddInputConfig::OnGameFeatureActivating(FGameFeatureActivatingContext& Context) +{ + Super::OnGameFeatureActivating(Context); + + for (const FMappableConfigPair& Pair : InputConfigs) + { + if (Pair.bShouldActivateAutomatically) + { + FMappableConfigPair::ActivatePair(Pair); + } + } +} + +void UGameFeatureAction_AddInputConfig::OnGameFeatureDeactivating(FGameFeatureDeactivatingContext& Context) +{ + Super::OnGameFeatureDeactivating(Context); + + for (const FMappableConfigPair& Pair : InputConfigs) + { + FMappableConfigPair::DeactivatePair(Pair); + } +} + +void UGameFeatureAction_AddInputConfig::OnGameFeatureUnregistering() +{ + Super::OnGameFeatureUnregistering(); + + for (const FMappableConfigPair& Pair : InputConfigs) + { + FMappableConfigPair::UnregisterPair(Pair); + } +} + +#if WITH_EDITOR +EDataValidationResult UGameFeatureAction_AddInputConfig::IsDataValid(TArray& ValidationErrors) +{ + EDataValidationResult Result = CombineDataValidationResults(Super::IsDataValid(ValidationErrors), EDataValidationResult::Valid); + + int32 EntryIndex = 0; + for (const FMappableConfigPair& Pair : InputConfigs) + { + if (Pair.Config.IsNull()) + { + Result = EDataValidationResult::Invalid; + ValidationErrors.Add(FText::Format(LOCTEXT("NullConfigPointer", "Null Config pointer at index {0} in Pair list"), FText::AsNumber(EntryIndex))); + } + + ++EntryIndex; + } + + return Result; +} +#endif // WITH_EDITOR + +#undef LOCTEXT_NAMESPACE \ No newline at end of file diff --git a/Source/LyraGame/GameFeatures/GameFeatureAction_AddInputConfig.h b/Source/LyraGame/GameFeatures/GameFeatureAction_AddInputConfig.h new file mode 100644 index 00000000..40bb04ed --- /dev/null +++ b/Source/LyraGame/GameFeatures/GameFeatureAction_AddInputConfig.h @@ -0,0 +1,37 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "GameFeatureAction.h" +#include "Input/LyraMappableConfigPair.h" +#include "GameFeatureAction_AddInputConfig.generated.h" + +/** + * Registers a Player Mappable Input config to the Game User Settings + * + * Expects that local players are set up to use the EnhancedInput system. + */ +UCLASS(meta = (DisplayName = "Add Input Config")) +class LYRAGAME_API UGameFeatureAction_AddInputConfig : public UGameFeatureAction +{ + GENERATED_BODY() + +public: + //~UObject UGameFeatureAction + virtual void OnGameFeatureRegistering() override; + virtual void OnGameFeatureActivating(FGameFeatureActivatingContext& Context) override; + virtual void OnGameFeatureDeactivating(FGameFeatureDeactivatingContext& Context) override; + virtual void OnGameFeatureUnregistering() override; + //~End of UGameFeatureAction interface + + //~UObject interface +#if WITH_EDITOR + virtual EDataValidationResult IsDataValid(TArray& ValidationErrors) override; +#endif + //~End of UObject interface + + /** The player mappable configs to register for user with this config */ + UPROPERTY(EditAnywhere) + TArray InputConfigs; +}; \ No newline at end of file diff --git a/Source/LyraGame/GameFeatures/GameFeatureAction_AddInputContextMapping.cpp b/Source/LyraGame/GameFeatures/GameFeatureAction_AddInputContextMapping.cpp new file mode 100644 index 00000000..7afeeef2 --- /dev/null +++ b/Source/LyraGame/GameFeatures/GameFeatureAction_AddInputContextMapping.cpp @@ -0,0 +1,155 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "GameFeatureAction_AddInputContextMapping.h" +#include "GameFeaturesSubsystem.h" +#include "GameFeaturesSubsystemSettings.h" +#include "Components/GameFrameworkComponentManager.h" +#include "GameFramework/PlayerController.h" +#include "Engine/LocalPlayer.h" +#include "EnhancedInputSubsystems.h" +#include "InputMappingContext.h" +#include "Character/LyraHeroComponent.h" + +#define LOCTEXT_NAMESPACE "GameFeatures" + +////////////////////////////////////////////////////////////////////// +// UGameFeatureAction_AddInputContextMapping + +void UGameFeatureAction_AddInputContextMapping::OnGameFeatureActivating(FGameFeatureActivatingContext& Context) +{ + FPerContextData& ActiveData = ContextData.FindOrAdd(Context); + if (!ensure(ActiveData.ExtensionRequestHandles.IsEmpty()) || + !ensure(ActiveData.ControllersAddedTo.IsEmpty())) + { + Reset(ActiveData); + } + Super::OnGameFeatureActivating(Context); +} + +void UGameFeatureAction_AddInputContextMapping::OnGameFeatureDeactivating(FGameFeatureDeactivatingContext& Context) +{ + Super::OnGameFeatureDeactivating(Context); + + FPerContextData* ActiveData = ContextData.Find(Context); + if (ensure(ActiveData)) + { + Reset(*ActiveData); + } +} + +#if WITH_EDITOR +EDataValidationResult UGameFeatureAction_AddInputContextMapping::IsDataValid(TArray& ValidationErrors) +{ + EDataValidationResult Result = CombineDataValidationResults(Super::IsDataValid(ValidationErrors), EDataValidationResult::Valid); + + int32 Index = 0; + + for (const FInputMappingContextAndPriority& Entry : InputMappings) + { + if (Entry.InputMapping.IsNull()) + { + Result = EDataValidationResult::Invalid; + ValidationErrors.Add(FText::Format(LOCTEXT("NullInputMapping", "Null InputMapping at index {0}."), Index)); + } + ++Index; + } + + return Result; +} +#endif + +void UGameFeatureAction_AddInputContextMapping::AddToWorld(const FWorldContext& WorldContext, const FGameFeatureStateChangeContext& ChangeContext) +{ + UWorld* World = WorldContext.World(); + UGameInstance* GameInstance = WorldContext.OwningGameInstance; + FPerContextData& ActiveData = ContextData.FindOrAdd(ChangeContext); + + if ((GameInstance != nullptr) && (World != nullptr) && World->IsGameWorld()) + { + if (UGameFrameworkComponentManager* ComponentManager = UGameInstance::GetSubsystem(GameInstance)) + { + UGameFrameworkComponentManager::FExtensionHandlerDelegate AddAbilitiesDelegate = + UGameFrameworkComponentManager::FExtensionHandlerDelegate::CreateUObject(this, &ThisClass::HandleControllerExtension, ChangeContext); + TSharedPtr ExtensionRequestHandle = + ComponentManager->AddExtensionHandler(APlayerController::StaticClass(), AddAbilitiesDelegate); + + ActiveData.ExtensionRequestHandles.Add(ExtensionRequestHandle); + } + } +} + +void UGameFeatureAction_AddInputContextMapping::Reset(FPerContextData& ActiveData) +{ + ActiveData.ExtensionRequestHandles.Empty(); + + while (!ActiveData.ControllersAddedTo.IsEmpty()) + { + TWeakObjectPtr ControllerPtr = ActiveData.ControllersAddedTo.Top(); + if (ControllerPtr.IsValid()) + { + RemoveInputMapping(ControllerPtr.Get(), ActiveData); + } + else + { + ActiveData.ControllersAddedTo.Pop(); + } + } +} + +void UGameFeatureAction_AddInputContextMapping::HandleControllerExtension(AActor* Actor, FName EventName, FGameFeatureStateChangeContext ChangeContext) +{ + APlayerController* AsController = CastChecked(Actor); + FPerContextData& ActiveData = ContextData.FindOrAdd(ChangeContext); + + // TODO Why does this code mix and match controllers and local players? ControllersAddedTo is never modified + if ((EventName == UGameFrameworkComponentManager::NAME_ExtensionRemoved) || (EventName == UGameFrameworkComponentManager::NAME_ReceiverRemoved)) + { + RemoveInputMapping(AsController, ActiveData); + } + else if ((EventName == UGameFrameworkComponentManager::NAME_ExtensionAdded) || (EventName == ULyraHeroComponent::NAME_BindInputsNow)) + { + AddInputMappingForPlayer(AsController->GetLocalPlayer(), ActiveData); + } +} + +void UGameFeatureAction_AddInputContextMapping::AddInputMappingForPlayer(UPlayer* Player, FPerContextData& ActiveData) +{ + if (ULocalPlayer* LocalPlayer = Cast(Player)) + { + if (UEnhancedInputLocalPlayerSubsystem* InputSystem = LocalPlayer->GetSubsystem()) + { + for (const FInputMappingContextAndPriority& Entry : InputMappings) + { + if (const UInputMappingContext* IMC = Entry.InputMapping.Get()) + { + InputSystem->AddMappingContext(IMC, Entry.Priority); + } + } + } + else + { + UE_LOG(LogGameFeatures, Error, TEXT("Failed to find `UEnhancedInputLocalPlayerSubsystem` for local player. Input mappings will not be added. Make sure you're set to use the EnhancedInput system via config file.")); + } + } +} + +void UGameFeatureAction_AddInputContextMapping::RemoveInputMapping(APlayerController* PlayerController, FPerContextData& ActiveData) +{ + if (ULocalPlayer* LocalPlayer = PlayerController->GetLocalPlayer()) + { + if (UEnhancedInputLocalPlayerSubsystem* InputSystem = LocalPlayer->GetSubsystem()) + { + for (const FInputMappingContextAndPriority& Entry : InputMappings) + { + if (const UInputMappingContext* IMC = Entry.InputMapping.Get()) + { + InputSystem->RemoveMappingContext(IMC); + } + } + } + } + + ActiveData.ControllersAddedTo.Remove(PlayerController); +} + +#undef LOCTEXT_NAMESPACE \ No newline at end of file diff --git a/Source/LyraGame/GameFeatures/GameFeatureAction_AddInputContextMapping.h b/Source/LyraGame/GameFeatures/GameFeatureAction_AddInputContextMapping.h new file mode 100644 index 00000000..d225c747 --- /dev/null +++ b/Source/LyraGame/GameFeatures/GameFeatureAction_AddInputContextMapping.h @@ -0,0 +1,69 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "GameFeatureAction_WorldActionBase.h" +#include "GameFeatureAction_AddInputContextMapping.generated.h" + +class AActor; +class UInputMappingContext; +class UPlayer; +class APlayerController; +struct FComponentRequestHandle; + +USTRUCT() +struct FInputMappingContextAndPriority +{ + GENERATED_BODY() + + UPROPERTY(EditAnywhere, Category="Input", meta=(AssetBundles="Client,Server")) + TSoftObjectPtr InputMapping; + + // Higher priority input mappings will be prioritized over mappings with a lower priority. + UPROPERTY(EditAnywhere, Category="Input") + int32 Priority = 0; +}; + +/** + * Adds InputMappingContext to local players' EnhancedInput system. + * Expects that local players are set up to use the EnhancedInput system. + */ +UCLASS(MinimalAPI, meta = (DisplayName = "Add Input Mapping")) +class UGameFeatureAction_AddInputContextMapping final : public UGameFeatureAction_WorldActionBase +{ + GENERATED_BODY() + +public: + //~UGameFeatureAction interface + virtual void OnGameFeatureActivating(FGameFeatureActivatingContext& Context) override; + virtual void OnGameFeatureDeactivating(FGameFeatureDeactivatingContext& Context) override; + //~End of UGameFeatureAction interface + + //~UObject interface +#if WITH_EDITOR + virtual EDataValidationResult IsDataValid(TArray& ValidationErrors) override; +#endif + //~End of UObject interface + + UPROPERTY(EditAnywhere, Category="Input") + TArray InputMappings; + +private: + struct FPerContextData + { + TArray> ExtensionRequestHandles; + TArray> ControllersAddedTo; + }; + + TMap ContextData; + + //~UGameFeatureAction_WorldActionBase interface + virtual void AddToWorld(const FWorldContext& WorldContext, const FGameFeatureStateChangeContext& ChangeContext) override; + //~End of UGameFeatureAction_WorldActionBase interface + + void Reset(FPerContextData& ActiveData); + void HandleControllerExtension(AActor* Actor, FName EventName, FGameFeatureStateChangeContext ChangeContext); + void AddInputMappingForPlayer(UPlayer* Player, FPerContextData& ActiveData); + void RemoveInputMapping(APlayerController* PlayerController, FPerContextData& ActiveData); +}; diff --git a/Source/LyraGame/GameFeatures/GameFeatureAction_AddWidget.cpp b/Source/LyraGame/GameFeatures/GameFeatureAction_AddWidget.cpp new file mode 100644 index 00000000..a533ce6d --- /dev/null +++ b/Source/LyraGame/GameFeatures/GameFeatureAction_AddWidget.cpp @@ -0,0 +1,171 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "GameFeatureAction_AddWidget.h" +#include "Components/GameFrameworkComponentManager.h" +#include "GameFeaturesSubsystemSettings.h" +#include "Engine/AssetManager.h" +#include "CommonUIExtensions.h" +#include "Engine/Engine.h" + +#define LOCTEXT_NAMESPACE "LyraGameFeatures" + +////////////////////////////////////////////////////////////////////// +// UGameFeatureAction_AddWidgets + +void UGameFeatureAction_AddWidgets::OnGameFeatureDeactivating(FGameFeatureDeactivatingContext& Context) +{ + Super::OnGameFeatureDeactivating(Context); + + FPerContextData* ActiveData = ContextData.Find(Context); + if ensure(ActiveData) + { + Reset(*ActiveData); + } +} + +#if WITH_EDITORONLY_DATA +void UGameFeatureAction_AddWidgets::AddAdditionalAssetBundleData(FAssetBundleData& AssetBundleData) +{ + for (const FLyraHUDElementEntry& Entry : Widgets) + { + AssetBundleData.AddBundleAsset(UGameFeaturesSubsystemSettings::LoadStateClient, Entry.WidgetClass.ToSoftObjectPath()); + } +} +#endif + +#if WITH_EDITOR +EDataValidationResult UGameFeatureAction_AddWidgets::IsDataValid(TArray& ValidationErrors) +{ + EDataValidationResult Result = CombineDataValidationResults(Super::IsDataValid(ValidationErrors), EDataValidationResult::Valid); + + { + int32 EntryIndex = 0; + for (const FLyraHUDLayoutRequest& Entry : Layout) + { + if (Entry.LayoutClass.IsNull()) + { + Result = EDataValidationResult::Invalid; + ValidationErrors.Add(FText::Format(LOCTEXT("LayoutHasNullClass", "Null WidgetClass at index {0} in Layout"), FText::AsNumber(EntryIndex))); + } + + if (!Entry.LayerID.IsValid()) + { + Result = EDataValidationResult::Invalid; + ValidationErrors.Add(FText::Format(LOCTEXT("LayoutHasNoTag", "LayerID is not set at index {0} in Widgets"), FText::AsNumber(EntryIndex))); + } + + ++EntryIndex; + } + } + + { + int32 EntryIndex = 0; + for (const FLyraHUDElementEntry& Entry : Widgets) + { + if (Entry.WidgetClass.IsNull()) + { + Result = EDataValidationResult::Invalid; + ValidationErrors.Add(FText::Format(LOCTEXT("EntryHasNullClass", "Null WidgetClass at index {0} in Widgets"), FText::AsNumber(EntryIndex))); + } + + if (!Entry.SlotID.IsValid()) + { + Result = EDataValidationResult::Invalid; + ValidationErrors.Add(FText::Format(LOCTEXT("EntryHasNoTag", "SlotID is not set at index {0} in Widgets"), FText::AsNumber(EntryIndex))); + } + ++EntryIndex; + } + } + + return Result; +} +#endif + +void UGameFeatureAction_AddWidgets::AddToWorld(const FWorldContext& WorldContext, const FGameFeatureStateChangeContext& ChangeContext) +{ + UWorld* World = WorldContext.World(); + UGameInstance* GameInstance = WorldContext.OwningGameInstance; + FPerContextData& ActiveData = ContextData.FindOrAdd(ChangeContext); + + if ((GameInstance != nullptr) && (World != nullptr) && World->IsGameWorld()) + { + if (UGameFrameworkComponentManager* ComponentManager = UGameInstance::GetSubsystem(GameInstance)) + { + TSoftClassPtr HUDActorClass = ALyraHUD::StaticClass(); + + TSharedPtr ExtensionRequestHandle = ComponentManager->AddExtensionHandler( + HUDActorClass, + UGameFrameworkComponentManager::FExtensionHandlerDelegate::CreateUObject(this, &ThisClass::HandleActorExtension, ChangeContext)); + ActiveData.ComponentRequests.Add(ExtensionRequestHandle); + } + } +} + +void UGameFeatureAction_AddWidgets::Reset(FPerContextData& ActiveData) +{ + ActiveData.ComponentRequests.Empty(); + ActiveData.LayoutsAdded.Empty(); + + for (FUIExtensionHandle& Handle : ActiveData.ExtensionHandles) + { + Handle.Unregister(); + } + ActiveData.ExtensionHandles.Reset(); +} + +void UGameFeatureAction_AddWidgets::HandleActorExtension(AActor* Actor, FName EventName, FGameFeatureStateChangeContext ChangeContext) +{ + FPerContextData& ActiveData = ContextData.FindOrAdd(ChangeContext); + if ((EventName == UGameFrameworkComponentManager::NAME_ExtensionRemoved) || (EventName == UGameFrameworkComponentManager::NAME_ReceiverRemoved)) + { + RemoveWidgets(Actor, ActiveData); + } + else if ((EventName == UGameFrameworkComponentManager::NAME_ExtensionAdded) || (EventName == UGameFrameworkComponentManager::NAME_GameActorReady)) + { + AddWidgets(Actor, ActiveData); + } +} + +void UGameFeatureAction_AddWidgets::AddWidgets(AActor* Actor, FPerContextData& ActiveData) +{ + ALyraHUD* HUD = CastChecked(Actor); + + if (ULocalPlayer* LocalPlayer = Cast(HUD->GetOwningPlayerController()->Player)) + { + for (const FLyraHUDLayoutRequest& Entry : Layout) + { + if (TSubclassOf ConcreteWidgetClass = Entry.LayoutClass.Get()) + { + ActiveData.LayoutsAdded.Add(UCommonUIExtensions::PushContentToLayer_ForPlayer(LocalPlayer, Entry.LayerID, ConcreteWidgetClass)); + } + } + + UUIExtensionSubsystem* ExtensionSubsystem = HUD->GetWorld()->GetSubsystem(); + for (const FLyraHUDElementEntry& Entry : Widgets) + { + ActiveData.ExtensionHandles.Add(ExtensionSubsystem->RegisterExtensionAsWidgetForContext(Entry.SlotID, LocalPlayer, Entry.WidgetClass.Get(), -1)); + } + } +} + +void UGameFeatureAction_AddWidgets::RemoveWidgets(AActor* Actor, FPerContextData& ActiveData) +{ + ALyraHUD* HUD = CastChecked(Actor); + + for (TWeakObjectPtr& AddedLayout : ActiveData.LayoutsAdded) + { + if (AddedLayout.IsValid()) + { + AddedLayout->DeactivateWidget(); + } + } + ActiveData.LayoutsAdded.Reset(); + + for (FUIExtensionHandle& Handle : ActiveData.ExtensionHandles) + { + Handle.Unregister(); + } + ActiveData.ExtensionHandles.Reset(); +} + +#undef LOCTEXT_NAMESPACE diff --git a/Source/LyraGame/GameFeatures/GameFeatureAction_AddWidget.h b/Source/LyraGame/GameFeatures/GameFeatureAction_AddWidget.h new file mode 100644 index 00000000..679cd19d --- /dev/null +++ b/Source/LyraGame/GameFeatures/GameFeatureAction_AddWidget.h @@ -0,0 +1,100 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "CommonActivatableWidget.h" +#include "GameplayTagContainer.h" +#include "GameFeatureAction_WorldActionBase.h" +#include "UI/LyraHUD.h" +#include "UIExtensionSystem.h" + +#include "GameFeatureAction_AddWidget.generated.h" + +struct FWorldContext; +struct FComponentRequestHandle; + +USTRUCT() +struct FLyraHUDLayoutRequest +{ + GENERATED_BODY() + + // The layout widget to spawn + UPROPERTY(EditAnywhere, Category=UI, meta=(AssetBundles="Client")) + TSoftClassPtr LayoutClass; + + // The layer to insert the widget in + UPROPERTY(EditAnywhere, Category=UI, meta=(Categories="UI.Layer")) + FGameplayTag LayerID; +}; + + +USTRUCT() +struct FLyraHUDElementEntry +{ + GENERATED_BODY() + + // The widget to spawn + UPROPERTY(EditAnywhere, Category=UI, meta=(AssetBundles="Client")) + TSoftClassPtr WidgetClass; + + // The slot ID where we should place this widget + UPROPERTY(EditAnywhere, Category = UI) + FGameplayTag SlotID; +}; + +////////////////////////////////////////////////////////////////////// +// UGameFeatureAction_AddWidget + +/** + * GameFeatureAction responsible for granting abilities (and attributes) to actors of a specified type. + */ +UCLASS(MinimalAPI, meta = (DisplayName = "Add Widgets")) +class UGameFeatureAction_AddWidgets final : public UGameFeatureAction_WorldActionBase +{ + GENERATED_BODY() + +public: + //~ Begin UGameFeatureAction interface + virtual void OnGameFeatureDeactivating(FGameFeatureDeactivatingContext& Context) override; +#if WITH_EDITORONLY_DATA + virtual void AddAdditionalAssetBundleData(FAssetBundleData& AssetBundleData) override; +#endif + //~ End UGameFeatureAction interface + + //~ Begin UObject interface +#if WITH_EDITOR + virtual EDataValidationResult IsDataValid(TArray& ValidationErrors) override; +#endif + //~ End UObject interface + +private: + // Layout to add to the HUD + UPROPERTY(EditAnywhere, Category=UI, meta=(TitleProperty="{LayerID} -> {LayoutClass}")) + TArray Layout; + + // Widgets to add to the HUD + UPROPERTY(EditAnywhere, Category=UI, meta=(TitleProperty="{SlotID} -> {WidgetClass}")) + TArray Widgets; + +private: + struct FPerContextData + { + TArray> ComponentRequests; + TArray> LayoutsAdded; + TArray ExtensionHandles; + }; + + TMap ContextData; + + //~ Begin UGameFeatureAction_WorldActionBase interface + virtual void AddToWorld(const FWorldContext& WorldContext, const FGameFeatureStateChangeContext& ChangeContext) override; + //~ End UGameFeatureAction_WorldActionBase interface + + void Reset(FPerContextData& ActiveData); + + void HandleActorExtension(AActor* Actor, FName EventName, FGameFeatureStateChangeContext ChangeContext); + + void AddWidgets(AActor* Actor, FPerContextData& ActiveData); + void RemoveWidgets(AActor* Actor, FPerContextData& ActiveData); +}; diff --git a/Source/LyraGame/GameFeatures/GameFeatureAction_SplitscreenConfig.cpp b/Source/LyraGame/GameFeatures/GameFeatureAction_SplitscreenConfig.cpp new file mode 100644 index 00000000..e2c205a7 --- /dev/null +++ b/Source/LyraGame/GameFeatures/GameFeatureAction_SplitscreenConfig.cpp @@ -0,0 +1,75 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "GameFeatureAction_SplitscreenConfig.h" +#include "Components/GameFrameworkComponentManager.h" +#include "GameFeaturesSubsystemSettings.h" +#include "Engine/AssetManager.h" +#include "Engine/Engine.h" + +#define LOCTEXT_NAMESPACE "LyraGameFeatures" + +////////////////////////////////////////////////////////////////////// +// UGameFeatureAction_SplitscreenConfig + +TMap UGameFeatureAction_SplitscreenConfig::GlobalDisableVotes; + +void UGameFeatureAction_SplitscreenConfig::OnGameFeatureDeactivating(FGameFeatureDeactivatingContext& Context) +{ + Super::OnGameFeatureDeactivating(Context); + + for (int32 i = LocalDisableVotes.Num() - 1; i >= 0; i-- ) + { + FObjectKey ViewportKey = LocalDisableVotes[i]; + UGameViewportClient* GVP = Cast(ViewportKey.ResolveObjectPtr()); + const FWorldContext* WorldContext = GEngine->GetWorldContextFromGameViewport(GVP); + if (GVP && WorldContext) + { + if (!Context.ShouldApplyToWorldContext(*WorldContext)) + { + // Wrong context so ignore it, dead objects count as part of this context + continue; + } + } + + int32& VoteCount = GlobalDisableVotes[ViewportKey]; + if (VoteCount <= 1) + { + GlobalDisableVotes.Remove(ViewportKey); + + if (GVP && WorldContext) + { + GVP->SetForceDisableSplitscreen(false); + } + } + else + { + --VoteCount; + } + LocalDisableVotes.RemoveAt(i); + } +} + +void UGameFeatureAction_SplitscreenConfig::AddToWorld(const FWorldContext& WorldContext, const FGameFeatureStateChangeContext& ChangeContext) +{ + if (bDisableSplitscreen) + { + if (UGameInstance* GameInstance = WorldContext.OwningGameInstance) + { + if (UGameViewportClient* VC = GameInstance->GetGameViewportClient()) + { + FObjectKey ViewportKey(VC); + + LocalDisableVotes.Add(ViewportKey); + + int32& VoteCount = GlobalDisableVotes.FindOrAdd(ViewportKey); + VoteCount++; + if (VoteCount == 1) + { + VC->SetForceDisableSplitscreen(true); + } + } + } + } +} + +#undef LOCTEXT_NAMESPACE diff --git a/Source/LyraGame/GameFeatures/GameFeatureAction_SplitscreenConfig.h b/Source/LyraGame/GameFeatures/GameFeatureAction_SplitscreenConfig.h new file mode 100644 index 00000000..cb669433 --- /dev/null +++ b/Source/LyraGame/GameFeatures/GameFeatureAction_SplitscreenConfig.h @@ -0,0 +1,41 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "CommonActivatableWidget.h" +#include "GameplayTagContainer.h" +#include "GameFeatureAction_WorldActionBase.h" +#include "UObject/ObjectKey.h" + +#include "GameFeatureAction_SplitscreenConfig.generated.h" + +////////////////////////////////////////////////////////////////////// +// UGameFeatureAction_SplitscreenConfig + +/** + * GameFeatureAction responsible for granting abilities (and attributes) to actors of a specified type. + */ +UCLASS(MinimalAPI, meta = (DisplayName = "Splitscreen Config")) +class UGameFeatureAction_SplitscreenConfig final : public UGameFeatureAction_WorldActionBase +{ + GENERATED_BODY() + +public: + //~ Begin UGameFeatureAction interface + virtual void OnGameFeatureDeactivating(FGameFeatureDeactivatingContext& Context) override; + //~ End UGameFeatureAction interface + + //~ Begin UGameFeatureAction_WorldActionBase interface + virtual void AddToWorld(const FWorldContext& WorldContext, const FGameFeatureStateChangeContext& ChangeContext) override; + //~ End UGameFeatureAction_WorldActionBase interface + +public: + UPROPERTY(EditAnywhere, Category=Action) + bool bDisableSplitscreen = true; + +private: + TArray LocalDisableVotes; + + static TMap GlobalDisableVotes; +}; diff --git a/Source/LyraGame/GameFeatures/GameFeatureAction_WorldActionBase.cpp b/Source/LyraGame/GameFeatures/GameFeatureAction_WorldActionBase.cpp new file mode 100644 index 00000000..a86f194a --- /dev/null +++ b/Source/LyraGame/GameFeatures/GameFeatureAction_WorldActionBase.cpp @@ -0,0 +1,42 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "GameFeatureAction_WorldActionBase.h" +#include "GameFeaturesSubsystemSettings.h" +#include "Engine/World.h" +#include "Engine/Engine.h" + +void UGameFeatureAction_WorldActionBase::OnGameFeatureActivating(FGameFeatureActivatingContext& Context) +{ + GameInstanceStartHandles.FindOrAdd(Context) = FWorldDelegates::OnStartGameInstance.AddUObject(this, + &UGameFeatureAction_WorldActionBase::HandleGameInstanceStart, FGameFeatureStateChangeContext(Context)); + + // Add to any worlds with associated game instances that have already been initialized + for (const FWorldContext& WorldContext : GEngine->GetWorldContexts()) + { + if (Context.ShouldApplyToWorldContext(WorldContext)) + { + AddToWorld(WorldContext, Context); + } + } +} + +void UGameFeatureAction_WorldActionBase::OnGameFeatureDeactivating(FGameFeatureDeactivatingContext& Context) +{ + FDelegateHandle* FoundHandle = GameInstanceStartHandles.Find(Context); + if (ensure(FoundHandle)) + { + FWorldDelegates::OnStartGameInstance.Remove(*FoundHandle); + } + +} + +void UGameFeatureAction_WorldActionBase::HandleGameInstanceStart(UGameInstance* GameInstance, FGameFeatureStateChangeContext ChangeContext) +{ + if (FWorldContext* WorldContext = GameInstance->GetWorldContext()) + { + if (ChangeContext.ShouldApplyToWorldContext(*WorldContext)) + { + AddToWorld(*WorldContext, ChangeContext); + } + } +} diff --git a/Source/LyraGame/GameFeatures/GameFeatureAction_WorldActionBase.h b/Source/LyraGame/GameFeatures/GameFeatureAction_WorldActionBase.h new file mode 100644 index 00000000..509922ea --- /dev/null +++ b/Source/LyraGame/GameFeatures/GameFeatureAction_WorldActionBase.h @@ -0,0 +1,35 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "GameFeatureAction.h" +#include "GameFeaturesSubsystem.h" +#include "GameFeatureAction_WorldActionBase.generated.h" + +class UGameInstance; +struct FWorldContext; + +/** + * Base class for GameFeatureActions that wish to do something world specific. + */ +UCLASS(Abstract) +class UGameFeatureAction_WorldActionBase : public UGameFeatureAction +{ + GENERATED_BODY() + +public: + //~ Begin UGameFeatureAction interface + virtual void OnGameFeatureActivating(FGameFeatureActivatingContext& Context) override; + virtual void OnGameFeatureDeactivating(FGameFeatureDeactivatingContext& Context) override; + //~ End UGameFeatureAction interface + +private: + void HandleGameInstanceStart(UGameInstance* GameInstance, FGameFeatureStateChangeContext ChangeContext); + + /** Override with the action-specific logic */ + virtual void AddToWorld(const FWorldContext& WorldContext, const FGameFeatureStateChangeContext& ChangeContext) PURE_VIRTUAL(UGameFeatureAction_WorldActionBase::AddToWorld,); + +private: + TMap GameInstanceStartHandles; +}; diff --git a/Source/LyraGame/GameFeatures/LyraGameFeaturePolicy.cpp b/Source/LyraGame/GameFeatures/LyraGameFeaturePolicy.cpp new file mode 100644 index 00000000..8cbcf9ff --- /dev/null +++ b/Source/LyraGame/GameFeatures/LyraGameFeaturePolicy.cpp @@ -0,0 +1,157 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "GameFeatures/LyraGameFeaturePolicy.h" +#include "Interfaces/IPluginManager.h" +#include "Misc/Paths.h" +#include "Misc/FileHelper.h" +#include "Serialization/JsonReader.h" +#include "Serialization/JsonSerializer.h" +#include "Engine/Engine.h" +#include "GameFeaturesSubsystem.h" +#include "GameFeatureData.h" +#include "GameFeaturesSubsystemSettings.h" +#include "AbilitySystem/LyraGameplayCueManager.h" +#include "GameplayCueSet.h" + +ULyraGameFeaturePolicy::ULyraGameFeaturePolicy(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ +} + +ULyraGameFeaturePolicy& ULyraGameFeaturePolicy::Get() +{ + return UGameFeaturesSubsystem::Get().GetPolicy(); +} + +void ULyraGameFeaturePolicy::InitGameFeatureManager() +{ + Observers.Add(NewObject()); + Observers.Add(NewObject()); + + UGameFeaturesSubsystem& Subsystem = UGameFeaturesSubsystem::Get(); + for (UObject* Observer : Observers) + { + Subsystem.AddObserver(Observer); + } + + Super::InitGameFeatureManager(); +} + +void ULyraGameFeaturePolicy::ShutdownGameFeatureManager() +{ + Super::ShutdownGameFeatureManager(); + + UGameFeaturesSubsystem& Subsystem = UGameFeaturesSubsystem::Get(); + for (UObject* Observer : Observers) + { + Subsystem.RemoveObserver(Observer); + } + Observers.Empty(); +} + +const TArray ULyraGameFeaturePolicy::GetPreloadBundleStateForGameFeature() const +{ + return Super::GetPreloadBundleStateForGameFeature(); +} + +void ULyraGameFeaturePolicy::GetGameFeatureLoadingMode(bool& bLoadClientData, bool& bLoadServerData) const +{ + // Editor will load both, this can cause hitching as the bundles are set to not preload in editor + bLoadClientData = !IsRunningDedicatedServer(); + bLoadServerData = !IsRunningClientOnly(); +} + +bool ULyraGameFeaturePolicy::IsPluginAllowed(const FString& PluginURL) const +{ + return Super::IsPluginAllowed(PluginURL); +} + +////////////////////////////////////////////////////////////////////// +// + +#include "Hotfix/LyraHotfixManager.h" + +void ULyraGameFeature_HotfixManager::OnGameFeatureLoading(const UGameFeatureData* GameFeatureData, const FString& PluginURL) +{ + if (ULyraHotfixManager* HotfixManager = Cast(UOnlineHotfixManager::Get(nullptr))) + { + HotfixManager->RequestPatchAssetsFromIniFiles(); + } +} + +////////////////////////////////////////////////////////////////////// +// + +#include "GameFeatureAction_AddGameplayCuePath.h" +#include "GameplayCueManager.h" +#include "AbilitySystemGlobals.h" + +void ULyraGameFeature_AddGameplayCuePaths::OnGameFeatureRegistering(const UGameFeatureData* GameFeatureData, const FString& PluginName, const FString& PluginURL) +{ + TRACE_CPUPROFILER_EVENT_SCOPE(ULyraGameFeature_AddGameplayCuePaths::OnGameFeatureRegistering); + + const FString PluginRootPath = TEXT("/") + PluginName; + for (const UGameFeatureAction* Action : GameFeatureData->GetActions()) + { + if (const UGameFeatureAction_AddGameplayCuePath* AddGameplayCueGFA = Cast(Action)) + { + const TArray& DirsToAdd = AddGameplayCueGFA->GetDirectoryPathsToAdd(); + + if (ULyraGameplayCueManager* GCM = ULyraGameplayCueManager::Get()) + { + UGameplayCueSet* RuntimeGameplayCueSet = GCM->GetRuntimeCueSet(); + const int32 PreInitializeNumCues = RuntimeGameplayCueSet ? RuntimeGameplayCueSet->GameplayCueData.Num() : 0; + + for (const FDirectoryPath& Directory : DirsToAdd) + { + FString MutablePath = Directory.Path; + UGameFeaturesSubsystem::FixPluginPackagePath(MutablePath, PluginRootPath, false); + GCM->AddGameplayCueNotifyPath(MutablePath, /** bShouldRescanCueAssets = */ false); + } + + // Rebuild the runtime library with these new paths + if (!DirsToAdd.IsEmpty()) + { + GCM->InitializeRuntimeObjectLibrary(); + } + + const int32 PostInitializeNumCues = RuntimeGameplayCueSet ? RuntimeGameplayCueSet->GameplayCueData.Num() : 0; + if (PreInitializeNumCues != PostInitializeNumCues) + { + GCM->RefreshGameplayCuePrimaryAsset(); + } + } + } + } +} + +void ULyraGameFeature_AddGameplayCuePaths::OnGameFeatureUnregistering(const UGameFeatureData* GameFeatureData, const FString& PluginName, const FString& PluginURL) +{ + const FString PluginRootPath = TEXT("/") + PluginName; + for (const UGameFeatureAction* Action : GameFeatureData->GetActions()) + { + if (const UGameFeatureAction_AddGameplayCuePath* AddGameplayCueGFA = Cast(GameFeatureData)) + { + const TArray& DirsToAdd = AddGameplayCueGFA->GetDirectoryPathsToAdd(); + + if (UGameplayCueManager* GCM = UAbilitySystemGlobals::Get().GetGameplayCueManager()) + { + int32 NumRemoved = 0; + for (const FDirectoryPath& Directory : DirsToAdd) + { + FString MutablePath = Directory.Path; + UGameFeaturesSubsystem::FixPluginPackagePath(MutablePath, PluginRootPath, false); + NumRemoved += GCM->RemoveGameplayCueNotifyPath(MutablePath, /** bShouldRescanCueAssets = */ false); + } + + ensure(NumRemoved == DirsToAdd.Num()); + + // Rebuild the runtime library only if there is a need to + if (NumRemoved > 0) + { + GCM->InitializeRuntimeObjectLibrary(); + } + } + } + } +} \ No newline at end of file diff --git a/Source/LyraGame/GameFeatures/LyraGameFeaturePolicy.h b/Source/LyraGame/GameFeatures/LyraGameFeaturePolicy.h new file mode 100644 index 00000000..ccf90069 --- /dev/null +++ b/Source/LyraGame/GameFeatures/LyraGameFeaturePolicy.h @@ -0,0 +1,65 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Delegates/Delegate.h" +#include "UObject/ObjectMacros.h" +#include "UObject/Object.h" +#include "GameFeaturesSubsystem.h" +#include "GameFeaturesProjectPolicies.h" +#include "GameFeatureStateChangeObserver.h" + +#include "LyraGameFeaturePolicy.generated.h" + +class UGameFeatureData; + +/** + * Manager to keep track of the state machines that bring a game feature plugin into memory and active + * This class discovers plugins either that are built-in and distributed with the game or are reported externally (i.e. by a web service or other endpoint) + */ +UCLASS(MinimalAPI, Config = Game) +class ULyraGameFeaturePolicy : public UDefaultGameFeaturesProjectPolicies +{ + GENERATED_BODY() + +public: + LYRAGAME_API static ULyraGameFeaturePolicy& Get(); + + ULyraGameFeaturePolicy(const FObjectInitializer& ObjectInitializer); + + //~UGameFeaturesProjectPolicies interface + virtual void InitGameFeatureManager() override; + virtual void ShutdownGameFeatureManager() override; + virtual bool IsPluginAllowed(const FString& PluginURL) const override; + virtual const TArray GetPreloadBundleStateForGameFeature() const override; + virtual void GetGameFeatureLoadingMode(bool& bLoadClientData, bool& bLoadServerData) const override; + //~End of UGameFeaturesProjectPolicies interface + +private: + UPROPERTY(Transient) + TArray> Observers; +}; + + + +// checked +UCLASS() +class ULyraGameFeature_HotfixManager : public UObject, public IGameFeatureStateChangeObserver +{ + GENERATED_BODY() + +public: + virtual void OnGameFeatureLoading(const UGameFeatureData* GameFeatureData, const FString& PluginURL) override; +}; + +// checked +UCLASS() +class ULyraGameFeature_AddGameplayCuePaths : public UObject, public IGameFeatureStateChangeObserver +{ + GENERATED_BODY() + +public: + virtual void OnGameFeatureRegistering(const UGameFeatureData* GameFeatureData, const FString& PluginName, const FString& PluginURL) override; + virtual void OnGameFeatureUnregistering(const UGameFeatureData* GameFeatureData, const FString& PluginName, const FString& PluginURL) override; +}; \ No newline at end of file diff --git a/Source/LyraGame/GameModes/AsyncAction_ExperienceReady.cpp b/Source/LyraGame/GameModes/AsyncAction_ExperienceReady.cpp new file mode 100644 index 00000000..6e47b98c --- /dev/null +++ b/Source/LyraGame/GameModes/AsyncAction_ExperienceReady.cpp @@ -0,0 +1,93 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "AsyncAction_ExperienceReady.h" +#include "Engine/AssetManager.h" +#include "Engine/StreamableManager.h" +#include "Engine/Engine.h" +#include "Engine/GameInstance.h" +#include "TimerManager.h" +#include "GameModes/LyraExperienceManagerComponent.h" + +UAsyncAction_ExperienceReady::UAsyncAction_ExperienceReady(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ +} + +UAsyncAction_ExperienceReady* UAsyncAction_ExperienceReady::WaitForExperienceReady(UObject* InWorldContextObject) +{ + UAsyncAction_ExperienceReady* Action = nullptr; + + if (UWorld* World = GEngine->GetWorldFromContextObject(InWorldContextObject, EGetWorldErrorMode::LogAndReturnNull)) + { + Action = NewObject(); + Action->WorldPtr = World; + Action->RegisterWithGameInstance(World); + } + + return Action; +} + +void UAsyncAction_ExperienceReady::Activate() +{ + if (UWorld* World = WorldPtr.Get()) + { + if (AGameStateBase* GameState = World->GetGameState()) + { + Step2_ListenToExperienceLoading(GameState); + } + else + { + World->GameStateSetEvent.AddUObject(this, &ThisClass::Step1_HandleGameStateSet); + } + } + else + { + // No world so we'll never finish naturally + SetReadyToDestroy(); + } +} + +void UAsyncAction_ExperienceReady::Step1_HandleGameStateSet(AGameStateBase* GameState) +{ + if (UWorld* World = WorldPtr.Get()) + { + World->GameStateSetEvent.RemoveAll(this); + } + + Step2_ListenToExperienceLoading(GameState); +} + +void UAsyncAction_ExperienceReady::Step2_ListenToExperienceLoading(AGameStateBase* GameState) +{ + check(GameState); + ULyraExperienceManagerComponent* ExperienceComponent = GameState->FindComponentByClass(); + check(ExperienceComponent); + + if (ExperienceComponent->IsExperienceLoaded()) + { + UWorld* World = GameState->GetWorld(); + check(World); + + // The experience happened to be already loaded, but still delay a frame to + // make sure people don't write stuff that relies on this always being true + //@TODO: Consider not delaying for dynamically spawned stuff / any time after the loading screen has dropped? + //@TODO: Maybe just inject a random 0-1s delay in the experience load itself? + World->GetTimerManager().SetTimerForNextTick(FTimerDelegate::CreateUObject(this, &ThisClass::Step4_BroadcastReady)); + } + else + { + ExperienceComponent->CallOrRegister_OnExperienceLoaded(FOnLyraExperienceLoaded::FDelegate::CreateUObject(this, &ThisClass::Step3_HandleExperienceLoaded)); + } +} + +void UAsyncAction_ExperienceReady::Step3_HandleExperienceLoaded(const ULyraExperienceDefinition* CurrentExperience) +{ + Step4_BroadcastReady(); +} + +void UAsyncAction_ExperienceReady::Step4_BroadcastReady() +{ + OnReady.Broadcast(); + + SetReadyToDestroy(); +} diff --git a/Source/LyraGame/GameModes/AsyncAction_ExperienceReady.h b/Source/LyraGame/GameModes/AsyncAction_ExperienceReady.h new file mode 100644 index 00000000..cc2dc749 --- /dev/null +++ b/Source/LyraGame/GameModes/AsyncAction_ExperienceReady.h @@ -0,0 +1,46 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "UObject/ObjectMacros.h" +#include "Kismet/BlueprintAsyncActionBase.h" + +#include "AsyncAction_ExperienceReady.generated.h" + +class AGameStateBase; +class UGameInstance; +class ULyraExperienceDefinition; + +DECLARE_DYNAMIC_MULTICAST_DELEGATE(FExperienceReadyAsyncDelegate); + +/** + * Asynchronously waits for the game state to be ready and valid and then calls the OnReady event. Will call OnReady + * immediately if the game state is valid already. + */ +UCLASS() +class UAsyncAction_ExperienceReady : public UBlueprintAsyncActionBase +{ + GENERATED_UCLASS_BODY() + +public: + // Waits for the experience to be determined and loaded + UFUNCTION(BlueprintCallable, meta=(WorldContext = "WorldContextObject", BlueprintInternalUseOnly="true")) + static UAsyncAction_ExperienceReady* WaitForExperienceReady(UObject* WorldContextObject); + + virtual void Activate() override; + +public: + + // Called when the experience has been determined and is ready/loaded + UPROPERTY(BlueprintAssignable) + FExperienceReadyAsyncDelegate OnReady; + +private: + void Step1_HandleGameStateSet(AGameStateBase* GameState); + void Step2_ListenToExperienceLoading(AGameStateBase* GameState); + void Step3_HandleExperienceLoaded(const ULyraExperienceDefinition* CurrentExperience); + void Step4_BroadcastReady(); + + TWeakObjectPtr WorldPtr; +}; diff --git a/Source/LyraGame/GameModes/LyraBotCreationComponent.cpp b/Source/LyraGame/GameModes/LyraBotCreationComponent.cpp new file mode 100644 index 00000000..9ffa5274 --- /dev/null +++ b/Source/LyraGame/GameModes/LyraBotCreationComponent.cpp @@ -0,0 +1,166 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraBotCreationComponent.h" +#include "LyraGameMode.h" +#include "Engine/World.h" +#include "GameFramework/PlayerState.h" +#include "GameModes/LyraExperienceDefinition.h" +#include "GameModes/LyraExperienceManagerComponent.h" +#include "Development/LyraDeveloperSettings.h" +#include "Player/LyraPlayerState.h" +#include "GameFramework/PlayerController.h" +#include "Character/LyraPawnExtensionComponent.h" +#include "AIController.h" +#include "Kismet/GameplayStatics.h" +#include "Character/LyraHealthComponent.h" + +ULyraBotCreationComponent::ULyraBotCreationComponent(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ +} + +void ULyraBotCreationComponent::BeginPlay() +{ + Super::BeginPlay(); + + // Listen for the experience load to complete + AGameStateBase* GameState = GetGameStateChecked(); + ULyraExperienceManagerComponent* ExperienceComponent = GameState->FindComponentByClass(); + check(ExperienceComponent); + ExperienceComponent->CallOrRegister_OnExperienceLoaded_LowPriority(FOnLyraExperienceLoaded::FDelegate::CreateUObject(this, &ThisClass::OnExperienceLoaded)); +} + +void ULyraBotCreationComponent::OnExperienceLoaded(const ULyraExperienceDefinition* Experience) +{ +#if WITH_SERVER_CODE + if (HasAuthority()) + { + ServerCreateBots(); + } +#endif +} + +#if WITH_SERVER_CODE + +void ULyraBotCreationComponent::ServerCreateBots() +{ + if (BotControllerClass == nullptr) + { + return; + } + + RemainingBotNames = RandomBotNames; + + // Determine how many bots to spawn + int32 EffectiveBotCount = NumBotsToCreate; + + // Give the developer settings a chance to override it + if (GIsEditor) + { + const ULyraDeveloperSettings* DeveloperSettings = GetDefault(); + + if (DeveloperSettings->bOverrideBotCount) + { + EffectiveBotCount = DeveloperSettings->OverrideNumPlayerBotsToSpawn; + } + } + + // Give the URL a chance to override it + if (AGameModeBase* GameModeBase = GetGameMode()) + { + EffectiveBotCount = UGameplayStatics::GetIntOption(GameModeBase->OptionsString, TEXT("NumBots"), EffectiveBotCount); + } + + // Create them + for (int32 Count = 0; Count < EffectiveBotCount; ++Count) + { + SpawnOneBot(); + } +} + +FString ULyraBotCreationComponent::CreateBotName(int32 PlayerIndex) +{ + FString Result; + if (RemainingBotNames.Num() > 0) + { + const int32 NameIndex = FMath::RandRange(0, RemainingBotNames.Num() - 1); + Result = RemainingBotNames[NameIndex]; + RemainingBotNames.RemoveAtSwap(NameIndex); + } + else + { + //@TODO: PlayerId is only being initialized for players right now + PlayerIndex = FMath::RandRange(260, 260+100); + Result = FString::Printf(TEXT("Tinplate %d"), PlayerIndex); + } + return Result; +} + +void ULyraBotCreationComponent::SpawnOneBot() +{ + FActorSpawnParameters SpawnInfo; + SpawnInfo.SpawnCollisionHandlingOverride = ESpawnActorCollisionHandlingMethod::AlwaysSpawn; + SpawnInfo.OverrideLevel = GetComponentLevel(); + SpawnInfo.ObjectFlags |= RF_Transient; + AAIController* NewController = GetWorld()->SpawnActor(BotControllerClass, FVector::ZeroVector, FRotator::ZeroRotator, SpawnInfo); + + if (NewController != nullptr) + { + ALyraGameMode* GameMode = GetGameMode(); + check(GameMode); + + if (NewController->PlayerState != nullptr) + { + NewController->PlayerState->SetPlayerName(CreateBotName(NewController->PlayerState->GetPlayerId())); + } + + GameMode->DispatchPostLogin(NewController); + GameMode->RestartPlayer(NewController); + + if (NewController->GetPawn() != nullptr) + { + if (ULyraPawnExtensionComponent* PawnExtComponent = NewController->GetPawn()->FindComponentByClass()) + { + PawnExtComponent->CheckPawnReadyToInitialize(); + } + } + + SpawnedBotList.Add(NewController); + } +} + +void ULyraBotCreationComponent::RemoveOneBot() +{ + if (SpawnedBotList.Num() > 0) + { + // Right now this removes a random bot as they're all the same; could prefer to remove one + // that's high skill or low skill or etc... depending on why you are removing one + const int32 BotToRemoveIndex = FMath::RandRange(0, SpawnedBotList.Num() - 1); + + AAIController* BotToRemove = SpawnedBotList[BotToRemoveIndex]; + SpawnedBotList.RemoveAtSwap(BotToRemoveIndex); + + if (BotToRemove) + { + // If we can find a health component, self-destruct it, otherwise just destroy the actor + if (APawn* ControlledPawn = BotToRemove->GetPawn()) + { + if (ULyraHealthComponent* HealthComponent = ULyraHealthComponent::FindHealthComponent(ControlledPawn)) + { + // Note, right now this doesn't work quite as desired: as soon as the player state goes away when + // the controller is destroyed, the abilities like the death animation will be interrupted immediately + HealthComponent->DamageSelfDestruct(); + } + else + { + ControlledPawn->Destroy(); + } + } + + // Destroy the controller (will cause it to Logout, etc...) + BotToRemove->Destroy(); + } + } +} + +#endif \ No newline at end of file diff --git a/Source/LyraGame/GameModes/LyraBotCreationComponent.h b/Source/LyraGame/GameModes/LyraBotCreationComponent.h new file mode 100644 index 00000000..603f82f9 --- /dev/null +++ b/Source/LyraGame/GameModes/LyraBotCreationComponent.h @@ -0,0 +1,58 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Components/GameStateComponent.h" + +#include "LyraBotCreationComponent.generated.h" + +class ULyraExperienceDefinition; +class ULyraPawnData; +class AAIController; + +UCLASS(Blueprintable, Abstract) +class ULyraBotCreationComponent : public UGameStateComponent +{ + GENERATED_BODY() + +public: + ULyraBotCreationComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); + + //~UActorComponent interface + virtual void BeginPlay() override; + //~End of UActorComponent interface + +private: + void OnExperienceLoaded(const ULyraExperienceDefinition* Experience); + +protected: + UPROPERTY(EditDefaultsOnly, Category=Teams) + int32 NumBotsToCreate = 5; + + UPROPERTY(EditDefaultsOnly, Category=Gameplay) + TSubclassOf BotControllerClass; + + UPROPERTY(EditDefaultsOnly, Category=Gameplay) + TArray RandomBotNames; + + TArray RemainingBotNames; + +protected: + UPROPERTY(Transient) + TArray> SpawnedBotList; + +#if WITH_SERVER_CODE +public: + void Cheat_AddBot() { SpawnOneBot(); } + void Cheat_RemoveBot() { RemoveOneBot(); } + +protected: + virtual void ServerCreateBots(); + + virtual void SpawnOneBot(); + virtual void RemoveOneBot(); + + FString CreateBotName(int32 PlayerIndex); +#endif +}; diff --git a/Source/LyraGame/GameModes/LyraExperienceActionSet.cpp b/Source/LyraGame/GameModes/LyraExperienceActionSet.cpp new file mode 100644 index 00000000..194aaeed --- /dev/null +++ b/Source/LyraGame/GameModes/LyraExperienceActionSet.cpp @@ -0,0 +1,53 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraExperienceActionSet.h" +#include "GameFeatureAction.h" + +#define LOCTEXT_NAMESPACE "LyraSystem" + +ULyraExperienceActionSet::ULyraExperienceActionSet() +{ +} + +#if WITH_EDITOR +EDataValidationResult ULyraExperienceActionSet::IsDataValid(TArray& ValidationErrors) +{ + EDataValidationResult Result = CombineDataValidationResults(Super::IsDataValid(ValidationErrors), EDataValidationResult::Valid); + + int32 EntryIndex = 0; + for (UGameFeatureAction* Action : Actions) + { + if (Action) + { + EDataValidationResult ChildResult = Action->IsDataValid(ValidationErrors); + Result = CombineDataValidationResults(Result, ChildResult); + } + else + { + Result = EDataValidationResult::Invalid; + ValidationErrors.Add(FText::Format(LOCTEXT("ActionEntryIsNull", "Null entry at index {0} in Actions"), FText::AsNumber(EntryIndex))); + } + + ++EntryIndex; + } + + return Result; +} +#endif + +#if WITH_EDITORONLY_DATA +void ULyraExperienceActionSet::UpdateAssetBundleData() +{ + Super::UpdateAssetBundleData(); + + for (UGameFeatureAction* Action : Actions) + { + if (Action) + { + Action->AddAdditionalAssetBundleData(AssetBundleData); + } + } +} +#endif // WITH_EDITORONLY_DATA + +#undef LOCTEXT_NAMESPACE diff --git a/Source/LyraGame/GameModes/LyraExperienceActionSet.h b/Source/LyraGame/GameModes/LyraExperienceActionSet.h new file mode 100644 index 00000000..7f635a21 --- /dev/null +++ b/Source/LyraGame/GameModes/LyraExperienceActionSet.h @@ -0,0 +1,42 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "LyraExperienceActionSet.generated.h" + +class UGameFeatureAction; + +/** + * Definition of a set of actions to perform as part of entering an experience + */ +UCLASS(BlueprintType, NotBlueprintable) +class ULyraExperienceActionSet : public UPrimaryDataAsset +{ + GENERATED_BODY() + +public: + ULyraExperienceActionSet(); + + //~UObject interface +#if WITH_EDITOR + virtual EDataValidationResult IsDataValid(TArray& ValidationErrors) override; +#endif + //~End of UObject interface + + //~UPrimaryDataAsset interface +#if WITH_EDITORONLY_DATA + virtual void UpdateAssetBundleData() override; +#endif + //~End of UPrimaryDataAsset interface + +public: + // List of actions to perform as this experience is loaded/activated/deactivated/unloaded + UPROPERTY(EditAnywhere, Instanced, Category="Actions to Perform") + TArray Actions; + + // List of Game Feature Plugins this experience wants to have active + UPROPERTY(EditAnywhere, Category="Feature Dependencies") + TArray GameFeaturesToEnable; +}; diff --git a/Source/LyraGame/GameModes/LyraExperienceDefinition.cpp b/Source/LyraGame/GameModes/LyraExperienceDefinition.cpp new file mode 100644 index 00000000..b3ba83e4 --- /dev/null +++ b/Source/LyraGame/GameModes/LyraExperienceDefinition.cpp @@ -0,0 +1,75 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraExperienceDefinition.h" +#include "GameFeatureAction.h" + +#define LOCTEXT_NAMESPACE "LyraSystem" + +ULyraExperienceDefinition::ULyraExperienceDefinition() +{ +} + +#if WITH_EDITOR +EDataValidationResult ULyraExperienceDefinition::IsDataValid(TArray& ValidationErrors) +{ + EDataValidationResult Result = CombineDataValidationResults(Super::IsDataValid(ValidationErrors), EDataValidationResult::Valid); + + int32 EntryIndex = 0; + for (UGameFeatureAction* Action : Actions) + { + if (Action) + { + EDataValidationResult ChildResult = Action->IsDataValid(ValidationErrors); + Result = CombineDataValidationResults(Result, ChildResult); + } + else + { + Result = EDataValidationResult::Invalid; + ValidationErrors.Add(FText::Format(LOCTEXT("ActionEntryIsNull", "Null entry at index {0} in Actions"), FText::AsNumber(EntryIndex))); + } + + ++EntryIndex; + } + + // Make sure users didn't subclass from a BP of this (it's fine and expected to subclass once in BP, just not twice) + if (!GetClass()->IsNative()) + { + UClass* ParentClass = GetClass()->GetSuperClass(); + + // Find the native parent + UClass* FirstNativeParent = ParentClass; + while ((FirstNativeParent != nullptr) && !FirstNativeParent->IsNative()) + { + FirstNativeParent = FirstNativeParent->GetSuperClass(); + } + + if (FirstNativeParent != ParentClass) + { + ValidationErrors.Add(FText::Format(LOCTEXT("ExperienceInheritenceIsUnsupported", "Blueprint subclasses of Blueprint experiences is not currently supported (use composition via ActionSets instead). Parent class was {0} but should be {1}."), + FText::AsCultureInvariant(GetPathNameSafe(ParentClass)), + FText::AsCultureInvariant(GetPathNameSafe(FirstNativeParent)) + )); + Result = EDataValidationResult::Invalid; + } + } + + return Result; +} +#endif + +#if WITH_EDITORONLY_DATA +void ULyraExperienceDefinition::UpdateAssetBundleData() +{ + Super::UpdateAssetBundleData(); + + for (UGameFeatureAction* Action : Actions) + { + if (Action) + { + Action->AddAdditionalAssetBundleData(AssetBundleData); + } + } +} +#endif // WITH_EDITORONLY_DATA + +#undef LOCTEXT_NAMESPACE diff --git a/Source/LyraGame/GameModes/LyraExperienceDefinition.h b/Source/LyraGame/GameModes/LyraExperienceDefinition.h new file mode 100644 index 00000000..41227497 --- /dev/null +++ b/Source/LyraGame/GameModes/LyraExperienceDefinition.h @@ -0,0 +1,53 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "LyraExperienceDefinition.generated.h" + +class UGameFeatureAction; +class ULyraPawnData; +class ULyraExperienceActionSet; + +/** + * Definition of an experience + */ +UCLASS(BlueprintType, Const) +class ULyraExperienceDefinition : public UPrimaryDataAsset +{ + GENERATED_BODY() + +public: + ULyraExperienceDefinition(); + + //~UObject interface +#if WITH_EDITOR + virtual EDataValidationResult IsDataValid(TArray& ValidationErrors) override; +#endif + //~End of UObject interface + + //~UPrimaryDataAsset interface +#if WITH_EDITORONLY_DATA + virtual void UpdateAssetBundleData() override; +#endif + //~End of UPrimaryDataAsset interface + +public: + // List of Game Feature Plugins this experience wants to have active + UPROPERTY(EditDefaultsOnly, Category = Gameplay) + TArray GameFeaturesToEnable; + + /** The default pawn class to spawn for players */ + //@TODO: Make soft? + UPROPERTY(EditDefaultsOnly, Category=Gameplay) + TObjectPtr DefaultPawnData; + + // List of actions to perform as this experience is loaded/activated/deactivated/unloaded + UPROPERTY(EditDefaultsOnly, Instanced, Category="Actions") + TArray Actions; + + // List of additional action sets to compose into this experience + UPROPERTY(EditDefaultsOnly, Category=Gameplay) + TArray> ActionSets; +}; diff --git a/Source/LyraGame/GameModes/LyraExperienceManager.cpp b/Source/LyraGame/GameModes/LyraExperienceManager.cpp new file mode 100644 index 00000000..cb822b99 --- /dev/null +++ b/Source/LyraGame/GameModes/LyraExperienceManager.cpp @@ -0,0 +1,53 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraExperienceManager.h" +#include "Engine/AssetManager.h" +#include "LyraExperienceDefinition.h" +#include "GameModes/LyraExperienceManager.h" +#include "Engine/Engine.h" + +#if WITH_EDITOR + +void ULyraExperienceManager::OnPlayInEditorBegun() +{ + ensure(GameFeaturePluginRequestCountMap.IsEmpty()); + GameFeaturePluginRequestCountMap.Empty(); +} + +void ULyraExperienceManager::NotifyOfPluginActivation(const FString PluginURL) +{ + if (GIsEditor) + { + ULyraExperienceManager* ExperienceManagerSubsystem = GEngine->GetEngineSubsystem(); + check(ExperienceManagerSubsystem); + + // Track the number of requesters who activate this plugin. Multiple load/activation requests are always allowed because concurrent requests are handled. + int32& Count = ExperienceManagerSubsystem->GameFeaturePluginRequestCountMap.FindOrAdd(PluginURL); + ++Count; + } +} + +bool ULyraExperienceManager::RequestToDeactivatePlugin(const FString PluginURL) +{ + if (GIsEditor) + { + ULyraExperienceManager* ExperienceManagerSubsystem = GEngine->GetEngineSubsystem(); + check(ExperienceManagerSubsystem); + + // Only let the last requester to get this far deactivate the plugin + int32& Count = ExperienceManagerSubsystem->GameFeaturePluginRequestCountMap.FindChecked(PluginURL); + --Count; + + if (Count == 0) + { + ExperienceManagerSubsystem->GameFeaturePluginRequestCountMap.Remove(PluginURL); + return true; + } + + return false; + } + + return true; +} + +#endif \ No newline at end of file diff --git a/Source/LyraGame/GameModes/LyraExperienceManager.h b/Source/LyraGame/GameModes/LyraExperienceManager.h new file mode 100644 index 00000000..583d7e0f --- /dev/null +++ b/Source/LyraGame/GameModes/LyraExperienceManager.h @@ -0,0 +1,32 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Subsystems/EngineSubsystem.h" +#include "LyraExperienceManager.generated.h" + +/** + * Manager for experiences - primarily for arbitration between multiple PIE sessions + */ +UCLASS(MinimalAPI) +class ULyraExperienceManager : public UEngineSubsystem +{ + GENERATED_BODY() + +public: +#if WITH_EDITOR + LYRAGAME_API void OnPlayInEditorBegun(); + + static void NotifyOfPluginActivation(const FString PluginURL); + static bool RequestToDeactivatePlugin(const FString PluginURL); +#else + static void NotifyOfPluginActivation(const FString PluginURL) {} + static bool RequestToDeactivatePlugin(const FString PluginURL) { return true; } +#endif + +private: + // The map of requests to active count for a given game feature plugin + // (to allow first in, last out activation management during PIE) + TMap GameFeaturePluginRequestCountMap; +}; diff --git a/Source/LyraGame/GameModes/LyraExperienceManagerComponent.cpp b/Source/LyraGame/GameModes/LyraExperienceManagerComponent.cpp new file mode 100644 index 00000000..dc642e65 --- /dev/null +++ b/Source/LyraGame/GameModes/LyraExperienceManagerComponent.cpp @@ -0,0 +1,456 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraExperienceManagerComponent.h" +#include "Net/UnrealNetwork.h" +#include "LyraExperienceDefinition.h" +#include "LyraExperienceActionSet.h" +#include "LyraExperienceManager.h" +#include "GameFeaturesSubsystem.h" +#include "System/LyraAssetManager.h" +#include "GameFeatureAction.h" +#include "GameFeaturesSubsystemSettings.h" +#include "TimerManager.h" +#include "Settings/LyraSettingsLocal.h" +#include "LyraLogChannels.h" + +//@TODO: Async load the experience definition itself +//@TODO: Handle failures explicitly (go into a 'completed but failed' state rather than check()-ing) +//@TODO: Do the action phases at the appropriate times instead of all at once +//@TODO: Support deactivating an experience and do the unloading actions +//@TODO: Think about what deactivation/cleanup means for preloaded assets +//@TODO: Handle deactivating game features, right now we 'leak' them enabled +// (for a client moving from experience to experience we actually want to diff the requirements and only unload some, not unload everything for them to just be immediately reloaded) +//@TODO: Handle both built-in and URL-based plugins (search for colon?) + +namespace LyraConsoleVariables +{ + static float ExperienceLoadRandomDelayMin = 0.0f; + static FAutoConsoleVariableRef CVarExperienceLoadRandomDelayMin( + TEXT("lyra.chaos.ExperienceDelayLoad.MinSecs"), + ExperienceLoadRandomDelayMin, + TEXT("This value (in seconds) will be added as a delay of load completion of the experience (along with the random value lyra.chaos.ExperienceDelayLoad.RandomSecs)"), + ECVF_Default); + + static float ExperienceLoadRandomDelayRange = 0.0f; + static FAutoConsoleVariableRef CVarExperienceLoadRandomDelayRange( + TEXT("lyra.chaos.ExperienceDelayLoad.RandomSecs"), + ExperienceLoadRandomDelayRange, + TEXT("A random amount of time between 0 and this value (in seconds) will be added as a delay of load completion of the experience (along with the fixed value lyra.chaos.ExperienceDelayLoad.MinSecs)"), + ECVF_Default); + + float GetExperienceLoadDelayDuration() + { + return FMath::Max(0.0f, ExperienceLoadRandomDelayMin + FMath::FRand() * ExperienceLoadRandomDelayRange); + } +} + +ULyraExperienceManagerComponent::ULyraExperienceManagerComponent(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ + SetIsReplicatedByDefault(true); +} + +#if WITH_SERVER_CODE +void ULyraExperienceManagerComponent::ServerSetCurrentExperience(FPrimaryAssetId ExperienceId) +{ + ULyraAssetManager& AssetManager = ULyraAssetManager::Get(); + FSoftObjectPath AssetPath = AssetManager.GetPrimaryAssetPath(ExperienceId); + TSubclassOf AssetClass = Cast(AssetPath.TryLoad()); + check(AssetClass); + const ULyraExperienceDefinition* Experience = GetDefault(AssetClass); + + check(Experience != nullptr); + check(CurrentExperience == nullptr); + CurrentExperience = Experience; + StartExperienceLoad(); +} +#endif + +void ULyraExperienceManagerComponent::CallOrRegister_OnExperienceLoaded_HighPriority(FOnLyraExperienceLoaded::FDelegate&& Delegate) +{ + if (IsExperienceLoaded()) + { + Delegate.Execute(CurrentExperience); + } + else + { + OnExperienceLoaded_HighPriority.Add(MoveTemp(Delegate)); + } +} + +void ULyraExperienceManagerComponent::CallOrRegister_OnExperienceLoaded(FOnLyraExperienceLoaded::FDelegate&& Delegate) +{ + if (IsExperienceLoaded()) + { + Delegate.Execute(CurrentExperience); + } + else + { + OnExperienceLoaded.Add(MoveTemp(Delegate)); + } +} + +void ULyraExperienceManagerComponent::CallOrRegister_OnExperienceLoaded_LowPriority(FOnLyraExperienceLoaded::FDelegate&& Delegate) +{ + if (IsExperienceLoaded()) + { + Delegate.Execute(CurrentExperience); + } + else + { + OnExperienceLoaded_LowPriority.Add(MoveTemp(Delegate)); + } +} + +const ULyraExperienceDefinition* ULyraExperienceManagerComponent::GetCurrentExperienceChecked() const +{ + check(LoadState == ELyraExperienceLoadState::Loaded); + check(CurrentExperience != nullptr); + return CurrentExperience; +} + +bool ULyraExperienceManagerComponent::IsExperienceLoaded() const +{ + return (LoadState == ELyraExperienceLoadState::Loaded) && (CurrentExperience != nullptr); +} + +void ULyraExperienceManagerComponent::OnRep_CurrentExperience() +{ + StartExperienceLoad(); +} + +void ULyraExperienceManagerComponent::StartExperienceLoad() +{ + check(CurrentExperience != nullptr); + check(LoadState == ELyraExperienceLoadState::Unloaded); + + UE_LOG(LogLyraExperience, Log, TEXT("EXPERIENCE: StartExperienceLoad(CurrentExperience = %s, %s)"), + *CurrentExperience->GetPrimaryAssetId().ToString(), + *GetClientServerContextString(this)); + + LoadState = ELyraExperienceLoadState::Loading; + + ULyraAssetManager& AssetManager = ULyraAssetManager::Get(); + + TSet BundleAssetList; + TSet RawAssetList; + + BundleAssetList.Add(CurrentExperience->GetPrimaryAssetId()); + for (const TObjectPtr& ActionSet : CurrentExperience->ActionSets) + { + if (ActionSet != nullptr) + { + BundleAssetList.Add(ActionSet->GetPrimaryAssetId()); + } + } + + // Load assets associated with the experience + + TArray BundlesToLoad; + BundlesToLoad.Add(FLyraBundles::Equipped); + + //@TODO: Centralize this client/server stuff into the LyraAssetManager + const ENetMode OwnerNetMode = GetOwner()->GetNetMode(); + const bool bLoadClient = GIsEditor || (OwnerNetMode != NM_DedicatedServer); + const bool bLoadServer = GIsEditor || (OwnerNetMode != NM_Client); + if (bLoadClient) + { + BundlesToLoad.Add(UGameFeaturesSubsystemSettings::LoadStateClient); + } + if (bLoadServer) + { + BundlesToLoad.Add(UGameFeaturesSubsystemSettings::LoadStateServer); + } + + const TSharedPtr BundleLoadHandle = AssetManager.ChangeBundleStateForPrimaryAssets(BundleAssetList.Array(), BundlesToLoad, {}, false, FStreamableDelegate(), FStreamableManager::AsyncLoadHighPriority); + const TSharedPtr RawLoadHandle = AssetManager.LoadAssetList(RawAssetList.Array(), FStreamableDelegate(), FStreamableManager::AsyncLoadHighPriority, TEXT("StartExperienceLoad()")); + + // If both async loads are running, combine them + TSharedPtr Handle = nullptr; + if (BundleLoadHandle.IsValid() && RawLoadHandle.IsValid()) + { + Handle = AssetManager.GetStreamableManager().CreateCombinedHandle({ BundleLoadHandle, RawLoadHandle }); + } + else + { + Handle = BundleLoadHandle.IsValid() ? BundleLoadHandle : RawLoadHandle; + } + + FStreamableDelegate OnAssetsLoadedDelegate = FStreamableDelegate::CreateUObject(this, &ThisClass::OnExperienceLoadComplete); + if (!Handle.IsValid() || Handle->HasLoadCompleted()) + { + // Assets were already loaded, call the delegate now + FStreamableHandle::ExecuteDelegate(OnAssetsLoadedDelegate); + } + else + { + Handle->BindCompleteDelegate(OnAssetsLoadedDelegate); + + Handle->BindCancelDelegate(FStreamableDelegate::CreateLambda([OnAssetsLoadedDelegate]() + { + OnAssetsLoadedDelegate.ExecuteIfBound(); + })); + } + + // This set of assets gets preloaded, but we don't block the start of the experience based on it + TSet PreloadAssetList; + //@TODO: Determine assets to preload (but not blocking-ly) + if (PreloadAssetList.Num() > 0) + { + AssetManager.ChangeBundleStateForPrimaryAssets(PreloadAssetList.Array(), BundlesToLoad, {}); + } +} + +void ULyraExperienceManagerComponent::OnExperienceLoadComplete() +{ + check(LoadState == ELyraExperienceLoadState::Loading); + check(CurrentExperience != nullptr); + + UE_LOG(LogLyraExperience, Log, TEXT("EXPERIENCE: OnExperienceLoadComplete(CurrentExperience = %s, %s)"), + *CurrentExperience->GetPrimaryAssetId().ToString(), + *GetClientServerContextString(this)); + + // find the URLs for our GameFeaturePlugins - filtering out dupes and ones that don't have a valid mapping + GameFeaturePluginURLs.Reset(); + + auto CollectGameFeaturePluginURLs = [This=this](const UPrimaryDataAsset* Context, const TArray& FeaturePluginList) + { + for (const FString& PluginName : FeaturePluginList) + { + FString PluginURL; + if (UGameFeaturesSubsystem::Get().GetPluginURLForBuiltInPluginByName(PluginName, /*out*/ PluginURL)) + { + This->GameFeaturePluginURLs.AddUnique(PluginURL); + } + else + { + ensureMsgf(false, TEXT("OnExperienceLoadComplete failed to find plugin URL from PluginName %s for experience %s - fix data, ignoring for this run"), *PluginName, *Context->GetPrimaryAssetId().ToString()); + } + } + + // // Add in our extra plugin + // if (!CurrentPlaylistData->GameFeaturePluginToActivateUntilDownloadedContentIsPresent.IsEmpty()) + // { + // FString PluginURL; + // if (UGameFeaturesSubsystem::Get().GetPluginURLForBuiltInPluginByName(CurrentPlaylistData->GameFeaturePluginToActivateUntilDownloadedContentIsPresent, PluginURL)) + // { + // GameFeaturePluginURLs.AddUnique(PluginURL); + // } + // } + }; + + CollectGameFeaturePluginURLs(CurrentExperience, CurrentExperience->GameFeaturesToEnable); + for (const TObjectPtr& ActionSet : CurrentExperience->ActionSets) + { + if (ActionSet != nullptr) + { + CollectGameFeaturePluginURLs(ActionSet, ActionSet->GameFeaturesToEnable); + } + } + + // Load and activate the features + NumGameFeaturePluginsLoading = GameFeaturePluginURLs.Num(); + if (NumGameFeaturePluginsLoading > 0) + { + LoadState = ELyraExperienceLoadState::LoadingGameFeatures; + for (const FString& PluginURL : GameFeaturePluginURLs) + { + ULyraExperienceManager::NotifyOfPluginActivation(PluginURL); + UGameFeaturesSubsystem::Get().LoadAndActivateGameFeaturePlugin(PluginURL, FGameFeaturePluginLoadComplete::CreateUObject(this, &ThisClass::OnGameFeaturePluginLoadComplete)); + } + } + else + { + OnExperienceFullLoadCompleted(); + } +} + +void ULyraExperienceManagerComponent::OnGameFeaturePluginLoadComplete(const UE::GameFeatures::FResult& Result) +{ + // decrement the number of plugins that are loading + NumGameFeaturePluginsLoading--; + + if (NumGameFeaturePluginsLoading == 0) + { + OnExperienceFullLoadCompleted(); + } +} + +void ULyraExperienceManagerComponent::OnExperienceFullLoadCompleted() +{ + check(LoadState != ELyraExperienceLoadState::Loaded); + + // Insert a random delay for testing (if configured) + if (LoadState != ELyraExperienceLoadState::LoadingChaosTestingDelay) + { + const float DelaySecs = LyraConsoleVariables::GetExperienceLoadDelayDuration(); + if (DelaySecs > 0.0f) + { + FTimerHandle DummyHandle; + + LoadState = ELyraExperienceLoadState::LoadingChaosTestingDelay; + GetWorld()->GetTimerManager().SetTimer(DummyHandle, this, &ThisClass::OnExperienceFullLoadCompleted, DelaySecs, /*bLooping=*/ false); + + return; + } + } + + LoadState = ELyraExperienceLoadState::ExecutingActions; + + // Execute the actions + FGameFeatureActivatingContext Context; + + // Only apply to our specific world context if set + const FWorldContext* ExistingWorldContext = GEngine->GetWorldContextFromWorld(GetWorld()); + if (ExistingWorldContext) + { + Context.SetRequiredWorldContextHandle(ExistingWorldContext->ContextHandle); + } + + auto ActivateListOfActions = [&Context](const TArray& ActionList) + { + for (UGameFeatureAction* Action : ActionList) + { + if (Action != nullptr) + { + //@TODO: The fact that these don't take a world are potentially problematic in client-server PIE + // The current behavior matches systems like gameplay tags where loading and registering apply to the entire process, + // but actually applying the results to actors is restricted to a specific world + Action->OnGameFeatureRegistering(); + Action->OnGameFeatureLoading(); + Action->OnGameFeatureActivating(Context); + } + } + }; + + ActivateListOfActions(CurrentExperience->Actions); + for (const TObjectPtr& ActionSet : CurrentExperience->ActionSets) + { + if (ActionSet != nullptr) + { + ActivateListOfActions(ActionSet->Actions); + } + } + + LoadState = ELyraExperienceLoadState::Loaded; + + OnExperienceLoaded_HighPriority.Broadcast(CurrentExperience); + OnExperienceLoaded_HighPriority.Clear(); + + OnExperienceLoaded.Broadcast(CurrentExperience); + OnExperienceLoaded.Clear(); + + OnExperienceLoaded_LowPriority.Broadcast(CurrentExperience); + OnExperienceLoaded_LowPriority.Clear(); + + // Apply any necessary scalability settings +#if !UE_SERVER + ULyraSettingsLocal::Get()->OnExperienceLoaded(); +#endif +} + +void ULyraExperienceManagerComponent::OnActionDeactivationCompleted() +{ + check(IsInGameThread()); + ++NumObservedPausers; + + if (NumObservedPausers == NumExpectedPausers) + { + OnAllActionsDeactivated(); + } +} + +void ULyraExperienceManagerComponent::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const +{ + Super::GetLifetimeReplicatedProps(OutLifetimeProps); + + DOREPLIFETIME(ThisClass, CurrentExperience); +} + +void ULyraExperienceManagerComponent::EndPlay(const EEndPlayReason::Type EndPlayReason) +{ + Super::EndPlay(EndPlayReason); + + // deactivate any features this experience loaded + //@TODO: This should be handled FILO as well + for (const FString& PluginURL : GameFeaturePluginURLs) + { + if (ULyraExperienceManager::RequestToDeactivatePlugin(PluginURL)) + { + UGameFeaturesSubsystem::Get().DeactivateGameFeaturePlugin(PluginURL); + } + } + + //@TODO: Ensure proper handling of a partially-loaded state too + if (LoadState == ELyraExperienceLoadState::Loaded) + { + LoadState = ELyraExperienceLoadState::Deactivating; + + // Make sure we won't complete the transition prematurely if someone registers as a pauser but fires immediately + NumExpectedPausers = INDEX_NONE; + NumObservedPausers = 0; + + // Deactivate and unload the actions + FGameFeatureDeactivatingContext Context(FSimpleDelegate::CreateUObject(this, &ThisClass::OnActionDeactivationCompleted)); + + const FWorldContext* ExistingWorldContext = GEngine->GetWorldContextFromWorld(GetWorld()); + if (ExistingWorldContext) + { + Context.SetRequiredWorldContextHandle(ExistingWorldContext->ContextHandle); + } + + auto DeactivateListOfActions = [&Context](const TArray& ActionList) + { + for (UGameFeatureAction* Action : ActionList) + { + if (Action) + { + Action->OnGameFeatureDeactivating(Context); + Action->OnGameFeatureUnregistering(); + } + } + }; + + DeactivateListOfActions(CurrentExperience->Actions); + for (const TObjectPtr& ActionSet : CurrentExperience->ActionSets) + { + if (ActionSet != nullptr) + { + DeactivateListOfActions(ActionSet->Actions); + } + } + + NumExpectedPausers = Context.GetNumPausers(); + + if (NumExpectedPausers > 0) + { + UE_LOG(LogLyraExperience, Error, TEXT("Actions that have asynchronous deactivation aren't fully supported yet in Lyra experiences")); + } + + if (NumExpectedPausers == NumObservedPausers) + { + OnAllActionsDeactivated(); + } + } +} + +bool ULyraExperienceManagerComponent::ShouldShowLoadingScreen(FString& OutReason) const +{ + if (LoadState != ELyraExperienceLoadState::Loaded) + { + OutReason = TEXT("Experience still loading"); + return true; + } + else + { + return false; + } +} + +void ULyraExperienceManagerComponent::OnAllActionsDeactivated() +{ + //@TODO: We actually only deactivated and didn't fully unload... + LoadState = ELyraExperienceLoadState::Unloaded; + CurrentExperience = nullptr; + //@TODO: GEngine->ForceGarbageCollection(true); +} diff --git a/Source/LyraGame/GameModes/LyraExperienceManagerComponent.h b/Source/LyraGame/GameModes/LyraExperienceManagerComponent.h new file mode 100644 index 00000000..42feb991 --- /dev/null +++ b/Source/LyraGame/GameModes/LyraExperienceManagerComponent.h @@ -0,0 +1,103 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Components/GameStateComponent.h" +#include "GameFeaturePluginOperationResult.h" +#include "LoadingProcessInterface.h" + +#include "LyraExperienceManagerComponent.generated.h" + +class ULyraExperienceDefinition; + +DECLARE_MULTICAST_DELEGATE_OneParam(FOnLyraExperienceLoaded, const ULyraExperienceDefinition* /*Experience*/); + +enum class ELyraExperienceLoadState +{ + Unloaded, + Loading, + LoadingGameFeatures, + LoadingChaosTestingDelay, + ExecutingActions, + Loaded, + Deactivating +}; + +UCLASS() +class ULyraExperienceManagerComponent final : public UGameStateComponent, public ILoadingProcessInterface +{ + GENERATED_BODY() + +public: + + ULyraExperienceManagerComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); + + //~UActorComponent interface + virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override; + //~End of UActorComponent interface + + //~ILoadingProcessInterface interface + virtual bool ShouldShowLoadingScreen(FString& OutReason) const override; + //~End of ILoadingProcessInterface + +#if WITH_SERVER_CODE + void ServerSetCurrentExperience(FPrimaryAssetId ExperienceId); +#endif + + // Ensures the delegate is called once the experience has been loaded, + // before others are called. + // However, if the experience has already loaded, calls the delegate immediately. + void CallOrRegister_OnExperienceLoaded_HighPriority(FOnLyraExperienceLoaded::FDelegate&& Delegate); + + // Ensures the delegate is called once the experience has been loaded + // If the experience has already loaded, calls the delegate immediately + void CallOrRegister_OnExperienceLoaded(FOnLyraExperienceLoaded::FDelegate&& Delegate); + + // Ensures the delegate is called once the experience has been loaded + // If the experience has already loaded, calls the delegate immediately + void CallOrRegister_OnExperienceLoaded_LowPriority(FOnLyraExperienceLoaded::FDelegate&& Delegate); + + // This returns the current experience if it is fully loaded, asserting otherwise + // (i.e., if you called it too soon) + const ULyraExperienceDefinition* GetCurrentExperienceChecked() const; + + // Returns true if the experience is fully loaded + bool IsExperienceLoaded() const; + +private: + UFUNCTION() + void OnRep_CurrentExperience(); + + void StartExperienceLoad(); + void OnExperienceLoadComplete(); + void OnGameFeaturePluginLoadComplete(const UE::GameFeatures::FResult& Result); + void OnExperienceFullLoadCompleted(); + + void OnActionDeactivationCompleted(); + void OnAllActionsDeactivated(); + +private: + UPROPERTY(ReplicatedUsing=OnRep_CurrentExperience) + const ULyraExperienceDefinition* CurrentExperience; + + ELyraExperienceLoadState LoadState = ELyraExperienceLoadState::Unloaded; + + int32 NumGameFeaturePluginsLoading = 0; + TArray GameFeaturePluginURLs; + + int32 NumObservedPausers = 0; + int32 NumExpectedPausers = 0; + + /** + * Delegate called when the experience has finished loading just before others + * (e.g., subsystems that set up for regular gameplay) + */ + FOnLyraExperienceLoaded OnExperienceLoaded_HighPriority; + + /** Delegate called when the experience has finished loading */ + FOnLyraExperienceLoaded OnExperienceLoaded; + + /** Delegate called when the experience has finished loading */ + FOnLyraExperienceLoaded OnExperienceLoaded_LowPriority; +}; diff --git a/Source/LyraGame/GameModes/LyraGameMode.cpp b/Source/LyraGame/GameModes/LyraGameMode.cpp new file mode 100644 index 00000000..d064454a --- /dev/null +++ b/Source/LyraGame/GameModes/LyraGameMode.cpp @@ -0,0 +1,381 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraGameMode.h" +#include "LyraLogChannels.h" +#include "System/LyraAssetManager.h" +#include "LyraGameState.h" +#include "System/LyraGameSession.h" +#include "Player/LyraPlayerController.h" +#include "Player/LyraPlayerBotController.h" +#include "Player/LyraPlayerState.h" +#include "Character/LyraCharacter.h" +#include "UI/LyraHUD.h" +#include "Character/LyraPawnExtensionComponent.h" +#include "Character/LyraPawnData.h" +#include "GameModes/LyraWorldSettings.h" +#include "GameModes/LyraExperienceDefinition.h" +#include "GameModes/LyraExperienceManagerComponent.h" +#include "Kismet/GameplayStatics.h" +#include "Development/LyraDeveloperSettings.h" +#include "Player/LyraPlayerSpawningManagerComponent.h" +#include "TimerManager.h" + +ALyraGameMode::ALyraGameMode(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ + GameStateClass = ALyraGameState::StaticClass(); + GameSessionClass = ALyraGameSession::StaticClass(); + PlayerControllerClass = ALyraPlayerController::StaticClass(); + ReplaySpectatorPlayerControllerClass = ALyraReplayPlayerController::StaticClass(); + PlayerStateClass = ALyraPlayerState::StaticClass(); + DefaultPawnClass = ALyraCharacter::StaticClass(); + HUDClass = ALyraHUD::StaticClass(); +} + +const ULyraPawnData* ALyraGameMode::GetPawnDataForController(const AController* InController) const +{ + // See if pawn data is already set on the player state + if (InController != nullptr) + { + if (const ALyraPlayerState* LyraPS = InController->GetPlayerState()) + { + if (const ULyraPawnData* PawnData = LyraPS->GetPawnData()) + { + return PawnData; + } + } + } + + // If not, fall back to the the default for the current experience + check(GameState); + ULyraExperienceManagerComponent* ExperienceComponent = GameState->FindComponentByClass(); + check(ExperienceComponent); + + if (ExperienceComponent->IsExperienceLoaded()) + { + const ULyraExperienceDefinition* Experience = ExperienceComponent->GetCurrentExperienceChecked(); + if (Experience->DefaultPawnData != nullptr) + { + return Experience->DefaultPawnData; + } + + // Experience is loaded and there's still no pawn data, fall back to the default for now + return ULyraAssetManager::Get().GetDefaultPawnData(); + } + + // Experience not loaded yet, so there is no pawn data to be had + return nullptr; +} + +void ALyraGameMode::InitGame(const FString& MapName, const FString& Options, FString& ErrorMessage) +{ + Super::InitGame(MapName, Options, ErrorMessage); + + //@TODO: Eventually only do this for PIE/auto + GetWorld()->GetTimerManager().SetTimerForNextTick(this, &ThisClass::HandleMatchAssignmentIfNotExpectingOne); +} + +void ALyraGameMode::HandleMatchAssignmentIfNotExpectingOne() +{ + FPrimaryAssetId ExperienceId; + FString ExperienceIdSource; + + // Precedence order (highest wins) + // - Matchmaking assignment (if present) + // - URL Options override + // - Developer Settings (PIE only) + // - Command Line override + // - World Settings + // - Default experience + + UWorld* World = GetWorld(); + + if (!ExperienceId.IsValid() && UGameplayStatics::HasOption(OptionsString, TEXT("Experience"))) + { + const FString ExperienceFromOptions = UGameplayStatics::ParseOption(OptionsString, TEXT("Experience")); + ExperienceId = FPrimaryAssetId(FPrimaryAssetType(ULyraExperienceDefinition::StaticClass()->GetFName()), FName(*ExperienceFromOptions)); + ExperienceIdSource = TEXT("OptionsString"); + } + + if (!ExperienceId.IsValid() && World->IsPlayInEditor()) + { + ExperienceId = GetDefault()->ExperienceOverride; + ExperienceIdSource = TEXT("DeveloperSettings"); + } + + // see if the command line wants to set the experience + if (!ExperienceId.IsValid()) + { + FString ExperienceFromCommandLine; + if (FParse::Value(FCommandLine::Get(), TEXT("Experience="), ExperienceFromCommandLine)) + { + ExperienceId = FPrimaryAssetId::ParseTypeAndName(ExperienceFromCommandLine); + ExperienceIdSource = TEXT("CommandLine"); + } + } + + // see if the world settings has a default experience + if (!ExperienceId.IsValid()) + { + if (ALyraWorldSettings* TypedWorldSettings = Cast(GetWorldSettings())) + { + ExperienceId = TypedWorldSettings->GetDefaultGameplayExperience(); + ExperienceIdSource = TEXT("WorldSettings"); + } + } + + ULyraAssetManager& AssetManager = ULyraAssetManager::Get(); + FAssetData Dummy; + if (ExperienceId.IsValid() && !AssetManager.GetPrimaryAssetData(ExperienceId, /*out*/ Dummy)) + { + UE_LOG(LogLyraExperience, Error, TEXT("EXPERIENCE: Wanted to use %s but couldn't find it, falling back to the default)"), *ExperienceId.ToString()); + ExperienceId = FPrimaryAssetId(); + } + + // Final fallback to the default experience + if (!ExperienceId.IsValid()) + { + //@TODO: Pull this from a config setting or something + ExperienceId = FPrimaryAssetId(FPrimaryAssetType("LyraExperienceDefinition"), FName("B_LyraDefaultExperience")); + ExperienceIdSource = TEXT("Default"); + } + + OnMatchAssignmentGiven(ExperienceId, ExperienceIdSource); +} + +void ALyraGameMode::OnMatchAssignmentGiven(FPrimaryAssetId ExperienceId, const FString& ExperienceIdSource) +{ +#if WITH_SERVER_CODE + if (ExperienceId.IsValid()) + { + UE_LOG(LogLyraExperience, Log, TEXT("Identified experience %s (Source: %s)"), *ExperienceId.ToString(), *ExperienceIdSource); + + ULyraExperienceManagerComponent* ExperienceComponent = GameState->FindComponentByClass(); + check(ExperienceComponent); + ExperienceComponent->ServerSetCurrentExperience(ExperienceId); + } + else + { + UE_LOG(LogLyraExperience, Error, TEXT("Failed to identify experience, loading screen will stay up forever")); + } +#endif +} + +void ALyraGameMode::OnExperienceLoaded(const ULyraExperienceDefinition* CurrentExperience) +{ + // Spawn any players that are already attached + //@TODO: Here we're handling only *player* controllers, but in GetDefaultPawnClassForController_Implementation we skipped all controllers + // GetDefaultPawnClassForController_Implementation might only be getting called for players anyways + for (FConstPlayerControllerIterator Iterator = GetWorld()->GetPlayerControllerIterator(); Iterator; ++Iterator) + { + APlayerController* PC = Cast(*Iterator); + if ((PC != nullptr) && (PC->GetPawn() == nullptr)) + { + if (PlayerCanRestart(PC)) + { + RestartPlayer(PC); + } + } + } +} + +bool ALyraGameMode::IsExperienceLoaded() const +{ + check(GameState); + ULyraExperienceManagerComponent* ExperienceComponent = GameState->FindComponentByClass(); + check(ExperienceComponent); + + return ExperienceComponent->IsExperienceLoaded(); +} + +UClass* ALyraGameMode::GetDefaultPawnClassForController_Implementation(AController* InController) +{ + if (const ULyraPawnData* PawnData = GetPawnDataForController(InController)) + { + if (PawnData->PawnClass) + { + return PawnData->PawnClass; + } + } + + return Super::GetDefaultPawnClassForController_Implementation(InController); +} + +APawn* ALyraGameMode::SpawnDefaultPawnAtTransform_Implementation(AController* NewPlayer, const FTransform& SpawnTransform) +{ + FActorSpawnParameters SpawnInfo; + SpawnInfo.Instigator = GetInstigator(); + SpawnInfo.ObjectFlags |= RF_Transient; // Never save the default player pawns into a map. + SpawnInfo.bDeferConstruction = true; + + if (UClass* PawnClass = GetDefaultPawnClassForController(NewPlayer)) + { + if (APawn* SpawnedPawn = GetWorld()->SpawnActor(PawnClass, SpawnTransform, SpawnInfo)) + { + if (ULyraPawnExtensionComponent* PawnExtComp = ULyraPawnExtensionComponent::FindPawnExtensionComponent(SpawnedPawn)) + { + if (const ULyraPawnData* PawnData = GetPawnDataForController(NewPlayer)) + { + PawnExtComp->SetPawnData(PawnData); + } + else + { + UE_LOG(LogLyra, Error, TEXT("Game mode was unable to set PawnData on the spawned pawn [%s]."), *GetNameSafe(SpawnedPawn)); + } + } + + SpawnedPawn->FinishSpawning(SpawnTransform); + + return SpawnedPawn; + } + else + { + UE_LOG(LogLyra, Error, TEXT("Game mode was unable to spawn Pawn of class [%s] at [%s]."), *GetNameSafe(PawnClass), *SpawnTransform.ToHumanReadableString()); + } + } + else + { + UE_LOG(LogLyra, Error, TEXT("Game mode was unable to spawn Pawn due to NULL pawn class.")); + } + + return nullptr; +} + +bool ALyraGameMode::ShouldSpawnAtStartSpot(AController* Player) +{ + // We never want to use the start spot, always use the spawn management component. + return false; +} + +void ALyraGameMode::HandleStartingNewPlayer_Implementation(APlayerController* NewPlayer) +{ + // Delay starting new players until the experience has been loaded + // (players who log in prior to that will be started by OnExperienceLoaded) + if (IsExperienceLoaded()) + { + Super::HandleStartingNewPlayer_Implementation(NewPlayer); + } +} + +AActor* ALyraGameMode::ChoosePlayerStart_Implementation(AController* Player) +{ + if (ULyraPlayerSpawningManagerComponent* PlayerSpawningComponent = GameState->FindComponentByClass()) + { + return PlayerSpawningComponent->ChoosePlayerStart(Player); + } + + return Super::ChoosePlayerStart_Implementation(Player); +} + +void ALyraGameMode::FinishRestartPlayer(AController* NewPlayer, const FRotator& StartRotation) +{ + if (ULyraPlayerSpawningManagerComponent* PlayerSpawningComponent = GameState->FindComponentByClass()) + { + PlayerSpawningComponent->FinishRestartPlayer(NewPlayer, StartRotation); + } + + Super::FinishRestartPlayer(NewPlayer, StartRotation); +} + +bool ALyraGameMode::PlayerCanRestart_Implementation(APlayerController* Player) +{ + return ControllerCanRestart(Player); +} + +bool ALyraGameMode::ControllerCanRestart(AController* Controller) +{ + if (APlayerController* PC = Cast(Controller)) + { + if (!Super::PlayerCanRestart_Implementation(PC)) + { + return false; + } + } + else + { + // Bot version of Super::PlayerCanRestart_Implementation + if ((Controller == nullptr) || Controller->IsPendingKillPending()) + { + return false; + } + } + + if (ULyraPlayerSpawningManagerComponent* PlayerSpawningComponent = GameState->FindComponentByClass()) + { + return PlayerSpawningComponent->ControllerCanRestart(Controller); + } + + return true; +} + +void ALyraGameMode::InitGameState() +{ + Super::InitGameState(); + + // Listen for the experience load to complete + ULyraExperienceManagerComponent* ExperienceComponent = GameState->FindComponentByClass(); + check(ExperienceComponent); + ExperienceComponent->CallOrRegister_OnExperienceLoaded(FOnLyraExperienceLoaded::FDelegate::CreateUObject(this, &ThisClass::OnExperienceLoaded)); +} + +void ALyraGameMode::OnPostLogin(AController* NewPlayer) +{ + Super::OnPostLogin(NewPlayer); + + OnGameModeCombinedPostLoginDelegate.Broadcast(this, NewPlayer); +} + +void ALyraGameMode::RequestPlayerRestartNextFrame(AController* Controller, bool bForceReset) +{ + if (bForceReset && (Controller != nullptr)) + { + Controller->Reset(); + } + + if (APlayerController* PC = Cast(Controller)) + { + GetWorldTimerManager().SetTimerForNextTick(PC, &APlayerController::ServerRestartPlayer_Implementation); + } + else if (ALyraPlayerBotController* BotController = Cast(Controller)) + { + GetWorldTimerManager().SetTimerForNextTick(BotController, &ALyraPlayerBotController::ServerRestartController); + } +} + +bool ALyraGameMode::UpdatePlayerStartSpot(AController* Player, const FString& Portal, FString& OutErrorMessage) +{ + // Do nothing, we'll wait until PostLogin when we try to spawn the player for real. + // Doing anything right now is no good, systems like team assignment haven't even occurred yet. + return true; +} + +void ALyraGameMode::FailedToRestartPlayer(AController* NewPlayer) +{ + Super::FailedToRestartPlayer(NewPlayer); + + // If we tried to spawn a pawn and it failed, lets try again *note* check if there's actually a pawn class + // before we try this forever. + if (UClass* PawnClass = GetDefaultPawnClassForController(NewPlayer)) + { + if (APlayerController* NewPC = Cast(NewPlayer)) + { + // If it's a player don't loop forever, maybe something changed and they can no longer restart if so stop trying. + if (PlayerCanRestart(NewPC)) + { + RequestPlayerRestartNextFrame(NewPlayer, false); + } + else + { + UE_LOG(LogLyra, Verbose, TEXT("FailedToRestartPlayer(%s) and PlayerCanRestart returned false, so we're not going to try again."), *GetPathNameSafe(NewPlayer)); + } + } + else + { + RequestPlayerRestartNextFrame(NewPlayer, false); + } + } + else + { + UE_LOG(LogLyra, Verbose, TEXT("FailedToRestartPlayer(%s) but there's no pawn class so giving up."), *GetPathNameSafe(NewPlayer)); + } +} \ No newline at end of file diff --git a/Source/LyraGame/GameModes/LyraGameMode.h b/Source/LyraGame/GameModes/LyraGameMode.h new file mode 100644 index 00000000..e9b7c38a --- /dev/null +++ b/Source/LyraGame/GameModes/LyraGameMode.h @@ -0,0 +1,74 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "ModularGameMode.h" +#include "LyraGameMode.generated.h" + + +class ULyraPawnData; +class ULyraExperienceDefinition; + +/** + * Post login event, triggered when a player joins the game as well as after non-seamless ServerTravel + * + * This is called after the player has finished initialization + */ +DECLARE_MULTICAST_DELEGATE_TwoParams(FOnGameModeCombinedPostLogin, AGameModeBase* /*GameMode*/, AController* /*NewPlayer*/); + +/** + * ALyraGameMode + * + * The base game mode class used by this project. + */ +UCLASS(Config = Game, Meta = (ShortTooltip = "The base game mode class used by this project.")) +class ALyraGameMode : public AModularGameModeBase +{ + GENERATED_BODY() + +public: + + ALyraGameMode(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); + + const ULyraPawnData* GetPawnDataForController(const AController* InController) const; + + //~AGameModeBase interface + virtual void InitGame(const FString& MapName, const FString& Options, FString& ErrorMessage) override; + virtual UClass* GetDefaultPawnClassForController_Implementation(AController* InController) override; + virtual APawn* SpawnDefaultPawnAtTransform_Implementation(AController* NewPlayer, const FTransform& SpawnTransform) override; + virtual bool ShouldSpawnAtStartSpot(AController* Player) override; + virtual void HandleStartingNewPlayer_Implementation(APlayerController* NewPlayer) override; + virtual AActor* ChoosePlayerStart_Implementation(AController* Player) override; + virtual void FinishRestartPlayer(AController* NewPlayer, const FRotator& StartRotation) override; + virtual bool PlayerCanRestart_Implementation(APlayerController* Player) override; + virtual void InitGameState() override; + //~End of AGameModeBase interface + + FOnGameModeCombinedPostLogin& OnGameModeCombinedPostLogin() { return OnGameModeCombinedPostLoginDelegate; } + + // Restart (respawn) the specified player or bot next frame + // - If bForceReset is true, the controller will be reset this frame (abandoning the currently possessed pawn, if any) + UFUNCTION(BlueprintCallable) + void RequestPlayerRestartNextFrame(AController* Controller, bool bForceReset = false); + + // Agnostic version of PlayerCanRestart that can be used for both player bots and players + virtual bool ControllerCanRestart(AController* Controller); + +private: + FOnGameModeCombinedPostLogin OnGameModeCombinedPostLoginDelegate; + +protected: + //~AGameModeBase interface + virtual bool UpdatePlayerStartSpot(AController* Player, const FString& Portal, FString& OutErrorMessage) override; + virtual void OnPostLogin(AController* NewPlayer) override; + virtual void FailedToRestartPlayer(AController* NewPlayer) override; + //~End of AGameModeBase interface + + void OnExperienceLoaded(const ULyraExperienceDefinition* CurrentExperience); + bool IsExperienceLoaded() const; + + void OnMatchAssignmentGiven(FPrimaryAssetId ExperienceId, const FString& ExperienceIdSource); + + void HandleMatchAssignmentIfNotExpectingOne(); +}; diff --git a/Source/LyraGame/GameModes/LyraGameState.cpp b/Source/LyraGame/GameModes/LyraGameState.cpp new file mode 100644 index 00000000..7750c070 --- /dev/null +++ b/Source/LyraGame/GameModes/LyraGameState.cpp @@ -0,0 +1,91 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraGameState.h" +#include "Net/UnrealNetwork.h" +#include "AbilitySystem/LyraAbilitySystemComponent.h" +#include "GameModes/LyraExperienceManagerComponent.h" +#include "GameFramework/PlayerState.h" +#include "GameFramework/GameplayMessageSubsystem.h" + +extern ENGINE_API float GAverageFPS; + + +ALyraGameState::ALyraGameState(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ + PrimaryActorTick.bCanEverTick = true; + PrimaryActorTick.bStartWithTickEnabled = true; + + AbilitySystemComponent = ObjectInitializer.CreateDefaultSubobject(this, TEXT("AbilitySystemComponent")); + AbilitySystemComponent->SetIsReplicated(true); + AbilitySystemComponent->SetReplicationMode(EGameplayEffectReplicationMode::Mixed); + + ExperienceManagerComponent = CreateDefaultSubobject(TEXT("ExperienceManagerComponent")); + + ServerFPS = 0.0f; +} + +void ALyraGameState::PreInitializeComponents() +{ + Super::PreInitializeComponents(); +} + +void ALyraGameState::PostInitializeComponents() +{ + Super::PostInitializeComponents(); + + check(AbilitySystemComponent); + AbilitySystemComponent->InitAbilityActorInfo(/*Owner=*/ this, /*Avatar=*/ this); +} + +UAbilitySystemComponent* ALyraGameState::GetAbilitySystemComponent() const +{ + return AbilitySystemComponent; +} + +void ALyraGameState::EndPlay(const EEndPlayReason::Type EndPlayReason) +{ + Super::EndPlay(EndPlayReason); +} + +void ALyraGameState::AddPlayerState(APlayerState* PlayerState) +{ + Super::AddPlayerState(PlayerState); +} + +void ALyraGameState::RemovePlayerState(APlayerState* PlayerState) +{ + //@TODO: This isn't getting called right now (only the 'rich' AGameMode uses it, not AGameModeBase) + // Need to at least comment the engine code, and possibly move things around + Super::RemovePlayerState(PlayerState); +} + +void ALyraGameState::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const +{ + Super::GetLifetimeReplicatedProps(OutLifetimeProps); + + DOREPLIFETIME(ThisClass, ServerFPS); +} + +void ALyraGameState::Tick(float DeltaSeconds) +{ + Super::Tick(DeltaSeconds); + + if (GetLocalRole() == ROLE_Authority) + { + ServerFPS = GAverageFPS; + } +} + +void ALyraGameState::MulticastMessageToClients_Implementation(const FLyraVerbMessage Message) +{ + if (GetNetMode() == NM_Client) + { + UGameplayMessageSubsystem::Get(this).BroadcastMessage(Message.Verb, Message); + } +} + +void ALyraGameState::MulticastReliableMessageToClients_Implementation(const FLyraVerbMessage Message) +{ + MulticastMessageToClients_Implementation(Message); +} \ No newline at end of file diff --git a/Source/LyraGame/GameModes/LyraGameState.h b/Source/LyraGame/GameModes/LyraGameState.h new file mode 100644 index 00000000..2f6cf738 --- /dev/null +++ b/Source/LyraGame/GameModes/LyraGameState.h @@ -0,0 +1,76 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "ModularGameState.h" +#include "AbilitySystemInterface.h" +#include "Messages/LyraVerbMessage.h" + +#include "LyraGameState.generated.h" + +class ULyraExperienceManagerComponent; +class ULyraAbilitySystemComponent; +class UAbilitySystemComponent; + +/** + * ALyraGameState + * + * The base game state class used by this project. + */ +UCLASS(Config = Game) +class LYRAGAME_API ALyraGameState : public AModularGameStateBase, public IAbilitySystemInterface +{ + GENERATED_BODY() + +public: + + ALyraGameState(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); + + float GetServerFPS() const { return ServerFPS; } + + //~AActor interface + virtual void PreInitializeComponents() override; + virtual void PostInitializeComponents() override; + virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override; + //~End of AActor interface + + //~AGameStateBase interface + virtual void AddPlayerState(APlayerState* PlayerState) override; + virtual void RemovePlayerState(APlayerState* PlayerState) override; + //~End of AGameStateBase interface + + //~IAbilitySystemInterface + virtual UAbilitySystemComponent* GetAbilitySystemComponent() const override; + //~End of IAbilitySystemInterface + + UFUNCTION(BlueprintCallable, Category = "Lyra|GameState") + ULyraAbilitySystemComponent* GetLyraAbilitySystemComponent() const { return AbilitySystemComponent; } + + // Send a message that all clients will (probably) get + // (use only for client notifications like eliminations, server join messages, etc... that can handle being lost) + UFUNCTION(NetMulticast, Unreliable, BlueprintCallable, Category = "Lyra|GameState") + void MulticastMessageToClients(const FLyraVerbMessage Message); + + // Send a message that all clients will be guaranteed to get + // (use only for client notifications that cannot handle being lost) + UFUNCTION(NetMulticast, Reliable, BlueprintCallable, Category = "Lyra|GameState") + void MulticastReliableMessageToClients(const FLyraVerbMessage Message); + +private: + UPROPERTY() + ULyraExperienceManagerComponent* ExperienceManagerComponent; + + // The ability system component subobject for game-wide things (primarily gameplay cues) + UPROPERTY(VisibleAnywhere, Category = "Lyra|GameState") + ULyraAbilitySystemComponent* AbilitySystemComponent; + + +protected: + + virtual void Tick(float DeltaSeconds) override; + +protected: + UPROPERTY(Replicated) + float ServerFPS; +}; diff --git a/Source/LyraGame/GameModes/LyraUserFacingExperienceDefinition.cpp b/Source/LyraGame/GameModes/LyraUserFacingExperienceDefinition.cpp new file mode 100644 index 00000000..aaf1692c --- /dev/null +++ b/Source/LyraGame/GameModes/LyraUserFacingExperienceDefinition.cpp @@ -0,0 +1,25 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraUserFacingExperienceDefinition.h" +#include "CommonSessionSubsystem.h" + +UCommonSession_HostSessionRequest* ULyraUserFacingExperienceDefinition::CreateHostingRequest() const +{ + const FString ExperienceName = ExperienceID.PrimaryAssetName.ToString(); + const FString UserFacingExperienceName = GetPrimaryAssetId().PrimaryAssetName.ToString(); + UCommonSession_HostSessionRequest* Result = NewObject(); + Result->OnlineMode = ECommonSessionOnlineMode::Online; + Result->bUseLobbies = true; + Result->MapID = MapID; + Result->ModeNameForAdvertisement = UserFacingExperienceName; + Result->ExtraArgs = ExtraArgs; + Result->ExtraArgs.Add(TEXT("Experience"), ExperienceName); + Result->MaxPlayerCount = MaxPlayerCount; + + if (bRecordReplay) + { + Result->ExtraArgs.Add(TEXT("DemoRec"), FString()); + } + + return Result; +} diff --git a/Source/LyraGame/GameModes/LyraUserFacingExperienceDefinition.h b/Source/LyraGame/GameModes/LyraUserFacingExperienceDefinition.h new file mode 100644 index 00000000..b8463b4b --- /dev/null +++ b/Source/LyraGame/GameModes/LyraUserFacingExperienceDefinition.h @@ -0,0 +1,77 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "UObject/Interface.h" +#include "Engine/GameInstance.h" +#include "UObject/PrimaryAssetId.h" +#include "Engine/DataAsset.h" + +#include "LyraUserFacingExperienceDefinition.generated.h" + +class UWorld; +class UCommonSession_HostSessionRequest; +class UTexture2D; +class UUserWidget; + +/** Description of settings used to display experiences in the UI and start a new session */ +UCLASS(BlueprintType) +class ULyraUserFacingExperienceDefinition : public UPrimaryDataAsset +{ + GENERATED_BODY() + +public: + /** The specific map to load */ + UPROPERTY(BlueprintReadWrite, EditAnywhere, Category=Experience, meta=(AllowedTypes="Map")) + FPrimaryAssetId MapID; + + /** The gameplay experience to load */ + UPROPERTY(BlueprintReadWrite, EditAnywhere, Category=Experience, meta=(AllowedTypes="LyraExperienceDefinition")) + FPrimaryAssetId ExperienceID; + + /** Extra arguments passed as URL options to the game */ + UPROPERTY(BlueprintReadWrite, EditAnywhere, Category=Experience) + TMap ExtraArgs; + + /** Primary title in the UI */ + UPROPERTY(BlueprintReadWrite, EditAnywhere, Category=Experience) + FText TileTitle; + + /** Secondary title */ + UPROPERTY(BlueprintReadWrite, EditAnywhere, Category=Experience) + FText TileSubTitle; + + /** Full description */ + UPROPERTY(BlueprintReadWrite, EditAnywhere, Category=Experience) + FText TileDescription; + + /** Icon used in the UI */ + UPROPERTY(BlueprintReadWrite, EditAnywhere, Category=Experience) + UTexture2D* TileIcon; + + /** The loading screen widget to show when loading into (or back out of) a given experience */ + UPROPERTY(BlueprintReadWrite, EditAnywhere, Category=LoadingScreen) + TSoftClassPtr LoadingScreenWidget; + + /** If true, this is a default experience that should be used for quick play and given priority in the UI */ + UPROPERTY(BlueprintReadWrite, EditAnywhere, Category=Experience) + bool bIsDefaultExperience = false; + + /** If true, this will show up in the experiences list in the front-end */ + UPROPERTY(BlueprintReadWrite, EditAnywhere, Category=Experience) + bool bShowInFrontEnd = true; + + /** If true, a replay will be recorded of the game */ + UPROPERTY(BlueprintReadWrite, EditAnywhere, Category=Experience) + bool bRecordReplay = false; + + /** Max number of players for this session */ + UPROPERTY(BlueprintReadWrite, EditAnywhere, Category=Experience) + int32 MaxPlayerCount = 16; + +public: + /** Create a request object that is used to actually start a session with these settings */ + UFUNCTION(BlueprintCallable, BlueprintPure=false) + UCommonSession_HostSessionRequest* CreateHostingRequest() const; +}; diff --git a/Source/LyraGame/GameModes/LyraWorldSettings.cpp b/Source/LyraGame/GameModes/LyraWorldSettings.cpp new file mode 100644 index 00000000..1969a514 --- /dev/null +++ b/Source/LyraGame/GameModes/LyraWorldSettings.cpp @@ -0,0 +1,54 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraWorldSettings.h" +#include "GameFramework/PlayerStart.h" +#include "EngineUtils.h" +#include "Misc/UObjectToken.h" +#include "Logging/TokenizedMessage.h" +#include "Logging/MessageLog.h" +#include "LyraExperienceDefinition.h" +#include "LyraLogChannels.h" +#include "Engine/AssetManager.h" + +ALyraWorldSettings::ALyraWorldSettings(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ +} + +FPrimaryAssetId ALyraWorldSettings::GetDefaultGameplayExperience() const +{ + FPrimaryAssetId Result; + if (!DefaultGameplayExperience.IsNull()) + { + Result = UAssetManager::Get().GetPrimaryAssetIdForPath(DefaultGameplayExperience.ToSoftObjectPath()); + + if (!Result.IsValid()) + { + UE_LOG(LogLyraExperience, Error, TEXT("%s.DefaultGameplayExperience is %s but that failed to resolve into an asset ID (you might need to add a path to the Asset Rules in your game feature plugin or project settings"), + *GetPathNameSafe(this), *DefaultGameplayExperience.ToString()); + } + } + return Result; +} + +#if WITH_EDITOR +void ALyraWorldSettings::CheckForErrors() +{ + Super::CheckForErrors(); + + FMessageLog MapCheck("MapCheck"); + + for (TActorIterator PlayerStartIt(GetWorld()); PlayerStartIt; ++PlayerStartIt) + { + APlayerStart* PlayerStart = *PlayerStartIt; + if (IsValid(PlayerStart) && PlayerStart->GetClass() == APlayerStart::StaticClass()) + { + MapCheck.Warning() + ->AddToken(FUObjectToken::Create(PlayerStart)) + ->AddToken(FTextToken::Create(FText::FromString("is a normal APlayerStart, replace with ALyraPlayerStart."))); + } + } + + //@TODO: Make sure the soft object path is something that can actually be turned into a primary asset ID (e.g., is not pointing to an experience in an unscanned directory) +} +#endif \ No newline at end of file diff --git a/Source/LyraGame/GameModes/LyraWorldSettings.h b/Source/LyraGame/GameModes/LyraWorldSettings.h new file mode 100644 index 00000000..47f674a8 --- /dev/null +++ b/Source/LyraGame/GameModes/LyraWorldSettings.h @@ -0,0 +1,44 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "GameFramework/WorldSettings.h" +#include "LyraWorldSettings.generated.h" + +class ULyraExperienceDefinition; + +/** + * The default world settings object, used primarily to set the default gameplay experience to use when playing on this map + */ +UCLASS() +class LYRAGAME_API ALyraWorldSettings : public AWorldSettings +{ + GENERATED_BODY() + +public: + + ALyraWorldSettings(const FObjectInitializer& ObjectInitializer); + +#if WITH_EDITOR + virtual void CheckForErrors() override; +#endif + +public: + // Returns the default experience to use when a server opens this map if it is not overridden by the user-facing experience + FPrimaryAssetId GetDefaultGameplayExperience() const; + +protected: + // The default experience to use when a server opens this map if it is not overridden by the user-facing experience + UPROPERTY(EditDefaultsOnly, Category=GameMode) + TSoftClassPtr DefaultGameplayExperience; + +public: + +#if WITH_EDITORONLY_DATA + // Is this level part of a front-end or other standalone experience? + // When set, the net mode will be forced to Standalone when you hit Play in the editor + UPROPERTY(EditDefaultsOnly, Category=PIE) + bool ForceStandaloneNetMode = false; +#endif +}; diff --git a/Source/LyraGame/Hotfix/LyraHotfixManager.cpp b/Source/LyraGame/Hotfix/LyraHotfixManager.cpp new file mode 100644 index 00000000..a816366c --- /dev/null +++ b/Source/LyraGame/Hotfix/LyraHotfixManager.cpp @@ -0,0 +1,231 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraHotfixManager.h" +#include "Misc/AES.h" +#include "Misc/Base64.h" +#include "Misc/CoreDelegates.h" +#include "UObject/UObjectIterator.h" +#include "Engine/NetDriver.h" +#include "Engine/GameEngine.h" +#include "Misc/FileHelper.h" +#include "Misc/CString.h" +#include "DeviceProfiles/DeviceProfileManager.h" +#include "DeviceProfiles/DeviceProfile.h" +#include "Settings/LyraSettingsLocal.h" +#include "TimerManager.h" +#include "HAL/MemoryMisc.h" + +int32 ULyraHotfixManager::GameHotfixCounter = 0; + +ULyraHotfixManager::ULyraHotfixManager() +{ +#if !UE_BUILD_SHIPPING + OnScreenMessageHandle = FCoreDelegates::OnGetOnScreenMessages.AddUObject(this, &ULyraHotfixManager::GetOnScreenMessages); +#endif // !UE_BUILD_SHIPPING + + HotfixCompleteDelegateHandle = AddOnHotfixCompleteDelegate_Handle(FOnHotfixCompleteDelegate::CreateUObject(this, &ThisClass::OnHotfixCompleted)); +} + +void ULyraHotfixManager::Init() +{ + Super::Init(); +} + +void ULyraHotfixManager::OnHotfixCompleted(EHotfixResult HotfixResult) +{ + // Reload DDoS detection config for all live Net Drivers (mirrors RepGraph code) + for (TObjectIterator It; It; ++It) + { + if (It->IsServer()) + { + UE_LOG(LogHotfixManager, Log, TEXT("Reloading DDoS detection settings for NetDriver: %s"), *It->GetName()); + + It->DDoS.InitConfig(); + } + } + + if (bHasPendingDeviceProfileHotfix) + { + UE_LOG(LogHotfixManager, Log, TEXT("Re-applying Hotfixed DeviceProfile")); + + bHasPendingDeviceProfileHotfix = false; + UDeviceProfileManager::Get().ReapplyDeviceProfile(); + + ULyraSettingsLocal* GameSettings = ULyraSettingsLocal::Get(); + GameSettings->OnHotfixDeviceProfileApplied(); + } + +#if ENABLE_SHARED_MEMORY_TRACKER + FSharedMemoryTracker::PrintMemoryDiff(TEXT("Hotfix Complete")); +#endif +} + +ULyraHotfixManager::~ULyraHotfixManager() +{ + ClearOnHotfixCompleteDelegate_Handle(HotfixCompleteDelegateHandle); + +#if !UE_BUILD_SHIPPING + FCoreDelegates::OnGetOnScreenMessages.Remove(OnScreenMessageHandle); +#endif // !UE_BUILD_SHIPPING +} + +bool ULyraHotfixManager::WantsHotfixProcessing(const FCloudFileHeader& FileHeader) +{ + bool bWantsProcessing = Super::WantsHotfixProcessing(FileHeader); + if (!bWantsProcessing) + { + FString SupportedFiles[] = { + TEXT("AssetMigrations.ini") + }; + + for (FString SupportedFile : SupportedFiles) + { +#if !UE_BUILD_SHIPPING + if (!DebugPrefix.IsEmpty()) + { + SupportedFile = DebugPrefix + SupportedFile; + } +#endif + if (SupportedFile == FileHeader.FileName) + { + bWantsProcessing = true; + break; + } + } + } + return bWantsProcessing; +} + +bool ULyraHotfixManager::HotfixIniFile(const FString& FileName, const FString& IniData) +{ + if (!bHasPendingDeviceProfileHotfix && FileName.EndsWith(TEXT("DEVICEPROFILES.INI"), ESearchCase::IgnoreCase)) + { + FConfigFile DeviceProfileHotfixConfig; + DeviceProfileHotfixConfig.CombineFromBuffer(IniData); + TSet Keys; + for (const auto& DPSection : DeviceProfileHotfixConfig) + { + FString DeviceProfileName, DeviceProfileClass; + if (DPSection.Key.Split(TEXT(" "), &DeviceProfileName, &DeviceProfileClass) && DeviceProfileClass == *UDeviceProfile::StaticClass()->GetName()) + { + Keys.Add(DeviceProfileName); + } + } + + // Check if any of the hotfixed device profiles are referenced by the currently active profile(s): + bHasPendingDeviceProfileHotfix = UDeviceProfileManager::Get().DoActiveProfilesReference(Keys); + UE_LOG(LogHotfixManager, Log, TEXT("Active device profile was referenced by hotfix = %d"), (uint32)bHasPendingDeviceProfileHotfix); + } + + return Super::HotfixIniFile(FileName, IniData); +} + +bool ULyraHotfixManager::ApplyHotfixProcessing(const FCloudFileHeader& FileHeader) +{ + // This allows json files to be downloaded automatically + const FString Extension = FPaths::GetExtension(FileHeader.FileName); + if (Extension == TEXT("json")) + { + return true; + } + + const bool bResult = Super::ApplyHotfixProcessing(FileHeader); + if (bResult && FileHeader.FileName.EndsWith(TEXT("GAME.INI"), ESearchCase::IgnoreCase)) + { + GameHotfixCounter++; + + if (bHasPendingGameHotfix) + { + bHasPendingGameHotfix = false; + OnPendingGameHotfixChanged.Broadcast(bHasPendingGameHotfix); + } + } + + return bResult; +} + +bool ULyraHotfixManager::ShouldWarnAboutMissingWhenPatchingFromIni(const FString& AssetPath) const +{ + return AssetPath.StartsWith(TEXT("/Engine/")) || AssetPath.StartsWith(TEXT("/Game/")); +} + +void ULyraHotfixManager::PatchAssetsFromIniFiles() +{ +#if ENABLE_SHARED_MEMORY_TRACKER + FSharedMemoryTracker::PrintMemoryDiff(TEXT("Start - PatchAssetsFromIniFiles")); +#endif + + Super::PatchAssetsFromIniFiles(); + +#if ENABLE_SHARED_MEMORY_TRACKER + FSharedMemoryTracker::PrintMemoryDiff(TEXT("End - PatchAssetsFromIniFiles")); +#endif +} + +void ULyraHotfixManager::OnHotfixAvailablityCheck(const TArray& PendingChangedFiles, const TArray& PendingRemoveFiles) +{ + bool bNewPendingGameHotfix = false; + for (int32 Idx = 0; Idx < PendingChangedFiles.Num(); Idx++) + { + if (PendingChangedFiles[Idx].FileName.EndsWith(TEXT("GAME.INI"), ESearchCase::IgnoreCase)) + { + bNewPendingGameHotfix = true; + break; + } + } + + if (bNewPendingGameHotfix && !bHasPendingGameHotfix) + { + bHasPendingGameHotfix = true; + OnPendingGameHotfixChanged.Broadcast(bHasPendingGameHotfix); + } +} + +bool ULyraHotfixManager::PreProcessDownloadedFileData(TArray& FileData) const +{ + // No need to preprocess if there is no data + if (FileData.Num() == 0) + { + return true; + } + + //TODO Any Preprocessing? + + return true; +} + +#if !UE_BUILD_SHIPPING +void ULyraHotfixManager::GetOnScreenMessages(TMultiMap& OutMessages) +{ + // TODO Any messages/errors. +} +#endif // !UE_BUILD_SHIPPING + +void ULyraHotfixManager::RequestPatchAssetsFromIniFiles() +{ + if (!RequestPatchAssetsHandle.IsValid()) + { + RequestPatchAssetsHandle = FTSTicker::GetCoreTicker().AddTicker(FTickerDelegate::CreateWeakLambda(this, [this](float DeltaTime) { + RequestPatchAssetsHandle.Reset(); + UE_LOG(LogHotfixManager, Display, TEXT("Hotfix manager re-calling PatchAssetsFromIniFiles due to new plugins")); + PatchAssetsFromIniFiles(); + return false; + })); + } +} + +void ULyraHotfixManager::StartHotfixProcess() +{ + if (GIsEditor) + { + UE_LOG(LogHotfixManager, Display, TEXT("Hotfixing skipped in development mode.")); + TriggerHotfixComplete(EHotfixResult::SuccessNoChange); + return; + } + +#if ENABLE_SHARED_MEMORY_TRACKER + FSharedMemoryTracker::PrintMemoryDiff(TEXT("StartHotfixProcess")); +#endif + + Super::StartHotfixProcess(); +} diff --git a/Source/LyraGame/Hotfix/LyraHotfixManager.h b/Source/LyraGame/Hotfix/LyraHotfixManager.h new file mode 100644 index 00000000..55ebbff7 --- /dev/null +++ b/Source/LyraGame/Hotfix/LyraHotfixManager.h @@ -0,0 +1,76 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Misc/Paths.h" +#include "UObject/ObjectMacros.h" +#include "UObject/ObjectKey.h" +#include "OnlineHotfixManager.h" +#include "Engine/EngineTypes.h" +#include "TimerManager.h" +#include "Tickable.h" +#include "Misc/CoreDelegates.h" +#include "Containers/Ticker.h" +#include "LyraHotfixManager.generated.h" + +UCLASS() +class ULyraHotfixManager : public UOnlineHotfixManager +{ + GENERATED_BODY() + +public: + DECLARE_MULTICAST_DELEGATE_OneParam(FOnPendingGameHotfix, bool); + FOnPendingGameHotfix OnPendingGameHotfixChanged; + + ULyraHotfixManager(); + virtual ~ULyraHotfixManager(); + + void RequestPatchAssetsFromIniFiles(); + +protected: + void OnHotfixCompleted(EHotfixResult HotfixResult); + + virtual FString GetCachedDirectory() override + { + return FPaths::ProjectPersistentDownloadDir() / TEXT("Hotfix/"); + } + + virtual void StartHotfixProcess() override; + + virtual bool WantsHotfixProcessing(const struct FCloudFileHeader& FileHeader) override; + virtual bool ApplyHotfixProcessing(const struct FCloudFileHeader& FileHeader) override; + virtual bool ShouldWarnAboutMissingWhenPatchingFromIni(const FString& AssetPath) const override; + virtual void PatchAssetsFromIniFiles() override; + + virtual bool PreProcessDownloadedFileData(TArray& FileData) const override; + virtual void OnHotfixAvailablityCheck(const TArray& PendingChangedFiles, const TArray& PendingRemoveFiles) override; + + virtual bool HotfixIniFile(const FString& FileName, const FString& IniData) override; + +private: +#if !UE_BUILD_SHIPPING + // Error reporting + FDelegateHandle OnScreenMessageHandle; + void GetOnScreenMessages(TMultiMap& OutMessages); +#endif // !UE_BUILD_SHIPPING + +private: + /** get the current game instance */ + template + T* GetGameInstance() const + { + return GetTypedOuter(); + } + + void Init() override; + +private: + FTSTicker::FDelegateHandle RequestPatchAssetsHandle; + FDelegateHandle HotfixCompleteDelegateHandle; + + bool bHasPendingGameHotfix = false; + bool bHasPendingDeviceProfileHotfix = false; + + static int32 GameHotfixCounter; +}; diff --git a/Source/LyraGame/Hotfix/LyraRuntimeOptions.cpp b/Source/LyraGame/Hotfix/LyraRuntimeOptions.cpp new file mode 100644 index 00000000..d7d72e9c --- /dev/null +++ b/Source/LyraGame/Hotfix/LyraRuntimeOptions.cpp @@ -0,0 +1,19 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraRuntimeOptions.h" + +ULyraRuntimeOptions::ULyraRuntimeOptions() +{ + OptionCommandPrefix = TEXT("ro"); +} + +ULyraRuntimeOptions* ULyraRuntimeOptions::GetRuntimeOptions() +{ + return GetMutableDefault(); +} + +const ULyraRuntimeOptions& ULyraRuntimeOptions::Get() +{ + const ULyraRuntimeOptions& RuntimeOptions = *GetDefault(); + return RuntimeOptions; +} \ No newline at end of file diff --git a/Source/LyraGame/Hotfix/LyraRuntimeOptions.h b/Source/LyraGame/Hotfix/LyraRuntimeOptions.h new file mode 100644 index 00000000..9fda01fa --- /dev/null +++ b/Source/LyraGame/Hotfix/LyraRuntimeOptions.h @@ -0,0 +1,34 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/RuntimeOptionsBase.h" +#include "LyraRuntimeOptions.generated.h" + +/** + * ULyraRuntimeOptions: Supports checking at runtime whether features are enabled/disabled, changing + * configuration parameters, console cheats, startup commands. + * + * Add a new Property that *defaults* (either naturally or in the constructor) to the desired + * normal state. (e.g. bDisableSomething). If you ever need to suddenly disable that thing in the + * live game, you'll be able to. + * + * For testing you can run with -ro.bDisableSomething=true to override the defaults. This is only + * available in non-shipping builds. + * + * Variables are registered with the console under the 'ro' namespace. E.g. ro.bDisableSomething + */ +UCLASS(config = RuntimeOptions, BlueprintType) +class LYRAGAME_API ULyraRuntimeOptions : public URuntimeOptionsBase +{ + GENERATED_BODY() + +public: + static const ULyraRuntimeOptions& Get(); + + ULyraRuntimeOptions(); + + UFUNCTION(BlueprintPure, Category = Options) + static ULyraRuntimeOptions* GetRuntimeOptions(); +}; \ No newline at end of file diff --git a/Source/LyraGame/Hotfix/LyraTextHotfixConfig.cpp b/Source/LyraGame/Hotfix/LyraTextHotfixConfig.cpp new file mode 100644 index 00000000..6cfd3d86 --- /dev/null +++ b/Source/LyraGame/Hotfix/LyraTextHotfixConfig.cpp @@ -0,0 +1,34 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraTextHotfixConfig.h" +#include "Internationalization/TextLocalizationManager.h" + +ULyraTextHotfixConfig::ULyraTextHotfixConfig(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ +} + +void ULyraTextHotfixConfig::ApplyTextReplacements() const +{ + FTextLocalizationManager::Get().RegisterPolyglotTextData(TextReplacements); +} + +void ULyraTextHotfixConfig::PostInitProperties() +{ + Super::PostInitProperties(); + ApplyTextReplacements(); +} + +void ULyraTextHotfixConfig::PostReloadConfig(FProperty* PropertyThatWasLoaded) +{ + Super::PostReloadConfig(PropertyThatWasLoaded); + ApplyTextReplacements(); +} + +#if WITH_EDITOR +void ULyraTextHotfixConfig::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) +{ + Super::PostEditChangeProperty(PropertyChangedEvent); + ApplyTextReplacements(); +} +#endif diff --git a/Source/LyraGame/Hotfix/LyraTextHotfixConfig.h b/Source/LyraGame/Hotfix/LyraTextHotfixConfig.h new file mode 100644 index 00000000..3252e15f --- /dev/null +++ b/Source/LyraGame/Hotfix/LyraTextHotfixConfig.h @@ -0,0 +1,37 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DeveloperSettings.h" +#include "Internationalization/PolyglotTextData.h" +#include "LyraTextHotfixConfig.generated.h" + +/** + * This class allows hotfixing individual FText values anywhere + */ + +UCLASS(config=Game, defaultconfig) +class ULyraTextHotfixConfig : public UDeveloperSettings +{ + GENERATED_BODY() + +public: + ULyraTextHotfixConfig(const FObjectInitializer& ObjectInitializer); + + // UObject interface + virtual void PostInitProperties() override; + virtual void PostReloadConfig(FProperty* PropertyThatWasLoaded) override; +#if WITH_EDITOR + virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override; +#endif + // End of UObject interface + +private: + void ApplyTextReplacements() const; + +private: + // The list of FText values to hotfix + UPROPERTY(Config, EditAnywhere) + TArray TextReplacements; +}; diff --git a/Source/LyraGame/Input/LyraAimSensitivityData.cpp b/Source/LyraGame/Input/LyraAimSensitivityData.cpp new file mode 100644 index 00000000..19b42e0d --- /dev/null +++ b/Source/LyraGame/Input/LyraAimSensitivityData.cpp @@ -0,0 +1,31 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraAimSensitivityData.h" + +ULyraAimSensitivityData::ULyraAimSensitivityData(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ + SensitivityMap = + { + { ELyraGamepadSensitivity::Slow, 0.5f }, + { ELyraGamepadSensitivity::SlowPlus, 0.75f }, + { ELyraGamepadSensitivity::SlowPlusPlus, 0.9f }, + { ELyraGamepadSensitivity::Normal, 1.0f }, + { ELyraGamepadSensitivity::NormalPlus, 1.1f }, + { ELyraGamepadSensitivity::NormalPlusPlus,1.25f }, + { ELyraGamepadSensitivity::Fast, 1.5f }, + { ELyraGamepadSensitivity::FastPlus, 1.75f }, + { ELyraGamepadSensitivity::FastPlusPlus, 2.0f }, + { ELyraGamepadSensitivity::Insane, 2.5f }, + }; +} + +const float ULyraAimSensitivityData::SensitivtyEnumToFloat(const ELyraGamepadSensitivity InSensitivity) const +{ + if (const float* Sens = SensitivityMap.Find(InSensitivity)) + { + return *Sens; + } + + return 1.0f; +} diff --git a/Source/LyraGame/Input/LyraAimSensitivityData.h b/Source/LyraGame/Input/LyraAimSensitivityData.h new file mode 100644 index 00000000..3d87cd72 --- /dev/null +++ b/Source/LyraGame/Input/LyraAimSensitivityData.h @@ -0,0 +1,26 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "Settings/LyraSettingsShared.h" + +#include "LyraAimSensitivityData.generated.h" + +/** Defines a set of gamepad sensitivity to a float value. */ +UCLASS(BlueprintType, Const, Meta = (DisplayName = "Lyra Aim Sensitivity Data", ShortTooltip = "Data asset used to define a map of Gamepad Sensitivty to a float value.")) +class LYRAGAME_API ULyraAimSensitivityData : public UPrimaryDataAsset +{ + GENERATED_BODY() + +public: + ULyraAimSensitivityData(const FObjectInitializer& ObjectInitializer); + + const float SensitivtyEnumToFloat(const ELyraGamepadSensitivity InSensitivity) const; + +protected: + /** Map of SensitivityMap settings to their corresponding float */ + UPROPERTY(EditAnywhere, BlueprintReadWrite) + TMap SensitivityMap; +}; \ No newline at end of file diff --git a/Source/LyraGame/Input/LyraInputComboComponent.cpp b/Source/LyraGame/Input/LyraInputComboComponent.cpp new file mode 100644 index 00000000..dd75b180 --- /dev/null +++ b/Source/LyraGame/Input/LyraInputComboComponent.cpp @@ -0,0 +1,98 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + + +#include "Input/LyraInputComboComponent.h" +#include "EnhancedInputComponent.h" +#include "LyraInputComponent.h" +#include "GameFramework/PlayerController.h" + +ULyraInputComboComponent::ULyraInputComboComponent() +{ + PrimaryComponentTick.bCanEverTick = true; +} + +void ULyraInputComboComponent::OnRegister() +{ + Super::OnRegister(); + + BindInputCallbacks(); +} + +void ULyraInputComboComponent::OnUnregister() +{ + Super::OnUnregister(); + + RemoveInputCallbacks(); +} + +void ULyraInputComboComponent::BindInputCallbacks() +{ + if (ULyraInputComponent* Input = GetInputComponent()) + { + for (const FComboStep& Step : ComboSteps) + { + if (Step.Action) + { + Input->BindAction(Step.Action, ETriggerEvent::Triggered, this, &ULyraInputComboComponent::OnComboStepCompleted); + // TODO: store handles + BindHandles.Add(8); + } + } + } +} + +void ULyraInputComboComponent::RemoveInputCallbacks() +{ + if (ULyraInputComponent* Input = GetInputComponent()) + { + Input->RemoveBinds(BindHandles); + } +} + +void ULyraInputComboComponent::OnComboStepCompleted(const FInputActionInstance& Instance) +{ + // It shouldn't be possible to have no combo steps + ensure(!ComboSteps.IsEmpty()); + + int32 CurrentComboStep = ComboStack.Num(); + const float TriggeredWorldTime = Instance.GetLastTriggeredWorldTime(); + const float PreviousStepActivationTime = ComboStack[CurrentComboStep].Value; + + // If this is the first combo then we can just add it to the stack + if (Instance.GetSourceAction() == ComboSteps[CurrentComboStep].Action) + { + if (TriggeredWorldTime - PreviousStepActivationTime <= ComboSteps[CurrentComboStep].CooldownTime) + { + // Check if the time is valid + TTuple NewlyCompletedStep; + NewlyCompletedStep.Key = Instance.GetSourceAction(); + NewlyCompletedStep.Value = TriggeredWorldTime; + ComboStack.Emplace(NewlyCompletedStep); + } + } + + // Check if the combo was completed or not + if (ComboStack.Num() == ComboSteps.Num()) + { + NativeOnComboCompleted(); + } +} + +void ULyraInputComboComponent::NativeOnComboCompleted() +{ + ComboStack.Empty(); + ScriptOnComboCompleted(); +} + +void ULyraInputComboComponent::NativeOnComboCanceled() +{ + ComboStack.Empty(); + ScriptOnComboCanceled(); +} + +ULyraInputComponent* ULyraInputComboComponent::GetInputComponent() const +{ + APlayerController* Owner = Cast(GetOwner()); + return Owner ? Cast(Owner->PlayerInput) : nullptr; +} + diff --git a/Source/LyraGame/Input/LyraInputComboComponent.h b/Source/LyraGame/Input/LyraInputComboComponent.h new file mode 100644 index 00000000..9fa7bfbb --- /dev/null +++ b/Source/LyraGame/Input/LyraInputComboComponent.h @@ -0,0 +1,68 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Components/ActorComponent.h" +#include "InputAction.h" +#include "LyraInputComboComponent.generated.h" + +USTRUCT(BlueprintType) +struct FComboStep +{ + GENERATED_BODY() + + const UInputAction* Action = nullptr; + + /** + * The amount of time that is allowed to pass between when this step is triggered and the next one. + * If this + * + */ + float CooldownTime = 0.5f; +}; + +class ULyraInputComponent; + +UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) ) +class LYRAGAME_API ULyraInputComboComponent : public UActorComponent +{ + GENERATED_BODY() + +public: + // Sets default values for this component's properties + ULyraInputComboComponent(); + + virtual void OnRegister() override; + virtual void OnUnregister() override; + +protected: + + void OnComboStepCompleted(const FInputActionInstance& Instance); + + /** Called when the combo has been completed! */ + void NativeOnComboCompleted(); + + UFUNCTION(BlueprintImplementableEvent, meta=(DisplayName="On Combo Completed")) + void ScriptOnComboCompleted(); + + void NativeOnComboCanceled(); + + UFUNCTION(BlueprintImplementableEvent, meta=(DisplayName="On Combo Canceled")) + void ScriptOnComboCanceled(); + + UPROPERTY(EditAnywhere, BlueprintReadOnly) + TArray ComboSteps; + + ULyraInputComponent* GetInputComponent() const; + +private: + + void BindInputCallbacks(); + void RemoveInputCallbacks(); + + /** The stack of the completed combo steps */ + TArray> ComboStack; + + TArray BindHandles; +}; diff --git a/Source/LyraGame/Input/LyraInputComponent.cpp b/Source/LyraGame/Input/LyraInputComponent.cpp new file mode 100644 index 00000000..1784dc3d --- /dev/null +++ b/Source/LyraGame/Input/LyraInputComponent.cpp @@ -0,0 +1,95 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraInputComponent.h" +#include "Player/LyraLocalPlayer.h" +#include "EnhancedInputSubsystems.h" +#include "Settings/LyraSettingsLocal.h" +#include "PlayerMappableInputConfig.h" + +ULyraInputComponent::ULyraInputComponent(const FObjectInitializer& ObjectInitializer) +{ +} + +void ULyraInputComponent::AddInputMappings(const ULyraInputConfig* InputConfig, UEnhancedInputLocalPlayerSubsystem* InputSubsystem) const +{ + check(InputConfig); + check(InputSubsystem); + + ULyraLocalPlayer* LocalPlayer = InputSubsystem->GetLocalPlayer(); + check(LocalPlayer); + + // Add any registered input mappings from the settings! + if (ULyraSettingsLocal* LocalSettings = ULyraSettingsLocal::Get()) + { + // Add all registered configs, which will add every input mapping context that is in it + const TArray& Configs = LocalSettings->GetAllRegisteredInputConfigs(); + for (const FLoadedMappableConfigPair& Pair : Configs) + { + if (Pair.bIsActive) + { + InputSubsystem->AddPlayerMappableConfig(Pair.Config); + } + } + + // Tell enhanced input about any custom keymappings that we have set + for (const TPair& Pair : LocalSettings->GetCustomPlayerInputConfig()) + { + if (Pair.Key != NAME_None && Pair.Value.IsValid()) + { + InputSubsystem->AddPlayerMappedKey(Pair.Key, Pair.Value); + } + } + } +} + +void ULyraInputComponent::RemoveInputMappings(const ULyraInputConfig* InputConfig, UEnhancedInputLocalPlayerSubsystem* InputSubsystem) const +{ + check(InputConfig); + check(InputSubsystem); + + ULyraLocalPlayer* LocalPlayer = InputSubsystem->GetLocalPlayer(); + check(LocalPlayer); + + if (ULyraSettingsLocal* LocalSettings = ULyraSettingsLocal::Get()) + { + // Remove any registered input contexts + const TArray& Configs = LocalSettings->GetAllRegisteredInputConfigs(); + for (const FLoadedMappableConfigPair& Pair : Configs) + { + InputSubsystem->RemovePlayerMappableConfig(Pair.Config); + } + + // Clear any player mapped keys from enhanced input + for (const TPair& Pair : LocalSettings->GetCustomPlayerInputConfig()) + { + InputSubsystem->RemovePlayerMappedKey(Pair.Key); + } + } +} + +void ULyraInputComponent::RemoveBinds(TArray& BindHandles) +{ + for (uint32 Handle : BindHandles) + { + RemoveBindingByHandle(Handle); + } + BindHandles.Reset(); +} + +void ULyraInputComponent::AddInputConfig(const FLoadedMappableConfigPair& ConfigPair, UEnhancedInputLocalPlayerSubsystem* InputSubsystem) +{ + check(InputSubsystem); + if (ensure(ConfigPair.bIsActive)) + { + InputSubsystem->AddPlayerMappableConfig(ConfigPair.Config); + } +} + +void ULyraInputComponent::RemoveInputConfig(const FLoadedMappableConfigPair& ConfigPair, UEnhancedInputLocalPlayerSubsystem* InputSubsystem) +{ + check(InputSubsystem); + if (!ConfigPair.bIsActive) + { + InputSubsystem->AddPlayerMappableConfig(ConfigPair.Config); + } +} \ No newline at end of file diff --git a/Source/LyraGame/Input/LyraInputComponent.h b/Source/LyraGame/Input/LyraInputComponent.h new file mode 100644 index 00000000..7789546e --- /dev/null +++ b/Source/LyraGame/Input/LyraInputComponent.h @@ -0,0 +1,74 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "EnhancedInputComponent.h" +#include "EnhancedInputSubsystems.h" +#include "LyraInputConfig.h" +#include "GameplayTagContainer.h" +#include "Input/LyraMappableConfigPair.h" +#include "LyraInputComponent.generated.h" + + +/** + * ULyraInputComponent + * + * Component used to manage input mappings and bindings using an input config data asset. + */ +UCLASS(Config = Input) +class ULyraInputComponent : public UEnhancedInputComponent +{ + GENERATED_BODY() + +public: + + ULyraInputComponent(const FObjectInitializer& ObjectInitializer); + + void AddInputMappings(const ULyraInputConfig* InputConfig, UEnhancedInputLocalPlayerSubsystem* InputSubsystem) const; + void RemoveInputMappings(const ULyraInputConfig* InputConfig, UEnhancedInputLocalPlayerSubsystem* InputSubsystem) const; + + template + void BindNativeAction(const ULyraInputConfig* InputConfig, const FGameplayTag& InputTag, ETriggerEvent TriggerEvent, UserClass* Object, FuncType Func, bool bLogIfNotFound); + + template + void BindAbilityActions(const ULyraInputConfig* InputConfig, UserClass* Object, PressedFuncType PressedFunc, ReleasedFuncType ReleasedFunc, TArray& BindHandles); + + void RemoveBinds(TArray& BindHandles); + + void AddInputConfig(const FLoadedMappableConfigPair& ConfigPair, UEnhancedInputLocalPlayerSubsystem* InputSubsystem); + void RemoveInputConfig(const FLoadedMappableConfigPair& ConfigPair, UEnhancedInputLocalPlayerSubsystem* InputSubsystem); +}; + + +template +void ULyraInputComponent::BindNativeAction(const ULyraInputConfig* InputConfig, const FGameplayTag& InputTag, ETriggerEvent TriggerEvent, UserClass* Object, FuncType Func, bool bLogIfNotFound) +{ + check(InputConfig); + if (const UInputAction* IA = InputConfig->FindNativeInputActionForTag(InputTag, bLogIfNotFound)) + { + BindAction(IA, TriggerEvent, Object, Func); + } +} + +template +void ULyraInputComponent::BindAbilityActions(const ULyraInputConfig* InputConfig, UserClass* Object, PressedFuncType PressedFunc, ReleasedFuncType ReleasedFunc, TArray& BindHandles) +{ + check(InputConfig); + + for (const FLyraInputAction& Action : InputConfig->AbilityInputActions) + { + if (Action.InputAction && Action.InputTag.IsValid()) + { + if (PressedFunc) + { + BindHandles.Add(BindAction(Action.InputAction, ETriggerEvent::Triggered, Object, PressedFunc, Action.InputTag).GetHandle()); + } + + if (ReleasedFunc) + { + BindHandles.Add(BindAction(Action.InputAction, ETriggerEvent::Completed, Object, ReleasedFunc, Action.InputTag).GetHandle()); + } + } + } +} diff --git a/Source/LyraGame/Input/LyraInputConfig.cpp b/Source/LyraGame/Input/LyraInputConfig.cpp new file mode 100644 index 00000000..d9b03209 --- /dev/null +++ b/Source/LyraGame/Input/LyraInputConfig.cpp @@ -0,0 +1,48 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraInputConfig.h" +#include "LyraLogChannels.h" +#include "InputMappingContext.h" +#include "Settings/LyraSettingsLocal.h" +#include "Player/LyraLocalPlayer.h" + + +ULyraInputConfig::ULyraInputConfig(const FObjectInitializer& ObjectInitializer) +{ +} + +const UInputAction* ULyraInputConfig::FindNativeInputActionForTag(const FGameplayTag& InputTag, bool bLogNotFound) const +{ + for (const FLyraInputAction& Action : NativeInputActions) + { + if (Action.InputAction && (Action.InputTag == InputTag)) + { + return Action.InputAction; + } + } + + if (bLogNotFound) + { + UE_LOG(LogLyra, Error, TEXT("Can't find NativeInputAction for InputTag [%s] on InputConfig [%s]."), *InputTag.ToString(), *GetNameSafe(this)); + } + + return nullptr; +} + +const UInputAction* ULyraInputConfig::FindAbilityInputActionForTag(const FGameplayTag& InputTag, bool bLogNotFound) const +{ + for (const FLyraInputAction& Action : AbilityInputActions) + { + if (Action.InputAction && (Action.InputTag == InputTag)) + { + return Action.InputAction; + } + } + + if (bLogNotFound) + { + UE_LOG(LogLyra, Error, TEXT("Can't find AbilityInputAction for InputTag [%s] on InputConfig [%s]."), *InputTag.ToString(), *GetNameSafe(this)); + } + + return nullptr; +} \ No newline at end of file diff --git a/Source/LyraGame/Input/LyraInputConfig.h b/Source/LyraGame/Input/LyraInputConfig.h new file mode 100644 index 00000000..014664ff --- /dev/null +++ b/Source/LyraGame/Input/LyraInputConfig.h @@ -0,0 +1,59 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "GameplayTagContainer.h" +#include "LyraInputConfig.generated.h" + + +class UInputAction; +class UInputMappingContext; +class ULyraLocalPlayer; + +/** + * FLyraInputAction + * + * Struct used to map a input action to a gameplay input tag. + */ +USTRUCT(BlueprintType) +struct FLyraInputAction +{ + GENERATED_BODY() + +public: + + UPROPERTY(EditDefaultsOnly) + const UInputAction* InputAction = nullptr; + + UPROPERTY(EditDefaultsOnly, Meta = (Categories = "InputTag")) + FGameplayTag InputTag; +}; + +/** + * ULyraInputConfig + * + * Non-mutable data asset that contains input configuration properties. + */ +UCLASS(BlueprintType, Const) +class ULyraInputConfig : public UDataAsset +{ + GENERATED_BODY() + +public: + + ULyraInputConfig(const FObjectInitializer& ObjectInitializer); + + const UInputAction* FindNativeInputActionForTag(const FGameplayTag& InputTag, bool bLogNotFound = true) const; + const UInputAction* FindAbilityInputActionForTag(const FGameplayTag& InputTag, bool bLogNotFound = true) const; + +public: + // List of input actions used by the owner. These input actions are mapped to a gameplay tag and must be manually bound. + UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Meta = (TitleProperty = "InputAction")) + TArray NativeInputActions; + + // List of input actions used by the owner. These input actions are mapped to a gameplay tag and are automatically bound to abilities with matching input tags. + UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Meta = (TitleProperty = "InputAction")) + TArray AbilityInputActions; +}; diff --git a/Source/LyraGame/Input/LyraInputModifiers.cpp b/Source/LyraGame/Input/LyraInputModifiers.cpp new file mode 100644 index 00000000..ba860ac3 --- /dev/null +++ b/Source/LyraGame/Input/LyraInputModifiers.cpp @@ -0,0 +1,197 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraInputModifiers.h" +#include "Settings/LyraSettingsShared.h" +#include "Player/LyraLocalPlayer.h" +#include "EnhancedPlayerInput.h" +#include "GameFramework/PlayerController.h" +#include "Input/LyraAimSensitivityData.h" + +DEFINE_LOG_CATEGORY_STATIC(LogLyraInputModifiers, Log, All); + +////////////////////////////////////////////////////////////////////// +// LyraInputModifiersHelpers + +namespace LyraInputModifiersHelpers +{ + /** Returns the owning LyraLocalPlayer of an Enhanced Player Input pointer */ + static ULyraLocalPlayer* GetLocalPlayer(const UEnhancedPlayerInput* PlayerInput) + { + if (PlayerInput) + { + if (APlayerController* PC = Cast(PlayerInput->GetOuter())) + { + return Cast(PC->GetLocalPlayer()); + } + } + return nullptr; + } + +} + +////////////////////////////////////////////////////////////////////// +// ULyraSettingBasedScalar + +FInputActionValue ULyraSettingBasedScalar::ModifyRaw_Implementation(const UEnhancedPlayerInput* PlayerInput, FInputActionValue CurrentValue, float DeltaTime) +{ + if (ensureMsgf(CurrentValue.GetValueType() != EInputActionValueType::Boolean, TEXT("Setting Based Scalar modifier doesn't support boolean values."))) + { + if (ULyraLocalPlayer* LocalPlayer = LyraInputModifiersHelpers::GetLocalPlayer(PlayerInput)) + { + const UClass* SettingsClass = ULyraSettingsShared::StaticClass(); + ULyraSettingsShared* SharedSettings = LocalPlayer->GetSharedSettings(); + + const bool bHasCachedProperty = PropertyCache.Num() == 3; + + const FProperty* XAxisValue = bHasCachedProperty ? PropertyCache[0] : SettingsClass->FindPropertyByName(XAxisScalarSettingName); + const FProperty* YAxisValue = bHasCachedProperty ? PropertyCache[1] : SettingsClass->FindPropertyByName(YAxisScalarSettingName); + const FProperty* ZAxisValue = bHasCachedProperty ? PropertyCache[2] : SettingsClass->FindPropertyByName(ZAxisScalarSettingName); + + if (PropertyCache.IsEmpty()) + { + PropertyCache.Emplace(XAxisValue); + PropertyCache.Emplace(YAxisValue); + PropertyCache.Emplace(ZAxisValue); + } + + FVector ScalarToUse = FVector(1.0, 1.0, 1.0); + + switch (CurrentValue.GetValueType()) + { + case EInputActionValueType::Axis3D: + ScalarToUse.Z = ZAxisValue ? *ZAxisValue->ContainerPtrToValuePtr(SharedSettings) : 1.0; + //[[fallthrough]]; + case EInputActionValueType::Axis2D: + ScalarToUse.Y = YAxisValue ? *YAxisValue->ContainerPtrToValuePtr(SharedSettings) : 1.0; + //[[fallthrough]]; + case EInputActionValueType::Axis1D: + ScalarToUse.X = XAxisValue ? *XAxisValue->ContainerPtrToValuePtr(SharedSettings) : 1.0; + break; + } + + ScalarToUse.X = FMath::Clamp(ScalarToUse.X, MinValueClamp.X, MaxValueClamp.X); + ScalarToUse.Y = FMath::Clamp(ScalarToUse.Y, MinValueClamp.Y, MaxValueClamp.Y); + ScalarToUse.Z = FMath::Clamp(ScalarToUse.Z, MinValueClamp.Z, MaxValueClamp.Z); + + return CurrentValue.Get() * ScalarToUse; + } + } + + return CurrentValue; +} + +////////////////////////////////////////////////////////////////////// +// ULyraInputModifierDeadZone + +FInputActionValue ULyraInputModifierDeadZone::ModifyRaw_Implementation(const UEnhancedPlayerInput* PlayerInput, FInputActionValue CurrentValue, float DeltaTime) +{ + EInputActionValueType ValueType = CurrentValue.GetValueType(); + ULyraLocalPlayer* LocalPlayer = LyraInputModifiersHelpers::GetLocalPlayer(PlayerInput); + if (ValueType == EInputActionValueType::Boolean || !LocalPlayer) + { + return CurrentValue; + } + + ULyraSettingsShared* Settings = LocalPlayer->GetSharedSettings(); + ensure(Settings); + + float LowerThreshold = + (DeadzoneStick == EDeadzoneStick::MoveStick) ? + Settings->GetGamepadMoveStickDeadZone() : + Settings->GetGamepadLookStickDeadZone(); + + LowerThreshold = FMath::Clamp(LowerThreshold, 0.0f, 1.0f); + + auto DeadZoneLambda = [LowerThreshold, this](const float AxisVal) + { + // We need to translate and scale the input to the +/- 1 range after removing the dead zone. + return FMath::Min(1.f, (FMath::Max(0.f, FMath::Abs(AxisVal) - LowerThreshold) / (UpperThreshold - LowerThreshold))) * FMath::Sign(AxisVal); + }; + + FVector NewValue = CurrentValue.Get(); + switch (Type) + { + case EDeadZoneType::Axial: + NewValue.X = DeadZoneLambda(NewValue.X); + NewValue.Y = DeadZoneLambda(NewValue.Y); + NewValue.Z = DeadZoneLambda(NewValue.Z); + break; + case EDeadZoneType::Radial: + if (ValueType == EInputActionValueType::Axis3D) + { + NewValue = NewValue.GetSafeNormal() * DeadZoneLambda(NewValue.Size()); + } + else if (ValueType == EInputActionValueType::Axis2D) + { + NewValue = NewValue.GetSafeNormal2D() * DeadZoneLambda(NewValue.Size2D()); + } + else + { + NewValue.X = DeadZoneLambda(NewValue.X); + } + break; + } + + return NewValue; +} + +FLinearColor ULyraInputModifierDeadZone::GetVisualizationColor_Implementation(FInputActionValue SampleValue, FInputActionValue FinalValue) const +{ + // Taken from UInputModifierDeadZone::GetVisualizationColor_Implementation + if (FinalValue.GetValueType() == EInputActionValueType::Boolean || FinalValue.GetValueType() == EInputActionValueType::Axis1D) + { + return FLinearColor(FinalValue.Get() == 0.f ? 1.f : 0.f, 0.f, 0.f); + } + return FLinearColor((FinalValue.Get().X == 0.f ? 0.5f : 0.f) + (FinalValue.Get().Y == 0.f ? 0.5f : 0.f), 0.f, 0.f); +} + +////////////////////////////////////////////////////////////////////// +// ULyraInputModifierGamepadSensitivity + +FInputActionValue ULyraInputModifierGamepadSensitivity::ModifyRaw_Implementation(const UEnhancedPlayerInput* PlayerInput, FInputActionValue CurrentValue, float DeltaTime) +{ + // You can't scale a boolean action type + ULyraLocalPlayer* LocalPlayer = LyraInputModifiersHelpers::GetLocalPlayer(PlayerInput); + if (CurrentValue.GetValueType() == EInputActionValueType::Boolean || !LocalPlayer || !SensitivityLevelTable) + { + return CurrentValue; + } + + ULyraSettingsShared* Settings = LocalPlayer->GetSharedSettings(); + ensure(Settings); + + const ELyraGamepadSensitivity Sensitivity = (TargetingType == ELyraTargetingType::Normal) ? Settings->GetGamepadLookSensitivityPreset() : Settings->GetGamepadTargetingSensitivityPreset(); + + const float Scalar = SensitivityLevelTable->SensitivtyEnumToFloat(Sensitivity); + + return CurrentValue.Get() * Scalar; +} + +////////////////////////////////////////////////////////////////////// +// ULyraInputModifierAimInversion + +FInputActionValue ULyraInputModifierAimInversion::ModifyRaw_Implementation(const UEnhancedPlayerInput* PlayerInput, FInputActionValue CurrentValue, float DeltaTime) +{ + ULyraLocalPlayer* LocalPlayer = LyraInputModifiersHelpers::GetLocalPlayer(PlayerInput); + if (!LocalPlayer) + { + return CurrentValue; + } + + ULyraSettingsShared* Settings = LocalPlayer->GetSharedSettings(); + ensure(Settings); + + FVector NewValue = CurrentValue.Get(); + + if (Settings->GetInvertVerticalAxis()) + { + NewValue.Y *= -1.0f; + } + + if (Settings->GetInvertHorizontalAxis()) + { + NewValue.X *= -1.0f; + } + + return NewValue; +} \ No newline at end of file diff --git a/Source/LyraGame/Input/LyraInputModifiers.h b/Source/LyraGame/Input/LyraInputModifiers.h new file mode 100644 index 00000000..c91c09db --- /dev/null +++ b/Source/LyraGame/Input/LyraInputModifiers.h @@ -0,0 +1,125 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "InputModifiers.h" +#include "Settings/LyraSettingsShared.h" +#include "LyraInputModifiers.generated.h" + +class UEnhancedPlayerInput; +class ULyraAimSensitivityData; + +/** +* Scales input basedon a double property in the SharedUserSettings +*/ +UCLASS(NotBlueprintable, MinimalAPI, meta = (DisplayName = "Setting Based Scalar")) +class ULyraSettingBasedScalar : public UInputModifier +{ + GENERATED_BODY() + +public: + + /** Name of the property that will be used to clamp the X Axis of this value */ + UPROPERTY(EditInstanceOnly, BlueprintReadWrite, Category=Settings) + FName XAxisScalarSettingName = NAME_None; + + /** Name of the property that will be used to clamp the Y Axis of this value */ + UPROPERTY(EditInstanceOnly, BlueprintReadWrite, Category=Settings) + FName YAxisScalarSettingName = NAME_None; + + /** Name of the property that will be used to clamp the Z Axis of this value */ + UPROPERTY(EditInstanceOnly, BlueprintReadWrite, Category=Settings) + FName ZAxisScalarSettingName = NAME_None; + + /** Set the maximium value of this setting on each axis. */ + UPROPERTY(EditInstanceOnly, BlueprintReadWrite, Category=Settings) + FVector MaxValueClamp = FVector(10.0, 10.0, 10.0); + + /** Set the minimum value of this setting on each axis. */ + UPROPERTY(EditInstanceOnly, BlueprintReadWrite, Category=Settings) + FVector MinValueClamp = FVector::ZeroVector; + +protected: + virtual FInputActionValue ModifyRaw_Implementation(const UEnhancedPlayerInput* PlayerInput, FInputActionValue CurrentValue, float DeltaTime) override; + + /** FProperty Cache that will be populated with any found FProperty's on the settings class so that we don't need to look them up each frame */ + TArray PropertyCache; +}; + +/** Represents which stick that this deadzone is for, either the move or the look stick */ +UENUM() +enum class EDeadzoneStick : uint8 +{ + /** Deadzone for the movement stick */ + MoveStick = 0, + + /** Deadzone for the looking stick */ + LookStick = 1, +}; + +/** + * This is a deadzone input modifier that will have it's thresholds driven by what is in the Lyra Shared game settings. + */ +UCLASS(NotBlueprintable, MinimalAPI, meta = (DisplayName = "Lyra Settings Driven Dead Zone")) +class ULyraInputModifierDeadZone : public UInputModifier +{ + GENERATED_BODY() + +public: + + UPROPERTY(EditInstanceOnly, BlueprintReadWrite, Category=Settings, Config) + EDeadZoneType Type = EDeadZoneType::Radial; + + // Threshold above which input is clamped to 1 + UPROPERTY(EditInstanceOnly, BlueprintReadWrite, Category=Settings, Config) + float UpperThreshold = 1.0f; + + /** Which stick this deadzone is for. This controls which setting will be used when calculating the deadzone */ + UPROPERTY(EditInstanceOnly, BlueprintReadWrite, Category=Settings, Config) + EDeadzoneStick DeadzoneStick = EDeadzoneStick::MoveStick; + +protected: + virtual FInputActionValue ModifyRaw_Implementation(const UEnhancedPlayerInput* PlayerInput, FInputActionValue CurrentValue, float DeltaTime) override; + + // Visualize as black when unmodified. Red when blocked (with differing intensities to indicate axes) + // Mirrors visualization in https://www.gamasutra.com/blogs/JoshSutphin/20130416/190541/Doing_Thumbstick_Dead_Zones_Right.php. + virtual FLinearColor GetVisualizationColor_Implementation(FInputActionValue SampleValue, FInputActionValue FinalValue) const override; +}; + +/** The type of targeting sensitity that should be */ +UENUM() +enum class ELyraTargetingType : uint8 +{ + /** Sensitivity to be applied why normally looking around */ + Normal = 0, + + /** The sensitivity that should be applied while Aiming Down Sights */ + ADS = 1, +}; + +/** Applies a scalar modifier based on the current gamepad settings in Lyra Shared game settings. */ +UCLASS(NotBlueprintable, MinimalAPI, meta = (DisplayName = "Lyra Gamepad Sensitivity")) +class ULyraInputModifierGamepadSensitivity : public UInputModifier +{ + GENERATED_BODY() +public: + + /** The type of targeting to use for this Sensitivity */ + UPROPERTY(EditInstanceOnly, BlueprintReadWrite, Category=Settings, Config) + ELyraTargetingType TargetingType = ELyraTargetingType::Normal; + + /** Asset that gives us access to the float scalar value being used for sensitivty */ + UPROPERTY(EditAnywhere, BlueprintReadOnly, meta=(AssetBundles="Client,Server")) + TObjectPtr SensitivityLevelTable; + +protected: + virtual FInputActionValue ModifyRaw_Implementation(const UEnhancedPlayerInput* PlayerInput, FInputActionValue CurrentValue, float DeltaTime) override; +}; + +/** Applies an inversion of axis values based on a setting in the Lyra Shared game settings */ +UCLASS(NotBlueprintable, MinimalAPI, meta = (DisplayName = "Lyra Aim Inversion Setting")) +class ULyraInputModifierAimInversion : public UInputModifier +{ + GENERATED_BODY() + +protected: + virtual FInputActionValue ModifyRaw_Implementation(const UEnhancedPlayerInput* PlayerInput, FInputActionValue CurrentValue, float DeltaTime) override; +}; \ No newline at end of file diff --git a/Source/LyraGame/Input/LyraMappableConfigPair.cpp b/Source/LyraGame/Input/LyraMappableConfigPair.cpp new file mode 100644 index 00000000..fa9b8999 --- /dev/null +++ b/Source/LyraGame/Input/LyraMappableConfigPair.cpp @@ -0,0 +1,88 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "Input/LyraMappableConfigPair.h" +#include "System/LyraAssetManager.h" +#include "Settings/LyraSettingsLocal.h" +#include "ICommonUIModule.h" +#include "CommonUISettings.h" +#include "PlayerMappableInputConfig.h" + +bool FMappableConfigPair::CanBeActivated() const +{ + const FGameplayTagContainer& PlatformTraits = ICommonUIModule::GetSettings().GetPlatformTraits(); + + // If the current platform does NOT have all the dependent traits, then don't activate it + if (!DependentPlatformTraits.IsEmpty() && !PlatformTraits.HasAll(DependentPlatformTraits)) + { + return false; + } + + // If the platform has any of the excluded traits, then we shouldn't activate this config. + if (!ExcludedPlatformTraits.IsEmpty() && PlatformTraits.HasAny(ExcludedPlatformTraits)) + { + return false; + } + + return true; +} + +bool FMappableConfigPair::RegisterPair(const FMappableConfigPair& Pair) +{ + ULyraAssetManager& AssetManager = ULyraAssetManager::Get(); + + if (ULyraSettingsLocal* Settings = ULyraSettingsLocal::Get()) + { + // Register the pair with the settings, but do not activate it yet + if (const UPlayerMappableInputConfig* LoadedConfig = AssetManager.GetAsset(Pair.Config)) + { + Settings->RegisterInputConfig(Pair.Type, LoadedConfig, false); + return true; + } + } + + return false; +} + +bool FMappableConfigPair::ActivatePair(const FMappableConfigPair& Pair) +{ + ULyraAssetManager& AssetManager = ULyraAssetManager::Get(); + // Only activate a pair that has been successfully registered + if (FMappableConfigPair::RegisterPair(Pair) && Pair.CanBeActivated()) + { + if (ULyraSettingsLocal* Settings = ULyraSettingsLocal::Get()) + { + if (const UPlayerMappableInputConfig* LoadedConfig = AssetManager.GetAsset(Pair.Config)) + { + Settings->ActivateInputConfig(LoadedConfig); + return true; + } + } + } + return false; +} + +void FMappableConfigPair::DeactivatePair(const FMappableConfigPair& Pair) +{ + ULyraAssetManager& AssetManager = ULyraAssetManager::Get(); + + if (ULyraSettingsLocal* Settings = ULyraSettingsLocal::Get()) + { + if (const UPlayerMappableInputConfig* LoadedConfig = AssetManager.GetAsset(Pair.Config)) + { + Settings->DeactivateInputConfig(LoadedConfig); + } + } +} + +void FMappableConfigPair::UnregisterPair(const FMappableConfigPair& Pair) +{ + ULyraAssetManager& AssetManager = ULyraAssetManager::Get(); + + if (ULyraSettingsLocal* Settings = ULyraSettingsLocal::Get()) + { + if (const UPlayerMappableInputConfig* LoadedConfig = AssetManager.GetAsset(Pair.Config)) + { + Settings->UnregisterInputConfig(LoadedConfig); + } + } +} diff --git a/Source/LyraGame/Input/LyraMappableConfigPair.h b/Source/LyraGame/Input/LyraMappableConfigPair.h new file mode 100644 index 00000000..f5c5d030 --- /dev/null +++ b/Source/LyraGame/Input/LyraMappableConfigPair.h @@ -0,0 +1,96 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "CommonInputBaseTypes.h" +#include "GameplayTagContainer.h" + +#include "LyraMappableConfigPair.generated.h" + +class UPlayerMappableInputConfig; + +/** A container to organize loaded player mappable configs to their CommonUI input type */ +USTRUCT(BlueprintType) +struct FLoadedMappableConfigPair +{ + GENERATED_BODY() + + FLoadedMappableConfigPair() = default; + FLoadedMappableConfigPair(const UPlayerMappableInputConfig* InConfig, ECommonInputType InType, const bool InIsActive) + : Config(InConfig) + , Type(InType) + , bIsActive(InIsActive) + {} + + /** The player mappable input config that should be applied to the Enhanced Input subsystem */ + UPROPERTY(BlueprintReadOnly, VisibleAnywhere) + const UPlayerMappableInputConfig* Config = nullptr; + + /** The type of device that this mapping config should be applied to */ + UPROPERTY(BlueprintReadOnly, VisibleAnywhere) + ECommonInputType Type = ECommonInputType::Count; + + /** If this config is currently active. A config is marked as active when it's owning GFA is active */ + UPROPERTY(BlueprintReadOnly, VisibleAnywhere) + bool bIsActive = false; +}; + +/** A container to organize potentially unloaded player mappable configs to their CommonUI input type */ +USTRUCT() +struct FMappableConfigPair +{ + GENERATED_BODY() + + FMappableConfigPair() = default; + + UPROPERTY(EditAnywhere) + TSoftObjectPtr Config; + + /** + * The type of config that this is. Useful for filtering out configs by the current input device + * for things like the settings screen, or if you only want to apply this config when a certain + * input type is being used. + */ + UPROPERTY(EditAnywhere) + ECommonInputType Type = ECommonInputType::Count; + + /** + * Container of platform traits that must be set in order for this input to be activated. + * + * If the platform does not have one of the traits specified it can still be registered, but cannot + * be activated. + */ + UPROPERTY(EditAnywhere) + FGameplayTagContainer DependentPlatformTraits; + + /** + * If the current platform has any of these traits, then this config will not be actived. + */ + UPROPERTY(EditAnywhere) + FGameplayTagContainer ExcludedPlatformTraits; + + /** If true, then this input config will be activated when it's associated Game Feature is activated. + * This is normally the desirable behavior + */ + UPROPERTY(EditAnywhere) + bool bShouldActivateAutomatically = true; + + /** Returns true if this config pair can be activated based on the current platform traits and settings. */ + bool CanBeActivated() const; + + /** + * Registers the given config mapping with the settings + */ + static bool RegisterPair(const FMappableConfigPair& Pair); + + /** + * Activates the given config mapping in the settings. This will also register the mapping + * if it hasn't been yet. + */ + static bool ActivatePair(const FMappableConfigPair& Pair); + + static void DeactivatePair(const FMappableConfigPair& Pair); + + static void UnregisterPair(const FMappableConfigPair& Pair); +}; \ No newline at end of file diff --git a/Source/LyraGame/Interaction/Abilities/GameplayAbilityTargetActor_Interact.cpp b/Source/LyraGame/Interaction/Abilities/GameplayAbilityTargetActor_Interact.cpp new file mode 100644 index 00000000..16067028 --- /dev/null +++ b/Source/LyraGame/Interaction/Abilities/GameplayAbilityTargetActor_Interact.cpp @@ -0,0 +1,53 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "GameplayAbilityTargetActor_Interact.h" +#include "DrawDebugHelpers.h" +#include "GameFramework/LightWeightInstanceSubsystem.h" + +AGameplayAbilityTargetActor_Interact::AGameplayAbilityTargetActor_Interact(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ +} + +FHitResult AGameplayAbilityTargetActor_Interact::PerformTrace(AActor* InSourceActor) +{ + bool bTraceComplex = false; + TArray ActorsToIgnore; + + ActorsToIgnore.Add(InSourceActor); + + FCollisionQueryParams Params(SCENE_QUERY_STAT(AGameplayAbilityTargetActor_SingleLineTrace), bTraceComplex); + Params.bReturnPhysicalMaterial = true; + Params.AddIgnoredActors(ActorsToIgnore); + + FVector TraceStart = StartLocation.GetTargetingTransform().GetLocation();// InSourceActor->GetActorLocation(); + FVector TraceEnd; + AimWithPlayerController(InSourceActor, Params, TraceStart, TraceEnd); //Effective on server and launching client only + + // ------------------------------------------------------ + + FHitResult ReturnHitResult; + LineTraceWithFilter(ReturnHitResult, InSourceActor->GetWorld(), Filter, TraceStart, TraceEnd, TraceProfile.Name, Params); + //Default to end of trace line if we don't hit anything. + if (!ReturnHitResult.bBlockingHit) + { + ReturnHitResult.Location = TraceEnd; + } + if (AGameplayAbilityWorldReticle* LocalReticleActor = ReticleActor.Get()) + { + const bool bHitActor = (ReturnHitResult.bBlockingHit && (ReturnHitResult.HitObjectHandle.IsValid())); + const FVector ReticleLocation = (bHitActor && LocalReticleActor->bSnapToTargetedActor) ? FLightWeightInstanceSubsystem::Get().GetLocation(ReturnHitResult.HitObjectHandle) : ReturnHitResult.Location; + + LocalReticleActor->SetActorLocation(ReticleLocation); + LocalReticleActor->SetIsTargetAnActor(bHitActor); + } + +#if ENABLE_DRAW_DEBUG + if (bDebug) + { + DrawDebugLine(GetWorld(), TraceStart, TraceEnd, FColor::Green); + DrawDebugSphere(GetWorld(), TraceEnd, 100.0f, 16, FColor::Green); + } +#endif // ENABLE_DRAW_DEBUG + return ReturnHitResult; +} \ No newline at end of file diff --git a/Source/LyraGame/Interaction/Abilities/GameplayAbilityTargetActor_Interact.h b/Source/LyraGame/Interaction/Abilities/GameplayAbilityTargetActor_Interact.h new file mode 100644 index 00000000..c78b9f19 --- /dev/null +++ b/Source/LyraGame/Interaction/Abilities/GameplayAbilityTargetActor_Interact.h @@ -0,0 +1,23 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Abilities/GameplayAbilityTargetActor.h" +#include "Abilities/GameplayAbilityTargetActor_Trace.h" +#include "GameplayAbilityTargetActor_Interact.generated.h" + + +/** Intermediate base class for all interaction target actors. */ +UCLASS(Blueprintable) +class AGameplayAbilityTargetActor_Interact : public AGameplayAbilityTargetActor_Trace +{ + GENERATED_BODY() + +public: + AGameplayAbilityTargetActor_Interact(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); + + virtual FHitResult PerformTrace(AActor* InSourceActor) override; + +protected: +}; \ No newline at end of file diff --git a/Source/LyraGame/Interaction/Abilities/LyraGameplayAbility_Interact.cpp b/Source/LyraGame/Interaction/Abilities/LyraGameplayAbility_Interact.cpp new file mode 100644 index 00000000..5bbe7f51 --- /dev/null +++ b/Source/LyraGame/Interaction/Abilities/LyraGameplayAbility_Interact.cpp @@ -0,0 +1,118 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraGameplayAbility_Interact.h" +#include "AbilitySystemComponent.h" +#include "Interaction/IInteractableTarget.h" +#include "Interaction/InteractionStatics.h" +#include "AbilitySystemBlueprintLibrary.h" +#include "Interaction/Tasks/AbilityTask_GrantNearbyInteraction.h" +#include "NativeGameplayTags.h" +#include "UI/IndicatorSystem/LyraIndicatorManagerComponent.h" +#include "Player/LyraPlayerController.h" +#include "UI/IndicatorSystem/IndicatorDescriptor.h" + +UE_DEFINE_GAMEPLAY_TAG_STATIC(TAG_Ability_Interaction_Activate, "Ability.Interaction.Activate"); +UE_DEFINE_GAMEPLAY_TAG(TAG_INTERACTION_DURATION_MESSAGE, "Ability.Interaction.Duration.Message"); + +ULyraGameplayAbility_Interact::ULyraGameplayAbility_Interact(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ + ActivationPolicy = ELyraAbilityActivationPolicy::OnSpawn; + InstancingPolicy = EGameplayAbilityInstancingPolicy::InstancedPerActor; + NetExecutionPolicy = EGameplayAbilityNetExecutionPolicy::LocalPredicted; +} + +void ULyraGameplayAbility_Interact::ActivateAbility(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo* ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo, const FGameplayEventData* TriggerEventData) +{ + Super::ActivateAbility(Handle, ActorInfo, ActivationInfo, TriggerEventData); + + UAbilitySystemComponent* AbilitySystem = GetAbilitySystemComponentFromActorInfo(); + if (AbilitySystem && AbilitySystem->GetOwnerRole() == ROLE_Authority) + { + UAbilityTask_GrantNearbyInteraction* Task = UAbilityTask_GrantNearbyInteraction::GrantAbilitiesForNearbyInteractors(this, InteractionScanRange, InteractionScanRate); + Task->ReadyForActivation(); + } +} + +void ULyraGameplayAbility_Interact::UpdateInteractions(const TArray& InteractiveOptions) +{ + if (ALyraPlayerController* PC = GetLyraPlayerControllerFromActorInfo()) + { + if (ULyraIndicatorManagerComponent* IndicatorManager = ULyraIndicatorManagerComponent::GetComponent(PC)) + { + for (UIndicatorDescriptor* Indicator : Indicators) + { + IndicatorManager->RemoveIndicator(Indicator); + } + Indicators.Reset(); + + for (const FInteractionOption& InteractionOption : InteractiveOptions) + { + AActor* InteractableTargetActor = UInteractionStatics::GetActorFromInteractableTarget(InteractionOption.InteractableTarget); + + TSoftClassPtr InteractionWidgetClass = + InteractionOption.InteractionWidgetClass.IsNull() ? DefaultInteractionWidgetClass : InteractionOption.InteractionWidgetClass; + + UIndicatorDescriptor* Indicator = NewObject(); + Indicator->SetDataObject(InteractableTargetActor); + Indicator->SetSceneComponent(InteractableTargetActor->GetRootComponent()); + Indicator->SetIndicatorClass(InteractionWidgetClass); + IndicatorManager->AddIndicator(Indicator); + + Indicators.Add(Indicator); + } + } + else + { + //TODO This should probably be a noisy warning. Why are we updating interactions on a PC that can never do anything with them? + } + } + + CurrentOptions = InteractiveOptions; +} + +void ULyraGameplayAbility_Interact::TriggerInteraction() +{ + if (CurrentOptions.Num() == 0) + { + return; + } + + UAbilitySystemComponent* AbilitySystem = GetAbilitySystemComponentFromActorInfo(); + if (AbilitySystem) + { + const FInteractionOption& InteractionOption = CurrentOptions[0]; + + AActor* Instigator = GetAvatarActorFromActorInfo(); + AActor* InteractableTargetActor = UInteractionStatics::GetActorFromInteractableTarget(InteractionOption.InteractableTarget); + + // Allow the target to customize the event data we're about to pass in, in case the ability needs custom data + // that only the actor knows. + FGameplayEventData Payload; + Payload.EventTag = TAG_Ability_Interaction_Activate; + Payload.Instigator = Instigator; + Payload.Target = InteractableTargetActor; + + // If needed we allow the interactable target to manipulate the event data so that for example, a button on the wall + // may want to specify a door actor to execute the ability on, so it might choose to override Target to be the + // door actor. + InteractionOption.InteractableTarget->CustomizeInteractionEventData(TAG_Ability_Interaction_Activate, Payload); + + // Grab the target actor off the payload we're going to use it as the 'avatar' for the interaction, and the + // source InteractableTarget actor as the owner actor. + AActor* TargetActor = const_cast(Payload.Target); + + // The actor info needed for the interaction. + FGameplayAbilityActorInfo ActorInfo; + ActorInfo.InitFromActor(InteractableTargetActor, TargetActor, InteractionOption.TargetAbilitySystem); + + // Trigger the ability using event tag. + const bool bSuccess = InteractionOption.TargetAbilitySystem->TriggerAbilityFromGameplayEvent( + InteractionOption.TargetInteractionAbilityHandle, + &ActorInfo, + TAG_Ability_Interaction_Activate, + &Payload, + *InteractionOption.TargetAbilitySystem + ); + } +} diff --git a/Source/LyraGame/Interaction/Abilities/LyraGameplayAbility_Interact.h b/Source/LyraGame/Interaction/Abilities/LyraGameplayAbility_Interact.h new file mode 100644 index 00000000..54970cd5 --- /dev/null +++ b/Source/LyraGame/Interaction/Abilities/LyraGameplayAbility_Interact.h @@ -0,0 +1,52 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "AbilitySystem/Abilities/LyraGameplayAbility.h" +#include "Interaction/InteractionQuery.h" +#include "Interaction/IInteractableTarget.h" +#include "LyraGameplayAbility_Interact.generated.h" + +class UIndicatorDescriptor; + +/** + * ULyraGameplayAbility_Interact + * + * Gameplay ability used for character interacting + */ +UCLASS(Abstract) +class ULyraGameplayAbility_Interact : public ULyraGameplayAbility +{ + GENERATED_BODY() + +public: + + ULyraGameplayAbility_Interact(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); + + virtual void ActivateAbility(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo* ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo, const FGameplayEventData* TriggerEventData) override; + + UFUNCTION(BlueprintCallable) + void UpdateInteractions(const TArray& InteractiveOptions); + + UFUNCTION(BlueprintCallable) + void TriggerInteraction(); + +protected: + UPROPERTY(BlueprintReadWrite) + TArray CurrentOptions; + + UPROPERTY() + TArray Indicators; + +protected: + + UPROPERTY(EditDefaultsOnly) + float InteractionScanRate = 0.1f; + + UPROPERTY(EditDefaultsOnly) + float InteractionScanRange = 500; + + UPROPERTY(EditDefaultsOnly) + TSoftClassPtr DefaultInteractionWidgetClass; +}; diff --git a/Source/LyraGame/Interaction/IInteractableTarget.h b/Source/LyraGame/Interaction/IInteractableTarget.h new file mode 100644 index 00000000..f80dd07c --- /dev/null +++ b/Source/LyraGame/Interaction/IInteractableTarget.h @@ -0,0 +1,51 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Abilities/GameplayAbility.h" +#include "InteractionOption.h" +#include "IInteractableTarget.generated.h" + +struct FInteractionQuery; + +/** */ +class FInteractionOptionBuilder +{ +public: + FInteractionOptionBuilder(TScriptInterface InterfaceTargetScope, TArray& InteractOptions) + : Scope(InterfaceTargetScope) + , Options(InteractOptions) + { + } + + void AddInteractionOption(const FInteractionOption& Option) + { + FInteractionOption& OptionEntry = Options.Add_GetRef(Option); + OptionEntry.InteractableTarget = Scope; + } + +private: + TScriptInterface Scope; + TArray& Options; +}; + +/** */ +UINTERFACE(MinimalAPI, meta = (CannotImplementInterfaceInBlueprint)) +class UInteractableTarget : public UInterface +{ + GENERATED_BODY() +}; + +/** */ +class IInteractableTarget +{ + GENERATED_BODY() + +public: + /** */ + virtual void GatherInteractionOptions(const FInteractionQuery& InteractQuery, FInteractionOptionBuilder& OptionBuilder) = 0; + + /** */ + virtual void CustomizeInteractionEventData(const FGameplayTag& InteractionEventTag, FGameplayEventData& InOutEventData) { } +}; diff --git a/Source/LyraGame/Interaction/IInteractionInstigator.h b/Source/LyraGame/Interaction/IInteractionInstigator.h new file mode 100644 index 00000000..18e6fa1e --- /dev/null +++ b/Source/LyraGame/Interaction/IInteractionInstigator.h @@ -0,0 +1,31 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Abilities/GameplayAbility.h" +#include "InteractionOption.h" +#include "IInteractionInstigator.generated.h" + +struct FInteractionQuery; + +/** */ +UINTERFACE(MinimalAPI, meta = (CannotImplementInterfaceInBlueprint)) +class UInteractionInstigator : public UInterface +{ + GENERATED_BODY() +}; + +/** + * Implementing this interface allows you to add an arbitrator to the interaction process. For example, + * some games present the user with a menu to pick which interaction they want to perform. This will allow you + * to take the multiple matches (Assuming your ULyraGameplayAbility_Interact subclass generates more than one option). + */ +class IInteractionInstigator +{ + GENERATED_BODY() + +public: + /** Will be called if there are more than one InteractOptions that need to be decided on. */ + virtual FInteractionOption ChooseBestInteractionOption(const FInteractionQuery& InteractQuery, const TArray& InteractOptions) = 0; +}; diff --git a/Source/LyraGame/Interaction/InteractionOption.h b/Source/LyraGame/Interaction/InteractionOption.h new file mode 100644 index 00000000..ca008e48 --- /dev/null +++ b/Source/LyraGame/Interaction/InteractionOption.h @@ -0,0 +1,82 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Abilities/GameplayAbility.h" +#include "InteractionOption.generated.h" + +class IInteractableTarget; +class UUserWidget; + +/** */ +USTRUCT(BlueprintType) +struct FInteractionOption +{ + GENERATED_BODY() + +public: + /** The interactable target */ + UPROPERTY(BlueprintReadWrite) + TScriptInterface InteractableTarget; + + /** Simple text the interaction might return */ + UPROPERTY(EditAnywhere, BlueprintReadWrite) + FText Text; + + /** Simple sub-text the interaction might return */ + UPROPERTY(EditAnywhere, BlueprintReadWrite) + FText SubText; + + // METHODS OF INTERACTION + //-------------------------------------------------------------- + + // 1) Place an ability on the avatar that they can activate when they perform interaction. + + /** The ability to grant the avatar when they get near interactable objects. */ + UPROPERTY(EditAnywhere, BlueprintReadOnly) + TSubclassOf InteractionAbilityToGrant; + + // - OR - + + // 2) Allow the object we're interacting with to have its own ability system and interaction ability, that we can activate instead. + + /** The ability system on the target that can be used for the TargetInteractionHandle and sending the event, if needed. */ + UPROPERTY(BlueprintReadOnly) + TObjectPtr TargetAbilitySystem = nullptr; + + /** The ability spec to activate on the object for this option. */ + UPROPERTY(BlueprintReadOnly) + FGameplayAbilitySpecHandle TargetInteractionAbilityHandle; + + // UI + //-------------------------------------------------------------- + + /** The widget to show for this kind of interaction. */ + UPROPERTY(EditAnywhere, BlueprintReadWrite) + TSoftClassPtr InteractionWidgetClass; + + //-------------------------------------------------------------- + +public: + FORCEINLINE bool operator==(const FInteractionOption& Other) const + { + return InteractableTarget == Other.InteractableTarget && + InteractionAbilityToGrant == Other.InteractionAbilityToGrant&& + TargetAbilitySystem == Other.TargetAbilitySystem && + TargetInteractionAbilityHandle == Other.TargetInteractionAbilityHandle && + InteractionWidgetClass == Other.InteractionWidgetClass && + Text.IdenticalTo(Other.Text) && + SubText.IdenticalTo(Other.SubText); + } + + FORCEINLINE bool operator!=(const FInteractionOption& Other) const + { + return !operator==(Other); + } + + FORCEINLINE bool operator<(const FInteractionOption& Other) const + { + return InteractableTarget.GetInterface() < Other.InteractableTarget.GetInterface(); + } +}; diff --git a/Source/LyraGame/Interaction/InteractionQuery.h b/Source/LyraGame/Interaction/InteractionQuery.h new file mode 100644 index 00000000..253e7a66 --- /dev/null +++ b/Source/LyraGame/Interaction/InteractionQuery.h @@ -0,0 +1,28 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Abilities/GameplayAbility.h" +#include "InteractionQuery.generated.h" + + +/** */ +USTRUCT(BlueprintType) +struct FInteractionQuery +{ + GENERATED_BODY() + +public: + /** The requesting pawn. */ + UPROPERTY(BlueprintReadWrite) + TWeakObjectPtr RequestingAvatar; + + /** Allow us to specify a controller - does not need to match the owner of the requesting avatar. */ + UPROPERTY(BlueprintReadWrite) + TWeakObjectPtr RequestingController; + + /** A generic UObject to shove in extra data required for the interaction */ + UPROPERTY(BlueprintReadWrite) + TWeakObjectPtr OptionalObjectData; +}; diff --git a/Source/LyraGame/Interaction/InteractionStatics.cpp b/Source/LyraGame/Interaction/InteractionStatics.cpp new file mode 100644 index 00000000..af4c1120 --- /dev/null +++ b/Source/LyraGame/Interaction/InteractionStatics.cpp @@ -0,0 +1,81 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "InteractionStatics.h" +#include "DrawDebugHelpers.h" +#include "IInteractableTarget.h" + +UInteractionStatics::UInteractionStatics() + : Super(FObjectInitializer::Get()) +{ +} + +AActor* UInteractionStatics::GetActorFromInteractableTarget(TScriptInterface InteractableTarget) +{ + if (UObject* Object = InteractableTarget.GetObject()) + { + if (AActor* Actor = Cast(Object)) + { + return Actor; + } + else if (UActorComponent* ActorComponent = Cast(Object)) + { + return ActorComponent->GetOwner(); + } + else + { + unimplemented(); + } + } + + return nullptr; +} + +void UInteractionStatics::GetInteractableTargetsFromActor(AActor* Actor, TArray>& OutInteractableTargets) +{ + // If the actor is directly interactable, return that. + TScriptInterface InteractableActor(Actor); + if (InteractableActor) + { + OutInteractableTargets.Add(InteractableActor); + } + + // If the actor isn't interactable, it might have a component that has a interactable interface. + TArray InteractableComponents = Actor ? Actor->GetComponentsByInterface(UInteractableTarget::StaticClass()) : TArray(); + for (UActorComponent* InteractableComponent : InteractableComponents) + { + OutInteractableTargets.Add(TScriptInterface(InteractableComponent)); + } +} + +void UInteractionStatics::AppendInteractableTargetsFromOverlapResults(const TArray& OverlapResults, TArray>& OutInteractableTargets) +{ + for (const FOverlapResult& Overlap : OverlapResults) + { + TScriptInterface InteractableActor(Overlap.GetActor()); + if (InteractableActor) + { + OutInteractableTargets.AddUnique(InteractableActor); + } + + TScriptInterface InteractableComponent(Overlap.GetComponent()); + if (InteractableComponent) + { + OutInteractableTargets.AddUnique(InteractableComponent); + } + } +} + +void UInteractionStatics::AppendInteractableTargetsFromHitResult(const FHitResult& HitResult, TArray>& OutInteractableTargets) +{ + TScriptInterface InteractableActor(HitResult.GetActor()); + if (InteractableActor) + { + OutInteractableTargets.AddUnique(InteractableActor); + } + + TScriptInterface InteractableComponent(HitResult.GetComponent()); + if (InteractableComponent) + { + OutInteractableTargets.AddUnique(InteractableComponent); + } +} \ No newline at end of file diff --git a/Source/LyraGame/Interaction/InteractionStatics.h b/Source/LyraGame/Interaction/InteractionStatics.h new file mode 100644 index 00000000..2bcbf2f3 --- /dev/null +++ b/Source/LyraGame/Interaction/InteractionStatics.h @@ -0,0 +1,28 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Abilities/GameplayAbility.h" +#include "Engine/EngineTypes.h" +#include "InteractionStatics.generated.h" + +/** */ +UCLASS() +class UInteractionStatics : public UBlueprintFunctionLibrary +{ + GENERATED_BODY() + +public: + UInteractionStatics(); + +public: + UFUNCTION(BlueprintCallable) + static AActor* GetActorFromInteractableTarget(TScriptInterface InteractableTarget); + + UFUNCTION(BlueprintCallable) + static void GetInteractableTargetsFromActor(AActor* Actor, TArray>& OutInteractableTargets); + + static void AppendInteractableTargetsFromOverlapResults(const TArray& OverlapResults, TArray>& OutInteractableTargets); + static void AppendInteractableTargetsFromHitResult(const FHitResult& HitResult, TArray>& OutInteractableTargets); +}; diff --git a/Source/LyraGame/Interaction/LyraInteractionDurationMessage.h b/Source/LyraGame/Interaction/LyraInteractionDurationMessage.h new file mode 100644 index 00000000..d3471681 --- /dev/null +++ b/Source/LyraGame/Interaction/LyraInteractionDurationMessage.h @@ -0,0 +1,24 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "GameplayTagContainer.h" +#include "NativeGameplayTags.h" + +#include "LyraInteractionDurationMessage.generated.h" + +UE_DECLARE_GAMEPLAY_TAG_EXTERN(TAG_INTERACTION_DURATION_MESSAGE); + +USTRUCT(BlueprintType) +struct FLyraInteractionDurationMessage +{ + GENERATED_BODY() + +public: + UPROPERTY(BlueprintReadWrite) + TObjectPtr Instigator = nullptr; + + UPROPERTY(BlueprintReadWrite) + float Duration = 0; +}; diff --git a/Source/LyraGame/Interaction/Tasks/AbilityTask_GrantNearbyInteraction.cpp b/Source/LyraGame/Interaction/Tasks/AbilityTask_GrantNearbyInteraction.cpp new file mode 100644 index 00000000..1c966d1a --- /dev/null +++ b/Source/LyraGame/Interaction/Tasks/AbilityTask_GrantNearbyInteraction.cpp @@ -0,0 +1,87 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "AbilityTask_GrantNearbyInteraction.h" +#include "GameFramework/Actor.h" +#include "Physics/LyraCollisionChannels.h" +#include "Interaction/IInteractableTarget.h" +#include "Interaction/InteractionStatics.h" +#include "Interaction/InteractionQuery.h" +#include "AbilitySystemComponent.h" +#include "TimerManager.h" +#include "GameFramework/Controller.h" + +UAbilityTask_GrantNearbyInteraction::UAbilityTask_GrantNearbyInteraction(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ +} + +UAbilityTask_GrantNearbyInteraction* UAbilityTask_GrantNearbyInteraction::GrantAbilitiesForNearbyInteractors(UGameplayAbility* OwningAbility, float InteractionScanRange, float InteractionScanRate) +{ + UAbilityTask_GrantNearbyInteraction* MyObj = NewAbilityTask(OwningAbility); + MyObj->InteractionScanRange = InteractionScanRange; + MyObj->InteractionScanRate = InteractionScanRate; + return MyObj; +} + +void UAbilityTask_GrantNearbyInteraction::Activate() +{ + SetWaitingOnAvatar(); + + UWorld* World = GetWorld(); + World->GetTimerManager().SetTimer(QueryTimerHandle, this, &ThisClass::QueryInteractables, InteractionScanRate, true); +} + +void UAbilityTask_GrantNearbyInteraction::OnDestroy(bool AbilityEnded) +{ + Super::OnDestroy(AbilityEnded); + + UWorld* World = GetWorld(); + World->GetTimerManager().ClearTimer(QueryTimerHandle); +} + +void UAbilityTask_GrantNearbyInteraction::QueryInteractables() +{ + UWorld* World = GetWorld(); + AActor* ActorOwner = GetAvatarActor(); + + if (World && ActorOwner) + { + FCollisionQueryParams Params(SCENE_QUERY_STAT(UAbilityTask_GrantNearbyInteraction), false); + + TArray OverlapResults; + World->OverlapMultiByChannel(OUT OverlapResults, ActorOwner->GetActorLocation(), FQuat::Identity, Lyra_TraceChannel_Interaction, FCollisionShape::MakeSphere(InteractionScanRange), Params); + + if (OverlapResults.Num() > 0) + { + TArray> InteractableTargets; + UInteractionStatics::AppendInteractableTargetsFromOverlapResults(OverlapResults, OUT InteractableTargets); + + FInteractionQuery InteractionQuery; + InteractionQuery.RequestingAvatar = ActorOwner; + InteractionQuery.RequestingController = Cast(ActorOwner->GetOwner()); + + TArray Options; + for (TScriptInterface& InteractiveTarget : InteractableTargets) + { + FInteractionOptionBuilder InteractionBuilder(InteractiveTarget, Options); + InteractiveTarget->GatherInteractionOptions(InteractionQuery, InteractionBuilder); + } + + // Check if any of the options need to grant the ability to the user before they can be used. + for (FInteractionOption& Option : Options) + { + if (Option.InteractionAbilityToGrant) + { + // Grant the ability to the GAS, otherwise it won't be able to do whatever the interaction is. + FObjectKey ObjectKey(Option.InteractionAbilityToGrant); + if (!InteractionAbilityCache.Find(ObjectKey)) + { + FGameplayAbilitySpec Spec(Option.InteractionAbilityToGrant, 1, INDEX_NONE, this); + FGameplayAbilitySpecHandle Handle = AbilitySystemComponent->GiveAbility(Spec); + InteractionAbilityCache.Add(ObjectKey, Handle); + } + } + } + } + } +} diff --git a/Source/LyraGame/Interaction/Tasks/AbilityTask_GrantNearbyInteraction.h b/Source/LyraGame/Interaction/Tasks/AbilityTask_GrantNearbyInteraction.h new file mode 100644 index 00000000..505eaca9 --- /dev/null +++ b/Source/LyraGame/Interaction/Tasks/AbilityTask_GrantNearbyInteraction.h @@ -0,0 +1,35 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +#pragma once + +#include "CoreMinimal.h" +#include "UObject/ObjectMacros.h" +#include "Abilities/Tasks/AbilityTask.h" +#include "AbilityTask_GrantNearbyInteraction.generated.h" + +class AActor; +class UPrimitiveComponent; + +UCLASS() +class UAbilityTask_GrantNearbyInteraction : public UAbilityTask +{ + GENERATED_UCLASS_BODY() + + virtual void Activate() override; + + /** Wait until an overlap occurs. This will need to be better fleshed out so we can specify game specific collision requirements */ + UFUNCTION(BlueprintCallable, Category="Ability|Tasks", meta = (HidePin = "OwningAbility", DefaultToSelf = "OwningAbility", BlueprintInternalUseOnly = "TRUE")) + static UAbilityTask_GrantNearbyInteraction* GrantAbilitiesForNearbyInteractors(UGameplayAbility* OwningAbility, float InteractionScanRange, float InteractionScanRate); + +private: + + virtual void OnDestroy(bool AbilityEnded) override; + + void QueryInteractables(); + + float InteractionScanRange = 100; + float InteractionScanRate = 0.100; + + FTimerHandle QueryTimerHandle; + + TMap InteractionAbilityCache; +}; diff --git a/Source/LyraGame/Interaction/Tasks/AbilityTask_WaitForInteractableTargets.cpp b/Source/LyraGame/Interaction/Tasks/AbilityTask_WaitForInteractableTargets.cpp new file mode 100644 index 00000000..b98ee7ee --- /dev/null +++ b/Source/LyraGame/Interaction/Tasks/AbilityTask_WaitForInteractableTargets.cpp @@ -0,0 +1,177 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "AbilityTask_WaitForInteractableTargets.h" +#include "GameFramework/Actor.h" +#include "Physics/LyraCollisionChannels.h" +#include "Interaction/IInteractableTarget.h" +#include "Interaction/InteractionStatics.h" +#include "Interaction/InteractionQuery.h" +#include "AbilitySystemComponent.h" +#include "GameFramework/PlayerController.h" + +UAbilityTask_WaitForInteractableTargets::UAbilityTask_WaitForInteractableTargets(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ +} + +void UAbilityTask_WaitForInteractableTargets::LineTrace(FHitResult& OutHitResult, const UWorld* World, const FVector& Start, const FVector& End, FName ProfileName, const FCollisionQueryParams Params) +{ + check(World); + + OutHitResult = FHitResult(); + TArray HitResults; + World->LineTraceMultiByProfile(HitResults, Start, End, ProfileName, Params); + + OutHitResult.TraceStart = Start; + OutHitResult.TraceEnd = End; + + if (HitResults.Num() > 0) + { + OutHitResult = HitResults[0]; + } +} + +void UAbilityTask_WaitForInteractableTargets::AimWithPlayerController(const AActor* InSourceActor, FCollisionQueryParams Params, const FVector& TraceStart, float MaxRange, FVector& OutTraceEnd, bool bIgnorePitch) const +{ + if (!Ability) // Server and launching client only + { + return; + } + + //@TODO: Bots? + APlayerController* PC = Ability->GetCurrentActorInfo()->PlayerController.Get(); + check(PC); + + FVector ViewStart; + FRotator ViewRot; + PC->GetPlayerViewPoint(ViewStart, ViewRot); + + const FVector ViewDir = ViewRot.Vector(); + FVector ViewEnd = ViewStart + (ViewDir * MaxRange); + + ClipCameraRayToAbilityRange(ViewStart, ViewDir, TraceStart, MaxRange, ViewEnd); + + FHitResult HitResult; + LineTrace(HitResult, InSourceActor->GetWorld(), ViewStart, ViewEnd, TraceProfile.Name, Params); + + const bool bUseTraceResult = HitResult.bBlockingHit && (FVector::DistSquared(TraceStart, HitResult.Location) <= (MaxRange * MaxRange)); + + const FVector AdjustedEnd = (bUseTraceResult) ? HitResult.Location : ViewEnd; + + FVector AdjustedAimDir = (AdjustedEnd - TraceStart).GetSafeNormal(); + if (AdjustedAimDir.IsZero()) + { + AdjustedAimDir = ViewDir; + } + + if (!bTraceAffectsAimPitch && bUseTraceResult) + { + FVector OriginalAimDir = (ViewEnd - TraceStart).GetSafeNormal(); + + if (!OriginalAimDir.IsZero()) + { + // Convert to angles and use original pitch + const FRotator OriginalAimRot = OriginalAimDir.Rotation(); + + FRotator AdjustedAimRot = AdjustedAimDir.Rotation(); + AdjustedAimRot.Pitch = OriginalAimRot.Pitch; + + AdjustedAimDir = AdjustedAimRot.Vector(); + } + } + + OutTraceEnd = TraceStart + (AdjustedAimDir * MaxRange); +} + +bool UAbilityTask_WaitForInteractableTargets::ClipCameraRayToAbilityRange(FVector CameraLocation, FVector CameraDirection, FVector AbilityCenter, float AbilityRange, FVector& ClippedPosition) +{ + FVector CameraToCenter = AbilityCenter - CameraLocation; + float DotToCenter = FVector::DotProduct(CameraToCenter, CameraDirection); + if (DotToCenter >= 0) //If this fails, we're pointed away from the center, but we might be inside the sphere and able to find a good exit point. + { + float DistanceSquared = CameraToCenter.SizeSquared() - (DotToCenter * DotToCenter); + float RadiusSquared = (AbilityRange * AbilityRange); + if (DistanceSquared <= RadiusSquared) + { + float DistanceFromCamera = FMath::Sqrt(RadiusSquared - DistanceSquared); + float DistanceAlongRay = DotToCenter + DistanceFromCamera; //Subtracting instead of adding will get the other intersection point + ClippedPosition = CameraLocation + (DistanceAlongRay * CameraDirection); //Cam aim point clipped to range sphere + return true; + } + } + return false; +} + +void UAbilityTask_WaitForInteractableTargets::UpdateInteractableOptions(const FInteractionQuery& InteractQuery, const TArray>& InteractableTargets) +{ + TArray NewOptions; + + for (const TScriptInterface& InteractiveTarget : InteractableTargets) + { + TArray TempOptions; + FInteractionOptionBuilder InteractionBuilder(InteractiveTarget, TempOptions); + InteractiveTarget->GatherInteractionOptions(InteractQuery, InteractionBuilder); + + for (FInteractionOption& Option : TempOptions) + { + FGameplayAbilitySpec* InteractionAbilitySpec = nullptr; + + // if there is a handle an a target ability system, we're triggering the ability on the target. + if (Option.TargetAbilitySystem && Option.TargetInteractionAbilityHandle.IsValid()) + { + // Find the spec + InteractionAbilitySpec = Option.TargetAbilitySystem->FindAbilitySpecFromHandle(Option.TargetInteractionAbilityHandle); + } + // If there's an interaction ability then we're activating it on ourselves. + else if (Option.InteractionAbilityToGrant) + { + // Find the spec + InteractionAbilitySpec = AbilitySystemComponent->FindAbilitySpecFromClass(Option.InteractionAbilityToGrant); + + if (InteractionAbilitySpec) + { + // update the option + Option.TargetAbilitySystem = AbilitySystemComponent; + Option.TargetInteractionAbilityHandle = InteractionAbilitySpec->Handle; + } + } + + if (InteractionAbilitySpec) + { + // Filter any options that we can't activate right now for whatever reason. + if (InteractionAbilitySpec->Ability->CanActivateAbility(InteractionAbilitySpec->Handle, AbilitySystemComponent->AbilityActorInfo.Get())) + { + NewOptions.Add(Option); + } + } + } + } + + bool bOptionsChanged = false; + if (NewOptions.Num() == CurrentOptions.Num()) + { + NewOptions.Sort(); + + for (int OptionIndex = 0; OptionIndex < NewOptions.Num(); OptionIndex++) + { + const FInteractionOption& NewOption = NewOptions[OptionIndex]; + const FInteractionOption& CurrentOption = CurrentOptions[OptionIndex]; + + if (NewOption != CurrentOption) + { + bOptionsChanged = true; + break; + } + } + } + else + { + bOptionsChanged = true; + } + + if (bOptionsChanged) + { + CurrentOptions = NewOptions; + InteractableObjectsChanged.Broadcast(CurrentOptions); + } +} \ No newline at end of file diff --git a/Source/LyraGame/Interaction/Tasks/AbilityTask_WaitForInteractableTargets.h b/Source/LyraGame/Interaction/Tasks/AbilityTask_WaitForInteractableTargets.h new file mode 100644 index 00000000..eda706d1 --- /dev/null +++ b/Source/LyraGame/Interaction/Tasks/AbilityTask_WaitForInteractableTargets.h @@ -0,0 +1,48 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +#pragma once + +#include "CoreMinimal.h" +#include "UObject/ObjectMacros.h" +#include "Abilities/Tasks/AbilityTask.h" +#include "Engine/EngineTypes.h" +#include "CollisionQueryParams.h" +#include "WorldCollision.h" +#include "Engine/CollisionProfile.h" +#include "Abilities/GameplayAbilityTargetDataFilter.h" +#include "Interaction/InteractionOption.h" +#include "Interaction/InteractionQuery.h" +#include "Interaction/IInteractableTarget.h" +#include "AbilityTask_WaitForInteractableTargets.generated.h" + +class AActor; +class UPrimitiveComponent; +class UGameplayAbility; + +DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FInteractableObjectsChangedEvent, const TArray&, InteractableOptions); + +UCLASS(Abstract) +class UAbilityTask_WaitForInteractableTargets : public UAbilityTask +{ + GENERATED_UCLASS_BODY() + +public: + UPROPERTY(BlueprintAssignable) + FInteractableObjectsChangedEvent InteractableObjectsChanged; + +protected: + + static void LineTrace(FHitResult& OutHitResult, const UWorld* World, const FVector& Start, const FVector& End, FName ProfileName, const FCollisionQueryParams Params); + + void AimWithPlayerController(const AActor* InSourceActor, FCollisionQueryParams Params, const FVector& TraceStart, float MaxRange, FVector& OutTraceEnd, bool bIgnorePitch = false) const; + + static bool ClipCameraRayToAbilityRange(FVector CameraLocation, FVector CameraDirection, FVector AbilityCenter, float AbilityRange, FVector& ClippedPosition); + + void UpdateInteractableOptions(const FInteractionQuery& InteractQuery, const TArray>& InteractableTargets); + + FCollisionProfileName TraceProfile; + + // Does the trace affect the aiming pitch + bool bTraceAffectsAimPitch = true; + + TArray CurrentOptions; +}; diff --git a/Source/LyraGame/Interaction/Tasks/AbilityTask_WaitForInteractableTargets_SingleLineTrace.cpp b/Source/LyraGame/Interaction/Tasks/AbilityTask_WaitForInteractableTargets_SingleLineTrace.cpp new file mode 100644 index 00000000..ef609d27 --- /dev/null +++ b/Source/LyraGame/Interaction/Tasks/AbilityTask_WaitForInteractableTargets_SingleLineTrace.cpp @@ -0,0 +1,90 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "AbilityTask_WaitForInteractableTargets_SingleLineTrace.h" +#include "GameFramework/Actor.h" +#include "Physics/LyraCollisionChannels.h" +#include "Interaction/IInteractableTarget.h" +#include "Interaction/InteractionStatics.h" +#include "Interaction/InteractionQuery.h" +#include "AbilitySystemComponent.h" +#include "TimerManager.h" + +UAbilityTask_WaitForInteractableTargets_SingleLineTrace::UAbilityTask_WaitForInteractableTargets_SingleLineTrace(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ +} + +UAbilityTask_WaitForInteractableTargets_SingleLineTrace* UAbilityTask_WaitForInteractableTargets_SingleLineTrace::WaitForInteractableTargets_SingleLineTrace(UGameplayAbility* OwningAbility, FInteractionQuery InteractionQuery, FCollisionProfileName TraceProfile, FGameplayAbilityTargetingLocationInfo StartLocation, float InteractionScanRange, float InteractionScanRate, bool bShowDebug) +{ + UAbilityTask_WaitForInteractableTargets_SingleLineTrace* MyObj = NewAbilityTask(OwningAbility); + MyObj->InteractionScanRange = InteractionScanRange; + MyObj->InteractionScanRate = InteractionScanRate; + MyObj->StartLocation = StartLocation; + MyObj->InteractionQuery = InteractionQuery; + MyObj->TraceProfile = TraceProfile; + MyObj->bShowDebug = bShowDebug; + + return MyObj; +} + +void UAbilityTask_WaitForInteractableTargets_SingleLineTrace::Activate() +{ + SetWaitingOnAvatar(); + + UWorld* World = GetWorld(); + World->GetTimerManager().SetTimer(TimerHandle, this, &ThisClass::PerformTrace, InteractionScanRate, true); +} + +void UAbilityTask_WaitForInteractableTargets_SingleLineTrace::OnDestroy(bool AbilityEnded) +{ + Super::OnDestroy(AbilityEnded); + + UWorld* World = GetWorld(); + World->GetTimerManager().ClearTimer(TimerHandle); +} + +void UAbilityTask_WaitForInteractableTargets_SingleLineTrace::PerformTrace() +{ + AActor* AvatarActor = Ability->GetCurrentActorInfo()->AvatarActor.Get(); + if (!AvatarActor) + { + return; + } + + UWorld* World = GetWorld(); + + TArray ActorsToIgnore; + ActorsToIgnore.Add(AvatarActor); + + const bool bTraceComplex = false; + FCollisionQueryParams Params(SCENE_QUERY_STAT(UAbilityTask_WaitForInteractableTargets_SingleLineTrace), bTraceComplex); + Params.AddIgnoredActors(ActorsToIgnore); + + FVector TraceStart = StartLocation.GetTargetingTransform().GetLocation(); + FVector TraceEnd; + AimWithPlayerController(AvatarActor, Params, TraceStart, InteractionScanRange, OUT TraceEnd); + + FHitResult OutHitResult; + LineTrace(OutHitResult, World, TraceStart, TraceEnd, TraceProfile.Name, Params); + + TArray> InteractableTargets; + UInteractionStatics::AppendInteractableTargetsFromHitResult(OutHitResult, InteractableTargets); + + UpdateInteractableOptions(InteractionQuery, InteractableTargets); + +#if ENABLE_DRAW_DEBUG + if (bShowDebug) + { + FColor DebugColor = OutHitResult.bBlockingHit ? FColor::Red : FColor::Green; + if (OutHitResult.bBlockingHit) + { + DrawDebugLine(World, TraceStart, OutHitResult.Location, DebugColor, false, InteractionScanRate); + DrawDebugSphere(World, OutHitResult.Location, 5, 16, DebugColor, false, InteractionScanRate); + } + else + { + DrawDebugLine(World, TraceStart, TraceEnd, DebugColor, false, InteractionScanRate); + } + } +#endif // ENABLE_DRAW_DEBUG +} diff --git a/Source/LyraGame/Interaction/Tasks/AbilityTask_WaitForInteractableTargets_SingleLineTrace.h b/Source/LyraGame/Interaction/Tasks/AbilityTask_WaitForInteractableTargets_SingleLineTrace.h new file mode 100644 index 00000000..0d6e4f20 --- /dev/null +++ b/Source/LyraGame/Interaction/Tasks/AbilityTask_WaitForInteractableTargets_SingleLineTrace.h @@ -0,0 +1,41 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +#pragma once + +#include "CoreMinimal.h" +#include "UObject/ObjectMacros.h" +#include "Abilities/Tasks/AbilityTask.h" +#include "AbilityTask_WaitForInteractableTargets.h" +#include "AbilityTask_WaitForInteractableTargets_SingleLineTrace.generated.h" + +class AActor; +class UPrimitiveComponent; + +UCLASS() +class UAbilityTask_WaitForInteractableTargets_SingleLineTrace : public UAbilityTask_WaitForInteractableTargets +{ + GENERATED_UCLASS_BODY() + + virtual void Activate() override; + + /** Wait until we trace new set of interactables. This task automatically loops. */ + UFUNCTION(BlueprintCallable, Category="Ability|Tasks", meta = (HidePin = "OwningAbility", DefaultToSelf = "OwningAbility", BlueprintInternalUseOnly = "TRUE")) + static UAbilityTask_WaitForInteractableTargets_SingleLineTrace* WaitForInteractableTargets_SingleLineTrace(UGameplayAbility* OwningAbility, FInteractionQuery InteractionQuery, FCollisionProfileName TraceProfile, FGameplayAbilityTargetingLocationInfo StartLocation, float InteractionScanRange = 100, float InteractionScanRate = 0.100, bool bShowDebug = false); + +private: + + virtual void OnDestroy(bool AbilityEnded) override; + + void PerformTrace(); + + UPROPERTY() + FInteractionQuery InteractionQuery; + + UPROPERTY() + FGameplayAbilityTargetingLocationInfo StartLocation; + + float InteractionScanRange = 100; + float InteractionScanRate = 0.100; + bool bShowDebug = false; + + FTimerHandle TimerHandle; +}; diff --git a/Source/LyraGame/Inventory/IPickupable.cpp b/Source/LyraGame/Inventory/IPickupable.cpp new file mode 100644 index 00000000..653a2914 --- /dev/null +++ b/Source/LyraGame/Inventory/IPickupable.cpp @@ -0,0 +1,57 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "IPickupable.h" +#include "DrawDebugHelpers.h" +#include "Abilities/GameplayAbilityTypes.h" +#include "GameFramework/Actor.h" +#include "Components/ActorComponent.h" +#include "UObject/ScriptInterface.h" +#include "Abilities/GameplayAbility.h" +#include "LyraInventoryManagerComponent.h" + +UPickupableStatics::UPickupableStatics() + : Super(FObjectInitializer::Get()) +{ +} + +TScriptInterface UPickupableStatics::GetIPickupableFromActorInfo(UGameplayAbility* Ability) +{ + const FGameplayAbilityActorInfo* ActorInfo = Ability->GetCurrentActorInfo(); + AActor* Avatar = ActorInfo->AvatarActor.Get(); + + // If the actor is directly pickupable, return that. + TScriptInterface PickupableActor(Avatar); + if (PickupableActor) + { + return PickupableActor; + } + + // If the actor isn't pickupable, it might have a component that has a pickupable interface. + TArray PickupableComponents = Avatar ? Avatar->GetComponentsByInterface(UPickupable::StaticClass()) : TArray(); + if (PickupableComponents.Num() > 0) + { + ensureMsgf(PickupableComponents.Num() == 1, TEXT("We don't support multiple pickupable components yet.")); + + return TScriptInterface(PickupableComponents[0]); + } + + return TScriptInterface(); +} + +void UPickupableStatics::AddPickupInventory(ULyraInventoryManagerComponent* InventoryComponent, TScriptInterface Pickupable) +{ + if (InventoryComponent && Pickupable) + { + const FInventoryPickup& PickupInventory = Pickupable->GetPickupInventory(); + + for (const FPickupTemplate& Template : PickupInventory.Templates) + { + InventoryComponent->AddItemDefinition(Template.ItemDef, Template.StackCount); + } + + for (const FPickupInstance& Instance : PickupInventory.Instances) + { + InventoryComponent->AddItemInstance(Instance.Item); + } + } +} \ No newline at end of file diff --git a/Source/LyraGame/Inventory/IPickupable.h b/Source/LyraGame/Inventory/IPickupable.h new file mode 100644 index 00000000..5c26b3f8 --- /dev/null +++ b/Source/LyraGame/Inventory/IPickupable.h @@ -0,0 +1,81 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "LyraInventoryItemDefinition.h" +#include "UObject/Interface.h" +#include "IPickupable.generated.h" + +class ULyraInventoryItemInstance; +class ULyraInventoryManagerComponent; + +USTRUCT(BlueprintType) +struct FPickupTemplate +{ + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere) + int32 StackCount = 1; + + UPROPERTY(EditAnywhere) + TSubclassOf ItemDef; +}; + +USTRUCT(BlueprintType) +struct FPickupInstance +{ + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere, BlueprintReadOnly) + ULyraInventoryItemInstance* Item = nullptr; +}; + +USTRUCT(BlueprintType) +struct FInventoryPickup +{ + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere, BlueprintReadOnly) + TArray Instances; + + UPROPERTY(EditAnywhere, BlueprintReadOnly) + TArray Templates; +}; + +/** */ +UINTERFACE(MinimalAPI, BlueprintType, meta = (CannotImplementInterfaceInBlueprint)) +class UPickupable : public UInterface +{ + GENERATED_BODY() +}; + +/** */ +class IPickupable +{ + GENERATED_BODY() + +public: + UFUNCTION(BlueprintCallable) + virtual FInventoryPickup GetPickupInventory() const = 0; +}; + +/** */ +UCLASS() +class UPickupableStatics : public UBlueprintFunctionLibrary +{ + GENERATED_BODY() + +public: + UPickupableStatics(); + +public: + UFUNCTION(BlueprintPure, meta = (WorldContext = "Ability")) + static TScriptInterface GetIPickupableFromActorInfo(UGameplayAbility* Ability); + + UFUNCTION(BlueprintCallable, BlueprintAuthorityOnly, meta = (WorldContext = "Ability")) + static void AddPickupInventory(ULyraInventoryManagerComponent* InventoryComponent, TScriptInterface Pickupable); +}; diff --git a/Source/LyraGame/Inventory/InventoryFragment_EquippableItem.cpp b/Source/LyraGame/Inventory/InventoryFragment_EquippableItem.cpp new file mode 100644 index 00000000..3b600c30 --- /dev/null +++ b/Source/LyraGame/Inventory/InventoryFragment_EquippableItem.cpp @@ -0,0 +1,3 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "InventoryFragment_EquippableItem.h" diff --git a/Source/LyraGame/Inventory/InventoryFragment_EquippableItem.h b/Source/LyraGame/Inventory/InventoryFragment_EquippableItem.h new file mode 100644 index 00000000..990745c4 --- /dev/null +++ b/Source/LyraGame/Inventory/InventoryFragment_EquippableItem.h @@ -0,0 +1,19 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Inventory/LyraInventoryItemDefinition.h" +#include "Equipment/LyraEquipmentDefinition.h" + +#include "InventoryFragment_EquippableItem.generated.h" + +UCLASS() +class UInventoryFragment_EquippableItem : public ULyraInventoryItemFragment +{ + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere, Category=Lyra) + TSubclassOf EquipmentDefinition; +}; diff --git a/Source/LyraGame/Inventory/InventoryFragment_PickupIcon.cpp b/Source/LyraGame/Inventory/InventoryFragment_PickupIcon.cpp new file mode 100644 index 00000000..fd104045 --- /dev/null +++ b/Source/LyraGame/Inventory/InventoryFragment_PickupIcon.cpp @@ -0,0 +1,8 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "InventoryFragment_PickupIcon.h" + +UInventoryFragment_PickupIcon::UInventoryFragment_PickupIcon() +{ + PadColor = FLinearColor::Green; +} \ No newline at end of file diff --git a/Source/LyraGame/Inventory/InventoryFragment_PickupIcon.h b/Source/LyraGame/Inventory/InventoryFragment_PickupIcon.h new file mode 100644 index 00000000..b5f8a1b8 --- /dev/null +++ b/Source/LyraGame/Inventory/InventoryFragment_PickupIcon.h @@ -0,0 +1,28 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Inventory/LyraInventoryItemDefinition.h" + +#include "InventoryFragment_PickupIcon.generated.h" + +class USkeletalMesh; + +UCLASS() +class UInventoryFragment_PickupIcon : public ULyraInventoryItemFragment +{ + GENERATED_BODY() + +public: + UInventoryFragment_PickupIcon(); + + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Appearance) + TObjectPtr SkeletalMesh; + + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Appearance) + FText DisplayName; + + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Appearance) + FLinearColor PadColor; +}; diff --git a/Source/LyraGame/Inventory/InventoryFragment_QuickBarIcon.cpp b/Source/LyraGame/Inventory/InventoryFragment_QuickBarIcon.cpp new file mode 100644 index 00000000..810faea3 --- /dev/null +++ b/Source/LyraGame/Inventory/InventoryFragment_QuickBarIcon.cpp @@ -0,0 +1,3 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "InventoryFragment_QuickBarIcon.h" diff --git a/Source/LyraGame/Inventory/InventoryFragment_QuickBarIcon.h b/Source/LyraGame/Inventory/InventoryFragment_QuickBarIcon.h new file mode 100644 index 00000000..c9eae6b4 --- /dev/null +++ b/Source/LyraGame/Inventory/InventoryFragment_QuickBarIcon.h @@ -0,0 +1,25 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Inventory/LyraInventoryItemDefinition.h" +#include "Styling/SlateBrush.h" + +#include "InventoryFragment_QuickBarIcon.generated.h" + +UCLASS() +class UInventoryFragment_QuickBarIcon : public ULyraInventoryItemFragment +{ + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Appearance) + FSlateBrush Brush; + + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Appearance) + FSlateBrush AmmoBrush; + + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Appearance) + FText DisplayNameWhenEquipped; +}; diff --git a/Source/LyraGame/Inventory/InventoryFragment_SetStats.cpp b/Source/LyraGame/Inventory/InventoryFragment_SetStats.cpp new file mode 100644 index 00000000..c09ad4b1 --- /dev/null +++ b/Source/LyraGame/Inventory/InventoryFragment_SetStats.cpp @@ -0,0 +1,22 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "InventoryFragment_SetStats.h" +#include "Inventory/LyraInventoryItemInstance.h" + +void UInventoryFragment_SetStats::OnInstanceCreated(ULyraInventoryItemInstance* Instance) const +{ + for (const auto& KVP : InitialItemStats) + { + Instance->AddStatTagStack(KVP.Key, KVP.Value); + } +} + +int32 UInventoryFragment_SetStats::GetItemStatByTag(FGameplayTag Tag) const +{ + if (const int32* StatPtr = InitialItemStats.Find(Tag)) + { + return *StatPtr; + } + + return 0; +} \ No newline at end of file diff --git a/Source/LyraGame/Inventory/InventoryFragment_SetStats.h b/Source/LyraGame/Inventory/InventoryFragment_SetStats.h new file mode 100644 index 00000000..4cab8a5e --- /dev/null +++ b/Source/LyraGame/Inventory/InventoryFragment_SetStats.h @@ -0,0 +1,24 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Inventory/LyraInventoryItemDefinition.h" +#include "GameplayTagContainer.h" + +#include "InventoryFragment_SetStats.generated.h" + +UCLASS() +class UInventoryFragment_SetStats : public ULyraInventoryItemFragment +{ + GENERATED_BODY() + +protected: + UPROPERTY(EditDefaultsOnly, Category=Equipment) + TMap InitialItemStats; + +public: + virtual void OnInstanceCreated(ULyraInventoryItemInstance* Instance) const override; + + int32 GetItemStatByTag(FGameplayTag Tag) const; +}; diff --git a/Source/LyraGame/Inventory/LyraInventoryItemDefinition.cpp b/Source/LyraGame/Inventory/LyraInventoryItemDefinition.cpp new file mode 100644 index 00000000..c87d90b3 --- /dev/null +++ b/Source/LyraGame/Inventory/LyraInventoryItemDefinition.cpp @@ -0,0 +1,39 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraInventoryItemDefinition.h" + +////////////////////////////////////////////////////////////////////// +// ULyraInventoryItemDefinition + +ULyraInventoryItemDefinition::ULyraInventoryItemDefinition(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ +} + +const ULyraInventoryItemFragment* ULyraInventoryItemDefinition::FindFragmentByClass(TSubclassOf FragmentClass) const +{ + if (FragmentClass != nullptr) + { + for (ULyraInventoryItemFragment* Fragment : Fragments) + { + if (Fragment && Fragment->IsA(FragmentClass)) + { + return Fragment; + } + } + } + + return nullptr; +} + +////////////////////////////////////////////////////////////////////// +// ULyraInventoryItemDefinition + +const ULyraInventoryItemFragment* ULyraInventoryFunctionLibrary::FindItemDefinitionFragment(TSubclassOf ItemDef, TSubclassOf FragmentClass) +{ + if ((ItemDef != nullptr) && (FragmentClass != nullptr)) + { + return GetDefault(ItemDef)->FindFragmentByClass(FragmentClass); + } + return nullptr; +} diff --git a/Source/LyraGame/Inventory/LyraInventoryItemDefinition.h b/Source/LyraGame/Inventory/LyraInventoryItemDefinition.h new file mode 100644 index 00000000..100e6a24 --- /dev/null +++ b/Source/LyraGame/Inventory/LyraInventoryItemDefinition.h @@ -0,0 +1,55 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "CoreUObject.h" +#include "Kismet/BlueprintFunctionLibrary.h" +#include "LyraInventoryItemDefinition.generated.h" + +class ULyraInventoryItemInstance; + +////////////////////////////////////////////////////////////////////// + +// Represents a fragment of an item definition +UCLASS(DefaultToInstanced, EditInlineNew, Abstract) +class ULyraInventoryItemFragment : public UObject +{ + GENERATED_BODY() + +public: + virtual void OnInstanceCreated(ULyraInventoryItemInstance* Instance) const {} +}; + +////////////////////////////////////////////////////////////////////// + +/** + * ULyraInventoryItemDefinition + */ +UCLASS(Blueprintable, Const, Abstract) +class ULyraInventoryItemDefinition : public UObject +{ + GENERATED_BODY() + +public: + ULyraInventoryItemDefinition(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); + + UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category=Display) + FText DisplayName; + + UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category=Display, Instanced) + TArray> Fragments; + +public: + const ULyraInventoryItemFragment* FindFragmentByClass(TSubclassOf FragmentClass) const; +}; + +//@TODO: Make into a subsystem instead? +UCLASS() +class ULyraInventoryFunctionLibrary : public UBlueprintFunctionLibrary +{ + GENERATED_BODY() + + UFUNCTION(BlueprintCallable, meta=(DeterminesOutputType=FragmentClass)) + static const ULyraInventoryItemFragment* FindItemDefinitionFragment(TSubclassOf ItemDef, TSubclassOf FragmentClass); +}; diff --git a/Source/LyraGame/Inventory/LyraInventoryItemInstance.cpp b/Source/LyraGame/Inventory/LyraInventoryItemInstance.cpp new file mode 100644 index 00000000..68201fd3 --- /dev/null +++ b/Source/LyraGame/Inventory/LyraInventoryItemInstance.cpp @@ -0,0 +1,54 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraInventoryItemInstance.h" +#include "Net/UnrealNetwork.h" +#include "Inventory/LyraInventoryItemDefinition.h" + +ULyraInventoryItemInstance::ULyraInventoryItemInstance(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ +} + +void ULyraInventoryItemInstance::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const +{ + Super::GetLifetimeReplicatedProps(OutLifetimeProps); + + DOREPLIFETIME(ThisClass, StatTags); + DOREPLIFETIME(ThisClass, ItemDef); +} + +void ULyraInventoryItemInstance::AddStatTagStack(FGameplayTag Tag, int32 StackCount) +{ + StatTags.AddStack(Tag, StackCount); +} + +void ULyraInventoryItemInstance::RemoveStatTagStack(FGameplayTag Tag, int32 StackCount) +{ + StatTags.RemoveStack(Tag, StackCount); +} + +int32 ULyraInventoryItemInstance::GetStatTagStackCount(FGameplayTag Tag) const +{ + return StatTags.GetStackCount(Tag); +} + +bool ULyraInventoryItemInstance::HasStatTag(FGameplayTag Tag) const +{ + return StatTags.ContainsTag(Tag); +} + +void ULyraInventoryItemInstance::SetItemDef(TSubclassOf InDef) +{ + ItemDef = InDef; +} + +const ULyraInventoryItemFragment* ULyraInventoryItemInstance::FindFragmentByClass(TSubclassOf FragmentClass) const +{ + if ((ItemDef != nullptr) && (FragmentClass != nullptr)) + { + return GetDefault(ItemDef)->FindFragmentByClass(FragmentClass); + } + + return nullptr; +} + diff --git a/Source/LyraGame/Inventory/LyraInventoryItemInstance.h b/Source/LyraGame/Inventory/LyraInventoryItemInstance.h new file mode 100644 index 00000000..2756ce39 --- /dev/null +++ b/Source/LyraGame/Inventory/LyraInventoryItemInstance.h @@ -0,0 +1,68 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "System/GameplayTagStack.h" +#include "LyraInventoryItemDefinition.h" + +#include "LyraInventoryItemInstance.generated.h" + +/** + * ULyraInventoryItemInstance + */ +UCLASS(BlueprintType) +class ULyraInventoryItemInstance : public UObject +{ + GENERATED_BODY() + +public: + ULyraInventoryItemInstance(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); + + //~UObject interface + virtual bool IsSupportedForNetworking() const override { return true; } + //~End of UObject interface + + // Adds a specified number of stacks to the tag (does nothing if StackCount is below 1) + UFUNCTION(BlueprintCallable, BlueprintAuthorityOnly, Category=Inventory) + void AddStatTagStack(FGameplayTag Tag, int32 StackCount); + + // Removes a specified number of stacks from the tag (does nothing if StackCount is below 1) + UFUNCTION(BlueprintCallable, BlueprintAuthorityOnly, Category= Inventory) + void RemoveStatTagStack(FGameplayTag Tag, int32 StackCount); + + // Returns the stack count of the specified tag (or 0 if the tag is not present) + UFUNCTION(BlueprintCallable, Category=Inventory) + int32 GetStatTagStackCount(FGameplayTag Tag) const; + + // Returns true if there is at least one stack of the specified tag + UFUNCTION(BlueprintCallable, Category=Inventory) + bool HasStatTag(FGameplayTag Tag) const; + + TSubclassOf GetItemDef() const + { + return ItemDef; + } + + UFUNCTION(BlueprintCallable, BlueprintPure=false, meta=(DeterminesOutputType=FragmentClass)) + const ULyraInventoryItemFragment* FindFragmentByClass(TSubclassOf FragmentClass) const; + + template + const ResultClass* FindFragmentByClass() const + { + return (ResultClass*)FindFragmentByClass(ResultClass::StaticClass()); + } + +private: + void SetItemDef(TSubclassOf InDef); + + friend struct FLyraInventoryList; + +private: + UPROPERTY(Replicated) + FGameplayTagStackContainer StatTags; + + // The item definition + UPROPERTY(Replicated) + TSubclassOf ItemDef; +}; diff --git a/Source/LyraGame/Inventory/LyraInventoryManagerComponent.cpp b/Source/LyraGame/Inventory/LyraInventoryManagerComponent.cpp new file mode 100644 index 00000000..43a683db --- /dev/null +++ b/Source/LyraGame/Inventory/LyraInventoryManagerComponent.cpp @@ -0,0 +1,280 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraInventoryManagerComponent.h" +#include "LyraInventoryItemInstance.h" +#include "LyraInventoryItemDefinition.h" +#include "Net/UnrealNetwork.h" +#include "Engine/ActorChannel.h" + +#include "NativeGameplayTags.h" +#include "GameFramework/GameplayMessageSubsystem.h" + +UE_DEFINE_GAMEPLAY_TAG_STATIC(TAG_Lyra_Inventory_Message_StackChanged, "Lyra.Inventory.Message.StackChanged"); + +////////////////////////////////////////////////////////////////////// +// FLyraInventoryEntry + +FString FLyraInventoryEntry::GetDebugString() const +{ + TSubclassOf ItemDef; + if (Instance != nullptr) + { + ItemDef = Instance->GetItemDef(); + } + + return FString::Printf(TEXT("%s (%d x %s)"), *GetNameSafe(Instance), StackCount, *GetNameSafe(ItemDef)); +} + +////////////////////////////////////////////////////////////////////// +// FLyraInventoryList + +void FLyraInventoryList::PreReplicatedRemove(const TArrayView RemovedIndices, int32 FinalSize) +{ + for (int32 Index : RemovedIndices) + { + FLyraInventoryEntry& Stack = Entries[Index]; + BroadcastChangeMessage(Stack, /*OldCount=*/ Stack.StackCount, /*NewCount=*/ 0); + Stack.LastObservedCount = 0; + } +} + +void FLyraInventoryList::PostReplicatedAdd(const TArrayView AddedIndices, int32 FinalSize) +{ + for (int32 Index : AddedIndices) + { + FLyraInventoryEntry& Stack = Entries[Index]; + BroadcastChangeMessage(Stack, /*OldCount=*/ 0, /*NewCount=*/ Stack.StackCount); + Stack.LastObservedCount = Stack.StackCount; + } +} + +void FLyraInventoryList::PostReplicatedChange(const TArrayView ChangedIndices, int32 FinalSize) +{ + for (int32 Index : ChangedIndices) + { + FLyraInventoryEntry& Stack = Entries[Index]; + check(Stack.LastObservedCount != INDEX_NONE); + BroadcastChangeMessage(Stack, /*OldCount=*/ Stack.LastObservedCount, /*NewCount=*/ Stack.StackCount); + Stack.LastObservedCount = Stack.StackCount; + } +} + +void FLyraInventoryList::BroadcastChangeMessage(FLyraInventoryEntry& Entry, int32 OldCount, int32 NewCount) +{ + FLyraInventoryChangeMessage Message; + Message.InventoryOwner = OwnerComponent; + Message.Instance = Entry.Instance; + Message.NewCount = NewCount; + Message.Delta = NewCount - OldCount; + + UGameplayMessageSubsystem& MessageSystem = UGameplayMessageSubsystem::Get(OwnerComponent->GetWorld()); + MessageSystem.BroadcastMessage(TAG_Lyra_Inventory_Message_StackChanged, Message); +} + +ULyraInventoryItemInstance* FLyraInventoryList::AddEntry(TSubclassOf ItemDef, int32 StackCount) +{ + ULyraInventoryItemInstance* Result = nullptr; + + check(ItemDef != nullptr); + check(OwnerComponent); + + AActor* OwningActor = OwnerComponent->GetOwner(); + check(OwningActor->HasAuthority()); + + + FLyraInventoryEntry& NewEntry = Entries.AddDefaulted_GetRef(); + NewEntry.Instance = NewObject(OwnerComponent->GetOwner()); //@TODO: Using the actor instead of component as the outer due to UE-127172 + NewEntry.Instance->SetItemDef(ItemDef); + for (ULyraInventoryItemFragment* Fragment : GetDefault(ItemDef)->Fragments) + { + if (Fragment != nullptr) + { + Fragment->OnInstanceCreated(NewEntry.Instance); + } + } + NewEntry.StackCount = StackCount; + Result = NewEntry.Instance; + + //const ULyraInventoryItemDefinition* ItemCDO = GetDefault(ItemDef); + MarkItemDirty(NewEntry); + + return Result; +} + +void FLyraInventoryList::AddEntry(ULyraInventoryItemInstance* Instance) +{ + unimplemented(); +} + +void FLyraInventoryList::RemoveEntry(ULyraInventoryItemInstance* Instance) +{ + for (auto EntryIt = Entries.CreateIterator(); EntryIt; ++EntryIt) + { + FLyraInventoryEntry& Entry = *EntryIt; + if (Entry.Instance == Instance) + { + EntryIt.RemoveCurrent(); + MarkArrayDirty(); + } + } +} + +TArray FLyraInventoryList::GetAllItems() const +{ + TArray Results; + Results.Reserve(Entries.Num()); + for (const FLyraInventoryEntry& Entry : Entries) + { + if (Entry.Instance != nullptr) //@TODO: Would prefer to not deal with this here and hide it further? + { + Results.Add(Entry.Instance); + } + } + return Results; +} + +////////////////////////////////////////////////////////////////////// +// ULyraInventoryManagerComponent + +ULyraInventoryManagerComponent::ULyraInventoryManagerComponent(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) + , InventoryList(this) +{ + SetIsReplicatedByDefault(true); +} + +void ULyraInventoryManagerComponent::GetLifetimeReplicatedProps(TArray< FLifetimeProperty >& OutLifetimeProps) const +{ + Super::GetLifetimeReplicatedProps(OutLifetimeProps); + + DOREPLIFETIME(ThisClass, InventoryList); +} + +bool ULyraInventoryManagerComponent::CanAddItemDefinition(TSubclassOf ItemDef, int32 StackCount) +{ + //@TODO: Add support for stack limit / uniqueness checks / etc... + return true; +} + +ULyraInventoryItemInstance* ULyraInventoryManagerComponent::AddItemDefinition(TSubclassOf ItemDef, int32 StackCount) +{ + ULyraInventoryItemInstance* Result = nullptr; + if (ItemDef != nullptr) + { + Result = InventoryList.AddEntry(ItemDef, StackCount); + } + return Result; +} + +void ULyraInventoryManagerComponent::AddItemInstance(ULyraInventoryItemInstance* ItemInstance) +{ + InventoryList.AddEntry(ItemInstance); +} + +void ULyraInventoryManagerComponent::RemoveItemInstance(ULyraInventoryItemInstance* ItemInstance) +{ + InventoryList.RemoveEntry(ItemInstance); +} + +TArray ULyraInventoryManagerComponent::GetAllItems() const +{ + return InventoryList.GetAllItems(); +} + +ULyraInventoryItemInstance* ULyraInventoryManagerComponent::FindFirstItemStackByDefinition(TSubclassOf ItemDef) const +{ + for (const FLyraInventoryEntry& Entry : InventoryList.Entries) + { + ULyraInventoryItemInstance* Instance = Entry.Instance; + + if (IsValid(Instance)) + { + if (Instance->GetItemDef() == ItemDef) + { + return Instance; + } + } + } + + return nullptr; +} + +int32 ULyraInventoryManagerComponent::GetTotalItemCountByDefinition(TSubclassOf ItemDef) const +{ + int32 TotalCount = 0; + for (const FLyraInventoryEntry& Entry : InventoryList.Entries) + { + ULyraInventoryItemInstance* Instance = Entry.Instance; + + if (IsValid(Instance)) + { + if (Instance->GetItemDef() == ItemDef) + { + ++TotalCount; + } + } + } + + return TotalCount; +} + +bool ULyraInventoryManagerComponent::ConsumeItemsByDefinition(TSubclassOf ItemDef, int32 NumToConsume) +{ + AActor* OwningActor = GetOwner(); + if (!OwningActor || !OwningActor->HasAuthority()) + { + return false; + } + + //@TODO: N squared right now as there's no acceleration structure + int32 TotalConsumed = 0; + while (TotalConsumed < NumToConsume) + { + if (ULyraInventoryItemInstance* Instance = ULyraInventoryManagerComponent::FindFirstItemStackByDefinition(ItemDef)) + { + InventoryList.RemoveEntry(Instance); + ++TotalConsumed; + } + else + { + return false; + } + } + + return TotalConsumed == NumToConsume; +} + +bool ULyraInventoryManagerComponent::ReplicateSubobjects(UActorChannel* Channel, class FOutBunch* Bunch, FReplicationFlags* RepFlags) +{ + bool WroteSomething = Super::ReplicateSubobjects(Channel, Bunch, RepFlags); + + for (FLyraInventoryEntry& Entry : InventoryList.Entries) + { + ULyraInventoryItemInstance* Instance = Entry.Instance; + + if (Instance && IsValid(Instance)) + { + WroteSomething |= Channel->ReplicateSubobject(Instance, *Bunch, *RepFlags); + } + } + + return WroteSomething; +} + +////////////////////////////////////////////////////////////////////// +// + +// UCLASS(Abstract) +// class ULyraInventoryFilter : public UObject +// { +// public: +// virtual bool PassesFilter(ULyraInventoryItemInstance* Instance) const { return true; } +// }; + +// UCLASS() +// class ULyraInventoryFilter_HasTag : public ULyraInventoryFilter +// { +// public: +// virtual bool PassesFilter(ULyraInventoryItemInstance* Instance) const { return true; } +// }; + diff --git a/Source/LyraGame/Inventory/LyraInventoryManagerComponent.h b/Source/LyraGame/Inventory/LyraInventoryManagerComponent.h new file mode 100644 index 00000000..1a9aaec5 --- /dev/null +++ b/Source/LyraGame/Inventory/LyraInventoryManagerComponent.h @@ -0,0 +1,165 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Net/Serialization/FastArraySerializer.h" +#include "Components/PawnComponent.h" + +#include "LyraInventoryManagerComponent.generated.h" + +class ULyraInventoryItemDefinition; +class ULyraInventoryItemInstance; +class ULyraInventoryManagerComponent; +struct FLyraInventoryList; + +/** A message when an item is added to the inventory */ +USTRUCT(BlueprintType) +struct FLyraInventoryChangeMessage +{ + GENERATED_BODY() + + //@TODO: Tag based names+owning actors for inventories instead of directly exposing the component? + UPROPERTY(BlueprintReadOnly, Category=Inventory) + UActorComponent* InventoryOwner = nullptr; + + UPROPERTY(BlueprintReadOnly, Category = Inventory) + ULyraInventoryItemInstance* Instance = nullptr; + + UPROPERTY(BlueprintReadOnly, Category=Inventory) + int32 NewCount = 0; + + UPROPERTY(BlueprintReadOnly, Category=Inventory) + int32 Delta = 0; +}; + +/** A single entry in an inventory */ +USTRUCT(BlueprintType) +struct FLyraInventoryEntry : public FFastArraySerializerItem +{ + GENERATED_BODY() + + FLyraInventoryEntry() + {} + + FString GetDebugString() const; + +private: + friend FLyraInventoryList; + friend ULyraInventoryManagerComponent; + + UPROPERTY() + ULyraInventoryItemInstance* Instance = nullptr; + + UPROPERTY() + int32 StackCount = 0; + + UPROPERTY(NotReplicated) + int32 LastObservedCount = INDEX_NONE; +}; + +/** List of inventory items */ +USTRUCT(BlueprintType) +struct FLyraInventoryList : public FFastArraySerializer +{ + GENERATED_BODY() + + FLyraInventoryList() + : OwnerComponent(nullptr) + { + } + + FLyraInventoryList(UActorComponent* InOwnerComponent) + : OwnerComponent(InOwnerComponent) + { + } + + TArray GetAllItems() const; + +public: + //~FFastArraySerializer contract + void PreReplicatedRemove(const TArrayView RemovedIndices, int32 FinalSize); + void PostReplicatedAdd(const TArrayView AddedIndices, int32 FinalSize); + void PostReplicatedChange(const TArrayView ChangedIndices, int32 FinalSize); + //~End of FFastArraySerializer contract + + bool NetDeltaSerialize(FNetDeltaSerializeInfo& DeltaParms) + { + return FFastArraySerializer::FastArrayDeltaSerialize(Entries, DeltaParms, *this); + } + + ULyraInventoryItemInstance* AddEntry(TSubclassOf ItemClass, int32 StackCount); + void AddEntry(ULyraInventoryItemInstance* Instance); + + void RemoveEntry(ULyraInventoryItemInstance* Instance); + +private: + void BroadcastChangeMessage(FLyraInventoryEntry& Entry, int32 OldCount, int32 NewCount); + +private: + friend ULyraInventoryManagerComponent; + +private: + // Replicated list of items + UPROPERTY() + TArray Entries; + + UPROPERTY() + UActorComponent* OwnerComponent; +}; + +template<> +struct TStructOpsTypeTraits : public TStructOpsTypeTraitsBase2 +{ + enum { WithNetDeltaSerializer = true }; +}; + + + + + + + + + + +/** + * Manages an inventory + */ +UCLASS(BlueprintType) +class ULyraInventoryManagerComponent : public UActorComponent +{ + GENERATED_BODY() + +public: + ULyraInventoryManagerComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); + + UFUNCTION(BlueprintCallable, BlueprintAuthorityOnly, Category=Inventory) + bool CanAddItemDefinition(TSubclassOf ItemDef, int32 StackCount = 1); + + UFUNCTION(BlueprintCallable, BlueprintAuthorityOnly, Category=Inventory) + ULyraInventoryItemInstance* AddItemDefinition(TSubclassOf ItemDef, int32 StackCount = 1); + + UFUNCTION(BlueprintCallable, BlueprintAuthorityOnly, Category=Inventory) + void AddItemInstance(ULyraInventoryItemInstance* ItemInstance); + + UFUNCTION(BlueprintCallable, BlueprintAuthorityOnly, Category=Inventory) + void RemoveItemInstance(ULyraInventoryItemInstance* ItemInstance); + + UFUNCTION(BlueprintCallable, Category=Inventory, BlueprintPure=false) + TArray GetAllItems() const; + + UFUNCTION(BlueprintCallable, Category=Inventory, BlueprintPure) + ULyraInventoryItemInstance* FindFirstItemStackByDefinition(TSubclassOf ItemDef) const; + + int32 GetTotalItemCountByDefinition(TSubclassOf ItemDef) const; + bool ConsumeItemsByDefinition(TSubclassOf ItemDef, int32 NumToConsume); + + //~UObject interface + virtual bool ReplicateSubobjects(class UActorChannel* Channel, class FOutBunch* Bunch, FReplicationFlags* RepFlags) override; + //~End of UObject interface + +private: + UPROPERTY(Replicated) + FLyraInventoryList InventoryList; +}; diff --git a/Source/LyraGame/LyraGame.Build.cs b/Source/LyraGame/LyraGame.Build.cs new file mode 100644 index 00000000..13d720ce --- /dev/null +++ b/Source/LyraGame/LyraGame.Build.cs @@ -0,0 +1,84 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +using UnrealBuildTool; + +public class LyraGame : ModuleRules +{ + public LyraGame(ReadOnlyTargetRules Target) : base(Target) + { + PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; + + PublicIncludePaths.AddRange( + new string[] { + "LyraGame" + } + ); + + PrivateIncludePaths.AddRange( + new string[] { + } + ); + + PublicDependencyModuleNames.AddRange( + new string[] { + "Core", + "CoreOnline", + "CoreUObject", + "ApplicationCore", + "Engine", + "PhysicsCore", + "GameplayTags", + "GameplayTasks", + "GameplayAbilities", + "AIModule", + "ModularGameplay", + "ModularGameplayActors", + "DataRegistry", + "ReplicationGraph", + "GameFeatures", + "SignificanceManager", + "Hotfix", + "CommonLoadingScreen", + "Niagara", + "AsyncMixin", + "ControlFlows" + } + ); + + PrivateDependencyModuleNames.AddRange( + new string[] { + "InputCore", + "Slate", + "SlateCore", + "RenderCore", + "DeveloperSettings", + "EnhancedInput", + "NetCore", + "RHI", + "Projects", + "Gauntlet", + "UMG", + "CommonUI", + "CommonInput", + "GameSettings", + "CommonGame", + "CommonUser", + "GameSubtitles", + "GameplayMessageRuntime", + "AudioMixer", + "NetworkReplayStreaming", + "UIExtension", + "ClientPilot", + "AudioModulation" + } + ); + + DynamicallyLoadedModuleNames.AddRange( + new string[] { + } + ); + + // Generate compile errors if using DrawDebug functions in test/shipping builds. + PublicDefinitions.Add("SHIPPING_DRAW_DEBUG_ERROR=1"); + } +} diff --git a/Source/LyraGame/LyraGameModule.cpp b/Source/LyraGame/LyraGameModule.cpp new file mode 100644 index 00000000..b1db61fa --- /dev/null +++ b/Source/LyraGame/LyraGameModule.cpp @@ -0,0 +1,21 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraLogChannels.h" +#include "Modules/ModuleManager.h" + + +/** + * FLyraGameModule + */ +class FLyraGameModule : public FDefaultGameModuleImpl +{ + virtual void StartupModule() override + { + } + + virtual void ShutdownModule() override + { + } +}; + +IMPLEMENT_PRIMARY_GAME_MODULE(FLyraGameModule, LyraGame, "LyraGame"); diff --git a/Source/LyraGame/LyraGameplayTags.cpp b/Source/LyraGame/LyraGameplayTags.cpp new file mode 100644 index 00000000..336706cf --- /dev/null +++ b/Source/LyraGame/LyraGameplayTags.cpp @@ -0,0 +1,101 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraGameplayTags.h" +#include "LyraLogChannels.h" +#include "GameplayTagsManager.h" +#include "Engine/EngineTypes.h" + +FLyraGameplayTags FLyraGameplayTags::GameplayTags; + +void FLyraGameplayTags::InitializeNativeTags() +{ + UGameplayTagsManager& Manager = UGameplayTagsManager::Get(); + + GameplayTags.AddAllTags(Manager); + + // Notify manager that we are done adding native tags. + Manager.DoneAddingNativeTags(); +} + +void FLyraGameplayTags::AddAllTags(UGameplayTagsManager& Manager) +{ + AddTag(Ability_ActivateFail_IsDead, "Ability.ActivateFail.IsDead", "Ability failed to activate because its owner is dead."); + AddTag(Ability_ActivateFail_Cooldown, "Ability.ActivateFail.Cooldown", "Ability failed to activate because it is on cool down."); + AddTag(Ability_ActivateFail_Cost, "Ability.ActivateFail.Cost", "Ability failed to activate because it did not pass the cost checks."); + AddTag(Ability_ActivateFail_TagsBlocked, "Ability.ActivateFail.TagsBlocked", "Ability failed to activate because tags are blocking it."); + AddTag(Ability_ActivateFail_TagsMissing, "Ability.ActivateFail.TagsMissing", "Ability failed to activate because tags are missing."); + AddTag(Ability_ActivateFail_Networking, "Ability.ActivateFail.Networking", "Ability failed to activate because it did not pass the network checks."); + AddTag(Ability_ActivateFail_ActivationGroup, "Ability.ActivateFail.ActivationGroup", "Ability failed to activate because of its activation group."); + + AddTag(Ability_Behavior_SurvivesDeath, "Ability.Behavior.SurvivesDeath", "An ability with this type tag should not be canceled due to death."); + + AddTag(InputTag_Move, "InputTag.Move", "Move input."); + AddTag(InputTag_Look_Mouse, "InputTag.Look.Mouse", "Look (mouse) input."); + AddTag(InputTag_Look_Stick, "InputTag.Look.Stick", "Look (stick) input."); + AddTag(InputTag_Crouch, "InputTag.Crouch", "Crouch input."); + AddTag(InputTag_AutoRun, "InputTag.AutoRun", "Auto-run input."); + + AddTag(GameplayEvent_Death, "GameplayEvent.Death", "Event that fires on death. This event only fires on the server."); + AddTag(GameplayEvent_Reset, "GameplayEvent.Reset", "Event that fires once a player reset is executed."); + AddTag(GameplayEvent_RequestReset, "GameplayEvent.RequestReset", "Event to request a player's pawn to be instantly replaced with a new one at a valid spawn location."); + + AddTag(SetByCaller_Damage, "SetByCaller.Damage", "SetByCaller tag used by damage gameplay effects."); + AddTag(SetByCaller_Heal, "SetByCaller.Heal", "SetByCaller tag used by healing gameplay effects."); + + AddTag(Cheat_GodMode, "Cheat.GodMode", "GodMode cheat is active on the owner."); + AddTag(Cheat_UnlimitedHealth, "Cheat.UnlimitedHealth", "UnlimitedHealth cheat is active on the owner."); + + AddTag(Status_Crouching, "Status.Crouching", "Target is crouching."); + AddTag(Status_AutoRunning, "Status.AutoRunning", "Target is auto-running."); + AddTag(Status_Death, "Status.Death", "Target has the death status."); + AddTag(Status_Death_Dying, "Status.Death.Dying", "Target has begun the death process."); + AddTag(Status_Death_Dead, "Status.Death.Dead", "Target has finished the death process."); + + AddMovementModeTag(Movement_Mode_Walking, "Movement.Mode.Walking", MOVE_Walking); + AddMovementModeTag(Movement_Mode_NavWalking, "Movement.Mode.NavWalking", MOVE_NavWalking); + AddMovementModeTag(Movement_Mode_Falling, "Movement.Mode.Falling", MOVE_Falling); + AddMovementModeTag(Movement_Mode_Swimming, "Movement.Mode.Swimming", MOVE_Swimming); + AddMovementModeTag(Movement_Mode_Flying, "Movement.Mode.Flying", MOVE_Flying); + AddMovementModeTag(Movement_Mode_Custom, "Movement.Mode.Custom", MOVE_Custom); +} + +void FLyraGameplayTags::AddTag(FGameplayTag& OutTag, const ANSICHAR* TagName, const ANSICHAR* TagComment) +{ + OutTag = UGameplayTagsManager::Get().AddNativeGameplayTag(FName(TagName), FString(TEXT("(Native) ")) + FString(TagComment)); +} + +void FLyraGameplayTags::AddMovementModeTag(FGameplayTag& OutTag, const ANSICHAR* TagName, uint8 MovementMode) +{ + AddTag(OutTag, TagName, "Character movement mode tag."); + GameplayTags.MovementModeTagMap.Add(MovementMode, OutTag); +} + +void FLyraGameplayTags::AddCustomMovementModeTag(FGameplayTag& OutTag, const ANSICHAR* TagName, uint8 CustomMovementMode) +{ + AddTag(OutTag, TagName, "Character custom movement mode tag."); + GameplayTags.CustomMovementModeTagMap.Add(CustomMovementMode, OutTag); +} + +FGameplayTag FLyraGameplayTags::FindTagByString(FString TagString, bool bMatchPartialString) +{ + const UGameplayTagsManager& Manager = UGameplayTagsManager::Get(); + FGameplayTag Tag = Manager.RequestGameplayTag(FName(*TagString), false); + + if (!Tag.IsValid() && bMatchPartialString) + { + FGameplayTagContainer AllTags; + Manager.RequestAllGameplayTags(AllTags, true); + + for (const FGameplayTag TestTag : AllTags) + { + if (TestTag.ToString().Contains(TagString)) + { + UE_LOG(LogLyra, Display, TEXT("Could not find exact match for tag [%s] but found partial match on tag [%s]."), *TagString, *TestTag.ToString()); + Tag = TestTag; + break; + } + } + } + + return Tag; +} diff --git a/Source/LyraGame/LyraGameplayTags.h b/Source/LyraGame/LyraGameplayTags.h new file mode 100644 index 00000000..f13d9757 --- /dev/null +++ b/Source/LyraGame/LyraGameplayTags.h @@ -0,0 +1,79 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "GameplayTagContainer.h" + +class UGameplayTagsManager; + +/** + * FLyraGameplayTags + * + * Singleton containing native gameplay tags. + */ +struct FLyraGameplayTags +{ +public: + + static const FLyraGameplayTags& Get() { return GameplayTags; } + + static void InitializeNativeTags(); + + static FGameplayTag FindTagByString(FString TagString, bool bMatchPartialString = false); + +public: + + FGameplayTag Ability_ActivateFail_IsDead; + FGameplayTag Ability_ActivateFail_Cooldown; + FGameplayTag Ability_ActivateFail_Cost; + FGameplayTag Ability_ActivateFail_TagsBlocked; + FGameplayTag Ability_ActivateFail_TagsMissing; + FGameplayTag Ability_ActivateFail_Networking; + FGameplayTag Ability_ActivateFail_ActivationGroup; + + FGameplayTag Ability_Behavior_SurvivesDeath; + + FGameplayTag InputTag_Move; + FGameplayTag InputTag_Look_Mouse; + FGameplayTag InputTag_Look_Stick; + FGameplayTag InputTag_Crouch; + FGameplayTag InputTag_AutoRun; + + FGameplayTag GameplayEvent_Death; + FGameplayTag GameplayEvent_Reset; + FGameplayTag GameplayEvent_RequestReset; + + FGameplayTag SetByCaller_Damage; + FGameplayTag SetByCaller_Heal; + + FGameplayTag Cheat_GodMode; + FGameplayTag Cheat_UnlimitedHealth; + + FGameplayTag Status_Crouching; + FGameplayTag Status_AutoRunning; + FGameplayTag Status_Death; + FGameplayTag Status_Death_Dying; + FGameplayTag Status_Death_Dead; + + FGameplayTag Movement_Mode_Walking; + FGameplayTag Movement_Mode_NavWalking; + FGameplayTag Movement_Mode_Falling; + FGameplayTag Movement_Mode_Swimming; + FGameplayTag Movement_Mode_Flying; + FGameplayTag Movement_Mode_Custom; + + TMap MovementModeTagMap; + TMap CustomMovementModeTagMap; + +protected: + + void AddAllTags(UGameplayTagsManager& Manager); + void AddTag(FGameplayTag& OutTag, const ANSICHAR* TagName, const ANSICHAR* TagComment); + void AddMovementModeTag(FGameplayTag& OutTag, const ANSICHAR* TagName, uint8 MovementMode); + void AddCustomMovementModeTag(FGameplayTag& OutTag, const ANSICHAR* TagName, uint8 CustomMovementMode); + +private: + + static FLyraGameplayTags GameplayTags; +}; diff --git a/Source/LyraGame/LyraLogChannels.cpp b/Source/LyraGame/LyraLogChannels.cpp new file mode 100644 index 00000000..14051026 --- /dev/null +++ b/Source/LyraGame/LyraLogChannels.cpp @@ -0,0 +1,40 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraLogChannels.h" +#include "GameFramework/Actor.h" + +DEFINE_LOG_CATEGORY(LogLyra); +DEFINE_LOG_CATEGORY(LogLyraExperience); +DEFINE_LOG_CATEGORY(LogLyraAbilitySystem); +DEFINE_LOG_CATEGORY(LogLyraTeams); + +FString GetClientServerContextString(UObject* ContextObject) +{ + ENetRole Role = ROLE_None; + + if (AActor* Actor = Cast(ContextObject)) + { + Role = Actor->GetLocalRole(); + } + else if (UActorComponent* Component = Cast(ContextObject)) + { + Role = Component->GetOwnerRole(); + } + + if (Role != ROLE_None) + { + return (Role == ROLE_Authority) ? TEXT("Server") : TEXT("Client"); + } + else + { +#if WITH_EDITOR + if (GIsEditor) + { + extern ENGINE_API FString GPlayInEditorContextString; + return GPlayInEditorContextString; + } +#endif + } + + return TEXT("[]"); +} diff --git a/Source/LyraGame/LyraLogChannels.h b/Source/LyraGame/LyraLogChannels.h new file mode 100644 index 00000000..df6544cd --- /dev/null +++ b/Source/LyraGame/LyraLogChannels.h @@ -0,0 +1,13 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Logging/LogMacros.h" + +LYRAGAME_API DECLARE_LOG_CATEGORY_EXTERN(LogLyra, Log, All); +LYRAGAME_API DECLARE_LOG_CATEGORY_EXTERN(LogLyraExperience, Log, All); +LYRAGAME_API DECLARE_LOG_CATEGORY_EXTERN(LogLyraAbilitySystem, Log, All); +LYRAGAME_API DECLARE_LOG_CATEGORY_EXTERN(LogLyraTeams, Log, All); + +LYRAGAME_API FString GetClientServerContextString(UObject* ContextObject = nullptr); diff --git a/Source/LyraGame/Messages/GameplayMessageProcessor.cpp b/Source/LyraGame/Messages/GameplayMessageProcessor.cpp new file mode 100644 index 00000000..dcdaa712 --- /dev/null +++ b/Source/LyraGame/Messages/GameplayMessageProcessor.cpp @@ -0,0 +1,52 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "GameplayMessageProcessor.h" +#include "GameFramework/GameStateBase.h" + +void UGameplayMessageProcessor::BeginPlay() +{ + Super::BeginPlay(); + + StartListening(); +} + +void UGameplayMessageProcessor::EndPlay(const EEndPlayReason::Type EndPlayReason) +{ + Super::EndPlay(EndPlayReason); + + StopListening(); + + // Remove any listener handles + UGameplayMessageSubsystem& MessageSubsystem = UGameplayMessageSubsystem::Get(this); + for (FGameplayMessageListenerHandle& Handle : ListenerHandles) + { + MessageSubsystem.UnregisterListener(Handle); + } + ListenerHandles.Empty(); +} + +void UGameplayMessageProcessor::StartListening() +{ + +} + +void UGameplayMessageProcessor::StopListening() +{ +} + +void UGameplayMessageProcessor::AddListenerHandle(FGameplayMessageListenerHandle&& Handle) +{ + ListenerHandles.Add(MoveTemp(Handle)); +} + +double UGameplayMessageProcessor::GetServerTime() const +{ + if (AGameStateBase* GameState = GetWorld()->GetGameState()) + { + return GameState->GetServerWorldTimeSeconds(); + } + else + { + return 0.0; + } +} diff --git a/Source/LyraGame/Messages/GameplayMessageProcessor.h b/Source/LyraGame/Messages/GameplayMessageProcessor.h new file mode 100644 index 00000000..3c92d9e2 --- /dev/null +++ b/Source/LyraGame/Messages/GameplayMessageProcessor.h @@ -0,0 +1,39 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Components/ActorComponent.h" +#include "GameFramework/GameplayMessageSubsystem.h" +#include "GameplayMessageProcessor.generated.h" + +/** + * UGameplayMessageProcessor + * + * Base class for any message processor which observes other gameplay messages + * and potentially re-emits updates (e.g., when a chain or combo is detected) + * + * Note that these processors are spawned on the server once (not per player) + * and should do their own internal filtering if only relevant for some players. + */ +UCLASS(BlueprintType, Blueprintable, meta=(BlueprintSpawnableComponent)) +class LYRAGAME_API UGameplayMessageProcessor : public UActorComponent +{ + GENERATED_BODY() + +public: + //~UActorComponent interface + virtual void BeginPlay() override; + virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override; + //~End of UActorComponent interface + + virtual void StartListening(); + virtual void StopListening(); + +protected: + void AddListenerHandle(FGameplayMessageListenerHandle&& Handle); + double GetServerTime() const; + +private: + TArray ListenerHandles; +}; diff --git a/Source/LyraGame/Messages/LyraNotificationMessage.cpp b/Source/LyraGame/Messages/LyraNotificationMessage.cpp new file mode 100644 index 00000000..37591692 --- /dev/null +++ b/Source/LyraGame/Messages/LyraNotificationMessage.cpp @@ -0,0 +1,5 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraNotificationMessage.h" + +UE_DEFINE_GAMEPLAY_TAG(TAG_Lyra_AddNotification_Message, "Lyra.AddNotification.Message"); diff --git a/Source/LyraGame/Messages/LyraNotificationMessage.h b/Source/LyraGame/Messages/LyraNotificationMessage.h new file mode 100644 index 00000000..1741098d --- /dev/null +++ b/Source/LyraGame/Messages/LyraNotificationMessage.h @@ -0,0 +1,40 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "GameplayTagContainer.h" +#include "NativeGameplayTags.h" +#include "LyraNotificationMessage.generated.h" + +LYRAGAME_API UE_DECLARE_GAMEPLAY_TAG_EXTERN(TAG_Lyra_AddNotification_Message); + +class APlayerController; +class APlayerState; + +// A message destined for a transient log (e.g., an elimination feed or inventory pickup stream) +USTRUCT(BlueprintType) +struct LYRAGAME_API FLyraNotificationMessage +{ + GENERATED_BODY() + + // The destination channel + UPROPERTY(BlueprintReadWrite, Category=Notification) + FGameplayTag TargetChannel; + + // The target player (if none is set then it will display for all local players) + UPROPERTY(BlueprintReadWrite, Category=Notification) + APlayerState* TargetPlayer = nullptr; + + // The message to display + UPROPERTY(BlueprintReadWrite, Category=Notification) + FText PayloadMessage; + + // Extra payload specific to the target channel (e.g., a style or definition asset) + UPROPERTY(BlueprintReadWrite, Category=Notification) + FGameplayTag PayloadTag; + + // Extra payload specific to the target channel (e.g., a style or definition asset) + UPROPERTY(BlueprintReadWrite, Category=Notification) + UObject* PayloadObject = nullptr; +}; diff --git a/Source/LyraGame/Messages/LyraVerbMessage.h b/Source/LyraGame/Messages/LyraVerbMessage.h new file mode 100644 index 00000000..37ce8964 --- /dev/null +++ b/Source/LyraGame/Messages/LyraVerbMessage.h @@ -0,0 +1,39 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "GameplayTagContainer.h" + +#include "LyraVerbMessage.generated.h" + +// Represents a generic message of the form Instigator Verb Target (in Context, with Magnitude) +USTRUCT(BlueprintType) +struct FLyraVerbMessage +{ + GENERATED_BODY() + + UPROPERTY(BlueprintReadWrite, Category=Gameplay) + FGameplayTag Verb; + + UPROPERTY(BlueprintReadWrite, Category=Gameplay) + UObject* Instigator = nullptr; + + UPROPERTY(BlueprintReadWrite, Category=Gameplay) + UObject* Target = nullptr; + + UPROPERTY(BlueprintReadWrite, Category=Gameplay) + FGameplayTagContainer InstigatorTags; + + UPROPERTY(BlueprintReadWrite, Category=Gameplay) + FGameplayTagContainer TargetTags; + + UPROPERTY(BlueprintReadWrite, Category=Gameplay) + FGameplayTagContainer ContextTags; + + UPROPERTY(BlueprintReadWrite, Category=Gameplay) + double Magnitude = 1.0; + + // Returns a debug string representation of this message + LYRAGAME_API FString ToString() const; +}; diff --git a/Source/LyraGame/Messages/LyraVerbMessageHelpers.cpp b/Source/LyraGame/Messages/LyraVerbMessageHelpers.cpp new file mode 100644 index 00000000..4b0de3cb --- /dev/null +++ b/Source/LyraGame/Messages/LyraVerbMessageHelpers.cpp @@ -0,0 +1,91 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraVerbMessageHelpers.h" +#include "GameFramework/PlayerState.h" +#include "GameFramework/PlayerController.h" +#include "GameFramework/Pawn.h" + +////////////////////////////////////////////////////////////////////// +// FLyraVerbMessage + +FString FLyraVerbMessage::ToString() const +{ + FString HumanReadableMessage; + FLyraVerbMessage::StaticStruct()->ExportText(/*out*/ HumanReadableMessage, this, /*Defaults=*/ nullptr, /*OwnerObject=*/ nullptr, PPF_None, /*ExportRootScope=*/ nullptr); + return HumanReadableMessage; +} + +////////////////////////////////////////////////////////////////////// +// + +APlayerState* ULyraVerbMessageHelpers::GetPlayerStateFromObject(UObject* Object) +{ + if (APlayerController* PC = Cast(Object)) + { + return PC->PlayerState; + } + + if (APlayerState* TargetPS = Cast(Object)) + { + return TargetPS; + } + + if (APawn* TargetPawn = Cast(Object)) + { + if (APlayerState* TargetPS = TargetPawn->GetPlayerState()) + { + return TargetPS; + } + } + return nullptr; +} + +APlayerController* ULyraVerbMessageHelpers::GetPlayerControllerFromObject(UObject* Object) +{ + if (APlayerController* PC = Cast(Object)) + { + return PC; + } + + if (APlayerState* TargetPS = Cast(Object)) + { + return TargetPS->GetPlayerController(); + } + + if (APawn* TargetPawn = Cast(Object)) + { + return Cast(TargetPawn->GetController()); + } + + return nullptr; +} + +FGameplayCueParameters ULyraVerbMessageHelpers::VerbMessageToCueParameters(const FLyraVerbMessage& Message) +{ + FGameplayCueParameters Result; + + Result.OriginalTag = Message.Verb; + Result.Instigator = Cast(Message.Instigator); + Result.EffectCauser = Cast(Message.Target); + Result.AggregatedSourceTags = Message.InstigatorTags; + Result.AggregatedTargetTags = Message.TargetTags; + //@TODO: = Message.ContextTags; + Result.RawMagnitude = Message.Magnitude; + + return Result; +} + +FLyraVerbMessage ULyraVerbMessageHelpers::CueParametersToVerbMessage(const FGameplayCueParameters& Params) +{ + FLyraVerbMessage Result; + + Result.Verb = Params.OriginalTag; + Result.Instigator = Params.Instigator.Get(); + Result.Target = Params.EffectCauser.Get(); + Result.InstigatorTags = Params.AggregatedSourceTags; + Result.TargetTags = Params.AggregatedTargetTags; + //@TODO: Result.ContextTags = ???; + Result.Magnitude = Params.RawMagnitude; + + return Result; +} diff --git a/Source/LyraGame/Messages/LyraVerbMessageHelpers.h b/Source/LyraGame/Messages/LyraVerbMessageHelpers.h new file mode 100644 index 00000000..ff4e0114 --- /dev/null +++ b/Source/LyraGame/Messages/LyraVerbMessageHelpers.h @@ -0,0 +1,35 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "GameplayTagContainer.h" +#include "Kismet/BlueprintFunctionLibrary.h" +#include "LyraVerbMessage.h" +#include "GameplayEffectTypes.h" + +#include "LyraVerbMessageHelpers.generated.h" + +class APlayerState; +class APlayerController; +struct FGameplayCueParameters; + + +UCLASS() +class LYRAGAME_API ULyraVerbMessageHelpers : public UBlueprintFunctionLibrary +{ + GENERATED_BODY() + +public: + UFUNCTION(BlueprintCallable, Category = "Lyra") + static APlayerState* GetPlayerStateFromObject(UObject* Object); + + UFUNCTION(BlueprintCallable, Category = "Lyra") + static APlayerController* GetPlayerControllerFromObject(UObject* Object); + + UFUNCTION(BlueprintCallable, Category = "Lyra") + static FGameplayCueParameters VerbMessageToCueParameters(const FLyraVerbMessage& Message); + + UFUNCTION(BlueprintCallable, Category = "Lyra") + static FLyraVerbMessage CueParametersToVerbMessage(const FGameplayCueParameters& Params); +}; diff --git a/Source/LyraGame/Messages/LyraVerbMessageReplication.cpp b/Source/LyraGame/Messages/LyraVerbMessageReplication.cpp new file mode 100644 index 00000000..051ae5f5 --- /dev/null +++ b/Source/LyraGame/Messages/LyraVerbMessageReplication.cpp @@ -0,0 +1,55 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraVerbMessageReplication.h" +#include "GameFramework/GameplayMessageSubsystem.h" + +////////////////////////////////////////////////////////////////////// +// FLyraVerbMessageReplicationEntry + +FString FLyraVerbMessageReplicationEntry::GetDebugString() const +{ + return Message.ToString(); +} + +////////////////////////////////////////////////////////////////////// +// FLyraVerbMessageReplication + +void FLyraVerbMessageReplication::AddMessage(const FLyraVerbMessage& Message) +{ + FLyraVerbMessageReplicationEntry& NewStack = CurrentMessages.Emplace_GetRef(Message); + MarkItemDirty(NewStack); +} + +void FLyraVerbMessageReplication::PreReplicatedRemove(const TArrayView RemovedIndices, int32 FinalSize) +{ +// for (int32 Index : RemovedIndices) +// { +// const FGameplayTag Tag = CurrentMessages[Index].Tag; +// TagToCountMap.Remove(Tag); +// } +} + +void FLyraVerbMessageReplication::PostReplicatedAdd(const TArrayView AddedIndices, int32 FinalSize) +{ + for (int32 Index : AddedIndices) + { + const FLyraVerbMessageReplicationEntry& Entry = CurrentMessages[Index]; + RebroadcastMessage(Entry.Message); + } +} + +void FLyraVerbMessageReplication::PostReplicatedChange(const TArrayView ChangedIndices, int32 FinalSize) +{ + for (int32 Index : ChangedIndices) + { + const FLyraVerbMessageReplicationEntry& Entry = CurrentMessages[Index]; + RebroadcastMessage(Entry.Message); + } +} + +void FLyraVerbMessageReplication::RebroadcastMessage(const FLyraVerbMessage& Message) +{ + check(Owner); + UGameplayMessageSubsystem& MessageSystem = UGameplayMessageSubsystem::Get(Owner); + MessageSystem.BroadcastMessage(Message.Verb, Message); +} diff --git a/Source/LyraGame/Messages/LyraVerbMessageReplication.h b/Source/LyraGame/Messages/LyraVerbMessageReplication.h new file mode 100644 index 00000000..cd8a68f0 --- /dev/null +++ b/Source/LyraGame/Messages/LyraVerbMessageReplication.h @@ -0,0 +1,84 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Net/Serialization/FastArraySerializer.h" +#include "LyraVerbMessage.h" +#include "LyraVerbMessageReplication.generated.h" + +struct FLyraVerbMessageReplication; + +/** + * Represents one verb message + */ +USTRUCT(BlueprintType) +struct FLyraVerbMessageReplicationEntry : public FFastArraySerializerItem +{ + GENERATED_BODY() + + FLyraVerbMessageReplicationEntry() + {} + + FLyraVerbMessageReplicationEntry(const FLyraVerbMessage& InMessage) + : Message(InMessage) + { + } + + FString GetDebugString() const; + +private: + friend FLyraVerbMessageReplication; + + UPROPERTY() + FLyraVerbMessage Message; +}; + +/** Container of verb messages to replicate */ +USTRUCT(BlueprintType) +struct FLyraVerbMessageReplication : public FFastArraySerializer +{ + GENERATED_BODY() + + FLyraVerbMessageReplication() + { + } + +public: + void SetOwner(UObject* InOwner) { Owner = InOwner; } + + // Broadcasts a message from server to clients + void AddMessage(const FLyraVerbMessage& Message); + + //~FFastArraySerializer contract + void PreReplicatedRemove(const TArrayView RemovedIndices, int32 FinalSize); + void PostReplicatedAdd(const TArrayView AddedIndices, int32 FinalSize); + void PostReplicatedChange(const TArrayView ChangedIndices, int32 FinalSize); + //~End of FFastArraySerializer contract + + bool NetDeltaSerialize(FNetDeltaSerializeInfo& DeltaParms) + { + return FFastArraySerializer::FastArrayDeltaSerialize(CurrentMessages, DeltaParms, *this); + } + +private: + void RebroadcastMessage(const FLyraVerbMessage& Message); + +private: + // Replicated list of gameplay tag stacks + UPROPERTY() + TArray CurrentMessages; + + // Owner (for a route to a world) + UPROPERTY() + UObject* Owner = nullptr; +}; + +template<> +struct TStructOpsTypeTraits : public TStructOpsTypeTraitsBase2 +{ + enum + { + WithNetDeltaSerializer = true, + }; +}; diff --git a/Source/LyraGame/Performance/LyraMemoryDebugCommands.cpp b/Source/LyraGame/Performance/LyraMemoryDebugCommands.cpp new file mode 100644 index 00000000..c9bfefc4 --- /dev/null +++ b/Source/LyraGame/Performance/LyraMemoryDebugCommands.cpp @@ -0,0 +1,160 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "CoreMinimal.h" +#include "Misc/CoreMisc.h" +#include "Misc/Guid.h" +#include "Misc/CommandLine.h" +#include "UObject/UObjectIterator.h" +#include "HAL/FileManager.h" +#include "Misc/FileHelper.h" +#include "Misc/Paths.h" +#include "Engine/World.h" +#include "HAL/IConsoleManager.h" + +#include "LyraLogChannels.h" + +////////////////////////////////////////////////////////////////////////// + +#if ALLOW_DEBUG_FILES + +// Writes a collection of the specified name containing a list of items (returning the absolute file path to the collection) +// This is manual rather than relying on the collection manager so it can be used at runtime without depending on a developer module +FString WriteCollectionFile(const FString& CollectionName, const TArray& Items) +{ + // If in the editor, create it in the directory that CST_Local would have used, otherwise write it to the profiling dir for later harvesting + const FString OutputDir = WITH_EDITOR ? (FPaths::ProjectSavedDir() / TEXT("Collections")) : (FPaths::ProfilingDir() / TEXT("AssetSnapshots")); + + IFileManager::Get().MakeDirectory(*OutputDir, true); + + const FString LogFilename = OutputDir / (CollectionName + TEXT(".collection")); + + if (FArchive* OutputFile = IFileManager::Get().CreateDebugFileWriter(*LogFilename)) + { + const FGuid CollectionGUID = FGuid::NewGuid(); + + OutputFile->Logf(TEXT("FileVersion:2")); + OutputFile->Logf(TEXT("Type:Static")); + OutputFile->Logf(TEXT("Guid:%s"), *CollectionGUID.ToString(EGuidFormats::DigitsWithHyphens)); + OutputFile->Logf(TEXT("")); + + for (const FString& Item : Items) + { + OutputFile->Logf(TEXT("%s"), *Item); + } + + // Flush, close and delete. + delete OutputFile; + + const FString AbsolutePath = IFileManager::Get().ConvertToAbsolutePathForExternalAppForRead(*LogFilename); + return AbsolutePath; + } + + return FString(); +} + +FAutoConsoleCommandWithWorldAndArgs GObjListToCollectionCmd( + TEXT("Lyra.ObjListToCollection"), + TEXT("Spits out a collection that contains the current object list"), + FConsoleCommandWithWorldAndArgsDelegate::CreateStatic( + [](const TArray& Params, UWorld* World) +{ + // Get the list of loaded assets + TArray AssetPaths; + for (TObjectIterator It; It; ++It) + { + UObject* Obj = *It; + if (Obj->IsAsset()) + { + AssetPaths.Add(Obj->GetPathName()); + } + else if (UBlueprintGeneratedClass* Class = Cast(Obj)) + { + FString BlueprintName = Class->GetPathName(); + BlueprintName.RemoveFromEnd(TEXT("_C")); + AssetPaths.Add(BlueprintName); + } + } + AssetPaths.Sort(); + + // Determine the filename + FString CollectionNameSuffix; + if (Params.Num() > 0) + { + CollectionNameSuffix = TEXT("_") + Params[0]; + } + const FString CollectionName = FString::Printf(TEXT("_LoadedAssets_%s_%s%s"), *FDateTime::Now().ToString(TEXT("%H%M%S")), *GWorld->GetMapName(), *CollectionNameSuffix); + + // Write the collection out + const FString CollectionFilePath = WriteCollectionFile(CollectionName, AssetPaths); + UE_LOG(LogLyra, Warning, TEXT("Wrote collection of loaded assets to %s"), *CollectionFilePath); +})); + +#endif + +////////////////////////////////////////////////////////////////////////// + +// This can be used in a command to compare assets to a parent class (BP or C++ default) to determine if any fields are actually 'fixed' and can be removed to save memory +void AnalyzeObjectListForDifferences(TArrayView ObjectList, UClass* CommonClass, const TSet& PropertiesToIgnore, bool bLogAllMatchedDefault=false) +{ + check(CommonClass); + UObject* CommonClassCDO = CommonClass->GetDefaultObject(); + + UE_LOG(LogLyra, Log, TEXT(" Field\tDifferentToBase\tNumValues\tValues")); + + for (TFieldIterator PropIt(CommonClass); PropIt; ++PropIt) + { + FProperty* Prop = *PropIt; + if (PropertiesToIgnore.Contains(Prop->GetFName())) + { + continue; + } + + //@TODO: Handle fixed length arrays + ensure(Prop->ArrayDim <= 1); + + FString DefaultValueStr; + Prop->ExportText_InContainer(0, /*out*/ DefaultValueStr, CommonClassCDO, CommonClassCDO, nullptr, 0); + + bool bAnyMatchedDefaultValue = false; + bool bAllMatchedDefaultValue = true; + + TSet ValuesObserved; + for (UObject* Object : ObjectList) + { + FString ValueStr; + if (Prop->ExportText_InContainer(0, /*out*/ ValueStr, Object, CommonClassCDO, nullptr, 0)) + { + ValuesObserved.Add(ValueStr); + bAllMatchedDefaultValue = false; + } + else + { + bAnyMatchedDefaultValue = true; + } + } + + if (bAnyMatchedDefaultValue) + { + ValuesObserved.Add(DefaultValueStr); + } + + if (!bAllMatchedDefaultValue) + { + const FString ValueList = FString::Join(ValuesObserved, TEXT(",")); + + UE_LOG(LogLyra, Log, TEXT(" %s::%s\t%s\t%d\t%s"), + *CommonClass->GetName(), + *Prop->GetName(), + (ValuesObserved.Num() == 1) ? TEXT("FixedDifferent") : TEXT("Varies"), + ValuesObserved.Num(), + *ValueList); + } + else if (bLogAllMatchedDefault) + { + UE_LOG(LogLyra, Log, TEXT(" %s::%s\t%s"), *CommonClass->GetName(), *Prop->GetName(), TEXT("Default")); + } + } +} + +////////////////////////////////////////////////////////////////////////// + diff --git a/Source/LyraGame/Performance/LyraPerformanceSettings.cpp b/Source/LyraGame/Performance/LyraPerformanceSettings.cpp new file mode 100644 index 00000000..5db0c7b4 --- /dev/null +++ b/Source/LyraGame/Performance/LyraPerformanceSettings.cpp @@ -0,0 +1,36 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraPerformanceSettings.h" +#include "Engine/PlatformSettings.h" + +////////////////////////////////////////////////////////////////////// + +ULyraPlatformSpecificRenderingSettings::ULyraPlatformSpecificRenderingSettings() +{ + MobileFrameRateLimits.Append({ 20, 30, 45, 60, 90, 120 }); +} + +const ULyraPlatformSpecificRenderingSettings* ULyraPlatformSpecificRenderingSettings::Get() +{ + ULyraPlatformSpecificRenderingSettings* Result = UPlatformSettingsManager::Get().GetSettingsForPlatform(); + check(Result); + return Result; +} + +////////////////////////////////////////////////////////////////////// + +ULyraPerformanceSettings::ULyraPerformanceSettings() +{ + PerPlatformSettings.Initialize(ULyraPlatformSpecificRenderingSettings::StaticClass()); + + CategoryName = TEXT("Game"); + + DesktopFrameRateLimits.Append({ 30, 60, 120, 144, 160, 165, 180, 200, 240, 360 }); + + // Default to all stats are allowed + FLyraPerformanceStatGroup& StatGroup = UserFacingPerformanceStats.AddDefaulted_GetRef(); + for (ELyraDisplayablePerformanceStat PerfStat : TEnumRange()) + { + StatGroup.AllowedStats.Add(PerfStat); + } +} diff --git a/Source/LyraGame/Performance/LyraPerformanceSettings.h b/Source/LyraGame/Performance/LyraPerformanceSettings.h new file mode 100644 index 00000000..0c898576 --- /dev/null +++ b/Source/LyraGame/Performance/LyraPerformanceSettings.h @@ -0,0 +1,143 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "UObject/ObjectMacros.h" +#include "UObject/Object.h" +#include "Engine/PlatformSettings.h" +#include "Engine/DeveloperSettingsBackedByCVars.h" +#include "Performance/LyraPerformanceStatTypes.h" +#include "GameplayTagContainer.h" + +#include "LyraPerformanceSettings.generated.h" + +// Describes one platform-specific device profile variant that the user can choose from in the UI +USTRUCT() +struct FLyraQualityDeviceProfileVariant +{ + GENERATED_BODY() + + // The display name for this device profile variant (visible in the options screen) + UPROPERTY(EditAnywhere) + FText DisplayName; + + // The suffix to append to the base device profile name for the current platform + UPROPERTY(EditAnywhere) + FString DeviceProfileSuffix; + + // The minimum required refresh rate to enable this mode + // (e.g., if this is set to 120 Hz and the device is connected + // to a 60 Hz display, it won't be available) + UPROPERTY(EditAnywhere) + int32 MinRefreshRate = 0; +}; + +// Describes a set of performance stats that the user can enable in settings, +// predicated on passing a visibility query on platform traits +USTRUCT() +struct FLyraPerformanceStatGroup +{ + GENERATED_BODY() + + // A query on platform traits to determine whether or not it will be possible + // to show a set of stats + UPROPERTY(EditAnywhere, meta=(Categories = "Input,Platform.Trait")) + FGameplayTagQuery VisibilityQuery; + + // The set of stats to allow if the query passes + UPROPERTY(EditAnywhere) + TSet AllowedStats; +}; + +// How hare frame pacing and overall graphics settings controlled/exposed for the platform? +UENUM() +enum class ELyraFramePacingMode : uint8 +{ + // Manual frame rate limits, user is allowed to choose whether or not to lock to vsync + DesktopStyle, + + // Limits handled by choosing present intervals driven by device profiles + ConsoleStyle, + + // Limits handled by a user-facing choice of frame rate from among ones allowed by device profiles for the specific device + MobileStyle +}; + +UCLASS(config=Game, defaultconfig) +class ULyraPlatformSpecificRenderingSettings : public UPlatformSettings +{ + GENERATED_BODY() + +public: + ULyraPlatformSpecificRenderingSettings(); + + // Helper method to get the performance settings object, directed via platform settings + static const ULyraPlatformSpecificRenderingSettings* Get(); + +public: + // The default variant suffix to append, should typically be a member of + // UserFacingDeviceProfileOptions unless there is only one for the current platform + // + // Note that this will usually be set from platform-specific ini files, not via the UI + UPROPERTY(EditAnywhere, Config, Category=DeviceProfiles) + FString DefaultDeviceProfileSuffix; + + // The list of device profile variations to allow users to choose from in settings + // + // These should be sorted from slowest to fastest by target frame rate: + // If the current display doesn't support a user chosen refresh rate, we'll try + // previous entries until we find one that works + // + // Note that this will usually be set from platform-specific ini files, not via the UI + UPROPERTY(EditAnywhere, Config, Category=DeviceProfiles) + TArray UserFacingDeviceProfileOptions; + + // Does the platform support granular video quality settings? + UPROPERTY(EditAnywhere, Config, Category=VideoSettings) + bool bSupportsGranularVideoQualitySettings = true; + + // Does the platform support running the automatic quality benchmark (typically this should only be true if bSupportsGranularVideoQualitySettings is also true) + UPROPERTY(EditAnywhere, Config, Category=VideoSettings) + bool bSupportsAutomaticVideoQualityBenchmark = true; + + // How is frame pacing controlled + UPROPERTY(EditAnywhere, Config, Category=VideoSettings) + ELyraFramePacingMode FramePacingMode = ELyraFramePacingMode::DesktopStyle; + + // Potential frame rates to display for mobile + // Note: This is further limited by Lyra.DeviceProfile.Mobile.MaxFrameRate from the + // platform-specific device profile and what the platform frame pacer reports as supported + UPROPERTY(EditAnywhere, Config, Category=VideoSettings, meta=(EditCondition="FramePacingMode==ELyraFramePacingMode::MobileStyle", ForceUnits=Hz)) + TArray MobileFrameRateLimits; +}; + +////////////////////////////////////////////////////////////////////// + +/** + * Project-specific performance profile settings. + */ +UCLASS(config=Game, defaultconfig, meta=(DisplayName="Lyra Performance Settings")) +class ULyraPerformanceSettings : public UDeveloperSettingsBackedByCVars +{ + GENERATED_BODY() + +public: + ULyraPerformanceSettings(); + +private: + // This is a special helper to expose the per-platform settings so they can be edited in the project settings + // It never needs to be directly accessed + UPROPERTY(EditAnywhere, Category = "PlatformSpecific") + FPerPlatformSettings PerPlatformSettings; + +public: + // The list of frame rates to allow users to choose from in the various + // "frame rate limit" video settings on desktop platforms + UPROPERTY(EditAnywhere, Config, Category=Performance, meta=(ForceUnits=Hz)) + TArray DesktopFrameRateLimits; + + // The list of performance stats that can be enabled in Options by the user + UPROPERTY(EditAnywhere, Config, Category=Stats) + TArray UserFacingPerformanceStats; +}; \ No newline at end of file diff --git a/Source/LyraGame/Performance/LyraPerformanceStatSubsystem.cpp b/Source/LyraGame/Performance/LyraPerformanceStatSubsystem.cpp new file mode 100644 index 00000000..5e51d2fb --- /dev/null +++ b/Source/LyraGame/Performance/LyraPerformanceStatSubsystem.cpp @@ -0,0 +1,123 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraPerformanceStatSubsystem.h" +#include "GameFramework/PlayerController.h" +#include "GameFramework/PlayerState.h" +#include "Engine/World.h" +#include "Engine/Engine.h" +#include "Engine/NetConnection.h" +#include "GameModes/LyraGameState.h" + +////////////////////////////////////////////////////////////////////// +// FLyraPerformanceStatCache + +void FLyraPerformanceStatCache::StartCharting() +{ +} + +void FLyraPerformanceStatCache::ProcessFrame(const FFrameData& FrameData) +{ + CachedData = FrameData; + CachedServerFPS = 0.0f; + CachedPingMS = 0.0f; + CachedPacketLossIncomingPercent = 0.0f; + CachedPacketLossOutgoingPercent = 0.0f; + CachedPacketRateIncoming = 0.0f; + CachedPacketRateOutgoing = 0.0f; + CachedPacketSizeIncoming = 0.0f; + CachedPacketSizeOutgoing = 0.0f; + + if (UWorld* World = MySubsystem->GetGameInstance()->GetWorld()) + { + if (const ALyraGameState* GameState = World->GetGameState()) + { + CachedServerFPS = GameState->GetServerFPS(); + } + + if (APlayerController* LocalPC = GEngine->GetFirstLocalPlayerController(World)) + { + if (APlayerState* PS = LocalPC->GetPlayerState()) + { + CachedPingMS = PS->GetPingInMilliseconds(); + } + + if (UNetConnection* NetConnection = LocalPC->GetNetConnection()) + { + const UNetConnection::FNetConnectionPacketLoss& InLoss = NetConnection->GetInLossPercentage(); + CachedPacketLossIncomingPercent = InLoss.GetAvgLossPercentage(); + const UNetConnection::FNetConnectionPacketLoss& OutLoss = NetConnection->GetOutLossPercentage(); + CachedPacketLossOutgoingPercent = OutLoss.GetAvgLossPercentage(); + + CachedPacketRateIncoming = NetConnection->InPacketsPerSecond; + CachedPacketRateOutgoing = NetConnection->OutPacketsPerSecond; + + CachedPacketSizeIncoming = (NetConnection->InPacketsPerSecond != 0) ? (NetConnection->InBytesPerSecond / (float)NetConnection->InPacketsPerSecond) : 0.0f; + CachedPacketSizeOutgoing = (NetConnection->OutPacketsPerSecond != 0) ? (NetConnection->OutBytesPerSecond / (float)NetConnection->OutPacketsPerSecond) : 0.0f; + } + } + } +} + +void FLyraPerformanceStatCache::StopCharting() +{ +} + +double FLyraPerformanceStatCache::GetCachedStat(ELyraDisplayablePerformanceStat Stat) const +{ + static_assert((int32)ELyraDisplayablePerformanceStat::Count == 15, "Need to update this function to deal with new performance stats"); + switch (Stat) + { + case ELyraDisplayablePerformanceStat::ClientFPS: + return (CachedData.TrueDeltaSeconds != 0.0) ? (1.0 / CachedData.TrueDeltaSeconds) : 0.0; + case ELyraDisplayablePerformanceStat::ServerFPS: + return CachedServerFPS; + case ELyraDisplayablePerformanceStat::IdleTime: + return CachedData.IdleSeconds; + case ELyraDisplayablePerformanceStat::FrameTime: + return CachedData.TrueDeltaSeconds; + case ELyraDisplayablePerformanceStat::FrameTime_GameThread: + return CachedData.GameThreadTimeSeconds; + case ELyraDisplayablePerformanceStat::FrameTime_RenderThread: + return CachedData.RenderThreadTimeSeconds; + case ELyraDisplayablePerformanceStat::FrameTime_RHIThread: + return CachedData.RHIThreadTimeSeconds; + case ELyraDisplayablePerformanceStat::FrameTime_GPU: + return CachedData.GPUTimeSeconds; + case ELyraDisplayablePerformanceStat::Ping: + return CachedPingMS; + case ELyraDisplayablePerformanceStat::PacketLoss_Incoming: + return CachedPacketLossIncomingPercent; + case ELyraDisplayablePerformanceStat::PacketLoss_Outgoing: + return CachedPacketLossOutgoingPercent; + case ELyraDisplayablePerformanceStat::PacketRate_Incoming: + return CachedPacketRateIncoming; + case ELyraDisplayablePerformanceStat::PacketRate_Outgoing: + return CachedPacketRateOutgoing; + case ELyraDisplayablePerformanceStat::PacketSize_Incoming: + return CachedPacketSizeIncoming; + case ELyraDisplayablePerformanceStat::PacketSize_Outgoing: + return CachedPacketSizeOutgoing; + } + + return 0.0f; +} + +////////////////////////////////////////////////////////////////////// +// ULyraPerformanceStatSubsystem + +void ULyraPerformanceStatSubsystem::Initialize(FSubsystemCollectionBase& Collection) +{ + Tracker = MakeShared(this); + GEngine->AddPerformanceDataConsumer(Tracker); +} + +void ULyraPerformanceStatSubsystem::Deinitialize() +{ + GEngine->RemovePerformanceDataConsumer(Tracker); + Tracker.Reset(); +} + +double ULyraPerformanceStatSubsystem::GetCachedStat(ELyraDisplayablePerformanceStat Stat) const +{ + return Tracker->GetCachedStat(Stat); +} diff --git a/Source/LyraGame/Performance/LyraPerformanceStatSubsystem.h b/Source/LyraGame/Performance/LyraPerformanceStatSubsystem.h new file mode 100644 index 00000000..9fc4d266 --- /dev/null +++ b/Source/LyraGame/Performance/LyraPerformanceStatSubsystem.h @@ -0,0 +1,65 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "ChartCreation.h" +#include "Subsystems/GameInstanceSubsystem.h" +#include "LyraPerformanceStatTypes.h" + +#include "LyraPerformanceStatSubsystem.generated.h" + +class ULyraPerformanceStatSubsystem; + +////////////////////////////////////////////////////////////////////// + +// Observer which caches the stats for the previous frame +struct FLyraPerformanceStatCache : public IPerformanceDataConsumer +{ +public: + FLyraPerformanceStatCache(ULyraPerformanceStatSubsystem* InSubsystem) + : MySubsystem(InSubsystem) + { + } + + //~IPerformanceDataConsumer interface + virtual void StartCharting() override; + virtual void ProcessFrame(const FFrameData& FrameData) override; + virtual void StopCharting() override; + //~End of IPerformanceDataConsumer interface + + double GetCachedStat(ELyraDisplayablePerformanceStat Stat) const; + +protected: + IPerformanceDataConsumer::FFrameData CachedData; + ULyraPerformanceStatSubsystem* MySubsystem; + + float CachedServerFPS = 0.0f; + float CachedPingMS = 0.0f; + float CachedPacketLossIncomingPercent = 0.0f; + float CachedPacketLossOutgoingPercent = 0.0f; + float CachedPacketRateIncoming = 0.0f; + float CachedPacketRateOutgoing = 0.0f; + float CachedPacketSizeIncoming = 0.0f; + float CachedPacketSizeOutgoing = 0.0f; +}; + +////////////////////////////////////////////////////////////////////// + +// Subsystem to allow access to performance stats for display purposes +UCLASS(BlueprintType) +class ULyraPerformanceStatSubsystem : public UGameInstanceSubsystem +{ + GENERATED_BODY() + +public: + UFUNCTION(BlueprintCallable) + double GetCachedStat(ELyraDisplayablePerformanceStat Stat) const; + + //~USubsystem interface + virtual void Initialize(FSubsystemCollectionBase& Collection) override; + virtual void Deinitialize() override; + //~End of USubsystem interface + +protected: + TSharedPtr Tracker; +}; diff --git a/Source/LyraGame/Performance/LyraPerformanceStatTypes.h b/Source/LyraGame/Performance/LyraPerformanceStatTypes.h new file mode 100644 index 00000000..e17540f3 --- /dev/null +++ b/Source/LyraGame/Performance/LyraPerformanceStatTypes.h @@ -0,0 +1,86 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Misc/EnumRange.h" + +#include "LyraPerformanceStatTypes.generated.h" + +////////////////////////////////////////////////////////////////////// + +// Way to display the stat +UENUM(BlueprintType) +enum class ELyraStatDisplayMode : uint8 +{ + // Don't show this stat + Hidden, + + // Show this stat in text form + TextOnly, + + // Show this stat in graph form + GraphOnly, + + // Show this stat as both text and graph + TextAndGraph +}; + +////////////////////////////////////////////////////////////////////// + +// Different kinds of stats that can be displayed on-screen +UENUM(BlueprintType) +enum class ELyraDisplayablePerformanceStat : uint8 +{ + // stat fps (in Hz) + ClientFPS, + + // server tick rate (in Hz) + ServerFPS, + + // idle time spent waiting for vsync or frame rate limit (in seconds) + IdleTime, + + // Stat unit overall (in seconds) + FrameTime, + + // Stat unit (game thread, in seconds) + FrameTime_GameThread, + + // Stat unit (render thread, in seconds) + FrameTime_RenderThread, + + // Stat unit (RHI thread, in seconds) + FrameTime_RHIThread, + + // Stat unit (inferred GPU time, in seconds) + FrameTime_GPU, + + // Network ping (in ms) + Ping, + + // The incoming packet loss percentage (%) + PacketLoss_Incoming, + + // The outgoing packet loss percentage (%) + PacketLoss_Outgoing, + + // The number of packets received in the last second + PacketRate_Incoming, + + // The number of packets sent in the past second + PacketRate_Outgoing, + + // The avg. size (in bytes) of packets received + PacketSize_Incoming, + + // The avg. size (in bytes) of packets sent + PacketSize_Outgoing, + + // New stats should go above here + Count UMETA(Hidden) +}; + +ENUM_RANGE_BY_COUNT(ELyraDisplayablePerformanceStat, ELyraDisplayablePerformanceStat::Count); + +////////////////////////////////////////////////////////////////////// diff --git a/Source/LyraGame/Physics/LyraCollisionChannels.h b/Source/LyraGame/Physics/LyraCollisionChannels.h new file mode 100644 index 00000000..9ec6c21e --- /dev/null +++ b/Source/LyraGame/Physics/LyraCollisionChannels.h @@ -0,0 +1,26 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/EngineTypes.h" + +/** + * when you modify this, please note that this information can be saved with instances + * also DefaultEngine.ini [/Script/Engine.CollisionProfile] should match with this list + **/ + +// Trace against Actors/Components which provide interactions. +#define Lyra_TraceChannel_Interaction ECC_GameTraceChannel1 + +// Trace used by weapons, will hit physics assets instead of capsules +#define Lyra_TraceChannel_Weapon ECC_GameTraceChannel2 + +// Trace used by by weapons, will hit pawn capsules instead of physics assets +#define Lyra_TraceChannel_Weapon_Capsule ECC_GameTraceChannel3 + +// Trace used by by weapons, will trace through multiple pawns rather than stopping on the first hit +#define Lyra_TraceChannel_Weapon_Multi ECC_GameTraceChannel4 + +// Allocated to aim assist by the ShooterCore game feature +// ECC_GameTraceChannel5 diff --git a/Source/LyraGame/Physics/PhysicalMaterialWithTags.cpp b/Source/LyraGame/Physics/PhysicalMaterialWithTags.cpp new file mode 100644 index 00000000..34204bbb --- /dev/null +++ b/Source/LyraGame/Physics/PhysicalMaterialWithTags.cpp @@ -0,0 +1,9 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "PhysicalMaterialWithTags.h" +#include "Net/UnrealNetwork.h" + +UPhysicalMaterialWithTags::UPhysicalMaterialWithTags(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ +} diff --git a/Source/LyraGame/Physics/PhysicalMaterialWithTags.h b/Source/LyraGame/Physics/PhysicalMaterialWithTags.h new file mode 100644 index 00000000..70a83695 --- /dev/null +++ b/Source/LyraGame/Physics/PhysicalMaterialWithTags.h @@ -0,0 +1,27 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "PhysicalMaterials/PhysicalMaterial.h" +#include "GameplayTagContainer.h" + +#include "PhysicalMaterialWithTags.generated.h" + +/** + * ULyraWeaponInstance + * + * A piece of equipment representing a weapon spawned and applied to a pawn + */ +UCLASS() +class UPhysicalMaterialWithTags : public UPhysicalMaterial +{ + GENERATED_BODY() + +public: + UPhysicalMaterialWithTags(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); + + // A container of gameplay tags that game code can use to reason about this physical material + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=PhysicalProperties) + FGameplayTagContainer Tags; +}; diff --git a/Source/LyraGame/Player/LyraCheatManager.cpp b/Source/LyraGame/Player/LyraCheatManager.cpp new file mode 100644 index 00000000..36dac6e9 --- /dev/null +++ b/Source/LyraGame/Player/LyraCheatManager.cpp @@ -0,0 +1,423 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraCheatManager.h" +#include "LyraPlayerController.h" +#include "LyraDebugCameraController.h" +#include "Engine/Engine.h" +#include "Engine/World.h" +#include "Engine/Console.h" +#include "GameFramework/HUD.h" +#include "System/LyraAssetManager.h" +#include "System/LyraGameData.h" +#include "LyraGameplayTags.h" +#include "AbilitySystem/LyraAbilitySystemComponent.h" +#include "AbilitySystemGlobals.h" +#include "GameplayEffect.h" +#include "Character/LyraHealthComponent.h" +#include "Character/LyraPawnExtensionComponent.h" +#include "System/LyraSystemStatics.h" +#include "Development/LyraDeveloperSettings.h" + +DEFINE_LOG_CATEGORY(LogLyraCheat); + +namespace LyraCheat +{ + static const FName NAME_Fixed = FName(TEXT("Fixed")); + + static bool bEnableDebugCameraCycling = false; + static FAutoConsoleVariableRef CVarEnableDebugCameraCycling( + TEXT("LyraCheat.EnableDebugCameraCycling"), + bEnableDebugCameraCycling, + TEXT("If true then you can cycle the debug camera while running the game."), + ECVF_Cheat); + + static bool bStartInGodMode = false; + static FAutoConsoleVariableRef CVarStartInGodMode( + TEXT("LyraCheat.StartInGodMode"), + bStartInGodMode, + TEXT("If true then the God cheat will be applied on begin play"), + ECVF_Cheat); +}; + + +ULyraCheatManager::ULyraCheatManager() +{ + DebugCameraControllerClass = ALyraDebugCameraController::StaticClass(); +} + +void ULyraCheatManager::InitCheatManager() +{ + Super::InitCheatManager(); + +#if WITH_EDITOR + if (GIsEditor) + { + APlayerController* PC = GetOuterAPlayerController(); + for (const FLyraCheatToRun& CheatRow : GetDefault()->CheatsToRun) + { + if (CheatRow.Phase == ECheatExecutionTime::OnCheatManagerCreated) + { + PC->ConsoleCommand(CheatRow.Cheat, /*bWriteToLog=*/ true); + } + } + } +#endif + + if (LyraCheat::bStartInGodMode) + { + God(); + } +} + +void ULyraCheatManager::CheatOutputText(const FString& TextToOutput) +{ +#if USING_CHEAT_MANAGER + // Output to the console. + if (GEngine && GEngine->GameViewport && GEngine->GameViewport->ViewportConsole) + { + GEngine->GameViewport->ViewportConsole->OutputText(TextToOutput); + } + + // Output to log. + UE_LOG(LogLyraCheat, Display, TEXT("%s"), *TextToOutput); +#endif // USING_CHEAT_MANAGER +} + +void ULyraCheatManager::Cheat(const FString& Msg) +{ + if (ALyraPlayerController* LyraPC = Cast(GetOuterAPlayerController())) + { + LyraPC->ServerCheat(Msg.Left(128)); + } +} + +void ULyraCheatManager::CheatAll(const FString& Msg) +{ + if (ALyraPlayerController* LyraPC = Cast(GetOuterAPlayerController())) + { + LyraPC->ServerCheatAll(Msg.Left(128)); + } +} + +void ULyraCheatManager::PlayNextGame() +{ + ULyraSystemStatics::PlayNextGame(this); +} + +void ULyraCheatManager::EnableDebugCamera() +{ + Super::EnableDebugCamera(); +} + +void ULyraCheatManager::DisableDebugCamera() +{ + FVector DebugCameraLocation; + FRotator DebugCameraRotation; + + ADebugCameraController* DebugCC = Cast(GetOuter()); + APlayerController* OriginalPC = nullptr; + + if (DebugCC) + { + OriginalPC = DebugCC->OriginalControllerRef; + DebugCC->GetPlayerViewPoint(DebugCameraLocation, DebugCameraRotation); + } + + Super::DisableDebugCamera(); + + if (OriginalPC && OriginalPC->PlayerCameraManager && (OriginalPC->PlayerCameraManager->CameraStyle == LyraCheat::NAME_Fixed)) + { + OriginalPC->SetInitialLocationAndRotation(DebugCameraLocation, DebugCameraRotation); + + OriginalPC->PlayerCameraManager->ViewTarget.POV.Location = DebugCameraLocation; + OriginalPC->PlayerCameraManager->ViewTarget.POV.Rotation = DebugCameraRotation; + OriginalPC->PlayerCameraManager->PendingViewTarget.POV.Location = DebugCameraLocation; + OriginalPC->PlayerCameraManager->PendingViewTarget.POV.Rotation = DebugCameraRotation; + } +} + +bool ULyraCheatManager::InDebugCamera() const +{ + return (Cast(GetOuter()) ? true : false); +} + +void ULyraCheatManager::EnableFixedCamera() +{ + const ADebugCameraController* DebugCC = Cast(GetOuter()); + APlayerController* PC = (DebugCC ? ToRawPtr(DebugCC->OriginalControllerRef) : GetOuterAPlayerController()); + + if (PC && PC->PlayerCameraManager) + { + PC->SetCameraMode(LyraCheat::NAME_Fixed); + } +} + +void ULyraCheatManager::DisableFixedCamera() +{ + const ADebugCameraController* DebugCC = Cast(GetOuter()); + APlayerController* PC = (DebugCC ? ToRawPtr(DebugCC->OriginalControllerRef) : GetOuterAPlayerController()); + + if (PC && PC->PlayerCameraManager) + { + PC->SetCameraMode(NAME_Default); + } +} + +bool ULyraCheatManager::InFixedCamera() const +{ + const ADebugCameraController* DebugCC = Cast(GetOuter()); + const APlayerController* PC = (DebugCC ? ToRawPtr(DebugCC->OriginalControllerRef) : GetOuterAPlayerController()); + + if (PC && PC->PlayerCameraManager) + { + return (PC->PlayerCameraManager->CameraStyle == LyraCheat::NAME_Fixed); + } + + return false; +} + +void ULyraCheatManager::ToggleFixedCamera() +{ + if (InFixedCamera()) + { + DisableFixedCamera(); + } + else + { + EnableFixedCamera(); + } +} + +void ULyraCheatManager::CycleDebugCameras() +{ + if (!LyraCheat::bEnableDebugCameraCycling) + { + return; + } + + if (InDebugCamera()) + { + EnableFixedCamera(); + DisableDebugCamera(); + } + else if (InFixedCamera()) + { + DisableFixedCamera(); + DisableDebugCamera(); + } + else + { + EnableDebugCamera(); + DisableFixedCamera(); + } +} + +void ULyraCheatManager::CycleAbilitySystemDebug() +{ + APlayerController* PC = Cast(GetOuterAPlayerController()); + + if (PC && PC->MyHUD) + { + if (!PC->MyHUD->bShowDebugInfo || !PC->MyHUD->DebugDisplay.Contains(TEXT("AbilitySystem"))) + { + PC->MyHUD->ShowDebug(TEXT("AbilitySystem")); + } + + PC->ConsoleCommand(TEXT("AbilitySystem.Debug.NextCategory")); + } +} + +void ULyraCheatManager::CancelActivatedAbilities() +{ + if (ULyraAbilitySystemComponent* LyraASC = GetPlayerAbilitySystemComponent()) + { + const bool bReplicateCancelAbility = true; + LyraASC->CancelInputActivatedAbilities(bReplicateCancelAbility); + } +} + +void ULyraCheatManager::AddTagToSelf(FString TagName) +{ + FGameplayTag Tag = FLyraGameplayTags::FindTagByString(TagName, true); + if (Tag.IsValid()) + { + if (ULyraAbilitySystemComponent* LyraASC = GetPlayerAbilitySystemComponent()) + { + LyraASC->AddDynamicTagGameplayEffect(Tag); + } + } + else + { + UE_LOG(LogLyraCheat, Display, TEXT("AddTagToSelf: Could not find any tag matching [%s]."), *TagName); + } +} + +void ULyraCheatManager::RemoveTagFromSelf(FString TagName) +{ + FGameplayTag Tag = FLyraGameplayTags::FindTagByString(TagName, true); + if (Tag.IsValid()) + { + if (ULyraAbilitySystemComponent* LyraASC = GetPlayerAbilitySystemComponent()) + { + LyraASC->RemoveDynamicTagGameplayEffect(Tag); + } + } + else + { + UE_LOG(LogLyraCheat, Display, TEXT("RemoveTagFromSelf: Could not find any tag matching [%s]."), *TagName); + } +} + +void ULyraCheatManager::DamageSelf(float DamageAmount) +{ + if (ULyraAbilitySystemComponent* LyraASC = GetPlayerAbilitySystemComponent()) + { + ApplySetByCallerDamage(LyraASC, DamageAmount); + } +} + +void ULyraCheatManager::DamageTarget(float DamageAmount) +{ + if (ALyraPlayerController* LyraPC = Cast(GetOuterAPlayerController())) + { + if (LyraPC->GetNetMode() == NM_Client) + { + // Automatically send cheat to server for convenience. + LyraPC->ServerCheat(FString::Printf(TEXT("DamageTarget %.2f"), DamageAmount)); + return; + } + + FHitResult TargetHitResult; + AActor* TargetActor = GetTarget(LyraPC, TargetHitResult); + + if (ULyraAbilitySystemComponent* LyraTargetASC = Cast(UAbilitySystemGlobals::GetAbilitySystemComponentFromActor(TargetActor))) + { + ApplySetByCallerDamage(LyraTargetASC, DamageAmount); + } + } +} + +void ULyraCheatManager::ApplySetByCallerDamage(ULyraAbilitySystemComponent* LyraASC, float DamageAmount) +{ + check(LyraASC); + + TSubclassOf DamageGE = ULyraAssetManager::GetSubclass(ULyraGameData::Get().DamageGameplayEffect_SetByCaller); + FGameplayEffectSpecHandle SpecHandle = LyraASC->MakeOutgoingSpec(DamageGE, 1.0f, LyraASC->MakeEffectContext()); + + if (SpecHandle.IsValid()) + { + SpecHandle.Data->SetSetByCallerMagnitude(FLyraGameplayTags::Get().SetByCaller_Damage, DamageAmount); + LyraASC->ApplyGameplayEffectSpecToSelf(*SpecHandle.Data.Get()); + } +} + +void ULyraCheatManager::HealSelf(float HealAmount) +{ + if (ULyraAbilitySystemComponent* LyraASC = GetPlayerAbilitySystemComponent()) + { + ApplySetByCallerHeal(LyraASC, HealAmount); + } +} + +void ULyraCheatManager::HealTarget(float HealAmount) +{ + if (ALyraPlayerController* LyraPC = Cast(GetOuterAPlayerController())) + { + FHitResult TargetHitResult; + AActor* TargetActor = GetTarget(LyraPC, TargetHitResult); + + if (ULyraAbilitySystemComponent* LyraTargetASC = Cast(UAbilitySystemGlobals::GetAbilitySystemComponentFromActor(TargetActor))) + { + ApplySetByCallerHeal(LyraTargetASC, HealAmount); + } + } +} + +void ULyraCheatManager::ApplySetByCallerHeal(ULyraAbilitySystemComponent* LyraASC, float HealAmount) +{ + check(LyraASC); + + TSubclassOf HealGE = ULyraAssetManager::GetSubclass(ULyraGameData::Get().HealGameplayEffect_SetByCaller); + FGameplayEffectSpecHandle SpecHandle = LyraASC->MakeOutgoingSpec(HealGE, 1.0f, LyraASC->MakeEffectContext()); + + if (SpecHandle.IsValid()) + { + SpecHandle.Data->SetSetByCallerMagnitude(FLyraGameplayTags::Get().SetByCaller_Heal, HealAmount); + LyraASC->ApplyGameplayEffectSpecToSelf(*SpecHandle.Data.Get()); + } +} + +ULyraAbilitySystemComponent* ULyraCheatManager::GetPlayerAbilitySystemComponent() const +{ + if (ALyraPlayerController* LyraPC = Cast(GetOuterAPlayerController())) + { + return LyraPC->GetLyraAbilitySystemComponent(); + } + return nullptr; +} + +void ULyraCheatManager::DamageSelfDestruct() +{ + if (ALyraPlayerController* LyraPC = Cast(GetOuterAPlayerController())) + { + if (const ULyraPawnExtensionComponent* PawnExtComp = ULyraPawnExtensionComponent::FindPawnExtensionComponent(LyraPC->GetPawn())) + { + if (PawnExtComp->IsPawnReadyToInitialize()) + { + if (ULyraHealthComponent* HealthComponent = ULyraHealthComponent::FindHealthComponent(LyraPC->GetPawn())) + { + HealthComponent->DamageSelfDestruct(); + } + } + } + } +} + +void ULyraCheatManager::God() +{ + if (ALyraPlayerController* LyraPC = Cast(GetOuterAPlayerController())) + { + if (LyraPC->GetNetMode() == NM_Client) + { + // Automatically send cheat to server for convenience. + LyraPC->ServerCheat(FString::Printf(TEXT("God"))); + return; + } + + if (ULyraAbilitySystemComponent* LyraASC = LyraPC->GetLyraAbilitySystemComponent()) + { + const FGameplayTag Tag = FLyraGameplayTags::Get().Cheat_GodMode; + const bool bHasTag = LyraASC->HasMatchingGameplayTag(Tag); + + if (bHasTag) + { + LyraASC->RemoveDynamicTagGameplayEffect(Tag); + } + else + { + LyraASC->AddDynamicTagGameplayEffect(Tag); + } + } + } +} + +void ULyraCheatManager::UnlimitedHealth(int32 Enabled) +{ + if (ULyraAbilitySystemComponent* LyraASC = GetPlayerAbilitySystemComponent()) + { + const FGameplayTag Tag = FLyraGameplayTags::Get().Cheat_UnlimitedHealth; + const bool bHasTag = LyraASC->HasMatchingGameplayTag(Tag); + + if ((Enabled == -1) || ((Enabled > 0) && !bHasTag) || ((Enabled == 0) && bHasTag)) + { + if (bHasTag) + { + LyraASC->RemoveDynamicTagGameplayEffect(Tag); + } + else + { + LyraASC->AddDynamicTagGameplayEffect(Tag); + } + } + } +} diff --git a/Source/LyraGame/Player/LyraCheatManager.h b/Source/LyraGame/Player/LyraCheatManager.h new file mode 100644 index 00000000..f193078e --- /dev/null +++ b/Source/LyraGame/Player/LyraCheatManager.h @@ -0,0 +1,112 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "GameFramework/CheatManager.h" +#include "Logging/LogMacros.h" +#include "LyraCheatManager.generated.h" + +class ULyraAbilitySystemComponent; + + +#ifndef USING_CHEAT_MANAGER +#define USING_CHEAT_MANAGER (1 && !UE_BUILD_SHIPPING) +#endif // #ifndef USING_CHEAT_MANAGER + +DECLARE_LOG_CATEGORY_EXTERN(LogLyraCheat, Log, All); + + +/** + * ULyraCheatManager + * + * Base cheat manager class used by this project. + */ +UCLASS(config = Game, Within = PlayerController, MinimalAPI) +class ULyraCheatManager : public UCheatManager +{ + GENERATED_BODY() + +public: + + ULyraCheatManager(); + + virtual void InitCheatManager() override; + + // Helper function to write text to the console and to the log. + static void CheatOutputText(const FString& TextToOutput); + + // Runs a cheat on the server for the owning player. + UFUNCTION(exec) + void Cheat(const FString& Msg); + + // Runs a cheat on the server for the all players. + UFUNCTION(exec) + void CheatAll(const FString& Msg); + + // Starts the next match + UFUNCTION(Exec, BlueprintAuthorityOnly) + void PlayNextGame(); + + UFUNCTION(Exec) + virtual void ToggleFixedCamera(); + + UFUNCTION(Exec) + virtual void CycleDebugCameras(); + + UFUNCTION(Exec) + virtual void CycleAbilitySystemDebug(); + + // Forces input activated abilities to be canceled. Useful for tracking down ability interruption bugs. + UFUNCTION(Exec, BlueprintAuthorityOnly) + virtual void CancelActivatedAbilities(); + + // Adds the dynamic tag to the owning player's ability system component. + UFUNCTION(Exec, BlueprintAuthorityOnly) + virtual void AddTagToSelf(FString TagName); + + // Removes the dynamic tag from the owning player's ability system component. + UFUNCTION(Exec, BlueprintAuthorityOnly) + virtual void RemoveTagFromSelf(FString TagName); + + // Applies the specified damage amount to the owning player. + UFUNCTION(Exec, BlueprintAuthorityOnly) + virtual void DamageSelf(float DamageAmount); + + // Applies the specified damage amount to the actor that the player is looking at. + virtual void DamageTarget(float DamageAmount) override; + + // Applies the specified amount of healing to the owning player. + UFUNCTION(Exec, BlueprintAuthorityOnly) + virtual void HealSelf(float HealAmount); + + // Applies the specified amount of healing to the actor that the player is looking at. + UFUNCTION(Exec, BlueprintAuthorityOnly) + virtual void HealTarget(float HealAmount); + + // Applies enough damage to kill the owning player. + UFUNCTION(Exec, BlueprintAuthorityOnly) + virtual void DamageSelfDestruct(); + + // Prevents the owning player from taking any damage. + virtual void God() override; + + // Prevents the owning player from dropping below 1 health. + UFUNCTION(Exec, BlueprintAuthorityOnly) + virtual void UnlimitedHealth(int32 Enabled = -1); + +protected: + + virtual void EnableDebugCamera() override; + virtual void DisableDebugCamera() override; + bool InDebugCamera() const; + + virtual void EnableFixedCamera(); + virtual void DisableFixedCamera(); + bool InFixedCamera() const; + + void ApplySetByCallerDamage(ULyraAbilitySystemComponent* LyraASC, float DamageAmount); + void ApplySetByCallerHeal(ULyraAbilitySystemComponent* LyraASC, float HealAmount); + + ULyraAbilitySystemComponent* GetPlayerAbilitySystemComponent() const; +}; diff --git a/Source/LyraGame/Player/LyraDebugCameraController.cpp b/Source/LyraGame/Player/LyraDebugCameraController.cpp new file mode 100644 index 00000000..76eca5cf --- /dev/null +++ b/Source/LyraGame/Player/LyraDebugCameraController.cpp @@ -0,0 +1,22 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraDebugCameraController.h" +#include "LyraCheatManager.h" + + +ALyraDebugCameraController::ALyraDebugCameraController(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ + // Use the same cheat class as LyraPlayerController to allow toggling the debug camera through cheats. + CheatClass = ULyraCheatManager::StaticClass(); +} + +void ALyraDebugCameraController::AddCheats(bool bForce) +{ + // Mirrors LyraPlayerController's AddCheats() to avoid the player becoming stuck in the debug camera. +#if USING_CHEAT_MANAGER + Super::AddCheats(true); +#else //#if USING_CHEAT_MANAGER + Super::AddCheats(bForce); +#endif // #else //#if USING_CHEAT_MANAGER +} diff --git a/Source/LyraGame/Player/LyraDebugCameraController.h b/Source/LyraGame/Player/LyraDebugCameraController.h new file mode 100644 index 00000000..736a7a13 --- /dev/null +++ b/Source/LyraGame/Player/LyraDebugCameraController.h @@ -0,0 +1,27 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DebugCameraController.h" +#include "LyraDebugCameraController.generated.h" + + +/** + * ALyraDebugCameraController + * + * Used for controlling the debug camera when it is enabled via the cheat manager. + */ +UCLASS() +class ALyraDebugCameraController : public ADebugCameraController +{ + GENERATED_BODY() + +public: + + ALyraDebugCameraController(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); + +protected: + + virtual void AddCheats(bool bForce) override; +}; diff --git a/Source/LyraGame/Player/LyraLocalPlayer.cpp b/Source/LyraGame/Player/LyraLocalPlayer.cpp new file mode 100644 index 00000000..9cb09543 --- /dev/null +++ b/Source/LyraGame/Player/LyraLocalPlayer.cpp @@ -0,0 +1,124 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraLocalPlayer.h" +#include "Settings/LyraSettingsLocal.h" +#include "Settings/LyraSettingsShared.h" +#include "Input/LyraInputConfig.h" +#include "InputMappingContext.h" +#include "AudioMixerBlueprintLibrary.h" +#include "GameFramework/PlayerController.h" + +ULyraLocalPlayer::ULyraLocalPlayer() +{ +} + +void ULyraLocalPlayer::PostInitProperties() +{ + Super::PostInitProperties(); + + if (ULyraSettingsLocal* LocalSettings = GetLocalSettings()) + { + LocalSettings->OnAudioOutputDeviceChanged.AddUObject(this, &ULyraLocalPlayer::OnAudioOutputDeviceChanged); + } +} + +void ULyraLocalPlayer::SwitchController(class APlayerController* PC) +{ + Super::SwitchController(PC); + + OnPlayerControllerChanged(PlayerController); +} + +bool ULyraLocalPlayer::SpawnPlayActor(const FString& URL, FString& OutError, UWorld* InWorld) +{ + const bool bResult = Super::SpawnPlayActor(URL, OutError, InWorld); + + OnPlayerControllerChanged(PlayerController); + + return bResult; +} + +void ULyraLocalPlayer::InitOnlineSession() +{ + OnPlayerControllerChanged(PlayerController); + + Super::InitOnlineSession(); +} + +void ULyraLocalPlayer::OnPlayerControllerChanged(APlayerController* NewController) +{ + // Stop listening for changes from the old controller + FGenericTeamId OldTeamID = FGenericTeamId::NoTeam; + if (ILyraTeamAgentInterface* ControllerAsTeamProvider = Cast(LastBoundPC.Get())) + { + OldTeamID = ControllerAsTeamProvider->GetGenericTeamId(); + ControllerAsTeamProvider->GetTeamChangedDelegateChecked().RemoveAll(this); + } + + // Grab the current team ID and listen for future changes + FGenericTeamId NewTeamID = FGenericTeamId::NoTeam; + if (ILyraTeamAgentInterface* ControllerAsTeamProvider = Cast(NewController)) + { + NewTeamID = ControllerAsTeamProvider->GetGenericTeamId(); + ControllerAsTeamProvider->GetTeamChangedDelegateChecked().AddDynamic(this, &ThisClass::OnControllerChangedTeam); + LastBoundPC = NewController; + } + + ConditionalBroadcastTeamChanged(this, OldTeamID, NewTeamID); +} + +void ULyraLocalPlayer::SetGenericTeamId(const FGenericTeamId& NewTeamID) +{ + // Do nothing, we merely observe the team of our associated player controller +} + +FGenericTeamId ULyraLocalPlayer::GetGenericTeamId() const +{ + if (ILyraTeamAgentInterface* ControllerAsTeamProvider = Cast(PlayerController)) + { + return ControllerAsTeamProvider->GetGenericTeamId(); + } + else + { + return FGenericTeamId::NoTeam; + } +} + +FOnLyraTeamIndexChangedDelegate* ULyraLocalPlayer::GetOnTeamIndexChangedDelegate() +{ + return &OnTeamChangedDelegate; +} + +ULyraSettingsLocal* ULyraLocalPlayer::GetLocalSettings() const +{ + return ULyraSettingsLocal::Get(); +} + +ULyraSettingsShared* ULyraLocalPlayer::GetSharedSettings() const +{ + if (!SharedSettings) + { + SharedSettings = ULyraSettingsShared::LoadOrCreateSettings(this); + } + + return SharedSettings; +} + +void ULyraLocalPlayer::OnAudioOutputDeviceChanged(const FString& InAudioOutputDeviceId) +{ + FOnCompletedDeviceSwap DevicesSwappedCallback; + DevicesSwappedCallback.BindUFunction(this, FName("OnCompletedAudioDeviceSwap")); + UAudioMixerBlueprintLibrary::SwapAudioOutputDevice(GetWorld(), InAudioOutputDeviceId, DevicesSwappedCallback); +} + +void ULyraLocalPlayer::OnCompletedAudioDeviceSwap(const FSwapAudioOutputResult& SwapResult) +{ + if (SwapResult.Result == ESwapAudioOutputDeviceResultState::Failure) + { + } +} + +void ULyraLocalPlayer::OnControllerChangedTeam(UObject* TeamAgent, int32 OldTeam, int32 NewTeam) +{ + ConditionalBroadcastTeamChanged(this, IntegerToGenericTeamId(OldTeam), IntegerToGenericTeamId(NewTeam)); +} diff --git a/Source/LyraGame/Player/LyraLocalPlayer.h b/Source/LyraGame/Player/LyraLocalPlayer.h new file mode 100644 index 00000000..331387fe --- /dev/null +++ b/Source/LyraGame/Player/LyraLocalPlayer.h @@ -0,0 +1,77 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "CommonLocalPlayer.h" +#include "AudioMixerBlueprintLibrary.h" +#include "Teams/LyraTeamAgentInterface.h" +#include "LyraLocalPlayer.generated.h" + +class ULyraSettingsLocal; +class ULyraSettingsShared; +class UInputMappingContext; + +/** + * ULyraLocalPlayer + */ +UCLASS() +class LYRAGAME_API ULyraLocalPlayer : public UCommonLocalPlayer, public ILyraTeamAgentInterface +{ + GENERATED_BODY() + +public: + + ULyraLocalPlayer(); + + //~UObject interface + virtual void PostInitProperties() override; + //~End of UObject interface + + //~UPlayer interface + virtual void SwitchController(class APlayerController* PC) override; + //~End of UPlayer interface + + //~ULocalPlayer interface + virtual bool SpawnPlayActor(const FString& URL, FString& OutError, UWorld* InWorld) override; + virtual void InitOnlineSession() override; + //~End of ULocalPlayer interface + + //~ILyraTeamAgentInterface interface + virtual void SetGenericTeamId(const FGenericTeamId& NewTeamID) override; + virtual FGenericTeamId GetGenericTeamId() const override; + virtual FOnLyraTeamIndexChangedDelegate* GetOnTeamIndexChangedDelegate() override; + //~End of ILyraTeamAgentInterface interface + +public: + UFUNCTION() + ULyraSettingsLocal* GetLocalSettings() const; + + UFUNCTION() + ULyraSettingsShared* GetSharedSettings() const; + +protected: + void OnAudioOutputDeviceChanged(const FString& InAudioOutputDeviceId); + + UFUNCTION() + void OnCompletedAudioDeviceSwap(const FSwapAudioOutputResult& SwapResult); + +private: + void OnPlayerControllerChanged(APlayerController* NewController); + + UFUNCTION() + void OnControllerChangedTeam(UObject* TeamAgent, int32 OldTeam, int32 NewTeam); + +private: + UPROPERTY(Transient) + mutable ULyraSettingsShared* SharedSettings; + + UPROPERTY(Transient) + mutable const UInputMappingContext* InputMappingContext; + + UPROPERTY() + FOnLyraTeamIndexChangedDelegate OnTeamChangedDelegate; + + UPROPERTY() + TWeakObjectPtr LastBoundPC; +}; diff --git a/Source/LyraGame/Player/LyraPlayerBotController.cpp b/Source/LyraGame/Player/LyraPlayerBotController.cpp new file mode 100644 index 00000000..79dd8709 --- /dev/null +++ b/Source/LyraGame/Player/LyraPlayerBotController.cpp @@ -0,0 +1,175 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraPlayerBotController.h" +#include "GameModes/LyraGameMode.h" +#include "Engine/World.h" +#include "AbilitySystemGlobals.h" +#include "AbilitySystemComponent.h" +#include "GameFramework/PlayerState.h" +#include "LyraLogChannels.h" + +ALyraPlayerBotController::ALyraPlayerBotController(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ + bWantsPlayerState = true; + bStopAILogicOnUnposses = false; +} + +void ALyraPlayerBotController::OnPlayerStateChangedTeam(UObject* TeamAgent, int32 OldTeam, int32 NewTeam) +{ + ConditionalBroadcastTeamChanged(this, IntegerToGenericTeamId(OldTeam), IntegerToGenericTeamId(NewTeam)); +} + +void ALyraPlayerBotController::OnPlayerStateChanged() +{ + // Empty, place for derived classes to implement without having to hook all the other events +} + +void ALyraPlayerBotController::BroadcastOnPlayerStateChanged() +{ + OnPlayerStateChanged(); + + // Unbind from the old player state, if any + FGenericTeamId OldTeamID = FGenericTeamId::NoTeam; + if (LastSeenPlayerState != nullptr) + { + if (ILyraTeamAgentInterface* PlayerStateTeamInterface = Cast(LastSeenPlayerState)) + { + OldTeamID = PlayerStateTeamInterface->GetGenericTeamId(); + PlayerStateTeamInterface->GetTeamChangedDelegateChecked().RemoveAll(this); + } + } + + // Bind to the new player state, if any + FGenericTeamId NewTeamID = FGenericTeamId::NoTeam; + if (PlayerState != nullptr) + { + if (ILyraTeamAgentInterface* PlayerStateTeamInterface = Cast(PlayerState)) + { + NewTeamID = PlayerStateTeamInterface->GetGenericTeamId(); + PlayerStateTeamInterface->GetTeamChangedDelegateChecked().AddDynamic(this, &ThisClass::OnPlayerStateChangedTeam); + } + } + + // Broadcast the team change (if it really has) + ConditionalBroadcastTeamChanged(this, OldTeamID, NewTeamID); + + LastSeenPlayerState = PlayerState; +} + +void ALyraPlayerBotController::InitPlayerState() +{ + Super::InitPlayerState(); + BroadcastOnPlayerStateChanged(); +} + +void ALyraPlayerBotController::CleanupPlayerState() +{ + Super::CleanupPlayerState(); + BroadcastOnPlayerStateChanged(); +} + +void ALyraPlayerBotController::OnRep_PlayerState() +{ + Super::OnRep_PlayerState(); + BroadcastOnPlayerStateChanged(); +} + +void ALyraPlayerBotController::SetGenericTeamId(const FGenericTeamId& NewTeamID) +{ + UE_LOG(LogLyraTeams, Error, TEXT("You can't set the team ID on a player bot controller (%s); it's driven by the associated player state"), *GetPathNameSafe(this)); +} + +FGenericTeamId ALyraPlayerBotController::GetGenericTeamId() const +{ + if (ILyraTeamAgentInterface* PSWithTeamInterface = Cast(PlayerState)) + { + return PSWithTeamInterface->GetGenericTeamId(); + } + return FGenericTeamId::NoTeam; +} + +FOnLyraTeamIndexChangedDelegate* ALyraPlayerBotController::GetOnTeamIndexChangedDelegate() +{ + return &OnTeamChangedDelegate; +} + + +void ALyraPlayerBotController::ServerRestartController() +{ + if (GetNetMode() == NM_Client) + { + return; + } + + ensure((GetPawn() == nullptr) && IsInState(NAME_Inactive)); + + if (IsInState(NAME_Inactive) || (IsInState(NAME_Spectating))) + { + ALyraGameMode* const GameMode = GetWorld()->GetAuthGameMode(); + + if ((GameMode == nullptr) || !GameMode->ControllerCanRestart(this)) + { + return; + } + + // If we're still attached to a Pawn, leave it + if (GetPawn() != nullptr) + { + UnPossess(); + } + + // Re-enable input, similar to code in ClientRestart + ResetIgnoreInputFlags(); + + GameMode->RestartPlayer(this); + } +} + +ETeamAttitude::Type ALyraPlayerBotController::GetTeamAttitudeTowards(const AActor& Other) const +{ + if (const APawn* OtherPawn = Cast(&Other)) { + + if (const ILyraTeamAgentInterface* TeamAgent = Cast(OtherPawn->GetController())) + { + FGenericTeamId OtherTeamID = TeamAgent->GetGenericTeamId(); + + //Checking Other pawn ID to define Attitude + if (OtherTeamID.GetId() != GetGenericTeamId().GetId()) + { + return ETeamAttitude::Hostile; + } + else + { + return ETeamAttitude::Friendly; + } + } + } + + return ETeamAttitude::Neutral; +} + +void ALyraPlayerBotController::UpdateTeamAttitude(UAIPerceptionComponent* AIPerception) +{ + if (AIPerception) + { + AIPerception->RequestStimuliListenerUpdate(); + } +} + +void ALyraPlayerBotController::OnUnPossess() +{ + // Make sure the pawn that is being unpossessed doesn't remain our ASC's avatar actor + if (APawn* PawnBeingUnpossessed = GetPawn()) + { + if (UAbilitySystemComponent* ASC = UAbilitySystemGlobals::GetAbilitySystemComponentFromActor(PlayerState)) + { + if (ASC->GetAvatarActor() == PawnBeingUnpossessed) + { + ASC->SetAvatarActor(nullptr); + } + } + } + + Super::OnUnPossess(); +} diff --git a/Source/LyraGame/Player/LyraPlayerBotController.h b/Source/LyraGame/Player/LyraPlayerBotController.h new file mode 100644 index 00000000..7cb548ff --- /dev/null +++ b/Source/LyraGame/Player/LyraPlayerBotController.h @@ -0,0 +1,65 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "ModularAIController.h" +#include "Teams/LyraTeamAgentInterface.h" +#include "Perception/AIPerceptionComponent.h" +#include "LyraPlayerBotController.generated.h" + +/** + * ALyraPlayerBotController + * + * The controller class used by player bots in this project. + */ +UCLASS(Blueprintable) +class ALyraPlayerBotController : public AModularAIController, public ILyraTeamAgentInterface +{ + GENERATED_BODY() + +public: + ALyraPlayerBotController(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); + + //~ILyraTeamAgentInterface interface + virtual void SetGenericTeamId(const FGenericTeamId& NewTeamID) override; + virtual FGenericTeamId GetGenericTeamId() const override; + virtual FOnLyraTeamIndexChangedDelegate* GetOnTeamIndexChangedDelegate() override; + ETeamAttitude::Type GetTeamAttitudeTowards(const AActor& Other) const override; + //~End of ILyraTeamAgentInterface interface + + // Attempts to restart this controller (e.g., to respawn it) + void ServerRestartController(); + + //Update Team Attitude for the AI + UFUNCTION(BlueprintCallable, Category = "Lyra AI Player Controller") + void UpdateTeamAttitude(UAIPerceptionComponent* AIPerception); + + virtual void OnUnPossess() override; + + +private: + UFUNCTION() + void OnPlayerStateChangedTeam(UObject* TeamAgent, int32 OldTeam, int32 NewTeam); + +protected: + // Called when the player state is set or cleared + virtual void OnPlayerStateChanged(); + +private: + void BroadcastOnPlayerStateChanged(); + +protected: + //~AController interface + virtual void InitPlayerState() override; + virtual void CleanupPlayerState() override; + virtual void OnRep_PlayerState() override; + //~End of AController interface + +private: + UPROPERTY() + FOnLyraTeamIndexChangedDelegate OnTeamChangedDelegate; + + UPROPERTY() + APlayerState* LastSeenPlayerState; +}; diff --git a/Source/LyraGame/Player/LyraPlayerController.cpp b/Source/LyraGame/Player/LyraPlayerController.cpp new file mode 100644 index 00000000..57b8d31f --- /dev/null +++ b/Source/LyraGame/Player/LyraPlayerController.cpp @@ -0,0 +1,408 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraPlayerController.h" +#include "LyraLogChannels.h" +#include "GameModes/LyraGameMode.h" +#include "LyraCheatManager.h" +#include "LyraPlayerState.h" +#include "Camera/LyraPlayerCameraManager.h" +#include "UI/LyraHUD.h" +#include "Character/LyraPawnData.h" +#include "AbilitySystem/LyraAbilitySystemComponent.h" +#include "EngineUtils.h" +#include "LyraGameplayTags.h" +#include "GameFramework/Pawn.h" +#include "AbilitySystemGlobals.h" +#include "CommonInputSubsystem.h" +#include "LyraLocalPlayer.h" +#include "Settings/LyraSettingsShared.h" +#include "Development/LyraDeveloperSettings.h" + +ALyraPlayerController::ALyraPlayerController(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ + PlayerCameraManagerClass = ALyraPlayerCameraManager::StaticClass(); + +#if USING_CHEAT_MANAGER + CheatClass = ULyraCheatManager::StaticClass(); +#endif // #if USING_CHEAT_MANAGER +} + +void ALyraPlayerController::PreInitializeComponents() +{ + Super::PreInitializeComponents(); +} + +void ALyraPlayerController::BeginPlay() +{ + Super::BeginPlay(); + SetActorHiddenInGame(false); +} + +void ALyraPlayerController::EndPlay(const EEndPlayReason::Type EndPlayReason) +{ + Super::EndPlay(EndPlayReason); +} + +void ALyraPlayerController::ReceivedPlayer() +{ + Super::ReceivedPlayer(); +} + +void ALyraPlayerController::PlayerTick(float DeltaTime) +{ + Super::PlayerTick(DeltaTime); + + // If we are auto running then add some player input + if (GetIsAutoRunning()) + { + if (APawn* CurrentPawn = GetPawn()) + { + const FRotator MovementRotation(0.0f, GetControlRotation().Yaw, 0.0f); + const FVector MovementDirection = MovementRotation.RotateVector(FVector::ForwardVector); + CurrentPawn->AddMovementInput(MovementDirection, 1.0f); + } + } +} + +ALyraPlayerState* ALyraPlayerController::GetLyraPlayerState() const +{ + return CastChecked(PlayerState, ECastCheckedType::NullAllowed); +} + +ULyraAbilitySystemComponent* ALyraPlayerController::GetLyraAbilitySystemComponent() const +{ + const ALyraPlayerState* LyraPS = GetLyraPlayerState(); + return (LyraPS ? LyraPS->GetLyraAbilitySystemComponent() : nullptr); +} + +ALyraHUD* ALyraPlayerController::GetLyraHUD() const +{ + return CastChecked(GetHUD(), ECastCheckedType::NullAllowed); +} + +void ALyraPlayerController::OnPlayerStateChangedTeam(UObject* TeamAgent, int32 OldTeam, int32 NewTeam) +{ + ConditionalBroadcastTeamChanged(this, IntegerToGenericTeamId(OldTeam), IntegerToGenericTeamId(NewTeam)); +} + +void ALyraPlayerController::OnPlayerStateChanged() +{ + // Empty, place for derived classes to implement without having to hook all the other events +} + +void ALyraPlayerController::BroadcastOnPlayerStateChanged() +{ + OnPlayerStateChanged(); + + // Unbind from the old player state, if any + FGenericTeamId OldTeamID = FGenericTeamId::NoTeam; + if (LastSeenPlayerState != nullptr) + { + if (ILyraTeamAgentInterface* PlayerStateTeamInterface = Cast(LastSeenPlayerState)) + { + OldTeamID = PlayerStateTeamInterface->GetGenericTeamId(); + PlayerStateTeamInterface->GetTeamChangedDelegateChecked().RemoveAll(this); + } + } + + // Bind to the new player state, if any + FGenericTeamId NewTeamID = FGenericTeamId::NoTeam; + if (PlayerState != nullptr) + { + if (ILyraTeamAgentInterface* PlayerStateTeamInterface = Cast(PlayerState)) + { + NewTeamID = PlayerStateTeamInterface->GetGenericTeamId(); + PlayerStateTeamInterface->GetTeamChangedDelegateChecked().AddDynamic(this, &ThisClass::OnPlayerStateChangedTeam); + } + } + + // Broadcast the team change (if it really has) + ConditionalBroadcastTeamChanged(this, OldTeamID, NewTeamID); + + LastSeenPlayerState = PlayerState; +} + +void ALyraPlayerController::InitPlayerState() +{ + Super::InitPlayerState(); + BroadcastOnPlayerStateChanged(); +} + +void ALyraPlayerController::CleanupPlayerState() +{ + Super::CleanupPlayerState(); + BroadcastOnPlayerStateChanged(); +} + +void ALyraPlayerController::OnRep_PlayerState() +{ + Super::OnRep_PlayerState(); + BroadcastOnPlayerStateChanged(); +} + +void ALyraPlayerController::SetPlayer(UPlayer* InPlayer) +{ + Super::SetPlayer(InPlayer); + + if (const ULyraLocalPlayer* LyraLocalPlayer = Cast(InPlayer)) + { + ULyraSettingsShared* UserSettings = LyraLocalPlayer->GetSharedSettings(); + UserSettings->OnSettingChanged.AddUObject(this, &ThisClass::OnSettingsChanged); + + OnSettingsChanged(UserSettings); + } +} + +void ALyraPlayerController::OnSettingsChanged(ULyraSettingsShared* InSettings) +{ + bForceFeedbackEnabled = InSettings->GetForceFeedbackEnabled(); +} + +void ALyraPlayerController::AddCheats(bool bForce) +{ +#if USING_CHEAT_MANAGER + Super::AddCheats(true); +#else //#if USING_CHEAT_MANAGER + Super::AddCheats(bForce); +#endif // #else //#if USING_CHEAT_MANAGER +} + +void ALyraPlayerController::ServerCheat_Implementation(const FString& Msg) +{ +#if USING_CHEAT_MANAGER + if (CheatManager) + { + UE_LOG(LogLyra, Warning, TEXT("ServerCheat: %s"), *Msg); + ClientMessage(ConsoleCommand(Msg)); + } +#endif // #if USING_CHEAT_MANAGER +} + +bool ALyraPlayerController::ServerCheat_Validate(const FString& Msg) +{ + return true; +} + +void ALyraPlayerController::ServerCheatAll_Implementation(const FString& Msg) +{ +#if USING_CHEAT_MANAGER + if (CheatManager) + { + UE_LOG(LogLyra, Warning, TEXT("ServerCheatAll: %s"), *Msg); + for (TActorIterator It(GetWorld()); It; ++It) + { + ALyraPlayerController* LyraPC = (*It); + if (LyraPC) + { + LyraPC->ClientMessage(LyraPC->ConsoleCommand(Msg)); + } + } + } +#endif // #if USING_CHEAT_MANAGER +} + +bool ALyraPlayerController::ServerCheatAll_Validate(const FString& Msg) +{ + return true; +} + +void ALyraPlayerController::PreProcessInput(const float DeltaTime, const bool bGamePaused) +{ + Super::PreProcessInput(DeltaTime, bGamePaused); +} + +void ALyraPlayerController::PostProcessInput(const float DeltaTime, const bool bGamePaused) +{ + if (ULyraAbilitySystemComponent* LyraASC = GetLyraAbilitySystemComponent()) + { + LyraASC->ProcessAbilityInput(DeltaTime, bGamePaused); + } + + Super::PostProcessInput(DeltaTime, bGamePaused); +} + +void ALyraPlayerController::OnCameraPenetratingTarget() +{ + bHideViewTargetPawnNextFrame = true; +} + +void ALyraPlayerController::OnPossess(APawn* InPawn) +{ + Super::OnPossess(InPawn); + +#if WITH_SERVER_CODE && WITH_EDITOR + if (GIsEditor && (InPawn != nullptr) && (GetPawn() == InPawn)) + { + for (const FLyraCheatToRun& CheatRow : GetDefault()->CheatsToRun) + { + if (CheatRow.Phase == ECheatExecutionTime::OnPlayerPawnPossession) + { + ConsoleCommand(CheatRow.Cheat, /*bWriteToLog=*/ true); + } + } + } +#endif + + SetIsAutoRunning(false); +} + +void ALyraPlayerController::SetIsAutoRunning(const bool bEnabled) +{ + const bool bIsAutoRunning = GetIsAutoRunning(); + if (bEnabled != bIsAutoRunning) + { + if (!bEnabled) + { + OnEndAutoRun(); + } + else + { + OnStartAutoRun(); + } + } +} + +bool ALyraPlayerController::GetIsAutoRunning() const +{ + bool bIsAutoRunning = false; + if (const ULyraAbilitySystemComponent* LyraASC = GetLyraAbilitySystemComponent()) + { + bIsAutoRunning = LyraASC->GetTagCount(FLyraGameplayTags::Get().Status_AutoRunning) > 0; + } + return bIsAutoRunning; +} + +void ALyraPlayerController::OnStartAutoRun() +{ + if (ULyraAbilitySystemComponent* LyraASC = GetLyraAbilitySystemComponent()) + { + LyraASC->SetLooseGameplayTagCount(FLyraGameplayTags::Get().Status_AutoRunning, 1); + K2_OnStartAutoRun(); + } +} + +void ALyraPlayerController::OnEndAutoRun() +{ + if (ULyraAbilitySystemComponent* LyraASC = GetLyraAbilitySystemComponent()) + { + LyraASC->SetLooseGameplayTagCount(FLyraGameplayTags::Get().Status_AutoRunning, 0); + K2_OnEndAutoRun(); + } +} + +void ALyraPlayerController::UpdateForceFeedback(IInputInterface* InputInterface, const int32 ControllerId) +{ + if (bForceFeedbackEnabled) + { + if (const UCommonInputSubsystem* CommonInputSubsystem = UCommonInputSubsystem::Get(GetLocalPlayer())) + { + const ECommonInputType CurrentInputType = CommonInputSubsystem->GetCurrentInputType(); + if (CurrentInputType == ECommonInputType::Gamepad || CurrentInputType == ECommonInputType::Touch) + { + InputInterface->SetForceFeedbackChannelValues(ControllerId, ForceFeedbackValues); + return; + } + } + } + + InputInterface->SetForceFeedbackChannelValues(ControllerId, FForceFeedbackValues()); +} + +void ALyraPlayerController::UpdateHiddenComponents(const FVector& ViewLocation, TSet& OutHiddenComponents) +{ + Super::UpdateHiddenComponents(ViewLocation, OutHiddenComponents); + + if (bHideViewTargetPawnNextFrame) + { + AActor* const ViewTargetPawn = PlayerCameraManager ? Cast(PlayerCameraManager->GetViewTarget()) : nullptr; + if (ViewTargetPawn) + { + // internal helper func to hide all the components + auto AddToHiddenComponents = [&OutHiddenComponents](const TInlineComponentArray& InComponents) + { + // add every component and all attached children + for (UPrimitiveComponent* Comp : InComponents) + { + if (Comp->IsRegistered()) + { + OutHiddenComponents.Add(Comp->ComponentId); + + for (USceneComponent* AttachedChild : Comp->GetAttachChildren()) + { + static FName NAME_NoParentAutoHide(TEXT("NoParentAutoHide")); + UPrimitiveComponent* AttachChildPC = Cast(AttachedChild); + if (AttachChildPC && AttachChildPC->IsRegistered() && !AttachChildPC->ComponentTags.Contains(NAME_NoParentAutoHide)) + { + OutHiddenComponents.Add(AttachChildPC->ComponentId); + } + } + } + } + }; + + //TODO Solve with an interface. Gather hidden components or something. + //TODO Hiding isn't awesome, sometimes you want the effect of a fade out over a proximity, needs to bubble up to designers. + + // hide pawn's components + TInlineComponentArray PawnComponents; + ViewTargetPawn->GetComponents(PawnComponents); + AddToHiddenComponents(PawnComponents); + + //// hide weapon too + //if (ViewTargetPawn->CurrentWeapon) + //{ + // TInlineComponentArray WeaponComponents; + // ViewTargetPawn->CurrentWeapon->GetComponents(WeaponComponents); + // AddToHiddenComponents(WeaponComponents); + //} + } + + // we consumed it, reset for next frame + bHideViewTargetPawnNextFrame = false; + } +} + +void ALyraPlayerController::SetGenericTeamId(const FGenericTeamId& NewTeamID) +{ + UE_LOG(LogLyraTeams, Error, TEXT("You can't set the team ID on a player controller (%s); it's driven by the associated player state"), *GetPathNameSafe(this)); +} + +FGenericTeamId ALyraPlayerController::GetGenericTeamId() const +{ + if (const ILyraTeamAgentInterface* PSWithTeamInterface = Cast(PlayerState)) + { + return PSWithTeamInterface->GetGenericTeamId(); + } + return FGenericTeamId::NoTeam; +} + +FOnLyraTeamIndexChangedDelegate* ALyraPlayerController::GetOnTeamIndexChangedDelegate() +{ + return &OnTeamChangedDelegate; +} + +void ALyraPlayerController::OnUnPossess() +{ + // Make sure the pawn that is being unpossessed doesn't remain our ASC's avatar actor + if (APawn* PawnBeingUnpossessed = GetPawn()) + { + if (UAbilitySystemComponent* ASC = UAbilitySystemGlobals::GetAbilitySystemComponentFromActor(PlayerState)) + { + if (ASC->GetAvatarActor() == PawnBeingUnpossessed) + { + ASC->SetAvatarActor(nullptr); + } + } + } + + Super::OnUnPossess(); +} + +////////////////////////////////////////////////////////////////////// +// ALyraReplayPlayerController + +void ALyraReplayPlayerController::SetPlayer(UPlayer* InPlayer) +{ + Super::SetPlayer(InPlayer); +} diff --git a/Source/LyraGame/Player/LyraPlayerController.h b/Source/LyraGame/Player/LyraPlayerController.h new file mode 100644 index 00000000..825e4552 --- /dev/null +++ b/Source/LyraGame/Player/LyraPlayerController.h @@ -0,0 +1,142 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "GameFramework/PlayerController.h" +#include "CommonPlayerController.h" +#include "Camera/LyraCameraAssistInterface.h" +#include "Teams/LyraTeamAgentInterface.h" +#include "LyraPlayerController.generated.h" + +class ULyraSettingsShared; +class ALyraPlayerState; +class ULyraAbilitySystemComponent; +class ALyraHUD; +class APawn; + +/** + * ALyraPlayerController + * + * The base player controller class used by this project. + */ +UCLASS(Config = Game, Meta = (ShortTooltip = "The base player controller class used by this project.")) +class ALyraPlayerController : public ACommonPlayerController, public ILyraCameraAssistInterface, public ILyraTeamAgentInterface +{ + GENERATED_BODY() + +public: + + ALyraPlayerController(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); + + UFUNCTION(BlueprintCallable, Category = "Lyra|PlayerController") + ALyraPlayerState* GetLyraPlayerState() const; + + UFUNCTION(BlueprintCallable, Category = "Lyra|PlayerController") + ULyraAbilitySystemComponent* GetLyraAbilitySystemComponent() const; + + UFUNCTION(BlueprintCallable, Category = "Lyra|PlayerController") + ALyraHUD* GetLyraHUD() const; + + // Run a cheat command on the server. + UFUNCTION(Reliable, Server, WithValidation) + void ServerCheat(const FString& Msg); + + // Run a cheat command on the server for all players. + UFUNCTION(Reliable, Server, WithValidation) + void ServerCheatAll(const FString& Msg); + + //~AActor interface + virtual void PreInitializeComponents() override; + virtual void BeginPlay() override; + virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override; + //~End of AActor interface + + //~AController interface + virtual void OnUnPossess() override; + //~End of AController interface + + //~APlayerController interface + virtual void ReceivedPlayer() override; + virtual void PlayerTick(float DeltaTime) override; + //~End of APlayerController interface + + //~ILyraCameraAssistInterface interface + virtual void OnCameraPenetratingTarget() override; + //~End of ILyraCameraAssistInterface interface + + //~ACommonPlayerController interface + virtual void OnPossess(APawn* InPawn) override; + //~End of ACommonPlayerController interface + + //~ILyraTeamAgentInterface interface + virtual void SetGenericTeamId(const FGenericTeamId& NewTeamID) override; + virtual FGenericTeamId GetGenericTeamId() const override; + virtual FOnLyraTeamIndexChangedDelegate* GetOnTeamIndexChangedDelegate() override; + //~End of ILyraTeamAgentInterface interface + + UFUNCTION(BlueprintCallable, Category = "Lyra|Character") + void SetIsAutoRunning(const bool bEnabled); + + UFUNCTION(BlueprintCallable, Category = "Lyra|Character") + bool GetIsAutoRunning() const; + +private: + UPROPERTY() + FOnLyraTeamIndexChangedDelegate OnTeamChangedDelegate; + + UPROPERTY() + APlayerState* LastSeenPlayerState; + +private: + UFUNCTION() + void OnPlayerStateChangedTeam(UObject* TeamAgent, int32 OldTeam, int32 NewTeam); + +protected: + // Called when the player state is set or cleared + virtual void OnPlayerStateChanged(); + +private: + void BroadcastOnPlayerStateChanged(); + +protected: + //~AController interface + virtual void InitPlayerState() override; + virtual void CleanupPlayerState() override; + virtual void OnRep_PlayerState() override; + //~End of AController interface + + //~APlayerController interface + virtual void SetPlayer(UPlayer* InPlayer) override; + virtual void AddCheats(bool bForce) override; + + virtual void UpdateForceFeedback(IInputInterface* InputInterface, const int32 ControllerId) override; + virtual void UpdateHiddenComponents(const FVector& ViewLocation, TSet& OutHiddenComponents) override; + + virtual void PreProcessInput(const float DeltaTime, const bool bGamePaused) override; + virtual void PostProcessInput(const float DeltaTime, const bool bGamePaused) override; + //~End of APlayerController interface + + void OnSettingsChanged(ULyraSettingsShared* Settings); + + void OnStartAutoRun(); + void OnEndAutoRun(); + + UFUNCTION(BlueprintImplementableEvent, meta=(DisplayName="OnStartAutoRun")) + void K2_OnStartAutoRun(); + + UFUNCTION(BlueprintImplementableEvent, meta=(DisplayName="OnEndAutoRun")) + void K2_OnEndAutoRun(); + + bool bHideViewTargetPawnNextFrame = false; +}; + + +// A player controller used for replay capture and playback +UCLASS() +class ALyraReplayPlayerController : public ALyraPlayerController +{ + GENERATED_BODY() + + virtual void SetPlayer(UPlayer* InPlayer) override; +}; diff --git a/Source/LyraGame/Player/LyraPlayerSpawningManagerComponent.cpp b/Source/LyraGame/Player/LyraPlayerSpawningManagerComponent.cpp new file mode 100644 index 00000000..1c2c33c1 --- /dev/null +++ b/Source/LyraGame/Player/LyraPlayerSpawningManagerComponent.cpp @@ -0,0 +1,212 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraPlayerSpawningManagerComponent.h" +#include "Engine/World.h" +#include "GameFramework/Controller.h" +#include "GameFramework/GameState.h" +#include "GameFramework/PlayerController.h" +#include "GameFramework/PlayerState.h" +#include "GameFramework/PlayerStart.h" +#include "EngineUtils.h" +#include "Engine/PlayerStartPIE.h" +#include "LyraPlayerStart.h" + +DEFINE_LOG_CATEGORY_STATIC(LogPlayerSpawning, Log, All); + +ULyraPlayerSpawningManagerComponent::ULyraPlayerSpawningManagerComponent(const FObjectInitializer& ObjectInitializer) +: Super(ObjectInitializer) +{ + SetIsReplicatedByDefault(false); + bAutoRegister = true; + bAutoActivate = true; + bWantsInitializeComponent = true; + PrimaryComponentTick.TickGroup = TG_PrePhysics; + PrimaryComponentTick.bCanEverTick = true; + PrimaryComponentTick.bAllowTickOnDedicatedServer = true; + PrimaryComponentTick.bStartWithTickEnabled = false; +} + +void ULyraPlayerSpawningManagerComponent::InitializeComponent() +{ + Super::InitializeComponent(); + + FWorldDelegates::LevelAddedToWorld.AddUObject(this, &ThisClass::OnLevelAdded); + + UWorld* World = GetWorld(); + World->AddOnActorSpawnedHandler(FOnActorSpawned::FDelegate::CreateUObject(this, &ThisClass::HandleOnActorSpawned)); + + for (TActorIterator It(World); It; ++It) + { + if (ALyraPlayerStart* PlayerStart = *It) + { + CachedPlayerStarts.Add(PlayerStart); + } + } +} + +void ULyraPlayerSpawningManagerComponent::OnLevelAdded(ULevel* InLevel, UWorld* InWorld) +{ + if (InWorld == GetWorld()) + { + for (AActor* Actor : InLevel->Actors) + { + if (ALyraPlayerStart* PlayerStart = Cast(Actor)) + { + ensure(!CachedPlayerStarts.Contains(PlayerStart)); + CachedPlayerStarts.Add(PlayerStart); + } + } + } +} + +void ULyraPlayerSpawningManagerComponent::HandleOnActorSpawned(AActor* SpawnedActor) +{ + if (ALyraPlayerStart* PlayerStart = Cast(SpawnedActor)) + { + CachedPlayerStarts.Add(PlayerStart); + } +} + +// ALyraGameMode Proxied Calls - Need to handle when someone chooses +// to restart a player the normal way in the engine. +//====================================================================== + +AActor* ULyraPlayerSpawningManagerComponent::ChoosePlayerStart(AController* Player) +{ + if (Player) + { +#if WITH_EDITOR + if (APlayerStart* PlayerStart = FindPlayFromHereStart(Player)) + { + return PlayerStart; + } +#endif + + TArray StarterPoints; + for (auto StartIt = CachedPlayerStarts.CreateIterator(); StartIt; ++StartIt) + { + if (ALyraPlayerStart* Start = (*StartIt).Get()) + { + StarterPoints.Add(Start); + } + else + { + StartIt.RemoveCurrent(); + } + } + + if (APlayerState* PlayerState = Player->GetPlayerState()) + { + // start dedicated spectators at any random starting location, but they do not claim it + if (PlayerState->IsOnlyASpectator()) + { + if (!StarterPoints.IsEmpty()) + { + return StarterPoints[FMath::RandRange(0, StarterPoints.Num() - 1)]; + } + + return nullptr; + } + } + + AActor* PlayerStart = OnChoosePlayerStart(Player, StarterPoints); + + if (!PlayerStart) + { + PlayerStart = GetFirstRandomUnoccupiedPlayerStart(Player, StarterPoints); + } + + if (ALyraPlayerStart* LyraStart = Cast(PlayerStart)) + { + LyraStart->TryClaim(Player); + } + + return PlayerStart; + } + + return nullptr; +} + +#if WITH_EDITOR +APlayerStart* ULyraPlayerSpawningManagerComponent::FindPlayFromHereStart(AController* Player) +{ + // Only 'Play From Here' for a player controller, bots etc. should all spawn from normal spawn points. + if (Player->IsA()) + { + if (UWorld* World = GetWorld()) + { + for (TActorIterator It(World); It; ++It) + { + if (APlayerStart* PlayerStart = *It) + { + if (PlayerStart->IsA()) + { + // Always prefer the first "Play from Here" PlayerStart, if we find one while in PIE mode + return PlayerStart; + } + } + } + } + } + + return nullptr; +} +#endif + +bool ULyraPlayerSpawningManagerComponent::ControllerCanRestart(AController* Player) +{ + bool bCanRestart = true; + + // TODO Can they restart? + + return bCanRestart; +} + +void ULyraPlayerSpawningManagerComponent::FinishRestartPlayer(AController* NewPlayer, const FRotator& StartRotation) +{ + OnFinishRestartPlayer(NewPlayer, StartRotation); + K2_OnFinishRestartPlayer(NewPlayer, StartRotation); +} + +//================================================================ + +void ULyraPlayerSpawningManagerComponent::TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) +{ + Super::TickComponent(DeltaTime, TickType, ThisTickFunction); +} + +APlayerStart* ULyraPlayerSpawningManagerComponent::GetFirstRandomUnoccupiedPlayerStart(AController* Controller, const TArray& StartPoints) const +{ + if (Controller) + { + TArray UnOccupiedStartPoints; + TArray OccupiedStartPoints; + + for (ALyraPlayerStart* StartPoint : StartPoints) + { + ELyraPlayerStartLocationOccupancy State = StartPoint->GetLocationOccupancy(Controller); + + switch (State) + { + case ELyraPlayerStartLocationOccupancy::Empty: + UnOccupiedStartPoints.Add(StartPoint); + break; + case ELyraPlayerStartLocationOccupancy::Partial: + OccupiedStartPoints.Add(StartPoint); + break; + + } + } + + if (UnOccupiedStartPoints.Num() > 0) + { + return UnOccupiedStartPoints[FMath::RandRange(0, UnOccupiedStartPoints.Num() - 1)]; + } + else if (OccupiedStartPoints.Num() > 0) + { + return OccupiedStartPoints[FMath::RandRange(0, OccupiedStartPoints.Num() - 1)]; + } + } + + return nullptr; +} diff --git a/Source/LyraGame/Player/LyraPlayerSpawningManagerComponent.h b/Source/LyraGame/Player/LyraPlayerSpawningManagerComponent.h new file mode 100644 index 00000000..22a464dc --- /dev/null +++ b/Source/LyraGame/Player/LyraPlayerSpawningManagerComponent.h @@ -0,0 +1,62 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "Components/GameStateComponent.h" +#include "GameFramework/OnlineReplStructs.h" + +#include "LyraPlayerSpawningManagerComponent.generated.h" + +class AController; +class APlayerController; +class APlayerState; +class APlayerStart; +class ALyraPlayerStart; +class AActor; + +/** + * @class ULyraPlayerSpawningManagerComponent + */ +UCLASS() +class LYRAGAME_API ULyraPlayerSpawningManagerComponent : public UGameStateComponent +{ + GENERATED_BODY() + +public: + ULyraPlayerSpawningManagerComponent(const FObjectInitializer& ObjectInitializer); + + /** UActorComponent */ + virtual void InitializeComponent() override; + virtual void TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override; + /** ~UActorComponent */ + +protected: + // Utility + APlayerStart* GetFirstRandomUnoccupiedPlayerStart(AController* Controller, const TArray& FoundStartPoints) const; + + virtual AActor* OnChoosePlayerStart(AController* Player, TArray& PlayerStarts) { return nullptr; } + virtual void OnFinishRestartPlayer(AController* Player, const FRotator& StartRotation) { } + + UFUNCTION(BlueprintImplementableEvent, meta=(DisplayName=OnFinishRestartPlayer)) + void K2_OnFinishRestartPlayer(AController* Player, const FRotator& StartRotation); + +private: + + /** We proxy these calls from ALyraGameMode, to this component so that each experience can more easily customize the respawn system they want. */ + AActor* ChoosePlayerStart(AController* Player); + bool ControllerCanRestart(AController* Player); + void FinishRestartPlayer(AController* NewPlayer, const FRotator& StartRotation); + friend class ALyraGameMode; + /** ~ALyraGameMode */ + + UPROPERTY(Transient) + TArray> CachedPlayerStarts; + +private: + void OnLevelAdded(ULevel* InLevel, UWorld* InWorld); + void HandleOnActorSpawned(AActor* SpawnedActor); + +#if WITH_EDITOR + APlayerStart* FindPlayFromHereStart(AController* Player); +#endif +}; diff --git a/Source/LyraGame/Player/LyraPlayerStart.cpp b/Source/LyraGame/Player/LyraPlayerStart.cpp new file mode 100644 index 00000000..d7d9a56a --- /dev/null +++ b/Source/LyraGame/Player/LyraPlayerStart.cpp @@ -0,0 +1,70 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraPlayerStart.h" +#include "GameFramework/GameModeBase.h" +#include "GameFramework/Pawn.h" +#include "Engine/World.h" +#include "TimerManager.h" + +ALyraPlayerStart::ALyraPlayerStart(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ +} + +ELyraPlayerStartLocationOccupancy ALyraPlayerStart::GetLocationOccupancy(AController* const ControllerPawnToFit) const +{ + UWorld* const World = GetWorld(); + if (HasAuthority() && World) + { + if (AGameModeBase* AuthGameMode = World->GetAuthGameMode()) + { + TSubclassOf PawnClass = AuthGameMode->GetDefaultPawnClassForController(ControllerPawnToFit); + const APawn* const PawnToFit = PawnClass ? GetDefault(PawnClass) : nullptr; + + FVector ActorLocation = GetActorLocation(); + const FRotator ActorRotation = GetActorRotation(); + + if (!World->EncroachingBlockingGeometry(PawnToFit, ActorLocation, ActorRotation, nullptr)) + { + return ELyraPlayerStartLocationOccupancy::Empty; + } + else if (World->FindTeleportSpot(PawnToFit, ActorLocation, ActorRotation)) + { + return ELyraPlayerStartLocationOccupancy::Partial; + } + } + } + + return ELyraPlayerStartLocationOccupancy::Full; +} + +bool ALyraPlayerStart::IsClaimed() const +{ + return ClaimingController != nullptr; +} + +bool ALyraPlayerStart::TryClaim(AController* OccupyingController) +{ + if (OccupyingController != nullptr && !IsClaimed()) + { + ClaimingController = OccupyingController; + if (UWorld* World = GetWorld()) + { + World->GetTimerManager().SetTimer(ExpirationTimerHandle, FTimerDelegate::CreateUObject(this, &ALyraPlayerStart::CheckUnclaimed), ExpirationCheckInterval, true); + } + return true; + } + return false; +} + +void ALyraPlayerStart::CheckUnclaimed() +{ + if (ClaimingController != nullptr && ClaimingController->GetPawn() != nullptr && GetLocationOccupancy(ClaimingController) == ELyraPlayerStartLocationOccupancy::Empty) + { + ClaimingController = nullptr; + if (UWorld* World = GetWorld()) + { + World->GetTimerManager().ClearTimer(ExpirationTimerHandle); + } + } +} diff --git a/Source/LyraGame/Player/LyraPlayerStart.h b/Source/LyraGame/Player/LyraPlayerStart.h new file mode 100644 index 00000000..4a68779c --- /dev/null +++ b/Source/LyraGame/Player/LyraPlayerStart.h @@ -0,0 +1,60 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "ModularPlayerState.h" +#include "AbilitySystemInterface.h" +#include "System/GameplayTagStack.h" +#include "GameFramework/PlayerStart.h" +#include "LyraPlayerStart.generated.h" + +enum class ELyraPlayerStartLocationOccupancy +{ + Empty, + Partial, + Full +}; + +/** + * ALyraPlayerStart + * + * Base player starts that can be used by a lot of modes. + */ +UCLASS(Config = Game) +class LYRAGAME_API ALyraPlayerStart : public APlayerStart +{ + GENERATED_BODY() + +public: + ALyraPlayerStart(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); + + const FGameplayTagContainer& GetGameplayTags() { return StartPointTags; } + + ELyraPlayerStartLocationOccupancy GetLocationOccupancy(AController* const ControllerPawnToFit) const; + + /** Did this player start get claimed by a controller already? */ + bool IsClaimed() const; + + /** If this PlayerStart was not claimed, claim it for ClaimingController */ + bool TryClaim(AController* OccupyingController); + +protected: + /** Check if this PlayerStart is still claimed */ + void CheckUnclaimed(); + + /** The controller that claimed this PlayerStart */ + UPROPERTY(Transient) + TObjectPtr ClaimingController = nullptr; + + /** Interval in which we'll check if this player start is not colliding with anyone anymore */ + UPROPERTY(EditDefaultsOnly, Category = "Player Start Claiming") + float ExpirationCheckInterval = 1.f; + + /** Tags to identify this player start */ + UPROPERTY(EditAnywhere) + FGameplayTagContainer StartPointTags; + + /** Handle to track expiration recurring timer */ + FTimerHandle ExpirationTimerHandle; +}; diff --git a/Source/LyraGame/Player/LyraPlayerState.cpp b/Source/LyraGame/Player/LyraPlayerState.cpp new file mode 100644 index 00000000..15fbbdb8 --- /dev/null +++ b/Source/LyraGame/Player/LyraPlayerState.cpp @@ -0,0 +1,271 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraPlayerState.h" +#include "LyraLogChannels.h" +#include "Net/UnrealNetwork.h" +#include "LyraPlayerController.h" +#include "Character/LyraPawnExtensionComponent.h" +#include "AbilitySystem/LyraAbilitySystemComponent.h" +#include "AbilitySystem/LyraAbilitySet.h" +#include "AbilitySystem/Attributes/LyraHealthSet.h" +#include "AbilitySystem/Attributes/LyraCombatSet.h" +#include "Character/LyraPawnData.h" +#include "Components/GameFrameworkComponentManager.h" +#include "GameFramework/GameplayMessageSubsystem.h" + +//@TODO: Would like to isolate this a bit better to get the pawn data in here without this having to know about other stuff +#include "GameModes/LyraGameMode.h" +#include "GameModes/LyraExperienceManagerComponent.h" + +const FName ALyraPlayerState::NAME_LyraAbilityReady("LyraAbilitiesReady"); + +ALyraPlayerState::ALyraPlayerState(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) + , MyPlayerConnectionType(ELyraPlayerConnectionType::Player) +{ + AbilitySystemComponent = ObjectInitializer.CreateDefaultSubobject(this, TEXT("AbilitySystemComponent")); + AbilitySystemComponent->SetIsReplicated(true); + AbilitySystemComponent->SetReplicationMode(EGameplayEffectReplicationMode::Mixed); + + CreateDefaultSubobject(TEXT("HealthSet")); + CreateDefaultSubobject(TEXT("CombatSet")); + + // AbilitySystemComponent needs to be updated at a high frequency. + NetUpdateFrequency = 100.0f; + + MyTeamID = FGenericTeamId::NoTeam; + MySquadID = INDEX_NONE; +} + +void ALyraPlayerState::PreInitializeComponents() +{ + Super::PreInitializeComponents(); +} + +void ALyraPlayerState::Reset() +{ + Super::Reset(); +} + +void ALyraPlayerState::ClientInitialize(AController* C) +{ + Super::ClientInitialize(C); + + if (ULyraPawnExtensionComponent* PawnExtComp = ULyraPawnExtensionComponent::FindPawnExtensionComponent(GetPawn())) + { + PawnExtComp->CheckPawnReadyToInitialize(); + } +} + +void ALyraPlayerState::CopyProperties(APlayerState* PlayerState) +{ + Super::CopyProperties(PlayerState); + + //@TODO: Copy stats +} + +void ALyraPlayerState::OnDeactivated() +{ + bool bDestroyDeactivatedPlayerState = false; + + switch (GetPlayerConnectionType()) + { + case ELyraPlayerConnectionType::Player: + case ELyraPlayerConnectionType::InactivePlayer: + //@TODO: Ask the experience if we should destroy disconnecting players immediately or leave them around + // (e.g., for long running servers where they might build up if lots of players cycle through) + bDestroyDeactivatedPlayerState = true; + break; + default: + bDestroyDeactivatedPlayerState = true; + break; + } + + SetPlayerConnectionType(ELyraPlayerConnectionType::InactivePlayer); + + if (bDestroyDeactivatedPlayerState) + { + Destroy(); + } +} + +void ALyraPlayerState::OnReactivated() +{ + if (GetPlayerConnectionType() == ELyraPlayerConnectionType::InactivePlayer) + { + SetPlayerConnectionType(ELyraPlayerConnectionType::Player); + } +} + +void ALyraPlayerState::OnExperienceLoaded(const ULyraExperienceDefinition* /*CurrentExperience*/) +{ + if (ALyraGameMode* LyraGameMode = GetWorld()->GetAuthGameMode()) + { + if (const ULyraPawnData* NewPawnData = LyraGameMode->GetPawnDataForController(GetOwningController())) + { + SetPawnData(NewPawnData); + } + else + { + UE_LOG(LogLyra, Error, TEXT("ALyraPlayerState::OnExperienceLoaded(): Unable to find PawnData to initialize player state [%s]!"), *GetNameSafe(this)); + } + } +} + +void ALyraPlayerState::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const +{ + Super::GetLifetimeReplicatedProps(OutLifetimeProps); + + FDoRepLifetimeParams SharedParams; + SharedParams.bIsPushBased = true; + + DOREPLIFETIME_WITH_PARAMS_FAST(ThisClass, PawnData, SharedParams); + DOREPLIFETIME_WITH_PARAMS_FAST(ThisClass, MyPlayerConnectionType, SharedParams) + DOREPLIFETIME_WITH_PARAMS_FAST(ThisClass, MyTeamID, SharedParams); + DOREPLIFETIME_WITH_PARAMS_FAST(ThisClass, MySquadID, SharedParams); + + DOREPLIFETIME(ThisClass, StatTags); +} + +ALyraPlayerController* ALyraPlayerState::GetLyraPlayerController() const +{ + return Cast(GetOwner()); +} + +UAbilitySystemComponent* ALyraPlayerState::GetAbilitySystemComponent() const +{ + return GetLyraAbilitySystemComponent(); +} + +void ALyraPlayerState::PostInitializeComponents() +{ + Super::PostInitializeComponents(); + + check(AbilitySystemComponent); + AbilitySystemComponent->InitAbilityActorInfo(this, GetPawn()); + + if (GetNetMode() != NM_Client) + { + AGameStateBase* GameState = GetWorld()->GetGameState(); + check(GameState); + ULyraExperienceManagerComponent* ExperienceComponent = GameState->FindComponentByClass(); + check(ExperienceComponent); + ExperienceComponent->CallOrRegister_OnExperienceLoaded(FOnLyraExperienceLoaded::FDelegate::CreateUObject(this, &ThisClass::OnExperienceLoaded)); + } +} + +void ALyraPlayerState::SetPawnData(const ULyraPawnData* InPawnData) +{ + check(InPawnData); + + if (GetLocalRole() != ROLE_Authority) + { + return; + } + + if (PawnData) + { + UE_LOG(LogLyra, Error, TEXT("Trying to set PawnData [%s] on player state [%s] that already has valid PawnData [%s]."), *GetNameSafe(InPawnData), *GetNameSafe(this), *GetNameSafe(PawnData)); + return; + } + + MARK_PROPERTY_DIRTY_FROM_NAME(ThisClass, PawnData, this); + PawnData = InPawnData; + + for (const ULyraAbilitySet* AbilitySet : PawnData->AbilitySets) + { + if (AbilitySet) + { + AbilitySet->GiveToAbilitySystem(AbilitySystemComponent, nullptr); + } + } + + UGameFrameworkComponentManager::SendGameFrameworkComponentExtensionEvent(this, NAME_LyraAbilityReady); + + ForceNetUpdate(); +} + +void ALyraPlayerState::OnRep_PawnData() +{ +} + +void ALyraPlayerState::SetPlayerConnectionType(ELyraPlayerConnectionType NewType) +{ + MARK_PROPERTY_DIRTY_FROM_NAME(ThisClass, MyPlayerConnectionType, this); + MyPlayerConnectionType = NewType; +} + +void ALyraPlayerState::SetSquadID(int32 NewSquadId) +{ + if (HasAuthority()) + { + MARK_PROPERTY_DIRTY_FROM_NAME(ThisClass, MySquadID, this); + + MySquadID = NewSquadId; + } +} + +void ALyraPlayerState::SetGenericTeamId(const FGenericTeamId& NewTeamID) +{ + if (HasAuthority()) + { + const FGenericTeamId OldTeamID = MyTeamID; + + MARK_PROPERTY_DIRTY_FROM_NAME(ThisClass, MyTeamID, this); + MyTeamID = NewTeamID; + ConditionalBroadcastTeamChanged(this, OldTeamID, NewTeamID); + } + else + { + UE_LOG(LogLyraTeams, Error, TEXT("Cannot set team for %s on non-authority"), *GetPathName(this)); + } +} + +FGenericTeamId ALyraPlayerState::GetGenericTeamId() const +{ + return MyTeamID; +} + +FOnLyraTeamIndexChangedDelegate* ALyraPlayerState::GetOnTeamIndexChangedDelegate() +{ + return &OnTeamChangedDelegate; +} + +void ALyraPlayerState::OnRep_MyTeamID(FGenericTeamId OldTeamID) +{ + ConditionalBroadcastTeamChanged(this, OldTeamID, MyTeamID); +} + +void ALyraPlayerState::OnRep_MySquadID() +{ + //@TODO: Let the squad subsystem know (once that exists) +} + +void ALyraPlayerState::AddStatTagStack(FGameplayTag Tag, int32 StackCount) +{ + StatTags.AddStack(Tag, StackCount); +} + +void ALyraPlayerState::RemoveStatTagStack(FGameplayTag Tag, int32 StackCount) +{ + StatTags.RemoveStack(Tag, StackCount); +} + +int32 ALyraPlayerState::GetStatTagStackCount(FGameplayTag Tag) const +{ + return StatTags.GetStackCount(Tag); +} + +bool ALyraPlayerState::HasStatTag(FGameplayTag Tag) const +{ + return StatTags.ContainsTag(Tag); +} + +void ALyraPlayerState::ClientBroadcastMessage_Implementation(const FLyraVerbMessage Message) +{ + // This check is needed to prevent running the action when in standalone mode + if (GetNetMode() == NM_Client) + { + UGameplayMessageSubsystem::Get(this).BroadcastMessage(Message.Verb, Message); + } +} diff --git a/Source/LyraGame/Player/LyraPlayerState.h b/Source/LyraGame/Player/LyraPlayerState.h new file mode 100644 index 00000000..b8187492 --- /dev/null +++ b/Source/LyraGame/Player/LyraPlayerState.h @@ -0,0 +1,163 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "ModularPlayerState.h" +#include "AbilitySystemInterface.h" +#include "System/GameplayTagStack.h" +#include "Messages/LyraVerbMessage.h" +#include "Teams/LyraTeamAgentInterface.h" + +#include "LyraPlayerState.generated.h" + + +class ALyraPlayerController; +class ULyraAbilitySystemComponent; +class UAbilitySystemComponent; +class ULyraPawnData; +class ULyraExperienceDefinition; + +/** Defines the types of client connected */ +UENUM() +enum class ELyraPlayerConnectionType : uint8 +{ + // An active player + Player = 0, + + // Spectator connected to a running game + LiveSpectator, + + // Spectating a demo recording offline + ReplaySpectator, + + // A deactivated player (disconnected) + InactivePlayer +}; + +/** + * ALyraPlayerState + * + * Base player state class used by this project. + */ +UCLASS(Config = Game) +class LYRAGAME_API ALyraPlayerState : public AModularPlayerState, public IAbilitySystemInterface, public ILyraTeamAgentInterface +{ + GENERATED_BODY() + +public: + ALyraPlayerState(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); + + UFUNCTION(BlueprintCallable, Category = "Lyra|PlayerState") + ALyraPlayerController* GetLyraPlayerController() const; + + UFUNCTION(BlueprintCallable, Category = "Lyra|PlayerState") + ULyraAbilitySystemComponent* GetLyraAbilitySystemComponent() const { return AbilitySystemComponent; } + virtual UAbilitySystemComponent* GetAbilitySystemComponent() const override; + + template + const T* GetPawnData() const { return Cast(PawnData); } + + void SetPawnData(const ULyraPawnData* InPawnData); + + //~AActor interface + virtual void PreInitializeComponents() override; + virtual void PostInitializeComponents() override; + //~End of AActor interface + + //~APlayerState interface + virtual void Reset() override; + virtual void ClientInitialize(AController* C) override; + virtual void CopyProperties(APlayerState* PlayerState) override; + virtual void OnDeactivated() override; + virtual void OnReactivated() override; + //~End of APlayerState interface + + //~ILyraTeamAgentInterface interface + virtual void SetGenericTeamId(const FGenericTeamId& NewTeamID) override; + virtual FGenericTeamId GetGenericTeamId() const override; + virtual FOnLyraTeamIndexChangedDelegate* GetOnTeamIndexChangedDelegate() override; + //~End of ILyraTeamAgentInterface interface + + static const FName NAME_LyraAbilityReady; + + void SetPlayerConnectionType(ELyraPlayerConnectionType NewType); + ELyraPlayerConnectionType GetPlayerConnectionType() const { return MyPlayerConnectionType; } + + /** Returns the Squad ID of the squad the player belongs to. */ + UFUNCTION(BlueprintCallable) + int32 GetSquadId() const + { + return MySquadID; + } + + /** Returns the Team ID of the team the player belongs to. */ + UFUNCTION(BlueprintCallable) + int32 GetTeamId() const + { + return GenericTeamIdToInteger(MyTeamID); + } + + void SetSquadID(int32 NewSquadID); + + // Adds a specified number of stacks to the tag (does nothing if StackCount is below 1) + UFUNCTION(BlueprintCallable, BlueprintAuthorityOnly, Category=Teams) + void AddStatTagStack(FGameplayTag Tag, int32 StackCount); + + // Removes a specified number of stacks from the tag (does nothing if StackCount is below 1) + UFUNCTION(BlueprintCallable, BlueprintAuthorityOnly, Category=Teams) + void RemoveStatTagStack(FGameplayTag Tag, int32 StackCount); + + // Returns the stack count of the specified tag (or 0 if the tag is not present) + UFUNCTION(BlueprintCallable, Category=Teams) + int32 GetStatTagStackCount(FGameplayTag Tag) const; + + // Returns true if there is at least one stack of the specified tag + UFUNCTION(BlueprintCallable, Category=Teams) + bool HasStatTag(FGameplayTag Tag) const; + + // Send a message to just this player + // (use only for client notifications like accolades, quest toasts, etc... that can handle being occasionally lost) + UFUNCTION(Client, Unreliable, BlueprintCallable, Category = "Lyra|PlayerState") + void ClientBroadcastMessage(const FLyraVerbMessage Message); + +private: + void OnExperienceLoaded(const ULyraExperienceDefinition* CurrentExperience); + +protected: + UFUNCTION() + void OnRep_PawnData(); + +protected: + + UPROPERTY(ReplicatedUsing = OnRep_PawnData) + const ULyraPawnData* PawnData; + +private: + + // The ability system component sub-object used by player characters. + UPROPERTY(VisibleAnywhere, Category = "Lyra|PlayerState") + ULyraAbilitySystemComponent* AbilitySystemComponent; + + UPROPERTY(Replicated) + ELyraPlayerConnectionType MyPlayerConnectionType; + + UPROPERTY() + FOnLyraTeamIndexChangedDelegate OnTeamChangedDelegate; + + UPROPERTY(ReplicatedUsing=OnRep_MyTeamID) + FGenericTeamId MyTeamID; + + UPROPERTY(ReplicatedUsing=OnRep_MySquadID) + int32 MySquadID; + + UPROPERTY(Replicated) + FGameplayTagStackContainer StatTags; + +private: + UFUNCTION() + void OnRep_MyTeamID(FGenericTeamId OldTeamID); + + UFUNCTION() + void OnRep_MySquadID(); +}; diff --git a/Source/LyraGame/README.md b/Source/LyraGame/README.md new file mode 100644 index 00000000..ad08b43b --- /dev/null +++ b/Source/LyraGame/README.md @@ -0,0 +1,3 @@ +# Lyra + +The Lyra project is to provide a bootstrapping game for Unreal Engine. Lyra is intended to be a living sample that shows how we build scalable games around the engines core technology. \ No newline at end of file diff --git a/Source/LyraGame/Replays/AsyncAction_QueryReplays.cpp b/Source/LyraGame/Replays/AsyncAction_QueryReplays.cpp new file mode 100644 index 00000000..1a2d6247 --- /dev/null +++ b/Source/LyraGame/Replays/AsyncAction_QueryReplays.cpp @@ -0,0 +1,63 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "AsyncAction_QueryReplays.h" +#include "LyraReplaySubsystem.h" +#include "GameFramework/PlayerController.h" + +UAsyncAction_QueryReplays::UAsyncAction_QueryReplays(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ +} + +UAsyncAction_QueryReplays* UAsyncAction_QueryReplays::QueryReplays(APlayerController* InPlayerController) +{ + UAsyncAction_QueryReplays* Action = nullptr; + + if (InPlayerController != nullptr) + { + Action = NewObject(); + Action->PlayerController = InPlayerController; + } + + return Action; +} + +void UAsyncAction_QueryReplays::Activate() +{ + ReplayStreamer = FNetworkReplayStreaming::Get().GetFactory().CreateReplayStreamer(); + + ResultList = NewObject(); + if (ReplayStreamer.IsValid()) + { + FNetworkReplayVersion EnumerateStreamsVersion = FNetworkVersion::GetReplayVersion(); + + ReplayStreamer->EnumerateStreams(EnumerateStreamsVersion, INDEX_NONE, FString(), TArray(), FEnumerateStreamsCallback::CreateUObject(this, &ThisClass::OnEnumerateStreamsComplete)); + } + else + { + QueryComplete.Broadcast(ResultList); + } +} + +void UAsyncAction_QueryReplays::OnEnumerateStreamsComplete(const FEnumerateStreamsResult& Result) +{ + for (const FNetworkReplayStreamInfo& StreamInfo : Result.FoundStreams) + { + ULyraReplayListEntry* NewReplayEntry = NewObject(ResultList); + NewReplayEntry->StreamInfo = StreamInfo; + ResultList->Results.Add(NewReplayEntry); + } + + // Sort demo names by date + struct FCompareDateTime + { + FORCEINLINE bool operator()(const ULyraReplayListEntry& A, const ULyraReplayListEntry& B) const + { + return A.StreamInfo.Timestamp.GetTicks() > B.StreamInfo.Timestamp.GetTicks(); + } + }; + + Sort(ResultList->Results.GetData(), ResultList->Results.Num(), FCompareDateTime()); + + QueryComplete.Broadcast(ResultList); +} diff --git a/Source/LyraGame/Replays/AsyncAction_QueryReplays.h b/Source/LyraGame/Replays/AsyncAction_QueryReplays.h new file mode 100644 index 00000000..b2babba7 --- /dev/null +++ b/Source/LyraGame/Replays/AsyncAction_QueryReplays.h @@ -0,0 +1,54 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "UObject/ObjectMacros.h" +#include "Kismet/BlueprintAsyncActionBase.h" +#include "NetworkReplayStreaming.h" + +#include "AsyncAction_QueryReplays.generated.h" + +class AGameStateBase; +class UGameInstance; +class APlayerController; +class ALyraPlayerState; +class INetworkReplayStreamer; +class ULyraReplayList; +class ULyraReplayListEntry; + +DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FQueryReplayAsyncDelegate, ULyraReplayList*, Results); + +/** + * Watches for team changes in the specified player controller + */ +UCLASS() +class UAsyncAction_QueryReplays : public UBlueprintAsyncActionBase +{ + GENERATED_BODY() + +public: + UAsyncAction_QueryReplays(const FObjectInitializer& ObjectInitializer); + + // Watches for team changes in the specified player controller + UFUNCTION(BlueprintCallable, meta = (BlueprintInternalUseOnly = "true")) + static UAsyncAction_QueryReplays* QueryReplays(APlayerController* PlayerController); + + virtual void Activate() override; + +public: + // Called when the replay query completes + UPROPERTY(BlueprintAssignable) + FQueryReplayAsyncDelegate QueryComplete; + +private: + void OnEnumerateStreamsComplete(const FEnumerateStreamsResult& Result); + +private: + UPROPERTY() + ULyraReplayList* ResultList; + + TWeakObjectPtr PlayerController; + + TSharedPtr ReplayStreamer; +}; diff --git a/Source/LyraGame/Replays/LyraReplaySubsystem.cpp b/Source/LyraGame/Replays/LyraReplaySubsystem.cpp new file mode 100644 index 00000000..c25cb0ee --- /dev/null +++ b/Source/LyraGame/Replays/LyraReplaySubsystem.cpp @@ -0,0 +1,59 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraReplaySubsystem.h" +#include "Engine/GameInstance.h" +#include "Engine/World.h" +#include "Engine/DemoNetDriver.h" + +ULyraReplaySubsystem::ULyraReplaySubsystem() +{ +} + +void ULyraReplaySubsystem::PlayReplay(ULyraReplayListEntry* Replay) +{ + if (Replay != nullptr) + { + FString DemoName = Replay->StreamInfo.Name; + GetGameInstance()->PlayReplay(DemoName); + } +} + +// void ULyraReplaySubsystem::DeleteReplay() +// { +// ReplayStreamer->DeleteFinishedStream(SelectedItem->StreamInfo.Name, FDeleteFinishedStreamCallback::CreateSP(this, &SShooterDemoList::OnDeleteFinishedStreamComplete)); +// } + +void ULyraReplaySubsystem::SeekInActiveReplay(float TimeInSeconds) +{ + if (UDemoNetDriver* DemoDriver = GetDemoDriver()) + { + DemoDriver->GotoTimeInSeconds(TimeInSeconds); + } +} + +float ULyraReplaySubsystem::GetReplayLengthInSeconds() const +{ + if (UDemoNetDriver* DemoDriver = GetDemoDriver()) + { + return DemoDriver->GetDemoTotalTime(); + } + return 0.0f; +} + +float ULyraReplaySubsystem::GetReplayCurrentTime() const +{ + if (UDemoNetDriver* DemoDriver = GetDemoDriver()) + { + return DemoDriver->GetDemoCurrentTime(); + } + return 0.0f; +} + +UDemoNetDriver* ULyraReplaySubsystem::GetDemoDriver() const +{ + if (UWorld* World = GetGameInstance()->GetWorld()) + { + return World->GetDemoNetDriver(); + } + return nullptr; +} diff --git a/Source/LyraGame/Replays/LyraReplaySubsystem.h b/Source/LyraGame/Replays/LyraReplaySubsystem.h new file mode 100644 index 00000000..98a17406 --- /dev/null +++ b/Source/LyraGame/Replays/LyraReplaySubsystem.h @@ -0,0 +1,78 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Subsystems/GameInstanceSubsystem.h" +#include "NetworkReplayStreaming.h" + +#include "LyraReplaySubsystem.generated.h" + +class UDemoNetDriver; + +// An available replay +UCLASS(BlueprintType) +class ULyraReplayListEntry : public UObject +{ + GENERATED_BODY() + +public: + FNetworkReplayStreamInfo StreamInfo; + + /** The UI friendly name of the stream */ + UFUNCTION(BlueprintPure, Category=Replays) + FString GetFriendlyName() const { return StreamInfo.FriendlyName; } + + /** The date and time the stream was recorded */ + UFUNCTION(BlueprintPure, Category=Replays) + FDateTime GetTimestamp() const { return StreamInfo.Timestamp; } + + /** The duration of the stream in MS */ + UFUNCTION(BlueprintPure, Category=Replays) + FTimespan GetDuration() const { return FTimespan::FromMilliseconds(StreamInfo.LengthInMS); } + + /** Number of viewers viewing this stream */ + UFUNCTION(BlueprintPure, Category=Replays) + int32 GetNumViewers() const { return StreamInfo.NumViewers; } + + /** True if the stream is live and the game hasn't completed yet */ + UFUNCTION(BlueprintPure, Category=Replays) + bool GetIsLive() const { return StreamInfo.bIsLive; } +}; + +// Results of querying for replays +UCLASS(BlueprintType) +class ULyraReplayList : public UObject +{ + GENERATED_BODY() + +public: + UPROPERTY(BlueprintReadWrite, Category=Replays) + TArray Results; +}; + +UCLASS() +class ULyraReplaySubsystem : public UGameInstanceSubsystem +{ + GENERATED_BODY() + +public: + ULyraReplaySubsystem(); + + UFUNCTION(BlueprintCallable, Category=Replays) + void PlayReplay(ULyraReplayListEntry* Replay); + + //void DeleteReplay(); + + UFUNCTION(BlueprintCallable, Category=Replays) + void SeekInActiveReplay(float TimeInSeconds); + + UFUNCTION(BlueprintCallable, Category = Replays, BlueprintPure = false) + float GetReplayLengthInSeconds() const; + + UFUNCTION(BlueprintCallable, Category=Replays, BlueprintPure=false) + float GetReplayCurrentTime() const; + +private: + UDemoNetDriver* GetDemoDriver() const; +}; diff --git a/Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp b/Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp new file mode 100644 index 00000000..9671fd06 --- /dev/null +++ b/Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.cpp @@ -0,0 +1,41 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraSettingAction_SafeZoneEditor.h" +#include "Settings/LyraGameSettingRegistry.h" +#include "Settings/LyraSettingsLocal.h" +#include "Player/LyraLocalPlayer.h" +#include "Widgets/Layout/SSafeZone.h" + +#define LOCTEXT_NAMESPACE "LyraSettings" + +ULyraSettingAction_SafeZoneEditor::ULyraSettingAction_SafeZoneEditor() +{ + SafeZoneValueSetting = NewObject(); + SafeZoneValueSetting->SetDevName(TEXT("SafeZoneValue")); + SafeZoneValueSetting->SetDisplayName(LOCTEXT("SafeZoneValue_Name", "Safe Zone Value")); + SafeZoneValueSetting->SetDescriptionRichText(LOCTEXT("SafeZoneValue_Description", "The safezone area percentage.")); + SafeZoneValueSetting->SetDefaultValue(0.0f); + SafeZoneValueSetting->SetDynamicGetter(GET_LOCAL_SETTINGS_FUNCTION_PATH(GetSafeZone)); + SafeZoneValueSetting->SetDynamicSetter(GET_LOCAL_SETTINGS_FUNCTION_PATH(SetSafeZone)); + SafeZoneValueSetting->SetDisplayFormat([](double SourceValue, double NormalizedValue){ return FText::AsNumber(SourceValue); }); + SafeZoneValueSetting->SetSettingParent(this); +} + +TArray ULyraSettingAction_SafeZoneEditor::GetChildSettings() +{ + return { SafeZoneValueSetting }; +} + +void ULyraSettingValueScalarDynamic_SafeZoneValue::ResetToDefault() +{ + Super::ResetToDefault(); + SSafeZone::SetGlobalSafeZoneScale(TOptional(DefaultValue.Get(0.0f))); +} + +void ULyraSettingValueScalarDynamic_SafeZoneValue::RestoreToInitial() +{ + Super::RestoreToInitial(); + SSafeZone::SetGlobalSafeZoneScale(TOptional(InitialValue)); +} + +#undef LOCTEXT_NAMESPACE \ No newline at end of file diff --git a/Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.h b/Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.h new file mode 100644 index 00000000..bc61c4f6 --- /dev/null +++ b/Source/LyraGame/Settings/CustomSettings/LyraSettingAction_SafeZoneEditor.h @@ -0,0 +1,35 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "UObject/ObjectMacros.h" +#include "GameSettingAction.h" +#include "GameSettingValueScalarDynamic.h" + +#include "LyraSettingAction_SafeZoneEditor.generated.h" + + +UCLASS() +class ULyraSettingValueScalarDynamic_SafeZoneValue : public UGameSettingValueScalarDynamic +{ + GENERATED_BODY() + +public: + virtual void ResetToDefault() override; + virtual void RestoreToInitial() override; +}; + +UCLASS() +class ULyraSettingAction_SafeZoneEditor : public UGameSettingAction +{ + GENERATED_BODY() + +public: + ULyraSettingAction_SafeZoneEditor(); + virtual TArray GetChildSettings() override; + +private: + UPROPERTY() + ULyraSettingValueScalarDynamic_SafeZoneValue* SafeZoneValueSetting; +}; \ No newline at end of file diff --git a/Source/LyraGame/Settings/CustomSettings/LyraSettingKeyboardInput.cpp b/Source/LyraGame/Settings/CustomSettings/LyraSettingKeyboardInput.cpp new file mode 100644 index 00000000..440527f2 --- /dev/null +++ b/Source/LyraGame/Settings/CustomSettings/LyraSettingKeyboardInput.cpp @@ -0,0 +1,139 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraSettingKeyboardInput.h" +#include "../LyraSettingsLocal.h" +#include "Player/LyraLocalPlayer.h" +#include "PlayerMappableInputConfig.h" + +#define LOCTEXT_NAMESPACE "LyraSettings" + +void FKeyboardOption::ResetToDefault() +{ + if (OwningConfig) + { + InputMapping = OwningConfig->GetMappingByName(InputMapping.PlayerMappableOptions.Name); + } + // If we don't have an owning config, then there is no default binding for this and it can simply be removed + else + { + InputMapping = FEnhancedActionKeyMapping(); + } +} + +void FKeyboardOption::SetInitialValue(FKey InKey) +{ + InitialMapping = InKey; +} + +ULyraSettingKeyboardInput::ULyraSettingKeyboardInput() +{ + bReportAnalytics = false; +} + +void ULyraSettingKeyboardInput::OnInitialized() +{ + DynamicDetails = FGetGameSettingsDetails::CreateLambda([this](ULocalPlayer&) { + return FText::Format(LOCTEXT("DynamicDetails_KeyboardInputAction", "Bindings for {0}"), FirstMappableOption.InputMapping.PlayerMappableOptions.DisplayName); + }); + + Super::OnInitialized(); +} + +void ULyraSettingKeyboardInput::SetInputData(FEnhancedActionKeyMapping& BaseMapping, const UPlayerMappableInputConfig* InOwningConfig, int32 InKeyBindSlot) +{ + if (InKeyBindSlot == 0) + { + FirstMappableOption.InputMapping = BaseMapping; + FirstMappableOption.OwningConfig = InOwningConfig; + FirstMappableOption.SetInitialValue(BaseMapping.Key); + } + else if (InKeyBindSlot == 1) + { + SecondaryMappableOption.InputMapping = BaseMapping; + SecondaryMappableOption.OwningConfig = InOwningConfig; + SecondaryMappableOption.SetInitialValue(BaseMapping.Key); + } + else + { + ensureMsgf(false, TEXT("Invalid key bind slot provided!")); + } + + ensure(FirstMappableOption.InputMapping.PlayerMappableOptions.Name != NAME_None && !FirstMappableOption.InputMapping.PlayerMappableOptions.DisplayName.IsEmpty()); + + const FString NameString = TEXT("KBM_Input_") + FirstMappableOption.InputMapping.PlayerMappableOptions.Name.ToString(); + SetDevName(*NameString); + SetDisplayName(FirstMappableOption.InputMapping.PlayerMappableOptions.DisplayName); +} + +FText ULyraSettingKeyboardInput::GetPrimaryKeyText() const +{ + return FirstMappableOption.InputMapping.Key.GetDisplayName(); +} + +FText ULyraSettingKeyboardInput::GetSecondaryKeyText() const +{ + return SecondaryMappableOption.InputMapping.Key.GetDisplayName(); +} + +void ULyraSettingKeyboardInput::ResetToDefault() +{ + // Find the UPlayerMappableInputConfig that this came from and reset it to the value in there + FirstMappableOption.ResetToDefault(); + SecondaryMappableOption.ResetToDefault(); +} + +void ULyraSettingKeyboardInput::StoreInitial() +{ + FirstMappableOption.SetInitialValue(FirstMappableOption.InputMapping.Key); + SecondaryMappableOption.SetInitialValue(SecondaryMappableOption.InputMapping.Key); +} + +void ULyraSettingKeyboardInput::RestoreToInitial() +{ + ChangeBinding(0, FirstMappableOption.GetInitialStoredValue()); + ChangeBinding(1, SecondaryMappableOption.GetInitialStoredValue()); +} + +bool ULyraSettingKeyboardInput::ChangeBinding(int32 InKeyBindSlot, FKey NewKey) +{ + // Early out if they hit the same button that is already bound. This allows for them to exit binding if they made a mistake. + if ((InKeyBindSlot == 0 && FirstMappableOption.InputMapping.Key == NewKey) || (InKeyBindSlot == 1 && SecondaryMappableOption.InputMapping.Key == NewKey)) + { + return false; + } + + if (!NewKey.IsGamepadKey()) + { + ULyraLocalPlayer* LyraLocalPlayer = CastChecked(LocalPlayer); + ULyraSettingsLocal* LocalSettings = LyraLocalPlayer->GetLocalSettings(); + if (InKeyBindSlot == 0) + { + LocalSettings->AddOrUpdateCustomKeyboardBindings(FirstMappableOption.InputMapping.PlayerMappableOptions.Name, NewKey, LyraLocalPlayer); + FirstMappableOption.InputMapping.Key = NewKey; + } + else if (InKeyBindSlot == 1) + { + // If there is no default secondary binding then we can create one based off of data from the primary binding + if (SecondaryMappableOption.InputMapping.PlayerMappableOptions.Name == NAME_None) + { + SecondaryMappableOption = FKeyboardOption(FirstMappableOption); + } + + LocalSettings->AddOrUpdateCustomKeyboardBindings(SecondaryMappableOption.InputMapping.PlayerMappableOptions.Name, NewKey, LyraLocalPlayer); + SecondaryMappableOption.InputMapping.Key = NewKey; + } + else + { + ensureMsgf(false, TEXT("Invalid key bind slot provided!")); + } + + // keybindings are never reset to default or initial + NotifySettingChanged(EGameSettingChangeReason::Change); + + return true; + } + + return false; +} + +#undef LOCTEXT_NAMESPACE diff --git a/Source/LyraGame/Settings/CustomSettings/LyraSettingKeyboardInput.h b/Source/LyraGame/Settings/CustomSettings/LyraSettingKeyboardInput.h new file mode 100644 index 00000000..0c546083 --- /dev/null +++ b/Source/LyraGame/Settings/CustomSettings/LyraSettingKeyboardInput.h @@ -0,0 +1,70 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "UObject/ObjectMacros.h" +#include "GameSettingValue.h" +#include "EnhancedActionKeyMapping.h" + +#include "LyraSettingKeyboardInput.generated.h" + +//-------------------------------------- +// ULyraSettingKeyboardInput +//-------------------------------------- + +class UPlayerMappableInputConfig; + +struct FKeyboardOption +{ + FKeyboardOption() = default; + + FEnhancedActionKeyMapping InputMapping {}; + + const UPlayerMappableInputConfig* OwningConfig = nullptr; + + void ResetToDefault(); + + /** Store the currently set FKey that this is bound to */ + void SetInitialValue(FKey InKey); + + /** Get the most recently stored initial value */ + FKey GetInitialStoredValue() const { return InitialMapping; }; + +private: + + /** The key that this option is bound to initially, used in case the user wants to cancel their mapping */ + FKey InitialMapping; +}; + +UCLASS() +class ULyraSettingKeyboardInput : public UGameSettingValue +{ + GENERATED_BODY() + +public: + ULyraSettingKeyboardInput(); + + /** Initalize this setting widget based off the given mapping */ + void SetInputData(FEnhancedActionKeyMapping& BaseMapping, const UPlayerMappableInputConfig* InOwningConfig, int32 InKeyBindSlot); + + FText GetPrimaryKeyText() const; + FText GetSecondaryKeyText() const; + + virtual void StoreInitial() override; + virtual void ResetToDefault() override; + virtual void RestoreToInitial() override; + + bool ChangeBinding(int32 InKeyBindSlot, FKey NewKey); + + FText GetSettingDisplayName() const { return FirstMappableOption.InputMapping.PlayerMappableOptions.DisplayName; } + +protected: + /** ULyraSetting */ + virtual void OnInitialized() override; + +protected: + + FKeyboardOption FirstMappableOption; + FKeyboardOption SecondaryMappableOption; +}; diff --git a/Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscreteDynamic_AudioOutputDevice.cpp b/Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscreteDynamic_AudioOutputDevice.cpp new file mode 100644 index 00000000..14d93646 --- /dev/null +++ b/Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscreteDynamic_AudioOutputDevice.cpp @@ -0,0 +1,136 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraSettingValueDiscreteDynamic_AudioOutputDevice.h" +#include "AudioDeviceNotificationSubsystem.h" +#include "LyraLogChannels.h" +#include "AudioMixerBlueprintLibrary.h" +#include "Engine/LocalPlayer.h" + +#define LOCTEXT_NAMESPACE "LyraSettings" + +void ULyraSettingValueDiscreteDynamic_AudioOutputDevice::OnInitialized() +{ + Super::OnInitialized(); + + DevicesObtainedCallback.BindUFunction(this, FName("OnAudioOutputDevicesObtained")); + DevicesSwappedCallback.BindUFunction(this, FName("OnCompletedDeviceSwap")); + + if (UAudioDeviceNotificationSubsystem* AudioDeviceNotifSubsystem = UAudioDeviceNotificationSubsystem::Get()) + { + AudioDeviceNotifSubsystem->DeviceAddedNative.AddUObject(this, &ULyraSettingValueDiscreteDynamic_AudioOutputDevice::DeviceAddedOrRemoved); + AudioDeviceNotifSubsystem->DeviceRemovedNative.AddUObject(this, &ULyraSettingValueDiscreteDynamic_AudioOutputDevice::DeviceAddedOrRemoved); + //AudioDeviceNotifSubsystem->DeviceSwitchedNative.AddUObject(this, &ULyraSettingValueDiscreteDynamic_AudioOutputDevice::DeviceSwitched); + AudioDeviceNotifSubsystem->DefaultRenderDeviceChangedNative.AddUObject(this, &ULyraSettingValueDiscreteDynamic_AudioOutputDevice::DefaultDeviceChanged); + } + + UAudioMixerBlueprintLibrary::GetAvailableAudioOutputDevices(this, DevicesObtainedCallback); +} + +void ULyraSettingValueDiscreteDynamic_AudioOutputDevice::OnAudioOutputDevicesObtained(const TArray& AvailableDevices) +{ + int32 NewSize = AvailableDevices.Num(); + OutputDevices.Reset(NewSize++); + OutputDevices.Append(AvailableDevices); + + OptionValues.Reset(NewSize); + OptionDisplayTexts.Reset(NewSize); + + // Placeholder - needs to be first option so we can format the default device string later + AddDynamicOption(TEXT(""), FText::GetEmpty()); + FString SystemDefaultDeviceName; + + for (const FAudioOutputDeviceInfo& DeviceInfo : OutputDevices) + { + if (!DeviceInfo.DeviceId.IsEmpty() && !DeviceInfo.Name.IsEmpty()) + { + // System Default + if (DeviceInfo.bIsSystemDefault) + { + SystemDefaultDeviceId = DeviceInfo.DeviceId; + SystemDefaultDeviceName = DeviceInfo.Name; + } + + // Current Device + if (DeviceInfo.bIsCurrentDevice) + { + CurrentDeviceId = DeviceInfo.DeviceId; + } + + // Add the menu option + AddDynamicOption(DeviceInfo.DeviceId, FText::FromString(DeviceInfo.Name)); + } + } + + OptionDisplayTexts[0] = FText::Format(LOCTEXT("DefaultAudioOutputDevice", "Default Output - {0}"), FText::FromString(SystemDefaultDeviceName)); + SetDefaultValueFromString(TEXT("")); + RefreshEditableState(); + + //LastKnownGoodIndex = GetDiscreteOptionDefaultIndex(); + //SetDiscreteOptionByIndex(GetDiscreteOptionIndex()); +} + +void ULyraSettingValueDiscreteDynamic_AudioOutputDevice::OnCompletedDeviceSwap(const FSwapAudioOutputResult& SwapResult) +{ + //if (SwapResult.Result == ESwapAudioOutputDeviceResultState::Failure) + //{ + // UE_LOG(LogLyra, VeryVerbose, TEXT("AudioOutputDevice failure! Resetting to: %s"), *(OptionDisplayTexts[LastKnownGoodIndex].ToString())); + // if (OptionValues.Num() < LastKnownGoodIndex && SwapResult.RequestedDeviceId != OptionValues[LastKnownGoodIndex]) + // { + // SetDiscreteOptionByIndex(LastKnownGoodIndex); + // } + + // // Remove the invalid device + // if (SwapResult.RequestedDeviceId != SystemDefaultDeviceId) + // { + // OutputDevices.RemoveAll([&SwapResult](FAudioOutputDeviceInfo& Device) + // { + // return Device.DeviceId == SwapResult.RequestedDeviceId; + // }); + + // RemoveDynamicOption(SwapResult.RequestedDeviceId); + // RefreshEditableState(); + // } + //} +} + +void ULyraSettingValueDiscreteDynamic_AudioOutputDevice::DeviceAddedOrRemoved(FString DeviceId) +{ + UAudioMixerBlueprintLibrary::GetAvailableAudioOutputDevices(this, DevicesObtainedCallback); +} + +void ULyraSettingValueDiscreteDynamic_AudioOutputDevice::DefaultDeviceChanged(EAudioDeviceChangedRole InRole, FString DeviceId) +{ + UAudioMixerBlueprintLibrary::GetAvailableAudioOutputDevices(this, DevicesObtainedCallback); +} + +void ULyraSettingValueDiscreteDynamic_AudioOutputDevice::SetDiscreteOptionByIndex(int32 Index) +{ + Super::SetDiscreteOptionByIndex(Index); + //UE_LOG(LogLyra, VeryVerbose, TEXT("AudioOutputDevice set to %s - %s"), *(OptionDisplayTexts[Index].ToString()), *OptionValues[Index]); + //bRequestDefault = false; + + //FString RequestedAudioDeviceId = GetValueAsString(); + + //// Grab the correct deviceId if the user has selected default + //const int32 DefaultOptionIndex = GetDiscreteOptionDefaultIndex(); + //if (Index == DefaultOptionIndex) + //{ + // RequestedAudioDeviceId = SystemDefaultDeviceId; + //} + + //// Only swap if the requested deviceId is different than our current + //if (RequestedAudioDeviceId == CurrentDeviceId) + //{ + // LastKnownGoodIndex = Index; + // UE_LOG(LogLyra, VeryVerbose, TEXT("AudioOutputDevice (Not Swapping) - LKG set to index :%d"), LastKnownGoodIndex); + //} + //else + //{ + // bRequestDefault = (Index == DefaultOptionIndex); + // UAudioMixerBlueprintLibrary::SwapAudioOutputDevice(LocalPlayer, RequestedAudioDeviceId, DevicesSwappedCallback); + // UE_LOG(LogLyra, VeryVerbose, TEXT("AudioOutputDevice requesting %s"), *RequestedAudioDeviceId); + //} +} + + +#undef LOCTEXT_NAMESPACE \ No newline at end of file diff --git a/Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscreteDynamic_AudioOutputDevice.h b/Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscreteDynamic_AudioOutputDevice.h new file mode 100644 index 00000000..3218d332 --- /dev/null +++ b/Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscreteDynamic_AudioOutputDevice.h @@ -0,0 +1,54 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "UObject/ObjectMacros.h" +#include "AudioMixer.h" +#include "AudioMixerBlueprintLibrary.h" +#include "GameSettingValueDiscreteDynamic.h" +#include "LyraSettingValueDiscreteDynamic_AudioOutputDevice.generated.h" + +enum class EAudioDeviceChangedRole : uint8; + +UCLASS() +class ULyraSettingValueDiscreteDynamic_AudioOutputDevice : public UGameSettingValueDiscreteDynamic +{ + GENERATED_BODY() + +public: + + virtual ~ULyraSettingValueDiscreteDynamic_AudioOutputDevice() = default; + + /** UGameSettingValueDiscrete */ + virtual void SetDiscreteOptionByIndex(int32 Index) override; + +protected: + + virtual void OnInitialized() override; + +public: + + UFUNCTION() + void OnAudioOutputDevicesObtained(const TArray& AvailableDevices); + + UFUNCTION() + void OnCompletedDeviceSwap(const FSwapAudioOutputResult& SwapResult); + + UFUNCTION() + void DeviceAddedOrRemoved(FString DeviceId); + + UFUNCTION() + void DefaultDeviceChanged(EAudioDeviceChangedRole InRole, FString DeviceId); + +protected: + + TArray OutputDevices; + FString CurrentDeviceId; + FString SystemDefaultDeviceId; + int32 LastKnownGoodIndex = 0; + bool bRequestDefault = false; + + FOnAudioOutputDevicesObtained DevicesObtainedCallback; + FOnCompletedDeviceSwap DevicesSwappedCallback; +}; \ No newline at end of file diff --git a/Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp b/Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp new file mode 100644 index 00000000..31ba99f0 --- /dev/null +++ b/Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.cpp @@ -0,0 +1,167 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraSettingValueDiscrete_Language.h" +#include "Internationalization/Internationalization.h" +#include "Internationalization/Culture.h" +#include "Messaging/CommonGameDialog.h" +#include "Messaging/CommonMessagingSubsystem.h" +#include "Player/LyraLocalPlayer.h" +#include "Settings/LyraSettingsShared.h" + +#define LOCTEXT_NAMESPACE "Lyra" + +static const int32 SettingSystemDefaultLanguageIndex = 0; + +ULyraSettingValueDiscrete_Language::ULyraSettingValueDiscrete_Language() +{ +} + +void ULyraSettingValueDiscrete_Language::OnInitialized() +{ + Super::OnInitialized(); + + const TArray AllCultureNames = FTextLocalizationManager::Get().GetLocalizedCultureNames(ELocalizationLoadFlags::Game); + for (const FString& CultureName : AllCultureNames) + { + if (FInternationalization::Get().IsCultureAllowed(CultureName)) + { + AvailableCultureNames.Add(CultureName); + } + } + + AvailableCultureNames.Insert(TEXT(""), SettingSystemDefaultLanguageIndex); +} + +void ULyraSettingValueDiscrete_Language::StoreInitial() +{ + // ? +} + +void ULyraSettingValueDiscrete_Language::OnApply() +{ + if (UCommonMessagingSubsystem* Messaging = LocalPlayer->GetSubsystem()) + { + Messaging->ShowConfirmation( + UCommonGameDialogDescriptor::CreateConfirmationOk( + LOCTEXT("WarningLanguage_Title", "Language Changed"), + LOCTEXT("WarningLanguage_Message", "You will need to restart the game completely for all language related changes to take effect.") + ) + ); + } +} + +void ULyraSettingValueDiscrete_Language::ResetToDefault() +{ + SetDiscreteOptionByIndex(SettingSystemDefaultLanguageIndex); +} + +void ULyraSettingValueDiscrete_Language::RestoreToInitial() +{ + if (ULyraSettingsShared* Settings = CastChecked(LocalPlayer)->GetSharedSettings()) + { + Settings->ClearPendingCulture(); + NotifySettingChanged(EGameSettingChangeReason::RestoreToInitial); + } +} + +void ULyraSettingValueDiscrete_Language::SetDiscreteOptionByIndex(int32 Index) +{ + if (ULyraSettingsShared* Settings = CastChecked(LocalPlayer)->GetSharedSettings()) + { + if (Index == SettingSystemDefaultLanguageIndex) + { + Settings->ResetToDefaultCulture(); + } + else if (AvailableCultureNames.IsValidIndex(Index)) + { + Settings->SetPendingCulture(AvailableCultureNames[Index]); + } + + NotifySettingChanged(EGameSettingChangeReason::Change); + } +} + +int32 ULyraSettingValueDiscrete_Language::GetDiscreteOptionIndex() const +{ + if (const ULyraSettingsShared* Settings = CastChecked(LocalPlayer)->GetSharedSettings()) + { + if (Settings->ShouldResetToDefaultCulture()) + { + return SettingSystemDefaultLanguageIndex; + } + + // We prefer the pending culture to the current culture as the options UI updates the pending culture before it + // gets applied, and we need the UI to reflect that choice + FString PendingCulture = Settings->GetPendingCulture(); + if (PendingCulture.IsEmpty()) + { + if (Settings->IsUsingDefaultCulture()) + { + return SettingSystemDefaultLanguageIndex; + } + + PendingCulture = FInternationalization::Get().GetCurrentCulture()->GetName(); + } + + // Try to find an exact match + { + const int32 ExactMatchIndex = AvailableCultureNames.IndexOfByKey(PendingCulture); + if (ExactMatchIndex != INDEX_NONE) + { + return ExactMatchIndex; + } + } + + // Try to find a prioritized match (eg, allowing "en-US" to show as "en" in the UI) + const TArray PrioritizedPendingCultures = FInternationalization::Get().GetPrioritizedCultureNames(PendingCulture); + for (int32 i = 0; i < AvailableCultureNames.Num(); ++i) + { + if (PrioritizedPendingCultures.Contains(AvailableCultureNames[i])) + { + return i; + } + } + } + + return 0; +} + +TArray ULyraSettingValueDiscrete_Language::GetDiscreteOptions() const +{ + TArray Options; + + for (const FString& CultureName : AvailableCultureNames) + { + if (CultureName == TEXT("")) + { + const FCulturePtr SystemDefaultCulture = FInternationalization::Get().GetDefaultCulture(); + if (ensure(SystemDefaultCulture)) + { + const FString& DefaultCultureDisplayName = SystemDefaultCulture->GetDisplayName(); + FText LocalizedSystemDefault = FText::Format(LOCTEXT("SystemDefaultLanguage", "System Default ({0})"), FText::FromString(DefaultCultureDisplayName)); + + Options.Add(MoveTemp(LocalizedSystemDefault)); + } + } + else + { + FCulturePtr Culture = FInternationalization::Get().GetCulture(CultureName); + if (ensureMsgf(Culture, TEXT("Unable to find Culture '%s'!"), *CultureName)) + { + const FString CultureDisplayName = Culture->GetDisplayName(); + const FString CultureNativeName = Culture->GetNativeName(); + + // Only show both names if they're different (to avoid repetition) + FString Entry = (!CultureNativeName.Equals(CultureDisplayName, ESearchCase::CaseSensitive)) + ? FString::Printf(TEXT("%s (%s)"), *CultureNativeName, *CultureDisplayName) + : CultureNativeName; + + Options.Add(FText::FromString(Entry)); + } + } + } + + return Options; +} + +#undef LOCTEXT_NAMESPACE \ No newline at end of file diff --git a/Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.h b/Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.h new file mode 100644 index 00000000..6148eb9e --- /dev/null +++ b/Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.h @@ -0,0 +1,37 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "UObject/ObjectMacros.h" +#include "GameSettingValueDiscrete.h" + +#include "LyraSettingValueDiscrete_Language.generated.h" + +UCLASS() +class LYRAGAME_API ULyraSettingValueDiscrete_Language : public UGameSettingValueDiscrete +{ + GENERATED_BODY() + +public: + + ULyraSettingValueDiscrete_Language(); + + /** UGameSettingValue */ + virtual void StoreInitial() override; + virtual void ResetToDefault() override; + virtual void RestoreToInitial() override; + + /** UGameSettingValueDiscrete */ + virtual void SetDiscreteOptionByIndex(int32 Index) override; + virtual int32 GetDiscreteOptionIndex() const override; + virtual TArray GetDiscreteOptions() const override; + +protected: + /** UGameSettingValue */ + virtual void OnInitialized() override; + virtual void OnApply() override; + +protected: + TArray AvailableCultureNames; +}; \ No newline at end of file diff --git a/Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp b/Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp new file mode 100644 index 00000000..11ea4921 --- /dev/null +++ b/Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.cpp @@ -0,0 +1,100 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraSettingValueDiscrete_MobileFPSType.h" +#include "Player/LyraLocalPlayer.h" +#include "Internationalization/Internationalization.h" +#include "Internationalization/Culture.h" +#include "Settings/LyraSettingsLocal.h" +#include "Performance/LyraPerformanceSettings.h" + +#define LOCTEXT_NAMESPACE "LyraSettings" + +ULyraSettingValueDiscrete_MobileFPSType::ULyraSettingValueDiscrete_MobileFPSType() +{ +} + +void ULyraSettingValueDiscrete_MobileFPSType::OnInitialized() +{ + Super::OnInitialized(); + + const ULyraPlatformSpecificRenderingSettings* PlatformSettings = ULyraPlatformSpecificRenderingSettings::Get(); + const ULyraSettingsLocal* UserSettings = ULyraSettingsLocal::Get(); + + for (int32 TestLimit : PlatformSettings->MobileFrameRateLimits) + { + if (ULyraSettingsLocal::IsSupportedMobileFramePace(TestLimit)) + { + FPSOptions.Add(TestLimit, MakeLimitString(TestLimit)); + } + } + + const int32 FirstFrameRateWithQualityLimit = UserSettings->GetFirstFrameRateWithQualityLimit(); + if (FirstFrameRateWithQualityLimit > 0) + { + SetWarningRichText(FText::Format(LOCTEXT("MobileFPSType_Note", "Note: Changing the framerate setting to {0} or higher might lower your Quality Presets."), MakeLimitString(FirstFrameRateWithQualityLimit))); + } +} + +int32 ULyraSettingValueDiscrete_MobileFPSType::GetDefaultFPS() const +{ + return ULyraSettingsLocal::GetDefaultMobileFrameRate(); +} + +FText ULyraSettingValueDiscrete_MobileFPSType::MakeLimitString(int32 Number) +{ + return FText::Format(LOCTEXT("MobileFrameRateOption", "{0} FPS"), FText::AsNumber(Number)); +} + +void ULyraSettingValueDiscrete_MobileFPSType::StoreInitial() +{ + InitialValue = GetValue(); +} + +void ULyraSettingValueDiscrete_MobileFPSType::ResetToDefault() +{ + SetValue(GetDefaultFPS(), EGameSettingChangeReason::ResetToDefault); +} + +void ULyraSettingValueDiscrete_MobileFPSType::RestoreToInitial() +{ + SetValue(InitialValue, EGameSettingChangeReason::RestoreToInitial); +} + +void ULyraSettingValueDiscrete_MobileFPSType::SetDiscreteOptionByIndex(int32 Index) +{ + TArray FPSOptionsModes; + FPSOptions.GenerateKeyArray(FPSOptionsModes); + + int32 NewMode = FPSOptionsModes.IsValidIndex(Index) ? FPSOptionsModes[Index] : GetDefaultFPS(); + + SetValue(NewMode, EGameSettingChangeReason::Change); +} + +int32 ULyraSettingValueDiscrete_MobileFPSType::GetDiscreteOptionIndex() const +{ + TArray FPSOptionsModes; + FPSOptions.GenerateKeyArray(FPSOptionsModes); + return FPSOptionsModes.IndexOfByKey(GetValue()); +} + +TArray ULyraSettingValueDiscrete_MobileFPSType::GetDiscreteOptions() const +{ + TArray Options; + FPSOptions.GenerateValueArray(Options); + + return Options; +} + +int32 ULyraSettingValueDiscrete_MobileFPSType::GetValue() const +{ + return ULyraSettingsLocal::Get()->GetDesiredMobileFrameRateLimit(); +} + +void ULyraSettingValueDiscrete_MobileFPSType::SetValue(int32 NewLimitFPS, EGameSettingChangeReason InReason) +{ + ULyraSettingsLocal::Get()->SetDesiredMobileFrameRateLimit(NewLimitFPS); + + NotifySettingChanged(InReason); +} + +#undef LOCTEXT_NAMESPACE diff --git a/Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.h b/Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.h new file mode 100644 index 00000000..2bfcbcf8 --- /dev/null +++ b/Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_MobileFPSType.h @@ -0,0 +1,48 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "UObject/ObjectMacros.h" +#include "GameSettingValueDiscrete.h" +//#include "Settings/LyraMobilePerformance.h" +#include "Containers/SortedMap.h" + +#include "LyraSettingValueDiscrete_MobileFPSType.generated.h" + +UCLASS() +class ULyraSettingValueDiscrete_MobileFPSType : public UGameSettingValueDiscrete +{ + GENERATED_BODY() + +public: + + ULyraSettingValueDiscrete_MobileFPSType(); + + //~UGameSettingValue interface + virtual void StoreInitial() override; + virtual void ResetToDefault() override; + virtual void RestoreToInitial() override; + //~End of UGameSettingValue interface + + //~UGameSettingValueDiscrete interface + virtual void SetDiscreteOptionByIndex(int32 Index) override; + virtual int32 GetDiscreteOptionIndex() const override; + virtual TArray GetDiscreteOptions() const override; + //~End of UGameSettingValueDiscrete interface + +protected: + /** UFortSettingValue */ + virtual void OnInitialized() override; + + int32 GetValue() const; + void SetValue(int32 NewLimitFPS, EGameSettingChangeReason InReason); + + int32 GetDefaultFPS() const; + + static FText MakeLimitString(int32 Number); + +protected: + int32 InitialValue; + TSortedMap FPSOptions; +}; \ No newline at end of file diff --git a/Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp b/Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp new file mode 100644 index 00000000..86255ee4 --- /dev/null +++ b/Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.cpp @@ -0,0 +1,102 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraSettingValueDiscrete_OverallQuality.h" +#include "GameFramework/GameUserSettings.h" +#include "Engine/Engine.h" +#include "Settings/LyraSettingsLocal.h" + +#define LOCTEXT_NAMESPACE "LyraSettings" + +ULyraSettingValueDiscrete_OverallQuality::ULyraSettingValueDiscrete_OverallQuality() +{ +} + +void ULyraSettingValueDiscrete_OverallQuality::OnInitialized() +{ + Super::OnInitialized(); + + ULyraSettingsLocal* UserSettings = ULyraSettingsLocal::Get(); + const int32 MaxQualityLevel = UserSettings->GetMaxSupportedOverallQualityLevel(); + + auto AddOptionIfPossible = [&](int Index, FText&& Value) { if ((MaxQualityLevel < 0) || (Index <= MaxQualityLevel)) { Options.Add(Value); }}; + + AddOptionIfPossible(0, LOCTEXT("VideoQualityOverall_Low", "Low")); + AddOptionIfPossible(1, LOCTEXT("VideoQualityOverall_Medium", "Medium")); + AddOptionIfPossible(2, LOCTEXT("VideoQualityOverall_High", "High")); + AddOptionIfPossible(3, LOCTEXT("VideoQualityOverall_Epic", "Epic")); + + OptionsWithCustom = Options; + OptionsWithCustom.Add(LOCTEXT("VideoQualityOverall_Custom", "Custom")); + + const int32 LowestQualityWithFrameRateLimit = UserSettings->GetLowestQualityWithFrameRateLimit(); + if (Options.IsValidIndex(LowestQualityWithFrameRateLimit)) + { + SetWarningRichText(FText::Format(LOCTEXT("OverallQuality_Mobile_ImpactsFramerate", "Note: Changing the Quality setting to {0} or higher might limit your framerate."), Options[LowestQualityWithFrameRateLimit])); + } +} + +void ULyraSettingValueDiscrete_OverallQuality::StoreInitial() +{ +} + +void ULyraSettingValueDiscrete_OverallQuality::ResetToDefault() +{ +} + +void ULyraSettingValueDiscrete_OverallQuality::RestoreToInitial() +{ +} + +void ULyraSettingValueDiscrete_OverallQuality::SetDiscreteOptionByIndex(int32 Index) +{ + UGameUserSettings* UserSettings = CastChecked(GEngine->GetGameUserSettings()); + + if (Index == GetCustomOptionIndex()) + { + // Leave everything as is we're in a custom setup. + } + else + { + // Low / Medium / High / Epic + UserSettings->SetOverallScalabilityLevel(Index); + } + + NotifySettingChanged(EGameSettingChangeReason::Change); +} + +int32 ULyraSettingValueDiscrete_OverallQuality::GetDiscreteOptionIndex() const +{ + const int32 OverallQualityLevel = GetOverallQualityLevel(); + if (OverallQualityLevel == INDEX_NONE) + { + return GetCustomOptionIndex(); + } + + return OverallQualityLevel; +} + +TArray ULyraSettingValueDiscrete_OverallQuality::GetDiscreteOptions() const +{ + const int32 OverallQualityLevel = GetOverallQualityLevel(); + if (OverallQualityLevel == INDEX_NONE) + { + return OptionsWithCustom; + } + else + { + return Options; + } +} + +int32 ULyraSettingValueDiscrete_OverallQuality::GetCustomOptionIndex() const +{ + return OptionsWithCustom.Num() - 1; +} + +int32 ULyraSettingValueDiscrete_OverallQuality::GetOverallQualityLevel() const +{ + const UGameUserSettings* UserSettings = CastChecked(GEngine->GetGameUserSettings()); + return UserSettings->GetOverallScalabilityLevel(); +} + +#undef LOCTEXT_NAMESPACE \ No newline at end of file diff --git a/Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.h b/Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.h new file mode 100644 index 00000000..8fa8d17f --- /dev/null +++ b/Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_OverallQuality.h @@ -0,0 +1,42 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "UObject/ObjectMacros.h" +#include "GameSettingValueDiscrete.h" + +#include "LyraSettingValueDiscrete_OverallQuality.generated.h" + +struct FScreenOverallQualityRHI; + +UCLASS() +class ULyraSettingValueDiscrete_OverallQuality : public UGameSettingValueDiscrete +{ + GENERATED_BODY() + +public: + + ULyraSettingValueDiscrete_OverallQuality(); + + /** UGameSettingValue */ + virtual void StoreInitial() override; + virtual void ResetToDefault() override; + virtual void RestoreToInitial() override; + + /** UGameSettingValueDiscrete */ + virtual void SetDiscreteOptionByIndex(int32 Index) override; + virtual int32 GetDiscreteOptionIndex() const override; + virtual TArray GetDiscreteOptions() const override; + +protected: + /** UGameSettingValue */ + virtual void OnInitialized() override; + + int32 GetCustomOptionIndex() const; + int32 GetOverallQualityLevel() const; + + TArray Options; + TArray OptionsWithCustom; + +}; \ No newline at end of file diff --git a/Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp b/Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp new file mode 100644 index 00000000..2d4927e7 --- /dev/null +++ b/Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.cpp @@ -0,0 +1,128 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraSettingValueDiscrete_PerfStat.h" +#include "Settings/LyraSettingsLocal.h" +#include "GameSettingFilterState.h" +#include "Performance/LyraPerformanceSettings.h" +#include "CommonUIVisibilitySubsystem.h" + +#define LOCTEXT_NAMESPACE "LyraSettings" + +////////////////////////////////////////////////////////////////////// + +class FGameSettingEditCondition_PerfStatAllowed : public FGameSettingEditCondition +{ +public: + static TSharedRef Get(ELyraDisplayablePerformanceStat Stat) + { + return MakeShared(Stat); + } + + FGameSettingEditCondition_PerfStatAllowed(ELyraDisplayablePerformanceStat Stat) + : AssociatedStat(Stat) + { + } + + //~FGameSettingEditCondition interface + virtual void GatherEditState(const ULocalPlayer* InLocalPlayer, FGameSettingEditableState& InOutEditState) const override + { + const FGameplayTagContainer& VisibilityTags = UCommonUIVisibilitySubsystem::GetChecked(InLocalPlayer)->GetVisibilityTags(); + + bool bCanShowStat = false; + for (const FLyraPerformanceStatGroup& Group : GetDefault()->UserFacingPerformanceStats) //@TODO: Move this stuff to per-platform instead of doing vis queries too? + { + if (Group.AllowedStats.Contains(AssociatedStat)) + { + const bool bShowGroup = (Group.VisibilityQuery.IsEmpty() || Group.VisibilityQuery.Matches(VisibilityTags)); + if (bShowGroup) + { + bCanShowStat = true; + break; + } + } + } + + if (!bCanShowStat) + { + InOutEditState.Hide(TEXT("Stat is not listed in ULyraPerformanceSettings or is suppressed by current platform traits")); + } + } + //~End of FGameSettingEditCondition interface + +private: + ELyraDisplayablePerformanceStat AssociatedStat; +}; + +////////////////////////////////////////////////////////////////////// + +ULyraSettingValueDiscrete_PerfStat::ULyraSettingValueDiscrete_PerfStat() +{ +} + +void ULyraSettingValueDiscrete_PerfStat::SetStat(ELyraDisplayablePerformanceStat InStat) +{ + StatToDisplay = InStat; + SetDevName(FName(*FString::Printf(TEXT("PerfStat_%d"), (int32)StatToDisplay))); + AddEditCondition(FGameSettingEditCondition_PerfStatAllowed::Get(StatToDisplay)); +} + +void ULyraSettingValueDiscrete_PerfStat::AddMode(FText&& Label, ELyraStatDisplayMode Mode) +{ + Options.Emplace(MoveTemp(Label)); + DisplayModes.Add(Mode); +} + +void ULyraSettingValueDiscrete_PerfStat::OnInitialized() +{ + Super::OnInitialized(); + + AddMode(LOCTEXT("PerfStatDisplayMode_None", "None"), ELyraStatDisplayMode::Hidden); + AddMode(LOCTEXT("PerfStatDisplayMode_TextOnly", "Text Only"), ELyraStatDisplayMode::TextOnly); + AddMode(LOCTEXT("PerfStatDisplayMode_GraphOnly", "Graph Only"), ELyraStatDisplayMode::GraphOnly); + AddMode(LOCTEXT("PerfStatDisplayMode_TextAndGraph", "Text and Graph"), ELyraStatDisplayMode::TextAndGraph); +} + +void ULyraSettingValueDiscrete_PerfStat::StoreInitial() +{ + const ULyraSettingsLocal* Settings = ULyraSettingsLocal::Get(); + InitialMode = Settings->GetPerfStatDisplayState(StatToDisplay); +} + +void ULyraSettingValueDiscrete_PerfStat::ResetToDefault() +{ + ULyraSettingsLocal* Settings = ULyraSettingsLocal::Get(); + Settings->SetPerfStatDisplayState(StatToDisplay, ELyraStatDisplayMode::Hidden); + NotifySettingChanged(EGameSettingChangeReason::ResetToDefault); +} + +void ULyraSettingValueDiscrete_PerfStat::RestoreToInitial() +{ + ULyraSettingsLocal* Settings = ULyraSettingsLocal::Get(); + Settings->SetPerfStatDisplayState(StatToDisplay, InitialMode); + NotifySettingChanged(EGameSettingChangeReason::RestoreToInitial); +} + +void ULyraSettingValueDiscrete_PerfStat::SetDiscreteOptionByIndex(int32 Index) +{ + if (DisplayModes.IsValidIndex(Index)) + { + const ELyraStatDisplayMode DisplayMode = DisplayModes[Index]; + + ULyraSettingsLocal* Settings = ULyraSettingsLocal::Get(); + Settings->SetPerfStatDisplayState(StatToDisplay, DisplayMode); + } + NotifySettingChanged(EGameSettingChangeReason::Change); +} + +int32 ULyraSettingValueDiscrete_PerfStat::GetDiscreteOptionIndex() const +{ + const ULyraSettingsLocal* Settings = ULyraSettingsLocal::Get(); + return DisplayModes.Find(Settings->GetPerfStatDisplayState(StatToDisplay)); +} + +TArray ULyraSettingValueDiscrete_PerfStat::GetDiscreteOptions() const +{ + return Options; +} + +#undef LOCTEXT_NAMESPACE \ No newline at end of file diff --git a/Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.h b/Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.h new file mode 100644 index 00000000..a06beb96 --- /dev/null +++ b/Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_PerfStat.h @@ -0,0 +1,46 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "UObject/ObjectMacros.h" +#include "GameSettingValueDiscrete.h" +#include "Performance/LyraPerformanceStatTypes.h" + +#include "LyraSettingValueDiscrete_PerfStat.generated.h" + +struct FScreenOverallQualityRHI; + +UCLASS() +class ULyraSettingValueDiscrete_PerfStat : public UGameSettingValueDiscrete +{ + GENERATED_BODY() + +public: + + ULyraSettingValueDiscrete_PerfStat(); + + void SetStat(ELyraDisplayablePerformanceStat InStat); + + /** UGameSettingValue */ + virtual void StoreInitial() override; + virtual void ResetToDefault() override; + virtual void RestoreToInitial() override; + + /** UGameSettingValueDiscrete */ + virtual void SetDiscreteOptionByIndex(int32 Index) override; + virtual int32 GetDiscreteOptionIndex() const override; + virtual TArray GetDiscreteOptions() const override; + +protected: + /** UGameSettingValue */ + virtual void OnInitialized() override; + + void AddMode(FText&& Label, ELyraStatDisplayMode Mode); +protected: + TArray Options; + TArray DisplayModes; + + ELyraDisplayablePerformanceStat StatToDisplay; + ELyraStatDisplayMode InitialMode; +}; \ No newline at end of file diff --git a/Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp b/Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp new file mode 100644 index 00000000..3170da7e --- /dev/null +++ b/Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.cpp @@ -0,0 +1,446 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraSettingValueDiscrete_Resolution.h" +#include "GameFramework/GameUserSettings.h" +#include "RHI.h" +#include "Framework/Application/SlateApplication.h" +#include "Engine/Engine.h" +#include "UnrealEngine.h" + +#define LOCTEXT_NAMESPACE "LyraSettings" + +ULyraSettingValueDiscrete_Resolution::ULyraSettingValueDiscrete_Resolution() +{ +} + +void ULyraSettingValueDiscrete_Resolution::OnInitialized() +{ + Super::OnInitialized(); + + InitializeResolutions(); +} + +void ULyraSettingValueDiscrete_Resolution::StoreInitial() +{ + // Ignored +} + +void ULyraSettingValueDiscrete_Resolution::ResetToDefault() +{ + // Ignored +} + +void ULyraSettingValueDiscrete_Resolution::RestoreToInitial() +{ + // Ignored +} + +void ULyraSettingValueDiscrete_Resolution::SetDiscreteOptionByIndex(int32 Index) +{ + if (Resolutions.IsValidIndex(Index) && Resolutions[Index].IsValid()) + { + GEngine->GetGameUserSettings()->SetScreenResolution(Resolutions[Index]->GetResolution()); + NotifySettingChanged(EGameSettingChangeReason::Change); + } +} + +int32 ULyraSettingValueDiscrete_Resolution::GetDiscreteOptionIndex() const +{ + const UGameUserSettings* UserSettings = CastChecked(GEngine->GetGameUserSettings()); + + return FindIndexOfDisplayResolutionForceValid(UserSettings->GetScreenResolution()); +} + +TArray ULyraSettingValueDiscrete_Resolution::GetDiscreteOptions() const +{ + TArray ReturnResolutionTexts; + + for (int32 i = 0; i < Resolutions.Num(); ++i) + { + ReturnResolutionTexts.Add(Resolutions[i]->GetDisplayText()); + } + + return ReturnResolutionTexts; +} + +void ULyraSettingValueDiscrete_Resolution::OnDependencyChanged() +{ + const FIntPoint CurrentResolution = GEngine->GetGameUserSettings()->GetScreenResolution(); + SelectAppropriateResolutions(); + SetDiscreteOptionByIndex(FindClosestResolutionIndex(CurrentResolution)); +} + +void ULyraSettingValueDiscrete_Resolution::InitializeResolutions() +{ + Resolutions.Empty(); + ResolutionsFullscreen.Empty(); + ResolutionsWindowed.Empty(); + ResolutionsWindowedFullscreen.Empty(); + + FDisplayMetrics InitialDisplayMetrics; + FSlateApplication::Get().GetInitialDisplayMetrics(InitialDisplayMetrics); + + FScreenResolutionArray ResArray; + RHIGetAvailableResolutions(ResArray, true); + + // Determine available windowed modes + { + TArray WindowedResolutions; + const FIntPoint MinResolution(1280, 720); + // Use the primary display resolution minus 1 to exclude the primary display resolution from the list. + // This is so you don't make a window so large that part of the game is off screen and you are unable to change resolutions back. + const FIntPoint MaxResolution(InitialDisplayMetrics.PrimaryDisplayWidth - 1, InitialDisplayMetrics.PrimaryDisplayHeight - 1); + // Excluding 4:3 and below + const float MinAspectRatio = 16 / 10.f; + + if (MaxResolution.X >= MinResolution.X && MaxResolution.Y >= MinResolution.Y) + { + GetStandardWindowResolutions(MinResolution, MaxResolution, MinAspectRatio, WindowedResolutions); + } + + if (GSystemResolution.WindowMode == EWindowMode::Windowed) + { + WindowedResolutions.AddUnique(FIntPoint(GSystemResolution.ResX, GSystemResolution.ResY)); + WindowedResolutions.Sort([](const FIntPoint& A, const FIntPoint& B) { return A.X != B.X ? A.X < B.X : A.Y < B.Y; }); + } + + // If there were no standard resolutions. Add the primary display size, just so one exists. + // This might happen if we are running on a non-standard device. + if (WindowedResolutions.Num() == 0) + { + WindowedResolutions.Add(FIntPoint(InitialDisplayMetrics.PrimaryDisplayWidth, InitialDisplayMetrics.PrimaryDisplayHeight)); + } + + ResolutionsWindowed.Empty(WindowedResolutions.Num()); + for (const FIntPoint& Res : WindowedResolutions) + { + TSharedRef Entry = MakeShared(); + Entry->Width = Res.X; + Entry->Height = Res.Y; + + ResolutionsWindowed.Add(Entry); + } + } + + // Determine available windowed full-screen modes + { + FScreenResolutionRHI* RHIInitialResolution = ResArray.FindByPredicate([InitialDisplayMetrics](const FScreenResolutionRHI& ScreenRes) { + return ScreenRes.Width == InitialDisplayMetrics.PrimaryDisplayWidth && ScreenRes.Height == InitialDisplayMetrics.PrimaryDisplayHeight; + }); + + TSharedRef Entry = MakeShared(); + if (RHIInitialResolution) + { + // If this is in the official list use that + Entry->Width = RHIInitialResolution->Width; + Entry->Height = RHIInitialResolution->Height; + Entry->RefreshRate = RHIInitialResolution->RefreshRate; + } + else + { + // Custom resolution the RHI doesn't expect + Entry->Width = InitialDisplayMetrics.PrimaryDisplayWidth; + Entry->Height = InitialDisplayMetrics.PrimaryDisplayHeight; + + // TODO: Unsure how to calculate refresh rate + Entry->RefreshRate = FPlatformMisc::GetMaxRefreshRate(); + } + + ResolutionsWindowedFullscreen.Add(Entry); + } + + // Determine available full-screen modes + if (ResArray.Num() > 0) + { + // try more strict first then more relaxed, we want at least one resolution to remain + for (int32 FilterThreshold = 0; FilterThreshold < 3; ++FilterThreshold) + { + for (int32 ModeIndex = 0; ModeIndex < ResArray.Num(); ModeIndex++) + { + const FScreenResolutionRHI& ScreenRes = ResArray[ModeIndex]; + + // first try with struct test, than relaxed test + if (ShouldAllowFullScreenResolution(ScreenRes, FilterThreshold)) + { + TSharedRef Entry = MakeShared(); + Entry->Width = ScreenRes.Width; + Entry->Height = ScreenRes.Height; + Entry->RefreshRate = ScreenRes.RefreshRate; + + ResolutionsFullscreen.Add(Entry); + } + } + + if (ResolutionsFullscreen.Num()) + { + // we found some resolutions, otherwise we try with more relaxed tests + break; + } + } + } + + SelectAppropriateResolutions(); +} + +void ULyraSettingValueDiscrete_Resolution::SelectAppropriateResolutions() +{ + EWindowMode::Type const WindowMode = GEngine->GetGameUserSettings()->GetFullscreenMode(); + if (LastWindowMode != WindowMode) + { + LastWindowMode = WindowMode; + + Resolutions.Empty(); + switch (WindowMode) + { + case EWindowMode::Windowed: + Resolutions.Append(ResolutionsWindowed); + break; + case EWindowMode::WindowedFullscreen: + Resolutions.Append(ResolutionsWindowedFullscreen); + break; + case EWindowMode::Fullscreen: + Resolutions.Append(ResolutionsFullscreen); + break; + } + + NotifyEditConditionsChanged(); + } +} + +// To filter out odd resolution so UI and testing has less issues. This is game specific. +// @param ScreenRes resolution and +// @param FilterThreshold 0/1/2 to make sure we get at least some resolutions (might be an issues with UI but at least we get some resolution entries) +bool ULyraSettingValueDiscrete_Resolution::ShouldAllowFullScreenResolution(const FScreenResolutionRHI& SrcScreenRes, int32 FilterThreshold) const +{ + FScreenResolutionRHI ScreenRes = SrcScreenRes; + + // expected: 4:3=1.333, 16:9=1.777, 16:10=1.6, multi-monitor-wide: >2 + bool bIsPortrait = ScreenRes.Width < ScreenRes.Height; + float AspectRatio = (float)ScreenRes.Width / (float)ScreenRes.Height; + + // If portrait, flip values back to landscape so we can don't have to special case all the tests below + if (bIsPortrait) + { + AspectRatio = 1.0f / AspectRatio; + ScreenRes.Width = SrcScreenRes.Height; + ScreenRes.Height = SrcScreenRes.Width; + } + + // Filter out resolutions that don't match the native aspect ratio of the primary monitor + // TODO: Other games allow the user to choose which monitor the games goes fullscreen on. This would allow + // this filtering to be correct when the users monitors are of different types! ATM, the game can change + // which monitor it uses based on other factors (max window overlap etc.) so we could end up choosing a + // resolution which the target monitor doesn't support. + if (FilterThreshold < 1) + { + FDisplayMetrics DisplayMetrics; + FSlateApplication::Get().GetInitialDisplayMetrics(DisplayMetrics); + + // Default display aspect to required aspect in case this platform can't provide the information. Forces acceptance of this resolution. + float DisplayAspect = AspectRatio; + + // Some platforms might not be able to detect the native resolution of the display device, so don't filter in that case + for (int32 MonitorIndex = 0; MonitorIndex < DisplayMetrics.MonitorInfo.Num(); ++MonitorIndex) + { + FMonitorInfo& MonitorInfo = DisplayMetrics.MonitorInfo[MonitorIndex]; + + if (MonitorInfo.bIsPrimary) + { + DisplayAspect = (float)MonitorInfo.NativeWidth / (float)MonitorInfo.NativeHeight; + break; + } + } + + // If aspects are not almost exactly equal, reject + if (FMath::Abs(DisplayAspect - AspectRatio) > KINDA_SMALL_NUMBER) + { + return false; + } + } + + // more relaxed tests have a larger FilterThreshold + + // minimum is 1280x720 + if (FilterThreshold < 2 && (ScreenRes.Width < 1280 || ScreenRes.Height < 720)) + { + // filter resolutions that are too small + return false; + } + + return true; +} + +int32 ULyraSettingValueDiscrete_Resolution::FindIndexOfDisplayResolution(const FIntPoint& InPoint) const +{ + // find the current res + for (int32 i = 0, Num = Resolutions.Num(); i < Num; ++i) + { + if (Resolutions[i]->GetResolution() == InPoint) + { + return i; + } + } + + return INDEX_NONE; +} + +int32 ULyraSettingValueDiscrete_Resolution::FindIndexOfDisplayResolutionForceValid(const FIntPoint& InPoint) const +{ + int32 Result = FindIndexOfDisplayResolution(InPoint); + if (Result == INDEX_NONE && Resolutions.Num() > 0) + { + Result = Resolutions.Num() - 1; + } + + return Result; +} + +int32 ULyraSettingValueDiscrete_Resolution::FindClosestResolutionIndex(const FIntPoint& Resolution) const +{ + int32 Index = 0; + int32 LastDiff = Resolution.SizeSquared(); + + for (int32 i = 0, Num = Resolutions.Num(); i < Num; ++i) + { + // We compare the squared diagonals + int32 Diff = FMath::Abs(Resolution.SizeSquared() - Resolutions[i]->GetResolution().SizeSquared()); + if (Diff <= LastDiff) + { + Index = i; + } + LastDiff = Diff; + } + + return Index; +} + +void ULyraSettingValueDiscrete_Resolution::GetStandardWindowResolutions(const FIntPoint& MinResolution, const FIntPoint& MaxResolution, float MinAspectRatio, TArray& OutResolutions) +{ + static TArray StandardResolutions; + if (StandardResolutions.Num() == 0) + { + // Standard resolutions as provided by Wikipedia (http://en.wikipedia.org/wiki/Graphics_display_resolution) + + // Extended Graphics Array + { + new(StandardResolutions) FIntPoint(1024, 768); // XGA + + // WXGA (3 versions) + new(StandardResolutions) FIntPoint(1366, 768); // FWXGA + new(StandardResolutions) FIntPoint(1360, 768); + new(StandardResolutions) FIntPoint(1280, 800); + + new(StandardResolutions) FIntPoint(1152, 864); // XGA+ + new(StandardResolutions) FIntPoint(1440, 900); // WXGA+ + new(StandardResolutions) FIntPoint(1280, 1024); // SXGA + new(StandardResolutions) FIntPoint(1400, 1050); // SXGA+ + new(StandardResolutions) FIntPoint(1680, 1050); // WSXGA+ + new(StandardResolutions) FIntPoint(1600, 1200); // UXGA + new(StandardResolutions) FIntPoint(1920, 1200); // WUXGA + } + + // Quad Extended Graphics Array + { + new(StandardResolutions) FIntPoint(2048, 1152); // QWXGA + new(StandardResolutions) FIntPoint(2048, 1536); // QXGA + new(StandardResolutions) FIntPoint(2560, 1600); // WQXGA + new(StandardResolutions) FIntPoint(2560, 2048); // QSXGA + new(StandardResolutions) FIntPoint(3200, 2048); // WQSXGA + new(StandardResolutions) FIntPoint(3200, 2400); // QUXGA + new(StandardResolutions) FIntPoint(3840, 2400); // WQUXGA + } + + // Hyper Extended Graphics Array + { + new(StandardResolutions) FIntPoint(4096, 3072); // HXGA + new(StandardResolutions) FIntPoint(5120, 3200); // WHXGA + new(StandardResolutions) FIntPoint(5120, 4096); // HSXGA + new(StandardResolutions) FIntPoint(6400, 4096); // WHSXGA + new(StandardResolutions) FIntPoint(6400, 4800); // HUXGA + new(StandardResolutions) FIntPoint(7680, 4800); // WHUXGA + } + + // High-Definition + { + new(StandardResolutions) FIntPoint(640, 360); // nHD + new(StandardResolutions) FIntPoint(960, 540); // qHD + new(StandardResolutions) FIntPoint(1280, 720); // HD + new(StandardResolutions) FIntPoint(1920, 1080); // FHD + new(StandardResolutions) FIntPoint(2560, 1440); // QHD + new(StandardResolutions) FIntPoint(3200, 1800); // WQXGA+ + new(StandardResolutions) FIntPoint(3840, 2160); // UHD 4K + new(StandardResolutions) FIntPoint(4096, 2160); // Digital Cinema Initiatives 4K + new(StandardResolutions) FIntPoint(7680, 4320); // FUHD + new(StandardResolutions) FIntPoint(5120, 2160); // UHD 5K + new(StandardResolutions) FIntPoint(5120, 2880); // UHD+ + new(StandardResolutions) FIntPoint(15360, 8640); // QUHD + } + + // Sort the list by total resolution size + StandardResolutions.Sort([](const FIntPoint& A, const FIntPoint& B) { return (A.X * A.Y) < (B.X * B.Y); }); + } + + // Return all standard resolutions that are within the size constraints + for (const auto& Resolution : StandardResolutions) + { + if (Resolution.X >= MinResolution.X && Resolution.Y >= MinResolution.Y && Resolution.X <= MaxResolution.X && Resolution.Y <= MaxResolution.Y) + { + const float AspectRatio = Resolution.X / (float)Resolution.Y; + if (AspectRatio > MinAspectRatio || FMath::IsNearlyEqual(AspectRatio, MinAspectRatio)) + { + OutResolutions.Add(Resolution); + } + } + } +} + +FText ULyraSettingValueDiscrete_Resolution::FScreenResolutionEntry::GetDisplayText() const +{ + if (!OverrideText.IsEmpty()) + { + return OverrideText; + } + + FText Aspect = FText::GetEmpty(); + + // expected: 4:3=1.333, 16:9=1.777, 16:10=1.6, multi-monitor-wide: >2 + float AspectRatio = (float)Width / (float)Height; + + if (FMath::Abs(AspectRatio - (4.0f / 3.0f)) < KINDA_SMALL_NUMBER) + { + Aspect = LOCTEXT("AspectRatio-4:3", "4:3"); + } + else if (FMath::Abs(AspectRatio - (16.0f / 9.0f)) < KINDA_SMALL_NUMBER) + { + Aspect = LOCTEXT("AspectRatio-16:9", "16:9"); + } + else if (FMath::Abs(AspectRatio - (16.0f / 10.0f)) < KINDA_SMALL_NUMBER) + { + Aspect = LOCTEXT("AspectRatio-16:10", "16:10"); + } + else if (FMath::Abs(AspectRatio - (3.0f / 4.0f)) < KINDA_SMALL_NUMBER) + { + Aspect = LOCTEXT("AspectRatio-3:4", "3:4"); + } + else if (FMath::Abs(AspectRatio - (9.0f / 16.0f)) < KINDA_SMALL_NUMBER) + { + Aspect = LOCTEXT("AspectRatio-9:16", "9:16"); + } + else if (FMath::Abs(AspectRatio - (10.0f / 16.0f)) < KINDA_SMALL_NUMBER) + { + Aspect = LOCTEXT("AspectRatio-10:16", "10:16"); + } + + FNumberFormattingOptions Options; + Options.UseGrouping = false; + + FFormatNamedArguments Args; + Args.Add(TEXT("X"), FText::AsNumber(Width, &Options)); + Args.Add(TEXT("Y"), FText::AsNumber(Height, &Options)); + Args.Add(TEXT("AspectRatio"), Aspect); + Args.Add(TEXT("RefreshRate"), RefreshRate); + + return FText::Format(LOCTEXT("AspectRatio", "{X} x {Y}"), Args); +} + +#undef LOCTEXT_NAMESPACE \ No newline at end of file diff --git a/Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.h b/Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.h new file mode 100644 index 00000000..001a5c61 --- /dev/null +++ b/Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Resolution.h @@ -0,0 +1,69 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "UObject/ObjectMacros.h" +#include "GameSettingValueDiscrete.h" + +#include "LyraSettingValueDiscrete_Resolution.generated.h" + +struct FScreenResolutionRHI; + +UCLASS() +class ULyraSettingValueDiscrete_Resolution : public UGameSettingValueDiscrete +{ + GENERATED_BODY() + +public: + + ULyraSettingValueDiscrete_Resolution(); + + /** UGameSettingValue */ + virtual void StoreInitial() override; + virtual void ResetToDefault() override; + virtual void RestoreToInitial() override; + + /** UGameSettingValueDiscrete */ + virtual void SetDiscreteOptionByIndex(int32 Index) override; + virtual int32 GetDiscreteOptionIndex() const override; + virtual TArray GetDiscreteOptions() const override; + +protected: + /** UGameSettingValue */ + virtual void OnInitialized() override; + virtual void OnDependencyChanged() override; + + void InitializeResolutions(); + bool ShouldAllowFullScreenResolution(const FScreenResolutionRHI& SrcScreenRes, int32 FilterThreshold) const; + static void GetStandardWindowResolutions(const FIntPoint& MinResolution, const FIntPoint& MaxResolution, float MinAspectRatio, TArray& OutResolutions); + void SelectAppropriateResolutions(); + int32 FindIndexOfDisplayResolution(const FIntPoint& InPoint) const; + int32 FindIndexOfDisplayResolutionForceValid(const FIntPoint& InPoint) const; + int32 FindClosestResolutionIndex(const FIntPoint& Resolution) const; + + TOptional LastWindowMode; + + struct FScreenResolutionEntry + { + uint32 Width = 0; + uint32 Height = 0; + uint32 RefreshRate = 0; + FText OverrideText; + + FIntPoint GetResolution() const { return FIntPoint(Width, Height); } + FText GetDisplayText() const; + }; + + /** An array of strings the map to resolutions, populated based on the window mode */ + TArray< TSharedPtr< FScreenResolutionEntry > > Resolutions; + + /** An array of strings the map to fullscreen resolutions */ + TArray< TSharedPtr< FScreenResolutionEntry > > ResolutionsFullscreen; + + /** An array of strings the map to windowed fullscreen resolutions */ + TArray< TSharedPtr< FScreenResolutionEntry > > ResolutionsWindowedFullscreen; + + /** An array of strings the map to windowed resolutions */ + TArray< TSharedPtr< FScreenResolutionEntry > > ResolutionsWindowed; +}; \ No newline at end of file diff --git a/Source/LyraGame/Settings/LyraGameSettingRegistry.cpp b/Source/LyraGame/Settings/LyraGameSettingRegistry.cpp new file mode 100644 index 00000000..101e0625 --- /dev/null +++ b/Source/LyraGame/Settings/LyraGameSettingRegistry.cpp @@ -0,0 +1,88 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraGameSettingRegistry.h" +#include "Player/LyraLocalPlayer.h" + +#include "GameSetting.h" +#include "GameSettingCollection.h" +#include "LyraSettingsLocal.h" +#include "LyraSettingsShared.h" + +DEFINE_LOG_CATEGORY(LogLyraGameSettingRegistry); + +#define LOCTEXT_NAMESPACE "Lyra" + +//-------------------------------------- +// ULyraGameSettingRegistry +//-------------------------------------- + +ULyraGameSettingRegistry::ULyraGameSettingRegistry() +{ +} + +ULyraGameSettingRegistry* ULyraGameSettingRegistry::Get(ULyraLocalPlayer* InLocalPlayer) +{ + ULyraGameSettingRegistry* Registry = FindObject(InLocalPlayer, TEXT("LyraGameSettingRegistry"), true); + if (Registry == nullptr) + { + Registry = NewObject(InLocalPlayer, TEXT("LyraGameSettingRegistry")); + Registry->Initialize(InLocalPlayer); + } + + return Registry; +} + +bool ULyraGameSettingRegistry::IsFinishedInitializing() const +{ + if (Super::IsFinishedInitializing()) + { + if (ULyraLocalPlayer* LocalPlayer = Cast(OwningLocalPlayer)) + { + if (LocalPlayer->GetSharedSettings() == nullptr) + { + return false; + } + } + + return true; + } + + return false; +} + +void ULyraGameSettingRegistry::OnInitialize(ULocalPlayer* InLocalPlayer) +{ + ULyraLocalPlayer* LyraLocalPlayer = Cast(InLocalPlayer); + + VideoSettings = InitializeVideoSettings(LyraLocalPlayer); + InitializeVideoSettings_FrameRates(VideoSettings, LyraLocalPlayer); + RegisterSetting(VideoSettings); + + AudioSettings = InitializeAudioSettings(LyraLocalPlayer); + RegisterSetting(AudioSettings); + + GameplaySettings = InitializeGameplaySettings(LyraLocalPlayer); + RegisterSetting(GameplaySettings); + + MouseAndKeyboardSettings = InitializeMouseAndKeyboardSettings(LyraLocalPlayer); + RegisterSetting(MouseAndKeyboardSettings); + + GamepadSettings = InitializeGamepadSettings(LyraLocalPlayer); + RegisterSetting(GamepadSettings); +} + +void ULyraGameSettingRegistry::SaveChanges() +{ + Super::SaveChanges(); + + if (ULyraLocalPlayer* LocalPlayer = Cast(OwningLocalPlayer)) + { + // Game user settings need to be applied to handle things like resolution, this saves indirectly + LocalPlayer->GetLocalSettings()->ApplySettings(false); + + LocalPlayer->GetSharedSettings()->ApplySettings(); + LocalPlayer->GetSharedSettings()->SaveSettings(); + } +} + +#undef LOCTEXT_NAMESPACE diff --git a/Source/LyraGame/Settings/LyraGameSettingRegistry.h b/Source/LyraGame/Settings/LyraGameSettingRegistry.h new file mode 100644 index 00000000..dbf45f24 --- /dev/null +++ b/Source/LyraGame/Settings/LyraGameSettingRegistry.h @@ -0,0 +1,81 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "UObject/ObjectMacros.h" +#include "GameSettingRegistry.h" +#include "DataSource/GameSettingDataSourceDynamic.h" + +#include "LyraGameSettingRegistry.generated.h" + +//-------------------------------------- +// ULyraGameSettingRegistry +//-------------------------------------- + +class ULyraLocalPlayer; +class ULyraClientSettingsRecord; +class ULyraGameUserSettings; +class UGameSettingCollection; +class UGameSetting; +struct FGameSettingsFilterState; +class ULyraContentControlSettingRegistry; + +DECLARE_LOG_CATEGORY_EXTERN(LogLyraGameSettingRegistry, Log, Log); + +#define GET_SHARED_SETTINGS_FUNCTION_PATH(FunctionOrPropertyName) \ + MakeShared(TArray({ \ + GET_FUNCTION_NAME_STRING_CHECKED(ULyraLocalPlayer, GetSharedSettings), \ + GET_FUNCTION_NAME_STRING_CHECKED(ULyraSettingsShared, FunctionOrPropertyName) \ + })) + +#define GET_LOCAL_SETTINGS_FUNCTION_PATH(FunctionOrPropertyName) \ + MakeShared(TArray({ \ + GET_FUNCTION_NAME_STRING_CHECKED(ULyraLocalPlayer, GetLocalSettings), \ + GET_FUNCTION_NAME_STRING_CHECKED(ULyraSettingsLocal, FunctionOrPropertyName) \ + })) + +/** + * + */ +UCLASS() +class ULyraGameSettingRegistry : public UGameSettingRegistry +{ + GENERATED_BODY() + +public: + ULyraGameSettingRegistry(); + + static ULyraGameSettingRegistry* Get(ULyraLocalPlayer* InLocalPlayer); + + virtual void SaveChanges() override; + +protected: + virtual void OnInitialize(ULocalPlayer* InLocalPlayer) override; + virtual bool IsFinishedInitializing() const override; + + UGameSettingCollection* InitializeVideoSettings(ULyraLocalPlayer* InLocalPlayer); + void InitializeVideoSettings_FrameRates(UGameSettingCollection* Screen, ULyraLocalPlayer* InLocalPlayer); + void AddPerformanceStatPage(UGameSettingCollection* Screen, ULyraLocalPlayer* InLocalPlayer); + + UGameSettingCollection* InitializeAudioSettings(ULyraLocalPlayer* InLocalPlayer); + UGameSettingCollection* InitializeGameplaySettings(ULyraLocalPlayer* InLocalPlayer); + + UGameSettingCollection* InitializeMouseAndKeyboardSettings(ULyraLocalPlayer* InLocalPlayer); + UGameSettingCollection* InitializeGamepadSettings(ULyraLocalPlayer* InLocalPlayer); + + UPROPERTY() + UGameSettingCollection* VideoSettings; + + UPROPERTY() + UGameSettingCollection* AudioSettings; + + UPROPERTY() + UGameSettingCollection* GameplaySettings; + + UPROPERTY() + UGameSettingCollection* MouseAndKeyboardSettings; + + UPROPERTY() + UGameSettingCollection* GamepadSettings; +}; diff --git a/Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp b/Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp new file mode 100644 index 00000000..4a21a7e2 --- /dev/null +++ b/Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp @@ -0,0 +1,320 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraGameSettingRegistry.h" + +#include "GameSetting.h" +#include "GameSettingValueDiscreteDynamic.h" +#include "GameSettingValueScalar.h" +#include "GameSettingValueScalarDynamic.h" +#include "GameSettingCollection.h" +#include "GameSettingAction.h" + +#include "Player/LyraLocalPlayer.h" +#include "LyraSettingsLocal.h" +#include "LyraSettingsShared.h" + +#include "EditCondition/WhenPlayingAsPrimaryPlayer.h" +#include "EditCondition/WhenPlatformHasTrait.h" +#include "EditCondition/WhenCondition.h" +#include "CustomSettings/LyraSettingValueDiscreteDynamic_AudioOutputDevice.h" +#include "NativeGameplayTags.h" + +#define LOCTEXT_NAMESPACE "Lyra" + +UE_DEFINE_GAMEPLAY_TAG_STATIC(TAG_Platform_Trait_SupportsChangingAudioOutputDevice, "Platform.Trait.SupportsChangingAudioOutputDevice"); +UE_DEFINE_GAMEPLAY_TAG_STATIC(TAG_Platform_Trait_SupportsBackgroundAudio, "Platform.Trait.SupportsBackgroundAudio"); + +UGameSettingCollection* ULyraGameSettingRegistry::InitializeAudioSettings(ULyraLocalPlayer* InLocalPlayer) +{ + UGameSettingCollection* Screen = NewObject(); + Screen->SetDevName(TEXT("AudioCollection")); + Screen->SetDisplayName(LOCTEXT("AudioCollection_Name", "Audio")); + Screen->Initialize(InLocalPlayer); + + // Volume + //////////////////////////////////////////////////////////////////////////////////// + { + UGameSettingCollection* Volume = NewObject(); + Volume->SetDevName(TEXT("VolumeCollection")); + Volume->SetDisplayName(LOCTEXT("VolumeCollection_Name", "Volume")); + Screen->AddSetting(Volume); + + //---------------------------------------------------------------------------------- + { + UGameSettingValueScalarDynamic* Setting = NewObject(); + Setting->SetDevName(TEXT("OverallVolume")); + Setting->SetDisplayName(LOCTEXT("OverallVolume_Name", "Overall")); + Setting->SetDescriptionRichText(LOCTEXT("OverallVolume_Description", "Adjusts the volume of everything.")); + + Setting->SetDynamicGetter(GET_LOCAL_SETTINGS_FUNCTION_PATH(GetOverallVolume)); + Setting->SetDynamicSetter(GET_LOCAL_SETTINGS_FUNCTION_PATH(SetOverallVolume)); + Setting->SetDefaultValue(GetDefault()->GetOverallVolume()); + Setting->SetDisplayFormat(UGameSettingValueScalarDynamic::ZeroToOnePercent); + + Setting->AddEditCondition(FWhenPlayingAsPrimaryPlayer::Get()); + + Volume->AddSetting(Setting); + } + //---------------------------------------------------------------------------------- + { + UGameSettingValueScalarDynamic* Setting = NewObject(); + Setting->SetDevName(TEXT("MusicVolume")); + Setting->SetDisplayName(LOCTEXT("MusicVolume_Name", "Music")); + Setting->SetDescriptionRichText(LOCTEXT("MusicVolume_Description", "Adjusts the volume of music.")); + + Setting->SetDynamicGetter(GET_LOCAL_SETTINGS_FUNCTION_PATH(GetMusicVolume)); + Setting->SetDynamicSetter(GET_LOCAL_SETTINGS_FUNCTION_PATH(SetMusicVolume)); + Setting->SetDefaultValue(GetDefault()->GetMusicVolume()); + Setting->SetDisplayFormat(UGameSettingValueScalarDynamic::ZeroToOnePercent); + + Setting->AddEditCondition(FWhenPlayingAsPrimaryPlayer::Get()); + + Volume->AddSetting(Setting); + } + //---------------------------------------------------------------------------------- + { + UGameSettingValueScalarDynamic* Setting = NewObject(); + Setting->SetDevName(TEXT("SoundEffectsVolume")); + Setting->SetDisplayName(LOCTEXT("SoundEffectsVolume_Name", "Sound Effects")); + Setting->SetDescriptionRichText(LOCTEXT("SoundEffectsVolume_Description", "Adjusts the volume of sound effects.")); + + Setting->SetDynamicGetter(GET_LOCAL_SETTINGS_FUNCTION_PATH(GetSoundFXVolume)); + Setting->SetDynamicSetter(GET_LOCAL_SETTINGS_FUNCTION_PATH(SetSoundFXVolume)); + Setting->SetDefaultValue(GetDefault()->GetSoundFXVolume()); + Setting->SetDisplayFormat(UGameSettingValueScalarDynamic::ZeroToOnePercent); + + Setting->AddEditCondition(FWhenPlayingAsPrimaryPlayer::Get()); + + Volume->AddSetting(Setting); + } + //---------------------------------------------------------------------------------- + { + UGameSettingValueScalarDynamic* Setting = NewObject(); + Setting->SetDevName(TEXT("DialogueVolume")); + Setting->SetDisplayName(LOCTEXT("DialogueVolume_Name", "Dialogue")); + Setting->SetDescriptionRichText(LOCTEXT("DialogueVolume_Description", "Adjusts the volume of dialogue for game characters and voice overs.")); + + Setting->SetDynamicGetter(GET_LOCAL_SETTINGS_FUNCTION_PATH(GetDialogueVolume)); + Setting->SetDynamicSetter(GET_LOCAL_SETTINGS_FUNCTION_PATH(SetDialogueVolume)); + Setting->SetDefaultValue(GetDefault()->GetDialogueVolume()); + Setting->SetDisplayFormat(UGameSettingValueScalarDynamic::ZeroToOnePercent); + + Setting->AddEditCondition(FWhenPlayingAsPrimaryPlayer::Get()); + + Volume->AddSetting(Setting); + } + //---------------------------------------------------------------------------------- + { + UGameSettingValueScalarDynamic* Setting = NewObject(); + Setting->SetDevName(TEXT("VoiceChatVolume")); + Setting->SetDisplayName(LOCTEXT("VoiceChatVolume_Name", "Voice Chat")); + Setting->SetDescriptionRichText(LOCTEXT("VoiceChatVolume_Description", "Adjusts the volume of voice chat.")); + + Setting->SetDynamicGetter(GET_LOCAL_SETTINGS_FUNCTION_PATH(GetVoiceChatVolume)); + Setting->SetDynamicSetter(GET_LOCAL_SETTINGS_FUNCTION_PATH(SetVoiceChatVolume)); + Setting->SetDefaultValue(GetDefault()->GetVoiceChatVolume()); + Setting->SetDisplayFormat(UGameSettingValueScalarDynamic::ZeroToOnePercent); + + Setting->AddEditCondition(FWhenPlayingAsPrimaryPlayer::Get()); + + Volume->AddSetting(Setting); + } + } + + + // Sound + //////////////////////////////////////////////////////////////////////////////////// + { + UGameSettingCollection* Sound = NewObject(); + Sound->SetDevName(TEXT("SoundCollection")); + Sound->SetDisplayName(LOCTEXT("SoundCollection_Name", "Sound")); + Screen->AddSetting(Sound); + + //---------------------------------------------------------------------------------- + { + UGameSettingCollectionPage* SubtitlePage = NewObject(); + SubtitlePage->SetDevName(TEXT("SubtitlePage")); + SubtitlePage->SetDisplayName(LOCTEXT("SubtitlePage_Name", "Subtitles")); + SubtitlePage->SetDescriptionRichText(LOCTEXT("SubtitlePage_Description", "Configure the visual appearance of subtitles.")); + SubtitlePage->SetNavigationText(LOCTEXT("SubtitlePage_Navigation", "Options")); + + SubtitlePage->AddEditCondition(FWhenPlayingAsPrimaryPlayer::Get()); + + Sound->AddSetting(SubtitlePage); + + // Subtitles + //////////////////////////////////////////////////////////////////////////////////// + { + UGameSettingCollection* SubtitleCollection = NewObject(); + SubtitleCollection->SetDevName(TEXT("SubtitlesCollection")); + SubtitleCollection->SetDisplayName(LOCTEXT("SubtitlesCollection_Name", "Subtitles")); + SubtitlePage->AddSetting(SubtitleCollection); + + //---------------------------------------------------------------------------------- + { + UGameSettingValueDiscreteDynamic_Bool* Setting = NewObject(); + Setting->SetDevName(TEXT("Subtitles")); + Setting->SetDisplayName(LOCTEXT("Subtitles_Name", "Subtitles")); + Setting->SetDescriptionRichText(LOCTEXT("Subtitles_Description", "Turns subtitles on/off.")); + + Setting->SetDynamicGetter(GET_SHARED_SETTINGS_FUNCTION_PATH(GetSubtitlesEnabled)); + Setting->SetDynamicSetter(GET_SHARED_SETTINGS_FUNCTION_PATH(SetSubtitlesEnabled)); + Setting->SetDefaultValue(GetDefault()->GetSubtitlesEnabled()); + + SubtitleCollection->AddSetting(Setting); + } + //---------------------------------------------------------------------------------- + { + UGameSettingValueDiscreteDynamic_Enum* Setting = NewObject(); + Setting->SetDevName(TEXT("SubtitleTextSize")); + Setting->SetDisplayName(LOCTEXT("SubtitleTextSize_Name", "Text Size")); + Setting->SetDescriptionRichText(LOCTEXT("SubtitleTextSize_Description", "Choose different sizes of the the subtitle text.")); + + Setting->SetDynamicGetter(GET_SHARED_SETTINGS_FUNCTION_PATH(GetSubtitlesTextSize)); + Setting->SetDynamicSetter(GET_SHARED_SETTINGS_FUNCTION_PATH(SetSubtitlesTextSize)); + Setting->SetDefaultValue(GetDefault()->GetSubtitlesTextSize()); + Setting->AddEnumOption(ESubtitleDisplayTextSize::ExtraSmall, LOCTEXT("ESubtitleTextSize_ExtraSmall", "Extra Small")); + Setting->AddEnumOption(ESubtitleDisplayTextSize::Small, LOCTEXT("ESubtitleTextSize_Small", "Small")); + Setting->AddEnumOption(ESubtitleDisplayTextSize::Medium, LOCTEXT("ESubtitleTextSize_Medium", "Medium")); + Setting->AddEnumOption(ESubtitleDisplayTextSize::Large, LOCTEXT("ESubtitleTextSize_Large", "Large")); + Setting->AddEnumOption(ESubtitleDisplayTextSize::ExtraLarge, LOCTEXT("ESubtitleTextSize_ExtraLarge", "Extra Large")); + + SubtitleCollection->AddSetting(Setting); + } + //---------------------------------------------------------------------------------- + { + UGameSettingValueDiscreteDynamic_Enum* Setting = NewObject(); + Setting->SetDevName(TEXT("SubtitleTextColor")); + Setting->SetDisplayName(LOCTEXT("SubtitleTextColor_Name", "Text Color")); + Setting->SetDescriptionRichText(LOCTEXT("SubtitleTextColor_Description", "Choose different colors for the subtitle text.")); + + Setting->SetDynamicGetter(GET_SHARED_SETTINGS_FUNCTION_PATH(GetSubtitlesTextColor)); + Setting->SetDynamicSetter(GET_SHARED_SETTINGS_FUNCTION_PATH(SetSubtitlesTextColor)); + Setting->SetDefaultValue(GetDefault()->GetSubtitlesTextColor()); + Setting->AddEnumOption(ESubtitleDisplayTextColor::White, LOCTEXT("ESubtitleTextColor_White", "White")); + Setting->AddEnumOption(ESubtitleDisplayTextColor::Yellow, LOCTEXT("ESubtitleTextColor_Yellow", "Yellow")); + + SubtitleCollection->AddSetting(Setting); + } + //---------------------------------------------------------------------------------- + { + UGameSettingValueDiscreteDynamic_Enum* Setting = NewObject(); + Setting->SetDevName(TEXT("SubtitleTextBorder")); + Setting->SetDisplayName(LOCTEXT("SubtitleBackgroundStyle_Name", "Text Border")); + Setting->SetDescriptionRichText(LOCTEXT("SubtitleTextBorder_Description", "Choose different borders for the text.")); + + Setting->SetDynamicGetter(GET_SHARED_SETTINGS_FUNCTION_PATH(GetSubtitlesTextBorder)); + Setting->SetDynamicSetter(GET_SHARED_SETTINGS_FUNCTION_PATH(SetSubtitlesTextBorder)); + Setting->SetDefaultValue(GetDefault()->GetSubtitlesTextBorder()); + Setting->AddEnumOption(ESubtitleDisplayTextBorder::None, LOCTEXT("ESubtitleTextBorder_None", "None")); + Setting->AddEnumOption(ESubtitleDisplayTextBorder::Outline, LOCTEXT("ESubtitleTextBorder_Outline", "Outline")); + Setting->AddEnumOption(ESubtitleDisplayTextBorder::DropShadow, LOCTEXT("ESubtitleTextBorder_DropShadow", "Drop Shadow")); + + SubtitleCollection->AddSetting(Setting); + } + //---------------------------------------------------------------------------------- + { + UGameSettingValueDiscreteDynamic_Enum* Setting = NewObject(); + Setting->SetDevName(TEXT("SubtitleBackgroundOpacity")); + Setting->SetDisplayName(LOCTEXT("SubtitleBackground_Name", "Background Opacity")); + Setting->SetDescriptionRichText(LOCTEXT("SubtitleBackgroundOpacity_Description", "Choose a different background or letterboxing for the subtitles.")); + + Setting->SetDynamicGetter(GET_SHARED_SETTINGS_FUNCTION_PATH(GetSubtitlesBackgroundOpacity)); + Setting->SetDynamicSetter(GET_SHARED_SETTINGS_FUNCTION_PATH(SetSubtitlesBackgroundOpacity)); + Setting->SetDefaultValue(GetDefault()->GetSubtitlesBackgroundOpacity()); + Setting->AddEnumOption(ESubtitleDisplayBackgroundOpacity::Clear, LOCTEXT("ESubtitleBackgroundOpacity_Clear", "Clear")); + Setting->AddEnumOption(ESubtitleDisplayBackgroundOpacity::Low, LOCTEXT("ESubtitleBackgroundOpacity_Low", "Low")); + Setting->AddEnumOption(ESubtitleDisplayBackgroundOpacity::Medium, LOCTEXT("ESubtitleBackgroundOpacity_Medium", "Medium")); + Setting->AddEnumOption(ESubtitleDisplayBackgroundOpacity::High, LOCTEXT("ESubtitleBackgroundOpacity_High", "High")); + Setting->AddEnumOption(ESubtitleDisplayBackgroundOpacity::Solid, LOCTEXT("ESubtitleBackgroundOpacity_Solid", "Solid")); + + SubtitleCollection->AddSetting(Setting); + } + } + } + //---------------------------------------------------------------------------------- + { + ULyraSettingValueDiscreteDynamic_AudioOutputDevice* Setting = NewObject(); + Setting->SetDevName(TEXT("AudioOutputDevice")); + Setting->SetDisplayName(LOCTEXT("AudioOutputDevice_Name", "Audio Output Device")); + Setting->SetDescriptionRichText(LOCTEXT("AudioOutputDevice_Description", "Changes the audio output device for game audio (not voice chat).")); + + Setting->SetDynamicGetter(GET_LOCAL_SETTINGS_FUNCTION_PATH(GetAudioOutputDeviceId)); + Setting->SetDynamicSetter(GET_LOCAL_SETTINGS_FUNCTION_PATH(SetAudioOutputDeviceId)); + + Setting->AddEditCondition(FWhenPlayingAsPrimaryPlayer::Get()); + Setting->AddEditCondition(FWhenPlatformHasTrait::KillIfMissing( + TAG_Platform_Trait_SupportsChangingAudioOutputDevice, + TEXT("Platform does not support changing audio output device")) + ); + + Sound->AddSetting(Setting); + } + //---------------------------------------------------------------------------------- + { + UGameSettingValueDiscreteDynamic_Enum* Setting = NewObject(); + Setting->SetDevName(TEXT("BackgroundAudio")); + Setting->SetDisplayName(LOCTEXT("BackgroundAudio_Name", "Background Audio")); + Setting->SetDescriptionRichText(LOCTEXT("BackgroundAudio_Description", "Turns game audio on/off when the game is in the background. When on, the game audio will continue to play when the game is minimized, or another window is focused.")); + + Setting->SetDynamicGetter(GET_SHARED_SETTINGS_FUNCTION_PATH(GetAllowAudioInBackgroundSetting)); + Setting->SetDynamicSetter(GET_SHARED_SETTINGS_FUNCTION_PATH(SetAllowAudioInBackgroundSetting)); + Setting->SetDefaultValue(GetDefault()->GetAllowAudioInBackgroundSetting()); + + Setting->AddEnumOption(ELyraAllowBackgroundAudioSetting::Off, LOCTEXT("ELyraAllowBackgroundAudioSetting_Off", "Off")); + Setting->AddEnumOption(ELyraAllowBackgroundAudioSetting::AllSounds, LOCTEXT("ELyraAllowBackgroundAudioSetting_AllSounds", "All Sounds")); + + Setting->AddEditCondition(FWhenPlayingAsPrimaryPlayer::Get()); + Setting->AddEditCondition(FWhenPlatformHasTrait::KillIfMissing( + TAG_Platform_Trait_SupportsBackgroundAudio, + TEXT("Platform does not support background audio")) + ); + + Sound->AddSetting(Setting); + } + //---------------------------------------------------------------------------------- + { + UGameSettingValueDiscreteDynamic_Bool* Setting = NewObject(); + Setting->SetDevName(TEXT("HeadphoneMode")); + Setting->SetDisplayName(LOCTEXT("HeadphoneMode_Name", "3D Headphones")); + Setting->SetDescriptionRichText(LOCTEXT("HeadphoneMode_Description", "Enable binaural audio. Provides 3D audio spatialization, so you can hear the location of sounds more precisely, including above, below, and behind you. Recommended for use with stereo headphones only.")); + + Setting->SetDynamicGetter(GET_LOCAL_SETTINGS_FUNCTION_PATH(bDesiredHeadphoneMode)); + Setting->SetDynamicSetter(GET_LOCAL_SETTINGS_FUNCTION_PATH(bDesiredHeadphoneMode)); + Setting->SetDefaultValue(GetDefault()->IsHeadphoneModeEnabled()); + + Setting->AddEditCondition(MakeShared( + [](const ULocalPlayer*, FGameSettingEditableState& InOutEditState) + { + if (!GetDefault()->CanModifyHeadphoneModeEnabled()) + { + InOutEditState.Kill(TEXT("Binaural Spatialization option cannot be modified on this platform")); + } + })); + + Setting->AddEditCondition(FWhenPlayingAsPrimaryPlayer::Get()); + + Sound->AddSetting(Setting); + } + //---------------------------------------------------------------------------------- + { + UGameSettingValueDiscreteDynamic_Bool* Setting = NewObject(); + Setting->SetDevName(TEXT("HDRAudioMode")); + Setting->SetDisplayName(LOCTEXT("HDRAudioMode_Name", "High Dynamic Range Audio")); + Setting->SetDescriptionRichText(LOCTEXT("HDRAudioMode_Description", "Enable high dynamic range audio. Changes the runtime processing chain to increase the dynamic range of the audio mixdown, appropriate for theater or more cinematic experiences.")); + + Setting->SetDynamicGetter(GET_LOCAL_SETTINGS_FUNCTION_PATH(bUseHDRAudioMode)); + Setting->SetDynamicSetter(GET_LOCAL_SETTINGS_FUNCTION_PATH(SetHDRAudioModeEnabled)); + Setting->SetDefaultValue(GetDefault()->IsHDRAudioModeEnabled()); + + Setting->AddEditCondition(FWhenPlayingAsPrimaryPlayer::Get()); + + Sound->AddSetting(Setting); + } + //---------------------------------------------------------------------------------- + } + + return Screen; +} + +#undef LOCTEXT_NAMESPACE diff --git a/Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp b/Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp new file mode 100644 index 00000000..5ea45e73 --- /dev/null +++ b/Source/LyraGame/Settings/LyraGameSettingRegistry_Gamepad.cpp @@ -0,0 +1,241 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "CommonInputSubsystem.h" +#include "LyraGameSettingRegistry.h" +#include "Player/LyraLocalPlayer.h" + +#include "GameSetting.h" +#include "GameSettingValueDiscreteDynamic.h" +#include "GameSettingValueScalar.h" +#include "GameSettingValueScalarDynamic.h" +#include "GameSettingCollection.h" +#include "GameSettingAction.h" +#include "LyraSettingsLocal.h" +#include "LyraSettingsShared.h" +#include "EditCondition/WhenCondition.h" +#include "EditCondition/WhenPlayingAsPrimaryPlayer.h" +#include "EditCondition/WhenPlatformHasTrait.h" +#include "NativeGameplayTags.h" +#include "CustomSettings/LyraSettingKeyboardInput.h" +#include "PlayerMappableInputConfig.h" + +#define LOCTEXT_NAMESPACE "Lyra" + +UE_DEFINE_GAMEPLAY_TAG_STATIC(TAG_Platform_Trait_Input_SupportsGamepad, "Platform.Trait.Input.SupportsGamepad"); +UE_DEFINE_GAMEPLAY_TAG_STATIC(TAG_Platform_Trait_Input_SupportsTriggerHaptics, "Platform.Trait.Input.SupportsTriggerHaptics"); + +UGameSettingCollection* ULyraGameSettingRegistry::InitializeGamepadSettings(ULyraLocalPlayer* InLocalPlayer) +{ + UGameSettingCollection* Screen = NewObject(); + Screen->SetDevName(TEXT("GamepadCollection")); + Screen->SetDisplayName(LOCTEXT("GamepadCollection_Name", "Gamepad")); + Screen->Initialize(InLocalPlayer); + + // Hardware + //////////////////////////////////////////////////////////////////////////////////// + { + UGameSettingCollection* Hardware = NewObject(); + Hardware->SetDevName(TEXT("HardwareCollection")); + Hardware->SetDisplayName(LOCTEXT("HardwareCollection_Name", "Hardware")); + Screen->AddSetting(Hardware); + + //---------------------------------------------------------------------------------- + { + UGameSettingValueDiscreteDynamic* Setting = NewObject(); + Setting->SetDevName(TEXT("ControllerHardware")); + Setting->SetDisplayName(LOCTEXT("ControllerHardware_Name", "Controller Hardware")); + Setting->SetDescriptionRichText(LOCTEXT("ControllerHardware_Description", "The type of controller you're using.")); + Setting->SetDynamicGetter(GET_LOCAL_SETTINGS_FUNCTION_PATH(GetControllerPlatform)); + Setting->SetDynamicSetter(GET_LOCAL_SETTINGS_FUNCTION_PATH(SetControllerPlatform)); + + if (UCommonInputPlatformSettings* PlatformInputSettings = UPlatformSettingsManager::Get().GetSettingsForPlatform()) + { + const TArray>& ControllerDatas = PlatformInputSettings->GetControllerData(); + for (TSoftClassPtr ControllerDataPtr : ControllerDatas) + { + if (TSubclassOf ControllerDataClass = ControllerDataPtr.LoadSynchronous()) + { + const UCommonInputBaseControllerData* ControllerData = ControllerDataClass.GetDefaultObject(); + if (ControllerData->InputType == ECommonInputType::Gamepad) + { + Setting->AddDynamicOption(ControllerData->GamepadName.ToString(), ControllerData->GamepadDisplayName); + } + } + } + + // Add the setting if we can select more than one game controller type on this platform + // and we are allowed to change it + if (Setting->GetDynamicOptions().Num() > 1 && PlatformInputSettings->CanChangeGamepadType()) + { + Hardware->AddSetting(Setting); + + const FName CurrentControllerPlatform = GetDefault()->GetControllerPlatform(); + if (CurrentControllerPlatform == NAME_None) + { + Setting->SetDiscreteOptionByIndex(0); + } + else + { + Setting->SetDefaultValueFromString(CurrentControllerPlatform.ToString()); + } + } + } + } + //---------------------------------------------------------------------------------- + { + UGameSettingValueDiscreteDynamic_Bool* Setting = NewObject(); + Setting->SetDevName(TEXT("GamepadVibration")); + Setting->SetDisplayName(LOCTEXT("GamepadVibration_Name", "Vibration")); + Setting->SetDescriptionRichText(LOCTEXT("GamepadVibration_Description", "Turns controller vibration on/off.")); + + Setting->SetDynamicGetter(GET_SHARED_SETTINGS_FUNCTION_PATH(GetForceFeedbackEnabled)); + Setting->SetDynamicSetter(GET_SHARED_SETTINGS_FUNCTION_PATH(SetForceFeedbackEnabled)); + Setting->SetDefaultValue(GetDefault()->GetForceFeedbackEnabled()); + + Hardware->AddSetting(Setting); + } + //---------------------------------------------------------------------------------- + { + UGameSettingValueDiscreteDynamic_Bool* Setting = NewObject(); + Setting->SetDevName(TEXT("InvertVerticalAxis_Gamepad")); + Setting->SetDisplayName(LOCTEXT("InvertVerticalAxis_Gamepad_Name", "Invert Vertical Axis")); + Setting->SetDescriptionRichText(LOCTEXT("InvertVerticalAxis_Gamepad_Description", "Enable the inversion of the vertical look axis.")); + + Setting->SetDynamicGetter(GET_SHARED_SETTINGS_FUNCTION_PATH(GetInvertVerticalAxis)); + Setting->SetDynamicSetter(GET_SHARED_SETTINGS_FUNCTION_PATH(SetInvertVerticalAxis)); + Setting->SetDefaultValue(GetDefault()->GetInvertVerticalAxis()); + + Hardware->AddSetting(Setting); + } + //---------------------------------------------------------------------------------- + { + UGameSettingValueDiscreteDynamic_Bool* Setting = NewObject(); + Setting->SetDevName(TEXT("InvertHorizontalAxis_Gamepad")); + Setting->SetDisplayName(LOCTEXT("InvertHorizontalAxis_Gamepad_Name", "Invert Horizontal Axis")); + Setting->SetDescriptionRichText(LOCTEXT("InvertHorizontalAxis_Gamepad_Description", "Enable the inversion of the Horizontal look axis.")); + + Setting->SetDynamicGetter(GET_SHARED_SETTINGS_FUNCTION_PATH(GetInvertHorizontalAxis)); + Setting->SetDynamicSetter(GET_SHARED_SETTINGS_FUNCTION_PATH(SetInvertHorizontalAxis)); + Setting->SetDefaultValue(GetDefault()->GetInvertHorizontalAxis()); + + Hardware->AddSetting(Setting); + } + //---------------------------------------------------------------------------------- + } + + //////////////////////////////////////////////////////////////////////////////////// + { + UGameSettingCollection* GamepadBinding = NewObject(); + GamepadBinding->SetDevName(TEXT("GamepadBindingCollection")); + GamepadBinding->SetDisplayName(LOCTEXT("GamepadBindingCollection_Name", "Controls")); + Screen->AddSetting(GamepadBinding); + } + + // Basic - Look Sensitivity + //////////////////////////////////////////////////////////////////////////////////// + { + UGameSettingCollection* BasicSensitivity = NewObject(); + BasicSensitivity->SetDevName(TEXT("BasicSensitivityCollection")); + BasicSensitivity->SetDisplayName(LOCTEXT("BasicSensitivityCollection_Name", "Sensitivity")); + Screen->AddSetting(BasicSensitivity); + + const FText EGamepadSensitivityText[] = { + FText::GetEmpty(), + LOCTEXT("EFortGamepadSensitivity_Slow", "1 (Slow)"), + LOCTEXT("EFortGamepadSensitivity_SlowPlus", "2 (Slow+)"), + LOCTEXT("EFortGamepadSensitivity_SlowPlusPlus", "3 (Slow++)"), + LOCTEXT("EFortGamepadSensitivity_Normal", "4 (Normal)"), + LOCTEXT("EFortGamepadSensitivity_NormalPlus", "5 (Normal+)"), + LOCTEXT("EFortGamepadSensitivity_NormalPlusPlus", "6 (Normal++)"), + LOCTEXT("EFortGamepadSensitivity_Fast", "7 (Fast)"), + LOCTEXT("EFortGamepadSensitivity_FastPlus", "8 (Fast+)"), + LOCTEXT("EFortGamepadSensitivity_FastPlusPlus", "9 (Fast++)"), + LOCTEXT("EFortGamepadSensitivity_Insane", "10 (Insane)"), + }; + + //---------------------------------------------------------------------------------- + { + UGameSettingValueDiscreteDynamic_Enum* Setting = NewObject(); + Setting->SetDevName(TEXT("LookSensitivityPreset")); + Setting->SetDisplayName(LOCTEXT("LookSensitivityPreset_Name", "Look Sensitivity")); + Setting->SetDescriptionRichText(LOCTEXT("LookSensitivityPreset_Description", "How quickly your view rotates.")); + + Setting->SetDynamicGetter(GET_SHARED_SETTINGS_FUNCTION_PATH(GetGamepadLookSensitivityPreset)); + Setting->SetDynamicSetter(GET_SHARED_SETTINGS_FUNCTION_PATH(SetLookSensitivityPreset)); + Setting->SetDefaultValue(GetDefault()->GetGamepadLookSensitivityPreset()); + + for (int32 PresetIndex = 1; PresetIndex < (int32)ELyraGamepadSensitivity::MAX; PresetIndex++) + { + Setting->AddEnumOption(static_cast(PresetIndex), EGamepadSensitivityText[PresetIndex]); + } + + BasicSensitivity->AddSetting(Setting); + } + //---------------------------------------------------------------------------------- + { + UGameSettingValueDiscreteDynamic_Enum* Setting = NewObject(); + Setting->SetDevName(TEXT("LookSensitivityPresetAds")); + Setting->SetDisplayName(LOCTEXT("LookSensitivityPresetAds_Name", "Aim Sensitivity (ADS)")); + Setting->SetDescriptionRichText(LOCTEXT("LookSensitivityPresetAds_Description", "How quickly your view rotates while aiming down sights (ADS).")); + + Setting->SetDynamicGetter(GET_SHARED_SETTINGS_FUNCTION_PATH(GetGamepadTargetingSensitivityPreset)); + Setting->SetDynamicSetter(GET_SHARED_SETTINGS_FUNCTION_PATH(SetGamepadTargetingSensitivityPreset)); + Setting->SetDefaultValue(GetDefault()->GetGamepadTargetingSensitivityPreset()); + + for (int32 PresetIndex = 1; PresetIndex < (int32)ELyraGamepadSensitivity::MAX; PresetIndex++) + { + Setting->AddEnumOption(static_cast(PresetIndex), EGamepadSensitivityText[PresetIndex]); + } + + BasicSensitivity->AddSetting(Setting); + } + //---------------------------------------------------------------------------------- + } + + // Dead Zone + //////////////////////////////////////////////////////////////////////////////////// + { + UGameSettingCollection* DeadZone = NewObject(); + DeadZone->SetDevName(TEXT("DeadZoneCollection")); + DeadZone->SetDisplayName(LOCTEXT("DeadZoneCollection_Name", "Controller DeadZone")); + Screen->AddSetting(DeadZone); + + //---------------------------------------------------------------------------------- + { + UGameSettingValueScalarDynamic* Setting = NewObject(); + Setting->SetDevName(TEXT("MoveStickDeadZone")); + Setting->SetDisplayName(LOCTEXT("MoveStickDeadZone_Name", "Left Stick DeadZone")); + Setting->SetDescriptionRichText(LOCTEXT("MoveStickDeadZone_Description", "Increase or decrease the area surrounding the stick that we ignore input from. Setting this value too low may result in the character continuing to move even after removing your finger from the stick.")); + + Setting->SetDynamicGetter(GET_SHARED_SETTINGS_FUNCTION_PATH(GetGamepadMoveStickDeadZone)); + Setting->SetDynamicSetter(GET_SHARED_SETTINGS_FUNCTION_PATH(SetGamepadMoveStickDeadZone)); + Setting->SetDefaultValue(GetDefault()->GetGamepadMoveStickDeadZone()); + Setting->SetDisplayFormat(UGameSettingValueScalarDynamic::ZeroToOnePercent); + Setting->SetMinimumLimit(0.05); + Setting->SetMaximumLimit(0.95); + + DeadZone->AddSetting(Setting); + } + //---------------------------------------------------------------------------------- + { + UGameSettingValueScalarDynamic* Setting = NewObject(); + Setting->SetDevName(TEXT("LookStickDeadZone")); + Setting->SetDisplayName(LOCTEXT("LookStickDeadZone_Name", "Right Stick DeadZone")); + Setting->SetDescriptionRichText(LOCTEXT("LookStickDeadZone_Description", "Increase or decrease the area surrounding the stick that we ignore input from. Setting this value too low may result in the camera continuing to move even after removing your finger from the stick.")); + + Setting->SetDynamicGetter(GET_SHARED_SETTINGS_FUNCTION_PATH(GetGamepadLookStickDeadZone)); + Setting->SetDynamicSetter(GET_SHARED_SETTINGS_FUNCTION_PATH(SetGamepadLookStickDeadZone)); + Setting->SetDefaultValue(GetDefault()->GetGamepadLookStickDeadZone()); + Setting->SetDisplayFormat(UGameSettingValueScalarDynamic::ZeroToOnePercent); + Setting->SetMinimumLimit(0.05); + Setting->SetMaximumLimit(0.95); + + DeadZone->AddSetting(Setting); + } + //---------------------------------------------------------------------------------- + } + + return Screen; +} + +#undef LOCTEXT_NAMESPACE diff --git a/Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp b/Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp new file mode 100644 index 00000000..98ffe0a8 --- /dev/null +++ b/Source/LyraGame/Settings/LyraGameSettingRegistry_Gameplay.cpp @@ -0,0 +1,54 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraGameSettingRegistry.h" + +#include "GameSetting.h" +#include "GameSettingValueDiscreteDynamic.h" +#include "GameSettingValueScalar.h" +#include "GameSettingValueScalarDynamic.h" +#include "GameSettingCollection.h" +#include "GameSettingAction.h" +#include "EditCondition/WhenPlayingAsPrimaryPlayer.h" +#include "CustomSettings/LyraSettingValueDiscrete_Language.h" +#include "Player/LyraLocalPlayer.h" + +#define LOCTEXT_NAMESPACE "Lyra" + +UGameSettingCollection* ULyraGameSettingRegistry::InitializeGameplaySettings(ULyraLocalPlayer* InLocalPlayer) +{ + UGameSettingCollection* Screen = NewObject(); + Screen->SetDevName(TEXT("GameplayCollection")); + Screen->SetDisplayName(LOCTEXT("GameplayCollection_Name", "Gameplay")); + Screen->Initialize(InLocalPlayer); + + { + UGameSettingCollection* LanguageSubsection = NewObject(); + LanguageSubsection->SetDevName(TEXT("LanguageCollection")); + LanguageSubsection->SetDisplayName(LOCTEXT("LanguageCollection_Name", "Language")); + Screen->AddSetting(LanguageSubsection); + + //---------------------------------------------------------------------------------- + { + ULyraSettingValueDiscrete_Language* Setting = NewObject(); + Setting->SetDevName(TEXT("Language")); + Setting->SetDisplayName(LOCTEXT("LanguageSetting_Name", "Language")); + Setting->SetDescriptionRichText(LOCTEXT("LanguageSetting_Description", "The language of the game.")); + +#if WITH_EDITOR + if (GIsEditor) + { + Setting->SetDescriptionRichText(LOCTEXT("LanguageSetting_WithEditor_Description", "The language of the game.\n\nWARNING: Language changes will not affect PIE, you'll need to run with -game to test this, or change your PIE language options in the editor preferences.")); + } +#endif + + Setting->AddEditCondition(FWhenPlayingAsPrimaryPlayer::Get()); + + LanguageSubsection->AddSetting(Setting); + } + //---------------------------------------------------------------------------------- + } + + return Screen; +} + +#undef LOCTEXT_NAMESPACE diff --git a/Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp b/Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp new file mode 100644 index 00000000..ba7cd329 --- /dev/null +++ b/Source/LyraGame/Settings/LyraGameSettingRegistry_MouseAndKeyboard.cpp @@ -0,0 +1,227 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraGameSettingRegistry.h" +#include "Player/LyraLocalPlayer.h" + +#include "GameSetting.h" +#include "GameSettingValueDiscreteDynamic.h" +#include "GameSettingValueScalar.h" +#include "GameSettingValueScalarDynamic.h" +#include "GameSettingCollection.h" +#include "GameSettingAction.h" +#include "LyraSettingsLocal.h" +#include "LyraSettingsShared.h" +#include "EditCondition/WhenCondition.h" +#include "EditCondition/WhenPlayingAsPrimaryPlayer.h" +#include "EditCondition/WhenPlatformHasTrait.h" +#include "NativeGameplayTags.h" +#include "CustomSettings/LyraSettingKeyboardInput.h" +#include "System/LyraGameData.h" +#include "PlayerMappableInputConfig.h" + +#define LOCTEXT_NAMESPACE "Lyra" + +UGameSettingCollection* ULyraGameSettingRegistry::InitializeMouseAndKeyboardSettings(ULyraLocalPlayer* InLocalPlayer) +{ + UGameSettingCollection* Screen = NewObject(); + Screen->SetDevName(TEXT("MouseAndKeyboardCollection")); + Screen->SetDisplayName(LOCTEXT("MouseAndKeyboardCollection_Name", "Mouse & Keyboard")); + Screen->Initialize(InLocalPlayer); + + const TSharedRef WhenPlatformSupportsMouseAndKeyboard = MakeShared( + [](const ULocalPlayer*, FGameSettingEditableState& InOutEditState) + { + const UCommonInputPlatformSettings* PlatformInput = UPlatformSettingsManager::Get().GetSettingsForPlatform(); + if (!PlatformInput->SupportsInputType(ECommonInputType::MouseAndKeyboard)) + { + InOutEditState.Kill(TEXT("Platform does not support mouse and keyboard")); + } + }); + + // Mouse Sensitivity + //////////////////////////////////////////////////////////////////////////////////// + { + UGameSettingCollection* Sensitivity = NewObject(); + Sensitivity->SetDevName(TEXT("MouseSensitivityCollection")); + Sensitivity->SetDisplayName(LOCTEXT("MouseSensitivityCollection_Name", "Sensitivity")); + Screen->AddSetting(Sensitivity); + + //---------------------------------------------------------------------------------- + { + UGameSettingValueScalarDynamic* Setting = NewObject(); + Setting->SetDevName(TEXT("MouseSensitivityYaw")); + Setting->SetDisplayName(LOCTEXT("MouseSensitivityYaw_Name", "X-Axis Sensitivity")); + Setting->SetDescriptionRichText(LOCTEXT("MouseSensitivityYaw_Description", "Sets the sensitivity of the mouse's horizontal (x) axis. With higher settings the camera will move faster when looking left and right with the mouse.")); + + Setting->SetDynamicGetter(GET_SHARED_SETTINGS_FUNCTION_PATH(GetMouseSensitivityX)); + Setting->SetDynamicSetter(GET_SHARED_SETTINGS_FUNCTION_PATH(SetMouseSensitivityX)); + Setting->SetDefaultValue(GetDefault()->GetMouseSensitivityX()); + Setting->SetDisplayFormat(UGameSettingValueScalarDynamic::RawTwoDecimals); + Setting->SetSourceRangeAndStep(TRange(0, 10), 0.01); + Setting->SetMinimumLimit(0.01); + + Setting->AddEditCondition(WhenPlatformSupportsMouseAndKeyboard); + + Sensitivity->AddSetting(Setting); + } + //---------------------------------------------------------------------------------- + { + UGameSettingValueScalarDynamic* Setting = NewObject(); + Setting->SetDevName(TEXT("MouseSensitivityPitch")); + Setting->SetDisplayName(LOCTEXT("MouseSensitivityPitch_Name", "Y-Axis Sensitivity")); + Setting->SetDescriptionRichText(LOCTEXT("MouseSensitivityPitch_Description", "Sets the sensitivity of the mouse's vertical (y) axis. With higher settings the camera will move faster when looking up and down with the mouse.")); + + Setting->SetDynamicGetter(GET_SHARED_SETTINGS_FUNCTION_PATH(GetMouseSensitivityY)); + Setting->SetDynamicSetter(GET_SHARED_SETTINGS_FUNCTION_PATH(SetMouseSensitivityY)); + Setting->SetDefaultValue(GetDefault()->GetMouseSensitivityY()); + Setting->SetDisplayFormat(UGameSettingValueScalarDynamic::RawTwoDecimals); + Setting->SetSourceRangeAndStep(TRange(0, 10), 0.01); + Setting->SetMinimumLimit(0.01); + + Setting->AddEditCondition(WhenPlatformSupportsMouseAndKeyboard); + + Sensitivity->AddSetting(Setting); + } + //---------------------------------------------------------------------------------- + { + UGameSettingValueScalarDynamic* Setting = NewObject(); + Setting->SetDevName(TEXT("MouseTargetingMultiplier")); + Setting->SetDisplayName(LOCTEXT("MouseTargetingMultiplier_Name", "Targeting Sensitivity")); + Setting->SetDescriptionRichText(LOCTEXT("MouseTargetingMultiplier_Description", "Sets the modifier for reducing mouse sensitivity when targeting. 100% will have no slow down when targeting. Lower settings will have more slow down when targeting.")); + + Setting->SetDynamicGetter(GET_SHARED_SETTINGS_FUNCTION_PATH(GetTargetingMultiplier)); + Setting->SetDynamicSetter(GET_SHARED_SETTINGS_FUNCTION_PATH(SetTargetingMultiplier)); + Setting->SetDefaultValue(GetDefault()->GetTargetingMultiplier()); + Setting->SetDisplayFormat(UGameSettingValueScalarDynamic::RawTwoDecimals); + Setting->SetSourceRangeAndStep(TRange(0, 10), 0.01); + Setting->SetMinimumLimit(0.01); + + Setting->AddEditCondition(WhenPlatformSupportsMouseAndKeyboard); + + Sensitivity->AddSetting(Setting); + } + //---------------------------------------------------------------------------------- + { + UGameSettingValueDiscreteDynamic_Bool* Setting = NewObject(); + Setting->SetDevName(TEXT("InvertVerticalAxis")); + Setting->SetDisplayName(LOCTEXT("InvertVerticalAxis_Name", "Invert Vertical Axis")); + Setting->SetDescriptionRichText(LOCTEXT("InvertVerticalAxis_Description", "Enable the inversion of the vertical look axis.")); + + Setting->SetDynamicGetter(GET_SHARED_SETTINGS_FUNCTION_PATH(GetInvertVerticalAxis)); + Setting->SetDynamicSetter(GET_SHARED_SETTINGS_FUNCTION_PATH(SetInvertVerticalAxis)); + Setting->SetDefaultValue(GetDefault()->GetInvertVerticalAxis()); + + Setting->AddEditCondition(WhenPlatformSupportsMouseAndKeyboard); + + Sensitivity->AddSetting(Setting); + } + //---------------------------------------------------------------------------------- + { + UGameSettingValueDiscreteDynamic_Bool* Setting = NewObject(); + Setting->SetDevName(TEXT("InvertHorizontalAxis")); + Setting->SetDisplayName(LOCTEXT("InvertHorizontalAxis_Name", "Invert Horizontal Axis")); + Setting->SetDescriptionRichText(LOCTEXT("InvertHorizontalAxis_Description", "Enable the inversion of the Horizontal look axis.")); + + Setting->SetDynamicGetter(GET_SHARED_SETTINGS_FUNCTION_PATH(GetInvertHorizontalAxis)); + Setting->SetDynamicSetter(GET_SHARED_SETTINGS_FUNCTION_PATH(SetInvertHorizontalAxis)); + Setting->SetDefaultValue(GetDefault()->GetInvertHorizontalAxis()); + + Setting->AddEditCondition(WhenPlatformSupportsMouseAndKeyboard); + + Sensitivity->AddSetting(Setting); + } + //---------------------------------------------------------------------------------- + } + + // Bindings for Mouse & Keyboard - Automatically Generated + //////////////////////////////////////////////////////////////////////////////////// + { + UGameSettingCollection* KeyBinding = NewObject(); + KeyBinding->SetDevName(TEXT("KeyBindingCollection")); + KeyBinding->SetDisplayName(LOCTEXT("KeyBindingCollection_Name", "Keyboard & Mouse")); + Screen->AddSetting(KeyBinding); + static TSet AddedSettings; + AddedSettings.Reset(); + + //---------------------------------------------------------------------------------- + { + const TArray& RegisteredConfigs = InLocalPlayer->GetLocalSettings()->GetAllRegisteredInputConfigs(); + const TMap& CustomKeyMap = InLocalPlayer->GetLocalSettings()->GetCustomPlayerInputConfig(); + + for (const FLoadedMappableConfigPair& InputConfigPair : RegisteredConfigs) + { + if (InputConfigPair.Type != ECommonInputType::MouseAndKeyboard) + { + continue; + } + + TArray ConfigMappings = InputConfigPair.Config->GetPlayerMappableKeys(); + if (ConfigMappings.IsEmpty()) + { + UE_LOG(LogLyraGameSettingRegistry, Warning, TEXT("PlayerMappableInputConfig '%s' has no player mappable keys in it! Skipping it in the setting registry..."), *InputConfigPair.Config->GetConfigName().ToString()); + continue; + } + + UGameSettingCollection* ConfigSettingCollection = NewObject(); + ConfigSettingCollection->SetDevName(InputConfigPair.Config->GetConfigName()); + ConfigSettingCollection->SetDisplayName(InputConfigPair.Config->GetDisplayName()); + Screen->AddSetting(ConfigSettingCollection); + + // Add each player mappable key to the settings screen! + for (FEnhancedActionKeyMapping& Mapping : ConfigMappings) + { + ULyraSettingKeyboardInput* ExistingSetting = nullptr; + + // Make sure that we cannot add two settings with the same FName for saving purposes + if (AddedSettings.Contains(Mapping.PlayerMappableOptions.Name)) + { + UE_LOG(LogLyraGameSettingRegistry, Warning, TEXT("A setting with the name '%s' from config '%s' has already been added! Please remove duplicate name."), *Mapping.PlayerMappableOptions.Name.ToString(), *InputConfigPair.Config->GetConfigName().ToString()); + continue; + } + + for (UGameSetting* Setting : ConfigSettingCollection->GetChildSettings()) + { + ULyraSettingKeyboardInput* LyraKeyboardSetting = Cast(Setting); + if (LyraKeyboardSetting->GetSettingDisplayName().EqualToCaseIgnored(Mapping.PlayerMappableOptions.DisplayName)) + { + ExistingSetting = LyraKeyboardSetting; + break; + } + } + + FEnhancedActionKeyMapping MappingSynthesized(Mapping); + // If the player has bound a custom key to this action, then set it to that + if (const FKey* PlayerBoundKey = CustomKeyMap.Find(Mapping.PlayerMappableOptions.Name)) + { + MappingSynthesized.Key = *PlayerBoundKey; + } + + if (MappingSynthesized.PlayerMappableOptions.Name != NAME_None && !MappingSynthesized.PlayerMappableOptions.DisplayName.IsEmpty()) + { + // Create the settings widget and initialize it, adding it to this config's section + ULyraSettingKeyboardInput* InputBinding = ExistingSetting ? ExistingSetting : NewObject(); + + InputBinding->SetInputData(MappingSynthesized, InputConfigPair.Config, !ExistingSetting ? 0 : 1); + InputBinding->AddEditCondition(WhenPlatformSupportsMouseAndKeyboard); + + if (!ExistingSetting) + { + ConfigSettingCollection->AddSetting(InputBinding); + } + + AddedSettings.Add(MappingSynthesized.PlayerMappableOptions.Name); + } + else + { + UE_LOG(LogLyraGameSettingRegistry, Warning, TEXT("A setting with the name '%s' from config '%s' could not be added, one of its names is empty!"), *Mapping.PlayerMappableOptions.Name.ToString(), *InputConfigPair.Config->GetConfigName().ToString()); + ensure(false); + } + } + } + } + } + + return Screen; +} + +#undef LOCTEXT_NAMESPACE diff --git a/Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp b/Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp new file mode 100644 index 00000000..e375a0f5 --- /dev/null +++ b/Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp @@ -0,0 +1,185 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraGameSettingRegistry.h" + +#include "GameSetting.h" +#include "GameSettingValueDiscreteDynamic.h" +#include "GameSettingValueScalar.h" +#include "GameSettingValueScalarDynamic.h" +#include "GameSettingCollection.h" +#include "GameSettingAction.h" + +#include "Player/LyraLocalPlayer.h" +#include "LyraSettingsLocal.h" +#include "LyraSettingsShared.h" + +#include "EditCondition/WhenPlayingAsPrimaryPlayer.h" +#include "EditCondition/WhenPlatformHasTrait.h" +#include "EditCondition/WhenCondition.h" +#include "CustomSettings/LyraSettingValueDiscrete_PerfStat.h" + +#define LOCTEXT_NAMESPACE "Lyra" + +////////////////////////////////////////////////////////////////////// + +void ULyraGameSettingRegistry::AddPerformanceStatPage(UGameSettingCollection* PerfStatsOuterCategory, ULyraLocalPlayer* InLocalPlayer) +{ + //---------------------------------------------------------------------------------- + { + static_assert((int32)ELyraDisplayablePerformanceStat::Count == 15, "Consider updating this function to deal with new performance stats"); + + UGameSettingCollectionPage* StatsPage = NewObject(); + StatsPage->SetDevName(TEXT("PerfStatsPage")); + StatsPage->SetDisplayName(LOCTEXT("PerfStatsPage_Name", "Performance Stats")); + StatsPage->SetDescriptionRichText(LOCTEXT("PerfStatsPage_Description", "Configure the display of performance statistics.")); + StatsPage->SetNavigationText(LOCTEXT("PerfStatsPage_Navigation", "Edit")); + + StatsPage->AddEditCondition(FWhenPlayingAsPrimaryPlayer::Get()); + + PerfStatsOuterCategory->AddSetting(StatsPage); + + // Performance stats + //////////////////////////////////////////////////////////////////////////////////// + { + UGameSettingCollection* StatCategory_Performance = NewObject(); + StatCategory_Performance->SetDevName(TEXT("StatCategory_Performance")); + StatCategory_Performance->SetDisplayName(LOCTEXT("StatCategory_Performance_Name", "Performance")); + StatsPage->AddSetting(StatCategory_Performance); + + //---------------------------------------------------------------------------------- + { + ULyraSettingValueDiscrete_PerfStat* Setting = NewObject(); + Setting->SetStat(ELyraDisplayablePerformanceStat::ClientFPS); + Setting->SetDisplayName(LOCTEXT("PerfStat_ClientFPS", "Client FPS")); + Setting->SetDescriptionRichText(LOCTEXT("PerfStatDescription_ClientFPS", "Client frame rate (higher is better)")); + StatCategory_Performance->AddSetting(Setting); + } + //---------------------------------------------------------------------------------- + { + ULyraSettingValueDiscrete_PerfStat* Setting = NewObject(); + Setting->SetStat(ELyraDisplayablePerformanceStat::ServerFPS); + Setting->SetDisplayName(LOCTEXT("PerfStat_ServerFPS", "Server FPS")); + Setting->SetDescriptionRichText(LOCTEXT("PerfStatDescription_ServerFPS", "Server frame rate")); + StatCategory_Performance->AddSetting(Setting); + } + //---------------------------------------------------------------------------------- + { + ULyraSettingValueDiscrete_PerfStat* Setting = NewObject(); + Setting->SetStat(ELyraDisplayablePerformanceStat::FrameTime); + Setting->SetDisplayName(LOCTEXT("PerfStat_FrameTime", "Frame Time")); + Setting->SetDescriptionRichText(LOCTEXT("PerfStatDescription_FrameTime", "The total frame time.")); + StatCategory_Performance->AddSetting(Setting); + } + //---------------------------------------------------------------------------------- + { + ULyraSettingValueDiscrete_PerfStat* Setting = NewObject(); + Setting->SetStat(ELyraDisplayablePerformanceStat::IdleTime); + Setting->SetDisplayName(LOCTEXT("PerfStat_IdleTime", "Idle Time")); + Setting->SetDescriptionRichText(LOCTEXT("PerfStatDescription_IdleTime", "The amount of time spent waiting idle for frame pacing.")); + StatCategory_Performance->AddSetting(Setting); + } + //---------------------------------------------------------------------------------- + { + ULyraSettingValueDiscrete_PerfStat* Setting = NewObject(); + Setting->SetStat(ELyraDisplayablePerformanceStat::FrameTime_GameThread); + Setting->SetDisplayName(LOCTEXT("PerfStat_FrameTime_GameThread", "CPU Game Time")); + Setting->SetDescriptionRichText(LOCTEXT("PerfStatDescription_FrameTime_GameThread", "The amount of time spent on the main game thread.")); + StatCategory_Performance->AddSetting(Setting); + } + //---------------------------------------------------------------------------------- + { + ULyraSettingValueDiscrete_PerfStat* Setting = NewObject(); + Setting->SetStat(ELyraDisplayablePerformanceStat::FrameTime_RenderThread); + Setting->SetDisplayName(LOCTEXT("PerfStat_FrameTime_RenderThread", "CPU Render Time")); + Setting->SetDescriptionRichText(LOCTEXT("PerfStatDescription_FrameTime_RenderThread", "The amount of time spent on the rendering thread.")); + StatCategory_Performance->AddSetting(Setting); + } + //---------------------------------------------------------------------------------- + { + ULyraSettingValueDiscrete_PerfStat* Setting = NewObject(); + Setting->SetStat(ELyraDisplayablePerformanceStat::FrameTime_RHIThread); + Setting->SetDisplayName(LOCTEXT("PerfStat_FrameTime_RHIThread", "CPU RHI Time")); + Setting->SetDescriptionRichText(LOCTEXT("PerfStatDescription_FrameTime_RHIThread", "The amount of time spent on the Render Hardware Interface thread.")); + StatCategory_Performance->AddSetting(Setting); + } + //---------------------------------------------------------------------------------- + { + ULyraSettingValueDiscrete_PerfStat* Setting = NewObject(); + Setting->SetStat(ELyraDisplayablePerformanceStat::FrameTime_GPU); + Setting->SetDisplayName(LOCTEXT("PerfStat_FrameTime_GPU", "GPU Render Time")); + Setting->SetDescriptionRichText(LOCTEXT("PerfStatDescription_FrameTime_GPU", "The amount of time spent on the GPU.")); + StatCategory_Performance->AddSetting(Setting); + } + //---------------------------------------------------------------------------------- + } + + // Network stats + //////////////////////////////////////////////////////////////////////////////////// + { + UGameSettingCollection* StatCategory_Network = NewObject(); + StatCategory_Network->SetDevName(TEXT("StatCategory_Network")); + StatCategory_Network->SetDisplayName(LOCTEXT("StatCategory_Network_Name", "Network")); + StatsPage->AddSetting(StatCategory_Network); + + //---------------------------------------------------------------------------------- + { + ULyraSettingValueDiscrete_PerfStat* Setting = NewObject(); + Setting->SetStat(ELyraDisplayablePerformanceStat::Ping); + Setting->SetDisplayName(LOCTEXT("PerfStat_Ping", "Ping")); + Setting->SetDescriptionRichText(LOCTEXT("PerfStatDescription_Ping", "The roundtrip latency of your connection to the server.")); + StatCategory_Network->AddSetting(Setting); + } + //---------------------------------------------------------------------------------- + { + ULyraSettingValueDiscrete_PerfStat* Setting = NewObject(); + Setting->SetStat(ELyraDisplayablePerformanceStat::PacketLoss_Incoming); + Setting->SetDisplayName(LOCTEXT("PerfStat_PacketLoss_Incoming", "Incoming Packet Loss")); + Setting->SetDescriptionRichText(LOCTEXT("PerfStatDescription_PacketLoss_Incoming", "The percentage of incoming packets lost.")); + StatCategory_Network->AddSetting(Setting); + } + //---------------------------------------------------------------------------------- + { + ULyraSettingValueDiscrete_PerfStat* Setting = NewObject(); + Setting->SetStat(ELyraDisplayablePerformanceStat::PacketLoss_Outgoing); + Setting->SetDisplayName(LOCTEXT("PerfStat_PacketLoss_Outgoing", "Outgoing Packet Loss")); + Setting->SetDescriptionRichText(LOCTEXT("PerfStatDescription_PacketLoss_Outgoing", "The percentage of outgoing packets lost.")); + StatCategory_Network->AddSetting(Setting); + } + //---------------------------------------------------------------------------------- + { + ULyraSettingValueDiscrete_PerfStat* Setting = NewObject(); + Setting->SetStat(ELyraDisplayablePerformanceStat::PacketRate_Incoming); + Setting->SetDisplayName(LOCTEXT("PerfStat_PacketRate_Incoming", "Incoming Packet Rate")); + Setting->SetDescriptionRichText(LOCTEXT("PerfStatDescription_PacketRate_Incoming", "Rate of incoming packets (per second)")); + StatCategory_Network->AddSetting(Setting); + } + //---------------------------------------------------------------------------------- + { + ULyraSettingValueDiscrete_PerfStat* Setting = NewObject(); + Setting->SetStat(ELyraDisplayablePerformanceStat::PacketRate_Outgoing); + Setting->SetDisplayName(LOCTEXT("PerfStat_PacketRate_Outgoing", "Outgoing Packet Rate")); + Setting->SetDescriptionRichText(LOCTEXT("PerfStatDescription_PacketRate_Outgoing", "Rate of outgoing packets (per second)")); + StatCategory_Network->AddSetting(Setting); + } + //---------------------------------------------------------------------------------- + { + ULyraSettingValueDiscrete_PerfStat* Setting = NewObject(); + Setting->SetStat(ELyraDisplayablePerformanceStat::PacketSize_Incoming); + Setting->SetDisplayName(LOCTEXT("PerfStat_PacketSize_Incoming", "Incoming Packet Size")); + Setting->SetDescriptionRichText(LOCTEXT("PerfStatDescription_PacketSize_Incoming", "The average size (in bytes) of packets recieved in the last second.")); + StatCategory_Network->AddSetting(Setting); + } + //---------------------------------------------------------------------------------- + { + ULyraSettingValueDiscrete_PerfStat* Setting = NewObject(); + Setting->SetStat(ELyraDisplayablePerformanceStat::PacketSize_Outgoing); + Setting->SetDisplayName(LOCTEXT("PerfStat_PacketSize_Outgoing", "Outgoing Packet Size")); + Setting->SetDescriptionRichText(LOCTEXT("PerfStatDescription_PacketSize_Outgoing", "The average size (in bytes) of packets sent in the last second.")); + StatCategory_Network->AddSetting(Setting); + } + //---------------------------------------------------------------------------------- + } + } +} + +#undef LOCTEXT_NAMESPACE diff --git a/Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp b/Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp new file mode 100644 index 00000000..1e073ec3 --- /dev/null +++ b/Source/LyraGame/Settings/LyraGameSettingRegistry_Video.cpp @@ -0,0 +1,715 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraGameSettingRegistry.h" +#include "Player/LyraLocalPlayer.h" + +#include "GameSetting.h" +#include "GameSettingValueDiscreteDynamic.h" +#include "GameSettingValueScalar.h" +#include "GameSettingValueScalarDynamic.h" +#include "GameSettingCollection.h" +#include "GameSettingAction.h" +#include "LyraSettingsLocal.h" +#include "LyraSettingsShared.h" +#include "EditCondition/WhenCondition.h" +#include "EditCondition/WhenPlayingAsPrimaryPlayer.h" +#include "EditCondition/WhenPlatformHasTrait.h" +#include "CustomSettings/LyraSettingAction_SafeZoneEditor.h" +#include "CustomSettings/LyraSettingValueDiscrete_Resolution.h" +#include "CustomSettings/LyraSettingValueDiscrete_OverallQuality.h" +#include "CustomSettings/LyraSettingValueDiscrete_MobileFPSType.h" +#include "NativeGameplayTags.h" +#include "Framework/Application/SlateApplication.h" +#include "Performance/LyraPerformanceSettings.h" + +#define LOCTEXT_NAMESPACE "Lyra" + +UE_DEFINE_GAMEPLAY_TAG_STATIC(GameSettings_Action_EditSafeZone, "GameSettings.Action.EditSafeZone"); +UE_DEFINE_GAMEPLAY_TAG_STATIC(GameSettings_Action_EditBrightness, "GameSettings.Action.EditBrightness"); +UE_DEFINE_GAMEPLAY_TAG_STATIC(TAG_Platform_Trait_SupportsWindowedMode, "Platform.Trait.SupportsWindowedMode"); +UE_DEFINE_GAMEPLAY_TAG_STATIC(TAG_Platform_Trait_NeedsBrightnessAdjustment, "Platform.Trait.NeedsBrightnessAdjustment"); + +////////////////////////////////////////////////////////////////////// + +enum class EFramePacingEditCondition +{ + EnableIf, + DisableIf +}; + +// Checks the platform-specific value for FramePacingMode +class FGameSettingEditCondition_FramePacingMode : public FGameSettingEditCondition +{ +public: + FGameSettingEditCondition_FramePacingMode(ELyraFramePacingMode InDesiredMode, EFramePacingEditCondition InMatchMode = EFramePacingEditCondition::EnableIf) + : DesiredMode(InDesiredMode) + , MatchMode(InMatchMode) + { + } + + virtual void GatherEditState(const ULocalPlayer * InLocalPlayer, FGameSettingEditableState & InOutEditState) const override + { + const ELyraFramePacingMode ActualMode = ULyraPlatformSpecificRenderingSettings::Get()->FramePacingMode; + + const bool bMatches = (ActualMode == DesiredMode); + const bool bMatchesAreBad = (MatchMode == EFramePacingEditCondition::DisableIf); + + if (bMatches == bMatchesAreBad) + { + InOutEditState.Kill(FString::Printf(TEXT("Frame pacing mode %d didn't match requirement %d"), (int32)ActualMode, (int32)DesiredMode)); + } + } +private: + ELyraFramePacingMode DesiredMode; + EFramePacingEditCondition MatchMode; +}; + +////////////////////////////////////////////////////////////////////// + +// Checks the platform-specific value for bSupportsGranularVideoQualitySettings +class FGameSettingEditCondition_VideoQuality : public FGameSettingEditCondition +{ +public: + FGameSettingEditCondition_VideoQuality(const FString& InDisableString) + : DisableString(InDisableString) + { + } + + virtual void GatherEditState(const ULocalPlayer* InLocalPlayer, FGameSettingEditableState& InOutEditState) const override + { + if (!ULyraPlatformSpecificRenderingSettings::Get()->bSupportsGranularVideoQualitySettings) + { + InOutEditState.Kill(DisableString); + } + } + + virtual void SettingChanged(const ULocalPlayer* LocalPlayer, UGameSetting* Setting, EGameSettingChangeReason Reason) const override + { + // TODO for now this applies the setting immediately + const ULyraLocalPlayer* LyraLocalPlayer = CastChecked(LocalPlayer); + LyraLocalPlayer->GetLocalSettings()->ApplyScalabilitySettings(); + } + +private: + FString DisableString; +}; + +//////////////////////////////////////////////////////////////////////////////////// + +UGameSettingCollection* ULyraGameSettingRegistry::InitializeVideoSettings(ULyraLocalPlayer* InLocalPlayer) +{ + UGameSettingCollection* Screen = NewObject(); + Screen->SetDevName(TEXT("VideoCollection")); + Screen->SetDisplayName(LOCTEXT("VideoCollection_Name", "Video")); + Screen->Initialize(InLocalPlayer); + + UGameSettingValueDiscreteDynamic_Enum* WindowModeSetting = nullptr; + UGameSetting* MobileFPSType = nullptr; + + // Display + //////////////////////////////////////////////////////////////////////////////////// + { + UGameSettingCollection* Display = NewObject(); + Display->SetDevName(TEXT("DisplayCollection")); + Display->SetDisplayName(LOCTEXT("DisplayCollection_Name", "Display")); + Screen->AddSetting(Display); + + //---------------------------------------------------------------------------------- + { + UGameSettingValueDiscreteDynamic_Enum* Setting = NewObject(); + Setting->SetDevName(TEXT("WindowMode")); + Setting->SetDisplayName(LOCTEXT("WindowMode_Name", "Window Mode")); + Setting->SetDescriptionRichText(LOCTEXT("WindowMode_Description", "In Windowed mode you can interact with other windows more easily, and drag the edges of the window to set the size. In Windowed Fullscreen mode you can easily switch between applications. In Fullscreen mode you cannot interact with other windows as easily, but the game will run slightly faster.")); + + Setting->SetDynamicGetter(GET_LOCAL_SETTINGS_FUNCTION_PATH(GetFullscreenMode)); + Setting->SetDynamicSetter(GET_LOCAL_SETTINGS_FUNCTION_PATH(SetFullscreenMode)); + Setting->AddEnumOption(EWindowMode::Fullscreen, LOCTEXT("WindowModeFullscreen", "Fullscreen")); + Setting->AddEnumOption(EWindowMode::WindowedFullscreen, LOCTEXT("WindowModeWindowedFullscreen", "Windowed Fullscreen")); + Setting->AddEnumOption(EWindowMode::Windowed, LOCTEXT("WindowModeWindowed", "Windowed")); + + Setting->AddEditCondition(FWhenPlatformHasTrait::KillIfMissing(TAG_Platform_Trait_SupportsWindowedMode, TEXT("Platform does not support window mode"))); + + WindowModeSetting = Setting; + + Display->AddSetting(Setting); + } + //---------------------------------------------------------------------------------- + { + ULyraSettingValueDiscrete_Resolution* Setting = NewObject(); + Setting->SetDevName(TEXT("Resolution")); + Setting->SetDisplayName(LOCTEXT("Resolution_Name", "Resolution")); + Setting->SetDescriptionRichText(LOCTEXT("Resolution_Description", "Display Resolution determines the size of the window in Windowed mode. In Fullscreen mode, Display Resolution determines the graphics card output resolution, which can result in black bars depending on monitor and graphics card. Display Resolution is inactive in Windowed Fullscreen mode.")); + + Setting->AddEditDependency(WindowModeSetting); + Setting->AddEditCondition(FWhenPlatformHasTrait::KillIfMissing(TAG_Platform_Trait_SupportsWindowedMode, TEXT("Platform does not support window mode"))); + Setting->AddEditCondition(MakeShared([WindowModeSetting](const ULocalPlayer*, FGameSettingEditableState& InOutEditState) + { + if (WindowModeSetting->GetValue() == EWindowMode::WindowedFullscreen) + { + InOutEditState.Disable(LOCTEXT("ResolutionWindowedFullscreen_Disabled", "When the Window Mode is set to Windowed Fullscreen, the resolution must match the native desktop resolution.")); + } + })); + + Display->AddSetting(Setting); + } + //---------------------------------------------------------------------------------- + { + AddPerformanceStatPage(Display, InLocalPlayer); + } + //---------------------------------------------------------------------------------- + } + + // Graphics + //////////////////////////////////////////////////////////////////////////////////// + { + UGameSettingCollection* Graphics = NewObject(); + Graphics->SetDevName(TEXT("GraphicsCollection")); + Graphics->SetDisplayName(LOCTEXT("GraphicsCollection_Name", "Graphics")); + Screen->AddSetting(Graphics); + + //---------------------------------------------------------------------------------- + { + UGameSettingValueDiscreteDynamic_Enum* Setting = NewObject(); + Setting->SetDevName(TEXT("ColorBlindMode")); + Setting->SetDisplayName(LOCTEXT("ColorBlindMode_Name", "Color Blind Mode")); + Setting->SetDescriptionRichText(LOCTEXT("ColorBlindMode_Description", "Using the provided images, test out the different color blind modes to find a color correction that works best for you.")); + + Setting->SetDynamicGetter(GET_SHARED_SETTINGS_FUNCTION_PATH(GetColorBlindMode)); + Setting->SetDynamicSetter(GET_SHARED_SETTINGS_FUNCTION_PATH(SetColorBlindMode)); + Setting->SetDefaultValue(GetDefault()->GetColorBlindMode()); + Setting->AddEnumOption(EColorBlindMode::Off, LOCTEXT("ColorBlindRotatorSettingOff", "Off")); + Setting->AddEnumOption(EColorBlindMode::Deuteranope, LOCTEXT("ColorBlindRotatorSettingDeuteranope", "Deuteranope")); + Setting->AddEnumOption(EColorBlindMode::Protanope, LOCTEXT("ColorBlindRotatorSettingProtanope", "Protanope")); + Setting->AddEnumOption(EColorBlindMode::Tritanope, LOCTEXT("ColorBlindRotatorSettingTritanope", "Tritanope")); + + Setting->AddEditCondition(FWhenPlayingAsPrimaryPlayer::Get()); + + Graphics->AddSetting(Setting); + } + //---------------------------------------------------------------------------------- + { + UGameSettingValueDiscreteDynamic_Number* Setting = NewObject(); + Setting->SetDevName(TEXT("ColorBlindStrength")); + Setting->SetDisplayName(LOCTEXT("ColorBlindStrength_Name", "Color Blind Strength")); + Setting->SetDescriptionRichText(LOCTEXT("ColorBlindStrength_Description", "Using the provided images, test out the different strengths to find a color correction that works best for you.")); + + Setting->SetDynamicGetter(GET_SHARED_SETTINGS_FUNCTION_PATH(GetColorBlindStrength)); + Setting->SetDynamicSetter(GET_SHARED_SETTINGS_FUNCTION_PATH(SetColorBlindStrength)); + Setting->SetDefaultValue(GetDefault()->GetColorBlindStrength()); + for (int32 Index = 0; Index <= 10; Index++) + { + Setting->AddOption(Index, FText::AsNumber(Index)); + } + + Setting->AddEditCondition(FWhenPlayingAsPrimaryPlayer::Get()); + + Graphics->AddSetting(Setting); + } + //---------------------------------------------------------------------------------- + { + UGameSettingValueScalarDynamic* Setting = NewObject(); + Setting->SetDevName(TEXT("Brightness")); + Setting->SetDisplayName(LOCTEXT("Brightness_Name", "Brightness")); + Setting->SetDescriptionRichText(LOCTEXT("Brightness_Description", "Adjusts the brightness.")); + + Setting->SetDynamicGetter(GET_LOCAL_SETTINGS_FUNCTION_PATH(GetDisplayGamma)); + Setting->SetDynamicSetter(GET_LOCAL_SETTINGS_FUNCTION_PATH(SetDisplayGamma)); + Setting->SetDefaultValue(2.2); + Setting->SetDisplayFormat([](double SourceValue, double NormalizedValue) { + return FText::Format(LOCTEXT("BrightnessFormat", "{0}%"), (int32)FMath::GetMappedRangeValueClamped(FVector2D(0, 1), FVector2D(50, 150), NormalizedValue)); + }); + Setting->SetSourceRangeAndStep(TRange(1.7, 2.7), 0.01); + + Setting->AddEditCondition(FWhenPlayingAsPrimaryPlayer::Get()); + Setting->AddEditCondition(FWhenPlatformHasTrait::KillIfMissing(TAG_Platform_Trait_NeedsBrightnessAdjustment, TEXT("Platform does not require brightness adjustment."))); + + Graphics->AddSetting(Setting); + } + //---------------------------------------------------------------------------------- + { + ULyraSettingAction_SafeZoneEditor* Setting = NewObject(); + Setting->SetDevName(TEXT("SafeZone")); + Setting->SetDisplayName(LOCTEXT("SafeZone_Name", "Safe Zone")); + Setting->SetDescriptionRichText(LOCTEXT("SafeZone_Description", "Set the UI safe zone for the platform.")); + Setting->SetActionText(LOCTEXT("SafeZone_Action", "Set Safe Zone")); + Setting->SetNamedAction(GameSettings_Action_EditSafeZone); + + Setting->AddEditCondition(FWhenPlayingAsPrimaryPlayer::Get()); + Setting->AddEditCondition(MakeShared([](const ULocalPlayer*, FGameSettingEditableState& InOutEditState) { + FDisplayMetrics Metrics; + FSlateApplication::Get().GetCachedDisplayMetrics(Metrics); + if (Metrics.TitleSafePaddingSize.Size() == 0) + { + InOutEditState.Kill(TEXT("Platform does not have any TitleSafePaddingSize configured in the display metrics.")); + } + })); + + Graphics->AddSetting(Setting); + } + //---------------------------------------------------------------------------------- + } + + + // Graphics Quality + //////////////////////////////////////////////////////////////////////////////////// + { + UGameSettingCollection* GraphicsQuality = NewObject(); + GraphicsQuality->SetDevName(TEXT("GraphicsQuality")); + GraphicsQuality->SetDisplayName(LOCTEXT("GraphicsQuality_Name", "Graphics Quality")); + Screen->AddSetting(GraphicsQuality); + + UGameSetting* AutoSetQuality = nullptr; + UGameSetting* GraphicsQualityPresets = nullptr; + + //---------------------------------------------------------------------------------- + { + // Console-style device profile selection + UGameSettingValueDiscreteDynamic* Setting = NewObject(); + Setting->SetDevName(TEXT("DeviceProfileSuffix")); + Setting->SetDisplayName(LOCTEXT("DeviceProfileSuffix_Name", "Quality Presets")); + Setting->SetDescriptionRichText(LOCTEXT("DeviceProfileSuffix_Description", "Choose between different quality presets to make a trade off between quality and speed.")); + Setting->SetDynamicGetter(GET_LOCAL_SETTINGS_FUNCTION_PATH(GetDesiredDeviceProfileQualitySuffix)); + Setting->SetDynamicSetter(GET_LOCAL_SETTINGS_FUNCTION_PATH(SetDesiredDeviceProfileQualitySuffix)); + + const ULyraPlatformSpecificRenderingSettings* PlatformSettings = ULyraPlatformSpecificRenderingSettings::Get(); + + Setting->SetDefaultValueFromString(PlatformSettings->DefaultDeviceProfileSuffix); + for (const FLyraQualityDeviceProfileVariant& Variant : PlatformSettings->UserFacingDeviceProfileOptions) + { + if (FPlatformMisc::GetMaxRefreshRate() >= Variant.MinRefreshRate) + { + Setting->AddDynamicOption(Variant.DeviceProfileSuffix, Variant.DisplayName); + } + } + + if (Setting->GetDynamicOptions().Num() > 1) + { + GraphicsQuality->AddSetting(Setting); + } + } + + //---------------------------------------------------------------------------------- + { + // Mobile style frame rate selection + ULyraSettingValueDiscrete_MobileFPSType* Setting = NewObject(); + MobileFPSType = Setting; + + Setting->SetDevName(TEXT("FrameRateLimit_Mobile")); + Setting->SetDisplayName(LOCTEXT("FrameRateLimit_Mobile_Name", "Frame Rate Limit")); + Setting->SetDescriptionRichText(LOCTEXT("FrameRateLimit_Mobile_Description", "Select a desired framerate. Use this to fine tune performance on your device.")); + + Setting->AddEditCondition(MakeShared(ELyraFramePacingMode::MobileStyle)); + + GraphicsQuality->AddSetting(Setting); + } + + //---------------------------------------------------------------------------------- + { + UGameSettingAction* Setting = NewObject(); + Setting->SetDevName(TEXT("AutoSetQuality")); + Setting->SetDisplayName(LOCTEXT("AutoSetQuality_Name", "Auto-Set Quality")); + Setting->SetDescriptionRichText(LOCTEXT("AutoSetQuality_Description", "Automatically configure the graphics quality options based on a benchmark of the hardware.")); + + Setting->SetDoesActionDirtySettings(true); + Setting->SetActionText(LOCTEXT("AutoSetQuality_Action", "Auto-Set")); + Setting->SetCustomAction([](ULocalPlayer* LocalPlayer) + { + const ULyraPlatformSpecificRenderingSettings* PlatformSettings = ULyraPlatformSpecificRenderingSettings::Get(); + if (PlatformSettings->FramePacingMode == ELyraFramePacingMode::MobileStyle) + { + ULyraSettingsLocal::Get()->ResetToMobileDeviceDefaults(); + } + else + { + const ULyraLocalPlayer* LyraLocalPlayer = CastChecked(LocalPlayer); + // We don't save state until users apply the settings. + constexpr bool bImmediatelySaveState = false; + LyraLocalPlayer->GetLocalSettings()->RunAutoBenchmark(bImmediatelySaveState); + } + }); + + Setting->AddEditCondition(MakeShared([](const ULocalPlayer* LocalPlayer, FGameSettingEditableState& InOutEditState) + { + const ULyraPlatformSpecificRenderingSettings* PlatformSettings = ULyraPlatformSpecificRenderingSettings::Get(); + const bool bCanUseDueToMobile = (PlatformSettings->FramePacingMode == ELyraFramePacingMode::MobileStyle); + + const ULyraLocalPlayer* LyraLocalPlayer = CastChecked(LocalPlayer); + const bool bCanBenchmark = LyraLocalPlayer->GetLocalSettings()->CanRunAutoBenchmark(); + + if (!bCanUseDueToMobile && !bCanBenchmark) + { + InOutEditState.Kill(TEXT("Auto quality not supported")); + } + })); + + if (MobileFPSType != nullptr) + { + MobileFPSType->AddEditDependency(Setting); + } + + GraphicsQuality->AddSetting(Setting); + + AutoSetQuality = Setting; + } + //---------------------------------------------------------------------------------- + { + ULyraSettingValueDiscrete_OverallQuality* Setting = NewObject(); + Setting->SetDevName(TEXT("GraphicsQualityPresets")); + Setting->SetDisplayName(LOCTEXT("GraphicsQualityPresets_Name", "Quality Presets")); + Setting->SetDescriptionRichText(LOCTEXT("GraphicsQualityPresets_Description", "Quality Preset allows you to adjust multiple video options at once. Try a few options to see what fits your preference and device's performance.")); + + Setting->AddEditDependency(AutoSetQuality); + + Setting->AddEditCondition(MakeShared(ELyraFramePacingMode::ConsoleStyle, EFramePacingEditCondition::DisableIf)); + + if (MobileFPSType != nullptr) + { + Setting->AddEditDependency(MobileFPSType); + MobileFPSType->AddEditDependency(Setting); + } + + GraphicsQuality->AddSetting(Setting); + + GraphicsQualityPresets = Setting; + } + //---------------------------------------------------------------------------------- + { + UGameSettingValueScalarDynamic* Setting = NewObject(); + Setting->SetDevName(TEXT("ResolutionScale")); + Setting->SetDisplayName(LOCTEXT("ResolutionScale_Name", "3D Resolution")); + Setting->SetDescriptionRichText(LOCTEXT("ResolutionScale_Description", "3D resolution determines the resolution that objects are rendered in game, but does not affect the main menu. Lower resolutions can significantly increase frame rate.")); + + Setting->SetDynamicGetter(GET_LOCAL_SETTINGS_FUNCTION_PATH(GetResolutionScaleNormalized)); + Setting->SetDynamicSetter(GET_LOCAL_SETTINGS_FUNCTION_PATH(SetResolutionScaleNormalized)); + Setting->SetDisplayFormat(UGameSettingValueScalarDynamic::ZeroToOnePercent); + + Setting->AddEditDependency(AutoSetQuality); + Setting->AddEditDependency(GraphicsQualityPresets); + Setting->AddEditCondition(MakeShared(TEXT("Platform does not support 3D Resolution"))); + //@TODO: Add support for 3d res on mobile + + // When this setting changes, it can GraphicsQualityPresets to be set to custom, or a particular preset. + GraphicsQualityPresets->AddEditDependency(Setting); + GraphicsQuality->AddSetting(Setting); + } + //---------------------------------------------------------------------------------- + { + UGameSettingValueDiscreteDynamic_Number* Setting = NewObject(); + Setting->SetDevName(TEXT("GlobalIlluminationQuality")); + Setting->SetDisplayName(LOCTEXT("GlobalIlluminationQuality_Name", "Global Illumination")); + Setting->SetDescriptionRichText(LOCTEXT("GlobalIlluminationQuality_Description", "Global Illumination controls the quality of dynamically calculated indirect lighting bounces, sky shadowing and Ambient Occlusion. Settings of 'High' and above use more accurate ray tracing methods to solve lighting, but can reduce performance.")); + + Setting->SetDynamicGetter(GET_LOCAL_SETTINGS_FUNCTION_PATH(GetGlobalIlluminationQuality)); + Setting->SetDynamicSetter(GET_LOCAL_SETTINGS_FUNCTION_PATH(SetGlobalIlluminationQuality)); + Setting->AddOption(0, LOCTEXT("VisualEffectQualityLow", "Low")); + Setting->AddOption(1, LOCTEXT("VisualEffectQualityMedium", "Medium")); + Setting->AddOption(2, LOCTEXT("VisualEffectQualityHigh", "High")); + Setting->AddOption(3, LOCTEXT("VisualEffectQualityEpic", "Epic")); + + Setting->AddEditDependency(AutoSetQuality); + Setting->AddEditDependency(GraphicsQualityPresets); + Setting->AddEditCondition(MakeShared(TEXT("Platform does not support GlobalIlluminationQuality"))); + + // When this setting changes, it can GraphicsQualityPresets to be set to custom, or a particular preset. + GraphicsQualityPresets->AddEditDependency(Setting); + + GraphicsQuality->AddSetting(Setting); + } + //---------------------------------------------------------------------------------- + { + UGameSettingValueDiscreteDynamic_Number* Setting = NewObject(); + Setting->SetDevName(TEXT("Shadows")); + Setting->SetDisplayName(LOCTEXT("Shadows_Name", "Shadows")); + Setting->SetDescriptionRichText(LOCTEXT("Shadows_Description", "Shadow quality determines the resolution and view distance of dynamic shadows. Shadows improve visual quality and give better depth perception, but can reduce performance.")); + + Setting->SetDynamicGetter(GET_LOCAL_SETTINGS_FUNCTION_PATH(GetShadowQuality)); + Setting->SetDynamicSetter(GET_LOCAL_SETTINGS_FUNCTION_PATH(SetShadowQuality)); + Setting->AddOption(0, LOCTEXT("ShadowLow", "Off")); + Setting->AddOption(1, LOCTEXT("ShadowMedium", "Medium")); + Setting->AddOption(2, LOCTEXT("ShadowHigh", "High")); + Setting->AddOption(3, LOCTEXT("ShadowEpic", "Epic")); + + Setting->AddEditDependency(AutoSetQuality); + Setting->AddEditDependency(GraphicsQualityPresets); + Setting->AddEditCondition(MakeShared(TEXT("Platform does not support Shadows"))); + + // When this setting changes, it can GraphicsQualityPresets to be set to custom, or a particular preset. + GraphicsQualityPresets->AddEditDependency(Setting); + + GraphicsQuality->AddSetting(Setting); + } + //---------------------------------------------------------------------------------- + { + UGameSettingValueDiscreteDynamic_Number* Setting = NewObject(); + Setting->SetDevName(TEXT("AntiAliasing")); + Setting->SetDisplayName(LOCTEXT("AntiAliasing_Name", "Anti-Aliasing")); + Setting->SetDescriptionRichText(LOCTEXT("AntiAliasing_Description", "Anti-Aliasing reduces jaggy artifacts along geometry edges. Increasing this setting will make edges look smoother, but can reduce performance. Higher settings mean more anti-aliasing.")); + + Setting->SetDynamicGetter(GET_LOCAL_SETTINGS_FUNCTION_PATH(GetAntiAliasingQuality)); + Setting->SetDynamicSetter(GET_LOCAL_SETTINGS_FUNCTION_PATH(SetAntiAliasingQuality)); + Setting->AddOption(0, LOCTEXT("AntiAliasingLow", "Off")); + Setting->AddOption(1, LOCTEXT("AntiAliasingMedium", "Medium")); + Setting->AddOption(2, LOCTEXT("AntiAliasingHigh", "High")); + Setting->AddOption(3, LOCTEXT("AntiAliasingEpic", "Epic")); + + Setting->AddEditDependency(AutoSetQuality); + Setting->AddEditDependency(GraphicsQualityPresets); + Setting->AddEditCondition(MakeShared(TEXT("Platform does not support Anti-Aliasing"))); + + // When this setting changes, it can GraphicsQualityPresets to be set to custom, or a particular preset. + GraphicsQualityPresets->AddEditDependency(Setting); + + GraphicsQuality->AddSetting(Setting); + } + //---------------------------------------------------------------------------------- + { + UGameSettingValueDiscreteDynamic_Number* Setting = NewObject(); + Setting->SetDevName(TEXT("ViewDistance")); + Setting->SetDisplayName(LOCTEXT("ViewDistance_Name", "View Distance")); + Setting->SetDescriptionRichText(LOCTEXT("ViewDistance_Description", "View distance determines how far away objects are culled for performance.")); + + Setting->SetDynamicGetter(GET_LOCAL_SETTINGS_FUNCTION_PATH(GetViewDistanceQuality)); + Setting->SetDynamicSetter(GET_LOCAL_SETTINGS_FUNCTION_PATH(SetViewDistanceQuality)); + Setting->AddOption(0, LOCTEXT("ViewDistanceNear", "Near")); + Setting->AddOption(1, LOCTEXT("ViewDistanceMedium", "Medium")); + Setting->AddOption(2, LOCTEXT("ViewDistanceFar", "Far")); + Setting->AddOption(3, LOCTEXT("ViewDistanceEpic", "Epic")); + + Setting->AddEditDependency(AutoSetQuality); + Setting->AddEditDependency(GraphicsQualityPresets); + Setting->AddEditCondition(MakeShared(TEXT("Platform does not support View Distance"))); + + // When this setting changes, it can GraphicsQualityPresets to be set to custom, or a particular preset. + GraphicsQualityPresets->AddEditDependency(Setting); + + GraphicsQuality->AddSetting(Setting); + } + //---------------------------------------------------------------------------------- + { + UGameSettingValueDiscreteDynamic_Number* Setting = NewObject(); + Setting->SetDevName(TEXT("TextureQuality")); + Setting->SetDisplayName(LOCTEXT("TextureQuality_Name", "Textures")); + + Setting->SetDescriptionRichText(LOCTEXT("TextureQuality_Description", "Texture quality determines the resolution of textures in game. Increasing this setting will make objects more detailed, but can reduce performance.")); + + Setting->SetDynamicGetter(GET_LOCAL_SETTINGS_FUNCTION_PATH(GetTextureQuality)); + Setting->SetDynamicSetter(GET_LOCAL_SETTINGS_FUNCTION_PATH(SetTextureQuality)); + Setting->AddOption(0, LOCTEXT("TextureQualityLow", "Low")); + Setting->AddOption(1, LOCTEXT("TextureQualityMedium", "Medium")); + Setting->AddOption(2, LOCTEXT("TextureQualityHigh", "High")); + Setting->AddOption(3, LOCTEXT("TextureQualityEpic", "Epic")); + + Setting->AddEditDependency(AutoSetQuality); + Setting->AddEditDependency(GraphicsQualityPresets); + Setting->AddEditCondition(MakeShared(TEXT("Platform does not support Texture quality"))); + + // When this setting changes, it can GraphicsQualityPresets to be set to custom, or a particular preset. + GraphicsQualityPresets->AddEditDependency(Setting); + + GraphicsQuality->AddSetting(Setting); + } + //---------------------------------------------------------------------------------- + { + UGameSettingValueDiscreteDynamic_Number* Setting = NewObject(); + Setting->SetDevName(TEXT("VisualEffectQuality")); + Setting->SetDisplayName(LOCTEXT("VisualEffectQuality_Name", "Effects")); + Setting->SetDescriptionRichText(LOCTEXT("VisualEffectQuality_Description", "Effects determines the quality of visual effects and lighting in game. Increasing this setting will increase the quality of visual effects, but can reduce performance.")); + + Setting->SetDynamicGetter(GET_LOCAL_SETTINGS_FUNCTION_PATH(GetVisualEffectQuality)); + Setting->SetDynamicSetter(GET_LOCAL_SETTINGS_FUNCTION_PATH(SetVisualEffectQuality)); + Setting->AddOption(0, LOCTEXT("VisualEffectQualityLow", "Low")); + Setting->AddOption(1, LOCTEXT("VisualEffectQualityMedium", "Medium")); + Setting->AddOption(2, LOCTEXT("VisualEffectQualityHigh", "High")); + Setting->AddOption(3, LOCTEXT("VisualEffectQualityEpic", "Epic")); + + Setting->AddEditDependency(AutoSetQuality); + Setting->AddEditDependency(GraphicsQualityPresets); + Setting->AddEditCondition(MakeShared(TEXT("Platform does not support VisualEffectQuality"))); + + // When this setting changes, it can GraphicsQualityPresets to be set to custom, or a particular preset. + GraphicsQualityPresets->AddEditDependency(Setting); + + GraphicsQuality->AddSetting(Setting); + } + //---------------------------------------------------------------------------------- + { + UGameSettingValueDiscreteDynamic_Number* Setting = NewObject(); + Setting->SetDevName(TEXT("ReflectionQuality")); + Setting->SetDisplayName(LOCTEXT("ReflectionQuality_Name", "Reflections")); + Setting->SetDescriptionRichText(LOCTEXT("ReflectionQuality_Description", "Reflection quality determines the resolution and accuracy of reflections. Settings of 'High' and above use more accurate ray tracing methods to solve reflections, but can reduce performance.")); + + Setting->SetDynamicGetter(GET_LOCAL_SETTINGS_FUNCTION_PATH(GetReflectionQuality)); + Setting->SetDynamicSetter(GET_LOCAL_SETTINGS_FUNCTION_PATH(SetReflectionQuality)); + Setting->AddOption(0, LOCTEXT("VisualEffectQualityLow", "Low")); + Setting->AddOption(1, LOCTEXT("VisualEffectQualityMedium", "Medium")); + Setting->AddOption(2, LOCTEXT("VisualEffectQualityHigh", "High")); + Setting->AddOption(3, LOCTEXT("VisualEffectQualityEpic", "Epic")); + + Setting->AddEditDependency(AutoSetQuality); + Setting->AddEditDependency(GraphicsQualityPresets); + Setting->AddEditCondition(MakeShared(TEXT("Platform does not support ReflectionQuality"))); + + // When this setting changes, it can GraphicsQualityPresets to be set to custom, or a particular preset. + GraphicsQualityPresets->AddEditDependency(Setting); + + GraphicsQuality->AddSetting(Setting); + } + //---------------------------------------------------------------------------------- + { + UGameSettingValueDiscreteDynamic_Number* Setting = NewObject(); + Setting->SetDevName(TEXT("PostProcessingQuality")); + Setting->SetDisplayName(LOCTEXT("PostProcessingQuality_Name", "Post Processing")); + Setting->SetDescriptionRichText(LOCTEXT("PostProcessingQuality_Description", "Post Processing effects include Motion Blur, Depth of Field and Bloom. Increasing this setting improves the quality of post process effects, but can reduce performance.")); + + Setting->SetDynamicGetter(GET_LOCAL_SETTINGS_FUNCTION_PATH(GetPostProcessingQuality)); + Setting->SetDynamicSetter(GET_LOCAL_SETTINGS_FUNCTION_PATH(SetPostProcessingQuality)); + Setting->AddOption(0, LOCTEXT("PostProcessingQualityLow", "Low")); + Setting->AddOption(1, LOCTEXT("PostProcessingQualityMedium", "Medium")); + Setting->AddOption(2, LOCTEXT("PostProcessingQualityHigh", "High")); + Setting->AddOption(3, LOCTEXT("PostProcessingQualityEpic", "Epic")); + + Setting->AddEditDependency(AutoSetQuality); + Setting->AddEditDependency(GraphicsQualityPresets); + Setting->AddEditCondition(MakeShared(TEXT("Platform does not support PostProcessingQuality"))); + + // When this setting changes, it can GraphicsQualityPresets to be set to custom, or a particular preset. + GraphicsQualityPresets->AddEditDependency(Setting); + + GraphicsQuality->AddSetting(Setting); + } + + } + + // Advanced Graphics + //////////////////////////////////////////////////////////////////////////////////// + { + UGameSettingCollection* AdvancedGraphics = NewObject(); + AdvancedGraphics->SetDevName(TEXT("AdvancedGraphics")); + AdvancedGraphics->SetDisplayName(LOCTEXT("AdvancedGraphics_Name", "Advanced Graphics")); + Screen->AddSetting(AdvancedGraphics); + + //---------------------------------------------------------------------------------- + { + UGameSettingValueDiscreteDynamic_Bool* Setting = NewObject(); + Setting->SetDevName(TEXT("VerticalSync")); + Setting->SetDisplayName(LOCTEXT("VerticalSync_Name", "Vertical Sync")); + Setting->SetDescriptionRichText(LOCTEXT("VerticalSync_Description", "Enabling Vertical Sync eliminates screen tearing by always rendering and presenting a full frame. Disabling Vertical Sync can give higher frame rate and better input response, but can result in horizontal screen tearing.")); + + Setting->SetDynamicGetter(GET_LOCAL_SETTINGS_FUNCTION_PATH(IsVSyncEnabled)); + Setting->SetDynamicSetter(GET_LOCAL_SETTINGS_FUNCTION_PATH(SetVSyncEnabled)); + Setting->SetDefaultValue(false); + + Setting->AddEditCondition(MakeShared(ELyraFramePacingMode::DesktopStyle)); + + Setting->AddEditDependency(WindowModeSetting); + Setting->AddEditCondition(MakeShared([WindowModeSetting](const ULocalPlayer*, FGameSettingEditableState& InOutEditState) { + if (WindowModeSetting->GetValue() != EWindowMode::Fullscreen) + { + InOutEditState.Disable(LOCTEXT("FullscreenNeededForVSync", "This feature only works if 'Window Mode' is set to 'Fullscreen'.")); + } + })); + + AdvancedGraphics->AddSetting(Setting); + } + //---------------------------------------------------------------------------------- + } + + // Ray Tracing + //////////////////////////////////////////////////////////////////////////////////// + { +//@TODO: Ray tracing setting: Implement me or delete me! +// UGameSettingCollection* RayTracing = NewObject(); +// RayTracing->SetDevName(TEXT("RayTracingCollection")); +// RayTracing->SetDisplayName(LOCTEXT("RayTracing_Collection_Name", "Ray Tracing")); +// Screen->AddSetting(RayTracing); + + //---------------------------------------------------------------------------------- + { + } + //---------------------------------------------------------------------------------- + } + + return Screen; +} + +void AddFrameRateOptions(UGameSettingValueDiscreteDynamic_Number* Setting) +{ + const FText FPSFormat = LOCTEXT("FPSFormat", "{0} FPS"); + for (int32 Rate : GetDefault()->DesktopFrameRateLimits) + { + Setting->AddOption((float)Rate, FText::Format(FPSFormat, Rate)); + } + Setting->AddOption(0.0f, LOCTEXT("UnlimitedFPS", "Unlimited")); +} + +void ULyraGameSettingRegistry::InitializeVideoSettings_FrameRates(UGameSettingCollection* Screen, ULyraLocalPlayer* InLocalPlayer) +{ + //---------------------------------------------------------------------------------- + { + UGameSettingValueDiscreteDynamic_Number* Setting = NewObject(); + Setting->SetDevName(TEXT("FrameRateLimit_OnBattery")); + Setting->SetDisplayName(LOCTEXT("FrameRateLimit_OnBattery_Name", "Frame Rate Limit (On Battery)")); + Setting->SetDescriptionRichText(LOCTEXT("FrameRateLimit_OnBattery_Description", "Frame rate limit when running on battery. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates.")); + + Setting->SetDynamicGetter(GET_LOCAL_SETTINGS_FUNCTION_PATH(GetFrameRateLimit_OnBattery)); + Setting->SetDynamicSetter(GET_LOCAL_SETTINGS_FUNCTION_PATH(SetFrameRateLimit_OnBattery)); + Setting->SetDefaultValue(GetDefault()->GetFrameRateLimit_OnBattery()); + + Setting->AddEditCondition(MakeShared(ELyraFramePacingMode::DesktopStyle)); + //@TODO: Hide if this device doesn't have a battery (no API for this right now) + + AddFrameRateOptions(Setting); + + Screen->AddSetting(Setting); + } + //---------------------------------------------------------------------------------- + { + UGameSettingValueDiscreteDynamic_Number* Setting = NewObject(); + Setting->SetDevName(TEXT("FrameRateLimit_InMenu")); + Setting->SetDisplayName(LOCTEXT("FrameRateLimit_InMenu_Name", "Frame Rate Limit (Menu)")); + Setting->SetDescriptionRichText(LOCTEXT("FrameRateLimit_InMenu_Description", "Frame rate limit when in the menu. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates.")); + + Setting->SetDynamicGetter(GET_LOCAL_SETTINGS_FUNCTION_PATH(GetFrameRateLimit_InMenu)); + Setting->SetDynamicSetter(GET_LOCAL_SETTINGS_FUNCTION_PATH(SetFrameRateLimit_InMenu)); + Setting->SetDefaultValue(GetDefault()->GetFrameRateLimit_InMenu()); + Setting->AddEditCondition(MakeShared(ELyraFramePacingMode::DesktopStyle)); + + AddFrameRateOptions(Setting); + + Screen->AddSetting(Setting); + } + //---------------------------------------------------------------------------------- + { + UGameSettingValueDiscreteDynamic_Number* Setting = NewObject(); + Setting->SetDevName(TEXT("FrameRateLimit_WhenBackgrounded")); + Setting->SetDisplayName(LOCTEXT("FrameRateLimit_WhenBackgrounded_Name", "Frame Rate Limit (Background)")); + Setting->SetDescriptionRichText(LOCTEXT("FrameRateLimit_WhenBackgrounded_Description", "Frame rate limit when in the background. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates.")); + + Setting->SetDynamicGetter(GET_LOCAL_SETTINGS_FUNCTION_PATH(GetFrameRateLimit_WhenBackgrounded)); + Setting->SetDynamicSetter(GET_LOCAL_SETTINGS_FUNCTION_PATH(SetFrameRateLimit_WhenBackgrounded)); + Setting->SetDefaultValue(GetDefault()->GetFrameRateLimit_WhenBackgrounded()); + Setting->AddEditCondition(MakeShared(ELyraFramePacingMode::DesktopStyle)); + + AddFrameRateOptions(Setting); + + Screen->AddSetting(Setting); + } + //---------------------------------------------------------------------------------- + { + UGameSettingValueDiscreteDynamic_Number* Setting = NewObject(); + Setting->SetDevName(TEXT("FrameRateLimit_Always")); + Setting->SetDisplayName(LOCTEXT("FrameRateLimit_Always_Name", "Frame Rate Limit")); + Setting->SetDescriptionRichText(LOCTEXT("FrameRateLimit_Always_Description", "Frame rate limit sets the highest frame rate that is allowed. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates.")); + + Setting->SetDynamicGetter(GET_LOCAL_SETTINGS_FUNCTION_PATH(GetFrameRateLimit_Always)); + Setting->SetDynamicSetter(GET_LOCAL_SETTINGS_FUNCTION_PATH(SetFrameRateLimit_Always)); + Setting->SetDefaultValue(GetDefault()->GetFrameRateLimit_Always()); + Setting->AddEditCondition(MakeShared(ELyraFramePacingMode::DesktopStyle)); + + AddFrameRateOptions(Setting); + + Screen->AddSetting(Setting); + } +} + +#undef LOCTEXT_NAMESPACE diff --git a/Source/LyraGame/Settings/LyraSettingsLocal.cpp b/Source/LyraGame/Settings/LyraSettingsLocal.cpp new file mode 100644 index 00000000..3c7a5390 --- /dev/null +++ b/Source/LyraGame/Settings/LyraSettingsLocal.cpp @@ -0,0 +1,1738 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraSettingsLocal.h" +#include "Sound/SoundClass.h" +#include "AudioDeviceManager.h" +#include "AudioDevice.h" +#include "LyraLogChannels.h" +#include "AudioMixerBlueprintLibrary.h" +#include "CommonInputBaseTypes.h" +#include "CommonInputSubsystem.h" +#include "Player/LyraLocalPlayer.h" +#include "PlayerMappableInputConfig.h" +#include "EnhancedInputSubsystems.h" +#include "CommonInputBaseTypes.h" +#include "NativeGameplayTags.h" +#include "ICommonUIModule.h" +#include "CommonUISettings.h" +#include "Widgets/Layout/SSafeZone.h" +#include "ProfilingDebugging/CsvProfiler.h" +#include "Performance/LyraPerformanceSettings.h" +#include "DeviceProfiles/DeviceProfileManager.h" +#include "DeviceProfiles/DeviceProfile.h" +#include "HAL/PlatformFramePacer.h" +#include "Development/LyraPlatformEmulationSettings.h" +#include "SoundControlBus.h" +#include "AudioModulationStatics.h" +#include "Audio/LyraAudioSettings.h" +#include "Audio/LyraAudioMixEffectsSubsystem.h" + +UE_DEFINE_GAMEPLAY_TAG_STATIC(TAG_Platform_Trait_BinauralSettingControlledByOS, "Platform.Trait.BinauralSettingControlledByOS"); + +////////////////////////////////////////////////////////////////////// + +#if WITH_EDITOR +static TAutoConsoleVariable CVarApplyFrameRateSettingsInPIE(TEXT("Lyra.Settings.ApplyFrameRateSettingsInPIE"), + false, + TEXT("Should we apply frame rate settings in PIE?"), + ECVF_Default); + +static TAutoConsoleVariable CVarApplyFrontEndPerformanceOptionsInPIE(TEXT("Lyra.Settings.ApplyFrontEndPerformanceOptionsInPIE"), + false, + TEXT("Do we apply front-end specific performance options in PIE?"), + ECVF_Default); + +static TAutoConsoleVariable CVarApplyDeviceProfilesInPIE(TEXT("Lyra.Settings.ApplyDeviceProfilesInPIE"), + false, + TEXT("Should we apply experience/platform emulated device profiles in PIE?"), + ECVF_Default); +#endif + +////////////////////////////////////////////////////////////////////// +// Console frame pacing + +static TAutoConsoleVariable CVarDeviceProfileDrivenTargetFps( + TEXT("Lyra.DeviceProfile.Console.TargetFPS"), + -1, + TEXT("Target FPS when being driven by device profile"), + ECVF_Default | ECVF_Preview); + +static TAutoConsoleVariable CVarDeviceProfileDrivenFrameSyncType( + TEXT("Lyra.DeviceProfile.Console.FrameSyncType"), + -1, + TEXT("Sync type when being driven by device profile. Corresponds to r.GTSyncType"), + ECVF_Default | ECVF_Preview); + +////////////////////////////////////////////////////////////////////// +// Mobile frame pacing + +static TAutoConsoleVariable CVarDeviceProfileDrivenMobileDefaultFrameRate( + TEXT("Lyra.DeviceProfile.Mobile.DefaultFrameRate"), + 30, + TEXT("Default FPS when being driven by device profile"), + ECVF_Default | ECVF_Preview); + +static TAutoConsoleVariable CVarDeviceProfileDrivenMobileMaxFrameRate( + TEXT("Lyra.DeviceProfile.Mobile.MaxFrameRate"), + 30, + TEXT("Max FPS when being driven by device profile"), + ECVF_Default | ECVF_Preview); + +////////////////////////////////////////////////////////////////////// + +static TAutoConsoleVariable CVarMobileQualityLimits( + TEXT("Lyra.DeviceProfile.Mobile.OverallQualityLimits"), + TEXT(""), + TEXT("List of limits on resolution quality of the form \"FPS:MaxQuality,FPS2:MaxQuality2,...\", kicking in when FPS is at or above the threshold"), + ECVF_Default | ECVF_Preview); + +static TAutoConsoleVariable CVarMobileResolutionQualityLimits( + TEXT("Lyra.DeviceProfile.Mobile.ResolutionQualityLimits"), + TEXT(""), + TEXT("List of limits on resolution quality of the form \"FPS:MaxResQuality,FPS2:MaxResQuality2,...\", kicking in when FPS is at or above the threshold"), + ECVF_Default | ECVF_Preview); + +static TAutoConsoleVariable CVarMobileResolutionQualityRecommendation( + TEXT("Lyra.DeviceProfile.Mobile.ResolutionQualityRecommendation"), + TEXT("0:75"), + TEXT("List of limits on resolution quality of the form \"FPS:Recommendation,FPS2:Recommendation2,...\", kicking in when FPS is at or above the threshold"), + ECVF_Default | ECVF_Preview); + +////////////////////////////////////////////////////////////////////// + +FLyraScalabilitySnapshot::FLyraScalabilitySnapshot() +{ + static_assert(sizeof(Scalability::FQualityLevels) == 88, "This function may need to be updated to account for new members"); + + Qualities.ResolutionQuality = -1.0f; + Qualities.ViewDistanceQuality = -1; + Qualities.AntiAliasingQuality = -1; + Qualities.ShadowQuality = -1; + Qualities.GlobalIlluminationQuality = -1; + Qualities.ReflectionQuality = -1; + Qualities.PostProcessQuality = -1; + Qualities.TextureQuality = -1; + Qualities.EffectsQuality = -1; + Qualities.FoliageQuality = -1; + Qualities.ShadingQuality = -1; +} + +////////////////////////////////////////////////////////////////////// + +template +struct TMobileQualityWrapper +{ +private: + T DefaultValue; + TAutoConsoleVariable& WatchedVar; + FString LastSeenCVarString; + + struct FLimitPair + { + int32 Limit = 0; + T Value = T(0); + }; + + TArray Thresholds; + +public: + TMobileQualityWrapper(T InDefaultValue, TAutoConsoleVariable& InWatchedVar) + : DefaultValue(InDefaultValue) + , WatchedVar(InWatchedVar) + { + } + + T Query(int32 TestValue) + { + UpdateCache(); + + for (const FLimitPair& Pair : Thresholds) + { + if (TestValue >= Pair.Limit) + { + return Pair.Value; + } + } + + return DefaultValue; + } + + // Returns the first threshold value or INDEX_NONE if there aren't any + int32 GetFirstThreshold() + { + UpdateCache(); + return (Thresholds.Num() > 0) ? Thresholds[0].Limit : INDEX_NONE; + } + + // Returns the lowest value of all the pairs or DefaultIfNoPairs if there are no pairs + T GetLowestValue(T DefaultIfNoPairs) + { + UpdateCache(); + + T Result = DefaultIfNoPairs; + bool bFirstValue = true; + for (const FLimitPair& Pair : Thresholds) + { + if (bFirstValue) + { + Result = Pair.Value; + bFirstValue = false; + } + else + { + Result = FMath::Min(Result, Pair.Value); + } + } + + return Result; + } + +private: + void UpdateCache() + { + const FString CurrentValue = WatchedVar.GetValueOnGameThread(); + if (!CurrentValue.Equals(LastSeenCVarString, ESearchCase::CaseSensitive)) + { + LastSeenCVarString = CurrentValue; + + Thresholds.Reset(); + + // Parse the thresholds + int32 ScanIndex = 0; + while (ScanIndex < LastSeenCVarString.Len()) + { + const int32 ColonIndex = LastSeenCVarString.Find(TEXT(":"), ESearchCase::CaseSensitive, ESearchDir::FromStart, ScanIndex); + if (ColonIndex > 0) + { + const int32 CommaIndex = LastSeenCVarString.Find(TEXT(","), ESearchCase::CaseSensitive, ESearchDir::FromStart, ColonIndex); + const int32 EndOfPairIndex = (CommaIndex != INDEX_NONE) ? CommaIndex : LastSeenCVarString.Len(); + + FLimitPair Pair; + LexFromString(Pair.Limit, *LastSeenCVarString.Mid(ScanIndex, ColonIndex - ScanIndex)); + LexFromString(Pair.Value, *LastSeenCVarString.Mid(ColonIndex + 1, EndOfPairIndex - ColonIndex - 1)); + Thresholds.Add(Pair); + + ScanIndex = EndOfPairIndex + 1; + } + else + { + + UE_LOG(LogConsoleResponse, Error, TEXT("Malformed value for '%s'='%s', expecting a ':'"), + *IConsoleManager::Get().FindConsoleObjectName(WatchedVar.AsVariable()), + *LastSeenCVarString); + Thresholds.Reset(); + break; + } + } + + // Sort the pairs + Thresholds.Sort([](const FLimitPair A, const FLimitPair B) { return A.Limit < B.Limit; }); + } + } +}; + +namespace LyraSettingsHelpers +{ + bool HasPlatformTrait(FGameplayTag Tag) + { + return ICommonUIModule::GetSettings().GetPlatformTraits().HasTag(Tag); + } + + // Returns the max level from the integer scalability settings (ignores ResolutionQuality) + int32 GetHighestLevelOfAnyScalabilityChannel(const Scalability::FQualityLevels& ScalabilityQuality) + { + static_assert(sizeof(Scalability::FQualityLevels) == 88, "This function may need to be updated to account for new members"); + + int32 MaxScalability = ScalabilityQuality.ViewDistanceQuality; + MaxScalability = FMath::Max(MaxScalability, ScalabilityQuality.AntiAliasingQuality); + MaxScalability = FMath::Max(MaxScalability, ScalabilityQuality.ShadowQuality); + MaxScalability = FMath::Max(MaxScalability, ScalabilityQuality.GlobalIlluminationQuality); + MaxScalability = FMath::Max(MaxScalability, ScalabilityQuality.ReflectionQuality); + MaxScalability = FMath::Max(MaxScalability, ScalabilityQuality.PostProcessQuality); + MaxScalability = FMath::Max(MaxScalability, ScalabilityQuality.TextureQuality); + MaxScalability = FMath::Max(MaxScalability, ScalabilityQuality.EffectsQuality); + MaxScalability = FMath::Max(MaxScalability, ScalabilityQuality.FoliageQuality); + MaxScalability = FMath::Max(MaxScalability, ScalabilityQuality.ShadingQuality); + + return (MaxScalability >= 0) ? MaxScalability : -1; + } + + void FillScalabilitySettingsFromDeviceProfile(FLyraScalabilitySnapshot& Mode, const FString& Suffix = FString()) + { + static_assert(sizeof(Scalability::FQualityLevels) == 88, "This function may need to be updated to account for new members"); + + // Default out before filling so we can correctly mark non-overridden scalability values. + // It's technically possible to swap device profile when testing so safest to clear and refill + Mode = FLyraScalabilitySnapshot(); + + Mode.bHasOverrides |= UDeviceProfileManager::GetScalabilityCVar(FString::Printf(TEXT("sg.ResolutionQuality%s"), *Suffix), Mode.Qualities.ResolutionQuality); + Mode.bHasOverrides |= UDeviceProfileManager::GetScalabilityCVar(FString::Printf(TEXT("sg.ViewDistanceQuality%s"), *Suffix), Mode.Qualities.ViewDistanceQuality); + Mode.bHasOverrides |= UDeviceProfileManager::GetScalabilityCVar(FString::Printf(TEXT("sg.AntiAliasingQuality%s"), *Suffix), Mode.Qualities.AntiAliasingQuality); + Mode.bHasOverrides |= UDeviceProfileManager::GetScalabilityCVar(FString::Printf(TEXT("sg.ShadowQuality%s"), *Suffix), Mode.Qualities.ShadowQuality); + Mode.bHasOverrides |= UDeviceProfileManager::GetScalabilityCVar(FString::Printf(TEXT("sg.GlobalIlluminationQuality%s"), *Suffix), Mode.Qualities.GlobalIlluminationQuality); + Mode.bHasOverrides |= UDeviceProfileManager::GetScalabilityCVar(FString::Printf(TEXT("sg.ReflectionQuality%s"), *Suffix), Mode.Qualities.ReflectionQuality); + Mode.bHasOverrides |= UDeviceProfileManager::GetScalabilityCVar(FString::Printf(TEXT("sg.PostProcessQuality%s"), *Suffix), Mode.Qualities.PostProcessQuality); + Mode.bHasOverrides |= UDeviceProfileManager::GetScalabilityCVar(FString::Printf(TEXT("sg.TextureQuality%s"), *Suffix), Mode.Qualities.TextureQuality); + Mode.bHasOverrides |= UDeviceProfileManager::GetScalabilityCVar(FString::Printf(TEXT("sg.EffectsQuality%s"), *Suffix), Mode.Qualities.EffectsQuality); + Mode.bHasOverrides |= UDeviceProfileManager::GetScalabilityCVar(FString::Printf(TEXT("sg.FoliageQuality%s"), *Suffix), Mode.Qualities.FoliageQuality); + Mode.bHasOverrides |= UDeviceProfileManager::GetScalabilityCVar(FString::Printf(TEXT("sg.ShadingQuality%s"), *Suffix), Mode.Qualities.ShadingQuality); + } + + TMobileQualityWrapper OverallQualityLimits(-1, CVarMobileQualityLimits); + TMobileQualityWrapper ResolutionQualityLimits(100.0f, CVarMobileResolutionQualityLimits); + TMobileQualityWrapper ResolutionQualityRecommendations(75.0f, CVarMobileResolutionQualityRecommendation); + + int32 GetApplicableOverallQualityLimit(int32 FrameRate) + { + return OverallQualityLimits.Query(FrameRate); + } + + float GetApplicableResolutionQualityLimit(int32 FrameRate) + { + return ResolutionQualityLimits.Query(FrameRate); + } + + float GetApplicableResolutionQualityRecommendation(int32 FrameRate) + { + return ResolutionQualityRecommendations.Query(FrameRate); + } + + int32 ConstrainFrameRateToBeCompatibleWithOverallQuality(int32 FrameRate, int32 OverallQuality) + { + const ULyraPlatformSpecificRenderingSettings* PlatformSettings = ULyraPlatformSpecificRenderingSettings::Get(); + const TArray& PossibleRates = PlatformSettings->MobileFrameRateLimits; + + // Choose the closest frame rate (without going over) to the user preferred one that is supported and compatible with the desired overall quality + int32 LimitIndex = PossibleRates.FindLastByPredicate([=](const int32& TestRate) + { + const bool bAtOrBelowDesiredRate = (TestRate <= FrameRate); + + const int32 LimitQuality = GetApplicableResolutionQualityLimit(TestRate); + const bool bQualityDoesntExceedLimit = (LimitQuality < 0) || (OverallQuality <= LimitQuality); + + const bool bIsSupported = ULyraSettingsLocal::IsSupportedMobileFramePace(TestRate); + + return bAtOrBelowDesiredRate && bQualityDoesntExceedLimit && bIsSupported; + }); + + return PossibleRates.IsValidIndex(LimitIndex) ? PossibleRates[LimitIndex] : ULyraSettingsLocal::GetDefaultMobileFrameRate(); + } + + // Returns the first frame rate at which overall quality is restricted/limited by the current device profile + int32 GetFirstFrameRateWithQualityLimit() + { + return OverallQualityLimits.GetFirstThreshold(); + } + + // Returns the lowest quality at which there's a limit on the overall frame rate (or -1 if there is no limit) + int32 GetLowestQualityWithFrameRateLimit() + { + return OverallQualityLimits.GetLowestValue(-1); + } +} + +////////////////////////////////////////////////////////////////////// + +ULyraSettingsLocal::ULyraSettingsLocal() +{ + if (!HasAnyFlags(RF_ClassDefaultObject) && FSlateApplication::IsInitialized()) + { + OnApplicationActivationStateChangedHandle = FSlateApplication::Get().OnApplicationActivationStateChanged().AddUObject(this, &ThisClass::OnAppActivationStateChanged); + } + + SetToDefaults(); +} + +void ULyraSettingsLocal::SetToDefaults() +{ + Super::SetToDefaults(); + + bUseHeadphoneMode = false; + bUseHDRAudioMode = false; + bSoundControlBusMixLoaded = false; + + const ULyraPlatformSpecificRenderingSettings* PlatformSettings = ULyraPlatformSpecificRenderingSettings::Get(); + UserChosenDeviceProfileSuffix = PlatformSettings->DefaultDeviceProfileSuffix; + DesiredUserChosenDeviceProfileSuffix = UserChosenDeviceProfileSuffix; + + FrameRateLimit_InMenu = 144.0f; + FrameRateLimit_WhenBackgrounded = 30.0f; + FrameRateLimit_OnBattery = 60.0f; + + MobileFrameRateLimit = GetDefaultMobileFrameRate(); + DesiredMobileFrameRateLimit = MobileFrameRateLimit; +} + +void ULyraSettingsLocal::LoadSettings(bool bForceReload) +{ + Super::LoadSettings(bForceReload); + + // Console platforms use rhi.SyncInterval to limit framerate + const ULyraPlatformSpecificRenderingSettings* PlatformSettings = ULyraPlatformSpecificRenderingSettings::Get(); + if (PlatformSettings->FramePacingMode == ELyraFramePacingMode::ConsoleStyle) + { + FrameRateLimit = 0.0f; + } + + // Enable HRTF if needed + bDesiredHeadphoneMode = bUseHeadphoneMode; + SetHeadphoneModeEnabled(bUseHeadphoneMode); + + + DesiredUserChosenDeviceProfileSuffix = UserChosenDeviceProfileSuffix; + + LyraSettingsHelpers::FillScalabilitySettingsFromDeviceProfile(DeviceDefaultScalabilitySettings); + + DesiredMobileFrameRateLimit = MobileFrameRateLimit; + ClampMobileQuality(); + + + PerfStatSettingsChangedEvent.Broadcast(); +} + +void ULyraSettingsLocal::ResetToCurrentSettings() +{ + Super::ResetToCurrentSettings(); + + bDesiredHeadphoneMode = bUseHeadphoneMode; + + UserChosenDeviceProfileSuffix = DesiredUserChosenDeviceProfileSuffix; + + MobileFrameRateLimit = DesiredMobileFrameRateLimit; +} + +void ULyraSettingsLocal::BeginDestroy() +{ + if (FSlateApplication::IsInitialized()) + { + FSlateApplication::Get().OnApplicationActivationStateChanged().Remove(OnApplicationActivationStateChangedHandle); + } + + Super::BeginDestroy(); +} + +ULyraSettingsLocal* ULyraSettingsLocal::Get() +{ + return GEngine ? CastChecked(GEngine->GetGameUserSettings()) : nullptr; +} + +void ULyraSettingsLocal::ConfirmVideoMode() +{ + Super::ConfirmVideoMode(); + + SetMobileFPSMode(DesiredMobileFrameRateLimit); +} + +// Combines two limits, always taking the minimum of the two (with special handling for values of <= 0 meaning unlimited) +float CombineFrameRateLimits(float Limit1, float Limit2) +{ + if (Limit1 <= 0.0f) + { + return Limit2; + } + else if (Limit2 <= 0.0f) + { + return Limit1; + } + else + { + return FMath::Min(Limit1, Limit2); + } +} + +float ULyraSettingsLocal::GetEffectiveFrameRateLimit() +{ + const ULyraPlatformSpecificRenderingSettings* PlatformSettings = ULyraPlatformSpecificRenderingSettings::Get(); + +#if WITH_EDITOR + if (GIsEditor && !CVarApplyFrameRateSettingsInPIE.GetValueOnGameThread()) + { + return Super::GetEffectiveFrameRateLimit(); + } +#endif + + if (PlatformSettings->FramePacingMode == ELyraFramePacingMode::ConsoleStyle) + { + return 0.0f; + } + + float EffectiveFrameRateLimit = Super::GetEffectiveFrameRateLimit(); + + if (ShouldUseFrontendPerformanceSettings()) + { + EffectiveFrameRateLimit = CombineFrameRateLimits(EffectiveFrameRateLimit, FrameRateLimit_InMenu); + } + + if (PlatformSettings->FramePacingMode == ELyraFramePacingMode::DesktopStyle) + { + if (FPlatformMisc::IsRunningOnBattery()) + { + EffectiveFrameRateLimit = CombineFrameRateLimits(EffectiveFrameRateLimit, FrameRateLimit_OnBattery); + } + + if (FSlateApplication::IsInitialized() && !FSlateApplication::Get().IsActive()) + { + EffectiveFrameRateLimit = CombineFrameRateLimits(EffectiveFrameRateLimit, FrameRateLimit_WhenBackgrounded); + } + } + + return EffectiveFrameRateLimit; +} + +int32 ULyraSettingsLocal::GetHighestLevelOfAnyScalabilityChannel() const +{ + return LyraSettingsHelpers::GetHighestLevelOfAnyScalabilityChannel(ScalabilityQuality); +} + +void ULyraSettingsLocal::OverrideQualityLevelsToScalabilityMode(const FLyraScalabilitySnapshot& InMode, Scalability::FQualityLevels& InOutLevels) +{ + static_assert(sizeof(Scalability::FQualityLevels) == 88, "This function may need to be updated to account for new members"); + + // Overrides any valid (non-negative) settings + InOutLevels.ResolutionQuality = (InMode.Qualities.ResolutionQuality >= 0.f) ? InMode.Qualities.ResolutionQuality : InOutLevels.ResolutionQuality; + InOutLevels.ViewDistanceQuality = (InMode.Qualities.ViewDistanceQuality >= 0) ? InMode.Qualities.ViewDistanceQuality : InOutLevels.ViewDistanceQuality; + InOutLevels.AntiAliasingQuality = (InMode.Qualities.AntiAliasingQuality >= 0) ? InMode.Qualities.AntiAliasingQuality : InOutLevels.AntiAliasingQuality; + InOutLevels.ShadowQuality = (InMode.Qualities.ShadowQuality >= 0) ? InMode.Qualities.ShadowQuality : InOutLevels.ShadowQuality; + InOutLevels.GlobalIlluminationQuality = (InMode.Qualities.GlobalIlluminationQuality >= 0) ? InMode.Qualities.GlobalIlluminationQuality : InOutLevels.GlobalIlluminationQuality; + InOutLevels.ReflectionQuality = (InMode.Qualities.ReflectionQuality >= 0) ? InMode.Qualities.ReflectionQuality : InOutLevels.ReflectionQuality; + InOutLevels.PostProcessQuality = (InMode.Qualities.PostProcessQuality >= 0) ? InMode.Qualities.PostProcessQuality : InOutLevels.PostProcessQuality; + InOutLevels.TextureQuality = (InMode.Qualities.TextureQuality >= 0) ? InMode.Qualities.TextureQuality : InOutLevels.TextureQuality; + InOutLevels.EffectsQuality = (InMode.Qualities.EffectsQuality >= 0) ? InMode.Qualities.EffectsQuality : InOutLevels.EffectsQuality; + InOutLevels.FoliageQuality = (InMode.Qualities.FoliageQuality >= 0) ? InMode.Qualities.FoliageQuality : InOutLevels.FoliageQuality; + InOutLevels.ShadingQuality = (InMode.Qualities.ShadingQuality >= 0) ? InMode.Qualities.ShadingQuality : InOutLevels.ShadingQuality; +} + +void ULyraSettingsLocal::ClampQualityLevelsToDeviceProfile(const Scalability::FQualityLevels& ClampLevels, Scalability::FQualityLevels& InOutLevels) +{ + static_assert(sizeof(Scalability::FQualityLevels) == 88, "This function may need to be updated to account for new members"); + + // Clamps any valid (non-negative) settings + InOutLevels.ResolutionQuality = (ClampLevels.ResolutionQuality >= 0.f) ? FMath::Min(ClampLevels.ResolutionQuality, InOutLevels.ResolutionQuality) : InOutLevels.ResolutionQuality; + InOutLevels.ViewDistanceQuality = (ClampLevels.ViewDistanceQuality >= 0) ? FMath::Min(ClampLevels.ViewDistanceQuality, InOutLevels.ViewDistanceQuality) : InOutLevels.ViewDistanceQuality; + InOutLevels.AntiAliasingQuality = (ClampLevels.AntiAliasingQuality >= 0) ? FMath::Min(ClampLevels.AntiAliasingQuality, InOutLevels.AntiAliasingQuality) : InOutLevels.AntiAliasingQuality; + InOutLevels.ShadowQuality = (ClampLevels.ShadowQuality >= 0) ? FMath::Min(ClampLevels.ShadowQuality, InOutLevels.ShadowQuality) : InOutLevels.ShadowQuality; + InOutLevels.GlobalIlluminationQuality = (ClampLevels.GlobalIlluminationQuality >= 0) ? FMath::Min(ClampLevels.GlobalIlluminationQuality, InOutLevels.GlobalIlluminationQuality) : InOutLevels.GlobalIlluminationQuality; + InOutLevels.ReflectionQuality = (ClampLevels.ReflectionQuality >= 0) ? FMath::Min(ClampLevels.ReflectionQuality, InOutLevels.ReflectionQuality) : InOutLevels.ReflectionQuality; + InOutLevels.PostProcessQuality = (ClampLevels.PostProcessQuality >= 0) ? FMath::Min(ClampLevels.PostProcessQuality, InOutLevels.PostProcessQuality) : InOutLevels.PostProcessQuality; + InOutLevels.TextureQuality = (ClampLevels.TextureQuality >= 0) ? FMath::Min(ClampLevels.TextureQuality, InOutLevels.TextureQuality) : InOutLevels.TextureQuality; + InOutLevels.EffectsQuality = (ClampLevels.EffectsQuality >= 0) ? FMath::Min(ClampLevels.EffectsQuality, InOutLevels.EffectsQuality) : InOutLevels.EffectsQuality; + InOutLevels.FoliageQuality = (ClampLevels.FoliageQuality >= 0) ? FMath::Min(ClampLevels.FoliageQuality, InOutLevels.FoliageQuality) : InOutLevels.FoliageQuality; + InOutLevels.ShadingQuality = (ClampLevels.ShadingQuality >= 0) ? FMath::Min(ClampLevels.ShadingQuality, InOutLevels.ShadingQuality) : InOutLevels.ShadingQuality; +} + +void ULyraSettingsLocal::OnExperienceLoaded() +{ + ReapplyThingsDueToPossibleDeviceProfileChange(); +} + +void ULyraSettingsLocal::OnHotfixDeviceProfileApplied() +{ + ReapplyThingsDueToPossibleDeviceProfileChange(); +} + +void ULyraSettingsLocal::ReapplyThingsDueToPossibleDeviceProfileChange() +{ + ApplyNonResolutionSettings(); +} + +void ULyraSettingsLocal::SetShouldUseFrontendPerformanceSettings(bool bInFrontEnd) +{ + bInFrontEndForPerformancePurposes = bInFrontEnd; + UpdateEffectiveFrameRateLimit(); +} + +bool ULyraSettingsLocal::ShouldUseFrontendPerformanceSettings() const +{ +#if WITH_EDITOR + if (GIsEditor && !CVarApplyFrontEndPerformanceOptionsInPIE.GetValueOnGameThread()) + { + return false; + } +#endif + + return bInFrontEndForPerformancePurposes; +} + +ELyraStatDisplayMode ULyraSettingsLocal::GetPerfStatDisplayState(ELyraDisplayablePerformanceStat Stat) const +{ + if (const ELyraStatDisplayMode* pMode = DisplayStatList.Find(Stat)) + { + return *pMode; + } + else + { + return ELyraStatDisplayMode::Hidden; + } +} + +void ULyraSettingsLocal::SetPerfStatDisplayState(ELyraDisplayablePerformanceStat Stat, ELyraStatDisplayMode DisplayMode) +{ + if (DisplayMode == ELyraStatDisplayMode::Hidden) + { + DisplayStatList.Remove(Stat); + } + else + { + DisplayStatList.FindOrAdd(Stat) = DisplayMode; + } + PerfStatSettingsChangedEvent.Broadcast(); +} + +float ULyraSettingsLocal::GetDisplayGamma() const +{ + return DisplayGamma; +} + +void ULyraSettingsLocal::SetDisplayGamma(float InGamma) +{ + DisplayGamma = InGamma; + ApplyDisplayGamma(); +} + +void ULyraSettingsLocal::ApplyDisplayGamma() +{ + if (GEngine) + { + GEngine->DisplayGamma = DisplayGamma; + } +} + +float ULyraSettingsLocal::GetFrameRateLimit_OnBattery() const +{ + return FrameRateLimit_OnBattery; +} + +void ULyraSettingsLocal::SetFrameRateLimit_OnBattery(float NewLimitFPS) +{ + FrameRateLimit_OnBattery = NewLimitFPS; + UpdateEffectiveFrameRateLimit(); +} + +float ULyraSettingsLocal::GetFrameRateLimit_InMenu() const +{ + return FrameRateLimit_InMenu; +} + +void ULyraSettingsLocal::SetFrameRateLimit_InMenu(float NewLimitFPS) +{ + FrameRateLimit_InMenu = NewLimitFPS; + UpdateEffectiveFrameRateLimit(); +} + +float ULyraSettingsLocal::GetFrameRateLimit_WhenBackgrounded() const +{ + return FrameRateLimit_WhenBackgrounded; +} + +void ULyraSettingsLocal::SetFrameRateLimit_WhenBackgrounded(float NewLimitFPS) +{ + FrameRateLimit_WhenBackgrounded = NewLimitFPS; + UpdateEffectiveFrameRateLimit(); +} + +float ULyraSettingsLocal::GetFrameRateLimit_Always() const +{ + return GetFrameRateLimit(); +} + +void ULyraSettingsLocal::SetFrameRateLimit_Always(float NewLimitFPS) +{ + SetFrameRateLimit(NewLimitFPS); + UpdateEffectiveFrameRateLimit(); +} + +void ULyraSettingsLocal::UpdateEffectiveFrameRateLimit() +{ + if (!IsRunningDedicatedServer()) + { + SetFrameRateLimitCVar(GetEffectiveFrameRateLimit()); + } +} + +int32 ULyraSettingsLocal::GetDefaultMobileFrameRate() +{ + return CVarDeviceProfileDrivenMobileDefaultFrameRate.GetValueOnGameThread(); +} + +int32 ULyraSettingsLocal::GetMaxMobileFrameRate() +{ + return CVarDeviceProfileDrivenMobileMaxFrameRate.GetValueOnGameThread(); +} + +bool ULyraSettingsLocal::IsSupportedMobileFramePace(int32 TestFPS) +{ + const bool bIsDefault = (TestFPS == GetDefaultMobileFrameRate()); + const bool bDoesNotExceedLimit = (TestFPS <= GetMaxMobileFrameRate()); + + // Allow all paces in the editor, as we'd only be doing this when simulating another platform + const bool bIsSupportedPace = FPlatformRHIFramePacer::SupportsFramePace(TestFPS) || GIsEditor; + + return bIsDefault || (bDoesNotExceedLimit && bIsSupportedPace); +} + +int32 ULyraSettingsLocal::GetFirstFrameRateWithQualityLimit() const +{ + return LyraSettingsHelpers::GetFirstFrameRateWithQualityLimit(); +} + +int32 ULyraSettingsLocal::GetLowestQualityWithFrameRateLimit() const +{ + return LyraSettingsHelpers::GetLowestQualityWithFrameRateLimit(); +} + +void ULyraSettingsLocal::ResetToMobileDeviceDefaults() +{ + // Reset frame rate + DesiredMobileFrameRateLimit = GetDefaultMobileFrameRate(); + MobileFrameRateLimit = DesiredMobileFrameRateLimit; + + // Reset scalability + Scalability::FQualityLevels DefaultLevels = Scalability::GetQualityLevels(); + OverrideQualityLevelsToScalabilityMode(DeviceDefaultScalabilitySettings, DefaultLevels); + ScalabilityQuality = DefaultLevels; + + // Apply + UpdateGameModeDeviceProfileAndFps(); +} + +int32 ULyraSettingsLocal::GetMaxSupportedOverallQualityLevel() const +{ + const ULyraPlatformSpecificRenderingSettings* PlatformSettings = ULyraPlatformSpecificRenderingSettings::Get(); + if ((PlatformSettings->FramePacingMode == ELyraFramePacingMode::MobileStyle) && DeviceDefaultScalabilitySettings.bHasOverrides) + { + return LyraSettingsHelpers::GetHighestLevelOfAnyScalabilityChannel(DeviceDefaultScalabilitySettings.Qualities); + } + else + { + return 3; + } +} + +void ULyraSettingsLocal::SetMobileFPSMode(int32 NewLimitFPS) +{ + const ULyraPlatformSpecificRenderingSettings* PlatformSettings = ULyraPlatformSpecificRenderingSettings::Get(); + if (PlatformSettings->FramePacingMode == ELyraFramePacingMode::MobileStyle) + { + if (MobileFrameRateLimit != NewLimitFPS) + { + MobileFrameRateLimit = NewLimitFPS; + UpdateGameModeDeviceProfileAndFps(); + } + + DesiredMobileFrameRateLimit = MobileFrameRateLimit; + } +} + +void ULyraSettingsLocal::SetDesiredMobileFrameRateLimit(int32 NewLimitFPS) +{ + const int32 OldLimitFPS = DesiredMobileFrameRateLimit; + + RemapMobileResolutionQuality(OldLimitFPS, NewLimitFPS); + + DesiredMobileFrameRateLimit = NewLimitFPS; + + ClampMobileFPSQualityLevels(/*bWriteBack=*/ false); +} + +void ULyraSettingsLocal::ClampMobileFPSQualityLevels(bool bWriteBack) +{ + const ULyraPlatformSpecificRenderingSettings* PlatformSettings = ULyraPlatformSpecificRenderingSettings::Get(); + if (PlatformSettings->FramePacingMode == ELyraFramePacingMode::MobileStyle) + { + const int32 QualityLimit = LyraSettingsHelpers::GetApplicableOverallQualityLimit(DesiredMobileFrameRateLimit); + const int32 CurrentQualityLevel = GetHighestLevelOfAnyScalabilityChannel(); + if ((QualityLimit >= 0) && (CurrentQualityLevel > QualityLimit)) + { + SetOverallScalabilityLevel(QualityLimit); + + if (bWriteBack) + { + Scalability::SetQualityLevels(ScalabilityQuality); + } + UE_LOG(LogConsoleResponse, Log, TEXT("Mobile FPS clamped overall quality (%d -> %d)."), CurrentQualityLevel, QualityLimit); + } + } +} + +void ULyraSettingsLocal::ClampMobileQuality() +{ + const ULyraPlatformSpecificRenderingSettings* PlatformSettings = ULyraPlatformSpecificRenderingSettings::Get(); + if (PlatformSettings->FramePacingMode == ELyraFramePacingMode::MobileStyle) + { + // Clamp the resultant settings to the device default, it's known viable maximum. + // This is a clamp rather than override to preserve allowed user settings + Scalability::FQualityLevels CurrentLevels = Scalability::GetQualityLevels(); + + /** On mobile, disables the 3D Resolution clamp that reverts the setting set by the user on boot.*/ + bool bMobileDisableResolutionReset = true; + if (bMobileDisableResolutionReset) + { + DeviceDefaultScalabilitySettings.Qualities.ResolutionQuality = CurrentLevels.ResolutionQuality; + } + + ClampQualityLevelsToDeviceProfile(DeviceDefaultScalabilitySettings.Qualities, /*inout*/ CurrentLevels); + Scalability::SetQualityLevels(CurrentLevels); + + // Clamp quality levels if required at the current frame rate + ClampMobileFPSQualityLevels(/*bWriteBack=*/ true); + + const int32 MaxMobileFrameRate = GetMaxMobileFrameRate(); + const int32 DefaultMobileFrameRate = GetDefaultMobileFrameRate(); + + ensureMsgf(DefaultMobileFrameRate <= MaxMobileFrameRate, TEXT("Default mobile frame rate (%d) is higher than the maximum mobile frame rate (%d)!"), DefaultMobileFrameRate, MaxMobileFrameRate); + + // Choose the closest supported frame rate to the user desired setting without going over the device imposed limit + const TArray& PossibleRates = PlatformSettings->MobileFrameRateLimits; + const int32 LimitIndex = PossibleRates.FindLastByPredicate([=](const int32& TestRate) { return (TestRate <= DesiredMobileFrameRateLimit) && IsSupportedMobileFramePace(TestRate); }); + const int32 ActualLimitFPS = PossibleRates.IsValidIndex(LimitIndex) ? PossibleRates[LimitIndex] : GetDefaultMobileFrameRate(); + + ClampMobileResolutionQuality(ActualLimitFPS); + } +} + +void ULyraSettingsLocal::ClampMobileResolutionQuality(int32 TargetFPS) +{ + // Clamp mobile resolution quality + float MaxMobileResQuality = LyraSettingsHelpers::GetApplicableResolutionQualityLimit(TargetFPS); + float CurrentScaleNormalized = 0.0f; + float CurrentScaleValue = 0.0f; + float MinScaleValue = 0.0f; + float MaxScaleValue = 0.0f; + GetResolutionScaleInformationEx(CurrentScaleNormalized, CurrentScaleValue, MinScaleValue, MaxScaleValue); + if (CurrentScaleValue > MaxMobileResQuality) + { + UE_LOG(LogConsoleResponse, Log, TEXT("clamping mobile resolution quality max res: %f, %f, %f, %f, %f"), CurrentScaleNormalized, CurrentScaleValue, MinScaleValue, MaxScaleValue, MaxMobileResQuality); + SetResolutionScaleValueEx(MaxMobileResQuality); + } +} + +void ULyraSettingsLocal::RemapMobileResolutionQuality(int32 FromFPS, int32 ToFPS) +{ + // Mobile resolution quality slider is a normalized value that is lerped between min quality, max quality. + // max quality can change depending on FPS mode. This code remaps the quality when FPS mode changes so that the normalized + // value remains the same within the new range. + float CurrentScaleNormalized = 0.0f; + float CurrentScaleValue = 0.0f; + float MinScaleValue = 0.0f; + float MaxScaleValue = 0.0f; + GetResolutionScaleInformationEx(CurrentScaleNormalized, CurrentScaleValue, MinScaleValue, MaxScaleValue); + float FromMaxMobileResQuality = LyraSettingsHelpers::GetApplicableResolutionQualityLimit(FromFPS); + float ToMaxMobileResQuality = LyraSettingsHelpers::GetApplicableResolutionQualityLimit(ToFPS); + float FromMobileScaledNormalizedValue = (CurrentScaleValue - MinScaleValue) / (FromMaxMobileResQuality - MinScaleValue); + float ToResQuality = FMath::Lerp(MinScaleValue, ToMaxMobileResQuality, FromMobileScaledNormalizedValue); + + UE_LOG(LogConsoleResponse, Log, TEXT("Remap mobile resolution quality %f, %f, (%d,%d)"), CurrentScaleValue, ToResQuality, FromFPS, ToFPS); + + SetResolutionScaleValueEx(ToResQuality); +} + +FString ULyraSettingsLocal::GetDesiredDeviceProfileQualitySuffix() const +{ + return DesiredUserChosenDeviceProfileSuffix; +} + +void ULyraSettingsLocal::SetDesiredDeviceProfileQualitySuffix(const FString& InDesiredSuffix) +{ + DesiredUserChosenDeviceProfileSuffix = InDesiredSuffix; +} + +void ULyraSettingsLocal::SetHeadphoneModeEnabled(bool bEnabled) +{ + if (CanModifyHeadphoneModeEnabled()) + { + static IConsoleVariable* BinauralSpatializationDisabledCVar = IConsoleManager::Get().FindConsoleVariable(TEXT("au.DisableBinauralSpatialization")); + if (BinauralSpatializationDisabledCVar) + { + BinauralSpatializationDisabledCVar->Set(!bEnabled, ECVF_SetByGameSetting); + + // Only save settings if the setting actually changed + if (bUseHeadphoneMode != bEnabled) + { + bUseHeadphoneMode = bEnabled; + SaveSettings(); + } + } + } +} + +bool ULyraSettingsLocal::IsHeadphoneModeEnabled() const +{ + return bUseHeadphoneMode; +} + +bool ULyraSettingsLocal::CanModifyHeadphoneModeEnabled() const +{ + static IConsoleVariable* BinauralSpatializationDisabledCVar = IConsoleManager::Get().FindConsoleVariable(TEXT("au.DisableBinauralSpatialization")); + const bool bHRTFOptionAvailable = BinauralSpatializationDisabledCVar && ((BinauralSpatializationDisabledCVar->GetFlags() & EConsoleVariableFlags::ECVF_SetByMask) <= EConsoleVariableFlags::ECVF_SetByGameSetting); + + const bool bBinauralSettingControlledByOS = LyraSettingsHelpers::HasPlatformTrait(TAG_Platform_Trait_BinauralSettingControlledByOS); + + return bHRTFOptionAvailable && !bBinauralSettingControlledByOS; +} + +bool ULyraSettingsLocal::IsHDRAudioModeEnabled() const +{ + return bUseHDRAudioMode; +} + +void ULyraSettingsLocal::SetHDRAudioModeEnabled(bool bEnabled) +{ + bUseHDRAudioMode = bEnabled; + + if (GEngine) + { + if (const UWorld* World = GEngine->GetCurrentPlayWorld()) + { + if (ULyraAudioMixEffectsSubsystem* LyraAudioMixEffectsSubsystem = World->GetSubsystem()) + { + LyraAudioMixEffectsSubsystem->ApplyDynamicRangeEffectsChains(bEnabled); + } + } + } +} + +bool ULyraSettingsLocal::CanRunAutoBenchmark() const +{ + const ULyraPlatformSpecificRenderingSettings* PlatformSettings = ULyraPlatformSpecificRenderingSettings::Get(); + return PlatformSettings->bSupportsAutomaticVideoQualityBenchmark; +} + +bool ULyraSettingsLocal::ShouldRunAutoBenchmarkAtStartup() const +{ + if (!CanRunAutoBenchmark()) + { + return false; + } + + if (LastCPUBenchmarkResult != -1) + { + // Already run and loaded + return false; + } + + return true; +} + +void ULyraSettingsLocal::RunAutoBenchmark(bool bSaveImmediately) +{ + RunHardwareBenchmark(); + + // Always apply, optionally save + ApplyScalabilitySettings(); + + if (bSaveImmediately) + { + SaveSettings(); + } +} + +void ULyraSettingsLocal::ApplyScalabilitySettings() +{ + Scalability::SetQualityLevels(ScalabilityQuality); +} + +float ULyraSettingsLocal::GetOverallVolume() const +{ + return OverallVolume; +} + +void ULyraSettingsLocal::SetOverallVolume(float InVolume) +{ + // Cache the incoming volume value + OverallVolume = InVolume; + + // Check to see if references to the control buses and control bus mixes have been loaded yet + // Will likely need to be loaded if this function is the first time a setter has been called from the UI + if (!bSoundControlBusMixLoaded) + { + LoadUserControlBusMix(); + } + + // Ensure it's been loaded before continuing + ensureMsgf(bSoundControlBusMixLoaded, TEXT("UserControlBusMix Settings Failed to Load.")); + + // Locate the locally cached bus and set the volume on it + if (USoundControlBus** ControlBusDblPtr = ControlBusMap.Find(TEXT("Overall"))) + { + if (USoundControlBus* ControlBusPtr = *ControlBusDblPtr) + { + SetVolumeForControlBus(ControlBusPtr, OverallVolume); + } + } +} + +float ULyraSettingsLocal::GetMusicVolume() const +{ + return MusicVolume; +} + +void ULyraSettingsLocal::SetMusicVolume(float InVolume) +{ + // Cache the incoming volume value + MusicVolume = InVolume; + + // Check to see if references to the control buses and control bus mixes have been loaded yet + // Will likely need to be loaded if this function is the first time a setter has been called from the UI + if (!bSoundControlBusMixLoaded) + { + LoadUserControlBusMix(); + } + + // Ensure it's been loaded before continuing + ensureMsgf(bSoundControlBusMixLoaded, TEXT("UserControlBusMix Settings Failed to Load.")); + + // Locate the locally cached bus and set the volume on it + if (USoundControlBus** ControlBusDblPtr = ControlBusMap.Find(TEXT("Music"))) + { + if (USoundControlBus* ControlBusPtr = *ControlBusDblPtr) + { + SetVolumeForControlBus(ControlBusPtr, MusicVolume); + } + } +} + +float ULyraSettingsLocal::GetSoundFXVolume() const +{ + return SoundFXVolume; +} + +void ULyraSettingsLocal::SetSoundFXVolume(float InVolume) +{ + // Cache the incoming volume value + SoundFXVolume = InVolume; + + // Check to see if references to the control buses and control bus mixes have been loaded yet + // Will likely need to be loaded if this function is the first time a setter has been called from the UI + if (!bSoundControlBusMixLoaded) + { + LoadUserControlBusMix(); + } + + // Ensure it's been loaded before continuing + ensureMsgf(bSoundControlBusMixLoaded, TEXT("UserControlBusMix Settings Failed to Load.")); + + // Locate the locally cached bus and set the volume on it + if (USoundControlBus** ControlBusDblPtr = ControlBusMap.Find(TEXT("SoundFX"))) + { + if (USoundControlBus* ControlBusPtr = *ControlBusDblPtr) + { + SetVolumeForControlBus(ControlBusPtr, SoundFXVolume); + } + } +} + +float ULyraSettingsLocal::GetDialogueVolume() const +{ + return DialogueVolume; +} + +void ULyraSettingsLocal::SetDialogueVolume(float InVolume) +{ + // Cache the incoming volume value + DialogueVolume = InVolume; + + // Check to see if references to the control buses and control bus mixes have been loaded yet + // Will likely need to be loaded if this function is the first time a setter has been called from the UI + if (!bSoundControlBusMixLoaded) + { + LoadUserControlBusMix(); + } + + // Ensure it's been loaded before continuing + ensureMsgf(bSoundControlBusMixLoaded, TEXT("UserControlBusMix Settings Failed to Load.")); + + // Locate the locally cached bus and set the volume on it + if (USoundControlBus** ControlBusDblPtr = ControlBusMap.Find(TEXT("Dialogue"))) + { + if (USoundControlBus* ControlBusPtr = *ControlBusDblPtr) + { + SetVolumeForControlBus(ControlBusPtr, DialogueVolume); + } + } +} + +float ULyraSettingsLocal::GetVoiceChatVolume() const +{ + return VoiceChatVolume; +} + +void ULyraSettingsLocal::SetVoiceChatVolume(float InVolume) +{ + // Cache the incoming volume value + VoiceChatVolume = InVolume; + + // Check to see if references to the control buses and control bus mixes have been loaded yet + // Will likely need to be loaded if this function is the first time a setter has been called from the UI + if (!bSoundControlBusMixLoaded) + { + LoadUserControlBusMix(); + } + + // Ensure it's been loaded before continuing + ensureMsgf(bSoundControlBusMixLoaded, TEXT("UserControlBusMix Settings Failed to Load.")); + + // Locate the locally cached bus and set the volume on it + if (USoundControlBus** ControlBusDblPtr = ControlBusMap.Find(TEXT("VoiceChat"))) + { + if (USoundControlBus* ControlBusPtr = *ControlBusDblPtr) + { + SetVolumeForControlBus(ControlBusPtr, VoiceChatVolume); + } + } +} + +void ULyraSettingsLocal::SetVolumeForControlBus(USoundControlBus* InSoundControlBus, float InVolume) +{ + // Check to see if references to the control buses and control bus mixes have been loaded yet + // Will likely need to be loaded if this function is the first time a setter has been called + if (!bSoundControlBusMixLoaded) + { + LoadUserControlBusMix(); + } + + // Ensure it's been loaded before continuing + ensureMsgf(bSoundControlBusMixLoaded, TEXT("UserControlBusMix Settings Failed to Load.")); + + // Assuming everything has been loaded correctly, we retrieve the world and use AudioModulationStatics to update the Control Bus Volume values and + // apply the settings to the cached User Control Bus Mix + if (GEngine && InSoundControlBus && bSoundControlBusMixLoaded) + { + if (const UWorld* AudioWorld = GEngine->GetCurrentPlayWorld()) + { + ensureMsgf(ControlBusMix, TEXT("Control Bus Mix failed to load.")); + + // Create and set the Control Bus Mix Stage Parameters + FSoundControlBusMixStage UpdatedControlBusMixStage; + UpdatedControlBusMixStage.Bus = InSoundControlBus; + UpdatedControlBusMixStage.Value.TargetValue = InVolume; + UpdatedControlBusMixStage.Value.AttackTime = 0.01f; + UpdatedControlBusMixStage.Value.ReleaseTime = 0.01f; + + // Add the Control Bus Mix Stage to an Array as the UpdateMix function requires + TArray UpdatedMixStageArray; + UpdatedMixStageArray.Add(UpdatedControlBusMixStage); + + // Modify the matching bus Mix Stage parameters on the User Control Bus Mix + UAudioModulationStatics::UpdateMix(AudioWorld, ControlBusMix, UpdatedMixStageArray); + } + } +} + +void ULyraSettingsLocal::SetAudioOutputDeviceId(const FString& InAudioOutputDeviceId) +{ + AudioOutputDeviceId = InAudioOutputDeviceId; + OnAudioOutputDeviceChanged.Broadcast(InAudioOutputDeviceId); +} + +void ULyraSettingsLocal::ApplySafeZoneScale() +{ + SSafeZone::SetGlobalSafeZoneScale(GetSafeZone()); +} + +void ULyraSettingsLocal::ApplyNonResolutionSettings() +{ + Super::ApplyNonResolutionSettings(); + + // Check if Control Bus Mix references have been loaded, + // Might be false if applying non resolution settings without touching any of the setters from UI + if (!bSoundControlBusMixLoaded) + { + LoadUserControlBusMix(); + } + + // In this section, update each Control Bus to the currently cached UI settings + { + if (USoundControlBus** ControlBusDblPtr = ControlBusMap.Find(TEXT("Overall"))) + { + if (USoundControlBus* ControlBusPtr = *ControlBusDblPtr) + { + SetVolumeForControlBus(ControlBusPtr, OverallVolume); + } + } + + if (USoundControlBus** ControlBusDblPtr = ControlBusMap.Find(TEXT("Music"))) + { + if (USoundControlBus* ControlBusPtr = *ControlBusDblPtr) + { + SetVolumeForControlBus(ControlBusPtr, MusicVolume); + } + } + + if (USoundControlBus** ControlBusDblPtr = ControlBusMap.Find(TEXT("SoundFX"))) + { + if (USoundControlBus* ControlBusPtr = *ControlBusDblPtr) + { + SetVolumeForControlBus(ControlBusPtr, SoundFXVolume); + } + } + + if (USoundControlBus** ControlBusDblPtr = ControlBusMap.Find(TEXT("Dialogue"))) + { + if (USoundControlBus* ControlBusPtr = *ControlBusDblPtr) + { + SetVolumeForControlBus(ControlBusPtr, DialogueVolume); + } + } + + if (USoundControlBus** ControlBusDblPtr = ControlBusMap.Find(TEXT("VoiceChat"))) + { + if (USoundControlBus* ControlBusPtr = *ControlBusDblPtr) + { + SetVolumeForControlBus(ControlBusPtr, VoiceChatVolume); + } + } + } + + if (UCommonInputSubsystem* InputSubsystem = UCommonInputSubsystem::Get(GetTypedOuter())) + { + InputSubsystem->SetGamepadInputType(ControllerPlatform); + } + + if (bUseHeadphoneMode != bDesiredHeadphoneMode) + { + SetHeadphoneModeEnabled(bDesiredHeadphoneMode); + } + + if (DesiredUserChosenDeviceProfileSuffix != UserChosenDeviceProfileSuffix) + { + UserChosenDeviceProfileSuffix = DesiredUserChosenDeviceProfileSuffix; + } + + if (FApp::CanEverRender()) + { + ApplyDisplayGamma(); + ApplySafeZoneScale(); + UpdateGameModeDeviceProfileAndFps(); + } + + PerfStatSettingsChangedEvent.Broadcast(); +} + +int32 ULyraSettingsLocal::GetOverallScalabilityLevel() const +{ + int32 Result = Super::GetOverallScalabilityLevel(); + + const ULyraPlatformSpecificRenderingSettings* PlatformSettings = ULyraPlatformSpecificRenderingSettings::Get(); + if (PlatformSettings->FramePacingMode == ELyraFramePacingMode::MobileStyle) + { + Result = GetHighestLevelOfAnyScalabilityChannel(); + } + + return Result; +} + +void ULyraSettingsLocal::SetOverallScalabilityLevel(int32 Value) +{ + TGuardValue Guard(bSettingOverallQualityGuard, true); + + Value = FMath::Clamp(Value, 0, 3); + + float CurrentMobileResolutionQuality = ScalabilityQuality.ResolutionQuality; + + Super::SetOverallScalabilityLevel(Value); + + const ULyraPlatformSpecificRenderingSettings* PlatformSettings = ULyraPlatformSpecificRenderingSettings::Get(); + if (PlatformSettings->FramePacingMode == ELyraFramePacingMode::MobileStyle) + { + // Restore the resolution quality, mobile decouples this from overall quality + ScalabilityQuality.ResolutionQuality = CurrentMobileResolutionQuality; + + // Changing the overall quality can end up adjusting the frame rate on mobile since there are limits + const int32 ConstrainedFrameRateLimit = LyraSettingsHelpers::ConstrainFrameRateToBeCompatibleWithOverallQuality(DesiredMobileFrameRateLimit, Value); + if (ConstrainedFrameRateLimit != DesiredMobileFrameRateLimit) + { + SetDesiredMobileFrameRateLimit(ConstrainedFrameRateLimit); + } + } +} + +void ULyraSettingsLocal::SetControllerPlatform(const FName InControllerPlatform) +{ + if (ControllerPlatform != InControllerPlatform) + { + ControllerPlatform = InControllerPlatform; + + // Apply the change to the common input subsystem so that we refresh any input icons we're using. + if (UCommonInputSubsystem* InputSubsystem = UCommonInputSubsystem::Get(GetTypedOuter())) + { + InputSubsystem->SetGamepadInputType(ControllerPlatform); + } + } +} + +FName ULyraSettingsLocal::GetControllerPlatform() const +{ + return ControllerPlatform; +} + +void ULyraSettingsLocal::RegisterInputConfig(ECommonInputType Type, const UPlayerMappableInputConfig* NewConfig, const bool bIsActive) +{ + if (NewConfig) + { + const int32 ExistingConfigIdx = RegisteredInputConfigs.IndexOfByPredicate( [&NewConfig](const FLoadedMappableConfigPair& Pair) { return Pair.Config == NewConfig; } ); + if (ExistingConfigIdx == INDEX_NONE) + { + const int32 NumAdded = RegisteredInputConfigs.Add(FLoadedMappableConfigPair(NewConfig, Type, bIsActive)); + if (NumAdded != INDEX_NONE) + { + OnInputConfigRegistered.Broadcast(RegisteredInputConfigs[NumAdded]); + } + } + } +} + +int32 ULyraSettingsLocal::UnregisterInputConfig(const UPlayerMappableInputConfig* ConfigToRemove) +{ + if (ConfigToRemove) + { + const int32 Index = RegisteredInputConfigs.IndexOfByPredicate( [&ConfigToRemove](const FLoadedMappableConfigPair& Pair) { return Pair.Config == ConfigToRemove; } ); + if (Index != INDEX_NONE) + { + RegisteredInputConfigs.RemoveAt(Index); + return 1; + } + + } + return INDEX_NONE; +} + +void ULyraSettingsLocal::ActivateInputConfig(const UPlayerMappableInputConfig* Config) +{ + if (Config) + { + const int32 ExistingConfigIdx = RegisteredInputConfigs.IndexOfByPredicate( [&Config](const FLoadedMappableConfigPair& Pair) { return Pair.Config == Config; } ); + if (ExistingConfigIdx != INDEX_NONE) + { + RegisteredInputConfigs[ExistingConfigIdx].bIsActive = true; + OnInputConfigActivated.Broadcast(RegisteredInputConfigs[ExistingConfigIdx]); + } + } +} + +void ULyraSettingsLocal::DeactivateInputConfig(const UPlayerMappableInputConfig* Config) +{ + if (Config) + { + const int32 ExistingConfigIdx = RegisteredInputConfigs.IndexOfByPredicate( [&Config](const FLoadedMappableConfigPair& Pair) { return Pair.Config == Config; } ); + if (ExistingConfigIdx != INDEX_NONE) + { + RegisteredInputConfigs[ExistingConfigIdx].bIsActive = false; + OnInputConfigDeactivated.Broadcast(RegisteredInputConfigs[ExistingConfigIdx]); + } + } +} + +const UPlayerMappableInputConfig* ULyraSettingsLocal::GetInputConfigByName(FName ConfigName) const +{ + for (const FLoadedMappableConfigPair& Pair : RegisteredInputConfigs) + { + if (Pair.Config->GetConfigName() == ConfigName) + { + return Pair.Config; + } + } + return nullptr; +} + +void ULyraSettingsLocal::GetRegisteredInputConfigsOfType(ECommonInputType Type, TArray& OutArray) const +{ + OutArray.Empty(); + + // If "Count" is passed in then + if (Type == ECommonInputType::Count) + { + OutArray = RegisteredInputConfigs; + return; + } + + for (const FLoadedMappableConfigPair& Pair : RegisteredInputConfigs) + { + if (Pair.Type == Type) + { + OutArray.Emplace(Pair); + } + } +} + +void ULyraSettingsLocal::AddOrUpdateCustomKeyboardBindings(const FName MappingName, const FKey NewKey, ULyraLocalPlayer* LocalPlayer) +{ + if (MappingName == NAME_None) + { + return; + } + + if (InputConfigName != TEXT("Custom")) + { + // Copy Presets. + if (const UPlayerMappableInputConfig* DefaultConfig = GetInputConfigByName(TEXT("Default"))) + { + for (const FEnhancedActionKeyMapping& Mapping : DefaultConfig->GetPlayerMappableKeys()) + { + // Make sure that the mapping has a valid name, its possible to have an empty name + // if someone has marked a mapping as "Player Mappabe" but deleted the default field value + if (Mapping.PlayerMappableOptions.Name != NAME_None) + { + CustomKeyboardConfig.Add(Mapping.PlayerMappableOptions.Name, Mapping.Key); + } + } + } + + InputConfigName = TEXT("Custom"); + } + + if (FKey* ExistingMapping = CustomKeyboardConfig.Find(MappingName)) + { + // Change the key to the new one + CustomKeyboardConfig[MappingName] = NewKey; + } + else + { + CustomKeyboardConfig.Add(MappingName, NewKey); + } + + // Tell the enhanced input subsystem for this local player that we should remap some input! Woo + if (UEnhancedInputLocalPlayerSubsystem* Subsystem = ULocalPlayer::GetSubsystem(LocalPlayer)) + { + Subsystem->AddPlayerMappedKey(MappingName, NewKey); + } +} + +void ULyraSettingsLocal::LoadUserControlBusMix() +{ + if (GEngine) + { + if (const UWorld* World = GEngine->GetCurrentPlayWorld()) + { + if (const ULyraAudioSettings* LyraAudioSettings = GetDefault()) + { + USoundControlBus* OverallControlBus = nullptr; + USoundControlBus* MusicControlBus = nullptr; + USoundControlBus* SoundFXControlBus = nullptr; + USoundControlBus* DialogueControlBus = nullptr; + USoundControlBus* VoiceChatControlBus = nullptr; + + ControlBusMap.Empty(); + + if (UObject* ObjPath = LyraAudioSettings->OverallVolumeControlBus.TryLoad()) + { + if (USoundControlBus* SoundControlBus = Cast(ObjPath)) + { + OverallControlBus = SoundControlBus; + ControlBusMap.Add(TEXT("Overall"), OverallControlBus); + } + else + { + ensureMsgf(SoundControlBus, TEXT("Overall Control Bus reference missing from Lyra Audio Settings.")); + } + } + + if (UObject* ObjPath = LyraAudioSettings->MusicVolumeControlBus.TryLoad()) + { + if (USoundControlBus* SoundControlBus = Cast(ObjPath)) + { + MusicControlBus = SoundControlBus; + ControlBusMap.Add(TEXT("Music"), MusicControlBus); + } + else + { + ensureMsgf(SoundControlBus, TEXT("Music Control Bus reference missing from Lyra Audio Settings.")); + } + } + + if (UObject* ObjPath = LyraAudioSettings->SoundFXVolumeControlBus.TryLoad()) + { + if (USoundControlBus* SoundControlBus = Cast(ObjPath)) + { + SoundFXControlBus = SoundControlBus; + ControlBusMap.Add(TEXT("SoundFX"), SoundFXControlBus); + } + else + { + ensureMsgf(SoundControlBus, TEXT("SoundFX Control Bus reference missing from Lyra Audio Settings.")); + } + } + + if (UObject* ObjPath = LyraAudioSettings->DialogueVolumeControlBus.TryLoad()) + { + if (USoundControlBus* SoundControlBus = Cast(ObjPath)) + { + DialogueControlBus = SoundControlBus; + ControlBusMap.Add(TEXT("Dialogue"), DialogueControlBus); + } + else + { + ensureMsgf(SoundControlBus, TEXT("Dialogue Control Bus reference missing from Lyra Audio Settings.")); + } + } + + if (UObject* ObjPath = LyraAudioSettings->VoiceChatVolumeControlBus.TryLoad()) + { + if (USoundControlBus* SoundControlBus = Cast(ObjPath)) + { + VoiceChatControlBus = SoundControlBus; + ControlBusMap.Add(TEXT("VoiceChat"), VoiceChatControlBus); + } + else + { + ensureMsgf(SoundControlBus, TEXT("VoiceChat Control Bus reference missing from Lyra Audio Settings.")); + } + } + + if (UObject* ObjPath = LyraAudioSettings->UserSettingsControlBusMix.TryLoad()) + { + if (USoundControlBusMix* SoundControlBusMix = Cast(ObjPath)) + { + ControlBusMix = SoundControlBusMix; + + const FSoundControlBusMixStage OverallControlBusMixStage = UAudioModulationStatics::CreateBusMixStage(World, OverallControlBus, OverallVolume); + const FSoundControlBusMixStage MusicControlBusMixStage = UAudioModulationStatics::CreateBusMixStage(World, MusicControlBus, MusicVolume); + const FSoundControlBusMixStage SoundFXControlBusMixStage = UAudioModulationStatics::CreateBusMixStage(World, SoundFXControlBus, SoundFXVolume); + const FSoundControlBusMixStage DialogueControlBusMixStage = UAudioModulationStatics::CreateBusMixStage(World, DialogueControlBus, DialogueVolume); + const FSoundControlBusMixStage VoiceChatControlBusMixStage = UAudioModulationStatics::CreateBusMixStage(World, VoiceChatControlBus, VoiceChatVolume); + + TArray ControlBusMixStageArray; + ControlBusMixStageArray.Add(OverallControlBusMixStage); + ControlBusMixStageArray.Add(MusicControlBusMixStage); + ControlBusMixStageArray.Add(SoundFXControlBusMixStage); + ControlBusMixStageArray.Add(DialogueControlBusMixStage); + ControlBusMixStageArray.Add(VoiceChatControlBusMixStage); + + UAudioModulationStatics::UpdateMix(World, ControlBusMix, ControlBusMixStageArray); + + bSoundControlBusMixLoaded = true; + } + else + { + ensureMsgf(SoundControlBusMix, TEXT("User Settings Control Bus Mix reference missing from Lyra Audio Settings.")); + } + } + } + } + } +} + +void ULyraSettingsLocal::OnAppActivationStateChanged(bool bIsActive) +{ + // We might want to adjust the frame rate when the app loses/gains focus on multi-window platforms + UpdateEffectiveFrameRateLimit(); +} + +void ULyraSettingsLocal::UpdateGameModeDeviceProfileAndFps() +{ +#if WITH_EDITOR + if (GIsEditor && !CVarApplyDeviceProfilesInPIE.GetValueOnGameThread()) + { + return; + } +#endif + + UDeviceProfileManager& Manager = UDeviceProfileManager::Get(); + + const ULyraPlatformSpecificRenderingSettings* PlatformSettings = ULyraPlatformSpecificRenderingSettings::Get(); + const TArray& UserFacingVariants = PlatformSettings->UserFacingDeviceProfileOptions; + + //@TODO: Might want to allow specific experiences to specify a suffix to attempt to use as well + // The code below will handle searching with this suffix (alone or in conjunction with the frame rate), but nothing sets it right now + FString ExperienceSuffix; + + // Make sure the chosen setting is supported for the current display, walking down the list to try fallbacks + const int32 PlatformMaxRefreshRate = FPlatformMisc::GetMaxRefreshRate(); + + int32 SuffixIndex = UserFacingVariants.IndexOfByPredicate([&](const FLyraQualityDeviceProfileVariant& Data){ return Data.DeviceProfileSuffix == UserChosenDeviceProfileSuffix; }); + while (UserFacingVariants.IsValidIndex(SuffixIndex)) + { + if (PlatformMaxRefreshRate >= UserFacingVariants[SuffixIndex].MinRefreshRate) + { + break; + } + else + { + --SuffixIndex; + } + } + + const FString EffectiveUserSuffix = UserFacingVariants.IsValidIndex(SuffixIndex) ? UserFacingVariants[SuffixIndex].DeviceProfileSuffix : PlatformSettings->DefaultDeviceProfileSuffix; + + // Build up a list of names to try + const bool bHadUserSuffix = !EffectiveUserSuffix.IsEmpty(); + const bool bHadExperienceSuffix = !ExperienceSuffix.IsEmpty(); + + FString BasePlatformName = UDeviceProfileManager::GetPlatformDeviceProfileName(); + FName PlatformName; // Default unless in editor +#if WITH_EDITOR + if (GIsEditor) + { + const ULyraPlatformEmulationSettings* Settings = GetDefault(); + const FName PretendBaseDeviceProfile = Settings->GetPretendBaseDeviceProfile(); + if (PretendBaseDeviceProfile != NAME_None) + { + BasePlatformName = PretendBaseDeviceProfile.ToString(); + } + + PlatformName = Settings->GetPretendPlatformName(); + } +#endif + + TArray ComposedNamesToFind; + if (bHadExperienceSuffix && bHadUserSuffix) + { + ComposedNamesToFind.Add(BasePlatformName + TEXT("_") + ExperienceSuffix + TEXT("_") + EffectiveUserSuffix); + } + if (bHadUserSuffix) + { + ComposedNamesToFind.Add(BasePlatformName + TEXT("_") + EffectiveUserSuffix); + } + if (bHadExperienceSuffix) + { + ComposedNamesToFind.Add(BasePlatformName + TEXT("_") + ExperienceSuffix); + } + if (GIsEditor) + { + ComposedNamesToFind.Add(BasePlatformName); + } + + // See if any of the potential device profiles actually exists + FString ActualProfileToApply; + for (const FString& TestProfileName : ComposedNamesToFind) + { + if (Manager.HasLoadableProfileName(TestProfileName, PlatformName)) + { + ActualProfileToApply = TestProfileName; + UDeviceProfile* Profile = Manager.FindProfile(TestProfileName, /*bCreateOnFail=*/ false); + if (Profile == nullptr) + { + Profile = Manager.CreateProfile(TestProfileName, TEXT(""), TestProfileName, *PlatformName.ToString()); + } + + UE_LOG(LogConsoleResponse, Log, TEXT("Profile %s exists"), *Profile->GetName()); + break; + } + } + + UE_LOG(LogConsoleResponse, Log, TEXT("UpdateGameModeDeviceProfileAndFps MaxRefreshRate=%d, ExperienceSuffix='%s', UserPicked='%s'->'%s', PlatformBase='%s', AppliedActual='%s'"), + PlatformMaxRefreshRate, *ExperienceSuffix, *UserChosenDeviceProfileSuffix, *EffectiveUserSuffix, *BasePlatformName, *ActualProfileToApply); + + // Apply the device profile if it's different to what we currently have + if (ActualProfileToApply != CurrentAppliedDeviceProfileOverrideSuffix) + { + if (Manager.GetActiveDeviceProfileName() != ActualProfileToApply) + { + // Restore the default first + if (GIsEditor) + { +#if ALLOW_OTHER_PLATFORM_CONFIG + Manager.RestorePreviewDeviceProfile(); +#endif + } + else + { + Manager.RestoreDefaultDeviceProfile(); + } + + // Apply the new one (if it wasn't the default) + if (Manager.GetActiveDeviceProfileName() != ActualProfileToApply) + { + UDeviceProfile* NewDeviceProfile = Manager.FindProfile(ActualProfileToApply); + ensureMsgf(NewDeviceProfile != nullptr, TEXT("DeviceProfile %s not found "), *ActualProfileToApply); + if (NewDeviceProfile) + { + if (GIsEditor) + { +#if ALLOW_OTHER_PLATFORM_CONFIG + UE_LOG(LogConsoleResponse, Log, TEXT("Overriding *preview* device profile to %s"), *ActualProfileToApply); + Manager.SetPreviewDeviceProfile(NewDeviceProfile); + + // Reload the default settings from the pretend profile + LyraSettingsHelpers::FillScalabilitySettingsFromDeviceProfile(DeviceDefaultScalabilitySettings); +#endif + } + else + { + UE_LOG(LogConsoleResponse, Log, TEXT("Overriding device profile to %s"), *ActualProfileToApply); + Manager.SetOverrideDeviceProfile(NewDeviceProfile); + } + } + } + } + CurrentAppliedDeviceProfileOverrideSuffix = ActualProfileToApply; + } + + switch (PlatformSettings->FramePacingMode) + { + case ELyraFramePacingMode::MobileStyle: + UpdateMobileFramePacing(); + break; + case ELyraFramePacingMode::ConsoleStyle: + UpdateConsoleFramePacing(); + break; + case ELyraFramePacingMode::DesktopStyle: + UpdateDesktopFramePacing(); + break; + } +} + +void ULyraSettingsLocal::UpdateConsoleFramePacing() +{ + // Apply device-profile-driven frame sync and frame pace + const int32 FrameSyncType = CVarDeviceProfileDrivenFrameSyncType.GetValueOnGameThread(); + if (FrameSyncType != -1) + { + UE_LOG(LogConsoleResponse, Log, TEXT("Setting frame sync mode to %d."), FrameSyncType); + SetSyncTypeCVar(FrameSyncType); + } + + const int32 TargetFPS = CVarDeviceProfileDrivenTargetFps.GetValueOnGameThread(); + if (TargetFPS != -1) + { + UE_LOG(LogConsoleResponse, Log, TEXT("Setting frame pace to %d Hz."), TargetFPS); + FPlatformRHIFramePacer::SetFramePace(TargetFPS); + + // Set the CSV metadata and analytics Fps mode strings +#if CSV_PROFILER + const FString TargetFramerateString = FString::Printf(TEXT("%d"), TargetFPS); + CSV_METADATA(TEXT("TargetFramerate"), *TargetFramerateString); +#endif + } +} + +void ULyraSettingsLocal::UpdateDesktopFramePacing() +{ + // For desktop the frame rate limit is handled by the parent class based on the value already + // applied via UpdateEffectiveFrameRateLimit() + // So this function is only doing 'second order' effects of desktop frame pacing preferences + + const float TargetFPS = GetEffectiveFrameRateLimit(); + const float ClampedFPS = (TargetFPS <= 0.0f) ? 60.0f : FMath::Clamp(TargetFPS, 30.0f, 60.0f); + UpdateDynamicResFrameTime(ClampedFPS); +} + +void ULyraSettingsLocal::UpdateMobileFramePacing() +{ + //@TODO: Handle different limits for in-front-end or low-battery mode on mobile + + // Choose the closest supported frame rate to the user desired setting without going over the device imposed limit + const ULyraPlatformSpecificRenderingSettings* PlatformSettings = ULyraPlatformSpecificRenderingSettings::Get(); + const TArray& PossibleRates = PlatformSettings->MobileFrameRateLimits; + const int32 LimitIndex = PossibleRates.FindLastByPredicate([=](const int32& TestRate) { return (TestRate <= MobileFrameRateLimit) && IsSupportedMobileFramePace(TestRate); }); + const int32 TargetFPS = PossibleRates.IsValidIndex(LimitIndex) ? PossibleRates[LimitIndex] : GetDefaultMobileFrameRate(); + + UE_LOG(LogConsoleResponse, Log, TEXT("Setting frame pace to %d Hz."), TargetFPS); + FPlatformRHIFramePacer::SetFramePace(TargetFPS); + + ClampMobileQuality(); + + UpdateDynamicResFrameTime((float)TargetFPS); +} + +void ULyraSettingsLocal::UpdateDynamicResFrameTime(float TargetFPS) +{ + static IConsoleVariable* CVarDyResFrameTimeBudget = IConsoleManager::Get().FindConsoleVariable(TEXT("r.DynamicRes.FrameTimeBudget")); + if (CVarDyResFrameTimeBudget) + { + if (ensure(TargetFPS > 0.0f)) + { + const float DyResFrameTimeBudget = 1000.0f / TargetFPS; + CVarDyResFrameTimeBudget->Set(DyResFrameTimeBudget, ECVF_SetByGameSetting); + } + } +} diff --git a/Source/LyraGame/Settings/LyraSettingsLocal.h b/Source/LyraGame/Settings/LyraSettingsLocal.h new file mode 100644 index 00000000..bd610be0 --- /dev/null +++ b/Source/LyraGame/Settings/LyraSettingsLocal.h @@ -0,0 +1,455 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "GameFramework/GameUserSettings.h" +#include "Input/LyraMappableConfigPair.h" +#include "Performance/LyraPerformanceStatTypes.h" + +#include "LyraSettingsLocal.generated.h" + +class USoundControlBus; +class USoundControlBusMix; +class UPlayerMappableInputConfig; +class ULyraLocalPlayer; + +USTRUCT() +struct FLyraScalabilitySnapshot +{ + GENERATED_BODY() + + FLyraScalabilitySnapshot(); + + Scalability::FQualityLevels Qualities; + bool bActive = false; + bool bHasOverrides = false; +}; + +/** + * ULyraSettingsLocal + */ +UCLASS() +class ULyraSettingsLocal : public UGameUserSettings +{ + GENERATED_BODY() + +public: + + ULyraSettingsLocal(); + + static ULyraSettingsLocal* Get(); + + //~UObject interface + virtual void BeginDestroy() override; + //~End of UObject interface + + //~UGameUserSettings interface + virtual void SetToDefaults() override; + virtual void LoadSettings(bool bForceReload) override; + virtual void ConfirmVideoMode() override; + virtual float GetEffectiveFrameRateLimit() override; + virtual void ResetToCurrentSettings() override; + virtual void ApplyNonResolutionSettings() override; + virtual int32 GetOverallScalabilityLevel() const override; + virtual void SetOverallScalabilityLevel(int32 Value) override; + //~End of UGameUserSettings interface + + void OnExperienceLoaded(); + void OnHotfixDeviceProfileApplied(); + + ////////////////////////////////////////////////////////////////// + // Frontend state + +public: + void SetShouldUseFrontendPerformanceSettings(bool bInFrontEnd); +protected: + bool ShouldUseFrontendPerformanceSettings() const; +private: + bool bInFrontEndForPerformancePurposes = false; + + ////////////////////////////////////////////////////////////////// + // Performance stats +public: + /** Returns the display mode for the specified performance stat */ + ELyraStatDisplayMode GetPerfStatDisplayState(ELyraDisplayablePerformanceStat Stat) const; + + /** Sets the display mode for the specified performance stat */ + void SetPerfStatDisplayState(ELyraDisplayablePerformanceStat Stat, ELyraStatDisplayMode DisplayMode); + + /** Fired when the display state for a performance stat has changed, or the settings are applied */ + DECLARE_EVENT(ULyraSettingsLocal, FPerfStatSettingsChanged); + FPerfStatSettingsChanged& OnPerfStatDisplayStateChanged() { return PerfStatSettingsChangedEvent; } + +private: + // List of stats to display in the HUD + UPROPERTY(Config) + TMap DisplayStatList; + + // Event for display stat widget containers to bind to + FPerfStatSettingsChanged PerfStatSettingsChangedEvent; + + ////////////////////////////////////////////////////////////////// + // Brightness/Gamma +public: + UFUNCTION() + float GetDisplayGamma() const; + UFUNCTION() + void SetDisplayGamma(float InGamma); + +private: + void ApplyDisplayGamma(); + + UPROPERTY(Config) + float DisplayGamma = 2.2; + + ////////////////////////////////////////////////////////////////// + // Display +public: + UFUNCTION() + float GetFrameRateLimit_OnBattery() const; + UFUNCTION() + void SetFrameRateLimit_OnBattery(float NewLimitFPS); + + UFUNCTION() + float GetFrameRateLimit_InMenu() const; + UFUNCTION() + void SetFrameRateLimit_InMenu(float NewLimitFPS); + + UFUNCTION() + float GetFrameRateLimit_WhenBackgrounded() const; + UFUNCTION() + void SetFrameRateLimit_WhenBackgrounded(float NewLimitFPS); + + UFUNCTION() + float GetFrameRateLimit_Always() const; + UFUNCTION() + void SetFrameRateLimit_Always(float NewLimitFPS); + +protected: + void UpdateEffectiveFrameRateLimit(); + +private: + UPROPERTY(Config) + float FrameRateLimit_OnBattery; + UPROPERTY(Config) + float FrameRateLimit_InMenu; + UPROPERTY(Config) + float FrameRateLimit_WhenBackgrounded; + + ////////////////////////////////////////////////////////////////// + // Display - Mobile quality settings +public: + + static int32 GetDefaultMobileFrameRate(); + static int32 GetMaxMobileFrameRate(); + + static bool IsSupportedMobileFramePace(int32 TestFPS); + + // Returns the first frame rate at which overall quality is restricted/limited by the current device profile + int32 GetFirstFrameRateWithQualityLimit() const; + + // Returns the lowest quality at which there's a limit on the overall frame rate (or -1 if there is no limit) + int32 GetLowestQualityWithFrameRateLimit() const; + + void ResetToMobileDeviceDefaults(); + + int32 GetMaxSupportedOverallQualityLevel() const; + +private: + void SetMobileFPSMode(int32 NewLimitFPS); + + void ClampMobileResolutionQuality(int32 TargetFPS); + void RemapMobileResolutionQuality(int32 FromFPS, int32 ToFPS); + + void ClampMobileFPSQualityLevels(bool bWriteBack); + void ClampMobileQuality(); + + int32 GetHighestLevelOfAnyScalabilityChannel() const; + + /* Modifies the input levels based on the active mode's overrides */ + void OverrideQualityLevelsToScalabilityMode(const FLyraScalabilitySnapshot& InMode, Scalability::FQualityLevels& InOutLevels); + + /* Clamps the input levels based on the active device profile's default allowed levels */ + void ClampQualityLevelsToDeviceProfile(const Scalability::FQualityLevels& ClampLevels, Scalability::FQualityLevels& InOutLevels); + +public: + int32 GetDesiredMobileFrameRateLimit() const { return DesiredMobileFrameRateLimit; } + + void SetDesiredMobileFrameRateLimit(int32 NewLimitFPS); + +private: + UPROPERTY(Config) + int32 MobileFrameRateLimit = 30; + + FLyraScalabilitySnapshot DeviceDefaultScalabilitySettings; + + bool bSettingOverallQualityGuard = false; + + int32 DesiredMobileFrameRateLimit = 0; + +private: + + ////////////////////////////////////////////////////////////////// + // Display - Console quality presets +public: + UFUNCTION() + FString GetDesiredDeviceProfileQualitySuffix() const; + UFUNCTION() + void SetDesiredDeviceProfileQualitySuffix(const FString& InDesiredSuffix); + +protected: + /** Updates device profiles, FPS mode etc for the current game mode */ + void UpdateGameModeDeviceProfileAndFps(); + + void UpdateConsoleFramePacing(); + void UpdateDesktopFramePacing(); + void UpdateMobileFramePacing(); + + void UpdateDynamicResFrameTime(float TargetFPS); + +private: + UPROPERTY(Transient) + FString DesiredUserChosenDeviceProfileSuffix; + + UPROPERTY(Transient) + FString CurrentAppliedDeviceProfileOverrideSuffix; + + UPROPERTY(config) + FString UserChosenDeviceProfileSuffix; + + ////////////////////////////////////////////////////////////////// + // Audio - Volume +public: + DECLARE_EVENT_OneParam(ULyraSettingsLocal, FAudioDeviceChanged, const FString& /*DeviceId*/); + FAudioDeviceChanged OnAudioOutputDeviceChanged; + +public: + /** Returns if we're using headphone mode (HRTF) **/ + UFUNCTION() + bool IsHeadphoneModeEnabled() const; + + /** Enables or disables headphone mode (HRTF) - NOTE this setting will be overruled if au.DisableBinauralSpatialization is set */ + UFUNCTION() + void SetHeadphoneModeEnabled(bool bEnabled); + + /** Returns if we can enable/disable headphone mode (i.e., if it's not forced on or off by the platform) */ + UFUNCTION() + bool CanModifyHeadphoneModeEnabled() const; + +public: + /** Whether we *want* to use headphone mode (HRTF); may or may not actually be applied **/ + UPROPERTY(Transient) + bool bDesiredHeadphoneMode; + +private: + /** Whether to use headphone mode (HRTF) **/ + UPROPERTY(config) + bool bUseHeadphoneMode; + +public: + /** Returns if we're using High Dynamic Range Audio mode (HDR Audio) **/ + UFUNCTION() + bool IsHDRAudioModeEnabled() const; + + /** Enables or disables High Dynamic Range Audio mode (HDR Audio) */ + UFUNCTION() + void SetHDRAudioModeEnabled(bool bEnabled); + + /** Whether to use High Dynamic Range Audio mode (HDR Audio) **/ + UPROPERTY(config) + bool bUseHDRAudioMode; + +public: + /** Returns true if this platform can run the auto benchmark */ + UFUNCTION(BlueprintCallable, Category = Settings) + bool CanRunAutoBenchmark() const; + + /** Returns true if this user should run the auto benchmark as it has never been run */ + UFUNCTION(BlueprintCallable, Category = Settings) + bool ShouldRunAutoBenchmarkAtStartup() const; + + /** Run the auto benchmark, optionally saving right away */ + UFUNCTION(BlueprintCallable, Category = Settings) + void RunAutoBenchmark(bool bSaveImmediately); + + /** Apply just the quality scalability settings */ + void ApplyScalabilitySettings(); + + UFUNCTION() + float GetOverallVolume() const; + UFUNCTION() + void SetOverallVolume(float InVolume); + + UFUNCTION() + float GetMusicVolume() const; + UFUNCTION() + void SetMusicVolume(float InVolume); + + UFUNCTION() + float GetSoundFXVolume() const; + UFUNCTION() + void SetSoundFXVolume(float InVolume); + + UFUNCTION() + float GetDialogueVolume() const; + UFUNCTION() + void SetDialogueVolume(float InVolume); + + UFUNCTION() + float GetVoiceChatVolume() const; + UFUNCTION() + void SetVoiceChatVolume(float InVolume); + + ////////////////////////////////////////////////////////////////// + // Audio - Sound +public: + /** Returns the user's audio device id */ + UFUNCTION() + FString GetAudioOutputDeviceId() const { return AudioOutputDeviceId; } + + /** Sets the user's audio device by id */ + UFUNCTION() + void SetAudioOutputDeviceId(const FString& InAudioOutputDeviceId); + +private: + UPROPERTY(Config) + FString AudioOutputDeviceId; + + void SetVolumeForSoundClass(FName ChannelName, float InVolume); + + + ////////////////////////////////////////////////////////////////// + // Safezone +public: + UFUNCTION() + bool IsSafeZoneSet() const { return SafeZoneScale != -1; } + UFUNCTION() + float GetSafeZone() const { return SafeZoneScale >= 0 ? SafeZoneScale : 0; } + UFUNCTION() + void SetSafeZone(float Value) { SafeZoneScale = Value; ApplySafeZoneScale(); } + + void ApplySafeZoneScale(); +private: + void SetVolumeForControlBus(USoundControlBus* InSoundControlBus, float InVolume); + + ////////////////////////////////////////////////////////////////// + // Keybindings +public: + + + // Sets the controller representation to use, a single platform might support multiple kinds of controllers. For + // example, Win64 games could be played with both an XBox or Playstation controller. + UFUNCTION() + void SetControllerPlatform(const FName InControllerPlatform); + UFUNCTION() + FName GetControllerPlatform() const; + + DECLARE_EVENT_OneParam(ULyraSettingsLocal, FInputConfigDelegate, const FLoadedMappableConfigPair& /*Config*/); + + /** Delegate called when a new input config has been registered */ + FInputConfigDelegate OnInputConfigRegistered; + + /** Delegate called when a registered input config has been activated */ + FInputConfigDelegate OnInputConfigActivated; + + /** Delegate called when a registered input config has been deactivate */ + FInputConfigDelegate OnInputConfigDeactivated; + + /** Register the given input config with the settings to make it available to the player. */ + void RegisterInputConfig(ECommonInputType Type, const UPlayerMappableInputConfig* NewConfig, const bool bIsActive); + + /** Unregister the given input config. Returns the number of configs removed. */ + int32 UnregisterInputConfig(const UPlayerMappableInputConfig* ConfigToRemove); + + /** Set a registered input config as active */ + void ActivateInputConfig(const UPlayerMappableInputConfig* Config); + + /** Deactivate a registered config */ + void DeactivateInputConfig(const UPlayerMappableInputConfig* Config); + + /** Get an input config with a certain name. If the config doesn't exist then nullptr will be returned. */ + UFUNCTION(BlueprintCallable) + const UPlayerMappableInputConfig* GetInputConfigByName(FName ConfigName) const; + + /** Get all currently registered input configs */ + const TArray& GetAllRegisteredInputConfigs() const { return RegisteredInputConfigs; } + + /** + * Get all registered input configs that match the input type. + * + * @param Type The type of config to get, ECommonInputType::Count will include all configs. + * @param OutArray Array to be populated with the current registered input configs that match the type + */ + void GetRegisteredInputConfigsOfType(ECommonInputType Type, OUT TArray& OutArray) const; + + /** + * Maps the given keyboard setting to the + * + * @param MappingName The name of the FPlayerMappableKeyOptions that you would like to change + * @param NewKey The new key to bind this option to + */ + void AddOrUpdateCustomKeyboardBindings(const FName MappingName, const FKey NewKey, ULyraLocalPlayer* LocalPlayer); + + const TMap& GetCustomPlayerInputConfig() const { return CustomKeyboardConfig; } + +private: + void LoadUserControlBusMix(); + + UPROPERTY(Config) + float OverallVolume = 1.0f; + UPROPERTY(Config) + float MusicVolume = 1.0f; + UPROPERTY(Config) + float SoundFXVolume = 1.0f; + UPROPERTY(Config) + float DialogueVolume = 1.0f; + UPROPERTY(Config) + float VoiceChatVolume = 1.0f; + + UPROPERTY(Transient) + TMap ControlBusMap; + + UPROPERTY(Transient) + USoundControlBusMix* ControlBusMix = nullptr; + + UPROPERTY(Transient) + bool bSoundControlBusMixLoaded; + + UPROPERTY(Config) + float SafeZoneScale = -1; + + /** + * The name of the controller the player is using. This is maps to the name of a UCommonInputBaseControllerData + * that is available on this current platform. The gamepad data are registered per platform, you'll find them + * in Game.ini files listed under +ControllerData=... + */ + UPROPERTY(Config) + FName ControllerPlatform; + + UPROPERTY(Config) + FName ControllerPreset = TEXT("Default"); + + /** The name of the current input config that the user has selected. */ + UPROPERTY(Config) + FName InputConfigName = TEXT("Default"); + + /** + * Array of currently registered input configs. This is populated by game feature plugins + * + * @see UGameFeatureAction_AddInputConfig + */ + UPROPERTY(VisibleAnywhere) + TArray RegisteredInputConfigs; + + /** Array of custom key mappings that have been set by the player. Empty by default. */ + UPROPERTY(Config) + TMap CustomKeyboardConfig; + +private: + void OnAppActivationStateChanged(bool bIsActive); + void ReapplyThingsDueToPossibleDeviceProfileChange(); + +private: + FDelegateHandle OnApplicationActivationStateChangedHandle; +}; diff --git a/Source/LyraGame/Settings/LyraSettingsShared.cpp b/Source/LyraGame/Settings/LyraSettingsShared.cpp new file mode 100644 index 00000000..82e7f390 --- /dev/null +++ b/Source/LyraGame/Settings/LyraSettingsShared.cpp @@ -0,0 +1,224 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraSettingsShared.h" +#include "Framework/Application/SlateApplication.h" +#include "Engine/LocalPlayer.h" +#include "Kismet/GameplayStatics.h" +#include "Player/LyraLocalPlayer.h" +#include "Internationalization/Culture.h" + +static FString SHARED_SETTINGS_SLOT_NAME = TEXT("SharedGameSettings"); + +namespace LyraSettingsSharedCVars +{ + static float DefaultGamepadLeftStickInnerDeadZone = 0.25f; + static FAutoConsoleVariableRef CVarGamepadLeftStickInnerDeadZone( + TEXT("gpad.DefaultLeftStickInnerDeadZone"), + DefaultGamepadLeftStickInnerDeadZone, + TEXT("Gamepad left stick inner deadzone") + ); + + static float DefaultGamepadRightStickInnerDeadZone = 0.25f; + static FAutoConsoleVariableRef CVarGamepadRightStickInnerDeadZone( + TEXT("gpad.DefaultRightStickInnerDeadZone"), + DefaultGamepadRightStickInnerDeadZone, + TEXT("Gamepad right stick inner deadzone") + ); +} + +ULyraSettingsShared::ULyraSettingsShared() +{ + FInternationalization::Get().OnCultureChanged().AddUObject(this, &ThisClass::OnCultureChanged); + + GamepadMoveStickDeadZone = LyraSettingsSharedCVars::DefaultGamepadLeftStickInnerDeadZone; + GamepadLookStickDeadZone = LyraSettingsSharedCVars::DefaultGamepadRightStickInnerDeadZone; +} + +void ULyraSettingsShared::Initialize(ULyraLocalPlayer* LocalPlayer) +{ + check(LocalPlayer); + + OwningPlayer = LocalPlayer; +} + +void ULyraSettingsShared::SaveSettings() +{ + check(OwningPlayer); + UGameplayStatics::SaveGameToSlot(this, SHARED_SETTINGS_SLOT_NAME, OwningPlayer->GetLocalPlayerIndex()); +} + +/*static*/ ULyraSettingsShared* ULyraSettingsShared::LoadOrCreateSettings(const ULyraLocalPlayer* LocalPlayer) +{ + ULyraSettingsShared* SharedSettings = nullptr; + + // If the save game exists, load it. + if (UGameplayStatics::DoesSaveGameExist(SHARED_SETTINGS_SLOT_NAME, LocalPlayer->GetLocalPlayerIndex())) + { + USaveGame* Slot = UGameplayStatics::LoadGameFromSlot(SHARED_SETTINGS_SLOT_NAME, LocalPlayer->GetLocalPlayerIndex()); + SharedSettings = Cast(Slot); + } + + if (SharedSettings == nullptr) + { + SharedSettings = Cast(UGameplayStatics::CreateSaveGameObject(ULyraSettingsShared::StaticClass())); + } + + SharedSettings->Initialize(const_cast(LocalPlayer)); + SharedSettings->ApplySettings(); + + return SharedSettings; +} + +void ULyraSettingsShared::ApplySettings() +{ + ApplySubtitleOptions(); + ApplyBackgroundAudioSettings(); + ApplyCultureSettings(); +} + +void ULyraSettingsShared::SetColorBlindStrength(int32 InColorBlindStrength) +{ + InColorBlindStrength = FMath::Clamp(InColorBlindStrength, 0, 10); + if (ColorBlindStrength != InColorBlindStrength) + { + ColorBlindStrength = InColorBlindStrength; + FSlateApplication::Get().GetRenderer()->SetColorVisionDeficiencyType( + (EColorVisionDeficiency)(int32)ColorBlindMode, (int32)ColorBlindStrength, true, false); + } +} + +int32 ULyraSettingsShared::GetColorBlindStrength() const +{ + return ColorBlindStrength; +} + +void ULyraSettingsShared::SetColorBlindMode(EColorBlindMode InMode) +{ + if (ColorBlindMode != InMode) + { + ColorBlindMode = InMode; + FSlateApplication::Get().GetRenderer()->SetColorVisionDeficiencyType( + (EColorVisionDeficiency)(int32)ColorBlindMode, (int32)ColorBlindStrength, true, false); + } +} + +EColorBlindMode ULyraSettingsShared::GetColorBlindMode() const +{ + return ColorBlindMode; +} + +void ULyraSettingsShared::ApplySubtitleOptions() +{ + if (USubtitleDisplaySubsystem* SubtitleSystem = USubtitleDisplaySubsystem::Get(OwningPlayer)) + { + FSubtitleFormat SubtitleFormat; + SubtitleFormat.SubtitleTextSize = SubtitleTextSize; + SubtitleFormat.SubtitleTextColor = SubtitleTextColor; + SubtitleFormat.SubtitleTextBorder = SubtitleTextBorder; + SubtitleFormat.SubtitleBackgroundOpacity = SubtitleBackgroundOpacity; + + SubtitleSystem->SetSubtitleDisplayOptions(SubtitleFormat); + } +} + +////////////////////////////////////////////////////////////////////// + +void ULyraSettingsShared::SetAllowAudioInBackgroundSetting(ELyraAllowBackgroundAudioSetting NewValue) +{ + if (ChangeValueAndDirty(AllowAudioInBackground, NewValue)) + { + ApplyBackgroundAudioSettings(); + } +} + +void ULyraSettingsShared::ApplyBackgroundAudioSettings() +{ + if (OwningPlayer && OwningPlayer->IsPrimaryPlayer()) + { + FApp::SetUnfocusedVolumeMultiplier((AllowAudioInBackground != ELyraAllowBackgroundAudioSetting::Off) ? 1.0f : 0.0f); + } +} + +////////////////////////////////////////////////////////////////////// + +void ULyraSettingsShared::ApplyCultureSettings() +{ + if (bResetToDefaultCulture) + { + const FCulturePtr SystemDefaultCulture = FInternationalization::Get().GetDefaultCulture(); + check(SystemDefaultCulture.IsValid()); + + const FString CultureToApply = SystemDefaultCulture->GetName(); + if (FInternationalization::Get().SetCurrentCulture(CultureToApply)) + { + // Clear this string + GConfig->RemoveKey(TEXT("Internationalization"), TEXT("Culture"), GGameUserSettingsIni); + GConfig->Flush(false, GGameUserSettingsIni); + } + bResetToDefaultCulture = false; + } + else if (!PendingCulture.IsEmpty()) + { + // SetCurrentCulture may trigger PendingCulture to be cleared (if a culture change is broadcast) so we take a copy of it to work with + const FString CultureToApply = PendingCulture; + if (FInternationalization::Get().SetCurrentCulture(CultureToApply)) + { + // Note: This is intentionally saved to the users config + // We need to localize text before the player logs in and very early in the loading screen + GConfig->SetString(TEXT("Internationalization"), TEXT("Culture"), *CultureToApply, GGameUserSettingsIni); + GConfig->Flush(false, GGameUserSettingsIni); + } + ClearPendingCulture(); + } +} + +void ULyraSettingsShared::ResetCultureToCurrentSettings() +{ + ClearPendingCulture(); + bResetToDefaultCulture = false; +} + +const FString& ULyraSettingsShared::GetPendingCulture() const +{ + return PendingCulture; +} + +void ULyraSettingsShared::SetPendingCulture(const FString& NewCulture) +{ + PendingCulture = NewCulture; + bResetToDefaultCulture = false; + bIsDirty = true; +} + +void ULyraSettingsShared::OnCultureChanged() +{ + ClearPendingCulture(); + bResetToDefaultCulture = false; +} + +void ULyraSettingsShared::ClearPendingCulture() +{ + PendingCulture.Reset(); +} + +bool ULyraSettingsShared::IsUsingDefaultCulture() const +{ + FString Culture; + GConfig->GetString(TEXT("Internationalization"), TEXT("Culture"), Culture, GGameUserSettingsIni); + + return Culture.IsEmpty(); +} + +void ULyraSettingsShared::ResetToDefaultCulture() +{ + ClearPendingCulture(); + bResetToDefaultCulture = true; + bIsDirty = true; +} + +////////////////////////////////////////////////////////////////////// + +void ULyraSettingsShared::ApplyInputSensitivity() +{ + +} diff --git a/Source/LyraGame/Settings/LyraSettingsShared.h b/Source/LyraGame/Settings/LyraSettingsShared.h new file mode 100644 index 00000000..2caf007c --- /dev/null +++ b/Source/LyraGame/Settings/LyraSettingsShared.h @@ -0,0 +1,371 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "SubtitleDisplaySubsystem.h" +#include "GameFramework/SaveGame.h" +#include "LyraSettingsShared.generated.h" + +UENUM(BlueprintType) +enum class EColorBlindMode : uint8 +{ + Off, + // Deuteranope (green weak/blind) + Deuteranope, + // Protanope (red weak/blind) + Protanope, + // Tritanope(blue weak / bind) + Tritanope +}; + +UENUM(BlueprintType) +enum class ELyraAllowBackgroundAudioSetting : uint8 +{ + Off, + AllSounds, + + Num UMETA(Hidden), +}; + +UENUM(BlueprintType) +enum class ELyraGamepadSensitivity : uint8 +{ + Invalid = 0 UMETA(Hidden), + + Slow UMETA(DisplayName = "01 - Slow"), + SlowPlus UMETA(DisplayName = "02 - Slow+"), + SlowPlusPlus UMETA(DisplayName = "03 - Slow++"), + Normal UMETA(DisplayName = "04 - Normal"), + NormalPlus UMETA(DisplayName = "05 - Normal+"), + NormalPlusPlus UMETA(DisplayName = "06 - Normal++"), + Fast UMETA(DisplayName = "07 - Fast"), + FastPlus UMETA(DisplayName = "08 - Fast+"), + FastPlusPlus UMETA(DisplayName = "09 - Fast++"), + Insane UMETA(DisplayName = "10 - Insane"), + + MAX UMETA(Hidden), +}; + +class ULyraLocalPlayer; + +/** + * ULyraSettingsShared - The "Shared" settings are stored as part of the USaveGame system, these settings are not machine + * specific like the local settings, and are safe to store in the cloud - and 'share' them. Using the save game system + * we can also store settings per player, so things like controller keybind preferences should go here, because if those + * are stored in the local settings all users would get them. + * + * TODO NDarnell Future version rename this maybe to CloudSave? Even though these arent necessarily in the cloud... + * maybe change Localsettings to LyraPlatformSettings, or DeviceSettings? Make this one UserSettings? TBD + * + * NOTE: I want to do Within=LocalPlayer, but SaveGames create the object in the transient package, instead + * of getting to select the outer, maybe LoadGameFromMemory should have a variant, like LoadGameFromMemory_WithOuter, or maybe pass in + * an optional outer. + */ +UCLASS(/*Within=LocalPlayer*/) +class ULyraSettingsShared : public USaveGame +{ + GENERATED_BODY() + +public: + DECLARE_EVENT_OneParam(ULyraSettingsShared, FOnSettingChangedEvent, ULyraSettingsShared* Settings); + FOnSettingChangedEvent OnSettingChanged; + +public: + + ULyraSettingsShared(); + + void Initialize(ULyraLocalPlayer* LocalPlayer); + + bool IsDirty() const { return bIsDirty; } + void ClearDirtyFlag() { bIsDirty = false; } + + void SaveSettings(); + static ULyraSettingsShared* LoadOrCreateSettings(const ULyraLocalPlayer* LocalPlayer); + + void ApplySettings(); + +public: + //////////////////////////////////////////////////////// + // Color Blind Options + + UFUNCTION() + EColorBlindMode GetColorBlindMode() const; + UFUNCTION() + void SetColorBlindMode(EColorBlindMode InMode); + + UFUNCTION() + int32 GetColorBlindStrength() const; + UFUNCTION() + void SetColorBlindStrength(int32 InColorBlindStrength); + +private: + UPROPERTY() + EColorBlindMode ColorBlindMode = EColorBlindMode::Off; + + UPROPERTY() + int32 ColorBlindStrength = 10; + + //////////////////////////////////////////////////////// + // Gamepad Vibration +public: + UFUNCTION() + bool GetForceFeedbackEnabled() const { return bForceFeedbackEnabled; } + + UFUNCTION() + void SetForceFeedbackEnabled(const bool NewValue) { ChangeValueAndDirty(bForceFeedbackEnabled, NewValue); } + +private: + /** Is force feedback enabled when a controller is being used? */ + UPROPERTY() + bool bForceFeedbackEnabled = true; + + //////////////////////////////////////////////////////// + // Gamepad Deadzone +public: + /** Getter for gamepad move stick dead zone value. */ + UFUNCTION() + float GetGamepadMoveStickDeadZone() const { return GamepadMoveStickDeadZone; } + + /** Setter for gamepad move stick dead zone value. */ + UFUNCTION() + void SetGamepadMoveStickDeadZone(const float NewValue) { ChangeValueAndDirty(GamepadMoveStickDeadZone, NewValue); } + + /** Getter for gamepad look stick dead zone value. */ + UFUNCTION() + float GetGamepadLookStickDeadZone() const { return GamepadLookStickDeadZone; } + + /** Setter for gamepad look stick dead zone value. */ + UFUNCTION() + void SetGamepadLookStickDeadZone(const float NewValue) { ChangeValueAndDirty(GamepadLookStickDeadZone, NewValue); } + +private: + /** Holds the gamepad move stick dead zone value. */ + UPROPERTY() + float GamepadMoveStickDeadZone; + + /** Holds the gamepad look stick dead zone value. */ + UPROPERTY() + float GamepadLookStickDeadZone; + + //////////////////////////////////////////////////////// + // Gamepad Trigger Haptics +public: + UFUNCTION() + bool GetTriggerHapticsEnabled() const { return bTriggerHapticsEnabled; } + UFUNCTION() + void SetTriggerHapticsEnabled(const bool NewValue) { ChangeValueAndDirty(bTriggerHapticsEnabled, NewValue); } + + UFUNCTION() + bool GetTriggerPullUsesHapticThreshold() const { return bTriggerPullUsesHapticThreshold; } + UFUNCTION() + void SetTriggerPullUsesHapticThreshold(const bool NewValue) { ChangeValueAndDirty(bTriggerPullUsesHapticThreshold, NewValue); } + + UFUNCTION() + uint8 GetTriggerHapticStrength() const { return TriggerHapticStrength; } + UFUNCTION() + void SetTriggerHapticStrength(const uint8 NewValue) { ChangeValueAndDirty(TriggerHapticStrength, NewValue); } + + UFUNCTION() + uint8 GetTriggerHapticStartPosition() const { return TriggerHapticStartPosition; } + UFUNCTION() + void SetTriggerHapticStartPosition(const uint8 NewValue) { ChangeValueAndDirty(TriggerHapticStartPosition, NewValue); } + +private: + /** Are trigger haptics enabled? */ + UPROPERTY() + bool bTriggerHapticsEnabled = false; + /** Does the game use the haptic feedback as its threshold for judging button presses? */ + UPROPERTY() + bool bTriggerPullUsesHapticThreshold = true; + /** The strength of the trigger haptic effects. */ + UPROPERTY() + uint8 TriggerHapticStrength = 8; + /** The start position of the trigger haptic effects */ + UPROPERTY() + uint8 TriggerHapticStartPosition = 0; + + //////////////////////////////////////////////////////// + // Subtitles +public: + UFUNCTION() + bool GetSubtitlesEnabled() const { return bEnableSubtitles; } + UFUNCTION() + void SetSubtitlesEnabled(bool Value) { ChangeValueAndDirty(bEnableSubtitles, Value); } + + UFUNCTION() + ESubtitleDisplayTextSize GetSubtitlesTextSize() const { return SubtitleTextSize; } + UFUNCTION() + void SetSubtitlesTextSize(ESubtitleDisplayTextSize Value) { ChangeValueAndDirty(SubtitleTextSize, Value); ApplySubtitleOptions(); } + + UFUNCTION() + ESubtitleDisplayTextColor GetSubtitlesTextColor() const { return SubtitleTextColor; } + UFUNCTION() + void SetSubtitlesTextColor(ESubtitleDisplayTextColor Value) { ChangeValueAndDirty(SubtitleTextColor, Value); ApplySubtitleOptions(); } + + UFUNCTION() + ESubtitleDisplayTextBorder GetSubtitlesTextBorder() const { return SubtitleTextBorder; } + UFUNCTION() + void SetSubtitlesTextBorder(ESubtitleDisplayTextBorder Value) { ChangeValueAndDirty(SubtitleTextBorder, Value); ApplySubtitleOptions(); } + + UFUNCTION() + ESubtitleDisplayBackgroundOpacity GetSubtitlesBackgroundOpacity() const { return SubtitleBackgroundOpacity; } + UFUNCTION() + void SetSubtitlesBackgroundOpacity(ESubtitleDisplayBackgroundOpacity Value) { ChangeValueAndDirty(SubtitleBackgroundOpacity, Value); ApplySubtitleOptions(); } + + void ApplySubtitleOptions(); + +private: + UPROPERTY() + bool bEnableSubtitles = true; + + UPROPERTY() + ESubtitleDisplayTextSize SubtitleTextSize = ESubtitleDisplayTextSize::Medium; + + UPROPERTY() + ESubtitleDisplayTextColor SubtitleTextColor = ESubtitleDisplayTextColor::White; + + UPROPERTY() + ESubtitleDisplayTextBorder SubtitleTextBorder = ESubtitleDisplayTextBorder::None; + + UPROPERTY() + ESubtitleDisplayBackgroundOpacity SubtitleBackgroundOpacity = ESubtitleDisplayBackgroundOpacity::Medium; + + //////////////////////////////////////////////////////// + // Shared audio settings +public: + UFUNCTION() + ELyraAllowBackgroundAudioSetting GetAllowAudioInBackgroundSetting() const { return AllowAudioInBackground; } + UFUNCTION() + void SetAllowAudioInBackgroundSetting(ELyraAllowBackgroundAudioSetting NewValue); + + void ApplyBackgroundAudioSettings(); + +private: + UPROPERTY() + ELyraAllowBackgroundAudioSetting AllowAudioInBackground = ELyraAllowBackgroundAudioSetting::Off; + + //////////////////////////////////////////////////////// + // Culture / language +public: + /** Gets the pending culture */ + const FString& GetPendingCulture() const; + + /** Sets the pending culture to apply */ + void SetPendingCulture(const FString& NewCulture); + + // Called when the culture changes. + void OnCultureChanged(); + + /** Clears the pending culture to apply */ + void ClearPendingCulture(); + + bool IsUsingDefaultCulture() const; + + void ResetToDefaultCulture(); + bool ShouldResetToDefaultCulture() const { return bResetToDefaultCulture; } + + void ApplyCultureSettings(); + void ResetCultureToCurrentSettings(); + +private: + /** The pending culture to apply */ + UPROPERTY(Transient) + FString PendingCulture; + + /* If true, resets the culture to default. */ + bool bResetToDefaultCulture = false; + + //////////////////////////////////////////////////////// + // Gamepad Sensitivity +public: + UFUNCTION() + double GetMouseSensitivityX() const { return MouseSensitivityX; } + UFUNCTION() + void SetMouseSensitivityX(double NewValue) { ChangeValueAndDirty(MouseSensitivityX, NewValue); ApplyInputSensitivity(); } + + UFUNCTION() + double GetMouseSensitivityY() const { return MouseSensitivityY; } + UFUNCTION() + void SetMouseSensitivityY(double NewValue) { ChangeValueAndDirty(MouseSensitivityY, NewValue); ApplyInputSensitivity(); } + + UFUNCTION() + double GetTargetingMultiplier() const { return TargetingMultiplier; } + UFUNCTION() + void SetTargetingMultiplier(double NewValue) { ChangeValueAndDirty(TargetingMultiplier, NewValue); ApplyInputSensitivity(); } + + UFUNCTION() + bool GetInvertVerticalAxis() const { return bInvertVerticalAxis; } + UFUNCTION() + void SetInvertVerticalAxis(bool NewValue) { ChangeValueAndDirty(bInvertVerticalAxis, NewValue); ApplyInputSensitivity(); } + + UFUNCTION() + bool GetInvertHorizontalAxis() const { return bInvertHorizontalAxis; } + UFUNCTION() + void SetInvertHorizontalAxis(bool NewValue) { ChangeValueAndDirty(bInvertHorizontalAxis, NewValue); ApplyInputSensitivity(); } + +private: + /** Holds the mouse horizontal sensitivity */ + UPROPERTY() + double MouseSensitivityX = 1.0; + + /** Holds the mouse vertical sensitivity */ + UPROPERTY() + double MouseSensitivityY = 1.0; + + /** Multiplier applied while Aiming down sights. */ + UPROPERTY() + double TargetingMultiplier = 0.5; + + /** If true then the vertical look axis should be inverted */ + UPROPERTY() + bool bInvertVerticalAxis = false; + + /** If true then the horizontal look axis should be inverted */ + UPROPERTY() + bool bInvertHorizontalAxis = false; + + //////////////////////////////////////////////////////// + // Gamepad Sensitivity +public: + UFUNCTION() + ELyraGamepadSensitivity GetGamepadLookSensitivityPreset() const { return GamepadLookSensitivityPreset; } + UFUNCTION() + void SetLookSensitivityPreset(ELyraGamepadSensitivity NewValue) { ChangeValueAndDirty(GamepadLookSensitivityPreset, NewValue); ApplyInputSensitivity(); } + + UFUNCTION() + ELyraGamepadSensitivity GetGamepadTargetingSensitivityPreset() const { return GamepadTargetingSensitivityPreset; } + UFUNCTION() + void SetGamepadTargetingSensitivityPreset(ELyraGamepadSensitivity NewValue) { ChangeValueAndDirty(GamepadTargetingSensitivityPreset, NewValue); ApplyInputSensitivity(); } + + void ApplyInputSensitivity(); + +private: + UPROPERTY() + ELyraGamepadSensitivity GamepadLookSensitivityPreset = ELyraGamepadSensitivity::Normal; + UPROPERTY() + ELyraGamepadSensitivity GamepadTargetingSensitivityPreset = ELyraGamepadSensitivity::Normal; + + //////////////////////////////////////////////////////// + /// Dirty and Change Reporting +private: + template + bool ChangeValueAndDirty(T& CurrentValue, const T& NewValue) + { + if (CurrentValue != NewValue) + { + CurrentValue = NewValue; + bIsDirty = true; + OnSettingChanged.Broadcast(this); + + return true; + } + + return false; + } + + bool bIsDirty = false; + + UPROPERTY(Transient) + ULyraLocalPlayer* OwningPlayer = nullptr; +}; diff --git a/Source/LyraGame/Settings/README.md b/Source/LyraGame/Settings/README.md new file mode 100644 index 00000000..bd64c0c8 --- /dev/null +++ b/Source/LyraGame/Settings/README.md @@ -0,0 +1,3 @@ +# Lyra Settings + +Todo \ No newline at end of file diff --git a/Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp b/Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp new file mode 100644 index 00000000..fbce8750 --- /dev/null +++ b/Source/LyraGame/Settings/Screens/LyraBrightnessEditor.cpp @@ -0,0 +1,106 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraBrightnessEditor.h" +#include "CommonButtonBase.h" +#include "Widgets/Layout/SSafeZone.h" +#include "Settings/LyraSettingsLocal.h" +#include "Components/WidgetSwitcher.h" +#include "CommonRichTextBlock.h" +#include "GameSetting.h" +#include "GameSettingValueScalar.h" +#include "CommonUIUtils.h" + +#define LOCTEXT_NAMESPACE "Lyra" + +namespace BrightnessEditor +{ + const float JoystickDeadZone = 0.2f; + const float SafeZoneChangeSpeed = 0.1f; +} + +ULyraBrightnessEditor::ULyraBrightnessEditor(const FObjectInitializer& Initializer) + : Super(Initializer) +{ + Visibility = ESlateVisibility::Visible; + bIsFocusable = true; +} + +void ULyraBrightnessEditor::NativeOnInitialized() +{ + Super::NativeOnInitialized(); + Switcher_SafeZoneMessage->SetActiveWidget(RichText_Default); +} + +void ULyraBrightnessEditor::NativeOnActivated() +{ + Super::NativeOnActivated(); + + SSafeZone::SetGlobalSafeZoneScale(ULyraSettingsLocal::Get()->GetSafeZone()); + + Button_Done->OnClicked().AddUObject(this, &ThisClass::HandleDoneClicked); + + Button_Back->SetVisibility((bCanCancel)? ESlateVisibility::Visible : ESlateVisibility::Collapsed); + if (bCanCancel) + { + Button_Back->OnClicked().AddUObject(this, &ThisClass::HandleBackClicked); + } +} + +bool ULyraBrightnessEditor::ExecuteActionForSetting_Implementation(FGameplayTag ActionTag, UGameSetting* InSetting) +{ + TArray ChildSettings = InSetting ? InSetting->GetChildSettings() : TArray(); + if (ChildSettings.Num() > 0 && ChildSettings[0]) + { + ValueSetting = Cast(ChildSettings[0]); + } + + return true; +} + +FReply ULyraBrightnessEditor::NativeOnAnalogValueChanged(const FGeometry& InGeometry, const FAnalogInputEvent& InAnalogEvent) +{ + if (InAnalogEvent.GetKey() == EKeys::Gamepad_LeftY && FMath::Abs(InAnalogEvent.GetAnalogValue()) >= BrightnessEditor::JoystickDeadZone) + { + const float SafeZoneMultiplier = FMath::Clamp(SSafeZone::GetGlobalSafeZoneScale().Get(1.0f) + InAnalogEvent.GetAnalogValue() * BrightnessEditor::SafeZoneChangeSpeed, 0.0f, 1.0f); + SSafeZone::SetGlobalSafeZoneScale(SafeZoneMultiplier >= 0 ? SafeZoneMultiplier : 0); + + return FReply::Handled(); + } + return Super::NativeOnAnalogValueChanged(InGeometry, InAnalogEvent); +} + +FReply ULyraBrightnessEditor::NativeOnMouseWheel(const FGeometry& InGeometry, const FPointerEvent& InMouseEvent) +{ + const float SafeZoneMultiplier = FMath::Clamp(SSafeZone::GetGlobalSafeZoneScale().Get(1.0f) + InMouseEvent.GetWheelDelta() * BrightnessEditor::SafeZoneChangeSpeed, 0.0f, 1.0f); + SSafeZone::SetGlobalSafeZoneScale(SafeZoneMultiplier >= 0 ? SafeZoneMultiplier : 0); + + return FReply::Handled(); +} + +void ULyraBrightnessEditor::HandleInputModeChanged(ECommonInputType InInputType) +{ + const FText KeyName = InInputType == ECommonInputType::Gamepad ? LOCTEXT("SafeZone_KeyToPress_Gamepad", "Left Stick") : LOCTEXT("SafeZone_KeyToPress_Mouse", "Mouse Wheel"); + RichText_Default->SetText(FText::Format(LOCTEXT("BrightnessAdjustInstructions", "Use {0} to adjust the brightness"), KeyName)); +} + +void ULyraBrightnessEditor::HandleBackClicked() +{ + DeactivateWidget(); + SSafeZone::SetGlobalSafeZoneScale(ULyraSettingsLocal::Get()->GetSafeZone()); +} + +void ULyraBrightnessEditor::HandleDoneClicked() +{ + if (ValueSetting.IsValid()) + { + ValueSetting.Get()->SetValue(SSafeZone::GetGlobalSafeZoneScale().Get(1.0f)); + } + else + { + ULyraSettingsLocal::Get()->SetSafeZone(SSafeZone::GetGlobalSafeZoneScale().Get(1.0f)); + } + OnSafeZoneSet.Broadcast(); + DeactivateWidget(); +} + +#undef LOCTEXT_NAMESPACE \ No newline at end of file diff --git a/Source/LyraGame/Settings/Screens/LyraBrightnessEditor.h b/Source/LyraGame/Settings/Screens/LyraBrightnessEditor.h new file mode 100644 index 00000000..ec29f4ff --- /dev/null +++ b/Source/LyraGame/Settings/Screens/LyraBrightnessEditor.h @@ -0,0 +1,63 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CommonActivatableWidget.h" +#include "CommonInputBaseTypes.h" +#include "Widgets/IGameSettingActionInterface.h" +#include "LyraBrightnessEditor.generated.h" + +class UGameSetting; +class UCommonButtonBase; +class UCommonRichTextBlock; +class UWidgetSwitcher; +class UGameSettingValueScalar; + +UCLASS(Abstract) +class ULyraBrightnessEditor : public UCommonActivatableWidget, public IGameSettingActionInterface +{ + GENERATED_BODY() + +public: + FSimpleMulticastDelegate OnSafeZoneSet; + +public: + ULyraBrightnessEditor(const FObjectInitializer& Initializer); + + // Begin IGameSettingActionInterface + virtual bool ExecuteActionForSetting_Implementation(FGameplayTag ActionTag, UGameSetting* InSetting) override; + // End IGameSettingActionInterface + +protected: + + UPROPERTY(EditAnywhere, Category = "Restrictions") + bool bCanCancel = true; + + virtual void NativeOnActivated() override; + virtual void NativeOnInitialized() override; + virtual FReply NativeOnAnalogValueChanged(const FGeometry& InGeometry, const FAnalogInputEvent& InAnalogEvent) override; + virtual FReply NativeOnMouseWheel(const FGeometry& InGeometry, const FPointerEvent& InMouseEvent) override; + + void HandleInputModeChanged(ECommonInputType InInputType); + +private: + UFUNCTION() + void HandleBackClicked(); + + UFUNCTION() + void HandleDoneClicked(); + + TWeakObjectPtr ValueSetting; + + UPROPERTY(BlueprintReadOnly, meta = (BindWidget, AllowPrivateAccess = true)) + UWidgetSwitcher* Switcher_SafeZoneMessage; + + UPROPERTY(BlueprintReadOnly, meta = (BindWidget, AllowPrivateAccess = true)) + UCommonRichTextBlock* RichText_Default; + + UPROPERTY(BlueprintReadOnly, meta = (BindWidget, AllowPrivateAccess = true)) + UCommonButtonBase* Button_Back; + + UPROPERTY(BlueprintReadOnly, meta = (BindWidget, AllowPrivateAccess = true)) + UCommonButtonBase* Button_Done; +}; diff --git a/Source/LyraGame/Settings/Screens/LyraSafeZoneEditor.cpp b/Source/LyraGame/Settings/Screens/LyraSafeZoneEditor.cpp new file mode 100644 index 00000000..7dc17623 --- /dev/null +++ b/Source/LyraGame/Settings/Screens/LyraSafeZoneEditor.cpp @@ -0,0 +1,106 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraSafeZoneEditor.h" +#include "CommonButtonBase.h" +#include "Widgets/Layout/SSafeZone.h" +#include "Settings/LyraSettingsLocal.h" +#include "Components/WidgetSwitcher.h" +#include "CommonRichTextBlock.h" +#include "GameSetting.h" +#include "GameSettingValueScalar.h" +#include "CommonUIUtils.h" + +#define LOCTEXT_NAMESPACE "Lyra" + +namespace SafeZoneEditor +{ + const float JoystickDeadZone = 0.2f; + const float SafeZoneChangeSpeed = 0.1f; +} + +ULyraSafeZoneEditor::ULyraSafeZoneEditor(const FObjectInitializer& Initializer) + : Super(Initializer) +{ + Visibility = ESlateVisibility::Visible; + bIsFocusable = true; +} + +void ULyraSafeZoneEditor::NativeOnInitialized() +{ + Super::NativeOnInitialized(); + Switcher_SafeZoneMessage->SetActiveWidget(RichText_Default); +} + +void ULyraSafeZoneEditor::NativeOnActivated() +{ + Super::NativeOnActivated(); + + SSafeZone::SetGlobalSafeZoneScale(ULyraSettingsLocal::Get()->GetSafeZone()); + + Button_Done->OnClicked().AddUObject(this, &ULyraSafeZoneEditor::HandleDoneClicked); + + Button_Back->SetVisibility((bCanCancel)? ESlateVisibility::Visible : ESlateVisibility::Collapsed); + if (bCanCancel) + { + Button_Back->OnClicked().AddUObject(this, &ULyraSafeZoneEditor::HandleBackClicked); + } +} + +bool ULyraSafeZoneEditor::ExecuteActionForSetting_Implementation(FGameplayTag ActionTag, UGameSetting* InSetting) +{ + TArray ChildSettings = InSetting ? InSetting->GetChildSettings() : TArray(); + if (ChildSettings.Num() > 0 && ChildSettings[0]) + { + ValueSetting = Cast(ChildSettings[0]); + } + + return true; +} + +FReply ULyraSafeZoneEditor::NativeOnAnalogValueChanged(const FGeometry& InGeometry, const FAnalogInputEvent& InAnalogEvent) +{ + if (InAnalogEvent.GetKey() == EKeys::Gamepad_LeftY && FMath::Abs(InAnalogEvent.GetAnalogValue()) >= SafeZoneEditor::JoystickDeadZone) + { + const float SafeZoneMultiplier = FMath::Clamp(SSafeZone::GetGlobalSafeZoneScale().Get(1.0f) + InAnalogEvent.GetAnalogValue() * SafeZoneEditor::SafeZoneChangeSpeed, 0.0f, 1.0f); + SSafeZone::SetGlobalSafeZoneScale(SafeZoneMultiplier >= 0 ? SafeZoneMultiplier : 0); + + return FReply::Handled(); + } + return Super::NativeOnAnalogValueChanged(InGeometry, InAnalogEvent); +} + +FReply ULyraSafeZoneEditor::NativeOnMouseWheel(const FGeometry& InGeometry, const FPointerEvent& InMouseEvent) +{ + const float SafeZoneMultiplier = FMath::Clamp(SSafeZone::GetGlobalSafeZoneScale().Get(1.0f) + InMouseEvent.GetWheelDelta() * SafeZoneEditor::SafeZoneChangeSpeed, 0.0f, 1.0f); + SSafeZone::SetGlobalSafeZoneScale(SafeZoneMultiplier >= 0 ? SafeZoneMultiplier : 0); + + return FReply::Handled(); +} + +void ULyraSafeZoneEditor::HandleInputModeChanged(ECommonInputType InInputType) +{ + const FText KeyName = InInputType == ECommonInputType::Gamepad ? LOCTEXT("SafeZone_KeyToPress_Gamepad", "Left Stick") : LOCTEXT("SafeZone_KeyToPress_Mouse", "Mouse Wheel"); + RichText_Default->SetText(FText::Format(LOCTEXT("SafeZoneEditorInstructions", "Use {0} to adjust the corners so it lines up with the edges of your display."), KeyName)); +} + +void ULyraSafeZoneEditor::HandleBackClicked() +{ + DeactivateWidget(); + SSafeZone::SetGlobalSafeZoneScale(ULyraSettingsLocal::Get()->GetSafeZone()); +} + +void ULyraSafeZoneEditor::HandleDoneClicked() +{ + if (ValueSetting.IsValid()) + { + ValueSetting.Get()->SetValue(SSafeZone::GetGlobalSafeZoneScale().Get(1.0f)); + } + else + { + ULyraSettingsLocal::Get()->SetSafeZone(SSafeZone::GetGlobalSafeZoneScale().Get(1.0f)); + } + OnSafeZoneSet.Broadcast(); + DeactivateWidget(); +} + +#undef LOCTEXT_NAMESPACE \ No newline at end of file diff --git a/Source/LyraGame/Settings/Screens/LyraSafeZoneEditor.h b/Source/LyraGame/Settings/Screens/LyraSafeZoneEditor.h new file mode 100644 index 00000000..2d6c3066 --- /dev/null +++ b/Source/LyraGame/Settings/Screens/LyraSafeZoneEditor.h @@ -0,0 +1,63 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CommonActivatableWidget.h" +#include "CommonInputBaseTypes.h" +#include "Widgets/IGameSettingActionInterface.h" +#include "LyraSafeZoneEditor.generated.h" + +class UGameSetting; +class UCommonButtonBase; +class UCommonRichTextBlock; +class UWidgetSwitcher; +class UGameSettingValueScalar; + +UCLASS(Abstract) +class ULyraSafeZoneEditor : public UCommonActivatableWidget, public IGameSettingActionInterface +{ + GENERATED_BODY() + +public: + FSimpleMulticastDelegate OnSafeZoneSet; + +public: + ULyraSafeZoneEditor(const FObjectInitializer& Initializer); + + // Begin IGameSettingActionInterface + virtual bool ExecuteActionForSetting_Implementation(FGameplayTag ActionTag, UGameSetting* InSetting) override; + // End IGameSettingActionInterface + +protected: + + UPROPERTY(EditAnywhere, Category = "Restrictions") + bool bCanCancel = true; + + virtual void NativeOnActivated() override; + virtual void NativeOnInitialized() override; + virtual FReply NativeOnAnalogValueChanged(const FGeometry& InGeometry, const FAnalogInputEvent& InAnalogEvent) override; + virtual FReply NativeOnMouseWheel(const FGeometry& InGeometry, const FPointerEvent& InMouseEvent) override; + + void HandleInputModeChanged(ECommonInputType InInputType); + +private: + UFUNCTION() + void HandleBackClicked(); + + UFUNCTION() + void HandleDoneClicked(); + + TWeakObjectPtr ValueSetting; + + UPROPERTY(BlueprintReadOnly, meta = (BindWidget, AllowPrivateAccess = true)) + UWidgetSwitcher* Switcher_SafeZoneMessage; + + UPROPERTY(BlueprintReadOnly, meta = (BindWidget, AllowPrivateAccess = true)) + UCommonRichTextBlock* RichText_Default; + + UPROPERTY(BlueprintReadOnly, meta = (BindWidget, AllowPrivateAccess = true)) + UCommonButtonBase* Button_Back; + + UPROPERTY(BlueprintReadOnly, meta = (BindWidget, AllowPrivateAccess = true)) + UCommonButtonBase* Button_Done; +}; diff --git a/Source/LyraGame/Settings/Widgets/LyraSettingsListEntrySetting_KeyboardInput.cpp b/Source/LyraGame/Settings/Widgets/LyraSettingsListEntrySetting_KeyboardInput.cpp new file mode 100644 index 00000000..7df8cbe2 --- /dev/null +++ b/Source/LyraGame/Settings/Widgets/LyraSettingsListEntrySetting_KeyboardInput.cpp @@ -0,0 +1,98 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "Settings/Widgets/LyraSettingsListEntrySetting_KeyboardInput.h" +#include "CommonButtonBase.h" +#include "CommonUIExtensions.h" +#include "NativeGameplayTags.h" +#include "Widgets/Misc/GameSettingPressAnyKey.h" +#include "Settings/CustomSettings/LyraSettingKeyboardInput.h" +#include "UI/Foundation/LyraButtonBase.h" + +#define LOCTEXT_NAMESPACE "LyraSettings" + +UE_DEFINE_GAMEPLAY_TAG_STATIC(PressAnyKeyLayer, "UI.Layer.Modal"); + +void ULyraSettingsListEntrySetting_KeyboardInput::SetSetting(UGameSetting* InSetting) +{ + KeyboardInputSetting = CastChecked(InSetting); + + Super::SetSetting(InSetting); + + Refresh(); +} + +void ULyraSettingsListEntrySetting_KeyboardInput::NativeOnInitialized() +{ + Super::NativeOnInitialized(); + + Button_PrimaryKey->OnClicked().AddUObject(this, &ThisClass::HandlePrimaryKeyClicked); + Button_SecondaryKey->OnClicked().AddUObject(this, &ThisClass::HandleSecondaryKeyClicked); + Button_Clear->OnClicked().AddUObject(this, &ThisClass::HandleClearClicked); +} + +void ULyraSettingsListEntrySetting_KeyboardInput::HandlePrimaryKeyClicked() +{ + UGameSettingPressAnyKey* PressAnyKeyPanel = CastChecked( + UCommonUIExtensions::PushContentToLayer_ForPlayer(GetOwningLocalPlayer(), PressAnyKeyLayer, PressAnyKeyPanelClass)); + PressAnyKeyPanel->OnKeySelected.AddUObject(this, &ThisClass::HandlePrimaryKeySelected, PressAnyKeyPanel); + PressAnyKeyPanel->OnKeySelectionCanceled.AddUObject(this, &ThisClass::HandleKeySelectionCanceled, PressAnyKeyPanel); +} + +void ULyraSettingsListEntrySetting_KeyboardInput::HandleSecondaryKeyClicked() +{ + UGameSettingPressAnyKey* PressAnyKeyPanel = CastChecked( + UCommonUIExtensions::PushContentToLayer_ForPlayer(GetOwningLocalPlayer(), PressAnyKeyLayer, PressAnyKeyPanelClass)); + PressAnyKeyPanel->OnKeySelected.AddUObject(this, &ThisClass::HandleSecondaryKeySelected, PressAnyKeyPanel); + PressAnyKeyPanel->OnKeySelectionCanceled.AddUObject(this, &ThisClass::HandleKeySelectionCanceled, PressAnyKeyPanel); +} + +void ULyraSettingsListEntrySetting_KeyboardInput::HandlePrimaryKeySelected(FKey InKey, UGameSettingPressAnyKey* PressAnyKeyPanel) +{ + PressAnyKeyPanel->OnKeySelected.RemoveAll(this); + ChangeBinding(0, InKey); +} + +void ULyraSettingsListEntrySetting_KeyboardInput::HandleSecondaryKeySelected(FKey InKey, UGameSettingPressAnyKey* PressAnyKeyPanel) +{ + PressAnyKeyPanel->OnKeySelected.RemoveAll(this); + ChangeBinding(1, InKey); +} + +void ULyraSettingsListEntrySetting_KeyboardInput::ChangeBinding(int32 InKeyBindSlot, FKey InKey) +{ + KeyboardInputSetting->ChangeBinding(InKeyBindSlot, InKey); +} + +void ULyraSettingsListEntrySetting_KeyboardInput::HandleKeySelectionCanceled(UGameSettingPressAnyKey* PressAnyKeyPanel) +{ + PressAnyKeyPanel->OnKeySelectionCanceled.RemoveAll(this); +} + +void ULyraSettingsListEntrySetting_KeyboardInput::HandleClearClicked() +{ + KeyboardInputSetting->ChangeBinding(0, EKeys::Invalid); + KeyboardInputSetting->ChangeBinding(1, EKeys::Invalid); +} + +void ULyraSettingsListEntrySetting_KeyboardInput::OnSettingChanged() +{ + Refresh(); +} + +void ULyraSettingsListEntrySetting_KeyboardInput::Refresh() +{ + if (ensure(KeyboardInputSetting)) + { + Button_PrimaryKey->SetButtonText(KeyboardInputSetting->GetPrimaryKeyText()); + Button_SecondaryKey->SetButtonText(KeyboardInputSetting->GetSecondaryKeyText()); + } +} + +void ULyraSettingsListEntrySetting_KeyboardInput::NativeOnEntryReleased() +{ + Super::NativeOnEntryReleased(); + + KeyboardInputSetting = nullptr; +} + +#undef LOCTEXT_NAMESPACE \ No newline at end of file diff --git a/Source/LyraGame/Settings/Widgets/LyraSettingsListEntrySetting_KeyboardInput.h b/Source/LyraGame/Settings/Widgets/LyraSettingsListEntrySetting_KeyboardInput.h new file mode 100644 index 00000000..ff216b54 --- /dev/null +++ b/Source/LyraGame/Settings/Widgets/LyraSettingsListEntrySetting_KeyboardInput.h @@ -0,0 +1,60 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CommonUserWidget.h" +#include "Blueprint/IUserListEntry.h" +#include "Widgets/GameSettingListEntry.h" + +#include "LyraSettingsListEntrySetting_KeyboardInput.generated.h" + +class ULyraSettingKeyboardInput; +class UCommonButtonBase; +class ULyraButtonBase; +class UGameSettingPressAnyKey; + +////////////////////////////////////////////////////////////////////////// +// ULyraSettingsListEntrySetting_KeyboardInput +////////////////////////////////////////////////////////////////////////// + +UCLASS(Abstract, Blueprintable, meta = (Category = "Settings", DisableNativeTick)) +class ULyraSettingsListEntrySetting_KeyboardInput : public UGameSettingListEntry_Setting +{ + GENERATED_BODY() + +public: + virtual void SetSetting(UGameSetting* InSetting) override; + +protected: + virtual void NativeOnInitialized() override; + virtual void NativeOnEntryReleased() override; + virtual void OnSettingChanged() override; + + void HandlePrimaryKeyClicked(); + void HandleSecondaryKeyClicked(); + void HandleClearClicked(); + + void HandlePrimaryKeySelected(FKey InKey, UGameSettingPressAnyKey* PressAnyKeyPanel); + void HandleSecondaryKeySelected(FKey InKey, UGameSettingPressAnyKey* PressAnyKeyPanel); + void ChangeBinding(int32 BindSlot, FKey InKey); + void HandleKeySelectionCanceled(UGameSettingPressAnyKey* PressAnyKeyPanel); + + void Refresh(); + +protected: + UPROPERTY() + ULyraSettingKeyboardInput* KeyboardInputSetting; + + UPROPERTY(EditDefaultsOnly) + TSubclassOf PressAnyKeyPanelClass; + +private: // Bound Widgets + UPROPERTY(BlueprintReadOnly, meta = (BindWidget, BlueprintProtected = true, AllowPrivateAccess = true)) + ULyraButtonBase* Button_PrimaryKey; + + UPROPERTY(BlueprintReadOnly, meta = (BindWidget, BlueprintProtected = true, AllowPrivateAccess = true)) + ULyraButtonBase* Button_SecondaryKey; + + UPROPERTY(BlueprintReadOnly, meta = (BindWidget, BlueprintProtected = true, AllowPrivateAccess = true)) + ULyraButtonBase* Button_Clear; +}; diff --git a/Source/LyraGame/System/GameplayTagStack.cpp b/Source/LyraGame/System/GameplayTagStack.cpp new file mode 100644 index 00000000..a4fb9b30 --- /dev/null +++ b/Source/LyraGame/System/GameplayTagStack.cpp @@ -0,0 +1,104 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "GameplayTagStack.h" + +////////////////////////////////////////////////////////////////////// +// FGameplayTagStack + +FString FGameplayTagStack::GetDebugString() const +{ + return FString::Printf(TEXT("%sx%d"), *Tag.ToString(), StackCount); +} + +////////////////////////////////////////////////////////////////////// +// FGameplayTagStackContainer + +void FGameplayTagStackContainer::AddStack(FGameplayTag Tag, int32 StackCount) +{ + if (!Tag.IsValid()) + { + FFrame::KismetExecutionMessage(TEXT("An invalid tag was passed to AddStack"), ELogVerbosity::Warning); + return; + } + + if (StackCount > 0) + { + for (FGameplayTagStack& Stack : Stacks) + { + if (Stack.Tag == Tag) + { + const int32 NewCount = Stack.StackCount + StackCount; + Stack.StackCount = NewCount; + TagToCountMap[Tag] = NewCount; + MarkItemDirty(Stack); + return; + } + } + + FGameplayTagStack& NewStack = Stacks.Emplace_GetRef(Tag, StackCount); + MarkItemDirty(NewStack); + TagToCountMap.Add(Tag, StackCount); + } +} + +void FGameplayTagStackContainer::RemoveStack(FGameplayTag Tag, int32 StackCount) +{ + if (!Tag.IsValid()) + { + FFrame::KismetExecutionMessage(TEXT("An invalid tag was passed to RemoveStack"), ELogVerbosity::Warning); + return; + } + + //@TODO: Should we error if you try to remove a stack that doesn't exist or has a smaller count? + if (StackCount > 0) + { + for (auto It = Stacks.CreateIterator(); It; ++It) + { + FGameplayTagStack& Stack = *It; + if (Stack.Tag == Tag) + { + if (Stack.StackCount <= StackCount) + { + It.RemoveCurrent(); + TagToCountMap.Remove(Tag); + MarkArrayDirty(); + } + else + { + const int32 NewCount = Stack.StackCount - StackCount; + Stack.StackCount = NewCount; + TagToCountMap[Tag] = NewCount; + MarkItemDirty(Stack); + } + return; + } + } + } +} + +void FGameplayTagStackContainer::PreReplicatedRemove(const TArrayView RemovedIndices, int32 FinalSize) +{ + for (int32 Index : RemovedIndices) + { + const FGameplayTag Tag = Stacks[Index].Tag; + TagToCountMap.Remove(Tag); + } +} + +void FGameplayTagStackContainer::PostReplicatedAdd(const TArrayView AddedIndices, int32 FinalSize) +{ + for (int32 Index : AddedIndices) + { + const FGameplayTagStack& Stack = Stacks[Index]; + TagToCountMap.Add(Stack.Tag, Stack.StackCount); + } +} + +void FGameplayTagStackContainer::PostReplicatedChange(const TArrayView ChangedIndices, int32 FinalSize) +{ + for (int32 Index : ChangedIndices) + { + const FGameplayTagStack& Stack = Stacks[Index]; + TagToCountMap[Stack.Tag] = Stack.StackCount; + } +} diff --git a/Source/LyraGame/System/GameplayTagStack.h b/Source/LyraGame/System/GameplayTagStack.h new file mode 100644 index 00000000..1c4f81ec --- /dev/null +++ b/Source/LyraGame/System/GameplayTagStack.h @@ -0,0 +1,99 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Net/Serialization/FastArraySerializer.h" +#include "GameplayTagContainer.h" + +#include "GameplayTagStack.generated.h" + +struct FGameplayTagStackContainer; + +/** + * Represents one stack of a gameplay tag (tag + count) + */ +USTRUCT(BlueprintType) +struct FGameplayTagStack : public FFastArraySerializerItem +{ + GENERATED_BODY() + + FGameplayTagStack() + {} + + FGameplayTagStack(FGameplayTag InTag, int32 InStackCount) + : Tag(InTag) + , StackCount(InStackCount) + { + } + + FString GetDebugString() const; + +private: + friend FGameplayTagStackContainer; + + UPROPERTY() + FGameplayTag Tag; + + UPROPERTY() + int32 StackCount = 0; +}; + +/** Container of gameplay tag stacks */ +USTRUCT(BlueprintType) +struct FGameplayTagStackContainer : public FFastArraySerializer +{ + GENERATED_BODY() + + FGameplayTagStackContainer() + // : Owner(nullptr) + { + } + +public: + // Adds a specified number of stacks to the tag (does nothing if StackCount is below 1) + void AddStack(FGameplayTag Tag, int32 StackCount); + + // Removes a specified number of stacks from the tag (does nothing if StackCount is below 1) + void RemoveStack(FGameplayTag Tag, int32 StackCount); + + // Returns the stack count of the specified tag (or 0 if the tag is not present) + int32 GetStackCount(FGameplayTag Tag) const + { + return TagToCountMap.FindRef(Tag); + } + + // Returns true if there is at least one stack of the specified tag + bool ContainsTag(FGameplayTag Tag) const + { + return TagToCountMap.Contains(Tag); + } + + //~FFastArraySerializer contract + void PreReplicatedRemove(const TArrayView RemovedIndices, int32 FinalSize); + void PostReplicatedAdd(const TArrayView AddedIndices, int32 FinalSize); + void PostReplicatedChange(const TArrayView ChangedIndices, int32 FinalSize); + //~End of FFastArraySerializer contract + + bool NetDeltaSerialize(FNetDeltaSerializeInfo& DeltaParms) + { + return FFastArraySerializer::FastArrayDeltaSerialize(Stacks, DeltaParms, *this); + } + +private: + // Replicated list of gameplay tag stacks + UPROPERTY() + TArray Stacks; + + // Accelerated list of tag stacks for queries + TMap TagToCountMap; +}; + +template<> +struct TStructOpsTypeTraits : public TStructOpsTypeTraitsBase2 +{ + enum + { + WithNetDeltaSerializer = true, + }; +}; diff --git a/Source/LyraGame/System/LyraActorUtilities.cpp b/Source/LyraGame/System/LyraActorUtilities.cpp new file mode 100644 index 00000000..ad8a3900 --- /dev/null +++ b/Source/LyraGame/System/LyraActorUtilities.cpp @@ -0,0 +1,38 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraActorUtilities.h" +#include "GameFramework/Actor.h" +#include "Components/ActorComponent.h" + +EBlueprintExposedNetMode ULyraActorUtilities::SwitchOnNetMode(const UObject* WorldContextObject) +{ + ENetMode NetMode = NM_Standalone; + for (const UObject* TestObject = WorldContextObject; TestObject != nullptr; TestObject = TestObject->GetOuter()) + { + if (const UActorComponent* Component = Cast(WorldContextObject)) + { + NetMode = Component->GetNetMode(); + break; + } + else if (const AActor* Actor = Cast(WorldContextObject)) + { + NetMode = Actor->GetNetMode(); + break; + } + } + + switch (NetMode) + { + case NM_Client: + return EBlueprintExposedNetMode::Client; + case NM_Standalone: + return EBlueprintExposedNetMode::Standalone; + case NM_DedicatedServer: + return EBlueprintExposedNetMode::DedicatedServer; + case NM_ListenServer: + return EBlueprintExposedNetMode::ListenServer; + default: + ensure(false); + return EBlueprintExposedNetMode::Standalone; + } +} diff --git a/Source/LyraGame/System/LyraActorUtilities.h b/Source/LyraGame/System/LyraActorUtilities.h new file mode 100644 index 00000000..f1acfa74 --- /dev/null +++ b/Source/LyraGame/System/LyraActorUtilities.h @@ -0,0 +1,40 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Kismet/BlueprintFunctionLibrary.h" +#include "LyraActorUtilities.generated.h" + +UENUM() +enum class EBlueprintExposedNetMode : uint8 +{ + /** Standalone: a game without networking, with one or more local players. Still considered a server because it has all server functionality. */ + Standalone, + + /** Dedicated server: server with no local players. */ + DedicatedServer, + + /** Listen server: a server that also has a local player who is hosting the game, available to other players on the network. */ + ListenServer, + + /** + * Network client: client connected to a remote server. + * Note that every mode less than this value is a kind of server, so checking NetMode < NM_Client is always some variety of server. + */ + Client +}; + + +UCLASS() +class ULyraActorUtilities : public UBlueprintFunctionLibrary +{ + GENERATED_BODY() + +public: + /** + * Get the network mode (dedicated server, client, standalone, etc...) for an actor or component. + */ + UFUNCTION(BlueprintCallable, Category="Lyra", meta=(WorldContext="WorldContextObject", ExpandEnumAsExecs=ReturnValue)) + static EBlueprintExposedNetMode SwitchOnNetMode(const UObject* WorldContextObject); +}; diff --git a/Source/LyraGame/System/LyraAssetManager.cpp b/Source/LyraGame/System/LyraAssetManager.cpp new file mode 100644 index 00000000..0b7a8313 --- /dev/null +++ b/Source/LyraGame/System/LyraAssetManager.cpp @@ -0,0 +1,279 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraAssetManager.h" +#include "LyraLogChannels.h" +#include "LyraGameplayTags.h" +#include "LyraGameData.h" +#include "AbilitySystemGlobals.h" +#include "Character/LyraPawnData.h" +#include "Stats/StatsMisc.h" +#include "Engine/Engine.h" +#include "AbilitySystem/LyraGameplayCueManager.h" +#include "Misc/ScopedSlowTask.h" + +const FName FLyraBundles::Equipped("Equipped"); + +////////////////////////////////////////////////////////////////////// + +static FAutoConsoleCommand CVarDumpLoadedAssets( + TEXT("Lyra.DumpLoadedAssets"), + TEXT("Shows all assets that were loaded via the asset manager and are currently in memory."), + FConsoleCommandDelegate::CreateStatic(ULyraAssetManager::DumpLoadedAssets) +); + +////////////////////////////////////////////////////////////////////// + +#define STARTUP_JOB_WEIGHTED(JobFunc, JobWeight) StartupJobs.Add(FLyraAssetManagerStartupJob(#JobFunc, [this](const FLyraAssetManagerStartupJob& StartupJob, TSharedPtr& LoadHandle){JobFunc;}, JobWeight)) +#define STARTUP_JOB(JobFunc) STARTUP_JOB_WEIGHTED(JobFunc, 1.f) + +////////////////////////////////////////////////////////////////////// + +ULyraAssetManager::ULyraAssetManager() +{ + DefaultPawnData = nullptr; +} + +ULyraAssetManager& ULyraAssetManager::Get() +{ + check(GEngine); + + if (ULyraAssetManager* Singleton = Cast(GEngine->AssetManager)) + { + return *Singleton; + } + + UE_LOG(LogLyra, Fatal, TEXT("Invalid AssetManagerClassName in DefaultEngine.ini. It must be set to LyraAssetManager!")); + + // Fatal error above prevents this from being called. + return *NewObject(); +} + +UObject* ULyraAssetManager::SynchronousLoadAsset(const FSoftObjectPath& AssetPath) +{ + if (AssetPath.IsValid()) + { + TUniquePtr LogTimePtr; + + if (ShouldLogAssetLoads()) + { + LogTimePtr = MakeUnique(*FString::Printf(TEXT("Synchronously loaded asset [%s]"), *AssetPath.ToString()), nullptr, FScopeLogTime::ScopeLog_Seconds); + } + + if (UAssetManager::IsValid()) + { + return UAssetManager::GetStreamableManager().LoadSynchronous(AssetPath, false); + } + + // Use LoadObject if asset manager isn't ready yet. + return AssetPath.TryLoad(); + } + + return nullptr; +} + +bool ULyraAssetManager::ShouldLogAssetLoads() +{ + static bool bLogAssetLoads = FParse::Param(FCommandLine::Get(), TEXT("LogAssetLoads")); + return bLogAssetLoads; +} + +void ULyraAssetManager::AddLoadedAsset(const UObject* Asset) +{ + if (ensureAlways(Asset)) + { + FScopeLock LoadedAssetsLock(&LoadedAssetsCritical); + LoadedAssets.Add(Asset); + } +} + +void ULyraAssetManager::DumpLoadedAssets() +{ + UE_LOG(LogLyra, Log, TEXT("========== Start Dumping Loaded Assets ==========")); + + for (const UObject* LoadedAsset : Get().LoadedAssets) + { + UE_LOG(LogLyra, Log, TEXT(" %s"), *GetNameSafe(LoadedAsset)); + } + + UE_LOG(LogLyra, Log, TEXT("... %d assets in loaded pool"), Get().LoadedAssets.Num()); + UE_LOG(LogLyra, Log, TEXT("========== Finish Dumping Loaded Assets ==========")); +} + +void ULyraAssetManager::StartInitialLoading() +{ + SCOPED_BOOT_TIMING("ULyraAssetManager::StartInitialLoading"); + + // This does all of the scanning, need to do this now even if loads are deferred + Super::StartInitialLoading(); + + STARTUP_JOB(InitializeAbilitySystem()); + STARTUP_JOB(InitializeGameplayCueManager()); + + { + // Load base game data asset + STARTUP_JOB_WEIGHTED(GetGameData(), 25.f); + } + + // Run all the queued up startup jobs + DoAllStartupJobs(); +} + +void ULyraAssetManager::InitializeAbilitySystem() +{ + SCOPED_BOOT_TIMING("ULyraAssetManager::InitializeAbilitySystem"); + + FLyraGameplayTags::InitializeNativeTags(); + + UAbilitySystemGlobals::Get().InitGlobalData(); +} + +void ULyraAssetManager::InitializeGameplayCueManager() +{ + SCOPED_BOOT_TIMING("ULyraAssetManager::InitializeGameplayCueManager"); + + ULyraGameplayCueManager* GCM = ULyraGameplayCueManager::Get(); + check(GCM); + GCM->LoadAlwaysLoadedCues(); +} + + +const ULyraGameData& ULyraAssetManager::GetGameData() +{ + return GetOrLoadTypedGameData(LyraGameDataPath); +} + +const ULyraPawnData* ULyraAssetManager::GetDefaultPawnData() const +{ + return GetAsset(DefaultPawnData); +} + +UPrimaryDataAsset* ULyraAssetManager::LoadGameDataOfClass(TSubclassOf DataClass, const TSoftObjectPtr& DataClassPath, FPrimaryAssetType PrimaryAssetType) +{ + UPrimaryDataAsset* Asset = nullptr; + + DECLARE_SCOPE_CYCLE_COUNTER(TEXT("Loading GameData Object"), STAT_GameData, STATGROUP_LoadTime); + if (!DataClassPath.IsNull()) + { +#if WITH_EDITOR + FScopedSlowTask SlowTask(0, FText::Format(NSLOCTEXT("LyraEditor", "BeginLoadingGameDataTask", "Loading GameData {0}"), FText::FromName(DataClass->GetFName()))); + const bool bShowCancelButton = false; + const bool bAllowInPIE = true; + SlowTask.MakeDialog(bShowCancelButton, bAllowInPIE); +#endif + UE_LOG(LogLyra, Log, TEXT("Loading GameData: %s ..."), *DataClassPath.ToString()); + SCOPE_LOG_TIME_IN_SECONDS(TEXT(" ... GameData loaded!"), nullptr); + + // This can be called recursively in the editor because it is called on demand from PostLoad so force a sync load for primary asset and async load the rest in that case + if (GIsEditor) + { + Asset = DataClassPath.LoadSynchronous(); + LoadPrimaryAssetsWithType(PrimaryAssetType); + } + else + { + TSharedPtr Handle = LoadPrimaryAssetsWithType(PrimaryAssetType); + if (Handle.IsValid()) + { + Handle->WaitUntilComplete(0.0f, false); + + // This should always work + Asset = Cast(Handle->GetLoadedAsset()); + } + } + } + + if (Asset) + { + GameDataMap.Add(DataClass, Asset); + } + else + { + // It is not acceptable to fail to load any GameData asset. It will result in soft failures that are hard to diagnose. + UE_LOG(LogLyra, Fatal, TEXT("Failed to load GameData asset at %s. Type %s. This is not recoverable and likely means you do not have the correct data to run %s."), *DataClassPath.ToString(), *PrimaryAssetType.ToString(), FApp::GetProjectName()); + } + + return Asset; +} + + +void ULyraAssetManager::DoAllStartupJobs() +{ + SCOPED_BOOT_TIMING("ULyraAssetManager::DoAllStartupJobs"); + const double AllStartupJobsStartTime = FPlatformTime::Seconds(); + + if (IsRunningDedicatedServer()) + { + // No need for periodic progress updates, just run the jobs + for (const FLyraAssetManagerStartupJob& StartupJob : StartupJobs) + { + StartupJob.DoJob(); + } + } + else + { + if (StartupJobs.Num() > 0) + { + float TotalJobValue = 0.0f; + for (const FLyraAssetManagerStartupJob& StartupJob : StartupJobs) + { + TotalJobValue += StartupJob.JobWeight; + } + + float AccumulatedJobValue = 0.0f; + for (FLyraAssetManagerStartupJob& StartupJob : StartupJobs) + { + const float JobValue = StartupJob.JobWeight; + StartupJob.SubstepProgressDelegate.BindLambda([This = this, AccumulatedJobValue, JobValue, TotalJobValue](float NewProgress) + { + const float SubstepAdjustment = FMath::Clamp(NewProgress, 0.0f, 1.0f) * JobValue; + const float OverallPercentWithSubstep = (AccumulatedJobValue + SubstepAdjustment) / TotalJobValue; + + This->UpdateInitialGameContentLoadPercent(OverallPercentWithSubstep); + }); + + StartupJob.DoJob(); + + StartupJob.SubstepProgressDelegate.Unbind(); + + AccumulatedJobValue += JobValue; + + UpdateInitialGameContentLoadPercent(AccumulatedJobValue / TotalJobValue); + } + } + else + { + UpdateInitialGameContentLoadPercent(1.0f); + } + } + + StartupJobs.Empty(); + + UE_LOG(LogLyra, Display, TEXT("All startup jobs took %.2f seconds to complete"), FPlatformTime::Seconds() - AllStartupJobsStartTime); +} + +void ULyraAssetManager::UpdateInitialGameContentLoadPercent(float GameContentPercent) +{ + // Could route this to the early startup loading screen +} + +#if WITH_EDITOR +void ULyraAssetManager::PreBeginPIE(bool bStartSimulate) +{ + Super::PreBeginPIE(bStartSimulate); + + { + FScopedSlowTask SlowTask(0, NSLOCTEXT("LyraEditor", "BeginLoadingPIEData", "Loading PIE Data")); + const bool bShowCancelButton = false; + const bool bAllowInPIE = true; + SlowTask.MakeDialog(bShowCancelButton, bAllowInPIE); + + const ULyraGameData& LocalGameDataCommon = GetGameData(); + + // Intentionally after GetGameData to avoid counting GameData time in this timer + SCOPE_LOG_TIME_IN_SECONDS(TEXT("PreBeginPIE asset preloading complete"), nullptr); + + // You could add preloading of anything else needed for the experience we'll be using here + // (e.g., by grabbing the default experience from the world settings + the experience override in developer settings) + } +} +#endif \ No newline at end of file diff --git a/Source/LyraGame/System/LyraAssetManager.h b/Source/LyraGame/System/LyraAssetManager.h new file mode 100644 index 00000000..24e0edd7 --- /dev/null +++ b/Source/LyraGame/System/LyraAssetManager.h @@ -0,0 +1,171 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/AssetManager.h" +#include "Engine/DataAsset.h" +#include "LyraAssetManagerStartupJob.h" +#include "LyraAssetManager.generated.h" + +class ULyraGameData; +class ULyraPawnData; + +struct FLyraBundles +{ + static const FName Equipped; +}; + + +/** + * ULyraAssetManager + * + * Game implementation of the asset manager that overrides functionality and stores game-specific types. + * It is expected that most games will want to override AssetManager as it provides a good place for game-specific loading logic. + * This class is used by setting 'AssetManagerClassName' in DefaultEngine.ini. + */ +UCLASS(Config = Game) +class ULyraAssetManager : public UAssetManager +{ + GENERATED_BODY() + +public: + + ULyraAssetManager(); + + // Returns the AssetManager singleton object. + static ULyraAssetManager& Get(); + + // Returns the asset referenced by a TSoftObjectPtr. This will synchronously load the asset if it's not already loaded. + template + static AssetType* GetAsset(const TSoftObjectPtr& AssetPointer, bool bKeepInMemory = true); + + // Returns the subclass referenced by a TSoftClassPtr. This will synchronously load the asset if it's not already loaded. + template + static TSubclassOf GetSubclass(const TSoftClassPtr& AssetPointer, bool bKeepInMemory = true); + + // Logs all assets currently loaded and tracked by the asset manager. + static void DumpLoadedAssets(); + + const ULyraGameData& GetGameData(); + const ULyraPawnData* GetDefaultPawnData() const; + +protected: + template + const GameDataClass& GetOrLoadTypedGameData(const TSoftObjectPtr& DataPath) + { + if (const UPrimaryDataAsset* const * pResult = GameDataMap.Find(GameDataClass::StaticClass())) + { + return *CastChecked(*pResult); + } + + // Does a blocking load if needed + return *CastChecked(LoadGameDataOfClass(GameDataClass::StaticClass(), DataPath, GameDataClass::StaticClass()->GetFName())); + } + + + static UObject* SynchronousLoadAsset(const FSoftObjectPath& AssetPath); + static bool ShouldLogAssetLoads(); + + // Thread safe way of adding a loaded asset to keep in memory. + void AddLoadedAsset(const UObject* Asset); + + //~UAssetManager interface + virtual void StartInitialLoading() override; +#if WITH_EDITOR + virtual void PreBeginPIE(bool bStartSimulate) override; +#endif + //~End of UAssetManager interface + + UPrimaryDataAsset* LoadGameDataOfClass(TSubclassOf DataClass, const TSoftObjectPtr& DataClassPath, FPrimaryAssetType PrimaryAssetType); + +protected: + + // Global game data asset to use. + UPROPERTY(Config) + TSoftObjectPtr LyraGameDataPath; + + // Loaded version of the game data + UPROPERTY(Transient) + TMap GameDataMap; + + // Pawn data used when spawning player pawns if there isn't one set on the player state. + UPROPERTY(Config) + TSoftObjectPtr DefaultPawnData; + +private: + // Flushes the StartupJobs array. Processes all startup work. + void DoAllStartupJobs(); + + // Sets up the ability system + void InitializeAbilitySystem(); + void InitializeGameplayCueManager(); + + // Called periodically during loads, could be used to feed the status to a loading screen + void UpdateInitialGameContentLoadPercent(float GameContentPercent); + + // The list of tasks to execute on startup. Used to track startup progress. + TArray StartupJobs; + +private: + + // Assets loaded and tracked by the asset manager. + UPROPERTY() + TSet LoadedAssets; + + // Used for a scope lock when modifying the list of load assets. + FCriticalSection LoadedAssetsCritical; +}; + + +template +AssetType* ULyraAssetManager::GetAsset(const TSoftObjectPtr& AssetPointer, bool bKeepInMemory) +{ + AssetType* LoadedAsset = nullptr; + + const FSoftObjectPath& AssetPath = AssetPointer.ToSoftObjectPath(); + + if (AssetPath.IsValid()) + { + LoadedAsset = AssetPointer.Get(); + if (!LoadedAsset) + { + LoadedAsset = Cast(SynchronousLoadAsset(AssetPath)); + ensureAlwaysMsgf(LoadedAsset, TEXT("Failed to load asset [%s]"), *AssetPointer.ToString()); + } + + if (LoadedAsset && bKeepInMemory) + { + // Added to loaded asset list. + Get().AddLoadedAsset(Cast(LoadedAsset)); + } + } + + return LoadedAsset; +} + +template +TSubclassOf ULyraAssetManager::GetSubclass(const TSoftClassPtr& AssetPointer, bool bKeepInMemory) +{ + TSubclassOf LoadedSubclass; + + const FSoftObjectPath& AssetPath = AssetPointer.ToSoftObjectPath(); + + if (AssetPath.IsValid()) + { + LoadedSubclass = AssetPointer.Get(); + if (!LoadedSubclass) + { + LoadedSubclass = Cast(SynchronousLoadAsset(AssetPath)); + ensureAlwaysMsgf(LoadedSubclass, TEXT("Failed to load asset class [%s]"), *AssetPointer.ToString()); + } + + if (LoadedSubclass && bKeepInMemory) + { + // Added to loaded asset list. + Get().AddLoadedAsset(Cast(LoadedSubclass)); + } + } + + return LoadedSubclass; +} diff --git a/Source/LyraGame/System/LyraAssetManagerStartupJob.cpp b/Source/LyraGame/System/LyraAssetManagerStartupJob.cpp new file mode 100644 index 00000000..675fe32e --- /dev/null +++ b/Source/LyraGame/System/LyraAssetManagerStartupJob.cpp @@ -0,0 +1,24 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraAssetManagerStartupJob.h" +#include "LyraLogChannels.h" + +TSharedPtr FLyraAssetManagerStartupJob::DoJob() const +{ + const double JobStartTime = FPlatformTime::Seconds(); + + TSharedPtr Handle; + UE_LOG(LogLyra, Display, TEXT("Startup job \"%s\" starting"), *JobName); + JobFunc(*this, Handle); + + if (Handle.IsValid()) + { + Handle->BindUpdateDelegate(FStreamableUpdateDelegate::CreateRaw(this, &FLyraAssetManagerStartupJob::UpdateSubstepProgressFromStreamable)); + Handle->WaitUntilComplete(0.0f, false); + Handle->BindUpdateDelegate(FStreamableUpdateDelegate()); + } + + UE_LOG(LogLyra, Display, TEXT("Startup job \"%s\" took %.2f seconds to complete"), *JobName, FPlatformTime::Seconds() - JobStartTime); + + return Handle; +} diff --git a/Source/LyraGame/System/LyraAssetManagerStartupJob.h b/Source/LyraGame/System/LyraAssetManagerStartupJob.h new file mode 100644 index 00000000..2f0fc4d6 --- /dev/null +++ b/Source/LyraGame/System/LyraAssetManagerStartupJob.h @@ -0,0 +1,47 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/StreamableManager.h" + +DECLARE_DELEGATE_OneParam(FLyraAssetManagerStartupJobSubstepProgress, float /*NewProgress*/); + +/** Handles reporting progress from streamable handles */ +struct FLyraAssetManagerStartupJob +{ + FLyraAssetManagerStartupJobSubstepProgress SubstepProgressDelegate; + TFunction&)> JobFunc; + FString JobName; + float JobWeight; + mutable double LastUpdate = 0; + + /** Simple job that is all synchronous */ + FLyraAssetManagerStartupJob(const FString& InJobName, const TFunction&)>& InJobFunc, float InJobWeight) + : JobFunc(InJobFunc) + , JobName(InJobName) + , JobWeight(InJobWeight) + {} + + /** Perform actual loading, will return a handle if it created one */ + TSharedPtr DoJob() const; + + void UpdateSubstepProgress(float NewProgress) const + { + SubstepProgressDelegate.ExecuteIfBound(NewProgress); + } + + void UpdateSubstepProgressFromStreamable(TSharedRef StreamableHandle) const + { + if (SubstepProgressDelegate.IsBound()) + { + // StreamableHandle::GetProgress traverses() a large graph and is quite expensive + double Now = FPlatformTime::Seconds(); + if (LastUpdate - Now > 1.0 / 60) + { + SubstepProgressDelegate.Execute(StreamableHandle->GetProgress()); + LastUpdate = Now; + } + } + } +}; diff --git a/Source/LyraGame/System/LyraDevelopmentStatics.cpp b/Source/LyraGame/System/LyraDevelopmentStatics.cpp new file mode 100644 index 00000000..68b2d783 --- /dev/null +++ b/Source/LyraGame/System/LyraDevelopmentStatics.cpp @@ -0,0 +1,198 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraDevelopmentStatics.h" +#include "Development/LyraDeveloperSettings.h" +#include "Engine/Engine.h" +#include "AssetRegistryModule.h" + +bool ULyraDevelopmentStatics::ShouldSkipDirectlyToGameplay() +{ +#if WITH_EDITOR + if (GIsEditor) + { + return !GetDefault()->bTestFullGameFlowInPIE; + } +#endif + return false; +} + +bool ULyraDevelopmentStatics::ShouldLoadCosmeticBackgrounds() +{ +#if WITH_EDITOR + if (GIsEditor) + { + return !GetDefault()->bSkipLoadingCosmeticBackgroundsInPIE; + } +#endif + return true; +} + +bool ULyraDevelopmentStatics::CanPlayerBotsAttack() +{ +#if WITH_EDITOR + if (GIsEditor) + { + return GetDefault()->bAllowPlayerBotsToAttack; + } +#endif + return true; +} + +//@TODO: Actually want to take a lambda and run on every authority world most of the time... +UWorld* ULyraDevelopmentStatics::FindPlayInEditorAuthorityWorld() +{ + check(GEngine); + + // Find the server world (any PIE world will do, in case they are running without a dedicated server, but the ded. server world is ideal) + UWorld* ServerWorld = nullptr; +#if WITH_EDITOR + for (const FWorldContext& WorldContext : GEngine->GetWorldContexts()) + { + if (WorldContext.WorldType == EWorldType::PIE) + { + if (UWorld* TestWorld = WorldContext.World()) + { + if (WorldContext.RunAsDedicated) + { + // Ideal case + ServerWorld = TestWorld; + break; + } + else if (ServerWorld == nullptr) + { + ServerWorld = TestWorld; + } + else + { + // We already have a candidate, see if this one is 'better' + if (TestWorld->GetNetMode() < ServerWorld->GetNetMode()) + { + return ServerWorld; + } + } + } + } + } +#endif + + return ServerWorld; +} + +TArray ULyraDevelopmentStatics::GetAllBlueprints() +{ + FAssetRegistryModule& AssetRegistryModule = FModuleManager::LoadModuleChecked(TEXT("AssetRegistry")); + + FName PluginAssetPath; + + TArray BlueprintList; + FARFilter Filter; + Filter.ClassNames.Add(UBlueprint::StaticClass()->GetFName()); + Filter.bRecursivePaths = true; + AssetRegistryModule.Get().GetAssets(Filter, BlueprintList); + + return BlueprintList; +} + +UClass* ULyraDevelopmentStatics::FindBlueprintClass(const FString& TargetNameRaw, UClass* DesiredBaseClass) +{ + FString TargetName = TargetNameRaw; + TargetName.RemoveFromEnd(TEXT("_C"), ESearchCase::CaseSensitive); + + TArray BlueprintList = ULyraDevelopmentStatics::GetAllBlueprints(); + for (const FAssetData& AssetData : BlueprintList) + { + if ((AssetData.AssetName.ToString() == TargetName) || (AssetData.ObjectPath.ToString() == TargetName)) + { + if (UBlueprint* BP = Cast(AssetData.GetAsset())) + { + if (UClass* GeneratedClass = BP->GeneratedClass) + { + if (GeneratedClass->IsChildOf(DesiredBaseClass)) + { + return GeneratedClass; + } + } + } + } + } + + return nullptr; +} + +UClass* ULyraDevelopmentStatics::FindClassByShortName(const FString& SearchToken, UClass* DesiredBaseClass, bool bLogFailures) +{ + check(DesiredBaseClass); + + FString TargetName = SearchToken; + + // Check native classes and loaded assets first before resorting to the asset registry + bool bIsValidClassName = true; + if (TargetName.IsEmpty() || TargetName.Contains(TEXT(" "))) + { + bIsValidClassName = false; + } + else if (!FPackageName::IsShortPackageName(TargetName)) + { + if (TargetName.Contains(TEXT("."))) + { + // Convert type'path' to just path (will return the full string if it doesn't have ' in it) + TargetName = FPackageName::ExportTextPathToObjectPath(TargetName); + + FString PackageName; + FString ObjectName; + TargetName.Split(TEXT("."), &PackageName, &ObjectName); + + const bool bIncludeReadOnlyRoots = true; + FText Reason; + if (!FPackageName::IsValidLongPackageName(PackageName, bIncludeReadOnlyRoots, &Reason)) + { + bIsValidClassName = false; + } + } + else + { + bIsValidClassName = false; + } + } + + UClass* ResultClass = nullptr; + if (bIsValidClassName) + { + if (FPackageName::IsShortPackageName(TargetName)) + { + ResultClass = FindObject(ANY_PACKAGE, *TargetName); + } + else + { + ResultClass = FindObject(nullptr, *TargetName); + } + } + + // If we still haven't found anything yet, try the asset registry for blueprints that match the requirements + if (ResultClass == nullptr) + { + ResultClass = FindBlueprintClass(TargetName, DesiredBaseClass); + } + + // Now validate the class (if we have one) + if (ResultClass != nullptr) + { + if (!ResultClass->IsChildOf(DesiredBaseClass)) + { + if (bLogFailures) + { + UE_LOG(LogConsoleResponse, Warning, TEXT("Found an asset %s but it wasn't of type %s"), *ResultClass->GetPathName(), *DesiredBaseClass->GetName()); + } + ResultClass = nullptr; + } + } + else + { + if (bLogFailures) + { + UE_LOG(LogConsoleResponse, Warning, TEXT("Failed to find class of type %s named %s"), *DesiredBaseClass->GetName(), *SearchToken); + } + } + + return ResultClass; +} diff --git a/Source/LyraGame/System/LyraDevelopmentStatics.h b/Source/LyraGame/System/LyraDevelopmentStatics.h new file mode 100644 index 00000000..5abc44cc --- /dev/null +++ b/Source/LyraGame/System/LyraDevelopmentStatics.h @@ -0,0 +1,50 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Kismet/BlueprintFunctionLibrary.h" +#include "InputActionValue.h" + +#include "LyraDevelopmentStatics.generated.h" + +class UWorld; + +UCLASS() +class ULyraDevelopmentStatics : public UBlueprintFunctionLibrary +{ + GENERATED_BODY() + +public: + // Should game logic skip directly to gameplay (skipping any match warmup / waiting for players / etc... aspects) + // Will always return false except when playing in the editor and bTestFullGameFlowInPIE (in Lyra Developer Settings) is false + UFUNCTION(BlueprintCallable, Category="Lyra") + static bool ShouldSkipDirectlyToGameplay(); + + // Should game logic load cosmetic backgrounds in the editor? + // Will always return true except when playing in the editor and bSkipLoadingCosmeticBackgroundsInPIE (in Lyra Developer Settings) is true + UFUNCTION(BlueprintCallable, Category = "Lyra", meta=(ExpandBoolAsExecs="ReturnValue")) + static bool ShouldLoadCosmeticBackgrounds(); + + // Should game logic load cosmetic backgrounds in the editor? + // Will always return true except when playing in the editor and bSkipLoadingCosmeticBackgroundsInPIE (in Lyra Developer Settings) is true + UFUNCTION(BlueprintCallable, Category = "Lyra") + static bool CanPlayerBotsAttack(); + + // Finds the most appropriate play-in-editor world to run 'server' cheats on + // This might be the only world if running standalone, the listen server, or the dedicated server + static UWorld* FindPlayInEditorAuthorityWorld(); + + // Tries to find a class by a short name (with some heuristics to improve the usability when done via a cheat console) + static UClass* FindClassByShortName(const FString& SearchToken, UClass* DesiredBaseClass, bool bLogFailures = true); + + template + static TSubclassOf FindClassByShortName(const FString& SearchToken, bool bLogFailures = true) + { + return FindClassByShortName(SearchToken, DesiredClass::StaticClass(), bLogFailures); + } + +private: + static TArray GetAllBlueprints(); + static UClass* FindBlueprintClass(const FString& TargetNameRaw, UClass* DesiredBaseClass); +}; diff --git a/Source/LyraGame/System/LyraGameData.cpp b/Source/LyraGame/System/LyraGameData.cpp new file mode 100644 index 00000000..df5fbe25 --- /dev/null +++ b/Source/LyraGame/System/LyraGameData.cpp @@ -0,0 +1,13 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraGameData.h" +#include "LyraAssetManager.h" + +ULyraGameData::ULyraGameData() +{ +} + +const ULyraGameData& ULyraGameData::ULyraGameData::Get() +{ + return ULyraAssetManager::Get().GetGameData(); +} \ No newline at end of file diff --git a/Source/LyraGame/System/LyraGameData.h b/Source/LyraGame/System/LyraGameData.h new file mode 100644 index 00000000..6c99962f --- /dev/null +++ b/Source/LyraGame/System/LyraGameData.h @@ -0,0 +1,41 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "LyraGameData.generated.h" + +class UGameplayEffect; + +/** + * ULyraGameData + * + * Non-mutable data asset that contains global game data. + */ +UCLASS(BlueprintType, Const, Meta = (DisplayName = "Lyra Game Data", ShortTooltip = "Data asset containing global game data.")) +class ULyraGameData : public UPrimaryDataAsset +{ + GENERATED_BODY() + +public: + + ULyraGameData(); + + // Returns the loaded game data. + static const ULyraGameData& Get(); + +public: + + // Gameplay effect used to apply damage. Uses SetByCaller for the damage magnitude. + UPROPERTY(EditDefaultsOnly, Category = "Default Gameplay Effects", meta = (DisplayName = "Damage Gameplay Effect (SetByCaller)")) + TSoftClassPtr DamageGameplayEffect_SetByCaller; + + // Gameplay effect used to apply healing. Uses SetByCaller for the healing magnitude. + UPROPERTY(EditDefaultsOnly, Category = "Default Gameplay Effects", meta = (DisplayName = "Heal Gameplay Effect (SetByCaller)")) + TSoftClassPtr HealGameplayEffect_SetByCaller; + + // Gameplay effect used to add and remove dynamic tags. + UPROPERTY(EditDefaultsOnly, Category = "Default Gameplay Effects") + TSoftClassPtr DynamicTagGameplayEffect; +}; diff --git a/Source/LyraGame/System/LyraGameEngine.cpp b/Source/LyraGame/System/LyraGameEngine.cpp new file mode 100644 index 00000000..d8366dc2 --- /dev/null +++ b/Source/LyraGame/System/LyraGameEngine.cpp @@ -0,0 +1,14 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraGameEngine.h" + + +ULyraGameEngine::ULyraGameEngine(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ +} + +void ULyraGameEngine::Init(IEngineLoop* InEngineLoop) +{ + Super::Init(InEngineLoop); +} diff --git a/Source/LyraGame/System/LyraGameEngine.h b/Source/LyraGame/System/LyraGameEngine.h new file mode 100644 index 00000000..b3d470a8 --- /dev/null +++ b/Source/LyraGame/System/LyraGameEngine.h @@ -0,0 +1,22 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/GameEngine.h" +#include "LyraGameEngine.generated.h" + + +UCLASS() +class ULyraGameEngine : public UGameEngine +{ + GENERATED_BODY() + +public: + + ULyraGameEngine(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); + +protected: + + virtual void Init(IEngineLoop* InEngineLoop) override; +}; diff --git a/Source/LyraGame/System/LyraGameInstance.cpp b/Source/LyraGame/System/LyraGameInstance.cpp new file mode 100644 index 00000000..3b553691 --- /dev/null +++ b/Source/LyraGame/System/LyraGameInstance.cpp @@ -0,0 +1,24 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraGameInstance.h" +#include "Player/LyraPlayerController.h" + +ULyraGameInstance::ULyraGameInstance(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ +} + +void ULyraGameInstance::Init() +{ + Super::Init(); +} + +void ULyraGameInstance::Shutdown() +{ + Super::Shutdown(); +} + +ALyraPlayerController* ULyraGameInstance::GetPrimaryPlayerController() const +{ + return Cast(Super::GetPrimaryPlayerController(false)); +} \ No newline at end of file diff --git a/Source/LyraGame/System/LyraGameInstance.h b/Source/LyraGame/System/LyraGameInstance.h new file mode 100644 index 00000000..c69c4770 --- /dev/null +++ b/Source/LyraGame/System/LyraGameInstance.h @@ -0,0 +1,30 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/GameInstance.h" +#include "CommonGameInstance.h" +#include "LyraGameInstance.generated.h" + +class ULyraSocialManager; +class ULyraSocialParty; +class USocialManager; +class ALyraPlayerController; + +UCLASS(Config = Game) +class LYRAGAME_API ULyraGameInstance : public UCommonGameInstance +{ + GENERATED_BODY() + +public: + + ULyraGameInstance(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); + + ALyraPlayerController* GetPrimaryPlayerController() const; + +protected: + + virtual void Init() override; + virtual void Shutdown() override; +}; diff --git a/Source/LyraGame/System/LyraGameSession.cpp b/Source/LyraGame/System/LyraGameSession.cpp new file mode 100644 index 00000000..a33aa0a7 --- /dev/null +++ b/Source/LyraGame/System/LyraGameSession.cpp @@ -0,0 +1,19 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraGameSession.h" + + +ALyraGameSession::ALyraGameSession(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ +} + +void ALyraGameSession::HandleMatchHasStarted() +{ + Super::HandleMatchHasStarted(); +} + +void ALyraGameSession::HandleMatchHasEnded() +{ + Super::HandleMatchHasEnded(); +} diff --git a/Source/LyraGame/System/LyraGameSession.h b/Source/LyraGame/System/LyraGameSession.h new file mode 100644 index 00000000..3a9becd5 --- /dev/null +++ b/Source/LyraGame/System/LyraGameSession.h @@ -0,0 +1,23 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "GameFramework/GameSession.h" +#include "LyraGameSession.generated.h" + + +UCLASS(Config = Game) +class ALyraGameSession : public AGameSession +{ + GENERATED_BODY() + +public: + + ALyraGameSession(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); + +protected: + + virtual void HandleMatchHasStarted() override; + virtual void HandleMatchHasEnded() override; +}; diff --git a/Source/LyraGame/System/LyraSignificanceManager.cpp b/Source/LyraGame/System/LyraSignificanceManager.cpp new file mode 100644 index 00000000..9a07cb55 --- /dev/null +++ b/Source/LyraGame/System/LyraSignificanceManager.cpp @@ -0,0 +1,3 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraSignificanceManager.h" diff --git a/Source/LyraGame/System/LyraSignificanceManager.h b/Source/LyraGame/System/LyraSignificanceManager.h new file mode 100644 index 00000000..0185b887 --- /dev/null +++ b/Source/LyraGame/System/LyraSignificanceManager.h @@ -0,0 +1,14 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "SignificanceManager.h" +#include "LyraSignificanceManager.generated.h" + +UCLASS() +class ULyraSignificanceManager : public USignificanceManager +{ + GENERATED_BODY() + +}; diff --git a/Source/LyraGame/System/LyraSystemStatics.cpp b/Source/LyraGame/System/LyraSystemStatics.cpp new file mode 100644 index 00000000..15a6ea55 --- /dev/null +++ b/Source/LyraGame/System/LyraSystemStatics.cpp @@ -0,0 +1,105 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraSystemStatics.h" +#include "Engine/Engine.h" +#include "Engine/World.h" +#include "Engine/AssetManager.h" +#include "LyraLogChannels.h" +#include "Components/MeshComponent.h" +#include "GameModes/LyraUserFacingExperienceDefinition.h" + +TSoftObjectPtr ULyraSystemStatics::GetTypedSoftObjectReferenceFromPrimaryAssetId(FPrimaryAssetId PrimaryAssetId, TSubclassOf ExpectedAssetType) +{ + if (UAssetManager* Manager = UAssetManager::GetIfValid()) + { + FPrimaryAssetTypeInfo Info; + if (Manager->GetPrimaryAssetTypeInfo(PrimaryAssetId.PrimaryAssetType, Info) && !Info.bHasBlueprintClasses) + { + if (UClass* AssetClass = Info.AssetBaseClassLoaded) + { + if ((ExpectedAssetType == nullptr) || !AssetClass->IsChildOf(ExpectedAssetType)) + { + return nullptr; + } + } + else + { + UE_LOG(LogLyra, Warning, TEXT("GetTypedSoftObjectReferenceFromPrimaryAssetId(%s, %s) - AssetBaseClassLoaded was unset so we couldn't validate it, returning null"), + *PrimaryAssetId.ToString(), + *GetPathNameSafe(*ExpectedAssetType)); + } + + return TSoftObjectPtr(Manager->GetPrimaryAssetPath(PrimaryAssetId)); + } + } + return nullptr; +} + +FPrimaryAssetId ULyraSystemStatics::GetPrimaryAssetIdFromUserFacingExperienceName(const FString& AdvertisedExperienceID) +{ + const FPrimaryAssetType Type(ULyraUserFacingExperienceDefinition::StaticClass()->GetFName()); + return FPrimaryAssetId(Type, FName(*AdvertisedExperienceID)); +} + +void ULyraSystemStatics::PlayNextGame(const UObject* WorldContextObject) +{ + UWorld* World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull); + if (World == nullptr) + { + return; + } + + const FWorldContext& WorldContext = GEngine->GetWorldContextFromWorldChecked(World); + FURL LastURL = WorldContext.LastURL; + +#if WITH_EDITOR + // To transition during PIE we need to strip the PIE prefix from maps. + LastURL.Map = UWorld::StripPIEPrefixFromPackageName(LastURL.Map, WorldContext.World()->StreamingLevelsPrefix); +#endif + + FString URL = LastURL.ToString(); + // If we don't remove the host/port info the server travel will fail. + URL.RemoveFromStart(LastURL.GetHostPortString()); + + const bool bAbsolute = false; // we want to use TRAVEL_Relative + const bool bShouldSkipGameNotify = false; + World->ServerTravel(URL, bAbsolute, bShouldSkipGameNotify); +} + +void ULyraSystemStatics::SetScalarParameterValueOnAllMeshComponents(AActor* TargetActor, const FName ParameterName, const float ParameterValue, bool bIncludeChildActors) +{ + if (TargetActor != nullptr) + { + TargetActor->ForEachComponent(bIncludeChildActors, [=](UMeshComponent* InComponent) + { + InComponent->SetScalarParameterValueOnMaterials(ParameterName, ParameterValue); + }); + } +} + +void ULyraSystemStatics::SetVectorParameterValueOnAllMeshComponents(AActor* TargetActor, const FName ParameterName, const FVector ParameterValue, bool bIncludeChildActors) +{ + if (TargetActor != nullptr) + { + TargetActor->ForEachComponent(bIncludeChildActors, [=](UMeshComponent* InComponent) + { + InComponent->SetVectorParameterValueOnMaterials(ParameterName, ParameterValue); + }); + } +} + +void ULyraSystemStatics::SetColorParameterValueOnAllMeshComponents(AActor* TargetActor, const FName ParameterName, const FLinearColor ParameterValue, bool bIncludeChildActors) +{ + SetVectorParameterValueOnAllMeshComponents(TargetActor, ParameterName, FVector(ParameterValue), bIncludeChildActors); +} + +TArray ULyraSystemStatics::FindComponentsByClass(AActor* TargetActor, TSubclassOf ComponentClass, bool bIncludeChildActors) +{ + TArray Components; + if (TargetActor != nullptr) + { + TargetActor->GetComponents(ComponentClass, /*out*/ Components, bIncludeChildActors); + + } + return MoveTemp(Components); +} diff --git a/Source/LyraGame/System/LyraSystemStatics.h b/Source/LyraGame/System/LyraSystemStatics.h new file mode 100644 index 00000000..2ef87a70 --- /dev/null +++ b/Source/LyraGame/System/LyraSystemStatics.h @@ -0,0 +1,44 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Templates/SubclassOf.h" +#include "Kismet/BlueprintFunctionLibrary.h" +#include "LyraSystemStatics.generated.h" + +class UMeshComponent; + +UCLASS() +class ULyraSystemStatics : public UBlueprintFunctionLibrary +{ + GENERATED_BODY() + +public: + + /** Returns the soft object reference associated with a Primary Asset Id, this works even if the asset is not loaded */ + UFUNCTION(BlueprintPure, Category = "AssetManager", meta=(DeterminesOutputType=ExpectedAssetType)) + static TSoftObjectPtr GetTypedSoftObjectReferenceFromPrimaryAssetId(FPrimaryAssetId PrimaryAssetId, TSubclassOf ExpectedAssetType); + + UFUNCTION(BlueprintCallable) + static FPrimaryAssetId GetPrimaryAssetIdFromUserFacingExperienceName(const FString& AdvertisedExperienceID); + + UFUNCTION(BlueprintCallable, BlueprintAuthorityOnly, Category="Lyra", meta = (WorldContext = "WorldContextObject")) + static void PlayNextGame(const UObject* WorldContextObject); + + // Sets ParameterName to ParameterValue on all sections of all mesh components found on the TargetActor + UFUNCTION(BlueprintCallable, Category = "Rendering|Material", meta=(DefaultToSelf="TargetActor")) + static void SetScalarParameterValueOnAllMeshComponents(AActor* TargetActor, const FName ParameterName, const float ParameterValue, bool bIncludeChildActors = true); + + // Sets ParameterName to ParameterValue on all sections of all mesh components found on the TargetActor + UFUNCTION(BlueprintCallable, Category = "Rendering|Material", meta=(DefaultToSelf="TargetActor")) + static void SetVectorParameterValueOnAllMeshComponents(AActor* TargetActor, const FName ParameterName, const FVector ParameterValue, bool bIncludeChildActors = true); + + // Sets ParameterName to ParameterValue on all sections of all mesh components found on the TargetActor + UFUNCTION(BlueprintCallable, Category = "Rendering|Material", meta=(DefaultToSelf="TargetActor")) + static void SetColorParameterValueOnAllMeshComponents(AActor* TargetActor, const FName ParameterName, const FLinearColor ParameterValue, bool bIncludeChildActors = true); + + // Gets all the components that inherit from the given class + UFUNCTION(BlueprintCallable, Category = "Actor", meta=(DefaultToSelf="TargetActor", ComponentClass="ActorComponent", DeterminesOutputType="ComponentClass")) + static TArray FindComponentsByClass(AActor* TargetActor, TSubclassOf ComponentClass, bool bIncludeChildActors = true); +}; diff --git a/Source/LyraGame/Teams/AsyncAction_ObserveTeam.cpp b/Source/LyraGame/Teams/AsyncAction_ObserveTeam.cpp new file mode 100644 index 00000000..31d1daa0 --- /dev/null +++ b/Source/LyraGame/Teams/AsyncAction_ObserveTeam.cpp @@ -0,0 +1,68 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "AsyncAction_ObserveTeam.h" +#include "Engine/GameInstance.h" + +UAsyncAction_ObserveTeam::UAsyncAction_ObserveTeam(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ +} + +UAsyncAction_ObserveTeam* UAsyncAction_ObserveTeam::ObserveTeam(UObject* TeamAgent) +{ + return InternalObserveTeamChanges(TeamAgent); +} + +UAsyncAction_ObserveTeam* UAsyncAction_ObserveTeam::InternalObserveTeamChanges(TScriptInterface TeamActor) +{ + UAsyncAction_ObserveTeam* Action = nullptr; + + if (TeamActor != nullptr) + { + Action = NewObject(); + Action->TeamInterfacePtr = TeamActor; + Action->RegisterWithGameInstance(TeamActor.GetObject()); + } + + return Action; +} + +void UAsyncAction_ObserveTeam::SetReadyToDestroy() +{ + Super::SetReadyToDestroy(); + + // If we're being canceled we need to unhook everything we might have tried listening to. + if (ILyraTeamAgentInterface* TeamInterface = TeamInterfacePtr.Get()) + { + TeamInterface->GetTeamChangedDelegateChecked().RemoveAll(this); + } +} + +void UAsyncAction_ObserveTeam::Activate() +{ + bool bCouldSucceed = false; + int32 CurrentTeamIndex = INDEX_NONE; + + if (ILyraTeamAgentInterface* TeamInterface = TeamInterfacePtr.Get()) + { + CurrentTeamIndex = GenericTeamIdToInteger(TeamInterface->GetGenericTeamId()); + + TeamInterface->GetTeamChangedDelegateChecked().AddDynamic(this, &ThisClass::OnWatchedAgentChangedTeam); + + bCouldSucceed = true; + } + + // Broadcast once so users get the current state + OnTeamChanged.Broadcast(CurrentTeamIndex != INDEX_NONE, CurrentTeamIndex); + + // We weren't able to bind to a delegate so we'll never get any additional updates + if (!bCouldSucceed) + { + SetReadyToDestroy(); + } +} + +void UAsyncAction_ObserveTeam::OnWatchedAgentChangedTeam(UObject* TeamAgent, int32 OldTeam, int32 NewTeam) +{ + OnTeamChanged.Broadcast(NewTeam != INDEX_NONE, NewTeam); +} diff --git a/Source/LyraGame/Teams/AsyncAction_ObserveTeam.h b/Source/LyraGame/Teams/AsyncAction_ObserveTeam.h new file mode 100644 index 00000000..d5545d25 --- /dev/null +++ b/Source/LyraGame/Teams/AsyncAction_ObserveTeam.h @@ -0,0 +1,57 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "UObject/ObjectMacros.h" +#include "UObject/WeakInterfacePtr.h" +#include "Kismet/BlueprintAsyncActionBase.h" +#include "Engine/CancellableAsyncAction.h" +#include "Engine/EngineTypes.h" +#include "Teams/LyraTeamAgentInterface.h" + +#include "AsyncAction_ObserveTeam.generated.h" + +class AGameStateBase; +class UGameInstance; +class AController; +class ALyraPlayerState; + +DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FTeamObservedAsyncDelegate, bool, bTeamSet, int32, TeamId); + +/** + * Watches for team changes in the specified object + */ +UCLASS() +class UAsyncAction_ObserveTeam : public UCancellableAsyncAction +{ + GENERATED_UCLASS_BODY() + +public: + // Watches for team changes on the specified team agent + // - It will will fire once immediately to give the current team assignment + // - For anything that can ever belong to a team (implements ILyraTeamAgentInterface), + // it will also listen for team assignment changes in the future + UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly="true", Keywords="Watch")) + static UAsyncAction_ObserveTeam* ObserveTeam(UObject* TeamAgent); + + //~UBlueprintAsyncActionBase interface + virtual void Activate() override; + virtual void SetReadyToDestroy() override; + //~End of UBlueprintAsyncActionBase interface + +public: + // Called when the team is set or changed + UPROPERTY(BlueprintAssignable) + FTeamObservedAsyncDelegate OnTeamChanged; + +private: + // Watches for team changes on the specified team actor + static UAsyncAction_ObserveTeam* InternalObserveTeamChanges(TScriptInterface TeamActor); + +private: + UFUNCTION() + void OnWatchedAgentChangedTeam(UObject* TeamAgent, int32 OldTeam, int32 NewTeam); + + TWeakInterfacePtr TeamInterfacePtr; +}; diff --git a/Source/LyraGame/Teams/AsyncAction_ObserveTeamColors.cpp b/Source/LyraGame/Teams/AsyncAction_ObserveTeamColors.cpp new file mode 100644 index 00000000..b416c486 --- /dev/null +++ b/Source/LyraGame/Teams/AsyncAction_ObserveTeamColors.cpp @@ -0,0 +1,105 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "AsyncAction_ObserveTeamColors.h" +#include "Engine/GameInstance.h" +#include "Teams/LyraTeamSubsystem.h" +#include "Teams/LyraTeamStatics.h" +#include "Engine/World.h" +#include "Engine/Engine.h" + +UAsyncAction_ObserveTeamColors::UAsyncAction_ObserveTeamColors(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ +} + +UAsyncAction_ObserveTeamColors* UAsyncAction_ObserveTeamColors::ObserveTeamColors(UObject* TeamAgent) +{ + UAsyncAction_ObserveTeamColors* Action = nullptr; + + if (TeamAgent != nullptr) + { + Action = NewObject(); + Action->TeamInterfacePtr = TWeakInterfacePtr(TeamAgent); + Action->TeamInterfaceObj = TeamAgent; + Action->RegisterWithGameInstance(TeamAgent); + } + + return Action; +} + +void UAsyncAction_ObserveTeamColors::SetReadyToDestroy() +{ + Super::SetReadyToDestroy(); + + // If we're being canceled we need to unhook everything we might have tried listening to. + if (ILyraTeamAgentInterface* TeamInterface = TeamInterfacePtr.Get()) + { + TeamInterface->GetTeamChangedDelegateChecked().RemoveAll(this); + } +} + +void UAsyncAction_ObserveTeamColors::Activate() +{ + bool bCouldSucceed = false; + int32 CurrentTeamIndex = INDEX_NONE; + ULyraTeamDisplayAsset* CurrentDisplayAsset = nullptr; + + if (ILyraTeamAgentInterface* TeamInterface = TeamInterfacePtr.Get()) + { + if (UWorld* World = GEngine->GetWorldFromContextObject(TeamInterfaceObj.Get(), EGetWorldErrorMode::LogAndReturnNull)) + { + // Get current team info + CurrentTeamIndex = GenericTeamIdToInteger(TeamInterface->GetGenericTeamId()); + CurrentDisplayAsset = ULyraTeamStatics::GetTeamDisplayAsset(World, CurrentTeamIndex); + + // Listen for team changes in the future + TeamInterface->GetTeamChangedDelegateChecked().AddDynamic(this, &ThisClass::OnWatchedAgentChangedTeam); + + bCouldSucceed = true; + } + } + + // Broadcast once so users get the current state + BroadcastChange(CurrentTeamIndex, CurrentDisplayAsset); + + // We weren't able to bind to a delegate so we'll never get any additional updates + if (!bCouldSucceed) + { + SetReadyToDestroy(); + } +} + +void UAsyncAction_ObserveTeamColors::BroadcastChange(int32 NewTeam, const ULyraTeamDisplayAsset* DisplayAsset) +{ + UWorld* World = GEngine->GetWorldFromContextObject(TeamInterfaceObj.Get(), EGetWorldErrorMode::LogAndReturnNull); + ULyraTeamSubsystem* TeamSubsystem = UWorld::GetSubsystem(World); + + const bool bTeamChanged = (LastBroadcastTeamId != NewTeam); + + // Stop listening on the old team + if ((TeamSubsystem != nullptr) && bTeamChanged && (LastBroadcastTeamId != INDEX_NONE)) + { + TeamSubsystem->GetTeamDisplayAssetChangedDelegate(LastBroadcastTeamId).RemoveAll(this); + } + + // Broadcast + LastBroadcastTeamId = NewTeam; + OnTeamChanged.Broadcast(NewTeam != INDEX_NONE, NewTeam, DisplayAsset); + + // Start listening on the new team + if ((TeamSubsystem != nullptr) && bTeamChanged && (NewTeam != INDEX_NONE)) + { + TeamSubsystem->GetTeamDisplayAssetChangedDelegate(NewTeam).AddDynamic(this, &ThisClass::OnDisplayAssetChanged); + } +} + +void UAsyncAction_ObserveTeamColors::OnWatchedAgentChangedTeam(UObject* TeamAgent, int32 OldTeam, int32 NewTeam) +{ + ULyraTeamDisplayAsset* DisplayAsset = ULyraTeamStatics::GetTeamDisplayAsset(TeamAgent, NewTeam); + BroadcastChange(NewTeam, DisplayAsset); +} + +void UAsyncAction_ObserveTeamColors::OnDisplayAssetChanged(const ULyraTeamDisplayAsset* DisplayAsset) +{ + BroadcastChange(LastBroadcastTeamId, DisplayAsset); +} diff --git a/Source/LyraGame/Teams/AsyncAction_ObserveTeamColors.h b/Source/LyraGame/Teams/AsyncAction_ObserveTeamColors.h new file mode 100644 index 00000000..c8bdcafb --- /dev/null +++ b/Source/LyraGame/Teams/AsyncAction_ObserveTeamColors.h @@ -0,0 +1,62 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "UObject/ObjectMacros.h" +#include "UObject/WeakInterfacePtr.h" +#include "Kismet/BlueprintAsyncActionBase.h" +#include "Engine/CancellableAsyncAction.h" +#include "Engine/EngineTypes.h" +#include "Teams/LyraTeamAgentInterface.h" + +#include "AsyncAction_ObserveTeamColors.generated.h" + +class AGameStateBase; +class UGameInstance; +class AController; +class ALyraPlayerState; +class ULyraTeamDisplayAsset; + +DECLARE_DYNAMIC_MULTICAST_DELEGATE_ThreeParams(FTeamColorObservedAsyncDelegate, bool, bTeamSet, int32, TeamId, const ULyraTeamDisplayAsset*, DisplayAsset); + +/** + * Watches for team color changes in the specified object + */ +UCLASS() +class UAsyncAction_ObserveTeamColors : public UCancellableAsyncAction +{ + GENERATED_UCLASS_BODY() + +public: + // Watches for team changes on the specified team agent + // - It will will fire once immediately to give the current team assignment + // - For anything that can ever belong to a team (implements ILyraTeamAgentInterface), + // it will also listen for team assignment changes in the future + UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly="true", Keywords="Watch")) + static UAsyncAction_ObserveTeamColors* ObserveTeamColors(UObject* TeamAgent); + + //~UBlueprintAsyncActionBase interface + virtual void Activate() override; + virtual void SetReadyToDestroy() override; + //~End of UBlueprintAsyncActionBase interface + +public: + // Called when the team is set or changed + UPROPERTY(BlueprintAssignable) + FTeamColorObservedAsyncDelegate OnTeamChanged; + +private: + void BroadcastChange(int32 NewTeam, const ULyraTeamDisplayAsset* DisplayAsset); + + UFUNCTION() + void OnWatchedAgentChangedTeam(UObject* TeamAgent, int32 OldTeam, int32 NewTeam); + + UFUNCTION() + void OnDisplayAssetChanged(const ULyraTeamDisplayAsset* DisplayAsset); + + TWeakInterfacePtr TeamInterfacePtr; + TWeakObjectPtr TeamInterfaceObj; + + int32 LastBroadcastTeamId = INDEX_NONE; +}; diff --git a/Source/LyraGame/Teams/LyraTeamAgentInterface.cpp b/Source/LyraGame/Teams/LyraTeamAgentInterface.cpp new file mode 100644 index 00000000..a2139cf3 --- /dev/null +++ b/Source/LyraGame/Teams/LyraTeamAgentInterface.cpp @@ -0,0 +1,23 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraTeamAgentInterface.h" +#include "LyraLogChannels.h" + +ULyraTeamAgentInterface::ULyraTeamAgentInterface(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ +} + +void ILyraTeamAgentInterface::ConditionalBroadcastTeamChanged(TScriptInterface This, FGenericTeamId OldTeamID, FGenericTeamId NewTeamID) +{ + if (OldTeamID != NewTeamID) + { + const int32 OldTeamIndex = GenericTeamIdToInteger(OldTeamID); + const int32 NewTeamIndex = GenericTeamIdToInteger(NewTeamID); + + UObject* ThisObj = This.GetObject(); + UE_LOG(LogLyraTeams, Verbose, TEXT("[%s] %s assigned team %d"), *GetClientServerContextString(ThisObj), *GetPathNameSafe(ThisObj), NewTeamIndex); + + This.GetInterface()->GetTeamChangedDelegateChecked().Broadcast(ThisObj, OldTeamIndex, NewTeamIndex); + } +} diff --git a/Source/LyraGame/Teams/LyraTeamAgentInterface.h b/Source/LyraGame/Teams/LyraTeamAgentInterface.h new file mode 100644 index 00000000..66dd81c6 --- /dev/null +++ b/Source/LyraGame/Teams/LyraTeamAgentInterface.h @@ -0,0 +1,45 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "UObject/ObjectMacros.h" +#include "GenericTeamAgentInterface.h" +#include "UObject/ScriptInterface.h" + +#include "LyraTeamAgentInterface.generated.h" + +DECLARE_DYNAMIC_MULTICAST_DELEGATE_ThreeParams(FOnLyraTeamIndexChangedDelegate, UObject*, ObjectChangingTeam, int32, OldTeamID, int32, NewTeamID); + +inline int32 GenericTeamIdToInteger(FGenericTeamId ID) +{ + return (ID == FGenericTeamId::NoTeam) ? INDEX_NONE : (int32)ID; +} + +inline FGenericTeamId IntegerToGenericTeamId(int32 ID) +{ + return (ID == INDEX_NONE) ? FGenericTeamId::NoTeam : FGenericTeamId((uint8)ID); +} + +/** Interface for actors which can be associated with teams */ +UINTERFACE(meta=(CannotImplementInterfaceInBlueprint)) +class ULyraTeamAgentInterface : public UGenericTeamAgentInterface +{ + GENERATED_UINTERFACE_BODY() +}; + +class LYRAGAME_API ILyraTeamAgentInterface : public IGenericTeamAgentInterface +{ + GENERATED_IINTERFACE_BODY() + + virtual FOnLyraTeamIndexChangedDelegate* GetOnTeamIndexChangedDelegate() { return nullptr; } + + static void ConditionalBroadcastTeamChanged(TScriptInterface This, FGenericTeamId OldTeamID, FGenericTeamId NewTeamID); + + FOnLyraTeamIndexChangedDelegate& GetTeamChangedDelegateChecked() + { + FOnLyraTeamIndexChangedDelegate* Result = GetOnTeamIndexChangedDelegate(); + check(Result); + return *Result; + } +}; diff --git a/Source/LyraGame/Teams/LyraTeamCheats.cpp b/Source/LyraGame/Teams/LyraTeamCheats.cpp new file mode 100644 index 00000000..90a402cd --- /dev/null +++ b/Source/LyraGame/Teams/LyraTeamCheats.cpp @@ -0,0 +1,60 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraTeamCheats.h" +#include "LyraTeamSubsystem.h" +#include "Engine/World.h" +#include "GameFramework/PlayerController.h" + +////////////////////////////////////////////////////////////////////// +// ULyraTeamCheats + +void ULyraTeamCheats::CycleTeam() +{ + if (ULyraTeamSubsystem* TeamSubsystem = UWorld::GetSubsystem(GetWorld())) + { + APlayerController* PC = GetPlayerController(); + + const int32 OldTeamId = TeamSubsystem->FindTeamFromObject(PC); + const TArray TeamIds = TeamSubsystem->GetTeamIDs(); + + if (TeamIds.Num()) + { + const int32 IndexOfOldTeam = TeamIds.Find(OldTeamId); + const int32 IndexToUse = (IndexOfOldTeam + 1) % TeamIds.Num(); + + const int32 NewTeamId = TeamIds[IndexToUse]; + + TeamSubsystem->ChangeTeamForActor(PC, NewTeamId); + } + + const int32 ActualNewTeamId = TeamSubsystem->FindTeamFromObject(PC); + + UE_LOG(LogConsoleResponse, Log, TEXT("Changed to team %d (from team %d)"), ActualNewTeamId, OldTeamId); + } +} + +void ULyraTeamCheats::SetTeam(int32 TeamID) +{ + if (ULyraTeamSubsystem* TeamSubsystem = UWorld::GetSubsystem(GetWorld())) + { + if (TeamSubsystem->DoesTeamExist(TeamID)) + { + APlayerController* PC = GetPlayerController(); + + TeamSubsystem->ChangeTeamForActor(PC, TeamID); + } + } +} + +void ULyraTeamCheats::ListTeams() +{ + if (ULyraTeamSubsystem* TeamSubsystem = UWorld::GetSubsystem(GetWorld())) + { + const TArray TeamIDs = TeamSubsystem->GetTeamIDs(); + + for (const int32 TeamID : TeamIDs) + { + UE_LOG(LogConsoleResponse, Log, TEXT("Team ID %d"), TeamID); + } + } +} diff --git a/Source/LyraGame/Teams/LyraTeamCheats.h b/Source/LyraGame/Teams/LyraTeamCheats.h new file mode 100644 index 00000000..6f1dde69 --- /dev/null +++ b/Source/LyraGame/Teams/LyraTeamCheats.h @@ -0,0 +1,29 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "GameFramework/CheatManager.h" + +#include "LyraTeamCheats.generated.h" + +/** Cheats related to teams */ +UCLASS() +class ULyraTeamCheats : public UCheatManagerExtension +{ + GENERATED_BODY() + +public: + // Moves this player to the next available team, wrapping around to the + // first team if at the end of the list of teams + UFUNCTION(Exec, BlueprintAuthorityOnly) + virtual void CycleTeam(); + + // Moves this player to the specified team + UFUNCTION(Exec, BlueprintAuthorityOnly) + virtual void SetTeam(int32 TeamID); + + // Prints a list of all of the teams + UFUNCTION(Exec) + virtual void ListTeams(); +}; diff --git a/Source/LyraGame/Teams/LyraTeamCreationComponent.cpp b/Source/LyraGame/Teams/LyraTeamCreationComponent.cpp new file mode 100644 index 00000000..596a1818 --- /dev/null +++ b/Source/LyraGame/Teams/LyraTeamCreationComponent.cpp @@ -0,0 +1,188 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraTeamCreationComponent.h" +#include "Net/UnrealNetwork.h" +#include "GameModes/LyraExperienceDefinition.h" +#include "GameModes/LyraExperienceManagerComponent.h" +#include "LyraTeamPublicInfo.h" +#include "LyraTeamPrivateInfo.h" +#include "GameFramework/PlayerState.h" +#include "Player/LyraPlayerState.h" +#include "GameFramework/PlayerController.h" +#include "GameFramework/GameModeBase.h" +#include "Engine/World.h" +#include "GameModes/LyraGameMode.h" + +ULyraTeamCreationComponent::ULyraTeamCreationComponent(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ + PublicTeamInfoClass = ALyraTeamPublicInfo::StaticClass(); + PrivateTeamInfoClass = ALyraTeamPrivateInfo::StaticClass(); +} + +#if WITH_EDITOR +EDataValidationResult ULyraTeamCreationComponent::IsDataValid(TArray& ValidationErrors) +{ + EDataValidationResult Result = Super::IsDataValid(ValidationErrors); + + //@TODO: TEAMS: Validate that all display assets have the same properties set! + + return Result; +} +#endif + +void ULyraTeamCreationComponent::BeginPlay() +{ + Super::BeginPlay(); + + // Listen for the experience load to complete + AGameStateBase* GameState = GetGameStateChecked(); + ULyraExperienceManagerComponent* ExperienceComponent = GameState->FindComponentByClass(); + check(ExperienceComponent); + ExperienceComponent->CallOrRegister_OnExperienceLoaded_HighPriority(FOnLyraExperienceLoaded::FDelegate::CreateUObject(this, &ThisClass::OnExperienceLoaded)); +} + +void ULyraTeamCreationComponent::OnExperienceLoaded(const ULyraExperienceDefinition* Experience) +{ +#if WITH_SERVER_CODE + if (HasAuthority()) + { + ServerCreateTeams(); + ServerAssignPlayersToTeams(); + } +#endif +} + +#if WITH_SERVER_CODE + +void ULyraTeamCreationComponent::ServerCreateTeams() +{ + for (const auto& KVP : TeamsToCreate) + { + const int32 TeamId = KVP.Key; + ServerCreateTeam(TeamId, KVP.Value); + } +} + +void ULyraTeamCreationComponent::ServerAssignPlayersToTeams() +{ + // Assign players that already exist to teams + AGameStateBase* GameState = GetGameStateChecked(); + for (APlayerState* PS : GameState->PlayerArray) + { + if (ALyraPlayerState* LyraPS = Cast(PS)) + { + ServerChooseTeamForPlayer(LyraPS); + } + } + + // Listen for new players logging in + ALyraGameMode* GameMode = Cast(GameState->AuthorityGameMode); + check(GameMode); + + GameMode->OnGameModeCombinedPostLogin().AddUObject(this, &ThisClass::OnPostLogin); +} + +void ULyraTeamCreationComponent::ServerChooseTeamForPlayer(ALyraPlayerState* PS) +{ + if (PS->IsOnlyASpectator()) + { + PS->SetGenericTeamId(FGenericTeamId::NoTeam); + } + else + { + const FGenericTeamId TeamID = IntegerToGenericTeamId(GetLeastPopulatedTeamID()); + PS->SetGenericTeamId(TeamID); + } +} + +void ULyraTeamCreationComponent::OnPostLogin(AGameModeBase* GameMode, AController* NewPlayer) +{ + check(NewPlayer); + check(NewPlayer->PlayerState); + if (ALyraPlayerState* LyraPS = Cast(NewPlayer->PlayerState)) + { + ServerChooseTeamForPlayer(LyraPS); + } +} + +void ULyraTeamCreationComponent::ServerCreateTeam(int32 TeamId, ULyraTeamDisplayAsset* DisplayAsset) +{ + check(HasAuthority()); + + //@TODO: ensure the team doesn't already exist + + UWorld* World = GetWorld(); + check(World); + + FActorSpawnParameters SpawnInfo; + SpawnInfo.SpawnCollisionHandlingOverride = ESpawnActorCollisionHandlingMethod::AlwaysSpawn; + + ALyraTeamPublicInfo* NewTeamPublicInfo = World->SpawnActor(PublicTeamInfoClass, SpawnInfo); + checkf(NewTeamPublicInfo != nullptr, TEXT("Failed to create public team actor from class %s"), *GetPathNameSafe(*PublicTeamInfoClass)); + NewTeamPublicInfo->SetTeamId(TeamId); + NewTeamPublicInfo->SetTeamDisplayAsset(DisplayAsset); + + ALyraTeamPrivateInfo* NewTeamPrivateInfo = World->SpawnActor(PrivateTeamInfoClass, SpawnInfo); + checkf(NewTeamPrivateInfo != nullptr, TEXT("Failed to create private team actor from class %s"), *GetPathNameSafe(*PrivateTeamInfoClass)); + NewTeamPrivateInfo->SetTeamId(TeamId); +} + +int32 ULyraTeamCreationComponent::GetLeastPopulatedTeamID() const +{ + const int32 NumTeams = TeamsToCreate.Num(); + if (NumTeams > 0) + { + TMap TeamMemberCounts; + TeamMemberCounts.Reserve(NumTeams); + + for (const auto& KVP : TeamsToCreate) + { + const int32 TeamId = KVP.Key; + TeamMemberCounts.Add(TeamId, 0); + } + + AGameStateBase* GameState = GetGameStateChecked(); + for (APlayerState* PS : GameState->PlayerArray) + { + if (ALyraPlayerState* LyraPS = Cast(PS)) + { + const int32 PlayerTeamID = LyraPS->GetTeamId(); + + if ((PlayerTeamID != INDEX_NONE) && !LyraPS->IsInactive()) // do not count unassigned or disconnected players + { + check(TeamMemberCounts.Contains(PlayerTeamID)) + TeamMemberCounts[PlayerTeamID] += 1; + } + } + } + + // sort by lowest team population, then by team ID + int32 BestTeamId = INDEX_NONE; + uint32 BestPlayerCount = TNumericLimits::Max(); + for (const auto& KVP : TeamMemberCounts) + { + const int32 TestTeamId = KVP.Key; + const uint32 TestTeamPlayerCount = KVP.Value; + + if (TestTeamPlayerCount < BestPlayerCount) + { + BestTeamId = TestTeamId; + BestPlayerCount = TestTeamPlayerCount; + } + else if (TestTeamPlayerCount == BestPlayerCount) + { + if ((TestTeamId < BestTeamId) || (BestTeamId == INDEX_NONE)) + { + BestTeamId = TestTeamId; + BestPlayerCount = TestTeamPlayerCount; + } + } + } + + return BestTeamId; + } + + return INDEX_NONE; +} +#endif // WITH_SERVER_CODE diff --git a/Source/LyraGame/Teams/LyraTeamCreationComponent.h b/Source/LyraGame/Teams/LyraTeamCreationComponent.h new file mode 100644 index 00000000..4aceef5e --- /dev/null +++ b/Source/LyraGame/Teams/LyraTeamCreationComponent.h @@ -0,0 +1,65 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Components/GameStateComponent.h" + +#include "LyraTeamCreationComponent.generated.h" + +class ULyraExperienceDefinition; +class ALyraTeamPublicInfo; +class ALyraTeamPrivateInfo; +class ALyraPlayerState; +class AGameModeBase; +class APlayerController; +class ULyraTeamDisplayAsset; + +UCLASS(Blueprintable) +class ULyraTeamCreationComponent : public UGameStateComponent +{ + GENERATED_BODY() + +public: + ULyraTeamCreationComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); + + //~UObject interface +#if WITH_EDITOR + virtual EDataValidationResult IsDataValid(TArray& ValidationErrors) override; +#endif + //~End of UObject interface + + //~UActorComponent interface + virtual void BeginPlay() override; + //~End of UActorComponent interface + +private: + void OnExperienceLoaded(const ULyraExperienceDefinition* Experience); + +protected: + // List of teams to create (id to display asset mapping, the display asset can be left unset if desired) + UPROPERTY(EditDefaultsOnly, Category = Teams) + TMap> TeamsToCreate; + + UPROPERTY(EditDefaultsOnly, Category=Teams) + TSubclassOf PublicTeamInfoClass; + + UPROPERTY(EditDefaultsOnly, Category=Teams) + TSubclassOf PrivateTeamInfoClass; + +#if WITH_SERVER_CODE +protected: + virtual void ServerCreateTeams(); + virtual void ServerAssignPlayersToTeams(); + + /** Sets the team ID for the given player state. Spectator-only player states will be stripped of any team association. */ + virtual void ServerChooseTeamForPlayer(ALyraPlayerState* PS); + +private: + void OnPostLogin(AGameModeBase* GameMode, AController* NewPlayer); + void ServerCreateTeam(int32 TeamId, ULyraTeamDisplayAsset* DisplayAsset); + + /** returns the Team ID with the fewest active players, or INDEX_NONE if there are no valid teams */ + int32 GetLeastPopulatedTeamID() const; +#endif +}; diff --git a/Source/LyraGame/Teams/LyraTeamDisplayAsset.cpp b/Source/LyraGame/Teams/LyraTeamDisplayAsset.cpp new file mode 100644 index 00000000..bfaa441d --- /dev/null +++ b/Source/LyraGame/Teams/LyraTeamDisplayAsset.cpp @@ -0,0 +1,117 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraTeamDisplayAsset.h" + +#include "Components/MeshComponent.h" +#include "NiagaraComponent.h" +#include "Materials/MaterialInstanceDynamic.h" +#include "Engine/Texture.h" + +#include "LyraTeamSubsystem.h" + +void ULyraTeamDisplayAsset::ApplyToMaterial(UMaterialInstanceDynamic* Material) +{ + if (Material) + { + for (const auto& KVP : ScalarParameters) + { + Material->SetScalarParameterValue(KVP.Key, KVP.Value); + } + + for (const auto& KVP : ColorParameters) + { + Material->SetVectorParameterValue(KVP.Key, FVector(KVP.Value)); + } + + for (const auto& KVP : TextureParameters) + { + Material->SetTextureParameterValue(KVP.Key, KVP.Value); + } + } +} + +void ULyraTeamDisplayAsset::ApplyToMeshComponent(UMeshComponent* MeshComponent) +{ + if (MeshComponent) + { + for (const auto& KVP : ScalarParameters) + { + MeshComponent->SetScalarParameterValueOnMaterials(KVP.Key, KVP.Value); + } + + for (const auto& KVP : ColorParameters) + { + MeshComponent->SetVectorParameterValueOnMaterials(KVP.Key, FVector(KVP.Value)); + } + + const TArray MaterialInterfaces = MeshComponent->GetMaterials(); + for (int32 MaterialIndex = 0; MaterialIndex < MaterialInterfaces.Num(); ++MaterialIndex) + { + if (UMaterialInterface* MaterialInterface = MaterialInterfaces[MaterialIndex]) + { + UMaterialInstanceDynamic* DynamicMaterial = Cast(MaterialInterface); + if (!DynamicMaterial) + { + DynamicMaterial = MeshComponent->CreateAndSetMaterialInstanceDynamic(MaterialIndex); + } + + for (const auto& KVP : TextureParameters) + { + DynamicMaterial->SetTextureParameterValue(KVP.Key, KVP.Value); + } + } + } + } +} + +void ULyraTeamDisplayAsset::ApplyToNiagaraComponent(UNiagaraComponent* NiagaraComponent) +{ + if (NiagaraComponent) + { + for (const auto& KVP : ScalarParameters) + { + NiagaraComponent->SetVariableFloat(KVP.Key, KVP.Value); + } + + for (const auto& KVP : ColorParameters) + { + NiagaraComponent->SetVariableLinearColor(KVP.Key, KVP.Value); + } + + for (const auto& KVP : TextureParameters) + { + UTexture* Texture = KVP.Value; + NiagaraComponent->SetVariableTexture(KVP.Key, Texture); + } + } +} + +void ULyraTeamDisplayAsset::ApplyToActor(AActor* TargetActor, bool bIncludeChildActors) +{ + if (TargetActor != nullptr) + { + TargetActor->ForEachComponent(bIncludeChildActors, [=](UActorComponent* InComponent) + { + if (UMeshComponent* MeshComponent = Cast(InComponent)) + { + ApplyToMeshComponent(MeshComponent); + } + else if (UNiagaraComponent* NiagaraComponent = Cast(InComponent)) + { + ApplyToNiagaraComponent(NiagaraComponent); + } + }); + } +} + +#if WITH_EDITOR +void ULyraTeamDisplayAsset::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) +{ + Super::PostEditChangeProperty(PropertyChangedEvent); + + for (ULyraTeamSubsystem* TeamSubsystem : TObjectRange()) + { + TeamSubsystem->NotifyTeamDisplayAssetModified(this); + } +} +#endif \ No newline at end of file diff --git a/Source/LyraGame/Teams/LyraTeamDisplayAsset.h b/Source/LyraGame/Teams/LyraTeamDisplayAsset.h new file mode 100644 index 00000000..d2430af7 --- /dev/null +++ b/Source/LyraGame/Teams/LyraTeamDisplayAsset.h @@ -0,0 +1,54 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "LyraTeamDisplayAsset.generated.h" + +class UMaterialInstanceDynamic; +class UMeshComponent; +class UNiagaraComponent; +class AActor; +class UTexture; + +// Represents the display information for team definitions (e.g., colors, display names, textures, etc...) +UCLASS(BlueprintType) +class ULyraTeamDisplayAsset : public UDataAsset +{ + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere, BlueprintReadOnly) + TMap ScalarParameters; + + UPROPERTY(EditAnywhere, BlueprintReadOnly) + TMap ColorParameters; + + UPROPERTY(EditAnywhere, BlueprintReadOnly) + TMap> TextureParameters; + + UPROPERTY(EditAnywhere, BlueprintReadOnly) + FText TeamShortName; + +public: + UFUNCTION(BlueprintCallable, Category=Teams) + void ApplyToMaterial(UMaterialInstanceDynamic* Material); + + UFUNCTION(BlueprintCallable, Category=Teams) + void ApplyToMeshComponent(UMeshComponent* MeshComponent); + + UFUNCTION(BlueprintCallable, Category=Teams) + void ApplyToNiagaraComponent(UNiagaraComponent* NiagaraComponent); + + UFUNCTION(BlueprintCallable, Category=Teams, meta=(DefaultToSelf="TargetActor")) + void ApplyToActor(AActor* TargetActor, bool bIncludeChildActors = true); + +public: + + //~UObject interface +#if WITH_EDITOR + virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override; +#endif + //~End of UObject interface +}; diff --git a/Source/LyraGame/Teams/LyraTeamInfoBase.cpp b/Source/LyraGame/Teams/LyraTeamInfoBase.cpp new file mode 100644 index 00000000..c321a222 --- /dev/null +++ b/Source/LyraGame/Teams/LyraTeamInfoBase.cpp @@ -0,0 +1,72 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraTeamInfoBase.h" +#include "Net/UnrealNetwork.h" +#include "LyraTeamSubsystem.h" +#include "Engine/World.h" + +ALyraTeamInfoBase::ALyraTeamInfoBase(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) + , TeamId(INDEX_NONE) +{ + bReplicates = true; + bAlwaysRelevant = true; + NetPriority = 3.0f; + SetReplicatingMovement(false); +} + +void ALyraTeamInfoBase::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const +{ + Super::GetLifetimeReplicatedProps(OutLifetimeProps); + + DOREPLIFETIME(ThisClass, TeamTags); + DOREPLIFETIME_CONDITION(ThisClass, TeamId, COND_InitialOnly); +} + +void ALyraTeamInfoBase::BeginPlay() +{ + Super::BeginPlay(); + + TryRegisterWithTeamSubsystem(); +} + +void ALyraTeamInfoBase::EndPlay(const EEndPlayReason::Type EndPlayReason) +{ + if (TeamId != INDEX_NONE) + { + ULyraTeamSubsystem* TeamSubsystem = GetWorld()->GetSubsystem(); + TeamSubsystem->UnregisterTeamInfo(this); + } + + Super::EndPlay(EndPlayReason); +} + +void ALyraTeamInfoBase::RegisterWithTeamSubsystem(ULyraTeamSubsystem* Subsystem) +{ + Subsystem->RegisterTeamInfo(this); +} + +void ALyraTeamInfoBase::TryRegisterWithTeamSubsystem() +{ + if (TeamId != INDEX_NONE) + { + ULyraTeamSubsystem* TeamSubsystem = GetWorld()->GetSubsystem(); + RegisterWithTeamSubsystem(TeamSubsystem); + } +} + +void ALyraTeamInfoBase::SetTeamId(int32 NewTeamId) +{ + check(HasAuthority()); + check(TeamId == INDEX_NONE); + check(NewTeamId != INDEX_NONE); + + TeamId = NewTeamId; + + TryRegisterWithTeamSubsystem(); +} + +void ALyraTeamInfoBase::OnRep_TeamId() +{ + TryRegisterWithTeamSubsystem(); +} diff --git a/Source/LyraGame/Teams/LyraTeamInfoBase.h b/Source/LyraGame/Teams/LyraTeamInfoBase.h new file mode 100644 index 00000000..4ccf88b8 --- /dev/null +++ b/Source/LyraGame/Teams/LyraTeamInfoBase.h @@ -0,0 +1,48 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "GameFramework/Info.h" +#include "System/GameplayTagStack.h" + +#include "LyraTeamInfoBase.generated.h" + +class ULyraTeamCreationComponent; +class ULyraTeamSubsystem; + +UCLASS(Abstract) +class ALyraTeamInfoBase : public AInfo +{ + GENERATED_BODY() + +public: + ALyraTeamInfoBase(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); + + int32 GetTeamId() const { return TeamId; } + + //~AActor interface + virtual void BeginPlay() override; + virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override; + //~End of AActor interface + +protected: + virtual void RegisterWithTeamSubsystem(ULyraTeamSubsystem* Subsystem); + void TryRegisterWithTeamSubsystem(); + +private: + void SetTeamId(int32 NewTeamId); + + UFUNCTION() + void OnRep_TeamId(); + +public: + friend ULyraTeamCreationComponent; + + UPROPERTY(Replicated) + FGameplayTagStackContainer TeamTags; + +private: + UPROPERTY(ReplicatedUsing=OnRep_TeamId) + int32 TeamId; +}; diff --git a/Source/LyraGame/Teams/LyraTeamPrivateInfo.cpp b/Source/LyraGame/Teams/LyraTeamPrivateInfo.cpp new file mode 100644 index 00000000..19470e56 --- /dev/null +++ b/Source/LyraGame/Teams/LyraTeamPrivateInfo.cpp @@ -0,0 +1,10 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraTeamPrivateInfo.h" +#include "Net/UnrealNetwork.h" + +ALyraTeamPrivateInfo::ALyraTeamPrivateInfo(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ + //@TODO: Actually make private (using replication graph) +} diff --git a/Source/LyraGame/Teams/LyraTeamPrivateInfo.h b/Source/LyraGame/Teams/LyraTeamPrivateInfo.h new file mode 100644 index 00000000..ebe45819 --- /dev/null +++ b/Source/LyraGame/Teams/LyraTeamPrivateInfo.h @@ -0,0 +1,17 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "LyraTeamInfoBase.h" + +#include "LyraTeamPrivateInfo.generated.h" + +UCLASS() +class ALyraTeamPrivateInfo : public ALyraTeamInfoBase +{ + GENERATED_BODY() + +public: + ALyraTeamPrivateInfo(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); +}; diff --git a/Source/LyraGame/Teams/LyraTeamPublicInfo.cpp b/Source/LyraGame/Teams/LyraTeamPublicInfo.cpp new file mode 100644 index 00000000..666e54ff --- /dev/null +++ b/Source/LyraGame/Teams/LyraTeamPublicInfo.cpp @@ -0,0 +1,31 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraTeamPublicInfo.h" +#include "Net/UnrealNetwork.h" + +ALyraTeamPublicInfo::ALyraTeamPublicInfo(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ +} + +void ALyraTeamPublicInfo::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const +{ + Super::GetLifetimeReplicatedProps(OutLifetimeProps); + + DOREPLIFETIME_CONDITION(ThisClass, TeamDisplayAsset, COND_InitialOnly); +} + +void ALyraTeamPublicInfo::SetTeamDisplayAsset(TObjectPtr NewDisplayAsset) +{ + check(HasAuthority()); + check(TeamDisplayAsset == nullptr); + + TeamDisplayAsset = NewDisplayAsset; + + TryRegisterWithTeamSubsystem(); +} + +void ALyraTeamPublicInfo::OnRep_TeamDisplayAsset() +{ + TryRegisterWithTeamSubsystem(); +} diff --git a/Source/LyraGame/Teams/LyraTeamPublicInfo.h b/Source/LyraGame/Teams/LyraTeamPublicInfo.h new file mode 100644 index 00000000..be4eaa96 --- /dev/null +++ b/Source/LyraGame/Teams/LyraTeamPublicInfo.h @@ -0,0 +1,33 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "LyraTeamInfoBase.h" + +#include "LyraTeamPublicInfo.generated.h" + +class ULyraTeamDisplayAsset; + +UCLASS() +class ALyraTeamPublicInfo : public ALyraTeamInfoBase +{ + GENERATED_BODY() + + friend ULyraTeamCreationComponent; + +public: + ALyraTeamPublicInfo(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); + + ULyraTeamDisplayAsset* GetTeamDisplayAsset() const { return TeamDisplayAsset; } + +private: + UFUNCTION() + void OnRep_TeamDisplayAsset(); + + void SetTeamDisplayAsset(TObjectPtr NewDisplayAsset); + +private: + UPROPERTY(ReplicatedUsing=OnRep_TeamDisplayAsset) + TObjectPtr TeamDisplayAsset; +}; diff --git a/Source/LyraGame/Teams/LyraTeamStatics.cpp b/Source/LyraGame/Teams/LyraTeamStatics.cpp new file mode 100644 index 00000000..6e67868d --- /dev/null +++ b/Source/LyraGame/Teams/LyraTeamStatics.cpp @@ -0,0 +1,88 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraTeamStatics.h" +#include "LyraTeamSubsystem.h" +#include "LyraLogChannels.h" +#include "Engine/Engine.h" +#include "Teams/LyraTeamDisplayAsset.h" + +////////////////////////////////////////////////////////////////////// + +void ULyraTeamStatics::FindTeamFromObject(const UObject* Agent, bool& bIsPartOfTeam, int32& TeamId, ULyraTeamDisplayAsset*& DisplayAsset, bool bLogIfNotSet) +{ + bIsPartOfTeam = false; + TeamId = INDEX_NONE; + DisplayAsset = nullptr; + + if (UWorld* World = GEngine->GetWorldFromContextObject(Agent, EGetWorldErrorMode::LogAndReturnNull)) + { + if (ULyraTeamSubsystem* TeamSubsystem = World->GetSubsystem()) + { + TeamId = TeamSubsystem->FindTeamFromObject(Agent); + if (TeamId != INDEX_NONE) + { + bIsPartOfTeam = true; + + DisplayAsset = TeamSubsystem->GetTeamDisplayAsset(TeamId, INDEX_NONE); + + if ((DisplayAsset == nullptr) && bLogIfNotSet) + { + UE_LOG(LogLyraTeams, Log, TEXT("FindTeamFromObject(%s) called too early (found team %d but no display asset set yet"), *GetPathNameSafe(Agent), TeamId); + } + } + } + else + { + UE_LOG(LogLyraTeams, Error, TEXT("FindTeamFromObject(%s) failed: Team subsystem does not exist yet"), *GetPathNameSafe(Agent)); + } + } +} + +ULyraTeamDisplayAsset* ULyraTeamStatics::GetTeamDisplayAsset(const UObject* WorldContextObject, int32 TeamId) +{ + ULyraTeamDisplayAsset* Result = nullptr; + if (UWorld* World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull)) + { + if (ULyraTeamSubsystem* TeamSubsystem = World->GetSubsystem()) + { + return TeamSubsystem->GetTeamDisplayAsset(TeamId, INDEX_NONE); + } + } + return Result; +} + +float ULyraTeamStatics::GetTeamScalarWithFallback(ULyraTeamDisplayAsset* DisplayAsset, FName ParameterName, float DefaultValue) +{ + if (DisplayAsset) + { + if (float* pValue = DisplayAsset->ScalarParameters.Find(ParameterName)) + { + return *pValue; + } + } + return DefaultValue; +} + +FLinearColor ULyraTeamStatics::GetTeamColorWithFallback(ULyraTeamDisplayAsset* DisplayAsset, FName ParameterName, FLinearColor DefaultValue) +{ + if (DisplayAsset) + { + if (FLinearColor* pColor = DisplayAsset->ColorParameters.Find(ParameterName)) + { + return *pColor; + } + } + return DefaultValue; +} + +UTexture* ULyraTeamStatics::GetTeamTextureWithFallback(ULyraTeamDisplayAsset* DisplayAsset, FName ParameterName, UTexture* DefaultValue) +{ + if (DisplayAsset) + { + if (TObjectPtr* pTexture = DisplayAsset->TextureParameters.Find(ParameterName)) + { + return *pTexture; + } + } + return DefaultValue; +} diff --git a/Source/LyraGame/Teams/LyraTeamStatics.h b/Source/LyraGame/Teams/LyraTeamStatics.h new file mode 100644 index 00000000..31108f33 --- /dev/null +++ b/Source/LyraGame/Teams/LyraTeamStatics.h @@ -0,0 +1,35 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Kismet/BlueprintFunctionLibrary.h" + +#include "LyraTeamStatics.generated.h" + +class ULyraTeamDisplayAsset; + +/** A subsystem for easy access to team information for team-based actors (e.g., pawns or player states) */ +UCLASS() +class ULyraTeamStatics : public UBlueprintFunctionLibrary +{ + GENERATED_BODY() + +public: + + // Returns the team this object belongs to, or INDEX_NONE if it is not part of a team + UFUNCTION(BlueprintCallable, Category=Teams, meta=(Keywords="GetTeamFromObject", DefaultToSelf="Agent", AdvancedDisplay="bLogIfNotSet")) + static void FindTeamFromObject(const UObject* Agent, bool& bIsPartOfTeam, int32& TeamId, ULyraTeamDisplayAsset*& DisplayAsset, bool bLogIfNotSet = false); + + UFUNCTION(BlueprintCallable, Category=Teams, meta=(WorldContext="WorldContextObject")) + static ULyraTeamDisplayAsset* GetTeamDisplayAsset(const UObject* WorldContextObject, int32 TeamId); + + UFUNCTION(BlueprintCallable, Category = Teams) + static float GetTeamScalarWithFallback(ULyraTeamDisplayAsset* DisplayAsset, FName ParameterName, float DefaultValue); + + UFUNCTION(BlueprintCallable, Category = Teams) + static FLinearColor GetTeamColorWithFallback(ULyraTeamDisplayAsset* DisplayAsset, FName ParameterName, FLinearColor DefaultValue); + + UFUNCTION(BlueprintCallable, Category = Teams) + static UTexture* GetTeamTextureWithFallback(ULyraTeamDisplayAsset* DisplayAsset, FName ParameterName, UTexture* DefaultValue); +}; diff --git a/Source/LyraGame/Teams/LyraTeamSubsystem.cpp b/Source/LyraGame/Teams/LyraTeamSubsystem.cpp new file mode 100644 index 00000000..05e360f9 --- /dev/null +++ b/Source/LyraGame/Teams/LyraTeamSubsystem.cpp @@ -0,0 +1,370 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraTeamSubsystem.h" +#include "Net/UnrealNetwork.h" +#include "LyraTeamPublicInfo.h" +#include "LyraTeamPrivateInfo.h" +#include "GameFramework/Controller.h" +#include "Player/LyraPlayerState.h" +#include "GameFramework/Pawn.h" +#include "AbilitySystemGlobals.h" +#include "LyraTeamCheats.h" +#include "LyraTeamAgentInterface.h" +#include "LyraLogChannels.h" + +////////////////////////////////////////////////////////////////////// +// FLyraTeamTrackingInfo + +void FLyraTeamTrackingInfo::SetTeamInfo(ALyraTeamInfoBase* Info) +{ + if (ALyraTeamPublicInfo* NewPublicInfo = Cast(Info)) + { + ensure((PublicInfo == nullptr) || (PublicInfo == NewPublicInfo)); + PublicInfo = NewPublicInfo; + + ULyraTeamDisplayAsset* OldDisplayAsset = DisplayAsset; + DisplayAsset = NewPublicInfo->GetTeamDisplayAsset(); + + if (OldDisplayAsset != DisplayAsset) + { + OnTeamDisplayAssetChanged.Broadcast(DisplayAsset); + } + } + else if (ALyraTeamPrivateInfo* NewPrivateInfo = Cast(Info)) + { + ensure((PrivateInfo == nullptr) || (PrivateInfo == NewPrivateInfo)); + PrivateInfo = NewPrivateInfo; + } + else + { + checkf(false, TEXT("Expected a public or private team info but got %s"), *GetPathNameSafe(Info)) + } +} + +void FLyraTeamTrackingInfo::RemoveTeamInfo(ALyraTeamInfoBase* Info) +{ + if (PublicInfo == Info) + { + PublicInfo = nullptr; + } + else if (PrivateInfo == Info) + { + PrivateInfo = nullptr; + } + else + { + ensureMsgf(false, TEXT("Expected a previously registered team info but got %s"), *GetPathNameSafe(Info)); + } +} + +////////////////////////////////////////////////////////////////////// +// ULyraTeamSubsystem + +ULyraTeamSubsystem::ULyraTeamSubsystem() +{ +} + +void ULyraTeamSubsystem::Initialize(FSubsystemCollectionBase& Collection) +{ + Super::Initialize(Collection); + + auto AddTeamCheats = [](UCheatManager* CheatManager) + { + CheatManager->AddCheatManagerExtension(NewObject(CheatManager)); + }; + + CheatManagerRegistrationHandle = UCheatManager::RegisterForOnCheatManagerCreated(FOnCheatManagerCreated::FDelegate::CreateLambda(AddTeamCheats)); +} + +void ULyraTeamSubsystem::Deinitialize() +{ + UCheatManager::UnregisterFromOnCheatManagerCreated(CheatManagerRegistrationHandle); + + Super::Deinitialize(); +} + +void ULyraTeamSubsystem::RegisterTeamInfo(ALyraTeamInfoBase* TeamInfo) +{ + check(TeamInfo); + const int32 TeamId = TeamInfo->GetTeamId(); + check(TeamId != INDEX_NONE); + + FLyraTeamTrackingInfo& Entry = TeamMap.FindOrAdd(TeamId); + Entry.SetTeamInfo(TeamInfo); +} + +void ULyraTeamSubsystem::UnregisterTeamInfo(ALyraTeamInfoBase* TeamInfo) +{ + check(TeamInfo); + const int32 TeamId = TeamInfo->GetTeamId(); + check(TeamId != INDEX_NONE); + + FLyraTeamTrackingInfo& Entry = TeamMap.FindChecked(TeamId); + Entry.RemoveTeamInfo(TeamInfo); +} + +bool ULyraTeamSubsystem::ChangeTeamForActor(AActor* ActorToChange, int32 NewTeamIndex) +{ + const FGenericTeamId NewTeamID = IntegerToGenericTeamId(NewTeamIndex); + if (ALyraPlayerState* LyraPS = const_cast(FindPlayerStateFromActor(ActorToChange))) + { + LyraPS->SetGenericTeamId(NewTeamID); + return true; + } + else if (ILyraTeamAgentInterface* TeamActor = Cast(ActorToChange)) + { + TeamActor->SetGenericTeamId(NewTeamID); + return true; + } + else + { + return false; + } +} + +int32 ULyraTeamSubsystem::FindTeamFromObject(const UObject* TestObject) const +{ + // See if it's directly a team agent + if (const ILyraTeamAgentInterface* ObjectWithTeamInterface = Cast(TestObject)) + { + return GenericTeamIdToInteger(ObjectWithTeamInterface->GetGenericTeamId()); + } + + if (const AActor* TestActor = Cast(TestObject)) + { + // See if the instigator is a team actor + if (const ILyraTeamAgentInterface* InstigatorWithTeamInterface = Cast(TestActor->GetInstigator())) + { + return GenericTeamIdToInteger(InstigatorWithTeamInterface->GetGenericTeamId()); + } + + // Fall back to finding the associated player state + if (const ALyraPlayerState* LyraPS = FindPlayerStateFromActor(TestActor)) + { + return LyraPS->GetTeamId(); + } + } + + return INDEX_NONE; +} + +const ALyraPlayerState* ULyraTeamSubsystem::FindPlayerStateFromActor(const AActor* PossibleTeamActor) const +{ + if (PossibleTeamActor != nullptr) + { + if (const APawn* Pawn = Cast(PossibleTeamActor)) + { + //@TODO: Consider an interface instead or have team actors register with the subsystem and have it maintain a map? (or LWC style) + if (ALyraPlayerState* LyraPS = Pawn->GetPlayerState()) + { + return LyraPS; + } + } + else if (const AController* PC = Cast(PossibleTeamActor)) + { + if (ALyraPlayerState* LyraPS = Cast(PC->PlayerState)) + { + return LyraPS; + } + } + else if (const ALyraPlayerState* LyraPS = Cast(PossibleTeamActor)) + { + return LyraPS; + } + + // Try the instigator +// if (AActor* Instigator = PossibleTeamActor->GetInstigator()) +// { +// if (ensure(Instigator != PossibleTeamActor)) +// { +// return FindPlayerStateFromActor(Instigator); +// } +// } + } + + return nullptr; +} + +ELyraTeamComparison ULyraTeamSubsystem::CompareTeams(const UObject* A, const UObject* B, int32& TeamIdA, int32& TeamIdB) const +{ + TeamIdA = FindTeamFromObject(Cast(A)); + TeamIdB = FindTeamFromObject(Cast(B)); + + if ((TeamIdA == INDEX_NONE) || (TeamIdB == INDEX_NONE)) + { + return ELyraTeamComparison::InvalidArgument; + } + else + { + return (TeamIdA == TeamIdB) ? ELyraTeamComparison::OnSameTeam : ELyraTeamComparison::DifferentTeams; + } +} + +ELyraTeamComparison ULyraTeamSubsystem::CompareTeams(const UObject* A, const UObject* B) const +{ + int32 TeamIdA; + int32 TeamIdB; + return CompareTeams(A, B, /*out*/ TeamIdA, /*out*/ TeamIdB); +} + +void ULyraTeamSubsystem::FindTeamFromActor(const UObject* TestObject, bool& bIsPartOfTeam, int32& TeamId) const +{ + TeamId = FindTeamFromObject(TestObject); + bIsPartOfTeam = TeamId != INDEX_NONE; +} + +void ULyraTeamSubsystem::AddTeamTagStack(int32 TeamId, FGameplayTag Tag, int32 StackCount) +{ + auto FailureHandler = [&](const FString& ErrorMessage) + { + UE_LOG(LogLyraTeams, Error, TEXT("AddTeamTagStack(TeamId: %d, Tag: %s, StackCount: %d) %s"), TeamId, *Tag.ToString(), StackCount, *ErrorMessage); + }; + + if (FLyraTeamTrackingInfo* Entry = TeamMap.Find(TeamId)) + { + if (Entry->PublicInfo) + { + if (Entry->PublicInfo->HasAuthority()) + { + Entry->PublicInfo->TeamTags.AddStack(Tag, StackCount); + } + else + { + FailureHandler(TEXT("failed because it was called on a client")); + } + } + else + { + FailureHandler(TEXT("failed because there is no team info spawned yet (called too early, before the experience was ready)")); + } + } + else + { + FailureHandler(TEXT("failed because it was passed an unknown team id")); + } +} + +void ULyraTeamSubsystem::RemoveTeamTagStack(int32 TeamId, FGameplayTag Tag, int32 StackCount) +{ + auto FailureHandler = [&](const FString& ErrorMessage) + { + UE_LOG(LogLyraTeams, Error, TEXT("RemoveTeamTagStack(TeamId: %d, Tag: %s, StackCount: %d) %s"), TeamId, *Tag.ToString(), StackCount, *ErrorMessage); + }; + + if (FLyraTeamTrackingInfo* Entry = TeamMap.Find(TeamId)) + { + if (Entry->PublicInfo) + { + if (Entry->PublicInfo->HasAuthority()) + { + Entry->PublicInfo->TeamTags.RemoveStack(Tag, StackCount); + } + else + { + FailureHandler(TEXT("failed because it was called on a client")); + } + } + else + { + FailureHandler(TEXT("failed because there is no team info spawned yet (called too early, before the experience was ready)")); + } + } + else + { + FailureHandler(TEXT("failed because it was passed an unknown team id")); + } +} + +int32 ULyraTeamSubsystem::GetTeamTagStackCount(int32 TeamId, FGameplayTag Tag) const +{ + if (const FLyraTeamTrackingInfo* Entry = TeamMap.Find(TeamId)) + { + const int32 PublicStackCount = (Entry->PublicInfo != nullptr) ? Entry->PublicInfo->TeamTags.GetStackCount(Tag) : 0; + const int32 PrivateStackCount = (Entry->PrivateInfo != nullptr) ? Entry->PrivateInfo->TeamTags.GetStackCount(Tag) : 0; + return PublicStackCount + PrivateStackCount; + } + else + { + UE_LOG(LogLyraTeams, Verbose, TEXT("GetTeamTagStackCount(TeamId: %d, Tag: %s) failed because it was passed an unknown team id"), TeamId, *Tag.ToString()); + return 0; + } +} + +bool ULyraTeamSubsystem::TeamHasTag(int32 TeamId, FGameplayTag Tag) const +{ + return GetTeamTagStackCount(TeamId, Tag) > 0; +} + +bool ULyraTeamSubsystem::DoesTeamExist(int32 TeamId) const +{ + return TeamMap.Contains(TeamId); +} + +TArray ULyraTeamSubsystem::GetTeamIDs() const +{ + TArray Result; + TeamMap.GenerateKeyArray(Result); + Result.Sort(); + return Result; +} + +bool ULyraTeamSubsystem::CanCauseDamage(const UObject* Instigator, const UObject* Target, bool bAllowDamageToSelf) const +{ + if (bAllowDamageToSelf) + { + if ((Instigator == Target) || (FindPlayerStateFromActor(Cast(Instigator)) == FindPlayerStateFromActor(Cast(Target)))) + { + return true; + } + } + + int32 InstigatorTeamId; + int32 TargetTeamId; + const ELyraTeamComparison Relationship = CompareTeams(Instigator, Target, /*out*/ InstigatorTeamId, /*out*/ TargetTeamId); + if (Relationship == ELyraTeamComparison::DifferentTeams) + { + return true; + } + else if ((Relationship == ELyraTeamComparison::InvalidArgument) && (InstigatorTeamId != INDEX_NONE)) + { + // Allow damaging non-team actors for now, as long as they have an ability system component + //@TODO: This is temporary until the target practice dummy has a team assignment + return UAbilitySystemGlobals::GetAbilitySystemComponentFromActor(Cast(Target)) != nullptr; + } + + return false; +} + +ULyraTeamDisplayAsset* ULyraTeamSubsystem::GetTeamDisplayAsset(int32 TeamId, int32 ViewerTeamId) +{ + // Currently ignoring ViewerTeamId + + if (FLyraTeamTrackingInfo* Entry = TeamMap.Find(TeamId)) + { + return Entry->DisplayAsset; + } + + return nullptr; +} + +ULyraTeamDisplayAsset* ULyraTeamSubsystem::GetEffectiveTeamDisplayAsset(int32 TeamId, UObject* ViewerTeamAgent) +{ + return GetTeamDisplayAsset(TeamId, FindTeamFromObject(ViewerTeamAgent)); +} + +void ULyraTeamSubsystem::NotifyTeamDisplayAssetModified(ULyraTeamDisplayAsset* /*ModifiedAsset*/) +{ + // Broadcasting to all observers when a display asset is edited right now, instead of only the edited one + for (const auto& KVP : TeamMap) + { + const int32 TeamId = KVP.Key; + const FLyraTeamTrackingInfo& TrackingInfo = KVP.Value; + + TrackingInfo.OnTeamDisplayAssetChanged.Broadcast(TrackingInfo.DisplayAsset); + } +} + +FOnLyraTeamDisplayAssetChangedDelegate& ULyraTeamSubsystem::GetTeamDisplayAssetChangedDelegate(int32 TeamId) +{ + return TeamMap.FindOrAdd(TeamId).OnTeamDisplayAssetChanged; +} diff --git a/Source/LyraGame/Teams/LyraTeamSubsystem.h b/Source/LyraGame/Teams/LyraTeamSubsystem.h new file mode 100644 index 00000000..b8dfcbce --- /dev/null +++ b/Source/LyraGame/Teams/LyraTeamSubsystem.h @@ -0,0 +1,142 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Subsystems/WorldSubsystem.h" +#include "GameplayTagContainer.h" + +#include "LyraTeamSubsystem.generated.h" + +class ALyraTeamInfoBase; +class ALyraTeamPublicInfo; +class ALyraTeamPrivateInfo; +class ALyraPlayerState; +class ULyraTeamDisplayAsset; + +DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnLyraTeamDisplayAssetChangedDelegate, const ULyraTeamDisplayAsset*, DisplayAsset); + +USTRUCT() +struct FLyraTeamTrackingInfo +{ + GENERATED_BODY() + +public: + UPROPERTY() + ALyraTeamPublicInfo* PublicInfo = nullptr; + + UPROPERTY() + ALyraTeamPrivateInfo* PrivateInfo = nullptr; + + UPROPERTY() + TObjectPtr DisplayAsset = nullptr; + + UPROPERTY() + FOnLyraTeamDisplayAssetChangedDelegate OnTeamDisplayAssetChanged; + +public: + void SetTeamInfo(ALyraTeamInfoBase* Info); + void RemoveTeamInfo(ALyraTeamInfoBase* Info); +}; + +// Result of comparing the team affiliation for two actors +UENUM(BlueprintType) +enum class ELyraTeamComparison : uint8 +{ + // Both actors are members of the same team + OnSameTeam, + + // The actors are members of opposing teams + DifferentTeams, + + // One (or both) of the actors was invalid or not part of any team + InvalidArgument +}; + +/** A subsystem for easy access to team information for team-based actors (e.g., pawns or player states) */ +UCLASS() +class LYRAGAME_API ULyraTeamSubsystem : public UWorldSubsystem +{ + GENERATED_BODY() + +public: + ULyraTeamSubsystem(); + + //~USubsystem interface + virtual void Initialize(FSubsystemCollectionBase& Collection) override; + virtual void Deinitialize() override; + //~End of USubsystem interface + + void RegisterTeamInfo(ALyraTeamInfoBase* TeamInfo); + void UnregisterTeamInfo(ALyraTeamInfoBase* TeamInfo); + + // Changes the team associated with this actor if possible + // Note: This function can only be called on the authority + bool ChangeTeamForActor(AActor* ActorToChange, int32 NewTeamId); + + // Returns the team this object belongs to, or INDEX_NONE if it is not part of a team + int32 FindTeamFromObject(const UObject* TestObject) const; + + // Returns the associated player state for this actor, or INDEX_NONE if it is not associated with a player + const ALyraPlayerState* FindPlayerStateFromActor(const AActor* PossibleTeamActor) const; + + // Returns the team this object belongs to, or INDEX_NONE if it is not part of a team + UFUNCTION(BlueprintCallable, BlueprintPure=false, Category=Teams, meta=(Keywords="Get")) + void FindTeamFromActor(const UObject* TestActor, bool& bIsPartOfTeam, int32& TeamId) const; + + // Compare the teams of two actors and returns a value indicating if they are on same teams, different teams, or one/both are invalid + UFUNCTION(BlueprintCallable, BlueprintPure=false, Category=Teams, meta=(ExpandEnumAsExecs=ReturnValue)) + ELyraTeamComparison CompareTeams(const UObject* A, const UObject* B, int32& TeamIdA, int32& TeamIdB) const; + + // Compare the teams of two actors and returns a value indicating if they are on same teams, different teams, or one/both are invalid + ELyraTeamComparison CompareTeams(const UObject* A, const UObject* B) const; + + // Returns true if the instigator can damage the target, taking into account the friendly fire settings + bool CanCauseDamage(const UObject* Instigator, const UObject* Target, bool bAllowDamageToSelf = true) const; + + // Adds a specified number of stacks to the tag (does nothing if StackCount is below 1) + UFUNCTION(BlueprintCallable, BlueprintAuthorityOnly, Category=Teams) + void AddTeamTagStack(int32 TeamId, FGameplayTag Tag, int32 StackCount); + + // Removes a specified number of stacks from the tag (does nothing if StackCount is below 1) + UFUNCTION(BlueprintCallable, BlueprintAuthorityOnly, Category=Teams) + void RemoveTeamTagStack(int32 TeamId, FGameplayTag Tag, int32 StackCount); + + // Returns the stack count of the specified tag (or 0 if the tag is not present) + UFUNCTION(BlueprintCallable, Category=Teams) + int32 GetTeamTagStackCount(int32 TeamId, FGameplayTag Tag) const; + + // Returns true if there is at least one stack of the specified tag + UFUNCTION(BlueprintCallable, Category=Teams) + bool TeamHasTag(int32 TeamId, FGameplayTag Tag) const; + + // Returns true if the specified team exists + UFUNCTION(BlueprintCallable, Category=Teams) + bool DoesTeamExist(int32 TeamId) const; + + // Gets the team display asset for the specified team, from the perspective of the specified team + // (You have to specify a viewer too, in case the game mode is in a 'local player is always blue team' sort of situation) + UFUNCTION(BlueprintCallable, Category=Teams) + ULyraTeamDisplayAsset* GetTeamDisplayAsset(int32 TeamId, int32 ViewerTeamId); + + // Gets the team display asset for the specified team, from the perspective of the specified team + // (You have to specify a viewer too, in case the game mode is in a 'local player is always blue team' sort of situation) + UFUNCTION(BlueprintCallable, Category = Teams) + ULyraTeamDisplayAsset* GetEffectiveTeamDisplayAsset(int32 TeamId, UObject* ViewerTeamAgent); + + // Gets the list of teams + UFUNCTION(BlueprintCallable, BlueprintPure=false, Category=Teams) + TArray GetTeamIDs() const; + + // Called when a team display asset has been edited, causes all team color observers to update + void NotifyTeamDisplayAssetModified(ULyraTeamDisplayAsset* ModifiedAsset); + + // Register for a team display asset notification for the specified team ID + FOnLyraTeamDisplayAssetChangedDelegate& GetTeamDisplayAssetChangedDelegate(int32 TeamId); + +private: + UPROPERTY() + TMap TeamMap; + + FDelegateHandle CheatManagerRegistrationHandle; +}; diff --git a/Source/LyraGame/Tests/LyraTestControllerBootTest.cpp b/Source/LyraGame/Tests/LyraTestControllerBootTest.cpp new file mode 100644 index 00000000..142011bb --- /dev/null +++ b/Source/LyraGame/Tests/LyraTestControllerBootTest.cpp @@ -0,0 +1,28 @@ +// Copyright Epic Games, Inc.All Rights Reserved. + +#include "Tests/LyraTestControllerBootTest.h" + +bool ULyraTestControllerBootTest::IsBootProcessComplete() const +{ + static double StartTime = FPlatformTime::Seconds(); + const double TimeSinceStart = FPlatformTime::Seconds() - StartTime; + + if (TimeSinceStart >= TestDelay) + { + return true; +//@TODO: actually do some useful testing here +// if (const UWorld* World = GetWorld()) +// { +// if (const ULyraGameInstance* GameInstance = Cast(GetWorld()->GetGameInstance())) +// { +// if (GameInstance->GetCurrentState() == ShooterGameInstanceState::WelcomeScreen || +// GameInstance->GetCurrentState() == ShooterGameInstanceState::MainMenu) +// { +// return true; +// } +// } +// } + } + + return false; +} \ No newline at end of file diff --git a/Source/LyraGame/Tests/LyraTestControllerBootTest.h b/Source/LyraGame/Tests/LyraTestControllerBootTest.h new file mode 100644 index 00000000..0e39ee7a --- /dev/null +++ b/Source/LyraGame/Tests/LyraTestControllerBootTest.h @@ -0,0 +1,23 @@ +// Copyright Epic Games, Inc.All Rights Reserved. + +#pragma once + +#include "GauntletTestControllerBootTest.h" +#include "LyraTestControllerBootTest.generated.h" + +UCLASS() +class ULyraTestControllerBootTest : public UGauntletTestControllerBootTest +{ + GENERATED_BODY() + +protected: + + // This test needs a delay as the test can be over before focus is returned to Gauntlet after launching the game. + // This can cause the test to be over before Gauntlet can even know that it is running and will cause the test to fail. + //@TODO: Comment and delay copied from ShooterGame. Still needed? + const double TestDelay = 20.0f; + + //~UGauntletTestControllerBootTest interface + virtual bool IsBootProcessComplete() const override; + //~End of UGauntletTestControllerBootTest interface +}; \ No newline at end of file diff --git a/Source/LyraGame/UI/Basic/MaterialProgressBar.cpp b/Source/LyraGame/UI/Basic/MaterialProgressBar.cpp new file mode 100644 index 00000000..5d58ad85 --- /dev/null +++ b/Source/LyraGame/UI/Basic/MaterialProgressBar.cpp @@ -0,0 +1,259 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "MaterialProgressBar.h" + +#include "Animation/WidgetAnimation.h" +#include "Components/Image.h" +#include "Materials/MaterialInstanceDynamic.h" + +void UMaterialProgressBar::SynchronizeProperties() +{ + Super::SynchronizeProperties(); + + if (Image_Bar) + { + Image_Bar->SetBrushFromMaterial(bUseStroke ? StrokeMaterial : NoStrokeMaterial); + CachedMID = nullptr; + CachedProgress = -1.0f; + CachedStartProgress = -1.0f; + +#if WITH_EDITORONLY_DATA + if (IsDesignTime()) + { + SetProgress_Internal(DesignTime_Progress); + } +#endif + + if (UMaterialInstanceDynamic* MID = GetBarDynamicMaterial()) + { + if (bOverrideDefaultSegmentEdge) + { + MID->SetScalarParameterValue(TEXT("SegmentEdge"), SegmentEdge); + } + + if (bOverrideDefaultSegments) + { + MID->SetScalarParameterValue(TEXT("Segments"), (float)Segments); + } + + if (bOverrideDefaultFillEdgeSoftness) + { + MID->SetScalarParameterValue(TEXT("FillEdgeSoftness"), FillEdgeSoftness); + } + + if (bOverrideDefaultGlowEdge) + { + MID->SetScalarParameterValue(TEXT("GlowEdge"), GlowEdge); + } + + if (bOverrideDefaultGlowSoftness) + { + MID->SetScalarParameterValue(TEXT("GlowSoftness"), GlowSoftness); + } + + if (bOverrideDefaultOutlineScale) + { + MID->SetScalarParameterValue(TEXT("OutlineScale"), OutlineScale); + } + } + + if (bOverrideDefaultColorA) + { + SetColorA_Internal(CachedColorA); + } + + if (bOverrideDefaultColorB) + { + SetColorB_Internal(CachedColorB); + } + + if (bOverrideDefaultColorBackground) + { + SetColorBackground_Internal(CachedColorBackground); + } + } +} + +#if WITH_EDITOR +void UMaterialProgressBar::OnWidgetRebuilt() +{ + Super::OnWidgetRebuilt(); + + if (IsDesignTime() && Image_Bar) + { + if (UMaterialInstanceDynamic* MID = GetBarDynamicMaterial()) + { + if (!bOverrideDefaultColorA) + { + MID->GetVectorParameterValue(TEXT("ColorA"), CachedColorA); + } + + if (!bOverrideDefaultColorB) + { + MID->GetVectorParameterValue(TEXT("ColorB"), CachedColorB); + } + + if (!bOverrideDefaultColorBackground) + { + MID->GetVectorParameterValue(TEXT("Unfilled Color"), CachedColorBackground); + } + + if (!bOverrideDefaultSegmentEdge) + { + MID->GetScalarParameterValue(TEXT("SegmentEdge"), SegmentEdge); + } + + if (!bOverrideDefaultSegments) + { + float SegmentsFloat; + MID->GetScalarParameterValue(TEXT("Segments"), SegmentsFloat); + Segments = FMath::TruncToInt(SegmentsFloat); + } + + if (!bOverrideDefaultFillEdgeSoftness) + { + MID->GetScalarParameterValue(TEXT("FillEdgeSoftness"), FillEdgeSoftness); + } + + if (!bOverrideDefaultGlowEdge) + { + MID->GetScalarParameterValue(TEXT("GlowEdge"), GlowEdge); + } + + if (!bOverrideDefaultGlowSoftness) + { + MID->GetScalarParameterValue(TEXT("GlowSoftness"), GlowSoftness); + } + + if (!bOverrideDefaultOutlineScale) + { + MID->GetScalarParameterValue(TEXT("OutlineScale"), OutlineScale); + } + } + } +} +#endif + +void UMaterialProgressBar::OnAnimationFinished_Implementation(const UWidgetAnimation* Animation) +{ + Super::OnAnimationFinished_Implementation(Animation); + + if (BoundAnim_FillBar == Animation) + { + OnFillAnimationFinished.Broadcast(); + } +} + +void UMaterialProgressBar::SetProgress(float Progress) +{ + if (CachedProgress != Progress) + { + SetProgress_Internal(Progress); + } +} + +void UMaterialProgressBar::SetStartProgress(float StartProgress) +{ + if (CachedStartProgress != StartProgress) + { + SetStartProgress_Internal(StartProgress); + } +} + +void UMaterialProgressBar::SetColorA(FLinearColor ColorA) +{ + if (CachedColorA != ColorA) + { + SetColorA_Internal(ColorA); + } +} + +void UMaterialProgressBar::SetColorB(FLinearColor ColorB) +{ + if (CachedColorB != ColorB) + { + SetColorB_Internal(ColorB); + } +} + +void UMaterialProgressBar::SetColorBackground(FLinearColor ColorBackground) +{ + if (CachedColorBackground != ColorBackground) + { + SetColorBackground_Internal(ColorBackground); + } +} + +void UMaterialProgressBar::AnimateProgressFromStart(float Start, float End, float AnimSpeed) +{ + SetStartProgress(Start); + SetProgress(End); + PlayAnimation(BoundAnim_FillBar, 0.0f, 1, EUMGSequencePlayMode::Forward, AnimSpeed); +} + +void UMaterialProgressBar::AnimateProgressFromCurrent(float End, float AnimSpeed) +{ + if (UMaterialInstanceDynamic* MID = GetBarDynamicMaterial()) + { + const float CurrentStart = MID->K2_GetScalarParameterValue(TEXT("StartProgress")); + const float CurrentEnd = MID->K2_GetScalarParameterValue(TEXT("Progress")); + const float CurrentFill = MID->K2_GetScalarParameterValue(TEXT("FillAmount")); + const float NewStart = FMath::Lerp(CurrentStart, CurrentEnd, CurrentFill); + AnimateProgressFromStart(NewStart, End, AnimSpeed); + } +} + +void UMaterialProgressBar::SetProgress_Internal(float Progress) +{ + if (UMaterialInstanceDynamic* MID = GetBarDynamicMaterial()) + { + CachedProgress = Progress; + MID->SetScalarParameterValue(TEXT("Progress"), CachedProgress); + } +} + +void UMaterialProgressBar::SetStartProgress_Internal(float StartProgress) +{ + if (UMaterialInstanceDynamic* MID = GetBarDynamicMaterial()) + { + CachedStartProgress = StartProgress; + MID->SetScalarParameterValue(TEXT("StartProgress"), CachedStartProgress); + } +} + +void UMaterialProgressBar::SetColorA_Internal(FLinearColor ColorA) +{ + if (UMaterialInstanceDynamic* MID = GetBarDynamicMaterial()) + { + CachedColorA = ColorA; + MID->SetVectorParameterValue(TEXT("ColorA"), CachedColorA); + } +} + +void UMaterialProgressBar::SetColorB_Internal(FLinearColor ColorB) +{ + if (UMaterialInstanceDynamic* MID = GetBarDynamicMaterial()) + { + CachedColorB = ColorB; + MID->SetVectorParameterValue(TEXT("ColorB"), CachedColorB); + } +} + +void UMaterialProgressBar::SetColorBackground_Internal(FLinearColor ColorBackground) +{ + if (UMaterialInstanceDynamic* MID = GetBarDynamicMaterial()) + { + CachedColorBackground = ColorBackground; + MID->SetVectorParameterValue(TEXT("Unfilled Color"), CachedColorBackground); + } +} + +UMaterialInstanceDynamic* UMaterialProgressBar::GetBarDynamicMaterial() const +{ + if (!CachedMID) + { + CachedMID = Image_Bar->GetDynamicMaterial(); + } + + return CachedMID; +} diff --git a/Source/LyraGame/UI/Basic/MaterialProgressBar.h b/Source/LyraGame/UI/Basic/MaterialProgressBar.h new file mode 100644 index 00000000..72d00120 --- /dev/null +++ b/Source/LyraGame/UI/Basic/MaterialProgressBar.h @@ -0,0 +1,146 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CommonUserWidget.h" + +#include "MaterialProgressBar.generated.h" + +class UImage; +class UMaterialInstanceDynamic; +class UMaterialInterface; +class UWidgetAnimation; + +UCLASS(Abstract, meta = (DisableNativeTick)) +class UMaterialProgressBar : public UCommonUserWidget +{ + GENERATED_BODY() + +protected: + + virtual void SynchronizeProperties() override; + +#if WITH_EDITOR + virtual void OnWidgetRebuilt() override; +#endif + + virtual void OnAnimationFinished_Implementation(const UWidgetAnimation* Animation) override; + +public: + + UFUNCTION(BlueprintCallable) + void SetProgress(float Progress); + + UFUNCTION(BlueprintCallable) + void SetStartProgress(float StartProgress); + + UFUNCTION(BlueprintCallable) + void SetColorA(FLinearColor ColorA); + + UFUNCTION(BlueprintCallable) + void SetColorB(FLinearColor ColorB); + + UFUNCTION(BlueprintCallable) + void SetColorBackground(FLinearColor ColorBackground); + + UFUNCTION(BlueprintCallable) + void AnimateProgressFromStart(float Start, float End, float AnimSpeed = 1.0f); + + UFUNCTION(BlueprintCallable) + void AnimateProgressFromCurrent(float End, float AnimSpeed = 1.0f); + + DECLARE_DYNAMIC_MULTICAST_DELEGATE(FOnFillAnimationFinished); + + UPROPERTY(BlueprintAssignable) + FOnFillAnimationFinished OnFillAnimationFinished; + +private: + + void SetProgress_Internal(float Progress); + void SetStartProgress_Internal(float StartProgress); + void SetColorA_Internal(FLinearColor ColorA); + void SetColorB_Internal(FLinearColor ColorB); + void SetColorBackground_Internal(FLinearColor ColorBackground); + + UMaterialInstanceDynamic* GetBarDynamicMaterial() const; + + UPROPERTY(EditAnywhere, meta = (InlineEditConditionToggle = "CachedColorA")) + bool bOverrideDefaultColorA = false; + + UPROPERTY(EditAnywhere, meta = (DisplayName = "Color A", EditCondition = "bOverrideDefaultColorA")) + FLinearColor CachedColorA; + + UPROPERTY(EditAnywhere, meta = (InlineEditConditionToggle = "CachedColorB")) + bool bOverrideDefaultColorB = false; + + UPROPERTY(EditAnywhere, meta = (DisplayName = "Color B", EditCondition = "bOverrideDefaultColorB")) + FLinearColor CachedColorB; + + UPROPERTY(EditAnywhere, meta = (InlineEditConditionToggle = "CachedColorBackground")) + bool bOverrideDefaultColorBackground; + + UPROPERTY(EditAnywhere, meta = (DisplayName = "Color Background", EditCondition = "bOverrideDefaultColorBackground")) + FLinearColor CachedColorBackground; + + UPROPERTY(EditAnywhere, meta = (InlineEditConditionToggle = "Segments")) + bool bOverrideDefaultSegments = false; + + UPROPERTY(EditAnywhere, meta = (EditCondition = "bOverrideDefaultSegments")) + int32 Segments; + + UPROPERTY(EditAnywhere, meta = (InlineEditConditionToggle = "SegmentEdge")) + bool bOverrideDefaultSegmentEdge = false; + + UPROPERTY(EditAnywhere, meta = (EditCondition = "bOverrideDefaultSegmentEdge")) + float SegmentEdge; + + UPROPERTY(EditAnywhere, meta = (InlineEditConditionToggle = "FillEdgeSoftness")) + bool bOverrideDefaultFillEdgeSoftness; + + UPROPERTY(EditAnywhere, meta = (EditCondition = "bOverrideDefaultFillEdgeSoftness")) + float FillEdgeSoftness; + + UPROPERTY(EditAnywhere, meta = (InlineEditConditionToggle = "GlowEdge")) + bool bOverrideDefaultGlowEdge = false; + + UPROPERTY(EditAnywhere, meta = (EditCondition = "bOverrideDefaultGlowEdge")) + float GlowEdge; + + UPROPERTY(EditAnywhere, meta = (InlineEditConditionToggle = "GlowSoftness")) + bool bOverrideDefaultGlowSoftness = false; + + UPROPERTY(EditAnywhere, meta = (EditCondition = "bOverrideDefaultGlowSoftness")) + float GlowSoftness; + + UPROPERTY(EditAnywhere, meta = (InlineEditConditionToggle = "OutlineScale")) + bool bOverrideDefaultOutlineScale = false; + + UPROPERTY(EditAnywhere, meta = (EditCondition = "bOverrideDefaultOutlineScale")) + float OutlineScale; + + UPROPERTY(EditAnywhere) + bool bUseStroke = true; + + UPROPERTY(EditDefaultsOnly) + UMaterialInterface* StrokeMaterial; + + UPROPERTY(EditDefaultsOnly) + UMaterialInterface* NoStrokeMaterial; + +#if WITH_EDITORONLY_DATA + UPROPERTY(EditAnywhere, meta = (DisplayName = "Design Time Progress")) + float DesignTime_Progress = 1.0f; +#endif + + UPROPERTY(BlueprintReadOnly, meta = (BindWidget, AllowPrivateAccess)) + UImage* Image_Bar; + + UPROPERTY(BlueprintReadOnly, Transient, meta = (BindWidgetAnim, AllowPrivateAccess)) + UWidgetAnimation* BoundAnim_FillBar; + + UPROPERTY(Transient) + mutable UMaterialInstanceDynamic* CachedMID; + + float CachedProgress = -1.0f; + float CachedStartProgress = -1.0f; +}; \ No newline at end of file diff --git a/Source/LyraGame/UI/Common/LyraBoundActionButton.cpp b/Source/LyraGame/UI/Common/LyraBoundActionButton.cpp new file mode 100644 index 00000000..c7ca895b --- /dev/null +++ b/Source/LyraGame/UI/Common/LyraBoundActionButton.cpp @@ -0,0 +1,38 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraBoundActionButton.h" +#include "CommonInputSubsystem.h" + +void ULyraBoundActionButton::NativeConstruct() +{ + Super::NativeConstruct(); + + if (UCommonInputSubsystem* InputSubsystem = GetInputSubsystem()) + { + InputSubsystem->OnInputMethodChangedNative.AddUObject(this, &ThisClass::HandleInputMethodChanged); + HandleInputMethodChanged(InputSubsystem->GetCurrentInputType()); + } +} + +void ULyraBoundActionButton::HandleInputMethodChanged(ECommonInputType NewInputMethod) +{ + TSubclassOf NewStyle = nullptr; + + if (NewInputMethod == ECommonInputType::Gamepad) + { + NewStyle = GamepadStyle; + } + else if (NewInputMethod == ECommonInputType::Touch) + { + NewStyle = TouchStyle; + } + else + { + NewStyle = KeyboardStyle; + } + + if (NewStyle) + { + SetStyle(NewStyle); + } +} diff --git a/Source/LyraGame/UI/Common/LyraBoundActionButton.h b/Source/LyraGame/UI/Common/LyraBoundActionButton.h new file mode 100644 index 00000000..ef6b08d2 --- /dev/null +++ b/Source/LyraGame/UI/Common/LyraBoundActionButton.h @@ -0,0 +1,31 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Input/CommonBoundActionButton.h" +#include "LyraBoundActionButton.generated.h" + +/** + * + */ +UCLASS(Abstract, meta = (DisableNativeTick)) +class LYRAGAME_API ULyraBoundActionButton : public UCommonBoundActionButton +{ + GENERATED_BODY() + +protected: + virtual void NativeConstruct() override; + +private: + void HandleInputMethodChanged(ECommonInputType NewInputMethod); + + UPROPERTY(EditAnywhere, Category = "Styles") + TSubclassOf KeyboardStyle; + + UPROPERTY(EditAnywhere, Category = "Styles") + TSubclassOf GamepadStyle; + + UPROPERTY(EditAnywhere, Category = "Styles") + TSubclassOf TouchStyle; +}; diff --git a/Source/LyraGame/UI/Common/LyraListView.cpp b/Source/LyraGame/UI/Common/LyraListView.cpp new file mode 100644 index 00000000..3b84d298 --- /dev/null +++ b/Source/LyraGame/UI/Common/LyraListView.cpp @@ -0,0 +1,52 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraListView.h" +#include "LyraWidgetFactory.h" + +#if WITH_EDITOR +#include "Editor/WidgetCompilerLog.h" +#endif + +#define LOCTEXT_NAMESPACE "LyraListView" + +ULyraListView::ULyraListView(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ +} + +#if WITH_EDITOR + +void ULyraListView::ValidateCompiledDefaults(IWidgetCompilerLog& InCompileLog) const +{ + Super::ValidateCompiledDefaults(InCompileLog); + + if (FactoryRules.Num() == 0) + { + InCompileLog.Error(FText::Format(FText::FromString("{0} has no Factory Rules defined, can't create widgets without them."), FText::FromString(GetName()))); + } +} + +#endif + +UUserWidget& ULyraListView::OnGenerateEntryWidgetInternal(UObject* Item, TSubclassOf DesiredEntryClass, const TSharedRef& OwnerTable) +{ + TSubclassOf WidgetClass = DesiredEntryClass; + + for (const ULyraWidgetFactory* Rule : FactoryRules) + { + if (Rule) + { + if (const TSubclassOf EntryClass = Rule->FindWidgetClassForData(Item)) + { + WidgetClass = EntryClass; + break; + } + } + } + + UUserWidget& EntryWidget = GenerateTypedEntry(WidgetClass, OwnerTable); + + return EntryWidget; +} + +#undef LOCTEXT_NAMESPACE \ No newline at end of file diff --git a/Source/LyraGame/UI/Common/LyraListView.h b/Source/LyraGame/UI/Common/LyraListView.h new file mode 100644 index 00000000..aa871c5d --- /dev/null +++ b/Source/LyraGame/UI/Common/LyraListView.h @@ -0,0 +1,33 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CommonListView.h" +#include "Components/ListView.h" + +#include "LyraListView.generated.h" + +class UUserWidget; +class ULocalPlayer; +class ULyraWidgetFactory; + +UCLASS(meta = (DisableNativeTick)) +class LYRAGAME_API ULyraListView : public UCommonListView +{ + GENERATED_BODY() + +public: + ULyraListView(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); + +#if WITH_EDITOR + virtual void ValidateCompiledDefaults(IWidgetCompilerLog& InCompileLog) const override; +#endif + +protected: + virtual UUserWidget& OnGenerateEntryWidgetInternal(UObject* Item, TSubclassOf DesiredEntryClass, const TSharedRef& OwnerTable) override; + //virtual bool OnIsSelectableOrNavigableInternal(UObject* SelectedItem) override; + +protected: + UPROPERTY(EditAnywhere, Instanced, Category="Entry Creation") + TArray> FactoryRules; +}; \ No newline at end of file diff --git a/Source/LyraGame/UI/Common/LyraTabButtonBase.cpp b/Source/LyraGame/UI/Common/LyraTabButtonBase.cpp new file mode 100644 index 00000000..0c7a4603 --- /dev/null +++ b/Source/LyraGame/UI/Common/LyraTabButtonBase.cpp @@ -0,0 +1,27 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraTabButtonBase.h" +#include "CommonLazyImage.h" +#include "CommonTextBlock.h" + +void ULyraTabButtonBase::SetIconFromLazyObject(TSoftObjectPtr LazyObject) +{ + if (LazyImage_Icon) + { + LazyImage_Icon->SetBrushFromLazyDisplayAsset(LazyObject); + } +} + +void ULyraTabButtonBase::SetIconBrush(const FSlateBrush& Brush) +{ + if (LazyImage_Icon) + { + LazyImage_Icon->SetBrush(Brush); + } +} + +void ULyraTabButtonBase::SetTabLabelInfo_Implementation(const FLyraTabDescriptor& TabLabelInfo) +{ + SetButtonText(TabLabelInfo.TabText); + SetIconBrush(TabLabelInfo.IconBrush); +} diff --git a/Source/LyraGame/UI/Common/LyraTabButtonBase.h b/Source/LyraGame/UI/Common/LyraTabButtonBase.h new file mode 100644 index 00000000..ac4c2fcf --- /dev/null +++ b/Source/LyraGame/UI/Common/LyraTabButtonBase.h @@ -0,0 +1,33 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CommonButtonBase.h" +#include "LyraTabListWidgetBase.h" +#include "UI/Foundation/LyraButtonBase.h" + +#include "LyraTabButtonBase.generated.h" + +class UCommonLazyImage; +class UCommonTextBlock; + +UCLASS(Abstract, Blueprintable, meta = (DisableNativeTick)) +class LYRAGAME_API ULyraTabButtonBase : public ULyraButtonBase, public ILyraTabButtonInterface +{ + GENERATED_BODY() + +public: + + void SetIconFromLazyObject(TSoftObjectPtr LazyObject); + void SetIconBrush(const FSlateBrush& Brush); + +protected: + + UFUNCTION() + virtual void SetTabLabelInfo_Implementation(const FLyraTabDescriptor& TabLabelInfo) override; + +private: + + UPROPERTY(meta = (BindWidgetOptional)) + UCommonLazyImage* LazyImage_Icon; +}; diff --git a/Source/LyraGame/UI/Common/LyraTabListWidgetBase.cpp b/Source/LyraGame/UI/Common/LyraTabListWidgetBase.cpp new file mode 100644 index 00000000..7cc55f6f --- /dev/null +++ b/Source/LyraGame/UI/Common/LyraTabListWidgetBase.cpp @@ -0,0 +1,205 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraTabListWidgetBase.h" + +#include "CommonAnimatedSwitcher.h" +#include "CommonButtonBase.h" + +void ULyraTabListWidgetBase::NativeOnInitialized() +{ + Super::NativeOnInitialized(); +} + +void ULyraTabListWidgetBase::NativeConstruct() +{ + Super::NativeConstruct(); + + SetupTabs(); +} + +void ULyraTabListWidgetBase::NativeDestruct() +{ + for (FLyraTabDescriptor& TabInfo : PreregisteredTabInfoArray) + { + if (TabInfo.CreatedTabContentWidget) + { + TabInfo.CreatedTabContentWidget->RemoveFromParent(); + TabInfo.CreatedTabContentWidget = nullptr; + } + } + + Super::NativeDestruct(); +} + +bool ULyraTabListWidgetBase::GetPreregisteredTabInfo(const FName TabNameId, FLyraTabDescriptor& OutTabInfo) +{ + const FLyraTabDescriptor* const FoundTabInfo = PreregisteredTabInfoArray.FindByPredicate([&](FLyraTabDescriptor& TabInfo) -> bool + { + return TabInfo.TabId == TabNameId; + }); + + if (!FoundTabInfo) + { + return false; + } + + OutTabInfo = *FoundTabInfo; + return true; +} + +void ULyraTabListWidgetBase::SetTabHiddenState(FName TabNameId, bool bHidden) +{ + for (FLyraTabDescriptor& TabInfo : PreregisteredTabInfoArray) + { + if (TabInfo.TabId == TabNameId) + { + TabInfo.bHidden = bHidden; + break; + } + } +} + +bool ULyraTabListWidgetBase::RegisterDynamicTab(const FLyraTabDescriptor& TabDescriptor) +{ + // If it's hidden we just ignore it. + if (TabDescriptor.bHidden) + { + return true; + } + + PendingTabLabelInfoMap.Add(TabDescriptor.TabId, TabDescriptor); + + return RegisterTab(TabDescriptor.TabId, TabDescriptor.TabButtonType, TabDescriptor.CreatedTabContentWidget); +} + +void ULyraTabListWidgetBase::HandlePreLinkedSwitcherChanged() +{ + for (const FLyraTabDescriptor& TabInfo : PreregisteredTabInfoArray) + { + // Remove tab content widget from linked switcher, as it is being disassociated. + if (TabInfo.CreatedTabContentWidget) + { + TabInfo.CreatedTabContentWidget->RemoveFromParent(); + } + } + + Super::HandlePreLinkedSwitcherChanged(); +} + +void ULyraTabListWidgetBase::HandlePostLinkedSwitcherChanged() +{ + if (!IsDesignTime() && GetCachedWidget().IsValid()) + { + // Don't bother making tabs if we're in the designer or haven't been constructed yet + SetupTabs(); + } + + Super::HandlePostLinkedSwitcherChanged(); +} + +void ULyraTabListWidgetBase::HandleTabCreation_Implementation(FName TabId, UCommonButtonBase* TabButton) +{ + FLyraTabDescriptor* TabInfoPtr = nullptr; + + FLyraTabDescriptor TabInfo; + if (GetPreregisteredTabInfo(TabId, TabInfo)) + { + TabInfoPtr = &TabInfo; + } + else + { + TabInfoPtr = PendingTabLabelInfoMap.Find(TabId); + } + + if (TabButton->GetClass()->ImplementsInterface(ULyraTabButtonInterface::StaticClass())) + { + if (ensureMsgf(TabInfoPtr, TEXT("A tab button was created with id %s but no label info was specified. RegisterDynamicTab should be used over RegisterTab to provide label info."), *TabId.ToString())) + { + ILyraTabButtonInterface::Execute_SetTabLabelInfo(TabButton, *TabInfoPtr); + } + } + + PendingTabLabelInfoMap.Remove(TabId); +} + +bool ULyraTabListWidgetBase::IsFirstTabActive() const +{ + if (PreregisteredTabInfoArray.Num() > 0) + { + return GetActiveTab() == PreregisteredTabInfoArray[0].TabId; + } + + return false; +} + +bool ULyraTabListWidgetBase::IsLastTabActive() const +{ + if (PreregisteredTabInfoArray.Num() > 0) + { + return GetActiveTab() == PreregisteredTabInfoArray.Last().TabId; + } + + return false; +} + +bool ULyraTabListWidgetBase::IsTabVisible(FName TabId) +{ + if (const UCommonButtonBase* Button = GetTabButtonBaseByID(TabId)) + { + const ESlateVisibility TabVisibility = Button->GetVisibility(); + return (TabVisibility == ESlateVisibility::Visible + || TabVisibility == ESlateVisibility::HitTestInvisible + || TabVisibility == ESlateVisibility::SelfHitTestInvisible); + } + + return false; +} + +int32 ULyraTabListWidgetBase::GetVisibleTabCount() +{ + int32 Result = 0; + const int32 TabCount = GetTabCount(); + for ( int32 Index = 0; Index < TabCount; Index++ ) + { + if (IsTabVisible(GetTabIdAtIndex( Index ))) + { + Result++; + } + } + + return Result; +} + +void ULyraTabListWidgetBase::SetupTabs() +{ + for (FLyraTabDescriptor& TabInfo : PreregisteredTabInfoArray) + { + if (TabInfo.bHidden) + { + continue; + } + + // If the tab content hasn't been created already, create it. + if (!TabInfo.CreatedTabContentWidget && TabInfo.TabContentType) + { + TabInfo.CreatedTabContentWidget = CreateWidget(GetOwningPlayer(), TabInfo.TabContentType); + OnTabContentCreatedNative.Broadcast(TabInfo.TabId, Cast(TabInfo.CreatedTabContentWidget)); + OnTabContentCreated.Broadcast(TabInfo.TabId, Cast(TabInfo.CreatedTabContentWidget)); + } + + if (UCommonAnimatedSwitcher* CurrentLinkedSwitcher = GetLinkedSwitcher()) + { + // Add the tab content to the newly linked switcher. + if (!CurrentLinkedSwitcher->HasChild(TabInfo.CreatedTabContentWidget)) + { + CurrentLinkedSwitcher->AddChild(TabInfo.CreatedTabContentWidget); + } + } + + // If the tab is not already registered, register it. + if (GetTabButtonBaseByID(TabInfo.TabId) == nullptr) + { + RegisterTab(TabInfo.TabId, TabInfo.TabButtonType, TabInfo.CreatedTabContentWidget); + } + } +} diff --git a/Source/LyraGame/UI/Common/LyraTabListWidgetBase.h b/Source/LyraGame/UI/Common/LyraTabListWidgetBase.h new file mode 100644 index 00000000..0f5f1693 --- /dev/null +++ b/Source/LyraGame/UI/Common/LyraTabListWidgetBase.h @@ -0,0 +1,130 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CommonTabListWidgetBase.h" +#include "CommonUserWidget.h" +#include "CoreMinimal.h" +#include "Styling/SlateBrush.h" +#include "Templates/SubclassOf.h" +#include "UObject/Interface.h" +#include "UObject/ObjectMacros.h" + +#include "LyraTabListWidgetBase.generated.h" + +class UCommonButtonBase; + +USTRUCT(BlueprintType) +struct FLyraTabDescriptor +{ + GENERATED_BODY() + +public: + FLyraTabDescriptor() + : bHidden(false) + , CreatedTabContentWidget(nullptr) + { } + + UPROPERTY(EditAnywhere, BlueprintReadOnly) + FName TabId; + + UPROPERTY(EditAnywhere, BlueprintReadWrite) + FText TabText; + + UPROPERTY(EditAnywhere, BlueprintReadWrite) + FSlateBrush IconBrush; + + UPROPERTY(EditAnywhere, BlueprintReadOnly) + bool bHidden; + + UPROPERTY(EditAnywhere, BlueprintReadOnly) + TSubclassOf TabButtonType; + + //TODO NDarnell - This should become a TSoftClassPtr<>, the underlying common tab list needs to be able to handle lazy tab content construction. + UPROPERTY(EditAnywhere, BlueprintReadOnly) + TSubclassOf TabContentType; + + UPROPERTY(Transient) + UWidget* CreatedTabContentWidget; +}; + +UINTERFACE(BlueprintType) +class ULyraTabButtonInterface : public UInterface +{ + GENERATED_BODY() +}; + +class ILyraTabButtonInterface +{ + GENERATED_BODY() + +public: + UFUNCTION(BlueprintNativeEvent, Category = "Tab Button") + void SetTabLabelInfo(const FLyraTabDescriptor& TabDescriptor); +}; + +UCLASS(Blueprintable, BlueprintType, Abstract, meta = (DisableNativeTick)) +class LYRAGAME_API ULyraTabListWidgetBase : public UCommonTabListWidgetBase +{ + GENERATED_BODY() + +public: + UFUNCTION(BlueprintCallable, BlueprintPure, Category = "Tab List") + bool GetPreregisteredTabInfo(const FName TabNameId, FLyraTabDescriptor& OutTabInfo); + + /** Helper method to get at all the preregistered tab infos */ + const TArray& GetAllPreregisteredTabInfos() { return PreregisteredTabInfoArray; } + + // Toggles whether or not a specified tab is hidden, can only be called before the switcher is associated + UFUNCTION(BlueprintCallable, Category = "Tab List") + void SetTabHiddenState(FName TabNameId, bool bHidden); + + UFUNCTION(BlueprintCallable, Category = "Tab List") + bool RegisterDynamicTab(const FLyraTabDescriptor& TabDescriptor); + + UFUNCTION(BlueprintCallable, Category = "Tab List") + bool IsFirstTabActive() const; + + UFUNCTION(BlueprintCallable, Category = "Tab List") + bool IsLastTabActive() const; + + UFUNCTION(BlueprintCallable, BlueprintPure, Category = "Tab List") + bool IsTabVisible(FName TabId); + + UFUNCTION(BlueprintCallable, BlueprintPure, Category = "Tab List") + int32 GetVisibleTabCount(); + + /** Delegate broadcast when a new tab is created. Allows hook ups after creation. */ + DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FOnTabContentCreated, FName, TabId, UCommonUserWidget*, TabWidget); + DECLARE_EVENT_TwoParams(ULyraTabListWidgetBase, FOnTabContentCreatedNative, FName /* TabId */, UCommonUserWidget* /* TabWidget */); + + /** Broadcasts when a new tab is created. */ + UPROPERTY(BlueprintAssignable, Category = "Tab List") + FOnTabContentCreated OnTabContentCreated; + FOnTabContentCreatedNative OnTabContentCreatedNative; + +protected: + // UUserWidget interface + virtual void NativeOnInitialized() override; + virtual void NativeConstruct() override; + virtual void NativeDestruct() override; + // End UUserWidget + + virtual void HandlePreLinkedSwitcherChanged() override; + virtual void HandlePostLinkedSwitcherChanged() override; + + virtual void HandleTabCreation_Implementation(FName TabId, UCommonButtonBase* TabButton) override; + +private: + void SetupTabs(); + + UPROPERTY(EditAnywhere, meta=(TitleProperty="TabId")) + TArray PreregisteredTabInfoArray; + + /** + * Stores label info for tabs that have been registered at runtime but not yet created. + * Elements are removed once they are created. + */ + UPROPERTY() + TMap PendingTabLabelInfoMap; +}; diff --git a/Source/LyraGame/UI/Common/LyraWidgetFactory.cpp b/Source/LyraGame/UI/Common/LyraWidgetFactory.cpp new file mode 100644 index 00000000..d2aae687 --- /dev/null +++ b/Source/LyraGame/UI/Common/LyraWidgetFactory.cpp @@ -0,0 +1,8 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraWidgetFactory.h" + +TSubclassOf ULyraWidgetFactory::FindWidgetClassForData_Implementation(const UObject* Data) const +{ + return TSubclassOf(); +} \ No newline at end of file diff --git a/Source/LyraGame/UI/Common/LyraWidgetFactory.h b/Source/LyraGame/UI/Common/LyraWidgetFactory.h new file mode 100644 index 00000000..73a1271e --- /dev/null +++ b/Source/LyraGame/UI/Common/LyraWidgetFactory.h @@ -0,0 +1,22 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Blueprint/UserWidget.h" +#include "Templates/SubclassOf.h" +#include "UObject/ObjectMacros.h" + +#include "LyraWidgetFactory.generated.h" + +UCLASS(Abstract, Blueprintable, BlueprintType, EditInlineNew) +class LYRAGAME_API ULyraWidgetFactory : public UObject +{ + GENERATED_BODY() + +public: + ULyraWidgetFactory() { } + + UFUNCTION(BlueprintNativeEvent) + TSubclassOf FindWidgetClassForData(const UObject* Data) const; +}; \ No newline at end of file diff --git a/Source/LyraGame/UI/Common/LyraWidgetFactory_Class.cpp b/Source/LyraGame/UI/Common/LyraWidgetFactory_Class.cpp new file mode 100644 index 00000000..7dfb85ce --- /dev/null +++ b/Source/LyraGame/UI/Common/LyraWidgetFactory_Class.cpp @@ -0,0 +1,18 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraWidgetFactory_Class.h" + +TSubclassOf ULyraWidgetFactory_Class::FindWidgetClassForData_Implementation(const UObject* Data) const +{ + // Starting with the current class, work backwards to see if there are any construction rules for this class. + for (UClass* Class = Data->GetClass(); Class; Class = Class->GetSuperClass()) + { + TSoftClassPtr ClassPtr(Class); + if (const TSubclassOf EntryWidgetClassPtr = EntryWidgetForClass.FindRef(ClassPtr)) + { + return EntryWidgetClassPtr; + } + } + + return TSubclassOf(); +} \ No newline at end of file diff --git a/Source/LyraGame/UI/Common/LyraWidgetFactory_Class.h b/Source/LyraGame/UI/Common/LyraWidgetFactory_Class.h new file mode 100644 index 00000000..ba1df98f --- /dev/null +++ b/Source/LyraGame/UI/Common/LyraWidgetFactory_Class.h @@ -0,0 +1,25 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Templates/SubclassOf.h" +#include "UObject/ObjectMacros.h" +#include "LyraWidgetFactory.h" + +#include "LyraWidgetFactory_Class.generated.h" + +UCLASS() +class LYRAGAME_API ULyraWidgetFactory_Class : public ULyraWidgetFactory +{ + GENERATED_BODY() + +public: + ULyraWidgetFactory_Class() { } + + virtual TSubclassOf FindWidgetClassForData_Implementation(const UObject* Data) const override; + +protected: + UPROPERTY(EditAnywhere, Category = ListEntries, meta = (AllowAbstract)) + TMap, TSubclassOf> EntryWidgetForClass; +}; \ No newline at end of file diff --git a/Source/LyraGame/UI/Foundation/LyraButtonBase.cpp b/Source/LyraGame/UI/Foundation/LyraButtonBase.cpp new file mode 100644 index 00000000..389732ab --- /dev/null +++ b/Source/LyraGame/UI/Foundation/LyraButtonBase.cpp @@ -0,0 +1,52 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraButtonBase.h" +#include "CommonActionWidget.h" + +void ULyraButtonBase::NativePreConstruct() +{ + Super::NativePreConstruct(); + + UpdateButtonStyle(); + RefreshButtonText(); +} + +void ULyraButtonBase::UpdateInputActionWidget() +{ + Super::UpdateInputActionWidget(); + + UpdateButtonStyle(); + RefreshButtonText(); +} + +void ULyraButtonBase::SetButtonText(const FText& InText) +{ + bOverride_ButtonText = InText.IsEmpty(); + ButtonText = InText; + RefreshButtonText(); +} + +void ULyraButtonBase::RefreshButtonText() +{ + if (bOverride_ButtonText || ButtonText.IsEmpty()) + { + if (InputActionWidget) + { + const FText ActionDisplayText = InputActionWidget->GetDisplayText(); + if (!ActionDisplayText.IsEmpty()) + { + UpdateButtonText(ActionDisplayText); + return; + } + } + } + + UpdateButtonText(ButtonText); +} + +void ULyraButtonBase::OnInputMethodChanged(ECommonInputType CurrentInputType) +{ + Super::OnInputMethodChanged(CurrentInputType); + + UpdateButtonStyle(); +} \ No newline at end of file diff --git a/Source/LyraGame/UI/Foundation/LyraButtonBase.h b/Source/LyraGame/UI/Foundation/LyraButtonBase.h new file mode 100644 index 00000000..eb181857 --- /dev/null +++ b/Source/LyraGame/UI/Foundation/LyraButtonBase.h @@ -0,0 +1,42 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CommonButtonBase.h" + +#include "LyraButtonBase.generated.h" + +UCLASS(Abstract, BlueprintType, Blueprintable) +class ULyraButtonBase : public UCommonButtonBase +{ + GENERATED_BODY() + +public: + UFUNCTION(BlueprintCallable) + void SetButtonText(const FText& InText); + +protected: + // UUserWidget interface + virtual void NativePreConstruct() override; + // End of UUserWidget interface + + // UCommonButtonBase interface + virtual void UpdateInputActionWidget() override; + virtual void OnInputMethodChanged(ECommonInputType CurrentInputType) override; + // End of UCommonButtonBase interface + + void RefreshButtonText(); + + UFUNCTION(BlueprintImplementableEvent) + void UpdateButtonText(const FText& InText); + + UFUNCTION(BlueprintImplementableEvent) + void UpdateButtonStyle(); + +private: + UPROPERTY(EditAnywhere, Category="Button", meta=(InlineEditConditionToggle)) + uint8 bOverride_ButtonText : 1; + + UPROPERTY(EditAnywhere, Category="Button", meta=( editcondition="bOverride_ButtonText" )) + FText ButtonText; +}; \ No newline at end of file diff --git a/Source/LyraGame/UI/Foundation/LyraConfirmationScreen.cpp b/Source/LyraGame/UI/Foundation/LyraConfirmationScreen.cpp new file mode 100644 index 00000000..7e8c522c --- /dev/null +++ b/Source/LyraGame/UI/Foundation/LyraConfirmationScreen.cpp @@ -0,0 +1,99 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraConfirmationScreen.h" + +#if WITH_EDITOR +#include "Editor/WidgetCompilerLog.h" +#endif + +#include "CommonBorder.h" +#include "CommonRichTextBlock.h" +#include "CommonTextBlock.h" +#include "Components/DynamicEntryBox.h" +#include "ICommonInputModule.h" +#include "Input/Reply.h" +#include "CommonButtonBase.h" +#include "LyraButtonBase.h" + +void ULyraConfirmationScreen::SetupDialog(UCommonGameDialogDescriptor* Descriptor, FCommonMessagingResultDelegate ResultCallback) +{ + Super::SetupDialog(Descriptor, ResultCallback); + + Text_Title->SetText(Descriptor->Header); + RichText_Description->SetText(Descriptor->Body); + + EntryBox_Buttons->Reset([](ULyraButtonBase& Button) + { + Button.OnClicked().Clear(); + }); + + for (const FConfirmationDialogAction& Action : Descriptor->ButtonActions) + { + FDataTableRowHandle ActionRow; + + switch(Action.Result) + { + case ECommonMessagingResult::Confirmed: + ActionRow = ICommonInputModule::GetSettings().GetDefaultClickAction(); + break; + case ECommonMessagingResult::Declined: + ActionRow = ICommonInputModule::GetSettings().GetDefaultBackAction(); + break; + case ECommonMessagingResult::Cancelled: + ActionRow = CancelAction; + break; + default: + ensure(false); + continue; + } + + ULyraButtonBase* Button = EntryBox_Buttons->CreateEntry(); + Button->SetTriggeringInputAction(ActionRow); + Button->OnClicked().AddUObject(this, &ThisClass::CloseConfirmationWindow, Action.Result); + Button->SetButtonText(Action.OptionalDisplayText); + } + + OnResultCallback = ResultCallback; +} + +void ULyraConfirmationScreen::KillDialog() +{ + Super::KillDialog(); +} + +void ULyraConfirmationScreen::NativeOnInitialized() +{ + Super::NativeOnInitialized(); + + Border_TapToCloseZone->OnMouseButtonDownEvent.BindDynamic(this, &ULyraConfirmationScreen::HandleTapToCloseZoneMouseButtonDown); +} + +void ULyraConfirmationScreen::CloseConfirmationWindow(ECommonMessagingResult Result) +{ + DeactivateWidget(); + OnResultCallback.ExecuteIfBound(Result); +} + +FEventReply ULyraConfirmationScreen::HandleTapToCloseZoneMouseButtonDown(FGeometry MyGeometry, const FPointerEvent& MouseEvent) +{ + FEventReply Reply; + Reply.NativeReply = FReply::Unhandled(); + + if (MouseEvent.IsTouchEvent() || MouseEvent.GetEffectingButton() == EKeys::LeftMouseButton) + { + CloseConfirmationWindow(ECommonMessagingResult::Declined); + Reply.NativeReply = FReply::Handled(); + } + + return Reply; +} + +#if WITH_EDITOR +void ULyraConfirmationScreen::ValidateCompiledDefaults(IWidgetCompilerLog& CompileLog) const +{ + if (CancelAction.IsNull()) + { + CompileLog.Error(FText::Format(FText::FromString(TEXT("{0} has unset property: CancelAction.")), FText::FromString(GetName()))); + } +} +#endif \ No newline at end of file diff --git a/Source/LyraGame/UI/Foundation/LyraConfirmationScreen.h b/Source/LyraGame/UI/Foundation/LyraConfirmationScreen.h new file mode 100644 index 00000000..c03c9efb --- /dev/null +++ b/Source/LyraGame/UI/Foundation/LyraConfirmationScreen.h @@ -0,0 +1,56 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CommonActivatableWidget.h" +#include "Messaging/CommonGameDialog.h" + +#include "LyraConfirmationScreen.generated.h" + +class UCommonTextBlock; +class UCommonRichTextBlock; +class UDynamicEntryBox; +class UCommonBorder; + +/** + * + */ +UCLASS(Abstract, BlueprintType, Blueprintable) +class ULyraConfirmationScreen : public UCommonGameDialog +{ + GENERATED_BODY() +public: + virtual void SetupDialog(UCommonGameDialogDescriptor* Descriptor, FCommonMessagingResultDelegate ResultCallback) override; + virtual void KillDialog() override; + +protected: + virtual void NativeOnInitialized() override; + virtual void CloseConfirmationWindow(ECommonMessagingResult Result); + +#if WITH_EDITOR + virtual void ValidateCompiledDefaults(IWidgetCompilerLog& CompileLog) const override; +#endif + +private: + + UFUNCTION() + FEventReply HandleTapToCloseZoneMouseButtonDown(FGeometry MyGeometry, const FPointerEvent& MouseEvent); + + FCommonMessagingResultDelegate OnResultCallback; + +private: + UPROPERTY(Meta = (BindWidget)) + UCommonTextBlock* Text_Title; + + UPROPERTY(Meta = (BindWidget)) + UCommonRichTextBlock* RichText_Description; + + UPROPERTY(Meta = (BindWidget)) + UDynamicEntryBox* EntryBox_Buttons; + + UPROPERTY(Meta = (BindWidget)) + UCommonBorder* Border_TapToCloseZone; + + UPROPERTY(EditDefaultsOnly, meta = (RowType = CommonInputActionDataBase)) + FDataTableRowHandle CancelAction; +}; diff --git a/Source/LyraGame/UI/Foundation/LyraControllerDisconnectedScreen.cpp b/Source/LyraGame/UI/Foundation/LyraControllerDisconnectedScreen.cpp new file mode 100644 index 00000000..98254a9f --- /dev/null +++ b/Source/LyraGame/UI/Foundation/LyraControllerDisconnectedScreen.cpp @@ -0,0 +1,21 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraControllerDisconnectedScreen.h" + +#include "Components/HorizontalBox.h" +#include "HAL/PlatformMisc.h" + +void ULyraControllerDisconnectedScreen::NativeOnActivated() +{ + Super::NativeOnActivated(); + + HBox_SwitchUser->SetVisibility(ESlateVisibility::Collapsed); + +//#if PLATFORM_HAS_STRICT_CONTROLLER_PAIRING +// if (FPlatformMisc::GetControllerIdForUnpairedControllers() != INDEX_NONE) +// { +// HBox_SwitchUser->SetVisibility(ESlateVisibility::SelfHitTestInvisible); +// } +//#endif +} + diff --git a/Source/LyraGame/UI/Foundation/LyraControllerDisconnectedScreen.h b/Source/LyraGame/UI/Foundation/LyraControllerDisconnectedScreen.h new file mode 100644 index 00000000..8a9f6632 --- /dev/null +++ b/Source/LyraGame/UI/Foundation/LyraControllerDisconnectedScreen.h @@ -0,0 +1,22 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CommonActivatableWidget.h" + +#include "LyraControllerDisconnectedScreen.generated.h" + +class UHorizontalBox; + +UCLASS(Abstract, BlueprintType, Blueprintable) +class ULyraControllerDisconnectedScreen : public UCommonActivatableWidget +{ + GENERATED_BODY() + +protected: + void NativeOnActivated() override; + +private: + UPROPERTY(meta = (BindWidget)) + UHorizontalBox* HBox_SwitchUser; +}; \ No newline at end of file diff --git a/Source/LyraGame/UI/Foundation/LyraLoadingScreenSubsystem.cpp b/Source/LyraGame/UI/Foundation/LyraLoadingScreenSubsystem.cpp new file mode 100644 index 00000000..f56913b4 --- /dev/null +++ b/Source/LyraGame/UI/Foundation/LyraLoadingScreenSubsystem.cpp @@ -0,0 +1,25 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraLoadingScreenSubsystem.h" + +////////////////////////////////////////////////////////////////////// +// ULyraLoadingScreenSubsystem + +ULyraLoadingScreenSubsystem::ULyraLoadingScreenSubsystem() +{ +} + +void ULyraLoadingScreenSubsystem::SetLoadingScreenContentWidget(TSubclassOf NewWidgetClass) +{ + if (LoadingScreenWidgetClass != NewWidgetClass) + { + LoadingScreenWidgetClass = NewWidgetClass; + + OnLoadingScreenWidgetChanged.Broadcast(LoadingScreenWidgetClass); + } +} + +TSubclassOf ULyraLoadingScreenSubsystem::GetLoadingScreenContentWidget() const +{ + return LoadingScreenWidgetClass; +} diff --git a/Source/LyraGame/UI/Foundation/LyraLoadingScreenSubsystem.h b/Source/LyraGame/UI/Foundation/LyraLoadingScreenSubsystem.h new file mode 100644 index 00000000..5be8ca51 --- /dev/null +++ b/Source/LyraGame/UI/Foundation/LyraLoadingScreenSubsystem.h @@ -0,0 +1,38 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Subsystems/GameInstanceSubsystem.h" +#include "Blueprint/UserWidget.h" +#include "LyraLoadingScreenSubsystem.generated.h" + +DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FLoadingScreenWidgetChangedDelegate, TSubclassOf, NewWidgetClass); + +/** + * Tracks/stores the current loading screen configuration in a place + * that persists across map transitions + */ +UCLASS() +class LYRAGAME_API ULyraLoadingScreenSubsystem : public UGameInstanceSubsystem +{ + GENERATED_BODY() + +public: + ULyraLoadingScreenSubsystem(); + + // Sets the loading screen widget class to display inside of the loading screen widget host + UFUNCTION(BlueprintCallable) + void SetLoadingScreenContentWidget(TSubclassOf NewWidgetClass); + + // Returns the last set loading screen widget class to display inside of the loading screen widget host + UFUNCTION(BlueprintPure) + TSubclassOf GetLoadingScreenContentWidget() const; + +private: + UPROPERTY(BlueprintAssignable, meta=(AllowPrivateAccess)) + FLoadingScreenWidgetChangedDelegate OnLoadingScreenWidgetChanged; + + UPROPERTY() + TSubclassOf LoadingScreenWidgetClass; +}; diff --git a/Source/LyraGame/UI/Frontend/ApplyFrontendPerfSettingsAction.cpp b/Source/LyraGame/UI/Frontend/ApplyFrontendPerfSettingsAction.cpp new file mode 100644 index 00000000..303b2b8a --- /dev/null +++ b/Source/LyraGame/UI/Frontend/ApplyFrontendPerfSettingsAction.cpp @@ -0,0 +1,35 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "ApplyFrontendPerfSettingsAction.h" +#include "Settings/LyraSettingsLocal.h" + +////////////////////////////////////////////////////////////////////// +// UApplyFrontendPerfSettingsAction + +// Game user settings (and engine performance/scalability settings they drive) +// are global, so there's no point in tracking this per world for multi-player PIE: +// we just apply it if any PIE world is in the menu. +// +// However, by default we won't apply front-end performance stuff in the editor +// unless the developer setting ApplyFrontEndPerformanceOptionsInPIE is enabled +int32 UApplyFrontendPerfSettingsAction::ApplicationCounter = 0; + +void UApplyFrontendPerfSettingsAction::OnGameFeatureActivating(FGameFeatureActivatingContext& Context) +{ + ApplicationCounter++; + if (ApplicationCounter == 1) + { + ULyraSettingsLocal::Get()->SetShouldUseFrontendPerformanceSettings(true); + } +} + +void UApplyFrontendPerfSettingsAction::OnGameFeatureDeactivating(FGameFeatureDeactivatingContext& Context) +{ + ApplicationCounter--; + check(ApplicationCounter >= 0); + + if (ApplicationCounter == 0) + { + ULyraSettingsLocal::Get()->SetShouldUseFrontendPerformanceSettings(false); + } +} diff --git a/Source/LyraGame/UI/Frontend/ApplyFrontendPerfSettingsAction.h b/Source/LyraGame/UI/Frontend/ApplyFrontendPerfSettingsAction.h new file mode 100644 index 00000000..7e0eb0fd --- /dev/null +++ b/Source/LyraGame/UI/Frontend/ApplyFrontendPerfSettingsAction.h @@ -0,0 +1,29 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "GameFeatureAction.h" + +#include "ApplyFrontendPerfSettingsAction.generated.h" + +////////////////////////////////////////////////////////////////////// +// UApplyFrontendPerfSettingsAction + +/** + * GameFeatureAction responsible for telling the user settings to apply frontend/menu specific performance settings + */ +UCLASS(MinimalAPI, meta = (DisplayName = "Use Frontend Perf Settings")) +class UApplyFrontendPerfSettingsAction final : public UGameFeatureAction +{ + GENERATED_BODY() + +public: + //~UGameFeatureAction interface + virtual void OnGameFeatureActivating(FGameFeatureActivatingContext& Context) override; + virtual void OnGameFeatureDeactivating(FGameFeatureDeactivatingContext& Context) override; + //~End of UGameFeatureAction interface + +private: + static int32 ApplicationCounter; +}; diff --git a/Source/LyraGame/UI/Frontend/LyraFrontendStateComponent.cpp b/Source/LyraGame/UI/Frontend/LyraFrontendStateComponent.cpp new file mode 100644 index 00000000..92287fa7 --- /dev/null +++ b/Source/LyraGame/UI/Frontend/LyraFrontendStateComponent.cpp @@ -0,0 +1,213 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraFrontendStateComponent.h" +#include "Engine/LocalPlayer.h" +#include "GameFramework/PlayerController.h" +#include "GameFramework/GameModeBase.h" +#include "GameFeaturesSubsystem.h" +#include "System/LyraAssetManager.h" +#include "GameFeatureAction.h" +#include "GameFeaturesSubsystemSettings.h" +#include "GameModes/LyraExperienceManagerComponent.h" +#include "GameModes/LyraExperienceDefinition.h" +#include "TimerManager.h" +#include "NativeGameplayTags.h" +#include "ControlFlowManager.h" +#include "CommonUIExtensions.h" +#include "Kismet/GameplayStatics.h" +#include "PrimaryGameLayout.h" +#include "ICommonUIModule.h" +#include "CommonUISettings.h" +#include "CommonUserSubsystem.h" +#include "CommonSessionSubsystem.h" +#include "Engine/GameInstance.h" + +namespace FrontendTags +{ + UE_DEFINE_GAMEPLAY_TAG_STATIC(TAG_PLATFORM_TRAIT_SINGLEONLINEUSER, "Platform.Trait.SingleOnlineUser"); + UE_DEFINE_GAMEPLAY_TAG_STATIC(TAG_UI_LAYER_MENU, "UI.Layer.Menu"); +} + +ULyraFrontendStateComponent::ULyraFrontendStateComponent(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ +} + +void ULyraFrontendStateComponent::BeginPlay() +{ + Super::BeginPlay(); + + // Listen for the experience load to complete + AGameStateBase* GameState = GetGameStateChecked(); + ULyraExperienceManagerComponent* ExperienceComponent = GameState->FindComponentByClass(); + check(ExperienceComponent); + + // This delegate is on a component with the same lifetime as this one, so no need to unhook it in + ExperienceComponent->CallOrRegister_OnExperienceLoaded_HighPriority(FOnLyraExperienceLoaded::FDelegate::CreateUObject(this, &ThisClass::OnExperienceLoaded)); +} + +void ULyraFrontendStateComponent::EndPlay(const EEndPlayReason::Type EndPlayReason) +{ + Super::EndPlay(EndPlayReason); +} + +bool ULyraFrontendStateComponent::ShouldShowLoadingScreen(FString& OutReason) const +{ + if (bShouldShowLoadingScreen) + { + OutReason = TEXT("Frontend Flow Pending..."); + + if (FrontEndFlow.IsValid()) + { + const TOptional StepDebugName = FrontEndFlow->GetCurrentStepDebugName(); + if (StepDebugName.IsSet()) + { + OutReason = StepDebugName.GetValue(); + } + } + + return true; + } + + return false; +} + +void ULyraFrontendStateComponent::OnExperienceLoaded(const ULyraExperienceDefinition* Experience) +{ + FControlFlow& Flow = FControlFlowStatics::Create(this, TEXT("FrontendFlow")) + .QueueStep(TEXT("Wait For User Initialization"), this, &ThisClass::FlowStep_WaitForUserInitialization) + .QueueStep(TEXT("Try Show Press Start Screen"), this, &ThisClass::FlowStep_TryShowPressStartScreen) + .QueueStep(TEXT("Try Show Main Screen"), this, &ThisClass::FlowStep_TryShowMainScreen); + + Flow.ExecuteFlow(); + + FrontEndFlow = Flow.AsShared(); +} + +void ULyraFrontendStateComponent::FlowStep_WaitForUserInitialization(FControlFlowNodeRef SubFlow) +{ + // If this was a hard disconnect, explicitly destroy all user and session state + // TODO: Refactor the engine disconnect flow so it is more explicit about why it happened + bool bWasHardDisconnect = false; + AGameModeBase* GameMode = GetWorld()->GetAuthGameMode(); + UGameInstance* GameInstance = UGameplayStatics::GetGameInstance(this); + + if (ensure(GameMode) && UGameplayStatics::HasOption(GameMode->OptionsString, TEXT("closed"))) + { + bWasHardDisconnect = true; + } + + // Only reset users on hard disconnect + UCommonUserSubsystem* UserSubsystem = GameInstance->GetSubsystem(); + if (ensure(UserSubsystem) && bWasHardDisconnect) + { + UserSubsystem->ResetUserState(); + } + + // Always reset sessions + UCommonSessionSubsystem* SessionSubsystem = GameInstance->GetSubsystem(); + if (ensure(SessionSubsystem)) + { + SessionSubsystem->CleanUpSessions(); + } + + SubFlow->ContinueFlow(); +} + +void ULyraFrontendStateComponent::FlowStep_TryShowPressStartScreen(FControlFlowNodeRef SubFlow) +{ + const UGameInstance* GameInstance = UGameplayStatics::GetGameInstance(this); + UCommonUserSubsystem* UserSubsystem = GameInstance->GetSubsystem(); + + // Check to see if the first player is already logged in, if they are, we can skip the press start screen. + if (const UCommonUserInfo* FirstUser = UserSubsystem->GetUserInfoForLocalPlayerIndex(0)) + { + if (FirstUser->InitializationState == ECommonUserInitializationState::LoggedInLocalOnly || + FirstUser->InitializationState == ECommonUserInitializationState::LoggedInOnline) + { + SubFlow->ContinueFlow(); + return; + } + } + + // Check to see if the platform actually requires a 'Press Start' screen. This is only + // required on platforms where there can be multiple online users where depending on what player's + // controller presses 'Start' establishes the player to actually login to the game with. + if (!UserSubsystem->ShouldWaitForStartInput()) + { + // Start the auto login process, this should finish quickly + InProgressPressStartScreen = SubFlow; + UserSubsystem->OnUserInitializeComplete.AddDynamic(this, &ULyraFrontendStateComponent::OnUserInitialized); + UserSubsystem->TryToInitializeForLocalPlay(0, 0, false); + + return; + } + + // Add the Press Start screen, move to the next flow when it deactivates. + if (UPrimaryGameLayout* RootLayout = UPrimaryGameLayout::GetPrimaryGameLayoutForPrimaryPlayer(this)) + { + constexpr bool bSuspendInputUntilComplete = true; + RootLayout->PushWidgetToLayerStackAsync(FrontendTags::TAG_UI_LAYER_MENU, bSuspendInputUntilComplete, PressStartScreenClass, + [this, SubFlow](EAsyncWidgetLayerState State, UCommonActivatableWidget* Screen) { + switch (State) + { + case EAsyncWidgetLayerState::AfterPush: + bShouldShowLoadingScreen = false; + Screen->OnDeactivated().AddWeakLambda(this, [this, SubFlow]() { + SubFlow->ContinueFlow(); + }); + break; + case EAsyncWidgetLayerState::Canceled: + bShouldShowLoadingScreen = false; + SubFlow->ContinueFlow(); + return; + } + }); + } +} + +void ULyraFrontendStateComponent::OnUserInitialized(const UCommonUserInfo* UserInfo, bool bSuccess, FText Error, ECommonUserPrivilege RequestedPrivilege, ECommonUserOnlineContext OnlineContext) +{ + FControlFlowNodePtr FlowToContinue = InProgressPressStartScreen; + UGameInstance* GameInstance = UGameplayStatics::GetGameInstance(this); + UCommonUserSubsystem* UserSubsystem = GameInstance->GetSubsystem(); + + if (ensure(FlowToContinue.IsValid() && UserSubsystem)) + { + UserSubsystem->OnUserInitializeComplete.RemoveDynamic(this, &ULyraFrontendStateComponent::OnUserInitialized); + InProgressPressStartScreen.Reset(); + + if (bSuccess) + { + // On success continue flow normally + FlowToContinue->ContinueFlow(); + } + else + { + // TODO: Just continue for now, could go to some sort of error screen + FlowToContinue->ContinueFlow(); + } + } +} + +void ULyraFrontendStateComponent::FlowStep_TryShowMainScreen(FControlFlowNodeRef SubFlow) +{ + if (UPrimaryGameLayout* RootLayout = UPrimaryGameLayout::GetPrimaryGameLayoutForPrimaryPlayer(this)) + { + constexpr bool bSuspendInputUntilComplete = true; + RootLayout->PushWidgetToLayerStackAsync(FrontendTags::TAG_UI_LAYER_MENU, bSuspendInputUntilComplete, MainScreenClass, + [this, SubFlow](EAsyncWidgetLayerState State, UCommonActivatableWidget* Screen) { + switch (State) + { + case EAsyncWidgetLayerState::AfterPush: + bShouldShowLoadingScreen = false; + SubFlow->ContinueFlow(); + return; + case EAsyncWidgetLayerState::Canceled: + bShouldShowLoadingScreen = false; + SubFlow->ContinueFlow(); + return; + } + }); + } +} diff --git a/Source/LyraGame/UI/Frontend/LyraFrontendStateComponent.h b/Source/LyraGame/UI/Frontend/LyraFrontendStateComponent.h new file mode 100644 index 00000000..0fb0944c --- /dev/null +++ b/Source/LyraGame/UI/Frontend/LyraFrontendStateComponent.h @@ -0,0 +1,59 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Components/GameStateComponent.h" +#include "GameFeaturePluginOperationResult.h" +#include "LoadingProcessInterface.h" +#include "ControlFlowNode.h" + +#include "LyraFrontendStateComponent.generated.h" + +enum class ECommonUserOnlineContext : uint8; +enum class ECommonUserPrivilege : uint8; +class UCommonActivatableWidget; +class ULyraExperienceDefinition; +class UCommonUserInfo; + +UCLASS(Abstract) +class ULyraFrontendStateComponent : public UGameStateComponent, public ILoadingProcessInterface +{ + GENERATED_BODY() + +public: + + ULyraFrontendStateComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); + + //~UActorComponent interface + virtual void BeginPlay() override; + virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override; + //~End of UActorComponent interface + + //~ILoadingProcessInterface interface + virtual bool ShouldShowLoadingScreen(FString& OutReason) const override; + //~End of ILoadingProcessInterface + +private: + void OnExperienceLoaded(const ULyraExperienceDefinition* Experience); + + UFUNCTION() + void OnUserInitialized(const UCommonUserInfo* UserInfo, bool bSuccess, FText Error, ECommonUserPrivilege RequestedPrivilege, ECommonUserOnlineContext OnlineContext); + + void FlowStep_WaitForUserInitialization(FControlFlowNodeRef SubFlow); + void FlowStep_TryShowPressStartScreen(FControlFlowNodeRef SubFlow); + void FlowStep_TryShowMainScreen(FControlFlowNodeRef SubFlow); + + bool bShouldShowLoadingScreen = true; + + UPROPERTY(EditAnywhere, Category = UI) + TSoftClassPtr PressStartScreenClass; + + UPROPERTY(EditAnywhere, Category = UI) + TSoftClassPtr MainScreenClass; + + TSharedPtr FrontEndFlow; + + // If set, this is the in-progress press start screen task + FControlFlowNodePtr InProgressPressStartScreen; +}; diff --git a/Source/LyraGame/UI/Frontend/LyraLobbyBackground.cpp b/Source/LyraGame/UI/Frontend/LyraLobbyBackground.cpp new file mode 100644 index 00000000..8a7d134e --- /dev/null +++ b/Source/LyraGame/UI/Frontend/LyraLobbyBackground.cpp @@ -0,0 +1,4 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraLobbyBackground.h" + diff --git a/Source/LyraGame/UI/Frontend/LyraLobbyBackground.h b/Source/LyraGame/UI/Frontend/LyraLobbyBackground.h new file mode 100644 index 00000000..890f6ac0 --- /dev/null +++ b/Source/LyraGame/UI/Frontend/LyraLobbyBackground.h @@ -0,0 +1,21 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DataAsset.h" +#include "LyraLobbyBackground.generated.h" + +/** + * Developer settings / editor cheats + */ +UCLASS(config=EditorPerProjectUserSettings, MinimalAPI) +class ULyraLobbyBackground : public UPrimaryDataAsset +{ + GENERATED_BODY() + +public: + + UPROPERTY(EditAnywhere, BlueprintReadOnly) + TSoftObjectPtr BackgroundLevel; +}; diff --git a/Source/LyraGame/UI/IndicatorSystem/IActorIndicatorWidget.h b/Source/LyraGame/UI/IndicatorSystem/IActorIndicatorWidget.h new file mode 100644 index 00000000..381e6cbc --- /dev/null +++ b/Source/LyraGame/UI/IndicatorSystem/IActorIndicatorWidget.h @@ -0,0 +1,30 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "UObject/ObjectMacros.h" +#include "UObject/Interface.h" + +#include "IActorIndicatorWidget.generated.h" + +class AActor; +class UIndicatorDescriptor; + +UINTERFACE(BlueprintType) +class LYRAGAME_API UIndicatorWidgetInterface : public UInterface +{ + GENERATED_BODY() +}; + +class IIndicatorWidgetInterface +{ + GENERATED_BODY() + +public: + UFUNCTION(BlueprintNativeEvent, Category = "Indicator") + void BindIndicator(UIndicatorDescriptor* Indicator); + + UFUNCTION(BlueprintNativeEvent, Category = "Indicator") + void UnbindIndicator(const UIndicatorDescriptor* Indicator); +}; diff --git a/Source/LyraGame/UI/IndicatorSystem/IndicatorDescriptor.cpp b/Source/LyraGame/UI/IndicatorSystem/IndicatorDescriptor.cpp new file mode 100644 index 00000000..4456f06a --- /dev/null +++ b/Source/LyraGame/UI/IndicatorSystem/IndicatorDescriptor.cpp @@ -0,0 +1,115 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "IndicatorDescriptor.h" +#include "Engine/LocalPlayer.h" + +bool FIndicatorProjection::Project(const UIndicatorDescriptor& IndicatorDescriptor, const FSceneViewProjectionData& InProjectionData, const FVector2D& ScreenSize, FVector& OutScreenPositionWithDepth) +{ + if (USceneComponent* Component = IndicatorDescriptor.GetSceneComponent()) + { + TOptional WorldLocation; + if (IndicatorDescriptor.GetComponentSocketName() != NAME_None) + { + WorldLocation = Component->GetSocketTransform(IndicatorDescriptor.GetComponentSocketName()).GetLocation(); + } + else + { + WorldLocation = Component->GetComponentLocation(); + } + + const FVector ProjectWorldLocation = WorldLocation.GetValue() + IndicatorDescriptor.GetWorldPositionOffset(); + const EActorCanvasProjectionMode ProjectionMode = IndicatorDescriptor.GetProjectionMode(); + + switch (ProjectionMode) + { + case EActorCanvasProjectionMode::ComponentPoint: + { + if (WorldLocation.IsSet()) + { + FVector2D OutScreenSpacePosition; + if (ULocalPlayer::GetPixelPoint(InProjectionData, ProjectWorldLocation, OutScreenSpacePosition, &ScreenSize)) + { + OutScreenSpacePosition += IndicatorDescriptor.GetScreenSpaceOffset(); + + OutScreenPositionWithDepth = FVector(OutScreenSpacePosition.X, OutScreenSpacePosition.Y, FVector::Dist(InProjectionData.ViewOrigin, ProjectWorldLocation)); + return true; + } + } + + return false; + } + case EActorCanvasProjectionMode::ComponentScreenBoundingBox: + case EActorCanvasProjectionMode::ActorScreenBoundingBox: + { + FBox IndicatorBox; + if (ProjectionMode == EActorCanvasProjectionMode::ActorScreenBoundingBox) + { + IndicatorBox = Component->GetOwner()->GetComponentsBoundingBox(); + } + else + { + IndicatorBox = Component->Bounds.GetBox(); + } + + FVector2D LL, UR; + if (ULocalPlayer::GetPixelBoundingBox(InProjectionData, IndicatorBox, LL, UR, &ScreenSize)) + { + const FVector& BoundingBoxAnchor = IndicatorDescriptor.GetBoundingBoxAnchor(); + const FVector2D& ScreenSpaceOffset = IndicatorDescriptor.GetScreenSpaceOffset(); + + OutScreenPositionWithDepth.X = FMath::Lerp(LL.X, UR.X, BoundingBoxAnchor.X) + ScreenSpaceOffset.X; + OutScreenPositionWithDepth.Y = FMath::Lerp(LL.Y, UR.Y, BoundingBoxAnchor.Y) + ScreenSpaceOffset.Y; + OutScreenPositionWithDepth.Z = FVector::Dist(InProjectionData.ViewOrigin, ProjectWorldLocation); + return true; + } + + return false; + } + case EActorCanvasProjectionMode::ActorBoundingBox: + case EActorCanvasProjectionMode::ComponentBoundingBox: + { + FBox IndicatorBox; + if (ProjectionMode == EActorCanvasProjectionMode::ActorBoundingBox) + { + IndicatorBox = Component->GetOwner()->GetComponentsBoundingBox(); + } + else + { + IndicatorBox = Component->Bounds.GetBox(); + } + + const FVector ProjectBoxPoint = IndicatorBox.GetCenter() + (IndicatorBox.GetSize() * (IndicatorDescriptor.GetBoundingBoxAnchor() - FVector(0.5))); + + FVector2D OutScreenSpacePosition; + if (ULocalPlayer::GetPixelPoint(InProjectionData, ProjectBoxPoint, OutScreenSpacePosition, &ScreenSize)) + { + OutScreenSpacePosition += IndicatorDescriptor.GetScreenSpaceOffset(); + + OutScreenPositionWithDepth = FVector(OutScreenSpacePosition.X, OutScreenSpacePosition.Y, FVector::Dist(InProjectionData.ViewOrigin, ProjectBoxPoint)); + return true; + } + + return false; + } + } + } + + return false; +} + +void UIndicatorDescriptor::SetIndicatorManagerComponent(ULyraIndicatorManagerComponent* InManager) +{ + // Make sure nobody has set this. + if (ensure(ManagerPtr.IsExplicitlyNull())) + { + ManagerPtr = InManager; + } +} + +void UIndicatorDescriptor::UnregisterIndicator() +{ + if (ULyraIndicatorManagerComponent* Manager = ManagerPtr.Get()) + { + Manager->RemoveIndicator(this); + } +} \ No newline at end of file diff --git a/Source/LyraGame/UI/IndicatorSystem/IndicatorDescriptor.h b/Source/LyraGame/UI/IndicatorSystem/IndicatorDescriptor.h new file mode 100644 index 00000000..51fa63b6 --- /dev/null +++ b/Source/LyraGame/UI/IndicatorSystem/IndicatorDescriptor.h @@ -0,0 +1,239 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "LyraIndicatorManagerComponent.h" +#include "Widgets/SWidget.h" +#include "Widgets/SNullWidget.h" +#include "SceneView.h" +#include "UObject/WeakInterfacePtr.h" + +#include "IndicatorDescriptor.generated.h" + +class UIndicatorDescriptor; +class ULyraIndicatorManagerComponent; + +struct FIndicatorProjection +{ + bool Project(const UIndicatorDescriptor& IndicatorDescriptor, const FSceneViewProjectionData& InProjectionData, const FVector2D& ScreenSize, FVector& ScreenPositionWithDepth); +}; + +UENUM(BlueprintType) +enum class EActorCanvasProjectionMode : uint8 +{ + ComponentPoint, + ComponentBoundingBox, + ComponentScreenBoundingBox, + ActorBoundingBox, + ActorScreenBoundingBox +}; + +/** + * Describes and controls an active indicator. It is highly recommended that your widget implements + * IActorIndicatorWidget so that it can 'bind' to the associated data. + */ +UCLASS(BlueprintType) +class LYRAGAME_API UIndicatorDescriptor : public UObject +{ + GENERATED_BODY() + +public: + UIndicatorDescriptor() { } + +public: + UFUNCTION(BlueprintCallable) + UObject* GetDataObject() const { return DataObject; } + UFUNCTION(BlueprintCallable) + void SetDataObject(UObject* InDataObject) { DataObject = InDataObject; } + + UFUNCTION(BlueprintCallable) + USceneComponent* GetSceneComponent() const { return Component; } + UFUNCTION(BlueprintCallable) + void SetSceneComponent(USceneComponent* InComponent) { Component = InComponent; } + + UFUNCTION(BlueprintCallable) + FName GetComponentSocketName() const { return ComponentSocketName; } + UFUNCTION(BlueprintCallable) + void SetComponentSocketName(FName SocketName) { ComponentSocketName = SocketName; } + + UFUNCTION(BlueprintCallable) + TSoftClassPtr GetIndicatorClass() const { return IndicatorWidgetClass; } + UFUNCTION(BlueprintCallable) + void SetIndicatorClass(TSoftClassPtr InIndicatorWidgetClass) + { + IndicatorWidgetClass = InIndicatorWidgetClass; + } + +public: + // TODO Organize this better. + TWeakObjectPtr IndicatorWidget; + +public: + UFUNCTION(BlueprintCallable) + void SetAutoRemoveWhenIndicatorComponentIsNull(bool CanAutomaticallyRemove) + { + bAutoRemoveWhenIndicatorComponentIsNull = CanAutomaticallyRemove; + } + UFUNCTION(BlueprintCallable) + bool GetAutoRemoveWhenIndicatorComponentIsNull() const { return bAutoRemoveWhenIndicatorComponentIsNull; } + + bool CanAutomaticallyRemove() const + { + return bAutoRemoveWhenIndicatorComponentIsNull && !IsValid(GetSceneComponent()); + } + +public: + // Layout Properties + //======================= + + UFUNCTION(BlueprintCallable) + bool GetIsVisible() const { return IsValid(GetSceneComponent()) && bVisible; } + + UFUNCTION(BlueprintCallable) + void SetDesiredVisibility(bool InVisible) + { + bVisible = InVisible; + } + + UFUNCTION(BlueprintCallable) + EActorCanvasProjectionMode GetProjectionMode() const { return ProjectionMode; } + UFUNCTION(BlueprintCallable) + void SetProjectionMode(EActorCanvasProjectionMode InProjectionMode) + { + ProjectionMode = InProjectionMode; + } + + // Horizontal alignment to the point in space to place the indicator at. + UFUNCTION(BlueprintCallable) + EHorizontalAlignment GetHAlign() const { return HAlignment; } + UFUNCTION(BlueprintCallable) + void SetHAlign(EHorizontalAlignment InHAlignment) + { + HAlignment = InHAlignment; + } + + // Vertical alignment to the point in space to place the indicator at. + UFUNCTION(BlueprintCallable) + EVerticalAlignment GetVAlign() const { return VAlignment; } + UFUNCTION(BlueprintCallable) + void SetVAlign(EVerticalAlignment InVAlignment) + { + VAlignment = InVAlignment; + } + + // Clamp the indicator to the edge of the screen? + UFUNCTION(BlueprintCallable) + bool GetClampToScreen() const { return bClampToScreen; } + UFUNCTION(BlueprintCallable) + void SetClampToScreen(bool bValue) + { + bClampToScreen = bValue; + } + + // Show the arrow if clamping to the edge of the screen? + UFUNCTION(BlueprintCallable) + bool GetShowClampToScreenArrow() const { return bShowClampToScreenArrow; } + UFUNCTION(BlueprintCallable) + void SetShowClampToScreenArrow(bool bValue) + { + bShowClampToScreenArrow = bValue; + } + + // The position offset for the indicator in world space. + UFUNCTION(BlueprintCallable) + FVector GetWorldPositionOffset() const { return WorldPositionOffset; } + UFUNCTION(BlueprintCallable) + void SetWorldPositionOffset(FVector Offset) + { + WorldPositionOffset = Offset; + } + + // The position offset for the indicator in screen space. + UFUNCTION(BlueprintCallable) + FVector2D GetScreenSpaceOffset() const { return ScreenSpaceOffset; } + UFUNCTION(BlueprintCallable) + void SetScreenSpaceOffset(FVector2D Offset) + { + ScreenSpaceOffset = Offset; + } + + UFUNCTION(BlueprintCallable) + FVector GetBoundingBoxAnchor() const { return BoundingBoxAnchor; } + UFUNCTION(BlueprintCallable) + void SetBoundingBoxAnchor(FVector InBoundingBoxAnchor) + { + BoundingBoxAnchor = InBoundingBoxAnchor; + } + +public: + // Sorting Properties + //======================= + + // Allows sorting the indicators (after they are sorted by depth), to allow some group of indicators + // to always be in front of others. + UFUNCTION(BlueprintCallable) + int32 GetPriority() const { return Priority; } + UFUNCTION(BlueprintCallable) + void SetPriority(int32 InPriority) + { + Priority = InPriority; + } + +public: + ULyraIndicatorManagerComponent* GetIndicatorManagerComponent() { return ManagerPtr.Get(); } + void SetIndicatorManagerComponent(ULyraIndicatorManagerComponent* InManager); + + UFUNCTION(BlueprintCallable) + void UnregisterIndicator(); + +private: + UPROPERTY() + bool bVisible = true; + UPROPERTY() + bool bClampToScreen = false; + UPROPERTY() + bool bShowClampToScreenArrow = false; + UPROPERTY() + bool bOverrideScreenPosition = false; + UPROPERTY() + bool bAutoRemoveWhenIndicatorComponentIsNull = false; + + UPROPERTY() + EActorCanvasProjectionMode ProjectionMode = EActorCanvasProjectionMode::ComponentPoint; + UPROPERTY() + TEnumAsByte HAlignment = HAlign_Center; + UPROPERTY() + TEnumAsByte VAlignment = VAlign_Center; + + UPROPERTY() + int32 Priority = 0; + + UPROPERTY() + FVector BoundingBoxAnchor = FVector(0.5, 0.5, 0.5); + UPROPERTY() + FVector2D ScreenSpaceOffset = FVector2D(0, 0); + UPROPERTY() + FVector WorldPositionOffset = FVector(0, 0, 0); + +private: + friend class SActorCanvas; + + UPROPERTY() + TObjectPtr DataObject; + + UPROPERTY() + TObjectPtr Component; + + UPROPERTY() + FName ComponentSocketName = NAME_None; + + UPROPERTY() + TSoftClassPtr IndicatorWidgetClass; + + UPROPERTY() + TWeakObjectPtr ManagerPtr; + + TWeakPtr Content; + TWeakPtr CanvasHost; +}; \ No newline at end of file diff --git a/Source/LyraGame/UI/IndicatorSystem/IndicatorLayer.cpp b/Source/LyraGame/UI/IndicatorSystem/IndicatorLayer.cpp new file mode 100644 index 00000000..febca8bb --- /dev/null +++ b/Source/LyraGame/UI/IndicatorSystem/IndicatorLayer.cpp @@ -0,0 +1,40 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "IndicatorLayer.h" +#include "Widgets/DeclarativeSyntaxSupport.h" +#include "Widgets/Layout/SBox.h" +#include "Engine/LocalPlayer.h" +#include "SActorCanvas.h" + +///////////////////////////////////////////////////// +// UIndicatorLayer + +UIndicatorLayer::UIndicatorLayer(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ + bIsVariable = true; + SetVisibility(ESlateVisibility::HitTestInvisible); +} + +void UIndicatorLayer::ReleaseSlateResources(bool bReleaseChildren) +{ + Super::ReleaseSlateResources(bReleaseChildren); + + MyActorCanvas.Reset(); +} + +TSharedRef UIndicatorLayer::RebuildWidget() +{ + if (!IsDesignTime()) + { + ULocalPlayer* LocalPlayer = GetOwningLocalPlayer(); + if (ensureMsgf(LocalPlayer, TEXT("Attempting to rebuild a UActorCanvas without a valid LocalPlayer!"))) + { + MyActorCanvas = SNew(SActorCanvas, FLocalPlayerContext(LocalPlayer), &ArrowBrush); + return MyActorCanvas.ToSharedRef(); + } + } + + // Give it a trivial box, NullWidget isn't safe to use from a UWidget + return SNew(SBox); +} diff --git a/Source/LyraGame/UI/IndicatorSystem/IndicatorLayer.h b/Source/LyraGame/UI/IndicatorSystem/IndicatorLayer.h new file mode 100644 index 00000000..2cd8e7ae --- /dev/null +++ b/Source/LyraGame/UI/IndicatorSystem/IndicatorLayer.h @@ -0,0 +1,33 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "UObject/ObjectMacros.h" +#include "Widgets/SWidget.h" +#include "Components/PanelWidget.h" +#include "GameplayTagContainer.h" + +#include "IndicatorLayer.generated.h" + +class SActorCanvas; + +UCLASS() +class UIndicatorLayer : public UWidget +{ + GENERATED_UCLASS_BODY() + +public: + /** Default arrow brush to use if UI is clamped to the screen and needs to show an arrow. */ + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Appearance) + FSlateBrush ArrowBrush; + +protected: + // UWidget interface + virtual void ReleaseSlateResources(bool bReleaseChildren) override; + virtual TSharedRef RebuildWidget() override; + // End UWidget + +protected: + TSharedPtr MyActorCanvas; +}; diff --git a/Source/LyraGame/UI/IndicatorSystem/IndicatorLibrary.cpp b/Source/LyraGame/UI/IndicatorSystem/IndicatorLibrary.cpp new file mode 100644 index 00000000..04cc7c45 --- /dev/null +++ b/Source/LyraGame/UI/IndicatorSystem/IndicatorLibrary.cpp @@ -0,0 +1,13 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "IndicatorLibrary.h" +#include "LyraIndicatorManagerComponent.h" + +UIndicatorLibrary::UIndicatorLibrary() +{ +} + +ULyraIndicatorManagerComponent* UIndicatorLibrary::GetIndicatorManagerComponent(AController* Controller) +{ + return ULyraIndicatorManagerComponent::GetComponent(Controller); +} diff --git a/Source/LyraGame/UI/IndicatorSystem/IndicatorLibrary.h b/Source/LyraGame/UI/IndicatorSystem/IndicatorLibrary.h new file mode 100644 index 00000000..5de89735 --- /dev/null +++ b/Source/LyraGame/UI/IndicatorSystem/IndicatorLibrary.h @@ -0,0 +1,25 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "UObject/ObjectMacros.h" +#include "Engine/EngineTypes.h" +#include "UObject/ScriptInterface.h" +#include "Kismet/BlueprintFunctionLibrary.h" +#include "IndicatorLibrary.generated.h" + +class ULyraIndicatorManagerComponent; + +UCLASS() +class LYRAGAME_API UIndicatorLibrary : public UBlueprintFunctionLibrary +{ + GENERATED_BODY() + +public: + UIndicatorLibrary(); + + /** */ + UFUNCTION(BlueprintCallable, Category = Indicator) + static ULyraIndicatorManagerComponent* GetIndicatorManagerComponent(AController* Controller); +}; diff --git a/Source/LyraGame/UI/IndicatorSystem/LyraIndicatorManagerComponent.cpp b/Source/LyraGame/UI/IndicatorSystem/LyraIndicatorManagerComponent.cpp new file mode 100644 index 00000000..7622d72e --- /dev/null +++ b/Source/LyraGame/UI/IndicatorSystem/LyraIndicatorManagerComponent.cpp @@ -0,0 +1,40 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraIndicatorManagerComponent.h" + +#include "IndicatorDescriptor.h" + +ULyraIndicatorManagerComponent::ULyraIndicatorManagerComponent(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ + bAutoRegister = true; + bAutoActivate = true; +} + +/*static*/ ULyraIndicatorManagerComponent* ULyraIndicatorManagerComponent::GetComponent(AController* Controller) +{ + if (Controller) + { + return Controller->FindComponentByClass(); + } + + return nullptr; +} + +void ULyraIndicatorManagerComponent::AddIndicator(UIndicatorDescriptor* IndicatorDescriptor) +{ + IndicatorDescriptor->SetIndicatorManagerComponent(this); + OnIndicatorAdded.Broadcast(IndicatorDescriptor); + Indicators.Add(IndicatorDescriptor); +} + +void ULyraIndicatorManagerComponent::RemoveIndicator(UIndicatorDescriptor* IndicatorDescriptor) +{ + if (IndicatorDescriptor) + { + ensure(IndicatorDescriptor->GetIndicatorManagerComponent() == this); + + OnIndicatorRemoved.Broadcast(IndicatorDescriptor); + Indicators.Remove(IndicatorDescriptor); + } +} \ No newline at end of file diff --git a/Source/LyraGame/UI/IndicatorSystem/LyraIndicatorManagerComponent.h b/Source/LyraGame/UI/IndicatorSystem/LyraIndicatorManagerComponent.h new file mode 100644 index 00000000..e62fd413 --- /dev/null +++ b/Source/LyraGame/UI/IndicatorSystem/LyraIndicatorManagerComponent.h @@ -0,0 +1,40 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "Components/ControllerComponent.h" +#include "Delegates/DelegateCombinations.h" + +#include "LyraIndicatorManagerComponent.generated.h" + +class UIndicatorDescriptor; + +/** + * @class ULyraIndicatorManagerComponent + */ +UCLASS(BlueprintType, Blueprintable) +class LYRAGAME_API ULyraIndicatorManagerComponent : public UControllerComponent +{ + GENERATED_BODY() + +public: + ULyraIndicatorManagerComponent(const FObjectInitializer& ObjectInitializer); + + static ULyraIndicatorManagerComponent* GetComponent(AController* Controller); + + UFUNCTION(BlueprintCallable, Category = Indicator) + void AddIndicator(UIndicatorDescriptor* IndicatorDescriptor); + + UFUNCTION(BlueprintCallable, Category = Indicator) + void RemoveIndicator(UIndicatorDescriptor* IndicatorDescriptor); + + DECLARE_EVENT_OneParam(ULyraIndicatorManagerComponent, FIndicatorEvent, UIndicatorDescriptor* Descriptor) + FIndicatorEvent OnIndicatorAdded; + FIndicatorEvent OnIndicatorRemoved; + + const TArray& GetIndicators() const { return Indicators; } + +private: + UPROPERTY() + TArray Indicators; +}; diff --git a/Source/LyraGame/UI/IndicatorSystem/SActorCanvas.cpp b/Source/LyraGame/UI/IndicatorSystem/SActorCanvas.cpp new file mode 100644 index 00000000..dfdd1174 --- /dev/null +++ b/Source/LyraGame/UI/IndicatorSystem/SActorCanvas.cpp @@ -0,0 +1,717 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "SActorCanvas.h" +#include "Layout/ArrangedChildren.h" +#include "Rendering/DrawElements.h" +#include "Widgets/SLeafWidget.h" +#include "IActorIndicatorWidget.h" +#include "LyraIndicatorManagerComponent.h" +#include "Widgets/Layout/SBox.h" + +namespace EArrowDirection +{ + enum Type + { + Left, + Top, + Right, + Bottom, + MAX + }; +} + +// Angles for the direction of the arrow to display +const float ArrowRotations[EArrowDirection::MAX] = +{ + 270.0f, + 0.0f, + 90.0f, + 180.0f +}; + +// Offsets for the each direction that the arrow can point +const FVector2D ArrowOffsets[EArrowDirection::MAX] = +{ + FVector2D(-1.0f, 0.0f), + FVector2D(0.0f, -1.0f), + FVector2D(1.0f, 0.0f), + FVector2D(0.0f, 1.0f) +}; + + +class SActorCanvasArrowWidget : public SLeafWidget +{ +public: + + SLATE_BEGIN_ARGS(SActorCanvasArrowWidget) + {} + /** always goes at the end */ + SLATE_END_ARGS() + + /** Ctor */ + SActorCanvasArrowWidget() + : Rotation(0.0f) + , Arrow(nullptr) + { + + } + + /** Every widget needs one of these */ + void Construct(const FArguments& InArgs, const FSlateBrush* ActorCanvasArrowBrush) + { + Arrow = ActorCanvasArrowBrush; + SetCanTick(false); + } + + virtual int32 OnPaint(const FPaintArgs& Args, + const FGeometry& AllottedGeometry, + const FSlateRect& MyClippingRect, + FSlateWindowElementList& OutDrawElements, + int32 LayerId, + const FWidgetStyle& InWidgetStyle, + bool bParentEnabled) const override + { + int32 MaxLayerId = LayerId; + + if (Arrow) + { + const bool bIsEnabled = ShouldBeEnabled(bParentEnabled); + const ESlateDrawEffect DrawEffects = bIsEnabled ? ESlateDrawEffect::None : ESlateDrawEffect::DisabledEffect; + const FColor FinalColorAndOpacity = (InWidgetStyle.GetColorAndOpacityTint() * Arrow->GetTint(InWidgetStyle)).ToFColor(true); + + FSlateDrawElement::MakeRotatedBox( + OutDrawElements, + MaxLayerId++, + AllottedGeometry.ToPaintGeometry(FVector2D::ZeroVector, Arrow->ImageSize, 1.f), + Arrow, + DrawEffects, + FMath::DegreesToRadians(GetRotation()), + TOptional(), + FSlateDrawElement::RelativeToElement, + FinalColorAndOpacity + ); + } + + return MaxLayerId; + } + + FORCEINLINE void SetRotation(float InRotation) + { + Rotation = FMath::Fmod(InRotation, 360.0f); + } + + FORCEINLINE float GetRotation() const + { + return Rotation; + } + + virtual FVector2D ComputeDesiredSize(float) const override + { + if (Arrow) + { + return Arrow->ImageSize; + } + else + { + return FVector2D::ZeroVector; + } + } + +private: + float Rotation; + + const FSlateBrush* Arrow; +}; + +void SActorCanvas::Construct(const FArguments& InArgs, const FLocalPlayerContext& InLocalPlayerContext, const FSlateBrush* InActorCanvasArrowBrush) +{ + LocalPlayerContext = InLocalPlayerContext; + ActorCanvasArrowBrush = InActorCanvasArrowBrush; + + IndicatorPool.SetWorld(LocalPlayerContext.GetWorld()); + + SetCanTick(false); + SetVisibility(EVisibility::SelfHitTestInvisible); + + // Create 10 arrows for starters + for (int32 i = 0; i < 10; ++i) + { + TSharedRef ArrowWidget = SNew(SActorCanvasArrowWidget, ActorCanvasArrowBrush); + ArrowWidget->SetVisibility(EVisibility::Collapsed); + + ArrowChildren.AddSlot(MoveTemp( + FArrowSlot::FSlotArguments(MakeUnique()) + [ + ArrowWidget + ] + )); + } + + UpdateActiveTimer(); +} + +EActiveTimerReturnType SActorCanvas::UpdateCanvas(double InCurrentTime, float InDeltaTime) +{ + QUICK_SCOPE_CYCLE_COUNTER(STAT_SActorCanvas_UpdateCanvas); + + if (!OptionalPaintGeometry.IsSet()) + { + return EActiveTimerReturnType::Continue; + } + + // Grab the local player + ULocalPlayer* LocalPlayer = LocalPlayerContext.GetLocalPlayer(); + ULyraIndicatorManagerComponent* IndicatorComponent = IndicatorComponentPtr.Get(); + if (IndicatorComponent == nullptr) + { + IndicatorComponent = ULyraIndicatorManagerComponent::GetComponent(LocalPlayerContext.GetPlayerController()); + if (IndicatorComponent) + { + IndicatorComponentPtr = IndicatorComponent; + IndicatorComponent->OnIndicatorAdded.AddSP(this, &SActorCanvas::OnIndicatorAdded); + IndicatorComponent->OnIndicatorRemoved.AddSP(this, &SActorCanvas::OnIndicatorRemoved); + for (UIndicatorDescriptor* Indicator : IndicatorComponent->GetIndicators()) + { + OnIndicatorAdded(Indicator); + } + } + else + { + //TODO HIDE EVERYTHING + return EActiveTimerReturnType::Continue; + } + } + + //Make sure we have a player. If we don't, we can't project anything + if (LocalPlayer) + { + const FGeometry PaintGeometry = OptionalPaintGeometry.GetValue(); + + FSceneViewProjectionData ProjectionData; + if (LocalPlayer->GetProjectionData(LocalPlayer->ViewportClient->Viewport, /*out*/ ProjectionData)) + { + SetShowAnyIndicators(true); + + bool IndicatorsChanged = false; + + for (int32 ChildIndex = 0; ChildIndex < CanvasChildren.Num(); ++ChildIndex) + { + SActorCanvas::FSlot& CurChild = CanvasChildren[ChildIndex]; + UIndicatorDescriptor* Indicator = CurChild.Indicator; + + // If the slot content is invalid and we have permission to remove it + if (Indicator->CanAutomaticallyRemove()) + { + IndicatorsChanged = true; + + RemoveIndicatorForEntry(Indicator); + // Decrement the current index to account for the removal + --ChildIndex; + continue; + } + + CurChild.SetIsIndicatorVisible(Indicator->GetIsVisible()); + + if (!CurChild.GetIsIndicatorVisible()) + { + IndicatorsChanged |= CurChild.bIsDirty(); + CurChild.ClearDirtyFlag(); + continue; + } + + // If the indicator changed clamp status between updates, alert the indicator and mark the indicators as changed + if (CurChild.WasIndicatorClampedStatusChanged()) + { + //Indicator->OnIndicatorClampedStatusChanged(CurChild.WasIndicatorClamped()); + CurChild.ClearIndicatorClampedStatusChangedFlag(); + IndicatorsChanged = true; + } + + FVector ScreenPositionWithDepth; + + FIndicatorProjection Projector; + const bool Success = Projector.Project(*Indicator, ProjectionData, PaintGeometry.Size, OUT ScreenPositionWithDepth); + + if (!Success) + { + CurChild.SetHasValidScreenPosition(false); + CurChild.SetInFrontOfCamera(false); + + IndicatorsChanged |= CurChild.bIsDirty(); + CurChild.ClearDirtyFlag(); + continue; + } + + CurChild.SetInFrontOfCamera(Success); + CurChild.SetHasValidScreenPosition(CurChild.GetInFrontOfCamera() || Indicator->GetClampToScreen()); + + if (CurChild.HasValidScreenPosition()) + { + // Only dirty the screen position if we can actually show this indicator. + CurChild.SetScreenPosition(FVector2D(ScreenPositionWithDepth)); + CurChild.SetDepth(ScreenPositionWithDepth.X); + } + + CurChild.SetPriority(Indicator->GetPriority()); + + IndicatorsChanged |= CurChild.bIsDirty(); + CurChild.ClearDirtyFlag(); + } + + if (IndicatorsChanged) + { + Invalidate(EInvalidateWidget::Paint); + } + } + else + { + SetShowAnyIndicators(false); + } + } + else + { + SetShowAnyIndicators(false); + } + + if (AllIndicators.Num() == 0) + { + TickHandle.Reset(); + return EActiveTimerReturnType::Stop; + } + else + { + return EActiveTimerReturnType::Continue; + } +} + +void SActorCanvas::SetShowAnyIndicators(bool bIndicators) +{ + if (bShowAnyIndicators != bIndicators) + { + bShowAnyIndicators = bIndicators; + + if (!bShowAnyIndicators) + { + for (int32 ChildIndex = 0; ChildIndex < AllChildren.Num(); ChildIndex++) + { + AllChildren.GetChildAt(ChildIndex)->SetVisibility(EVisibility::Collapsed); + } + } + } +} + +void SActorCanvas::OnArrangeChildren(const FGeometry& AllottedGeometry, FArrangedChildren& ArrangedChildren) const +{ + QUICK_SCOPE_CYCLE_COUNTER(STAT_SActorCanvas_OnArrangeChildren); + + NextArrowIndex = 0; + + //Make sure we have a player. If we don't, we can't project anything + if (bShowAnyIndicators) + { + const FVector2D ArrowWidgetSize = ActorCanvasArrowBrush->GetImageSize(); + const FIntPoint FixedPadding = FIntPoint(10.0f, 10.0f) + FIntPoint(ArrowWidgetSize.X, ArrowWidgetSize.Y); + const FVector Center = FVector(AllottedGeometry.Size * 0.5f, 0.0f); + + // Sort the children + TArray SortedSlots; + for (int32 ChildIndex = 0; ChildIndex < CanvasChildren.Num(); ++ChildIndex) + { + SortedSlots.Add(&CanvasChildren[ChildIndex]); + } + + SortedSlots.StableSort([](const SActorCanvas::FSlot& A, const SActorCanvas::FSlot& B) + { + return A.GetPriority() == B.GetPriority() ? A.GetDepth() > B.GetDepth() : A.GetPriority() < B.GetPriority(); + }); + + // Go through all the sorted children + for (int32 ChildIndex = 0; ChildIndex < SortedSlots.Num(); ++ChildIndex) + { + //grab a child + const SActorCanvas::FSlot& CurChild = *SortedSlots[ChildIndex]; + const UIndicatorDescriptor* Indicator = CurChild.Indicator; + + // Skip this indicator if it's invalid or has an invalid world position + if (!ArrangedChildren.Accepts(CurChild.GetWidget()->GetVisibility())) + { + CurChild.SetWasIndicatorClamped(false); + continue; + } + + FVector2D ScreenPosition = CurChild.GetScreenPosition(); + const bool bInFrontOfCamera = CurChild.GetInFrontOfCamera(); + + // Don't bother if we can't project the position and the indicator doesn't want to be clamped + const bool bShouldClamp = Indicator->GetClampToScreen(); + + //get the offset and final size of the slot + FVector2D SlotSize, SlotOffset, SlotPaddingMin, SlotPaddingMax; + GetOffsetAndSize(Indicator, SlotSize, SlotOffset, SlotPaddingMin, SlotPaddingMax); + + bool bWasIndicatorClamped = false; + + // If we don't have to clamp this thing, we can skip a lot of work + if (bShouldClamp) + { + //figure out if we clamped to any edge of the screen + EArrowDirection::Type ClampDir = EArrowDirection::MAX; + + // Determine the size of inner screen rect to clamp within + const FIntPoint RectMin = FIntPoint(SlotPaddingMin.X, SlotPaddingMin.Y) + FixedPadding; + const FIntPoint RectMax = FIntPoint(AllottedGeometry.Size.X - SlotPaddingMax.X, AllottedGeometry.Size.Y - SlotPaddingMax.Y) - FixedPadding; + const FIntRect ClampRect(RectMin, RectMax); + + // Make sure the screen position is within the clamp rect + if (!ClampRect.Contains(FIntPoint(ScreenPosition.X, ScreenPosition.Y))) + { + const FPlane Planes[] = + { + FPlane(FVector(1.0f, 0.0f, 0.0f), ClampRect.Min.X), // Left + FPlane(FVector(0.0f, 1.0f, 0.0f), ClampRect.Min.Y), // Top + FPlane(FVector(-1.0f, 0.0f, 0.0f), -ClampRect.Max.X), // Right + FPlane(FVector(0.0f, -1.0f, 0.0f), -ClampRect.Max.Y) // Bottom + }; + + for (int32 i = 0; i < EArrowDirection::MAX; ++i) + { + FVector NewPoint; + if (FMath::SegmentPlaneIntersection(Center, FVector(ScreenPosition, 0.0f), Planes[i], NewPoint)) + { + ClampDir = (EArrowDirection::Type)i; + ScreenPosition = FVector2D(NewPoint); + } + } + } + else if (!bInFrontOfCamera) + { + const float ScreenXNorm = ScreenPosition.X / (RectMax.X - RectMin.X); + const float ScreenYNorm = ScreenPosition.Y / (RectMax.Y - RectMin.Y); + //we need to pin this thing to the side of the screen + if (ScreenXNorm < ScreenYNorm) + { + if (ScreenXNorm < (-ScreenYNorm + 1.0f)) + { + ClampDir = EArrowDirection::Left; + ScreenPosition.X = ClampRect.Min.X; + } + else + { + ClampDir = EArrowDirection::Bottom; + ScreenPosition.Y = ClampRect.Max.Y; + } + } + else + { + if (ScreenXNorm < (-ScreenYNorm + 1.0f)) + { + ClampDir = EArrowDirection::Top; + ScreenPosition.Y = ClampRect.Min.Y; + } + else + { + ClampDir = EArrowDirection::Right; + ScreenPosition.X = ClampRect.Max.X; + } + } + } + + bWasIndicatorClamped = (ClampDir != EArrowDirection::MAX); + + // should we show an arrow + if (Indicator->GetShowClampToScreenArrow() && + bWasIndicatorClamped && + ArrowChildren.IsValidIndex(NextArrowIndex)) + { + const FVector2D ArrowOffsetDirection = ArrowOffsets[ClampDir]; + const float ArrowRotation = ArrowRotations[ClampDir]; + + //grab an arrow widget + TSharedRef ArrowWidgetToUse = StaticCastSharedRef(ArrowChildren.GetChildAt(NextArrowIndex)); + NextArrowIndex++; + + //set the rotation of the arrow + ArrowWidgetToUse->SetRotation(ArrowRotation); + + //figure out the magnitude of the offset + const FVector2D OffsetMagnitude = (SlotSize + ArrowWidgetSize) * 0.5f; + + //used to center the arrow on the position + const FVector2D ArrowCenteringOffset = -(ArrowWidgetSize * 0.5f); + + FVector2D ArrowAlignmentOffset = FVector2D::ZeroVector; + switch (Indicator->VAlignment) + { + case VAlign_Top: + ArrowAlignmentOffset = SlotSize * FVector2D(0.0f, 0.5f); + break; + case VAlign_Bottom: + ArrowAlignmentOffset = SlotSize * FVector2D(0.0f, -0.5f); + break; + } + + //figure out the offset for the arrow + const FVector2D WidgetOffset = (OffsetMagnitude * ArrowOffsetDirection); + + const FVector2D FinalOffset = (WidgetOffset + ArrowAlignmentOffset + ArrowCenteringOffset); + + //get the final position + const FVector2D FinalPosition = (ScreenPosition + FinalOffset); + + ArrowWidgetToUse->SetVisibility(EVisibility::HitTestInvisible); + + // Inject the arrow on top of the indicator + ArrangedChildren.AddWidget(AllottedGeometry.MakeChild( + ArrowWidgetToUse, // The child widget being arranged + FinalPosition, // Child's local position (i.e. position within parent) + ArrowWidgetSize, // Child's size + 1.f // Child's scale + )); + } + } + + CurChild.SetWasIndicatorClamped(bWasIndicatorClamped); + + // Add the information about this child to the output list (ArrangedChildren) + ArrangedChildren.AddWidget(AllottedGeometry.MakeChild( + CurChild.GetWidget(), + ScreenPosition + SlotOffset, + SlotSize, + 1.f + )); + } + } + + if (NextArrowIndex < ArrowIndexLastUpdate) + { + for (int32 ArrowRemovedIndex = NextArrowIndex; ArrowRemovedIndex < ArrowIndexLastUpdate; ArrowRemovedIndex++) + { + ArrowChildren.GetChildAt(ArrowRemovedIndex)->SetVisibility(EVisibility::Collapsed); + } + } + + ArrowIndexLastUpdate = NextArrowIndex; +} + +int32 SActorCanvas::OnPaint(const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyCullingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled) const +{ + QUICK_SCOPE_CYCLE_COUNTER(STAT_SActorCanvas_OnPaint); + + OptionalPaintGeometry = AllottedGeometry; + + FArrangedChildren ArrangedChildren(EVisibility::Visible); + ArrangeChildren(AllottedGeometry, ArrangedChildren); + + int32 MaxLayerId = LayerId; + + const FPaintArgs NewArgs = Args.WithNewParent(this); + const bool bShouldBeEnabled = ShouldBeEnabled(bParentEnabled); + + for (const FArrangedWidget& CurWidget : ArrangedChildren.GetInternalArray()) + { + if (!IsChildWidgetCulled(MyCullingRect, CurWidget)) + { + SWidget* MutableWidget = const_cast(&CurWidget.Widget.Get()); + + const int32 CurWidgetsMaxLayerId = CurWidget.Widget->Paint(NewArgs, CurWidget.Geometry, MyCullingRect, OutDrawElements, bDrawElementsInOrder ? MaxLayerId : LayerId, InWidgetStyle, bShouldBeEnabled); + MaxLayerId = FMath::Max(MaxLayerId, CurWidgetsMaxLayerId); + } + else + { + //SlateGI - RemoveContent + } + } + + return MaxLayerId; +} + +FString SActorCanvas::GetReferencerName() const +{ + return TEXT("SActorCanvas"); +} + +void SActorCanvas::AddReferencedObjects( FReferenceCollector& Collector ) +{ + Collector.AddReferencedObjects(AllIndicators); +} + +void SActorCanvas::OnIndicatorAdded(UIndicatorDescriptor* Indicator) +{ + AllIndicators.Add(Indicator); + InactiveIndicators.Add(Indicator); + + AddIndicatorForEntry(Indicator); +} + +void SActorCanvas::OnIndicatorRemoved(UIndicatorDescriptor* Indicator) +{ + RemoveIndicatorForEntry(Indicator); + + AllIndicators.Remove(Indicator); + InactiveIndicators.Remove(Indicator); +} + +void SActorCanvas::AddIndicatorForEntry(UIndicatorDescriptor* Indicator) +{ + // Async load the indicator, and pool the results so that it's easy to use and reuse the widgets. + TSoftClassPtr IndicatorClass = Indicator->GetIndicatorClass(); + if (!IndicatorClass.IsNull()) + { + TWeakObjectPtr IndicatorPtr(Indicator); + AsyncLoad(IndicatorClass, [this, IndicatorPtr, IndicatorClass]() { + if (UIndicatorDescriptor* Indicator = IndicatorPtr.Get()) + { + // While async loading this indicator widget we could have removed it. + if (!AllIndicators.Contains(Indicator)) + { + return; + } + + // Create the widget from the pool. + if (UUserWidget* IndicatorWidget = IndicatorPool.GetOrCreateInstance(TSubclassOf(IndicatorClass.Get()))) + { + if (IndicatorWidget->GetClass()->ImplementsInterface(UIndicatorWidgetInterface::StaticClass())) + { + IIndicatorWidgetInterface::Execute_BindIndicator(IndicatorWidget, Indicator); + } + + Indicator->IndicatorWidget = IndicatorWidget; + + InactiveIndicators.Remove(Indicator); + + AddActorSlot(Indicator) + [ + SAssignNew(Indicator->CanvasHost, SBox) + [ + IndicatorWidget->TakeWidget() + ] + ]; + } + } + }); + StartAsyncLoading(); + } +} + +void SActorCanvas::RemoveIndicatorForEntry(UIndicatorDescriptor* Indicator) +{ + if (UUserWidget* IndicatorWidget = Indicator->IndicatorWidget.Get()) + { + if (IndicatorWidget->GetClass()->ImplementsInterface(UIndicatorWidgetInterface::StaticClass())) + { + IIndicatorWidgetInterface::Execute_UnbindIndicator(IndicatorWidget, Indicator); + } + + Indicator->IndicatorWidget = nullptr; + + IndicatorPool.Release(IndicatorWidget); + } + + TSharedPtr CanvasHost = Indicator->CanvasHost.Pin(); + if (CanvasHost.IsValid()) + { + RemoveActorSlot(CanvasHost.ToSharedRef()); + Indicator->CanvasHost.Reset(); + } +} + +SActorCanvas::FScopedWidgetSlotArguments SActorCanvas::AddActorSlot(UIndicatorDescriptor* Indicator) +{ + TWeakPtr WeakCanvas = SharedThis(this); + return FScopedWidgetSlotArguments{ MakeUnique(Indicator), this->CanvasChildren, INDEX_NONE + , [WeakCanvas](const FSlot*, int32) + { + if (TSharedPtr Canvas = WeakCanvas.Pin()) + { + Canvas->UpdateActiveTimer(); + } + }}; +} + +int32 SActorCanvas::RemoveActorSlot(const TSharedRef& SlotWidget) +{ + for (int32 SlotIdx = 0; SlotIdx < CanvasChildren.Num(); ++SlotIdx) + { + if ( SlotWidget == CanvasChildren[SlotIdx].GetWidget() ) + { + CanvasChildren.RemoveAt(SlotIdx); + + UpdateActiveTimer(); + + return SlotIdx; + } + } + + return -1; +} + +void SActorCanvas::GetOffsetAndSize(const UIndicatorDescriptor* Indicator, + FVector2D& OutSize, + FVector2D& OutOffset, + FVector2D& OutPaddingMin, + FVector2D& OutPaddingMax) const +{ + //This might get used one day + FVector2D AllottedSize = FVector2D::ZeroVector; + + //grab the desired size of the child widget + TSharedPtr CanvasHost = Indicator->CanvasHost.Pin(); + if (CanvasHost.IsValid()) + { + OutSize = CanvasHost->GetDesiredSize(); + } + + //handle horizontal alignment + switch(Indicator->GetHAlign()) + { + case HAlign_Left: // same as Align_Top + OutOffset.X = 0.0f; + OutPaddingMin.X = 0.0f; + OutPaddingMax.X = OutSize.X; + break; + + case HAlign_Center: + OutOffset.X = (AllottedSize.X - OutSize.X) / 2.0f; + OutPaddingMin.X = OutSize.X / 2.0f; + OutPaddingMax.X = OutPaddingMin.X; + break; + + case HAlign_Right: // same as Align_Bottom + OutOffset.X = AllottedSize.X - OutSize.X; + OutPaddingMin.X = OutSize.X; + OutPaddingMax.X = 0.0f; + break; + } + + //Now, handle vertical alignment + switch(Indicator->GetVAlign()) + { + case VAlign_Top: + OutOffset.Y = 0.0f; + OutPaddingMin.Y = 0.0f; + OutPaddingMax.Y = OutSize.Y; + break; + + case VAlign_Center: + OutOffset.Y = (AllottedSize.Y - OutSize.Y) / 2.0f; + OutPaddingMin.Y = OutSize.Y / 2.0f; + OutPaddingMax.Y = OutPaddingMin.Y; + break; + + case VAlign_Bottom: + OutOffset.Y = AllottedSize.Y - OutSize.Y; + OutPaddingMin.Y = OutSize.Y; + OutPaddingMax.Y = 0.0f; + break; + } +} + +void SActorCanvas::UpdateActiveTimer() +{ + const bool NeedsTicks = AllIndicators.Num() > 0 || !IndicatorComponentPtr.IsValid(); + + if (NeedsTicks && !TickHandle.IsValid()) + { + TickHandle = RegisterActiveTimer(0, FWidgetActiveTimerDelegate::CreateSP(this, &SActorCanvas::UpdateCanvas)); + } +} diff --git a/Source/LyraGame/UI/IndicatorSystem/SActorCanvas.h b/Source/LyraGame/UI/IndicatorSystem/SActorCanvas.h new file mode 100644 index 00000000..73ee48bf --- /dev/null +++ b/Source/LyraGame/UI/IndicatorSystem/SActorCanvas.h @@ -0,0 +1,254 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Widgets/SWidget.h" +#include "Widgets/DeclarativeSyntaxSupport.h" +#include "SlotBase.h" +#include "Layout/Children.h" +#include "Widgets/SPanel.h" +#include "GameplayTaskTypes.h" +#include "UObject/WeakInterfacePtr.h" +#include "IndicatorDescriptor.h" +#include "AsyncMixin.h" +#include "Blueprint/UserWidgetPool.h" + +class FArrangedChildren; +class SActorCanvas; +class ULyraIndicatorManagerComponent; + +class SActorCanvas : public SPanel, public FAsyncMixin, public FGCObject +{ +public: + /** ActorCanvas-specific slot class */ + class FSlot : public TSlotBase + { + public: + + FSlot(UIndicatorDescriptor* InIndicator) + : TSlotBase() + , Indicator(InIndicator) + , ScreenPosition(FVector2D::ZeroVector) + , Depth(0) + , Priority(0.f) + , bIsIndicatorVisible(true) + , bInFrontOfCamera(true) + , bHasValidScreenPosition(false) + , bDirty(true) + , bWasIndicatorClamped(false) + , bWasIndicatorClampedStatusChanged(false) + { + } + + SLATE_SLOT_BEGIN_ARGS(FSlot, TSlotBase) + SLATE_SLOT_END_ARGS() + using TSlotBase::Construct; + + bool GetIsIndicatorVisible() const { return bIsIndicatorVisible; } + void SetIsIndicatorVisible(bool bVisible) + { + if (bIsIndicatorVisible != bVisible) + { + bIsIndicatorVisible = bVisible; + bDirty = true; + } + + RefreshVisibility(); + } + + FVector2D GetScreenPosition() const { return ScreenPosition; } + void SetScreenPosition(FVector2D InScreenPosition) + { + if (ScreenPosition != InScreenPosition) + { + ScreenPosition = InScreenPosition; + bDirty = true; + } + } + + double GetDepth() const { return Depth; } + void SetDepth(double InDepth) + { + if (Depth != InDepth) + { + Depth = InDepth; + bDirty = true; + } + } + + int32 GetPriority() const { return Priority; } + void SetPriority(int32 InPriority) + { + if (Priority != InPriority) + { + Priority = InPriority; + bDirty = true; + } + } + + bool GetInFrontOfCamera() const { return bInFrontOfCamera; } + void SetInFrontOfCamera(bool bInFront) + { + if (bInFrontOfCamera != bInFront) + { + bInFrontOfCamera = bInFront; + bDirty = true; + } + + RefreshVisibility(); + } + + bool HasValidScreenPosition() const { return bHasValidScreenPosition; } + void SetHasValidScreenPosition(bool bValidScreenPosition) + { + if (bHasValidScreenPosition != bValidScreenPosition) + { + bHasValidScreenPosition = bValidScreenPosition; + bDirty = true; + } + + RefreshVisibility(); + } + + bool bIsDirty() const { return bDirty; } + + void ClearDirtyFlag() + { + bDirty = false; + } + + bool WasIndicatorClamped() const { return bWasIndicatorClamped; } + void SetWasIndicatorClamped(bool bWasClamped) const + { + if (bWasClamped != bWasIndicatorClamped) + { + bWasIndicatorClamped = bWasClamped; + bWasIndicatorClampedStatusChanged = true; + } + } + + bool WasIndicatorClampedStatusChanged() const { return bWasIndicatorClampedStatusChanged; } + void ClearIndicatorClampedStatusChangedFlag() + { + bWasIndicatorClampedStatusChanged = false; + } + + private: + void RefreshVisibility() + { + const bool bIsVisible = bIsIndicatorVisible && bHasValidScreenPosition; + GetWidget()->SetVisibility(bIsVisible ? EVisibility::SelfHitTestInvisible : EVisibility::Collapsed); + } + + //Kept Alive by SActorCanvas::AddReferencedObjects + UIndicatorDescriptor* Indicator; + FVector2D ScreenPosition; + double Depth; + int32 Priority; + + uint8 bIsIndicatorVisible : 1; + uint8 bInFrontOfCamera : 1; + uint8 bHasValidScreenPosition : 1; + uint8 bDirty : 1; + + /** + * Cached & frame-deferred value of whether the indicator was visually screen clamped last frame or not; + * Semi-hacky mutable implementation as it is cached during a const paint operation + */ + mutable uint8 bWasIndicatorClamped : 1; + mutable uint8 bWasIndicatorClampedStatusChanged : 1; + + friend class SActorCanvas; + }; + + /** ActorCanvas-specific slot class */ + class FArrowSlot : public TSlotBase + { + }; + + /** Begin the arguments for this slate widget */ + SLATE_BEGIN_ARGS(SActorCanvas) { + _Visibility = EVisibility::HitTestInvisible; + } + + /** Indicates that we have a slot that this widget supports */ + SLATE_SLOT_ARGUMENT(SActorCanvas::FSlot, Slots) + + /** This always goes at the end */ + SLATE_END_ARGS() + + SActorCanvas() + : CanvasChildren(this) + , ArrowChildren(this) + , AllChildren(this) + { + AllChildren.AddChildren(CanvasChildren); + AllChildren.AddChildren(ArrowChildren); + } + + void Construct(const FArguments& InArgs, const FLocalPlayerContext& InCtx, const FSlateBrush* ActorCanvasArrowBrush); + + // SWidget Interface + virtual void OnArrangeChildren( const FGeometry& AllottedGeometry, FArrangedChildren& ArrangedChildren ) const override; + virtual FVector2D ComputeDesiredSize(float) const override { return FVector2D::ZeroVector; } + virtual FChildren* GetChildren() override { return &AllChildren; } + virtual int32 OnPaint(const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyCullingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled) const; + // End SWidget + + void SetDrawElementsInOrder(bool bInDrawElementsInOrder) { bDrawElementsInOrder = bInDrawElementsInOrder; } + + virtual FString GetReferencerName() const override; + virtual void AddReferencedObjects( FReferenceCollector& Collector ) override; + +private: + void OnIndicatorAdded(UIndicatorDescriptor* Indicator); + void OnIndicatorRemoved(UIndicatorDescriptor* Indicator); + + void AddIndicatorForEntry(UIndicatorDescriptor* Indicator); + void RemoveIndicatorForEntry(UIndicatorDescriptor* Indicator); + + using FScopedWidgetSlotArguments = TPanelChildren::FScopedWidgetSlotArguments; + FScopedWidgetSlotArguments AddActorSlot(UIndicatorDescriptor* Indicator); + int32 RemoveActorSlot(const TSharedRef& SlotWidget); + + void SetShowAnyIndicators(bool bIndicators); + EActiveTimerReturnType UpdateCanvas(double InCurrentTime, float InDeltaTime); + + /** Helper function for calculating the offset */ + void GetOffsetAndSize(const UIndicatorDescriptor* Indicator, + FVector2D& OutSize, + FVector2D& OutOffset, + FVector2D& OutPaddingMin, + FVector2D& OutPaddingMax) const; + + void UpdateActiveTimer(); + +private: + TArray AllIndicators; + TArray InactiveIndicators; + + FLocalPlayerContext LocalPlayerContext; + TWeakObjectPtr IndicatorComponentPtr; + + /** All the slots in this canvas */ + TPanelChildren CanvasChildren; + mutable TPanelChildren ArrowChildren; + FCombinedChildren AllChildren; + + FUserWidgetPool IndicatorPool; + + const FSlateBrush* ActorCanvasArrowBrush = nullptr; + + mutable int32 NextArrowIndex = 0; + mutable int32 ArrowIndexLastUpdate = 0; + + /** Whether to draw elements in the order they were added to canvas. Note: Enabling this will disable batching and will cause a greater number of drawcalls */ + bool bDrawElementsInOrder = false; + + bool bShowAnyIndicators = false; + + mutable TOptional OptionalPaintGeometry; + + TSharedPtr TickHandle; +}; diff --git a/Source/LyraGame/UI/LyraActivatableWidget.cpp b/Source/LyraGame/UI/LyraActivatableWidget.cpp new file mode 100644 index 00000000..e7b126eb --- /dev/null +++ b/Source/LyraGame/UI/LyraActivatableWidget.cpp @@ -0,0 +1,54 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraActivatableWidget.h" + +#include "Editor/WidgetCompilerLog.h" +#include "Input/CommonInputMode.h" +#include "Input/UIActionBindingHandle.h" + +#define LOCTEXT_NAMESPACE "Lyra" + +ULyraActivatableWidget::ULyraActivatableWidget(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ +} + +TOptional ULyraActivatableWidget::GetDesiredInputConfig() const +{ + switch (InputConfig) + { + case ELyraWidgetInputMode::GameAndMenu: + return FUIInputConfig(ECommonInputMode::All, GameMouseCaptureMode); + case ELyraWidgetInputMode::Game: + return FUIInputConfig(ECommonInputMode::Game, GameMouseCaptureMode); + case ELyraWidgetInputMode::Menu: + return FUIInputConfig(ECommonInputMode::Menu, EMouseCaptureMode::NoCapture); + case ELyraWidgetInputMode::Default: + default: + return TOptional(); + } +} + +#if WITH_EDITOR + +void ULyraActivatableWidget::ValidateCompiledWidgetTree(const UWidgetTree& BlueprintWidgetTree, class IWidgetCompilerLog& CompileLog) const +{ + Super::ValidateCompiledWidgetTree(BlueprintWidgetTree, CompileLog); + + if (!GetClass()->IsFunctionImplementedInScript(GET_FUNCTION_NAME_CHECKED(ULyraActivatableWidget, BP_GetDesiredFocusTarget))) + { + if (GetParentNativeClass(GetClass()) == ULyraActivatableWidget::StaticClass()) + { + CompileLog.Warning(LOCTEXT("ValidateGetDesiredFocusTarget_Warning", "GetDesiredFocusTarget wasn't implemented, you're going to have trouble using gamepads on this screen.")); + } + else + { + //TODO - Note for now, because we can't guarantee it isn't implemented in a native subclass of this one. + CompileLog.Note(LOCTEXT("ValidateGetDesiredFocusTarget_Note", "GetDesiredFocusTarget wasn't implemented, you're going to have trouble using gamepads on this screen. If it was implemented in the native base class you can ignore this message.")); + } + } +} + +#endif + +#undef LOCTEXT_NAMESPACE \ No newline at end of file diff --git a/Source/LyraGame/UI/LyraActivatableWidget.h b/Source/LyraGame/UI/LyraActivatableWidget.h new file mode 100644 index 00000000..712a4a59 --- /dev/null +++ b/Source/LyraGame/UI/LyraActivatableWidget.h @@ -0,0 +1,48 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "CommonUserWidget.h" +#include "GameplayTagContainer.h" +#include "CommonActivatableWidget.h" + +#include "LyraActivatableWidget.generated.h" + +UENUM(BlueprintType) +enum class ELyraWidgetInputMode : uint8 +{ + Default, + GameAndMenu, + Game, + Menu +}; + +// An activatable widget that automatically drives the desired input config when activated +UCLASS(Abstract, Blueprintable) +class ULyraActivatableWidget : public UCommonActivatableWidget +{ + GENERATED_BODY() + +public: + ULyraActivatableWidget(const FObjectInitializer& ObjectInitializer); + +public: + + //~UCommonActivatableWidget interface + virtual TOptional GetDesiredInputConfig() const override; + //~End of UCommonActivatableWidget interface + +#if WITH_EDITOR + virtual void ValidateCompiledWidgetTree(const UWidgetTree& BlueprintWidgetTree, class IWidgetCompilerLog& CompileLog) const override; +#endif + +protected: + /** The desired input mode to use while this UI is activated, for example do you want key presses to still reach the game/player controller? */ + UPROPERTY(EditDefaultsOnly, Category = Input) + ELyraWidgetInputMode InputConfig = ELyraWidgetInputMode::Default; + + /** The desired mouse behavior when the game gets input. */ + UPROPERTY(EditDefaultsOnly, Category = Input) + EMouseCaptureMode GameMouseCaptureMode = EMouseCaptureMode::CapturePermanently; +}; diff --git a/Source/LyraGame/UI/LyraGameViewportClient.cpp b/Source/LyraGame/UI/LyraGameViewportClient.cpp new file mode 100644 index 00000000..65a9ea90 --- /dev/null +++ b/Source/LyraGame/UI/LyraGameViewportClient.cpp @@ -0,0 +1,27 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraGameViewportClient.h" + +#include "CommonUISettings.h" +#include "NativeGameplayTags.h" +#include "ICommonUIModule.h" + +namespace GameViewportTags +{ + UE_DEFINE_GAMEPLAY_TAG_STATIC(TAG_Platform_Trait_Input_HardwareCursor, "Platform.Trait.Input.HardwareCursor"); +} + +ULyraGameViewportClient::ULyraGameViewportClient() + : Super(FObjectInitializer::Get()) +{ +} + +void ULyraGameViewportClient::Init(struct FWorldContext& WorldContext, UGameInstance* OwningGameInstance, bool bCreateNewAudioDevice) +{ + Super::Init(WorldContext, OwningGameInstance, bCreateNewAudioDevice); + + // We have software cursors set up in our project settings for console/mobile use, but on desktop we're fine with + // the standard hardware cursors + const bool UseHardwareCursor = ICommonUIModule::GetSettings().GetPlatformTraits().HasTag(GameViewportTags::TAG_Platform_Trait_Input_HardwareCursor); + SetUseSoftwareCursorWidgets(!UseHardwareCursor); +} \ No newline at end of file diff --git a/Source/LyraGame/UI/LyraGameViewportClient.h b/Source/LyraGame/UI/LyraGameViewportClient.h new file mode 100644 index 00000000..bbc473ec --- /dev/null +++ b/Source/LyraGame/UI/LyraGameViewportClient.h @@ -0,0 +1,19 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "CommonGameViewportClient.h" + +#include "LyraGameViewportClient.generated.h" + +UCLASS(BlueprintType) +class ULyraGameViewportClient : public UCommonGameViewportClient +{ + GENERATED_BODY() + +public: + ULyraGameViewportClient(); + + virtual void Init(struct FWorldContext& WorldContext, UGameInstance* OwningGameInstance, bool bCreateNewAudioDevice = true) override; +}; \ No newline at end of file diff --git a/Source/LyraGame/UI/LyraHUD.cpp b/Source/LyraGame/UI/LyraHUD.cpp new file mode 100644 index 00000000..f610570f --- /dev/null +++ b/Source/LyraGame/UI/LyraHUD.cpp @@ -0,0 +1,65 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraHUD.h" +#include "AbilitySystemComponent.h" +#include "AbilitySystemGlobals.h" +#include "Components/GameFrameworkComponentManager.h" + +////////////////////////////////////////////////////////////////////// +// ALyraHUD + +ALyraHUD::ALyraHUD(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ + PrimaryActorTick.bStartWithTickEnabled = false; +} + +void ALyraHUD::PreInitializeComponents() +{ + Super::PreInitializeComponents(); + + UGameFrameworkComponentManager::AddGameFrameworkComponentReceiver(this); +} + +void ALyraHUD::BeginPlay() +{ + UGameFrameworkComponentManager::SendGameFrameworkComponentExtensionEvent(this, UGameFrameworkComponentManager::NAME_GameActorReady); + + Super::BeginPlay(); +} + +void ALyraHUD::EndPlay(const EEndPlayReason::Type EndPlayReason) +{ + UGameFrameworkComponentManager::RemoveGameFrameworkComponentReceiver(this); + + Super::EndPlay(EndPlayReason); +} + +void ALyraHUD::GetDebugActorList(TArray& InOutList) +{ + UWorld* World = GetWorld(); + + Super::GetDebugActorList(InOutList); + + // Add all actors with an ability system component. + for (TObjectIterator It; It; ++It) + { + if (UAbilitySystemComponent* ASC = *It) + { + if (!ASC->HasAnyFlags(RF_ClassDefaultObject | RF_ArchetypeObject)) + { + AActor* AvatarActor = ASC->GetAvatarActor(); + AActor* OwnerActor = ASC->GetOwnerActor(); + + if (AvatarActor && UAbilitySystemGlobals::GetAbilitySystemComponentFromActor(AvatarActor)) + { + AddActorToDebugList(AvatarActor, InOutList, World); + } + else if (OwnerActor && UAbilitySystemGlobals::GetAbilitySystemComponentFromActor(OwnerActor)) + { + AddActorToDebugList(OwnerActor, InOutList, World); + } + } + } + } +} diff --git a/Source/LyraGame/UI/LyraHUD.h b/Source/LyraGame/UI/LyraHUD.h new file mode 100644 index 00000000..176edc34 --- /dev/null +++ b/Source/LyraGame/UI/LyraHUD.h @@ -0,0 +1,40 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "GameFramework/HUD.h" +#include "GameplayTagContainer.h" +#include "LyraHUD.generated.h" + +/** + * ALyraHUD + * + * Note that you typically do not need to extend or modify this class, instead you would + * use an "Add Widget" action in your experience to add a HUD layout and widgets to it + * + * This class exists primarily for debug rendering + */ +UCLASS(Config = Game) +class ALyraHUD : public AHUD +{ + GENERATED_BODY() + +public: + ALyraHUD(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); + +protected: + + //~UObject interface + virtual void PreInitializeComponents() override; + //~End of UObject interface + + //~AActor interface + virtual void BeginPlay() override; + virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override; + //~End of AActor interface + + //~AHUD interface + virtual void GetDebugActorList(TArray& InOutList) override; + //~End of AHUD interface +}; diff --git a/Source/LyraGame/UI/LyraHUDLayout.cpp b/Source/LyraGame/UI/LyraHUDLayout.cpp new file mode 100644 index 00000000..200e7363 --- /dev/null +++ b/Source/LyraGame/UI/LyraHUDLayout.cpp @@ -0,0 +1,32 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraHUDLayout.h" +#include "Input/UIActionBindingHandle.h" +#include "Engine/EngineBaseTypes.h" +#include "Input/CommonInputMode.h" +#include "NativeGameplayTags.h" +#include "CommonUIExtensions.h" +#include "Input/CommonUIInputTypes.h" + +UE_DEFINE_GAMEPLAY_TAG_STATIC(TAG_UI_LAYER_MENU, "UI.Layer.Menu"); +UE_DEFINE_GAMEPLAY_TAG_STATIC(TAG_UI_ACTION_ESCAPE, "UI.Action.Escape"); + +ULyraHUDLayout::ULyraHUDLayout(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ +} + +void ULyraHUDLayout::NativeOnInitialized() +{ + Super::NativeOnInitialized(); + + RegisterUIActionBinding(FBindUIActionArgs(FUIActionTag::ConvertChecked(TAG_UI_ACTION_ESCAPE), false, FSimpleDelegate::CreateUObject(this, &ThisClass::HandleEscapeAction))); +} + +void ULyraHUDLayout::HandleEscapeAction() +{ + if (ensure(!EscapeMenuClass.IsNull())) + { + UCommonUIExtensions::PushStreamedContentToLayer_ForPlayer(GetOwningLocalPlayer(), TAG_UI_LAYER_MENU, EscapeMenuClass); + } +} \ No newline at end of file diff --git a/Source/LyraGame/UI/LyraHUDLayout.h b/Source/LyraGame/UI/LyraHUDLayout.h new file mode 100644 index 00000000..50505319 --- /dev/null +++ b/Source/LyraGame/UI/LyraHUDLayout.h @@ -0,0 +1,34 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Blueprint/UserWidget.h" +#include "CommonActivatableWidget.h" +#include "LyraActivatableWidget.h" + +#include "LyraHUDLayout.generated.h" + + +/** + * ULyraHUDLayout + * + * Widget used to lay out the player's HUD (typically specified by an Add Widgets action in the experience) + */ +UCLASS(Abstract, BlueprintType, Blueprintable, Meta = (DisplayName = "Lyra HUD Layout", Category = "Lyra|HUD")) +class ULyraHUDLayout : public ULyraActivatableWidget +{ + GENERATED_BODY() + +public: + + ULyraHUDLayout(const FObjectInitializer& ObjectInitializer); + + void NativeOnInitialized() override; + +protected: + void HandleEscapeAction(); + + UPROPERTY(EditDefaultsOnly) + TSoftClassPtr EscapeMenuClass; +}; diff --git a/Source/LyraGame/UI/LyraJoystickWidget.cpp b/Source/LyraGame/UI/LyraJoystickWidget.cpp new file mode 100644 index 00000000..a7e59e17 --- /dev/null +++ b/Source/LyraGame/UI/LyraJoystickWidget.cpp @@ -0,0 +1,101 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "UI/LyraJoystickWidget.h" +#include "Components/Image.h" + +#define LOCTEXT_NAMESPACE "LyraJoystick" + +ULyraJoystickWidget::ULyraJoystickWidget(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ + SetConsumePointerInput(true); +} + +FReply ULyraJoystickWidget::NativeOnTouchStarted(const FGeometry& InGeometry, const FPointerEvent& InGestureEvent) +{ + Super::NativeOnTouchStarted(InGeometry, InGestureEvent); + + TouchOrigin = InGestureEvent.GetScreenSpacePosition(); + + FReply Reply = FReply::Handled(); + if (!HasMouseCaptureByUser(InGestureEvent.GetUserIndex(), InGestureEvent.GetPointerIndex())) + { + Reply.CaptureMouse(GetCachedWidget().ToSharedRef()); + } + return Reply; +} + +FReply ULyraJoystickWidget::NativeOnTouchMoved(const FGeometry& InGeometry, const FPointerEvent& InGestureEvent) +{ + Super::NativeOnTouchMoved(InGeometry, InGestureEvent); + HandleTouchDelta(InGeometry, InGestureEvent); + + FReply Reply = FReply::Handled(); + if (!HasMouseCaptureByUser(InGestureEvent.GetUserIndex(), InGestureEvent.GetPointerIndex())) + { + Reply.CaptureMouse(GetCachedWidget().ToSharedRef()); + } + return Reply; +} + +FReply ULyraJoystickWidget::NativeOnTouchEnded(const FGeometry& InGeometry, const FPointerEvent& InGestureEvent) +{ + StopInputSimulation(); + return FReply::Handled().ReleaseMouseCapture(); +} + +void ULyraJoystickWidget::NativeOnMouseLeave(const FPointerEvent& InMouseEvent) +{ + Super::NativeOnMouseLeave(InMouseEvent); + StopInputSimulation(); +} + +void ULyraJoystickWidget::NativeTick(const FGeometry& MyGeometry, float InDeltaTime) +{ + Super::NativeTick(MyGeometry, InDeltaTime); + + // Move the inner stick icon around with the vector + if (JoystickForeground && JoystickBackground) + { + JoystickForeground->SetRenderTranslation( + (bNegateYAxis ? FVector2D(1.0f, -1.0f) : FVector2D(1.0f)) * + StickVector * + (JoystickBackground->GetDesiredSize() * 0.5f) + ); + } + + InputKeyValue2D(StickVector); +} + +void ULyraJoystickWidget::HandleTouchDelta(const FGeometry& InGeometry, const FPointerEvent& InGestureEvent) +{ + const FVector2D& ScreenSpacePos = InGestureEvent.GetScreenSpacePosition(); + + // The center of the geo locally is just its size + FVector2D LocalStickCenter = InGeometry.GetAbsoluteSize(); + + FVector2D ScreenSpaceStickCenter = InGeometry.LocalToAbsolute(LocalStickCenter); + // Get the offset from the origin + FVector2D MoveStickOffset = (ScreenSpacePos - ScreenSpaceStickCenter); + if (bNegateYAxis) + { + MoveStickOffset *= FVector2D(1.0f, -1.0f); + } + + FVector2D MoveStickDir = FVector2D::ZeroVector; + float MoveStickLength = 0.0f; + MoveStickOffset.ToDirectionAndLength(MoveStickDir, MoveStickLength); + + MoveStickLength = FMath::Min(MoveStickLength, StickRange); + MoveStickOffset = MoveStickDir * MoveStickLength; + + StickVector = MoveStickOffset / StickRange; +} + +void ULyraJoystickWidget::StopInputSimulation() +{ + TouchOrigin = FVector2D::ZeroVector; + StickVector = FVector2D::ZeroVector; +} + +#undef LOCTEXT_NAMESPACE diff --git a/Source/LyraGame/UI/LyraJoystickWidget.h b/Source/LyraGame/UI/LyraJoystickWidget.h new file mode 100644 index 00000000..f978db06 --- /dev/null +++ b/Source/LyraGame/UI/LyraJoystickWidget.h @@ -0,0 +1,73 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "UI/LyraSimulatedInputWidget.h" +#include "LyraJoystickWidget.generated.h" + +class UImage; + +/** + * A UMG wrapper for the lyra virtual joystick. + * + * This will calculate a 2D vector clamped between -1 and 1 + * to input as a key value to the player, simulating a gamepad analog stick. + * + * This is intended for use with and Enhanced Input player. + */ +UCLASS(meta=( DisplayName="Lyra Joystick" )) +class LYRAGAME_API ULyraJoystickWidget : public ULyraSimulatedInputWidget +{ + GENERATED_BODY() + +public: + + ULyraJoystickWidget(const FObjectInitializer& ObjectInitializer); + + //~ Begin UUserWidget + virtual FReply NativeOnTouchStarted(const FGeometry& InGeometry, const FPointerEvent& InGestureEvent) override; + virtual FReply NativeOnTouchMoved(const FGeometry& InGeometry, const FPointerEvent& InGestureEvent) override; + virtual FReply NativeOnTouchEnded(const FGeometry& InGeometry, const FPointerEvent& InGestureEvent) override; + virtual void NativeOnMouseLeave(const FPointerEvent& InMouseEvent) override; + virtual void NativeTick(const FGeometry& MyGeometry, float InDeltaTime) override; + //~ End UUserWidget interface + +protected: + + /** + * Calculate the delta position of the current touch from the origin. + * + * Input the associated gamepad key on the player + * + * Move the foreground joystick image in association with the given input to give the appearance that it + * is moving along with the player's finger + */ + void HandleTouchDelta(const FGeometry& InGeometry, const FPointerEvent& InGestureEvent); + + /** Flush any player input that has been injected and disable the use of this analog stick. */ + void StopInputSimulation(); + + /** How far can the inner image of the joystick be moved? */ + UPROPERTY(BlueprintReadOnly, EditAnywhere) + float StickRange = 50.0f; + + /** Image to be used as the background of the joystick */ + UPROPERTY(BlueprintReadWrite, meta = (BindWidget)) + UImage* JoystickBackground; + + /** Image to be used as the foreground of the joystick */ + UPROPERTY(BlueprintReadWrite, meta = (BindWidget)) + UImage* JoystickForeground; + + /** Should we negate the Y-axis value of the joystick? This is common for "movement" sticks */ + UPROPERTY(BlueprintReadWrite, EditAnywhere) + bool bNegateYAxis = false; + + /** The origin of the touch. Set on NativeOnTouchStarted */ + UPROPERTY(Transient) + FVector2D TouchOrigin = FVector2D::ZeroVector; + + UPROPERTY(Transient) + FVector2D StickVector = FVector2D::ZeroVector; +}; diff --git a/Source/LyraGame/UI/LyraSettingScreen.cpp b/Source/LyraGame/UI/LyraSettingScreen.cpp new file mode 100644 index 00000000..b241b477 --- /dev/null +++ b/Source/LyraGame/UI/LyraSettingScreen.cpp @@ -0,0 +1,69 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraSettingScreen.h" +#include "Settings/LyraGameSettingRegistry.h" +#include "Player/LyraLocalPlayer.h" +#include "Input/CommonUIInputTypes.h" + +void ULyraSettingScreen::NativeOnInitialized() +{ + Super::NativeOnInitialized(); + + BackHandle = RegisterUIActionBinding(FBindUIActionArgs(BackInputActionData, true, FSimpleDelegate::CreateUObject(this, &ThisClass::HandleBackAction))); + ApplyHandle = RegisterUIActionBinding(FBindUIActionArgs(ApplyInputActionData, true, FSimpleDelegate::CreateUObject(this, &ThisClass::HandleApplyAction))); + CancelChangesHandle = RegisterUIActionBinding(FBindUIActionArgs(CancelChangesInputActionData, true, FSimpleDelegate::CreateUObject(this, &ThisClass::HandleCancelChangesAction))); +} + +UGameSettingRegistry* ULyraSettingScreen::CreateRegistry() +{ + ULyraGameSettingRegistry* NewRegistry = NewObject(); + + if (ULyraLocalPlayer* LocalPlayer = CastChecked(GetOwningLocalPlayer())) + { + NewRegistry->Initialize(LocalPlayer); + } + + return NewRegistry; +} + +void ULyraSettingScreen::HandleBackAction() +{ + if (AttemptToPopNavigation()) + { + return; + } + + ApplyChanges(); + + DeactivateWidget(); +} + +void ULyraSettingScreen::HandleApplyAction() +{ + ApplyChanges(); +} + +void ULyraSettingScreen::HandleCancelChangesAction() +{ + CancelChanges(); +} + +void ULyraSettingScreen::OnSettingsDirtyStateChanged_Implementation(bool bSettingsDirty) +{ + if (bSettingsDirty) + { + if (!GetActionBindings().Contains(ApplyHandle)) + { + AddActionBinding(ApplyHandle); + } + if (!GetActionBindings().Contains(CancelChangesHandle)) + { + AddActionBinding(CancelChangesHandle); + } + } + else + { + RemoveActionBinding(ApplyHandle); + RemoveActionBinding(CancelChangesHandle); + } +} \ No newline at end of file diff --git a/Source/LyraGame/UI/LyraSettingScreen.h b/Source/LyraGame/UI/LyraSettingScreen.h new file mode 100644 index 00000000..17feaed4 --- /dev/null +++ b/Source/LyraGame/UI/LyraSettingScreen.h @@ -0,0 +1,42 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "Widgets/GameSettingScreen.h" + +#include "LyraSettingScreen.generated.h" + +class ULyraTabListWidgetBase; + +UCLASS(Abstract, meta = (Category = "Settings", DisableNativeTick)) +class ULyraSettingScreen : public UGameSettingScreen +{ + GENERATED_BODY() + +public: + +protected: + virtual void NativeOnInitialized() override; + virtual UGameSettingRegistry* CreateRegistry() override; + + void HandleBackAction(); + void HandleApplyAction(); + void HandleCancelChangesAction(); + + virtual void OnSettingsDirtyStateChanged_Implementation(bool bSettingsDirty) override; + +protected: + UPROPERTY(BlueprintReadOnly, Category = Input, meta = (BindWidget, OptionalWidget = true, AllowPrivateAccess = true)) + ULyraTabListWidgetBase* TopSettingsTabs; + + UPROPERTY(EditDefaultsOnly) + FDataTableRowHandle BackInputActionData; + + UPROPERTY(EditDefaultsOnly) + FDataTableRowHandle ApplyInputActionData; + + UPROPERTY(EditDefaultsOnly) + FDataTableRowHandle CancelChangesInputActionData; + + FUIActionBindingHandle BackHandle; + FUIActionBindingHandle ApplyHandle; + FUIActionBindingHandle CancelChangesHandle; +}; diff --git a/Source/LyraGame/UI/LyraSimulatedInputWidget.cpp b/Source/LyraGame/UI/LyraSimulatedInputWidget.cpp new file mode 100644 index 00000000..b53a969b --- /dev/null +++ b/Source/LyraGame/UI/LyraSimulatedInputWidget.cpp @@ -0,0 +1,114 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "UI/LyraSimulatedInputWidget.h" +#include "Engine/LocalPlayer.h" +#include "EnhancedInputSubsystems.h" +#include "EnhancedPlayerInput.h" +#include "InputAction.h" +#include "LyraLogChannels.h" + +#define LOCTEXT_NAMESPACE "LyraSimulatedInputWidget" + +ULyraSimulatedInputWidget::ULyraSimulatedInputWidget(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ + SetConsumePointerInput(true); +} + +#if WITH_EDITOR +const FText ULyraSimulatedInputWidget::GetPaletteCategory() +{ + return LOCTEXT("PalleteCategory", "Input"); +} +#endif // WITH_EDITOR + +void ULyraSimulatedInputWidget::NativeConstruct() +{ + // TODO: We should query the key the simulate whenever the user rebinds a key and after the PlayerController has + // had it's input initalized. Doing it here will always result in the fallback key being used because + // the PC does not have any keys mapped in enhanced input. + QueryKeyToSimulate(); + + Super::NativeConstruct(); +} + +FReply ULyraSimulatedInputWidget::NativeOnTouchEnded(const FGeometry& InGeometry, const FPointerEvent& InGestureEvent) +{ + FlushSimulatedInput(); + + return Super::NativeOnTouchEnded(InGeometry, InGestureEvent); +} + +UEnhancedInputLocalPlayerSubsystem* ULyraSimulatedInputWidget::GetEnhancedInputSubsystem() const +{ + if (APlayerController* PC = GetOwningPlayer()) + { + if (ULocalPlayer* LP = GetOwningLocalPlayer()) + { + return LP->GetSubsystem(); + } + } + return nullptr; +} + +UEnhancedPlayerInput* ULyraSimulatedInputWidget::GetPlayerInput() const +{ + if (UEnhancedInputLocalPlayerSubsystem* System = GetEnhancedInputSubsystem()) + { + return System->GetPlayerInput(); + } + return nullptr; +} + +void ULyraSimulatedInputWidget::InputKeyValue(const FVector& Value) +{ + if (UEnhancedPlayerInput* Input = GetPlayerInput()) + { + if(KeyToSimulate.IsValid()) + { + FInputKeyParams Params; + Params.Delta = Value; + Params.Key = KeyToSimulate; + Params.NumSamples = 1; + Params.DeltaTime = GetWorld()->GetDeltaSeconds(); + Params.bIsGamepadOverride = KeyToSimulate.IsGamepadKey(); + + Input->InputKey(Params); + } + } + else + { + UE_LOG(LogLyra, Error, TEXT("'%s' is attempting to simulate input but has no player input!"), *GetNameSafe(this)); + } +} + +void ULyraSimulatedInputWidget::InputKeyValue2D(const FVector2D& Value) +{ + InputKeyValue(FVector(Value.X, Value.Y, 0.0)); +} + +void ULyraSimulatedInputWidget::FlushSimulatedInput() +{ + if (UEnhancedPlayerInput* Input = GetPlayerInput()) + { + Input->FlushPressedKeys(); + } +} + +void ULyraSimulatedInputWidget::QueryKeyToSimulate() +{ + if (UEnhancedInputLocalPlayerSubsystem* System = GetEnhancedInputSubsystem()) + { + TArray Keys = System->QueryKeysMappedToAction(AssociatedAction); + if(!Keys.IsEmpty() && Keys[0].IsValid()) + { + KeyToSimulate = Keys[0]; + } + else + { + KeyToSimulate = FallbackBindingKey; + } + } +} + +#undef LOCTEXT_NAMESPACE \ No newline at end of file diff --git a/Source/LyraGame/UI/LyraSimulatedInputWidget.h b/Source/LyraGame/UI/LyraSimulatedInputWidget.h new file mode 100644 index 00000000..9a5accbf --- /dev/null +++ b/Source/LyraGame/UI/LyraSimulatedInputWidget.h @@ -0,0 +1,89 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "CommonUserWidget.h" +#include "LyraSimulatedInputWidget.generated.h" + +class UEnhancedInputLocalPlayerSubsystem; +class UInputAction; +class UCommonHardwareVisibilityBorder; +class UEnhancedPlayerInput; + +/** + * A UMG widget with base functionality to inject input (keys or input actions) + * to the enhanced input subsystem. + */ +UCLASS(meta=( DisplayName="Lyra Simulated Input Widget" )) +class LYRAGAME_API ULyraSimulatedInputWidget : public UCommonUserWidget +{ + GENERATED_BODY() + +public: + + ULyraSimulatedInputWidget(const FObjectInitializer& ObjectInitializer); + + //~ Begin UWidget +#if WITH_EDITOR + virtual const FText GetPaletteCategory() override; +#endif + //~ End UWidget interface + + //~ Begin UUserWidget + virtual void NativeConstruct() override; + virtual FReply NativeOnTouchEnded(const FGeometry& InGeometry, const FPointerEvent& InGestureEvent) override; + //~ End UUserWidget interface + + /** Get the enhanced input subsystem based on the owning local player of this widget. Will return null if there is no owning player */ + UFUNCTION(BlueprintCallable) + UEnhancedInputLocalPlayerSubsystem* GetEnhancedInputSubsystem() const; + + /** Get the current player input from the current input subsystem */ + UEnhancedPlayerInput* GetPlayerInput() const; + + /** */ + UFUNCTION(BlueprintCallable) + const UInputAction* GetAssociatedAction() const { return AssociatedAction; } + + /** Returns the current key that will be used to input any values. */ + UFUNCTION(BlueprintCallable) + FKey GetSimulatedKey() const { return KeyToSimulate; } + + /** + * Injects the given vector as an input to the current simulated key. + * This calls "InputKey" on the current player. + */ + UFUNCTION(BlueprintCallable) + void InputKeyValue(const FVector& Value); + + /** + * Injects the given vector as an input to the current simulated key. + * This calls "InputKey" on the current player. + */ + UFUNCTION(BlueprintCallable) + void InputKeyValue2D(const FVector2D& Value); + + UFUNCTION(BlueprintCallable) + void FlushSimulatedInput(); + +protected: + + /** Set the KeyToSimulate based on a query from enhanced input about what keys are mapped to the associated action */ + void QueryKeyToSimulate(); + + /** The common visiblity border will allow you to specifiy UI for only specific platorms if desired */ + UPROPERTY(BlueprintReadWrite, meta = (BindWidget)) + UCommonHardwareVisibilityBorder* CommonVisibilityBorder = nullptr; + + /** The associated input action that we should simulate input for */ + UPROPERTY(EditAnywhere, BlueprintReadOnly) + const UInputAction* AssociatedAction = nullptr; + + /** The Key to simulate input for in the case where none are currently bound to the associated action */ + UPROPERTY(BlueprintReadOnly, EditAnywhere) + FKey FallbackBindingKey = EKeys::Gamepad_Right2D; + + /** The key that should be input via InputKey on the player input */ + FKey KeyToSimulate; +}; diff --git a/Source/LyraGame/UI/LyraTaggedWidget.cpp b/Source/LyraGame/UI/LyraTaggedWidget.cpp new file mode 100644 index 00000000..4ca654bc --- /dev/null +++ b/Source/LyraGame/UI/LyraTaggedWidget.cpp @@ -0,0 +1,78 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraTaggedWidget.h" + +//@TODO: The other TODOs in this file are all related to tag-based showing/hiding of widgets, see UE-142237 + +ULyraTaggedWidget::ULyraTaggedWidget(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ +} + +void ULyraTaggedWidget::NativeConstruct() +{ + Super::NativeConstruct(); + + if (!IsDesignTime()) + { + // Listen for tag changes on our hidden tags + //@TODO: That thing I said + + // Set our initial visibility value (checking the tags, etc...) + SetVisibility(GetVisibility()); + } +} + +void ULyraTaggedWidget::NativeDestruct() +{ + if (!IsDesignTime()) + { + //@TODO: Stop listening for tag changes + } + + Super::NativeDestruct(); +} + +void ULyraTaggedWidget::SetVisibility(ESlateVisibility InVisibility) +{ +#if WITH_EDITORONLY_DATA + if (IsDesignTime()) + { + Super::SetVisibility(InVisibility); + return; + } +#endif + + // Remember what the caller requested; even if we're currently being + // suppressed by a tag we should respect this call when we're done + bWantsToBeVisible = ConvertSerializedVisibilityToRuntime(InVisibility).IsVisible(); + if (bWantsToBeVisible) + { + ShownVisibility = InVisibility; + } + else + { + HiddenVisibility = InVisibility; + } + + const bool bHasHiddenTags = false;//@TODO: Foo->HasAnyTags(HiddenByTags); + + // Actually apply the visibility + const ESlateVisibility DesiredVisibility = (bWantsToBeVisible && !bHasHiddenTags) ? ShownVisibility : HiddenVisibility; + if (GetVisibility() != DesiredVisibility) + { + Super::SetVisibility(DesiredVisibility); + } +} + +void ULyraTaggedWidget::OnWatchedTagsChanged() +{ + const bool bHasHiddenTags = false;//@TODO: Foo->HasAnyTags(HiddenByTags); + + // Actually apply the visibility + const ESlateVisibility DesiredVisibility = (bWantsToBeVisible && !bHasHiddenTags) ? ShownVisibility : HiddenVisibility; + if (GetVisibility() != DesiredVisibility) + { + Super::SetVisibility(DesiredVisibility); + } +} diff --git a/Source/LyraGame/UI/LyraTaggedWidget.h b/Source/LyraGame/UI/LyraTaggedWidget.h new file mode 100644 index 00000000..a4f10fd3 --- /dev/null +++ b/Source/LyraGame/UI/LyraTaggedWidget.h @@ -0,0 +1,49 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "CommonUserWidget.h" +#include "GameplayTagContainer.h" + +#include "LyraTaggedWidget.generated.h" + +/** + * An widget in a layout that has been tagged (can be hidden or shown via tags on the owning player) + */ +UCLASS(Abstract, Blueprintable) +class ULyraTaggedWidget : public UCommonUserWidget +{ + GENERATED_BODY() + +public: + ULyraTaggedWidget(const FObjectInitializer& ObjectInitializer); + + //~UWidget interface + virtual void SetVisibility(ESlateVisibility InVisibility) override; + //~End of UWidget interface + + //~UUserWidget interface + virtual void NativeConstruct() override; + virtual void NativeDestruct() override; + //~End of UUserWidget interface + +protected: + /** If the owning player has any of these tags, this widget will be hidden (using HiddenVisibility) */ + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "HUD") + FGameplayTagContainer HiddenByTags; + + /** The visibility to use when this widget is shown (not hidden by gameplay tags). */ + UPROPERTY(EditAnywhere, Category = "HUD") + ESlateVisibility ShownVisibility = ESlateVisibility::Visible; + + /** The visibility to use when this widget is hidden by gameplay tags. */ + UPROPERTY(EditAnywhere, Category = "HUD") + ESlateVisibility HiddenVisibility = ESlateVisibility::Collapsed; + + /** Do we want to be visible (ignoring tags)? */ + bool bWantsToBeVisible = true; + +private: + void OnWatchedTagsChanged(); +}; diff --git a/Source/LyraGame/UI/LyraTouchRegion.cpp b/Source/LyraGame/UI/LyraTouchRegion.cpp new file mode 100644 index 00000000..eb46e05b --- /dev/null +++ b/Source/LyraGame/UI/LyraTouchRegion.cpp @@ -0,0 +1,34 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "UI/LyraTouchRegion.h" +#include "CommonHardwareVisibilityBorder.h" + +FReply ULyraTouchRegion::NativeOnTouchStarted(const FGeometry& InGeometry, const FPointerEvent& InGestureEvent) +{ + bShouldSimulateInput = true; + return Super::NativeOnTouchStarted(InGeometry, InGestureEvent); +} + +FReply ULyraTouchRegion::NativeOnTouchMoved(const FGeometry& InGeometry, const FPointerEvent& InGestureEvent) +{ + // Input our associatied key as long as the player is touching within our bounds + //InputKeyValue(FVector::OneVector); + bShouldSimulateInput = true; + // Continuously trigger the input if we should + return Super::NativeOnTouchMoved(InGeometry, InGestureEvent); +} + +FReply ULyraTouchRegion::NativeOnTouchEnded(const FGeometry& InGeometry, const FPointerEvent& InGestureEvent) +{ + bShouldSimulateInput = false; + return Super::NativeOnTouchEnded(InGeometry, InGestureEvent); +} + +void ULyraTouchRegion::NativeTick(const FGeometry& MyGeometry, float InDeltaTime) +{ + Super::NativeTick(MyGeometry, InDeltaTime); + if(bShouldSimulateInput) + { + InputKeyValue(FVector::OneVector); + } +} diff --git a/Source/LyraGame/UI/LyraTouchRegion.h b/Source/LyraGame/UI/LyraTouchRegion.h new file mode 100644 index 00000000..caa7ff80 --- /dev/null +++ b/Source/LyraGame/UI/LyraTouchRegion.h @@ -0,0 +1,34 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "UI/LyraSimulatedInputWidget.h" +#include "LyraTouchRegion.generated.h" + +/** + * A "Touch Region" is used to define an area on the screen that should trigger some + * input when the user presses a finger on it + */ +UCLASS(meta=( DisplayName="Lyra Touch Region" )) +class LYRAGAME_API ULyraTouchRegion : public ULyraSimulatedInputWidget +{ + GENERATED_BODY() + +public: + + //~ Begin UUserWidget + virtual FReply NativeOnTouchStarted(const FGeometry& InGeometry, const FPointerEvent& InGestureEvent) override; + virtual FReply NativeOnTouchMoved(const FGeometry& InGeometry, const FPointerEvent& InGestureEvent) override; + virtual FReply NativeOnTouchEnded(const FGeometry& InGeometry, const FPointerEvent& InGestureEvent) override; + virtual void NativeTick(const FGeometry& MyGeometry, float InDeltaTime) override; + //~ End UUserWidget interface + + UFUNCTION(BlueprintCallable) + bool ShouldSimulateInput() const { return bShouldSimulateInput; } + +protected: + + /** True while this widget is being touched */ + bool bShouldSimulateInput = false; +}; diff --git a/Source/LyraGame/UI/PerformanceStats/LyraPerfStatContainerBase.cpp b/Source/LyraGame/UI/PerformanceStats/LyraPerfStatContainerBase.cpp new file mode 100644 index 00000000..49763845 --- /dev/null +++ b/Source/LyraGame/UI/PerformanceStats/LyraPerfStatContainerBase.cpp @@ -0,0 +1,65 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraPerfStatContainerBase.h" +#include "Settings/LyraSettingsLocal.h" +#include "LyraPerfStatWidgetBase.h" +#include "Blueprint/WidgetTree.h" + +////////////////////////////////////////////////////////////////////// +// ULyraPerfStatsContainerBase + +ULyraPerfStatContainerBase::ULyraPerfStatContainerBase(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ +} + +void ULyraPerfStatContainerBase::NativeConstruct() +{ + Super::NativeConstruct(); + UpdateVisibilityOfChildren(); + + ULyraSettingsLocal::Get()->OnPerfStatDisplayStateChanged().AddUObject(this, &ThisClass::UpdateVisibilityOfChildren); +} + +void ULyraPerfStatContainerBase::NativeDestruct() +{ + ULyraSettingsLocal::Get()->OnPerfStatDisplayStateChanged().RemoveAll(this); + + Super::NativeDestruct(); +} + +void ULyraPerfStatContainerBase::UpdateVisibilityOfChildren() +{ + ULyraSettingsLocal* UserSettings = ULyraSettingsLocal::Get(); + + const bool bShowTextWidgets = (StatDisplayModeFilter == ELyraStatDisplayMode::TextOnly) || (StatDisplayModeFilter == ELyraStatDisplayMode::TextAndGraph); + const bool bShowGraphWidgets = (StatDisplayModeFilter == ELyraStatDisplayMode::GraphOnly) || (StatDisplayModeFilter == ELyraStatDisplayMode::TextAndGraph); + + check(WidgetTree); + WidgetTree->ForEachWidget([&](UWidget* Widget) + { + if (ULyraPerfStatWidgetBase* TypedWidget = Cast(Widget)) + { + const ELyraStatDisplayMode SettingMode = UserSettings->GetPerfStatDisplayState(TypedWidget->GetStatToDisplay()); + + bool bShowWidget = false; + switch (SettingMode) + { + case ELyraStatDisplayMode::Hidden: + bShowWidget = false; + break; + case ELyraStatDisplayMode::TextOnly: + bShowWidget = bShowTextWidgets; + break; + case ELyraStatDisplayMode::GraphOnly: + bShowWidget = bShowGraphWidgets; + break; + case ELyraStatDisplayMode::TextAndGraph: + bShowWidget = bShowTextWidgets || bShowGraphWidgets; + break; + } + + TypedWidget->SetVisibility(bShowWidget ? ESlateVisibility::HitTestInvisible : ESlateVisibility::Collapsed); + } + }); +} diff --git a/Source/LyraGame/UI/PerformanceStats/LyraPerfStatContainerBase.h b/Source/LyraGame/UI/PerformanceStats/LyraPerfStatContainerBase.h new file mode 100644 index 00000000..b5923fe2 --- /dev/null +++ b/Source/LyraGame/UI/PerformanceStats/LyraPerfStatContainerBase.h @@ -0,0 +1,37 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "CommonUserWidget.h" +#include "Performance/LyraPerformanceStatTypes.h" + +#include "LyraPerfStatContainerBase.generated.h" + +/** + * ULyraPerfStatsContainerBase + * + * Panel that contains a set of ULyraPerfStatWidgetBase widgets and manages + * their visibility based on user settings. + */ + UCLASS(Abstract) +class ULyraPerfStatContainerBase : public UCommonUserWidget +{ +public: + ULyraPerfStatContainerBase(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); + + GENERATED_BODY() + + //~UUserWidget interface + virtual void NativeConstruct() override; + virtual void NativeDestruct() override; + //~End of UUserWidget interface + + UFUNCTION(BlueprintCallable) + void UpdateVisibilityOfChildren(); + +protected: + // Are we showing text or graph stats? + UPROPERTY(EditAnywhere, Category=Display) + ELyraStatDisplayMode StatDisplayModeFilter = ELyraStatDisplayMode::TextAndGraph; +}; diff --git a/Source/LyraGame/UI/PerformanceStats/LyraPerfStatWidgetBase.cpp b/Source/LyraGame/UI/PerformanceStats/LyraPerfStatWidgetBase.cpp new file mode 100644 index 00000000..4de3a0fa --- /dev/null +++ b/Source/LyraGame/UI/PerformanceStats/LyraPerfStatWidgetBase.cpp @@ -0,0 +1,35 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraPerfStatWidgetBase.h" +#include "Performance/LyraPerformanceStatSubsystem.h" + +////////////////////////////////////////////////////////////////////// +// ULyraPerfStatWidgetBase + +ULyraPerfStatWidgetBase::ULyraPerfStatWidgetBase(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ +} + +double ULyraPerfStatWidgetBase::FetchStatValue() +{ + if (CachedStatSubsystem == nullptr) + { + if (UWorld* World = GetWorld()) + { + if (UGameInstance* GameInstance = World->GetGameInstance()) + { + CachedStatSubsystem = GameInstance->GetSubsystem(); + } + } + } + + if (CachedStatSubsystem) + { + return CachedStatSubsystem->GetCachedStat(StatToDisplay); + } + else + { + return 0.0; + } +} diff --git a/Source/LyraGame/UI/PerformanceStats/LyraPerfStatWidgetBase.h b/Source/LyraGame/UI/PerformanceStats/LyraPerfStatWidgetBase.h new file mode 100644 index 00000000..5a1bfcec --- /dev/null +++ b/Source/LyraGame/UI/PerformanceStats/LyraPerfStatWidgetBase.h @@ -0,0 +1,45 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "CommonUserWidget.h" + +#include "LyraPerfStatWidgetBase.generated.h" + +class ULyraPerformanceStatSubsystem; + +/** + * ULyraPerfStatWidgetBase + * + * Base class for a widget that displays a single stat, e.g., FPS, ping, etc... + */ + UCLASS(Abstract) +class ULyraPerfStatWidgetBase : public UCommonUserWidget +{ +public: + ULyraPerfStatWidgetBase(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); + + GENERATED_BODY() + +public: + // Returns the stat this widget is supposed to display + UFUNCTION(BlueprintPure) + ELyraDisplayablePerformanceStat GetStatToDisplay() const + { + return StatToDisplay; + } + + // Polls for the value of this stat (unscaled) + UFUNCTION(BlueprintPure) + double FetchStatValue(); + +protected: + // Cached subsystem pointer + UPROPERTY(Transient) + TObjectPtr CachedStatSubsystem; + + // The stat to display + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Display) + ELyraDisplayablePerformanceStat StatToDisplay; + }; diff --git a/Source/LyraGame/UI/Subsystem/LyraUIManagerSubsystem.cpp b/Source/LyraGame/UI/Subsystem/LyraUIManagerSubsystem.cpp new file mode 100644 index 00000000..c8087cb9 --- /dev/null +++ b/Source/LyraGame/UI/Subsystem/LyraUIManagerSubsystem.cpp @@ -0,0 +1,63 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraUIManagerSubsystem.h" + +#include "CommonLocalPlayer.h" +#include "GameUIPolicy.h" +#include "PrimaryGameLayout.h" +#include "GameFramework/HUD.h" + +ULyraUIManagerSubsystem::ULyraUIManagerSubsystem() +{ +} + +void ULyraUIManagerSubsystem::Initialize(FSubsystemCollectionBase& Collection) +{ + Super::Initialize(Collection); + + TickHandle = FTSTicker::GetCoreTicker().AddTicker(FTickerDelegate::CreateUObject(this, &ULyraUIManagerSubsystem::Tick), 0.0f); +} + +void ULyraUIManagerSubsystem::Deinitialize() +{ + Super::Deinitialize(); + + FTSTicker::GetCoreTicker().RemoveTicker(TickHandle); +} + +bool ULyraUIManagerSubsystem::Tick(float DeltaTime) +{ + SyncRootLayoutVisibilityToShowHUD(); + + return true; +} + +void ULyraUIManagerSubsystem::SyncRootLayoutVisibilityToShowHUD() +{ + if (const UGameUIPolicy* Policy = GetCurrentUIPolicy()) + { + for (const ULocalPlayer* LocalPlayer : GetGameInstance()->GetLocalPlayers()) + { + bool bShouldShowUI = true; + + if (const APlayerController* PC = LocalPlayer->GetPlayerController(GetWorld())) + { + const AHUD* HUD = PC->GetHUD(); + + if (HUD && !HUD->bShowHUD) + { + bShouldShowUI = false; + } + } + + if (UPrimaryGameLayout* RootLayout = Policy->GetRootLayout(CastChecked(LocalPlayer))) + { + const ESlateVisibility DesiredVisibility = bShouldShowUI ? ESlateVisibility::SelfHitTestInvisible : ESlateVisibility::Collapsed; + if (DesiredVisibility != RootLayout->GetVisibility()) + { + RootLayout->SetVisibility(DesiredVisibility); + } + } + } + } +} \ No newline at end of file diff --git a/Source/LyraGame/UI/Subsystem/LyraUIManagerSubsystem.h b/Source/LyraGame/UI/Subsystem/LyraUIManagerSubsystem.h new file mode 100644 index 00000000..6fcca81a --- /dev/null +++ b/Source/LyraGame/UI/Subsystem/LyraUIManagerSubsystem.h @@ -0,0 +1,27 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "GameUIManagerSubsystem.h" + +#include "LyraUIManagerSubsystem.generated.h" + +UCLASS() +class ULyraUIManagerSubsystem : public UGameUIManagerSubsystem +{ + GENERATED_BODY() + +public: + + ULyraUIManagerSubsystem(); + + virtual void Initialize(FSubsystemCollectionBase& Collection) override; + virtual void Deinitialize() override; + +private: + bool Tick(float DeltaTime); + void SyncRootLayoutVisibilityToShowHUD(); + + FTSTicker::FDelegateHandle TickHandle; +}; \ No newline at end of file diff --git a/Source/LyraGame/UI/Subsystem/LyraUIMessaging.cpp b/Source/LyraGame/UI/Subsystem/LyraUIMessaging.cpp new file mode 100644 index 00000000..60757d7f --- /dev/null +++ b/Source/LyraGame/UI/Subsystem/LyraUIMessaging.cpp @@ -0,0 +1,43 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraUIMessaging.h" +#include "NativeGameplayTags.h" +#include "Player/LyraLocalPlayer.h" +#include "PrimaryGameLayout.h" +#include "Messaging/CommonGameDialog.h" + +UE_DEFINE_GAMEPLAY_TAG_STATIC(TAG_UI_LAYER_MODAL, "UI.Layer.Modal"); + +void ULyraUIMessaging::Initialize(FSubsystemCollectionBase& Collection) +{ + Super::Initialize(Collection); + + ConfirmationDialogClassPtr = ConfirmationDialogClass.LoadSynchronous(); + ErrorDialogClassPtr = ErrorDialogClass.LoadSynchronous(); +} + +void ULyraUIMessaging::ShowConfirmation(UCommonGameDialogDescriptor* DialogDescriptor, FCommonMessagingResultDelegate ResultCallback) +{ + if (ULyraLocalPlayer* LocalPlayer = GetLocalPlayer()) + { + if (UPrimaryGameLayout* RootLayout = LocalPlayer->GetRootUILayout()) + { + RootLayout->PushWidgetToLayerStack(TAG_UI_LAYER_MODAL, ConfirmationDialogClassPtr, [DialogDescriptor, ResultCallback](UCommonGameDialog& Dialog) { + Dialog.SetupDialog(DialogDescriptor, ResultCallback); + }); + } + } +} + +void ULyraUIMessaging::ShowError(UCommonGameDialogDescriptor* DialogDescriptor, FCommonMessagingResultDelegate ResultCallback) +{ + if (ULyraLocalPlayer* LocalPlayer = GetLocalPlayer()) + { + if (UPrimaryGameLayout* RootLayout = LocalPlayer->GetRootUILayout()) + { + RootLayout->PushWidgetToLayerStack(TAG_UI_LAYER_MODAL, ErrorDialogClassPtr, [DialogDescriptor, ResultCallback](UCommonGameDialog& Dialog) { + Dialog.SetupDialog(DialogDescriptor, ResultCallback); + }); + } + } +} \ No newline at end of file diff --git a/Source/LyraGame/UI/Subsystem/LyraUIMessaging.h b/Source/LyraGame/UI/Subsystem/LyraUIMessaging.h new file mode 100644 index 00000000..aaa8843d --- /dev/null +++ b/Source/LyraGame/UI/Subsystem/LyraUIMessaging.h @@ -0,0 +1,38 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Messaging/CommonMessagingSubsystem.h" +#include "Messaging/CommonGameDialog.h" +#include "LyraUIMessaging.generated.h" + +/** + * + */ +UCLASS() +class ULyraUIMessaging : public UCommonMessagingSubsystem +{ + GENERATED_BODY() + +public: + ULyraUIMessaging() { } + + virtual void Initialize(FSubsystemCollectionBase& Collection) override; + + virtual void ShowConfirmation(UCommonGameDialogDescriptor* DialogDescriptor, FCommonMessagingResultDelegate ResultCallback = FCommonMessagingResultDelegate()) override; + virtual void ShowError(UCommonGameDialogDescriptor* DialogDescriptor, FCommonMessagingResultDelegate ResultCallback = FCommonMessagingResultDelegate()) override; + +private: + UPROPERTY() + TSubclassOf ConfirmationDialogClassPtr; + + UPROPERTY() + TSubclassOf ErrorDialogClassPtr; + + UPROPERTY(config) + TSoftClassPtr ConfirmationDialogClass; + + UPROPERTY(config) + TSoftClassPtr ErrorDialogClass; +}; \ No newline at end of file diff --git a/Source/LyraGame/UI/Weapons/CircumferenceMarkerWidget.cpp b/Source/LyraGame/UI/Weapons/CircumferenceMarkerWidget.cpp new file mode 100644 index 00000000..9bd36815 --- /dev/null +++ b/Source/LyraGame/UI/Weapons/CircumferenceMarkerWidget.cpp @@ -0,0 +1,45 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "CircumferenceMarkerWidget.h" +#include "SCircumferenceMarkerWidget.h" + +UCircumferenceMarkerWidget::UCircumferenceMarkerWidget(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ + Visibility = ESlateVisibility::HitTestInvisible; + bIsVolatile = true; +} + +void UCircumferenceMarkerWidget::ReleaseSlateResources(bool bReleaseChildren) +{ + Super::ReleaseSlateResources(bReleaseChildren); + + MyMarkerWidget.Reset(); +} + +TSharedRef UCircumferenceMarkerWidget::RebuildWidget() +{ + MyMarkerWidget = SNew(SCircumferenceMarkerWidget) + .MarkerBrush(&MarkerImage) + .Radius(this->Radius) + .MarkerList(this->MarkerList); + + return MyMarkerWidget.ToSharedRef(); +} + +void UCircumferenceMarkerWidget::SynchronizeProperties() +{ + Super::SynchronizeProperties(); + + MyMarkerWidget->SetRadius(Radius); + MyMarkerWidget->SetMarkerList(MarkerList); +} + +void UCircumferenceMarkerWidget::SetRadius(float InRadius) +{ + Radius = InRadius; + if (MyMarkerWidget.IsValid()) + { + MyMarkerWidget->SetRadius(InRadius); + } +} \ No newline at end of file diff --git a/Source/LyraGame/UI/Weapons/CircumferenceMarkerWidget.h b/Source/LyraGame/UI/Weapons/CircumferenceMarkerWidget.h new file mode 100644 index 00000000..ae09f85d --- /dev/null +++ b/Source/LyraGame/UI/Weapons/CircumferenceMarkerWidget.h @@ -0,0 +1,61 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "SlateFwd.h" +#include "UObject/ObjectMacros.h" +#include "Styling/SlateBrush.h" +#include "Widgets/SWidget.h" +#include "Components/Widget.h" +#include "SCircumferenceMarkerWidget.h" + +#include "CircumferenceMarkerWidget.generated.h" + +UCLASS() +class UCircumferenceMarkerWidget : public UWidget +{ + GENERATED_BODY() + +public: + UCircumferenceMarkerWidget(const FObjectInitializer& ObjectInitializer); + + //~UWidget interface +public: + virtual void SynchronizeProperties() override; +protected: + virtual TSharedRef RebuildWidget() override; + //~End of UWidget interface + + //~UVisual interface +public: + virtual void ReleaseSlateResources(bool bReleaseChildren) override; + //~End of UVisual interface + +public: + /** The list of positions/orientations to draw the markers at. */ + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Appearance) + TArray MarkerList; + + /** The radius of the circle. */ + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Appearance, meta=(ClampMin=0.0)) + float Radius = 48.0f; + + /** The marker image to place around the circle. */ + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Appearance) + FSlateBrush MarkerImage; + + /** Whether reticle corner images are placed outside the spread radius */ + //@TODO: Make this a 0-1 float alignment instead (e.g., inside/on/outside the radius)? + UPROPERTY(EditAnywhere, Category=Corner) + uint8 bReticleCornerOutsideSpreadRadius : 1; + +public: + /** Sets the radius of the circle. */ + UFUNCTION(BlueprintCallable, Category = "Appearance") + void SetRadius(float InRadius); + +private: + /** Internal slate widget representing the actual marker visuals */ + TSharedPtr MyMarkerWidget; +}; diff --git a/Source/LyraGame/UI/Weapons/HitMarkerConfirmationWidget.cpp b/Source/LyraGame/UI/Weapons/HitMarkerConfirmationWidget.cpp new file mode 100644 index 00000000..4e62e20f --- /dev/null +++ b/Source/LyraGame/UI/Weapons/HitMarkerConfirmationWidget.cpp @@ -0,0 +1,34 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "HitMarkerConfirmationWidget.h" +#include "SHitMarkerConfirmationWidget.h" +#include "Blueprint/UserWidget.h" + +UHitMarkerConfirmationWidget::UHitMarkerConfirmationWidget(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ + Visibility = ESlateVisibility::HitTestInvisible; + bIsVolatile = true; + AnyHitsMarkerImage.DrawAs = ESlateBrushDrawType::NoDrawType; +} + +void UHitMarkerConfirmationWidget::ReleaseSlateResources(bool bReleaseChildren) +{ + Super::ReleaseSlateResources(bReleaseChildren); + + MyMarkerWidget.Reset(); +} + +TSharedRef UHitMarkerConfirmationWidget::RebuildWidget() +{ + UUserWidget* OuterUserWidget = GetTypedOuter(); + FLocalPlayerContext DummyContext; + const FLocalPlayerContext& PlayerContextRef = (OuterUserWidget != nullptr) ? OuterUserWidget->GetPlayerContext() : DummyContext; + + MyMarkerWidget = SNew(SHitMarkerConfirmationWidget, PlayerContextRef, PerHitMarkerZoneOverrideImages) + .PerHitMarkerImage(&(this->PerHitMarkerImage)) + .AnyHitsMarkerImage(&(this->AnyHitsMarkerImage)) + .HitNotifyDuration(this->HitNotifyDuration); + + return MyMarkerWidget.ToSharedRef(); +} diff --git a/Source/LyraGame/UI/Weapons/HitMarkerConfirmationWidget.h b/Source/LyraGame/UI/Weapons/HitMarkerConfirmationWidget.h new file mode 100644 index 00000000..4c235222 --- /dev/null +++ b/Source/LyraGame/UI/Weapons/HitMarkerConfirmationWidget.h @@ -0,0 +1,54 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "SlateFwd.h" +#include "UObject/ObjectMacros.h" +#include "Styling/SlateBrush.h" +#include "Components/Widget.h" +#include "GameplayTagContainer.h" + +class SHitMarkerConfirmationWidget; + +#include "HitMarkerConfirmationWidget.generated.h" + +UCLASS() +class UHitMarkerConfirmationWidget : public UWidget +{ + GENERATED_BODY() + +public: + UHitMarkerConfirmationWidget(const FObjectInitializer& ObjectInitializer); + + //~UWidget interface +protected: + virtual TSharedRef RebuildWidget() override; + //~End of UWidget interface + + //~UVisual interface +public: + virtual void ReleaseSlateResources(bool bReleaseChildren) override; + //~End of UVisual interface + +public: + /** The duration (in seconds) to display hit notifies (they fade to transparent over this time) */ + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Appearance, meta=(ClampMin=0.0, ForceUnits=s)) + float HitNotifyDuration = 0.4f; + + /** The marker image to draw for individual hit markers. */ + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Appearance) + FSlateBrush PerHitMarkerImage; + + /** Map from zone tag (e.g., weak spot) to override marker images for individual location hits. */ + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Appearance) + TMap PerHitMarkerZoneOverrideImages; + + /** The marker image to draw if there are any hits at all. */ + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Appearance) + FSlateBrush AnyHitsMarkerImage; + +private: + /** Internal slate widget representing the actual marker visuals */ + TSharedPtr MyMarkerWidget; +}; diff --git a/Source/LyraGame/UI/Weapons/LyraReticleWidgetBase.cpp b/Source/LyraGame/UI/Weapons/LyraReticleWidgetBase.cpp new file mode 100644 index 00000000..80867313 --- /dev/null +++ b/Source/LyraGame/UI/Weapons/LyraReticleWidgetBase.cpp @@ -0,0 +1,92 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraReticleWidgetBase.h" +#include "Weapons/LyraWeaponInstance.h" +#include "Weapons/LyraRangedWeaponInstance.h" +#include "Inventory/LyraInventoryItemInstance.h" + +ULyraReticleWidgetBase::ULyraReticleWidgetBase(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ +} + +void ULyraReticleWidgetBase::InitializeFromWeapon(ULyraWeaponInstance* InWeapon) +{ + WeaponInstance = InWeapon; + InventoryInstance = nullptr; + if (WeaponInstance) + { + InventoryInstance = Cast(WeaponInstance->GetInstigator()); + } + OnWeaponInitialized(); +} + + +float ULyraReticleWidgetBase::ComputeSpreadAngle() const +{ + if (const ULyraRangedWeaponInstance* RangedWeapon = Cast(WeaponInstance)) + { + const float BaseSpreadAngle = RangedWeapon->GetCalculatedSpreadAngle(); + const float SpreadAngleMultiplier = RangedWeapon->GetCalculatedSpreadAngleMultiplier(); + const float ActualSpreadAngle = BaseSpreadAngle * SpreadAngleMultiplier; + + return ActualSpreadAngle; + } + else + { + return 0.0f; + } +} + +bool ULyraReticleWidgetBase::HasFirstShotAccuracy() const +{ + if (const ULyraRangedWeaponInstance* RangedWeapon = Cast(WeaponInstance)) + { + return RangedWeapon->HasFirstShotAccuracy(); + } + else + { + return false; + } +} + +float ULyraReticleWidgetBase::ComputeMaxScreenspaceSpreadRadius() const +{ + const float LongShotDistance = 10000.f; + + APlayerController* PC = GetOwningPlayer(); + if (PC && PC->PlayerCameraManager) + { + // A weapon's spread can be thought of as a cone shape. To find the screenspace spread for reticle visualization, + // we create a line on the edge of the cone at a long distance. The end of that point is on the edge of the cone's circle. + // We then project it back onto the screen. Its distance from screen center is the spread radius. + + // This isn't perfect, due to there being some distance between the camera location and the gun muzzle. + + const float SpreadRadiusRads = FMath::DegreesToRadians(ComputeSpreadAngle() * 0.5f); + const float SpreadRadiusAtDistance = FMath::Tan(SpreadRadiusRads) * LongShotDistance; + + FVector CamPos; + FRotator CamOrient; + PC->PlayerCameraManager->GetCameraViewPoint(CamPos, CamOrient); + + FVector CamForwDir = CamOrient.RotateVector(FVector::ForwardVector); + FVector CamUpDir = CamOrient.RotateVector(FVector::UpVector); + + FVector OffsetTargetAtDistance = CamPos + (CamForwDir * LongShotDistance) + (CamUpDir * SpreadRadiusAtDistance); + + FVector2D OffsetTargetInScreenspace; + + if (PC->ProjectWorldLocationToScreen(OffsetTargetAtDistance, OffsetTargetInScreenspace, true)) + { + int32 ViewportSizeX(0), ViewportSizeY(0); + PC->GetViewportSize(ViewportSizeX, ViewportSizeY); + + const FVector2D ScreenSpaceCenter(FVector::FReal(ViewportSizeX) * 0.5f, FVector::FReal(ViewportSizeY) * 0.5f); + + return (OffsetTargetInScreenspace - ScreenSpaceCenter).Length(); + } + } + + return 0.0f; +} \ No newline at end of file diff --git a/Source/LyraGame/UI/Weapons/LyraReticleWidgetBase.h b/Source/LyraGame/UI/Weapons/LyraReticleWidgetBase.h new file mode 100644 index 00000000..0a5e160b --- /dev/null +++ b/Source/LyraGame/UI/Weapons/LyraReticleWidgetBase.h @@ -0,0 +1,48 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "CommonUserWidget.h" + +#include "LyraReticleWidgetBase.generated.h" + +class ULyraWeaponInstance; +class ULyraInventoryItemInstance; + +UCLASS(Abstract) +class ULyraReticleWidgetBase : public UCommonUserWidget +{ + GENERATED_BODY() + +public: + ULyraReticleWidgetBase(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); + + UFUNCTION(BlueprintImplementableEvent) + void OnWeaponInitialized(); + + UFUNCTION(BlueprintCallable) + void InitializeFromWeapon(ULyraWeaponInstance* InWeapon); + + /** Returns the current weapon's diametrical spread angle, in degrees */ + UFUNCTION(BlueprintCallable, BlueprintPure) + float ComputeSpreadAngle() const; + + /** Returns the current weapon's maximum spread radius in screenspace units (pixels) */ + UFUNCTION(BlueprintCallable, BlueprintPure) + float ComputeMaxScreenspaceSpreadRadius() const; + + /** + * Returns true if the current weapon is at 'first shot accuracy' + * (the weapon allows it and it is at min spread) + */ + UFUNCTION(BlueprintCallable, BlueprintPure) + bool HasFirstShotAccuracy() const; + +protected: + UPROPERTY(BlueprintReadOnly) + TObjectPtr WeaponInstance; + + UPROPERTY(BlueprintReadOnly) + TObjectPtr InventoryInstance; +}; diff --git a/Source/LyraGame/UI/Weapons/LyraWeaponUserInterface.cpp b/Source/LyraGame/UI/Weapons/LyraWeaponUserInterface.cpp new file mode 100644 index 00000000..0c316cfc --- /dev/null +++ b/Source/LyraGame/UI/Weapons/LyraWeaponUserInterface.cpp @@ -0,0 +1,49 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraWeaponUserInterface.h" +#include "Net/UnrealNetwork.h" +#include "Weapons/LyraWeaponInstance.h" +#include "Equipment/LyraEquipmentManagerComponent.h" +#include "GameFramework/Pawn.h" + +ULyraWeaponUserInterface::ULyraWeaponUserInterface(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ +} + +void ULyraWeaponUserInterface::NativeConstruct() +{ + Super::NativeConstruct(); +} + +void ULyraWeaponUserInterface::NativeDestruct() +{ + Super::NativeDestruct(); +} + +void ULyraWeaponUserInterface::NativeTick(const FGeometry& MyGeometry, float InDeltaTime) +{ + Super::NativeTick(MyGeometry, InDeltaTime); + + if (APawn* Pawn = GetOwningPlayerPawn()) + { + if (ULyraEquipmentManagerComponent* EquipmentManager = Pawn->FindComponentByClass()) + { + if (ULyraWeaponInstance* NewInstance = EquipmentManager->GetFirstInstanceOfType()) + { + if (NewInstance != CurrentInstance && NewInstance->GetInstigator() != nullptr) + { + ULyraWeaponInstance* OldWeapon = CurrentInstance; + CurrentInstance = NewInstance; + RebuildWidgetFromWeapon(); + OnWeaponChanged(OldWeapon, CurrentInstance); + } + } + } + } +} + +void ULyraWeaponUserInterface::RebuildWidgetFromWeapon() +{ + +} diff --git a/Source/LyraGame/UI/Weapons/LyraWeaponUserInterface.h b/Source/LyraGame/UI/Weapons/LyraWeaponUserInterface.h new file mode 100644 index 00000000..65e31419 --- /dev/null +++ b/Source/LyraGame/UI/Weapons/LyraWeaponUserInterface.h @@ -0,0 +1,33 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "CommonUserWidget.h" + +#include "LyraWeaponUserInterface.generated.h" + +class ULyraWeaponInstance; + +UCLASS() +class ULyraWeaponUserInterface : public UCommonUserWidget +{ + GENERATED_BODY() + +public: + ULyraWeaponUserInterface(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); + + virtual void NativeConstruct() override; + virtual void NativeDestruct() override; + virtual void NativeTick(const FGeometry& MyGeometry, float InDeltaTime) override; + + UFUNCTION(BlueprintImplementableEvent) + void OnWeaponChanged(ULyraWeaponInstance* OldWeapon, ULyraWeaponInstance* NewWeapon); + +private: + void RebuildWidgetFromWeapon(); + +private: + UPROPERTY(Transient) + TObjectPtr CurrentInstance; +}; diff --git a/Source/LyraGame/UI/Weapons/SCircumferenceMarkerWidget.cpp b/Source/LyraGame/UI/Weapons/SCircumferenceMarkerWidget.cpp new file mode 100644 index 00000000..56a3720f --- /dev/null +++ b/Source/LyraGame/UI/Weapons/SCircumferenceMarkerWidget.cpp @@ -0,0 +1,92 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "SCircumferenceMarkerWidget.h" +#include "Engine/UserInterfaceSettings.h" +#include "Kismet/GameplayStatics.h" + +SCircumferenceMarkerWidget::SCircumferenceMarkerWidget() +{ +} + +void SCircumferenceMarkerWidget::Construct(const FArguments& InArgs) +{ + MarkerBrush = InArgs._MarkerBrush; + MarkerList = InArgs._MarkerList; + Radius = InArgs._Radius; + bColorAndOpacitySet = InArgs._ColorAndOpacity.IsSet(); + ColorAndOpacity = InArgs._ColorAndOpacity; +} + +FSlateRenderTransform SCircumferenceMarkerWidget::GetMarkerRenderTransform(const FCircumferenceMarkerEntry& Marker, const float BaseRadius, const float HUDScale) const +{ + // Determine the radius to use for the corners + float XRadius = BaseRadius; + float YRadius = BaseRadius; + if (bReticleCornerOutsideSpreadRadius) + { + XRadius += MarkerBrush->ImageSize.X * 0.5f; + YRadius += MarkerBrush->ImageSize.X * 0.5f; + } + + // Get the angle and orientation for this reticle corner + const float LocalRotationRadians = FMath::DegreesToRadians(Marker.ImageRotationAngle); + const float PositionAngleRadians = FMath::DegreesToRadians(Marker.PositionAngle); + + // First rotate the corner image about the origin + FSlateRenderTransform RotateAboutOrigin(Concatenate(FVector2D(-MarkerBrush->ImageSize.X * 0.5f, -MarkerBrush->ImageSize.Y * 0.5f), FQuat2D(LocalRotationRadians), FVector2D(MarkerBrush->ImageSize.X * 0.5f, MarkerBrush->ImageSize.Y * 0.5f))); + + // Move the rotated image to the right place on the spread radius + return TransformCast(Concatenate(RotateAboutOrigin, FVector2D(XRadius * FMath::Sin(PositionAngleRadians) * HUDScale, -YRadius * FMath::Cos(PositionAngleRadians) * HUDScale))); +} + +int32 SCircumferenceMarkerWidget::OnPaint(const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyCullingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled) const +{ + const bool bIsEnabled = ShouldBeEnabled(bParentEnabled); + const ESlateDrawEffect DrawEffects = bIsEnabled ? ESlateDrawEffect::None : ESlateDrawEffect::DisabledEffect; + const FVector2D LocalCenter = AllottedGeometry.GetLocalPositionAtCoordinates(FVector2D(0.5f, 0.5f)); + + const bool bDrawMarkers = (MarkerList.Num() > 0) && (MarkerBrush != nullptr); + + if (bDrawMarkers == true) + { + const FLinearColor MarkerColor = bColorAndOpacitySet ? + ColorAndOpacity.Get().GetColor(InWidgetStyle) : + (InWidgetStyle.GetColorAndOpacityTint() * MarkerBrush->GetTint(InWidgetStyle)); + + if (MarkerColor.A > KINDA_SMALL_NUMBER) + { + const float BaseRadius = Radius.Get(); + const float ApplicationScale = GetDefault()->ApplicationScale; + for (const FCircumferenceMarkerEntry& Marker : MarkerList) + { + const FSlateRenderTransform MarkerTransform = GetMarkerRenderTransform(Marker, BaseRadius, ApplicationScale); + + const FPaintGeometry Geometry(AllottedGeometry.ToPaintGeometry(MarkerBrush->ImageSize, FSlateLayoutTransform(LocalCenter - (MarkerBrush->ImageSize * 0.5f)), MarkerTransform, FVector2D(0.0f, 0.0f))); + FSlateDrawElement::MakeBox(OutDrawElements, LayerId, Geometry, MarkerBrush, DrawEffects, MarkerColor); + } + } + } + + return LayerId; +} + +FVector2D SCircumferenceMarkerWidget::ComputeDesiredSize(float) const +{ + check(MarkerBrush); + const float SampledRadius = Radius.Get(); + return FVector2D((MarkerBrush->ImageSize.X + SampledRadius) * 2.0f, (MarkerBrush->ImageSize.Y + SampledRadius) * 2.0f); +} + +void SCircumferenceMarkerWidget::SetRadius(float NewRadius) +{ + if (Radius.IsBound() || (Radius.Get() != NewRadius)) + { + Radius = NewRadius; + Invalidate(EInvalidateWidgetReason::Layout); + } +} + +void SCircumferenceMarkerWidget::SetMarkerList(TArray& NewMarkerList) +{ + MarkerList = NewMarkerList; +} diff --git a/Source/LyraGame/UI/Weapons/SCircumferenceMarkerWidget.h b/Source/LyraGame/UI/Weapons/SCircumferenceMarkerWidget.h new file mode 100644 index 00000000..4d4975da --- /dev/null +++ b/Source/LyraGame/UI/Weapons/SCircumferenceMarkerWidget.h @@ -0,0 +1,78 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Styling/SlateBrush.h" +#include "Widgets/DeclarativeSyntaxSupport.h" +#include "Widgets/SCompoundWidget.h" +#include "Widgets/SLeafWidget.h" +#include "Styling/CoreStyle.h" +#include "SCircumferenceMarkerWidget.generated.h" + +USTRUCT(BlueprintType) +struct FCircumferenceMarkerEntry +{ + GENERATED_BODY() + + // The angle to place this marker around the circle (in degrees) + UPROPERTY(EditAnywhere, BlueprintReadWrite, meta=(ForceUnits=deg)) + float PositionAngle = 0.0f; + + // The angle to rotate the marker image (in degrees) + UPROPERTY(EditAnywhere, BlueprintReadWrite, meta=(ForceUnits=deg)) + float ImageRotationAngle = 0.0f; +}; + +class SCircumferenceMarkerWidget : public SLeafWidget +{ + SLATE_BEGIN_ARGS(SCircumferenceMarkerWidget) + : _MarkerBrush(FCoreStyle::Get().GetBrush("Throbber.CircleChunk")) + , _Radius(48.0f) + { + } + /** What each marker on the circumference looks like */ + SLATE_ARGUMENT(const FSlateBrush*, MarkerBrush) + /** At which angles should a marker be drawn */ + SLATE_ARGUMENT(TArray, MarkerList) + /** The radius of the circle */ + SLATE_ATTRIBUTE(float, Radius) + /** The color and opacity of the marker */ + SLATE_ATTRIBUTE(FSlateColor, ColorAndOpacity) + SLATE_END_ARGS() + +public: + void Construct(const FArguments& InArgs); + + SCircumferenceMarkerWidget(); + + //~SWidget interface + virtual int32 OnPaint(const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyCullingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled) const override; + virtual FVector2D ComputeDesiredSize(float) const override; + virtual bool ComputeVolatility() const override { return true; } + //~End of SWidget interface + + void SetRadius(float NewRadius); + void SetMarkerList(TArray& NewMarkerList); + +private: + FSlateRenderTransform GetMarkerRenderTransform(const FCircumferenceMarkerEntry& Marker, const float BaseRadius, const float HUDScale) const; + +private: + /** What each marker on the circumference looks like */ + const FSlateBrush* MarkerBrush; + + /** Angles around the reticle center to place ReticleCornerImage icons */ + TArray MarkerList; + + /** The radius of the circle */ + TAttribute Radius; + + /** Color and opacity of the markers */ + TAttribute ColorAndOpacity; + bool bColorAndOpacitySet; + + /** Whether reticle corner images are placed outside the spread radius */ + //@TODO: Make this a 0-1 float alignment instead (e.g., inside/on/outside the radius)? + uint8 bReticleCornerOutsideSpreadRadius : 1; +}; diff --git a/Source/LyraGame/UI/Weapons/SHitMarkerConfirmationWidget.cpp b/Source/LyraGame/UI/Weapons/SHitMarkerConfirmationWidget.cpp new file mode 100644 index 00000000..c6c326c1 --- /dev/null +++ b/Source/LyraGame/UI/Weapons/SHitMarkerConfirmationWidget.cpp @@ -0,0 +1,102 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "SHitMarkerConfirmationWidget.h" +#include "Weapons/LyraWeaponStateComponent.h" + +SHitMarkerConfirmationWidget::SHitMarkerConfirmationWidget() +{ +} + +void SHitMarkerConfirmationWidget::Construct(const FArguments& InArgs, const FLocalPlayerContext& InContext, const TMap& ZoneOverrideImages) +{ + PerHitMarkerImage = InArgs._PerHitMarkerImage; + PerHitMarkerZoneOverrideImages = ZoneOverrideImages; + AnyHitsMarkerImage = InArgs._AnyHitsMarkerImage; + bColorAndOpacitySet = InArgs._ColorAndOpacity.IsSet(); + ColorAndOpacity = InArgs._ColorAndOpacity; + + MyContext = InContext; +} + +int32 SHitMarkerConfirmationWidget::OnPaint(const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyCullingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled) const +{ + const bool bIsEnabled = ShouldBeEnabled(bParentEnabled); + const ESlateDrawEffect DrawEffects = bIsEnabled ? ESlateDrawEffect::None : ESlateDrawEffect::DisabledEffect; + const FVector2D LocalCenter = AllottedGeometry.GetLocalPositionAtCoordinates(FVector2D(0.5f, 0.5f)); + + const bool bDrawMarkers = (HitNotifyOpacity > KINDA_SMALL_NUMBER); + + if (bDrawMarkers) + { + // Check if we should use screen-space damage location hit notifies + TArray LastWeaponDamageScreenLocations; + if (APlayerController* PC = MyContext.IsInitialized() ? MyContext.GetPlayerController() : nullptr) + { + if (ULyraWeaponStateComponent* WeaponStateComponent = PC->FindComponentByClass()) + { + WeaponStateComponent->GetLastWeaponDamageScreenLocations(/*out*/ LastWeaponDamageScreenLocations); + } + } + + if ((LastWeaponDamageScreenLocations.Num() > 0) && (PerHitMarkerImage != nullptr)) + { + const FVector2D HalfAbsoluteSize = AllottedGeometry.GetAbsoluteSize() * 0.5f; + + for (const FLyraScreenSpaceHitLocation& Hit : LastWeaponDamageScreenLocations) + { + const FSlateBrush* LocationMarkerImage = PerHitMarkerZoneOverrideImages.Find(Hit.HitZone); + if (LocationMarkerImage == nullptr) + { + LocationMarkerImage = PerHitMarkerImage; + } + + FLinearColor MarkerColor = bColorAndOpacitySet ? + ColorAndOpacity.Get().GetColor(InWidgetStyle) : + (InWidgetStyle.GetColorAndOpacityTint() * LocationMarkerImage->GetTint(InWidgetStyle)); + MarkerColor.A *= HitNotifyOpacity; + + const FVector2D WindowSSLocation = Hit.Location + MyCullingRect.GetTopLeft(); // Accounting for window trim when not in fullscreen mode + const FSlateRenderTransform DrawPos(AllottedGeometry.AbsoluteToLocal(WindowSSLocation)); + + const FPaintGeometry Geometry(AllottedGeometry.ToPaintGeometry(LocationMarkerImage->ImageSize, FSlateLayoutTransform(-(LocationMarkerImage->ImageSize * 0.5f)), DrawPos)); + FSlateDrawElement::MakeBox(OutDrawElements, LayerId, Geometry, LocationMarkerImage, DrawEffects, MarkerColor); + } + } + + if (AnyHitsMarkerImage != nullptr) + { + FLinearColor MarkerColor = bColorAndOpacitySet ? + ColorAndOpacity.Get().GetColor(InWidgetStyle) : + (InWidgetStyle.GetColorAndOpacityTint() * AnyHitsMarkerImage->GetTint(InWidgetStyle)); + MarkerColor.A *= HitNotifyOpacity; + + // Otherwise show the hit notify in the center of the reticle + const FPaintGeometry Geometry(AllottedGeometry.ToPaintGeometry(AnyHitsMarkerImage->ImageSize, FSlateLayoutTransform(LocalCenter - (AnyHitsMarkerImage->ImageSize * 0.5f)))); + FSlateDrawElement::MakeBox(OutDrawElements, LayerId, Geometry, AnyHitsMarkerImage, DrawEffects, MarkerColor); + } + } + + return LayerId; +} + +FVector2D SHitMarkerConfirmationWidget::ComputeDesiredSize(float) const +{ + return FVector2D(100.0f, 100.0f); +} + +void SHitMarkerConfirmationWidget::Tick(const FGeometry& AllottedGeometry, const double InCurrentTime, const float InDeltaTime) +{ + HitNotifyOpacity = 0.0f; + + if (APlayerController* PC = MyContext.IsInitialized() ? MyContext.GetPlayerController() : nullptr) + { + if (ULyraWeaponStateComponent* DamageMarkerComponent = PC->FindComponentByClass()) + { + const double TimeSinceLastHitNotification = DamageMarkerComponent->GetTimeSinceLastHitNotification(); + if (TimeSinceLastHitNotification < HitNotifyDuration) + { + HitNotifyOpacity = FMath::Clamp(1.0f - (float)(TimeSinceLastHitNotification / HitNotifyDuration), 0.0f, 1.0f); + } + } + } +} diff --git a/Source/LyraGame/UI/Weapons/SHitMarkerConfirmationWidget.h b/Source/LyraGame/UI/Weapons/SHitMarkerConfirmationWidget.h new file mode 100644 index 00000000..365cb526 --- /dev/null +++ b/Source/LyraGame/UI/Weapons/SHitMarkerConfirmationWidget.h @@ -0,0 +1,68 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Styling/SlateBrush.h" +#include "Widgets/DeclarativeSyntaxSupport.h" +#include "Widgets/SCompoundWidget.h" +#include "Widgets/SLeafWidget.h" +#include "Styling/CoreStyle.h" +#include "Engine/LocalPlayer.h" +#include "GameplayTagContainer.h" + +struct FLocalPlayerContext; + +class SHitMarkerConfirmationWidget : public SLeafWidget +{ + SLATE_BEGIN_ARGS(SHitMarkerConfirmationWidget) + : _PerHitMarkerImage(FCoreStyle::Get().GetBrush("Throbber.CircleChunk")) + , _AnyHitsMarkerImage(nullptr) + , _HitNotifyDuration(0.4f) + { + } + /** The marker image to draw for individual hit markers. */ + SLATE_ARGUMENT(const FSlateBrush*, PerHitMarkerImage) + /** The marker image to draw if there are any hits at all. */ + SLATE_ARGUMENT(const FSlateBrush*, AnyHitsMarkerImage) + /** The duration (in seconds) to display hit notifies (they fade to transparent over this time) */ + SLATE_ATTRIBUTE(float, HitNotifyDuration) + /** The color and opacity of the marker */ + SLATE_ATTRIBUTE(FSlateColor, ColorAndOpacity) + SLATE_END_ARGS() + +public: + void Construct(const FArguments& InArgs, const FLocalPlayerContext& InContext, const TMap& ZoneOverrideImages); + + SHitMarkerConfirmationWidget(); + + //~SWidget interface + virtual int32 OnPaint(const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyCullingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled) const override; + virtual void Tick(const FGeometry& AllottedGeometry, const double InCurrentTime, const float InDeltaTime) override; + virtual FVector2D ComputeDesiredSize(float) const override; + virtual bool ComputeVolatility() const override { return true; } + //~End of SWidget interface + +private: + /** The marker image to draw for individual hit markers. */ + const FSlateBrush* PerHitMarkerImage = nullptr; + + /** Map from zone tag (e.g., weak spot) to override marker images. */ + TMap PerHitMarkerZoneOverrideImages; + + /** The marker image to draw if there are any hits at all. */ + const FSlateBrush* AnyHitsMarkerImage = nullptr; + + /** The opacity for the hit markers */ + float HitNotifyOpacity = 0.0f; + + /** The duration (in seconds) to display hit notifies (they fade to transparent over this time) */ + float HitNotifyDuration = 0.4f; + + /** Color and opacity of the markers */ + TAttribute ColorAndOpacity; + bool bColorAndOpacitySet; + + /** Player context for the owning HUD */ + FLocalPlayerContext MyContext; +}; diff --git a/Source/LyraGame/Weapons/InventoryFragment_ReticleConfig.cpp b/Source/LyraGame/Weapons/InventoryFragment_ReticleConfig.cpp new file mode 100644 index 00000000..c21ffa3e --- /dev/null +++ b/Source/LyraGame/Weapons/InventoryFragment_ReticleConfig.cpp @@ -0,0 +1,3 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "InventoryFragment_ReticleConfig.h" diff --git a/Source/LyraGame/Weapons/InventoryFragment_ReticleConfig.h b/Source/LyraGame/Weapons/InventoryFragment_ReticleConfig.h new file mode 100644 index 00000000..863908fa --- /dev/null +++ b/Source/LyraGame/Weapons/InventoryFragment_ReticleConfig.h @@ -0,0 +1,19 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Inventory/LyraInventoryItemDefinition.h" +#include "UI/Weapons/LyraReticleWidgetBase.h" + +#include "InventoryFragment_ReticleConfig.generated.h" + +UCLASS() +class UInventoryFragment_ReticleConfig : public ULyraInventoryItemFragment +{ + GENERATED_BODY() + +public: + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Reticle) + TArray> ReticleWidgets; +}; diff --git a/Source/LyraGame/Weapons/LyraDamageLogDebuggerComponent.cpp b/Source/LyraGame/Weapons/LyraDamageLogDebuggerComponent.cpp new file mode 100644 index 00000000..29f76fe7 --- /dev/null +++ b/Source/LyraGame/Weapons/LyraDamageLogDebuggerComponent.cpp @@ -0,0 +1,94 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraDamageLogDebuggerComponent.h" +#include "Messages/LyraVerbMessage.h" +#include "NativeGameplayTags.h" +#include "LyraLogChannels.h" + +UE_DECLARE_GAMEPLAY_TAG_EXTERN(TAG_Lyra_Damage_Message); + +ULyraDamageLogDebuggerComponent::ULyraDamageLogDebuggerComponent(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ + PrimaryComponentTick.bCanEverTick = true; + PrimaryComponentTick.SetTickFunctionEnable(true); +} + +void ULyraDamageLogDebuggerComponent::BeginPlay() +{ + Super::BeginPlay(); + + UGameplayMessageSubsystem& MessageSubsystem = UGameplayMessageSubsystem::Get(this); + ListenerHandle = MessageSubsystem.RegisterListener(TAG_Lyra_Damage_Message, this, &ThisClass::OnDamageMessage); +} + +void ULyraDamageLogDebuggerComponent::EndPlay(const EEndPlayReason::Type EndPlayReason) +{ + UGameplayMessageSubsystem& MessageSubsystem = UGameplayMessageSubsystem::Get(this); + MessageSubsystem.UnregisterListener(ListenerHandle); + + Super::EndPlay(EndPlayReason); +} + +void ULyraDamageLogDebuggerComponent::TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) +{ + const double TimeSinceDamage = GetWorld()->GetTimeSeconds() - LastDamageEntryTime; + if ((TimeSinceDamage >= SecondsBetweenDamageBeforeLogging) && (DamageLog.Num() > 0)) + { + TArray Entries; + DamageLog.GenerateValueArray(/*out*/ Entries); + DamageLog.Reset(); + + Entries.Sort([](const FFrameDamageEntry& A, const FFrameDamageEntry& B) { return A.TimeOfFirstHit < B.TimeOfFirstHit; }); + + double TotalDamage = 0.0; + int32 NumImpacts = 0; + int32 NumFrames = Entries.Num(); + double MinInterval = TNumericLimits::Max(); + double MaxInterval = -TNumericLimits::Max(); + double TotalInterval = 0.0; + + for (int32 i = 0; i < Entries.Num(); ++i) + { + FFrameDamageEntry& EntryA = Entries[i]; + NumImpacts += EntryA.NumImpacts; + TotalDamage += EntryA.SumDamage; + + if (i + 1 < Entries.Num()) + { + FFrameDamageEntry& EntryB = Entries[i+1]; + + const double TimeGap = EntryB.TimeOfFirstHit - EntryA.TimeOfFirstHit; + MinInterval = FMath::Min(MinInterval, TimeGap); + MaxInterval = FMath::Max(MaxInterval, TimeGap); + TotalInterval += TimeGap; + } + } + + UE_LOG(LogLyra, Warning, TEXT("%d impacts in %d distinct frames over %.2f seconds did %.2f damage"), + NumImpacts, NumFrames, TotalInterval, TotalDamage); + if (TotalInterval > 0.0) + { + UE_LOG(LogLyra, Warning, TEXT("Interval ranged from %.1f ms to %.1f ms (avg %.1f ms)"), + MinInterval * 1000.0, MaxInterval * 1000.0, (MaxInterval + MinInterval) / 2.0 * 1000.0); + UE_LOG(LogLyra, Warning, TEXT("DPS %.2f"), TotalDamage / TotalInterval); + } + UE_LOG(LogLyra, Warning, TEXT("\n")); + } +} + +void ULyraDamageLogDebuggerComponent::OnDamageMessage(FGameplayTag Channel, const FLyraVerbMessage& Payload) +{ + if (Payload.Target == GetOwner()) + { + FFrameDamageEntry& LogEntry = DamageLog.FindOrAdd(GFrameCounter); + + if (LogEntry.TimeOfFirstHit == 0.0) + { + LogEntry.TimeOfFirstHit = GetWorld()->GetTimeSeconds(); + LastDamageEntryTime = LogEntry.TimeOfFirstHit; + } + LogEntry.NumImpacts++; + LogEntry.SumDamage += -Payload.Magnitude; + } +} diff --git a/Source/LyraGame/Weapons/LyraDamageLogDebuggerComponent.h b/Source/LyraGame/Weapons/LyraDamageLogDebuggerComponent.h new file mode 100644 index 00000000..cbe653a7 --- /dev/null +++ b/Source/LyraGame/Weapons/LyraDamageLogDebuggerComponent.h @@ -0,0 +1,44 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Components/ActorComponent.h" +#include "GameFramework/GameplayMessageSubsystem.h" + +#include "LyraDamageLogDebuggerComponent.generated.h" + +struct FLyraVerbMessage; + +struct FFrameDamageEntry +{ + int32 NumImpacts = 0; + double SumDamage = 0.0; + double TimeOfFirstHit = 0.0; +}; + +UCLASS(Blueprintable, meta=(BlueprintSpawnableComponent)) +class ULyraDamageLogDebuggerComponent : public UActorComponent +{ + GENERATED_BODY() + +public: + + ULyraDamageLogDebuggerComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); + + virtual void BeginPlay() override; + virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override; + virtual void TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override; + + UPROPERTY(EditAnywhere) + double SecondsBetweenDamageBeforeLogging = 1.0; + +private: + FGameplayMessageListenerHandle ListenerHandle; + + double LastDamageEntryTime = 0.0; + TMap DamageLog; + +private: + void OnDamageMessage(FGameplayTag Channel, const FLyraVerbMessage& Payload); +}; diff --git a/Source/LyraGame/Weapons/LyraGameplayAbility_RangedWeapon.cpp b/Source/LyraGame/Weapons/LyraGameplayAbility_RangedWeapon.cpp new file mode 100644 index 00000000..61af3ba1 --- /dev/null +++ b/Source/LyraGame/Weapons/LyraGameplayAbility_RangedWeapon.cpp @@ -0,0 +1,601 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraGameplayAbility_RangedWeapon.h" +#include "Weapons/LyraRangedWeaponInstance.h" +#include "Physics/LyraCollisionChannels.h" +#include "LyraLogChannels.h" +#include "AIController.h" +#include "Messages/LyraVerbMessage.h" +#include "NativeGameplayTags.h" +#include "GameFramework/GameplayMessageSubsystem.h" +#include "Weapons/LyraWeaponStateComponent.h" +#include "Teams/LyraTeamSubsystem.h" +#include "AbilitySystemComponent.h" +#include "GameFramework/PlayerController.h" +#include "AbilitySystem/LyraGameplayEffectContext.h" +#include "AbilitySystem/LyraGameplayAbilityTargetData_SingleTargetHit.h" +#include "DrawDebugHelpers.h" + +namespace LyraConsoleVariables +{ + static float DrawBulletTracesDuration = 0.0f; + static FAutoConsoleVariableRef CVarDrawBulletTraceDuraton( + TEXT("lyra.Weapon.DrawBulletTraceDuration"), + DrawBulletTracesDuration, + TEXT("Should we do debug drawing for bullet traces (if above zero, sets how long (in seconds))"), + ECVF_Default); + + static float DrawBulletHitDuration = 0.0f; + static FAutoConsoleVariableRef CVarDrawBulletHits( + TEXT("lyra.Weapon.DrawBulletHitDuration"), + DrawBulletHitDuration, + TEXT("Should we do debug drawing for bullet impacts (if above zero, sets how long (in seconds))"), + ECVF_Default); + + static float DrawBulletHitRadius = 3.0f; + static FAutoConsoleVariableRef CVarDrawBulletHitRadius( + TEXT("lyra.Weapon.DrawBulletHitRadius"), + DrawBulletHitRadius, + TEXT("When bullet hit debug drawing is enabled (see DrawBulletHitDuration), how big should the hit radius be? (in uu)"), + ECVF_Default); +} + +// Weapon fire will be blocked/canceled if the player has this tag +UE_DEFINE_GAMEPLAY_TAG_STATIC(TAG_WeaponFireBlocked, "Ability.Weapon.NoFiring"); + +////////////////////////////////////////////////////////////////////// + +FVector VRandConeNormalDistribution(const FVector& Dir, const float ConeHalfAngleRad, const float Exponent) +{ + if (ConeHalfAngleRad > 0.f) + { + const float ConeHalfAngleDegrees = FMath::RadiansToDegrees(ConeHalfAngleRad); + + // consider the cone a concatenation of two rotations. one "away" from the center line, and another "around" the circle + // apply the exponent to the away-from-center rotation. a larger exponent will cluster points more tightly around the center + const float FromCenter = FMath::Pow(FMath::FRand(), Exponent); + const float AngleFromCenter = FromCenter * ConeHalfAngleDegrees; + const float AngleAround = FMath::FRand() * 360.0f; + + FRotator Rot = Dir.Rotation(); + FQuat DirQuat(Rot); + FQuat FromCenterQuat(FRotator(0.0f, AngleFromCenter, 0.0f)); + FQuat AroundQuat(FRotator(0.0f, 0.0, AngleAround)); + FQuat FinalDirectionQuat = DirQuat * AroundQuat * FromCenterQuat; + FinalDirectionQuat.Normalize(); + + return FinalDirectionQuat.RotateVector(FVector::ForwardVector); + } + else + { + return Dir.GetSafeNormal(); + } +} + + +ULyraGameplayAbility_RangedWeapon::ULyraGameplayAbility_RangedWeapon(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ + SourceBlockedTags.AddTag(TAG_WeaponFireBlocked); +} + +ULyraRangedWeaponInstance* ULyraGameplayAbility_RangedWeapon::GetWeaponInstance() const +{ + return Cast(GetAssociatedEquipment()); +} + +bool ULyraGameplayAbility_RangedWeapon::CanActivateAbility(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo* ActorInfo, const FGameplayTagContainer* SourceTags, const FGameplayTagContainer* TargetTags, FGameplayTagContainer* OptionalRelevantTags) const +{ + bool bResult = Super::CanActivateAbility(Handle, ActorInfo, SourceTags, TargetTags, OptionalRelevantTags); + + if (bResult) + { + if (GetWeaponInstance() == nullptr) + { + UE_LOG(LogLyraAbilitySystem, Error, TEXT("Weapon ability %s cannot be activated because there is no associated ranged weapon (equipment instance=%s but needs to be derived from %s)"), + *GetPathName(), + *GetPathNameSafe(GetAssociatedEquipment()), + *ULyraRangedWeaponInstance::StaticClass()->GetName()); + bResult = false; + } + } + + return bResult; +} + +int32 ULyraGameplayAbility_RangedWeapon::FindFirstPawnHitResult(const TArray& HitResults) +{ + for (int32 Idx = 0; Idx < HitResults.Num(); ++Idx) + { + const FHitResult& CurHitResult = HitResults[Idx]; + if (CurHitResult.HitObjectHandle.DoesRepresentClass(APawn::StaticClass())) + { + // If we hit a pawn, we're good + return Idx; + } + else + { + AActor* HitActor = CurHitResult.HitObjectHandle.FetchActor(); + if ((HitActor != nullptr) && (HitActor->GetAttachParentActor() != nullptr) && (Cast(HitActor->GetAttachParentActor()) != nullptr)) + { + // If we hit something attached to a pawn, we're good + return Idx; + } + } + } + + return INDEX_NONE; +} + +void ULyraGameplayAbility_RangedWeapon::AddAdditionalTraceIgnoreActors(FCollisionQueryParams& TraceParams) const +{ + if (AActor* Avatar = GetAvatarActorFromActorInfo()) + { + // Ignore any actors attached to the avatar doing the shooting + TArray AttachedActors; + Avatar->GetAttachedActors(/*out*/ AttachedActors); + TraceParams.AddIgnoredActors(AttachedActors); + } +} + +ECollisionChannel ULyraGameplayAbility_RangedWeapon::DetermineTraceChannel(FCollisionQueryParams& TraceParams, bool bIsSimulated) const +{ + return Lyra_TraceChannel_Weapon; +} + +FHitResult ULyraGameplayAbility_RangedWeapon::WeaponTrace(const FVector& StartTrace, const FVector& EndTrace, float SweepRadius, bool bIsSimulated, OUT TArray& OutHitResults) const +{ + TArray HitResults; + + FCollisionQueryParams TraceParams(SCENE_QUERY_STAT(WeaponTrace), /*bTraceComplex=*/ true, /*IgnoreActor=*/ GetAvatarActorFromActorInfo()); + TraceParams.bReturnPhysicalMaterial = true; + AddAdditionalTraceIgnoreActors(TraceParams); + //TraceParams.bDebugQuery = true; + + const ECollisionChannel TraceChannel = DetermineTraceChannel(TraceParams, bIsSimulated); + + if (SweepRadius > 0.0f) + { + GetWorld()->SweepMultiByChannel(HitResults, StartTrace, EndTrace, FQuat::Identity, TraceChannel, FCollisionShape::MakeSphere(SweepRadius), TraceParams); + } + else + { + GetWorld()->LineTraceMultiByChannel(HitResults, StartTrace, EndTrace, TraceChannel, TraceParams); + } + + FHitResult Hit(ForceInit); + if (HitResults.Num() > 0) + { + // Filter the output list to prevent multiple hits on the same actor; + // this is to prevent a single bullet dealing damage multiple times to + // a single actor if using an overlap trace + for (FHitResult& CurHitResult : HitResults) + { + auto Pred = [&CurHitResult](const FHitResult& Other) + { + return Other.HitObjectHandle == CurHitResult.HitObjectHandle; + }; + + if (!OutHitResults.ContainsByPredicate(Pred)) + { + OutHitResults.Add(CurHitResult); + } + } + + Hit = OutHitResults.Last(); + } + else + { + Hit.TraceStart = StartTrace; + Hit.TraceEnd = EndTrace; + } + + return Hit; +} + +FVector ULyraGameplayAbility_RangedWeapon::GetWeaponTargetingSourceLocation() const +{ + // Use Pawn's location as a base + APawn* const AvatarPawn = Cast(GetAvatarActorFromActorInfo()); + check(AvatarPawn); + + const FVector SourceLoc = AvatarPawn->GetActorLocation(); + const FQuat SourceRot = AvatarPawn->GetActorQuat(); + + FVector TargetingSourceLocation = SourceLoc; + + //@TODO: Add an offset from the weapon instance and adjust based on pawn crouch/aiming/etc... + + return TargetingSourceLocation; +} + +FTransform ULyraGameplayAbility_RangedWeapon::GetTargetingTransform(APawn* SourcePawn, ELyraAbilityTargetingSource Source) const +{ + check(SourcePawn); + AController* SourcePawnController = SourcePawn->GetController(); + ULyraWeaponStateComponent* WeaponStateComponent = (SourcePawnController != nullptr) ? SourcePawnController->FindComponentByClass() : nullptr; + + // The caller should determine the transform without calling this if the mode is custom! + check(Source != ELyraAbilityTargetingSource::Custom); + + const FVector ActorLoc = SourcePawn->GetActorLocation(); + FQuat AimQuat = SourcePawn->GetActorQuat(); + AController* Controller = SourcePawn->Controller; + FVector SourceLoc; + + double FocalDistance = 1024.0f; + FVector FocalLoc; + + FVector CamLoc; + FRotator CamRot; + bool bFoundFocus = false; + + + if ((Controller != nullptr) && ((Source == ELyraAbilityTargetingSource::CameraTowardsFocus) || (Source == ELyraAbilityTargetingSource::PawnTowardsFocus) || (Source == ELyraAbilityTargetingSource::WeaponTowardsFocus))) + { + // Get camera position for later + bFoundFocus = true; + + APlayerController* PC = Cast(Controller); + if (PC != nullptr) + { + PC->GetPlayerViewPoint(/*out*/ CamLoc, /*out*/ CamRot); + } + else + { + SourceLoc = GetWeaponTargetingSourceLocation(); + CamLoc = SourceLoc; + CamRot = Controller->GetControlRotation(); + } + + // Determine initial focal point to + FVector AimDir = CamRot.Vector().GetSafeNormal(); + FocalLoc = CamLoc + (AimDir * FocalDistance); + + // Move the start and focal point up in front of pawn + if (PC) + { + const FVector WeaponLoc = GetWeaponTargetingSourceLocation(); + CamLoc = FocalLoc + (((WeaponLoc - FocalLoc) | AimDir) * AimDir); + FocalLoc = CamLoc + (AimDir * FocalDistance); + } + //Move the start to be the HeadPosition of the AI + else if (AAIController* AIController = Cast(Controller)) + { + CamLoc = SourcePawn->GetActorLocation() + FVector(0, 0, SourcePawn->BaseEyeHeight); + } + + if (Source == ELyraAbilityTargetingSource::CameraTowardsFocus) + { + // If we're camera -> focus then we're done + return FTransform(CamRot, CamLoc); + } + } + + if ((Source == ELyraAbilityTargetingSource::WeaponForward) || (Source == ELyraAbilityTargetingSource::WeaponTowardsFocus)) + { + SourceLoc = GetWeaponTargetingSourceLocation(); + } + else + { + // Either we want the pawn's location, or we failed to find a camera + SourceLoc = ActorLoc; + } + + if (bFoundFocus && ((Source == ELyraAbilityTargetingSource::PawnTowardsFocus) || (Source == ELyraAbilityTargetingSource::WeaponTowardsFocus))) + { + // Return a rotator pointing at the focal point from the source + return FTransform((FocalLoc - SourceLoc).Rotation(), SourceLoc); + } + + // If we got here, either we don't have a camera or we don't want to use it, either way go forward + return FTransform(AimQuat, SourceLoc); +} + +FHitResult ULyraGameplayAbility_RangedWeapon::DoSingleBulletTrace(const FVector& StartTrace, const FVector& EndTrace, float SweepRadius, bool bIsSimulated, OUT TArray& OutHits) const +{ +#if ENABLE_DRAW_DEBUG + if (LyraConsoleVariables::DrawBulletTracesDuration > 0.0f) + { + static float DebugThickness = 1.0f; + DrawDebugLine(GetWorld(), StartTrace, EndTrace, FColor::Red, false, LyraConsoleVariables::DrawBulletTracesDuration, 0, DebugThickness); + } +#endif // ENABLE_DRAW_DEBUG + + FHitResult Impact; + + // Trace and process instant hit if something was hit + // First trace without using sweep radius + if (FindFirstPawnHitResult(OutHits) == INDEX_NONE) + { + Impact = WeaponTrace(StartTrace, EndTrace, /*SweepRadius=*/ 0.0f, bIsSimulated, /*out*/ OutHits); + } + + if (FindFirstPawnHitResult(OutHits) == INDEX_NONE) + { + // If this weapon didn't hit anything with a line trace and supports a sweep radius, try that + if (SweepRadius > 0.0f) + { + TArray SweepHits; + Impact = WeaponTrace(StartTrace, EndTrace, SweepRadius, bIsSimulated, /*out*/ SweepHits); + + // If the trace with sweep radius enabled hit a pawn, check if we should use its hit results + const int32 FirstPawnIdx = FindFirstPawnHitResult(SweepHits); + if (SweepHits.IsValidIndex(FirstPawnIdx)) + { + // If we had a blocking hit in our line trace that occurs in SweepHits before our + // hit pawn, we should just use our initial hit results since the Pawn hit should be blocked + bool bUseSweepHits = true; + for (int32 Idx = 0; Idx < FirstPawnIdx; ++Idx) + { + const FHitResult& CurHitResult = SweepHits[Idx]; + + auto Pred = [&CurHitResult](const FHitResult& Other) + { + return Other.HitObjectHandle == CurHitResult.HitObjectHandle; + }; + if (CurHitResult.bBlockingHit && OutHits.ContainsByPredicate(Pred)) + { + bUseSweepHits = false; + break; + } + } + + if (bUseSweepHits) + { + OutHits = SweepHits; + } + } + } + } + + return Impact; +} + +void ULyraGameplayAbility_RangedWeapon::PerformLocalTargeting(OUT TArray& OutHits) +{ + APawn* const AvatarPawn = Cast(GetAvatarActorFromActorInfo()); + + ULyraRangedWeaponInstance* WeaponData = GetWeaponInstance(); + if (AvatarPawn && AvatarPawn->IsLocallyControlled() && WeaponData) + { + FRangedWeaponFiringInput InputData; + InputData.WeaponData = WeaponData; + InputData.bCanPlayBulletFX = (AvatarPawn->GetNetMode() != NM_DedicatedServer); + + //@TODO: Should do more complicated logic here when the player is close to a wall, etc... + const FTransform TargetTransform = GetTargetingTransform(AvatarPawn, ELyraAbilityTargetingSource::CameraTowardsFocus); + InputData.AimDir = TargetTransform.GetUnitAxis(EAxis::X); + InputData.StartTrace = TargetTransform.GetTranslation(); + + InputData.EndAim = InputData.StartTrace + InputData.AimDir * WeaponData->GetMaxDamageRange(); + +#if ENABLE_DRAW_DEBUG + if (LyraConsoleVariables::DrawBulletTracesDuration > 0.0f) + { + static float DebugThickness = 2.0f; + DrawDebugLine(GetWorld(), InputData.StartTrace, InputData.StartTrace + (InputData.AimDir * 100.0f), FColor::Yellow, false, LyraConsoleVariables::DrawBulletTracesDuration, 0, DebugThickness); + } +#endif + + TraceBulletsInCartridge(InputData, /*out*/ OutHits); + } +} + +void ULyraGameplayAbility_RangedWeapon::TraceBulletsInCartridge(const FRangedWeaponFiringInput& InputData, OUT TArray& OutHits) +{ + ULyraRangedWeaponInstance* WeaponData = InputData.WeaponData; + check(WeaponData); + + const int32 BulletsPerCartridge = WeaponData->GetBulletsPerCartridge(); + + for (int32 BulletIndex = 0; BulletIndex < BulletsPerCartridge; ++BulletIndex) + { + const float BaseSpreadAngle = WeaponData->GetCalculatedSpreadAngle(); + const float SpreadAngleMultiplier = WeaponData->GetCalculatedSpreadAngleMultiplier(); + const float ActualSpreadAngle = BaseSpreadAngle * SpreadAngleMultiplier; + + const float HalfSpreadAngleInRadians = FMath::DegreesToRadians(ActualSpreadAngle * 0.5f); + + const FVector BulletDir = VRandConeNormalDistribution(InputData.AimDir, HalfSpreadAngleInRadians, WeaponData->GetSpreadExponent()); + + const FVector EndTrace = InputData.StartTrace + (BulletDir * WeaponData->GetMaxDamageRange()); + FVector HitLocation = EndTrace; + + TArray AllImpacts; + + FHitResult Impact = DoSingleBulletTrace(InputData.StartTrace, EndTrace, WeaponData->GetBulletTraceSweepRadius(), /*bIsSimulated=*/ false, /*out*/ AllImpacts); + + const AActor* HitActor = Impact.GetActor(); + + if (HitActor) + { +#if ENABLE_DRAW_DEBUG + if (LyraConsoleVariables::DrawBulletHitDuration > 0.0f) + { + DrawDebugPoint(GetWorld(), Impact.ImpactPoint, LyraConsoleVariables::DrawBulletHitRadius, FColor::Red, false, LyraConsoleVariables::DrawBulletHitRadius); + } +#endif + + if (AllImpacts.Num() > 0) + { + OutHits.Append(AllImpacts); + } + + HitLocation = Impact.ImpactPoint; + } + + // Make sure there's always an entry in OutHits so the direction can be used for tracers, etc... + if (OutHits.Num() == 0) + { + if (!Impact.bBlockingHit) + { + // Locate the fake 'impact' at the end of the trace + Impact.Location = EndTrace; + Impact.ImpactPoint = EndTrace; + } + + OutHits.Add(Impact); + } + } +} + +void ULyraGameplayAbility_RangedWeapon::ActivateAbility(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo* ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo, const FGameplayEventData* TriggerEventData) +{ + // Bind target data callback + UAbilitySystemComponent* MyAbilityComponent = CurrentActorInfo->AbilitySystemComponent.Get(); + check(MyAbilityComponent); + + OnTargetDataReadyCallbackDelegateHandle = MyAbilityComponent->AbilityTargetDataSetDelegate(CurrentSpecHandle, CurrentActivationInfo.GetActivationPredictionKey()).AddUObject(this, &ThisClass::OnTargetDataReadyCallback); + + // Update the last firing time + ULyraRangedWeaponInstance* WeaponData = GetWeaponInstance(); + check(WeaponData); + WeaponData->UpdateFiringTime(); + + Super::ActivateAbility(Handle, ActorInfo, ActivationInfo, TriggerEventData); +} + +void ULyraGameplayAbility_RangedWeapon::EndAbility(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo* ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo, bool bReplicateEndAbility, bool bWasCancelled) +{ + if (IsEndAbilityValid(Handle, ActorInfo)) + { + if (ScopeLockCount > 0) + { + WaitingToExecute.Add(FPostLockDelegate::CreateUObject(this, &ThisClass::EndAbility, Handle, ActorInfo, ActivationInfo, bReplicateEndAbility, bWasCancelled)); + return; + } + + UAbilitySystemComponent* MyAbilityComponent = CurrentActorInfo->AbilitySystemComponent.Get(); + check(MyAbilityComponent); + + // When ability ends, consume target data and remove delegate + MyAbilityComponent->AbilityTargetDataSetDelegate(CurrentSpecHandle, CurrentActivationInfo.GetActivationPredictionKey()).Remove(OnTargetDataReadyCallbackDelegateHandle); + MyAbilityComponent->ConsumeClientReplicatedTargetData(CurrentSpecHandle, CurrentActivationInfo.GetActivationPredictionKey()); + + Super::EndAbility(Handle, ActorInfo, ActivationInfo, bReplicateEndAbility, bWasCancelled); + } +} + +void ULyraGameplayAbility_RangedWeapon::OnTargetDataReadyCallback(const FGameplayAbilityTargetDataHandle& InData, FGameplayTag ApplicationTag) +{ + UAbilitySystemComponent* MyAbilityComponent = CurrentActorInfo->AbilitySystemComponent.Get(); + check(MyAbilityComponent); + + if (const FGameplayAbilitySpec* AbilitySpec = MyAbilityComponent->FindAbilitySpecFromHandle(CurrentSpecHandle)) + { + FScopedPredictionWindow ScopedPrediction(MyAbilityComponent); + + // Take ownership of the target data to make sure no callbacks into game code invalidate it out from under us + FGameplayAbilityTargetDataHandle LocalTargetDataHandle(MoveTemp(const_cast(InData))); + + const bool bShouldNotifyServer = CurrentActorInfo->IsLocallyControlled() && !CurrentActorInfo->IsNetAuthority(); + if (bShouldNotifyServer) + { + MyAbilityComponent->CallServerSetReplicatedTargetData(CurrentSpecHandle, CurrentActivationInfo.GetActivationPredictionKey(), LocalTargetDataHandle, ApplicationTag, MyAbilityComponent->ScopedPredictionKey); + } + + const bool bIsTargetDataValid = true; + + bool bProjectileWeapon = false; + +#if WITH_SERVER_CODE + if (!bProjectileWeapon) + { + if (AController* Controller = GetControllerFromActorInfo()) + { + if (Controller->GetLocalRole() == ROLE_Authority) + { + // Confirm hit markers + if (ULyraWeaponStateComponent* WeaponStateComponent = Controller->FindComponentByClass()) + { + TArray HitReplaces; + for (uint8 i = 0; (i < LocalTargetDataHandle.Num()) && (i < 255); ++i) + { + if (FGameplayAbilityTargetData_SingleTargetHit* SingleTargetHit = static_cast(LocalTargetDataHandle.Get(i))) + { + if (SingleTargetHit->bHitReplaced) + { + HitReplaces.Add(i); + } + } + } + + WeaponStateComponent->ClientConfirmTargetData(LocalTargetDataHandle.UniqueId, bIsTargetDataValid, HitReplaces); + } + + } + } + } +#endif //WITH_SERVER_CODE + + + // See if we still have ammo + if (bIsTargetDataValid && CommitAbility(CurrentSpecHandle, CurrentActorInfo, CurrentActivationInfo)) + { + // We fired the weapon, add spread + ULyraRangedWeaponInstance* WeaponData = GetWeaponInstance(); + check(WeaponData); + WeaponData->AddSpread(); + + // Let the blueprint do stuff like apply effects to the targets + OnRangedWeaponTargetDataReady(LocalTargetDataHandle); + } + else + { + UE_LOG(LogLyraAbilitySystem, Warning, TEXT("Weapon ability %s failed to commit (bIsTargetDataValid=%d)"), *GetPathName(), bIsTargetDataValid ? 1 : 0); + K2_EndAbility(); + } + } + + // We've processed the data + MyAbilityComponent->ConsumeClientReplicatedTargetData(CurrentSpecHandle, CurrentActivationInfo.GetActivationPredictionKey()); +} + +void ULyraGameplayAbility_RangedWeapon::StartRangedWeaponTargeting() +{ + check(CurrentActorInfo); + + AActor* AvatarActor = CurrentActorInfo->AvatarActor.Get(); + check(AvatarActor); + + UAbilitySystemComponent* MyAbilityComponent = CurrentActorInfo->AbilitySystemComponent.Get(); + check(MyAbilityComponent); + + AController* Controller = GetControllerFromActorInfo(); + check(Controller); + ULyraWeaponStateComponent* WeaponStateComponent = Controller->FindComponentByClass(); + + FScopedPredictionWindow ScopedPrediction(MyAbilityComponent, CurrentActivationInfo.GetActivationPredictionKey()); + + TArray FoundHits; + PerformLocalTargeting(/*out*/ FoundHits); + + // Fill out the target data from the hit results + FGameplayAbilityTargetDataHandle TargetData; + TargetData.UniqueId = WeaponStateComponent ? WeaponStateComponent->GetUnconfirmedServerSideHitMarkerCount() : 0; + + if (FoundHits.Num() > 0) + { + const int32 CartridgeID = FMath::Rand(); + + for (const FHitResult& FoundHit : FoundHits) + { + FLyraGameplayAbilityTargetData_SingleTargetHit* NewTargetData = new FLyraGameplayAbilityTargetData_SingleTargetHit(); + NewTargetData->HitResult = FoundHit; + NewTargetData->CartridgeID = CartridgeID; + + TargetData.Add(NewTargetData); + } + } + + // Send hit marker information + const bool bProjectileWeapon = false; + if (!bProjectileWeapon && (WeaponStateComponent != nullptr)) + { + WeaponStateComponent->AddUnconfirmedServerSideHitMarkers(TargetData, FoundHits); + } + + // Process the target data immediately + OnTargetDataReadyCallback(TargetData, FGameplayTag()); +} diff --git a/Source/LyraGame/Weapons/LyraGameplayAbility_RangedWeapon.h b/Source/LyraGame/Weapons/LyraGameplayAbility_RangedWeapon.h new file mode 100644 index 00000000..80d2bbaf --- /dev/null +++ b/Source/LyraGame/Weapons/LyraGameplayAbility_RangedWeapon.h @@ -0,0 +1,115 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Equipment/LyraGameplayAbility_FromEquipment.h" + +#include "LyraGameplayAbility_RangedWeapon.generated.h" + +class ULyraRangedWeaponInstance; +class APawn; + +/** Defines where an ability starts its trace from and where it should face */ +UENUM(BlueprintType) +enum class ELyraAbilityTargetingSource : uint8 +{ + // From the player's camera towards camera focus + CameraTowardsFocus, + // From the pawn's center, in the pawn's orientation + PawnForward, + // From the pawn's center, oriented towards camera focus + PawnTowardsFocus, + // From the weapon's muzzle or location, in the pawn's orientation + WeaponForward, + // From the weapon's muzzle or location, towards camera focus + WeaponTowardsFocus, + // Custom blueprint-specified source location + Custom +}; + + + +/** + * ULyraGameplayAbility_RangedWeapon + * + * An ability granted by and associated with a ranged weapon instance + */ +UCLASS() +class ULyraGameplayAbility_RangedWeapon : public ULyraGameplayAbility_FromEquipment +{ + GENERATED_BODY() + +public: + + ULyraGameplayAbility_RangedWeapon(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); + + UFUNCTION(BlueprintCallable, Category="Lyra|Ability") + ULyraRangedWeaponInstance* GetWeaponInstance() const; + + //~UGameplayAbility interface + virtual bool CanActivateAbility(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo* ActorInfo, const FGameplayTagContainer* SourceTags = nullptr, const FGameplayTagContainer* TargetTags = nullptr, OUT FGameplayTagContainer* OptionalRelevantTags = nullptr) const override; + virtual void ActivateAbility(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo* ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo, const FGameplayEventData* TriggerEventData) override; + virtual void EndAbility(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo* ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo, bool bReplicateEndAbility, bool bWasCancelled) override; + //~End of UGameplayAbility interface + +protected: + struct FRangedWeaponFiringInput + { + // Start of the trace + FVector StartTrace; + + // End of the trace if aim were perfect + FVector EndAim; + + // The direction of the trace if aim were perfect + FVector AimDir; + + // The weapon instance / source of weapon data + ULyraRangedWeaponInstance* WeaponData = nullptr; + + // Can we play bullet FX for hits during this trace + bool bCanPlayBulletFX = false; + + FRangedWeaponFiringInput() + : StartTrace(ForceInitToZero) + , EndAim(ForceInitToZero) + , AimDir(ForceInitToZero) + { + } + }; + +protected: + static int32 FindFirstPawnHitResult(const TArray& HitResults); + + // Does a single weapon trace, either sweeping or ray depending on if SweepRadius is above zero + FHitResult WeaponTrace(const FVector& StartTrace, const FVector& EndTrace, float SweepRadius, bool bIsSimulated, OUT TArray& OutHitResults) const; + + // Wrapper around WeaponTrace to handle trying to do a ray trace before falling back to a sweep trace if there were no hits and SweepRadius is above zero + FHitResult DoSingleBulletTrace(const FVector& StartTrace, const FVector& EndTrace, float SweepRadius, bool bIsSimulated, OUT TArray& OutHits) const; + + // Traces all of the bullets in a single cartridge + void TraceBulletsInCartridge(const FRangedWeaponFiringInput& InputData, OUT TArray& OutHits); + + virtual void AddAdditionalTraceIgnoreActors(FCollisionQueryParams& TraceParams) const; + + // Determine the trace channel to use for the weapon trace(s) + virtual ECollisionChannel DetermineTraceChannel(FCollisionQueryParams& TraceParams, bool bIsSimulated) const; + + void PerformLocalTargeting(OUT TArray& OutHits); + + FVector GetWeaponTargetingSourceLocation() const; + FTransform GetTargetingTransform(APawn* SourcePawn, ELyraAbilityTargetingSource Source) const; + + void OnTargetDataReadyCallback(const FGameplayAbilityTargetDataHandle& InData, FGameplayTag ApplicationTag); + + UFUNCTION(BlueprintCallable) + void StartRangedWeaponTargeting(); + + // Called when target data is ready + UFUNCTION(BlueprintImplementableEvent) + void OnRangedWeaponTargetDataReady(const FGameplayAbilityTargetDataHandle& TargetData); + +private: + FDelegateHandle OnTargetDataReadyCallbackDelegateHandle; +}; diff --git a/Source/LyraGame/Weapons/LyraRangedWeaponInstance.cpp b/Source/LyraGame/Weapons/LyraRangedWeaponInstance.cpp new file mode 100644 index 00000000..7d176dc0 --- /dev/null +++ b/Source/LyraGame/Weapons/LyraRangedWeaponInstance.cpp @@ -0,0 +1,214 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraRangedWeaponInstance.h" +#include "NativeGameplayTags.h" +#include "GameFramework/Pawn.h" +#include "GameFramework/CharacterMovementComponent.h" +#include "Camera/LyraCameraComponent.h" +#include "Physics/PhysicalMaterialWithTags.h" + +UE_DEFINE_GAMEPLAY_TAG_STATIC(TAG_Lyra_Weapon_SteadyAimingCamera, "Lyra.Weapon.SteadyAimingCamera"); + +ULyraRangedWeaponInstance::ULyraRangedWeaponInstance(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ + HeatToHeatPerShotCurve.EditorCurveData.AddKey(0.0f, 1.0f); + HeatToCoolDownPerSecondCurve.EditorCurveData.AddKey(0.0f, 2.0f); +} + +void ULyraRangedWeaponInstance::PostLoad() +{ + Super::PostLoad(); + +#if WITH_EDITOR + UpdateDebugVisualization(); +#endif +} + +#if WITH_EDITOR +void ULyraRangedWeaponInstance::PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent) +{ + Super::PostEditChangeProperty(PropertyChangedEvent); + UpdateDebugVisualization(); +} + +void ULyraRangedWeaponInstance::UpdateDebugVisualization() +{ + ComputeHeatRange(/*out*/ Debug_MinHeat, /*out*/ Debug_MaxHeat); + ComputeSpreadRange(/*out*/ Debug_MinSpreadAngle, /*out*/ Debug_MaxSpreadAngle); + Debug_CurrentHeat = CurrentHeat; + Debug_CurrentSpreadAngle = CurrentSpreadAngle; + Debug_CurrentSpreadAngleMultiplier = CurrentSpreadAngleMultiplier; +} +#endif + +void ULyraRangedWeaponInstance::OnEquipped() +{ + Super::OnEquipped(); + + // Start heat in the middle + float MinHeatRange; + float MaxHeatRange; + ComputeHeatRange(/*out*/ MinHeatRange, /*out*/ MaxHeatRange); + CurrentHeat = (MinHeatRange + MaxHeatRange) * 0.5f; + + // Derive spread + CurrentSpreadAngle = HeatToSpreadCurve.GetRichCurveConst()->Eval(CurrentHeat); + + // Default the multipliers to 1x + CurrentSpreadAngleMultiplier = 1.0f; + StandingStillMultiplier = 1.0f; + JumpFallMultiplier = 1.0f; + CrouchingMultiplier = 1.0f; +} + +void ULyraRangedWeaponInstance::OnUnequipped() +{ + Super::OnUnequipped(); +} + +void ULyraRangedWeaponInstance::Tick(float DeltaSeconds) +{ + APawn* Pawn = GetPawn(); + check(Pawn != nullptr); + + const bool bMinSpread = UpdateSpread(DeltaSeconds); + const bool bMinMultipliers = UpdateMultipliers(DeltaSeconds); + + bHasFirstShotAccuracy = bAllowFirstShotAccuracy && bMinMultipliers && bMinSpread; + +#if WITH_EDITOR + UpdateDebugVisualization(); +#endif +} + +void ULyraRangedWeaponInstance::ComputeHeatRange(float& MinHeat, float& MaxHeat) +{ + float Min1; + float Max1; + HeatToHeatPerShotCurve.GetRichCurveConst()->GetTimeRange(/*out*/ Min1, /*out*/ Max1); + + float Min2; + float Max2; + HeatToCoolDownPerSecondCurve.GetRichCurveConst()->GetTimeRange(/*out*/ Min2, /*out*/ Max2); + + float Min3; + float Max3; + HeatToSpreadCurve.GetRichCurveConst()->GetTimeRange(/*out*/ Min3, /*out*/ Max3); + + MinHeat = FMath::Min(FMath::Min(Min1, Min2), Min3); + MaxHeat = FMath::Max(FMath::Max(Max1, Max2), Max3); +} + +void ULyraRangedWeaponInstance::ComputeSpreadRange(float& MinSpread, float& MaxSpread) +{ + HeatToSpreadCurve.GetRichCurveConst()->GetValueRange(/*out*/ MinSpread, /*out*/ MaxSpread); +} + +void ULyraRangedWeaponInstance::AddSpread() +{ + // Sample the heat up curve + const float HeatPerShot = HeatToHeatPerShotCurve.GetRichCurveConst()->Eval(CurrentHeat); + CurrentHeat = ClampHeat(CurrentHeat + HeatPerShot); + + // Map the heat to the spread angle + CurrentSpreadAngle = HeatToSpreadCurve.GetRichCurveConst()->Eval(CurrentHeat); + +#if WITH_EDITOR + UpdateDebugVisualization(); +#endif +} + +float ULyraRangedWeaponInstance::GetDistanceAttenuation(float Distance, const FGameplayTagContainer* SourceTags, const FGameplayTagContainer* TargetTags) const +{ + const FRichCurve* Curve = DistanceDamageFalloff.GetRichCurveConst(); + return Curve->HasAnyData() ? Curve->Eval(Distance) : 1.0f; +} + +float ULyraRangedWeaponInstance::GetPhysicalMaterialAttenuation(const UPhysicalMaterial* PhysicalMaterial, const FGameplayTagContainer* SourceTags, const FGameplayTagContainer* TargetTags) const +{ + float CombinedMultiplier = 1.0f; + if (const UPhysicalMaterialWithTags* PhysMatWithTags = Cast(PhysicalMaterial)) + { + for (const FGameplayTag MaterialTag : PhysMatWithTags->Tags) + { + if (const float* pTagMultiplier = MaterialDamageMultiplier.Find(MaterialTag)) + { + CombinedMultiplier *= *pTagMultiplier; + } + } + } + + return CombinedMultiplier; +} + +bool ULyraRangedWeaponInstance::UpdateSpread(float DeltaSeconds) +{ + const float TimeSinceFired = GetWorld()->TimeSince(LastFireTime); + + if (TimeSinceFired > SpreadRecoveryCooldownDelay) + { + const float CooldownRate = HeatToCoolDownPerSecondCurve.GetRichCurveConst()->Eval(CurrentHeat); + CurrentHeat = ClampHeat(CurrentHeat - (CooldownRate * DeltaSeconds)); + CurrentSpreadAngle = HeatToSpreadCurve.GetRichCurveConst()->Eval(CurrentHeat); + } + + float MinSpread; + float MaxSpread; + ComputeSpreadRange(/*out*/ MinSpread, /*out*/ MaxSpread); + + return FMath::IsNearlyEqual(CurrentSpreadAngle, MinSpread, KINDA_SMALL_NUMBER); +} + +bool ULyraRangedWeaponInstance::UpdateMultipliers(float DeltaSeconds) +{ + const float MultiplierNearlyEqualThreshold = 0.05f; + + APawn* Pawn = GetPawn(); + check(Pawn != nullptr); + UCharacterMovementComponent* CharMovementComp = Cast(Pawn->GetMovementComponent()); + + // See if we are standing still, and if so, smoothly apply the bonus + const float PawnSpeed = Pawn->GetVelocity().Size(); + const float MovementTargetValue = FMath::GetMappedRangeValueClamped( + /*InputRange=*/ FVector2D(StandingStillSpeedThreshold, StandingStillSpeedThreshold + StandingStillToMovingSpeedRange), + /*OutputRange=*/ FVector2D(SpreadAngleMultiplier_StandingStill, 1.0f), + /*Alpha=*/ PawnSpeed); + StandingStillMultiplier = FMath::FInterpTo(StandingStillMultiplier, MovementTargetValue, DeltaSeconds, TransitionRate_StandingStill); + const bool bStandingStillMultiplierAtMin = FMath::IsNearlyEqual(StandingStillMultiplier, SpreadAngleMultiplier_StandingStill, SpreadAngleMultiplier_StandingStill*0.1f); + + // See if we are crouching, and if so, smoothly apply the bonus + const bool bIsCrouching = (CharMovementComp != nullptr) && CharMovementComp->IsCrouching(); + const float CrouchingTargetValue = bIsCrouching ? SpreadAngleMultiplier_Crouching : 1.0f; + CrouchingMultiplier = FMath::FInterpTo(CrouchingMultiplier, CrouchingTargetValue, DeltaSeconds, TransitionRate_Crouching); + const bool bCrouchingMultiplierAtTarget = FMath::IsNearlyEqual(CrouchingMultiplier, CrouchingTargetValue, MultiplierNearlyEqualThreshold); + + // See if we are in the air (jumping/falling), and if so, smoothly apply the penalty + const bool bIsJumpingOrFalling = (CharMovementComp != nullptr) && CharMovementComp->IsFalling(); + const float JumpFallTargetValue = bIsJumpingOrFalling ? SpreadAngleMultiplier_JumpingOrFalling : 1.0f; + JumpFallMultiplier = FMath::FInterpTo(JumpFallMultiplier, JumpFallTargetValue, DeltaSeconds, TransitionRate_JumpingOrFalling); + const bool bJumpFallMultiplerIs1 = FMath::IsNearlyEqual(JumpFallMultiplier, 1.0f, MultiplierNearlyEqualThreshold); + + // Determine if we are aiming down sights, and apply the bonus based on how far into the camera transition we are + float AimingAlpha = 0.0f; + if (const ULyraCameraComponent* CameraComponent = ULyraCameraComponent::FindCameraComponent(Pawn)) + { + float TopCameraWeight; + FGameplayTag TopCameraTag; + CameraComponent->GetBlendInfo(/*out*/ TopCameraWeight, /*out*/ TopCameraTag); + + AimingAlpha = (TopCameraTag == TAG_Lyra_Weapon_SteadyAimingCamera) ? TopCameraWeight : 0.0f; + } + const float AimingMultiplier = FMath::GetMappedRangeValueClamped( + /*InputRange=*/ FVector2D(0.0f, 1.0f), + /*OutputRange=*/ FVector2D(1.0f, SpreadAngleMultiplier_Aiming), + /*Alpha=*/ AimingAlpha); + const bool bAimingMultiplierAtTarget = FMath::IsNearlyEqual(AimingMultiplier, SpreadAngleMultiplier_Aiming, KINDA_SMALL_NUMBER); + + // Combine all the multipliers + const float CombinedMultiplier = AimingMultiplier * StandingStillMultiplier * CrouchingMultiplier * JumpFallMultiplier; + CurrentSpreadAngleMultiplier = CombinedMultiplier; + + // need to handle these spread multipliers indicating we are not at min spread + return bStandingStillMultiplierAtMin && bCrouchingMultiplierAtTarget && bJumpFallMultiplerIs1 && bAimingMultiplierAtTarget; +} diff --git a/Source/LyraGame/Weapons/LyraRangedWeaponInstance.h b/Source/LyraGame/Weapons/LyraRangedWeaponInstance.h new file mode 100644 index 00000000..b86d4b40 --- /dev/null +++ b/Source/LyraGame/Weapons/LyraRangedWeaponInstance.h @@ -0,0 +1,251 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Curves/CurveFloat.h" + +#include "LyraWeaponInstance.h" +#include "AbilitySystem/LyraAbilitySourceInterface.h" + +#include "LyraRangedWeaponInstance.generated.h" + +class UPhysicalMaterial; + +/** + * ULyraRangedWeaponInstance + * + * A piece of equipment representing a ranged weapon spawned and applied to a pawn + */ +UCLASS() +class ULyraRangedWeaponInstance : public ULyraWeaponInstance, public ILyraAbilitySourceInterface +{ + GENERATED_BODY() + +public: + ULyraRangedWeaponInstance(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); + + virtual void PostLoad() override; + +#if WITH_EDITOR + virtual void PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent) override; + + void UpdateDebugVisualization(); +#endif + + int32 GetBulletsPerCartridge() const + { + return BulletsPerCartridge; + } + + /** Returns the current spread angle (in degrees, diametrical) */ + float GetCalculatedSpreadAngle() const + { + return CurrentSpreadAngle; + } + + float GetCalculatedSpreadAngleMultiplier() const + { + return bHasFirstShotAccuracy ? 0.0f : CurrentSpreadAngleMultiplier; + } + + bool HasFirstShotAccuracy() const + { + return bHasFirstShotAccuracy; + } + + float GetSpreadExponent() const + { + return SpreadExponent; + } + + float GetMaxDamageRange() const + { + return MaxDamageRange; + } + + float GetBulletTraceSweepRadius() const + { + return BulletTraceSweepRadius; + } + +protected: +#if WITH_EDITORONLY_DATA + UPROPERTY(VisibleAnywhere, Category = "Spread|Fire Params") + float Debug_MinHeat = 0.0f; + + UPROPERTY(VisibleAnywhere, Category = "Spread|Fire Params") + float Debug_MaxHeat = 0.0f; + + UPROPERTY(VisibleAnywhere, Category="Spread|Fire Params", meta=(ForceUnits=deg)) + float Debug_MinSpreadAngle = 0.0f; + + UPROPERTY(VisibleAnywhere, Category="Spread|Fire Params", meta=(ForceUnits=deg)) + float Debug_MaxSpreadAngle = 0.0f; + + UPROPERTY(VisibleAnywhere, Category="Spread Debugging") + float Debug_CurrentHeat = 0.0f; + + UPROPERTY(VisibleAnywhere, Category="Spread Debugging", meta = (ForceUnits=deg)) + float Debug_CurrentSpreadAngle = 0.0f; + + // The current *combined* spread angle multiplier + UPROPERTY(VisibleAnywhere, Category = "Spread Debugging", meta=(ForceUnits=x)) + float Debug_CurrentSpreadAngleMultiplier = 1.0f; + +#endif + + // Spread exponent, affects how tightly shots will cluster around the center line + // when the weapon has spread (non-perfect accuracy). Higher values will cause shots + // to be closer to the center (default is 1.0 which means uniformly within the spread range) + UPROPERTY(EditAnywhere, BlueprintReadOnly, meta=(ClampMin=0.1), Category="Spread|Fire Params") + float SpreadExponent = 1.0f; + + // A curve that maps the heat to the spread angle + // The X range of this curve typically sets the min/max heat range of the weapon + // The Y range of this curve is used to define the min and maximum spread angle + UPROPERTY(EditAnywhere, Category = "Spread|Fire Params") + FRuntimeFloatCurve HeatToSpreadCurve; + + // A curve that maps the current heat to the amount a single shot will further 'heat up' + // This is typically a flat curve with a single data point indicating how much heat a shot adds, + // but can be other shapes to do things like punish overheating by adding progressively more heat. + UPROPERTY(EditAnywhere, Category="Spread|Fire Params") + FRuntimeFloatCurve HeatToHeatPerShotCurve; + + // A curve that maps the current heat to the heat cooldown rate per second + // This is typically a flat curve with a single data point indicating how fast the heat + // wears off, but can be other shapes to do things like punish overheating by slowing down + // recovery at high heat. + UPROPERTY(EditAnywhere, Category="Spread|Fire Params") + FRuntimeFloatCurve HeatToCoolDownPerSecondCurve; + + // Time since firing before spread cooldown recovery begins (in seconds) + UPROPERTY(EditAnywhere, Category="Spread|Fire Params", meta=(ForceUnits=s)) + float SpreadRecoveryCooldownDelay = 0.0f; + + // Should the weapon have perfect accuracy when both player and weapon spread are at their minimum value + UPROPERTY(EditAnywhere, Category="Spread|Fire Params") + bool bAllowFirstShotAccuracy = false; + + // Multiplier when in an aiming camera mode + UPROPERTY(EditAnywhere, Category="Spread|Player Params", meta=(ForceUnits=x)) + float SpreadAngleMultiplier_Aiming = 1.0f; + + // Multiplier when standing still or moving very slowly + // (starts to fade out at StandingStillSpeedThreshold, and is gone completely by StandingStillSpeedThreshold + StandingStillToMovingSpeedRange) + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category="Spread|Player Params", meta=(ForceUnits=x)) + float SpreadAngleMultiplier_StandingStill = 1.0f; + + // Rate at which we transition to/from the standing still accuracy (higher values are faster, though zero is instant; @see FInterpTo) + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category="Spread|Player Params") + float TransitionRate_StandingStill = 5.0f; + + // Speeds at or below this are considered standing still + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category="Spread|Player Params", meta=(ForceUnits="cm/s")) + float StandingStillSpeedThreshold = 80.0f; + + // Speeds no more than this above StandingStillSpeedThreshold are used to feather down the standing still bonus until it's back to 1.0 + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category="Spread|Player Params", meta=(ForceUnits="cm/s")) + float StandingStillToMovingSpeedRange = 20.0f; + + + // Multiplier when crouching, smoothly blended to based on TransitionRate_Crouching + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category="Spread|Player Params", meta=(ForceUnits=x)) + float SpreadAngleMultiplier_Crouching = 1.0f; + + // Rate at which we transition to/from the crouching accuracy (higher values are faster, though zero is instant; @see FInterpTo) + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category="Spread|Player Params") + float TransitionRate_Crouching = 5.0f; + + + // Spread multiplier while jumping/falling, smoothly blended to based on TransitionRate_JumpingOrFalling + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category="Spread|Player Params", meta=(ForceUnits=x)) + float SpreadAngleMultiplier_JumpingOrFalling = 1.0f; + + // Rate at which we transition to/from the jumping/falling accuracy (higher values are faster, though zero is instant; @see FInterpTo) + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category="Spread|Player Params") + float TransitionRate_JumpingOrFalling = 5.0f; + + // Number of bullets to fire in a single cartridge (typically 1, but may be more for shotguns) + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category="Weapon Config") + int32 BulletsPerCartridge = 1; + + // The maximum distance at which this weapon can deal damage + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category="Weapon Config", meta=(ForceUnits=cm)) + float MaxDamageRange = 25000.0f; + + // The radius for bullet traces sweep spheres (0.0 will result in a line trace) + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category="Weapon Config", meta=(ForceUnits=cm)) + float BulletTraceSweepRadius = 0.0f; + + // A curve that maps the distance (in cm) to a multiplier on the base damage from the associated gameplay effect + // If there is no data in this curve, then the weapon is assumed to have no falloff with distance + UPROPERTY(EditAnywhere, Category = "Weapon Config") + FRuntimeFloatCurve DistanceDamageFalloff; + + // List of special tags that affect how damage is dealt + // These tags will be compared to tags in the physical material of the thing being hit + // If more than one tag is present, the multipliers will be combined multiplicatively + UPROPERTY(EditAnywhere, Category = "Weapon Config") + TMap MaterialDamageMultiplier; + +private: + // Time since this weapon was last fired (relative to world time) + double LastFireTime = 0.0; + + // The current heat + float CurrentHeat = 0.0f; + + // The current spread angle (in degrees, diametrical) + float CurrentSpreadAngle = 0.0f; + + // Do we currently have first shot accuracy? + bool bHasFirstShotAccuracy = false; + + // The current *combined* spread angle multiplier + float CurrentSpreadAngleMultiplier = 1.0f; + + // The current standing still multiplier + float StandingStillMultiplier = 1.0f; + + // The current jumping/falling multiplier + float JumpFallMultiplier = 1.0f; + + // The current crouching multiplier + float CrouchingMultiplier = 1.0f; + +public: + void Tick(float DeltaSeconds); + + //~ULyraEquipmentInstance interface + virtual void OnEquipped(); + virtual void OnUnequipped(); + //~End of ULyraEquipmentInstance interface + + void AddSpread(); + + //~ILyraAbilitySourceInterface interface + virtual float GetDistanceAttenuation(float Distance, const FGameplayTagContainer* SourceTags = nullptr, const FGameplayTagContainer* TargetTags = nullptr) const override; + virtual float GetPhysicalMaterialAttenuation(const UPhysicalMaterial* PhysicalMaterial, const FGameplayTagContainer* SourceTags = nullptr, const FGameplayTagContainer* TargetTags = nullptr) const override; + //~End of ILyraAbilitySourceInterface interface + +private: + void ComputeSpreadRange(float& MinSpread, float& MaxSpread); + void ComputeHeatRange(float& MinHeat, float& MaxHeat); + + inline float ClampHeat(float NewHeat) + { + float MinHeat; + float MaxHeat; + ComputeHeatRange(/*out*/ MinHeat, /*out*/ MaxHeat); + + return FMath::Clamp(NewHeat, MinHeat, MaxHeat); + } + + // Updates the spread and returns true if the spread is at minimum + bool UpdateSpread(float DeltaSeconds); + + // Updates the multipliers and returns true if they are at minimum + bool UpdateMultipliers(float DeltaSeconds); +}; diff --git a/Source/LyraGame/Weapons/LyraWeaponDebugSettings.cpp b/Source/LyraGame/Weapons/LyraWeaponDebugSettings.cpp new file mode 100644 index 00000000..252d2d51 --- /dev/null +++ b/Source/LyraGame/Weapons/LyraWeaponDebugSettings.cpp @@ -0,0 +1,13 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraWeaponDebugSettings.h" +#include "Misc/App.h" + +ULyraWeaponDebugSettings::ULyraWeaponDebugSettings() +{ +} + +FName ULyraWeaponDebugSettings::GetCategoryName() const +{ + return FApp::GetProjectName(); +} diff --git a/Source/LyraGame/Weapons/LyraWeaponDebugSettings.h b/Source/LyraGame/Weapons/LyraWeaponDebugSettings.h new file mode 100644 index 00000000..661f9deb --- /dev/null +++ b/Source/LyraGame/Weapons/LyraWeaponDebugSettings.h @@ -0,0 +1,37 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/DeveloperSettingsBackedByCVars.h" +#include "GameplayTagContainer.h" +#include "LyraWeaponDebugSettings.generated.h" + +/** + * Developer debugging settings for weapons + */ +UCLASS(config=EditorPerProjectUserSettings) +class ULyraWeaponDebugSettings : public UDeveloperSettingsBackedByCVars +{ + GENERATED_BODY() + +public: + ULyraWeaponDebugSettings(); + + //~UDeveloperSettings interface + virtual FName GetCategoryName() const override; + //~End of UDeveloperSettings interface + +public: + // Should we do debug drawing for bullet traces (if above zero, sets how long (in seconds) + UPROPERTY(config, EditAnywhere, Category=General, meta=(ConsoleVariable="lyra.Weapon.DrawBulletTraceDuration", ForceUnits=s)) + float DrawBulletTraceDuration; + + // Should we do debug drawing for bullet impacts (if above zero, sets how long (in seconds) + UPROPERTY(config, EditAnywhere, Category = General, meta = (ConsoleVariable = "lyra.Weapon.DrawBulletHitDuration", ForceUnits = s)) + float DrawBulletHitDuration; + + // When bullet hit debug drawing is enabled (see DrawBulletHitDuration), how big should the hit radius be? (in cm) + UPROPERTY(config, EditAnywhere, Category = General, meta = (ConsoleVariable = "lyra.Weapon.DrawBulletHitRadius", ForceUnits=cm)) + float DrawBulletHitRadius; +}; diff --git a/Source/LyraGame/Weapons/LyraWeaponInstance.cpp b/Source/LyraGame/Weapons/LyraWeaponInstance.cpp new file mode 100644 index 00000000..078f3636 --- /dev/null +++ b/Source/LyraGame/Weapons/LyraWeaponInstance.cpp @@ -0,0 +1,54 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraWeaponInstance.h" +#include "Net/UnrealNetwork.h" +#include "Engine/World.h" + +ULyraWeaponInstance::ULyraWeaponInstance(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ +} + +void ULyraWeaponInstance::OnEquipped() +{ + Super::OnEquipped(); + + UWorld* World = GetWorld(); + check(World); + TimeLastEquipped = World->GetTimeSeconds(); +} + +void ULyraWeaponInstance::OnUnequipped() +{ + Super::OnUnequipped(); +} + +void ULyraWeaponInstance::UpdateFiringTime() +{ + UWorld* World = GetWorld(); + check(World); + TimeLastFired = World->GetTimeSeconds(); +} + +float ULyraWeaponInstance::GetTimeSinceLastInteractedWith() const +{ + UWorld* World = GetWorld(); + check(World); + const double WorldTime = World->GetTimeSeconds(); + + double Result = WorldTime - TimeLastEquipped; + + if (TimeLastFired > 0.0) + { + const double TimeSinceFired = WorldTime - TimeLastFired; + Result = FMath::Min(Result, TimeSinceFired); + } + + return Result; +} + +TSubclassOf ULyraWeaponInstance::PickBestAnimLayer(bool bEquipped, const FGameplayTagContainer& CosmeticTags) const +{ + const FLyraAnimLayerSelectionSet& SetToQuery = (bEquipped ? EquippedAnimSet : UneuippedAnimSet); + return SetToQuery.SelectBestLayer(CosmeticTags); +} diff --git a/Source/LyraGame/Weapons/LyraWeaponInstance.h b/Source/LyraGame/Weapons/LyraWeaponInstance.h new file mode 100644 index 00000000..9c3ba894 --- /dev/null +++ b/Source/LyraGame/Weapons/LyraWeaponInstance.h @@ -0,0 +1,49 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Equipment/LyraEquipmentInstance.h" +#include "Cosmetics/LyraCosmeticAnimationTypes.h" +#include "LyraWeaponInstance.generated.h" + +/** + * ULyraWeaponInstance + * + * A piece of equipment representing a weapon spawned and applied to a pawn + */ +UCLASS() +class ULyraWeaponInstance : public ULyraEquipmentInstance +{ + GENERATED_BODY() + +public: + ULyraWeaponInstance(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); + + //~ULyraEquipmentInstance interface + virtual void OnEquipped(); + virtual void OnUnequipped(); + //~End of ULyraEquipmentInstance interface + + UFUNCTION(BlueprintCallable) + void UpdateFiringTime(); + + // Returns how long it's been since the weapon was interacted with (fired or equipped) + UFUNCTION(BlueprintPure) + float GetTimeSinceLastInteractedWith() const; + +protected: + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Animation) + FLyraAnimLayerSelectionSet EquippedAnimSet; + + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Animation) + FLyraAnimLayerSelectionSet UneuippedAnimSet; + + // Choose the best layer from EquippedAnimSet or UneuippedAnimSet based on the specified gameplay tags + UFUNCTION(BlueprintCallable, BlueprintPure=false, Category=Animation) + TSubclassOf PickBestAnimLayer(bool bEquipped, const FGameplayTagContainer& CosmeticTags) const; + +private: + double TimeLastEquipped = 0.0; + double TimeLastFired = 0.0; +}; diff --git a/Source/LyraGame/Weapons/LyraWeaponSpawner.cpp b/Source/LyraGame/Weapons/LyraWeaponSpawner.cpp new file mode 100644 index 00000000..48e3a538 --- /dev/null +++ b/Source/LyraGame/Weapons/LyraWeaponSpawner.cpp @@ -0,0 +1,247 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + + +#include "LyraWeaponSpawner.h" +#include "Net/UnrealNetwork.h" +#include "Components/StaticMeshComponent.h" +#include "Components/CapsuleComponent.h" +#include "Equipment/LyraEquipmentDefinition.h" +#include "Equipment/LyraEquipmentManagerComponent.h" +#include "Equipment/LyraPickupDefinition.h" +#include "AbilitySystemBlueprintLibrary.h" +#include "NiagaraFunctionLibrary.h" +#include "Kismet/GameplayStatics.h" +#include "Inventory/LyraInventoryItemDefinition.h" +#include "Inventory/InventoryFragment_SetStats.h" +#include "TimerManager.h" +#include "LyraLogChannels.h" + +// Sets default values +ALyraWeaponSpawner::ALyraWeaponSpawner() +{ + // Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it. + PrimaryActorTick.bCanEverTick = true; + + RootComponent = CollisionVolume = CreateDefaultSubobject(TEXT("CollisionVolume")); + CollisionVolume->InitCapsuleSize(80.f, 80.f); + CollisionVolume->OnComponentBeginOverlap.AddDynamic(this, &ALyraWeaponSpawner::OnOverlapBegin); + + PadMesh = CreateDefaultSubobject(TEXT("PadMesh")); + PadMesh->SetupAttachment(RootComponent); + + WeaponMesh = CreateDefaultSubobject(TEXT("WeaponMesh")); + WeaponMesh->SetupAttachment(RootComponent); + + WeaponMeshRotationSpeed = 40.0f; + CoolDownTime = 30.0f; + CheckExistingOverlapDelay = 0.25f; + bIsWeaponAvailable = true; + bReplicates = true; +} + +// Called when the game starts or when spawned +void ALyraWeaponSpawner::BeginPlay() +{ + Super::BeginPlay(); + + if (WeaponDefinition && WeaponDefinition->InventoryItemDefinition) + { + CoolDownTime = WeaponDefinition->SpawnCoolDownSeconds; + } + else + { + UE_LOG(LogLyra, Error, TEXT("'%s' does not have a valid weapon definition! Make sure to set this data on the instance!"), *GetNameSafe(this)); + } +} + +void ALyraWeaponSpawner::EndPlay(const EEndPlayReason::Type EndPlayReason) +{ + if (UWorld* World = GetWorld()) + { + World->GetTimerManager().ClearTimer(CoolDownTimerHandle); + World->GetTimerManager().ClearTimer(CheckOverlapsDelayTimerHandle); + } + + Super::EndPlay(EndPlayReason); +} + +// Called every frame +void ALyraWeaponSpawner::Tick(float DeltaTime) +{ + Super::Tick(DeltaTime); + + //Update the CoolDownPercentage property to drive respawn time indicators + UWorld* World = GetWorld(); + if (World->GetTimerManager().IsTimerActive(CoolDownTimerHandle)) + { + CoolDownPercentage = 1.0f - World->GetTimerManager().GetTimerRemaining(CoolDownTimerHandle)/CoolDownTime; + } + + WeaponMesh->AddRelativeRotation(FRotator(0.0f, World->GetDeltaSeconds() * WeaponMeshRotationSpeed, 0.0f)); +} + +void ALyraWeaponSpawner::OnConstruction(const FTransform& Transform) +{ + if (WeaponDefinition != nullptr && WeaponDefinition->DisplayMesh != nullptr) + { + WeaponMesh->SetStaticMesh(WeaponDefinition->DisplayMesh); + WeaponMesh->SetRelativeLocation(WeaponDefinition->WeaponMeshOffset); + WeaponMesh->SetRelativeScale3D(WeaponDefinition->WeaponMeshScale); + } +} + +void ALyraWeaponSpawner::OnOverlapBegin(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult& SweepHitResult) +{ + APawn* OverlappingPawn = Cast(OtherActor); + if (GetLocalRole() == ROLE_Authority && bIsWeaponAvailable && OverlappingPawn != nullptr) + { + AttemptPickUpWeapon(OverlappingPawn); + } +} + +void ALyraWeaponSpawner::CheckForExistingOverlaps() +{ + TArray OverlappingActors; + GetOverlappingActors(OverlappingActors, APawn::StaticClass()); + + for (AActor* OverlappingActor : OverlappingActors) + { + AttemptPickUpWeapon(Cast(OverlappingActor)); + } +} + +void ALyraWeaponSpawner::AttemptPickUpWeapon_Implementation(APawn* Pawn) +{ + if (GetLocalRole() == ROLE_Authority && bIsWeaponAvailable && UAbilitySystemBlueprintLibrary::GetAbilitySystemComponent(Pawn)) + { + TSubclassOf WeaponItemDefinition = WeaponDefinition ? WeaponDefinition->InventoryItemDefinition : nullptr; + if (WeaponItemDefinition != nullptr) + { + //Attempt to grant the weapon + if (GiveWeapon(WeaponItemDefinition, Pawn)) + { + //Weapon picked up by pawn + bIsWeaponAvailable = false; + SetWeaponPickupVisibility(false); + PlayPickupEffects(); + StartCoolDown(); + } + } + } +} + +void ALyraWeaponSpawner::StartCoolDown() +{ + if (UWorld* World = GetWorld()) + { + World->GetTimerManager().SetTimer(CoolDownTimerHandle, this, &ALyraWeaponSpawner::OnCoolDownTimerComplete, CoolDownTime); + } +} + +void ALyraWeaponSpawner::ResetCoolDown() +{ + UWorld* World = GetWorld(); + + if (World) + { + World->GetTimerManager().ClearTimer(CoolDownTimerHandle); + } + + if (GetLocalRole() == ROLE_Authority) + { + bIsWeaponAvailable = true; + PlayRespawnEffects(); + SetWeaponPickupVisibility(true); + + if (World) + { + World->GetTimerManager().SetTimer(CheckOverlapsDelayTimerHandle, this, &ALyraWeaponSpawner::CheckForExistingOverlaps, CheckExistingOverlapDelay); + } + } + + CoolDownPercentage = 0.0f; +} + +void ALyraWeaponSpawner::OnCoolDownTimerComplete() +{ + ResetCoolDown(); +} + +void ALyraWeaponSpawner::SetWeaponPickupVisibility(bool bShouldBeVisible) +{ + WeaponMesh->SetVisibility(bShouldBeVisible, true); +} + +void ALyraWeaponSpawner::PlayPickupEffects_Implementation() +{ + if (WeaponDefinition != nullptr) + { + USoundBase* PickupSound = WeaponDefinition->PickedUpSound; + if (PickupSound != nullptr) + { + UGameplayStatics::PlaySoundAtLocation(this, PickupSound, GetActorLocation()); + } + + UNiagaraSystem* PickupEffect = WeaponDefinition->PickedUpEffect; + if (PickupEffect != nullptr) + { + UNiagaraFunctionLibrary::SpawnSystemAtLocation(this, PickupEffect, WeaponMesh->GetComponentLocation()); + } + } +} + +void ALyraWeaponSpawner::PlayRespawnEffects_Implementation() +{ + if (WeaponDefinition != nullptr) + { + USoundBase* RespawnSound = WeaponDefinition->RespawnedSound; + if (RespawnSound != nullptr) + { + UGameplayStatics::PlaySoundAtLocation(this, RespawnSound, GetActorLocation()); + } + + UNiagaraSystem* RespawnEffect = WeaponDefinition->RespawnedEffect; + if (RespawnEffect != nullptr) + { + UNiagaraFunctionLibrary::SpawnSystemAtLocation(this, RespawnEffect, WeaponMesh->GetComponentLocation()); + } + } +} + +void ALyraWeaponSpawner::OnRep_WeaponAvailability() +{ + if (bIsWeaponAvailable) + { + PlayRespawnEffects(); + SetWeaponPickupVisibility(true); + } + else + { + SetWeaponPickupVisibility(false); + StartCoolDown(); + PlayPickupEffects(); + } +} + +void ALyraWeaponSpawner::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const +{ + Super::GetLifetimeReplicatedProps(OutLifetimeProps); + + DOREPLIFETIME(ALyraWeaponSpawner, bIsWeaponAvailable); +} + +int32 ALyraWeaponSpawner::GetDefaultStatFromItemDef(const TSubclassOf WeaponItemClass, FGameplayTag StatTag) +{ + if (WeaponItemClass != nullptr) + { + if (ULyraInventoryItemDefinition* WeaponItemCDO = WeaponItemClass->GetDefaultObject()) + { + if (const UInventoryFragment_SetStats* ItemStatsFragment = Cast( WeaponItemCDO->FindFragmentByClass(UInventoryFragment_SetStats::StaticClass()) )) + { + return ItemStatsFragment->GetItemStatByTag(StatTag); + } + } + } + + return 0; +} \ No newline at end of file diff --git a/Source/LyraGame/Weapons/LyraWeaponSpawner.h b/Source/LyraGame/Weapons/LyraWeaponSpawner.h new file mode 100644 index 00000000..c841adf8 --- /dev/null +++ b/Source/LyraGame/Weapons/LyraWeaponSpawner.h @@ -0,0 +1,107 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "GameFramework/Actor.h" +#include "GameplayTagContainer.h" +#include "LyraWeaponSpawner.generated.h" + +class ULyraInventoryItemDefinition; +class ULyraWeaponPickupDefinition; +class UCapsuleComponent; +class UStaticMeshComponent; + +UCLASS(Blueprintable,BlueprintType) +class LYRAGAME_API ALyraWeaponSpawner : public AActor +{ + GENERATED_BODY() + +public: + // Sets default values for this actor's properties + ALyraWeaponSpawner(); + +protected: + // Called when the game starts or when spawned + virtual void BeginPlay() override; + virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override; + +public: + // Called every frame + virtual void Tick(float DeltaTime) override; + + void OnConstruction(const FTransform& Transform) override; + +protected: + //Data asset used to configure a Weapon Spawner + UPROPERTY(EditInstanceOnly, BlueprintReadOnly, Category = "Lyra|WeaponPickup") + ULyraWeaponPickupDefinition* WeaponDefinition; + + UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, ReplicatedUsing = OnRep_WeaponAvailability, Category = "Lyra|WeaponPickup") + bool bIsWeaponAvailable; + + //The amount of time between weapon pickup and weapon spawning in seconds + UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Lyra|WeaponPickup") + float CoolDownTime; + + //Delay between when the weapon is made available and when we check for a pawn standing in the spawner. Used to give the bIsWeaponAvailable OnRep time to fire and play FX. + UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Lyra|WeaponPickup") + float CheckExistingOverlapDelay; + + //Used to drive weapon respawn time indicators 0-1 + UPROPERTY(BlueprintReadOnly, Transient, Category = "Lyra|WeaponPickup") + float CoolDownPercentage; + +public: + + UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Lyra|WeaponPickup") + UCapsuleComponent* CollisionVolume; + + UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Lyra|WeaponPickup") + UStaticMeshComponent* PadMesh; + + UPROPERTY(BlueprintReadOnly, Category = "Lyra|WeaponPickup") + UStaticMeshComponent* WeaponMesh; + + UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Lyra|WeaponPickup") + float WeaponMeshRotationSpeed; + + FTimerHandle CoolDownTimerHandle; + + FTimerHandle CheckOverlapsDelayTimerHandle; + + UFUNCTION() + void OnOverlapBegin(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult& SweepHitResult); + + //Check for pawns standing on pad when the weapon is spawned. + void CheckForExistingOverlaps(); + + UFUNCTION(BlueprintNativeEvent) + void AttemptPickUpWeapon(APawn* Pawn); + + UFUNCTION(BlueprintImplementableEvent, Category = "Lyra|WeaponPickup") + bool GiveWeapon(TSubclassOf WeaponItemClass, APawn* ReceivingPawn); + + void StartCoolDown(); + + UFUNCTION(BlueprintCallable, Category = "Lyra|WeaponPickup") + void ResetCoolDown(); + + UFUNCTION() + void OnCoolDownTimerComplete(); + + void SetWeaponPickupVisibility(bool bShouldBeVisible); + + UFUNCTION(BlueprintNativeEvent, Category = "Lyra|WeaponPickup") + void PlayPickupEffects(); + + UFUNCTION(BlueprintNativeEvent, Category = "Lyra|WeaponPickup") + void PlayRespawnEffects(); + + UFUNCTION() + void OnRep_WeaponAvailability(); + + /** Searches an item definition type for a matching stat and returns the value, or 0 if not found */ + UFUNCTION(BlueprintCallable, BlueprintPure, Category = "Lyra|WeaponPickup") + static int32 GetDefaultStatFromItemDef(const TSubclassOf WeaponItemClass, FGameplayTag StatTag); +}; diff --git a/Source/LyraGame/Weapons/LyraWeaponStateComponent.cpp b/Source/LyraGame/Weapons/LyraWeaponStateComponent.cpp new file mode 100644 index 00000000..16700500 --- /dev/null +++ b/Source/LyraGame/Weapons/LyraWeaponStateComponent.cpp @@ -0,0 +1,159 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "LyraWeaponStateComponent.h" +#include "Teams/LyraTeamSubsystem.h" +#include "Engine/World.h" +#include "GameFramework/PlayerController.h" +#include "Abilities/GameplayAbilityTargetTypes.h" +#include "AbilitySystemComponent.h" +#include "Kismet/GameplayStatics.h" + +#include "GameFramework/Pawn.h" +#include "Equipment/LyraEquipmentManagerComponent.h" +#include "Weapons/LyraRangedWeaponInstance.h" +#include "NativeGameplayTags.h" +#include "Physics/PhysicalMaterialWithTags.h" + +UE_DEFINE_GAMEPLAY_TAG_STATIC(TAG_Gameplay_Zone, "Gameplay.Zone"); + +ULyraWeaponStateComponent::ULyraWeaponStateComponent(const FObjectInitializer& ObjectInitializer) + : Super(ObjectInitializer) +{ + SetIsReplicatedByDefault(true); + + PrimaryComponentTick.bStartWithTickEnabled = true; + PrimaryComponentTick.bCanEverTick = true; +} + +void ULyraWeaponStateComponent::TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) +{ + Super::TickComponent(DeltaTime, TickType, ThisTickFunction); + + if (APawn* Pawn = GetPawn()) + { + if (ULyraEquipmentManagerComponent* EquipmentManager = Pawn->FindComponentByClass()) + { + if (ULyraRangedWeaponInstance* CurrentWeapon = Cast(EquipmentManager->GetFirstInstanceOfType(ULyraRangedWeaponInstance::StaticClass()))) + { + CurrentWeapon->Tick(DeltaTime); + } + } + } +} + +bool ULyraWeaponStateComponent::ShouldShowHitAsSuccess(const FHitResult& Hit) const +{ + AActor* HitActor = Hit.GetActor(); + + //@TODO: Don't treat a hit that dealt no damage (due to invulnerability or similar) as a success + UWorld* World = GetWorld(); + if (ULyraTeamSubsystem* TeamSubsystem = UWorld::GetSubsystem(GetWorld())) + { + return TeamSubsystem->CanCauseDamage(GetController(), Hit.GetActor()); + } + + return false; +} + +bool ULyraWeaponStateComponent::ShouldUpdateDamageInstigatedTime(const FGameplayEffectContextHandle& EffectContext) const +{ + //@TODO: Implement me, for the purposes of this component we really only care about damage caused by a weapon + // or projectile fired from a weapon, and should filter to that + // (or perhaps see if the causer is also the source of our active reticle config) + return EffectContext.GetEffectCauser() != nullptr; +} + +void ULyraWeaponStateComponent::ClientConfirmTargetData_Implementation(uint16 UniqueId, bool bSuccess, const TArray& HitReplaces) +{ + for (int i = 0; i < UnconfirmedServerSideHitMarkers.Num(); i++) + { + FLyraServerSideHitMarkerBatch& Batch = UnconfirmedServerSideHitMarkers[i]; + if (Batch.UniqueId == UniqueId) + { + if (bSuccess && (HitReplaces.Num() != Batch.Markers.Num())) + { + UWorld* World = GetWorld(); + bool bFoundShowAsSuccessHit = false; + + int32 HitLocationIndex = 0; + for (const FLyraScreenSpaceHitLocation& Entry : Batch.Markers) + { + if (!HitReplaces.Contains(HitLocationIndex) && Entry.bShowAsSuccess) + { + // Only need to do this once + if (!bFoundShowAsSuccessHit) + { + ActuallyUpdateDamageInstigatedTime(); + } + + bFoundShowAsSuccessHit = true; + + LastWeaponDamageScreenLocations.Add(Entry); + } + ++HitLocationIndex; + } + } + + UnconfirmedServerSideHitMarkers.RemoveAt(i); + break; + } + } +} + +void ULyraWeaponStateComponent::AddUnconfirmedServerSideHitMarkers(const FGameplayAbilityTargetDataHandle& InTargetData, const TArray& FoundHits) +{ + FLyraServerSideHitMarkerBatch& NewUnconfirmedHitMarker = UnconfirmedServerSideHitMarkers.Emplace_GetRef(InTargetData.UniqueId); + + if (APlayerController* OwnerPC = GetController()) + { + for (const FHitResult& Hit : FoundHits) + { + FVector2D HitScreenLocation; + if (UGameplayStatics::ProjectWorldToScreen(OwnerPC, Hit.Location, /*out*/ HitScreenLocation, /*bPlayerViewportRelative=*/ false)) + { + FLyraScreenSpaceHitLocation& Entry = NewUnconfirmedHitMarker.Markers.AddDefaulted_GetRef(); + Entry.Location = HitScreenLocation; + Entry.bShowAsSuccess = ShouldShowHitAsSuccess(Hit); + + // Determine the hit zone + FGameplayTag HitZone; + if (const UPhysicalMaterialWithTags* PhysMatWithTags = Cast(Hit.PhysMaterial.Get())) + { + for (const FGameplayTag MaterialTag : PhysMatWithTags->Tags) + { + if (MaterialTag.MatchesTag(TAG_Gameplay_Zone)) + { + Entry.HitZone = MaterialTag; + break; + } + } + } + } + } + } +} + +void ULyraWeaponStateComponent::UpdateDamageInstigatedTime(const FGameplayEffectContextHandle& EffectContext) +{ + if (ShouldUpdateDamageInstigatedTime(EffectContext)) + { + ActuallyUpdateDamageInstigatedTime(); + } +} + +void ULyraWeaponStateComponent::ActuallyUpdateDamageInstigatedTime() +{ + // If our LastWeaponDamageInstigatedTime was not very recent, clear our LastWeaponDamageScreenLocations array + UWorld* World = GetWorld(); + if (World->GetTimeSeconds() - LastWeaponDamageInstigatedTime > 0.1) + { + LastWeaponDamageScreenLocations.Reset(); + } + LastWeaponDamageInstigatedTime = World->GetTimeSeconds(); +} + +double ULyraWeaponStateComponent::GetTimeSinceLastHitNotification() const +{ + UWorld* World = GetWorld(); + return World->TimeSince(LastWeaponDamageInstigatedTime); +} diff --git a/Source/LyraGame/Weapons/LyraWeaponStateComponent.h b/Source/LyraGame/Weapons/LyraWeaponStateComponent.h new file mode 100644 index 00000000..6a8835a3 --- /dev/null +++ b/Source/LyraGame/Weapons/LyraWeaponStateComponent.h @@ -0,0 +1,91 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Components/ControllerComponent.h" +#include "GameplayTagContainer.h" + +#include "LyraWeaponStateComponent.generated.h" + +struct FGameplayAbilityTargetDataHandle; +struct FGameplayEffectContextHandle; +struct FHitResult; + +// Hit markers are shown for ranged weapon impacts in the reticle +// A 'successful' hit marker is shown for impacts that damaged an enemy +struct FLyraScreenSpaceHitLocation +{ + /** Hit location in viewport screenspace */ + FVector2D Location; + FGameplayTag HitZone; + bool bShowAsSuccess = false; +}; + +struct FLyraServerSideHitMarkerBatch +{ + FLyraServerSideHitMarkerBatch() { } + + FLyraServerSideHitMarkerBatch(uint8 InUniqueId) : + UniqueId(InUniqueId) + { } + + TArray Markers; + + uint8 UniqueId = 0; +}; + +// Tracks weapon state and recent confirmed hit markers to display on screen +UCLASS() +class ULyraWeaponStateComponent : public UControllerComponent +{ + GENERATED_BODY() + +public: + + ULyraWeaponStateComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); + + virtual void TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override; + + UFUNCTION(Client, Reliable) + void ClientConfirmTargetData(uint16 UniqueId, bool bSuccess, const TArray& HitReplaces); + + void AddUnconfirmedServerSideHitMarkers(const FGameplayAbilityTargetDataHandle& InTargetData, const TArray& FoundHits); + + /** Updates this player's last damage instigated time */ + void UpdateDamageInstigatedTime(const FGameplayEffectContextHandle& EffectContext); + + /** Gets the array of most recent locations this player instigated damage, in screen-space */ + void GetLastWeaponDamageScreenLocations(TArray& WeaponDamageScreenLocations) + { + WeaponDamageScreenLocations = LastWeaponDamageScreenLocations; + } + + /** Returns the elapsed time since the last (outgoing) damage hit notification occurred */ + double GetTimeSinceLastHitNotification() const; + + int32 GetUnconfirmedServerSideHitMarkerCount() const + { + return UnconfirmedServerSideHitMarkers.Num(); + } + +protected: + // This is called to filter hit results to determine whether they should be considered as a successful hit or not + // The default behavior is to treat it as a success if being done to a team actor that belongs to a different team + // to the owning controller's pawn + virtual bool ShouldShowHitAsSuccess(const FHitResult& Hit) const; + + virtual bool ShouldUpdateDamageInstigatedTime(const FGameplayEffectContextHandle& EffectContext) const; + + void ActuallyUpdateDamageInstigatedTime(); + +private: + /** Last time this controller instigated weapon damage */ + double LastWeaponDamageInstigatedTime = 0.0; + + /** Screen-space locations of our most recently instigated weapon damage (the confirmed hits) */ + TArray LastWeaponDamageScreenLocations; + + /** The unconfirmed hits */ + TArray UnconfirmedServerSideHitMarkers; +}; diff --git a/Source/LyraGameEOS.Target.cs b/Source/LyraGameEOS.Target.cs new file mode 100644 index 00000000..278328d7 --- /dev/null +++ b/Source/LyraGameEOS.Target.cs @@ -0,0 +1,14 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +using UnrealBuildTool; +using System.Collections.Generic; + +public class LyraGameEOSTarget : LyraGameTarget +{ + public LyraGameEOSTarget(TargetInfo Target) : base(Target) + { + // Add override directory for EOS config files + // We have to recompile the engine to add the custom config preprocessor definition, but that is currently not possible for installed builds + CustomConfig = "EOS"; + } +} diff --git a/Source/LyraServer.Target.cs b/Source/LyraServer.Target.cs new file mode 100644 index 00000000..40d42181 --- /dev/null +++ b/Source/LyraServer.Target.cs @@ -0,0 +1,20 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +using UnrealBuildTool; +using System.Collections.Generic; + +[SupportedPlatforms(UnrealPlatformClass.Server)] +public class LyraServerTarget : TargetRules +{ + public LyraServerTarget(TargetInfo Target) : base(Target) + { + Type = TargetType.Server; + DefaultBuildSettings = BuildSettingsVersion.V2; + + ExtraModuleNames.AddRange(new string[] { "LyraGame" }); + + LyraGameTarget.ApplySharedLyraTargetSettings(this); + + bUseChecksInShipping = true; + } +}